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-rw-r--r--core/array.cpp47
-rw-r--r--core/array.h3
-rw-r--r--core/bind/core_bind.cpp10
-rw-r--r--core/bind/core_bind.h2
-rw-r--r--core/compressed_translation.cpp23
-rw-r--r--core/io/file_access_encrypted.cpp1
-rw-r--r--core/io/file_access_network.cpp2
-rw-r--r--core/io/file_access_pack.h1
-rw-r--r--core/io/resource_loader.cpp17
-rw-r--r--core/io/stream_peer_ssl.cpp2
-rw-r--r--core/math/expression.cpp9
-rw-r--r--core/math/geometry.cpp10
-rw-r--r--core/math/quick_hull.cpp9
-rw-r--r--core/message_queue.cpp19
-rw-r--r--core/oa_hash_map.h2
-rw-r--r--core/object.cpp6
-rw-r--r--core/os/dir_access.cpp6
-rw-r--r--core/os/os.cpp12
-rw-r--r--core/os/os.h2
-rw-r--r--core/os/rw_lock.h6
-rw-r--r--core/print_string.cpp7
-rw-r--r--core/print_string.h1
-rw-r--r--core/project_settings.cpp2
-rw-r--r--core/script_debugger_remote.cpp5
-rw-r--r--core/string_db.cpp5
-rw-r--r--core/translation.cpp1
-rw-r--r--core/ustring.cpp2
-rw-r--r--core/variant_call.cpp4
-rw-r--r--doc/classes/Particles.xml2
-rw-r--r--doc/classes/Particles2D.xml2
-rw-r--r--drivers/alsa/audio_driver_alsa.cpp4
-rw-r--r--drivers/coreaudio/audio_driver_coreaudio.cpp6
-rw-r--r--drivers/coremidi/core_midi.cpp19
-rw-r--r--drivers/coremidi/core_midi.h2
-rw-r--r--drivers/gles2/rasterizer_canvas_gles2.cpp22
-rw-r--r--drivers/gles2/rasterizer_gles2.cpp8
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.cpp49
-rw-r--r--drivers/gles2/rasterizer_scene_gles2.h2
-rw-r--r--drivers/gles2/rasterizer_storage_gles2.cpp19
-rw-r--r--drivers/gles2/shader_compiler_gles2.cpp3
-rw-r--r--drivers/gles2/shader_gles2.cpp15
-rw-r--r--drivers/gles2/shaders/blend_shape.glsl39
-rw-r--r--drivers/gles2/shaders/canvas.glsl12
-rw-r--r--drivers/gles2/shaders/canvas_shadow.glsl19
-rw-r--r--drivers/gles2/shaders/copy.glsl21
-rw-r--r--drivers/gles2/shaders/cube_to_dp.glsl60
-rw-r--r--drivers/gles2/shaders/cubemap_filter.glsl53
-rw-r--r--drivers/gles2/shaders/effect_blur.glsl178
-rw-r--r--drivers/gles2/shaders/exposure.glsl60
-rw-r--r--drivers/gles2/shaders/particles.glsl107
-rw-r--r--drivers/gles2/shaders/resolve.glsl16
-rw-r--r--drivers/gles2/shaders/scene.glsl354
-rw-r--r--drivers/gles2/shaders/screen_space_reflection.glsl195
-rw-r--r--drivers/gles2/shaders/ssao.glsl160
-rw-r--r--drivers/gles2/shaders/ssao_blur.glsl51
-rw-r--r--drivers/gles2/shaders/ssao_minify.glsl17
-rw-r--r--drivers/gles2/shaders/stdlib.glsl16
-rw-r--r--drivers/gles2/shaders/subsurf_scattering.glsl164
-rw-r--r--drivers/gles2/shaders/tonemap.glsl164
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp23
-rw-r--r--drivers/gles3/rasterizer_gles3.cpp6
-rw-r--r--drivers/gles3/shader_compiler_gles3.cpp2
-rw-r--r--drivers/gles3/shader_gles3.cpp9
-rw-r--r--drivers/gles3/shaders/blend_shape.glsl39
-rw-r--r--drivers/gles3/shaders/canvas.glsl414
-rw-r--r--drivers/gles3/shaders/canvas_shadow.glsl24
-rw-r--r--drivers/gles3/shaders/copy.glsl92
-rw-r--r--drivers/gles3/shaders/cube_to_dp.glsl68
-rw-r--r--drivers/gles3/shaders/cubemap_filter.glsl249
-rw-r--r--drivers/gles3/shaders/effect_blur.glsl178
-rw-r--r--drivers/gles3/shaders/exposure.glsl60
-rw-r--r--drivers/gles3/shaders/particles.glsl109
-rw-r--r--drivers/gles3/shaders/resolve.glsl20
-rw-r--r--drivers/gles3/shaders/scene.glsl1283
-rw-r--r--drivers/gles3/shaders/screen_space_reflection.glsl240
-rw-r--r--drivers/gles3/shaders/ssao.glsl173
-rw-r--r--drivers/gles3/shaders/ssao_blur.glsl55
-rw-r--r--drivers/gles3/shaders/ssao_minify.glsl17
-rw-r--r--drivers/gles3/shaders/subsurf_scattering.glsl158
-rw-r--r--drivers/gles3/shaders/tonemap.glsl336
-rw-r--r--drivers/png/image_loader_png.cpp1
-rw-r--r--drivers/pulseaudio/audio_driver_pulseaudio.cpp10
-rw-r--r--drivers/rtaudio/audio_driver_rtaudio.cpp5
-rw-r--r--drivers/unix/file_access_unix.cpp7
-rw-r--r--drivers/wasapi/audio_driver_wasapi.cpp6
-rw-r--r--drivers/windows/file_access_windows.cpp20
-rw-r--r--drivers/winmidi/win_midi.cpp6
-rw-r--r--drivers/xaudio2/audio_driver_xaudio2.h2
-rw-r--r--editor/animation_track_editor_plugins.cpp3
-rw-r--r--editor/code_editor.cpp1
-rw-r--r--editor/dependency_editor.cpp8
-rw-r--r--editor/doc/doc_data.cpp1
-rw-r--r--editor/editor_asset_installer.cpp1
-rw-r--r--editor/editor_audio_buses.cpp2
-rw-r--r--editor/editor_export.cpp2
-rw-r--r--editor/editor_help.cpp2
-rw-r--r--editor/editor_node.cpp1
-rw-r--r--editor/editor_plugin.cpp4
-rw-r--r--editor/editor_profiler.cpp5
-rw-r--r--editor/editor_properties.cpp29
-rw-r--r--editor/editor_properties.h5
-rw-r--r--editor/editor_resource_preview.cpp2
-rw-r--r--editor/editor_settings.cpp11
-rw-r--r--editor/editor_themes.cpp2
-rw-r--r--editor/fileserver/editor_file_server.cpp16
-rw-r--r--editor/filesystem_dock.cpp18
-rw-r--r--editor/find_in_files.cpp12
-rw-r--r--editor/import/editor_import_collada.cpp42
-rw-r--r--editor/import/editor_scene_importer_gltf.cpp36
-rw-r--r--editor/import/resource_importer_obj.cpp10
-rw-r--r--editor/import/resource_importer_scene.cpp15
-rw-r--r--editor/import/resource_importer_wav.cpp11
-rw-r--r--editor/plugin_config_dialog.cpp1
-rw-r--r--editor/plugins/animation_blend_space_2d_editor.cpp1
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.cpp28
-rw-r--r--editor/plugins/mesh_editor_plugin.cpp2
-rw-r--r--editor/plugins/mesh_library_editor_plugin.cpp2
-rw-r--r--editor/plugins/particles_2d_editor_plugin.cpp16
-rw-r--r--editor/plugins/particles_2d_editor_plugin.h2
-rw-r--r--editor/plugins/particles_editor_plugin.cpp2
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/root_motion_editor_plugin.cpp1
-rw-r--r--editor/plugins/script_text_editor.cpp1
-rw-r--r--editor/plugins/shader_editor_plugin.cpp2
-rw-r--r--editor/plugins/shader_graph_editor_plugin.cpp2932
-rw-r--r--editor/plugins/shader_graph_editor_plugin.h248
-rw-r--r--editor/plugins/skeleton_editor_plugin.cpp8
-rw-r--r--editor/plugins/skeleton_editor_plugin.h1
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp4
-rw-r--r--editor/plugins/sprite_editor_plugin.cpp24
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp2
-rw-r--r--editor/plugins/tile_map_editor_plugin.cpp109
-rw-r--r--editor/plugins/tile_map_editor_plugin.h8
-rw-r--r--editor/project_manager.cpp8
-rw-r--r--editor/project_settings_editor.cpp1
-rw-r--r--editor/property_editor.cpp5
-rw-r--r--editor/property_selector.cpp1
-rw-r--r--editor/scene_tree_dock.cpp1
-rw-r--r--editor/scene_tree_editor.cpp6
-rw-r--r--editor/script_editor_debugger.cpp11
-rw-r--r--editor/translations/af.po3094
-rw-r--r--editor/translations/ar.po3344
-rw-r--r--editor/translations/bg.po2983
-rw-r--r--editor/translations/bn.po3704
-rw-r--r--editor/translations/ca.po3638
-rw-r--r--editor/translations/cs.po3432
-rw-r--r--editor/translations/da.po3276
-rw-r--r--editor/translations/de.po3711
-rw-r--r--editor/translations/de_CH.po2945
-rw-r--r--editor/translations/editor.pot2726
-rw-r--r--editor/translations/el.po3678
-rw-r--r--editor/translations/es.po4489
-rw-r--r--editor/translations/es_AR.po3714
-rwxr-xr-xeditor/translations/extract.py2
-rw-r--r--editor/translations/fa.po3265
-rw-r--r--editor/translations/fi.po3654
-rw-r--r--editor/translations/fr.po3723
-rw-r--r--editor/translations/he.po3111
-rw-r--r--editor/translations/hi.po2823
-rw-r--r--editor/translations/hu.po3344
-rw-r--r--editor/translations/id.po3357
-rw-r--r--editor/translations/is.po2851
-rw-r--r--editor/translations/it.po3942
-rw-r--r--editor/translations/ja.po3781
-rw-r--r--editor/translations/ka.po9116
-rw-r--r--editor/translations/ko.po3702
-rw-r--r--editor/translations/lt.po2907
-rw-r--r--editor/translations/lv.po9027
-rw-r--r--editor/translations/ms.po2788
-rw-r--r--editor/translations/nb.po3353
-rw-r--r--editor/translations/nl.po3614
-rw-r--r--editor/translations/pl.po3635
-rw-r--r--editor/translations/pr.po2868
-rw-r--r--editor/translations/pt_BR.po3708
-rw-r--r--editor/translations/pt_PT.po3595
-rw-r--r--editor/translations/ro.po3444
-rw-r--r--editor/translations/ru.po3702
-rw-r--r--editor/translations/sk.po2882
-rw-r--r--editor/translations/sl.po3268
-rw-r--r--editor/translations/sr_Cyrl.po3462
-rw-r--r--editor/translations/sr_Latn.po2872
-rw-r--r--editor/translations/sv.po3329
-rw-r--r--editor/translations/ta.po2800
-rw-r--r--editor/translations/th.po3659
-rw-r--r--editor/translations/tr.po3679
-rw-r--r--editor/translations/uk.po3603
-rw-r--r--editor/translations/ur_PK.po2806
-rw-r--r--editor/translations/vi.po3049
-rw-r--r--editor/translations/zh_CN.po3698
-rw-r--r--editor/translations/zh_HK.po3251
-rw-r--r--editor/translations/zh_TW.po3170
-rw-r--r--main/input_default.cpp3
-rw-r--r--main/main.cpp10
-rw-r--r--misc/dist/html/fixed-size.html (renamed from misc/dist/html/default.html)0
-rw-r--r--misc/dist/html/full-size.html260
-rw-r--r--modules/bullet/area_bullet.cpp4
-rw-r--r--modules/bullet/bullet_physics_server.cpp8
-rw-r--r--modules/bullet/cone_twist_joint_bullet.cpp20
-rw-r--r--modules/bullet/cone_twist_joint_bullet.h8
-rw-r--r--modules/bullet/generic_6dof_joint_bullet.cpp53
-rw-r--r--modules/bullet/generic_6dof_joint_bullet.h4
-rw-r--r--modules/bullet/hinge_joint_bullet.cpp6
-rw-r--r--modules/csg/csg_shape.cpp4
-rw-r--r--modules/dds/texture_loader_dds.cpp2
-rw-r--r--modules/etc/image_etc.cpp4
-rw-r--r--modules/gdscript/gdscript.cpp36
-rw-r--r--modules/gdscript/gdscript_compiler.cpp4
-rw-r--r--modules/gdscript/gdscript_editor.cpp3
-rw-r--r--modules/gdscript/gdscript_functions.cpp6
-rw-r--r--modules/gdscript/gdscript_parser.cpp3
-rw-r--r--modules/gdscript/gdscript_tokenizer.cpp1
-rw-r--r--modules/gridmap/grid_map.cpp6
-rw-r--r--modules/mono/csharp_script.cpp6
-rw-r--r--modules/mono/editor/godotsharp_builds.cpp8
-rw-r--r--modules/mono/glue/cs_files/AABB.cs200
-rw-r--r--modules/mono/glue/cs_files/Attributes/ExportAttribute.cs17
-rw-r--r--modules/mono/glue/cs_files/Attributes/GodotMethodAttribute.cs (renamed from modules/mono/glue/cs_files/GodotMethodAttribute.cs)0
-rw-r--r--modules/mono/glue/cs_files/Attributes/RPCAttributes.cs (renamed from modules/mono/glue/cs_files/RPCAttributes.cs)0
-rw-r--r--modules/mono/glue/cs_files/Attributes/SignalAttribute.cs (renamed from modules/mono/glue/cs_files/SignalAttribute.cs)0
-rw-r--r--modules/mono/glue/cs_files/Attributes/ToolAttribute.cs7
-rw-r--r--modules/mono/glue/cs_files/ExportAttribute.cs17
-rw-r--r--modules/mono/glue/cs_files/Extensions/NodeExtensions.cs (renamed from modules/mono/glue/cs_files/NodeExtensions.cs)0
-rw-r--r--modules/mono/glue/cs_files/Extensions/ObjectExtensions.cs (renamed from modules/mono/glue/cs_files/ObjectExtensions.cs)0
-rw-r--r--modules/mono/glue/cs_files/Extensions/ResourceLoaderExtensions.cs (renamed from modules/mono/glue/cs_files/ResourceLoaderExtensions.cs)0
-rw-r--r--modules/mono/glue/cs_files/IAwaiter.cs18
-rw-r--r--modules/mono/glue/cs_files/Interfaces/IAwaitable.cs (renamed from modules/mono/glue/cs_files/IAwaitable.cs)0
-rw-r--r--modules/mono/glue/cs_files/Interfaces/IAwaiter.cs18
-rw-r--r--modules/mono/glue/cs_files/Rect2.cs1
-rw-r--r--modules/mono/glue/cs_files/StringExtensions.cs14
-rw-r--r--modules/mono/glue/cs_files/ToolAttribute.cs7
-rw-r--r--modules/mono/mono_gd/gd_mono.cpp46
-rw-r--r--modules/mono/mono_gd/gd_mono_log.cpp3
-rw-r--r--modules/mono/mono_gd/gd_mono_utils.cpp4
-rw-r--r--modules/pvr/texture_loader_pvr.cpp16
-rw-r--r--modules/squish/image_compress_squish.cpp2
-rw-r--r--modules/stb_vorbis/audio_stream_ogg_vorbis.cpp2
-rw-r--r--modules/theora/video_stream_theora.cpp10
-rw-r--r--modules/visual_script/visual_script_builtin_funcs.cpp5
-rw-r--r--modules/visual_script/visual_script_editor.cpp1
-rw-r--r--modules/visual_script/visual_script_func_nodes.cpp1
-rw-r--r--modules/visual_script/visual_script_property_selector.cpp1
-rw-r--r--platform/android/audio_driver_jandroid.cpp4
-rw-r--r--platform/android/export/export.cpp42
-rw-r--r--platform/android/godot_android.cpp2
-rw-r--r--platform/android/java_class_wrapper.cpp5
-rw-r--r--platform/android/os_android.cpp2
-rw-r--r--platform/iphone/export/export.cpp25
-rw-r--r--platform/javascript/SCsub2
-rw-r--r--platform/javascript/export/export.cpp6
-rw-r--r--platform/javascript/os_javascript.cpp115
-rw-r--r--platform/javascript/os_javascript.h5
-rw-r--r--platform/osx/export/export.cpp13
-rw-r--r--platform/osx/os_osx.mm4
-rw-r--r--platform/uwp/export/export.cpp4
-rw-r--r--platform/windows/context_gl_win.cpp14
-rw-r--r--platform/windows/detect.py1
-rw-r--r--platform/windows/joypad.cpp4
-rw-r--r--platform/windows/os_windows.cpp37
-rw-r--r--platform/x11/context_gl_x11.cpp13
-rw-r--r--platform/x11/os_x11.cpp27
-rw-r--r--scene/2d/canvas_item.h2
-rw-r--r--scene/2d/collision_object_2d.cpp4
-rw-r--r--scene/2d/navigation2d.cpp11
-rw-r--r--scene/2d/navigation_polygon.cpp2
-rw-r--r--scene/2d/particles_2d.cpp18
-rw-r--r--scene/2d/particles_2d.h2
-rw-r--r--scene/2d/physics_body_2d.cpp48
-rw-r--r--scene/2d/physics_body_2d.h1
-rw-r--r--scene/2d/polygon_2d.cpp3
-rw-r--r--scene/2d/remote_transform_2d.cpp7
-rw-r--r--scene/2d/sprite.cpp38
-rw-r--r--scene/2d/sprite.h2
-rw-r--r--scene/3d/baked_lightmap.cpp3
-rw-r--r--scene/3d/camera.cpp3
-rw-r--r--scene/3d/cpu_particles.cpp4
-rw-r--r--scene/3d/navigation.cpp9
-rw-r--r--scene/3d/particles.cpp2
-rw-r--r--scene/3d/physics_joint.cpp15
-rw-r--r--scene/3d/remote_transform.cpp4
-rw-r--r--scene/3d/vehicle_body.cpp10
-rw-r--r--scene/3d/voxel_light_baker.cpp26
-rw-r--r--scene/animation/animation_blend_tree.cpp11
-rw-r--r--scene/animation/animation_blend_tree.h1
-rw-r--r--scene/animation/animation_node_state_machine.cpp1
-rw-r--r--scene/animation/animation_player.cpp2
-rw-r--r--scene/animation/animation_tree.cpp75
-rw-r--r--scene/animation/animation_tree.h13
-rw-r--r--scene/gui/base_button.cpp2
-rw-r--r--scene/gui/button.cpp3
-rw-r--r--scene/gui/control.cpp3
-rw-r--r--scene/gui/link_button.cpp2
-rw-r--r--scene/gui/rich_text_label.cpp1
-rw-r--r--scene/gui/text_edit.cpp4
-rw-r--r--scene/gui/texture_progress.cpp2
-rw-r--r--scene/main/canvas_layer.cpp19
-rw-r--r--scene/main/canvas_layer.h1
-rw-r--r--scene/main/node.cpp10
-rw-r--r--scene/main/scene_tree.cpp2
-rw-r--r--scene/main/viewport.cpp25
-rw-r--r--scene/main/viewport.h3
-rw-r--r--scene/register_scene_types.cpp8
-rw-r--r--scene/resources/animation.cpp2
-rw-r--r--scene/resources/bit_mask.cpp16
-rw-r--r--scene/resources/dynamic_font.cpp4
-rw-r--r--scene/resources/dynamic_font_stb.cpp5
-rw-r--r--scene/resources/mesh.cpp2
-rw-r--r--scene/resources/packed_scene.cpp13
-rw-r--r--scene/resources/shader_graph.cpp2596
-rw-r--r--scene/resources/shader_graph.h446
-rw-r--r--scene/resources/surface_tool.cpp10
-rw-r--r--scene/resources/texture.cpp177
-rw-r--r--scene/resources/texture.h19
-rw-r--r--scene/resources/visual_shader.cpp2
-rw-r--r--servers/arvr_server.cpp6
-rw-r--r--servers/physics/collision_solver_sat.cpp22
-rw-r--r--servers/physics/collision_solver_sw.cpp4
-rw-r--r--servers/physics/joints/hinge_joint_sw.cpp6
-rw-r--r--servers/physics/space_sw.cpp14
-rw-r--r--servers/physics/step_sw.cpp1
-rw-r--r--servers/physics_2d/collision_solver_2d_sat.cpp1
-rw-r--r--servers/physics_2d/collision_solver_2d_sw.cpp45
-rw-r--r--servers/physics_2d/physics_2d_server_sw.cpp7
-rw-r--r--servers/physics_2d/space_2d_sw.cpp14
-rw-r--r--servers/physics_2d/step_2d_sw.cpp2
-rw-r--r--servers/visual/shader_language.cpp1
-rw-r--r--servers/visual/visual_server_scene.cpp18
-rw-r--r--servers/visual/visual_server_viewport.cpp3
-rw-r--r--servers/visual/visual_server_wrap_mt.cpp6
328 files changed, 134381 insertions, 59548 deletions
diff --git a/core/array.cpp b/core/array.cpp
index 44c553e4eb..ebad0df126 100644
--- a/core/array.cpp
+++ b/core/array.cpp
@@ -355,11 +355,58 @@ Variant Array::pop_front() {
return Variant();
}
+Variant Array::min() const {
+
+ Variant minval;
+ for (int i = 0; i < size(); i++) {
+ if (i == 0) {
+ minval = get(i);
+ } else {
+ bool valid;
+ Variant ret;
+ Variant test = get(i);
+ Variant::evaluate(Variant::OP_LESS, test, minval, ret, valid);
+ if (!valid) {
+ return Variant(); //not a valid comparison
+ }
+ if (bool(ret)) {
+ //is less
+ minval = test;
+ }
+ }
+ }
+ return minval;
+}
+
+Variant Array::max() const {
+
+ Variant maxval;
+ for (int i = 0; i < size(); i++) {
+ if (i == 0) {
+ maxval = get(i);
+ } else {
+ bool valid;
+ Variant ret;
+ Variant test = get(i);
+ Variant::evaluate(Variant::OP_GREATER, test, maxval, ret, valid);
+ if (!valid) {
+ return Variant(); //not a valid comparison
+ }
+ if (bool(ret)) {
+ //is less
+ maxval = test;
+ }
+ }
+ }
+ return maxval;
+}
+
Array::Array(const Array &p_from) {
_p = NULL;
_ref(p_from);
}
+
Array::Array() {
_p = memnew(ArrayPrivate);
diff --git a/core/array.h b/core/array.h
index e549a886e6..c824c9b4f7 100644
--- a/core/array.h
+++ b/core/array.h
@@ -90,6 +90,9 @@ public:
Array duplicate(bool p_deep = false) const;
+ Variant min() const;
+ Variant max() const;
+
Array(const Array &p_from);
Array();
~Array();
diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp
index 26ba28370f..2bd271205a 100644
--- a/core/bind/core_bind.cpp
+++ b/core/bind/core_bind.cpp
@@ -240,6 +240,14 @@ PoolStringArray _OS::get_connected_midi_inputs() {
return OS::get_singleton()->get_connected_midi_inputs();
}
+void _OS::open_midi_inputs() {
+ return OS::get_singleton()->open_midi_inputs();
+}
+
+void _OS::close_midi_inputs() {
+ return OS::get_singleton()->close_midi_inputs();
+}
+
void _OS::set_video_mode(const Size2 &p_size, bool p_fullscreen, bool p_resizeable, int p_screen) {
OS::VideoMode vm;
@@ -1085,6 +1093,8 @@ void _OS::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_audio_driver_count"), &_OS::get_audio_driver_count);
ClassDB::bind_method(D_METHOD("get_audio_driver_name", "driver"), &_OS::get_audio_driver_name);
ClassDB::bind_method(D_METHOD("get_connected_midi_inputs"), &_OS::get_connected_midi_inputs);
+ ClassDB::bind_method(D_METHOD("open_midi_inputs"), &_OS::open_midi_inputs);
+ ClassDB::bind_method(D_METHOD("close_midi_inputs"), &_OS::close_midi_inputs);
ClassDB::bind_method(D_METHOD("get_screen_count"), &_OS::get_screen_count);
ClassDB::bind_method(D_METHOD("get_current_screen"), &_OS::get_current_screen);
diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h
index b587b9257f..21aea12b23 100644
--- a/core/bind/core_bind.h
+++ b/core/bind/core_bind.h
@@ -157,6 +157,8 @@ public:
virtual String get_audio_driver_name(int p_driver) const;
virtual PoolStringArray get_connected_midi_inputs();
+ virtual void open_midi_inputs();
+ virtual void close_midi_inputs();
virtual int get_screen_count() const;
virtual int get_current_screen() const;
diff --git a/core/compressed_translation.cpp b/core/compressed_translation.cpp
index 5c1fd26e2a..46df63066b 100644
--- a/core/compressed_translation.cpp
+++ b/core/compressed_translation.cpp
@@ -50,7 +50,6 @@ void PHashTranslation::generate(const Ref<Translation> &p_from) {
int size = Math::larger_prime(keys.size());
- print_line("compressing keys: " + itos(keys.size()));
Vector<Vector<Pair<int, CharString> > > buckets;
Vector<Map<uint32_t, int> > table;
Vector<uint32_t> hfunc_table;
@@ -107,7 +106,6 @@ void PHashTranslation::generate(const Ref<Translation> &p_from) {
}
int bucket_table_size = 0;
- print_line("total compressed string size: " + itos(total_compression_size) + " (" + itos(total_string_size) + " uncompressed).");
for (int i = 0; i < size; i++) {
@@ -117,8 +115,6 @@ void PHashTranslation::generate(const Ref<Translation> &p_from) {
if (b.size() == 0)
continue;
- //print_line("bucket: "+itos(i)+" - elements: "+itos(b.size()));
-
int d = 1;
int item = 0;
@@ -140,9 +136,6 @@ void PHashTranslation::generate(const Ref<Translation> &p_from) {
bucket_table_size += 2 + b.size() * 4;
}
- print_line("bucket table size: " + itos(bucket_table_size * 4));
- print_line("hash table size: " + itos(size * 4));
-
hash_table.resize(size);
bucket_table.resize(bucket_table_size);
@@ -178,8 +171,6 @@ void PHashTranslation::generate(const Ref<Translation> &p_from) {
}
}
- print_line("total collisions: " + itos(collisions));
-
strings.resize(total_compression_size);
PoolVector<uint8_t>::Write cw = strings.write();
@@ -198,15 +189,11 @@ bool PHashTranslation::_set(const StringName &p_name, const Variant &p_value) {
String name = p_name.operator String();
if (name == "hash_table") {
hash_table = p_value;
- //print_line("translation: loaded hash table of size: "+itos(hash_table.size()));
} else if (name == "bucket_table") {
bucket_table = p_value;
- //print_line("translation: loaded bucket table of size: "+itos(bucket_table.size()));
} else if (name == "strings") {
strings = p_value;
- //print_line("translation: loaded string table of size: "+itos(strings.size()));
} else if (name == "load_from") {
- //print_line("generating");
generate(p_value);
} else
return false;
@@ -248,11 +235,7 @@ StringName PHashTranslation::get_message(const StringName &p_src_text) const {
uint32_t p = htptr[h % htsize];
- //print_line("String: "+p_src_text.operator String());
- //print_line("Hash: "+itos(p));
-
if (p == 0xFFFFFFFF) {
- //print_line("GETMSG: Nothing!");
return StringName(); //nothing
}
@@ -271,9 +254,7 @@ StringName PHashTranslation::get_message(const StringName &p_src_text) const {
}
}
- //print_line("bucket pos: "+itos(idx));
if (idx == -1) {
- //print_line("GETMSG: Not in Bucket!");
return StringName();
}
@@ -281,8 +262,6 @@ StringName PHashTranslation::get_message(const StringName &p_src_text) const {
String rstr;
rstr.parse_utf8(&sptr[bucket.elem[idx].str_offset], bucket.elem[idx].uncomp_size);
- //print_line("Uncompressed, size: "+itos(bucket.elem[idx].comp_size));
- //print_line("Return: "+rstr);
return rstr;
} else {
@@ -292,8 +271,6 @@ StringName PHashTranslation::get_message(const StringName &p_src_text) const {
smaz_decompress(&sptr[bucket.elem[idx].str_offset], bucket.elem[idx].comp_size, uncomp.ptrw(), bucket.elem[idx].uncomp_size);
String rstr;
rstr.parse_utf8(uncomp.get_data());
- //print_line("Compressed, size: "+itos(bucket.elem[idx].comp_size));
- //print_line("Return: "+rstr);
return rstr;
}
}
diff --git a/core/io/file_access_encrypted.cpp b/core/io/file_access_encrypted.cpp
index bb7a444ccc..812e881114 100644
--- a/core/io/file_access_encrypted.cpp
+++ b/core/io/file_access_encrypted.cpp
@@ -43,7 +43,6 @@
Error FileAccessEncrypted::open_and_parse(FileAccess *p_base, const Vector<uint8_t> &p_key, Mode p_mode) {
- //print_line("open and parse!");
ERR_FAIL_COND_V(file != NULL, ERR_ALREADY_IN_USE);
ERR_FAIL_COND_V(p_key.size() != 32, ERR_INVALID_PARAMETER);
diff --git a/core/io/file_access_network.cpp b/core/io/file_access_network.cpp
index e0a2dbf507..d72d3ca9f1 100644
--- a/core/io/file_access_network.cpp
+++ b/core/io/file_access_network.cpp
@@ -93,8 +93,6 @@ void FileAccessNetworkClient::_thread_func() {
DEBUG_TIME("sem_unlock");
//DEBUG_PRINT("semwait returned "+itos(werr));
DEBUG_PRINT("MUTEX LOCK " + itos(lockcount));
- DEBUG_PRINT("POPO");
- DEBUG_PRINT("PEPE");
lock_mutex();
DEBUG_PRINT("MUTEX PASS");
diff --git a/core/io/file_access_pack.h b/core/io/file_access_pack.h
index 8a40e6d78c..f29e431d9a 100644
--- a/core/io/file_access_pack.h
+++ b/core/io/file_access_pack.h
@@ -175,7 +175,6 @@ public:
FileAccess *PackedData::try_open_path(const String &p_path) {
- //print_line("try open path " + p_path);
PathMD5 pmd5(p_path.md5_buffer());
Map<PathMD5, PackedFile>::Element *E = files.find(pmd5);
if (!E)
diff --git a/core/io/resource_loader.cpp b/core/io/resource_loader.cpp
index 8b0655deb0..c01aff9144 100644
--- a/core/io/resource_loader.cpp
+++ b/core/io/resource_loader.cpp
@@ -204,8 +204,7 @@ RES ResourceLoader::load(const String &p_path, const String &p_type_hint, bool p
if (!p_no_cache && ResourceCache::has(local_path)) {
- if (OS::get_singleton()->is_stdout_verbose())
- print_line("load resource: " + local_path + " (cached)");
+ print_verbose("Loading resource: " + local_path + " (cached)");
if (r_error)
*r_error = OK;
return RES(ResourceCache::get(local_path));
@@ -216,9 +215,7 @@ RES ResourceLoader::load(const String &p_path, const String &p_type_hint, bool p
ERR_FAIL_COND_V(path == "", RES());
- if (OS::get_singleton()->is_stdout_verbose())
- print_line("load resource: " + path);
-
+ print_verbose("Loading resource: " + path);
RES res = _load(path, local_path, p_type_hint, p_no_cache, r_error);
if (res.is_null()) {
@@ -286,9 +283,7 @@ Ref<ResourceInteractiveLoader> ResourceLoader::load_interactive(const String &p_
if (!p_no_cache && ResourceCache::has(local_path)) {
- if (OS::get_singleton()->is_stdout_verbose())
- print_line("load resource: " + local_path + " (cached)");
-
+ print_verbose("Loading resource: " + local_path + " (cached)");
Ref<Resource> res_cached = ResourceCache::get(local_path);
Ref<ResourceInteractiveLoaderDefault> ril = Ref<ResourceInteractiveLoaderDefault>(memnew(ResourceInteractiveLoaderDefault));
@@ -298,14 +293,10 @@ Ref<ResourceInteractiveLoader> ResourceLoader::load_interactive(const String &p_
bool xl_remapped = false;
String path = _path_remap(local_path, &xl_remapped);
-
ERR_FAIL_COND_V(path == "", Ref<ResourceInteractiveLoader>());
-
- if (OS::get_singleton()->is_stdout_verbose())
- print_line("load resource: ");
+ print_verbose("Loading resource: " + path);
bool found = false;
-
for (int i = 0; i < loader_count; i++) {
if (!loader[i]->recognize_path(path, p_type_hint))
diff --git a/core/io/stream_peer_ssl.cpp b/core/io/stream_peer_ssl.cpp
index e7e9662d24..25adb6a6ee 100644
--- a/core/io/stream_peer_ssl.cpp
+++ b/core/io/stream_peer_ssl.cpp
@@ -81,7 +81,7 @@ PoolByteArray StreamPeerSSL::get_project_cert_array() {
memdelete(f);
#ifdef DEBUG_ENABLED
- print_line("Loaded certs from '" + certs_path);
+ print_verbose(vformat("Loaded certs from '%s'.", certs_path));
#endif
}
}
diff --git a/core/math/expression.cpp b/core/math/expression.cpp
index a161dbddba..ba40cb4586 100644
--- a/core/math/expression.cpp
+++ b/core/math/expression.cpp
@@ -177,7 +177,7 @@ int Expression::get_func_argument_count(BuiltinFunc p_func) {
}
void Expression::exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant *r_return, Variant::CallError &r_error, String &r_error_str) {
-
+ r_error.error = Variant::CallError::CALL_OK;
switch (p_func) {
case MATH_SIN: {
@@ -622,15 +622,12 @@ void Expression::exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant
case TEXT_PRINTERR: {
String str = *p_inputs[0];
-
- //str+="\n";
print_error(str);
} break;
case TEXT_PRINTRAW: {
- String str = *p_inputs[0];
- //str+="\n";
+ String str = *p_inputs[0];
OS::get_singleton()->print("%s", str.utf8().get_data());
} break;
@@ -1916,7 +1913,7 @@ bool Expression::_execute(const Array &p_inputs, Object *p_instance, Expression:
bool valid;
r_ret = base.get_named(index->name, &valid);
if (!valid) {
- r_error_str = vformat(RTR("Invalid named index '%s' for base type "), String(index->name), Variant::get_type_name(base.get_type()));
+ r_error_str = vformat(RTR("Invalid named index '%s' for base type %s"), String(index->name), Variant::get_type_name(base.get_type()));
return true;
}
diff --git a/core/math/geometry.cpp b/core/math/geometry.cpp
index 7ab28daf20..d8cb657b5e 100644
--- a/core/math/geometry.cpp
+++ b/core/math/geometry.cpp
@@ -626,7 +626,6 @@ PoolVector<Face3> Geometry::wrap_geometry(PoolVector<Face3> p_array, real_t *p_e
voxelsize.z /= div_z;
// create and initialize cells to zero
- //print_line("Wrapper: Initializing Cells");
uint8_t ***cell_status = memnew_arr(uint8_t **, div_x);
for (int i = 0; i < div_x; i++) {
@@ -645,7 +644,6 @@ PoolVector<Face3> Geometry::wrap_geometry(PoolVector<Face3> p_array, real_t *p_e
}
// plot faces into cells
- //print_line("Wrapper (1/6): Plotting Faces");
for (int i = 0; i < face_count; i++) {
@@ -659,8 +657,6 @@ PoolVector<Face3> Geometry::wrap_geometry(PoolVector<Face3> p_array, real_t *p_e
// determine which cells connect to the outside by traversing the outside and recursively flood-fill marking
- //print_line("Wrapper (2/6): Flood Filling");
-
for (int i = 0; i < div_x; i++) {
for (int j = 0; j < div_y; j++) {
@@ -690,8 +686,6 @@ PoolVector<Face3> Geometry::wrap_geometry(PoolVector<Face3> p_array, real_t *p_e
// build faces for the inside-outside cell divisors
- //print_line("Wrapper (3/6): Building Faces");
-
PoolVector<Face3> wrapped_faces;
for (int i = 0; i < div_x; i++) {
@@ -705,8 +699,6 @@ PoolVector<Face3> Geometry::wrap_geometry(PoolVector<Face3> p_array, real_t *p_e
}
}
- //print_line("Wrapper (4/6): Transforming Back Vertices");
-
// transform face vertices to global coords
int wrapped_faces_count = wrapped_faces.size();
@@ -724,7 +716,6 @@ PoolVector<Face3> Geometry::wrap_geometry(PoolVector<Face3> p_array, real_t *p_e
}
// clean up grid
- //print_line("Wrapper (5/6): Grid Cleanup");
for (int i = 0; i < div_x; i++) {
@@ -740,7 +731,6 @@ PoolVector<Face3> Geometry::wrap_geometry(PoolVector<Face3> p_array, real_t *p_e
if (p_error)
*p_error = voxelsize.length();
- //print_line("Wrapper (6/6): Finished.");
return wrapped_faces;
}
diff --git a/core/math/quick_hull.cpp b/core/math/quick_hull.cpp
index 45c106102e..9d4f4f66b7 100644
--- a/core/math/quick_hull.cpp
+++ b/core/math/quick_hull.cpp
@@ -62,7 +62,6 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
Vector3 sp = p_points[i].snapped(Vector3(0.0001, 0.0001, 0.0001));
if (valid_cache.has(sp)) {
valid_points.write[i] = false;
- //print_line("INVALIDATED: "+itos(i));
} else {
valid_points.write[i] = true;
valid_cache.insert(sp);
@@ -455,7 +454,6 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
//fill mesh
r_mesh.faces.clear();
r_mesh.faces.resize(ret_faces.size());
- //print_line("FACECOUNT: "+itos(r_mesh.faces.size()));
int idx = 0;
for (List<Geometry::MeshData::Face>::Element *E = ret_faces.front(); E; E = E->next()) {
@@ -473,12 +471,5 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry::MeshData &r_me
r_mesh.vertices = p_points;
- //r_mesh.optimize_vertices();
- /*
- print_line("FACES: "+itos(r_mesh.faces.size()));
- print_line("EDGES: "+itos(r_mesh.edges.size()));
- print_line("VERTICES: "+itos(r_mesh.vertices.size()));
-*/
-
return OK;
}
diff --git a/core/message_queue.cpp b/core/message_queue.cpp
index 3adaad868a..97ee236a46 100644
--- a/core/message_queue.cpp
+++ b/core/message_queue.cpp
@@ -50,9 +50,9 @@ Error MessageQueue::push_call(ObjectID p_id, const StringName &p_method, const V
String type;
if (ObjectDB::get_instance(p_id))
type = ObjectDB::get_instance(p_id)->get_class();
- print_line("failed method: " + type + ":" + p_method + " target ID: " + itos(p_id));
+ print_line("Failed method: " + type + ":" + p_method + " target ID: " + itos(p_id));
statistics();
- ERR_EXPLAIN("Message queue out of memory. Try increasing 'message_queue_size_kb' in project settings");
+ ERR_EXPLAIN("Message queue out of memory. Try increasing 'message_queue_size_kb' in project settings.");
ERR_FAIL_V(ERR_OUT_OF_MEMORY);
}
@@ -101,9 +101,9 @@ Error MessageQueue::push_set(ObjectID p_id, const StringName &p_prop, const Vari
String type;
if (ObjectDB::get_instance(p_id))
type = ObjectDB::get_instance(p_id)->get_class();
- print_line("failed set: " + type + ":" + p_prop + " target ID: " + itos(p_id));
+ print_line("Failed set: " + type + ":" + p_prop + " target ID: " + itos(p_id));
statistics();
- ERR_EXPLAIN("Message queue out of memory. Try increasing 'message_queue_size_kb' in project settings");
+ ERR_EXPLAIN("Message queue out of memory. Try increasing 'message_queue_size_kb' in project settings.");
ERR_FAIL_V(ERR_OUT_OF_MEMORY);
}
@@ -134,9 +134,9 @@ Error MessageQueue::push_notification(ObjectID p_id, int p_notification) {
String type;
if (ObjectDB::get_instance(p_id))
type = ObjectDB::get_instance(p_id)->get_class();
- print_line("failed notification: " + itos(p_notification) + " target ID: " + itos(p_id));
+ print_line("Failed notification: " + itos(p_notification) + " target ID: " + itos(p_id));
statistics();
- ERR_EXPLAIN("Message queue out of memory. Try increasing 'message_queue_size_kb' in project settings");
+ ERR_EXPLAIN("Message queue out of memory. Try increasing 'message_queue_size_kb' in project settings.");
ERR_FAIL_V(ERR_OUT_OF_MEMORY);
}
@@ -210,8 +210,7 @@ void MessageQueue::statistics() {
}
//object was deleted
- //WARN_PRINT("Object was deleted while awaiting a callback")
- //should it print a warning?
+ print_line("Object was deleted while awaiting a callback");
} else {
null_count++;
@@ -226,17 +225,14 @@ void MessageQueue::statistics() {
print_line("NULL count: " + itos(null_count));
for (Map<StringName, int>::Element *E = set_count.front(); E; E = E->next()) {
-
print_line("SET " + E->key() + ": " + itos(E->get()));
}
for (Map<StringName, int>::Element *E = call_count.front(); E; E = E->next()) {
-
print_line("CALL " + E->key() + ": " + itos(E->get()));
}
for (Map<int, int>::Element *E = notify_count.front(); E; E = E->next()) {
-
print_line("NOTIFY " + itos(E->key()) + ": " + itos(E->get()));
}
}
@@ -268,7 +264,6 @@ void MessageQueue::flush() {
if (buffer_end > buffer_max_used) {
buffer_max_used = buffer_end;
- //statistics();
}
uint32_t read_pos = 0;
diff --git a/core/oa_hash_map.h b/core/oa_hash_map.h
index 0b3b40f30c..3a17fc21f3 100644
--- a/core/oa_hash_map.h
+++ b/core/oa_hash_map.h
@@ -320,7 +320,7 @@ public:
memdelete_arr(keys);
memdelete_arr(values);
- memdelete(hashes);
+ memdelete_arr(hashes);
}
};
diff --git a/core/object.cpp b/core/object.cpp
index 76226d113a..e83abaece7 100644
--- a/core/object.cpp
+++ b/core/object.cpp
@@ -2080,10 +2080,10 @@ void ObjectDB::cleanup() {
String node_name;
if (instances[*K]->is_class("Node"))
- node_name = " - Node Name: " + String(instances[*K]->call("get_name"));
+ node_name = " - Node name: " + String(instances[*K]->call("get_name"));
if (instances[*K]->is_class("Resource"))
- node_name = " - Resource Name: " + String(instances[*K]->call("get_name")) + " Path: " + String(instances[*K]->call("get_path"));
- print_line("Leaked Instance: " + String(instances[*K]->get_class()) + ":" + itos(*K) + node_name);
+ node_name = " - Resource name: " + String(instances[*K]->call("get_name")) + " Path: " + String(instances[*K]->call("get_path"));
+ print_line("Leaked instance: " + String(instances[*K]->get_class()) + ":" + itos(*K) + node_name);
}
}
}
diff --git a/core/os/dir_access.cpp b/core/os/dir_access.cpp
index 330a9153ef..e631d6e994 100644
--- a/core/os/dir_access.cpp
+++ b/core/os/dir_access.cpp
@@ -98,22 +98,18 @@ static Error _erase_recursive(DirAccess *da) {
err = _erase_recursive(da);
if (err) {
- print_line("err recurso " + E->get());
da->change_dir("..");
return err;
}
err = da->change_dir("..");
if (err) {
- print_line("no go back " + E->get());
return err;
}
err = da->remove(da->get_current_dir().plus_file(E->get()));
if (err) {
- print_line("no remove dir" + E->get());
return err;
}
} else {
- print_line("no change to " + E->get());
return err;
}
}
@@ -122,8 +118,6 @@ static Error _erase_recursive(DirAccess *da) {
Error err = da->remove(da->get_current_dir().plus_file(E->get()));
if (err) {
-
- print_line("no remove file" + E->get());
return err;
}
}
diff --git a/core/os/os.cpp b/core/os/os.cpp
index 97dae05919..e90d714450 100644
--- a/core/os/os.cpp
+++ b/core/os/os.cpp
@@ -689,6 +689,18 @@ PoolStringArray OS::get_connected_midi_inputs() {
return list;
}
+void OS::open_midi_inputs() {
+
+ if (MIDIDriver::get_singleton())
+ MIDIDriver::get_singleton()->open();
+}
+
+void OS::close_midi_inputs() {
+
+ if (MIDIDriver::get_singleton())
+ MIDIDriver::get_singleton()->close();
+}
+
OS::OS() {
void *volatile stack_bottom;
diff --git a/core/os/os.h b/core/os/os.h
index 12c0222ad4..6f9a72d451 100644
--- a/core/os/os.h
+++ b/core/os/os.h
@@ -190,6 +190,8 @@ public:
virtual const char *get_audio_driver_name(int p_driver) const;
virtual PoolStringArray get_connected_midi_inputs();
+ virtual void open_midi_inputs();
+ virtual void close_midi_inputs();
virtual int get_screen_count() const { return 1; }
virtual int get_current_screen() const { return 0; }
diff --git a/core/os/rw_lock.h b/core/os/rw_lock.h
index 9053794c83..3e53300c9f 100644
--- a/core/os/rw_lock.h
+++ b/core/os/rw_lock.h
@@ -56,8 +56,10 @@ class RWLockRead {
RWLock *lock;
public:
- RWLockRead(RWLock *p_lock) {
- lock = p_lock;
+ RWLockRead(const RWLock *p_lock) {
+ if (p_lock) {
+ lock = const_cast<RWLock *>(p_lock);
+ }
if (lock) lock->read_lock();
}
~RWLockRead() {
diff --git a/core/print_string.cpp b/core/print_string.cpp
index 0355154488..e1e42d2b56 100644
--- a/core/print_string.cpp
+++ b/core/print_string.cpp
@@ -107,3 +107,10 @@ void print_error(String p_string) {
_global_unlock();
}
+
+void print_verbose(String p_string) {
+
+ if (OS::get_singleton()->is_stdout_verbose()) {
+ print_line(p_string);
+ }
+}
diff --git a/core/print_string.h b/core/print_string.h
index 3465888d4c..c1d2d0ff3a 100644
--- a/core/print_string.h
+++ b/core/print_string.h
@@ -58,5 +58,6 @@ extern bool _print_line_enabled;
extern bool _print_error_enabled;
extern void print_line(String p_string);
extern void print_error(String p_string);
+extern void print_verbose(String p_string);
#endif
diff --git a/core/project_settings.cpp b/core/project_settings.cpp
index 87a5c3e493..890789ec6f 100644
--- a/core/project_settings.cpp
+++ b/core/project_settings.cpp
@@ -191,7 +191,7 @@ bool ProjectSettings::_get(const StringName &p_name, Variant &r_ret) const {
name = feature_overrides[name];
}
if (!props.has(name)) {
- print_line("WARNING: not found: " + String(name));
+ WARN_PRINTS("Property not found: " + String(name));
return false;
}
r_ret = props[name].variant;
diff --git a/core/script_debugger_remote.cpp b/core/script_debugger_remote.cpp
index c5daaeea47..2b9b5d6037 100644
--- a/core/script_debugger_remote.cpp
+++ b/core/script_debugger_remote.cpp
@@ -82,17 +82,16 @@ Error ScriptDebuggerRemote::connect_to_host(const String &p_host, uint16_t p_por
const int ms = waits[i];
OS::get_singleton()->delay_usec(ms * 1000);
- print_line("Remote Debugger: Connection failed with status: '" + String::num(tcp_client->get_status()) + "', retrying in " + String::num(ms) + " msec.");
+ ERR_PRINTS("Remote Debugger: Connection failed with status: '" + String::num(tcp_client->get_status()) + "', retrying in " + String::num(ms) + " msec.");
};
};
if (tcp_client->get_status() != StreamPeerTCP::STATUS_CONNECTED) {
- print_line("Remote Debugger: Unable to connect");
+ ERR_PRINTS("Remote Debugger: Unable to connect.");
return FAILED;
};
- // print_line("Remote Debugger: Connection OK!");
packet_peer_stream->set_stream_peer(tcp_client);
return OK;
diff --git a/core/string_db.cpp b/core/string_db.cpp
index 2475cbe3e8..067e4493a1 100644
--- a/core/string_db.cpp
+++ b/core/string_db.cpp
@@ -73,7 +73,6 @@ void StringName::cleanup() {
_Data *d = _table[i];
lost_strings++;
if (OS::get_singleton()->is_stdout_verbose()) {
-
if (d->cname) {
print_line("Orphan StringName: " + String(d->cname));
} else {
@@ -85,8 +84,8 @@ void StringName::cleanup() {
memdelete(d);
}
}
- if (OS::get_singleton()->is_stdout_verbose() && lost_strings) {
- print_line("StringName: " + itos(lost_strings) + " unclaimed string names at exit.");
+ if (lost_strings) {
+ print_verbose("StringName: " + itos(lost_strings) + " unclaimed string names at exit.");
}
lock->unlock();
diff --git a/core/translation.cpp b/core/translation.cpp
index 78115c3749..82a16d0b17 100644
--- a/core/translation.cpp
+++ b/core/translation.cpp
@@ -1098,7 +1098,6 @@ bool TranslationServer::_load_translations(const String &p_from) {
for (int i = 0; i < tcount; i++) {
- //print_line( "Loading translation from " + r[i] );
Ref<Translation> tr = ResourceLoader::load(r[i]);
if (tr.is_valid())
add_translation(tr);
diff --git a/core/ustring.cpp b/core/ustring.cpp
index 35cd27f7f3..96e3a3d784 100644
--- a/core/ustring.cpp
+++ b/core/ustring.cpp
@@ -1340,7 +1340,7 @@ String String::utf8(const char *p_utf8, int p_len) {
bool String::parse_utf8(const char *p_utf8, int p_len) {
-#define _UNICERROR(m_err) print_line("unicode error: " + String(m_err));
+#define _UNICERROR(m_err) print_line("Unicode error: " + String(m_err));
String aux;
diff --git a/core/variant_call.cpp b/core/variant_call.cpp
index 1c50df75f5..8b18b274b6 100644
--- a/core/variant_call.cpp
+++ b/core/variant_call.cpp
@@ -516,6 +516,8 @@ struct _VariantCall {
VCALL_LOCALMEM4R(Array, bsearch_custom);
VCALL_LOCALMEM1R(Array, duplicate);
VCALL_LOCALMEM0(Array, invert);
+ VCALL_LOCALMEM0R(Array, max);
+ VCALL_LOCALMEM0R(Array, min);
static void _call_PoolByteArray_get_string_from_ascii(Variant &r_ret, Variant &p_self, const Variant **p_args) {
@@ -1705,6 +1707,8 @@ void register_variant_methods() {
ADDFUNC4R(ARRAY, INT, Array, bsearch_custom, NIL, "value", OBJECT, "obj", STRING, "func", BOOL, "before", varray(true));
ADDFUNC0NC(ARRAY, NIL, Array, invert, varray());
ADDFUNC1R(ARRAY, ARRAY, Array, duplicate, BOOL, "deep", varray(false));
+ ADDFUNC0R(ARRAY, NIL, Array, max, varray());
+ ADDFUNC0R(ARRAY, NIL, Array, min, varray());
ADDFUNC0R(POOL_BYTE_ARRAY, INT, PoolByteArray, size, varray());
ADDFUNC2(POOL_BYTE_ARRAY, NIL, PoolByteArray, set, INT, "idx", INT, "byte", varray());
diff --git a/doc/classes/Particles.xml b/doc/classes/Particles.xml
index b03cf6cadb..2e30750bf9 100644
--- a/doc/classes/Particles.xml
+++ b/doc/classes/Particles.xml
@@ -77,7 +77,7 @@
Emission randomness ratio. Default value: [code]0[/code].
</member>
<member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale">
- Speed scaling ratio. Default value: [code]1[/code].
+ Speed scaling ratio. Default value: [code]1[/code]. A value of [code]0[/code] can be used to pause the particles.
</member>
<member name="visibility_aabb" type="AABB" setter="set_visibility_aabb" getter="get_visibility_aabb">
The [AABB] that determines the area of the world part of which needs to be visible on screen for the particle system to be active.
diff --git a/doc/classes/Particles2D.xml b/doc/classes/Particles2D.xml
index 47265054b0..f872552a49 100644
--- a/doc/classes/Particles2D.xml
+++ b/doc/classes/Particles2D.xml
@@ -66,7 +66,7 @@
Emission lifetime randomness ratio. Default value: [code]0[/code].
</member>
<member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale">
- Particle system's running speed scaling ratio. Default value: [code]1[/code].
+ Particle system's running speed scaling ratio. Default value: [code]1[/code]. A value of [code]0[/code] can be used to pause the particles.
</member>
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
Particle texture. If [code]null[/code] particles will be squares.
diff --git a/drivers/alsa/audio_driver_alsa.cpp b/drivers/alsa/audio_driver_alsa.cpp
index a44a11a46d..1f53d52951 100644
--- a/drivers/alsa/audio_driver_alsa.cpp
+++ b/drivers/alsa/audio_driver_alsa.cpp
@@ -116,9 +116,7 @@ Error AudioDriverALSA::init_device() {
status = snd_pcm_hw_params_set_period_size_near(pcm_handle, hwparams, &period_size, NULL);
CHECK_FAIL(status < 0);
- if (OS::get_singleton()->is_stdout_verbose()) {
- print_line("audio buffer frames: " + itos(period_size) + " calculated latency: " + itos(period_size * 1000 / mix_rate) + "ms");
- }
+ print_verbose("Audio buffer frames: " + itos(period_size) + " calculated latency: " + itos(period_size * 1000 / mix_rate) + "ms");
status = snd_pcm_hw_params_set_periods_near(pcm_handle, hwparams, &periods, NULL);
CHECK_FAIL(status < 0);
diff --git a/drivers/coreaudio/audio_driver_coreaudio.cpp b/drivers/coreaudio/audio_driver_coreaudio.cpp
index e1f47cb8c2..689f1f462d 100644
--- a/drivers/coreaudio/audio_driver_coreaudio.cpp
+++ b/drivers/coreaudio/audio_driver_coreaudio.cpp
@@ -178,10 +178,8 @@ Error AudioDriverCoreAudio::init() {
input_position = 0;
input_size = 0;
- if (OS::get_singleton()->is_stdout_verbose()) {
- print_line("CoreAudio: detected " + itos(channels) + " channels");
- print_line("CoreAudio: audio buffer frames: " + itos(buffer_frames) + " calculated latency: " + itos(buffer_frames * 1000 / mix_rate) + "ms");
- }
+ print_verbose("CoreAudio: detected " + itos(channels) + " channels");
+ print_verbose("CoreAudio: audio buffer frames: " + itos(buffer_frames) + " calculated latency: " + itos(buffer_frames * 1000 / mix_rate) + "ms");
AURenderCallbackStruct callback;
zeromem(&callback, sizeof(AURenderCallbackStruct));
diff --git a/drivers/coremidi/core_midi.cpp b/drivers/coremidi/core_midi.cpp
index 3619be4a8e..6d4624e05b 100644
--- a/drivers/coremidi/core_midi.cpp
+++ b/drivers/coremidi/core_midi.cpp
@@ -92,6 +92,25 @@ void MIDIDriverCoreMidi::close() {
}
}
+PoolStringArray MIDIDriverCoreMidi::get_connected_inputs() {
+
+ PoolStringArray list;
+
+ for (int i = 0; i < connected_sources.size(); i++) {
+ MIDIEndpointRef source = connected_sources[i];
+ CFStringRef ref = NULL;
+ char name[256];
+
+ MIDIObjectGetStringProperty(source, kMIDIPropertyDisplayName, &ref);
+ CFStringGetCString(ref, name, sizeof(name), kCFStringEncodingUTF8);
+ CFRelease(ref);
+
+ list.push_back(name);
+ }
+
+ return list;
+}
+
MIDIDriverCoreMidi::MIDIDriverCoreMidi() {
client = 0;
diff --git a/drivers/coremidi/core_midi.h b/drivers/coremidi/core_midi.h
index fd35e12f4b..c6b443764f 100644
--- a/drivers/coremidi/core_midi.h
+++ b/drivers/coremidi/core_midi.h
@@ -53,6 +53,8 @@ public:
virtual Error open();
virtual void close();
+ PoolStringArray get_connected_inputs();
+
MIDIDriverCoreMidi();
virtual ~MIDIDriverCoreMidi();
};
diff --git a/drivers/gles2/rasterizer_canvas_gles2.cpp b/drivers/gles2/rasterizer_canvas_gles2.cpp
index d6fbf04353..9a9ede761a 100644
--- a/drivers/gles2/rasterizer_canvas_gles2.cpp
+++ b/drivers/gles2/rasterizer_canvas_gles2.cpp
@@ -152,7 +152,7 @@ RasterizerStorageGLES2::Texture *RasterizerCanvasGLES2::_bind_canvas_texture(con
state.current_tex = RID();
state.current_tex_ptr = NULL;
- glActiveTexture(GL_TEXTURE0);
+ glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 1);
glBindTexture(GL_TEXTURE_2D, storage->resources.white_tex);
} else {
@@ -167,7 +167,7 @@ RasterizerStorageGLES2::Texture *RasterizerCanvasGLES2::_bind_canvas_texture(con
texture->render_target->used_in_frame = true;
}
- glActiveTexture(GL_TEXTURE0);
+ glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 1);
glBindTexture(GL_TEXTURE_2D, texture->tex_id);
state.current_tex = p_texture;
@@ -179,7 +179,7 @@ RasterizerStorageGLES2::Texture *RasterizerCanvasGLES2::_bind_canvas_texture(con
state.current_tex = RID();
state.current_tex_ptr = NULL;
- glActiveTexture(GL_TEXTURE0);
+ glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 1);
glBindTexture(GL_TEXTURE_2D, storage->resources.white_tex);
}
@@ -486,7 +486,8 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
RasterizerStorageGLES2::Texture *tex = _bind_canvas_texture(np->texture, np->normal_map);
if (!tex) {
- print_line("TODO: ninepatch without texture");
+ // FIXME: Handle textureless ninepatch gracefully
+ WARN_PRINT("NinePatch without texture not supported yet in GLES2 backend, skipping.");
continue;
}
@@ -612,8 +613,6 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
buffer[(3 * 4 * 4) + 14] = (source.position.x + source.size.x) * texpixel_size.x;
buffer[(3 * 4 * 4) + 15] = (source.position.y + source.size.y) * texpixel_size.y;
-
- // print_line(String::num((source.position.y + source.size.y) * texpixel_size.y));
}
glBindBuffer(GL_ARRAY_BUFFER, data.ninepatch_vertices);
@@ -789,7 +788,8 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
} break;
default: {
- print_line("other");
+ // FIXME: Proper error handling if relevant
+ //print_line("other");
} break;
}
}
@@ -889,7 +889,7 @@ void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, cons
for (int i = 0; i < tc; i++) {
- glActiveTexture(GL_TEXTURE2 + i);
+ glActiveTexture(GL_TEXTURE0 + i);
RasterizerStorageGLES2::Texture *t = storage->texture_owner.getornull(textures[i].second);
@@ -937,7 +937,7 @@ void RasterizerCanvasGLES2::canvas_render_items(Item *p_item_list, int p_z, cons
}
int blend_mode = shader_cache ? shader_cache->canvas_item.blend_mode : RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_MIX;
- bool unshaded = true || (shader_cache && blend_mode != RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_MIX);
+ bool unshaded = (shader_cache && blend_mode != RasterizerStorageGLES2::Shader::CanvasItem::BLEND_MODE_MIX);
bool reclip = false;
if (last_blend_mode != blend_mode) {
@@ -1027,8 +1027,8 @@ void RasterizerCanvasGLES2::reset_canvas() {
// keeping this for now as there's nothing else that uses texture unit 2
// TODO ^
if (storage->frame.current_rt) {
- glActiveTexture(GL_TEXTURE0 + 2);
- glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->copy_screen_effect.color);
+ // glActiveTexture(GL_TEXTURE0 + 2);
+ // glBindTexture(GL_TEXTURE_2D, storage->frame.current_rt->copy_screen_effect.color);
}
glBindBuffer(GL_ARRAY_BUFFER, 0);
diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp
index a1a0b9e2c6..c926f2bcc4 100644
--- a/drivers/gles2/rasterizer_gles2.cpp
+++ b/drivers/gles2/rasterizer_gles2.cpp
@@ -138,9 +138,7 @@ RasterizerScene *RasterizerGLES2::get_scene() {
void RasterizerGLES2::initialize() {
- if (OS::get_singleton()->is_stdout_verbose()) {
- print_line("Using GLES2 video driver");
- }
+ print_verbose("Using GLES2 video driver");
#ifdef GLAD_ENABLED
if (!gladLoadGL()) {
@@ -327,7 +325,7 @@ void RasterizerGLES2::set_boot_image(const Ref<Image> &p_image, const Color &p_c
screenrect.position += ((Size2(window_w, window_h) - screenrect.size) / 2.0).floor();
RasterizerStorageGLES2::Texture *t = storage->texture_owner.get(texture);
- glActiveTexture(GL_TEXTURE0);
+ glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 1);
glBindTexture(GL_TEXTURE_2D, t->tex_id);
canvas->draw_generic_textured_rect(screenrect, Rect2(0, 0, 1, 1));
glBindTexture(GL_TEXTURE_2D, 0);
@@ -354,7 +352,7 @@ void RasterizerGLES2::blit_render_target_to_screen(RID p_render_target, const Re
canvas->canvas_begin();
glDisable(GL_BLEND);
glBindFramebuffer(GL_FRAMEBUFFER, RasterizerStorageGLES2::system_fbo);
- glActiveTexture(GL_TEXTURE0);
+ glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 1);
glBindTexture(GL_TEXTURE_2D, rt->color);
// TODO normals
diff --git a/drivers/gles2/rasterizer_scene_gles2.cpp b/drivers/gles2/rasterizer_scene_gles2.cpp
index 288a144b32..e21998d55e 100644
--- a/drivers/gles2/rasterizer_scene_gles2.cpp
+++ b/drivers/gles2/rasterizer_scene_gles2.cpp
@@ -107,7 +107,7 @@ void RasterizerSceneGLES2::shadow_atlas_set_size(RID p_atlas, int p_size) {
glActiveTexture(GL_TEXTURE0);
glGenTextures(1, &shadow_atlas->depth);
glBindTexture(GL_TEXTURE_2D, shadow_atlas->depth);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, shadow_atlas->size, shadow_atlas->size, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, shadow_atlas->size, shadow_atlas->size, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
@@ -837,7 +837,7 @@ static const GLenum gl_primitive[] = {
GL_TRIANGLE_FAN
};
-void RasterizerSceneGLES2::_setup_material(RasterizerStorageGLES2::Material *p_material, bool p_reverse_cull, Size2i p_skeleton_tex_size) {
+void RasterizerSceneGLES2::_setup_material(RasterizerStorageGLES2::Material *p_material, bool p_reverse_cull, bool p_alpha_pass, Size2i p_skeleton_tex_size) {
// material parameters
@@ -851,6 +851,20 @@ void RasterizerSceneGLES2::_setup_material(RasterizerStorageGLES2::Material *p_m
glEnable(GL_DEPTH_TEST);
}
+ switch (p_material->shader->spatial.depth_draw_mode) {
+ case RasterizerStorageGLES2::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS:
+ case RasterizerStorageGLES2::Shader::Spatial::DEPTH_DRAW_OPAQUE: {
+
+ glDepthMask(!p_alpha_pass);
+ } break;
+ case RasterizerStorageGLES2::Shader::Spatial::DEPTH_DRAW_ALWAYS: {
+ glDepthMask(GL_TRUE);
+ } break;
+ case RasterizerStorageGLES2::Shader::Spatial::DEPTH_DRAW_NEVER: {
+ glDepthMask(GL_FALSE);
+ } break;
+ }
+
// TODO whyyyyy????
p_reverse_cull = true;
@@ -913,8 +927,8 @@ void RasterizerSceneGLES2::_setup_material(RasterizerStorageGLES2::Material *p_m
void RasterizerSceneGLES2::_setup_geometry(RenderList::Element *p_element, RasterizerStorageGLES2::Skeleton *p_skeleton) {
state.scene_shader.set_conditional(SceneShaderGLES2::USE_SKELETON, p_skeleton != NULL);
- // state.scene_shader.set_conditional(SceneShaderGLES2::USE_SKELETON_SOFTWARE, !storage->config.float_texture_supported);
- state.scene_shader.set_conditional(SceneShaderGLES2::USE_SKELETON_SOFTWARE, true);
+ state.scene_shader.set_conditional(SceneShaderGLES2::USE_SKELETON_SOFTWARE, !storage->config.float_texture_supported);
+ // state.scene_shader.set_conditional(SceneShaderGLES2::USE_SKELETON_SOFTWARE, true);
switch (p_element->instance->base_type) {
@@ -951,9 +965,9 @@ void RasterizerSceneGLES2::_setup_geometry(RenderList::Element *p_element, Raste
} break;
}
- if (false && storage->config.float_texture_supported) {
+ if (storage->config.float_texture_supported) {
if (p_skeleton) {
- glActiveTexture(GL_TEXTURE4);
+ glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 1);
glBindTexture(GL_TEXTURE_2D, p_skeleton->tex_id);
}
@@ -1202,6 +1216,12 @@ void RasterizerSceneGLES2::_render_geometry(RenderList::Element *p_element) {
glDisableVertexAttribArray(15); // color
glDisableVertexAttribArray(8); // custom data
+ if (!s->attribs[VS::ARRAY_COLOR].enabled) {
+ glDisableVertexAttribArray(VS::ARRAY_COLOR);
+
+ glVertexAttrib4f(VS::ARRAY_COLOR, 1, 1, 1, 1);
+ }
+
glVertexAttrib4f(15, 1, 1, 1, 1);
glVertexAttrib4f(8, 0, 0, 0, 0);
@@ -1245,7 +1265,12 @@ void RasterizerSceneGLES2::_render_geometry(RenderList::Element *p_element) {
}
if (multi_mesh->color_floats) {
- glVertexAttrib4fv(15, buffer + color_ofs);
+ if (multi_mesh->color_format == VS::MULTIMESH_COLOR_8BIT) {
+ uint8_t *color_data = (uint8_t *)(buffer + color_ofs);
+ glVertexAttrib4f(15, color_data[0] / 255.0, color_data[1] / 255.0, color_data[2] / 255.0, color_data[3] / 255.0);
+ } else {
+ glVertexAttrib4fv(15, buffer + color_ofs);
+ }
}
if (multi_mesh->custom_data_floats) {
@@ -1432,7 +1457,7 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements,
_setup_geometry(e, skeleton);
- _setup_material(material, p_reverse_cull, Size2i(skeleton ? skeleton->size * 3 : 0, 0));
+ _setup_material(material, p_reverse_cull, p_alpha_pass, Size2i(skeleton ? skeleton->size * 3 : 0, 0));
if (use_radiance_map) {
state.scene_shader.set_uniform(SceneShaderGLES2::RADIANCE_INVERSE_XFORM, p_view_transform);
@@ -1568,7 +1593,7 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements,
{
_setup_geometry(e, skeleton);
- _setup_material(material, p_reverse_cull, Size2i(skeleton ? skeleton->size * 3 : 0, 0));
+ _setup_material(material, p_reverse_cull, p_alpha_pass, Size2i(skeleton ? skeleton->size * 3 : 0, 0));
if (shadow_atlas != NULL) {
glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 4);
glBindTexture(GL_TEXTURE_2D, shadow_atlas->depth);
@@ -1757,7 +1782,7 @@ void RasterizerSceneGLES2::_render_render_list(RenderList::Element **p_elements,
RasterizerStorageGLES2::Skeleton *skeleton = storage->skeleton_owner.getornull(e->instance->skeleton);
{
- _setup_material(material, p_reverse_cull, Size2i(skeleton ? skeleton->size * 3 : 0, 0));
+ _setup_material(material, p_reverse_cull, false, Size2i(skeleton ? skeleton->size * 3 : 0, 0));
if (directional_shadow.depth) {
glActiveTexture(GL_TEXTURE0 + storage->config.max_texture_image_units - 4); // TODO move into base pass
@@ -2401,7 +2426,7 @@ void RasterizerSceneGLES2::initialize() {
glBindTexture(GL_TEXTURE_CUBE_MAP, cube.cubemap);
for (int i = 0; i < 6; i++) {
- glTexImage2D(_cube_side_enum[i], 0, GL_DEPTH_COMPONENT16, cube_size, cube_size, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, NULL);
+ glTexImage2D(_cube_side_enum[i], 0, GL_DEPTH_COMPONENT, cube_size, cube_size, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, NULL);
}
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
@@ -2435,7 +2460,7 @@ void RasterizerSceneGLES2::initialize() {
glGenTextures(1, &directional_shadow.depth);
glBindTexture(GL_TEXTURE_2D, directional_shadow.depth);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, directional_shadow.size, directional_shadow.size, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, directional_shadow.size, directional_shadow.size, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
diff --git a/drivers/gles2/rasterizer_scene_gles2.h b/drivers/gles2/rasterizer_scene_gles2.h
index e153080e15..72dbe14387 100644
--- a/drivers/gles2/rasterizer_scene_gles2.h
+++ b/drivers/gles2/rasterizer_scene_gles2.h
@@ -563,7 +563,7 @@ public:
void _draw_sky(RasterizerStorageGLES2::Sky *p_sky, const CameraMatrix &p_projection, const Transform &p_transform, bool p_vflip, float p_custom_fov, float p_energy);
- void _setup_material(RasterizerStorageGLES2::Material *p_material, bool p_reverse_cull, Size2i p_skeleton_tex_size = Size2i(0, 0));
+ void _setup_material(RasterizerStorageGLES2::Material *p_material, bool p_reverse_cull, bool p_alpha_pass, Size2i p_skeleton_tex_size = Size2i(0, 0));
void _setup_geometry(RenderList::Element *p_element, RasterizerStorageGLES2::Skeleton *p_skeleton);
void _render_geometry(RenderList::Element *p_element);
diff --git a/drivers/gles2/rasterizer_storage_gles2.cpp b/drivers/gles2/rasterizer_storage_gles2.cpp
index e2d8ec1178..3cee42983d 100644
--- a/drivers/gles2/rasterizer_storage_gles2.cpp
+++ b/drivers/gles2/rasterizer_storage_gles2.cpp
@@ -28,6 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "rasterizer_storage_gles2.h"
+
#include "project_settings.h"
#include "rasterizer_canvas_gles2.h"
#include "rasterizer_scene_gles2.h"
@@ -384,6 +385,10 @@ void RasterizerStorageGLES2::texture_allocate(RID p_texture, int p_width, int p_
case VS::TEXTURE_TYPE_3D: {
texture->images.resize(p_depth_3d);
} break;
+ default: {
+ ERR_PRINT("Unknown texture type!");
+ return;
+ }
}
Image::Format real_format;
@@ -597,8 +602,6 @@ Ref<Image> RasterizerStorageGLES2::texture_get_data(RID p_texture, int p_layer)
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
- //print_line("GET FORMAT: " + Image::get_format_name(texture->format) + " mipmaps: " + itos(texture->mipmaps));
-
for (int i = 0; i < texture->mipmaps; i++) {
int ofs = 0;
@@ -636,6 +639,8 @@ void RasterizerStorageGLES2::texture_set_flags(RID p_texture, uint32_t p_flags)
bool had_mipmaps = texture->flags & VS::TEXTURE_FLAG_MIPMAPS;
+ texture->flags = p_flags;
+
glActiveTexture(GL_TEXTURE0);
glBindTexture(texture->target, texture->tex_id);
@@ -1303,6 +1308,10 @@ void RasterizerStorageGLES2::shader_get_param_list(RID p_shader, List<PropertyIn
pi.hint = PROPERTY_HINT_RESOURCE_TYPE;
pi.hint_string = "CubeMap";
} break;
+
+ default: {
+
+ } break;
}
p_param_list->push_back(pi);
@@ -2848,7 +2857,11 @@ void RasterizerStorageGLES2::skeleton_allocate(RID p_skeleton, int p_bones, bool
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, skeleton->tex_id);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, p_bones * 3, 1, 0, GL_RGB, GL_FLOAT, NULL);
+#ifdef GLES_OVER_GL
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, p_bones * 3, 1, 0, GL_RGBA, GL_FLOAT, NULL);
+#else
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, p_bones * 3, 1, 0, GL_RGBA, GL_FLOAT, NULL);
+#endif
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp
index 5ac2af6e5c..1c87b3ffb5 100644
--- a/drivers/gles2/shader_compiler_gles2.cpp
+++ b/drivers/gles2/shader_compiler_gles2.cpp
@@ -161,7 +161,7 @@ static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNo
return text.as_string();
} break;
- case SL::TYPE_FLOAT: return f2sp0(p_values[0].real) + "f";
+ case SL::TYPE_FLOAT: return f2sp0(p_values[0].real);
case SL::TYPE_VEC2:
case SL::TYPE_VEC3:
case SL::TYPE_VEC4: {
@@ -596,6 +596,7 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
default: {
SL::DataType type = op_node->arguments[3]->get_datatype();
+ // FIXME: Proper error print or graceful handling
print_line(String("uhhhh invalid mix with type: ") + itos(type));
} break;
}
diff --git a/drivers/gles2/shader_gles2.cpp b/drivers/gles2/shader_gles2.cpp
index e9b58cb272..3b2a29d3ee 100644
--- a/drivers/gles2/shader_gles2.cpp
+++ b/drivers/gles2/shader_gles2.cpp
@@ -231,7 +231,6 @@ static String _fix_error_code_line(const String &p_error, int p_code_start, int
continue;
String numstr = error.substr(last_find_pos + 1, (end_pos - last_find_pos) - 1);
- print_line("numstr: " + numstr);
String begin = error.substr(0, last_find_pos + 1);
String end = error.substr(end_pos, error.length());
int num = numstr.to_int() + p_code_start - p_offset;
@@ -967,19 +966,7 @@ void ShaderGLES2::use_material(void *p_material) {
value.second.write[15].real = 1;
} break;
- case ShaderLanguage::TYPE_SAMPLER2D: {
-
- } break;
-
- case ShaderLanguage::TYPE_ISAMPLER2D: {
-
- } break;
-
- case ShaderLanguage::TYPE_USAMPLER2D: {
-
- } break;
-
- case ShaderLanguage::TYPE_SAMPLERCUBE: {
+ default: {
} break;
}
diff --git a/drivers/gles2/shaders/blend_shape.glsl b/drivers/gles2/shaders/blend_shape.glsl
index 4e0d066823..d019062ba0 100644
--- a/drivers/gles2/shaders/blend_shape.glsl
+++ b/drivers/gles2/shaders/blend_shape.glsl
@@ -1,6 +1,5 @@
[vertex]
-
/*
from VisualServer:
@@ -23,56 +22,56 @@ ARRAY_INDEX=8,
/* INPUT ATTRIBS */
-layout(location=0) in highp VFORMAT vertex_attrib;
-layout(location=1) in vec3 normal_attrib;
+layout(location = 0) in highp VFORMAT vertex_attrib;
+layout(location = 1) in vec3 normal_attrib;
#ifdef ENABLE_TANGENT
-layout(location=2) in vec4 tangent_attrib;
+layout(location = 2) in vec4 tangent_attrib;
#endif
#ifdef ENABLE_COLOR
-layout(location=3) in vec4 color_attrib;
+layout(location = 3) in vec4 color_attrib;
#endif
#ifdef ENABLE_UV
-layout(location=4) in vec2 uv_attrib;
+layout(location = 4) in vec2 uv_attrib;
#endif
#ifdef ENABLE_UV2
-layout(location=5) in vec2 uv2_attrib;
+layout(location = 5) in vec2 uv2_attrib;
#endif
#ifdef ENABLE_SKELETON
-layout(location=6) in ivec4 bone_attrib;
-layout(location=7) in vec4 weight_attrib;
+layout(location = 6) in ivec4 bone_attrib;
+layout(location = 7) in vec4 weight_attrib;
#endif
/* BLEND ATTRIBS */
#ifdef ENABLE_BLEND
-layout(location=8) in highp VFORMAT vertex_attrib_blend;
-layout(location=9) in vec3 normal_attrib_blend;
+layout(location = 8) in highp VFORMAT vertex_attrib_blend;
+layout(location = 9) in vec3 normal_attrib_blend;
#ifdef ENABLE_TANGENT
-layout(location=10) in vec4 tangent_attrib_blend;
+layout(location = 10) in vec4 tangent_attrib_blend;
#endif
#ifdef ENABLE_COLOR
-layout(location=11) in vec4 color_attrib_blend;
+layout(location = 11) in vec4 color_attrib_blend;
#endif
#ifdef ENABLE_UV
-layout(location=12) in vec2 uv_attrib_blend;
+layout(location = 12) in vec2 uv_attrib_blend;
#endif
#ifdef ENABLE_UV2
-layout(location=13) in vec2 uv2_attrib_blend;
+layout(location = 13) in vec2 uv2_attrib_blend;
#endif
#ifdef ENABLE_SKELETON
-layout(location=14) in ivec4 bone_attrib_blend;
-layout(location=15) in vec4 weight_attrib_blend;
+layout(location = 14) in ivec4 bone_attrib_blend;
+layout(location = 15) in vec4 weight_attrib_blend;
#endif
#endif
@@ -110,7 +109,6 @@ uniform float blend_amount;
void main() {
-
#ifdef ENABLE_BLEND
vertex_out = vertex_attrib_blend + vertex_attrib * blend_amount;
@@ -140,7 +138,6 @@ void main() {
uv2_out = uv2_attrib_blend + uv2_attrib * blend_amount;
#endif
-
#ifdef ENABLE_SKELETON
bone_out = bone_attrib_blend;
@@ -149,7 +146,6 @@ void main() {
#else //ENABLE_BLEND
-
vertex_out = vertex_attrib * blend_amount;
#ifdef ENABLE_NORMAL
@@ -177,7 +173,6 @@ void main() {
uv2_out = uv2_attrib * blend_amount;
#endif
-
#ifdef ENABLE_SKELETON
bone_out = bone_attrib;
@@ -190,8 +185,6 @@ void main() {
[fragment]
-
void main() {
}
-
diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl
index 29d81bb2c4..cee68a58ff 100644
--- a/drivers/gles2/shaders/canvas.glsl
+++ b/drivers/gles2/shaders/canvas.glsl
@@ -75,7 +75,7 @@ void main() {
#endif
{
- vec2 src_vtx=outvec.xy;
+ vec2 src_vtx = outvec.xy;
VERTEX_SHADER_CODE
}
@@ -83,7 +83,6 @@ VERTEX_SHADER_CODE
color_interp = color;
gl_Position = projection_matrix * modelview_matrix * outvec;
-
}
[fragment]
@@ -96,9 +95,9 @@ precision mediump float;
precision mediump int;
#endif
-uniform sampler2D color_texture; // texunit:0
+uniform sampler2D color_texture; // texunit:-1
uniform highp vec2 color_texpixel_size;
-uniform mediump sampler2D normal_texture; // texunit:1
+uniform mediump sampler2D normal_texture; // texunit:-2
varying mediump vec2 uv_interp;
varying mediump vec4 color_interp;
@@ -109,7 +108,7 @@ uniform vec4 final_modulate;
#ifdef SCREEN_TEXTURE_USED
-uniform sampler2D screen_texture; // texunit:2
+uniform sampler2D screen_texture; // texunit:-3
#endif
@@ -121,7 +120,6 @@ uniform vec2 screen_pixel_size;
FRAGMENT_SHADER_GLOBALS
-
void main() {
vec4 color = color_interp;
@@ -135,11 +133,9 @@ void main() {
FRAGMENT_SHADER_CODE
-
}
color *= final_modulate;
gl_FragColor = color;
-
}
diff --git a/drivers/gles2/shaders/canvas_shadow.glsl b/drivers/gles2/shaders/canvas_shadow.glsl
index c757990de0..81af486101 100644
--- a/drivers/gles2/shaders/canvas_shadow.glsl
+++ b/drivers/gles2/shaders/canvas_shadow.glsl
@@ -1,20 +1,18 @@
[vertex]
-
-
uniform highp mat4 projection_matrix;
uniform highp mat4 light_matrix;
uniform highp mat4 world_matrix;
uniform highp float distance_norm;
-layout(location=0) in highp vec3 vertex;
+layout(location = 0) in highp vec3 vertex;
out highp vec4 position_interp;
void main() {
- gl_Position = projection_matrix * (light_matrix * (world_matrix * vec4(vertex,1.0)));
- position_interp=gl_Position;
+ gl_Position = projection_matrix * (light_matrix * (world_matrix * vec4(vertex, 1.0)));
+ position_interp = gl_Position;
}
[fragment]
@@ -23,27 +21,26 @@ in highp vec4 position_interp;
#ifdef USE_RGBA_SHADOWS
-layout(location=0) out lowp vec4 distance_buf;
+layout(location = 0) out lowp vec4 distance_buf;
#else
-layout(location=0) out highp float distance_buf;
+layout(location = 0) out highp float distance_buf;
#endif
void main() {
- highp float depth = ((position_interp.z / position_interp.w) + 1.0) * 0.5 + 0.0;//bias;
+ highp float depth = ((position_interp.z / position_interp.w) + 1.0) * 0.5 + 0.0; //bias;
#ifdef USE_RGBA_SHADOWS
highp vec4 comp = fract(depth * vec4(256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0));
comp -= comp.xxyz * vec4(0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0);
- distance_buf=comp;
+ distance_buf = comp;
#else
- distance_buf=depth;
+ distance_buf = depth;
#endif
}
-
diff --git a/drivers/gles2/shaders/copy.glsl b/drivers/gles2/shaders/copy.glsl
index feaeb2152b..6e9aad2a5d 100644
--- a/drivers/gles2/shaders/copy.glsl
+++ b/drivers/gles2/shaders/copy.glsl
@@ -85,17 +85,15 @@ uniform float custom_alpha;
vec4 texturePanorama(sampler2D pano, vec3 normal) {
vec2 st = vec2(
- atan(normal.x, normal.z),
- acos(normal.y)
- );
+ atan(normal.x, normal.z),
+ acos(normal.y));
- if(st.x < 0.0)
- st.x += M_PI*2.0;
+ if (st.x < 0.0)
+ st.x += M_PI * 2.0;
- st/=vec2(M_PI*2.0,M_PI);
-
- return texture2D(pano,st);
+ st /= vec2(M_PI * 2.0, M_PI);
+ return texture2D(pano, st);
}
#endif
@@ -109,16 +107,15 @@ void main() {
#elif defined(USE_CUBEMAP)
vec4 color = textureCube(source_cube, normalize(cube_interp));
#else
- vec4 color = texture2D( source, uv_interp );
+ vec4 color = texture2D(source, uv_interp);
#endif
-
#ifdef USE_NO_ALPHA
- color.a=1.0;
+ color.a = 1.0;
#endif
#ifdef USE_CUSTOM_ALPHA
- color.a=custom_alpha;
+ color.a = custom_alpha;
#endif
#ifdef USE_MULTIPLIER
diff --git a/drivers/gles2/shaders/cube_to_dp.glsl b/drivers/gles2/shaders/cube_to_dp.glsl
index 0b3f53a870..b44aab8946 100644
--- a/drivers/gles2/shaders/cube_to_dp.glsl
+++ b/drivers/gles2/shaders/cube_to_dp.glsl
@@ -39,55 +39,53 @@ uniform highp float bias;
void main() {
- highp vec3 normal = vec3( uv_interp * 2.0 - 1.0, 0.0 );
-/*
- if(z_flip) {
- normal.z = 0.5 - 0.5*((normal.x * normal.x) + (normal.y * normal.y));
+ highp vec3 normal = vec3(uv_interp * 2.0 - 1.0, 0.0);
+ /*
+ if (z_flip) {
+ normal.z = 0.5 - 0.5 * ((normal.x * normal.x) + (normal.y * normal.y));
} else {
- normal.z = -0.5 + 0.5*((normal.x * normal.x) + (normal.y * normal.y));
+ normal.z = -0.5 + 0.5 * ((normal.x * normal.x) + (normal.y * normal.y));
}
-*/
+ */
- //normal.z = sqrt(1.0-dot(normal.xy,normal.xy));
- //normal.xy*=1.0+normal.z;
+ //normal.z = sqrt(1.0 - dot(normal.xy, normal.xy));
+ //normal.xy *= 1.0 + normal.z;
- normal.z = 0.5 - 0.5*((normal.x * normal.x) + (normal.y * normal.y));
+ normal.z = 0.5 - 0.5 * ((normal.x * normal.x) + (normal.y * normal.y));
normal = normalize(normal);
+ /*
+ normal.z = 0.5;
+ normal = normalize(normal);
+ */
-/*
- normal.z=0.5;
- normal=normalize(normal);
-*/
if (!z_flip) {
- normal.z=-normal.z;
+ normal.z = -normal.z;
}
//normal = normalize(vec3( uv_interp * 2.0 - 1.0, 1.0 ));
- float depth = textureCube(source_cube,normal).r;
+ float depth = textureCube(source_cube, normal).r;
// absolute values for direction cosines, bigger value equals closer to basis axis
vec3 unorm = abs(normal);
- if ( (unorm.x >= unorm.y) && (unorm.x >= unorm.z) ) {
- // x code
- unorm = normal.x > 0.0 ? vec3( 1.0, 0.0, 0.0 ) : vec3( -1.0, 0.0, 0.0 ) ;
- } else if ( (unorm.y > unorm.x) && (unorm.y >= unorm.z) ) {
- // y code
- unorm = normal.y > 0.0 ? vec3( 0.0, 1.0, 0.0 ) : vec3( 0.0, -1.0, 0.0 ) ;
- } else if ( (unorm.z > unorm.x) && (unorm.z > unorm.y) ) {
- // z code
- unorm = normal.z > 0.0 ? vec3( 0.0, 0.0, 1.0 ) : vec3( 0.0, 0.0, -1.0 ) ;
+ if ((unorm.x >= unorm.y) && (unorm.x >= unorm.z)) {
+ // x code
+ unorm = normal.x > 0.0 ? vec3(1.0, 0.0, 0.0) : vec3(-1.0, 0.0, 0.0);
+ } else if ((unorm.y > unorm.x) && (unorm.y >= unorm.z)) {
+ // y code
+ unorm = normal.y > 0.0 ? vec3(0.0, 1.0, 0.0) : vec3(0.0, -1.0, 0.0);
+ } else if ((unorm.z > unorm.x) && (unorm.z > unorm.y)) {
+ // z code
+ unorm = normal.z > 0.0 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 0.0, -1.0);
} else {
- // oh-no we messed up code
- // has to be
- unorm = vec3( 1.0, 0.0, 0.0 );
+ // oh-no we messed up code
+ // has to be
+ unorm = vec3(1.0, 0.0, 0.0);
}
- float depth_fix = 1.0 / dot(normal,unorm);
-
+ float depth_fix = 1.0 / dot(normal, unorm);
depth = 2.0 * depth - 1.0;
float linear_depth = 2.0 * z_near * z_far / (z_far + z_near - depth * (z_far - z_near));
- gl_FragDepth = (linear_depth*depth_fix+bias) / z_far;
+ gl_FragDepth = (linear_depth * depth_fix + bias) / z_far;
}
-
diff --git a/drivers/gles2/shaders/cubemap_filter.glsl b/drivers/gles2/shaders/cubemap_filter.glsl
index 62ecd9471b..0d60104480 100644
--- a/drivers/gles2/shaders/cubemap_filter.glsl
+++ b/drivers/gles2/shaders/cubemap_filter.glsl
@@ -15,13 +15,18 @@ varying highp vec2 uv_interp;
void main() {
- uv_interp=uv;
- gl_Position=vec4(vertex,0,1);
+ uv_interp = uv;
+ gl_Position = vec4(vertex, 0, 1);
}
[fragment]
-#extension GL_ARB_shader_texture_lod : require
+#extension GL_ARB_shader_texture_lod : enable
+
+#ifndef GL_ARB_shader_texture_lod
+#define texture2DLod(img, coord, lod) texture2D(img, coord)
+#define textureCubeLod(img, coord, lod) textureCube(img, coord)
+#endif
#ifdef USE_GLES_OVER_GL
#define mediump
@@ -60,17 +65,15 @@ uniform sampler2D radical_inverse_vdc_cache; // texunit:1
vec4 texturePanorama(sampler2D pano, vec3 normal) {
vec2 st = vec2(
- atan(normal.x, normal.z),
- acos(normal.y)
- );
+ atan(normal.x, normal.z),
+ acos(normal.y));
- if(st.x < 0.0)
- st.x += M_PI*2.0;
+ if (st.x < 0.0)
+ st.x += M_PI * 2.0;
- st/=vec2(M_PI*2.0,M_PI);
-
- return texture2DLod(pano,st,0.0);
+ st /= vec2(M_PI * 2.0, M_PI);
+ return texture2DLod(pano, st, 0.0);
}
#endif
@@ -79,24 +82,24 @@ vec3 texelCoordToVec(vec2 uv, int faceID) {
mat3 faceUvVectors[6];
// -x
- faceUvVectors[0][0] = vec3(0.0, 0.0, 1.0); // u -> +z
+ faceUvVectors[0][0] = vec3(0.0, 0.0, 1.0); // u -> +z
faceUvVectors[0][1] = vec3(0.0, -1.0, 0.0); // v -> -y
faceUvVectors[0][2] = vec3(-1.0, 0.0, 0.0); // -x face
// +x
faceUvVectors[1][0] = vec3(0.0, 0.0, -1.0); // u -> -z
faceUvVectors[1][1] = vec3(0.0, -1.0, 0.0); // v -> -y
- faceUvVectors[1][2] = vec3(1.0, 0.0, 0.0); // +x face
+ faceUvVectors[1][2] = vec3(1.0, 0.0, 0.0); // +x face
// -y
- faceUvVectors[2][0] = vec3(1.0, 0.0, 0.0); // u -> +x
+ faceUvVectors[2][0] = vec3(1.0, 0.0, 0.0); // u -> +x
faceUvVectors[2][1] = vec3(0.0, 0.0, -1.0); // v -> -z
faceUvVectors[2][2] = vec3(0.0, -1.0, 0.0); // -y face
// +y
- faceUvVectors[3][0] = vec3(1.0, 0.0, 0.0); // u -> +x
- faceUvVectors[3][1] = vec3(0.0, 0.0, 1.0); // v -> +z
- faceUvVectors[3][2] = vec3(0.0, 1.0, 0.0); // +y face
+ faceUvVectors[3][0] = vec3(1.0, 0.0, 0.0); // u -> +x
+ faceUvVectors[3][1] = vec3(0.0, 0.0, 1.0); // v -> +z
+ faceUvVectors[3][2] = vec3(0.0, 1.0, 0.0); // +y face
// -z
faceUvVectors[4][0] = vec3(-1.0, 0.0, 0.0); // u -> -x
@@ -104,9 +107,9 @@ vec3 texelCoordToVec(vec2 uv, int faceID) {
faceUvVectors[4][2] = vec3(0.0, 0.0, -1.0); // -z face
// +z
- faceUvVectors[5][0] = vec3(1.0, 0.0, 0.0); // u -> +x
+ faceUvVectors[5][0] = vec3(1.0, 0.0, 0.0); // u -> +x
faceUvVectors[5][1] = vec3(0.0, -1.0, 0.0); // v -> -y
- faceUvVectors[5][2] = vec3(0.0, 0.0, 1.0); // +z face
+ faceUvVectors[5][2] = vec3(0.0, 0.0, 1.0); // +z face
// out = u * s_faceUv[0] + v * s_faceUv[1] + s_faceUv[2].
vec3 result = (faceUvVectors[faceID][0] * uv.x) + (faceUvVectors[faceID][1] * uv.y) + faceUvVectors[faceID][2];
@@ -118,7 +121,7 @@ vec3 ImportanceSampleGGX(vec2 Xi, float Roughness, vec3 N) {
// Compute distribution direction
float Phi = 2.0 * M_PI * Xi.x;
- float CosTheta = sqrt((1.0 - Xi.y) / (1.0 + (a*a - 1.0) * Xi.y));
+ float CosTheta = sqrt((1.0 - Xi.y) / (1.0 + (a * a - 1.0) * Xi.y));
float SinTheta = sqrt(1.0 - CosTheta * CosTheta);
// Convert to spherical direction
@@ -167,21 +170,17 @@ void main() {
if (NdotL > 0.0) {
#ifdef USE_SOURCE_PANORAMA
- sum.rgb += texturePanorama(source_panorama, H).rgb * NdotL;
+ sum.rgb += texturePanorama(source_panorama, L).rgb * NdotL;
#else
- H.y = -H.y;
- sum.rgb += textureCubeLod(source_cube, H, 0.0).rgb * NdotL;
+ L.y = -L.y;
+ sum.rgb += textureCubeLod(source_cube, L, 0.0).rgb * NdotL;
#endif
sum.a += NdotL;
-
}
-
}
sum /= sum.a;
gl_FragColor = vec4(sum.rgb, 1.0);
-
}
-
diff --git a/drivers/gles2/shaders/effect_blur.glsl b/drivers/gles2/shaders/effect_blur.glsl
index b5f98a1244..0e2d28af20 100644
--- a/drivers/gles2/shaders/effect_blur.glsl
+++ b/drivers/gles2/shaders/effect_blur.glsl
@@ -1,8 +1,7 @@
[vertex]
-
-layout(location=0) in highp vec4 vertex_attrib;
-layout(location=4) in vec2 uv_in;
+layout(location = 0) in highp vec4 vertex_attrib;
+layout(location = 4) in vec2 uv_in;
out vec2 uv_interp;
@@ -39,7 +38,6 @@ uniform sampler2D source_ssao; //texunit:1
uniform float lod;
uniform vec2 pixel_size;
-
layout(location = 0) out vec4 frag_color;
#ifdef SSAO_MERGE
@@ -48,31 +46,31 @@ uniform vec4 ssao_color;
#endif
-#if defined (GLOW_GAUSSIAN_HORIZONTAL) || defined(GLOW_GAUSSIAN_VERTICAL)
+#if defined(GLOW_GAUSSIAN_HORIZONTAL) || defined(GLOW_GAUSSIAN_VERTICAL)
uniform float glow_strength;
#endif
-#if defined(DOF_FAR_BLUR) || defined (DOF_NEAR_BLUR)
+#if defined(DOF_FAR_BLUR) || defined(DOF_NEAR_BLUR)
#ifdef DOF_QUALITY_LOW
-const int dof_kernel_size=5;
-const int dof_kernel_from=2;
-const float dof_kernel[5] = float[] (0.153388,0.221461,0.250301,0.221461,0.153388);
+const int dof_kernel_size = 5;
+const int dof_kernel_from = 2;
+const float dof_kernel[5] = float[](0.153388, 0.221461, 0.250301, 0.221461, 0.153388);
#endif
#ifdef DOF_QUALITY_MEDIUM
-const int dof_kernel_size=11;
-const int dof_kernel_from=5;
-const float dof_kernel[11] = float[] (0.055037,0.072806,0.090506,0.105726,0.116061,0.119726,0.116061,0.105726,0.090506,0.072806,0.055037);
+const int dof_kernel_size = 11;
+const int dof_kernel_from = 5;
+const float dof_kernel[11] = float[](0.055037, 0.072806, 0.090506, 0.105726, 0.116061, 0.119726, 0.116061, 0.105726, 0.090506, 0.072806, 0.055037);
#endif
#ifdef DOF_QUALITY_HIGH
-const int dof_kernel_size=21;
-const int dof_kernel_from=10;
-const float dof_kernel[21] = float[] (0.028174,0.032676,0.037311,0.041944,0.046421,0.050582,0.054261,0.057307,0.059587,0.060998,0.061476,0.060998,0.059587,0.057307,0.054261,0.050582,0.046421,0.041944,0.037311,0.032676,0.028174);
+const int dof_kernel_size = 21;
+const int dof_kernel_from = 10;
+const float dof_kernel[21] = float[](0.028174, 0.032676, 0.037311, 0.041944, 0.046421, 0.050582, 0.054261, 0.057307, 0.059587, 0.060998, 0.061476, 0.060998, 0.059587, 0.057307, 0.054261, 0.050582, 0.046421, 0.041944, 0.037311, 0.032676, 0.028174);
#endif
uniform sampler2D dof_source_depth; //texunit:1
@@ -88,7 +86,6 @@ uniform sampler2D source_dof_original; //texunit:2
#endif
-
#ifdef GLOW_FIRST_PASS
uniform float exposure;
@@ -112,53 +109,51 @@ uniform float camera_z_near;
void main() {
-
-
#ifdef GAUSSIAN_HORIZONTAL
vec2 pix_size = pixel_size;
- pix_size*=0.5; //reading from larger buffer, so use more samples
- vec4 color =textureLod( source_color, uv_interp+vec2( 0.0, 0.0)*pix_size,lod )*0.214607;
- color+=textureLod( source_color, uv_interp+vec2( 1.0, 0.0)*pix_size,lod )*0.189879;
- color+=textureLod( source_color, uv_interp+vec2( 2.0, 0.0)*pix_size,lod )*0.157305;
- color+=textureLod( source_color, uv_interp+vec2( 3.0, 0.0)*pix_size,lod )*0.071303;
- color+=textureLod( source_color, uv_interp+vec2(-1.0, 0.0)*pix_size,lod )*0.189879;
- color+=textureLod( source_color, uv_interp+vec2(-2.0, 0.0)*pix_size,lod )*0.157305;
- color+=textureLod( source_color, uv_interp+vec2(-3.0, 0.0)*pix_size,lod )*0.071303;
+ pix_size *= 0.5; //reading from larger buffer, so use more samples
+ vec4 color = textureLod(source_color, uv_interp + vec2(0.0, 0.0) * pix_size, lod) * 0.214607;
+ color += textureLod(source_color, uv_interp + vec2(1.0, 0.0) * pix_size, lod) * 0.189879;
+ color += textureLod(source_color, uv_interp + vec2(2.0, 0.0) * pix_size, lod) * 0.157305;
+ color += textureLod(source_color, uv_interp + vec2(3.0, 0.0) * pix_size, lod) * 0.071303;
+ color += textureLod(source_color, uv_interp + vec2(-1.0, 0.0) * pix_size, lod) * 0.189879;
+ color += textureLod(source_color, uv_interp + vec2(-2.0, 0.0) * pix_size, lod) * 0.157305;
+ color += textureLod(source_color, uv_interp + vec2(-3.0, 0.0) * pix_size, lod) * 0.071303;
frag_color = color;
#endif
#ifdef GAUSSIAN_VERTICAL
- vec4 color =textureLod( source_color, uv_interp+vec2( 0.0, 0.0)*pixel_size,lod )*0.38774;
- color+=textureLod( source_color, uv_interp+vec2( 0.0, 1.0)*pixel_size,lod )*0.24477;
- color+=textureLod( source_color, uv_interp+vec2( 0.0, 2.0)*pixel_size,lod )*0.06136;
- color+=textureLod( source_color, uv_interp+vec2( 0.0,-1.0)*pixel_size,lod )*0.24477;
- color+=textureLod( source_color, uv_interp+vec2( 0.0,-2.0)*pixel_size,lod )*0.06136;
+ vec4 color = textureLod(source_color, uv_interp + vec2(0.0, 0.0) * pixel_size, lod) * 0.38774;
+ color += textureLod(source_color, uv_interp + vec2(0.0, 1.0) * pixel_size, lod) * 0.24477;
+ color += textureLod(source_color, uv_interp + vec2(0.0, 2.0) * pixel_size, lod) * 0.06136;
+ color += textureLod(source_color, uv_interp + vec2(0.0, -1.0) * pixel_size, lod) * 0.24477;
+ color += textureLod(source_color, uv_interp + vec2(0.0, -2.0) * pixel_size, lod) * 0.06136;
frag_color = color;
#endif
-//glow uses larger sigma for a more rounded blur effect
+ //glow uses larger sigma for a more rounded blur effect
#ifdef GLOW_GAUSSIAN_HORIZONTAL
vec2 pix_size = pixel_size;
- pix_size*=0.5; //reading from larger buffer, so use more samples
- vec4 color =textureLod( source_color, uv_interp+vec2( 0.0, 0.0)*pix_size,lod )*0.174938;
- color+=textureLod( source_color, uv_interp+vec2( 1.0, 0.0)*pix_size,lod )*0.165569;
- color+=textureLod( source_color, uv_interp+vec2( 2.0, 0.0)*pix_size,lod )*0.140367;
- color+=textureLod( source_color, uv_interp+vec2( 3.0, 0.0)*pix_size,lod )*0.106595;
- color+=textureLod( source_color, uv_interp+vec2(-1.0, 0.0)*pix_size,lod )*0.165569;
- color+=textureLod( source_color, uv_interp+vec2(-2.0, 0.0)*pix_size,lod )*0.140367;
- color+=textureLod( source_color, uv_interp+vec2(-3.0, 0.0)*pix_size,lod )*0.106595;
- color*=glow_strength;
+ pix_size *= 0.5; //reading from larger buffer, so use more samples
+ vec4 color = textureLod(source_color, uv_interp + vec2(0.0, 0.0) * pix_size, lod) * 0.174938;
+ color += textureLod(source_color, uv_interp + vec2(1.0, 0.0) * pix_size, lod) * 0.165569;
+ color += textureLod(source_color, uv_interp + vec2(2.0, 0.0) * pix_size, lod) * 0.140367;
+ color += textureLod(source_color, uv_interp + vec2(3.0, 0.0) * pix_size, lod) * 0.106595;
+ color += textureLod(source_color, uv_interp + vec2(-1.0, 0.0) * pix_size, lod) * 0.165569;
+ color += textureLod(source_color, uv_interp + vec2(-2.0, 0.0) * pix_size, lod) * 0.140367;
+ color += textureLod(source_color, uv_interp + vec2(-3.0, 0.0) * pix_size, lod) * 0.106595;
+ color *= glow_strength;
frag_color = color;
#endif
#ifdef GLOW_GAUSSIAN_VERTICAL
- vec4 color =textureLod( source_color, uv_interp+vec2(0.0, 0.0)*pixel_size,lod )*0.288713;
- color+=textureLod( source_color, uv_interp+vec2(0.0, 1.0)*pixel_size,lod )*0.233062;
- color+=textureLod( source_color, uv_interp+vec2(0.0, 2.0)*pixel_size,lod )*0.122581;
- color+=textureLod( source_color, uv_interp+vec2(0.0,-1.0)*pixel_size,lod )*0.233062;
- color+=textureLod( source_color, uv_interp+vec2(0.0,-2.0)*pixel_size,lod )*0.122581;
- color*=glow_strength;
+ vec4 color = textureLod(source_color, uv_interp + vec2(0.0, 0.0) * pixel_size, lod) * 0.288713;
+ color += textureLod(source_color, uv_interp + vec2(0.0, 1.0) * pixel_size, lod) * 0.233062;
+ color += textureLod(source_color, uv_interp + vec2(0.0, 2.0) * pixel_size, lod) * 0.122581;
+ color += textureLod(source_color, uv_interp + vec2(0.0, -1.0) * pixel_size, lod) * 0.233062;
+ color += textureLod(source_color, uv_interp + vec2(0.0, -2.0) * pixel_size, lod) * 0.122581;
+ color *= glow_strength;
frag_color = color;
#endif
@@ -166,47 +161,45 @@ void main() {
vec4 color_accum = vec4(0.0);
- float depth = textureLod( dof_source_depth, uv_interp, 0.0).r;
+ float depth = textureLod(dof_source_depth, uv_interp, 0.0).r;
depth = depth * 2.0 - 1.0;
#ifdef USE_ORTHOGONAL_PROJECTION
- depth = ((depth + (camera_z_far + camera_z_near)/(camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near))/2.0;
+ depth = ((depth + (camera_z_far + camera_z_near) / (camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near)) / 2.0;
#else
depth = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - depth * (camera_z_far - camera_z_near));
#endif
- float amount = smoothstep(dof_begin,dof_end,depth);
- float k_accum=0.0;
+ float amount = smoothstep(dof_begin, dof_end, depth);
+ float k_accum = 0.0;
- for(int i=0;i<dof_kernel_size;i++) {
+ for (int i = 0; i < dof_kernel_size; i++) {
- int int_ofs = i-dof_kernel_from;
+ int int_ofs = i - dof_kernel_from;
vec2 tap_uv = uv_interp + dof_dir * float(int_ofs) * amount * dof_radius;
float tap_k = dof_kernel[i];
- float tap_depth = texture( dof_source_depth, tap_uv, 0.0).r;
+ float tap_depth = texture(dof_source_depth, tap_uv, 0.0).r;
tap_depth = tap_depth * 2.0 - 1.0;
#ifdef USE_ORTHOGONAL_PROJECTION
- tap_depth = ((tap_depth + (camera_z_far + camera_z_near)/(camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near))/2.0;
+ tap_depth = ((tap_depth + (camera_z_far + camera_z_near) / (camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near)) / 2.0;
#else
tap_depth = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - tap_depth * (camera_z_far - camera_z_near));
#endif
- float tap_amount = mix(smoothstep(dof_begin,dof_end,tap_depth),1.0,int_ofs==0);
- tap_amount*=tap_amount*tap_amount; //prevent undesired glow effect
-
- vec4 tap_color = textureLod( source_color, tap_uv, 0.0) * tap_k;
-
- k_accum+=tap_k*tap_amount;
- color_accum+=tap_color*tap_amount;
+ float tap_amount = mix(smoothstep(dof_begin, dof_end, tap_depth), 1.0, int_ofs == 0);
+ tap_amount *= tap_amount * tap_amount; //prevent undesired glow effect
+ vec4 tap_color = textureLod(source_color, tap_uv, 0.0) * tap_k;
+ k_accum += tap_k * tap_amount;
+ color_accum += tap_color * tap_amount;
}
- if (k_accum>0.0) {
- color_accum/=k_accum;
+ if (k_accum > 0.0) {
+ color_accum /= k_accum;
}
- frag_color = color_accum;///k_accum;
+ frag_color = color_accum; ///k_accum;
#endif
@@ -214,47 +207,45 @@ void main() {
vec4 color_accum = vec4(0.0);
- float max_accum=0;
+ float max_accum = 0;
- for(int i=0;i<dof_kernel_size;i++) {
+ for (int i = 0; i < dof_kernel_size; i++) {
- int int_ofs = i-dof_kernel_from;
+ int int_ofs = i - dof_kernel_from;
vec2 tap_uv = uv_interp + dof_dir * float(int_ofs) * dof_radius;
- float ofs_influence = max(0.0,1.0-float(abs(int_ofs))/float(dof_kernel_from));
+ float ofs_influence = max(0.0, 1.0 - float(abs(int_ofs)) / float(dof_kernel_from));
float tap_k = dof_kernel[i];
- vec4 tap_color = textureLod( source_color, tap_uv, 0.0);
+ vec4 tap_color = textureLod(source_color, tap_uv, 0.0);
- float tap_depth = texture( dof_source_depth, tap_uv, 0.0).r;
+ float tap_depth = texture(dof_source_depth, tap_uv, 0.0).r;
tap_depth = tap_depth * 2.0 - 1.0;
-#ifdef USE_ORTHOGONAL_PROJECTION
- tap_depth = ((tap_depth + (camera_z_far + camera_z_near)/(camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near))/2.0;
+#ifdef USE_ORTHOGONAL_PROJECTION
+ tap_depth = ((tap_depth + (camera_z_far + camera_z_near) / (camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near)) / 2.0;
#else
tap_depth = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - tap_depth * (camera_z_far - camera_z_near));
#endif
- float tap_amount = 1.0-smoothstep(dof_end,dof_begin,tap_depth);
- tap_amount*=tap_amount*tap_amount; //prevent undesired glow effect
+ float tap_amount = 1.0 - smoothstep(dof_end, dof_begin, tap_depth);
+ tap_amount *= tap_amount * tap_amount; //prevent undesired glow effect
#ifdef DOF_NEAR_FIRST_TAP
- tap_color.a= 1.0-smoothstep(dof_end,dof_begin,tap_depth);
+ tap_color.a = 1.0 - smoothstep(dof_end, dof_begin, tap_depth);
#endif
- max_accum=max(max_accum,tap_amount*ofs_influence);
-
- color_accum+=tap_color*tap_k;
+ max_accum = max(max_accum, tap_amount * ofs_influence);
+ color_accum += tap_color * tap_k;
}
- color_accum.a=max(color_accum.a,sqrt(max_accum));
-
+ color_accum.a = max(color_accum.a, sqrt(max_accum));
#ifdef DOF_NEAR_BLUR_MERGE
- vec4 original = textureLod( source_dof_original, uv_interp, 0.0);
- color_accum = mix(original,color_accum,color_accum.a);
+ vec4 original = textureLod(source_dof_original, uv_interp, 0.0);
+ color_accum = mix(original, color_accum, color_accum.a);
#endif
@@ -265,37 +256,32 @@ void main() {
#endif
-
-
#ifdef GLOW_FIRST_PASS
#ifdef GLOW_USE_AUTO_EXPOSURE
- frag_color/=texelFetch(source_auto_exposure,ivec2(0,0),0).r/auto_exposure_grey;
+ frag_color /= texelFetch(source_auto_exposure, ivec2(0, 0), 0).r / auto_exposure_grey;
#endif
- frag_color*=exposure;
+ frag_color *= exposure;
- float luminance = max(frag_color.r,max(frag_color.g,frag_color.b));
- float feedback = max( smoothstep(glow_hdr_threshold,glow_hdr_threshold+glow_hdr_scale,luminance), glow_bloom );
+ float luminance = max(frag_color.r, max(frag_color.g, frag_color.b));
+ float feedback = max(smoothstep(glow_hdr_threshold, glow_hdr_threshold + glow_hdr_scale, luminance), glow_bloom);
frag_color *= feedback;
#endif
-
#ifdef SIMPLE_COPY
- vec4 color =textureLod( source_color, uv_interp,0.0);
+ vec4 color = textureLod(source_color, uv_interp, 0.0);
frag_color = color;
#endif
#ifdef SSAO_MERGE
- vec4 color =textureLod( source_color, uv_interp,0.0);
- float ssao =textureLod( source_ssao, uv_interp,0.0).r;
+ vec4 color = textureLod(source_color, uv_interp, 0.0);
+ float ssao = textureLod(source_ssao, uv_interp, 0.0).r;
- frag_color = vec4( mix(color.rgb,color.rgb*mix(ssao_color.rgb,vec3(1.0),ssao),color.a), 1.0 );
+ frag_color = vec4(mix(color.rgb, color.rgb * mix(ssao_color.rgb, vec3(1.0), ssao), color.a), 1.0);
#endif
-
-
}
diff --git a/drivers/gles2/shaders/exposure.glsl b/drivers/gles2/shaders/exposure.glsl
index 001b90a0f1..18fff1ae36 100644
--- a/drivers/gles2/shaders/exposure.glsl
+++ b/drivers/gles2/shaders/exposure.glsl
@@ -1,18 +1,14 @@
[vertex]
-
-layout(location=0) in highp vec4 vertex_attrib;
-
+layout(location = 0) in highp vec4 vertex_attrib;
void main() {
gl_Position = vertex_attrib;
-
}
[fragment]
-
uniform highp sampler2D source_exposure; //texunit:0
#ifdef EXPOSURE_BEGIN
@@ -33,66 +29,56 @@ uniform highp float max_luminance;
layout(location = 0) out highp float exposure;
-
-
void main() {
-
-
#ifdef EXPOSURE_BEGIN
-
- ivec2 src_pos = ivec2(gl_FragCoord.xy)*source_render_size/target_size;
+ ivec2 src_pos = ivec2(gl_FragCoord.xy) * source_render_size / target_size;
#if 1
//more precise and expensive, but less jittery
- ivec2 next_pos = ivec2(gl_FragCoord.xy+ivec2(1))*source_render_size/target_size;
- next_pos = max(next_pos,src_pos+ivec2(1)); //so it at least reads one pixel
- highp vec3 source_color=vec3(0.0);
- for(int i=src_pos.x;i<next_pos.x;i++) {
- for(int j=src_pos.y;j<next_pos.y;j++) {
- source_color += texelFetch(source_exposure,ivec2(i,j),0).rgb;
+ ivec2 next_pos = ivec2(gl_FragCoord.xy + ivec2(1)) * source_render_size / target_size;
+ next_pos = max(next_pos, src_pos + ivec2(1)); //so it at least reads one pixel
+ highp vec3 source_color = vec3(0.0);
+ for (int i = src_pos.x; i < next_pos.x; i++) {
+ for (int j = src_pos.y; j < next_pos.y; j++) {
+ source_color += texelFetch(source_exposure, ivec2(i, j), 0).rgb;
}
}
- source_color/=float( (next_pos.x-src_pos.x)*(next_pos.y-src_pos.y) );
+ source_color /= float((next_pos.x - src_pos.x) * (next_pos.y - src_pos.y));
#else
- highp vec3 source_color = texelFetch(source_exposure,src_pos,0).rgb;
+ highp vec3 source_color = texelFetch(source_exposure, src_pos, 0).rgb;
#endif
- exposure = max(source_color.r,max(source_color.g,source_color.b));
+ exposure = max(source_color.r, max(source_color.g, source_color.b));
#else
ivec2 coord = ivec2(gl_FragCoord.xy);
- exposure = texelFetch(source_exposure,coord*3+ivec2(0,0),0).r;
- exposure += texelFetch(source_exposure,coord*3+ivec2(1,0),0).r;
- exposure += texelFetch(source_exposure,coord*3+ivec2(2,0),0).r;
- exposure += texelFetch(source_exposure,coord*3+ivec2(0,1),0).r;
- exposure += texelFetch(source_exposure,coord*3+ivec2(1,1),0).r;
- exposure += texelFetch(source_exposure,coord*3+ivec2(2,1),0).r;
- exposure += texelFetch(source_exposure,coord*3+ivec2(0,2),0).r;
- exposure += texelFetch(source_exposure,coord*3+ivec2(1,2),0).r;
- exposure += texelFetch(source_exposure,coord*3+ivec2(2,2),0).r;
- exposure *= (1.0/9.0);
+ exposure = texelFetch(source_exposure, coord * 3 + ivec2(0, 0), 0).r;
+ exposure += texelFetch(source_exposure, coord * 3 + ivec2(1, 0), 0).r;
+ exposure += texelFetch(source_exposure, coord * 3 + ivec2(2, 0), 0).r;
+ exposure += texelFetch(source_exposure, coord * 3 + ivec2(0, 1), 0).r;
+ exposure += texelFetch(source_exposure, coord * 3 + ivec2(1, 1), 0).r;
+ exposure += texelFetch(source_exposure, coord * 3 + ivec2(2, 1), 0).r;
+ exposure += texelFetch(source_exposure, coord * 3 + ivec2(0, 2), 0).r;
+ exposure += texelFetch(source_exposure, coord * 3 + ivec2(1, 2), 0).r;
+ exposure += texelFetch(source_exposure, coord * 3 + ivec2(2, 2), 0).r;
+ exposure *= (1.0 / 9.0);
#ifdef EXPOSURE_END
#ifdef EXPOSURE_FORCE_SET
//will stay as is
#else
- highp float prev_lum = texelFetch(prev_exposure,ivec2(0,0),0).r; //1 pixel previous exposure
- exposure = clamp( prev_lum + (exposure-prev_lum)*exposure_adjust,min_luminance,max_luminance);
+ highp float prev_lum = texelFetch(prev_exposure, ivec2(0, 0), 0).r; //1 pixel previous exposure
+ exposure = clamp(prev_lum + (exposure - prev_lum) * exposure_adjust, min_luminance, max_luminance);
#endif //EXPOSURE_FORCE_SET
-
#endif //EXPOSURE_END
#endif //EXPOSURE_BEGIN
-
-
}
-
-
diff --git a/drivers/gles2/shaders/particles.glsl b/drivers/gles2/shaders/particles.glsl
index a62c124dfe..5af4b65b28 100644
--- a/drivers/gles2/shaders/particles.glsl
+++ b/drivers/gles2/shaders/particles.glsl
@@ -1,14 +1,11 @@
[vertex]
-
-
-layout(location=0) in highp vec4 color;
-layout(location=1) in highp vec4 velocity_active;
-layout(location=2) in highp vec4 custom;
-layout(location=3) in highp vec4 xform_1;
-layout(location=4) in highp vec4 xform_2;
-layout(location=5) in highp vec4 xform_3;
-
+layout(location = 0) in highp vec4 color;
+layout(location = 1) in highp vec4 velocity_active;
+layout(location = 2) in highp vec4 custom;
+layout(location = 3) in highp vec4 xform_1;
+layout(location = 4) in highp vec4 xform_2;
+layout(location = 5) in highp vec4 xform_3;
struct Attractor {
@@ -39,7 +36,6 @@ uniform float lifetime;
uniform mat4 emission_transform;
uniform uint random_seed;
-
out highp vec4 out_color; //tfb:
out highp vec4 out_velocity_active; //tfb:
out highp vec4 out_custom; //tfb:
@@ -47,7 +43,6 @@ out highp vec4 out_xform_1; //tfb:
out highp vec4 out_xform_2; //tfb:
out highp vec4 out_xform_3; //tfb:
-
#if defined(USE_MATERIAL)
layout(std140) uniform UniformData { //ubo:0
@@ -58,7 +53,6 @@ MATERIAL_UNIFORMS
#endif
-
VERTEX_SHADER_GLOBALS
uint hash(uint x) {
@@ -69,13 +63,12 @@ uint hash(uint x) {
return x;
}
-
void main() {
#ifdef PARTICLES_COPY
- out_color=color;
- out_velocity_active=velocity_active;
+ out_color = color;
+ out_velocity_active = velocity_active;
out_custom = custom;
out_xform_1 = xform_1;
out_xform_2 = xform_2;
@@ -83,34 +76,34 @@ void main() {
#else
- bool apply_forces=true;
- bool apply_velocity=true;
- float local_delta=delta;
+ bool apply_forces = true;
+ bool apply_velocity = true;
+ float local_delta = delta;
float mass = 1.0;
- float restart_phase = float(gl_VertexID)/float(total_particles);
+ float restart_phase = float(gl_VertexID) / float(total_particles);
- if (randomness>0.0) {
+ if (randomness > 0.0) {
uint seed = cycle;
if (restart_phase >= system_phase) {
- seed-=uint(1);
+ seed -= uint(1);
}
- seed*=uint(total_particles);
- seed+=uint(gl_VertexID);
+ seed *= uint(total_particles);
+ seed += uint(gl_VertexID);
float random = float(hash(seed) % uint(65536)) / 65536.0;
- restart_phase+=randomness * random * 1.0 / float(total_particles);
+ restart_phase += randomness * random * 1.0 / float(total_particles);
}
- restart_phase*= (1.0-explosiveness);
- bool restart=false;
+ restart_phase *= (1.0 - explosiveness);
+ bool restart = false;
bool shader_active = velocity_active.a > 0.5;
if (system_phase > prev_system_phase) {
// restart_phase >= prev_system_phase is used so particles emit in the first frame they are processed
- if (restart_phase >= prev_system_phase && restart_phase < system_phase ) {
- restart=true;
+ if (restart_phase >= prev_system_phase && restart_phase < system_phase) {
+ restart = true;
#ifdef USE_FRACTIONAL_DELTA
local_delta = (system_phase - restart_phase) * lifetime;
#endif
@@ -118,12 +111,12 @@ void main() {
} else {
if (restart_phase >= prev_system_phase) {
- restart=true;
+ restart = true;
#ifdef USE_FRACTIONAL_DELTA
local_delta = (1.0 - restart_phase + system_phase) * lifetime;
#endif
- } else if (restart_phase < system_phase ) {
- restart=true;
+ } else if (restart_phase < system_phase) {
+ restart = true;
#ifdef USE_FRACTIONAL_DELTA
local_delta = (system_phase - restart_phase) * lifetime;
#endif
@@ -133,14 +126,14 @@ void main() {
uint current_cycle = cycle;
if (system_phase < restart_phase) {
- current_cycle-=uint(1);
+ current_cycle -= uint(1);
}
uint particle_number = current_cycle * uint(total_particles) + uint(gl_VertexID);
int index = int(gl_VertexID);
if (restart) {
- shader_active=emitting;
+ shader_active = emitting;
}
mat4 xform;
@@ -150,30 +143,31 @@ void main() {
#else
if (clear || restart) {
#endif
- out_color=vec4(1.0);
- out_velocity_active=vec4(0.0);
- out_custom=vec4(0.0);
+ out_color = vec4(1.0);
+ out_velocity_active = vec4(0.0);
+ out_custom = vec4(0.0);
if (!restart)
- shader_active=false;
+ shader_active = false;
xform = mat4(
- vec4(1.0,0.0,0.0,0.0),
- vec4(0.0,1.0,0.0,0.0),
- vec4(0.0,0.0,1.0,0.0),
- vec4(0.0,0.0,0.0,1.0)
- );
+ vec4(1.0, 0.0, 0.0, 0.0),
+ vec4(0.0, 1.0, 0.0, 0.0),
+ vec4(0.0, 0.0, 1.0, 0.0),
+ vec4(0.0, 0.0, 0.0, 1.0));
} else {
- out_color=color;
- out_velocity_active=velocity_active;
- out_custom=custom;
- xform = transpose(mat4(xform_1,xform_2,xform_3,vec4(vec3(0.0),1.0)));
+ out_color = color;
+ out_velocity_active = velocity_active;
+ out_custom = custom;
+ xform = transpose(mat4(xform_1, xform_2, xform_3, vec4(vec3(0.0), 1.0)));
}
if (shader_active) {
//execute shader
{
+
VERTEX_SHADER_CODE
+
}
#if !defined(DISABLE_FORCE)
@@ -181,26 +175,25 @@ VERTEX_SHADER_CODE
if (false) {
vec3 force = vec3(0.0);
- for(int i=0;i<attractor_count;i++) {
+ for (int i = 0; i < attractor_count; i++) {
vec3 rel_vec = xform[3].xyz - attractors[i].pos;
float dist = length(rel_vec);
if (attractors[i].radius < dist)
continue;
- if (attractors[i].eat_radius>0.0 && attractors[i].eat_radius > dist) {
- out_velocity_active.a=0.0;
+ if (attractors[i].eat_radius > 0.0 && attractors[i].eat_radius > dist) {
+ out_velocity_active.a = 0.0;
}
rel_vec = normalize(rel_vec);
- float attenuation = pow(dist / attractors[i].radius,attractors[i].attenuation);
+ float attenuation = pow(dist / attractors[i].radius, attractors[i].attenuation);
- if (attractors[i].dir==vec3(0.0)) {
+ if (attractors[i].dir == vec3(0.0)) {
//towards center
- force+=attractors[i].strength * rel_vec * attenuation * mass;
+ force += attractors[i].strength * rel_vec * attenuation * mass;
} else {
- force+=attractors[i].strength * attractors[i].dir * attenuation *mass;
-
+ force += attractors[i].strength * attractors[i].dir * attenuation * mass;
}
}
@@ -216,26 +209,24 @@ VERTEX_SHADER_CODE
}
#endif
} else {
- xform=mat4(0.0);
+ xform = mat4(0.0);
}
xform = transpose(xform);
- out_velocity_active.a = mix(0.0,1.0,shader_active);
+ out_velocity_active.a = mix(0.0, 1.0, shader_active);
out_xform_1 = xform[0];
out_xform_2 = xform[1];
out_xform_3 = xform[2];
#endif //PARTICLES_COPY
-
}
[fragment]
//any code here is never executed, stuff is filled just so it works
-
#if defined(USE_MATERIAL)
layout(std140) uniform UniformData {
diff --git a/drivers/gles2/shaders/resolve.glsl b/drivers/gles2/shaders/resolve.glsl
index 0b50a9c57b..05bb922eec 100644
--- a/drivers/gles2/shaders/resolve.glsl
+++ b/drivers/gles2/shaders/resolve.glsl
@@ -1,12 +1,10 @@
[vertex]
-
-layout(location=0) in highp vec4 vertex_attrib;
-layout(location=4) in vec2 uv_in;
+layout(location = 0) in highp vec4 vertex_attrib;
+layout(location = 4) in vec2 uv_in;
out vec2 uv_interp;
-
void main() {
uv_interp = uv_in;
@@ -31,14 +29,12 @@ layout(location = 0) out vec4 frag_color;
void main() {
- vec4 specular = texture( source_specular, uv_interp );
+ vec4 specular = texture(source_specular, uv_interp);
#ifdef USE_SSR
-
- vec4 ssr = textureLod(source_ssr,uv_interp,0.0);
- specular.rgb = mix(specular.rgb,ssr.rgb*specular.a,ssr.a);
+ vec4 ssr = textureLod(source_ssr, uv_interp, 0.0);
+ specular.rgb = mix(specular.rgb, ssr.rgb * specular.a, ssr.a);
#endif
- frag_color = vec4(specular.rgb,1.0);
+ frag_color = vec4(specular.rgb, 1.0);
}
-
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl
index 3e64c92e96..8bcb3b5f1d 100644
--- a/drivers/gles2/shaders/scene.glsl
+++ b/drivers/gles2/shaders/scene.glsl
@@ -10,8 +10,6 @@ precision mediump int;
#include "stdlib.glsl"
-
-
//
// attributes
//
@@ -66,8 +64,6 @@ attribute highp vec4 instance_custom_data; // attrib:8
#endif
-
-
//
// uniforms
//
@@ -88,7 +84,6 @@ uniform float light_bias;
uniform float light_normal_bias;
#endif
-
//
// varyings
//
@@ -113,7 +108,6 @@ varying vec2 uv_interp;
varying vec2 uv2_interp;
#endif
-
VERTEX_SHADER_GLOBALS
void main() {
@@ -124,10 +118,11 @@ void main() {
#ifdef USE_INSTANCING
{
- highp mat4 m = mat4(instance_xform_row_0,
- instance_xform_row_1,
- instance_xform_row_2,
- vec4(0.0, 0.0, 0.0, 1.0));
+ highp mat4 m = mat4(
+ instance_xform_row_0,
+ instance_xform_row_1,
+ instance_xform_row_2,
+ vec4(0.0, 0.0, 0.0, 1.0));
world_matrix = world_matrix * transpose(m);
}
#endif
@@ -161,14 +156,14 @@ void main() {
normal = normalize((world_matrix * vec4(normal, 0.0)).xyz);
#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP)
- tangent = normalize((world_matrix * vec4(tangent, 0.0)),xyz);
+ tangent = normalize((world_matrix * vec4(tangent, 0.0)), xyz);
binormal = normalize((world_matrix * vec4(binormal, 0.0)).xyz);
#endif
#endif
#ifdef USE_SKELETON
- highp mat4 bone_transform = mat4(1.0);
+ highp mat4 bone_transform = mat4(0.0);
#ifdef USE_SKELETON_SOFTWARE
// passing the transform as attributes
@@ -185,10 +180,11 @@ void main() {
for (int i = 0; i < 4; i++) {
ivec2 tex_ofs = ivec2(int(bone_ids[i]) * 3, 0);
- highp mat4 b = mat4(texel2DFetch(bone_transforms, skeleton_texture_size, tex_ofs + ivec2(0, 0)),
- texel2DFetch(bone_transforms, skeleton_texture_size, tex_ofs + ivec2(1, 0)),
- texel2DFetch(bone_transforms, skeleton_texture_size, tex_ofs + ivec2(2, 0)),
- vec4(0.0, 0.0, 0.0, 1.0));
+ highp mat4 b = mat4(
+ texel2DFetch(bone_transforms, skeleton_texture_size, tex_ofs + ivec2(0, 0)),
+ texel2DFetch(bone_transforms, skeleton_texture_size, tex_ofs + ivec2(1, 0)),
+ texel2DFetch(bone_transforms, skeleton_texture_size, tex_ofs + ivec2(2, 0)),
+ vec4(0.0, 0.0, 0.0, 1.0));
bone_transform += transpose(b) * bone_weights[i];
}
@@ -199,7 +195,6 @@ void main() {
world_matrix = bone_transform * world_matrix;
#endif
-
#ifdef USE_INSTANCING
vec4 instance_custom = instance_custom_data;
#else
@@ -207,7 +202,6 @@ void main() {
#endif
-
mat4 modelview = camera_matrix * world_matrix;
#define world_transform world_matrix
@@ -258,11 +252,15 @@ VERTEX_SHADER_CODE
#endif
gl_Position = projection_matrix * vec4(vertex_interp, 1.0);
-
}
[fragment]
-#extension GL_ARB_shader_texture_lod : require
+#extension GL_ARB_shader_texture_lod : enable
+
+#ifndef GL_ARB_shader_texture_lod
+#define texture2DLod(img, coord, lod) texture2D(img, coord)
+#define textureCubeLod(img, coord, lod) textureCube(img, coord)
+#endif
#ifdef USE_GLES_OVER_GL
#define mediump
@@ -289,7 +287,6 @@ uniform mat4 world_transform;
uniform highp float time;
-
#ifdef SCREEN_UV_USED
uniform vec2 screen_pixel_size;
#endif
@@ -343,7 +340,6 @@ uniform float light_spot_attenuation;
uniform float light_spot_range;
uniform float light_spot_angle;
-
// shadows
uniform highp sampler2D light_shadow_atlas; //texunit:-4
uniform float light_has_shadow;
@@ -362,7 +358,6 @@ uniform mat4 light_shadow_matrix3;
uniform mat4 light_shadow_matrix4;
#endif
-
//
// varyings
//
@@ -397,27 +392,27 @@ vec3 metallic_to_specular_color(float metallic, float specular, vec3 albedo) {
FRAGMENT_SHADER_GLOBALS
-
#ifdef LIGHT_PASS
-void light_compute(vec3 N,
- vec3 L,
- vec3 V,
- vec3 B,
- vec3 T,
- vec3 light_color,
- vec3 attenuation,
- vec3 diffuse_color,
- vec3 transmission,
- float specular_blob_intensity,
- float roughness,
- float metallic,
- float rim,
- float rim_tint,
- float clearcoat,
- float clearcoat_gloss,
- float anisotropy,
- inout vec3 diffuse_light,
- inout vec3 specular_light) {
+void light_compute(
+ vec3 N,
+ vec3 L,
+ vec3 V,
+ vec3 B,
+ vec3 T,
+ vec3 light_color,
+ vec3 attenuation,
+ vec3 diffuse_color,
+ vec3 transmission,
+ float specular_blob_intensity,
+ float roughness,
+ float metallic,
+ float rim,
+ float rim_tint,
+ float clearcoat,
+ float clearcoat_gloss,
+ float anisotropy,
+ inout vec3 diffuse_light,
+ inout vec3 specular_light) {
float NdotL = dot(N, L);
float cNdotL = max(NdotL, 0.0);
@@ -430,7 +425,7 @@ void light_compute(vec3 N,
// TODO hardcode Oren Nayar for now
float diffuse_brdf_NL;
- diffuse_brdf_NL = max(0.0,(NdotL + roughness) / ((1.0 + roughness) * (1.0 + roughness)));
+ diffuse_brdf_NL = max(0.0, (NdotL + roughness) / ((1.0 + roughness) * (1.0 + roughness)));
// diffuse_brdf_NL = cNdotL * (1.0 / M_PI);
diffuse_light += light_color * diffuse_color * diffuse_brdf_NL * attenuation;
@@ -439,25 +434,21 @@ void light_compute(vec3 N,
{
// calculate specular reflection
- vec3 R = normalize(-reflect(L,N));
+ vec3 R = normalize(-reflect(L, N));
float cRdotV = max(dot(R, V), 0.0);
float blob_intensity = pow(cRdotV, (1.0 - roughness) * 256.0);
specular_light += light_color * attenuation * blob_intensity * specular_blob_intensity;
-
}
}
-
-
-
// shadows
-float sample_shadow(highp sampler2D shadow,
- vec2 shadow_pixel_size,
- vec2 pos,
- float depth,
- vec4 clamp_rect)
-{
+float sample_shadow(
+ highp sampler2D shadow,
+ vec2 shadow_pixel_size,
+ vec2 pos,
+ float depth,
+ vec4 clamp_rect) {
// vec4 depth_value = texture2D(shadow, pos);
// return depth_value.z;
@@ -465,11 +456,9 @@ float sample_shadow(highp sampler2D shadow,
// return (depth_value.x + depth_value.y + depth_value.z + depth_value.w) / 4.0;
}
-
#endif
-void main()
-{
+void main() {
highp vec3 vertex = vertex_interp;
vec3 albedo = vec3(1.0);
@@ -493,7 +482,6 @@ void main()
float ao_light_affect = 0.0;
#endif
-
#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP)
vec3 binormal = normalize(binormal_interp) * side;
vec3 tangent = normalize(tangent_interp) * side;
@@ -508,7 +496,6 @@ void main()
#endif
float normaldepth = 1.0;
-
#ifdef ALPHA_SCISSOR_USED
float alpha_scissor = 0.5;
#endif
@@ -521,7 +508,6 @@ void main()
FRAGMENT_SHADER_CODE
-
}
#if defined(ENABLE_NORMALMAP)
@@ -567,7 +553,7 @@ FRAGMENT_SHADER_CODE
vec3 attenuation = vec3(omni_attenuation);
if (light_has_shadow > 0.5) {
- highp vec3 splane = (light_shadow_matrix * vec4(vertex, 1.0)).xyz;
+ highp vec3 splane = (light_shadow_matrix * vec4(vertex, 1.0)).xyz;
float shadow_len = length(splane);
splane = normalize(splane);
@@ -596,25 +582,26 @@ FRAGMENT_SHADER_CODE
}
}
- light_compute(normal,
- normalize(light_vec),
- eye_position,
- binormal,
- tangent,
- light_color.xyz * light_energy,
- attenuation,
- albedo,
- transmission,
- specular * light_specular,
- roughness,
- metallic,
- rim,
- rim_tint,
- clearcoat,
- clearcoat_gloss,
- anisotropy,
- diffuse_light,
- specular_light);
+ light_compute(
+ normal,
+ normalize(light_vec),
+ eye_position,
+ binormal,
+ tangent,
+ light_color.xyz * light_energy,
+ attenuation,
+ albedo,
+ transmission,
+ specular * light_specular,
+ roughness,
+ metallic,
+ rim,
+ rim_tint,
+ clearcoat,
+ clearcoat_gloss,
+ anisotropy,
+ diffuse_light,
+ specular_light);
} else if (light_type == LIGHT_TYPE_DIRECTIONAL) {
@@ -633,133 +620,130 @@ FRAGMENT_SHADER_CODE
if (depth_z < light_split_offsets.x) {
#endif
- vec3 pssm_coord;
- float pssm_fade = 0.0;
+ vec3 pssm_coord;
+ float pssm_fade = 0.0;
#ifdef LIGHT_USE_PSSM_BLEND
- float pssm_blend;
- vec3 pssm_coord2;
- bool use_blend = true;
+ float pssm_blend;
+ vec3 pssm_coord2;
+ bool use_blend = true;
#endif
#ifdef LIGHT_USE_PSSM4
- if (depth_z < light_split_offsets.y) {
- if (depth_z < light_split_offsets.x) {
- highp vec4 splane = (light_shadow_matrix1 * vec4(vertex, 1.0));
- pssm_coord = splane.xyz / splane.w;
+ if (depth_z < light_split_offsets.y) {
+ if (depth_z < light_split_offsets.x) {
+ highp vec4 splane = (light_shadow_matrix1 * vec4(vertex, 1.0));
+ pssm_coord = splane.xyz / splane.w;
#ifdef LIGHT_USE_PSSM_BLEND
- splane = (light_shadow_matrix2 * vec4(vertex, 1.0));
- pssm_coord2 = splane.xyz / splane.w;
+ splane = (light_shadow_matrix2 * vec4(vertex, 1.0));
+ pssm_coord2 = splane.xyz / splane.w;
- pssm_blend = smoothstep(0.0, light_split_offsets.x, depth_z);
+ pssm_blend = smoothstep(0.0, light_split_offsets.x, depth_z);
#endif
- } else {
- highp vec4 splane = (light_shadow_matrix2 * vec4(vertex, 1.0));
- pssm_coord = splane.xyz / splane.w;
+ } else {
+ highp vec4 splane = (light_shadow_matrix2 * vec4(vertex, 1.0));
+ pssm_coord = splane.xyz / splane.w;
#ifdef LIGHT_USE_PSSM_BLEND
- splane = (light_shadow_matrix3 * vec4(vertex, 1.0));
- pssm_coord2 = splane.xyz / splane.w;
+ splane = (light_shadow_matrix3 * vec4(vertex, 1.0));
+ pssm_coord2 = splane.xyz / splane.w;
- pssm_blend = smoothstep(light_split_offsets.x, light_split_offsets.y, depth_z);
+ pssm_blend = smoothstep(light_split_offsets.x, light_split_offsets.y, depth_z);
#endif
- }
- } else {
- if (depth_z < light_split_offsets.z) {
+ }
+ } else {
+ if (depth_z < light_split_offsets.z) {
- highp vec4 splane = (light_shadow_matrix3 * vec4(vertex, 1.0));
- pssm_coord = splane.xyz / splane.w;
+ highp vec4 splane = (light_shadow_matrix3 * vec4(vertex, 1.0));
+ pssm_coord = splane.xyz / splane.w;
#if defined(LIGHT_USE_PSSM_BLEND)
- splane = (light_shadow_matrix4 * vec4(vertex, 1.0));
- pssm_coord2 = splane.xyz / splane.w;
- pssm_blend = smoothstep(light_split_offsets.y, light_split_offsets.z, depth_z);
+ splane = (light_shadow_matrix4 * vec4(vertex, 1.0));
+ pssm_coord2 = splane.xyz / splane.w;
+ pssm_blend = smoothstep(light_split_offsets.y, light_split_offsets.z, depth_z);
#endif
- } else {
+ } else {
- highp vec4 splane = (light_shadow_matrix4 * vec4(vertex, 1.0));
- pssm_coord = splane.xyz / splane.w;
- pssm_fade = smoothstep(light_split_offsets.z, light_split_offsets.w, depth_z);
+ highp vec4 splane = (light_shadow_matrix4 * vec4(vertex, 1.0));
+ pssm_coord = splane.xyz / splane.w;
+ pssm_fade = smoothstep(light_split_offsets.z, light_split_offsets.w, depth_z);
#if defined(LIGHT_USE_PSSM_BLEND)
- use_blend = false;
+ use_blend = false;
#endif
+ }
}
- }
#endif // LIGHT_USE_PSSM4
#ifdef LIGHT_USE_PSSM2
- if (depth_z < light_split_offsets.x) {
+ if (depth_z < light_split_offsets.x) {
- highp vec4 splane = (light_shadow_matrix1 * vec4(vertex, 1.0));
- pssm_coord = splane.xyz / splane.w;
+ highp vec4 splane = (light_shadow_matrix1 * vec4(vertex, 1.0));
+ pssm_coord = splane.xyz / splane.w;
#ifdef LIGHT_USE_PSSM_BLEND
- splane = (light_shadow_matrix2 * vec4(vertex, 1.0));
- pssm_coord2 = splane.xyz / splane.w;
- pssm_blend = smoothstep(0.0, light_split_offsets.x, depth_z);
+ splane = (light_shadow_matrix2 * vec4(vertex, 1.0));
+ pssm_coord2 = splane.xyz / splane.w;
+ pssm_blend = smoothstep(0.0, light_split_offsets.x, depth_z);
#endif
- } else {
- highp vec4 splane = (light_shadow_matrix2 * vec4(vertex, 1.0));
- pssm_coord = splane.xyz / splane.w;
- pssm_fade = smoothstep(light_split_offsets.x, light_split_offsets.y, depth_z);
+ } else {
+ highp vec4 splane = (light_shadow_matrix2 * vec4(vertex, 1.0));
+ pssm_coord = splane.xyz / splane.w;
+ pssm_fade = smoothstep(light_split_offsets.x, light_split_offsets.y, depth_z);
#ifdef LIGHT_USE_PSSM_BLEND
- use_blend = false;
+ use_blend = false;
#endif
- }
+ }
#endif // LIGHT_USE_PSSM2
#if !defined(LIGHT_USE_PSSM4) && !defined(LIGHT_USE_PSSM2)
- {
- highp vec4 splane = (light_shadow_matrix1 * vec4(vertex, 1.0));
- pssm_coord = splane.xyz / splane.w;
- }
+ {
+ highp vec4 splane = (light_shadow_matrix1 * vec4(vertex, 1.0));
+ pssm_coord = splane.xyz / splane.w;
+ }
#endif
- float shadow = sample_shadow(light_shadow_atlas, vec2(0.0), pssm_coord.xy, pssm_coord.z, light_clamp);
+ float shadow = sample_shadow(light_shadow_atlas, vec2(0.0), pssm_coord.xy, pssm_coord.z, light_clamp);
#ifdef LIGHT_USE_PSSM_BLEND
- if (use_blend) {
- shadow = mix(shadow, sample_shadow(light_shadow_atlas, vec2(0.0), pssm_coord2.xy, pssm_coord2.z, light_clamp), pssm_blend);
- }
+ if (use_blend) {
+ shadow = mix(shadow, sample_shadow(light_shadow_atlas, vec2(0.0), pssm_coord2.xy, pssm_coord2.z, light_clamp), pssm_blend);
+ }
#endif
- attenuation *= shadow;
-
-
- }
-
+ attenuation *= shadow;
+ }
}
light_compute(normal,
- normalize(light_vec),
- eye_position,
- binormal,
- tangent,
- light_color.xyz * light_energy,
- attenuation,
- albedo,
- transmission,
- specular * light_specular,
- roughness,
- metallic,
- rim,
- rim_tint,
- clearcoat,
- clearcoat_gloss,
- anisotropy,
- diffuse_light,
- specular_light);
+ normalize(light_vec),
+ eye_position,
+ binormal,
+ tangent,
+ light_color.xyz * light_energy,
+ attenuation,
+ albedo,
+ transmission,
+ specular * light_specular,
+ roughness,
+ metallic,
+ rim,
+ rim_tint,
+ clearcoat,
+ clearcoat_gloss,
+ anisotropy,
+ diffuse_light,
+ specular_light);
} else if (light_type == LIGHT_TYPE_SPOT) {
vec3 light_att = vec3(1.0);
if (light_has_shadow > 0.5) {
- highp vec4 splane = (light_shadow_matrix * vec4(vertex, 1.0));
+ highp vec4 splane = (light_shadow_matrix * vec4(vertex, 1.0));
splane.xyz /= splane.w;
float shadow = sample_shadow(light_shadow_atlas, vec2(0.0), splane.xy, splane.z, light_clamp);
@@ -768,8 +752,6 @@ FRAGMENT_SHADER_CODE
} else {
light_att = vec3(0.0);
}
-
-
}
vec3 light_rel_vec = light_position - vertex;
@@ -788,25 +770,26 @@ FRAGMENT_SHADER_CODE
light_att *= vec3(spot_attenuation);
- light_compute(normal,
- normalize(light_rel_vec),
- eye_position,
- binormal,
- tangent,
- light_color.xyz * light_energy,
- light_att,
- albedo,
- transmission,
- specular * light_specular,
- roughness,
- metallic,
- rim,
- rim_tint,
- clearcoat,
- clearcoat_gloss,
- anisotropy,
- diffuse_light,
- specular_light);
+ light_compute(
+ normal,
+ normalize(light_rel_vec),
+ eye_position,
+ binormal,
+ tangent,
+ light_color.xyz * light_energy,
+ light_att,
+ albedo,
+ transmission,
+ specular * light_specular,
+ roughness,
+ metallic,
+ rim,
+ rim_tint,
+ clearcoat,
+ clearcoat_gloss,
+ anisotropy,
+ diffuse_light,
+ specular_light);
}
gl_FragColor = vec4(ambient_light + diffuse_light + specular_light, alpha);
@@ -818,7 +801,6 @@ FRAGMENT_SHADER_CODE
#ifdef USE_RADIANCE_MAP
-
vec3 ref_vec = reflect(-eye_position, N);
ref_vec = normalize((radiance_inverse_xform * vec4(ref_vec, 0.0)).xyz);
@@ -831,7 +813,6 @@ FRAGMENT_SHADER_CODE
vec3 env_ambient = textureCubeLod(radiance_map, ambient_dir, RADIANCE_MAX_LOD).xyz * bg_energy;
ambient_light = mix(ambient_color.rgb, env_ambient, ambient_sky_contribution);
-
}
ambient_light *= ambient_energy;
@@ -855,28 +836,23 @@ FRAGMENT_SHADER_CODE
// TODO shadeless
{
const vec4 c0 = vec4(-1.0, -0.0275, -0.572, 0.022);
- const vec4 c1 = vec4( 1.0, 0.0425, 1.04, -0.04);
+ const vec4 c1 = vec4(1.0, 0.0425, 1.04, -0.04);
vec4 r = roughness * c0 + c1;
- float ndotv = clamp(dot(normal,eye_position),0.0,1.0);
- float a004 = min( r.x * r.x, exp2( -9.28 * ndotv ) ) * r.x + r.y;
- vec2 AB = vec2( -1.04, 1.04 ) * a004 + r.zw;
+ float ndotv = clamp(dot(normal, eye_position), 0.0, 1.0);
+ float a004 = min(r.x * r.x, exp2(-9.28 * ndotv)) * r.x + r.y;
+ vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;
vec3 specular_color = metallic_to_specular_color(metallic, specular, albedo);
specular_light *= AB.x * specular_color + AB.y;
}
-
gl_FragColor = vec4(ambient_light + diffuse_light + specular_light, alpha);
// gl_FragColor = vec4(normal, 1.0);
-
#else
gl_FragColor = vec4(albedo, alpha);
#endif
#endif // RENDER_DEPTH
-
#endif // lighting
-
-
}
diff --git a/drivers/gles2/shaders/screen_space_reflection.glsl b/drivers/gles2/shaders/screen_space_reflection.glsl
index b2e6f7a736..77af874ee4 100644
--- a/drivers/gles2/shaders/screen_space_reflection.glsl
+++ b/drivers/gles2/shaders/screen_space_reflection.glsl
@@ -1,8 +1,7 @@
[vertex]
-
-layout(location=0) in highp vec4 vertex_attrib;
-layout(location=4) in vec2 uv_in;
+layout(location = 0) in highp vec4 vertex_attrib;
+layout(location = 4) in vec2 uv_in;
out vec2 uv_interp;
out vec2 pos_interp;
@@ -11,12 +10,11 @@ void main() {
uv_interp = uv_in;
gl_Position = vertex_attrib;
- pos_interp.xy=gl_Position.xy;
+ pos_interp.xy = gl_Position.xy;
}
[fragment]
-
in vec2 uv_interp;
in vec2 pos_interp;
@@ -40,81 +38,70 @@ uniform float depth_tolerance;
uniform float distance_fade;
uniform float curve_fade_in;
-
layout(location = 0) out vec4 frag_color;
-
-vec2 view_to_screen(vec3 view_pos,out float w) {
- vec4 projected = projection * vec4(view_pos, 1.0);
- projected.xyz /= projected.w;
- projected.xy = projected.xy * 0.5 + 0.5;
- w=projected.w;
- return projected.xy;
+vec2 view_to_screen(vec3 view_pos, out float w) {
+ vec4 projected = projection * vec4(view_pos, 1.0);
+ projected.xyz /= projected.w;
+ projected.xy = projected.xy * 0.5 + 0.5;
+ w = projected.w;
+ return projected.xy;
}
-
-
#define M_PI 3.14159265359
void main() {
-
- ////
-
- vec4 diffuse = texture( source_diffuse, uv_interp );
- vec4 normal_roughness = texture( source_normal_roughness, uv_interp);
+ vec4 diffuse = texture(source_diffuse, uv_interp);
+ vec4 normal_roughness = texture(source_normal_roughness, uv_interp);
vec3 normal;
- normal = normal_roughness.xyz*2.0-1.0;
+ normal = normal_roughness.xyz * 2.0 - 1.0;
float roughness = normal_roughness.w;
- float depth_tex = texture(source_depth,uv_interp).r;
+ float depth_tex = texture(source_depth, uv_interp).r;
- vec4 world_pos = inverse_projection * vec4( uv_interp*2.0-1.0, depth_tex*2.0-1.0, 1.0 );
- vec3 vertex = world_pos.xyz/world_pos.w;
+ vec4 world_pos = inverse_projection * vec4(uv_interp * 2.0 - 1.0, depth_tex * 2.0 - 1.0, 1.0);
+ vec3 vertex = world_pos.xyz / world_pos.w;
vec3 view_dir = normalize(vertex);
vec3 ray_dir = normalize(reflect(view_dir, normal));
- if (dot(ray_dir,normal)<0.001) {
- frag_color=vec4(0.0);
+ if (dot(ray_dir, normal) < 0.001) {
+ frag_color = vec4(0.0);
return;
}
//ray_dir = normalize(view_dir - normal * dot(normal,view_dir) * 2.0);
//ray_dir = normalize(vec3(1,1,-1));
-
////////////////
-
//make ray length and clip it against the near plane (don't want to trace beyond visible)
float ray_len = (vertex.z + ray_dir.z * camera_z_far) > -camera_z_near ? (-camera_z_near - vertex.z) / ray_dir.z : camera_z_far;
- vec3 ray_end = vertex + ray_dir*ray_len;
+ vec3 ray_end = vertex + ray_dir * ray_len;
float w_begin;
- vec2 vp_line_begin = view_to_screen(vertex,w_begin);
+ vec2 vp_line_begin = view_to_screen(vertex, w_begin);
float w_end;
- vec2 vp_line_end = view_to_screen( ray_end, w_end);
- vec2 vp_line_dir = vp_line_end-vp_line_begin;
+ vec2 vp_line_end = view_to_screen(ray_end, w_end);
+ vec2 vp_line_dir = vp_line_end - vp_line_begin;
//we need to interpolate w along the ray, to generate perspective correct reflections
- w_begin = 1.0/w_begin;
- w_end = 1.0/w_end;
+ w_begin = 1.0 / w_begin;
+ w_end = 1.0 / w_end;
+ float z_begin = vertex.z * w_begin;
+ float z_end = ray_end.z * w_end;
- float z_begin = vertex.z*w_begin;
- float z_end = ray_end.z*w_end;
-
- vec2 line_begin = vp_line_begin/pixel_size;
- vec2 line_dir = vp_line_dir/pixel_size;
+ vec2 line_begin = vp_line_begin / pixel_size;
+ vec2 line_dir = vp_line_dir / pixel_size;
float z_dir = z_end - z_begin;
float w_dir = w_end - w_begin;
-
// clip the line to the viewport edges
float scale_max_x = min(1.0, 0.99 * (1.0 - vp_line_begin.x) / max(1e-5, vp_line_dir.x));
@@ -124,121 +111,109 @@ void main() {
float line_clip = min(scale_max_x, scale_max_y) * min(scale_min_x, scale_min_y);
line_dir *= line_clip;
z_dir *= line_clip;
- w_dir *=line_clip;
+ w_dir *= line_clip;
//clip z and w advance to line advance
vec2 line_advance = normalize(line_dir); //down to pixel
- float step_size = length(line_advance)/length(line_dir);
- float z_advance = z_dir*step_size; // adapt z advance to line advance
- float w_advance = w_dir*step_size; // adapt w advance to line advance
+ float step_size = length(line_advance) / length(line_dir);
+ float z_advance = z_dir * step_size; // adapt z advance to line advance
+ float w_advance = w_dir * step_size; // adapt w advance to line advance
//make line advance faster if direction is closer to pixel edges (this avoids sampling the same pixel twice)
- float advance_angle_adj = 1.0/max(abs(line_advance.x),abs(line_advance.y));
- line_advance*=advance_angle_adj; // adapt z advance to line advance
- z_advance*=advance_angle_adj;
- w_advance*=advance_angle_adj;
+ float advance_angle_adj = 1.0 / max(abs(line_advance.x), abs(line_advance.y));
+ line_advance *= advance_angle_adj; // adapt z advance to line advance
+ z_advance *= advance_angle_adj;
+ w_advance *= advance_angle_adj;
vec2 pos = line_begin;
float z = z_begin;
float w = w_begin;
- float z_from=z/w;
- float z_to=z_from;
+ float z_from = z / w;
+ float z_to = z_from;
float depth;
- vec2 prev_pos=pos;
+ vec2 prev_pos = pos;
- bool found=false;
+ bool found = false;
- float steps_taken=0.0;
+ float steps_taken = 0.0;
- for(int i=0;i<num_steps;i++) {
+ for (int i = 0; i < num_steps; i++) {
- pos+=line_advance;
- z+=z_advance;
- w+=w_advance;
+ pos += line_advance;
+ z += z_advance;
+ w += w_advance;
//convert to linear depth
- depth = texture(source_depth, pos*pixel_size).r * 2.0 - 1.0;
+ depth = texture(source_depth, pos * pixel_size).r * 2.0 - 1.0;
#ifdef USE_ORTHOGONAL_PROJECTION
- depth = ((depth + (camera_z_far + camera_z_near)/(camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near))/2.0;
+ depth = ((depth + (camera_z_far + camera_z_near) / (camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near)) / 2.0;
#else
depth = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - depth * (camera_z_far - camera_z_near));
#endif
- depth=-depth;
+ depth = -depth;
z_from = z_to;
- z_to = z/w;
+ z_to = z / w;
- if (depth>z_to) {
+ if (depth > z_to) {
//if depth was surpassed
- if (depth<=max(z_to,z_from)+depth_tolerance) {
+ if (depth <= max(z_to, z_from) + depth_tolerance) {
//check the depth tolerance
- found=true;
+ found = true;
}
break;
}
- steps_taken+=1.0;
- prev_pos=pos;
+ steps_taken += 1.0;
+ prev_pos = pos;
}
-
-
-
if (found) {
- float margin_blend=1.0;
-
+ float margin_blend = 1.0;
- vec2 margin = vec2((viewport_size.x+viewport_size.y)*0.5*0.05); //make a uniform margin
- if (any(bvec4(lessThan(pos,-margin),greaterThan(pos,viewport_size+margin)))) {
+ vec2 margin = vec2((viewport_size.x + viewport_size.y) * 0.5 * 0.05); //make a uniform margin
+ if (any(bvec4(lessThan(pos, -margin), greaterThan(pos, viewport_size + margin)))) {
//clip outside screen + margin
- frag_color=vec4(0.0);
+ frag_color = vec4(0.0);
return;
}
{
//blend fading out towards external margin
- vec2 margin_grad = mix(pos-viewport_size,-pos,lessThan(pos,vec2(0.0)));
- margin_blend = 1.0-smoothstep(0.0,margin.x,max(margin_grad.x,margin_grad.y));
+ vec2 margin_grad = mix(pos - viewport_size, -pos, lessThan(pos, vec2(0.0)));
+ margin_blend = 1.0 - smoothstep(0.0, margin.x, max(margin_grad.x, margin_grad.y));
//margin_blend=1.0;
-
}
vec2 final_pos;
float grad;
- grad=steps_taken/float(num_steps);
- float initial_fade = curve_fade_in==0.0 ? 1.0 : pow(clamp(grad,0.0,1.0),curve_fade_in);
- float fade = pow(clamp(1.0-grad,0.0,1.0),distance_fade)*initial_fade;
- final_pos=pos;
-
-
-
-
-
-
+ grad = steps_taken / float(num_steps);
+ float initial_fade = curve_fade_in == 0.0 ? 1.0 : pow(clamp(grad, 0.0, 1.0), curve_fade_in);
+ float fade = pow(clamp(1.0 - grad, 0.0, 1.0), distance_fade) * initial_fade;
+ final_pos = pos;
#ifdef REFLECT_ROUGHNESS
-
vec4 final_color;
//if roughness is enabled, do screen space cone tracing
if (roughness > 0.001) {
///////////////////////////////////////////////////////////////////////////////////////
//use a blurred version (in consecutive mipmaps) of the screen to simulate roughness
- float gloss = 1.0-roughness;
+ float gloss = 1.0 - roughness;
float cone_angle = roughness * M_PI * 0.5;
vec2 cone_dir = final_pos - line_begin;
float cone_len = length(cone_dir);
cone_dir = normalize(cone_dir); //will be used normalized from now on
float max_mipmap = filter_mipmap_levels - 1.0;
- float gloss_mult=gloss;
+ float gloss_mult = gloss;
- float rem_alpha=1.0;
+ float rem_alpha = 1.0;
final_color = vec4(0.0);
- for(int i=0;i<7;i++) {
+ for (int i = 0; i < 7; i++) {
float op_len = 2.0 * tan(cone_angle) * cone_len; //opposite side of iso triangle
float radius;
@@ -258,30 +233,30 @@ void main() {
}
//find the place where screen must be sampled
- vec2 sample_pos = ( line_begin + cone_dir * (cone_len - radius) ) * pixel_size;
+ vec2 sample_pos = (line_begin + cone_dir * (cone_len - radius)) * pixel_size;
//radius is in pixels, so it's natural that log2(radius) maps to the right mipmap for the amount of pixels
- float mipmap = clamp( log2( radius ), 0.0, max_mipmap );
+ float mipmap = clamp(log2(radius), 0.0, max_mipmap);
//mipmap = max(mipmap-1.0,0.0);
//do sampling
vec4 sample_color;
{
- sample_color = textureLod(source_diffuse,sample_pos,mipmap);
+ sample_color = textureLod(source_diffuse, sample_pos, mipmap);
}
//multiply by gloss
- sample_color.rgb*=gloss_mult;
- sample_color.a=gloss_mult;
+ sample_color.rgb *= gloss_mult;
+ sample_color.a = gloss_mult;
rem_alpha -= sample_color.a;
- if(rem_alpha < 0.0) {
+ if (rem_alpha < 0.0) {
sample_color.rgb *= (1.0 - abs(rem_alpha));
}
- final_color+=sample_color;
+ final_color += sample_color;
- if (final_color.a>=0.95) {
+ if (final_color.a >= 0.95) {
// This code of accumulating gloss and aborting on near one
// makes sense when you think of cone tracing.
// Think of it as if roughness was 0, then we could abort on the first
@@ -290,29 +265,21 @@ void main() {
break;
}
- cone_len-=radius*2.0; //go to next (smaller) circle.
-
- gloss_mult*=gloss;
-
+ cone_len -= radius * 2.0; //go to next (smaller) circle.
+ gloss_mult *= gloss;
}
} else {
- final_color = textureLod(source_diffuse,final_pos*pixel_size,0.0);
+ final_color = textureLod(source_diffuse, final_pos * pixel_size, 0.0);
}
- frag_color = vec4(final_color.rgb,fade*margin_blend);
+ frag_color = vec4(final_color.rgb, fade * margin_blend);
#else
- frag_color = vec4(textureLod(source_diffuse,final_pos*pixel_size,0.0).rgb,fade*margin_blend);
+ frag_color = vec4(textureLod(source_diffuse, final_pos * pixel_size, 0.0).rgb, fade * margin_blend);
#endif
-
-
} else {
- frag_color = vec4(0.0,0.0,0.0,0.0);
+ frag_color = vec4(0.0, 0.0, 0.0, 0.0);
}
-
-
-
}
-
diff --git a/drivers/gles2/shaders/ssao.glsl b/drivers/gles2/shaders/ssao.glsl
index 219f0957e0..8dbe8c6ba9 100644
--- a/drivers/gles2/shaders/ssao.glsl
+++ b/drivers/gles2/shaders/ssao.glsl
@@ -1,12 +1,11 @@
[vertex]
-
-layout(location=0) in highp vec4 vertex_attrib;
+layout(location = 0) in highp vec4 vertex_attrib;
void main() {
gl_Position = vertex_attrib;
- gl_Position.z=1.0;
+ gl_Position.z = 1.0;
}
[fragment]
@@ -43,19 +42,20 @@ void main() {
// This is the number of turns around the circle that the spiral pattern makes. This should be prime to prevent
// taps from lining up. This particular choice was tuned for NUM_SAMPLES == 9
-const int ROTATIONS[] = int[]( 1, 1, 2, 3, 2, 5, 2, 3, 2,
-3, 3, 5, 5, 3, 4, 7, 5, 5, 7,
-9, 8, 5, 5, 7, 7, 7, 8, 5, 8,
-11, 12, 7, 10, 13, 8, 11, 8, 7, 14,
-11, 11, 13, 12, 13, 19, 17, 13, 11, 18,
-19, 11, 11, 14, 17, 21, 15, 16, 17, 18,
-13, 17, 11, 17, 19, 18, 25, 18, 19, 19,
-29, 21, 19, 27, 31, 29, 21, 18, 17, 29,
-31, 31, 23, 18, 25, 26, 25, 23, 19, 34,
-19, 27, 21, 25, 39, 29, 17, 21, 27 );
+const int ROTATIONS[] = int[](
+ 1, 1, 2, 3, 2, 5, 2, 3, 2,
+ 3, 3, 5, 5, 3, 4, 7, 5, 5, 7,
+ 9, 8, 5, 5, 7, 7, 7, 8, 5, 8,
+ 11, 12, 7, 10, 13, 8, 11, 8, 7, 14,
+ 11, 11, 13, 12, 13, 19, 17, 13, 11, 18,
+ 19, 11, 11, 14, 17, 21, 15, 16, 17, 18,
+ 13, 17, 11, 17, 19, 18, 25, 18, 19, 19,
+ 29, 21, 19, 27, 31, 29, 21, 18, 17, 29,
+ 31, 31, 23, 18, 25, 26, 25, 23, 19, 34,
+ 19, 27, 21, 25, 39, 29, 17, 21, 27);
//#define NUM_SPIRAL_TURNS (7)
-const int NUM_SPIRAL_TURNS = ROTATIONS[NUM_SAMPLES-1];
+const int NUM_SPIRAL_TURNS = ROTATIONS[NUM_SAMPLES - 1];
uniform sampler2D source_depth; //texunit:0
uniform highp usampler2D source_depth_mipmaps; //texunit:1
@@ -90,44 +90,41 @@ vec3 reconstructCSPosition(vec2 S, float z) {
}
vec3 getPosition(ivec2 ssP) {
- vec3 P;
- P.z = texelFetch(source_depth, ssP, 0).r;
+ vec3 P;
+ P.z = texelFetch(source_depth, ssP, 0).r;
- P.z = P.z * 2.0 - 1.0;
+ P.z = P.z * 2.0 - 1.0;
#ifdef USE_ORTHOGONAL_PROJECTION
- P.z = ((P.z + (camera_z_far + camera_z_near)/(camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near))/2.0;
+ P.z = ((P.z + (camera_z_far + camera_z_near) / (camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near)) / 2.0;
#else
- P.z = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - P.z * (camera_z_far - camera_z_near));
+ P.z = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - P.z * (camera_z_far - camera_z_near));
#endif
- P.z = -P.z;
+ P.z = -P.z;
- // Offset to pixel center
- P = reconstructCSPosition(vec2(ssP) + vec2(0.5), P.z);
- return P;
+ // Offset to pixel center
+ P = reconstructCSPosition(vec2(ssP) + vec2(0.5), P.z);
+ return P;
}
/** Reconstructs screen-space unit normal from screen-space position */
vec3 reconstructCSFaceNormal(vec3 C) {
- return normalize(cross(dFdy(C), dFdx(C)));
+ return normalize(cross(dFdy(C), dFdx(C)));
}
-
-
/** Returns a unit vector and a screen-space radius for the tap on a unit disk (the caller should scale by the actual disk radius) */
-vec2 tapLocation(int sampleNumber, float spinAngle, out float ssR){
- // Radius relative to ssR
- float alpha = (float(sampleNumber) + 0.5) * (1.0 / float(NUM_SAMPLES));
- float angle = alpha * (float(NUM_SPIRAL_TURNS) * 6.28) + spinAngle;
+vec2 tapLocation(int sampleNumber, float spinAngle, out float ssR) {
+ // Radius relative to ssR
+ float alpha = (float(sampleNumber) + 0.5) * (1.0 / float(NUM_SAMPLES));
+ float angle = alpha * (float(NUM_SPIRAL_TURNS) * 6.28) + spinAngle;
- ssR = alpha;
- return vec2(cos(angle), sin(angle));
+ ssR = alpha;
+ return vec2(cos(angle), sin(angle));
}
-
/** Read the camera-space position of the point at screen-space pixel ssP + unitOffset * ssR. Assumes length(unitOffset) == 1 */
vec3 getOffsetPosition(ivec2 ssC, vec2 unitOffset, float ssR) {
- // Derivation:
- // mipLevel = floor(log(ssR / MAX_OFFSET));
+ // Derivation:
+ // mipLevel = floor(log(ssR / MAX_OFFSET));
int mipLevel = clamp(int(floor(log2(ssR))) - LOG_MAX_OFFSET, 0, MAX_MIP_LEVEL);
ivec2 ssP = ivec2(ssR * unitOffset) + ssC;
@@ -138,13 +135,12 @@ vec3 getOffsetPosition(ivec2 ssC, vec2 unitOffset, float ssR) {
// Manually clamp to the texture size because texelFetch bypasses the texture unit
ivec2 mipP = clamp(ssP >> mipLevel, ivec2(0), (screen_size >> mipLevel) - ivec2(1));
-
if (mipLevel < 1) {
//read from depth buffer
P.z = texelFetch(source_depth, mipP, 0).r;
P.z = P.z * 2.0 - 1.0;
#ifdef USE_ORTHOGONAL_PROJECTION
- P.z = ((P.z + (camera_z_far + camera_z_near)/(camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near))/2.0;
+ P.z = ((P.z + (camera_z_far + camera_z_near) / (camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near)) / 2.0;
#else
P.z = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - P.z * (camera_z_far - camera_z_near));
@@ -153,78 +149,74 @@ vec3 getOffsetPosition(ivec2 ssC, vec2 unitOffset, float ssR) {
} else {
//read from mipmaps
- uint d = texelFetch(source_depth_mipmaps, mipP, mipLevel-1).r;
- P.z = -(float(d)/65535.0)*camera_z_far;
+ uint d = texelFetch(source_depth_mipmaps, mipP, mipLevel - 1).r;
+ P.z = -(float(d) / 65535.0) * camera_z_far;
}
-
// Offset to pixel center
P = reconstructCSPosition(vec2(ssP) + vec2(0.5), P.z);
return P;
}
-
-
/** Compute the occlusion due to sample with index \a i about the pixel at \a ssC that corresponds
- to camera-space point \a C with unit normal \a n_C, using maximum screen-space sampling radius \a ssDiskRadius
+ to camera-space point \a C with unit normal \a n_C, using maximum screen-space sampling radius \a ssDiskRadius
- Note that units of H() in the HPG12 paper are meters, not
- unitless. The whole falloff/sampling function is therefore
- unitless. In this implementation, we factor out (9 / radius).
+ Note that units of H() in the HPG12 paper are meters, not
+ unitless. The whole falloff/sampling function is therefore
+ unitless. In this implementation, we factor out (9 / radius).
- Four versions of the falloff function are implemented below
+ Four versions of the falloff function are implemented below
*/
-float sampleAO(in ivec2 ssC, in vec3 C, in vec3 n_C, in float ssDiskRadius,in float p_radius, in int tapIndex, in float randomPatternRotationAngle) {
- // Offset on the unit disk, spun for this pixel
- float ssR;
- vec2 unitOffset = tapLocation(tapIndex, randomPatternRotationAngle, ssR);
- ssR *= ssDiskRadius;
+float sampleAO(in ivec2 ssC, in vec3 C, in vec3 n_C, in float ssDiskRadius, in float p_radius, in int tapIndex, in float randomPatternRotationAngle) {
+ // Offset on the unit disk, spun for this pixel
+ float ssR;
+ vec2 unitOffset = tapLocation(tapIndex, randomPatternRotationAngle, ssR);
+ ssR *= ssDiskRadius;
- // The occluding point in camera space
- vec3 Q = getOffsetPosition(ssC, unitOffset, ssR);
+ // The occluding point in camera space
+ vec3 Q = getOffsetPosition(ssC, unitOffset, ssR);
- vec3 v = Q - C;
+ vec3 v = Q - C;
- float vv = dot(v, v);
- float vn = dot(v, n_C);
+ float vv = dot(v, v);
+ float vn = dot(v, n_C);
- const float epsilon = 0.01;
- float radius2 = p_radius*p_radius;
+ const float epsilon = 0.01;
+ float radius2 = p_radius * p_radius;
- // A: From the HPG12 paper
- // Note large epsilon to avoid overdarkening within cracks
- //return float(vv < radius2) * max((vn - bias) / (epsilon + vv), 0.0) * radius2 * 0.6;
+ // A: From the HPG12 paper
+ // Note large epsilon to avoid overdarkening within cracks
+ //return float(vv < radius2) * max((vn - bias) / (epsilon + vv), 0.0) * radius2 * 0.6;
- // B: Smoother transition to zero (lowers contrast, smoothing out corners). [Recommended]
- float f=max(radius2 - vv, 0.0);
- return f * f * f * max((vn - bias) / (epsilon + vv), 0.0);
+ // B: Smoother transition to zero (lowers contrast, smoothing out corners). [Recommended]
+ float f = max(radius2 - vv, 0.0);
+ return f * f * f * max((vn - bias) / (epsilon + vv), 0.0);
- // C: Medium contrast (which looks better at high radii), no division. Note that the
- // contribution still falls off with radius^2, but we've adjusted the rate in a way that is
- // more computationally efficient and happens to be aesthetically pleasing.
- // return 4.0 * max(1.0 - vv * invRadius2, 0.0) * max(vn - bias, 0.0);
+ // C: Medium contrast (which looks better at high radii), no division. Note that the
+ // contribution still falls off with radius^2, but we've adjusted the rate in a way that is
+ // more computationally efficient and happens to be aesthetically pleasing.
+ // return 4.0 * max(1.0 - vv * invRadius2, 0.0) * max(vn - bias, 0.0);
- // D: Low contrast, no division operation
- // return 2.0 * float(vv < radius * radius) * max(vn - bias, 0.0);
+ // D: Low contrast, no division operation
+ // return 2.0 * float(vv < radius * radius) * max(vn - bias, 0.0);
}
-
-
void main() {
-
// Pixel being shaded
ivec2 ssC = ivec2(gl_FragCoord.xy);
// World space point being shaded
vec3 C = getPosition(ssC);
-/* if (C.z <= -camera_z_far*0.999) {
- // We're on the skybox
- visibility=1.0;
- return;
- }*/
+ /*
+ if (C.z <= -camera_z_far*0.999) {
+ // We're on the skybox
+ visibility=1.0;
+ return;
+ }
+ */
//visibility=-C.z/camera_z_far;
//return;
@@ -251,7 +243,7 @@ void main() {
#endif
float sum = 0.0;
for (int i = 0; i < NUM_SAMPLES; ++i) {
- sum += sampleAO(ssC, C, n_C, ssDiskRadius, radius,i, randomPatternRotationAngle);
+ sum += sampleAO(ssC, C, n_C, ssDiskRadius, radius, i, randomPatternRotationAngle);
}
float A = max(0.0, 1.0 - sum * intensity_div_r6 * (5.0 / float(NUM_SAMPLES)));
@@ -271,10 +263,10 @@ void main() {
sum = 0.0;
for (int i = 0; i < NUM_SAMPLES; ++i) {
- sum += sampleAO(ssC, C, n_C, ssDiskRadius,radius2, i, randomPatternRotationAngle);
+ sum += sampleAO(ssC, C, n_C, ssDiskRadius, radius2, i, randomPatternRotationAngle);
}
- A= min(A,max(0.0, 1.0 - sum * intensity_div_r62 * (5.0 / float(NUM_SAMPLES))));
+ A = min(A, max(0.0, 1.0 - sum * intensity_div_r62 * (5.0 / float(NUM_SAMPLES))));
#endif
// Bilateral box-filter over a quad for free, respecting depth edges
// (the difference that this makes is subtle)
@@ -286,8 +278,4 @@ void main() {
}
visibility = A;
-
}
-
-
-
diff --git a/drivers/gles2/shaders/ssao_blur.glsl b/drivers/gles2/shaders/ssao_blur.glsl
index 472dc21acf..82b735a2b4 100644
--- a/drivers/gles2/shaders/ssao_blur.glsl
+++ b/drivers/gles2/shaders/ssao_blur.glsl
@@ -1,26 +1,21 @@
[vertex]
-
-layout(location=0) in highp vec4 vertex_attrib;
-
+layout(location = 0) in highp vec4 vertex_attrib;
void main() {
gl_Position = vertex_attrib;
- gl_Position.z=1.0;
+ gl_Position.z = 1.0;
}
[fragment]
-
uniform sampler2D source_ssao; //texunit:0
uniform sampler2D source_depth; //texunit:1
uniform sampler2D source_normal; //texunit:3
-
layout(location = 0) out float visibility;
-
//////////////////////////////////////////////////////////////////////////////////////////////
// Tunable Parameters:
@@ -28,32 +23,30 @@ layout(location = 0) out float visibility;
uniform float edge_sharpness;
/** Step in 2-pixel intervals since we already blurred against neighbors in the
- first AO pass. This constant can be increased while R decreases to improve
- performance at the expense of some dithering artifacts.
+ first AO pass. This constant can be increased while R decreases to improve
+ performance at the expense of some dithering artifacts.
- Morgan found that a scale of 3 left a 1-pixel checkerboard grid that was
- unobjectionable after shading was applied but eliminated most temporal incoherence
- from using small numbers of sample taps.
- */
+ Morgan found that a scale of 3 left a 1-pixel checkerboard grid that was
+ unobjectionable after shading was applied but eliminated most temporal incoherence
+ from using small numbers of sample taps.
+ */
uniform int filter_scale;
/** Filter radius in pixels. This will be multiplied by SCALE. */
-#define R (4)
-
+#define R (4)
//////////////////////////////////////////////////////////////////////////////////////////////
-
// Gaussian coefficients
const float gaussian[R + 1] =
-// float[](0.356642, 0.239400, 0.072410, 0.009869);
-// float[](0.398943, 0.241971, 0.053991, 0.004432, 0.000134); // stddev = 1.0
- float[](0.153170, 0.144893, 0.122649, 0.092902, 0.062970); // stddev = 2.0
-// float[](0.111220, 0.107798, 0.098151, 0.083953, 0.067458, 0.050920, 0.036108); // stddev = 3.0
+ //float[](0.356642, 0.239400, 0.072410, 0.009869);
+ //float[](0.398943, 0.241971, 0.053991, 0.004432, 0.000134); // stddev = 1.0
+ float[](0.153170, 0.144893, 0.122649, 0.092902, 0.062970); // stddev = 2.0
+ //float[](0.111220, 0.107798, 0.098151, 0.083953, 0.067458, 0.050920, 0.036108); // stddev = 3.0
/** (1, 0) or (0, 1)*/
-uniform ivec2 axis;
+uniform ivec2 axis;
uniform float camera_z_far;
uniform float camera_z_near;
@@ -72,11 +65,11 @@ void main() {
float depth_divide = 1.0 / camera_z_far;
-// depth*=depth_divide;
+ //depth *= depth_divide;
/*
- if (depth > camera_z_far*0.999) {
- discard;//skybox
+ if (depth > camera_z_far * 0.999) {
+ discard; //skybox
}
*/
@@ -96,23 +89,21 @@ void main() {
if (r != 0) {
ivec2 ppos = ssC + axis * (r * filter_scale);
- float value = texelFetch(source_ssao, clamp(ppos,ivec2(0),clamp_limit), 0).r;
- ivec2 rpos = clamp(ppos,ivec2(0),clamp_limit);
+ float value = texelFetch(source_ssao, clamp(ppos, ivec2(0), clamp_limit), 0).r;
+ ivec2 rpos = clamp(ppos, ivec2(0), clamp_limit);
float temp_depth = texelFetch(source_depth, rpos, 0).r;
//vec3 temp_normal = texelFetch(source_normal, rpos, 0).rgb * 2.0 - 1.0;
temp_depth = temp_depth * 2.0 - 1.0;
temp_depth = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - temp_depth * (camera_z_far - camera_z_near));
-// temp_depth *= depth_divide;
+ // temp_depth *= depth_divide;
// spatial domain: offset gaussian tap
float weight = 0.3 + gaussian[abs(r)];
//weight *= max(0.0,dot(temp_normal,normal));
// range domain (the "bilateral" weight). As depth difference increases, decrease weight.
- weight *= max(0.0, 1.0
- - edge_sharpness * abs(temp_depth - depth)
- );
+ weight *= max(0.0, 1.0 - edge_sharpness * abs(temp_depth - depth));
sum += value * weight;
totalWeight += weight;
diff --git a/drivers/gles2/shaders/ssao_minify.glsl b/drivers/gles2/shaders/ssao_minify.glsl
index 647c762438..777a0069fc 100644
--- a/drivers/gles2/shaders/ssao_minify.glsl
+++ b/drivers/gles2/shaders/ssao_minify.glsl
@@ -1,7 +1,6 @@
[vertex]
-
-layout(location=0) in highp vec4 vertex_attrib;
+layout(location = 0) in highp vec4 vertex_attrib;
void main() {
@@ -10,7 +9,6 @@ void main() {
[fragment]
-
#ifdef MINIFY_START
#define SDEPTH_TYPE highp sampler2D
@@ -32,28 +30,23 @@ layout(location = 0) out mediump uint depth;
void main() {
-
ivec2 ssP = ivec2(gl_FragCoord.xy);
- // Rotated grid subsampling to avoid XY directional bias or Z precision bias while downsampling.
- // On DX9, the bit-and can be implemented with floating-point modulo
+ // Rotated grid subsampling to avoid XY directional bias or Z precision bias while downsampling.
+ // On DX9, the bit-and can be implemented with floating-point modulo
#ifdef MINIFY_START
float fdepth = texelFetch(source_depth, clamp(ssP * 2 + ivec2(ssP.y & 1, ssP.x & 1), ivec2(0), from_size - ivec2(1)), source_mipmap).r;
fdepth = fdepth * 2.0 - 1.0;
#ifdef USE_ORTHOGONAL_PROJECTION
- fdepth = ((fdepth + (camera_z_far + camera_z_near)/(camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near))/2.0;
+ fdepth = ((fdepth + (camera_z_far + camera_z_near) / (camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near)) / 2.0;
#else
fdepth = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - fdepth * (camera_z_far - camera_z_near));
#endif
fdepth /= camera_z_far;
- depth = uint(clamp(fdepth*65535.0,0.0,65535.0));
+ depth = uint(clamp(fdepth * 65535.0, 0.0, 65535.0));
#else
depth = texelFetch(source_depth, clamp(ssP * 2 + ivec2(ssP.y & 1, ssP.x & 1), ivec2(0), from_size - ivec2(1)), source_mipmap).r;
#endif
-
-
}
-
-
diff --git a/drivers/gles2/shaders/stdlib.glsl b/drivers/gles2/shaders/stdlib.glsl
index ebbdb96311..6bc81a22d8 100644
--- a/drivers/gles2/shaders/stdlib.glsl
+++ b/drivers/gles2/shaders/stdlib.glsl
@@ -1,6 +1,5 @@
-vec2 select2(vec2 a, vec2 b, bvec2 c)
-{
+vec2 select2(vec2 a, vec2 b, bvec2 c) {
vec2 ret;
ret.x = c.x ? b.x : a.x;
@@ -9,8 +8,7 @@ vec2 select2(vec2 a, vec2 b, bvec2 c)
return ret;
}
-vec3 select3(vec3 a, vec3 b, bvec3 c)
-{
+vec3 select3(vec3 a, vec3 b, bvec3 c) {
vec3 ret;
ret.x = c.x ? b.x : a.x;
@@ -20,8 +18,7 @@ vec3 select3(vec3 a, vec3 b, bvec3 c)
return ret;
}
-vec4 select4(vec4 a, vec4 b, bvec4 c)
-{
+vec4 select4(vec4 a, vec4 b, bvec4 c) {
vec4 ret;
ret.x = c.x ? b.x : a.x;
@@ -32,14 +29,9 @@ vec4 select4(vec4 a, vec4 b, bvec4 c)
return ret;
}
-
-highp vec4 texel2DFetch(highp sampler2D tex, ivec2 size, ivec2 coord)
-{
+highp vec4 texel2DFetch(highp sampler2D tex, ivec2 size, ivec2 coord) {
float x_coord = float(2 * coord.x + 1) / float(size.x * 2);
float y_coord = float(2 * coord.y + 1) / float(size.y * 2);
- x_coord = float(coord.x) / float(size.x);
- y_coord = float(coord.y) / float(size.y);
-
return texture2DLod(tex, vec2(x_coord, y_coord), 0.0);
}
diff --git a/drivers/gles2/shaders/subsurf_scattering.glsl b/drivers/gles2/shaders/subsurf_scattering.glsl
index fc66d66198..fb7908f06a 100644
--- a/drivers/gles2/shaders/subsurf_scattering.glsl
+++ b/drivers/gles2/shaders/subsurf_scattering.glsl
@@ -1,12 +1,10 @@
[vertex]
-
-layout(location=0) in highp vec4 vertex_attrib;
-layout(location=4) in vec2 uv_in;
+layout(location = 0) in highp vec4 vertex_attrib;
+layout(location = 4) in vec2 uv_in;
out vec2 uv_interp;
-
void main() {
uv_interp = uv_in;
@@ -19,87 +17,73 @@ void main() {
#define QUALIFIER const
#ifdef USE_25_SAMPLES
-
-const int kernel_size=25;
-QUALIFIER vec2 kernel[25] = vec2[] (
- vec2(0.530605, 0.0),
- vec2(0.000973794, -3.0),
- vec2(0.00333804, -2.52083),
- vec2(0.00500364, -2.08333),
- vec2(0.00700976, -1.6875),
- vec2(0.0094389, -1.33333),
- vec2(0.0128496, -1.02083),
- vec2(0.017924, -0.75),
- vec2(0.0263642, -0.520833),
- vec2(0.0410172, -0.333333),
- vec2(0.0493588, -0.1875),
- vec2(0.0402784, -0.0833333),
- vec2(0.0211412, -0.0208333),
- vec2(0.0211412, 0.0208333),
- vec2(0.0402784, 0.0833333),
- vec2(0.0493588, 0.1875),
- vec2(0.0410172, 0.333333),
- vec2(0.0263642, 0.520833),
- vec2(0.017924, 0.75),
- vec2(0.0128496, 1.02083),
- vec2(0.0094389, 1.33333),
- vec2(0.00700976, 1.6875),
- vec2(0.00500364, 2.08333),
- vec2(0.00333804, 2.52083),
- vec2(0.000973794, 3.0)
-);
-
+const int kernel_size = 25;
+QUALIFIER vec2 kernel[25] = vec2[](
+ vec2(0.530605, 0.0),
+ vec2(0.000973794, -3.0),
+ vec2(0.00333804, -2.52083),
+ vec2(0.00500364, -2.08333),
+ vec2(0.00700976, -1.6875),
+ vec2(0.0094389, -1.33333),
+ vec2(0.0128496, -1.02083),
+ vec2(0.017924, -0.75),
+ vec2(0.0263642, -0.520833),
+ vec2(0.0410172, -0.333333),
+ vec2(0.0493588, -0.1875),
+ vec2(0.0402784, -0.0833333),
+ vec2(0.0211412, -0.0208333),
+ vec2(0.0211412, 0.0208333),
+ vec2(0.0402784, 0.0833333),
+ vec2(0.0493588, 0.1875),
+ vec2(0.0410172, 0.333333),
+ vec2(0.0263642, 0.520833),
+ vec2(0.017924, 0.75),
+ vec2(0.0128496, 1.02083),
+ vec2(0.0094389, 1.33333),
+ vec2(0.00700976, 1.6875),
+ vec2(0.00500364, 2.08333),
+ vec2(0.00333804, 2.52083),
+ vec2(0.000973794, 3.0));
#endif //USE_25_SAMPLES
#ifdef USE_17_SAMPLES
-
-const int kernel_size=17;
-
+const int kernel_size = 17;
QUALIFIER vec2 kernel[17] = vec2[](
- vec2(0.536343, 0.0),
- vec2(0.00317394, -2.0),
- vec2(0.0100386, -1.53125),
- vec2(0.0144609, -1.125),
- vec2(0.0216301, -0.78125),
- vec2(0.0347317, -0.5),
- vec2(0.0571056, -0.28125),
- vec2(0.0582416, -0.125),
- vec2(0.0324462, -0.03125),
- vec2(0.0324462, 0.03125),
- vec2(0.0582416, 0.125),
- vec2(0.0571056, 0.28125),
- vec2(0.0347317, 0.5),
- vec2(0.0216301, 0.78125),
- vec2(0.0144609, 1.125),
- vec2(0.0100386, 1.53125),
- vec2(0.00317394,2.0)
-);
-
+ vec2(0.536343, 0.0),
+ vec2(0.00317394, -2.0),
+ vec2(0.0100386, -1.53125),
+ vec2(0.0144609, -1.125),
+ vec2(0.0216301, -0.78125),
+ vec2(0.0347317, -0.5),
+ vec2(0.0571056, -0.28125),
+ vec2(0.0582416, -0.125),
+ vec2(0.0324462, -0.03125),
+ vec2(0.0324462, 0.03125),
+ vec2(0.0582416, 0.125),
+ vec2(0.0571056, 0.28125),
+ vec2(0.0347317, 0.5),
+ vec2(0.0216301, 0.78125),
+ vec2(0.0144609, 1.125),
+ vec2(0.0100386, 1.53125),
+ vec2(0.00317394, 2.0));
#endif //USE_17_SAMPLES
-
#ifdef USE_11_SAMPLES
-
-const int kernel_size=11;
-
+const int kernel_size = 11;
QUALIFIER vec2 kernel[11] = vec2[](
- vec2(0.560479, 0.0),
- vec2(0.00471691, -2.0),
- vec2(0.0192831, -1.28),
- vec2(0.03639, -0.72),
- vec2(0.0821904, -0.32),
- vec2(0.0771802, -0.08),
- vec2(0.0771802, 0.08),
- vec2(0.0821904, 0.32),
- vec2(0.03639, 0.72),
- vec2(0.0192831, 1.28),
- vec2(0.00471691,2.0)
-);
-
+ vec2(0.560479, 0.0),
+ vec2(0.00471691, -2.0),
+ vec2(0.0192831, -1.28),
+ vec2(0.03639, -0.72),
+ vec2(0.0821904, -0.32),
+ vec2(0.0771802, -0.08),
+ vec2(0.0771802, 0.08),
+ vec2(0.0821904, 0.32),
+ vec2(0.03639, 0.72),
+ vec2(0.0192831, 1.28),
+ vec2(0.00471691, 2.0));
#endif //USE_11_SAMPLES
-
-
uniform float max_radius;
uniform float camera_z_far;
uniform float camera_z_near;
@@ -115,28 +99,24 @@ layout(location = 0) out vec4 frag_color;
void main() {
- float strength = texture(source_sss,uv_interp).r;
- strength*=strength; //stored as sqrt
+ float strength = texture(source_sss, uv_interp).r;
+ strength *= strength; //stored as sqrt
// Fetch color of current pixel:
vec4 base_color = texture(source_diffuse, uv_interp);
-
- if (strength>0.0) {
-
+ if (strength > 0.0) {
// Fetch linear depth of current pixel:
float depth = texture(source_depth, uv_interp).r * 2.0 - 1.0;
#ifdef USE_ORTHOGONAL_PROJECTION
- depth = ((depth + (camera_z_far + camera_z_near)/(camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near))/2.0;
+ depth = ((depth + (camera_z_far + camera_z_near) / (camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near)) / 2.0;
float scale = unit_size; //remember depth is negative by default in OpenGL
#else
depth = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - depth * (camera_z_far - camera_z_near));
float scale = unit_size / depth; //remember depth is negative by default in OpenGL
#endif
-
-
// Calculate the final step to fetch the surrounding pixels:
vec2 step = max_radius * scale * dir;
step *= strength; // Modulate it using the alpha channel.
@@ -157,35 +137,33 @@ void main() {
#ifdef ENABLE_FOLLOW_SURFACE
// If the difference in depth is huge, we lerp color back to "colorM":
- float depth_cmp = texture(source_depth, offset).r *2.0 - 1.0;
+ float depth_cmp = texture(source_depth, offset).r * 2.0 - 1.0;
#ifdef USE_ORTHOGONAL_PROJECTION
- depth_cmp = ((depth_cmp + (camera_z_far + camera_z_near)/(camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near))/2.0;
+ depth_cmp = ((depth_cmp + (camera_z_far + camera_z_near) / (camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near)) / 2.0;
#else
depth_cmp = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - depth_cmp * (camera_z_far - camera_z_near));
#endif
- float s = clamp(300.0f * scale *
- max_radius * abs(depth - depth_cmp),0.0,1.0);
+ float s = clamp(300.0f * scale * max_radius * abs(depth - depth_cmp), 0.0, 1.0);
color = mix(color, base_color.rgb, s);
#endif
// Accumulate:
- color*=kernel[i].x;
+ color *= kernel[i].x;
#ifdef ENABLE_STRENGTH_WEIGHTING
float color_s = texture(source_sss, offset).r;
- color_weight+=color_s * kernel[i].x;
- color*=color_s;
+ color_weight += color_s * kernel[i].x;
+ color *= color_s;
#endif
color_accum += color;
-
}
#ifdef ENABLE_STRENGTH_WEIGHTING
- color_accum/=color_weight;
+ color_accum /= color_weight;
#endif
- frag_color = vec4(color_accum,base_color.a); //keep alpha (used for SSAO)
+ frag_color = vec4(color_accum, base_color.a); //keep alpha (used for SSAO)
} else {
frag_color = base_color;
}
diff --git a/drivers/gles2/shaders/tonemap.glsl b/drivers/gles2/shaders/tonemap.glsl
index 2f671158b2..f3f6a85565 100644
--- a/drivers/gles2/shaders/tonemap.glsl
+++ b/drivers/gles2/shaders/tonemap.glsl
@@ -1,8 +1,7 @@
[vertex]
-
-layout(location=0) in highp vec4 vertex_attrib;
-layout(location=4) in vec2 uv_in;
+layout(location = 0) in highp vec4 vertex_attrib;
+layout(location = 4) in vec2 uv_in;
out vec2 uv_interp;
@@ -11,9 +10,8 @@ void main() {
gl_Position = vertex_attrib;
uv_interp = uv_in;
#ifdef V_FLIP
- uv_interp.y = 1.0-uv_interp.y;
+ uv_interp.y = 1.0 - uv_interp.y;
#endif
-
}
[fragment]
@@ -22,7 +20,6 @@ void main() {
precision mediump float;
#endif
-
in vec2 uv_interp;
uniform highp sampler2D source; //texunit:0
@@ -56,64 +53,54 @@ uniform sampler2D color_correction; //texunit:3
#endif
-
layout(location = 0) out vec4 frag_color;
#ifdef USE_GLOW_FILTER_BICUBIC
// w0, w1, w2, and w3 are the four cubic B-spline basis functions
-float w0(float a)
-{
- return (1.0/6.0)*(a*(a*(-a + 3.0) - 3.0) + 1.0);
+float w0(float a) {
+ return (1.0 / 6.0) * (a * (a * (-a + 3.0) - 3.0) + 1.0);
}
-float w1(float a)
-{
- return (1.0/6.0)*(a*a*(3.0*a - 6.0) + 4.0);
+float w1(float a) {
+ return (1.0 / 6.0) * (a * a * (3.0 * a - 6.0) + 4.0);
}
-float w2(float a)
-{
- return (1.0/6.0)*(a*(a*(-3.0*a + 3.0) + 3.0) + 1.0);
+float w2(float a) {
+ return (1.0 / 6.0) * (a * (a * (-3.0 * a + 3.0) + 3.0) + 1.0);
}
-float w3(float a)
-{
- return (1.0/6.0)*(a*a*a);
+float w3(float a) {
+ return (1.0 / 6.0) * (a * a * a);
}
// g0 and g1 are the two amplitude functions
-float g0(float a)
-{
- return w0(a) + w1(a);
+float g0(float a) {
+ return w0(a) + w1(a);
}
-float g1(float a)
-{
- return w2(a) + w3(a);
+float g1(float a) {
+ return w2(a) + w3(a);
}
// h0 and h1 are the two offset functions
-float h0(float a)
-{
- return -1.0 + w1(a) / (w0(a) + w1(a));
+float h0(float a) {
+ return -1.0 + w1(a) / (w0(a) + w1(a));
}
-float h1(float a)
-{
- return 1.0 + w3(a) / (w2(a) + w3(a));
+float h1(float a) {
+ return 1.0 + w3(a) / (w2(a) + w3(a));
}
uniform ivec2 glow_texture_size;
-vec4 texture2D_bicubic(sampler2D tex, vec2 uv,int p_lod)
-{
- float lod=float(p_lod);
+vec4 texture2D_bicubic(sampler2D tex, vec2 uv, int p_lod) {
+ float lod = float(p_lod);
vec2 tex_size = vec2(glow_texture_size >> p_lod);
- vec2 pixel_size =1.0/tex_size;
- uv = uv*tex_size + 0.5;
- vec2 iuv = floor( uv );
- vec2 fuv = fract( uv );
+ vec2 pixel_size = 1.0 / tex_size;
+ uv = uv * tex_size + 0.5;
+ vec2 iuv = floor(uv);
+ vec2 fuv = fract(uv);
float g0x = g0(fuv.x);
float g1x = g1(fuv.x);
@@ -127,24 +114,19 @@ vec4 texture2D_bicubic(sampler2D tex, vec2 uv,int p_lod)
vec2 p2 = (vec2(iuv.x + h0x, iuv.y + h1y) - 0.5) * pixel_size;
vec2 p3 = (vec2(iuv.x + h1x, iuv.y + h1y) - 0.5) * pixel_size;
- return g0(fuv.y) * (g0x * textureLod(tex, p0,lod) +
- g1x * textureLod(tex, p1,lod)) +
- g1(fuv.y) * (g0x * textureLod(tex, p2,lod) +
- g1x * textureLod(tex, p3,lod));
+ return (g0(fuv.y) * (g0x * textureLod(tex, p0, lod) + g1x * textureLod(tex, p1, lod))) +
+ (g1(fuv.y) * (g0x * textureLod(tex, p2, lod) + g1x * textureLod(tex, p3, lod)));
}
-
-
-#define GLOW_TEXTURE_SAMPLE(m_tex,m_uv,m_lod) texture2D_bicubic(m_tex,m_uv,m_lod)
+#define GLOW_TEXTURE_SAMPLE(m_tex, m_uv, m_lod) texture2D_bicubic(m_tex, m_uv, m_lod)
#else
-#define GLOW_TEXTURE_SAMPLE(m_tex,m_uv,m_lod) textureLod(m_tex,m_uv,float(m_lod))
+#define GLOW_TEXTURE_SAMPLE(m_tex, m_uv, m_lod) textureLod(m_tex, m_uv, float(m_lod))
#endif
-
-vec3 tonemap_filmic(vec3 color,float white) {
+vec3 tonemap_filmic(vec3 color, float white) {
float A = 0.15;
float B = 0.50;
@@ -154,11 +136,10 @@ vec3 tonemap_filmic(vec3 color,float white) {
float F = 0.30;
float W = 11.2;
- vec3 coltn = ((color*(A*color+C*B)+D*E)/(color*(A*color+B)+D*F))-E/F;
- float whitetn = ((white*(A*white+C*B)+D*E)/(white*(A*white+B)+D*F))-E/F;
-
- return coltn/whitetn;
+ vec3 coltn = ((color * (A * color + C * B) + D * E) / (color * (A * color + B) + D * F)) - E / F;
+ float whitetn = ((white * (A * white + C * B) + D * E) / (white * (A * white + B) + D * F)) - E / F;
+ return coltn / whitetn;
}
vec3 tonemap_aces(vec3 color) {
@@ -167,12 +148,12 @@ vec3 tonemap_aces(vec3 color) {
float c = 2.43f;
float d = 0.59f;
float e = 0.14f;
- return color = clamp((color*(a*color+b))/(color*(c*color+d)+e),vec3(0.0),vec3(1.0));
+ return color = clamp((color * (a * color + b)) / (color * (c * color + d) + e), vec3(0.0), vec3(1.0));
}
-vec3 tonemap_reindhart(vec3 color,float white) {
+vec3 tonemap_reindhart(vec3 color, float white) {
- return ( color * ( 1.0 + ( color / ( white) ) ) ) / ( 1.0 + color );
+ return (color * (1.0 + (color / (white)))) / (1.0 + color);
}
void main() {
@@ -181,10 +162,10 @@ void main() {
#ifdef USE_AUTO_EXPOSURE
- color/=texelFetch(source_auto_exposure,ivec2(0,0),0).r/auto_exposure_grey;
+ color /= texelFetch(source_auto_exposure, ivec2(0, 0), 0).r / auto_exposure_grey;
#endif
- color*=exposure;
+ color *= exposure;
#if defined(USE_GLOW_LEVEL1) || defined(USE_GLOW_LEVEL2) || defined(USE_GLOW_LEVEL3) || defined(USE_GLOW_LEVEL4) || defined(USE_GLOW_LEVEL5) || defined(USE_GLOW_LEVEL6) || defined(USE_GLOW_LEVEL7)
#define USING_GLOW
@@ -195,56 +176,54 @@ void main() {
#ifdef USE_GLOW_LEVEL1
- glow+=GLOW_TEXTURE_SAMPLE(source_glow,uv_interp,1).rgb;
+ glow += GLOW_TEXTURE_SAMPLE(source_glow, uv_interp, 1).rgb;
#endif
#ifdef USE_GLOW_LEVEL2
- glow+=GLOW_TEXTURE_SAMPLE(source_glow,uv_interp,2).rgb;
+ glow += GLOW_TEXTURE_SAMPLE(source_glow, uv_interp, 2).rgb;
#endif
#ifdef USE_GLOW_LEVEL3
- glow+=GLOW_TEXTURE_SAMPLE(source_glow,uv_interp,3).rgb;
+ glow += GLOW_TEXTURE_SAMPLE(source_glow, uv_interp, 3).rgb;
#endif
#ifdef USE_GLOW_LEVEL4
- glow+=GLOW_TEXTURE_SAMPLE(source_glow,uv_interp,4).rgb;
+ glow += GLOW_TEXTURE_SAMPLE(source_glow, uv_interp, 4).rgb;
#endif
#ifdef USE_GLOW_LEVEL5
- glow+=GLOW_TEXTURE_SAMPLE(source_glow,uv_interp,5).rgb;
+ glow += GLOW_TEXTURE_SAMPLE(source_glow, uv_interp, 5).rgb;
#endif
#ifdef USE_GLOW_LEVEL6
- glow+=GLOW_TEXTURE_SAMPLE(source_glow,uv_interp,6).rgb;
+ glow += GLOW_TEXTURE_SAMPLE(source_glow, uv_interp, 6).rgb;
#endif
#ifdef USE_GLOW_LEVEL7
- glow+=GLOW_TEXTURE_SAMPLE(source_glow,uv_interp,7).rgb;
+ glow += GLOW_TEXTURE_SAMPLE(source_glow, uv_interp, 7).rgb;
#endif
-
glow *= glow_intensity;
#endif
-
#ifdef USE_REINDHART_TONEMAPPER
- color.rgb = tonemap_reindhart(color.rgb,white);
+ color.rgb = tonemap_reindhart(color.rgb, white);
-# if defined(USING_GLOW)
- glow = tonemap_reindhart(glow,white);
-# endif
+#if defined(USING_GLOW)
+ glow = tonemap_reindhart(glow, white);
+#endif
#endif
#ifdef USE_FILMIC_TONEMAPPER
- color.rgb = tonemap_filmic(color.rgb,white);
+ color.rgb = tonemap_filmic(color.rgb, white);
-# if defined(USING_GLOW)
- glow = tonemap_filmic(glow,white);
-# endif
+#if defined(USING_GLOW)
+ glow = tonemap_filmic(glow, white);
+#endif
#endif
@@ -252,26 +231,26 @@ void main() {
color.rgb = tonemap_aces(color.rgb);
-# if defined(USING_GLOW)
+#if defined(USING_GLOW)
glow = tonemap_aces(glow);
-# endif
+#endif
#endif
//regular Linear -> SRGB conversion
vec3 a = vec3(0.055);
- color.rgb = mix( (vec3(1.0)+a)*pow(color.rgb,vec3(1.0/2.4))-a , 12.92*color.rgb , lessThan(color.rgb,vec3(0.0031308)));
+ color.rgb = mix((vec3(1.0) + a) * pow(color.rgb, vec3(1.0 / 2.4)) - a, 12.92 * color.rgb, lessThan(color.rgb, vec3(0.0031308)));
#if defined(USING_GLOW)
- glow = mix( (vec3(1.0)+a)*pow(glow,vec3(1.0/2.4))-a , 12.92*glow , lessThan(glow,vec3(0.0031308)));
+ glow = mix((vec3(1.0) + a) * pow(glow, vec3(1.0 / 2.4)) - a, 12.92 * glow, lessThan(glow, vec3(0.0031308)));
#endif
-//glow needs to be added in SRGB space (together with image space effects)
+ //glow needs to be added in SRGB space (together with image space effects)
- color.rgb = clamp(color.rgb,0.0,1.0);
+ color.rgb = clamp(color.rgb, 0.0, 1.0);
#if defined(USING_GLOW)
- glow = clamp(glow,0.0,1.0);
+ glow = clamp(glow, 0.0, 1.0);
#endif
#ifdef USE_GLOW_REPLACE
@@ -291,33 +270,32 @@ void main() {
{
glow = (glow * 0.5) + 0.5;
- color.r = (glow.r <= 0.5) ? (color.r - (1.0 - 2.0 * glow.r) * color.r * (1.0 - color.r)) : (((glow.r > 0.5) && (color.r <= 0.25)) ? (color.r + (2.0 * glow.r - 1.0) * (4.0 * color.r * (4.0 * color.r + 1.0) * (color.r - 1.0) + 7.0 * color.r)) : (color.r + (2.0 * glow.r - 1.0) * (sqrt(color.r) - color.r)));
- color.g = (glow.g <= 0.5) ? (color.g - (1.0 - 2.0 * glow.g) * color.g * (1.0 - color.g)) : (((glow.g > 0.5) && (color.g <= 0.25)) ? (color.g + (2.0 * glow.g - 1.0) * (4.0 * color.g * (4.0 * color.g + 1.0) * (color.g - 1.0) + 7.0 * color.g)) : (color.g + (2.0 * glow.g - 1.0) * (sqrt(color.g) - color.g)));
- color.b = (glow.b <= 0.5) ? (color.b - (1.0 - 2.0 * glow.b) * color.b * (1.0 - color.b)) : (((glow.b > 0.5) && (color.b <= 0.25)) ? (color.b + (2.0 * glow.b - 1.0) * (4.0 * color.b * (4.0 * color.b + 1.0) * (color.b - 1.0) + 7.0 * color.b)) : (color.b + (2.0 * glow.b - 1.0) * (sqrt(color.b) - color.b)));
+ color.r = (glow.r <= 0.5) ? (color.r - (1.0 - 2.0 * glow.r) * color.r * (1.0 - color.r)) : (((glow.r > 0.5) && (color.r <= 0.25)) ? (color.r + (2.0 * glow.r - 1.0) * (4.0 * color.r * (4.0 * color.r + 1.0) * (color.r - 1.0) + 7.0 * color.r)) : (color.r + (2.0 * glow.r - 1.0) * (sqrt(color.r) - color.r)));
+ color.g = (glow.g <= 0.5) ? (color.g - (1.0 - 2.0 * glow.g) * color.g * (1.0 - color.g)) : (((glow.g > 0.5) && (color.g <= 0.25)) ? (color.g + (2.0 * glow.g - 1.0) * (4.0 * color.g * (4.0 * color.g + 1.0) * (color.g - 1.0) + 7.0 * color.g)) : (color.g + (2.0 * glow.g - 1.0) * (sqrt(color.g) - color.g)));
+ color.b = (glow.b <= 0.5) ? (color.b - (1.0 - 2.0 * glow.b) * color.b * (1.0 - color.b)) : (((glow.b > 0.5) && (color.b <= 0.25)) ? (color.b + (2.0 * glow.b - 1.0) * (4.0 * color.b * (4.0 * color.b + 1.0) * (color.b - 1.0) + 7.0 * color.b)) : (color.b + (2.0 * glow.b - 1.0) * (sqrt(color.b) - color.b)));
}
#endif
#if defined(USING_GLOW) && !defined(USE_GLOW_SCREEN) && !defined(USE_GLOW_SOFTLIGHT) && !defined(USE_GLOW_REPLACE)
//additive
- color.rgb+=glow;
+ color.rgb += glow;
#endif
#ifdef USE_BCS
- color.rgb = mix(vec3(0.0),color.rgb,bcs.x);
- color.rgb = mix(vec3(0.5),color.rgb,bcs.y);
- color.rgb = mix(vec3(dot(vec3(1.0),color.rgb)*0.33333),color.rgb,bcs.z);
+ color.rgb = mix(vec3(0.0), color.rgb, bcs.x);
+ color.rgb = mix(vec3(0.5), color.rgb, bcs.y);
+ color.rgb = mix(vec3(dot(vec3(1.0), color.rgb) * 0.33333), color.rgb, bcs.z);
#endif
#ifdef USE_COLOR_CORRECTION
- color.r = texture(color_correction,vec2(color.r,0.0)).r;
- color.g = texture(color_correction,vec2(color.g,0.0)).g;
- color.b = texture(color_correction,vec2(color.b,0.0)).b;
+ color.r = texture(color_correction, vec2(color.r, 0.0)).r;
+ color.g = texture(color_correction, vec2(color.g, 0.0)).g;
+ color.b = texture(color_correction, vec2(color.b, 0.0)).b;
#endif
-
- frag_color=vec4(color.rgb,1.0);
+ frag_color = vec4(color.rgb, 1.0);
}
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 5e13bed198..643d50797e 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -1173,8 +1173,8 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list, int p_z, cons
{
//skeleton handling
- if (ci->skeleton.is_valid()) {
- skeleton = storage->skeleton_owner.getornull(ci->skeleton);
+ if (ci->skeleton.is_valid() && storage->skeleton_owner.owns(ci->skeleton)) {
+ skeleton = storage->skeleton_owner.get(ci->skeleton);
if (!skeleton->use_2d) {
skeleton = NULL;
} else {
@@ -1557,17 +1557,12 @@ void RasterizerCanvasGLES3::canvas_debug_viewport_shadows(Light *p_lights_with_s
int ofs = h;
glDisable(GL_BLEND);
- //print_line(" debug lights ");
while (light) {
-
- //print_line("debug light");
if (light->shadow_buffer.is_valid()) {
- //print_line("sb is valid");
RasterizerStorageGLES3::CanvasLightShadow *sb = storage->canvas_light_shadow_owner.get(light->shadow_buffer);
if (sb) {
glBindTexture(GL_TEXTURE_2D, sb->distance);
- //glBindTexture(GL_TEXTURE_2D,storage->resources.white_tex);
draw_generic_textured_rect(Rect2(h, ofs, w - h * 2, h), Rect2(0, 0, 1, 1));
ofs += h * 2;
}
@@ -1677,19 +1672,7 @@ void RasterizerCanvasGLES3::canvas_light_shadow_buffer_update(RID p_buffer, cons
} break;
}
}
- /*
- if (i==0) {
- for(int i=0;i<cc->lines.size();i++) {
- Vector2 p = instance->xform_cache.xform(cc->lines.get(i));
- Plane pp(Vector3(p.x,p.y,0),1);
- pp.normal = light.xform(pp.normal);
- pp = projection.xform4(pp);
- print_line(itos(i)+": "+pp.normal/pp.d);
- //pp=light_mat.xform4(pp);
- //print_line(itos(i)+": "+pp.normal/pp.d);
- }
- }
-*/
+
glBindVertexArray(cc->array_id);
glDrawElements(GL_TRIANGLES, cc->len * 3, GL_UNSIGNED_SHORT, 0);
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
index cb17695c5f..0d42635194 100644
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ b/drivers/gles3/rasterizer_gles3.cpp
@@ -33,7 +33,9 @@
#include "gl_context/context_gl.h"
#include "os/os.h"
#include "project_settings.h"
+
#include <string.h>
+
RasterizerStorage *RasterizerGLES3::get_storage() {
return storage;
@@ -136,9 +138,7 @@ typedef void (*DebugMessageCallbackARB)(DEBUGPROCARB callback, const void *userP
void RasterizerGLES3::initialize() {
- if (OS::get_singleton()->is_stdout_verbose()) {
- print_line("Using GLES3 video driver");
- }
+ print_verbose("Using GLES3 video driver");
#ifdef GLAD_ENABLED
if (!gladLoadGL()) {
diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp
index 0c353d42bb..a78a392cbd 100644
--- a/drivers/gles3/shader_compiler_gles3.cpp
+++ b/drivers/gles3/shader_compiler_gles3.cpp
@@ -436,8 +436,6 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
continue;
}
- print_line("u - "+String(E->key())+" offset: "+itos(r_gen_code.uniform_offsets[E->get().order]));
-
}
*/
diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp
index ca0ce5cd3e..007600bb42 100644
--- a/drivers/gles3/shader_gles3.cpp
+++ b/drivers/gles3/shader_gles3.cpp
@@ -240,8 +240,6 @@ ShaderGLES3::Version *ShaderGLES3::get_current_version() {
CharString code_globals;
CharString material_string;
- //print_line("code version? "+itos(conditional_version.code_version));
-
CustomCode *cc = NULL;
if (conditional_version.code_version > 0) {
@@ -743,13 +741,6 @@ void ShaderGLES3::set_custom_shader(uint32_t p_code_id) {
void ShaderGLES3::free_custom_shader(uint32_t p_code_id) {
- /* if (! custom_code_map.has( p_code_id )) {
- print_line("no code id "+itos(p_code_id));
- } else {
- print_line("freed code id "+itos(p_code_id));
-
- }*/
-
ERR_FAIL_COND(!custom_code_map.has(p_code_id));
if (conditional_version.code_version == p_code_id)
conditional_version.code_version = 0; //bye
diff --git a/drivers/gles3/shaders/blend_shape.glsl b/drivers/gles3/shaders/blend_shape.glsl
index 4e0d066823..d019062ba0 100644
--- a/drivers/gles3/shaders/blend_shape.glsl
+++ b/drivers/gles3/shaders/blend_shape.glsl
@@ -1,6 +1,5 @@
[vertex]
-
/*
from VisualServer:
@@ -23,56 +22,56 @@ ARRAY_INDEX=8,
/* INPUT ATTRIBS */
-layout(location=0) in highp VFORMAT vertex_attrib;
-layout(location=1) in vec3 normal_attrib;
+layout(location = 0) in highp VFORMAT vertex_attrib;
+layout(location = 1) in vec3 normal_attrib;
#ifdef ENABLE_TANGENT
-layout(location=2) in vec4 tangent_attrib;
+layout(location = 2) in vec4 tangent_attrib;
#endif
#ifdef ENABLE_COLOR
-layout(location=3) in vec4 color_attrib;
+layout(location = 3) in vec4 color_attrib;
#endif
#ifdef ENABLE_UV
-layout(location=4) in vec2 uv_attrib;
+layout(location = 4) in vec2 uv_attrib;
#endif
#ifdef ENABLE_UV2
-layout(location=5) in vec2 uv2_attrib;
+layout(location = 5) in vec2 uv2_attrib;
#endif
#ifdef ENABLE_SKELETON
-layout(location=6) in ivec4 bone_attrib;
-layout(location=7) in vec4 weight_attrib;
+layout(location = 6) in ivec4 bone_attrib;
+layout(location = 7) in vec4 weight_attrib;
#endif
/* BLEND ATTRIBS */
#ifdef ENABLE_BLEND
-layout(location=8) in highp VFORMAT vertex_attrib_blend;
-layout(location=9) in vec3 normal_attrib_blend;
+layout(location = 8) in highp VFORMAT vertex_attrib_blend;
+layout(location = 9) in vec3 normal_attrib_blend;
#ifdef ENABLE_TANGENT
-layout(location=10) in vec4 tangent_attrib_blend;
+layout(location = 10) in vec4 tangent_attrib_blend;
#endif
#ifdef ENABLE_COLOR
-layout(location=11) in vec4 color_attrib_blend;
+layout(location = 11) in vec4 color_attrib_blend;
#endif
#ifdef ENABLE_UV
-layout(location=12) in vec2 uv_attrib_blend;
+layout(location = 12) in vec2 uv_attrib_blend;
#endif
#ifdef ENABLE_UV2
-layout(location=13) in vec2 uv2_attrib_blend;
+layout(location = 13) in vec2 uv2_attrib_blend;
#endif
#ifdef ENABLE_SKELETON
-layout(location=14) in ivec4 bone_attrib_blend;
-layout(location=15) in vec4 weight_attrib_blend;
+layout(location = 14) in ivec4 bone_attrib_blend;
+layout(location = 15) in vec4 weight_attrib_blend;
#endif
#endif
@@ -110,7 +109,6 @@ uniform float blend_amount;
void main() {
-
#ifdef ENABLE_BLEND
vertex_out = vertex_attrib_blend + vertex_attrib * blend_amount;
@@ -140,7 +138,6 @@ void main() {
uv2_out = uv2_attrib_blend + uv2_attrib * blend_amount;
#endif
-
#ifdef ENABLE_SKELETON
bone_out = bone_attrib_blend;
@@ -149,7 +146,6 @@ void main() {
#else //ENABLE_BLEND
-
vertex_out = vertex_attrib * blend_amount;
#ifdef ENABLE_NORMAL
@@ -177,7 +173,6 @@ void main() {
uv2_out = uv2_attrib * blend_amount;
#endif
-
#ifdef ENABLE_SKELETON
bone_out = bone_attrib;
@@ -190,8 +185,6 @@ void main() {
[fragment]
-
void main() {
}
-
diff --git a/drivers/gles3/shaders/canvas.glsl b/drivers/gles3/shaders/canvas.glsl
index e7828d265c..9e99305fe7 100644
--- a/drivers/gles3/shaders/canvas.glsl
+++ b/drivers/gles3/shaders/canvas.glsl
@@ -1,12 +1,11 @@
[vertex]
-
-layout(location=0) in highp vec2 vertex;
-layout(location=3) in vec4 color_attrib;
+layout(location = 0) in highp vec2 vertex;
+layout(location = 3) in vec4 color_attrib;
#ifdef USE_SKELETON
-layout(location=6) in uvec4 bone_indices; // attrib:6
-layout(location=7) in vec4 bone_weights; // attrib:7
+layout(location = 6) in uvec4 bone_indices; // attrib:6
+layout(location = 7) in vec4 bone_weights; // attrib:7
#endif
#ifdef USE_TEXTURE_RECT
@@ -18,25 +17,24 @@ uniform vec4 src_rect;
#ifdef USE_INSTANCING
-layout(location=8) in highp vec4 instance_xform0;
-layout(location=9) in highp vec4 instance_xform1;
-layout(location=10) in highp vec4 instance_xform2;
-layout(location=11) in lowp vec4 instance_color;
+layout(location = 8) in highp vec4 instance_xform0;
+layout(location = 9) in highp vec4 instance_xform1;
+layout(location = 10) in highp vec4 instance_xform2;
+layout(location = 11) in lowp vec4 instance_color;
#ifdef USE_INSTANCE_CUSTOM
-layout(location=12) in highp vec4 instance_custom_data;
+layout(location = 12) in highp vec4 instance_custom_data;
#endif
#endif
-layout(location=4) in highp vec2 uv_attrib;
+layout(location = 4) in highp vec2 uv_attrib;
-//skeletn
+// skeleton
#endif
uniform highp vec2 color_texpixel_size;
-
layout(std140) uniform CanvasItemData { //ubo:0
highp mat4 projection_matrix;
@@ -46,7 +44,6 @@ layout(std140) uniform CanvasItemData { //ubo:0
uniform highp mat4 modelview_matrix;
uniform highp mat4 extra_matrix;
-
out highp vec2 uv_interp;
out mediump vec4 color_interp;
@@ -55,7 +52,6 @@ out mediump vec4 color_interp;
out highp vec2 pixel_size_interp;
#endif
-
#ifdef USE_SKELETON
uniform mediump sampler2D skeleton_texture; // texunit:-1
uniform highp mat4 skeleton_transform;
@@ -66,7 +62,7 @@ uniform highp mat4 skeleton_transform_inverse;
layout(std140) uniform LightData { //ubo:1
- //light matrices
+ // light matrices
highp mat4 light_matrix;
highp mat4 light_local_matrix;
highp mat4 shadow_matrix;
@@ -80,11 +76,9 @@ layout(std140) uniform LightData { //ubo:1
highp float shadow_distance_mult;
};
-
out vec4 light_uv_interp;
out vec2 transformed_light_uv;
-
out vec4 local_rot;
#ifdef USE_SHADOWS
@@ -101,7 +95,6 @@ uniform int h_frames;
uniform int v_frames;
#endif
-
#if defined(USE_MATERIAL)
layout(std140) uniform UniformData { //ubo:2
@@ -112,7 +105,6 @@ MATERIAL_UNIFORMS
#endif
-
VERTEX_SHADER_GLOBALS
void main() {
@@ -120,8 +112,8 @@ void main() {
vec4 color = color_attrib;
#ifdef USE_INSTANCING
- mat4 extra_matrix2 = extra_matrix * transpose(mat4(instance_xform0,instance_xform1,instance_xform2,vec4(0.0,0.0,0.0,1.0)));
- color*=instance_color;
+ mat4 extra_matrix2 = extra_matrix * transpose(mat4(instance_xform0, instance_xform1, instance_xform2, vec4(0.0, 0.0, 0.0, 1.0)));
+ color *= instance_color;
vec4 instance_custom = instance_custom_data;
#else
@@ -136,29 +128,27 @@ void main() {
} else {
uv_interp = src_rect.xy + abs(src_rect.zw) * vertex;
}
- highp vec4 outvec = vec4(dst_rect.xy + abs(dst_rect.zw) * mix(vertex,vec2(1.0,1.0)-vertex,lessThan(src_rect.zw,vec2(0.0,0.0))),0.0,1.0);
+ highp vec4 outvec = vec4(dst_rect.xy + abs(dst_rect.zw) * mix(vertex, vec2(1.0, 1.0) - vertex, lessThan(src_rect.zw, vec2(0.0, 0.0))), 0.0, 1.0);
#else
uv_interp = uv_attrib;
- highp vec4 outvec = vec4(vertex,0.0,1.0);
+ highp vec4 outvec = vec4(vertex, 0.0, 1.0);
#endif
-
#ifdef USE_PARTICLES
//scale by texture size
- outvec.xy/=color_texpixel_size;
+ outvec.xy /= color_texpixel_size;
//compute h and v frames and adjust UV interp for animation
int total_frames = h_frames * v_frames;
- int frame = min(int(float(total_frames) *instance_custom.z),total_frames-1);
- float frame_w = 1.0/float(h_frames);
- float frame_h = 1.0/float(v_frames);
+ int frame = min(int(float(total_frames) * instance_custom.z), total_frames - 1);
+ float frame_w = 1.0 / float(h_frames);
+ float frame_h = 1.0 / float(v_frames);
uv_interp.x = uv_interp.x * frame_w + frame_w * float(frame % h_frames);
uv_interp.y = uv_interp.y * frame_h + frame_h * float(frame / h_frames);
#endif
-
#define extra_matrix extra_matrix2
{
@@ -167,10 +157,9 @@ VERTEX_SHADER_CODE
}
-
#ifdef USE_NINEPATCH
- pixel_size_interp=abs(dst_rect.zw) * vertex;
+ pixel_size_interp = abs(dst_rect.zw) * vertex;
#endif
#if !defined(SKIP_TRANSFORM_USED)
@@ -184,47 +173,46 @@ VERTEX_SHADER_CODE
#ifdef USE_PIXEL_SNAP
- outvec.xy=floor(outvec+0.5).xy;
+ outvec.xy = floor(outvec + 0.5).xy;
#endif
-
#ifdef USE_SKELETON
- if (bone_weights!=vec4(0.0)){ //must be a valid bone
+ if (bone_weights != vec4(0.0)) { //must be a valid bone
//skeleton transform
ivec4 bone_indicesi = ivec4(bone_indices);
- ivec2 tex_ofs = ivec2( bone_indicesi.x%256, (bone_indicesi.x/256)*2 );
+ ivec2 tex_ofs = ivec2(bone_indicesi.x % 256, (bone_indicesi.x / 256) * 2);
- highp mat2x4 m = mat2x4(
- texelFetch(skeleton_texture,tex_ofs,0),
- texelFetch(skeleton_texture,tex_ofs+ivec2(0,1),0)
- ) * bone_weights.x;
+ highp mat2x4 m;
+ m = mat2x4(
+ texelFetch(skeleton_texture, tex_ofs, 0),
+ texelFetch(skeleton_texture, tex_ofs + ivec2(0, 1), 0))
+ * bone_weights.x;
- tex_ofs = ivec2( bone_indicesi.y%256, (bone_indicesi.y/256)*2 );
+ tex_ofs = ivec2(bone_indicesi.y % 256, (bone_indicesi.y / 256) * 2);
- m+= mat2x4(
- texelFetch(skeleton_texture,tex_ofs,0),
- texelFetch(skeleton_texture,tex_ofs+ivec2(0,1),0)
- ) * bone_weights.y;
+ m += mat2x4(
+ texelFetch(skeleton_texture, tex_ofs, 0),
+ texelFetch(skeleton_texture, tex_ofs + ivec2(0, 1), 0))
+ * bone_weights.y;
- tex_ofs = ivec2( bone_indicesi.z%256, (bone_indicesi.z/256)*2 );
+ tex_ofs = ivec2(bone_indicesi.z % 256, (bone_indicesi.z / 256) * 2);
- m+= mat2x4(
- texelFetch(skeleton_texture,tex_ofs,0),
- texelFetch(skeleton_texture,tex_ofs+ivec2(0,1),0)
- ) * bone_weights.z;
+ m += mat2x4(
+ texelFetch(skeleton_texture, tex_ofs, 0),
+ texelFetch(skeleton_texture, tex_ofs + ivec2(0, 1), 0))
+ * bone_weights.z;
+ tex_ofs = ivec2(bone_indicesi.w % 256, (bone_indicesi.w / 256) * 2);
- tex_ofs = ivec2( bone_indicesi.w%256, (bone_indicesi.w/256)*2 );
+ m += mat2x4(
+ texelFetch(skeleton_texture, tex_ofs, 0),
+ texelFetch(skeleton_texture, tex_ofs + ivec2(0, 1), 0))
+ * bone_weights.w;
- m+= mat2x4(
- texelFetch(skeleton_texture,tex_ofs,0),
- texelFetch(skeleton_texture,tex_ofs+ivec2(0,1),0)
- ) * bone_weights.w;
-
- mat4 bone_matrix = skeleton_transform * transpose(mat4(m[0],m[1],vec4(0.0,0.0,1.0,0.0),vec4(0.0,0.0,0.0,1.0))) * skeleton_transform_inverse;
+ mat4 bone_matrix = skeleton_transform * transpose(mat4(m[0], m[1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0))) * skeleton_transform_inverse;
outvec = bone_matrix * outvec;
}
@@ -236,45 +224,37 @@ VERTEX_SHADER_CODE
#ifdef USE_LIGHTING
light_uv_interp.xy = (light_matrix * outvec).xy;
- light_uv_interp.zw =(light_local_matrix * outvec).xy;
+ light_uv_interp.zw = (light_local_matrix * outvec).xy;
mat3 inverse_light_matrix = mat3(inverse(light_matrix));
inverse_light_matrix[0] = normalize(inverse_light_matrix[0]);
inverse_light_matrix[1] = normalize(inverse_light_matrix[1]);
inverse_light_matrix[2] = normalize(inverse_light_matrix[2]);
- transformed_light_uv = (inverse_light_matrix * vec3(light_uv_interp.zw,0.0)).xy; //for normal mapping
+ transformed_light_uv = (inverse_light_matrix * vec3(light_uv_interp.zw, 0.0)).xy; //for normal mapping
#ifdef USE_SHADOWS
- pos=outvec.xy;
+ pos = outvec.xy;
#endif
-
- local_rot.xy=normalize( (modelview_matrix * ( extra_matrix * vec4(1.0,0.0,0.0,0.0) )).xy );
- local_rot.zw=normalize( (modelview_matrix * ( extra_matrix * vec4(0.0,1.0,0.0,0.0) )).xy );
+ local_rot.xy = normalize((modelview_matrix * (extra_matrix * vec4(1.0, 0.0, 0.0, 0.0))).xy);
+ local_rot.zw = normalize((modelview_matrix * (extra_matrix * vec4(0.0, 1.0, 0.0, 0.0))).xy);
#ifdef USE_TEXTURE_RECT
- local_rot.xy*=sign(src_rect.z);
- local_rot.zw*=sign(src_rect.w);
+ local_rot.xy *= sign(src_rect.z);
+ local_rot.zw *= sign(src_rect.w);
#endif
-
-
#endif
-
}
[fragment]
-
-
uniform mediump sampler2D color_texture; // texunit:0
uniform highp vec2 color_texpixel_size;
uniform mediump sampler2D normal_texture; // texunit:1
-
in highp vec2 uv_interp;
in mediump vec4 color_interp;
-
#if defined(SCREEN_TEXTURE_USED)
uniform sampler2D screen_texture; // texunit:-3
@@ -292,7 +272,6 @@ layout(std140) uniform CanvasItemData {
highp float time;
};
-
#ifdef USE_LIGHTING
layout(std140) uniform LightData {
@@ -314,10 +293,8 @@ uniform lowp sampler2D light_texture; // texunit:-1
in vec4 light_uv_interp;
in vec2 transformed_light_uv;
-
in vec4 local_rot;
-
#ifdef USE_SHADOWS
uniform highp sampler2D shadow_texture; // texunit:-2
@@ -332,11 +309,7 @@ const bool at_light_pass = false;
uniform mediump vec4 final_modulate;
-
-
-
-layout(location=0) out mediump vec4 frag_color;
-
+layout(location = 0) out mediump vec4 frag_color;
#if defined(USE_MATERIAL)
@@ -351,25 +324,24 @@ MATERIAL_UNIFORMS
FRAGMENT_SHADER_GLOBALS
void light_compute(
- inout vec4 light,
- inout vec2 light_vec,
- inout float light_height,
- inout vec4 light_color,
- vec2 light_uv,
- inout vec4 shadow_color,
- vec3 normal,
- vec2 uv,
+ inout vec4 light,
+ inout vec2 light_vec,
+ inout float light_height,
+ inout vec4 light_color,
+ vec2 light_uv,
+ inout vec4 shadow_color,
+ vec3 normal,
+ vec2 uv,
#if defined(SCREEN_UV_USED)
- vec2 screen_uv,
+ vec2 screen_uv,
#endif
- vec4 color) {
+ vec4 color) {
#if defined(USE_LIGHT_SHADER_CODE)
LIGHT_SHADER_CODE
#endif
-
}
#ifdef USE_TEXTURE_RECT
@@ -385,48 +357,44 @@ in highp vec2 pixel_size_interp;
uniform int np_repeat_v;
uniform int np_repeat_h;
uniform bool np_draw_center;
-//left top right bottom in pixel coordinates
+// left top right bottom in pixel coordinates
uniform vec4 np_margins;
+float map_ninepatch_axis(float pixel, float draw_size, float tex_pixel_size, float margin_begin, float margin_end, int np_repeat, inout int draw_center) {
-
-float map_ninepatch_axis(float pixel, float draw_size,float tex_pixel_size,float margin_begin,float margin_end,int np_repeat,inout int draw_center) {
-
-
- float tex_size = 1.0/tex_pixel_size;
+ float tex_size = 1.0 / tex_pixel_size;
if (pixel < margin_begin) {
return pixel * tex_pixel_size;
- } else if (pixel >= draw_size-margin_end) {
- return (tex_size-(draw_size-pixel)) * tex_pixel_size;
+ } else if (pixel >= draw_size - margin_end) {
+ return (tex_size - (draw_size - pixel)) * tex_pixel_size;
} else {
- if (!np_draw_center){
+ if (!np_draw_center) {
draw_center--;
}
- if (np_repeat==0) { //stretch
+ if (np_repeat == 0) { //stretch
//convert to ratio
float ratio = (pixel - margin_begin) / (draw_size - margin_begin - margin_end);
//scale to source texture
return (margin_begin + ratio * (tex_size - margin_begin - margin_end)) * tex_pixel_size;
- } else if (np_repeat==1) { //tile
+ } else if (np_repeat == 1) { //tile
//convert to ratio
float ofs = mod((pixel - margin_begin), tex_size - margin_begin - margin_end);
//scale to source texture
return (margin_begin + ofs) * tex_pixel_size;
- } else if (np_repeat==2) { //tile fit
+ } else if (np_repeat == 2) { //tile fit
//convert to ratio
float src_area = draw_size - margin_begin - margin_end;
float dst_area = tex_size - margin_begin - margin_end;
- float scale = max(1.0,floor(src_area / max(dst_area,0.0000001) + 0.5));
+ float scale = max(1.0, floor(src_area / max(dst_area, 0.0000001) + 0.5));
//convert to ratio
float ratio = (pixel - margin_begin) / src_area;
- ratio = mod(ratio * scale,1.0);
+ ratio = mod(ratio * scale, 1.0);
return (margin_begin + ratio * dst_area) * tex_pixel_size;
}
}
-
}
#endif
@@ -443,42 +411,39 @@ void main() {
#ifdef USE_NINEPATCH
- int draw_center=2;
+ int draw_center = 2;
uv = vec2(
- map_ninepatch_axis(pixel_size_interp.x,abs(dst_rect.z),color_texpixel_size.x,np_margins.x,np_margins.z,np_repeat_h,draw_center),
- map_ninepatch_axis(pixel_size_interp.y,abs(dst_rect.w),color_texpixel_size.y,np_margins.y,np_margins.w,np_repeat_v,draw_center)
- );
+ map_ninepatch_axis(pixel_size_interp.x, abs(dst_rect.z), color_texpixel_size.x, np_margins.x, np_margins.z, np_repeat_h, draw_center),
+ map_ninepatch_axis(pixel_size_interp.y, abs(dst_rect.w), color_texpixel_size.y, np_margins.y, np_margins.w, np_repeat_v, draw_center));
- if (draw_center==0) {
- color.a=0.0;
+ if (draw_center == 0) {
+ color.a = 0.0;
}
- uv = uv*src_rect.zw+src_rect.xy; //apply region if needed
+ uv = uv * src_rect.zw + src_rect.xy; //apply region if needed
#endif
if (clip_rect_uv) {
- uv = clamp(uv,src_rect.xy,src_rect.xy+abs(src_rect.zw));
+ uv = clamp(uv, src_rect.xy, src_rect.xy + abs(src_rect.zw));
}
#endif
#if !defined(COLOR_USED)
-//default behavior, texture by color
+ //default behavior, texture by color
#ifdef USE_DISTANCE_FIELD
- const float smoothing = 1.0/32.0;
- float distance = textureLod(color_texture, uv,0.0).a;
+ const float smoothing = 1.0 / 32.0;
+ float distance = textureLod(color_texture, uv, 0.0).a;
color.a = smoothstep(0.5 - smoothing, 0.5 + smoothing, distance) * color.a;
#else
- color *= texture( color_texture, uv );
+ color *= texture(color_texture, uv);
#endif
#endif
-
-
vec3 normal;
#if defined(NORMAL_USED)
@@ -489,59 +454,52 @@ void main() {
#endif
if (use_default_normal) {
- normal.xy = textureLod(normal_texture, uv,0.0).xy * 2.0 - 1.0;
- normal.z = sqrt(1.0-dot(normal.xy,normal.xy));
- normal_used=true;
+ normal.xy = textureLod(normal_texture, uv, 0.0).xy * 2.0 - 1.0;
+ normal.z = sqrt(1.0 - dot(normal.xy, normal.xy));
+ normal_used = true;
} else {
- normal = vec3(0.0,0.0,1.0);
+ normal = vec3(0.0, 0.0, 1.0);
}
-
-
#if defined(SCREEN_UV_USED)
- vec2 screen_uv = gl_FragCoord.xy*screen_pixel_size;
+ vec2 screen_uv = gl_FragCoord.xy * screen_pixel_size;
#endif
-
-{
- float normal_depth=1.0;
+ {
+ float normal_depth = 1.0;
#if defined(NORMALMAP_USED)
- vec3 normal_map=vec3(0.0,0.0,1.0);
+ vec3 normal_map = vec3(0.0, 0.0, 1.0);
#endif
FRAGMENT_SHADER_CODE
#if defined(NORMALMAP_USED)
- normal = mix(vec3(0.0,0.0,1.0), normal_map * vec3(2.0,-2.0,1.0) - vec3( 1.0, -1.0, 0.0 ), normal_depth );
+ normal = mix(vec3(0.0, 0.0, 1.0), normal_map * vec3(2.0, -2.0, 1.0) - vec3(1.0, -1.0, 0.0), normal_depth);
#endif
-
-}
+ }
#ifdef DEBUG_ENCODED_32
- highp float enc32 = dot( color,highp vec4(1.0 / (256.0 * 256.0 * 256.0),1.0 / (256.0 * 256.0),1.0 / 256.0,1) );
- color = vec4(vec3(enc32),1.0);
+ highp float enc32 = dot(color, highp vec4(1.0 / (256.0 * 256.0 * 256.0), 1.0 / (256.0 * 256.0), 1.0 / 256.0, 1));
+ color = vec4(vec3(enc32), 1.0);
#endif
-
- color*=final_modulate;
-
-
+ color *= final_modulate;
#ifdef USE_LIGHTING
vec2 light_vec = transformed_light_uv;
if (normal_used) {
- normal.xy = mat2(local_rot.xy,local_rot.zw) * normal.xy;
+ normal.xy = mat2(local_rot.xy, local_rot.zw) * normal.xy;
}
- float att=1.0;
+ float att = 1.0;
vec2 light_uv = light_uv_interp.xy;
- vec4 light = texture(light_texture,light_uv);
+ vec4 light = texture(light_texture, light_uv);
- if (any(lessThan(light_uv_interp.xy,vec2(0.0,0.0))) || any(greaterThanEqual(light_uv_interp.xy,vec2(1.0,1.0)))) {
- color.a*=light_outside_alpha; //invisible
+ if (any(lessThan(light_uv_interp.xy, vec2(0.0, 0.0))) || any(greaterThanEqual(light_uv_interp.xy, vec2(1.0, 1.0)))) {
+ color.a *= light_outside_alpha; //invisible
} else {
float real_light_height = light_height;
@@ -549,178 +507,176 @@ FRAGMENT_SHADER_CODE
vec4 real_light_shadow_color = light_shadow_color;
#if defined(USE_LIGHT_SHADER_CODE)
-//light is written by the light shader
+ //light is written by the light shader
light_compute(
- light,
- light_vec,
- real_light_height,
- real_light_color,
- light_uv,
- real_light_shadow_color,
- normal,
- uv,
+ light,
+ light_vec,
+ real_light_height,
+ real_light_color,
+ light_uv,
+ real_light_shadow_color,
+ normal,
+ uv,
#if defined(SCREEN_UV_USED)
- screen_uv,
+ screen_uv,
#endif
- color);
+ color);
#endif
light *= real_light_color;
if (normal_used) {
- vec3 light_normal = normalize(vec3(light_vec,-real_light_height));
- light*=max(dot(-light_normal,normal),0.0);
+ vec3 light_normal = normalize(vec3(light_vec, -real_light_height));
+ light *= max(dot(-light_normal, normal), 0.0);
}
- color*=light;
+ color *= light;
#ifdef USE_SHADOWS
light_vec = light_uv_interp.zw; //for shadows
- float angle_to_light = -atan(light_vec.x,light_vec.y);
+ float angle_to_light = -atan(light_vec.x, light_vec.y);
float PI = 3.14159265358979323846264;
/*int i = int(mod(floor((angle_to_light+7.0*PI/6.0)/(4.0*PI/6.0))+1.0, 3.0)); // +1 pq os indices estao em ordem 2,0,1 nos arrays
float ang*/
- float su,sz;
+ float su, sz;
float abs_angle = abs(angle_to_light);
vec2 point;
float sh;
- if (abs_angle<45.0*PI/180.0) {
+ if (abs_angle < 45.0 * PI / 180.0) {
point = light_vec;
- sh=0.0+(1.0/8.0);
- } else if (abs_angle>135.0*PI/180.0) {
+ sh = 0.0 + (1.0 / 8.0);
+ } else if (abs_angle > 135.0 * PI / 180.0) {
point = -light_vec;
- sh = 0.5+(1.0/8.0);
- } else if (angle_to_light>0.0) {
+ sh = 0.5 + (1.0 / 8.0);
+ } else if (angle_to_light > 0.0) {
- point = vec2(light_vec.y,-light_vec.x);
- sh = 0.25+(1.0/8.0);
+ point = vec2(light_vec.y, -light_vec.x);
+ sh = 0.25 + (1.0 / 8.0);
} else {
- point = vec2(-light_vec.y,light_vec.x);
- sh = 0.75+(1.0/8.0);
-
+ point = vec2(-light_vec.y, light_vec.x);
+ sh = 0.75 + (1.0 / 8.0);
}
-
- highp vec4 s = shadow_matrix * vec4(point,0.0,1.0);
- s.xyz/=s.w;
- su=s.x*0.5+0.5;
- sz=s.z*0.5+0.5;
+ highp vec4 s = shadow_matrix * vec4(point, 0.0, 1.0);
+ s.xyz /= s.w;
+ su = s.x * 0.5 + 0.5;
+ sz = s.z * 0.5 + 0.5;
//sz=lightlength(light_vec);
- highp float shadow_attenuation=0.0;
+ highp float shadow_attenuation = 0.0;
#ifdef USE_RGBA_SHADOWS
-#define SHADOW_DEPTH(m_tex,m_uv) dot(texture((m_tex),(m_uv)),vec4(1.0 / (256.0 * 256.0 * 256.0),1.0 / (256.0 * 256.0),1.0 / 256.0,1) )
+#define SHADOW_DEPTH(m_tex, m_uv) dot(texture((m_tex), (m_uv)), vec4(1.0 / (256.0 * 256.0 * 256.0), 1.0 / (256.0 * 256.0), 1.0 / 256.0, 1))
#else
-#define SHADOW_DEPTH(m_tex,m_uv) (texture((m_tex),(m_uv)).r)
+#define SHADOW_DEPTH(m_tex, m_uv) (texture((m_tex), (m_uv)).r)
#endif
-
-
#ifdef SHADOW_USE_GRADIENT
-#define SHADOW_TEST(m_ofs) { highp float sd = SHADOW_DEPTH(shadow_texture,vec2(m_ofs,sh)); shadow_attenuation+=1.0-smoothstep(sd,sd+shadow_gradient,sz); }
+#define SHADOW_TEST(m_ofs) \
+ { \
+ highp float sd = SHADOW_DEPTH(shadow_texture, vec2(m_ofs, sh)); \
+ shadow_attenuation += 1.0 - smoothstep(sd, sd + shadow_gradient, sz); \
+ }
#else
-#define SHADOW_TEST(m_ofs) { highp float sd = SHADOW_DEPTH(shadow_texture,vec2(m_ofs,sh)); shadow_attenuation+=step(sz,sd); }
+#define SHADOW_TEST(m_ofs) \
+ { \
+ highp float sd = SHADOW_DEPTH(shadow_texture, vec2(m_ofs, sh)); \
+ shadow_attenuation += step(sz, sd); \
+ }
#endif
-
#ifdef SHADOW_FILTER_NEAREST
SHADOW_TEST(su);
#endif
-
#ifdef SHADOW_FILTER_PCF3
- SHADOW_TEST(su+shadowpixel_size);
+ SHADOW_TEST(su + shadowpixel_size);
SHADOW_TEST(su);
- SHADOW_TEST(su-shadowpixel_size);
- shadow_attenuation/=3.0;
+ SHADOW_TEST(su - shadowpixel_size);
+ shadow_attenuation /= 3.0;
#endif
-
#ifdef SHADOW_FILTER_PCF5
- SHADOW_TEST(su+shadowpixel_size*2.0);
- SHADOW_TEST(su+shadowpixel_size);
+ SHADOW_TEST(su + shadowpixel_size * 2.0);
+ SHADOW_TEST(su + shadowpixel_size);
SHADOW_TEST(su);
- SHADOW_TEST(su-shadowpixel_size);
- SHADOW_TEST(su-shadowpixel_size*2.0);
- shadow_attenuation/=5.0;
+ SHADOW_TEST(su - shadowpixel_size);
+ SHADOW_TEST(su - shadowpixel_size * 2.0);
+ shadow_attenuation /= 5.0;
#endif
-
#ifdef SHADOW_FILTER_PCF7
- SHADOW_TEST(su+shadowpixel_size*3.0);
- SHADOW_TEST(su+shadowpixel_size*2.0);
- SHADOW_TEST(su+shadowpixel_size);
+ SHADOW_TEST(su + shadowpixel_size * 3.0);
+ SHADOW_TEST(su + shadowpixel_size * 2.0);
+ SHADOW_TEST(su + shadowpixel_size);
SHADOW_TEST(su);
- SHADOW_TEST(su-shadowpixel_size);
- SHADOW_TEST(su-shadowpixel_size*2.0);
- SHADOW_TEST(su-shadowpixel_size*3.0);
- shadow_attenuation/=7.0;
+ SHADOW_TEST(su - shadowpixel_size);
+ SHADOW_TEST(su - shadowpixel_size * 2.0);
+ SHADOW_TEST(su - shadowpixel_size * 3.0);
+ shadow_attenuation /= 7.0;
#endif
-
#ifdef SHADOW_FILTER_PCF9
- SHADOW_TEST(su+shadowpixel_size*4.0);
- SHADOW_TEST(su+shadowpixel_size*3.0);
- SHADOW_TEST(su+shadowpixel_size*2.0);
- SHADOW_TEST(su+shadowpixel_size);
+ SHADOW_TEST(su + shadowpixel_size * 4.0);
+ SHADOW_TEST(su + shadowpixel_size * 3.0);
+ SHADOW_TEST(su + shadowpixel_size * 2.0);
+ SHADOW_TEST(su + shadowpixel_size);
SHADOW_TEST(su);
- SHADOW_TEST(su-shadowpixel_size);
- SHADOW_TEST(su-shadowpixel_size*2.0);
- SHADOW_TEST(su-shadowpixel_size*3.0);
- SHADOW_TEST(su-shadowpixel_size*4.0);
- shadow_attenuation/=9.0;
+ SHADOW_TEST(su - shadowpixel_size);
+ SHADOW_TEST(su - shadowpixel_size * 2.0);
+ SHADOW_TEST(su - shadowpixel_size * 3.0);
+ SHADOW_TEST(su - shadowpixel_size * 4.0);
+ shadow_attenuation /= 9.0;
#endif
#ifdef SHADOW_FILTER_PCF13
- SHADOW_TEST(su+shadowpixel_size*6.0);
- SHADOW_TEST(su+shadowpixel_size*5.0);
- SHADOW_TEST(su+shadowpixel_size*4.0);
- SHADOW_TEST(su+shadowpixel_size*3.0);
- SHADOW_TEST(su+shadowpixel_size*2.0);
- SHADOW_TEST(su+shadowpixel_size);
+ SHADOW_TEST(su + shadowpixel_size * 6.0);
+ SHADOW_TEST(su + shadowpixel_size * 5.0);
+ SHADOW_TEST(su + shadowpixel_size * 4.0);
+ SHADOW_TEST(su + shadowpixel_size * 3.0);
+ SHADOW_TEST(su + shadowpixel_size * 2.0);
+ SHADOW_TEST(su + shadowpixel_size);
SHADOW_TEST(su);
- SHADOW_TEST(su-shadowpixel_size);
- SHADOW_TEST(su-shadowpixel_size*2.0);
- SHADOW_TEST(su-shadowpixel_size*3.0);
- SHADOW_TEST(su-shadowpixel_size*4.0);
- SHADOW_TEST(su-shadowpixel_size*5.0);
- SHADOW_TEST(su-shadowpixel_size*6.0);
- shadow_attenuation/=13.0;
+ SHADOW_TEST(su - shadowpixel_size);
+ SHADOW_TEST(su - shadowpixel_size * 2.0);
+ SHADOW_TEST(su - shadowpixel_size * 3.0);
+ SHADOW_TEST(su - shadowpixel_size * 4.0);
+ SHADOW_TEST(su - shadowpixel_size * 5.0);
+ SHADOW_TEST(su - shadowpixel_size * 6.0);
+ shadow_attenuation /= 13.0;
#endif
- //color*=shadow_attenuation;
- color=mix(real_light_shadow_color,color,shadow_attenuation);
+ //color *= shadow_attenuation;
+ color = mix(real_light_shadow_color, color, shadow_attenuation);
//use shadows
#endif
}
//use lighting
#endif
- //color.rgb*=color.a;
+ //color.rgb *= color.a;
frag_color = color;
-
}
diff --git a/drivers/gles3/shaders/canvas_shadow.glsl b/drivers/gles3/shaders/canvas_shadow.glsl
index c757990de0..b06e9076d9 100644
--- a/drivers/gles3/shaders/canvas_shadow.glsl
+++ b/drivers/gles3/shaders/canvas_shadow.glsl
@@ -1,20 +1,18 @@
[vertex]
-
-
uniform highp mat4 projection_matrix;
uniform highp mat4 light_matrix;
uniform highp mat4 world_matrix;
uniform highp float distance_norm;
-layout(location=0) in highp vec3 vertex;
+layout(location = 0) in highp vec3 vertex;
out highp vec4 position_interp;
void main() {
- gl_Position = projection_matrix * (light_matrix * (world_matrix * vec4(vertex,1.0)));
- position_interp=gl_Position;
+ gl_Position = projection_matrix * (light_matrix * (world_matrix * vec4(vertex, 1.0)));
+ position_interp = gl_Position;
}
[fragment]
@@ -22,28 +20,22 @@ void main() {
in highp vec4 position_interp;
#ifdef USE_RGBA_SHADOWS
-
-layout(location=0) out lowp vec4 distance_buf;
-
+layout(location = 0) out lowp vec4 distance_buf;
#else
-
-layout(location=0) out highp float distance_buf;
-
+layout(location = 0) out highp float distance_buf;
#endif
void main() {
- highp float depth = ((position_interp.z / position_interp.w) + 1.0) * 0.5 + 0.0;//bias;
+ highp float depth = ((position_interp.z / position_interp.w) + 1.0) * 0.5 + 0.0; // bias
#ifdef USE_RGBA_SHADOWS
highp vec4 comp = fract(depth * vec4(256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0));
comp -= comp.xxyz * vec4(0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0);
- distance_buf=comp;
+ distance_buf = comp;
#else
- distance_buf=depth;
-
+ distance_buf = depth;
#endif
}
-
diff --git a/drivers/gles3/shaders/copy.glsl b/drivers/gles3/shaders/copy.glsl
index 1b7c626d3c..e17b71df27 100644
--- a/drivers/gles3/shaders/copy.glsl
+++ b/drivers/gles3/shaders/copy.glsl
@@ -1,13 +1,12 @@
[vertex]
-
-layout(location=0) in highp vec4 vertex_attrib;
+layout(location = 0) in highp vec4 vertex_attrib;
#if defined(USE_CUBEMAP) || defined(USE_PANORAMA)
-layout(location=4) in vec3 cube_in;
+layout(location = 4) in vec3 cube_in;
#else
-layout(location=4) in vec2 uv_in;
+layout(location = 4) in vec2 uv_in;
#endif
-layout(location=5) in vec2 uv2_in;
+layout(location = 5) in vec2 uv2_in;
#if defined(USE_CUBEMAP) || defined(USE_PANORAMA)
out vec3 cube_interp;
@@ -32,7 +31,7 @@ void main() {
#else
uv_interp = uv_in;
#ifdef V_FLIP
- uv_interp.y = 1.0-uv_interp.y;
+ uv_interp.y = 1.0 - uv_interp.y;
#endif
#endif
@@ -44,7 +43,6 @@ void main() {
uv_interp = copy_section.xy + uv_interp * copy_section.zw;
gl_Position.xy = (copy_section.xy + (gl_Position.xy * 0.5 + 0.5) * copy_section.zw) * 2.0 - 1.0;
#endif
-
}
[fragment]
@@ -72,38 +70,33 @@ uniform samplerCube source_cube; //texunit:0
uniform sampler2D source; //texunit:0
#endif
-
#ifdef USE_MULTIPLIER
uniform float multiplier;
#endif
#if defined(USE_PANORAMA) || defined(USE_ASYM_PANO)
-vec4 texturePanorama(vec3 normal,sampler2D pano ) {
+vec4 texturePanorama(vec3 normal, sampler2D pano) {
vec2 st = vec2(
- atan(normal.x, normal.z),
- acos(normal.y)
- );
-
- if(st.x < 0.0)
- st.x += M_PI*2.0;
+ atan(normal.x, normal.z),
+ acos(normal.y));
- st/=vec2(M_PI*2.0,M_PI);
+ if (st.x < 0.0)
+ st.x += M_PI * 2.0;
- return textureLod(pano,st,0.0);
+ st /= vec2(M_PI * 2.0, M_PI);
+ return textureLod(pano, st, 0.0);
}
#endif
-
uniform float stuff;
uniform vec2 pixel_size;
in vec2 uv2_interp;
-
#ifdef USE_BCS
uniform vec3 bcs;
@@ -118,20 +111,17 @@ uniform sampler2D color_correction; //texunit:1
layout(location = 0) out vec4 frag_color;
-
-
-
void main() {
//vec4 color = color_interp;
#ifdef USE_PANORAMA
- vec4 color = texturePanorama( normalize(cube_interp), source );
+ vec4 color = texturePanorama(normalize(cube_interp), source);
#elif defined(USE_ASYM_PANO)
- // When an asymmetrical projection matrix is used (applicable for stereoscopic rendering i.e. VR) we need to do this calculation per fragment to get a perspective correct result.
+ // When an asymmetrical projection matrix is used (applicable for stereoscopic rendering i.e. VR) we need to do this calculation per fragment to get a perspective correct result.
// Note that we're ignoring the x-offset for IPD, with Z sufficiently in the distance it becomes neglectible, as a result we could probably just set cube_normal.z to -1.
// The Matrix[2][0] (= asym_proj.x) and Matrix[2][1] (= asym_proj.z) values are what provide the right shift in the image.
@@ -142,72 +132,68 @@ void main() {
cube_normal = mat3(pano_transform) * cube_normal;
cube_normal.z = -cube_normal.z;
- vec4 color = texturePanorama( normalize(cube_normal.xyz), source );
+ vec4 color = texturePanorama(normalize(cube_normal.xyz), source);
#elif defined(USE_CUBEMAP)
- vec4 color = texture( source_cube, normalize(cube_interp) );
+ vec4 color = texture(source_cube, normalize(cube_interp));
#else
- vec4 color = textureLod( source, uv_interp,0.0 );
+ vec4 color = textureLod(source, uv_interp, 0.0);
#endif
-
-
#ifdef LINEAR_TO_SRGB
//regular Linear -> SRGB conversion
vec3 a = vec3(0.055);
- color.rgb = mix( (vec3(1.0)+a)*pow(color.rgb,vec3(1.0/2.4))-a , 12.92*color.rgb , lessThan(color.rgb,vec3(0.0031308)));
+ color.rgb = mix((vec3(1.0) + a) * pow(color.rgb, vec3(1.0 / 2.4)) - a, 12.92 * color.rgb, lessThan(color.rgb, vec3(0.0031308)));
#endif
#ifdef SRGB_TO_LINEAR
- color.rgb = mix(pow((color.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)),vec3(2.4)),color.rgb * (1.0 / 12.92),lessThan(color.rgb,vec3(0.04045)));
+ color.rgb = mix(pow((color.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)), vec3(2.4)), color.rgb * (1.0 / 12.92), lessThan(color.rgb, vec3(0.04045)));
#endif
#ifdef DEBUG_GRADIENT
- color.rg=uv_interp;
- color.b=0.0;
+ color.rg = uv_interp;
+ color.b = 0.0;
#endif
#ifdef DISABLE_ALPHA
- color.a=1.0;
+ color.a = 1.0;
#endif
-
#ifdef GAUSSIAN_HORIZONTAL
- color*=0.38774;
- color+=texture( source, uv_interp+vec2( 1.0, 0.0)*pixel_size )*0.24477;
- color+=texture( source, uv_interp+vec2( 2.0, 0.0)*pixel_size )*0.06136;
- color+=texture( source, uv_interp+vec2(-1.0, 0.0)*pixel_size )*0.24477;
- color+=texture( source, uv_interp+vec2(-2.0, 0.0)*pixel_size )*0.06136;
+ color *= 0.38774;
+ color += texture(source, uv_interp + vec2(1.0, 0.0) * pixel_size) * 0.24477;
+ color += texture(source, uv_interp + vec2(2.0, 0.0) * pixel_size) * 0.06136;
+ color += texture(source, uv_interp + vec2(-1.0, 0.0) * pixel_size) * 0.24477;
+ color += texture(source, uv_interp + vec2(-2.0, 0.0) * pixel_size) * 0.06136;
#endif
#ifdef GAUSSIAN_VERTICAL
- color*=0.38774;
- color+=texture( source, uv_interp+vec2( 0.0, 1.0)*pixel_size )*0.24477;
- color+=texture( source, uv_interp+vec2( 0.0, 2.0)*pixel_size )*0.06136;
- color+=texture( source, uv_interp+vec2( 0.0,-1.0)*pixel_size )*0.24477;
- color+=texture( source, uv_interp+vec2( 0.0,-2.0)*pixel_size )*0.06136;
+ color *= 0.38774;
+ color += texture(source, uv_interp + vec2(0.0, 1.0) * pixel_size) * 0.24477;
+ color += texture(source, uv_interp + vec2(0.0, 2.0) * pixel_size) * 0.06136;
+ color += texture(source, uv_interp + vec2(0.0, -1.0) * pixel_size) * 0.24477;
+ color += texture(source, uv_interp + vec2(0.0, -2.0) * pixel_size) * 0.06136;
#endif
#ifdef USE_BCS
- color.rgb = mix(vec3(0.0),color.rgb,bcs.x);
- color.rgb = mix(vec3(0.5),color.rgb,bcs.y);
- color.rgb = mix(vec3(dot(vec3(1.0),color.rgb)*0.33333),color.rgb,bcs.z);
+ color.rgb = mix(vec3(0.0), color.rgb, bcs.x);
+ color.rgb = mix(vec3(0.5), color.rgb, bcs.y);
+ color.rgb = mix(vec3(dot(vec3(1.0), color.rgb) * 0.33333), color.rgb, bcs.z);
#endif
#ifdef USE_COLOR_CORRECTION
- color.r = texture(color_correction,vec2(color.r,0.0)).r;
- color.g = texture(color_correction,vec2(color.g,0.0)).g;
- color.b = texture(color_correction,vec2(color.b,0.0)).b;
+ color.r = texture(color_correction, vec2(color.r, 0.0)).r;
+ color.g = texture(color_correction, vec2(color.g, 0.0)).g;
+ color.b = texture(color_correction, vec2(color.b, 0.0)).b;
#endif
#ifdef USE_MULTIPLIER
- color.rgb*=multiplier;
+ color.rgb *= multiplier;
#endif
frag_color = color;
}
-
diff --git a/drivers/gles3/shaders/cube_to_dp.glsl b/drivers/gles3/shaders/cube_to_dp.glsl
index 5ffc78c0b9..2911746bb7 100644
--- a/drivers/gles3/shaders/cube_to_dp.glsl
+++ b/drivers/gles3/shaders/cube_to_dp.glsl
@@ -1,8 +1,7 @@
[vertex]
-
-layout(location=0) in highp vec4 vertex_attrib;
-layout(location=4) in vec2 uv_in;
+layout(location = 0) in highp vec4 vertex_attrib;
+layout(location = 4) in vec2 uv_in;
out vec2 uv_interp;
@@ -14,7 +13,6 @@ void main() {
[fragment]
-
uniform highp samplerCube source_cube; //texunit:0
in vec2 uv_interp;
@@ -25,55 +23,53 @@ uniform highp float bias;
void main() {
- highp vec3 normal = vec3( uv_interp * 2.0 - 1.0, 0.0 );
-/*
- if(z_flip) {
- normal.z = 0.5 - 0.5*((normal.x * normal.x) + (normal.y * normal.y));
+ highp vec3 normal = vec3(uv_interp * 2.0 - 1.0, 0.0);
+ /*
+ if (z_flip) {
+ normal.z = 0.5 - 0.5 * ((normal.x * normal.x) + (normal.y * normal.y));
} else {
- normal.z = -0.5 + 0.5*((normal.x * normal.x) + (normal.y * normal.y));
+ normal.z = -0.5 + 0.5 * ((normal.x * normal.x) + (normal.y * normal.y));
}
-*/
+ */
- //normal.z = sqrt(1.0-dot(normal.xy,normal.xy));
- //normal.xy*=1.0+normal.z;
+ //normal.z = sqrt(1.0 - dot(normal.xy, normal.xy));
+ //normal.xy *= 1.0 + normal.z;
- normal.z = 0.5 - 0.5*((normal.x * normal.x) + (normal.y * normal.y));
+ normal.z = 0.5 - 0.5 * ((normal.x * normal.x) + (normal.y * normal.y));
+ normal = normalize(normal);
+ /*
+ normal.z = 0.5;
normal = normalize(normal);
+ */
-/*
- normal.z=0.5;
- normal=normalize(normal);
-*/
if (!z_flip) {
- normal.z=-normal.z;
+ normal.z = -normal.z;
}
- //normal = normalize(vec3( uv_interp * 2.0 - 1.0, 1.0 ));
- float depth = texture(source_cube,normal).r;
+ //normal = normalize(vec3(uv_interp * 2.0 - 1.0, 1.0));
+ float depth = texture(source_cube, normal).r;
// absolute values for direction cosines, bigger value equals closer to basis axis
vec3 unorm = abs(normal);
- if ( (unorm.x >= unorm.y) && (unorm.x >= unorm.z) ) {
- // x code
- unorm = normal.x > 0.0 ? vec3( 1.0, 0.0, 0.0 ) : vec3( -1.0, 0.0, 0.0 ) ;
- } else if ( (unorm.y > unorm.x) && (unorm.y >= unorm.z) ) {
- // y code
- unorm = normal.y > 0.0 ? vec3( 0.0, 1.0, 0.0 ) : vec3( 0.0, -1.0, 0.0 ) ;
- } else if ( (unorm.z > unorm.x) && (unorm.z > unorm.y) ) {
- // z code
- unorm = normal.z > 0.0 ? vec3( 0.0, 0.0, 1.0 ) : vec3( 0.0, 0.0, -1.0 ) ;
+ if ((unorm.x >= unorm.y) && (unorm.x >= unorm.z)) {
+ // x code
+ unorm = normal.x > 0.0 ? vec3(1.0, 0.0, 0.0) : vec3(-1.0, 0.0, 0.0);
+ } else if ((unorm.y > unorm.x) && (unorm.y >= unorm.z)) {
+ // y code
+ unorm = normal.y > 0.0 ? vec3(0.0, 1.0, 0.0) : vec3(0.0, -1.0, 0.0);
+ } else if ((unorm.z > unorm.x) && (unorm.z > unorm.y)) {
+ // z code
+ unorm = normal.z > 0.0 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 0.0, -1.0);
} else {
- // oh-no we messed up code
- // has to be
- unorm = vec3( 1.0, 0.0, 0.0 );
+ // oh-no we messed up code
+ // has to be
+ unorm = vec3(1.0, 0.0, 0.0);
}
- float depth_fix = 1.0 / dot(normal,unorm);
-
+ float depth_fix = 1.0 / dot(normal, unorm);
depth = 2.0 * depth - 1.0;
float linear_depth = 2.0 * z_near * z_far / (z_far + z_near - depth * (z_far - z_near));
- gl_FragDepth = (linear_depth*depth_fix+bias) / z_far;
+ gl_FragDepth = (linear_depth * depth_fix + bias) / z_far;
}
-
diff --git a/drivers/gles3/shaders/cubemap_filter.glsl b/drivers/gles3/shaders/cubemap_filter.glsl
index 485fbb6ee0..7f2dc5057c 100644
--- a/drivers/gles3/shaders/cubemap_filter.glsl
+++ b/drivers/gles3/shaders/cubemap_filter.glsl
@@ -1,21 +1,19 @@
[vertex]
+layout(location = 0) in highp vec2 vertex;
-layout(location=0) in highp vec2 vertex;
-
-layout(location=4) in highp vec2 uv;
+layout(location = 4) in highp vec2 uv;
out highp vec2 uv_interp;
void main() {
- uv_interp=uv;
- gl_Position=vec4(vertex,0,1);
+ uv_interp = uv;
+ gl_Position = vec4(vertex, 0, 1);
}
[fragment]
-
precision highp float;
precision highp int;
@@ -36,90 +34,85 @@ uniform int face_id;
uniform float roughness;
in highp vec2 uv_interp;
-
layout(location = 0) out vec4 frag_color;
-
#define M_PI 3.14159265359
-
-vec3 texelCoordToVec(vec2 uv, int faceID)
-{
- mat3 faceUvVectors[6];
-/*
- // -x
- faceUvVectors[1][0] = vec3(0.0, 0.0, 1.0); // u -> +z
- faceUvVectors[1][1] = vec3(0.0, -1.0, 0.0); // v -> -y
- faceUvVectors[1][2] = vec3(-1.0, 0.0, 0.0); // -x face
-
- // +x
- faceUvVectors[0][0] = vec3(0.0, 0.0, -1.0); // u -> -z
- faceUvVectors[0][1] = vec3(0.0, -1.0, 0.0); // v -> -y
- faceUvVectors[0][2] = vec3(1.0, 0.0, 0.0); // +x face
-
- // -y
- faceUvVectors[3][0] = vec3(1.0, 0.0, 0.0); // u -> +x
- faceUvVectors[3][1] = vec3(0.0, 0.0, -1.0); // v -> -z
- faceUvVectors[3][2] = vec3(0.0, -1.0, 0.0); // -y face
-
- // +y
- faceUvVectors[2][0] = vec3(1.0, 0.0, 0.0); // u -> +x
- faceUvVectors[2][1] = vec3(0.0, 0.0, 1.0); // v -> +z
- faceUvVectors[2][2] = vec3(0.0, 1.0, 0.0); // +y face
-
- // -z
- faceUvVectors[5][0] = vec3(-1.0, 0.0, 0.0); // u -> -x
- faceUvVectors[5][1] = vec3(0.0, -1.0, 0.0); // v -> -y
- faceUvVectors[5][2] = vec3(0.0, 0.0, -1.0); // -z face
-
- // +z
- faceUvVectors[4][0] = vec3(1.0, 0.0, 0.0); // u -> +x
- faceUvVectors[4][1] = vec3(0.0, -1.0, 0.0); // v -> -y
- faceUvVectors[4][2] = vec3(0.0, 0.0, 1.0); // +z face
-*/
-
- // -x
- faceUvVectors[0][0] = vec3(0.0, 0.0, 1.0); // u -> +z
- faceUvVectors[0][1] = vec3(0.0, -1.0, 0.0); // v -> -y
- faceUvVectors[0][2] = vec3(-1.0, 0.0, 0.0); // -x face
-
- // +x
- faceUvVectors[1][0] = vec3(0.0, 0.0, -1.0); // u -> -z
- faceUvVectors[1][1] = vec3(0.0, -1.0, 0.0); // v -> -y
- faceUvVectors[1][2] = vec3(1.0, 0.0, 0.0); // +x face
-
- // -y
- faceUvVectors[2][0] = vec3(1.0, 0.0, 0.0); // u -> +x
- faceUvVectors[2][1] = vec3(0.0, 0.0, -1.0); // v -> -z
- faceUvVectors[2][2] = vec3(0.0, -1.0, 0.0); // -y face
-
- // +y
- faceUvVectors[3][0] = vec3(1.0, 0.0, 0.0); // u -> +x
- faceUvVectors[3][1] = vec3(0.0, 0.0, 1.0); // v -> +z
- faceUvVectors[3][2] = vec3(0.0, 1.0, 0.0); // +y face
-
- // -z
- faceUvVectors[4][0] = vec3(-1.0, 0.0, 0.0); // u -> -x
- faceUvVectors[4][1] = vec3(0.0, -1.0, 0.0); // v -> -y
- faceUvVectors[4][2] = vec3(0.0, 0.0, -1.0); // -z face
-
- // +z
- faceUvVectors[5][0] = vec3(1.0, 0.0, 0.0); // u -> +x
- faceUvVectors[5][1] = vec3(0.0, -1.0, 0.0); // v -> -y
- faceUvVectors[5][2] = vec3(0.0, 0.0, 1.0); // +z face
-
- // out = u * s_faceUv[0] + v * s_faceUv[1] + s_faceUv[2].
- vec3 result = (faceUvVectors[faceID][0] * uv.x) + (faceUvVectors[faceID][1] * uv.y) + faceUvVectors[faceID][2];
- return normalize(result);
+vec3 texelCoordToVec(vec2 uv, int faceID) {
+ mat3 faceUvVectors[6];
+ /*
+ // -x
+ faceUvVectors[1][0] = vec3(0.0, 0.0, 1.0); // u -> +z
+ faceUvVectors[1][1] = vec3(0.0, -1.0, 0.0); // v -> -y
+ faceUvVectors[1][2] = vec3(-1.0, 0.0, 0.0); // -x face
+
+ // +x
+ faceUvVectors[0][0] = vec3(0.0, 0.0, -1.0); // u -> -z
+ faceUvVectors[0][1] = vec3(0.0, -1.0, 0.0); // v -> -y
+ faceUvVectors[0][2] = vec3(1.0, 0.0, 0.0); // +x face
+
+ // -y
+ faceUvVectors[3][0] = vec3(1.0, 0.0, 0.0); // u -> +x
+ faceUvVectors[3][1] = vec3(0.0, 0.0, -1.0); // v -> -z
+ faceUvVectors[3][2] = vec3(0.0, -1.0, 0.0); // -y face
+
+ // +y
+ faceUvVectors[2][0] = vec3(1.0, 0.0, 0.0); // u -> +x
+ faceUvVectors[2][1] = vec3(0.0, 0.0, 1.0); // v -> +z
+ faceUvVectors[2][2] = vec3(0.0, 1.0, 0.0); // +y face
+
+ // -z
+ faceUvVectors[5][0] = vec3(-1.0, 0.0, 0.0); // u -> -x
+ faceUvVectors[5][1] = vec3(0.0, -1.0, 0.0); // v -> -y
+ faceUvVectors[5][2] = vec3(0.0, 0.0, -1.0); // -z face
+
+ // +z
+ faceUvVectors[4][0] = vec3(1.0, 0.0, 0.0); // u -> +x
+ faceUvVectors[4][1] = vec3(0.0, -1.0, 0.0); // v -> -y
+ faceUvVectors[4][2] = vec3(0.0, 0.0, 1.0); // +z face
+ */
+
+ // -x
+ faceUvVectors[0][0] = vec3(0.0, 0.0, 1.0); // u -> +z
+ faceUvVectors[0][1] = vec3(0.0, -1.0, 0.0); // v -> -y
+ faceUvVectors[0][2] = vec3(-1.0, 0.0, 0.0); // -x face
+
+ // +x
+ faceUvVectors[1][0] = vec3(0.0, 0.0, -1.0); // u -> -z
+ faceUvVectors[1][1] = vec3(0.0, -1.0, 0.0); // v -> -y
+ faceUvVectors[1][2] = vec3(1.0, 0.0, 0.0); // +x face
+
+ // -y
+ faceUvVectors[2][0] = vec3(1.0, 0.0, 0.0); // u -> +x
+ faceUvVectors[2][1] = vec3(0.0, 0.0, -1.0); // v -> -z
+ faceUvVectors[2][2] = vec3(0.0, -1.0, 0.0); // -y face
+
+ // +y
+ faceUvVectors[3][0] = vec3(1.0, 0.0, 0.0); // u -> +x
+ faceUvVectors[3][1] = vec3(0.0, 0.0, 1.0); // v -> +z
+ faceUvVectors[3][2] = vec3(0.0, 1.0, 0.0); // +y face
+
+ // -z
+ faceUvVectors[4][0] = vec3(-1.0, 0.0, 0.0); // u -> -x
+ faceUvVectors[4][1] = vec3(0.0, -1.0, 0.0); // v -> -y
+ faceUvVectors[4][2] = vec3(0.0, 0.0, -1.0); // -z face
+
+ // +z
+ faceUvVectors[5][0] = vec3(1.0, 0.0, 0.0); // u -> +x
+ faceUvVectors[5][1] = vec3(0.0, -1.0, 0.0); // v -> -y
+ faceUvVectors[5][2] = vec3(0.0, 0.0, 1.0); // +z face
+
+ // out = u * s_faceUv[0] + v * s_faceUv[1] + s_faceUv[2].
+ vec3 result = (faceUvVectors[faceID][0] * uv.x) + (faceUvVectors[faceID][1] * uv.y) + faceUvVectors[faceID][2];
+ return normalize(result);
}
-vec3 ImportanceSampleGGX(vec2 Xi, float Roughness, vec3 N)
-{
+vec3 ImportanceSampleGGX(vec2 Xi, float Roughness, vec3 N) {
float a = Roughness * Roughness; // DISNEY'S ROUGHNESS [see Burley'12 siggraph]
// Compute distribution direction
float Phi = 2.0 * M_PI * Xi.x;
- float CosTheta = sqrt((1.0 - Xi.y) / (1.0 + (a*a - 1.0) * Xi.y));
+ float CosTheta = sqrt((1.0 - Xi.y) / (1.0 + (a * a - 1.0) * Xi.y));
float SinTheta = sqrt(1.0 - CosTheta * CosTheta);
// Convert to spherical direction
@@ -137,33 +130,29 @@ vec3 ImportanceSampleGGX(vec2 Xi, float Roughness, vec3 N)
}
// http://graphicrants.blogspot.com.au/2013/08/specular-brdf-reference.html
-float GGX(float NdotV, float a)
-{
+float GGX(float NdotV, float a) {
float k = a / 2.0;
return NdotV / (NdotV * (1.0 - k) + k);
}
// http://graphicrants.blogspot.com.au/2013/08/specular-brdf-reference.html
-float G_Smith(float a, float nDotV, float nDotL)
-{
+float G_Smith(float a, float nDotV, float nDotL) {
return GGX(nDotL, a * a) * GGX(nDotV, a * a);
}
float radicalInverse_VdC(uint bits) {
- bits = (bits << 16u) | (bits >> 16u);
- bits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u);
- bits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u);
- bits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u);
- bits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u);
- return float(bits) * 2.3283064365386963e-10; // / 0x100000000
+ bits = (bits << 16u) | (bits >> 16u);
+ bits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u);
+ bits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u);
+ bits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u);
+ bits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u);
+ return float(bits) * 2.3283064365386963e-10; // / 0x100000000
}
vec2 Hammersley(uint i, uint N) {
- return vec2(float(i)/float(N), radicalInverse_VdC(i));
+ return vec2(float(i) / float(N), radicalInverse_VdC(i));
}
-
-
#ifdef LOW_QUALITY
#define SAMPLE_COUNT 64u
@@ -178,37 +167,33 @@ uniform bool z_flip;
#ifdef USE_SOURCE_PANORAMA
-vec4 texturePanorama(vec3 normal,sampler2D pano ) {
+vec4 texturePanorama(vec3 normal, sampler2D pano) {
vec2 st = vec2(
- atan(normal.x, normal.z),
- acos(normal.y)
- );
-
- if(st.x < 0.0)
- st.x += M_PI*2.0;
+ atan(normal.x, normal.z),
+ acos(normal.y));
- st/=vec2(M_PI*2.0,M_PI);
+ if (st.x < 0.0)
+ st.x += M_PI * 2.0;
- return textureLod(pano,st,0.0);
+ st /= vec2(M_PI * 2.0, M_PI);
+ return textureLod(pano, st, 0.0);
}
#endif
#ifdef USE_SOURCE_DUAL_PARABOLOID_ARRAY
-
vec4 textureDualParaboloidArray(vec3 normal) {
vec3 norm = normalize(normal);
- norm.xy/=1.0+abs(norm.z);
- norm.xy=norm.xy * vec2(0.5,0.25) + vec2(0.5,0.25);
- if (norm.z<0.0) {
- norm.y=0.5-norm.y+0.5;
+ norm.xy /= 1.0 + abs(norm.z);
+ norm.xy = norm.xy * vec2(0.5, 0.25) + vec2(0.5, 0.25);
+ if (norm.z < 0.0) {
+ norm.y = 0.5 - norm.y + 0.5;
}
- return textureLod(source_dual_paraboloid_array, vec3(norm.xy, float(source_array_index) ), 0.0);
-
+ return textureLod(source_dual_paraboloid_array, vec3(norm.xy, float(source_array_index)), 0.0);
}
#endif
@@ -217,19 +202,18 @@ void main() {
#ifdef USE_DUAL_PARABOLOID
- vec3 N = vec3( uv_interp * 2.0 - 1.0, 0.0 );
- N.z = 0.5 - 0.5*((N.x * N.x) + (N.y * N.y));
+ vec3 N = vec3(uv_interp * 2.0 - 1.0, 0.0);
+ N.z = 0.5 - 0.5 * ((N.x * N.x) + (N.y * N.y));
N = normalize(N);
if (z_flip) {
- N.y=-N.y; //y is flipped to improve blending between both sides
- N.z=-N.z;
+ N.y = -N.y; //y is flipped to improve blending between both sides
+ N.z = -N.z;
}
-
#else
- vec2 uv = (uv_interp * 2.0) - 1.0;
- vec3 N = texelCoordToVec(uv, face_id);
+ vec2 uv = (uv_interp * 2.0) - 1.0;
+ vec3 N = texelCoordToVec(uv, face_id);
#endif
//vec4 color = color_interp;
@@ -237,49 +221,46 @@ void main() {
#ifdef USE_SOURCE_PANORAMA
- frag_color=vec4(texturePanorama(N,source_panorama).rgb,1.0);
+ frag_color = vec4(texturePanorama(N, source_panorama).rgb, 1.0);
#endif
#ifdef USE_SOURCE_DUAL_PARABOLOID_ARRAY
- frag_color=vec4(textureDualParaboloidArray(N).rgb,1.0);
+ frag_color = vec4(textureDualParaboloidArray(N).rgb, 1.0);
#endif
#if !defined(USE_SOURCE_DUAL_PARABOLOID_ARRAY) && !defined(USE_SOURCE_PANORAMA)
- N.y=-N.y;
- frag_color=vec4(texture(N,source_cube).rgb,1.0);
+ N.y = -N.y;
+ frag_color = vec4(texture(N, source_cube).rgb, 1.0);
#endif
-
-
-
#else
vec4 sum = vec4(0.0, 0.0, 0.0, 0.0);
- for(uint sampleNum = 0u; sampleNum < SAMPLE_COUNT; sampleNum++) {
+ for (uint sampleNum = 0u; sampleNum < SAMPLE_COUNT; sampleNum++) {
vec2 xi = Hammersley(sampleNum, SAMPLE_COUNT);
- vec3 H = ImportanceSampleGGX( xi, roughness, N );
- vec3 V = N;
- vec3 L = normalize(2.0 * dot( V, H ) * H - V);
+ vec3 H = ImportanceSampleGGX(xi, roughness, N);
+ vec3 V = N;
+ vec3 L = (2.0 * dot(V, H) * H - V);
- float ndotl = clamp(dot(N, L),0.0,1.0);
+ float ndotl = clamp(dot(N, L), 0.0, 1.0);
- if (ndotl>0.0) {
+ if (ndotl > 0.0) {
#ifdef USE_SOURCE_PANORAMA
- sum.rgb += texturePanorama(H,source_panorama).rgb *ndotl;
+ sum.rgb += texturePanorama(L, source_panorama).rgb * ndotl;
#endif
#ifdef USE_SOURCE_DUAL_PARABOLOID_ARRAY
- sum.rgb += textureDualParaboloidArray(H).rgb *ndotl;
+ sum.rgb += textureDualParaboloidArray(L).rgb * ndotl;
#endif
#if !defined(USE_SOURCE_DUAL_PARABOLOID_ARRAY) && !defined(USE_SOURCE_PANORAMA)
- H.y=-H.y;
- sum.rgb += textureLod(source_cube, H, 0.0).rgb *ndotl;
+ L.y = -L.y;
+ sum.rgb += textureLod(source_cube, L, 0.0).rgb * ndotl;
#endif
sum.a += ndotl;
}
@@ -289,6 +270,4 @@ void main() {
frag_color = vec4(sum.rgb, 1.0);
#endif
-
}
-
diff --git a/drivers/gles3/shaders/effect_blur.glsl b/drivers/gles3/shaders/effect_blur.glsl
index c8567b4d53..3872ee8d1d 100644
--- a/drivers/gles3/shaders/effect_blur.glsl
+++ b/drivers/gles3/shaders/effect_blur.glsl
@@ -1,8 +1,7 @@
[vertex]
-
-layout(location=0) in highp vec4 vertex_attrib;
-layout(location=4) in vec2 uv_in;
+layout(location = 0) in highp vec4 vertex_attrib;
+layout(location = 4) in vec2 uv_in;
out vec2 uv_interp;
@@ -39,7 +38,6 @@ uniform sampler2D source_ssao; //texunit:1
uniform float lod;
uniform vec2 pixel_size;
-
layout(location = 0) out vec4 frag_color;
#ifdef SSAO_MERGE
@@ -48,31 +46,31 @@ uniform vec4 ssao_color;
#endif
-#if defined (GLOW_GAUSSIAN_HORIZONTAL) || defined(GLOW_GAUSSIAN_VERTICAL)
+#if defined(GLOW_GAUSSIAN_HORIZONTAL) || defined(GLOW_GAUSSIAN_VERTICAL)
uniform float glow_strength;
#endif
-#if defined(DOF_FAR_BLUR) || defined (DOF_NEAR_BLUR)
+#if defined(DOF_FAR_BLUR) || defined(DOF_NEAR_BLUR)
#ifdef DOF_QUALITY_LOW
-const int dof_kernel_size=5;
-const int dof_kernel_from=2;
-const float dof_kernel[5] = float[] (0.153388,0.221461,0.250301,0.221461,0.153388);
+const int dof_kernel_size = 5;
+const int dof_kernel_from = 2;
+const float dof_kernel[5] = float[](0.153388, 0.221461, 0.250301, 0.221461, 0.153388);
#endif
#ifdef DOF_QUALITY_MEDIUM
-const int dof_kernel_size=11;
-const int dof_kernel_from=5;
-const float dof_kernel[11] = float[] (0.055037,0.072806,0.090506,0.105726,0.116061,0.119726,0.116061,0.105726,0.090506,0.072806,0.055037);
+const int dof_kernel_size = 11;
+const int dof_kernel_from = 5;
+const float dof_kernel[11] = float[](0.055037, 0.072806, 0.090506, 0.105726, 0.116061, 0.119726, 0.116061, 0.105726, 0.090506, 0.072806, 0.055037);
#endif
#ifdef DOF_QUALITY_HIGH
-const int dof_kernel_size=21;
-const int dof_kernel_from=10;
-const float dof_kernel[21] = float[] (0.028174,0.032676,0.037311,0.041944,0.046421,0.050582,0.054261,0.057307,0.059587,0.060998,0.061476,0.060998,0.059587,0.057307,0.054261,0.050582,0.046421,0.041944,0.037311,0.032676,0.028174);
+const int dof_kernel_size = 21;
+const int dof_kernel_from = 10;
+const float dof_kernel[21] = float[](0.028174, 0.032676, 0.037311, 0.041944, 0.046421, 0.050582, 0.054261, 0.057307, 0.059587, 0.060998, 0.061476, 0.060998, 0.059587, 0.057307, 0.054261, 0.050582, 0.046421, 0.041944, 0.037311, 0.032676, 0.028174);
#endif
uniform sampler2D dof_source_depth; //texunit:1
@@ -88,7 +86,6 @@ uniform sampler2D source_dof_original; //texunit:2
#endif
-
#ifdef GLOW_FIRST_PASS
uniform float exposure;
@@ -112,53 +109,51 @@ uniform float camera_z_near;
void main() {
-
-
#ifdef GAUSSIAN_HORIZONTAL
vec2 pix_size = pixel_size;
- pix_size*=0.5; //reading from larger buffer, so use more samples
- vec4 color =textureLod( source_color, uv_interp+vec2( 0.0, 0.0)*pix_size,lod )*0.214607;
- color+=textureLod( source_color, uv_interp+vec2( 1.0, 0.0)*pix_size,lod )*0.189879;
- color+=textureLod( source_color, uv_interp+vec2( 2.0, 0.0)*pix_size,lod )*0.157305;
- color+=textureLod( source_color, uv_interp+vec2( 3.0, 0.0)*pix_size,lod )*0.071303;
- color+=textureLod( source_color, uv_interp+vec2(-1.0, 0.0)*pix_size,lod )*0.189879;
- color+=textureLod( source_color, uv_interp+vec2(-2.0, 0.0)*pix_size,lod )*0.157305;
- color+=textureLod( source_color, uv_interp+vec2(-3.0, 0.0)*pix_size,lod )*0.071303;
+ pix_size *= 0.5; //reading from larger buffer, so use more samples
+ vec4 color = textureLod(source_color, uv_interp + vec2(0.0, 0.0) * pix_size, lod) * 0.214607;
+ color += textureLod(source_color, uv_interp + vec2(1.0, 0.0) * pix_size, lod) * 0.189879;
+ color += textureLod(source_color, uv_interp + vec2(2.0, 0.0) * pix_size, lod) * 0.157305;
+ color += textureLod(source_color, uv_interp + vec2(3.0, 0.0) * pix_size, lod) * 0.071303;
+ color += textureLod(source_color, uv_interp + vec2(-1.0, 0.0) * pix_size, lod) * 0.189879;
+ color += textureLod(source_color, uv_interp + vec2(-2.0, 0.0) * pix_size, lod) * 0.157305;
+ color += textureLod(source_color, uv_interp + vec2(-3.0, 0.0) * pix_size, lod) * 0.071303;
frag_color = color;
#endif
#ifdef GAUSSIAN_VERTICAL
- vec4 color =textureLod( source_color, uv_interp+vec2( 0.0, 0.0)*pixel_size,lod )*0.38774;
- color+=textureLod( source_color, uv_interp+vec2( 0.0, 1.0)*pixel_size,lod )*0.24477;
- color+=textureLod( source_color, uv_interp+vec2( 0.0, 2.0)*pixel_size,lod )*0.06136;
- color+=textureLod( source_color, uv_interp+vec2( 0.0,-1.0)*pixel_size,lod )*0.24477;
- color+=textureLod( source_color, uv_interp+vec2( 0.0,-2.0)*pixel_size,lod )*0.06136;
+ vec4 color = textureLod(source_color, uv_interp + vec2(0.0, 0.0) * pixel_size, lod) * 0.38774;
+ color += textureLod(source_color, uv_interp + vec2(0.0, 1.0) * pixel_size, lod) * 0.24477;
+ color += textureLod(source_color, uv_interp + vec2(0.0, 2.0) * pixel_size, lod) * 0.06136;
+ color += textureLod(source_color, uv_interp + vec2(0.0, -1.0) * pixel_size, lod) * 0.24477;
+ color += textureLod(source_color, uv_interp + vec2(0.0, -2.0) * pixel_size, lod) * 0.06136;
frag_color = color;
#endif
-//glow uses larger sigma for a more rounded blur effect
+ //glow uses larger sigma for a more rounded blur effect
#ifdef GLOW_GAUSSIAN_HORIZONTAL
vec2 pix_size = pixel_size;
- pix_size*=0.5; //reading from larger buffer, so use more samples
- vec4 color =textureLod( source_color, uv_interp+vec2( 0.0, 0.0)*pix_size,lod )*0.174938;
- color+=textureLod( source_color, uv_interp+vec2( 1.0, 0.0)*pix_size,lod )*0.165569;
- color+=textureLod( source_color, uv_interp+vec2( 2.0, 0.0)*pix_size,lod )*0.140367;
- color+=textureLod( source_color, uv_interp+vec2( 3.0, 0.0)*pix_size,lod )*0.106595;
- color+=textureLod( source_color, uv_interp+vec2(-1.0, 0.0)*pix_size,lod )*0.165569;
- color+=textureLod( source_color, uv_interp+vec2(-2.0, 0.0)*pix_size,lod )*0.140367;
- color+=textureLod( source_color, uv_interp+vec2(-3.0, 0.0)*pix_size,lod )*0.106595;
- color*=glow_strength;
+ pix_size *= 0.5; //reading from larger buffer, so use more samples
+ vec4 color = textureLod(source_color, uv_interp + vec2(0.0, 0.0) * pix_size, lod) * 0.174938;
+ color += textureLod(source_color, uv_interp + vec2(1.0, 0.0) * pix_size, lod) * 0.165569;
+ color += textureLod(source_color, uv_interp + vec2(2.0, 0.0) * pix_size, lod) * 0.140367;
+ color += textureLod(source_color, uv_interp + vec2(3.0, 0.0) * pix_size, lod) * 0.106595;
+ color += textureLod(source_color, uv_interp + vec2(-1.0, 0.0) * pix_size, lod) * 0.165569;
+ color += textureLod(source_color, uv_interp + vec2(-2.0, 0.0) * pix_size, lod) * 0.140367;
+ color += textureLod(source_color, uv_interp + vec2(-3.0, 0.0) * pix_size, lod) * 0.106595;
+ color *= glow_strength;
frag_color = color;
#endif
#ifdef GLOW_GAUSSIAN_VERTICAL
- vec4 color =textureLod( source_color, uv_interp+vec2(0.0, 0.0)*pixel_size,lod )*0.288713;
- color+=textureLod( source_color, uv_interp+vec2(0.0, 1.0)*pixel_size,lod )*0.233062;
- color+=textureLod( source_color, uv_interp+vec2(0.0, 2.0)*pixel_size,lod )*0.122581;
- color+=textureLod( source_color, uv_interp+vec2(0.0,-1.0)*pixel_size,lod )*0.233062;
- color+=textureLod( source_color, uv_interp+vec2(0.0,-2.0)*pixel_size,lod )*0.122581;
- color*=glow_strength;
+ vec4 color = textureLod(source_color, uv_interp + vec2(0.0, 0.0) * pixel_size, lod) * 0.288713;
+ color += textureLod(source_color, uv_interp + vec2(0.0, 1.0) * pixel_size, lod) * 0.233062;
+ color += textureLod(source_color, uv_interp + vec2(0.0, 2.0) * pixel_size, lod) * 0.122581;
+ color += textureLod(source_color, uv_interp + vec2(0.0, -1.0) * pixel_size, lod) * 0.233062;
+ color += textureLod(source_color, uv_interp + vec2(0.0, -2.0) * pixel_size, lod) * 0.122581;
+ color *= glow_strength;
frag_color = color;
#endif
@@ -166,47 +161,45 @@ void main() {
vec4 color_accum = vec4(0.0);
- float depth = textureLod( dof_source_depth, uv_interp, 0.0).r;
+ float depth = textureLod(dof_source_depth, uv_interp, 0.0).r;
depth = depth * 2.0 - 1.0;
#ifdef USE_ORTHOGONAL_PROJECTION
- depth = ((depth + (camera_z_far + camera_z_near)/(camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near))/2.0;
+ depth = ((depth + (camera_z_far + camera_z_near) / (camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near)) / 2.0;
#else
depth = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - depth * (camera_z_far - camera_z_near));
#endif
- float amount = smoothstep(dof_begin,dof_end,depth);
- float k_accum=0.0;
+ float amount = smoothstep(dof_begin, dof_end, depth);
+ float k_accum = 0.0;
- for(int i=0;i<dof_kernel_size;i++) {
+ for (int i = 0; i < dof_kernel_size; i++) {
- int int_ofs = i-dof_kernel_from;
+ int int_ofs = i - dof_kernel_from;
vec2 tap_uv = uv_interp + dof_dir * float(int_ofs) * amount * dof_radius;
float tap_k = dof_kernel[i];
- float tap_depth = texture( dof_source_depth, tap_uv, 0.0).r;
+ float tap_depth = texture(dof_source_depth, tap_uv, 0.0).r;
tap_depth = tap_depth * 2.0 - 1.0;
#ifdef USE_ORTHOGONAL_PROJECTION
- tap_depth = ((tap_depth + (camera_z_far + camera_z_near)/(camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near))/2.0;
+ tap_depth = ((tap_depth + (camera_z_far + camera_z_near) / (camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near)) / 2.0;
#else
tap_depth = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - tap_depth * (camera_z_far - camera_z_near));
#endif
- float tap_amount = mix(smoothstep(dof_begin,dof_end,tap_depth),1.0,int_ofs==0);
- tap_amount*=tap_amount*tap_amount; //prevent undesired glow effect
-
- vec4 tap_color = textureLod( source_color, tap_uv, 0.0) * tap_k;
-
- k_accum+=tap_k*tap_amount;
- color_accum+=tap_color*tap_amount;
+ float tap_amount = mix(smoothstep(dof_begin, dof_end, tap_depth), 1.0, int_ofs == 0);
+ tap_amount *= tap_amount * tap_amount; //prevent undesired glow effect
+ vec4 tap_color = textureLod(source_color, tap_uv, 0.0) * tap_k;
+ k_accum += tap_k * tap_amount;
+ color_accum += tap_color * tap_amount;
}
- if (k_accum>0.0) {
- color_accum/=k_accum;
+ if (k_accum > 0.0) {
+ color_accum /= k_accum;
}
- frag_color = color_accum;///k_accum;
+ frag_color = color_accum; ///k_accum;
#endif
@@ -214,47 +207,45 @@ void main() {
vec4 color_accum = vec4(0.0);
- float max_accum=0.0;
+ float max_accum = 0.0;
- for(int i=0;i<dof_kernel_size;i++) {
+ for (int i = 0; i < dof_kernel_size; i++) {
- int int_ofs = i-dof_kernel_from;
+ int int_ofs = i - dof_kernel_from;
vec2 tap_uv = uv_interp + dof_dir * float(int_ofs) * dof_radius;
- float ofs_influence = max(0.0,1.0-float(abs(int_ofs))/float(dof_kernel_from));
+ float ofs_influence = max(0.0, 1.0 - float(abs(int_ofs)) / float(dof_kernel_from));
float tap_k = dof_kernel[i];
- vec4 tap_color = textureLod( source_color, tap_uv, 0.0);
+ vec4 tap_color = textureLod(source_color, tap_uv, 0.0);
- float tap_depth = texture( dof_source_depth, tap_uv, 0.0).r;
+ float tap_depth = texture(dof_source_depth, tap_uv, 0.0).r;
tap_depth = tap_depth * 2.0 - 1.0;
-#ifdef USE_ORTHOGONAL_PROJECTION
- tap_depth = ((tap_depth + (camera_z_far + camera_z_near)/(camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near))/2.0;
+#ifdef USE_ORTHOGONAL_PROJECTION
+ tap_depth = ((tap_depth + (camera_z_far + camera_z_near) / (camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near)) / 2.0;
#else
tap_depth = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - tap_depth * (camera_z_far - camera_z_near));
#endif
- float tap_amount = 1.0-smoothstep(dof_end,dof_begin,tap_depth);
- tap_amount*=tap_amount*tap_amount; //prevent undesired glow effect
+ float tap_amount = 1.0 - smoothstep(dof_end, dof_begin, tap_depth);
+ tap_amount *= tap_amount * tap_amount; //prevent undesired glow effect
#ifdef DOF_NEAR_FIRST_TAP
- tap_color.a= 1.0-smoothstep(dof_end,dof_begin,tap_depth);
+ tap_color.a = 1.0 - smoothstep(dof_end, dof_begin, tap_depth);
#endif
- max_accum=max(max_accum,tap_amount*ofs_influence);
-
- color_accum+=tap_color*tap_k;
+ max_accum = max(max_accum, tap_amount * ofs_influence);
+ color_accum += tap_color * tap_k;
}
- color_accum.a=max(color_accum.a,sqrt(max_accum));
-
+ color_accum.a = max(color_accum.a, sqrt(max_accum));
#ifdef DOF_NEAR_BLUR_MERGE
- vec4 original = textureLod( source_dof_original, uv_interp, 0.0);
- color_accum = mix(original,color_accum,color_accum.a);
+ vec4 original = textureLod(source_dof_original, uv_interp, 0.0);
+ color_accum = mix(original, color_accum, color_accum.a);
#endif
@@ -265,37 +256,32 @@ void main() {
#endif
-
-
#ifdef GLOW_FIRST_PASS
#ifdef GLOW_USE_AUTO_EXPOSURE
- frag_color/=texelFetch(source_auto_exposure,ivec2(0,0),0).r/auto_exposure_grey;
+ frag_color /= texelFetch(source_auto_exposure, ivec2(0, 0), 0).r / auto_exposure_grey;
#endif
- frag_color*=exposure;
+ frag_color *= exposure;
- float luminance = max(frag_color.r,max(frag_color.g,frag_color.b));
- float feedback = max( smoothstep(glow_hdr_threshold,glow_hdr_threshold+glow_hdr_scale,luminance), glow_bloom );
+ float luminance = max(frag_color.r, max(frag_color.g, frag_color.b));
+ float feedback = max(smoothstep(glow_hdr_threshold, glow_hdr_threshold + glow_hdr_scale, luminance), glow_bloom);
frag_color *= feedback;
#endif
-
#ifdef SIMPLE_COPY
- vec4 color =textureLod( source_color, uv_interp,0.0);
+ vec4 color = textureLod(source_color, uv_interp, 0.0);
frag_color = color;
#endif
#ifdef SSAO_MERGE
- vec4 color =textureLod( source_color, uv_interp,0.0);
- float ssao =textureLod( source_ssao, uv_interp,0.0).r;
+ vec4 color = textureLod(source_color, uv_interp, 0.0);
+ float ssao = textureLod(source_ssao, uv_interp, 0.0).r;
- frag_color = vec4( mix(color.rgb,color.rgb*mix(ssao_color.rgb,vec3(1.0),ssao),color.a), 1.0 );
+ frag_color = vec4(mix(color.rgb, color.rgb * mix(ssao_color.rgb, vec3(1.0), ssao), color.a), 1.0);
#endif
-
-
}
diff --git a/drivers/gles3/shaders/exposure.glsl b/drivers/gles3/shaders/exposure.glsl
index 001b90a0f1..18fff1ae36 100644
--- a/drivers/gles3/shaders/exposure.glsl
+++ b/drivers/gles3/shaders/exposure.glsl
@@ -1,18 +1,14 @@
[vertex]
-
-layout(location=0) in highp vec4 vertex_attrib;
-
+layout(location = 0) in highp vec4 vertex_attrib;
void main() {
gl_Position = vertex_attrib;
-
}
[fragment]
-
uniform highp sampler2D source_exposure; //texunit:0
#ifdef EXPOSURE_BEGIN
@@ -33,66 +29,56 @@ uniform highp float max_luminance;
layout(location = 0) out highp float exposure;
-
-
void main() {
-
-
#ifdef EXPOSURE_BEGIN
-
- ivec2 src_pos = ivec2(gl_FragCoord.xy)*source_render_size/target_size;
+ ivec2 src_pos = ivec2(gl_FragCoord.xy) * source_render_size / target_size;
#if 1
//more precise and expensive, but less jittery
- ivec2 next_pos = ivec2(gl_FragCoord.xy+ivec2(1))*source_render_size/target_size;
- next_pos = max(next_pos,src_pos+ivec2(1)); //so it at least reads one pixel
- highp vec3 source_color=vec3(0.0);
- for(int i=src_pos.x;i<next_pos.x;i++) {
- for(int j=src_pos.y;j<next_pos.y;j++) {
- source_color += texelFetch(source_exposure,ivec2(i,j),0).rgb;
+ ivec2 next_pos = ivec2(gl_FragCoord.xy + ivec2(1)) * source_render_size / target_size;
+ next_pos = max(next_pos, src_pos + ivec2(1)); //so it at least reads one pixel
+ highp vec3 source_color = vec3(0.0);
+ for (int i = src_pos.x; i < next_pos.x; i++) {
+ for (int j = src_pos.y; j < next_pos.y; j++) {
+ source_color += texelFetch(source_exposure, ivec2(i, j), 0).rgb;
}
}
- source_color/=float( (next_pos.x-src_pos.x)*(next_pos.y-src_pos.y) );
+ source_color /= float((next_pos.x - src_pos.x) * (next_pos.y - src_pos.y));
#else
- highp vec3 source_color = texelFetch(source_exposure,src_pos,0).rgb;
+ highp vec3 source_color = texelFetch(source_exposure, src_pos, 0).rgb;
#endif
- exposure = max(source_color.r,max(source_color.g,source_color.b));
+ exposure = max(source_color.r, max(source_color.g, source_color.b));
#else
ivec2 coord = ivec2(gl_FragCoord.xy);
- exposure = texelFetch(source_exposure,coord*3+ivec2(0,0),0).r;
- exposure += texelFetch(source_exposure,coord*3+ivec2(1,0),0).r;
- exposure += texelFetch(source_exposure,coord*3+ivec2(2,0),0).r;
- exposure += texelFetch(source_exposure,coord*3+ivec2(0,1),0).r;
- exposure += texelFetch(source_exposure,coord*3+ivec2(1,1),0).r;
- exposure += texelFetch(source_exposure,coord*3+ivec2(2,1),0).r;
- exposure += texelFetch(source_exposure,coord*3+ivec2(0,2),0).r;
- exposure += texelFetch(source_exposure,coord*3+ivec2(1,2),0).r;
- exposure += texelFetch(source_exposure,coord*3+ivec2(2,2),0).r;
- exposure *= (1.0/9.0);
+ exposure = texelFetch(source_exposure, coord * 3 + ivec2(0, 0), 0).r;
+ exposure += texelFetch(source_exposure, coord * 3 + ivec2(1, 0), 0).r;
+ exposure += texelFetch(source_exposure, coord * 3 + ivec2(2, 0), 0).r;
+ exposure += texelFetch(source_exposure, coord * 3 + ivec2(0, 1), 0).r;
+ exposure += texelFetch(source_exposure, coord * 3 + ivec2(1, 1), 0).r;
+ exposure += texelFetch(source_exposure, coord * 3 + ivec2(2, 1), 0).r;
+ exposure += texelFetch(source_exposure, coord * 3 + ivec2(0, 2), 0).r;
+ exposure += texelFetch(source_exposure, coord * 3 + ivec2(1, 2), 0).r;
+ exposure += texelFetch(source_exposure, coord * 3 + ivec2(2, 2), 0).r;
+ exposure *= (1.0 / 9.0);
#ifdef EXPOSURE_END
#ifdef EXPOSURE_FORCE_SET
//will stay as is
#else
- highp float prev_lum = texelFetch(prev_exposure,ivec2(0,0),0).r; //1 pixel previous exposure
- exposure = clamp( prev_lum + (exposure-prev_lum)*exposure_adjust,min_luminance,max_luminance);
+ highp float prev_lum = texelFetch(prev_exposure, ivec2(0, 0), 0).r; //1 pixel previous exposure
+ exposure = clamp(prev_lum + (exposure - prev_lum) * exposure_adjust, min_luminance, max_luminance);
#endif //EXPOSURE_FORCE_SET
-
#endif //EXPOSURE_END
#endif //EXPOSURE_BEGIN
-
-
}
-
-
diff --git a/drivers/gles3/shaders/particles.glsl b/drivers/gles3/shaders/particles.glsl
index fbee08c0fe..56e5545efe 100644
--- a/drivers/gles3/shaders/particles.glsl
+++ b/drivers/gles3/shaders/particles.glsl
@@ -1,14 +1,11 @@
[vertex]
-
-
-layout(location=0) in highp vec4 color;
-layout(location=1) in highp vec4 velocity_active;
-layout(location=2) in highp vec4 custom;
-layout(location=3) in highp vec4 xform_1;
-layout(location=4) in highp vec4 xform_2;
-layout(location=5) in highp vec4 xform_3;
-
+layout(location = 0) in highp vec4 color;
+layout(location = 1) in highp vec4 velocity_active;
+layout(location = 2) in highp vec4 custom;
+layout(location = 3) in highp vec4 xform_1;
+layout(location = 4) in highp vec4 xform_2;
+layout(location = 5) in highp vec4 xform_3;
struct Attractor {
@@ -39,7 +36,6 @@ uniform float lifetime;
uniform mat4 emission_transform;
uniform uint random_seed;
-
out highp vec4 out_color; //tfb:
out highp vec4 out_velocity_active; //tfb:
out highp vec4 out_custom; //tfb:
@@ -47,7 +43,6 @@ out highp vec4 out_xform_1; //tfb:
out highp vec4 out_xform_2; //tfb:
out highp vec4 out_xform_3; //tfb:
-
#if defined(USE_MATERIAL)
layout(std140) uniform UniformData { //ubo:0
@@ -58,7 +53,6 @@ MATERIAL_UNIFORMS
#endif
-
VERTEX_SHADER_GLOBALS
uint hash(uint x) {
@@ -69,13 +63,12 @@ uint hash(uint x) {
return x;
}
-
void main() {
#ifdef PARTICLES_COPY
- out_color=color;
- out_velocity_active=velocity_active;
+ out_color = color;
+ out_velocity_active = velocity_active;
out_custom = custom;
out_xform_1 = xform_1;
out_xform_2 = xform_2;
@@ -83,47 +76,47 @@ void main() {
#else
- bool apply_forces=true;
- bool apply_velocity=true;
- float local_delta=delta;
+ bool apply_forces = true;
+ bool apply_velocity = true;
+ float local_delta = delta;
float mass = 1.0;
- float restart_phase = float(gl_VertexID)/float(total_particles);
+ float restart_phase = float(gl_VertexID) / float(total_particles);
- if (randomness>0.0) {
+ if (randomness > 0.0) {
uint seed = cycle;
if (restart_phase >= system_phase) {
- seed-=uint(1);
+ seed -= uint(1);
}
- seed*=uint(total_particles);
- seed+=uint(gl_VertexID);
+ seed *= uint(total_particles);
+ seed += uint(gl_VertexID);
float random = float(hash(seed) % uint(65536)) / 65536.0;
- restart_phase+=randomness * random * 1.0 / float(total_particles);
+ restart_phase += randomness * random * 1.0 / float(total_particles);
}
- restart_phase*= (1.0-explosiveness);
- bool restart=false;
+ restart_phase *= (1.0 - explosiveness);
+ bool restart = false;
bool shader_active = velocity_active.a > 0.5;
if (system_phase > prev_system_phase) {
// restart_phase >= prev_system_phase is used so particles emit in the first frame they are processed
- if (restart_phase >= prev_system_phase && restart_phase < system_phase ) {
- restart=true;
+ if (restart_phase >= prev_system_phase && restart_phase < system_phase) {
+ restart = true;
#ifdef USE_FRACTIONAL_DELTA
local_delta = (system_phase - restart_phase) * lifetime;
#endif
}
- } else if(delta > 0.0) {
+ } else if (delta > 0.0) {
if (restart_phase >= prev_system_phase) {
- restart=true;
+ restart = true;
#ifdef USE_FRACTIONAL_DELTA
local_delta = (1.0 - restart_phase + system_phase) * lifetime;
#endif
- } else if (restart_phase < system_phase ) {
- restart=true;
+ } else if (restart_phase < system_phase) {
+ restart = true;
#ifdef USE_FRACTIONAL_DELTA
local_delta = (system_phase - restart_phase) * lifetime;
#endif
@@ -133,14 +126,14 @@ void main() {
uint current_cycle = cycle;
if (system_phase < restart_phase) {
- current_cycle-=uint(1);
+ current_cycle -= uint(1);
}
uint particle_number = current_cycle * uint(total_particles) + uint(gl_VertexID);
int index = int(gl_VertexID);
if (restart) {
- shader_active=emitting;
+ shader_active = emitting;
}
mat4 xform;
@@ -150,23 +143,22 @@ void main() {
#else
if (clear || restart) {
#endif
- out_color=vec4(1.0);
- out_velocity_active=vec4(0.0);
- out_custom=vec4(0.0);
+ out_color = vec4(1.0);
+ out_velocity_active = vec4(0.0);
+ out_custom = vec4(0.0);
if (!restart)
- shader_active=false;
+ shader_active = false;
xform = mat4(
- vec4(1.0,0.0,0.0,0.0),
- vec4(0.0,1.0,0.0,0.0),
- vec4(0.0,0.0,1.0,0.0),
- vec4(0.0,0.0,0.0,1.0)
- );
+ vec4(1.0, 0.0, 0.0, 0.0),
+ vec4(0.0, 1.0, 0.0, 0.0),
+ vec4(0.0, 0.0, 1.0, 0.0),
+ vec4(0.0, 0.0, 0.0, 1.0));
} else {
- out_color=color;
- out_velocity_active=velocity_active;
- out_custom=custom;
- xform = transpose(mat4(xform_1,xform_2,xform_3,vec4(vec3(0.0),1.0)));
+ out_color = color;
+ out_velocity_active = velocity_active;
+ out_custom = custom;
+ xform = transpose(mat4(xform_1, xform_2, xform_3, vec4(vec3(0.0), 1.0)));
}
if (shader_active) {
@@ -181,26 +173,25 @@ VERTEX_SHADER_CODE
if (false) {
vec3 force = vec3(0.0);
- for(int i=0;i<attractor_count;i++) {
+ for (int i = 0; i < attractor_count; i++) {
vec3 rel_vec = xform[3].xyz - attractors[i].pos;
float dist = length(rel_vec);
if (attractors[i].radius < dist)
continue;
- if (attractors[i].eat_radius>0.0 && attractors[i].eat_radius > dist) {
- out_velocity_active.a=0.0;
+ if (attractors[i].eat_radius > 0.0 && attractors[i].eat_radius > dist) {
+ out_velocity_active.a = 0.0;
}
rel_vec = normalize(rel_vec);
- float attenuation = pow(dist / attractors[i].radius,attractors[i].attenuation);
+ float attenuation = pow(dist / attractors[i].radius, attractors[i].attenuation);
- if (attractors[i].dir==vec3(0.0)) {
+ if (attractors[i].dir == vec3(0.0)) {
//towards center
- force+=attractors[i].strength * rel_vec * attenuation * mass;
+ force += attractors[i].strength * rel_vec * attenuation * mass;
} else {
- force+=attractors[i].strength * attractors[i].dir * attenuation *mass;
-
+ force += attractors[i].strength * attractors[i].dir * attenuation * mass;
}
}
@@ -216,25 +207,23 @@ VERTEX_SHADER_CODE
}
#endif
} else {
- xform=mat4(0.0);
+ xform = mat4(0.0);
}
xform = transpose(xform);
- out_velocity_active.a = mix(0.0,1.0,shader_active);
+ out_velocity_active.a = mix(0.0, 1.0, shader_active);
out_xform_1 = xform[0];
out_xform_2 = xform[1];
out_xform_3 = xform[2];
#endif //PARTICLES_COPY
-
}
[fragment]
-//any code here is never executed, stuff is filled just so it works
-
+// any code here is never executed, stuff is filled just so it works
#if defined(USE_MATERIAL)
diff --git a/drivers/gles3/shaders/resolve.glsl b/drivers/gles3/shaders/resolve.glsl
index 0b50a9c57b..d860fa544f 100644
--- a/drivers/gles3/shaders/resolve.glsl
+++ b/drivers/gles3/shaders/resolve.glsl
@@ -1,12 +1,10 @@
[vertex]
-
-layout(location=0) in highp vec4 vertex_attrib;
-layout(location=4) in vec2 uv_in;
+layout(location = 0) in highp vec4 vertex_attrib;
+layout(location = 4) in vec2 uv_in;
out vec2 uv_interp;
-
void main() {
uv_interp = uv_in;
@@ -20,8 +18,8 @@ precision mediump float;
#endif
in vec2 uv_interp;
-uniform sampler2D source_specular; //texunit:0
-uniform sampler2D source_ssr; //texunit:1
+uniform sampler2D source_specular; // texunit:0
+uniform sampler2D source_ssr; // texunit:1
uniform vec2 pixel_size;
@@ -31,14 +29,12 @@ layout(location = 0) out vec4 frag_color;
void main() {
- vec4 specular = texture( source_specular, uv_interp );
+ vec4 specular = texture(source_specular, uv_interp);
#ifdef USE_SSR
-
- vec4 ssr = textureLod(source_ssr,uv_interp,0.0);
- specular.rgb = mix(specular.rgb,ssr.rgb*specular.a,ssr.a);
+ vec4 ssr = textureLod(source_ssr, uv_interp, 0.0);
+ specular.rgb = mix(specular.rgb, ssr.rgb * specular.a, ssr.a);
#endif
- frag_color = vec4(specular.rgb,1.0);
+ frag_color = vec4(specular.rgb, 1.0);
}
-
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index 2d6f42679f..cacce93dc5 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -16,50 +16,49 @@ ARRAY_WEIGHTS=7,
ARRAY_INDEX=8,
*/
-//hack to use uv if no uv present so it works with lightmap
-
+// hack to use uv if no uv present so it works with lightmap
/* INPUT ATTRIBS */
-layout(location=0) in highp vec4 vertex_attrib;
-layout(location=1) in vec3 normal_attrib;
+layout(location = 0) in highp vec4 vertex_attrib;
+layout(location = 1) in vec3 normal_attrib;
#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY)
-layout(location=2) in vec4 tangent_attrib;
+layout(location = 2) in vec4 tangent_attrib;
#endif
#if defined(ENABLE_COLOR_INTERP)
-layout(location=3) in vec4 color_attrib;
+layout(location = 3) in vec4 color_attrib;
#endif
#if defined(ENABLE_UV_INTERP)
-layout(location=4) in vec2 uv_attrib;
+layout(location = 4) in vec2 uv_attrib;
#endif
#if defined(ENABLE_UV2_INTERP) || defined(USE_LIGHTMAP)
-layout(location=5) in vec2 uv2_attrib;
+layout(location = 5) in vec2 uv2_attrib;
#endif
uniform float normal_mult;
#ifdef USE_SKELETON
-layout(location=6) in uvec4 bone_indices; // attrib:6
-layout(location=7) in vec4 bone_weights; // attrib:7
+layout(location = 6) in uvec4 bone_indices; // attrib:6
+layout(location = 7) in vec4 bone_weights; // attrib:7
#endif
#ifdef USE_INSTANCING
-layout(location=8) in highp vec4 instance_xform0;
-layout(location=9) in highp vec4 instance_xform1;
-layout(location=10) in highp vec4 instance_xform2;
-layout(location=11) in lowp vec4 instance_color;
+layout(location = 8) in highp vec4 instance_xform0;
+layout(location = 9) in highp vec4 instance_xform1;
+layout(location = 10) in highp vec4 instance_xform2;
+layout(location = 11) in lowp vec4 instance_color;
#if defined(ENABLE_INSTANCE_CUSTOM)
-layout(location=12) in highp vec4 instance_custom_data;
+layout(location = 12) in highp vec4 instance_custom_data;
#endif
#endif
-layout(std140) uniform SceneData { //ubo:0
+layout(std140) uniform SceneData { // ubo:0
highp mat4 projection_matrix;
highp mat4 inv_projection_matrix;
@@ -102,12 +101,10 @@ layout(std140) uniform SceneData { //ubo:0
highp float fog_height_min;
highp float fog_height_max;
highp float fog_height_curve;
-
};
uniform highp mat4 world_transform;
-
#ifdef USE_LIGHT_DIRECTIONAL
layout(std140) uniform DirectionalLightData { //ubo:3
@@ -115,7 +112,7 @@ layout(std140) uniform DirectionalLightData { //ubo:3
highp vec4 light_pos_inv_radius;
mediump vec4 light_direction_attenuation;
mediump vec4 light_color_energy;
- mediump vec4 light_params; //cone attenuation, angle, specular, shadow enabled,
+ mediump vec4 light_params; // cone attenuation, angle, specular, shadow enabled,
mediump vec4 light_clamp;
mediump vec4 shadow_color_contact;
highp mat4 shadow_matrix1;
@@ -135,14 +132,12 @@ struct LightData {
highp vec4 light_pos_inv_radius;
mediump vec4 light_direction_attenuation;
mediump vec4 light_color_energy;
- mediump vec4 light_params; //cone attenuation, angle, specular, shadow enabled,
+ mediump vec4 light_params; // cone attenuation, angle, specular, shadow enabled,
mediump vec4 light_clamp;
mediump vec4 shadow_color_contact;
highp mat4 shadow_matrix;
-
};
-
layout(std140) uniform OmniLightData { //ubo:4
LightData omni_lights[MAX_LIGHT_DATA_STRUCTS];
@@ -155,7 +150,6 @@ layout(std140) uniform SpotLightData { //ubo:5
#ifdef USE_FORWARD_LIGHTING
-
uniform int omni_light_indices[MAX_FORWARD_LIGHTS];
uniform int omni_light_count;
@@ -167,49 +161,45 @@ uniform int spot_light_count;
out vec4 diffuse_light_interp;
out vec4 specular_light_interp;
-void light_compute(vec3 N, vec3 L,vec3 V, vec3 light_color, float roughness, inout vec3 diffuse, inout vec3 specular) {
+void light_compute(vec3 N, vec3 L, vec3 V, vec3 light_color, float roughness, inout vec3 diffuse, inout vec3 specular) {
- float dotNL = max(dot(N,L), 0.0 );
+ float dotNL = max(dot(N, L), 0.0);
diffuse += dotNL * light_color / M_PI;
if (roughness > 0.0) {
vec3 H = normalize(V + L);
- float dotNH = max(dot(N,H), 0.0 );
- float intensity = (roughness >= 1.0 ? 1.0 : pow( dotNH, (1.0-roughness) * 256.0));
+ float dotNH = max(dot(N, H), 0.0);
+ float intensity = (roughness >= 1.0 ? 1.0 : pow(dotNH, (1.0 - roughness) * 256.0));
specular += light_color * intensity;
-
}
}
-void light_process_omni(int idx, vec3 vertex, vec3 eye_vec,vec3 normal, float roughness,inout vec3 diffuse, inout vec3 specular) {
-
- vec3 light_rel_vec = omni_lights[idx].light_pos_inv_radius.xyz-vertex;
- float light_length = length( light_rel_vec );
- float normalized_distance = light_length*omni_lights[idx].light_pos_inv_radius.w;
- vec3 light_attenuation = vec3(pow( max(1.0 - normalized_distance, 0.0), omni_lights[idx].light_direction_attenuation.w ));
+void light_process_omni(int idx, vec3 vertex, vec3 eye_vec, vec3 normal, float roughness, inout vec3 diffuse, inout vec3 specular) {
- light_compute(normal,normalize(light_rel_vec),eye_vec,omni_lights[idx].light_color_energy.rgb * light_attenuation,roughness,diffuse,specular);
+ vec3 light_rel_vec = omni_lights[idx].light_pos_inv_radius.xyz - vertex;
+ float light_length = length(light_rel_vec);
+ float normalized_distance = light_length * omni_lights[idx].light_pos_inv_radius.w;
+ vec3 light_attenuation = vec3(pow(max(1.0 - normalized_distance, 0.0), omni_lights[idx].light_direction_attenuation.w));
+ light_compute(normal, normalize(light_rel_vec), eye_vec, omni_lights[idx].light_color_energy.rgb * light_attenuation, roughness, diffuse, specular);
}
void light_process_spot(int idx, vec3 vertex, vec3 eye_vec, vec3 normal, float roughness, inout vec3 diffuse, inout vec3 specular) {
- vec3 light_rel_vec = spot_lights[idx].light_pos_inv_radius.xyz-vertex;
- float light_length = length( light_rel_vec );
- float normalized_distance = light_length*spot_lights[idx].light_pos_inv_radius.w;
- vec3 light_attenuation = vec3(pow( max(1.0 - normalized_distance, 0.001), spot_lights[idx].light_direction_attenuation.w ));
+ vec3 light_rel_vec = spot_lights[idx].light_pos_inv_radius.xyz - vertex;
+ float light_length = length(light_rel_vec);
+ float normalized_distance = light_length * spot_lights[idx].light_pos_inv_radius.w;
+ vec3 light_attenuation = vec3(pow(max(1.0 - normalized_distance, 0.001), spot_lights[idx].light_direction_attenuation.w));
vec3 spot_dir = spot_lights[idx].light_direction_attenuation.xyz;
- float spot_cutoff=spot_lights[idx].light_params.y;
- float scos = max(dot(-normalize(light_rel_vec), spot_dir),spot_cutoff);
+ float spot_cutoff = spot_lights[idx].light_params.y;
+ float scos = max(dot(-normalize(light_rel_vec), spot_dir), spot_cutoff);
float spot_rim = (1.0 - scos) / (1.0 - spot_cutoff);
- light_attenuation *= 1.0 - pow( max(spot_rim,0.001), spot_lights[idx].light_params.x);
-
+ light_attenuation *= 1.0 - pow(max(spot_rim, 0.001), spot_lights[idx].light_params.x);
- light_compute(normal,normalize(light_rel_vec),eye_vec,spot_lights[idx].light_color_energy.rgb*light_attenuation,roughness,diffuse,specular);
+ light_compute(normal, normalize(light_rel_vec), eye_vec, spot_lights[idx].light_color_energy.rgb * light_attenuation, roughness, diffuse, specular);
}
-
#endif
/* Varyings */
@@ -225,20 +215,18 @@ out vec4 color_interp;
out vec2 uv_interp;
#endif
-#if defined(ENABLE_UV2_INTERP) || defined (USE_LIGHTMAP)
+#if defined(ENABLE_UV2_INTERP) || defined(USE_LIGHTMAP)
out vec2 uv2_interp;
#endif
-
#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY)
out vec3 tangent_interp;
out vec3 binormal_interp;
#endif
-
#if defined(USE_MATERIAL)
-layout(std140) uniform UniformData { //ubo:1
+layout(std140) uniform UniformData { // ubo:1
MATERIAL_UNIFORMS
@@ -257,7 +245,7 @@ out highp float dp_clip;
#define SKELETON_TEXTURE_WIDTH 256
#ifdef USE_SKELETON
-uniform highp sampler2D skeleton_texture; //texunit:-1
+uniform highp sampler2D skeleton_texture; // texunit:-1
#endif
out highp vec4 position_interp;
@@ -272,21 +260,19 @@ void main() {
mat4 world_matrix = world_transform;
-
#ifdef USE_INSTANCING
{
- highp mat4 m=mat4(instance_xform0,instance_xform1,instance_xform2,vec4(0.0,0.0,0.0,1.0));
+ highp mat4 m = mat4(instance_xform0, instance_xform1, instance_xform2, vec4(0.0, 0.0, 0.0, 1.0));
world_matrix = world_matrix * transpose(m);
}
#endif
vec3 normal = normal_attrib * normal_mult;
-
#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY)
vec3 tangent = tangent_attrib.xyz;
- tangent*=normal_mult;
+ tangent *= normal_mult;
float binormalf = tangent_attrib.a;
#endif
@@ -298,10 +284,9 @@ void main() {
#endif
-
#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY)
- vec3 binormal = normalize( cross(normal,tangent) * binormalf );
+ vec3 binormal = normalize(cross(normal, tangent) * binormalf);
#endif
#if defined(ENABLE_UV_INTERP)
@@ -329,13 +314,13 @@ void main() {
mat3 normal_matrix = mat3(transpose(inverse(world_matrix)));
normal = normal_matrix * normal;
#else
- normal = normalize((world_matrix * vec4(normal,0.0)).xyz);
+ normal = normalize((world_matrix * vec4(normal, 0.0)).xyz);
#endif
#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY)
- tangent = normalize((world_matrix * vec4(tangent,0.0)).xyz);
- binormal = normalize((world_matrix * vec4(binormal,0.0)).xyz);
+ tangent = normalize((world_matrix * vec4(tangent, 0.0)).xyz);
+ binormal = normalize((world_matrix * vec4(binormal, 0.0)).xyz);
#endif
#endif
@@ -345,45 +330,44 @@ void main() {
#define projection_matrix local_projection
#define world_transform world_matrix
-
#ifdef USE_SKELETON
{
//skeleton transform
ivec4 bone_indicesi = ivec4(bone_indices); // cast to signed int
- ivec2 tex_ofs = ivec2( bone_indicesi.x%256, (bone_indicesi.x/256)*3 );
- highp mat3x4 m = mat3x4(
- texelFetch(skeleton_texture,tex_ofs,0),
- texelFetch(skeleton_texture,tex_ofs+ivec2(0,1),0),
- texelFetch(skeleton_texture,tex_ofs+ivec2(0,2),0)
- ) * bone_weights.x;
-
- tex_ofs = ivec2( bone_indicesi.y%256, (bone_indicesi.y/256)*3 );
+ ivec2 tex_ofs = ivec2(bone_indicesi.x % 256, (bone_indicesi.x / 256) * 3);
+ highp mat3x4 m;
+ m = mat3x4(
+ texelFetch(skeleton_texture, tex_ofs, 0),
+ texelFetch(skeleton_texture, tex_ofs + ivec2(0, 1), 0),
+ texelFetch(skeleton_texture, tex_ofs + ivec2(0, 2), 0))
+ * bone_weights.x;
- m+= mat3x4(
- texelFetch(skeleton_texture,tex_ofs,0),
- texelFetch(skeleton_texture,tex_ofs+ivec2(0,1),0),
- texelFetch(skeleton_texture,tex_ofs+ivec2(0,2),0)
- ) * bone_weights.y;
+ tex_ofs = ivec2(bone_indicesi.y % 256, (bone_indicesi.y / 256) * 3);
- tex_ofs = ivec2( bone_indicesi.z%256, (bone_indicesi.z/256)*3 );
+ m += mat3x4(
+ texelFetch(skeleton_texture, tex_ofs, 0),
+ texelFetch(skeleton_texture, tex_ofs + ivec2(0, 1), 0),
+ texelFetch(skeleton_texture, tex_ofs + ivec2(0, 2), 0))
+ * bone_weights.y;
- m+= mat3x4(
- texelFetch(skeleton_texture,tex_ofs,0),
- texelFetch(skeleton_texture,tex_ofs+ivec2(0,1),0),
- texelFetch(skeleton_texture,tex_ofs+ivec2(0,2),0)
- ) * bone_weights.z;
+ tex_ofs = ivec2(bone_indicesi.z % 256, (bone_indicesi.z / 256) * 3);
+ m += mat3x4(
+ texelFetch(skeleton_texture, tex_ofs, 0),
+ texelFetch(skeleton_texture, tex_ofs + ivec2(0, 1), 0),
+ texelFetch(skeleton_texture, tex_ofs + ivec2(0, 2), 0))
+ * bone_weights.z;
- tex_ofs = ivec2( bone_indicesi.w%256, (bone_indicesi.w/256)*3 );
+ tex_ofs = ivec2(bone_indicesi.w % 256, (bone_indicesi.w / 256) * 3);
- m+= mat3x4(
- texelFetch(skeleton_texture,tex_ofs,0),
- texelFetch(skeleton_texture,tex_ofs+ivec2(0,1),0),
- texelFetch(skeleton_texture,tex_ofs+ivec2(0,2),0)
- ) * bone_weights.w;
+ m += mat3x4(
+ texelFetch(skeleton_texture, tex_ofs, 0),
+ texelFetch(skeleton_texture, tex_ofs + ivec2(0, 1), 0),
+ texelFetch(skeleton_texture, tex_ofs + ivec2(0, 2), 0))
+ * bone_weights.w;
- mat4 bone_matrix = transpose(mat4(m[0],m[1],m[2],vec4(0.0,0.0,0.0,1.0)));
+ mat4 bone_matrix = transpose(mat4(m[0], m[1], m[2], vec4(0.0, 0.0, 0.0, 1.0)));
world_matrix = bone_matrix * world_matrix;
}
@@ -396,9 +380,7 @@ VERTEX_SHADER_CODE
}
-
-
-//using local coordinates (default)
+// using local coordinates (default)
#if !defined(SKIP_TRANSFORM_USED) && !defined(VERTEX_WORLD_COORDS_USED)
vertex = modelview * vertex;
@@ -407,13 +389,13 @@ VERTEX_SHADER_CODE
mat3 normal_matrix = mat3(transpose(inverse(modelview)));
normal = normal_matrix * normal;
#else
- normal = normalize((modelview * vec4(normal,0.0)).xyz);
+ normal = normalize((modelview * vec4(normal, 0.0)).xyz);
#endif
#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY)
- tangent = normalize((modelview * vec4(tangent,0.0)).xyz);
- binormal = normalize((modelview * vec4(binormal,0.0)).xyz);
+ tangent = normalize((modelview * vec4(tangent, 0.0)).xyz);
+ binormal = normalize((modelview * vec4(binormal, 0.0)).xyz);
#endif
#endif
@@ -421,74 +403,70 @@ VERTEX_SHADER_CODE
#if !defined(SKIP_TRANSFORM_USED) && defined(VERTEX_WORLD_COORDS_USED)
vertex = camera_inverse_matrix * vertex;
- normal = normalize((camera_inverse_matrix * vec4(normal,0.0)).xyz);
+ normal = normalize((camera_inverse_matrix * vec4(normal, 0.0)).xyz);
#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY)
- tangent = normalize((camera_inverse_matrix * vec4(tangent,0.0)).xyz);
- binormal = normalize((camera_inverse_matrix * vec4(binormal,0.0)).xyz);
+ tangent = normalize((camera_inverse_matrix * vec4(tangent, 0.0)).xyz);
+ binormal = normalize((camera_inverse_matrix * vec4(binormal, 0.0)).xyz);
#endif
#endif
vertex_interp = vertex.xyz;
normal_interp = normal;
-
#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY)
tangent_interp = tangent;
binormal_interp = binormal;
#endif
-
#ifdef RENDER_DEPTH
-
#ifdef RENDER_DEPTH_DUAL_PARABOLOID
- vertex_interp.z*= shadow_dual_paraboloid_render_side;
- normal_interp.z*= shadow_dual_paraboloid_render_side;
+ vertex_interp.z *= shadow_dual_paraboloid_render_side;
+ normal_interp.z *= shadow_dual_paraboloid_render_side;
- dp_clip=vertex_interp.z; //this attempts to avoid noise caused by objects sent to the other parabolloid side due to bias
+ dp_clip = vertex_interp.z; //this attempts to avoid noise caused by objects sent to the other parabolloid side due to bias
//for dual paraboloid shadow mapping, this is the fastest but least correct way, as it curves straight edges
- highp vec3 vtx = vertex_interp+normalize(vertex_interp)*z_offset;
+ highp vec3 vtx = vertex_interp + normalize(vertex_interp) * z_offset;
highp float distance = length(vtx);
vtx = normalize(vtx);
- vtx.xy/=1.0-vtx.z;
- vtx.z=(distance/shadow_dual_paraboloid_render_zfar);
- vtx.z=vtx.z * 2.0 - 1.0;
+ vtx.xy /= 1.0 - vtx.z;
+ vtx.z = (distance / shadow_dual_paraboloid_render_zfar);
+ vtx.z = vtx.z * 2.0 - 1.0;
vertex_interp = vtx;
-
#else
float z_ofs = z_offset;
- z_ofs += (1.0-abs(normal_interp.z))*z_slope_scale;
- vertex_interp.z-=z_ofs;
+ z_ofs += (1.0 - abs(normal_interp.z)) * z_slope_scale;
+ vertex_interp.z -= z_ofs;
#endif //RENDER_DEPTH_DUAL_PARABOLOID
#endif //RENDER_DEPTH
- gl_Position = projection_matrix * vec4(vertex_interp,1.0);
+ gl_Position = projection_matrix * vec4(vertex_interp, 1.0);
- position_interp=gl_Position;
+ position_interp = gl_Position;
#ifdef USE_VERTEX_LIGHTING
- diffuse_light_interp=vec4(0.0);
- specular_light_interp=vec4(0.0);
+ diffuse_light_interp = vec4(0.0);
+ specular_light_interp = vec4(0.0);
#ifdef USE_FORWARD_LIGHTING
- for(int i=0;i<omni_light_count;i++) {
- light_process_omni(omni_light_indices[i],vertex_interp,-normalize( vertex_interp ),normal_interp,roughness,diffuse_light_interp.rgb,specular_light_interp.rgb);
+ for (int i = 0; i < omni_light_count; i++) {
+ light_process_omni(omni_light_indices[i], vertex_interp, -normalize(vertex_interp), normal_interp, roughness, diffuse_light_interp.rgb, specular_light_interp.rgb);
}
- for(int i=0;i<spot_light_count;i++) {
- light_process_spot(spot_light_indices[i],vertex_interp,-normalize( vertex_interp ),normal_interp,roughness,diffuse_light_interp.rgb,specular_light_interp.rgb);
+ for (int i = 0; i < spot_light_count; i++) {
+ light_process_spot(spot_light_indices[i], vertex_interp, -normalize(vertex_interp), normal_interp, roughness, diffuse_light_interp.rgb, specular_light_interp.rgb);
}
#endif
@@ -496,36 +474,33 @@ VERTEX_SHADER_CODE
vec3 directional_diffuse = vec3(0.0);
vec3 directional_specular = vec3(0.0);
- light_compute(normal_interp,-light_direction_attenuation.xyz,-normalize( vertex_interp ),light_color_energy.rgb,roughness,directional_diffuse,directional_specular);
+ light_compute(normal_interp, -light_direction_attenuation.xyz, -normalize(vertex_interp), light_color_energy.rgb, roughness, directional_diffuse, directional_specular);
- float diff_avg = dot(diffuse_light_interp.rgb,vec3(0.33333));
- float diff_dir_avg = dot(directional_diffuse,vec3(0.33333));
- if (diff_avg>0.0) {
- diffuse_light_interp.a=diff_dir_avg/(diff_avg+diff_dir_avg);
+ float diff_avg = dot(diffuse_light_interp.rgb, vec3(0.33333));
+ float diff_dir_avg = dot(directional_diffuse, vec3(0.33333));
+ if (diff_avg > 0.0) {
+ diffuse_light_interp.a = diff_dir_avg / (diff_avg + diff_dir_avg);
} else {
- diffuse_light_interp.a=1.0;
+ diffuse_light_interp.a = 1.0;
}
- diffuse_light_interp.rgb+=directional_diffuse;
+ diffuse_light_interp.rgb += directional_diffuse;
- float spec_avg = dot(specular_light_interp.rgb,vec3(0.33333));
- float spec_dir_avg = dot(directional_specular,vec3(0.33333));
- if (spec_avg>0.0) {
- specular_light_interp.a=spec_dir_avg/(spec_avg+spec_dir_avg);
+ float spec_avg = dot(specular_light_interp.rgb, vec3(0.33333));
+ float spec_dir_avg = dot(directional_specular, vec3(0.33333));
+ if (spec_avg > 0.0) {
+ specular_light_interp.a = spec_dir_avg / (spec_avg + spec_dir_avg);
} else {
- specular_light_interp.a=1.0;
+ specular_light_interp.a = 1.0;
}
- specular_light_interp.rgb+=directional_specular;
+ specular_light_interp.rgb += directional_specular;
#endif //USE_LIGHT_DIRECTIONAL
-
#endif // USE_VERTEX_LIGHTING
-
}
-
[fragment]
/* texture unit usage, N is max_texture_unity-N
@@ -569,14 +544,11 @@ in vec3 binormal_interp;
in highp vec3 vertex_interp;
in vec3 normal_interp;
-
/* PBR CHANNELS */
#ifdef USE_RADIANCE_MAP
-
-
-layout(std140) uniform Radiance { //ubo:2
+layout(std140) uniform Radiance { // ubo:2
mat4 radiance_inverse_xform;
float radiance_ambient_contribution;
@@ -587,19 +559,19 @@ layout(std140) uniform Radiance { //ubo:2
#ifdef USE_RADIANCE_MAP_ARRAY
-uniform sampler2DArray radiance_map; //texunit:-2
+uniform sampler2DArray radiance_map; // texunit:-2
-vec3 textureDualParaboloid(sampler2DArray p_tex, vec3 p_vec,float p_roughness) {
+vec3 textureDualParaboloid(sampler2DArray p_tex, vec3 p_vec, float p_roughness) {
vec3 norm = normalize(p_vec);
- norm.xy/=1.0+abs(norm.z);
- norm.xy=norm.xy * vec2(0.5,0.25) + vec2(0.5,0.25);
+ norm.xy /= 1.0 + abs(norm.z);
+ norm.xy = norm.xy * vec2(0.5, 0.25) + vec2(0.5, 0.25);
// we need to lie the derivatives (normg) and assume that DP side is always the same
// to get proper texture filtering
- vec2 normg=norm.xy;
- if (norm.z>0.0) {
- norm.y=0.5-norm.y+0.5;
+ vec2 normg = norm.xy;
+ if (norm.z > 0.0) {
+ norm.y = 0.5 - norm.y + 0.5;
}
// thanks to OpenGL spec using floor(layer + 0.5) for texture arrays,
@@ -608,22 +580,22 @@ vec3 textureDualParaboloid(sampler2DArray p_tex, vec3 p_vec,float p_roughness) {
float index = p_roughness * RADIANCE_MAX_LOD;
int indexi = int(index * 256.0);
- vec3 base = textureGrad(p_tex, vec3(norm.xy, float(indexi/256)),dFdx(normg),dFdy(normg)).xyz;
- vec3 next = textureGrad(p_tex, vec3(norm.xy, float(indexi/256+1)),dFdx(normg),dFdy(normg)).xyz;
- return mix(base,next,float(indexi%256)/256.0);
+ vec3 base = textureGrad(p_tex, vec3(norm.xy, float(indexi / 256)), dFdx(normg), dFdy(normg)).xyz;
+ vec3 next = textureGrad(p_tex, vec3(norm.xy, float(indexi / 256 + 1)), dFdx(normg), dFdy(normg)).xyz;
+ return mix(base, next, float(indexi % 256) / 256.0);
}
#else
-uniform sampler2D radiance_map; //texunit:-2
+uniform sampler2D radiance_map; // texunit:-2
-vec3 textureDualParaboloid(sampler2D p_tex, vec3 p_vec,float p_roughness) {
+vec3 textureDualParaboloid(sampler2D p_tex, vec3 p_vec, float p_roughness) {
vec3 norm = normalize(p_vec);
- norm.xy/=1.0+abs(norm.z);
- norm.xy=norm.xy * vec2(0.5,0.25) + vec2(0.5,0.25);
- if (norm.z>0.0) {
- norm.y=0.5-norm.y+0.5;
+ norm.xy /= 1.0 + abs(norm.z);
+ norm.xy = norm.xy * vec2(0.5, 0.25) + vec2(0.5, 0.25);
+ if (norm.z > 0.0) {
+ norm.y = 0.5 - norm.y + 0.5;
}
return textureLod(p_tex, norm.xy, p_roughness * RADIANCE_MAX_LOD).xyz;
}
@@ -634,8 +606,6 @@ vec3 textureDualParaboloid(sampler2D p_tex, vec3 p_vec,float p_roughness) {
/* Material Uniforms */
-
-
#if defined(USE_MATERIAL)
layout(std140) uniform UniformData {
@@ -702,7 +672,7 @@ layout(std140) uniform DirectionalLightData {
highp vec4 light_pos_inv_radius;
mediump vec4 light_direction_attenuation;
mediump vec4 light_color_energy;
- mediump vec4 light_params; //cone attenuation, angle, specular, shadow enabled,
+ mediump vec4 light_params; // cone attenuation, angle, specular, shadow enabled,
mediump vec4 light_clamp;
mediump vec4 shadow_color_contact;
highp mat4 shadow_matrix1;
@@ -712,8 +682,7 @@ layout(std140) uniform DirectionalLightData {
mediump vec4 shadow_split_offsets;
};
-
-uniform highp sampler2DShadow directional_shadow; //texunit:-4
+uniform highp sampler2DShadow directional_shadow; // texunit:-4
#endif
@@ -721,52 +690,48 @@ uniform highp sampler2DShadow directional_shadow; //texunit:-4
in vec4 diffuse_light_interp;
in vec4 specular_light_interp;
#endif
-//omni and spot
+// omni and spot
struct LightData {
highp vec4 light_pos_inv_radius;
mediump vec4 light_direction_attenuation;
mediump vec4 light_color_energy;
- mediump vec4 light_params; //cone attenuation, angle, specular, shadow enabled,
+ mediump vec4 light_params; // cone attenuation, angle, specular, shadow enabled,
mediump vec4 light_clamp;
mediump vec4 shadow_color_contact;
highp mat4 shadow_matrix;
};
-
-layout(std140) uniform OmniLightData { //ubo:4
+layout(std140) uniform OmniLightData { // ubo:4
LightData omni_lights[MAX_LIGHT_DATA_STRUCTS];
};
-layout(std140) uniform SpotLightData { //ubo:5
+layout(std140) uniform SpotLightData { // ubo:5
LightData spot_lights[MAX_LIGHT_DATA_STRUCTS];
};
-
-uniform highp sampler2DShadow shadow_atlas; //texunit:-5
-
+uniform highp sampler2DShadow shadow_atlas; // texunit:-5
struct ReflectionData {
mediump vec4 box_extents;
mediump vec4 box_offset;
mediump vec4 params; // intensity, 0, interior , boxproject
- mediump vec4 ambient; //ambient color, energy
+ mediump vec4 ambient; // ambient color, energy
mediump vec4 atlas_clamp;
- highp mat4 local_matrix; //up to here for spot and omni, rest is for directional
- //notes: for ambientblend, use distance to edge to blend between already existing global environment
+ highp mat4 local_matrix; // up to here for spot and omni, rest is for directional
+ // notes: for ambientblend, use distance to edge to blend between already existing global environment
};
layout(std140) uniform ReflectionProbeData { //ubo:6
ReflectionData reflections[MAX_REFLECTION_DATA_STRUCTS];
};
-uniform mediump sampler2D reflection_atlas; //texunit:-3
-
+uniform mediump sampler2D reflection_atlas; // texunit:-3
#ifdef USE_FORWARD_LIGHTING
@@ -781,39 +746,38 @@ uniform int reflection_count;
#endif
-
#if defined(SCREEN_TEXTURE_USED)
-uniform highp sampler2D screen_texture; //texunit:-7
+uniform highp sampler2D screen_texture; // texunit:-7
#endif
#ifdef USE_MULTIPLE_RENDER_TARGETS
-layout(location=0) out vec4 diffuse_buffer;
-layout(location=1) out vec4 specular_buffer;
-layout(location=2) out vec4 normal_mr_buffer;
+layout(location = 0) out vec4 diffuse_buffer;
+layout(location = 1) out vec4 specular_buffer;
+layout(location = 2) out vec4 normal_mr_buffer;
#if defined(ENABLE_SSS)
-layout(location=3) out float sss_buffer;
+layout(location = 3) out float sss_buffer;
#endif
#else
-layout(location=0) out vec4 frag_color;
+layout(location = 0) out vec4 frag_color;
#endif
in highp vec4 position_interp;
-uniform highp sampler2D depth_buffer; //texunit:-8
+uniform highp sampler2D depth_buffer; // texunit:-8
#ifdef USE_CONTACT_SHADOWS
float contact_shadow_compute(vec3 pos, vec3 dir, float max_distance) {
- if (abs(dir.z)>0.99)
+ if (abs(dir.z) > 0.99)
return 1.0;
- vec3 endpoint = pos+dir*max_distance;
+ vec3 endpoint = pos + dir * max_distance;
vec4 source = position_interp;
vec4 dest = projection_matrix * vec4(endpoint, 1.0);
@@ -822,51 +786,48 @@ float contact_shadow_compute(vec3 pos, vec3 dir, float max_distance) {
vec2 screen_rel = to_screen - from_screen;
- if (length(screen_rel)<0.00001)
- return 1.0; //too small, don't do anything
+ if (length(screen_rel) < 0.00001)
+ return 1.0; // too small, don't do anything
- /*float pixel_size; //approximate pixel size
+ /*
+ float pixel_size; // approximate pixel size
if (screen_rel.x > screen_rel.y) {
- pixel_size = abs((pos.x-endpoint.x)/(screen_rel.x/screen_pixel_size.x));
+ pixel_size = abs((pos.x - endpoint.x) / (screen_rel.x / screen_pixel_size.x));
} else {
- pixel_size = abs((pos.y-endpoint.y)/(screen_rel.y/screen_pixel_size.y));
-
- }*/
- vec4 bias = projection_matrix * vec4(pos+vec3(0.0,0.0,max_distance*0.5), 1.0); //todo un-harcode the 0.04
-
-
-
- vec2 pixel_incr = normalize(screen_rel)*screen_pixel_size;
+ pixel_size = abs((pos.y - endpoint.y) / (screen_rel.y / screen_pixel_size.y));
+ }
+ */
+ vec4 bias = projection_matrix * vec4(pos + vec3(0.0, 0.0, max_distance * 0.5), 1.0);
+ vec2 pixel_incr = normalize(screen_rel) * screen_pixel_size;
float steps = length(screen_rel) / length(pixel_incr);
- steps = min(2000.0,steps); //put a limit to avoid freezing in some strange situation
- //steps=10.0;
+ steps = min(2000.0, steps); // put a limit to avoid freezing in some strange situation
+ //steps = 10.0;
- vec4 incr = (dest - source)/steps;
- float ratio=0.0;
- float ratio_incr = 1.0/steps;
+ vec4 incr = (dest - source) / steps;
+ float ratio = 0.0;
+ float ratio_incr = 1.0 / steps;
- while(steps>0.0) {
- source += incr*2.0;
- bias+=incr*2.0;
+ while (steps > 0.0) {
+ source += incr * 2.0;
+ bias += incr * 2.0;
vec3 uv_depth = (source.xyz / source.w) * 0.5 + 0.5;
- float depth = texture(depth_buffer,uv_depth.xy).r;
+ float depth = texture(depth_buffer, uv_depth.xy).r;
if (depth < uv_depth.z) {
- if (depth > (bias.z/bias.w) * 0.5 + 0.5) {
- return min(pow(ratio,4.0),1.0);
+ if (depth > (bias.z / bias.w) * 0.5 + 0.5) {
+ return min(pow(ratio, 4.0), 1.0);
} else {
return 1.0;
}
}
-
- ratio+=ratio_incr;
- steps-=1.0;
+ ratio += ratio_incr;
+ steps -= 1.0;
}
return 1.0;
@@ -874,7 +835,6 @@ float contact_shadow_compute(vec3 pos, vec3 dir, float max_distance) {
#endif
-
// This returns the G_GGX function divided by 2 cos_theta_m, where in practice cos_theta_m is either N.L or N.V.
// We're dividing this factor off because the overall term we'll end up looks like
// (see, for example, the first unnumbered equation in B. Burley, "Physically Based Shading at Disney", SIGGRAPH 2012):
@@ -896,51 +856,48 @@ float G_GGX_2cos(float cos_theta_m, float alpha) {
// C. Schlick, "An Inexpensive BRDF Model for Physically-based Rendering", Computer Graphics Forum. 13 (3): 233 (1994)
// Eq. (19), although see Heitz (2014) the about the problems with his derivation.
// It nevertheless approximates GGX well with k = alpha/2.
- float k = 0.5*alpha;
+ float k = 0.5 * alpha;
return 0.5 / (cos_theta_m * (1.0 - k) + k);
- // float cos2 = cos_theta_m*cos_theta_m;
- // float sin2 = (1.0-cos2);
- // return 1.0 /( cos_theta_m + sqrt(cos2 + alpha*alpha*sin2) );
+ // float cos2 = cos_theta_m * cos_theta_m;
+ // float sin2 = (1.0 - cos2);
+ // return 1.0 / (cos_theta_m + sqrt(cos2 + alpha * alpha * sin2));
}
float D_GGX(float cos_theta_m, float alpha) {
- float alpha2 = alpha*alpha;
- float d = 1.0 + (alpha2-1.0)*cos_theta_m*cos_theta_m;
- return alpha2/(M_PI * d * d);
+ float alpha2 = alpha * alpha;
+ float d = 1.0 + (alpha2 - 1.0) * cos_theta_m * cos_theta_m;
+ return alpha2 / (M_PI * d * d);
}
float G_GGX_anisotropic_2cos(float cos_theta_m, float alpha_x, float alpha_y, float cos_phi, float sin_phi) {
float cos2 = cos_theta_m * cos_theta_m;
- float sin2 = (1.0-cos2);
+ float sin2 = (1.0 - cos2);
float s_x = alpha_x * cos_phi;
float s_y = alpha_y * sin_phi;
- return 1.0 / max(cos_theta_m + sqrt(cos2 + (s_x*s_x + s_y*s_y)*sin2 ), 0.001);
+ return 1.0 / max(cos_theta_m + sqrt(cos2 + (s_x * s_x + s_y * s_y) * sin2), 0.001);
}
float D_GGX_anisotropic(float cos_theta_m, float alpha_x, float alpha_y, float cos_phi, float sin_phi) {
float cos2 = cos_theta_m * cos_theta_m;
- float sin2 = (1.0-cos2);
- float r_x = cos_phi/alpha_x;
- float r_y = sin_phi/alpha_y;
- float d = cos2 + sin2*(r_x * r_x + r_y * r_y);
+ float sin2 = (1.0 - cos2);
+ float r_x = cos_phi / alpha_x;
+ float r_y = sin_phi / alpha_y;
+ float d = cos2 + sin2 * (r_x * r_x + r_y * r_y);
return 1.0 / max(M_PI * alpha_x * alpha_y * d * d, 0.001);
}
-
-float SchlickFresnel(float u)
-{
- float m = 1.0-u;
- float m2 = m*m;
- return m2*m2*m; // pow(m,5)
+float SchlickFresnel(float u) {
+ float m = 1.0 - u;
+ float m2 = m * m;
+ return m2 * m2 * m; // pow(m,5)
}
-float GTR1(float NdotH, float a)
-{
- if (a >= 1.0) return 1.0/M_PI;
- float a2 = a*a;
- float t = 1.0 + (a2-1.0)*NdotH*NdotH;
- return (a2-1.0) / (M_PI*log(a2)*t);
+float GTR1(float NdotH, float a) {
+ if (a >= 1.0) return 1.0 / M_PI;
+ float a2 = a * a;
+ float t = 1.0 + (a2 - 1.0) * NdotH * NdotH;
+ return (a2 - 1.0) / (M_PI * log(a2) * t);
}
vec3 metallic_to_specular_color(float metallic, float specular, vec3 albedo) {
@@ -952,7 +909,7 @@ vec3 metallic_to_specular_color(float metallic, float specular, vec3 albedo) {
void light_compute(vec3 N, vec3 L, vec3 V, vec3 B, vec3 T, vec3 light_color, vec3 attenuation, vec3 diffuse_color, vec3 transmission, float specular_blob_intensity, float roughness, float metallic, float rim, float rim_tint, float clearcoat, float clearcoat_gloss, float anisotropy, inout vec3 diffuse_light, inout vec3 specular_light) {
#if defined(USE_LIGHT_SHADER_CODE)
-//light is written by the light shader
+ // light is written by the light shader
vec3 normal = N;
vec3 albedo = diffuse_color;
@@ -961,9 +918,8 @@ void light_compute(vec3 N, vec3 L, vec3 V, vec3 B, vec3 T, vec3 light_color, vec
LIGHT_SHADER_CODE
-
#else
- float NdotL = dot(N,L);
+ float NdotL = dot(N, L);
float cNdotL = max(NdotL, 0.0); // clamped NdotL
float NdotV = dot(N, V);
float cNdotV = max(NdotV, 0.0);
@@ -975,10 +931,9 @@ LIGHT_SHADER_CODE
float diffuse_brdf_NL; // BRDF times N.L for calculating diffuse radiance
#endif
-
#if defined(DIFFUSE_LAMBERT_WRAP)
- //energy conserving lambert wrap shader
- diffuse_brdf_NL = max(0.0,(NdotL + roughness) / ((1.0 + roughness) * (1.0 + roughness)));
+ // energy conserving lambert wrap shader
+ diffuse_brdf_NL = max(0.0, (NdotL + roughness) / ((1.0 + roughness) * (1.0 + roughness)));
#elif defined(DIFFUSE_OREN_NAYAR)
@@ -986,12 +941,11 @@ LIGHT_SHADER_CODE
// see http://mimosa-pudica.net/improved-oren-nayar.html
float LdotV = dot(L, V);
-
float s = LdotV - NdotL * NdotV;
float t = mix(1.0, max(NdotL, NdotV), step(0.0, s));
float sigma2 = roughness * roughness; // TODO: this needs checking
- vec3 A = 1.0 + sigma2 * (- 0.5 / (sigma2 + 0.33) + 0.17*diffuse_color / (sigma2 + 0.13) );
+ vec3 A = 1.0 + sigma2 * (-0.5 / (sigma2 + 0.33) + 0.17 * diffuse_color / (sigma2 + 0.13));
float B = 0.45 * sigma2 / (sigma2 + 0.09);
diffuse_brdf_NL = cNdotL * (A + vec3(B) * s / t) * (1.0 / M_PI);
@@ -999,21 +953,20 @@ LIGHT_SHADER_CODE
#elif defined(DIFFUSE_TOON)
- diffuse_brdf_NL = smoothstep(-roughness,max(roughness,0.01),NdotL);
+ diffuse_brdf_NL = smoothstep(-roughness, max(roughness, 0.01), NdotL);
#elif defined(DIFFUSE_BURLEY)
{
-
vec3 H = normalize(V + L);
- float cLdotH = max(0.0,dot(L, H));
+ float cLdotH = max(0.0, dot(L, H));
float FD90 = 0.5 + 2.0 * cLdotH * cLdotH * roughness;
float FdV = 1.0 + (FD90 - 1.0) * SchlickFresnel(cNdotV);
float FdL = 1.0 + (FD90 - 1.0) * SchlickFresnel(cNdotL);
diffuse_brdf_NL = (1.0 / M_PI) * FdV * FdL * cNdotL;
- /*
+ /*
float energyBias = mix(roughness, 0.0, 0.5);
float energyFactor = mix(roughness, 1.0, 1.0 / 1.51);
float fd90 = energyBias + 2.0 * VoH * VoH * roughness;
@@ -1021,10 +974,11 @@ LIGHT_SHADER_CODE
float lightScatter = f0 + (fd90 - f0) * pow(1.0 - cNdotL, 5.0);
float viewScatter = f0 + (fd90 - f0) * pow(1.0 - cNdotV, 5.0);
- diffuse_brdf_NL = lightScatter * viewScatter * energyFactor;*/
+ diffuse_brdf_NL = lightScatter * viewScatter * energyFactor;
+ */
}
#else
- //lambert
+ // lambert
diffuse_brdf_NL = cNdotL * (1.0 / M_PI);
#endif
@@ -1034,70 +988,67 @@ LIGHT_SHADER_CODE
diffuse_light += light_color * diffuse_color * (vec3(1.0 / M_PI) - diffuse_brdf_NL) * transmission * attenuation;
#endif
-
#if defined(LIGHT_USE_RIM)
- float rim_light = pow(max(0.0,1.0-cNdotV), max(0.0,(1.0-roughness)*16.0));
- diffuse_light += rim_light * rim * mix(vec3(1.0),diffuse_color,rim_tint) * light_color;
+ float rim_light = pow(max(0.0, 1.0 - cNdotV), max(0.0, (1.0 - roughness) * 16.0));
+ diffuse_light += rim_light * rim * mix(vec3(1.0), diffuse_color, rim_tint) * light_color;
#endif
}
-
if (roughness > 0.0) { // FIXME: roughness == 0 should not disable specular light entirely
-
// D
#if defined(SPECULAR_BLINN)
vec3 H = normalize(V + L);
- float cNdotH = max(dot(N,H), 0.0 );
- float intensity = pow( cNdotH, (1.0-roughness) * 256.0);
+ float cNdotH = max(dot(N, H), 0.0);
+ float intensity = pow(cNdotH, (1.0 - roughness) * 256.0);
specular_light += light_color * intensity * specular_blob_intensity * attenuation;
#elif defined(SPECULAR_PHONG)
- vec3 R = normalize(-reflect(L,N));
- float cRdotV = max(0.0,dot(R,V));
- float intensity = pow( cRdotV, (1.0-roughness) * 256.0);
- specular_light += light_color * intensity * specular_blob_intensity * attenuation;
+ vec3 R = normalize(-reflect(L, N));
+ float cRdotV = max(0.0, dot(R, V));
+ float intensity = pow(cRdotV, (1.0 - roughness) * 256.0);
+ specular_light += light_color * intensity * specular_blob_intensity * attenuation;
#elif defined(SPECULAR_TOON)
- vec3 R = normalize(-reflect(L,N));
- float RdotV = dot(R,V);
- float mid = 1.0-roughness;
- mid*=mid;
- float intensity = smoothstep(mid-roughness*0.5, mid+roughness*0.5, RdotV) * mid;
+ vec3 R = normalize(-reflect(L, N));
+ float RdotV = dot(R, V);
+ float mid = 1.0 - roughness;
+ mid *= mid;
+ float intensity = smoothstep(mid - roughness * 0.5, mid + roughness * 0.5, RdotV) * mid;
diffuse_light += light_color * intensity * specular_blob_intensity * attenuation; // write to diffuse_light, as in toon shading you generally want no reflection
#elif defined(SPECULAR_DISABLED)
- //none..
+ // none..
#elif defined(SPECULAR_SCHLICK_GGX)
// shlick+ggx as default
vec3 H = normalize(V + L);
- float cNdotH = max(dot(N,H), 0.0);
- float cLdotH = max(dot(L,H), 0.0);
+ float cNdotH = max(dot(N, H), 0.0);
+ float cLdotH = max(dot(L, H), 0.0);
-# if defined(LIGHT_USE_ANISOTROPY)
+#if defined(LIGHT_USE_ANISOTROPY)
- float aspect = sqrt(1.0-anisotropy*0.9);
- float rx = roughness/aspect;
- float ry = roughness*aspect;
- float ax = rx*rx;
- float ay = ry*ry;
- float XdotH = dot( T, H );
- float YdotH = dot( B, H );
+ float aspect = sqrt(1.0 - anisotropy * 0.9);
+ float rx = roughness / aspect;
+ float ry = roughness * aspect;
+ float ax = rx * rx;
+ float ay = ry * ry;
+ float XdotH = dot(T, H);
+ float YdotH = dot(B, H);
float D = D_GGX_anisotropic(cNdotH, ax, ay, XdotH, YdotH);
float G = G_GGX_anisotropic_2cos(cNdotL, ax, ay, XdotH, YdotH) * G_GGX_anisotropic_2cos(cNdotV, ax, ay, XdotH, YdotH);
-# else
+#else
float alpha = roughness * roughness;
float D = D_GGX(cNdotH, alpha);
float G = G_GGX_2cos(cNdotL, alpha) * G_GGX_2cos(cNdotV, alpha);
-# endif
+#endif
// F
float F0 = 1.0; // FIXME
float cLdotH5 = SchlickFresnel(cLdotH);
@@ -1110,19 +1061,18 @@ LIGHT_SHADER_CODE
#if defined(LIGHT_USE_CLEARCOAT)
if (clearcoat_gloss > 0.0) {
-# if !defined(SPECULAR_SCHLICK_GGX) && !defined(SPECULAR_BLINN)
+#if !defined(SPECULAR_SCHLICK_GGX) && !defined(SPECULAR_BLINN)
vec3 H = normalize(V + L);
-# endif
-# if !defined(SPECULAR_SCHLICK_GGX)
- float cNdotH = max(dot(N,H), 0.0);
- float cLdotH = max(dot(L,H), 0.0);
+#endif
+#if !defined(SPECULAR_SCHLICK_GGX)
+ float cNdotH = max(dot(N, H), 0.0);
+ float cLdotH = max(dot(L, H), 0.0);
float cLdotH5 = SchlickFresnel(cLdotH);
#endif
float Dr = GTR1(cNdotH, mix(.1, .001, clearcoat_gloss));
float Fr = mix(.04, 1.0, cLdotH5);
float Gr = G_GGX_2cos(cNdotL, .25) * G_GGX_2cos(cNdotV, .25);
-
float specular_brdf_NL = 0.25 * clearcoat * Gr * Fr * Dr * cNdotL;
specular_light += specular_brdf_NL * light_color * specular_blob_intensity * attenuation;
@@ -1130,45 +1080,42 @@ LIGHT_SHADER_CODE
#endif
}
-
#endif //defined(USE_LIGHT_SHADER_CODE)
}
-
float sample_shadow(highp sampler2DShadow shadow, vec2 shadow_pixel_size, vec2 pos, float depth, vec4 clamp_rect) {
#ifdef SHADOW_MODE_PCF_13
- float avg=textureProj(shadow,vec4(pos,depth,1.0));
- avg+=textureProj(shadow,vec4(pos+vec2(shadow_pixel_size.x,0.0),depth,1.0));
- avg+=textureProj(shadow,vec4(pos+vec2(-shadow_pixel_size.x,0.0),depth,1.0));
- avg+=textureProj(shadow,vec4(pos+vec2(0.0,shadow_pixel_size.y),depth,1.0));
- avg+=textureProj(shadow,vec4(pos+vec2(0.0,-shadow_pixel_size.y),depth,1.0));
- avg+=textureProj(shadow,vec4(pos+vec2(shadow_pixel_size.x,shadow_pixel_size.y),depth,1.0));
- avg+=textureProj(shadow,vec4(pos+vec2(-shadow_pixel_size.x,shadow_pixel_size.y),depth,1.0));
- avg+=textureProj(shadow,vec4(pos+vec2(shadow_pixel_size.x,-shadow_pixel_size.y),depth,1.0));
- avg+=textureProj(shadow,vec4(pos+vec2(-shadow_pixel_size.x,-shadow_pixel_size.y),depth,1.0));
- avg+=textureProj(shadow,vec4(pos+vec2(shadow_pixel_size.x*2.0,0.0),depth,1.0));
- avg+=textureProj(shadow,vec4(pos+vec2(-shadow_pixel_size.x*2.0,0.0),depth,1.0));
- avg+=textureProj(shadow,vec4(pos+vec2(0.0,shadow_pixel_size.y*2.0),depth,1.0));
- avg+=textureProj(shadow,vec4(pos+vec2(0.0,-shadow_pixel_size.y*2.0),depth,1.0));
- return avg*(1.0/13.0);
+ float avg = textureProj(shadow, vec4(pos, depth, 1.0));
+ avg += textureProj(shadow, vec4(pos + vec2(shadow_pixel_size.x, 0.0), depth, 1.0));
+ avg += textureProj(shadow, vec4(pos + vec2(-shadow_pixel_size.x, 0.0), depth, 1.0));
+ avg += textureProj(shadow, vec4(pos + vec2(0.0, shadow_pixel_size.y), depth, 1.0));
+ avg += textureProj(shadow, vec4(pos + vec2(0.0, -shadow_pixel_size.y), depth, 1.0));
+ avg += textureProj(shadow, vec4(pos + vec2(shadow_pixel_size.x, shadow_pixel_size.y), depth, 1.0));
+ avg += textureProj(shadow, vec4(pos + vec2(-shadow_pixel_size.x, shadow_pixel_size.y), depth, 1.0));
+ avg += textureProj(shadow, vec4(pos + vec2(shadow_pixel_size.x, -shadow_pixel_size.y), depth, 1.0));
+ avg += textureProj(shadow, vec4(pos + vec2(-shadow_pixel_size.x, -shadow_pixel_size.y), depth, 1.0));
+ avg += textureProj(shadow, vec4(pos + vec2(shadow_pixel_size.x * 2.0, 0.0), depth, 1.0));
+ avg += textureProj(shadow, vec4(pos + vec2(-shadow_pixel_size.x * 2.0, 0.0), depth, 1.0));
+ avg += textureProj(shadow, vec4(pos + vec2(0.0, shadow_pixel_size.y * 2.0), depth, 1.0));
+ avg += textureProj(shadow, vec4(pos + vec2(0.0, -shadow_pixel_size.y * 2.0), depth, 1.0));
+ return avg * (1.0 / 13.0);
#elif defined(SHADOW_MODE_PCF_5)
- float avg=textureProj(shadow,vec4(pos,depth,1.0));
- avg+=textureProj(shadow,vec4(pos+vec2(shadow_pixel_size.x,0.0),depth,1.0));
- avg+=textureProj(shadow,vec4(pos+vec2(-shadow_pixel_size.x,0.0),depth,1.0));
- avg+=textureProj(shadow,vec4(pos+vec2(0.0,shadow_pixel_size.y),depth,1.0));
- avg+=textureProj(shadow,vec4(pos+vec2(0.0,-shadow_pixel_size.y),depth,1.0));
- return avg*(1.0/5.0);
+ float avg = textureProj(shadow, vec4(pos, depth, 1.0));
+ avg += textureProj(shadow, vec4(pos + vec2(shadow_pixel_size.x, 0.0), depth, 1.0));
+ avg += textureProj(shadow, vec4(pos + vec2(-shadow_pixel_size.x, 0.0), depth, 1.0));
+ avg += textureProj(shadow, vec4(pos + vec2(0.0, shadow_pixel_size.y), depth, 1.0));
+ avg += textureProj(shadow, vec4(pos + vec2(0.0, -shadow_pixel_size.y), depth, 1.0));
+ return avg * (1.0 / 5.0);
#else
- return textureProj(shadow,vec4(pos,depth,1.0));
+ return textureProj(shadow, vec4(pos, depth, 1.0));
#endif
-
}
#ifdef RENDER_DEPTH_DUAL_PARABOLOID
@@ -1177,239 +1124,227 @@ in highp float dp_clip;
#endif
-
-
#if 0
-//need to save texture depth for this
-
+// need to save texture depth for this
vec3 light_transmittance(float translucency,vec3 light_vec, vec3 normal, vec3 pos, float distance) {
float scale = 8.25 * (1.0 - translucency) / subsurface_scatter_width;
float d = scale * distance;
- /**
- * Armed with the thickness, we can now calculate the color by means of the
- * precalculated transmittance profile.
- * (It can be precomputed into a texture, for maximum performance):
- */
+ /**
+ * Armed with the thickness, we can now calculate the color by means of the
+ * precalculated transmittance profile.
+ * (It can be precomputed into a texture, for maximum performance):
+ */
float dd = -d * d;
- vec3 profile = vec3(0.233, 0.455, 0.649) * exp(dd / 0.0064) +
- vec3(0.1, 0.336, 0.344) * exp(dd / 0.0484) +
- vec3(0.118, 0.198, 0.0) * exp(dd / 0.187) +
- vec3(0.113, 0.007, 0.007) * exp(dd / 0.567) +
- vec3(0.358, 0.004, 0.0) * exp(dd / 1.99) +
- vec3(0.078, 0.0, 0.0) * exp(dd / 7.41);
-
- /**
- * Using the profile, we finally approximate the transmitted lighting from
- * the back of the object:
- */
- return profile * clamp(0.3 + dot(light_vec, normal),0.0,1.0);
+ vec3 profile =
+ vec3(0.233, 0.455, 0.649) * exp(dd / 0.0064) +
+ vec3(0.1, 0.336, 0.344) * exp(dd / 0.0484) +
+ vec3(0.118, 0.198, 0.0) * exp(dd / 0.187) +
+ vec3(0.113, 0.007, 0.007) * exp(dd / 0.567) +
+ vec3(0.358, 0.004, 0.0) * exp(dd / 1.99) +
+ vec3(0.078, 0.0, 0.0) * exp(dd / 7.41);
+
+ /**
+ * Using the profile, we finally approximate the transmitted lighting from
+ * the back of the object:
+ */
+ return profile * clamp(0.3 + dot(light_vec, normal),0.0,1.0);
}
#endif
-void light_process_omni(int idx, vec3 vertex, vec3 eye_vec,vec3 normal,vec3 binormal, vec3 tangent, vec3 albedo, vec3 transmission, float roughness, float metallic, float rim, float rim_tint, float clearcoat, float clearcoat_gloss, float anisotropy, float p_blob_intensity, inout vec3 diffuse_light, inout vec3 specular_light) {
+void light_process_omni(int idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 binormal, vec3 tangent, vec3 albedo, vec3 transmission, float roughness, float metallic, float rim, float rim_tint, float clearcoat, float clearcoat_gloss, float anisotropy, float p_blob_intensity, inout vec3 diffuse_light, inout vec3 specular_light) {
- vec3 light_rel_vec = omni_lights[idx].light_pos_inv_radius.xyz-vertex;
- float light_length = length( light_rel_vec );
- float normalized_distance = light_length*omni_lights[idx].light_pos_inv_radius.w;
- float omni_attenuation = pow( max(1.0 - normalized_distance, 0.0), omni_lights[idx].light_direction_attenuation.w );
+ vec3 light_rel_vec = omni_lights[idx].light_pos_inv_radius.xyz - vertex;
+ float light_length = length(light_rel_vec);
+ float normalized_distance = light_length * omni_lights[idx].light_pos_inv_radius.w;
+ float omni_attenuation = pow(max(1.0 - normalized_distance, 0.0), omni_lights[idx].light_direction_attenuation.w);
vec3 light_attenuation = vec3(omni_attenuation);
#if !defined(SHADOWS_DISABLED)
- if (omni_lights[idx].light_params.w>0.5) {
- //there is a shadowmap
+ if (omni_lights[idx].light_params.w > 0.5) {
+ // there is a shadowmap
- highp vec3 splane=(omni_lights[idx].shadow_matrix * vec4(vertex,1.0)).xyz;
- float shadow_len=length(splane);
- splane=normalize(splane);
- vec4 clamp_rect=omni_lights[idx].light_clamp;
+ highp vec3 splane = (omni_lights[idx].shadow_matrix * vec4(vertex, 1.0)).xyz;
+ float shadow_len = length(splane);
+ splane = normalize(splane);
+ vec4 clamp_rect = omni_lights[idx].light_clamp;
- if (splane.z>=0.0) {
+ if (splane.z >= 0.0) {
- splane.z+=1.0;
+ splane.z += 1.0;
- clamp_rect.y+=clamp_rect.w;
+ clamp_rect.y += clamp_rect.w;
} else {
- splane.z=1.0 - splane.z;
+ splane.z = 1.0 - splane.z;
/*
- if (clamp_rect.z<clamp_rect.w) {
- clamp_rect.x+=clamp_rect.z;
+ if (clamp_rect.z < clamp_rect.w) {
+ clamp_rect.x += clamp_rect.z;
} else {
- clamp_rect.y+=clamp_rect.w;
+ clamp_rect.y += clamp_rect.w;
}
*/
-
}
- splane.xy/=splane.z;
- splane.xy=splane.xy * 0.5 + 0.5;
+ splane.xy /= splane.z;
+ splane.xy = splane.xy * 0.5 + 0.5;
splane.z = shadow_len * omni_lights[idx].light_pos_inv_radius.w;
- splane.xy = clamp_rect.xy+splane.xy*clamp_rect.zw;
- float shadow = sample_shadow(shadow_atlas,shadow_atlas_pixel_size,splane.xy,splane.z,clamp_rect);
+ splane.xy = clamp_rect.xy + splane.xy * clamp_rect.zw;
+ float shadow = sample_shadow(shadow_atlas, shadow_atlas_pixel_size, splane.xy, splane.z, clamp_rect);
#ifdef USE_CONTACT_SHADOWS
- if (shadow>0.01 && omni_lights[idx].shadow_color_contact.a>0.0) {
-
- float contact_shadow = contact_shadow_compute(vertex,normalize(light_rel_vec),min(light_length,omni_lights[idx].shadow_color_contact.a));
- shadow=min(shadow,contact_shadow);
+ if (shadow > 0.01 && omni_lights[idx].shadow_color_contact.a > 0.0) {
+ float contact_shadow = contact_shadow_compute(vertex, normalize(light_rel_vec), min(light_length, omni_lights[idx].shadow_color_contact.a));
+ shadow = min(shadow, contact_shadow);
}
#endif
- light_attenuation*=mix(omni_lights[idx].shadow_color_contact.rgb,vec3(1.0),shadow);
+ light_attenuation *= mix(omni_lights[idx].shadow_color_contact.rgb, vec3(1.0), shadow);
}
#endif //SHADOWS_DISABLED
-
- light_compute(normal,normalize(light_rel_vec),eye_vec,binormal,tangent,omni_lights[idx].light_color_energy.rgb,light_attenuation,albedo,transmission,omni_lights[idx].light_params.z*p_blob_intensity,roughness,metallic,rim * omni_attenuation,rim_tint,clearcoat,clearcoat_gloss,anisotropy,diffuse_light,specular_light);
-
+ light_compute(normal, normalize(light_rel_vec), eye_vec, binormal, tangent, omni_lights[idx].light_color_energy.rgb, light_attenuation, albedo, transmission, omni_lights[idx].light_params.z * p_blob_intensity, roughness, metallic, rim * omni_attenuation, rim_tint, clearcoat, clearcoat_gloss, anisotropy, diffuse_light, specular_light);
}
-void light_process_spot(int idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 binormal, vec3 tangent,vec3 albedo, vec3 transmission,float roughness, float metallic, float rim, float rim_tint, float clearcoat, float clearcoat_gloss,float anisotropy,float p_blob_intensity, inout vec3 diffuse_light, inout vec3 specular_light) {
+void light_process_spot(int idx, vec3 vertex, vec3 eye_vec, vec3 normal, vec3 binormal, vec3 tangent, vec3 albedo, vec3 transmission, float roughness, float metallic, float rim, float rim_tint, float clearcoat, float clearcoat_gloss, float anisotropy, float p_blob_intensity, inout vec3 diffuse_light, inout vec3 specular_light) {
- vec3 light_rel_vec = spot_lights[idx].light_pos_inv_radius.xyz-vertex;
- float light_length = length( light_rel_vec );
- float normalized_distance = light_length*spot_lights[idx].light_pos_inv_radius.w;
- float spot_attenuation = pow( max(1.0 - normalized_distance, 0.001), spot_lights[idx].light_direction_attenuation.w );
+ vec3 light_rel_vec = spot_lights[idx].light_pos_inv_radius.xyz - vertex;
+ float light_length = length(light_rel_vec);
+ float normalized_distance = light_length * spot_lights[idx].light_pos_inv_radius.w;
+ float spot_attenuation = pow(max(1.0 - normalized_distance, 0.001), spot_lights[idx].light_direction_attenuation.w);
vec3 spot_dir = spot_lights[idx].light_direction_attenuation.xyz;
- float spot_cutoff=spot_lights[idx].light_params.y;
- float scos = max(dot(-normalize(light_rel_vec), spot_dir),spot_cutoff);
- float spot_rim = max(0.0001,(1.0 - scos) / (1.0 - spot_cutoff));
- spot_attenuation*= 1.0 - pow( spot_rim, spot_lights[idx].light_params.x);
+ float spot_cutoff = spot_lights[idx].light_params.y;
+ float scos = max(dot(-normalize(light_rel_vec), spot_dir), spot_cutoff);
+ float spot_rim = max(0.0001, (1.0 - scos) / (1.0 - spot_cutoff));
+ spot_attenuation *= 1.0 - pow(spot_rim, spot_lights[idx].light_params.x);
vec3 light_attenuation = vec3(spot_attenuation);
#if !defined(SHADOWS_DISABLED)
- if (spot_lights[idx].light_params.w>0.5) {
+ if (spot_lights[idx].light_params.w > 0.5) {
//there is a shadowmap
- highp vec4 splane=(spot_lights[idx].shadow_matrix * vec4(vertex,1.0));
- splane.xyz/=splane.w;
+ highp vec4 splane = (spot_lights[idx].shadow_matrix * vec4(vertex, 1.0));
+ splane.xyz /= splane.w;
- float shadow = sample_shadow(shadow_atlas,shadow_atlas_pixel_size,splane.xy,splane.z,spot_lights[idx].light_clamp);
+ float shadow = sample_shadow(shadow_atlas, shadow_atlas_pixel_size, splane.xy, splane.z, spot_lights[idx].light_clamp);
#ifdef USE_CONTACT_SHADOWS
- if (shadow>0.01 && spot_lights[idx].shadow_color_contact.a>0.0) {
-
- float contact_shadow = contact_shadow_compute(vertex,normalize(light_rel_vec),min(light_length,spot_lights[idx].shadow_color_contact.a));
- shadow=min(shadow,contact_shadow);
+ if (shadow > 0.01 && spot_lights[idx].shadow_color_contact.a > 0.0) {
+ float contact_shadow = contact_shadow_compute(vertex, normalize(light_rel_vec), min(light_length, spot_lights[idx].shadow_color_contact.a));
+ shadow = min(shadow, contact_shadow);
}
#endif
- light_attenuation*=mix(spot_lights[idx].shadow_color_contact.rgb,vec3(1.0),shadow);
+ light_attenuation *= mix(spot_lights[idx].shadow_color_contact.rgb, vec3(1.0), shadow);
}
#endif //SHADOWS_DISABLED
- light_compute(normal,normalize(light_rel_vec),eye_vec,binormal,tangent,spot_lights[idx].light_color_energy.rgb,light_attenuation,albedo,transmission,spot_lights[idx].light_params.z*p_blob_intensity,roughness,metallic,rim * spot_attenuation,rim_tint,clearcoat,clearcoat_gloss,anisotropy,diffuse_light,specular_light);
-
+ light_compute(normal, normalize(light_rel_vec), eye_vec, binormal, tangent, spot_lights[idx].light_color_energy.rgb, light_attenuation, albedo, transmission, spot_lights[idx].light_params.z * p_blob_intensity, roughness, metallic, rim * spot_attenuation, rim_tint, clearcoat, clearcoat_gloss, anisotropy, diffuse_light, specular_light);
}
-void reflection_process(int idx, vec3 vertex, vec3 normal,vec3 binormal, vec3 tangent,float roughness,float anisotropy,vec3 ambient,vec3 skybox, inout highp vec4 reflection_accum,inout highp vec4 ambient_accum) {
+void reflection_process(int idx, vec3 vertex, vec3 normal, vec3 binormal, vec3 tangent, float roughness, float anisotropy, vec3 ambient, vec3 skybox, inout highp vec4 reflection_accum, inout highp vec4 ambient_accum) {
- vec3 ref_vec = normalize(reflect(vertex,normal));
- vec3 local_pos = (reflections[idx].local_matrix * vec4(vertex,1.0)).xyz;
+ vec3 ref_vec = normalize(reflect(vertex, normal));
+ vec3 local_pos = (reflections[idx].local_matrix * vec4(vertex, 1.0)).xyz;
vec3 box_extents = reflections[idx].box_extents.xyz;
- if (any(greaterThan(abs(local_pos),box_extents))) { //out of the reflection box
+ if (any(greaterThan(abs(local_pos), box_extents))) { //out of the reflection box
return;
}
vec3 inner_pos = abs(local_pos / box_extents);
- float blend = max(inner_pos.x,max(inner_pos.y,inner_pos.z));
+ float blend = max(inner_pos.x, max(inner_pos.y, inner_pos.z));
//make blend more rounded
- blend=mix(length(inner_pos),blend,blend);
- blend*=blend;
- blend=max(0.0, 1.0-blend);
+ blend = mix(length(inner_pos), blend, blend);
+ blend *= blend;
+ blend = max(0.0, 1.0 - blend);
- if (reflections[idx].params.x>0.0){// compute reflection
+ if (reflections[idx].params.x > 0.0) { // compute reflection
- vec3 local_ref_vec = (reflections[idx].local_matrix * vec4(ref_vec,0.0)).xyz;
+ vec3 local_ref_vec = (reflections[idx].local_matrix * vec4(ref_vec, 0.0)).xyz;
if (reflections[idx].params.w > 0.5) { //box project
vec3 nrdir = normalize(local_ref_vec);
- vec3 rbmax = (box_extents - local_pos)/nrdir;
- vec3 rbmin = (-box_extents - local_pos)/nrdir;
+ vec3 rbmax = (box_extents - local_pos) / nrdir;
+ vec3 rbmin = (-box_extents - local_pos) / nrdir;
-
- vec3 rbminmax = mix(rbmin,rbmax,greaterThan(nrdir,vec3(0.0,0.0,0.0)));
+ vec3 rbminmax = mix(rbmin, rbmax, greaterThan(nrdir, vec3(0.0, 0.0, 0.0)));
float fa = min(min(rbminmax.x, rbminmax.y), rbminmax.z);
vec3 posonbox = local_pos + nrdir * fa;
local_ref_vec = posonbox - reflections[idx].box_offset.xyz;
}
-
- vec4 clamp_rect=reflections[idx].atlas_clamp;
+ vec4 clamp_rect = reflections[idx].atlas_clamp;
vec3 norm = normalize(local_ref_vec);
- norm.xy/=1.0+abs(norm.z);
- norm.xy=norm.xy * vec2(0.5,0.25) + vec2(0.5,0.25);
- if (norm.z>0.0) {
- norm.y=0.5-norm.y+0.5;
+ norm.xy /= 1.0 + abs(norm.z);
+ norm.xy = norm.xy * vec2(0.5, 0.25) + vec2(0.5, 0.25);
+ if (norm.z > 0.0) {
+ norm.y = 0.5 - norm.y + 0.5;
}
- vec2 atlas_uv = norm.xy * clamp_rect.zw + clamp_rect.xy;
- atlas_uv = clamp(atlas_uv,clamp_rect.xy,clamp_rect.xy+clamp_rect.zw);
+ vec2 atlas_uv = norm.xy * clamp_rect.zw + clamp_rect.xy;
+ atlas_uv = clamp(atlas_uv, clamp_rect.xy, clamp_rect.xy + clamp_rect.zw);
highp vec4 reflection;
- reflection.rgb = textureLod(reflection_atlas,atlas_uv,roughness*5.0).rgb;
+ reflection.rgb = textureLod(reflection_atlas, atlas_uv, roughness * 5.0).rgb;
if (reflections[idx].params.z < 0.5) {
- reflection.rgb = mix(skybox,reflection.rgb,blend);
+ reflection.rgb = mix(skybox, reflection.rgb, blend);
}
- reflection.rgb*=reflections[idx].params.x;
+ reflection.rgb *= reflections[idx].params.x;
reflection.a = blend;
- reflection.rgb*=reflection.a;
+ reflection.rgb *= reflection.a;
- reflection_accum+=reflection;
+ reflection_accum += reflection;
}
#ifndef USE_LIGHTMAP
- if (reflections[idx].ambient.a>0.0) { //compute ambient using skybox
-
+ if (reflections[idx].ambient.a > 0.0) { //compute ambient using skybox
- vec3 local_amb_vec = (reflections[idx].local_matrix * vec4(normal,0.0)).xyz;
+ vec3 local_amb_vec = (reflections[idx].local_matrix * vec4(normal, 0.0)).xyz;
- vec3 splane=normalize(local_amb_vec);
- vec4 clamp_rect=reflections[idx].atlas_clamp;
+ vec3 splane = normalize(local_amb_vec);
+ vec4 clamp_rect = reflections[idx].atlas_clamp;
- splane.z*=-1.0;
- if (splane.z>=0.0) {
- splane.z+=1.0;
- clamp_rect.y+=clamp_rect.w;
+ splane.z *= -1.0;
+ if (splane.z >= 0.0) {
+ splane.z += 1.0;
+ clamp_rect.y += clamp_rect.w;
} else {
- splane.z=1.0 - splane.z;
- splane.y=-splane.y;
+ splane.z = 1.0 - splane.z;
+ splane.y = -splane.y;
}
- splane.xy/=splane.z;
- splane.xy=splane.xy * 0.5 + 0.5;
+ splane.xy /= splane.z;
+ splane.xy = splane.xy * 0.5 + 0.5;
splane.xy = splane.xy * clamp_rect.zw + clamp_rect.xy;
- splane.xy = clamp(splane.xy,clamp_rect.xy,clamp_rect.xy+clamp_rect.zw);
+ splane.xy = clamp(splane.xy, clamp_rect.xy, clamp_rect.xy + clamp_rect.zw);
highp vec4 ambient_out;
- ambient_out.a=blend;
- ambient_out.rgb = textureLod(reflection_atlas,splane.xy,5.0).rgb;
- ambient_out.rgb=mix(reflections[idx].ambient.rgb,ambient_out.rgb,reflections[idx].ambient.a);
+ ambient_out.a = blend;
+ ambient_out.rgb = textureLod(reflection_atlas, splane.xy, 5.0).rgb;
+ ambient_out.rgb = mix(reflections[idx].ambient.rgb, ambient_out.rgb, reflections[idx].ambient.a);
if (reflections[idx].params.z < 0.5) {
- ambient_out.rgb = mix(ambient,ambient_out.rgb,blend);
+ ambient_out.rgb = mix(ambient, ambient_out.rgb, blend);
}
ambient_out.rgb *= ambient_out.a;
- ambient_accum+=ambient_out;
+ ambient_accum += ambient_out;
} else {
highp vec4 ambient_out;
- ambient_out.a=blend;
- ambient_out.rgb=reflections[idx].ambient.rgb;
+ ambient_out.a = blend;
+ ambient_out.rgb = reflections[idx].ambient.rgb;
if (reflections[idx].params.z < 0.5) {
- ambient_out.rgb = mix(ambient,ambient_out.rgb,blend);
+ ambient_out.rgb = mix(ambient, ambient_out.rgb, blend);
}
ambient_out.rgb *= ambient_out.a;
- ambient_accum+=ambient_out;
-
+ ambient_accum += ambient_out;
}
#endif
}
@@ -1448,13 +1383,13 @@ uniform bool gi_probe_blend_ambient2;
vec3 voxel_cone_trace(mediump sampler3D probe, vec3 cell_size, vec3 pos, vec3 ambient, bool blend_ambient, vec3 direction, float tan_half_angle, float max_distance, float p_bias) {
- float dist = p_bias;//1.0; //dot(direction,mix(vec3(-1.0),vec3(1.0),greaterThan(direction,vec3(0.0))))*2.0;
- float alpha=0.0;
+ float dist = p_bias; //1.0; //dot(direction,mix(vec3(-1.0),vec3(1.0),greaterThan(direction,vec3(0.0))))*2.0;
+ float alpha = 0.0;
vec3 color = vec3(0.0);
- while(dist < max_distance && alpha < 0.95) {
+ while (dist < max_distance && alpha < 0.95) {
float diameter = max(1.0, 2.0 * tan_half_angle * dist);
- vec4 scolor = textureLod(probe, (pos + dist * direction) * cell_size, log2(diameter) );
+ vec4 scolor = textureLod(probe, (pos + dist * direction) * cell_size, log2(diameter));
float a = (1.0 - alpha);
color += scolor.rgb * a;
alpha += a * scolor.a;
@@ -1462,35 +1397,33 @@ vec3 voxel_cone_trace(mediump sampler3D probe, vec3 cell_size, vec3 pos, vec3 am
}
if (blend_ambient) {
- color.rgb = mix(ambient,color.rgb,min(1.0,alpha/0.95));
+ color.rgb = mix(ambient, color.rgb, min(1.0, alpha / 0.95));
}
return color;
}
-void gi_probe_compute(mediump sampler3D probe, mat4 probe_xform, vec3 bounds,vec3 cell_size,vec3 pos, vec3 ambient, vec3 environment, bool blend_ambient,float multiplier, mat3 normal_mtx,vec3 ref_vec, float roughness,float p_bias,float p_normal_bias, inout vec4 out_spec, inout vec4 out_diff) {
-
-
+void gi_probe_compute(mediump sampler3D probe, mat4 probe_xform, vec3 bounds, vec3 cell_size, vec3 pos, vec3 ambient, vec3 environment, bool blend_ambient, float multiplier, mat3 normal_mtx, vec3 ref_vec, float roughness, float p_bias, float p_normal_bias, inout vec4 out_spec, inout vec4 out_diff) {
- vec3 probe_pos = (probe_xform * vec4(pos,1.0)).xyz;
- vec3 ref_pos = (probe_xform * vec4(pos+ref_vec,1.0)).xyz;
+ vec3 probe_pos = (probe_xform * vec4(pos, 1.0)).xyz;
+ vec3 ref_pos = (probe_xform * vec4(pos + ref_vec, 1.0)).xyz;
ref_vec = normalize(ref_pos - probe_pos);
- probe_pos+=(probe_xform * vec4(normal_mtx[2],0.0)).xyz*p_normal_bias;
+ probe_pos += (probe_xform * vec4(normal_mtx[2], 0.0)).xyz * p_normal_bias;
-/* out_diff.rgb = voxel_cone_trace(probe,cell_size,probe_pos,normalize((probe_xform * vec4(ref_vec,0.0)).xyz),0.0 ,100.0);
+ /* out_diff.rgb = voxel_cone_trace(probe,cell_size,probe_pos,normalize((probe_xform * vec4(ref_vec,0.0)).xyz),0.0 ,100.0);
out_diff.a = 1.0;
return;*/
//out_diff = vec4(textureLod(probe,probe_pos*cell_size,3.0).rgb,1.0);
//return;
//this causes corrupted pixels, i have no idea why..
- if (any(bvec2(any(lessThan(probe_pos,vec3(0.0))),any(greaterThan(probe_pos,bounds))))) {
+ if (any(bvec2(any(lessThan(probe_pos, vec3(0.0))), any(greaterThan(probe_pos, bounds))))) {
return;
}
- vec3 blendv = abs(probe_pos/bounds * 2.0 - 1.0);
- float blend = clamp(1.0-max(blendv.x,max(blendv.y,blendv.z)), 0.0, 1.0);
+ vec3 blendv = abs(probe_pos / bounds * 2.0 - 1.0);
+ float blend = clamp(1.0 - max(blendv.x, max(blendv.y, blendv.z)), 0.0, 1.0);
//float blend=1.0;
float max_distance = length(bounds);
@@ -1499,14 +1432,13 @@ void gi_probe_compute(mediump sampler3D probe, mat4 probe_xform, vec3 bounds,vec
#ifdef VCT_QUALITY_HIGH
#define MAX_CONE_DIRS 6
- vec3 cone_dirs[MAX_CONE_DIRS] = vec3[] (
- vec3(0, 0, 1),
- vec3(0.866025, 0, 0.5),
- vec3(0.267617, 0.823639, 0.5),
- vec3(-0.700629, 0.509037, 0.5),
- vec3(-0.700629, -0.509037, 0.5),
- vec3(0.267617, -0.823639, 0.5)
- );
+ vec3 cone_dirs[MAX_CONE_DIRS] = vec3[](
+ vec3(0, 0, 1),
+ vec3(0.866025, 0, 0.5),
+ vec3(0.267617, 0.823639, 0.5),
+ vec3(-0.700629, 0.509037, 0.5),
+ vec3(-0.700629, -0.509037, 0.5),
+ vec3(0.267617, -0.823639, 0.5));
float cone_weights[MAX_CONE_DIRS] = float[](0.25, 0.15, 0.15, 0.15, 0.15, 0.15);
float cone_angle_tan = 0.577;
@@ -1515,54 +1447,50 @@ void gi_probe_compute(mediump sampler3D probe, mat4 probe_xform, vec3 bounds,vec
#define MAX_CONE_DIRS 4
- vec3 cone_dirs[MAX_CONE_DIRS] = vec3[] (
+ vec3 cone_dirs[MAX_CONE_DIRS] = vec3[](
vec3(0.707107, 0, 0.707107),
vec3(0, 0.707107, 0.707107),
vec3(-0.707107, 0, 0.707107),
- vec3(0, -0.707107, 0.707107)
- );
+ vec3(0, -0.707107, 0.707107));
float cone_weights[MAX_CONE_DIRS] = float[](0.25, 0.25, 0.25, 0.25);
float cone_angle_tan = 0.98269;
- max_distance*=0.5;
+ max_distance *= 0.5;
float min_ref_tan = 0.2;
#endif
- vec3 light=vec3(0.0);
- for(int i=0;i<MAX_CONE_DIRS;i++) {
-
- vec3 dir = normalize( (probe_xform * vec4(pos + normal_mtx * cone_dirs[i],1.0)).xyz - probe_pos);
- light+=cone_weights[i] * voxel_cone_trace(probe,cell_size,probe_pos,ambient,blend_ambient,dir,cone_angle_tan,max_distance,p_bias);
+ vec3 light = vec3(0.0);
+ for (int i = 0; i < MAX_CONE_DIRS; i++) {
+ vec3 dir = normalize((probe_xform * vec4(pos + normal_mtx * cone_dirs[i], 1.0)).xyz - probe_pos);
+ light += cone_weights[i] * voxel_cone_trace(probe, cell_size, probe_pos, ambient, blend_ambient, dir, cone_angle_tan, max_distance, p_bias);
}
- light*=multiplier;
+ light *= multiplier;
- out_diff += vec4(light*blend,blend);
+ out_diff += vec4(light * blend, blend);
//irradiance
- vec3 irr_light = voxel_cone_trace(probe,cell_size,probe_pos,environment,blend_ambient,ref_vec,max(min_ref_tan,tan(roughness * 0.5 * M_PI)) ,max_distance,p_bias);
+ vec3 irr_light = voxel_cone_trace(probe, cell_size, probe_pos, environment, blend_ambient, ref_vec, max(min_ref_tan, tan(roughness * 0.5 * M_PI)), max_distance, p_bias);
irr_light *= multiplier;
//irr_light=vec3(0.0);
- out_spec += vec4(irr_light*blend,blend);
-
+ out_spec += vec4(irr_light * blend, blend);
}
-
void gi_probes_compute(vec3 pos, vec3 normal, float roughness, inout vec3 out_specular, inout vec3 out_ambient) {
roughness = roughness * roughness;
- vec3 ref_vec = normalize(reflect(normalize(pos),normal));
+ vec3 ref_vec = normalize(reflect(normalize(pos), normal));
//find arbitrary tangent and bitangent, then build a matrix
vec3 v0 = abs(normal.z) < 0.999 ? vec3(0, 0, 1) : vec3(0, 1, 0);
vec3 tangent = normalize(cross(v0, normal));
vec3 bitangent = normalize(cross(tangent, normal));
- mat3 normal_mat = mat3(tangent,bitangent,normal);
+ mat3 normal_mat = mat3(tangent, bitangent, normal);
vec4 diff_accum = vec4(0.0);
vec4 spec_accum = vec4(0.0);
@@ -1574,35 +1502,32 @@ void gi_probes_compute(vec3 pos, vec3 normal, float roughness, inout vec3 out_sp
out_specular = vec3(0.0);
- gi_probe_compute(gi_probe1,gi_probe_xform1,gi_probe_bounds1,gi_probe_cell_size1,pos,ambient,environment,gi_probe_blend_ambient1,gi_probe_multiplier1,normal_mat,ref_vec,roughness,gi_probe_bias1,gi_probe_normal_bias1,spec_accum,diff_accum);
+ gi_probe_compute(gi_probe1, gi_probe_xform1, gi_probe_bounds1, gi_probe_cell_size1, pos, ambient, environment, gi_probe_blend_ambient1, gi_probe_multiplier1, normal_mat, ref_vec, roughness, gi_probe_bias1, gi_probe_normal_bias1, spec_accum, diff_accum);
if (gi_probe2_enabled) {
- gi_probe_compute(gi_probe2,gi_probe_xform2,gi_probe_bounds2,gi_probe_cell_size2,pos,ambient,environment,gi_probe_blend_ambient2,gi_probe_multiplier2,normal_mat,ref_vec,roughness,gi_probe_bias2,gi_probe_normal_bias2,spec_accum,diff_accum);
+ gi_probe_compute(gi_probe2, gi_probe_xform2, gi_probe_bounds2, gi_probe_cell_size2, pos, ambient, environment, gi_probe_blend_ambient2, gi_probe_multiplier2, normal_mat, ref_vec, roughness, gi_probe_bias2, gi_probe_normal_bias2, spec_accum, diff_accum);
}
- if (diff_accum.a>0.0) {
- diff_accum.rgb/=diff_accum.a;
+ if (diff_accum.a > 0.0) {
+ diff_accum.rgb /= diff_accum.a;
}
- if (spec_accum.a>0.0) {
- spec_accum.rgb/=spec_accum.a;
+ if (spec_accum.a > 0.0) {
+ spec_accum.rgb /= spec_accum.a;
}
- out_specular+=spec_accum.rgb;
- out_ambient+=diff_accum.rgb;
-
+ out_specular += spec_accum.rgb;
+ out_ambient += diff_accum.rgb;
}
#endif
-
-
void main() {
#ifdef RENDER_DEPTH_DUAL_PARABOLOID
- if (dp_clip>0.0)
+ if (dp_clip > 0.0)
discard;
#endif
@@ -1622,37 +1547,36 @@ void main() {
vec2 anisotropy_flow = vec2(1.0, 0.0);
#if defined(ENABLE_AO)
- float ao=1.0;
- float ao_light_affect=0.0;
+ float ao = 1.0;
+ float ao_light_affect = 0.0;
#endif
float alpha = 1.0;
#if defined(DO_SIDE_CHECK)
- float side=gl_FrontFacing ? 1.0 : -1.0;
+ float side = gl_FrontFacing ? 1.0 : -1.0;
#else
- float side=1.0;
+ float side = 1.0;
#endif
-
#if defined(ALPHA_SCISSOR_USED)
float alpha_scissor = 0.5;
#endif
#if defined(ENABLE_TANGENT_INTERP) || defined(ENABLE_NORMALMAP) || defined(LIGHT_USE_ANISOTROPY)
- vec3 binormal = normalize(binormal_interp)*side;
- vec3 tangent = normalize(tangent_interp)*side;
+ vec3 binormal = normalize(binormal_interp) * side;
+ vec3 tangent = normalize(tangent_interp) * side;
#else
vec3 binormal = vec3(0.0);
vec3 tangent = vec3(0.0);
#endif
- vec3 normal = normalize(normal_interp)*side;
+ vec3 normal = normalize(normal_interp) * side;
#if defined(ENABLE_UV_INTERP)
vec2 uv = uv_interp;
#endif
-#if defined(ENABLE_UV2_INTERP) || defined (USE_LIGHTMAP)
+#if defined(ENABLE_UV2_INTERP) || defined(USE_LIGHTMAP)
vec2 uv2 = uv2_interp;
#endif
@@ -1665,33 +1589,31 @@ void main() {
vec3 normalmap = vec3(0.5);
#endif
- float normaldepth=1.0;
+ float normaldepth = 1.0;
#if defined(SCREEN_UV_USED)
- vec2 screen_uv = gl_FragCoord.xy*screen_pixel_size;
+ vec2 screen_uv = gl_FragCoord.xy * screen_pixel_size;
#endif
-#if defined (ENABLE_SSS)
- float sss_strength=0.0;
+#if defined(ENABLE_SSS)
+ float sss_strength = 0.0;
#endif
{
-
FRAGMENT_SHADER_CODE
}
-
#if defined(ALPHA_SCISSOR_USED)
- if (alpha<alpha_scissor) {
+ if (alpha < alpha_scissor) {
discard;
}
#endif
#ifdef USE_OPAQUE_PREPASS
- if (alpha<opaque_prepass_threshold) {
+ if (alpha < opaque_prepass_threshold) {
discard;
}
@@ -1699,33 +1621,33 @@ FRAGMENT_SHADER_CODE
#if defined(ENABLE_NORMALMAP)
- normalmap.xy=normalmap.xy*2.0-1.0;
- normalmap.z=sqrt(max(0.0, 1.0-dot(normalmap.xy,normalmap.xy))); //always ignore Z, as it can be RG packed, Z may be pos/neg, etc.
+ normalmap.xy = normalmap.xy * 2.0 - 1.0;
+ normalmap.z = sqrt(max(0.0, 1.0 - dot(normalmap.xy, normalmap.xy))); //always ignore Z, as it can be RG packed, Z may be pos/neg, etc.
- normal = normalize( mix(normal_interp,tangent * normalmap.x + binormal * normalmap.y + normal * normalmap.z,normaldepth) ) * side;
+ normal = normalize(mix(normal_interp, tangent * normalmap.x + binormal * normalmap.y + normal * normalmap.z, normaldepth)) * side;
#endif
#if defined(LIGHT_USE_ANISOTROPY)
- if (anisotropy>0.01) {
+ if (anisotropy > 0.01) {
//rotation matrix
- mat3 rot = mat3( tangent, binormal, normal );
+ mat3 rot = mat3(tangent, binormal, normal);
//make local to space
- tangent = normalize(rot * vec3(anisotropy_flow.x,anisotropy_flow.y,0.0));
- binormal = normalize(rot * vec3(-anisotropy_flow.y,anisotropy_flow.x,0.0));
+ tangent = normalize(rot * vec3(anisotropy_flow.x, anisotropy_flow.y, 0.0));
+ binormal = normalize(rot * vec3(-anisotropy_flow.y, anisotropy_flow.x, 0.0));
}
#endif
#ifdef ENABLE_CLIP_ALPHA
- if (albedo.a<0.99) {
+ if (albedo.a < 0.99) {
//used for doublepass and shadowmapping
discard;
}
#endif
-/////////////////////// LIGHTING //////////////////////////////
+ /////////////////////// LIGHTING //////////////////////////////
//apply energy conservation
@@ -1735,44 +1657,40 @@ FRAGMENT_SHADER_CODE
vec3 diffuse_light = diffuse_light_interp.rgb;
#else
- vec3 specular_light = vec3(0.0,0.0,0.0);
- vec3 diffuse_light = vec3(0.0,0.0,0.0);
+ vec3 specular_light = vec3(0.0, 0.0, 0.0);
+ vec3 diffuse_light = vec3(0.0, 0.0, 0.0);
#endif
vec3 ambient_light;
- vec3 env_reflection_light = vec3(0.0,0.0,0.0);
-
- vec3 eye_vec = -normalize( vertex_interp );
-
+ vec3 env_reflection_light = vec3(0.0, 0.0, 0.0);
+ vec3 eye_vec = -normalize(vertex_interp);
#ifdef USE_RADIANCE_MAP
#ifdef AMBIENT_LIGHT_DISABLED
- ambient_light=vec3(0.0,0.0,0.0);
+ ambient_light = vec3(0.0, 0.0, 0.0);
#else
{
{ //read radiance from dual paraboloid
- vec3 ref_vec = reflect(-eye_vec,normal); //2.0 * ndotv * normal - view; // reflect(v, n);
- ref_vec=normalize((radiance_inverse_xform * vec4(ref_vec,0.0)).xyz);
- vec3 radiance = textureDualParaboloid(radiance_map,ref_vec,roughness) * bg_energy;
+ vec3 ref_vec = reflect(-eye_vec, normal); //2.0 * ndotv * normal - view; // reflect(v, n);
+ ref_vec = normalize((radiance_inverse_xform * vec4(ref_vec, 0.0)).xyz);
+ vec3 radiance = textureDualParaboloid(radiance_map, ref_vec, roughness) * bg_energy;
env_reflection_light = radiance;
-
}
//no longer a cubemap
//vec3 radiance = textureLod(radiance_cube, r, lod).xyz * ( brdf.x + brdf.y);
-
}
#ifndef USE_LIGHTMAP
{
- vec3 ambient_dir=normalize((radiance_inverse_xform * vec4(normal,0.0)).xyz);
- vec3 env_ambient=textureDualParaboloid(radiance_map,ambient_dir,1.0) * bg_energy;
+ vec3 ambient_dir = normalize((radiance_inverse_xform * vec4(normal, 0.0)).xyz);
+ vec3 env_ambient = textureDualParaboloid(radiance_map, ambient_dir, 1.0) * bg_energy;
- ambient_light=mix(ambient_light_color.rgb,env_ambient,radiance_ambient_contribution);
+ ambient_light = mix(ambient_light_color.rgb, env_ambient, radiance_ambient_contribution);
//ambient_light=vec3(0.0,0.0,0.0);
}
#endif
@@ -1781,23 +1699,23 @@ FRAGMENT_SHADER_CODE
#else
#ifdef AMBIENT_LIGHT_DISABLED
- ambient_light=vec3(0.0,0.0,0.0);
+ ambient_light = vec3(0.0, 0.0, 0.0);
#else
- ambient_light=ambient_light_color.rgb;
+ ambient_light = ambient_light_color.rgb;
#endif //AMBIENT_LIGHT_DISABLED
#endif
- ambient_light*=ambient_energy;
+ ambient_light *= ambient_energy;
- float specular_blob_intensity=1.0;
+ float specular_blob_intensity = 1.0;
#if defined(SPECULAR_TOON)
- specular_blob_intensity*=specular * 2.0;
+ specular_blob_intensity *= specular * 2.0;
#endif
#if defined(USE_LIGHT_DIRECTIONAL)
- vec3 light_attenuation=vec3(1.0);
+ vec3 light_attenuation = vec3(1.0);
float depth_z = -vertex.z;
#ifdef LIGHT_DIRECTIONAL_SHADOW
@@ -1811,261 +1729,234 @@ FRAGMENT_SHADER_CODE
if (depth_z < shadow_split_offsets.x) {
#endif //LIGHT_USE_PSSM4
- vec3 pssm_coord;
- float pssm_fade=0.0;
+ vec3 pssm_coord;
+ float pssm_fade = 0.0;
#ifdef LIGHT_USE_PSSM_BLEND
- float pssm_blend;
- vec3 pssm_coord2;
- bool use_blend=true;
+ float pssm_blend;
+ vec3 pssm_coord2;
+ bool use_blend = true;
#endif
-
#ifdef LIGHT_USE_PSSM4
+ if (depth_z < shadow_split_offsets.y) {
- if (depth_z < shadow_split_offsets.y) {
-
- if (depth_z < shadow_split_offsets.x) {
-
- highp vec4 splane=(shadow_matrix1 * vec4(vertex,1.0));
- pssm_coord=splane.xyz/splane.w;
+ if (depth_z < shadow_split_offsets.x) {
+ highp vec4 splane = (shadow_matrix1 * vec4(vertex, 1.0));
+ pssm_coord = splane.xyz / splane.w;
#if defined(LIGHT_USE_PSSM_BLEND)
- splane=(shadow_matrix2 * vec4(vertex,1.0));
- pssm_coord2=splane.xyz/splane.w;
- pssm_blend=smoothstep(0.0,shadow_split_offsets.x,depth_z);
+ splane = (shadow_matrix2 * vec4(vertex, 1.0));
+ pssm_coord2 = splane.xyz / splane.w;
+ pssm_blend = smoothstep(0.0, shadow_split_offsets.x, depth_z);
#endif
- } else {
+ } else {
- highp vec4 splane=(shadow_matrix2 * vec4(vertex,1.0));
- pssm_coord=splane.xyz/splane.w;
+ highp vec4 splane = (shadow_matrix2 * vec4(vertex, 1.0));
+ pssm_coord = splane.xyz / splane.w;
#if defined(LIGHT_USE_PSSM_BLEND)
- splane=(shadow_matrix3 * vec4(vertex,1.0));
- pssm_coord2=splane.xyz/splane.w;
- pssm_blend=smoothstep(shadow_split_offsets.x,shadow_split_offsets.y,depth_z);
+ splane = (shadow_matrix3 * vec4(vertex, 1.0));
+ pssm_coord2 = splane.xyz / splane.w;
+ pssm_blend = smoothstep(shadow_split_offsets.x, shadow_split_offsets.y, depth_z);
#endif
+ }
+ } else {
- }
- } else {
-
-
- if (depth_z < shadow_split_offsets.z) {
+ if (depth_z < shadow_split_offsets.z) {
- highp vec4 splane=(shadow_matrix3 * vec4(vertex,1.0));
- pssm_coord=splane.xyz/splane.w;
+ highp vec4 splane = (shadow_matrix3 * vec4(vertex, 1.0));
+ pssm_coord = splane.xyz / splane.w;
#if defined(LIGHT_USE_PSSM_BLEND)
- splane=(shadow_matrix4 * vec4(vertex,1.0));
- pssm_coord2=splane.xyz/splane.w;
- pssm_blend=smoothstep(shadow_split_offsets.y,shadow_split_offsets.z,depth_z);
+ splane = (shadow_matrix4 * vec4(vertex, 1.0));
+ pssm_coord2 = splane.xyz / splane.w;
+ pssm_blend = smoothstep(shadow_split_offsets.y, shadow_split_offsets.z, depth_z);
#endif
- } else {
+ } else {
- highp vec4 splane=(shadow_matrix4 * vec4(vertex,1.0));
- pssm_coord=splane.xyz/splane.w;
- pssm_fade = smoothstep(shadow_split_offsets.z,shadow_split_offsets.w,depth_z);
+ highp vec4 splane = (shadow_matrix4 * vec4(vertex, 1.0));
+ pssm_coord = splane.xyz / splane.w;
+ pssm_fade = smoothstep(shadow_split_offsets.z, shadow_split_offsets.w, depth_z);
#if defined(LIGHT_USE_PSSM_BLEND)
- use_blend=false;
+ use_blend = false;
#endif
-
+ }
}
- }
-
-
#endif //LIGHT_USE_PSSM4
#ifdef LIGHT_USE_PSSM2
- if (depth_z < shadow_split_offsets.x) {
-
- highp vec4 splane=(shadow_matrix1 * vec4(vertex,1.0));
- pssm_coord=splane.xyz/splane.w;
+ if (depth_z < shadow_split_offsets.x) {
+ highp vec4 splane = (shadow_matrix1 * vec4(vertex, 1.0));
+ pssm_coord = splane.xyz / splane.w;
#if defined(LIGHT_USE_PSSM_BLEND)
- splane=(shadow_matrix2 * vec4(vertex,1.0));
- pssm_coord2=splane.xyz/splane.w;
- pssm_blend=smoothstep(0.0,shadow_split_offsets.x,depth_z);
+ splane = (shadow_matrix2 * vec4(vertex, 1.0));
+ pssm_coord2 = splane.xyz / splane.w;
+ pssm_blend = smoothstep(0.0, shadow_split_offsets.x, depth_z);
#endif
- } else {
- highp vec4 splane=(shadow_matrix2 * vec4(vertex,1.0));
- pssm_coord=splane.xyz/splane.w;
- pssm_fade = smoothstep(shadow_split_offsets.x,shadow_split_offsets.y,depth_z);
+ } else {
+ highp vec4 splane = (shadow_matrix2 * vec4(vertex, 1.0));
+ pssm_coord = splane.xyz / splane.w;
+ pssm_fade = smoothstep(shadow_split_offsets.x, shadow_split_offsets.y, depth_z);
#if defined(LIGHT_USE_PSSM_BLEND)
- use_blend=false;
+ use_blend = false;
#endif
-
- }
+ }
#endif //LIGHT_USE_PSSM2
#if !defined(LIGHT_USE_PSSM4) && !defined(LIGHT_USE_PSSM2)
- { //regular orthogonal
- highp vec4 splane=(shadow_matrix1 * vec4(vertex,1.0));
- pssm_coord=splane.xyz/splane.w;
- }
+ { //regular orthogonal
+ highp vec4 splane = (shadow_matrix1 * vec4(vertex, 1.0));
+ pssm_coord = splane.xyz / splane.w;
+ }
#endif
+ //one one sample
- //one one sample
-
- float shadow = sample_shadow(directional_shadow,directional_shadow_pixel_size,pssm_coord.xy,pssm_coord.z,light_clamp);
+ float shadow = sample_shadow(directional_shadow, directional_shadow_pixel_size, pssm_coord.xy, pssm_coord.z, light_clamp);
#if defined(LIGHT_USE_PSSM_BLEND)
- if (use_blend) {
- shadow=mix(shadow, sample_shadow(directional_shadow,directional_shadow_pixel_size,pssm_coord2.xy,pssm_coord2.z,light_clamp),pssm_blend);
- }
+ if (use_blend) {
+ shadow = mix(shadow, sample_shadow(directional_shadow, directional_shadow_pixel_size, pssm_coord2.xy, pssm_coord2.z, light_clamp), pssm_blend);
+ }
#endif
#ifdef USE_CONTACT_SHADOWS
- if (shadow>0.01 && shadow_color_contact.a>0.0) {
+ if (shadow > 0.01 && shadow_color_contact.a > 0.0) {
- float contact_shadow = contact_shadow_compute(vertex,-light_direction_attenuation.xyz,shadow_color_contact.a);
- shadow=min(shadow,contact_shadow);
-
- }
+ float contact_shadow = contact_shadow_compute(vertex, -light_direction_attenuation.xyz, shadow_color_contact.a);
+ shadow = min(shadow, contact_shadow);
+ }
#endif
- light_attenuation=mix(mix(shadow_color_contact.rgb,vec3(1.0),shadow),vec3(1.0),pssm_fade);
-
-
+ light_attenuation = mix(mix(shadow_color_contact.rgb, vec3(1.0), shadow), vec3(1.0), pssm_fade);
}
-
#endif // !defined(SHADOWS_DISABLED)
#endif //LIGHT_DIRECTIONAL_SHADOW
#ifdef USE_VERTEX_LIGHTING
- diffuse_light*=mix(vec3(1.0),light_attenuation,diffuse_light_interp.a);
- specular_light*=mix(vec3(1.0),light_attenuation,specular_light_interp.a);
+ diffuse_light *= mix(vec3(1.0), light_attenuation, diffuse_light_interp.a);
+ specular_light *= mix(vec3(1.0), light_attenuation, specular_light_interp.a);
#else
- light_compute(normal,-light_direction_attenuation.xyz,eye_vec,binormal,tangent,light_color_energy.rgb,light_attenuation,albedo,transmission,light_params.z*specular_blob_intensity,roughness,metallic,rim,rim_tint,clearcoat,clearcoat_gloss,anisotropy,diffuse_light,specular_light);
+ light_compute(normal, -light_direction_attenuation.xyz, eye_vec, binormal, tangent, light_color_energy.rgb, light_attenuation, albedo, transmission, light_params.z * specular_blob_intensity, roughness, metallic, rim, rim_tint, clearcoat, clearcoat_gloss, anisotropy, diffuse_light, specular_light);
#endif
-
#endif //#USE_LIGHT_DIRECTIONAL
#ifdef USE_GI_PROBES
- gi_probes_compute(vertex,normal,roughness,env_reflection_light,ambient_light);
+ gi_probes_compute(vertex, normal, roughness, env_reflection_light, ambient_light);
#endif
#ifdef USE_LIGHTMAP
- ambient_light = texture(lightmap,uv2).rgb * lightmap_energy;
+ ambient_light = texture(lightmap, uv2).rgb * lightmap_energy;
#endif
#ifdef USE_LIGHTMAP_CAPTURE
{
- vec3 cone_dirs[12] = vec3[] (
- vec3(0, 0, 1),
- vec3(0.866025, 0, 0.5),
- vec3(0.267617, 0.823639, 0.5),
- vec3(-0.700629, 0.509037, 0.5),
- vec3(-0.700629, -0.509037, 0.5),
- vec3(0.267617, -0.823639, 0.5),
- vec3(0, 0, -1),
- vec3(0.866025, 0, -0.5),
- vec3(0.267617, 0.823639, -0.5),
- vec3(-0.700629, 0.509037, -0.5),
- vec3(-0.700629, -0.509037, -0.5),
- vec3(0.267617, -0.823639, -0.5)
- );
-
-
- vec3 local_normal = normalize(camera_matrix * vec4(normal,0.0)).xyz;
+ vec3 cone_dirs[12] = vec3[](
+ vec3(0, 0, 1),
+ vec3(0.866025, 0, 0.5),
+ vec3(0.267617, 0.823639, 0.5),
+ vec3(-0.700629, 0.509037, 0.5),
+ vec3(-0.700629, -0.509037, 0.5),
+ vec3(0.267617, -0.823639, 0.5),
+ vec3(0, 0, -1),
+ vec3(0.866025, 0, -0.5),
+ vec3(0.267617, 0.823639, -0.5),
+ vec3(-0.700629, 0.509037, -0.5),
+ vec3(-0.700629, -0.509037, -0.5),
+ vec3(0.267617, -0.823639, -0.5));
+
+ vec3 local_normal = normalize(camera_matrix * vec4(normal, 0.0)).xyz;
vec4 captured = vec4(0.0);
float sum = 0.0;
- for(int i=0;i<12;i++) {
- float amount = max(0.0,dot(local_normal,cone_dirs[i])); //not correct, but creates a nice wrap around effect
- captured += lightmap_captures[i]*amount;
- sum+=amount;
+ for (int i = 0; i < 12; i++) {
+ float amount = max(0.0, dot(local_normal, cone_dirs[i])); //not correct, but creates a nice wrap around effect
+ captured += lightmap_captures[i] * amount;
+ sum += amount;
}
- captured/=sum;
+ captured /= sum;
if (lightmap_capture_sky) {
- ambient_light = mix( ambient_light, captured.rgb, captured.a);
+ ambient_light = mix(ambient_light, captured.rgb, captured.a);
} else {
ambient_light = captured.rgb;
}
-
}
#endif
#ifdef USE_FORWARD_LIGHTING
-
- highp vec4 reflection_accum = vec4(0.0,0.0,0.0,0.0);
- highp vec4 ambient_accum = vec4(0.0,0.0,0.0,0.0);
- for(int i=0;i<reflection_count;i++) {
- reflection_process(reflection_indices[i],vertex,normal,binormal,tangent,roughness,anisotropy,ambient_light,env_reflection_light,reflection_accum,ambient_accum);
+ highp vec4 reflection_accum = vec4(0.0, 0.0, 0.0, 0.0);
+ highp vec4 ambient_accum = vec4(0.0, 0.0, 0.0, 0.0);
+ for (int i = 0; i < reflection_count; i++) {
+ reflection_process(reflection_indices[i], vertex, normal, binormal, tangent, roughness, anisotropy, ambient_light, env_reflection_light, reflection_accum, ambient_accum);
}
- if (reflection_accum.a>0.0) {
- specular_light+=reflection_accum.rgb/reflection_accum.a;
+ if (reflection_accum.a > 0.0) {
+ specular_light += reflection_accum.rgb / reflection_accum.a;
} else {
- specular_light+=env_reflection_light;
+ specular_light += env_reflection_light;
}
#ifndef USE_LIGHTMAP
- if (ambient_accum.a>0.0) {
- ambient_light=ambient_accum.rgb/ambient_accum.a;
+ if (ambient_accum.a > 0.0) {
+ ambient_light = ambient_accum.rgb / ambient_accum.a;
}
#endif
-
#ifdef USE_VERTEX_LIGHTING
- diffuse_light*=albedo;
+ diffuse_light *= albedo;
#else
- for(int i=0;i<omni_light_count;i++) {
- light_process_omni(omni_light_indices[i],vertex,eye_vec,normal,binormal,tangent,albedo,transmission,roughness,metallic,rim,rim_tint,clearcoat,clearcoat_gloss,anisotropy,specular_blob_intensity,diffuse_light,specular_light);
+ for (int i = 0; i < omni_light_count; i++) {
+ light_process_omni(omni_light_indices[i], vertex, eye_vec, normal, binormal, tangent, albedo, transmission, roughness, metallic, rim, rim_tint, clearcoat, clearcoat_gloss, anisotropy, specular_blob_intensity, diffuse_light, specular_light);
}
- for(int i=0;i<spot_light_count;i++) {
- light_process_spot(spot_light_indices[i],vertex,eye_vec,normal,binormal,tangent,albedo,transmission,roughness,metallic,rim,rim_tint,clearcoat,clearcoat_gloss,anisotropy,specular_blob_intensity,diffuse_light,specular_light);
+ for (int i = 0; i < spot_light_count; i++) {
+ light_process_spot(spot_light_indices[i], vertex, eye_vec, normal, binormal, tangent, albedo, transmission, roughness, metallic, rim, rim_tint, clearcoat, clearcoat_gloss, anisotropy, specular_blob_intensity, diffuse_light, specular_light);
}
#endif //USE_VERTEX_LIGHTING
#endif
-
-
-
#ifdef RENDER_DEPTH
//nothing happens, so a tree-ssa optimizer will result in no fragment shader :)
#else
- specular_light*=reflection_multiplier;
- ambient_light*=albedo; //ambient must be multiplied by albedo at the end
+ specular_light *= reflection_multiplier;
+ ambient_light *= albedo; //ambient must be multiplied by albedo at the end
#if defined(ENABLE_AO)
- ambient_light*=ao;
- ao_light_affect = mix(1.0,ao,ao_light_affect);
- specular_light*=ao_light_affect;
- diffuse_light*=ao_light_affect;
+ ambient_light *= ao;
+ ao_light_affect = mix(1.0, ao, ao_light_affect);
+ specular_light *= ao_light_affect;
+ diffuse_light *= ao_light_affect;
#endif
-
-
//energy conservation
- diffuse_light *= 1.0-metallic; // TODO: avoid all diffuse and ambient light calculations when metallic == 1 up to this point
- ambient_light *= 1.0-metallic;
-
+ diffuse_light *= 1.0 - metallic; // TODO: avoid all diffuse and ambient light calculations when metallic == 1 up to this point
+ ambient_light *= 1.0 - metallic;
{
@@ -2076,27 +1967,24 @@ FRAGMENT_SHADER_CODE
// Environment brdf approximation (Lazarov 2013)
// see https://www.unrealengine.com/en-US/blog/physically-based-shading-on-mobile
const vec4 c0 = vec4(-1.0, -0.0275, -0.572, 0.022);
- const vec4 c1 = vec4( 1.0, 0.0425, 1.04, -0.04);
+ const vec4 c1 = vec4(1.0, 0.0425, 1.04, -0.04);
vec4 r = roughness * c0 + c1;
- float ndotv = clamp(dot(normal,eye_vec),0.0,1.0);
- float a004 = min( r.x * r.x, exp2( -9.28 * ndotv ) ) * r.x + r.y;
- vec2 AB = vec2( -1.04, 1.04 ) * a004 + r.zw;
+ float ndotv = clamp(dot(normal, eye_vec), 0.0, 1.0);
+ float a004 = min(r.x * r.x, exp2(-9.28 * ndotv)) * r.x + r.y;
+ vec2 AB = vec2(-1.04, 1.04) * a004 + r.zw;
vec3 specular_color = metallic_to_specular_color(metallic, specular, albedo);
specular_light *= AB.x * specular_color + AB.y;
#endif
-
}
if (fog_color_enabled.a > 0.5) {
- float fog_amount=0.0;
-
-
+ float fog_amount = 0.0;
#ifdef USE_LIGHT_DIRECTIONAL
- vec3 fog_color = mix( fog_color_enabled.rgb, fog_sun_color_amount.rgb,fog_sun_color_amount.a * pow(max( dot(normalize(vertex),-light_direction_attenuation.xyz), 0.0),8.0) );
+ vec3 fog_color = mix(fog_color_enabled.rgb, fog_sun_color_amount.rgb, fog_sun_color_amount.a * pow(max(dot(normalize(vertex), -light_direction_attenuation.xyz), 0.0), 8.0));
#else
vec3 fog_color = fog_color_enabled.rgb;
@@ -2106,78 +1994,67 @@ FRAGMENT_SHADER_CODE
if (fog_depth_enabled) {
- float fog_z = smoothstep(fog_depth_begin,z_far,length(vertex));
+ float fog_z = smoothstep(fog_depth_begin, z_far, length(vertex));
- fog_amount = pow(fog_z,fog_depth_curve);
+ fog_amount = pow(fog_z, fog_depth_curve);
if (fog_transmit_enabled) {
vec3 total_light = emission + ambient_light + specular_light + diffuse_light;
- float transmit = pow(fog_z,fog_transmit_curve);
- fog_color = mix(max(total_light,fog_color),fog_color,transmit);
+ float transmit = pow(fog_z, fog_transmit_curve);
+ fog_color = mix(max(total_light, fog_color), fog_color, transmit);
}
}
if (fog_height_enabled) {
- float y = (camera_matrix * vec4(vertex,1.0)).y;
- fog_amount = max(fog_amount,pow(smoothstep(fog_height_min,fog_height_max,y),fog_height_curve));
+ float y = (camera_matrix * vec4(vertex, 1.0)).y;
+ fog_amount = max(fog_amount, pow(smoothstep(fog_height_min, fog_height_max, y), fog_height_curve));
}
float rev_amount = 1.0 - fog_amount;
-
emission = emission * rev_amount + fog_color * fog_amount;
- ambient_light*=rev_amount;
- specular_light*rev_amount;
- diffuse_light*=rev_amount;
-
+ ambient_light *= rev_amount;
+ specular_light *rev_amount;
+ diffuse_light *= rev_amount;
}
#ifdef USE_MULTIPLE_RENDER_TARGETS
-
#ifdef SHADELESS
- diffuse_buffer=vec4(albedo.rgb,0.0);
- specular_buffer=vec4(0.0);
+ diffuse_buffer = vec4(albedo.rgb, 0.0);
+ specular_buffer = vec4(0.0);
#else
-
-
//approximate ambient scale for SSAO, since we will lack full ambient
- float max_emission=max(emission.r,max(emission.g,emission.b));
- float max_ambient=max(ambient_light.r,max(ambient_light.g,ambient_light.b));
- float max_diffuse=max(diffuse_light.r,max(diffuse_light.g,diffuse_light.b));
- float total_ambient = max_ambient+max_diffuse+max_emission;
- float ambient_scale = (total_ambient>0.0) ? (max_ambient+ambient_occlusion_affect_light*max_diffuse)/total_ambient : 0.0;
+ float max_emission = max(emission.r, max(emission.g, emission.b));
+ float max_ambient = max(ambient_light.r, max(ambient_light.g, ambient_light.b));
+ float max_diffuse = max(diffuse_light.r, max(diffuse_light.g, diffuse_light.b));
+ float total_ambient = max_ambient + max_diffuse + max_emission;
+ float ambient_scale = (total_ambient > 0.0) ? (max_ambient + ambient_occlusion_affect_light * max_diffuse) / total_ambient : 0.0;
#if defined(ENABLE_AO)
- ambient_scale=mix(0.0,ambient_scale,ambient_occlusion_affect_ao_channel);
+ ambient_scale = mix(0.0, ambient_scale, ambient_occlusion_affect_ao_channel);
#endif
- diffuse_buffer=vec4(emission+diffuse_light+ambient_light,ambient_scale);
- specular_buffer=vec4(specular_light,metallic);
+ diffuse_buffer = vec4(emission + diffuse_light + ambient_light, ambient_scale);
+ specular_buffer = vec4(specular_light, metallic);
#endif //SHADELESS
- normal_mr_buffer=vec4(normalize(normal)*0.5+0.5,roughness);
+ normal_mr_buffer = vec4(normalize(normal) * 0.5 + 0.5, roughness);
-#if defined (ENABLE_SSS)
+#if defined(ENABLE_SSS)
sss_buffer = sss_strength;
#endif
-
#else //USE_MULTIPLE_RENDER_TARGETS
-
#ifdef SHADELESS
- frag_color=vec4(albedo,alpha);
+ frag_color = vec4(albedo, alpha);
#else
- frag_color=vec4(emission+ambient_light+diffuse_light+specular_light,alpha);
+ frag_color = vec4(emission + ambient_light + diffuse_light + specular_light, alpha);
#endif //SHADELESS
#endif //USE_MULTIPLE_RENDER_TARGETS
-
-
#endif //RENDER_DEPTH
-
-
}
diff --git a/drivers/gles3/shaders/screen_space_reflection.glsl b/drivers/gles3/shaders/screen_space_reflection.glsl
index b2e6f7a736..73b1ddbb0e 100644
--- a/drivers/gles3/shaders/screen_space_reflection.glsl
+++ b/drivers/gles3/shaders/screen_space_reflection.glsl
@@ -1,8 +1,7 @@
[vertex]
-
-layout(location=0) in highp vec4 vertex_attrib;
-layout(location=4) in vec2 uv_in;
+layout(location = 0) in highp vec4 vertex_attrib;
+layout(location = 4) in vec2 uv_in;
out vec2 uv_interp;
out vec2 pos_interp;
@@ -11,12 +10,11 @@ void main() {
uv_interp = uv_in;
gl_Position = vertex_attrib;
- pos_interp.xy=gl_Position.xy;
+ pos_interp.xy = gl_Position.xy;
}
[fragment]
-
in vec2 uv_interp;
in vec2 pos_interp;
@@ -40,81 +38,67 @@ uniform float depth_tolerance;
uniform float distance_fade;
uniform float curve_fade_in;
-
layout(location = 0) out vec4 frag_color;
-
-vec2 view_to_screen(vec3 view_pos,out float w) {
- vec4 projected = projection * vec4(view_pos, 1.0);
- projected.xyz /= projected.w;
- projected.xy = projected.xy * 0.5 + 0.5;
- w=projected.w;
- return projected.xy;
+vec2 view_to_screen(vec3 view_pos, out float w) {
+ vec4 projected = projection * vec4(view_pos, 1.0);
+ projected.xyz /= projected.w;
+ projected.xy = projected.xy * 0.5 + 0.5;
+ w = projected.w;
+ return projected.xy;
}
-
-
#define M_PI 3.14159265359
void main() {
-
- ////
-
- vec4 diffuse = texture( source_diffuse, uv_interp );
- vec4 normal_roughness = texture( source_normal_roughness, uv_interp);
+ vec4 diffuse = texture(source_diffuse, uv_interp);
+ vec4 normal_roughness = texture(source_normal_roughness, uv_interp);
vec3 normal;
-
- normal = normal_roughness.xyz*2.0-1.0;
+ normal = normal_roughness.xyz * 2.0 - 1.0;
float roughness = normal_roughness.w;
- float depth_tex = texture(source_depth,uv_interp).r;
+ float depth_tex = texture(source_depth, uv_interp).r;
- vec4 world_pos = inverse_projection * vec4( uv_interp*2.0-1.0, depth_tex*2.0-1.0, 1.0 );
- vec3 vertex = world_pos.xyz/world_pos.w;
+ vec4 world_pos = inverse_projection * vec4(uv_interp * 2.0 - 1.0, depth_tex * 2.0 - 1.0, 1.0);
+ vec3 vertex = world_pos.xyz / world_pos.w;
vec3 view_dir = normalize(vertex);
vec3 ray_dir = normalize(reflect(view_dir, normal));
- if (dot(ray_dir,normal)<0.001) {
- frag_color=vec4(0.0);
+ if (dot(ray_dir, normal) < 0.001) {
+ frag_color = vec4(0.0);
return;
}
//ray_dir = normalize(view_dir - normal * dot(normal,view_dir) * 2.0);
-
- //ray_dir = normalize(vec3(1,1,-1));
-
+ //ray_dir = normalize(vec3(1, 1, -1));
////////////////
-
- //make ray length and clip it against the near plane (don't want to trace beyond visible)
+ // make ray length and clip it against the near plane (don't want to trace beyond visible)
float ray_len = (vertex.z + ray_dir.z * camera_z_far) > -camera_z_near ? (-camera_z_near - vertex.z) / ray_dir.z : camera_z_far;
- vec3 ray_end = vertex + ray_dir*ray_len;
+ vec3 ray_end = vertex + ray_dir * ray_len;
float w_begin;
- vec2 vp_line_begin = view_to_screen(vertex,w_begin);
+ vec2 vp_line_begin = view_to_screen(vertex, w_begin);
float w_end;
- vec2 vp_line_end = view_to_screen( ray_end, w_end);
- vec2 vp_line_dir = vp_line_end-vp_line_begin;
-
- //we need to interpolate w along the ray, to generate perspective correct reflections
-
- w_begin = 1.0/w_begin;
- w_end = 1.0/w_end;
+ vec2 vp_line_end = view_to_screen(ray_end, w_end);
+ vec2 vp_line_dir = vp_line_end - vp_line_begin;
+ // we need to interpolate w along the ray, to generate perspective correct reflections
+ w_begin = 1.0 / w_begin;
+ w_end = 1.0 / w_end;
- float z_begin = vertex.z*w_begin;
- float z_end = ray_end.z*w_end;
+ float z_begin = vertex.z * w_begin;
+ float z_end = ray_end.z * w_end;
- vec2 line_begin = vp_line_begin/pixel_size;
- vec2 line_dir = vp_line_dir/pixel_size;
+ vec2 line_begin = vp_line_begin / pixel_size;
+ vec2 line_dir = vp_line_dir / pixel_size;
float z_dir = z_end - z_begin;
float w_dir = w_end - w_begin;
-
// clip the line to the viewport edges
float scale_max_x = min(1.0, 0.99 * (1.0 - vp_line_begin.x) / max(1e-5, vp_line_dir.x));
@@ -124,126 +108,114 @@ void main() {
float line_clip = min(scale_max_x, scale_max_y) * min(scale_min_x, scale_min_y);
line_dir *= line_clip;
z_dir *= line_clip;
- w_dir *=line_clip;
+ w_dir *= line_clip;
- //clip z and w advance to line advance
- vec2 line_advance = normalize(line_dir); //down to pixel
- float step_size = length(line_advance)/length(line_dir);
- float z_advance = z_dir*step_size; // adapt z advance to line advance
- float w_advance = w_dir*step_size; // adapt w advance to line advance
+ // clip z and w advance to line advance
+ vec2 line_advance = normalize(line_dir); // down to pixel
+ float step_size = length(line_advance) / length(line_dir);
+ float z_advance = z_dir * step_size; // adapt z advance to line advance
+ float w_advance = w_dir * step_size; // adapt w advance to line advance
- //make line advance faster if direction is closer to pixel edges (this avoids sampling the same pixel twice)
- float advance_angle_adj = 1.0/max(abs(line_advance.x),abs(line_advance.y));
- line_advance*=advance_angle_adj; // adapt z advance to line advance
- z_advance*=advance_angle_adj;
- w_advance*=advance_angle_adj;
+ // make line advance faster if direction is closer to pixel edges (this avoids sampling the same pixel twice)
+ float advance_angle_adj = 1.0 / max(abs(line_advance.x), abs(line_advance.y));
+ line_advance *= advance_angle_adj; // adapt z advance to line advance
+ z_advance *= advance_angle_adj;
+ w_advance *= advance_angle_adj;
vec2 pos = line_begin;
float z = z_begin;
float w = w_begin;
- float z_from=z/w;
- float z_to=z_from;
+ float z_from = z / w;
+ float z_to = z_from;
float depth;
- vec2 prev_pos=pos;
+ vec2 prev_pos = pos;
- bool found=false;
+ bool found = false;
- float steps_taken=0.0;
+ float steps_taken = 0.0;
- for(int i=0;i<num_steps;i++) {
+ for (int i = 0; i < num_steps; i++) {
- pos+=line_advance;
- z+=z_advance;
- w+=w_advance;
+ pos += line_advance;
+ z += z_advance;
+ w += w_advance;
- //convert to linear depth
+ // convert to linear depth
- depth = texture(source_depth, pos*pixel_size).r * 2.0 - 1.0;
+ depth = texture(source_depth, pos * pixel_size).r * 2.0 - 1.0;
#ifdef USE_ORTHOGONAL_PROJECTION
- depth = ((depth + (camera_z_far + camera_z_near)/(camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near))/2.0;
+ depth = ((depth + (camera_z_far + camera_z_near) / (camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near)) / 2.0;
#else
depth = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - depth * (camera_z_far - camera_z_near));
#endif
- depth=-depth;
+ depth = -depth;
z_from = z_to;
- z_to = z/w;
+ z_to = z / w;
- if (depth>z_to) {
- //if depth was surpassed
- if (depth<=max(z_to,z_from)+depth_tolerance) {
- //check the depth tolerance
- found=true;
+ if (depth > z_to) {
+ // if depth was surpassed
+ if (depth <= max(z_to, z_from) + depth_tolerance) {
+ // check the depth tolerance
+ found = true;
}
break;
}
- steps_taken+=1.0;
- prev_pos=pos;
+ steps_taken += 1.0;
+ prev_pos = pos;
}
-
-
-
if (found) {
- float margin_blend=1.0;
+ float margin_blend = 1.0;
-
- vec2 margin = vec2((viewport_size.x+viewport_size.y)*0.5*0.05); //make a uniform margin
- if (any(bvec4(lessThan(pos,-margin),greaterThan(pos,viewport_size+margin)))) {
- //clip outside screen + margin
- frag_color=vec4(0.0);
+ vec2 margin = vec2((viewport_size.x + viewport_size.y) * 0.5 * 0.05); // make a uniform margin
+ if (any(bvec4(lessThan(pos, -margin), greaterThan(pos, viewport_size + margin)))) {
+ // clip outside screen + margin
+ frag_color = vec4(0.0);
return;
}
{
//blend fading out towards external margin
- vec2 margin_grad = mix(pos-viewport_size,-pos,lessThan(pos,vec2(0.0)));
- margin_blend = 1.0-smoothstep(0.0,margin.x,max(margin_grad.x,margin_grad.y));
- //margin_blend=1.0;
-
+ vec2 margin_grad = mix(pos - viewport_size, -pos, lessThan(pos, vec2(0.0)));
+ margin_blend = 1.0 - smoothstep(0.0, margin.x, max(margin_grad.x, margin_grad.y));
+ //margin_blend = 1.0;
}
vec2 final_pos;
float grad;
- grad=steps_taken/float(num_steps);
- float initial_fade = curve_fade_in==0.0 ? 1.0 : pow(clamp(grad,0.0,1.0),curve_fade_in);
- float fade = pow(clamp(1.0-grad,0.0,1.0),distance_fade)*initial_fade;
- final_pos=pos;
-
-
-
-
-
-
+ grad = steps_taken / float(num_steps);
+ float initial_fade = curve_fade_in == 0.0 ? 1.0 : pow(clamp(grad, 0.0, 1.0), curve_fade_in);
+ float fade = pow(clamp(1.0 - grad, 0.0, 1.0), distance_fade) * initial_fade;
+ final_pos = pos;
#ifdef REFLECT_ROUGHNESS
-
vec4 final_color;
- //if roughness is enabled, do screen space cone tracing
+ // if roughness is enabled, do screen space cone tracing
if (roughness > 0.001) {
///////////////////////////////////////////////////////////////////////////////////////
- //use a blurred version (in consecutive mipmaps) of the screen to simulate roughness
+ // use a blurred version (in consecutive mipmaps) of the screen to simulate roughness
- float gloss = 1.0-roughness;
+ float gloss = 1.0 - roughness;
float cone_angle = roughness * M_PI * 0.5;
vec2 cone_dir = final_pos - line_begin;
float cone_len = length(cone_dir);
- cone_dir = normalize(cone_dir); //will be used normalized from now on
+ cone_dir = normalize(cone_dir); // will be used normalized from now on
float max_mipmap = filter_mipmap_levels - 1.0;
- float gloss_mult=gloss;
+ float gloss_mult = gloss;
- float rem_alpha=1.0;
+ float rem_alpha = 1.0;
final_color = vec4(0.0);
- for(int i=0;i<7;i++) {
+ for (int i = 0; i < 7; i++) {
- float op_len = 2.0 * tan(cone_angle) * cone_len; //opposite side of iso triangle
+ float op_len = 2.0 * tan(cone_angle) * cone_len; // opposite side of iso triangle
float radius;
{
- //fit to sphere inside cone (sphere ends at end of cone), something like this:
+ // fit to sphere inside cone (sphere ends at end of cone), something like this:
// ___
// \O/
// V
@@ -257,31 +229,31 @@ void main() {
radius = (a * (sqrt(a2 + fh2) - a)) / (4.0f * h);
}
- //find the place where screen must be sampled
- vec2 sample_pos = ( line_begin + cone_dir * (cone_len - radius) ) * pixel_size;
- //radius is in pixels, so it's natural that log2(radius) maps to the right mipmap for the amount of pixels
- float mipmap = clamp( log2( radius ), 0.0, max_mipmap );
+ // find the place where screen must be sampled
+ vec2 sample_pos = (line_begin + cone_dir * (cone_len - radius)) * pixel_size;
+ // radius is in pixels, so it's natural that log2(radius) maps to the right mipmap for the amount of pixels
+ float mipmap = clamp(log2(radius), 0.0, max_mipmap);
+ //mipmap = max(mipmap - 1.0, 0.0);
- //mipmap = max(mipmap-1.0,0.0);
- //do sampling
+ // do sampling
vec4 sample_color;
{
- sample_color = textureLod(source_diffuse,sample_pos,mipmap);
+ sample_color = textureLod(source_diffuse, sample_pos, mipmap);
}
- //multiply by gloss
- sample_color.rgb*=gloss_mult;
- sample_color.a=gloss_mult;
+ // multiply by gloss
+ sample_color.rgb *= gloss_mult;
+ sample_color.a = gloss_mult;
rem_alpha -= sample_color.a;
- if(rem_alpha < 0.0) {
+ if (rem_alpha < 0.0) {
sample_color.rgb *= (1.0 - abs(rem_alpha));
}
- final_color+=sample_color;
+ final_color += sample_color;
- if (final_color.a>=0.95) {
+ if (final_color.a >= 0.95) {
// This code of accumulating gloss and aborting on near one
// makes sense when you think of cone tracing.
// Think of it as if roughness was 0, then we could abort on the first
@@ -290,29 +262,21 @@ void main() {
break;
}
- cone_len-=radius*2.0; //go to next (smaller) circle.
-
- gloss_mult*=gloss;
-
+ cone_len -= radius * 2.0; // go to next (smaller) circle.
+ gloss_mult *= gloss;
}
} else {
- final_color = textureLod(source_diffuse,final_pos*pixel_size,0.0);
+ final_color = textureLod(source_diffuse, final_pos * pixel_size, 0.0);
}
- frag_color = vec4(final_color.rgb,fade*margin_blend);
+ frag_color = vec4(final_color.rgb, fade * margin_blend);
#else
- frag_color = vec4(textureLod(source_diffuse,final_pos*pixel_size,0.0).rgb,fade*margin_blend);
+ frag_color = vec4(textureLod(source_diffuse, final_pos * pixel_size, 0.0).rgb, fade * margin_blend);
#endif
-
-
} else {
- frag_color = vec4(0.0,0.0,0.0,0.0);
+ frag_color = vec4(0.0, 0.0, 0.0, 0.0);
}
-
-
-
}
-
diff --git a/drivers/gles3/shaders/ssao.glsl b/drivers/gles3/shaders/ssao.glsl
index 219f0957e0..2eeeac31c3 100644
--- a/drivers/gles3/shaders/ssao.glsl
+++ b/drivers/gles3/shaders/ssao.glsl
@@ -1,12 +1,11 @@
[vertex]
-
-layout(location=0) in highp vec4 vertex_attrib;
+layout(location = 0) in highp vec4 vertex_attrib;
void main() {
gl_Position = vertex_attrib;
- gl_Position.z=1.0;
+ gl_Position.z = 1.0;
}
[fragment]
@@ -14,21 +13,15 @@ void main() {
#define TWO_PI 6.283185307179586476925286766559
#ifdef SSAO_QUALITY_HIGH
-
#define NUM_SAMPLES (80)
-
#endif
#ifdef SSAO_QUALITY_LOW
-
#define NUM_SAMPLES (15)
-
#endif
#if !defined(SSAO_QUALITY_LOW) && !defined(SSAO_QUALITY_HIGH)
-
#define NUM_SAMPLES (40)
-
#endif
// If using depth mip levels, the log of the maximum pixel offset before we need to switch to a lower
@@ -43,19 +36,21 @@ void main() {
// This is the number of turns around the circle that the spiral pattern makes. This should be prime to prevent
// taps from lining up. This particular choice was tuned for NUM_SAMPLES == 9
-const int ROTATIONS[] = int[]( 1, 1, 2, 3, 2, 5, 2, 3, 2,
-3, 3, 5, 5, 3, 4, 7, 5, 5, 7,
-9, 8, 5, 5, 7, 7, 7, 8, 5, 8,
-11, 12, 7, 10, 13, 8, 11, 8, 7, 14,
-11, 11, 13, 12, 13, 19, 17, 13, 11, 18,
-19, 11, 11, 14, 17, 21, 15, 16, 17, 18,
-13, 17, 11, 17, 19, 18, 25, 18, 19, 19,
-29, 21, 19, 27, 31, 29, 21, 18, 17, 29,
-31, 31, 23, 18, 25, 26, 25, 23, 19, 34,
-19, 27, 21, 25, 39, 29, 17, 21, 27 );
+const int ROTATIONS[] = int[](
+ 1, 1, 2, 3, 2, 5, 2, 3, 2,
+ 3, 3, 5, 5, 3, 4, 7, 5, 5, 7,
+ 9, 8, 5, 5, 7, 7, 7, 8, 5, 8,
+ 11, 12, 7, 10, 13, 8, 11, 8, 7, 14,
+ 11, 11, 13, 12, 13, 19, 17, 13, 11, 18,
+ 19, 11, 11, 14, 17, 21, 15, 16, 17, 18,
+ 13, 17, 11, 17, 19, 18, 25, 18, 19, 19,
+ 29, 21, 19, 27, 31, 29, 21, 18, 17, 29,
+ 31, 31, 23, 18, 25, 26, 25, 23, 19, 34,
+ 19, 27, 21, 25, 39, 29, 17, 21, 27
+);
//#define NUM_SPIRAL_TURNS (7)
-const int NUM_SPIRAL_TURNS = ROTATIONS[NUM_SAMPLES-1];
+const int NUM_SPIRAL_TURNS = ROTATIONS[NUM_SAMPLES - 1];
uniform sampler2D source_depth; //texunit:0
uniform highp usampler2D source_depth_mipmaps; //texunit:1
@@ -90,44 +85,41 @@ vec3 reconstructCSPosition(vec2 S, float z) {
}
vec3 getPosition(ivec2 ssP) {
- vec3 P;
- P.z = texelFetch(source_depth, ssP, 0).r;
+ vec3 P;
+ P.z = texelFetch(source_depth, ssP, 0).r;
- P.z = P.z * 2.0 - 1.0;
+ P.z = P.z * 2.0 - 1.0;
#ifdef USE_ORTHOGONAL_PROJECTION
- P.z = ((P.z + (camera_z_far + camera_z_near)/(camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near))/2.0;
+ P.z = ((P.z + (camera_z_far + camera_z_near) / (camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near)) / 2.0;
#else
- P.z = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - P.z * (camera_z_far - camera_z_near));
+ P.z = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - P.z * (camera_z_far - camera_z_near));
#endif
- P.z = -P.z;
+ P.z = -P.z;
- // Offset to pixel center
- P = reconstructCSPosition(vec2(ssP) + vec2(0.5), P.z);
- return P;
+ // Offset to pixel center
+ P = reconstructCSPosition(vec2(ssP) + vec2(0.5), P.z);
+ return P;
}
/** Reconstructs screen-space unit normal from screen-space position */
vec3 reconstructCSFaceNormal(vec3 C) {
- return normalize(cross(dFdy(C), dFdx(C)));
+ return normalize(cross(dFdy(C), dFdx(C)));
}
-
-
/** Returns a unit vector and a screen-space radius for the tap on a unit disk (the caller should scale by the actual disk radius) */
-vec2 tapLocation(int sampleNumber, float spinAngle, out float ssR){
- // Radius relative to ssR
- float alpha = (float(sampleNumber) + 0.5) * (1.0 / float(NUM_SAMPLES));
- float angle = alpha * (float(NUM_SPIRAL_TURNS) * 6.28) + spinAngle;
+vec2 tapLocation(int sampleNumber, float spinAngle, out float ssR) {
+ // Radius relative to ssR
+ float alpha = (float(sampleNumber) + 0.5) * (1.0 / float(NUM_SAMPLES));
+ float angle = alpha * (float(NUM_SPIRAL_TURNS) * 6.28) + spinAngle;
- ssR = alpha;
- return vec2(cos(angle), sin(angle));
+ ssR = alpha;
+ return vec2(cos(angle), sin(angle));
}
-
/** Read the camera-space position of the point at screen-space pixel ssP + unitOffset * ssR. Assumes length(unitOffset) == 1 */
vec3 getOffsetPosition(ivec2 ssC, vec2 unitOffset, float ssR) {
- // Derivation:
- // mipLevel = floor(log(ssR / MAX_OFFSET));
+ // Derivation:
+ // mipLevel = floor(log(ssR / MAX_OFFSET));
int mipLevel = clamp(int(floor(log2(ssR))) - LOG_MAX_OFFSET, 0, MAX_MIP_LEVEL);
ivec2 ssP = ivec2(ssR * unitOffset) + ssC;
@@ -138,98 +130,91 @@ vec3 getOffsetPosition(ivec2 ssC, vec2 unitOffset, float ssR) {
// Manually clamp to the texture size because texelFetch bypasses the texture unit
ivec2 mipP = clamp(ssP >> mipLevel, ivec2(0), (screen_size >> mipLevel) - ivec2(1));
-
if (mipLevel < 1) {
//read from depth buffer
P.z = texelFetch(source_depth, mipP, 0).r;
P.z = P.z * 2.0 - 1.0;
#ifdef USE_ORTHOGONAL_PROJECTION
- P.z = ((P.z + (camera_z_far + camera_z_near)/(camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near))/2.0;
+ P.z = ((P.z + (camera_z_far + camera_z_near) / (camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near)) / 2.0;
#else
P.z = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - P.z * (camera_z_far - camera_z_near));
-
#endif
P.z = -P.z;
} else {
//read from mipmaps
- uint d = texelFetch(source_depth_mipmaps, mipP, mipLevel-1).r;
- P.z = -(float(d)/65535.0)*camera_z_far;
+ uint d = texelFetch(source_depth_mipmaps, mipP, mipLevel - 1).r;
+ P.z = -(float(d) / 65535.0) * camera_z_far;
}
-
// Offset to pixel center
P = reconstructCSPosition(vec2(ssP) + vec2(0.5), P.z);
return P;
}
-
-
/** Compute the occlusion due to sample with index \a i about the pixel at \a ssC that corresponds
- to camera-space point \a C with unit normal \a n_C, using maximum screen-space sampling radius \a ssDiskRadius
+ to camera-space point \a C with unit normal \a n_C, using maximum screen-space sampling radius \a ssDiskRadius
- Note that units of H() in the HPG12 paper are meters, not
- unitless. The whole falloff/sampling function is therefore
- unitless. In this implementation, we factor out (9 / radius).
+ Note that units of H() in the HPG12 paper are meters, not
+ unitless. The whole falloff/sampling function is therefore
+ unitless. In this implementation, we factor out (9 / radius).
- Four versions of the falloff function are implemented below
+ Four versions of the falloff function are implemented below
*/
-float sampleAO(in ivec2 ssC, in vec3 C, in vec3 n_C, in float ssDiskRadius,in float p_radius, in int tapIndex, in float randomPatternRotationAngle) {
- // Offset on the unit disk, spun for this pixel
- float ssR;
- vec2 unitOffset = tapLocation(tapIndex, randomPatternRotationAngle, ssR);
- ssR *= ssDiskRadius;
+float sampleAO(in ivec2 ssC, in vec3 C, in vec3 n_C, in float ssDiskRadius, in float p_radius, in int tapIndex, in float randomPatternRotationAngle) {
+ // Offset on the unit disk, spun for this pixel
+ float ssR;
+ vec2 unitOffset = tapLocation(tapIndex, randomPatternRotationAngle, ssR);
+ ssR *= ssDiskRadius;
- // The occluding point in camera space
- vec3 Q = getOffsetPosition(ssC, unitOffset, ssR);
+ // The occluding point in camera space
+ vec3 Q = getOffsetPosition(ssC, unitOffset, ssR);
- vec3 v = Q - C;
+ vec3 v = Q - C;
- float vv = dot(v, v);
- float vn = dot(v, n_C);
+ float vv = dot(v, v);
+ float vn = dot(v, n_C);
- const float epsilon = 0.01;
- float radius2 = p_radius*p_radius;
+ const float epsilon = 0.01;
+ float radius2 = p_radius * p_radius;
- // A: From the HPG12 paper
- // Note large epsilon to avoid overdarkening within cracks
- //return float(vv < radius2) * max((vn - bias) / (epsilon + vv), 0.0) * radius2 * 0.6;
+ // A: From the HPG12 paper
+ // Note large epsilon to avoid overdarkening within cracks
+ //return float(vv < radius2) * max((vn - bias) / (epsilon + vv), 0.0) * radius2 * 0.6;
- // B: Smoother transition to zero (lowers contrast, smoothing out corners). [Recommended]
- float f=max(radius2 - vv, 0.0);
- return f * f * f * max((vn - bias) / (epsilon + vv), 0.0);
+ // B: Smoother transition to zero (lowers contrast, smoothing out corners). [Recommended]
+ float f = max(radius2 - vv, 0.0);
+ return f * f * f * max((vn - bias) / (epsilon + vv), 0.0);
- // C: Medium contrast (which looks better at high radii), no division. Note that the
- // contribution still falls off with radius^2, but we've adjusted the rate in a way that is
- // more computationally efficient and happens to be aesthetically pleasing.
- // return 4.0 * max(1.0 - vv * invRadius2, 0.0) * max(vn - bias, 0.0);
+ // C: Medium contrast (which looks better at high radii), no division. Note that the
+ // contribution still falls off with radius^2, but we've adjusted the rate in a way that is
+ // more computationally efficient and happens to be aesthetically pleasing.
+ // return 4.0 * max(1.0 - vv * invRadius2, 0.0) * max(vn - bias, 0.0);
- // D: Low contrast, no division operation
- // return 2.0 * float(vv < radius * radius) * max(vn - bias, 0.0);
+ // D: Low contrast, no division operation
+ // return 2.0 * float(vv < radius * radius) * max(vn - bias, 0.0);
}
-
-
void main() {
-
-
// Pixel being shaded
ivec2 ssC = ivec2(gl_FragCoord.xy);
// World space point being shaded
vec3 C = getPosition(ssC);
-/* if (C.z <= -camera_z_far*0.999) {
- // We're on the skybox
- visibility=1.0;
- return;
- }*/
+ /*
+ if (C.z <= -camera_z_far * 0.999) {
+ // We're on the skybox
+ visibility=1.0;
+ return;
+ }
+ */
- //visibility=-C.z/camera_z_far;
+ //visibility = -C.z / camera_z_far;
//return;
#if 0
- vec3 n_C = texelFetch(source_normal,ssC,0).rgb * 2.0 - 1.0;
+ vec3 n_C = texelFetch(source_normal, ssC, 0).rgb * 2.0 - 1.0;
#else
vec3 n_C = reconstructCSFaceNormal(C);
n_C = -n_C;
@@ -251,7 +236,7 @@ void main() {
#endif
float sum = 0.0;
for (int i = 0; i < NUM_SAMPLES; ++i) {
- sum += sampleAO(ssC, C, n_C, ssDiskRadius, radius,i, randomPatternRotationAngle);
+ sum += sampleAO(ssC, C, n_C, ssDiskRadius, radius, i, randomPatternRotationAngle);
}
float A = max(0.0, 1.0 - sum * intensity_div_r6 * (5.0 / float(NUM_SAMPLES)));
@@ -271,10 +256,10 @@ void main() {
sum = 0.0;
for (int i = 0; i < NUM_SAMPLES; ++i) {
- sum += sampleAO(ssC, C, n_C, ssDiskRadius,radius2, i, randomPatternRotationAngle);
+ sum += sampleAO(ssC, C, n_C, ssDiskRadius, radius2, i, randomPatternRotationAngle);
}
- A= min(A,max(0.0, 1.0 - sum * intensity_div_r62 * (5.0 / float(NUM_SAMPLES))));
+ A = min(A, max(0.0, 1.0 - sum * intensity_div_r62 * (5.0 / float(NUM_SAMPLES))));
#endif
// Bilateral box-filter over a quad for free, respecting depth edges
// (the difference that this makes is subtle)
@@ -286,8 +271,4 @@ void main() {
}
visibility = A;
-
}
-
-
-
diff --git a/drivers/gles3/shaders/ssao_blur.glsl b/drivers/gles3/shaders/ssao_blur.glsl
index 472dc21acf..5526d0de18 100644
--- a/drivers/gles3/shaders/ssao_blur.glsl
+++ b/drivers/gles3/shaders/ssao_blur.glsl
@@ -1,26 +1,21 @@
[vertex]
-
-layout(location=0) in highp vec4 vertex_attrib;
-
+layout(location = 0) in highp vec4 vertex_attrib;
void main() {
gl_Position = vertex_attrib;
- gl_Position.z=1.0;
+ gl_Position.z = 1.0;
}
[fragment]
-
uniform sampler2D source_ssao; //texunit:0
uniform sampler2D source_depth; //texunit:1
uniform sampler2D source_normal; //texunit:3
-
layout(location = 0) out float visibility;
-
//////////////////////////////////////////////////////////////////////////////////////////////
// Tunable Parameters:
@@ -28,18 +23,18 @@ layout(location = 0) out float visibility;
uniform float edge_sharpness;
/** Step in 2-pixel intervals since we already blurred against neighbors in the
- first AO pass. This constant can be increased while R decreases to improve
- performance at the expense of some dithering artifacts.
+ first AO pass. This constant can be increased while R decreases to improve
+ performance at the expense of some dithering artifacts.
- Morgan found that a scale of 3 left a 1-pixel checkerboard grid that was
- unobjectionable after shading was applied but eliminated most temporal incoherence
- from using small numbers of sample taps.
- */
+ Morgan found that a scale of 3 left a 1-pixel checkerboard grid that was
+ unobjectionable after shading was applied but eliminated most temporal incoherence
+ from using small numbers of sample taps.
+ */
uniform int filter_scale;
/** Filter radius in pixels. This will be multiplied by SCALE. */
-#define R (4)
+#define R (4)
//////////////////////////////////////////////////////////////////////////////////////////////
@@ -47,13 +42,13 @@ uniform int filter_scale;
// Gaussian coefficients
const float gaussian[R + 1] =
-// float[](0.356642, 0.239400, 0.072410, 0.009869);
-// float[](0.398943, 0.241971, 0.053991, 0.004432, 0.000134); // stddev = 1.0
- float[](0.153170, 0.144893, 0.122649, 0.092902, 0.062970); // stddev = 2.0
-// float[](0.111220, 0.107798, 0.098151, 0.083953, 0.067458, 0.050920, 0.036108); // stddev = 3.0
+// float[](0.356642, 0.239400, 0.072410, 0.009869);
+// float[](0.398943, 0.241971, 0.053991, 0.004432, 0.000134); // stddev = 1.0
+ float[](0.153170, 0.144893, 0.122649, 0.092902, 0.062970); // stddev = 2.0
+// float[](0.111220, 0.107798, 0.098151, 0.083953, 0.067458, 0.050920, 0.036108); // stddev = 3.0
-/** (1, 0) or (0, 1)*/
-uniform ivec2 axis;
+/** (1, 0) or (0, 1) */
+uniform ivec2 axis;
uniform float camera_z_far;
uniform float camera_z_near;
@@ -65,18 +60,18 @@ void main() {
ivec2 ssC = ivec2(gl_FragCoord.xy);
float depth = texelFetch(source_depth, ssC, 0).r;
- //vec3 normal = texelFetch(source_normal,ssC,0).rgb * 2.0 - 1.0;
+ //vec3 normal = texelFetch(source_normal, ssC, 0).rgb * 2.0 - 1.0;
depth = depth * 2.0 - 1.0;
depth = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - depth * (camera_z_far - camera_z_near));
float depth_divide = 1.0 / camera_z_far;
-// depth*=depth_divide;
+ //depth *= depth_divide;
/*
- if (depth > camera_z_far*0.999) {
- discard;//skybox
+ if (depth > camera_z_far * 0.999) {
+ discard; //skybox
}
*/
@@ -96,23 +91,21 @@ void main() {
if (r != 0) {
ivec2 ppos = ssC + axis * (r * filter_scale);
- float value = texelFetch(source_ssao, clamp(ppos,ivec2(0),clamp_limit), 0).r;
- ivec2 rpos = clamp(ppos,ivec2(0),clamp_limit);
+ float value = texelFetch(source_ssao, clamp(ppos, ivec2(0), clamp_limit), 0).r;
+ ivec2 rpos = clamp(ppos, ivec2(0), clamp_limit);
float temp_depth = texelFetch(source_depth, rpos, 0).r;
//vec3 temp_normal = texelFetch(source_normal, rpos, 0).rgb * 2.0 - 1.0;
temp_depth = temp_depth * 2.0 - 1.0;
temp_depth = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - temp_depth * (camera_z_far - camera_z_near));
-// temp_depth *= depth_divide;
+ //temp_depth *= depth_divide;
// spatial domain: offset gaussian tap
float weight = 0.3 + gaussian[abs(r)];
- //weight *= max(0.0,dot(temp_normal,normal));
+ //weight *= max(0.0, dot(temp_normal, normal));
// range domain (the "bilateral" weight). As depth difference increases, decrease weight.
- weight *= max(0.0, 1.0
- - edge_sharpness * abs(temp_depth - depth)
- );
+ weight *= max(0.0, 1.0 - edge_sharpness * abs(temp_depth - depth));
sum += value * weight;
totalWeight += weight;
diff --git a/drivers/gles3/shaders/ssao_minify.glsl b/drivers/gles3/shaders/ssao_minify.glsl
index 647c762438..777a0069fc 100644
--- a/drivers/gles3/shaders/ssao_minify.glsl
+++ b/drivers/gles3/shaders/ssao_minify.glsl
@@ -1,7 +1,6 @@
[vertex]
-
-layout(location=0) in highp vec4 vertex_attrib;
+layout(location = 0) in highp vec4 vertex_attrib;
void main() {
@@ -10,7 +9,6 @@ void main() {
[fragment]
-
#ifdef MINIFY_START
#define SDEPTH_TYPE highp sampler2D
@@ -32,28 +30,23 @@ layout(location = 0) out mediump uint depth;
void main() {
-
ivec2 ssP = ivec2(gl_FragCoord.xy);
- // Rotated grid subsampling to avoid XY directional bias or Z precision bias while downsampling.
- // On DX9, the bit-and can be implemented with floating-point modulo
+ // Rotated grid subsampling to avoid XY directional bias or Z precision bias while downsampling.
+ // On DX9, the bit-and can be implemented with floating-point modulo
#ifdef MINIFY_START
float fdepth = texelFetch(source_depth, clamp(ssP * 2 + ivec2(ssP.y & 1, ssP.x & 1), ivec2(0), from_size - ivec2(1)), source_mipmap).r;
fdepth = fdepth * 2.0 - 1.0;
#ifdef USE_ORTHOGONAL_PROJECTION
- fdepth = ((fdepth + (camera_z_far + camera_z_near)/(camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near))/2.0;
+ fdepth = ((fdepth + (camera_z_far + camera_z_near) / (camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near)) / 2.0;
#else
fdepth = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - fdepth * (camera_z_far - camera_z_near));
#endif
fdepth /= camera_z_far;
- depth = uint(clamp(fdepth*65535.0,0.0,65535.0));
+ depth = uint(clamp(fdepth * 65535.0, 0.0, 65535.0));
#else
depth = texelFetch(source_depth, clamp(ssP * 2 + ivec2(ssP.y & 1, ssP.x & 1), ivec2(0), from_size - ivec2(1)), source_mipmap).r;
#endif
-
-
}
-
-
diff --git a/drivers/gles3/shaders/subsurf_scattering.glsl b/drivers/gles3/shaders/subsurf_scattering.glsl
index fc66d66198..af0d5a0e62 100644
--- a/drivers/gles3/shaders/subsurf_scattering.glsl
+++ b/drivers/gles3/shaders/subsurf_scattering.glsl
@@ -1,12 +1,10 @@
[vertex]
-
-layout(location=0) in highp vec4 vertex_attrib;
-layout(location=4) in vec2 uv_in;
+layout(location = 0) in highp vec4 vertex_attrib;
+layout(location = 4) in vec2 uv_in;
out vec2 uv_interp;
-
void main() {
uv_interp = uv_in;
@@ -19,87 +17,77 @@ void main() {
#define QUALIFIER const
#ifdef USE_25_SAMPLES
-
-const int kernel_size=25;
+const int kernel_size = 25;
QUALIFIER vec2 kernel[25] = vec2[] (
- vec2(0.530605, 0.0),
- vec2(0.000973794, -3.0),
- vec2(0.00333804, -2.52083),
- vec2(0.00500364, -2.08333),
- vec2(0.00700976, -1.6875),
- vec2(0.0094389, -1.33333),
- vec2(0.0128496, -1.02083),
- vec2(0.017924, -0.75),
- vec2(0.0263642, -0.520833),
- vec2(0.0410172, -0.333333),
- vec2(0.0493588, -0.1875),
- vec2(0.0402784, -0.0833333),
- vec2(0.0211412, -0.0208333),
- vec2(0.0211412, 0.0208333),
- vec2(0.0402784, 0.0833333),
- vec2(0.0493588, 0.1875),
- vec2(0.0410172, 0.333333),
- vec2(0.0263642, 0.520833),
- vec2(0.017924, 0.75),
- vec2(0.0128496, 1.02083),
- vec2(0.0094389, 1.33333),
- vec2(0.00700976, 1.6875),
- vec2(0.00500364, 2.08333),
- vec2(0.00333804, 2.52083),
- vec2(0.000973794, 3.0)
+ vec2(0.530605, 0.0),
+ vec2(0.000973794, -3.0),
+ vec2(0.00333804, -2.52083),
+ vec2(0.00500364, -2.08333),
+ vec2(0.00700976, -1.6875),
+ vec2(0.0094389, -1.33333),
+ vec2(0.0128496, -1.02083),
+ vec2(0.017924, -0.75),
+ vec2(0.0263642, -0.520833),
+ vec2(0.0410172, -0.333333),
+ vec2(0.0493588, -0.1875),
+ vec2(0.0402784, -0.0833333),
+ vec2(0.0211412, -0.0208333),
+ vec2(0.0211412, 0.0208333),
+ vec2(0.0402784, 0.0833333),
+ vec2(0.0493588, 0.1875),
+ vec2(0.0410172, 0.333333),
+ vec2(0.0263642, 0.520833),
+ vec2(0.017924, 0.75),
+ vec2(0.0128496, 1.02083),
+ vec2(0.0094389, 1.33333),
+ vec2(0.00700976, 1.6875),
+ vec2(0.00500364, 2.08333),
+ vec2(0.00333804, 2.52083),
+ vec2(0.000973794, 3.0)
);
-
#endif //USE_25_SAMPLES
#ifdef USE_17_SAMPLES
-
-const int kernel_size=17;
-
+const int kernel_size = 17;
QUALIFIER vec2 kernel[17] = vec2[](
- vec2(0.536343, 0.0),
- vec2(0.00317394, -2.0),
- vec2(0.0100386, -1.53125),
- vec2(0.0144609, -1.125),
- vec2(0.0216301, -0.78125),
- vec2(0.0347317, -0.5),
- vec2(0.0571056, -0.28125),
- vec2(0.0582416, -0.125),
- vec2(0.0324462, -0.03125),
- vec2(0.0324462, 0.03125),
- vec2(0.0582416, 0.125),
- vec2(0.0571056, 0.28125),
- vec2(0.0347317, 0.5),
- vec2(0.0216301, 0.78125),
- vec2(0.0144609, 1.125),
- vec2(0.0100386, 1.53125),
- vec2(0.00317394,2.0)
+ vec2(0.536343, 0.0),
+ vec2(0.00317394, -2.0),
+ vec2(0.0100386, -1.53125),
+ vec2(0.0144609, -1.125),
+ vec2(0.0216301, -0.78125),
+ vec2(0.0347317, -0.5),
+ vec2(0.0571056, -0.28125),
+ vec2(0.0582416, -0.125),
+ vec2(0.0324462, -0.03125),
+ vec2(0.0324462, 0.03125),
+ vec2(0.0582416, 0.125),
+ vec2(0.0571056, 0.28125),
+ vec2(0.0347317, 0.5),
+ vec2(0.0216301, 0.78125),
+ vec2(0.0144609, 1.125),
+ vec2(0.0100386, 1.53125),
+ vec2(0.00317394, 2.0)
);
-
#endif //USE_17_SAMPLES
#ifdef USE_11_SAMPLES
-
-const int kernel_size=11;
-
+const int kernel_size = 11;
QUALIFIER vec2 kernel[11] = vec2[](
- vec2(0.560479, 0.0),
- vec2(0.00471691, -2.0),
- vec2(0.0192831, -1.28),
- vec2(0.03639, -0.72),
- vec2(0.0821904, -0.32),
- vec2(0.0771802, -0.08),
- vec2(0.0771802, 0.08),
- vec2(0.0821904, 0.32),
- vec2(0.03639, 0.72),
- vec2(0.0192831, 1.28),
- vec2(0.00471691,2.0)
+ vec2(0.560479, 0.0),
+ vec2(0.00471691, -2.0),
+ vec2(0.0192831, -1.28),
+ vec2(0.03639, -0.72),
+ vec2(0.0821904, -0.32),
+ vec2(0.0771802, -0.08),
+ vec2(0.0771802, 0.08),
+ vec2(0.0821904, 0.32),
+ vec2(0.03639, 0.72),
+ vec2(0.0192831, 1.28),
+ vec2(0.00471691, 2.0)
);
-
#endif //USE_11_SAMPLES
-
-
uniform float max_radius;
uniform float camera_z_far;
uniform float camera_z_near;
@@ -115,28 +103,24 @@ layout(location = 0) out vec4 frag_color;
void main() {
- float strength = texture(source_sss,uv_interp).r;
- strength*=strength; //stored as sqrt
+ float strength = texture(source_sss, uv_interp).r;
+ strength *= strength; //stored as sqrt
// Fetch color of current pixel:
vec4 base_color = texture(source_diffuse, uv_interp);
-
- if (strength>0.0) {
-
+ if (strength > 0.0) {
// Fetch linear depth of current pixel:
float depth = texture(source_depth, uv_interp).r * 2.0 - 1.0;
#ifdef USE_ORTHOGONAL_PROJECTION
- depth = ((depth + (camera_z_far + camera_z_near)/(camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near))/2.0;
+ depth = ((depth + (camera_z_far + camera_z_near) / (camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near)) / 2.0;
float scale = unit_size; //remember depth is negative by default in OpenGL
#else
depth = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - depth * (camera_z_far - camera_z_near));
float scale = unit_size / depth; //remember depth is negative by default in OpenGL
#endif
-
-
// Calculate the final step to fetch the surrounding pixels:
vec2 step = max_radius * scale * dir;
step *= strength; // Modulate it using the alpha channel.
@@ -157,35 +141,33 @@ void main() {
#ifdef ENABLE_FOLLOW_SURFACE
// If the difference in depth is huge, we lerp color back to "colorM":
- float depth_cmp = texture(source_depth, offset).r *2.0 - 1.0;
+ float depth_cmp = texture(source_depth, offset).r * 2.0 - 1.0;
#ifdef USE_ORTHOGONAL_PROJECTION
- depth_cmp = ((depth_cmp + (camera_z_far + camera_z_near)/(camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near))/2.0;
+ depth_cmp = ((depth_cmp + (camera_z_far + camera_z_near) / (camera_z_far - camera_z_near)) * (camera_z_far - camera_z_near)) / 2.0;
#else
depth_cmp = 2.0 * camera_z_near * camera_z_far / (camera_z_far + camera_z_near - depth_cmp * (camera_z_far - camera_z_near));
#endif
- float s = clamp(300.0f * scale *
- max_radius * abs(depth - depth_cmp),0.0,1.0);
+ float s = clamp(300.0f * scale * max_radius * abs(depth - depth_cmp), 0.0, 1.0);
color = mix(color, base_color.rgb, s);
#endif
// Accumulate:
- color*=kernel[i].x;
+ color *= kernel[i].x;
#ifdef ENABLE_STRENGTH_WEIGHTING
float color_s = texture(source_sss, offset).r;
- color_weight+=color_s * kernel[i].x;
- color*=color_s;
+ color_weight += color_s * kernel[i].x;
+ color *= color_s;
#endif
color_accum += color;
-
}
#ifdef ENABLE_STRENGTH_WEIGHTING
- color_accum/=color_weight;
+ color_accum /= color_weight;
#endif
- frag_color = vec4(color_accum,base_color.a); //keep alpha (used for SSAO)
+ frag_color = vec4(color_accum, base_color.a); //keep alpha (used for SSAO)
} else {
frag_color = base_color;
}
diff --git a/drivers/gles3/shaders/tonemap.glsl b/drivers/gles3/shaders/tonemap.glsl
index 63475c9039..56876bdb72 100644
--- a/drivers/gles3/shaders/tonemap.glsl
+++ b/drivers/gles3/shaders/tonemap.glsl
@@ -1,25 +1,24 @@
[vertex]
-layout (location = 0) in highp vec4 vertex_attrib;
-layout (location = 4) in vec2 uv_in;
+layout(location = 0) in highp vec4 vertex_attrib;
+layout(location = 4) in vec2 uv_in;
out vec2 uv_interp;
-void main()
-{
+void main() {
gl_Position = vertex_attrib;
uv_interp = uv_in;
- #ifdef V_FLIP
- uv_interp.y = 1.0f - uv_interp.y;
- #endif
+#ifdef V_FLIP
+ uv_interp.y = 1.0f - uv_interp.y;
+#endif
}
[fragment]
#if !defined(GLES_OVER_GL)
- precision mediump float;
+precision mediump float;
#endif
in vec2 uv_interp;
@@ -30,109 +29,99 @@ uniform float exposure;
uniform float white;
#ifdef USE_AUTO_EXPOSURE
- uniform highp sampler2D source_auto_exposure; //texunit:1
- uniform highp float auto_exposure_grey;
+uniform highp sampler2D source_auto_exposure; //texunit:1
+uniform highp float auto_exposure_grey;
#endif
#if defined(USE_GLOW_LEVEL1) || defined(USE_GLOW_LEVEL2) || defined(USE_GLOW_LEVEL3) || defined(USE_GLOW_LEVEL4) || defined(USE_GLOW_LEVEL5) || defined(USE_GLOW_LEVEL6) || defined(USE_GLOW_LEVEL7)
- #define USING_GLOW // only use glow when at least one glow level is selected
+#define USING_GLOW // only use glow when at least one glow level is selected
- uniform highp sampler2D source_glow; //texunit:2
- uniform highp float glow_intensity;
+uniform highp sampler2D source_glow; //texunit:2
+uniform highp float glow_intensity;
#endif
#ifdef USE_BCS
- uniform vec3 bcs;
+uniform vec3 bcs;
#endif
#ifdef USE_COLOR_CORRECTION
- uniform sampler2D color_correction; //texunit:3
+uniform sampler2D color_correction; //texunit:3
#endif
-layout (location = 0) out vec4 frag_color;
+layout(location = 0) out vec4 frag_color;
#ifdef USE_GLOW_FILTER_BICUBIC
- // w0, w1, w2, and w3 are the four cubic B-spline basis functions
- float w0(float a)
- {
- return (1.0f / 6.0f) * (a * (a * (-a + 3.0f) - 3.0f) + 1.0f);
- }
-
- float w1(float a)
- {
- return (1.0f / 6.0f) * (a * a * (3.0f * a - 6.0f) + 4.0f);
- }
-
- float w2(float a)
- {
- return (1.0f / 6.0f) * (a * (a * (-3.0f * a + 3.0f) + 3.0f) + 1.0f);
- }
-
- float w3(float a)
- {
- return (1.0f / 6.0f) * (a * a * a);
- }
-
- // g0 and g1 are the two amplitude functions
- float g0(float a)
- {
- return w0(a) + w1(a);
- }
-
- float g1(float a)
- {
- return w2(a) + w3(a);
- }
-
- // h0 and h1 are the two offset functions
- float h0(float a)
- {
- return -1.0f + w1(a) / (w0(a) + w1(a));
- }
-
- float h1(float a)
- {
- return 1.0f + w3(a) / (w2(a) + w3(a));
- }
-
- uniform ivec2 glow_texture_size;
-
- vec4 texture2D_bicubic(sampler2D tex, vec2 uv, int p_lod)
- {
- float lod = float(p_lod);
- vec2 tex_size = vec2(glow_texture_size >> p_lod);
- vec2 pixel_size = vec2(1.0f) / tex_size;
-
- uv = uv * tex_size + vec2(0.5f);
-
- vec2 iuv = floor(uv);
- vec2 fuv = fract(uv);
-
- float g0x = g0(fuv.x);
- float g1x = g1(fuv.x);
- float h0x = h0(fuv.x);
- float h1x = h1(fuv.x);
- float h0y = h0(fuv.y);
- float h1y = h1(fuv.y);
-
- vec2 p0 = (vec2(iuv.x + h0x, iuv.y + h0y) - vec2(0.5f)) * pixel_size;
- vec2 p1 = (vec2(iuv.x + h1x, iuv.y + h0y) - vec2(0.5f)) * pixel_size;
- vec2 p2 = (vec2(iuv.x + h0x, iuv.y + h1y) - vec2(0.5f)) * pixel_size;
- vec2 p3 = (vec2(iuv.x + h1x, iuv.y + h1y) - vec2(0.5f)) * pixel_size;
-
- return g0(fuv.y) * (g0x * textureLod(tex, p0,lod) +
- g1x * textureLod(tex, p1,lod)) +
- g1(fuv.y) * (g0x * textureLod(tex, p2,lod) +
- g1x * textureLod(tex, p3,lod));
- }
-
- #define GLOW_TEXTURE_SAMPLE(m_tex, m_uv, m_lod) texture2D_bicubic(m_tex, m_uv, m_lod)
+// w0, w1, w2, and w3 are the four cubic B-spline basis functions
+float w0(float a) {
+ return (1.0f / 6.0f) * (a * (a * (-a + 3.0f) - 3.0f) + 1.0f);
+}
+
+float w1(float a) {
+ return (1.0f / 6.0f) * (a * a * (3.0f * a - 6.0f) + 4.0f);
+}
+
+float w2(float a) {
+ return (1.0f / 6.0f) * (a * (a * (-3.0f * a + 3.0f) + 3.0f) + 1.0f);
+}
+
+float w3(float a) {
+ return (1.0f / 6.0f) * (a * a * a);
+}
+
+// g0 and g1 are the two amplitude functions
+float g0(float a) {
+ return w0(a) + w1(a);
+}
+
+float g1(float a) {
+ return w2(a) + w3(a);
+}
+
+// h0 and h1 are the two offset functions
+float h0(float a) {
+ return -1.0f + w1(a) / (w0(a) + w1(a));
+}
+
+float h1(float a) {
+ return 1.0f + w3(a) / (w2(a) + w3(a));
+}
+
+uniform ivec2 glow_texture_size;
+
+vec4 texture2D_bicubic(sampler2D tex, vec2 uv, int p_lod) {
+ float lod = float(p_lod);
+ vec2 tex_size = vec2(glow_texture_size >> p_lod);
+ vec2 pixel_size = vec2(1.0f) / tex_size;
+
+ uv = uv * tex_size + vec2(0.5f);
+
+ vec2 iuv = floor(uv);
+ vec2 fuv = fract(uv);
+
+ float g0x = g0(fuv.x);
+ float g1x = g1(fuv.x);
+ float h0x = h0(fuv.x);
+ float h1x = h1(fuv.x);
+ float h0y = h0(fuv.y);
+ float h1y = h1(fuv.y);
+
+ vec2 p0 = (vec2(iuv.x + h0x, iuv.y + h0y) - vec2(0.5f)) * pixel_size;
+ vec2 p1 = (vec2(iuv.x + h1x, iuv.y + h0y) - vec2(0.5f)) * pixel_size;
+ vec2 p2 = (vec2(iuv.x + h0x, iuv.y + h1y) - vec2(0.5f)) * pixel_size;
+ vec2 p3 = (vec2(iuv.x + h1x, iuv.y + h1y) - vec2(0.5f)) * pixel_size;
+
+ return g0(fuv.y) * (g0x * textureLod(tex, p0, lod) +
+ g1x * textureLod(tex, p1, lod)) +
+ g1(fuv.y) * (g0x * textureLod(tex, p2, lod) +
+ g1x * textureLod(tex, p3, lod));
+}
+
+#define GLOW_TEXTURE_SAMPLE(m_tex, m_uv, m_lod) texture2D_bicubic(m_tex, m_uv, m_lod)
#else
- #define GLOW_TEXTURE_SAMPLE(m_tex, m_uv, m_lod) textureLod(m_tex, m_uv, float(m_lod))
+#define GLOW_TEXTURE_SAMPLE(m_tex, m_uv, m_lod) textureLod(m_tex, m_uv, float(m_lod))
#endif
-vec3 tonemap_filmic(vec3 color, float white)
-{
+vec3 tonemap_filmic(vec3 color, float white) {
const float A = 0.15f;
const float B = 0.50f;
const float C = 0.10f;
@@ -147,8 +136,7 @@ vec3 tonemap_filmic(vec3 color, float white)
return clamp(color_tonemapped / white_tonemapped, vec3(0.0f), vec3(1.0f));
}
-vec3 tonemap_aces(vec3 color, float white)
-{
+vec3 tonemap_aces(vec3 color, float white) {
const float A = 2.51f;
const float B = 0.03f;
const float C = 2.43f;
@@ -161,96 +149,90 @@ vec3 tonemap_aces(vec3 color, float white)
return clamp(color_tonemapped / white_tonemapped, vec3(0.0f), vec3(1.0f));
}
-vec3 tonemap_reindhart(vec3 color, float white)
-{
+vec3 tonemap_reindhart(vec3 color, float white) {
return clamp((color) / (1.0f + color) * (1.0f + (color / (white))), vec3(0.0f), vec3(1.0f)); // whitepoint is probably not in linear space here!
}
-vec3 linear_to_srgb(vec3 color) // convert linear rgb to srgb, assumes clamped input in range [0;1]
-{
+vec3 linear_to_srgb(vec3 color) { // convert linear rgb to srgb, assumes clamped input in range [0;1]
const vec3 a = vec3(0.055f);
return mix((vec3(1.0f) + a) * pow(color.rgb, vec3(1.0f / 2.4f)) - a, 12.92f * color.rgb, lessThan(color.rgb, vec3(0.0031308f)));
}
-vec3 apply_tonemapping(vec3 color, float white) // inputs are LINEAR, always outputs clamped [0;1] color
-{
- #ifdef USE_REINDHART_TONEMAPPER
- return tonemap_reindhart(color, white);
- #endif
+vec3 apply_tonemapping(vec3 color, float white) { // inputs are LINEAR, always outputs clamped [0;1] color
+#ifdef USE_REINDHART_TONEMAPPER
+ return tonemap_reindhart(color, white);
+#endif
- #ifdef USE_FILMIC_TONEMAPPER
- return tonemap_filmic(color, white);
- #endif
+#ifdef USE_FILMIC_TONEMAPPER
+ return tonemap_filmic(color, white);
+#endif
- #ifdef USE_ACES_TONEMAPPER
- return tonemap_aces(color, white);
- #endif
+#ifdef USE_ACES_TONEMAPPER
+ return tonemap_aces(color, white);
+#endif
return clamp(color, vec3(0.0f), vec3(1.0f)); // no other seleced -> linear
}
-vec3 gather_glow(sampler2D tex, vec2 uv) // sample all selected glow levels
-{
+vec3 gather_glow(sampler2D tex, vec2 uv) { // sample all selected glow levels
vec3 glow = vec3(0.0f);
- #ifdef USE_GLOW_LEVEL1
- glow += GLOW_TEXTURE_SAMPLE(tex, uv, 1).rgb;
- #endif
+#ifdef USE_GLOW_LEVEL1
+ glow += GLOW_TEXTURE_SAMPLE(tex, uv, 1).rgb;
+#endif
- #ifdef USE_GLOW_LEVEL2
- glow += GLOW_TEXTURE_SAMPLE(tex, uv, 2).rgb;
- #endif
+#ifdef USE_GLOW_LEVEL2
+ glow += GLOW_TEXTURE_SAMPLE(tex, uv, 2).rgb;
+#endif
- #ifdef USE_GLOW_LEVEL3
- glow += GLOW_TEXTURE_SAMPLE(tex, uv, 3).rgb;
- #endif
+#ifdef USE_GLOW_LEVEL3
+ glow += GLOW_TEXTURE_SAMPLE(tex, uv, 3).rgb;
+#endif
- #ifdef USE_GLOW_LEVEL4
- glow += GLOW_TEXTURE_SAMPLE(tex, uv, 4).rgb;
- #endif
+#ifdef USE_GLOW_LEVEL4
+ glow += GLOW_TEXTURE_SAMPLE(tex, uv, 4).rgb;
+#endif
- #ifdef USE_GLOW_LEVEL5
- glow += GLOW_TEXTURE_SAMPLE(tex, uv, 5).rgb;
- #endif
+#ifdef USE_GLOW_LEVEL5
+ glow += GLOW_TEXTURE_SAMPLE(tex, uv, 5).rgb;
+#endif
- #ifdef USE_GLOW_LEVEL6
- glow += GLOW_TEXTURE_SAMPLE(tex, uv, 6).rgb;
- #endif
+#ifdef USE_GLOW_LEVEL6
+ glow += GLOW_TEXTURE_SAMPLE(tex, uv, 6).rgb;
+#endif
- #ifdef USE_GLOW_LEVEL7
- glow += GLOW_TEXTURE_SAMPLE(tex, uv, 7).rgb;
- #endif
+#ifdef USE_GLOW_LEVEL7
+ glow += GLOW_TEXTURE_SAMPLE(tex, uv, 7).rgb;
+#endif
return glow;
}
-vec3 apply_glow(vec3 color, vec3 glow) // apply glow using the selected blending mode
-{
- #ifdef USE_GLOW_REPLACE
- color = glow;
- #endif
+vec3 apply_glow(vec3 color, vec3 glow) { // apply glow using the selected blending mode
+#ifdef USE_GLOW_REPLACE
+ color = glow;
+#endif
- #ifdef USE_GLOW_SCREEN
- color = max((color + glow) - (color * glow), vec3(0.0));
- #endif
+#ifdef USE_GLOW_SCREEN
+ color = max((color + glow) - (color * glow), vec3(0.0));
+#endif
- #ifdef USE_GLOW_SOFTLIGHT
- glow = glow * vec3(0.5f) + vec3(0.5f);
+#ifdef USE_GLOW_SOFTLIGHT
+ glow = glow * vec3(0.5f) + vec3(0.5f);
- color.r = (glow.r <= 0.5f) ? (color.r - (1.0f - 2.0f * glow.r) * color.r * (1.0f - color.r)) : (((glow.r > 0.5f) && (color.r <= 0.25f)) ? (color.r + (2.0f * glow.r - 1.0f) * (4.0f * color.r * (4.0f * color.r + 1.0f) * (color.r - 1.0f) + 7.0f * color.r)) : (color.r + (2.0f * glow.r - 1.0f) * (sqrt(color.r) - color.r)));
- color.g = (glow.g <= 0.5f) ? (color.g - (1.0f - 2.0f * glow.g) * color.g * (1.0f - color.g)) : (((glow.g > 0.5f) && (color.g <= 0.25f)) ? (color.g + (2.0f * glow.g - 1.0f) * (4.0f * color.g * (4.0f * color.g + 1.0f) * (color.g - 1.0f) + 7.0f * color.g)) : (color.g + (2.0f * glow.g - 1.0f) * (sqrt(color.g) - color.g)));
- color.b = (glow.b <= 0.5f) ? (color.b - (1.0f - 2.0f * glow.b) * color.b * (1.0f - color.b)) : (((glow.b > 0.5f) && (color.b <= 0.25f)) ? (color.b + (2.0f * glow.b - 1.0f) * (4.0f * color.b * (4.0f * color.b + 1.0f) * (color.b - 1.0f) + 7.0f * color.b)) : (color.b + (2.0f * glow.b - 1.0f) * (sqrt(color.b) - color.b)));
- #endif
+ color.r = (glow.r <= 0.5f) ? (color.r - (1.0f - 2.0f * glow.r) * color.r * (1.0f - color.r)) : (((glow.r > 0.5f) && (color.r <= 0.25f)) ? (color.r + (2.0f * glow.r - 1.0f) * (4.0f * color.r * (4.0f * color.r + 1.0f) * (color.r - 1.0f) + 7.0f * color.r)) : (color.r + (2.0f * glow.r - 1.0f) * (sqrt(color.r) - color.r)));
+ color.g = (glow.g <= 0.5f) ? (color.g - (1.0f - 2.0f * glow.g) * color.g * (1.0f - color.g)) : (((glow.g > 0.5f) && (color.g <= 0.25f)) ? (color.g + (2.0f * glow.g - 1.0f) * (4.0f * color.g * (4.0f * color.g + 1.0f) * (color.g - 1.0f) + 7.0f * color.g)) : (color.g + (2.0f * glow.g - 1.0f) * (sqrt(color.g) - color.g)));
+ color.b = (glow.b <= 0.5f) ? (color.b - (1.0f - 2.0f * glow.b) * color.b * (1.0f - color.b)) : (((glow.b > 0.5f) && (color.b <= 0.25f)) ? (color.b + (2.0f * glow.b - 1.0f) * (4.0f * color.b * (4.0f * color.b + 1.0f) * (color.b - 1.0f) + 7.0f * color.b)) : (color.b + (2.0f * glow.b - 1.0f) * (sqrt(color.b) - color.b)));
+#endif
- #if !defined(USE_GLOW_SCREEN) && !defined(USE_GLOW_SOFTLIGHT) && !defined(USE_GLOW_REPLACE) // no other selected -> additive
- color += glow;
- #endif
+#if !defined(USE_GLOW_SCREEN) && !defined(USE_GLOW_SOFTLIGHT) && !defined(USE_GLOW_REPLACE) // no other selected -> additive
+ color += glow;
+#endif
return color;
}
-vec3 apply_bcs(vec3 color, vec3 bcs)
-{
+vec3 apply_bcs(vec3 color, vec3 bcs) {
color = mix(vec3(0.0f), color, bcs.x);
color = mix(vec3(0.5f), color, bcs.y);
color = mix(vec3(dot(vec3(1.0f), color) * 0.33333f), color, bcs.z);
@@ -258,8 +240,7 @@ vec3 apply_bcs(vec3 color, vec3 bcs)
return color;
}
-vec3 apply_color_correction(vec3 color, sampler2D correction_tex)
-{
+vec3 apply_color_correction(vec3 color, sampler2D correction_tex) {
color.r = texture(correction_tex, vec2(color.r, 0.0f)).r;
color.g = texture(correction_tex, vec2(color.g, 0.0f)).g;
color.b = texture(correction_tex, vec2(color.b, 0.0f)).b;
@@ -267,15 +248,14 @@ vec3 apply_color_correction(vec3 color, sampler2D correction_tex)
return color;
}
-void main()
-{
+void main() {
vec3 color = textureLod(source, uv_interp, 0.0f).rgb;
// Exposure
- #ifdef USE_AUTO_EXPOSURE
- color /= texelFetch(source_auto_exposure, ivec2(0, 0), 0).r / auto_exposure_grey;
- #endif
+#ifdef USE_AUTO_EXPOSURE
+ color /= texelFetch(source_auto_exposure, ivec2(0, 0), 0).r / auto_exposure_grey;
+#endif
color *= exposure;
@@ -283,33 +263,33 @@ void main()
color = apply_tonemapping(color, white);
- #ifdef KEEP_3D_LINEAR
- // leave color as is (-> don't convert to SRGB)
- #else
- color = linear_to_srgb(color); // regular linear -> SRGB conversion
- #endif
+#ifdef KEEP_3D_LINEAR
+ // leave color as is (-> don't convert to SRGB)
+#else
+ color = linear_to_srgb(color); // regular linear -> SRGB conversion
+#endif
// Glow
- #ifdef USING_GLOW
- vec3 glow = gather_glow(source_glow, uv_interp) * glow_intensity;
+#ifdef USING_GLOW
+ vec3 glow = gather_glow(source_glow, uv_interp) * glow_intensity;
- // high dynamic range -> SRGB
- glow = apply_tonemapping(glow, white);
- glow = linear_to_srgb(glow);
+ // high dynamic range -> SRGB
+ glow = apply_tonemapping(glow, white);
+ glow = linear_to_srgb(glow);
- color = apply_glow(color, glow);
- #endif
+ color = apply_glow(color, glow);
+#endif
// Additional effects
- #ifdef USE_BCS
- color = apply_bcs(color, bcs);
- #endif
+#ifdef USE_BCS
+ color = apply_bcs(color, bcs);
+#endif
- #ifdef USE_COLOR_CORRECTION
- color = apply_color_correction(color, color_correction);
- #endif
+#ifdef USE_COLOR_CORRECTION
+ color = apply_color_correction(color, color_correction);
+#endif
frag_color = vec4(color, 1.0f);
}
diff --git a/drivers/png/image_loader_png.cpp b/drivers/png/image_loader_png.cpp
index 3f512af8d5..b08688892e 100644
--- a/drivers/png/image_loader_png.cpp
+++ b/drivers/png/image_loader_png.cpp
@@ -271,7 +271,6 @@ static void _write_png_data(png_structp png_ptr, png_bytep data, png_size_t p_le
v.resize(vs + p_length);
PoolVector<uint8_t>::Write w = v.write();
copymem(&w[vs], data, p_length);
- //print_line("png write: "+itos(p_length));
}
static PoolVector<uint8_t> _lossless_pack_png(const Ref<Image> &p_image) {
diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.cpp b/drivers/pulseaudio/audio_driver_pulseaudio.cpp
index d1104eec18..744b3a35e6 100644
--- a/drivers/pulseaudio/audio_driver_pulseaudio.cpp
+++ b/drivers/pulseaudio/audio_driver_pulseaudio.cpp
@@ -183,10 +183,8 @@ Error AudioDriverPulseAudio::init_device() {
buffer_frames = closest_power_of_2(latency * mix_rate / 1000);
pa_buffer_size = buffer_frames * pa_map.channels;
- if (OS::get_singleton()->is_stdout_verbose()) {
- print_line("PulseAudio: detected " + itos(pa_map.channels) + " channels");
- print_line("PulseAudio: audio buffer frames: " + itos(buffer_frames) + " calculated latency: " + itos(buffer_frames * 1000 / mix_rate) + "ms");
- }
+ print_verbose("PulseAudio: detected " + itos(pa_map.channels) + " channels");
+ print_verbose("PulseAudio: audio buffer frames: " + itos(buffer_frames) + " calculated latency: " + itos(buffer_frames * 1000 / mix_rate) + "ms");
pa_sample_spec spec;
spec.format = PA_SAMPLE_S16LE;
@@ -614,9 +612,7 @@ Error AudioDriverPulseAudio::capture_init_device() {
break;
}
- if (OS::get_singleton()->is_stdout_verbose()) {
- print_line("PulseAudio: detected " + itos(pa_rec_map.channels) + " input channels");
- }
+ print_verbose("PulseAudio: detected " + itos(pa_rec_map.channels) + " input channels");
pa_sample_spec spec;
diff --git a/drivers/rtaudio/audio_driver_rtaudio.cpp b/drivers/rtaudio/audio_driver_rtaudio.cpp
index 365788e192..69830b542b 100644
--- a/drivers/rtaudio/audio_driver_rtaudio.cpp
+++ b/drivers/rtaudio/audio_driver_rtaudio.cpp
@@ -112,10 +112,7 @@ Error AudioDriverRtAudio::init() {
int latency = GLOBAL_DEF("audio/output_latency", DEFAULT_OUTPUT_LATENCY);
unsigned int buffer_frames = closest_power_of_2(latency * mix_rate / 1000);
-
- if (OS::get_singleton()->is_stdout_verbose()) {
- print_line("audio buffer frames: " + itos(buffer_frames) + " calculated latency: " + itos(buffer_frames * 1000 / mix_rate) + "ms");
- }
+ print_verbose("Audio buffer frames: " + itos(buffer_frames) + " calculated latency: " + itos(buffer_frames * 1000 / mix_rate) + "ms");
short int tries = 2;
diff --git a/drivers/unix/file_access_unix.cpp b/drivers/unix/file_access_unix.cpp
index c25d34125d..ca16c6fcae 100644
--- a/drivers/unix/file_access_unix.cpp
+++ b/drivers/unix/file_access_unix.cpp
@@ -106,7 +106,6 @@ Error FileAccessUnix::_open(const String &p_path, int p_mode_flags) {
if (is_backup_save_enabled() && (p_mode_flags & WRITE) && !(p_mode_flags & READ)) {
save_path = path;
path = path + ".tmp";
- //print_line("saving instead to "+path);
}
f = fopen(path.utf8().get_data(), mode_string);
@@ -134,9 +133,6 @@ void FileAccessUnix::close() {
}
if (save_path != "") {
-
- //unlink(save_path.utf8().get_data());
- //print_line("renaming...");
int rename_error = rename((save_path + ".tmp").utf8().get_data(), save_path.utf8().get_data());
if (rename_error && close_fail_notify) {
@@ -291,8 +287,7 @@ uint64_t FileAccessUnix::_get_modified_time(const String &p_file) {
if (!err) {
return flags.st_mtime;
} else {
- print_line("ERROR IN: " + p_file);
-
+ ERR_EXPLAIN("Failed to get modified time for: " + p_file);
ERR_FAIL_V(0);
};
}
diff --git a/drivers/wasapi/audio_driver_wasapi.cpp b/drivers/wasapi/audio_driver_wasapi.cpp
index 2dcb4ff3d8..11abe3256e 100644
--- a/drivers/wasapi/audio_driver_wasapi.cpp
+++ b/drivers/wasapi/audio_driver_wasapi.cpp
@@ -321,10 +321,8 @@ Error AudioDriverWASAPI::init_render_device(bool reinit) {
input_position = 0;
input_size = 0;
- if (OS::get_singleton()->is_stdout_verbose()) {
- print_line("WASAPI: detected " + itos(channels) + " channels");
- print_line("WASAPI: audio buffer frames: " + itos(buffer_frames) + " calculated latency: " + itos(buffer_frames * 1000 / mix_rate) + "ms");
- }
+ print_verbose("WASAPI: detected " + itos(channels) + " channels");
+ print_verbose("WASAPI: audio buffer frames: " + itos(buffer_frames) + " calculated latency: " + itos(buffer_frames * 1000 / mix_rate) + "ms");
return OK;
}
diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp
index ea194e5eae..b4492a2022 100644
--- a/drivers/windows/file_access_windows.cpp
+++ b/drivers/windows/file_access_windows.cpp
@@ -31,11 +31,13 @@
#ifdef WINDOWS_ENABLED
#include "file_access_windows.h"
-#include "os/os.h"
-#include "shlwapi.h"
+
+#include "core/os/os.h"
+#include "core/print_string.h"
+
+#include <shlwapi.h>
#include <windows.h>
-#include "print_string.h"
#include <sys/stat.h>
#include <sys/types.h>
#include <tchar.h>
@@ -133,11 +135,6 @@ void FileAccessWindows::close() {
if (save_path != "") {
- //unlink(save_path.utf8().get_data());
- //print_line("renaming...");
- //_wunlink(save_path.c_str()); //unlink if exists
- //int rename_error = _wrename((save_path+".tmp").c_str(),save_path.c_str());
-
bool rename_error = true;
int attempts = 4;
while (rename_error && attempts) {
@@ -305,11 +302,10 @@ uint64_t FileAccessWindows::_get_modified_time(const String &p_file) {
return st.st_mtime;
} else {
- print_line("no access to " + file);
+ ERR_EXPLAIN("Failed to get modified time for: " + file);
+ ERR_FAIL_V(0);
}
-
- ERR_FAIL_V(0);
-};
+}
FileAccessWindows::FileAccessWindows() {
diff --git a/drivers/winmidi/win_midi.cpp b/drivers/winmidi/win_midi.cpp
index 6da6e31b2b..63f7f13685 100644
--- a/drivers/winmidi/win_midi.cpp
+++ b/drivers/winmidi/win_midi.cpp
@@ -53,6 +53,12 @@ Error MIDIDriverWinMidi::open() {
char err[256];
midiInGetErrorText(res, err, 256);
ERR_PRINTS("midiInOpen error: " + String(err));
+
+ MIDIINCAPS caps;
+ res = midiInGetDevCaps(i, &caps, sizeof(MIDIINCAPS));
+ if (res == MMSYSERR_NOERROR) {
+ ERR_PRINTS("Can't open MIDI device \"" + String(caps.szPname) + "\", is it being used by another application?");
+ }
}
}
diff --git a/drivers/xaudio2/audio_driver_xaudio2.h b/drivers/xaudio2/audio_driver_xaudio2.h
index 42e1adb2b7..0867c56128 100644
--- a/drivers/xaudio2/audio_driver_xaudio2.h
+++ b/drivers/xaudio2/audio_driver_xaudio2.h
@@ -51,7 +51,7 @@ class AudioDriverXAudio2 : public AudioDriver {
HANDLE buffer_end_event;
XAudio2DriverVoiceCallback() :
buffer_end_event(CreateEvent(NULL, FALSE, FALSE, NULL)) {}
- void STDMETHODCALLTYPE OnBufferEnd(void *pBufferContext) { /*print_line("buffer ended");*/
+ void STDMETHODCALLTYPE OnBufferEnd(void *pBufferContext) {
SetEvent(buffer_end_event);
}
diff --git a/editor/animation_track_editor_plugins.cpp b/editor/animation_track_editor_plugins.cpp
index 6d444c5422..590621816e 100644
--- a/editor/animation_track_editor_plugins.cpp
+++ b/editor/animation_track_editor_plugins.cpp
@@ -974,8 +974,6 @@ void AnimationTrackEditTypeAudio::drop_data(const Point2 &p_point, const Variant
ofs += 0.001;
}
- print_line("inserting");
-
*get_block_animation_update_ptr() = true;
get_undo_redo()->create_action("Add Audio Track Clip");
get_undo_redo()->add_do_method(get_animation().ptr(), "audio_track_insert_key", get_track(), ofs, stream);
@@ -1124,7 +1122,6 @@ Rect2 AnimationTrackEditTypeAnimation::get_key_rect(int p_index, float p_pixels_
}
String anim = get_animation()->animation_track_get_key_animation(get_track(), p_index);
- print_line("anim " + anim + " has " + itos(ap->has_animation(anim)));
if (anim != "[stop]" && ap->has_animation(anim)) {
diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp
index 9d4333bc29..2fecf24d7d 100644
--- a/editor/code_editor.cpp
+++ b/editor/code_editor.cpp
@@ -717,7 +717,6 @@ void CodeTextEditor::_complete_request() {
if (code_complete_func) {
code_complete_func(code_complete_ud, ctext, &entries, forced);
}
- // print_line("COMPLETE: "+p_request);
if (entries.size() == 0)
return;
Vector<String> strs;
diff --git a/editor/dependency_editor.cpp b/editor/dependency_editor.cpp
index c4a17d5402..62ae14c988 100644
--- a/editor/dependency_editor.cpp
+++ b/editor/dependency_editor.cpp
@@ -336,12 +336,9 @@ void DependencyEditorOwners::_fill_owners(EditorFileSystemDirectory *efsd) {
for (int i = 0; i < efsd->get_file_count(); i++) {
Vector<String> deps = efsd->get_file_deps(i);
- //print_line(":::"+efsd->get_file_path(i));
bool found = false;
for (int j = 0; j < deps.size(); j++) {
- //print_line("\t"+deps[j]+" vs "+editing);
if (deps[j] == editing) {
- //print_line("found");
found = true;
break;
}
@@ -510,7 +507,7 @@ void DependencyRemoveDialog::ok_pressed() {
res->set_path("");
}
String path = OS::get_singleton()->get_resource_dir() + files_to_delete[i].replace_first("res://", "/");
- print_line("Moving to trash: " + path);
+ print_verbose("Moving to trash: " + path);
Error err = OS::get_singleton()->move_to_trash(path);
if (err != OK) {
EditorNode::get_singleton()->add_io_error(TTR("Cannot remove:") + "\n" + files_to_delete[i] + "\n");
@@ -525,7 +522,7 @@ void DependencyRemoveDialog::ok_pressed() {
for (int i = 0; i < dirs_to_delete.size(); ++i) {
String path = OS::get_singleton()->get_resource_dir() + dirs_to_delete[i].replace_first("res://", "/");
- print_line("Moving to trash: " + path);
+ print_verbose("Moving to trash: " + path);
Error err = OS::get_singleton()->move_to_trash(path);
if (err != OK) {
EditorNode::get_singleton()->add_io_error(TTR("Cannot remove:") + "\n" + dirs_to_delete[i] + "\n");
@@ -673,7 +670,6 @@ bool OrphanResourcesDialog::_fill_owners(EditorFileSystemDirectory *efsd, HashMa
if (!p_parent) {
Vector<String> deps = efsd->get_file_deps(i);
- //print_line(":::"+efsd->get_file_path(i));
for (int j = 0; j < deps.size(); j++) {
if (!refs.has(deps[j])) {
diff --git a/editor/doc/doc_data.cpp b/editor/doc/doc_data.cpp
index 91a29f5717..fe1cf3484e 100644
--- a/editor/doc/doc_data.cpp
+++ b/editor/doc/doc_data.cpp
@@ -792,7 +792,6 @@ Error DocData::_load(Ref<XMLParser> parser) {
class_list[name] = ClassDoc();
ClassDoc &c = class_list[name];
- //print_line("class: "+name);
c.name = name;
if (parser->has_attribute("inherits"))
c.inherits = parser->get_attribute_value("inherits");
diff --git a/editor/editor_asset_installer.cpp b/editor/editor_asset_installer.cpp
index f1c8c08d08..d99908a3c3 100644
--- a/editor/editor_asset_installer.cpp
+++ b/editor/editor_asset_installer.cpp
@@ -172,7 +172,6 @@ void EditorAssetInstaller::open(const String &p_path, int p_depth) {
parent = root;
} else {
String ppath = path.substr(0, pp);
- print_line("PPATH IS: " + ppath);
ERR_CONTINUE(!dir_map.has(ppath));
parent = dir_map[ppath];
}
diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp
index a084437226..9c775be87e 100644
--- a/editor/editor_audio_buses.cpp
+++ b/editor/editor_audio_buses.cpp
@@ -482,10 +482,8 @@ void EditorAudioBus::drop_data(const Point2 &p_point, const Variant &p_data) {
Variant EditorAudioBus::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
- print_line("drag fw");
TreeItem *item = effects->get_item_at_position(p_point);
if (!item) {
- print_line("no item");
return Variant();
}
diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp
index 721158cebb..e46fe96885 100644
--- a/editor/editor_export.cpp
+++ b/editor/editor_export.cpp
@@ -1486,8 +1486,6 @@ void EditorExportTextSceneToBinaryPlugin::_export_file(const String &p_path, con
return;
}
- print_line("exporting " + p_path);
-
bool convert = GLOBAL_GET("editor/convert_text_resources_to_binary_on_export");
if (!convert)
return;
diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp
index 50b3810e52..5a0a49d577 100644
--- a/editor/editor_help.cpp
+++ b/editor/editor_help.cpp
@@ -1907,8 +1907,6 @@ void EditorHelpBit::_go_to_help(String p_what) {
void EditorHelpBit::_meta_clicked(String p_select) {
- print_line("got meta " + p_select);
-
if (p_select.begins_with("$")) { //enum
String select = p_select.substr(1, p_select.length());
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 0ca70c41fa..353dce5b20 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -108,7 +108,6 @@
#include "editor/plugins/script_editor_plugin.h"
#include "editor/plugins/script_text_editor.h"
#include "editor/plugins/shader_editor_plugin.h"
-#include "editor/plugins/shader_graph_editor_plugin.h"
#include "editor/plugins/skeleton_2d_editor_plugin.h"
#include "editor/plugins/skeleton_editor_plugin.h"
#include "editor/plugins/skeleton_ik_editor_plugin.h"
diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp
index 6818de8281..1f2e73654c 100644
--- a/editor/editor_plugin.cpp
+++ b/editor/editor_plugin.cpp
@@ -104,14 +104,12 @@ Vector<Ref<Texture> > EditorInterface::make_mesh_previews(const Vector<Ref<Mesh>
continue;
}
AABB aabb = mesh->get_aabb();
- print_line("aabb: " + aabb);
Vector3 ofs = aabb.position + aabb.size * 0.5;
aabb.position -= ofs;
Transform xform;
xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI * 0.25);
xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI * 0.25) * xform.basis;
AABB rot_aabb = xform.xform(aabb);
- print_line("rot_aabb: " + rot_aabb);
float m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5;
if (m == 0) {
textures.push_back(Ref<Texture>());
@@ -119,7 +117,6 @@ Vector<Ref<Texture> > EditorInterface::make_mesh_previews(const Vector<Ref<Mesh>
}
m = 1.0 / m;
m *= 0.5;
- print_line("scale: " + rtos(m));
xform.basis.scale(Vector3(m, m, m));
xform.origin = -xform.basis.xform(ofs); //-ofs*m;
xform.origin.z -= rot_aabb.size.z * 2;
@@ -133,7 +130,6 @@ Vector<Ref<Texture> > EditorInterface::make_mesh_previews(const Vector<Ref<Mesh>
Ref<ImageTexture> it(memnew(ImageTexture));
it->create_from_image(img);
- //print_line("loaded image, size: "+rtos(m)+" dist: "+rtos(dist)+" empty?"+itos(img.empty())+" w: "+itos(it->get_width())+" h: "+itos(it->get_height()));
VS::get_singleton()->free(inst);
textures.push_back(it);
diff --git a/editor/editor_profiler.cpp b/editor/editor_profiler.cpp
index 67700b59de..f57c863bcf 100644
--- a/editor/editor_profiler.cpp
+++ b/editor/editor_profiler.cpp
@@ -100,6 +100,8 @@ void EditorProfiler::clear() {
updating_frame = false;
hover_metric = -1;
seeking = false;
+
+ _update_plot();
}
static String _get_percent_txt(float p_value, float p_total) {
@@ -167,7 +169,7 @@ void EditorProfiler::_update_plot() {
int w = graph->get_size().width;
int h = graph->get_size().height;
- bool reset_texture = false;
+ bool reset_texture = graph_texture.is_null();
int desired_len = w * h * 4;
@@ -342,7 +344,6 @@ void EditorProfiler::_update_plot() {
}
time = OS::get_singleton()->get_ticks_usec() - time;
- //print_line("Taken: "+rtos(USEC_TO_SEC(time)));
}
wr = PoolVector<uint8_t>::Write();
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index 5f1e7273e5..3c3df6b8ef 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -258,19 +258,40 @@ void EditorPropertyPath::setup(const Vector<String> &p_extensions, bool p_folder
global = p_global;
}
+void EditorPropertyPath::_notification(int p_what) {
+
+ if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
+ path_edit->set_icon(get_icon("Folder", "EditorIcons"));
+ }
+}
+
+void EditorPropertyPath::_path_focus_exited() {
+
+ _path_selected(path->get_text());
+}
+
void EditorPropertyPath::_bind_methods() {
ClassDB::bind_method(D_METHOD("_path_pressed"), &EditorPropertyPath::_path_pressed);
ClassDB::bind_method(D_METHOD("_path_selected"), &EditorPropertyPath::_path_selected);
+ ClassDB::bind_method(D_METHOD("_path_focus_exited"), &EditorPropertyPath::_path_focus_exited);
}
EditorPropertyPath::EditorPropertyPath() {
- path = memnew(Button);
- path->set_clip_text(true);
- add_child(path);
+ HBoxContainer *path_hb = memnew(HBoxContainer);
+ add_child(path_hb);
+ path = memnew(LineEdit);
+ path_hb->add_child(path);
+ path->connect("text_entered", this, "_path_selected");
+ path->connect("focus_exited", this, "_path_focus_exited");
+ path->set_h_size_flags(SIZE_EXPAND_FILL);
+
+ path_edit = memnew(Button);
+ path_edit->set_clip_text(true);
+ path_hb->add_child(path_edit);
add_focusable(path);
dialog = NULL;
- path->connect("pressed", this, "_path_pressed");
+ path_edit->connect("pressed", this, "_path_pressed");
folder = false;
global = false;
}
diff --git a/editor/editor_properties.h b/editor/editor_properties.h
index 5726ccfa41..cfc433b880 100644
--- a/editor/editor_properties.h
+++ b/editor/editor_properties.h
@@ -107,13 +107,16 @@ class EditorPropertyPath : public EditorProperty {
bool folder;
bool global;
EditorFileDialog *dialog;
- Button *path;
+ LineEdit *path;
+ Button *path_edit;
void _path_selected(const String &p_path);
void _path_pressed();
+ void _path_focus_exited();
protected:
static void _bind_methods();
+ void _notification(int p_what);
public:
void setup(const Vector<String> &p_extensions, bool p_folder, bool p_global);
diff --git a/editor/editor_resource_preview.cpp b/editor/editor_resource_preview.cpp
index a9eaad47b7..bc56a95b47 100644
--- a/editor/editor_resource_preview.cpp
+++ b/editor/editor_resource_preview.cpp
@@ -152,8 +152,6 @@ Ref<Texture> EditorResourcePreview::_generate_preview(const QueueItem &p_item, c
f->store_line(itos(FileAccess::get_modified_time(p_item.path)));
f->store_line(FileAccess::get_md5(p_item.path));
memdelete(f);
- } else {
- //print_line("was not generated");
}
}
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 9278d7676a..5d3c6dd087 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -146,7 +146,7 @@ bool EditorSettings::_get(const StringName &p_name, Variant &r_ret) const {
const VariantContainer *v = props.getptr(p_name);
if (!v) {
- print_line("EditorSettings::_get - Warning, not found: " + String(p_name));
+ WARN_PRINTS("EditorSettings::_get - Property not found: " + String(p_name));
return false;
}
r_ret = v->variant;
@@ -853,10 +853,7 @@ void EditorSettings::create() {
singleton->data_dir = data_dir;
singleton->cache_dir = cache_dir;
- if (OS::get_singleton()->is_stdout_verbose()) {
-
- print_line("EditorSettings: Load OK!");
- }
+ print_verbose("EditorSettings: Load OK!");
singleton->setup_language();
singleton->setup_network();
@@ -968,8 +965,8 @@ void EditorSettings::save() {
if (err != OK) {
ERR_PRINTS("Error saving editor settings to " + singleton->config_file_path);
- } else if (OS::get_singleton()->is_stdout_verbose()) {
- print_line("EditorSettings Save OK!");
+ } else {
+ print_verbose("EditorSettings: Save OK!");
}
}
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 50d71f1c98..7ed7b920d9 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -238,7 +238,7 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme =
clock_t end_time = clock();
#else
- print_line("Sorry no icons for you");
+ print_line("SVG support disabled, editor icons won't be rendered.");
#endif
}
diff --git a/editor/fileserver/editor_file_server.cpp b/editor/fileserver/editor_file_server.cpp
index b9e0c7d0fa..28b1095256 100644
--- a/editor/fileserver/editor_file_server.cpp
+++ b/editor/fileserver/editor_file_server.cpp
@@ -34,9 +34,10 @@
#include "io/marshalls.h"
//#define DEBUG_PRINT(m_p) print_line(m_p)
-#define DEBUG_TIME(m_what) printf("MS: %s - %lu\n", m_what, OS::get_singleton()->get_ticks_usec());
+//#define DEBUG_TIME(m_what) printf("MS: %s - %lu\n", m_what, OS::get_singleton()->get_ticks_usec());
-//#define DEBUG_TIME(m_what)
+#define DEBUG_PRINT(m_what)
+#define DEBUG_TIME(m_what)
void EditorFileServer::_close_client(ClientData *cd) {
@@ -107,7 +108,6 @@ void EditorFileServer::_subthread_start(void *s) {
//wait for ID
err = cd->connection->get_data(buf4, 4);
- //#define DEBUG_PRINT(m_p) print_line(m_p)
DEBUG_TIME("get_data")
if (err != OK) {
@@ -150,13 +150,13 @@ void EditorFileServer::_subthread_start(void *s) {
s.parse_utf8(fileutf8.ptr());
if (cmd == FileAccessNetwork::COMMAND_FILE_EXISTS) {
- print_line("FILE EXISTS: " + s);
+ DEBUG_PRINT("FILE EXISTS: " + s);
}
if (cmd == FileAccessNetwork::COMMAND_GET_MODTIME) {
- print_line("MOD TIME: " + s);
+ DEBUG_PRINT("MOD TIME: " + s);
}
if (cmd == FileAccessNetwork::COMMAND_OPEN_FILE) {
- print_line("OPEN: " + s);
+ DEBUG_PRINT("OPEN: " + s);
}
if (!s.begins_with("res://")) {
@@ -243,7 +243,7 @@ void EditorFileServer::_subthread_start(void *s) {
int read = cd->files[id]->get_buffer(buf.ptrw(), blocklen);
ERR_CONTINUE(read < 0);
- print_line("GET BLOCK - offset: " + itos(offset) + ", blocklen: " + itos(blocklen));
+ DEBUG_PRINT("GET BLOCK - offset: " + itos(offset) + ", blocklen: " + itos(blocklen));
//not found, continue
encode_uint32(id, buf4);
@@ -259,7 +259,7 @@ void EditorFileServer::_subthread_start(void *s) {
} break;
case FileAccessNetwork::COMMAND_CLOSE: {
- print_line("CLOSED");
+ DEBUG_PRINT("CLOSED");
ERR_CONTINUE(!cd->files.has(id));
memdelete(cd->files[id]);
cd->files.erase(id);
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index ec1153a015..cb38c2f85e 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -809,7 +809,7 @@ void FileSystemDock::_try_move_item(const FileOrFolder &p_item, const String &p_
}
DirAccess *da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
- print_line("Moving " + old_path + " -> " + new_path);
+ print_verbose("Moving " + old_path + " -> " + new_path);
Error err = da->rename(old_path, new_path);
if (err == OK) {
//Move/Rename any corresponding import settings too
@@ -837,7 +837,7 @@ void FileSystemDock::_try_move_item(const FileOrFolder &p_item, const String &p_
//Only treat as a changed dependency if it was successfully moved
for (int i = 0; i < file_changed_paths.size(); ++i) {
p_file_renames[file_changed_paths[i]] = file_changed_paths[i].replace_first(old_path, new_path);
- print_line(" Remap: " + file_changed_paths[i] + " -> " + p_file_renames[file_changed_paths[i]]);
+ print_verbose(" Remap: " + file_changed_paths[i] + " -> " + p_file_renames[file_changed_paths[i]]);
}
for (int i = 0; i < folder_changed_paths.size(); ++i) {
p_folder_renames[folder_changed_paths[i]] = folder_changed_paths[i].replace_first(old_path, new_path);
@@ -865,7 +865,7 @@ void FileSystemDock::_try_duplicate_item(const FileOrFolder &p_item, const Strin
}
DirAccess *da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
- print_line("Duplicating " + old_path + " -> " + new_path);
+ print_verbose("Duplicating " + old_path + " -> " + new_path);
Error err = p_item.is_file ? da->copy(old_path, new_path) : da->copy_dir(old_path, new_path);
if (err == OK) {
//Move/Rename any corresponding import settings too
@@ -942,7 +942,7 @@ void FileSystemDock::_update_dependencies_after_move(const Map<String, String> &
for (int i = 0; i < remaps.size(); ++i) {
//Because we haven't called a rescan yet the found remap might still be an old path itself.
String file = p_renames.has(remaps[i]) ? p_renames[remaps[i]] : remaps[i];
- print_line("Remapping dependencies for: " + file);
+ print_verbose("Remapping dependencies for: " + file);
Error err = ResourceLoader::rename_dependencies(file, p_renames);
if (err == OK) {
if (ResourceLoader::get_resource_type(file) == "PackedScene")
@@ -998,7 +998,7 @@ void FileSystemDock::_make_dir_confirm() {
return;
}
- print_line("Making folder " + dir_name + " in " + path);
+ print_verbose("Making folder " + dir_name + " in " + path);
DirAccess *da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
Error err = da->change_dir(path);
if (err == OK) {
@@ -1007,7 +1007,7 @@ void FileSystemDock::_make_dir_confirm() {
memdelete(da);
if (err == OK) {
- print_line("call rescan!");
+ print_verbose("FileSystem: calling rescan.");
_rescan();
} else {
EditorNode::get_singleton()->show_warning(TTR("Could not create folder."));
@@ -1054,7 +1054,7 @@ void FileSystemDock::_rename_operation_confirm() {
_update_favorite_dirs_list_after_move(folder_renames);
//Rescan everything
- print_line("call rescan!");
+ print_verbose("FileSystem: calling rescan.");
_rescan();
}
@@ -1089,7 +1089,7 @@ void FileSystemDock::_duplicate_operation_confirm() {
_try_duplicate_item(to_duplicate, new_path);
//Rescan everything
- print_line("call rescan!");
+ print_verbose("FileSystem: calling rescan.");
_rescan();
}
@@ -1146,7 +1146,7 @@ void FileSystemDock::_move_operation_confirm(const String &p_to_path, bool overw
_update_project_settings_after_move(file_renames);
_update_favorite_dirs_list_after_move(folder_renames);
- print_line("call rescan!");
+ print_verbose("FileSystem: calling rescan.");
_rescan();
}
}
diff --git a/editor/find_in_files.cpp b/editor/find_in_files.cpp
index ef7409fd43..9ede8a05bc 100644
--- a/editor/find_in_files.cpp
+++ b/editor/find_in_files.cpp
@@ -123,12 +123,12 @@ void FindInFiles::_notification(int p_notification) {
void FindInFiles::start() {
if (_pattern == "") {
- print_line("Nothing to search, pattern is empty");
+ print_verbose("Nothing to search, pattern is empty");
emit_signal(SIGNAL_FINISHED);
return;
}
if (_extension_filter.size() == 0) {
- print_line("Nothing to search, filter matches no files");
+ print_verbose("Nothing to search, filter matches no files");
emit_signal(SIGNAL_FINISHED);
return;
}
@@ -207,7 +207,7 @@ void FindInFiles::_iterate() {
_scan_file(fpath);
} else {
- print_line("Search complete");
+ print_verbose("Search complete");
set_process(false);
_current_dir = "";
_searching = false;
@@ -226,7 +226,7 @@ void FindInFiles::_scan_dir(String path, PoolStringArray &out_folders) {
DirAccess *dir = DirAccess::open(path);
if (dir == NULL) {
- print_line("Cannot open directory! " + path);
+ print_verbose("Cannot open directory! " + path);
return;
}
@@ -258,7 +258,7 @@ void FindInFiles::_scan_file(String fpath) {
FileAccess *f = FileAccess::open(fpath, FileAccess::READ);
if (f == NULL) {
- print_line(String("Cannot open file ") + fpath);
+ print_verbose(String("Cannot open file ") + fpath);
return;
}
@@ -896,7 +896,7 @@ void FindInFilesPanel::apply_replaces_in_file(String fpath, const Vector<Result>
int _;
if (!find_next(line, search_text, repl_begin, _finder->is_match_case(), _finder->is_whole_words(), _, _)) {
// Make sure the replace is still valid in case the file was tampered with.
- print_line(String("Occurrence no longer matches, replace will be ignored in {0}: line {1}, col {2}").format(varray(fpath, repl_line_number, repl_begin)));
+ print_verbose(String("Occurrence no longer matches, replace will be ignored in {0}: line {1}, col {2}").format(varray(fpath, repl_line_number, repl_begin)));
continue;
}
diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp
index 22ea5883e8..d4bd4f85e6 100644
--- a/editor/import/editor_import_collada.cpp
+++ b/editor/import/editor_import_collada.cpp
@@ -119,7 +119,6 @@ Error ColladaImport::_populate_skeleton(Skeleton *p_skeleton, Collada::Node *p_n
Collada::NodeJoint *joint = static_cast<Collada::NodeJoint *>(p_node);
- print_line("populating joint " + joint->name);
p_skeleton->add_bone(p_node->name);
if (p_parent >= 0)
p_skeleton->set_bone_parent(r_bone, p_parent);
@@ -137,8 +136,7 @@ Error ColladaImport::_populate_skeleton(Skeleton *p_skeleton, Collada::Node *p_n
p_skeleton->set_bone_rest(r_bone, collada.fix_transform(collada.state.bone_rest_map[joint->sid]));
//should map this bone to something for animation?
} else {
- print_line("no rest: " + joint->sid);
- WARN_PRINT("Joint has no rest...");
+ WARN_PRINT("Collada: Joint has no rest.");
}
int id = r_bone++;
@@ -585,9 +583,6 @@ static void _generate_tangents_and_binormals(const PoolVector<int> &p_indices, c
binormals.write[index_arrayr[idx * 3 + 1]] += binormal;
tangents.write[index_arrayr[idx * 3 + 2]] += tangent;
binormals.write[index_arrayr[idx * 3 + 2]] += binormal;
-
- //print_line(itos(idx)+" tangent: "+tangent);
- //print_line(itos(idx)+" binormal: "+binormal);
}
r_tangents.resize(vlen * 4);
@@ -1028,7 +1023,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_me
material = material_cache[target];
} else if (p.material != "") {
- print_line("Warning, unreferenced material in geometry instance: " + p.material);
+ WARN_PRINTS("Collada: Unreferenced material in geometry instance: " + p.material);
}
}
@@ -1352,7 +1347,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres
mesh_cache[meshid] = mesh;
} else {
- print_line("Warning, will not import geometry: " + meshid);
+ WARN_PRINTS("Collada: Will not import geometry: " + meshid);
}
}
@@ -1379,7 +1374,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres
mi->set_surface_material(i, material);
} else if (matname != "") {
- print_line("Warning, unreferenced material in geometry instance: " + matname);
+ WARN_PRINTS("Collada: Unreferenced material in geometry instance: " + matname);
}
}
}
@@ -1541,7 +1536,6 @@ void ColladaImport::create_animations(bool p_make_tracks_in_all_bones, bool p_im
for (int i = 0; i < collada.state.animation_tracks.size(); i++) {
const Collada::AnimationTrack &at = collada.state.animation_tracks[i];
- //print_line("CHANNEL: "+at.target+" PARAM: "+at.param);
String node;
@@ -1551,7 +1545,7 @@ void ColladaImport::create_animations(bool p_make_tracks_in_all_bones, bool p_im
node = node_name_map[at.target];
} else {
- print_line("Couldn't find node: " + at.target);
+ WARN_PRINTS("Collada: Couldn't find node: " + at.target);
continue;
}
} else {
@@ -1570,7 +1564,6 @@ void ColladaImport::create_animations(bool p_make_tracks_in_all_bones, bool p_im
}
create_animation(-1, p_make_tracks_in_all_bones, p_import_value_tracks);
- //print_line("clipcount: "+itos(collada.state.animation_clips.size()));
for (int i = 0; i < collada.state.animation_clips.size(); i++)
create_animation(i, p_make_tracks_in_all_bones, p_import_value_tracks);
}
@@ -1580,11 +1573,8 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
Ref<Animation> animation = Ref<Animation>(memnew(Animation));
if (p_clip == -1) {
-
- //print_line("default");
animation->set_name("default");
} else {
- //print_line("clip name: "+collada.state.animation_clips[p_clip].name);
animation->set_name(collada.state.animation_clips[p_clip].name);
}
@@ -1658,7 +1648,6 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
}
}
- //print_line("anim len: "+rtos(anim_length));
animation->set_length(anim_length);
bool tracks_found = false;
@@ -1736,7 +1725,7 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
}
if (xform_idx == -1) {
- print_line("couldn't find matching node " + at.target + " xform for track " + at.param);
+ WARN_PRINTS("Collada: Couldn't find matching node " + at.target + " xform for track " + at.param);
continue;
}
@@ -1758,14 +1747,9 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
ERR_CONTINUE(data.size() > 1);
xf.data.write[cn] = data[0];
} else if (data.size() == xf.data.size()) {
-
xf.data = data;
} else {
-
- if (data.size() != xf.data.size()) {
- print_line("component " + at.component + " datasize " + itos(data.size()) + " xfdatasize " + itos(xf.data.size()));
- }
-
+ ERR_EXPLAIN("Component " + at.component + " has datasize " + itos(data.size()) + ", xfdatasize " + itos(xf.data.size()));
ERR_CONTINUE(data.size() != xf.data.size());
}
}
@@ -1781,7 +1765,7 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
xform = sk->get_bone_rest(nm.bone).affine_inverse() * xform;
} else {
- ERR_PRINT("INVALID SKELETON!!!!");
+ ERR_PRINT("Collada: Invalid skeleton");
}
}
@@ -1812,8 +1796,6 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
if (E->get())
continue;
- //print_line("BONE LACKS ANIM: "+E->key());
-
NodeMap &nm = node_map[E->key()];
String path = scene->get_path_to(nm.node);
ERR_CONTINUE(nm.bone < 0);
@@ -1823,7 +1805,7 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
Collada::Node *cn = collada.state.scene_map[E->key()];
if (cn->ignore_anim) {
- print_line("warning, ignoring animation on node: " + path);
+ WARN_PRINTS("Collada: Ignoring animation on node: " + path);
continue;
}
@@ -1889,10 +1871,9 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
} else if (data.size() == 16) {
//matrix
- print_line("value keys for matrices not supported");
+ WARN_PRINT("Collada: Value keys for matrices not supported.");
} else {
-
- print_line("don't know what to do with this amount of value keys: " + itos(data.size()));
+ WARN_PRINTS("Collada: Unexpected amount of value keys: " + itos(data.size()));
}
animation->track_insert_key(track, time, value);
@@ -1994,7 +1975,6 @@ Ref<Animation> EditorSceneImporterCollada::import_animation(const String &p_path
if (state.animations.size() == 0)
return Ref<Animation>();
Ref<Animation> anim = state.animations[0];
- print_line("Anim Load OK");
String base = p_path.get_basename().to_lower();
if (p_flags & IMPORT_ANIMATION_DETECT_LOOP) {
diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp
index 906d902b4a..4d5c292847 100644
--- a/editor/import/editor_scene_importer_gltf.cpp
+++ b/editor/import/editor_scene_importer_gltf.cpp
@@ -323,7 +323,7 @@ Error EditorSceneImporterGLTF::_parse_buffers(GLTFState &state, const String &p_
}
}
- print_line("total buffers: " + itos(state.buffers.size()));
+ print_verbose("glTF: Total buffers: " + itos(state.buffers.size()));
return OK;
}
@@ -359,7 +359,7 @@ Error EditorSceneImporterGLTF::_parse_buffer_views(GLTFState &state) {
state.buffer_views.push_back(buffer_view);
}
- print_line("total buffer views: " + itos(state.buffer_views.size()));
+ print_verbose("glTF: Total buffer views: " + itos(state.buffer_views.size()));
return OK;
}
@@ -451,7 +451,7 @@ Error EditorSceneImporterGLTF::_parse_accessors(GLTFState &state) {
state.accessors.push_back(accessor);
}
- print_line("total accessors: " + itos(state.accessors.size()));
+ print_verbose("glTF: Total accessors: " + itos(state.accessors.size()));
return OK;
}
@@ -501,8 +501,8 @@ Error EditorSceneImporterGLTF::_decode_buffer_view(GLTFState &state, int p_buffe
const uint8_t *bufptr = buffer.ptr();
//use to debug
- //print_line("type " + _get_type_name(type) + " component type: " + _get_component_type_name(component_type) + " stride: " + itos(stride) + " amount " + itos(count));
- print_line("accessor offset" + itos(byte_offset) + " view offset: " + itos(bv.byte_offset) + " total buffer len: " + itos(buffer.size()) + " view len " + itos(bv.byte_length));
+ print_verbose("glTF: type " + _get_type_name(type) + " component type: " + _get_component_type_name(component_type) + " stride: " + itos(stride) + " amount " + itos(count));
+ print_verbose("glTF: accessor offset" + itos(byte_offset) + " view offset: " + itos(bv.byte_offset) + " total buffer len: " + itos(buffer.size()) + " view len " + itos(bv.byte_length));
int buffer_end = (stride * (count - 1)) + element_size;
ERR_FAIL_COND_V(buffer_end > bv.byte_length, ERR_PARSE_ERROR);
@@ -853,7 +853,7 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
Array meshes = state.json["meshes"];
for (int i = 0; i < meshes.size(); i++) {
- print_line("on mesh: " + itos(i));
+ print_verbose("glTF: Parsing mesh: " + itos(i));
Dictionary d = meshes[i];
GLTFMesh mesh;
@@ -935,7 +935,7 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
w[j + 3] /= total;
}
- //print_line(itos(j / 4) + ": " + itos(r[j + 0]) + ":" + rtos(w[j + 0]) + ", " + itos(r[j + 1]) + ":" + rtos(w[j + 1]) + ", " + itos(r[j + 2]) + ":" + rtos(w[j + 2]) + ", " + itos(r[j + 3]) + ":" + rtos(w[j + 3]));
+ //print_verbose(itos(j / 4) + ": " + itos(r[j + 0]) + ":" + rtos(w[j + 0]) + ", " + itos(r[j + 1]) + ":" + rtos(w[j + 1]) + ", " + itos(r[j + 2]) + ":" + rtos(w[j + 2]) + ", " + itos(r[j + 3]) + ":" + rtos(w[j + 3]));
}
}
array[Mesh::ARRAY_WEIGHTS] = weights;
@@ -996,7 +996,7 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
Array morphs;
//blend shapes
if (p.has("targets")) {
- print_line("has targets!");
+ print_verbose("glTF: Mesh has targets");
Array targets = p["targets"];
if (j == 0) {
@@ -1091,7 +1091,7 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
state.meshes.push_back(mesh);
}
- print_line("total meshes: " + itos(state.meshes.size()));
+ print_verbose("glTF: Total meshes: " + itos(state.meshes.size()));
return OK;
}
@@ -1183,7 +1183,7 @@ Error EditorSceneImporterGLTF::_parse_images(GLTFState &state, const String &p_b
ERR_FAIL_V(ERR_FILE_CORRUPT);
}
- print_line("total images: " + itos(state.images.size()));
+ print_verbose("Total images: " + itos(state.images.size()));
return OK;
}
@@ -1338,7 +1338,7 @@ Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) {
state.materials.push_back(material);
}
- print_line("total materials: " + itos(state.materials.size()));
+ print_verbose("Total materials: " + itos(state.materials.size()));
return OK;
}
@@ -1381,12 +1381,11 @@ Error EditorSceneImporterGLTF::_parse_skins(GLTFState &state) {
skin.bones.push_back(bone);
}
- print_line("skin has skeleton? " + itos(d.has("skeleton")));
+ print_verbose("glTF: Skin has skeleton? " + itos(d.has("skeleton")));
if (d.has("skeleton")) {
int skeleton = d["skeleton"];
ERR_FAIL_INDEX_V(skeleton, state.nodes.size(), ERR_PARSE_ERROR);
- //state.nodes[skeleton]->skeleton_skin = state.skins.size();
- print_line("setting skeleton skin to" + itos(skeleton));
+ print_verbose("glTF: Setting skeleton skin to" + itos(skeleton));
skin.skeleton = skeleton;
if (!state.skeleton_nodes.has(skeleton)) {
state.skeleton_nodes[skeleton] = Vector<int>();
@@ -1443,7 +1442,7 @@ Error EditorSceneImporterGLTF::_parse_skins(GLTFState &state) {
*/
state.skins.push_back(skin);
}
- print_line("total skins: " + itos(state.skins.size()));
+ print_verbose("glTF: Total skins: " + itos(state.skins.size()));
//now
@@ -1496,7 +1495,7 @@ Error EditorSceneImporterGLTF::_parse_cameras(GLTFState &state) {
state.cameras.push_back(camera);
}
- print_line("total cameras: " + itos(state.cameras.size()));
+ print_verbose("glTF: Total cameras: " + itos(state.cameras.size()));
return OK;
}
@@ -1574,7 +1573,6 @@ Error EditorSceneImporterGLTF::_parse_animations(GLTFState &state) {
}
}
- print_line("path: " + path);
PoolVector<float> times = _decode_accessor_as_floats(state, input, false);
if (path == "translation") {
PoolVector<Vector3> translations = _decode_accessor_as_vec3(state, output, false);
@@ -1624,7 +1622,7 @@ Error EditorSceneImporterGLTF::_parse_animations(GLTFState &state) {
state.animations.push_back(animation);
}
- print_line("total animations: " + itos(state.animations.size()));
+ print_verbose("glTF: Total animations: " + itos(state.animations.size()));
return OK;
}
@@ -1656,7 +1654,7 @@ void EditorSceneImporterGLTF::_generate_node(GLTFState &state, int p_node, Node
if (n->mesh >= 0) {
ERR_FAIL_INDEX(n->mesh, state.meshes.size());
MeshInstance *mi = memnew(MeshInstance);
- print_line("**creating mesh for: " + n->name);
+ print_verbose("glTF: Creating mesh for: " + n->name);
GLTFMesh &mesh = state.meshes.write[n->mesh];
mi->set_mesh(mesh.mesh);
if (mesh.mesh->get_name() == "") {
diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp
index 5babf6419c..3f101cd04d 100644
--- a/editor/import/resource_importer_obj.cpp
+++ b/editor/import/resource_importer_obj.cpp
@@ -63,7 +63,7 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Spati
material_map[current_name] = current;
} else if (l.begins_with("Ka ")) {
//uv
- print_line("Warning: Ambient light for material '" + current_name + "' is ignored in PBR");
+ WARN_PRINTS("OBJ: Ambient light for material '" + current_name + "' is ignored in PBR");
} else if (l.begins_with("Kd ")) {
//normal
@@ -119,7 +119,7 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Spati
} else if (l.begins_with("map_Ka ")) {
//uv
- print_line("Warning: Ambient light texture for material '" + current_name + "' is ignored in PBR");
+ WARN_PRINTS("OBJ: Ambient light texture for material '" + current_name + "' is ignored in PBR");
} else if (l.begins_with("map_Kd ")) {
//normal
@@ -335,8 +335,8 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p
surf_tool->index();
- print_line("current material library " + current_material_library + " has " + itos(material_map.has(current_material_library)));
- print_line("current material " + current_material + " has " + itos(material_map.has(current_material_library) && material_map[current_material_library].has(current_material)));
+ print_verbose("OBJ: Current material library " + current_material_library + " has " + itos(material_map.has(current_material_library)));
+ print_verbose("OBJ: Current material " + current_material + " has " + itos(material_map.has(current_material_library) && material_map[current_material_library].has(current_material)));
if (material_map.has(current_material_library) && material_map[current_material_library].has(current_material)) {
surf_tool->set_material(material_map[current_material_library][current_material]);
@@ -350,7 +350,7 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p
mesh->surface_set_name(mesh->get_surface_count() - 1, current_group);
}
- print_line("Added surface :" + mesh->surface_get_name(mesh->get_surface_count() - 1));
+ print_verbose("OBJ: Added surface :" + mesh->surface_get_name(mesh->get_surface_count() - 1));
surf_tool->clear();
surf_tool->begin(Mesh::PRIMITIVE_TRIANGLES);
}
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index b5e3466b12..f544811eb0 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -281,12 +281,11 @@ static String _fixstr(const String &p_what, const String &p_str) {
Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<ArrayMesh>, Ref<Shape> > &collision_map, LightBakeMode p_light_bake_mode) {
- // children first..
+ // children first
for (int i = 0; i < p_node->get_child_count(); i++) {
Node *r = _fix_node(p_node->get_child(i), p_root, collision_map, p_light_bake_mode);
if (!r) {
- print_line("was erased...");
i--; //was erased
}
}
@@ -391,7 +390,6 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Array
colshape->set_owner(p_node->get_owner());
} else if (p_node->has_meta("empty_draw_type")) {
String empty_draw_type = String(p_node->get_meta("empty_draw_type"));
- print_line(empty_draw_type);
StaticBody *sb = memnew(StaticBody);
sb->set_name(_fixstr(name, "colonly"));
Object::cast_to<Spatial>(sb)->set_transform(Object::cast_to<Spatial>(p_node)->get_transform());
@@ -723,15 +721,11 @@ void ResourceImporterScene::_filter_anim_tracks(Ref<Animation> anim, Set<String>
Ref<Animation> a = anim;
ERR_FAIL_COND(!a.is_valid());
- print_line("From Anim " + anim->get_name() + ":");
-
for (int j = 0; j < a->get_track_count(); j++) {
String path = a->track_get_path(j);
if (!keep.has(path)) {
-
- print_line("Remove: " + path);
a->remove_track(j);
j--;
}
@@ -899,8 +893,6 @@ void ResourceImporterScene::_find_meshes(Node *p_node, Map<Ref<ArrayMesh>, Trans
}
meshes[mesh] = transform;
-
- print_line("mesh transform: " + meshes[mesh]);
}
}
for (int i = 0; i < p_node->get_child_count(); i++) {
@@ -913,8 +905,6 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String
List<PropertyInfo> pi;
- print_line("node: " + String(p_node->get_name()));
-
if (p_make_animations) {
if (Object::cast_to<AnimationPlayer>(p_node)) {
AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
@@ -1316,7 +1306,6 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
if (bool(p_options["external_files/store_in_subdir"])) {
String subdir_name = p_source_file.get_file().get_basename();
DirAccess *da = DirAccess::open(base_path);
- print_line("at path " + da->get_current_dir() + " making " + subdir_name);
Error err = da->make_dir(subdir_name);
memdelete(da);
ERR_FAIL_COND_V(err != OK && err != ERR_ALREADY_EXISTS, err);
@@ -1421,7 +1410,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
Ref<PackedScene> packer = memnew(PackedScene);
packer->pack(scene);
- print_line("SAVING TO: " + p_save_path + ".scn");
+ print_verbose("Saving scene to: " + p_save_path + ".scn");
err = ResourceSaver::save(p_save_path + ".scn", packer); //do not take over, let the changed files reload themselves
ERR_FAIL_COND_V(err != OK, err);
diff --git a/editor/import/resource_importer_wav.cpp b/editor/import/resource_importer_wav.cpp
index 9e99dcc5c8..d04f29ea5e 100644
--- a/editor/import/resource_importer_wav.cpp
+++ b/editor/import/resource_importer_wav.cpp
@@ -205,7 +205,7 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s
/*print_line("chunksize: "+itos(chunksize));
print_line("channels: "+itos(format_channels));
print_line("bits: "+itos(format_bits));
-*/
+ */
int len = frames;
if (format_channels == 2)
@@ -293,6 +293,7 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s
bool is16 = format_bits != 8;
int rate = format_freq;
+ /*
print_line("Input Sample: ");
print_line("\tframes: " + itos(frames));
print_line("\tformat_channels: " + itos(format_channels));
@@ -301,18 +302,16 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s
print_line("\tloop: " + itos(loop));
print_line("\tloop begin: " + itos(loop_begin));
print_line("\tloop end: " + itos(loop_end));
+ */
//apply frequency limit
bool limit_rate = p_options["force/max_rate"];
int limit_rate_hz = p_options["force/max_rate_hz"];
if (limit_rate && rate > limit_rate_hz && rate > 0 && frames > 0) {
- //resampleeee!!!
+ // resample!
int new_data_frames = (int)(frames * (float)limit_rate_hz / (float)rate);
- print_line("\tresampling ratio: " + rtos((float)limit_rate_hz / (float)rate));
- print_line("\tnew frames: " + itos(new_data_frames));
-
Vector<float> new_data;
new_data.resize(new_data_frames * format_channels);
for (int c = 0; c < format_channels; c++) {
@@ -492,8 +491,6 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s
}
}
- //print_line("compressing ima-adpcm, resulting buffersize is "+itos(dst_data.size())+" from "+itos(data.size()));
-
} else {
dst_format = is16 ? AudioStreamSample::FORMAT_16_BITS : AudioStreamSample::FORMAT_8_BITS;
diff --git a/editor/plugin_config_dialog.cpp b/editor/plugin_config_dialog.cpp
index 418936ac9f..93bed035a5 100644
--- a/editor/plugin_config_dialog.cpp
+++ b/editor/plugin_config_dialog.cpp
@@ -112,7 +112,6 @@ void PluginConfigDialog::_notification(int p_what) {
void PluginConfigDialog::config(const String &p_config_path) {
if (p_config_path.length()) {
Ref<ConfigFile> cf = memnew(ConfigFile);
- print_line(p_config_path);
cf->load(p_config_path);
name_edit->set_text(cf->get_value("plugin", "name", ""));
diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp
index e5476aaf08..2d240b5a5c 100644
--- a/editor/plugins/animation_blend_space_2d_editor.cpp
+++ b/editor/plugins/animation_blend_space_2d_editor.cpp
@@ -349,7 +349,6 @@ void AnimationNodeBlendSpace2DEditor::_tool_switch(int p_tool) {
points.push_back(blend_space->get_blend_point_position(i));
}
Vector<Delaunay2D::Triangle> tr = Delaunay2D::triangulate(points);
- print_line("triangleS: " + itos(tr.size()));
for (int i = 0; i < tr.size(); i++) {
blend_space->add_triangle(tr[i].points[0], tr[i].points[1], tr[i].points[2]);
}
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp
index 42e32b9788..dbb5fa578b 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -38,7 +38,6 @@ void AnimationNodeBlendTreeEditor::remove_custom_type(const Ref<Script> &p_scrip
void AnimationNodeBlendTreeEditor::_update_options_menu() {
- print_line("update options");
add_node->get_popup()->clear();
for (int i = 0; i < add_options.size(); i++) {
add_node->get_popup()->add_item(add_options[i].name, i);
@@ -650,8 +649,9 @@ void AnimationNodeBlendTreeEditor::_notification(int p_what) {
blend_tree->get_node_connections(&conns);
for (List<AnimationNodeBlendTree::NodeConnection>::Element *E = conns.front(); E; E = E->next()) {
float activity = 0;
+ StringName path = AnimationTreeEditor::get_singleton()->get_base_path() + E->get().input_node;
if (AnimationTreeEditor::get_singleton()->get_tree() && !AnimationTreeEditor::get_singleton()->get_tree()->is_state_invalid()) {
- activity = blend_tree->get_connection_activity(E->get().input_node, E->get().input_index);
+ activity = AnimationTreeEditor::get_singleton()->get_tree()->get_connection_activity(path, E->get().input_index);
}
graph->set_connection_activity(E->get().output_node, 0, E->get().input_node, E->get().input_index, activity);
}
@@ -777,6 +777,30 @@ void AnimationNodeBlendTreeEditor::_node_renamed(const String &p_text, Ref<Anima
visible_properties[i]->set_object_and_property(visible_properties[i]->get_edited_object(), new_name);
}
}
+
+ //recreate connections
+ graph->clear_connections();
+
+ List<AnimationNodeBlendTree::NodeConnection> connections;
+ blend_tree->get_node_connections(&connections);
+
+ for (List<AnimationNodeBlendTree::NodeConnection>::Element *E = connections.front(); E; E = E->next()) {
+
+ StringName from = E->get().output_node;
+ StringName to = E->get().input_node;
+ int to_idx = E->get().input_index;
+
+ graph->connect_node(from, 0, to, to_idx);
+ }
+
+ //update animations
+ for (Map<StringName, ProgressBar *>::Element *E = animations.front(); E; E = E->next()) {
+ if (E->key() == prev_name) {
+ animations[new_name] = animations[prev_name];
+ animations.erase(prev_name);
+ break;
+ }
+ }
}
void AnimationNodeBlendTreeEditor::_node_renamed_focus_out(Node *le, Ref<AnimationNode> p_node) {
diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp
index ea8f921034..7b7e23531a 100644
--- a/editor/plugins/mesh_editor_plugin.cpp
+++ b/editor/plugins/mesh_editor_plugin.cpp
@@ -97,13 +97,11 @@ void MeshEditor::edit(Ref<Mesh> p_mesh) {
_update_rotation();
AABB aabb = mesh->get_aabb();
- print_line("aabb: " + aabb);
Vector3 ofs = aabb.position + aabb.size * 0.5;
float m = aabb.get_longest_axis_size();
if (m != 0) {
m = 1.0 / m;
m *= 0.5;
- //print_line("scale: "+rtos(m));
Transform xform;
xform.basis.scale(Vector3(m, m, m));
xform.origin = -xform.basis.xform(ofs); //-ofs*m;
diff --git a/editor/plugins/mesh_library_editor_plugin.cpp b/editor/plugins/mesh_library_editor_plugin.cpp
index 99a28be555..c24c96bdc5 100644
--- a/editor/plugins/mesh_library_editor_plugin.cpp
+++ b/editor/plugins/mesh_library_editor_plugin.cpp
@@ -169,8 +169,6 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
void MeshLibraryEditor::_import_scene_cbk(const String &p_str) {
- print_line("Impot Callback!");
-
Ref<PackedScene> ps = ResourceLoader::load(p_str, "PackedScene");
ERR_FAIL_COND(ps.is_null());
Node *scene = ps->instance();
diff --git a/editor/plugins/particles_2d_editor_plugin.cpp b/editor/plugins/particles_2d_editor_plugin.cpp
index b50e0dfe88..ae5d510502 100644
--- a/editor/plugins/particles_2d_editor_plugin.cpp
+++ b/editor/plugins/particles_2d_editor_plugin.cpp
@@ -58,8 +58,6 @@ void Particles2DEditorPlugin::make_visible(bool p_visible) {
void Particles2DEditorPlugin::_file_selected(const String &p_file) {
- print_line("file: " + p_file);
-
source_emission_file = p_file;
emission_mask->popup_centered_minsize();
}
@@ -73,7 +71,7 @@ void Particles2DEditorPlugin::_menu_callback(int p_idx) {
generate_seconds->set_value(1.0);
else
generate_seconds->set_value(trunc(gen_time) + 1.0);
- generate_aabb->popup_centered_minsize();
+ generate_visibility_rect->popup_centered_minsize();
} break;
case MENU_LOAD_EMISSION_MASK: {
@@ -93,7 +91,7 @@ void Particles2DEditorPlugin::_generate_visibility_rect() {
float running = 0.0;
- EditorProgress ep("gen_aabb", TTR("Generating AABB"), int(time));
+ EditorProgress ep("gen_vrect", TTR("Generating Visibility Rect"), int(time));
bool was_emitting = particles->is_emitting();
if (!was_emitting) {
@@ -376,19 +374,19 @@ Particles2DEditorPlugin::Particles2DEditorPlugin(EditorNode *p_node) {
epoints->set_value(512);
file->get_vbox()->add_margin_child(TTR("Generated Point Count:"), epoints);
- generate_aabb = memnew(ConfirmationDialog);
- generate_aabb->set_title(TTR("Generate Visibility Rect"));
+ generate_visibility_rect = memnew(ConfirmationDialog);
+ generate_visibility_rect->set_title(TTR("Generate Visibility Rect"));
VBoxContainer *genvb = memnew(VBoxContainer);
- generate_aabb->add_child(genvb);
+ generate_visibility_rect->add_child(genvb);
generate_seconds = memnew(SpinBox);
genvb->add_margin_child(TTR("Generation Time (sec):"), generate_seconds);
generate_seconds->set_min(0.1);
generate_seconds->set_max(25);
generate_seconds->set_value(2);
- toolbar->add_child(generate_aabb);
+ toolbar->add_child(generate_visibility_rect);
- generate_aabb->connect("confirmed", this, "_generate_visibility_rect");
+ generate_visibility_rect->connect("confirmed", this, "_generate_visibility_rect");
emission_mask = memnew(ConfirmationDialog);
emission_mask->set_title(TTR("Generate Visibility Rect"));
diff --git a/editor/plugins/particles_2d_editor_plugin.h b/editor/plugins/particles_2d_editor_plugin.h
index addf65789c..2b6123141b 100644
--- a/editor/plugins/particles_2d_editor_plugin.h
+++ b/editor/plugins/particles_2d_editor_plugin.h
@@ -66,7 +66,7 @@ class Particles2DEditorPlugin : public EditorPlugin {
SpinBox *epoints;
- ConfirmationDialog *generate_aabb;
+ ConfirmationDialog *generate_visibility_rect;
SpinBox *generate_seconds;
ConfirmationDialog *emission_mask;
diff --git a/editor/plugins/particles_editor_plugin.cpp b/editor/plugins/particles_editor_plugin.cpp
index 6a99dcb9a5..3c381158a4 100644
--- a/editor/plugins/particles_editor_plugin.cpp
+++ b/editor/plugins/particles_editor_plugin.cpp
@@ -262,6 +262,7 @@ void ParticlesEditor::_notification(int p_notification) {
if (p_notification == NOTIFICATION_ENTER_TREE) {
options->set_icon(options->get_popup()->get_icon("Particles", "EditorIcons"));
+ get_tree()->connect("node_removed", this, "_node_removed");
}
}
@@ -444,6 +445,7 @@ void ParticlesEditor::_bind_methods() {
ClassDB::bind_method("_menu_option", &ParticlesEditor::_menu_option);
ClassDB::bind_method("_generate_aabb", &ParticlesEditor::_generate_aabb);
+ ClassDB::bind_method("_node_removed", &ParticlesEditor::_node_removed);
}
ParticlesEditor::ParticlesEditor() {
diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp
index 4840b1899d..a437cd5362 100644
--- a/editor/plugins/polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -36,6 +36,7 @@
#include "os/input.h"
#include "os/keyboard.h"
#include "scene/2d/skeleton_2d.h"
+
Node2D *Polygon2DEditor::_get_node() const {
return node;
@@ -82,7 +83,6 @@ void Polygon2DEditor::_notification(int p_what) {
void Polygon2DEditor::_sync_bones() {
- print_line("syncinc");
if (!node->has_node(node->get_skeleton())) {
error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node"));
error->popup_centered_minsize();
@@ -101,8 +101,6 @@ void Polygon2DEditor::_sync_bones() {
Array prev_bones = node->call("_get_bones");
node->clear_bones();
- print_line("bones in skeleton: " + itos(skeleton->get_bone_count()));
-
for (int i = 0; i < skeleton->get_bone_count(); i++) {
NodePath path = skeleton->get_path_to(skeleton->get_bone(i));
PoolVector<float> weights;
diff --git a/editor/plugins/root_motion_editor_plugin.cpp b/editor/plugins/root_motion_editor_plugin.cpp
index 89c1b3a978..af3c09afc5 100644
--- a/editor/plugins/root_motion_editor_plugin.cpp
+++ b/editor/plugins/root_motion_editor_plugin.cpp
@@ -276,7 +276,6 @@ void EditorInspectorRootMotionPlugin::parse_begin(Object *p_object) {
bool EditorInspectorRootMotionPlugin::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage) {
if (p_path == "root_motion_track" && p_object->is_class("AnimationTree") && p_type == Variant::NODE_PATH) {
- print_line("use custom!");
EditorPropertyRootMotion *editor = memnew(EditorPropertyRootMotion);
if (p_hint == PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE && p_hint_text != String()) {
editor->setup(p_hint_text);
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index 522ce52234..4e7047ee38 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -60,7 +60,6 @@ void ScriptTextEditor::apply_code() {
if (script.is_null())
return;
- //print_line("applying code");
script->set_source_code(code_editor->get_text_edit()->get_text());
script->update_exports();
_update_member_keywords();
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index ea1876c27a..5ee40dc90a 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -37,7 +37,6 @@
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/property_editor.h"
-#include "scene/resources/shader_graph.h"
#include "servers/visual/shader_types.h"
/*** SHADER SCRIPT EDITOR ****/
@@ -167,7 +166,6 @@ void ShaderTextEditor::_check_shader_mode() {
String type = ShaderLanguage::get_shader_type(get_text_edit()->get_text());
- print_line("type is: " + type);
Shader::Mode mode;
if (type == "canvas_item") {
diff --git a/editor/plugins/shader_graph_editor_plugin.cpp b/editor/plugins/shader_graph_editor_plugin.cpp
deleted file mode 100644
index 1a9d980feb..0000000000
--- a/editor/plugins/shader_graph_editor_plugin.cpp
+++ /dev/null
@@ -1,2932 +0,0 @@
-/*************************************************************************/
-/* shader_graph_editor_plugin.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-// FIXME: Godot 3.0 broke compatibility with ShaderGraphEditorPlugin,
-// it needs to be ported to the new shader language.
-#if 0
-#include "shader_graph_editor_plugin.h"
-
-#include "canvas_item_editor_plugin.h"
-#include "os/keyboard.h"
-#include "scene/gui/check_box.h"
-#include "scene/gui/menu_button.h"
-#include "scene/gui/panel.h"
-#include "spatial_editor_plugin.h"
-
-void GraphColorRampEdit::_gui_input(const InputEvent& p_event) {
-
- if (p_event.type==InputEvent::KEY && p_event->is_pressed() && p_event->get_scancode()==KEY_DELETE && grabbed!=-1) {
-
- points.remove(grabbed);
- grabbed=-1;
- update();
- emit_signal("ramp_changed");
- accept_event();
- }
-
- if (p_event.type==InputEvent::MOUSE_BUTTON && p_event->get_button_index()==1 && p_event->is_pressed()) {
-
- update();
- int x = p_event->get_position().x;
- int total_w = get_size().width-get_size().height-3;
- if (x>total_w+3) {
-
- if (grabbed==-1)
- return;
- Size2 ms = Size2(350, picker->get_combined_minimum_size().height+10);
- picker->set_color(points[grabbed].color);
- popup->set_position(get_global_position()-Size2(0,ms.height));
- popup->set_size(ms);
- popup->popup();
- return;
- }
-
-
- float ofs = CLAMP(x/float(total_w),0,1);
-
- grabbed=-1;
- grabbing=true;
- int pos=-1;
- for(int i=0;i<points.size();i++) {
-
- if (ABS(x-points[i].offset*total_w)<4) {
- grabbed=i;
- }
- if (points[i].offset<ofs)
- pos=i;
- }
-
- grabbed_at=ofs;
- //grab or select
- if (grabbed!=-1) {
- return;
- }
- //insert
-
-
- Point p;
- p.offset=ofs;
-
- Point prev;
- Point next;
-
- if (pos==-1) {
-
- prev.color=Color(0,0,0);
- prev.offset=0;
- if (points.size()) {
- next=points[0];
- } else {
- next.color=Color(1,1,1);
- next.offset=1.0;
- }
- } else {
-
- if (pos==points.size()-1) {
- next.color=Color(1,1,1);
- next.offset=1.0;
- } else {
- next=points[pos+1];
- }
- prev=points[pos];
-
- }
-
- p.color=prev.color.linear_interpolate(next.color,(p.offset-prev.offset)/(next.offset-prev.offset));
-
- points.push_back(p);
- points.sort();
- for(int i=0;i<points.size();i++) {
- if (points[i].offset==ofs) {
- grabbed=i;
- break;
- }
- }
-
- emit_signal("ramp_changed");
-
- }
-
- if (p_event.type==InputEvent::MOUSE_BUTTON && p_event->get_button_index()==1 && !p_event->is_pressed()) {
-
- if (grabbing) {
- grabbing=false;
- emit_signal("ramp_changed");
- }
- update();
- }
-
- if (p_event.type==InputEvent::MOUSE_MOTION && grabbing) {
-
- int total_w = get_size().width-get_size().height-3;
-
- int x = p_event.mouse_motion.x;
- float newofs = CLAMP(x/float(total_w),0,1);
-
- bool valid=true;
- for(int i=0;i<points.size();i++) {
-
- if (points[i].offset==newofs && i!=grabbed) {
- valid=false;
- }
- }
-
- if (!valid)
- return;
-
- points[grabbed].offset=newofs;
-
- points.sort();
- for(int i=0;i<points.size();i++) {
- if (points[i].offset==newofs) {
- grabbed=i;
- break;
- }
- }
-
- emit_signal("ramp_changed");
-
- update();
- }
-}
-
-void GraphColorRampEdit::_notification(int p_what){
-
- if (p_what==NOTIFICATION_ENTER_TREE) {
- if (!picker->is_connected("color_changed",this,"_color_changed")) {
- picker->connect("color_changed",this,"_color_changed");
- }
- }
- if (p_what==NOTIFICATION_DRAW) {
-
-
- Point prev;
- prev.offset=0;
- prev.color=Color(0,0,0);
-
- int h = get_size().y;
- int total_w = get_size().width-get_size().height-3;
-
- for(int i=-1;i<points.size();i++) {
-
- Point next;
- if (i+1==points.size()) {
- next.color=Color(1,1,1);
- next.offset=1;
- } else {
- next=points[i+1];
- }
-
- if (prev.offset==next.offset) {
- prev=next;
- continue;
- }
-
- Vector<Vector2> points;
- Vector<Color> colors;
- points.push_back(Vector2(prev.offset*total_w,h));
- points.push_back(Vector2(prev.offset*total_w,0));
- points.push_back(Vector2(next.offset*total_w,0));
- points.push_back(Vector2(next.offset*total_w,h));
- colors.push_back(prev.color);
- colors.push_back(prev.color);
- colors.push_back(next.color);
- colors.push_back(next.color);
- draw_primitive(points,colors,Vector<Point2>());
- prev=next;
- }
-
- for(int i=0;i<points.size();i++) {
-
- Color col=i==grabbed?Color(1,0.0,0.0,0.9):Color(1,1,1,0.8);
-
- draw_line(Vector2(points[i].offset*total_w,0),Vector2(points[i].offset*total_w,h-1),Color(0,0,0,0.7));
- draw_line(Vector2(points[i].offset*total_w-1,h/2),Vector2(points[i].offset*total_w-1,h-1),col);
- draw_line(Vector2(points[i].offset*total_w+1,h/2),Vector2(points[i].offset*total_w+1,h-1),col);
- draw_line(Vector2(points[i].offset*total_w-1,h/2),Vector2(points[i].offset*total_w+1,h/2),col);
- draw_line(Vector2(points[i].offset*total_w-1,h-1),Vector2(points[i].offset*total_w+1,h-1),col);
-
- }
-
- if (grabbed!=-1) {
-
- draw_rect(Rect2(total_w+3,0,h,h),points[grabbed].color);
- }
-
- if (has_focus()) {
-
- draw_line(Vector2(-1,-1),Vector2(total_w+1,-1),Color(1,1,1,0.6));
- draw_line(Vector2(total_w+1,-1),Vector2(total_w+1,h+1),Color(1,1,1,0.6));
- draw_line(Vector2(total_w+1,h+1),Vector2(-1,h+1),Color(1,1,1,0.6));
- draw_line(Vector2(-1,-1),Vector2(-1,h+1),Color(1,1,1,0.6));
- }
-
- }
-}
-
-Size2 GraphColorRampEdit::get_minimum_size() const {
-
- return Vector2(0,16);
-}
-
-
-void GraphColorRampEdit::_color_changed(const Color& p_color) {
-
- if (grabbed==-1)
- return;
- points[grabbed].color=p_color;
- update();
- emit_signal("ramp_changed");
-
-}
-
-void GraphColorRampEdit::set_ramp(const Vector<float>& p_offsets,const Vector<Color>& p_colors) {
-
- ERR_FAIL_COND(p_offsets.size()!=p_colors.size());
- points.clear();
- for(int i=0;i<p_offsets.size();i++) {
- Point p;
- p.offset=p_offsets[i];
- p.color=p_colors[i];
- points.push_back(p);
- }
-
- points.sort();
- update();
-}
-
-Vector<float> GraphColorRampEdit::get_offsets() const{
- Vector<float> ret;
- for(int i=0;i<points.size();i++)
- ret.push_back(points[i].offset);
- return ret;
-}
-Vector<Color> GraphColorRampEdit::get_colors() const{
-
- Vector<Color> ret;
- for(int i=0;i<points.size();i++)
- ret.push_back(points[i].color);
- return ret;
-}
-
-
-void GraphColorRampEdit::_bind_methods(){
-
- ClassDB::bind_method(D_METHOD("_gui_input"),&GraphColorRampEdit::_gui_input);
- ClassDB::bind_method(D_METHOD("_color_changed"),&GraphColorRampEdit::_color_changed);
- ADD_SIGNAL(MethodInfo("ramp_changed"));
-}
-
-GraphColorRampEdit::GraphColorRampEdit(){
-
- grabbed=-1;
- grabbing=false;
- set_focus_mode(FOCUS_ALL);
-
- popup = memnew( PopupPanel );
- picker = memnew( ColorPicker );
- popup->add_child(picker);
- /popup->set_child_rect(picker);
- add_child(popup);
-
-}
-////////////
-
-void GraphCurveMapEdit::_gui_input(const InputEvent& p_event) {
-
- if (p_event.type==InputEvent::KEY && p_event->is_pressed() && p_event->get_scancode()==KEY_DELETE && grabbed!=-1) {
-
- points.remove(grabbed);
- grabbed=-1;
- update();
- emit_signal("curve_changed");
- accept_event();
- }
-
- if (p_event.type==InputEvent::MOUSE_BUTTON && p_event->get_button_index()==1 && p_event->is_pressed()) {
-
- update();
- Point2 p = Vector2(p_event->get_position().x,p_event->get_position().y)/get_size();
- p.y=1.0-p.y;
- grabbed=-1;
- grabbing=true;
-
- for(int i=0;i<points.size();i++) {
-
- Vector2 ps = p*get_size();
- Vector2 pt = Vector2(points[i].offset,points[i].height)*get_size();
- if (ps.distance_to(pt)<4) {
- grabbed=i;
- }
-
- }
-
-
- //grab or select
- if (grabbed!=-1) {
- return;
- }
- //insert
-
-
- Point np;
- np.offset=p.x;
- np.height=p.y;
-
- points.push_back(np);
- points.sort();
- for(int i=0;i<points.size();i++) {
- if (points[i].offset==p.x && points[i].height==p.y) {
- grabbed=i;
- break;
- }
- }
-
- emit_signal("curve_changed");
-
- }
-
- if (p_event.type==InputEvent::MOUSE_BUTTON && p_event->get_button_index()==1 && !p_event->is_pressed()) {
-
- if (grabbing) {
- grabbing=false;
- emit_signal("curve_changed");
- }
- update();
- }
-
- if (p_event.type==InputEvent::MOUSE_MOTION && grabbing && grabbed != -1) {
-
- Point2 p = Vector2(p_event->get_position().x,p_event->get_position().y)/get_size();
- p.y=1.0-p.y;
-
- p.x = CLAMP(p.x,0.0,1.0);
- p.y = CLAMP(p.y,0.0,1.0);
-
- bool valid=true;
-
- for(int i=0;i<points.size();i++) {
-
- if (points[i].offset==p.x && points[i].height==p.y && i!=grabbed) {
- valid=false;
- }
- }
-
- if (!valid)
- return;
-
- points[grabbed].offset=p.x;
- points[grabbed].height=p.y;
-
- points.sort();
- for(int i=0;i<points.size();i++) {
- if (points[i].offset==p.x && points[i].height==p.y) {
- grabbed=i;
- break;
- }
- }
-
- emit_signal("curve_changed");
-
- update();
- }
-}
-
-void GraphCurveMapEdit::_plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d) {
-
- float geometry[4][4];
- float tmp1[4][4];
- float tmp2[4][4];
- float deltas[4][4];
- double x, dx, dx2, dx3;
- double y, dy, dy2, dy3;
- double d, d2, d3;
- int lastx, lasty;
- int newx, newy;
- int ntimes;
- int i,j;
-
- int xmax=get_size().x;
- int ymax=get_size().y;
-
- /* construct the geometry matrix from the segment */
- for (i = 0; i < 4; i++) {
- geometry[i][2] = 0;
- geometry[i][3] = 0;
- }
-
- geometry[0][0] = (p_a[0] * xmax);
- geometry[1][0] = (p_b[0] * xmax);
- geometry[2][0] = (p_c[0] * xmax);
- geometry[3][0] = (p_d[0] * xmax);
-
- geometry[0][1] = (p_a[1] * ymax);
- geometry[1][1] = (p_b[1] * ymax);
- geometry[2][1] = (p_c[1] * ymax);
- geometry[3][1] = (p_d[1] * ymax);
-
- /* subdivide the curve ntimes (1000) times */
- ntimes = 4 * xmax;
- /* ntimes can be adjusted to give a finer or coarser curve */
- d = 1.0 / ntimes;
- d2 = d * d;
- d3 = d * d * d;
-
- /* construct a temporary matrix for determining the forward differencing deltas */
- tmp2[0][0] = 0; tmp2[0][1] = 0; tmp2[0][2] = 0; tmp2[0][3] = 1;
- tmp2[1][0] = d3; tmp2[1][1] = d2; tmp2[1][2] = d; tmp2[1][3] = 0;
- tmp2[2][0] = 6*d3; tmp2[2][1] = 2*d2; tmp2[2][2] = 0; tmp2[2][3] = 0;
- tmp2[3][0] = 6*d3; tmp2[3][1] = 0; tmp2[3][2] = 0; tmp2[3][3] = 0;
-
- /* compose the basis and geometry matrices */
-
- static const float CR_basis[4][4] = {
- { -0.5, 1.5, -1.5, 0.5 },
- { 1.0, -2.5, 2.0, -0.5 },
- { -0.5, 0.0, 0.5, 0.0 },
- { 0.0, 1.0, 0.0, 0.0 },
- };
-
- for (i = 0; i < 4; i++)
- {
- for (j = 0; j < 4; j++)
- {
- tmp1[i][j] = (CR_basis[i][0] * geometry[0][j] +
- CR_basis[i][1] * geometry[1][j] +
- CR_basis[i][2] * geometry[2][j] +
- CR_basis[i][3] * geometry[3][j]);
- }
- }
- /* compose the above results to get the deltas matrix */
-
- for (i = 0; i < 4; i++)
- {
- for (j = 0; j < 4; j++)
- {
- deltas[i][j] = (tmp2[i][0] * tmp1[0][j] +
- tmp2[i][1] * tmp1[1][j] +
- tmp2[i][2] * tmp1[2][j] +
- tmp2[i][3] * tmp1[3][j]);
- }
- }
-
-
- /* extract the x deltas */
- x = deltas[0][0];
- dx = deltas[1][0];
- dx2 = deltas[2][0];
- dx3 = deltas[3][0];
-
- /* extract the y deltas */
- y = deltas[0][1];
- dy = deltas[1][1];
- dy2 = deltas[2][1];
- dy3 = deltas[3][1];
-
-
- lastx = CLAMP (x, 0, xmax);
- lasty = CLAMP (y, 0, ymax);
-
- /* if (fix255)
- {
- cd->curve[cd->outline][lastx] = lasty;
- }
- else
- {
- cd->curve_ptr[cd->outline][lastx] = lasty;
- if(gb_debug) printf("bender_plot_curve xmax:%d ymax:%d\n", (int)xmax, (int)ymax);
- }
-*/
- /* loop over the curve */
- for (i = 0; i < ntimes; i++)
- {
- /* increment the x values */
- x += dx;
- dx += dx2;
- dx2 += dx3;
-
- /* increment the y values */
- y += dy;
- dy += dy2;
- dy2 += dy3;
-
- newx = CLAMP ((Math::round (x)), 0, xmax);
- newy = CLAMP ((Math::round (y)), 0, ymax);
-
- /* if this point is different than the last one...then draw it */
- if ((lastx != newx) || (lasty != newy)) {
- draw_line(Vector2(lastx,ymax-lasty),Vector2(newx,ymax-newy),Color(0.8,0.8,0.8,0.8),2.0);
- }
-
- lastx = newx;
- lasty = newy;
- }
-}
-
-
-void GraphCurveMapEdit::_notification(int p_what){
-
- if (p_what==NOTIFICATION_DRAW) {
-
- draw_style_box(get_stylebox("bg","Tree"),Rect2(Point2(),get_size()));
-
- int w = get_size().x;
- int h = get_size().y;
-
- Vector2 prev=Vector2(0,0);
- Vector2 prev2=Vector2(0,0);
-
- for(int i=-1;i<points.size();i++) {
-
- Vector2 next;
- Vector2 next2;
- if (i+1>=points.size()) {
- next=Vector2(1,1);
- } else {
- next=Vector2(points[i+1].offset,points[i+1].height);
- }
-
- if (i+2>=points.size()) {
- next2=Vector2(1,1);
- } else {
- next2=Vector2(points[i+2].offset,points[i+2].height);
- }
-
- /*if (i==-1 && prev.offset==next.offset) {
- prev=next;
- continue;
- }*/
-
- _plot_curve(prev2,prev,next,next2);
-
- prev2=prev;
- prev=next;
- }
-
- for(int i=0;i<points.size();i++) {
-
- Color col=i==grabbed?Color(1,0.0,0.0,0.9):Color(1,1,1,0.8);
-
-
- draw_rect(Rect2( Vector2(points[i].offset,1.0-points[i].height)*get_size()-Vector2(2,2),Vector2(5,5)),col);
- }
-
- /* if (grabbed!=-1) {
-
- draw_rect(Rect2(total_w+3,0,h,h),points[grabbed].color);
- }
-*/
- if (has_focus()) {
-
- draw_line(Vector2(-1,-1),Vector2(w+1,-1),Color(1,1,1,0.6));
- draw_line(Vector2(w+1,-1),Vector2(w+1,h+1),Color(1,1,1,0.6));
- draw_line(Vector2(w+1,h+1),Vector2(-1,h+1),Color(1,1,1,0.6));
- draw_line(Vector2(-1,-1),Vector2(-1,h+1),Color(1,1,1,0.6));
- }
-
- }
-}
-
-Size2 GraphCurveMapEdit::get_minimum_size() const {
-
- return Vector2(64,64);
-}
-
-
-
-void GraphCurveMapEdit::set_points(const Vector<Vector2>& p_points) {
-
-
- points.clear();
- for(int i=0;i<p_points.size();i++) {
- Point p;
- p.offset=p_points[i].x;
- p.height=p_points[i].y;
- points.push_back(p);
- }
-
- points.sort();
- update();
-}
-
-Vector<Vector2> GraphCurveMapEdit::get_points() const {
- Vector<Vector2> ret;
- for(int i=0;i<points.size();i++)
- ret.push_back(Vector2(points[i].offset,points[i].height));
- return ret;
-}
-
-void GraphCurveMapEdit::_bind_methods(){
-
- ClassDB::bind_method(D_METHOD("_gui_input"),&GraphCurveMapEdit::_gui_input);
- ADD_SIGNAL(MethodInfo("curve_changed"));
-}
-
-GraphCurveMapEdit::GraphCurveMapEdit(){
-
- grabbed=-1;
- grabbing=false;
- set_focus_mode(FOCUS_ALL);
-
-}
-
-
-////cbacks
-///
-void ShaderGraphView::_scalar_const_changed(double p_value,int p_id) {
-
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Change Scalar Constant"),UndoRedo::MERGE_ENDS);
- ur->add_do_method(graph.ptr(),"scalar_const_node_set_value",type,p_id,p_value);
- ur->add_undo_method(graph.ptr(),"scalar_const_node_set_value",type,p_id,graph->scalar_const_node_get_value(type,p_id));
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
- block_update=true;
- ur->commit_action();
- block_update=false;
-}
-
-void ShaderGraphView::_vec_const_changed(double p_value, int p_id,Array p_arr){
-
- Vector3 val;
- for(int i=0;i<p_arr.size();i++) {
- val[i]=p_arr[i].call("get_val");
- }
-
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Change Vec Constant"),UndoRedo::MERGE_ENDS);
- ur->add_do_method(graph.ptr(),"vec_const_node_set_value",type,p_id,val);
- ur->add_undo_method(graph.ptr(),"vec_const_node_set_value",type,p_id,graph->vec_const_node_get_value(type,p_id));
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
- block_update=true;
- ur->commit_action();
- block_update=false;
-
-}
-void ShaderGraphView::_rgb_const_changed(const Color& p_color, int p_id){
-
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Change RGB Constant"),UndoRedo::MERGE_ENDS);
- ur->add_do_method(graph.ptr(),"rgb_const_node_set_value",type,p_id,p_color);
- ur->add_undo_method(graph.ptr(),"rgb_const_node_set_value",type,p_id,graph->rgb_const_node_get_value(type,p_id));
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
- block_update=true;
- ur->commit_action();
- block_update=false;
-
-}
-void ShaderGraphView::_scalar_op_changed(int p_op, int p_id){
-
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Change Scalar Operator"));
- ur->add_do_method(graph.ptr(),"scalar_op_node_set_op",type,p_id,p_op);
- ur->add_undo_method(graph.ptr(),"scalar_op_node_set_op",type,p_id,graph->scalar_op_node_get_op(type,p_id));
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
- block_update=true;
- ur->commit_action();
- block_update=false;
-
-}
-void ShaderGraphView::_vec_op_changed(int p_op, int p_id){
-
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Change Vec Operator"));
- ur->add_do_method(graph.ptr(),"vec_op_node_set_op",type,p_id,p_op);
- ur->add_undo_method(graph.ptr(),"vec_op_node_set_op",type,p_id,graph->vec_op_node_get_op(type,p_id));
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
- block_update=true;
- ur->commit_action();
- block_update=false;
-}
-void ShaderGraphView::_vec_scalar_op_changed(int p_op, int p_id){
-
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Change Vec Scalar Operator"));
- ur->add_do_method(graph.ptr(),"vec_scalar_op_node_set_op",type,p_id,p_op);
- ur->add_undo_method(graph.ptr(),"vec_scalar_op_node_set_op",type,p_id,graph->vec_scalar_op_node_get_op(type,p_id));
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
- block_update=true;
- ur->commit_action();
- block_update=false;
-
-}
-void ShaderGraphView::_rgb_op_changed(int p_op, int p_id){
-
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Change RGB Operator"));
- ur->add_do_method(graph.ptr(),"rgb_op_node_set_op",type,p_id,p_op);
- ur->add_undo_method(graph.ptr(),"rgb_op_node_set_op",type,p_id,graph->rgb_op_node_get_op(type,p_id));
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
- block_update=true;
- ur->commit_action();
- block_update=false;
-}
-void ShaderGraphView::_xform_inv_rev_changed(bool p_enabled, int p_id){
-
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Toggle Rot Only"));
- ur->add_do_method(graph.ptr(),"xform_vec_mult_node_set_no_translation",type,p_id,p_enabled);
- ur->add_undo_method(graph.ptr(),"xform_vec_mult_node_set_no_translation",type,p_id,graph->xform_vec_mult_node_get_no_translation(type,p_id));
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
- block_update=true;
- ur->commit_action();
- block_update=false;
-}
-void ShaderGraphView::_scalar_func_changed(int p_func, int p_id){
-
-
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Change Scalar Function"));
- ur->add_do_method(graph.ptr(),"scalar_func_node_set_function",type,p_id,p_func);
- ur->add_undo_method(graph.ptr(),"scalar_func_node_set_function",type,p_id,graph->scalar_func_node_get_function(type,p_id));
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
- block_update=true;
- ur->commit_action();
- block_update=false;
-}
-void ShaderGraphView::_vec_func_changed(int p_func, int p_id){
-
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Change Vec Function"));
- ur->add_do_method(graph.ptr(),"vec_func_node_set_function",type,p_id,p_func);
- ur->add_undo_method(graph.ptr(),"vec_func_node_set_function",type,p_id,graph->vec_func_node_get_function(type,p_id));
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
- block_update=true;
- ur->commit_action();
- block_update=false;
-
-}
-void ShaderGraphView::_scalar_input_changed(double p_value,int p_id){
-
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Change Scalar Uniform"),UndoRedo::MERGE_ENDS);
- ur->add_do_method(graph.ptr(),"scalar_input_node_set_value",type,p_id,p_value);
- ur->add_undo_method(graph.ptr(),"scalar_input_node_set_value",type,p_id,graph->scalar_input_node_get_value(type,p_id));
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
- block_update=true;
- ur->commit_action();
- block_update=false;
-
-}
-void ShaderGraphView::_vec_input_changed(double p_value, int p_id,Array p_arr){
-
- Vector3 val;
- for(int i=0;i<p_arr.size();i++) {
- val[i]=p_arr[i].call("get_val");
- }
-
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Change Vec Uniform"),UndoRedo::MERGE_ENDS);
- ur->add_do_method(graph.ptr(),"vec_input_node_set_value",type,p_id,val);
- ur->add_undo_method(graph.ptr(),"vec_input_node_set_value",type,p_id,graph->vec_input_node_get_value(type,p_id));
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
- block_update=true;
- ur->commit_action();
- block_update=false;
-
-}
-void ShaderGraphView::_xform_input_changed(int p_id, Node *p_button){
-
-
- ToolButton *tb = Object::cast_to<ToolButton>(p_button);
- ped_popup->set_position(tb->get_global_position()+Vector2(0,tb->get_size().height));
- ped_popup->set_size(tb->get_size());
- edited_id=p_id;
- edited_def=-1;
- ped_popup->edit(NULL,"",Variant::TRANSFORM,graph->xform_input_node_get_value(type,p_id),PROPERTY_HINT_NONE,"");
- ped_popup->popup();
-
-}
-void ShaderGraphView::_xform_const_changed(int p_id, Node *p_button){
-
- ToolButton *tb = Object::cast_to<ToolButton>(p_button);
- ped_popup->set_position(tb->get_global_position()+Vector2(0,tb->get_size().height));
- ped_popup->set_size(tb->get_size());
- edited_id=p_id;
- edited_def=-1;
- ped_popup->edit(NULL,"",Variant::TRANSFORM,graph->xform_const_node_get_value(type,p_id),PROPERTY_HINT_NONE,"");
- ped_popup->popup();
-
-}
-
-void ShaderGraphView::_rgb_input_changed(const Color& p_color, int p_id){
-
-
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Change RGB Uniform"),UndoRedo::MERGE_ENDS);
- ur->add_do_method(graph.ptr(),"rgb_input_node_set_value",type,p_id,p_color);
- ur->add_undo_method(graph.ptr(),"rgb_input_node_set_value",type,p_id,graph->rgb_input_node_get_value(type,p_id));
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
- block_update=true;
- ur->commit_action();
- block_update=false;
-}
-void ShaderGraphView::_tex_input_change(int p_id, Node *p_button){
-
-
-}
-void ShaderGraphView::_cube_input_change(int p_id){
-
-
-}
-
-void ShaderGraphView::_variant_edited() {
-
- if (edited_def != -1) {
-
- Variant v = ped_popup->get_variant();
- Variant v2 = graph->default_get_value(type,edited_id,edited_def);
- if (v2.get_type() == Variant::NIL)
- switch (v.get_type()) {
- case Variant::VECTOR3:
- v2=Vector3();
- break;
- case Variant::REAL:
- v2=0.0;
- break;
- case Variant::TRANSFORM:
- v2=Transform();
- break;
- case Variant::COLOR:
- v2=Color();
- break;
- default: {}
- }
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Change Default Value"));
- ur->add_do_method(graph.ptr(),"default_set_value",type,edited_id,edited_def, v);
- ur->add_undo_method(graph.ptr(),"default_set_value",type,edited_id,edited_def, v2);
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
- ur->commit_action();
- return;
- }
-
- if (graph->node_get_type(type,edited_id)==ShaderGraph::NODE_XFORM_CONST) {
-
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Change XForm Uniform"));
- ur->add_do_method(graph.ptr(),"xform_const_node_set_value",type,edited_id,ped_popup->get_variant());
- ur->add_undo_method(graph.ptr(),"xform_const_node_set_value",type,edited_id,graph->xform_const_node_get_value(type,edited_id));
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
- ur->commit_action();
- }
-
-
- if (graph->node_get_type(type,edited_id)==ShaderGraph::NODE_XFORM_INPUT) {
-
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Change XForm Uniform"));
- ur->add_do_method(graph.ptr(),"xform_input_node_set_value",type,edited_id,ped_popup->get_variant());
- ur->add_undo_method(graph.ptr(),"xform_input_node_set_value",type,edited_id,graph->xform_input_node_get_value(type,edited_id));
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
- ur->commit_action();
- }
-
- if (graph->node_get_type(type,edited_id)==ShaderGraph::NODE_TEXTURE_INPUT) {
-
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Change Texture Uniform"));
- ur->add_do_method(graph.ptr(),"texture_input_node_set_value",type,edited_id,ped_popup->get_variant());
- ur->add_undo_method(graph.ptr(),"texture_input_node_set_value",type,edited_id,graph->texture_input_node_get_value(type,edited_id));
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
- ur->commit_action();
- }
-
- if (graph->node_get_type(type,edited_id)==ShaderGraph::NODE_CUBEMAP_INPUT) {
-
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Change Cubemap Uniform"));
- ur->add_do_method(graph.ptr(),"cubemap_input_node_set_value",type,edited_id,ped_popup->get_variant());
- ur->add_undo_method(graph.ptr(),"cubemap_input_node_set_value",type,edited_id,graph->cubemap_input_node_get_value(type,edited_id));
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
- ur->commit_action();
- }
-
-}
-
-void ShaderGraphView::_comment_edited(int p_id,Node* p_button) {
-
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
- TextEdit *te=Object::cast_to<TextEdit>(p_button);
- ur->create_action(TTR("Change Comment"),UndoRedo::MERGE_ENDS);
- ur->add_do_method(graph.ptr(),"comment_node_set_text",type,p_id,te->get_text());
- ur->add_undo_method(graph.ptr(),"comment_node_set_text",type,p_id,graph->comment_node_get_text(type,p_id));
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
- block_update=true;
- ur->commit_action();
- block_update=false;
-
-}
-
-void ShaderGraphView::_color_ramp_changed(int p_id,Node* p_ramp) {
-
- GraphColorRampEdit *cr=Object::cast_to<GraphColorRampEdit>(p_ramp);
-
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
-
-
- Vector<float> offsets=cr->get_offsets();
- Vector<Color> colors=cr->get_colors();
-
- PoolVector<float> new_offsets;
- PoolVector<Color> new_colors;
- {
- new_offsets.resize(offsets.size());
- new_colors.resize(colors.size());
- PoolVector<float>::Write ow=new_offsets.write();
- PoolVector<Color>::Write cw=new_colors.write();
- for(int i=0;i<new_offsets.size();i++) {
- ow[i]=offsets[i];
- cw[i]=colors[i];
- }
-
- }
-
-
- PoolVector<float> old_offsets=graph->color_ramp_node_get_offsets(type,p_id);
- PoolVector<Color> old_colors=graph->color_ramp_node_get_colors(type,p_id);
-
- if (old_offsets.size()!=new_offsets.size())
- ur->create_action(TTR("Add/Remove to Color Ramp"));
- else
- ur->create_action(TTR("Modify Color Ramp"),UndoRedo::MERGE_ENDS);
-
- ur->add_do_method(graph.ptr(),"color_ramp_node_set_ramp",type,p_id,new_colors,new_offsets);
- ur->add_undo_method(graph.ptr(),"color_ramp_node_set_ramp",type,p_id,old_colors,old_offsets);
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
- block_update=true;
- ur->commit_action();
- block_update=false;
-}
-
-void ShaderGraphView::_curve_changed(int p_id,Node* p_curve) {
-
- GraphCurveMapEdit *cr=Object::cast_to<GraphCurveMapEdit>(p_curve);
-
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
-
-
- Vector<Point2> points=cr->get_points();
-
- PoolVector<Vector2> new_points;
- {
- new_points.resize(points.size());
- PoolVector<Vector2>::Write ow=new_points.write();
- for(int i=0;i<new_points.size();i++) {
- ow[i]=points[i];
- }
-
- }
-
-
- PoolVector<Vector2> old_points=graph->curve_map_node_get_points(type,p_id);
-
- if (old_points.size()!=new_points.size())
- ur->create_action(TTR("Add/Remove to Curve Map"));
- else
- ur->create_action(TTR("Modify Curve Map"),UndoRedo::MERGE_ENDS);
-
- ur->add_do_method(graph.ptr(),"curve_map_node_set_points",type,p_id,new_points);
- ur->add_undo_method(graph.ptr(),"curve_map_node_set_points",type,p_id,old_points);
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
- block_update=true;
- ur->commit_action();
- block_update=false;
-}
-
-
-void ShaderGraphView::_input_name_changed(const String& p_name, int p_id, Node *p_line_edit) {
-
- LineEdit *le=Object::cast_to<LineEdit>(p_line_edit);
- ERR_FAIL_COND(!le);
-
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Change Input Name"));
- ur->add_do_method(graph.ptr(),"input_node_set_name",type,p_id,p_name);
- ur->add_undo_method(graph.ptr(),"input_node_set_name",type,p_id,graph->input_node_get_name(type,p_id));
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
- block_update=true;
- ur->commit_action();
- block_update=false;
- le->set_text(graph->input_node_get_name(type,p_id));
-}
-
-void ShaderGraphView::_tex_edited(int p_id,Node* p_button) {
-
- ToolButton *tb = Object::cast_to<ToolButton>(p_button);
- ped_popup->set_position(tb->get_global_position()+Vector2(0,tb->get_size().height));
- ped_popup->set_size(tb->get_size());
- edited_id=p_id;
- edited_def=-1;
- ped_popup->edit(NULL,"",Variant::OBJECT,graph->texture_input_node_get_value(type,p_id),PROPERTY_HINT_RESOURCE_TYPE,"Texture");
-}
-
-void ShaderGraphView::_cube_edited(int p_id,Node* p_button) {
-
- ToolButton *tb = Object::cast_to<ToolButton>(p_button);
- ped_popup->set_position(tb->get_global_position()+Vector2(0,tb->get_size().height));
- ped_popup->set_size(tb->get_size());
- edited_id=p_id;
- edited_def=-1;
- ped_popup->edit(NULL,"",Variant::OBJECT,graph->cubemap_input_node_get_value(type,p_id),PROPERTY_HINT_RESOURCE_TYPE,"CubeMap");
-}
-
-
-//////////////view/////////////
-
-
-void ShaderGraphView::_connection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot) {
-
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
-
- int from_idx=-1;
- int to_idx=-1;
- for (Map<int,GraphNode*>::Element *E=node_map.front();E;E=E->next()) {
-
- if (p_from==E->get()->get_name())
- from_idx=E->key();
- if (p_to==E->get()->get_name())
- to_idx=E->key();
- }
-
- ERR_FAIL_COND(from_idx==-1);
- ERR_FAIL_COND(to_idx==-1);
-
- ur->create_action(TTR("Connect Graph Nodes"));
-
- List<ShaderGraph::Connection> conns;
-
- graph->get_node_connections(type,&conns);
- //disconnect/reconnect dependencies
- ur->add_undo_method(graph.ptr(),"disconnect_node",type,from_idx,p_from_slot,to_idx,p_to_slot);
- for(List<ShaderGraph::Connection>::Element *E=conns.front();E;E=E->next()) {
-
- if (E->get().dst_id==to_idx && E->get().dst_slot==p_to_slot) {
- ur->add_do_method(graph.ptr(),"disconnect_node",type,E->get().src_id,E->get().src_slot,E->get().dst_id,E->get().dst_slot);
- ur->add_undo_method(graph.ptr(),"connect_node",type,E->get().src_id,E->get().src_slot,E->get().dst_id,E->get().dst_slot);
- }
- }
- ur->add_do_method(graph.ptr(),"connect_node",type,from_idx,p_from_slot,to_idx,p_to_slot);
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
- ur->commit_action();
-
-
-}
-
-void ShaderGraphView::_disconnection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot) {
-
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
-
- int from_idx=-1;
- int to_idx=-1;
- for (Map<int,GraphNode*>::Element *E=node_map.front();E;E=E->next()) {
-
- if (p_from==E->get()->get_name())
- from_idx=E->key();
- if (p_to==E->get()->get_name())
- to_idx=E->key();
- }
-
- ERR_FAIL_COND(from_idx==-1);
- ERR_FAIL_COND(to_idx==-1);
-
- if (!graph->is_node_connected(type,from_idx,p_from_slot,to_idx,p_to_slot))
- return; //nothing to disconnect
-
- ur->create_action(TTR("Disconnect Graph Nodes"));
-
- List<ShaderGraph::Connection> conns;
-
- graph->get_node_connections(type,&conns);
- //disconnect/reconnect dependencies
- ur->add_do_method(graph.ptr(),"disconnect_node",type,from_idx,p_from_slot,to_idx,p_to_slot);
- ur->add_undo_method(graph.ptr(),"connect_node",type,from_idx,p_from_slot,to_idx,p_to_slot);
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
- ur->commit_action();
-
-
-}
-
-void ShaderGraphView::_node_removed(int p_id) {
-
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Remove Shader Graph Node"));
-
- ur->add_do_method(graph.ptr(),"node_remove",type,p_id);
- ur->add_undo_method(graph.ptr(),"node_add",type,graph->node_get_type(type,p_id),p_id);
- ur->add_undo_method(graph.ptr(),"node_set_state",type,p_id,graph->node_get_state(type,p_id));
- List<ShaderGraph::Connection> conns;
-
- graph->get_node_connections(type,&conns);
- for(List<ShaderGraph::Connection>::Element *E=conns.front();E;E=E->next()) {
-
- if (E->get().dst_id==p_id || E->get().src_id==p_id) {
- ur->add_undo_method(graph.ptr(),"connect_node",type,E->get().src_id,E->get().src_slot,E->get().dst_id,E->get().dst_slot);
- }
- }
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
- ur->commit_action();
-
-}
-
-void ShaderGraphView::_begin_node_move()
-{
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Move Shader Graph Node"));
-}
-
-void ShaderGraphView::_node_moved(const Vector2& p_from, const Vector2& p_to,int p_id) {
-
-
- ERR_FAIL_COND(!node_map.has(p_id));
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
- ur->add_do_method(this,"_move_node",p_id,p_to);
- ur->add_undo_method(this,"_move_node",p_id,p_from);
-}
-
-void ShaderGraphView::_end_node_move()
-{
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
- ur->commit_action();
-}
-
-void ShaderGraphView::_move_node(int p_id,const Vector2& p_to) {
-
- ERR_FAIL_COND(!node_map.has(p_id));
- node_map[p_id]->set_offset(p_to);
- graph->node_set_position(type,p_id,p_to);
-}
-
-void ShaderGraphView::_duplicate_nodes_request()
-{
- Array s_id;
-
- for(Map<int,GraphNode*>::Element *E=node_map.front();E;E=E->next()) {
- ShaderGraph::NodeType t=graph->node_get_type(type, E->key());
- if (t==ShaderGraph::NODE_OUTPUT || t==ShaderGraph::NODE_INPUT)
- continue;
- GraphNode *gn = E->get();
- if (gn && gn->is_selected())
- s_id.push_back(E->key());
- }
-
- if (s_id.size()==0)
- return;
-
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Duplicate Graph Node(s)"));
- ur->add_do_method(this,"_duplicate_nodes",s_id);
- List<int> n_ids = graph->generate_ids(type, s_id.size());
- for (List<int>::Element *E=n_ids.front();E;E=E->next())
- ur->add_undo_method(graph.ptr(),"node_remove",type,E->get());
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
- ur->commit_action();
-
-}
-
-void ShaderGraphView::_duplicate_nodes(const Array &p_nodes)
-{
- List<int> n = List<int>();
- for (int i=0; i<p_nodes.size();i++)
- n.push_back(p_nodes.get(i));
- graph->duplicate_nodes(type, n);
- call_deferred("_update_graph");
-}
-
-void ShaderGraphView::_delete_nodes_request()
-{
- List<int> s_id=List<int>();
-
- for(Map<int,GraphNode*>::Element *E=node_map.front();E;E=E->next()) {
- ShaderGraph::NodeType t=graph->node_get_type(type, E->key());
- if (t==ShaderGraph::NODE_OUTPUT)
- continue;
- GraphNode *gn = E->get();
- if (gn && gn->is_selected())
- s_id.push_back(E->key());
- }
-
- if (s_id.size()==0)
- return;
-
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Delete Shader Graph Node(s)"));
-
- for (List<int>::Element *N=s_id.front();N;N=N->next()) {
- ur->add_do_method(graph.ptr(),"node_remove",type,N->get());
- ur->add_undo_method(graph.ptr(),"node_add",type,graph->node_get_type(type,N->get()),N->get());
- ur->add_undo_method(graph.ptr(),"node_set_state",type,N->get(),graph->node_get_state(type,N->get()));
- List<ShaderGraph::Connection> conns;
-
- graph->get_node_connections(type,&conns);
- for(List<ShaderGraph::Connection>::Element *E=conns.front();E;E=E->next()) {
-
- if (E->get().dst_id==N->get() || E->get().src_id==N->get()) {
- ur->add_undo_method(graph.ptr(),"connect_node",type,E->get().src_id,E->get().src_slot,E->get().dst_id,E->get().dst_slot);
- }
- }
- }
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
- ur->commit_action();
-
-}
-
-void ShaderGraphView::_default_changed(int p_id, Node *p_button, int p_param, int v_type, String p_hint)
-{
- ToolButton *tb = Object::cast_to<ToolButton>(p_button);
- ped_popup->set_position(tb->get_global_position()+Vector2(0,tb->get_size().height));
- ped_popup->set_size(tb->get_size());
- edited_id=p_id;
- edited_def=p_param;
- Variant::Type vt = (Variant::Type)v_type;
- Variant v = graph->default_get_value(type,p_id,edited_def);
- int h=PROPERTY_HINT_NONE;
- if (v.get_type() == Variant::NIL)
- switch (vt) {
- case Variant::VECTOR3:
- v=Vector3();
- break;
- case Variant::REAL:
- h=PROPERTY_HINT_RANGE;
- v=0.0;
- break;
- case Variant::TRANSFORM:
- v=Transform();
- break;
- case Variant::COLOR:
- h=PROPERTY_HINT_COLOR_NO_ALPHA;
- v=Color();
- break;
- default: {}
- }
-
- ped_popup->edit(NULL,"",vt,v,h,p_hint);
-
- ped_popup->popup();
-}
-
-ToolButton *ShaderGraphView::make_label(String text, Variant::Type v_type) {
- ToolButton *l = memnew( ToolButton );
- l->set_text(text);
- l->set_text_align(ToolButton::ALIGN_LEFT);
- l->add_style_override("hover", l->get_stylebox("normal", "ToolButton"));
- l->add_style_override("pressed", l->get_stylebox("normal", "ToolButton"));
- l->add_style_override("focus", l->get_stylebox("normal", "ToolButton"));
- switch (v_type) {
- case Variant::REAL:
- l->set_icon(ped_popup->get_icon("Real", "EditorIcons"));
- break;
- case Variant::VECTOR3:
- l->set_icon(ped_popup->get_icon("Vector", "EditorIcons"));
- break;
- case Variant::TRANSFORM:
- l->set_icon(ped_popup->get_icon("Matrix", "EditorIcons"));
- break;
- case Variant::COLOR:
- l->set_icon(ped_popup->get_icon("Color", "EditorIcons"));
- break;
- default: {}
- }
- return l;
-}
-
-ToolButton *ShaderGraphView::make_editor(String text,GraphNode* gn,int p_id,int param,Variant::Type v_type, String p_hint) {
- ToolButton *edit = memnew( ToolButton );
- edit->set_text(text);
- edit->set_text_align(ToolButton::ALIGN_LEFT);
- edit->set_flat(false);
- edit->add_style_override("normal", gn->get_stylebox("defaultframe", "GraphNode"));
- edit->add_style_override("hover", gn->get_stylebox("defaultframe", "GraphNode"));
- edit->add_style_override("pressed", gn->get_stylebox("defaultframe", "GraphNode"));
- edit->add_style_override("focus", gn->get_stylebox("defaultfocus", "GraphNode"));
- edit->connect("pressed",this,"_default_changed",varray(p_id,edit,param,v_type,p_hint));
-
- switch (v_type) {
- case Variant::REAL:
- edit->set_icon(ped_popup->get_icon("Real", "EditorIcons"));
- break;
- case Variant::VECTOR3:
- edit->set_icon(ped_popup->get_icon("Vector", "EditorIcons"));
- break;
- case Variant::TRANSFORM:
- edit->set_icon(ped_popup->get_icon("Matrix", "EditorIcons"));
- break;
- case Variant::COLOR: {
- Image icon_color = Image(15,15,false,Image::FORMAT_RGB8);
- Color c = graph->default_get_value(type,p_id,param);
- for (int x=1;x<14;x++)
- for (int y=1;y<14;y++)
- icon_color.set_pixel(x,y,c);
- Ref<ImageTexture> t;
- t.instance();
- t->create_from_image(icon_color);
- edit->set_icon(t);
- } break;
- default: {}
- }
- return edit;
-}
-
-void ShaderGraphView::_create_node(int p_id) {
-
-
- GraphNode *gn = memnew( GraphNode );
- gn->set_show_close_button(true);
- Color typecol[4]={
- Color(0.9,0.4,1),
- Color(0.8,1,0.2),
- Color(1,0.2,0.2),
- Color(0,1,1)
- };
-
- const String hint_spin = "-65536,65535,0.001";
- const String hint_slider = "0.0,1.0,0.01,slider";
-
-
- switch(graph->node_get_type(type,p_id)) {
-
- case ShaderGraph::NODE_INPUT: {
-
- gn->set_title("Input");
-
- List<ShaderGraph::SlotInfo> si;
- ShaderGraph::get_input_output_node_slot_info(graph->get_mode(),type,&si);
-
- int idx=0;
- for (List<ShaderGraph::SlotInfo>::Element *E=si.front();E;E=E->next()) {
- ShaderGraph::SlotInfo& s=E->get();
- if (s.dir==ShaderGraph::SLOT_IN) {
-
- Label *l= memnew( Label );
- l->set_text(s.name);
- l->set_align(Label::ALIGN_RIGHT);
- gn->add_child(l);
- gn->set_slot(idx,false,0,Color(),true,s.type,typecol[s.type]);
- idx++;
- }
- }
-
- } break; // all inputs (case Shader type dependent)
- case ShaderGraph::NODE_SCALAR_CONST: {
- gn->set_title("Scalar");
- SpinBox *sb = memnew( SpinBox );
- sb->set_min(-100000);
- sb->set_max(100000);
- sb->set_step(0.001);
- sb->set_val(graph->scalar_const_node_get_value(type,p_id));
- sb->connect("value_changed",this,"_scalar_const_changed",varray(p_id));
- gn->add_child(sb);
- gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
-
- } break; //scalar constant
- case ShaderGraph::NODE_VEC_CONST: {
-
- gn->set_title("Vector");
- Array v3p(true);
- for(int i=0;i<3;i++) {
- HBoxContainer *hbc = memnew( HBoxContainer );
- Label *l = memnew( Label );
- l->set_text(String::chr('X'+i));
- hbc->add_child(l);
- SpinBox *sb = memnew( SpinBox );
- sb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- sb->set_min(-100000);
- sb->set_max(100000);
- sb->set_step(0.001);
- sb->set_val(graph->vec_const_node_get_value(type,p_id)[i]);
- sb->connect("value_changed",this,"_vec_const_changed",varray(p_id,v3p));
- v3p.push_back(sb);
- hbc->add_child(sb);
- gn->add_child(hbc);
- }
- gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
-
- } break; //vec3 constant
- case ShaderGraph::NODE_RGB_CONST: {
-
- gn->set_title("Color");
- ColorPickerButton *cpb = memnew( ColorPickerButton );
- cpb->set_color(graph->rgb_const_node_get_value(type,p_id));
- cpb->connect("color_changed",this,"_rgb_const_changed",varray(p_id));
- gn->add_child(cpb);
- Label *l = memnew( Label );
- l->set_text("RGB");
- l->set_align(Label::ALIGN_RIGHT);
- gn->add_child(l);
- l = memnew( Label );
- l->set_text("Alpha");
- l->set_align(Label::ALIGN_RIGHT);
- gn->add_child(l);
-
- gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
- gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
-
- } break; //rgb constant (shows a color picker instead)
- case ShaderGraph::NODE_XFORM_CONST: {
- gn->set_title("XForm");
- ToolButton *edit = memnew( ToolButton );
- edit->set_text("edit...");
- edit->connect("pressed",this,"_xform_const_changed",varray(p_id,edit));
- gn->add_child(edit);
- gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]);
-
- } break; // 4x4 matrix constant
- case ShaderGraph::NODE_TIME: {
-
- gn->set_title("Time");
- Label *l = memnew( Label );
- l->set_text("(s)");
- l->set_align(Label::ALIGN_RIGHT);
- gn->add_child(l);
- gn->set_slot(0,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
-
- } break; // time in seconds
- case ShaderGraph::NODE_SCREEN_TEX: {
-
- gn->set_title("ScreenTex");
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_constant_override("separation",0);
- if (!graph->is_slot_connected(type,p_id,0)) {
- Vector3 v = graph->default_get_value(type, p_id, 0);
- hbc->add_child(make_editor("UV: " + v,gn,p_id,0,Variant::VECTOR3));
- } else {
- hbc->add_child(make_label("UV",Variant::VECTOR3));
- }
- hbc->add_spacer();
- hbc->add_child( memnew(Label("RGB")));
- gn->add_child(hbc);
- gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
-
- } break; // screen texture sampler (takes UV) (only usable in fragment case Shader)
- case ShaderGraph::NODE_SCALAR_OP: {
-
- gn->set_title("ScalarOp");
- static const char* op_name[ShaderGraph::SCALAR_MAX_OP]={
- ("Add"),
- ("Sub"),
- ("Mul"),
- ("Div"),
- ("Mod"),
- ("Pow"),
- ("Max"),
- ("Min"),
- ("Atan2")
- };
-
- OptionButton *ob = memnew( OptionButton );
- for(int i=0;i<ShaderGraph::SCALAR_MAX_OP;i++) {
-
- ob->add_item(op_name[i],i);
- }
-
- ob->select(graph->scalar_op_node_get_op(type,p_id));
- ob->connect("item_selected",this,"_scalar_op_changed",varray(p_id));
- gn->add_child(ob);
-
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_constant_override("separation",0);
- if (graph->is_slot_connected(type, p_id, 0)) {
- hbc->add_child(make_label("a",Variant::REAL));
- } else {
- float v = graph->default_get_value(type,p_id,0);
- hbc->add_child(make_editor(String("a: ")+Variant(v),gn,p_id,0,Variant::REAL,hint_spin));
- }
- hbc->add_spacer();
- hbc->add_child( memnew(Label("out")));
- gn->add_child(hbc);
- if (graph->is_slot_connected(type, p_id, 1)) {
- gn->add_child(make_label("b",Variant::REAL));
- } else {
- float v = graph->default_get_value(type,p_id,1);
- gn->add_child(make_editor(String("b: ")+Variant(v),gn,p_id,1,Variant::REAL,hint_spin));
- }
-
- gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
- gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
-
-
- } break; // scalar vs scalar op (mul: { } break; add: { } break; div: { } break; etc)
- case ShaderGraph::NODE_VEC_OP: {
-
- gn->set_title("VecOp");
- static const char* op_name[ShaderGraph::VEC_MAX_OP]={
- ("Add"),
- ("Sub"),
- ("Mul"),
- ("Div"),
- ("Mod"),
- ("Pow"),
- ("Max"),
- ("Min"),
- ("Cross")
- };
-
- OptionButton *ob = memnew( OptionButton );
- for(int i=0;i<ShaderGraph::VEC_MAX_OP;i++) {
-
- ob->add_item(op_name[i],i);
- }
-
- ob->select(graph->vec_op_node_get_op(type,p_id));
- ob->connect("item_selected",this,"_vec_op_changed",varray(p_id));
- gn->add_child(ob);
-
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_constant_override("separation",0);
- if (graph->is_slot_connected(type, p_id, 0)) {
- hbc->add_child(make_label("a",Variant::VECTOR3));
- } else {
- Vector3 v = graph->default_get_value(type,p_id,0);
- hbc->add_child(make_editor(String("a: ")+v,gn,p_id,0,Variant::VECTOR3));
- }
- hbc->add_spacer();
- hbc->add_child( memnew(Label("out")));
- gn->add_child(hbc);
- if (graph->is_slot_connected(type, p_id, 1)) {
- gn->add_child(make_label("b",Variant::VECTOR3));
- } else {
- Vector3 v = graph->default_get_value(type,p_id,1);
- gn->add_child(make_editor(String("b: ")+v,gn,p_id,1,Variant::VECTOR3));
- }
-
- gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
- gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
-
-
- } break; // vec3 vs vec3 op (mul: { } break;ad: { } break;div: { } break;crossprod: { } break;etc)
- case ShaderGraph::NODE_VEC_SCALAR_OP: {
-
- gn->set_title("VecScalarOp");
- static const char* op_name[ShaderGraph::VEC_SCALAR_MAX_OP]={
- ("Mul"),
- ("Div"),
- ("Pow"),
- };
-
- OptionButton *ob = memnew( OptionButton );
- for(int i=0;i<ShaderGraph::VEC_SCALAR_MAX_OP;i++) {
-
- ob->add_item(op_name[i],i);
- }
-
- ob->select(graph->vec_scalar_op_node_get_op(type,p_id));
- ob->connect("item_selected",this,"_vec_scalar_op_changed",varray(p_id));
- gn->add_child(ob);
-
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_constant_override("separation",0);
- if (graph->is_slot_connected(type, p_id, 0)) {
- hbc->add_child(make_label("a",Variant::VECTOR3));
- } else {
- Vector3 v = graph->default_get_value(type,p_id,0);
- hbc->add_child(make_editor(String("a: ")+v,gn,p_id,0,Variant::VECTOR3));
- }
- hbc->add_spacer();
- hbc->add_child( memnew(Label("out")));
- gn->add_child(hbc);
-
- if (graph->is_slot_connected(type, p_id, 1)) {
- gn->add_child(make_label("b",Variant::REAL));
- } else {
- float v = graph->default_get_value(type,p_id,1);
- gn->add_child(make_editor(String("b: ")+Variant(v),gn,p_id,1,Variant::REAL,hint_spin));
- }
- gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
- gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
-
-
- } break; // vec3 vs scalar op (mul: { } break; add: { } break; div: { } break; etc)
- case ShaderGraph::NODE_RGB_OP: {
-
- gn->set_title("RGB Op");
- static const char* op_name[ShaderGraph::RGB_MAX_OP]={
- ("Screen"),
- ("Difference"),
- ("Darken"),
- ("Lighten"),
- ("Overlay"),
- ("Dodge"),
- ("Burn"),
- ("SoftLight"),
- ("HardLight")
- };
-
- OptionButton *ob = memnew( OptionButton );
- for(int i=0;i<ShaderGraph::RGB_MAX_OP;i++) {
-
- ob->add_item(op_name[i],i);
- }
-
- ob->select(graph->rgb_op_node_get_op(type,p_id));
- ob->connect("item_selected",this,"_rgb_op_changed",varray(p_id));
- gn->add_child(ob);
-
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_constant_override("separation",0);
- if (graph->is_slot_connected(type, p_id, 0)) {
- hbc->add_child(make_label("a",Variant::COLOR));
- } else {
- hbc->add_child(make_editor(String("a: "),gn,p_id,0,Variant::COLOR));
- }
- hbc->add_spacer();
- hbc->add_child( memnew(Label("out")));
- gn->add_child(hbc);
- if (graph->is_slot_connected(type, p_id, 1)) {
- gn->add_child(make_label("b",Variant::COLOR));
- } else {
- gn->add_child(make_editor(String("b: "),gn,p_id,1,Variant::COLOR));
- }
-
- gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
- gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
-
- } break; // vec3 vs vec3 rgb op (with scalar amount): { } break; like brighten: { } break; darken: { } break; burn: { } break; dodge: { } break; multiply: { } break; etc.
- case ShaderGraph::NODE_XFORM_MULT: {
-
- gn->set_title("XFMult");
- HBoxContainer *hbc = memnew( HBoxContainer );
- if (graph->is_slot_connected(type, p_id, 0)) {
- hbc->add_child(make_label("a",Variant::TRANSFORM));
- } else {
- hbc->add_child(make_editor(String("a: edit..."),gn,p_id,0,Variant::TRANSFORM));
- }
- hbc->add_spacer();
- hbc->add_child( memnew(Label("out")));
- gn->add_child(hbc);
- if (graph->is_slot_connected(type, p_id, 1)) {
- gn->add_child(make_label("b",Variant::TRANSFORM));
- } else {
- gn->add_child(make_editor(String("b: edit..."),gn,p_id,1,Variant::TRANSFORM));
- }
-
- gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]);
- gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],false,0,Color());
-
-
- } break; // mat4 x mat4
- case ShaderGraph::NODE_XFORM_VEC_MULT: {
-
- gn->set_title("XFVecMult");
-
- CheckBox *button = memnew (CheckBox("RotOnly"));
- button->set_pressed(graph->xform_vec_mult_node_get_no_translation(type,p_id));
- button->connect("toggled",this,"_xform_inv_rev_changed",varray(p_id));
-
- gn->add_child(button);
-
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_constant_override("separation",0);
- if (graph->is_slot_connected(type, p_id, 0)) {
- hbc->add_child(make_label("xf",Variant::TRANSFORM));
- } else {
- hbc->add_child(make_editor(String("xf: edit..."),gn,p_id,0,Variant::TRANSFORM));
- }
- hbc->add_spacer();
- Label *l = memnew(Label("out"));
- l->set_align(Label::ALIGN_RIGHT);
- hbc->add_child( l);
- gn->add_child(hbc);
- if (graph->is_slot_connected(type, p_id, 1)) {
- gn->add_child(make_label("a",Variant::VECTOR3));
- } else {
- Vector3 v = graph->default_get_value(type,p_id,1);
- gn->add_child(make_editor(String("a: ")+v,gn,p_id,1,Variant::VECTOR3));
- }
-
- gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
- gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
-
- } break;
- case ShaderGraph::NODE_XFORM_VEC_INV_MULT: {
-
- gn->set_title("XFVecInvMult");
-
-
- CheckBox *button = memnew( CheckBox("RotOnly"));
- button->set_pressed(graph->xform_vec_mult_node_get_no_translation(type,p_id));
- button->connect("toggled",this,"_xform_inv_rev_changed",varray(p_id));
-
- gn->add_child(button);
-
- if (graph->is_slot_connected(type, p_id, 0)) {
- gn->add_child(make_label("a",Variant::VECTOR3));
- } else {
- Vector3 v = graph->default_get_value(type,p_id,0);
- gn->add_child(make_editor(String("a: ")+v,gn,p_id,0,Variant::VECTOR3));
- }
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_constant_override("separation",0);
- if (graph->is_slot_connected(type, p_id, 1)) {
- hbc->add_child(make_label("xf", Variant::TRANSFORM));
- } else {
- hbc->add_child(make_editor(String("xf: edit..."),gn,p_id,1,Variant::TRANSFORM));
- }
- hbc->add_spacer();
- Label *l = memnew(Label("out"));
- l->set_align(Label::ALIGN_RIGHT);
- hbc->add_child( l);
- gn->add_child(hbc);
-
- gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
- gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
-
-
- } break; // mat4 x vec3 inverse mult (with no-translation option)
- case ShaderGraph::NODE_SCALAR_FUNC: {
-
- gn->set_title("ScalarFunc");
- static const char* func_name[ShaderGraph::SCALAR_MAX_FUNC]={
- ("Sin"),
- ("Cos"),
- ("Tan"),
- ("ASin"),
- ("ACos"),
- ("ATan"),
- ("SinH"),
- ("CosH"),
- ("TanH"),
- ("Log"),
- ("Exp"),
- ("Sqrt"),
- ("Abs"),
- ("Sign"),
- ("Floor"),
- ("Round"),
- ("Ceil"),
- ("Frac"),
- ("Satr"),
- ("Neg")
- };
-
- OptionButton *ob = memnew( OptionButton );
- for(int i=0;i<ShaderGraph::SCALAR_MAX_FUNC;i++) {
-
- ob->add_item(func_name[i],i);
- }
-
- ob->select(graph->scalar_func_node_get_function(type,p_id));
- ob->connect("item_selected",this,"_scalar_func_changed",varray(p_id));
- gn->add_child(ob);
-
- HBoxContainer *hbc = memnew( HBoxContainer );
- if (graph->is_slot_connected(type, p_id, 0)) {
- hbc->add_child(make_label("in", Variant::REAL));
- } else {
- float v = graph->default_get_value(type,p_id,0);
- hbc->add_child(make_editor(String("in: ")+Variant(v),gn,p_id,0,Variant::REAL,hint_spin));
- }
- hbc->add_spacer();
- hbc->add_child( memnew(Label("out")));
- gn->add_child(hbc);
-
- gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
-
-
- } break; // scalar function (sin: { } break; cos: { } break; etc)
- case ShaderGraph::NODE_VEC_FUNC: {
-
-
-
- gn->set_title("VecFunc");
- static const char* func_name[ShaderGraph::VEC_MAX_FUNC]={
- ("Normalize"),
- ("Saturate"),
- ("Negate"),
- ("Reciprocal"),
- ("RGB to HSV"),
- ("HSV to RGB"),
- };
-
- OptionButton *ob = memnew( OptionButton );
- for(int i=0;i<ShaderGraph::VEC_MAX_FUNC;i++) {
-
- ob->add_item(func_name[i],i);
- }
-
- ob->select(graph->vec_func_node_get_function(type,p_id));
- ob->connect("item_selected",this,"_vec_func_changed",varray(p_id));
- gn->add_child(ob);
-
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_constant_override("separation",0);
- if (graph->is_slot_connected(type, p_id, 0)) {
- hbc->add_child(make_label("in", Variant::VECTOR3));
- } else {
- Vector3 v = graph->default_get_value(type,p_id,0);
- hbc->add_child(make_editor(String("in: ")+v,gn,p_id,0,Variant::VECTOR3));
- }
- hbc->add_spacer();
- hbc->add_child( memnew(Label("out")));
- gn->add_child(hbc);
-
- gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
-
- } break; // vector function (normalize: { } break; negate: { } break; reciprocal: { } break; rgb2hsv: { } break; hsv2rgb: { } break; etc: { } break; etc)
- case ShaderGraph::NODE_VEC_LEN: {
- gn->set_title("VecLength");
- HBoxContainer *hbc = memnew( HBoxContainer );
- if (graph->is_slot_connected(type, p_id, 0)) {
- hbc->add_child(make_label("in", Variant::VECTOR3));
- } else {
- Vector3 v = graph->default_get_value(type,p_id,0);
- hbc->add_child(make_editor(String("in: ")+v,gn,p_id,0,Variant::VECTOR3));
- }
- hbc->add_spacer();
- hbc->add_child( memnew(Label("len")));
- gn->add_child(hbc);
-
- gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
-
- } break; // vec3 length
- case ShaderGraph::NODE_DOT_PROD: {
-
- gn->set_title("DotProduct");
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_constant_override("separation",0);
- if (graph->is_slot_connected(type, p_id, 0)) {
- hbc->add_child(make_label("a", Variant::VECTOR3));
- } else {
- Vector3 v = graph->default_get_value(type,p_id,0);
- hbc->add_child(make_editor(String("a: ")+v,gn,p_id,0,Variant::VECTOR3));
- }
- hbc->add_spacer();
- hbc->add_child( memnew(Label("dp")));
- gn->add_child(hbc);
- if (graph->is_slot_connected(type, p_id, 1)) {
- gn->add_child(make_label("b", Variant::VECTOR3));
- } else {
- Vector3 v = graph->default_get_value(type,p_id,1);
- gn->add_child(make_editor(String("b: ")+v,gn,p_id,1,Variant::VECTOR3));
- }
-
- gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
- gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
-
- } break; // vec3 . vec3 (dot product -> scalar output)
- case ShaderGraph::NODE_VEC_TO_SCALAR: {
-
- gn->set_title("Vec2Scalar");
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_constant_override("separation",0);
- if (graph->is_slot_connected(type, p_id, 0)) {
- hbc->add_child(make_label("vec", Variant::VECTOR3));
- } else {
- Vector3 v = graph->default_get_value(type,p_id,0);
- hbc->add_child(make_editor(String("vec: ")+v,gn,p_id,0,Variant::VECTOR3));
- }
- hbc->add_spacer();
- Label *l=memnew(Label("x"));
- l->set_align(Label::ALIGN_RIGHT);
- hbc->add_child( l);
- gn->add_child(hbc);
- l=memnew(Label("y"));
- l->set_align(Label::ALIGN_RIGHT);
- gn->add_child( l );
- l=memnew(Label("z"));
- l->set_align(Label::ALIGN_RIGHT);
- gn->add_child( l);
-
- gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
- gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
- gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
-
-
-
-
- } break; // 1 vec3 input: { } break; 3 scalar outputs
- case ShaderGraph::NODE_SCALAR_TO_VEC: {
-
- gn->set_title("Scalar2Vec");
- HBoxContainer *hbc = memnew( HBoxContainer );
- if (graph->is_slot_connected(type, p_id, 0)) {
- hbc->add_child(make_label("x", Variant::REAL));
- } else {
- float v = graph->default_get_value(type,p_id,0);
- hbc->add_child(make_editor(String("x: ")+Variant(v),gn,p_id,0,Variant::REAL));
- }
- hbc->add_spacer();
- hbc->add_child( memnew(Label("vec")));
- gn->add_child(hbc);
- if (graph->is_slot_connected(type, p_id, 1)) {
- gn->add_child(make_label("y", Variant::REAL));
- } else {
- float v = graph->default_get_value(type,p_id,1);
- gn->add_child(make_editor(String("y: ")+Variant(v),gn,p_id,1,Variant::REAL));
- }
- if (graph->is_slot_connected(type, p_id, 2)) {
- gn->add_child(make_label("in", Variant::REAL));
- } else {
- float v = graph->default_get_value(type,p_id,2);
- gn->add_child(make_editor(String("in: ")+Variant(v),gn,p_id,2,Variant::REAL));
- }
-
- gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
- gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
- gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
-
- } break; // 3 scalar input: { } break; 1 vec3 output
- case ShaderGraph::NODE_VEC_TO_XFORM: {
-
- gn->set_title("Vec2XForm");
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_constant_override("separation",0);
- if (graph->is_slot_connected(type, p_id, 0)) {
- hbc->add_child(make_label("x", Variant::VECTOR3));
- } else {
- Vector3 v = graph->default_get_value(type,p_id,0);
- hbc->add_child(make_editor(String("x: ")+v,gn,p_id,0,Variant::VECTOR3));
- }
- hbc->add_spacer();
- hbc->add_child( memnew(Label("xf")));
- gn->add_child(hbc);
- if (graph->is_slot_connected(type, p_id, 1)) {
- gn->add_child(make_label("y", Variant::VECTOR3));
- } else {
- Vector3 v = graph->default_get_value(type,p_id,1);
- gn->add_child(make_editor(String("y: ")+v,gn,p_id,1,Variant::VECTOR3));
- }
- if (graph->is_slot_connected(type, p_id, 2)) {
- gn->add_child(make_label("z", Variant::VECTOR3));
- } else {
- Vector3 v = graph->default_get_value(type,p_id,2);
- gn->add_child(make_editor(String("z: ")+v,gn,p_id,2,Variant::VECTOR3));
- }
- if (graph->is_slot_connected(type, p_id, 3)) {
- gn->add_child(make_label("ofs", Variant::VECTOR3));
- } else {
- Vector3 v = graph->default_get_value(type,p_id,3);
- gn->add_child(make_editor(String("ofs: ")+v,gn,p_id,3,Variant::VECTOR3));
- }
-
- gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]);
- gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
- gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
- gn->set_slot(3,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
-
- } break; // 3 vec input: { } break; 1 xform output
- case ShaderGraph::NODE_XFORM_TO_VEC: {
-
- gn->set_title("XForm2Vec");
-
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_constant_override("separation",0);
- if (graph->is_slot_connected(type, p_id, 0)) {
- hbc->add_child(make_label("fx", Variant::TRANSFORM));
- } else {
- hbc->add_child(make_editor(String("fx: edit..."),gn,p_id,0,Variant::TRANSFORM));
- }
- hbc->add_spacer();
- Label *l=memnew(Label("x"));
- l->set_align(Label::ALIGN_RIGHT);
- hbc->add_child( l);
- gn->add_child(hbc);
- l=memnew(Label("y"));
- l->set_align(Label::ALIGN_RIGHT);
- gn->add_child( l );
- l=memnew(Label("z"));
- l->set_align(Label::ALIGN_RIGHT);
- gn->add_child( l);
- l=memnew(Label("ofs"));
- l->set_align(Label::ALIGN_RIGHT);
- gn->add_child( l);
-
- gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
- gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
- gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
- gn->set_slot(3,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
-
- } break; // 3 vec input: { } break; 1 xform output
- case ShaderGraph::NODE_SCALAR_INTERP: {
-
- gn->set_title("ScalarInterp");
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_constant_override("separation",0);
- if (graph->is_slot_connected(type, p_id, 0)) {
- hbc->add_child(make_label("a", Variant::REAL));
- } else {
- float v = graph->default_get_value(type,p_id,0);
- hbc->add_child(make_editor(String("a: ")+Variant(v),gn,p_id,0,Variant::REAL,hint_spin));
- }
- hbc->add_spacer();
- hbc->add_child( memnew(Label("interp")));
- gn->add_child(hbc);
- if (graph->is_slot_connected(type, p_id, 1)) {
- gn->add_child(make_label("b", Variant::REAL));
- } else {
- float v = graph->default_get_value(type,p_id,1);
- gn->add_child(make_editor(String("b: ")+Variant(v),gn,p_id,1,Variant::REAL,hint_spin));
- }
- if (graph->is_slot_connected(type, p_id, 2)) {
- gn->add_child(make_label("c", Variant::REAL));
- } else {
- float v = graph->default_get_value(type,p_id,2);
- gn->add_child(make_editor(String("c: ")+Variant(v),gn,p_id,2,Variant::REAL,hint_slider));
- }
-
- gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
- gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
- gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
-
-
- } break; // scalar interpolation (with optional curve)
- case ShaderGraph::NODE_VEC_INTERP: {
-
- gn->set_title("VecInterp");
- HBoxContainer *hbc = memnew( HBoxContainer );
- if (graph->is_slot_connected(type, p_id, 0)) {
- hbc->add_child(make_label("a", Variant::VECTOR3));
- } else {
- Vector3 v = graph->default_get_value(type,p_id,0);
- hbc->add_child(make_editor(String("a: ")+v,gn,p_id,0,Variant::VECTOR3));
- }
- hbc->add_spacer();
- hbc->add_child( memnew(Label("interp")));
- gn->add_child(hbc);
- if (graph->is_slot_connected(type, p_id, 1)) {
- gn->add_child(make_label("b", Variant::VECTOR3));
- } else {
- Vector3 v = graph->default_get_value(type,p_id,1);
- gn->add_child(make_editor(String("b: ")+v,gn,p_id,1,Variant::VECTOR3));
- }
- if (graph->is_slot_connected(type, p_id, 2)) {
- gn->add_child(make_label("c", Variant::REAL));
- } else {
- float v = graph->default_get_value(type,p_id,2);
- gn->add_child(make_editor(String("c: ")+Variant(v),gn,p_id,2,Variant::REAL,hint_slider));
- }
-
- gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
- gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color());
- gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color());
-
- } break; // vec3 interpolation (with optional curve)
- case ShaderGraph::NODE_COLOR_RAMP: {
-
- gn->set_title("ColorRamp");
- GraphColorRampEdit * ramp = memnew( GraphColorRampEdit );
-
- PoolVector<real_t> offsets = graph->color_ramp_node_get_offsets(type,p_id);
- PoolVector<Color> colors = graph->color_ramp_node_get_colors(type,p_id);
-
- int oc = offsets.size();
-
- if (oc) {
- PoolVector<real_t>::Read rofs = offsets.read();
- PoolVector<Color>::Read rcol = colors.read();
-
- Vector<float> ofsv;
- Vector<Color> colorv;
- for(int i=0;i<oc;i++) {
- ofsv.push_back(rofs[i]);
- colorv.push_back(rcol[i]);
- }
-
- ramp->set_ramp(ofsv,colorv);
-
- }
-
- ramp->connect("ramp_changed",this,"_color_ramp_changed",varray(p_id,ramp));
- ramp->set_custom_minimum_size(Size2(128,1));
- gn->add_child(ramp);
-
-
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_constant_override("separation",0);
- if (graph->is_slot_connected(type, p_id, 0)) {
- hbc->add_child(make_label("c", Variant::REAL));
- } else {
- float v = graph->default_get_value(type,p_id,0);
- hbc->add_child(make_editor(String("c: ")+Variant(v),gn,p_id,0,Variant::REAL,hint_slider));
- }
- hbc->add_spacer();
- Label *l=memnew(Label("rgb"));
- l->set_align(Label::ALIGN_RIGHT);
- hbc->add_child( l);
- gn->add_child(hbc);
- l=memnew(Label("alpha"));
- l->set_align(Label::ALIGN_RIGHT);
- gn->add_child( l);
-
-
- gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
- gn->set_slot(2,false,ShaderGraph::SLOT_MAX,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
-
-
- } break; // scalar interpolation (with optional curve)
- case ShaderGraph::NODE_CURVE_MAP: {
-
- gn->set_title("CurveMap");
- GraphCurveMapEdit * map = memnew( GraphCurveMapEdit );
-
- PoolVector<Vector2> points = graph->curve_map_node_get_points(type,p_id);
-
- int oc = points.size();
-
- if (oc) {
- PoolVector<Vector2>::Read rofs = points.read();
-
-
- Vector<Vector2> ofsv;
- for(int i=0;i<oc;i++) {
- ofsv.push_back(rofs[i]);
- }
-
- map->set_points(ofsv);
-
- }
- map->connect("curve_changed",this,"_curve_changed",varray(p_id,map));
-
- //map->connect("map_changed",this,"_curve_map_changed",varray(p_id,map));
- map->set_custom_minimum_size(Size2(128,64));
- gn->add_child(map);
-
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_constant_override("separation",0);
- if (graph->is_slot_connected(type, p_id, 0)) {
- hbc->add_child(make_label("c", Variant::REAL));
- } else {
- float v = graph->default_get_value(type,p_id,0);
- hbc->add_child(make_editor(String("c: ")+Variant(v),gn,p_id,0,Variant::REAL,hint_slider));
- }
- hbc->add_spacer();
- Label *l=memnew(Label("cmap"));
- l->set_align(Label::ALIGN_RIGHT);
- hbc->add_child( l);
- gn->add_child(hbc);
-
-
- gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
-
-
- } break; // scalar interpolation (with optional curve)
-
- case ShaderGraph::NODE_SCALAR_INPUT: {
-
- gn->set_title("ScalarUniform");
- LineEdit *le = memnew( LineEdit );
- gn->add_child(le);
- le->set_text(graph->input_node_get_name(type,p_id));
- le->connect("text_entered",this,"_input_name_changed",varray(p_id,le));
- SpinBox *sb = memnew( SpinBox );
- sb->set_min(-100000);
- sb->set_max(100000);
- sb->set_step(0.001);
- sb->set_val(graph->scalar_input_node_get_value(type,p_id));
- sb->connect("value_changed",this,"_scalar_input_changed",varray(p_id));
- gn->add_child(sb);
- gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
-
- } break; // scalar uniform (assignable in material)
- case ShaderGraph::NODE_VEC_INPUT: {
-
- gn->set_title("VectorUniform");
- LineEdit *le = memnew( LineEdit );
- gn->add_child(le);
- le->set_text(graph->input_node_get_name(type,p_id));
- le->connect("text_entered",this,"_input_name_changed",varray(p_id,le));
- Array v3p(true);
- for(int i=0;i<3;i++) {
- HBoxContainer *hbc = memnew( HBoxContainer );
- Label *l = memnew( Label );
- l->set_text(String::chr('X'+i));
- hbc->add_child(l);
- SpinBox *sb = memnew( SpinBox );
- sb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- sb->set_min(-100000);
- sb->set_max(100000);
- sb->set_step(0.001);
- sb->set_val(graph->vec_input_node_get_value(type,p_id)[i]);
- sb->connect("value_changed",this,"_vec_input_changed",varray(p_id,v3p));
- v3p.push_back(sb);
- hbc->add_child(sb);
- gn->add_child(hbc);
- }
- gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
-
- } break; // vec3 uniform (assignable in material)
- case ShaderGraph::NODE_RGB_INPUT: {
-
- gn->set_title("ColorUniform");
- LineEdit *le = memnew( LineEdit );
- gn->add_child(le);
- le->set_text(graph->input_node_get_name(type,p_id));
- le->connect("text_entered",this,"_input_name_changed",varray(p_id,le));
- ColorPickerButton *cpb = memnew( ColorPickerButton );
- cpb->set_color(graph->rgb_input_node_get_value(type,p_id));
- cpb->connect("color_changed",this,"_rgb_input_changed",varray(p_id));
- gn->add_child(cpb);
- Label *l = memnew( Label );
- l->set_text("RGB");
- l->set_align(Label::ALIGN_RIGHT);
- gn->add_child(l);
- l = memnew( Label );
- l->set_text("Alpha");
- l->set_align(Label::ALIGN_RIGHT);
- gn->add_child(l);
-
- gn->set_slot(2,false,0,Color(),true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
- gn->set_slot(3,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
-
-
- } break; // color uniform (assignable in material)
- case ShaderGraph::NODE_XFORM_INPUT: {
- gn->set_title("XFUniform");
- LineEdit *le = memnew( LineEdit );
- gn->add_child(le);
- le->set_text(graph->input_node_get_name(type,p_id));
- le->connect("text_entered",this,"_input_name_changed",varray(p_id,le));
- ToolButton *edit = memnew( ToolButton );
- edit->set_text("edit...");
- edit->connect("pressed",this,"_xform_input_changed",varray(p_id,edit));
- gn->add_child(edit);
- gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM]);
-
- } break; // mat4 uniform (assignable in material)
- case ShaderGraph::NODE_TEXTURE_INPUT: {
-
- gn->set_title("TexUniform");
- LineEdit *le = memnew( LineEdit );
- gn->add_child(le);
- le->set_text(graph->input_node_get_name(type,p_id));
- le->connect("text_entered",this,"_input_name_changed",varray(p_id,le));
- TextureRect *tex = memnew( TextureRect );
- tex->set_expand(true);
- tex->set_custom_minimum_size(Size2(80,80));
- tex->set_drag_forwarding(this);
- gn->add_child(tex);
- tex->set_mouse_filter(MOUSE_FILTER_PASS);
- tex->set_texture(graph->texture_input_node_get_value(type,p_id));
- ToolButton *edit = memnew( ToolButton );
- edit->set_text("edit...");
- edit->connect("pressed",this,"_tex_edited",varray(p_id,edit));
- gn->add_child(edit);
-
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_constant_override("separation",0);
- if (graph->is_slot_connected(type, p_id, 0)) {
- hbc->add_child(make_label("UV", Variant::VECTOR3));
- } else {
- Vector3 v = graph->default_get_value(type,p_id,0);
- hbc->add_child(make_editor(String("UV: ")+v,gn,p_id,0,Variant::VECTOR3));
- }
- hbc->add_spacer();
- Label *l=memnew(Label("RGB"));
- l->set_align(Label::ALIGN_RIGHT);
- hbc->add_child(l);
- gn->add_child(hbc);
- l = memnew( Label );
- l->set_text("Alpha");
- l->set_align(Label::ALIGN_RIGHT);
- gn->add_child(l);
-
- gn->set_slot(3,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
- gn->set_slot(4,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
-
- } break; // texture input (assignable in material)
- case ShaderGraph::NODE_CUBEMAP_INPUT: {
-
- gn->set_title("TexUniform");
- LineEdit *le = memnew( LineEdit );
- gn->add_child(le);
- le->set_text(graph->input_node_get_name(type,p_id));
- le->connect("text_entered",this,"_input_name_changed",varray(p_id,le));
-
- ToolButton *edit = memnew( ToolButton );
- edit->set_text("edit...");
- edit->connect("pressed",this,"_cube_edited",varray(p_id,edit));
- gn->add_child(edit);
-
-
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_constant_override("separation",0);
- if (graph->is_slot_connected(type, p_id, 0)) {
- hbc->add_child(make_label("UV", Variant::VECTOR3));
- } else {
- Vector3 v = graph->default_get_value(type,p_id,0);
- hbc->add_child(make_editor(String("UV: ")+v,gn,p_id,0,Variant::VECTOR3));
- }
- hbc->add_spacer();
- Label *l=memnew(Label("RGB"));
- l->set_align(Label::ALIGN_RIGHT);
- hbc->add_child(l);
- gn->add_child(hbc);
- l = memnew( Label );
- l->set_text("Alpha");
- l->set_align(Label::ALIGN_RIGHT);
- gn->add_child(l);
-
- gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
- gn->set_slot(3,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
-
- } break; // cubemap input (assignable in material)
- case ShaderGraph::NODE_DEFAULT_TEXTURE: {
-
- gn->set_title("CanvasItemTex");
- HBoxContainer *hbc = memnew( HBoxContainer );
- hbc->add_constant_override("separation",0);
- if (graph->is_slot_connected(type, p_id, 0)) {
- hbc->add_child(make_label("UV", Variant::VECTOR3));
- } else {
- Vector3 v = graph->default_get_value(type,p_id,0);
- hbc->add_child(make_editor(String("UV: ")+v,gn,p_id,0,Variant::VECTOR3));
- }
- hbc->add_spacer();
- Label *l=memnew(Label("RGB"));
- l->set_align(Label::ALIGN_RIGHT);
- hbc->add_child(l);
- gn->add_child(hbc);
- l = memnew( Label );
- l->set_text("Alpha");
- l->set_align(Label::ALIGN_RIGHT);
- gn->add_child(l);
-
- gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]);
- gn->set_slot(1,false,0,Color(),true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR]);
-
-
- } break; // screen texture sampler (takes UV) (only usable in fragment case Shader)
-
- case ShaderGraph::NODE_OUTPUT: {
- gn->set_title("Output");
- gn->set_show_close_button(false);
-
- List<ShaderGraph::SlotInfo> si;
- ShaderGraph::get_input_output_node_slot_info(graph->get_mode(),type,&si);
-
- Array colors;
- colors.push_back("Color");
- colors.push_back("LightColor");
- colors.push_back("Light");
- colors.push_back("ShadowColor");
- colors.push_back("Diffuse");
- colors.push_back("Specular");
- colors.push_back("Emission");
- Array reals;
- reals.push_back("Alpha");
- reals.push_back("DiffuseAlpha");
- reals.push_back("NormalMapDepth");
- reals.push_back("SpecExp");
- reals.push_back("Glow");
- reals.push_back("ShadeParam");
- reals.push_back("SpecularExp");
- reals.push_back("LightAlpha");
- reals.push_back("ShadowAlpha");
- reals.push_back("PointSize");
- reals.push_back("Discard");
-
- int idx=0;
- for (List<ShaderGraph::SlotInfo>::Element *E=si.front();E;E=E->next()) {
- ShaderGraph::SlotInfo& s=E->get();
- if (s.dir==ShaderGraph::SLOT_OUT) {
- Variant::Type v;
- if (colors.find(s.name)>=0)
- v=Variant::COLOR;
- else if (reals.find(s.name)>=0)
- v=Variant::REAL;
- else
- v=Variant::VECTOR3;
- gn->add_child(make_label(s.name, v));
- gn->set_slot(idx,true,s.type,typecol[s.type],false,0,Color());
- idx++;
- }
- }
-
- } break; // output (case Shader type dependent)
- case ShaderGraph::NODE_COMMENT: {
- gn->set_title("Comment");
- TextEdit *te = memnew(TextEdit);
- te->set_custom_minimum_size(Size2(100,100));
- gn->add_child(te);
- te->set_text(graph->comment_node_get_text(type,p_id));
- te->connect("text_changed",this,"_comment_edited",varray(p_id,te));
-
- } break; // comment
-
-
-
- }
-
- gn->connect("dragged",this,"_node_moved",varray(p_id));
- gn->connect("close_request",this,"_node_removed",varray(p_id),CONNECT_DEFERRED);
- graph_edit->add_child(gn);
- node_map[p_id]=gn;
- gn->set_offset(graph->node_get_position(type,p_id));
-
-
-}
-
-void ShaderGraphView::_update_graph() {
-
-
- if (block_update)
- return;
-
- for (Map<int,GraphNode*>::Element *E=node_map.front();E;E=E->next()) {
-
- memdelete(E->get());
- }
-
- node_map.clear();
-
- if (!graph.is_valid())
- return;
-
-
- List<int> nl;
- graph->get_node_list(type,&nl);
-
- for(List<int>::Element *E=nl.front();E;E=E->next()) {
-
- _create_node(E->get());
- }
- graph_edit->clear_connections();
-
- List<ShaderGraph::Connection> connections;
- graph->get_node_connections(type,&connections);
- for(List<ShaderGraph::Connection>::Element *E=connections.front();E;E=E->next()) {
-
- ERR_CONTINUE(!node_map.has(E->get().src_id) || !node_map.has(E->get().dst_id));
- graph_edit->connect_node(node_map[E->get().src_id]->get_name(),E->get().src_slot,node_map[E->get().dst_id]->get_name(),E->get().dst_slot);
- }
-
-}
-
-void ShaderGraphView::_sg_updated() {
-
- if (!graph.is_valid())
- return;
- switch(graph->get_graph_error(type)) {
- case ShaderGraph::GRAPH_OK: status->set_text(""); break;
- case ShaderGraph::GRAPH_ERROR_CYCLIC: status->set_text(TTR("Error: Cyclic Connection Link")); break;
- case ShaderGraph::GRAPH_ERROR_MISSING_CONNECTIONS: status->set_text(TTR("Error: Missing Input Connections")); break;
- }
-}
-
-Variant ShaderGraphView::get_drag_data_fw(const Point2 &p_point, Control *p_from)
-{
- TextureRect* frame = Object::cast_to<TextureRect>(p_from);
- if (!frame)
- return Variant();
-
- if (!frame->get_texture().is_valid())
- return Variant();
-
- RES res = frame->get_texture();
- return EditorNode::get_singleton()->drag_resource(res,p_from);
-
- return Variant();
-}
-
-bool ShaderGraphView::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const
-{
- if (p_data.get_type() != Variant::DICTIONARY)
- return false;
-
- Dictionary d = p_data;
-
- if (d.has("type")){
- if (d["type"] == "resource" && d.has("resource")) {
- Variant val = d["resource"];
-
- if (val.get_type()==Variant::OBJECT) {
- RES res = val;
- if (res.is_valid() && Object::cast_to<Texture>(res))
- return true;
- }
- }
- else if (d["type"] == "files" && d.has("files")) {
- Vector<String> files = d["files"];
- if (files.size() != 1)
- return false;
- return (ResourceLoader::get_resource_type(files[0]) == "ImageTexture");
- }
- }
-
- return false;
-}
-
-void ShaderGraphView::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from)
-{
- if (!can_drop_data_fw(p_point, p_data, p_from))
- return;
-
- TextureRect *frame = Object::cast_to<TextureRect>(p_from);
- if (!frame)
- return;
-
- Dictionary d = p_data;
- Ref<Texture> tex;
-
- if (d.has("type")) {
- if (d["type"] == "resource" && d.has("resource")){
- Variant val = d["resource"];
-
- if (val.get_type()==Variant::OBJECT) {
- RES res = val;
- if (res.is_valid())
- tex = Ref<Texture>(Object::cast_to<Texture>(*res));
- }
- }
- else if (d["type"] == "files" && d.has("files")) {
- Vector<String> files = d["files"];
- RES res = ResourceLoader::load(files[0]);
- if (res.is_valid())
- tex = Ref<Texture>(Object::cast_to<Texture>(*res));
- }
- }
-
- if (!tex.is_valid()) return;
-
- GraphNode *gn = Object::cast_to<GraphNode>(frame->get_parent());
- if (!gn) return;
-
- int id = -1;
- for(Map<int,GraphNode*>::Element *E = node_map.front();E;E=E->next())
- if (E->get() == gn) {
- id = E->key();
- break;
- }
- print_line(String::num(double(id)));
- if (id < 0) return;
-
- if (graph->node_get_type(type,id)==ShaderGraph::NODE_TEXTURE_INPUT) {
-
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Change Texture Uniform"));
- ur->add_do_method(graph.ptr(),"texture_input_node_set_value",type,id,tex);
- ur->add_undo_method(graph.ptr(),"texture_input_node_set_value",type,id,graph->texture_input_node_get_value(type,id));
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
- ur->commit_action();
- }
-}
-
-void ShaderGraphView::set_graph(Ref<ShaderGraph> p_graph){
-
-
- if (graph.is_valid()) {
- graph->disconnect("updated",this,"_sg_updated");
- }
- graph=p_graph;
- if (graph.is_valid()) {
- graph->connect("updated",this,"_sg_updated");
- }
- _update_graph();
- _sg_updated();
-
-}
-
-void ShaderGraphView::_notification(int p_what) {
-
- if (p_what==NOTIFICATION_ENTER_TREE) {
-
- ped_popup->connect("variant_changed",this,"_variant_edited");
- }
-}
-
-void ShaderGraphView::add_node(int p_type, const Vector2 &location) {
-
- if (p_type==ShaderGraph::NODE_INPUT && graph->node_count(type, p_type)>0)
- return;
-
- List<int> existing;
- graph->get_node_list(type,&existing);
- existing.sort();
- int newid=1;
- for(List<int>::Element *E=existing.front();E;E=E->next()) {
- if (!E->next() || (E->get()+1!=E->next()->get())){
- newid=E->get()+1;
- break;
- }
- }
-
- Vector2 init_ofs = location;
- while(true) {
- bool valid=true;
- for(List<int>::Element *E=existing.front();E;E=E->next()) {
- Vector2 pos = graph->node_get_position(type,E->get());
- if (init_ofs==pos) {
- init_ofs+=Vector2(20,20);
- valid=false;
- break;
-
- }
- }
-
- if (valid)
- break;
- }
- UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Add Shader Graph Node"));
- ur->add_do_method(graph.ptr(),"node_add",type,p_type,newid);
- ur->add_do_method(graph.ptr(),"node_set_position",type,newid,init_ofs);
- ur->add_undo_method(graph.ptr(),"node_remove",type,newid);
- ur->add_do_method(this,"_update_graph");
- ur->add_undo_method(this,"_update_graph");
- ur->commit_action();
-
-}
-
-void ShaderGraphView::_bind_methods() {
-
- ClassDB::bind_method("_update_graph",&ShaderGraphView::_update_graph);
- ClassDB::bind_method("_begin_node_move", &ShaderGraphView::_begin_node_move);
- ClassDB::bind_method("_node_moved",&ShaderGraphView::_node_moved);
- ClassDB::bind_method("_end_node_move", &ShaderGraphView::_end_node_move);
- ClassDB::bind_method("_move_node",&ShaderGraphView::_move_node);
- ClassDB::bind_method("_node_removed",&ShaderGraphView::_node_removed);
- ClassDB::bind_method("_connection_request",&ShaderGraphView::_connection_request);
- ClassDB::bind_method("_disconnection_request",&ShaderGraphView::_disconnection_request);
- ClassDB::bind_method("_duplicate_nodes_request", &ShaderGraphView::_duplicate_nodes_request);
- ClassDB::bind_method("_duplicate_nodes", &ShaderGraphView::_duplicate_nodes);
- ClassDB::bind_method("_delete_nodes_request", &ShaderGraphView::_delete_nodes_request);
-
- ClassDB::bind_method("_default_changed",&ShaderGraphView::_default_changed);
- ClassDB::bind_method("_scalar_const_changed",&ShaderGraphView::_scalar_const_changed);
- ClassDB::bind_method("_vec_const_changed",&ShaderGraphView::_vec_const_changed);
- ClassDB::bind_method("_rgb_const_changed",&ShaderGraphView::_rgb_const_changed);
- ClassDB::bind_method("_xform_const_changed",&ShaderGraphView::_xform_const_changed);
- ClassDB::bind_method("_scalar_op_changed",&ShaderGraphView::_scalar_op_changed);
- ClassDB::bind_method("_vec_op_changed",&ShaderGraphView::_vec_op_changed);
- ClassDB::bind_method("_vec_scalar_op_changed",&ShaderGraphView::_vec_scalar_op_changed);
- ClassDB::bind_method("_rgb_op_changed",&ShaderGraphView::_rgb_op_changed);
- ClassDB::bind_method("_xform_inv_rev_changed",&ShaderGraphView::_xform_inv_rev_changed);
- ClassDB::bind_method("_scalar_func_changed",&ShaderGraphView::_scalar_func_changed);
- ClassDB::bind_method("_vec_func_changed",&ShaderGraphView::_vec_func_changed);
- ClassDB::bind_method("_scalar_input_changed",&ShaderGraphView::_scalar_input_changed);
- ClassDB::bind_method("_vec_input_changed",&ShaderGraphView::_vec_input_changed);
- ClassDB::bind_method("_xform_input_changed",&ShaderGraphView::_xform_input_changed);
- ClassDB::bind_method("_rgb_input_changed",&ShaderGraphView::_rgb_input_changed);
- ClassDB::bind_method("_tex_input_change",&ShaderGraphView::_tex_input_change);
- ClassDB::bind_method("_cube_input_change",&ShaderGraphView::_cube_input_change);
- ClassDB::bind_method("_input_name_changed",&ShaderGraphView::_input_name_changed);
- ClassDB::bind_method("_tex_edited",&ShaderGraphView::_tex_edited);
- ClassDB::bind_method("_variant_edited",&ShaderGraphView::_variant_edited);
- ClassDB::bind_method("_cube_edited",&ShaderGraphView::_cube_edited);
- ClassDB::bind_method("_comment_edited",&ShaderGraphView::_comment_edited);
- ClassDB::bind_method("_color_ramp_changed",&ShaderGraphView::_color_ramp_changed);
- ClassDB::bind_method("_curve_changed",&ShaderGraphView::_curve_changed);
-
- ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &ShaderGraphView::get_drag_data_fw);
- ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &ShaderGraphView::can_drop_data_fw);
- ClassDB::bind_method(D_METHOD("drop_data_fw"), &ShaderGraphView::drop_data_fw);
-
- ClassDB::bind_method("_sg_updated",&ShaderGraphView::_sg_updated);
-}
-
-ShaderGraphView::ShaderGraphView(ShaderGraph::ShaderType p_type) {
-
- type=p_type;
- graph_edit = memnew( GraphEdit );
- block_update=false;
- ped_popup = memnew( CustomPropertyEditor );
- graph_edit->add_child(ped_popup);
- status = memnew( Label );
- graph_edit->get_top_layer()->add_child(status);
- graph_edit->connect("_begin_node_move", this, "_begin_node_move");
- graph_edit->connect("_end_node_move", this, "_end_node_move");
- status->set_position(Vector2(5,5));
- status->add_color_override("font_color_shadow",Color(0,0,0));
- status->add_color_override("font_color",Color(1,0.4,0.3));
- status->add_constant_override("shadow_as_outline",1);
- status->add_constant_override("shadow_offset_x",2);
- status->add_constant_override("shadow_offset_y",2);
- status->set_text("");
-}
-
-
-//////////////edit//////////////
-void ShaderGraphEditor::edit(Ref<ShaderGraph> p_shader) {
-
- for(int i=0;i<ShaderGraph::SHADER_TYPE_MAX;i++) {
- graph_edits[i]->set_graph(p_shader);
- }
-}
-
-void ShaderGraphEditor::_add_node(int p_type) {
-
- ShaderGraph::ShaderType shader_type=ShaderGraph::ShaderType(tabs->get_current_tab());
- graph_edits[shader_type]->add_node(p_type, next_location);
-}
-
-void ShaderGraphEditor::_popup_requested(const Vector2 &p_position)
-{
- Vector2 scroll_ofs=graph_edits[tabs->get_current_tab()]->get_graph_edit()->get_scroll_ofs();
- next_location = get_local_mouse_position() + scroll_ofs;
- popup->set_global_position(p_position);
- popup->set_size( Size2( 200, 0) );
- popup->popup();
-}
-
-void ShaderGraphEditor::_notification(int p_what) {
- if (p_what==NOTIFICATION_ENTER_TREE) {
-
- for(int i=0;i<ShaderGraph::NODE_TYPE_MAX;i++) {
-
- if (i==ShaderGraph::NODE_OUTPUT)
- continue;
- if (!_2d && i==ShaderGraph::NODE_DEFAULT_TEXTURE)
- continue;
-
- String nn = node_names[i];
- String ic = nn.get_slice(":",0);
- String v = nn.get_slice(":",1);
- bool addsep=false;
- if (nn.ends_with(":")) {
- addsep=true;
- }
- popup->add_icon_item(get_icon(ic,"EditorIcons"),v,i);
- if (addsep)
- popup->add_separator();
- }
- popup->connect("id_pressed",this,"_add_node");
-
-
- }
-}
-
-void ShaderGraphEditor::_bind_methods() {
-
- ClassDB::bind_method("_add_node",&ShaderGraphEditor::_add_node);
- ClassDB::bind_method("_popup_requested",&ShaderGraphEditor::_popup_requested);
-}
-
-
-const char* ShaderGraphEditor::node_names[ShaderGraph::NODE_TYPE_MAX]={
- ("GraphInput:Input"), // all inputs (shader type dependent)
- ("GraphScalar:Scalar Constant"), //scalar constant
- ("GraphVector:Vector Constant"), //vec3 constant
- ("GraphRgb:RGB Constant"), //rgb constant (shows a color picker instead)
- ("GraphXform:XForm Constant"), // 4x4 matrix constant
- ("GraphTime:Time:"), // time in seconds
- ("GraphTexscreen:Screen Sample"), // screen texture sampler (takes uv) (only usable in fragment shader)
- ("GraphScalarOp:Scalar Operator"), // scalar vs scalar op (mul", add", div", etc)
- ("GraphVecOp:Vector Operator"), // vec3 vs vec3 op (mul",ad",div",crossprod",etc)
- ("GraphVecScalarOp:Scalar+Vector Operator"), // vec3 vs scalar op (mul", add", div", etc)
- ("GraphRgbOp:RGB Operator:"), // vec3 vs vec3 rgb op (with scalar amount)", like brighten", darken", burn", dodge", multiply", etc.
- ("GraphXformMult:XForm Multiply"), // mat4 x mat4
- ("GraphXformVecMult:XForm+Vector Multiply"), // mat4 x vec3 mult (with no-translation option)
- ("GraphXformVecImult:Form+Vector InvMultiply:"), // mat4 x vec3 inverse mult (with no-translation option)
- ("GraphXformScalarFunc:Scalar Function"), // scalar function (sin", cos", etc)
- ("GraphXformVecFunc:Vector Function"), // vector function (normalize", negate", reciprocal", rgb2hsv", hsv2rgb", etc", etc)
- ("GraphVecLength:Vector Length"), // vec3 length
- ("GraphVecDp:Dot Product:"), // vec3 . vec3 (dot product -> scalar output)
- ("GraphVecToScalars:Vector -> Scalars"), // 1 vec3 input", 3 scalar outputs
- ("GraphScalarsToVec:Scalars -> Vector"), // 3 scalar input", 1 vec3 output
- ("GraphXformToVecs:XForm -> Vectors"), // 3 vec input", 1 xform output
- ("GraphVecsToXform:Vectors -> XForm:"), // 3 vec input", 1 xform output
- ("GraphScalarInterp:Scalar Interpolate"), // scalar interpolation (with optional curve)
- ("GraphVecInterp:Vector Interpolate:"), // vec3 interpolation (with optional curve)
- ("GraphColorRamp:Color Ramp"), // vec3 interpolation (with optional curve)
- ("GraphCurveMap:Curve Remap:"), // vec3 interpolation (with optional curve)
- ("GraphScalarUniform:Scalar Uniform"), // scalar uniform (assignable in material)
- ("GraphVectorUniform:Vector Uniform"), // vec3 uniform (assignable in material)
- ("GraphRgbUniform:RGB Uniform"), // color uniform (assignable in material)
- ("GraphXformUniform:XForm Uniform"), // mat4 uniform (assignable in material)
- ("GraphTextureUniform:Texture Uniform"), // texture input (assignable in material)
- ("GraphCubeUniform:CubeMap Uniform:"), // cubemap input (assignable in material)
- ("GraphDefaultTexture:CanvasItem Texture:"), // cubemap input (assignable in material)
- ("Output"), // output (shader type dependent)
- ("GraphComment:Comment"), // comment
-
-
-};
-ShaderGraphEditor::ShaderGraphEditor(bool p_2d) {
- _2d=p_2d;
-
- popup = memnew( PopupMenu );
- add_child(popup);
-
-
- tabs = memnew(TabContainer);
- tabs->set_v_size_flags(SIZE_EXPAND_FILL);
- add_child(tabs);
- const char* sname[ShaderGraph::SHADER_TYPE_MAX]={
- "Vertex",
- "Fragment",
- "Light"
- };
- for(int i=0;i<ShaderGraph::SHADER_TYPE_MAX;i++) {
-
- graph_edits[i]= memnew( ShaderGraphView(ShaderGraph::ShaderType(i)) );
- add_child(graph_edits[i]);
- graph_edits[i]->get_graph_edit()->set_name(sname[i]);
- tabs->add_child(graph_edits[i]->get_graph_edit());
- graph_edits[i]->get_graph_edit()->connect("connection_request",graph_edits[i],"_connection_request");
- graph_edits[i]->get_graph_edit()->connect("disconnection_request",graph_edits[i],"_disconnection_request");
- graph_edits[i]->get_graph_edit()->connect("duplicate_nodes_request", graph_edits[i], "_duplicate_nodes_request");
- graph_edits[i]->get_graph_edit()->connect("popup_request",this,"_popup_requested");
- graph_edits[i]->get_graph_edit()->connect("delete_nodes_request",graph_edits[i],"_delete_nodes_request");
- graph_edits[i]->get_graph_edit()->set_right_disconnects(true);
- }
-
- tabs->set_current_tab(1);
-
- set_custom_minimum_size(Size2(100,300));
-}
-
-
-void ShaderGraphEditorPlugin::edit(Object *p_object) {
-
- shader_editor->edit(Object::cast_to<ShaderGraph>(p_object));
-}
-
-bool ShaderGraphEditorPlugin::handles(Object *p_object) const {
-
- ShaderGraph *shader=Object::cast_to<ShaderGraph>(p_object);
- if (!shader)
- return false;
- if (_2d)
- return shader->get_mode()==Shader::MODE_CANVAS_ITEM;
- else
- return shader->get_mode()==Shader::MODE_MATERIAL;
-}
-
-void ShaderGraphEditorPlugin::make_visible(bool p_visible) {
-
- if (p_visible) {
- shader_editor->show();
- } else {
-
- shader_editor->hide();
- }
-
-}
-
-ShaderGraphEditorPlugin::ShaderGraphEditorPlugin(EditorNode *p_node, bool p_2d) {
-
- _2d=p_2d;
- editor=p_node;
- shader_editor = memnew( ShaderGraphEditor(p_2d) );
- shader_editor->hide();
- if (p_2d)
- CanvasItemEditor::get_singleton()->get_bottom_split()->add_child(shader_editor);
- else
- SpatialEditor::get_singleton()->get_shader_split()->add_child(shader_editor);
-
-
- //editor->get_viewport()->add_child(shader_editor);
- //shader_editor->set_anchors_and_margins_preset(Control::PRESET_WIDE);
- //shader_editor->hide();
-
-}
-
-
-ShaderGraphEditorPlugin::~ShaderGraphEditorPlugin()
-{
-}
-
-#endif
diff --git a/editor/plugins/shader_graph_editor_plugin.h b/editor/plugins/shader_graph_editor_plugin.h
deleted file mode 100644
index f273507fcf..0000000000
--- a/editor/plugins/shader_graph_editor_plugin.h
+++ /dev/null
@@ -1,248 +0,0 @@
-/*************************************************************************/
-/* shader_graph_editor_plugin.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef SHADER_GRAPH_EDITOR_PLUGIN_H
-#define SHADER_GRAPH_EDITOR_PLUGIN_H
-
-// FIXME: Godot 3.0 broke compatibility with ShaderGraphEditorPlugin,
-// it needs to be ported to the new shader language.
-#if 0
-
-#include "editor/editor_node.h"
-#include "editor/editor_plugin.h"
-#include "editor/property_editor.h"
-#include "scene/gui/button.h"
-#include "scene/gui/graph_edit.h"
-#include "scene/gui/popup.h"
-#include "scene/gui/tree.h"
-#include "scene/resources/shader.h"
-#include "scene/resources/shader_graph.h"
-
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-
-class GraphColorRampEdit : public Control {
-
- GDCLASS(GraphColorRampEdit,Control);
-
-
- struct Point {
-
- float offset;
- Color color;
- bool operator<(const Point& p_ponit) const {
- return offset<p_ponit.offset;
- }
- };
-
- PopupPanel *popup;
- ColorPicker *picker;
-
-
- bool grabbing;
- int grabbed;
- float grabbed_at;
- Vector<Point> points;
-
- void _color_changed(const Color& p_color);
-
-protected:
- void _gui_input(const InputEvent& p_event);
- void _notification(int p_what);
- static void _bind_methods();
-public:
-
- void set_ramp(const Vector<float>& p_offsets,const Vector<Color>& p_colors);
- Vector<float> get_offsets() const;
- Vector<Color> get_colors() const;
- virtual Size2 get_minimum_size() const;
- GraphColorRampEdit();
-};
-
-
-class GraphCurveMapEdit : public Control {
-
- GDCLASS(GraphCurveMapEdit,Control);
-
-
- struct Point {
-
- float offset;
- float height;
- bool operator<(const Point& p_ponit) const {
- return offset<p_ponit.offset;
- }
- };
-
-
- bool grabbing;
- int grabbed;
- Vector<Point> points;
-
- void _plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d);
-protected:
- void _gui_input(const InputEvent& p_event);
- void _notification(int p_what);
- static void _bind_methods();
-public:
-
- void set_points(const Vector<Vector2>& p_points);
- Vector<Vector2> get_points() const;
- virtual Size2 get_minimum_size() const;
- GraphCurveMapEdit();
-};
-
-class ShaderGraphView : public Control {
-
- GDCLASS(ShaderGraphView,Control);
-
-
-
- CustomPropertyEditor *ped_popup;
- bool block_update;
-
- Label *status;
- GraphEdit *graph_edit;
- Ref<ShaderGraph> graph;
- int edited_id;
- int edited_def;
-
- ShaderGraph::ShaderType type;
-
- void _update_graph();
- void _create_node(int p_id);
-
-
- ToolButton *make_label(String text, Variant::Type v_type = Variant::NIL);
- ToolButton *make_editor(String text, GraphNode* gn, int p_id, int param, Variant::Type type, String p_hint="");
-
- void _connection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot);
- void _disconnection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot);
-
- void _node_removed(int p_id);
- void _begin_node_move();
- void _node_moved(const Vector2& p_from, const Vector2& p_to,int p_id);
- void _end_node_move();
- void _move_node(int p_id,const Vector2& p_to);
- void _duplicate_nodes_request();
- void _duplicate_nodes(const Array &p_nodes);
- void _delete_nodes_request();
-
-
- void _default_changed(int p_id, Node* p_button, int p_param, int v_type, String p_hint);
-
- void _scalar_const_changed(double p_value,int p_id);
- void _vec_const_changed(double p_value, int p_id, Array p_arr);
- void _rgb_const_changed(const Color& p_color, int p_id);
- void _xform_const_changed(int p_id,Node* p_button);
- void _scalar_op_changed(int p_op, int p_id);
- void _vec_op_changed(int p_op, int p_id);
- void _vec_scalar_op_changed(int p_op, int p_id);
- void _rgb_op_changed(int p_op, int p_id);
- void _xform_inv_rev_changed(bool p_enabled, int p_id);
- void _scalar_func_changed(int p_func, int p_id);
- void _vec_func_changed(int p_func, int p_id);
- void _scalar_input_changed(double p_value,int p_id);
- void _vec_input_changed(double p_value, int p_id, Array p_arr);
- void _xform_input_changed(int p_id,Node* p_button);
- void _rgb_input_changed(const Color& p_color, int p_id);
- void _tex_input_change(int p_id,Node* p_button);
- void _cube_input_change(int p_id);
- void _input_name_changed(const String& p_name,int p_id,Node* p_line_edit);
- void _tex_edited(int p_id,Node* p_button);
- void _cube_edited(int p_id,Node* p_button);
- void _variant_edited();
- void _comment_edited(int p_id,Node* p_button);
- void _color_ramp_changed(int p_id,Node* p_ramp);
- void _curve_changed(int p_id,Node* p_curve);
- void _sg_updated();
- Map<int,GraphNode*> node_map;
-
- Variant get_drag_data_fw(const Point2& p_point,Control* p_from);
- bool can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const;
- void drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from);
-protected:
- void _notification(int p_what);
- static void _bind_methods();
-public:
-
- void add_node(int p_type, const Vector2 &location);
- GraphEdit *get_graph_edit() { return graph_edit; }
- void set_graph(Ref<ShaderGraph> p_graph);
-
- ShaderGraphView(ShaderGraph::ShaderType p_type=ShaderGraph::SHADER_TYPE_FRAGMENT);
-};
-
-class ShaderGraphEditor : public VBoxContainer {
-
- GDCLASS(ShaderGraphEditor,VBoxContainer);
-
- PopupMenu *popup;
- TabContainer *tabs;
- ShaderGraphView *graph_edits[ShaderGraph::SHADER_TYPE_MAX];
- static const char* node_names[ShaderGraph::NODE_TYPE_MAX];
- Vector2 next_location;
-
- bool _2d;
- void _add_node(int p_type);
- void _popup_requested(const Vector2 &p_position);
-protected:
- void _notification(int p_what);
- static void _bind_methods();
-public:
-
- void edit(Ref<ShaderGraph> p_shader);
- ShaderGraphEditor(bool p_2d);
-};
-
-class ShaderGraphEditorPlugin : public EditorPlugin {
-
- GDCLASS( ShaderGraphEditorPlugin, EditorPlugin );
-
- bool _2d;
- ShaderGraphEditor *shader_editor;
- EditorNode *editor;
-
-public:
-
- virtual String get_name() const { return "ShaderGraph"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_node);
- virtual bool handles(Object *p_node) const;
- virtual void make_visible(bool p_visible);
-
- ShaderGraphEditorPlugin(EditorNode *p_node,bool p_2d);
- ~ShaderGraphEditorPlugin();
-
-};
-
-#endif
-#endif // SHADER_GRAPH_EDITOR_PLUGIN_H
diff --git a/editor/plugins/skeleton_editor_plugin.cpp b/editor/plugins/skeleton_editor_plugin.cpp
index fe7d1df50c..314db4198d 100644
--- a/editor/plugins/skeleton_editor_plugin.cpp
+++ b/editor/plugins/skeleton_editor_plugin.cpp
@@ -126,9 +126,16 @@ PhysicalBone *SkeletonEditor::create_physical_bone(int bone_id, int bone_child_i
}
void SkeletonEditor::edit(Skeleton *p_node) {
+
skeleton = p_node;
}
+void SkeletonEditor::_notification(int p_what) {
+ if (p_what == NOTIFICATION_ENTER_TREE) {
+ get_tree()->connect("node_removed", this, "_node_removed");
+ }
+}
+
void SkeletonEditor::_node_removed(Node *p_node) {
if (p_node == skeleton) {
@@ -139,6 +146,7 @@ void SkeletonEditor::_node_removed(Node *p_node) {
void SkeletonEditor::_bind_methods() {
ClassDB::bind_method("_on_click_option", &SkeletonEditor::_on_click_option);
+ ClassDB::bind_method("_node_removed", &SkeletonEditor::_node_removed);
}
SkeletonEditor::SkeletonEditor() {
diff --git a/editor/plugins/skeleton_editor_plugin.h b/editor/plugins/skeleton_editor_plugin.h
index b9bdf91902..0ab94c15b5 100644
--- a/editor/plugins/skeleton_editor_plugin.h
+++ b/editor/plugins/skeleton_editor_plugin.h
@@ -61,6 +61,7 @@ class SkeletonEditor : public Node {
friend class SkeletonEditorPlugin;
protected:
+ void _notification(int p_what);
void _node_removed(Node *p_node);
static void _bind_methods();
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index 7ad117deb6..906c51b9f6 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -5664,7 +5664,7 @@ SpatialEditorPlugin::~SpatialEditorPlugin() {
void EditorSpatialGizmoPlugin::create_material(const String &p_name, const Color &p_color, bool p_billboard, bool p_on_top, bool p_use_vertex_color) {
- Color instanced_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/instanced");
+ Color instanced_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/instanced", Color(0.7, 0.7, 0.7, 0.5));
Vector<Ref<SpatialMaterial> > mats;
@@ -5706,7 +5706,7 @@ void EditorSpatialGizmoPlugin::create_material(const String &p_name, const Color
void EditorSpatialGizmoPlugin::create_icon_material(const String &p_name, const Ref<Texture> &p_texture, bool p_on_top, const Color &p_albedo) {
- Color instanced_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/instanced");
+ Color instanced_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/instanced", Color(0.7, 0.7, 0.7, 0.5));
Vector<Ref<SpatialMaterial> > icons;
diff --git a/editor/plugins/sprite_editor_plugin.cpp b/editor/plugins/sprite_editor_plugin.cpp
index 9bf1178b58..58a1835e68 100644
--- a/editor/plugins/sprite_editor_plugin.cpp
+++ b/editor/plugins/sprite_editor_plugin.cpp
@@ -160,7 +160,6 @@ void SpriteEditor::_update_mesh_data() {
Vector<Vector<Vector2> > lines = bm->clip_opaque_to_polygons(rect, epsilon);
- print_line("lines: " + itos(lines.size()));
uv_lines.clear();
computed_vertices.clear();
@@ -190,21 +189,6 @@ void SpriteEditor::_update_mesh_data() {
computed_vertices.push_back(vtx);
}
-#if 0
- Vector<Vector<Vector2> > polys = Geometry::decompose_polygon(lines[j]);
- print_line("polygon: " + itos(polys.size()));
-
- for (int i = 0; i < polys.size(); i++) {
- for (int k = 0; k < polys[i].size(); k++) {
-
- int idxn = (k + 1) % polys[i].size();
- uv_lines.push_back(polys[i][k]);
- uv_lines.push_back(polys[i][idxn]);
- }
- }
-#endif
-
-#if 1
Vector<int> poly = Geometry::triangulate_polygon(lines[j]);
@@ -218,14 +202,6 @@ void SpriteEditor::_update_mesh_data() {
computed_indices.push_back(poly[idx] + index_ofs);
}
}
-#endif
-
-#if 0
- for (int i = 0; i < lines[j].size() - 1; i++) {
- uv_lines.push_back(lines[j][i]);
- uv_lines.push_back(lines[j][i + 1]);
- }
-#endif
}
debug_uv->update();
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index a9afc7a670..fcbbee2b9c 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -89,7 +89,6 @@ void SpriteFramesEditor::_file_load_request(const PoolVector<String> &p_path, in
}
if (resources.empty()) {
- //print_line("added frames!");
return;
}
@@ -108,7 +107,6 @@ void SpriteFramesEditor::_file_load_request(const PoolVector<String> &p_path, in
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
- //print_line("added frames!");
}
void SpriteFramesEditor::_load_pressed() {
diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp
index 0a421bdffe..34dd36692c 100644
--- a/editor/plugins/tile_map_editor_plugin.cpp
+++ b/editor/plugins/tile_map_editor_plugin.cpp
@@ -79,9 +79,9 @@ void TileMapEditor::_notification(int p_what) {
PopupMenu *p = options->get_popup();
p->set_item_icon(p->get_item_index(OPTION_PAINTING), get_icon("Edit", "EditorIcons"));
p->set_item_icon(p->get_item_index(OPTION_PICK_TILE), get_icon("ColorPick", "EditorIcons"));
- p->set_item_icon(p->get_item_index(OPTION_SELECT), get_icon("ToolSelect", "EditorIcons"));
- p->set_item_icon(p->get_item_index(OPTION_MOVE), get_icon("ToolMove", "EditorIcons"));
- p->set_item_icon(p->get_item_index(OPTION_DUPLICATE), get_icon("Duplicate", "EditorIcons"));
+ p->set_item_icon(p->get_item_index(OPTION_SELECT), get_icon("ActionCopy", "EditorIcons"));
+ p->set_item_icon(p->get_item_index(OPTION_CUT), get_icon("ActionCut", "EditorIcons"));
+ p->set_item_icon(p->get_item_index(OPTION_COPY), get_icon("Duplicate", "EditorIcons"));
p->set_item_icon(p->get_item_index(OPTION_ERASE_SELECTION), get_icon("Remove", "EditorIcons"));
} break;
@@ -119,12 +119,12 @@ void TileMapEditor::_menu_option(int p_option) {
canvas_item_editor->update();
} break;
- case OPTION_DUPLICATE: {
+ case OPTION_COPY: {
_update_copydata();
if (selection_active) {
- tool = TOOL_DUPLICATING;
+ tool = TOOL_PASTING;
canvas_item_editor->update();
}
@@ -135,12 +135,7 @@ void TileMapEditor::_menu_option(int p_option) {
return;
_start_undo(TTR("Erase Selection"));
- for (int i = rectangle.position.y; i <= rectangle.position.y + rectangle.size.y; i++) {
- for (int j = rectangle.position.x; j <= rectangle.position.x + rectangle.size.x; j++) {
-
- _set_cell(Point2i(j, i), invalid_cell, false, false, false);
- }
- }
+ _erase_selection();
_finish_undo();
selection_active = false;
@@ -157,11 +152,19 @@ void TileMapEditor::_menu_option(int p_option) {
undo_redo->commit_action();
} break;
- case OPTION_MOVE: {
+ case OPTION_CUT: {
if (selection_active) {
_update_copydata();
- tool = TOOL_MOVING;
+
+ _start_undo(TTR("Cut Selection"));
+ _erase_selection();
+ _finish_undo();
+
+ selection_active = false;
+
+ tool = TOOL_PASTING;
+
canvas_item_editor->update();
}
} break;
@@ -669,6 +672,18 @@ void TileMapEditor::_select(const Point2i &p_from, const Point2i &p_to) {
canvas_item_editor->update();
}
+void TileMapEditor::_erase_selection() {
+ if (!selection_active)
+ return;
+
+ for (int i = rectangle.position.y; i <= rectangle.position.y + rectangle.size.y; i++) {
+ for (int j = rectangle.position.x; j <= rectangle.position.x + rectangle.size.x; j++) {
+
+ _set_cell(Point2i(j, i), invalid_cell, false, false, false);
+ }
+ }
+}
+
void TileMapEditor::_draw_cell(int p_cell, const Point2i &p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Transform2D &p_xform) {
Ref<Texture> t = node->get_tileset()->tile_get_texture(p_cell);
@@ -980,12 +995,12 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
canvas_item_editor->update();
}
- } else if (tool == TOOL_DUPLICATING) {
+ } else if (tool == TOOL_PASTING) {
Point2 ofs = over_tile - rectangle.position;
Vector<int> ids;
- _start_undo(TTR("Duplicate"));
+ _start_undo(TTR("Paste"));
ids.push_back(0);
for (List<TileData>::Element *E = copydata.front(); E; E = E->next()) {
@@ -994,34 +1009,9 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
}
_finish_undo();
- copydata.clear();
-
- canvas_item_editor->update();
- } else if (tool == TOOL_MOVING) {
-
- Point2 ofs = over_tile - rectangle.position;
- Vector<int> ids;
-
- _start_undo(TTR("Move"));
- ids.push_back(TileMap::INVALID_CELL);
- for (int i = rectangle.position.y; i <= rectangle.position.y + rectangle.size.y; i++) {
- for (int j = rectangle.position.x; j <= rectangle.position.x + rectangle.size.x; j++) {
-
- _set_cell(Point2i(j, i), ids, false, false, false);
- }
- }
- for (List<TileData>::Element *E = copydata.front(); E; E = E->next()) {
-
- ids.write[0] = E->get().cell;
- _set_cell(E->get().pos + ofs, ids, E->get().flip_h, E->get().flip_v, E->get().transpose);
- }
- _finish_undo();
-
- copydata.clear();
- selection_active = false;
-
canvas_item_editor->update();
+ return true; // We want to keep the Pasting tool
} else if (tool == TOOL_SELECTING) {
canvas_item_editor->update();
@@ -1068,17 +1058,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
return true;
}
- if (tool == TOOL_DUPLICATING) {
-
- tool = TOOL_NONE;
- copydata.clear();
-
- canvas_item_editor->update();
-
- return true;
- }
-
- if (tool == TOOL_MOVING) {
+ if (tool == TOOL_PASTING) {
tool = TOOL_NONE;
copydata.clear();
@@ -1305,7 +1285,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
if (k->get_scancode() == KEY_ESCAPE) {
- if (tool == TOOL_DUPLICATING || tool == TOOL_MOVING)
+ if (tool == TOOL_PASTING)
copydata.clear();
else if (tool == TOOL_SELECTING || selection_active)
selection_active = false;
@@ -1349,21 +1329,29 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
return true;
}
- if (ED_IS_SHORTCUT("tile_map_editor/duplicate_selection", p_event)) {
+ if (ED_IS_SHORTCUT("tile_map_editor/copy_selection", p_event)) {
_update_copydata();
if (selection_active) {
- tool = TOOL_DUPLICATING;
+ tool = TOOL_PASTING;
canvas_item_editor->update();
return true;
}
}
- if (ED_IS_SHORTCUT("tile_map_editor/move_selection", p_event)) {
+ if (ED_IS_SHORTCUT("tile_map_editor/cut_selection", p_event)) {
if (selection_active) {
_update_copydata();
- tool = TOOL_MOVING;
+
+ _start_undo(TTR("Cut Selection"));
+ _erase_selection();
+ _finish_undo();
+
+ selection_active = false;
+
+ tool = TOOL_PASTING;
+
canvas_item_editor->update();
return true;
}
@@ -1564,7 +1552,7 @@ void TileMapEditor::forward_draw_over_viewport(Control *p_overlay) {
_draw_cell(ids[0], Point2i(j, i), flip_h, flip_v, transpose, xform);
}
}
- } else if (tool == TOOL_DUPLICATING || tool == TOOL_MOVING) {
+ } else if (tool == TOOL_PASTING) {
if (copydata.empty())
return;
@@ -1844,8 +1832,8 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) {
p->add_item(TTR("Pick Tile"), OPTION_PICK_TILE, KEY_CONTROL);
p->add_separator();
p->add_shortcut(ED_SHORTCUT("tile_map_editor/select", TTR("Select"), KEY_MASK_CMD + KEY_B), OPTION_SELECT);
- p->add_shortcut(ED_SHORTCUT("tile_map_editor/move_selection", TTR("Move Selection"), KEY_MASK_CMD + KEY_M), OPTION_MOVE);
- p->add_shortcut(ED_SHORTCUT("tile_map_editor/duplicate_selection", TTR("Duplicate Selection"), KEY_MASK_CMD + KEY_D), OPTION_DUPLICATE);
+ p->add_shortcut(ED_SHORTCUT("tile_map_editor/cut_selection", TTR("Cut Selection"), KEY_MASK_CMD + KEY_X), OPTION_CUT);
+ p->add_shortcut(ED_SHORTCUT("tile_map_editor/copy_selection", TTR("Copy Selection"), KEY_MASK_CMD + KEY_C), OPTION_COPY);
p->add_shortcut(ED_GET_SHORTCUT("tile_map_editor/erase_selection"), OPTION_ERASE_SELECTION);
p->add_separator();
p->add_item(TTR("Fix Invalid Tiles"), OPTION_FIX_INVALID);
@@ -1903,6 +1891,7 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) {
TileMapEditor::~TileMapEditor() {
_clear_bucket_cache();
+ copydata.clear();
}
///////////////////////////////////////////////////////////////
diff --git a/editor/plugins/tile_map_editor_plugin.h b/editor/plugins/tile_map_editor_plugin.h
index d72224263a..c824824d56 100644
--- a/editor/plugins/tile_map_editor_plugin.h
+++ b/editor/plugins/tile_map_editor_plugin.h
@@ -61,8 +61,7 @@ class TileMapEditor : public VBoxContainer {
TOOL_SELECTING,
TOOL_BUCKET,
TOOL_PICKING,
- TOOL_DUPLICATING,
- TOOL_MOVING
+ TOOL_PASTING
};
enum Options {
@@ -70,11 +69,11 @@ class TileMapEditor : public VBoxContainer {
OPTION_BUCKET,
OPTION_PICK_TILE,
OPTION_SELECT,
- OPTION_DUPLICATE,
+ OPTION_COPY,
OPTION_ERASE_SELECTION,
OPTION_PAINTING,
OPTION_FIX_INVALID,
- OPTION_MOVE
+ OPTION_CUT
};
TileMap *node;
@@ -167,6 +166,7 @@ class TileMapEditor : public VBoxContainer {
void _erase_points(const PoolVector<Vector2> p_points);
void _select(const Point2i &p_from, const Point2i &p_to);
+ void _erase_selection();
void _draw_cell(int p_cell, const Point2i &p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Transform2D &p_xform);
void _draw_fill_preview(int p_cell, const Point2i &p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Transform2D &p_xform);
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index aad9258ed9..3a6a73d3cc 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -1390,7 +1390,7 @@ void ProjectManager::_open_project_confirm() {
return;
}
- print_line("OPENING: " + path + " (" + selected + ")");
+ print_line("Editing project: " + path + " (" + selected + ")");
List<String> args;
@@ -1447,7 +1447,7 @@ void ProjectManager::_run_project_confirm() {
return;
}
- print_line("OPENING: " + path + " (" + selected + ")");
+ print_line("Running project: " + path + " (" + selected + ")");
List<String> args;
@@ -1513,13 +1513,13 @@ void ProjectManager::_scan_dir(DirAccess *da, float pos, float total, List<Strin
void ProjectManager::_scan_begin(const String &p_base) {
- print_line("SCAN PROJECTS AT: " + p_base);
+ print_line("Scanning projects at: " + p_base);
List<String> projects;
DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
da->change_dir(p_base);
_scan_dir(da, 0, 1, &projects);
memdelete(da);
- print_line("found: " + itos(projects.size()) + " projects.");
+ print_line("Found " + itos(projects.size()) + " projects.");
for (List<String>::Element *E = projects.front(); E; E = E->next()) {
String proj = E->get().replace("/", "::");
diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp
index 65b2e2301b..a7c336eb16 100644
--- a/editor/project_settings_editor.cpp
+++ b/editor/project_settings_editor.cpp
@@ -891,7 +891,6 @@ void ProjectSettingsEditor::_item_del() {
return;
}
- print_line("to delete.. " + property);
undo_redo->create_action(TTR("Delete Item"));
Variant value = ProjectSettings::get_singleton()->get(property);
diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp
index 408e67149a..d9812f7425 100644
--- a/editor/property_editor.cpp
+++ b/editor/property_editor.cpp
@@ -3992,7 +3992,6 @@ void PropertyEditor::_edit_button(Object *p_item, int p_column, int p_button) {
String prop = d["name"];
emit_signal("property_keyed", prop, obj->get(prop), false);
} else if (p_button == 5) {
- print_line("PB5");
if (!d.has("name"))
return;
String prop = d["name"];
@@ -4732,7 +4731,7 @@ double PropertyValueEvaluator::eval(const String &p_text) {
script->set_source_code(_build_script(p_new_text));
Error err = script->reload();
if (err) {
- print_line("[PropertyValueEvaluator] Error loading script for expression: " + p_new_text);
+ ERR_PRINTS("PropertyValueEvaluator: Error loading script for expression: " + p_new_text);
return _default_eval(p_new_text);
}
@@ -4748,7 +4747,7 @@ double PropertyValueEvaluator::eval(const String &p_text) {
if (call_err.error == Variant::CallError::CALL_OK) {
return result;
}
- print_line("[PropertyValueEvaluator]: Error eval! Error code: " + itos(call_err.error));
+ ERR_PRINTS("PropertyValueEvaluator: Eval failed, error code: " + itos(call_err.error));
return _default_eval(p_new_text);
}
diff --git a/editor/property_selector.cpp b/editor/property_selector.cpp
index d927e07976..dae1bdeeb0 100644
--- a/editor/property_selector.cpp
+++ b/editor/property_selector.cpp
@@ -237,7 +237,6 @@ void PropertySelector::_update_search() {
Ref<Texture> icon;
script_methods = false;
- print_line("name: " + E->get().name);
String rep = E->get().name.replace("*", "");
if (E->get().name == "*Script Methods") {
icon = get_icon("Script", "EditorIcons");
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 607d974025..39250ab391 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -1512,7 +1512,6 @@ void SceneTreeDock::_script_created(Ref<Script> p_script) {
}
editor_data->get_undo_redo().commit_action();
- print_line("test: " + String(Variant(selected.front()->get()->get_meta("_editor_icon"))));
editor->push_item(p_script.operator->());
}
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index 88d614ab89..a916ae23f6 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -521,8 +521,10 @@ void SceneTreeEditor::_selected_changed() {
void SceneTreeEditor::_deselect_items() {
// Clear currently elected items in scene tree dock.
- if (editor_selection)
+ if (editor_selection) {
editor_selection->clear();
+ emit_signal("node_changed");
+ }
}
void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_selected) {
@@ -546,6 +548,7 @@ void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_
} else {
editor_selection->remove_node(n);
}
+ emit_signal("node_changed");
}
void SceneTreeEditor::_notification(int p_what) {
@@ -965,7 +968,6 @@ void SceneTreeEditor::_warning_changed(Node *p_for_node) {
//should use a timer
update_timer->start();
- //print_line("WARNING CHANGED "+String(p_for_node->get_name()));
}
void SceneTreeEditor::_editor_settings_changed() {
diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp
index 746e1cd28f..9db53fe5f5 100644
--- a/editor/script_editor_debugger.cpp
+++ b/editor/script_editor_debugger.cpp
@@ -1133,7 +1133,6 @@ void ScriptEditorDebugger::_notification(int p_what) {
}
message_type = cmd;
- //print_line("GOT: "+message_type);
ret = ppeer->get_var(cmd);
if (ret != OK) {
@@ -1285,15 +1284,13 @@ void ScriptEditorDebugger::_profiler_activate(bool p_enable) {
max_funcs = CLAMP(max_funcs, 16, 512);
msg.push_back(max_funcs);
ppeer->put_var(msg);
-
- print_line("BEGIN PROFILING!");
+ print_verbose("Starting profiling.");
} else {
Array msg;
msg.push_back("stop_profiling");
ppeer->put_var(msg);
-
- print_line("END PROFILING!");
+ print_verbose("Ending profiling.");
}
}
@@ -1430,8 +1427,6 @@ void ScriptEditorDebugger::_method_changed(Object *p_base, const StringName &p_n
return;
}
-
- //print_line("method");
}
void ScriptEditorDebugger::_property_changed(Object *p_base, const StringName &p_property, const Variant &p_value) {
@@ -1500,8 +1495,6 @@ void ScriptEditorDebugger::_property_changed(Object *p_base, const StringName &p
return;
}
-
- //print_line("prop");
}
void ScriptEditorDebugger::_method_changeds(void *p_ud, Object *p_base, const StringName &p_name, VARIANT_ARG_DECLARE) {
diff --git a/editor/translations/af.po b/editor/translations/af.po
index d4c8bc26f4..a92264f015 100644
--- a/editor/translations/af.po
+++ b/editor/translations/af.po
@@ -18,337 +18,474 @@ msgstr ""
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 2.18-dev\n"
-#: editor/animation_editor.cpp
-msgid "Disabled"
-msgstr "Afgeskaskel"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "All Selection"
-msgstr "Alle Seleksie"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/glue_header.h
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid index of type %s for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid arguments to construct '%s'"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Mirror"
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Insert Key Here"
+msgstr "Anim Voeg Sleutel by"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Duplicate Selected Key(s)"
+msgstr "Dupliseer Seleksie"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Delete Selected Key(s)"
+msgstr "Skrap gekose lêers?"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr "Anim Dupliseer Sleutels"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr "Anim Skrap Sleutels"
+
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Change Keyframe Time"
msgstr "Anim Verander Waarde"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "Anim Verander Oorgang"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "Anim Verander Transform"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Change Keyframe Value"
msgstr "Anim Verander Waarde"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "Anim Verander Roep"
-#: editor/animation_editor.cpp
-msgid "Anim Add Track"
-msgstr "Anim Voeg Baan By"
+#: editor/animation_track_editor.cpp
+msgid "Property Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Duplicate Keys"
-msgstr "Anim Dupliseer Sleutels"
+#: editor/animation_track_editor.cpp
+msgid "3D Transform Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Up"
-msgstr "Skuif Anim Baan Op"
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Down"
-msgstr "Skuif Anim Baan Af"
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Anim Track"
-msgstr "Verwyder Anim Baan"
+#: editor/animation_track_editor.cpp
+msgid "Animation Playback Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track"
+msgstr "Anim Voeg Baan By"
-#: editor/animation_editor.cpp
-msgid "Set Transitions to:"
-msgstr "Stel Oorgange na:"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Length Time (seconds)"
+msgstr "Animasie lengte (in sekondes)."
-#: editor/animation_editor.cpp
-msgid "Anim Track Rename"
-msgstr "Anim Baan Hernoem"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Looping"
+msgstr "Animasie Zoem."
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Interpolation"
-msgstr "Anim Baan Verander Interpolasie"
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Value Mode"
-msgstr "Anim Baan Verander Waarde Modus"
+#: editor/animation_track_editor.cpp
+msgid "Audio Clips:"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Wrap Mode"
-msgstr "Anim Baan Verander Terug Draai Modus"
+#: editor/animation_track_editor.cpp
+msgid "Anim Clips:"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Edit Node Curve"
-msgstr "Wysig Nodus Kurwe"
+#: editor/animation_track_editor.cpp
+msgid "Toggle this track on/off."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Edit Selection Curve"
-msgstr "Wysig Seleksie Kurwe"
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Delete Keys"
-msgstr "Anim Skrap Sleutels"
+#: editor/animation_track_editor.cpp
+msgid "Interpolation Mode"
+msgstr ""
-#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
-msgstr "Dupliseer Seleksie"
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Duplicate Transposed"
-msgstr "Dupliseer Transponeering"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Remove this track."
+msgstr "Verwyder geselekteerde baan."
-#: editor/animation_editor.cpp
-msgid "Remove Selection"
-msgstr "Verwyder Seleksie"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Time (s): "
+msgstr "Tree (s):"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Deurlopend"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "Diskrete"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "Sneller"
-#: editor/animation_editor.cpp
-msgid "Anim Add Key"
-msgstr "Anim Voeg Sleutel By"
-
-#: editor/animation_editor.cpp
-msgid "Anim Move Keys"
-msgstr "Anim Skuif Sleutels"
-
-#: editor/animation_editor.cpp
-msgid "Scale Selection"
-msgstr "Skaal Seleksie"
-
-#: editor/animation_editor.cpp
-msgid "Scale From Cursor"
-msgstr "Skaal van Wyser"
-
-#: editor/animation_editor.cpp
-msgid "Goto Next Step"
-msgstr "Gaan na Volgende Stap"
+#: editor/animation_track_editor.cpp
+msgid "Capture"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Goto Prev Step"
-msgstr "Gaan na Vorige Stap"
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
-#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "Lineêr"
-#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constant"
-msgstr "Konstant"
-
-#: editor/animation_editor.cpp
-msgid "In"
-msgstr "In"
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out"
-msgstr "Uit"
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "In-Out"
-msgstr "In-Uit"
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out-In"
-msgstr "Uit-In"
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Transitions"
-msgstr "Oorgange"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Duplicate Key(s)"
+msgstr "Anim Dupliseer Sleutels"
-#: editor/animation_editor.cpp
-msgid "Optimize Animation"
-msgstr "Optimaliseer Animasie"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Key(s)"
+msgstr "Anim Skrap Sleutels"
-#: editor/animation_editor.cpp
-msgid "Clean-Up Animation"
-msgstr "Opruim Animasie"
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr "Verwyder Anim Baan"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "Skep NUWE baan vir %s en voeg sleutel by?"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "Skep %d NUWE bane en voeg sleutels by?"
-#: editor/animation_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr "Skep"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr "Anim Voeg In"
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "Anim Skep & Voeg by"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Anim Voeg Baan & Sleutel By"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "Anim Voeg Sleutel by"
-#: editor/animation_editor.cpp
-msgid "Change Anim Len"
-msgstr "Verander Anim Lente"
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Loop"
-msgstr "Verander Anim Herspeel"
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Create Typed Value Key"
-msgstr "Anim Skep Soort-Waarde Sleutel"
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Insert"
-msgstr "Anim Voeg In"
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Method not found in object: "
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr "Anim Skuif Sleutels"
+
+#: editor/animation_track_editor.cpp
+msgid "Clipboard is empty"
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Anim Skaal Sleutels"
-#: editor/animation_editor.cpp
-msgid "Anim Add Call Track"
-msgstr "Anim Skep Roep Baan"
-
-#: editor/animation_editor.cpp
-msgid "Animation zoom."
-msgstr "Animasie Zoem."
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Length (s):"
-msgstr "Lengte(s):"
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation length (in seconds)."
-msgstr "Animasie lengte (in sekondes)."
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Step (s):"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Snap (s): "
msgstr "Tree (s):"
-#: editor/animation_editor.cpp
-msgid "Cursor step snap (in seconds)."
-msgstr "Wyser tree kiek (in secondes)."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation step value."
+msgstr "Animasie Zoem."
-#: editor/animation_editor.cpp
-msgid "Enable/Disable looping in animation."
-msgstr "Aktiveer/Deaktiveer herspeel in animasie."
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Add new tracks."
-msgstr "Skep nuwe bane."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation properties."
+msgstr "Animasie Zoem."
-#: editor/animation_editor.cpp
-msgid "Move current track up."
-msgstr "Skuif huidige baan op."
+#: editor/animation_track_editor.cpp
+msgid "Copy Tracks"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move current track down."
-msgstr "Skuif huidige baan af."
+#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove selected track."
-msgstr "Verwyder geselekteerde baan."
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr "Skaal Seleksie"
-#: editor/animation_editor.cpp
-msgid "Track tools"
-msgstr "Baan gereedskap"
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr "Skaal van Wyser"
+
+#: editor/animation_track_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr "Dupliseer Seleksie"
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr "Dupliseer Transponeering"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Enable editing of individual keys by clicking them."
-msgstr "Laat verandering van individuele sleutels toe deur hulle te kliek."
+msgid "Delete Selection"
+msgstr "Dupliseer Seleksie"
+
+#: editor/animation_track_editor.cpp
+msgid "Goto Next Step"
+msgstr "Gaan na Volgende Stap"
+
+#: editor/animation_track_editor.cpp
+msgid "Goto Prev Step"
+msgstr "Gaan na Vorige Stap"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr "Optimaliseer Animasie"
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr "Opruim Animasie"
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "Anim. Optimaliseerder"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "Max. Lineêre Fout:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "Max. Hoekige Fout:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "Max Optimaliseerbare Hoek:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr "Optimaliseer"
-#: editor/animation_editor.cpp
-#, fuzzy
-msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
-msgstr ""
-"Selekteer 'n AnimasieSpeler van die Toeneel Boom om animasies te redigeer."
-
-#: editor/animation_editor.cpp
-msgid "Key"
-msgstr "Sleutel"
-
-#: editor/animation_editor.cpp
-msgid "Transition"
-msgstr "Oorgang"
-
-#: editor/animation_editor.cpp
-msgid "Scale Ratio:"
-msgstr "Skaal Verhouding:"
-
-#: editor/animation_editor.cpp
-msgid "Call Functions in Which Node?"
-msgstr "Roep Funksies in Watter Nodus?"
-
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "Verwyder ongeldige sleutels"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Verwyder onopgeloste en leë bane"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "Ruim alle animasies op"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Ruim Animasie(s) Op (Geen ONTDOEN!)"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "Ruim-Op"
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr "Skaal Verhouding:"
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Herskaleer Skikking"
@@ -369,7 +506,7 @@ msgstr "Gaan na Reël"
msgid "Line Number:"
msgstr "Reël Nommer:"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr "Geen Pasmaats"
@@ -385,7 +522,7 @@ msgstr "Pas Letterkas"
msgid "Whole Words"
msgstr "Hele Woorde"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr "Vervang"
@@ -397,18 +534,27 @@ msgstr "Vervang Alles"
msgid "Selection Only"
msgstr "Slegs Seleksie"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom In"
msgstr "Zoem In"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom Out"
msgstr "Zoem Uit"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Reset Zoom"
msgstr "Herset Zoem"
+#: editor/code_editor.cpp
+msgid "Warnings:"
+msgstr ""
+
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Zoom:"
+msgstr "Zoem In"
+
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "Reël:"
@@ -440,7 +586,8 @@ msgid "Add"
msgstr "Voeg By"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
@@ -471,7 +618,7 @@ msgid "Oneshot"
msgstr "Een-skoot"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -493,12 +640,13 @@ msgid "Connect '%s' to '%s'"
msgstr "Koppel '%s' aan '%s'"
#: editor/connections_dialog.cpp
-msgid "Connecting Signal:"
-msgstr "Koppel tans Sein:"
+#, fuzzy
+msgid "Disconnect '%s' from '%s'"
+msgstr "Koppel '%s' aan '%s'"
#: editor/connections_dialog.cpp
#, fuzzy
-msgid "Disconnect '%s' from '%s'"
+msgid "Disconnect all from signal: '%s'"
msgstr "Koppel '%s' aan '%s'"
#: editor/connections_dialog.cpp
@@ -506,14 +654,46 @@ msgid "Connect..."
msgstr "Koppel..."
#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "Ontkoppel"
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Connect Signal: "
+msgstr "Koppel tans Sein:"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit Connection: "
+msgstr "Wysig Seleksie Kurwe"
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from the \""
+msgstr ""
+
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Seine"
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Disconnect All"
+msgstr "Ontkoppel"
+
+#: editor/connections_dialog.cpp
+msgid "Edit..."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Go To Method"
+msgstr "Metodes"
+
#: editor/create_dialog.cpp
#, fuzzy
msgid "Change %s Type"
@@ -538,22 +718,25 @@ msgstr "Gunstelinge:"
msgid "Recent:"
msgstr "Onlangse:"
-#: editor/create_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Soek:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Passendes:"
#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "Beskrywing:"
@@ -615,7 +798,9 @@ msgstr "Soek Vervanging Hulpbron:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
-#: editor/quick_open.cpp scene/gui/file_dialog.cpp
+#: editor/quick_open.cpp editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Oop"
@@ -637,7 +822,7 @@ msgstr ""
"reg kan werk.\n"
"Verwyder die lêers in elk geval? (geen ontdoen)"
-#: editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
#, fuzzy
msgid "Cannot remove:"
msgstr "Kan nie verwyder nie:\n"
@@ -706,9 +891,13 @@ msgstr "Verander Woordeboek Waarde"
msgid "Thanks from the Godot community!"
msgstr "Dankie van die Godot gemeenskap!"
-#: editor/editor_about.cpp
-msgid "Thanks!"
-msgstr "Dankie!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/inspector_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp
+msgid "OK"
+msgstr ""
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -887,6 +1076,7 @@ msgid "Bus options"
msgstr "Bus opsies"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Dupliseer"
@@ -955,7 +1145,8 @@ msgstr "Voeg Bus By"
msgid "Create a new Bus Layout."
msgstr "Skep 'n nuwe Bus Uitleg."
-#: editor/editor_audio_buses.cpp editor/property_editor.cpp
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "Laai"
@@ -965,7 +1156,6 @@ msgid "Load an existing Bus Layout."
msgstr "Laai 'n bestaande Bus Uitleg."
#: editor/editor_audio_buses.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr "Stoor As"
@@ -1005,22 +1195,6 @@ msgstr ""
"Ongeldige naam. Moet nie met bestaande globale knostante name bots nie."
#: editor/editor_autoload_settings.cpp
-msgid "Invalid Path."
-msgstr "Ongeldige Pad."
-
-#: editor/editor_autoload_settings.cpp
-msgid "File does not exist."
-msgstr "Lêer bestaan nie."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Not in resource path."
-msgstr "Nie in hulpbron pad nie."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
-msgstr "Voeg AutoLaai By"
-
-#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "AutoLaai '%s' bestaan reeds!"
@@ -1048,6 +1222,22 @@ msgstr "Aktiveer"
msgid "Rearrange Autoloads"
msgstr "Herrangskik AutoLaaie"
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr "Ongeldige Pad."
+
+#: editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr "Lêer bestaan nie."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr "Nie in hulpbron pad nie."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr "Voeg AutoLaai By"
+
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Path:"
@@ -1078,7 +1268,7 @@ msgstr "Plaaslike veranderinge word gebêre..."
msgid "Updating scene..."
msgstr "Toneel word opgedateer..."
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr ""
@@ -1142,6 +1332,12 @@ msgid "Copy Path"
msgstr ""
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Open In File Manager"
+msgstr "Open 'n Lêer"
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
msgid "Show In File Manager"
msgstr ""
@@ -1178,7 +1374,7 @@ msgid "Open a File or Directory"
msgstr "Open 'n Lêer of Gids"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Stoor"
@@ -1231,7 +1427,8 @@ msgstr "Gaan na ouer vouer"
msgid "Directories & Files:"
msgstr "Gidse & Lêers:"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
msgid "Preview:"
msgstr "Voorskou:"
@@ -1383,20 +1580,28 @@ msgstr ""
"Daar is tans geen beskrywing vir hierdie metode nie. Help ons asseblief deur "
"[color=$color][url=$url]een by te dra[/url][/color]!"
-#: editor/editor_help.cpp
-msgid "Search Text"
-msgstr "Deursoek Teks"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Property: "
+msgstr "Eienskappe"
-#: editor/editor_help.cpp
-msgid "Find"
-msgstr "Vind"
+#: editor/editor_inspector.cpp editor/property_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Afvoer:"
-#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/property_editor.cpp editor/script_editor_debugger.cpp
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
@@ -1419,11 +1624,6 @@ msgstr "Fout tydens storing van hulpbron!"
msgid "Save Resource As..."
msgstr "Stoor Hulpbron As..."
-#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "I see..."
-msgstr "Ek sien..."
-
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "Kan nie lêer vir skryf oopmaak nie:"
@@ -1436,9 +1636,9 @@ msgstr "Versoekte lêerformaat onbekend:"
msgid "Error while saving."
msgstr "Fout tydens stoor."
-#: editor/editor_node.cpp
-msgid "Can't open '%s'."
-msgstr "Kan nie '%s' oopmaak nie."
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
@@ -1479,10 +1679,6 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
-msgid "Failed to load resource."
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr ""
@@ -1549,42 +1745,6 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
-msgid "Expand all properties"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Collapse all properties"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Copy Params"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Copy Resource"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Make Built-In"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Make Sub-Resources Unique"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open in Help"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr ""
@@ -1758,11 +1918,6 @@ msgid ""
"To make changes to it, a new inherited scene can be created."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ugh"
-msgstr ""
-
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
@@ -1791,6 +1946,15 @@ msgid "Default"
msgstr ""
#: editor/editor_node.cpp
+msgid "Play This Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Close Tab"
+msgstr "Maak Toe"
+
+#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr ""
@@ -1912,10 +2076,6 @@ msgstr ""
msgid "Project Settings"
msgstr ""
-#: editor/editor_node.cpp
-msgid "Run Script"
-msgstr ""
-
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr ""
@@ -1925,6 +2085,11 @@ msgid "Tools"
msgstr ""
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Project Data Folder"
+msgstr "Projek Stigters"
+
+#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr ""
@@ -2016,6 +2181,18 @@ msgstr ""
msgid "Toggle Fullscreen"
msgstr ""
+#: editor/editor_node.cpp
+msgid "Open Editor Data/Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Settings Folder"
+msgstr ""
+
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr ""
@@ -2031,7 +2208,8 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr "Soek"
@@ -2075,7 +2253,7 @@ msgstr ""
msgid "Stop the scene."
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr ""
@@ -2096,59 +2274,32 @@ msgid "Play Custom Scene"
msgstr ""
#: editor/editor_node.cpp
-msgid "Spins when the editor window repaints!"
+msgid "Changing the video driver requires restarting the editor."
msgstr ""
-#: editor/editor_node.cpp
-msgid "Update Always"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update Changes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Disable Update Spinner"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save the currently edited resource."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Save As..."
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+msgid "Save & Restart"
msgstr ""
#: editor/editor_node.cpp
-msgid "Go to the previous edited object in history."
+msgid "Spins when the editor window repaints!"
msgstr ""
#: editor/editor_node.cpp
-msgid "Go to the next edited object in history."
+msgid "Update Always"
msgstr ""
#: editor/editor_node.cpp
-msgid "History of recently edited objects."
+msgid "Update Changes"
msgstr ""
#: editor/editor_node.cpp
-msgid "Object properties."
+msgid "Disable Update Spinner"
msgstr ""
#: editor/editor_node.cpp
-msgid "Changes may be lost!"
+msgid "Inspector"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
@@ -2165,6 +2316,10 @@ msgid "FileSystem"
msgstr ""
#: editor/editor_node.cpp
+msgid "Expand Bottom Panel"
+msgstr ""
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr ""
@@ -2241,19 +2396,23 @@ msgid "Thumbnail..."
msgstr ""
#: editor/editor_plugin_settings.cpp
-msgid "Installed Plugins:"
+msgid "Edit Plugin"
msgstr ""
#: editor/editor_plugin_settings.cpp
+msgid "Installed Plugins:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr ""
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr ""
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr ""
@@ -2261,12 +2420,13 @@ msgstr ""
msgid "Status:"
msgstr ""
-#: editor/editor_profiler.cpp
-msgid "Stop Profiling"
+#: editor/editor_plugin_settings.cpp
+msgid "Edit:"
msgstr ""
-#: editor/editor_profiler.cpp
-msgid "Start Profiling"
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+msgid "Start"
msgstr ""
#: editor/editor_profiler.cpp
@@ -2313,6 +2473,101 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "On"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Bit %d, value %d"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "[Empty]"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+msgid "Assign.."
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Show in File System"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Open Editor"
+msgstr "Afhanklikheid Bewerker"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Size: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Key:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Value:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr ""
@@ -2347,10 +2602,6 @@ msgstr ""
msgid "Did you forget the '_run' method?"
msgstr ""
-#: editor/editor_settings.cpp
-msgid "Default (Same as Editor)"
-msgstr ""
-
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -2376,6 +2627,7 @@ msgid "(Installed)"
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr ""
@@ -2400,7 +2652,7 @@ msgid "Can't open export templates zip."
msgstr ""
#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside templates."
+msgid "Invalid version.txt format inside templates: %s."
msgstr ""
#: editor/export_template_manager.cpp
@@ -2460,6 +2712,12 @@ msgid "Download Complete."
msgstr ""
#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr ""
@@ -2539,7 +2797,7 @@ msgid "Download Templates"
msgstr ""
#: editor/export_template_manager.cpp
-msgid "Select mirror from list: "
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr ""
#: editor/file_type_cache.cpp
@@ -2551,11 +2809,11 @@ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails"
+msgid "View items as a grid of thumbnails."
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "View items as a list"
+msgid "View items as a list."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -2631,7 +2889,7 @@ msgstr ""
msgid "Collapse all"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr ""
@@ -2662,6 +2920,22 @@ msgid "Duplicate..."
msgstr "Dupliseer"
#: editor/filesystem_dock.cpp
+msgid "New Script..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Resource..."
+msgstr "Stoor Hulpbron As..."
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr ""
@@ -2674,26 +2948,134 @@ msgid "Re-Scan Filesystem"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "Toggle folder status as Favorite"
-msgstr ""
+#, fuzzy
+msgid "Toggle folder status as Favorite."
+msgstr "Wissel Gunsteling"
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Show current scene file."
+msgstr "Skep Vouer"
#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid "Enter tree-view."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Search files"
+msgstr "Deursoek Klasse"
+
+#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Move"
msgstr ""
-#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Rename"
+#: editor/filesystem_dock.cpp
+msgid "There is already file or folder with the same name in this location."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find in files"
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find: "
+msgstr "Vind"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Whole words"
+msgstr "Hele Woorde"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Match case"
+msgstr "Pas Letterkas"
+
+#: editor/find_in_files.cpp
+msgid "Folder: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Filter: "
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace: "
+msgstr "Vervang"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace all (no undo)"
+msgstr "Vervang Alles"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Searching..."
+msgstr "Soek"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Search complete"
+msgstr "Deursoek Teks"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Group name already exists."
+msgstr "AutoLaai '%s' bestaan reeds!"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "invalid Group name."
+msgstr "Ongeldige naam."
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes not in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+msgid "Filter nodes"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes in Group"
msgstr ""
#: editor/groups_editor.cpp
@@ -2704,6 +3086,10 @@ msgstr ""
msgid "Remove from Group"
msgstr ""
+#: editor/groups_editor.cpp
+msgid "Manage Groups"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr ""
@@ -2745,7 +3131,7 @@ msgid "Import as Multiple Scenes+Materials"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr ""
@@ -2805,16 +3191,125 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Expand all properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Collapse all properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Edit Resource Clipboard"
+msgstr "Hulpbron"
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Filter properties"
+msgstr "Eienskappe"
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr ""
+
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr ""
#: editor/node_dock.cpp
-msgid "Groups"
+msgid "Select a Node to edit Signals and Groups."
msgstr ""
-#: editor/node_dock.cpp
-msgid "Select a Node to edit Signals and Groups."
+#: editor/plugin_config_dialog.cpp
+msgid "Edit a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Create a Plugin"
+msgstr "Skep Intekening"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Plugin Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Language:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Script Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
@@ -2858,6 +3353,144 @@ msgstr ""
msgid "Delete points"
msgstr ""
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Load.."
+msgstr "Laai"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Create points."
+msgstr "Skep"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Erase points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Open Animation Node"
+msgstr "Optimaliseer Animasie"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Triangle already exists"
+msgstr "AutoLaai '%s' bestaan reeds!"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node.."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Edit Filtered Tracks:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Enable filtering"
+msgstr ""
+
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr ""
@@ -2884,12 +3517,14 @@ msgid "Remove Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Invalid animation name!"
-msgstr ""
+#, fuzzy
+msgid "Invalid animation name!"
+msgstr "Ongeldige naam."
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Animation name already exists!"
-msgstr ""
+#, fuzzy
+msgid "Animation name already exists!"
+msgstr "AutoLaai '%s' bestaan reeds!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -2897,11 +3532,6 @@ msgid "Rename Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr ""
@@ -2918,12 +3548,14 @@ msgid "Duplicate Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to copy!"
-msgstr ""
+#, fuzzy
+msgid "No animation to copy!"
+msgstr "Animasie Zoem."
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation resource on clipboard!"
-msgstr ""
+#, fuzzy
+msgid "No animation resource on clipboard!"
+msgstr "Nie in hulpbron pad nie."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
@@ -2934,7 +3566,7 @@ msgid "Paste Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to edit!"
+msgid "No animation to edit!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2966,39 +3598,34 @@ msgid "Scale animation playback globally for the node."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create new animation in player."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load animation from disk."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load an animation from disk."
+msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save the current animation"
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Display list of animations in player."
+msgid "New"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Autoplay on Load"
-msgstr ""
+#, fuzzy
+msgid "Edit Transitions..."
+msgstr "Oorgange"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Target Blend Times"
-msgstr ""
+#, fuzzy
+msgid "Open in Inspector"
+msgstr "Open 'n Gids"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
+msgid "Display list of animations in player."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Copy Animation"
+msgid "Autoplay on Load"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3051,6 +3678,11 @@ msgid "Include Gizmos (3D)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Pin AnimationPlayer"
+msgstr "Animasie Zoem."
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr ""
@@ -3060,6 +3692,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
@@ -3077,162 +3710,214 @@ msgstr ""
msgid "Cross-Animation Blend Times"
msgstr ""
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "End"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "New name:"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Edit Filters"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "No playback resource set at path: %s."
+msgstr "Nie in hulpbron pad nie."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
msgstr ""
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Create new nodes."
+msgstr "Skep Nuwe"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Connect nodes."
+msgstr "Koppel aan Nodus:"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Remove selected node or transition"
+msgstr "Verwyder geselekteerde baan."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition: "
+msgstr "Oorgang"
+
#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#, fuzzy
+msgid "AnimationTree"
+msgstr "Animasie Zoem."
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "New name:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
-#, fuzzy
-msgid "AnimationTree"
-msgstr "Animasie Zoem."
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Free"
-msgstr ""
-
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr ""
@@ -3286,7 +3971,11 @@ msgid "Asset Download Error:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Fetching:"
+msgid "Downloading (%s / %s)..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3314,19 +4003,20 @@ msgid "Download for this asset is already in progress!"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "first"
+msgid "First"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "prev"
-msgstr ""
+#, fuzzy
+msgid "Previous"
+msgstr "Voorskou:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "next"
-msgstr ""
+msgid "Next"
+msgstr "Volgende"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "last"
+msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3394,7 +4084,7 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr ""
@@ -3403,12 +4093,10 @@ msgid "Configure Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr ""
@@ -3421,14 +4109,6 @@ msgid "Rotation Step:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Pivot"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Action"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr ""
@@ -3457,11 +4137,24 @@ msgid "Create new horizontal and vertical guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit IK Chain"
+#, fuzzy
+msgid "Move pivot"
+msgstr "Skuif Gunsteling Op"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Resize CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit CanvasItem"
+msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3481,6 +4174,21 @@ msgid "Paste Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom out"
+msgstr "Zoem Uit"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom reset"
+msgstr "Zoem Uit"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom in"
+msgstr "Zoem In"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr ""
@@ -3524,7 +4232,7 @@ msgid "Pan Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggles snapping"
+msgid "Toggle snapping."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3532,7 +4240,7 @@ msgid "Use Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping options"
+msgid "Snapping Options"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3573,6 +4281,10 @@ msgid "Snap to node sides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr ""
@@ -3599,23 +4311,23 @@ msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Bones"
+msgid "Show Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
+msgid "Make IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Bones"
+msgid "Clear IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make IK Chain"
+msgid "Make Custom Bone(s) from Node(s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear IK Chain"
+msgid "Clear Custom Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3661,12 +4373,9 @@ msgid "Layout"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Keys"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
-msgstr ""
+#, fuzzy
+msgid "Insert keys."
+msgstr "Anim Voeg Sleutel by"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
@@ -3681,14 +4390,6 @@ msgid "Clear Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Drag pivot from mouse position"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Set pivot at mouse position"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr ""
@@ -3704,10 +4405,6 @@ msgstr ""
msgid "Adding %s..."
msgstr ""
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ok"
-msgstr ""
-
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr ""
@@ -3740,26 +4437,18 @@ msgstr ""
msgid "Set Handle"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove item %d?"
-msgstr ""
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Item"
-msgstr ""
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove Selected Item"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+msgid "CPUParticles"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Import from Scene"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Update from Scene"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
@@ -3830,15 +4519,6 @@ msgstr ""
msgid "Bake GI Probe"
msgstr ""
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Add/Remove Color Ramp Point"
-msgstr ""
-
-#: editor/plugins/gradient_editor_plugin.cpp
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr ""
-
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
@@ -3922,6 +4602,7 @@ msgid "No mesh to debug."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr ""
@@ -3989,6 +4670,27 @@ msgstr ""
msgid "Outline Size:"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -4089,70 +4791,6 @@ msgstr ""
msgid "Populate"
msgstr ""
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake!"
-msgstr ""
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake the navigation mesh."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Marking walkable triangles..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr ""
-
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
@@ -4213,59 +4851,55 @@ msgid "Emission Colors"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry (faces)."
+msgid "Faces contain no area!"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
+msgid "No faces!"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Faces contain no area!"
+msgid "Node does not contain geometry."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "No faces!"
+msgid "Node does not contain geometry (faces)."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
+msgid "Create Emitter"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
+msgid "Emission Points:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
+msgid "Surface Points"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emitter"
+msgid "Surface Points+Normal (Directed)"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Points:"
+msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Surface Points"
+msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Surface Points+Normal (Directed)"
+msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Volume"
+msgid "Generate AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+msgid "Convert to CPUParticles"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -4345,6 +4979,22 @@ msgstr ""
msgid "Close Curve"
msgstr ""
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr ""
@@ -4377,19 +5027,89 @@ msgstr ""
msgid "Remove In-Control Point"
msgstr ""
+#: editor/plugins/physical_bone_plugin.cpp
+#, fuzzy
+msgid "Move joint"
+msgstr "Skuif Gunsteling Op"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync bones"
+msgstr ""
+
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon & UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split point with itself."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split can't form an existing edge."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Split already exists."
+msgstr "AutoLaai '%s' bestaan reeds!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Add Split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Invalid Split: "
+msgstr "Ongeldige Pad."
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Split"
+msgstr "Verwyder Seleksie"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint bone weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Poly"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Splits"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon"
+msgstr "Skep Intekening"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr ""
@@ -4418,11 +5138,23 @@ msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
+msgid "Connect two points to make a split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Select a split to erase it"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UnPaint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -4438,8 +5170,7 @@ msgid "Clear UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
+msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -4450,6 +5181,30 @@ msgstr ""
msgid "Grid"
msgstr ""
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Configure Grid:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones to Polygon"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -4472,6 +5227,10 @@ msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -4493,17 +5252,18 @@ msgid "Load Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#, fuzzy
msgid "ResourcePreloader"
msgstr "Hulpbron"
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Path to AnimationPlayer is invalid"
+msgstr ""
+
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr ""
@@ -4513,6 +5273,21 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error writing TextFile:"
+msgstr "Leêr word gebêre:"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error could not load file."
+msgstr "Kon nie vouer skep nie."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error saving file!"
+msgstr "Fout tydens storing van hulpbron!"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr ""
@@ -4529,6 +5304,20 @@ msgid "Error importing"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "New TextFile..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Open File"
+msgstr "Open 'n Lêer"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Save File As..."
+msgstr "Stoor Hulpbron As..."
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr ""
@@ -4541,6 +5330,10 @@ msgid " Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr ""
@@ -4569,7 +5362,7 @@ msgid "File"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "New"
+msgid "New TextFile"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
@@ -4597,6 +5390,11 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr ""
@@ -4630,11 +5428,6 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -4688,10 +5481,6 @@ msgid "Discard"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
@@ -4710,45 +5499,70 @@ msgid "Debugger"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search results"
+msgstr "Deursoek Hulp"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search in files"
+msgstr "Deursoek Klasse"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Line"
+msgstr "Reël:"
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Pick Color"
+msgid "Lookup Symbol"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr ""
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr ""
-
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
@@ -4836,7 +5650,7 @@ msgid "Find Previous"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Replace..."
+msgid "Find in files..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
@@ -4855,128 +5669,39 @@ msgstr ""
msgid "Shader"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr ""
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton2D"
+msgstr "EnkelHouer"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical bones"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton"
+msgstr "EnkelHouer"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr ""
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical skeleton"
+msgstr "Skep Intekening"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+msgid "Play IK"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5104,10 +5829,6 @@ msgid "Align with view"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "OK :("
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""
@@ -5116,6 +5837,10 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock View Rotation"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr ""
@@ -5160,6 +5885,10 @@ msgid "Doppler Enable"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Cinematic Preview"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr ""
@@ -5287,6 +6016,10 @@ msgid "Tool Scale"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr ""
@@ -5295,6 +6028,10 @@ msgid "Transform"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr ""
@@ -5323,6 +6060,10 @@ msgid "4 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr ""
@@ -5336,10 +6077,6 @@ msgid "Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Skeleton Gizmo visibility"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr ""
@@ -5399,6 +6136,48 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite is empty!"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Convert to 2D Mesh"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create 2D Mesh"
+msgstr "Skep Nuwe"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Update Preview"
+msgstr "Voorskou:"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Settings:"
+msgstr ""
+
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""
@@ -5467,14 +6246,6 @@ msgstr ""
msgid "SpriteFrames"
msgstr ""
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox Preview:"
-msgstr ""
-
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox"
-msgstr ""
-
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr ""
@@ -5500,26 +6271,19 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Separation:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region"
+msgid "Sep.:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region Editor"
+msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -5535,11 +6299,6 @@ msgid "Add All"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr ""
@@ -5611,10 +6370,6 @@ msgstr ""
msgid "Many"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-msgid "Options"
-msgstr ""
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
msgstr ""
@@ -5639,7 +6394,7 @@ msgstr ""
msgid "Icon"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr ""
@@ -5652,14 +6407,19 @@ msgid "Color"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
+msgid "Constant"
+msgstr "Konstant"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fix Invalid Tiles"
+msgstr "Ongeldige naam."
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr ""
@@ -5680,12 +6440,9 @@ msgid "Erase TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase selection"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find tile"
-msgstr ""
+#, fuzzy
+msgid "Find Tile"
+msgstr "Vind"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
@@ -5708,6 +6465,11 @@ msgid "Pick Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Move Selection"
+msgstr "Verwyder Seleksie"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr ""
@@ -5724,64 +6486,107 @@ msgid "Rotate 270 degrees"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Could not find tile:"
+msgid "Add Texture(s) to TileSet"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Item name or ID:"
+#, fuzzy
+msgid "Remove current Texture from TileSet"
+msgstr "Skuif huidige baan op."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
+msgid "Merge from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from scene?"
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tile Set"
+msgid "Display tile's names (hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
+msgid "Remove Selected Textue and ALL TILES wich uses it?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
+msgid "You haven't selected a texture to remove."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Error"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Autotiles"
+msgid "Merge from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid " file(s) was not added because was already on the list."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
-"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings."
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: set bit on.\n"
-"RMB: set bit off."
+"RMB: set bit off.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
-msgid "Select current edited sub-tile."
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
msgstr "Skep Vouer"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select sub-tile to change its priority."
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
msgstr ""
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "This property can't be changed."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tile Set"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Light"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "VisualShader"
msgstr ""
#: editor/project_export.cpp
@@ -5797,7 +6602,7 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted: "
+msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
@@ -5871,10 +6676,6 @@ msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export With Debug"
msgstr ""
@@ -5883,7 +6684,7 @@ msgid "The path does not exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' file."
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgstr ""
#: editor/project_manager.cpp
@@ -5891,6 +6692,14 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
@@ -5981,6 +6790,10 @@ msgid "Project Path:"
msgstr ""
#: editor/project_manager.cpp
+msgid "Project Installation Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Browse"
msgstr ""
@@ -6089,8 +6902,8 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6102,9 +6915,22 @@ msgid "Rename Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Change Action deadzone"
+msgstr "Verander Woordeboek Waarde"
+
+#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "All Devices"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr ""
+
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr ""
@@ -6146,19 +6972,19 @@ msgid "Wheel Down Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 6"
+msgid "Wheel Left Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 7"
+msgid "Wheel Right Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 8"
+msgid "X Button 1"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 9"
+msgid "X Button 2"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6186,10 +7012,6 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Button"
msgstr ""
@@ -6234,6 +7056,12 @@ msgid "Delete Item"
msgstr ""
#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
@@ -6305,6 +7133,10 @@ msgstr ""
msgid "Override For..."
msgstr ""
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr ""
@@ -6314,6 +7146,15 @@ msgid "Action:"
msgstr ""
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Action"
+msgstr "Alle Seleksie"
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr ""
@@ -6374,10 +7215,6 @@ msgid "AutoLoad"
msgstr ""
#: editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr ""
-
-#: editor/property_editor.cpp
msgid "Ease In"
msgstr ""
@@ -6414,75 +7251,160 @@ msgid "Select Node"
msgstr ""
#: editor/property_editor.cpp
-msgid "New Script"
+msgid "Error loading file: Not a resource!"
msgstr ""
#: editor/property_editor.cpp
-msgid "New %s"
+msgid "Pick a Node"
msgstr ""
#: editor/property_editor.cpp
-msgid "Make Unique"
+msgid "Bit %d, val %d."
msgstr ""
#: editor/property_editor.cpp
-msgid "Show in File System"
+msgid "Properties:"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Convert To %s"
+#: editor/property_selector.cpp
+msgid "Select Property"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Error loading file: Not a resource!"
+#: editor/property_selector.cpp
+msgid "Select Virtual Method"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Selected node is not a Viewport!"
+#: editor/property_selector.cpp
+msgid "Select Method"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Pick a Node"
+#: editor/pvrtc_compress.cpp
+msgid "Could not execute PVRTC tool:"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Bit %d, val %d."
+#: editor/pvrtc_compress.cpp
+msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
-#: editor/property_editor.cpp
-msgid "On"
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Batch Rename"
+msgstr "Pas Letterkas"
+
+#: editor/rename_dialog.cpp
+msgid "Prefix"
msgstr ""
-#: editor/property_editor.cpp
-msgid "[Empty]"
+#: editor/rename_dialog.cpp
+msgid "Suffix"
msgstr ""
-#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
-msgid "Set"
+#: editor/rename_dialog.cpp
+msgid "Advanced options"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Properties:"
+#: editor/rename_dialog.cpp
+msgid "Substitute"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Property"
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node name"
+msgstr "Nodus Naam:"
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Virtual Method"
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node type"
+msgstr "Nodus Naam:"
+
+#: editor/rename_dialog.cpp
+msgid "Current scene name"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Method"
+#: editor/rename_dialog.cpp
+msgid "Root node name"
msgstr ""
-#: editor/pvrtc_compress.cpp
-msgid "Could not execute PVRTC tool:"
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
msgstr ""
-#: editor/pvrtc_compress.cpp
-msgid "Can't load back converted image using PVRTC tool:"
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Step"
+msgstr "Tree (s):"
+
+#: editor/rename_dialog.cpp
+msgid "Ammount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minium number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Lowercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Uppercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Reset"
+msgstr "Herset Zoem"
+
+#: editor/rename_dialog.cpp editor/script_editor_debugger.cpp
+msgid "Error"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
@@ -6521,11 +7443,6 @@ msgstr ""
msgid "Scene Run Settings"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
-#: scene/gui/dialogs.cpp
-msgid "OK"
-msgstr ""
-
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
@@ -6545,6 +7462,10 @@ msgid "Instance Scene(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""
@@ -6585,11 +7506,28 @@ msgid "Load As Placeholder"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Discard Instancing"
+msgid "Make Local"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Makes Sense!"
+#, fuzzy
+msgid "Create Root Node:"
+msgstr "Skep Vouer"
+
+#: editor/scene_tree_dock.cpp
+msgid "2D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "3D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "User Interface"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Custom Node"
msgstr ""
#: editor/scene_tree_dock.cpp
@@ -6601,6 +7539,10 @@ msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -6644,18 +7586,14 @@ msgid "Change Type"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Attach Script"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Script"
+msgid "Make Scene Root"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr ""
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr ""
@@ -6678,10 +7616,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Filter nodes"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr ""
@@ -6701,17 +7635,10 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
-#: editor/scene_tree_dock.cpp
-msgid "Clear!"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle Spatial Visible"
-msgstr ""
-
#: editor/scene_tree_editor.cpp
-msgid "Toggle CanvasItem Visible"
-msgstr ""
+#, fuzzy
+msgid "Toggle Visible"
+msgstr "Wissel Versteekte Lêers"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
@@ -6719,7 +7646,7 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
-"Node has connection(s) and group(s)\n"
+"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -6735,20 +7662,20 @@ msgid ""
"Click to show groups dock."
msgstr ""
-#: editor/scene_tree_editor.cpp
-msgid "Open script"
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
+msgid "Open Script"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
-"Click to unlock"
+"Click to unlock it."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
-"Click to make selectable"
+"Click to make selectable."
msgstr ""
#: editor/scene_tree_editor.cpp
@@ -6756,6 +7683,12 @@ msgid "Toggle Visibility"
msgstr ""
#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
@@ -6792,6 +7725,10 @@ msgid "N/A"
msgstr ""
#: editor/script_create_dialog.cpp
+msgid "Open Script/Choose Location"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr ""
@@ -7028,10 +7965,22 @@ msgid "Change Camera Size"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Sphere Shape Radius"
+msgid "Change Notifier AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr ""
@@ -7044,19 +7993,31 @@ msgid "Change Capsule Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
+msgid "Change Cylinder Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier Extents"
+msgid "Change Cylinder Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
+msgid "Change Ray Shape Length"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Height"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Outer Radius"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -7113,16 +8074,6 @@ msgid "GDNative"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr ""
@@ -7187,6 +8138,11 @@ msgid "GridMap Delete Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Fill Selection"
+msgstr "Alle Seleksie"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
msgstr ""
@@ -7267,6 +8223,11 @@ msgid "Clear Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fill Selection"
+msgstr "Alle Seleksie"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr ""
@@ -7336,6 +8297,70 @@ msgstr ""
msgid "End of inner exception stack trace"
msgstr ""
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake!"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7387,10 +8412,6 @@ msgid "Set Variable Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr ""
@@ -7499,36 +8520,14 @@ msgid "Connect Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Condition"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Sequence"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Switch"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Iterator"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "While"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Return"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Call"
-msgstr ""
+#, fuzzy
+msgid "Connect Node Data"
+msgstr "Koppel aan Nodus:"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Get"
-msgstr ""
+#, fuzzy
+msgid "Connect Node Sequence"
+msgstr "Koppel aan Nodus:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -7555,15 +8554,11 @@ msgid "Remove Function"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Signal"
+msgid "Editing Variable:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
@@ -7571,10 +8566,6 @@ msgid "Remove Signal"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr ""
@@ -7618,6 +8609,11 @@ msgstr ""
msgid "Paste Nodes"
msgstr ""
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Member"
+msgstr "Lede"
+
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr ""
@@ -7672,6 +8668,19 @@ msgid ""
"(error)."
msgstr ""
+#: modules/visual_script/visual_script_property_selector.cpp
+#, fuzzy
+msgid "Search VisualScript"
+msgstr "Deursoek Hulp"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set "
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -7721,8 +8730,8 @@ msgstr ""
#: scene/2d/collision_object_2d.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
@@ -7803,6 +8812,19 @@ msgstr ""
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
@@ -7863,8 +8885,8 @@ msgstr ""
#: scene/3d/collision_object.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape or CollisionPolygon children nodes to define "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
@@ -7937,6 +8959,17 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid ""
+"Size changes to SoftBody will be overriden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -7949,6 +8982,46 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Animation not found: '%s'"
+msgstr "Animasie lengte (in sekondes)."
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr "Koppel '%s' aan '%s'"
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr ""
+"Selekteer 'n AnimasieSpeler van die Toeneel Boom om animasies te redigeer."
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "AnimationPlayer root is not a valid node."
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
@@ -8017,8 +9090,123 @@ msgstr ""
msgid "Invalid font size."
msgstr ""
-#~ msgid "Next"
-#~ msgstr "Volgende"
+#: scene/resources/visual_shader.cpp
+msgid "Input"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "None"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Invalid source for shader."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#~ msgid "Disabled"
+#~ msgstr "Afgeskaskel"
+
+#~ msgid "Move Anim Track Up"
+#~ msgstr "Skuif Anim Baan Op"
+
+#~ msgid "Move Anim Track Down"
+#~ msgstr "Skuif Anim Baan Af"
+
+#~ msgid "Set Transitions to:"
+#~ msgstr "Stel Oorgange na:"
+
+#~ msgid "Anim Track Rename"
+#~ msgstr "Anim Baan Hernoem"
+
+#~ msgid "Anim Track Change Interpolation"
+#~ msgstr "Anim Baan Verander Interpolasie"
+
+#~ msgid "Anim Track Change Value Mode"
+#~ msgstr "Anim Baan Verander Waarde Modus"
+
+#~ msgid "Anim Track Change Wrap Mode"
+#~ msgstr "Anim Baan Verander Terug Draai Modus"
+
+#~ msgid "Edit Node Curve"
+#~ msgstr "Wysig Nodus Kurwe"
+
+#~ msgid "Anim Add Key"
+#~ msgstr "Anim Voeg Sleutel By"
+
+#~ msgid "In"
+#~ msgstr "In"
+
+#~ msgid "Out"
+#~ msgstr "Uit"
+
+#~ msgid "In-Out"
+#~ msgstr "In-Uit"
+
+#~ msgid "Out-In"
+#~ msgstr "Uit-In"
+
+#~ msgid "Change Anim Len"
+#~ msgstr "Verander Anim Lente"
+
+#~ msgid "Change Anim Loop"
+#~ msgstr "Verander Anim Herspeel"
+
+#~ msgid "Anim Create Typed Value Key"
+#~ msgstr "Anim Skep Soort-Waarde Sleutel"
+
+#~ msgid "Anim Add Call Track"
+#~ msgstr "Anim Skep Roep Baan"
+
+#~ msgid "Length (s):"
+#~ msgstr "Lengte(s):"
+
+#~ msgid "Cursor step snap (in seconds)."
+#~ msgstr "Wyser tree kiek (in secondes)."
+
+#~ msgid "Enable/Disable looping in animation."
+#~ msgstr "Aktiveer/Deaktiveer herspeel in animasie."
+
+#~ msgid "Add new tracks."
+#~ msgstr "Skep nuwe bane."
+
+#~ msgid "Move current track up."
+#~ msgstr "Skuif huidige baan op."
+
+#~ msgid "Move current track down."
+#~ msgstr "Skuif huidige baan af."
+
+#~ msgid "Track tools"
+#~ msgstr "Baan gereedskap"
+
+#, fuzzy
+#~ msgid "Enable editing of individual keys by clicking them."
+#~ msgstr "Laat verandering van individuele sleutels toe deur hulle te kliek."
+
+#~ msgid "Key"
+#~ msgstr "Sleutel"
+
+#~ msgid "Call Functions in Which Node?"
+#~ msgstr "Roep Funksies in Watter Nodus?"
+
+#~ msgid "Thanks!"
+#~ msgstr "Dankie!"
+
+#~ msgid "I see..."
+#~ msgstr "Ek sien..."
+
+#~ msgid "Can't open '%s'."
+#~ msgstr "Kan nie '%s' oopmaak nie."
#~ msgid "Not found!"
#~ msgstr "Nie gevind nie!"
diff --git a/editor/translations/ar.po b/editor/translations/ar.po
index 1535ccafb6..5631c1884d 100644
--- a/editor/translations/ar.po
+++ b/editor/translations/ar.po
@@ -16,11 +16,13 @@
# Rached Noureddine <rached.noureddine@gmail.com>, 2018.
# Rex_sa <asd1234567890m@gmail.com>, 2017, 2018.
# Wajdi Feki <wajdi.feki@gmail.com>, 2017.
+# Omar Aglan <omar.aglan91@yahoo.com>, 2018.
+# Codes Otaku <ilyas.gamerz@gmail.com>, 2018.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-07-15 19:34+0000\n"
-"Last-Translator: Rached Noureddine <rached.noureddine@gmail.com>\n"
+"PO-Revision-Date: 2018-08-13 14:34+0000\n"
+"Last-Translator: Codes Otaku <ilyas.gamerz@gmail.com>\n"
"Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/"
"godot/ar/>\n"
"Language: ar\n"
@@ -28,334 +30,482 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 "
"&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n"
-"X-Generator: Weblate 3.1-dev\n"
+"X-Generator: Weblate 3.2-dev\n"
-#: editor/animation_editor.cpp
-msgid "Disabled"
-msgstr "معطّل"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr "نوع برهان خاطئ للتحويل()، إستخدم ثابت TYPE_*."
-#: editor/animation_editor.cpp
-msgid "All Selection"
-msgstr "ÙƒÙÙ„ Ø§Ù„Ù…ÙØ­Ø¯Ø¯"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/glue_header.h
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr "لا يوجد ما يكÙÙŠ من البايتات من أجل ÙÙƒ البايتات، أو صيغة غير صحيحة."
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid index of type %s for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid arguments to construct '%s'"
+msgstr "نوع برهان خاطئ للتحويل()، إستخدم ثابت TYPE_*."
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr "مجاني/ÙØ§Ø±Øº"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Mirror"
+msgstr "خطأ!"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Insert Key Here"
+msgstr "أدخل Ù…ÙØªØ§Ø­"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Duplicate Selected Key(s)"
+msgstr "تكرير المحدد"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Delete Selected Key(s)"
+msgstr "إمسح Ø§Ù„Ù…Ù„ÙØ§Øª المحددة؟"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr "Ù…ÙØ§ØªÙŠØ­ نسخ التحريك"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr "Ù…ÙØ§ØªÙŠØ­ حذ٠التحريك"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "تغيير وقت الإطار الرئيسي للحركة"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "إنتقالية تغيير التحريك"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "تحويل تغيير التحريك"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "تغيير قيمة الإطار الأساسي للحركة"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "نداء تغيير التحريك"
-#: editor/animation_editor.cpp
-msgid "Anim Add Track"
-msgstr "مسار Ø¥Ø¶Ø§ÙØ© التحريك"
+#: editor/animation_track_editor.cpp
+msgid "Property Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Duplicate Keys"
-msgstr "Ù…ÙØ§ØªÙŠØ­ نسخ التحريك"
+#: editor/animation_track_editor.cpp
+msgid "3D Transform Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Up"
-msgstr "Ø±ÙØ¹ مسار التحريك"
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Down"
-msgstr "إنزال مسار التحريك"
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Anim Track"
-msgstr "حذ٠مسار التحريك"
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Set Transitions to:"
-msgstr "تحديد التحويلات لـ:"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Playback Track"
+msgstr "إيقا٠تشغيل الحركة. (س)"
-#: editor/animation_editor.cpp
-msgid "Anim Track Rename"
-msgstr "تغيير إسم مسار التحريك"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track"
+msgstr "مسار Ø¥Ø¶Ø§ÙØ© التحريك"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Interpolation"
-msgstr "تغيير إقحام مسار التحريك"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Length Time (seconds)"
+msgstr "طول الحركة (بالثواني)."
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Value Mode"
-msgstr "تغيير صيغة القيمة لمسار التحريك"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Looping"
+msgstr "تكبير الحركة."
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Wrap Mode"
-msgstr "تغيير صيغة الغلا٠لمسار التحريك"
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Edit Node Curve"
-msgstr "تحرير منحنى العقدة"
+#: editor/animation_track_editor.cpp
+msgid "Audio Clips:"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Edit Selection Curve"
-msgstr "تحرير منحنى الإختيار"
+#: editor/animation_track_editor.cpp
+msgid "Anim Clips:"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Delete Keys"
-msgstr "Ù…ÙØ§ØªÙŠØ­ حذ٠التحريك"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle this track on/off."
+msgstr "تمكين/إيقا٠الوضع الخالي من الإلهاء."
-#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
-msgstr "تكرير المحدد"
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Duplicate Transposed"
-msgstr "نسخ محمّل"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Interpolation Mode"
+msgstr "عقدة الحركة"
-#: editor/animation_editor.cpp
-msgid "Remove Selection"
-msgstr "Ø­Ø°Ù Ø§Ù„Ù…ÙØ­Ø¯Ø¯"
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Remove this track."
+msgstr "ازالة المسار المحدد."
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Time (s): "
+msgstr "وقت التلاشي X (ثواني):"
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "متواصل"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "متقطع"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "Ù…ÙØ·Ù„Ù‚"
-#: editor/animation_editor.cpp
-msgid "Anim Add Key"
-msgstr "Ù…ÙØªØ§Ø­ Ø¥Ø¶Ø§ÙØ© تحريك"
-
-#: editor/animation_editor.cpp
-msgid "Anim Move Keys"
-msgstr "Ù…ÙØªØ§Ø­ حركة التحريك"
-
-#: editor/animation_editor.cpp
-msgid "Scale Selection"
-msgstr "تكبير المحدد"
-
-#: editor/animation_editor.cpp
-msgid "Scale From Cursor"
-msgstr "تكبير من المؤشر"
-
-#: editor/animation_editor.cpp
-msgid "Goto Next Step"
-msgstr "إذهب إلي الخطوة التالية"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Capture"
+msgstr "المستقبل"
-#: editor/animation_editor.cpp
-msgid "Goto Prev Step"
-msgstr "إذهب إلي الخطوة السابقة"
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
-#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "خطي"
-#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constant"
-msgstr "ثابت"
-
-#: editor/animation_editor.cpp
-msgid "In"
-msgstr "داخل"
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out"
-msgstr "خارج"
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "In-Out"
-msgstr "داخل-خارج"
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out-In"
-msgstr "خارج-داخل"
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr "أدخل Ù…ÙØªØ§Ø­"
-#: editor/animation_editor.cpp
-msgid "Transitions"
-msgstr "تحويلات"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Duplicate Key(s)"
+msgstr "Ù…ÙØ§ØªÙŠØ­ نسخ التحريك"
-#: editor/animation_editor.cpp
-msgid "Optimize Animation"
-msgstr "تحسين الحركة"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Key(s)"
+msgstr "Ù…ÙØ§ØªÙŠØ­ حذ٠التحريك"
-#: editor/animation_editor.cpp
-msgid "Clean-Up Animation"
-msgstr "تنظي٠الحركة"
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr "حذ٠مسار التحريك"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "أنشئ مسار جديد لـ %s Ùˆ أدخل Ù…ÙØªØ§Ø­ØŸ"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "أنشئ %d مسارات جديدة Ùˆ أدخل Ù…ÙØ§ØªÙŠØ­ØŸ"
-#: editor/animation_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr "أنشئ"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr "إدخال حركة"
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "أنشي حركة وأدخلها"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "أنشي مسار حركة Ùˆ Ù…ÙØªØ§Ø­"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "Ø£Ø¶Ù Ù…ÙØªØ§Ø­ حركة"
-#: editor/animation_editor.cpp
-msgid "Change Anim Len"
-msgstr "تغيير خط الحركة"
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Loop"
-msgstr "تغيير تكرير الحركة"
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Create Typed Value Key"
-msgstr "أنشي Ù…ÙØªØ§Ø­ حركة ذا قيمة مكتوبة"
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Insert"
-msgstr "إدخال حركة"
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Method not found in object: "
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr "Ù…ÙØªØ§Ø­ حركة التحريك"
+
+#: editor/animation_track_editor.cpp
+msgid "Clipboard is empty"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Ù…ÙØªØ§Ø­ تكبير حركة"
-#: editor/animation_editor.cpp
-msgid "Anim Add Call Track"
-msgstr "أض٠خانة مسار حركة"
-
-#: editor/animation_editor.cpp
-msgid "Animation zoom."
-msgstr "تكبير الحركة."
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Length (s):"
-msgstr "الطول (ثانية):"
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation length (in seconds)."
-msgstr "طول الحركة (بالثواني)."
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Step (s):"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Snap (s): "
msgstr "خطوة (ثانية):"
-#: editor/animation_editor.cpp
-msgid "Cursor step snap (in seconds)."
-msgstr "المؤشر خطوة خطوة (بالثواني)."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation step value."
+msgstr "شجرة الحركة صحيحة."
-#: editor/animation_editor.cpp
-msgid "Enable/Disable looping in animation."
-msgstr "تمكين/تعطيل التكرار ÙÙŠ الحركة."
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Add new tracks."
-msgstr "أض٠مسارات جديدة."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation properties."
+msgstr "شجرة الحركة"
-#: editor/animation_editor.cpp
-msgid "Move current track up."
-msgstr "تحريك المسار الحالي للأعلى."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Copy Tracks"
+msgstr "إنسخ Ø§Ù„Ù…ÙØ¹Ø§Ù…Ù„"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "لصق Ø§Ù„Ù…ÙØ¹Ø§Ù…Ù„"
-#: editor/animation_editor.cpp
-msgid "Move current track down."
-msgstr "تحريك المسار الحالي للاسÙÙ„."
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr "تكبير المحدد"
-#: editor/animation_editor.cpp
-msgid "Remove selected track."
-msgstr "ازالة المسار المحدد."
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr "تكبير من المؤشر"
+
+#: editor/animation_track_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr "تكرير المحدد"
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr "نسخ محمّل"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Selection"
+msgstr "Ù†ØµÙ Ø§Ù„Ù…ÙØ­Ø¯Ø¯"
+
+#: editor/animation_track_editor.cpp
+msgid "Goto Next Step"
+msgstr "إذهب إلي الخطوة التالية"
-#: editor/animation_editor.cpp
-msgid "Track tools"
-msgstr "أدوات المسار"
+#: editor/animation_track_editor.cpp
+msgid "Goto Prev Step"
+msgstr "إذهب إلي الخطوة السابقة"
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr "تحسين الحركة"
-#: editor/animation_editor.cpp
-msgid "Enable editing of individual keys by clicking them."
-msgstr "السماح بتعديل ازرار Ù…Ù†ÙØµÙ„Ø© بالضغط عليها."
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr "تنظي٠الحركة"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "Ù…ÙØ­Ø³Ù† الحركة"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "أقصي أخطاء خطية:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "أقصي أخطاء زواية:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "أقصي زواية تحسين:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr "تحسين"
-#: editor/animation_editor.cpp
-msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
-msgstr "حدد مشغل حركة من شجرة المشهد لكي تعدل الحركة."
-
-#: editor/animation_editor.cpp
-msgid "Key"
-msgstr "Ù…ÙØªØ§Ø­"
-
-#: editor/animation_editor.cpp
-msgid "Transition"
-msgstr "تحول"
-
-#: editor/animation_editor.cpp
-msgid "Scale Ratio:"
-msgstr "نسبة التكبير:"
-
-#: editor/animation_editor.cpp
-msgid "Call Functions in Which Node?"
-msgstr "إستدعاء وظائ٠ÙÙŠ أي عقدة؟"
-
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "إمسح Ø§Ù„Ù…ÙØ§ØªÙŠØ­ Ø§Ù„ÙØ§Ø³Ø¯Ø©"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "إمسح المسارات Ø§Ù„ÙØ§Ø±ØºØ© أو الغير محلولة"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "تنظي٠جميع الحركات"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "تنظي٠الحركة(ات) (بلا عودة)"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "تنظيÙ"
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr "نسبة التكبير:"
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "تغيير حجم المصÙÙˆÙØ©"
@@ -376,7 +526,7 @@ msgstr "إذهب إلي الخط"
msgid "Line Number:"
msgstr "رقم الخط:"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr "لا مطابقة"
@@ -392,7 +542,7 @@ msgstr "قضية تشابه"
msgid "Whole Words"
msgstr "كل الكلمات"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr "إستبدال"
@@ -404,18 +554,27 @@ msgstr "إستبدال الكل"
msgid "Selection Only"
msgstr "المحدد Ùقط"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom In"
msgstr "تقريب"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom Out"
msgstr "إبعاد"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Reset Zoom"
msgstr "إرجاع التكبير"
+#: editor/code_editor.cpp
+msgid "Warnings:"
+msgstr ""
+
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Zoom:"
+msgstr "تقريب"
+
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "الخط:"
@@ -447,7 +606,8 @@ msgid "Add"
msgstr "أضÙ"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
@@ -478,7 +638,7 @@ msgid "Oneshot"
msgstr "لقطة واحدة"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -500,11 +660,12 @@ msgid "Connect '%s' to '%s'"
msgstr "وصل '%s' إلي '%s'"
#: editor/connections_dialog.cpp
-msgid "Connecting Signal:"
-msgstr "يوصل الإشارة:"
+msgid "Disconnect '%s' from '%s'"
+msgstr "قطع إتصال'%s' من '%s'"
#: editor/connections_dialog.cpp
-msgid "Disconnect '%s' from '%s'"
+#, fuzzy
+msgid "Disconnect all from signal: '%s'"
msgstr "قطع إتصال'%s' من '%s'"
#: editor/connections_dialog.cpp
@@ -512,13 +673,46 @@ msgid "Connect..."
msgstr "يتصل..."
#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "قطع الاتصال"
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Connect Signal: "
+msgstr "يوصل الإشارة:"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit Connection: "
+msgstr "خطأ ÙÙŠ الإتصال"
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from the \""
+msgstr ""
+
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
-msgstr "الإشارات"
+msgstr "إشارات"
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Disconnect All"
+msgstr "قطع الاتصال"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit..."
+msgstr "Ø§Ù„Ù…ÙØ¹Ø¯Ù„"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Go To Method"
+msgstr "قائمة الطرق"
#: editor/create_dialog.cpp
msgid "Change %s Type"
@@ -542,22 +736,25 @@ msgstr "Ø§Ù„Ù…ÙØ¶Ù„Ø©:"
msgid "Recent:"
msgstr "الحالي:"
-#: editor/create_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "بحث:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "يطابق:"
#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "الوصÙ:"
@@ -598,7 +795,7 @@ msgstr "مورد"
#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Path"
-msgstr "مسار"
+msgstr "المسار"
#: editor/dependency_editor.cpp
msgid "Dependencies:"
@@ -619,7 +816,9 @@ msgstr "البحث عن مورد بديل:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
-#: editor/quick_open.cpp scene/gui/file_dialog.cpp
+#: editor/quick_open.cpp editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Ø¥ÙØªØ­"
@@ -640,7 +839,7 @@ msgstr ""
"المل٠الذي ÙŠÙمسح مطلوب من موارد أخري لكل تعمل جيداً.\n"
"إمسح علي أية حال؟ (لا رجعة)"
-#: editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
msgid "Cannot remove:"
msgstr "لا يمكن المسح:"
@@ -708,9 +907,13 @@ msgstr "تغيير قيمة ÙÙŠ القاموس"
msgid "Thanks from the Godot community!"
msgstr "شكراً من مجتمع Godot!"
-#: editor/editor_about.cpp
-msgid "Thanks!"
-msgstr "شكراً!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/inspector_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp
+msgid "OK"
+msgstr ""
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -766,7 +969,7 @@ msgstr "مانحين"
#: editor/editor_about.cpp
msgid "License"
-msgstr "الترخيص"
+msgstr "الرخصة"
#: editor/editor_about.cpp
msgid "Thirdparty License"
@@ -811,7 +1014,7 @@ msgstr "الحزمة تم تثبيتها بنجاح!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
-msgstr "تم بنجاح!"
+msgstr "تم بشكل ناجح!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -887,6 +1090,7 @@ msgid "Bus options"
msgstr "إعدادات البيوس"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "تكرير"
@@ -901,7 +1105,7 @@ msgstr "إمسح التأثير"
#: editor/editor_audio_buses.cpp
msgid "Audio"
-msgstr "صوت"
+msgstr "الصوت"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
@@ -955,7 +1159,8 @@ msgstr "أض٠بيوس"
msgid "Create a new Bus Layout."
msgstr "أنشئ نسق بيوس جديد."
-#: editor/editor_audio_buses.cpp editor/property_editor.cpp
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "تحميل"
@@ -965,7 +1170,6 @@ msgid "Load an existing Bus Layout."
msgstr "تحميل نسق بيوس موجود مسبقاً."
#: editor/editor_audio_buses.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr "Ø­ÙØ¸ بأسم"
@@ -1002,22 +1206,6 @@ msgid "Invalid name. Must not collide with an existing global constant name."
msgstr "إسم غير صالح، ييجب ألاّ يتصادم مع إسم موجود لثابت عمومي."
#: editor/editor_autoload_settings.cpp
-msgid "Invalid Path."
-msgstr "مسار غير صالح."
-
-#: editor/editor_autoload_settings.cpp
-msgid "File does not exist."
-msgstr "المل٠غير موجود."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Not in resource path."
-msgstr "ليس ÙÙŠ مسار الموارد."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
-msgstr "Ø¥Ø¶Ø§ÙØ© للتحميل التلقائي"
-
-#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "التحميل التلقائي '%s' موجود اصلا!"
@@ -1045,6 +1233,22 @@ msgstr "تمكين"
msgid "Rearrange Autoloads"
msgstr "اعادة ترتيب التحميلات التلقائية"
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr "مسار غير صالح."
+
+#: editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr "المل٠غير موجود."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr "ليس ÙÙŠ مسار الموارد."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr "Ø¥Ø¶Ø§ÙØ© للتحميل التلقائي"
+
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Path:"
@@ -1075,7 +1279,7 @@ msgstr "جاري تخزين التعديلات المحلية..."
msgid "Updating scene..."
msgstr "ÙŠÙØ­Ø¯Ø« المشهد..."
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr "[ÙØ§Ø±Øº]"
@@ -1137,6 +1341,12 @@ msgid "Copy Path"
msgstr "نسخ المسار"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Open In File Manager"
+msgstr "أظهر ÙÙŠ مدير Ø§Ù„Ù…Ù„ÙØ§Øª"
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
msgid "Show In File Manager"
msgstr "أظهر ÙÙŠ مدير Ø§Ù„Ù…Ù„ÙØ§Øª"
@@ -1173,7 +1383,7 @@ msgid "Open a File or Directory"
msgstr "Ø¥ÙØªØ­ مل٠أو وجهة"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Ø­ÙØ¸"
@@ -1226,7 +1436,8 @@ msgstr "إذهب إلي المجلد السابق"
msgid "Directories & Files:"
msgstr "الوجهات ÙˆØ§Ù„Ù…Ù„ÙØ§Øª:"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
msgid "Preview:"
msgstr "إستعراض:"
@@ -1378,20 +1589,28 @@ msgstr ""
"لا يوجد حاليا وص٠لهذه الطريقة. الرجاء المساعدة من خلال [color=$color][url="
"$url]المساهمة واحد[/url][/color] !"
-#: editor/editor_help.cpp
-msgid "Search Text"
-msgstr "إبحث عن كتابة"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Property: "
+msgstr "خصائص"
-#: editor/editor_help.cpp
-msgid "Find"
-msgstr "جد"
+#: editor/editor_inspector.cpp editor/property_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
#: editor/editor_log.cpp
msgid "Output:"
msgstr "الخرج:"
-#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/property_editor.cpp editor/script_editor_debugger.cpp
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
@@ -1413,11 +1632,6 @@ msgstr "خطأ ÙÙŠ Ø­ÙØ¸ المورد!"
msgid "Save Resource As..."
msgstr "Ø­ÙØ¸ المورد باسم..."
-#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "I see..."
-msgstr "أنا أري..."
-
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "لا يمكن ÙØªØ­ المل٠للكتابة:"
@@ -1430,9 +1644,9 @@ msgstr "صيغة المل٠المطلوب غير Ù…Ø¹Ø±ÙˆÙØ©:"
msgid "Error while saving."
msgstr "خطأ خلال Ø§Ù„Ø­ÙØ¸."
-#: editor/editor_node.cpp
-msgid "Can't open '%s'."
-msgstr "لا يمكن ÙØªØ­ '%s'."
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
@@ -1473,10 +1687,6 @@ msgid ""
msgstr "لا يمكن Ø­ÙØ¸ المشهد. على الأرجح لا يمكن Ø¥Ø³ØªÙŠÙØ§Ø¡ التبعيات (مجسّدات)."
#: editor/editor_node.cpp
-msgid "Failed to load resource."
-msgstr "ÙØ´Ù„ تحميل المورد."
-
-#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "لا يمكن تحميل مكتبة الميش من أجل الدمج!"
@@ -1557,42 +1767,6 @@ msgstr ""
"هذا النظام."
#: editor/editor_node.cpp
-msgid "Expand all properties"
-msgstr "توسيع كل Ø§Ù„ØªÙØ§ØµÙŠÙ„"
-
-#: editor/editor_node.cpp
-msgid "Collapse all properties"
-msgstr "طي كل Ø§Ù„ØªÙØ§ØµÙŠÙ„"
-
-#: editor/editor_node.cpp
-msgid "Copy Params"
-msgstr "إنسخ Ø§Ù„Ù…ÙØ¹Ø§Ù…Ù„"
-
-#: editor/editor_node.cpp
-msgid "Paste Params"
-msgstr "لصق Ø§Ù„Ù…ÙØ¹Ø§Ù…Ù„"
-
-#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr "لصق الموارد"
-
-#: editor/editor_node.cpp
-msgid "Copy Resource"
-msgstr "نسخ الموارد"
-
-#: editor/editor_node.cpp
-msgid "Make Built-In"
-msgstr "إجعله Ù…ÙØ¯Ù…ج"
-
-#: editor/editor_node.cpp
-msgid "Make Sub-Resources Unique"
-msgstr "إجعل الموارد الجانبية مميزة"
-
-#: editor/editor_node.cpp
-msgid "Open in Help"
-msgstr "Ø¥ÙØªØ­ ÙÙŠ المساعدة"
-
-#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "ليس هناك مشهد محدد ليتم تشغيله."
@@ -1782,11 +1956,6 @@ msgstr ""
"المشهد '%s' تم إستيراده تلقائياً، إذن لا يمكن تعديله.\n"
"لكي تجري أي تغيير إليه، مشهد جديد مورث يمكن إنشاءه."
-#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ugh"
-msgstr "آخخ"
-
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
@@ -1817,6 +1986,16 @@ msgid "Default"
msgstr "Ø§Ù„Ø¥ÙØªØ±Ø§Ø¶ÙŠ"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Play This Scene"
+msgstr "تشغيل المشهد"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Close Tab"
+msgstr "اغلاق"
+
+#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "تبديل بين Ù†ÙˆØ§ÙØ° المشهد"
@@ -1846,7 +2025,7 @@ msgstr "تمكين/إيقا٠الوضع الخالي من الإلهاء."
#: editor/editor_node.cpp
msgid "Add a new scene."
-msgstr "أض٠مشهد جديد"
+msgstr "Ø¥Ø¶Ø§ÙØ© مشهد جديد"
#: editor/editor_node.cpp
msgid "Scene"
@@ -1938,10 +2117,6 @@ msgstr "مشروع"
msgid "Project Settings"
msgstr "إعدادات المشروع"
-#: editor/editor_node.cpp
-msgid "Run Script"
-msgstr "تشغيل الكود"
-
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "تصدير"
@@ -1951,16 +2126,21 @@ msgid "Tools"
msgstr "ادوات"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Project Data Folder"
+msgstr "ÙØªØ­ مدير المشروع؟"
+
+#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "غادر الي قائمه المشاريع"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Debug"
-msgstr "تصحيح"
+msgstr "تصحيح الأخطاء"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
-msgstr "نشر مع التصحيح البعيد"
+msgstr "نشر مع تصحيح الأخطاء عن بعد"
#: editor/editor_node.cpp
msgid ""
@@ -1968,7 +2148,7 @@ msgid ""
"connect to the IP of this computer in order to be debugged."
msgstr ""
"حينما يتم التصدير أو النشر، مل٠التشغيل الناتج سو٠يحاول الإتصال إلي عنوان "
-"الأي بي الخاص بهذا الكمبيوتر من أجل التصحيح."
+"الأي بي الخاص بهذا الكمبيوتر من أجل تصحيح الأخطاء."
#: editor/editor_node.cpp
msgid "Small Deploy with Network FS"
@@ -1991,7 +2171,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
-msgstr "أشكال الإصطدام الظاهرة"
+msgstr "أشكال إصطدام ظاهرة"
#: editor/editor_node.cpp
msgid ""
@@ -2013,7 +2193,7 @@ msgstr "ميشات التنقل والبوليجين سو٠يكونون ظاهØ
#: editor/editor_node.cpp
msgid "Sync Scene Changes"
-msgstr "مزامنة تغيير المشهد"
+msgstr "مزامنة تغييرات المشهد"
#: editor/editor_node.cpp
msgid ""
@@ -2059,6 +2239,20 @@ msgstr "نسق Ø§Ù„Ù…ÙØ¹Ø¯Ù„"
msgid "Toggle Fullscreen"
msgstr "إلغاء/ØªÙØ¹ÙŠÙ„ وضع الشاشة الكاملة"
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Data/Settings Folder"
+msgstr "إعدادات Ø§Ù„Ù…ÙØ¹Ø¯Ù„"
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Settings Folder"
+msgstr "إعدادات Ø§Ù„Ù…ÙØ¹Ø¯Ù„"
+
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "إدارة قوالب التصدير"
@@ -2074,7 +2268,8 @@ msgstr "Ø§Ù„ÙØ¦Ø§Øª"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr "بحث"
@@ -2118,7 +2313,7 @@ msgstr "إيقا٠مؤقت للمشهد"
msgid "Stop the scene."
msgstr "إيقا٠المشهد."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr "إيقاÙ"
@@ -2139,6 +2334,16 @@ msgid "Play Custom Scene"
msgstr "تشغيل المشهد المخصص"
#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Save & Restart"
+msgstr "Ø­ÙØ¸ Ùˆ خروج"
+
+#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr "يدور حينما Ù†Ø§ÙØ°Ø© Ø§Ù„Ù…ÙØ¹Ø¯Ù„ يتم إعادة دهانة!"
@@ -2158,42 +2363,6 @@ msgstr "تعطيل دوار التحديث"
msgid "Inspector"
msgstr "Ù…ÙØ±Ø§Ù‚ب"
-#: editor/editor_node.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr "إنشاء مورد جديد ÙÙŠ الذاكرة وتعديله."
-
-#: editor/editor_node.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr "تحميل مورد موجود مسبقا من الذاكرة وتعديله."
-
-#: editor/editor_node.cpp
-msgid "Save the currently edited resource."
-msgstr "Ø­ÙØ¸ المورد الذي يتم تعديله حاليا."
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Save As..."
-msgstr "Ø­ÙØ¸ باسم..."
-
-#: editor/editor_node.cpp
-msgid "Go to the previous edited object in history."
-msgstr "إذهب إلي العنصر المعدل سابقاً ÙÙŠ التاريخ."
-
-#: editor/editor_node.cpp
-msgid "Go to the next edited object in history."
-msgstr "إذهب إلي العنصر Ø§Ù„Ù…ÙØ¹Ø¯Ù„ تالياً ÙÙŠ التاريخ."
-
-#: editor/editor_node.cpp
-msgid "History of recently edited objects."
-msgstr "تاريخ العناصر المعدلة حالياً."
-
-#: editor/editor_node.cpp
-msgid "Object properties."
-msgstr "خصائص العنصر."
-
-#: editor/editor_node.cpp
-msgid "Changes may be lost!"
-msgstr "التغييرات ربما تÙÙقد!"
-
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
@@ -2208,6 +2377,11 @@ msgid "FileSystem"
msgstr "نظام Ø§Ù„Ù…Ù„ÙØ§Øª"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Expand Bottom Panel"
+msgstr "توسيع الكل"
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr "الخرج"
@@ -2284,19 +2458,24 @@ msgid "Thumbnail..."
msgstr "الصورة المصغرة..."
#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit Plugin"
+msgstr "تعديل البولي"
+
+#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Ø§Ù„Ø¥Ø¶Ø§ÙØ§Øª Ø§Ù„Ù…ÙØ«Ø¨ØªØ©:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr "تحديث"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "النسخة:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr "المالك:"
@@ -2304,13 +2483,16 @@ msgstr "المالك:"
msgid "Status:"
msgstr "الحالة:"
-#: editor/editor_profiler.cpp
-msgid "Stop Profiling"
-msgstr "إيقا٠التنميط"
+#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit:"
+msgstr "Ø§Ù„Ù…ÙØ¹Ø¯Ù„"
-#: editor/editor_profiler.cpp
-msgid "Start Profiling"
-msgstr "بدء التنميط"
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Start"
+msgstr "بدء!"
#: editor/editor_profiler.cpp
msgid "Measure:"
@@ -2356,6 +2538,103 @@ msgstr "الوقت"
msgid "Calls"
msgstr "ندائات"
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "On"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Bit %d, value %d"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "[Empty]"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+msgid "Assign.."
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr "إجعلة مميزاً"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Show in File System"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr "تحويل إلي %s"
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Open Editor"
+msgstr "ÙØªØ­ Ø§Ù„Ù…ÙØ¹Ø¯Ù„ 2D"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Size: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Key:"
+msgstr "إسم جديد:"
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Value:"
+msgstr "إسم جديد:"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr "اختار جهاز من القائمة"
@@ -2392,10 +2671,6 @@ msgstr "لم نستطع تشغيل الكود:"
msgid "Did you forget the '_run' method?"
msgstr "هل نسيت الطريقة '_run' ؟"
-#: editor/editor_settings.cpp
-msgid "Default (Same as Editor)"
-msgstr "Ø§Ù„Ø¥ÙØªØ±Ø§Ø¶ÙŠ (تماماً مثل المحرر)"
-
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "إختيار عقدة(عقد) للإستيراد"
@@ -2421,6 +2696,7 @@ msgid "(Installed)"
msgstr "(مثبت)"
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "تنزيل"
@@ -2445,7 +2721,8 @@ msgid "Can't open export templates zip."
msgstr "لم نستطع ÙØªØ­ المل٠المضغوط المÙورد."
#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside templates."
+#, fuzzy
+msgid "Invalid version.txt format inside templates: %s."
msgstr "صيغة غير صالحة لـ version.txt داخل القالب."
#: editor/export_template_manager.cpp
@@ -2507,6 +2784,12 @@ msgid "Download Complete."
msgstr "التحميل إكتمل."
#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr "خطأ ÙÙŠ طلب الرابط: "
@@ -2585,7 +2868,8 @@ msgid "Download Templates"
msgstr "تنزيل القوالب"
#: editor/export_template_manager.cpp
-msgid "Select mirror from list: "
+#, fuzzy
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr "حدد Ø§Ù„Ø³Ø±ÙØ± من القائمة: "
#: editor/file_type_cache.cpp
@@ -2598,11 +2882,13 @@ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr "لا يمكن التنقل إلي '%s' حيث لم يتم العثور عليها ÙÙŠ نظام Ø§Ù„Ù…Ù„ÙØ§Øª!"
#: editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails"
+#, fuzzy
+msgid "View items as a grid of thumbnails."
msgstr "أظهر العناصر كشبكة من الصور المصغرة"
#: editor/filesystem_dock.cpp
-msgid "View items as a list"
+#, fuzzy
+msgid "View items as a list."
msgstr "أظهر العناصر كقائمة"
#: editor/filesystem_dock.cpp
@@ -2673,7 +2959,7 @@ msgstr "توسيع الكل"
msgid "Collapse all"
msgstr "طوي الكل"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "إعادة تسمية..."
@@ -2702,6 +2988,23 @@ msgid "Duplicate..."
msgstr "تكرير..."
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Script..."
+msgstr "ÙØªØ­ سريع للكود..."
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Resource..."
+msgstr "Ø­ÙØ¸ المورد باسم..."
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr "إعادة التسمية"
+
+#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr "المجلد السابق"
@@ -2714,14 +3017,29 @@ msgid "Re-Scan Filesystem"
msgstr "إعادة ÙØ­Øµ نظام Ø§Ù„Ù…Ù„ÙØ§Øª"
#: editor/filesystem_dock.cpp
-msgid "Toggle folder status as Favorite"
+#, fuzzy
+msgid "Toggle folder status as Favorite."
msgstr "تبديل حالة المجلد كما Ø§Ù„Ù…ÙØ¶Ù„Ø©"
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Show current scene file."
+msgstr "Ø­ÙØ¸ العنوان Ø§Ù„ÙØ±Ø¹ÙŠ Ø§Ù„Ø°ÙŠ يتم تعديله حاليا."
+
+#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr "نمذج المشهد(المشاهد) المحددة كطÙÙ„ للعقدة المحددة."
#: editor/filesystem_dock.cpp
+msgid "Enter tree-view."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Search files"
+msgstr "إبحث ÙÙŠ الأصناÙ"
+
+#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
@@ -2729,14 +3047,112 @@ msgstr ""
"ÙŠÙØ­Øµ Ø§Ù„Ù…Ù„ÙØ§ØªØŒ\n"
"من ÙØ¶Ù„Ùƒ إنتظر..."
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Move"
msgstr "تحريك"
-#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Rename"
-msgstr "إعادة التسمية"
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "There is already file or folder with the same name in this location."
+msgstr "مل٠أو مجلد مع هذا الأسم موجود Ø¨Ø§Ù„ÙØ¹Ù„."
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find in files"
+msgstr "%d مزيد من Ø§Ù„Ù…Ù„ÙØ§Øª"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find: "
+msgstr "جد"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Whole words"
+msgstr "كل الكلمات"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Match case"
+msgstr "قضية تشابه"
+
+#: editor/find_in_files.cpp
+msgid "Folder: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Filter: "
+msgstr "وضع Ø§Ù„Ù…ÙØµÙÙŠ:"
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr "إلغاء"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace: "
+msgstr "إستبدال"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace all (no undo)"
+msgstr "إستبدال الكل"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Searching..."
+msgstr "جاري Ø§Ù„Ø­ÙØ¸..."
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Search complete"
+msgstr "إبحث عن كتابة"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Group name already exists."
+msgstr "خطأ: إسم الحركة موجود Ø¨Ø§Ù„ÙØ¹Ù„!"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "invalid Group name."
+msgstr "اسم غير صالح."
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr "المجموعات"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes not in Group"
+msgstr "Ø¥Ø¶Ø§ÙØ© إلي مجموعة"
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+msgid "Filter nodes"
+msgstr ""
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes in Group"
+msgstr "Ø¥Ø¶Ø§ÙØ© إلي مجموعة"
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -2746,6 +3162,11 @@ msgstr "Ø¥Ø¶Ø§ÙØ© إلي مجموعة"
msgid "Remove from Group"
msgstr "حذ٠من المجموعة"
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Manage Groups"
+msgstr "المجموعات"
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "إستيراد كمشهد واحد"
@@ -2787,7 +3208,7 @@ msgid "Import as Multiple Scenes+Materials"
msgstr "إستيراد علي هيئة مشاهد + موارد متعددة"
#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr "إستيراد مشهد"
@@ -2847,18 +3268,129 @@ msgstr "إعداد Ù…ÙØ³Ø¨Ù‚..."
msgid "Reimport"
msgstr "إعادة إستيراد"
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr "ÙØ´Ù„ تحميل المورد."
+
+#: editor/inspector_dock.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr "حسنا"
+
+#: editor/inspector_dock.cpp
+msgid "Expand all properties"
+msgstr "توسيع كل Ø§Ù„ØªÙØ§ØµÙŠÙ„"
+
+#: editor/inspector_dock.cpp
+msgid "Collapse all properties"
+msgstr "طي كل Ø§Ù„ØªÙØ§ØµÙŠÙ„"
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr "Ø­ÙØ¸ باسم..."
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr "إنسخ Ø§Ù„Ù…ÙØ¹Ø§Ù…Ù„"
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "لصق Ø§Ù„Ù…ÙØ¹Ø§Ù…Ù„"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Edit Resource Clipboard"
+msgstr "خطأ: لا مصدر حركة علي Ø§Ù„Ø­Ø§ÙØ¸Ø©!"
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr "نسخ الموارد"
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr "إجعله Ù…ÙØ¯Ù…ج"
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr "إجعل الموارد الجانبية مميزة"
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr "Ø¥ÙØªØ­ ÙÙŠ المساعدة"
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr "إنشاء مورد جديد ÙÙŠ الذاكرة وتعديله."
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr "تحميل مورد موجود مسبقا من الذاكرة وتعديله."
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr "إذهب إلي العنصر المعدل سابقاً ÙÙŠ التاريخ."
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr "إذهب إلي العنصر Ø§Ù„Ù…ÙØ¹Ø¯Ù„ تالياً ÙÙŠ التاريخ."
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr "تاريخ العناصر المعدلة حالياً."
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr "خصائص العنصر."
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Filter properties"
+msgstr "خصائص العنصر."
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr "التغييرات ربما تÙÙقد!"
+
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "تحديد عقد متعددة"
#: editor/node_dock.cpp
-msgid "Groups"
-msgstr "المجموعات"
-
-#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr "حدد عقدة لكي ØªÙØ¹Ø¯Ù„ الإشارات والمجموعات."
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Edit a Plugin"
+msgstr "تعديل البولي"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Create a Plugin"
+msgstr "إنشاء حل C#‎"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Plugin Name:"
+msgstr "Ø¥Ø¶Ø§ÙØ§Øª"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Language:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Script Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Poly"
@@ -2904,6 +3436,146 @@ msgstr ""
msgid "Delete points"
msgstr "مسح النقاط"
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr "أض٠حركة"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Load.."
+msgstr "تحميل"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Create points."
+msgstr "مسح النقاط"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Erase points."
+msgstr "زر Ø§Ù„ÙØ£Ø±Ø© الأيمن: مسح النقطة."
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Open Animation Node"
+msgstr "عقدة الحركة"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Triangle already exists"
+msgstr "خطأ: إسم الحركة موجود Ø¨Ø§Ù„ÙØ¹Ù„!"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr "تعديل المصاÙÙŠ"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node.."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Filtered Tracks:"
+msgstr "تعديل المصاÙÙŠ"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Enable filtering"
+msgstr ""
+
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "إلغاء/ØªÙØ¹ÙŠÙ„ التشغيل التلقائي"
@@ -2930,11 +3602,13 @@ msgid "Remove Animation"
msgstr "مسح الحركة"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Invalid animation name!"
+#, fuzzy
+msgid "Invalid animation name!"
msgstr "خطأ: إسم حركة خاطئ!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Animation name already exists!"
+#, fuzzy
+msgid "Animation name already exists!"
msgstr "خطأ: إسم الحركة موجود Ø¨Ø§Ù„ÙØ¹Ù„!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2943,11 +3617,6 @@ msgid "Rename Animation"
msgstr "إعادة تسمية الحركة"
#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr "أض٠حركة"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "دمج التغيير التالي"
@@ -2964,11 +3633,13 @@ msgid "Duplicate Animation"
msgstr "تكرير الحركة"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to copy!"
+#, fuzzy
+msgid "No animation to copy!"
msgstr "خطأ: لا حركة لنسخها!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation resource on clipboard!"
+#, fuzzy
+msgid "No animation resource on clipboard!"
msgstr "خطأ: لا مصدر حركة علي Ø§Ù„Ø­Ø§ÙØ¸Ø©!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2980,7 +3651,8 @@ msgid "Paste Animation"
msgstr "لصق الحركة"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to edit!"
+#, fuzzy
+msgid "No animation to edit!"
msgstr "خطأ: لا حركة لتعديلها!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3012,20 +3684,27 @@ msgid "Scale animation playback globally for the node."
msgstr "تكبير تشغيل الحركة عالمياً من العقدة."
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create new animation in player."
-msgstr "إنشاء حركة جديد ÙÙŠ Ø§Ù„Ù…ÙØ´ØºÙ„."
+msgid "Animation Tools"
+msgstr "أدوات الحركة"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr "حركة"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load animation from disk."
-msgstr "تحميل الحركة من الذاكرة."
+msgid "New"
+msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load an animation from disk."
-msgstr "تحميل حركة من الذاكرة."
+#, fuzzy
+msgid "Edit Transitions..."
+msgstr "تحويلات"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save the current animation"
-msgstr "Ø­ÙØ¸ الحركة الحالية"
+#, fuzzy
+msgid "Open in Inspector"
+msgstr "Ù…ÙØ±Ø§Ù‚ب"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
@@ -3036,18 +3715,6 @@ msgid "Autoplay on Load"
msgstr "تشغيل تلقائي حينما يتم التحميل"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Target Blend Times"
-msgstr "تعديل هد٠الدمج بالوقت"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
-msgstr "أدوات الحركة"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Copy Animation"
-msgstr "نسخ الحركة"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning"
msgstr "تقشير البصل"
@@ -3096,6 +3763,11 @@ msgid "Include Gizmos (3D)"
msgstr "تضمين جيزموس (3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Pin AnimationPlayer"
+msgstr "لصق الحركة"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "إنشاء حركة جديدة"
@@ -3105,6 +3777,7 @@ msgstr "إسم الحركة:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
@@ -3122,161 +3795,213 @@ msgstr "التالي (مزامنة تلقائية):"
msgid "Cross-Animation Blend Times"
msgstr "وقت الدمج عبر الحركة"
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation"
-msgstr "حركة"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "No playback resource set at path: %s."
+msgstr "ليس ÙÙŠ مسار الموارد."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Create new nodes."
+msgstr "إنشاء %s جديد"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Connect nodes."
+msgstr "صلها بالعقدة:"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Remove selected node or transition"
+msgstr "ازالة المسار المحدد."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition: "
+msgstr "تحول"
#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr "شجرة الحركة"
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr "إسم جديد:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Edit Filters"
-msgstr "تعديل المصاÙÙŠ"
-
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "تكبير/تصغير:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "تلاشي ÙÙŠ البداية (ثواني):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "تلاشي من النهاية (ثواني):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr "دمج"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr "خلط"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "إعادة تشغيل تلقائية:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr "إعادة تشغيل (ثواني):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "إعادة تشغيل عشوائية (ثواني):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr "بدء!"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "الكمية:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "الدمج:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr "الدمج 0:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr "الدمج 1:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "وقت التلاشي X (ثواني):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr "الحالي:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr "أض٠مدخله"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr "إخلاء التقدم التلقائي"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr "حدد التقدم التلقائي"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr "مسح المدخله"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "شجرة الحركة صحيحة."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "شجرة الحركة خاطئة."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr "عقدة الحركة"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr "عقدة اللقطة الواحدة"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr "عقدة الخلط"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "عقدة الدمج2"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "عقدة الدمج3"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "عقدة الدمج4"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "عقدة التكبير الزمني"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "عقدة التنقل الزمني"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "عقدة التنقل"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr "إستيراد الحركة..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "تعديل مصاÙÙŠ العقد"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr "الÙلترة..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "AnimationTree"
-msgstr "شجرة الحركة"
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Free"
-msgstr "مجاني/ÙØ§Ø±Øº"
-
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "المحتويات:"
@@ -3330,8 +4055,14 @@ msgid "Asset Download Error:"
msgstr "خطأ ÙÙŠ تنزيل الأصول:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Fetching:"
-msgstr "يجلب:"
+#, fuzzy
+msgid "Downloading (%s / %s)..."
+msgstr "جاري التنزيل"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Downloading..."
+msgstr "جاري التنزيل"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
@@ -3358,20 +4089,22 @@ msgid "Download for this asset is already in progress!"
msgstr "تحميل هذا الأصل قيد التنÙيذ أصلاً!"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "first"
+#, fuzzy
+msgid "First"
msgstr "الأول"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "prev"
-msgstr "السابق"
+#, fuzzy
+msgid "Previous"
+msgstr "التبويب السابق"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "next"
+msgid "Next"
msgstr "التالي"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "last"
-msgstr "الأخير"
+msgid "Last"
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -3409,8 +4142,9 @@ msgid "Official"
msgstr "رسمياً"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
msgid "Testing"
-msgstr "تجربة"
+msgstr "تجريب"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -3443,7 +4177,7 @@ msgid "Bake Lightmaps"
msgstr "اعداد خرائط الضوء"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr "إستعراض"
@@ -3452,12 +4186,10 @@ msgid "Configure Snap"
msgstr "تعديل اللقطة"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "معادل الشبكة:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr "خطوة الشبكة:"
@@ -3470,14 +4202,6 @@ msgid "Rotation Step:"
msgstr "خطوة الدوران:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Pivot"
-msgstr "تحريك المحور"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Action"
-msgstr "عملية التحريك"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr "تحريك الموجه العمودي"
@@ -3506,11 +4230,28 @@ msgid "Create new horizontal and vertical guides"
msgstr "إنشاء موجه عمودي وأÙقي جديد"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit IK Chain"
-msgstr "تعديل سلسلة IK"
+#, fuzzy
+msgid "Move pivot"
+msgstr "تحريك المحور"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Rotate CanvasItem"
+msgstr "تعديل العنصر القماشي"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Move anchor"
+msgstr "عملية التحريك"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Resize CanvasItem"
+msgstr "تعديل العنصر القماشي"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit CanvasItem"
+#, fuzzy
+msgid "Move CanvasItem"
msgstr "تعديل العنصر القماشي"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3530,6 +4271,21 @@ msgid "Paste Pose"
msgstr "لصق الوضع"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom out"
+msgstr "إبعاد"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom reset"
+msgstr "إبعاد"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom in"
+msgstr "تقريب"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr "تحديد الوضع"
@@ -3575,7 +4331,8 @@ msgid "Pan Mode"
msgstr "وضع السحب"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggles snapping"
+#, fuzzy
+msgid "Toggle snapping."
msgstr "إلغاء/ØªÙØ¹ÙŠÙ„ الكبس"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3583,7 +4340,8 @@ msgid "Use Snap"
msgstr "إستخدم الكبس"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping options"
+#, fuzzy
+msgid "Snapping Options"
msgstr "إعدادات الكبس"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3624,6 +4382,11 @@ msgid "Snap to node sides"
msgstr "إكبس إلي جوانب العقدة"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Snap to node center"
+msgstr "إكبس إلي مرتكز العقدة"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr "إكبس إلي العقد الأخري"
@@ -3650,14 +4413,6 @@ msgid "Restores the object's children's ability to be selected."
msgstr "إرجاع مقدرة تحديد الطÙÙ„ للعنصر."
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Bones"
-msgstr "أنشئ عظام"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
-msgstr "إخلاء العظام"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "إظهار العظام"
@@ -3670,6 +4425,15 @@ msgid "Clear IK Chain"
msgstr "إخلاء سلسلة IK"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Clear Custom Bones"
+msgstr "إخلاء العظام"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "أظهر"
@@ -3712,14 +4476,11 @@ msgid "Layout"
msgstr "المخطط"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Keys"
+#, fuzzy
+msgid "Insert keys."
msgstr "أدخل Ù…ÙØ§ØªÙŠØ­"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
-msgstr "أدخل Ù…ÙØªØ§Ø­"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr "أدخل Ù…ÙØªØ§Ø­ (مسارات موجودة Ø¨Ø§Ù„ÙØ¹Ù„)"
@@ -3732,14 +4493,6 @@ msgid "Clear Pose"
msgstr "إخلاء الوضع"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Drag pivot from mouse position"
-msgstr "سحب المحور من مكان Ø§Ù„ÙØ£Ø±Ø©"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Set pivot at mouse position"
-msgstr "ضع المحور ÙÙŠ مكان مؤشر الماوس"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr "ضاع٠خطوة الشبكة بـ 2"
@@ -3755,10 +4508,6 @@ msgstr "أض٠%s"
msgid "Adding %s..."
msgstr "Ø¥Ø¶Ø§ÙØ© %s..."
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ok"
-msgstr "حسنا"
-
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr "لا يمكن إنشاء عقد متعددة بدون العقدة الجذر."
@@ -3793,27 +4542,20 @@ msgstr "إنشاء بولي 3d"
msgid "Set Handle"
msgstr "حدد المعامل"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove item %d?"
-msgstr "مسح العنصر %d؟"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Item"
-msgstr "Ø¥Ø¶Ø§ÙØ© عنصر"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove Selected Item"
-msgstr "مسح العنصر المحدد"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#, fuzzy
+msgid "CPUParticles"
+msgstr "جسيمات"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Import from Scene"
-msgstr "إستيراد من المشهد"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
+msgstr "أنشئ نقاط إنبعاث من الشبكة"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Update from Scene"
-msgstr "تحديث من المشهد"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
+msgstr "أنشئ نقاط إنبعاث من العقدة"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat0"
@@ -3883,15 +4625,6 @@ msgstr "إبقي ضاغطاً علي Shift لتعديل المماس ÙØ±Ø¯ÙŠØ§Ù
msgid "Bake GI Probe"
msgstr "طبخ مجس GI"
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Add/Remove Color Ramp Point"
-msgstr "Ø¥Ø¶Ø§ÙØ©/مسح نقطة منحدر اللون"
-
-#: editor/plugins/gradient_editor_plugin.cpp
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr "تعديل منحدر اللون"
-
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "العنصر %d"
@@ -3977,6 +4710,7 @@ msgid "No mesh to debug."
msgstr "لا ميش لتصحيحة."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr "النموذج ليس لديه UV ÙÙŠ هذا الطابق"
@@ -4001,8 +4735,9 @@ msgid "Create Outline"
msgstr "أنشئ الحد"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
msgid "Mesh"
-msgstr "الميش"
+msgstr "شبكة"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
@@ -4044,6 +4779,27 @@ msgstr "إنشاء شبكة الخطوط العريضة"
msgid "Outline Size:"
msgstr "حجم الخطوط:"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr "مسح العنصر %d؟"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr "Ø¥Ø¶Ø§ÙØ© عنصر"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr "مسح العنصر المحدد"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr "إستيراد من المشهد"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr "تحديث من المشهد"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "لا مصدر ميش تم تحديده (Ùˆ لا ميش متعدد تم تحديده ÙÙŠ العقدة)."
@@ -4144,70 +4900,6 @@ msgstr "حجم عشوائي:"
msgid "Populate"
msgstr "تكثير/تزويد"
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake!"
-msgstr "طبخ!"
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake the navigation mesh."
-msgstr "طبخ ميش المحاور."
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr "إخلاء ميش المحاور."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr "ÙŠÙØ¬Ù‡Ø² الإعدادات..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr "يحسب حجم الشبكة..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr "إنشاء مجال Ø§Ù„Ø¥Ø±ØªÙØ§Ø¹..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Marking walkable triangles..."
-msgstr "تعليم مثلثات التحرك..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr "يبني مجال Ø§Ù„Ø¥Ø±ØªÙØ§Ø¹ المدمج..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr "تقويض منطقة السير..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr "تجزئة..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr "إنشاء المحيط..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr "إنشاء نموذج الميش..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr "يحول إلي ميش التنقل المحلي..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr "منشئ تثبيت ميش التنقل:"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr "توزيع الأشكال الهندسية..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr "تم!"
-
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "إنشاء Ù…ÙØ¶Ù„ع التنقل"
@@ -4268,18 +4960,6 @@ msgid "Emission Colors"
msgstr "الوان الانبعاث"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry."
-msgstr "العقدة لا تحتوي على هندسة."
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry (faces)."
-msgstr "العقدة لا تحتوي على هندسة (الوجوه)."
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr "معالج المواد من نوع 'ParticlesMaterial' مطلوب."
-
-#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "الوجوه لا تحتوي على منطقة!"
@@ -4288,16 +4968,12 @@ msgid "No faces!"
msgstr "لا وجوه!"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
-msgstr "ولد AABB"
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
-msgstr "أنشئ نقاط إنبعاث من الشبكة"
+msgid "Node does not contain geometry."
+msgstr "العقدة لا تحتوي على هندسة."
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
-msgstr "أنشئ نقاط إنبعاث من العقدة"
+msgid "Node does not contain geometry (faces)."
+msgstr "العقدة لا تحتوي على هندسة (الوجوه)."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
@@ -4324,6 +5000,19 @@ msgid "Emission Source: "
msgstr "مصدر الانبعاث: "
#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr "معالج المواد من نوع 'ParticlesMaterial' مطلوب."
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr "ولد AABB"
+
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to CPUParticles"
+msgstr "تحويل إلي %s"
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr "ولد رؤية AABB"
@@ -4400,6 +5089,23 @@ msgstr ""
msgid "Close Curve"
msgstr ""
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Options"
+msgstr "الخيارات"
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr ""
@@ -4432,19 +5138,94 @@ msgstr "مسح نقطة خروج التحكم"
msgid "Remove In-Control Point"
msgstr ""
+#: editor/plugins/physical_bone_plugin.cpp
+#, fuzzy
+msgid "Move joint"
+msgstr "مسح النقطة"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync bones"
+msgstr "إظهار العظام"
+
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon & UV"
+msgstr "إنشاء بولي"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split point with itself."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split can't form an existing edge."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Split already exists."
+msgstr "التحميل التلقائي '%s' موجود اصلا!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Add Split"
+msgstr "Ø¥Ø¶Ø§ÙØ© نقطة"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Invalid Split: "
+msgstr "مسار غير صالح."
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Split"
+msgstr "مسح النقطة"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint bone weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly"
+msgstr "تعديل البولي"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Splits"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Bones"
+msgstr "أنشئ عظام"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon"
+msgstr "إنشاء بولي"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr ""
@@ -4473,11 +5254,23 @@ msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
+msgid "Connect two points to make a split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Select a split to erase it"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UnPaint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -4493,9 +5286,9 @@ msgid "Clear UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr ""
+#, fuzzy
+msgid "Grid Settings"
+msgstr "إعدادات Ø§Ù„Ù…ÙØ¹Ø¯Ù„"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
@@ -4505,6 +5298,35 @@ msgstr ""
msgid "Grid"
msgstr ""
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Configure Grid:"
+msgstr "تعديل اللقطة"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset X:"
+msgstr "معادل الشبكة:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset Y:"
+msgstr "معادل الشبكة:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step X:"
+msgstr "خطوة الشبكة:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step Y:"
+msgstr "خطوة الشبكة:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones to Polygon"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -4527,6 +5349,10 @@ msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr "لصق الموارد"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -4548,16 +5374,18 @@ msgid "Load Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
msgstr "محدث مسبق للموارد"
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Path to AnimationPlayer is invalid"
+msgstr "شجرة الحركة خاطئة."
+
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr ""
@@ -4567,6 +5395,21 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error writing TextFile:"
+msgstr "خطأ ÙÙŠ Ø­ÙØ¸ مجموعة البلاط!"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error could not load file."
+msgstr "لا يمكن إنشاء المجلد."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error saving file!"
+msgstr "خطأ ÙÙŠ Ø­ÙØ¸ مجموعة البلاط!"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr ""
@@ -4583,6 +5426,21 @@ msgid "Error importing"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "New TextFile..."
+msgstr "مجلد جديد..."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Open File"
+msgstr "Ø¥ÙØªØ­ ملÙ"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Save File As..."
+msgstr "Ø­ÙØ¸ باسم..."
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr ""
@@ -4595,6 +5453,10 @@ msgid " Class Reference"
msgstr " مرجع الصنÙ"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr "ترتيب"
@@ -4623,8 +5485,9 @@ msgid "File"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "New"
-msgstr ""
+#, fuzzy
+msgid "New TextFile"
+msgstr "إظهار Ø§Ù„Ù…Ù„ÙØ§Øª"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -4651,6 +5514,11 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr ""
@@ -4684,11 +5552,6 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -4742,10 +5605,6 @@ msgid "Discard"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
@@ -4764,45 +5623,70 @@ msgid "Debugger"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search results"
+msgstr "إبحث ÙÙŠ المساعدة"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search in files"
+msgstr "إبحث ÙÙŠ الأصناÙ"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Line"
+msgstr "الخط:"
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Pick Color"
+msgid "Lookup Symbol"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr ""
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr ""
-
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
@@ -4890,8 +5774,9 @@ msgid "Find Previous"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Replace..."
-msgstr ""
+#, fuzzy
+msgid "Find in files..."
+msgstr "Ùلتر Ø§Ù„Ù…Ù„ÙØ§Øª..."
#: editor/plugins/script_text_editor.cpp
msgid "Goto Function..."
@@ -4909,129 +5794,42 @@ msgstr ""
msgid "Shader"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr ""
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton2D"
+msgstr "Ø§Ù„ÙØ±Ø¯ÙŠØ©"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr ""
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical bones"
+msgstr "أنشئ ميش التنقل"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton"
+msgstr "Ø§Ù„ÙØ±Ø¯ÙŠØ©"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr ""
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical skeleton"
+msgstr "إنشاء حل C#‎"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr ""
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+#, fuzzy
+msgid "Play IK"
+msgstr "تشغيل"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
@@ -5158,10 +5956,6 @@ msgid "Align with view"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "OK :("
-msgstr "حسناً :("
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "لا أب للصق الطÙÙ„ عليه."
@@ -5170,6 +5964,10 @@ msgid "This operation requires a single selected node."
msgstr "هذه العملية تتطلب عقدة واحدة محددة."
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock View Rotation"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr ""
@@ -5214,6 +6012,11 @@ msgid "Doppler Enable"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Cinematic Preview"
+msgstr "ÙŠÙنشئ مستعرضات الميش"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr ""
@@ -5341,6 +6144,11 @@ msgid "Tool Scale"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Snap To Floor"
+msgstr "الكبس إلي الشبكة"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr "إلغاء/ØªÙØ¹ÙŠÙ„ وضع النظرة الحرة"
@@ -5349,6 +6157,10 @@ msgid "Transform"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr ""
@@ -5377,6 +6189,10 @@ msgid "4 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr ""
@@ -5390,10 +6206,6 @@ msgid "Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Skeleton Gizmo visibility"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr ""
@@ -5453,6 +6265,51 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Sprite is empty!"
+msgstr "الميش ÙØ§Ø±Øº!"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to 2D Mesh"
+msgstr "تحويل إلي %s"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create 2D Mesh"
+msgstr "إنشاء شبكة الخطوط العريضة"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Update Preview"
+msgstr "إستعراض"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Settings:"
+msgstr "إعدادات Ø§Ù„Ù…ÙØ¹Ø¯Ù„"
+
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""
@@ -5521,14 +6378,6 @@ msgstr "تحريك (للتالي)"
msgid "SpriteFrames"
msgstr ""
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox Preview:"
-msgstr ""
-
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox"
-msgstr ""
-
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr ""
@@ -5554,26 +6403,19 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Separation:"
+msgid "Sep.:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region Editor"
+msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -5589,11 +6431,6 @@ msgid "Add All"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr ""
@@ -5672,11 +6509,6 @@ msgstr ""
msgid "Many"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-#, fuzzy
-msgid "Options"
-msgstr "الخيارات"
-
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Has,Many,Options"
@@ -5702,7 +6534,7 @@ msgstr ""
msgid "Icon"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr ""
@@ -5715,14 +6547,19 @@ msgid "Color"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
+msgid "Constant"
+msgstr "ثابت"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fix Invalid Tiles"
+msgstr "اسم غير صالح."
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr ""
@@ -5743,12 +6580,9 @@ msgid "Erase TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase selection"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find tile"
-msgstr ""
+#, fuzzy
+msgid "Find Tile"
+msgstr "جد"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
@@ -5771,6 +6605,11 @@ msgid "Pick Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Move Selection"
+msgstr "Ø­Ø°Ù Ø§Ù„Ù…ÙØ­Ø¯Ø¯"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr ""
@@ -5787,64 +6626,110 @@ msgid "Rotate 270 degrees"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Could not find tile:"
+msgid "Add Texture(s) to TileSet"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Item name or ID:"
+#, fuzzy
+msgid "Remove current Texture from TileSet"
+msgstr "مسح المدخلة الحالية"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
+msgid "Merge from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from scene?"
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tile Set"
-msgstr "مجموعة البلاط"
+msgid "Display tile's names (hold Alt Key)"
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
+msgid "Remove Selected Textue and ALL TILES wich uses it?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
+msgid "You haven't selected a texture to remove."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Error"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Autotiles"
+msgid " file(s) was not added because was already on the list."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
-"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings."
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: set bit on.\n"
-"RMB: set bit off."
+"RMB: set bit off.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select current edited sub-tile."
+#, fuzzy
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
msgstr "Ø­ÙØ¸ العنوان Ø§Ù„ÙØ±Ø¹ÙŠ Ø§Ù„Ø°ÙŠ يتم تعديله حاليا."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select sub-tile to change its priority."
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
msgstr ""
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
-msgstr "إلغاء"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "This property can't be changed."
+msgstr "هذه العملية لا يمكن الإكتمال من غير مشهد."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tile Set"
+msgstr "مجموعة البلاط"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Fragment"
+msgstr "البراهين:"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Light"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "VisualShader"
+msgstr ""
#: editor/project_export.cpp
msgid "Runnable"
@@ -5859,7 +6744,7 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted: "
+msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
@@ -5933,10 +6818,6 @@ msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export With Debug"
msgstr ""
@@ -5945,7 +6826,7 @@ msgid "The path does not exist."
msgstr "هذا المسار غير موجود."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' file."
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgstr ""
#: editor/project_manager.cpp
@@ -5953,6 +6834,14 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
@@ -6040,6 +6929,10 @@ msgid "Project Path:"
msgstr ""
#: editor/project_manager.cpp
+msgid "Project Installation Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Browse"
msgstr ""
@@ -6148,8 +7041,8 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6161,9 +7054,22 @@ msgid "Rename Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Change Action deadzone"
+msgstr "تغيير إسم الحركة:"
+
+#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "All Devices"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr ""
+
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr ""
@@ -6205,19 +7111,19 @@ msgid "Wheel Down Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 6"
+msgid "Wheel Left Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 7"
+msgid "Wheel Right Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 8"
+msgid "X Button 1"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 9"
+msgid "X Button 2"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6245,10 +7151,6 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Button"
msgstr ""
@@ -6293,6 +7195,12 @@ msgid "Delete Item"
msgstr ""
#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
@@ -6364,6 +7272,10 @@ msgstr ""
msgid "Override For..."
msgstr ""
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr ""
@@ -6373,6 +7285,15 @@ msgid "Action:"
msgstr ""
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Action"
+msgstr "عملية التحريك"
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr ""
@@ -6433,10 +7354,6 @@ msgid "AutoLoad"
msgstr ""
#: editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr ""
-
-#: editor/property_editor.cpp
msgid "Ease In"
msgstr ""
@@ -6473,34 +7390,10 @@ msgid "Select Node"
msgstr ""
#: editor/property_editor.cpp
-msgid "New Script"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "New %s"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Make Unique"
-msgstr "إجعلة مميزاً"
-
-#: editor/property_editor.cpp
-msgid "Show in File System"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Convert To %s"
-msgstr "تحويل إلي %s"
-
-#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr ""
#: editor/property_editor.cpp
-msgid "Selected node is not a Viewport!"
-msgstr ""
-
-#: editor/property_editor.cpp
msgid "Pick a Node"
msgstr ""
@@ -6509,18 +7402,6 @@ msgid "Bit %d, val %d."
msgstr ""
#: editor/property_editor.cpp
-msgid "On"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "[Empty]"
-msgstr ""
-
-#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
-msgid "Set"
-msgstr ""
-
-#: editor/property_editor.cpp
msgid "Properties:"
msgstr ""
@@ -6544,6 +7425,130 @@ msgstr ""
msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Batch Rename"
+msgstr "إعادة التسمية"
+
+#: editor/rename_dialog.cpp
+msgid "Prefix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Suffix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Advanced options"
+msgstr "إعدادات الكبس"
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node name"
+msgstr "إسم العقدة:"
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node type"
+msgstr "إسم العقدة:"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Current scene name"
+msgstr "لم يتم Ø­ÙØ¸ المشهد الحالي. Ø¥ÙØªØ­Ù‡ علي أية حال؟"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Root node name"
+msgstr "إعادة التسمية"
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Step"
+msgstr "خطوة (ثانية):"
+
+#: editor/rename_dialog.cpp
+msgid "Ammount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minium number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Lowercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Uppercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Reset"
+msgstr "إرجاع التكبير"
+
+#: editor/rename_dialog.cpp editor/script_editor_debugger.cpp
+msgid "Error"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -6580,11 +7585,6 @@ msgstr ""
msgid "Scene Run Settings"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
-#: scene/gui/dialogs.cpp
-msgid "OK"
-msgstr ""
-
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
@@ -6604,6 +7604,10 @@ msgid "Instance Scene(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr "إخلاء الكود"
+
+#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""
@@ -6644,14 +7648,35 @@ msgid "Load As Placeholder"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Discard Instancing"
-msgstr ""
+#, fuzzy
+msgid "Make Local"
+msgstr "أنشئ عظام"
#: editor/scene_tree_dock.cpp
-msgid "Makes Sense!"
+#, fuzzy
+msgid "Create Root Node:"
+msgstr "إنشاء عقدة"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "2D Scene"
+msgstr "مشهد"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "3D Scene"
+msgstr "مشهد"
+
+#: editor/scene_tree_dock.cpp
+msgid "User Interface"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Custom Node"
+msgstr "إنشاء عقدة"
+
+#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr ""
@@ -6660,6 +7685,10 @@ msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -6702,18 +7731,15 @@ msgid "Change Type"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Attach Script"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Script"
-msgstr "إخلاء الكود"
+#, fuzzy
+msgid "Make Scene Root"
+msgstr "Ø­ÙØ¸ المشهد"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr ""
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr ""
@@ -6736,10 +7762,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Filter nodes"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr ""
@@ -6759,17 +7781,10 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
-#: editor/scene_tree_dock.cpp
-msgid "Clear!"
-msgstr ""
-
#: editor/scene_tree_editor.cpp
-msgid "Toggle Spatial Visible"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle CanvasItem Visible"
-msgstr ""
+#, fuzzy
+msgid "Toggle Visible"
+msgstr "أظهر Ø§Ù„Ù…Ù„ÙØ§Øª المخÙية"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
@@ -6777,7 +7792,7 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
-"Node has connection(s) and group(s)\n"
+"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -6793,20 +7808,21 @@ msgid ""
"Click to show groups dock."
msgstr ""
-#: editor/scene_tree_editor.cpp
-msgid "Open script"
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script"
msgstr "ÙØªØ­ الكود"
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
-"Click to unlock"
+"Click to unlock it."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
-"Click to make selectable"
+"Click to make selectable."
msgstr ""
#: editor/scene_tree_editor.cpp
@@ -6814,6 +7830,12 @@ msgid "Toggle Visibility"
msgstr ""
#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
@@ -6850,6 +7872,11 @@ msgid "N/A"
msgstr ""
#: editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script/Choose Location"
+msgstr "ÙØªØ­ Ù…ÙØ¹Ø¯Ù„ الكود"
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr ""
@@ -7086,10 +8113,22 @@ msgid "Change Camera Size"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Sphere Shape Radius"
+msgid "Change Notifier AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr ""
@@ -7102,19 +8141,34 @@ msgid "Change Capsule Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
+msgid "Change Cylinder Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier Extents"
+msgid "Change Cylinder Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
+msgid "Change Ray Shape Length"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Radius"
+msgstr "تغيير وقت الدمج"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Height"
+msgstr "تغيير وقت الدمج"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Torus Inner Radius"
+msgstr "تغيير المرتكزات و الهوامش"
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Outer Radius"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -7170,16 +8224,6 @@ msgid "GDNative"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "نوع برهان خاطئ للتحويل()، إستخدم ثابت TYPE_*."
-
-#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "لا يوجد ما يكÙÙŠ من البايتات من أجل ÙÙƒ البايتات، أو صيغة غير صحيحة."
-
-#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr "الخطوة (المتغيرة المدخلة/argument) تساوي ØµÙØ± !"
@@ -7251,6 +8295,11 @@ msgid "GridMap Delete Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Fill Selection"
+msgstr "ÙƒÙÙ„ Ø§Ù„Ù…ÙØ­Ø¯Ø¯"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
msgstr ""
@@ -7331,6 +8380,11 @@ msgid "Clear Selection"
msgstr "إخلاء المحدد"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fill Selection"
+msgstr "ÙƒÙÙ„ Ø§Ù„Ù…ÙØ­Ø¯Ø¯"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr ""
@@ -7399,6 +8453,70 @@ msgstr "إظهار Ø§Ù„Ù…Ù„ÙØ§Øª"
msgid "End of inner exception stack trace"
msgstr ""
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake!"
+msgstr "طبخ!"
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake the navigation mesh."
+msgstr "طبخ ميش المحاور."
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr "إخلاء ميش المحاور."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr "ÙŠÙØ¬Ù‡Ø² الإعدادات..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr "يحسب حجم الشبكة..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr "إنشاء مجال Ø§Ù„Ø¥Ø±ØªÙØ§Ø¹..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr "تعليم مثلثات التحرك..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr "يبني مجال Ø§Ù„Ø¥Ø±ØªÙØ§Ø¹ المدمج..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr "تقويض منطقة السير..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr "تجزئة..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr "إنشاء المحيط..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr "إنشاء نموذج الميش..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr "يحول إلي ميش التنقل المحلي..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr "منشئ تثبيت ميش التنقل:"
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr "توزيع الأشكال الهندسية..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr "تم!"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7450,10 +8568,6 @@ msgid "Set Variable Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr ""
@@ -7562,36 +8676,14 @@ msgid "Connect Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Condition"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Sequence"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Switch"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Iterator"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "While"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Return"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Call"
-msgstr "نداء"
+#, fuzzy
+msgid "Connect Node Data"
+msgstr "صلها بالعقدة:"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Get"
-msgstr ""
+#, fuzzy
+msgid "Connect Node Sequence"
+msgstr "صلها بالعقدة:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -7618,15 +8710,11 @@ msgid "Remove Function"
msgstr "مسح المهمة"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Signal"
+msgid "Editing Variable:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
@@ -7634,10 +8722,6 @@ msgid "Remove Signal"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr ""
@@ -7681,6 +8765,11 @@ msgstr ""
msgid "Paste Nodes"
msgstr ""
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Member"
+msgstr "الأعضاء"
+
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr ""
@@ -7735,6 +8824,19 @@ msgid ""
"(error)."
msgstr ""
+#: modules/visual_script/visual_script_property_selector.cpp
+#, fuzzy
+msgid "Search VisualScript"
+msgstr "إخلاء الكود"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set "
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "تشغيل ÙÙŠ Ø§Ù„Ù…ØªØµÙØ­"
@@ -7783,8 +8885,8 @@ msgstr ""
#: scene/2d/collision_object_2d.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
@@ -7867,6 +8969,19 @@ msgstr ""
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
@@ -7927,8 +9042,8 @@ msgstr ""
#: scene/3d/collision_object.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape or CollisionPolygon children nodes to define "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
@@ -8001,6 +9116,17 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid ""
+"Size changes to SoftBody will be overriden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8013,6 +9139,47 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Animation not found: '%s'"
+msgstr "أدوات الحركة"
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Invalid animation: '%s'."
+msgstr "خطأ: إسم حركة خاطئ!"
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr "قطع إتصال'%s' من '%s'"
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr "حدد مشغل حركة من شجرة المشهد لكي تعدل الحركة."
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "AnimationPlayer root is not a valid node."
+msgstr "شجرة الحركة خاطئة."
+
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
@@ -8081,9 +9248,197 @@ msgstr ""
msgid "Invalid font size."
msgstr "حجم الخط غير صالح"
-#~ msgid "Next"
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input"
+msgstr "أض٠مدخله"
+
+#: scene/resources/visual_shader.cpp
+msgid "None"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Invalid source for shader."
+msgstr "حجم الخط غير صالح"
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#~ msgid "Modify Color Ramp"
+#~ msgstr "تعديل منحدر اللون"
+
+#~ msgid "Disabled"
+#~ msgstr "معطّل"
+
+#~ msgid "Move Anim Track Up"
+#~ msgstr "Ø±ÙØ¹ مسار التحريك"
+
+#~ msgid "Move Anim Track Down"
+#~ msgstr "إنزال مسار التحريك"
+
+#~ msgid "Set Transitions to:"
+#~ msgstr "تحديد التحويلات لـ:"
+
+#~ msgid "Anim Track Rename"
+#~ msgstr "تغيير إسم مسار التحريك"
+
+#~ msgid "Anim Track Change Interpolation"
+#~ msgstr "تغيير إقحام مسار التحريك"
+
+#~ msgid "Anim Track Change Value Mode"
+#~ msgstr "تغيير صيغة القيمة لمسار التحريك"
+
+#~ msgid "Anim Track Change Wrap Mode"
+#~ msgstr "تغيير صيغة الغلا٠لمسار التحريك"
+
+#~ msgid "Edit Node Curve"
+#~ msgstr "تحرير منحنى العقدة"
+
+#~ msgid "Edit Selection Curve"
+#~ msgstr "تحرير منحنى الإختيار"
+
+#~ msgid "Anim Add Key"
+#~ msgstr "Ù…ÙØªØ§Ø­ Ø¥Ø¶Ø§ÙØ© تحريك"
+
+#~ msgid "In"
+#~ msgstr "داخل"
+
+#~ msgid "Out"
+#~ msgstr "خارج"
+
+#~ msgid "In-Out"
+#~ msgstr "داخل-خارج"
+
+#~ msgid "Out-In"
+#~ msgstr "خارج-داخل"
+
+#~ msgid "Change Anim Len"
+#~ msgstr "تغيير خط الحركة"
+
+#~ msgid "Change Anim Loop"
+#~ msgstr "تغيير تكرير الحركة"
+
+#~ msgid "Anim Create Typed Value Key"
+#~ msgstr "أنشي Ù…ÙØªØ§Ø­ حركة ذا قيمة مكتوبة"
+
+#~ msgid "Anim Add Call Track"
+#~ msgstr "أض٠خانة مسار حركة"
+
+#~ msgid "Length (s):"
+#~ msgstr "الطول (ثانية):"
+
+#~ msgid "Cursor step snap (in seconds)."
+#~ msgstr "المؤشر خطوة خطوة (بالثواني)."
+
+#~ msgid "Enable/Disable looping in animation."
+#~ msgstr "تمكين/تعطيل التكرار ÙÙŠ الحركة."
+
+#~ msgid "Add new tracks."
+#~ msgstr "أض٠مسارات جديدة."
+
+#~ msgid "Move current track up."
+#~ msgstr "تحريك المسار الحالي للأعلى."
+
+#~ msgid "Move current track down."
+#~ msgstr "تحريك المسار الحالي للاسÙÙ„."
+
+#~ msgid "Track tools"
+#~ msgstr "أدوات المسار"
+
+#~ msgid "Enable editing of individual keys by clicking them."
+#~ msgstr "السماح بتعديل ازرار Ù…Ù†ÙØµÙ„Ø© بالضغط عليها."
+
+#~ msgid "Key"
+#~ msgstr "Ù…ÙØªØ§Ø­"
+
+#~ msgid "Call Functions in Which Node?"
+#~ msgstr "إستدعاء وظائ٠ÙÙŠ أي عقدة؟"
+
+#~ msgid "Thanks!"
+#~ msgstr "شكراً!"
+
+#~ msgid "I see..."
+#~ msgstr "أنا أري..."
+
+#~ msgid "Can't open '%s'."
+#~ msgstr "لا يمكن ÙØªØ­ '%s'."
+
+#~ msgid "Ugh"
+#~ msgstr "آخخ"
+
+#~ msgid "Run Script"
+#~ msgstr "تشغيل الكود"
+
+#~ msgid "Save the currently edited resource."
+#~ msgstr "Ø­ÙØ¸ المورد الذي يتم تعديله حاليا."
+
+#~ msgid "Stop Profiling"
+#~ msgstr "إيقا٠التنميط"
+
+#~ msgid "Start Profiling"
+#~ msgstr "بدء التنميط"
+
+#~ msgid "Default (Same as Editor)"
+#~ msgstr "Ø§Ù„Ø¥ÙØªØ±Ø§Ø¶ÙŠ (تماماً مثل المحرر)"
+
+#~ msgid "Create new animation in player."
+#~ msgstr "إنشاء حركة جديد ÙÙŠ Ø§Ù„Ù…ÙØ´ØºÙ„."
+
+#~ msgid "Load animation from disk."
+#~ msgstr "تحميل الحركة من الذاكرة."
+
+#~ msgid "Load an animation from disk."
+#~ msgstr "تحميل حركة من الذاكرة."
+
+#~ msgid "Save the current animation"
+#~ msgstr "Ø­ÙØ¸ الحركة الحالية"
+
+#~ msgid "Edit Target Blend Times"
+#~ msgstr "تعديل هد٠الدمج بالوقت"
+
+#~ msgid "Copy Animation"
+#~ msgstr "نسخ الحركة"
+
+#~ msgid "Fetching:"
+#~ msgstr "يجلب:"
+
+#~ msgid "prev"
+#~ msgstr "السابق"
+
+#~ msgid "next"
#~ msgstr "التالي"
+#~ msgid "last"
+#~ msgstr "الأخير"
+
+#~ msgid "Edit IK Chain"
+#~ msgstr "تعديل سلسلة IK"
+
+#~ msgid "Drag pivot from mouse position"
+#~ msgstr "سحب المحور من مكان Ø§Ù„ÙØ£Ø±Ø©"
+
+#~ msgid "Set pivot at mouse position"
+#~ msgstr "ضع المحور ÙÙŠ مكان مؤشر الماوس"
+
+#~ msgid "Add/Remove Color Ramp Point"
+#~ msgstr "Ø¥Ø¶Ø§ÙØ©/مسح نقطة منحدر اللون"
+
+#~ msgid "OK :("
+#~ msgstr "حسناً :("
+
+#~ msgid "Call"
+#~ msgstr "نداء"
+
#~ msgid "Can't contain '/' or ':'"
#~ msgstr "لا يمكن أن يحتوي علي '/' أو ':'"
@@ -8126,9 +9481,6 @@ msgstr "حجم الخط غير صالح"
#~ msgid "Method List For '%s':"
#~ msgstr "قائمة الطرق لـ '%s':"
-#~ msgid "Arguments:"
-#~ msgstr "البراهين:"
-
#~ msgid "Return:"
#~ msgstr "العودة:"
diff --git a/editor/translations/bg.po b/editor/translations/bg.po
index 71b9216b46..beeb2be3c6 100644
--- a/editor/translations/bg.po
+++ b/editor/translations/bg.po
@@ -21,332 +21,475 @@ msgstr ""
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 2.19-dev\n"
-#: editor/animation_editor.cpp
-msgid "Disabled"
-msgstr "Изключено"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr ""
+"Ðевалиден агрумент тип на convert(), използвайте конÑтантите започващи Ñ "
+"TYPE_*."
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/glue_header.h
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr "ÐедоÑтатъчно байтове за разкодиране или недейÑтвителен формат."
-#: editor/animation_editor.cpp
-msgid "All Selection"
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Change Keyframe Time"
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Change Transition"
+#: core/math/expression.cpp
+msgid "Invalid operands to operator %s, %s and %s."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Change Transform"
+#: core/math/expression.cpp
+msgid "Invalid index of type %s for base type %s"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Change Keyframe Value"
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Change Call"
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid arguments to construct '%s'"
+msgstr ""
+"Ðевалиден агрумент тип на convert(), използвайте конÑтантите започващи Ñ "
+"TYPE_*."
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Mirror"
+msgstr "Грешки"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Insert Key Here"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Add Track"
+#: editor/animation_bezier_editor.cpp
+msgid "Duplicate Selected Key(s)"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_bezier_editor.cpp
+msgid "Delete Selected Key(s)"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Up"
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Down"
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Keyframe Time"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Anim Track"
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Transition"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Set Transitions to:"
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Transform"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Track Rename"
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Keyframe Value"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Interpolation"
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Call"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Value Mode"
+#: editor/animation_track_editor.cpp
+msgid "Property Track"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Wrap Mode"
+#: editor/animation_track_editor.cpp
+msgid "3D Transform Track"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Edit Node Curve"
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Edit Selection Curve"
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Delete Keys"
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
msgstr ""
-#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
+#: editor/animation_track_editor.cpp
+msgid "Animation Playback Track"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Duplicate Transposed"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track"
+msgstr "ДобавÑне на нови пътечки."
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Length Time (seconds)"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Selection"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Looping"
+msgstr "Изтриване на анимациÑта?"
+
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Continuous"
+#: editor/animation_track_editor.cpp
+msgid "Audio Clips:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Discrete"
+#: editor/animation_track_editor.cpp
+msgid "Anim Clips:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Trigger"
-msgstr "СпуÑък"
+#: editor/animation_track_editor.cpp
+msgid "Toggle this track on/off."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Add Key"
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Move Keys"
+#: editor/animation_track_editor.cpp
+msgid "Interpolation Mode"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Scale Selection"
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Scale From Cursor"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Remove this track."
+msgstr "Премахване на пътечката."
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Time (s): "
+msgstr "Стъпка (Ñек.):"
+
+#: editor/animation_track_editor.cpp
+msgid "Continuous"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Goto Next Step"
+#: editor/animation_track_editor.cpp
+msgid "Discrete"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Goto Prev Step"
+#: editor/animation_track_editor.cpp
+msgid "Trigger"
+msgstr "СпуÑък"
+
+#: editor/animation_track_editor.cpp
+msgid "Capture"
msgstr ""
-#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "Линейно"
-#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constant"
-msgstr "ПоÑтоÑнно"
-
-#: editor/animation_editor.cpp
-msgid "In"
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out"
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "In-Out"
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out-In"
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Transitions"
-msgstr "Преходи"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Duplicate Key(s)"
+msgstr "Имаше грешка при внаÑÑнето:"
-#: editor/animation_editor.cpp
-msgid "Optimize Animation"
-msgstr "Оптимизиране на анимациÑта"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Key(s)"
+msgstr "Изтриване на анимациÑта?"
-#: editor/animation_editor.cpp
-msgid "Clean-Up Animation"
-msgstr "ПочиÑтване на анимациÑта"
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr ""
-#: editor/animation_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr "Създаване"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Len"
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Loop"
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Create Typed Value Key"
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Insert"
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Scale Keys"
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Add Call Track"
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation zoom."
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Length (s):"
-msgstr "Дължина (Ñек.):"
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation length (in seconds)."
+#: editor/animation_track_editor.cpp
+msgid "Method not found in object: "
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Step (s):"
-msgstr "Стъпка (Ñек.):"
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Cursor step snap (in seconds)."
+#: editor/animation_track_editor.cpp
+msgid "Clipboard is empty"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Enable/Disable looping in animation."
+#: editor/animation_track_editor.cpp
+msgid "Anim Scale Keys"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Add new tracks."
-msgstr "ДобавÑне на нови пътечки."
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move current track up."
-msgstr "ПремеÑтване на пътечката нагоре."
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move current track down."
-msgstr "ПремеÑтване на пътечката надолу."
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove selected track."
-msgstr "Премахване на пътечката."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Snap (s): "
+msgstr "Стъпка (Ñек.):"
-#: editor/animation_editor.cpp
-msgid "Track tools"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation step value."
+msgstr "Изтриване на анимациÑта?"
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Enable editing of individual keys by clicking them."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation properties."
+msgstr "Изтриване на анимациÑта?"
+
+#: editor/animation_track_editor.cpp
+msgid "Copy Tracks"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim. Optimizer"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "ПоÑтавÑне на възелите"
+
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Max. Linear Error:"
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Max. Angular Error:"
+#: editor/animation_track_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Max Optimizable Angle:"
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Optimize"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Selection"
+msgstr "Ðова Ñцена"
+
+#: editor/animation_track_editor.cpp
+msgid "Goto Next Step"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
+#: editor/animation_track_editor.cpp
+msgid "Goto Prev Step"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Key"
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr "Оптимизиране на анимациÑта"
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr "ПочиÑтване на анимациÑта"
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Transition"
-msgstr "Преход"
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Scale Ratio:"
+#: editor/animation_track_editor.cpp
+msgid "Anim. Optimizer"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max. Linear Error:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max. Angular Error:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max Optimizable Angle:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Call Functions in Which Node?"
+#: editor/animation_track_editor.cpp
+msgid "Optimize"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "ПочиÑтване"
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr "Копиране"
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "ПреоразмерÑване на маÑива"
@@ -367,7 +510,7 @@ msgstr ""
msgid "Line Number:"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr ""
@@ -383,7 +526,7 @@ msgstr ""
msgid "Whole Words"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr ""
@@ -395,18 +538,26 @@ msgstr ""
msgid "Selection Only"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom In"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom Out"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Reset Zoom"
msgstr ""
+#: editor/code_editor.cpp
+msgid "Warnings:"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Zoom:"
+msgstr ""
+
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr ""
@@ -436,7 +587,8 @@ msgid "Add"
msgstr ""
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
@@ -467,7 +619,7 @@ msgid "Oneshot"
msgstr ""
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -489,11 +641,11 @@ msgid "Connect '%s' to '%s'"
msgstr ""
#: editor/connections_dialog.cpp
-msgid "Connecting Signal:"
+msgid "Disconnect '%s' from '%s'"
msgstr ""
#: editor/connections_dialog.cpp
-msgid "Disconnect '%s' from '%s'"
+msgid "Disconnect all from signal: '%s'"
msgstr ""
#: editor/connections_dialog.cpp
@@ -501,14 +653,46 @@ msgid "Connect..."
msgstr ""
#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr ""
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Connect Signal: "
+msgstr "Свързване..."
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit Connection: "
+msgstr "Свързване..."
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from the \""
+msgstr ""
+
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr ""
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect All"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit..."
+msgstr "ИзнаÑÑне..."
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Go To Method"
+msgstr "Методи"
+
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr ""
@@ -531,22 +715,25 @@ msgstr "Любими:"
msgid "Recent:"
msgstr ""
-#: editor/create_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "ТърÑене:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr ""
#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "ОпиÑание:"
@@ -604,7 +791,9 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
-#: editor/quick_open.cpp scene/gui/file_dialog.cpp
+#: editor/quick_open.cpp editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr ""
@@ -623,7 +812,7 @@ msgid ""
"Remove them anyway? (no undo)"
msgstr ""
-#: editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
msgid "Cannot remove:"
msgstr ""
@@ -691,9 +880,13 @@ msgstr ""
msgid "Thanks from the Godot community!"
msgstr ""
-#: editor/editor_about.cpp
-msgid "Thanks!"
-msgstr ""
+#: editor/editor_about.cpp editor/editor_node.cpp editor/inspector_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp
+msgid "OK"
+msgstr "Добре"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -866,6 +1059,7 @@ msgid "Bus options"
msgstr "ÐаÑтройки на шината"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
@@ -934,7 +1128,8 @@ msgstr ""
msgid "Create a new Bus Layout."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/property_editor.cpp
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr ""
@@ -944,7 +1139,6 @@ msgid "Load an existing Bus Layout."
msgstr ""
#: editor/editor_audio_buses.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr ""
@@ -981,48 +1175,48 @@ msgid "Invalid name. Must not collide with an existing global constant name."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Invalid Path."
+msgid "Autoload '%s' already exists!"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "File does not exist."
+msgid "Rename Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp
-#, fuzzy
-msgid "Not in resource path."
-msgstr "Обектът не е базиран на реÑурÑен файл"
+msgid "Toggle AutoLoad Globals"
+msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
+msgid "Move Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Autoload '%s' already exists!"
+msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Rename Autoload"
+msgid "Enable"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Toggle AutoLoad Globals"
+msgid "Rearrange Autoloads"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Move Autoload"
+msgid "Invalid Path."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Remove Autoload"
+msgid "File does not exist."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Enable"
-msgstr ""
+#, fuzzy
+msgid "Not in resource path."
+msgstr "Обектът не е базиран на реÑурÑен файл"
#: editor/editor_autoload_settings.cpp
-msgid "Rearrange Autoloads"
+msgid "Add AutoLoad"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
@@ -1055,7 +1249,7 @@ msgstr ""
msgid "Updating scene..."
msgstr "ОбновÑване на Ñцената..."
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr ""
@@ -1117,6 +1311,12 @@ msgid "Copy Path"
msgstr ""
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Open In File Manager"
+msgstr "ДиÑпечер на проектите"
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
msgid "Show In File Manager"
msgstr ""
@@ -1153,7 +1353,7 @@ msgid "Open a File or Directory"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Запазване"
@@ -1206,7 +1406,8 @@ msgstr "Към горната папка"
msgid "Directories & Files:"
msgstr "Папки и файлове:"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
msgid "Preview:"
msgstr ""
@@ -1351,20 +1552,28 @@ msgid ""
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-#: editor/editor_help.cpp
-msgid "Search Text"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Property: "
+msgstr "Изберете ÑвойÑтво"
+
+#: editor/editor_inspector.cpp editor/property_editor.cpp
+msgid "Set"
msgstr ""
-#: editor/editor_help.cpp
-msgid "Find"
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
msgstr ""
#: editor/editor_log.cpp
msgid "Output:"
msgstr ""
-#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/property_editor.cpp editor/script_editor_debugger.cpp
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
@@ -1387,11 +1596,6 @@ msgstr ""
msgid "Save Resource As..."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "I see..."
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr ""
@@ -1404,8 +1608,8 @@ msgstr ""
msgid "Error while saving."
msgstr ""
-#: editor/editor_node.cpp
-msgid "Can't open '%s'."
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
msgstr ""
#: editor/editor_node.cpp
@@ -1447,10 +1651,6 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
-msgid "Failed to load resource."
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr ""
@@ -1517,42 +1717,6 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
-msgid "Expand all properties"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Collapse all properties"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Copy Params"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Copy Resource"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Make Built-In"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Make Sub-Resources Unique"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open in Help"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr ""
@@ -1728,11 +1892,6 @@ msgid ""
"To make changes to it, a new inherited scene can be created."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ugh"
-msgstr ""
-
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
@@ -1762,6 +1921,16 @@ msgid "Default"
msgstr ""
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Play This Scene"
+msgstr "Възпроизвеждане на Ñцената"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Close Tab"
+msgstr "ЗатварÑне"
+
+#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr ""
@@ -1885,10 +2054,6 @@ msgstr "Проект"
msgid "Project Settings"
msgstr "ÐаÑтройки на проекта"
-#: editor/editor_node.cpp
-msgid "Run Script"
-msgstr ""
-
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "ИзнаÑÑне"
@@ -1898,6 +2063,11 @@ msgid "Tools"
msgstr "Сечива"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Project Data Folder"
+msgstr "ДиÑпечер на проектите"
+
+#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Изход до ÑпиÑъка Ñ Ð¿Ñ€Ð¾ÐµÐºÑ‚Ð¸"
@@ -1989,6 +2159,20 @@ msgstr ""
msgid "Toggle Fullscreen"
msgstr ""
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Data/Settings Folder"
+msgstr "ÐаÑтройки на редактора"
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Settings Folder"
+msgstr "ÐаÑтройки на редактора"
+
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr ""
@@ -2004,7 +2188,8 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr "ТърÑене"
@@ -2048,7 +2233,7 @@ msgstr "ПреуÑтановÑване на Ñцената"
msgid "Stop the scene."
msgstr "Спиране на Ñцената."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr ""
@@ -2069,6 +2254,16 @@ msgid "Play Custom Scene"
msgstr "Възпроизвеждане на Ñцена по избор"
#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Save & Restart"
+msgstr "Запазване и повторно внаÑÑне"
+
+#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr ""
@@ -2088,42 +2283,6 @@ msgstr ""
msgid "Inspector"
msgstr ""
-#: editor/editor_node.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save the currently edited resource."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Save As..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Go to the previous edited object in history."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Go to the next edited object in history."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "History of recently edited objects."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Object properties."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Changes may be lost!"
-msgstr ""
-
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
@@ -2138,6 +2297,10 @@ msgid "FileSystem"
msgstr ""
#: editor/editor_node.cpp
+msgid "Expand Bottom Panel"
+msgstr ""
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr ""
@@ -2215,19 +2378,24 @@ msgid "Thumbnail..."
msgstr ""
#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit Plugin"
+msgstr "ПриÑтавки"
+
+#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "ИнÑталирани приÑтавки:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr ""
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "ВерÑиÑ:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr ""
@@ -2235,12 +2403,13 @@ msgstr ""
msgid "Status:"
msgstr ""
-#: editor/editor_profiler.cpp
-msgid "Stop Profiling"
+#: editor/editor_plugin_settings.cpp
+msgid "Edit:"
msgstr ""
-#: editor/editor_profiler.cpp
-msgid "Start Profiling"
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+msgid "Start"
msgstr ""
#: editor/editor_profiler.cpp
@@ -2287,6 +2456,102 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "On"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Bit %d, value %d"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "[Empty]"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+msgid "Assign.."
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "New Script"
+msgstr "Ðов Ñкрипт"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Show in File System"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr "ПоÑтавÑне"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Open Editor"
+msgstr "Ðова Ñцена"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Size: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Key:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Value:"
+msgstr "СтойноÑÑ‚"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr ""
@@ -2321,10 +2586,6 @@ msgstr ""
msgid "Did you forget the '_run' method?"
msgstr ""
-#: editor/editor_settings.cpp
-msgid "Default (Same as Editor)"
-msgstr ""
-
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -2351,6 +2612,7 @@ msgid "(Installed)"
msgstr "ИнÑталирани приÑтавки:"
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr ""
@@ -2375,7 +2637,7 @@ msgid "Can't open export templates zip."
msgstr ""
#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside templates."
+msgid "Invalid version.txt format inside templates: %s."
msgstr ""
#: editor/export_template_manager.cpp
@@ -2437,6 +2699,12 @@ msgid "Download Complete."
msgstr ""
#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
#, fuzzy
msgid "Error requesting url: "
msgstr "Имаше грешка при внаÑÑнето:"
@@ -2523,7 +2791,7 @@ msgid "Download Templates"
msgstr "Шаблони"
#: editor/export_template_manager.cpp
-msgid "Select mirror from list: "
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr ""
#: editor/file_type_cache.cpp
@@ -2535,11 +2803,11 @@ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails"
+msgid "View items as a grid of thumbnails."
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "View items as a list"
+msgid "View items as a list."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -2615,7 +2883,7 @@ msgstr ""
msgid "Collapse all"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr ""
@@ -2645,6 +2913,23 @@ msgid "Duplicate..."
msgstr ""
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Script..."
+msgstr "Ðов Ñкрипт"
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Resource..."
+msgstr "Ðова папка..."
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr ""
@@ -2657,26 +2942,128 @@ msgid "Re-Scan Filesystem"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "Toggle folder status as Favorite"
+msgid "Toggle folder status as Favorite."
msgstr ""
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Show current scene file."
+msgstr "Избиране на текущата папка"
+
+#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid "Enter tree-view."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Search files"
+msgstr "ТърÑене"
+
+#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Move"
msgstr ""
-#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Rename"
+#: editor/filesystem_dock.cpp
+msgid "There is already file or folder with the same name in this location."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find in files"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Whole words"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Match case"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Folder: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Filter: "
+msgstr "ПоÑтавÑне на възелите"
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr "Отказ"
+
+#: editor/find_in_files.cpp
+msgid "Replace: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace all (no undo)"
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Searching..."
+msgstr "ТърÑене"
+
+#: editor/find_in_files.cpp
+msgid "Search complete"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Group name already exists."
+msgstr ""
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "invalid Group name."
+msgstr "Име:"
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes not in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Filter nodes"
+msgstr "ПоÑтавÑне на възелите"
+
+#: editor/groups_editor.cpp
+msgid "Nodes in Group"
msgstr ""
#: editor/groups_editor.cpp
@@ -2687,6 +3074,10 @@ msgstr ""
msgid "Remove from Group"
msgstr ""
+#: editor/groups_editor.cpp
+msgid "Manage Groups"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Import as Single Scene"
@@ -2731,7 +3122,7 @@ msgid "Import as Multiple Scenes+Materials"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr "ВнаÑÑне на Ñцена"
@@ -2792,16 +3183,128 @@ msgstr ""
msgid "Reimport"
msgstr "Повторно внаÑÑне"
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Expand all properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Collapse all properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Edit Resource Clipboard"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Filter properties"
+msgstr "ПоÑтавÑне на възелите"
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr ""
+
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr ""
#: editor/node_dock.cpp
-msgid "Groups"
+msgid "Select a Node to edit Signals and Groups."
msgstr ""
-#: editor/node_dock.cpp
-msgid "Select a Node to edit Signals and Groups."
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Edit a Plugin"
+msgstr "ПриÑтавки"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Create a Plugin"
+msgstr "Създаване"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Plugin Name:"
+msgstr "ПриÑтавки"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Language:"
+msgstr "ВнаÑÑне на езици:"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Script Name:"
+msgstr "Име:"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
@@ -2846,6 +3349,145 @@ msgstr ""
msgid "Delete points"
msgstr "Изтриване на анимациÑта?"
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Load.."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Create points."
+msgstr "Изтриване на анимациÑта?"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Erase points."
+msgstr "Изтриване на анимациÑта?"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Open Animation Node"
+msgstr "Оптимизиране на анимациÑта"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Triangle already exists"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Filters"
+msgstr "Файл:"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node.."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Filtered Tracks:"
+msgstr "Файл:"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Enable filtering"
+msgstr ""
+
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr ""
@@ -2872,11 +3514,11 @@ msgid "Remove Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Invalid animation name!"
+msgid "Invalid animation name!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Animation name already exists!"
+msgid "Animation name already exists!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2885,11 +3527,6 @@ msgid "Rename Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr ""
@@ -2906,12 +3543,13 @@ msgid "Duplicate Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to copy!"
+msgid "No animation to copy!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation resource on clipboard!"
-msgstr ""
+#, fuzzy
+msgid "No animation resource on clipboard!"
+msgstr "Обектът не е базиран на реÑурÑен файл"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
@@ -2922,8 +3560,9 @@ msgid "Paste Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to edit!"
-msgstr ""
+#, fuzzy
+msgid "No animation to edit!"
+msgstr "ÐÑма артикули за внаÑÑне!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
@@ -2954,39 +3593,33 @@ msgid "Scale animation playback globally for the node."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create new animation in player."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load animation from disk."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load an animation from disk."
+msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save the current animation"
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Display list of animations in player."
+msgid "New"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Autoplay on Load"
-msgstr ""
+#, fuzzy
+msgid "Edit Transitions..."
+msgstr "Преходи"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Target Blend Times"
+msgid "Open in Inspector"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
+msgid "Display list of animations in player."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Copy Animation"
+msgid "Autoplay on Load"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3040,6 +3673,11 @@ msgid "Include Gizmos (3D)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Pin AnimationPlayer"
+msgstr "Изтриване на анимациÑта?"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr ""
@@ -3049,6 +3687,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
@@ -3066,163 +3705,214 @@ msgstr ""
msgid "Cross-Animation Blend Times"
msgstr ""
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "End"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "New name:"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Edit Filters"
-msgstr "Файл:"
+msgid "No playback resource set at path: %s."
+msgstr "Обектът не е базиран на реÑурÑен файл"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Create new nodes."
+msgstr "Създайте нов/а %s"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Connect nodes."
+msgstr "ИзрÑзване на възелите"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Remove selected node or transition"
+msgstr "Премахване на пътечката."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition: "
+msgstr "Преход"
#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#, fuzzy
+msgid "AnimationTree"
+msgstr "Изтриване на анимациÑта?"
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "New name:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr "ВнаÑÑне на анимации..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
-#, fuzzy
-msgid "AnimationTree"
-msgstr "Изтриване на анимациÑта?"
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Free"
-msgstr ""
-
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Съдържание:"
@@ -3276,8 +3966,12 @@ msgid "Asset Download Error:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Fetching:"
-msgstr "ИзтеглÑне:"
+msgid "Downloading (%s / %s)..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading..."
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
@@ -3305,19 +3999,21 @@ msgid "Download for this asset is already in progress!"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "first"
+msgid "First"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "prev"
-msgstr ""
+#, fuzzy
+msgid "Previous"
+msgstr "Предишен подпрозорец"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "next"
-msgstr ""
+#, fuzzy
+msgid "Next"
+msgstr "Следващ подпрозорец"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "last"
+msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3385,7 +4081,7 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr ""
@@ -3394,12 +4090,10 @@ msgid "Configure Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr ""
@@ -3412,14 +4106,6 @@ msgid "Rotation Step:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Pivot"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Action"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr ""
@@ -3450,11 +4136,23 @@ msgid "Create new horizontal and vertical guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit IK Chain"
+msgid "Move pivot"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit CanvasItem"
+msgid "Rotate CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Resize CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3474,6 +4172,18 @@ msgid "Paste Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom out"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom reset"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom in"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Select Mode"
msgstr "Избиране на вÑичко"
@@ -3518,7 +4228,7 @@ msgid "Pan Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggles snapping"
+msgid "Toggle snapping."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3526,7 +4236,7 @@ msgid "Use Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping options"
+msgid "Snapping Options"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3567,6 +4277,10 @@ msgid "Snap to node sides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr ""
@@ -3593,24 +4307,25 @@ msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Bones"
+msgid "Show Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
+msgid "Make IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Bones"
+msgid "Clear IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make IK Chain"
+msgid "Make Custom Bone(s) from Node(s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear IK Chain"
-msgstr ""
+#, fuzzy
+msgid "Clear Custom Bones"
+msgstr "Възпроизвеждане на Ñцена по избор"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -3655,11 +4370,7 @@ msgid "Layout"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Keys"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
+msgid "Insert keys."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3675,14 +4386,6 @@ msgid "Clear Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Drag pivot from mouse position"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Set pivot at mouse position"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr ""
@@ -3698,10 +4401,6 @@ msgstr ""
msgid "Adding %s..."
msgstr ""
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ok"
-msgstr ""
-
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr ""
@@ -3734,28 +4433,20 @@ msgstr ""
msgid "Set Handle"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove item %d?"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+msgid "CPUParticles"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Item"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove Selected Item"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Import from Scene"
-msgstr "ВнаÑÑне от Ñцена"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Update from Scene"
-msgstr "ОбновÑване от Ñцена"
-
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat0"
msgstr ""
@@ -3825,15 +4516,6 @@ msgstr ""
msgid "Bake GI Probe"
msgstr ""
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Add/Remove Color Ramp Point"
-msgstr ""
-
-#: editor/plugins/gradient_editor_plugin.cpp
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr ""
-
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
@@ -3917,6 +4599,7 @@ msgid "No mesh to debug."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr ""
@@ -3986,6 +4669,27 @@ msgstr ""
msgid "Outline Size:"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr "ВнаÑÑне от Ñцена"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr "ОбновÑване от Ñцена"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -4086,70 +4790,6 @@ msgstr ""
msgid "Populate"
msgstr ""
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake!"
-msgstr ""
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake the navigation mesh."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Marking walkable triangles..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr ""
-
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
@@ -4210,59 +4850,55 @@ msgid "Emission Colors"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry (faces)."
+msgid "Faces contain no area!"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
+msgid "No faces!"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Faces contain no area!"
+msgid "Node does not contain geometry."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "No faces!"
+msgid "Node does not contain geometry (faces)."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
+msgid "Create Emitter"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
+msgid "Emission Points:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
+msgid "Surface Points"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emitter"
+msgid "Surface Points+Normal (Directed)"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Points:"
+msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Surface Points"
+msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Surface Points+Normal (Directed)"
+msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Volume"
+msgid "Generate AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+msgid "Convert to CPUParticles"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -4342,6 +4978,22 @@ msgstr ""
msgid "Close Curve"
msgstr ""
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr ""
@@ -4374,19 +5026,86 @@ msgstr ""
msgid "Remove In-Control Point"
msgstr ""
+#: editor/plugins/physical_bone_plugin.cpp
+msgid "Move joint"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync bones"
+msgstr ""
+
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon & UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split point with itself."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split can't form an existing edge."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split already exists."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Add Split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Invalid Split: "
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Split"
+msgstr "ЗатварÑне на вÑичко"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint bone weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Poly"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Splits"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon"
+msgstr "Създаване на папка"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr ""
@@ -4415,11 +5134,24 @@ msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
+msgid "Connect two points to make a split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Select a split to erase it"
+msgstr "Изберете папка за Ñканиране"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UnPaint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -4435,9 +5167,9 @@ msgid "Clear UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr ""
+#, fuzzy
+msgid "Grid Settings"
+msgstr "ÐаÑтройки"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
@@ -4447,6 +5179,30 @@ msgstr ""
msgid "Grid"
msgstr ""
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Configure Grid:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones to Polygon"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -4469,6 +5225,10 @@ msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -4490,16 +5250,17 @@ msgid "Load Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
-msgstr "ПоÑтавÑне"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
msgstr ""
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Path to AnimationPlayer is invalid"
+msgstr ""
+
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr ""
@@ -4510,6 +5271,21 @@ msgid "Close and save changes?"
msgstr "Да Ñе затвори ли Ñцената? (незаразените промени ще Ñе загубÑÑ‚)"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error writing TextFile:"
+msgstr "Имаше грешка при внаÑÑнето на Ñцената"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error could not load file."
+msgstr "ÐеуÑпешно Ñъздаване на папка."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error saving file!"
+msgstr "Грешка при зареждането на шрифта."
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr ""
@@ -4526,6 +5302,21 @@ msgid "Error importing"
msgstr "Имаше грешка при внаÑÑнето"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "New TextFile..."
+msgstr "Ðова папка..."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Open File"
+msgstr "Файл:"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Save File As..."
+msgstr "Запазване на Ñцената като..."
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "ВнаÑÑне на тема"
@@ -4538,6 +5329,10 @@ msgid " Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Sort"
msgstr "Подреждане:"
@@ -4567,8 +5362,9 @@ msgid "File"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "New"
-msgstr ""
+#, fuzzy
+msgid "New TextFile"
+msgstr "Преглед на файловете"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -4595,6 +5391,11 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr ""
@@ -4628,11 +5429,6 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -4686,10 +5482,6 @@ msgid "Discard"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
@@ -4708,45 +5500,70 @@ msgid "Debugger"
msgstr "ОтÑтранител на грешки"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search results"
+msgstr "ТърÑене"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search in files"
+msgstr "Имаше грешка при внаÑÑнето:"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Line"
+msgstr "Линейно"
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Pick Color"
+msgid "Lookup Symbol"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr ""
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "ИзрÑзване"
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr "Копиране"
-
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
@@ -4836,7 +5653,7 @@ msgid "Find Previous"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Replace..."
+msgid "Find in files..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
@@ -4855,128 +5672,36 @@ msgstr ""
msgid "Shader"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Skeleton2D"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical bones"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Skeleton"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical skeleton"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+msgid "Play IK"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5105,10 +5830,6 @@ msgid "Align with view"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "OK :("
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""
@@ -5117,6 +5838,10 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock View Rotation"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr ""
@@ -5162,6 +5887,10 @@ msgid "Doppler Enable"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Cinematic Preview"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr ""
@@ -5292,6 +6021,10 @@ msgid "Tool Scale"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr ""
@@ -5300,6 +6033,10 @@ msgid "Transform"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr ""
@@ -5328,6 +6065,10 @@ msgid "4 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr ""
@@ -5341,10 +6082,6 @@ msgid "Settings"
msgstr "ÐаÑтройки"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Skeleton Gizmo visibility"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr ""
@@ -5404,6 +6141,49 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite is empty!"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Convert to 2D Mesh"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create 2D Mesh"
+msgstr "Създайте нов/а %s"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Update Preview"
+msgstr "ОбновÑване от Ñцена"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Settings:"
+msgstr "ÐаÑтройки"
+
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""
@@ -5473,14 +6253,6 @@ msgstr ""
msgid "SpriteFrames"
msgstr ""
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox Preview:"
-msgstr ""
-
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox"
-msgstr ""
-
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr ""
@@ -5506,27 +6278,21 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Separation:"
+msgid "Sep.:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region Editor"
-msgstr ""
+#, fuzzy
+msgid "TextureRegion"
+msgstr "Двуизмерна текÑтура"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
@@ -5541,11 +6307,6 @@ msgid "Add All"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr ""
@@ -5618,10 +6379,6 @@ msgstr ""
msgid "Many"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-msgid "Options"
-msgstr ""
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
msgstr ""
@@ -5646,7 +6403,7 @@ msgstr ""
msgid "Icon"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr ""
@@ -5659,14 +6416,18 @@ msgid "Color"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
+msgid "Constant"
+msgstr "ПоÑтоÑнно"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Fix Invalid Tiles"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr ""
@@ -5688,11 +6449,7 @@ msgid "Erase TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase selection"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find tile"
+msgid "Find Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -5716,6 +6473,11 @@ msgid "Pick Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Move Selection"
+msgstr "Ðова Ñцена"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr ""
@@ -5732,66 +6494,109 @@ msgid "Rotate 270 degrees"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Could not find tile:"
+msgid "Add Texture(s) to TileSet"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Item name or ID:"
+#, fuzzy
+msgid "Remove current Texture from TileSet"
+msgstr "ПремеÑтване на пътечката нагоре."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
+msgid "Merge from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from scene?"
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Tile Set"
-msgstr "Файл:"
+msgid "Display tile's names (hold Alt Key)"
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
+msgid "Remove Selected Textue and ALL TILES wich uses it?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
+msgid "You haven't selected a texture to remove."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Error"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Autotiles"
+msgid "Merge from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid " file(s) was not added because was already on the list."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
-"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings."
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: set bit on.\n"
-"RMB: set bit off."
+"RMB: set bit off.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
-msgid "Select current edited sub-tile."
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
msgstr "Избиране на текущата папка"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select sub-tile to change its priority."
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
msgstr ""
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
-msgstr "Отказ"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "This property can't be changed."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Set"
+msgstr "Файл:"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Light"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "VisualShader"
+msgstr ""
#: editor/project_export.cpp
msgid "Runnable"
@@ -5806,7 +6611,7 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted: "
+msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
@@ -5881,10 +6686,6 @@ msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export With Debug"
msgstr ""
@@ -5893,16 +6694,24 @@ msgid "The path does not exist."
msgstr ""
#: editor/project_manager.cpp
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgstr ""
+
+#: editor/project_manager.cpp
#, fuzzy
-msgid "Please choose a 'project.godot' file."
+msgid "Please choose an empty folder."
msgstr "МолÑ, изнеÑете извън папката на проекта!"
#: editor/project_manager.cpp
#, fuzzy
-msgid "Please choose an empty folder."
+msgid "Please choose a 'project.godot' or '.zip' file."
msgstr "МолÑ, изнеÑете извън папката на проекта!"
#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "ВнеÑен проект"
@@ -5996,6 +6805,11 @@ msgid "Project Path:"
msgstr "Път:"
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Project Installation Path:"
+msgstr "Път:"
+
+#: editor/project_manager.cpp
msgid "Browse"
msgstr "Разглеждане"
@@ -6106,8 +6920,8 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6119,9 +6933,22 @@ msgid "Rename Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
+msgid "Change Action deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr ""
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "All Devices"
+msgstr "УÑтройÑтво"
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr "УÑтройÑтво"
+
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr ""
@@ -6163,20 +6990,24 @@ msgid "Wheel Down Button"
msgstr "Колелце надолу"
#: editor/project_settings_editor.cpp
-msgid "Button 6"
-msgstr "Копче 6"
+#, fuzzy
+msgid "Wheel Left Button"
+msgstr "Колелце нагоре"
#: editor/project_settings_editor.cpp
-msgid "Button 7"
-msgstr "Копче 7"
+#, fuzzy
+msgid "Wheel Right Button"
+msgstr "ДÑÑно копче"
#: editor/project_settings_editor.cpp
-msgid "Button 8"
-msgstr "Копче 8"
+#, fuzzy
+msgid "X Button 1"
+msgstr "Копче 6"
#: editor/project_settings_editor.cpp
-msgid "Button 9"
-msgstr "Копче 9"
+#, fuzzy
+msgid "X Button 2"
+msgstr "Копче 6"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
@@ -6203,10 +7034,6 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "УÑтройÑтво"
-
-#: editor/project_settings_editor.cpp
msgid "Button"
msgstr "Копче"
@@ -6251,6 +7078,12 @@ msgid "Delete Item"
msgstr ""
#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
@@ -6322,6 +7155,10 @@ msgstr ""
msgid "Override For..."
msgstr ""
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr ""
@@ -6331,6 +7168,15 @@ msgid "Action:"
msgstr ""
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Action"
+msgstr "ОпиÑание:"
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr ""
@@ -6392,10 +7238,6 @@ msgid "AutoLoad"
msgstr ""
#: editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr ""
-
-#: editor/property_editor.cpp
msgid "Ease In"
msgstr ""
@@ -6433,34 +7275,10 @@ msgid "Select Node"
msgstr "Избиране на вÑичко"
#: editor/property_editor.cpp
-msgid "New Script"
-msgstr "Ðов Ñкрипт"
-
-#: editor/property_editor.cpp
-msgid "New %s"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Make Unique"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Show in File System"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Convert To %s"
-msgstr ""
-
-#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr ""
#: editor/property_editor.cpp
-msgid "Selected node is not a Viewport!"
-msgstr ""
-
-#: editor/property_editor.cpp
#, fuzzy
msgid "Pick a Node"
msgstr "ПоÑтавÑне"
@@ -6470,18 +7288,6 @@ msgid "Bit %d, val %d."
msgstr ""
#: editor/property_editor.cpp
-msgid "On"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "[Empty]"
-msgstr ""
-
-#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
-msgid "Set"
-msgstr ""
-
-#: editor/property_editor.cpp
msgid "Properties:"
msgstr ""
@@ -6506,6 +7312,125 @@ msgstr ""
msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Batch Rename"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Prefix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Suffix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Advanced options"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node name"
+msgstr "Възел"
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node type"
+msgstr "Възел"
+
+#: editor/rename_dialog.cpp
+msgid "Current scene name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Root node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Step"
+msgstr "Стъпка (Ñек.):"
+
+#: editor/rename_dialog.cpp
+msgid "Ammount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minium number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Lowercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Uppercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Reset"
+msgstr ""
+
+#: editor/rename_dialog.cpp editor/script_editor_debugger.cpp
+msgid "Error"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -6542,11 +7467,6 @@ msgstr ""
msgid "Scene Run Settings"
msgstr "ÐаÑтройки за пуÑкане на Ñцена"
-#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
-#: scene/gui/dialogs.cpp
-msgid "OK"
-msgstr "Добре"
-
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
@@ -6566,6 +7486,11 @@ msgid "Instance Scene(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Clear Script"
+msgstr "Ðова Ñцена"
+
+#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""
@@ -6606,14 +7531,34 @@ msgid "Load As Placeholder"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Discard Instancing"
+msgid "Make Local"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Makes Sense!"
+#, fuzzy
+msgid "Create Root Node:"
+msgstr "Създаване на папка"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "2D Scene"
+msgstr "Сцена"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "3D Scene"
+msgstr "Сцена"
+
+#: editor/scene_tree_dock.cpp
+msgid "User Interface"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Custom Node"
+msgstr "ИзрÑзване на възелите"
+
+#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr ""
@@ -6622,6 +7567,11 @@ msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Attach Script"
+msgstr "Ðова Ñцена"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -6665,19 +7615,14 @@ msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
-msgid "Attach Script"
-msgstr "Ðова Ñцена"
-
-#: editor/scene_tree_dock.cpp
-#, fuzzy
-msgid "Clear Script"
-msgstr "Ðова Ñцена"
+msgid "Make Scene Root"
+msgstr "Запазване на Ñцената"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr ""
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr ""
@@ -6701,11 +7646,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
-msgid "Filter nodes"
-msgstr "ПоÑтавÑне на възелите"
-
-#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr ""
@@ -6726,16 +7666,8 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
-#: editor/scene_tree_dock.cpp
-msgid "Clear!"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle Spatial Visible"
-msgstr ""
-
#: editor/scene_tree_editor.cpp
-msgid "Toggle CanvasItem Visible"
+msgid "Toggle Visible"
msgstr ""
#: editor/scene_tree_editor.cpp
@@ -6744,7 +7676,7 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
-"Node has connection(s) and group(s)\n"
+"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -6760,21 +7692,21 @@ msgid ""
"Click to show groups dock."
msgstr ""
-#: editor/scene_tree_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
#, fuzzy
-msgid "Open script"
+msgid "Open Script"
msgstr "Ðова Ñцена"
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
-"Click to unlock"
+"Click to unlock it."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
-"Click to make selectable"
+"Click to make selectable."
msgstr ""
#: editor/scene_tree_editor.cpp
@@ -6782,6 +7714,12 @@ msgid "Toggle Visibility"
msgstr ""
#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
@@ -6821,6 +7759,10 @@ msgid "N/A"
msgstr ""
#: editor/script_create_dialog.cpp
+msgid "Open Script/Choose Location"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr ""
@@ -7061,10 +8003,22 @@ msgid "Change Camera Size"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Sphere Shape Radius"
+msgid "Change Notifier AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr ""
@@ -7077,19 +8031,31 @@ msgid "Change Capsule Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
+msgid "Change Cylinder Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier Extents"
+msgid "Change Cylinder Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
+msgid "Change Ray Shape Length"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Height"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Outer Radius"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -7150,18 +8116,6 @@ msgid "GDNative"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
-"Ðевалиден агрумент тип на convert(), използвайте конÑтантите започващи Ñ "
-"TYPE_*."
-
-#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "ÐедоÑтатъчно байтове за разкодиране или недейÑтвителен формат."
-
-#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr "Стъпката на range() е нула!"
@@ -7237,6 +8191,11 @@ msgid "GridMap Delete Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Fill Selection"
+msgstr "ÐаÑтройки"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
msgstr ""
@@ -7322,6 +8281,11 @@ msgstr "Ðова Ñцена"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
+msgid "Fill Selection"
+msgstr "Ðова Ñцена"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
msgid "GridMap Settings"
msgstr "ÐаÑтройки"
@@ -7392,6 +8356,70 @@ msgstr "Преглед на файловете"
msgid "End of inner exception stack trace"
msgstr ""
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake!"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7443,10 +8471,6 @@ msgid "Set Variable Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr ""
@@ -7557,36 +8581,14 @@ msgid "Connect Nodes"
msgstr "ИзрÑзване на възелите"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Condition"
-msgstr "УÑловие"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Sequence"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Switch"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Iterator"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "While"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Return"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Call"
-msgstr ""
+#, fuzzy
+msgid "Connect Node Data"
+msgstr "ИзрÑзване на възелите"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Get"
-msgstr ""
+#, fuzzy
+msgid "Connect Node Sequence"
+msgstr "ИзрÑзване на възелите"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -7614,24 +8616,15 @@ msgid "Remove Function"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Edit Signal"
-msgstr "ÐаÑтройки на редактора"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Signal"
+msgid "Editing Variable:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
+msgid "Remove Signal"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
@@ -7678,6 +8671,11 @@ msgstr "ИзрÑзване на възелите"
msgid "Paste Nodes"
msgstr "ПоÑтавÑне на възелите"
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Member"
+msgstr "Файл:"
+
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr ""
@@ -7732,6 +8730,19 @@ msgid ""
"(error)."
msgstr ""
+#: modules/visual_script/visual_script_property_selector.cpp
+#, fuzzy
+msgid "Search VisualScript"
+msgstr "ПоÑтавÑне на възелите"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set "
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -7788,8 +8799,8 @@ msgstr ""
#: scene/2d/collision_object_2d.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
@@ -7889,6 +8900,19 @@ msgstr ""
"Параметърът 'Path' трÑбва да Ñочи към дейÑтвителен възел Node2D, за да "
"работи."
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
@@ -7949,8 +8973,8 @@ msgstr ""
#: scene/3d/collision_object.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape or CollisionPolygon children nodes to define "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
@@ -8026,6 +9050,17 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid ""
+"Size changes to SoftBody will be overriden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8038,6 +9073,42 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "AnimationPlayer root is not a valid node."
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
@@ -8107,6 +9178,61 @@ msgstr "Грешка при зареждането на шрифта."
msgid "Invalid font size."
msgstr ""
+#: scene/resources/visual_shader.cpp
+msgid "Input"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "None"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Invalid source for shader."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#~ msgid "Disabled"
+#~ msgstr "Изключено"
+
+#~ msgid "Length (s):"
+#~ msgstr "Дължина (Ñек.):"
+
+#~ msgid "Move current track up."
+#~ msgstr "ПремеÑтване на пътечката нагоре."
+
+#~ msgid "Move current track down."
+#~ msgstr "ПремеÑтване на пътечката надолу."
+
+#~ msgid "Fetching:"
+#~ msgstr "ИзтеглÑне:"
+
+#~ msgid "Button 7"
+#~ msgstr "Копче 7"
+
+#~ msgid "Button 8"
+#~ msgstr "Копче 8"
+
+#~ msgid "Button 9"
+#~ msgstr "Копче 9"
+
+#~ msgid "Condition"
+#~ msgstr "УÑловие"
+
+#, fuzzy
+#~ msgid "Edit Signal"
+#~ msgstr "ÐаÑтройки на редактора"
+
#, fuzzy
#~ msgid "Can't write file."
#~ msgstr "ÐеуÑпешно Ñъздаване на папка."
@@ -8134,9 +9260,6 @@ msgstr ""
#~ "За да Ñе извърши повторното внаÑÑне, текущата Ñцена трÑбва да бъде "
#~ "запазена."
-#~ msgid "Save & Re-Import"
-#~ msgstr "Запазване и повторно внаÑÑне"
-
#~ msgid "Re-Importing"
#~ msgstr "Извършва Ñе повторно внаÑÑне"
@@ -8170,18 +9293,12 @@ msgstr ""
#~ msgid "Import Textures"
#~ msgstr "ВнаÑÑне на текÑтури"
-#~ msgid "2D Texture"
-#~ msgstr "Двуизмерна текÑтура"
-
#~ msgid "3D Texture"
#~ msgstr "Триизмерна текÑтура"
#~ msgid "Import Large Texture"
#~ msgstr "ВнаÑÑне на голÑма текÑтура"
-#~ msgid "No items to import!"
-#~ msgstr "ÐÑма артикули за внаÑÑне!"
-
#~ msgid "Import Translations"
#~ msgstr "ВнаÑÑне на преводи"
@@ -8191,9 +9308,6 @@ msgstr ""
#~ msgid "Import Translation"
#~ msgstr "ВнаÑÑне на превода"
-#~ msgid "Import Languages:"
-#~ msgstr "ВнаÑÑне на езици:"
-
#~ msgid "Invalid project path, the path must exist!"
#~ msgstr "ÐедейÑтвителен път. ПътÑÑ‚ трÑбва да ÑъщеÑтвува!"
@@ -8235,6 +9349,3 @@ msgstr ""
#~ msgid "Export all files in the project directory."
#~ msgstr "ИзнаÑÑне на вÑички файлове в папката на проекта."
-
-#~ msgid "Export..."
-#~ msgstr "ИзнаÑÑне..."
diff --git a/editor/translations/bn.po b/editor/translations/bn.po
index aa36beefb6..f4021e9731 100644
--- a/editor/translations/bn.po
+++ b/editor/translations/bn.po
@@ -20,335 +20,490 @@ msgstr ""
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 2.18-dev\n"
-#: editor/animation_editor.cpp
-msgid "Disabled"
-msgstr "অসমরà§à¦¥"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr "অগà§à¦°à¦¹à¦£à¦¯à§‹à¦—à§à¦¯ মান/আরà§à¦—à§à¦®à§‡à¦¨à§à¦Ÿ convert()-ঠগিয়েছে, TYPE_* ধà§à¦°à§à¦¬à¦• বà§à¦¯à¦¬à¦¹à¦¾à¦° করà§à¦¨à¥¤"
-#: editor/animation_editor.cpp
-msgid "All Selection"
-msgstr "সব সিলেকà§à¦Ÿ করà§à¦¨"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/glue_header.h
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr "বিনà§à¦¯à¦¾à¦¸ জানার জনà§à¦¯ যথেষà§à¦Ÿ বাইট নেই, অথবা ভà§à¦² ফরমà§à¦¯à¦¾à¦Ÿà¥¤"
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr "%s নোডে সূচক/ইনডেকà§à¦¸ মানের অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ নাম '%s'।"
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid index of type %s for base type %s"
+msgstr "%s নোডে সূচক/ইনডেকà§à¦¸ মানের অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ নাম '%s'।"
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid arguments to construct '%s'"
+msgstr ": অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ মান/আরà§à¦—à§à¦®à§‡à¦¨à§à¦Ÿ-à¦à¦° ধরণ: "
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr "মà§à¦•à§à¦¤ করে দিন"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Mirror"
+msgstr "পà§à¦°à¦¤à¦¿à¦¬à¦¿à¦®à§à¦¬ X"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Insert Key Here"
+msgstr "চাবি সনà§à¦¨à¦¿à¦¬à§‡à¦¶ করà§à¦¨"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Duplicate Selected Key(s)"
+msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ সমূহ অনà§à¦²à¦¿à¦ªà¦¿ করà§à¦¨"
-#: editor/animation_editor.cpp
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Delete Selected Key(s)"
+msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ সমূহ অপসারণ করà§à¦¨"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Anim) কি ডà§à¦ªà§à¦²à¦¿à¦•েট করà§à¦¨"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° (Anim) চাবিগà§à¦²à§‹ অপসারণ করà§à¦¨"
+
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Change Keyframe Time"
msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Anim) ভà§à¦¯à¦¾à¦²à§ পরিবরà§à¦¤à¦¨ করà§à¦¨"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Anim) টà§à¦°à§à¦¯à¦¾à¦¨à¦œà¦¿à¦¶à¦¨ পরিবরà§à¦¤à¦¨ করà§à¦¨"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Anim) টà§à¦°à¦¾à¦¨à§à¦¸à¦«à¦°à§à¦® পরিবরà§à¦¤à¦¨ করà§à¦¨"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Change Keyframe Value"
msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Anim) ভà§à¦¯à¦¾à¦²à§ পরিবরà§à¦¤à¦¨ করà§à¦¨"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Anim) কল পরিবরà§à¦¤à¦¨ করà§à¦¨"
-#: editor/animation_editor.cpp
-msgid "Anim Add Track"
-msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Anim) টà§à¦°à§à¦¯à¦¾à¦• যোগ করà§à¦¨"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Property Track"
+msgstr "পà§à¦°à¦ªà¦¾à¦°à§à¦Ÿà¦¿:"
-#: editor/animation_editor.cpp
-msgid "Anim Duplicate Keys"
-msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Anim) কি ডà§à¦ªà§à¦²à¦¿à¦•েট করà§à¦¨"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "3D Transform Track"
+msgstr "রà§à¦ªà¦¾à¦¨à§à¦¤à¦°à§‡à¦° ধরণ"
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Up"
-msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ ( Anim) টà§à¦°à§à¦¯à¦¾à¦• আপ"
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Down"
-msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Anim) টà§à¦°à§à¦¯à¦¾à¦• ডাউন"
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Anim Track"
-msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Anim) টà§à¦°à§à¦¯à¦¾à¦• রিমà§à¦­ করà§à¦¨"
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Set Transitions to:"
-msgstr "টà§à¦°à§à¦¯à¦¾à¦¨à¦œà¦¿à¦¶à¦¨/সà§à¦¥à¦¾à¦¨à¦¾à¦¨à§à¦¤à¦°à¦£ সেট/নিরà§à¦§à¦¾à¦°à¦£ করà§à¦¨:"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Playback Track"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° চালনা বনà§à¦§ করà§à¦¨à¥¤ (S)"
-#: editor/animation_editor.cpp
-msgid "Anim Track Rename"
-msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Anim) টà§à¦°à§à¦¯à¦¾à¦•/পথ-à¦à¦° নাম পরিবরà§à¦¤à¦¨ করà§à¦¨"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Anim) টà§à¦°à§à¦¯à¦¾à¦• যোগ করà§à¦¨"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Interpolation"
-msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Anim) টà§à¦°à§à¦¯à¦¾à¦•/পথ-à¦à¦° পà§à¦°à¦•à§à¦·à§‡à¦ª/নিবেশ পরিবরà§à¦¤à¦¨ করà§à¦¨"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Length Time (seconds)"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° (Animation) দৈরà§à¦˜à§à¦¯ (সময় সেকেনà§à¦¡à§‡)।"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Value Mode"
-msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Anim) টà§à¦°à§à¦¯à¦¾à¦•/পথ-à¦à¦° মানের ধরন/পà§à¦°à¦•ার পরিবরà§à¦¤à¦¨ করà§à¦¨"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Looping"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Animation) জà§à¦® (zoom) করà§à¦¨à¥¤"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Wrap Mode"
-msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ টà§à¦°à§à¦¯à¦¾à¦•-à¦à¦° Wrapping মোড পরিবরà§à¦¤à¦¨ করà§à¦¨"
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr "ফাংশনগà§à¦²à¦¿:"
-#: editor/animation_editor.cpp
-msgid "Edit Node Curve"
-msgstr "নোডের বাà¦à¦•/কারà§à¦­ সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Audio Clips:"
+msgstr "অডিও শà§à¦°à§‹à¦¤à¦¾"
-#: editor/animation_editor.cpp
-msgid "Edit Selection Curve"
-msgstr "নিরà§à¦¬à¦¾à¦šà¦¨ বাà¦à¦•/কারà§à¦­ সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Clips:"
+msgstr "কà§à¦²à¦¿à¦ªà¦¸à¦®à§‚হ"
-#: editor/animation_editor.cpp
-msgid "Anim Delete Keys"
-msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° (Anim) চাবিগà§à¦²à§‹ অপসারণ করà§à¦¨"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle this track on/off."
+msgstr "বিকà§à¦·à§‡à¦ª-হীন মোড"
-#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
-msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ সমূহ অনà§à¦²à¦¿à¦ªà¦¿ করà§à¦¨"
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Duplicate Transposed"
-msgstr "পকà§à¦·à¦¾à¦¨à§à¦¤à¦°à¦¿à¦¤ (Transposed) সমূহ অনà§à¦²à¦¿à¦ªà¦¿ করà§à¦¨"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Interpolation Mode"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° নোড"
-#: editor/animation_editor.cpp
-msgid "Remove Selection"
-msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ সমূহ অপসারণ করà§à¦¨"
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Remove this track."
+msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ টà§à¦°à§à¦¯à¦¾à¦•/পথ অপসারণ করà§à¦¨à¥¤"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Time (s): "
+msgstr "X-ফেড/বিলীন সময় (সেঃ):"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "অবিচà§à¦›à¦¿à¦¨à§à¦¨/নিরবচà§à¦›à¦¿à¦¨à§à¦¨"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "সà§à¦¬à¦¤à¦¨à§à¦¤à§à¦°/পৃথকà§"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "টà§à¦°à¦¿à¦—ার/চালনা করà§à¦¨"
-#: editor/animation_editor.cpp
-msgid "Anim Add Key"
-msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡ (Anim) চাবি/কী যোগ করà§à¦¨"
-
-#: editor/animation_editor.cpp
-msgid "Anim Move Keys"
-msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡ (Anim) চাবি/কী-সমà§à¦¹ সরান"
-
-#: editor/animation_editor.cpp
-msgid "Scale Selection"
-msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ সমূহের আকার পরিবরà§à¦¤à¦¨ করà§à¦¨"
-
-#: editor/animation_editor.cpp
-msgid "Scale From Cursor"
-msgstr "কারà§à¦¸à¦° হতে আকার পরিবরà§à¦¤à¦¨ করà§à¦¨"
-
-#: editor/animation_editor.cpp
-msgid "Goto Next Step"
-msgstr "পরবরà§à¦¤à§€ ধাপে যান"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Capture"
+msgstr "গঠনবিনà§à¦¯à¦¾à¦¸"
-#: editor/animation_editor.cpp
-msgid "Goto Prev Step"
-msgstr "পূরà§à¦¬à¦¬à¦°à§à¦¤à§€ ধাপে যান"
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
-#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "রৈখিক/লিনিয়ার"
-#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constant"
-msgstr "ধà§à¦°à§à¦¬à¦•/কনà§à¦¸à¦Ÿà§à¦¯à¦¾à¦¨à§à¦Ÿ"
-
-#: editor/animation_editor.cpp
-msgid "In"
-msgstr "অভà§à¦¯à¦¨à§à¦¤à¦°à§‡/ইন"
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out"
-msgstr "বাইরে/অউট"
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "In-Out"
-msgstr "অভà§à¦¯à¦¨à§à¦¤à¦°à§‡-বাইরে/ইন-অউট"
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out-In"
-msgstr "বাইরে-অভà§à¦¯à¦¨à§à¦¤à¦°à§‡/অউট-ইন"
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr "চাবি সনà§à¦¨à¦¿à¦¬à§‡à¦¶ করà§à¦¨"
-#: editor/animation_editor.cpp
-msgid "Transitions"
-msgstr "অনà§à¦¬à¦¾à¦¦à¦¸à¦®à§‚হ"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Duplicate Key(s)"
+msgstr "নোড(সমূহ) পà§à¦°à¦¤à¦¿à¦²à¦¿à¦ªà¦¿ করà§à¦¨"
-#: editor/animation_editor.cpp
-msgid "Optimize Animation"
-msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Animation) উনà§à¦¨à¦¤/নিখà§à¦à¦¤ করà§à¦¨"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Key(s)"
+msgstr "নোড(সমূহ) অপসারণ করà§à¦¨"
-#: editor/animation_editor.cpp
-msgid "Clean-Up Animation"
-msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Animation) পরিচà§à¦›à¦¨à§à¦¨ করà§à¦¨"
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Anim) টà§à¦°à§à¦¯à¦¾à¦• রিমà§à¦­ করà§à¦¨"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "%s à¦à¦° জনà§à¦¯ নতà§à¦¨ টà§à¦°à§à¦¯à¦¾à¦•/পথ তৈরি করতে à¦à¦¬à¦‚ চাবি পà§à¦°à¦¬à§‡à¦¶ করাতে চান?"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "%d à¦à¦° জনà§à¦¯ নতà§à¦¨ টà§à¦°à§à¦¯à¦¾à¦•/পথ-সমূহ তৈরি করতে à¦à¦¬à¦‚ চাবিসমূহ পà§à¦°à¦¬à§‡à¦¶ করাতে চান?"
-#: editor/animation_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr "তৈরি করà§à¦¨"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡ (Anim) অনà§à¦¤à¦°à§à¦­à§à¦•à§à¦¤ করà§à¦¨"
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Anim) তৈরি à¦à¦¬à¦‚ যোগ করà§à¦¨"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡ (Anim) টà§à¦°à§à¦¯à¦¾à¦•/পথ à¦à¦¬à¦‚ চাবি যোগ করà§à¦¨"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡ (Anim) চাবি যোগ করà§à¦¨"
-#: editor/animation_editor.cpp
-msgid "Change Anim Len"
-msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° (Anim) দৈরà§à¦˜à§à¦¯ পরিবরà§à¦¤à¦¨ করà§à¦¨"
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Loop"
-msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° (Anim) পà§à¦¨à¦°à¦¾à¦¬à§ƒà¦¤à§à¦¤à¦¿/লà§à¦ª পরিবরà§à¦¤à¦¨ করà§à¦¨"
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Create Typed Value Key"
-msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡ (Anim) পà§à¦°à¦¤à§€à¦•à§€ মানের চাবি তৈরি করà§à¦¨"
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Insert"
-msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡ (Anim) অনà§à¦¤à¦°à§à¦­à§à¦•à§à¦¤ করà§à¦¨"
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Method not found in object: "
+msgstr "সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿà§‡ চলক-পà§à¦°à¦¾à¦ªà¦• (VariableGet) পাওয়া যায়নি: "
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡ (Anim) চাবি/কী-সমà§à¦¹ সরান"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Clipboard is empty"
+msgstr "রিসোরà§à¦¸à§‡à¦° কà§à¦²à§€à¦ªà¦¬à§‹à¦°à§à¦¡ খালি!"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° (Anim) চাবিসমূহের আকার পরিবরà§à¦¤à¦¨ করà§à¦¨"
-#: editor/animation_editor.cpp
-msgid "Anim Add Call Track"
-msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡ (Anim) ডাকার টà§à¦°à§à¦¯à¦¾à¦•/পথ যোগ করà§à¦¨"
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation zoom."
-msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Animation) জà§à¦® (zoom) করà§à¦¨à¥¤"
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Length (s):"
-msgstr "দৈরà§à¦˜à§à¦¯ (দৈরà§à¦˜à§à¦¯à¦¸à¦®à§‚হ):"
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation length (in seconds)."
-msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° (Animation) দৈরà§à¦˜à§à¦¯ (সময় সেকেনà§à¦¡à§‡)।"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Snap (s): "
+msgstr "সà§à¦¨à§à¦¯à¦¾à¦ª (পিকà§à¦¸à§‡à¦²à¦¸à¦®à§‚হ):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation step value."
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° তালিকাটি কারà§à¦¯à¦•র।"
-#: editor/animation_editor.cpp
-msgid "Step (s):"
-msgstr "ধাপ (ধাপসমূহ):"
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr "সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨ (Edit)"
-#: editor/animation_editor.cpp
-msgid "Cursor step snap (in seconds)."
-msgstr "কারà§à¦¸à¦°à§‡à¦° সà§à¦¥à¦¾à¦¨à§‡/পদকà§à¦·à§‡à¦ªà§‡ ভাঙà§à¦—à§à¦¨ (snap) (সময় সেকেনà§à¦¡à§‡)।"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation properties."
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨"
-#: editor/animation_editor.cpp
-msgid "Enable/Disable looping in animation."
-msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° পà§à¦¨à¦°à¦¾à¦¬à§ƒà¦¤à§à¦¤à¦¿/লà§à¦ª সকà§à¦·à¦®/অকà§à¦·à¦® করà§à¦¨à¥¤"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Copy Tracks"
+msgstr "মানসমূহ পà§à¦°à¦¤à¦¿à¦²à¦¿à¦ªà¦¿/কপি করà§à¦¨"
-#: editor/animation_editor.cpp
-msgid "Add new tracks."
-msgstr "নতà§à¦¨ টà§à¦°à§à¦¯à¦¾à¦•/পথ-সমূহ যোগ করà§à¦¨à¥¤"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "মানসমূহ পà§à¦°à¦¤à¦¿à¦²à§‡à¦ªà¦¨/পেসà§à¦Ÿ করà§à¦¨"
+
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ সমূহের আকার পরিবরà§à¦¤à¦¨ করà§à¦¨"
-#: editor/animation_editor.cpp
-msgid "Move current track up."
-msgstr "বরà§à¦¤à¦®à¦¾à¦¨ টà§à¦°à§à¦¯à¦¾à¦•/পথ উপরের দিকে তà§à¦²à§à¦¨à¥¤"
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr "কারà§à¦¸à¦° হতে আকার পরিবরà§à¦¤à¦¨ করà§à¦¨"
-#: editor/animation_editor.cpp
-msgid "Move current track down."
-msgstr "বরà§à¦¤à¦®à¦¾à¦¨ টà§à¦°à§à¦¯à¦¾à¦•/পথ নিচের দিকে নামান।"
+#: editor/animation_track_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ সমূহ অনà§à¦²à¦¿à¦ªà¦¿ করà§à¦¨"
-#: editor/animation_editor.cpp
-msgid "Remove selected track."
-msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ টà§à¦°à§à¦¯à¦¾à¦•/পথ অপসারণ করà§à¦¨à¥¤"
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr "পকà§à¦·à¦¾à¦¨à§à¦¤à¦°à¦¿à¦¤ (Transposed) সমূহ অনà§à¦²à¦¿à¦ªà¦¿ করà§à¦¨"
-#: editor/animation_editor.cpp
-msgid "Track tools"
-msgstr "টà§à¦°à§à¦¯à¦¾à¦•/পথের সরঞà§à¦œà¦¾à¦®à¦¸à¦®à§‚হ"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Selection"
+msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ সমূহ অপসারণ করà§à¦¨"
+
+#: editor/animation_track_editor.cpp
+msgid "Goto Next Step"
+msgstr "পরবরà§à¦¤à§€ ধাপে যান"
-#: editor/animation_editor.cpp
-msgid "Enable editing of individual keys by clicking them."
-msgstr "পà§à¦°à¦¤à¦¿à¦Ÿà¦¿ চাবির সমà§à¦ªà¦¾à¦¦à¦¨-যোগà§à¦¯à¦¤à¦¾ সকà§à¦°à¦¿à¦¯à¦¼ করার জনà§à¦¯ তাদের নিরà§à¦¬à¦¾à¦šà¦¨ করà§à¦¨à¥¤"
+#: editor/animation_track_editor.cpp
+msgid "Goto Prev Step"
+msgstr "পূরà§à¦¬à¦¬à¦°à§à¦¤à§€ ধাপে যান"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Animation) উনà§à¦¨à¦¤/নিখà§à¦à¦¤ করà§à¦¨"
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Animation) পরিচà§à¦›à¦¨à§à¦¨ করà§à¦¨"
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ পরিমারà§à¦œà¦¨à¦•ারী"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "সরà§à¦¬à§‡à¦¾à¦šà§à¦š রৈখিক ভà§à¦²/সমসà§à¦¯à¦¾:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "সরà§à¦¬à§‡à¦¾à¦šà§à¦š কৌণিক ভà§à¦²/সমসà§à¦¯à¦¾:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "সরà§à¦¬à§‹à¦šà§à¦š পরিশোধনযোগà§à¦¯ কোণ:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr "পরিমারà§à¦œà¦¨ করà§à¦¨"
-#: editor/animation_editor.cpp
-msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
-msgstr ""
-"অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à¦¸à¦®à§‚হ সমà§à¦ªà¦¾à¦¦à¦¨ করতে দৃশà§à¦¯à§‡à¦° তালিকা থেকে à¦à¦•টি AnimationPlayer নিরà§à¦¬à¦¾à¦šà¦¨ করà§à¦¨à¥¤"
-
-#: editor/animation_editor.cpp
-msgid "Key"
-msgstr "চাবি"
-
-#: editor/animation_editor.cpp
-msgid "Transition"
-msgstr "টà§à¦°à§à¦¯à¦¾à¦¨à¦œà¦¿à¦¶à¦¨/সà§à¦¥à¦¾à¦¨à¦¾à¦¨à§à¦¤à¦°à¦£"
-
-#: editor/animation_editor.cpp
-msgid "Scale Ratio:"
-msgstr "সà§à¦•েল/মাপের অনà§à¦ªà¦¾à¦¤:"
-
-#: editor/animation_editor.cpp
-msgid "Call Functions in Which Node?"
-msgstr "কোন নোডে ফাংশন(সমূহ) ডাকবেন?"
-
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ চাবিসমূহ অপসারণ করà§à¦¨"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "অমীমাংসিত à¦à¦¬à¦‚ খালি/অসার টà§à¦°à§à¦¯à¦¾à¦•/পথসমূহ অপসারণ করà§à¦¨"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "সকল অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à¦¸à¦®à§‚হ পরিচà§à¦›à¦¨à§à¦¨ করà§à¦¨"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "সকল অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à¦¸à¦®à§‚হ পরিচà§à¦›à¦¨à§à¦¨ করà§à¦¨ (অফেরৎযোগà§à¦¯!)"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "পরিচà§à¦›à¦¨à§à¦¨ করà§à¦¨"
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr "সà§à¦•েল/মাপের অনà§à¦ªà¦¾à¦¤:"
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr "পà§à¦°à¦¤à¦¿à¦²à¦¿à¦ªà¦¿/কপি করà§à¦¨"
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "শà§à¦°à§‡à¦£à§€à¦¬à¦¿à¦¨à§à¦¯à¦¾à¦¸/সারি পà§à¦¨à¦°à§à¦®à¦¾à¦ªà¦¨ করà§à¦¨"
@@ -369,7 +524,7 @@ msgstr "লাইন-ঠযান"
msgid "Line Number:"
msgstr "লাইন নামà§à¦¬à¦¾à¦°:"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr "কোনো মিল নেই"
@@ -385,7 +540,7 @@ msgstr "অকà§à¦·à¦°à§‡à¦° মাতà§à¦°à¦¾ (বড়/ছোট-হাতেà
msgid "Whole Words"
msgstr "সমà§à¦ªà§‚রà§à¦£ শবà§à¦¦"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr "পà§à¦°à¦¤à¦¿à¦¸à§à¦¥à¦¾à¦ªà¦¨ করà§à¦¨"
@@ -397,18 +552,28 @@ msgstr "সমসà§à¦¤à¦—à§à¦²à¦¿ পà§à¦°à¦¤à¦¿à¦¸à§à¦¥à¦¾à¦ªà¦¨ করà§à
msgid "Selection Only"
msgstr "শà§à¦§à§à¦®à¦¾à¦¤à§à¦° নিরà§à¦¬à¦¾à¦šà¦¿à¦¤à¦¸à¦®à§‚হ"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom In"
msgstr "সমà§à¦ªà§à¦°à¦¸à¦¾à¦°à¦¿à¦¤ করà§à¦¨ (জà§à¦®à§ ইন)"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom Out"
msgstr "সংকà§à¦šà¦¿à¦¤ করà§à¦¨ (জà§à¦®à§ আউট)"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Reset Zoom"
msgstr "সমà§à¦ªà§à¦°à¦¸à¦¾à¦°à¦¨/সংকোচন অপসারণ করà§à¦¨ (রিসেট জà§à¦®à§)"
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Warnings:"
+msgstr "সতরà§à¦•তা"
+
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Zoom:"
+msgstr "জà§à¦®à§ (%):"
+
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "লাইন:"
@@ -440,7 +605,8 @@ msgid "Add"
msgstr "সংযোজন করà§à¦¨"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
@@ -471,7 +637,7 @@ msgid "Oneshot"
msgstr "ওয়ান-শট"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -493,12 +659,13 @@ msgid "Connect '%s' to '%s'"
msgstr "'%s' à¦à¦° সাথে '%s' সংযà§à¦•à§à¦¤ করà§à¦¨"
#: editor/connections_dialog.cpp
-msgid "Connecting Signal:"
-msgstr "সংযোজক সংকেত/সিগনà§à¦¯à¦¾à¦²:"
+#, fuzzy
+msgid "Disconnect '%s' from '%s'"
+msgstr "'%s' à¦à¦° সাথে '%s' সংযà§à¦•à§à¦¤ করà§à¦¨"
#: editor/connections_dialog.cpp
#, fuzzy
-msgid "Disconnect '%s' from '%s'"
+msgid "Disconnect all from signal: '%s'"
msgstr "'%s' à¦à¦° সাথে '%s' সংযà§à¦•à§à¦¤ করà§à¦¨"
#: editor/connections_dialog.cpp
@@ -506,14 +673,48 @@ msgid "Connect..."
msgstr "সংযোগ..."
#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "সংযোগ বিচà§à¦›à¦¿à¦¨à§à¦¨ করà§à¦¨"
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Connect Signal: "
+msgstr "সংযোজক সংকেত/সিগনà§à¦¯à¦¾à¦²:"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit Connection: "
+msgstr "সংযোগসমূহ সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Are you sure you want to remove all connections from the \""
+msgstr "à¦à¦•ধিক পà§à¦°à¦•লà§à¦ª চালানোয় আপনি সà§à¦¨à¦¿à¦¶à§à¦šà¦¿à¦¤?"
+
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "সংকেতসমূহ"
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Disconnect All"
+msgstr "সংযোগ বিচà§à¦›à¦¿à¦¨à§à¦¨ করà§à¦¨"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit..."
+msgstr "সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨ (Edit)"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Go To Method"
+msgstr "মেথডের তালিকা:"
+
#: editor/create_dialog.cpp
#, fuzzy
msgid "Change %s Type"
@@ -538,22 +739,25 @@ msgstr "ফেবরিট/পà§à¦°à¦¿à¦¯à¦¼-সমূহ:"
msgid "Recent:"
msgstr "সামà§à¦ªà§à¦°à¦¤à¦¿à¦•:"
-#: editor/create_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "অনà§à¦¸à¦¨à§à¦§à¦¾à¦¨ করà§à¦¨:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "মিলসমূহ:"
#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "বরà§à¦£à¦¨à¦¾:"
@@ -615,7 +819,9 @@ msgstr "পà§à¦°à¦¤à¦¿à¦¸à§à¦¥à¦¾à¦ªà¦• রিসোরà§à¦¸-à¦à¦° অনà§
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
-#: editor/quick_open.cpp scene/gui/file_dialog.cpp
+#: editor/quick_open.cpp editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "খà§à¦²à§à¦¨"
@@ -637,7 +843,7 @@ msgstr ""
"দরকারি।\n"
"তবà§à¦“ তাদের অপসারণ করবেন? (অফেরৎযোগà§à¦¯)"
-#: editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
#, fuzzy
msgid "Cannot remove:"
msgstr "অপসারণ সমà§à¦­à¦¬ নয় :\n"
@@ -706,9 +912,13 @@ msgstr "ডিকশনারি ভà§à¦¯à¦¾à¦²à§ পরিবরà§à¦¤à¦¨ à¦
msgid "Thanks from the Godot community!"
msgstr "Godot কমিউনিটি হতে আপনাকে ধনà§à¦¯à¦¬à¦¾à¦¦!"
-#: editor/editor_about.cpp
-msgid "Thanks!"
-msgstr "ধনà§à¦¯à¦¬à¦¾à¦¦!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/inspector_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp
+msgid "OK"
+msgstr "সঠিক"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -886,6 +1096,7 @@ msgid "Bus options"
msgstr "বাস অপশন"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "ডà§à¦ªà§à¦²à¦¿à¦•েট"
@@ -954,7 +1165,8 @@ msgstr "বাস যোগ করà§à¦¨"
msgid "Create a new Bus Layout."
msgstr "নতà§à¦¨ বাস লেআউট তৈরি করà§à¦¨à¥¤"
-#: editor/editor_audio_buses.cpp editor/property_editor.cpp
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "লোড"
@@ -964,7 +1176,6 @@ msgid "Load an existing Bus Layout."
msgstr "বাস লেআউট লোড করà§à¦¨à¥¤"
#: editor/editor_audio_buses.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr "à¦à¦‡à¦°à§‚পে সংরকà§à¦·à¦£ করà§à¦¨"
@@ -1007,22 +1218,6 @@ msgstr ""
"হতে পারবে না।"
#: editor/editor_autoload_settings.cpp
-msgid "Invalid Path."
-msgstr "অকারà§à¦¯à¦•র পথ।"
-
-#: editor/editor_autoload_settings.cpp
-msgid "File does not exist."
-msgstr "ফাইলটি বিদà§à¦¯à¦®à¦¾à¦¨ নয়।"
-
-#: editor/editor_autoload_settings.cpp
-msgid "Not in resource path."
-msgstr "রিসোরà§à¦¸à§‡à¦° পথে নয়।"
-
-#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
-msgstr "AutoLoad সংযà§à¦•à§à¦¤ করà§à¦¨"
-
-#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "'%s' à¦à¦° AutoLoad ইতিমধà§à¦¯à§‡à¦‡ বিদà§à¦¯à¦®à¦¾à¦¨!"
@@ -1050,6 +1245,22 @@ msgstr "সকà§à¦°à¦¿à¦¯à¦¼ করà§à¦¨"
msgid "Rearrange Autoloads"
msgstr "Autoload সমূহ পà§à¦¨à¦°à§à¦¬à¦¿à¦¨à§à¦¯à¦¸à§à¦¤ করà§à¦¨"
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr "অকারà§à¦¯à¦•র পথ।"
+
+#: editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr "ফাইলটি বিদà§à¦¯à¦®à¦¾à¦¨ নয়।"
+
+#: editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr "রিসোরà§à¦¸à§‡à¦° পথে নয়।"
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr "AutoLoad সংযà§à¦•à§à¦¤ করà§à¦¨"
+
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Path:"
@@ -1080,7 +1291,7 @@ msgstr "সà§à¦¥à¦¾à¦¨à§€à§Ÿ পরিবরà§à¦¤à¦¨-সমূহ সংরক
msgid "Updating scene..."
msgstr "দৃশà§à¦¯ হাল নাগাদ হচà§à¦›à§‡..."
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/editor_properties.cpp
#, fuzzy
msgid "[empty]"
msgstr "(খালি/শূনà§à¦¯)"
@@ -1146,6 +1357,12 @@ msgid "Copy Path"
msgstr "পথ পà§à¦°à¦¤à¦¿à¦²à¦¿à¦ªà¦¿/কপি করà§à¦¨"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Open In File Manager"
+msgstr "ফাইল-মà§à¦¯à¦¾à¦¨à§‡à¦œà¦¾à¦°à§‡ দেখà§à¦¨"
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
msgid "Show In File Manager"
msgstr "ফাইল-মà§à¦¯à¦¾à¦¨à§‡à¦œà¦¾à¦°à§‡ দেখà§à¦¨"
@@ -1183,7 +1400,7 @@ msgid "Open a File or Directory"
msgstr "ফাইল বা পথ/ডিরেকà§à¦Ÿà¦°à¦¿ খà§à¦²à§à¦¨"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "সংরকà§à¦·à¦¨ করà§à¦¨"
@@ -1237,7 +1454,8 @@ msgstr "ফোলà§à¦¡à¦¾à¦° তৈরী করা সমà§à¦­à¦¬ হয়নà¦
msgid "Directories & Files:"
msgstr "পথ à¦à¦¬à¦‚ ফাইল:"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
msgid "Preview:"
msgstr "পà§à¦°à¦¿à¦­à¦¿à¦‰:"
@@ -1403,21 +1621,29 @@ msgstr ""
"সহায়তা করà§à¦¨à¥¤ তথà§à¦¯ পà§à¦°à¦¦à¦¾à¦¨à§‡à¦° জনà§à¦¯ [color=$color][url=$url], [/url][/color] ফরমà§à¦¯à¦¾à¦Ÿ "
"বà§à¦¯à¦¾à¦¬à¦¹à¦¾à¦° করà§à¦¨ !"
-#: editor/editor_help.cpp
-msgid "Search Text"
-msgstr "টেকà§à¦¸à¦Ÿ অনà§à¦¸à¦¨à§à¦§à¦¾à¦¨ করà§à¦¨"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Property: "
+msgstr "পà§à¦°à¦ªà¦¾à¦°à§à¦Ÿà¦¿:"
-#: editor/editor_help.cpp
-msgid "Find"
-msgstr "সনà§à¦§à¦¾à¦¨ করà§à¦¨"
+#: editor/editor_inspector.cpp editor/property_editor.cpp
+msgid "Set"
+msgstr "নিযà§à¦•à§à¦¤ করà§à¦¨ (Set)"
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
#: editor/editor_log.cpp
#, fuzzy
msgid "Output:"
msgstr " আউটপà§à¦Ÿ/ফলাফল:"
-#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/property_editor.cpp editor/script_editor_debugger.cpp
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
@@ -1440,11 +1666,6 @@ msgstr "রিসোরà§à¦¸ সংরকà§à¦·à¦£à§‡ সমসà§à¦¯à¦¾ হয়
msgid "Save Resource As..."
msgstr "রিসোরà§à¦¸ à¦à¦‡à¦°à§‚পে সংরকà§à¦·à¦£ করà§à¦¨..."
-#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "I see..."
-msgstr "বà§à¦à¦²à¦¾à¦®..."
-
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "লেখার জনà§à¦¯ ফাইলটি খোলায় সমসà§à¦¯à¦¾ হয়েছে:"
@@ -1457,10 +1678,9 @@ msgstr "আবেদনকৃত ফাইল ফরমà§à¦¯à¦¾à¦Ÿ/ধরণ à¦
msgid "Error while saving."
msgstr "সংরকà§à¦·à¦£à§‡à¦° সময় সমসà§à¦¯à¦¾ হয়েছে।"
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Can't open '%s'."
-msgstr "'..' তে পরিচালনা করা সমà§à¦­à¦¬ নয়"
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
#: editor/editor_node.cpp
#, fuzzy
@@ -1508,10 +1728,6 @@ msgstr ""
"সনà§à¦¤à§à¦·à§à¦Ÿ করা সমà§à¦­à¦¬ হচà§à¦›à§‡ না।"
#: editor/editor_node.cpp
-msgid "Failed to load resource."
-msgstr "রিসোরà§à¦¸ লোড বà§à¦¯à¦°à§à¦¥ হয়েছে।"
-
-#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "à¦à¦•তà§à¦°à¦¿à¦¤ করার জনà§à¦¯ পà§à¦°à§Ÿà§‹à¦œà¦¨à§€à§Ÿ MeshLibrary লোড অসমà§à¦­à¦¬ হয়েছে!"
@@ -1589,44 +1805,6 @@ msgstr ""
"ডিবাগিং সংকà§à¦°à¦¾à¦¨à§à¦¤ বিসà§à¦¤à¦¾à¦°à¦¿à¦¤ তথà§à¦¯à§‡à¦° জনà§à¦¯ অনà§à¦—à§à¦°à¦¹ করে ডকà§à¦®à§‡à¦¨à§à¦Ÿà§‡à¦¶à¦¨à§‡à¦° সাহাযà§à¦¯ নিন।"
#: editor/editor_node.cpp
-#, fuzzy
-msgid "Expand all properties"
-msgstr "ধারক/বাহক পরà§à¦¯à¦¨à§à¦¤ বিসà§à¦¤à§ƒà¦¤ করà§à¦¨"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Collapse all properties"
-msgstr "কলাপà§à¦¸ করà§à¦¨"
-
-#: editor/editor_node.cpp
-msgid "Copy Params"
-msgstr "মানসমূহ পà§à¦°à¦¤à¦¿à¦²à¦¿à¦ªà¦¿/কপি করà§à¦¨"
-
-#: editor/editor_node.cpp
-msgid "Paste Params"
-msgstr "মানসমূহ পà§à¦°à¦¤à¦¿à¦²à§‡à¦ªà¦¨/পেসà§à¦Ÿ করà§à¦¨"
-
-#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr "রিসোরà§à¦¸ পà§à¦°à¦¤à¦¿à¦²à§‡à¦ªà¦¨/পেসà§à¦Ÿ করà§à¦¨"
-
-#: editor/editor_node.cpp
-msgid "Copy Resource"
-msgstr "রিসোরà§à¦¸ পà§à¦°à¦¤à¦¿à¦²à¦¿à¦ªà¦¿/কপি করà§à¦¨"
-
-#: editor/editor_node.cpp
-msgid "Make Built-In"
-msgstr "পূরà§à¦¬à¦¨à¦¿à¦°à§à¦®à¦¾à¦£ হিসেবে তৈরি করà§à¦¨"
-
-#: editor/editor_node.cpp
-msgid "Make Sub-Resources Unique"
-msgstr "উপ-রিসোরà§à¦¸à¦•ে অননà§à¦¯ হিসেবে তৈরি করà§à¦¨"
-
-#: editor/editor_node.cpp
-msgid "Open in Help"
-msgstr "সাহাযà§à¦¯à§‡à¦° পাতায় খà§à¦²à§à¦¨"
-
-#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "চালানোর জনà§à¦¯ কোনো দৃশà§à¦¯ নিরà§à¦¦à¦¿à¦·à§à¦Ÿ করা নেই।"
@@ -1825,11 +2003,6 @@ msgstr ""
"'%s' সিনটি সয়ংকà§à¦°à¦¿à¦¯à¦¼à¦­à¦¾à¦¬à§‡ ইমà§à¦ªà§‹à¦°à§à¦Ÿà§‡à¦¡ হয়েছে à¦à¦¬à¦‚ অপরিবরà§à¦¤à¦¨à§€à§Ÿà¥¤\n"
"পরিবরà§à¦¤à¦¨à§‡à¦° জনà§à¦¯ দয়া করে à¦à¦•টি নতà§à¦¨ ইনহেরিটেড সিন তৈরি করà§à¦¨à¥¤"
-#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ugh"
-msgstr "আহà§â€Œ"
-
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
@@ -1861,6 +2034,16 @@ msgid "Default"
msgstr "সাধারণ/ডিফলà§à¦Ÿ"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Play This Scene"
+msgstr "দৃশà§à¦¯ চালান"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Close Tab"
+msgstr "অনà§à¦¯ টà§à¦¯à¦¾à¦¬à¦—à§à¦²à¦¿ বনà§à¦§ করà§à¦¨"
+
+#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "দৃশà§à¦¯à§‡à¦° টà§à¦¯à¦¾à¦¬ পরিবরà§à¦¤à¦¨ করà§à¦¨"
@@ -1989,10 +2172,6 @@ msgstr "নতà§à¦¨ পà§à¦°à¦•লà§à¦ª"
msgid "Project Settings"
msgstr "পà§à¦°à¦•লà§à¦ªà§‡à¦° সেটিংস"
-#: editor/editor_node.cpp
-msgid "Run Script"
-msgstr "সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ চালান"
-
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ"
@@ -2002,6 +2181,11 @@ msgid "Tools"
msgstr "সরঞà§à¦œà¦¾à¦®-সমূহ"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Project Data Folder"
+msgstr "পà§à¦°à¦•লà§à¦ª মà§à¦¯à¦¾à¦¨à§‡à¦œà¦¾à¦°"
+
+#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "পà§à¦°à¦•লà§à¦ªà§‡à¦° তালিকায় পà§à¦°à¦¸à§à¦¥à¦¾à¦¨ করà§à¦¨"
@@ -2114,6 +2298,20 @@ msgstr "à¦à¦¡à¦¿à¦Ÿà¦°à§‡à¦° লেআউট/নকশা"
msgid "Toggle Fullscreen"
msgstr "পূরà§à¦£-পরà§à¦¦à¦¾ অদলবদল/টগল করà§à¦¨"
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Data/Settings Folder"
+msgstr "à¦à¦¡à¦¿à¦Ÿà¦°à§‡à¦° সেটিংস"
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Settings Folder"
+msgstr "à¦à¦¡à¦¿à¦Ÿà¦°à§‡à¦° সেটিংস"
+
#: editor/editor_node.cpp editor/project_export.cpp
#, fuzzy
msgid "Manage Export Templates"
@@ -2130,7 +2328,8 @@ msgstr "কà§à¦²à¦¾à¦¸à¦¸à¦®à§‚হ"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr "অনà§à¦¸à¦¨à§à¦§à¦¾à¦¨ করà§à¦¨"
@@ -2175,7 +2374,7 @@ msgstr "দৃশà§à¦¯à¦•ে বিরতি দিন"
msgid "Stop the scene."
msgstr "দৃশà§à¦¯à¦Ÿà¦¿à¦•ে থামান।"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr "থামান"
@@ -2196,6 +2395,16 @@ msgid "Play Custom Scene"
msgstr "সà§à¦¬à¦¨à¦¿à¦°à§à¦¬à¦¾à¦šà¦¿à¦¤ দৃশà§à¦¯ চালান"
#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Save & Restart"
+msgstr "সংরকà§à¦·à¦£ à¦à¦¬à¦‚ পà§à¦¨-ইমà§à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨"
+
+#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr "à¦à¦¡à¦¿à¦Ÿà¦°à§‡à¦° পà§à¦¨-অঙà§à¦•নে à¦à¦Ÿà¦¿ ঘূরà§à¦£à¦¨ করে!"
@@ -2215,43 +2424,6 @@ msgstr "হাল-নাগাদকারী ঘূরà§à¦£à¦• নিষà§à¦•
msgid "Inspector"
msgstr "পরিদরà§à¦¶à¦•/পরীকà§à¦·à¦•"
-#: editor/editor_node.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr "মেমোরিতে নতà§à¦¨ à¦à¦•টি রিসোরà§à¦¸ তৈরি করà§à¦¨ à¦à¦¬à¦‚ সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨à¥¤"
-
-#: editor/editor_node.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr "ডিসà§à¦• হতে à¦à¦•টি বিদà§à¦¯à¦®à¦¾à¦¨ রিসোরà§à¦¸ লোড করà§à¦¨ à¦à¦¬à¦‚ সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨à¥¤"
-
-#: editor/editor_node.cpp
-msgid "Save the currently edited resource."
-msgstr "à¦à¦‡-মà§à¦¹à§‚রà§à¦¤à§‡ সমà§à¦ªà¦¾à¦¦à¦¿à¦¤ রিসোরà§à¦¸à¦Ÿà¦¿ সংরকà§à¦·à¦£ করà§à¦¨à¥¤"
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Save As..."
-msgstr "à¦à¦‡à¦°à§‚পে সংরকà§à¦·à¦£ করà§à¦¨..."
-
-#: editor/editor_node.cpp
-msgid "Go to the previous edited object in history."
-msgstr "সà§à¦®à§ƒà¦¤à¦¿à¦¤à§‡ অবসà§à¦¥à¦¿à¦¤ পূরà§à¦¬à§‡ সমà§à¦ªà¦¾à¦¦à¦¿à¦¤ বসà§à¦¤à§à¦¤à§‡ যান।"
-
-#: editor/editor_node.cpp
-msgid "Go to the next edited object in history."
-msgstr "সà§à¦®à§ƒà¦¤à¦¿à¦¤à§‡ অবসà§à¦¥à¦¿à¦¤ পরবরà§à¦¤à¦¿à¦¤à§‡ সমà§à¦ªà¦¾à¦¦à¦¿à¦¤ বসà§à¦¤à§à¦¤à§‡ যান।"
-
-#: editor/editor_node.cpp
-msgid "History of recently edited objects."
-msgstr "সামà§à¦ªà§à¦°à¦¤à¦¿à¦• সময়ে সমà§à¦ªà¦¾à¦¦à¦¿à¦¤ বসà§à¦¤à§à¦° সà§à¦®à§ƒà¦¤à¦¿à¥¤"
-
-#: editor/editor_node.cpp
-msgid "Object properties."
-msgstr "বসà§à¦¤à§à¦° বৈশিষà§à¦Ÿà§à¦¯à¦¸à¦®à§‚হ।"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Changes may be lost!"
-msgstr "ছবির গà§à¦°à§à¦ª পরিবরà§à¦¤à¦¨ করà§à¦¨"
-
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
@@ -2266,6 +2438,11 @@ msgid "FileSystem"
msgstr "ফাইলসিসà§à¦Ÿà§‡à¦®"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Expand Bottom Panel"
+msgstr "ধারক/বাহক পরà§à¦¯à¦¨à§à¦¤ বিসà§à¦¤à§ƒà¦¤ করà§à¦¨"
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr "আউটপà§à¦Ÿ/ফলাফল"
@@ -2350,19 +2527,24 @@ msgid "Thumbnail..."
msgstr "থামà§à¦¬à¦¨à§‡à¦‡à¦²..."
#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit Plugin"
+msgstr "Poly সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨"
+
+#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "ইনà§à¦¸à¦Ÿà¦²-কৃত পà§à¦²à¦¾à¦—ইন-সমূহ:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr "হালনাগাদ"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "সংসà§à¦•রণ:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr "লেখক:"
@@ -2370,13 +2552,16 @@ msgstr "লেখক:"
msgid "Status:"
msgstr "অবসà§à¦¥à¦¾:"
-#: editor/editor_profiler.cpp
-msgid "Stop Profiling"
-msgstr "পà§à¦°à§‹à¦«à¦¾à¦‡à¦²à¦¿à¦‚ বনà§à¦§ করà§à¦¨"
+#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit:"
+msgstr "সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨ (Edit)"
-#: editor/editor_profiler.cpp
-msgid "Start Profiling"
-msgstr "পà§à¦°à§‹à¦«à¦¾à¦‡à¦²à¦¿à¦‚ শà§à¦°à§ করà§à¦¨"
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Start"
+msgstr "আরমà§à¦­!"
#: editor/editor_profiler.cpp
msgid "Measure:"
@@ -2425,6 +2610,112 @@ msgstr "সময়:"
msgid "Calls"
msgstr "ডাকà§à¦¨ (Call)"
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "On"
+msgstr "চালà§"
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Bit %d, value %d"
+msgstr "বিট %d, মান %d।"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+#, fuzzy
+msgid "[Empty]"
+msgstr "খালি বসà§à¦¤à§ যোগ করà§à¦¨"
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Assign.."
+msgstr "নিযà§à¦•à§à¦¤"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+#, fuzzy
+msgid "Pick a Viewport"
+msgstr "১ টি Viewport"
+
+#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "New Script"
+msgstr "নতà§à¦¨ সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+#, fuzzy
+msgid "Make Unique"
+msgstr "বোনà§â€Œ/হাড় তৈরি করà§à¦¨"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+#, fuzzy
+msgid "Show in File System"
+msgstr "ফাইলসিসà§à¦Ÿà§‡à¦®"
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr "পà§à¦°à¦¤à¦¿à¦²à§‡à¦ªà¦¨/পেসà§à¦Ÿ করà§à¦¨"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+#, fuzzy
+msgid "Convert To %s"
+msgstr "à¦à¦¤à§‡ রূপানà§à¦¤à¦° করà§à¦¨..."
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Open Editor"
+msgstr "à¦à¦¡à¦¿à¦Ÿà¦°à§‡ খà§à¦²à§à¦¨"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+#, fuzzy
+msgid "Selected node is not a Viewport!"
+msgstr "ইমà§à¦ªà§‹à¦°à§à¦Ÿà§‡à¦° জনà§à¦¯ নোড(সমূহ) নিরà§à¦¬à¦¾à¦šà¦¨ করà§à¦¨"
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "Size: "
+msgstr "সেল (Cell)-à¦à¦° আকার:"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Key:"
+msgstr "নতà§à¦¨ নাম:"
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Value:"
+msgstr "নতà§à¦¨ নাম:"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr "বসà§à¦¤à§ অপসারণ করà§à¦¨"
+
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr "লিসà§à¦Ÿ থেকে ডিভাইস সিলেকà§à¦Ÿ করà§à¦¨"
@@ -2461,10 +2752,6 @@ msgstr "সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ চালানো সমà§à¦­à¦¬ হয়ন
msgid "Did you forget the '_run' method?"
msgstr "আপনি কি '_run' মেথডটি দিতে ভà§à¦²à§‡à¦›à§‡à¦¨?"
-#: editor/editor_settings.cpp
-msgid "Default (Same as Editor)"
-msgstr "ডিফলà§à¦Ÿ/সাধারণ (à¦à¦¡à¦¿à¦Ÿà¦°à§‡à¦° মতোই)"
-
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "ইমà§à¦ªà§‹à¦°à§à¦Ÿà§‡à¦° জনà§à¦¯ নোড(সমূহ) নিরà§à¦¬à¦¾à¦šà¦¨ করà§à¦¨"
@@ -2493,6 +2780,7 @@ msgid "(Installed)"
msgstr "ইনà§à¦¸à¦Ÿà¦²"
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Download"
msgstr "নীচে"
@@ -2519,7 +2807,8 @@ msgid "Can't open export templates zip."
msgstr "à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ টেমপà§à¦²à§‡à¦Ÿà§‡à¦° zip খোলায় সমসà§à¦¯à¦¾ হয়েছে।"
#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside templates."
+#, fuzzy
+msgid "Invalid version.txt format inside templates: %s."
msgstr "টেমপà§à¦²à§‡à¦Ÿ à¦à¦° version.txt ফরমà§à¦¯à¦¾à¦Ÿ গà§à¦°à¦¹à¦£à¦¯à§‹à¦—à§à¦¯ নয়।"
#: editor/export_template_manager.cpp
@@ -2586,6 +2875,12 @@ msgid "Download Complete."
msgstr "নীচে"
#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
#, fuzzy
msgid "Error requesting url: "
msgstr "à¦à¦Ÿà¦²à¦¾à¦¸/মানচিতà§à¦°à¦¾à¦¬à¦²à§€ সংরকà§à¦·à¦£à§‡ সমসà§à¦¯à¦¾ হয়েছে:"
@@ -2682,7 +2977,8 @@ msgid "Download Templates"
msgstr "বসà§à¦¤à§ অপসারণ করà§à¦¨"
#: editor/export_template_manager.cpp
-msgid "Select mirror from list: "
+#, fuzzy
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr "লিসà§à¦Ÿ থেকে মিরর নিরà§à¦¬à¦¾à¦šà¦¨ করà§à¦¨: "
#: editor/file_type_cache.cpp
@@ -2696,11 +2992,13 @@ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr "'% s' তে নেভিগেট করা যাবে না কারণ à¦à¦Ÿà¦¿ ফাইল সিসà§à¦Ÿà§‡à¦®à§‡ পাওয়া যায়নি!"
#: editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails"
+#, fuzzy
+msgid "View items as a grid of thumbnails."
msgstr "থামà§à¦¬à¦¨à§‡à¦‡à¦² গà§à¦°à¦¿à¦¡ হিসাবে আইটেম দেখà§à¦¨"
#: editor/filesystem_dock.cpp
-msgid "View items as a list"
+#, fuzzy
+msgid "View items as a list."
msgstr "লিসà§à¦Ÿ হিসেবে আইটেম দেখà§à¦¨"
#: editor/filesystem_dock.cpp
@@ -2788,7 +3086,7 @@ msgstr "ধারক/বাহক পরà§à¦¯à¦¨à§à¦¤ বিসà§à¦¤à§ƒà¦¤ à¦
msgid "Collapse all"
msgstr "কলাপà§à¦¸ করà§à¦¨"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Rename..."
msgstr "পà§à¦¨à¦ƒà¦¨à¦¾à¦®à¦•রণ করà§à¦¨"
@@ -2820,6 +3118,23 @@ msgid "Duplicate..."
msgstr "ডà§à¦ªà§à¦²à¦¿à¦•েট"
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Script..."
+msgstr "নতà§à¦¨ সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ"
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Resource..."
+msgstr "রিসোরà§à¦¸ à¦à¦‡à¦°à§‚পে সংরকà§à¦·à¦£ করà§à¦¨..."
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr "পà§à¦¨à¦ƒà¦¨à¦¾à¦®à¦•রণ করà§à¦¨"
+
+#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr "পূরà§à¦¬à§‡à¦° সà§à¦¥à¦¾à¦¨"
@@ -2832,14 +3147,29 @@ msgid "Re-Scan Filesystem"
msgstr "ফাইলসিসà§à¦Ÿà§‡à¦® পà§à¦¨-সà§à¦•à§à¦¯à¦¾à¦¨ করà§à¦¨"
#: editor/filesystem_dock.cpp
-msgid "Toggle folder status as Favorite"
+#, fuzzy
+msgid "Toggle folder status as Favorite."
msgstr "ফোলà§à¦¡à¦¾à¦°à§‡à¦° অবসà§à¦¥à¦¾ ফেবরিট/পà§à¦°à¦¿à¦¯à¦¼ হিসেবে অদলবদল/টগল করà§à¦¨"
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Show current scene file."
+msgstr "à¦à¦‡-মà§à¦¹à§‚রà§à¦¤à§‡ সমà§à¦ªà¦¾à¦¦à¦¿à¦¤ রিসোরà§à¦¸à¦Ÿà¦¿ সংরকà§à¦·à¦£ করà§à¦¨à¥¤"
+
+#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ দৃশà§à¦¯(সমূহ)-কে নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ নোডের অংশ হিসেবে ইনসà§à¦Ÿà§à¦¯à¦¾à¦¨à§à¦¸ করà§à¦¨à¥¤"
#: editor/filesystem_dock.cpp
+msgid "Enter tree-view."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Search files"
+msgstr "কà§à¦²à¦¾à¦¸à§‡à¦° অনà§à¦¸à¦¨à§à¦§à¦¾à¦¨ করà§à¦¨"
+
+#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
@@ -2847,14 +3177,113 @@ msgstr ""
"ফাইল সà§à¦•à§à¦¯à¦¾à¦¨ করা হচà§à¦›à§‡,\n"
"অনà§à¦—à§à¦°à¦¹à¦ªà§‚রà§à¦¬à¦• অপেকà§à¦·à¦¾ করà§à¦¨..."
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Move"
msgstr "সরান"
-#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Rename"
-msgstr "পà§à¦¨à¦ƒà¦¨à¦¾à¦®à¦•রণ করà§à¦¨"
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "There is already file or folder with the same name in this location."
+msgstr "গà§à¦°à§à¦ªà§‡à¦° নাম ইতিমধà§à¦¯à§‡à¦‡ আছে!"
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr "সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ তৈরি করà§à¦¨"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find in files"
+msgstr "টাইল খà§à¦à¦œà§à¦¨"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find: "
+msgstr "সনà§à¦§à¦¾à¦¨ করà§à¦¨"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Whole words"
+msgstr "সমà§à¦ªà§‚রà§à¦£ শবà§à¦¦"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Match case"
+msgstr "অকà§à¦·à¦°à§‡à¦° মাতà§à¦°à¦¾ (বড়/ছোট-হাতের) মিল করà§à¦¨"
+
+#: editor/find_in_files.cpp
+msgid "Folder: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Filter: "
+msgstr "ফিলà§à¦Ÿà¦¾à¦°:"
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr "খà§à¦à¦œà§à¦¨..."
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr "পà§à¦°à¦¤à¦¿à¦¸à§à¦¥à¦¾à¦ªà¦¨..."
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr "বাতিল"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace: "
+msgstr "পà§à¦°à¦¤à¦¿à¦¸à§à¦¥à¦¾à¦ªà¦¨ করà§à¦¨"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace all (no undo)"
+msgstr "সমসà§à¦¤à¦—à§à¦²à¦¿ পà§à¦°à¦¤à¦¿à¦¸à§à¦¥à¦¾à¦ªà¦¨ করà§à¦¨"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Searching..."
+msgstr "সংরকà§à¦·à¦¿à¦¤ হচà§à¦›à§‡..."
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Search complete"
+msgstr "টেকà§à¦¸à¦Ÿ অনà§à¦¸à¦¨à§à¦§à¦¾à¦¨ করà§à¦¨"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Group name already exists."
+msgstr "ভà§à¦²: অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° নাম ইতিমধà§à¦¯à§‡à¦‡ বিদà§à¦¯à¦®à¦¾à¦¨!"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "invalid Group name."
+msgstr "অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ নাম।"
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr "দলসমূহ"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes not in Group"
+msgstr "গà§à¦°à§à¦ª/দলে যোগ করà§à¦¨"
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Filter nodes"
+msgstr "ফিলà§à¦Ÿà¦¾à¦°à¦¸à¦®à§‚হ"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes in Group"
+msgstr "গà§à¦°à§à¦ªà¦¸à¦®à§‚হ সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨"
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -2864,6 +3293,11 @@ msgstr "গà§à¦°à§à¦ª/দলে যোগ করà§à¦¨"
msgid "Remove from Group"
msgstr "গà§à¦°à§à¦ª/দল হতে অপসারণ করà§à¦¨"
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Manage Groups"
+msgstr "ছবির গà§à¦°à§à¦ªà¦¸à¦®à§‚হ"
+
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Import as Single Scene"
@@ -2908,7 +3342,7 @@ msgid "Import as Multiple Scenes+Materials"
msgstr "মালà§à¦Ÿà¦¿à¦ªà¦² সিন + মà§à¦¯à¦¾à¦Ÿà§‡à¦°à¦¿à§Ÿà¦¾à¦² হিসেবে ইমà§à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨"
#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr "দৃশà§à¦¯ ইমà§à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨"
@@ -2973,18 +3407,134 @@ msgstr "পà§à¦°à¦¿à¦¸à§‡à¦Ÿ..."
msgid "Reimport"
msgstr "পà§à¦¨-ইমà§à¦ªà§‹à¦°à§à¦Ÿ"
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr "রিসোরà§à¦¸ লোড বà§à¦¯à¦°à§à¦¥ হয়েছে।"
+
+#: editor/inspector_dock.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr "ঠিক আছে"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Expand all properties"
+msgstr "ধারক/বাহক পরà§à¦¯à¦¨à§à¦¤ বিসà§à¦¤à§ƒà¦¤ করà§à¦¨"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Collapse all properties"
+msgstr "কলাপà§à¦¸ করà§à¦¨"
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr "à¦à¦‡à¦°à§‚পে সংরকà§à¦·à¦£ করà§à¦¨..."
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr "মানসমূহ পà§à¦°à¦¤à¦¿à¦²à¦¿à¦ªà¦¿/কপি করà§à¦¨"
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "মানসমূহ পà§à¦°à¦¤à¦¿à¦²à§‡à¦ªà¦¨/পেসà§à¦Ÿ করà§à¦¨"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Edit Resource Clipboard"
+msgstr "রিসোরà§à¦¸à§‡à¦° কà§à¦²à§€à¦ªà¦¬à§‹à¦°à§à¦¡ খালি!"
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr "রিসোরà§à¦¸ পà§à¦°à¦¤à¦¿à¦²à¦¿à¦ªà¦¿/কপি করà§à¦¨"
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr "পূরà§à¦¬à¦¨à¦¿à¦°à§à¦®à¦¾à¦£ হিসেবে তৈরি করà§à¦¨"
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr "উপ-রিসোরà§à¦¸à¦•ে অননà§à¦¯ হিসেবে তৈরি করà§à¦¨"
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr "সাহাযà§à¦¯à§‡à¦° পাতায় খà§à¦²à§à¦¨"
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr "মেমোরিতে নতà§à¦¨ à¦à¦•টি রিসোরà§à¦¸ তৈরি করà§à¦¨ à¦à¦¬à¦‚ সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨à¥¤"
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr "ডিসà§à¦• হতে à¦à¦•টি বিদà§à¦¯à¦®à¦¾à¦¨ রিসোরà§à¦¸ লোড করà§à¦¨ à¦à¦¬à¦‚ সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨à¥¤"
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr "সà§à¦®à§ƒà¦¤à¦¿à¦¤à§‡ অবসà§à¦¥à¦¿à¦¤ পূরà§à¦¬à§‡ সমà§à¦ªà¦¾à¦¦à¦¿à¦¤ বসà§à¦¤à§à¦¤à§‡ যান।"
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr "সà§à¦®à§ƒà¦¤à¦¿à¦¤à§‡ অবসà§à¦¥à¦¿à¦¤ পরবরà§à¦¤à¦¿à¦¤à§‡ সমà§à¦ªà¦¾à¦¦à¦¿à¦¤ বসà§à¦¤à§à¦¤à§‡ যান।"
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr "সামà§à¦ªà§à¦°à¦¤à¦¿à¦• সময়ে সমà§à¦ªà¦¾à¦¦à¦¿à¦¤ বসà§à¦¤à§à¦° সà§à¦®à§ƒà¦¤à¦¿à¥¤"
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr "বসà§à¦¤à§à¦° বৈশিষà§à¦Ÿà§à¦¯à¦¸à¦®à§‚হ।"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Filter properties"
+msgstr "ফিলà§à¦Ÿà¦¾à¦°à¦¸à¦®à§‚হ"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Changes may be lost!"
+msgstr "ছবির গà§à¦°à§à¦ª পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "মালà§à¦Ÿà¦¿-নোড সà§à¦¥à¦¾à¦ªà¦¨ করà§à¦¨"
#: editor/node_dock.cpp
-msgid "Groups"
-msgstr "দলসমূহ"
-
-#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr "সিগনà§à¦¯à¦¾à¦²-সমূহ à¦à¦¬à¦‚ দলসমূহ সমà§à¦ªà¦¾à¦¦à¦¨ করতে à¦à¦•টি নোড নিরà§à¦¬à¦¾à¦šà¦¨ করà§à¦¨à¥¤"
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Edit a Plugin"
+msgstr "Poly সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Create a Plugin"
+msgstr "পà§à¦°à¦¾à¦¨à§à¦¤à¦°à§‡à¦–া তৈরি করà§à¦¨"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Plugin Name:"
+msgstr "পà§à¦²à¦¾à¦—ইন-সমূহ"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Language:"
+msgstr "ভাষা"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Script Name:"
+msgstr "সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Poly"
@@ -3033,6 +3583,151 @@ msgstr ""
msgid "Delete points"
msgstr "বিনà§à¦¦à§ অপসারণ করà§à¦¨"
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ যà§à¦•à§à¦¤ করà§à¦¨"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Load.."
+msgstr "লোড"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Create points."
+msgstr "বিনà§à¦¦à§ অপসারণ করà§à¦¨"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Erase points."
+msgstr "মাউসের ডান বোতাম: বিনà§à¦¦à§ মà§à¦›à§‡ ফেলà§à¦¨à¥¤"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Point"
+msgstr "বিনà§à¦¦à§ সরান"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Open Animation Node"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° নোড"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Triangle already exists"
+msgstr "'%s' অà§à¦¯à¦¾à¦•শন ইতিমধà§à¦¯à§‡à¦‡ বিদà§à¦¯à¦®à¦¾à¦¨!"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Erase points and triangles."
+msgstr "%d টি তà§à¦°à¦¿à¦­à§à¦œ বিশà§à¦²à§‡à¦·à¦£ করা হচà§à¦›à§‡:"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr "সà§à¦¨à§à¦¯à¦¾à¦ª"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Filters"
+msgstr "নোড ফিলà§à¦Ÿà¦¾à¦°à¦¸à¦®à§‚হ সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node.."
+msgstr "নোড সংযোজন করà§à¦¨"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Filtered Tracks:"
+msgstr "নোড ফিলà§à¦Ÿà¦¾à¦°à¦¸à¦®à§‚হ সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Enable filtering"
+msgstr "সমà§à¦ªà¦¾à¦¦à¦¨à¦¯à§‹à¦—à§à¦¯ অংশীদারীসমূহ"
+
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "সà§à¦¬à§Ÿà¦‚কà§à¦°à¦¿à§Ÿà¦­à¦¾à¦¬à§‡ চালানো টগল করà§à¦¨"
@@ -3060,11 +3755,13 @@ msgid "Remove Animation"
msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ অপসারণ করà§à¦¨"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Invalid animation name!"
+#, fuzzy
+msgid "Invalid animation name!"
msgstr "ভà§à¦²: অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° নাম!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Animation name already exists!"
+#, fuzzy
+msgid "Animation name already exists!"
msgstr "ভà§à¦²: অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° নাম ইতিমধà§à¦¯à§‡à¦‡ বিদà§à¦¯à¦®à¦¾à¦¨!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3073,11 +3770,6 @@ msgid "Rename Animation"
msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ পà§à¦¨à¦ƒà¦¨à¦¾à¦®à¦•রণ করà§à¦¨"
#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ যà§à¦•à§à¦¤ করà§à¦¨"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "পরবরà§à¦¤à§€ পরিবরà§à¦¤à¦¨à§‡à¦° সাথে বà§à¦²à§‡à¦¨à§à¦¡ করà§à¦¨"
@@ -3094,11 +3786,13 @@ msgid "Duplicate Animation"
msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ পà§à¦°à¦¤à¦¿à¦²à¦¿à¦ªà¦¿ করà§à¦¨"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to copy!"
+#, fuzzy
+msgid "No animation to copy!"
msgstr "ভà§à¦²: পà§à¦°à¦¤à¦¿à¦²à¦¿à¦ªà¦¿ করার মতো কোনো অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ নেই!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation resource on clipboard!"
+#, fuzzy
+msgid "No animation resource on clipboard!"
msgstr "ভà§à¦²: কà§à¦²à§€à¦ªà¦¬à§‹à¦°à§à¦¡à§‡ অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° কোনো রিসোরà§à¦¸ নেই!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3110,7 +3804,8 @@ msgid "Paste Animation"
msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ পà§à¦°à¦¤à¦¿à¦²à§‡à¦ªà¦¨ করà§à¦¨"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to edit!"
+#, fuzzy
+msgid "No animation to edit!"
msgstr "ভà§à¦²: সমà§à¦ªà¦¾à¦¦à¦¨ করার মতো কোনো অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ নেই!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3142,20 +3837,27 @@ msgid "Scale animation playback globally for the node."
msgstr "নোডের অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ চালনার সà§à¦•েল/মাপ সারà§à¦¬à¦œà¦¨à§€à¦¨à¦­à¦¾à¦¬à§‡ পরিবরà§à¦¤à¦¨ করà§à¦¨à¥¤"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create new animation in player."
-msgstr "পà§à¦²à§‡à§Ÿà¦¾à¦°à§‡ নতà§à¦¨ অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ তৈরি করà§à¦¨à¥¤"
+msgid "Animation Tools"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° সরঞà§à¦œà¦¾à¦®à¦¸à¦®à§‚হ"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load animation from disk."
-msgstr "ডিসà§à¦• হতে অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ লোড করà§à¦¨à¥¤"
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load an animation from disk."
-msgstr "ডিসà§à¦• হতে à¦à¦•টি অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ লোড করà§à¦¨à¥¤"
+msgid "New"
+msgstr "নতà§à¦¨"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save the current animation"
-msgstr "বরà§à¦¤à¦®à¦¾à¦¨ অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ সংরকà§à¦·à¦£ করà§à¦¨"
+#, fuzzy
+msgid "Edit Transitions..."
+msgstr "অনà§à¦¬à¦¾à¦¦à¦¸à¦®à§‚হ"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Open in Inspector"
+msgstr "à¦à¦¡à¦¿à¦Ÿà¦°à§‡ খà§à¦²à§à¦¨"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
@@ -3166,18 +3868,6 @@ msgid "Autoplay on Load"
msgstr "লোডের পরেই সà§à¦¬à§Ÿà¦‚কà§à¦°à¦¿à§Ÿà¦­à¦¾à¦¬à§‡ চালানà§â€Œ"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Target Blend Times"
-msgstr "উদà§à¦¦à§‡à¦¶à§à¦¯à¦¿à¦¤ বà§à¦²à§‡à¦¨à§à¦¡-à¦à¦° সময় সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
-msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° সরঞà§à¦œà¦¾à¦®à¦¸à¦®à§‚হ"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Copy Animation"
-msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ পà§à¦°à¦¤à¦¿à¦²à¦¿à¦ªà¦¿ করà§à¦¨"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning"
msgstr ""
@@ -3229,6 +3919,11 @@ msgid "Include Gizmos (3D)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Pin AnimationPlayer"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ পà§à¦°à¦¤à¦¿à¦²à§‡à¦ªà¦¨ করà§à¦¨"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "নতà§à¦¨ অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ তৈরি করà§à¦¨"
@@ -3238,6 +3933,7 @@ msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° নাম:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
@@ -3255,163 +3951,215 @@ msgstr "পরবরà§à¦¤à§€ (সà§à¦¬à§Ÿà¦‚কà§à¦°à¦¿à§Ÿà¦­à¦¾à¦¬à§‡ সা
msgid "Cross-Animation Blend Times"
msgstr "আনà§à¦¤-অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ বà§à¦²à§‡à¦¨à§à¦¡ সময়"
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation"
-msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨"
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "End"
+msgstr "সমাপà§à¦¤à¦¿(সমূহ)"
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "New name:"
-msgstr "নতà§à¦¨ নাম:"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
+msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Edit Filters"
-msgstr "নোড ফিলà§à¦Ÿà¦¾à¦°à¦¸à¦®à§‚হ সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨"
+msgid "No playback resource set at path: %s."
+msgstr "রিসোরà§à¦¸à§‡à¦° পথে নয়।"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Create new nodes."
+msgstr "নতà§à¦¨ তৈরি করà§à¦¨"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Connect nodes."
+msgstr "নোডের সাথে সংযà§à¦•à§à¦¤ করà§à¦¨:"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Remove selected node or transition"
+msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ টà§à¦°à§à¦¯à¦¾à¦•/পথ অপসারণ করà§à¦¨à¥¤"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition: "
+msgstr "টà§à¦°à§à¦¯à¦¾à¦¨à¦œà¦¿à¦¶à¦¨/সà§à¦¥à¦¾à¦¨à¦¾à¦¨à§à¦¤à¦°à¦£"
#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#, fuzzy
+msgid "AnimationTree"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨"
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "New name:"
+msgstr "নতà§à¦¨ নাম:"
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "সà§à¦•েল/মাপ:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "অনà§à¦¤à¦ƒà¦¸à§à¦¥ ফেড/বিলীন (সেঃ):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "বহিঃসà§à¦¥ ফেড/বিলীন (সেঃ):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr "বà§à¦²à§‡à¦¨à§à¦¡/মিশà§à¦°à¦£"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr "মিশà§à¦°à¦¿à¦¤ করà§à¦¨"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "সà§à¦¬à§Ÿà¦‚কà§à¦°à¦¿à§Ÿà¦­à¦¾à¦¬à§‡ পà§à¦¨à¦°à¦¾à¦°à¦®à§à¦­ করà§à¦¨:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr "পà§à¦¨à¦°à¦¾à¦°à¦®à§à¦­ (সেঃ):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "যথেচà§à¦› পà§à¦¨à¦°à¦¾à¦°à¦®à§à¦­ (সেঃ):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr "আরমà§à¦­!"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "পরিমাণ:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "বà§à¦²à§‡à¦¨à§à¦¡/মিশà§à¦°à¦£:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr "বà§à¦²à§‡à¦¨à§à¦¡/মিশà§à¦°à¦£ ০:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr "বà§à¦²à§‡à¦¨à§à¦¡/মিশà§à¦°à¦£ à§§:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "X-ফেড/বিলীন সময় (সেঃ):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr "বরà§à¦¤à¦®à¦¾à¦¨:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr "ইনপà§à¦Ÿ যোগ করà§à¦¨"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr "সà§à¦¬à§Ÿà¦‚কà§à¦°à¦¿à§Ÿ-অগà§à¦°à¦—তি পরিষà§à¦•ার করà§à¦¨"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr "সà§à¦¬à§Ÿà¦‚কà§à¦°à¦¿à§Ÿ-অগà§à¦°à¦—তি সà§à¦¥à¦¾à¦ªà¦¨ করà§à¦¨"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr "ইনপà§à¦Ÿ অপসারণ করà§à¦¨"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° তালিকাটি কারà§à¦¯à¦•র।"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° তালিকাটি অকারà§à¦¯à¦•র।"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° নোড"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr "ওয়ান-শট নোড"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr "মিশà§à¦° নোড"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "বà§à¦²à§‡à¦¨à§à¦¡à§¨ নোড"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "বà§à¦²à§‡à¦¨à§à¦¡à§© নোড"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "বà§à¦²à§‡à¦¨à§à¦¡à§ª নোড"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "টাইম-সà§à¦•েল নোড"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "টাইম-সীকà§â€Œ নোড"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "টà§à¦°à§à¦¯à¦¾à¦¨à¦œà¦¿à¦¶à¦¨ নোড"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à¦¸à¦®à§‚হ ইমà§à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "নোড ফিলà§à¦Ÿà¦¾à¦°à¦¸à¦®à§‚হ সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr "ফিলà§à¦Ÿà¦¾à¦°à¦¸à¦®à§‚হ..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
-#, fuzzy
-msgid "AnimationTree"
-msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨"
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Free"
-msgstr "মà§à¦•à§à¦¤ করে দিন"
-
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Contents:"
@@ -3469,8 +4217,14 @@ msgid "Asset Download Error:"
msgstr "অà§à¦¯à¦¾à¦¸à§‡à¦Ÿ ডাউনলোড তà§à¦°à§à¦Ÿà¦¿:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Fetching:"
-msgstr "খà§à¦à¦œà§‡ আনার চেসà§à¦Ÿà¦¾ চলছে:"
+#, fuzzy
+msgid "Downloading (%s / %s)..."
+msgstr "নীচে"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Downloading..."
+msgstr "নীচে"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
@@ -3500,20 +4254,22 @@ msgid "Download for this asset is already in progress!"
msgstr "à¦à¦‡ অà§à¦¯à¦¾à¦¸à§‡à¦Ÿà¦Ÿà¦¿ ইতমধà§à¦¯à§‡ ডাউনলোড হচà§à¦›à§‡!"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "first"
+#, fuzzy
+msgid "First"
msgstr "পà§à¦°à¦¥à¦®"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "prev"
-msgstr "পূরà§à¦¬à¦¬à¦°à§à¦¤à§€"
+#, fuzzy
+msgid "Previous"
+msgstr "পূরà§à¦¬à§‡à¦° টà§à¦¯à¦¾à¦¬"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "next"
+msgid "Next"
msgstr "পরবরà§à¦¤à§€"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "last"
-msgstr "শেষ"
+msgid "Last"
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -3581,7 +4337,7 @@ msgid "Bake Lightmaps"
msgstr "লাইটà§à¦®à§à¦¯à¦¾à¦ªà§‡ হসà§à¦¤à¦¾à¦¨à§à¦¤à¦° করà§à¦¨:"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr "পà§à¦°à¦¿à¦­à¦¿à¦‰"
@@ -3590,12 +4346,10 @@ msgid "Configure Snap"
msgstr "সà§à¦¨à§à¦¯à¦¾à¦ª কনফিগার করà§à¦¨"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "গà§à¦°à¦¿à¦¡à§‡à¦° অফসেট/ভারসামà§à¦¯:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr "গà§à¦°à¦¿à¦¡à§‡à¦° পদকà§à¦·à§‡à¦ª:"
@@ -3608,14 +4362,6 @@ msgid "Rotation Step:"
msgstr "ঘূরà§à¦£à¦¾à§Ÿà¦¨à§‡à¦° পদকà§à¦·à§‡à¦ª:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Pivot"
-msgstr "কেনà§à¦¦à§à¦° সà§à¦¥à¦¾à¦¨à¦¾à¦¨à§à¦¤à¦° করà§à¦¨"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Action"
-msgstr "পà§à¦°à¦•à§à¦°à¦¿à¦¯à¦¼à¦¾ সà§à¦¥à¦¾à¦¨à¦¾à¦¨à§à¦¤à¦° করà§à¦¨"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr "ভারà§à¦Ÿà¦¿à¦•à§à¦¯à¦¾à¦² গাইড সরান"
@@ -3649,11 +4395,28 @@ msgid "Create new horizontal and vertical guides"
msgstr "নতà§à¦¨ হরাইজনà§à¦Ÿà¦¾à¦² à¦à¦¬à¦‚ ভারà§à¦Ÿà¦¿à¦•à§à¦¯à¦¾à¦² গাইড তৈরী করà§à¦¨"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit IK Chain"
-msgstr "IK চেইন সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨"
+#, fuzzy
+msgid "Move pivot"
+msgstr "কেনà§à¦¦à§à¦° সà§à¦¥à¦¾à¦¨à¦¾à¦¨à§à¦¤à¦° করà§à¦¨"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit CanvasItem"
+#, fuzzy
+msgid "Rotate CanvasItem"
+msgstr "CanvasItem সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Move anchor"
+msgstr "পà§à¦°à¦•à§à¦°à¦¿à¦¯à¦¼à¦¾ সà§à¦¥à¦¾à¦¨à¦¾à¦¨à§à¦¤à¦° করà§à¦¨"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Resize CanvasItem"
+msgstr "CanvasItem সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Move CanvasItem"
msgstr "CanvasItem সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3675,6 +4438,21 @@ msgid "Paste Pose"
msgstr "ভঙà§à¦—ি পà§à¦°à¦¤à¦¿à¦²à§‡à¦ªà¦¨ করà§à¦¨"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom out"
+msgstr "সংকà§à¦šà¦¿à¦¤ করà§à¦¨ (জà§à¦®à§ আউট)"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom reset"
+msgstr "জà§à¦®à§ পà§à¦¨:সà§à¦¥à¦¾à¦ªà¦¨ করà§à¦¨"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom in"
+msgstr "সমà§à¦ªà§à¦°à¦¸à¦¾à¦°à¦¿à¦¤ করà§à¦¨ (জà§à¦®à§ ইন)"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr "মোড (Mode) বাছাই করà§à¦¨"
@@ -3721,7 +4499,7 @@ msgstr "পà§à¦¯à¦¾à¦¨ মোড"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
-msgid "Toggles snapping"
+msgid "Toggle snapping."
msgstr "ছেদবিনà§à¦¦à§ অদলবদল করà§à¦¨ (টগল বà§à¦°à§‡à¦•পয়েনà§à¦Ÿ)"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3730,7 +4508,7 @@ msgstr "সà§à¦¨à§à¦¯à¦¾à¦ª বà§à¦¯à¦¬à¦¹à¦¾à¦° করà§à¦¨"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
-msgid "Snapping options"
+msgid "Snapping Options"
msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° সিদà§à¦§à¦¾à¦¨à§à¦¤à¦¸à¦®à§‚হ"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3774,6 +4552,11 @@ msgid "Snap to node sides"
msgstr "নোড সাইডের সাথে সà§à¦¨à§à¦¯à¦¾à¦ª করà§à¦¨"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Snap to node center"
+msgstr "নোড অà§à¦¯à¦¾à¦¨à§à¦•রের সাথে সà§à¦¨à§à¦¯à¦¾à¦ª করà§à¦¨"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr "অনà§à¦¯ নোড à¦à¦° সাথে সà§à¦¨à§à¦¯à¦¾à¦ª করà§à¦¨"
@@ -3801,14 +4584,6 @@ msgid "Restores the object's children's ability to be selected."
msgstr "বসà§à¦¤à§à¦° অনà§à¦¤à¦°à§à¦­à§à¦•à§à¦¤-সমূহের নিরà§à¦¬à¦¾à¦šà¦¨à¦¯à§‹à¦—à§à¦¯à¦¤à¦¾ পà§à¦¨à¦°à¦¾à§Ÿ ফিরিয়ে আনে।"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Bones"
-msgstr "বোনà§â€Œ/হাড় তৈরি করà§à¦¨"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
-msgstr "বোনà§â€Œ/হাড় পরিষà§à¦•ার করà§à¦¨"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "বোনà§â€Œ/হাড় দেখান"
@@ -3821,6 +4596,15 @@ msgid "Clear IK Chain"
msgstr "IK চেইন পরিষà§à¦•ার করà§à¦¨"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Clear Custom Bones"
+msgstr "বোনà§â€Œ/হাড় পরিষà§à¦•ার করà§à¦¨"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "দৃশà§à¦¯/পরিদরà§à¦¶à¦¨"
@@ -3869,14 +4653,11 @@ msgid "Layout"
msgstr "লেআউট/নকশা সংরকà§à¦·à¦£ করà§à¦¨"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Keys"
+#, fuzzy
+msgid "Insert keys."
msgstr "চাবিসমূহ সনà§à¦¨à¦¿à¦¬à§‡à¦¶ করà§à¦¨"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
-msgstr "চাবি সনà§à¦¨à¦¿à¦¬à§‡à¦¶ করà§à¦¨"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr "চাবি সনà§à¦¨à¦¿à¦¬à§‡à¦¶ করà§à¦¨ (বিদà§à¦¯à¦®à¦¾à¦¨ টà§à¦°à§à¦¯à¦¾à¦•/পথসমূহ)"
@@ -3889,15 +4670,6 @@ msgid "Clear Pose"
msgstr "ভঙà§à¦—ি পরিষà§à¦•ার করà§à¦¨"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Drag pivot from mouse position"
-msgstr "মাউস পজিশন থেকে পিভট ডà§à¦°à§à¦¯à¦¾à¦— করà§à¦¨"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
-msgid "Set pivot at mouse position"
-msgstr "বহিঃ-বকà§à¦°à¦°à§‡à¦–ার সà§à¦¥à¦¾à¦¨ নিরà§à¦§à¦¾à¦°à¦£ করà§à¦¨"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr "গà§à¦°à¦¿à¦¡ সà§à¦Ÿà§‡à¦ª দà§à¦¬à¦¿à¦—à§à¦£ সংখà§à¦¯à¦• বৃদà§à¦§à¦¿ করà§à¦¨"
@@ -3913,10 +4685,6 @@ msgstr "%s সংযà§à¦•à§à¦¤ করà§à¦¨"
msgid "Adding %s..."
msgstr "%s সংযà§à¦•à§à¦¤ হচà§à¦›à§‡..."
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ok"
-msgstr "ঠিক আছে"
-
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr ""
@@ -3951,27 +4719,22 @@ msgstr "Poly3D তৈরি করà§à¦¨"
msgid "Set Handle"
msgstr "হà§à¦¯à¦¾à¦¨à§à¦¡à§‡à¦² সà§à¦¥à¦¾à¦ªà¦¨ করà§à¦¨"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove item %d?"
-msgstr "%d টি বসà§à¦¤à§ অপসারণ করবেন?"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Item"
-msgstr "বসà§à¦¤à§ যোগ করà§à¦¨"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove Selected Item"
-msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ বসà§à¦¤à§à¦Ÿà¦¿ অপসারণ করà§à¦¨"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#, fuzzy
+msgid "CPUParticles"
+msgstr "ভারটেকà§à¦¸"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Import from Scene"
-msgstr "দৃশà§à¦¯ হতে ইমà§à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Create Emission Points From Mesh"
+msgstr "Mesh হতে Emitter তৈরি করà§à¦¨"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Update from Scene"
-msgstr "দৃশà§à¦¯ হতে হালনাগাদ করà§à¦¨"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Create Emission Points From Node"
+msgstr "Node হতে Emitter তৈরি করà§à¦¨"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat0"
@@ -4052,15 +4815,6 @@ msgstr "টà§à¦¯à¦¾à¦¨à¦œà§‡à¦¨à§à¦Ÿà¦—à§à¦²à¦¿ আলাদা আলাদà
msgid "Bake GI Probe"
msgstr "জি আই পà§à¦°à§‹à¦¬ বেক করà§à¦¨"
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Add/Remove Color Ramp Point"
-msgstr "রঙà§à¦—ের রâ€à§à¦¯à¦¾à¦®à§à¦ª বিনà§à¦¦à§ সংযোজন/বিয়োজন করà§à¦¨"
-
-#: editor/plugins/gradient_editor_plugin.cpp
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr "রঙà§à¦—ের রâ€à§à¦¯à¦¾à¦®à§à¦ª পরিবরà§à¦¤à¦¨ করà§à¦¨"
-
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "বসà§à¦¤à§ %d"
@@ -4146,6 +4900,7 @@ msgid "No mesh to debug."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr ""
@@ -4215,6 +4970,27 @@ msgstr "পà§à¦°à¦¾à¦¨à§à¦¤à¦°à§‡à¦–া মেস তৈরি করà§à¦¨"
msgid "Outline Size:"
msgstr "পà§à¦°à¦¾à¦¨à§à¦¤à¦°à§‡à¦–ার আকার:"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr "%d টি বসà§à¦¤à§ অপসারণ করবেন?"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr "বসà§à¦¤à§ যোগ করà§à¦¨"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ বসà§à¦¤à§à¦Ÿà¦¿ অপসারণ করà§à¦¨"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr "দৃশà§à¦¯ হতে ইমà§à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr "দৃশà§à¦¯ হতে হালনাগাদ করà§à¦¨"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "মেসের কোনো উৎস নিরà§à¦¦à¦¿à¦·à§à¦Ÿ করা নেই (à¦à¦¬à¦‚ নোডে কোনো মালà§à¦Ÿà¦¿à¦®à§‡à¦¸ সà§à¦¥à¦¾à¦ªà¦¨ করা নেই)।"
@@ -4315,79 +5091,6 @@ msgstr "যথেচà§à¦› মাপ:"
msgid "Populate"
msgstr "পপà§à¦²à§‡à¦Ÿ"
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake!"
-msgstr "সিদà§à¦§/বেকà§â€Œ!"
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-#, fuzzy
-msgid "Bake the navigation mesh."
-msgstr "Navigation Mesh তৈরি করà§à¦¨"
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-#, fuzzy
-msgid "Clear the navigation mesh."
-msgstr "Navigation Mesh তৈরি করà§à¦¨"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr "কনফিগারেশন তৈরি করা হচà§à¦›à§‡..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr "গà§à¦°à¦¿à¦¡ সাইজ হিসাব করা হচà§à¦›à§‡..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-#, fuzzy
-msgid "Creating heightfield..."
-msgstr "লাইটের ওকটà§à¦°à§€ (octree) তৈরি করা হচà§à¦›à§‡"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-#, fuzzy
-msgid "Marking walkable triangles..."
-msgstr "অনà§à¦¬à¦¾à¦¦-সমà§à¦­à¦¬ শবà§à¦¦à¦®à¦¾à¦²à¦¾/বাকà§à¦¯-সমূহ..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr "কমà§à¦ªà§à¦¯à¦¾à¦•à§à¦Ÿ হাইফিলà§à¦¡ তৈরি করা হছে..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr "বà§à¦¯à¦¾à¦¬à¦¹à¦¾à¦°à¦¯à§‹à¦—à§à¦¯ পথ মà§à¦›à§‡ ফেলা হচà§à¦›à§‡..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-#, fuzzy
-msgid "Partitioning..."
-msgstr "সতরà§à¦•তা"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-#, fuzzy
-msgid "Creating contours..."
-msgstr "ওকটà§à¦°à§€ (octree) গঠনবিনà§à¦¯à¦¾à¦¸ তৈরি করা হচà§à¦›à§‡"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-#, fuzzy
-msgid "Creating polymesh..."
-msgstr "পà§à¦°à¦¾à¦¨à§à¦¤à¦°à§‡à¦–া মেস তৈরি করà§à¦¨..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-#, fuzzy
-msgid "Converting to native navigation mesh..."
-msgstr "Navigation Mesh তৈরি করà§à¦¨"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr "নà§à¦¯à¦¾à¦­à¦¿à¦—েশন মà§à¦¯à¦¾à¦¶ জেনারেটর সেটআপ:"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-#, fuzzy
-msgid "Parsing Geometry..."
-msgstr "জà§à¦¯à¦¾à¦®à¦¿à¦¤à¦¿à¦•-আকার বিশà§à¦²à§‡à¦·à¦£ করা হচà§à¦›à§‡"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr "সমà§à¦ªà¦¨à§à¦¨ হয়েছে!"
-
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Navigation Polygon তৈরি করà§à¦¨"
@@ -4454,18 +5157,6 @@ msgid "Emission Colors"
msgstr "Emission-à¦à¦° সà§à¦¥à¦¾à¦¨à¦¸à¦®à§‚হ:"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry."
-msgstr "নোডে কোনো জà§à¦¯à¦¾à¦®à¦¿à¦¤à¦¿à¦• আকার নেই।"
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry (faces)."
-msgstr "নোডে কোনো জà§à¦¯à¦¾à¦®à¦¿à¦¤à¦¿à¦• আকার নেই (পৃষà§à¦ )।"
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr "'পারà§à¦Ÿà¦¿à¦•লস মà§à¦¯à¦¾à¦Ÿà§‡à¦°à¦¿à§Ÿà¦¾à¦²' টাইপের à¦à¦•টি পà§à¦°à¦¸à§‡à¦¸à¦° মà§à¦¯à¦¾à¦Ÿà§‡à¦°à¦¿à§Ÿà¦¾à¦² পà§à¦°à§Ÿà§‹à¦œà¦¨ ।"
-
-#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "পৃষà§à¦ à¦¸à¦®à§‚হ কোনো আকার নেই!"
@@ -4474,18 +5165,12 @@ msgid "No faces!"
msgstr "কোনো পৃষà§à¦  নেই!"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
-msgstr "AABB উৎপনà§à¦¨ করà§à¦¨"
-
-#: editor/plugins/particles_editor_plugin.cpp
-#, fuzzy
-msgid "Create Emission Points From Mesh"
-msgstr "Mesh হতে Emitter তৈরি করà§à¦¨"
+msgid "Node does not contain geometry."
+msgstr "নোডে কোনো জà§à¦¯à¦¾à¦®à¦¿à¦¤à¦¿à¦• আকার নেই।"
#: editor/plugins/particles_editor_plugin.cpp
-#, fuzzy
-msgid "Create Emission Points From Node"
-msgstr "Node হতে Emitter তৈরি করà§à¦¨"
+msgid "Node does not contain geometry (faces)."
+msgstr "নোডে কোনো জà§à¦¯à¦¾à¦®à¦¿à¦¤à¦¿à¦• আকার নেই (পৃষà§à¦ )।"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
@@ -4515,6 +5200,19 @@ msgid "Emission Source: "
msgstr "Emission পূরণ:"
#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr "'পারà§à¦Ÿà¦¿à¦•লস মà§à¦¯à¦¾à¦Ÿà§‡à¦°à¦¿à§Ÿà¦¾à¦²' টাইপের à¦à¦•টি পà§à¦°à¦¸à§‡à¦¸à¦° মà§à¦¯à¦¾à¦Ÿà§‡à¦°à¦¿à§Ÿà¦¾à¦² পà§à¦°à§Ÿà§‹à¦œà¦¨ ।"
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr "AABB উৎপনà§à¦¨ করà§à¦¨"
+
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to CPUParticles"
+msgstr "à¦à¦¤à§‡ রূপানà§à¦¤à¦° করà§à¦¨..."
+
+#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Generate Visibility AABB"
msgstr "AABB উৎপনà§à¦¨ করà§à¦¨"
@@ -4594,6 +5292,22 @@ msgstr "বিনà§à¦¦à§ অপসারণ করà§à¦¨"
msgid "Close Curve"
msgstr "বকà§à¦°à¦°à§‡à¦–া বনà§à¦§ করà§à¦¨"
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr "সিদà§à¦§à¦¾à¦¨à§à¦¤à¦¸à¦®à§‚হ"
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr "বকà§à¦°à¦°à§‡à¦–ার বিনà§à¦¦à§ #"
@@ -4631,19 +5345,95 @@ msgstr "বকà§à¦°à¦°à§‡à¦–া বহিঃ-নিয়নà§à¦¤à§à¦°à¦£à§‡
msgid "Remove In-Control Point"
msgstr "বকà§à¦°à¦°à§‡à¦–া আনà§à¦¤-নিয়নà§à¦¤à§à¦°à¦£à§‡ সরান"
+#: editor/plugins/physical_bone_plugin.cpp
+#, fuzzy
+msgid "Move joint"
+msgstr "বিনà§à¦¦à§ সরান"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync bones"
+msgstr "বোনà§â€Œ/হাড় দেখান"
+
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "UV Map তৈরি করà§à¦¨"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon & UV"
+msgstr "Poly তৈরি করà§à¦¨"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split point with itself."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split can't form an existing edge."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Split already exists."
+msgstr "'%s' অà§à¦¯à¦¾à¦•শন ইতিমধà§à¦¯à§‡à¦‡ বিদà§à¦¯à¦®à¦¾à¦¨!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Add Split"
+msgstr "ইনপà§à¦Ÿ যোগ করà§à¦¨"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Invalid Split: "
+msgstr "অগà§à¦°à¦¹à¦£à¦¯à§‹à¦—à§à¦¯ পথ!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Split"
+msgstr "পথের বিনà§à¦¦à§ অপসারণ করà§à¦¨"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "UV Map রà§à¦ªà¦¾à¦¨à§à¦¤à¦° করà§à¦¨"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint bone weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr "Polygon 2D UV à¦à¦¡à¦¿à¦Ÿà¦°"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly"
+msgstr "Poly সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Splits"
+msgstr "পথ বিভকà§à¦¤ করà§à¦¨"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Bones"
+msgstr "বোনà§â€Œ/হাড় তৈরি করà§à¦¨"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon"
+msgstr "Poly তৈরি করà§à¦¨"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr "বিনà§à¦¦à§ সরান"
@@ -4672,12 +5462,25 @@ msgid "Scale Polygon"
msgstr "পলিগন মাপ করà§à¦¨"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
-msgstr "সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨ (Edit)"
+msgid "Connect two points to make a split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Select a split to erase it"
+msgstr "à¦à¦•টি সেটিং আইটেম পà§à¦°à¦¥à¦® নিরà§à¦¬à¦¾à¦šà¦¨ করà§à¦¨!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UnPaint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
@@ -4692,9 +5495,9 @@ msgid "Clear UV"
msgstr "UV পরিসà§à¦•ার করà§à¦¨"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr "সà§à¦¨à§à¦¯à¦¾à¦ª"
+#, fuzzy
+msgid "Grid Settings"
+msgstr "সà§à¦¨à§à¦¯à¦¾à¦ª সেটিংস"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
@@ -4704,6 +5507,36 @@ msgstr "সà§à¦¨à§à¦¯à¦¾à¦ª সকà§à¦°à¦¿à§Ÿ করà§à¦¨"
msgid "Grid"
msgstr "গà§à¦°à¦¿à¦¡"
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Configure Grid:"
+msgstr "সà§à¦¨à§à¦¯à¦¾à¦ª কনফিগার করà§à¦¨"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset X:"
+msgstr "গà§à¦°à¦¿à¦¡à§‡à¦° অফসেট/ভারসামà§à¦¯:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset Y:"
+msgstr "গà§à¦°à¦¿à¦¡à§‡à¦° অফসেট/ভারসামà§à¦¯:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step X:"
+msgstr "গà§à¦°à¦¿à¦¡à§‡à¦° পদকà§à¦·à§‡à¦ª:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step Y:"
+msgstr "গà§à¦°à¦¿à¦¡à§‡à¦° পদকà§à¦·à§‡à¦ª:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync Bones to Polygon"
+msgstr "পলিগন মাপ করà§à¦¨"
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "সমসà§à¦¯à¦¾: রিসোরà§à¦¸ লোড করা সমà§à¦­à¦¬ হয়নি!"
@@ -4726,6 +5559,10 @@ msgid "Resource clipboard is empty!"
msgstr "রিসোরà§à¦¸à§‡à¦° কà§à¦²à§€à¦ªà¦¬à§‹à¦°à§à¦¡ খালি!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr "রিসোরà§à¦¸ পà§à¦°à¦¤à¦¿à¦²à§‡à¦ªà¦¨/পেসà§à¦Ÿ করà§à¦¨"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "à¦à¦¡à¦¿à¦Ÿà¦°à§‡ খà§à¦²à§à¦¨"
@@ -4747,17 +5584,19 @@ msgid "Load Resource"
msgstr "রিসোরà§à¦¸ লোড করà§à¦¨"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
-msgstr "পà§à¦°à¦¤à¦¿à¦²à§‡à¦ªà¦¨/পেসà§à¦Ÿ করà§à¦¨"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#, fuzzy
msgid "ResourcePreloader"
msgstr "রিসোরà§à¦¸-à¦à¦° পথ"
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Path to AnimationPlayer is invalid"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° তালিকাটি অকারà§à¦¯à¦•র।"
+
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Clear Recent Files"
@@ -4771,6 +5610,21 @@ msgstr ""
"\""
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error writing TextFile:"
+msgstr "ছবি লোডে সমসà§à¦¯à¦¾ হয়েছে:"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error could not load file."
+msgstr "ছবি লোড অসমà§à¦­à¦¬ হয়েছে"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error saving file!"
+msgstr "TileSet সংরকà§à¦·à¦£à§‡ সমসà§à¦¯à¦¾ হয়েছে!"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "থিম সংরকà§à¦·à¦£à§‡ সমসà§à¦¯à¦¾ হয়েছে"
@@ -4787,6 +5641,21 @@ msgid "Error importing"
msgstr "ইমà§à¦ªà§‹à¦°à§à¦Ÿà§‡ সমসà§à¦¯à¦¾ হয়েছে"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "New TextFile..."
+msgstr "ফোলà§à¦¡à¦¾à¦° তৈরি করà§à¦¨"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Open File"
+msgstr "à¦à¦•টি ফাইল খà§à¦²à§à¦¨"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Save File As..."
+msgstr "à¦à¦‡à¦°à§‚পে সংরকà§à¦·à¦£ করà§à¦¨..."
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "থিম ইমà§à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨"
@@ -4799,6 +5668,10 @@ msgid " Class Reference"
msgstr " কà§à¦²à¦¾à¦¸ রেফারেনà§à¦¸"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Sort"
msgstr "সাজান:"
@@ -4828,8 +5701,9 @@ msgid "File"
msgstr "ফাইল"
#: editor/plugins/script_editor_plugin.cpp
-msgid "New"
-msgstr "নতà§à¦¨"
+#, fuzzy
+msgid "New TextFile"
+msgstr "ফাইল"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -4858,6 +5732,11 @@ msgid "History Next"
msgstr "পরের ইতিহাস"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr "থিম"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "থিম রিলোড করà§à¦¨"
@@ -4892,11 +5771,6 @@ msgstr "ফেবরিট/পà§à¦°à¦¿à¦¯à¦¼-সমূহ অদলবদল/à¦
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr "খà§à¦à¦œà§à¦¨..."
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "পরবরà§à¦¤à§€ খà§à¦à¦œà§à¦¨"
@@ -4953,10 +5827,6 @@ msgid "Discard"
msgstr "সà§à¦¬à¦¤à¦¨à§à¦¤à§à¦°/পৃথকà§"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr "সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ তৈরি করà§à¦¨"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
@@ -4977,46 +5847,72 @@ msgid "Debugger"
msgstr "ডিবাগার"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search results"
+msgstr "সাহাযà§à¦¯ অনà§à¦¸à¦¨à§à¦§à¦¾à¦¨ করà§à¦¨"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search in files"
+msgstr "কà§à¦²à¦¾à¦¸à§‡à¦° অনà§à¦¸à¦¨à§à¦§à¦¾à¦¨ করà§à¦¨"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr "পূরà§à¦¬à¦¨à¦¿à¦°à§à¦®à¦¿à¦¤ সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ শà§à¦§à§à¦®à¦¾à¦¤à§à¦° তাদের অধিকারী দৃশà§à¦¯ লোড করা হলেই সমà§à¦ªà¦¾à¦¦à¦¨ করা যাবে"
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Line"
+msgstr "লাইন:"
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr "শà§à¦§à§à¦®à¦¾à¦¤à§à¦° ফাইল সিসà§à¦Ÿà§‡à¦® থেকে রিসোরà§à¦¸ ডà§à¦°à¦ª করা সমà§à¦­à¦¬à¥¤"
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Lookup Symbol"
+msgstr "সিমà§à¦¬à¦² সমà§à¦ªà§‚রà§à¦£ করà§à¦¨"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr "রঙ পছনà§à¦¦ করà§à¦¨"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#, fuzzy
msgid "Convert Case"
msgstr "ছবিসমূহ রূপানà§à¦¤à¦° করা হচà§à¦›à§‡"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr "বড় হাতের অকà§à¦·à¦°"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr "ছোট হাতের অকà§à¦·à¦°"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr "বড় হাতের অকà§à¦·à¦°à§‡ পরিবরà§à¦¤à¦¨à§‡ করà§à¦¨"
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "করà§à¦¤à¦¨/কাট করà§à¦¨"
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr "পà§à¦°à¦¤à¦¿à¦²à¦¿à¦ªà¦¿/কপি করà§à¦¨"
-
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
@@ -5108,8 +6004,9 @@ msgid "Find Previous"
msgstr "পূরà§à¦¬à§‡ খà§à¦à¦œà§à¦¨"
#: editor/plugins/script_text_editor.cpp
-msgid "Replace..."
-msgstr "পà§à¦°à¦¤à¦¿à¦¸à§à¦¥à¦¾à¦ªà¦¨..."
+#, fuzzy
+msgid "Find in files..."
+msgstr "দà§à¦°à§à¦¤ ফাইলসমূহ ফিলà§à¦Ÿà¦¾à¦° করà§à¦¨..."
#: editor/plugins/script_text_editor.cpp
msgid "Goto Function..."
@@ -5127,129 +6024,42 @@ msgstr "পà§à¦°à¦¾à¦¸à¦™à§à¦—িক সাহাযà§à¦¯"
msgid "Shader"
msgstr "শেডার"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr "সà§à¦•েলার ধà§à¦°à§à¦¬à¦• পরিবরà§à¦¤à¦¨ করà§à¦¨"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr "ভেকà§à¦Ÿà¦° ধà§à¦°à§à¦¬à¦• পরিবরà§à¦¤à¦¨ করà§à¦¨"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr "RGB ধà§à¦°à§à¦¬à¦• পরিবরà§à¦¤à¦¨ করà§à¦¨"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr "সà§à¦•েলার অপারেটর পরিবরà§à¦¤à¦¨ করà§à¦¨"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr "ভেকà§à¦Ÿà¦° অপারেটর পরিবরà§à¦¤à¦¨ করà§à¦¨"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr "ভেকà§à¦Ÿà¦° সà§à¦•েলার অপারেটর পরিবরà§à¦¤à¦¨ করà§à¦¨"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr "RGB অপারেটর পরিবরà§à¦¤à¦¨ করà§à¦¨"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr "শà§à¦§à§à¦®à¦¾à¦¤à§à¦° ঘূরà§à¦£à¦¨ টগল করà§à¦¨"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr "সà§à¦•েলার ফাংশন পরিবরà§à¦¤à¦¨ করà§à¦¨"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr "ভেকà§à¦Ÿà¦° ফাংশন পরিবরà§à¦¤à¦¨ করà§à¦¨"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr "সà§à¦•েলার ইউনিফরà§à¦® পরিবরà§à¦¤à¦¨ করà§à¦¨"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr "ভেকà§à¦Ÿà¦° ইউনিফরà§à¦® পরিবরà§à¦¤à¦¨ করà§à¦¨"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr "RGB ইউনিফরà§à¦® পরিবরà§à¦¤à¦¨ করà§à¦¨"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr "পà§à¦°à¦¾à¦¥à¦®à¦¿à¦• মান পরিবরà§à¦¤à¦¨ করà§à¦¨"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr "XForm ইউনিফরà§à¦® পরিবরà§à¦¤à¦¨ করà§à¦¨"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr "টেকà§à¦¸à¦¾à¦° ইউনিফরà§à¦® পরিবরà§à¦¤à¦¨ করà§à¦¨"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr "Cubemap ইউনিফরà§à¦® পরিবরà§à¦¤à¦¨ করà§à¦¨"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr "কমেনà§à¦Ÿ পরিবরà§à¦¤à¦¨ করà§à¦¨"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr "রঙà§à¦—ের রâ€à§à¦¯à¦¾à¦®à§à¦ªà§‡ সংযোজন/বিয়োজন করà§à¦¨"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr "Curve Map-ঠসংযোজন/বিয়োজন করà§à¦¨"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr "Curve Map পরিবরà§à¦¤à¦¨ করà§à¦¨"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr "ইনপà§à¦Ÿ নাম পরিবরà§à¦¤à¦¨ করà§à¦¨"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr "গà§à¦°à¦¾à¦«à§‡à¦° নোডসমূহ সংযà§à¦•à§à¦¤ করà§à¦¨"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr "গà§à¦°à¦¾à¦«à§‡à¦° নোডসমূহ বিচà§à¦›à¦¿à¦¨à§à¦¨ করà§à¦¨"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr "Shader Graph Node অপসারণ করà§à¦¨"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton2D"
+msgstr "সà§à¦•েলেটন/কাঠাম..."
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr "Shader Graph Node সরান"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr "গà§à¦°à¦¾à¦« নোড(সমূহ) পà§à¦°à¦¤à¦¿à¦²à¦¿à¦ªà¦¿ করà§à¦¨"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr "Shader Graph Node(s) অপসারণ করà§à¦¨"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical bones"
+msgstr "Navigation Mesh তৈরি করà§à¦¨"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr "সমসà§à¦¯à¦¾: আবরà§à¦¤à¦¨à¦¶à§€à¦² সংযোগ লিঙà§à¦•"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton"
+msgstr "সà§à¦•েলেটন/কাঠাম..."
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr "সমসà§à¦¯à¦¾: ইনপà§à¦Ÿ সংযোগ নেই"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical skeleton"
+msgstr "পà§à¦°à¦¾à¦¨à§à¦¤à¦°à§‡à¦–া তৈরি করà§à¦¨"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr "Shader Graph Node যোগ করà§à¦¨"
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+#, fuzzy
+msgid "Play IK"
+msgstr "চালান"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
@@ -5382,10 +6192,6 @@ msgid "Align with view"
msgstr "দরà§à¦¶à¦¨à§‡à¦° সাথে সারিবদà§à¦§ করà§à¦¨"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "OK :("
-msgstr "ঠিক আছে :("
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "ইনসà§à¦Ÿà§à¦¯à¦¾à¦¨à§à¦¸ করার জনà§à¦¯ পà§à¦°à§Ÿà§‹à¦œà¦¨à§€à§Ÿ ধারক উপসà§à¦¥à¦¿à¦¤ নেই।"
@@ -5394,6 +6200,11 @@ msgid "This operation requires a single selected node."
msgstr "à¦à¦‡ কাজটি করার জনà§à¦¯ à¦à¦•টি à¦à¦•ক নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ নোড পà§à¦°à§Ÿà§‹à¦œà¦¨à¥¤"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock View Rotation"
+msgstr "তথà§à¦¯ দেখà§à¦¨"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr "Normal পà§à¦°à¦¦à¦°à§à¦¶à¦¨"
@@ -5444,6 +6255,11 @@ msgid "Doppler Enable"
msgstr "সকà§à¦°à¦¿à¦¯à¦¼ করà§à¦¨"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Cinematic Preview"
+msgstr "মেস লাইবà§à¦°à§‡à¦°à¦¿ তৈরি হচà§à¦›à§‡"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr "বাম দিকে ফà§à¦°à¦¿à¦²à§à¦• করà§à¦¨"
@@ -5583,6 +6399,11 @@ msgstr "সà§à¦•েল/মাপ:"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
+msgid "Snap To Floor"
+msgstr "সà§à¦¨à§à¦¯à¦¾à¦ª মোড:"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid "Toggle Freelook"
msgstr "পূরà§à¦£-পরà§à¦¦à¦¾ অদলবদল/টগল করà§à¦¨"
@@ -5591,6 +6412,10 @@ msgid "Transform"
msgstr "রà§à¦ªà¦¾à¦¨à§à¦¤à¦°"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr "রà§à¦ªà¦¾à¦¨à§à¦¤à¦°à§‡à¦° à¦à¦° সংলাপ..."
@@ -5619,6 +6444,11 @@ msgid "4 Viewports"
msgstr "৪ টি Viewports"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Gizmos"
+msgstr "গিজমোস"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr "অরিজিন দেখà§à¦¨"
@@ -5632,10 +6462,6 @@ msgid "Settings"
msgstr "সেটিংস"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Skeleton Gizmo visibility"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "সà§à¦¨à§à¦¯à¦¾à¦ª সেটিংস"
@@ -5695,6 +6521,53 @@ msgstr "পূরà§à¦¬ (Pre)"
msgid "Post"
msgstr "পরবরà§à¦¤à§€ (Post)"
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Sprite is empty!"
+msgstr "সংরকà§à¦·à¦£à§‡à¦° পথটি খালি!"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Sprite"
+msgstr "ফà§à¦°à§‡à¦®à¦¸à¦®à§‚হ সà§à¦¤à§‚প করà§à¦¨"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to 2D Mesh"
+msgstr "à¦à¦¤à§‡ রূপানà§à¦¤à¦° করà§à¦¨..."
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create 2D Mesh"
+msgstr "পà§à¦°à¦¾à¦¨à§à¦¤à¦°à§‡à¦–া মেস তৈরি করà§à¦¨"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Grow (Pixels): "
+msgstr "সà§à¦¨à§à¦¯à¦¾à¦ª (পিকà§à¦¸à§‡à¦²à¦¸à¦®à§‚হ):"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Update Preview"
+msgstr "à¦à¦Ÿà¦²à¦¾à¦¸/মানচিতà§à¦°à¦¾à¦¬à¦²à§€ পà§à¦°à¦¿à¦­à¦¿à¦‰"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Settings:"
+msgstr "সেটিংস"
+
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr "সমসà§à¦¯à¦¾: ফà§à¦°à§‡à¦® রিসোরà§à¦¸ লোড করা সমà§à¦­à¦¬ হয়নি!"
@@ -5766,15 +6639,6 @@ msgstr "বামে সরান"
msgid "SpriteFrames"
msgstr "ফà§à¦°à§‡à¦®à¦¸à¦®à§‚হ সà§à¦¤à§‚প করà§à¦¨"
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox Preview:"
-msgstr "StyleBox পà§à¦°à¦¿à¦­à¦¿à¦‰:"
-
-#: editor/plugins/style_box_editor_plugin.cpp
-#, fuzzy
-msgid "StyleBox"
-msgstr "সà§à¦Ÿà¦¾à¦‡à¦²"
-
#: editor/plugins/texture_region_editor_plugin.cpp
#, fuzzy
msgid "Set Region Rect"
@@ -5801,28 +6665,22 @@ msgid "Auto Slice"
msgstr "সà§à¦¬à§Ÿà¦‚কà§à¦°à¦¿à§Ÿ টà§à¦•রো"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr "অফসেট/ভারসামà§à¦¯:"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr "পদকà§à¦·à§‡à¦ª:"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Separation:"
-msgstr "বিচà§à¦›à§‡à¦¦:"
+msgid "Sep.:"
+msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region"
+#, fuzzy
+msgid "TextureRegion"
msgstr "গঠনবিনà§à¦¯à¦¾à¦¸à§‡à¦° à¦à¦²à¦¾à¦•া"
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region Editor"
-msgstr "গঠনবিনà§à¦¯à¦¾à¦¸à§‡à¦° à¦à¦²à¦¾à¦•া à¦à¦¡à¦¿à¦Ÿà¦°"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
msgstr "থিমটি ফাইলে সংরকà§à¦·à¦£ করা সমà§à¦­à¦¬ হয়নি:"
@@ -5836,11 +6694,6 @@ msgid "Add All"
msgstr "সবগà§à¦²à¦¿ যোগ করà§à¦¨"
#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Item"
-msgstr "বসà§à¦¤à§ অপসারণ করà§à¦¨"
-
-#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All Items"
msgstr "কà§à¦²à¦¾à¦¸à§‡à¦° আইটেম অপসারণ করà§à¦¨"
@@ -5917,10 +6770,6 @@ msgstr "আছে"
msgid "Many"
msgstr "অনেক"
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-msgid "Options"
-msgstr "সিদà§à¦§à¦¾à¦¨à§à¦¤à¦¸à¦®à§‚হ"
-
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Has,Many,Options"
@@ -5946,7 +6795,7 @@ msgstr "ডাটার ধরণ:"
msgid "Icon"
msgstr "আইকন"
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr "সà§à¦Ÿà¦¾à¦‡à¦²"
@@ -5959,8 +6808,8 @@ msgid "Color"
msgstr "রঙ"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr "থিম"
+msgid "Constant"
+msgstr "ধà§à¦°à§à¦¬à¦•/কনà§à¦¸à¦Ÿà§à¦¯à¦¾à¦¨à§à¦Ÿ"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -5968,6 +6817,11 @@ msgid "Erase Selection"
msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤à¦¸à¦®à§‚হ মà§à¦›à§‡ ফেলà§à¦¨"
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fix Invalid Tiles"
+msgstr "অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ নাম।"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr "TileMap আà¦à¦•à§à¦¨"
@@ -5990,11 +6844,8 @@ msgid "Erase TileMap"
msgstr "TileMap মà§à¦›à§‡ ফেলà§à¦¨"
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase selection"
-msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤à¦¸à¦®à§‚হ মà§à¦›à§‡ ফেলà§à¦¨"
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find tile"
+#, fuzzy
+msgid "Find Tile"
msgstr "টাইল খà§à¦à¦œà§à¦¨"
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -6019,6 +6870,11 @@ msgid "Pick Tile"
msgstr "টাইল পছনà§à¦¦ করà§à¦¨"
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Move Selection"
+msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ সমূহ অপসারণ করà§à¦¨"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr "০ ডিগà§à¦°à¦¿ ঘোরানà§"
@@ -6035,12 +6891,40 @@ msgid "Rotate 270 degrees"
msgstr "২৭০ ডিগà§à¦°à¦¿ ঘোরানà§â€Œ"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Could not find tile:"
-msgstr "টাইলটি খà§à¦à¦œà§‡ পাওয়া যায়নি:"
+#, fuzzy
+msgid "Add Texture(s) to TileSet"
+msgstr "শাখা (tree) হতে নোড (সমূহ) যà§à¦•à§à¦¤ করà§à¦¨"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove current Texture from TileSet"
+msgstr "পথের বিনà§à¦¦à§ অপসারণ করà§à¦¨"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
+msgstr "দৃশà§à¦¯ হতে তৈরি করবেন"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Item name or ID:"
-msgstr "আইটেমের নাম বা আইডি:"
+msgid "Merge from Scene"
+msgstr "দৃশà§à¦¯ হতে à¦à¦•তà§à¦°à¦¿à¦¤ করবেন"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Display tile's names (hold Alt Key)"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Selected Textue and ALL TILES wich uses it?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene?"
@@ -6051,51 +6935,70 @@ msgid "Merge from scene?"
msgstr "দৃশà§à¦¯ হতে à¦à¦•তà§à¦°à¦¿à¦¤ করবেন?"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Tile Set"
-msgstr "TileSet (টাইল-সেট)..."
+msgid " file(s) was not added because was already on the list."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
-msgstr "দৃশà§à¦¯ হতে তৈরি করবেন"
+msgid ""
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
-msgstr "দৃশà§à¦¯ হতে à¦à¦•তà§à¦°à¦¿à¦¤ করবেন"
-
-#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Error"
-msgstr "সমসà§à¦¯à¦¾/ভà§à¦²"
+msgid ""
+"LMB: set bit on.\n"
+"RMB: set bit off.\n"
+"Click on another Tile to edit it."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
-msgid "Autotiles"
-msgstr "সà§à¦¬à§Ÿà¦‚কà§à¦°à¦¿à§Ÿ টà§à¦•রো"
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
+msgstr "à¦à¦‡-মà§à¦¹à§‚রà§à¦¤à§‡ সমà§à¦ªà¦¾à¦¦à¦¿à¦¤ রিসোরà§à¦¸à¦Ÿà¦¿ সংরকà§à¦·à¦£ করà§à¦¨à¥¤"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings."
+"bindings.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
-"LMB: set bit on.\n"
-"RMB: set bit off."
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
-msgid "Select current edited sub-tile."
-msgstr "à¦à¦‡-মà§à¦¹à§‚রà§à¦¤à§‡ সমà§à¦ªà¦¾à¦¦à¦¿à¦¤ রিসোরà§à¦¸à¦Ÿà¦¿ সংরকà§à¦·à¦£ করà§à¦¨à¥¤"
+msgid "This property can't be changed."
+msgstr "দৃশà§à¦¯ ছাড়া à¦à¦Ÿà¦¿ করা সমà§à¦­à¦¬ হবে না।"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select sub-tile to change its priority."
-msgstr ""
+#, fuzzy
+msgid "Tile Set"
+msgstr "TileSet (টাইল-সেট)..."
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
-msgstr "বাতিল"
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Vertex"
+msgstr "ভারটেকà§à¦¸"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr "ফà§à¦°à¦¾à¦—মেনà§à¦Ÿ"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Light"
+msgstr "ডান"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "VisualShader"
+msgstr "শেডার"
#: editor/project_export.cpp
#, fuzzy
@@ -6113,10 +7016,10 @@ msgid "Delete preset '%s'?"
msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ ফাইলসমূহ অপসারণ করবেন?"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted: "
+msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
"à¦à¦‡ পà§à¦²à§à¦¯à¦¾à¦Ÿà¦«à¦°à§à¦®à§‡à¦° জনà§à¦¯ দরকারি à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ টেমপà§à¦²à§‡à¦Ÿà¦—à§à¦²à¦¿ কà§à¦·à¦¤à¦¿à¦—à§à¦°à¦¸à§à¦¥ হয়েছে অথবা খà§à¦à¦œà§‡ পাওয়া "
-"যাচà§à¦›à§‡ না: "
+"যাচà§à¦›à§‡ না:"
#: editor/project_export.cpp
#, fuzzy
@@ -6203,12 +7106,6 @@ msgid "Export templates for this platform are missing:"
msgstr "à¦à¦‡ পà§à¦²à§à¦¯à¦¾à¦Ÿà¦«à¦°à§à¦®à§‡à¦° জনà§à¦¯ দরকারি à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ টেমপà§à¦²à§‡à¦Ÿà¦—à§à¦²à¦¿ খà§à¦à¦œà§‡ পাওয়া যাচà§à¦›à§‡ না:"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-"à¦à¦‡ পà§à¦²à§à¦¯à¦¾à¦Ÿà¦«à¦°à§à¦®à§‡à¦° জনà§à¦¯ দরকারি à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ টেমপà§à¦²à§‡à¦Ÿà¦—à§à¦²à¦¿ কà§à¦·à¦¤à¦¿à¦—à§à¦°à¦¸à§à¦¥ হয়েছে অথবা খà§à¦à¦œà§‡ পাওয়া "
-"যাচà§à¦›à§‡ না:"
-
-#: editor/project_export.cpp
#, fuzzy
msgid "Export With Debug"
msgstr "Tile Set à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨"
@@ -6220,8 +7117,8 @@ msgstr "ফাইলটি বিদà§à¦¯à¦®à¦¾à¦¨ নয়।"
#: editor/project_manager.cpp
#, fuzzy
-msgid "Please choose a 'project.godot' file."
-msgstr "অনà§à¦—à§à¦°à¦¹ করে পà§à¦°à¦•লà§à¦ªà§‡à¦° ফোলà§à¦¡à¦¾à¦°à§‡à¦° বাইরে à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨!"
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgstr "à¦à¦®à¦¨ à¦à¦•টি ফোলà§à¦¡à¦¾à¦° বাছাই করà§à¦¨ যেখানে 'project.godot' নামে কোন ফাইল নেই।"
#: editor/project_manager.cpp
#, fuzzy
@@ -6229,6 +7126,15 @@ msgid "Please choose an empty folder."
msgstr "অনà§à¦—à§à¦°à¦¹ করে পà§à¦°à¦•লà§à¦ªà§‡à¦° ফোলà§à¦¡à¦¾à¦°à§‡à¦° বাইরে à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨!"
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr "অনà§à¦—à§à¦°à¦¹ করে পà§à¦°à¦•লà§à¦ªà§‡à¦° ফোলà§à¦¡à¦¾à¦°à§‡à¦° বাইরে à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨!"
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "পà§à¦°à¦•লà§à¦ª ইমà§à¦ªà§‹à¦°à§à¦Ÿ করা হয়েছে"
@@ -6325,6 +7231,11 @@ msgid "Project Path:"
msgstr "পà§à¦°à¦•লà§à¦ªà§‡à¦° পথ:"
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Project Installation Path:"
+msgstr "পà§à¦°à¦•লà§à¦ªà§‡à¦° পথ:"
+
+#: editor/project_manager.cpp
msgid "Browse"
msgstr "বà§à¦°à¦¾à¦‰à¦¸"
@@ -6447,8 +7358,8 @@ msgstr "মাউসের বোতাম"
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6460,9 +7371,23 @@ msgid "Rename Input Action Event"
msgstr "ইনপà§à¦Ÿ অà§à¦¯à¦¾à¦•শন ইভেনà§à¦Ÿ পà§à¦¨à¦ƒà¦¨à¦¾à¦®à¦•রণ করà§à¦¨"
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Change Action deadzone"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° নাম পরিবরà§à¦¤à¦¨ করà§à¦¨:"
+
+#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr "ইনপà§à¦Ÿ অà§à¦¯à¦¾à¦•শন ইভেনà§à¦Ÿ যোগ করà§à¦¨"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "All Devices"
+msgstr "ডিভাইস/যনà§à¦¤à§à¦°"
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr "ডিভাইস/যনà§à¦¤à§à¦°"
+
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr "Shift+"
@@ -6504,20 +7429,24 @@ msgid "Wheel Down Button"
msgstr "চাকা নিচে নামানোর বোতাম"
#: editor/project_settings_editor.cpp
-msgid "Button 6"
-msgstr "বোতাম ৬"
+#, fuzzy
+msgid "Wheel Left Button"
+msgstr "চাকা উপরে তোলার বোতাম"
#: editor/project_settings_editor.cpp
-msgid "Button 7"
-msgstr "বোতাম ৭"
+#, fuzzy
+msgid "Wheel Right Button"
+msgstr "ডান বোতাম"
#: editor/project_settings_editor.cpp
-msgid "Button 8"
-msgstr "বোতাম ৮"
+#, fuzzy
+msgid "X Button 1"
+msgstr "বোতাম ৬"
#: editor/project_settings_editor.cpp
-msgid "Button 9"
-msgstr "বোতাম ৯"
+#, fuzzy
+msgid "X Button 2"
+msgstr "বোতাম ৬"
#: editor/project_settings_editor.cpp
#, fuzzy
@@ -6548,10 +7477,6 @@ msgid "Add Event"
msgstr "খালি বসà§à¦¤à§ যোগ করà§à¦¨"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "ডিভাইস/যনà§à¦¤à§à¦°"
-
-#: editor/project_settings_editor.cpp
msgid "Button"
msgstr "বাটন/বোতাম"
@@ -6599,6 +7524,12 @@ msgid "Delete Item"
msgstr "ইনপà§à¦Ÿ অপসারণ করà§à¦¨"
#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Already existing"
msgstr "সà§à¦¥à¦¾à§Ÿà§€à§Ÿà¦¤à¦¾ টগল করà§à¦¨"
@@ -6673,6 +7604,10 @@ msgstr "পà§à¦°à¦ªà¦¾à¦°à§à¦Ÿà¦¿:"
msgid "Override For..."
msgstr "ওভাররাইড..."
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr "ইনপà§à¦Ÿ মà§à¦¯à¦¾à¦ª/নকশা"
@@ -6682,6 +7617,14 @@ msgid "Action:"
msgstr "অà§à¦¯à¦¾à¦•শন:"
#: editor/project_settings_editor.cpp
+msgid "Action"
+msgstr "পà§à¦°à¦•à§à¦°à¦¿à¦¯à¦¼à¦¾/অà§à¦¯à¦¾à¦•শন"
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr "ডিভাইস:"
@@ -6746,11 +7689,6 @@ msgid "AutoLoad"
msgstr "সà§à¦¬à§Ÿà¦‚কà§à¦°à¦¿à§Ÿ-লোড"
#: editor/property_editor.cpp
-#, fuzzy
-msgid "Pick a Viewport"
-msgstr "১ টি Viewport"
-
-#: editor/property_editor.cpp
msgid "Ease In"
msgstr "আনà§à¦¤-সহজাগমন"
@@ -6788,39 +7726,11 @@ msgid "Select Node"
msgstr "à¦à¦•টি নোড নিরà§à¦¬à¦¾à¦šà¦¨ করà§à¦¨"
#: editor/property_editor.cpp
-msgid "New Script"
-msgstr "নতà§à¦¨ সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ"
-
-#: editor/property_editor.cpp
-msgid "New %s"
-msgstr ""
-
-#: editor/property_editor.cpp
-#, fuzzy
-msgid "Make Unique"
-msgstr "বোনà§â€Œ/হাড় তৈরি করà§à¦¨"
-
-#: editor/property_editor.cpp
-#, fuzzy
-msgid "Show in File System"
-msgstr "ফাইলসিসà§à¦Ÿà§‡à¦®"
-
-#: editor/property_editor.cpp
-#, fuzzy
-msgid "Convert To %s"
-msgstr "à¦à¦¤à§‡ রূপানà§à¦¤à¦° করà§à¦¨..."
-
-#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "ফাইল লোডে সমসà§à¦¯à¦¾: রিসোরà§à¦¸ নয়!"
#: editor/property_editor.cpp
#, fuzzy
-msgid "Selected node is not a Viewport!"
-msgstr "ইমà§à¦ªà§‹à¦°à§à¦Ÿà§‡à¦° জনà§à¦¯ নোড(সমূহ) নিরà§à¦¬à¦¾à¦šà¦¨ করà§à¦¨"
-
-#: editor/property_editor.cpp
-#, fuzzy
msgid "Pick a Node"
msgstr "à¦à¦•টি নোড নিরà§à¦¬à¦¾à¦šà¦¨ করà§à¦¨"
@@ -6829,19 +7739,6 @@ msgid "Bit %d, val %d."
msgstr "বিট %d, মান %d।"
#: editor/property_editor.cpp
-msgid "On"
-msgstr "চালà§"
-
-#: editor/property_editor.cpp
-#, fuzzy
-msgid "[Empty]"
-msgstr "খালি বসà§à¦¤à§ যোগ করà§à¦¨"
-
-#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
-msgid "Set"
-msgstr "নিযà§à¦•à§à¦¤ করà§à¦¨ (Set)"
-
-#: editor/property_editor.cpp
msgid "Properties:"
msgstr "পà§à¦°à§‹à¦ªà¦¾à¦°à§à¦Ÿà¦¿-সমূহ:"
@@ -6866,6 +7763,134 @@ msgstr "PVRTC সরঞà§à¦œà¦¾à¦® à¦à¦•à§à¦¸à¦¿à¦•িউট করা সম
msgid "Can't load back converted image using PVRTC tool:"
msgstr "PVRTC সরঞà§à¦œà¦¾à¦® দà§à¦¬à¦¾à¦°à¦¾ রূপানà§à¦¤à¦°à¦¿à¦¤ ছবি পà§à¦¨à¦°à¦¾à§Ÿ লোড করা সমà§à¦­à¦¬ নয়:"
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Batch Rename"
+msgstr "পà§à¦¨à¦ƒà¦¨à¦¾à¦®à¦•রণ করà§à¦¨"
+
+#: editor/rename_dialog.cpp
+msgid "Prefix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Suffix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Advanced options"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° সিদà§à¦§à¦¾à¦¨à§à¦¤à¦¸à¦®à§‚হ"
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node name"
+msgstr "নোডের নাম:"
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node type"
+msgstr "নোডের ধরণ সনà§à¦§à¦¾à¦¨ করà§à¦¨"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Current scene name"
+msgstr "বরà§à¦¤à¦®à¦¾à¦¨ দৃশà§à¦¯"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Root node name"
+msgstr "মূল নোডের নাম:"
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Step"
+msgstr "পদকà§à¦·à§‡à¦ª:"
+
+#: editor/rename_dialog.cpp
+msgid "Ammount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minium number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expressions"
+msgstr "অভিবà§à¦¯à¦•à§à¦¤à¦¿ (Expression) পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Post-Process"
+msgstr "পà§à¦°à¦•à§à¦°à¦¿à¦¯à¦¼à¦¾-পরবরà§à¦¤à§€ সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ:"
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr "রাখà§à¦¨"
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Lowercase"
+msgstr "ছোট হাতের অকà§à¦·à¦°"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Uppercase"
+msgstr "বড় হাতের অকà§à¦·à¦°"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Reset"
+msgstr "সমà§à¦ªà§à¦°à¦¸à¦¾à¦°à¦¨/সংকোচন অপসারণ করà§à¦¨ (রিসেট জà§à¦®à§)"
+
+#: editor/rename_dialog.cpp editor/script_editor_debugger.cpp
+msgid "Error"
+msgstr "সমসà§à¦¯à¦¾/ভà§à¦²"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "নোডের নতà§à¦¨ অভিভাবক দান করà§à¦¨"
@@ -6902,11 +7927,6 @@ msgstr "পà§à¦°à¦§à¦¾à¦¨ দৃশà§à¦¯à§‡à¦° মান/আরà§à¦—à§à¦®à§‡
msgid "Scene Run Settings"
msgstr "দৃশà§à¦¯ চালানোর সেটিংস"
-#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
-#: scene/gui/dialogs.cpp
-msgid "OK"
-msgstr "সঠিক"
-
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr "দৃশà§à¦¯à¦¸à¦®à§‚হ ইনà§à¦¸à¦Ÿà§à¦¯à¦¾à¦¨à§à¦¸ করার মতো কোনো অভিভাবক নেই।"
@@ -6928,6 +7948,10 @@ msgid "Instance Scene(s)"
msgstr "দৃশà§à¦¯(সমূহ) ইনà§à¦¸à¦Ÿà§à¦¯à¦¾à¦¨à§à¦¸ করà§à¦¨"
#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr "সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ পরিসà§à¦•ার করà§à¦¨"
+
+#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr "শাখার মূলে à¦à¦Ÿà¦¿ করা সমà§à¦­à¦¬ হবে না।"
@@ -6968,12 +7992,33 @@ msgid "Load As Placeholder"
msgstr "পà§à¦²à§‡à¦¸à¦¹à§‹à¦²à§à¦¡à¦¾à¦° হিসেবে লোড করà§à¦¨"
#: editor/scene_tree_dock.cpp
-msgid "Discard Instancing"
-msgstr "ইনà§à¦¸à¦Ÿà§à¦¯à¦¾à¦¨à§à¦¸ করা বাতিল করà§à¦¨"
+msgid "Make Local"
+msgstr "সà§à¦¥à¦¾à¦¨à§€à§Ÿ করà§à¦¨"
#: editor/scene_tree_dock.cpp
-msgid "Makes Sense!"
-msgstr "অরà§à¦¥à¦ªà§‚রà§à¦¨!"
+#, fuzzy
+msgid "Create Root Node:"
+msgstr "নোড তৈরি করà§à¦¨"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "2D Scene"
+msgstr "দৃশà§à¦¯"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "3D Scene"
+msgstr "দৃশà§à¦¯"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "User Interface"
+msgstr "উতà§à¦¤à¦°à¦¾à¦§à¦¿à¦•ারতà§à¦¬ পরিসà§à¦•ার করà§à¦¨"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Custom Node"
+msgstr "নোড-সমূহ করà§à¦¤à¦¨/কাট করà§à¦¨"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
@@ -6984,6 +8029,10 @@ msgid "Can't operate on nodes the current scene inherits from!"
msgstr "বরà§à¦¤à¦®à¦¾à¦¨ দৃশà§à¦¯ যার হতে উৎপতà§à¦¤à¦¿ হয় তার নোডে à¦à¦Ÿà¦¿ করা সমà§à¦­à¦¬ হবে না!"
#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr "সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ সংযà§à¦•à§à¦¤ করà§à¦¨"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "নোড(সমূহ) অপসারণ করà§à¦¨"
@@ -7029,18 +8078,15 @@ msgid "Change Type"
msgstr "ধরণ পরিবরà§à¦¤à¦¨ করà§à¦¨"
#: editor/scene_tree_dock.cpp
-msgid "Attach Script"
-msgstr "সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ সংযà§à¦•à§à¦¤ করà§à¦¨"
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Script"
-msgstr "সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ পরিসà§à¦•ার করà§à¦¨"
+#, fuzzy
+msgid "Make Scene Root"
+msgstr "অরà§à¦¥à¦ªà§‚রà§à¦¨!"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr "দৃশà§à¦¯ হতে à¦à¦•তà§à¦°à¦¿à¦¤ করà§à¦¨"
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr "পà§à¦°à¦¶à¦¾à¦–াকে দৃশà§à¦¯ হিসেবে সংরকà§à¦·à¦£ করà§à¦¨"
@@ -7066,11 +8112,6 @@ msgstr ""
"উতà§à¦¤à¦°à¦¾à¦§à¦¿à¦•ারী দৃশà§à¦¯ তৈরি করে।"
#: editor/scene_tree_dock.cpp
-#, fuzzy
-msgid "Filter nodes"
-msgstr "ফিলà§à¦Ÿà¦¾à¦°à¦¸à¦®à§‚হ"
-
-#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr "à¦à¦•টি নতà§à¦¨ বা বিদà§à¦¯à¦®à¦¾à¦¨ সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ নোডে সংযà§à¦•à§à¦¤ করà§à¦¨à¥¤"
@@ -7092,25 +8133,19 @@ msgstr "ঘটনাসà§à¦¥à¦²"
msgid "Clear Inheritance? (No Undo!)"
msgstr "উতà§à¦¤à¦°à¦¾à¦§à¦¿à¦•ারতà§à¦¬ পরিসà§à¦•ার করবেন? (ফেরৎ পাবেন না!)"
-#: editor/scene_tree_dock.cpp
-msgid "Clear!"
-msgstr "পরিসà§à¦•ার করà§à¦¨!"
-
#: editor/scene_tree_editor.cpp
-msgid "Toggle Spatial Visible"
+#, fuzzy
+msgid "Toggle Visible"
msgstr "Spatial দৃশà§à¦¯à¦®à¦¾à¦¨à¦¤à¦¾ টগল করà§à¦¨"
#: editor/scene_tree_editor.cpp
-msgid "Toggle CanvasItem Visible"
-msgstr "CanvasItem দৃশà§à¦¯à¦®à¦¾à¦¨à¦¤à¦¾ টগল করà§à¦¨"
-
-#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr "নোড কনফিগারেশন সতরà§à¦•বারà§à¦¤à¦¾:"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
-"Node has connection(s) and group(s)\n"
+"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
"à¦à¦‡ নোডের কানেকশন à¦à¦¬à¦‚ গà§à¦°à§à¦ª বিদà§à¦¯à¦®à¦¾à¦¨\n"
@@ -7132,23 +8167,25 @@ msgstr ""
"à¦à¦‡ নোডটি à¦à¦•টি গà§à¦°à§à¦ªà§‡à¦° অনà§à¦¤à¦°à§à¦­à§à¦•à§à¦¤à¥¤\n"
"গà§à¦°à§à¦ª ডক পà§à¦°à¦¦à¦°à§à¦¶à¦¨ করতে কà§à¦²à¦¿à¦• করà§à¦¨à¥¤"
-#: editor/scene_tree_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
#, fuzzy
-msgid "Open script"
+msgid "Open Script"
msgstr "পরবরà§à¦¤à§€ সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
"Node is locked.\n"
-"Click to unlock"
+"Click to unlock it."
msgstr ""
"নোডটি লকড।\n"
"আনলক করতে কà§à¦²à¦¿à¦• করà§à¦¨"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
"Children are not selectable.\n"
-"Click to make selectable"
+"Click to make selectable."
msgstr ""
"চিলডà§à¦°à§‡à¦¨ নিরà§à¦¬à¦¾à¦šà¦¨à¦¯à§‹à¦—à§à¦¯ নয়।\n"
"নিরà§à¦¬à¦¾à¦šà¦¨à¦¯à§‹à¦—à§à¦¯ করতে কà§à¦²à¦¿à¦• করà§à¦¨"
@@ -7159,6 +8196,12 @@ msgid "Toggle Visibility"
msgstr "Spatial দৃশà§à¦¯à¦®à¦¾à¦¨à¦¤à¦¾ টগল করà§à¦¨"
#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr "অগà§à¦°à¦¹à¦£à¦¯à§‹à¦—à§à¦¯ নোডের নাম, নীমà§à¦¨à§‹à¦•à§à¦¤ অকà§à¦·à¦°à¦¸à¦®à§‚হ গà§à¦°à¦¹à¦£à¦¯à§‹à¦—à§à¦¯ নয়:"
@@ -7197,6 +8240,11 @@ msgid "N/A"
msgstr "না/আ"
#: editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script/Choose Location"
+msgstr "à¦à¦¡à¦¿à¦Ÿà¦°à§‡ খà§à¦²à§à¦¨"
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "পথটি খালি"
@@ -7445,10 +8493,23 @@ msgid "Change Camera Size"
msgstr "Camera à¦à¦° আকার পরিবরà§à¦¤à¦¨ করà§à¦¨"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Change Notifier AABB"
+msgstr "Notifier à¦à¦° সীমা পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr "পারà§à¦Ÿà¦¿à¦•ল পরিবরà§à¦¤à¦¨ করà§à¦¨ AABB"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr "পà§à¦°à§‹à¦¬à§‡à¦° (Probe) পরিবà§à¦¯à¦¾à¦ªà§à¦¤à¦¿ পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Sphere Shape à¦à¦° বà§à¦¯à¦¾à¦¸à¦¾à¦°à§à¦§ পরিবরà§à¦¤à¦¨ করà§à¦¨"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr "Box Shape à¦à¦° সীমা পরিবরà§à¦¤à¦¨ করà§à¦¨"
@@ -7461,20 +8522,38 @@ msgid "Change Capsule Shape Height"
msgstr "Capsule Shape à¦à¦° উচà§à¦šà¦¤à¦¾ পরিবরà§à¦¤à¦¨ করà§à¦¨"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
-msgstr "Ray Shape à¦à¦° দৈরà§à¦˜à§à¦¯ পরিবরà§à¦¤à¦¨ করà§à¦¨"
+#, fuzzy
+msgid "Change Cylinder Shape Radius"
+msgstr "Capsule Shape à¦à¦° বà§à¦¯à¦¾à¦¸à¦¾à¦°à§à¦§ পরিবরà§à¦¤à¦¨ করà§à¦¨"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier Extents"
-msgstr "Notifier à¦à¦° সীমা পরিবরà§à¦¤à¦¨ করà§à¦¨"
+#, fuzzy
+msgid "Change Cylinder Shape Height"
+msgstr "Capsule Shape à¦à¦° উচà§à¦šà¦¤à¦¾ পরিবরà§à¦¤à¦¨ করà§à¦¨"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
-msgstr "পারà§à¦Ÿà¦¿à¦•ল পরিবরà§à¦¤à¦¨ করà§à¦¨ AABB"
+msgid "Change Ray Shape Length"
+msgstr "Ray Shape à¦à¦° দৈরà§à¦˜à§à¦¯ পরিবরà§à¦¤à¦¨ করà§à¦¨"
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
-msgstr "পà§à¦°à§‹à¦¬à§‡à¦° (Probe) পরিবà§à¦¯à¦¾à¦ªà§à¦¤à¦¿ পরিবরà§à¦¤à¦¨ করà§à¦¨"
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Radius"
+msgstr "Light à¦à¦° বà§à¦¯à¦¾à¦¸à¦¾à¦°à§à¦§ পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Height"
+msgstr "Capsule Shape à¦à¦° উচà§à¦šà¦¤à¦¾ পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Torus Inner Radius"
+msgstr "Sphere Shape à¦à¦° বà§à¦¯à¦¾à¦¸à¦¾à¦°à§à¦§ পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Torus Outer Radius"
+msgstr "Light à¦à¦° বà§à¦¯à¦¾à¦¸à¦¾à¦°à§à¦§ পরিবরà§à¦¤à¦¨ করà§à¦¨"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
@@ -7535,16 +8614,6 @@ msgid "GDNative"
msgstr "জিডিনà§à¦¯à¦¾à¦Ÿà¦¿à¦­"
#: modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "অগà§à¦°à¦¹à¦£à¦¯à§‹à¦—à§à¦¯ মান/আরà§à¦—à§à¦®à§‡à¦¨à§à¦Ÿ convert()-ঠগিয়েছে, TYPE_* ধà§à¦°à§à¦¬à¦• বà§à¦¯à¦¬à¦¹à¦¾à¦° করà§à¦¨à¥¤"
-
-#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "বিনà§à¦¯à¦¾à¦¸ জানার জনà§à¦¯ যথেষà§à¦Ÿ বাইট নেই, অথবা ভà§à¦² ফরমà§à¦¯à¦¾à¦Ÿà¥¤"
-
-#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr "ধাপ মান/আরà§à¦—à§à¦®à§‡à¦¨à§à¦Ÿ শূনà§à¦¯!"
@@ -7614,6 +8683,11 @@ msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ সমূহ অপসারণ করà§à¦¨
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
+msgid "GridMap Fill Selection"
+msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ সমূহ অপসারণ করà§à¦¨"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
msgid "GridMap Duplicate Selection"
msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤ সমূহ অনà§à¦²à¦¿à¦ªà¦¿ করà§à¦¨"
@@ -7705,6 +8779,11 @@ msgstr "নিরà§à¦¬à¦¾à¦šà¦¨à¦•ে কেনà§à¦¦à§à¦°à§€à¦­à§‚ত করà
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
+msgid "Fill Selection"
+msgstr "সব সিলেকà§à¦Ÿ করà§à¦¨"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
msgid "GridMap Settings"
msgstr "সà§à¦¨à§à¦¯à¦¾à¦ª সেটিংস"
@@ -7782,6 +8861,79 @@ msgstr "ফাইল"
msgid "End of inner exception stack trace"
msgstr ""
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake!"
+msgstr "সিদà§à¦§/বেকà§â€Œ!"
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+#, fuzzy
+msgid "Bake the navigation mesh."
+msgstr "Navigation Mesh তৈরি করà§à¦¨"
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+#, fuzzy
+msgid "Clear the navigation mesh."
+msgstr "Navigation Mesh তৈরি করà§à¦¨"
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr "কনফিগারেশন তৈরি করা হচà§à¦›à§‡..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr "গà§à¦°à¦¿à¦¡ সাইজ হিসাব করা হচà§à¦›à§‡..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+#, fuzzy
+msgid "Creating heightfield..."
+msgstr "লাইটের ওকটà§à¦°à§€ (octree) তৈরি করা হচà§à¦›à§‡"
+
+#: modules/recast/navigation_mesh_generator.cpp
+#, fuzzy
+msgid "Marking walkable triangles..."
+msgstr "অনà§à¦¬à¦¾à¦¦-সমà§à¦­à¦¬ শবà§à¦¦à¦®à¦¾à¦²à¦¾/বাকà§à¦¯-সমূহ..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr "কমà§à¦ªà§à¦¯à¦¾à¦•à§à¦Ÿ হাইফিলà§à¦¡ তৈরি করা হছে..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr "বà§à¦¯à¦¾à¦¬à¦¹à¦¾à¦°à¦¯à§‹à¦—à§à¦¯ পথ মà§à¦›à§‡ ফেলা হচà§à¦›à§‡..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+#, fuzzy
+msgid "Partitioning..."
+msgstr "সতরà§à¦•তা"
+
+#: modules/recast/navigation_mesh_generator.cpp
+#, fuzzy
+msgid "Creating contours..."
+msgstr "ওকটà§à¦°à§€ (octree) গঠনবিনà§à¦¯à¦¾à¦¸ তৈরি করা হচà§à¦›à§‡"
+
+#: modules/recast/navigation_mesh_generator.cpp
+#, fuzzy
+msgid "Creating polymesh..."
+msgstr "পà§à¦°à¦¾à¦¨à§à¦¤à¦°à§‡à¦–া মেস তৈরি করà§à¦¨..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+#, fuzzy
+msgid "Converting to native navigation mesh..."
+msgstr "Navigation Mesh তৈরি করà§à¦¨"
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr "নà§à¦¯à¦¾à¦­à¦¿à¦—েশন মà§à¦¯à¦¾à¦¶ জেনারেটর সেটআপ:"
+
+#: modules/recast/navigation_mesh_generator.cpp
+#, fuzzy
+msgid "Parsing Geometry..."
+msgstr "জà§à¦¯à¦¾à¦®à¦¿à¦¤à¦¿à¦•-আকার বিশà§à¦²à§‡à¦·à¦£ করা হচà§à¦›à§‡"
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr "সমà§à¦ªà¦¨à§à¦¨ হয়েছে!"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7844,10 +8996,6 @@ msgid "Set Variable Type"
msgstr "চলক/ভেরিয়েবল সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨:"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr "ফাংশনগà§à¦²à¦¿:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "ভেরিয়েবলস/চলকসমূহ:"
@@ -7972,36 +9120,14 @@ msgid "Connect Nodes"
msgstr "নোডের সাথে সংযà§à¦•à§à¦¤ করà§à¦¨:"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Condition"
-msgstr "শরà§à¦¤ (Condition)"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Sequence"
-msgstr "কà§à¦°à¦® (Sequence)"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Switch"
-msgstr "সà§à¦‡à¦š (Switch)"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Iterator"
-msgstr "পà§à¦¨à¦°à§à¦•à§à¦¤à¦¿à¦•ারী (Iterator)"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "While"
-msgstr "যতকà§à¦·à¦£ (While)"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Return"
-msgstr "ফেরৎ পাঠান (Return)"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Call"
-msgstr "ডাকà§à¦¨ (Call)"
+#, fuzzy
+msgid "Connect Node Data"
+msgstr "নোডের সাথে সংযà§à¦•à§à¦¤ করà§à¦¨:"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Get"
-msgstr "মান পান (Get)"
+#, fuzzy
+msgid "Connect Node Sequence"
+msgstr "নোডের সাথে সংযà§à¦•à§à¦¤ করà§à¦¨:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -8032,28 +9158,18 @@ msgid "Remove Function"
msgstr "ফাংশন (Function) অপসারণ করà§à¦¨"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Edit Variable"
-msgstr "চলক/ভেরিয়েবল সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "চলক/ভেরিয়েবল অপসারণ করà§à¦¨"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Edit Signal"
-msgstr "সংকেত/সিগনà§à¦¯à¦¾à¦² সমà§à¦ªà¦¾à¦¦à¦¨:"
+msgid "Editing Variable:"
+msgstr "চলক/ভেরিয়েবল সমà§à¦ªà¦¾à¦¦à¦¨:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "সংকেত (Signal) অপসারণ করà§à¦¨"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr "চলক/ভেরিয়েবল সমà§à¦ªà¦¾à¦¦à¦¨:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "সংকেত/সিগনà§à¦¯à¦¾à¦² সমà§à¦ªà¦¾à¦¦à¦¨:"
@@ -8097,6 +9213,11 @@ msgstr "নোড-সমূহ করà§à¦¤à¦¨/কাট করà§à¦¨"
msgid "Paste Nodes"
msgstr "নোড-সমূহ পà§à¦°à¦¤à¦¿à¦²à§‡à¦ªà¦¨/পেসà§à¦Ÿ করà§à¦¨"
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Member"
+msgstr "সদসà§à¦¯à¦—ণ (Members):"
+
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr "যোগান/ইনপà§à¦Ÿ-à¦à¦° ধরণ পà§à¦¨à¦°à¦¾à¦¬à§ƒà¦¤à§à¦¤à¦¿à¦®à§‚লক নয়: "
@@ -8153,6 +9274,19 @@ msgstr ""
"_step() হতে অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ মান ফেরৎ à¦à¦¸à§‡à¦›à§‡, মান অবশà§à¦¯à¦‡ পূরà§à¦£à¦¸à¦‚খà§à¦¯à¦¾ (integer) (কà§à¦°à¦®à¦¿à¦•), "
"অথবা শবà§à¦¦à¦®à¦¾à¦²à¦¾/বাকà§à¦¯ (string) (ভà§à¦²/সমসà§à¦¯à¦¾) হতে হবে।"
+#: modules/visual_script/visual_script_property_selector.cpp
+#, fuzzy
+msgid "Search VisualScript"
+msgstr "Shader Graph Node অপসারণ করà§à¦¨"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get"
+msgstr "মান পান (Get)"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set "
+msgstr ""
+
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Run in Browser"
@@ -8210,8 +9344,8 @@ msgstr ""
#: scene/2d/collision_object_2d.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
@@ -8307,6 +9441,19 @@ msgstr ""
msgid "Path property must point to a valid Node2D node to work."
msgstr "Path à¦à¦° দিক অবশà§à¦¯à¦‡ à¦à¦•টি কারà§à¦¯à¦•র Node2D à¦à¦° দিকে নিরà§à¦¦à§‡à¦¶ করাতে হবে।"
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
@@ -8372,8 +9519,8 @@ msgstr "ছবিসমূহ বà§à¦²à¦¿à¦Ÿà¦¿à¦‚ (Blitting) করা হচà
#: scene/3d/collision_object.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape or CollisionPolygon children nodes to define "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
@@ -8461,6 +9608,17 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid ""
+"Size changes to SoftBody will be overriden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8475,6 +9633,48 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Animation not found: '%s'"
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° সরঞà§à¦œà¦¾à¦®à¦¸à¦®à§‚হ"
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Invalid animation: '%s'."
+msgstr "ভà§à¦²: অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯ অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° নাম!"
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr "'%s' à¦à¦° সাথে '%s' সংযà§à¦•à§à¦¤ করà§à¦¨"
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr ""
+"অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à¦¸à¦®à§‚হ সমà§à¦ªà¦¾à¦¦à¦¨ করতে দৃশà§à¦¯à§‡à¦° তালিকা থেকে à¦à¦•টি AnimationPlayer নিরà§à¦¬à¦¾à¦šà¦¨ করà§à¦¨à¥¤"
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "AnimationPlayer root is not a valid node."
+msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° তালিকাটি অকারà§à¦¯à¦•র।"
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Raw Mode"
@@ -8552,13 +9752,374 @@ msgstr "ফনà§à¦Ÿ তà§à¦²à¦¤à§‡/লোডে সমসà§à¦¯à¦¾ হয়েà¦
msgid "Invalid font size."
msgstr "ফনà§à¦Ÿà§‡à¦° আকার অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯à¥¤"
+#: scene/resources/visual_shader.cpp
#, fuzzy
-#~ msgid "Previous"
-#~ msgstr "পূরà§à¦¬à§‡à¦° টà§à¦¯à¦¾à¦¬"
+msgid "Input"
+msgstr "ইনপà§à¦Ÿ যোগ করà§à¦¨"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "None"
+msgstr "<নান/কিছà§à¦‡ না>"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Invalid source for shader."
+msgstr "অকারà§à¦¯à¦•র উৎস!"
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#~ msgid "Change Scalar Constant"
+#~ msgstr "সà§à¦•েলার ধà§à¦°à§à¦¬à¦• পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#~ msgid "Change Vec Constant"
+#~ msgstr "ভেকà§à¦Ÿà¦° ধà§à¦°à§à¦¬à¦• পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#~ msgid "Change RGB Constant"
+#~ msgstr "RGB ধà§à¦°à§à¦¬à¦• পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#~ msgid "Change Scalar Operator"
+#~ msgstr "সà§à¦•েলার অপারেটর পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#~ msgid "Change Vec Operator"
+#~ msgstr "ভেকà§à¦Ÿà¦° অপারেটর পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#~ msgid "Change Vec Scalar Operator"
+#~ msgstr "ভেকà§à¦Ÿà¦° সà§à¦•েলার অপারেটর পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#~ msgid "Change RGB Operator"
+#~ msgstr "RGB অপারেটর পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#~ msgid "Toggle Rot Only"
+#~ msgstr "শà§à¦§à§à¦®à¦¾à¦¤à§à¦° ঘূরà§à¦£à¦¨ টগল করà§à¦¨"
+
+#~ msgid "Change Scalar Function"
+#~ msgstr "সà§à¦•েলার ফাংশন পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#~ msgid "Change Vec Function"
+#~ msgstr "ভেকà§à¦Ÿà¦° ফাংশন পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#~ msgid "Change Scalar Uniform"
+#~ msgstr "সà§à¦•েলার ইউনিফরà§à¦® পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#~ msgid "Change Vec Uniform"
+#~ msgstr "ভেকà§à¦Ÿà¦° ইউনিফরà§à¦® পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#~ msgid "Change RGB Uniform"
+#~ msgstr "RGB ইউনিফরà§à¦® পরিবরà§à¦¤à¦¨ করà§à¦¨"
-#~ msgid "Next"
+#~ msgid "Change Default Value"
+#~ msgstr "পà§à¦°à¦¾à¦¥à¦®à¦¿à¦• মান পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#~ msgid "Change XForm Uniform"
+#~ msgstr "XForm ইউনিফরà§à¦® পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#~ msgid "Change Texture Uniform"
+#~ msgstr "টেকà§à¦¸à¦¾à¦° ইউনিফরà§à¦® পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#~ msgid "Change Cubemap Uniform"
+#~ msgstr "Cubemap ইউনিফরà§à¦® পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#~ msgid "Change Comment"
+#~ msgstr "কমেনà§à¦Ÿ পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#~ msgid "Add/Remove to Color Ramp"
+#~ msgstr "রঙà§à¦—ের রâ€à§à¦¯à¦¾à¦®à§à¦ªà§‡ সংযোজন/বিয়োজন করà§à¦¨"
+
+#~ msgid "Modify Color Ramp"
+#~ msgstr "রঙà§à¦—ের রâ€à§à¦¯à¦¾à¦®à§à¦ª পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#~ msgid "Add/Remove to Curve Map"
+#~ msgstr "Curve Map-ঠসংযোজন/বিয়োজন করà§à¦¨"
+
+#~ msgid "Modify Curve Map"
+#~ msgstr "Curve Map পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#~ msgid "Change Input Name"
+#~ msgstr "ইনপà§à¦Ÿ নাম পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#~ msgid "Connect Graph Nodes"
+#~ msgstr "গà§à¦°à¦¾à¦«à§‡à¦° নোডসমূহ সংযà§à¦•à§à¦¤ করà§à¦¨"
+
+#~ msgid "Disconnect Graph Nodes"
+#~ msgstr "গà§à¦°à¦¾à¦«à§‡à¦° নোডসমূহ বিচà§à¦›à¦¿à¦¨à§à¦¨ করà§à¦¨"
+
+#~ msgid "Remove Shader Graph Node"
+#~ msgstr "Shader Graph Node অপসারণ করà§à¦¨"
+
+#~ msgid "Move Shader Graph Node"
+#~ msgstr "Shader Graph Node সরান"
+
+#~ msgid "Duplicate Graph Node(s)"
+#~ msgstr "গà§à¦°à¦¾à¦« নোড(সমূহ) পà§à¦°à¦¤à¦¿à¦²à¦¿à¦ªà¦¿ করà§à¦¨"
+
+#~ msgid "Delete Shader Graph Node(s)"
+#~ msgstr "Shader Graph Node(s) অপসারণ করà§à¦¨"
+
+#~ msgid "Error: Cyclic Connection Link"
+#~ msgstr "সমসà§à¦¯à¦¾: আবরà§à¦¤à¦¨à¦¶à§€à¦² সংযোগ লিঙà§à¦•"
+
+#~ msgid "Error: Missing Input Connections"
+#~ msgstr "সমসà§à¦¯à¦¾: ইনপà§à¦Ÿ সংযোগ নেই"
+
+#~ msgid "Add Shader Graph Node"
+#~ msgstr "Shader Graph Node যোগ করà§à¦¨"
+
+#~ msgid "Disabled"
+#~ msgstr "অসমরà§à¦¥"
+
+#~ msgid "Move Anim Track Up"
+#~ msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ ( Anim) টà§à¦°à§à¦¯à¦¾à¦• আপ"
+
+#~ msgid "Move Anim Track Down"
+#~ msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Anim) টà§à¦°à§à¦¯à¦¾à¦• ডাউন"
+
+#~ msgid "Set Transitions to:"
+#~ msgstr "টà§à¦°à§à¦¯à¦¾à¦¨à¦œà¦¿à¦¶à¦¨/সà§à¦¥à¦¾à¦¨à¦¾à¦¨à§à¦¤à¦°à¦£ সেট/নিরà§à¦§à¦¾à¦°à¦£ করà§à¦¨:"
+
+#~ msgid "Anim Track Rename"
+#~ msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Anim) টà§à¦°à§à¦¯à¦¾à¦•/পথ-à¦à¦° নাম পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#~ msgid "Anim Track Change Interpolation"
+#~ msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Anim) টà§à¦°à§à¦¯à¦¾à¦•/পথ-à¦à¦° পà§à¦°à¦•à§à¦·à§‡à¦ª/নিবেশ পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#~ msgid "Anim Track Change Value Mode"
+#~ msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ (Anim) টà§à¦°à§à¦¯à¦¾à¦•/পথ-à¦à¦° মানের ধরন/পà§à¦°à¦•ার পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#~ msgid "Anim Track Change Wrap Mode"
+#~ msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ টà§à¦°à§à¦¯à¦¾à¦•-à¦à¦° Wrapping মোড পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#~ msgid "Edit Node Curve"
+#~ msgstr "নোডের বাà¦à¦•/কারà§à¦­ সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨"
+
+#~ msgid "Edit Selection Curve"
+#~ msgstr "নিরà§à¦¬à¦¾à¦šà¦¨ বাà¦à¦•/কারà§à¦­ সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨"
+
+#~ msgid "Anim Add Key"
+#~ msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡ (Anim) চাবি/কী যোগ করà§à¦¨"
+
+#~ msgid "In"
+#~ msgstr "অভà§à¦¯à¦¨à§à¦¤à¦°à§‡/ইন"
+
+#~ msgid "Out"
+#~ msgstr "বাইরে/অউট"
+
+#~ msgid "In-Out"
+#~ msgstr "অভà§à¦¯à¦¨à§à¦¤à¦°à§‡-বাইরে/ইন-অউট"
+
+#~ msgid "Out-In"
+#~ msgstr "বাইরে-অভà§à¦¯à¦¨à§à¦¤à¦°à§‡/অউট-ইন"
+
+#~ msgid "Change Anim Len"
+#~ msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° (Anim) দৈরà§à¦˜à§à¦¯ পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#~ msgid "Change Anim Loop"
+#~ msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° (Anim) পà§à¦¨à¦°à¦¾à¦¬à§ƒà¦¤à§à¦¤à¦¿/লà§à¦ª পরিবরà§à¦¤à¦¨ করà§à¦¨"
+
+#~ msgid "Anim Create Typed Value Key"
+#~ msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡ (Anim) পà§à¦°à¦¤à§€à¦•à§€ মানের চাবি তৈরি করà§à¦¨"
+
+#~ msgid "Anim Add Call Track"
+#~ msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡ (Anim) ডাকার টà§à¦°à§à¦¯à¦¾à¦•/পথ যোগ করà§à¦¨"
+
+#~ msgid "Length (s):"
+#~ msgstr "দৈরà§à¦˜à§à¦¯ (দৈরà§à¦˜à§à¦¯à¦¸à¦®à§‚হ):"
+
+#~ msgid "Step (s):"
+#~ msgstr "ধাপ (ধাপসমূহ):"
+
+#~ msgid "Cursor step snap (in seconds)."
+#~ msgstr "কারà§à¦¸à¦°à§‡à¦° সà§à¦¥à¦¾à¦¨à§‡/পদকà§à¦·à§‡à¦ªà§‡ ভাঙà§à¦—à§à¦¨ (snap) (সময় সেকেনà§à¦¡à§‡)।"
+
+#~ msgid "Enable/Disable looping in animation."
+#~ msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨à§‡à¦° পà§à¦¨à¦°à¦¾à¦¬à§ƒà¦¤à§à¦¤à¦¿/লà§à¦ª সকà§à¦·à¦®/অকà§à¦·à¦® করà§à¦¨à¥¤"
+
+#~ msgid "Add new tracks."
+#~ msgstr "নতà§à¦¨ টà§à¦°à§à¦¯à¦¾à¦•/পথ-সমূহ যোগ করà§à¦¨à¥¤"
+
+#~ msgid "Move current track up."
+#~ msgstr "বরà§à¦¤à¦®à¦¾à¦¨ টà§à¦°à§à¦¯à¦¾à¦•/পথ উপরের দিকে তà§à¦²à§à¦¨à¥¤"
+
+#~ msgid "Move current track down."
+#~ msgstr "বরà§à¦¤à¦®à¦¾à¦¨ টà§à¦°à§à¦¯à¦¾à¦•/পথ নিচের দিকে নামান।"
+
+#~ msgid "Track tools"
+#~ msgstr "টà§à¦°à§à¦¯à¦¾à¦•/পথের সরঞà§à¦œà¦¾à¦®à¦¸à¦®à§‚হ"
+
+#~ msgid "Enable editing of individual keys by clicking them."
+#~ msgstr "পà§à¦°à¦¤à¦¿à¦Ÿà¦¿ চাবির সমà§à¦ªà¦¾à¦¦à¦¨-যোগà§à¦¯à¦¤à¦¾ সকà§à¦°à¦¿à¦¯à¦¼ করার জনà§à¦¯ তাদের নিরà§à¦¬à¦¾à¦šà¦¨ করà§à¦¨à¥¤"
+
+#~ msgid "Key"
+#~ msgstr "চাবি"
+
+#~ msgid "Call Functions in Which Node?"
+#~ msgstr "কোন নোডে ফাংশন(সমূহ) ডাকবেন?"
+
+#~ msgid "Thanks!"
+#~ msgstr "ধনà§à¦¯à¦¬à¦¾à¦¦!"
+
+#~ msgid "I see..."
+#~ msgstr "বà§à¦à¦²à¦¾à¦®..."
+
+#, fuzzy
+#~ msgid "Can't open '%s'."
+#~ msgstr "'..' তে পরিচালনা করা সমà§à¦­à¦¬ নয়"
+
+#~ msgid "Ugh"
+#~ msgstr "আহà§â€Œ"
+
+#~ msgid "Run Script"
+#~ msgstr "সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ চালান"
+
+#~ msgid "Save the currently edited resource."
+#~ msgstr "à¦à¦‡-মà§à¦¹à§‚রà§à¦¤à§‡ সমà§à¦ªà¦¾à¦¦à¦¿à¦¤ রিসোরà§à¦¸à¦Ÿà¦¿ সংরকà§à¦·à¦£ করà§à¦¨à¥¤"
+
+#~ msgid "Stop Profiling"
+#~ msgstr "পà§à¦°à§‹à¦«à¦¾à¦‡à¦²à¦¿à¦‚ বনà§à¦§ করà§à¦¨"
+
+#~ msgid "Start Profiling"
+#~ msgstr "পà§à¦°à§‹à¦«à¦¾à¦‡à¦²à¦¿à¦‚ শà§à¦°à§ করà§à¦¨"
+
+#~ msgid "Default (Same as Editor)"
+#~ msgstr "ডিফলà§à¦Ÿ/সাধারণ (à¦à¦¡à¦¿à¦Ÿà¦°à§‡à¦° মতোই)"
+
+#~ msgid "Create new animation in player."
+#~ msgstr "পà§à¦²à§‡à§Ÿà¦¾à¦°à§‡ নতà§à¦¨ অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ তৈরি করà§à¦¨à¥¤"
+
+#~ msgid "Load animation from disk."
+#~ msgstr "ডিসà§à¦• হতে অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ লোড করà§à¦¨à¥¤"
+
+#~ msgid "Load an animation from disk."
+#~ msgstr "ডিসà§à¦• হতে à¦à¦•টি অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ লোড করà§à¦¨à¥¤"
+
+#~ msgid "Save the current animation"
+#~ msgstr "বরà§à¦¤à¦®à¦¾à¦¨ অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ সংরকà§à¦·à¦£ করà§à¦¨"
+
+#~ msgid "Edit Target Blend Times"
+#~ msgstr "উদà§à¦¦à§‡à¦¶à§à¦¯à¦¿à¦¤ বà§à¦²à§‡à¦¨à§à¦¡-à¦à¦° সময় সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨"
+
+#~ msgid "Copy Animation"
+#~ msgstr "অà§à¦¯à¦¾à¦¨à¦¿à¦®à§‡à¦¶à¦¨ পà§à¦°à¦¤à¦¿à¦²à¦¿à¦ªà¦¿ করà§à¦¨"
+
+#~ msgid "Fetching:"
+#~ msgstr "খà§à¦à¦œà§‡ আনার চেসà§à¦Ÿà¦¾ চলছে:"
+
+#~ msgid "prev"
+#~ msgstr "পূরà§à¦¬à¦¬à¦°à§à¦¤à§€"
+
+#~ msgid "next"
#~ msgstr "পরবরà§à¦¤à§€"
+#~ msgid "last"
+#~ msgstr "শেষ"
+
+#~ msgid "Edit IK Chain"
+#~ msgstr "IK চেইন সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨"
+
+#~ msgid "Drag pivot from mouse position"
+#~ msgstr "মাউস পজিশন থেকে পিভট ডà§à¦°à§à¦¯à¦¾à¦— করà§à¦¨"
+
+#, fuzzy
+#~ msgid "Set pivot at mouse position"
+#~ msgstr "বহিঃ-বকà§à¦°à¦°à§‡à¦–ার সà§à¦¥à¦¾à¦¨ নিরà§à¦§à¦¾à¦°à¦£ করà§à¦¨"
+
+#~ msgid "Add/Remove Color Ramp Point"
+#~ msgstr "রঙà§à¦—ের রâ€à§à¦¯à¦¾à¦®à§à¦ª বিনà§à¦¦à§ সংযোজন/বিয়োজন করà§à¦¨"
+
+#~ msgid "OK :("
+#~ msgstr "ঠিক আছে :("
+
+#~ msgid "StyleBox Preview:"
+#~ msgstr "StyleBox পà§à¦°à¦¿à¦­à¦¿à¦‰:"
+
+#, fuzzy
+#~ msgid "StyleBox"
+#~ msgstr "সà§à¦Ÿà¦¾à¦‡à¦²"
+
+#~ msgid "Separation:"
+#~ msgstr "বিচà§à¦›à§‡à¦¦:"
+
+#~ msgid "Texture Region Editor"
+#~ msgstr "গঠনবিনà§à¦¯à¦¾à¦¸à§‡à¦° à¦à¦²à¦¾à¦•া à¦à¦¡à¦¿à¦Ÿà¦°"
+
+#~ msgid "Erase selection"
+#~ msgstr "নিরà§à¦¬à¦¾à¦šà¦¿à¦¤à¦¸à¦®à§‚হ মà§à¦›à§‡ ফেলà§à¦¨"
+
+#~ msgid "Could not find tile:"
+#~ msgstr "টাইলটি খà§à¦à¦œà§‡ পাওয়া যায়নি:"
+
+#~ msgid "Item name or ID:"
+#~ msgstr "আইটেমের নাম বা আইডি:"
+
+#, fuzzy
+#~ msgid "Autotiles"
+#~ msgstr "সà§à¦¬à§Ÿà¦‚কà§à¦°à¦¿à§Ÿ টà§à¦•রো"
+
+#~ msgid "Export templates for this platform are missing/corrupted: "
+#~ msgstr ""
+#~ "à¦à¦‡ পà§à¦²à§à¦¯à¦¾à¦Ÿà¦«à¦°à§à¦®à§‡à¦° জনà§à¦¯ দরকারি à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ টেমপà§à¦²à§‡à¦Ÿà¦—à§à¦²à¦¿ কà§à¦·à¦¤à¦¿à¦—à§à¦°à¦¸à§à¦¥ হয়েছে অথবা খà§à¦à¦œà§‡ পাওয়া "
+#~ "যাচà§à¦›à§‡ না: "
+
+#~ msgid "Button 7"
+#~ msgstr "বোতাম ৭"
+
+#~ msgid "Button 8"
+#~ msgstr "বোতাম ৮"
+
+#~ msgid "Button 9"
+#~ msgstr "বোতাম ৯"
+
+#~ msgid "Discard Instancing"
+#~ msgstr "ইনà§à¦¸à¦Ÿà§à¦¯à¦¾à¦¨à§à¦¸ করা বাতিল করà§à¦¨"
+
+#~ msgid "Clear!"
+#~ msgstr "পরিসà§à¦•ার করà§à¦¨!"
+
+#~ msgid "Toggle Spatial Visible"
+#~ msgstr "Spatial দৃশà§à¦¯à¦®à¦¾à¦¨à¦¤à¦¾ টগল করà§à¦¨"
+
+#~ msgid "Toggle CanvasItem Visible"
+#~ msgstr "CanvasItem দৃশà§à¦¯à¦®à¦¾à¦¨à¦¤à¦¾ টগল করà§à¦¨"
+
+#~ msgid "Condition"
+#~ msgstr "শরà§à¦¤ (Condition)"
+
+#~ msgid "Sequence"
+#~ msgstr "কà§à¦°à¦® (Sequence)"
+
+#~ msgid "Switch"
+#~ msgstr "সà§à¦‡à¦š (Switch)"
+
+#~ msgid "Iterator"
+#~ msgstr "পà§à¦¨à¦°à§à¦•à§à¦¤à¦¿à¦•ারী (Iterator)"
+
+#~ msgid "While"
+#~ msgstr "যতকà§à¦·à¦£ (While)"
+
+#~ msgid "Return"
+#~ msgstr "ফেরৎ পাঠান (Return)"
+
+#~ msgid "Call"
+#~ msgstr "ডাকà§à¦¨ (Call)"
+
+#, fuzzy
+#~ msgid "Edit Variable"
+#~ msgstr "চলক/ভেরিয়েবল সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨:"
+
+#, fuzzy
+#~ msgid "Edit Signal"
+#~ msgstr "সংকেত/সিগনà§à¦¯à¦¾à¦² সমà§à¦ªà¦¾à¦¦à¦¨:"
+
#~ msgid "Invalid action (anything goes but '/' or ':')."
#~ msgstr "অকারà§à¦¯à¦•র অà§à¦¯à¦¾à¦•শন ('/' বা ':' ছাড়া কিছà§à¦‡ যাবে না)।"
@@ -8577,9 +10138,6 @@ msgstr "ফনà§à¦Ÿà§‡à¦° আকার অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯à¥¤"
#~ msgid "Can't write file."
#~ msgstr "টাইলটি খà§à¦à¦œà§‡ পাওয়া যায়নি:"
-#~ msgid "Please choose a folder that does not contain a 'project.godot' file."
-#~ msgstr "à¦à¦®à¦¨ à¦à¦•টি ফোলà§à¦¡à¦¾à¦° বাছাই করà§à¦¨ যেখানে 'project.godot' নামে কোন ফাইল নেই।"
-
#, fuzzy
#~ msgid "Couldn't get project.godot in project path."
#~ msgstr "পà§à¦°à¦•লà§à¦ªà§‡à¦° পথে engine.cfg তৈরি করা সমà§à¦­à¦¬ হয়নি।"
@@ -8705,9 +10263,6 @@ msgstr "ফনà§à¦Ÿà§‡à¦° আকার অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯à¥¤"
#~ "à¦à¦‡ sprite টি কারà§à¦¯à¦•র করতে path পà§à¦°à§‹à¦ªà¦¾à¦°à§à¦Ÿà¦¿à¦¤à§‡ নিরà§à¦§à¦¾à¦°à¦¿à¦¤ Viewport টি অবশà§à¦¯à¦‡ "
#~ "'render target' ঠনিরà§à¦§à¦¾à¦°à¦¿à¦¤ করতে হবে।"
-#~ msgid "Filter:"
-#~ msgstr "ফিলà§à¦Ÿà¦¾à¦°:"
-
#~ msgid "Method List For '%s':"
#~ msgstr "'%s' à¦à¦° জনà§à¦¯ মেথডের তালিকা:"
@@ -8744,9 +10299,6 @@ msgstr "ফনà§à¦Ÿà§‡à¦° আকার অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯à¥¤"
#~ msgid "Current scene must be saved to re-import."
#~ msgstr "পà§à¦¨à¦°à¦¾à§Ÿ-ইমà§à¦ªà§‹à¦°à§à¦Ÿ করতে বরà§à¦¤à¦®à¦¾à¦¨ দৃশà§à¦¯à¦Ÿà¦¿à¦•ে অবশà§à¦¯à¦‡ সংরকà§à¦·à¦£ করতে হবে।"
-#~ msgid "Save & Re-Import"
-#~ msgstr "সংরকà§à¦·à¦£ à¦à¦¬à¦‚ পà§à¦¨-ইমà§à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨"
-
#~ msgid "Re-Importing"
#~ msgstr "পà§à¦¨à¦°à¦¾à§Ÿ ইমà§à¦ªà§‹à¦°à§à¦Ÿ হচà§à¦›à§‡"
@@ -8771,10 +10323,6 @@ msgstr "ফনà§à¦Ÿà§‡à¦° আকার অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯à¥¤"
#~ msgid "Can't move directories to within themselves."
#~ msgstr "সà§à¦¥à¦¾à¦¨à¦¸à¦®à§‚হকে তাদের মাà¦à§‡à¦‡ সà§à¦¥à¦¾à¦¨à¦¾à¦¨à§à¦¤à¦° করা সমà§à¦­à¦¬ নয়।"
-#, fuzzy
-#~ msgid "Error moving file:\n"
-#~ msgstr "ছবি লোডে সমসà§à¦¯à¦¾ হয়েছে:"
-
#~ msgid "Pick New Name and Location For:"
#~ msgstr "নতà§à¦¨ নাম à¦à¦¬à¦‚ অবসà§à¦¥à¦¾à¦¨ বাছাই করà§à¦¨:"
@@ -8799,9 +10347,6 @@ msgstr "ফনà§à¦Ÿà§‡à¦° আকার অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯à¥¤"
#~ msgid "Target path must exist."
#~ msgstr "উদà§à¦¦à§‡à¦¶à§à¦¯à¦¿à¦¤ পথটি অবশà§à¦¯à¦‡ বিদà§à¦¯à¦®à¦¾à¦¨ হতে হবে।"
-#~ msgid "Save path is empty!"
-#~ msgstr "সংরকà§à¦·à¦£à§‡à¦° পথটি খালি!"
-
#~ msgid "Import BitMasks"
#~ msgstr "BitMasks ইমà§à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨"
@@ -8915,15 +10460,9 @@ msgstr "ফনà§à¦Ÿà§‡à¦° আকার অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯à¥¤"
#~ msgid "Max Angle"
#~ msgstr "সরà§à¦¬à§‡à¦¾à¦šà§à¦š কোণ"
-#~ msgid "Clips"
-#~ msgstr "কà§à¦²à¦¿à¦ªà¦¸à¦®à§‚হ"
-
#~ msgid "Start(s)"
#~ msgstr "আরমà§à¦­(সমূহ)"
-#~ msgid "End(s)"
-#~ msgstr "সমাপà§à¦¤à¦¿(সমূহ)"
-
#~ msgid "Filters"
#~ msgstr "ফিলà§à¦Ÿà¦¾à¦°à¦¸à¦®à§‚হ"
@@ -8954,18 +10493,12 @@ msgstr "ফনà§à¦Ÿà§‡à¦° আকার অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯à¥¤"
#~ msgid "Target Texture Folder:"
#~ msgstr "গঠনবিনà§à¦¯à¦¾à¦¸à§‡à¦° উদà§à¦¦à§‡à¦¶à§à¦¯à¦¿à¦¤ ফোলà§à¦¡à¦¾à¦°:"
-#~ msgid "Post-Process Script:"
-#~ msgstr "পà§à¦°à¦•à§à¦°à¦¿à¦¯à¦¼à¦¾-পরবরà§à¦¤à§€ সà§à¦•à§à¦°à¦¿à¦ªà§à¦Ÿ:"
-
#~ msgid "Custom Root Node Type:"
#~ msgstr "সà§à¦¬à¦¨à¦¿à¦°à§à¦®à¦¿à¦¤ মূল নোডের ধরণ:"
#~ msgid "Auto"
#~ msgstr "সà§à¦¬à§Ÿà¦‚কà§à¦°à¦¿à§Ÿ"
-#~ msgid "Root Node Name:"
-#~ msgstr "মূল নোডের নাম:"
-
#~ msgid "The Following Files are Missing:"
#~ msgstr "নিমà§à¦¨à§‹à¦•à§à¦¤ ফাইলসমূহ অনà§à¦ªà¦¸à§à¦¥à¦¿à¦¤:"
@@ -9023,9 +10556,6 @@ msgstr "ফনà§à¦Ÿà§‡à¦° আকার অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯à¥¤"
#~ msgid "Import Textures for Atlas (2D)"
#~ msgstr "à¦à¦Ÿà¦²à¦¾à¦¸/মানচিতà§à¦°à¦¾à¦¬à¦²à§€à¦° জনà§à¦¯ গঠনবিনà§à¦¯à¦¾à¦¸ ইমà§à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨ (2D)"
-#~ msgid "Cell Size:"
-#~ msgstr "সেল (Cell)-à¦à¦° আকার:"
-
#~ msgid "Large Texture"
#~ msgstr "বৃহৎ গঠনবিনà§à¦¯à¦¾à¦¸"
@@ -9108,9 +10638,6 @@ msgstr "ফনà§à¦Ÿà§‡à¦° আকার অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯à¥¤"
#~ msgid "Couldn't save converted texture:"
#~ msgstr "রূপানà§à¦¤à¦°à¦¿à¦¤ গঠনবিনà§à¦¯à¦¾à¦¸ সংরকà§à¦·à¦£ করা সমà§à¦­à¦¬ হচà§à¦›à§‡ না:"
-#~ msgid "Invalid source!"
-#~ msgstr "অকারà§à¦¯à¦•র উৎস!"
-
#~ msgid "Invalid translation source!"
#~ msgstr "অকারà§à¦¯à¦•র অনà§à¦¬à¦¾à¦¦à§‡à¦° উৎস!"
@@ -9151,9 +10678,6 @@ msgstr "ফনà§à¦Ÿà§‡à¦° আকার অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯à¥¤"
#~ msgid "Translation"
#~ msgstr "অনà§à¦¬à¦¾à¦¦"
-#~ msgid "Parsing %d Triangles:"
-#~ msgstr "%d টি তà§à¦°à¦¿à¦­à§à¦œ বিশà§à¦²à§‡à¦·à¦£ করা হচà§à¦›à§‡:"
-
#~ msgid "Triangle #"
#~ msgstr "তà§à¦°à¦¿à¦­à§à¦œ #"
@@ -9179,24 +10703,12 @@ msgstr "ফনà§à¦Ÿà§‡à¦° আকার অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯à¥¤"
#~ msgstr ""
#~ "লাইটà§à¦®à§à¦¯à¦¾à¦ª ওকটà§à¦°à§€à¦° (octree) সিদà§à¦§/বেকà§â€Œ-à¦à¦° পà§à¦°à¦•à§à¦°à¦¿à¦¯à¦¼à¦¾à¦•রণ পà§à¦¨:সà§à¦¥à¦¾à¦ªà¦¨ করà§à¦¨ (পà§à¦¨à¦°à¦¾à¦°à¦®à§à¦­)।"
-#~ msgid "Zoom (%):"
-#~ msgstr "জà§à¦®à§ (%):"
-
-#~ msgid "Skeleton..."
-#~ msgstr "সà§à¦•েলেটন/কাঠাম..."
-
-#~ msgid "Zoom Reset"
-#~ msgstr "জà§à¦®à§ পà§à¦¨:সà§à¦¥à¦¾à¦ªà¦¨ করà§à¦¨"
-
#~ msgid "Zoom Set..."
#~ msgstr "জà§à¦®à§ নিরà§à¦§à¦¾à¦°à¦£ করà§à¦¨..."
#~ msgid "Set a Value"
#~ msgstr "à¦à¦•টি মান নিরà§à¦§à¦¾à¦°à¦£ করà§à¦¨"
-#~ msgid "Snap (Pixels):"
-#~ msgstr "সà§à¦¨à§à¦¯à¦¾à¦ª (পিকà§à¦¸à§‡à¦²à¦¸à¦®à§‚হ):"
-
#~ msgid "Parse BBCode"
#~ msgstr "BBCode বিশà§à¦²à§‡à¦·à¦£ করà§à¦¨"
@@ -9274,15 +10786,6 @@ msgstr "ফনà§à¦Ÿà§‡à¦° আকার অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯à¥¤"
#~ msgid "Resource Tools"
#~ msgstr "রিসোরà§à¦¸-à¦à¦° সরঞà§à¦œà¦¾à¦®à¦¸à¦®à§‚হ"
-#~ msgid "Make Local"
-#~ msgstr "সà§à¦¥à¦¾à¦¨à§€à§Ÿ করà§à¦¨"
-
-#~ msgid "Edit Groups"
-#~ msgstr "গà§à¦°à§à¦ªà¦¸à¦®à§‚হ সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨"
-
-#~ msgid "Edit Connections"
-#~ msgstr "সংযোগসমূহ সমà§à¦ªà¦¾à¦¦à¦¨ করà§à¦¨"
-
#, fuzzy
#~ msgid "Tiles"
#~ msgstr "ফাইল"
@@ -9413,9 +10916,6 @@ msgstr "ফনà§à¦Ÿà§‡à¦° আকার অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯à¥¤"
#~ msgid "Ambient Light Color:"
#~ msgstr "অà§à¦¯à¦¾à¦®à§à¦¬à¦¿à§Ÿà§‡à¦¨à§à¦Ÿ লাইটের রঙ:"
-#~ msgid "Couldn't load image"
-#~ msgstr "ছবি লোড অসমà§à¦­à¦¬ হয়েছে"
-
#~ msgid "Invalid parent class name"
#~ msgstr "অভিভাবকের অগà§à¦°à¦¹à¦£à¦¯à§‹à¦—à§à¦¯ কà§à¦²à¦¾à¦¸ নাম"
@@ -9431,9 +10931,6 @@ msgstr "ফনà§à¦Ÿà§‡à¦° আকার অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯à¥¤"
#~ msgid "Parent class name is invalid!"
#~ msgstr "অভিভাবকের কà§à¦²à¦¾à¦¸ নাম অগà§à¦°à¦¹à¦£à¦¯à§‹à¦—à§à¦¯!"
-#~ msgid "Invalid path!"
-#~ msgstr "অগà§à¦°à¦¹à¦£à¦¯à§‹à¦—à§à¦¯ পথ!"
-
#~ msgid "Path property must point to a valid Particles2D node to work."
#~ msgstr "Path à¦à¦° দিক অবশà§à¦¯à¦‡ à¦à¦•টি কারà§à¦¯à¦•র Particles2D à¦à¦° দিকে নিরà§à¦¦à§‡à¦¶ করাতে হবে।"
@@ -9534,9 +11031,6 @@ msgstr "ফনà§à¦Ÿà§‡à¦° আকার অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯à¥¤"
#~ msgid "Delete Image Group"
#~ msgstr "ছবির গà§à¦°à§à¦ª অপসারণ করà§à¦¨"
-#~ msgid "Atlas Preview"
-#~ msgstr "à¦à¦Ÿà¦²à¦¾à¦¸/মানচিতà§à¦°à¦¾à¦¬à¦²à§€ পà§à¦°à¦¿à¦­à¦¿à¦‰"
-
#~ msgid "Project Export Settings"
#~ msgstr "পà§à¦°à¦•লà§à¦ª à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ-à¦à¦° সেটিংস"
@@ -9549,9 +11043,6 @@ msgstr "ফনà§à¦Ÿà§‡à¦° আকার অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯à¥¤"
#~ msgid "Export all files in the project directory."
#~ msgstr "পà§à¦°à¦•লà§à¦ªà§‡à¦° পথে সকল ফাইল à¦à¦•à§à¦¸à¦ªà§‹à¦°à§à¦Ÿ করà§à¦¨à¥¤"
-#~ msgid "Action"
-#~ msgstr "পà§à¦°à¦•à§à¦°à¦¿à¦¯à¦¼à¦¾/অà§à¦¯à¦¾à¦•শন"
-
#~ msgid "Convert text scenes to binary on export."
#~ msgstr "à¦à¦•à§à¦¸à¦ªà¦°à§à¦Ÿà§‡à¦° সময় টেকà§à¦¸à¦Ÿ দৃশà§à¦¯à¦—à§à¦²à§‹à¦•ে বাইনারিতে রà§à¦ªà¦¾à¦¨à§à¦¤à¦° করà§à¦¨à¥¤"
@@ -9579,9 +11070,6 @@ msgstr "ফনà§à¦Ÿà§‡à¦° আকার অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯à¥¤"
#~ msgid "Compress Formats:"
#~ msgstr "ধরণসমূহ সংকোচন করà§à¦¨:"
-#~ msgid "Image Groups"
-#~ msgstr "ছবির গà§à¦°à§à¦ªà¦¸à¦®à§‚হ"
-
#~ msgid "Groups:"
#~ msgstr "গà§à¦°à§à¦ªà¦¸à¦®à§‚হ:"
@@ -9621,9 +11109,6 @@ msgstr "ফনà§à¦Ÿà§‡à¦° আকার অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯à¥¤"
#~ msgid "Sample Conversion Mode: (.wav files):"
#~ msgstr "নমà§à¦¨à¦¾ রূপানà§à¦¤à¦° মোড: (.wav ফাইল):"
-#~ msgid "Keep"
-#~ msgstr "রাখà§à¦¨"
-
#~ msgid "Compress (RAM - IMA-ADPCM)"
#~ msgstr "সঙà§à¦•োচন (RAM - IMA-ADPCM)"
@@ -9666,9 +11151,6 @@ msgstr "ফনà§à¦Ÿà§‡à¦° আকার অগà§à¦°à¦¹à¦¨à¦¯à§‹à¦—à§à¦¯à¥¤"
#~ msgid "BakedLightInstance does not contain a BakedLight resource."
#~ msgstr "BakedLightInstance কোনো BakedLight রিসোরà§à¦¸ ধারণ করে না।"
-#~ msgid "Fragment"
-#~ msgstr "ফà§à¦°à¦¾à¦—মেনà§à¦Ÿ"
-
#~ msgid "Lighting"
#~ msgstr "লাইটিং"
diff --git a/editor/translations/ca.po b/editor/translations/ca.po
index 085241296e..075b112224 100644
--- a/editor/translations/ca.po
+++ b/editor/translations/ca.po
@@ -8,7 +8,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-06-08 03:41+0000\n"
+"PO-Revision-Date: 2018-07-26 12:25+0000\n"
"Last-Translator: Roger Blanco Ribera <roger.blancoribera@gmail.com>\n"
"Language-Team: Catalan <https://hosted.weblate.org/projects/godot-engine/"
"godot/ca/>\n"
@@ -16,335 +16,490 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.0\n"
+"X-Generator: Weblate 3.1-dev\n"
-#: editor/animation_editor.cpp
-msgid "Disabled"
-msgstr "Desactivat"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr "L'argument per a convert() no és vàlid, utilitzeu constants TYPE_*."
-#: editor/animation_editor.cpp
-msgid "All Selection"
-msgstr "Tota la Selecció"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/glue_header.h
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr "Manquen bytes per a descodificar els bytes, o el format no és vàlid."
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr "El nom de la propietat índex '%s' del node %s no és vàlid ."
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid index of type %s for base type %s"
+msgstr "El nom de la propietat índex '%s' del node %s no és vàlid ."
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid arguments to construct '%s'"
+msgstr ": Argument no vàlid del tipus: "
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr "Allibera"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Mirror"
+msgstr "Replica en l'eix X"
-#: editor/animation_editor.cpp
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Insert Key Here"
+msgstr "Insereix una clau"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Duplicate Selected Key(s)"
+msgstr "Duplica la Selecció"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Delete Selected Key(s)"
+msgstr "Elimina Seleccionats"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr "Duplica les Claus"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr "Esborra les Claus"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "Modifica el temps de la clau"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "Modifica la Transició d'Animació"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "Modifica la Transformació de l'Animació"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "Modifica el valor de la clau"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "Modifica la Crida"
-#: editor/animation_editor.cpp
-msgid "Anim Add Track"
-msgstr "Afegeix una Pista"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Property Track"
+msgstr "Propietat:"
-#: editor/animation_editor.cpp
-msgid "Anim Duplicate Keys"
-msgstr "Duplica les Claus"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "3D Transform Track"
+msgstr "Tipus de Transformació"
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Up"
-msgstr "Mou la Pista Amunt"
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Down"
-msgstr "Mou la Pista Avall"
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Anim Track"
-msgstr "Treu la Pista"
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Playback Track"
+msgstr "Aturar la reproducció de l'animació. (S)"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track"
+msgstr "Afegeix una Pista"
-#: editor/animation_editor.cpp
-msgid "Set Transitions to:"
-msgstr "Estableix les Transicions com :"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Length Time (seconds)"
+msgstr "Durada de l'Animació (en segons)."
-#: editor/animation_editor.cpp
-msgid "Anim Track Rename"
-msgstr "Reanomena la Pista"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Looping"
+msgstr "Zoom de l'animació."
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Interpolation"
-msgstr "Modifica l'Interpolació de la Pista"
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr "Funcions:"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Value Mode"
-msgstr "Modifica el Valor del Mode de Pista"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Audio Clips:"
+msgstr "Receptor d'Àudio"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Wrap Mode"
-msgstr "Modifica el Valor del Mode d'Ajustament de Pista"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Clips:"
+msgstr "Clips"
-#: editor/animation_editor.cpp
-msgid "Edit Node Curve"
-msgstr "Edita la Corba del Node"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle this track on/off."
+msgstr "Mode Lliure de Distraccions."
-#: editor/animation_editor.cpp
-msgid "Edit Selection Curve"
-msgstr "Edita la Corba de Selecció"
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Delete Keys"
-msgstr "Esborra les Claus"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Interpolation Mode"
+msgstr "Node d'Animació"
-#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
-msgstr "Duplica la Selecció"
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Duplicate Transposed"
-msgstr "Duplica'l Transposat"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Remove this track."
+msgstr "Treu la pista seleccionada."
-#: editor/animation_editor.cpp
-msgid "Remove Selection"
-msgstr "Treu la Selecció"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Time (s): "
+msgstr "Durada de la fosa (s):"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Continu"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "Discret"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "Activador"
-#: editor/animation_editor.cpp
-msgid "Anim Add Key"
-msgstr "Afegeix una Clau"
-
-#: editor/animation_editor.cpp
-msgid "Anim Move Keys"
-msgstr "Mou les Claus"
-
-#: editor/animation_editor.cpp
-msgid "Scale Selection"
-msgstr "Escala la Selecció"
-
-#: editor/animation_editor.cpp
-msgid "Scale From Cursor"
-msgstr "Escala amb el Cursor"
-
-#: editor/animation_editor.cpp
-msgid "Goto Next Step"
-msgstr "Vés al Pas Següent"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Capture"
+msgstr "Característiques"
-#: editor/animation_editor.cpp
-msgid "Goto Prev Step"
-msgstr "Vés al Pas Anterior"
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
-#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "Lineal"
-#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constant"
-msgstr "Constant"
-
-#: editor/animation_editor.cpp
-msgid "In"
-msgstr "Entrada"
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out"
-msgstr "Sortida"
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "In-Out"
-msgstr "Entrada-Sortida"
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out-In"
-msgstr "Sortida-Entrada"
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr "Insereix una clau"
-#: editor/animation_editor.cpp
-msgid "Transitions"
-msgstr "Transicions"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Duplicate Key(s)"
+msgstr "Duplica els Nodes"
-#: editor/animation_editor.cpp
-msgid "Optimize Animation"
-msgstr "Optimitza l'Animació"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Key(s)"
+msgstr "Elimina els Nodes"
-#: editor/animation_editor.cpp
-msgid "Clean-Up Animation"
-msgstr "Poleix l'Animació"
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr "Treu la Pista"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "Voleu crear una NOVA pista per a %s i inserir-hi una clau?"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "Voleu crear %d NOVES pistes i inserir-hi claus?"
-#: editor/animation_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr "Crea"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr "Insereix una Animació"
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "Crea i Insereix"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Insereix una Pista i una Clau"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "Insereix una Clau"
-#: editor/animation_editor.cpp
-msgid "Change Anim Len"
-msgstr "Modifica la durada"
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Loop"
-msgstr "Modifica el bucle de l'Animació"
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Create Typed Value Key"
-msgstr "Crea una Clau de Valor Tipat"
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Insert"
-msgstr "Insereix una Animació"
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Method not found in object: "
+msgstr "Variable Get no trobada en l'Script: "
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr "Mou les Claus"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Clipboard is empty"
+msgstr "El porta-retalls és buit!"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Escala les Claus"
-#: editor/animation_editor.cpp
-msgid "Anim Add Call Track"
-msgstr "Afegeix una Pista de Crida"
-
-#: editor/animation_editor.cpp
-msgid "Animation zoom."
-msgstr "Zoom de l'animació."
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Length (s):"
-msgstr "Durada (s):"
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation length (in seconds)."
-msgstr "Durada de l'Animació (en segons)."
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Step (s):"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Snap (s): "
msgstr "Pas (s):"
-#: editor/animation_editor.cpp
-msgid "Cursor step snap (in seconds)."
-msgstr "Pas del cursor (s)."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation step value."
+msgstr "L'arbre d'animació és vàlid."
-#: editor/animation_editor.cpp
-msgid "Enable/Disable looping in animation."
-msgstr "Activa/Desactiva el bucle de l'animació."
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr "Edita"
-#: editor/animation_editor.cpp
-msgid "Add new tracks."
-msgstr "Afegeix noves pistes."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation properties."
+msgstr "Arbre d'Animació"
-#: editor/animation_editor.cpp
-msgid "Move current track up."
-msgstr "Mou amunt."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Copy Tracks"
+msgstr "Copia els Paràmetres"
-#: editor/animation_editor.cpp
-msgid "Move current track down."
-msgstr "Mou avall."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "Enganxa els Paràmetres"
-#: editor/animation_editor.cpp
-msgid "Remove selected track."
-msgstr "Treu la pista seleccionada."
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr "Escala la Selecció"
+
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr "Escala amb el Cursor"
+
+#: editor/animation_track_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr "Duplica la Selecció"
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr "Duplica'l Transposat"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Selection"
+msgstr "Elimina Seleccionats"
-#: editor/animation_editor.cpp
-msgid "Track tools"
-msgstr "Eines de Pista"
+#: editor/animation_track_editor.cpp
+msgid "Goto Next Step"
+msgstr "Vés al Pas Següent"
-#: editor/animation_editor.cpp
-msgid "Enable editing of individual keys by clicking them."
-msgstr "Edició individual de claus en clicar-hi."
+#: editor/animation_track_editor.cpp
+msgid "Goto Prev Step"
+msgstr "Vés al Pas Anterior"
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr "Optimitza l'Animació"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr "Poleix l'Animació"
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "Optimitzador d'Animació"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "Error Lineal Max.:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "Error Angular Max.:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "Max. Angle Optimitzable:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr "Optimitza"
-#: editor/animation_editor.cpp
-msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
-msgstr ""
-"Selecciona un AnimationPlayer a l'Arbre de l'Escena per editar-ne l'animació."
-
-#: editor/animation_editor.cpp
-msgid "Key"
-msgstr "Clau"
-
-#: editor/animation_editor.cpp
-msgid "Transition"
-msgstr "Transició"
-
-#: editor/animation_editor.cpp
-msgid "Scale Ratio:"
-msgstr "Relació d'Escala:"
-
-#: editor/animation_editor.cpp
-msgid "Call Functions in Which Node?"
-msgstr "Voleu cridar les Funcions en el Node \"Which\"?"
-
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "Treu claus no vàlides"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Treu les pistes buides i/o sense resoldre"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "Poleix totes les animacions"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Poleix les Animacions (No es pot desfer!)"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "Poleix"
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr "Relació d'Escala:"
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr "Copia"
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Redimensiona la Matriu"
@@ -365,7 +520,7 @@ msgstr "Vés a la Línia"
msgid "Line Number:"
msgstr "Línia:"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr "Cap Coincidència"
@@ -381,7 +536,7 @@ msgstr "Distingeix entre majúscules i minúscules"
msgid "Whole Words"
msgstr "Paraules senceres"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr "Reemplaça"
@@ -393,18 +548,28 @@ msgstr "Reemplaça-hoTot"
msgid "Selection Only"
msgstr "Selecció Només"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom In"
msgstr "Apropa"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom Out"
msgstr "Allunya"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Reset Zoom"
msgstr "Reinicia el Zoom"
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Warnings:"
+msgstr "Avisos"
+
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Zoom:"
+msgstr "Apropa"
+
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "Línia:"
@@ -436,7 +601,8 @@ msgid "Add"
msgstr "Afegeix"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
@@ -467,7 +633,7 @@ msgid "Oneshot"
msgstr "Un sol cop"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -489,11 +655,12 @@ msgid "Connect '%s' to '%s'"
msgstr "Connecta '%s' amb '%s'"
#: editor/connections_dialog.cpp
-msgid "Connecting Signal:"
-msgstr "Connectant Senyal:"
+msgid "Disconnect '%s' from '%s'"
+msgstr "Desconnecta '%s' de '%s'"
#: editor/connections_dialog.cpp
-msgid "Disconnect '%s' from '%s'"
+#, fuzzy
+msgid "Disconnect all from signal: '%s'"
msgstr "Desconnecta '%s' de '%s'"
#: editor/connections_dialog.cpp
@@ -501,14 +668,48 @@ msgid "Connect..."
msgstr "Connecta..."
#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "Desconnecta"
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Connect Signal: "
+msgstr "Connectant Senyal:"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit Connection: "
+msgstr "Error en la connexió"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Are you sure you want to remove all connections from the \""
+msgstr "Esteu segur que voleu executar més d'un projecte de cop?"
+
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Senyals"
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Disconnect All"
+msgstr "Desconnecta"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit..."
+msgstr "Edita"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Go To Method"
+msgstr "Mètodes"
+
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "Modifica el Tipus de %s"
@@ -531,22 +732,25 @@ msgstr "Favorits:"
msgid "Recent:"
msgstr "Recents:"
-#: editor/create_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Cerca:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Coincidències:"
#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "Descripció:"
@@ -608,7 +812,9 @@ msgstr "Cerca Recurs Reemplaçant:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
-#: editor/quick_open.cpp scene/gui/file_dialog.cpp
+#: editor/quick_open.cpp editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Obre"
@@ -630,7 +836,7 @@ msgstr ""
"Els fitxers seleccionats són utilitzats per altres recursos.\n"
"Voleu Eliminar-los de totes maneres? (No es pot desfer!)"
-#: editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
msgid "Cannot remove:"
msgstr "No es pot eliminar:"
@@ -698,9 +904,13 @@ msgstr "Modifica Valor del Diccionari"
msgid "Thanks from the Godot community!"
msgstr "Gràcies de la part de la Comunitat del Godot!"
-#: editor/editor_about.cpp
-msgid "Thanks!"
-msgstr "Gràcies!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/inspector_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp
+msgid "OK"
+msgstr "D'acord"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -877,6 +1087,7 @@ msgid "Bus options"
msgstr "Opcions del Bus"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplica"
@@ -945,7 +1156,8 @@ msgstr "Afegeix Bus"
msgid "Create a new Bus Layout."
msgstr "Crea un nou Disseny de Bus."
-#: editor/editor_audio_buses.cpp editor/property_editor.cpp
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "Carrega"
@@ -955,7 +1167,6 @@ msgid "Load an existing Bus Layout."
msgstr "Carrega un Disseny de Bus existent."
#: editor/editor_audio_buses.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr "Anomena i Desa"
@@ -998,22 +1209,6 @@ msgstr ""
"existents."
#: editor/editor_autoload_settings.cpp
-msgid "Invalid Path."
-msgstr "Camí no vàlid."
-
-#: editor/editor_autoload_settings.cpp
-msgid "File does not exist."
-msgstr "El Fitxer no existeix."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Not in resource path."
-msgstr "Fora del camí dels recursos."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
-msgstr "Afegeix AutoCàrrega"
-
-#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "l'AutoCàrrega '%s' ja existeix!"
@@ -1041,6 +1236,22 @@ msgstr "Activa"
msgid "Rearrange Autoloads"
msgstr "Reorganitza AutoCàrregues"
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr "Camí no vàlid."
+
+#: editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr "El Fitxer no existeix."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr "Fora del camí dels recursos."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr "Afegeix AutoCàrrega"
+
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Path:"
@@ -1071,7 +1282,7 @@ msgstr "Emmagatzemant canvis locals..."
msgid "Updating scene..."
msgstr "S'està actualitzant l'escena..."
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr "[buit]"
@@ -1133,6 +1344,12 @@ msgid "Copy Path"
msgstr "Copia Camí"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Open In File Manager"
+msgstr "Mostra en el Gestor de Fitxers"
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
msgid "Show In File Manager"
msgstr "Mostra en el Gestor de Fitxers"
@@ -1169,7 +1386,7 @@ msgid "Open a File or Directory"
msgstr "Obre un Fitxer o Directori"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Desa"
@@ -1222,7 +1439,8 @@ msgstr "Vés al directori principal"
msgid "Directories & Files:"
msgstr "Directoris i Fitxers:"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
msgid "Preview:"
msgstr "Vista prèvia:"
@@ -1374,20 +1592,28 @@ msgstr ""
"Aquest mètode no disposa de cap descripció. Podeu contribuir [color=$color]"
"[url=$url] tot aportant-ne una[/url][/color]!"
-#: editor/editor_help.cpp
-msgid "Search Text"
-msgstr "Cerca Text"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Property: "
+msgstr "Propietat:"
-#: editor/editor_help.cpp
-msgid "Find"
-msgstr "Troba"
+#: editor/editor_inspector.cpp editor/property_editor.cpp
+msgid "Set"
+msgstr "Estableix"
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Sortida:"
-#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/property_editor.cpp editor/script_editor_debugger.cpp
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
@@ -1409,11 +1635,6 @@ msgstr "Error en desar recurs!"
msgid "Save Resource As..."
msgstr "Anomena i Desa el Recurs..."
-#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "I see..."
-msgstr "Vaja..."
-
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "No s'ha pogut escriure en el fitxer:"
@@ -1426,9 +1647,9 @@ msgstr "Format de fitxer desconegut:"
msgid "Error while saving."
msgstr "Error en desar."
-#: editor/editor_node.cpp
-msgid "Can't open '%s'."
-msgstr "No es pot obrir '%s' ."
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
@@ -1471,10 +1692,6 @@ msgstr ""
"les dependències (instàncies o herències)."
#: editor/editor_node.cpp
-msgid "Failed to load resource."
-msgstr "No s'ha pogut carregar el recurs."
-
-#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "No s'ha pogut carregar MeshLibrary per combinar les dades!!"
@@ -1553,42 +1770,6 @@ msgstr ""
"Referiu-vos a la documentació rellevant sobre la Depuració de codi."
#: editor/editor_node.cpp
-msgid "Expand all properties"
-msgstr "Expandeix totes les propietats"
-
-#: editor/editor_node.cpp
-msgid "Collapse all properties"
-msgstr "Col·lapsa totes les propietats"
-
-#: editor/editor_node.cpp
-msgid "Copy Params"
-msgstr "Copia els Paràmetres"
-
-#: editor/editor_node.cpp
-msgid "Paste Params"
-msgstr "Enganxa els Paràmetres"
-
-#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr "Enganxa el Recurs"
-
-#: editor/editor_node.cpp
-msgid "Copy Resource"
-msgstr "Copia el Recurs"
-
-#: editor/editor_node.cpp
-msgid "Make Built-In"
-msgstr "Crea'l Integrat"
-
-#: editor/editor_node.cpp
-msgid "Make Sub-Resources Unique"
-msgstr "Crea SubRecurs Únic"
-
-#: editor/editor_node.cpp
-msgid "Open in Help"
-msgstr "Obre dins l'Ajuda"
-
-#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "No s'ha definit cap escena per executar."
@@ -1788,11 +1969,6 @@ msgstr ""
"En ser importada automàticament, l'escena '%s' no es pot modificar. Per fer-"
"hi canvis, creeu una nova escena heretada."
-#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ugh"
-msgstr "Uf..."
-
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
@@ -1823,6 +1999,16 @@ msgid "Default"
msgstr "Predeterminat"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Play This Scene"
+msgstr "Reprodueix Escena"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Close Tab"
+msgstr "Tanca les altres pestanyes"
+
+#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Mou-te entre les pestanyes d'Escena"
@@ -1944,10 +2130,6 @@ msgstr "Projecte"
msgid "Project Settings"
msgstr "Configuració del Projecte"
-#: editor/editor_node.cpp
-msgid "Run Script"
-msgstr "Executa Script"
-
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "Exporta"
@@ -1957,6 +2139,11 @@ msgid "Tools"
msgstr "Eines"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Project Data Folder"
+msgstr "Obre el Gestor de Projectes?"
+
+#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Surt a la Llista de Projectes"
@@ -2068,6 +2255,20 @@ msgstr "Disseny de l'Editor"
msgid "Toggle Fullscreen"
msgstr "Mode Pantalla Completa"
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Data/Settings Folder"
+msgstr "Configuració de l'Editor"
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Settings Folder"
+msgstr "Configuració de l'Editor"
+
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Gestor de Plantilles d'Exportació"
@@ -2083,7 +2284,8 @@ msgstr "Classes"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr "Cerca"
@@ -2127,7 +2329,7 @@ msgstr "Pausa Escena"
msgid "Stop the scene."
msgstr "Atura l'escena."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr "Atura"
@@ -2148,6 +2350,16 @@ msgid "Play Custom Scene"
msgstr "Reprodueix Escena Personalitzada"
#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Save & Restart"
+msgstr "Desa i ReImporta"
+
+#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr "Gira i Gira mentre l'editor es repinta!"
@@ -2167,42 +2379,6 @@ msgstr "Desactiva l'Indicador d'Actualització"
msgid "Inspector"
msgstr "Inspector"
-#: editor/editor_node.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr "Crea un nou recurs en memòria i edita'l."
-
-#: editor/editor_node.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr "Carrega un recurs des del disc i edita'l."
-
-#: editor/editor_node.cpp
-msgid "Save the currently edited resource."
-msgstr "Desa el recurs editat ara."
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Save As..."
-msgstr "Anomena i Desa..."
-
-#: editor/editor_node.cpp
-msgid "Go to the previous edited object in history."
-msgstr "Vés a l'anterior objecte editat de l'historial."
-
-#: editor/editor_node.cpp
-msgid "Go to the next edited object in history."
-msgstr "Vés al següent objecte editat de l'historial."
-
-#: editor/editor_node.cpp
-msgid "History of recently edited objects."
-msgstr "Historial d'objectes editats recentment."
-
-#: editor/editor_node.cpp
-msgid "Object properties."
-msgstr "Propietats de l'objecte."
-
-#: editor/editor_node.cpp
-msgid "Changes may be lost!"
-msgstr "Es podrien perdre els canvis!"
-
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
@@ -2217,6 +2393,11 @@ msgid "FileSystem"
msgstr "Sistema de Fitxers"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Expand Bottom Panel"
+msgstr "Expandir tot"
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr "Sortida"
@@ -2293,19 +2474,24 @@ msgid "Thumbnail..."
msgstr "Miniatura..."
#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit Plugin"
+msgstr "Edita Polígon"
+
+#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Connectors Instal·lats:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr "Actualitza"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "Versió:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr "Autor:"
@@ -2313,13 +2499,16 @@ msgstr "Autor:"
msgid "Status:"
msgstr "Estat:"
-#: editor/editor_profiler.cpp
-msgid "Stop Profiling"
-msgstr "Atura Perfilació"
+#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit:"
+msgstr "Edita"
-#: editor/editor_profiler.cpp
-msgid "Start Profiling"
-msgstr "Comença Perfilació"
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Start"
+msgstr "Inicia!"
#: editor/editor_profiler.cpp
msgid "Measure:"
@@ -2365,6 +2554,105 @@ msgstr "Temps"
msgid "Calls"
msgstr "Crides"
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "On"
+msgstr "Activat"
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Bit %d, value %d"
+msgstr "Bit %d, valor %d."
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "[Empty]"
+msgstr "[Buit]"
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Assign.."
+msgstr "Assigna"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr "Selecciona una Vista"
+
+#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "New Script"
+msgstr "Script Nou"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr "Nou %s"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr "Fes-lo Únic"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Show in File System"
+msgstr "Mostra'l en el Sistema de Fitxers"
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr "Enganxa"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr "Converteix a %s"
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Open Editor"
+msgstr "Obre en l'Editor"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr "El Node seleccionat no és una Vista!"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Size: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Key:"
+msgstr "Nou nom:"
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Value:"
+msgstr "Nou nom:"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr "Elimina Element"
+
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr "Selecciona un dispositiu de la llista"
@@ -2401,10 +2689,6 @@ msgstr "No s'ha pogut executar l'Script:"
msgid "Did you forget the '_run' method?"
msgstr "Podria mancar el mètode '_run'?"
-#: editor/editor_settings.cpp
-msgid "Default (Same as Editor)"
-msgstr "Predeterminat (Idèntic a l'Editor)"
-
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Selecciona Node(s) per Importar"
@@ -2430,6 +2714,7 @@ msgid "(Installed)"
msgstr "(Instal·lat)"
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "Baixa"
@@ -2454,7 +2739,8 @@ msgid "Can't open export templates zip."
msgstr "No s'ha pogut obrir el zip amb les plantilles d'exportació."
#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside templates."
+#, fuzzy
+msgid "Invalid version.txt format inside templates: %s."
msgstr "El format de version.txt dins de les plantilles no és vàlid."
#: editor/export_template_manager.cpp
@@ -2516,6 +2802,12 @@ msgid "Download Complete."
msgstr "Baixada Completa."
#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr "Error en la sol·licitud de l'url: "
@@ -2594,7 +2886,8 @@ msgid "Download Templates"
msgstr "Baixa plantilles"
#: editor/export_template_manager.cpp
-msgid "Select mirror from list: "
+#, fuzzy
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr "Selecciona una rèplica: "
#: editor/file_type_cache.cpp
@@ -2608,11 +2901,13 @@ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr "No es pot accedir a '%s'. No es troba en el sistema de fitxers!"
#: editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails"
+#, fuzzy
+msgid "View items as a grid of thumbnails."
msgstr "Visualitza en una graella de miniatures"
#: editor/filesystem_dock.cpp
-msgid "View items as a list"
+#, fuzzy
+msgid "View items as a list."
msgstr "Visualitza en una llista"
#: editor/filesystem_dock.cpp
@@ -2683,7 +2978,7 @@ msgstr "Expandir tot"
msgid "Collapse all"
msgstr "Col·lapsar tot"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "Reanomena..."
@@ -2712,6 +3007,23 @@ msgid "Duplicate..."
msgstr "Duplica..."
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Script..."
+msgstr "Script Nou"
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Resource..."
+msgstr "Anomena i Desa el Recurs..."
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr "Reanomena"
+
+#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr "Directori Anterior"
@@ -2724,27 +3036,140 @@ msgid "Re-Scan Filesystem"
msgstr "ReAnalitza Sistema de Fitxers"
#: editor/filesystem_dock.cpp
-msgid "Toggle folder status as Favorite"
+#, fuzzy
+msgid "Toggle folder status as Favorite."
msgstr "Modifica l'estat del directori com a Favorit"
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Show current scene file."
+msgstr "Selecciona la sub-tessel·la en edició."
+
+#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr "Instancia les escenes seleccionades com a filles del node seleccionat."
#: editor/filesystem_dock.cpp
+msgid "Enter tree-view."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Search files"
+msgstr "Cerca Classes"
+
+#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr "Analitzant Fitxers..."
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Move"
msgstr "Mou"
-#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Rename"
-msgstr "Reanomena"
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "There is already file or folder with the same name in this location."
+msgstr "Ja hi ha un directori amb el mateix nom en aquest camí."
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr "Crea un Script"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find in files"
+msgstr "Cerca Tessel·la"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find: "
+msgstr "Troba"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Whole words"
+msgstr "Paraules senceres"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Match case"
+msgstr "Distingeix entre majúscules i minúscules"
+
+#: editor/find_in_files.cpp
+msgid "Folder: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Filter: "
+msgstr "Filtre:"
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr "Cerca..."
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr "Substitueix..."
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr "Cancel·la"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace: "
+msgstr "Reemplaça"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace all (no undo)"
+msgstr "Reemplaça-hoTot"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Searching..."
+msgstr "Desant..."
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Search complete"
+msgstr "Cerca Text"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Group name already exists."
+msgstr "ERROR: Ja existeix aquest nom d'Animació!"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "invalid Group name."
+msgstr "Nom no vàlid."
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr "Grups"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes not in Group"
+msgstr "Afegeix al Grup"
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+msgid "Filter nodes"
+msgstr "Filtre els Nodes"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes in Group"
+msgstr "Afegeix al Grup"
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -2754,6 +3179,11 @@ msgstr "Afegeix al Grup"
msgid "Remove from Group"
msgstr "Treu del Grup"
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Manage Groups"
+msgstr "Grups"
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Importar com a Única Escena"
@@ -2795,7 +3225,7 @@ msgid "Import as Multiple Scenes+Materials"
msgstr "Importar com a Múltiples Escenes+Materials"
#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr "Importa Escena"
@@ -2855,18 +3285,131 @@ msgstr "Configuració..."
msgid "Reimport"
msgstr "ReImportar"
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr "No s'ha pogut carregar el recurs."
+
+#: editor/inspector_dock.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr "D'acord"
+
+#: editor/inspector_dock.cpp
+msgid "Expand all properties"
+msgstr "Expandeix totes les propietats"
+
+#: editor/inspector_dock.cpp
+msgid "Collapse all properties"
+msgstr "Col·lapsa totes les propietats"
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr "Anomena i Desa..."
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr "Copia els Paràmetres"
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "Enganxa els Paràmetres"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Edit Resource Clipboard"
+msgstr "El porta-retalls de Recursos és buit!"
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr "Copia el Recurs"
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr "Crea'l Integrat"
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr "Crea SubRecurs Únic"
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr "Obre dins l'Ajuda"
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr "Crea un nou recurs en memòria i edita'l."
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr "Carrega un recurs des del disc i edita'l."
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr "Vés a l'anterior objecte editat de l'historial."
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr "Vés al següent objecte editat de l'historial."
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr "Historial d'objectes editats recentment."
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr "Propietats de l'objecte."
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Filter properties"
+msgstr "Filtre els Nodes"
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr "Es podrien perdre els canvis!"
+
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "Establir MultiNode"
#: editor/node_dock.cpp
-msgid "Groups"
-msgstr "Grups"
-
-#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr "Seleccioneu un Node per editar Senyals i Grups."
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Edit a Plugin"
+msgstr "Edita Polígon"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Create a Plugin"
+msgstr "Crea una solució en C#"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Plugin Name:"
+msgstr "Connectors"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Language:"
+msgstr "Llengua"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Script Name:"
+msgstr "L'Script és vàlid"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Poly"
@@ -2912,6 +3455,149 @@ msgstr ""
msgid "Delete points"
msgstr "Elimina els Punts"
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr "Afegeix una Animació"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Load.."
+msgstr "Carrega"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Create points."
+msgstr "Elimina els Punts"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Erase points."
+msgstr "Clic Dret: Eliminar un Punt."
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Point"
+msgstr "Mou el Punt"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Open Animation Node"
+msgstr "Node d'Animació"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Triangle already exists"
+msgstr "L'Acció '%s' ja existeix!"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr "Alinea"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr "Edita Filtres"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node.."
+msgstr "Afegeix un Node"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Filtered Tracks:"
+msgstr "Edita Filtres"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Enable filtering"
+msgstr "Fills Editables"
+
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "Reproducció Automàtica"
@@ -2938,11 +3624,13 @@ msgid "Remove Animation"
msgstr "Eliminar l'Animació"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Invalid animation name!"
+#, fuzzy
+msgid "Invalid animation name!"
msgstr "ERROR: El Nom de l'Animació no és vàlid!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Animation name already exists!"
+#, fuzzy
+msgid "Animation name already exists!"
msgstr "ERROR: Ja existeix aquest nom d'Animació!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2951,11 +3639,6 @@ msgid "Rename Animation"
msgstr "Reanomena l'Animació"
#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr "Afegeix una Animació"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Mesclar Següent Canviat"
@@ -2972,11 +3655,13 @@ msgid "Duplicate Animation"
msgstr "Duplica l'Animació"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to copy!"
+#, fuzzy
+msgid "No animation to copy!"
msgstr "ERROR: Cap animació per copiar!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation resource on clipboard!"
+#, fuzzy
+msgid "No animation resource on clipboard!"
msgstr "ERROR: Cap recurs d'animació al porta-retalls!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2988,7 +3673,8 @@ msgid "Paste Animation"
msgstr "Enganxa l'Animació"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to edit!"
+#, fuzzy
+msgid "No animation to edit!"
msgstr "ERROR: Cap animació per editar!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3021,20 +3707,27 @@ msgid "Scale animation playback globally for the node."
msgstr "Escalar globalment la reproducció de l'animació pel node."
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create new animation in player."
-msgstr "Crea una nova animació en el reproductor."
+msgid "Animation Tools"
+msgstr "Eines d'Animació"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr "Animació"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load animation from disk."
-msgstr "Carrega un animació del del disc."
+msgid "New"
+msgstr "Nou"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load an animation from disk."
-msgstr "Carrega una animació des del disc."
+#, fuzzy
+msgid "Edit Transitions..."
+msgstr "Transicions"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save the current animation"
-msgstr "Desar l'animació actual"
+#, fuzzy
+msgid "Open in Inspector"
+msgstr "Obre en l'Editor"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
@@ -3045,18 +3738,6 @@ msgid "Autoplay on Load"
msgstr "Reproducció Automàtica en Carregar"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Target Blend Times"
-msgstr "Edita els Temps de Mescla dels Objectius"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
-msgstr "Eines d'Animació"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Copy Animation"
-msgstr "Copiar l'Animació"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning"
msgstr "Efecte Paper Ceba"
@@ -3105,6 +3786,11 @@ msgid "Include Gizmos (3D)"
msgstr "Inclou Gizmos (3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Pin AnimationPlayer"
+msgstr "Enganxa l'Animació"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "Crea una Nova Animació"
@@ -3114,6 +3800,7 @@ msgstr "Nom de l'Animació:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
@@ -3131,161 +3818,214 @@ msgstr "Següent (Enviar a la Cua):"
msgid "Cross-Animation Blend Times"
msgstr "Temps de mescla entre Animacions"
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation"
-msgstr "Animació"
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "End"
+msgstr "Final/s"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "No playback resource set at path: %s."
+msgstr "Fora del camí dels recursos."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Create new nodes."
+msgstr "Crea Nou %s"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Connect nodes."
+msgstr "Connecta els Nodes"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Remove selected node or transition"
+msgstr "Treu la pista seleccionada."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition: "
+msgstr "Transició"
#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr "Arbre d'Animació"
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr "Nou nom:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Edit Filters"
-msgstr "Edita Filtres"
-
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "Escala:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Fosa d'entrada (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "Fosa de sortida (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr "Mescla"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr "Mesclar"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Reinici automàtic :"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr "Reinici (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "Reinici aleatori (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr "Inicia!"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "Quantitat:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "Mescla:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr "Mescla 0:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr "Mescla 1:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "Durada de la fosa (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr "Actual:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr "Afegeix una Entrada"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr "Neteja l'Autoavenç"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr "Estableix l'Autoavenç"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr "Elimina l'Entrada"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "L'arbre d'animació és vàlid."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "L'arbre d'animació no és vàlid."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr "Node d'Animació"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr "Node unSolCop"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr "Node de Mescla"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "Node Mescla2"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "Node Mescla3"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "Node Mescla4"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "Node escalaTemps"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "Node cercaTemps"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "Node de Transició"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr "Importa animacions..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "Edita els filtres de Node"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr "Filtres..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "AnimationTree"
-msgstr "Arbre d'Animació"
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Free"
-msgstr "Allibera"
-
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Continguts:"
@@ -3339,8 +4079,14 @@ msgid "Asset Download Error:"
msgstr "Error en la baixada de l'Actiu:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Fetching:"
-msgstr "Recollida:"
+#, fuzzy
+msgid "Downloading (%s / %s)..."
+msgstr "S'esta descarrengant"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Downloading..."
+msgstr "S'esta descarrengant"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
@@ -3367,20 +4113,22 @@ msgid "Download for this asset is already in progress!"
msgstr "Ja s'està baixant aquest actiu!"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "first"
+#, fuzzy
+msgid "First"
msgstr "Inici"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "prev"
-msgstr "anterior"
+#, fuzzy
+msgid "Previous"
+msgstr "Pestanya Anterior"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "next"
-msgstr "següent"
+msgid "Next"
+msgstr "Següent"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "last"
-msgstr "darrer"
+msgid "Last"
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -3455,7 +4203,7 @@ msgid "Bake Lightmaps"
msgstr "Precalcular Lightmaps"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr "Previsualització"
@@ -3464,12 +4212,10 @@ msgid "Configure Snap"
msgstr "Configura l'Alineament"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "òfset de la graella:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr "Pas de la Graella:"
@@ -3482,14 +4228,6 @@ msgid "Rotation Step:"
msgstr "Pas de la Rotació:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Pivot"
-msgstr "Mou el Pivot"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Action"
-msgstr "Mou l'Acció"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr "Mou la guia vertical"
@@ -3518,11 +4256,28 @@ msgid "Create new horizontal and vertical guides"
msgstr "Crea una guia horitzontal i vertical noves"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit IK Chain"
-msgstr "Edita la Cadena CI"
+#, fuzzy
+msgid "Move pivot"
+msgstr "Mou el Pivot"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Rotate CanvasItem"
+msgstr "Modifica el elementCanvas"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Move anchor"
+msgstr "Mou l'Acció"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Resize CanvasItem"
+msgstr "Modifica el elementCanvas"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit CanvasItem"
+#, fuzzy
+msgid "Move CanvasItem"
msgstr "Modifica el elementCanvas"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3542,6 +4297,21 @@ msgid "Paste Pose"
msgstr "Enganxa Positura"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom out"
+msgstr "Allunya"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom reset"
+msgstr "Allunya"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom in"
+msgstr "Apropa"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr "Mode de selecció"
@@ -3589,7 +4359,8 @@ msgid "Pan Mode"
msgstr "Mode d'Escombratge lateral"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggles snapping"
+#, fuzzy
+msgid "Toggle snapping."
msgstr "Activa/Desactiva Alineament"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3597,7 +4368,8 @@ msgid "Use Snap"
msgstr "Alinea"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping options"
+#, fuzzy
+msgid "Snapping Options"
msgstr "Opcions d'Alineament"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3638,6 +4410,11 @@ msgid "Snap to node sides"
msgstr "Alinea-ho amb els costats del node"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Snap to node center"
+msgstr "Alinea-ho amb el node d'ancoratge"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr "Alinea-ho amb altres nodes"
@@ -3664,14 +4441,6 @@ msgid "Restores the object's children's ability to be selected."
msgstr "Permet la selecció de nodes fills."
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Bones"
-msgstr "Crea els ossos"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
-msgstr "Esborra els Ossos"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "Mostra els Ossos"
@@ -3684,6 +4453,15 @@ msgid "Clear IK Chain"
msgstr "Esborra la cadena CI"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Clear Custom Bones"
+msgstr "Esborra els Ossos"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "Vista"
@@ -3726,14 +4504,11 @@ msgid "Layout"
msgstr "Desar Disseny"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Keys"
+#, fuzzy
+msgid "Insert keys."
msgstr "Insereix Claus"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
-msgstr "Insereix una clau"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr "Insereix una Clau (Pistes existents)"
@@ -3746,14 +4521,6 @@ msgid "Clear Pose"
msgstr "Reestableix la Postura"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Drag pivot from mouse position"
-msgstr "Arrossega el pivot des de l la posició del ratolí"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Set pivot at mouse position"
-msgstr "Estableix el pivot a la posició del ratolí"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr "Multiplica l'increment de la graella per 2"
@@ -3769,10 +4536,6 @@ msgstr "Afegeix %s"
msgid "Adding %s..."
msgstr "Afegint %s..."
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ok"
-msgstr "D'acord"
-
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr "No es poden instanciar múltiples nodes sense cap arrel."
@@ -3807,27 +4570,20 @@ msgstr "Crea un Poly3D"
msgid "Set Handle"
msgstr "Estableix la Nansa"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove item %d?"
-msgstr "Elimina l'element %d?"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Item"
-msgstr "Afegeix un Element"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove Selected Item"
-msgstr "Elimina l'Element Seleccionat"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#, fuzzy
+msgid "CPUParticles"
+msgstr "Partícules"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Import from Scene"
-msgstr "Importa des de l'Escena"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
+msgstr "Crea Punts d'Emissió des d'una Malla"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Update from Scene"
-msgstr "Actualitza des de l'Escena"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
+msgstr "Crea Punts d'Emissió des d'un Node"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat0"
@@ -3897,15 +4653,6 @@ msgstr "Prem Maj. per editar les tangents individualment"
msgid "Bake GI Probe"
msgstr "Precalcula la Sonda d'IG"
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Add/Remove Color Ramp Point"
-msgstr "Afegeix/Elimina un Punt en la Rampa de Color"
-
-#: editor/plugins/gradient_editor_plugin.cpp
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr "Modifica la Rampa de Color"
-
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Element %d"
@@ -3991,6 +4738,7 @@ msgid "No mesh to debug."
msgstr "Cap malla per depurar."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr "El model no té UVs en aquesta capa"
@@ -4058,6 +4806,27 @@ msgstr "Crea la Malla de Contorn"
msgid "Outline Size:"
msgstr "Mida del Contorn:"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr "Elimina l'element %d?"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr "Afegeix un Element"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr "Elimina l'Element Seleccionat"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr "Importa des de l'Escena"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr "Actualitza des de l'Escena"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "Manca una malla d'origen (ni s'ha establert cap MultiMesh en el node)."
@@ -4158,70 +4927,6 @@ msgstr "Escala aleatòria:"
msgid "Populate"
msgstr "Omple"
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake!"
-msgstr "Calcula!"
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake the navigation mesh."
-msgstr "Precalcula la malla de navegació."
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr "Reestableix la malla de navegació."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr "Establint la Configuració..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr "Calculant la mida de la graella..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr "Creant un camp de desplaçaments verticals..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Marking walkable triangles..."
-msgstr "Marcant els triangles transitables..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr "Construcció d'un camp compacte de desplaçaments verticals..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr "Erosionant l'àrea transitable..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr "Establint Particions..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr "Creant els contorns..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr "creant la polyMesh..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr "Convertint-ho en una malla de navegació nativa..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr "Configuració del Generador de Malles de Navegació:"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr "Analitzant la Geometria..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr "Fet!"
-
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Crea un Polígon de Navegació"
@@ -4282,18 +4987,6 @@ msgid "Emission Colors"
msgstr "Colors d'Emissió"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry."
-msgstr "El Node no conté cap geometria."
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry (faces)."
-msgstr "El Node no conté cap geometria (cares)."
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr "Un material processador de tipus 'ParticlesMaterial' és obligatori."
-
-#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "Les Cares no tenen àrea!"
@@ -4302,16 +4995,12 @@ msgid "No faces!"
msgstr "Cap Cara!"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
-msgstr "Genera AABB"
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
-msgstr "Crea Punts d'Emissió des d'una Malla"
+msgid "Node does not contain geometry."
+msgstr "El Node no conté cap geometria."
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
-msgstr "Crea Punts d'Emissió des d'un Node"
+msgid "Node does not contain geometry (faces)."
+msgstr "El Node no conté cap geometria (cares)."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
@@ -4338,6 +5027,19 @@ msgid "Emission Source: "
msgstr "Font d'Emissió: "
#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr "Un material processador de tipus 'ParticlesMaterial' és obligatori."
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr "Genera AABB"
+
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to CPUParticles"
+msgstr "Converteix en majúscules"
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr "Genera un AABB de Visibilitat"
@@ -4414,6 +5116,22 @@ msgstr "Elimina el Punt"
msgid "Close Curve"
msgstr "Tanca la Corba"
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr "Opcions"
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr "Punt num. # de la Corba"
@@ -4446,19 +5164,95 @@ msgstr "Elimina el Punt Out-Control"
msgid "Remove In-Control Point"
msgstr "Elimina el Punt In-Control"
+#: editor/plugins/physical_bone_plugin.cpp
+#, fuzzy
+msgid "Move joint"
+msgstr "Mou el Punt"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync bones"
+msgstr "Mostra els Ossos"
+
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "Crea un Mapa UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon & UV"
+msgstr "Crea Polígon"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split point with itself."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split can't form an existing edge."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Split already exists."
+msgstr "L'Acció '%s' ja existeix!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Add Split"
+msgstr "Afegeix un punt"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Invalid Split: "
+msgstr "Camí no vàlid"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Split"
+msgstr "Elimina el punt"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "Transforma el Mapa UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint bone weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr "Editor d'UVs de Polígons 2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly"
+msgstr "Edita Polígon"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Splits"
+msgstr "Parteix el Camí"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Bones"
+msgstr "Crea els ossos"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon"
+msgstr "Crea Polígon"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr "Mou el Punt"
@@ -4487,12 +5281,25 @@ msgid "Scale Polygon"
msgstr "Escala el Polígon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
-msgstr "Edita"
+msgid "Connect two points to make a split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Select a split to erase it"
+msgstr "Cal seleccionar un Element!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UnPaint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
@@ -4507,9 +5314,9 @@ msgid "Clear UV"
msgstr "Esborra UVs"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr "Alinea"
+#, fuzzy
+msgid "Grid Settings"
+msgstr "Configuració del GridMap"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
@@ -4519,6 +5326,36 @@ msgstr "Activa l'Alineament"
msgid "Grid"
msgstr "Graella"
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Configure Grid:"
+msgstr "Configura l'Alineament"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset X:"
+msgstr "òfset de la graella:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset Y:"
+msgstr "òfset de la graella:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step X:"
+msgstr "Pas de la Graella:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step Y:"
+msgstr "Pas de la Graella:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync Bones to Polygon"
+msgstr "Escala el Polígon"
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "Error: No es pot carregar el recurs!"
@@ -4541,6 +5378,10 @@ msgid "Resource clipboard is empty!"
msgstr "El porta-retalls de Recursos és buit!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr "Enganxa el Recurs"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Obre en l'Editor"
@@ -4562,16 +5403,18 @@ msgid "Load Resource"
msgstr "Carrega un Recurs"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
-msgstr "Enganxa"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
msgstr "ResourcePreloader"
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Path to AnimationPlayer is invalid"
+msgstr "L'arbre d'animació no és vàlid."
+
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr "Buida la llista de Fitxers recents"
@@ -4581,6 +5424,21 @@ msgid "Close and save changes?"
msgstr "Tancar i desar els canvis?"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error writing TextFile:"
+msgstr "Error en desar TileSet!"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error could not load file."
+msgstr "Error - No s'ha pogut crea l'Script en el sistema de fitxers."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error saving file!"
+msgstr "Error en desar el TileSet!"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "Error en desar el tema"
@@ -4597,6 +5455,21 @@ msgid "Error importing"
msgstr "Error en importar"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "New TextFile..."
+msgstr "Nou Directori..."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Open File"
+msgstr "Obre un Fitxer"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Save File As..."
+msgstr "Anomena i Desa..."
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "Importa un Tema"
@@ -4609,6 +5482,10 @@ msgid " Class Reference"
msgstr " Referència de Classe"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr "Ordena"
@@ -4637,8 +5514,9 @@ msgid "File"
msgstr "Fitxer"
#: editor/plugins/script_editor_plugin.cpp
-msgid "New"
-msgstr "Nou"
+#, fuzzy
+msgid "New TextFile"
+msgstr "Visualitza Fitxers"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -4665,6 +5543,11 @@ msgid "History Next"
msgstr "Següent en l'Historial"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr "Tema"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "Recarrega el Tema"
@@ -4698,11 +5581,6 @@ msgstr "Panell d'Scripts"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr "Cerca..."
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Cerca el Següent"
@@ -4756,10 +5634,6 @@ msgid "Discard"
msgstr "Descarta'l"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr "Crea un Script"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
@@ -4780,6 +5654,16 @@ msgid "Debugger"
msgstr "Depurador"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search results"
+msgstr "Cerca Ajuda"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search in files"
+msgstr "Cerca Classes"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
@@ -4787,40 +5671,56 @@ msgstr ""
"carregada"
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Line"
+msgstr "Línia:"
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr "Només s'hi poden deixar caure Recursos del sistema de fitxers."
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Lookup Symbol"
+msgstr "Completa el Símbol"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr "Tria un Color"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr "Converteix Majúscules"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr "Majúscules"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr "Minúscula"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr "Converteix a Majúscules"
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Talla"
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr "Copia"
-
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
@@ -4908,8 +5808,9 @@ msgid "Find Previous"
msgstr "Cerca l'Anterior"
#: editor/plugins/script_text_editor.cpp
-msgid "Replace..."
-msgstr "Substitueix..."
+#, fuzzy
+msgid "Find in files..."
+msgstr "Filtrat de Fitxers..."
#: editor/plugins/script_text_editor.cpp
msgid "Goto Function..."
@@ -4927,129 +5828,42 @@ msgstr "Ajuda Contextual"
msgid "Shader"
msgstr "Ombreig"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr "Modificar una constant escalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr "Modificar una constant vectorial"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr "Modificar una constant RGB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr "Modifica un operador escalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr "Modifica un operador vectorial"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr "Modifica un operador vectorial- escalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr "Modifica un operador RGB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr "només Rotacio"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr "Modifica una Funció Escalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr "Modifica una Funció Vectorial"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr "Modificar un Uniforme Escalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr "Modifica un Uniforme Vectorial"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr "Modifica un Uniforme RGB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr "Modifica el Valor per Defecte"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr "Modifica el Uniforme XForm"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr "Modifica un Uniforme Textura"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr "Modifica un Uniforme 'CubeMap'"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr "Modifica el Comentari"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr "Afegeix/Elimina-ho de la Rampa de Colors"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr "Afegeix/Ellimina-ho del Mapa de Corbes"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr "Modifica el Mapa de Corbes"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr "Modifica el Nom de l'Entrada"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr "Connecta els Nodes de Graf"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr "Desconnecta el Nodes de Graf"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr "Elimina el Node de Graf d'Ombreig"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton2D"
+msgstr "Singleton"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr "Mou el Node de Graf d'Ombreig"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr "Duplica el(s) Node(s) de Graf"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr "Elimina el(s) Node(s) de Graf d'Ombreig"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical bones"
+msgstr "Crea un malla de Navegació"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr "Error: Enllaç de Connexió Cíclic"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton"
+msgstr "Singleton"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr "Error: Manquen les Connexions d'Entrada"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical skeleton"
+msgstr "Crea una solució en C#"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr "Afegeix un Node de Graf d'Ombreig"
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+#, fuzzy
+msgid "Play IK"
+msgstr "Reprodueix"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
@@ -5176,10 +5990,6 @@ msgid "Align with view"
msgstr "Alinea amb la Vista"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "OK :("
-msgstr "Buenu, pos molt bé, pos adiós... :("
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "No hi ha cap node Pare per instanciar-li un fill."
@@ -5188,6 +5998,11 @@ msgid "This operation requires a single selected node."
msgstr "Aquesta operació requereix un únic node seleccionat."
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock View Rotation"
+msgstr "Mostra la Informació"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr "Mostra les Normals"
@@ -5232,6 +6047,11 @@ msgid "Doppler Enable"
msgstr "Activa Doppler"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Cinematic Preview"
+msgstr "Creant Previsualitzacions de Malles"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr "Vista Lliure Esquerra"
@@ -5362,6 +6182,11 @@ msgid "Tool Scale"
msgstr "Eina d'Escala"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Snap To Floor"
+msgstr "Alinea-ho amb la graella"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr "Vista Lliure"
@@ -5370,6 +6195,10 @@ msgid "Transform"
msgstr "Transforma"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr "Diàleg de Transformació..."
@@ -5398,6 +6227,11 @@ msgid "4 Viewports"
msgstr "4 Vistes"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Gizmos"
+msgstr "Mostra els Gizmos"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr "Mostra l'Origen"
@@ -5411,10 +6245,6 @@ msgid "Settings"
msgstr "Configuració"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Skeleton Gizmo visibility"
-msgstr "Visibilitat del giny esquelet"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "Configuració de l'Alineament"
@@ -5474,6 +6304,52 @@ msgstr "Pre"
msgid "Post"
msgstr "Post"
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Sprite is empty!"
+msgstr "El camí per desar és buit!"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Sprite"
+msgstr "SpriteFrames"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to 2D Mesh"
+msgstr "Converteix a %s"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create 2D Mesh"
+msgstr "Crea la Malla de Contorn"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Update Preview"
+msgstr "Previsualització"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Settings:"
+msgstr "Configuració"
+
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr "Error: No s'ha trobat el recurs de fotogrames!"
@@ -5542,14 +6418,6 @@ msgstr "Mou (Després)"
msgid "SpriteFrames"
msgstr "SpriteFrames"
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox Preview:"
-msgstr "Previsualització del StyleBox:"
-
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox"
-msgstr "StyleBox"
-
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr "Defineix la Regió Rectangular"
@@ -5575,28 +6443,22 @@ msgid "Auto Slice"
msgstr "Auto Tall"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr "òfset:"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr "Pas:"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Separation:"
-msgstr "Separació:"
+msgid "Sep.:"
+msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region"
+#, fuzzy
+msgid "TextureRegion"
msgstr "Regió de Textura"
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region Editor"
-msgstr "Editor de Regions de Textura"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
msgstr "No es pot desar el Tema:"
@@ -5610,11 +6472,6 @@ msgid "Add All"
msgstr "Afegeix-ho Tot"
#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Item"
-msgstr "Elimina Element"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr "Treu tots els Elements"
@@ -5686,10 +6543,6 @@ msgstr "Té"
msgid "Many"
msgstr "Molts"
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-msgid "Options"
-msgstr "Opcions"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
msgstr "Té,Moltes,Opcions"
@@ -5714,7 +6567,7 @@ msgstr "Tipus de Dades:"
msgid "Icon"
msgstr "Icona"
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr "Estil"
@@ -5727,14 +6580,19 @@ msgid "Color"
msgstr "Color"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr "Tema"
+msgid "Constant"
+msgstr "Constant"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr "Elimina la Selecció"
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fix Invalid Tiles"
+msgstr "Nom no vàlid."
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr "Pinta el TileMap"
@@ -5755,11 +6613,8 @@ msgid "Erase TileMap"
msgstr "Elimina el TileMap"
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase selection"
-msgstr "Elimina la Selecció"
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find tile"
+#, fuzzy
+msgid "Find Tile"
msgstr "Cerca Tessel·la"
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -5783,6 +6638,11 @@ msgid "Pick Tile"
msgstr "Tria un Tessel·la"
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Move Selection"
+msgstr "Treu la Selecció"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr "Gira-ho 0 graus"
@@ -5799,68 +6659,123 @@ msgid "Rotate 270 degrees"
msgstr "Gira-ho 270 graus"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Could not find tile:"
-msgstr "No s'ha trobat la tessel·la:"
+#, fuzzy
+msgid "Add Texture(s) to TileSet"
+msgstr "Afegeix Nodes des d'Arbre"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Item name or ID:"
-msgstr "Nom o ID de l'Element:"
+#, fuzzy
+msgid "Remove current Texture from TileSet"
+msgstr "Elimina l'entrada actual"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
-msgstr "Crear-ho a partir de l'escena?"
+msgid "Create from Scene"
+msgstr "Crea-ho a partir de l'Escena"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from scene?"
-msgstr "Combinar-ho a partir de l'escena?"
+msgid "Merge from Scene"
+msgstr "Combina-ho a partir de l'Escena"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tile Set"
-msgstr "Tile Set"
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings."
+msgstr ""
+"Selecciona una sub-tessel·la com a icona. També s'utilitzarà per les "
+"assignacions automàtiques no-vàlides de l'autotile."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
-msgstr "Crea-ho a partir de l'Escena"
+msgid "Display tile's names (hold Alt Key)"
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
-msgstr "Combina-ho a partir de l'Escena"
+msgid "Remove Selected Textue and ALL TILES wich uses it?"
+msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Error"
-msgstr "Error"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Autotiles"
-msgstr "AutoTiles"
+msgid "Create from scene?"
+msgstr "Crear-ho a partir de l'escena?"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr "Combinar-ho a partir de l'escena?"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid " file(s) was not added because was already on the list."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
-"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings."
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
msgstr ""
-"Selecciona una sub-tessel·la com a icona. També s'utilitzarà per les "
-"assignacions automàtiques no-vàlides de l'autotile."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid ""
"LMB: set bit on.\n"
-"RMB: set bit off."
+"RMB: set bit off.\n"
+"Click on another Tile to edit it."
msgstr ""
"clic Esquerra: activa el bit\n"
"clic Dreta: desactiva el bit."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select current edited sub-tile."
+#, fuzzy
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
msgstr "Selecciona la sub-tessel·la en edició."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select sub-tile to change its priority."
+#, fuzzy
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
+msgstr ""
+"Selecciona una sub-tessel·la com a icona. També s'utilitzarà per les "
+"assignacions automàtiques no-vàlides de l'autotile."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
msgstr "Selecciona una sub-tessel·la per a modificar-ne la prioritat."
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
-msgstr "Cancel·la"
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "This property can't be changed."
+msgstr "Aquesta operació no pot dur-se a terme sense cap escena."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tile Set"
+msgstr "Tile Set"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Vertex"
+msgstr "Vèrtexs"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Fragment"
+msgstr "Arguments:"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Light"
+msgstr "Dreta"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "VisualShader"
+msgstr "Ombreig"
#: editor/project_export.cpp
msgid "Runnable"
@@ -5875,9 +6790,8 @@ msgid "Delete preset '%s'?"
msgstr "Esborrar la configuració '%s' ?"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted: "
-msgstr ""
-"Manquen les Plantilles d'Exportació per aquesta plataforma o s'han malmès: "
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr "Manquen d'exportació per aquesta plataforma o s'han malmès:"
#: editor/project_export.cpp
msgid "Presets"
@@ -5954,10 +6868,6 @@ msgid "Export templates for this platform are missing:"
msgstr "Manquen les plantilles d'exportació per aquesta plataforma:"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr "Manquen d'exportació per aquesta plataforma o s'han malmès:"
-
-#: editor/project_export.cpp
msgid "Export With Debug"
msgstr "Exporta en mode Depuració"
@@ -5966,14 +6876,25 @@ msgid "The path does not exist."
msgstr "El camí no existeix."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' file."
-msgstr "Selecciona un fitxer 'projecte.godot'."
+#, fuzzy
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgstr ""
+"Seleccioneu un directori que no contingui ja un fitxer 'project.godot'."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "Selecciona un directori buit."
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr "Selecciona un fitxer 'projecte.godot'."
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "Project importat"
@@ -6062,6 +6983,11 @@ msgid "Project Path:"
msgstr "Camí del Projecte:"
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Project Installation Path:"
+msgstr "Camí del Projecte:"
+
+#: editor/project_manager.cpp
msgid "Browse"
msgstr "Navega"
@@ -6180,9 +7106,10 @@ msgid "Mouse Button"
msgstr "Botó del ratolí"
#: editor/project_settings_editor.cpp
+#, fuzzy
msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
"Nom d'acció no vàlid. No pot estar buit ni contenir '/', ':', '=', '\\' o "
"'\"'."
@@ -6196,9 +7123,23 @@ msgid "Rename Input Action Event"
msgstr "Reanomena la Incidència de l'Acció d'Entrada"
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Change Action deadzone"
+msgstr "Modifica el Nom de l'Animació:"
+
+#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr "Afegeix un Incidència d'Acció de Entrada"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "All Devices"
+msgstr "Dispositiu"
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr "Dispositiu"
+
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr "Maj +"
@@ -6240,20 +7181,24 @@ msgid "Wheel Down Button"
msgstr "Botó Roda Avall"
#: editor/project_settings_editor.cpp
-msgid "Button 6"
-msgstr "Botó 6"
+#, fuzzy
+msgid "Wheel Left Button"
+msgstr "Botó Roda Amunt"
#: editor/project_settings_editor.cpp
-msgid "Button 7"
-msgstr "Botó 7"
+#, fuzzy
+msgid "Wheel Right Button"
+msgstr "Botó Dret"
#: editor/project_settings_editor.cpp
-msgid "Button 8"
-msgstr "Botó 8"
+#, fuzzy
+msgid "X Button 1"
+msgstr "Botó 6"
#: editor/project_settings_editor.cpp
-msgid "Button 9"
-msgstr "Botó 9"
+#, fuzzy
+msgid "X Button 2"
+msgstr "Botó 6"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
@@ -6280,10 +7225,6 @@ msgid "Add Event"
msgstr "Afegeix una Incidència"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Dispositiu"
-
-#: editor/project_settings_editor.cpp
msgid "Button"
msgstr "Botó"
@@ -6328,6 +7269,14 @@ msgid "Delete Item"
msgstr "Esborra l'Element"
#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+"Nom d'acció no vàlid. No pot estar buit ni contenir '/', ':', '=', '\\' o "
+"'\"'."
+
+#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr "Ja existeix"
@@ -6399,6 +7348,10 @@ msgstr "Propietat:"
msgid "Override For..."
msgstr "Substitutiu per a..."
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr "Mapa d'Entrades"
@@ -6408,6 +7361,15 @@ msgid "Action:"
msgstr "Acció:"
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Action"
+msgstr "Acció:"
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr "Dispositiu:"
@@ -6468,10 +7430,6 @@ msgid "AutoLoad"
msgstr "Càrrega Automàtica"
#: editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr "Selecciona una Vista"
-
-#: editor/property_editor.cpp
msgid "Ease In"
msgstr "Entrada lenta"
@@ -6508,34 +7466,10 @@ msgid "Select Node"
msgstr "Selecciona un Node"
#: editor/property_editor.cpp
-msgid "New Script"
-msgstr "Script Nou"
-
-#: editor/property_editor.cpp
-msgid "New %s"
-msgstr "Nou %s"
-
-#: editor/property_editor.cpp
-msgid "Make Unique"
-msgstr "Fes-lo Únic"
-
-#: editor/property_editor.cpp
-msgid "Show in File System"
-msgstr "Mostra'l en el Sistema de Fitxers"
-
-#: editor/property_editor.cpp
-msgid "Convert To %s"
-msgstr "Converteix a %s"
-
-#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "S'ha produït un error en llegir el fitxer: No és un recurs!"
#: editor/property_editor.cpp
-msgid "Selected node is not a Viewport!"
-msgstr "El Node seleccionat no és una Vista!"
-
-#: editor/property_editor.cpp
msgid "Pick a Node"
msgstr "Escull un Node"
@@ -6544,18 +7478,6 @@ msgid "Bit %d, val %d."
msgstr "Bit %d, valor %d."
#: editor/property_editor.cpp
-msgid "On"
-msgstr "Activat"
-
-#: editor/property_editor.cpp
-msgid "[Empty]"
-msgstr "[Buit]"
-
-#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
-msgid "Set"
-msgstr "Estableix"
-
-#: editor/property_editor.cpp
msgid "Properties:"
msgstr "Propietats:"
@@ -6579,6 +7501,134 @@ msgstr "No s'ha pogut executar l'eina PVRTC:"
msgid "Can't load back converted image using PVRTC tool:"
msgstr "No es pot recarregar la imatge convertida amb PVRTC:"
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Batch Rename"
+msgstr "Reanomena"
+
+#: editor/rename_dialog.cpp
+msgid "Prefix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Suffix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Advanced options"
+msgstr "Opcions d'Alineament"
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node name"
+msgstr "Nom del node:"
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node type"
+msgstr "Troba el Tipus de Node"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Current scene name"
+msgstr "Escena Actual"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Root node name"
+msgstr "Nom del node:"
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Step"
+msgstr "Pas:"
+
+#: editor/rename_dialog.cpp
+msgid "Ammount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minium number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expressions"
+msgstr "Modifica l'Expressió"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Post-Process"
+msgstr "Script de Post-Processat:"
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Lowercase"
+msgstr "Minúscula"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Uppercase"
+msgstr "Majúscules"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Reset"
+msgstr "Reinicia el Zoom"
+
+#: editor/rename_dialog.cpp editor/script_editor_debugger.cpp
+msgid "Error"
+msgstr "Error"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Torna a Parentar el Node"
@@ -6615,11 +7665,6 @@ msgstr "Arguments de l'Escena Principal:"
msgid "Scene Run Settings"
msgstr "Configuració de l'Execució de l'Escena"
-#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
-#: scene/gui/dialogs.cpp
-msgid "OK"
-msgstr "D'acord"
-
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr "Manca un Node Pare per instanciar-li l'escena."
@@ -6641,6 +7686,10 @@ msgid "Instance Scene(s)"
msgstr "Instància les Escenes"
#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr "Esborra l'Script"
+
+#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr "Aquesta operació no es pot executar en l'arrel de l'arbre."
@@ -6681,12 +7730,34 @@ msgid "Load As Placeholder"
msgstr "Carrega com a Contenidor Temporal"
#: editor/scene_tree_dock.cpp
-msgid "Discard Instancing"
-msgstr "Descarta l'instància"
+#, fuzzy
+msgid "Make Local"
+msgstr "Local"
#: editor/scene_tree_dock.cpp
-msgid "Makes Sense!"
-msgstr "Entesos!"
+#, fuzzy
+msgid "Create Root Node:"
+msgstr "Crea un Node"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "2D Scene"
+msgstr "Escena"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "3D Scene"
+msgstr "Escena"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "User Interface"
+msgstr "Elimina l'Herència"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Custom Node"
+msgstr "Talla els Nodes"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
@@ -6697,6 +7768,10 @@ msgid "Can't operate on nodes the current scene inherits from!"
msgstr "No es pot operar en nodes heretats per l'escena actual!"
#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr "Adjunta-li un Script"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "Elimina els Nodes"
@@ -6741,18 +7816,15 @@ msgid "Change Type"
msgstr "Modifica el Tipus"
#: editor/scene_tree_dock.cpp
-msgid "Attach Script"
-msgstr "Adjunta-li un Script"
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Script"
-msgstr "Esborra l'Script"
+#, fuzzy
+msgid "Make Scene Root"
+msgstr "Entesos!"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr "Combina-ho a partir de l'Escena"
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr "Desa la Branca com un Escena"
@@ -6777,10 +7849,6 @@ msgstr ""
"node arrel."
#: editor/scene_tree_dock.cpp
-msgid "Filter nodes"
-msgstr "Filtre els Nodes"
-
-#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr "Adjunta un Script nou o existent per al Node Seleccionat."
@@ -6800,25 +7868,19 @@ msgstr "Local"
msgid "Clear Inheritance? (No Undo!)"
msgstr "Elimina l'Herència (No es pot desfer!)"
-#: editor/scene_tree_dock.cpp
-msgid "Clear!"
-msgstr "Elimina!"
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle Spatial Visible"
-msgstr "Visibilitat dels Espacials"
-
#: editor/scene_tree_editor.cpp
-msgid "Toggle CanvasItem Visible"
-msgstr "Visibilitat del CanvasItem"
+#, fuzzy
+msgid "Toggle Visible"
+msgstr "Visibilitat"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr "Avís de Configuració del Node:"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
-"Node has connection(s) and group(s)\n"
+"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
"El Node té connexions i grups\n"
@@ -6840,22 +7902,25 @@ msgstr ""
"El Node està agrupat.\n"
"Clic per mostrar el Tauler de Grups."
-#: editor/scene_tree_editor.cpp
-msgid "Open script"
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script"
msgstr "Obre un Script"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
"Node is locked.\n"
-"Click to unlock"
+"Click to unlock it."
msgstr ""
"El Node està blocat. \n"
"Feu clic per desblocar-lo"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
"Children are not selectable.\n"
-"Click to make selectable"
+"Click to make selectable."
msgstr ""
"Els Nodes fills no es pot seleccionar.\n"
"Feu Clic per a poder seleccionar-los"
@@ -6865,6 +7930,12 @@ msgid "Toggle Visibility"
msgstr "Visibilitat"
#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr "El Nom del node no és vàlid. No es permeten els caràcters següents:"
@@ -6901,6 +7972,11 @@ msgid "N/A"
msgstr "No Disponible"
#: editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script/Choose Location"
+msgstr "Editor d'Scripts"
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "El camí és Buit"
@@ -7137,10 +8213,23 @@ msgid "Change Camera Size"
msgstr "Modifica la Mida de la Càmera"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Change Notifier AABB"
+msgstr "Modifica l'abast dels Notificadors"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr "Modifica les Partícules AABB"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr "Modifica l'abast de la Sonda"
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Modifica el Radi d'un Forma Esfèrica"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr "Modifica l'abast de la Forma Caixa"
@@ -7153,20 +8242,38 @@ msgid "Change Capsule Shape Height"
msgstr "Modifica l'alçada de la Forma Caixa"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
-msgstr "Modifica la longitud de la Forma Raig"
+#, fuzzy
+msgid "Change Cylinder Shape Radius"
+msgstr "Modifica el radi d'una Forma Càpsula"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier Extents"
-msgstr "Modifica l'abast dels Notificadors"
+#, fuzzy
+msgid "Change Cylinder Shape Height"
+msgstr "Modifica l'alçada de la Forma Caixa"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
-msgstr "Modifica les Partícules AABB"
+msgid "Change Ray Shape Length"
+msgstr "Modifica la longitud de la Forma Raig"
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
-msgstr "Modifica l'abast de la Sonda"
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Radius"
+msgstr "Modifica el Radi de Llum"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Height"
+msgstr "Modifica l'alçada de la Forma Caixa"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Torus Inner Radius"
+msgstr "Modifica el Radi d'un Forma Esfèrica"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Torus Outer Radius"
+msgstr "Modifica el Radi de Llum"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
@@ -7221,16 +8328,6 @@ msgid "GDNative"
msgstr "GDNative"
#: modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "L'argument per a convert() no és vàlid, utilitzeu constants TYPE_*."
-
-#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "Manquen bytes per a descodificar els bytes, o el format no és vàlid."
-
-#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr "L'argument 'step' és zero!"
@@ -7299,6 +8396,11 @@ msgid "GridMap Delete Selection"
msgstr "Elimina la Selecció del GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Fill Selection"
+msgstr "Elimina la Selecció del GridMap"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
msgstr "Duplica la Selecció del GridMap"
@@ -7379,6 +8481,11 @@ msgid "Clear Selection"
msgstr "Esborra la Selecció"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fill Selection"
+msgstr "Tota la Selecció"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr "Configuració del GridMap"
@@ -7439,14 +8546,77 @@ msgid "Warnings"
msgstr "Avisos"
#: modules/mono/editor/mono_bottom_panel.cpp
-#, fuzzy
msgid "View log"
-msgstr "Visualitza Fitxers"
+msgstr "Mostra el Registre"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr "Final de la traça de la pila d'excepció interna"
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake!"
+msgstr "Calcula!"
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake the navigation mesh."
+msgstr "Precalcula la malla de navegació."
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr "Reestableix la malla de navegació."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr "Establint la Configuració..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr "Calculant la mida de la graella..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr "Creant un camp de desplaçaments verticals..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr "Marcant els triangles transitables..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr "Construcció d'un camp compacte de desplaçaments verticals..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr "Erosionant l'àrea transitable..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr "Establint Particions..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr "Creant els contorns..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr "creant la polyMesh..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr "Convertint-ho en una malla de navegació nativa..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr "Configuració del Generador de Malles de Navegació:"
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr "Analitzant la Geometria..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr "Fet!"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7506,10 +8676,6 @@ msgid "Set Variable Type"
msgstr "Estableix el Tipus de Variable"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr "Funcions:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Variables:"
@@ -7622,36 +8788,14 @@ msgid "Connect Nodes"
msgstr "Connecta els Nodes"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Condition"
-msgstr "Condició"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Sequence"
-msgstr "Seqüència"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Switch"
-msgstr "commutador"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Iterator"
-msgstr "Iterador"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "While"
-msgstr "Mentre"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Return"
-msgstr "Retorna"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Call"
-msgstr "Crida"
+#, fuzzy
+msgid "Connect Node Data"
+msgstr "Connecta els Nodes"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Get"
-msgstr "Obtenir"
+#, fuzzy
+msgid "Connect Node Sequence"
+msgstr "Connecta els Nodes"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -7678,26 +8822,18 @@ msgid "Remove Function"
msgstr "Elimina la Funció"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Variable"
-msgstr "Edita la Variable"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "Elimina la Variable"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Signal"
-msgstr "Edita el Senyal"
+msgid "Editing Variable:"
+msgstr "Edició de la Variable:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "Elimina el Senyal"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr "Edició de la Variable:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "Edició del Senyal:"
@@ -7741,6 +8877,11 @@ msgstr "Talla els Nodes"
msgid "Paste Nodes"
msgstr "Enganxa els Nodes"
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Member"
+msgstr "Membres"
+
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr "Tipus d'entrada no iterable: "
@@ -7798,6 +8939,19 @@ msgstr ""
"El Valor retornat per _step() no és vàlid. Ha de ser un nombre enter (seq "
"out), o una cadena de text (error)."
+#: modules/visual_script/visual_script_property_selector.cpp
+#, fuzzy
+msgid "Search VisualScript"
+msgstr "Elimina el Node de VisualScript"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get"
+msgstr "Obtenir"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set "
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Executa-ho en el Navegador"
@@ -7848,9 +9002,10 @@ msgstr ""
"instanciades). El primer funcionarà, mentre que la resta seran ignorats."
#: scene/2d/collision_object_2d.cpp
+#, fuzzy
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
"En no disposar de cap fill del tipus Shape, aquest node no pot interactuar "
@@ -7960,6 +9115,19 @@ msgstr ""
msgid "Path property must point to a valid Node2D node to work."
msgstr "Cal que la propietat Camí (Path) assenyali un Node2D vàlid."
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
@@ -8023,9 +9191,10 @@ msgid "Lighting Meshes: "
msgstr "Il·luminant les Malles: "
#: scene/3d/collision_object.cpp
+#, fuzzy
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape or CollisionPolygon children nodes to define "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
"En no disposar de cap fill del tipus Shape, aquest node no pot interactuar "
@@ -8121,6 +9290,21 @@ msgstr ""
"Aquest WorldEnvironment s'ignora. Afegiu una càmera (per a escenes 3D) o "
"configureu el Background Mode a Canvas (per a escenes 2D)."
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid ""
+"Size changes to SoftBody will be overriden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+"El motor de físiques sobreescriurà els canvis en la mida dels nodes "
+"RigidBody(Caràcter o Rígid). \n"
+"Modifica la mida de les Formes de Col. lisió Filles."
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8138,6 +9322,48 @@ msgstr ""
"RigidBody(Caràcter o Rígid). \n"
"Modifica la mida de les Formes de Col·lisió Filles."
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Animation not found: '%s'"
+msgstr "Eines d'Animació"
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Invalid animation: '%s'."
+msgstr "ERROR: El Nom de l'Animació no és vàlid!"
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr "Desconnecta '%s' de '%s'"
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr ""
+"Selecciona un AnimationPlayer a l'Arbre de l'Escena per editar-ne l'animació."
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "AnimationPlayer root is not a valid node."
+msgstr "L'arbre d'animació no és vàlid."
+
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "Mode Cru"
@@ -8218,12 +9444,367 @@ msgstr "Error carregant lletra."
msgid "Invalid font size."
msgstr "La mida de la lletra no és vàlida."
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input"
+msgstr "Afegeix una Entrada"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "None"
+msgstr "<Cap>"
+
+#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
-#~ msgid "Previous"
-#~ msgstr "Pestanya Anterior"
+msgid "Invalid source for shader."
+msgstr "La mida de la lletra no és vàlida."
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#~ msgid "Change Scalar Constant"
+#~ msgstr "Modificar una constant escalar"
+
+#~ msgid "Change Vec Constant"
+#~ msgstr "Modificar una constant vectorial"
+
+#~ msgid "Change RGB Constant"
+#~ msgstr "Modificar una constant RGB"
+
+#~ msgid "Change Scalar Operator"
+#~ msgstr "Modifica un operador escalar"
+
+#~ msgid "Change Vec Operator"
+#~ msgstr "Modifica un operador vectorial"
+
+#~ msgid "Change Vec Scalar Operator"
+#~ msgstr "Modifica un operador vectorial- escalar"
+
+#~ msgid "Change RGB Operator"
+#~ msgstr "Modifica un operador RGB"
+
+#~ msgid "Toggle Rot Only"
+#~ msgstr "només Rotacio"
+
+#~ msgid "Change Scalar Function"
+#~ msgstr "Modifica una Funció Escalar"
+
+#~ msgid "Change Vec Function"
+#~ msgstr "Modifica una Funció Vectorial"
+
+#~ msgid "Change Scalar Uniform"
+#~ msgstr "Modificar un Uniforme Escalar"
+
+#~ msgid "Change Vec Uniform"
+#~ msgstr "Modifica un Uniforme Vectorial"
+
+#~ msgid "Change RGB Uniform"
+#~ msgstr "Modifica un Uniforme RGB"
+
+#~ msgid "Change Default Value"
+#~ msgstr "Modifica el Valor per Defecte"
+
+#~ msgid "Change XForm Uniform"
+#~ msgstr "Modifica el Uniforme XForm"
+
+#~ msgid "Change Texture Uniform"
+#~ msgstr "Modifica un Uniforme Textura"
+
+#~ msgid "Change Cubemap Uniform"
+#~ msgstr "Modifica un Uniforme 'CubeMap'"
+
+#~ msgid "Change Comment"
+#~ msgstr "Modifica el Comentari"
+
+#~ msgid "Add/Remove to Color Ramp"
+#~ msgstr "Afegeix/Elimina-ho de la Rampa de Colors"
+
+#~ msgid "Modify Color Ramp"
+#~ msgstr "Modifica la Rampa de Color"
+
+#~ msgid "Add/Remove to Curve Map"
+#~ msgstr "Afegeix/Ellimina-ho del Mapa de Corbes"
+
+#~ msgid "Modify Curve Map"
+#~ msgstr "Modifica el Mapa de Corbes"
+
+#~ msgid "Change Input Name"
+#~ msgstr "Modifica el Nom de l'Entrada"
+
+#~ msgid "Connect Graph Nodes"
+#~ msgstr "Connecta els Nodes de Graf"
+
+#~ msgid "Disconnect Graph Nodes"
+#~ msgstr "Desconnecta el Nodes de Graf"
+
+#~ msgid "Remove Shader Graph Node"
+#~ msgstr "Elimina el Node de Graf d'Ombreig"
+
+#~ msgid "Move Shader Graph Node"
+#~ msgstr "Mou el Node de Graf d'Ombreig"
+
+#~ msgid "Duplicate Graph Node(s)"
+#~ msgstr "Duplica el(s) Node(s) de Graf"
+
+#~ msgid "Delete Shader Graph Node(s)"
+#~ msgstr "Elimina el(s) Node(s) de Graf d'Ombreig"
+
+#~ msgid "Error: Cyclic Connection Link"
+#~ msgstr "Error: Enllaç de Connexió Cíclic"
+
+#~ msgid "Error: Missing Input Connections"
+#~ msgstr "Error: Manquen les Connexions d'Entrada"
+
+#~ msgid "Add Shader Graph Node"
+#~ msgstr "Afegeix un Node de Graf d'Ombreig"
+
+#~ msgid "Disabled"
+#~ msgstr "Desactivat"
+
+#~ msgid "Move Anim Track Up"
+#~ msgstr "Mou la Pista Amunt"
+
+#~ msgid "Move Anim Track Down"
+#~ msgstr "Mou la Pista Avall"
+
+#~ msgid "Set Transitions to:"
+#~ msgstr "Estableix les Transicions com :"
+
+#~ msgid "Anim Track Rename"
+#~ msgstr "Reanomena la Pista"
+
+#~ msgid "Anim Track Change Interpolation"
+#~ msgstr "Modifica l'Interpolació de la Pista"
+
+#~ msgid "Anim Track Change Value Mode"
+#~ msgstr "Modifica el Valor del Mode de Pista"
+
+#~ msgid "Anim Track Change Wrap Mode"
+#~ msgstr "Modifica el Valor del Mode d'Ajustament de Pista"
+
+#~ msgid "Edit Node Curve"
+#~ msgstr "Edita la Corba del Node"
+
+#~ msgid "Edit Selection Curve"
+#~ msgstr "Edita la Corba de Selecció"
+
+#~ msgid "Anim Add Key"
+#~ msgstr "Afegeix una Clau"
+
+#~ msgid "In"
+#~ msgstr "Entrada"
+
+#~ msgid "Out"
+#~ msgstr "Sortida"
+
+#~ msgid "In-Out"
+#~ msgstr "Entrada-Sortida"
+
+#~ msgid "Out-In"
+#~ msgstr "Sortida-Entrada"
+
+#~ msgid "Change Anim Len"
+#~ msgstr "Modifica la durada"
+
+#~ msgid "Change Anim Loop"
+#~ msgstr "Modifica el bucle de l'Animació"
+
+#~ msgid "Anim Create Typed Value Key"
+#~ msgstr "Crea una Clau de Valor Tipat"
+
+#~ msgid "Anim Add Call Track"
+#~ msgstr "Afegeix una Pista de Crida"
+
+#~ msgid "Length (s):"
+#~ msgstr "Durada (s):"
+
+#~ msgid "Cursor step snap (in seconds)."
+#~ msgstr "Pas del cursor (s)."
+
+#~ msgid "Enable/Disable looping in animation."
+#~ msgstr "Activa/Desactiva el bucle de l'animació."
+
+#~ msgid "Add new tracks."
+#~ msgstr "Afegeix noves pistes."
+
+#~ msgid "Move current track up."
+#~ msgstr "Mou amunt."
+
+#~ msgid "Move current track down."
+#~ msgstr "Mou avall."
+
+#~ msgid "Track tools"
+#~ msgstr "Eines de Pista"
+
+#~ msgid "Enable editing of individual keys by clicking them."
+#~ msgstr "Edició individual de claus en clicar-hi."
-#~ msgid "Next"
-#~ msgstr "Següent"
+#~ msgid "Key"
+#~ msgstr "Clau"
+
+#~ msgid "Call Functions in Which Node?"
+#~ msgstr "Voleu cridar les Funcions en el Node \"Which\"?"
+
+#~ msgid "Thanks!"
+#~ msgstr "Gràcies!"
+
+#~ msgid "I see..."
+#~ msgstr "Vaja..."
+
+#~ msgid "Can't open '%s'."
+#~ msgstr "No es pot obrir '%s' ."
+
+#~ msgid "Ugh"
+#~ msgstr "Uf..."
+
+#~ msgid "Run Script"
+#~ msgstr "Executa Script"
+
+#~ msgid "Save the currently edited resource."
+#~ msgstr "Desa el recurs editat ara."
+
+#~ msgid "Stop Profiling"
+#~ msgstr "Atura Perfilació"
+
+#~ msgid "Start Profiling"
+#~ msgstr "Comença Perfilació"
+
+#~ msgid "Default (Same as Editor)"
+#~ msgstr "Predeterminat (Idèntic a l'Editor)"
+
+#~ msgid "Create new animation in player."
+#~ msgstr "Crea una nova animació en el reproductor."
+
+#~ msgid "Load animation from disk."
+#~ msgstr "Carrega un animació del del disc."
+
+#~ msgid "Load an animation from disk."
+#~ msgstr "Carrega una animació des del disc."
+
+#~ msgid "Save the current animation"
+#~ msgstr "Desar l'animació actual"
+
+#~ msgid "Edit Target Blend Times"
+#~ msgstr "Edita els Temps de Mescla dels Objectius"
+
+#~ msgid "Copy Animation"
+#~ msgstr "Copiar l'Animació"
+
+#~ msgid "Fetching:"
+#~ msgstr "Recollida:"
+
+#~ msgid "prev"
+#~ msgstr "anterior"
+
+#~ msgid "next"
+#~ msgstr "següent"
+
+#~ msgid "last"
+#~ msgstr "darrer"
+
+#~ msgid "Edit IK Chain"
+#~ msgstr "Edita la Cadena CI"
+
+#~ msgid "Drag pivot from mouse position"
+#~ msgstr "Arrossega el pivot des de l la posició del ratolí"
+
+#~ msgid "Set pivot at mouse position"
+#~ msgstr "Estableix el pivot a la posició del ratolí"
+
+#~ msgid "Add/Remove Color Ramp Point"
+#~ msgstr "Afegeix/Elimina un Punt en la Rampa de Color"
+
+#~ msgid "OK :("
+#~ msgstr "Buenu, pos molt bé, pos adiós... :("
+
+#~ msgid "Skeleton Gizmo visibility"
+#~ msgstr "Visibilitat del giny esquelet"
+
+#~ msgid "StyleBox Preview:"
+#~ msgstr "Previsualització del StyleBox:"
+
+#~ msgid "StyleBox"
+#~ msgstr "StyleBox"
+
+#~ msgid "Separation:"
+#~ msgstr "Separació:"
+
+#~ msgid "Texture Region Editor"
+#~ msgstr "Editor de Regions de Textura"
+
+#~ msgid "Erase selection"
+#~ msgstr "Elimina la Selecció"
+
+#~ msgid "Could not find tile:"
+#~ msgstr "No s'ha trobat la tessel·la:"
+
+#~ msgid "Item name or ID:"
+#~ msgstr "Nom o ID de l'Element:"
+
+#~ msgid "Autotiles"
+#~ msgstr "AutoTiles"
+
+#~ msgid "Export templates for this platform are missing/corrupted: "
+#~ msgstr ""
+#~ "Manquen les Plantilles d'Exportació per aquesta plataforma o s'han "
+#~ "malmès: "
+
+#~ msgid "Button 7"
+#~ msgstr "Botó 7"
+
+#~ msgid "Button 8"
+#~ msgstr "Botó 8"
+
+#~ msgid "Button 9"
+#~ msgstr "Botó 9"
+
+#~ msgid "Discard Instancing"
+#~ msgstr "Descarta l'instància"
+
+#~ msgid "Clear!"
+#~ msgstr "Elimina!"
+
+#~ msgid "Toggle Spatial Visible"
+#~ msgstr "Visibilitat dels Espacials"
+
+#~ msgid "Toggle CanvasItem Visible"
+#~ msgstr "Visibilitat del CanvasItem"
+
+#~ msgid "Condition"
+#~ msgstr "Condició"
+
+#~ msgid "Sequence"
+#~ msgstr "Seqüència"
+
+#~ msgid "Switch"
+#~ msgstr "commutador"
+
+#~ msgid "Iterator"
+#~ msgstr "Iterador"
+
+#~ msgid "While"
+#~ msgstr "Mentre"
+
+#~ msgid "Return"
+#~ msgstr "Retorna"
+
+#~ msgid "Call"
+#~ msgstr "Crida"
+
+#~ msgid "Edit Variable"
+#~ msgstr "Edita la Variable"
+
+#~ msgid "Edit Signal"
+#~ msgstr "Edita el Senyal"
#~ msgid "Invalid action (anything goes but '/' or ':')."
#~ msgstr "L'Acció no és vàlida (no es pot utilitzar ' / ' o ':')."
@@ -8241,10 +9822,6 @@ msgstr "La mida de la lletra no és vàlida."
#~ msgid "Can't write file."
#~ msgstr "No es pot escriure el fitxer."
-#~ msgid "Please choose a folder that does not contain a 'project.godot' file."
-#~ msgstr ""
-#~ "Seleccioneu un directori que no contingui ja un fitxer 'project.godot'."
-
#~ msgid "Couldn't get project.godot in project path."
#~ msgstr "No s'ha trobat el fitxer 'project.godot' en el camí del Projecte."
@@ -8360,15 +9937,9 @@ msgstr "La mida de la lletra no és vàlida."
#~ "d'utilitzar el mode 'Destinació de renderització' (render target) perquè "
#~ "l'sprite funcioni."
-#~ msgid "Filter:"
-#~ msgstr "Filtre:"
-
#~ msgid "Method List For '%s':"
#~ msgstr "Llista de mètodes de '%s':"
-#~ msgid "Arguments:"
-#~ msgstr "Arguments:"
-
#~ msgid "Return:"
#~ msgstr "Retorn:"
@@ -8399,9 +9970,6 @@ msgstr "La mida de la lletra no és vàlida."
#~ msgid "Current scene must be saved to re-import."
#~ msgstr "S'ha de desar l'escena abans de reimportar-la."
-#~ msgid "Save & Re-Import"
-#~ msgstr "Desa i ReImporta"
-
#~ msgid "Re-Importing"
#~ msgstr "Re-Importació"
@@ -8429,10 +9997,6 @@ msgstr "La mida de la lletra no és vàlida."
#~ msgid "Can't move directories to within themselves."
#~ msgstr "No es poden moure directoris en si mateixos."
-#, fuzzy
-#~ msgid "Error moving file:\n"
-#~ msgstr "Error en desar TileSet!"
-
#~ msgid "Pick New Name and Location For:"
#~ msgstr "Tria un Nou Nom i Ubicació per a:"
@@ -8457,9 +10021,6 @@ msgstr "La mida de la lletra no és vàlida."
#~ msgid "Target path must exist."
#~ msgstr "El camí de Destinació ha d'existir."
-#~ msgid "Save path is empty!"
-#~ msgstr "El camí per desar és buit!"
-
#~ msgid "Import BitMasks"
#~ msgstr "Importa Màscares de Bit"
@@ -8574,15 +10135,9 @@ msgstr "La mida de la lletra no és vàlida."
#~ msgid "Max Angle"
#~ msgstr "Angle Màxim"
-#~ msgid "Clips"
-#~ msgstr "Clips"
-
#~ msgid "Start(s)"
#~ msgstr "Inici/s"
-#~ msgid "End(s)"
-#~ msgstr "Final/s"
-
#~ msgid "Filters"
#~ msgstr "Filtres"
@@ -8613,19 +10168,12 @@ msgstr "La mida de la lletra no és vàlida."
#~ msgid "Target Texture Folder:"
#~ msgstr "Directori per a Textures escollit:"
-#~ msgid "Post-Process Script:"
-#~ msgstr "Script de Post-Processat:"
-
#~ msgid "Custom Root Node Type:"
#~ msgstr "Tipus de Node Arrel Personalitzat:"
#~ msgid "Auto"
#~ msgstr "Auto"
-#, fuzzy
-#~ msgid "Root Node Name:"
-#~ msgstr "Nom del node:"
-
#~ msgid "The Following Files are Missing:"
#~ msgstr "Manquen els següents Fitxers:"
diff --git a/editor/translations/cs.po b/editor/translations/cs.po
index b4cf176796..0da8ebee3c 100644
--- a/editor/translations/cs.po
+++ b/editor/translations/cs.po
@@ -24,333 +24,488 @@ msgstr ""
"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
"X-Generator: Weblate 3.0-dev\n"
-#: editor/animation_editor.cpp
-msgid "Disabled"
-msgstr "Zakázáno"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr ""
+"Neplatný typ argumentu funkce convert(), použijte některou z konstant TYPE_*."
-#: editor/animation_editor.cpp
-msgid "All Selection"
-msgstr "Všechny vybrané"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/glue_header.h
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr "Nedostatek bajtů pro dekódování bajtů, nebo špatný formát."
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr "Neplatné jméno vlastnosti '%s' v uzlu %s."
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid index of type %s for base type %s"
+msgstr "Neplatné jméno vlastnosti '%s' v uzlu %s."
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid arguments to construct '%s'"
+msgstr ": Neplatný argument typu: "
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Free"
+msgstr "Uvolnit"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Mirror"
+msgstr "Zrcadlit X"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Insert Key Here"
+msgstr "Vložit klíÄ"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Duplicate Selected Key(s)"
+msgstr "Duplikovat výběr"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Delete Selected Key(s)"
+msgstr "Smazat vybraný"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr "Animace: duplikovat klíÄe"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr "Animace: smazat klíÄe"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "Animace: ZmÄ›nit Äas klíÄového snímku"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "Animace: změna přechodu"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "Animace: změna transformace"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "Animace: ZmÄ›nit hodnotu klíÄového snímku"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "Animace: změna volání"
-#: editor/animation_editor.cpp
-msgid "Anim Add Track"
-msgstr "Animace: přidat stopu"
-
-#: editor/animation_editor.cpp
-msgid "Anim Duplicate Keys"
-msgstr "Animace: duplikovat klíÄe"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Property Track"
+msgstr "Vlastnost:"
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Up"
-msgstr "Posun stopy animace nahoru"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "3D Transform Track"
+msgstr "Transformovat UV mapu"
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Down"
-msgstr "Posun stopy animace dolů"
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Anim Track"
-msgstr "Odstranit stopu animace"
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Set Transitions to:"
-msgstr "Změna přechodů na:"
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Track Rename"
-msgstr "Animace: přejmenování stopy"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Playback Track"
+msgstr "Zastavit přehrávání animace. (S)"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Interpolation"
-msgstr "Animace: změna interpolace stopy"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track"
+msgstr "Animace: přidat stopu"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Value Mode"
-msgstr "Animace: změna typu hodnot"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Length Time (seconds)"
+msgstr "Délka animace (v sekundách)."
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Anim Track Change Wrap Mode"
-msgstr "Animace: ZmÄ›na režimu opakování animaÄní stopy"
+msgid "Animation Looping"
+msgstr "Přiblížení animace."
-#: editor/animation_editor.cpp
-msgid "Edit Node Curve"
-msgstr "Úprava křivky uzlu"
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr "Funkce:"
-#: editor/animation_editor.cpp
-msgid "Edit Selection Curve"
-msgstr "Úprava vybraných křivek"
+#: editor/animation_track_editor.cpp
+msgid "Audio Clips:"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Delete Keys"
-msgstr "Animace: smazat klíÄe"
+#: editor/animation_track_editor.cpp
+msgid "Anim Clips:"
+msgstr ""
-#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
-msgstr "Duplikovat výběr"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle this track on/off."
+msgstr "Zapnout nerozptylující režim."
-#: editor/animation_editor.cpp
-msgid "Duplicate Transposed"
-msgstr "Duplikovat transponované"
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Selection"
-msgstr "Odstranit výběr"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Interpolation Mode"
+msgstr "Nerozptylující režim"
+
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Remove this track."
+msgstr "Odstranit vybranou stopu."
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Time (s): "
+msgstr "ÄŒas:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Spojité"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "Diskrétní"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "Spoušť"
-#: editor/animation_editor.cpp
-msgid "Anim Add Key"
-msgstr "Animace: pÅ™idat klíÄ"
-
-#: editor/animation_editor.cpp
-msgid "Anim Move Keys"
-msgstr "Animace: pÅ™esunout klíÄe"
-
-#: editor/animation_editor.cpp
-msgid "Scale Selection"
-msgstr "Změnit měřítko výběru"
-
-#: editor/animation_editor.cpp
-msgid "Scale From Cursor"
-msgstr "Změnit měřítko od kurzoru"
-
-#: editor/animation_editor.cpp
-msgid "Goto Next Step"
-msgstr "Jít k dalšímu kroku"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Capture"
+msgstr "Budoucí"
-#: editor/animation_editor.cpp
-msgid "Goto Prev Step"
-msgstr "Jít k předchozímu kroku"
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
-#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "Lineární"
-#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constant"
-msgstr "Konstantní"
-
-#: editor/animation_editor.cpp
-msgid "In"
-msgstr "In"
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out"
-msgstr "Výstup"
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "In-Out"
-msgstr "Vstup-Výstup"
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out-In"
-msgstr "Výstup-Vstup"
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr "Vložit klíÄ"
-#: editor/animation_editor.cpp
-msgid "Transitions"
-msgstr "Přechody"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Duplicate Key(s)"
+msgstr "Duplikovat uzel/uzly"
-#: editor/animation_editor.cpp
-msgid "Optimize Animation"
-msgstr "Optimalizovat animaci"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Key(s)"
+msgstr "Odstranit uzel/uzly"
-#: editor/animation_editor.cpp
-msgid "Clean-Up Animation"
-msgstr "ProÄistit animaci"
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr "Odstranit stopu animace"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "VytvoÅ™it NOVOU stopu pro %s a vložit klíÄ?"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "VytvoÅ™it %d NOVÃCH stop a vložit klíÄe?"
-#: editor/animation_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr "Vytvořit"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr "Animace: vložit"
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "Animace: Vytvořit a vložit"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Animace: Vložit stopu a klíÄ"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "Animace: vložit klíÄ"
-#: editor/animation_editor.cpp
-msgid "Change Anim Len"
-msgstr "Změnit délku animace"
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Loop"
-msgstr "Změnit opakování animace"
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Create Typed Value Key"
-msgstr "Animace: VytvoÅ™it typovaný klíÄ"
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Insert"
-msgstr "Animace: vložit"
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Method not found in object: "
+msgstr "Proměnná pro získání nebyla ve skriptu nalezena: "
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr "Animace: pÅ™esunout klíÄe"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Clipboard is empty"
+msgstr "Schránka je prázdná!"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Animace: zmÄ›nit měřítko klíÄů"
-#: editor/animation_editor.cpp
-msgid "Anim Add Call Track"
-msgstr "Animace: přidat stopu volání"
-
-#: editor/animation_editor.cpp
-msgid "Animation zoom."
-msgstr "Přiblížení animace."
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Length (s):"
-msgstr "Délka (s):"
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation length (in seconds)."
-msgstr "Délka animace (v sekundách)."
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Step (s):"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Snap (s): "
msgstr "Krok (s):"
-#: editor/animation_editor.cpp
-msgid "Cursor step snap (in seconds)."
-msgstr "Krokování kurzoru (v sekundách)."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation step value."
+msgstr "Strom animace je platný."
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr "Upravit"
-#: editor/animation_editor.cpp
-msgid "Enable/Disable looping in animation."
-msgstr "Zapnout/vypnout opakování animace."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation properties."
+msgstr "Strom animací"
-#: editor/animation_editor.cpp
-msgid "Add new tracks."
-msgstr "Přidat novou stopu."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Copy Tracks"
+msgstr "Kopírovat parametry"
-#: editor/animation_editor.cpp
-msgid "Move current track up."
-msgstr "Posunout aktuální stopu nahoru."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "Vložit parametry"
-#: editor/animation_editor.cpp
-msgid "Move current track down."
-msgstr "Posunout aktuální stopu dolů."
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr "Změnit měřítko výběru"
-#: editor/animation_editor.cpp
-msgid "Remove selected track."
-msgstr "Odstranit vybranou stopu."
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr "Změnit měřítko od kurzoru"
-#: editor/animation_editor.cpp
-msgid "Track tools"
-msgstr "Nástroje stopy"
+#: editor/animation_track_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr "Duplikovat výběr"
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr "Duplikovat transponované"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Selection"
+msgstr "Smazat vybraný"
+
+#: editor/animation_track_editor.cpp
+msgid "Goto Next Step"
+msgstr "Jít k dalšímu kroku"
+
+#: editor/animation_track_editor.cpp
+msgid "Goto Prev Step"
+msgstr "Jít k předchozímu kroku"
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr "Optimalizovat animaci"
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr "ProÄistit animaci"
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Enable editing of individual keys by clicking them."
-msgstr "Kliknutím na klíÄe zapnete jejich individuální úpravu."
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "Optimalizátor animace"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "Maximální lineární chyba:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "Maximální úhlová chyba:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "Maximální optimalizovatelný úhel:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr "Optimalizuj"
-#: editor/animation_editor.cpp
-msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
-msgstr "Pro úpravu animací vyberte ze stromu scény uzel AnimationPlayer."
-
-#: editor/animation_editor.cpp
-msgid "Key"
-msgstr "KlíÄ"
-
-#: editor/animation_editor.cpp
-msgid "Transition"
-msgstr "Přechod"
-
-#: editor/animation_editor.cpp
-msgid "Scale Ratio:"
-msgstr "Poměr zvětšení:"
-
-#: editor/animation_editor.cpp
-msgid "Call Functions in Which Node?"
-msgstr "Ze kterého uzlu volej funkce?"
-
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "Odstranit neplatné klíÄe"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Odstranit neurÄené a prázdné stopy"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "ProÄistit vÅ¡echny animace"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "ProÄistit animaci (NELZE VZÃT ZPÄšT!)"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "ProÄistit"
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr "Poměr zvětšení:"
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr "Kopírovat"
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Změnit velikost pole"
@@ -371,7 +526,7 @@ msgstr "Běž na řádek"
msgid "Line Number:"
msgstr "Číslo řádku:"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr "Žádné shody"
@@ -387,7 +542,7 @@ msgstr "Rozlišovat malá/velká"
msgid "Whole Words"
msgstr "Celá slova"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr "Nahradit"
@@ -399,18 +554,28 @@ msgstr "Nahradit všechny"
msgid "Selection Only"
msgstr "Pouze výběr"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom In"
msgstr "Přiblížit"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom Out"
msgstr "Oddálit"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Reset Zoom"
msgstr "Obnovit původní přiblížení"
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Warnings:"
+msgstr "Varování"
+
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Zoom:"
+msgstr "Přiblížit"
+
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "Řádek:"
@@ -442,7 +607,8 @@ msgid "Add"
msgstr "Přidat"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
@@ -473,7 +639,7 @@ msgid "Oneshot"
msgstr "Jednorázově"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -495,11 +661,12 @@ msgid "Connect '%s' to '%s'"
msgstr "Připojit '%s' k '%s'"
#: editor/connections_dialog.cpp
-msgid "Connecting Signal:"
-msgstr "Připojuji signál:"
+msgid "Disconnect '%s' from '%s'"
+msgstr "Odpojit '%s' od '%s'"
#: editor/connections_dialog.cpp
-msgid "Disconnect '%s' from '%s'"
+#, fuzzy
+msgid "Disconnect all from signal: '%s'"
msgstr "Odpojit '%s' od '%s'"
#: editor/connections_dialog.cpp
@@ -507,14 +674,48 @@ msgid "Connect..."
msgstr "Připojit..."
#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "Odpojit"
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Connect Signal: "
+msgstr "Připojuji signál:"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit Connection: "
+msgstr "Chyba připojení"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Are you sure you want to remove all connections from the \""
+msgstr "Jste si jisti, že chcete spustit více než jeden projekt?"
+
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Signály"
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Disconnect All"
+msgstr "Odpojit"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit..."
+msgstr "Upravit"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Go To Method"
+msgstr "Metody"
+
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "Změnit typ %d"
@@ -537,22 +738,25 @@ msgstr "Oblíbené:"
msgid "Recent:"
msgstr "Nedávné:"
-#: editor/create_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Hledat:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Shody:"
#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "Popis:"
@@ -614,7 +818,9 @@ msgstr "Hledat náhradní zdroj:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
-#: editor/quick_open.cpp scene/gui/file_dialog.cpp
+#: editor/quick_open.cpp editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Otevřít"
@@ -635,7 +841,7 @@ msgstr ""
"Soubory ke smazání potÅ™ebují jiné zdroje ke své Äinnosti.\n"
"Přesto je chcete smazat? (nelze vrátit zpět)"
-#: editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
msgid "Cannot remove:"
msgstr "Nelze odstranit:"
@@ -703,9 +909,13 @@ msgstr "Změnit hodnotu slovníku"
msgid "Thanks from the Godot community!"
msgstr "Děkujeme za komunitu Godotu!"
-#: editor/editor_about.cpp
-msgid "Thanks!"
-msgstr "Díky!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/inspector_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp
+msgid "OK"
+msgstr "OK"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -882,6 +1092,7 @@ msgid "Bus options"
msgstr "Možnosti Busu"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplikovat"
@@ -950,7 +1161,8 @@ msgstr "Přidat bus"
msgid "Create a new Bus Layout."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/property_editor.cpp
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "NaÄíst"
@@ -960,7 +1172,6 @@ msgid "Load an existing Bus Layout."
msgstr ""
#: editor/editor_audio_buses.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr "Uložit jako"
@@ -999,22 +1210,6 @@ msgstr ""
"Neplatný název. Nesmí kolidovat s existujícím názvem globální konstanty."
#: editor/editor_autoload_settings.cpp
-msgid "Invalid Path."
-msgstr "Neplatná cesta."
-
-#: editor/editor_autoload_settings.cpp
-msgid "File does not exist."
-msgstr "Soubor neexistuje."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Not in resource path."
-msgstr "Není v cestě ke zdroji."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
-msgstr "Přidat AutoLoad"
-
-#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "Autoload '%s' už existuje!"
@@ -1042,6 +1237,22 @@ msgstr "Povolit"
msgid "Rearrange Autoloads"
msgstr ""
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr "Neplatná cesta."
+
+#: editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr "Soubor neexistuje."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr "Není v cestě ke zdroji."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr "Přidat AutoLoad"
+
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Path:"
@@ -1072,7 +1283,7 @@ msgstr "Ukládám lokální změny..."
msgid "Updating scene..."
msgstr "Aktualizuji scénu..."
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr "[prázdné]"
@@ -1134,6 +1345,12 @@ msgid "Copy Path"
msgstr "Kopírovat cestu"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Open In File Manager"
+msgstr "Ukázat ve správci souborů"
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
msgid "Show In File Manager"
msgstr "Ukázat ve správci souborů"
@@ -1170,7 +1387,7 @@ msgid "Open a File or Directory"
msgstr "Otevřít soubor nebo složku"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Uložit"
@@ -1223,7 +1440,8 @@ msgstr "Jít na nadřazenou složku"
msgid "Directories & Files:"
msgstr "Složky a soubory:"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
msgid "Preview:"
msgstr "Náhled:"
@@ -1375,20 +1593,28 @@ msgstr ""
"V souÄasné dobÄ› neexistuje žádný popis pro tuto metodu. Prosím pomozte nám "
"tím, že ho [color=$color][url=$url]vytvoříte[/url][/color]!"
-#: editor/editor_help.cpp
-msgid "Search Text"
-msgstr "Prohledat text"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Property: "
+msgstr "Vlastnost:"
-#: editor/editor_help.cpp
-msgid "Find"
-msgstr "Najít"
+#: editor/editor_inspector.cpp editor/property_editor.cpp
+msgid "Set"
+msgstr "Nastavit"
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Výstup:"
-#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/property_editor.cpp editor/script_editor_debugger.cpp
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
@@ -1410,11 +1636,6 @@ msgstr ""
msgid "Save Resource As..."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "I see..."
-msgstr "Chápu..."
-
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "Nelze otevřít soubor pro zápis:"
@@ -1427,9 +1648,9 @@ msgstr "Žádaný formát souboru je neznámý:"
msgid "Error while saving."
msgstr "Chyba při ukládání."
-#: editor/editor_node.cpp
-msgid "Can't open '%s'."
-msgstr "Nelze otevřít '%s'."
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
@@ -1472,10 +1693,6 @@ msgstr ""
"(instance nebo dÄ›diÄnosti)."
#: editor/editor_node.cpp
-msgid "Failed to load resource."
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr ""
@@ -1542,42 +1759,6 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
-msgid "Expand all properties"
-msgstr "Rozbalit všechny vlastnosti"
-
-#: editor/editor_node.cpp
-msgid "Collapse all properties"
-msgstr "Sbalit všechny vlastnosti"
-
-#: editor/editor_node.cpp
-msgid "Copy Params"
-msgstr "Kopírovat parametry"
-
-#: editor/editor_node.cpp
-msgid "Paste Params"
-msgstr "Vložit parametry"
-
-#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Copy Resource"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Make Built-In"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Make Sub-Resources Unique"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open in Help"
-msgstr "Otevřít v nápovědě"
-
-#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "Neexistuje žádná scéna pro spuštění."
@@ -1759,11 +1940,6 @@ msgid ""
"To make changes to it, a new inherited scene can be created."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ugh"
-msgstr "Ups"
-
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
@@ -1794,6 +1970,16 @@ msgid "Default"
msgstr "Výchozí"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Play This Scene"
+msgstr "Spustit scénu"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Close Tab"
+msgstr "Zavřít ostatní záložky"
+
+#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Přepnout záložku scény"
@@ -1915,10 +2101,6 @@ msgstr "Projekt"
msgid "Project Settings"
msgstr "Nastavení projektu"
-#: editor/editor_node.cpp
-msgid "Run Script"
-msgstr "Spustit skript"
-
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "Exportovat"
@@ -1928,6 +2110,11 @@ msgid "Tools"
msgstr "Nástroje"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Project Data Folder"
+msgstr "Otevřít Správce projektu?"
+
+#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "UkonÄit do seznamu projektů"
@@ -2034,6 +2221,20 @@ msgstr "Rozložení editoru"
msgid "Toggle Fullscreen"
msgstr "Celá obrazovka"
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Data/Settings Folder"
+msgstr "Nastavení editoru"
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Settings Folder"
+msgstr "Nastavení editoru"
+
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Spravovat exportní šablony"
@@ -2049,7 +2250,8 @@ msgstr "Třídy"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr "Hledat"
@@ -2093,7 +2295,7 @@ msgstr "Pozastavit scénu"
msgid "Stop the scene."
msgstr "Zastavit scénu."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr "Zastavit"
@@ -2114,6 +2316,16 @@ msgid "Play Custom Scene"
msgstr "Spustit vlastní scénu"
#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Save & Restart"
+msgstr "Uložit a ukonÄit"
+
+#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr "ToÄí se, když se okno pÅ™ekresluje!"
@@ -2133,42 +2345,6 @@ msgstr "Vypnout aktualizaÄní koleÄko"
msgid "Inspector"
msgstr "Inspektor"
-#: editor/editor_node.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save the currently edited resource."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Save As..."
-msgstr "Uložit jako..."
-
-#: editor/editor_node.cpp
-msgid "Go to the previous edited object in history."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Go to the next edited object in history."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "History of recently edited objects."
-msgstr "Historie naposledy upravených objektů."
-
-#: editor/editor_node.cpp
-msgid "Object properties."
-msgstr "Vlastnosti objektu."
-
-#: editor/editor_node.cpp
-msgid "Changes may be lost!"
-msgstr "Změny mohou být ztraceny!"
-
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
@@ -2183,6 +2359,10 @@ msgid "FileSystem"
msgstr "Souborový systém"
#: editor/editor_node.cpp
+msgid "Expand Bottom Panel"
+msgstr ""
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr "Výstup"
@@ -2259,19 +2439,24 @@ msgid "Thumbnail..."
msgstr "Náhled..."
#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit Plugin"
+msgstr "Pluginy"
+
+#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Nainstalované pluginy:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr "Aktualizovat"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "Verze:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr "Autor:"
@@ -2279,13 +2464,16 @@ msgstr "Autor:"
msgid "Status:"
msgstr "Stav:"
-#: editor/editor_profiler.cpp
-msgid "Stop Profiling"
-msgstr "Zastavit profilování"
+#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit:"
+msgstr "Upravit"
-#: editor/editor_profiler.cpp
-msgid "Start Profiling"
-msgstr "Spustit profilování"
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Start"
+msgstr "Start!"
#: editor/editor_profiler.cpp
msgid "Measure:"
@@ -2331,6 +2519,104 @@ msgstr "ÄŒas"
msgid "Calls"
msgstr "Volání"
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "On"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Bit %d, value %d"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "[Empty]"
+msgstr "[Prázdné]"
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Assign.."
+msgstr "Přiřadit"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "New Script"
+msgstr "Nový skript"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr "Nový %s"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr "Vytvořit unikátní"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Show in File System"
+msgstr "Zobrazit v souborovém systému"
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr "Vložit"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr "Konvertovat na %s"
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Open Editor"
+msgstr "Otevřít v editoru"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Size: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Key:"
+msgstr "Nové jméno:"
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Value:"
+msgstr "Nové jméno:"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr "Odstranit položku"
+
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr "Vyberte zařízení ze seznamu"
@@ -2368,10 +2654,6 @@ msgstr ""
msgid "Did you forget the '_run' method?"
msgstr ""
-#: editor/editor_settings.cpp
-msgid "Default (Same as Editor)"
-msgstr ""
-
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -2397,6 +2679,7 @@ msgid "(Installed)"
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr ""
@@ -2421,7 +2704,8 @@ msgid "Can't open export templates zip."
msgstr "Nelze otevřít zip soubor exportních šablon."
#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside templates."
+#, fuzzy
+msgid "Invalid version.txt format inside templates: %s."
msgstr "Neplatný formát version.txt uvnitř šablon."
#: editor/export_template_manager.cpp
@@ -2481,6 +2765,12 @@ msgid "Download Complete."
msgstr ""
#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr "Chyba požadavku o url: "
@@ -2559,7 +2849,7 @@ msgid "Download Templates"
msgstr "Stáhnout šablony"
#: editor/export_template_manager.cpp
-msgid "Select mirror from list: "
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr ""
#: editor/file_type_cache.cpp
@@ -2571,11 +2861,11 @@ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails"
+msgid "View items as a grid of thumbnails."
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "View items as a list"
+msgid "View items as a list."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -2646,7 +2936,7 @@ msgstr ""
msgid "Collapse all"
msgstr "Sbalit vše"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "Přejmenovat..."
@@ -2675,6 +2965,23 @@ msgid "Duplicate..."
msgstr "Duplikovat..."
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Script..."
+msgstr "Nový skript"
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Resource..."
+msgstr "Zdroj"
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr "Předchozí adresář"
@@ -2687,26 +2994,136 @@ msgid "Re-Scan Filesystem"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "Toggle folder status as Favorite"
-msgstr ""
+#, fuzzy
+msgid "Toggle folder status as Favorite."
+msgstr "Zobrazit oblíbené"
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Show current scene file."
+msgstr "Vytvořit složku"
#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid "Enter tree-view."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Search files"
+msgstr "Hledat třídy"
+
+#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Move"
msgstr ""
-#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Rename"
+#: editor/filesystem_dock.cpp
+msgid "There is already file or folder with the same name in this location."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr "Vytvořit skript"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find in files"
+msgstr "%d více souborů"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find: "
+msgstr "Najít"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Whole words"
+msgstr "Celá slova"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Match case"
+msgstr "Rozlišovat malá/velká"
+
+#: editor/find_in_files.cpp
+msgid "Folder: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Filter: "
+msgstr "Filtr:"
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr "Najít..."
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr "Nahradit..."
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr "Zrušit"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace: "
+msgstr "Nahradit"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace all (no undo)"
+msgstr "Nahradit všechny"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Searching..."
+msgstr "Hledat"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Search complete"
+msgstr "Prohledat text"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Group name already exists."
+msgstr "Chyba: Jméno animace už existuje!"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "invalid Group name."
+msgstr "Neplatný název."
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr "Skupiny"
+
+#: editor/groups_editor.cpp
+msgid "Nodes not in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+msgid "Filter nodes"
+msgstr "Filtrovat uzly"
+
+#: editor/groups_editor.cpp
+msgid "Nodes in Group"
msgstr ""
#: editor/groups_editor.cpp
@@ -2717,6 +3134,11 @@ msgstr ""
msgid "Remove from Group"
msgstr ""
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Manage Groups"
+msgstr "Skupiny"
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr ""
@@ -2758,7 +3180,7 @@ msgid "Import as Multiple Scenes+Materials"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr ""
@@ -2818,18 +3240,131 @@ msgstr "Předvolba..."
msgid "Reimport"
msgstr "Znovu importovat"
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr "Ok"
+
+#: editor/inspector_dock.cpp
+msgid "Expand all properties"
+msgstr "Rozbalit všechny vlastnosti"
+
+#: editor/inspector_dock.cpp
+msgid "Collapse all properties"
+msgstr "Sbalit všechny vlastnosti"
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr "Uložit jako..."
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr "Kopírovat parametry"
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "Vložit parametry"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Edit Resource Clipboard"
+msgstr "Schránka zdroje je prázdná!"
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr "Otevřít v nápovědě"
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr "Historie naposledy upravených objektů."
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr "Vlastnosti objektu."
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Filter properties"
+msgstr "Filtrovat uzly"
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr "Změny mohou být ztraceny!"
+
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr ""
#: editor/node_dock.cpp
-msgid "Groups"
-msgstr "Skupiny"
-
-#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr ""
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Edit a Plugin"
+msgstr "Upravit IK řetězec"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Create a Plugin"
+msgstr "Vytvořit C# řešení"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Plugin Name:"
+msgstr "Pluginy"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Language:"
+msgstr "Jazyk"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Script Name:"
+msgstr "Skript je validní"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Poly"
@@ -2871,6 +3406,148 @@ msgstr ""
msgid "Delete points"
msgstr "Odstranit body"
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr "Přidat animaci"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Load.."
+msgstr "NaÄíst"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Create points."
+msgstr "Odstranit body"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Erase points."
+msgstr "RMB: Vymazat bod."
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Point"
+msgstr "Přesunout bod"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Open Animation Node"
+msgstr "Jméno animace:"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Triangle already exists"
+msgstr "Akce '%s' již existuje!"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr "Přichytit"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr "Editovat filtry"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node.."
+msgstr "Přidat uzel"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Filtered Tracks:"
+msgstr "Editovat filtry"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Enable filtering"
+msgstr ""
+
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr ""
@@ -2897,11 +3574,13 @@ msgid "Remove Animation"
msgstr "Smazat animaci"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Invalid animation name!"
+#, fuzzy
+msgid "Invalid animation name!"
msgstr "Chyba: Neplatné jméno animace!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Animation name already exists!"
+#, fuzzy
+msgid "Animation name already exists!"
msgstr "Chyba: Jméno animace už existuje!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2910,11 +3589,6 @@ msgid "Rename Animation"
msgstr "Přejmenovat animaci"
#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr "Přidat animaci"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr ""
@@ -2931,12 +3605,14 @@ msgid "Duplicate Animation"
msgstr "Duplikovat animaci"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to copy!"
+#, fuzzy
+msgid "No animation to copy!"
msgstr "ERROR: Nevybrána animace pro kopírování!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation resource on clipboard!"
-msgstr ""
+#, fuzzy
+msgid "No animation resource on clipboard!"
+msgstr "Není v cestě ke zdroji."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
@@ -2947,7 +3623,8 @@ msgid "Paste Animation"
msgstr "Vložit animaci"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to edit!"
+#, fuzzy
+msgid "No animation to edit!"
msgstr "ERROR: Nevybrána animace pro úpravu!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2979,20 +3656,27 @@ msgid "Scale animation playback globally for the node."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create new animation in player."
-msgstr ""
+msgid "Animation Tools"
+msgstr "Nástroje pro animaci"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr "Animace"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load animation from disk."
-msgstr "NaÄíst animaci z disku."
+msgid "New"
+msgstr "Nový"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load an animation from disk."
-msgstr "NaÄíst animaci z disku."
+#, fuzzy
+msgid "Edit Transitions..."
+msgstr "Přechody"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save the current animation"
-msgstr "Uložit vybranou animaci"
+#, fuzzy
+msgid "Open in Inspector"
+msgstr "Otevřít v editoru"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
@@ -3003,18 +3687,6 @@ msgid "Autoplay on Load"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Target Blend Times"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
-msgstr "Nástroje pro animaci"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Copy Animation"
-msgstr "Kopírovat animaci"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning"
msgstr ""
@@ -3063,6 +3735,11 @@ msgid "Include Gizmos (3D)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Pin AnimationPlayer"
+msgstr "Vložit animaci"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "Vytvořit novou animaci"
@@ -3072,6 +3749,7 @@ msgstr "Jméno animace:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
@@ -3089,163 +3767,214 @@ msgstr ""
msgid "Cross-Animation Blend Times"
msgstr ""
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation"
-msgstr "Animace"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "No playback resource set at path: %s."
+msgstr "Není v cestě ke zdroji."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Create new nodes."
+msgstr "Vytvořit nový %s"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Connect nodes."
+msgstr "Připojit uzly"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Remove selected node or transition"
+msgstr "Odstranit vybranou stopu."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition: "
+msgstr "Přechod"
#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr "Strom animací"
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr "Nové jméno:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Edit Filters"
-msgstr "Editovat filtry"
-
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "Zvětšení:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr "Start!"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "Množství:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "Prolínání:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr "Prolínání 0:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Blend 1:"
msgstr "Prolínání 1:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr "Aktuální:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr "Přidat vstup"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr "Odstranit vstup"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "Strom animace je platný."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "Strom animace je neplatný."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr "Importovat animace..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr "Filtry..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "AnimationTree"
-msgstr "Strom animací"
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
-msgid "Free"
-msgstr "Uvolnit"
-
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Obsah:"
@@ -3299,8 +4028,14 @@ msgid "Asset Download Error:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Fetching:"
-msgstr "Stahuji:"
+#, fuzzy
+msgid "Downloading (%s / %s)..."
+msgstr "Stahuji"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Downloading..."
+msgstr "Stahuji"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
@@ -3327,20 +4062,22 @@ msgid "Download for this asset is already in progress!"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "first"
+#, fuzzy
+msgid "First"
msgstr "první"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "prev"
-msgstr "předchozí"
+#, fuzzy
+msgid "Previous"
+msgstr "Předchozí záložka"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "next"
-msgstr "následující"
+msgid "Next"
+msgstr "Další"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "last"
-msgstr "poslední"
+msgid "Last"
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -3408,7 +4145,7 @@ msgid "Bake Lightmaps"
msgstr "Zapéct lightmapy"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr "Náhled"
@@ -3417,12 +4154,10 @@ msgid "Configure Snap"
msgstr "Nastavení přichycování"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "Offset mřížky:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr "Krok mřížky:"
@@ -3435,14 +4170,6 @@ msgid "Rotation Step:"
msgstr "Krok rotace:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Pivot"
-msgstr "Přemístit střed"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Action"
-msgstr "Přesunout akci"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr "Přesunout svislé vodítko"
@@ -3471,11 +4198,28 @@ msgid "Create new horizontal and vertical guides"
msgstr "Vytvořit nové vodorovné a svislé vodítka"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit IK Chain"
-msgstr "Upravit IK řetězec"
+#, fuzzy
+msgid "Move pivot"
+msgstr "Přemístit střed"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Rotate CanvasItem"
+msgstr "Upravit CanvasItem"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Move anchor"
+msgstr "Přesunout akci"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Resize CanvasItem"
+msgstr "Upravit CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit CanvasItem"
+#, fuzzy
+msgid "Move CanvasItem"
msgstr "Upravit CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3495,6 +4239,21 @@ msgid "Paste Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom out"
+msgstr "Oddálit"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom reset"
+msgstr "Oddálit"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom in"
+msgstr "Přiblížit"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr "Režim výběru"
@@ -3539,7 +4298,8 @@ msgid "Pan Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggles snapping"
+#, fuzzy
+msgid "Toggle snapping."
msgstr "Přepnout přichycování"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3547,7 +4307,8 @@ msgid "Use Snap"
msgstr "Použít přichycování"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping options"
+#, fuzzy
+msgid "Snapping Options"
msgstr "Možnosti přichytávání"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3588,6 +4349,11 @@ msgid "Snap to node sides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Snap to node center"
+msgstr "PÅ™ichytit k rodiÄovi"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr ""
@@ -3614,14 +4380,6 @@ msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Bones"
-msgstr "Vytvořit kosti"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
-msgstr "Vymazat kosti"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "Zobrazit kosti"
@@ -3634,6 +4392,15 @@ msgid "Clear IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Clear Custom Bones"
+msgstr "Vymazat kosti"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "Zobrazit"
@@ -3677,14 +4444,11 @@ msgid "Layout"
msgstr "Rozložení"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Keys"
+#, fuzzy
+msgid "Insert keys."
msgstr "Vložit klíÄe"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
-msgstr "Vložit klíÄ"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr ""
@@ -3697,14 +4461,6 @@ msgid "Clear Pose"
msgstr "Vymazat pózu"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Drag pivot from mouse position"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Set pivot at mouse position"
-msgstr "Nastavit střed na pozici myši"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr ""
@@ -3720,10 +4476,6 @@ msgstr "Přidat %s"
msgid "Adding %s..."
msgstr "Přidávám %s..."
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ok"
-msgstr "Ok"
-
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr ""
@@ -3756,27 +4508,20 @@ msgstr "Vytvořit Poly3D"
msgid "Set Handle"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove item %d?"
-msgstr "Odstranit %d?"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Item"
-msgstr "Přidat položku"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove Selected Item"
-msgstr "Odstranit vybranou položku"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#, fuzzy
+msgid "CPUParticles"
+msgstr "Vrcholy"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Import from Scene"
-msgstr "Importovat ze scény"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
+msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Update from Scene"
-msgstr "Aktualizovat ze scény"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
+msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat0"
@@ -3848,15 +4593,6 @@ msgstr ""
msgid "Bake GI Probe"
msgstr ""
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Add/Remove Color Ramp Point"
-msgstr ""
-
-#: editor/plugins/gradient_editor_plugin.cpp
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr ""
-
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Položka %d"
@@ -3942,6 +4678,7 @@ msgid "No mesh to debug."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr ""
@@ -4010,6 +4747,27 @@ msgstr "Vytvořit mesh obrysu"
msgid "Outline Size:"
msgstr "Velikost obrysu:"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr "Odstranit %d?"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr "Přidat položku"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr "Odstranit vybranou položku"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr "Importovat ze scény"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr "Aktualizovat ze scény"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -4110,70 +4868,6 @@ msgstr "Náhodné měřítko:"
msgid "Populate"
msgstr "Naplnit"
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake!"
-msgstr ""
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake the navigation mesh."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Marking walkable triangles..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr ""
-
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
@@ -4234,18 +4928,6 @@ msgid "Emission Colors"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry (faces)."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
@@ -4254,15 +4936,11 @@ msgid "No faces!"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
-msgstr "Vygenerovat AABB"
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
+msgid "Node does not contain geometry."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
+msgid "Node does not contain geometry (faces)."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -4290,6 +4968,19 @@ msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr "Vygenerovat AABB"
+
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to CPUParticles"
+msgstr "Konvertovat na velká písmena"
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr ""
@@ -4367,6 +5058,22 @@ msgstr "Odstranit bod"
msgid "Close Curve"
msgstr "Uzavřít křivku"
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr "Možnosti"
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr "Bod křivky #"
@@ -4402,19 +5109,94 @@ msgstr "Odstranit funkci"
msgid "Remove In-Control Point"
msgstr ""
+#: editor/plugins/physical_bone_plugin.cpp
+#, fuzzy
+msgid "Move joint"
+msgstr "Přesunout bod"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync bones"
+msgstr "Zobrazit kosti"
+
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "Vytvořit UV mapu"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon & UV"
+msgstr "Vytvořit Poly3D"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split point with itself."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split can't form an existing edge."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Split already exists."
+msgstr "Akce '%s' již existuje!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Add Split"
+msgstr "Přidat bod"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Invalid Split: "
+msgstr "Neplatná cesta"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Split"
+msgstr "Odstranit bod"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "Transformovat UV mapu"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint bone weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Poly"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Splits"
+msgstr "Rozdělit cestu"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Bones"
+msgstr "Vytvořit kosti"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon"
+msgstr "Vytvořit Poly3D"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr "Přesunout bod"
@@ -4443,12 +5225,25 @@ msgid "Scale Polygon"
msgstr "Změnit měřítko mnohoúhelníku"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
-msgstr "Upravit"
+msgid "Connect two points to make a split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Select a split to erase it"
+msgstr "Vyberte složku pro skenování"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UnPaint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
@@ -4463,9 +5258,9 @@ msgid "Clear UV"
msgstr "Vymazat UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr "Přichytit"
+#, fuzzy
+msgid "Grid Settings"
+msgstr "Nastavení GridMap"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
@@ -4475,6 +5270,36 @@ msgstr "Povolit přichytávání"
msgid "Grid"
msgstr "Mřížka"
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Configure Grid:"
+msgstr "Nastavení přichycování"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset X:"
+msgstr "Offset mřížky:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset Y:"
+msgstr "Offset mřížky:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step X:"
+msgstr "Krok mřížky:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step Y:"
+msgstr "Krok mřížky:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync Bones to Polygon"
+msgstr "Změnit měřítko mnohoúhelníku"
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "Chyba: Nelze naÄíst zdroj!"
@@ -4497,6 +5322,10 @@ msgid "Resource clipboard is empty!"
msgstr "Schránka zdroje je prázdná!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Otevřít v editoru"
@@ -4518,16 +5347,18 @@ msgid "Load Resource"
msgstr "NaÄíst zdroj"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
-msgstr "Vložit"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
msgstr "Zdroj"
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Path to AnimationPlayer is invalid"
+msgstr "Strom animace je neplatný."
+
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr "Vymazat nedávné soubory"
@@ -4537,6 +5368,21 @@ msgid "Close and save changes?"
msgstr "Zavřít a uložit změny?"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error writing TextFile:"
+msgstr "Chyba pÅ™i naÄítání:"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error could not load file."
+msgstr "Chyba - Nelze vytvořit skript v souborovém systému."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error saving file!"
+msgstr "Chyba pÅ™i naÄítání:"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "Chyba při ukládání motivu"
@@ -4553,6 +5399,21 @@ msgid "Error importing"
msgstr "Chyba při importu"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "New TextFile..."
+msgstr "Nová složka..."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Open File"
+msgstr "Otevřít soubor"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Save File As..."
+msgstr "Uložit jako..."
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "Importovat motiv"
@@ -4565,6 +5426,10 @@ msgid " Class Reference"
msgstr " Reference třídy"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr "Seřadit"
@@ -4593,8 +5458,9 @@ msgid "File"
msgstr "Soubor"
#: editor/plugins/script_editor_plugin.cpp
-msgid "New"
-msgstr "Nový"
+#, fuzzy
+msgid "New TextFile"
+msgstr "Zobrazit soubory"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -4621,6 +5487,11 @@ msgid "History Next"
msgstr "Historie další"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "Znovu naÄíst motiv"
@@ -4654,11 +5525,6 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr "Najít..."
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Najít další"
@@ -4713,10 +5579,6 @@ msgid "Discard"
msgstr "Zahodit"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr "Vytvořit skript"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
@@ -4735,47 +5597,72 @@ msgid "Debugger"
msgstr "Ladicí program"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search results"
+msgstr "Prohledat nápovědu"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search in files"
+msgstr "Hledat třídy"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
"VestavÄ›né skripty lze editovat pouze pokud scéna, které náleží, je naÄtená"
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Line"
+msgstr "Řádek:"
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Lookup Symbol"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr "Vyberte barvu"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#, fuzzy
msgid "Convert Case"
msgstr "Převest písmena"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr "Velká písmena"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr "Malá písmena"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr "Velká písmena"
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Vyjmout"
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr "Kopírovat"
-
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
@@ -4863,8 +5750,9 @@ msgid "Find Previous"
msgstr "Najít předchozí"
#: editor/plugins/script_text_editor.cpp
-msgid "Replace..."
-msgstr "Nahradit..."
+#, fuzzy
+msgid "Find in files..."
+msgstr "Filtrovat soubory..."
#: editor/plugins/script_text_editor.cpp
msgid "Goto Function..."
@@ -4882,129 +5770,42 @@ msgstr "Kontextová nápověda"
msgid "Shader"
msgstr "Shader"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr "Změnit skalární konstantu"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr "Změna RGB konstanty"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr "Změnit skalární operátor"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr "Změnit RGB operátor"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr "Změnit skalární funkci"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr "Změnit vektorovou funkci"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr "Změnit výchozí hodnotu"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr "Změnit komentář"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr "Upravit mapu křivky"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr "Změnit název vstupu"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr "Propojit uzly grafu"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr "Odpojit uzly grafu"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr ""
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton2D"
+msgstr "Singleton"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr ""
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical bones"
+msgstr "Vytvořit Navigation Mesh"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton"
+msgstr "Singleton"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr ""
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical skeleton"
+msgstr "Vytvořit C# řešení"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr ""
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+#, fuzzy
+msgid "Play IK"
+msgstr "Spustit"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
@@ -5132,10 +5933,6 @@ msgid "Align with view"
msgstr "Zarovnat s výhledem"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "OK :("
-msgstr "OK :("
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""
@@ -5144,6 +5941,11 @@ msgid "This operation requires a single selected node."
msgstr "Tato operace vyžaduje jeden vybraný uzel."
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock View Rotation"
+msgstr "Zobrazit informace"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr ""
@@ -5189,6 +5991,10 @@ msgid "Doppler Enable"
msgstr "Povolit"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Cinematic Preview"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr "Volný pohled doleva"
@@ -5319,6 +6125,11 @@ msgid "Tool Scale"
msgstr "Nástroj Zvětšení"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Snap To Floor"
+msgstr "Přichytit k mřížce"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr "Přepnout volný pohled"
@@ -5327,6 +6138,10 @@ msgid "Transform"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr ""
@@ -5355,6 +6170,10 @@ msgid "4 Viewports"
msgstr "4 výřezy"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr "Zobrazit poÄátek"
@@ -5368,10 +6187,6 @@ msgid "Settings"
msgstr "Nastavení"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Skeleton Gizmo visibility"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "Nastavení přichycení"
@@ -5432,6 +6247,51 @@ msgstr "Před"
msgid "Post"
msgstr "Po"
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Sprite is empty!"
+msgstr "Mesh je prázdný!"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to 2D Mesh"
+msgstr "Konvertovat na %s"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create 2D Mesh"
+msgstr "Vytvořit mesh obrysu"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Update Preview"
+msgstr "Náhled"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Settings:"
+msgstr "Nastavení"
+
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""
@@ -5501,14 +6361,6 @@ msgstr "Přemístit (za)"
msgid "SpriteFrames"
msgstr ""
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox Preview:"
-msgstr ""
-
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox"
-msgstr ""
-
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr ""
@@ -5534,28 +6386,22 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr "Offset:"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr "Krok:"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Separation:"
-msgstr "Oddělení:"
+msgid "Sep.:"
+msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region"
+#, fuzzy
+msgid "TextureRegion"
msgstr "Oblast textury"
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region Editor"
-msgstr "Editor oblasti textury"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
msgstr ""
@@ -5569,11 +6415,6 @@ msgid "Add All"
msgstr "Přidat vše"
#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Item"
-msgstr "Odstranit položku"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr "Odstranit všechny položky"
@@ -5646,10 +6487,6 @@ msgstr ""
msgid "Many"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-msgid "Options"
-msgstr "Možnosti"
-
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Has,Many,Options"
@@ -5675,7 +6512,7 @@ msgstr "Datový typ:"
msgid "Icon"
msgstr "Ikona"
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr "Styl"
@@ -5688,14 +6525,19 @@ msgid "Color"
msgstr "Barva"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
+msgid "Constant"
+msgstr "Konstantní"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr "Vymazat oznaÄené"
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fix Invalid Tiles"
+msgstr "Neplatný název."
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr ""
@@ -5716,12 +6558,9 @@ msgid "Erase TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase selection"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find tile"
-msgstr ""
+#, fuzzy
+msgid "Find Tile"
+msgstr "Najít další"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
@@ -5744,6 +6583,11 @@ msgid "Pick Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Move Selection"
+msgstr "Odstranit výběr"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr "OtoÄit o 0 stupňů"
@@ -5760,12 +6604,40 @@ msgid "Rotate 270 degrees"
msgstr "OtoÄit o 270 stupňů"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Could not find tile:"
+#, fuzzy
+msgid "Add Texture(s) to TileSet"
+msgstr "Přidat uzel(y) ze stromu"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove current Texture from TileSet"
+msgstr "Odstranit signál"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
+msgstr "Vytvořit ze scény"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from Scene"
+msgstr "SlouÄit ze scény"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Display tile's names (hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Item name or ID:"
-msgstr "Název položky nebo ID:"
+msgid "Remove Selected Textue and ALL TILES wich uses it?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene?"
@@ -5776,50 +6648,71 @@ msgid "Merge from scene?"
msgstr "SlouÄit ze scény?"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Tile Set"
-msgstr "Soubor:"
+msgid " file(s) was not added because was already on the list."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
-msgstr "Vytvořit ze scény"
+msgid ""
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
-msgstr "SlouÄit ze scény"
-
-#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Error"
-msgstr "Chyba"
+msgid ""
+"LMB: set bit on.\n"
+"RMB: set bit off.\n"
+"Click on another Tile to edit it."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Autotiles"
-msgstr ""
+#, fuzzy
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
+msgstr "Vytvořit složku"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings."
+"bindings.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
-"LMB: set bit on.\n"
-"RMB: set bit off."
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
-msgid "Select current edited sub-tile."
-msgstr "Vytvořit složku"
+msgid "This property can't be changed."
+msgstr "Tato operace nemůže být provedena bez scény."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select sub-tile to change its priority."
-msgstr ""
+#, fuzzy
+msgid "Tile Set"
+msgstr "Soubor:"
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
-msgstr "Zrušit"
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Vertex"
+msgstr "Vrcholy"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Fragment"
+msgstr "Argumenty:"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Light"
+msgstr "Pravý"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "VisualShader"
+msgstr "Shader"
#: editor/project_export.cpp
#, fuzzy
@@ -5836,8 +6729,8 @@ msgid "Delete preset '%s'?"
msgstr "Odstranit předvolbu '%s'?"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted: "
-msgstr "Exportní šablony pro tuto platformu chybí nebo jsou poškozené: "
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr "Exportní šablony pro tuto platformu chybí nebo jsou poškozené:"
#: editor/project_export.cpp
msgid "Presets"
@@ -5911,10 +6804,6 @@ msgid "Export templates for this platform are missing:"
msgstr "Exportní šablony pro tuto platformu chybí:"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr "Exportní šablony pro tuto platformu chybí nebo jsou poškozené:"
-
-#: editor/project_export.cpp
msgid "Export With Debug"
msgstr ""
@@ -5923,7 +6812,7 @@ msgid "The path does not exist."
msgstr "Cesta neexistuje."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' file."
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgstr ""
#: editor/project_manager.cpp
@@ -5931,6 +6820,14 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
@@ -6018,6 +6915,11 @@ msgid "Project Path:"
msgstr "Cesta k projektu:"
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Project Installation Path:"
+msgstr "Cesta k projektu:"
+
+#: editor/project_manager.cpp
msgid "Browse"
msgstr "Procházet"
@@ -6127,8 +7029,8 @@ msgstr "TlaÄítko myÅ¡i"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
"Neplatné jméno akce. Nesmí být prázdné nebo obsahovat '/', ':', '=', '\\' "
"nebo '\"'"
@@ -6142,9 +7044,23 @@ msgid "Rename Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Change Action deadzone"
+msgstr "Změnit hodnotu slovníku"
+
+#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr ""
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "All Devices"
+msgstr "Zařízení"
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr "Zařízení"
+
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr "Shift+"
@@ -6186,20 +7102,24 @@ msgid "Wheel Down Button"
msgstr "KoleÄko dolů"
#: editor/project_settings_editor.cpp
-msgid "Button 6"
-msgstr "TlaÄítko Ä. 6"
+#, fuzzy
+msgid "Wheel Left Button"
+msgstr "KoleÄko nahoru"
#: editor/project_settings_editor.cpp
-msgid "Button 7"
-msgstr "TlaÄítko Ä. 7"
+#, fuzzy
+msgid "Wheel Right Button"
+msgstr "Pravé tlaÄítko"
#: editor/project_settings_editor.cpp
-msgid "Button 8"
-msgstr "TlaÄítko Ä. 8"
+#, fuzzy
+msgid "X Button 1"
+msgstr "TlaÄítko Ä. 6"
#: editor/project_settings_editor.cpp
-msgid "Button 9"
-msgstr "TlaÄítko Ä. 9"
+#, fuzzy
+msgid "X Button 2"
+msgstr "TlaÄítko Ä. 6"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
@@ -6227,10 +7147,6 @@ msgid "Add Event"
msgstr "Přidat akci"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Zařízení"
-
-#: editor/project_settings_editor.cpp
msgid "Button"
msgstr "TlaÄítko"
@@ -6275,6 +7191,15 @@ msgid "Delete Item"
msgstr "Odstranit položku"
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+"Neplatné jméno akce. Nesmí být prázdné nebo obsahovat '/', ':', '=', '\\' "
+"nebo '\"'"
+
+#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr "Již existující"
@@ -6347,6 +7272,10 @@ msgstr "Vlastnost:"
msgid "Override For..."
msgstr ""
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr ""
@@ -6356,6 +7285,15 @@ msgid "Action:"
msgstr "Akce:"
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Action"
+msgstr "Akce:"
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr "Zařízení:"
@@ -6416,10 +7354,6 @@ msgid "AutoLoad"
msgstr ""
#: editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr ""
-
-#: editor/property_editor.cpp
msgid "Ease In"
msgstr ""
@@ -6456,34 +7390,10 @@ msgid "Select Node"
msgstr "Vybrat uzel"
#: editor/property_editor.cpp
-msgid "New Script"
-msgstr "Nový skript"
-
-#: editor/property_editor.cpp
-msgid "New %s"
-msgstr "Nový %s"
-
-#: editor/property_editor.cpp
-msgid "Make Unique"
-msgstr "Vytvořit unikátní"
-
-#: editor/property_editor.cpp
-msgid "Show in File System"
-msgstr "Zobrazit v souborovém systému"
-
-#: editor/property_editor.cpp
-msgid "Convert To %s"
-msgstr "Konvertovat na %s"
-
-#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr ""
#: editor/property_editor.cpp
-msgid "Selected node is not a Viewport!"
-msgstr ""
-
-#: editor/property_editor.cpp
msgid "Pick a Node"
msgstr "Vybrat uzel"
@@ -6492,18 +7402,6 @@ msgid "Bit %d, val %d."
msgstr ""
#: editor/property_editor.cpp
-msgid "On"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "[Empty]"
-msgstr "[Prázdné]"
-
-#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
-msgid "Set"
-msgstr "Nastavit"
-
-#: editor/property_editor.cpp
msgid "Properties:"
msgstr "Vlastnosti:"
@@ -6527,6 +7425,132 @@ msgstr ""
msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Batch Rename"
+msgstr "Rozlišovat malá/velká"
+
+#: editor/rename_dialog.cpp
+msgid "Prefix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Suffix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Advanced options"
+msgstr "Možnosti přichytávání"
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node name"
+msgstr "Název uzlu:"
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node type"
+msgstr "Vyhledat typ uzlu"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Current scene name"
+msgstr "Aktuální scéna"
+
+#: editor/rename_dialog.cpp
+msgid "Root node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Step"
+msgstr "Krok:"
+
+#: editor/rename_dialog.cpp
+msgid "Ammount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minium number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expressions"
+msgstr "Změnit výraz"
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Lowercase"
+msgstr "Malá písmena"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Uppercase"
+msgstr "Velká písmena"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Reset"
+msgstr "Obnovit původní přiblížení"
+
+#: editor/rename_dialog.cpp editor/script_editor_debugger.cpp
+msgid "Error"
+msgstr "Chyba"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -6563,11 +7587,6 @@ msgstr "Argumenty hlavní scény:"
msgid "Scene Run Settings"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
-#: scene/gui/dialogs.cpp
-msgid "OK"
-msgstr "OK"
-
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
@@ -6587,6 +7606,10 @@ msgid "Instance Scene(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr "Vymazat skript"
+
+#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""
@@ -6627,12 +7650,33 @@ msgid "Load As Placeholder"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Discard Instancing"
+#, fuzzy
+msgid "Make Local"
+msgstr "Místní"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Create Root Node:"
+msgstr "Vytvořit uzel"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "2D Scene"
+msgstr "Scéna"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "3D Scene"
+msgstr "Scéna"
+
+#: editor/scene_tree_dock.cpp
+msgid "User Interface"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Makes Sense!"
-msgstr "Dává smysl!"
+#, fuzzy
+msgid "Custom Node"
+msgstr "Vyjmout uzly"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
@@ -6643,6 +7687,10 @@ msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr "Připojit skript"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "Odstranit uzel/uzly"
@@ -6685,18 +7733,15 @@ msgid "Change Type"
msgstr "Změnit typ"
#: editor/scene_tree_dock.cpp
-msgid "Attach Script"
-msgstr "Připojit skript"
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Script"
-msgstr "Vymazat skript"
+#, fuzzy
+msgid "Make Scene Root"
+msgstr "Dává smysl!"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr "SlouÄit ze scény"
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr "Uložit větev jako scénu"
@@ -6719,10 +7764,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Filter nodes"
-msgstr "Filtrovat uzly"
-
-#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr "Připojit nový, nebo existující skript k vybranému uzlu."
@@ -6742,17 +7783,10 @@ msgstr "Místní"
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
-#: editor/scene_tree_dock.cpp
-msgid "Clear!"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle Spatial Visible"
-msgstr ""
-
#: editor/scene_tree_editor.cpp
-msgid "Toggle CanvasItem Visible"
-msgstr ""
+#, fuzzy
+msgid "Toggle Visible"
+msgstr "Přepnout viditelnost"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
@@ -6760,7 +7794,7 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
-"Node has connection(s) and group(s)\n"
+"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -6776,20 +7810,21 @@ msgid ""
"Click to show groups dock."
msgstr ""
-#: editor/scene_tree_editor.cpp
-msgid "Open script"
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script"
msgstr "Otevřít skript"
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
-"Click to unlock"
+"Click to unlock it."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
-"Click to make selectable"
+"Click to make selectable."
msgstr ""
#: editor/scene_tree_editor.cpp
@@ -6797,6 +7832,12 @@ msgid "Toggle Visibility"
msgstr "Přepnout viditelnost"
#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
@@ -6833,6 +7874,11 @@ msgid "N/A"
msgstr "N/A"
#: editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script/Choose Location"
+msgstr "Otevřít editor skriptů"
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "Cesta je prázdná"
@@ -7070,10 +8116,22 @@ msgid "Change Camera Size"
msgstr "Změnit velikost kamery"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Sphere Shape Radius"
+msgid "Change Notifier AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr ""
@@ -7086,20 +8144,37 @@ msgid "Change Capsule Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
-msgstr ""
+#, fuzzy
+msgid "Change Cylinder Shape Radius"
+msgstr "Změnit rádius světla"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier Extents"
+msgid "Change Cylinder Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
+msgid "Change Ray Shape Length"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
-msgstr ""
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Radius"
+msgstr "Změnit rádius světla"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Height"
+msgstr "Změnit velikost kamery"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Torus Inner Radius"
+msgstr "Změnit rádius světla"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Torus Outer Radius"
+msgstr "Změnit rádius světla"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
@@ -7155,17 +8230,6 @@ msgid "GDNative"
msgstr "GDNative"
#: modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
-"Neplatný typ argumentu funkce convert(), použijte některou z konstant TYPE_*."
-
-#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "Nedostatek bajtů pro dekódování bajtů, nebo špatný formát."
-
-#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr "Argument kroku je nula!"
@@ -7232,6 +8296,11 @@ msgid "GridMap Delete Selection"
msgstr "GridMap Smazat výběr"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Fill Selection"
+msgstr "GridMap Smazat výběr"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
msgstr "GridMap Duplikovat výběr"
@@ -7313,6 +8382,11 @@ msgid "Clear Selection"
msgstr "Vymazat výběr"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fill Selection"
+msgstr "Všechny vybrané"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr "Nastavení GridMap"
@@ -7381,6 +8455,70 @@ msgstr "Zobrazit soubory"
msgid "End of inner exception stack trace"
msgstr ""
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake!"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
#, fuzzy
msgid ""
@@ -7439,10 +8577,6 @@ msgid "Set Variable Type"
msgstr "Nastavit typ proměnné"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr "Funkce:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Proměnné:"
@@ -7557,36 +8691,14 @@ msgid "Connect Nodes"
msgstr "Připojit uzly"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Condition"
-msgstr "Podmínka"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Sequence"
-msgstr "Sekvence"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Switch"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Iterator"
-msgstr "Iterátor"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "While"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Return"
-msgstr "Vrátit"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Call"
-msgstr "Zavolat"
+#, fuzzy
+msgid "Connect Node Data"
+msgstr "Připojit uzly"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Get"
-msgstr "Získat"
+#, fuzzy
+msgid "Connect Node Sequence"
+msgstr "Připojit uzly"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -7613,26 +8725,18 @@ msgid "Remove Function"
msgstr "Odstranit funkci"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Variable"
-msgstr "Upravit proměnnou"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "Odstranit proměnnou"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Signal"
-msgstr "Upravit signál"
+msgid "Editing Variable:"
+msgstr "Úprava proměnné:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "Odstranit signál"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr "Úprava proměnné:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "Úprava signálu:"
@@ -7676,6 +8780,11 @@ msgstr "Vyjmout uzly"
msgid "Paste Nodes"
msgstr "Vložit uzly"
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Member"
+msgstr "Členové"
+
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr "Vstupním typem nelze iterovat: "
@@ -7732,6 +8841,19 @@ msgstr ""
"Neplatná návratová hodnota z funkce _step(). Musí být celé Äíslo (výstupní "
"posloupnost), nebo řetězec (chyba)."
+#: modules/visual_script/visual_script_property_selector.cpp
+#, fuzzy
+msgid "Search VisualScript"
+msgstr "Odstranit VisualScript uzel"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get"
+msgstr "Získat"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set "
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Spustit v prohlížeÄi"
@@ -7786,8 +8908,8 @@ msgstr ""
#: scene/2d/collision_object_2d.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
@@ -7884,6 +9006,19 @@ msgid "Path property must point to a valid Node2D node to work."
msgstr ""
"Pro zajiÅ¡tÄ›ní funkÄnosti musí vlastnost path ukazovat na platný uzel Node2D."
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
@@ -7946,8 +9081,8 @@ msgstr ""
#: scene/3d/collision_object.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape or CollisionPolygon children nodes to define "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
@@ -8037,6 +9172,17 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid ""
+"Size changes to SoftBody will be overriden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8051,6 +9197,47 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Animation not found: '%s'"
+msgstr "Nástroje pro animaci"
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Invalid animation: '%s'."
+msgstr "Chyba: Neplatné jméno animace!"
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr "Odpojit '%s' od '%s'"
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr "Pro úpravu animací vyberte ze stromu scény uzel AnimationPlayer."
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "AnimationPlayer root is not a valid node."
+msgstr "Strom animace je neplatný."
+
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "RAW mód"
@@ -8129,12 +9316,249 @@ msgstr "Chyba nahrávání fontu."
msgid "Invalid font size."
msgstr "Neplatná velikost fontu."
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input"
+msgstr "Přidat vstup"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "None"
+msgstr "<Žádné>"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Invalid source for shader."
+msgstr "Neplatná velikost fontu."
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#~ msgid "Change Scalar Constant"
+#~ msgstr "Změnit skalární konstantu"
+
+#~ msgid "Change RGB Constant"
+#~ msgstr "Změna RGB konstanty"
+
+#~ msgid "Change Scalar Operator"
+#~ msgstr "Změnit skalární operátor"
+
+#~ msgid "Change RGB Operator"
+#~ msgstr "Změnit RGB operátor"
+
+#~ msgid "Change Scalar Function"
+#~ msgstr "Změnit skalární funkci"
+
+#~ msgid "Change Vec Function"
+#~ msgstr "Změnit vektorovou funkci"
+
+#~ msgid "Change Default Value"
+#~ msgstr "Změnit výchozí hodnotu"
+
+#~ msgid "Change Comment"
+#~ msgstr "Změnit komentář"
+
+#~ msgid "Modify Curve Map"
+#~ msgstr "Upravit mapu křivky"
+
+#~ msgid "Change Input Name"
+#~ msgstr "Změnit název vstupu"
+
+#~ msgid "Connect Graph Nodes"
+#~ msgstr "Propojit uzly grafu"
+
+#~ msgid "Disconnect Graph Nodes"
+#~ msgstr "Odpojit uzly grafu"
+
+#~ msgid "Disabled"
+#~ msgstr "Zakázáno"
+
+#~ msgid "Move Anim Track Up"
+#~ msgstr "Posun stopy animace nahoru"
+
+#~ msgid "Move Anim Track Down"
+#~ msgstr "Posun stopy animace dolů"
+
+#~ msgid "Set Transitions to:"
+#~ msgstr "Změna přechodů na:"
+
+#~ msgid "Anim Track Rename"
+#~ msgstr "Animace: přejmenování stopy"
+
+#~ msgid "Anim Track Change Interpolation"
+#~ msgstr "Animace: změna interpolace stopy"
+
+#~ msgid "Anim Track Change Value Mode"
+#~ msgstr "Animace: změna typu hodnot"
+
#, fuzzy
-#~ msgid "Previous"
-#~ msgstr "Předchozí záložka"
+#~ msgid "Anim Track Change Wrap Mode"
+#~ msgstr "Animace: ZmÄ›na režimu opakování animaÄní stopy"
+
+#~ msgid "Edit Node Curve"
+#~ msgstr "Úprava křivky uzlu"
+
+#~ msgid "Edit Selection Curve"
+#~ msgstr "Úprava vybraných křivek"
+
+#~ msgid "Anim Add Key"
+#~ msgstr "Animace: pÅ™idat klíÄ"
+
+#~ msgid "In"
+#~ msgstr "In"
+
+#~ msgid "Out"
+#~ msgstr "Výstup"
+
+#~ msgid "In-Out"
+#~ msgstr "Vstup-Výstup"
+
+#~ msgid "Out-In"
+#~ msgstr "Výstup-Vstup"
+
+#~ msgid "Change Anim Len"
+#~ msgstr "Změnit délku animace"
+
+#~ msgid "Change Anim Loop"
+#~ msgstr "Změnit opakování animace"
+
+#~ msgid "Anim Create Typed Value Key"
+#~ msgstr "Animace: VytvoÅ™it typovaný klíÄ"
+
+#~ msgid "Anim Add Call Track"
+#~ msgstr "Animace: přidat stopu volání"
+
+#~ msgid "Length (s):"
+#~ msgstr "Délka (s):"
+
+#~ msgid "Cursor step snap (in seconds)."
+#~ msgstr "Krokování kurzoru (v sekundách)."
+
+#~ msgid "Enable/Disable looping in animation."
+#~ msgstr "Zapnout/vypnout opakování animace."
+
+#~ msgid "Add new tracks."
+#~ msgstr "Přidat novou stopu."
+
+#~ msgid "Move current track up."
+#~ msgstr "Posunout aktuální stopu nahoru."
+
+#~ msgid "Move current track down."
+#~ msgstr "Posunout aktuální stopu dolů."
+
+#~ msgid "Track tools"
+#~ msgstr "Nástroje stopy"
+
+#~ msgid "Enable editing of individual keys by clicking them."
+#~ msgstr "Kliknutím na klíÄe zapnete jejich individuální úpravu."
+
+#~ msgid "Key"
+#~ msgstr "KlíÄ"
+
+#~ msgid "Call Functions in Which Node?"
+#~ msgstr "Ze kterého uzlu volej funkce?"
+
+#~ msgid "Thanks!"
+#~ msgstr "Díky!"
+
+#~ msgid "I see..."
+#~ msgstr "Chápu..."
-#~ msgid "Next"
-#~ msgstr "Další"
+#~ msgid "Can't open '%s'."
+#~ msgstr "Nelze otevřít '%s'."
+
+#~ msgid "Ugh"
+#~ msgstr "Ups"
+
+#~ msgid "Run Script"
+#~ msgstr "Spustit skript"
+
+#~ msgid "Stop Profiling"
+#~ msgstr "Zastavit profilování"
+
+#~ msgid "Start Profiling"
+#~ msgstr "Spustit profilování"
+
+#~ msgid "Load animation from disk."
+#~ msgstr "NaÄíst animaci z disku."
+
+#~ msgid "Load an animation from disk."
+#~ msgstr "NaÄíst animaci z disku."
+
+#~ msgid "Save the current animation"
+#~ msgstr "Uložit vybranou animaci"
+
+#~ msgid "Copy Animation"
+#~ msgstr "Kopírovat animaci"
+
+#~ msgid "Fetching:"
+#~ msgstr "Stahuji:"
+
+#~ msgid "prev"
+#~ msgstr "předchozí"
+
+#~ msgid "next"
+#~ msgstr "následující"
+
+#~ msgid "last"
+#~ msgstr "poslední"
+
+#~ msgid "Set pivot at mouse position"
+#~ msgstr "Nastavit střed na pozici myši"
+
+#~ msgid "OK :("
+#~ msgstr "OK :("
+
+#~ msgid "Separation:"
+#~ msgstr "Oddělení:"
+
+#~ msgid "Texture Region Editor"
+#~ msgstr "Editor oblasti textury"
+
+#~ msgid "Item name or ID:"
+#~ msgstr "Název položky nebo ID:"
+
+#~ msgid "Export templates for this platform are missing/corrupted: "
+#~ msgstr "Exportní šablony pro tuto platformu chybí nebo jsou poškozené: "
+
+#~ msgid "Button 7"
+#~ msgstr "TlaÄítko Ä. 7"
+
+#~ msgid "Button 8"
+#~ msgstr "TlaÄítko Ä. 8"
+
+#~ msgid "Button 9"
+#~ msgstr "TlaÄítko Ä. 9"
+
+#~ msgid "Condition"
+#~ msgstr "Podmínka"
+
+#~ msgid "Sequence"
+#~ msgstr "Sekvence"
+
+#~ msgid "Iterator"
+#~ msgstr "Iterátor"
+
+#~ msgid "Return"
+#~ msgstr "Vrátit"
+
+#~ msgid "Call"
+#~ msgstr "Zavolat"
+
+#~ msgid "Edit Variable"
+#~ msgstr "Upravit proměnnou"
+
+#~ msgid "Edit Signal"
+#~ msgstr "Upravit signál"
#~ msgid "Can't contain '/' or ':'"
#~ msgstr "Nesmí obsaovat '/' nebo ':'"
@@ -8206,22 +9630,12 @@ msgstr "Neplatná velikost fontu."
#~ "Aby tento sprite mohl fungovat, Viewport nastavený ve vlastnosti path "
#~ "musí být nastaven do módu 'render target'."
-#~ msgid "Filter:"
-#~ msgstr "Filtr:"
-
#~ msgid "Method List For '%s':"
#~ msgstr "Seznam metod '%s':"
-#~ msgid "Arguments:"
-#~ msgstr "Argumenty:"
-
#~ msgid "Return:"
#~ msgstr "Vrátit:"
-#, fuzzy
-#~ msgid "Error moving file:\n"
-#~ msgstr "Chyba pÅ™i naÄítání:"
-
#~ msgid "Invalid font custom source."
#~ msgstr "Nevalidní písmo z vlastního zdroje."
diff --git a/editor/translations/da.po b/editor/translations/da.po
index fcfdb6d249..d3a036452a 100644
--- a/editor/translations/da.po
+++ b/editor/translations/da.po
@@ -2,353 +2,500 @@
# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
-#
# Dankse Memes <purplelops@gmail.com>, 2018.
-# David Lamhauge <davidlamhauge@gmail.com>, 2016.
+# David Lamhauge <davidlamhauge@gmail.com>, 2016, 2018.
# Esben Damkjær Sørensen <esben@damkjaergaard.com>, 2018.
# Kim Nielsen <kimmowich@stofanet.dk>, 2017, 2018.
# Michael Madsen <mim@michael-madsen.dk>, 2017.
-#
+# Christoffer Schindel <ceas@outlook.com>, 2018.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-05-17 19:35+0000\n"
-"Last-Translator: Kim Nielsen <kimmowich@stofanet.dk>\n"
+"PO-Revision-Date: 2018-08-15 20:35+0000\n"
+"Last-Translator: David Lamhauge <davidlamhauge@gmail.com>\n"
"Language-Team: Danish <https://hosted.weblate.org/projects/godot-engine/"
"godot/da/>\n"
"Language: da\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.0-dev\n"
+"X-Generator: Weblate 3.2-dev\n"
-#: editor/animation_editor.cpp
-msgid "Disabled"
-msgstr "Deaktiveret"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr "Ugyldigt type argument til convert(), brug TYPE_* konstanter."
-#: editor/animation_editor.cpp
-msgid "All Selection"
-msgstr "All selection"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/glue_header.h
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr "Ikke nok bytes til afkodning af bytes, eller ugyldigt format."
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr "Ugyldigt indeks egenskabsnavn '%s' i noden %s."
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid index of type %s for base type %s"
+msgstr "Ugyldigt indeks egenskabsnavn '%s' i noden %s."
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid arguments to construct '%s'"
+msgstr ": Ugyldigt argument af typen: "
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Mirror"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Insert Key Here"
+msgstr "Anim Indsæt Nøgle"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Duplicate Selected Key(s)"
+msgstr "Duplikér Valgte"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Delete Selected Key(s)"
+msgstr "Slet Valgte"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr "Anim Dublikér Nøgle"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr "Anim Slet Nøgler"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "Anim Skift Keyframetid"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "Anim Skift Overgang"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "Anim Skift Transformering"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "Anim Skift Keyframeværdi"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "Anim Skift Call"
-#: editor/animation_editor.cpp
-msgid "Anim Add Track"
-msgstr "Anim Tilføj Spor"
+#: editor/animation_track_editor.cpp
+msgid "Property Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Duplicate Keys"
-msgstr "Anim Dublikér Nøgle"
+#: editor/animation_track_editor.cpp
+msgid "3D Transform Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Up"
-msgstr "Flyt Anim Spor Op"
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Down"
-msgstr "Flyt Anim Spor Ned"
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Anim Track"
-msgstr "Fjern Anim Spor"
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Set Transitions to:"
-msgstr "Sæt Overgange til:"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Playback Track"
+msgstr "Stop animation afspilning. (S)"
-#: editor/animation_editor.cpp
-msgid "Anim Track Rename"
-msgstr "Anim Omdøb Spor"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track"
+msgstr "Anim Tilføj Spor"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Interpolation"
-msgstr "Anim Skift Spor Interpolation"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Length Time (seconds)"
+msgstr "Animations Længde (i sekunder)."
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Value Mode"
-msgstr "Anim Skift Sport Værdi Mode"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Looping"
+msgstr "Animation Zoom."
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Wrap Mode"
-msgstr "Anim Skift Spor Wrap Mode"
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr "Funktioner:"
-#: editor/animation_editor.cpp
-msgid "Edit Node Curve"
-msgstr "Rediger Node Kurve"
+#: editor/animation_track_editor.cpp
+msgid "Audio Clips:"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Edit Selection Curve"
-msgstr "Rediger Valgte Kurve"
+#: editor/animation_track_editor.cpp
+msgid "Anim Clips:"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Delete Keys"
-msgstr "Anim Slet Nøgler"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle this track on/off."
+msgstr "Skift distraktions-fri modus."
-#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
-msgstr "Duplikér Valgte"
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Duplicate Transposed"
-msgstr "Duplicate transposed"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Interpolation Mode"
+msgstr "Distraktions Fri Modus"
-#: editor/animation_editor.cpp
-msgid "Remove Selection"
-msgstr "Fjern Markering"
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Remove this track."
+msgstr "Fjern valgte spor."
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Time (s): "
+msgstr "Tid:"
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Kontinuerlig"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "Diskret"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "Udløser"
-#: editor/animation_editor.cpp
-msgid "Anim Add Key"
-msgstr "Anim Tilføj Nøgle"
-
-#: editor/animation_editor.cpp
-msgid "Anim Move Keys"
-msgstr "Anim Flyt Nøgle"
-
-#: editor/animation_editor.cpp
-msgid "Scale Selection"
-msgstr "Skalér Valgte"
-
-#: editor/animation_editor.cpp
-msgid "Scale From Cursor"
-msgstr "Skaler Fra Cursor"
-
-#: editor/animation_editor.cpp
-msgid "Goto Next Step"
-msgstr "Gå Til Næste Trin"
+#: editor/animation_track_editor.cpp
+msgid "Capture"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Goto Prev Step"
-msgstr "GÃ¥ Til Forrige Trin"
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
-#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "Lineær"
-#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constant"
-msgstr "Konstant"
-
-#: editor/animation_editor.cpp
-msgid "In"
-msgstr "I"
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out"
-msgstr "Ud"
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "In-Out"
-msgstr "Ind-Ud"
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out-In"
-msgstr "Ud-Ind"
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Transitions"
-msgstr "Overgange"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Duplicate Key(s)"
+msgstr "Anim Dublikér Nøgle"
-#: editor/animation_editor.cpp
-msgid "Optimize Animation"
-msgstr "Optimer Animation"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Key(s)"
+msgstr "Anim Slet Nøgler"
-#: editor/animation_editor.cpp
-msgid "Clean-Up Animation"
-msgstr "Clean-Up Animation"
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr "Fjern Anim Spor"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "Opret NYT spor til %s og indsæt nøgle?"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "Opret %d NYE spor og indsæt nøgler?"
-#: editor/animation_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr "Opret"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr "Anim Indsæt"
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "Anim Opret & Indsæt"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Anim Indsæt Spor & Nøgle"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "Anim Indsæt Nøgle"
-#: editor/animation_editor.cpp
-msgid "Change Anim Len"
-msgstr "Ændre Anim Længde"
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Loop"
-msgstr "Ændre Anim Løkke"
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Create Typed Value Key"
-msgstr "Anim Opret Indtastet Værdi Nøgle"
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Insert"
-msgstr "Anim Indsæt"
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Method not found in object: "
+msgstr "VariableGet blev ikke fundet i scriptet: "
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr "Anim Flyt Nøgle"
+
+#: editor/animation_track_editor.cpp
+msgid "Clipboard is empty"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Anim Skaler Nøgler"
-#: editor/animation_editor.cpp
-msgid "Anim Add Call Track"
-msgstr "Anim tilføj Call Track"
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Snap (s): "
+msgstr "Trin:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation step value."
+msgstr "Animation Zoom."
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr "Rediger"
-#: editor/animation_editor.cpp
-msgid "Animation zoom."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation properties."
msgstr "Animation Zoom."
-#: editor/animation_editor.cpp
-msgid "Length (s):"
-msgstr "Længde (r):"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Copy Tracks"
+msgstr "Kopier Parametre"
-#: editor/animation_editor.cpp
-msgid "Animation length (in seconds)."
-msgstr "Animations Længde (i sekunder)."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "Indsæt Parametre"
-#: editor/animation_editor.cpp
-msgid "Step (s):"
-msgstr "Trin:"
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr "Skalér Valgte"
+
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr "Skaler Fra Cursor"
-#: editor/animation_editor.cpp
-msgid "Cursor step snap (in seconds)."
-msgstr "Cursor trin snap (i sekunder)."
+#: editor/animation_track_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr "Duplikér Valgte"
-#: editor/animation_editor.cpp
-msgid "Enable/Disable looping in animation."
-msgstr "Aktiver/Deaktivér løkker i animation."
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr "Duplicate transposed"
-#: editor/animation_editor.cpp
-msgid "Add new tracks."
-msgstr "Tilføje nye spor."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Selection"
+msgstr "Slet Valgte"
-#: editor/animation_editor.cpp
-msgid "Move current track up."
-msgstr "Flyt aktuelle spor op."
+#: editor/animation_track_editor.cpp
+msgid "Goto Next Step"
+msgstr "Gå Til Næste Trin"
-#: editor/animation_editor.cpp
-msgid "Move current track down."
-msgstr "Flyt aktuelle spor ned."
+#: editor/animation_track_editor.cpp
+msgid "Goto Prev Step"
+msgstr "GÃ¥ Til Forrige Trin"
-#: editor/animation_editor.cpp
-msgid "Remove selected track."
-msgstr "Fjern valgte spor."
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr "Optimer Animation"
-#: editor/animation_editor.cpp
-msgid "Track tools"
-msgstr "Spor værktøjer"
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr "Clean-Up Animation"
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Enable editing of individual keys by clicking them."
-msgstr "Aktivere redigering af individuelle nøgler ved at klikke på dem."
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "Anim. optimizer"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "Max. Lineær Fejl:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "Max. Azimutal fejl:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "Max optimerbar vinkel:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr "Optimér"
-#: editor/animation_editor.cpp
-msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
-msgstr ""
-"Vælg en Animations afspiller fra Scene Tree for at redigere i animationer."
-
-#: editor/animation_editor.cpp
-msgid "Key"
-msgstr "Nøgle"
-
-#: editor/animation_editor.cpp
-msgid "Transition"
-msgstr "Overgang"
-
-#: editor/animation_editor.cpp
-msgid "Scale Ratio:"
-msgstr "Skalaforhold:"
-
-#: editor/animation_editor.cpp
-msgid "Call Functions in Which Node?"
-msgstr "Kald funktioner i hvilken Node?"
-
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "Fjern ugyldige nøgler"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Fjern uafklarede og tomme spor"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "Clean-up alle animationer"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Clean-Up Animation(-er) (ingen FORTRYD!)"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "Clean-up"
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr "Skalaforhold:"
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr "Kopier"
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Ændre størrelsen på Array"
@@ -369,7 +516,7 @@ msgstr "GÃ¥ til linje"
msgid "Line Number:"
msgstr "Linjenummer:"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr "Ingen Match"
@@ -385,7 +532,7 @@ msgstr "Match stor/lille"
msgid "Whole Words"
msgstr "Hele Ord"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr "Erstat"
@@ -397,18 +544,27 @@ msgstr "Erstat Alle"
msgid "Selection Only"
msgstr "Kun Valgte"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom In"
msgstr "Zoom Ind"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom Out"
msgstr "Zoom Ud"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Reset Zoom"
msgstr "Nulstil Zoom"
+#: editor/code_editor.cpp
+msgid "Warnings:"
+msgstr ""
+
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Zoom:"
+msgstr "Zoom Ind"
+
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "Linje:"
@@ -440,7 +596,8 @@ msgid "Add"
msgstr "Tilføj"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
@@ -471,7 +628,7 @@ msgid "Oneshot"
msgstr "OneShot"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -493,11 +650,12 @@ msgid "Connect '%s' to '%s'"
msgstr "Forbind '%s' til '%s'"
#: editor/connections_dialog.cpp
-msgid "Connecting Signal:"
-msgstr "Forbindelses Signal:"
+msgid "Disconnect '%s' from '%s'"
+msgstr "Afbryd '%s' fra '%s'"
#: editor/connections_dialog.cpp
-msgid "Disconnect '%s' from '%s'"
+#, fuzzy
+msgid "Disconnect all from signal: '%s'"
msgstr "Afbryd '%s' fra '%s'"
#: editor/connections_dialog.cpp
@@ -505,14 +663,47 @@ msgid "Connect..."
msgstr "Forbind..."
#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "Afbryd"
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Connect Signal: "
+msgstr "Forbindelses Signal:"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit Connection: "
+msgstr "Forbindelses fejl"
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from the \""
+msgstr ""
+
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Signaler"
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Disconnect All"
+msgstr "Afbryd"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit..."
+msgstr "Rediger"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Go To Method"
+msgstr "Metoder"
+
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "Skift %s Type"
@@ -535,22 +726,25 @@ msgstr "Favoritter:"
msgid "Recent:"
msgstr "Seneste:"
-#: editor/create_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Søgning:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Matches:"
#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "Beskrivelse:"
@@ -612,7 +806,9 @@ msgstr "Søg Erstatnings Ressource:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
-#: editor/quick_open.cpp scene/gui/file_dialog.cpp
+#: editor/quick_open.cpp editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Ã…ben"
@@ -633,7 +829,7 @@ msgstr ""
"De filer der fjernes er nødvendige for, at andre ressourcer kan fungere.\n"
"Fjern dem alligevel? (ej fortrydes)"
-#: editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
#, fuzzy
msgid "Cannot remove:"
msgstr "Kan ikke fjerne:"
@@ -702,9 +898,13 @@ msgstr "Ændre Dictionary Værdi"
msgid "Thanks from the Godot community!"
msgstr "Tak fra Godot fællesskabet!"
-#: editor/editor_about.cpp
-msgid "Thanks!"
-msgstr "Tak!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/inspector_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp
+msgid "OK"
+msgstr "Ok"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -881,6 +1081,7 @@ msgid "Bus options"
msgstr "Bus muligheder"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplikere"
@@ -949,7 +1150,8 @@ msgstr "Tilføj Bus"
msgid "Create a new Bus Layout."
msgstr "Opret et nyt Bus Layout."
-#: editor/editor_audio_buses.cpp editor/property_editor.cpp
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "Indlæs"
@@ -959,7 +1161,6 @@ msgid "Load an existing Bus Layout."
msgstr "Indlæs et eksisterende Bus Layout"
#: editor/editor_audio_buses.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr "Gem som"
@@ -1001,22 +1202,6 @@ msgstr ""
"Ugyldigt navn. Må ikke være i konflikt med eksisterende global constant navn."
#: editor/editor_autoload_settings.cpp
-msgid "Invalid Path."
-msgstr "Ugyldig Sti."
-
-#: editor/editor_autoload_settings.cpp
-msgid "File does not exist."
-msgstr "Fil eksisterer ikke."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Not in resource path."
-msgstr "Ikke i stien for ressource."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
-msgstr "Tilføj AutoLoad"
-
-#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "Autoload '%s' eksisterer allerede!"
@@ -1045,6 +1230,22 @@ msgstr "Aktivér"
msgid "Rearrange Autoloads"
msgstr "Flytte om på Autoloads"
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr "Ugyldig Sti."
+
+#: editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr "Fil eksisterer ikke."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr "Ikke i stien for ressource."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr "Tilføj AutoLoad"
+
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Path:"
@@ -1075,7 +1276,7 @@ msgstr "Gemmer lokale ændringer..."
msgid "Updating scene..."
msgstr "Opdatere scene..."
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr "[tom]"
@@ -1137,6 +1338,12 @@ msgid "Copy Path"
msgstr "Kopier Sti"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Open In File Manager"
+msgstr "Vis I Fil Manager"
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
msgid "Show In File Manager"
msgstr "Vis I Fil Manager"
@@ -1173,7 +1380,7 @@ msgid "Open a File or Directory"
msgstr "Ã…ben en Fil eller Mappe"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Gem"
@@ -1226,7 +1433,8 @@ msgstr "GÃ¥ til overliggende mappe"
msgid "Directories & Files:"
msgstr "Mapper & Filer:"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
msgid "Preview:"
msgstr "Forhåndsvisning:"
@@ -1273,7 +1481,6 @@ msgid "Inherits:"
msgstr "Inherits:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Inherited by:"
msgstr "Arvet af:"
@@ -1364,9 +1571,8 @@ msgstr ""
"ved at give os dit [color=$color][url=$url]bidrag[/url][/color]!"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Methods"
-msgstr "Metode liste:"
+msgstr "Metoder"
#: editor/editor_help.cpp
msgid "Method Description:"
@@ -1381,20 +1587,28 @@ msgstr ""
"hjælp, hvis du kan [color=$color][url=$url]bidrage[/url][/color] med en "
"beskrivelse!"
-#: editor/editor_help.cpp
-msgid "Search Text"
-msgstr "Søg Tekst"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Property: "
+msgstr "Egenskaber"
-#: editor/editor_help.cpp
-msgid "Find"
-msgstr "Find"
+#: editor/editor_inspector.cpp editor/property_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Output:"
-#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/property_editor.cpp editor/script_editor_debugger.cpp
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
@@ -1416,12 +1630,6 @@ msgstr "Fejl, kan ikke gemme ressource!"
msgid "Save Resource As..."
msgstr "Gem Ressource Som..."
-#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-#, fuzzy
-msgid "I see..."
-msgstr "Jeg ser..."
-
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "Kan ikke åbne fil til skrivning:"
@@ -1434,9 +1642,9 @@ msgstr "Det ønskede filformat er ukendt:"
msgid "Error while saving."
msgstr "Fejl, under forsøg på at gemme."
-#: editor/editor_node.cpp
-msgid "Can't open '%s'."
-msgstr "Kan ikke åbne '%s'."
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
@@ -1480,10 +1688,6 @@ msgstr ""
"kunne opfyldes."
#: editor/editor_node.cpp
-msgid "Failed to load resource."
-msgstr "Fejler med at indlæse ressource."
-
-#: editor/editor_node.cpp
#, fuzzy
msgid "Can't load MeshLibrary for merging!"
msgstr "Kan ikke indlæse MeshLibrary til sammenlægning!"
@@ -1567,42 +1771,6 @@ msgstr ""
"forstå denne arbejdsgang."
#: editor/editor_node.cpp
-msgid "Expand all properties"
-msgstr "Udvid alle egenskaber"
-
-#: editor/editor_node.cpp
-msgid "Collapse all properties"
-msgstr "Klap alle egenskaber sammen"
-
-#: editor/editor_node.cpp
-msgid "Copy Params"
-msgstr "Kopier Parametre"
-
-#: editor/editor_node.cpp
-msgid "Paste Params"
-msgstr "Indsæt Parametre"
-
-#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr "Indsæt Ressource"
-
-#: editor/editor_node.cpp
-msgid "Copy Resource"
-msgstr "Kopier Ressource"
-
-#: editor/editor_node.cpp
-msgid "Make Built-In"
-msgstr "Gør Indbygget"
-
-#: editor/editor_node.cpp
-msgid "Make Sub-Resources Unique"
-msgstr "Gør Under-Ressourcer Unikke"
-
-#: editor/editor_node.cpp
-msgid "Open in Help"
-msgstr "Åben i Hjælp"
-
-#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "Der er ingen defineret scene at køre."
@@ -1794,12 +1962,6 @@ msgstr ""
"Scene '%s' blev automatisk importeret, så den kan ikke ændres.\n"
"For at lave ændringer i den, kan en ny nedarvet scene oprettes."
-#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-#, fuzzy
-msgid "Ugh"
-msgstr "Ugh"
-
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
@@ -1830,6 +1992,16 @@ msgid "Default"
msgstr "Standard"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Play This Scene"
+msgstr "Spil Scenen"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Close Tab"
+msgstr "Luk"
+
+#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Skift Scene Fane"
@@ -1955,10 +2127,6 @@ msgstr "Projekt"
msgid "Project Settings"
msgstr "Projekt Indstillinger"
-#: editor/editor_node.cpp
-msgid "Run Script"
-msgstr "Kør Script"
-
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "Eksporter"
@@ -1968,6 +2136,11 @@ msgid "Tools"
msgstr "Værktøjer"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Project Data Folder"
+msgstr "Ã…bn Projekt Manager?"
+
+#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Afslut til Projekt Listen"
@@ -2080,6 +2253,20 @@ msgstr "Editor Layout"
msgid "Toggle Fullscreen"
msgstr "Skifter fuldskærm"
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Data/Settings Folder"
+msgstr "Editor Indstillinger"
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Settings Folder"
+msgstr "Editor Indstillinger"
+
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Organiser Eksport Skabeloner"
@@ -2095,7 +2282,8 @@ msgstr "Klasser"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr "Søg"
@@ -2113,7 +2301,7 @@ msgstr "Problem Tracker"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
-msgstr "Fællesskabet"
+msgstr "Fællesskab"
#: editor/editor_node.cpp
msgid "About"
@@ -2139,7 +2327,7 @@ msgstr "Sæt scenen på pause"
msgid "Stop the scene."
msgstr "Stop scenen."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr "Stop"
@@ -2160,6 +2348,16 @@ msgid "Play Custom Scene"
msgstr "Spil Brugerdefineret Scene"
#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Save & Restart"
+msgstr "Gem & Afslut"
+
+#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr "Snurrer når editor vinduer gentegnes!"
@@ -2179,42 +2377,6 @@ msgstr "Slå Opdaterings Snurrer Fra"
msgid "Inspector"
msgstr "Inspektør"
-#: editor/editor_node.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr "Opret en ny ressource i hukommelsen og rediger den."
-
-#: editor/editor_node.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr "Indlæs en eksisterende ressource fra disk og rediger den."
-
-#: editor/editor_node.cpp
-msgid "Save the currently edited resource."
-msgstr "Gem den aktuelt redigerede ressource."
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Save As..."
-msgstr "Gem Som..."
-
-#: editor/editor_node.cpp
-msgid "Go to the previous edited object in history."
-msgstr "GÃ¥ til det forrige redigerede objekt i historikken."
-
-#: editor/editor_node.cpp
-msgid "Go to the next edited object in history."
-msgstr "Gå til det næste redigerede objekt i historikken."
-
-#: editor/editor_node.cpp
-msgid "History of recently edited objects."
-msgstr "Historik af nyligt redigerede objekter."
-
-#: editor/editor_node.cpp
-msgid "Object properties."
-msgstr "Objekt Egenskaber."
-
-#: editor/editor_node.cpp
-msgid "Changes may be lost!"
-msgstr "Ændringer kan mistes!"
-
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
@@ -2229,6 +2391,11 @@ msgid "FileSystem"
msgstr "Fil System"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Expand Bottom Panel"
+msgstr "Udvid alle"
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr "Output"
@@ -2305,19 +2472,24 @@ msgid "Thumbnail..."
msgstr "Miniature..."
#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit Plugin"
+msgstr "Rediger Poly"
+
+#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Installerede Plugins:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr "Opdater"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "Version:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr "Forfatter:"
@@ -2325,13 +2497,15 @@ msgstr "Forfatter:"
msgid "Status:"
msgstr "Status:"
-#: editor/editor_profiler.cpp
-msgid "Stop Profiling"
-msgstr "Stop Profilering"
+#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit:"
+msgstr "Rediger"
-#: editor/editor_profiler.cpp
-msgid "Start Profiling"
-msgstr "Start Profilering"
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+msgid "Start"
+msgstr ""
#: editor/editor_profiler.cpp
msgid "Measure:"
@@ -2381,6 +2555,101 @@ msgstr "Tid:"
msgid "Calls"
msgstr "Kald"
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "On"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Bit %d, value %d"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "[Empty]"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+msgid "Assign.."
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Show in File System"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr "Indsæt"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr "Konverter Til %s"
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Open Editor"
+msgstr "Ã…bn 2D Editor"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Size: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Key:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Value:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr "Vælg enhed fra listen"
@@ -2417,10 +2686,6 @@ msgstr "Kunne ikke køre script:"
msgid "Did you forget the '_run' method?"
msgstr "Glemte du '_run' metoden?"
-#: editor/editor_settings.cpp
-msgid "Default (Same as Editor)"
-msgstr "Standard (Samme som Editor)"
-
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Vælg Noder at Importere"
@@ -2446,6 +2711,7 @@ msgid "(Installed)"
msgstr "(Installeret)"
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "Download"
@@ -2470,7 +2736,8 @@ msgid "Can't open export templates zip."
msgstr "Kan ikke åbne eksport skabeloner zip."
#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside templates."
+#, fuzzy
+msgid "Invalid version.txt format inside templates: %s."
msgstr "Ugyldigt version.txt format inde i skabeloner."
#: editor/export_template_manager.cpp
@@ -2535,6 +2802,12 @@ msgid "Download Complete."
msgstr "Download fuldført."
#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
#, fuzzy
msgid "Error requesting url: "
msgstr "Fejl i anmodning url: "
@@ -2617,7 +2890,8 @@ msgid "Download Templates"
msgstr "Download Skabeloner"
#: editor/export_template_manager.cpp
-msgid "Select mirror from list: "
+#, fuzzy
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr "Vælg spejl fra liste: "
#: editor/file_type_cache.cpp
@@ -2629,11 +2903,13 @@ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr "Kan ikke navigere til '%s' da det ikke blev fundet i filsystemet!"
#: editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails"
+#, fuzzy
+msgid "View items as a grid of thumbnails."
msgstr "Vis emner som et gitter af miniaturebilleder"
#: editor/filesystem_dock.cpp
-msgid "View items as a list"
+#, fuzzy
+msgid "View items as a list."
msgstr "Vis emner som en liste"
#: editor/filesystem_dock.cpp
@@ -2714,7 +2990,7 @@ msgstr "Udvid alle"
msgid "Collapse all"
msgstr "Klap alle sammen"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "Omdøb..."
@@ -2745,6 +3021,23 @@ msgid "Duplicate..."
msgstr "Duplikere"
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Script..."
+msgstr "Hurtig Ã…bn Script..."
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Resource..."
+msgstr "Gem Ressource Som..."
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr "Omdøb"
+
+#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr "Forrige Mappe"
@@ -2757,14 +3050,29 @@ msgid "Re-Scan Filesystem"
msgstr "Gen-scan Filsystemet"
#: editor/filesystem_dock.cpp
-msgid "Toggle folder status as Favorite"
+#, fuzzy
+msgid "Toggle folder status as Favorite."
msgstr "Skift mappe status til Favorit"
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Show current scene file."
+msgstr "Gem den aktuelt redigerede ressource."
+
+#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid "Enter tree-view."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Search files"
+msgstr "Søg Classes"
+
+#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
@@ -2772,14 +3080,112 @@ msgstr ""
"Scanner Filer,\n"
"Vent Venligst..."
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Move"
msgstr "Flyt"
-#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Rename"
-msgstr "Omdøb"
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "There is already file or folder with the same name in this location."
+msgstr "En fil eller mappe med dette navn findes allerede."
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find in files"
+msgstr "%d flere filer"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find: "
+msgstr "Find"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Whole words"
+msgstr "Hele Ord"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Match case"
+msgstr "Match stor/lille"
+
+#: editor/find_in_files.cpp
+msgid "Folder: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Filter: "
+msgstr "Filter:"
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr "Annuller"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace: "
+msgstr "Erstat"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace all (no undo)"
+msgstr "Erstat Alle"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Searching..."
+msgstr "Gemmer..."
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Search complete"
+msgstr "Søg Tekst"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Group name already exists."
+msgstr "FEJL: Animationsnavn eksisterer allerede!"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "invalid Group name."
+msgstr "Ugyldigt navn."
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr "Grupper"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes not in Group"
+msgstr "Føj til Gruppe"
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+msgid "Filter nodes"
+msgstr "Filtrer noder"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes in Group"
+msgstr "Føj til Gruppe"
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -2789,6 +3195,11 @@ msgstr "Føj til Gruppe"
msgid "Remove from Group"
msgstr "Fjern fra Gruppe"
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Manage Groups"
+msgstr "Grupper"
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Importer som Enkelt Scene"
@@ -2830,7 +3241,7 @@ msgid "Import as Multiple Scenes+Materials"
msgstr "Importer som Adskillige Scener+Materialer"
#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr "Importer Scene"
@@ -2890,18 +3301,128 @@ msgstr "Forudindstillet..."
msgid "Reimport"
msgstr "Genimporter"
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr "Fejler med at indlæse ressource."
+
+#: editor/inspector_dock.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Expand all properties"
+msgstr "Udvid alle egenskaber"
+
+#: editor/inspector_dock.cpp
+msgid "Collapse all properties"
+msgstr "Klap alle egenskaber sammen"
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr "Gem Som..."
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr "Kopier Parametre"
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "Indsæt Parametre"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Edit Resource Clipboard"
+msgstr "FEJL: Ingen animationsressource i udklipsholder!"
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr "Kopier Ressource"
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr "Gør Indbygget"
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr "Gør Under-Ressourcer Unikke"
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr "Åben i Hjælp"
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr "Opret en ny ressource i hukommelsen og rediger den."
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr "Indlæs en eksisterende ressource fra disk og rediger den."
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr "GÃ¥ til det forrige redigerede objekt i historikken."
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr "Gå til det næste redigerede objekt i historikken."
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr "Historik af nyligt redigerede objekter."
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr "Objekt Egenskaber."
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Filter properties"
+msgstr "Filtrer noder"
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr "Ændringer kan mistes!"
+
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "MultiNode Sæt"
#: editor/node_dock.cpp
-msgid "Groups"
-msgstr "Grupper"
-
-#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr "Vælg en Node at redigere Signaler og Grupper for."
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Edit a Plugin"
+msgstr "Rediger Poly"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Create a Plugin"
+msgstr "Opret Abonnement"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Plugin Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Language:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Script Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Poly"
@@ -2947,6 +3468,147 @@ msgstr ""
msgid "Delete points"
msgstr "Slet points"
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr "Tilføj animation"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Load.."
+msgstr "Indlæs"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Create points."
+msgstr "Slet points"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Erase points."
+msgstr "Slet points"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Open Animation Node"
+msgstr "Ny Animation Navn:"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Triangle already exists"
+msgstr "FEJL: Animationsnavn eksisterer allerede!"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr "Rediger filtre"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node.."
+msgstr "Tilføj Node"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Filtered Tracks:"
+msgstr "Rediger filtre"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Enable filtering"
+msgstr ""
+
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "Skift Autoplay"
@@ -2973,11 +3635,13 @@ msgid "Remove Animation"
msgstr "Fjern Animation"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Invalid animation name!"
+#, fuzzy
+msgid "Invalid animation name!"
msgstr "FEJL: Ugyldig animationsnavn!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Animation name already exists!"
+#, fuzzy
+msgid "Animation name already exists!"
msgstr "FEJL: Animationsnavn eksisterer allerede!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2986,11 +3650,6 @@ msgid "Rename Animation"
msgstr "Omdøb animation"
#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr "Tilføj animation"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr ""
@@ -3007,11 +3666,13 @@ msgid "Duplicate Animation"
msgstr "Lav en kopi af animation"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to copy!"
+#, fuzzy
+msgid "No animation to copy!"
msgstr "FEJL: Der er ingen animation der kan kopieres!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation resource on clipboard!"
+#, fuzzy
+msgid "No animation resource on clipboard!"
msgstr "FEJL: Ingen animationsressource i udklipsholder!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3023,7 +3684,8 @@ msgid "Paste Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to edit!"
+#, fuzzy
+msgid "No animation to edit!"
msgstr "FEJL: Der er ingen animation som kan redigeres!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3055,39 +3717,34 @@ msgid "Scale animation playback globally for the node."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create new animation in player."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load animation from disk."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load an animation from disk."
+msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save the current animation"
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Display list of animations in player."
+msgid "New"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Autoplay on Load"
-msgstr ""
+#, fuzzy
+msgid "Edit Transitions..."
+msgstr "Overgange"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Target Blend Times"
-msgstr ""
+#, fuzzy
+msgid "Open in Inspector"
+msgstr "Inspektør"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
+msgid "Display list of animations in player."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Copy Animation"
+msgid "Autoplay on Load"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3141,6 +3798,11 @@ msgid "Include Gizmos (3D)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Pin AnimationPlayer"
+msgstr "Ændre Animation Navn:"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr ""
@@ -3150,6 +3812,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
@@ -3167,162 +3830,214 @@ msgstr ""
msgid "Cross-Animation Blend Times"
msgstr ""
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "End"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "New name:"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Edit Filters"
-msgstr "Rediger filtre"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "No playback resource set at path: %s."
+msgstr "Ikke i stien for ressource."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Create new nodes."
+msgstr "Opret Ny %s"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Connect nodes."
+msgstr "Forbind Nodes"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Remove selected node or transition"
+msgstr "Fjern valgte spor."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition: "
+msgstr "Overgang"
#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#, fuzzy
+msgid "AnimationTree"
+msgstr "Animation Zoom."
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "New name:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
-#, fuzzy
-msgid "AnimationTree"
-msgstr "Animation Zoom."
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Free"
-msgstr ""
-
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Indhold:"
@@ -3376,8 +4091,14 @@ msgid "Asset Download Error:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Fetching:"
-msgstr ""
+#, fuzzy
+msgid "Downloading (%s / %s)..."
+msgstr "Indlæser"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Downloading..."
+msgstr "Indlæser"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
@@ -3404,19 +4125,20 @@ msgid "Download for this asset is already in progress!"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "first"
+msgid "First"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "prev"
-msgstr ""
+#, fuzzy
+msgid "Previous"
+msgstr "Forrige fane"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "next"
-msgstr ""
+msgid "Next"
+msgstr "Næste"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "last"
+msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3484,7 +4206,7 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr ""
@@ -3493,12 +4215,10 @@ msgid "Configure Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr ""
@@ -3511,14 +4231,6 @@ msgid "Rotation Step:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Pivot"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Action"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr ""
@@ -3547,11 +4259,24 @@ msgid "Create new horizontal and vertical guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit IK Chain"
+#, fuzzy
+msgid "Move pivot"
+msgstr "Fjern punkt"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Resize CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit CanvasItem"
+msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3571,6 +4296,21 @@ msgid "Paste Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom out"
+msgstr "Zoom Ud"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom reset"
+msgstr "Zoom Ud"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom in"
+msgstr "Zoom Ind"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr ""
@@ -3615,7 +4355,7 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
-msgid "Toggles snapping"
+msgid "Toggle snapping."
msgstr "Skift snapping mode"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3623,7 +4363,7 @@ msgid "Use Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping options"
+msgid "Snapping Options"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3664,6 +4404,10 @@ msgid "Snap to node sides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr ""
@@ -3690,24 +4434,25 @@ msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Bones"
+msgid "Show Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
+msgid "Make IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Bones"
+msgid "Clear IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make IK Chain"
+msgid "Make Custom Bone(s) from Node(s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear IK Chain"
-msgstr ""
+#, fuzzy
+msgid "Clear Custom Bones"
+msgstr "Spil Brugerdefineret Scene"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -3752,12 +4497,9 @@ msgid "Layout"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Keys"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
-msgstr ""
+#, fuzzy
+msgid "Insert keys."
+msgstr "Anim Indsæt Nøgle"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
@@ -3772,14 +4514,6 @@ msgid "Clear Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Drag pivot from mouse position"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Set pivot at mouse position"
-msgstr "Sæt midtpunkt på musens position"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr ""
@@ -3795,10 +4529,6 @@ msgstr ""
msgid "Adding %s..."
msgstr ""
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ok"
-msgstr ""
-
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr ""
@@ -3832,26 +4562,18 @@ msgstr ""
msgid "Set Handle"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove item %d?"
-msgstr ""
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Item"
-msgstr ""
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove Selected Item"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+msgid "CPUParticles"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Import from Scene"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Update from Scene"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
@@ -3923,15 +4645,6 @@ msgstr ""
msgid "Bake GI Probe"
msgstr ""
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Add/Remove Color Ramp Point"
-msgstr ""
-
-#: editor/plugins/gradient_editor_plugin.cpp
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr ""
-
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
@@ -4015,6 +4728,7 @@ msgid "No mesh to debug."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr ""
@@ -4084,6 +4798,27 @@ msgstr ""
msgid "Outline Size:"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -4184,70 +4919,6 @@ msgstr ""
msgid "Populate"
msgstr ""
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake!"
-msgstr ""
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake the navigation mesh."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Marking walkable triangles..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr ""
-
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
@@ -4308,18 +4979,6 @@ msgid "Emission Colors"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry (faces)."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
@@ -4328,15 +4987,11 @@ msgid "No faces!"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
+msgid "Node does not contain geometry."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
+msgid "Node does not contain geometry (faces)."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -4364,6 +5019,19 @@ msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to CPUParticles"
+msgstr "Konverter Til %s"
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr ""
@@ -4440,6 +5108,22 @@ msgstr ""
msgid "Close Curve"
msgstr ""
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr ""
@@ -4476,19 +5160,92 @@ msgstr "Fjern Funktion"
msgid "Remove In-Control Point"
msgstr ""
+#: editor/plugins/physical_bone_plugin.cpp
+#, fuzzy
+msgid "Move joint"
+msgstr "Fjern punkt"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync bones"
+msgstr ""
+
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon & UV"
+msgstr "Opret Poly"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split point with itself."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split can't form an existing edge."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Split already exists."
+msgstr "Autoload '%s' eksisterer allerede!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Add Split"
+msgstr "Tilføj punkt"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Invalid Split: "
+msgstr "Ugyldig sti"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Split"
+msgstr "Fjern punkt"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint bone weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly"
+msgstr "Rediger Poly"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Splits"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon"
+msgstr "Opret Poly"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr ""
@@ -4517,12 +5274,24 @@ msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
-msgstr "Rediger"
+msgid "Connect two points to make a split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Select a split to erase it"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UnPaint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
@@ -4537,9 +5306,9 @@ msgid "Clear UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr ""
+#, fuzzy
+msgid "Grid Settings"
+msgstr "Editor Indstillinger"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
@@ -4549,6 +5318,30 @@ msgstr ""
msgid "Grid"
msgstr ""
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Configure Grid:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones to Polygon"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -4571,6 +5364,10 @@ msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr "Indsæt Ressource"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -4592,17 +5389,18 @@ msgid "Load Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
-msgstr "Indsæt"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#, fuzzy
msgid "ResourcePreloader"
msgstr "Ressource"
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Path to AnimationPlayer is invalid"
+msgstr ""
+
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr ""
@@ -4612,6 +5410,21 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error writing TextFile:"
+msgstr "Error loading skrifttype."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error could not load file."
+msgstr "Fejl - kunne ikke oprette script i filsystem."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error saving file!"
+msgstr "Fejl, kan ikke gemme TileSet!"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr ""
@@ -4628,6 +5441,21 @@ msgid "Error importing"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "New TextFile..."
+msgstr "Opret mappe..."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Open File"
+msgstr "Ã…ben en Fil"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Save File As..."
+msgstr "Gem Som..."
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr ""
@@ -4640,6 +5468,10 @@ msgid " Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr "Sorter"
@@ -4668,8 +5500,9 @@ msgid "File"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "New"
-msgstr ""
+#, fuzzy
+msgid "New TextFile"
+msgstr "Vis filer"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -4698,6 +5531,11 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr ""
@@ -4731,11 +5569,6 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -4789,10 +5622,6 @@ msgid "Discard"
msgstr "Kassér"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
@@ -4811,45 +5640,70 @@ msgid "Debugger"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search results"
+msgstr "Søg i Hjælp"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search in files"
+msgstr "Søg Classes"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Line"
+msgstr "Linje:"
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Pick Color"
+msgid "Lookup Symbol"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr ""
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Cut"
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr "Kopier"
-
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
@@ -4938,8 +5792,9 @@ msgid "Find Previous"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Replace..."
-msgstr ""
+#, fuzzy
+msgid "Find in files..."
+msgstr "Filtrer filer..."
#: editor/plugins/script_text_editor.cpp
msgid "Goto Function..."
@@ -4957,129 +5812,41 @@ msgstr ""
msgid "Shader"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr ""
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton2D"
+msgstr "Singleton"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical bones"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton"
+msgstr "Singleton"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr ""
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical skeleton"
+msgstr "Opret Abonnement"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr ""
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+#, fuzzy
+msgid "Play IK"
+msgstr "Spil"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
@@ -5206,10 +5973,6 @@ msgid "Align with view"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "OK :("
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""
@@ -5218,6 +5981,10 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock View Rotation"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr ""
@@ -5262,6 +6029,11 @@ msgid "Doppler Enable"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Cinematic Preview"
+msgstr "Opretter Maske Forhåndsvisninger"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr ""
@@ -5391,6 +6163,10 @@ msgid "Tool Scale"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr ""
@@ -5399,6 +6175,10 @@ msgid "Transform"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr ""
@@ -5427,6 +6207,10 @@ msgid "4 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr ""
@@ -5440,10 +6224,6 @@ msgid "Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Skeleton Gizmo visibility"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr ""
@@ -5503,6 +6283,50 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite is empty!"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to 2D Mesh"
+msgstr "Konverter Til %s"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create 2D Mesh"
+msgstr "Opret Ny %s"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Update Preview"
+msgstr "Forhåndsvisning:"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Settings:"
+msgstr "Tester"
+
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""
@@ -5571,14 +6395,6 @@ msgstr ""
msgid "SpriteFrames"
msgstr ""
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox Preview:"
-msgstr ""
-
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox"
-msgstr ""
-
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr ""
@@ -5604,26 +6420,19 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Separation:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region"
+msgid "Sep.:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region Editor"
+msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -5639,11 +6448,6 @@ msgid "Add All"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr "Fjern Alt"
@@ -5715,10 +6519,6 @@ msgstr ""
msgid "Many"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-msgid "Options"
-msgstr ""
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
msgstr ""
@@ -5743,7 +6543,7 @@ msgstr ""
msgid "Icon"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr ""
@@ -5756,14 +6556,19 @@ msgid "Color"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
+msgid "Constant"
+msgstr "Konstant"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr "Slet valgte"
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fix Invalid Tiles"
+msgstr "Ugyldigt navn."
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr ""
@@ -5784,12 +6589,9 @@ msgid "Erase TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase selection"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find tile"
-msgstr ""
+#, fuzzy
+msgid "Find Tile"
+msgstr "Find"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
@@ -5812,6 +6614,11 @@ msgid "Pick Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Move Selection"
+msgstr "Fjern Markering"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr ""
@@ -5828,66 +6635,112 @@ msgid "Rotate 270 degrees"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Could not find tile:"
+#, fuzzy
+msgid "Add Texture(s) to TileSet"
+msgstr "Tilføj Node(r) fra Tree"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove current Texture from TileSet"
+msgstr "Fjern Kurve Punkt"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Item name or ID:"
+msgid "Merge from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from scene?"
+msgid "Display tile's names (hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Tile Set"
-msgstr "TileSet..."
+msgid "Remove Selected Textue and ALL TILES wich uses it?"
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
+msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
+msgid "Create from scene?"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Error"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Autotiles"
+msgid " file(s) was not added because was already on the list."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
-"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings."
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: set bit on.\n"
-"RMB: set bit off."
+"RMB: set bit off.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
-msgid "Select current edited sub-tile."
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
msgstr "Gem den aktuelt redigerede ressource."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select sub-tile to change its priority."
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
msgstr ""
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
-msgstr "Annuller"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "This property can't be changed."
+msgstr "Denne handling kan ikke udføres uden en scene."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Set"
+msgstr "TileSet..."
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Fragment"
+msgstr "Argumenter:"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Light"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "VisualShader"
+msgstr ""
#: editor/project_export.cpp
msgid "Runnable"
@@ -5902,7 +6755,7 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted: "
+msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
@@ -5976,10 +6829,6 @@ msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export With Debug"
msgstr ""
@@ -5988,7 +6837,7 @@ msgid "The path does not exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' file."
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgstr ""
#: editor/project_manager.cpp
@@ -5996,6 +6845,14 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
@@ -6088,6 +6945,10 @@ msgid "Project Path:"
msgstr ""
#: editor/project_manager.cpp
+msgid "Project Installation Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Browse"
msgstr ""
@@ -6196,8 +7057,8 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6209,9 +7070,23 @@ msgid "Rename Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Change Action deadzone"
+msgstr "Ændre Animation Navn:"
+
+#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr ""
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "All Devices"
+msgstr "Enhed"
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr "Enhed"
+
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr "Shift+"
@@ -6253,20 +7128,24 @@ msgid "Wheel Down Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 6"
-msgstr ""
+#, fuzzy
+msgid "Wheel Left Button"
+msgstr "Venstre knap."
#: editor/project_settings_editor.cpp
-msgid "Button 7"
-msgstr ""
+#, fuzzy
+msgid "Wheel Right Button"
+msgstr "Højre knap."
#: editor/project_settings_editor.cpp
-msgid "Button 8"
-msgstr ""
+#, fuzzy
+msgid "X Button 1"
+msgstr "Knap"
#: editor/project_settings_editor.cpp
-msgid "Button 9"
-msgstr ""
+#, fuzzy
+msgid "X Button 2"
+msgstr "Knap"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
@@ -6294,10 +7173,6 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Enhed"
-
-#: editor/project_settings_editor.cpp
msgid "Button"
msgstr "Knap"
@@ -6342,6 +7217,12 @@ msgid "Delete Item"
msgstr "Slet Valgte"
#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
@@ -6403,7 +7284,7 @@ msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
-msgstr ""
+msgstr "Generelt"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
msgid "Property:"
@@ -6413,6 +7294,10 @@ msgstr ""
msgid "Override For..."
msgstr ""
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr ""
@@ -6422,6 +7307,15 @@ msgid "Action:"
msgstr ""
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Action"
+msgstr "Tilføj Funktion"
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr ""
@@ -6482,10 +7376,6 @@ msgid "AutoLoad"
msgstr ""
#: editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr ""
-
-#: editor/property_editor.cpp
msgid "Ease In"
msgstr ""
@@ -6522,34 +7412,10 @@ msgid "Select Node"
msgstr "Vælg Node"
#: editor/property_editor.cpp
-msgid "New Script"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "New %s"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Make Unique"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Show in File System"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Convert To %s"
-msgstr "Konverter Til %s"
-
-#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr ""
#: editor/property_editor.cpp
-msgid "Selected node is not a Viewport!"
-msgstr ""
-
-#: editor/property_editor.cpp
msgid "Pick a Node"
msgstr "Vælg en Node"
@@ -6558,18 +7424,6 @@ msgid "Bit %d, val %d."
msgstr ""
#: editor/property_editor.cpp
-msgid "On"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "[Empty]"
-msgstr ""
-
-#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
-msgid "Set"
-msgstr ""
-
-#: editor/property_editor.cpp
msgid "Properties:"
msgstr ""
@@ -6593,6 +7447,131 @@ msgstr ""
msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Batch Rename"
+msgstr "Omdøb"
+
+#: editor/rename_dialog.cpp
+msgid "Prefix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Suffix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Advanced options"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node name"
+msgstr "Node Navn:"
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node type"
+msgstr "Find Node Type"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Current scene name"
+msgstr "Nuværende scene er ikke gemt. Åbn alligevel?"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Root node name"
+msgstr "Omdøb"
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Step"
+msgstr "Trin:"
+
+#: editor/rename_dialog.cpp
+msgid "Ammount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minium number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expressions"
+msgstr "Skift udtryk"
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Lowercase"
+msgstr "Konverter til små bogstaver"
+
+#: editor/rename_dialog.cpp
+msgid "To Uppercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Reset"
+msgstr "Nulstil Zoom"
+
+#: editor/rename_dialog.cpp editor/script_editor_debugger.cpp
+msgid "Error"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -6629,11 +7608,6 @@ msgstr ""
msgid "Scene Run Settings"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
-#: scene/gui/dialogs.cpp
-msgid "OK"
-msgstr "Ok"
-
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
@@ -6653,6 +7627,10 @@ msgid "Instance Scene(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr "Ryd Script"
+
+#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""
@@ -6693,14 +7671,34 @@ msgid "Load As Placeholder"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Discard Instancing"
+msgid "Make Local"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Makes Sense!"
+#, fuzzy
+msgid "Create Root Node:"
+msgstr "Opret Mappe"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "2D Scene"
+msgstr "Scene"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "3D Scene"
+msgstr "Scene"
+
+#: editor/scene_tree_dock.cpp
+msgid "User Interface"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Custom Node"
+msgstr "Indsæt Node"
+
+#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr ""
@@ -6709,6 +7707,10 @@ msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -6752,18 +7754,15 @@ msgid "Change Type"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Attach Script"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Script"
-msgstr "Ryd Script"
+#, fuzzy
+msgid "Make Scene Root"
+msgstr "Gem Scene"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr ""
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr ""
@@ -6786,10 +7785,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Filter nodes"
-msgstr "Filtrer noder"
-
-#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr ""
@@ -6810,17 +7805,10 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
-#: editor/scene_tree_dock.cpp
-msgid "Clear!"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle Spatial Visible"
-msgstr ""
-
#: editor/scene_tree_editor.cpp
-msgid "Toggle CanvasItem Visible"
-msgstr ""
+#, fuzzy
+msgid "Toggle Visible"
+msgstr "Skifter Skjulte Filer"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
@@ -6828,7 +7816,7 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
-"Node has connection(s) and group(s)\n"
+"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -6844,20 +7832,21 @@ msgid ""
"Click to show groups dock."
msgstr ""
-#: editor/scene_tree_editor.cpp
-msgid "Open script"
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script"
msgstr "Ã…ben script"
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
-"Click to unlock"
+"Click to unlock it."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
-"Click to make selectable"
+"Click to make selectable."
msgstr ""
#: editor/scene_tree_editor.cpp
@@ -6865,6 +7854,12 @@ msgid "Toggle Visibility"
msgstr ""
#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
@@ -6901,6 +7896,11 @@ msgid "N/A"
msgstr ""
#: editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script/Choose Location"
+msgstr "Ã…bn Script Editor"
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr ""
@@ -7139,10 +8139,22 @@ msgid "Change Camera Size"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Sphere Shape Radius"
+msgid "Change Notifier AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr ""
@@ -7155,19 +8167,31 @@ msgid "Change Capsule Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
+msgid "Change Cylinder Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier Extents"
+msgid "Change Cylinder Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
+msgid "Change Ray Shape Length"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Height"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Outer Radius"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -7224,16 +8248,6 @@ msgid "GDNative"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "Ugyldigt type argument til convert(), brug TYPE_* konstanter."
-
-#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "Ikke nok bytes til afkodning af bytes, eller ugyldigt format."
-
-#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr "trin argument er nul!"
@@ -7301,6 +8315,11 @@ msgid "GridMap Delete Selection"
msgstr "GridMap Slet Markerede"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Fill Selection"
+msgstr "GridMap Slet Markerede"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
msgstr "GridMap Duplikér Markerede"
@@ -7381,6 +8400,11 @@ msgid "Clear Selection"
msgstr "Ryd Markerede"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fill Selection"
+msgstr "All selection"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr ""
@@ -7454,6 +8478,70 @@ msgstr "Vis filer"
msgid "End of inner exception stack trace"
msgstr ""
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake!"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7511,10 +8599,6 @@ msgid "Set Variable Type"
msgstr "Sæt Variabel Type"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr "Funktioner:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Variable:"
@@ -7624,36 +8708,14 @@ msgid "Connect Nodes"
msgstr "Forbind Nodes"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Condition"
-msgstr "Tilstand"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Sequence"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Switch"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Iterator"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "While"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Return"
-msgstr "Retur"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Call"
-msgstr "Kald"
+#, fuzzy
+msgid "Connect Node Data"
+msgstr "Forbind Nodes"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Get"
-msgstr ""
+#, fuzzy
+msgid "Connect Node Sequence"
+msgstr "Forbind Nodes"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -7680,26 +8742,18 @@ msgid "Remove Function"
msgstr "Fjern Funktion"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Variable"
-msgstr "Rediger Variabel"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "Fjern Variabel"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Signal"
-msgstr "Rediger Signal"
+msgid "Editing Variable:"
+msgstr "Redigerer Variabel:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "Fjern Signal"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr "Redigerer Variabel:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "Redigerer Signal:"
@@ -7744,6 +8798,11 @@ msgstr ""
msgid "Paste Nodes"
msgstr "Indsæt Node"
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Member"
+msgstr "Medlemmer"
+
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr "Input type ikke iterabel: "
@@ -7801,6 +8860,19 @@ msgstr ""
"Ugyldig retur værdi fra _step(), skal være heltal (seq ud), eller en streng "
"(fejl)."
+#: modules/visual_script/visual_script_property_selector.cpp
+#, fuzzy
+msgid "Search VisualScript"
+msgstr "Fjern VisualScript Node"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set "
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -7858,8 +8930,8 @@ msgstr ""
#: scene/2d/collision_object_2d.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
@@ -7957,6 +9029,19 @@ msgstr ""
msgid "Path property must point to a valid Node2D node to work."
msgstr "Egenskaben Path skal pege på en gyldig Node2D node for at virke."
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
@@ -8019,8 +9104,8 @@ msgstr ""
#: scene/3d/collision_object.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape or CollisionPolygon children nodes to define "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
@@ -8107,6 +9192,17 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid ""
+"Size changes to SoftBody will be overriden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8121,6 +9217,47 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Animation not found: '%s'"
+msgstr "Animations Længde (i sekunder)."
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Invalid animation: '%s'."
+msgstr "FEJL: Ugyldig animationsnavn!"
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr "Afbryd '%s' fra '%s'"
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr ""
+"Vælg en Animations afspiller fra Scene Tree for at redigere i animationer."
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "AnimationPlayer root is not a valid node."
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
@@ -8197,12 +9334,163 @@ msgstr "Error loading skrifttype."
msgid "Invalid font size."
msgstr "Ugyldig skriftstørrelse."
+#: scene/resources/visual_shader.cpp
+msgid "Input"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "None"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
-#~ msgid "Previous"
-#~ msgstr "Forrige fane"
+msgid "Invalid source for shader."
+msgstr "Ugyldig skriftstørrelse."
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#~ msgid "Disabled"
+#~ msgstr "Deaktiveret"
+
+#~ msgid "Move Anim Track Up"
+#~ msgstr "Flyt Anim Spor Op"
+
+#~ msgid "Move Anim Track Down"
+#~ msgstr "Flyt Anim Spor Ned"
+
+#~ msgid "Set Transitions to:"
+#~ msgstr "Sæt Overgange til:"
+
+#~ msgid "Anim Track Rename"
+#~ msgstr "Anim Omdøb Spor"
+
+#~ msgid "Anim Track Change Interpolation"
+#~ msgstr "Anim Skift Spor Interpolation"
+
+#~ msgid "Anim Track Change Value Mode"
+#~ msgstr "Anim Skift Sport Værdi Mode"
+
+#~ msgid "Anim Track Change Wrap Mode"
+#~ msgstr "Anim Skift Spor Wrap Mode"
+
+#~ msgid "Edit Node Curve"
+#~ msgstr "Rediger Node Kurve"
+
+#~ msgid "Edit Selection Curve"
+#~ msgstr "Rediger Valgte Kurve"
+
+#~ msgid "Anim Add Key"
+#~ msgstr "Anim Tilføj Nøgle"
+
+#~ msgid "In"
+#~ msgstr "I"
+
+#~ msgid "Out"
+#~ msgstr "Ud"
+
+#~ msgid "In-Out"
+#~ msgstr "Ind-Ud"
+
+#~ msgid "Out-In"
+#~ msgstr "Ud-Ind"
+
+#~ msgid "Change Anim Len"
+#~ msgstr "Ændre Anim Længde"
+
+#~ msgid "Change Anim Loop"
+#~ msgstr "Ændre Anim Løkke"
+
+#~ msgid "Anim Create Typed Value Key"
+#~ msgstr "Anim Opret Indtastet Værdi Nøgle"
+
+#~ msgid "Anim Add Call Track"
+#~ msgstr "Anim tilføj Call Track"
+
+#~ msgid "Length (s):"
+#~ msgstr "Længde (r):"
-#~ msgid "Next"
-#~ msgstr "Næste"
+#~ msgid "Cursor step snap (in seconds)."
+#~ msgstr "Cursor trin snap (i sekunder)."
+
+#~ msgid "Enable/Disable looping in animation."
+#~ msgstr "Aktiver/Deaktivér løkker i animation."
+
+#~ msgid "Add new tracks."
+#~ msgstr "Tilføje nye spor."
+
+#~ msgid "Move current track up."
+#~ msgstr "Flyt aktuelle spor op."
+
+#~ msgid "Move current track down."
+#~ msgstr "Flyt aktuelle spor ned."
+
+#~ msgid "Track tools"
+#~ msgstr "Spor værktøjer"
+
+#~ msgid "Enable editing of individual keys by clicking them."
+#~ msgstr "Aktivere redigering af individuelle nøgler ved at klikke på dem."
+
+#~ msgid "Key"
+#~ msgstr "Nøgle"
+
+#~ msgid "Call Functions in Which Node?"
+#~ msgstr "Kald funktioner i hvilken Node?"
+
+#~ msgid "Thanks!"
+#~ msgstr "Tak!"
+
+#~ msgid "I see..."
+#~ msgstr "Jeg forstår..."
+
+#~ msgid "Can't open '%s'."
+#~ msgstr "Kan ikke åbne '%s'."
+
+#, fuzzy
+#~ msgid "Ugh"
+#~ msgstr "Ugh"
+
+#~ msgid "Run Script"
+#~ msgstr "Kør Script"
+
+#~ msgid "Save the currently edited resource."
+#~ msgstr "Gem den aktuelt redigerede ressource."
+
+#~ msgid "Stop Profiling"
+#~ msgstr "Stop Profilering"
+
+#~ msgid "Start Profiling"
+#~ msgstr "Start Profilering"
+
+#~ msgid "Default (Same as Editor)"
+#~ msgstr "Standard (Samme som Editor)"
+
+#~ msgid "Set pivot at mouse position"
+#~ msgstr "Sæt midtpunkt på musens position"
+
+#~ msgid "Condition"
+#~ msgstr "Tilstand"
+
+#~ msgid "Return"
+#~ msgstr "Retur"
+
+#~ msgid "Call"
+#~ msgstr "Kald"
+
+#~ msgid "Edit Variable"
+#~ msgstr "Rediger Variabel"
+
+#~ msgid "Edit Signal"
+#~ msgstr "Rediger Signal"
#~ msgid "Can't contain '/' or ':'"
#~ msgstr "Kan ikke indeholde '/' eller ':'"
@@ -8255,10 +9543,6 @@ msgstr "Ugyldig skriftstørrelse."
#~ msgstr "Meta +"
#, fuzzy
-#~ msgid "Setting '"
-#~ msgstr "Tester"
-
-#, fuzzy
#~ msgid "Selection -> Duplicate"
#~ msgstr "Kun Valgte"
@@ -8280,23 +9564,13 @@ msgstr "Ugyldig skriftstørrelse."
#~ "Viewport angivet i egenskaben path skal indstilles som 'render target' "
#~ "for at denne sprite kan virke."
-#~ msgid "Filter:"
-#~ msgstr "Filter:"
-
#~ msgid "Method List For '%s':"
#~ msgstr "Metode liste For '%s':"
-#~ msgid "Arguments:"
-#~ msgstr "Argumenter:"
-
#~ msgid "Return:"
#~ msgstr "Tilbage:"
#, fuzzy
-#~ msgid "Error moving file:\n"
-#~ msgstr "Error loading skrifttype."
-
-#, fuzzy
#~ msgid "Tiles"
#~ msgstr "Fil:"
diff --git a/editor/translations/de.po b/editor/translations/de.po
index c61d78e37e..641d06841b 100644
--- a/editor/translations/de.po
+++ b/editor/translations/de.po
@@ -30,12 +30,13 @@
# Arndt Heuvel <codeforpb@schatzkarten.net>, 2018.
# Gordon <gkone@gmx.net>, 2018.
# chillhelm <wilhelm@neubert.online>, 2018.
+# Mathias Schmalisch <mathias.schmalisch@gmail.com>, 2018.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-07-05 12:38+0000\n"
-"Last-Translator: So Wieso <sowieso@dukun.de>\n"
+"PO-Revision-Date: 2018-08-14 08:38+0000\n"
+"Last-Translator: Mathias Schmalisch <mathias.schmalisch@gmail.com>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot/de/>\n"
"Language: de\n"
@@ -43,335 +44,493 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.1-dev\n"
+"X-Generator: Weblate 3.2-dev\n"
-#: editor/animation_editor.cpp
-msgid "Disabled"
-msgstr "Deaktiviert"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr ""
+"Ungültiger Argument-Typ in convert()-Aufruf, TYPE_*-Konstanten benötigt."
-#: editor/animation_editor.cpp
-msgid "All Selection"
-msgstr "Alle auswählen"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/glue_header.h
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr ""
+"Nicht genügend Bytes zum Dekodieren des Byte-Strings oder ungültiges Format."
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr "Ungültiger Indexeigenschaftsname ‚%s‘ in Node %s."
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid index of type %s for base type %s"
+msgstr "Ungültiger Indexeigenschaftsname ‚%s‘ in Node %s."
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid arguments to construct '%s'"
+msgstr ": Ungültiger Parameter vom Typ: "
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr "Kostenlos"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Mirror"
+msgstr "X-Koordinaten spiegeln"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Insert Key Here"
+msgstr "Schlüsselbild einfügen"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Duplicate Selected Key(s)"
+msgstr "Auswahl duplizieren"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Delete Selected Key(s)"
+msgstr "Ausgewähltes löschen"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr "Schlüsselbild duplizieren"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr "Schlüsselbilder löschen"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "Schlüsselbildzeit ändern"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "Übergang bearbeiten"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "Transformation bearbeiten"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "Schlüsselbildwert ändern"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "Aufruf ändern"
-#: editor/animation_editor.cpp
-msgid "Anim Add Track"
-msgstr "Spur hinzufügen"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Property Track"
+msgstr "Eigenschaft:"
-#: editor/animation_editor.cpp
-msgid "Anim Duplicate Keys"
-msgstr "Schlüsselbild duplizieren"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "3D Transform Track"
+msgstr "Typ der Transformation"
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Up"
-msgstr "Spur nach oben verschieben"
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Down"
-msgstr "Spur nach unten verschieben"
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Anim Track"
-msgstr "Spur entfernen"
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Set Transitions to:"
-msgstr "Setze Übergänge auf:"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Playback Track"
+msgstr "Stoppe Animations-Wiedergabe. (S)"
-#: editor/animation_editor.cpp
-msgid "Anim Track Rename"
-msgstr "Spur umbenennen"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track"
+msgstr "Spur hinzufügen"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Interpolation"
-msgstr "Interpolation der Spur ändern"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Length Time (seconds)"
+msgstr "Animationsdauer (in Sekunden)."
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Value Mode"
-msgstr "Wertmodus der Spur ändern"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Looping"
+msgstr "Animation zoomen."
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Wrap Mode"
-msgstr "Wiederholmodus der Spur ändern"
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr "Funktionen:"
-#: editor/animation_editor.cpp
-msgid "Edit Node Curve"
-msgstr "Node-Kurve bearbeiten"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Audio Clips:"
+msgstr "Audiosenke"
-#: editor/animation_editor.cpp
-msgid "Edit Selection Curve"
-msgstr "Selektions-Kurve bearbeiten"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Clips:"
+msgstr "Ausschnitte"
-#: editor/animation_editor.cpp
-msgid "Anim Delete Keys"
-msgstr "Schlüsselbilder löschen"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle this track on/off."
+msgstr "Ablenkungsfreien Modus umschalten."
-#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
-msgstr "Auswahl duplizieren"
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Duplicate Transposed"
-msgstr "Transponierte duplizieren"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Interpolation Mode"
+msgstr "Animations-Node"
-#: editor/animation_editor.cpp
-msgid "Remove Selection"
-msgstr "Auswahl entfernen"
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Remove this track."
+msgstr "Ausgewählte Spur entfernen."
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Time (s): "
+msgstr "Überblendungszeit (s):"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Fortlaufend"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "Einzeln"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "Auslöser"
-#: editor/animation_editor.cpp
-msgid "Anim Add Key"
-msgstr "Schlüsselbild hinzufügen"
-
-#: editor/animation_editor.cpp
-msgid "Anim Move Keys"
-msgstr "Schlüsselbilder bewegen"
-
-#: editor/animation_editor.cpp
-msgid "Scale Selection"
-msgstr "Auswahl skalieren"
-
-#: editor/animation_editor.cpp
-msgid "Scale From Cursor"
-msgstr "Vom Cursor skalieren"
-
-#: editor/animation_editor.cpp
-msgid "Goto Next Step"
-msgstr "Gehe zum nächsten Schritt"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Capture"
+msgstr "Funktionen"
-#: editor/animation_editor.cpp
-msgid "Goto Prev Step"
-msgstr "Gehe zum vorherigen Schritt"
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
-#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "Linear"
-#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constant"
-msgstr "Konstant"
-
-#: editor/animation_editor.cpp
-msgid "In"
-msgstr "Rein"
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out"
-msgstr "Raus"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Clamp Loop Interp"
+msgstr "Ändere Animationswiederholung"
-#: editor/animation_editor.cpp
-msgid "In-Out"
-msgstr "Rein-Raus"
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out-In"
-msgstr "Raus-Rein"
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr "Schlüsselbild einfügen"
-#: editor/animation_editor.cpp
-msgid "Transitions"
-msgstr "Übergänge"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Duplicate Key(s)"
+msgstr "Dupliziere Node(s)"
-#: editor/animation_editor.cpp
-msgid "Optimize Animation"
-msgstr "Animation optimieren"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Key(s)"
+msgstr "Node(s) löschen"
-#: editor/animation_editor.cpp
-msgid "Clean-Up Animation"
-msgstr "Animation bereinigen"
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr "Spur entfernen"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "NEUE Spur für %s erstellen und Schlüsselbild hinzufügen?"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "%d NEUE Spuren erstellen und Schlüsselbilder hinzufügen?"
-#: editor/animation_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr "Erstellen"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr "Einfügen"
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "Animation Erstellen & Einfügen"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Spur & Schlüsselbild einfügen"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "Schlüsselbild einfügen"
-#: editor/animation_editor.cpp
-msgid "Change Anim Len"
-msgstr "Animationslänge ändern"
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Loop"
-msgstr "Animationswiederholung ändern"
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Create Typed Value Key"
-msgstr "Festgelegten Werteschlüssel erstellen"
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Insert"
-msgstr "Einfügen"
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Method not found in object: "
+msgstr "VariableGet nicht im Skript gefunden: "
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr "Schlüsselbilder bewegen"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Clipboard is empty"
+msgstr "Zwischenablage ist leer!"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Schlüsselbilder skalieren"
-#: editor/animation_editor.cpp
-msgid "Anim Add Call Track"
-msgstr "Aufruf-Spur zu Animation hinzufügen"
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation zoom."
-msgstr "Animation zoomen."
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Length (s):"
-msgstr "Länge (s):"
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation length (in seconds)."
-msgstr "Animationsdauer (in Sekunden)."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Snap (s): "
+msgstr "Einrasten (Pixel):"
-#: editor/animation_editor.cpp
-msgid "Step (s):"
-msgstr "Schrittweite (s):"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation step value."
+msgstr "Animationsbaum ist gültig."
-#: editor/animation_editor.cpp
-msgid "Cursor step snap (in seconds)."
-msgstr "Cursor Schrittraster (in Sekunden)."
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr "Bearbeiten"
-#: editor/animation_editor.cpp
-msgid "Enable/Disable looping in animation."
-msgstr "Animationsschleife aktivieren/deaktivieren."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation properties."
+msgstr "AnimationTree"
-#: editor/animation_editor.cpp
-msgid "Add new tracks."
-msgstr "Neue Spuren hinzufügen."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Copy Tracks"
+msgstr "Parameter kopieren"
-#: editor/animation_editor.cpp
-msgid "Move current track up."
-msgstr "Aktuelle Spur nach oben verschieben."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "Parameter einfügen"
-#: editor/animation_editor.cpp
-msgid "Move current track down."
-msgstr "Aktuelle Spur nach unten verschieben."
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr "Auswahl skalieren"
-#: editor/animation_editor.cpp
-msgid "Remove selected track."
-msgstr "Ausgewählte Spur entfernen."
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr "Vom Cursor skalieren"
+
+#: editor/animation_track_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr "Auswahl duplizieren"
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr "Transponierte duplizieren"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Selection"
+msgstr "Ausgewähltes löschen"
+
+#: editor/animation_track_editor.cpp
+msgid "Goto Next Step"
+msgstr "Gehe zum nächsten Schritt"
-#: editor/animation_editor.cpp
-msgid "Track tools"
-msgstr "Spur-Werkzeuge"
+#: editor/animation_track_editor.cpp
+msgid "Goto Prev Step"
+msgstr "Gehe zum vorherigen Schritt"
-#: editor/animation_editor.cpp
-msgid "Enable editing of individual keys by clicking them."
-msgstr "Individuelle Schlüsselbildbearbeitung durch Anklicken aktivieren."
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr "Animation optimieren"
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr "Animation bereinigen"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "Animationsoptimierer"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "Max. Linearer Fehler:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "Max. Winkel-Fehler:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "Maximaler optimierbarer Winkel:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr "Optimieren"
-#: editor/animation_editor.cpp
-msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
-msgstr ""
-"AnimationPlayer aus dem Szenenbaum auswählen um Animationen zu bearbeiten."
-
-#: editor/animation_editor.cpp
-msgid "Key"
-msgstr "Schlüsselbild"
-
-#: editor/animation_editor.cpp
-msgid "Transition"
-msgstr "Übergang"
-
-#: editor/animation_editor.cpp
-msgid "Scale Ratio:"
-msgstr "Skalierungsverhältnis:"
-
-#: editor/animation_editor.cpp
-msgid "Call Functions in Which Node?"
-msgstr "Funktionen in welcher Node aufrufen?"
-
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "Ungültige Schlüsselbilder entfernen"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Ungelöste und leere Spuren entfernen"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "Alle Animationen bereinigen"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Animationen bereinigen (Kann nicht rückgängig gemacht werden!)"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "Bereinigen"
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr "Skalierungsverhältnis:"
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr "Kopieren"
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Größe des Arrays ändern"
@@ -392,7 +551,7 @@ msgstr "Gehe zu Zeile"
msgid "Line Number:"
msgstr "Zeilennummer:"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr "Keine Übereinstimmungen"
@@ -408,7 +567,7 @@ msgstr "Groß-/Kleinschreibung berücksichtigen"
msgid "Whole Words"
msgstr "Ganze Wörter"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr "Ersetzen"
@@ -420,18 +579,28 @@ msgstr "Alle ersetzen"
msgid "Selection Only"
msgstr "Nur Auswahl"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom In"
msgstr "Vergrößern"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom Out"
msgstr "Verkleinern"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Reset Zoom"
msgstr "Vergrößerung zurücksetzen"
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Warnings:"
+msgstr "Warnungen"
+
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Zoom:"
+msgstr "Vergrößerung (%):"
+
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "Zeile:"
@@ -463,7 +632,8 @@ msgid "Add"
msgstr "Hinzufügen"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
@@ -494,7 +664,7 @@ msgid "Oneshot"
msgstr "Einmalig"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -516,11 +686,12 @@ msgid "Connect '%s' to '%s'"
msgstr "Verbinde ‚%s‘ mit ‚%s‘"
#: editor/connections_dialog.cpp
-msgid "Connecting Signal:"
-msgstr "Signal verbinden:"
+msgid "Disconnect '%s' from '%s'"
+msgstr "'%s' von '%s' trennen"
#: editor/connections_dialog.cpp
-msgid "Disconnect '%s' from '%s'"
+#, fuzzy
+msgid "Disconnect all from signal: '%s'"
msgstr "'%s' von '%s' trennen"
#: editor/connections_dialog.cpp
@@ -528,14 +699,48 @@ msgid "Connect..."
msgstr "Verbinden..."
#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "Trennen"
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Connect Signal: "
+msgstr "Signal verbinden:"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit Connection: "
+msgstr "Verbindungen bearbeiten"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Are you sure you want to remove all connections from the \""
+msgstr "Sollen wirklich mehrere Projekte ausgeführt werden?"
+
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Signale"
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Disconnect All"
+msgstr "Trennen"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit..."
+msgstr "Bearbeiten"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Go To Method"
+msgstr "Methoden"
+
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "%s-Typ ändern"
@@ -558,22 +763,25 @@ msgstr "Favoriten:"
msgid "Recent:"
msgstr "Kürzlich:"
-#: editor/create_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Suche:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Treffer:"
#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "Beschreibung:"
@@ -635,7 +843,9 @@ msgstr "Ersatzressource suchen:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
-#: editor/quick_open.cpp scene/gui/file_dialog.cpp
+#: editor/quick_open.cpp editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Öffnen"
@@ -659,7 +869,7 @@ msgstr ""
"funktionieren.\n"
"Trotzdem entfernen? (Kann nicht rückgängig gemacht werden)"
-#: editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
msgid "Cannot remove:"
msgstr "Kann nicht entfernt werden:"
@@ -729,9 +939,13 @@ msgstr "Wörterbuchwert ändern"
msgid "Thanks from the Godot community!"
msgstr "Die Godot-Gemeinschaft bedankt sich!"
-#: editor/editor_about.cpp
-msgid "Thanks!"
-msgstr "Danke!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/inspector_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp
+msgid "OK"
+msgstr "OK"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -909,6 +1123,7 @@ msgid "Bus options"
msgstr "Audiobusoptionen"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplizieren"
@@ -977,7 +1192,8 @@ msgstr "Audiobus hinzufügen"
msgid "Create a new Bus Layout."
msgstr "Neues Audiobus-Layout erstellen."
-#: editor/editor_audio_buses.cpp editor/property_editor.cpp
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "Lade"
@@ -987,7 +1203,6 @@ msgid "Load an existing Bus Layout."
msgstr "Lade ein existierendes Bus-Layout."
#: editor/editor_audio_buses.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr "Speichern unter"
@@ -1030,22 +1245,6 @@ msgstr ""
"übereinstimmen."
#: editor/editor_autoload_settings.cpp
-msgid "Invalid Path."
-msgstr "Ungültiger Pfad."
-
-#: editor/editor_autoload_settings.cpp
-msgid "File does not exist."
-msgstr "Datei existiert nicht."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Not in resource path."
-msgstr "Nicht im Ressourcen-Pfad."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
-msgstr "Autoload hinzufügen"
-
-#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "Autoload '%s' existiert bereits!"
@@ -1073,6 +1272,22 @@ msgstr "Aktivieren"
msgid "Rearrange Autoloads"
msgstr "Autoloads neu anordnen"
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr "Ungültiger Pfad."
+
+#: editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr "Datei existiert nicht."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr "Nicht im Ressourcen-Pfad."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr "Autoload hinzufügen"
+
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Path:"
@@ -1103,7 +1318,7 @@ msgstr "Speichere lokale Änderungen..."
msgid "Updating scene..."
msgstr "Aktualisiere Szene..."
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr "[leer]"
@@ -1165,6 +1380,12 @@ msgid "Copy Path"
msgstr "Pfad kopieren"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Open In File Manager"
+msgstr "Zeige im Dateimanager"
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
msgid "Show In File Manager"
msgstr "Zeige im Dateimanager"
@@ -1201,7 +1422,7 @@ msgid "Open a File or Directory"
msgstr "Datei oder Verzeichnis öffnen"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Speichern"
@@ -1254,7 +1475,8 @@ msgstr "Gehe zu übergeordnetem Ordner"
msgid "Directories & Files:"
msgstr "Verzeichnisse & Dateien:"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
msgid "Preview:"
msgstr "Vorschau:"
@@ -1406,20 +1628,28 @@ msgstr ""
"Es gibt zurzeit keine Beschreibung dieser Methode. [color=$color][url="
"$url]Ergänzungen durch eigene Beiträge[/url][/color] sind sehr erwünscht!"
-#: editor/editor_help.cpp
-msgid "Search Text"
-msgstr "Suchtext"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Property: "
+msgstr "Eigenschaft:"
-#: editor/editor_help.cpp
-msgid "Find"
-msgstr "Finden"
+#: editor/editor_inspector.cpp editor/property_editor.cpp
+msgid "Set"
+msgstr "Setzen"
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Ausgabe:"
-#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/property_editor.cpp editor/script_editor_debugger.cpp
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
@@ -1441,11 +1671,6 @@ msgstr "Fehler beim speichern der Ressource!"
msgid "Save Resource As..."
msgstr "Speichere Ressource als..."
-#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "I see..."
-msgstr "Verstehe..."
-
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "Datei kann nicht zum schreiben geöffnet werden:"
@@ -1458,9 +1683,9 @@ msgstr "Angefordertes Dateiformat unbekannt:"
msgid "Error while saving."
msgstr "Fehler beim speichern."
-#: editor/editor_node.cpp
-msgid "Can't open '%s'."
-msgstr "‚%s‘ kann nicht geöffnet werden."
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
@@ -1503,10 +1728,6 @@ msgstr ""
"(Instanzen oder Vererbungen) nicht erfüllt."
#: editor/editor_node.cpp
-msgid "Failed to load resource."
-msgstr "Laden der Ressource gescheitert."
-
-#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "MeshLibrary konnte nicht zum vereinen geladen werden!"
@@ -1587,42 +1808,6 @@ msgstr ""
"Die Dokumentation zum Debugging beschreibt den nötigen Arbeitsablauf."
#: editor/editor_node.cpp
-msgid "Expand all properties"
-msgstr "Alle Eigenschaften ausklappen"
-
-#: editor/editor_node.cpp
-msgid "Collapse all properties"
-msgstr "Alle Eigenschaften einklappen"
-
-#: editor/editor_node.cpp
-msgid "Copy Params"
-msgstr "Parameter kopieren"
-
-#: editor/editor_node.cpp
-msgid "Paste Params"
-msgstr "Parameter einfügen"
-
-#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr "Ressource einfügen"
-
-#: editor/editor_node.cpp
-msgid "Copy Resource"
-msgstr "Ressource kopieren"
-
-#: editor/editor_node.cpp
-msgid "Make Built-In"
-msgstr "Einbetten"
-
-#: editor/editor_node.cpp
-msgid "Make Sub-Resources Unique"
-msgstr "Unter-Ressource Einzigartig Machen"
-
-#: editor/editor_node.cpp
-msgid "Open in Help"
-msgstr "In Hilfe öffnen"
-
-#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "Es ist keine zu startende Szene definiert."
@@ -1825,11 +2010,6 @@ msgstr ""
"Um Änderungen an der Szene vorzunehmen kann eine abgeleitete Szene erstellt "
"werden."
-#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ugh"
-msgstr "Ähm"
-
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
@@ -1861,6 +2041,16 @@ msgid "Default"
msgstr "Standard"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Play This Scene"
+msgstr "Szene starten"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Close Tab"
+msgstr "Andere Tabs schließen"
+
+#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Szenentab wechseln"
@@ -1982,10 +2172,6 @@ msgstr "Projekt"
msgid "Project Settings"
msgstr "Projekteinstellungen"
-#: editor/editor_node.cpp
-msgid "Run Script"
-msgstr "Skript ausführen"
-
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "Exportieren"
@@ -1995,6 +2181,11 @@ msgid "Tools"
msgstr "Werkzeuge"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Project Data Folder"
+msgstr "Projektverwaltung öffnen?"
+
+#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Verlasse zur Projektverwaltung"
@@ -2106,6 +2297,20 @@ msgstr "Editorlayout"
msgid "Toggle Fullscreen"
msgstr "Vollbildmodus umschalten"
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Data/Settings Folder"
+msgstr "Editoreinstellungen"
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Settings Folder"
+msgstr "Editoreinstellungen"
+
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Verwalte Exportvorlagen"
@@ -2121,7 +2326,8 @@ msgstr "Klassen"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr "Suchen"
@@ -2165,7 +2371,7 @@ msgstr "Szene pausieren"
msgid "Stop the scene."
msgstr "Szene stoppen."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr "Stop"
@@ -2186,6 +2392,16 @@ msgid "Play Custom Scene"
msgstr "Spiele angepasste Szene"
#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Save & Restart"
+msgstr "Speichern & neu importieren"
+
+#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr "Dreht sich, wenn das Editorfenster neu gezeichnet wird!"
@@ -2205,42 +2421,6 @@ msgstr "Update-Anzeigerad deaktivieren"
msgid "Inspector"
msgstr "Inspektor"
-#: editor/editor_node.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr "Erstelle eine neue Ressource im Speicher und bearbeite sie."
-
-#: editor/editor_node.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr "Lade eine bestehende Ressource von der Festplatte und bearbeite sie."
-
-#: editor/editor_node.cpp
-msgid "Save the currently edited resource."
-msgstr "Speichere die so eben bearbeitete Ressource."
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Save As..."
-msgstr "Speichern als..."
-
-#: editor/editor_node.cpp
-msgid "Go to the previous edited object in history."
-msgstr "Gehe zum vorherigen bearbeiteten Objekt im Verlauf."
-
-#: editor/editor_node.cpp
-msgid "Go to the next edited object in history."
-msgstr "Gehe zum nächsten bearbeiteten Objekt im Verlauf."
-
-#: editor/editor_node.cpp
-msgid "History of recently edited objects."
-msgstr "Verlauf der zuletzt bearbeiteten Objekte."
-
-#: editor/editor_node.cpp
-msgid "Object properties."
-msgstr "Objekteigenschaften."
-
-#: editor/editor_node.cpp
-msgid "Changes may be lost!"
-msgstr "Änderungen können verloren gehen!"
-
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
@@ -2255,6 +2435,11 @@ msgid "FileSystem"
msgstr "Dateisystem"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Expand Bottom Panel"
+msgstr "Alle expandieren"
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr "Ausgabe"
@@ -2331,19 +2516,24 @@ msgid "Thumbnail..."
msgstr "Vorschau..."
#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit Plugin"
+msgstr "Polygon bearbeiten"
+
+#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Installierte Erweiterungen:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr "Update"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "Version:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr "Autor:"
@@ -2351,13 +2541,16 @@ msgstr "Autor:"
msgid "Status:"
msgstr "Status:"
-#: editor/editor_profiler.cpp
-msgid "Stop Profiling"
-msgstr "Laufzeitanalyse beenden"
+#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit:"
+msgstr "Bearbeiten"
-#: editor/editor_profiler.cpp
-msgid "Start Profiling"
-msgstr "Laufzeitanalyse starten"
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Start"
+msgstr "Start!"
#: editor/editor_profiler.cpp
msgid "Measure:"
@@ -2403,6 +2596,106 @@ msgstr "Zeit"
msgid "Calls"
msgstr "Aufrufe"
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "On"
+msgstr "An"
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Bit %d, value %d"
+msgstr "Bit %d, Wert %d."
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "[Empty]"
+msgstr "[leer]"
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Assign.."
+msgstr "Zuweisen"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr "Viewport auswählen"
+
+#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "New Script"
+msgstr "Neues Skript"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr "Neues %s"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr "Einzigartig machen"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Show in File System"
+msgstr "Im Dateisystem anzeigen"
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr "Einfügen"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr "Umwandeln zu %s"
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Open Editor"
+msgstr "Im Editor öffnen"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr "Ausgewähltes Node ist kein Viewport!"
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "Size: "
+msgstr "Zellgröße:"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Key:"
+msgstr "Neuer Name:"
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Value:"
+msgstr "Neuer Name:"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr "Entferne Element"
+
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr "Gerät aus Liste auswählen"
@@ -2439,10 +2732,6 @@ msgstr "Skript konnte nicht ausgeführt werden:"
msgid "Did you forget the '_run' method?"
msgstr "Hast du die '_run' Methode vergessen?"
-#: editor/editor_settings.cpp
-msgid "Default (Same as Editor)"
-msgstr "Standard (wie Editor)"
-
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Selektiere Node(s) für den Import"
@@ -2468,6 +2757,7 @@ msgid "(Installed)"
msgstr "(Installiert)"
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "Herunterladen"
@@ -2492,7 +2782,8 @@ msgid "Can't open export templates zip."
msgstr "Exportvorlagen-ZIP-Datei konnte nicht geöffnet werden."
#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside templates."
+#, fuzzy
+msgid "Invalid version.txt format inside templates: %s."
msgstr "Ungültiges version.txt-Format in Templates."
#: editor/export_template_manager.cpp
@@ -2554,6 +2845,12 @@ msgid "Download Complete."
msgstr "Download abgeschlossen."
#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr "Fehler beim Abrufen der URL: "
@@ -2632,7 +2929,8 @@ msgid "Download Templates"
msgstr "Lade Template herunter"
#: editor/export_template_manager.cpp
-msgid "Select mirror from list: "
+#, fuzzy
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr "Mirror aus Liste auswählen: "
#: editor/file_type_cache.cpp
@@ -2648,11 +2946,13 @@ msgstr ""
"wurde!"
#: editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails"
+#, fuzzy
+msgid "View items as a grid of thumbnails."
msgstr "Einträge in Vorschaugitter anzeigen"
#: editor/filesystem_dock.cpp
-msgid "View items as a list"
+#, fuzzy
+msgid "View items as a list."
msgstr "Einträge als Liste anzeigen"
#: editor/filesystem_dock.cpp
@@ -2724,7 +3024,7 @@ msgstr "Alle expandieren"
msgid "Collapse all"
msgstr "Alle einklappen"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "Umbenennen..."
@@ -2753,6 +3053,23 @@ msgid "Duplicate..."
msgstr "Duplizieren..."
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Script..."
+msgstr "Neues Skript"
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Resource..."
+msgstr "Speichere Ressource als..."
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr "Umbenennen"
+
+#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr "Vorheriges Verzeichnis"
@@ -2765,14 +3082,29 @@ msgid "Re-Scan Filesystem"
msgstr "Dateisystem erneut einlesen"
#: editor/filesystem_dock.cpp
-msgid "Toggle folder status as Favorite"
+#, fuzzy
+msgid "Toggle folder status as Favorite."
msgstr "Favoriten-Verzeichnisstatus umschalten"
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Show current scene file."
+msgstr "Speichere die so eben bearbeitete Unterkachel."
+
+#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr "Instantiiere gewählte Szene(n) als Unterobjekt des ausgewählten Nodes."
#: editor/filesystem_dock.cpp
+msgid "Enter tree-view."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Search files"
+msgstr "Klassen suchen"
+
+#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
@@ -2780,14 +3112,113 @@ msgstr ""
"Lese Dateien,\n"
"Bitte warten..."
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Move"
msgstr "Verschieben"
-#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Rename"
-msgstr "Umbenennen"
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "There is already file or folder with the same name in this location."
+msgstr ""
+"Es existiert bereits ein Ordner an diesem Pfad mit dem angegebenen Namen."
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr "Erstelle Skript"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find in files"
+msgstr "Finde Kachel"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find: "
+msgstr "Finden"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Whole words"
+msgstr "Ganze Wörter"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Match case"
+msgstr "Groß-/Kleinschreibung berücksichtigen"
+
+#: editor/find_in_files.cpp
+msgid "Folder: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Filter: "
+msgstr "Filter:"
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr "Finde..."
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr "Ersetzen..."
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr "Abbrechen"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace: "
+msgstr "Ersetzen"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace all (no undo)"
+msgstr "Alle ersetzen"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Searching..."
+msgstr "Speichere..."
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Search complete"
+msgstr "Suchtext"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Group name already exists."
+msgstr "FEHLER: Animationsname existiert bereits!"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "invalid Group name."
+msgstr "Ungültiger Name."
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr "Gruppen"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes not in Group"
+msgstr "Zu Gruppe hinzufügen"
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+msgid "Filter nodes"
+msgstr "Nodes filtern"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes in Group"
+msgstr "Gruppen bearbeiten"
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -2797,6 +3228,11 @@ msgstr "Zu Gruppe hinzufügen"
msgid "Remove from Group"
msgstr "Aus Gruppe entfernen"
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Manage Groups"
+msgstr "Bildergruppen"
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Als einzelne Szene importieren"
@@ -2838,7 +3274,7 @@ msgid "Import as Multiple Scenes+Materials"
msgstr "Import als mehrere Szenen und Materialien"
#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr "Szene importieren"
@@ -2898,18 +3334,131 @@ msgstr "Voreinstellungen..."
msgid "Reimport"
msgstr "Neuimport"
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr "Laden der Ressource gescheitert."
+
+#: editor/inspector_dock.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr "Ok"
+
+#: editor/inspector_dock.cpp
+msgid "Expand all properties"
+msgstr "Alle Eigenschaften ausklappen"
+
+#: editor/inspector_dock.cpp
+msgid "Collapse all properties"
+msgstr "Alle Eigenschaften einklappen"
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr "Speichern als..."
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr "Parameter kopieren"
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "Parameter einfügen"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Edit Resource Clipboard"
+msgstr "Zwischenablage für Ressourcen ist leer!"
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr "Ressource kopieren"
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr "Einbetten"
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr "Unter-Ressource Einzigartig Machen"
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr "In Hilfe öffnen"
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr "Erstelle eine neue Ressource im Speicher und bearbeite sie."
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr "Lade eine bestehende Ressource von der Festplatte und bearbeite sie."
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr "Gehe zum vorherigen bearbeiteten Objekt im Verlauf."
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr "Gehe zum nächsten bearbeiteten Objekt im Verlauf."
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr "Verlauf der zuletzt bearbeiteten Objekte."
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr "Objekteigenschaften."
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Filter properties"
+msgstr "Nodes filtern"
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr "Änderungen können verloren gehen!"
+
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "MultiNode setzen"
#: editor/node_dock.cpp
-msgid "Groups"
-msgstr "Gruppen"
-
-#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr "Node auswählen um Signale und Gruppen zu bearbeiten."
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Edit a Plugin"
+msgstr "Polygon bearbeiten"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Create a Plugin"
+msgstr "Erzeuge C#-Lösung"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Plugin Name:"
+msgstr "Plugin Liste:"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Language:"
+msgstr "Sprache"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Script Name:"
+msgstr "Skript gültig"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Poly"
@@ -2955,6 +3504,150 @@ msgstr ""
msgid "Delete points"
msgstr "Punkte entfernen"
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr "Animation hinzufügen"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Load.."
+msgstr "Lade"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Create points."
+msgstr "Punkte entfernen"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Erase points."
+msgstr "RMT: Punkt entfernen."
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Point"
+msgstr "Punkt verschieben"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Open Animation Node"
+msgstr "Animations-Node"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Triangle already exists"
+msgstr "Aktion ‚%s‘ existiert bereits!"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Erase points and triangles."
+msgstr "Analysiere %d Dreiecke:"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr "Einrasten"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr "Filter bearbeiten"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node.."
+msgstr "Node hinzufügen"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Filtered Tracks:"
+msgstr "Filter bearbeiten"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Enable filtering"
+msgstr "bearbeitbare Unterobjekte"
+
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "Automatisches Abspielen umschalten"
@@ -2981,11 +3674,13 @@ msgid "Remove Animation"
msgstr "Animation entfernen"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Invalid animation name!"
+#, fuzzy
+msgid "Invalid animation name!"
msgstr "FEHLER: ungültiger Animationsname!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Animation name already exists!"
+#, fuzzy
+msgid "Animation name already exists!"
msgstr "FEHLER: Animationsname existiert bereits!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2994,11 +3689,6 @@ msgid "Rename Animation"
msgstr "Animation umbenennen"
#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr "Animation hinzufügen"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Überblende nächste Bearbeitung"
@@ -3015,11 +3705,13 @@ msgid "Duplicate Animation"
msgstr "Animation duplizieren"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to copy!"
+#, fuzzy
+msgid "No animation to copy!"
msgstr "Fehler: Keine Animation zum kopieren!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation resource on clipboard!"
+#, fuzzy
+msgid "No animation resource on clipboard!"
msgstr "FEHLER: Keine Animations-Ressource im Zwischenspeicher!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3031,7 +3723,8 @@ msgid "Paste Animation"
msgstr "Animation einfügen"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to edit!"
+#, fuzzy
+msgid "No animation to edit!"
msgstr "FEHLER: Keine Animation zum bearbeiten!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3063,20 +3756,27 @@ msgid "Scale animation playback globally for the node."
msgstr "Animationsablauf für dieses Node global skalieren."
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create new animation in player."
-msgstr "Neue Animation im Player erstellen."
+msgid "Animation Tools"
+msgstr "Animationswerkzeuge"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr "Animation"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load animation from disk."
-msgstr "Animation von der Festplatte laden."
+msgid "New"
+msgstr "Neu"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load an animation from disk."
-msgstr "Eine Animation von der Festplatte laden."
+#, fuzzy
+msgid "Edit Transitions..."
+msgstr "Bearbeite Verbindungen..."
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save the current animation"
-msgstr "Aktuelle Animation speichern"
+#, fuzzy
+msgid "Open in Inspector"
+msgstr "Im Editor öffnen"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
@@ -3087,18 +3787,6 @@ msgid "Autoplay on Load"
msgstr "Beim Laden automatisch abspielen"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Target Blend Times"
-msgstr "Ziel-Übergangszeiten bearbeiten"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
-msgstr "Animationswerkzeuge"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Copy Animation"
-msgstr "Animation kopieren"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning"
msgstr "Zwiebelhaut"
@@ -3147,6 +3835,11 @@ msgid "Include Gizmos (3D)"
msgstr "Griffe (3D) einbeziehen"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Pin AnimationPlayer"
+msgstr "Animation einfügen"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "Neue Animation erstellen"
@@ -3156,6 +3849,7 @@ msgstr "Animationsname:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
@@ -3173,161 +3867,214 @@ msgstr "Nächste (Automatische Warteschlange):"
msgid "Cross-Animation Blend Times"
msgstr "Übergangszeiten kreuzender Animationen"
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation"
-msgstr "Animation"
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "End"
+msgstr "Ende"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "No playback resource set at path: %s."
+msgstr "Nicht im Ressourcen-Pfad."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Create new nodes."
+msgstr "%s erstellen"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Connect nodes."
+msgstr "Nodes verbinden"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Remove selected node or transition"
+msgstr "Ausgewählte Spur entfernen."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition: "
+msgstr "Übergang"
#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr "AnimationTree"
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr "Neuer Name:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Edit Filters"
-msgstr "Filter bearbeiten"
-
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "Skalierung:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Einblenden (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "Ausblenden (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr "Blenden"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr "Mischen"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Automatisch neu starten:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr "Neu starten (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "Zufällig neu starten (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr "Start!"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "Menge:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "Blende:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr "Blende 0:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr "Blende 1:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "Überblendungszeit (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr "Laufend:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr "Eingang hinzufügen"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr "Lösche Auto-Fortschritt"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr "Setze Auto-Fortschritt"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr "Eingang löschen"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "Animationsbaum ist gültig."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "Animationsbaum ist ungültig."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr "Animations-Node"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr "Einfach-Aufruf-Node"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr "Misch-Node"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "Blende2-Node"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "Blende3-Node"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "Blende4-Node"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "Zeitskalier-Node"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "Zeitsuch-Node"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "Übergangs-Node"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr "Animationen importieren..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "Nodefilter bearbeiten"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr "Filter..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "AnimationTree"
-msgstr "AnimationTree"
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Free"
-msgstr "Kostenlos"
-
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Inhalt:"
@@ -3381,8 +4128,14 @@ msgid "Asset Download Error:"
msgstr "Nutzerinhalte-Download-Fehler:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Fetching:"
-msgstr "Hole:"
+#, fuzzy
+msgid "Downloading (%s / %s)..."
+msgstr "Wird heruntergeladen"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Downloading..."
+msgstr "Wird heruntergeladen"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
@@ -3409,20 +4162,22 @@ msgid "Download for this asset is already in progress!"
msgstr "Dieser Nutzerinhalt wird bereits herunter geladen!"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "first"
+#, fuzzy
+msgid "First"
msgstr "Anfang"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "prev"
-msgstr "zurück"
+#, fuzzy
+msgid "Previous"
+msgstr "Vorheriger Tab"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "next"
-msgstr "vor"
+msgid "Next"
+msgstr "Nächste"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "last"
-msgstr "Ende"
+msgid "Last"
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -3497,7 +4252,7 @@ msgid "Bake Lightmaps"
msgstr "Lightmaps vorrendern"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr "Vorschau"
@@ -3506,12 +4261,10 @@ msgid "Configure Snap"
msgstr "Einrasten konfigurieren"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "Gitterversatz:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr "Gitterabstand:"
@@ -3524,14 +4277,6 @@ msgid "Rotation Step:"
msgstr "Rotationsabstand:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Pivot"
-msgstr "Mittelpunkt bewegen"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Action"
-msgstr "Aktion verschieben"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr "Vertikale Hilfslinie verschieben"
@@ -3560,11 +4305,28 @@ msgid "Create new horizontal and vertical guides"
msgstr "Neue horizontale und vertikale Hilfslinien erstellen"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit IK Chain"
-msgstr "IK-Kette bearbeiten"
+#, fuzzy
+msgid "Move pivot"
+msgstr "Mittelpunkt bewegen"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Rotate CanvasItem"
+msgstr "CanvasItem bearbeiten"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Move anchor"
+msgstr "Aktion verschieben"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Resize CanvasItem"
+msgstr "CanvasItem bearbeiten"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit CanvasItem"
+#, fuzzy
+msgid "Move CanvasItem"
msgstr "CanvasItem bearbeiten"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3584,6 +4346,21 @@ msgid "Paste Pose"
msgstr "Pose einfügen"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom out"
+msgstr "Verkleinern"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom reset"
+msgstr "Vergrößerung zurücksetzen"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom in"
+msgstr "Vergrößern"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr "Auswahlmodus"
@@ -3632,7 +4409,8 @@ msgid "Pan Mode"
msgstr "Schwenkmodus"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggles snapping"
+#, fuzzy
+msgid "Toggle snapping."
msgstr "Einrasten umschalten"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3640,7 +4418,8 @@ msgid "Use Snap"
msgstr "Einrasten aktivieren"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping options"
+#, fuzzy
+msgid "Snapping Options"
msgstr "Einrasteinstellungen"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3681,6 +4460,11 @@ msgid "Snap to node sides"
msgstr "An Node-Seiten einrasten"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Snap to node center"
+msgstr "Am Node-Anker einrasten"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr "An anderen Nodes einrasten"
@@ -3708,14 +4492,6 @@ msgid "Restores the object's children's ability to be selected."
msgstr "Macht Unterobjekte dieses Objekts wieder auswählbar."
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Bones"
-msgstr "Knochen erstellen"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
-msgstr "Knochen entfernen"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "Knochen anzeigen"
@@ -3728,6 +4504,15 @@ msgid "Clear IK Chain"
msgstr "IK-Kette zurücksetzen"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Clear Custom Bones"
+msgstr "Knochen entfernen"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "Ansicht"
@@ -3770,14 +4555,11 @@ msgid "Layout"
msgstr "Layout"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Keys"
+#, fuzzy
+msgid "Insert keys."
msgstr "Schlüsselbilder einfügen"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
-msgstr "Schlüsselbild einfügen"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr "Schlüsselbild einfügen (in existierende Spuren)"
@@ -3790,14 +4572,6 @@ msgid "Clear Pose"
msgstr "Pose zurücksetzen"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Drag pivot from mouse position"
-msgstr "Pivotpunkt von Mauszeigerposition ziehen"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Set pivot at mouse position"
-msgstr "Pivotpunkt auf Mausposition setzen"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr "Gitterstufe verdoppeln"
@@ -3813,10 +4587,6 @@ msgstr "%s hinzufügen"
msgid "Adding %s..."
msgstr "%s hinzufügen…"
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ok"
-msgstr "Ok"
-
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr "In­s­tan­zi­ie­ren mehrerer Nodes nicht möglich ohne Wurzel-Node."
@@ -3851,27 +4621,20 @@ msgstr "Polygon3D erstellen"
msgid "Set Handle"
msgstr "Wähle Griff"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove item %d?"
-msgstr "Element %d entfernen?"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Item"
-msgstr "Element hinzufügen"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove Selected Item"
-msgstr "Ausgewähltes Element entfernen"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#, fuzzy
+msgid "CPUParticles"
+msgstr "Partikel"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Import from Scene"
-msgstr "Aus Szene importieren"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
+msgstr "Erzeuge Emissionspunkte aus Mesh"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Update from Scene"
-msgstr "Aus Szene aktualisieren"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
+msgstr "Erzeuge Emissionspunkte aus Node"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat0"
@@ -3941,15 +4704,6 @@ msgstr "Umsch halten um Tangenten einzeln zu bearbeiten"
msgid "Bake GI Probe"
msgstr "GI Sonde vorrendern"
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Add/Remove Color Ramp Point"
-msgstr "Farbverlaufspunkt hinzufügen/entfernen"
-
-#: editor/plugins/gradient_editor_plugin.cpp
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr "Farbverlauf anpassen"
-
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Element %d"
@@ -4036,6 +4790,7 @@ msgid "No mesh to debug."
msgstr "Kein Mesh zu debuggen."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr "Modell besitzt kein UV in dieser Schicht"
@@ -4049,7 +4804,7 @@ msgstr "Mesh hat keine Oberfläche von der Umrisse erzeugt werden könnten!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
-msgstr "Der Mesh-Grundtyp ist nicht ist nicht PRIMITIVE_TRIANGLES!"
+msgstr "Der Mesh-Grundtyp ist nicht PRIMITIVE_TRIANGLES!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
@@ -4103,6 +4858,27 @@ msgstr "Erzeuge Umriss-Mesh"
msgid "Outline Size:"
msgstr "Umrissgröße:"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr "Element %d entfernen?"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr "Element hinzufügen"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr "Ausgewähltes Element entfernen"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr "Aus Szene importieren"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr "Aus Szene aktualisieren"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -4204,70 +4980,6 @@ msgstr "Zufällige Skalieren:"
msgid "Populate"
msgstr "Füllen"
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake!"
-msgstr "Vorrendern!"
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake the navigation mesh."
-msgstr "Das Navigations-Mesh backen."
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr "Navigations-Mesh löschen."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr "Konfiguration wird erstellt..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr "Gittergröße wird berechnet..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr "Höhenmodell erstellen..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Marking walkable triangles..."
-msgstr "Begehbare Dreiecke markieren..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr "Kompaktes Höhenmodell wir konstruiert..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr "Begehbare Gebiete werden erodiert..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr "Einteilen..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr "Konturen erzeugen..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr "Polymesh erzeugen..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr "In natives Navigation-Mesh konvertieren..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr "Navigation-Mesh-Generatoreinstellungen:"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr "Parse Geometrie…"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr "Abgeschlossen!"
-
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Erzeuge Navigationspolygon"
@@ -4330,18 +5042,6 @@ msgid "Emission Colors"
msgstr "Emissionsfarben"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry."
-msgstr "Knoten enthält keine Geometrie."
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry (faces)."
-msgstr "Knoten enthält keine Geometrie (Flächen)."
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr "Ein Verarbeitungsmaterial des Typs ‚ParticlesMaterial‘ wird benötigt."
-
-#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "Flächen enthalten keinen Bereich!"
@@ -4350,16 +5050,12 @@ msgid "No faces!"
msgstr "Keine Flächen!"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
-msgstr "Erzeuge AABB"
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
-msgstr "Erzeuge Emissionspunkte aus Mesh"
+msgid "Node does not contain geometry."
+msgstr "Knoten enthält keine Geometrie."
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
-msgstr "Erzeuge Emissionspunkte aus Node"
+msgid "Node does not contain geometry (faces)."
+msgstr "Knoten enthält keine Geometrie (Flächen)."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
@@ -4386,6 +5082,19 @@ msgid "Emission Source: "
msgstr "Emissionsquelle: "
#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr "Ein Verarbeitungsmaterial des Typs ‚ParticlesMaterial‘ wird benötigt."
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr "Erzeuge AABB"
+
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to CPUParticles"
+msgstr "In Großbuchstaben konvertieren"
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr "Erzeuge Sichtbarkeits-AABB"
@@ -4462,6 +5171,22 @@ msgstr "Punk löschen"
msgid "Close Curve"
msgstr "Kurve schließen"
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr "Optionen"
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr "Kurvenpunkt #"
@@ -4494,19 +5219,95 @@ msgstr "Ausgangskontrollpunkt löschen"
msgid "Remove In-Control Point"
msgstr "Eingangskontrollpunkt löschen"
+#: editor/plugins/physical_bone_plugin.cpp
+#, fuzzy
+msgid "Move joint"
+msgstr "Punkt verschieben"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync bones"
+msgstr "Knochen anzeigen"
+
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "Erzeuge UV-Map"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon & UV"
+msgstr "Polygon erstellen"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split point with itself."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split can't form an existing edge."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Split already exists."
+msgstr "Aktion ‚%s‘ existiert bereits!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Add Split"
+msgstr "Punkt hinzufügen"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Invalid Split: "
+msgstr "Ungültiger Pfad!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Split"
+msgstr "Punkt entfernen"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "Transformiere UV-Map"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint bone weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr "Polygon2D-UV-Editor"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly"
+msgstr "Polygon bearbeiten"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Splits"
+msgstr "Pfad aufteilen"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Bones"
+msgstr "Knochen erstellen"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon"
+msgstr "Polygon erstellen"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr "Punkt verschieben"
@@ -4535,12 +5336,25 @@ msgid "Scale Polygon"
msgstr "Polygon skalieren"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
-msgstr "Bearbeiten"
+msgid "Connect two points to make a split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Select a split to erase it"
+msgstr "Zuerst Einstellungspunkt auswählen!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UnPaint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
@@ -4555,9 +5369,9 @@ msgid "Clear UV"
msgstr "Leere UV-Map"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr "Einrasten"
+#, fuzzy
+msgid "Grid Settings"
+msgstr "GridMap-Einstellungen"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
@@ -4567,6 +5381,36 @@ msgstr "Einrasten aktivieren"
msgid "Grid"
msgstr "Raster"
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Configure Grid:"
+msgstr "Einrasten konfigurieren"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset X:"
+msgstr "Gitterversatz:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset Y:"
+msgstr "Gitterversatz:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step X:"
+msgstr "Gitterabstand:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step Y:"
+msgstr "Gitterabstand:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync Bones to Polygon"
+msgstr "Polygon skalieren"
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "FEHLER: Ressource konnte nicht geladen werden!"
@@ -4589,6 +5433,10 @@ msgid "Resource clipboard is empty!"
msgstr "Zwischenablage für Ressourcen ist leer!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr "Ressource einfügen"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Im Editor öffnen"
@@ -4610,16 +5458,18 @@ msgid "Load Resource"
msgstr "Ressource laden"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
-msgstr "Einfügen"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
msgstr "Ressourcen-Vorlader"
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Path to AnimationPlayer is invalid"
+msgstr "Animationsbaum ist ungültig."
+
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr "Letzte Dateien leeren"
@@ -4629,6 +5479,21 @@ msgid "Close and save changes?"
msgstr "Schließen und Änderungen speichern?"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error writing TextFile:"
+msgstr "Fehler beim Dateiverschieben:\n"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error could not load file."
+msgstr "Konnte Bild nicht laden"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error saving file!"
+msgstr "Fehler beim speichern des TileSet!"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "Fehler beim Speichern des Motivs"
@@ -4645,6 +5510,21 @@ msgid "Error importing"
msgstr "Fehler beim Importieren"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "New TextFile..."
+msgstr "Neuer Ordner..."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Open File"
+msgstr "Datei öffnen"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Save File As..."
+msgstr "Speichern als..."
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "Motiv importieren"
@@ -4657,6 +5537,10 @@ msgid " Class Reference"
msgstr " Klassenreferenz"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr "Sortiere"
@@ -4685,8 +5569,9 @@ msgid "File"
msgstr "Datei"
#: editor/plugins/script_editor_plugin.cpp
-msgid "New"
-msgstr "Neu"
+#, fuzzy
+msgid "New TextFile"
+msgstr "Dateien anzeigen"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -4713,6 +5598,11 @@ msgid "History Next"
msgstr "Vorwärts im Verlauf"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr "Motiv"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "Motiv neu laden"
@@ -4746,11 +5636,6 @@ msgstr "Seitenleiste umschalten"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr "Finde..."
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Finde Nächstes"
@@ -4804,10 +5689,6 @@ msgid "Discard"
msgstr "Verwerfen"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr "Erstelle Skript"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
@@ -4828,6 +5709,16 @@ msgid "Debugger"
msgstr "Debugger"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search results"
+msgstr "Hilfe durchsuchen"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search in files"
+msgstr "Klassen suchen"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
@@ -4835,40 +5726,56 @@ msgstr ""
"Szene geladen ist"
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Line"
+msgstr "Zeile:"
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr "Nur Ressourcen aus dem Dateisystem können hier fallen gelassen werden."
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Lookup Symbol"
+msgstr "Symbol vervollständigen"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr "Farbe auswählen"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr "Groß-/Kleinschreibung ändern"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr "Großbuchstaben"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr "Kleinbuchstaben"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr "Kapitalisiere"
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Ausschneiden"
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr "Kopieren"
-
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
@@ -4956,8 +5863,9 @@ msgid "Find Previous"
msgstr "Finde Vorheriges"
#: editor/plugins/script_text_editor.cpp
-msgid "Replace..."
-msgstr "Ersetzen..."
+#, fuzzy
+msgid "Find in files..."
+msgstr "Dateien filtern..."
#: editor/plugins/script_text_editor.cpp
msgid "Goto Function..."
@@ -4975,129 +5883,42 @@ msgstr "Kontexthilfe"
msgid "Shader"
msgstr "Shader"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr "Ändere skalare Konstante"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr "Ändere Vektorkonstante"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr "Ändere RGB-Konstante"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr "Ändere skalaren Operator"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr "Ändere Vektoroperator"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr "Ändere Vektor-Skalar-Operator"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr "Ändere RGB-Operator"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr "schalte exklusive Rotation um"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr "Ändere skalare Funktion"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr "Ändere Vektorfunktion"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr "Ändere Skalar-Uniform"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr "Ändere Vektor-Uniform"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr "Ändere RGB-Uniform"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr "Ändere Standardwert"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr "Ändere XForm-Uniform"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr "Ändere Textur-Uniform"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr "Ändere Cubemap-Uniform"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr "Ändere Kommentar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr "Hinzufügen/Entfernen zum Farbgradienten"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr "Hinzfügen/Entfernen zum Curve-Map"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr "Verändere Curve-Map"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr "Ändere Eingabename"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr "Verbinde Graph-Nodes"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr "Trenne Graph-Nodes"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr "Entferne Shader-Graph-Node"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton2D"
+msgstr "Skelett..."
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr "Verschiebe Shader-Graph-Node"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr "Dupliziere Graph-Node(s)"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr "Entferne Shade-Graph-Node(s)"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical bones"
+msgstr "Navigations-Mesh erzeugen"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr "Fehler: Zyklische Verbindung"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton"
+msgstr "Skelett..."
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr "Fehler: Fehlende Eingangsverbindung"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical skeleton"
+msgstr "Erzeuge C#-Lösung"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr "Shader-Graph-Node hinzufügen"
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+#, fuzzy
+msgid "Play IK"
+msgstr "Starten"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
@@ -5224,10 +6045,6 @@ msgid "Align with view"
msgstr "Auf Sicht ausrichten"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "OK :("
-msgstr "Verstehe"
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "Kein Node unter dem Unterobjekt instantiiert werden könnte vorhanden."
@@ -5236,6 +6053,11 @@ msgid "This operation requires a single selected node."
msgstr "Diese Aktion benötigt ein einzelnes ausgewähltes Node."
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock View Rotation"
+msgstr "Sicht-Informationen"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr "Normale Ansicht"
@@ -5280,6 +6102,11 @@ msgid "Doppler Enable"
msgstr "Dopplereffekt aktivieren"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Cinematic Preview"
+msgstr "Mesh-Vorschauen erzeugen"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr "Freisicht Links"
@@ -5410,6 +6237,11 @@ msgid "Tool Scale"
msgstr "Werkzeug Skalieren"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Snap To Floor"
+msgstr "Am Gitter einrasten"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr "Freie Kamera umschalten"
@@ -5418,6 +6250,10 @@ msgid "Transform"
msgstr "Transformation"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr "Transformationsdialog..."
@@ -5446,6 +6282,11 @@ msgid "4 Viewports"
msgstr "Vier Ansichten"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Gizmos"
+msgstr "Griffe anzeigen"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr "Zeige Ursprung"
@@ -5459,10 +6300,6 @@ msgid "Settings"
msgstr "Einstellungen"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Skeleton Gizmo visibility"
-msgstr "Skelett-Greifer-Sichtbarkeit"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "Einrasteinstellungen"
@@ -5522,6 +6359,53 @@ msgstr "Vorher"
msgid "Post"
msgstr "Nachher"
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Sprite is empty!"
+msgstr "Speicherpfad ist leer!"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Sprite"
+msgstr "Sprite-Einzelbilder"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to 2D Mesh"
+msgstr "Umwandeln zu %s"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create 2D Mesh"
+msgstr "Erzeuge Umriss-Mesh"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Grow (Pixels): "
+msgstr "Einrasten (Pixel):"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Update Preview"
+msgstr "Atlas-Vorschau"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Settings:"
+msgstr "Einstellungen"
+
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr "Fehler: Konnte Frame-Ressource nicht laden!"
@@ -5590,14 +6474,6 @@ msgstr "Dahinter bewegen"
msgid "SpriteFrames"
msgstr "Sprite-Einzelbilder"
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox Preview:"
-msgstr "StyleBox-Vorschau:"
-
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox"
-msgstr "Style-Box"
-
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr "Bereichsrechteck setzen"
@@ -5623,28 +6499,22 @@ msgid "Auto Slice"
msgstr "Autoschnitt"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr "Versatz:"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr "Schritt:"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Separation:"
-msgstr "Trennung:"
+msgid "Sep.:"
+msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region"
+#, fuzzy
+msgid "TextureRegion"
msgstr "Texturbereich"
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region Editor"
-msgstr "Texturbegrenzungseditor"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
msgstr "Kann Motiv nicht speichern in Datei:"
@@ -5658,11 +6528,6 @@ msgid "Add All"
msgstr "Alle hinzufügen"
#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Item"
-msgstr "Entferne Element"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr "Alle Elemente entfernen"
@@ -5734,10 +6599,6 @@ msgstr "Enthält"
msgid "Many"
msgstr "Viele"
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-msgid "Options"
-msgstr "Optionen"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
msgstr "Einstellungen"
@@ -5762,7 +6623,7 @@ msgstr "Datentyp:"
msgid "Icon"
msgstr "Symbol"
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr "Stil"
@@ -5775,14 +6636,19 @@ msgid "Color"
msgstr "Farbe"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr "Motiv"
+msgid "Constant"
+msgstr "Konstant"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr "Auswahl löschen"
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fix Invalid Tiles"
+msgstr "Ungültiger Name."
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr "Zeichne TileMap"
@@ -5803,11 +6669,8 @@ msgid "Erase TileMap"
msgstr "Lösche TileMap"
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase selection"
-msgstr "Lösche Auswahl"
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find tile"
+#, fuzzy
+msgid "Find Tile"
msgstr "Finde Kachel"
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -5831,6 +6694,11 @@ msgid "Pick Tile"
msgstr "Wähle Kachel"
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Move Selection"
+msgstr "Auswahl entfernen"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr "Drehe auf 0 Grad"
@@ -5847,68 +6715,122 @@ msgid "Rotate 270 degrees"
msgstr "Drehe auf 270 Grad"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Could not find tile:"
-msgstr "Konnte Kachel nicht finden:"
+#, fuzzy
+msgid "Add Texture(s) to TileSet"
+msgstr "Node(s) aus Szenenbaum hinzufügen"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Item name or ID:"
-msgstr "Elementname oder ID:"
+#, fuzzy
+msgid "Remove current Texture from TileSet"
+msgstr "Aktuellen Eintrag entfernen"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
-msgstr "Von Szene erstellen?"
+msgid "Create from Scene"
+msgstr "Von Szene erstellen"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from scene?"
-msgstr "Aus Szene vereinen?"
+msgid "Merge from Scene"
+msgstr "Aus Szene zusammenführen"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tile Set"
-msgstr "Kachelsatz"
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings."
+msgstr ""
+"Unterkachel zur Benutzung als Icon auswählen, dieses wird auch für ungültige "
+"Autokachelzuordnungen benutzt werden."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
-msgstr "Von Szene erstellen"
+msgid "Display tile's names (hold Alt Key)"
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
-msgstr "Aus Szene zusammenführen"
+msgid "Remove Selected Textue and ALL TILES wich uses it?"
+msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Error"
-msgstr "Fehler"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Autotiles"
-msgstr "Autokacheln"
+msgid "Create from scene?"
+msgstr "Von Szene erstellen?"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr "Aus Szene vereinen?"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid " file(s) was not added because was already on the list."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
-"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings."
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
msgstr ""
-"Unterkachel zur Benutzung als Icon auswählen, dieses wird auch für ungültige "
-"Autokachelzuordnungen benutzt werden."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid ""
"LMB: set bit on.\n"
-"RMB: set bit off."
+"RMB: set bit off.\n"
+"Click on another Tile to edit it."
msgstr ""
"LMT: Bit anstellen.\n"
"RMT: Bit ausstellen."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select current edited sub-tile."
+#, fuzzy
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
msgstr "Speichere die so eben bearbeitete Unterkachel."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select sub-tile to change its priority."
+#, fuzzy
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
+msgstr ""
+"Unterkachel zur Benutzung als Icon auswählen, dieses wird auch für ungültige "
+"Autokachelzuordnungen benutzt werden."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
msgstr "Unterkachel auswählen um ihre Priorität zu ändern."
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
-msgstr "Abbrechen"
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "This property can't be changed."
+msgstr "Diese Aktion kann nicht ohne eine Szene ausgeführt werden."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tile Set"
+msgstr "Kachelsatz"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Vertex"
+msgstr "Vertices"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr "Fragment"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Light"
+msgstr "Rechts"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "VisualShader"
+msgstr "Shader"
#: editor/project_export.cpp
msgid "Runnable"
@@ -5923,8 +6845,8 @@ msgid "Delete preset '%s'?"
msgstr "Vorlage ‚%s‘ löschen?"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted: "
-msgstr "Export-Vorlagen für dieses Systeme fehlen / sind fehlerhaft: "
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr "Export-Vorlagen für dieses Systeme fehlen / sind fehlerhaft:"
#: editor/project_export.cpp
msgid "Presets"
@@ -6001,10 +6923,6 @@ msgid "Export templates for this platform are missing:"
msgstr "Export-Templates für diese Systeme fehlen:"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr "Export-Vorlagen für dieses Systeme fehlen / sind fehlerhaft:"
-
-#: editor/project_export.cpp
msgid "Export With Debug"
msgstr "Exportiere mit Debuginformationen"
@@ -6013,14 +6931,24 @@ msgid "The path does not exist."
msgstr "Dieser Pfad existiert nicht."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' file."
-msgstr "Eine ‚project.godot‘-Datei auswählen."
+#, fuzzy
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgstr "Ein Ordner ohne ‚project.godot‘-Datei muss ausgewählt werden."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "Bitte einen leeren Ordner auswählen."
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr "Eine ‚project.godot‘-Datei auswählen."
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "Importiertes Projekt"
@@ -6110,6 +7038,11 @@ msgid "Project Path:"
msgstr "Projektpfad:"
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Project Installation Path:"
+msgstr "Projektpfad:"
+
+#: editor/project_manager.cpp
msgid "Browse"
msgstr "Durchstöbern"
@@ -6230,9 +7163,10 @@ msgid "Mouse Button"
msgstr "Maustaste"
#: editor/project_settings_editor.cpp
+#, fuzzy
msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
"Ungültiger Aktionsname. Er kann weder leer sein noch ‚/‘, ‚:‘, ‚=‘, ‘\\‘ "
"oder ‚\"‘ enthalten."
@@ -6246,9 +7180,23 @@ msgid "Rename Input Action Event"
msgstr "Eingabeaktionsereignis umbenennen"
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Change Action deadzone"
+msgstr "Animationsname ändern:"
+
+#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr "Eingabeaktionsereignis hinzufügen"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "All Devices"
+msgstr "Gerät"
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr "Gerät"
+
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr "Umschalt+"
@@ -6290,20 +7238,24 @@ msgid "Wheel Down Button"
msgstr "Mausrad herunter"
#: editor/project_settings_editor.cpp
-msgid "Button 6"
-msgstr "Taste 6"
+#, fuzzy
+msgid "Wheel Left Button"
+msgstr "Mausrad hoch"
#: editor/project_settings_editor.cpp
-msgid "Button 7"
-msgstr "Taste 7"
+#, fuzzy
+msgid "Wheel Right Button"
+msgstr "Rechte Taste"
#: editor/project_settings_editor.cpp
-msgid "Button 8"
-msgstr "Taste 8"
+#, fuzzy
+msgid "X Button 1"
+msgstr "Taste 6"
#: editor/project_settings_editor.cpp
-msgid "Button 9"
-msgstr "Taste 9"
+#, fuzzy
+msgid "X Button 2"
+msgstr "Taste 6"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
@@ -6330,10 +7282,6 @@ msgid "Add Event"
msgstr "Ereignis hinzufügen"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Gerät"
-
-#: editor/project_settings_editor.cpp
msgid "Button"
msgstr "Schaltfläche"
@@ -6378,6 +7326,14 @@ msgid "Delete Item"
msgstr "Eintrag löschen"
#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+"Ungültiger Aktionsname. Er kann weder leer sein noch ‚/‘, ‚:‘, ‚=‘, ‘\\‘ "
+"oder ‚\"‘ enthalten."
+
+#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr "Existiert bereits"
@@ -6449,6 +7405,10 @@ msgstr "Eigenschaft:"
msgid "Override For..."
msgstr "Überschreiben für..."
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr "Eingabe Zuordnung"
@@ -6458,6 +7418,14 @@ msgid "Action:"
msgstr "Aktion:"
#: editor/project_settings_editor.cpp
+msgid "Action"
+msgstr "Aktion"
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr "Gerät:"
@@ -6518,10 +7486,6 @@ msgid "AutoLoad"
msgstr "Autoload"
#: editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr "Viewport auswählen"
-
-#: editor/property_editor.cpp
msgid "Ease In"
msgstr "Einblenden"
@@ -6558,34 +7522,10 @@ msgid "Select Node"
msgstr "Node auswählen"
#: editor/property_editor.cpp
-msgid "New Script"
-msgstr "Neues Skript"
-
-#: editor/property_editor.cpp
-msgid "New %s"
-msgstr "Neues %s"
-
-#: editor/property_editor.cpp
-msgid "Make Unique"
-msgstr "Einzigartig machen"
-
-#: editor/property_editor.cpp
-msgid "Show in File System"
-msgstr "Im Dateisystem anzeigen"
-
-#: editor/property_editor.cpp
-msgid "Convert To %s"
-msgstr "Umwandeln zu %s"
-
-#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "Fehler beim Laden der Datei: Keine Ressource!"
#: editor/property_editor.cpp
-msgid "Selected node is not a Viewport!"
-msgstr "Ausgewähltes Node ist kein Viewport!"
-
-#: editor/property_editor.cpp
msgid "Pick a Node"
msgstr "Node auswählen"
@@ -6594,18 +7534,6 @@ msgid "Bit %d, val %d."
msgstr "Bit %d, Wert %d."
#: editor/property_editor.cpp
-msgid "On"
-msgstr "An"
-
-#: editor/property_editor.cpp
-msgid "[Empty]"
-msgstr "[leer]"
-
-#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
-msgid "Set"
-msgstr "Setzen"
-
-#: editor/property_editor.cpp
msgid "Properties:"
msgstr "Eigenschaften:"
@@ -6630,6 +7558,134 @@ msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
"Umgewandeltes Bild kann mittels PVRTC-Werkzeug nicht zurück geladen werden:"
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Batch Rename"
+msgstr "Umbenennen"
+
+#: editor/rename_dialog.cpp
+msgid "Prefix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Suffix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Advanced options"
+msgstr "Einrasteinstellungen"
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node name"
+msgstr "Node-Name:"
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node type"
+msgstr "Node-Typ finden"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Current scene name"
+msgstr "Aktuelle Szene"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Root node name"
+msgstr "Name des Root-Node:"
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Step"
+msgstr "Schritt:"
+
+#: editor/rename_dialog.cpp
+msgid "Ammount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minium number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expressions"
+msgstr "Ausdruck ändern"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Post-Process"
+msgstr "Post-Process Skript:"
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr "Behalten"
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Lowercase"
+msgstr "Kleinbuchstaben"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Uppercase"
+msgstr "Großbuchstaben"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Reset"
+msgstr "Vergrößerung zurücksetzen"
+
+#: editor/rename_dialog.cpp editor/script_editor_debugger.cpp
+msgid "Error"
+msgstr "Fehler"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Node umhängen"
@@ -6666,11 +7722,6 @@ msgstr "Hauptszenen Parameter:"
msgid "Scene Run Settings"
msgstr "Szenenausführungseinstellungen"
-#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
-#: scene/gui/dialogs.cpp
-msgid "OK"
-msgstr "OK"
-
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
@@ -6693,6 +7744,10 @@ msgid "Instance Scene(s)"
msgstr "Instanz-Szene(n)"
#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr "Skript leeren"
+
+#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""
"Diese Aktion kann nicht in der Wurzel des Szenenbaums ausgeführt werden."
@@ -6734,20 +7789,45 @@ msgid "Load As Placeholder"
msgstr "Als Platzhalter laden"
#: editor/scene_tree_dock.cpp
-msgid "Discard Instancing"
-msgstr "Instantiierung verwerfen"
+msgid "Make Local"
+msgstr "Lokal machen"
#: editor/scene_tree_dock.cpp
-msgid "Makes Sense!"
-msgstr "Verstehe!"
+#, fuzzy
+msgid "Create Root Node:"
+msgstr "Erzeuge Node"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "2D Scene"
+msgstr "Szene"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "3D Scene"
+msgstr "Szene"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "User Interface"
+msgstr "Leere Vererbung"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Custom Node"
+msgstr "Nodes trennen"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
-msgstr "Kann nicht an Nodes von fremden Szenen arbeiten!"
+msgstr "Bearbeiten von Nodes einer fremden Szene ist nicht möglich!"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
-msgstr "Kann nicht an Nodes von denen die aktuelle Szene erbt arbeiten!"
+msgstr "Kann Nodes, von denen die aktuelle Szene erbt, nicht bearbeiten!"
+
+#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr "Skript hinzufügen"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
@@ -6794,18 +7874,15 @@ msgid "Change Type"
msgstr "Typ ändern"
#: editor/scene_tree_dock.cpp
-msgid "Attach Script"
-msgstr "Skript hinzufügen"
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Script"
-msgstr "Skript leeren"
+#, fuzzy
+msgid "Make Scene Root"
+msgstr "Verstehe!"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr "Aus Szene zusammenführen"
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr "Speichere Verzweigung als Szene"
@@ -6830,10 +7907,6 @@ msgstr ""
"kein Root-Node existiert."
#: editor/scene_tree_dock.cpp
-msgid "Filter nodes"
-msgstr "Nodes filtern"
-
-#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr "Ein neues oder existierendes Skript zum ausgewählten Node hinzufügen."
@@ -6853,25 +7926,19 @@ msgstr "Lokal"
msgid "Clear Inheritance? (No Undo!)"
msgstr "Vererbung wirklich leeren? (Lässt sich nicht rückgängig machen!)"
-#: editor/scene_tree_dock.cpp
-msgid "Clear!"
-msgstr "Leeren!"
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle Spatial Visible"
-msgstr "Spatial-Sichtbarkeit umschalten"
-
#: editor/scene_tree_editor.cpp
-msgid "Toggle CanvasItem Visible"
-msgstr "CanvasItem-Sichtbarkeit umschalten"
+#, fuzzy
+msgid "Toggle Visible"
+msgstr "Sichtbarkeit umschalten"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr "Node-Konfigurationswarnung:"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
-"Node has connection(s) and group(s)\n"
+"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
"Node hat Verbindungen und Gruppen\n"
@@ -6893,22 +7960,25 @@ msgstr ""
"Node ist in Gruppe(n).\n"
"Hier klicken zur Gruppenverwaltung."
-#: editor/scene_tree_editor.cpp
-msgid "Open script"
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script"
msgstr "Skript öffnen"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
"Node is locked.\n"
-"Click to unlock"
+"Click to unlock it."
msgstr ""
"Node ist gesperrt.\n"
"Hier klicken zum entsperren"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
"Children are not selectable.\n"
-"Click to make selectable"
+"Click to make selectable."
msgstr ""
"Unterobjekte sind nicht auswählbar.\n"
"Hier klicken um auswählbar zu machen"
@@ -6918,6 +7988,12 @@ msgid "Toggle Visibility"
msgstr "Sichtbarkeit umschalten"
#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
"Ungültiger Name für ein Node, die folgenden Zeichen sind nicht gestattet:"
@@ -6955,6 +8031,11 @@ msgid "N/A"
msgstr "Nicht verfügbar"
#: editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script/Choose Location"
+msgstr "Skripteditor öffnen"
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "Pfad ist leer"
@@ -7191,10 +8272,23 @@ msgid "Change Camera Size"
msgstr "Ändere Kameragröße"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Change Notifier AABB"
+msgstr "Ändere Ausmaße des Benachrichtigers"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr "Ändere Partikel AABB"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr "Sondenausmaße ändern"
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Ändere Radius der Kugelform"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr "Ändere Ausmaße der Kastenform"
@@ -7207,20 +8301,38 @@ msgid "Change Capsule Shape Height"
msgstr "Ändere Höhe der Kapselform"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
-msgstr "Ändere Länge der Strahlenform"
+#, fuzzy
+msgid "Change Cylinder Shape Radius"
+msgstr "Ändere Radius der Kapselform"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier Extents"
-msgstr "Ändere Ausmaße des Benachrichtigers"
+#, fuzzy
+msgid "Change Cylinder Shape Height"
+msgstr "Ändere Höhe der Kapselform"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
-msgstr "Ändere Partikel AABB"
+msgid "Change Ray Shape Length"
+msgstr "Ändere Länge der Strahlenform"
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
-msgstr "Sondenausmaße ändern"
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Radius"
+msgstr "Ändere Lichtradius"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Height"
+msgstr "Ändere Höhe der Kapselform"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Torus Inner Radius"
+msgstr "Ändere Radius der Kugelform"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Torus Outer Radius"
+msgstr "Ändere Lichtradius"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
@@ -7275,18 +8387,6 @@ msgid "GDNative"
msgstr "GDNative"
#: modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
-"Ungültiger Argument-Typ in convert()-Aufruf, TYPE_*-Konstanten benötigt."
-
-#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr ""
-"Nicht genügend Bytes zum Dekodieren des Byte-Strings oder ungültiges Format."
-
-#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr "Schrittargument ist null!"
@@ -7353,6 +8453,11 @@ msgid "GridMap Delete Selection"
msgstr "GridMap-Auswahl löschen"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Fill Selection"
+msgstr "GridMap-Auswahl löschen"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
msgstr "GridMap-Auswahl duplizieren"
@@ -7433,6 +8538,11 @@ msgid "Clear Selection"
msgstr "Auswahl leeren"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fill Selection"
+msgstr "Alle auswählen"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr "GridMap-Einstellungen"
@@ -7493,14 +8603,77 @@ msgid "Warnings"
msgstr "Warnungen"
#: modules/mono/editor/mono_bottom_panel.cpp
-#, fuzzy
msgid "View log"
-msgstr "Dateien anzeigen"
+msgstr "Log anschauen"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr "Ende des inneren Exception-Stack-Traces"
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake!"
+msgstr "Vorrendern!"
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake the navigation mesh."
+msgstr "Das Navigations-Mesh backen."
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr "Navigations-Mesh löschen."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr "Konfiguration wird erstellt..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr "Gittergröße wird berechnet..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr "Höhenmodell erstellen..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr "Begehbare Dreiecke markieren..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr "Kompaktes Höhenmodell wir konstruiert..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr "Begehbare Gebiete werden erodiert..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr "Einteilen..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr "Konturen erzeugen..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr "Polymesh erzeugen..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr "In natives Navigation-Mesh konvertieren..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr "Navigation-Mesh-Generatoreinstellungen:"
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr "Parse Geometrie…"
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr "Abgeschlossen!"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7560,10 +8733,6 @@ msgid "Set Variable Type"
msgstr "Variablentyp festlegen"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr "Funktionen:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Variablen:"
@@ -7676,36 +8845,14 @@ msgid "Connect Nodes"
msgstr "Nodes verbinden"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Condition"
-msgstr "Bedingung"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Sequence"
-msgstr "Sequenz"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Switch"
-msgstr "Switch"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Iterator"
-msgstr "Iterator"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "While"
-msgstr "While"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Return"
-msgstr "Rückgabe"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Call"
-msgstr "Aufruf"
+#, fuzzy
+msgid "Connect Node Data"
+msgstr "Nodes verbinden"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Get"
-msgstr "Abfragen"
+#, fuzzy
+msgid "Connect Node Sequence"
+msgstr "Nodes verbinden"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -7732,26 +8879,18 @@ msgid "Remove Function"
msgstr "Funktion entfernen"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Variable"
-msgstr "Variable bearbeiten"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "Variable entfernen"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Signal"
-msgstr "Signal bearbeiten"
+msgid "Editing Variable:"
+msgstr "bearbeite Variable:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "Signal entfernen"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr "bearbeite Variable:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "bearbeite Signal:"
@@ -7796,6 +8935,11 @@ msgstr "Nodes trennen"
msgid "Paste Nodes"
msgstr "Nodes einfügen"
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Member"
+msgstr "Mitglieder"
+
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr "Eingabetyp nicht wiederholbar: "
@@ -7854,6 +8998,19 @@ msgstr ""
"Ungültiger Rückgabewert von _step(), muss Integer (für Sequenzausgabe) oder "
"String (für Fehler) sein."
+#: modules/visual_script/visual_script_property_selector.cpp
+#, fuzzy
+msgid "Search VisualScript"
+msgstr "VisualScript-Node entfernen"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get"
+msgstr "Abfragen"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set "
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Im Browser ausführen"
@@ -7904,9 +9061,10 @@ msgstr ""
"Rest wird ignoriert."
#: scene/2d/collision_object_2d.cpp
+#, fuzzy
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
"Dieses Node besitzt keine untergeordneten Formen, es kann deshalb nicht mit "
@@ -8024,6 +9182,19 @@ msgstr ""
"Die Pfad-Eigenschaft muss auf ein gültiges Node2D-Node zeigen um zu "
"funktionieren."
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
@@ -8089,9 +9260,10 @@ msgid "Lighting Meshes: "
msgstr "Beleuchte Meshe: "
#: scene/3d/collision_object.cpp
+#, fuzzy
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape or CollisionPolygon children nodes to define "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
"Dieses Node besitzt keine untergeordneten Formen, es kann deshalb nicht mit "
@@ -8190,6 +9362,22 @@ msgstr ""
"Szenen) hinzu oder setze den Hintergrund-Modus des Environments nach Canvas "
"(für 2D-Szenen)."
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid ""
+"Size changes to SoftBody will be overriden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+"Größenänderungen von RigidBody (in Character- oder Rigid-Modus) werden "
+"überschrieben wenn die Physikengine läuft.\n"
+"Die Größe der entsprechenden Collisionshape-Unterobjekte sollte stattdessen "
+"geändert werden."
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8207,6 +9395,48 @@ msgstr ""
"implementieren. Es kann ausschließlich als Unterobjekt von VehicleBody "
"verwendet werden."
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Animation not found: '%s'"
+msgstr "Animationswerkzeuge"
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Invalid animation: '%s'."
+msgstr "FEHLER: ungültiger Animationsname!"
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr "'%s' von '%s' trennen"
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr ""
+"AnimationPlayer aus dem Szenenbaum auswählen um Animationen zu bearbeiten."
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "AnimationPlayer root is not a valid node."
+msgstr "Animationsbaum ist ungültig."
+
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "Rohdatenmodus"
@@ -8291,12 +9521,371 @@ msgstr "Fehler beim Laden der Schriftart."
msgid "Invalid font size."
msgstr "Ungültige Schriftgröße."
+#: scene/resources/visual_shader.cpp
#, fuzzy
-#~ msgid "Previous"
-#~ msgstr "Vorheriger Tab"
+msgid "Input"
+msgstr "Eingang hinzufügen"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "None"
+msgstr "<Nichts>"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Invalid source for shader."
+msgstr "Fehlerhafte Quelle!"
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#~ msgid "Change Scalar Constant"
+#~ msgstr "Ändere skalare Konstante"
+
+#~ msgid "Change Vec Constant"
+#~ msgstr "Ändere Vektorkonstante"
+
+#~ msgid "Change RGB Constant"
+#~ msgstr "Ändere RGB-Konstante"
+
+#~ msgid "Change Scalar Operator"
+#~ msgstr "Ändere skalaren Operator"
+
+#~ msgid "Change Vec Operator"
+#~ msgstr "Ändere Vektoroperator"
+
+#~ msgid "Change Vec Scalar Operator"
+#~ msgstr "Ändere Vektor-Skalar-Operator"
+
+#~ msgid "Change RGB Operator"
+#~ msgstr "Ändere RGB-Operator"
+
+#~ msgid "Toggle Rot Only"
+#~ msgstr "schalte exklusive Rotation um"
+
+#~ msgid "Change Scalar Function"
+#~ msgstr "Ändere skalare Funktion"
+
+#~ msgid "Change Vec Function"
+#~ msgstr "Ändere Vektorfunktion"
+
+#~ msgid "Change Scalar Uniform"
+#~ msgstr "Ändere Skalar-Uniform"
+
+#~ msgid "Change Vec Uniform"
+#~ msgstr "Ändere Vektor-Uniform"
-#~ msgid "Next"
-#~ msgstr "Nächste"
+#~ msgid "Change RGB Uniform"
+#~ msgstr "Ändere RGB-Uniform"
+
+#~ msgid "Change Default Value"
+#~ msgstr "Ändere Standardwert"
+
+#~ msgid "Change XForm Uniform"
+#~ msgstr "Ändere XForm-Uniform"
+
+#~ msgid "Change Texture Uniform"
+#~ msgstr "Ändere Textur-Uniform"
+
+#~ msgid "Change Cubemap Uniform"
+#~ msgstr "Ändere Cubemap-Uniform"
+
+#~ msgid "Change Comment"
+#~ msgstr "Ändere Kommentar"
+
+#~ msgid "Add/Remove to Color Ramp"
+#~ msgstr "Hinzufügen/Entfernen zum Farbgradienten"
+
+#~ msgid "Modify Color Ramp"
+#~ msgstr "Farbverlauf anpassen"
+
+#~ msgid "Add/Remove to Curve Map"
+#~ msgstr "Hinzfügen/Entfernen zum Curve-Map"
+
+#~ msgid "Modify Curve Map"
+#~ msgstr "Verändere Curve-Map"
+
+#~ msgid "Change Input Name"
+#~ msgstr "Ändere Eingabename"
+
+#~ msgid "Connect Graph Nodes"
+#~ msgstr "Verbinde Graph-Nodes"
+
+#~ msgid "Disconnect Graph Nodes"
+#~ msgstr "Trenne Graph-Nodes"
+
+#~ msgid "Remove Shader Graph Node"
+#~ msgstr "Entferne Shader-Graph-Node"
+
+#~ msgid "Move Shader Graph Node"
+#~ msgstr "Verschiebe Shader-Graph-Node"
+
+#~ msgid "Duplicate Graph Node(s)"
+#~ msgstr "Dupliziere Graph-Node(s)"
+
+#~ msgid "Delete Shader Graph Node(s)"
+#~ msgstr "Entferne Shade-Graph-Node(s)"
+
+#~ msgid "Error: Cyclic Connection Link"
+#~ msgstr "Fehler: Zyklische Verbindung"
+
+#~ msgid "Error: Missing Input Connections"
+#~ msgstr "Fehler: Fehlende Eingangsverbindung"
+
+#~ msgid "Add Shader Graph Node"
+#~ msgstr "Shader-Graph-Node hinzufügen"
+
+#~ msgid "Disabled"
+#~ msgstr "Deaktiviert"
+
+#~ msgid "Move Anim Track Up"
+#~ msgstr "Spur nach oben verschieben"
+
+#~ msgid "Move Anim Track Down"
+#~ msgstr "Spur nach unten verschieben"
+
+#~ msgid "Set Transitions to:"
+#~ msgstr "Setze Übergänge auf:"
+
+#~ msgid "Anim Track Rename"
+#~ msgstr "Spur umbenennen"
+
+#~ msgid "Anim Track Change Interpolation"
+#~ msgstr "Interpolation der Spur ändern"
+
+#~ msgid "Anim Track Change Value Mode"
+#~ msgstr "Wertmodus der Spur ändern"
+
+#~ msgid "Anim Track Change Wrap Mode"
+#~ msgstr "Wiederholmodus der Spur ändern"
+
+#~ msgid "Edit Node Curve"
+#~ msgstr "Node-Kurve bearbeiten"
+
+#~ msgid "Edit Selection Curve"
+#~ msgstr "Selektions-Kurve bearbeiten"
+
+#~ msgid "Anim Add Key"
+#~ msgstr "Schlüsselbild hinzufügen"
+
+#~ msgid "In"
+#~ msgstr "Rein"
+
+#~ msgid "Out"
+#~ msgstr "Raus"
+
+#~ msgid "In-Out"
+#~ msgstr "Rein-Raus"
+
+#~ msgid "Out-In"
+#~ msgstr "Raus-Rein"
+
+#~ msgid "Transitions"
+#~ msgstr "Übergänge"
+
+#~ msgid "Change Anim Len"
+#~ msgstr "Animationslänge ändern"
+
+#~ msgid "Change Anim Loop"
+#~ msgstr "Animationswiederholung ändern"
+
+#~ msgid "Anim Create Typed Value Key"
+#~ msgstr "Festgelegten Werteschlüssel erstellen"
+
+#~ msgid "Anim Add Call Track"
+#~ msgstr "Aufruf-Spur zu Animation hinzufügen"
+
+#~ msgid "Length (s):"
+#~ msgstr "Länge (s):"
+
+#~ msgid "Step (s):"
+#~ msgstr "Schrittweite (s):"
+
+#~ msgid "Cursor step snap (in seconds)."
+#~ msgstr "Cursor Schrittraster (in Sekunden)."
+
+#~ msgid "Enable/Disable looping in animation."
+#~ msgstr "Animationsschleife aktivieren/deaktivieren."
+
+#~ msgid "Add new tracks."
+#~ msgstr "Neue Spuren hinzufügen."
+
+#~ msgid "Move current track up."
+#~ msgstr "Aktuelle Spur nach oben verschieben."
+
+#~ msgid "Move current track down."
+#~ msgstr "Aktuelle Spur nach unten verschieben."
+
+#~ msgid "Track tools"
+#~ msgstr "Spur-Werkzeuge"
+
+#~ msgid "Enable editing of individual keys by clicking them."
+#~ msgstr "Individuelle Schlüsselbildbearbeitung durch Anklicken aktivieren."
+
+#~ msgid "Key"
+#~ msgstr "Schlüsselbild"
+
+#~ msgid "Call Functions in Which Node?"
+#~ msgstr "Funktionen in welcher Node aufrufen?"
+
+#~ msgid "Thanks!"
+#~ msgstr "Danke!"
+
+#~ msgid "I see..."
+#~ msgstr "Verstehe..."
+
+#~ msgid "Can't open '%s'."
+#~ msgstr "‚%s‘ kann nicht geöffnet werden."
+
+#~ msgid "Ugh"
+#~ msgstr "Ähm"
+
+#~ msgid "Run Script"
+#~ msgstr "Skript ausführen"
+
+#~ msgid "Save the currently edited resource."
+#~ msgstr "Speichere die so eben bearbeitete Ressource."
+
+#~ msgid "Stop Profiling"
+#~ msgstr "Laufzeitanalyse beenden"
+
+#~ msgid "Start Profiling"
+#~ msgstr "Laufzeitanalyse starten"
+
+#~ msgid "Default (Same as Editor)"
+#~ msgstr "Standard (wie Editor)"
+
+#~ msgid "Create new animation in player."
+#~ msgstr "Neue Animation im Player erstellen."
+
+#~ msgid "Load animation from disk."
+#~ msgstr "Animation von der Festplatte laden."
+
+#~ msgid "Load an animation from disk."
+#~ msgstr "Eine Animation von der Festplatte laden."
+
+#~ msgid "Save the current animation"
+#~ msgstr "Aktuelle Animation speichern"
+
+#~ msgid "Edit Target Blend Times"
+#~ msgstr "Ziel-Übergangszeiten bearbeiten"
+
+#~ msgid "Copy Animation"
+#~ msgstr "Animation kopieren"
+
+#~ msgid "Fetching:"
+#~ msgstr "Hole:"
+
+#~ msgid "prev"
+#~ msgstr "zurück"
+
+#~ msgid "next"
+#~ msgstr "vor"
+
+#~ msgid "last"
+#~ msgstr "Ende"
+
+#~ msgid "Edit IK Chain"
+#~ msgstr "IK-Kette bearbeiten"
+
+#~ msgid "Drag pivot from mouse position"
+#~ msgstr "Pivotpunkt von Mauszeigerposition ziehen"
+
+#~ msgid "Set pivot at mouse position"
+#~ msgstr "Pivotpunkt auf Mausposition setzen"
+
+#~ msgid "Add/Remove Color Ramp Point"
+#~ msgstr "Farbverlaufspunkt hinzufügen/entfernen"
+
+#~ msgid "OK :("
+#~ msgstr "Verstehe"
+
+#~ msgid "Skeleton Gizmo visibility"
+#~ msgstr "Skelett-Greifer-Sichtbarkeit"
+
+#~ msgid "StyleBox Preview:"
+#~ msgstr "StyleBox-Vorschau:"
+
+#~ msgid "StyleBox"
+#~ msgstr "Style-Box"
+
+#~ msgid "Separation:"
+#~ msgstr "Trennung:"
+
+#~ msgid "Texture Region Editor"
+#~ msgstr "Texturbegrenzungseditor"
+
+#~ msgid "Erase selection"
+#~ msgstr "Lösche Auswahl"
+
+#~ msgid "Could not find tile:"
+#~ msgstr "Konnte Kachel nicht finden:"
+
+#~ msgid "Item name or ID:"
+#~ msgstr "Elementname oder ID:"
+
+#~ msgid "Autotiles"
+#~ msgstr "Autokacheln"
+
+#~ msgid "Export templates for this platform are missing/corrupted: "
+#~ msgstr "Export-Vorlagen für dieses Systeme fehlen / sind fehlerhaft: "
+
+#~ msgid "Button 7"
+#~ msgstr "Taste 7"
+
+#~ msgid "Button 8"
+#~ msgstr "Taste 8"
+
+#~ msgid "Button 9"
+#~ msgstr "Taste 9"
+
+#~ msgid "Discard Instancing"
+#~ msgstr "Instantiierung verwerfen"
+
+#~ msgid "Clear!"
+#~ msgstr "Leeren!"
+
+#~ msgid "Toggle Spatial Visible"
+#~ msgstr "Spatial-Sichtbarkeit umschalten"
+
+#~ msgid "Toggle CanvasItem Visible"
+#~ msgstr "CanvasItem-Sichtbarkeit umschalten"
+
+#~ msgid "Condition"
+#~ msgstr "Bedingung"
+
+#~ msgid "Sequence"
+#~ msgstr "Sequenz"
+
+#~ msgid "Switch"
+#~ msgstr "Switch"
+
+#~ msgid "Iterator"
+#~ msgstr "Iterator"
+
+#~ msgid "While"
+#~ msgstr "While"
+
+#~ msgid "Return"
+#~ msgstr "Rückgabe"
+
+#~ msgid "Call"
+#~ msgstr "Aufruf"
+
+#~ msgid "Edit Variable"
+#~ msgstr "Variable bearbeiten"
+
+#~ msgid "Edit Signal"
+#~ msgstr "Signal bearbeiten"
#~ msgid "Invalid action (anything goes but '/' or ':')."
#~ msgstr ""
@@ -8315,9 +9904,6 @@ msgstr "Ungültige Schriftgröße."
#~ msgid "Can't write file."
#~ msgstr "Konnte Datei nicht schreiben."
-#~ msgid "Please choose a folder that does not contain a 'project.godot' file."
-#~ msgstr "Ein Ordner ohne ‚project.godot‘-Datei muss ausgewählt werden."
-
#~ msgid "Couldn't get project.godot in project path."
#~ msgstr "project.godot konnte nicht im Projektpfad gefunden werden."
@@ -8443,9 +10029,6 @@ msgstr "Ungültige Schriftgröße."
#~ "Der Viewport, der in der Pfad-Eigenschaft gesetzt wurde, muss als ‚Render "
#~ "Target‘ definiert sein, damit das Sprite funktioniert."
-#~ msgid "Filter:"
-#~ msgstr "Filter:"
-
#~ msgid "' parsing of config failed."
#~ msgstr ""
#~ "‘ kann nicht aktiviert werden, Einlesen der Konfigurationsdatei "
@@ -8487,9 +10070,6 @@ msgstr "Ungültige Schriftgröße."
#~ msgid "Current scene must be saved to re-import."
#~ msgstr "Aktuelle Szene muss gespeichert sein um sie erneut zu importieren."
-#~ msgid "Save & Re-Import"
-#~ msgstr "Speichern & neu importieren"
-
#~ msgid "Re-Importing"
#~ msgstr "Importiere erneut"
@@ -8523,9 +10103,6 @@ msgstr "Ungültige Schriftgröße."
#~ msgid "Can't rename deps for:\n"
#~ msgstr "Abhängigkeiten können nicht umbenannt werden für:\n"
-#~ msgid "Error moving file:\n"
-#~ msgstr "Fehler beim Dateiverschieben:\n"
-
#~ msgid "Pick New Name and Location For:"
#~ msgstr "Wähle neuen Namen und Ort für:"
@@ -8550,9 +10127,6 @@ msgstr "Ungültige Schriftgröße."
#~ msgid "Target path must exist."
#~ msgstr "Zielpfad muss existieren."
-#~ msgid "Save path is empty!"
-#~ msgstr "Speicherpfad ist leer!"
-
#~ msgid "Import BitMasks"
#~ msgstr "BitMasks importieren"
@@ -8663,15 +10237,9 @@ msgstr "Ungültige Schriftgröße."
#~ msgid "Max Angle"
#~ msgstr "Maximaler Winkel"
-#~ msgid "Clips"
-#~ msgstr "Ausschnitte"
-
#~ msgid "Start(s)"
#~ msgstr "Start"
-#~ msgid "End(s)"
-#~ msgstr "Ende"
-
#~ msgid "Filters"
#~ msgstr "Filter"
@@ -8702,18 +10270,12 @@ msgstr "Ungültige Schriftgröße."
#~ msgid "Target Texture Folder:"
#~ msgstr "Ziel-Texturenordner:"
-#~ msgid "Post-Process Script:"
-#~ msgstr "Post-Process Skript:"
-
#~ msgid "Custom Root Node Type:"
#~ msgstr "Angepasster Root-Node-Typ:"
#~ msgid "Auto"
#~ msgstr "Auto"
-#~ msgid "Root Node Name:"
-#~ msgstr "Name des Root-Node:"
-
#~ msgid "The Following Files are Missing:"
#~ msgstr "Die folgenden Dateien fehlen:"
@@ -8773,9 +10335,6 @@ msgstr "Ungültige Schriftgröße."
#~ msgid "Import Textures for Atlas (2D)"
#~ msgstr "Texturen für Atlas (2D) importieren"
-#~ msgid "Cell Size:"
-#~ msgstr "Zellgröße:"
-
#~ msgid "Large Texture"
#~ msgstr "Große Textur"
@@ -8858,9 +10417,6 @@ msgstr "Ungültige Schriftgröße."
#~ msgid "Couldn't save converted texture:"
#~ msgstr "Konvertierte Textur konnte nicht gespeichert werden:"
-#~ msgid "Invalid source!"
-#~ msgstr "Fehlerhafte Quelle!"
-
#~ msgid "Invalid translation source!"
#~ msgstr "Fehlerhafte Übersetzungsquelle!"
@@ -8900,9 +10456,6 @@ msgstr "Ungültige Schriftgröße."
#~ msgid "Translation"
#~ msgstr "Übersetzung"
-#~ msgid "Parsing %d Triangles:"
-#~ msgstr "Analysiere %d Dreiecke:"
-
#~ msgid "Triangle #"
#~ msgstr "Dreieck #"
@@ -8927,24 +10480,12 @@ msgstr "Ungültige Schriftgröße."
#~ msgid "Reset the lightmap octree baking process (start over)."
#~ msgstr "Lightmap-Octree-Backing-Prozess zurücksetzen (neu starten)."
-#~ msgid "Zoom (%):"
-#~ msgstr "Vergrößerung (%):"
-
-#~ msgid "Skeleton..."
-#~ msgstr "Skelett..."
-
-#~ msgid "Zoom Reset"
-#~ msgstr "Vergrößerung zurücksetzen"
-
#~ msgid "Zoom Set..."
#~ msgstr "Vergrößerung setzen..."
#~ msgid "Set a Value"
#~ msgstr "Einen Wert setzen"
-#~ msgid "Snap (Pixels):"
-#~ msgstr "Einrasten (Pixel):"
-
#~ msgid "Parse BBCode"
#~ msgstr "BBCode parsen"
@@ -9020,15 +10561,6 @@ msgstr "Ungültige Schriftgröße."
#~ msgid "Resource Tools"
#~ msgstr "Ressourcenwerkzeuge"
-#~ msgid "Make Local"
-#~ msgstr "Lokal machen"
-
-#~ msgid "Edit Groups"
-#~ msgstr "Gruppen bearbeiten"
-
-#~ msgid "Edit Connections"
-#~ msgstr "Verbindungen bearbeiten"
-
#~ msgid "GridMap Paint"
#~ msgstr "GridMap zeichnen"
@@ -9165,9 +10697,6 @@ msgstr "Ungültige Schriftgröße."
#~ msgid "Ambient Light Color:"
#~ msgstr "Umgebungslichtfarbe:"
-#~ msgid "Couldn't load image"
-#~ msgstr "Konnte Bild nicht laden"
-
#~ msgid "Invalid parent class name"
#~ msgstr "Ungültiger Name für Elternklasse"
@@ -9183,9 +10712,6 @@ msgstr "Ungültige Schriftgröße."
#~ msgid "Parent class name is invalid!"
#~ msgstr "Name der Elternklasse ist ungültig!"
-#~ msgid "Invalid path!"
-#~ msgstr "Ungültiger Pfad!"
-
#~ msgid "Path property must point to a valid Particles2D node to work."
#~ msgstr ""
#~ "Die Pfad-Eigenschaft muss auf ein gültiges Particles2D-Node verweisen."
@@ -9286,9 +10812,6 @@ msgstr "Ungültige Schriftgröße."
#~ msgid "Delete Image Group"
#~ msgstr "Lösche Bildergruppe"
-#~ msgid "Atlas Preview"
-#~ msgstr "Atlas-Vorschau"
-
#~ msgid "Project Export Settings"
#~ msgstr "Projektexporteinstellungen"
@@ -9301,9 +10824,6 @@ msgstr "Ungültige Schriftgröße."
#~ msgid "Export all files in the project directory."
#~ msgstr "Exportiere alle Dateien im Projektverzeichnis."
-#~ msgid "Action"
-#~ msgstr "Aktion"
-
#~ msgid "Convert text scenes to binary on export."
#~ msgstr "Konvertiere Textszenen in Binärformat beim Exportieren."
@@ -9332,9 +10852,6 @@ msgstr "Ungültige Schriftgröße."
#~ msgid "Compress Formats:"
#~ msgstr "Komprimierungsformate:"
-#~ msgid "Image Groups"
-#~ msgstr "Bildergruppen"
-
#~ msgid "Groups:"
#~ msgstr "Gruppen:"
@@ -9374,9 +10891,6 @@ msgstr "Ungültige Schriftgröße."
#~ msgid "Sample Conversion Mode: (.wav files):"
#~ msgstr "Audio-Umwandlungs-Modus: (.wav-Dateien):"
-#~ msgid "Keep"
-#~ msgstr "Behalten"
-
#~ msgid "Compress (RAM - IMA-ADPCM)"
#~ msgstr "Komprimieren (RAM - IMA-ADPCM)"
@@ -9419,9 +10933,6 @@ msgstr "Ungültige Schriftgröße."
#~ msgid "BakedLightInstance does not contain a BakedLight resource."
#~ msgstr "BakedLightInstance enthält keine BakedLight-Ressource."
-#~ msgid "Fragment"
-#~ msgstr "Fragment"
-
#~ msgid "Lighting"
#~ msgstr "Belichtung"
@@ -9457,10 +10968,6 @@ msgstr "Ungültige Schriftgröße."
#~ msgid "Insert Keys (Ins)"
#~ msgstr "Schlüsselbilder einfügen (Einfg)"
-#, fuzzy
-#~ msgid "Change Anim Loop Interpolation"
-#~ msgstr "Ändere Animationswiederholung"
-
#~ msgid "Enable/Disable interpolation when looping animation."
#~ msgstr "Aktivieren/Deaktivieren Interpolation, wenn Schleife aktiviert."
@@ -9472,9 +10979,3 @@ msgstr "Ungültige Schriftgröße."
#~ msgid "Method In Node:"
#~ msgstr "Methode in Node:"
-
-#~ msgid "Edit Connections..."
-#~ msgstr "Bearbeite Verbindungen..."
-
-#~ msgid "Plugin List:"
-#~ msgstr "Plugin Liste:"
diff --git a/editor/translations/de_CH.po b/editor/translations/de_CH.po
index 7d11a9d09f..3c10dc874c 100644
--- a/editor/translations/de_CH.po
+++ b/editor/translations/de_CH.po
@@ -18,332 +18,473 @@ msgstr ""
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 2.8-dev\n"
-#: editor/animation_editor.cpp
-msgid "Disabled"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "All Selection"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/glue_header.h
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Change Keyframe Time"
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Change Transition"
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Change Transform"
+#: core/math/expression.cpp
+msgid "Invalid operands to operator %s, %s and %s."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Change Keyframe Value"
+#: core/math/expression.cpp
+msgid "Invalid index of type %s for base type %s"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Change Call"
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid arguments to construct '%s'"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Add Track"
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_bezier_editor.cpp
+msgid "Mirror"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Insert Key Here"
+msgstr "Bild einfügen"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Duplicate Selected Key(s)"
+msgstr "Node(s) duplizieren"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Delete Selected Key(s)"
+msgstr "Node(s) löschen"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Anim Bilder duplizieren"
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Up"
-msgstr ""
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr "Anim Bilder löschen"
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Down"
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Keyframe Time"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Anim Track"
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Transition"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Set Transitions to:"
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Transform"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Track Rename"
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Keyframe Value"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Interpolation"
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Call"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Value Mode"
+#: editor/animation_track_editor.cpp
+msgid "Property Track"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Wrap Mode"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "3D Transform Track"
+msgstr "Transformationstyp"
+
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Edit Node Curve"
-msgstr "Node Kurve editieren"
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Edit Selection Curve"
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Delete Keys"
-msgstr "Anim Bilder löschen"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Playback Track"
+msgstr "Stoppe Animations-Wiedergabe. (S)"
-#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
+#: editor/animation_track_editor.cpp
+msgid "Add Track"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Duplicate Transposed"
+#: editor/animation_track_editor.cpp
+msgid "Animation Length Time (seconds)"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Selection"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Looping"
+msgstr "Animations-Node"
+
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Continuous"
+#: editor/animation_track_editor.cpp
+msgid "Audio Clips:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Discrete"
+#: editor/animation_track_editor.cpp
+msgid "Anim Clips:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Trigger"
+#: editor/animation_track_editor.cpp
+msgid "Toggle this track on/off."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Add Key"
-msgstr "Anim Bild hinzufügen"
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Move Keys"
-msgstr "Anim Bilder bewegen"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Interpolation Mode"
+msgstr "Animations-Node"
-#: editor/animation_editor.cpp
-msgid "Scale Selection"
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Scale From Cursor"
-msgstr ""
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Remove this track."
+msgstr "Ungültige Bilder löschen"
-#: editor/animation_editor.cpp
-msgid "Goto Next Step"
+#: editor/animation_track_editor.cpp
+msgid "Time (s): "
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Goto Prev Step"
+#: editor/animation_track_editor.cpp
+msgid "Continuous"
msgstr ""
-#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
-msgid "Linear"
+#: editor/animation_track_editor.cpp
+msgid "Discrete"
msgstr ""
-#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constant"
+#: editor/animation_track_editor.cpp
+msgid "Trigger"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "In"
+#: editor/animation_track_editor.cpp
+msgid "Capture"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out"
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "In-Out"
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "Linear"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out-In"
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Transitions"
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Optimize Animation"
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Clean-Up Animation"
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr "Bild einfügen"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Duplicate Key(s)"
+msgstr "Node(s) duplizieren"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Key(s)"
+msgstr "Node(s) löschen"
+
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "Willst du eine neue Ebene inklusiv Bild in %s einfügen?"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "Erstelle %d in neuer Ebene inklusiv Bild?"
-#: editor/animation_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Anim Ebene und Bild einfügen"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "Anim Bild einfügen"
-#: editor/animation_editor.cpp
-msgid "Change Anim Len"
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Loop"
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Create Typed Value Key"
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Insert"
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Scale Keys"
-msgstr "Anim verlängern"
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Add Call Track"
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation zoom."
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Length (s):"
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation length (in seconds)."
+#: editor/animation_track_editor.cpp
+msgid "Method not found in object: "
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr "Anim Bilder bewegen"
+
+#: editor/animation_track_editor.cpp
+msgid "Clipboard is empty"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Scale Keys"
+msgstr "Anim verlängern"
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Step (s):"
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Cursor step snap (in seconds)."
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Enable/Disable looping in animation."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Snap (s): "
+msgstr "Selektiere Node(s) zum Importieren aus"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation step value."
+msgstr "Animations-Node"
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Add new tracks."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation properties."
+msgstr "Animations-Node"
+
+#: editor/animation_track_editor.cpp
+msgid "Copy Tracks"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move current track up."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "Node erstellen"
+
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move current track down."
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove selected track."
+#: editor/animation_track_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Track tools"
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Enable editing of individual keys by clicking them."
-msgstr "Aktivieren des Bildeditors mit einem click auf die jenigen."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Selection"
+msgstr "Script hinzufügen"
-#: editor/animation_editor.cpp
-msgid "Anim. Optimizer"
+#: editor/animation_track_editor.cpp
+msgid "Goto Next Step"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Max. Linear Error:"
+#: editor/animation_track_editor.cpp
+msgid "Goto Prev Step"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Max. Angular Error:"
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Max Optimizable Angle:"
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Optimize"
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Key"
-msgstr "Bild"
+#: editor/animation_track_editor.cpp
+msgid "Anim. Optimizer"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Transition"
+#: editor/animation_track_editor.cpp
+msgid "Max. Linear Error:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Scale Ratio:"
+#: editor/animation_track_editor.cpp
+msgid "Max. Angular Error:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Call Functions in Which Node?"
-msgstr "Im welchem Node soll die Funktion aufgerufen werden?"
+#: editor/animation_track_editor.cpp
+msgid "Max Optimizable Angle:"
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Optimize"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "Ungültige Bilder löschen"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr ""
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr ""
@@ -364,7 +505,7 @@ msgstr ""
msgid "Line Number:"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr ""
@@ -380,7 +521,7 @@ msgstr ""
msgid "Whole Words"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr ""
@@ -392,18 +533,26 @@ msgstr ""
msgid "Selection Only"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom In"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom Out"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Reset Zoom"
msgstr ""
+#: editor/code_editor.cpp
+msgid "Warnings:"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Zoom:"
+msgstr ""
+
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr ""
@@ -434,7 +583,8 @@ msgid "Add"
msgstr ""
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
@@ -465,7 +615,7 @@ msgid "Oneshot"
msgstr ""
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -487,11 +637,11 @@ msgid "Connect '%s' to '%s'"
msgstr ""
#: editor/connections_dialog.cpp
-msgid "Connecting Signal:"
+msgid "Disconnect '%s' from '%s'"
msgstr ""
#: editor/connections_dialog.cpp
-msgid "Disconnect '%s' from '%s'"
+msgid "Disconnect all from signal: '%s'"
msgstr ""
#: editor/connections_dialog.cpp
@@ -499,14 +649,44 @@ msgid "Connect..."
msgstr ""
#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr ""
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Connect Signal: "
+msgstr "Connections editieren"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit Connection: "
+msgstr "Connections editieren"
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from the \""
+msgstr ""
+
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr ""
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect All"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Edit..."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Go To Method"
+msgstr ""
+
#: editor/create_dialog.cpp
#, fuzzy
msgid "Change %s Type"
@@ -532,22 +712,25 @@ msgstr ""
msgid "Recent:"
msgstr ""
-#: editor/create_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr ""
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr ""
#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr ""
@@ -605,7 +788,9 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
-#: editor/quick_open.cpp scene/gui/file_dialog.cpp
+#: editor/quick_open.cpp editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Öffnen"
@@ -624,7 +809,7 @@ msgid ""
"Remove them anyway? (no undo)"
msgstr ""
-#: editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
msgid "Cannot remove:"
msgstr ""
@@ -693,9 +878,13 @@ msgstr "Typ ändern"
msgid "Thanks from the Godot community!"
msgstr ""
-#: editor/editor_about.cpp
-msgid "Thanks!"
-msgstr ""
+#: editor/editor_about.cpp editor/editor_node.cpp editor/inspector_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp
+msgid "OK"
+msgstr "Okay"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -872,6 +1061,7 @@ msgid "Bus options"
msgstr ""
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
@@ -943,7 +1133,8 @@ msgstr ""
msgid "Create a new Bus Layout."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/property_editor.cpp
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr ""
@@ -953,7 +1144,6 @@ msgid "Load an existing Bus Layout."
msgstr ""
#: editor/editor_audio_buses.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr ""
@@ -990,47 +1180,47 @@ msgid "Invalid name. Must not collide with an existing global constant name."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Invalid Path."
+msgid "Autoload '%s' already exists!"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "File does not exist."
+msgid "Rename Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Not in resource path."
+msgid "Toggle AutoLoad Globals"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
+msgid "Move Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Autoload '%s' already exists!"
+msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Rename Autoload"
+msgid "Enable"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Toggle AutoLoad Globals"
+msgid "Rearrange Autoloads"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Move Autoload"
+msgid "Invalid Path."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Remove Autoload"
+msgid "File does not exist."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Enable"
+msgid "Not in resource path."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Rearrange Autoloads"
+msgid "Add AutoLoad"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
@@ -1063,7 +1253,7 @@ msgstr ""
msgid "Updating scene..."
msgstr ""
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr ""
@@ -1126,6 +1316,12 @@ msgid "Copy Path"
msgstr ""
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Open In File Manager"
+msgstr "Datei öffnen"
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
msgid "Show In File Manager"
msgstr ""
@@ -1162,7 +1358,7 @@ msgid "Open a File or Directory"
msgstr "Datei oder Verzeichnis öffnen"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Speichern"
@@ -1215,7 +1411,8 @@ msgstr ""
msgid "Directories & Files:"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
msgid "Preview:"
msgstr ""
@@ -1361,20 +1558,27 @@ msgid ""
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-#: editor/editor_help.cpp
-msgid "Search Text"
+#: editor/editor_inspector.cpp
+msgid "Property: "
msgstr ""
-#: editor/editor_help.cpp
-msgid "Find"
+#: editor/editor_inspector.cpp editor/property_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
msgstr ""
#: editor/editor_log.cpp
msgid "Output:"
msgstr ""
-#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/property_editor.cpp editor/script_editor_debugger.cpp
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
@@ -1397,11 +1601,6 @@ msgstr ""
msgid "Save Resource As..."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "I see..."
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr ""
@@ -1414,8 +1613,8 @@ msgstr ""
msgid "Error while saving."
msgstr ""
-#: editor/editor_node.cpp
-msgid "Can't open '%s'."
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
msgstr ""
#: editor/editor_node.cpp
@@ -1461,10 +1660,6 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
-msgid "Failed to load resource."
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr ""
@@ -1531,42 +1726,6 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
-msgid "Expand all properties"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Collapse all properties"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Copy Params"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Copy Resource"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Make Built-In"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Make Sub-Resources Unique"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open in Help"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr ""
@@ -1746,11 +1905,6 @@ msgid ""
"To make changes to it, a new inherited scene can be created."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ugh"
-msgstr ""
-
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
@@ -1779,6 +1933,15 @@ msgid "Default"
msgstr ""
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Play This Scene"
+msgstr "Szene starten"
+
+#: editor/editor_node.cpp
+msgid "Close Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr ""
@@ -1903,10 +2066,6 @@ msgstr "Projektname:"
msgid "Project Settings"
msgstr "Projekteinstellungen"
-#: editor/editor_node.cpp
-msgid "Run Script"
-msgstr ""
-
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr ""
@@ -1916,6 +2075,11 @@ msgid "Tools"
msgstr ""
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Project Data Folder"
+msgstr "Projekt exportieren"
+
+#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Zurück zur Projektliste"
@@ -2010,6 +2174,18 @@ msgstr ""
msgid "Toggle Fullscreen"
msgstr ""
+#: editor/editor_node.cpp
+msgid "Open Editor Data/Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Settings Folder"
+msgstr ""
+
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr ""
@@ -2025,7 +2201,8 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr ""
@@ -2069,7 +2246,7 @@ msgstr ""
msgid "Stop the scene."
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr ""
@@ -2091,6 +2268,16 @@ msgid "Play Custom Scene"
msgstr "Spiele angepasste Szene"
#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Save & Restart"
+msgstr "Datei speichern"
+
+#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr ""
@@ -2110,42 +2297,6 @@ msgstr ""
msgid "Inspector"
msgstr ""
-#: editor/editor_node.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save the currently edited resource."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Save As..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Go to the previous edited object in history."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Go to the next edited object in history."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "History of recently edited objects."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Object properties."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Changes may be lost!"
-msgstr ""
-
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
@@ -2160,6 +2311,10 @@ msgid "FileSystem"
msgstr ""
#: editor/editor_node.cpp
+msgid "Expand Bottom Panel"
+msgstr ""
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr ""
@@ -2239,19 +2394,24 @@ msgid "Thumbnail..."
msgstr ""
#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit Plugin"
+msgstr "Script hinzufügen"
+
+#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr ""
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr ""
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr ""
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr ""
@@ -2259,12 +2419,13 @@ msgstr ""
msgid "Status:"
msgstr ""
-#: editor/editor_profiler.cpp
-msgid "Stop Profiling"
+#: editor/editor_plugin_settings.cpp
+msgid "Edit:"
msgstr ""
-#: editor/editor_profiler.cpp
-msgid "Start Profiling"
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+msgid "Start"
msgstr ""
#: editor/editor_profiler.cpp
@@ -2311,6 +2472,104 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "On"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Bit %d, value %d"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "[Empty]"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+msgid "Assign.."
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_editor.cpp
+#, fuzzy
+msgid "New Script"
+msgstr "Script hinzufügen"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Show in File System"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+#, fuzzy
+msgid "Convert To %s"
+msgstr "Verbindung zu Node:"
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Open Editor"
+msgstr "Verzeichnis öffnen"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+#, fuzzy
+msgid "Selected node is not a Viewport!"
+msgstr "Selektiere Node(s) zum Importieren aus"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Size: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Key:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Value:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr ""
@@ -2345,10 +2604,6 @@ msgstr ""
msgid "Did you forget the '_run' method?"
msgstr ""
-#: editor/editor_settings.cpp
-msgid "Default (Same as Editor)"
-msgstr ""
-
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Selektiere Node(s) zum Importieren aus"
@@ -2374,6 +2629,7 @@ msgid "(Installed)"
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr ""
@@ -2398,7 +2654,7 @@ msgid "Can't open export templates zip."
msgstr ""
#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside templates."
+msgid "Invalid version.txt format inside templates: %s."
msgstr ""
#: editor/export_template_manager.cpp
@@ -2459,6 +2715,12 @@ msgid "Download Complete."
msgstr ""
#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
#, fuzzy
msgid "Error requesting url: "
msgstr "Szene kann nicht gespeichert werden."
@@ -2545,7 +2807,7 @@ msgid "Download Templates"
msgstr "Ungültige Bilder löschen"
#: editor/export_template_manager.cpp
-msgid "Select mirror from list: "
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr ""
#: editor/file_type_cache.cpp
@@ -2557,11 +2819,11 @@ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails"
+msgid "View items as a grid of thumbnails."
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "View items as a list"
+msgid "View items as a list."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -2638,7 +2900,7 @@ msgstr ""
msgid "Collapse all"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr ""
@@ -2669,6 +2931,22 @@ msgid "Duplicate..."
msgstr "Node(s) duplizieren"
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Script..."
+msgstr "Script hinzufügen"
+
+#: editor/filesystem_dock.cpp
+msgid "New Resource..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr ""
@@ -2681,26 +2959,127 @@ msgid "Re-Scan Filesystem"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "Toggle folder status as Favorite"
+msgid "Toggle folder status as Favorite."
msgstr ""
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Show current scene file."
+msgstr "Node(s) löschen"
+
+#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid "Enter tree-view."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Search files"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Move"
msgstr ""
-#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Rename"
+#: editor/filesystem_dock.cpp
+msgid "There is already file or folder with the same name in this location."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find in files"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Whole words"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Match case"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Folder: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Filter: "
+msgstr "Node erstellen"
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr "Abbrechen"
+
+#: editor/find_in_files.cpp
+msgid "Replace: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace all (no undo)"
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Searching..."
+msgstr "Connections editieren"
+
+#: editor/find_in_files.cpp
+msgid "Search complete"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Group name already exists."
+msgstr ""
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "invalid Group name."
+msgstr "Projektname:"
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes not in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Filter nodes"
+msgstr "Node erstellen"
+
+#: editor/groups_editor.cpp
+msgid "Nodes in Group"
msgstr ""
#: editor/groups_editor.cpp
@@ -2711,6 +3090,10 @@ msgstr ""
msgid "Remove from Group"
msgstr ""
+#: editor/groups_editor.cpp
+msgid "Manage Groups"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr ""
@@ -2752,7 +3135,7 @@ msgid "Import as Multiple Scenes+Materials"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr ""
@@ -2813,20 +3196,129 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr "Okay"
+
+#: editor/inspector_dock.cpp
+msgid "Expand all properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Collapse all properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Edit Resource Clipboard"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Filter properties"
+msgstr "Node erstellen"
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr ""
+
#: editor/multi_node_edit.cpp
#, fuzzy
msgid "MultiNode Set"
msgstr "MultiNode Set"
#: editor/node_dock.cpp
-msgid "Groups"
-msgstr ""
-
-#: editor/node_dock.cpp
#, fuzzy
msgid "Select a Node to edit Signals and Groups."
msgstr "Selektiere ein Node um deren Signale und Gruppen zu ändern."
+#: editor/plugin_config_dialog.cpp
+msgid "Edit a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Create a Plugin"
+msgstr "Node erstellen"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Plugin Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Language:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Script Name:"
+msgstr "Projektname:"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Poly"
@@ -2870,6 +3362,146 @@ msgstr ""
msgid "Delete points"
msgstr "Bild einfügen"
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Load.."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Create points."
+msgstr "Bild einfügen"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Erase points."
+msgstr "Oberfläche %d"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Open Animation Node"
+msgstr "Animations-Node"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Triangle already exists"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Filters"
+msgstr "Node Filter editieren"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node.."
+msgstr "Node"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Filtered Tracks:"
+msgstr "Node Filter editieren"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Enable filtering"
+msgstr ""
+
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "Autoplay Umschalten"
@@ -2897,11 +3529,12 @@ msgid "Remove Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Invalid animation name!"
-msgstr ""
+#, fuzzy
+msgid "Invalid animation name!"
+msgstr "Bild einfügen"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Animation name already exists!"
+msgid "Animation name already exists!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2910,11 +3543,6 @@ msgid "Rename Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr ""
@@ -2931,11 +3559,11 @@ msgid "Duplicate Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to copy!"
+msgid "No animation to copy!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation resource on clipboard!"
+msgid "No animation resource on clipboard!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2947,8 +3575,9 @@ msgid "Paste Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to edit!"
-msgstr ""
+#, fuzzy
+msgid "No animation to edit!"
+msgstr "Animations-Node"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
@@ -2983,20 +3612,27 @@ msgid "Scale animation playback globally for the node."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create new animation in player."
-msgstr "Neue Animation erstellen."
+msgid "Animation Tools"
+msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load animation from disk."
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load an animation from disk."
+msgid "New"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save the current animation"
-msgstr ""
+#, fuzzy
+msgid "Edit Transitions..."
+msgstr "Connections editieren"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Open in Inspector"
+msgstr "Verzeichnis öffnen"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
@@ -3007,18 +3643,6 @@ msgid "Autoplay on Load"
msgstr "Beim Laden automatisch abpielen"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Target Blend Times"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Copy Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning"
msgstr ""
@@ -3068,6 +3692,11 @@ msgid "Include Gizmos (3D)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Pin AnimationPlayer"
+msgstr "Animations-Node"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr ""
@@ -3077,6 +3706,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
@@ -3094,163 +3724,212 @@ msgstr ""
msgid "Cross-Animation Blend Times"
msgstr ""
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "End"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "New name:"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "No playback resource set at path: %s."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Edit Filters"
-msgstr "Node Filter editieren"
+msgid "Create new nodes."
+msgstr "Node erstellen"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Connect nodes."
+msgstr "Verbindung zu Node:"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Remove selected node or transition"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition: "
+msgstr "Transition-Node"
#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#, fuzzy
+msgid "AnimationTree"
+msgstr "Animations-Node"
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "New name:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr "Animations-Node"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr "OneShot-Node"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr "Mix-Node"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "Blend2-Node"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "Blend3-Node"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "Blend4-Node"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "TimeScale-Node"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "TimeSeek-Node"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "Transition-Node"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "Node Filter editieren"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
-#, fuzzy
-msgid "AnimationTree"
-msgstr "Animations-Node"
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Free"
-msgstr ""
-
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr ""
@@ -3306,7 +3985,11 @@ msgid "Asset Download Error:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Fetching:"
+msgid "Downloading (%s / %s)..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3335,19 +4018,19 @@ msgid "Download for this asset is already in progress!"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "first"
+msgid "First"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "prev"
+msgid "Previous"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "next"
+msgid "Next"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "last"
+msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3415,7 +4098,7 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr ""
@@ -3424,12 +4107,10 @@ msgid "Configure Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr ""
@@ -3442,14 +4123,6 @@ msgid "Rotation Step:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Pivot"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Action"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr ""
@@ -3482,11 +4155,25 @@ msgid "Create new horizontal and vertical guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit IK Chain"
+#, fuzzy
+msgid "Move pivot"
+msgstr "Ungültige Bilder löschen"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Move anchor"
+msgstr "Bild bewegen/einfügen"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Resize CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit CanvasItem"
+msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3506,6 +4193,18 @@ msgid "Paste Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom out"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom reset"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom in"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr ""
@@ -3551,7 +4250,7 @@ msgid "Pan Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggles snapping"
+msgid "Toggle snapping."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3559,7 +4258,7 @@ msgid "Use Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping options"
+msgid "Snapping Options"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3600,6 +4299,10 @@ msgid "Snap to node sides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr ""
@@ -3626,24 +4329,25 @@ msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Bones"
+msgid "Show Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
+msgid "Make IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Bones"
+msgid "Clear IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make IK Chain"
+msgid "Make Custom Bone(s) from Node(s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear IK Chain"
-msgstr ""
+#, fuzzy
+msgid "Clear Custom Bones"
+msgstr "Spiele angepasste Szene"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -3689,11 +4393,7 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
-msgid "Insert Keys"
-msgstr "Bild einfügen"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
+msgid "Insert keys."
msgstr "Bild einfügen"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3709,15 +4409,6 @@ msgid "Clear Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Drag pivot from mouse position"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
-msgid "Set pivot at mouse position"
-msgstr "Ungültige Bilder löschen"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr ""
@@ -3733,10 +4424,6 @@ msgstr ""
msgid "Adding %s..."
msgstr ""
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ok"
-msgstr "Okay"
-
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr ""
@@ -3770,26 +4457,18 @@ msgstr ""
msgid "Set Handle"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove item %d?"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+msgid "CPUParticles"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Item"
-msgstr ""
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove Selected Item"
-msgstr ""
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Import from Scene"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Update from Scene"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
@@ -3863,15 +4542,6 @@ msgstr ""
msgid "Bake GI Probe"
msgstr ""
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Add/Remove Color Ramp Point"
-msgstr ""
-
-#: editor/plugins/gradient_editor_plugin.cpp
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr ""
-
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
@@ -3955,6 +4625,7 @@ msgid "No mesh to debug."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr ""
@@ -4024,6 +4695,27 @@ msgstr ""
msgid "Outline Size:"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -4125,70 +4817,6 @@ msgstr ""
msgid "Populate"
msgstr ""
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake!"
-msgstr ""
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake the navigation mesh."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Marking walkable triangles..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr ""
-
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
@@ -4252,18 +4880,6 @@ msgid "Emission Colors"
msgstr "Emissions-Maske setzen"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry (faces)."
-msgstr "Node enthält keine Geometrie (Flächen)."
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "Flächen enthalten keinen Bereich!"
@@ -4272,16 +4888,12 @@ msgid "No faces!"
msgstr "Keine Flächen!"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
+msgid "Node does not contain geometry."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
-msgstr ""
+msgid "Node does not contain geometry (faces)."
+msgstr "Node enthält keine Geometrie (Flächen)."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
@@ -4310,6 +4922,19 @@ msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to CPUParticles"
+msgstr "Verbindung zu Node:"
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr ""
@@ -4386,6 +5011,22 @@ msgstr ""
msgid "Close Curve"
msgstr ""
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr ""
@@ -4421,19 +5062,88 @@ msgstr ""
msgid "Remove In-Control Point"
msgstr ""
+#: editor/plugins/physical_bone_plugin.cpp
+#, fuzzy
+msgid "Move joint"
+msgstr "Ungültige Bilder löschen"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync bones"
+msgstr ""
+
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon & UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split point with itself."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split can't form an existing edge."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split already exists."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Add Split"
+msgstr "Script hinzufügen"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Invalid Split: "
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Split"
+msgstr "Ungültige Bilder löschen"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint bone weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr "Polygon 2D UV Editor"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Poly"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Splits"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon"
+msgstr "Node erstellen"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr ""
@@ -4462,11 +5172,23 @@ msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
+msgid "Connect two points to make a split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Select a split to erase it"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UnPaint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -4482,9 +5204,9 @@ msgid "Clear UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr ""
+#, fuzzy
+msgid "Grid Settings"
+msgstr "Projekteinstellungen"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
@@ -4494,6 +5216,30 @@ msgstr ""
msgid "Grid"
msgstr ""
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Configure Grid:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones to Polygon"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -4516,6 +5262,10 @@ msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -4537,14 +5287,15 @@ msgid "Load Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
+msgid "ResourcePreloader"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Path to AnimationPlayer is invalid"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
@@ -4556,6 +5307,20 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error writing TextFile:"
+msgstr "Szene kann nicht gespeichert werden."
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error could not load file."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error saving file!"
+msgstr "Szene kann nicht gespeichert werden."
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr ""
@@ -4572,6 +5337,20 @@ msgid "Error importing"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "New TextFile..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Open File"
+msgstr "Datei öffnen"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Save File As..."
+msgstr "Datei speichern"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr ""
@@ -4584,6 +5363,10 @@ msgid " Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr ""
@@ -4612,8 +5395,9 @@ msgid "File"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "New"
-msgstr ""
+#, fuzzy
+msgid "New TextFile"
+msgstr "Datei(en) öffnen"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -4640,6 +5424,11 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr ""
@@ -4673,11 +5462,6 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -4731,10 +5515,6 @@ msgid "Discard"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
@@ -4753,45 +5533,68 @@ msgid "Debugger"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Search results"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search in files"
+msgstr "Szene kann nicht gespeichert werden."
+
+#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Pick Color"
+msgid "Lookup Symbol"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr ""
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr ""
-
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
@@ -4882,7 +5685,7 @@ msgid "Find Previous"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Replace..."
+msgid "Find in files..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
@@ -4901,129 +5704,38 @@ msgstr ""
msgid "Shader"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Skeleton2D"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical bones"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Skeleton"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical skeleton"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr ""
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+#, fuzzy
+msgid "Play IK"
+msgstr "Abspielen"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
@@ -5153,10 +5865,6 @@ msgid "Align with view"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "OK :("
-msgstr "Okay :("
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""
@@ -5165,6 +5873,10 @@ msgid "This operation requires a single selected node."
msgstr "Bitte nur ein Node selektieren."
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock View Rotation"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr ""
@@ -5210,6 +5922,10 @@ msgid "Doppler Enable"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Cinematic Preview"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr ""
@@ -5340,6 +6056,10 @@ msgid "Tool Scale"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr ""
@@ -5348,6 +6068,10 @@ msgid "Transform"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr ""
@@ -5376,6 +6100,10 @@ msgid "4 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr ""
@@ -5389,10 +6117,6 @@ msgid "Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Skeleton Gizmo visibility"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr ""
@@ -5452,6 +6176,49 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite is empty!"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to 2D Mesh"
+msgstr "Verbindung zu Node:"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create 2D Mesh"
+msgstr "Node erstellen"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Update Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Settings:"
+msgstr "Projekteinstellungen"
+
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""
@@ -5521,14 +6288,6 @@ msgstr ""
msgid "SpriteFrames"
msgstr ""
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox Preview:"
-msgstr ""
-
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox"
-msgstr ""
-
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr ""
@@ -5554,27 +6313,21 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Separation:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region"
+msgid "Sep.:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region Editor"
-msgstr ""
+#, fuzzy
+msgid "TextureRegion"
+msgstr "2D-Textur"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
@@ -5589,11 +6342,6 @@ msgid "Add All"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All Items"
msgstr "Ungültige Bilder löschen"
@@ -5667,10 +6415,6 @@ msgstr ""
msgid "Many"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-msgid "Options"
-msgstr ""
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
msgstr ""
@@ -5695,7 +6439,7 @@ msgstr ""
msgid "Icon"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr ""
@@ -5708,7 +6452,7 @@ msgid "Color"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
+msgid "Constant"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -5716,6 +6460,10 @@ msgid "Erase Selection"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Fix Invalid Tiles"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr ""
@@ -5736,11 +6484,7 @@ msgid "Erase TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase selection"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find tile"
+msgid "Find Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -5764,6 +6508,11 @@ msgid "Pick Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Move Selection"
+msgstr "Script hinzufügen"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr ""
@@ -5780,66 +6529,111 @@ msgid "Rotate 270 degrees"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Could not find tile:"
+#, fuzzy
+msgid "Add Texture(s) to TileSet"
+msgstr "Node von Szene"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove current Texture from TileSet"
+msgstr "Ungültige Bilder löschen"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Item name or ID:"
+msgid "Merge from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from scene?"
+msgid "Display tile's names (hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Tile Set"
-msgstr "Datei(en) öffnen"
+msgid "Remove Selected Textue and ALL TILES wich uses it?"
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
+msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
+msgid "Create from scene?"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Error"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Autotiles"
+msgid " file(s) was not added because was already on the list."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
-"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings."
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: set bit on.\n"
-"RMB: set bit off."
+"RMB: set bit off.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
-msgid "Select current edited sub-tile."
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
msgstr "Node(s) löschen"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select sub-tile to change its priority."
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
msgstr ""
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
-msgstr "Abbrechen"
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "This property can't be changed."
+msgstr "Ohne eine Szene kann das nicht funktionieren."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Set"
+msgstr "Datei(en) öffnen"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Light"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "VisualShader"
+msgstr ""
#: editor/project_export.cpp
msgid "Runnable"
@@ -5854,7 +6648,7 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted: "
+msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
@@ -5931,10 +6725,6 @@ msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export With Debug"
msgstr ""
@@ -5943,16 +6733,24 @@ msgid "The path does not exist."
msgstr ""
#: editor/project_manager.cpp
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgstr ""
+
+#: editor/project_manager.cpp
#, fuzzy
-msgid "Please choose a 'project.godot' file."
+msgid "Please choose an empty folder."
msgstr "Bitte ausserhalb des Projekt Verzeichnis exportieren!"
#: editor/project_manager.cpp
#, fuzzy
-msgid "Please choose an empty folder."
+msgid "Please choose a 'project.godot' or '.zip' file."
msgstr "Bitte ausserhalb des Projekt Verzeichnis exportieren!"
#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "Importierte Projekte"
@@ -6048,6 +6846,10 @@ msgid "Project Path:"
msgstr ""
#: editor/project_manager.cpp
+msgid "Project Installation Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Browse"
msgstr ""
@@ -6159,8 +6961,8 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6172,9 +6974,22 @@ msgid "Rename Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Change Action deadzone"
+msgstr "Typ ändern"
+
+#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "All Devices"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr ""
+
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr ""
@@ -6216,19 +7031,19 @@ msgid "Wheel Down Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 6"
+msgid "Wheel Left Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 7"
+msgid "Wheel Right Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 8"
+msgid "X Button 1"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 9"
+msgid "X Button 2"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6256,10 +7071,6 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Button"
msgstr ""
@@ -6305,6 +7116,12 @@ msgid "Delete Item"
msgstr "Node(s) löschen"
#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
@@ -6378,6 +7195,10 @@ msgstr ""
msgid "Override For..."
msgstr ""
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr ""
@@ -6387,6 +7208,15 @@ msgid "Action:"
msgstr ""
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Action"
+msgstr "Script hinzufügen"
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr ""
@@ -6448,10 +7278,6 @@ msgid "AutoLoad"
msgstr ""
#: editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr ""
-
-#: editor/property_editor.cpp
msgid "Ease In"
msgstr ""
@@ -6489,79 +7315,160 @@ msgid "Select Node"
msgstr "Node(s) löschen"
#: editor/property_editor.cpp
+msgid "Error loading file: Not a resource!"
+msgstr ""
+
+#: editor/property_editor.cpp
#, fuzzy
-msgid "New Script"
-msgstr "Script hinzufügen"
+msgid "Pick a Node"
+msgstr "TimeScale-Node"
#: editor/property_editor.cpp
-msgid "New %s"
+msgid "Bit %d, val %d."
msgstr ""
#: editor/property_editor.cpp
-msgid "Make Unique"
+msgid "Properties:"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Show in File System"
+#: editor/property_selector.cpp
+msgid "Select Property"
msgstr ""
-#: editor/property_editor.cpp
-#, fuzzy
-msgid "Convert To %s"
-msgstr "Verbindung zu Node:"
+#: editor/property_selector.cpp
+msgid "Select Virtual Method"
+msgstr ""
-#: editor/property_editor.cpp
-msgid "Error loading file: Not a resource!"
+#: editor/property_selector.cpp
+msgid "Select Method"
msgstr ""
-#: editor/property_editor.cpp
+#: editor/pvrtc_compress.cpp
+msgid "Could not execute PVRTC tool:"
+msgstr ""
+
+#: editor/pvrtc_compress.cpp
+msgid "Can't load back converted image using PVRTC tool:"
+msgstr ""
+
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Batch Rename"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Prefix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Suffix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Advanced options"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
+msgstr ""
+
+#: editor/rename_dialog.cpp
#, fuzzy
-msgid "Selected node is not a Viewport!"
-msgstr "Selektiere Node(s) zum Importieren aus"
+msgid "Node name"
+msgstr "Node"
-#: editor/property_editor.cpp
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
+msgstr ""
+
+#: editor/rename_dialog.cpp
#, fuzzy
-msgid "Pick a Node"
-msgstr "TimeScale-Node"
+msgid "Node type"
+msgstr "Node"
-#: editor/property_editor.cpp
-msgid "Bit %d, val %d."
+#: editor/rename_dialog.cpp
+msgid "Current scene name"
msgstr ""
-#: editor/property_editor.cpp
-msgid "On"
+#: editor/rename_dialog.cpp
+msgid "Root node name"
msgstr ""
-#: editor/property_editor.cpp
-msgid "[Empty]"
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
msgstr ""
-#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
-msgid "Set"
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Properties:"
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Property"
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Virtual Method"
+#: editor/rename_dialog.cpp
+msgid "Step"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Method"
+#: editor/rename_dialog.cpp
+msgid "Ammount by which counter is incremented for each node"
msgstr ""
-#: editor/pvrtc_compress.cpp
-msgid "Could not execute PVRTC tool:"
+#: editor/rename_dialog.cpp
+msgid "Padding"
msgstr ""
-#: editor/pvrtc_compress.cpp
-msgid "Can't load back converted image using PVRTC tool:"
+#: editor/rename_dialog.cpp
+msgid ""
+"Minium number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expressions"
+msgstr "Typ ändern"
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Lowercase"
+msgstr "Verbindung zu Node:"
+
+#: editor/rename_dialog.cpp
+msgid "To Uppercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Reset"
+msgstr ""
+
+#: editor/rename_dialog.cpp editor/script_editor_debugger.cpp
+msgid "Error"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
@@ -6600,11 +7507,6 @@ msgstr ""
msgid "Scene Run Settings"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
-#: scene/gui/dialogs.cpp
-msgid "OK"
-msgstr "Okay"
-
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
@@ -6625,6 +7527,11 @@ msgstr "Instanziere Szene(n)"
#: editor/scene_tree_dock.cpp
#, fuzzy
+msgid "Clear Script"
+msgstr "Script hinzufügen"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "This operation can't be done on the tree root."
msgstr "Das funktioniert nicht beim obersten Node. (tree root)"
@@ -6665,14 +7572,34 @@ msgid "Load As Placeholder"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Discard Instancing"
+msgid "Make Local"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Makes Sense!"
+#, fuzzy
+msgid "Create Root Node:"
+msgstr "Node erstellen"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "2D Scene"
+msgstr "Szene starten"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "3D Scene"
+msgstr "Szene starten"
+
+#: editor/scene_tree_dock.cpp
+msgid "User Interface"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Custom Node"
+msgstr "Node erstellen"
+
+#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr ""
@@ -6681,6 +7608,11 @@ msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Attach Script"
+msgstr "Script hinzufügen"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "Node(s) entfernen"
@@ -6723,20 +7655,14 @@ msgid "Change Type"
msgstr "Typ ändern"
#: editor/scene_tree_dock.cpp
-#, fuzzy
-msgid "Attach Script"
-msgstr "Script hinzufügen"
-
-#: editor/scene_tree_dock.cpp
-#, fuzzy
-msgid "Clear Script"
-msgstr "Script hinzufügen"
+msgid "Make Scene Root"
+msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr ""
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr ""
@@ -6760,11 +7686,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
-msgid "Filter nodes"
-msgstr "Node erstellen"
-
-#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr ""
@@ -6785,16 +7706,8 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
-#: editor/scene_tree_dock.cpp
-msgid "Clear!"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle Spatial Visible"
-msgstr ""
-
#: editor/scene_tree_editor.cpp
-msgid "Toggle CanvasItem Visible"
+msgid "Toggle Visible"
msgstr ""
#: editor/scene_tree_editor.cpp
@@ -6803,7 +7716,7 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
-"Node has connection(s) and group(s)\n"
+"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -6819,21 +7732,21 @@ msgid ""
"Click to show groups dock."
msgstr ""
-#: editor/scene_tree_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
#, fuzzy
-msgid "Open script"
+msgid "Open Script"
msgstr "Script hinzufügen"
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
-"Click to unlock"
+"Click to unlock it."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
-"Click to make selectable"
+"Click to make selectable."
msgstr ""
#: editor/scene_tree_editor.cpp
@@ -6841,6 +7754,12 @@ msgid "Toggle Visibility"
msgstr ""
#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
@@ -6879,6 +7798,10 @@ msgid "N/A"
msgstr ""
#: editor/script_create_dialog.cpp
+msgid "Open Script/Choose Location"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr ""
@@ -7121,10 +8044,22 @@ msgid "Change Camera Size"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Sphere Shape Radius"
+msgid "Change Notifier AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr ""
@@ -7137,19 +8072,31 @@ msgid "Change Capsule Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
+msgid "Change Cylinder Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier Extents"
+msgid "Change Cylinder Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
+msgid "Change Ray Shape Length"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Height"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Outer Radius"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -7206,16 +8153,6 @@ msgid "GDNative"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr ""
@@ -7280,6 +8217,11 @@ msgid "GridMap Delete Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Fill Selection"
+msgstr "Projekteinstellungen"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
msgstr ""
@@ -7364,6 +8306,11 @@ msgstr "Script hinzufügen"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
+msgid "Fill Selection"
+msgstr "Script hinzufügen"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
msgid "GridMap Settings"
msgstr "Projekteinstellungen"
@@ -7433,6 +8380,70 @@ msgstr "Datei(en) öffnen"
msgid "End of inner exception stack trace"
msgstr ""
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake!"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7486,10 +8497,6 @@ msgid "Set Variable Type"
msgstr "Ungültige Bilder löschen"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr ""
@@ -7609,36 +8616,14 @@ msgid "Connect Nodes"
msgstr "Verbindung zu Node:"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Condition"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Sequence"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Switch"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Iterator"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "While"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Return"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Call"
-msgstr ""
+#, fuzzy
+msgid "Connect Node Data"
+msgstr "Verbindung zu Node:"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Get"
-msgstr ""
+#, fuzzy
+msgid "Connect Node Sequence"
+msgstr "Verbindung zu Node:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -7668,18 +8653,12 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
-msgid "Edit Variable"
-msgstr "Ungültige Bilder löschen"
-
-#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Remove Variable"
msgstr "Ungültige Bilder löschen"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Edit Signal"
-msgstr "Script hinzufügen"
+msgid "Editing Variable:"
+msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
@@ -7687,10 +8666,6 @@ msgid "Remove Signal"
msgstr "Ungültige Bilder löschen"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr ""
@@ -7738,6 +8713,11 @@ msgstr "Node erstellen"
msgid "Paste Nodes"
msgstr "Node erstellen"
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Member"
+msgstr "Node Filter editieren"
+
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr ""
@@ -7792,6 +8772,19 @@ msgid ""
"(error)."
msgstr ""
+#: modules/visual_script/visual_script_property_selector.cpp
+#, fuzzy
+msgid "Search VisualScript"
+msgstr "Ungültige Bilder löschen"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set "
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -7844,8 +8837,8 @@ msgstr ""
#: scene/2d/collision_object_2d.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
@@ -7939,6 +8932,19 @@ msgstr ""
"Die Pfad-Variable muss auf einen gültigen Node2D Node zeigen um zu "
"funktionieren."
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
#, fuzzy
msgid ""
@@ -8002,8 +9008,8 @@ msgstr ""
#: scene/3d/collision_object.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape or CollisionPolygon children nodes to define "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
@@ -8077,6 +9083,17 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid ""
+"Size changes to SoftBody will be overriden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8089,6 +9106,43 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Animation not found: '%s'"
+msgstr "Animations-Node"
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "AnimationPlayer root is not a valid node."
+msgstr ""
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Raw Mode"
@@ -8160,6 +9214,59 @@ msgstr ""
msgid "Invalid font size."
msgstr ""
+#: scene/resources/visual_shader.cpp
+msgid "Input"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "None"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Invalid source for shader."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#~ msgid "Edit Node Curve"
+#~ msgstr "Node Kurve editieren"
+
+#~ msgid "Anim Add Key"
+#~ msgstr "Anim Bild hinzufügen"
+
+#~ msgid "Enable editing of individual keys by clicking them."
+#~ msgstr "Aktivieren des Bildeditors mit einem click auf die jenigen."
+
+#~ msgid "Key"
+#~ msgstr "Bild"
+
+#~ msgid "Call Functions in Which Node?"
+#~ msgstr "Im welchem Node soll die Funktion aufgerufen werden?"
+
+#~ msgid "Create new animation in player."
+#~ msgstr "Neue Animation erstellen."
+
+#, fuzzy
+#~ msgid "Set pivot at mouse position"
+#~ msgstr "Ungültige Bilder löschen"
+
+#~ msgid "OK :("
+#~ msgstr "Okay :("
+
+#, fuzzy
+#~ msgid "Edit Variable"
+#~ msgstr "Ungültige Bilder löschen"
+
#, fuzzy
#~ msgid "Can't contain '/' or ':'"
#~ msgstr "Verbindung zu Node:"
@@ -8194,9 +9301,6 @@ msgstr ""
#~ msgid "Import Textures for 2D"
#~ msgstr "Importiere Texturen für 2D"
-#~ msgid "2D Texture"
-#~ msgstr "2D-Textur"
-
#, fuzzy
#~ msgid ""
#~ "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files "
@@ -8223,9 +9327,6 @@ msgstr ""
#~ msgid "Project Path (Must Exist):"
#~ msgstr "Projektpfad (muss existieren):"
-#~ msgid "Edit Connections"
-#~ msgstr "Connections editieren"
-
#, fuzzy
#~ msgid "Error creating the signature object."
#~ msgstr "Fehler beim Schreiben des Projekts PCK!"
diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot
index d0f1d04a10..4437b58965 100644
--- a/editor/translations/editor.pot
+++ b/editor/translations/editor.pot
@@ -12,332 +12,458 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
-#: editor/animation_editor.cpp
-msgid "Disabled"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "All Selection"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/glue_header.h
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Change Keyframe Time"
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Change Transition"
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Change Transform"
+#: core/math/expression.cpp
+msgid "Invalid operands to operator %s, %s and %s."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Change Keyframe Value"
+#: core/math/expression.cpp
+msgid "Invalid index of type %s for base type %s"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Change Call"
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid arguments to construct '%s'"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Mirror"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Insert Key Here"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Duplicate Selected Key(s)"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Add Track"
+#: editor/animation_bezier_editor.cpp
+msgid "Delete Selected Key(s)"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Up"
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Down"
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Keyframe Time"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Anim Track"
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Transition"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Set Transitions to:"
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Transform"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Track Rename"
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Keyframe Value"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Interpolation"
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Call"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Value Mode"
+#: editor/animation_track_editor.cpp
+msgid "Property Track"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Wrap Mode"
+#: editor/animation_track_editor.cpp
+msgid "3D Transform Track"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Edit Node Curve"
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Edit Selection Curve"
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Delete Keys"
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
msgstr ""
-#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
+#: editor/animation_track_editor.cpp
+msgid "Animation Playback Track"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Duplicate Transposed"
+#: editor/animation_track_editor.cpp
+msgid "Add Track"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Selection"
+#: editor/animation_track_editor.cpp
+msgid "Animation Length Time (seconds)"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Continuous"
+#: editor/animation_track_editor.cpp
+msgid "Animation Looping"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Discrete"
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Trigger"
+#: editor/animation_track_editor.cpp
+msgid "Audio Clips:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Add Key"
+#: editor/animation_track_editor.cpp
+msgid "Anim Clips:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Move Keys"
+#: editor/animation_track_editor.cpp
+msgid "Toggle this track on/off."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Scale Selection"
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Scale From Cursor"
+#: editor/animation_track_editor.cpp
+msgid "Interpolation Mode"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Goto Next Step"
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Goto Prev Step"
+#: editor/animation_track_editor.cpp
+msgid "Remove this track."
msgstr ""
-#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
-msgid "Linear"
+#: editor/animation_track_editor.cpp
+msgid "Time (s): "
msgstr ""
-#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constant"
+#: editor/animation_track_editor.cpp
+msgid "Continuous"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "In"
+#: editor/animation_track_editor.cpp
+msgid "Discrete"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out"
+#: editor/animation_track_editor.cpp
+msgid "Trigger"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "In-Out"
+#: editor/animation_track_editor.cpp
+msgid "Capture"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out-In"
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Transitions"
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "Linear"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Optimize Animation"
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Clean-Up Animation"
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Key(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Delete Key(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr ""
-#: editor/animation_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Len"
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Loop"
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Create Typed Value Key"
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Insert"
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Method not found in object: "
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clipboard is empty"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Add Call Track"
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation zoom."
+#: editor/animation_track_editor.cpp
+msgid "Snap (s): "
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Length (s):"
+#: editor/animation_track_editor.cpp
+msgid "Animation step value."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation length (in seconds)."
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Step (s):"
+#: editor/animation_track_editor.cpp
+msgid "Animation properties."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Cursor step snap (in seconds)."
+#: editor/animation_track_editor.cpp
+msgid "Copy Tracks"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Enable/Disable looping in animation."
+#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Add new tracks."
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move current track up."
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move current track down."
+#: editor/animation_track_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove selected track."
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Track tools"
+#: editor/animation_track_editor.cpp
+msgid "Delete Selection"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Enable editing of individual keys by clicking them."
+#: editor/animation_track_editor.cpp
+msgid "Goto Next Step"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim. Optimizer"
+#: editor/animation_track_editor.cpp
+msgid "Goto Prev Step"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Max. Linear Error:"
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Max. Angular Error:"
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Max Optimizable Angle:"
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Optimize"
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
+#: editor/animation_track_editor.cpp
+msgid "Anim. Optimizer"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Key"
+#: editor/animation_track_editor.cpp
+msgid "Max. Linear Error:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Transition"
+#: editor/animation_track_editor.cpp
+msgid "Max. Angular Error:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Scale Ratio:"
+#: editor/animation_track_editor.cpp
+msgid "Max Optimizable Angle:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Call Functions in Which Node?"
+#: editor/animation_track_editor.cpp
+msgid "Optimize"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr ""
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr ""
@@ -358,7 +484,7 @@ msgstr ""
msgid "Line Number:"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr ""
@@ -374,7 +500,7 @@ msgstr ""
msgid "Whole Words"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr ""
@@ -386,18 +512,26 @@ msgstr ""
msgid "Selection Only"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom In"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom Out"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Reset Zoom"
msgstr ""
+#: editor/code_editor.cpp
+msgid "Warnings:"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Zoom:"
+msgstr ""
+
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr ""
@@ -427,7 +561,8 @@ msgid "Add"
msgstr ""
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
@@ -458,7 +593,7 @@ msgid "Oneshot"
msgstr ""
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -480,11 +615,11 @@ msgid "Connect '%s' to '%s'"
msgstr ""
#: editor/connections_dialog.cpp
-msgid "Connecting Signal:"
+msgid "Disconnect '%s' from '%s'"
msgstr ""
#: editor/connections_dialog.cpp
-msgid "Disconnect '%s' from '%s'"
+msgid "Disconnect all from signal: '%s'"
msgstr ""
#: editor/connections_dialog.cpp
@@ -492,14 +627,42 @@ msgid "Connect..."
msgstr ""
#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr ""
+#: editor/connections_dialog.cpp
+msgid "Connect Signal: "
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Edit Connection: "
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from the \""
+msgstr ""
+
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr ""
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect All"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Edit..."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Go To Method"
+msgstr ""
+
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr ""
@@ -522,22 +685,25 @@ msgstr ""
msgid "Recent:"
msgstr ""
-#: editor/create_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr ""
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr ""
#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr ""
@@ -595,7 +761,9 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
-#: editor/quick_open.cpp scene/gui/file_dialog.cpp
+#: editor/quick_open.cpp editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr ""
@@ -614,7 +782,7 @@ msgid ""
"Remove them anyway? (no undo)"
msgstr ""
-#: editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
msgid "Cannot remove:"
msgstr ""
@@ -682,8 +850,12 @@ msgstr ""
msgid "Thanks from the Godot community!"
msgstr ""
-#: editor/editor_about.cpp
-msgid "Thanks!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/inspector_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp
+msgid "OK"
msgstr ""
#: editor/editor_about.cpp
@@ -857,6 +1029,7 @@ msgid "Bus options"
msgstr ""
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
@@ -925,7 +1098,8 @@ msgstr ""
msgid "Create a new Bus Layout."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/property_editor.cpp
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr ""
@@ -935,7 +1109,6 @@ msgid "Load an existing Bus Layout."
msgstr ""
#: editor/editor_audio_buses.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr ""
@@ -972,47 +1145,47 @@ msgid "Invalid name. Must not collide with an existing global constant name."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Invalid Path."
+msgid "Autoload '%s' already exists!"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "File does not exist."
+msgid "Rename Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Not in resource path."
+msgid "Toggle AutoLoad Globals"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
+msgid "Move Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Autoload '%s' already exists!"
+msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Rename Autoload"
+msgid "Enable"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Toggle AutoLoad Globals"
+msgid "Rearrange Autoloads"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Move Autoload"
+msgid "Invalid Path."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Remove Autoload"
+msgid "File does not exist."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Enable"
+msgid "Not in resource path."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Rearrange Autoloads"
+msgid "Add AutoLoad"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
@@ -1045,7 +1218,7 @@ msgstr ""
msgid "Updating scene..."
msgstr ""
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr ""
@@ -1107,6 +1280,11 @@ msgid "Copy Path"
msgstr ""
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Open In File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
msgid "Show In File Manager"
msgstr ""
@@ -1143,7 +1321,7 @@ msgid "Open a File or Directory"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr ""
@@ -1196,7 +1374,8 @@ msgstr ""
msgid "Directories & Files:"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
msgid "Preview:"
msgstr ""
@@ -1341,20 +1520,27 @@ msgid ""
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-#: editor/editor_help.cpp
-msgid "Search Text"
+#: editor/editor_inspector.cpp
+msgid "Property: "
msgstr ""
-#: editor/editor_help.cpp
-msgid "Find"
+#: editor/editor_inspector.cpp editor/property_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
msgstr ""
#: editor/editor_log.cpp
msgid "Output:"
msgstr ""
-#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/property_editor.cpp editor/script_editor_debugger.cpp
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
@@ -1376,11 +1562,6 @@ msgstr ""
msgid "Save Resource As..."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "I see..."
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr ""
@@ -1393,8 +1574,8 @@ msgstr ""
msgid "Error while saving."
msgstr ""
-#: editor/editor_node.cpp
-msgid "Can't open '%s'."
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
msgstr ""
#: editor/editor_node.cpp
@@ -1436,10 +1617,6 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
-msgid "Failed to load resource."
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr ""
@@ -1506,42 +1683,6 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
-msgid "Expand all properties"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Collapse all properties"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Copy Params"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Copy Resource"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Make Built-In"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Make Sub-Resources Unique"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open in Help"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr ""
@@ -1715,11 +1856,6 @@ msgid ""
"To make changes to it, a new inherited scene can be created."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ugh"
-msgstr ""
-
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
@@ -1748,6 +1884,14 @@ msgid "Default"
msgstr ""
#: editor/editor_node.cpp
+msgid "Play This Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr ""
@@ -1869,10 +2013,6 @@ msgstr ""
msgid "Project Settings"
msgstr ""
-#: editor/editor_node.cpp
-msgid "Run Script"
-msgstr ""
-
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr ""
@@ -1882,6 +2022,10 @@ msgid "Tools"
msgstr ""
#: editor/editor_node.cpp
+msgid "Open Project Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr ""
@@ -1973,6 +2117,18 @@ msgstr ""
msgid "Toggle Fullscreen"
msgstr ""
+#: editor/editor_node.cpp
+msgid "Open Editor Data/Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Settings Folder"
+msgstr ""
+
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr ""
@@ -1988,7 +2144,8 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr ""
@@ -2032,7 +2189,7 @@ msgstr ""
msgid "Stop the scene."
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr ""
@@ -2053,59 +2210,32 @@ msgid "Play Custom Scene"
msgstr ""
#: editor/editor_node.cpp
-msgid "Spins when the editor window repaints!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update Always"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update Changes"
+msgid "Changing the video driver requires restarting the editor."
msgstr ""
-#: editor/editor_node.cpp
-msgid "Disable Update Spinner"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save the currently edited resource."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Save As..."
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+msgid "Save & Restart"
msgstr ""
#: editor/editor_node.cpp
-msgid "Go to the previous edited object in history."
+msgid "Spins when the editor window repaints!"
msgstr ""
#: editor/editor_node.cpp
-msgid "Go to the next edited object in history."
+msgid "Update Always"
msgstr ""
#: editor/editor_node.cpp
-msgid "History of recently edited objects."
+msgid "Update Changes"
msgstr ""
#: editor/editor_node.cpp
-msgid "Object properties."
+msgid "Disable Update Spinner"
msgstr ""
#: editor/editor_node.cpp
-msgid "Changes may be lost!"
+msgid "Inspector"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
@@ -2122,6 +2252,10 @@ msgid "FileSystem"
msgstr ""
#: editor/editor_node.cpp
+msgid "Expand Bottom Panel"
+msgstr ""
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr ""
@@ -2198,19 +2332,23 @@ msgid "Thumbnail..."
msgstr ""
#: editor/editor_plugin_settings.cpp
-msgid "Installed Plugins:"
+msgid "Edit Plugin"
msgstr ""
#: editor/editor_plugin_settings.cpp
+msgid "Installed Plugins:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr ""
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr ""
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr ""
@@ -2218,12 +2356,13 @@ msgstr ""
msgid "Status:"
msgstr ""
-#: editor/editor_profiler.cpp
-msgid "Stop Profiling"
+#: editor/editor_plugin_settings.cpp
+msgid "Edit:"
msgstr ""
-#: editor/editor_profiler.cpp
-msgid "Start Profiling"
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+msgid "Start"
msgstr ""
#: editor/editor_profiler.cpp
@@ -2270,6 +2409,100 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "On"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Bit %d, value %d"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "[Empty]"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+msgid "Assign.."
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Show in File System"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Open Editor"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Size: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Key:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Value:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr ""
@@ -2304,10 +2537,6 @@ msgstr ""
msgid "Did you forget the '_run' method?"
msgstr ""
-#: editor/editor_settings.cpp
-msgid "Default (Same as Editor)"
-msgstr ""
-
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -2333,6 +2562,7 @@ msgid "(Installed)"
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr ""
@@ -2357,7 +2587,7 @@ msgid "Can't open export templates zip."
msgstr ""
#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside templates."
+msgid "Invalid version.txt format inside templates: %s."
msgstr ""
#: editor/export_template_manager.cpp
@@ -2417,6 +2647,12 @@ msgid "Download Complete."
msgstr ""
#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr ""
@@ -2495,7 +2731,7 @@ msgid "Download Templates"
msgstr ""
#: editor/export_template_manager.cpp
-msgid "Select mirror from list: "
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr ""
#: editor/file_type_cache.cpp
@@ -2507,11 +2743,11 @@ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails"
+msgid "View items as a grid of thumbnails."
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "View items as a list"
+msgid "View items as a list."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -2582,7 +2818,7 @@ msgstr ""
msgid "Collapse all"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr ""
@@ -2611,6 +2847,21 @@ msgid "Duplicate..."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid "New Script..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "New Resource..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr ""
@@ -2623,7 +2874,11 @@ msgid "Re-Scan Filesystem"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "Toggle folder status as Favorite"
+msgid "Toggle folder status as Favorite."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Show current scene file."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -2631,18 +2886,110 @@ msgid "Instance the selected scene(s) as child of the selected node."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid "Enter tree-view."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Search files"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Move"
msgstr ""
-#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Rename"
+#: editor/filesystem_dock.cpp
+msgid "There is already file or folder with the same name in this location."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find in files"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Whole words"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Match case"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Folder: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Filter: "
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace all (no undo)"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Searching..."
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Search complete"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Group name already exists."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "invalid Group name."
+msgstr ""
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes not in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+msgid "Filter nodes"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes in Group"
msgstr ""
#: editor/groups_editor.cpp
@@ -2653,6 +3000,10 @@ msgstr ""
msgid "Remove from Group"
msgstr ""
+#: editor/groups_editor.cpp
+msgid "Manage Groups"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr ""
@@ -2694,7 +3045,7 @@ msgid "Import as Multiple Scenes+Materials"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr ""
@@ -2754,16 +3105,122 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Expand all properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Collapse all properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Edit Resource Clipboard"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Filter properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr ""
+
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr ""
#: editor/node_dock.cpp
-msgid "Groups"
+msgid "Select a Node to edit Signals and Groups."
msgstr ""
-#: editor/node_dock.cpp
-msgid "Select a Node to edit Signals and Groups."
+#: editor/plugin_config_dialog.cpp
+msgid "Edit a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Create a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Plugin Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Language:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Script Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
@@ -2807,6 +3264,140 @@ msgstr ""
msgid "Delete points"
msgstr ""
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Load.."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Erase points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Open Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Triangle already exists"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node.."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Edit Filtered Tracks:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Enable filtering"
+msgstr ""
+
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr ""
@@ -2833,11 +3424,11 @@ msgid "Remove Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Invalid animation name!"
+msgid "Invalid animation name!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Animation name already exists!"
+msgid "Animation name already exists!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2846,11 +3437,6 @@ msgid "Rename Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr ""
@@ -2867,11 +3453,11 @@ msgid "Duplicate Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to copy!"
+msgid "No animation to copy!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation resource on clipboard!"
+msgid "No animation resource on clipboard!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2883,7 +3469,7 @@ msgid "Paste Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to edit!"
+msgid "No animation to edit!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2915,39 +3501,32 @@ msgid "Scale animation playback globally for the node."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create new animation in player."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load animation from disk."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load an animation from disk."
+msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save the current animation"
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Display list of animations in player."
+msgid "New"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Autoplay on Load"
+msgid "Edit Transitions..."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Target Blend Times"
+msgid "Open in Inspector"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
+msgid "Display list of animations in player."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Copy Animation"
+msgid "Autoplay on Load"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2999,6 +3578,10 @@ msgid "Include Gizmos (3D)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pin AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr ""
@@ -3008,6 +3591,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
@@ -3025,161 +3609,208 @@ msgstr ""
msgid "Cross-Animation Blend Times"
msgstr ""
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "End"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "New name:"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Edit Filters"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "No playback resource set at path: %s."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Create new nodes."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Connect nodes."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Remove selected node or transition"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition: "
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "New name:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "AnimationTree"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Free"
-msgstr ""
-
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr ""
@@ -3233,7 +3864,11 @@ msgid "Asset Download Error:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Fetching:"
+msgid "Downloading (%s / %s)..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3341,7 +3976,7 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr ""
@@ -3350,12 +3985,10 @@ msgid "Configure Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr ""
@@ -3368,14 +4001,6 @@ msgid "Rotation Step:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Pivot"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Action"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr ""
@@ -3404,11 +4029,23 @@ msgid "Create new horizontal and vertical guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit IK Chain"
+msgid "Move pivot"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit CanvasItem"
+msgid "Resize CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3428,6 +4065,18 @@ msgid "Paste Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom out"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom reset"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom in"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr ""
@@ -3471,7 +4120,7 @@ msgid "Pan Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggles snapping"
+msgid "Toggle snapping."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3479,7 +4128,7 @@ msgid "Use Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping options"
+msgid "Snapping Options"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3520,6 +4169,10 @@ msgid "Snap to node sides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr ""
@@ -3546,23 +4199,23 @@ msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Bones"
+msgid "Show Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
+msgid "Make IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Bones"
+msgid "Clear IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make IK Chain"
+msgid "Make Custom Bone(s) from Node(s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear IK Chain"
+msgid "Clear Custom Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3608,11 +4261,7 @@ msgid "Layout"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Keys"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
+msgid "Insert keys."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3628,14 +4277,6 @@ msgid "Clear Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Drag pivot from mouse position"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Set pivot at mouse position"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr ""
@@ -3651,10 +4292,6 @@ msgstr ""
msgid "Adding %s..."
msgstr ""
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ok"
-msgstr ""
-
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr ""
@@ -3687,26 +4324,18 @@ msgstr ""
msgid "Set Handle"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove item %d?"
-msgstr ""
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Item"
-msgstr ""
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove Selected Item"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+msgid "CPUParticles"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Import from Scene"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Update from Scene"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
@@ -3777,15 +4406,6 @@ msgstr ""
msgid "Bake GI Probe"
msgstr ""
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Add/Remove Color Ramp Point"
-msgstr ""
-
-#: editor/plugins/gradient_editor_plugin.cpp
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr ""
-
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
@@ -3869,6 +4489,7 @@ msgid "No mesh to debug."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr ""
@@ -3936,6 +4557,27 @@ msgstr ""
msgid "Outline Size:"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -4036,70 +4678,6 @@ msgstr ""
msgid "Populate"
msgstr ""
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake!"
-msgstr ""
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake the navigation mesh."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Marking walkable triangles..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr ""
-
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
@@ -4160,59 +4738,55 @@ msgid "Emission Colors"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry (faces)."
+msgid "Faces contain no area!"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
+msgid "No faces!"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Faces contain no area!"
+msgid "Node does not contain geometry."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "No faces!"
+msgid "Node does not contain geometry (faces)."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
+msgid "Create Emitter"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
+msgid "Emission Points:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
+msgid "Surface Points"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emitter"
+msgid "Surface Points+Normal (Directed)"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Points:"
+msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Surface Points"
+msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Surface Points+Normal (Directed)"
+msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Volume"
+msgid "Generate AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+msgid "Convert to CPUParticles"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -4292,6 +4866,22 @@ msgstr ""
msgid "Close Curve"
msgstr ""
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr ""
@@ -4324,19 +4914,84 @@ msgstr ""
msgid "Remove In-Control Point"
msgstr ""
+#: editor/plugins/physical_bone_plugin.cpp
+msgid "Move joint"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync bones"
+msgstr ""
+
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon & UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split point with itself."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split can't form an existing edge."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split already exists."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Add Split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Invalid Split: "
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Remove Split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint bone weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Poly"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Splits"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr ""
@@ -4365,11 +5020,23 @@ msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
+msgid "Connect two points to make a split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Select a split to erase it"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UnPaint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -4385,8 +5052,7 @@ msgid "Clear UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
+msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -4397,6 +5063,30 @@ msgstr ""
msgid "Grid"
msgstr ""
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Configure Grid:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones to Polygon"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -4419,6 +5109,10 @@ msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -4440,14 +5134,15 @@ msgid "Load Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
+msgid "ResourcePreloader"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Path to AnimationPlayer is invalid"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
@@ -4459,6 +5154,18 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Error writing TextFile:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error could not load file."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error saving file!"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr ""
@@ -4475,6 +5182,18 @@ msgid "Error importing"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "New TextFile..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open File"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save File As..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr ""
@@ -4487,6 +5206,10 @@ msgid " Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr ""
@@ -4515,7 +5238,7 @@ msgid "File"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "New"
+msgid "New TextFile"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
@@ -4543,6 +5266,11 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr ""
@@ -4576,11 +5304,6 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -4634,10 +5357,6 @@ msgid "Discard"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
@@ -4656,45 +5375,67 @@ msgid "Debugger"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Search results"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search in files"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Pick Color"
+msgid "Lookup Symbol"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr ""
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr ""
-
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
@@ -4782,7 +5523,7 @@ msgid "Find Previous"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Replace..."
+msgid "Find in files..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
@@ -4801,128 +5542,36 @@ msgstr ""
msgid "Shader"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Skeleton2D"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical bones"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Skeleton"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical skeleton"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+msgid "Play IK"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5050,10 +5699,6 @@ msgid "Align with view"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "OK :("
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""
@@ -5062,6 +5707,10 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock View Rotation"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr ""
@@ -5106,6 +5755,10 @@ msgid "Doppler Enable"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Cinematic Preview"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr ""
@@ -5233,6 +5886,10 @@ msgid "Tool Scale"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr ""
@@ -5241,6 +5898,10 @@ msgid "Transform"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr ""
@@ -5269,6 +5930,10 @@ msgid "4 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr ""
@@ -5282,10 +5947,6 @@ msgid "Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Skeleton Gizmo visibility"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr ""
@@ -5345,6 +6006,46 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite is empty!"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Convert to 2D Mesh"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create 2D Mesh"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Update Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Settings:"
+msgstr ""
+
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""
@@ -5413,14 +6114,6 @@ msgstr ""
msgid "SpriteFrames"
msgstr ""
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox Preview:"
-msgstr ""
-
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox"
-msgstr ""
-
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr ""
@@ -5446,26 +6139,19 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Separation:"
+msgid "Sep.:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region Editor"
+msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -5481,11 +6167,6 @@ msgid "Add All"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr ""
@@ -5557,10 +6238,6 @@ msgstr ""
msgid "Many"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-msgid "Options"
-msgstr ""
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
msgstr ""
@@ -5585,7 +6262,7 @@ msgstr ""
msgid "Icon"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr ""
@@ -5598,7 +6275,7 @@ msgid "Color"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
+msgid "Constant"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -5606,6 +6283,10 @@ msgid "Erase Selection"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Fix Invalid Tiles"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr ""
@@ -5626,11 +6307,7 @@ msgid "Erase TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase selection"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find tile"
+msgid "Find Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -5654,6 +6331,10 @@ msgid "Pick Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Move Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr ""
@@ -5670,63 +6351,105 @@ msgid "Rotate 270 degrees"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Could not find tile:"
+msgid "Add Texture(s) to TileSet"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Item name or ID:"
+msgid "Remove current Texture from TileSet"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
+msgid "Create from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from scene?"
+msgid "Merge from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tile Set"
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
+msgid "Display tile's names (hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
+msgid "Remove Selected Textue and ALL TILES wich uses it?"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Error"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Autotiles"
+msgid "Create from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid " file(s) was not added because was already on the list."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
-"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings."
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: set bit on.\n"
-"RMB: set bit off."
+"RMB: set bit off.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select current edited sub-tile."
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select sub-tile to change its priority."
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
msgstr ""
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "This property can't be changed."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tile Set"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Light"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "VisualShader"
msgstr ""
#: editor/project_export.cpp
@@ -5742,7 +6465,7 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted: "
+msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
@@ -5816,10 +6539,6 @@ msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export With Debug"
msgstr ""
@@ -5828,7 +6547,7 @@ msgid "The path does not exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' file."
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgstr ""
#: editor/project_manager.cpp
@@ -5836,6 +6555,14 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
@@ -5922,6 +6649,10 @@ msgid "Project Path:"
msgstr ""
#: editor/project_manager.cpp
+msgid "Project Installation Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Browse"
msgstr ""
@@ -6030,8 +6761,8 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6043,9 +6774,21 @@ msgid "Rename Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
+msgid "Change Action deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "All Devices"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr ""
+
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr ""
@@ -6087,19 +6830,19 @@ msgid "Wheel Down Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 6"
+msgid "Wheel Left Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 7"
+msgid "Wheel Right Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 8"
+msgid "X Button 1"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 9"
+msgid "X Button 2"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6127,10 +6870,6 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Button"
msgstr ""
@@ -6175,6 +6914,12 @@ msgid "Delete Item"
msgstr ""
#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
@@ -6246,6 +6991,10 @@ msgstr ""
msgid "Override For..."
msgstr ""
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr ""
@@ -6255,6 +7004,14 @@ msgid "Action:"
msgstr ""
#: editor/project_settings_editor.cpp
+msgid "Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr ""
@@ -6315,10 +7072,6 @@ msgid "AutoLoad"
msgstr ""
#: editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr ""
-
-#: editor/property_editor.cpp
msgid "Ease In"
msgstr ""
@@ -6355,75 +7108,155 @@ msgid "Select Node"
msgstr ""
#: editor/property_editor.cpp
-msgid "New Script"
+msgid "Error loading file: Not a resource!"
msgstr ""
#: editor/property_editor.cpp
-msgid "New %s"
+msgid "Pick a Node"
msgstr ""
#: editor/property_editor.cpp
-msgid "Make Unique"
+msgid "Bit %d, val %d."
msgstr ""
#: editor/property_editor.cpp
-msgid "Show in File System"
+msgid "Properties:"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Convert To %s"
+#: editor/property_selector.cpp
+msgid "Select Property"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Error loading file: Not a resource!"
+#: editor/property_selector.cpp
+msgid "Select Virtual Method"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Selected node is not a Viewport!"
+#: editor/property_selector.cpp
+msgid "Select Method"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Pick a Node"
+#: editor/pvrtc_compress.cpp
+msgid "Could not execute PVRTC tool:"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Bit %d, val %d."
+#: editor/pvrtc_compress.cpp
+msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
-#: editor/property_editor.cpp
-msgid "On"
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Batch Rename"
msgstr ""
-#: editor/property_editor.cpp
-msgid "[Empty]"
+#: editor/rename_dialog.cpp
+msgid "Prefix"
msgstr ""
-#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
-msgid "Set"
+#: editor/rename_dialog.cpp
+msgid "Suffix"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Properties:"
+#: editor/rename_dialog.cpp
+msgid "Advanced options"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Property"
+#: editor/rename_dialog.cpp
+msgid "Substitute"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Virtual Method"
+#: editor/rename_dialog.cpp
+msgid "Node name"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Method"
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
msgstr ""
-#: editor/pvrtc_compress.cpp
-msgid "Could not execute PVRTC tool:"
+#: editor/rename_dialog.cpp
+msgid "Node type"
msgstr ""
-#: editor/pvrtc_compress.cpp
-msgid "Can't load back converted image using PVRTC tool:"
+#: editor/rename_dialog.cpp
+msgid "Current scene name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Root node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Ammount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minium number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Lowercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Uppercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Reset"
+msgstr ""
+
+#: editor/rename_dialog.cpp editor/script_editor_debugger.cpp
+msgid "Error"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
@@ -6462,11 +7295,6 @@ msgstr ""
msgid "Scene Run Settings"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
-#: scene/gui/dialogs.cpp
-msgid "OK"
-msgstr ""
-
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
@@ -6486,6 +7314,10 @@ msgid "Instance Scene(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""
@@ -6526,11 +7358,27 @@ msgid "Load As Placeholder"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Discard Instancing"
+msgid "Make Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Create Root Node:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "2D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "3D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "User Interface"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Makes Sense!"
+msgid "Custom Node"
msgstr ""
#: editor/scene_tree_dock.cpp
@@ -6542,6 +7390,10 @@ msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -6584,18 +7436,14 @@ msgid "Change Type"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Attach Script"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Script"
+msgid "Make Scene Root"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr ""
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr ""
@@ -6618,10 +7466,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Filter nodes"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr ""
@@ -6641,16 +7485,8 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
-#: editor/scene_tree_dock.cpp
-msgid "Clear!"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle Spatial Visible"
-msgstr ""
-
#: editor/scene_tree_editor.cpp
-msgid "Toggle CanvasItem Visible"
+msgid "Toggle Visible"
msgstr ""
#: editor/scene_tree_editor.cpp
@@ -6659,7 +7495,7 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
-"Node has connection(s) and group(s)\n"
+"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -6675,20 +7511,20 @@ msgid ""
"Click to show groups dock."
msgstr ""
-#: editor/scene_tree_editor.cpp
-msgid "Open script"
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
+msgid "Open Script"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
-"Click to unlock"
+"Click to unlock it."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
-"Click to make selectable"
+"Click to make selectable."
msgstr ""
#: editor/scene_tree_editor.cpp
@@ -6696,6 +7532,12 @@ msgid "Toggle Visibility"
msgstr ""
#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
@@ -6732,6 +7574,10 @@ msgid "N/A"
msgstr ""
#: editor/script_create_dialog.cpp
+msgid "Open Script/Choose Location"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr ""
@@ -6968,10 +7814,22 @@ msgid "Change Camera Size"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Sphere Shape Radius"
+msgid "Change Notifier AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr ""
@@ -6984,19 +7842,31 @@ msgid "Change Capsule Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
+msgid "Change Cylinder Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier Extents"
+msgid "Change Cylinder Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
+msgid "Change Ray Shape Length"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Height"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Outer Radius"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -7052,16 +7922,6 @@ msgid "GDNative"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr ""
@@ -7126,6 +7986,10 @@ msgid "GridMap Delete Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Fill Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
msgstr ""
@@ -7206,6 +8070,10 @@ msgid "Clear Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Fill Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr ""
@@ -7273,6 +8141,70 @@ msgstr ""
msgid "End of inner exception stack trace"
msgstr ""
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake!"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7324,10 +8256,6 @@ msgid "Set Variable Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr ""
@@ -7436,35 +8364,11 @@ msgid "Connect Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Condition"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Sequence"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Switch"
+msgid "Connect Node Data"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Iterator"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "While"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Return"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Call"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Get"
+msgid "Connect Node Sequence"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
@@ -7492,15 +8396,11 @@ msgid "Remove Function"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Signal"
+msgid "Editing Variable:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
@@ -7508,10 +8408,6 @@ msgid "Remove Signal"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr ""
@@ -7555,6 +8451,10 @@ msgstr ""
msgid "Paste Nodes"
msgstr ""
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Member"
+msgstr ""
+
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr ""
@@ -7609,6 +8509,18 @@ msgid ""
"(error)."
msgstr ""
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Search VisualScript"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set "
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -7655,8 +8567,8 @@ msgstr ""
#: scene/2d/collision_object_2d.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
@@ -7737,6 +8649,19 @@ msgstr ""
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
@@ -7797,8 +8722,8 @@ msgstr ""
#: scene/3d/collision_object.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape or CollisionPolygon children nodes to define "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
@@ -7871,6 +8796,17 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid ""
+"Size changes to SoftBody will be overriden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -7883,6 +8819,42 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "AnimationPlayer root is not a valid node."
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
@@ -7950,3 +8922,27 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
msgid "Invalid font size."
msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Input"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "None"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Invalid source for shader."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
diff --git a/editor/translations/el.po b/editor/translations/el.po
index 4a9560e602..6dc1f9459d 100644
--- a/editor/translations/el.po
+++ b/editor/translations/el.po
@@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-07-21 22:38+0000\n"
+"PO-Revision-Date: 2018-08-04 20:39+0000\n"
"Last-Translator: George Tsiamasiotis <gtsiam@windowslive.com>\n"
"Language-Team: Greek <https://hosted.weblate.org/projects/godot-engine/godot/"
"el/>\n"
@@ -14,336 +14,491 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.1-dev\n"
+"X-Generator: Weblate 3.1.1\n"
-#: editor/animation_editor.cpp
-msgid "Disabled"
-msgstr "ΑπενεÏγοποιημένο"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr ""
+"Μη έγκυÏη παÏάμετÏος στην convert(). ΧÏησιμοποιήστε τις σταθεÏές TYPE_*."
-#: editor/animation_editor.cpp
-msgid "All Selection"
-msgstr "Επιλογή όλων"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/glue_header.h
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr "Δεν υπάÏχουν αÏκετά byte για την αποκωδικοποίηση, ή άκυÏη μοÏφή."
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr "ΆκυÏο όνομα ιδιότητας δείκτη '%s' στον κόμβο %s."
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid index of type %s for base type %s"
+msgstr "ΆκυÏο όνομα ιδιότητας δείκτη '%s' στον κόμβο %s."
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid arguments to construct '%s'"
+msgstr ": ΆκυÏη παÏάμετÏος Ï„Ïπου: "
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr "ΔωÏεάν"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Mirror"
+msgstr "ΣυμμετÏία στον άξονα Χ"
-#: editor/animation_editor.cpp
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Insert Key Here"
+msgstr "Εισαγωγή κλειδιοÏ"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Duplicate Selected Key(s)"
+msgstr "Διπλασιασμός επιλογής"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Delete Selected Key(s)"
+msgstr "ΔιαγÏαφή επιλεγμένου"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr "Anim Διπλασιασμός κλειδιών"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr "Anim ΔιαγÏαφή κλειδιών"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "Anim Αλλαγή χÏόνου στιγμιοτÏπου"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "Anim Αλλαγή μετάβασης"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "Anim Αλλαγή Î¼ÎµÏ„Î±ÏƒÏ‡Î·Î¼Î±Ï„Î¹ÏƒÎ¼Î¿Ï (transform)"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "Anim Αλλαγή τιμής στιγμιοτÏπου"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "Anim Αλλαγή κλήσης"
-#: editor/animation_editor.cpp
-msgid "Anim Add Track"
-msgstr "Anim ΠÏοσθήκη κομματιοÏ"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Property Track"
+msgstr "Ιδιότητα:"
-#: editor/animation_editor.cpp
-msgid "Anim Duplicate Keys"
-msgstr "Anim Διπλασιασμός κλειδιών"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "3D Transform Track"
+msgstr "Είδος μετασχηματισμοÏ"
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Up"
-msgstr "Μετακίνηση ÎºÎ¿Î¼Î¼Î±Ï„Î¹Î¿Ï animation πάνω"
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Down"
-msgstr "Μετακίνηση ÎºÎ¿Î¼Î¼Î±Ï„Î¹Î¿Ï animation κάτω"
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Anim Track"
-msgstr "Anim ΑφαίÏεση κομματιοÏ"
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Set Transitions to:"
-msgstr "ΟÏισμός μεταβάσεων σε:"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Playback Track"
+msgstr "Πάυση αναπαÏγωγής κίνησης. (S)"
-#: editor/animation_editor.cpp
-msgid "Anim Track Rename"
-msgstr "Anim Μετονομασία κομματιοÏ"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track"
+msgstr "Anim ΠÏοσθήκη κομματιοÏ"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Interpolation"
-msgstr "Anim Αλλαγή παÏεμβολής κομματιοÏ"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Length Time (seconds)"
+msgstr "Μήκος animation (σε δευτεÏόλεπτα)."
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Value Mode"
-msgstr "Anim ΛειτουÏγία αλλαγής τιμής κομματιοÏ"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Looping"
+msgstr "Μεγέθυνση animation."
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Wrap Mode"
-msgstr "Αλλαγή λειτουÏγίας αναδίπλωσης ÎºÎ¿Î¼Î¼Î±Ï„Î¹Î¿Ï ÎºÎ¯Î½Î·ÏƒÎ·Ï‚"
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr "ΣυναÏτήσεις:"
-#: editor/animation_editor.cpp
-msgid "Edit Node Curve"
-msgstr "ΕπεξεÏγασία ΚαμπÏλης κόμβου"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Audio Clips:"
+msgstr "ΑκÏοατής ήχου"
-#: editor/animation_editor.cpp
-msgid "Edit Selection Curve"
-msgstr "ΕπεξεÏγασία επιλεγμένης καμπÏλης"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Clips:"
+msgstr "Αποσπάσματα"
-#: editor/animation_editor.cpp
-msgid "Anim Delete Keys"
-msgstr "Anim ΔιαγÏαφή κλειδιών"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle this track on/off."
+msgstr "Εναλλαγή λειτουÏγίας χωÏίς πεÏισπασμοÏÏ‚."
-#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
-msgstr "Διπλασιασμός επιλογής"
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Duplicate Transposed"
-msgstr "Διπλασιασμός ανεστÏαμένων"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Interpolation Mode"
+msgstr "Κόμβος κίνησης"
-#: editor/animation_editor.cpp
-msgid "Remove Selection"
-msgstr "ΑφαίÏεση επιλογής"
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Remove this track."
+msgstr "ΑφαίÏεση επιλεγμένου κομματιοÏ."
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Time (s): "
+msgstr "ΧÏόνος ÏƒÏ…Î½Î´Î¹Î±ÏƒÎ¼Î¿Ï (s):"
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Συνεχόμενη"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "ΞεχωÏιστή"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "Άμεση"
-#: editor/animation_editor.cpp
-msgid "Anim Add Key"
-msgstr "Anim ΠÏοσθήκη κλειδιοÏ"
-
-#: editor/animation_editor.cpp
-msgid "Anim Move Keys"
-msgstr "Anim Μετακίνηση κελιδιών"
-
-#: editor/animation_editor.cpp
-msgid "Scale Selection"
-msgstr "Μεγέθυνση επιλογής"
-
-#: editor/animation_editor.cpp
-msgid "Scale From Cursor"
-msgstr "Μεγέθυνση από τον δείκτη"
-
-#: editor/animation_editor.cpp
-msgid "Goto Next Step"
-msgstr "Πήγαινε στο επόμενο βήμα"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Capture"
+msgstr "Δυνατότητες"
-#: editor/animation_editor.cpp
-msgid "Goto Prev Step"
-msgstr "Πήγαινε στο Ï€ÏοηγοÏμενο βήμα"
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
-#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "ΓÏαμμική"
-#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constant"
-msgstr "ΣταθεÏή"
-
-#: editor/animation_editor.cpp
-msgid "In"
-msgstr "Είσοδος"
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out"
-msgstr "Έξοδος"
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "In-Out"
-msgstr "Είσοδος-Έξοδος"
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out-In"
-msgstr "Έξοδος-Είσοδος"
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr "Εισαγωγή κλειδιοÏ"
-#: editor/animation_editor.cpp
-msgid "Transitions"
-msgstr "Μεταβάσεις"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Duplicate Key(s)"
+msgstr "Διπλασιασμός κόμβων"
-#: editor/animation_editor.cpp
-msgid "Optimize Animation"
-msgstr "Βελτιστοποίηση animation"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Key(s)"
+msgstr "ΔιαγÏαφή Κόμβων"
-#: editor/animation_editor.cpp
-msgid "Clean-Up Animation"
-msgstr "ΚαθαÏισμός animation"
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr "Anim ΑφαίÏεση κομματιοÏ"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "ΔημιουÏγία νέου ÎºÎ¿Î¼Î¼Î±Ï„Î¹Î¿Ï Î³Î¹Î± %s και εισαγωγή κλειδιοÏ;"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "ΔημιουÏγία %d νέων κομματιών και εισαγωγή κλειδιών;"
-#: editor/animation_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr "ΔημιουÏγία"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr "Anim Εισαγωγή"
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "Anim ΔημιουÏγία & Εισαγωγή"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Anim Εισαγωγή ÎºÎ¿Î¼Î¼Î±Ï„Î¹Î¿Ï & κλειδιοÏ"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "Anim εισαγωγή κλειδιοÏ"
-#: editor/animation_editor.cpp
-msgid "Change Anim Len"
-msgstr "Αλλαγή μήκους animation"
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Loop"
-msgstr "Αλλαγή επανάληψης animation"
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Create Typed Value Key"
-msgstr "Anim ΔημιουÏγία ÎºÎ»ÎµÎ¹Î´Î¹Î¿Ï Ï„Î¹Î¼Î®Ï‚ οÏισμένου Ï„Ïπου"
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Insert"
-msgstr "Anim Εισαγωγή"
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Method not found in object: "
+msgstr "Το VariableGet δεν βÏέθηκε στη δεσμή ενεÏγειών: "
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr "Anim Μετακίνηση κελιδιών"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Clipboard is empty"
+msgstr "Το Ï€ÏόχειÏο είναι άδειο!"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Anim Μεγέθυνση κλειδιών"
-#: editor/animation_editor.cpp
-msgid "Anim Add Call Track"
-msgstr "Anim ΠÏοσθήκη ÎºÎ¿Î¼Î¼Î±Ï„Î¹Î¿Ï ÎºÎ»Î®ÏƒÎ·Ï‚"
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation zoom."
-msgstr "Μεγέθυνση animation."
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Length (s):"
-msgstr "Μήκος (s):"
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation length (in seconds)."
-msgstr "Μήκος animation (σε δευτεÏόλεπτα)."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Snap (s): "
+msgstr "ΚοÏμπωμα (Εικονοστοιχεία):"
-#: editor/animation_editor.cpp
-msgid "Step (s):"
-msgstr "Βήμα (s):"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation step value."
+msgstr "Το δέντÏο κίνησης είναι έγκυÏο."
-#: editor/animation_editor.cpp
-msgid "Cursor step snap (in seconds)."
-msgstr "Βήμα κουμπώματος δÏομέα (σε δευτεÏόλεπτα)."
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr "ΕπεξεÏγασία"
-#: editor/animation_editor.cpp
-msgid "Enable/Disable looping in animation."
-msgstr "ΕνεÏγοποίηση/ΑπενεÏγοποίηση επανάληψης στο animation."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation properties."
+msgstr "ΔέντÏο κίνησης"
-#: editor/animation_editor.cpp
-msgid "Add new tracks."
-msgstr "ΠÏοσθήκη νέων κομματιών."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Copy Tracks"
+msgstr "ΑντιγÏαφή παÏαμέτÏων"
-#: editor/animation_editor.cpp
-msgid "Move current track up."
-msgstr "Μετακίνηση Ï„Ïέχοντος ÎºÎ¿Î¼Î¼Î±Ï„Î¹Î¿Ï Ï€Î¬Î½Ï‰."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "Επικόλληση παÏαμέτÏων"
-#: editor/animation_editor.cpp
-msgid "Move current track down."
-msgstr "Μετακίνηση Ï„Ïέχοντος ÎºÎ¿Î¼Î¼Î±Ï„Î¹Î¿Ï ÎºÎ¬Ï„Ï‰."
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr "Μεγέθυνση επιλογής"
-#: editor/animation_editor.cpp
-msgid "Remove selected track."
-msgstr "ΑφαίÏεση επιλεγμένου κομματιοÏ."
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr "Μεγέθυνση από τον δείκτη"
+
+#: editor/animation_track_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr "Διπλασιασμός επιλογής"
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr "Διπλασιασμός ανεστÏαμένων"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Selection"
+msgstr "ΔιαγÏαφή επιλεγμένου"
-#: editor/animation_editor.cpp
-msgid "Track tools"
-msgstr "ΕÏγαλεία κομματιοÏ"
+#: editor/animation_track_editor.cpp
+msgid "Goto Next Step"
+msgstr "Πήγαινε στο επόμενο βήμα"
-#: editor/animation_editor.cpp
-msgid "Enable editing of individual keys by clicking them."
-msgstr "ΕνεÏγοποίηση επεξεÏγασίας μεμονωμένων κλειδιών με το κλικ."
+#: editor/animation_track_editor.cpp
+msgid "Goto Prev Step"
+msgstr "Πήγαινε στο Ï€ÏοηγοÏμενο βήμα"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr "Βελτιστοποίηση animation"
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr "ΚαθαÏισμός animation"
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "Anim. Μηχανή βελτιστοποίησης"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "Μέγιστο γÏαμμικό σφάλμα:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "Μέγιστο γωνιώδες σφάλμα:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "Μέγιστη βελτιστοποίησιμη γωνία:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr "Βελτιστοποίησε"
-#: editor/animation_editor.cpp
-msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
-msgstr ""
-"Επιλέξτε ένα AnimationPlayer από την ιεÏαÏχία της σκηνής για να "
-"επεξεÏγαστείτε animations."
-
-#: editor/animation_editor.cpp
-msgid "Key"
-msgstr "Κλειδί"
-
-#: editor/animation_editor.cpp
-msgid "Transition"
-msgstr "Μετάβαση"
-
-#: editor/animation_editor.cpp
-msgid "Scale Ratio:"
-msgstr "Λόγος μεγέθυνσης:"
-
-#: editor/animation_editor.cpp
-msgid "Call Functions in Which Node?"
-msgstr "Σε ποιο κόμβο να κληθοÏν οι συναÏτήσεις;"
-
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "ΑφαίÏεση άκυÏων κλειδιών"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "ΑφαίÏεση ανεπίλυτων και άδειων κομματιών"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "ΕκκαθάÏιση όλων των animation"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "ΕκκαθάÏιση όλων των animation (ΧΩΡΙΣ ΑÎΑΙΡΕΣΗ!)"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "ΕκκαθάÏιση"
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr "Λόγος μεγέθυνσης:"
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr "ΑντιγÏαφή"
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Αλλαγή μεγέθους πίνακα"
@@ -364,7 +519,7 @@ msgstr "Πήγαινε στη γÏαμμή"
msgid "Line Number:"
msgstr "ΑÏ. γÏαμμής:"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr "Δεν υπάÏχουν αντιστοιχίες"
@@ -380,7 +535,7 @@ msgstr "Αντιστοίχηση πεζών-κεφαλαίων"
msgid "Whole Words"
msgstr "ΟλόκληÏες λέξεις"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr "Αντικατάσταση"
@@ -392,18 +547,28 @@ msgstr "Αντικατάσταση όλων"
msgid "Selection Only"
msgstr "Μόνο στην επιλογή"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom In"
msgstr "Μεγέθυνση"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom Out"
msgstr "ΣμÏκÏινση"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Reset Zoom"
msgstr "ΕπαναφοÏά μεγέθυνσης"
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Warnings:"
+msgstr "ΠÏοειδοποιήσεις"
+
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Zoom:"
+msgstr "Μεγέθυνση (%):"
+
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "ΓÏαμμή:"
@@ -435,7 +600,8 @@ msgid "Add"
msgstr "ΠÏοσθήκη"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
@@ -466,7 +632,7 @@ msgid "Oneshot"
msgstr "Μία κλήση"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -488,11 +654,12 @@ msgid "Connect '%s' to '%s'"
msgstr "ΣÏνδεση του '%s' στο '%s'"
#: editor/connections_dialog.cpp
-msgid "Connecting Signal:"
-msgstr "ΣÏνδεση στο σήμα:"
+msgid "Disconnect '%s' from '%s'"
+msgstr "ΑποσÏνδεση του '%s' απο το '%s'"
#: editor/connections_dialog.cpp
-msgid "Disconnect '%s' from '%s'"
+#, fuzzy
+msgid "Disconnect all from signal: '%s'"
msgstr "ΑποσÏνδεση του '%s' απο το '%s'"
#: editor/connections_dialog.cpp
@@ -500,14 +667,48 @@ msgid "Connect..."
msgstr "ΣÏνδεση..."
#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "ΑποσÏνδεση"
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Connect Signal: "
+msgstr "ΣÏνδεση στο σήμα:"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit Connection: "
+msgstr "ΕπεξεÏγασία συνδέσεων"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Are you sure you want to remove all connections from the \""
+msgstr "Είστε σίγουÏοι πως θέλετε να Ï„Ïέξετε πεÏισσότεÏα από ένα έÏγα;"
+
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Σήματα"
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Disconnect All"
+msgstr "ΑποσÏνδεση"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit..."
+msgstr "ΕπεξεÏγασία"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Go To Method"
+msgstr "ΣυναÏτήσεις"
+
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "Αλλαγή Ï„Ïπου %s"
@@ -530,22 +731,25 @@ msgstr "Αγαπημένα:"
msgid "Recent:"
msgstr "ΠÏόσφατα:"
-#: editor/create_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Αναζήτηση:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Αντιστοιχίες:"
#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "ΠεÏιγÏαφή:"
@@ -607,7 +811,9 @@ msgstr "Αναζήτηση αντικαταστάτη πόÏου:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
-#: editor/quick_open.cpp scene/gui/file_dialog.cpp
+#: editor/quick_open.cpp editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Άνοιγμα"
@@ -628,7 +834,7 @@ msgstr ""
"Τα αÏχεία που αφαιÏοÏνται απαιτοÏνται από άλλους πόÏους για να δουλέψουν.\n"
"Îα αφαιÏεθοÏν; (ΑδÏνατη η αναίÏεση)"
-#: editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
msgid "Cannot remove:"
msgstr "ΑδÏνατη η αφαίÏεση:"
@@ -696,9 +902,13 @@ msgstr "Αλλαγή τιμής λεξικοÏ"
msgid "Thanks from the Godot community!"
msgstr "ΕυχαÏιστίες από την κοινότητα της Godot!"
-#: editor/editor_about.cpp
-msgid "Thanks!"
-msgstr "ΕυχαÏιστώ!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/inspector_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp
+msgid "OK"
+msgstr "Εντάξει"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -876,6 +1086,7 @@ msgid "Bus options"
msgstr "Επιλογές διαÏλου"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Διπλασιασμός"
@@ -944,7 +1155,8 @@ msgstr "ΠÏοσθήκη διαÏλου"
msgid "Create a new Bus Layout."
msgstr "ΔημιουÏγία νέας διάταξης διαÏλων ήχου."
-#: editor/editor_audio_buses.cpp editor/property_editor.cpp
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "ΦόÏτωσε"
@@ -954,7 +1166,6 @@ msgid "Load an existing Bus Layout."
msgstr "ΦόÏτωση υπαÏκτής διάταξης διαÏλων ήχου."
#: editor/editor_audio_buses.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr "Αποθήκευση ώς"
@@ -993,22 +1204,6 @@ msgid "Invalid name. Must not collide with an existing global constant name."
msgstr "ΆκυÏο όνομα. Δεν Ï€Ïέπει να συγχέεται με υπαÏκτό καθολικό όνομα."
#: editor/editor_autoload_settings.cpp
-msgid "Invalid Path."
-msgstr "ΆκυÏη διαδÏομή."
-
-#: editor/editor_autoload_settings.cpp
-msgid "File does not exist."
-msgstr "Το αÏχείο δεν υπάÏχει."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Not in resource path."
-msgstr "Δεν υπάÏχει στην διαδÏομή πόÏων."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
-msgstr "ΠÏοσθήκη AutoLoad"
-
-#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "AutoLoad '%s' υπάÏχει ήδη!"
@@ -1036,6 +1231,22 @@ msgstr "ΕνεÏγοποίηση"
msgid "Rearrange Autoloads"
msgstr "Αναδιάταξη των AutoLoad"
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr "ΆκυÏη διαδÏομή."
+
+#: editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr "Το αÏχείο δεν υπάÏχει."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr "Δεν υπάÏχει στην διαδÏομή πόÏων."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr "ΠÏοσθήκη AutoLoad"
+
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Path:"
@@ -1066,7 +1277,7 @@ msgstr "Αποθήκευση τοπικών αλλαγών..."
msgid "Updating scene..."
msgstr "ΕνημέÏωση σκηνής..."
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr "[άδειο]"
@@ -1128,6 +1339,12 @@ msgid "Copy Path"
msgstr "ΑντιγÏαφή διαδÏομής"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Open In File Manager"
+msgstr "Εμφάνιση στη διαχείÏιση αÏχείων"
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
msgid "Show In File Manager"
msgstr "Εμφάνιση στη διαχείÏιση αÏχείων"
@@ -1164,7 +1381,7 @@ msgid "Open a File or Directory"
msgstr "Άνοιγμα αÏχείου ή φακέλου"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Αποθήκευση"
@@ -1217,7 +1434,8 @@ msgstr "Πήγαινε στον γονικό φάκελο"
msgid "Directories & Files:"
msgstr "Φάκελοι & ΑÏχεία:"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
msgid "Preview:"
msgstr "ΠÏοεπισκόπηση:"
@@ -1369,20 +1587,28 @@ msgstr ""
"Δεν υπάÏχει ακόμη πεÏιγÏαφή για αυτήν την μέθοδο. ΠαÏακαλοÏμε βοηθήστε μας "
"[color=$color][url=$url]γÏάφοντας μία[/url][/color]!"
-#: editor/editor_help.cpp
-msgid "Search Text"
-msgstr "Αναζήτηση κειμένου"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Property: "
+msgstr "Ιδιότητα:"
-#: editor/editor_help.cpp
-msgid "Find"
-msgstr "ΕÏÏεση"
+#: editor/editor_inspector.cpp editor/property_editor.cpp
+msgid "Set"
+msgstr "ÎŒÏισε"
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Έξοδος:"
-#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/property_editor.cpp editor/script_editor_debugger.cpp
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
@@ -1404,11 +1630,6 @@ msgstr "Σφάλμα κατά την αποθήκευση πόÏου!"
msgid "Save Resource As..."
msgstr "Αποθήκευση πόÏου ως..."
-#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "I see..."
-msgstr "Εντάξει..."
-
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "ΑδÏνατο το άνοιγμα αÏχείου για εγγÏαφή:"
@@ -1421,9 +1642,9 @@ msgstr "Ζητήθηκε άγνωστη μοÏφή αÏχείου:"
msgid "Error while saving."
msgstr "Σφάλμα κατά την αποθήκευση."
-#: editor/editor_node.cpp
-msgid "Can't open '%s'."
-msgstr "ΑδÏνατο το άνοιγμα του '%s'."
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
@@ -1466,10 +1687,6 @@ msgstr ""
"κληÏονομιά) να μην μποÏοÏσαν να ικανοποιηθοÏν."
#: editor/editor_node.cpp
-msgid "Failed to load resource."
-msgstr "Απέτυχε η φόÏτωση πόÏου."
-
-#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "ΑδÏνατο το φόÏτωμα της βιβλιοθήκης πλεγμάτων για συγχώνευση!"
@@ -1552,42 +1769,6 @@ msgstr ""
"καταλάβετε καλÏτεÏα την διαδικασία."
#: editor/editor_node.cpp
-msgid "Expand all properties"
-msgstr "Ανάπτυξη όλων των ιδιοτήτων"
-
-#: editor/editor_node.cpp
-msgid "Collapse all properties"
-msgstr "ΣÏμπτηξη όλων των ιδιοτήτων"
-
-#: editor/editor_node.cpp
-msgid "Copy Params"
-msgstr "ΑντιγÏαφή παÏαμέτÏων"
-
-#: editor/editor_node.cpp
-msgid "Paste Params"
-msgstr "Επικόλληση παÏαμέτÏων"
-
-#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr "Επικόλληση πόÏου"
-
-#: editor/editor_node.cpp
-msgid "Copy Resource"
-msgstr "ΑντιγÏαφή πόÏου"
-
-#: editor/editor_node.cpp
-msgid "Make Built-In"
-msgstr "Κάνε ενσωματωμένο"
-
-#: editor/editor_node.cpp
-msgid "Make Sub-Resources Unique"
-msgstr "Κάνε τους υπό-πόÏους μοναδικοÏÏ‚"
-
-#: editor/editor_node.cpp
-msgid "Open in Help"
-msgstr "Άνοιγμα στη βοήθεια"
-
-#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "Δεν υπάÏχει καθοÏισμένη σκηνή για εκτελέση."
@@ -1791,11 +1972,6 @@ msgstr ""
"Για να κάνετε αλλαγές σε αυτή, Ï€Ïέπει να δημιουÏγηθεί μία νέα κληÏονομημένη "
"σκηνή."
-#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ugh"
-msgstr "α..."
-
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
@@ -1827,6 +2003,16 @@ msgid "Default"
msgstr "ΠÏοεπιλογή"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Play This Scene"
+msgstr "ΑναπαÏαγωγή σκηνής"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Close Tab"
+msgstr "Κλείσιμο άλλον καÏτελών"
+
+#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Εναλλαγή καÏτέλας σκηνής"
@@ -1948,10 +2134,6 @@ msgstr "ΈÏγο"
msgid "Project Settings"
msgstr "Ρυθμίσεις έÏγου"
-#: editor/editor_node.cpp
-msgid "Run Script"
-msgstr "Εκτέλεση δεσμής ενεÏγειών"
-
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "Εξαγωγή"
@@ -1961,6 +2143,11 @@ msgid "Tools"
msgstr "ΕÏγαλεία"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Project Data Folder"
+msgstr "Άνοιγμα του διαχειÏιστή έÏγων;"
+
+#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Έξοδος στη λίστα έÏγων"
@@ -2072,6 +2259,20 @@ msgstr "Διάταξη επεξεÏγαστή"
msgid "Toggle Fullscreen"
msgstr "Εναλλαγή πλήÏους οθόνης"
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Data/Settings Folder"
+msgstr "Ρυθμίσεις επεξεÏγαστή"
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Settings Folder"
+msgstr "Ρυθμίσεις επεξεÏγαστή"
+
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "ΔιαχείÏιση Ï€ÏοτÏπων εξαγωγής"
@@ -2087,7 +2288,8 @@ msgstr "Κλάσεις"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr "Αναζήτηση"
@@ -2131,7 +2333,7 @@ msgstr "ΠαÏση της σκηνής"
msgid "Stop the scene."
msgstr "Διέκοψε τη σκηνή."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr "Διακοπή"
@@ -2152,6 +2354,16 @@ msgid "Play Custom Scene"
msgstr "ΑναπαÏαγωγή Ï€ÏοσαÏμοσμένης σκηνής"
#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Save & Restart"
+msgstr "Αποθήκευση & Επανεισαγωγή"
+
+#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr "ΠεÏιστÏέφεται όταν το παÏάθυÏο του επεξεÏγαστή επαναχÏωματίζεται!"
@@ -2171,42 +2383,6 @@ msgstr "ΑπενεÏγοποίηση δείκτη ενημέÏωσης"
msgid "Inspector"
msgstr "ΕπιθεωÏητής"
-#: editor/editor_node.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr "ΔημιοÏÏγησε έναν νέο πόÏο στη μνήμη και επεξεÏγάσου τον."
-
-#: editor/editor_node.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr "ΦόÏτωσε υπάÏχων πόÏο στη μνήμη και επεξεÏγάσου τον."
-
-#: editor/editor_node.cpp
-msgid "Save the currently edited resource."
-msgstr "Αποθήκευσε το Ï„Ïέχων επεξεÏγαζόμενο πόÏο."
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Save As..."
-msgstr "Αποθήκευση ως..."
-
-#: editor/editor_node.cpp
-msgid "Go to the previous edited object in history."
-msgstr "Πήγαινε στο Ï€Ïοηγουμένως επεξεÏγασμένο αντικείμενο στο ιστοÏικό."
-
-#: editor/editor_node.cpp
-msgid "Go to the next edited object in history."
-msgstr "Πήγαινε στο επόμενο επεξεÏγασμένο αντικείμενο στο ιστοÏικό."
-
-#: editor/editor_node.cpp
-msgid "History of recently edited objects."
-msgstr "ΙστοÏικό Ï€Ïοσφάτως επεξεÏγασμένων αντικειμένων."
-
-#: editor/editor_node.cpp
-msgid "Object properties."
-msgstr "Ιδιότητες αντικειμένου."
-
-#: editor/editor_node.cpp
-msgid "Changes may be lost!"
-msgstr "Οι αλλαγές μποÏεί να χαθοÏν!"
-
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
@@ -2221,6 +2397,11 @@ msgid "FileSystem"
msgstr "ΣÏστημα αÏχείων"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Expand Bottom Panel"
+msgstr "Ανάπτυξη όλων"
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr "Έξοδος"
@@ -2297,19 +2478,24 @@ msgid "Thumbnail..."
msgstr "ΜικÏογÏαφία..."
#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit Plugin"
+msgstr "ΕπεγεÏγασία πολυγώνου"
+
+#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Εγκατεστημένα Ï€Ïόσθετα:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr "ΕνημέÏωση"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "Έκδοση:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr "ΣυγγÏαφέας:"
@@ -2317,13 +2503,16 @@ msgstr "ΣυγγÏαφέας:"
msgid "Status:"
msgstr "Κατάσταση:"
-#: editor/editor_profiler.cpp
-msgid "Stop Profiling"
-msgstr "Διακοπή Ï€Ïοφίλ"
+#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit:"
+msgstr "ΕπεξεÏγασία"
-#: editor/editor_profiler.cpp
-msgid "Start Profiling"
-msgstr "ΈναÏξη Ï€Ïοφίλ"
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Start"
+msgstr "Εκκινιση!"
#: editor/editor_profiler.cpp
msgid "Measure:"
@@ -2369,6 +2558,106 @@ msgstr "ΧÏόνος"
msgid "Calls"
msgstr "Κλήσεις"
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "On"
+msgstr "Îαι"
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Bit %d, value %d"
+msgstr "Δυαδικό ψηφίο %d, τιμή %d."
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "[Empty]"
+msgstr "[Άδειο]"
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Assign.."
+msgstr "Ανάθεση"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr "Επιλέξτε μία οπτική γωνία"
+
+#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "New Script"
+msgstr "Îεα δεσμή ενεÏγειών"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr "Îέο %s"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr "Κάνε μοναδικό"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Show in File System"
+msgstr "Εμφάνιση στο σÏστημα αÏχείων"
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr "Επικόληση"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr "ΜετατÏοπή σε %s"
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Open Editor"
+msgstr "Άνοιγμα στον επεξεÏγαστή"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr "Ο επιλεγμένος κόμβος δεν είναι Viewport!"
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "Size: "
+msgstr "Μέγεθος κελιοÏ:"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Key:"
+msgstr "Îέο όνομα:"
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Value:"
+msgstr "Îέο όνομα:"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr "ΑφαίÏεση στοιχείου"
+
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr "Επιλέξτε συσκευή από την λίστα"
@@ -2405,10 +2694,6 @@ msgstr "ΑδÏνατη η εκτέλεση της δεσμής ενεÏγειώÎ
msgid "Did you forget the '_run' method?"
msgstr "Μήπως ξεχάσατε τη μέθοδο '_run';"
-#: editor/editor_settings.cpp
-msgid "Default (Same as Editor)"
-msgstr "ΠÏοεπιλογή (Το ίδιο με τον επεξεÏγαστή)"
-
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Επιλέξτε κόμβους για εισαγωγή"
@@ -2434,6 +2719,7 @@ msgid "(Installed)"
msgstr "(Εγκατεστημένο)"
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "Λήψη"
@@ -2458,7 +2744,8 @@ msgid "Can't open export templates zip."
msgstr "ΑδÏνατο το άνοιγμα του zip των Ï€ÏοτÏπων εξαγωγής."
#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside templates."
+#, fuzzy
+msgid "Invalid version.txt format inside templates: %s."
msgstr "ΆκυÏη μοÏφή version.txt μέσα στα Ï€Ïότυπα."
#: editor/export_template_manager.cpp
@@ -2520,6 +2807,12 @@ msgid "Download Complete."
msgstr "Η λήψη ολοκληÏώθηκε."
#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr "Σφάλμα κατά Ï„o αίτημα για διεÏθηνση url: "
@@ -2598,7 +2891,8 @@ msgid "Download Templates"
msgstr "Λήψη Ï€ÏοτÏπων"
#: editor/export_template_manager.cpp
-msgid "Select mirror from list: "
+#, fuzzy
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr "Επιλέξτε έναν διακοσμιτή κατοπτÏÎ¹ÏƒÎ¼Î¿Ï Î±Ï€ÏŒ την λίστα: "
#: editor/file_type_cache.cpp
@@ -2613,11 +2907,13 @@ msgstr ""
"Δεν ήταν δυνατή η πλοήγηση στο '%s', καθώς δεν βÏέθηκε στο σÏστημα αÏχείων!"
#: editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails"
+#, fuzzy
+msgid "View items as a grid of thumbnails."
msgstr "Εμφάνιση αντικειμένων σε πλέγμα μικÏγÏαφιών"
#: editor/filesystem_dock.cpp
-msgid "View items as a list"
+#, fuzzy
+msgid "View items as a list."
msgstr "Εμφάνιση αντικειμένων σε λίστα"
#: editor/filesystem_dock.cpp
@@ -2690,7 +2986,7 @@ msgstr "Ανάπτυξη όλων"
msgid "Collapse all"
msgstr "ΣÏμπτηξη όλων"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "Μετονομασία..."
@@ -2719,6 +3015,23 @@ msgid "Duplicate..."
msgstr "ΑναπαÏαγωγή..."
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Script..."
+msgstr "Îεα δεσμή ενεÏγειών"
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Resource..."
+msgstr "Αποθήκευση πόÏου ως..."
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr "Μετονομασία"
+
+#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr "ΠÏοηγοÏμενος κατάλογος"
@@ -2731,16 +3044,31 @@ msgid "Re-Scan Filesystem"
msgstr "Εκ νέου σάÏωση το συστήματος αÏχείων"
#: editor/filesystem_dock.cpp
-msgid "Toggle folder status as Favorite"
+#, fuzzy
+msgid "Toggle folder status as Favorite."
msgstr "Εναλλαγή αγαπημένου"
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Show current scene file."
+msgstr "Επέλεξε το Ï„Ïέχων επεξεÏγαζόμενο υπο-πλακίδιο."
+
+#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr ""
"ΔημιουÏγία στιγμιοτÏπων των επιλεγμένων σκηνών ως παιδιά του επιλεγμένου "
"κόμβου."
#: editor/filesystem_dock.cpp
+msgid "Enter tree-view."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Search files"
+msgstr "Αναζήτηση κλάσεων"
+
+#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
@@ -2748,14 +3076,112 @@ msgstr ""
"ΣάÏωση αÏχείων,\n"
"ΠαÏακαλώ πεÏιμένετε..."
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Move"
msgstr "Μετακίνηση"
-#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Rename"
-msgstr "Μετονομασία"
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "There is already file or folder with the same name in this location."
+msgstr "ΥπάÏχει ήδη φάκελος στην διαδÏομή με το Ï€ÏοσδιοÏισμένο όνομα."
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr "ΔημιουÏγία δεσμής ενεÏγειών"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find in files"
+msgstr "ΕÏÏεση πλακιδίου"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find: "
+msgstr "ΕÏÏεση"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Whole words"
+msgstr "ΟλόκληÏες λέξεις"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Match case"
+msgstr "Αντιστοίχηση πεζών-κεφαλαίων"
+
+#: editor/find_in_files.cpp
+msgid "Folder: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Filter: "
+msgstr "ΦίλτÏο:"
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr "ΕÏÏεση..."
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr "Αντικατάσταση..."
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr "ΑκÏÏωση"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace: "
+msgstr "Αντικατάσταση"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace all (no undo)"
+msgstr "Αντικατάσταση όλων"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Searching..."
+msgstr "Αποθήκευση..."
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Search complete"
+msgstr "Αναζήτηση κειμένου"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Group name already exists."
+msgstr "ΣΦΑΛΜΑ: Αυτό το όνομα κίνησης υπάÏχει ήδη!"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "invalid Group name."
+msgstr "Μη έγκυÏο όνομα."
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr "Ομάδες"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes not in Group"
+msgstr "ΠÏοσθήκη σε Ομάδα"
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+msgid "Filter nodes"
+msgstr "ΦιλτÏάÏισμα κόμβων"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes in Group"
+msgstr "ΕπεξεÏγασία Ομάδων"
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -2765,6 +3191,11 @@ msgstr "ΠÏοσθήκη σε Ομάδα"
msgid "Remove from Group"
msgstr "ΚατάÏγηση από την ομάδα"
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Manage Groups"
+msgstr "Ομάδες"
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Εισαγωγή ως μονή σκηνή"
@@ -2806,7 +3237,7 @@ msgid "Import as Multiple Scenes+Materials"
msgstr "Εισαγωγή ως πολλαπλές σκηνές και υλικά"
#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr "Εισαγωγή σκηνής"
@@ -2868,18 +3299,131 @@ msgstr "ΔιαμόÏφωση..."
msgid "Reimport"
msgstr "Επανεισαγωγή"
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr "Απέτυχε η φόÏτωση πόÏου."
+
+#: editor/inspector_dock.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr "Εντάξει"
+
+#: editor/inspector_dock.cpp
+msgid "Expand all properties"
+msgstr "Ανάπτυξη όλων των ιδιοτήτων"
+
+#: editor/inspector_dock.cpp
+msgid "Collapse all properties"
+msgstr "ΣÏμπτηξη όλων των ιδιοτήτων"
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr "Αποθήκευση ως..."
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr "ΑντιγÏαφή παÏαμέτÏων"
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "Επικόλληση παÏαμέτÏων"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Edit Resource Clipboard"
+msgstr "Το Ï€ÏόχειÏο πόÏων είναι άδειο!"
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr "ΑντιγÏαφή πόÏου"
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr "Κάνε ενσωματωμένο"
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr "Κάνε τους υπό-πόÏους μοναδικοÏÏ‚"
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr "Άνοιγμα στη βοήθεια"
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr "ΔημιοÏÏγησε έναν νέο πόÏο στη μνήμη και επεξεÏγάσου τον."
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr "ΦόÏτωσε υπάÏχων πόÏο στη μνήμη και επεξεÏγάσου τον."
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr "Πήγαινε στο Ï€Ïοηγουμένως επεξεÏγασμένο αντικείμενο στο ιστοÏικό."
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr "Πήγαινε στο επόμενο επεξεÏγασμένο αντικείμενο στο ιστοÏικό."
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr "ΙστοÏικό Ï€Ïοσφάτως επεξεÏγασμένων αντικειμένων."
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr "Ιδιότητες αντικειμένου."
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Filter properties"
+msgstr "ΦιλτÏάÏισμα κόμβων"
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr "Οι αλλαγές μποÏεί να χαθοÏν!"
+
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "Σετ πολλαπλών κόμβων"
#: editor/node_dock.cpp
-msgid "Groups"
-msgstr "Ομάδες"
-
-#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr "Επιλέξτε ένα κόμβο για να επεξεÏγαστείτε τα σήματα και τις ομάδες."
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Edit a Plugin"
+msgstr "ΕπεγεÏγασία πολυγώνου"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Create a Plugin"
+msgstr "ΔημιουÏγία λÏσης C#"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Plugin Name:"
+msgstr "ΠÏόσθετα"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Language:"
+msgstr "Γλώσσα"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Script Name:"
+msgstr "ΈγκυÏη δεσμή ενεÏγειών"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Poly"
@@ -2925,6 +3469,150 @@ msgstr ""
msgid "Delete points"
msgstr "ΔιαγÏαφή σημείων"
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr "ΠÏοσθήκη κίνησης"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Load.."
+msgstr "ΦόÏτωσε"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Create points."
+msgstr "ΔιαγÏαφή σημείων"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Erase points."
+msgstr "Δεξί κλικ: ΔιαγÏαφή σημείου."
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Point"
+msgstr "Μετακίνηση σημείου"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Open Animation Node"
+msgstr "Κόμβος κίνησης"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Triangle already exists"
+msgstr "Η ενέÏγεια '%s' υπάÏχει ήδη!"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Erase points and triangles."
+msgstr "Ανάλυση %d ΤÏιγώνων:"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr "ΚοÏμπωμα"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr "ΕπεξεÏγασία φίλτÏων"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node.."
+msgstr "ΠÏοσθήκη κόμβου"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Filtered Tracks:"
+msgstr "ΕπεξεÏγασία φίλτÏων"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Enable filtering"
+msgstr "ΕπεξεÏγάσιμα παιδιά"
+
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "Εναλλαγή αυτόματης αναπαÏαγωγής"
@@ -2951,11 +3639,13 @@ msgid "Remove Animation"
msgstr "ΚατάÏγηση κίνησης"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Invalid animation name!"
+#, fuzzy
+msgid "Invalid animation name!"
msgstr "ΣΦΑΛΜΑ: Μη έγκυÏο όνομα κίνησης!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Animation name already exists!"
+#, fuzzy
+msgid "Animation name already exists!"
msgstr "ΣΦΑΛΜΑ: Αυτό το όνομα κίνησης υπάÏχει ήδη!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2964,11 +3654,6 @@ msgid "Rename Animation"
msgstr "Μετονομασία κίνησης"
#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr "ΠÏοσθήκη κίνησης"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Το επόμενο στην μείξη κίνησης άλλαξε"
@@ -2985,11 +3670,13 @@ msgid "Duplicate Animation"
msgstr "ΑναπαÏαγωγή κίνησης"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to copy!"
+#, fuzzy
+msgid "No animation to copy!"
msgstr "ΣΦΑΛΜΑ: Δεν υπάÏχει κίνηση για αντÏιγÏαφή!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation resource on clipboard!"
+#, fuzzy
+msgid "No animation resource on clipboard!"
msgstr "ΣΦΑΛΜΑ: Δεν υπάÏχει πόÏος κίνησης στο Ï€ÏόχειÏο!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3001,7 +3688,8 @@ msgid "Paste Animation"
msgstr "Επικόλληση κίνησης"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to edit!"
+#, fuzzy
+msgid "No animation to edit!"
msgstr "ΣΦΑΛΜΑ: Δεν υπάÏχει κίνηση για επεξεÏγασία!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3033,20 +3721,27 @@ msgid "Scale animation playback globally for the node."
msgstr "Κλιμάκωση αναπαÏαγωγής κίνησης παγκοσμίως για τον κόμβο."
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create new animation in player."
-msgstr "ΔημιουÏγία νέας κίνησης στον αναπαÏαγωγέα."
+msgid "Animation Tools"
+msgstr "ΕÏγαλεία κινήσεων"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr "Κίνηση"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load animation from disk."
-msgstr "ΦόÏτωση κίνησης από τον δίσκο."
+msgid "New"
+msgstr "Îέο"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load an animation from disk."
-msgstr "ΦόÏτωση μίας κίνησης από τον δίσκο."
+#, fuzzy
+msgid "Edit Transitions..."
+msgstr "Μεταβάσεις"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save the current animation"
-msgstr "Αποθήκεση της Ï„Ïέχουσας κίνησης"
+#, fuzzy
+msgid "Open in Inspector"
+msgstr "Άνοιγμα στον επεξεÏγαστή"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
@@ -3057,18 +3752,6 @@ msgid "Autoplay on Load"
msgstr "Αυτόματη αναπαÏαγωγή"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Target Blend Times"
-msgstr "ΕπεξεÏγασία χÏόνων ανάμειξης κινήσεων"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
-msgstr "ΕÏγαλεία κινήσεων"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Copy Animation"
-msgstr "ΑνιγÏαφή κίνησης"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning"
msgstr "ΞεφλοÏδισμα κÏεμμυδιοÏ"
@@ -3117,6 +3800,11 @@ msgid "Include Gizmos (3D)"
msgstr "ΣυμπεÏιέλαβε τα μαÏαφέτια (3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Pin AnimationPlayer"
+msgstr "Επικόλληση κίνησης"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "ΔημιουÏγία νέας κίνησης"
@@ -3126,6 +3814,7 @@ msgstr "Όνομα κίνησης:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
@@ -3143,161 +3832,214 @@ msgstr "Επόμενο (Αυτόματη σειÏά):"
msgid "Cross-Animation Blend Times"
msgstr "ΧÏόνοι ανάμειξης κινήσεων"
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation"
-msgstr "Κίνηση"
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "End"
+msgstr "Τέλος"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "No playback resource set at path: %s."
+msgstr "Δεν υπάÏχει στην διαδÏομή πόÏων."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Create new nodes."
+msgstr "ΔημιουÏγία νέου %s"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Connect nodes."
+msgstr "ΣÏνδεση κόμβων"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Remove selected node or transition"
+msgstr "ΑφαίÏεση επιλεγμένου κομματιοÏ."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition: "
+msgstr "Μετάβαση"
#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr "ΔέντÏο κίνησης"
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr "Îέο όνομα:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Edit Filters"
-msgstr "ΕπεξεÏγασία φίλτÏων"
-
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "Κλιμάκωση:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Εμφάνιση σε (δευτεÏόλεπτα):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "ΑπόκÏυψη σε (δευτεÏόλεπτα):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr "Ανάμειξη"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr "Μείξη"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Αυτόματη επανεκκίνηση:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr "Επανεκκίνηση (δευτεÏόλεπτα):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "Τυχαία επανεκκίνηση (δευτεÏόλεπτα):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr "Εκκινιση!"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "Ποσότητα:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "Ανάμειξη:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr "Ανάμειξη 0:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr "Ανάμειξη 1:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "ΧÏόνος ÏƒÏ…Î½Î´Î¹Î±ÏƒÎ¼Î¿Ï (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr "ΤÏέχων:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr "ΠÏοσθήκη εισόδου"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr "ΕκκαθάÏιση αυτόματης Ï€Ïοέλασης"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr "ΟÏισμός αυτόματης Ï€Ïοέλασης"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr "ΔιαγÏαφή εισόδου"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "Το δέντÏο κίνησης είναι έγκυÏο."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "Το δέντÏο κίνησης δεν είναι έγκυÏο."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr "Κόμβος κίνησης"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr "Κόμβος OneShot"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr "Κόμβος μείξης"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "Κόμβος Ανάμειξης 2"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "Κόμβος Ανάμειξης 3"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "Κόμβος Ανάμειξης 4"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "Κόμβος κλιμάκωσης χÏόνου"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "Κόμβος εÏÏεσης χÏόνου"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "Κόμβος μετάβασης"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr "Εισαγωγή κινήσεων..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "ΕπεξεÏγασία φίλτÏων κόμβων"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr "ΦίλτÏα..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "AnimationTree"
-msgstr "ΔέντÏο κίνησης"
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Free"
-msgstr "ΔωÏεάν"
-
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "ΠεÏιεχόμενα:"
@@ -3352,8 +4094,14 @@ msgid "Asset Download Error:"
msgstr "Σφάλμα λήψης:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Fetching:"
-msgstr "Λήψη:"
+#, fuzzy
+msgid "Downloading (%s / %s)..."
+msgstr "Λήψη"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Downloading..."
+msgstr "Λήψη"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
@@ -3380,20 +4128,22 @@ msgid "Download for this asset is already in progress!"
msgstr "Η λήψη είναι ήδη σε εξέλιξη!"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "first"
+#, fuzzy
+msgid "First"
msgstr "ΠÏώτο"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "prev"
-msgstr "ΠÏοηγοÏμενο"
+#, fuzzy
+msgid "Previous"
+msgstr "ΠÏοηγοÏμενη καÏτέλα"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "next"
+msgid "Next"
msgstr "Επόμενο"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "last"
-msgstr "ΠÏοηγοÏμενο"
+msgid "Last"
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -3468,7 +4218,7 @@ msgid "Bake Lightmaps"
msgstr "ΠÏοεπεξεÏγασία χαÏτών φωτός"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr "ΠÏοεπισκόπηση"
@@ -3477,12 +4227,10 @@ msgid "Configure Snap"
msgstr "ΠÏοσαÏμογή Ï€Ïοσκόλλησης"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "Μετατόπιση πλέγατος:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr "Βήμα πλέγματος:"
@@ -3495,14 +4243,6 @@ msgid "Rotation Step:"
msgstr "Βήμα πεÏιστÏοφής:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Pivot"
-msgstr "Μετακίνηση πηγαίου σημείου"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Action"
-msgstr "ΕνέÏγεια μετακίνησης"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr "Μετακίνηση κάθετου οδηγοÏ"
@@ -3531,11 +4271,28 @@ msgid "Create new horizontal and vertical guides"
msgstr "ΔημιουÏγία νέων οÏιζοντίων και κάθετων οδηγών"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit IK Chain"
-msgstr "ΕπεξεÏγασία Αλυσίδας IK"
+#, fuzzy
+msgid "Move pivot"
+msgstr "Μετακίνηση πηγαίου σημείου"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Rotate CanvasItem"
+msgstr "ΕπεξεÏγασία στοιχείου κανβά"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Move anchor"
+msgstr "ΕνέÏγεια μετακίνησης"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Resize CanvasItem"
+msgstr "ΕπεξεÏγασία στοιχείου κανβά"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit CanvasItem"
+#, fuzzy
+msgid "Move CanvasItem"
msgstr "ΕπεξεÏγασία στοιχείου κανβά"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3555,6 +4312,21 @@ msgid "Paste Pose"
msgstr "Επικόληση στάσης"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom out"
+msgstr "ΣμÏκÏινση"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom reset"
+msgstr "ΕπαναφοÏά μεγέθυνσης"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom in"
+msgstr "Μεγέθυνση"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr "Επιλογή λειτουÏγίας"
@@ -3602,7 +4374,8 @@ msgid "Pan Mode"
msgstr "ΛειτουÏγία Μετακίνησης κάμεÏας"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggles snapping"
+#, fuzzy
+msgid "Toggle snapping."
msgstr "Εναλλαγή κουμπώματος"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3610,7 +4383,8 @@ msgid "Use Snap"
msgstr "ΧÏήση κουμπώματος"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping options"
+#, fuzzy
+msgid "Snapping Options"
msgstr "Επιλογές κουμπώματος"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3651,6 +4425,11 @@ msgid "Snap to node sides"
msgstr "ΚοÏμπωμα στις πλευÏές του κόμβου"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Snap to node center"
+msgstr "ΚοÏμπωμα στην άγκυÏα του κόμβου"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr "ΚοÏμπωμα σε άλλους κόμβους"
@@ -3677,14 +4456,6 @@ msgid "Restores the object's children's ability to be selected."
msgstr "ΕπαναφέÏει την δυνατότητα των παιδιών του αντικειμένου να επιλεγοÏν."
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Bones"
-msgstr "ΔημιουÏγία οστών"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
-msgstr "ΕκκαθάÏιση οστών"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "Εμφάνιση οστών"
@@ -3697,6 +4468,15 @@ msgid "Clear IK Chain"
msgstr "ΕκκαθάÏιση αλυσίδας IK"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Clear Custom Bones"
+msgstr "ΕκκαθάÏιση οστών"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "ΚάμεÏα"
@@ -3739,14 +4519,11 @@ msgid "Layout"
msgstr "Διάταξη"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Keys"
+#, fuzzy
+msgid "Insert keys."
msgstr "Εισαγωγή κλειδιών"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
-msgstr "Εισαγωγή κλειδιοÏ"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr "Εισαγωγή ÎºÎ»ÎµÎ¹Î´Î¹Î¿Ï (ΥπαÏκτά κομμάτια)"
@@ -3759,14 +4536,6 @@ msgid "Clear Pose"
msgstr "ΕκκαθάÏιση στάσης"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Drag pivot from mouse position"
-msgstr "ΣÏÏσιμο κέντÏου από την θέση του ποντικιοÏ"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Set pivot at mouse position"
-msgstr "ΟÏισμός κέντÏου στον κέÏσοÏα"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr "Πολλαπλασιαμός βήματος πλέγματος με 2"
@@ -3782,10 +4551,6 @@ msgstr "ΠÏόσθεσε %s"
msgid "Adding %s..."
msgstr "ΠÏοσθήκη %s..."
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ok"
-msgstr "Εντάξει"
-
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr "Δεν είναι δυνατή η δημιουÏγία στιγμιότυπου χωÏίς Ïίζα."
@@ -3820,27 +4585,20 @@ msgstr "ΔημιουÏγία πολυγώνου 3D"
msgid "Set Handle"
msgstr "ΟÏισμός λαβής"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove item %d?"
-msgstr "ΑφαίÏεση του στοιχείου %d?"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Item"
-msgstr "ΠÏοσθήκη στοιχείου"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove Selected Item"
-msgstr "ΑφαίÏεση του επιλεγμένου στοιοχείου"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#, fuzzy
+msgid "CPUParticles"
+msgstr "Σωματίδια"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Import from Scene"
-msgstr "Εισαγωγή από την σκηνή"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
+msgstr "ΔημιουÏγία σημείων εκπομπής από πλέγμα"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Update from Scene"
-msgstr "ΑναπÏοσαÏμογή από την σκηνή"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
+msgstr "ΔημιουÏγία σημείων εκπομπής από κόμβο"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat0"
@@ -3910,15 +4668,6 @@ msgstr "Πατήστε το Shift για να επεξεÏγαστείτε εφÎ
msgid "Bake GI Probe"
msgstr "ΠÏοετοιμασία διεÏεÏνησης GI"
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Add/Remove Color Ramp Point"
-msgstr "ΠÏοσθήκη αφαίÏεση σημείου διαβάθμισης χÏωμάτων"
-
-#: editor/plugins/gradient_editor_plugin.cpp
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr "ΕπεξεÏγασία διαβάθμισης χÏωμάτων"
-
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Στοιχείο %d"
@@ -4004,6 +4753,7 @@ msgid "No mesh to debug."
msgstr "Κανένα πλέγμα για αποσφαλμάτωση."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr "Το μοντέλο δεν έχει UV σε αυτό το στÏώμα"
@@ -4071,6 +4821,27 @@ msgstr "ΔημιουÏγία πλέγματος πεÏιγÏάμματος"
msgid "Outline Size:"
msgstr "Μέγεθος πεÏιγÏάμματος:"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr "ΑφαίÏεση του στοιχείου %d?"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr "ΠÏοσθήκη στοιχείου"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr "ΑφαίÏεση του επιλεγμένου στοιοχείου"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr "Εισαγωγή από την σκηνή"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr "ΑναπÏοσαÏμογή από την σκηνή"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "Δεν οÏίστικε πηγαίο πλέγμα (οÏτε πολλαπλό πλέγμα στον κόμβο)."
@@ -4173,70 +4944,6 @@ msgstr "Τυχαία κλιμάκωση:"
msgid "Populate"
msgstr "ΣυμπλήÏωση"
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake!"
-msgstr "ΠÏοετοίμασε!"
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake the navigation mesh."
-msgstr "ΠÏοετοιμασία του πλέγματος πλοήγησης."
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr "ΕκκαθάÏιση του πλέγματος πλοήγησης."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr "ΡÏθμιση παÏαμέτÏων..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr "Υπολογισμός μεγέθους πλέγματος..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr "ΔημιουÏγία πεδίου Ïψους..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Marking walkable triangles..."
-msgstr "Επισήμανση βατών Ï„Ïιγώνων..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr "ΔημιουÏγία συμπυκνωμένου πεδίου Ïψους..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr "ΔιάβÏωση βατής πεÏιοχής..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr "ΔιαμεÏισμός..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr "ΔημιουÏγία πεÏιγÏαμμάτων..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr "ΔημιουÏγία πολÏ-πλέγματος..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr "ΜετατÏοπή σε εγγενή πλέγμα πλοήγησης..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr "ΡÏθμιση γενήτÏιας πλέγματος πλοήγησης:"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr "Ανάλυση γεωμετÏίας..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr "Τέλος!"
-
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "ΔημιουÏγία πολυγώνου πλοήγησης"
@@ -4299,18 +5006,6 @@ msgid "Emission Colors"
msgstr "ΧÏώματα εκπομπής"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry."
-msgstr "Ο κόμβος δεν πεÏιέχει γεωμετÏία."
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry (faces)."
-msgstr "Ο κόμβος δεν πεÏιέχει γεωμετÏία (Επιφάνειες)."
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr "Απαιτείται ένα υλικό επεξεÏγασίας Ï„Ïπου 'ParticlesMaterial'."
-
-#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "Οι επιφάνειες έχουν μηδενικό εμβαδόν!"
@@ -4319,16 +5014,12 @@ msgid "No faces!"
msgstr "Δεν υπάÏχουν επιφάνειες!"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
-msgstr "ΔημιουÏία AABB"
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
-msgstr "ΔημιουÏγία σημείων εκπομπής από πλέγμα"
+msgid "Node does not contain geometry."
+msgstr "Ο κόμβος δεν πεÏιέχει γεωμετÏία."
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
-msgstr "ΔημιουÏγία σημείων εκπομπής από κόμβο"
+msgid "Node does not contain geometry (faces)."
+msgstr "Ο κόμβος δεν πεÏιέχει γεωμετÏία (Επιφάνειες)."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
@@ -4355,6 +5046,19 @@ msgid "Emission Source: "
msgstr "Πηγή εκπομπής: "
#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr "Απαιτείται ένα υλικό επεξεÏγασίας Ï„Ïπου 'ParticlesMaterial'."
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr "ΔημιουÏία AABB"
+
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to CPUParticles"
+msgstr "ΜετατÏοπή σε κεφαλαία"
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr "ΔημιουÏία AABB οÏατότητας"
@@ -4431,6 +5135,22 @@ msgstr "ΔιαγÏαφή σημείου"
msgid "Close Curve"
msgstr "κλείσιμο καμπÏλης"
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr "Επιλογές"
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr "Σημείο καμπÏλης #"
@@ -4463,19 +5183,95 @@ msgstr "ΑφαίÏεση σημείου ελέγχου εξόδου"
msgid "Remove In-Control Point"
msgstr "ΑφαίÏεση σημείου ελέγχου εισόδου"
+#: editor/plugins/physical_bone_plugin.cpp
+#, fuzzy
+msgid "Move joint"
+msgstr "Μετακίνηση σημείου"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync bones"
+msgstr "Εμφάνιση οστών"
+
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "ΔημιουÏγία χάÏτη UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon & UV"
+msgstr "Δημιουγία πολυγώνου"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split point with itself."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split can't form an existing edge."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Split already exists."
+msgstr "Η ενέÏγεια '%s' υπάÏχει ήδη!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Add Split"
+msgstr "ΠÏοσθήκη σημείου"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Invalid Split: "
+msgstr "Μη έγκυÏη διαδÏομή!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Split"
+msgstr "ΑφαίÏεση σημείου"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "Μετασχηματισμός χάÏτη UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint bone weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr "ΕπεξεÏγαστής δισδιάστατου πολυγώνου"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly"
+msgstr "ΕπεγεÏγασία πολυγώνου"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Splits"
+msgstr "ΔιαχωÏισμός διαδÏομής"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Bones"
+msgstr "ΔημιουÏγία οστών"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon"
+msgstr "Δημιουγία πολυγώνου"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr "Μετακίνηση σημείου"
@@ -4504,12 +5300,25 @@ msgid "Scale Polygon"
msgstr "Κλιμάκωση πολυγώνου"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
-msgstr "ΕπεξεÏγασία"
+msgid "Connect two points to make a split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Select a split to erase it"
+msgstr "Επιλέξτε ένα αντικείμενο ÏÏθμισης Ï€Ïώτα!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UnPaint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
@@ -4524,9 +5333,9 @@ msgid "Clear UV"
msgstr "ΕκκαθάÏιση UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr "ΚοÏμπωμα"
+#, fuzzy
+msgid "Grid Settings"
+msgstr "Ρυθμίσεις GridMap"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
@@ -4536,6 +5345,36 @@ msgstr "ΕνεÏγοποίηση κουμπώματος"
msgid "Grid"
msgstr "Πλέγμα"
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Configure Grid:"
+msgstr "ΠÏοσαÏμογή Ï€Ïοσκόλλησης"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset X:"
+msgstr "Μετατόπιση πλέγατος:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset Y:"
+msgstr "Μετατόπιση πλέγατος:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step X:"
+msgstr "Βήμα πλέγματος:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step Y:"
+msgstr "Βήμα πλέγματος:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync Bones to Polygon"
+msgstr "Κλιμάκωση πολυγώνου"
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "Σφάλμα: Δεν ήταν δυνατή η φόÏτωση πόÏου!"
@@ -4558,6 +5397,10 @@ msgid "Resource clipboard is empty!"
msgstr "Το Ï€ÏόχειÏο πόÏων είναι άδειο!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr "Επικόλληση πόÏου"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Άνοιγμα στον επεξεÏγαστή"
@@ -4579,16 +5422,18 @@ msgid "Load Resource"
msgstr "ΦόÏτωση πόÏου"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
-msgstr "Επικόληση"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
msgstr "ΠÏόφÏαμμα Ï€ÏοφόÏτωσης"
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Path to AnimationPlayer is invalid"
+msgstr "Το δέντÏο κίνησης δεν είναι έγκυÏο."
+
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr "ΕκκαθάÏιση Ï€Ïόσφατων αÏχείων"
@@ -4598,6 +5443,21 @@ msgid "Close and save changes?"
msgstr "Κλείσιμο και αποθήκευση αλλαγών;"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error writing TextFile:"
+msgstr "Σφάλμα κατά την μετακίνηση αÏχείου:\n"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error could not load file."
+msgstr "Δεν ήταν δυνατή η φόÏτωση εικόνας"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error saving file!"
+msgstr "Σφάλμα κατά την αποθήκευση TileSet!"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "Σφάλμα κατά την αποθήκευση θέματος"
@@ -4614,6 +5474,21 @@ msgid "Error importing"
msgstr "Σφάλμα κατά την εισαγωγή"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "New TextFile..."
+msgstr "Îέος φάκελος..."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Open File"
+msgstr "Άνοιγμα αÏχείου"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Save File As..."
+msgstr "Αποθήκευση ως..."
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "Εισαγωγή θέματος"
@@ -4626,6 +5501,10 @@ msgid " Class Reference"
msgstr " ΑναφοÏά κλασεων"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr "Ταξινόμηση"
@@ -4654,8 +5533,9 @@ msgid "File"
msgstr "ΑÏχείο"
#: editor/plugins/script_editor_plugin.cpp
-msgid "New"
-msgstr "Îέο"
+#, fuzzy
+msgid "New TextFile"
+msgstr "ΠÏοβολή αÏχείων"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -4682,6 +5562,11 @@ msgid "History Next"
msgstr "ΙστοÏικά επόμενο"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr "Θέμα"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "ΕπαναφόÏτωση θέματος"
@@ -4715,11 +5600,6 @@ msgstr "Εναλλαγή πλαισίου δεσμών ενεÏγειών"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr "ΕÏÏεση..."
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "ΕÏÏεση επόμενου"
@@ -4773,10 +5653,6 @@ msgid "Discard"
msgstr "ΑπόÏÏιψη"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr "ΔημιουÏγία δεσμής ενεÏγειών"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
@@ -4797,6 +5673,16 @@ msgid "Debugger"
msgstr "Αποσφαλματωτής"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search results"
+msgstr "Αναζήτηση βοήθειας"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search in files"
+msgstr "Αναζήτηση κλάσεων"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
@@ -4804,40 +5690,56 @@ msgstr ""
"στην οποία ανήκουν είναι φοÏτωμένη"
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Line"
+msgstr "ΓÏαμμή:"
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr "Μόνο οι πόÏοι από το σÏστημα αÏχείων μποÏοÏν να διαγÏαφοÏν."
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Lookup Symbol"
+msgstr "ΣυμπλήÏωση συμβόλου"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr "Επιλογή χÏώματος"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr "ΜετατÏοπή κεφαλαίων/πεζών"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr "Κεφαλαία"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr "Πεζά"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr "Κεφαλαιοποίηση"
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Αποκοπή"
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr "ΑντιγÏαφή"
-
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
@@ -4925,8 +5827,9 @@ msgid "Find Previous"
msgstr "ΈυÏεση Ï€ÏοηγοÏμενου"
#: editor/plugins/script_text_editor.cpp
-msgid "Replace..."
-msgstr "Αντικατάσταση..."
+#, fuzzy
+msgid "Find in files..."
+msgstr "ΦιλτÏάÏισμα αÏχείων..."
#: editor/plugins/script_text_editor.cpp
msgid "Goto Function..."
@@ -4944,129 +5847,42 @@ msgstr "Βοήθεια ανάλογα με τα συμφÏαζόμενα"
msgid "Shader"
msgstr "ΠÏόγÏαμμα σκίασης"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr "Αλλαγή μονόμετÏης σταθεÏάς"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr "Αλλαγή διανυσματικής σταθεÏάς"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr "Αλλαγή χÏωματικής σταθεÏάς"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr "Αλλαγή μονόμετÏου τελεστή"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr "Αλλαγή Î´Î¹Î±Î½Ï…ÏƒÎ¼Î±Ï„Î¹ÎºÎ¿Ï Ï„ÎµÎ»ÎµÏƒÏ„Î®"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr "Αλλαγή Î´Î¹Î±Î½Ï…ÏƒÎ¼Î±Ï„Î¹ÎºÎ¿Ï - μονόμετÏου τελεστή"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr "Αλλαγή χÏÏ‰Î¼Î±Ï„Î¹ÎºÎ¿Ï Ï„ÎµÎ»ÎµÏƒÏ„Î®"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr "Εναλλαγή μόνο πεÏιστÏοφή"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr "Αλλαγή μονόμετÏης συνάÏτησης"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr "Αλλαγή διανυσματικής συνάÏτησης"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr "Αλλαγή μονόμετÏης ομοιόμοÏφης μεταβλητής"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr "Αλλαγή διανυσματικής ομοιόμοÏφης μεταβλητής"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr "Αλλαγή χÏωματικής ομοιόμοÏφης μεταβλητής"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr "Αλλαγή Ï€Ïοεπιλλεγμένης τιμής"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr "Αλλαγή ομοιόμοÏφης μεταβλητής XForm"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr "Αλλαγή ομοιόμοÏφης μεταβλητής υφής"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr "Αλλαγή ομοιόμοÏφης μεταβλητής χάÏτη κÏβου"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr "Αλλαγή σχολίου"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr "ΠÏοσθήκη/ΑφαίÏεση σε διαβάθμηση χÏώματος"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr "ΠÏοσθήκη/ΑφαίÏεση σε χάÏτη καμπÏλης"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr "ΤÏοποποίηση χάÏτη καμπÏλης"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr "Αλλαγή ονόματος εισόδου"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr "ΣÏνδεση κόμβων γÏαφήματος"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr "ΑποσÏνδεση κόμβων γÏαφήματος"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr "ΑφαίÏεση κόμβου γÏαφήματος"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton2D"
+msgstr "Σκελετός..."
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr "Μετακίνηση κόμβου γÏαφήματος"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr "Διπλασιασμός κόμβων γÏαφήματος"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr "ΔιαγÏαφή κόμβων γÏαφήματος"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical bones"
+msgstr "ΔημιουÏγία πλέγματος πλοήγησης"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr "Σφάλμα: Κυκλικός σÏνδεσμος"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton"
+msgstr "Σκελετός..."
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr "Σφάλμα: Οι συνδέσεις εισόδου λείπουν"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical skeleton"
+msgstr "ΔημιουÏγία λÏσης C#"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr "ΠÏοσθήκη κόμβου γÏαφήματος"
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+#, fuzzy
+msgid "Play IK"
+msgstr "ΑναπαÏαγωγή"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
@@ -5194,10 +6010,6 @@ msgid "Align with view"
msgstr "Στοίχηση με την Ï€Ïοβολή"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "OK :("
-msgstr "Εντάξει :("
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""
"Δεν υπάÏχει γονέας στον οποίο μποÏεί να γίνει αÏχικοποίηση του παιδιοÏ."
@@ -5207,6 +6019,11 @@ msgid "This operation requires a single selected node."
msgstr "Αυτή η λειτουÏγία απαιτεί έναν μόνο επιλεγμένο κόμβο."
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock View Rotation"
+msgstr "Εμφάνιση πληÏοφοÏιών"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr "Κανονική εμφάνιση"
@@ -5251,6 +6068,11 @@ msgid "Doppler Enable"
msgstr "Φαινόμενο ÎτόπλεÏ"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Cinematic Preview"
+msgstr "ΔημιουÏγία Ï€Ïοεπισκοπήσεων πλεγμάτων"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr "ΕλεÏθεÏο κοίταγμα αÏιστεÏά"
@@ -5381,6 +6203,11 @@ msgid "Tool Scale"
msgstr "ΕÏγαλείο κλιμάκωσης"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Snap To Floor"
+msgstr "κουμπώματος στο πλέγμα"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr "Εναλλαγή ελεÏθεÏης κάμεÏας"
@@ -5389,6 +6216,10 @@ msgid "Transform"
msgstr "Μετασχηματισμός"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr "Διάλογος μετασχηματισμοÏ..."
@@ -5417,6 +6248,11 @@ msgid "4 Viewports"
msgstr "4 Οπτικές γωνίες"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Gizmos"
+msgstr "Εμφάνιση μαÏαφετιών"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr "ΠÏοβολή ΑÏχής"
@@ -5430,10 +6266,6 @@ msgid "Settings"
msgstr "Ρυθμίσεις"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Skeleton Gizmo visibility"
-msgstr "ΟÏατότητα μαÏαφετιών σκελετοÏ"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "Ρυθμίσεις κουμπώματος"
@@ -5493,6 +6325,53 @@ msgstr "ΠÏιν"
msgid "Post"
msgstr "Μετά"
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Sprite is empty!"
+msgstr "Η διαδÏομή αποθήκευσης είναι άδεια!"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Sprite"
+msgstr "KαÏέ Sprite"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to 2D Mesh"
+msgstr "ΜετατÏοπή σε %s"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create 2D Mesh"
+msgstr "ΔημιουÏγία πλέγματος πεÏιγÏάμματος"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Grow (Pixels): "
+msgstr "ΚοÏμπωμα (Εικονοστοιχεία):"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Update Preview"
+msgstr "ΠÏοεπισκόπηση"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Settings:"
+msgstr "Ρυθμίσεις"
+
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr "ΣΦΑΛΜΑ: Δεν ήταν δυνατή η φόÏτωση πόÏου Ï„Ïπου καÏέ!"
@@ -5561,14 +6440,6 @@ msgstr "Μετκίνιση (Μετά)"
msgid "SpriteFrames"
msgstr "KαÏέ Sprite"
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox Preview:"
-msgstr "ΠÏοεπισκόπηση StyleBox:"
-
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox"
-msgstr "Κουτί Στυλ"
-
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr "ΟÏισμός οÏθογωνίου πεÏιοχής"
@@ -5594,28 +6465,22 @@ msgid "Auto Slice"
msgstr "Αυτόματο κόψιμο"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr "Μετατόπιση:"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr "Βήμα:"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Separation:"
-msgstr "ΔιαχωÏισμός:"
+msgid "Sep.:"
+msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region"
+#, fuzzy
+msgid "TextureRegion"
msgstr "ΠεÏιοχή υφής"
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region Editor"
-msgstr "ΕπεξεÏγαστής πεÏιοχής υφής"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
msgstr "Δεν ήταν δυνατή η αποθήκευση θέματος σε αÏχείο:"
@@ -5629,11 +6494,6 @@ msgid "Add All"
msgstr "ΠÏοσθήκη όλων"
#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Item"
-msgstr "ΑφαίÏεση στοιχείου"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr "ΑφαίÏεση όλων των στοιχείων"
@@ -5705,10 +6565,6 @@ msgstr "Έχει"
msgid "Many"
msgstr "Πολλές"
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-msgid "Options"
-msgstr "Επιλογές"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
msgstr "Έχει,Πολλές,Επιλογές"
@@ -5733,7 +6589,7 @@ msgstr "ΤÏπος δεδομένων:"
msgid "Icon"
msgstr "Εικονίδιο"
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr "Στυλ"
@@ -5746,14 +6602,19 @@ msgid "Color"
msgstr "ΧÏώμα"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr "Θέμα"
+msgid "Constant"
+msgstr "ΣταθεÏή"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr "ΔιαγÏαφή επιλογής"
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fix Invalid Tiles"
+msgstr "Μη έγκυÏο όνομα."
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr "Βάψιμο TileMap"
@@ -5774,11 +6635,8 @@ msgid "Erase TileMap"
msgstr "ΔιαγÏαφή TileMap"
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase selection"
-msgstr "ΔιαγÏαφή επιλογής"
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find tile"
+#, fuzzy
+msgid "Find Tile"
msgstr "ΕÏÏεση πλακιδίου"
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -5802,6 +6660,11 @@ msgid "Pick Tile"
msgstr "Επιλογή πλακιδίου"
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Move Selection"
+msgstr "ΑφαίÏεση επιλογής"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr "ΠεÏιστÏοφή 0 μοίÏες"
@@ -5818,68 +6681,123 @@ msgid "Rotate 270 degrees"
msgstr "ΠεÏιστÏοφή 270 μοίÏες"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Could not find tile:"
-msgstr "Δεν ήταν δυνατή η εÏÏεση πλακιδίου:"
+#, fuzzy
+msgid "Add Texture(s) to TileSet"
+msgstr "ΠÏοσθέστε κόμβο/-ους από δέντÏο"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Item name or ID:"
-msgstr "Όνομα στοιχείου ή αναγνωÏιστικοÏ:"
+#, fuzzy
+msgid "Remove current Texture from TileSet"
+msgstr "ΑφαίÏεση Ï„Ïέχουσας εγγÏαφής"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
-msgstr "ΔημιουÏγία από σκηνή;"
+msgid "Create from Scene"
+msgstr "ΔημιουÏγία από σκηνή"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from scene?"
-msgstr "Συγχώνευση από σκηνή;"
+msgid "Merge from Scene"
+msgstr "Συγχώνευση από σκηνή"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tile Set"
-msgstr "ΣÏνολο πλακιδίων"
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings."
+msgstr ""
+"Επιλέξτε υπότιτλο για εικονίδιο, o οποίος θα χÏησιμοποιείται και σε μη "
+"έγκυÏες συνδέσεις αυτόματων πλακιδίων."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
-msgstr "ΔημιουÏγία από σκηνή"
+msgid "Display tile's names (hold Alt Key)"
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
-msgstr "Συγχώνευση από σκηνή"
+msgid "Remove Selected Textue and ALL TILES wich uses it?"
+msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Error"
-msgstr "Σφάλμα"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Autotiles"
-msgstr "Αυτόματο πλακίδια"
+msgid "Create from scene?"
+msgstr "ΔημιουÏγία από σκηνή;"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr "Συγχώνευση από σκηνή;"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid " file(s) was not added because was already on the list."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
-"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings."
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
msgstr ""
-"Επιλέξτε υπότιτλο για εικονίδιο, o οποίος θα χÏησιμοποιείται και σε μη "
-"έγκυÏες συνδέσεις αυτόματων πλακιδίων."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid ""
"LMB: set bit on.\n"
-"RMB: set bit off."
+"RMB: set bit off.\n"
+"Click on another Tile to edit it."
msgstr ""
"ΑÏιστεÏÏŒ κλικ: ενεÏγοποίησε το bit.\n"
"Δεξί κλικ: απενεÏγοποίησε το bit."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select current edited sub-tile."
+#, fuzzy
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
msgstr "Επέλεξε το Ï„Ïέχων επεξεÏγαζόμενο υπο-πλακίδιο."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select sub-tile to change its priority."
+#, fuzzy
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
+msgstr ""
+"Επιλέξτε υπότιτλο για εικονίδιο, o οποίος θα χÏησιμοποιείται και σε μη "
+"έγκυÏες συνδέσεις αυτόματων πλακιδίων."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
msgstr "Επιλέξτε υπο-πλακίδιο για να αλλάξετε την Ï€ÏοτεÏαιότητα του."
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
-msgstr "ΑκÏÏωση"
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "This property can't be changed."
+msgstr "Αυτή η λειτουÏγία δεν μποÏεί να γίνει χωÏίς σκηνή."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tile Set"
+msgstr "ΣÏνολο πλακιδίων"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Vertex"
+msgstr "ΚοÏυφές"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Fragment"
+msgstr "ΠαÏάμετÏοι:"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Light"
+msgstr "Δεξιά"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "VisualShader"
+msgstr "ΠÏόγÏαμμα σκίασης"
#: editor/project_export.cpp
msgid "Runnable"
@@ -5894,9 +6812,9 @@ msgid "Delete preset '%s'?"
msgstr "ΔιαγÏαφή διαμόÏφωσης '%s';"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted: "
+msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
-"Τα Ï€Ïότυπα εξαγωγής για αυτή την πλατφόÏτμα λείπουν ή είναι κατεστÏαμμένα: "
+"Τα Ï€Ïότυπα εξαγωγής για αυτή την πλατφόÏτμα λείπουν ή είναι κατεστÏαμμένα:"
#: editor/project_export.cpp
msgid "Presets"
@@ -5973,11 +6891,6 @@ msgid "Export templates for this platform are missing:"
msgstr "Τα Ï€Ïότυπα εξαγωγής για αυτή την πλατφόÏτμα λείπουν:"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-"Τα Ï€Ïότυπα εξαγωγής για αυτή την πλατφόÏτμα λείπουν ή είναι κατεστÏαμμένα:"
-
-#: editor/project_export.cpp
msgid "Export With Debug"
msgstr "Εξαγωγή με αποσφαλμάτωση"
@@ -5986,14 +6899,25 @@ msgid "The path does not exist."
msgstr "Η διαδÏομή δεν υπάÏχει."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' file."
-msgstr "ΠαÏακαλοÏμε επιλέκτε ένα αÏχείο 'project.godot'."
+#, fuzzy
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgstr ""
+"ΠαÏακαλοÏμε επιλέξτε έναν φάκελο που δεν πεÏιέχει ένα αÏχείο 'project.godot'."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "ΠαÏακαλοÏμε επιλέξτε έναν άδειο φάκελο."
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr "ΠαÏακαλοÏμε επιλέκτε ένα αÏχείο 'project.godot'."
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "Εισαγμένο έÏγο"
@@ -6083,6 +7007,11 @@ msgid "Project Path:"
msgstr "ΔιαδÏομή έÏγου:"
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Project Installation Path:"
+msgstr "ΔιαδÏομή έÏγου:"
+
+#: editor/project_manager.cpp
msgid "Browse"
msgstr "ΠεÏιήγηση"
@@ -6203,9 +7132,10 @@ msgid "Mouse Button"
msgstr "Κουμπί ποντικιοÏ"
#: editor/project_settings_editor.cpp
+#, fuzzy
msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
"ΆκυÏο όνομα ενέÏγειας. Δεν μποÏεί να είναι άδειο ή να πεÏιέχει '/', ':', "
"'=', '\\' ή '\"'."
@@ -6219,9 +7149,23 @@ msgid "Rename Input Action Event"
msgstr "Μετονομασία συμβάντος εισόδου"
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Change Action deadzone"
+msgstr "Αλλαγή ονόματος κίνησης:"
+
+#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr "ΠÏοσθήκη συμβάντος εισόδου"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "All Devices"
+msgstr "Συσκευή"
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr "Συσκευή"
+
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr "Shift+"
@@ -6263,20 +7207,24 @@ msgid "Wheel Down Button"
msgstr "Ροδέλα κάτω"
#: editor/project_settings_editor.cpp
-msgid "Button 6"
-msgstr "Κουμπί 6"
+#, fuzzy
+msgid "Wheel Left Button"
+msgstr "Ροδέλα πάνω"
#: editor/project_settings_editor.cpp
-msgid "Button 7"
-msgstr "Κουμπί 7"
+#, fuzzy
+msgid "Wheel Right Button"
+msgstr "Δεξί κουμπί"
#: editor/project_settings_editor.cpp
-msgid "Button 8"
-msgstr "Κουμπί 8"
+#, fuzzy
+msgid "X Button 1"
+msgstr "Κουμπί 6"
#: editor/project_settings_editor.cpp
-msgid "Button 9"
-msgstr "Κουμπί 9"
+#, fuzzy
+msgid "X Button 2"
+msgstr "Κουμπί 6"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
@@ -6303,10 +7251,6 @@ msgid "Add Event"
msgstr "ΠÏοσθήκη συμβάντος"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Συσκευή"
-
-#: editor/project_settings_editor.cpp
msgid "Button"
msgstr "Κουμπί"
@@ -6351,6 +7295,14 @@ msgid "Delete Item"
msgstr "ΔιαγÏαφή αντικειμένου"
#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+"ΆκυÏο όνομα ενέÏγειας. Δεν μποÏεί να είναι άδειο ή να πεÏιέχει '/', ':', "
+"'=', '\\' ή '\"'."
+
+#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr "ΥπάÏχει ήδη"
@@ -6422,6 +7374,10 @@ msgstr "Ιδιότητα:"
msgid "Override For..."
msgstr "ΠαÏάκαμψη για..."
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr "ΧάÏτης εισόδου"
@@ -6431,6 +7387,15 @@ msgid "Action:"
msgstr "ΕνέÏγεια:"
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Action"
+msgstr "ΕνέÏγεια:"
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr "Συσκευή:"
@@ -6491,10 +7456,6 @@ msgid "AutoLoad"
msgstr "Αυτόματη φόÏτωση"
#: editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr "Επιλέξτε μία οπτική γωνία"
-
-#: editor/property_editor.cpp
msgid "Ease In"
msgstr "Ομαλή κίνηση Ï€Ïος τα μέσα"
@@ -6531,34 +7492,10 @@ msgid "Select Node"
msgstr "Επιλογή κόμβου"
#: editor/property_editor.cpp
-msgid "New Script"
-msgstr "Îεα δεσμή ενεÏγειών"
-
-#: editor/property_editor.cpp
-msgid "New %s"
-msgstr "Îέο %s"
-
-#: editor/property_editor.cpp
-msgid "Make Unique"
-msgstr "Κάνε μοναδικό"
-
-#: editor/property_editor.cpp
-msgid "Show in File System"
-msgstr "Εμφάνιση στο σÏστημα αÏχείων"
-
-#: editor/property_editor.cpp
-msgid "Convert To %s"
-msgstr "ΜετατÏοπή σε %s"
-
-#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "Σφάλμα κατά την φόÏτωση αÏχείου: Δεν είναι πόÏος!"
#: editor/property_editor.cpp
-msgid "Selected node is not a Viewport!"
-msgstr "Ο επιλεγμένος κόμβος δεν είναι Viewport!"
-
-#: editor/property_editor.cpp
msgid "Pick a Node"
msgstr "Επιλέξτε έναν κόμβο"
@@ -6567,18 +7504,6 @@ msgid "Bit %d, val %d."
msgstr "Δυαδικό ψηφίο %d, τιμή %d."
#: editor/property_editor.cpp
-msgid "On"
-msgstr "Îαι"
-
-#: editor/property_editor.cpp
-msgid "[Empty]"
-msgstr "[Άδειο]"
-
-#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
-msgid "Set"
-msgstr "ÎŒÏισε"
-
-#: editor/property_editor.cpp
msgid "Properties:"
msgstr "Ιδιότητες:"
@@ -6604,6 +7529,134 @@ msgstr ""
"Δεν ήταν δυνατή η επαναφόÏτωση της εικόνας που έχει μετατÏαπεί με το "
"εÏγαλείο PVRTC:"
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Batch Rename"
+msgstr "Μετονομασία"
+
+#: editor/rename_dialog.cpp
+msgid "Prefix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Suffix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Advanced options"
+msgstr "Επιλογές κουμπώματος"
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node name"
+msgstr "Όνομα κόμβου:"
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node type"
+msgstr "ΕÏÏεση είδους κόμβου"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Current scene name"
+msgstr "ΤÏέχουσα σκηνή"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Root node name"
+msgstr "Όνομα ÏÎ¹Î¶Î¹ÎºÎ¿Ï ÎºÏŒÎ¼Î²Î¿Ï…:"
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Step"
+msgstr "Βήμα:"
+
+#: editor/rename_dialog.cpp
+msgid "Ammount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minium number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expressions"
+msgstr "Αλλαγή έκφÏασης"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Post-Process"
+msgstr "Δεσμή ενεÏγειών μετ-επεξεÏγασίας:"
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Lowercase"
+msgstr "Πεζά"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Uppercase"
+msgstr "Κεφαλαία"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Reset"
+msgstr "ΕπαναφοÏά μεγέθυνσης"
+
+#: editor/rename_dialog.cpp editor/script_editor_debugger.cpp
+msgid "Error"
+msgstr "Σφάλμα"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "ΕπαναπÏοσδιοÏισμός γονέα κόμβου"
@@ -6640,11 +7693,6 @@ msgstr "ΟÏίσματα κÏÏιας σκηνής:"
msgid "Scene Run Settings"
msgstr "Ρυθμίσης εκτέλεσης σκηνής"
-#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
-#: scene/gui/dialogs.cpp
-msgid "OK"
-msgstr "Εντάξει"
-
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr "Δεν υπάÏχει γονέας για να δημιουÏγηθοÏν τα στιγμιότυπα των σκηνών."
@@ -6666,6 +7714,10 @@ msgid "Instance Scene(s)"
msgstr "ΔημιουÏγία στιγμιοτÏπυ σκηνών"
#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr "ΕκκαθάÏιση δεσμής ενεÏγειών"
+
+#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr "Αυτή η λειτουÏγία δεν μποÏεί να γίνει στην Ïίζα το δέντÏου."
@@ -6708,12 +7760,33 @@ msgid "Load As Placeholder"
msgstr "ΦόÏτωση ως μέσο κÏάτησης θέσης"
#: editor/scene_tree_dock.cpp
-msgid "Discard Instancing"
-msgstr "ΑπόÏÏιψη στιγμιοτÏπισης"
+msgid "Make Local"
+msgstr "Κάνε τοπικό"
#: editor/scene_tree_dock.cpp
-msgid "Makes Sense!"
-msgstr "Βγάζει νόημα!"
+#, fuzzy
+msgid "Create Root Node:"
+msgstr "ΔημιουÏγία κόμβου"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "2D Scene"
+msgstr "Σκηνή"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "3D Scene"
+msgstr "Σκηνή"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "User Interface"
+msgstr "ΕκκαθάÏιση κληÏονομικότητας"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Custom Node"
+msgstr "Αποκοπή κόμβων"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
@@ -6726,6 +7799,10 @@ msgstr ""
"Ï„Ïέχουσα σκηνή!"
#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr "ΣÏνδεση δεσμής ενεÏγειών"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "ΑφαίÏεση κόμβων"
@@ -6770,18 +7847,15 @@ msgid "Change Type"
msgstr "Αλλαγή Ï„Ïπου"
#: editor/scene_tree_dock.cpp
-msgid "Attach Script"
-msgstr "ΣÏνδεση δεσμής ενεÏγειών"
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Script"
-msgstr "ΕκκαθάÏιση δεσμής ενεÏγειών"
+#, fuzzy
+msgid "Make Scene Root"
+msgstr "Βγάζει νόημα!"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr "Συγχώνευση από σκηνή"
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr "Αποθήκευσι ÎºÎ»Î±Î´Î¹Î¿Ï Ï‰Ï‚ σκηνή"
@@ -6806,10 +7880,6 @@ msgstr ""
"υπάÏχει πηγαίος κόμβος."
#: editor/scene_tree_dock.cpp
-msgid "Filter nodes"
-msgstr "ΦιλτÏάÏισμα κόμβων"
-
-#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr "ΣÏνδεση νέας ή υπαÏκτής δεσμής ενεÏγειών για τον επιλεγμένο κόμβο."
@@ -6829,25 +7899,19 @@ msgstr "Τοπικό"
msgid "Clear Inheritance? (No Undo!)"
msgstr "ΕκκαθάÏιση κληÏονομικότητας; (Δεν γίνεται ανέÏαιση!)"
-#: editor/scene_tree_dock.cpp
-msgid "Clear!"
-msgstr "ΕκκαθάÏιση!"
-
#: editor/scene_tree_editor.cpp
-msgid "Toggle Spatial Visible"
-msgstr "Εναλλαγή οÏατότητας Spatial"
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle CanvasItem Visible"
-msgstr "Εναλλαγή οÏατότητας CanvasItem"
+#, fuzzy
+msgid "Toggle Visible"
+msgstr "Εναλλαγή οÏατότητας"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr "ΠÏοειδοποίηση διαμόÏφωσης κόμβου:"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
-"Node has connection(s) and group(s)\n"
+"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
"Ο κόμβος έχει συνδέσεις και ομάδες\n"
@@ -6869,22 +7933,25 @@ msgstr ""
"Ο κόμβος έχει και ομάδες\n"
"Πατήστε για να δείξετε την πλατφόÏμα σημάτων."
-#: editor/scene_tree_editor.cpp
-msgid "Open script"
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script"
msgstr "Άνοιγμα δεσμής ενεÏγειών"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
"Node is locked.\n"
-"Click to unlock"
+"Click to unlock it."
msgstr ""
"Ο κόμβος είναι κλειδομένος.\n"
"Πατήστε για ξεκλείδωμα"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
"Children are not selectable.\n"
-"Click to make selectable"
+"Click to make selectable."
msgstr ""
"Τα παιδιά δεν είναι επιλέξιμα.\n"
"Πατήστε για να τα κάνετε επιλέξιμα"
@@ -6894,6 +7961,12 @@ msgid "Toggle Visibility"
msgstr "Εναλλαγή οÏατότητας"
#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr "ΆκυÏο όνομα κόμβου, οι ακόλουθοι χαÏακτήÏες δεν επιτÏέπονται:"
@@ -6931,6 +8004,11 @@ msgid "N/A"
msgstr "Δ/Υ"
#: editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script/Choose Location"
+msgstr "Άνοιγμα επεξεÏγαστή δεσμής ενεÏγειών"
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "Η διαδÏομή είναι άδεια"
@@ -7169,10 +8247,23 @@ msgid "Change Camera Size"
msgstr "Αλλαγή μεγέθους κάμεÏας"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Change Notifier AABB"
+msgstr "Αλλαγή διαστάσεων ειδοποιητή"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr "Αλλαγή AABB σωματιδίων"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr "Αλλαγή διαστάσεων αισθητήÏα"
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Αλλαγή ακτίνας σφαιÏÎ¹ÎºÎ¿Ï ÏƒÏ‡Î®Î¼Î±Ï„Î¿Ï‚"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr "Αλλαγή διαστάσεων ÎºÏ…Î²Î¹ÎºÎ¿Ï ÏƒÏ‡Î®Î¼Î±Ï„Î¿Ï‚"
@@ -7185,20 +8276,38 @@ msgid "Change Capsule Shape Height"
msgstr "Αλλαγή Ïψους κάψουλας"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
-msgstr "Αλλαγή μήκους ακτίνας"
+#, fuzzy
+msgid "Change Cylinder Shape Radius"
+msgstr "Αλλαγή ακτίνας κάψουλας"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier Extents"
-msgstr "Αλλαγή διαστάσεων ειδοποιητή"
+#, fuzzy
+msgid "Change Cylinder Shape Height"
+msgstr "Αλλαγή Ïψους κάψουλας"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
-msgstr "Αλλαγή AABB σωματιδίων"
+msgid "Change Ray Shape Length"
+msgstr "Αλλαγή μήκους ακτίνας"
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
-msgstr "Αλλαγή διαστάσεων αισθητήÏα"
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Radius"
+msgstr "Αλλαγή διαμέτÏου φωτός"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Height"
+msgstr "Αλλαγή Ïψους κάψουλας"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Torus Inner Radius"
+msgstr "Αλλαγή ακτίνας σφαιÏÎ¹ÎºÎ¿Ï ÏƒÏ‡Î®Î¼Î±Ï„Î¿Ï‚"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Torus Outer Radius"
+msgstr "Αλλαγή διαμέτÏου φωτός"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
@@ -7253,17 +8362,6 @@ msgid "GDNative"
msgstr "GDNative"
#: modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
-"Μη έγκυÏη παÏάμετÏος στην convert(). ΧÏησιμοποιήστε τις σταθεÏές TYPE_*."
-
-#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "Δεν υπάÏχουν αÏκετά byte για την αποκωδικοποίηση, ή άκυÏη μοÏφή."
-
-#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr "Η παÏάμετÏος step είναι μηδέν!"
@@ -7330,6 +8428,11 @@ msgid "GridMap Delete Selection"
msgstr "GridMap ΔιαγÏαφή επιλογής"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Fill Selection"
+msgstr "GridMap ΔιαγÏαφή επιλογής"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
msgstr "GridMap Διπλασιασμός επιλογής"
@@ -7410,6 +8513,11 @@ msgid "Clear Selection"
msgstr "ΕκκαθάÏιση επιλογής"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fill Selection"
+msgstr "Επιλογή όλων"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr "Ρυθμίσεις GridMap"
@@ -7470,14 +8578,77 @@ msgid "Warnings"
msgstr "ΠÏοειδοποιήσεις"
#: modules/mono/editor/mono_bottom_panel.cpp
-#, fuzzy
msgid "View log"
-msgstr "ΠÏοβολή αÏχείων"
+msgstr "ΠÏοβολή αÏχείου καταγÏαφής"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr "Τέλος ιχνηλάτησης στοίβας εσωτεÏικής εξαίÏεσης"
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake!"
+msgstr "ΠÏοετοίμασε!"
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake the navigation mesh."
+msgstr "ΠÏοετοιμασία του πλέγματος πλοήγησης."
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr "ΕκκαθάÏιση του πλέγματος πλοήγησης."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr "ΡÏθμιση παÏαμέτÏων..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr "Υπολογισμός μεγέθους πλέγματος..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr "ΔημιουÏγία πεδίου Ïψους..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr "Επισήμανση βατών Ï„Ïιγώνων..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr "ΔημιουÏγία συμπυκνωμένου πεδίου Ïψους..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr "ΔιάβÏωση βατής πεÏιοχής..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr "ΔιαμεÏισμός..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr "ΔημιουÏγία πεÏιγÏαμμάτων..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr "ΔημιουÏγία πολÏ-πλέγματος..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr "ΜετατÏοπή σε εγγενή πλέγμα πλοήγησης..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr "ΡÏθμιση γενήτÏιας πλέγματος πλοήγησης:"
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr "Ανάλυση γεωμετÏίας..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr "Τέλος!"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7537,10 +8708,6 @@ msgid "Set Variable Type"
msgstr "ΟÏισμός Ï„Ïπου μεταβλητής"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr "ΣυναÏτήσεις:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Μεταβλητές:"
@@ -7655,36 +8822,14 @@ msgid "Connect Nodes"
msgstr "ΣÏνδεση κόμβων"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Condition"
-msgstr "Συνθήκη"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Sequence"
-msgstr "Ακολουθία"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Switch"
-msgstr "Μεταγωγέας"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Iterator"
-msgstr "Επαναλήπτης"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "While"
-msgstr "Όσο"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Return"
-msgstr "ΕπιστÏοφή"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Call"
-msgstr "Κλήση"
+#, fuzzy
+msgid "Connect Node Data"
+msgstr "ΣÏνδεση κόμβων"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Get"
-msgstr "ΠάÏε"
+#, fuzzy
+msgid "Connect Node Sequence"
+msgstr "ΣÏνδεση κόμβων"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -7711,26 +8856,18 @@ msgid "Remove Function"
msgstr "ΑφαίÏεση συνάÏτησης"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Variable"
-msgstr "ΕπεξεÏγασία μεταβλητής"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "ΑφαίÏεση μεταβλητής"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Signal"
-msgstr "ΕπεξεÏγασία σήματος"
+msgid "Editing Variable:"
+msgstr "ΕπεξεÏγασία μεταβλητής:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "ΑφαίÏεση σήματος"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr "ΕπεξεÏγασία μεταβλητής:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "ΕπεξεÏγασία σήματος:"
@@ -7774,6 +8911,11 @@ msgstr "Αποκοπή κόμβων"
msgid "Paste Nodes"
msgstr "Επικόλληση κόμβων"
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Member"
+msgstr "Μέλη"
+
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr "Δεν μποÏεί να γίνει επανάληψη στον εισηγμένο Ï„Ïπο: "
@@ -7831,6 +8973,19 @@ msgstr ""
"ΆκυÏος Ï„Ïπος επιστÏοφής από την _step(), Ï€Ïέπει να είναι ακέÏαιος (seq out) "
"ή ακολουθία χαÏακτήÏων (error)."
+#: modules/visual_script/visual_script_property_selector.cpp
+#, fuzzy
+msgid "Search VisualScript"
+msgstr "ΑφαίÏεση κόμβου VisualScript"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get"
+msgstr "ΠάÏε"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set "
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Εκτέλεση στον πεÏιηγητή"
@@ -7881,9 +9036,10 @@ msgstr ""
"αγνοηθοÏν."
#: scene/2d/collision_object_2d.cpp
+#, fuzzy
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
"Αυτός ο κόμβος δεν έχει παιδιά κόμβους σχήματος, οπότε δεν μποÏεί να "
@@ -7995,6 +9151,19 @@ msgstr ""
"Η ιδιότητα Path Ï€Ïέπει να δείχνει σε έναν έγκυÏο κόμβο Node2D για να "
"δουλέψει."
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
@@ -8060,9 +9229,10 @@ msgid "Lighting Meshes: "
msgstr "Φώτηση πλεγμάτων: "
#: scene/3d/collision_object.cpp
+#, fuzzy
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape or CollisionPolygon children nodes to define "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
"Αυτός ο κόμβος δεν έχει παιδιά κόμβους σχήματος, οπότε δεν μποÏεί να "
@@ -8163,6 +9333,21 @@ msgstr ""
"Αυτό το WorldEnvironment θα αγνοηθεί. ΠÏοσθέστε μια κάμεÏα (για 3d) ή οÏίστε "
"το Background Mode Î±Ï…Ï„Î¿Ï Ï„Î¿Ï… πεÏιβάλλοντος σε Canvas (για 2d)."
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid ""
+"Size changes to SoftBody will be overriden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+"Αλλαγές στο μέγεθος του RigidBody (στις λειτουÏγίες character ή rigid) θα "
+"αντικατασταθοÏνε από την μηχανή φυσικής κατά την εκτέλεση.\n"
+"Αλλάξτε μέγεθος στα σχήματα σÏγκÏουσης των παιδιών."
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8179,6 +9364,49 @@ msgstr ""
"Το VehicleWheel δίνει ένα σÏστημα Ï„Ïοχών για το VehicleBody. ΠαÏακαλοÏμε "
"χÏησιμοποιήστε το ως παιδί του VehicleBody."
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Animation not found: '%s'"
+msgstr "ΕÏγαλεία κινήσεων"
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Invalid animation: '%s'."
+msgstr "ΣΦΑΛΜΑ: Μη έγκυÏο όνομα κίνησης!"
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr "ΑποσÏνδεση του '%s' απο το '%s'"
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr ""
+"Επιλέξτε ένα AnimationPlayer από την ιεÏαÏχία της σκηνής για να "
+"επεξεÏγαστείτε animations."
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "AnimationPlayer root is not a valid node."
+msgstr "Το δέντÏο κίνησης δεν είναι έγκυÏο."
+
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "Ωμή λειτουÏγία"
@@ -8260,13 +9488,371 @@ msgstr "Σφάλμα κατά την φόÏτωση της γÏαμματοσεÎ
msgid "Invalid font size."
msgstr "Μη έγκυÏο μέγεθος γÏαμματοσειÏάς."
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input"
+msgstr "ΠÏοσθήκη εισόδου"
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
-#~ msgid "Previous"
-#~ msgstr "ΠÏοηγοÏμενη καÏτέλα"
+msgid "None"
+msgstr "<Τίποτα>"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Invalid source for shader."
+msgstr "Μη έγκυÏη πηγή!"
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#~ msgid "Change Scalar Constant"
+#~ msgstr "Αλλαγή μονόμετÏης σταθεÏάς"
+
+#~ msgid "Change Vec Constant"
+#~ msgstr "Αλλαγή διανυσματικής σταθεÏάς"
+
+#~ msgid "Change RGB Constant"
+#~ msgstr "Αλλαγή χÏωματικής σταθεÏάς"
-#~ msgid "Next"
+#~ msgid "Change Scalar Operator"
+#~ msgstr "Αλλαγή μονόμετÏου τελεστή"
+
+#~ msgid "Change Vec Operator"
+#~ msgstr "Αλλαγή Î´Î¹Î±Î½Ï…ÏƒÎ¼Î±Ï„Î¹ÎºÎ¿Ï Ï„ÎµÎ»ÎµÏƒÏ„Î®"
+
+#~ msgid "Change Vec Scalar Operator"
+#~ msgstr "Αλλαγή Î´Î¹Î±Î½Ï…ÏƒÎ¼Î±Ï„Î¹ÎºÎ¿Ï - μονόμετÏου τελεστή"
+
+#~ msgid "Change RGB Operator"
+#~ msgstr "Αλλαγή χÏÏ‰Î¼Î±Ï„Î¹ÎºÎ¿Ï Ï„ÎµÎ»ÎµÏƒÏ„Î®"
+
+#~ msgid "Toggle Rot Only"
+#~ msgstr "Εναλλαγή μόνο πεÏιστÏοφή"
+
+#~ msgid "Change Scalar Function"
+#~ msgstr "Αλλαγή μονόμετÏης συνάÏτησης"
+
+#~ msgid "Change Vec Function"
+#~ msgstr "Αλλαγή διανυσματικής συνάÏτησης"
+
+#~ msgid "Change Scalar Uniform"
+#~ msgstr "Αλλαγή μονόμετÏης ομοιόμοÏφης μεταβλητής"
+
+#~ msgid "Change Vec Uniform"
+#~ msgstr "Αλλαγή διανυσματικής ομοιόμοÏφης μεταβλητής"
+
+#~ msgid "Change RGB Uniform"
+#~ msgstr "Αλλαγή χÏωματικής ομοιόμοÏφης μεταβλητής"
+
+#~ msgid "Change Default Value"
+#~ msgstr "Αλλαγή Ï€Ïοεπιλλεγμένης τιμής"
+
+#~ msgid "Change XForm Uniform"
+#~ msgstr "Αλλαγή ομοιόμοÏφης μεταβλητής XForm"
+
+#~ msgid "Change Texture Uniform"
+#~ msgstr "Αλλαγή ομοιόμοÏφης μεταβλητής υφής"
+
+#~ msgid "Change Cubemap Uniform"
+#~ msgstr "Αλλαγή ομοιόμοÏφης μεταβλητής χάÏτη κÏβου"
+
+#~ msgid "Change Comment"
+#~ msgstr "Αλλαγή σχολίου"
+
+#~ msgid "Add/Remove to Color Ramp"
+#~ msgstr "ΠÏοσθήκη/ΑφαίÏεση σε διαβάθμηση χÏώματος"
+
+#~ msgid "Modify Color Ramp"
+#~ msgstr "ΕπεξεÏγασία διαβάθμισης χÏωμάτων"
+
+#~ msgid "Add/Remove to Curve Map"
+#~ msgstr "ΠÏοσθήκη/ΑφαίÏεση σε χάÏτη καμπÏλης"
+
+#~ msgid "Modify Curve Map"
+#~ msgstr "ΤÏοποποίηση χάÏτη καμπÏλης"
+
+#~ msgid "Change Input Name"
+#~ msgstr "Αλλαγή ονόματος εισόδου"
+
+#~ msgid "Connect Graph Nodes"
+#~ msgstr "ΣÏνδεση κόμβων γÏαφήματος"
+
+#~ msgid "Disconnect Graph Nodes"
+#~ msgstr "ΑποσÏνδεση κόμβων γÏαφήματος"
+
+#~ msgid "Remove Shader Graph Node"
+#~ msgstr "ΑφαίÏεση κόμβου γÏαφήματος"
+
+#~ msgid "Move Shader Graph Node"
+#~ msgstr "Μετακίνηση κόμβου γÏαφήματος"
+
+#~ msgid "Duplicate Graph Node(s)"
+#~ msgstr "Διπλασιασμός κόμβων γÏαφήματος"
+
+#~ msgid "Delete Shader Graph Node(s)"
+#~ msgstr "ΔιαγÏαφή κόμβων γÏαφήματος"
+
+#~ msgid "Error: Cyclic Connection Link"
+#~ msgstr "Σφάλμα: Κυκλικός σÏνδεσμος"
+
+#~ msgid "Error: Missing Input Connections"
+#~ msgstr "Σφάλμα: Οι συνδέσεις εισόδου λείπουν"
+
+#~ msgid "Add Shader Graph Node"
+#~ msgstr "ΠÏοσθήκη κόμβου γÏαφήματος"
+
+#~ msgid "Disabled"
+#~ msgstr "ΑπενεÏγοποιημένο"
+
+#~ msgid "Move Anim Track Up"
+#~ msgstr "Μετακίνηση ÎºÎ¿Î¼Î¼Î±Ï„Î¹Î¿Ï animation πάνω"
+
+#~ msgid "Move Anim Track Down"
+#~ msgstr "Μετακίνηση ÎºÎ¿Î¼Î¼Î±Ï„Î¹Î¿Ï animation κάτω"
+
+#~ msgid "Set Transitions to:"
+#~ msgstr "ΟÏισμός μεταβάσεων σε:"
+
+#~ msgid "Anim Track Rename"
+#~ msgstr "Anim Μετονομασία κομματιοÏ"
+
+#~ msgid "Anim Track Change Interpolation"
+#~ msgstr "Anim Αλλαγή παÏεμβολής κομματιοÏ"
+
+#~ msgid "Anim Track Change Value Mode"
+#~ msgstr "Anim ΛειτουÏγία αλλαγής τιμής κομματιοÏ"
+
+#~ msgid "Anim Track Change Wrap Mode"
+#~ msgstr "Αλλαγή λειτουÏγίας αναδίπλωσης ÎºÎ¿Î¼Î¼Î±Ï„Î¹Î¿Ï ÎºÎ¯Î½Î·ÏƒÎ·Ï‚"
+
+#~ msgid "Edit Node Curve"
+#~ msgstr "ΕπεξεÏγασία ΚαμπÏλης κόμβου"
+
+#~ msgid "Edit Selection Curve"
+#~ msgstr "ΕπεξεÏγασία επιλεγμένης καμπÏλης"
+
+#~ msgid "Anim Add Key"
+#~ msgstr "Anim ΠÏοσθήκη κλειδιοÏ"
+
+#~ msgid "In"
+#~ msgstr "Είσοδος"
+
+#~ msgid "Out"
+#~ msgstr "Έξοδος"
+
+#~ msgid "In-Out"
+#~ msgstr "Είσοδος-Έξοδος"
+
+#~ msgid "Out-In"
+#~ msgstr "Έξοδος-Είσοδος"
+
+#~ msgid "Change Anim Len"
+#~ msgstr "Αλλαγή μήκους animation"
+
+#~ msgid "Change Anim Loop"
+#~ msgstr "Αλλαγή επανάληψης animation"
+
+#~ msgid "Anim Create Typed Value Key"
+#~ msgstr "Anim ΔημιουÏγία ÎºÎ»ÎµÎ¹Î´Î¹Î¿Ï Ï„Î¹Î¼Î®Ï‚ οÏισμένου Ï„Ïπου"
+
+#~ msgid "Anim Add Call Track"
+#~ msgstr "Anim ΠÏοσθήκη ÎºÎ¿Î¼Î¼Î±Ï„Î¹Î¿Ï ÎºÎ»Î®ÏƒÎ·Ï‚"
+
+#~ msgid "Length (s):"
+#~ msgstr "Μήκος (s):"
+
+#~ msgid "Step (s):"
+#~ msgstr "Βήμα (s):"
+
+#~ msgid "Cursor step snap (in seconds)."
+#~ msgstr "Βήμα κουμπώματος δÏομέα (σε δευτεÏόλεπτα)."
+
+#~ msgid "Enable/Disable looping in animation."
+#~ msgstr "ΕνεÏγοποίηση/ΑπενεÏγοποίηση επανάληψης στο animation."
+
+#~ msgid "Add new tracks."
+#~ msgstr "ΠÏοσθήκη νέων κομματιών."
+
+#~ msgid "Move current track up."
+#~ msgstr "Μετακίνηση Ï„Ïέχοντος ÎºÎ¿Î¼Î¼Î±Ï„Î¹Î¿Ï Ï€Î¬Î½Ï‰."
+
+#~ msgid "Move current track down."
+#~ msgstr "Μετακίνηση Ï„Ïέχοντος ÎºÎ¿Î¼Î¼Î±Ï„Î¹Î¿Ï ÎºÎ¬Ï„Ï‰."
+
+#~ msgid "Track tools"
+#~ msgstr "ΕÏγαλεία κομματιοÏ"
+
+#~ msgid "Enable editing of individual keys by clicking them."
+#~ msgstr "ΕνεÏγοποίηση επεξεÏγασίας μεμονωμένων κλειδιών με το κλικ."
+
+#~ msgid "Key"
+#~ msgstr "Κλειδί"
+
+#~ msgid "Call Functions in Which Node?"
+#~ msgstr "Σε ποιο κόμβο να κληθοÏν οι συναÏτήσεις;"
+
+#~ msgid "Thanks!"
+#~ msgstr "ΕυχαÏιστώ!"
+
+#~ msgid "I see..."
+#~ msgstr "Εντάξει..."
+
+#~ msgid "Can't open '%s'."
+#~ msgstr "ΑδÏνατο το άνοιγμα του '%s'."
+
+#~ msgid "Ugh"
+#~ msgstr "α..."
+
+#~ msgid "Run Script"
+#~ msgstr "Εκτέλεση δεσμής ενεÏγειών"
+
+#~ msgid "Save the currently edited resource."
+#~ msgstr "Αποθήκευσε το Ï„Ïέχων επεξεÏγαζόμενο πόÏο."
+
+#~ msgid "Stop Profiling"
+#~ msgstr "Διακοπή Ï€Ïοφίλ"
+
+#~ msgid "Start Profiling"
+#~ msgstr "ΈναÏξη Ï€Ïοφίλ"
+
+#~ msgid "Default (Same as Editor)"
+#~ msgstr "ΠÏοεπιλογή (Το ίδιο με τον επεξεÏγαστή)"
+
+#~ msgid "Create new animation in player."
+#~ msgstr "ΔημιουÏγία νέας κίνησης στον αναπαÏαγωγέα."
+
+#~ msgid "Load animation from disk."
+#~ msgstr "ΦόÏτωση κίνησης από τον δίσκο."
+
+#~ msgid "Load an animation from disk."
+#~ msgstr "ΦόÏτωση μίας κίνησης από τον δίσκο."
+
+#~ msgid "Save the current animation"
+#~ msgstr "Αποθήκεση της Ï„Ïέχουσας κίνησης"
+
+#~ msgid "Edit Target Blend Times"
+#~ msgstr "ΕπεξεÏγασία χÏόνων ανάμειξης κινήσεων"
+
+#~ msgid "Copy Animation"
+#~ msgstr "ΑνιγÏαφή κίνησης"
+
+#~ msgid "Fetching:"
+#~ msgstr "Λήψη:"
+
+#~ msgid "prev"
+#~ msgstr "ΠÏοηγοÏμενο"
+
+#~ msgid "next"
#~ msgstr "Επόμενο"
+#~ msgid "last"
+#~ msgstr "ΠÏοηγοÏμενο"
+
+#~ msgid "Edit IK Chain"
+#~ msgstr "ΕπεξεÏγασία Αλυσίδας IK"
+
+#~ msgid "Drag pivot from mouse position"
+#~ msgstr "ΣÏÏσιμο κέντÏου από την θέση του ποντικιοÏ"
+
+#~ msgid "Set pivot at mouse position"
+#~ msgstr "ΟÏισμός κέντÏου στον κέÏσοÏα"
+
+#~ msgid "Add/Remove Color Ramp Point"
+#~ msgstr "ΠÏοσθήκη αφαίÏεση σημείου διαβάθμισης χÏωμάτων"
+
+#~ msgid "OK :("
+#~ msgstr "Εντάξει :("
+
+#~ msgid "Skeleton Gizmo visibility"
+#~ msgstr "ΟÏατότητα μαÏαφετιών σκελετοÏ"
+
+#~ msgid "StyleBox Preview:"
+#~ msgstr "ΠÏοεπισκόπηση StyleBox:"
+
+#~ msgid "StyleBox"
+#~ msgstr "Κουτί Στυλ"
+
+#~ msgid "Separation:"
+#~ msgstr "ΔιαχωÏισμός:"
+
+#~ msgid "Texture Region Editor"
+#~ msgstr "ΕπεξεÏγαστής πεÏιοχής υφής"
+
+#~ msgid "Erase selection"
+#~ msgstr "ΔιαγÏαφή επιλογής"
+
+#~ msgid "Could not find tile:"
+#~ msgstr "Δεν ήταν δυνατή η εÏÏεση πλακιδίου:"
+
+#~ msgid "Item name or ID:"
+#~ msgstr "Όνομα στοιχείου ή αναγνωÏιστικοÏ:"
+
+#~ msgid "Autotiles"
+#~ msgstr "Αυτόματο πλακίδια"
+
+#~ msgid "Export templates for this platform are missing/corrupted: "
+#~ msgstr ""
+#~ "Τα Ï€Ïότυπα εξαγωγής για αυτή την πλατφόÏτμα λείπουν ή είναι "
+#~ "κατεστÏαμμένα: "
+
+#~ msgid "Button 7"
+#~ msgstr "Κουμπί 7"
+
+#~ msgid "Button 8"
+#~ msgstr "Κουμπί 8"
+
+#~ msgid "Button 9"
+#~ msgstr "Κουμπί 9"
+
+#~ msgid "Discard Instancing"
+#~ msgstr "ΑπόÏÏιψη στιγμιοτÏπισης"
+
+#~ msgid "Clear!"
+#~ msgstr "ΕκκαθάÏιση!"
+
+#~ msgid "Toggle Spatial Visible"
+#~ msgstr "Εναλλαγή οÏατότητας Spatial"
+
+#~ msgid "Toggle CanvasItem Visible"
+#~ msgstr "Εναλλαγή οÏατότητας CanvasItem"
+
+#~ msgid "Condition"
+#~ msgstr "Συνθήκη"
+
+#~ msgid "Sequence"
+#~ msgstr "Ακολουθία"
+
+#~ msgid "Switch"
+#~ msgstr "Μεταγωγέας"
+
+#~ msgid "Iterator"
+#~ msgstr "Επαναλήπτης"
+
+#~ msgid "While"
+#~ msgstr "Όσο"
+
+#~ msgid "Return"
+#~ msgstr "ΕπιστÏοφή"
+
+#~ msgid "Call"
+#~ msgstr "Κλήση"
+
+#~ msgid "Edit Variable"
+#~ msgstr "ΕπεξεÏγασία μεταβλητής"
+
+#~ msgid "Edit Signal"
+#~ msgstr "ΕπεξεÏγασία σήματος"
+
#~ msgid "Invalid action (anything goes but '/' or ':')."
#~ msgstr "Μη έγκυÏη ενέÏγεια (Όλα επιτÏέποντα εκτός από το '/' και το ':')."
@@ -8283,11 +9869,6 @@ msgstr "Μη έγκυÏο μέγεθος γÏαμματοσειÏάς."
#~ msgid "Can't write file."
#~ msgstr "Δεν ήταν δυνατή η εγγÏαφή στο αÏχείο."
-#~ msgid "Please choose a folder that does not contain a 'project.godot' file."
-#~ msgstr ""
-#~ "ΠαÏακαλοÏμε επιλέξτε έναν φάκελο που δεν πεÏιέχει ένα αÏχείο 'project."
-#~ "godot'."
-
#~ msgid "Couldn't get project.godot in project path."
#~ msgstr "Δεν βÏέθηκε το project.godot στη διαδÏομή του έÏγου."
@@ -8412,18 +9993,12 @@ msgstr "Μη έγκυÏο μέγεθος γÏαμματοσειÏάς."
#~ "Το Viewport που οÏίστηκε στην ιδιότητα 'path' Ï€Ïέπει να είναι σε "
#~ "λειτουÏγία 'render target' για να δουλέψει αυτό to sprite."
-#~ msgid "Filter:"
-#~ msgstr "ΦίλτÏο:"
-
#~ msgid "' parsing of config failed."
#~ msgstr "' απέτυχε η ανάλυση του αÏγείου παÏαμέτÏων."
#~ msgid "Method List For '%s':"
#~ msgstr "Λίστα συναÏτήσεων για '%s':"
-#~ msgid "Arguments:"
-#~ msgstr "ΠαÏάμετÏοι:"
-
#~ msgid "Return:"
#~ msgstr "ΕπιστÏέφει:"
@@ -8454,9 +10029,6 @@ msgstr "Μη έγκυÏο μέγεθος γÏαμματοσειÏάς."
#~ msgid "Current scene must be saved to re-import."
#~ msgstr "Η Ï„Ïέχουσα σκηνή Ï€Ïέπει να αποθηκευτεί για να επαν-εισάγετε."
-#~ msgid "Save & Re-Import"
-#~ msgstr "Αποθήκευση & Επανεισαγωγή"
-
#~ msgid "Re-Importing"
#~ msgstr "Επανεισαγωγή"
@@ -8490,9 +10062,6 @@ msgstr "Μη έγκυÏο μέγεθος γÏαμματοσειÏάς."
#~ msgid "Can't rename deps for:\n"
#~ msgstr "Δεν είναι δυνατή η μετονομασία εξαÏτήσεων για:\n"
-#~ msgid "Error moving file:\n"
-#~ msgstr "Σφάλμα κατά την μετακίνηση αÏχείου:\n"
-
#~ msgid "Pick New Name and Location For:"
#~ msgstr "Επιλέξτε νέο όνομα και θέση για:"
@@ -8517,9 +10086,6 @@ msgstr "Μη έγκυÏο μέγεθος γÏαμματοσειÏάς."
#~ msgid "Target path must exist."
#~ msgstr "Η διαδÏομή Ï€ÏοοÏÎ¹ÏƒÎ¼Î¿Ï Ï€Ïέπει να υπάÏχει."
-#~ msgid "Save path is empty!"
-#~ msgstr "Η διαδÏομή αποθήκευσης είναι άδεια!"
-
#~ msgid "Import BitMasks"
#~ msgstr "Εισαγωγή μάσκας bit"
@@ -8630,15 +10196,9 @@ msgstr "Μη έγκυÏο μέγεθος γÏαμματοσειÏάς."
#~ msgid "Max Angle"
#~ msgstr "Ανώτατη Γωνία"
-#~ msgid "Clips"
-#~ msgstr "Αποσπάσματα"
-
#~ msgid "Start(s)"
#~ msgstr "ΑÏχή"
-#~ msgid "End(s)"
-#~ msgstr "Τέλος"
-
#~ msgid "Filters"
#~ msgstr "ΦίλτÏα"
@@ -8670,18 +10230,12 @@ msgstr "Μη έγκυÏο μέγεθος γÏαμματοσειÏάς."
#~ msgid "Target Texture Folder:"
#~ msgstr "Επιλεγμένος φάκλος υφών:"
-#~ msgid "Post-Process Script:"
-#~ msgstr "Δεσμή ενεÏγειών μετ-επεξεÏγασίας:"
-
#~ msgid "Custom Root Node Type:"
#~ msgstr "ΠÏοσαÏμοσμένος Ï„Ïπος ÏÎ¹Î¶Î¹ÎºÎ¿Ï ÎºÏŒÎ¼Î²Î¿Ï…:"
#~ msgid "Auto"
#~ msgstr "Αυτόματο"
-#~ msgid "Root Node Name:"
-#~ msgstr "Όνομα ÏÎ¹Î¶Î¹ÎºÎ¿Ï ÎºÏŒÎ¼Î²Î¿Ï…:"
-
#~ msgid "The Following Files are Missing:"
#~ msgstr "Τα ακόλουθα αÏχεία λείπουν:"
@@ -8743,9 +10297,6 @@ msgstr "Μη έγκυÏο μέγεθος γÏαμματοσειÏάς."
#~ msgid "Import Textures for Atlas (2D)"
#~ msgstr "Εισαγωγή υφών για τον άτλαντα (2D)"
-#~ msgid "Cell Size:"
-#~ msgstr "Μέγεθος κελιοÏ:"
-
#~ msgid "Large Texture"
#~ msgstr "Μεγάλη υφή"
@@ -8828,9 +10379,6 @@ msgstr "Μη έγκυÏο μέγεθος γÏαμματοσειÏάς."
#~ msgid "Couldn't save converted texture:"
#~ msgstr "Δεν ήταν δυνατή η αποθήκευση υφής που έχει μετατÏαπεί:"
-#~ msgid "Invalid source!"
-#~ msgstr "Μη έγκυÏη πηγή!"
-
#~ msgid "Invalid translation source!"
#~ msgstr "Μη έγκυÏη πηγή μετάφÏασης!"
@@ -8870,9 +10418,6 @@ msgstr "Μη έγκυÏο μέγεθος γÏαμματοσειÏάς."
#~ msgid "Translation"
#~ msgstr "ΜετάφÏαση"
-#~ msgid "Parsing %d Triangles:"
-#~ msgstr "Ανάλυση %d ΤÏιγώνων:"
-
#~ msgid "Triangle #"
#~ msgstr "ΤÏίγωνο #"
@@ -8899,24 +10444,12 @@ msgstr "Μη έγκυÏο μέγεθος γÏαμματοσειÏάς."
#~ "ΕπαναφοÏά της Ï€ÏοεπεξεÏγασίας του Î¿ÎºÏ„Î±Î´Î¹ÎºÎ¿Ï Î´Î­Î½Ï„Ïου του χάÏτη φωτός "
#~ "(Εκκίνηση από την αÏχή)."
-#~ msgid "Zoom (%):"
-#~ msgstr "Μεγέθυνση (%):"
-
-#~ msgid "Skeleton..."
-#~ msgstr "Σκελετός..."
-
-#~ msgid "Zoom Reset"
-#~ msgstr "ΕπαναφοÏά μεγέθυνσης"
-
#~ msgid "Zoom Set..."
#~ msgstr "ΟÏισμός μεγέθυνσης..."
#~ msgid "Set a Value"
#~ msgstr "ΟÏισμός τιμής"
-#~ msgid "Snap (Pixels):"
-#~ msgstr "ΚοÏμπωμα (Εικονοστοιχεία):"
-
#~ msgid "Parse BBCode"
#~ msgstr "Ανάλυση BBCode"
@@ -8992,15 +10525,6 @@ msgstr "Μη έγκυÏο μέγεθος γÏαμματοσειÏάς."
#~ msgid "Resource Tools"
#~ msgstr "ΕÏγαλεία πόÏων"
-#~ msgid "Make Local"
-#~ msgstr "Κάνε τοπικό"
-
-#~ msgid "Edit Groups"
-#~ msgstr "ΕπεξεÏγασία Ομάδων"
-
-#~ msgid "Edit Connections"
-#~ msgstr "ΕπεξεÏγασία συνδέσεων"
-
#~ msgid "GridMap Paint"
#~ msgstr "GridMap ΖωγÏαφική"
@@ -9143,9 +10667,6 @@ msgstr "Μη έγκυÏο μέγεθος γÏαμματοσειÏάς."
#~ msgid "Ambient Light Color:"
#~ msgstr "ΧÏώμα φωτός πεÏιβάλλοντος:"
-#~ msgid "Couldn't load image"
-#~ msgstr "Δεν ήταν δυνατή η φόÏτωση εικόνας"
-
#~ msgid "Invalid parent class name"
#~ msgstr "Μη έγκυÏο όνομα γονικής κλάσης"
@@ -9161,9 +10682,6 @@ msgstr "Μη έγκυÏο μέγεθος γÏαμματοσειÏάς."
#~ msgid "Parent class name is invalid!"
#~ msgstr "Το όνομα της γονικής κλάσης δεν είναι έγκυÏο!"
-#~ msgid "Invalid path!"
-#~ msgstr "Μη έγκυÏη διαδÏομή!"
-
#~ msgid "Path property must point to a valid Particles2D node to work."
#~ msgstr ""
#~ "Η ιδιότητα Path Ï€Ïέπει να δείχνει σε έναν έγκυÏο κόμβο Particles2D για να "
diff --git a/editor/translations/es.po b/editor/translations/es.po
index 8e1f0b13c9..efc8ae334d 100644
--- a/editor/translations/es.po
+++ b/editor/translations/es.po
@@ -30,11 +30,12 @@
# Vazquinhos <vazquinhos@gmail.com>, 2018.
# Yovani Damián <blackblex@gmail.com>, 2018.
# Andrus Diaz German <andrusdiazaleman@gmail.com>, 2018.
+# Franklin David Macias Avellan <franklin.macias864@gmail.com>, 2018.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-07-20 16:43+0000\n"
+"PO-Revision-Date: 2018-08-07 18:44+0000\n"
"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
"godot/es/>\n"
@@ -43,395 +44,564 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.1-dev\n"
+"X-Generator: Weblate 3.2-dev\n"
-#: editor/animation_editor.cpp
-msgid "Disabled"
-msgstr "Desactivado"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr ""
+"El argumento para convert() no es correcto, prueba utilizando constantes "
+"TYPE_*."
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/glue_header.h
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr ""
+"O no hay suficientes bytes para decodificar bytes o el formato no es "
+"correcto."
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr "Ãndice inválido de nombre de propiedad '%s' en el nodo %s."
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid index of type %s for base type %s"
+msgstr "Ãndice inválido de nombre de propiedad '%s' en el nodo %s."
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid arguments to construct '%s'"
+msgstr ": Argumento incorrecto de tipo: "
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr "Libre"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Mirror"
+msgstr "Voltear horizontalmente"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Insert Key Here"
+msgstr "Insertar clave"
-#: editor/animation_editor.cpp
-msgid "All Selection"
-msgstr "Toda la Selección"
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Duplicate Selected Key(s)"
+msgstr "Duplicar selección"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Delete Selected Key(s)"
+msgstr "Quitar seleccionados"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr "Duplicar claves de animación"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr "Borrar claves de animación"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
-msgstr "Cambiar el Tiempo del Fotograma Clave de Animación"
+msgstr "Cambiar el tiempo del fotograma clave de animación"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
-msgstr "Cambiar la Transición de Animación"
+msgstr "Cambiar la transición de animación"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
-msgstr "Cambiar la Transformación de la Animación"
+msgstr "Cambiar la transformación de la animación"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
-msgstr "Cambiar valor de la Clave de Animación"
+msgstr "Cambiar valor de la clave de animación"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
-msgstr "Cambiar Llamada de Animación"
+msgstr "Cambiar llamada de animación"
-#: editor/animation_editor.cpp
-msgid "Anim Add Track"
-msgstr "Añadir Pista de Animación"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Property Track"
+msgstr "Propiedad:"
-#: editor/animation_editor.cpp
-msgid "Anim Duplicate Keys"
-msgstr "Duplicar Claves de Animación"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "3D Transform Track"
+msgstr "Tipo de transformación"
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Up"
-msgstr "Subir Pista de Animación"
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Down"
-msgstr "Bajar Pista de Animación"
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Anim Track"
-msgstr "Quitar Pista de Animación"
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Playback Track"
+msgstr "Detener la reproducción de la animación. (S)"
-#: editor/animation_editor.cpp
-msgid "Set Transitions to:"
-msgstr "Establecer Transiciones en:"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track"
+msgstr "Añadir pista de animación"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Length Time (seconds)"
+msgstr "Duración de la animación (en segundos)."
-#: editor/animation_editor.cpp
-msgid "Anim Track Rename"
-msgstr "Renombrar Pista de Animación"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Looping"
+msgstr "Zoom de animación."
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Interpolation"
-msgstr "Cambiar Interpolación de Pista de Animación"
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr "Funciones:"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Value Mode"
-msgstr "Cambiar Modo de Valor de Pista de Animación"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Audio Clips:"
+msgstr "Oyente de audio"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Wrap Mode"
-msgstr "Cambiar Modo de Ciclo de Pista de Animación"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Clips:"
+msgstr "Clips"
-#: editor/animation_editor.cpp
-msgid "Edit Node Curve"
-msgstr "Editar Curva del Nodo"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle this track on/off."
+msgstr "Act/desact. modo sin distracciones."
-#: editor/animation_editor.cpp
-msgid "Edit Selection Curve"
-msgstr "Editar Curva de Selección"
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Delete Keys"
-msgstr "Borrar Claves de Animación"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Interpolation Mode"
+msgstr "Nodo de animación"
-#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
-msgstr "Duplicar Selección"
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Duplicate Transposed"
-msgstr "Duplicar Transpuesto"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Remove this track."
+msgstr "Remover la pista seleccionada."
-#: editor/animation_editor.cpp
-msgid "Remove Selection"
-msgstr "Quitar Selección"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Time (s): "
+msgstr "Tiempo de Crossfade (s):"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Continuo"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "Discreto"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "Trigger"
-#: editor/animation_editor.cpp
-msgid "Anim Add Key"
-msgstr "Añadir Clave de Animación"
-
-#: editor/animation_editor.cpp
-msgid "Anim Move Keys"
-msgstr "Mover Claves de Animación"
-
-#: editor/animation_editor.cpp
-msgid "Scale Selection"
-msgstr "Escalar Selección"
-
-#: editor/animation_editor.cpp
-msgid "Scale From Cursor"
-msgstr "Escalar Desde Cursor"
-
-#: editor/animation_editor.cpp
-msgid "Goto Next Step"
-msgstr "Ir al Siguiente Paso"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Capture"
+msgstr "Características"
-#: editor/animation_editor.cpp
-msgid "Goto Prev Step"
-msgstr "Ir al Paso Anterior"
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
-#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "Lineal"
-#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constant"
-msgstr "Constante"
-
-#: editor/animation_editor.cpp
-msgid "In"
-msgstr "Entrada"
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out"
-msgstr "Salida"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Clamp Loop Interp"
+msgstr "Cambiar Interpolación de Loop de Anim"
-#: editor/animation_editor.cpp
-msgid "In-Out"
-msgstr "Entrada-salida"
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out-In"
-msgstr "Salida-entrada"
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr "Insertar clave"
-#: editor/animation_editor.cpp
-msgid "Transitions"
-msgstr "Transiciones"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Duplicate Key(s)"
+msgstr "Duplicar nodo(s)"
-#: editor/animation_editor.cpp
-msgid "Optimize Animation"
-msgstr "Optimizar Animación"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Key(s)"
+msgstr "Eliminar nodo(s)"
-#: editor/animation_editor.cpp
-msgid "Clean-Up Animation"
-msgstr "Limpiar Animación"
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr "Quitar pista de animación"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
-msgstr "¿Crear NUEVA pista para %s e insertar clave?"
+msgstr "¿Crear nueva pista para %s e insertar clave?"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
-msgstr "¿Crear %d NUEVAS pistas e insertar claves?"
+msgstr "¿Crear %d nuevas pistas e insertar claves?"
-#: editor/animation_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr "Crear"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr "Insertar animación"
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
-msgstr "Crear e Insertar Animación"
+msgstr "Crear e insertar animación"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
-msgstr "Insertar Pista y Clave de Animación"
+msgstr "Insertar pista y clave de animación"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
-msgstr "Insertar Clave de Animación"
+msgstr "Insertar clave de animación"
-#: editor/animation_editor.cpp
-msgid "Change Anim Len"
-msgstr "Cambiar Duración de Animación"
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Loop"
-msgstr "Cambiar Bucle de Animación"
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Create Typed Value Key"
-msgstr "Crear Clave de Valor Tipado para Animación"
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Insert"
-msgstr "Insertar Animación"
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Method not found in object: "
+msgstr "VariableGet no encontrado en el script: "
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr "Mover claves de animación"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Clipboard is empty"
+msgstr "¡El portapapeles está vacío!"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
-msgstr "Escalar Claves de Animación"
+msgstr "Escalar claves de animación"
-#: editor/animation_editor.cpp
-msgid "Anim Add Call Track"
-msgstr "Añadir Call Track de Animación"
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation zoom."
-msgstr "Zoom de Animación."
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Length (s):"
-msgstr "Duración (segs.):"
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation length (in seconds)."
-msgstr "Duración de la Animación (en segundos)."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Snap (s): "
+msgstr "Fijar (Pixeles):"
-#: editor/animation_editor.cpp
-msgid "Step (s):"
-msgstr "Paso(s):"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation step value."
+msgstr "El árbol de animación es correcto."
-#: editor/animation_editor.cpp
-msgid "Cursor step snap (in seconds)."
-msgstr "Fijado del cursor por pasos (en segundos)."
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr "Editar"
-#: editor/animation_editor.cpp
-msgid "Enable/Disable looping in animation."
-msgstr "Activar/Desactivar Bucle de Animación."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation properties."
+msgstr "Ãrbol de animación"
-#: editor/animation_editor.cpp
-msgid "Add new tracks."
-msgstr "Añadir nuevas pistas."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Copy Tracks"
+msgstr "Copiar parámetros"
-#: editor/animation_editor.cpp
-msgid "Move current track up."
-msgstr "Subir la pista actual."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "Pegar parámetros"
-#: editor/animation_editor.cpp
-msgid "Move current track down."
-msgstr "Bajar la pista actual."
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr "Escalar selección"
-#: editor/animation_editor.cpp
-msgid "Remove selected track."
-msgstr "Remover la pista seleccionada."
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr "Escalar desde cursor"
+
+#: editor/animation_track_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr "Duplicar selección"
-#: editor/animation_editor.cpp
-msgid "Track tools"
-msgstr "Herramientas de pistas"
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr "Duplicar transpuesto"
-#: editor/animation_editor.cpp
-msgid "Enable editing of individual keys by clicking them."
-msgstr "Habilitar la edición de claves individuales haciendo clic en ellas."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Selection"
+msgstr "Quitar seleccionados"
-#: editor/animation_editor.cpp
-msgid "Anim. Optimizer"
-msgstr "Optimizar Animación"
+#: editor/animation_track_editor.cpp
+msgid "Goto Next Step"
+msgstr "Ir al siguiente paso"
-#: editor/animation_editor.cpp
-msgid "Max. Linear Error:"
-msgstr "Error Lineal Máximo:"
+#: editor/animation_track_editor.cpp
+msgid "Goto Prev Step"
+msgstr "Ir al paso anterior"
-#: editor/animation_editor.cpp
-msgid "Max. Angular Error:"
-msgstr "Error Angular Máximo:"
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr "Optimizar animación"
-#: editor/animation_editor.cpp
-msgid "Max Optimizable Angle:"
-msgstr "Ãngulo Optimizable Máximo:"
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr "Limpiar animación"
-#: editor/animation_editor.cpp
-msgid "Optimize"
-msgstr "Optimizar"
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
msgstr ""
-"Selecciona un AnimationPlayer desde el Ãrbol de Escenas para editar "
-"animaciones."
-#: editor/animation_editor.cpp
-msgid "Key"
-msgstr "Clave"
+#: editor/animation_track_editor.cpp
+msgid "Anim. Optimizer"
+msgstr "Optimizar animación"
-#: editor/animation_editor.cpp
-msgid "Transition"
-msgstr "Transición"
+#: editor/animation_track_editor.cpp
+msgid "Max. Linear Error:"
+msgstr "Error lineal máximo:"
-#: editor/animation_editor.cpp
-msgid "Scale Ratio:"
-msgstr "Relación de Escala:"
+#: editor/animation_track_editor.cpp
+msgid "Max. Angular Error:"
+msgstr "Error angular máximo:"
-#: editor/animation_editor.cpp
-msgid "Call Functions in Which Node?"
-msgstr "¿Desde que Nodo quieres realizar Llamadas a Funciones?"
+#: editor/animation_track_editor.cpp
+msgid "Max Optimizable Angle:"
+msgstr "Ãngulo optimizable máximo:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Optimize"
+msgstr "Optimizar"
+
+#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "Quitar claves incorrectas"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Quitar pistas vacías y sin resolver"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "Limpiar todas las animaciones"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
-msgstr "Limpiar las Animación(es) (¡IRREVERSIBLE!)"
+msgstr "Limpiar las animación(es) (¡IRREVERSIBLE!)"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "Limpiar"
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr "Relación de escala:"
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr "Copiar"
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
-msgstr "Redimensionar Array"
+msgstr "Redimensionar array"
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
-msgstr "Cambiar Tipo de Valor del Array"
+msgstr "Cambiar tipo de valor del array"
#: editor/array_property_edit.cpp
msgid "Change Array Value"
-msgstr "Cambiar Valor del Array"
+msgstr "Cambiar valor del array"
#: editor/code_editor.cpp
msgid "Go to Line"
-msgstr "Ir a Línea"
+msgstr "Ir a línea"
#: editor/code_editor.cpp
msgid "Line Number:"
-msgstr "Número de Línea:"
+msgstr "Número de línea:"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
-msgstr "Sin Coincidencias"
+msgstr "Sin coincidencias"
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
-msgstr "%d Ocurrencia(s) Reemplazada(s)."
+msgstr "%d ocurrencia(s) reemplazada(s)."
#: editor/code_editor.cpp
msgid "Match Case"
-msgstr "Coincidir Mayús/Minúsculas"
+msgstr "Coincidir mayús/minúsculas"
#: editor/code_editor.cpp
msgid "Whole Words"
-msgstr "Palabras Completas"
+msgstr "Palabras completas"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr "Reemplazar"
#: editor/code_editor.cpp
msgid "Replace All"
-msgstr "Reemplazar Todo"
+msgstr "Reemplazar todo"
#: editor/code_editor.cpp
msgid "Selection Only"
-msgstr "Sólo Selección"
+msgstr "Sólo selección"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom In"
msgstr "Acercar"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom Out"
msgstr "Alejar"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Reset Zoom"
-msgstr "Restablecer Zoom"
+msgstr "Restablecer zoom"
+
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Warnings:"
+msgstr "Advertencias"
+
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Zoom:"
+msgstr "Zoom (%):"
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
@@ -443,7 +613,7 @@ msgstr "Columna:"
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
-msgstr "¡Debes establecer un método en el Nodo seleccionado!"
+msgstr "¡Debes establecer un método en el nodo seleccionado!"
#: editor/connections_dialog.cpp
msgid ""
@@ -451,11 +621,11 @@ msgid ""
"Node."
msgstr ""
"¡Método objetivo no encontrado! Especifica un método válido o añade un "
-"script al Nodo objetivo."
+"script al nodo objetivo."
#: editor/connections_dialog.cpp
msgid "Connect To Node:"
-msgstr "Conectar a Nodo:"
+msgstr "Conectar a nodo:"
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
@@ -464,7 +634,8 @@ msgid "Add"
msgstr "Añadir"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
@@ -472,19 +643,19 @@ msgstr "Quitar"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
-msgstr "Añadir Argumento Extra de Llamada:"
+msgstr "Añadir argumento extra de llamada:"
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
-msgstr "Argumentos Extras de Llamada:"
+msgstr "Argumentos extras de llamada:"
#: editor/connections_dialog.cpp
msgid "Path to Node:"
-msgstr "Ruta al Nodo:"
+msgstr "Ruta al nodo:"
#: editor/connections_dialog.cpp
msgid "Make Function"
-msgstr "Crear Función"
+msgstr "Crear función"
#: editor/connections_dialog.cpp
msgid "Deferred"
@@ -495,7 +666,7 @@ msgid "Oneshot"
msgstr "OneShot"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -517,11 +688,12 @@ msgid "Connect '%s' to '%s'"
msgstr "Conectar «%s» a «%s»"
#: editor/connections_dialog.cpp
-msgid "Connecting Signal:"
-msgstr "Conectando Señal:"
+msgid "Disconnect '%s' from '%s'"
+msgstr "Desconectar '%s' de '%s'"
#: editor/connections_dialog.cpp
-msgid "Disconnect '%s' from '%s'"
+#, fuzzy
+msgid "Disconnect all from signal: '%s'"
msgstr "Desconectar '%s' de '%s'"
#: editor/connections_dialog.cpp
@@ -529,17 +701,51 @@ msgid "Connect..."
msgstr "Conectar..."
#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "Desconectar"
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Connect Signal: "
+msgstr "Conectando señal:"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit Connection: "
+msgstr "Editar conexiones"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Are you sure you want to remove all connections from the \""
+msgstr "¿Seguro que quieres ejecutar más de un proyecto?"
+
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Señales"
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Disconnect All"
+msgstr "Desconectar"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit..."
+msgstr "Editar"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Go To Method"
+msgstr "Métodos"
+
#: editor/create_dialog.cpp
msgid "Change %s Type"
-msgstr "Cambiar el Tipo de %s"
+msgstr "Cambiar el tipo de %s"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -548,7 +754,7 @@ msgstr "Cambiar"
#: editor/create_dialog.cpp
msgid "Create New %s"
-msgstr "Crear Nuevo %s"
+msgstr "Crear nuevo %s"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
@@ -559,32 +765,35 @@ msgstr "Favoritos:"
msgid "Recent:"
msgstr "Recientes:"
-#: editor/create_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Buscar:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Coincidencias:"
#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "Descripción:"
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
-msgstr "Buscar Reemplazo Para:"
+msgstr "Buscar reemplazo para:"
#: editor/dependency_editor.cpp
msgid "Dependencies For:"
-msgstr "Dependencias Para:"
+msgstr "Dependencias para:"
#: editor/dependency_editor.cpp
msgid ""
@@ -623,26 +832,28 @@ msgstr "Dependencias:"
#: editor/dependency_editor.cpp
msgid "Fix Broken"
-msgstr "Arreglar Rota(s)"
+msgstr "Arreglar rota(s)"
#: editor/dependency_editor.cpp
msgid "Dependency Editor"
-msgstr "Editor de Dependencias"
+msgstr "Editor de dependencias"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
-msgstr "Buscar Recurso de Reemplazo:"
+msgstr "Buscar recurso de reemplazo:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
-#: editor/quick_open.cpp scene/gui/file_dialog.cpp
+#: editor/quick_open.cpp editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Abrir"
#: editor/dependency_editor.cpp
msgid "Owners Of:"
-msgstr "Dueños De:"
+msgstr "Propietarios de:"
#: editor/dependency_editor.cpp
msgid "Remove selected files from the project? (no undo)"
@@ -658,7 +869,7 @@ msgstr ""
"funcionar.\n"
"¿Quitarlos de todos modos? (irreversible)"
-#: editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
msgid "Cannot remove:"
msgstr "No se puede eliminar:"
@@ -672,7 +883,7 @@ msgstr "La escena no se pudo cargar porque faltan las siguientes dependencias:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
-msgstr "Abrir de Todos Modos"
+msgstr "Abrir de todos modos"
#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
@@ -692,15 +903,15 @@ msgstr "¿Eliminar permanentemente %d elemento(s)? (¡Irreversible!)"
#: editor/dependency_editor.cpp
msgid "Owns"
-msgstr "Dueño de"
+msgstr "Propietario"
#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
-msgstr "Recursos Sin Propietario Explícito:"
+msgstr "Recursos sin propietario explícito:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Orphan Resource Explorer"
-msgstr "Explorador de Recursos Huérfanos"
+msgstr "Explorador de recursos huérfanos"
#: editor/dependency_editor.cpp
msgid "Delete selected files?"
@@ -716,19 +927,23 @@ msgstr "Eliminar"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
-msgstr "Cambiar Clave del Diccionario"
+msgstr "Cambiar clave del diccionario"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Value"
-msgstr "Cambiar Valor del Diccionario"
+msgstr "Cambiar valor del diccionario"
#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
msgstr "¡Muchas gracias de parte de la comunidad de Godot!"
-#: editor/editor_about.cpp
-msgid "Thanks!"
-msgstr "¡Gracias!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/inspector_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp
+msgid "OK"
+msgstr "Aceptar"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -736,15 +951,15 @@ msgstr "Contribuidores de Godot"
#: editor/editor_about.cpp
msgid "Project Founders"
-msgstr "Fundadores del Proyecto"
+msgstr "Fundadores del proyecto"
#: editor/editor_about.cpp
msgid "Lead Developer"
-msgstr "Desarrollador Principal"
+msgstr "Desarrollador principal"
#: editor/editor_about.cpp
msgid "Project Manager "
-msgstr "Administrador de Proyectos "
+msgstr "Administrador del proyecto "
#: editor/editor_about.cpp
msgid "Developers"
@@ -756,27 +971,27 @@ msgstr "Autores"
#: editor/editor_about.cpp
msgid "Platinum Sponsors"
-msgstr "Patrocinadores de Platino"
+msgstr "Patrocinadores de platino"
#: editor/editor_about.cpp
msgid "Gold Sponsors"
-msgstr "Patrocinadores de Oro"
+msgstr "Patrocinadores de oro"
#: editor/editor_about.cpp
msgid "Mini Sponsors"
-msgstr "Mini Patrocinadores"
+msgstr "Mini patrocinadores"
#: editor/editor_about.cpp
msgid "Gold Donors"
-msgstr "Donantes de Oro"
+msgstr "Donantes de oro"
#: editor/editor_about.cpp
msgid "Silver Donors"
-msgstr "Donantes de Plata"
+msgstr "Donantes de plata"
#: editor/editor_about.cpp
msgid "Bronze Donors"
-msgstr "Donantes de Bronce"
+msgstr "Donantes de bronce"
#: editor/editor_about.cpp
msgid "Donors"
@@ -804,7 +1019,7 @@ msgstr ""
#: editor/editor_about.cpp
msgid "All Components"
-msgstr "Todos los Componentes"
+msgstr "Todos los componentes"
#: editor/editor_about.cpp
msgid "Components"
@@ -820,11 +1035,11 @@ msgstr "Error al abrir el archivo empaquetado, no tiene formato zip."
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
-msgstr "Descomprimiendo Assets"
+msgstr "Descomprimiendo assets"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package Installed Successfully!"
-msgstr "¡Paquete Instalado Exitosamente!"
+msgstr "¡Paquete instalado exitosamente!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -838,7 +1053,7 @@ msgstr "Instalar"
#: editor/editor_asset_installer.cpp
msgid "Package Installer"
-msgstr "Instalador de Paquetes"
+msgstr "Instalador de paquetes"
#: editor/editor_audio_buses.cpp
msgid "Speakers"
@@ -846,47 +1061,47 @@ msgstr "Altavoces"
#: editor/editor_audio_buses.cpp
msgid "Add Effect"
-msgstr "Añadir Efecto"
+msgstr "Añadir efecto"
#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
-msgstr "Renombrar Bus de Audio"
+msgstr "Renombrar bus de audio"
#: editor/editor_audio_buses.cpp
msgid "Change Audio Bus Volume"
-msgstr "Cambiar Volumen de Bus de Audio"
+msgstr "Cambiar volumen de bus de audio"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
-msgstr "Alternar Solo de Bus de Audio"
+msgstr "Act/desact. solo de bus de audio"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
-msgstr "Alternar Silencio de Bus de Audio"
+msgstr "Act/desact. silencio de bus de audio"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
-msgstr "Alternar Puenteado de Efectos de Bus de Audio"
+msgstr "Act/desact. puenteado de efectos de bus de audio"
#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
-msgstr "Seleccionar Envío de Bus de Audio"
+msgstr "Seleccionar envío de bus de audio"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
-msgstr "Añadir Efecto de Bus de Audio"
+msgstr "Añadir efecto de bus de audio"
#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
-msgstr "Mover Efecto de Bus"
+msgstr "Mover efecto de bus"
#: editor/editor_audio_buses.cpp
msgid "Delete Bus Effect"
-msgstr "Eliminar Efecto de Bus"
+msgstr "Eliminar efecto de bus"
#: editor/editor_audio_buses.cpp
msgid "Audio Bus, Drag and Drop to rearrange."
-msgstr "Bus de Audio, Arrastra y Suelta para reordenar."
+msgstr "Bus de audio, arrastra y suelta para reordenar."
#: editor/editor_audio_buses.cpp
msgid "Solo"
@@ -902,20 +1117,21 @@ msgstr "Bypass"
#: editor/editor_audio_buses.cpp
msgid "Bus options"
-msgstr "Opciones del Bus"
+msgstr "Opciones del bus"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplicar"
#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
-msgstr "Restablecer Volumen"
+msgstr "Restablecer volumen"
#: editor/editor_audio_buses.cpp
msgid "Delete Effect"
-msgstr "Borrar Efecto"
+msgstr "Eliminar efecto"
#: editor/editor_audio_buses.cpp
msgid "Audio"
@@ -923,7 +1139,7 @@ msgstr "Audio"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
-msgstr "Añadir Bus de Audio"
+msgstr "Añadir bus de audio"
#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
@@ -931,31 +1147,31 @@ msgstr "¡No se puede borrar el bus maestro!"
#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
-msgstr "Borrar Bus de Audio"
+msgstr "Borrar bus de audio"
#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
-msgstr "Duplicar Bus de Audio"
+msgstr "Duplicar bus de audio"
#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
-msgstr "Restablecer Volumen de Bus"
+msgstr "Restablecer volumen de bus"
#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
-msgstr "Mover Bus de Audio"
+msgstr "Mover bus de audio"
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As..."
-msgstr "Guardar Configuración de Bus de Audio Como..."
+msgstr "Guardar configuración de bus de audio como..."
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout..."
-msgstr "Ubicación para Nueva Configuración..."
+msgstr "Ubicación para nueva configuración..."
#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
-msgstr "Abrir Configuración de Bus de Audio"
+msgstr "Abrir configuración de bus de audio"
#: editor/editor_audio_buses.cpp
msgid "There is no 'res://default_bus_layout.tres' file."
@@ -967,37 +1183,37 @@ msgstr "Archivo inválido, no es una configuración de bus de audio."
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
-msgstr "Añadir Bus"
+msgstr "Añadir bus"
#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
-msgstr "Crear nueva configuración de Bus de Audio."
+msgstr "Crear nueva configuración de bus."
-#: editor/editor_audio_buses.cpp editor/property_editor.cpp
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "Cargar"
#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
-msgstr "Cargar una configuración de Bus de Audio existente."
+msgstr "Cargar una configuración de bus existente."
#: editor/editor_audio_buses.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr "Guardar como"
#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
-msgstr "Guardar la configuración de este Bus a un archivo."
+msgstr "Guardar la configuración de este bus a un archivo."
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
-msgstr "Cargar Ajuste Predeterminado"
+msgstr "Cargar ajuste predeterminado"
#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
-msgstr "Cargar configuración de Bus por defecto."
+msgstr "Cargar configuración de bus por defecto."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
@@ -1026,22 +1242,6 @@ msgstr ""
"existente en el motor gráfico."
#: editor/editor_autoload_settings.cpp
-msgid "Invalid Path."
-msgstr "Ruta Inválida."
-
-#: editor/editor_autoload_settings.cpp
-msgid "File does not exist."
-msgstr "El archivo no existe."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Not in resource path."
-msgstr "No está en la ruta de recursos."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
-msgstr "Añadir AutoLoad"
-
-#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "¡El fichero «%s» ya existe!"
@@ -1051,7 +1251,7 @@ msgstr "Renombrar Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
-msgstr "Alternar Globales de Autoload"
+msgstr "Act/desact. globales de Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
@@ -1069,6 +1269,22 @@ msgstr "Activar"
msgid "Rearrange Autoloads"
msgstr "Reordenar Autoloads"
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr "Ruta inválida."
+
+#: editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr "El archivo no existe."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr "No está en la ruta de recursos."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr "Añadir AutoLoad"
+
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Path:"
@@ -1076,7 +1292,7 @@ msgstr "Ruta:"
#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
-msgstr "Nombre del Nodo:"
+msgstr "Nombre del nodo:"
#: editor/editor_autoload_settings.cpp editor/editor_profiler.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
@@ -1089,7 +1305,7 @@ msgstr "Singleton"
#: editor/editor_data.cpp
msgid "Updating Scene"
-msgstr "Actualizando Escena"
+msgstr "Actualizando escena"
#: editor/editor_data.cpp
msgid "Storing local changes..."
@@ -1099,7 +1315,7 @@ msgstr "Guardando cambios locales..."
msgid "Updating scene..."
msgstr "Actualizando escena..."
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr "[vacío]"
@@ -1113,12 +1329,12 @@ msgstr "Por favor, selecciona primero un directorio base"
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
-msgstr "Elige un Directorio"
+msgstr "Selecciona un directorio"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Create Folder"
-msgstr "Crear Carpeta"
+msgstr "Crear carpeta"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
@@ -1138,7 +1354,7 @@ msgstr "Elegir"
#: editor/editor_export.cpp
msgid "Storing File:"
-msgstr "Archivo de Almacenamiento:"
+msgstr "Archivo de almacenamiento:"
#: editor/editor_export.cpp
msgid "Packing"
@@ -1150,23 +1366,29 @@ msgstr "Archivo de plantilla no encontrado:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
-msgstr "El Archivo ya Existe, ¿Quieres Sobreescribirlo?"
+msgstr "El archivo ya existe ¿Quieres sobreescribirlo?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
-msgstr "Seleccionar Carpeta Actual"
+msgstr "Seleccionar carpeta actual"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
-msgstr "Copiar Ruta"
+msgstr "Copiar ruta"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Open In File Manager"
+msgstr "Mostrar en el navegador de archivos"
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
msgid "Show In File Manager"
-msgstr "Mostrar en el Navegador de Archivos"
+msgstr "Mostrar en el navegador de archivos"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder..."
-msgstr "Nueva Carpeta..."
+msgstr "Nueva carpeta..."
#: editor/editor_file_dialog.cpp
msgid "Refresh"
@@ -1182,29 +1404,29 @@ msgstr "Todos los archivos (*)"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File"
-msgstr "Abrir un Archivo"
+msgstr "Abrir un archivo"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open File(s)"
-msgstr "Abrir Archivo(s)"
+msgstr "Abrir archivo(s)"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a Directory"
-msgstr "Abrir un Directorio"
+msgstr "Abrir un directorio"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
-msgstr "Abrir un Archivo o Directorio"
+msgstr "Abrir un archivo o directorio"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Guardar"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
-msgstr "Guardar un Archivo"
+msgstr "Guardar un archivo"
#: editor/editor_file_dialog.cpp
msgid "Go Back"
@@ -1220,19 +1442,19 @@ msgstr "Subir"
#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
-msgstr "Ver/ocultar Archivos Ocultos"
+msgstr "Ver/ocultar archivos ocultos"
#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
-msgstr "Añadir/quitar Favorito"
+msgstr "Añadir/quitar favorito"
#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
-msgstr "Cambiar Modo"
+msgstr "Cambiar modo"
#: editor/editor_file_dialog.cpp
msgid "Focus Path"
-msgstr "Seleccionar Ruta"
+msgstr "Seleccionar ruta"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
@@ -1248,9 +1470,10 @@ msgstr "Ir a la carpeta principal"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
-msgstr "Directorios y Archivos:"
+msgstr "Directorios y archivos:"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
msgid "Preview:"
msgstr "Vista previa:"
@@ -1265,24 +1488,24 @@ msgstr "Debe tener una extensión válida."
#: editor/editor_file_system.cpp
msgid "ScanSources"
-msgstr "Analizando Fuentes"
+msgstr "Analizando fuentes"
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
-msgstr "(Re)Importando Assets"
+msgstr "(Re)Importando assets"
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
-msgstr "Ayuda de Búsqueda"
+msgstr "Ayuda de búsqueda"
#: editor/editor_help.cpp
msgid "Class List:"
-msgstr "Lista de Clases:"
+msgstr "Lista de clases:"
#: editor/editor_help.cpp
msgid "Search Classes"
-msgstr "Buscar Clases"
+msgstr "Buscar clases"
#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
@@ -1302,7 +1525,7 @@ msgstr "Heredada por:"
#: editor/editor_help.cpp
msgid "Brief Description:"
-msgstr "Descripción Breve:"
+msgstr "Descripción breve:"
#: editor/editor_help.cpp
msgid "Members"
@@ -1314,7 +1537,7 @@ msgstr "Miembros:"
#: editor/editor_help.cpp
msgid "Public Methods"
-msgstr "Métodos Públicos"
+msgstr "Métodos públicos"
#: editor/editor_help.cpp
msgid "Public Methods:"
@@ -1322,11 +1545,11 @@ msgstr "Métodos públicos:"
#: editor/editor_help.cpp
msgid "GUI Theme Items"
-msgstr "Elementos del Tema de Interfaz"
+msgstr "Elementos del tema de interfaz"
#: editor/editor_help.cpp
msgid "GUI Theme Items:"
-msgstr "Elementos del Tema de Interfaz:"
+msgstr "Elementos del tema de interfaz:"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
@@ -1358,7 +1581,7 @@ msgstr "Descripción"
#: editor/editor_help.cpp
msgid "Online Tutorials:"
-msgstr "Tutoriales en Línea:"
+msgstr "Tutoriales en línea:"
#: editor/editor_help.cpp
msgid ""
@@ -1376,7 +1599,7 @@ msgstr "Propiedades"
#: editor/editor_help.cpp
msgid "Property Description:"
-msgstr "Descripción de la Propiedad:"
+msgstr "Descripción de la propiedad:"
#: editor/editor_help.cpp
msgid ""
@@ -1392,7 +1615,7 @@ msgstr "Métodos"
#: editor/editor_help.cpp
msgid "Method Description:"
-msgstr "Descripción del Método:"
+msgstr "Descripción del método:"
#: editor/editor_help.cpp
msgid ""
@@ -1402,28 +1625,36 @@ msgstr ""
"Actualmente no hay una descripción para este método. Por favor, ¡ayúdanos "
"[color=$color][url=$url]aportando una[/url][/color]!"
-#: editor/editor_help.cpp
-msgid "Search Text"
-msgstr "Texto de Búsqueda"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Property: "
+msgstr "Propiedad:"
-#: editor/editor_help.cpp
-msgid "Find"
-msgstr "Buscar"
+#: editor/editor_inspector.cpp editor/property_editor.cpp
+msgid "Set"
+msgstr "Establecer"
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Salida:"
-#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/property_editor.cpp editor/script_editor_debugger.cpp
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
-msgstr "Borrar Todo"
+msgstr "Borrar todo"
#: editor/editor_log.cpp
msgid "Clear Output"
-msgstr "Borrar Salida"
+msgstr "Borrar salida"
#: editor/editor_node.cpp
msgid "Project export failed with error code %d."
@@ -1435,12 +1666,7 @@ msgstr "¡Error al guardar el recurso!"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
-msgstr "Guardar Recurso Como..."
-
-#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "I see..."
-msgstr "Ya veo..."
+msgstr "Guardar recurso como..."
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
@@ -1454,9 +1680,9 @@ msgstr "Formato de archivo desconocido:"
msgid "Error while saving."
msgstr "Error al guardar."
-#: editor/editor_node.cpp
-msgid "Can't open '%s'."
-msgstr "No se puede abrir '%s'."
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
@@ -1476,7 +1702,7 @@ msgstr "Error al cargar '%s'."
#: editor/editor_node.cpp
msgid "Saving Scene"
-msgstr "Guardar Escena"
+msgstr "Guardar escena"
#: editor/editor_node.cpp
msgid "Analyzing"
@@ -1484,7 +1710,7 @@ msgstr "Analizando"
#: editor/editor_node.cpp
msgid "Creating Thumbnail"
-msgstr "Creando Miniatura"
+msgstr "Creando miniatura"
#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
@@ -1499,10 +1725,6 @@ msgstr ""
"pudieron resolver."
#: editor/editor_node.cpp
-msgid "Failed to load resource."
-msgstr "Error al cargar el recurso."
-
-#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "¡No se puede cargar MeshLibrary para poder unir los datos!"
@@ -1584,42 +1806,6 @@ msgstr ""
"mejor el flujo de trabajo."
#: editor/editor_node.cpp
-msgid "Expand all properties"
-msgstr "Expandir todas las propiedades"
-
-#: editor/editor_node.cpp
-msgid "Collapse all properties"
-msgstr "Ocultar todas las propiedades"
-
-#: editor/editor_node.cpp
-msgid "Copy Params"
-msgstr "Copiar Parámetros"
-
-#: editor/editor_node.cpp
-msgid "Paste Params"
-msgstr "Pegar Parámetros"
-
-#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr "Pegar Recurso"
-
-#: editor/editor_node.cpp
-msgid "Copy Resource"
-msgstr "Copiar Recurso"
-
-#: editor/editor_node.cpp
-msgid "Make Built-In"
-msgstr "Convertirlo en Integrado"
-
-#: editor/editor_node.cpp
-msgid "Make Sub-Resources Unique"
-msgstr "Creación de Subrecursos Únicos"
-
-#: editor/editor_node.cpp
-msgid "Open in Help"
-msgstr "Abrir en la Ayuda"
-
-#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "No hay escena definida para ejecutar."
@@ -1665,23 +1851,23 @@ msgstr "¡No se pudo comenzar el subproceso!"
#: editor/editor_node.cpp
msgid "Open Scene"
-msgstr "Abrir Escena"
+msgstr "Abrir escena"
#: editor/editor_node.cpp
msgid "Open Base Scene"
-msgstr "Abrir Escena Base"
+msgstr "Abrir escena base"
#: editor/editor_node.cpp
msgid "Quick Open Scene..."
-msgstr "Apertura Rápida de Escena..."
+msgstr "Apertura rápida de escena..."
#: editor/editor_node.cpp
msgid "Quick Open Script..."
-msgstr "Apertura Rápida de Script..."
+msgstr "Apertura rápida de script..."
#: editor/editor_node.cpp
msgid "Save & Close"
-msgstr "Guardar y Cerrar"
+msgstr "Guardar y cerrar"
#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
@@ -1689,7 +1875,7 @@ msgstr "¿Guardar cambios de '%s' antes de cerrar?"
#: editor/editor_node.cpp
msgid "Save Scene As..."
-msgstr "Guardar Escena Como..."
+msgstr "Guardar escena como..."
#: editor/editor_node.cpp
msgid "No"
@@ -1710,7 +1896,7 @@ msgstr "Esta operación no puede realizarse sin una escena."
#: editor/editor_node.cpp
msgid "Export Mesh Library"
-msgstr "Exportar Librería de Mallas"
+msgstr "Exportar librería de mallas"
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
@@ -1744,7 +1930,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Quick Run Scene..."
-msgstr "Ejecución Rápida de Escena..."
+msgstr "Ejecución rápida de escena..."
#: editor/editor_node.cpp
msgid "Quit"
@@ -1756,11 +1942,11 @@ msgstr "¿Quieres salir del editor?"
#: editor/editor_node.cpp
msgid "Open Project Manager?"
-msgstr "¿Abrir el Administrador de Proyectos?"
+msgstr "¿Abrir el administrador de proyectos?"
#: editor/editor_node.cpp
msgid "Save & Quit"
-msgstr "Guardar & Salir"
+msgstr "Guardar y salir"
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
@@ -1770,7 +1956,7 @@ msgstr "¿Guardar cambios a la(s) siguiente(s) escena(s) antes de salir?"
msgid "Save changes the following scene(s) before opening Project Manager?"
msgstr ""
"¿Guardar cambios a la(s) siguiente(s) escena(s) antes de abrir el "
-"Administrador de Proyectos?"
+"administrador de proyectos?"
#: editor/editor_node.cpp
msgid ""
@@ -1782,7 +1968,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
-msgstr "Elige una Escena Principal"
+msgstr "Selecciona una escena principal"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
@@ -1810,7 +1996,7 @@ msgstr ""
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
"No se pudo cargar el script addon desde la ruta: '%s' El script no está en "
-"Modo Herramienta."
+"modo tool."
#: editor/editor_node.cpp
msgid ""
@@ -1821,11 +2007,6 @@ msgstr ""
"modificada.\n"
"Para poder modificarla, se tiene que crear una nueva escena heredada."
-#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ugh"
-msgstr "Vaya"
-
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
@@ -1841,15 +2022,15 @@ msgstr "La escena «%s» tiene dependencias rotas:"
#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
-msgstr "Limpiar Escenas Recientes"
+msgstr "Limpiar escenas recientes"
#: editor/editor_node.cpp
msgid "Save Layout"
-msgstr "Guardar Ajustes"
+msgstr "Guardar ajustes"
#: editor/editor_node.cpp
msgid "Delete Layout"
-msgstr "Borrar Ajustes"
+msgstr "Borrar ajustes"
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
@@ -1857,8 +2038,18 @@ msgid "Default"
msgstr "Predeterminado"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Play This Scene"
+msgstr "Reproducir escena"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Close Tab"
+msgstr "Cerrar las demás pestañas"
+
+#: editor/editor_node.cpp
msgid "Switch Scene Tab"
-msgstr "Cambiar Pestaña de Escena"
+msgstr "Cambiar pestaña de escena"
#: editor/editor_node.cpp
msgid "%d more files or folders"
@@ -1874,7 +2065,7 @@ msgstr "%d más archivos"
#: editor/editor_node.cpp
msgid "Dock Position"
-msgstr "Posición del Dock"
+msgstr "Posición del dock"
#: editor/editor_node.cpp
msgid "Distraction Free Mode"
@@ -1882,7 +2073,7 @@ msgstr "Modo sin distracciones"
#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
-msgstr "Alternar modo sin distracciones."
+msgstr "Act/desact. modo sin distracciones."
#: editor/editor_node.cpp
msgid "Add a new scene."
@@ -1906,7 +2097,7 @@ msgstr "Pestaña anterior"
#: editor/editor_node.cpp
msgid "Filter Files..."
-msgstr "Filtrado de Archivos..."
+msgstr "Filtrado de archivos..."
#: editor/editor_node.cpp
msgid "Operations with scene files."
@@ -1914,19 +2105,19 @@ msgstr "Operaciones con archivos de escena."
#: editor/editor_node.cpp
msgid "New Scene"
-msgstr "Nueva Escena"
+msgstr "Nueva escena"
#: editor/editor_node.cpp
msgid "New Inherited Scene..."
-msgstr "Nueva Escena Heredada..."
+msgstr "Nueva escena heredada..."
#: editor/editor_node.cpp
msgid "Open Scene..."
-msgstr "Abrir Escena..."
+msgstr "Abrir escena..."
#: editor/editor_node.cpp
msgid "Save Scene"
-msgstr "Guardar Escena"
+msgstr "Guardar escena"
#: editor/editor_node.cpp
msgid "Save all Scenes"
@@ -1964,7 +2155,7 @@ msgstr "Rehacer"
#: editor/editor_node.cpp
msgid "Revert Scene"
-msgstr "Revertir Escena"
+msgstr "Revertir escena"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
@@ -1976,11 +2167,7 @@ msgstr "Proyecto"
#: editor/editor_node.cpp
msgid "Project Settings"
-msgstr "Ajustes del Proyecto"
-
-#: editor/editor_node.cpp
-msgid "Run Script"
-msgstr "Ejecutar Script"
+msgstr "Ajustes del proyecto"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
@@ -1988,7 +2175,12 @@ msgstr "Exportar"
#: editor/editor_node.cpp
msgid "Tools"
-msgstr "Tools"
+msgstr "Herramientas"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Project Data Folder"
+msgstr "¿Abrir el administrador de proyectos?"
#: editor/editor_node.cpp
msgid "Quit to Project List"
@@ -2095,15 +2287,29 @@ msgstr "Ajustes del Editor"
#: editor/editor_node.cpp
msgid "Editor Layout"
-msgstr "Ajustes de Diseño del Editor"
+msgstr "Ajustes de diseño del editor"
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
-msgstr "Modo Pantalla Completa"
+msgstr "Act/desact. pantalla completa"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Data/Settings Folder"
+msgstr "Ajustes del Editor"
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Settings Folder"
+msgstr "Ajustes del Editor"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
-msgstr "Cargar Plantillas de Exportación"
+msgstr "Cargar plantillas de exportación"
#: editor/editor_node.cpp
msgid "Help"
@@ -2116,13 +2322,14 @@ msgstr "Clases"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr "Buscar"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Online Docs"
-msgstr "Documentación en Línea"
+msgstr "Documentación en línea"
#: editor/editor_node.cpp
msgid "Q&A"
@@ -2160,7 +2367,7 @@ msgstr "Pausar la escena"
msgid "Stop the scene."
msgstr "Detener la escena."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr "Detener"
@@ -2181,6 +2388,16 @@ msgid "Play Custom Scene"
msgstr "Reproducir escena personalizada"
#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Save & Restart"
+msgstr "Guardar y reimportar"
+
+#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr "¡Gira cuando la ventana del editor redibuja!"
@@ -2194,48 +2411,12 @@ msgstr "Actualizar cambios"
#: editor/editor_node.cpp
msgid "Disable Update Spinner"
-msgstr "Desactivar Indicador de Actividad"
+msgstr "Desactivar indicador de actividad"
#: editor/editor_node.cpp
msgid "Inspector"
msgstr "Inspector"
-#: editor/editor_node.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr "Crear un nuevo recurso en memoria y editarlo."
-
-#: editor/editor_node.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr "Cargar un recurso existente desde disco y editarlo."
-
-#: editor/editor_node.cpp
-msgid "Save the currently edited resource."
-msgstr "Guardar el recurso editado actualmente."
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Save As..."
-msgstr "Guardar Como..."
-
-#: editor/editor_node.cpp
-msgid "Go to the previous edited object in history."
-msgstr "Ir al objeto editado previo en el historial."
-
-#: editor/editor_node.cpp
-msgid "Go to the next edited object in history."
-msgstr "Ir al siguiente objeto editado en el historial."
-
-#: editor/editor_node.cpp
-msgid "History of recently edited objects."
-msgstr "Historial de objetos recientemente editados."
-
-#: editor/editor_node.cpp
-msgid "Object properties."
-msgstr "Propiedades del objeto."
-
-#: editor/editor_node.cpp
-msgid "Changes may be lost!"
-msgstr "¡Se perderán los cambios realizados!"
-
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
@@ -2247,9 +2428,14 @@ msgstr "Nodos"
#: editor/editor_node.cpp
msgid "FileSystem"
-msgstr "Sistema de Archivos"
+msgstr "Sistema de archivos"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Expand Bottom Panel"
+msgstr "Expandir todo"
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr "Salida"
@@ -2263,7 +2449,7 @@ msgstr "Importar plantillas desde un archivo ZIP"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export Project"
-msgstr "Exportar Proyecto"
+msgstr "Exportar proyecto"
#: editor/editor_node.cpp
msgid "Export Library"
@@ -2283,7 +2469,7 @@ msgstr "Abrir y ejecutar un script"
#: editor/editor_node.cpp
msgid "New Inherited"
-msgstr "Nueva Escena Heredada"
+msgstr "Nueva escena heredada"
#: editor/editor_node.cpp
msgid "Load Errors"
@@ -2295,50 +2481,55 @@ msgstr "Seleccionar"
#: editor/editor_node.cpp
msgid "Open 2D Editor"
-msgstr "Abrir Editor 2D"
+msgstr "Abrir editor 2D"
#: editor/editor_node.cpp
msgid "Open 3D Editor"
-msgstr "Abrir Editor 3D"
+msgstr "Abrir editor 3D"
#: editor/editor_node.cpp
msgid "Open Script Editor"
-msgstr "Abrir Editor de Script"
+msgstr "Abrir editor de script"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
-msgstr "Abrir Biblioteca de Assets"
+msgstr "Abrir biblioteca de assets"
#: editor/editor_node.cpp
msgid "Open the next Editor"
-msgstr "Abrir Editor siguiente"
+msgstr "Abrir editor siguiente"
#: editor/editor_node.cpp
msgid "Open the previous Editor"
-msgstr "Abrir Editor anterior"
+msgstr "Abrir editor anterior"
#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
-msgstr "Creación de Vistas Previas de Malla"
+msgstr "Creación de vistas previas de malla"
#: editor/editor_plugin.cpp
msgid "Thumbnail..."
msgstr "Miniatura..."
#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit Plugin"
+msgstr "Editar polígono"
+
+#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Plugins instalados:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr "Actualizar"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "Versión:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr "Autor:"
@@ -2346,13 +2537,16 @@ msgstr "Autor:"
msgid "Status:"
msgstr "Estado:"
-#: editor/editor_profiler.cpp
-msgid "Stop Profiling"
-msgstr "Parar Profiling"
+#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit:"
+msgstr "Editar"
-#: editor/editor_profiler.cpp
-msgid "Start Profiling"
-msgstr "Iniciar Profiling"
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Start"
+msgstr "¡Iniciar!"
#: editor/editor_profiler.cpp
msgid "Measure:"
@@ -2398,6 +2592,106 @@ msgstr "Tiempo"
msgid "Calls"
msgstr "Llamadas"
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "On"
+msgstr "Activado"
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Bit %d, value %d"
+msgstr "Bit %d, valor %d."
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "[Empty]"
+msgstr "[Vacío]"
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Assign.."
+msgstr "Asignar"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr "Selecciona un viewport"
+
+#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "New Script"
+msgstr "Nuevo script"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr "Nuevo %s"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr "Hacer único"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Show in File System"
+msgstr "Mostrar en el sistema de archivos"
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr "Pegar"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr "Convertir a %s"
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Open Editor"
+msgstr "Abrir en el editor"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr "¡El nodo seleccionado no es un Viewport!"
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "Size: "
+msgstr "Tamaño de celda:"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Key:"
+msgstr "Nuevo nombre:"
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Value:"
+msgstr "Nuevo nombre:"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr "Remover item"
+
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr "Seleccionar dispositivo de la lista"
@@ -2435,21 +2729,17 @@ msgstr "No se pudo ejecutar el script:"
msgid "Did you forget the '_run' method?"
msgstr "Te olvidaste del método '_run'?"
-#: editor/editor_settings.cpp
-msgid "Default (Same as Editor)"
-msgstr "Predeterminado (Igual que el Editor)"
-
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
-msgstr "Selecciona Nodos a importar"
+msgstr "Selecciona nodo(s) a importar"
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
-msgstr "Ruta de la Escena:"
+msgstr "Ruta de la escena:"
#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
-msgstr "Importar desde Nodo:"
+msgstr "Importar desde nodo:"
#: editor/export_template_manager.cpp
msgid "Re-Download"
@@ -2464,6 +2754,7 @@ msgid "(Installed)"
msgstr "(Instalado)"
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "Descargar"
@@ -2488,7 +2779,8 @@ msgid "Can't open export templates zip."
msgstr "No se puede abir el zip de plantillas de exportación."
#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside templates."
+#, fuzzy
+msgid "Invalid version.txt format inside templates: %s."
msgstr "Formato de \"version.txt\" inválido dentro de las plantillas."
#: editor/export_template_manager.cpp
@@ -2550,6 +2842,12 @@ msgid "Download Complete."
msgstr "Descarga completada."
#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr "Error al solicitar url: "
@@ -2628,7 +2926,8 @@ msgid "Download Templates"
msgstr "Descargar plantillas"
#: editor/export_template_manager.cpp
-msgid "Select mirror from list: "
+#, fuzzy
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr "Seleccionar mirror de la lista: "
#: editor/file_type_cache.cpp
@@ -2644,11 +2943,13 @@ msgstr ""
"archivos!"
#: editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails"
+#, fuzzy
+msgid "View items as a grid of thumbnails."
msgstr "Ver elementos como una cuadrícula de miniaturas"
#: editor/filesystem_dock.cpp
-msgid "View items as a list"
+#, fuzzy
+msgid "View items as a list."
msgstr "Ver elementos como una lista"
#: editor/filesystem_dock.cpp
@@ -2721,7 +3022,7 @@ msgstr "Expandir todo"
msgid "Collapse all"
msgstr "Colapsar todo"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "Renombrar..."
@@ -2731,7 +3032,7 @@ msgstr "Mover a..."
#: editor/filesystem_dock.cpp
msgid "Open Scene(s)"
-msgstr "Abrir Escena(s)"
+msgstr "Abrir escena(s)"
#: editor/filesystem_dock.cpp
msgid "Instance"
@@ -2739,17 +3040,34 @@ msgstr "Instanciar"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
-msgstr "Editar Dependencias..."
+msgstr "Editar dependencias..."
#: editor/filesystem_dock.cpp
msgid "View Owners..."
-msgstr "Ver Propietarios..."
+msgstr "Ver propietarios..."
#: editor/filesystem_dock.cpp
msgid "Duplicate..."
msgstr "Duplicar..."
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Script..."
+msgstr "Nuevo script"
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Resource..."
+msgstr "Guardar recurso como..."
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr "Renombrar"
+
+#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr "Carpeta anterior"
@@ -2759,11 +3077,17 @@ msgstr "Carpeta siguiente"
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
-msgstr "Reanalizar Sistema de Archivos"
+msgstr "Re-escanear sistema de archivos"
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Toggle folder status as Favorite."
+msgstr "Act/desact. estado de carpeta como favorito"
#: editor/filesystem_dock.cpp
-msgid "Toggle folder status as Favorite"
-msgstr "Act/Desact. estado de carpeta como Favorito"
+#, fuzzy
+msgid "Show current scene file."
+msgstr "Guardar el sub-tile editado actualmente."
#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
@@ -2771,6 +3095,15 @@ msgstr ""
"Instanciar la(s) escena(s) seleccionadas como hijas del nodo seleccionado."
#: editor/filesystem_dock.cpp
+msgid "Enter tree-view."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Search files"
+msgstr "Buscar clases"
+
+#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
@@ -2778,14 +3111,112 @@ msgstr ""
"Escaneando archivos,\n"
"Por favor, espere..."
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Move"
msgstr "Mover"
-#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Rename"
-msgstr "Renombrar"
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "There is already file or folder with the same name in this location."
+msgstr "Ya hay una carpeta en esta ruta con ese nombre."
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr "Crear script"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find in files"
+msgstr "Encontrar tile"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find: "
+msgstr "Buscar"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Whole words"
+msgstr "Palabras completas"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Match case"
+msgstr "Coincidir mayús/minúsculas"
+
+#: editor/find_in_files.cpp
+msgid "Folder: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Filter: "
+msgstr "Filtro:"
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr "Buscar..."
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr "Reemplazar..."
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr "Cancelar"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace: "
+msgstr "Reemplazar"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace all (no undo)"
+msgstr "Reemplazar todo"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Searching..."
+msgstr "Guardando..."
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Search complete"
+msgstr "Texto de búsqueda"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Group name already exists."
+msgstr "ERROR: ¡El nombre de animación ya existe!"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "invalid Group name."
+msgstr "Nombre inválido."
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr "Grupos"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes not in Group"
+msgstr "Grupo(s) de Nodos"
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+msgid "Filter nodes"
+msgstr "Filtrar nodos"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes in Group"
+msgstr "Grupo(s) de Nodos"
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -2795,6 +3226,11 @@ msgstr "Añadir al grupo"
msgid "Remove from Group"
msgstr "Quitar del grupo"
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Manage Groups"
+msgstr "Grupos de imágenes"
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Importar como escena individual"
@@ -2836,25 +3272,25 @@ msgid "Import as Multiple Scenes+Materials"
msgstr "Importar como escenas y materiales múltiples"
#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr "Importar escena"
#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene..."
-msgstr "Importando Escena..."
+msgstr "Importando escena..."
#: editor/import/resource_importer_scene.cpp
msgid "Generating Lightmaps"
-msgstr "Generando \"Lightmaps\""
+msgstr "Generando Lightmaps"
#: editor/import/resource_importer_scene.cpp
msgid "Generating for Mesh: "
-msgstr "Generando para Malla: "
+msgstr "Generando para malla: "
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
-msgstr "Ejecutando Script Personalizado..."
+msgstr "Ejecutando script personalizado..."
#: editor/import/resource_importer_scene.cpp
msgid "Couldn't load post-import script:"
@@ -2897,17 +3333,130 @@ msgstr "Ajuste..."
msgid "Reimport"
msgstr "Reimportar"
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr "Error al cargar el recurso."
+
+#: editor/inspector_dock.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr "Aceptar"
+
+#: editor/inspector_dock.cpp
+msgid "Expand all properties"
+msgstr "Expandir todas las propiedades"
+
+#: editor/inspector_dock.cpp
+msgid "Collapse all properties"
+msgstr "Ocultar todas las propiedades"
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr "Guardar como..."
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr "Copiar parámetros"
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "Pegar parámetros"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Edit Resource Clipboard"
+msgstr "¡El portapapeles de recursos está vacío!"
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr "Copiar recurso"
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr "Convertirlo en integrado"
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr "Creación de subrecursos únicos"
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr "Abrir en la ayuda"
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr "Crear un nuevo recurso en memoria y editarlo."
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr "Cargar un recurso existente desde disco y editarlo."
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr "Ir al objeto editado previo en el historial."
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr "Ir al siguiente objeto editado en el historial."
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr "Historial de objetos recientemente editados."
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr "Propiedades del objeto."
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Filter properties"
+msgstr "Filtrar nodos"
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr "¡Se perderán los cambios realizados!"
+
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "Establecer multinodo"
#: editor/node_dock.cpp
-msgid "Groups"
-msgstr "Grupos"
-
-#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
-msgstr "Selecciona un Nodo para editar Señales y Grupos."
+msgstr "Selecciona un nodo para editar señales y grupos."
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Edit a Plugin"
+msgstr "Editar polígono"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Create a Plugin"
+msgstr "Crear solución C#"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Plugin Name:"
+msgstr "Lista de Plugins:"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Language:"
+msgstr "Lenguaje"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Script Name:"
+msgstr "Script válido"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
@@ -2954,9 +3503,153 @@ msgstr ""
msgid "Delete points"
msgstr "Eliminar puntos"
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr "Añadir animación"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Load.."
+msgstr "Cargar"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Create points."
+msgstr "Eliminar puntos"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Erase points."
+msgstr "Clic derecho: Borrar punto."
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Point"
+msgstr "Mover punto"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Open Animation Node"
+msgstr "Nodo de animación"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Triangle already exists"
+msgstr "¡La acción «%s» ya existe!"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Erase points and triangles."
+msgstr "Leyendo %d triángulos:"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr "Ajustar a cuadrícula"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr "Editar filtros"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node.."
+msgstr "Añadir nodo"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Filtered Tracks:"
+msgstr "Editar filtros"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Enable filtering"
+msgstr "Hijos editables"
+
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
-msgstr "Des/activar reproducción automática"
+msgstr "Act/desact. reproducción automática"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
@@ -2980,11 +3673,13 @@ msgid "Remove Animation"
msgstr "Quitar animación"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Invalid animation name!"
+#, fuzzy
+msgid "Invalid animation name!"
msgstr "ERROR: ¡El nombre de animación no es correcto!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Animation name already exists!"
+#, fuzzy
+msgid "Animation name already exists!"
msgstr "ERROR: ¡El nombre de animación ya existe!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2993,11 +3688,6 @@ msgid "Rename Animation"
msgstr "Renombrar animación"
#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr "Añadir animación"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Mezclar el siguiente cambio"
@@ -3014,11 +3704,13 @@ msgid "Duplicate Animation"
msgstr "Duplicar animación"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to copy!"
+#, fuzzy
+msgid "No animation to copy!"
msgstr "ERROR: ¡No hay animaciones para copiar!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation resource on clipboard!"
+#, fuzzy
+msgid "No animation resource on clipboard!"
msgstr "ERROR: ¡No hay recursos de animación en el portapapeles!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3030,7 +3722,8 @@ msgid "Paste Animation"
msgstr "Pegar animación"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to edit!"
+#, fuzzy
+msgid "No animation to edit!"
msgstr "ERROR: ¡No hay animación que editar!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3064,20 +3757,27 @@ msgid "Scale animation playback globally for the node."
msgstr "Escalar globalmente la reproducción de la animación para el nodo."
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create new animation in player."
-msgstr "Crear nueva animación en el reproductor."
+msgid "Animation Tools"
+msgstr "Herramientas de animación"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load animation from disk."
-msgstr "Cargar una animación desde disco."
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr "Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load an animation from disk."
-msgstr "Cargar una animación desde disco."
+msgid "New"
+msgstr "Nuevo"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save the current animation"
-msgstr "Guardar la animación actual"
+#, fuzzy
+msgid "Edit Transitions..."
+msgstr "Editar Conecciones..."
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Open in Inspector"
+msgstr "Abrir en el editor"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
@@ -3085,19 +3785,7 @@ msgstr "Mostrar la lista de animaciones en el reproductor."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
-msgstr "Autoreproducir al Cargar"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Target Blend Times"
-msgstr "Editar tiempos de mezcla con otras animaciones"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
-msgstr "Herramientas de animación"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Copy Animation"
-msgstr "Copiar animación"
+msgstr "Autoreproducir al cargar"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning"
@@ -3105,7 +3793,7 @@ msgstr "Papel Cebolla"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Enable Onion Skinning"
-msgstr "Activar Papel Cebolla"
+msgstr "Activar papel cebolla"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Directions"
@@ -3137,7 +3825,7 @@ msgstr "3 pasos"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Differences Only"
-msgstr "Solo las Diferencias"
+msgstr "Solo las diferencias"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
@@ -3148,15 +3836,21 @@ msgid "Include Gizmos (3D)"
msgstr "Incluir Gizmos (3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Pin AnimationPlayer"
+msgstr "Pegar animación"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "Crear animación nueva"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
-msgstr "Nombre de Animación:"
+msgstr "Nombre de animación:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
@@ -3168,178 +3862,231 @@ msgstr "Tiempos de mezcla:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
-msgstr "Siguiente (Auto enfilar):"
+msgstr "Siguiente (cola automática):"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
msgstr "Cross-Animation Blend Times"
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation"
-msgstr "Animación"
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "End"
+msgstr "Finales"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "No playback resource set at path: %s."
+msgstr "No está en la ruta de recursos."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Create new nodes."
+msgstr "Crear nuevo %s"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Connect nodes."
+msgstr "Conectar nodos"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Remove selected node or transition"
+msgstr "Remover la pista seleccionada."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition: "
+msgstr "Transición"
#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr "Ãrbol de animación"
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr "Nuevo nombre:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Edit Filters"
-msgstr "Editar filtros"
-
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "Escala:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Fundido de entrada (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "Fundido de salida (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr "Mezcla"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr "Mix"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
-msgstr "Autoreiniciar:"
+msgstr "Reinicio automático:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr "Reiniciar (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "Reiniciar al azar (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr "¡Iniciar!"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "Cantidad:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "Mezcla:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr "Mezcla 0:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr "Mezcla 1:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "Tiempo de Crossfade (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr "Actual:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr "Añadir Entrada"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
-msgstr "Borrar autoavanzar"
+msgstr "Borrar avance automático"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
-msgstr "Establecer autoavanzar"
+msgstr "Establecer avance automático"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
-msgstr "Eliminar Entrada"
+msgstr "Eliminar entrada"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "El árbol de animación es correcto."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "El árbol de animación no es correcto."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
-msgstr "Nodo de Animación"
+msgstr "Nodo de animación"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr "Nodo OneShot"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr "Nodo Mix"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "Nodo Blend2"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "Nodo Blend3"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "Nodo Blend4"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "Nodo TimeScale"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "Nodo TimeSeek"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "Nodo Transition"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
-msgstr "Importar Animaciones..."
+msgstr "Importar animaciones..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
-msgstr "Editar Filtros de Nodo"
+msgstr "Editar filtros de nodo"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr "Filtros..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "AnimationTree"
-msgstr "Ãrbol de animación"
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Free"
-msgstr "Libre"
-
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Contenido:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "View Files"
-msgstr "Ver Archivos"
+msgstr "Ver archivos"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve hostname:"
-msgstr "No se ha podido resolver el nombre de Dominio:"
+msgstr "No se ha podido resolver el nombre de dominio:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
@@ -3382,8 +4129,14 @@ msgid "Asset Download Error:"
msgstr "Error en la descarga del asset:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Fetching:"
-msgstr "Buscando:"
+#, fuzzy
+msgid "Downloading (%s / %s)..."
+msgstr "Descargando"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Downloading..."
+msgstr "Descargando"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
@@ -3403,27 +4156,29 @@ msgstr "Reintentar"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
-msgstr "Error de Descarga"
+msgstr "Error de descarga"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "¡Éste asset ya está descargándose!"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "first"
+#, fuzzy
+msgid "First"
msgstr "primero"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "prev"
-msgstr "anterior"
+#, fuzzy
+msgid "Previous"
+msgstr "Pestaña anterior"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "next"
-msgstr "siguiente"
+msgid "Next"
+msgstr "Siguiente"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "last"
-msgstr "último"
+msgid "Last"
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -3497,7 +4252,7 @@ msgid "Bake Lightmaps"
msgstr "Calculando Lightmaps"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr "Vista previa"
@@ -3506,34 +4261,24 @@ msgid "Configure Snap"
msgstr "Configurar ajuste"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
-msgstr "Desplazamiento de Cuadrícula:"
+msgstr "Desplazamiento de cuadrícula:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
-msgstr "Paso de Cuadrícula:"
+msgstr "Paso de cuadrícula:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
-msgstr "Desplazamiento de Rotación:"
+msgstr "Desplazamiento de rotación:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
-msgstr "Cantidad de Rotaciones:"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Pivot"
-msgstr "Mover pivote"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Action"
-msgstr "Mover acción"
+msgstr "Cantidad de rotaciones:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
-msgstr "Mover Guía Vertical"
+msgstr "Mover guía vertical"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create new vertical guide"
@@ -3560,11 +4305,28 @@ msgid "Create new horizontal and vertical guides"
msgstr "Crear nuevas guías horizontales y verticales"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit IK Chain"
-msgstr "Editar Cadena IK"
+#, fuzzy
+msgid "Move pivot"
+msgstr "Mover pivote"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit CanvasItem"
+#, fuzzy
+msgid "Rotate CanvasItem"
+msgstr "Editar CanvasItem"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Move anchor"
+msgstr "Mover acción"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Resize CanvasItem"
+msgstr "Editar CanvasItem"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Move CanvasItem"
msgstr "Editar CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3584,6 +4346,21 @@ msgid "Paste Pose"
msgstr "Pegar pose"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom out"
+msgstr "Alejar"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom reset"
+msgstr "Restablecer zoom"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom in"
+msgstr "Acercar"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr "Modo de selección"
@@ -3632,7 +4409,8 @@ msgid "Pan Mode"
msgstr "Modo desplazamiento lateral"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggles snapping"
+#, fuzzy
+msgid "Toggle snapping."
msgstr "Activar/desactivar fijado"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3640,7 +4418,8 @@ msgid "Use Snap"
msgstr "Usar fijado"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping options"
+#, fuzzy
+msgid "Snapping Options"
msgstr "Opciones de fijado"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3654,7 +4433,7 @@ msgstr "Ajustar rotación"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap..."
-msgstr "Configurar Ajuste..."
+msgstr "Configurar ajuste..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
@@ -3681,6 +4460,11 @@ msgid "Snap to node sides"
msgstr "Ajustar a los lados de los nodos"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Snap to node center"
+msgstr "Ajustar al anclaje del nodo"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr "Ajustar a otros nodos"
@@ -3707,14 +4491,6 @@ msgid "Restores the object's children's ability to be selected."
msgstr "Restaurar la habilidad de seleccionar los hijos de un objeto."
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Bones"
-msgstr "Crear huesos"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
-msgstr "Reestablecer huesos"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "Mostrar huesos"
@@ -3727,6 +4503,15 @@ msgid "Clear IK Chain"
msgstr "Reestrablecer cadena IK"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Clear Custom Bones"
+msgstr "Reestablecer huesos"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "Ver"
@@ -3734,7 +4519,7 @@ msgstr "Ver"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
-msgstr "Mostrar Cuadrícula"
+msgstr "Mostrar cuadrícula"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
@@ -3750,11 +4535,11 @@ msgstr "Mostrar guías"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Origin"
-msgstr "Ver Origen"
+msgstr "Ver origen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Viewport"
-msgstr "Ver Viewport"
+msgstr "Ver viewport"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
@@ -3769,16 +4554,13 @@ msgid "Layout"
msgstr "Disposición"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Keys"
+#, fuzzy
+msgid "Insert keys."
msgstr "Insertar claves"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
-msgstr "Insertar Clave"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
-msgstr "Insertar Clave (Pistas Existentes)"
+msgstr "Insertar clave (pistas existentes)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
@@ -3789,14 +4571,6 @@ msgid "Clear Pose"
msgstr "Restablecer pose"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Drag pivot from mouse position"
-msgstr "Arrastrar pivote desde la posición del ratón"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Set pivot at mouse position"
-msgstr "Establecer punto de pivotado en la posición del ratón"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr "Multiplicar paso de cuadrícula por 2"
@@ -3812,10 +4586,6 @@ msgstr "Añadir %s"
msgid "Adding %s..."
msgstr "Añadiendo %s..."
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ok"
-msgstr "Aceptar"
-
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr "No se pueden instanciar varios nodos sin un nodo raíz."
@@ -3823,7 +4593,7 @@ msgstr "No se pueden instanciar varios nodos sin un nodo raíz."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
-msgstr "Crear Nodo"
+msgstr "Crear nodo"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -3850,35 +4620,28 @@ msgstr "Crear Poly3D"
msgid "Set Handle"
msgstr "Establecer handle"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove item %d?"
-msgstr "¿Quieres borrar el elemento %d?"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Item"
-msgstr "Añadir elemento"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove Selected Item"
-msgstr "Borrar elemento seleccionado"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#, fuzzy
+msgid "CPUParticles"
+msgstr "Partículas"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Import from Scene"
-msgstr "Importar desde escena"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
+msgstr "Crear puntos de emisión desde malla"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Update from Scene"
-msgstr "Actualizar desde escena"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
+msgstr "Crear puntos de emisión desde el nodo"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat0"
-msgstr "Plana0"
+msgstr "Flat0"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat1"
-msgstr "Plana1"
+msgstr "Flat1"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Ease in"
@@ -3930,7 +4693,7 @@ msgstr "Quitar punto de la curva"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Toggle Curve Linear Tangent"
-msgstr "Alternar curva de tangente lineal"
+msgstr "Act/desact. curva de tangente lineal"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Hold Shift to edit tangents individually"
@@ -3940,15 +4703,6 @@ msgstr "Mantén Mayús para editar las tangentes individualmente"
msgid "Bake GI Probe"
msgstr "Precalcular GI Probe"
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Add/Remove Color Ramp Point"
-msgstr "Añadir/quitar punto en la rampa del degradado"
-
-#: editor/plugins/gradient_editor_plugin.cpp
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr "Modificar rampa de color"
-
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Elemento %d"
@@ -3995,7 +4749,7 @@ msgstr "Clic derecho: Borrar punto."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
-msgstr "¡La Malla está vacía!"
+msgstr "¡La malla está vacía!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
@@ -4019,7 +4773,7 @@ msgstr "Crear forma convexa"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
-msgstr "Crear Malla de Navegación"
+msgstr "Crear malla de navegación"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Contained Mesh is not of type ArrayMesh."
@@ -4036,12 +4790,13 @@ msgid "No mesh to debug."
msgstr "No hay malla que depurar."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr "El modelo no tiene UV en esta capa"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
-msgstr "¡MeshInstance no tiene Malla!"
+msgstr "¡MeshInstance no tiene malla!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
@@ -4081,7 +4836,7 @@ msgstr "Crear colisión hermanada convexa"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
-msgstr "Crear Contorno de Malla..."
+msgstr "Crear contorno de malla..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
@@ -4097,12 +4852,33 @@ msgstr "Desenvuelva UV2 para Lightmap/AO"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
-msgstr "Crear Contorno de Malla"
+msgstr "Crear contorno de malla"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
msgstr "Tamaño del contorno:"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr "¿Quieres borrar el elemento %d?"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr "Añadir elemento"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr "Borrar elemento seleccionado"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr "Importar desde escena"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr "Actualizar desde escena"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -4153,11 +4929,11 @@ msgstr "No se pudo mapear el área."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
-msgstr "Elige un origen de Malla:"
+msgstr "Elige un origen de malla:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
-msgstr "Selecciona una Superficie Objetivo:"
+msgstr "Selecciona una superficie objetivo:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
@@ -4207,70 +4983,6 @@ msgstr "Escala al azar:"
msgid "Populate"
msgstr "Rellenar"
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake!"
-msgstr "¡Calcular!"
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake the navigation mesh."
-msgstr "Pre-calcular la malla de navegación."
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr "Vaciar malla de navegación."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr "Estableciendo la Configuración..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr "Calculando tamaño de cuadrícula..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr "Creando heightfield..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Marking walkable triangles..."
-msgstr "Marcando triángulos transitables..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr "Construyendo heightfield compacto..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr "Erosionando área transitable..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr "Particionando..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr "Creando contornos..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr "Crear polymesh..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr "Convirtiendo a malla de navegación nativa..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr "Configuración del Generador de Mallas de Navegación:"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr "Analizando Geometría..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr "¡Hecho!"
-
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Crear polígono de navegación"
@@ -4332,18 +5044,6 @@ msgid "Emission Colors"
msgstr "Colores de emisión"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry."
-msgstr "El nodo no posee geometría."
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry (faces)."
-msgstr "El nodo no posee geometría (caras)."
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr "Se requiere un material procesador del tipo 'ParticlesMaterial'."
-
-#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "¡Las caras no contienen área!"
@@ -4352,16 +5052,12 @@ msgid "No faces!"
msgstr "¡Sin caras!"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
-msgstr "Generar AABB"
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
-msgstr "Crear puntos de emisión desde malla"
+msgid "Node does not contain geometry."
+msgstr "El nodo no posee geometría."
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
-msgstr "Crear Puntos de Emisión desde el Nodo"
+msgid "Node does not contain geometry (faces)."
+msgstr "El nodo no posee geometría (caras)."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
@@ -4377,7 +5073,7 @@ msgstr "Puntos de la superficie"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points+Normal (Directed)"
-msgstr "Puntos de la superficie + Normal (Dirigida)"
+msgstr "Puntos de la superficie + Normal (Dirección)"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Volume"
@@ -4388,6 +5084,19 @@ msgid "Emission Source: "
msgstr "Fuente de emisión: "
#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr "Se requiere un material procesador del tipo 'ParticlesMaterial'."
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr "Generar AABB"
+
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to CPUParticles"
+msgstr "Convertir a mayúsculas"
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr "Generar AABB de visibilidad"
@@ -4397,7 +5106,7 @@ msgstr "Borrar punto de la curva"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Out-Control from Curve"
-msgstr "Eliminar \"Out-Control\" de la Curva"
+msgstr "Eliminar \"Out-Control\" de la curva"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove In-Control from Curve"
@@ -4414,11 +5123,11 @@ msgstr "Mover Punto en Curva"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
-msgstr "Mover In-Control en Curva"
+msgstr "Mover In-Control en curva"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
-msgstr "Mover Out-Control en Curva"
+msgstr "Mover Out-Control en curva"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
@@ -4438,7 +5147,7 @@ msgstr "Clic: Añadir Punto"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
-msgstr "Clic Derecho: Eliminar Punto"
+msgstr "Clic derecho: Eliminar punto"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
@@ -4464,6 +5173,22 @@ msgstr "Eliminar punto"
msgid "Close Curve"
msgstr "Cerrar curva"
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr "Opciones"
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr "Punto de curva #"
@@ -4490,25 +5215,101 @@ msgstr "Quitar punto de ruta"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Out-Control Point"
-msgstr "Eliminar punto \"Out-Control\""
+msgstr "Eliminar punto Out-Control"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove In-Control Point"
-msgstr "Eliminar punto \"In-Control\""
+msgstr "Eliminar punto In-Control"
+
+#: editor/plugins/physical_bone_plugin.cpp
+#, fuzzy
+msgid "Move joint"
+msgstr "Mover punto"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync bones"
+msgstr "Mostrar huesos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "Crear mapa UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon & UV"
+msgstr "Crear polígono"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split point with itself."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split can't form an existing edge."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Split already exists."
+msgstr "¡La acción «%s» ya existe!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Add Split"
+msgstr "Añadir punto"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Invalid Split: "
+msgstr "¡Ruta incorrecta!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Split"
+msgstr "Quitar punto"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "Transformar Mapa UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint bone weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr "Editor UV de polígonos en 2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly"
+msgstr "Editar polígono"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Splits"
+msgstr "Dividir ruta"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Bones"
+msgstr "Crear huesos"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon"
+msgstr "Crear polígono"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr "Mover punto"
@@ -4537,12 +5338,25 @@ msgid "Scale Polygon"
msgstr "Escalar polígono"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
-msgstr "Editar"
+msgid "Connect two points to make a split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Select a split to erase it"
+msgstr "¡Selecciona un ítem primero!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UnPaint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
@@ -4557,9 +5371,9 @@ msgid "Clear UV"
msgstr "Limpiar UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr "Ajustar a cuadrícula"
+#, fuzzy
+msgid "Grid Settings"
+msgstr "Ajustes del GridMap"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
@@ -4569,6 +5383,36 @@ msgstr "Habilitar fijado"
msgid "Grid"
msgstr "Cuadrícula"
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Configure Grid:"
+msgstr "Configurar ajuste"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset X:"
+msgstr "Desplazamiento de cuadrícula:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset Y:"
+msgstr "Desplazamiento de cuadrícula:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step X:"
+msgstr "Paso de cuadrícula:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step Y:"
+msgstr "Paso de cuadrícula:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync Bones to Polygon"
+msgstr "Escalar polígono"
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "¡ERROR: No se pudo cargar el recurso!"
@@ -4591,9 +5435,13 @@ msgid "Resource clipboard is empty!"
msgstr "¡El portapapeles de recursos está vacío!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr "Pegar recurso"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
-msgstr "Abrir en el Editor"
+msgstr "Abrir en el editor"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_editor.cpp
@@ -4612,15 +5460,17 @@ msgid "Load Resource"
msgstr "Cargar recurso"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
-msgstr "Pegar"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
-msgstr "Pre-cargador de Recursos (ResourcePreloader)"
+msgstr "Precargador de recursos"
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Path to AnimationPlayer is invalid"
+msgstr "El árbol de animación no es correcto."
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
@@ -4631,6 +5481,21 @@ msgid "Close and save changes?"
msgstr "¿Cerrar y guardar cambios?"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error writing TextFile:"
+msgstr "Error al cargar la imagen:"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error could not load file."
+msgstr "No se pudo cargar la imagen"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error saving file!"
+msgstr "¡Error al guardar el TileSet!"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "Error al guardar el tema"
@@ -4647,18 +5512,37 @@ msgid "Error importing"
msgstr "Error al importar"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "New TextFile..."
+msgstr "Nueva carpeta..."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Open File"
+msgstr "Abrir un archivo"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Save File As..."
+msgstr "Guardar como..."
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "Importar tema"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As..."
-msgstr "Guardar Tema Como..."
+msgstr "Guardar tema como..."
#: editor/plugins/script_editor_plugin.cpp
msgid " Class Reference"
msgstr " Referencia de clase"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr "Ordenar"
@@ -4687,8 +5571,9 @@ msgid "File"
msgstr "Archivo"
#: editor/plugins/script_editor_plugin.cpp
-msgid "New"
-msgstr "Nuevo"
+#, fuzzy
+msgid "New TextFile"
+msgstr "Ver archivos"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -4715,6 +5600,11 @@ msgid "History Next"
msgstr "Siguiente en el historial"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr "Tema"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "Recargar tema"
@@ -4744,12 +5634,7 @@ msgstr "Ejecutar"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
-msgstr "Alternar panel de scripts"
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr "Buscar..."
+msgstr "Act/desact. panel de scripts"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
@@ -4806,10 +5691,6 @@ msgid "Discard"
msgstr "Descartar"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr "Crear script"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
@@ -4830,6 +5711,16 @@ msgid "Debugger"
msgstr "Depurador"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search results"
+msgstr "Ayuda de búsqueda"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search in files"
+msgstr "Buscar clases"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
@@ -4837,40 +5728,56 @@ msgstr ""
"pertenecen está cargada"
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Line"
+msgstr "Línea:"
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr "Sólo se pueden arrastrar/soltar recursos del sistema de archivos."
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Lookup Symbol"
+msgstr "Completar símbolo"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr "Seleccionar color"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
-msgstr "Convertir Máy/Min"
+msgstr "Convertir Mayús/Minúsculas"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr "Mayúscula"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr "Minúscula"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr "Poner en mayúsculas"
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Cortar"
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr "Copiar"
-
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
@@ -4890,7 +5797,7 @@ msgstr "Indentar a la derecha"
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
-msgstr "Des/activar comentario"
+msgstr "Act/desact. comentario"
#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
@@ -4931,19 +5838,19 @@ msgstr "Autoindentar"
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
-msgstr "Des/activar «breakpoint»"
+msgstr "Act/desact. Breakpoint"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
-msgstr "Borrar todos los «breakpoints»"
+msgstr "Borrar todos los Breakpoints"
#: editor/plugins/script_text_editor.cpp
msgid "Goto Next Breakpoint"
-msgstr "Ir a siguiente «breakpoint»"
+msgstr "Ir a siguiente Breakpoint"
#: editor/plugins/script_text_editor.cpp
msgid "Goto Previous Breakpoint"
-msgstr "Ir al «breakpoint» anterior"
+msgstr "Ir al Breakpoint anterior"
#: editor/plugins/script_text_editor.cpp
msgid "Convert To Uppercase"
@@ -4958,8 +5865,9 @@ msgid "Find Previous"
msgstr "Buscar anterior"
#: editor/plugins/script_text_editor.cpp
-msgid "Replace..."
-msgstr "Reemplazar..."
+#, fuzzy
+msgid "Find in files..."
+msgstr "Filtrado de archivos..."
#: editor/plugins/script_text_editor.cpp
msgid "Goto Function..."
@@ -4977,129 +5885,42 @@ msgstr "Ayuda contextual"
msgid "Shader"
msgstr "Shader"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr "Cambiar Constante Escalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr "Cambiar Constante Vec."
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr "Cambiar Constante RGB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr "Cambiar Operador Escalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr "Cambiar Operador Vec."
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr "Cambiar Operador Vec. Escalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr "Cambiar Operador RGB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr "Act/Desact. Solo Rot."
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr "Cambiar Función Escalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr "Cambiar Función Vec."
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr "Cambiar Uniforme Escalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr "Cambiar Uniforme Vec."
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr "Cambiar Uniforme RGB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr "Cambiar Valor por Defecto"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr "Cambiar Uniforme XForm"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr "Cambiar Uniforme Textura"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr "Cambiar Uniforme Cubemap"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr "Cambiar Comentarío"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr "Añadir/quitar de rampa de color"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr "Añadir/quitar a/de mapa de curvas"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr "Modificar Mapa de Curvas"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr "Cambiar Nombre de Entrada"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr "Conectar Nodos Gráficos"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr "Desconectar Nodos Gráficos"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr "Eliminar el Nodo Gráfico del Shader"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton2D"
+msgstr "Esqueleto..."
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr "Mover el Nodo Gráfico del Shader"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr "Duplicar Nodo(s) Gráfico"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr "Eliminar Nodo(s) Gráfico(s) del Shader"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical bones"
+msgstr "Crear malla de navegación"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr "Error: Link de Conexión Cíclico"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton"
+msgstr "Esqueleto..."
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr "Error: Conexiones de Entrada Faltantes"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical skeleton"
+msgstr "Crear solución C#"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr "Añadir Nodo Gráfico del Shader"
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+#, fuzzy
+msgid "Play IK"
+msgstr "Reproducir"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
@@ -5127,7 +5948,7 @@ msgstr "Transformación en el eje Z."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
-msgstr "Ver Transformación de Plano."
+msgstr "Ver transformación de plano."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
@@ -5147,7 +5968,7 @@ msgstr "Insertar claves está desactivado (no se insertaron claves)."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
-msgstr "Clave de Animación Insertada."
+msgstr "Clave de animación insertada."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
@@ -5159,7 +5980,7 @@ msgstr "Cambios del material"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Shader Changes"
-msgstr "Cambios del Shader"
+msgstr "Cambios del shader"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Surface Changes"
@@ -5179,19 +6000,19 @@ msgstr "FPS"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
-msgstr "Vista Superior."
+msgstr "Vista superior."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
-msgstr "Vista Inferior."
+msgstr "Vista inferior."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom"
-msgstr "Fondo"
+msgstr "Abajo"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
-msgstr "Vista Izquierda."
+msgstr "Vista izquierda."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left"
@@ -5226,10 +6047,6 @@ msgid "Align with view"
msgstr "Alinear con vista"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "OK :("
-msgstr "Muy bien :("
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "No hay padre al que instanciarle un hijo."
@@ -5238,6 +6055,11 @@ msgid "This operation requires a single selected node."
msgstr "Esta operación requiere un solo nodo seleccionado."
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock View Rotation"
+msgstr "Ver información"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr "Mostrar normales"
@@ -5275,43 +6097,48 @@ msgstr "Media resolución"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
-msgstr "Oyente de Audio"
+msgstr "Oyente de audio"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Doppler Enable"
msgstr "Activar Doppler"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Cinematic Preview"
+msgstr "Creación de vistas previas de malla"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
-msgstr "Vista Libre Izquierda"
+msgstr "Vista libre izquierda"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Right"
-msgstr "Vista Libre Derecha"
+msgstr "Vista libre derecha"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Forward"
-msgstr "Vista Libre Frontal"
+msgstr "Vista libre frontal"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Backwards"
-msgstr "Vista Libre Posterior"
+msgstr "Vista libre posterior"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Up"
-msgstr "Vista Libre Arriba"
+msgstr "Vista libre arriba"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Down"
-msgstr "Vista Libre Abajo"
+msgstr "Vista libre abajo"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Speed Modifier"
-msgstr "Modificador de Velocidad de Vista Libre"
+msgstr "Modificador de velocidad de vista libre"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
-msgstr "Ventana de transformación"
+msgstr "Diálogo XForm"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
@@ -5341,7 +6168,7 @@ msgstr "Modo escalado (R)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Coords"
-msgstr "Local Coords (Coordenadas Locales)"
+msgstr "Coordenadas locales"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Space Mode (%s)"
@@ -5353,35 +6180,35 @@ msgstr "Modo de ajuste (%s)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
-msgstr "Vista Inferior"
+msgstr "Vista inferior"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
-msgstr "Vista Superior"
+msgstr "Vista superior"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
-msgstr "Vista Posterior"
+msgstr "Vista posterior"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
-msgstr "Vista Frontal"
+msgstr "Vista frontal"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
-msgstr "Vista Izquierda"
+msgstr "Vista izquierda"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
-msgstr "Vista Derecha"
+msgstr "Vista derecha"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal view"
-msgstr "Intercambiar vista Perspectiva/Ortogonal"
+msgstr "Intercambiar vista perspectiva/ortogonal"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
-msgstr "Insertar Clave de Animación"
+msgstr "Insertar clave de animación"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
@@ -5412,40 +6239,54 @@ msgid "Tool Scale"
msgstr "Escalar"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Snap To Floor"
+msgstr "Ajustar a cuadrícula"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
-msgstr "Activar Vista Libre"
+msgstr "Act/desact. Vista Libre"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform"
msgstr "Transformar"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
-msgstr "Dialogo de Transformación..."
+msgstr "Dialogo de transformación..."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
-msgstr "1 Viewport"
+msgstr "1 viewport"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
-msgstr "2 visores"
+msgstr "2 viewports"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
-msgstr "2 visores (altern.)"
+msgstr "2 viewports (Alt)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
-msgstr "3 visores"
+msgstr "3 viewports"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
-msgstr "3 visores (altern.)"
+msgstr "3 viewports (Alt)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
-msgstr "4 visores"
+msgstr "4 viewports"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Gizmos"
+msgstr "Ver gizmos"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
@@ -5453,7 +6294,7 @@ msgstr "Ver origen"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
-msgstr "Ver Cuadrícula"
+msgstr "Ver cuadrícula"
#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -5461,10 +6302,6 @@ msgid "Settings"
msgstr "Ajustes"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Skeleton Gizmo visibility"
-msgstr "Visibilidad de Gizmo esqueleto"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "Configuración de fijado"
@@ -5482,7 +6319,7 @@ msgstr "Ajuste de escala (%):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
-msgstr "Ajustes del Viewport"
+msgstr "Ajustes del viewport"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
@@ -5498,7 +6335,7 @@ msgstr "Profundidad máxima de vista:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
-msgstr "Cambio de Transformación"
+msgstr "Cambio de transformación"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
@@ -5524,6 +6361,53 @@ msgstr "Previa"
msgid "Post"
msgstr "Posterior"
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Sprite is empty!"
+msgstr "La ruta de guardado esta vacía!"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Sprite"
+msgstr "SpriteFrames"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to 2D Mesh"
+msgstr "Convertir a %s"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create 2D Mesh"
+msgstr "Crear contorno de malla"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Grow (Pixels): "
+msgstr "Fijar (Pixeles):"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Update Preview"
+msgstr "Vista previa del atlas"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Settings:"
+msgstr "Ajustes"
+
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr "ERROR: ¡No se pudo cargar el recurso de fotogramas!"
@@ -5592,14 +6476,6 @@ msgstr "Mover (Después)"
msgid "SpriteFrames"
msgstr "SpriteFrames"
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox Preview:"
-msgstr "Vista previa de StyleBox:"
-
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox"
-msgstr "Caja de estilos"
-
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr "Establecer rectángulo de región"
@@ -5618,35 +6494,29 @@ msgstr "Ajustar a píxeles"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
-msgstr "Ajustar a Cuadrícula"
+msgstr "Ajustar a cuadrícula"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
msgstr "Autotrocear"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr "Desplazamiento:"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr "Paso:"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Separation:"
-msgstr "Separación:"
+msgid "Sep.:"
+msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region"
+#, fuzzy
+msgid "TextureRegion"
msgstr "Región de textura"
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region Editor"
-msgstr "Editor de regiones de texturas"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
msgstr "No se pudo guardar el tema a un archivo:"
@@ -5660,11 +6530,6 @@ msgid "Add All"
msgstr "Añadir todos"
#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Item"
-msgstr "Remover Item"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr "Quitar todos los elementos"
@@ -5726,7 +6591,7 @@ msgstr "Radio Item"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Radio Item"
-msgstr "Ratio Item Activo"
+msgstr "Ratio item activo"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
@@ -5736,13 +6601,9 @@ msgstr "Tiene"
msgid "Many"
msgstr "Muchas"
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-msgid "Options"
-msgstr "Opciones"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
-msgstr "Tienes, Muchas, Opciones"
+msgstr "Tienes, muchas, opciones"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
@@ -5764,7 +6625,7 @@ msgstr "Tipo de datos:"
msgid "Icon"
msgstr "Icono"
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr "Estilo"
@@ -5777,14 +6638,19 @@ msgid "Color"
msgstr "Color"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr "Tema"
+msgid "Constant"
+msgstr "Constante"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr "Borrar selección"
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fix Invalid Tiles"
+msgstr "Nombre inválido."
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr "Dibujar TileMap"
@@ -5794,7 +6660,7 @@ msgstr "Dibujar línea"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rectangle Paint"
-msgstr "Dibujar Rectángulo"
+msgstr "Dibujar rectángulo"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket Fill"
@@ -5805,11 +6671,8 @@ msgid "Erase TileMap"
msgstr "Borrar TileMap"
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase selection"
-msgstr "Eliminar selección"
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find tile"
+#, fuzzy
+msgid "Find Tile"
msgstr "Encontrar tile"
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -5826,11 +6689,16 @@ msgstr "Voltear verticalmente"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
-msgstr "Dibujar Tile"
+msgstr "Dibujar tile"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
-msgstr "Elegir Tile"
+msgstr "Elegir tile"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Move Selection"
+msgstr "Quitar selección"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
@@ -5849,68 +6717,122 @@ msgid "Rotate 270 degrees"
msgstr "Rotar 270 grados"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Could not find tile:"
-msgstr "No se pudo cargar el tile:"
+#, fuzzy
+msgid "Add Texture(s) to TileSet"
+msgstr "Añadir nodo(s) desde árbol"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Item name or ID:"
-msgstr "Nombre o ID de Item:"
+#, fuzzy
+msgid "Remove current Texture from TileSet"
+msgstr "Borrar entrada actual"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
-msgstr "¿Crear desde escena?"
+msgid "Create from Scene"
+msgstr "Crear desde escena"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from scene?"
-msgstr "¿Mezclar desde escena?"
+msgid "Merge from Scene"
+msgstr "Unir desde escena"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tile Set"
-msgstr "Tile Set"
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings."
+msgstr ""
+"Seleccione sub-tile para utilizar como icono, éste se utilizará también en "
+"enlazados automáticos no válidos."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
-msgstr "Crear desde escena"
+msgid "Display tile's names (hold Alt Key)"
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
-msgstr "Unir desde escena"
+msgid "Remove Selected Textue and ALL TILES wich uses it?"
+msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Error"
-msgstr "Error"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Autotiles"
-msgstr "Autotiles"
+msgid "Create from scene?"
+msgstr "¿Crear desde escena?"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr "¿Mezclar desde escena?"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid " file(s) was not added because was already on the list."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
-"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings."
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
msgstr ""
-"Seleccione sub-tile para utilizar como icono, éste se utilizará también en "
-"enlazados automáticos no válidos."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid ""
"LMB: set bit on.\n"
-"RMB: set bit off."
+"RMB: set bit off.\n"
+"Click on another Tile to edit it."
msgstr ""
"Clic Izquierdo: habilitar bit.\n"
"Clic Derecho: deshabilitar bit."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select current edited sub-tile."
+#, fuzzy
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
msgstr "Guardar el sub-tile editado actualmente."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select sub-tile to change its priority."
+#, fuzzy
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
+msgstr ""
+"Seleccione sub-tile para utilizar como icono, éste se utilizará también en "
+"enlazados automáticos no válidos."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
msgstr "Selecciona sub-tile para cambiar su prioridad."
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
-msgstr "Cancelar"
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "This property can't be changed."
+msgstr "Esta operación no puede realizarse sin una escena."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tile Set"
+msgstr "Tile Set"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Vertex"
+msgstr "Vértices"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr "Fragmento"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Light"
+msgstr "Derecha"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "VisualShader"
+msgstr "Shader"
#: editor/project_export.cpp
msgid "Runnable"
@@ -5925,13 +6847,13 @@ msgid "Delete preset '%s'?"
msgstr "¿Eliminar preajuste '%s'?"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted: "
+msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
-"Las plantillas de exportación para esta plataforma faltan/están corruptas: "
+"Las plantillas de exportación para esta plataforma faltan/están corruptas:"
#: editor/project_export.cpp
msgid "Presets"
-msgstr "Preajustes"
+msgstr "Ajustes preestablecidos"
#: editor/project_export.cpp editor/project_settings_editor.cpp
msgid "Add..."
@@ -5981,7 +6903,7 @@ msgstr "Exportaciones previas"
#: editor/project_export.cpp
msgid "Make Patch"
-msgstr "Hacer \"Patch\""
+msgstr "Crear Patch"
#: editor/project_export.cpp
msgid "Features"
@@ -6004,33 +6926,39 @@ msgid "Export templates for this platform are missing:"
msgstr "Faltan plantillas de exportación para esta plataforma:"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-"Las plantillas de exportación para esta plataforma faltan/están corruptas:"
-
-#: editor/project_export.cpp
msgid "Export With Debug"
-msgstr "Exportar con Depuración"
+msgstr "Exportar con depuración"
#: editor/project_manager.cpp
msgid "The path does not exist."
msgstr "La ruta no existe."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' file."
-msgstr "Por favor elija un archivo 'project.godot'."
+#, fuzzy
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgstr ""
+"Por favor, elige un directorio que no contenga un archivo 'project.godot'."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "Por favor elija una carpeta vacía."
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr "Por favor elija un archivo 'project.godot'."
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Imported Project"
-msgstr "Proyecto Importado"
+msgstr "Proyecto importado"
#: editor/project_manager.cpp
msgid "Invalid Project Name."
-msgstr "Nombre de Proyecto Inválido."
+msgstr "Nombre de proyecto inválido."
#: editor/project_manager.cpp
msgid "Couldn't create folder."
@@ -6074,11 +7002,11 @@ msgstr "Renombrar proyecto"
#: editor/project_manager.cpp
msgid "New Game Project"
-msgstr "Nuevo Proyecto de Juego"
+msgstr "Nuevo proyecto de juego"
#: editor/project_manager.cpp
msgid "Import Existing Project"
-msgstr "Importar Proyecto Existente"
+msgstr "Importar proyecto existente"
#: editor/project_manager.cpp
msgid "Import & Edit"
@@ -6094,7 +7022,7 @@ msgstr "Crear y editar"
#: editor/project_manager.cpp
msgid "Install Project:"
-msgstr "Instalar Proyecto:"
+msgstr "Instalar proyecto:"
#: editor/project_manager.cpp
msgid "Install & Edit"
@@ -6110,7 +7038,12 @@ msgstr "Crear carpeta"
#: editor/project_manager.cpp
msgid "Project Path:"
-msgstr "Ruta del Proyecto:"
+msgstr "Ruta del proyecto:"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Project Installation Path:"
+msgstr "Ruta del proyecto:"
#: editor/project_manager.cpp
msgid "Browse"
@@ -6118,7 +7051,7 @@ msgstr "Examinar"
#: editor/project_manager.cpp
msgid "Unnamed Project"
-msgstr "Proyecto sin Nombre"
+msgstr "Proyecto sin nombre"
#: editor/project_manager.cpp
msgid "Can't open project"
@@ -6183,15 +7116,15 @@ msgstr "Lista de proyectos"
#: editor/project_manager.cpp
msgid "Scan"
-msgstr "Analizar"
+msgstr "Escanear"
#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
-msgstr "Selecciona la carpeta a analizar"
+msgstr "Selecciona una carpeta para escanear"
#: editor/project_manager.cpp
msgid "New Project"
-msgstr "Nuevo Proyecto"
+msgstr "Nuevo proyecto"
#: editor/project_manager.cpp
msgid "Templates"
@@ -6235,9 +7168,10 @@ msgid "Mouse Button"
msgstr "Botón del ratón"
#: editor/project_settings_editor.cpp
+#, fuzzy
msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
"Nombre de acción inválido. No puede estar vacío ni contener '/', ':', '=', "
"'\\' o '\"'."
@@ -6248,11 +7182,25 @@ msgstr "¡La acción «%s» ya existe!"
#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
-msgstr "Renombrar Evento de Acción de Entrada"
+msgstr "Renombrar evento de acción de entrada"
+
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Change Action deadzone"
+msgstr "Cambiar nombre de animación:"
#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
-msgstr "Añadir Evento de Acción de Entrada"
+msgstr "Añadir evento de acción de entrada"
+
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "All Devices"
+msgstr "Dispositivo"
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr "Dispositivo"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
@@ -6295,20 +7243,24 @@ msgid "Wheel Down Button"
msgstr "Botón rueda abajo"
#: editor/project_settings_editor.cpp
-msgid "Button 6"
-msgstr "Botón 6"
+#, fuzzy
+msgid "Wheel Left Button"
+msgstr "Botón rueda arriba"
#: editor/project_settings_editor.cpp
-msgid "Button 7"
-msgstr "Botón 7"
+#, fuzzy
+msgid "Wheel Right Button"
+msgstr "Botón derecho"
#: editor/project_settings_editor.cpp
-msgid "Button 8"
-msgstr "Botón 8"
+#, fuzzy
+msgid "X Button 1"
+msgstr "Botón 6"
#: editor/project_settings_editor.cpp
-msgid "Button 9"
-msgstr "Botón 9"
+#, fuzzy
+msgid "X Button 2"
+msgstr "Botón 6"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
@@ -6324,21 +7276,17 @@ msgstr "Ãndice de boton del mando:"
#: editor/project_settings_editor.cpp
msgid "Erase Input Action"
-msgstr "Borrar Acción de Entrada"
+msgstr "Borrar acción de entrada"
#: editor/project_settings_editor.cpp
msgid "Erase Input Action Event"
-msgstr "Borrar Evento de Acción de Entrada"
+msgstr "Borrar evento de acción de entrada"
#: editor/project_settings_editor.cpp
msgid "Add Event"
msgstr "Añadir evento"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Dispositivo"
-
-#: editor/project_settings_editor.cpp
msgid "Button"
msgstr "Botón"
@@ -6383,12 +7331,20 @@ msgid "Delete Item"
msgstr "Eliminar elemento"
#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+"Nombre de acción inválido. No puede estar vacío ni contener '/', ':', '=', "
+"'\\' o '\"'."
+
+#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr "Ya existe"
#: editor/project_settings_editor.cpp
msgid "Add Input Action"
-msgstr "Añadir Acción de Entrada"
+msgstr "Añadir acción de entrada"
#: editor/project_settings_editor.cpp
msgid "Error saving settings."
@@ -6400,7 +7356,7 @@ msgstr "Los ajustes se han guardado correctamente."
#: editor/project_settings_editor.cpp
msgid "Override for Feature"
-msgstr "Sobrescribir la Característica"
+msgstr "Sobrescribir la característica"
#: editor/project_settings_editor.cpp
msgid "Add Translation"
@@ -6454,15 +7410,27 @@ msgstr "Propiedad:"
msgid "Override For..."
msgstr "Sustituir por..."
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Input Map"
-msgstr "Mapa de Entradas"
+msgstr "Mapa de entradas"
#: editor/project_settings_editor.cpp
msgid "Action:"
msgstr "Acción:"
#: editor/project_settings_editor.cpp
+msgid "Action"
+msgstr "Acción"
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr "Dispositivo:"
@@ -6523,10 +7491,6 @@ msgid "AutoLoad"
msgstr "AutoLoad"
#: editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr "Selecciona un Viewport"
-
-#: editor/property_editor.cpp
msgid "Ease In"
msgstr "Transición entrada"
@@ -6560,63 +7524,27 @@ msgstr "Asignar"
#: editor/property_editor.cpp
msgid "Select Node"
-msgstr "Seleccionar Nodo"
-
-#: editor/property_editor.cpp
-msgid "New Script"
-msgstr "Nuevo script"
-
-#: editor/property_editor.cpp
-msgid "New %s"
-msgstr "Nuevo %s"
-
-#: editor/property_editor.cpp
-msgid "Make Unique"
-msgstr "Hacer único"
-
-#: editor/property_editor.cpp
-msgid "Show in File System"
-msgstr "Mostrar en el sistema de archivos"
-
-#: editor/property_editor.cpp
-msgid "Convert To %s"
-msgstr "Convertir a %s"
+msgstr "Seleccionar nodo"
#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "Error al cargar el archivo: ¡No es un recurso!"
#: editor/property_editor.cpp
-msgid "Selected node is not a Viewport!"
-msgstr "¡El nodo seleccionado no es un Viewport!"
-
-#: editor/property_editor.cpp
msgid "Pick a Node"
-msgstr "Selecciona un Nodo"
+msgstr "Selecciona un nodo"
#: editor/property_editor.cpp
msgid "Bit %d, val %d."
msgstr "Bit %d, valor %d."
#: editor/property_editor.cpp
-msgid "On"
-msgstr "Activado"
-
-#: editor/property_editor.cpp
-msgid "[Empty]"
-msgstr "[Vacío]"
-
-#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
-msgid "Set"
-msgstr "Establecer"
-
-#: editor/property_editor.cpp
msgid "Properties:"
msgstr "Propiedades:"
#: editor/property_selector.cpp
msgid "Select Property"
-msgstr "Seleccionar Propiedad"
+msgstr "Seleccionar propiedad"
#: editor/property_selector.cpp
msgid "Select Virtual Method"
@@ -6635,9 +7563,137 @@ msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
"No se pudo volver a cargar la imagen convertida usando la herramienta PVRTC:"
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Batch Rename"
+msgstr "Renombrar"
+
+#: editor/rename_dialog.cpp
+msgid "Prefix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Suffix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Advanced options"
+msgstr "Opciones de fijado"
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node name"
+msgstr "Nombre del nodo:"
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node type"
+msgstr "Buscar tipo de nodo"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Current scene name"
+msgstr "Escena actual"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Root node name"
+msgstr "Nombre del nodo:"
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Step"
+msgstr "Paso:"
+
+#: editor/rename_dialog.cpp
+msgid "Ammount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minium number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expressions"
+msgstr "Cambiar expresión"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Post-Process"
+msgstr "Script de posprocesado:"
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr "Conservar"
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Lowercase"
+msgstr "Minúscula"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Uppercase"
+msgstr "Mayúscula"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Reset"
+msgstr "Restablecer zoom"
+
+#: editor/rename_dialog.cpp editor/script_editor_debugger.cpp
+msgid "Error"
+msgstr "Error"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
-msgstr "Reemparentar Nodo"
+msgstr "Reemparentar nodo"
#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
@@ -6645,7 +7701,7 @@ msgstr "Reemparentar ubicación (selecciona un nuevo padre):"
#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
-msgstr "Mantener Transformación Global"
+msgstr "Mantener transformación global"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
@@ -6671,11 +7727,6 @@ msgstr "Argumentos de escena principal:"
msgid "Scene Run Settings"
msgstr "Ajustes de ejecución de escena"
-#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
-#: scene/gui/dialogs.cpp
-msgid "OK"
-msgstr "Aceptar"
-
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr "No hay padre donde instanciar la escena."
@@ -6697,24 +7748,28 @@ msgid "Instance Scene(s)"
msgstr "Instanciar escenas"
#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr "Quitar script"
+
+#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr "Esta operación no puede ser hecha en el árbol raíz."
#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
-msgstr "Mover Nodo Dentro del Padre"
+msgstr "Mover nodo dentro del padre"
#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
-msgstr "Mover Nodos Dentro del Padre"
+msgstr "Mover nodos dentro del padre"
#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
-msgstr "Duplicar Nodo(s)"
+msgstr "Duplicar nodo(s)"
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
-msgstr "¿Eliminar Nodo(s)?"
+msgstr "¿Eliminar nodo(s)?"
#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
@@ -6726,23 +7781,44 @@ msgstr "Esta operación no puede realizarse en escenas instanciadas."
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
-msgstr "Guardar Nueva Escena Como..."
+msgstr "Guardar nueva escena como..."
#: editor/scene_tree_dock.cpp
msgid "Editable Children"
-msgstr "Hijos Editables"
+msgstr "Hijos editables"
#: editor/scene_tree_dock.cpp
msgid "Load As Placeholder"
-msgstr "Cargar como Temporal"
+msgstr "Cargar como Placeholder"
+
+#: editor/scene_tree_dock.cpp
+msgid "Make Local"
+msgstr "Crear local"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Create Root Node:"
+msgstr "Crear nodo"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "2D Scene"
+msgstr "Escenas"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "3D Scene"
+msgstr "Escenas"
#: editor/scene_tree_dock.cpp
-msgid "Discard Instancing"
-msgstr "Descartar Instancia"
+#, fuzzy
+msgid "User Interface"
+msgstr "Limpiar heredado"
#: editor/scene_tree_dock.cpp
-msgid "Makes Sense!"
-msgstr "¡Entendido!"
+#, fuzzy
+msgid "Custom Node"
+msgstr "Cortar nodos"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
@@ -6753,8 +7829,12 @@ msgid "Can't operate on nodes the current scene inherits from!"
msgstr "¡No se puede operar sobre los nodos heredados por la escena actual!"
#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr "Añadir script"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
-msgstr "Eliminar Nodo(s)"
+msgstr "Eliminar nodo(s)"
#: editor/scene_tree_dock.cpp
msgid ""
@@ -6778,65 +7858,58 @@ msgstr "Sub-Recursos"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
-msgstr "Limpiar Heredado"
+msgstr "Limpiar heredado"
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
-msgstr "Eliminar Nodo(s)"
+msgstr "Eliminar nodo(s)"
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
-msgstr "Añadir Nodo Hijo"
+msgstr "Añadir nodo hijo"
#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
-msgstr "Instanciar Escena Hija"
+msgstr "Instanciar escena hija"
#: editor/scene_tree_dock.cpp
msgid "Change Type"
-msgstr "Cambiar Tipo"
-
-#: editor/scene_tree_dock.cpp
-msgid "Attach Script"
-msgstr "Añadir Script"
+msgstr "Cambiar tipo"
#: editor/scene_tree_dock.cpp
-msgid "Clear Script"
-msgstr "Quitar script"
+#, fuzzy
+msgid "Make Scene Root"
+msgstr "Nueva Raíz de Escena"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
-msgstr "Unir Desde Escena"
+msgstr "Unir desde escena"
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
-msgstr "Guardar Rama como Escena"
+msgstr "Guardar rama como escena"
#: editor/scene_tree_dock.cpp
msgid "Copy Node Path"
-msgstr "Copiar Ruta del Nodo"
+msgstr "Copiar ruta del nodo"
#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
-msgstr "Eliminar (Sin Confirmar)"
+msgstr "Eliminar (Sin confirmar)"
#: editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
-msgstr "Añadir/Crear un Nuevo Nodo"
+msgstr "Añadir/Crear un nuevo nodo"
#: editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
-"Instanciar un archivo de escena como Nodo. Crea una escena heredada si no "
+"Instanciar un archivo de escena como nodo. Crea una escena heredada si no "
"existe ningún nodo raíz."
#: editor/scene_tree_dock.cpp
-msgid "Filter nodes"
-msgstr "Filtrar nodos"
-
-#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr "Añadir un script nuevo o existente al nodo seleccionado."
@@ -6856,25 +7929,19 @@ msgstr "Local"
msgid "Clear Inheritance? (No Undo!)"
msgstr "¿Quieres limpiar la herencia? (No se puede deshacer)"
-#: editor/scene_tree_dock.cpp
-msgid "Clear!"
-msgstr "¡Borrar!"
-
#: editor/scene_tree_editor.cpp
-msgid "Toggle Spatial Visible"
-msgstr "Act/Desact. Espacial Visible"
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle CanvasItem Visible"
-msgstr "Act/Desact. CanvasItem Visible"
+#, fuzzy
+msgid "Toggle Visible"
+msgstr "Cambiar visibilidad"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr "Alerta de configuración de nodos:"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
-"Node has connection(s) and group(s)\n"
+"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
"El nodo tiene conexión(es) y grupo(s)\n"
@@ -6896,29 +7963,38 @@ msgstr ""
"El nodo está en el/los grupo(s).\n"
"Haz clic para mostrar el panel de grupos."
-#: editor/scene_tree_editor.cpp
-msgid "Open script"
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script"
msgstr "Abrir script"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
"Node is locked.\n"
-"Click to unlock"
+"Click to unlock it."
msgstr ""
"El nodo está bloqueado.\n"
"Haz clic para desbloquear"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
"Children are not selectable.\n"
-"Click to make selectable"
+"Click to make selectable."
msgstr ""
"Los hijos no son seleccionables.\n"
"Haz clic para hacerlos seleccionables"
#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
-msgstr "Alternar visibilidad"
+msgstr "Cambiar visibilidad"
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
@@ -6927,7 +8003,7 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Rename Node"
-msgstr "Renombrar Nodo"
+msgstr "Renombrar nodo"
#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
@@ -6935,11 +8011,11 @@ msgstr "Ãrbol de escenas (nodos):"
#: editor/scene_tree_editor.cpp
msgid "Node Configuration Warning!"
-msgstr "¡Alerta de Configuración de Nodos!"
+msgstr "¡Alerta de configuración de nodos!"
#: editor/scene_tree_editor.cpp
msgid "Select a Node"
-msgstr "Selecciona un Nodo"
+msgstr "Selecciona un nodo"
#: editor/script_create_dialog.cpp
msgid "Error loading template '%s'"
@@ -6958,6 +8034,11 @@ msgid "N/A"
msgstr "N/D"
#: editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script/Choose Location"
+msgstr "Abrir editor de script"
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "La ruta está vacia"
@@ -7091,7 +8172,7 @@ msgstr "Inspeccionar Instancia Siguiente"
#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
-msgstr "Frames del Stack"
+msgstr "Frames del stack"
#: editor/script_editor_debugger.cpp
msgid "Variable"
@@ -7123,7 +8204,7 @@ msgstr "Monitores"
#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
-msgstr "Lista de Uso de Memoria de Video por Recurso:"
+msgstr "Lista de uso de memoria de video por recurso:"
#: editor/script_editor_debugger.cpp
msgid "Total:"
@@ -7155,15 +8236,15 @@ msgstr "Otros"
#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
-msgstr "Controles Seleccionados:"
+msgstr "Controles seleccionados:"
#: editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
-msgstr "Tipo de Controles Seleccionados:"
+msgstr "Tipo de controles seleccionados:"
#: editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
-msgstr "Raíz de Edición en Vivo:"
+msgstr "Raíz de edición en vivo:"
#: editor/script_editor_debugger.cpp
msgid "Set From Tree"
@@ -7179,7 +8260,7 @@ msgstr "Asignación"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
-msgstr "Cambiar Radio de Luces"
+msgstr "Cambiar radio de luces"
#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
@@ -7187,43 +8268,74 @@ msgstr "Cambiar el ángulo de emisión de AudioStreamPlayer3D"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
-msgstr "Cambiar FOV de Cámara"
+msgstr "Cambiar FOV de cámara"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
-msgstr "Cambiar Tamaño de Cámara"
+msgstr "Cambiar tamaño de cámara"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Sphere Shape Radius"
-msgstr "Cambiar Radio de Shape Esférico"
+#, fuzzy
+msgid "Change Notifier AABB"
+msgstr "Cambiar alcances de notificadores"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr "Cambiar partículas AABB"
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr "Cambiar alcance de la sonda"
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr "Cambiar radio de shape esférico"
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
-msgstr "Cambiar Radio de Shape Caja"
+msgstr "Cambiar radio de shape caja"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
-msgstr "Cambiar Radio de Shape Cápsula"
+msgstr "Cambiar radio de shape cápsula"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
-msgstr "Cambiar Altura de Shape Cápsula"
+msgstr "Cambiar altura de shape cápsula"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
-msgstr "Cambiar longitud de forma de rayo"
+#, fuzzy
+msgid "Change Cylinder Shape Radius"
+msgstr "Cambiar radio de shape cápsula"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier Extents"
-msgstr "Cambiar Alcances de Notificadores"
+#, fuzzy
+msgid "Change Cylinder Shape Height"
+msgstr "Cambiar altura de shape cápsula"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
-msgstr "Cambiar partículas AABB"
+msgid "Change Ray Shape Length"
+msgstr "Cambiar longitud de forma de rayo"
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
-msgstr "Cambiar Alcance de la Sonda"
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Radius"
+msgstr "Cambiar radio de luces"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Height"
+msgstr "Cambiar altura de shape cápsula"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Torus Inner Radius"
+msgstr "Cambiar radio de shape esférico"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Torus Outer Radius"
+msgstr "Cambiar radio de luces"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
@@ -7251,7 +8363,7 @@ msgstr "Plataforma"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dynamic Library"
-msgstr "Librería Dinámica"
+msgstr "Librería dinámica"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Add an architecture entry"
@@ -7278,20 +8390,6 @@ msgid "GDNative"
msgstr "GDNative"
#: modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
-"El argumento para convert() no es correcto, prueba utilizando constantes "
-"TYPE_*."
-
-#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr ""
-"O no hay suficientes bytes para decodificar bytes o el formato no es "
-"correcto."
-
-#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr "¡el argumento del paso es cero!"
@@ -7333,7 +8431,7 @@ msgstr "El objeto no puede proporcionar una longitud."
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
-msgstr "Siguiente Plano"
+msgstr "Siguiente plano"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Plane"
@@ -7345,11 +8443,11 @@ msgstr "Plano:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
-msgstr "Siguiente Piso"
+msgstr "Siguiente suelo"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Floor"
-msgstr "Suelo Anterior"
+msgstr "Suelo anterior"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
@@ -7360,28 +8458,33 @@ msgid "GridMap Delete Selection"
msgstr "GridMap Quitar seleccionados"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Fill Selection"
+msgstr "GridMap Quitar seleccionados"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
msgstr "GridMap Duplicar selección"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
-msgstr "Mapa de Cuadrícula"
+msgstr "Mapa de cuadrícula"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
-msgstr "Fijar Vista"
+msgstr "Fijar vista"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Disabled"
-msgstr "Clip Deshabilitado"
+msgstr "Clip deshabilitado"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Above"
-msgstr "Clip Arriba"
+msgstr "Clip arriba"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Below"
-msgstr "Clip Debajo"
+msgstr "Clip debajo"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit X Axis"
@@ -7425,7 +8528,7 @@ msgstr "Quitar rotación del cursor"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Create Area"
-msgstr "Crear area"
+msgstr "Crear área"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Create Exterior Connector"
@@ -7433,13 +8536,18 @@ msgstr "Crear conector exterior"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Erase Area"
-msgstr "Borrar area"
+msgstr "Borrar área"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clear Selection"
msgstr "Deseleccionar"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fill Selection"
+msgstr "Toda la selección"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr "Ajustes del GridMap"
@@ -7493,21 +8601,84 @@ msgstr "Compilaciones"
#: modules/mono/editor/mono_bottom_panel.cpp
msgid "Build Project"
-msgstr "Compilar Proyecto"
+msgstr "Compilar proyecto"
#: modules/mono/editor/mono_bottom_panel.cpp
msgid "Warnings"
msgstr "Advertencias"
#: modules/mono/editor/mono_bottom_panel.cpp
-#, fuzzy
msgid "View log"
-msgstr "Ver Archivos"
+msgstr "Ver registro"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr "Fin del reporte de la pila de excepciones"
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake!"
+msgstr "¡Calcular!"
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake the navigation mesh."
+msgstr "Pre-calcular la malla de navegación."
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr "Vaciar malla de navegación."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr "Estableciendo la configuración..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr "Calculando tamaño de cuadrícula..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr "Creando heightfield..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr "Marcando triángulos transitables..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr "Construyendo heightfield compacto..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr "Erosionando área transitable..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr "Particionando..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr "Creando contornos..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr "Crear polymesh..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr "Convirtiendo a malla de navegación nativa..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr "Configuración del generador de mallas de navegación:"
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr "Analizando geometría..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr "¡Hecho!"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7548,7 +8719,7 @@ msgstr "Desbordamiento de pila en el nivel: "
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
-msgstr "Cambiar Argumentos de la Señal"
+msgstr "Cambiar argumentos de la señal"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument Type"
@@ -7567,10 +8738,6 @@ msgid "Set Variable Type"
msgstr "Establecer tipo de la variable"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr "Funciones:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Variables:"
@@ -7584,35 +8751,35 @@ msgstr "Otra función/variable/señal ya utiliza este nombre:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Function"
-msgstr "Renombrar Función"
+msgstr "Renombrar función"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Variable"
-msgstr "Renombrar Variable"
+msgstr "Renombrar variable"
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Signal"
-msgstr "Renombrar Señal"
+msgstr "Renombrar señal"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function"
-msgstr "Añadir Función"
+msgstr "Añadir función"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
-msgstr "Añadir Variable"
+msgstr "Añadir variable"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Signal"
-msgstr "Añadir Señal"
+msgstr "Añadir señal"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Expression"
-msgstr "Cambiar Expresión"
+msgstr "Cambiar expresión"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
-msgstr "Añadir Nodo"
+msgstr "Añadir nodo"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
@@ -7620,7 +8787,7 @@ msgstr "Quitar nodos de VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Duplicate VisualScript Nodes"
-msgstr "Duplicar Nodos de VisualScript"
+msgstr "Duplicar nodos de VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
@@ -7644,19 +8811,19 @@ msgstr "Mantén pulsado Ctrl para soltar una referencia simple al nodo."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Variable Setter."
-msgstr "Mantén pulsado %s para quitar un «Setter» de variable."
+msgstr "Mantén pulsado %s para quitar un Setter de variable."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
-msgstr "Mantén pulsado Ctrl para soltar un «Setter» de variable."
+msgstr "Mantén pulsado Ctrl para soltar un Setter de variable."
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Preload Node"
-msgstr "Añadir Nodo Preload"
+msgstr "Añadir nodo Preload"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
-msgstr "Añadir Nodo(s) desde Ãrbol"
+msgstr "Añadir nodo(s) desde árbol"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
@@ -7672,47 +8839,25 @@ msgstr "Cambiar tipo base"
#: modules/visual_script/visual_script_editor.cpp
msgid "Move Node(s)"
-msgstr "Mover Nodo(s)"
+msgstr "Mover nodo(s)"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Node"
-msgstr "Quitar Nodo de VisualScript"
+msgstr "Quitar nodo de VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Nodes"
-msgstr "Conectar Nodos"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Condition"
-msgstr "Condición"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Sequence"
-msgstr "Secuencia"
+msgstr "Conectar nodos"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Switch"
-msgstr "Switch"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Iterator"
-msgstr "Iterador"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "While"
-msgstr "Mientras (\"While\")"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Return"
-msgstr "Devuelve (\"Return\")"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Call"
-msgstr "Llamada (\"Call\")"
+#, fuzzy
+msgid "Connect Node Data"
+msgstr "Conectar nodos"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Get"
-msgstr "Obtener (\"Get\")"
+#, fuzzy
+msgid "Connect Node Sequence"
+msgstr "Conectar nodos"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -7720,7 +8865,7 @@ msgstr "El script ya contiene la función '%s'"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Input Value"
-msgstr "Cambiar Valor de Entrada"
+msgstr "Cambiar valor de entrada"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
@@ -7736,35 +8881,27 @@ msgstr "Pegar nodos de VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
-msgstr "Quitar Función"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Variable"
-msgstr "Editar Variable"
+msgstr "Quitar función"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
-msgstr "Quitar Variable"
+msgstr "Quitar variable"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Signal"
-msgstr "Editar Señal"
+msgid "Editing Variable:"
+msgstr "Editando variable:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
-msgstr "Quitar Señal"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr "Editando Variable:"
+msgstr "Quitar señal"
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
-msgstr "Editando Señal:"
+msgstr "Editando señal:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Base Type:"
-msgstr "Tipo Base:"
+msgstr "Tipo base:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Available Nodes:"
@@ -7780,7 +8917,7 @@ msgstr "Editar argumentos de la señal:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Variable:"
-msgstr "Editar Variable:"
+msgstr "Editar variable:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
@@ -7788,19 +8925,24 @@ msgstr "Quitar seleccionados"
#: modules/visual_script/visual_script_editor.cpp
msgid "Find Node Type"
-msgstr "Buscar Tipo de Nodo"
+msgstr "Buscar tipo de nodo"
#: modules/visual_script/visual_script_editor.cpp
msgid "Copy Nodes"
-msgstr "Copiar Nodos"
+msgstr "Copiar nodos"
#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
-msgstr "Cortar Nodos"
+msgstr "Cortar nodos"
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste Nodes"
-msgstr "Pegar Nodos"
+msgstr "Pegar nodos"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Member"
+msgstr "Miembros"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
@@ -7820,11 +8962,11 @@ msgstr "Ãndice del nombre de la propiedad inválido."
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Base object is not a Node!"
-msgstr "¡El objeto base no es un Nodo!"
+msgstr "¡El objeto base no es un nodo!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Path does not lead Node!"
-msgstr "¡La ruta no apunta a un Nodo!"
+msgstr "¡La ruta no apunta a un nodo!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
@@ -7860,6 +9002,19 @@ msgstr ""
"El valor devuelto por _step() no es correcto, debe ser un entero (seq out), "
"o string/cadena (error)."
+#: modules/visual_script/visual_script_property_selector.cpp
+#, fuzzy
+msgid "Search VisualScript"
+msgstr "Quitar nodo de VisualScript"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get"
+msgstr "Get"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set "
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Ejecutar en navegador"
@@ -7910,9 +9065,10 @@ msgstr ""
"el resto van a ser ignorados."
#: scene/2d/collision_object_2d.cpp
+#, fuzzy
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
"Este nodo no tiene formas hijas, por lo que no puede interactuar con el "
@@ -8024,6 +9180,19 @@ msgstr ""
msgid "Path property must point to a valid Node2D node to work."
msgstr "La propiedad Path debe apuntar a un nodo Node2D válido para funcionar."
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
@@ -8078,7 +9247,7 @@ msgstr "Trazando mallas: "
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Lights:"
-msgstr "Trazando Iluminación:"
+msgstr "Trazando iluminación:"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Finishing Plot"
@@ -8086,12 +9255,13 @@ msgstr "Desentramado final"
#: scene/3d/baked_lightmap.cpp
msgid "Lighting Meshes: "
-msgstr "Iluminando Mallas: "
+msgstr "Iluminando mallas: "
#: scene/3d/collision_object.cpp
+#, fuzzy
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape or CollisionPolygon children nodes to define "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
"Este nodo no tiene formas hijas, por lo que no puede interactuar con el "
@@ -8133,7 +9303,7 @@ msgstr ""
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
-msgstr "Trazando Mallas"
+msgstr "Trazando mallas"
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
@@ -8190,6 +9360,21 @@ msgstr ""
"escenas 3D) o configura el Background Mode de este entorno en modo Canvas "
"(para escenas 2D)."
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid ""
+"Size changes to SoftBody will be overriden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+"Los cambios en el tamaño del RigidBody (en los modos \"character\" o \"rigid"
+"\") serán sobre-escritos por el motor de físicas cuando se ejecute.\n"
+"En lugar de esto, cambie el tamaño en las formas de colisión hijas."
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8206,6 +9391,49 @@ msgstr ""
"VehicleWheel sirve para proporcionar un sistema de ruedas a un VehicleBody. "
"Por favor, úselo como hijo de un VehicleBody."
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Animation not found: '%s'"
+msgstr "Herramientas de animación"
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Invalid animation: '%s'."
+msgstr "ERROR: ¡El nombre de animación no es correcto!"
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr "Desconectar '%s' de '%s'"
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr ""
+"Selecciona un AnimationPlayer desde el árbol de escenas para editar "
+"animaciones."
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "AnimationPlayer root is not a valid node."
+msgstr "El árbol de animación no es correcto."
+
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "Modo Raw"
@@ -8220,7 +9448,7 @@ msgstr "¡Alerta!"
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
-msgstr "Por favor, Confirma..."
+msgstr "Por favor, confirma..."
#: scene/gui/file_dialog.cpp
msgid "Select this Folder"
@@ -8286,12 +9514,376 @@ msgstr "Error al cargar la tipografía."
msgid "Invalid font size."
msgstr "Tamaño de tipografía incorrecto."
+#: scene/resources/visual_shader.cpp
#, fuzzy
-#~ msgid "Previous"
-#~ msgstr "Pestaña anterior"
+msgid "Input"
+msgstr "Añadir Entrada"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "None"
+msgstr "<Ninguno>"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Invalid source for shader."
+msgstr "¡Origen incorrecto!"
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#~ msgid "Change Scalar Constant"
+#~ msgstr "Cambiar constante escalar"
+
+#~ msgid "Change Vec Constant"
+#~ msgstr "Cambiar Constante Vec."
+
+#~ msgid "Change RGB Constant"
+#~ msgstr "Cambiar Constante RGB"
+
+#~ msgid "Change Scalar Operator"
+#~ msgstr "Cambiar operador escalar"
+
+#~ msgid "Change Vec Operator"
+#~ msgstr "Cambiar operador Vec"
+
+#~ msgid "Change Vec Scalar Operator"
+#~ msgstr "Cambiar operador Vec Scalar"
+
+#~ msgid "Change RGB Operator"
+#~ msgstr "Cambiar operador RGB"
+
+#~ msgid "Toggle Rot Only"
+#~ msgstr "Act/desact. solo Rot"
+
+#~ msgid "Change Scalar Function"
+#~ msgstr "Cambiar función Scalar"
+
+#~ msgid "Change Vec Function"
+#~ msgstr "Cambiar función Vec"
+
+#~ msgid "Change Scalar Uniform"
+#~ msgstr "Cambiar Scalar uniforme"
+
+#~ msgid "Change Vec Uniform"
+#~ msgstr "Cambiar Vec uniforme"
+
+#~ msgid "Change RGB Uniform"
+#~ msgstr "Cambiar RGB uniforme"
+
+#~ msgid "Change Default Value"
+#~ msgstr "Cambiar valor por defecto"
+
+#~ msgid "Change XForm Uniform"
+#~ msgstr "Cambiar XForm uniforme"
+
+#~ msgid "Change Texture Uniform"
+#~ msgstr "Cambiar textura uniforme"
+
+#~ msgid "Change Cubemap Uniform"
+#~ msgstr "Cambiar Cubemap uniforme"
+
+#~ msgid "Change Comment"
+#~ msgstr "Cambiar comentario"
+
+#~ msgid "Add/Remove to Color Ramp"
+#~ msgstr "Añadir/quitar de rampa de color"
+
+#~ msgid "Modify Color Ramp"
+#~ msgstr "Modificar rampa de color"
+
+#~ msgid "Add/Remove to Curve Map"
+#~ msgstr "Añadir/quitar a/de mapa de curvas"
+
+#~ msgid "Modify Curve Map"
+#~ msgstr "Modificar mapa de curvas"
+
+#~ msgid "Change Input Name"
+#~ msgstr "Cambiar nombre de entrada"
+
+#~ msgid "Connect Graph Nodes"
+#~ msgstr "Conectar nodos gráficos"
+
+#~ msgid "Disconnect Graph Nodes"
+#~ msgstr "Desconectar nodos gráficos"
+
+#~ msgid "Remove Shader Graph Node"
+#~ msgstr "Eliminar el nodo gráfico del shader"
-#~ msgid "Next"
-#~ msgstr "Siguiente"
+#~ msgid "Move Shader Graph Node"
+#~ msgstr "Mover el nodo gráfico del shader"
+
+#~ msgid "Duplicate Graph Node(s)"
+#~ msgstr "Duplicar nodo(s) gráfico"
+
+#~ msgid "Delete Shader Graph Node(s)"
+#~ msgstr "Eliminar nodo(s) gráfico(s) del shader"
+
+#~ msgid "Error: Cyclic Connection Link"
+#~ msgstr "Error: Link de conexión cíclico"
+
+#~ msgid "Error: Missing Input Connections"
+#~ msgstr "Error: Conexiones de entrada faltantes"
+
+#~ msgid "Add Shader Graph Node"
+#~ msgstr "Añadir nodo gráfico del shader"
+
+#~ msgid "Disabled"
+#~ msgstr "Desactivado"
+
+#~ msgid "Move Anim Track Up"
+#~ msgstr "Subir pista de animación"
+
+#~ msgid "Move Anim Track Down"
+#~ msgstr "Bajar pista de animación"
+
+#~ msgid "Set Transitions to:"
+#~ msgstr "Establecer transiciones en:"
+
+#~ msgid "Anim Track Rename"
+#~ msgstr "Renombrar pista de animación"
+
+#~ msgid "Anim Track Change Interpolation"
+#~ msgstr "Cambiar interpolación de pista de animación"
+
+#~ msgid "Anim Track Change Value Mode"
+#~ msgstr "Cambiar modo de valor de pista de animación"
+
+#~ msgid "Anim Track Change Wrap Mode"
+#~ msgstr "Cambiar modo de ciclo de pista de animación"
+
+#~ msgid "Edit Node Curve"
+#~ msgstr "Editar curva del nodo"
+
+#~ msgid "Edit Selection Curve"
+#~ msgstr "Editar curva de selección"
+
+#~ msgid "Anim Add Key"
+#~ msgstr "Añadir clave de animación"
+
+#~ msgid "In"
+#~ msgstr "Entrada"
+
+#~ msgid "Out"
+#~ msgstr "Salida"
+
+#~ msgid "In-Out"
+#~ msgstr "Entrada-Salida"
+
+#~ msgid "Out-In"
+#~ msgstr "Salida-Entrada"
+
+#~ msgid "Transitions"
+#~ msgstr "Transiciones"
+
+#~ msgid "Change Anim Len"
+#~ msgstr "Cambiar duración de animación"
+
+#~ msgid "Change Anim Loop"
+#~ msgstr "Cambiar bucle de animación"
+
+#~ msgid "Anim Create Typed Value Key"
+#~ msgstr "Crear clave de valor tipado para animación"
+
+#~ msgid "Anim Add Call Track"
+#~ msgstr "Añadir call track de animación"
+
+#~ msgid "Length (s):"
+#~ msgstr "Duración (segs.):"
+
+#~ msgid "Step (s):"
+#~ msgstr "Paso(s):"
+
+#~ msgid "Cursor step snap (in seconds)."
+#~ msgstr "Fijado del cursor por pasos (en segundos)."
+
+#~ msgid "Enable/Disable looping in animation."
+#~ msgstr "Activar/Desactivar bucle de animación."
+
+#~ msgid "Add new tracks."
+#~ msgstr "Añadir nuevas pistas."
+
+#~ msgid "Move current track up."
+#~ msgstr "Subir la pista actual."
+
+#~ msgid "Move current track down."
+#~ msgstr "Bajar la pista actual."
+
+#~ msgid "Track tools"
+#~ msgstr "Herramientas de pistas"
+
+#~ msgid "Enable editing of individual keys by clicking them."
+#~ msgstr "Habilitar la edición de claves individuales haciendo clic en ellas."
+
+#~ msgid "Key"
+#~ msgstr "Clave"
+
+#~ msgid "Call Functions in Which Node?"
+#~ msgstr "¿Desde que nodo quieres realizar llamadas a funciones?"
+
+#~ msgid "Thanks!"
+#~ msgstr "¡Gracias!"
+
+#~ msgid "I see..."
+#~ msgstr "Ya veo..."
+
+#~ msgid "Can't open '%s'."
+#~ msgstr "No se puede abrir '%s'."
+
+#~ msgid "Ugh"
+#~ msgstr "Vaya"
+
+#~ msgid "Run Script"
+#~ msgstr "Ejecutar script"
+
+#~ msgid "Save the currently edited resource."
+#~ msgstr "Guardar el recurso editado actualmente."
+
+#~ msgid "Stop Profiling"
+#~ msgstr "Parar Profiling"
+
+#~ msgid "Start Profiling"
+#~ msgstr "Iniciar Profiling"
+
+#~ msgid "Default (Same as Editor)"
+#~ msgstr "Predeterminado (igual que el editor)"
+
+#~ msgid "Create new animation in player."
+#~ msgstr "Crear nueva animación en el reproductor."
+
+#~ msgid "Load animation from disk."
+#~ msgstr "Cargar una animación desde disco."
+
+#~ msgid "Load an animation from disk."
+#~ msgstr "Cargar una animación desde disco."
+
+#~ msgid "Save the current animation"
+#~ msgstr "Guardar la animación actual"
+
+#~ msgid "Edit Target Blend Times"
+#~ msgstr "Editar tiempos de mezcla con otras animaciones"
+
+#~ msgid "Copy Animation"
+#~ msgstr "Copiar animación"
+
+#~ msgid "Fetching:"
+#~ msgstr "Buscando:"
+
+#~ msgid "prev"
+#~ msgstr "anterior"
+
+#~ msgid "next"
+#~ msgstr "siguiente"
+
+#~ msgid "last"
+#~ msgstr "último"
+
+#~ msgid "Edit IK Chain"
+#~ msgstr "Editar Cadena IK"
+
+#~ msgid "Drag pivot from mouse position"
+#~ msgstr "Arrastrar pivote desde la posición del ratón"
+
+#~ msgid "Set pivot at mouse position"
+#~ msgstr "Establecer punto de pivotado en la posición del ratón"
+
+#~ msgid "Add/Remove Color Ramp Point"
+#~ msgstr "Añadir/quitar punto en la rampa del degradado"
+
+#~ msgid "OK :("
+#~ msgstr "OK :("
+
+#~ msgid "Skeleton Gizmo visibility"
+#~ msgstr "Visibilidad de Gizmo esqueleto"
+
+#~ msgid "StyleBox Preview:"
+#~ msgstr "Vista previa de StyleBox:"
+
+#~ msgid "StyleBox"
+#~ msgstr "Caja de estilos"
+
+#~ msgid "Separation:"
+#~ msgstr "Separación:"
+
+#~ msgid "Texture Region Editor"
+#~ msgstr "Editor de regiones de texturas"
+
+#~ msgid "Erase selection"
+#~ msgstr "Eliminar selección"
+
+#~ msgid "Could not find tile:"
+#~ msgstr "No se pudo cargar el tile:"
+
+#~ msgid "Item name or ID:"
+#~ msgstr "Nombre o ID de Item:"
+
+#~ msgid "Autotiles"
+#~ msgstr "Autotiles"
+
+#~ msgid "Export templates for this platform are missing/corrupted: "
+#~ msgstr ""
+#~ "Las plantillas de exportación para esta plataforma faltan/están "
+#~ "corruptas: "
+
+#~ msgid "Button 7"
+#~ msgstr "Botón 7"
+
+#~ msgid "Button 8"
+#~ msgstr "Botón 8"
+
+#~ msgid "Button 9"
+#~ msgstr "Botón 9"
+
+#~ msgid "Discard Instancing"
+#~ msgstr "Descartar instancia"
+
+#~ msgid "Makes Sense!"
+#~ msgstr "¡Entendido!"
+
+#~ msgid "Clear!"
+#~ msgstr "¡Borrar!"
+
+#~ msgid "Toggle Spatial Visible"
+#~ msgstr "Act/desact. Spatial visible"
+
+#~ msgid "Toggle CanvasItem Visible"
+#~ msgstr "Act/desact. CanvasItem visible"
+
+#~ msgid "Condition"
+#~ msgstr "Condición"
+
+#~ msgid "Sequence"
+#~ msgstr "Secuencia"
+
+#~ msgid "Switch"
+#~ msgstr "Switch"
+
+#~ msgid "Iterator"
+#~ msgstr "Iterador"
+
+#~ msgid "While"
+#~ msgstr "While"
+
+#~ msgid "Return"
+#~ msgstr "Return"
+
+#~ msgid "Call"
+#~ msgstr "Call"
+
+#~ msgid "Edit Variable"
+#~ msgstr "Editar variable"
+
+#~ msgid "Edit Signal"
+#~ msgstr "Editar señal"
#~ msgid "Invalid action (anything goes but '/' or ':')."
#~ msgstr "La acción no es correcta (no puedes utilizar «/» o «:»)."
@@ -8309,10 +9901,6 @@ msgstr "Tamaño de tipografía incorrecto."
#~ msgid "Can't write file."
#~ msgstr "No se puede escribir el archivo."
-#~ msgid "Please choose a folder that does not contain a 'project.godot' file."
-#~ msgstr ""
-#~ "Por favor, elige un directorio que no contenga un archivo 'project.godot'."
-
#~ msgid "Couldn't get project.godot in project path."
#~ msgstr "No se encontró project.godot en la ruta del proyecto."
@@ -8444,9 +10032,6 @@ msgstr "Tamaño de tipografía incorrecto."
#~ "El Viewport seteado en la propiedad path debe ser seteado como 'render "
#~ "target' para que este sprite funcione."
-#~ msgid "Filter:"
-#~ msgstr "Filtro:"
-
#, fuzzy
#~ msgid "' parsing of config failed."
#~ msgstr "' análisis de config fallido."
@@ -8487,9 +10072,6 @@ msgstr "Tamaño de tipografía incorrecto."
#~ msgid "Current scene must be saved to re-import."
#~ msgstr "La escena actual debe ser guardada para reimportar."
-#~ msgid "Save & Re-Import"
-#~ msgstr "Guardar y reimportar"
-
#~ msgid "Re-Importing"
#~ msgstr "Reimportando"
@@ -8525,10 +10107,6 @@ msgstr "Tamaño de tipografía incorrecto."
#~ msgid "Can't rename deps for:\n"
#~ msgstr "No se pueden renombrar las dependencias para:\n"
-#, fuzzy
-#~ msgid "Error moving file:\n"
-#~ msgstr "Error al cargar la imagen:"
-
#~ msgid "Pick New Name and Location For:"
#~ msgstr "Elige un nombre nuevo y ubicación para:"
@@ -8553,9 +10131,6 @@ msgstr "Tamaño de tipografía incorrecto."
#~ msgid "Target path must exist."
#~ msgstr "La ruta de destino debe existir."
-#~ msgid "Save path is empty!"
-#~ msgstr "La ruta de guardado esta vacía!"
-
#~ msgid "Import BitMasks"
#~ msgstr "Importar BitMasks"
@@ -8667,15 +10242,9 @@ msgstr "Tamaño de tipografía incorrecto."
#~ msgid "Max Angle"
#~ msgstr "Ãngulo máximo"
-#~ msgid "Clips"
-#~ msgstr "Clips"
-
#~ msgid "Start(s)"
#~ msgstr "Inicios"
-#~ msgid "End(s)"
-#~ msgstr "Finales"
-
#~ msgid "Filters"
#~ msgstr "Filtros"
@@ -8706,19 +10275,12 @@ msgstr "Tamaño de tipografía incorrecto."
#~ msgid "Target Texture Folder:"
#~ msgstr "Carpeta de texturas elegida:"
-#~ msgid "Post-Process Script:"
-#~ msgstr "Script de posprocesado:"
-
#~ msgid "Custom Root Node Type:"
#~ msgstr "Tipo de Nodo Raiz Customizado:"
#~ msgid "Auto"
#~ msgstr "Auto"
-#, fuzzy
-#~ msgid "Root Node Name:"
-#~ msgstr "Nombre del nodo:"
-
#~ msgid "The Following Files are Missing:"
#~ msgstr "Faltan los siguientes archivos:"
@@ -8778,9 +10340,6 @@ msgstr "Tamaño de tipografía incorrecto."
#~ msgid "Import Textures for Atlas (2D)"
#~ msgstr "Importar texturas para atlas (2D)"
-#~ msgid "Cell Size:"
-#~ msgstr "Tamaño de celda:"
-
#~ msgid "Large Texture"
#~ msgstr "Textura grande"
@@ -8863,9 +10422,6 @@ msgstr "Tamaño de tipografía incorrecto."
#~ msgid "Couldn't save converted texture:"
#~ msgstr "No se pudo guardar la textura convertida:"
-#~ msgid "Invalid source!"
-#~ msgstr "¡Origen incorrecto!"
-
#~ msgid "Invalid translation source!"
#~ msgstr "¡Origen de traducción incorrecto!"
@@ -8906,9 +10462,6 @@ msgstr "Tamaño de tipografía incorrecto."
#~ msgid "Translation"
#~ msgstr "Traducción"
-#~ msgid "Parsing %d Triangles:"
-#~ msgstr "Leyendo %d triángulos:"
-
#~ msgid "Triangle #"
#~ msgstr "Nº de triángulos"
@@ -8935,24 +10488,12 @@ msgstr "Tamaño de tipografía incorrecto."
#~ "Restablece el proceso de «bake» del «octree» del «lightmap» (empezar de "
#~ "nuevo)."
-#~ msgid "Zoom (%):"
-#~ msgstr "Zoom (%):"
-
-#~ msgid "Skeleton..."
-#~ msgstr "Esqueleto..."
-
-#~ msgid "Zoom Reset"
-#~ msgstr "Restablecer zoom"
-
#~ msgid "Zoom Set..."
#~ msgstr "Ajustar zoom..."
#~ msgid "Set a Value"
#~ msgstr "Establecer valor"
-#~ msgid "Snap (Pixels):"
-#~ msgstr "Fijar (Pixeles):"
-
#~ msgid "Parse BBCode"
#~ msgstr "Leer BBCode"
@@ -9030,15 +10571,9 @@ msgstr "Tamaño de tipografía incorrecto."
#~ msgid "Resource Tools"
#~ msgstr "Herramientas de recursos"
-#~ msgid "Make Local"
-#~ msgstr "Crear local"
-
#~ msgid "Edit Groups"
#~ msgstr "Editar grupos"
-#~ msgid "Edit Connections"
-#~ msgstr "Editar conexiones"
-
#, fuzzy
#~ msgid "GridMap Paint"
#~ msgstr "Coloreado de GridMap"
@@ -9206,9 +10741,6 @@ msgstr "Tamaño de tipografía incorrecto."
#~ msgid "Ambient Light Color:"
#~ msgstr "Color de iluminación ambiental:"
-#~ msgid "Couldn't load image"
-#~ msgstr "No se pudo cargar la imagen"
-
#~ msgid "Invalid parent class name"
#~ msgstr "El nombre de clase padre no es correcto"
@@ -9224,9 +10756,6 @@ msgstr "Tamaño de tipografía incorrecto."
#~ msgid "Parent class name is invalid!"
#~ msgstr "¡El nombre de clase padre no es correcto!"
-#~ msgid "Invalid path!"
-#~ msgstr "¡Ruta incorrecta!"
-
#~ msgid "Path property must point to a valid Particles2D node to work."
#~ msgstr ""
#~ "La propiedad Path debe apuntar a un nodo Particles2D valido para "
@@ -9336,9 +10865,6 @@ msgstr "Tamaño de tipografía incorrecto."
#~ msgid "Delete Image Group"
#~ msgstr "Eliminar grupo de imágenes"
-#~ msgid "Atlas Preview"
-#~ msgstr "Vista previa del atlas"
-
#~ msgid "Project Export Settings"
#~ msgstr "Ajustes de exportación del proyecto"
@@ -9351,9 +10877,6 @@ msgstr "Tamaño de tipografía incorrecto."
#~ msgid "Export all files in the project directory."
#~ msgstr "Exportar todos los archivos en la carpeta del proyecto."
-#~ msgid "Action"
-#~ msgstr "Acción"
-
#~ msgid "Convert text scenes to binary on export."
#~ msgstr "Convertir escenas de texto a binario al exportar."
@@ -9381,9 +10904,6 @@ msgstr "Tamaño de tipografía incorrecto."
#~ msgid "Compress Formats:"
#~ msgstr "Formatos de compresión:"
-#~ msgid "Image Groups"
-#~ msgstr "Grupos de imágenes"
-
#~ msgid "Groups:"
#~ msgstr "Grupos:"
@@ -9423,9 +10943,6 @@ msgstr "Tamaño de tipografía incorrecto."
#~ msgid "Sample Conversion Mode: (.wav files):"
#~ msgstr "Modo de conversión de muestreo: (archivos .wav):"
-#~ msgid "Keep"
-#~ msgstr "Conservar"
-
#~ msgid "Compress (RAM - IMA-ADPCM)"
#~ msgstr "Comprimir (RAM - IMA-ADPCM)"
@@ -9468,9 +10985,6 @@ msgstr "Tamaño de tipografía incorrecto."
#~ msgid "BakedLightInstance does not contain a BakedLight resource."
#~ msgstr "BakedLightInstance no contiene un recurso BakedLight."
-#~ msgid "Fragment"
-#~ msgstr "Fragmento"
-
#~ msgid "Lighting"
#~ msgstr "Iluminación"
@@ -9536,9 +11050,6 @@ msgstr "Tamaño de tipografía incorrecto."
#~ msgid "Align with view (Ctrl+Shift+F)"
#~ msgstr "Alinear con vista (Ctrl+Shift+F)"
-#~ msgid "Change Anim Loop Interpolation"
-#~ msgstr "Cambiar Interpolación de Loop de Anim"
-
#~ msgid "Enable/Disable interpolation when looping animation."
#~ msgstr "Activar/Desactivar interpolación al loopear animación."
@@ -9555,9 +11066,6 @@ msgstr "Tamaño de tipografía incorrecto."
#~ "Sin textura en este nodo.\n"
#~ "Asigná una textura para poder editar la región."
-#~ msgid "New Scene Root"
-#~ msgstr "Nueva Raíz de Escena"
-
#~ msgid "Inherit Scene"
#~ msgstr "Heredar Escena"
@@ -9570,9 +11078,6 @@ msgstr "Tamaño de tipografía incorrecto."
#~ msgid "Reload Tool Script (Soft)"
#~ msgstr "Volver a Cargar Script de Herramientas (Soft)"
-#~ msgid "Edit Connections..."
-#~ msgstr "Editar Conecciones..."
-
#~ msgid "Set Params"
#~ msgstr "Setear Params"
@@ -9587,9 +11092,3 @@ msgstr "Tamaño de tipografía incorrecto."
#~ msgid "Group Editor"
#~ msgstr "Editor de Grupos"
-
-#~ msgid "Node Group(s)"
-#~ msgstr "Grupo(s) de Nodos"
-
-#~ msgid "Plugin List:"
-#~ msgstr "Lista de Plugins:"
diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po
index bea184b813..457b63c44b 100644
--- a/editor/translations/es_AR.po
+++ b/editor/translations/es_AR.po
@@ -6,12 +6,13 @@
# Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2018.
# Roger Blanco Ribera <roger.blancoribera@gmail.com>, 2016-2018.
# Sebastian Silva <sebastian@sugarlabs.org>, 2016.
+# Jose Luis Bossio <joseluisbossio@gmail.com>, 2018.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-06-06 13:28+0000\n"
-"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n"
+"PO-Revision-Date: 2018-07-27 15:44+0000\n"
+"Last-Translator: Jose Luis Bossio <joseluisbossio@gmail.com>\n"
"Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/"
"godot-engine/godot/es_AR/>\n"
"Language: es_AR\n"
@@ -19,335 +20,492 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.0\n"
+"X-Generator: Weblate 3.1.1\n"
-#: editor/animation_editor.cpp
-msgid "Disabled"
-msgstr "Desactivado"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr "Argumento de tipo inválido para convert(), usá constantes TYPE_*."
-#: editor/animation_editor.cpp
-msgid "All Selection"
-msgstr "Toda la Selección"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/glue_header.h
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr ""
+"No hay suficientes bytes para decodificar bytes, o el formato es inválido."
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr "Nombre de propiedad índice '%s' inválido en nodo %s."
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid index of type %s for base type %s"
+msgstr "Nombre de propiedad índice '%s' inválido en nodo %s."
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid arguments to construct '%s'"
+msgstr ": Argumento inválido de tipo: "
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr "Libre"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Mirror"
+msgstr "Espejar X"
-#: editor/animation_editor.cpp
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Insert Key Here"
+msgstr "Insertar Clave"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Duplicate Selected Key(s)"
+msgstr "Duplicar Selección"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Delete Selected Key(s)"
+msgstr "Eliminar Seleccionados"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr "Duplicar Claves de Anim"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr "Borrar Claves de Anim"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "Cambiar Tiempo de Keyframe de Anim"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
-msgstr "Cambiar Transición de Anim"
+msgstr "Cambio de transición Anim"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "Cambiar Transform de Anim"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "Cambiar Valor de Keyframe de Anim"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "Cambiar Call de Anim"
-#: editor/animation_editor.cpp
-msgid "Anim Add Track"
-msgstr "Agregar pista de animación"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Property Track"
+msgstr "Propiedad:"
-#: editor/animation_editor.cpp
-msgid "Anim Duplicate Keys"
-msgstr "Duplicar Claves de Anim"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "3D Transform Track"
+msgstr "Tipo de Transformación"
+
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Up"
-msgstr "Subir pista de animación"
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Down"
-msgstr "Bajar pista de animación"
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Anim Track"
-msgstr "Quitar pista de animación"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Playback Track"
+msgstr "Detener la reproducción de la animación. (S)"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track"
+msgstr "Agregar pista de animación"
-#: editor/animation_editor.cpp
-msgid "Set Transitions to:"
-msgstr "Establecer Transiciones a:"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Length Time (seconds)"
+msgstr "Duración de la animación (en segundos)."
-#: editor/animation_editor.cpp
-msgid "Anim Track Rename"
-msgstr "Renombrar pista de animación"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Looping"
+msgstr "Zoom de animación."
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Interpolation"
-msgstr "Cambiar Interpolación de Track de Anim"
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr "Funciones:"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Value Mode"
-msgstr "Cambiar Modo de Valor de Track de Anim"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Audio Clips:"
+msgstr "Oyente de Audio"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Wrap Mode"
-msgstr "Cambiar Modo de Envoltura de Track de Anim"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Clips:"
+msgstr "Clips"
-#: editor/animation_editor.cpp
-msgid "Edit Node Curve"
-msgstr "Editar Nodo Curva"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle this track on/off."
+msgstr "Act./Desact. modo sin distracciones."
-#: editor/animation_editor.cpp
-msgid "Edit Selection Curve"
-msgstr "Editar Curva de Selección"
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Delete Keys"
-msgstr "Borrar Claves de Anim"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Interpolation Mode"
+msgstr "Nodo de Animación"
-#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
-msgstr "Duplicar Selección"
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Duplicate Transposed"
-msgstr "Duplicar Transpuesto"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Remove this track."
+msgstr "Quitar la pista seleccionada."
-#: editor/animation_editor.cpp
-msgid "Remove Selection"
-msgstr "Quitar Selección"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Time (s): "
+msgstr "Tiempo de Crossfade (s):"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Contínuo"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "Discreto"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "Trigger"
-#: editor/animation_editor.cpp
-msgid "Anim Add Key"
-msgstr "Agregar Clave de Anim"
-
-#: editor/animation_editor.cpp
-msgid "Anim Move Keys"
-msgstr "Mover Claves de Anim"
-
-#: editor/animation_editor.cpp
-msgid "Scale Selection"
-msgstr "Escalar Selección"
-
-#: editor/animation_editor.cpp
-msgid "Scale From Cursor"
-msgstr "Escalar Desde Cursor"
-
-#: editor/animation_editor.cpp
-msgid "Goto Next Step"
-msgstr "Ir a Paso Próximo"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Capture"
+msgstr "Características"
-#: editor/animation_editor.cpp
-msgid "Goto Prev Step"
-msgstr "Ir a Paso Previo"
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
-#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "Lineal"
-#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constant"
-msgstr "Constante"
-
-#: editor/animation_editor.cpp
-msgid "In"
-msgstr "In"
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out"
-msgstr "Out"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Clamp Loop Interp"
+msgstr "Cambiar Interpolación de Loop de Anim"
-#: editor/animation_editor.cpp
-msgid "In-Out"
-msgstr "In-Out"
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out-In"
-msgstr "Out-In"
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr "Insertar Clave"
-#: editor/animation_editor.cpp
-msgid "Transitions"
-msgstr "Transiciones"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Duplicate Key(s)"
+msgstr "Duplicar Nodo(s)"
-#: editor/animation_editor.cpp
-msgid "Optimize Animation"
-msgstr "Optimizar Animación"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Key(s)"
+msgstr "Eliminar Nodo(s)"
-#: editor/animation_editor.cpp
-msgid "Clean-Up Animation"
-msgstr "Hacer Clean-Up de Animación"
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr "Quitar pista de animación"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "Crear NUEVO track para %s e insertar clave?"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "Crear %d NUEVOS tracks e insertar claves?"
-#: editor/animation_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr "Crear"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr "Insertar Anim"
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "Crear e Insertar Animación"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Insertar Pista y Clave de Animación"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "Insertar Clave de Animación"
-#: editor/animation_editor.cpp
-msgid "Change Anim Len"
-msgstr "Cambiar Largo de Anim"
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Loop"
-msgstr "Cambiar Loop de Animación"
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Create Typed Value Key"
-msgstr "Crear Clave de Valor Tipado para Anim"
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Insert"
-msgstr "Insertar Anim"
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Method not found in object: "
+msgstr "VariableGet no encontrado en el script: "
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr "Mover Claves de Anim"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Clipboard is empty"
+msgstr "El portapapeles está vacío!"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Escalar Keys de Anim"
-#: editor/animation_editor.cpp
-msgid "Anim Add Call Track"
-msgstr "Agregar Call Track para Anim"
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation zoom."
-msgstr "Zoom de animación."
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Length (s):"
-msgstr "Duración (seg):"
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation length (in seconds)."
-msgstr "Duración de la animación (en segundos)."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Snap (s): "
+msgstr "Snap (Pixeles):"
-#: editor/animation_editor.cpp
-msgid "Step (s):"
-msgstr "Paso (s):"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation step value."
+msgstr "El árbol de animación es válido."
-#: editor/animation_editor.cpp
-msgid "Cursor step snap (in seconds)."
-msgstr "Snap de cursor por pasos (en segundos)."
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr "Editar"
-#: editor/animation_editor.cpp
-msgid "Enable/Disable looping in animation."
-msgstr "Activar/Desactivar ciclo en la animación."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation properties."
+msgstr "AnimationTree"
-#: editor/animation_editor.cpp
-msgid "Add new tracks."
-msgstr "Agregar nuevas pistas."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Copy Tracks"
+msgstr "Copiar Parámetros"
-#: editor/animation_editor.cpp
-msgid "Move current track up."
-msgstr "Subir pista actual."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "Pegar Parámetros"
-#: editor/animation_editor.cpp
-msgid "Move current track down."
-msgstr "Bajar pista actual."
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr "Escalar Selección"
-#: editor/animation_editor.cpp
-msgid "Remove selected track."
-msgstr "Quitar la pista seleccionada."
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr "Escalar Desde Cursor"
+
+#: editor/animation_track_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr "Duplicar Selección"
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr "Duplicar Transpuesto"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Selection"
+msgstr "Eliminar Seleccionados"
-#: editor/animation_editor.cpp
-msgid "Track tools"
-msgstr "Herramientas de pistas"
+#: editor/animation_track_editor.cpp
+msgid "Goto Next Step"
+msgstr "Ir a Paso Próximo"
-#: editor/animation_editor.cpp
-msgid "Enable editing of individual keys by clicking them."
-msgstr "Activar la edición de claves individuales al cliquearlas."
+#: editor/animation_track_editor.cpp
+msgid "Goto Prev Step"
+msgstr "Ir a Paso Previo"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr "Optimizar Animación"
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr "Hacer Clean-Up de Animación"
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "Optimizador de animación"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "Error Lineal Max.:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "Error Angular Max.:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "Angulo Optimizable Max.:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr "Optimizar"
-#: editor/animation_editor.cpp
-msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
-msgstr ""
-"Selecciona un AnimationPlayer del Ãrbol de Escenas para editar animaciones."
-
-#: editor/animation_editor.cpp
-msgid "Key"
-msgstr "Clave"
-
-#: editor/animation_editor.cpp
-msgid "Transition"
-msgstr "Transición"
-
-#: editor/animation_editor.cpp
-msgid "Scale Ratio:"
-msgstr "Ratio de Escala:"
-
-#: editor/animation_editor.cpp
-msgid "Call Functions in Which Node?"
-msgstr "Llamar Funciones en Cuál Nodo?"
-
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "Quitar claves inválidas"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Quitar pistas vacías y sin resolver"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "Hacer clean-up de todas las animaciones"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Hacer Clean-Up de Animación(es) (IMPOSIBLE DESHACER!)"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "Clean-Up"
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr "Ratio de Escala:"
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr "Copiar"
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Redimencionar Array"
@@ -368,7 +526,7 @@ msgstr "Ir a Línea"
msgid "Line Number:"
msgstr "Numero de Línea:"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr "Sin Coincidencias"
@@ -384,7 +542,7 @@ msgstr "Coincidir Mayúsculas/Minúsculas"
msgid "Whole Words"
msgstr "Palabras Completas"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr "Reemplazar"
@@ -396,18 +554,28 @@ msgstr "Reemplazar Todo"
msgid "Selection Only"
msgstr "Solo Selección"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom In"
msgstr "Zoom In"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom Out"
msgstr "Zoom Out"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Reset Zoom"
msgstr "Resetear el Zoom"
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Warnings:"
+msgstr "Advertencias"
+
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Zoom:"
+msgstr "Zoom (%):"
+
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "Linea:"
@@ -439,7 +607,8 @@ msgid "Add"
msgstr "Agregar"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
@@ -470,7 +639,7 @@ msgid "Oneshot"
msgstr "Oneshot"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -492,11 +661,12 @@ msgid "Connect '%s' to '%s'"
msgstr "Conectar '%s' a '%s'"
#: editor/connections_dialog.cpp
-msgid "Connecting Signal:"
-msgstr "Conectando Señal:"
+msgid "Disconnect '%s' from '%s'"
+msgstr "Desconectar '%s' de '%s'"
#: editor/connections_dialog.cpp
-msgid "Disconnect '%s' from '%s'"
+#, fuzzy
+msgid "Disconnect all from signal: '%s'"
msgstr "Desconectar '%s' de '%s'"
#: editor/connections_dialog.cpp
@@ -504,14 +674,48 @@ msgid "Connect..."
msgstr "Conectar..."
#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "Desconectar"
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Connect Signal: "
+msgstr "Conectando Señal:"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit Connection: "
+msgstr "Editar Conexiones"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Are you sure you want to remove all connections from the \""
+msgstr "¿Estás seguro/a que quieres ejecutar más de un proyecto?"
+
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Señales"
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Disconnect All"
+msgstr "Desconectar"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit..."
+msgstr "Editar"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Go To Method"
+msgstr "Métodos"
+
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "Cambiar Tipo de %s"
@@ -534,22 +738,25 @@ msgstr "Favoritos:"
msgid "Recent:"
msgstr "Recientes:"
-#: editor/create_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Buscar:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Coincidencias:"
#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "Descripción:"
@@ -609,7 +816,9 @@ msgstr "Buscar Reemplazo de Recurso:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
-#: editor/quick_open.cpp scene/gui/file_dialog.cpp
+#: editor/quick_open.cpp editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Abrir"
@@ -631,7 +840,7 @@ msgstr ""
"funcionar.\n"
"Quitarlos de todos modos? (imposible deshacer)"
-#: editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
msgid "Cannot remove:"
msgstr "No se puede remover:"
@@ -700,9 +909,13 @@ msgstr "Cambiar Valor del Diccionario"
msgid "Thanks from the Godot community!"
msgstr "Gracias de parte de la comunidad Godot!"
-#: editor/editor_about.cpp
-msgid "Thanks!"
-msgstr "Gracias!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/inspector_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp
+msgid "OK"
+msgstr "OK"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -879,6 +1092,7 @@ msgid "Bus options"
msgstr "Opciones de Bus"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplicar"
@@ -947,7 +1161,8 @@ msgstr "Agregar Bus"
msgid "Create a new Bus Layout."
msgstr "Crear un nuevo Layout Bus."
-#: editor/editor_audio_buses.cpp editor/property_editor.cpp
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "Cargar"
@@ -957,7 +1172,6 @@ msgid "Load an existing Bus Layout."
msgstr "Cargar un Bus Layout existente."
#: editor/editor_audio_buses.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr "Guardar Como"
@@ -1000,22 +1214,6 @@ msgstr ""
"existente."
#: editor/editor_autoload_settings.cpp
-msgid "Invalid Path."
-msgstr "Ruta inválida."
-
-#: editor/editor_autoload_settings.cpp
-msgid "File does not exist."
-msgstr "El archivo existe."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Not in resource path."
-msgstr "No está en la ruta de recursos."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
-msgstr "Agregar AutoLoad"
-
-#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "Autocargar '%s' ya existe!"
@@ -1043,6 +1241,22 @@ msgstr "Activar"
msgid "Rearrange Autoloads"
msgstr "Reordenar Autoloads"
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr "Ruta inválida."
+
+#: editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr "El archivo existe."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr "No está en la ruta de recursos."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr "Agregar AutoLoad"
+
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Path:"
@@ -1073,7 +1287,7 @@ msgstr "Guardando cambios locales..."
msgid "Updating scene..."
msgstr "Actualizando escena..."
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr "[vacío]"
@@ -1135,6 +1349,12 @@ msgid "Copy Path"
msgstr "Copiar Ruta"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Open In File Manager"
+msgstr "Mostrar en Gestor de Archivos"
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
msgid "Show In File Manager"
msgstr "Mostrar en Gestor de Archivos"
@@ -1171,7 +1391,7 @@ msgid "Open a File or Directory"
msgstr "Abrir un Archivo o Directorio"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Guardar"
@@ -1224,7 +1444,8 @@ msgstr "Ir a carpeta padre"
msgid "Directories & Files:"
msgstr "Directorios y Archivos:"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
msgid "Preview:"
msgstr "Vista Previa:"
@@ -1376,20 +1597,28 @@ msgstr ""
"Actualmente no existe descripción para este método. Por favor ayudanos "
"[color=$color][url=$url]contribuyendo una[/url][/color]!"
-#: editor/editor_help.cpp
-msgid "Search Text"
-msgstr "Texto de Búsqueda"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Property: "
+msgstr "Propiedad:"
-#: editor/editor_help.cpp
-msgid "Find"
-msgstr "Encontrar"
+#: editor/editor_inspector.cpp editor/property_editor.cpp
+msgid "Set"
+msgstr "Setear"
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Salida:"
-#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/property_editor.cpp editor/script_editor_debugger.cpp
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
@@ -1411,11 +1640,6 @@ msgstr "Error al guardar el recurso!"
msgid "Save Resource As..."
msgstr "Guardar Recurso Como..."
-#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "I see..."
-msgstr "Ya Veo..."
-
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "No se puede abrir el archivo para escribir:"
@@ -1428,9 +1652,9 @@ msgstr "Formato requerido de archivo desconocido:"
msgid "Error while saving."
msgstr "Error al grabar."
-#: editor/editor_node.cpp
-msgid "Can't open '%s'."
-msgstr "No se puede abrir '%s'."
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
@@ -1473,10 +1697,6 @@ msgstr ""
"dependencias (instancias o herencia)."
#: editor/editor_node.cpp
-msgid "Failed to load resource."
-msgstr "Fallo al cargar recurso."
-
-#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "No se puede cargar MeshLibrary para hacer merge!"
@@ -1559,42 +1779,6 @@ msgstr ""
"este workflow."
#: editor/editor_node.cpp
-msgid "Expand all properties"
-msgstr "Expandir todas las propiedades"
-
-#: editor/editor_node.cpp
-msgid "Collapse all properties"
-msgstr "Colapsar todas las propiedades"
-
-#: editor/editor_node.cpp
-msgid "Copy Params"
-msgstr "Copiar Parámetros"
-
-#: editor/editor_node.cpp
-msgid "Paste Params"
-msgstr "Pegar Parámetros"
-
-#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr "Pegar Recurso"
-
-#: editor/editor_node.cpp
-msgid "Copy Resource"
-msgstr "Copiar Recurso"
-
-#: editor/editor_node.cpp
-msgid "Make Built-In"
-msgstr "Crear Built-In"
-
-#: editor/editor_node.cpp
-msgid "Make Sub-Resources Unique"
-msgstr "Crear Sub-Recurso Unico"
-
-#: editor/editor_node.cpp
-msgid "Open in Help"
-msgstr "Abrir en la Ayuda"
-
-#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "No hay escena definida para ejecutar."
@@ -1794,11 +1978,6 @@ msgstr ""
"modificada.\n"
"Para realizar cambios, se debe crear una nueva escena heredada."
-#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ugh"
-msgstr "Ugh"
-
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
@@ -1830,6 +2009,16 @@ msgid "Default"
msgstr "Por Defecto"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Play This Scene"
+msgstr "Reproducir Escena"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Close Tab"
+msgstr "Cerrar Otras Pestañas"
+
+#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Cambiar Pestaña de Escena"
@@ -1951,10 +2140,6 @@ msgstr "Proyecto"
msgid "Project Settings"
msgstr "Configuración de Proyecto"
-#: editor/editor_node.cpp
-msgid "Run Script"
-msgstr "Ejecutar Script"
-
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "Exportar"
@@ -1964,6 +2149,11 @@ msgid "Tools"
msgstr "Herramientas"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Project Data Folder"
+msgstr "Abrir Gestor de Proyectos?"
+
+#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Salir a Listado de Proyecto"
@@ -2075,6 +2265,20 @@ msgstr "Layout del Editor"
msgid "Toggle Fullscreen"
msgstr "Act./Desact. Pantalla Completa"
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Data/Settings Folder"
+msgstr "Configuración del Editor"
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Settings Folder"
+msgstr "Configuración del Editor"
+
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Gestionar Plantillas de Exportación"
@@ -2090,7 +2294,8 @@ msgstr "Clases"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr "Buscar"
@@ -2134,7 +2339,7 @@ msgstr "Pausar la Escena"
msgid "Stop the scene."
msgstr "Parar la escena."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr "Detener"
@@ -2155,6 +2360,16 @@ msgid "Play Custom Scene"
msgstr "Reproducir Escena Personalizada"
#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Save & Restart"
+msgstr "Guardar y Reimportar"
+
+#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr "Gira cuando la ventana del editor repinta!"
@@ -2174,42 +2389,6 @@ msgstr "Desactivar Update Spinner"
msgid "Inspector"
msgstr "Inspector"
-#: editor/editor_node.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr "Crear un nuevo recurso en memoria y editarlo."
-
-#: editor/editor_node.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr "Cargar un recurso existente desde disco y editarlo."
-
-#: editor/editor_node.cpp
-msgid "Save the currently edited resource."
-msgstr "Guardar el recurso editado actualmente."
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Save As..."
-msgstr "Guardar Como..."
-
-#: editor/editor_node.cpp
-msgid "Go to the previous edited object in history."
-msgstr "Ir al anterior objeto editado en el historial."
-
-#: editor/editor_node.cpp
-msgid "Go to the next edited object in history."
-msgstr "Ir al siguiente objeto editado en el historial."
-
-#: editor/editor_node.cpp
-msgid "History of recently edited objects."
-msgstr "Historial de objetos recientemente editados."
-
-#: editor/editor_node.cpp
-msgid "Object properties."
-msgstr "Propiedades del objeto."
-
-#: editor/editor_node.cpp
-msgid "Changes may be lost!"
-msgstr "Podrían perderse los cambios!"
-
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
@@ -2224,6 +2403,11 @@ msgid "FileSystem"
msgstr "FileSystem"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Expand Bottom Panel"
+msgstr "Expandir todos"
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr "Salida"
@@ -2300,19 +2484,24 @@ msgid "Thumbnail..."
msgstr "Miniatura..."
#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit Plugin"
+msgstr "Editar Polígono"
+
+#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Plugins Instalados:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr "Actualizar"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "Version:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr "Autor:"
@@ -2320,13 +2509,16 @@ msgstr "Autor:"
msgid "Status:"
msgstr "Estado:"
-#: editor/editor_profiler.cpp
-msgid "Stop Profiling"
-msgstr "Parar Profiling"
+#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit:"
+msgstr "Editar"
-#: editor/editor_profiler.cpp
-msgid "Start Profiling"
-msgstr "Iniciar Profiling"
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Start"
+msgstr "Iniciar!"
#: editor/editor_profiler.cpp
msgid "Measure:"
@@ -2372,6 +2564,106 @@ msgstr "Tiempo"
msgid "Calls"
msgstr "Llamadas"
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "On"
+msgstr "On"
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Bit %d, value %d"
+msgstr "Bit %d, val %d."
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "[Empty]"
+msgstr "[Vacio]"
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Assign.."
+msgstr "Asignar"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr "Seleccionar un Viewport"
+
+#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "New Script"
+msgstr "Nuevo Script"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr "Nuevo %s"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr "Convertir en Unico"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Show in File System"
+msgstr "Mostrar en Sistema de Archivos"
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr "Pegar"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr "Convertir A %s"
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Open Editor"
+msgstr "Abrir en Editor"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr "El nodo seleccionado no es un Viewport!"
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "Size: "
+msgstr "Tamaño de Celda:"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Key:"
+msgstr "Nuevo nombre:"
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Value:"
+msgstr "Nuevo nombre:"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr "Remover Item"
+
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr "Seleccionar dispositivo de la lista"
@@ -2409,10 +2701,6 @@ msgstr "No se pudo ejecutar el script:"
msgid "Did you forget the '_run' method?"
msgstr "Te olvidaste del método '_run'?"
-#: editor/editor_settings.cpp
-msgid "Default (Same as Editor)"
-msgstr "Por Defecto (Igual que el Editor)"
-
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Seleccionar Nodo(s) para Importar"
@@ -2438,6 +2726,7 @@ msgid "(Installed)"
msgstr "(Instalado)"
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "Descargar"
@@ -2462,7 +2751,8 @@ msgid "Can't open export templates zip."
msgstr "No se puede abir el zip de plantillas de exportación."
#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside templates."
+#, fuzzy
+msgid "Invalid version.txt format inside templates: %s."
msgstr "Formato de version.txt invalido dentro de plantillas."
#: editor/export_template_manager.cpp
@@ -2524,6 +2814,12 @@ msgid "Download Complete."
msgstr "Descarga Completa."
#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr "Error al pedir el url: "
@@ -2602,7 +2898,8 @@ msgid "Download Templates"
msgstr "Descargar Plantillas"
#: editor/export_template_manager.cpp
-msgid "Select mirror from list: "
+#, fuzzy
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr "Seleccionar mirror de la lista: "
#: editor/file_type_cache.cpp
@@ -2617,11 +2914,13 @@ msgstr ""
"No se puede navegar a '%s' ya que no se encontro en el sistema de archivos!"
#: editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails"
+#, fuzzy
+msgid "View items as a grid of thumbnails."
msgstr "Ver items como una grilla de miniaturas"
#: editor/filesystem_dock.cpp
-msgid "View items as a list"
+#, fuzzy
+msgid "View items as a list."
msgstr "Ver items como una lista"
#: editor/filesystem_dock.cpp
@@ -2694,7 +2993,7 @@ msgstr "Expandir todos"
msgid "Collapse all"
msgstr "Colapsar todos"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "Renombrar..."
@@ -2723,6 +3022,23 @@ msgid "Duplicate..."
msgstr "Duplicar..."
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Script..."
+msgstr "Nuevo Script"
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Resource..."
+msgstr "Guardar Recurso Como..."
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr "Renombrar"
+
+#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr "Directorio Previo"
@@ -2735,15 +3051,30 @@ msgid "Re-Scan Filesystem"
msgstr "Reexaminar Sistema de Archivos"
#: editor/filesystem_dock.cpp
-msgid "Toggle folder status as Favorite"
+#, fuzzy
+msgid "Toggle folder status as Favorite."
msgstr "Act/Desact. estado de carpeta como Favorito"
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Show current scene file."
+msgstr "Seleccionar sub-tile editado actualmente."
+
+#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr ""
"Instanciar la(s) escena(s) seleccionadas como hijas del nodo seleccionado."
#: editor/filesystem_dock.cpp
+msgid "Enter tree-view."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Search files"
+msgstr "Buscar Clases"
+
+#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
@@ -2751,14 +3082,112 @@ msgstr ""
"Examinando Archivos,\n"
"Aguardá, por favor."
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Move"
msgstr "Mover"
-#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Rename"
-msgstr "Renombrar"
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "There is already file or folder with the same name in this location."
+msgstr "Ya hay una carpeta en esta ruta con el nombre especificado."
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr "Crear Script"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find in files"
+msgstr "Encontrar tile"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find: "
+msgstr "Encontrar"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Whole words"
+msgstr "Palabras Completas"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Match case"
+msgstr "Coincidir Mayúsculas/Minúsculas"
+
+#: editor/find_in_files.cpp
+msgid "Folder: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Filter: "
+msgstr "Filtro:"
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr "Encontrar..."
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr "Reemplazar..."
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr "Cancelar"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace: "
+msgstr "Reemplazar"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace all (no undo)"
+msgstr "Reemplazar Todo"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Searching..."
+msgstr "Guardando..."
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Search complete"
+msgstr "Texto de Búsqueda"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Group name already exists."
+msgstr "ERROR: El nombre de animación ya existe!"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "invalid Group name."
+msgstr "Nombre inválido."
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr "Grupos"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes not in Group"
+msgstr "Grupo(s) de Nodos"
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+msgid "Filter nodes"
+msgstr "Filtrar nodos"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes in Group"
+msgstr "Grupo(s) de Nodos"
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -2768,6 +3197,11 @@ msgstr "Agregar al Grupo"
msgid "Remove from Group"
msgstr "Quitar del Grupo"
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Manage Groups"
+msgstr "Grupos de Imágenes"
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Importar como Escena Única"
@@ -2809,7 +3243,7 @@ msgid "Import as Multiple Scenes+Materials"
msgstr "Importar como Escenas+Materiales Múltiples"
#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr "Importar Escena"
@@ -2869,18 +3303,131 @@ msgstr "Preseteo..."
msgid "Reimport"
msgstr "Reimportar"
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr "Fallo al cargar recurso."
+
+#: editor/inspector_dock.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr "Ok"
+
+#: editor/inspector_dock.cpp
+msgid "Expand all properties"
+msgstr "Expandir todas las propiedades"
+
+#: editor/inspector_dock.cpp
+msgid "Collapse all properties"
+msgstr "Colapsar todas las propiedades"
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr "Guardar Como..."
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr "Copiar Parámetros"
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "Pegar Parámetros"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Edit Resource Clipboard"
+msgstr "Clipboard de Recursos vacío!"
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr "Copiar Recurso"
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr "Crear Built-In"
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr "Crear Sub-Recurso Unico"
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr "Abrir en la Ayuda"
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr "Crear un nuevo recurso en memoria y editarlo."
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr "Cargar un recurso existente desde disco y editarlo."
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr "Ir al anterior objeto editado en el historial."
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr "Ir al siguiente objeto editado en el historial."
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr "Historial de objetos recientemente editados."
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr "Propiedades del objeto."
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Filter properties"
+msgstr "Filtrar nodos"
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr "Podrían perderse los cambios!"
+
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "Setear MultiNodo"
#: editor/node_dock.cpp
-msgid "Groups"
-msgstr "Grupos"
-
-#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr "Seleccionar un Nodo para editar Señales y Grupos."
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Edit a Plugin"
+msgstr "Editar Polígono"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Create a Plugin"
+msgstr "Crear solución en C#"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Plugin Name:"
+msgstr "Lista de Plugins:"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Language:"
+msgstr "Lenguaje"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Script Name:"
+msgstr "Script válido"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Poly"
@@ -2926,6 +3473,150 @@ msgstr ""
msgid "Delete points"
msgstr "Eliminar puntos"
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr "Agregar Animación"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Load.."
+msgstr "Cargar"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Create points."
+msgstr "Eliminar puntos"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Erase points."
+msgstr "Click Der.: Borrar Punto."
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Point"
+msgstr "Mover Punto"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Open Animation Node"
+msgstr "Nodo de Animación"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Triangle already exists"
+msgstr "La acción '%s' ya existe!"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Erase points and triangles."
+msgstr "Parseando %d Triángulos:"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr "Esnapear"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr "Editar Filtros"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node.."
+msgstr "Agregar Nodo"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Filtered Tracks:"
+msgstr "Editar Filtros"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Enable filtering"
+msgstr "Hijos Editables"
+
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "Activar/Desact. Autoplay"
@@ -2952,11 +3643,13 @@ msgid "Remove Animation"
msgstr "Quitar Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Invalid animation name!"
+#, fuzzy
+msgid "Invalid animation name!"
msgstr "ERROR: Nombre de animación inválido!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Animation name already exists!"
+#, fuzzy
+msgid "Animation name already exists!"
msgstr "ERROR: El nombre de animación ya existe!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2965,11 +3658,6 @@ msgid "Rename Animation"
msgstr "Renombrar Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr "Agregar Animación"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Blendear Próximo Cambiado"
@@ -2986,11 +3674,13 @@ msgid "Duplicate Animation"
msgstr "Duplicar Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to copy!"
+#, fuzzy
+msgid "No animation to copy!"
msgstr "ERROR: No hay animaciones para copiar!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation resource on clipboard!"
+#, fuzzy
+msgid "No animation resource on clipboard!"
msgstr "ERROR: No hay recursos de animación en el portapapeles!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3002,7 +3692,8 @@ msgid "Paste Animation"
msgstr "Pegar Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to edit!"
+#, fuzzy
+msgid "No animation to edit!"
msgstr "ERROR: No hay aniación que editar!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3036,20 +3727,27 @@ msgid "Scale animation playback globally for the node."
msgstr "Escalar la reproducción de la animación globalmente para el nodo."
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create new animation in player."
-msgstr "Crear nueva animación en el reproductor."
+msgid "Animation Tools"
+msgstr "Herramientas de Animación"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr "Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load animation from disk."
-msgstr "Cargar una animación desde disco."
+msgid "New"
+msgstr "Nuevo"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load an animation from disk."
-msgstr "Cargar una animación desde disco."
+#, fuzzy
+msgid "Edit Transitions..."
+msgstr "Editar Conecciones..."
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save the current animation"
-msgstr "Guardar la animación actual"
+#, fuzzy
+msgid "Open in Inspector"
+msgstr "Abrir en Editor"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
@@ -3060,18 +3758,6 @@ msgid "Autoplay on Load"
msgstr "Autoreproducir al Cargar"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Target Blend Times"
-msgstr "Editar Blend Times Objetivo"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
-msgstr "Herramientas de Animación"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Copy Animation"
-msgstr "Copiar Animación"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning"
msgstr "Onion Skinning"
@@ -3120,6 +3806,11 @@ msgid "Include Gizmos (3D)"
msgstr "Incluir Gizmos (3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Pin AnimationPlayer"
+msgstr "Pegar Animación"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "Crear Nueva Animación"
@@ -3129,6 +3820,7 @@ msgstr "Nombre de Animación:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
@@ -3146,161 +3838,214 @@ msgstr "Siguiente (Auto Queue):"
msgid "Cross-Animation Blend Times"
msgstr "Cross-Animation Blend Times"
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation"
-msgstr "Animación"
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "End"
+msgstr "Fin(es)"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "No playback resource set at path: %s."
+msgstr "No está en la ruta de recursos."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Create new nodes."
+msgstr "Crear Nuevo %s"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Connect nodes."
+msgstr "Conectar Nodos"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Remove selected node or transition"
+msgstr "Quitar la pista seleccionada."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition: "
+msgstr "Transición"
#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr "AnimationTree"
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr "Nuevo nombre:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Edit Filters"
-msgstr "Editar Filtros"
-
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "Escala:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Fade In (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "Fade Out (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr "Blend"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr "Mix"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Auto Reiniciar:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr "Reiniciar (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "Reiniciar al Azar (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr "Iniciar!"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "Cantidad:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "Blend:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr "Blend 0:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr "Blend 1:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "Tiempo de Crossfade (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr "Actual:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr "Agregar Entrada"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr "Limpiar Auto Avanzar"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr "Setear Auto Avanzar"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr "Eliminar Entrada"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "El árbol de animación es válido."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "El árbol de animación es inválido."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr "Nodo de Animación"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr "Nodo OneShot"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr "Nodo Mix"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "Nodo Blend2"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "Nodo Blend3"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "Nodo Blend4"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "Nodo TimeScale"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "Nodo TimeSeek"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "Nodo Transición"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr "Importar Animaciones..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "Editar Filtros de Nodo"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr "Filtros..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "AnimationTree"
-msgstr "AnimationTree"
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Free"
-msgstr "Libre"
-
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Contenido:"
@@ -3354,8 +4099,14 @@ msgid "Asset Download Error:"
msgstr "Error de Descarga del Asset:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Fetching:"
-msgstr "Obteniendo:"
+#, fuzzy
+msgid "Downloading (%s / %s)..."
+msgstr "Descargando"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Downloading..."
+msgstr "Descargando"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
@@ -3382,20 +4133,22 @@ msgid "Download for this asset is already in progress!"
msgstr "La descarga de este asset ya está en progreso!"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "first"
+#, fuzzy
+msgid "First"
msgstr "primero"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "prev"
-msgstr "anterior"
+#, fuzzy
+msgid "Previous"
+msgstr "Pestaña anterior"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "next"
-msgstr "siguiente"
+msgid "Next"
+msgstr "Siguiente"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "last"
-msgstr "último"
+msgid "Last"
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -3469,7 +4222,7 @@ msgid "Bake Lightmaps"
msgstr "Hacer Bake de Lightmaps"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr "Vista Previa"
@@ -3478,12 +4231,10 @@ msgid "Configure Snap"
msgstr "Configurar Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "Offset de Grilla:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr "Step de Grilla:"
@@ -3496,14 +4247,6 @@ msgid "Rotation Step:"
msgstr "Step de Rotación:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Pivot"
-msgstr "Mover Pivote"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Action"
-msgstr "Mover Acción"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr "Mover guía vertical"
@@ -3532,11 +4275,28 @@ msgid "Create new horizontal and vertical guides"
msgstr "Crear nuevas guías horizontales y verticales"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit IK Chain"
-msgstr "Editar Cadena IK"
+#, fuzzy
+msgid "Move pivot"
+msgstr "Mover Pivote"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit CanvasItem"
+#, fuzzy
+msgid "Rotate CanvasItem"
+msgstr "Editar CanvasItem"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Move anchor"
+msgstr "Mover Acción"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Resize CanvasItem"
+msgstr "Editar CanvasItem"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Move CanvasItem"
msgstr "Editar CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3556,6 +4316,21 @@ msgid "Paste Pose"
msgstr "Pegar Pose"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom out"
+msgstr "Zoom Out"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom reset"
+msgstr "Resetear Zoom"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom in"
+msgstr "Zoom In"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr "Modo Seleccionar"
@@ -3603,7 +4378,8 @@ msgid "Pan Mode"
msgstr "Modo Paneo"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggles snapping"
+#, fuzzy
+msgid "Toggle snapping."
msgstr "Act/Desact. alineado"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3611,7 +4387,8 @@ msgid "Use Snap"
msgstr "Usar Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping options"
+#, fuzzy
+msgid "Snapping Options"
msgstr "Opciones de alineado"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3652,6 +4429,11 @@ msgid "Snap to node sides"
msgstr "Alinear a lados de nodo"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Snap to node center"
+msgstr "Alinear al ancla de nodo"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr "Alinear a otros nodos"
@@ -3678,14 +4460,6 @@ msgid "Restores the object's children's ability to be selected."
msgstr "Restaurar la habilidad de seleccionar los hijos de un objeto."
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Bones"
-msgstr "Crear Huesos"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
-msgstr "Restablecer Huesos"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "Mostrar Huesos"
@@ -3698,6 +4472,15 @@ msgid "Clear IK Chain"
msgstr "Reestrablecer Cadena IK"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Clear Custom Bones"
+msgstr "Restablecer Huesos"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "Ver"
@@ -3740,14 +4523,11 @@ msgid "Layout"
msgstr "Layout"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Keys"
+#, fuzzy
+msgid "Insert keys."
msgstr "Insertar Claves"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
-msgstr "Insertar Clave"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr "Insetar Clave (Tracks Existentes)"
@@ -3760,14 +4540,6 @@ msgid "Clear Pose"
msgstr "Restablecer Pose"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Drag pivot from mouse position"
-msgstr "Arrastrar pivote desde la posición del mouse"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Set pivot at mouse position"
-msgstr "Setear pivote a la posición del mouse"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr "Multiplicar ingremento de grilla por 2"
@@ -3783,10 +4555,6 @@ msgstr "Agregar %s"
msgid "Adding %s..."
msgstr "Agregando %s..."
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ok"
-msgstr "Ok"
-
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr "No se puede instanciar múltiples nodos sin raíz."
@@ -3821,27 +4589,20 @@ msgstr "Crear Poly3D"
msgid "Set Handle"
msgstr "Setear Handle"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove item %d?"
-msgstr "Remover item %d?"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Item"
-msgstr "Agregar Item"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove Selected Item"
-msgstr "Remover Item Seleccionado"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#, fuzzy
+msgid "CPUParticles"
+msgstr "Partículas"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Import from Scene"
-msgstr "Importar desde Escena"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
+msgstr "Crear Puntos de Emisión desde Mesh"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Update from Scene"
-msgstr "Acutalizar desde Escena"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
+msgstr "Crear Puntos de Emisión Desde Nodo"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat0"
@@ -3911,15 +4672,6 @@ msgstr "Mantené Shift para editar tangentes individualmente"
msgid "Bake GI Probe"
msgstr "Hacer Bake de GI Probe"
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Add/Remove Color Ramp Point"
-msgstr "Agregar/Quitar Punto de Rampa de Color"
-
-#: editor/plugins/gradient_editor_plugin.cpp
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr "Modificar Rampa de Color"
-
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Item %d"
@@ -4005,6 +4757,7 @@ msgid "No mesh to debug."
msgstr "No hay meshes para debuguear."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr "El modelo no tiene UV en esta capa"
@@ -4072,6 +4825,27 @@ msgstr "Crear Outline Mesh"
msgid "Outline Size:"
msgstr "Tamaño de Outline:"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr "Remover item %d?"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr "Agregar Item"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr "Remover Item Seleccionado"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr "Importar desde Escena"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr "Acutalizar desde Escena"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -4173,70 +4947,6 @@ msgstr "Escala al Azar:"
msgid "Populate"
msgstr "Poblar"
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake!"
-msgstr "Hacer Bake!"
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake the navigation mesh."
-msgstr "Hacer bake de mesh de navegación."
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr "Restablecer mesh de navegación."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr "Seteando Configuración..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr "Calculando tamaño de grilla..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr "Creando campo de alturas..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Marking walkable triangles..."
-msgstr "Marcando triangulos caminables..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr "Construyendo campo de alturas compacto..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr "Erocionando area caminable..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr "Particionando..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr "Creando contornos..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr "Creando polymesh..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr "Convirtiendo a mesh de navegación nativa..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr "Setup de Generador de Meshes de Navegación:"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr "Parseando Geometría..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr "Hecho!"
-
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Crear Polígono de Navegación"
@@ -4298,18 +5008,6 @@ msgid "Emission Colors"
msgstr "Colores de Emisión"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry."
-msgstr "El nodo no contiene geometría."
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry (faces)."
-msgstr "El nodo no contiene geometría (caras)."
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr "Se requiere un material procesador de tipo 'ParticlesMaterial'."
-
-#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "Las caras no contienen area!"
@@ -4318,16 +5016,12 @@ msgid "No faces!"
msgstr "Sin caras!"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
-msgstr "Generar AABB"
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
-msgstr "Crear Puntos de Emisión desde Mesh"
+msgid "Node does not contain geometry."
+msgstr "El nodo no contiene geometría."
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
-msgstr "Crear Puntos de Emisión Desde Nodo"
+msgid "Node does not contain geometry (faces)."
+msgstr "El nodo no contiene geometría (caras)."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
@@ -4354,6 +5048,19 @@ msgid "Emission Source: "
msgstr "Fuente de Emisión: "
#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr "Se requiere un material procesador de tipo 'ParticlesMaterial'."
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr "Generar AABB"
+
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to CPUParticles"
+msgstr "Convertir A Mayúscula"
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr "Generar AABB de Visibilidad"
@@ -4430,6 +5137,22 @@ msgstr "Eliminar Punto"
msgid "Close Curve"
msgstr "Cerrar Curva"
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr "Opciones"
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr "Punto # de Curva"
@@ -4462,19 +5185,95 @@ msgstr "Quitar Punto Out-Control"
msgid "Remove In-Control Point"
msgstr "Quitar Punto In-Control"
+#: editor/plugins/physical_bone_plugin.cpp
+#, fuzzy
+msgid "Move joint"
+msgstr "Mover Punto"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync bones"
+msgstr "Mostrar Huesos"
+
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "Crear Mapa UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon & UV"
+msgstr "Crear Polígono"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split point with itself."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split can't form an existing edge."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Split already exists."
+msgstr "La acción '%s' ya existe!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Add Split"
+msgstr "Agregar punto"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Invalid Split: "
+msgstr "Ruta inválida!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Split"
+msgstr "Quitar punto"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "Transformar Mapa UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint bone weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr "Editor UV de Polígonos 2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly"
+msgstr "Editar Polígono"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Splits"
+msgstr "Partir Path"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Bones"
+msgstr "Crear Huesos"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon"
+msgstr "Crear Polígono"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr "Mover Punto"
@@ -4503,12 +5302,25 @@ msgid "Scale Polygon"
msgstr "Escalar Polígono"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
-msgstr "Editar"
+msgid "Connect two points to make a split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Select a split to erase it"
+msgstr "Selecciona un ítem primero!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UnPaint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
@@ -4523,9 +5335,9 @@ msgid "Clear UV"
msgstr "Limpiar UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr "Esnapear"
+#, fuzzy
+msgid "Grid Settings"
+msgstr "Ajustes de GridMap"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
@@ -4535,6 +5347,36 @@ msgstr "Activar Snap"
msgid "Grid"
msgstr "Grilla"
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Configure Grid:"
+msgstr "Configurar Snap"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset X:"
+msgstr "Offset de Grilla:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset Y:"
+msgstr "Offset de Grilla:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step X:"
+msgstr "Step de Grilla:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step Y:"
+msgstr "Step de Grilla:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync Bones to Polygon"
+msgstr "Escalar Polígono"
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "ERROR: No se pudo cargar el recurso!"
@@ -4557,6 +5399,10 @@ msgid "Resource clipboard is empty!"
msgstr "Clipboard de Recursos vacío!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr "Pegar Recurso"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Abrir en Editor"
@@ -4578,16 +5424,18 @@ msgid "Load Resource"
msgstr "Cargar Recurso"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
-msgstr "Pegar"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
msgstr "ResourcePreloader"
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Path to AnimationPlayer is invalid"
+msgstr "El árbol de animación es inválido."
+
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr "Restablecer Archivos Recientes"
@@ -4597,6 +5445,21 @@ msgid "Close and save changes?"
msgstr "¿Cerrar y guardar cambios?"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error writing TextFile:"
+msgstr "Error al mover el archivo:\n"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error could not load file."
+msgstr "No se pudo cargar la imagen"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error saving file!"
+msgstr "Error guardando TileSet!"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "Error al guardar el tema"
@@ -4613,6 +5476,21 @@ msgid "Error importing"
msgstr "Error al importar"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "New TextFile..."
+msgstr "Nueva Carpeta..."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Open File"
+msgstr "Abrir un Archivo"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Save File As..."
+msgstr "Guardar Como..."
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "Importar Tema"
@@ -4625,6 +5503,10 @@ msgid " Class Reference"
msgstr " Referencia de Clases"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr "Ordenar"
@@ -4653,8 +5535,9 @@ msgid "File"
msgstr "Archivo"
#: editor/plugins/script_editor_plugin.cpp
-msgid "New"
-msgstr "Nuevo"
+#, fuzzy
+msgid "New TextFile"
+msgstr "Ver Archivos"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -4681,6 +5564,11 @@ msgid "History Next"
msgstr "Siguiente en Historial"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr "Tema"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "Recargar Tema"
@@ -4714,11 +5602,6 @@ msgstr "Act/Desact. Panel de Scripts"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr "Encontrar..."
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Encontrar Siguiente"
@@ -4772,10 +5655,6 @@ msgid "Discard"
msgstr "Descartar"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr "Crear Script"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
@@ -4796,6 +5675,16 @@ msgid "Debugger"
msgstr "Debugger"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search results"
+msgstr "Buscar en la Ayuda"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search in files"
+msgstr "Buscar Clases"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
@@ -4803,40 +5692,56 @@ msgstr ""
"pertenecen está cargada"
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Line"
+msgstr "Linea:"
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr "Solo se pueden depositar recursos del sistema de archivos."
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Lookup Symbol"
+msgstr "Completar Símbolo"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr "Elegir Color"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr "Convertir Mayusculas"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr "Mayúsculas"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr "Minúsculas"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr "Capitalizar"
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Cortar"
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr "Copiar"
-
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
@@ -4924,8 +5829,9 @@ msgid "Find Previous"
msgstr "Encontrar Anterior"
#: editor/plugins/script_text_editor.cpp
-msgid "Replace..."
-msgstr "Reemplazar..."
+#, fuzzy
+msgid "Find in files..."
+msgstr "Filtrar Archivos..."
#: editor/plugins/script_text_editor.cpp
msgid "Goto Function..."
@@ -4943,129 +5849,42 @@ msgstr "Ayuda Contextual"
msgid "Shader"
msgstr "Shader"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr "Cambiar Constante Escalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr "Cambiar Constante Vec."
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr "Cambiar Constante RGB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr "Cambiar Operador Escalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr "Cambiar Operador Vec."
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr "Cambiar Operador Vec. Escalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr "Cambiar Operador RGB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr "Act/Desact. Solo Rot."
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr "Cambiar Función Escalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr "Cambiar Función Vec."
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr "Cambiar Uniforme Escalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr "Cambiar Uniforme Vec."
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr "Cambiar Uniforme RGB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr "Cambiar Valor por Defecto"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr "Cambiar Uniforme XForm"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr "Cambiar Uniforme Textura"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr "Cambiar Uniforme Cubemap"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr "Cambiar Comentarío"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr "Agregar/Quitar a Rampa de Color"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr "Agregar/quitar a Mapa de Curvas"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr "Modificar Mapa de Curvas"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr "Cambiar Nombre de Entrada"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr "Conectar Nodos de Gráfico"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr "Desconectar Nodo de Gráfico"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr "Quitar Nodo de Gráfico de Shaders"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton2D"
+msgstr "Esqueleto..."
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr "Mover Nodo de Gráfico de Shaders"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr "Duplicar Nodo(s) de Gráfico"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr "Quitar Nodo(s) de Gráfico de Shaders"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical bones"
+msgstr "Crear Mesh de Navegación"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr "Error: Link de Conección Cíclico"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton"
+msgstr "Esqueleto..."
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr "Error: Conecciones de Entrada Faltantes"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical skeleton"
+msgstr "Crear solución en C#"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr "Agregar Nodo de Gráficos de Shader"
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+#, fuzzy
+msgid "Play IK"
+msgstr "Reproducir"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
@@ -5192,10 +6011,6 @@ msgid "Align with view"
msgstr "Alinear con vista"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "OK :("
-msgstr "OK :("
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "No hay padre al que instanciarle un hijo."
@@ -5204,6 +6019,11 @@ msgid "This operation requires a single selected node."
msgstr "Esta operación requiere un solo nodo seleccionado."
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock View Rotation"
+msgstr "Ver Información"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr "Mostrar Normal"
@@ -5248,6 +6068,11 @@ msgid "Doppler Enable"
msgstr "Activar Doppler"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Cinematic Preview"
+msgstr "Creando Vistas Previas de Mesh/es"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr "Vista Libre A La Izquierda"
@@ -5378,6 +6203,11 @@ msgid "Tool Scale"
msgstr "Herramienta Escalar"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Snap To Floor"
+msgstr "Alinear a la grilla"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr "Act./Desact. Vista Libre"
@@ -5386,6 +6216,10 @@ msgid "Transform"
msgstr "Transformar"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr "Dialogo de Transformación..."
@@ -5414,6 +6248,11 @@ msgid "4 Viewports"
msgstr "4 Viewports"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Gizmos"
+msgstr "Ver Gizmos"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr "Ver Origen"
@@ -5427,10 +6266,6 @@ msgid "Settings"
msgstr "Configuración"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Skeleton Gizmo visibility"
-msgstr "Visibilidad de Esqueleto de Gizmo"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "Ajustes de Snap"
@@ -5490,6 +6325,53 @@ msgstr "Pre"
msgid "Post"
msgstr "Post"
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Sprite is empty!"
+msgstr "La ruta de guardado esta vacía!"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Sprite"
+msgstr "SpriteFrames"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to 2D Mesh"
+msgstr "Convertir A %s"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create 2D Mesh"
+msgstr "Crear Outline Mesh"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Grow (Pixels): "
+msgstr "Snap (Pixeles):"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Update Preview"
+msgstr "Vista Previa de Atlas"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Settings:"
+msgstr "Configuración"
+
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr "ERROR: No se pudo cargar el recurso de frames!"
@@ -5558,14 +6440,6 @@ msgstr "Mover (Despues)"
msgid "SpriteFrames"
msgstr "SpriteFrames"
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox Preview:"
-msgstr "Vista Previa de StyleBox:"
-
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox"
-msgstr "StyleBox"
-
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr "Setear Region Rect"
@@ -5591,28 +6465,22 @@ msgid "Auto Slice"
msgstr "Auto Rebanar"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr "Offset:"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr "Paso:"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Separation:"
-msgstr "Separación:"
+msgid "Sep.:"
+msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region"
+#, fuzzy
+msgid "TextureRegion"
msgstr "Región de Textura"
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region Editor"
-msgstr "Editor de Regiones de Texturas"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
msgstr "No se pudo guardar el tema a un archivo:"
@@ -5626,11 +6494,6 @@ msgid "Add All"
msgstr "Agregar Todos"
#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Item"
-msgstr "Remover Item"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr "Quitar Todos los Ãtems"
@@ -5702,10 +6565,6 @@ msgstr "Tiene"
msgid "Many"
msgstr "Muchas"
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-msgid "Options"
-msgstr "Opciones"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
msgstr "Tiene,Muchas,Opciones"
@@ -5730,7 +6589,7 @@ msgstr "Tipo de Datos:"
msgid "Icon"
msgstr "Icono"
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr "Estilo"
@@ -5743,14 +6602,19 @@ msgid "Color"
msgstr "Color"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr "Tema"
+msgid "Constant"
+msgstr "Constante"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr "Eliminar Selección"
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fix Invalid Tiles"
+msgstr "Nombre inválido."
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr "Pintar TileMap"
@@ -5771,11 +6635,8 @@ msgid "Erase TileMap"
msgstr "Borrar TileMap"
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase selection"
-msgstr "Eliminar Selección"
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find tile"
+#, fuzzy
+msgid "Find Tile"
msgstr "Encontrar tile"
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -5799,6 +6660,11 @@ msgid "Pick Tile"
msgstr "Elegir Tile"
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Move Selection"
+msgstr "Quitar Selección"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr "Rotar 0 grados"
@@ -5815,68 +6681,122 @@ msgid "Rotate 270 degrees"
msgstr "Rotar 270 grados"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Could not find tile:"
-msgstr "No se pudo cargar el tile:"
+#, fuzzy
+msgid "Add Texture(s) to TileSet"
+msgstr "Agregar Nodo(s) Desde Arbol"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Item name or ID:"
-msgstr "Nombre o ID de Item:"
+#, fuzzy
+msgid "Remove current Texture from TileSet"
+msgstr "Quitar ingreso actual"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
-msgstr "¿Crear desde escena?"
+msgid "Create from Scene"
+msgstr "Crear desde Escena"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from scene?"
-msgstr "¿Mergear desde escena?"
+msgid "Merge from Scene"
+msgstr "Mergear desde Escena"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tile Set"
-msgstr "Tile Set"
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings."
+msgstr ""
+"Selectionar sub-tile para usar como icono, esta también sera usada en "
+"bindings inválidos de autotile."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
-msgstr "Crear desde Escena"
+msgid "Display tile's names (hold Alt Key)"
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
-msgstr "Mergear desde Escena"
+msgid "Remove Selected Textue and ALL TILES wich uses it?"
+msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Error"
-msgstr "Error"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene?"
+msgstr "¿Crear desde escena?"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Autotiles"
-msgstr "Autotiles"
+msgid "Merge from scene?"
+msgstr "¿Mergear desde escena?"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid " file(s) was not added because was already on the list."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
-"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings."
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
msgstr ""
-"Selectionar sub-tile para usar como icono, esta también sera usada en "
-"bindings inválidos de autotile."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid ""
"LMB: set bit on.\n"
-"RMB: set bit off."
+"RMB: set bit off.\n"
+"Click on another Tile to edit it."
msgstr ""
"Click izq: Activar bit.\n"
"Click der: Desactivar bit."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select current edited sub-tile."
+#, fuzzy
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
msgstr "Seleccionar sub-tile editado actualmente."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select sub-tile to change its priority."
+#, fuzzy
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
+msgstr ""
+"Selectionar sub-tile para usar como icono, esta también sera usada en "
+"bindings inválidos de autotile."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
msgstr "Seleccionar sub-tile para cambiar su prioridad."
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
-msgstr "Cancelar"
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "This property can't be changed."
+msgstr "Esta operación no puede hacerse sin una escena."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tile Set"
+msgstr "Tile Set"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Vertex"
+msgstr "Vértices"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr "Fragmento"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Light"
+msgstr "Derecha"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "VisualShader"
+msgstr "Shader"
#: editor/project_export.cpp
msgid "Runnable"
@@ -5891,10 +6811,10 @@ msgid "Delete preset '%s'?"
msgstr "Eliminar preset '%s'?"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted: "
+msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
"Las plantillas de exportación para esta plataforma están faltando o "
-"corruptas: "
+"corruptas:"
#: editor/project_export.cpp
msgid "Presets"
@@ -5971,12 +6891,6 @@ msgid "Export templates for this platform are missing:"
msgstr "Faltan las plantillas de exportación para esta plataforma:"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-"Las plantillas de exportación para esta plataforma están faltando o "
-"corruptas:"
-
-#: editor/project_export.cpp
msgid "Export With Debug"
msgstr "Exportar Como Debug"
@@ -5985,14 +6899,25 @@ msgid "The path does not exist."
msgstr "La ruta no existe."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' file."
-msgstr "Por favor elegí un archivo 'project.godot'."
+#, fuzzy
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgstr ""
+"Por favor elegí una carpeta que no contenga un archivo 'project.godot'."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "Por favor elegí una carpeta vacía."
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr "Por favor elegí un archivo 'project.godot'."
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "Proyecto Importado"
@@ -6081,6 +7006,11 @@ msgid "Project Path:"
msgstr "Ruta del Proyecto:"
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Project Installation Path:"
+msgstr "Ruta del Proyecto:"
+
+#: editor/project_manager.cpp
msgid "Browse"
msgstr "Examinar"
@@ -6203,9 +7133,10 @@ msgid "Mouse Button"
msgstr "Botón de Mouse"
#: editor/project_settings_editor.cpp
+#, fuzzy
msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
"Nombre de acción inválido. No puede estar vacío o contener '/', ':', '=', "
"'\\' o '\"'."
@@ -6219,9 +7150,23 @@ msgid "Rename Input Action Event"
msgstr "Renombrar Evento de Acción de Entrada"
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Change Action deadzone"
+msgstr "Cambiar Nombre de Animación:"
+
+#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr "Agregar Evento de Acción de Entrada"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "All Devices"
+msgstr "Dispositivo"
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr "Dispositivo"
+
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr "Shift+"
@@ -6263,20 +7208,24 @@ msgid "Wheel Down Button"
msgstr "Botón Rueda Abajo"
#: editor/project_settings_editor.cpp
-msgid "Button 6"
-msgstr "Botón 6"
+#, fuzzy
+msgid "Wheel Left Button"
+msgstr "Botón Rueda Arriba"
#: editor/project_settings_editor.cpp
-msgid "Button 7"
-msgstr "Botón 7"
+#, fuzzy
+msgid "Wheel Right Button"
+msgstr "Botón Derecho"
#: editor/project_settings_editor.cpp
-msgid "Button 8"
-msgstr "Botón 8"
+#, fuzzy
+msgid "X Button 1"
+msgstr "Botón 6"
#: editor/project_settings_editor.cpp
-msgid "Button 9"
-msgstr "Botón 9"
+#, fuzzy
+msgid "X Button 2"
+msgstr "Botón 6"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
@@ -6303,10 +7252,6 @@ msgid "Add Event"
msgstr "Agregar Evento"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Dispositivo"
-
-#: editor/project_settings_editor.cpp
msgid "Button"
msgstr "Botón"
@@ -6351,6 +7296,14 @@ msgid "Delete Item"
msgstr "Eliminar Ãtem"
#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+"Nombre de acción inválido. No puede estar vacío o contener '/', ':', '=', "
+"'\\' o '\"'."
+
+#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr "Ya existe"
@@ -6422,6 +7375,10 @@ msgstr "Propiedad:"
msgid "Override For..."
msgstr "Sobreescribir Para..."
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr "Mapa de Entradas"
@@ -6431,6 +7388,14 @@ msgid "Action:"
msgstr "Acción:"
#: editor/project_settings_editor.cpp
+msgid "Action"
+msgstr "Acción"
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr "Dispositivo:"
@@ -6491,10 +7456,6 @@ msgid "AutoLoad"
msgstr "AutoLoad"
#: editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr "Seleccionar un Viewport"
-
-#: editor/property_editor.cpp
msgid "Ease In"
msgstr "Ease In"
@@ -6531,34 +7492,10 @@ msgid "Select Node"
msgstr "Seleccionar Nodo"
#: editor/property_editor.cpp
-msgid "New Script"
-msgstr "Nuevo Script"
-
-#: editor/property_editor.cpp
-msgid "New %s"
-msgstr "Nuevo %s"
-
-#: editor/property_editor.cpp
-msgid "Make Unique"
-msgstr "Convertir en Unico"
-
-#: editor/property_editor.cpp
-msgid "Show in File System"
-msgstr "Mostrar en Sistema de Archivos"
-
-#: editor/property_editor.cpp
-msgid "Convert To %s"
-msgstr "Convertir A %s"
-
-#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "Error al cargar el archivo: No es un recurso!"
#: editor/property_editor.cpp
-msgid "Selected node is not a Viewport!"
-msgstr "El nodo seleccionado no es un Viewport!"
-
-#: editor/property_editor.cpp
msgid "Pick a Node"
msgstr "Seleccionar un Nodo"
@@ -6567,18 +7504,6 @@ msgid "Bit %d, val %d."
msgstr "Bit %d, val %d."
#: editor/property_editor.cpp
-msgid "On"
-msgstr "On"
-
-#: editor/property_editor.cpp
-msgid "[Empty]"
-msgstr "[Vacio]"
-
-#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
-msgid "Set"
-msgstr "Setear"
-
-#: editor/property_editor.cpp
msgid "Properties:"
msgstr "Propiedades:"
@@ -6603,6 +7528,134 @@ msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
"No se pudo volver a cargar la imagen convertida usando la herramienta PVRTC:"
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Batch Rename"
+msgstr "Renombrar"
+
+#: editor/rename_dialog.cpp
+msgid "Prefix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Suffix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Advanced options"
+msgstr "Opciones de alineado"
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node name"
+msgstr "Nombre de Nodo:"
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node type"
+msgstr "Encontrar Tipo de Nodo"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Current scene name"
+msgstr "Escena Actual"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Root node name"
+msgstr "Nombre del Nodo Raíz:"
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Step"
+msgstr "Paso:"
+
+#: editor/rename_dialog.cpp
+msgid "Ammount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minium number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expressions"
+msgstr "Cambiar Expresión"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Post-Process"
+msgstr "Script de Postprocesado:"
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr "Conservar"
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Lowercase"
+msgstr "Minúsculas"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Uppercase"
+msgstr "Mayúsculas"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Reset"
+msgstr "Resetear el Zoom"
+
+#: editor/rename_dialog.cpp editor/script_editor_debugger.cpp
+msgid "Error"
+msgstr "Error"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Reemparentar Nodo"
@@ -6639,11 +7692,6 @@ msgstr "Argumentos de Escena Principal:"
msgid "Scene Run Settings"
msgstr "Ajustes de Ejecución de Escena"
-#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
-#: scene/gui/dialogs.cpp
-msgid "OK"
-msgstr "OK"
-
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr "No hay padre donde instanciar la escena."
@@ -6665,6 +7713,10 @@ msgid "Instance Scene(s)"
msgstr "Instanciar Escena(s)"
#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr "Restablecer Script"
+
+#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr "Esta operación no puede ser hecha en el árbol raíz."
@@ -6705,12 +7757,33 @@ msgid "Load As Placeholder"
msgstr "Cargar Como Placeholder"
#: editor/scene_tree_dock.cpp
-msgid "Discard Instancing"
-msgstr "Descartar Instanciado"
+msgid "Make Local"
+msgstr "Crear Local"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Create Root Node:"
+msgstr "Crear Nodo"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "2D Scene"
+msgstr "Escena"
#: editor/scene_tree_dock.cpp
-msgid "Makes Sense!"
-msgstr "Tiene Sentido!"
+#, fuzzy
+msgid "3D Scene"
+msgstr "Escena"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "User Interface"
+msgstr "Limpiar Herencia"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Custom Node"
+msgstr "Cortar Nodos"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
@@ -6722,6 +7795,10 @@ msgstr ""
"No se puede operar sobre los nodos de los cual hereda la escena actual!"
#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr "Adjuntar Script"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "Quitar Nodo(s)"
@@ -6766,18 +7843,15 @@ msgid "Change Type"
msgstr "Cambiar Tipo"
#: editor/scene_tree_dock.cpp
-msgid "Attach Script"
-msgstr "Adjuntar Script"
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Script"
-msgstr "Restablecer Script"
+#, fuzzy
+msgid "Make Scene Root"
+msgstr "Nueva Raíz de Escena"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr "Mergear Desde Escena"
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr "Guardar Rama como Escena"
@@ -6802,10 +7876,6 @@ msgstr ""
"existe ningún nodo raíz."
#: editor/scene_tree_dock.cpp
-msgid "Filter nodes"
-msgstr "Filtrar nodos"
-
-#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr "Adjuntar un script nuevo o existente para el nodo seleccionado."
@@ -6825,25 +7895,19 @@ msgstr "Local"
msgid "Clear Inheritance? (No Undo!)"
msgstr "Limpiar Herencia? (Imposible Deshacer!)"
-#: editor/scene_tree_dock.cpp
-msgid "Clear!"
-msgstr "Limpiar!"
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle Spatial Visible"
-msgstr "Act/Desact. Espacial Visible"
-
#: editor/scene_tree_editor.cpp
-msgid "Toggle CanvasItem Visible"
-msgstr "Act/Desact. CanvasItem Visible"
+#, fuzzy
+msgid "Toggle Visible"
+msgstr "Act/Desact. Visibilidad"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr "Advertencia de configuración de nodo:"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
-"Node has connection(s) and group(s)\n"
+"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
"El nodo tiene conexión/es y grupo/s\n"
@@ -6865,22 +7929,25 @@ msgstr ""
"El nodo está en un grupo/s.\n"
"Click para mostrar el panel de grupos."
-#: editor/scene_tree_editor.cpp
-msgid "Open script"
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script"
msgstr "Abrir script"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
"Node is locked.\n"
-"Click to unlock"
+"Click to unlock it."
msgstr ""
"El nodo está bloqueado.\n"
"Clic para desbloquear"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
"Children are not selectable.\n"
-"Click to make selectable"
+"Click to make selectable."
msgstr ""
"Los hijos no son seleccionables.\n"
"Clic para convertir en seleccionables"
@@ -6890,6 +7957,12 @@ msgid "Toggle Visibility"
msgstr "Act/Desact. Visibilidad"
#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
"Nombre de nodo inválido, los siguientes caracteres no están permitidos:"
@@ -6927,6 +8000,11 @@ msgid "N/A"
msgstr "N/A"
#: editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script/Choose Location"
+msgstr "Abrir en Editor de Script"
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "La ruta está vacía"
@@ -7163,10 +8241,23 @@ msgid "Change Camera Size"
msgstr "Cambiar Tamaño de Cámara"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Change Notifier AABB"
+msgstr "Cambiar Alcances de Notificadores"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr "Cambiar Particulas AABB"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr "Cambiar Extensión de Sonda"
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Cambiar Radio de Shape Esférico"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr "Cambiar Radio de Shape Caja"
@@ -7179,20 +8270,38 @@ msgid "Change Capsule Shape Height"
msgstr "Cambiar Altura de Shape Cápsula"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
-msgstr "Cambiar Largo de Shape Rayo"
+#, fuzzy
+msgid "Change Cylinder Shape Radius"
+msgstr "Cambiar Radio de Shape Cápsula"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier Extents"
-msgstr "Cambiar Alcances de Notificadores"
+#, fuzzy
+msgid "Change Cylinder Shape Height"
+msgstr "Cambiar Altura de Shape Cápsula"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
-msgstr "Cambiar Particulas AABB"
+msgid "Change Ray Shape Length"
+msgstr "Cambiar Largo de Shape Rayo"
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
-msgstr "Cambiar Extensión de Sonda"
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Radius"
+msgstr "Cambiar Radio de Luces"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Height"
+msgstr "Cambiar Altura de Shape Cápsula"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Torus Inner Radius"
+msgstr "Cambiar Radio de Shape Esférico"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Torus Outer Radius"
+msgstr "Cambiar Radio de Luces"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
@@ -7247,17 +8356,6 @@ msgid "GDNative"
msgstr "GDNative"
#: modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "Argumento de tipo inválido para convert(), usá constantes TYPE_*."
-
-#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr ""
-"No hay suficientes bytes para decodificar bytes, o el formato es inválido."
-
-#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr "el argumento step es cero!"
@@ -7325,6 +8423,11 @@ msgid "GridMap Delete Selection"
msgstr "Eliminar Seleccionados en GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Fill Selection"
+msgstr "Eliminar Seleccionados en GridMap"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
msgstr "Duplicar Selección en GridMap"
@@ -7405,6 +8508,11 @@ msgid "Clear Selection"
msgstr "Limpiar Selección"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fill Selection"
+msgstr "Toda la Selección"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr "Ajustes de GridMap"
@@ -7465,14 +8573,77 @@ msgid "Warnings"
msgstr "Advertencias"
#: modules/mono/editor/mono_bottom_panel.cpp
-#, fuzzy
msgid "View log"
-msgstr "Ver Archivos"
+msgstr "Ver registro"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr "Fin del stack trace de excepción interna"
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake!"
+msgstr "Hacer Bake!"
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake the navigation mesh."
+msgstr "Hacer bake de mesh de navegación."
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr "Restablecer mesh de navegación."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr "Seteando Configuración..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr "Calculando tamaño de grilla..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr "Creando campo de alturas..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr "Marcando triangulos caminables..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr "Construyendo campo de alturas compacto..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr "Erocionando area caminable..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr "Particionando..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr "Creando contornos..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr "Creando polymesh..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr "Convirtiendo a mesh de navegación nativa..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr "Setup de Generador de Meshes de Navegación:"
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr "Parseando Geometría..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr "Hecho!"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7531,10 +8702,6 @@ msgid "Set Variable Type"
msgstr "Editar Tipo de Variable"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr "Funciones:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Variables:"
@@ -7647,36 +8814,14 @@ msgid "Connect Nodes"
msgstr "Conectar Nodos"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Condition"
-msgstr "Condición"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Sequence"
-msgstr "Secuencia"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Switch"
-msgstr "Switch"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Iterator"
-msgstr "Iterador"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "While"
-msgstr "Mientras"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Return"
-msgstr "Retornar"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Call"
-msgstr "Llamar"
+#, fuzzy
+msgid "Connect Node Data"
+msgstr "Conectar Nodos"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Get"
-msgstr "Obtener"
+#, fuzzy
+msgid "Connect Node Sequence"
+msgstr "Conectar Nodos"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -7703,26 +8848,18 @@ msgid "Remove Function"
msgstr "Quitar Función"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Variable"
-msgstr "Editar Variable"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "Quitar Variable"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Signal"
-msgstr "Editar Señal"
+msgid "Editing Variable:"
+msgstr "Editando Variable:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "Quitar Señal"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr "Editando Variable:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "Editando Señal:"
@@ -7766,6 +8903,11 @@ msgstr "Cortar Nodos"
msgid "Paste Nodes"
msgstr "Pegar Nodos"
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Member"
+msgstr "Miembros"
+
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr "Tipo de input no iterable: "
@@ -7824,6 +8966,19 @@ msgstr ""
"Valor de retorno inválido de _step(), debe ser un entero (seq out), o string "
"(error)."
+#: modules/visual_script/visual_script_property_selector.cpp
+#, fuzzy
+msgid "Search VisualScript"
+msgstr "Quitar Nodo de VisualScript"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get"
+msgstr "Obtener"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set "
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Ejecutar en el Navegador"
@@ -7874,9 +9029,10 @@ msgstr ""
"ser ignorados."
#: scene/2d/collision_object_2d.cpp
+#, fuzzy
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
"Este nodo no tiene hijos de tipo shape, por lo tanto no puede interactuar "
@@ -7984,6 +9140,19 @@ msgstr ""
msgid "Path property must point to a valid Node2D node to work."
msgstr "La propiedad Path debe apuntar a un nodo Node2D válido para funcionar."
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
@@ -8049,9 +9218,10 @@ msgid "Lighting Meshes: "
msgstr "Iluminando Meshes: "
#: scene/3d/collision_object.cpp
+#, fuzzy
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape or CollisionPolygon children nodes to define "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
"Este nodo no tiene hijos de tipo shape, asi que no puede interactuar con el "
@@ -8148,6 +9318,21 @@ msgstr ""
"escenas 3D) o configurá el Background Mode de este entorno en modo Canvas "
"(para escenas 2D)."
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid ""
+"Size changes to SoftBody will be overriden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+"Los cambios de tamaño a RigidBody (en modo character o rigid) seran "
+"sobreescritos por el motor de física al ejecutar.\n"
+"Cambiá el tamaño de los collision shapes hijos."
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8164,6 +9349,48 @@ msgstr ""
"VehicleWheel sirve para proveer un sistema de ruedas a VehicleBody. Por "
"favor usálo como hijo de VehicleBody."
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Animation not found: '%s'"
+msgstr "Herramientas de Animación"
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Invalid animation: '%s'."
+msgstr "ERROR: Nombre de animación inválido!"
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr "Desconectar '%s' de '%s'"
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr ""
+"Selecciona un AnimationPlayer del Ãrbol de Escenas para editar animaciones."
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "AnimationPlayer root is not a valid node."
+msgstr "El árbol de animación es inválido."
+
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "Modo Raw"
@@ -8244,12 +9471,376 @@ msgstr "Error cargando tipografía."
msgid "Invalid font size."
msgstr "Tamaño de tipografía inválido."
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input"
+msgstr "Agregar Entrada"
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
-#~ msgid "Previous"
-#~ msgstr "Pestaña anterior"
+msgid "None"
+msgstr "<Ninguno>"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Invalid source for shader."
+msgstr "Fuente inválida!"
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#~ msgid "Change Scalar Constant"
+#~ msgstr "Cambiar Constante Escalar"
+
+#~ msgid "Change Vec Constant"
+#~ msgstr "Cambiar Constante Vec."
+
+#~ msgid "Change RGB Constant"
+#~ msgstr "Cambiar Constante RGB"
+
+#~ msgid "Change Scalar Operator"
+#~ msgstr "Cambiar Operador Escalar"
+
+#~ msgid "Change Vec Operator"
+#~ msgstr "Cambiar Operador Vec."
+
+#~ msgid "Change Vec Scalar Operator"
+#~ msgstr "Cambiar Operador Vec. Escalar"
+
+#~ msgid "Change RGB Operator"
+#~ msgstr "Cambiar Operador RGB"
+
+#~ msgid "Toggle Rot Only"
+#~ msgstr "Act/Desact. Solo Rot."
+
+#~ msgid "Change Scalar Function"
+#~ msgstr "Cambiar Función Escalar"
+
+#~ msgid "Change Vec Function"
+#~ msgstr "Cambiar Función Vec."
+
+#~ msgid "Change Scalar Uniform"
+#~ msgstr "Cambiar Uniforme Escalar"
+
+#~ msgid "Change Vec Uniform"
+#~ msgstr "Cambiar Uniforme Vec."
+
+#~ msgid "Change RGB Uniform"
+#~ msgstr "Cambiar Uniforme RGB"
+
+#~ msgid "Change Default Value"
+#~ msgstr "Cambiar Valor por Defecto"
+
+#~ msgid "Change XForm Uniform"
+#~ msgstr "Cambiar Uniforme XForm"
-#~ msgid "Next"
-#~ msgstr "Siguiente"
+#~ msgid "Change Texture Uniform"
+#~ msgstr "Cambiar Uniforme Textura"
+
+#~ msgid "Change Cubemap Uniform"
+#~ msgstr "Cambiar Uniforme Cubemap"
+
+#~ msgid "Change Comment"
+#~ msgstr "Cambiar Comentarío"
+
+#~ msgid "Add/Remove to Color Ramp"
+#~ msgstr "Agregar/Quitar a Rampa de Color"
+
+#~ msgid "Modify Color Ramp"
+#~ msgstr "Modificar Rampa de Color"
+
+#~ msgid "Add/Remove to Curve Map"
+#~ msgstr "Agregar/quitar a Mapa de Curvas"
+
+#~ msgid "Modify Curve Map"
+#~ msgstr "Modificar Mapa de Curvas"
+
+#~ msgid "Change Input Name"
+#~ msgstr "Cambiar Nombre de Entrada"
+
+#~ msgid "Connect Graph Nodes"
+#~ msgstr "Conectar Nodos de Gráfico"
+
+#~ msgid "Disconnect Graph Nodes"
+#~ msgstr "Desconectar Nodo de Gráfico"
+
+#~ msgid "Remove Shader Graph Node"
+#~ msgstr "Quitar Nodo de Gráfico de Shaders"
+
+#~ msgid "Move Shader Graph Node"
+#~ msgstr "Mover Nodo de Gráfico de Shaders"
+
+#~ msgid "Duplicate Graph Node(s)"
+#~ msgstr "Duplicar Nodo(s) de Gráfico"
+
+#~ msgid "Delete Shader Graph Node(s)"
+#~ msgstr "Quitar Nodo(s) de Gráfico de Shaders"
+
+#~ msgid "Error: Cyclic Connection Link"
+#~ msgstr "Error: Link de Conección Cíclico"
+
+#~ msgid "Error: Missing Input Connections"
+#~ msgstr "Error: Conecciones de Entrada Faltantes"
+
+#~ msgid "Add Shader Graph Node"
+#~ msgstr "Agregar Nodo de Gráficos de Shader"
+
+#~ msgid "Disabled"
+#~ msgstr "Desactivado"
+
+#~ msgid "Move Anim Track Up"
+#~ msgstr "Subir pista de animación"
+
+#~ msgid "Move Anim Track Down"
+#~ msgstr "Bajar pista de animación"
+
+#~ msgid "Set Transitions to:"
+#~ msgstr "Establecer Transiciones a:"
+
+#~ msgid "Anim Track Rename"
+#~ msgstr "Renombrar pista de animación"
+
+#~ msgid "Anim Track Change Interpolation"
+#~ msgstr "Cambiar Interpolación de Track de Anim"
+
+#~ msgid "Anim Track Change Value Mode"
+#~ msgstr "Cambiar Modo de Valor de Track de Anim"
+
+#~ msgid "Anim Track Change Wrap Mode"
+#~ msgstr "Cambiar Modo de Envoltura de Track de Anim"
+
+#~ msgid "Edit Node Curve"
+#~ msgstr "Editar Nodo Curva"
+
+#~ msgid "Edit Selection Curve"
+#~ msgstr "Editar Curva de Selección"
+
+#~ msgid "Anim Add Key"
+#~ msgstr "Agregar Clave de Anim"
+
+#~ msgid "In"
+#~ msgstr "In"
+
+#~ msgid "Out"
+#~ msgstr "Out"
+
+#~ msgid "In-Out"
+#~ msgstr "In-Out"
+
+#~ msgid "Out-In"
+#~ msgstr "Out-In"
+
+#~ msgid "Transitions"
+#~ msgstr "Transiciones"
+
+#~ msgid "Change Anim Len"
+#~ msgstr "Cambiar Largo de Anim"
+
+#~ msgid "Change Anim Loop"
+#~ msgstr "Cambiar Loop de Animación"
+
+#~ msgid "Anim Create Typed Value Key"
+#~ msgstr "Crear Clave de Valor Tipado para Anim"
+
+#~ msgid "Anim Add Call Track"
+#~ msgstr "Agregar Call Track para Anim"
+
+#~ msgid "Length (s):"
+#~ msgstr "Duración (seg):"
+
+#~ msgid "Step (s):"
+#~ msgstr "Paso (s):"
+
+#~ msgid "Cursor step snap (in seconds)."
+#~ msgstr "Snap de cursor por pasos (en segundos)."
+
+#~ msgid "Enable/Disable looping in animation."
+#~ msgstr "Activar/Desactivar ciclo en la animación."
+
+#~ msgid "Add new tracks."
+#~ msgstr "Agregar nuevas pistas."
+
+#~ msgid "Move current track up."
+#~ msgstr "Subir pista actual."
+
+#~ msgid "Move current track down."
+#~ msgstr "Bajar pista actual."
+
+#~ msgid "Track tools"
+#~ msgstr "Herramientas de pistas"
+
+#~ msgid "Enable editing of individual keys by clicking them."
+#~ msgstr "Activar la edición de claves individuales al cliquearlas."
+
+#~ msgid "Key"
+#~ msgstr "Clave"
+
+#~ msgid "Call Functions in Which Node?"
+#~ msgstr "Llamar Funciones en Cuál Nodo?"
+
+#~ msgid "Thanks!"
+#~ msgstr "Gracias!"
+
+#~ msgid "I see..."
+#~ msgstr "Ya Veo..."
+
+#~ msgid "Can't open '%s'."
+#~ msgstr "No se puede abrir '%s'."
+
+#~ msgid "Ugh"
+#~ msgstr "Ugh"
+
+#~ msgid "Run Script"
+#~ msgstr "Ejecutar Script"
+
+#~ msgid "Save the currently edited resource."
+#~ msgstr "Guardar el recurso editado actualmente."
+
+#~ msgid "Stop Profiling"
+#~ msgstr "Parar Profiling"
+
+#~ msgid "Start Profiling"
+#~ msgstr "Iniciar Profiling"
+
+#~ msgid "Default (Same as Editor)"
+#~ msgstr "Por Defecto (Igual que el Editor)"
+
+#~ msgid "Create new animation in player."
+#~ msgstr "Crear nueva animación en el reproductor."
+
+#~ msgid "Load animation from disk."
+#~ msgstr "Cargar una animación desde disco."
+
+#~ msgid "Load an animation from disk."
+#~ msgstr "Cargar una animación desde disco."
+
+#~ msgid "Save the current animation"
+#~ msgstr "Guardar la animación actual"
+
+#~ msgid "Edit Target Blend Times"
+#~ msgstr "Editar Blend Times Objetivo"
+
+#~ msgid "Copy Animation"
+#~ msgstr "Copiar Animación"
+
+#~ msgid "Fetching:"
+#~ msgstr "Obteniendo:"
+
+#~ msgid "prev"
+#~ msgstr "anterior"
+
+#~ msgid "next"
+#~ msgstr "siguiente"
+
+#~ msgid "last"
+#~ msgstr "último"
+
+#~ msgid "Edit IK Chain"
+#~ msgstr "Editar Cadena IK"
+
+#~ msgid "Drag pivot from mouse position"
+#~ msgstr "Arrastrar pivote desde la posición del mouse"
+
+#~ msgid "Set pivot at mouse position"
+#~ msgstr "Setear pivote a la posición del mouse"
+
+#~ msgid "Add/Remove Color Ramp Point"
+#~ msgstr "Agregar/Quitar Punto de Rampa de Color"
+
+#~ msgid "OK :("
+#~ msgstr "OK :("
+
+#~ msgid "Skeleton Gizmo visibility"
+#~ msgstr "Visibilidad de Esqueleto de Gizmo"
+
+#~ msgid "StyleBox Preview:"
+#~ msgstr "Vista Previa de StyleBox:"
+
+#~ msgid "StyleBox"
+#~ msgstr "StyleBox"
+
+#~ msgid "Separation:"
+#~ msgstr "Separación:"
+
+#~ msgid "Texture Region Editor"
+#~ msgstr "Editor de Regiones de Texturas"
+
+#~ msgid "Erase selection"
+#~ msgstr "Eliminar Selección"
+
+#~ msgid "Could not find tile:"
+#~ msgstr "No se pudo cargar el tile:"
+
+#~ msgid "Item name or ID:"
+#~ msgstr "Nombre o ID de Item:"
+
+#~ msgid "Autotiles"
+#~ msgstr "Autotiles"
+
+#~ msgid "Export templates for this platform are missing/corrupted: "
+#~ msgstr ""
+#~ "Las plantillas de exportación para esta plataforma están faltando o "
+#~ "corruptas: "
+
+#~ msgid "Button 7"
+#~ msgstr "Botón 7"
+
+#~ msgid "Button 8"
+#~ msgstr "Botón 8"
+
+#~ msgid "Button 9"
+#~ msgstr "Botón 9"
+
+#~ msgid "Discard Instancing"
+#~ msgstr "Descartar Instanciado"
+
+#~ msgid "Makes Sense!"
+#~ msgstr "Tiene Sentido!"
+
+#~ msgid "Clear!"
+#~ msgstr "Limpiar!"
+
+#~ msgid "Toggle Spatial Visible"
+#~ msgstr "Act/Desact. Espacial Visible"
+
+#~ msgid "Toggle CanvasItem Visible"
+#~ msgstr "Act/Desact. CanvasItem Visible"
+
+#~ msgid "Condition"
+#~ msgstr "Condición"
+
+#~ msgid "Sequence"
+#~ msgstr "Secuencia"
+
+#~ msgid "Switch"
+#~ msgstr "Switch"
+
+#~ msgid "Iterator"
+#~ msgstr "Iterador"
+
+#~ msgid "While"
+#~ msgstr "Mientras"
+
+#~ msgid "Return"
+#~ msgstr "Retornar"
+
+#~ msgid "Call"
+#~ msgstr "Llamar"
+
+#~ msgid "Edit Variable"
+#~ msgstr "Editar Variable"
+
+#~ msgid "Edit Signal"
+#~ msgstr "Editar Señal"
#~ msgid "Invalid action (anything goes but '/' or ':')."
#~ msgstr "Acción Invalida (cualquier cosa va menos '/' o ':')."
@@ -8267,10 +9858,6 @@ msgstr "Tamaño de tipografía inválido."
#~ msgid "Can't write file."
#~ msgstr "No se puede escribir el archivo."
-#~ msgid "Please choose a folder that does not contain a 'project.godot' file."
-#~ msgstr ""
-#~ "Por favor elegí una carpeta que no contenga un archivo 'project.godot'."
-
#~ msgid "Couldn't get project.godot in project path."
#~ msgstr "No se pudo obtener project.godot en la ruta de proyecto."
@@ -8395,9 +9982,6 @@ msgstr "Tamaño de tipografía inválido."
#~ "El Viewport seteado en la propiedad path debe ser seteado como 'render "
#~ "target' para que este sprite funcione."
-#~ msgid "Filter:"
-#~ msgstr "Filtro:"
-
#~ msgid "' parsing of config failed."
#~ msgstr "' falló el parseo de la configuración."
@@ -8437,9 +10021,6 @@ msgstr "Tamaño de tipografía inválido."
#~ msgid "Current scene must be saved to re-import."
#~ msgstr "La escena actual debe ser guardada para reimportar."
-#~ msgid "Save & Re-Import"
-#~ msgstr "Guardar y Reimportar"
-
#~ msgid "Re-Importing"
#~ msgstr "Reimportando"
@@ -8473,9 +10054,6 @@ msgstr "Tamaño de tipografía inválido."
#~ msgid "Can't rename deps for:\n"
#~ msgstr "No se pueden renombrar las dependencias para:\n"
-#~ msgid "Error moving file:\n"
-#~ msgstr "Error al mover el archivo:\n"
-
#~ msgid "Pick New Name and Location For:"
#~ msgstr "Elejí un Nuevo Nombre y Ubicación Para:"
@@ -8500,9 +10078,6 @@ msgstr "Tamaño de tipografía inválido."
#~ msgid "Target path must exist."
#~ msgstr "La ruta de destino debe existir."
-#~ msgid "Save path is empty!"
-#~ msgstr "La ruta de guardado esta vacía!"
-
#~ msgid "Import BitMasks"
#~ msgstr "Importar BitMasks"
@@ -8613,15 +10188,9 @@ msgstr "Tamaño de tipografía inválido."
#~ msgid "Max Angle"
#~ msgstr "Angulo Máximo"
-#~ msgid "Clips"
-#~ msgstr "Clips"
-
#~ msgid "Start(s)"
#~ msgstr "Comienzo(s)"
-#~ msgid "End(s)"
-#~ msgstr "Fin(es)"
-
#~ msgid "Filters"
#~ msgstr "Filtros"
@@ -8652,18 +10221,12 @@ msgstr "Tamaño de tipografía inválido."
#~ msgid "Target Texture Folder:"
#~ msgstr "Carpeta de Textura de Destino:"
-#~ msgid "Post-Process Script:"
-#~ msgstr "Script de Postprocesado:"
-
#~ msgid "Custom Root Node Type:"
#~ msgstr "Tipo de Nodo Raiz Customizado:"
#~ msgid "Auto"
#~ msgstr "Auto"
-#~ msgid "Root Node Name:"
-#~ msgstr "Nombre del Nodo Raíz:"
-
#~ msgid "The Following Files are Missing:"
#~ msgstr "Los Siguientes Archivos estan Faltando:"
@@ -8723,9 +10286,6 @@ msgstr "Tamaño de tipografía inválido."
#~ msgid "Import Textures for Atlas (2D)"
#~ msgstr "Importar Texturas para Atlas (2D)"
-#~ msgid "Cell Size:"
-#~ msgstr "Tamaño de Celda:"
-
#~ msgid "Large Texture"
#~ msgstr "Textura Grande"
@@ -8808,9 +10368,6 @@ msgstr "Tamaño de tipografía inválido."
#~ msgid "Couldn't save converted texture:"
#~ msgstr "No se pudo guardar la textura convertida:"
-#~ msgid "Invalid source!"
-#~ msgstr "Fuente inválida!"
-
#~ msgid "Invalid translation source!"
#~ msgstr "Fuente de traducción inválida!"
@@ -8850,9 +10407,6 @@ msgstr "Tamaño de tipografía inválido."
#~ msgid "Translation"
#~ msgstr "Traducción"
-#~ msgid "Parsing %d Triangles:"
-#~ msgstr "Parseando %d Triángulos:"
-
#~ msgid "Triangle #"
#~ msgstr "Triangulo #"
@@ -8879,24 +10433,12 @@ msgstr "Tamaño de tipografía inválido."
#~ "Resetear el proceso de bake del octree de mapa de luces (empezar de "
#~ "nuevo)."
-#~ msgid "Zoom (%):"
-#~ msgstr "Zoom (%):"
-
-#~ msgid "Skeleton..."
-#~ msgstr "Esqueleto..."
-
-#~ msgid "Zoom Reset"
-#~ msgstr "Resetear Zoom"
-
#~ msgid "Zoom Set..."
#~ msgstr "Setear Zoom..."
#~ msgid "Set a Value"
#~ msgstr "Setear un Valor"
-#~ msgid "Snap (Pixels):"
-#~ msgstr "Snap (Pixeles):"
-
#~ msgid "Parse BBCode"
#~ msgstr "Parsear BBCode"
@@ -8972,15 +10514,9 @@ msgstr "Tamaño de tipografía inválido."
#~ msgid "Resource Tools"
#~ msgstr "Herramientas de Recursos"
-#~ msgid "Make Local"
-#~ msgstr "Crear Local"
-
#~ msgid "Edit Groups"
#~ msgstr "Editar Grupos"
-#~ msgid "Edit Connections"
-#~ msgstr "Editar Conexiones"
-
#~ msgid "GridMap Paint"
#~ msgstr "Pintar GridMap"
@@ -9129,9 +10665,6 @@ msgstr "Tamaño de tipografía inválido."
#~ msgid "Ambient Light Color:"
#~ msgstr "Color de Luz Ambiental:"
-#~ msgid "Couldn't load image"
-#~ msgstr "No se pudo cargar la imagen"
-
#~ msgid "Invalid parent class name"
#~ msgstr "Nombre de clase padre inválido"
@@ -9147,9 +10680,6 @@ msgstr "Tamaño de tipografía inválido."
#~ msgid "Parent class name is invalid!"
#~ msgstr "El nombre de la clase padre es inválido!"
-#~ msgid "Invalid path!"
-#~ msgstr "Ruta inválida!"
-
#~ msgid "Path property must point to a valid Particles2D node to work."
#~ msgstr ""
#~ "La propiedad Path debe apuntar a un nodo Particles2D valido para "
@@ -9251,9 +10781,6 @@ msgstr "Tamaño de tipografía inválido."
#~ msgid "Delete Image Group"
#~ msgstr "Eliminar Grupo de Imágenes"
-#~ msgid "Atlas Preview"
-#~ msgstr "Vista Previa de Atlas"
-
#~ msgid "Project Export Settings"
#~ msgstr "Ajustes de Exportación del Proyecto"
@@ -9266,9 +10793,6 @@ msgstr "Tamaño de tipografía inválido."
#~ msgid "Export all files in the project directory."
#~ msgstr "Exportar todos los archivos en el directorio del proyecto."
-#~ msgid "Action"
-#~ msgstr "Acción"
-
#~ msgid "Convert text scenes to binary on export."
#~ msgstr "Convertir escenas de texto a binario al exportar."
@@ -9296,9 +10820,6 @@ msgstr "Tamaño de tipografía inválido."
#~ msgid "Compress Formats:"
#~ msgstr "Formatos de Compresión:"
-#~ msgid "Image Groups"
-#~ msgstr "Grupos de Imágenes"
-
#~ msgid "Groups:"
#~ msgstr "Grupos:"
@@ -9338,9 +10859,6 @@ msgstr "Tamaño de tipografía inválido."
#~ msgid "Sample Conversion Mode: (.wav files):"
#~ msgstr "Modo de Conversión de Muestras: (archivos .wav):"
-#~ msgid "Keep"
-#~ msgstr "Conservar"
-
#~ msgid "Compress (RAM - IMA-ADPCM)"
#~ msgstr "Comprimir (RAM - IMA-ADPCM)"
@@ -9383,9 +10901,6 @@ msgstr "Tamaño de tipografía inválido."
#~ msgid "BakedLightInstance does not contain a BakedLight resource."
#~ msgstr "BakedLightInstance no contiene un recurso BakedLight."
-#~ msgid "Fragment"
-#~ msgstr "Fragmento"
-
#~ msgid "Lighting"
#~ msgstr "Iluminación"
@@ -9458,9 +10973,6 @@ msgstr "Tamaño de tipografía inválido."
#~ msgid "Align with view (Ctrl+Shift+F)"
#~ msgstr "Alinear con vista (Ctrl+Shift+F)"
-#~ msgid "Change Anim Loop Interpolation"
-#~ msgstr "Cambiar Interpolación de Loop de Anim"
-
#~ msgid "Enable/Disable interpolation when looping animation."
#~ msgstr "Activar/Desactivar interpolación al loopear animación."
@@ -9477,9 +10989,6 @@ msgstr "Tamaño de tipografía inválido."
#~ "Sin textura en este nodo.\n"
#~ "Asigná una textura para poder editar la región."
-#~ msgid "New Scene Root"
-#~ msgstr "Nueva Raíz de Escena"
-
#~ msgid "Inherit Scene"
#~ msgstr "Heredar Escena"
@@ -9492,9 +11001,6 @@ msgstr "Tamaño de tipografía inválido."
#~ msgid "Reload Tool Script (Soft)"
#~ msgstr "Volver a Cargar Script de Herramientas (Soft)"
-#~ msgid "Edit Connections..."
-#~ msgstr "Editar Conecciones..."
-
#~ msgid "Set Params"
#~ msgstr "Setear Params"
@@ -9509,9 +11015,3 @@ msgstr "Tamaño de tipografía inválido."
#~ msgid "Group Editor"
#~ msgstr "Editor de Grupos"
-
-#~ msgid "Node Group(s)"
-#~ msgstr "Grupo(s) de Nodos"
-
-#~ msgid "Plugin List:"
-#~ msgstr "Lista de Plugins:"
diff --git a/editor/translations/extract.py b/editor/translations/extract.py
index 4b3f416343..0dee1819dd 100755
--- a/editor/translations/extract.py
+++ b/editor/translations/extract.py
@@ -54,6 +54,8 @@ msgstr ""
def process_file(f, fname):
+ global main_po, unique_str, unique_loc
+
l = f.readline()
lc = 1
while (l):
diff --git a/editor/translations/fa.po b/editor/translations/fa.po
index eb192ececb..2a5818db88 100644
--- a/editor/translations/fa.po
+++ b/editor/translations/fa.po
@@ -22,333 +22,484 @@ msgstr ""
"Plural-Forms: nplurals=2; plural=n > 1;\n"
"X-Generator: Weblate 3.1-dev\n"
-#: editor/animation_editor.cpp
-msgid "Disabled"
-msgstr "ØºÛŒØ±ÙØ¹Ø§Ù„ شده"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr ""
+"نوع آرگومان برای متد ()convert ‌ نامعتبر است ،‌ از ثابت های *_TYPE‌ Ø§Ø³ØªÙØ§Ø¯Ù‡ "
+"کنید ."
-#: editor/animation_editor.cpp
-msgid "All Selection"
-msgstr "همه‌ی انتخاب ها"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/glue_header.h
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr ""
+"تعداد بایت های مورد نظر برای رمزگشایی بایت ها کاÙÛŒ نیست ،‌ Ùˆ یا ÙØ±Ù…ت نامعتبر "
+"است ."
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr "نام دارایی ایندکس نامعتبر 's%' در گره s%."
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid index of type %s for base type %s"
+msgstr "نام دارایی ایندکس نامعتبر 's%' در گره s%."
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid arguments to construct '%s'"
+msgstr ": آرگومان نوع نامعتبر "
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Mirror"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Insert Key Here"
+msgstr "کلید را در انیمیشن درج کن"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Duplicate Selected Key(s)"
+msgstr "انتخاب شده را به دو تا تکثیر کن"
-#: editor/animation_editor.cpp
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Delete Selected Key(s)"
+msgstr "انتخاب شده را حذ٠کن"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr "تکرار کلید‌های انیمیشن"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr "کلیدها را در انیمیشن حذ٠کن"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "تغییر زمان ÙØ±ÛŒÙ… کلید در انیمیشن"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "انتقال را در انیمیشن تغییر بده"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "انتقال را در انیمیشن تغییر بده"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "تغییر مقدار ÙØ±ÛŒÙ… کلید در انیمیشن"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "ÙØ±Ø§Ø®ÙˆØ§Ù†ÛŒ را در انیمیشن تغییر بده"
-#: editor/animation_editor.cpp
-msgid "Anim Add Track"
-msgstr "Ø§ÙØ²ÙˆØ¯Ù† ترَک به انیمیشن"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Property Track"
+msgstr "ویژگی:"
-#: editor/animation_editor.cpp
-msgid "Anim Duplicate Keys"
-msgstr "تکرار کلید‌های انیمیشن"
+#: editor/animation_track_editor.cpp
+msgid "3D Transform Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Up"
-msgstr "انتقال ترک انیمشین به بالا"
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Down"
-msgstr "انتقال ترک انیمشین به پایین"
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Anim Track"
-msgstr "حذ٠ترک انیمشین"
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Set Transitions to:"
-msgstr "تنظیم گذار‌ها به :"
+#: editor/animation_track_editor.cpp
+msgid "Animation Playback Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Track Rename"
-msgstr "تغییر نام ترک انیمشین"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track"
+msgstr "Ø§ÙØ²ÙˆØ¯Ù† ترَک به انیمیشن"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Interpolation"
-msgstr "تغییر سبک الحاق ترک انیمیشن"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Length Time (seconds)"
+msgstr "طول انیمیشن (به ثانیه)."
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Value Mode"
-msgstr "تغییر حالت مقدار ترک انیمیشن"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Looping"
+msgstr "بزرگنمایی در انیمیشن."
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Wrap Mode"
-msgstr "تغییر حالت بسته شدن ترک انیمشین"
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr "وظایÙ:"
-#: editor/animation_editor.cpp
-msgid "Edit Node Curve"
-msgstr "ویرایش منحنی گره"
+#: editor/animation_track_editor.cpp
+msgid "Audio Clips:"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Edit Selection Curve"
-msgstr "ویرایش منحنی انتخاب شده"
+#: editor/animation_track_editor.cpp
+msgid "Anim Clips:"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Delete Keys"
-msgstr "کلیدها را در انیمیشن حذ٠کن"
+#: editor/animation_track_editor.cpp
+msgid "Toggle this track on/off."
+msgstr ""
-#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
-msgstr "انتخاب شده را به دو تا تکثیر کن"
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Duplicate Transposed"
-msgstr "ترانهاده را به دو تا تکثیر کن"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Interpolation Mode"
+msgstr "گره انیمیشن"
-#: editor/animation_editor.cpp
-msgid "Remove Selection"
-msgstr "برداشتن انتخاب شده"
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Remove this track."
+msgstr "ترک انتخاب شده را حذ٠کن."
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Time (s): "
+msgstr "زمان:"
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "مستمر"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "گسسته"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "تریگر"
-#: editor/animation_editor.cpp
-msgid "Anim Add Key"
-msgstr "یک کلید در انیمیشن اضاÙÙ‡ Ú©Ù†"
-
-#: editor/animation_editor.cpp
-msgid "Anim Move Keys"
-msgstr "کلیدها را در انیمیشن جابجا کن"
-
-#: editor/animation_editor.cpp
-msgid "Scale Selection"
-msgstr "انتخاب شده را تغییر مقیاس بده"
-
-#: editor/animation_editor.cpp
-msgid "Scale From Cursor"
-msgstr "از مکان‌نما تغییر مقیاس بده"
-
-#: editor/animation_editor.cpp
-msgid "Goto Next Step"
-msgstr "به گام بعدی برو"
+#: editor/animation_track_editor.cpp
+msgid "Capture"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Goto Prev Step"
-msgstr "به گام قبلی برو"
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
-#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "خطی"
-#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constant"
-msgstr "ثابت"
-
-#: editor/animation_editor.cpp
-msgid "In"
-msgstr "داخل"
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out"
-msgstr "خارج"
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "In-Out"
-msgstr "داخل-خارج"
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out-In"
-msgstr "خارج-داخل"
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Transitions"
-msgstr "انتقال‌ها"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Duplicate Key(s)"
+msgstr "تکرار کلید‌های انیمیشن"
-#: editor/animation_editor.cpp
-msgid "Optimize Animation"
-msgstr "انیمیشن را بهینه‌سازی کن"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Key(s)"
+msgstr "حذ٠گره(ها)"
-#: editor/animation_editor.cpp
-msgid "Clean-Up Animation"
-msgstr "انیمیشن را پاکسازی کن"
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr "حذ٠ترک انیمشین"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "یک ترک جدید برای s% بساز و کلید را درج کن؟"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "ساختن تعداد d% ترک جدید، ودرج کلیدها؟"
-#: editor/animation_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr "ساختن"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr "در انیمیشن درج کن"
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "ساختن و درج انیمیشن"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "درج ترک و کلید در انیمیشن"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "کلید را در انیمیشن درج کن"
-#: editor/animation_editor.cpp
-msgid "Change Anim Len"
-msgstr "طول انیمیشن را تغییر بده"
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Loop"
-msgstr "حلقه انیمیشن را تغییر بده"
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Create Typed Value Key"
-msgstr "کلید مقدار دارای نوع را در انیمیشن ایجاد کن"
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Insert"
-msgstr "در انیمیشن درج کن"
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Method not found in object: "
+msgstr "VariableGet در اسکریپت پیدا نشد: "
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr "کلیدها را در انیمیشن جابجا کن"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Clipboard is empty"
+msgstr "Ø­Ø§ÙØ¸Ù‡ پنهان خالی است!"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "کلیدها را در انیمیشن تغییر مقیاس بده"
-#: editor/animation_editor.cpp
-msgid "Anim Add Call Track"
-msgstr "ترک ÙØ±Ø§Ø®ÙˆØ§Ù†ÛŒ را در انیمیشن اضاÙÙ‡ Ú©Ù†"
-
-#: editor/animation_editor.cpp
-msgid "Animation zoom."
-msgstr "بزرگنمایی در انیمیشن."
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Length (s):"
-msgstr "طول(ها):"
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation length (in seconds)."
-msgstr "طول انیمیشن (به ثانیه)."
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Step (s):"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Snap (s): "
msgstr "گام(ها):"
-#: editor/animation_editor.cpp
-msgid "Cursor step snap (in seconds)."
-msgstr "گام چسبنده‌ی مکان‌نما (به ثانیه)."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation step value."
+msgstr "گره انیمیشن"
-#: editor/animation_editor.cpp
-msgid "Enable/Disable looping in animation."
-msgstr "حلقه را در انیمیشن ÙØ¹Ø§Ù„/غیر ÙØ¹Ø§Ù„ Ú©Ù†."
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr "ویرایش"
-#: editor/animation_editor.cpp
-msgid "Add new tracks."
-msgstr "ترک‌های جدید اضاÙÙ‡ Ú©Ù†."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation properties."
+msgstr "گره انیمیشن"
-#: editor/animation_editor.cpp
-msgid "Move current track up."
-msgstr "ترک جاری را به بالا جابجا کن."
+#: editor/animation_track_editor.cpp
+msgid "Copy Tracks"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move current track down."
-msgstr "ترک جاری را به پایین جابجا کن."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "مسیر به سمت گره:"
-#: editor/animation_editor.cpp
-msgid "Remove selected track."
-msgstr "ترک انتخاب شده را حذ٠کن."
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr "انتخاب شده را تغییر مقیاس بده"
-#: editor/animation_editor.cpp
-msgid "Track tools"
-msgstr "ابزارهای ترک"
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr "از مکان‌نما تغییر مقیاس بده"
+
+#: editor/animation_track_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr "انتخاب شده را به دو تا تکثیر کن"
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr "ترانهاده را به دو تا تکثیر کن"
-#: editor/animation_editor.cpp
-msgid "Enable editing of individual keys by clicking them."
-msgstr "ویرایش کلیدهای Ø§Ù†ÙØ±Ø§Ø¯ÛŒ با کلیک بر روی آن‌ها را ÙØ¹Ø§Ù„ Ú©Ù†."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Selection"
+msgstr "انتخاب شده را حذ٠کن"
+
+#: editor/animation_track_editor.cpp
+msgid "Goto Next Step"
+msgstr "به گام بعدی برو"
+
+#: editor/animation_track_editor.cpp
+msgid "Goto Prev Step"
+msgstr "به گام قبلی برو"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr "انیمیشن را بهینه‌سازی کن"
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr "انیمیشن را پاکسازی کن"
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "بهینه‌ساز انیمیشن"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "خطای Max. Linear:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "خطای Max. Angular:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "زاویه‌ی قابل بهینه‌سازی بیشینه:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr "بهینه‌سازی کن"
-#: editor/animation_editor.cpp
-msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
-msgstr ""
-"یک AnimationPlayer از درخت صحنه انتخاب کنید تا انیمیشن‌ها را ویرایش کنید."
-
-#: editor/animation_editor.cpp
-msgid "Key"
-msgstr "کلید"
-
-#: editor/animation_editor.cpp
-msgid "Transition"
-msgstr "انتقال"
-
-#: editor/animation_editor.cpp
-msgid "Scale Ratio:"
-msgstr "نسبت تغییر مقیاس:"
-
-#: editor/animation_editor.cpp
-msgid "Call Functions in Which Node?"
-msgstr "توابع را در کدام گره ÙØ±Ø§Ø®ÙˆØ§Ù†ÛŒ کند؟"
-
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "کلیدهای نامعتبر را حذ٠کن"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "ترک‌های حل نشده و خالی را حذ٠کن"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "تمام انیمیشن‌ها را پاکسازی کن"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "انیمیشن(ها) را پاکسازی کن (نه UNDO !)"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "پاکسازی"
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr "نسبت تغییر مقیاس:"
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr "کپی کردن"
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "آرایه را تغییر اندازه بده"
@@ -369,7 +520,7 @@ msgstr "برو به خط"
msgid "Line Number:"
msgstr "شماره خط:"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr "تطبیقی ندارد"
@@ -385,7 +536,7 @@ msgstr "بین حرو٠کوچک و بزرگ لاتین تمایز قائل شو
msgid "Whole Words"
msgstr "عین کلمات (بدون هیچ کم و کاستی)"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr "جایگزینی"
@@ -397,18 +548,27 @@ msgstr "جایگزینی همه"
msgid "Selection Only"
msgstr "تنها در قسمت انتخاب شده"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom In"
msgstr "بزرگنمایی بیشتر"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom Out"
msgstr "بزرگنمایی کمتر"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Reset Zoom"
msgstr "بازنشانی بزرگنمایی"
+#: editor/code_editor.cpp
+msgid "Warnings:"
+msgstr ""
+
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Zoom:"
+msgstr "بزرگنمایی بیشتر"
+
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "خط:"
@@ -440,7 +600,8 @@ msgid "Add"
msgstr "Ø§ÙØ²ÙˆØ¯Ù†"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
@@ -471,7 +632,7 @@ msgid "Oneshot"
msgstr "تک نما"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -493,11 +654,12 @@ msgid "Connect '%s' to '%s'"
msgstr "'s%' را به 's%' متصل کن"
#: editor/connections_dialog.cpp
-msgid "Connecting Signal:"
-msgstr "اتصال سیگنال:"
+msgid "Disconnect '%s' from '%s'"
+msgstr "'s%' را از 's%' جدا کن"
#: editor/connections_dialog.cpp
-msgid "Disconnect '%s' from '%s'"
+#, fuzzy
+msgid "Disconnect all from signal: '%s'"
msgstr "'s%' را از 's%' جدا کن"
#: editor/connections_dialog.cpp
@@ -505,14 +667,47 @@ msgid "Connect..."
msgstr "در حال اتصال..."
#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "عدم اتصال"
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Connect Signal: "
+msgstr "اتصال سیگنال:"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit Connection: "
+msgstr "خطای اتصال"
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from the \""
+msgstr ""
+
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "سیگنال‌ها"
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Disconnect All"
+msgstr "عدم اتصال"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit..."
+msgstr "ویرایش"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Go To Method"
+msgstr "روش ها"
+
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "تغییر نوع %s"
@@ -535,22 +730,25 @@ msgstr "برگزیده‌ها:"
msgid "Recent:"
msgstr "اخیر:"
-#: editor/create_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "جستجو:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "تطبیق‌ها:"
#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "توضیح:"
@@ -612,7 +810,9 @@ msgstr "منبع جایگزینی را جستجو کن:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
-#: editor/quick_open.cpp scene/gui/file_dialog.cpp
+#: editor/quick_open.cpp editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "باز کن"
@@ -634,7 +834,7 @@ msgstr ""
"کنند.\n"
"آیا در هر صورت حذ٠شوند؟(بدون برگشت)"
-#: editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
msgid "Cannot remove:"
msgstr "امکان حذ٠وجود ندارد :"
@@ -702,9 +902,13 @@ msgstr "تغییر مقدار دیکشنری"
msgid "Thanks from the Godot community!"
msgstr "با تشکر از سوی جامعه‌ی Godot!"
-#: editor/editor_about.cpp
-msgid "Thanks!"
-msgstr "با تشکر !"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/inspector_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp
+msgid "OK"
+msgstr "مواÙقت"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -880,6 +1084,7 @@ msgid "Bus options"
msgstr ""
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
@@ -952,7 +1157,8 @@ msgstr ""
msgid "Create a new Bus Layout."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/property_editor.cpp
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "بارگیری"
@@ -962,7 +1168,6 @@ msgid "Load an existing Bus Layout."
msgstr ""
#: editor/editor_audio_buses.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr "ذخیره در"
@@ -999,22 +1204,6 @@ msgid "Invalid name. Must not collide with an existing global constant name."
msgstr "نام نامعتبر. نباید با نام یک ثابت سراسری موجود برخوردی داشته باشد."
#: editor/editor_autoload_settings.cpp
-msgid "Invalid Path."
-msgstr "مسیر نامعتبر."
-
-#: editor/editor_autoload_settings.cpp
-msgid "File does not exist."
-msgstr "پرونده موجود نیست."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Not in resource path."
-msgstr "در مسیر٠منبع نیست."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
-msgstr "بارگذاری خودکار (AutoLoad) را اضاÙÙ‡ Ú©Ù†"
-
-#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "بارگذاری خودکار 's%' هم اکنون موجود است!"
@@ -1042,6 +1231,22 @@ msgstr ""
msgid "Rearrange Autoloads"
msgstr ""
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr "مسیر نامعتبر."
+
+#: editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr "پرونده موجود نیست."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr "در مسیر٠منبع نیست."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr "بارگذاری خودکار (AutoLoad) را اضاÙÙ‡ Ú©Ù†"
+
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Path:"
@@ -1072,7 +1277,7 @@ msgstr ""
msgid "Updating scene..."
msgstr ""
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/editor_properties.cpp
#, fuzzy
msgid "[empty]"
msgstr "(خالی)"
@@ -1136,6 +1341,12 @@ msgid "Copy Path"
msgstr ""
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Open In File Manager"
+msgstr "باز شدن مدیر پروژه؟"
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
msgid "Show In File Manager"
msgstr ""
@@ -1172,7 +1383,7 @@ msgid "Open a File or Directory"
msgstr "یک پرونده یا پوشه را باز کن"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "ذخیره کن"
@@ -1225,7 +1436,8 @@ msgstr "Ø±ÙØªÙ† به پوشه والد"
msgid "Directories & Files:"
msgstr "پوشه‌ها و پرونده‌ها:"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
msgid "Preview:"
msgstr ""
@@ -1370,20 +1582,28 @@ msgid ""
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-#: editor/editor_help.cpp
-msgid "Search Text"
-msgstr "جستجوی متن"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Property: "
+msgstr "ویژگی:"
-#: editor/editor_help.cpp
-msgid "Find"
-msgstr "ÛŒØ§ÙØªÙ†"
+#: editor/editor_inspector.cpp editor/property_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
#: editor/editor_log.cpp
msgid "Output:"
msgstr "خروجی:"
-#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/property_editor.cpp editor/script_editor_debugger.cpp
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
@@ -1406,11 +1626,6 @@ msgstr ""
msgid "Save Resource As..."
msgstr "ذخیره منبع از ..."
-#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "I see..."
-msgstr "من میبینم ..."
-
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr ""
@@ -1423,10 +1638,9 @@ msgstr ""
msgid "Error while saving."
msgstr ""
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Can't open '%s'."
-msgstr "در حال اتصال..."
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
#: editor/editor_node.cpp
#, fuzzy
@@ -1469,10 +1683,6 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
-msgid "Failed to load resource."
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr ""
@@ -1539,42 +1749,6 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
-msgid "Expand all properties"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Collapse all properties"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Copy Params"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Copy Resource"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Make Built-In"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Make Sub-Resources Unique"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open in Help"
-msgstr "باز کردن راهنما"
-
-#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr ""
@@ -1749,11 +1923,6 @@ msgid ""
"To make changes to it, a new inherited scene can be created."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ugh"
-msgstr ""
-
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
@@ -1782,6 +1951,16 @@ msgid "Default"
msgstr "Ù¾ÛŒØ´ÙØ±Ø¶"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Play This Scene"
+msgstr "پخش صحنه"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Close Tab"
+msgstr "بستن"
+
+#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr ""
@@ -1904,10 +2083,6 @@ msgstr "پروژه"
msgid "Project Settings"
msgstr "ترجیحات پروژه"
-#: editor/editor_node.cpp
-msgid "Run Script"
-msgstr "اجرای اسکریپت"
-
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "صدور"
@@ -1917,6 +2092,11 @@ msgid "Tools"
msgstr "ابزارها"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Project Data Folder"
+msgstr "باز شدن مدیر پروژه؟"
+
+#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "خروج به Ùهرست پروژه ها"
@@ -2009,6 +2189,20 @@ msgstr ""
msgid "Toggle Fullscreen"
msgstr "حالت تمام ØµÙØ­Ù‡"
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Data/Settings Folder"
+msgstr "ویرایشگر ترجیحات"
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Settings Folder"
+msgstr "ویرایشگر ترجیحات"
+
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "مدیریت صدور قالب ها"
@@ -2024,7 +2218,8 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr "جستجو"
@@ -2068,7 +2263,7 @@ msgstr ""
msgid "Stop the scene."
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr ""
@@ -2089,6 +2284,16 @@ msgid "Play Custom Scene"
msgstr "پخش Ø³ÙØ§Ø±Ø´ÛŒ صحنه"
#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Save & Restart"
+msgstr "ذخیره و خروج"
+
+#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr ""
@@ -2108,42 +2313,6 @@ msgstr ""
msgid "Inspector"
msgstr ""
-#: editor/editor_node.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save the currently edited resource."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Save As..."
-msgstr "ذخیره در..."
-
-#: editor/editor_node.cpp
-msgid "Go to the previous edited object in history."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Go to the next edited object in history."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "History of recently edited objects."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Object properties."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Changes may be lost!"
-msgstr ""
-
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
@@ -2158,6 +2327,10 @@ msgid "FileSystem"
msgstr "سامانه پرونده"
#: editor/editor_node.cpp
+msgid "Expand Bottom Panel"
+msgstr ""
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr "خروجی"
@@ -2234,19 +2407,24 @@ msgid "Thumbnail..."
msgstr ""
#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit Plugin"
+msgstr "ویرایش سیگنال"
+
+#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Ø§ÙØ²ÙˆÙ†Ù‡ های نصب شده:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr "بروز رسانی"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "نسخه:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr "خالق:"
@@ -2254,12 +2432,14 @@ msgstr "خالق:"
msgid "Status:"
msgstr "وضعیت:"
-#: editor/editor_profiler.cpp
-msgid "Stop Profiling"
-msgstr ""
+#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit:"
+msgstr "ویرایش"
-#: editor/editor_profiler.cpp
-msgid "Start Profiling"
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+msgid "Start"
msgstr ""
#: editor/editor_profiler.cpp
@@ -2308,6 +2488,103 @@ msgstr "زمان:"
msgid "Calls"
msgstr "ÙØ±Ø§Ø®ÙˆØ§Ù†ÛŒ"
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "On"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Bit %d, value %d"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "[Empty]"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+msgid "Assign.."
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_editor.cpp
+#, fuzzy
+msgid "New Script"
+msgstr "صحنه جدید"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Show in File System"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr "چسباندن"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+#, fuzzy
+msgid "Convert To %s"
+msgstr "اتصال به گره:"
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Open Editor"
+msgstr "گشودن در ویرایشگر"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Size: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Key:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Value:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr ""
@@ -2342,10 +2619,6 @@ msgstr ""
msgid "Did you forget the '_run' method?"
msgstr ""
-#: editor/editor_settings.cpp
-msgid "Default (Same as Editor)"
-msgstr ""
-
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "انتخاب گره (ها) برای وارد شدن"
@@ -2371,6 +2644,7 @@ msgid "(Installed)"
msgstr "(نصب شده)"
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr ""
@@ -2395,8 +2669,9 @@ msgid "Can't open export templates zip."
msgstr ""
#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside templates."
-msgstr ""
+#, fuzzy
+msgid "Invalid version.txt format inside templates: %s."
+msgstr "نام دارایی ایندکس نامعتبر."
#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
@@ -2457,6 +2732,12 @@ msgid "Download Complete."
msgstr "دانلود کامل."
#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr "خطای آدرس درخواستی: "
@@ -2537,7 +2818,7 @@ msgid "Download Templates"
msgstr "بارگیری قالب ها"
#: editor/export_template_manager.cpp
-msgid "Select mirror from list: "
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr ""
#: editor/file_type_cache.cpp
@@ -2549,11 +2830,11 @@ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails"
+msgid "View items as a grid of thumbnails."
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "View items as a list"
+msgid "View items as a list."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -2630,7 +2911,7 @@ msgstr ""
msgid "Collapse all"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "تغییر نام..."
@@ -2661,6 +2942,23 @@ msgid "Duplicate..."
msgstr "انتخاب شده را به دو تا تکثیر کن"
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Script..."
+msgstr "صحنه جدید"
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Resource..."
+msgstr "ذخیره منبع از ..."
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr "تغییر نام"
+
+#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr ""
@@ -2673,27 +2971,135 @@ msgid "Re-Scan Filesystem"
msgstr "پویش دوباره سامانه پرونده"
#: editor/filesystem_dock.cpp
-msgid "Toggle folder status as Favorite"
+msgid "Toggle folder status as Favorite."
msgstr ""
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Show current scene file."
+msgstr "ساختن پوشه"
+
+#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid "Enter tree-view."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Search files"
+msgstr "جستجوی کلاسها"
+
+#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Move"
msgstr ""
-#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Rename"
-msgstr "تغییر نام"
+#: editor/filesystem_dock.cpp
+msgid "There is already file or folder with the same name in this location."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find in files"
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find: "
+msgstr "ÛŒØ§ÙØªÙ†"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Whole words"
+msgstr "عین کلمات (بدون هیچ کم و کاستی)"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Match case"
+msgstr "بین حرو٠کوچک و بزرگ لاتین تمایز قائل شو"
+
+#: editor/find_in_files.cpp
+msgid "Folder: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Filter: "
+msgstr "صاÙÛŒ:"
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr "لغو"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace: "
+msgstr "جایگزینی"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace all (no undo)"
+msgstr "جایگزینی همه"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Searching..."
+msgstr "جستجو"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Search complete"
+msgstr "جستجوی متن"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Group name already exists."
+msgstr "بارگذاری خودکار 's%' هم اکنون موجود است!"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "invalid Group name."
+msgstr "نام نامعتبر."
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes not in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+msgid "Filter nodes"
+msgstr "صاÙÛŒ کردن گره‌ها"
+
+#: editor/groups_editor.cpp
+msgid "Nodes in Group"
+msgstr ""
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -2703,6 +3109,10 @@ msgstr ""
msgid "Remove from Group"
msgstr ""
+#: editor/groups_editor.cpp
+msgid "Manage Groups"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr ""
@@ -2744,7 +3154,7 @@ msgid "Import as Multiple Scenes+Materials"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr ""
@@ -2804,16 +3214,126 @@ msgstr ""
msgid "Reimport"
msgstr "وارد کردن دوباره"
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Expand all properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Collapse all properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr "ذخیره در..."
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Edit Resource Clipboard"
+msgstr "منبع"
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr "باز کردن راهنما"
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Filter properties"
+msgstr "صاÙÛŒ کردن گره‌ها"
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr ""
+
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr ""
#: editor/node_dock.cpp
-msgid "Groups"
+msgid "Select a Node to edit Signals and Groups."
msgstr ""
-#: editor/node_dock.cpp
-msgid "Select a Node to edit Signals and Groups."
+#: editor/plugin_config_dialog.cpp
+msgid "Edit a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Create a Plugin"
+msgstr "انتخاب شده را تغییر مقیاس بده"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Plugin Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Language:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Script Name:"
+msgstr "نام پروژه:"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
@@ -2858,6 +3378,148 @@ msgstr ""
msgid "Delete points"
msgstr "حذ٠کن"
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Load.."
+msgstr "بارگیری"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Create points."
+msgstr "حذ٠کن"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Erase points."
+msgstr "Ú©Ùندی در آغاز"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Open Animation Node"
+msgstr "گره انیمیشن"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Triangle already exists"
+msgstr "بارگذاری خودکار 's%' هم اکنون موجود است!"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr "ویرایش صاÙÛŒ ها"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node.."
+msgstr "Ø§ÙØ²ÙˆØ¯Ù† گره"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Filtered Tracks:"
+msgstr "ویرایش صاÙÛŒ ها"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Enable filtering"
+msgstr "ÙØ±Ø²Ù†Ø¯ قابل ویرایش"
+
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr ""
@@ -2884,12 +3546,14 @@ msgid "Remove Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Invalid animation name!"
-msgstr ""
+#, fuzzy
+msgid "Invalid animation name!"
+msgstr "نام نامعتبر."
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Animation name already exists!"
-msgstr ""
+#, fuzzy
+msgid "Animation name already exists!"
+msgstr "بارگذاری خودکار 's%' هم اکنون موجود است!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -2897,11 +3561,6 @@ msgid "Rename Animation"
msgstr "تغییر نام انیمیشن"
#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr ""
@@ -2918,12 +3577,14 @@ msgid "Duplicate Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to copy!"
-msgstr ""
+#, fuzzy
+msgid "No animation to copy!"
+msgstr "بزرگنمایی در انیمیشن."
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation resource on clipboard!"
-msgstr ""
+#, fuzzy
+msgid "No animation resource on clipboard!"
+msgstr "در مسیر٠منبع نیست."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
@@ -2934,8 +3595,9 @@ msgid "Paste Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to edit!"
-msgstr ""
+#, fuzzy
+msgid "No animation to edit!"
+msgstr "گره انیمیشن"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
@@ -2966,39 +3628,34 @@ msgid "Scale animation playback globally for the node."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create new animation in player."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load animation from disk."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load an animation from disk."
+msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save the current animation"
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Display list of animations in player."
+msgid "New"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Autoplay on Load"
-msgstr ""
+#, fuzzy
+msgid "Edit Transitions..."
+msgstr "انتقال‌ها"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Target Blend Times"
-msgstr ""
+#, fuzzy
+msgid "Open in Inspector"
+msgstr "گشودن در ویرایشگر"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
+msgid "Display list of animations in player."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Copy Animation"
+msgid "Autoplay on Load"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3052,6 +3709,11 @@ msgid "Include Gizmos (3D)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Pin AnimationPlayer"
+msgstr "تغییر نام انیمیشن"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr ""
@@ -3061,6 +3723,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
@@ -3078,162 +3741,214 @@ msgstr ""
msgid "Cross-Animation Blend Times"
msgstr ""
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "End"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "New name:"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Edit Filters"
-msgstr "ویرایش صاÙÛŒ ها"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "No playback resource set at path: %s."
+msgstr "در مسیر٠منبع نیست."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Create new nodes."
+msgstr "ساختن %s جدید"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Connect nodes."
+msgstr "اتصال گره‌ها"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Remove selected node or transition"
+msgstr "ترک انتخاب شده را حذ٠کن."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition: "
+msgstr "انتقال"
#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#, fuzzy
+msgid "AnimationTree"
+msgstr "گره انیمیشن"
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "New name:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr "گره انیمیشن"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr "گره ترکیب"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "گره مخلوط۲"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "گره مخلوط۳"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "گره مخلوط۴"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "گره جابجای"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "ویرایش صاÙÛŒ های گره"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
-#, fuzzy
-msgid "AnimationTree"
-msgstr "گره انیمیشن"
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Free"
-msgstr ""
-
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "محتواها:"
@@ -3288,8 +4003,14 @@ msgid "Asset Download Error:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Fetching:"
-msgstr ""
+#, fuzzy
+msgid "Downloading (%s / %s)..."
+msgstr "در حال بارگیری"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Downloading..."
+msgstr "در حال بارگیری"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
@@ -3317,19 +4038,20 @@ msgid "Download for this asset is already in progress!"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "first"
+msgid "First"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "prev"
-msgstr ""
+#, fuzzy
+msgid "Previous"
+msgstr "زبانه قبلی"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "next"
-msgstr ""
+msgid "Next"
+msgstr "بعدی"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "last"
+msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3397,7 +4119,7 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr ""
@@ -3406,12 +4128,10 @@ msgid "Configure Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr ""
@@ -3424,14 +4144,6 @@ msgid "Rotation Step:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Pivot"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Action"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr ""
@@ -3462,11 +4174,24 @@ msgid "Create new horizontal and vertical guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit IK Chain"
+#, fuzzy
+msgid "Move pivot"
+msgstr "برداشتن نقطه"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit CanvasItem"
+msgid "Move anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Resize CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3486,6 +4211,21 @@ msgid "Paste Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom out"
+msgstr "بزرگنمایی کمتر"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom reset"
+msgstr "بزرگنمایی کمتر"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom in"
+msgstr "بزرگنمایی بیشتر"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr "انتخاب حالت"
@@ -3530,7 +4270,7 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
-msgid "Toggles snapping"
+msgid "Toggle snapping."
msgstr "یک Breakpoint درج کن"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3538,7 +4278,7 @@ msgid "Use Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping options"
+msgid "Snapping Options"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3579,6 +4319,10 @@ msgid "Snap to node sides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr ""
@@ -3605,24 +4349,25 @@ msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Bones"
+msgid "Show Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
+msgid "Make IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Bones"
+msgid "Clear IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make IK Chain"
+msgid "Make Custom Bone(s) from Node(s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear IK Chain"
-msgstr ""
+#, fuzzy
+msgid "Clear Custom Bones"
+msgstr "پخش Ø³ÙØ§Ø±Ø´ÛŒ صحنه"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -3667,12 +4412,9 @@ msgid "Layout"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Keys"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
-msgstr ""
+#, fuzzy
+msgid "Insert keys."
+msgstr "کلید را در انیمیشن درج کن"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
@@ -3687,14 +4429,6 @@ msgid "Clear Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Drag pivot from mouse position"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Set pivot at mouse position"
-msgstr "گذاشتن محور در مکان موشواره"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr ""
@@ -3710,10 +4444,6 @@ msgstr ""
msgid "Adding %s..."
msgstr ""
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ok"
-msgstr ""
-
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr ""
@@ -3747,27 +4477,19 @@ msgstr ""
msgid "Set Handle"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove item %d?"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+msgid "CPUParticles"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Item"
-msgstr "Ø§ÙØ²ÙˆØ¯Ù† مورد"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove Selected Item"
-msgstr "حذ٠مورد انتخاب‌شده"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Import from Scene"
-msgstr "وارد کردن از صحنه"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
+msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Update from Scene"
-msgstr "به‌روزرسانی از صحنه"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
+msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat0"
@@ -3839,15 +4561,6 @@ msgstr ""
msgid "Bake GI Probe"
msgstr ""
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Add/Remove Color Ramp Point"
-msgstr ""
-
-#: editor/plugins/gradient_editor_plugin.cpp
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr ""
-
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
@@ -3931,6 +4644,7 @@ msgid "No mesh to debug."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr ""
@@ -4000,6 +4714,27 @@ msgstr ""
msgid "Outline Size:"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr "Ø§ÙØ²ÙˆØ¯Ù† مورد"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr "حذ٠مورد انتخاب‌شده"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr "وارد کردن از صحنه"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr "به‌روزرسانی از صحنه"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -4100,70 +4835,6 @@ msgstr ""
msgid "Populate"
msgstr ""
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake!"
-msgstr ""
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake the navigation mesh."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Marking walkable triangles..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr ""
-
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
@@ -4224,18 +4895,6 @@ msgid "Emission Colors"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry (faces)."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
@@ -4244,15 +4903,11 @@ msgid "No faces!"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
+msgid "Node does not contain geometry."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
+msgid "Node does not contain geometry (faces)."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -4280,6 +4935,19 @@ msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to CPUParticles"
+msgstr "اتصال به گره:"
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr ""
@@ -4356,6 +5024,22 @@ msgstr ""
msgid "Close Curve"
msgstr ""
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr ""
@@ -4392,19 +5076,90 @@ msgstr "برداشتن نقش"
msgid "Remove In-Control Point"
msgstr ""
+#: editor/plugins/physical_bone_plugin.cpp
+#, fuzzy
+msgid "Move joint"
+msgstr "برداشتن نقطه"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync bones"
+msgstr ""
+
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon & UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split point with itself."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split can't form an existing edge."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Split already exists."
+msgstr "پیش از این وجود داشته است"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Add Split"
+msgstr "Ø§ÙØ²ÙˆØ¯Ù† نقطه"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Invalid Split: "
+msgstr "مسیر نامعتبر."
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Split"
+msgstr "برداشتن نقطه"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint bone weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Poly"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Splits"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon"
+msgstr "انتخاب شده را تغییر مقیاس بده"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr ""
@@ -4433,12 +5188,25 @@ msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
-msgstr "ویرایش"
+msgid "Connect two points to make a split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Select a split to erase it"
+msgstr "نخست، یک تنظیم را انتخاب کنید!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UnPaint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
@@ -4453,9 +5221,9 @@ msgid "Clear UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr ""
+#, fuzzy
+msgid "Grid Settings"
+msgstr "ترجیحات"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
@@ -4465,6 +5233,30 @@ msgstr ""
msgid "Grid"
msgstr ""
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Configure Grid:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones to Polygon"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -4487,6 +5279,10 @@ msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "گشودن در ویرایشگر"
@@ -4508,17 +5304,18 @@ msgid "Load Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
-msgstr "چسباندن"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#, fuzzy
msgid "ResourcePreloader"
msgstr "منبع"
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Path to AnimationPlayer is invalid"
+msgstr ""
+
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr ""
@@ -4528,6 +5325,21 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error writing TextFile:"
+msgstr "خطا در بارگذاری:"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error could not load file."
+msgstr "نمی‌تواند یک پوشه ایجاد شود."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error saving file!"
+msgstr "خطا در بارگذاری:"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr ""
@@ -4544,6 +5356,21 @@ msgid "Error importing"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "New TextFile..."
+msgstr "ساختن پوشه..."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Open File"
+msgstr "یک پرونده را باز کن"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Save File As..."
+msgstr "ذخیره در..."
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr ""
@@ -4556,6 +5383,10 @@ msgid " Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Sort"
msgstr "مرتب‌سازی:"
@@ -4585,8 +5416,9 @@ msgid "File"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "New"
-msgstr ""
+#, fuzzy
+msgid "New TextFile"
+msgstr "نمایش پرونده ها"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -4615,6 +5447,11 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr ""
@@ -4649,11 +5486,6 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -4709,10 +5541,6 @@ msgid "Discard"
msgstr "گسسته"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
@@ -4731,45 +5559,70 @@ msgid "Debugger"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search results"
+msgstr "جستجوی راهنما"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search in files"
+msgstr "جستجوی کلاسها"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Line"
+msgstr "خط:"
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Pick Color"
+msgid "Lookup Symbol"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr ""
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "بریدن"
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr "کپی کردن"
-
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
@@ -4860,7 +5713,7 @@ msgid "Find Previous"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Replace..."
+msgid "Find in files..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
@@ -4879,129 +5732,39 @@ msgstr ""
msgid "Shader"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Skeleton2D"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical bones"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Skeleton"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr ""
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical skeleton"
+msgstr "انتخاب شده را تغییر مقیاس بده"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr ""
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+#, fuzzy
+msgid "Play IK"
+msgstr "پخش"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
@@ -5130,10 +5893,6 @@ msgid "Align with view"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "OK :("
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""
@@ -5142,6 +5901,11 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock View Rotation"
+msgstr "بومی‌سازی"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr ""
@@ -5188,6 +5952,10 @@ msgid "Doppler Enable"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Cinematic Preview"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr ""
@@ -5320,6 +6088,10 @@ msgid "Tool Scale"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr "دید آزاد"
@@ -5328,6 +6100,10 @@ msgid "Transform"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr ""
@@ -5356,6 +6132,10 @@ msgid "4 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr ""
@@ -5369,10 +6149,6 @@ msgid "Settings"
msgstr "ترجیحات"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Skeleton Gizmo visibility"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr ""
@@ -5432,6 +6208,51 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Sprite is empty!"
+msgstr "مسیر خالی است"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to 2D Mesh"
+msgstr "اتصال به گره:"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create 2D Mesh"
+msgstr "ساختن %s جدید"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Update Preview"
+msgstr "به‌روزرسانی از صحنه"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Settings:"
+msgstr "ترجیحات"
+
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""
@@ -5501,14 +6322,6 @@ msgstr ""
msgid "SpriteFrames"
msgstr ""
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox Preview:"
-msgstr ""
-
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox"
-msgstr ""
-
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr ""
@@ -5534,26 +6347,19 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Separation:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region"
+msgid "Sep.:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region Editor"
+msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -5569,11 +6375,6 @@ msgid "Add All"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All Items"
msgstr "برداشتن انتخاب شده"
@@ -5648,10 +6449,6 @@ msgstr ""
msgid "Many"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-msgid "Options"
-msgstr ""
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
msgstr ""
@@ -5676,7 +6473,7 @@ msgstr ""
msgid "Icon"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr ""
@@ -5689,8 +6486,8 @@ msgid "Color"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
+msgid "Constant"
+msgstr "ثابت"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -5698,6 +6495,11 @@ msgid "Erase Selection"
msgstr "انتخاب شده را تغییر مقیاس بده"
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fix Invalid Tiles"
+msgstr "نام نامعتبر."
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr ""
@@ -5719,12 +6521,9 @@ msgid "Erase TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase selection"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find tile"
-msgstr ""
+#, fuzzy
+msgid "Find Tile"
+msgstr "ÛŒØ§ÙØªÙ†"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
@@ -5747,6 +6546,11 @@ msgid "Pick Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Move Selection"
+msgstr "برداشتن انتخاب شده"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr ""
@@ -5763,66 +6567,111 @@ msgid "Rotate 270 degrees"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Could not find tile:"
+#, fuzzy
+msgid "Add Texture(s) to TileSet"
+msgstr "گره(ها) را از درخت اضاÙÙ‡ Ú©Ù†"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove current Texture from TileSet"
+msgstr "حذ٠نقطهٔ منحنی"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Item name or ID:"
+msgid "Merge from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from scene?"
+msgid "Display tile's names (hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Tile Set"
-msgstr "صدور مجموعه کاشی"
+msgid "Remove Selected Textue and ALL TILES wich uses it?"
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
+msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
+msgid "Create from scene?"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Error"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Autotiles"
+msgid " file(s) was not added because was already on the list."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
-"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings."
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: set bit on.\n"
-"RMB: set bit off."
+"RMB: set bit off.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
-msgid "Select current edited sub-tile."
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
msgstr "ساختن پوشه"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select sub-tile to change its priority."
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
msgstr ""
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
-msgstr "لغو"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "This property can't be changed."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Set"
+msgstr "صدور مجموعه کاشی"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Fragment"
+msgstr "نشانوندها:"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Light"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "VisualShader"
+msgstr ""
#: editor/project_export.cpp
msgid "Runnable"
@@ -5839,7 +6688,7 @@ msgid "Delete preset '%s'?"
msgstr "آیا پرونده‌های انتخاب شده حذ٠شود؟"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted: "
+msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
@@ -5915,10 +6764,6 @@ msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export With Debug"
msgstr "صدور با اشکال زدا"
@@ -5928,7 +6773,7 @@ msgid "The path does not exist."
msgstr "پرونده موجود نیست."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' file."
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgstr ""
#: editor/project_manager.cpp
@@ -5936,6 +6781,14 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "پروژه واردشده"
@@ -6027,6 +6880,11 @@ msgid "Project Path:"
msgstr "مسیر پروژه:"
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Project Installation Path:"
+msgstr "مسیر پروژه:"
+
+#: editor/project_manager.cpp
msgid "Browse"
msgstr ""
@@ -6137,8 +6995,8 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6150,9 +7008,23 @@ msgid "Rename Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Change Action deadzone"
+msgstr "تغییر مقدار دیکشنری"
+
+#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr ""
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "All Devices"
+msgstr "دستگاه"
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr "دستگاه"
+
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr "+Shift"
@@ -6194,20 +7066,24 @@ msgid "Wheel Down Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 6"
-msgstr ""
+#, fuzzy
+msgid "Wheel Left Button"
+msgstr "دکمهٔ چپ."
#: editor/project_settings_editor.cpp
-msgid "Button 7"
-msgstr ""
+#, fuzzy
+msgid "Wheel Right Button"
+msgstr "دکمهٔ راست."
#: editor/project_settings_editor.cpp
-msgid "Button 8"
-msgstr ""
+#, fuzzy
+msgid "X Button 1"
+msgstr "دکمه"
#: editor/project_settings_editor.cpp
-msgid "Button 9"
-msgstr ""
+#, fuzzy
+msgid "X Button 2"
+msgstr "دکمه"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
@@ -6235,10 +7111,6 @@ msgid "Add Event"
msgstr "Ø§ÙØ²ÙˆØ¯Ù† رویداد"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "دستگاه"
-
-#: editor/project_settings_editor.cpp
msgid "Button"
msgstr "دکمه"
@@ -6283,6 +7155,12 @@ msgid "Delete Item"
msgstr "حذ٠مورد"
#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr "پیش از این وجود داشته است"
@@ -6354,6 +7232,10 @@ msgstr "ویژگی:"
msgid "Override For..."
msgstr ""
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr ""
@@ -6363,6 +7245,15 @@ msgid "Action:"
msgstr ""
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Action"
+msgstr "Ø§ÙØ²ÙˆØ¯Ù† وظیÙÙ‡"
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr ""
@@ -6423,10 +7314,6 @@ msgid "AutoLoad"
msgstr "بارگیری خودکار"
#: editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr ""
-
-#: editor/property_editor.cpp
msgid "Ease In"
msgstr ""
@@ -6463,36 +7350,10 @@ msgid "Select Node"
msgstr "گره انتخاب"
#: editor/property_editor.cpp
-#, fuzzy
-msgid "New Script"
-msgstr "صحنه جدید"
-
-#: editor/property_editor.cpp
-msgid "New %s"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Make Unique"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Show in File System"
-msgstr ""
-
-#: editor/property_editor.cpp
-#, fuzzy
-msgid "Convert To %s"
-msgstr "اتصال به گره:"
-
-#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr ""
#: editor/property_editor.cpp
-msgid "Selected node is not a Viewport!"
-msgstr ""
-
-#: editor/property_editor.cpp
msgid "Pick a Node"
msgstr "کاویدن گره"
@@ -6501,18 +7362,6 @@ msgid "Bit %d, val %d."
msgstr ""
#: editor/property_editor.cpp
-msgid "On"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "[Empty]"
-msgstr ""
-
-#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
-msgid "Set"
-msgstr ""
-
-#: editor/property_editor.cpp
msgid "Properties:"
msgstr ""
@@ -6539,6 +7388,130 @@ msgstr ""
msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Batch Rename"
+msgstr "تغییر نام"
+
+#: editor/rename_dialog.cpp
+msgid "Prefix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Suffix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Advanced options"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node name"
+msgstr "نام گره:"
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node type"
+msgstr "پیدا کردن نوع گره"
+
+#: editor/rename_dialog.cpp
+msgid "Current scene name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Root node name"
+msgstr "تغییر نام"
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Step"
+msgstr "گام(ها):"
+
+#: editor/rename_dialog.cpp
+msgid "Ammount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minium number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expressions"
+msgstr "انتقال را در انیمیشن تغییر بده"
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Lowercase"
+msgstr "اتصال به گره:"
+
+#: editor/rename_dialog.cpp
+msgid "To Uppercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Reset"
+msgstr "بازنشانی بزرگنمایی"
+
+#: editor/rename_dialog.cpp editor/script_editor_debugger.cpp
+msgid "Error"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "گره تغییر والد"
@@ -6575,11 +7548,6 @@ msgstr ""
msgid "Scene Run Settings"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
-#: scene/gui/dialogs.cpp
-msgid "OK"
-msgstr "مواÙقت"
-
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
@@ -6599,6 +7567,11 @@ msgid "Instance Scene(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Clear Script"
+msgstr "صحنه جدید"
+
+#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""
@@ -6639,12 +7612,34 @@ msgid "Load As Placeholder"
msgstr "بارگیری به عنوان جانگهدار"
#: editor/scene_tree_dock.cpp
-msgid "Discard Instancing"
-msgstr ""
+#, fuzzy
+msgid "Make Local"
+msgstr "محلی"
#: editor/scene_tree_dock.cpp
-msgid "Makes Sense!"
-msgstr ""
+#, fuzzy
+msgid "Create Root Node:"
+msgstr "ساختن گره"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "2D Scene"
+msgstr "صحنه"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "3D Scene"
+msgstr "صحنه"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "User Interface"
+msgstr "پاک کردن ارث‌بری"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Custom Node"
+msgstr "ساختن گره"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
@@ -6655,6 +7650,10 @@ msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr "پیوست کردن اسکریپت"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "حذ٠گره(ها)"
@@ -6698,19 +7697,14 @@ msgid "Change Type"
msgstr "تغییر نوع"
#: editor/scene_tree_dock.cpp
-msgid "Attach Script"
-msgstr "پیوست کردن اسکریپت"
-
-#: editor/scene_tree_dock.cpp
-#, fuzzy
-msgid "Clear Script"
-msgstr "صحنه جدید"
+msgid "Make Scene Root"
+msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr "ادغام از صحنه"
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr "ذخیرهٔ شاخه به عنوان صحنه"
@@ -6733,10 +7727,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Filter nodes"
-msgstr "صاÙÛŒ کردن گره‌ها"
-
-#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr "پیوست کردن یک اسکریپت جدید یا از پیش موجود برای گره انتخابی."
@@ -6756,17 +7746,10 @@ msgstr "محلی"
msgid "Clear Inheritance? (No Undo!)"
msgstr "وراثت حذ٠شود؟ (بدون بازگشت!)"
-#: editor/scene_tree_dock.cpp
-msgid "Clear!"
-msgstr "حذÙ!"
-
#: editor/scene_tree_editor.cpp
-msgid "Toggle Spatial Visible"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle CanvasItem Visible"
-msgstr ""
+#, fuzzy
+msgid "Toggle Visible"
+msgstr "یک Breakpoint درج کن"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
@@ -6774,7 +7757,7 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
-"Node has connection(s) and group(s)\n"
+"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -6790,21 +7773,21 @@ msgid ""
"Click to show groups dock."
msgstr ""
-#: editor/scene_tree_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
#, fuzzy
-msgid "Open script"
+msgid "Open Script"
msgstr "باز کردن و اجرای یک اسکریپت"
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
-"Click to unlock"
+"Click to unlock it."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
-"Click to make selectable"
+"Click to make selectable."
msgstr ""
#: editor/scene_tree_editor.cpp
@@ -6812,6 +7795,12 @@ msgid "Toggle Visibility"
msgstr ""
#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
@@ -6851,6 +7840,11 @@ msgid "N/A"
msgstr ""
#: editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script/Choose Location"
+msgstr "گشودن ویرایشگر اسکریپت"
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "مسیر خالی است"
@@ -7096,10 +8090,22 @@ msgid "Change Camera Size"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Sphere Shape Radius"
+msgid "Change Notifier AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr ""
@@ -7112,19 +8118,31 @@ msgid "Change Capsule Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
+msgid "Change Cylinder Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier Extents"
+msgid "Change Cylinder Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
+msgid "Change Ray Shape Length"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Height"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Outer Radius"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -7185,20 +8203,6 @@ msgid "GDNative"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
-"نوع آرگومان برای متد ()convert ‌ نامعتبر است ،‌ از ثابت های *_TYPE‌ Ø§Ø³ØªÙØ§Ø¯Ù‡ "
-"کنید ."
-
-#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr ""
-"تعداد بایت های مورد نظر برای رمزگشایی بایت ها کاÙÛŒ نیست ،‌ Ùˆ یا ÙØ±Ù…ت نامعتبر "
-"است ."
-
-#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr "آرگومان step ØµÙØ± است!"
@@ -7271,6 +8275,11 @@ msgstr "انتخاب شده را حذ٠کن"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
+msgid "GridMap Fill Selection"
+msgstr "انتخاب شده را حذ٠کن"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
msgid "GridMap Duplicate Selection"
msgstr "انتخاب شده را به دو تا تکثیر کن"
@@ -7354,6 +8363,11 @@ msgstr "انتخاب شده را تغییر مقیاس بده"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
+msgid "Fill Selection"
+msgstr "همه‌ی انتخاب ها"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
msgid "GridMap Settings"
msgstr "ترجیحات"
@@ -7426,6 +8440,70 @@ msgstr "نمایش پرونده ها"
msgid "End of inner exception stack trace"
msgstr ""
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake!"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7489,10 +8567,6 @@ msgid "Set Variable Type"
msgstr "متغیر را ویرایش کن:"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr "وظایÙ:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "متغیرها:"
@@ -7604,38 +8678,14 @@ msgid "Connect Nodes"
msgstr "اتصال گره‌ها"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Condition"
-msgstr "شرط"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Sequence"
-msgstr "دنباله"
-
-#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
-msgid "Switch"
-msgstr "سوییچ"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Iterator"
-msgstr "تکرارکننده"
+msgid "Connect Node Data"
+msgstr "اتصال گره‌ها"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
-msgid "While"
-msgstr "تا زمانی که"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Return"
-msgstr "بازگشت"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Call"
-msgstr "ÙØ±Ø§Ø®ÙˆØ§Ù†ÛŒ"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Get"
-msgstr "Ú¯Ø±ÙØªÙ†"
+msgid "Connect Node Sequence"
+msgstr "اتصال گره‌ها"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -7663,26 +8713,18 @@ msgid "Remove Function"
msgstr "برداشتن نقش"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Variable"
-msgstr "ویرایش متغیر"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "حذ٠متغیر"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Signal"
-msgstr "ویرایش سیگنال"
+msgid "Editing Variable:"
+msgstr "متغیر در حال ویرایش:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "حذ٠سیگنال"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr "متغیر در حال ویرایش:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "ویرایش سیگنال:"
@@ -7728,6 +8770,11 @@ msgstr ""
msgid "Paste Nodes"
msgstr "مسیر به سمت گره:"
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Member"
+msgstr "عضوها"
+
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr "نوع ورودی قابل تکرار نیست: "
@@ -7787,6 +8834,19 @@ msgstr ""
"مقدار بازگشتی نامعتبر از ()step_ ، باید integer (seq out) ، یا string "
"(error) باشد."
+#: modules/visual_script/visual_script_property_selector.cpp
+#, fuzzy
+msgid "Search VisualScript"
+msgstr "حذ٠گره اسکریپت٠دیداری"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get"
+msgstr "Ú¯Ø±ÙØªÙ†"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set "
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -7844,8 +8904,8 @@ msgstr ""
#: scene/2d/collision_object_2d.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
@@ -7946,6 +9006,19 @@ msgstr ""
msgid "Path property must point to a valid Node2D node to work."
msgstr "دارایی Path باید به یک گره Node2D معتبر اشاره کند تا کار کند."
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
@@ -8008,8 +9081,8 @@ msgstr ""
#: scene/3d/collision_object.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape or CollisionPolygon children nodes to define "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
@@ -8097,6 +9170,17 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid ""
+"Size changes to SoftBody will be overriden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8111,6 +9195,47 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Animation not found: '%s'"
+msgstr "طول انیمیشن (به ثانیه)."
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Invalid animation: '%s'."
+msgstr "اندازهٔ قلم نامعتبر."
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr "'s%' را از 's%' جدا کن"
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr ""
+"یک AnimationPlayer از درخت صحنه انتخاب کنید تا انیمیشن‌ها را ویرایش کنید."
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "AnimationPlayer root is not a valid node."
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
@@ -8187,12 +9312,162 @@ msgstr "خطای بارگذاری قلم."
msgid "Invalid font size."
msgstr "اندازهٔ قلم نامعتبر."
+#: scene/resources/visual_shader.cpp
+msgid "Input"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "None"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
-#~ msgid "Previous"
-#~ msgstr "زبانه قبلی"
+msgid "Invalid source for shader."
+msgstr "اندازهٔ قلم نامعتبر."
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#~ msgid "Disabled"
+#~ msgstr "ØºÛŒØ±ÙØ¹Ø§Ù„ شده"
+
+#~ msgid "Move Anim Track Up"
+#~ msgstr "انتقال ترک انیمشین به بالا"
+
+#~ msgid "Move Anim Track Down"
+#~ msgstr "انتقال ترک انیمشین به پایین"
+
+#~ msgid "Set Transitions to:"
+#~ msgstr "تنظیم گذار‌ها به :"
+
+#~ msgid "Anim Track Rename"
+#~ msgstr "تغییر نام ترک انیمشین"
+
+#~ msgid "Anim Track Change Interpolation"
+#~ msgstr "تغییر سبک الحاق ترک انیمیشن"
+
+#~ msgid "Anim Track Change Value Mode"
+#~ msgstr "تغییر حالت مقدار ترک انیمیشن"
+
+#~ msgid "Anim Track Change Wrap Mode"
+#~ msgstr "تغییر حالت بسته شدن ترک انیمشین"
+
+#~ msgid "Edit Node Curve"
+#~ msgstr "ویرایش منحنی گره"
+
+#~ msgid "Edit Selection Curve"
+#~ msgstr "ویرایش منحنی انتخاب شده"
+
+#~ msgid "Anim Add Key"
+#~ msgstr "یک کلید در انیمیشن اضاÙÙ‡ Ú©Ù†"
+
+#~ msgid "In"
+#~ msgstr "داخل"
+
+#~ msgid "Out"
+#~ msgstr "خارج"
+
+#~ msgid "In-Out"
+#~ msgstr "داخل-خارج"
+
+#~ msgid "Out-In"
+#~ msgstr "خارج-داخل"
+
+#~ msgid "Change Anim Len"
+#~ msgstr "طول انیمیشن را تغییر بده"
+
+#~ msgid "Change Anim Loop"
+#~ msgstr "حلقه انیمیشن را تغییر بده"
+
+#~ msgid "Anim Create Typed Value Key"
+#~ msgstr "کلید مقدار دارای نوع را در انیمیشن ایجاد کن"
+
+#~ msgid "Anim Add Call Track"
+#~ msgstr "ترک ÙØ±Ø§Ø®ÙˆØ§Ù†ÛŒ را در انیمیشن اضاÙÙ‡ Ú©Ù†"
+
+#~ msgid "Length (s):"
+#~ msgstr "طول(ها):"
+
+#~ msgid "Cursor step snap (in seconds)."
+#~ msgstr "گام چسبنده‌ی مکان‌نما (به ثانیه)."
-#~ msgid "Next"
-#~ msgstr "بعدی"
+#~ msgid "Enable/Disable looping in animation."
+#~ msgstr "حلقه را در انیمیشن ÙØ¹Ø§Ù„/غیر ÙØ¹Ø§Ù„ Ú©Ù†."
+
+#~ msgid "Add new tracks."
+#~ msgstr "ترک‌های جدید اضاÙÙ‡ Ú©Ù†."
+
+#~ msgid "Move current track up."
+#~ msgstr "ترک جاری را به بالا جابجا کن."
+
+#~ msgid "Move current track down."
+#~ msgstr "ترک جاری را به پایین جابجا کن."
+
+#~ msgid "Track tools"
+#~ msgstr "ابزارهای ترک"
+
+#~ msgid "Enable editing of individual keys by clicking them."
+#~ msgstr "ویرایش کلیدهای Ø§Ù†ÙØ±Ø§Ø¯ÛŒ با کلیک بر روی آن‌ها را ÙØ¹Ø§Ù„ Ú©Ù†."
+
+#~ msgid "Key"
+#~ msgstr "کلید"
+
+#~ msgid "Call Functions in Which Node?"
+#~ msgstr "توابع را در کدام گره ÙØ±Ø§Ø®ÙˆØ§Ù†ÛŒ کند؟"
+
+#~ msgid "Thanks!"
+#~ msgstr "با تشکر !"
+
+#~ msgid "I see..."
+#~ msgstr "من میبینم ..."
+
+#, fuzzy
+#~ msgid "Can't open '%s'."
+#~ msgstr "در حال اتصال..."
+
+#~ msgid "Run Script"
+#~ msgstr "اجرای اسکریپت"
+
+#~ msgid "Set pivot at mouse position"
+#~ msgstr "گذاشتن محور در مکان موشواره"
+
+#~ msgid "Clear!"
+#~ msgstr "حذÙ!"
+
+#~ msgid "Condition"
+#~ msgstr "شرط"
+
+#~ msgid "Sequence"
+#~ msgstr "دنباله"
+
+#, fuzzy
+#~ msgid "Switch"
+#~ msgstr "سوییچ"
+
+#~ msgid "Iterator"
+#~ msgstr "تکرارکننده"
+
+#, fuzzy
+#~ msgid "While"
+#~ msgstr "تا زمانی که"
+
+#~ msgid "Return"
+#~ msgstr "بازگشت"
+
+#~ msgid "Call"
+#~ msgstr "ÙØ±Ø§Ø®ÙˆØ§Ù†ÛŒ"
+
+#~ msgid "Edit Variable"
+#~ msgstr "ویرایش متغیر"
#~ msgid "Can't contain '/' or ':'"
#~ msgstr "نمی‌تواند شامل '/' یا ':' باشد"
@@ -8260,15 +9535,9 @@ msgstr "اندازهٔ قلم نامعتبر."
#~ "Viewport تنظیم شده در داریی path باید به صورت render target برای این "
#~ "اسپرایت تنظیم شود تا کار کند."
-#~ msgid "Filter:"
-#~ msgstr "صاÙÛŒ:"
-
#~ msgid "Method List For '%s':"
#~ msgstr "لیست متد برای 's%' :"
-#~ msgid "Arguments:"
-#~ msgstr "نشانوندها:"
-
#~ msgid "Return:"
#~ msgstr "بازگشت:"
@@ -8281,10 +9550,6 @@ msgstr "اندازهٔ قلم نامعتبر."
#~ msgid "Re-Importing"
#~ msgstr "در حال وارد کردن دوباره..."
-#, fuzzy
-#~ msgid "Error moving file:\n"
-#~ msgstr "خطا در بارگذاری:"
-
#~ msgid "The quick brown fox jumps over the lazy dog."
#~ msgstr ""
#~ "کلاغ ÙØ±Ø² Ùˆ چابک، ظهر هر روز با صدای ضخیم Ùˆ عذاب‌آورش بـه جستجوی یک مثقال "
@@ -8298,10 +9563,6 @@ msgstr "اندازهٔ قلم نامعتبر."
#~ msgstr "+Ctrl"
#, fuzzy
-#~ msgid "Invalid unique name."
-#~ msgstr "نام نامعتبر."
-
-#, fuzzy
#~ msgid "Invalid product GUID."
#~ msgstr "اندازه‌ی قلم نامعتبر."
diff --git a/editor/translations/fi.po b/editor/translations/fi.po
index 11f9bb51c7..c6efa1f56a 100644
--- a/editor/translations/fi.po
+++ b/editor/translations/fi.po
@@ -12,7 +12,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-07-19 10:36+0000\n"
+"PO-Revision-Date: 2018-08-21 21:36+0000\n"
"Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n"
"Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/"
"godot/fi/>\n"
@@ -20,334 +20,491 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.1-dev\n"
+"X-Generator: Weblate 3.2-dev\n"
-#: editor/animation_editor.cpp
-msgid "Disabled"
-msgstr "Poistettu käytöstä"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr ""
+"Virheellinen tyyppiargumentti convert() metodille, käytä TYPE_* vakioita."
-#: editor/animation_editor.cpp
-msgid "All Selection"
-msgstr "Koko valinta"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/glue_header.h
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr "Ei tarpeeksi tavuja tavujen purkamiseksi tai virheellinen formaatti."
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr "Virheellinen osoitinominaisuuden nimi '%s' solmussa %s."
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid index of type %s for base type %s"
+msgstr "Virheellinen osoitinominaisuuden nimi '%s' solmussa %s."
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid arguments to construct '%s'"
+msgstr ": Virheellinen argumentti tyyppiä: "
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr "Vapauta"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Mirror"
+msgstr "Peilaa X"
-#: editor/animation_editor.cpp
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Insert Key Here"
+msgstr "Lisää keyframe"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Duplicate Selected Key(s)"
+msgstr "Kahdenna valinta"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Delete Selected Key(s)"
+msgstr "Poista valitut"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr "Animaatio: Monista avaimet"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr "Animaatio: poista avaimet"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "Animaatio: muuta avainruudun aikaa"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "Animaatio: muuta siirtymää"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "Animaatio: muuta muunnosta"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "Animaatio: muuta avainruudun arvoa"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "Animaatio: muuta kutsua"
-#: editor/animation_editor.cpp
-msgid "Anim Add Track"
-msgstr "Animaatio: Lisää raita"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Property Track"
+msgstr "Ominaisuus:"
-#: editor/animation_editor.cpp
-msgid "Anim Duplicate Keys"
-msgstr "Animaatio: Monista avaimet"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "3D Transform Track"
+msgstr "Muunnoksen tyyppi"
+
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Up"
-msgstr "Siirrä animaatioraita ylös"
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Down"
-msgstr "Siirrä animaatioraita alas"
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Anim Track"
-msgstr "Poista animaatioraita"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Playback Track"
+msgstr "Lopeta animaation toisto. (S)"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track"
+msgstr "Animaatio: Lisää raita"
-#: editor/animation_editor.cpp
-msgid "Set Transitions to:"
-msgstr "Aseta siirtymät:"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Length Time (seconds)"
+msgstr "Animaation pituus (sekunteina)."
-#: editor/animation_editor.cpp
-msgid "Anim Track Rename"
-msgstr "Animaatioraita: nimeä uudelleen"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Looping"
+msgstr "Animaation lähennystaso."
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Interpolation"
-msgstr "Animaatioraita: muuta interpolaatiota"
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr "Funktiot:"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Value Mode"
-msgstr "Animaatioraita: muuta arvon tilaa"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Audio Clips:"
+msgstr "Äänikuuntelija"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Wrap Mode"
-msgstr "Animaatioraita: muuta kierron tilaa"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Clips:"
+msgstr "Klippejä"
-#: editor/animation_editor.cpp
-msgid "Edit Node Curve"
-msgstr "Muokkaa solmun käyrää"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle this track on/off."
+msgstr "Käytä häiriötöntä tilaa."
-#: editor/animation_editor.cpp
-msgid "Edit Selection Curve"
-msgstr "Muokkaa valinnan käyrää"
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Delete Keys"
-msgstr "Animaatio: poista avaimet"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Interpolation Mode"
+msgstr "Animaatiosolmu"
-#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
-msgstr "Kahdenna valinta"
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Duplicate Transposed"
-msgstr "Kahdenna käänteisesti"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Remove this track."
+msgstr "Poista valittu raita."
-#: editor/animation_editor.cpp
-msgid "Remove Selection"
-msgstr "Poista valinta"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Time (s): "
+msgstr "Ristihäivytyksen aika (s):"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Jatkuva"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "Erillinen"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "Liipaisin"
-#: editor/animation_editor.cpp
-msgid "Anim Add Key"
-msgstr "Animaatio: lisää avain"
-
-#: editor/animation_editor.cpp
-msgid "Anim Move Keys"
-msgstr "Animaatio: siirrä avaimia"
-
-#: editor/animation_editor.cpp
-msgid "Scale Selection"
-msgstr "Skaalaa valintaa"
-
-#: editor/animation_editor.cpp
-msgid "Scale From Cursor"
-msgstr "Skaalaa kursorista"
-
-#: editor/animation_editor.cpp
-msgid "Goto Next Step"
-msgstr "Mene seuraavaan vaiheeseen"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Capture"
+msgstr "Ominaisuudet"
-#: editor/animation_editor.cpp
-msgid "Goto Prev Step"
-msgstr "Mene edelliseen vaiheeseen"
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
-#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "Lineaarinen"
-#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constant"
-msgstr "Muuttumaton"
-
-#: editor/animation_editor.cpp
-msgid "In"
-msgstr "Sisään"
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out"
-msgstr "Ulos"
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "In-Out"
-msgstr "Sisältä ulos"
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out-In"
-msgstr "Ulkoa sisään"
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr "Lisää keyframe"
-#: editor/animation_editor.cpp
-msgid "Transitions"
-msgstr "Siirtymät"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Duplicate Key(s)"
+msgstr "Kahdenna solmu(t)"
-#: editor/animation_editor.cpp
-msgid "Optimize Animation"
-msgstr "Optimoi animaatio"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Key(s)"
+msgstr "Poista solmu(t)"
-#: editor/animation_editor.cpp
-msgid "Clean-Up Animation"
-msgstr "Siivoa animaatio"
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr "Poista animaatioraita"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "Luo kohteelle %s UUSI raita ja lisää avain?"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "Luo %d uutta raitaa ja lisää avaimet?"
-#: editor/animation_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr "Luo"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr "Animaatio: lisää"
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "Animaatio: luo ja lisää"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Animaatio: Lisää raita ja avain"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "Animaatio: Lisää avain"
-#: editor/animation_editor.cpp
-msgid "Change Anim Len"
-msgstr "Muuta animaation pituutta"
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Loop"
-msgstr "Vaihda animaation kierto"
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Create Typed Value Key"
-msgstr "Animaatio: Luo tyypitetty arvoavain"
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Insert"
-msgstr "Animaatio: lisää"
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Method not found in object: "
+msgstr "VariableGet ei löytynyt skriptistä: "
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr "Animaatio: siirrä avaimia"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Clipboard is empty"
+msgstr "Leikepöytä on tyhjä!"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Animaatio: Skaalaa avaimia"
-#: editor/animation_editor.cpp
-msgid "Anim Add Call Track"
-msgstr "Animaatio: Lisää kutsuraita"
-
-#: editor/animation_editor.cpp
-msgid "Animation zoom."
-msgstr "Animaation lähennystaso."
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Length (s):"
-msgstr "Pituus (s):"
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation length (in seconds)."
-msgstr "Animaation pituus (sekunteina)."
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Step (s):"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Snap (s): "
msgstr "Askellus (s):"
-#: editor/animation_editor.cpp
-msgid "Cursor step snap (in seconds)."
-msgstr "Kohdistimen askelrajoitin (sekunneissa)."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation step value."
+msgstr "Animaatiopuu on kelvollinen."
-#: editor/animation_editor.cpp
-msgid "Enable/Disable looping in animation."
-msgstr "Ota käyttöön tai poista käytöstä animaation toisto."
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr "Muokkaa"
-#: editor/animation_editor.cpp
-msgid "Add new tracks."
-msgstr "Lisää uusia raitoja."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation properties."
+msgstr "Animaatiopuu"
-#: editor/animation_editor.cpp
-msgid "Move current track up."
-msgstr "Siirrä nykyinen raita ylös."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Copy Tracks"
+msgstr "Kopioi parametrit"
-#: editor/animation_editor.cpp
-msgid "Move current track down."
-msgstr "Siirrä nykyinen raita alas."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "Liitä parametrit"
-#: editor/animation_editor.cpp
-msgid "Remove selected track."
-msgstr "Poista valittu raita."
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr "Skaalaa valintaa"
+
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr "Skaalaa kursorista"
+
+#: editor/animation_track_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr "Kahdenna valinta"
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr "Kahdenna käänteisesti"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Selection"
+msgstr "Poista valitut"
-#: editor/animation_editor.cpp
-msgid "Track tools"
-msgstr "Raidan työkalut"
+#: editor/animation_track_editor.cpp
+msgid "Goto Next Step"
+msgstr "Mene seuraavaan vaiheeseen"
-#: editor/animation_editor.cpp
-msgid "Enable editing of individual keys by clicking them."
-msgstr "Mahdollistaa avainten muokkaamisen napsauttamalla niitä."
+#: editor/animation_track_editor.cpp
+msgid "Goto Prev Step"
+msgstr "Mene edelliseen vaiheeseen"
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr "Optimoi animaatio"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr "Siivoa animaatio"
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "Animaation optimoija"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "Max. lineaarinen virhe:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "Max. kulmavirhe:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "Max. optimoitava kulma:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr "Optimoi"
-#: editor/animation_editor.cpp
-msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
-msgstr "Valitse AnimationPlayer skenen puusta muokataksesi animaatioita."
-
-#: editor/animation_editor.cpp
-msgid "Key"
-msgstr "Avain"
-
-#: editor/animation_editor.cpp
-msgid "Transition"
-msgstr "Siirtymä"
-
-#: editor/animation_editor.cpp
-msgid "Scale Ratio:"
-msgstr "Skaalaussuhde:"
-
-#: editor/animation_editor.cpp
-msgid "Call Functions in Which Node?"
-msgstr "Mistä solmusta kutsutaan funktiota?"
-
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "Poista virheelliset avaimet"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Poista ratkaisemattomat ja tyhjät raidat"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "Siivoa kaikki animaatiot"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Siivoa animaatio(t) (EI VOI KUMOTA!)"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "Siivoa"
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr "Skaalaussuhde:"
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr "Kopioi"
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Muuta taulukon kokoa"
@@ -368,7 +525,7 @@ msgstr "Mene riville"
msgid "Line Number:"
msgstr "Rivinumero:"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr "Ei osumia"
@@ -384,7 +541,7 @@ msgstr "Huomioi kirjainkoko"
msgid "Whole Words"
msgstr "Kokonaisia sanoja"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr "Korvaa"
@@ -396,18 +553,28 @@ msgstr "Korvaa kaikki"
msgid "Selection Only"
msgstr "Pelkkä valinta"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom In"
msgstr "Lähennä"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom Out"
msgstr "Loitonna"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Reset Zoom"
msgstr "Palauta oletuslähennystaso"
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Warnings:"
+msgstr "Varoitukset"
+
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Zoom:"
+msgstr "Lähennä (%):"
+
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "Rivi:"
@@ -439,7 +606,8 @@ msgid "Add"
msgstr "Lisää"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
@@ -470,7 +638,7 @@ msgid "Oneshot"
msgstr "Ainutkertainen"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -492,11 +660,12 @@ msgid "Connect '%s' to '%s'"
msgstr "Yhdistä solmu '%s' solmuun '%s'"
#: editor/connections_dialog.cpp
-msgid "Connecting Signal:"
-msgstr "Yhdistävä signaali:"
+msgid "Disconnect '%s' from '%s'"
+msgstr "Katkaise yhteys solmusta '%s' solmuun '%s'"
#: editor/connections_dialog.cpp
-msgid "Disconnect '%s' from '%s'"
+#, fuzzy
+msgid "Disconnect all from signal: '%s'"
msgstr "Katkaise yhteys solmusta '%s' solmuun '%s'"
#: editor/connections_dialog.cpp
@@ -504,14 +673,48 @@ msgid "Connect..."
msgstr "Yhdistä..."
#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "Katkaise yhteys"
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Connect Signal: "
+msgstr "Yhdistävä signaali:"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit Connection: "
+msgstr "Muokkaa yhteyksiä"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Are you sure you want to remove all connections from the \""
+msgstr "Haluatko varmasti suorittaa usemman projektin?"
+
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Signaalit"
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Disconnect All"
+msgstr "Katkaise yhteys"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit..."
+msgstr "Muokkaa"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Go To Method"
+msgstr "Metodit"
+
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "Muuta %s:n tyyppi"
@@ -534,22 +737,25 @@ msgstr "Suosikit:"
msgid "Recent:"
msgstr "Viimeaikaiset:"
-#: editor/create_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Hae:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Osumat:"
#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "Kuvaus:"
@@ -611,7 +817,9 @@ msgstr "Etsi korvaava resurssi:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
-#: editor/quick_open.cpp scene/gui/file_dialog.cpp
+#: editor/quick_open.cpp editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Avaa"
@@ -633,7 +841,7 @@ msgstr ""
"toimivuuteen.\n"
"Poistetaanko silti? (ei mahdollisuutta kumota)"
-#: editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
msgid "Cannot remove:"
msgstr "Ei voida poistaa:"
@@ -701,9 +909,13 @@ msgstr "Vaihda hakurakenteen arvoa"
msgid "Thanks from the Godot community!"
msgstr "Kiitos Godot-yhteisöltä!"
-#: editor/editor_about.cpp
-msgid "Thanks!"
-msgstr "Kiitos!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/inspector_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp
+msgid "OK"
+msgstr "OK"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -880,6 +1092,7 @@ msgid "Bus options"
msgstr "Väylän asetukset"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Monista"
@@ -948,7 +1161,8 @@ msgstr "Lisää väylä"
msgid "Create a new Bus Layout."
msgstr "Luo uusi ääniväylän asettelu."
-#: editor/editor_audio_buses.cpp editor/property_editor.cpp
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "Lataa"
@@ -958,7 +1172,6 @@ msgid "Load an existing Bus Layout."
msgstr "Lataa olemassaoleva väylän asettelu."
#: editor/editor_audio_buses.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr "Tallenna nimellä"
@@ -1001,22 +1214,6 @@ msgstr ""
"vakion nimen kanssa."
#: editor/editor_autoload_settings.cpp
-msgid "Invalid Path."
-msgstr "Virheellinen polku."
-
-#: editor/editor_autoload_settings.cpp
-msgid "File does not exist."
-msgstr "Tiedostoa ei ole olemassa."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Not in resource path."
-msgstr "Ei löytynyt resurssipolusta."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
-msgstr "Lisää automaattisesti ladattava"
-
-#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "Automaattisesti ladattava '%s' on jo olemassa!"
@@ -1044,6 +1241,22 @@ msgstr "Ota käyttöön"
msgid "Rearrange Autoloads"
msgstr "Järjestele uudelleen automaattiset lataukset"
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr "Virheellinen polku."
+
+#: editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr "Tiedostoa ei ole olemassa."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr "Ei löytynyt resurssipolusta."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr "Lisää automaattisesti ladattava"
+
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Path:"
@@ -1074,7 +1287,7 @@ msgstr "Varastoidaan paikalliset muutokset..."
msgid "Updating scene..."
msgstr "Päivitetään skeneä..."
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr "[tyhjä]"
@@ -1136,6 +1349,12 @@ msgid "Copy Path"
msgstr "Kopioi polku"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Open In File Manager"
+msgstr "Näytä tiedostonhallinnassa"
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
msgid "Show In File Manager"
msgstr "Näytä tiedostonhallinnassa"
@@ -1172,7 +1391,7 @@ msgid "Open a File or Directory"
msgstr "Avaa tiedosto tai hakemisto"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Tallenna"
@@ -1225,7 +1444,8 @@ msgstr "Siirry yläkansioon"
msgid "Directories & Files:"
msgstr "Hakemistot ja tiedostot:"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
msgid "Preview:"
msgstr "Esikatselu:"
@@ -1377,20 +1597,28 @@ msgstr ""
"Tälle metodille ei vielä löydy kuvausta. Voit auttaa meitä [color=$color]"
"[url=$url]kirjoittamalla sellaisen[/url][/color]!"
-#: editor/editor_help.cpp
-msgid "Search Text"
-msgstr "Hae tekstiä"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Property: "
+msgstr "Ominaisuus:"
-#: editor/editor_help.cpp
-msgid "Find"
-msgstr "Etsi"
+#: editor/editor_inspector.cpp editor/property_editor.cpp
+msgid "Set"
+msgstr "Aseta"
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Tuloste:"
-#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/property_editor.cpp editor/script_editor_debugger.cpp
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
@@ -1412,11 +1640,6 @@ msgstr "Virhe tallennettaessa resurssia!"
msgid "Save Resource As..."
msgstr "Tallenna resurssi nimellä..."
-#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "I see..."
-msgstr "Ymmärrän..."
-
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "Ei voida avata tiedostoa kirjoitettavaksi:"
@@ -1429,9 +1652,9 @@ msgstr "Pyydetty tiedostomuoto tuntematon:"
msgid "Error while saving."
msgstr "Virhe tallennettaessa."
-#: editor/editor_node.cpp
-msgid "Can't open '%s'."
-msgstr "Ei voida avata tiedostoa '%s'."
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
@@ -1474,10 +1697,6 @@ msgstr ""
"perintää) ei voida toteuttaa."
#: editor/editor_node.cpp
-msgid "Failed to load resource."
-msgstr "Resurssin lataaminen epäonnistui."
-
-#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "Ei voitu ladata MeshLibrary resurssia yhdistämistä varten!"
@@ -1558,42 +1777,6 @@ msgstr ""
"Ole hyvä ja lue ohjeet testaamisesta ymmärtääksesi paremmin tämän työnkulun."
#: editor/editor_node.cpp
-msgid "Expand all properties"
-msgstr "Laajenna kaikki ominaisuudet"
-
-#: editor/editor_node.cpp
-msgid "Collapse all properties"
-msgstr "Tiivistä kaikki ominaisuudet"
-
-#: editor/editor_node.cpp
-msgid "Copy Params"
-msgstr "Kopioi parametrit"
-
-#: editor/editor_node.cpp
-msgid "Paste Params"
-msgstr "Liitä parametrit"
-
-#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr "Liitä resurssi"
-
-#: editor/editor_node.cpp
-msgid "Copy Resource"
-msgstr "Kopioi resurssi"
-
-#: editor/editor_node.cpp
-msgid "Make Built-In"
-msgstr "Tee sisäänrakennettu"
-
-#: editor/editor_node.cpp
-msgid "Make Sub-Resources Unique"
-msgstr "Tee aliresursseista yksilöllisiä"
-
-#: editor/editor_node.cpp
-msgid "Open in Help"
-msgstr "Avaa ohjeessa"
-
-#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "Suoritettavaa skeneä ei ole määritetty."
@@ -1781,11 +1964,6 @@ msgstr ""
"Skene '%s' tuotiin automaattisesti, joten sitä ei voida muokata.\n"
"Muokataksesi sitä voit luoda uuden perityn skenen."
-#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ugh"
-msgstr "Äh"
-
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
@@ -1816,6 +1994,16 @@ msgid "Default"
msgstr "Oletus"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Play This Scene"
+msgstr "Pelaa skeneä"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Close Tab"
+msgstr "Sulje muut välilehdet"
+
+#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Vaihda skenen välilehteä"
@@ -1937,10 +2125,6 @@ msgstr "Projekti"
msgid "Project Settings"
msgstr "Projektin asetukset"
-#: editor/editor_node.cpp
-msgid "Run Script"
-msgstr "Suorita skripti"
-
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "Vie"
@@ -1950,6 +2134,11 @@ msgid "Tools"
msgstr "Työkalut"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Project Data Folder"
+msgstr "Avataanko projektinhallinta?"
+
+#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Lopeta ja palaa projektiluetteloon"
@@ -2059,6 +2248,20 @@ msgstr "Editorin ulkoasu"
msgid "Toggle Fullscreen"
msgstr "Siirry koko näytön tilaan"
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Data/Settings Folder"
+msgstr "Editorin asetukset"
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Settings Folder"
+msgstr "Editorin asetukset"
+
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Hallinnoi vientimalleja"
@@ -2074,7 +2277,8 @@ msgstr "Luokat"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr "Hae"
@@ -2118,7 +2322,7 @@ msgstr "Keskeytä skene"
msgid "Stop the scene."
msgstr "Lopeta skenen suorittaminen."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr "Pysäytä"
@@ -2139,6 +2343,16 @@ msgid "Play Custom Scene"
msgstr "Valitse ja käynnistä skene"
#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Save & Restart"
+msgstr "Tallenna & tuo uudelleen"
+
+#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr "Pyörii kun editorin ikkuna päivittyy!"
@@ -2158,42 +2372,6 @@ msgstr "Poista päivitysanimaatio"
msgid "Inspector"
msgstr "Tarkastelu"
-#: editor/editor_node.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr "Luo uusi resurssi muistiin ja muokkaa sitä."
-
-#: editor/editor_node.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr "Lataa olemassaoleva resurssi levyltä ja muokkaa sitä."
-
-#: editor/editor_node.cpp
-msgid "Save the currently edited resource."
-msgstr "Tallenna tällä hetkellä muokattu resurssi."
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Save As..."
-msgstr "Tallenna nimellä..."
-
-#: editor/editor_node.cpp
-msgid "Go to the previous edited object in history."
-msgstr "Edellinen editoitu objekti."
-
-#: editor/editor_node.cpp
-msgid "Go to the next edited object in history."
-msgstr "Seuraava editoitu objekti."
-
-#: editor/editor_node.cpp
-msgid "History of recently edited objects."
-msgstr "Viimeisimmin muokatut objektit."
-
-#: editor/editor_node.cpp
-msgid "Object properties."
-msgstr "Objektin ominaisuudet."
-
-#: editor/editor_node.cpp
-msgid "Changes may be lost!"
-msgstr "Muutokset saatetaan menettää!"
-
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
@@ -2208,6 +2386,11 @@ msgid "FileSystem"
msgstr "Tiedostojärjestelmä"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Expand Bottom Panel"
+msgstr "Laajenna kaikki"
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr "Tuloste"
@@ -2284,19 +2467,24 @@ msgid "Thumbnail..."
msgstr "Pienoiskuva..."
#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit Plugin"
+msgstr "Muokkaa polygonia"
+
+#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Asennetut lisäosat:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr "Päivitä"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "Versio:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr "Tekijä:"
@@ -2304,13 +2492,16 @@ msgstr "Tekijä:"
msgid "Status:"
msgstr "Tila:"
-#: editor/editor_profiler.cpp
-msgid "Stop Profiling"
-msgstr "Lopeta profilointi"
+#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit:"
+msgstr "Muokkaa"
-#: editor/editor_profiler.cpp
-msgid "Start Profiling"
-msgstr "Aloita profilointi"
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Start"
+msgstr "Aloita!"
#: editor/editor_profiler.cpp
msgid "Measure:"
@@ -2356,6 +2547,106 @@ msgstr "Aika"
msgid "Calls"
msgstr "Kutsuja"
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "On"
+msgstr "Päällä"
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Bit %d, value %d"
+msgstr "Bitti %d, arvo %d."
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "[Empty]"
+msgstr "[Tyhjä]"
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Assign.."
+msgstr "Aseta"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr "Valitse näyttöruutu"
+
+#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "New Script"
+msgstr "Uusi skripti"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr "Uusi %s"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr "Tee yksilölliseksi"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Show in File System"
+msgstr "Näytä tiedostojärjestelmässä"
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr "Liitä"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr "Muunna muotoon %s"
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Open Editor"
+msgstr "Avaa editorissa"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr "Valittu solmu ei ole Viewport!"
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "Size: "
+msgstr "Solun koko:"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Key:"
+msgstr "Uusi nimi:"
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Value:"
+msgstr "Uusi nimi:"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr "Poista"
+
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr "Valitse laite listasta"
@@ -2392,10 +2683,6 @@ msgstr "Skriptiä ei voitu suorittaa:"
msgid "Did you forget the '_run' method?"
msgstr "Unohditko '_run' metodin?"
-#: editor/editor_settings.cpp
-msgid "Default (Same as Editor)"
-msgstr "Oletus (sama kuin editori)"
-
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Valitse tuotavat solmut"
@@ -2421,6 +2708,7 @@ msgid "(Installed)"
msgstr "(Asennettu)"
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "Lataa"
@@ -2445,7 +2733,8 @@ msgid "Can't open export templates zip."
msgstr "Vientimallien zip-tiedostoa ei voitu avata."
#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside templates."
+#, fuzzy
+msgid "Invalid version.txt format inside templates: %s."
msgstr "Vientimalli sisältää virheellisen version.txt tiedoston."
#: editor/export_template_manager.cpp
@@ -2507,6 +2796,12 @@ msgid "Download Complete."
msgstr "Lataus valmis."
#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr "Virhe pyydettäessä osoitetta: "
@@ -2585,7 +2880,8 @@ msgid "Download Templates"
msgstr "Lataa mallit"
#: editor/export_template_manager.cpp
-msgid "Select mirror from list: "
+#, fuzzy
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr "Valitse peilipalvelin listasta: "
#: editor/file_type_cache.cpp
@@ -2601,11 +2897,13 @@ msgstr ""
"tiedostojärjestelmästäsi!"
#: editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails"
+#, fuzzy
+msgid "View items as a grid of thumbnails."
msgstr "Ruudukkonäkymä esikatselukuvilla"
#: editor/filesystem_dock.cpp
-msgid "View items as a list"
+#, fuzzy
+msgid "View items as a list."
msgstr "Listanäkymä"
#: editor/filesystem_dock.cpp
@@ -2677,7 +2975,7 @@ msgstr "Laajenna kaikki"
msgid "Collapse all"
msgstr "Pienennä kaikki"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "Nimeä uudelleen..."
@@ -2706,6 +3004,23 @@ msgid "Duplicate..."
msgstr "Kahdenna..."
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Script..."
+msgstr "Uusi skripti"
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Resource..."
+msgstr "Tallenna resurssi nimellä..."
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr "Nimeä uudelleen"
+
+#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr "Edellinen hakemisto"
@@ -2718,14 +3033,29 @@ msgid "Re-Scan Filesystem"
msgstr "Skannaa tiedostojärjestelmä uudelleen"
#: editor/filesystem_dock.cpp
-msgid "Toggle folder status as Favorite"
+#, fuzzy
+msgid "Toggle folder status as Favorite."
msgstr "Merkitse kansio suosikkeihin"
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Show current scene file."
+msgstr "Valitse muokattavana oleva aliruutu."
+
+#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr "Luo valituista skeneistä ilmentymä valitun solmun alle."
#: editor/filesystem_dock.cpp
+msgid "Enter tree-view."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Search files"
+msgstr "Etsi luokkia"
+
+#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
@@ -2733,14 +3063,112 @@ msgstr ""
"Selataan tiedostoja,\n"
"Hetkinen…"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Move"
msgstr "Siirrä"
-#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Rename"
-msgstr "Nimeä uudelleen"
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "There is already file or folder with the same name in this location."
+msgstr "Polusta löytyy jo kansio annetulla nimellä."
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr "Luo skripti"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find in files"
+msgstr "Etsi ruutu"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find: "
+msgstr "Etsi"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Whole words"
+msgstr "Kokonaisia sanoja"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Match case"
+msgstr "Huomioi kirjainkoko"
+
+#: editor/find_in_files.cpp
+msgid "Folder: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Filter: "
+msgstr "Suodatin:"
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr "Etsi..."
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr "Korvaa..."
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr "Peru"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace: "
+msgstr "Korvaa"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace all (no undo)"
+msgstr "Korvaa kaikki"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Searching..."
+msgstr "Tallennetaan..."
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Search complete"
+msgstr "Hae tekstiä"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Group name already exists."
+msgstr "VIRHE: Samanniminen animaatio on jo olemassa!"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "invalid Group name."
+msgstr "Virheellinen nimi."
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr "Ryhmät"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes not in Group"
+msgstr "Lisää ryhmään"
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+msgid "Filter nodes"
+msgstr "Suodata solmuja"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes in Group"
+msgstr "Muokkaa ryhmiä"
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -2750,6 +3178,11 @@ msgstr "Lisää ryhmään"
msgid "Remove from Group"
msgstr "Poista ryhmästä"
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Manage Groups"
+msgstr "Ryhmät"
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Tuo yhtenä skenenä"
@@ -2791,7 +3224,7 @@ msgid "Import as Multiple Scenes+Materials"
msgstr "Tuo useina skeneinä ja materiaaleina"
#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr "Tuo skene"
@@ -2852,18 +3285,131 @@ msgstr "Esiasetus..."
msgid "Reimport"
msgstr "Tuo uudelleen"
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr "Resurssin lataaminen epäonnistui."
+
+#: editor/inspector_dock.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr "Ok"
+
+#: editor/inspector_dock.cpp
+msgid "Expand all properties"
+msgstr "Laajenna kaikki ominaisuudet"
+
+#: editor/inspector_dock.cpp
+msgid "Collapse all properties"
+msgstr "Tiivistä kaikki ominaisuudet"
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr "Tallenna nimellä..."
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr "Kopioi parametrit"
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "Liitä parametrit"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Edit Resource Clipboard"
+msgstr "Resurssien leikepöytä on tyhjä!"
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr "Kopioi resurssi"
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr "Tee sisäänrakennettu"
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr "Tee aliresursseista yksilöllisiä"
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr "Avaa ohjeessa"
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr "Luo uusi resurssi muistiin ja muokkaa sitä."
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr "Lataa olemassaoleva resurssi levyltä ja muokkaa sitä."
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr "Edellinen editoitu objekti."
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr "Seuraava editoitu objekti."
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr "Viimeisimmin muokatut objektit."
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr "Objektin ominaisuudet."
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Filter properties"
+msgstr "Suodata solmuja"
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr "Muutokset saatetaan menettää!"
+
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "Aseta usealle solmulle"
#: editor/node_dock.cpp
-msgid "Groups"
-msgstr "Ryhmät"
-
-#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr "Valitse solmu, jonka signaaleja ja ryhmiä haluat muokata."
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Edit a Plugin"
+msgstr "Muokkaa polygonia"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Create a Plugin"
+msgstr "Luo C# ratkaisu"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Plugin Name:"
+msgstr "Lisäosat"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Language:"
+msgstr "Kieli"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Script Name:"
+msgstr "Skripti kelpaa"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Poly"
@@ -2909,6 +3455,149 @@ msgstr ""
msgid "Delete points"
msgstr "Poista pisteitä"
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr "Lisää animaatio"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Load.."
+msgstr "Lataa"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Create points."
+msgstr "Poista pisteitä"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Erase points."
+msgstr "OHP: Pyyhi piste."
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Point"
+msgstr "Siirrä pistettä"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Open Animation Node"
+msgstr "Animaatiosolmu"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Triangle already exists"
+msgstr "Tapahtuma '%s' on jo olemassa!"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr "Tartu"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr "Muokkaa suodattimia"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node.."
+msgstr "Lisää solmu"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Filtered Tracks:"
+msgstr "Muokkaa suodattimia"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Enable filtering"
+msgstr "Muokattavat alisolmut"
+
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "Toista automaattisesti"
@@ -2935,11 +3624,13 @@ msgid "Remove Animation"
msgstr "Poista animaatio"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Invalid animation name!"
+#, fuzzy
+msgid "Invalid animation name!"
msgstr "VIRHE: Virheellinen animaation nimi!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Animation name already exists!"
+#, fuzzy
+msgid "Animation name already exists!"
msgstr "VIRHE: Samanniminen animaatio on jo olemassa!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2948,11 +3639,6 @@ msgid "Rename Animation"
msgstr "Nimeä animaatio uudelleen"
#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr "Lisää animaatio"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Sulauta seuraavaan vaihdettu"
@@ -2969,11 +3655,13 @@ msgid "Duplicate Animation"
msgstr "Monista animaatio"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to copy!"
+#, fuzzy
+msgid "No animation to copy!"
msgstr "VIRHE: Ei kopioitavaa animaatiota!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation resource on clipboard!"
+#, fuzzy
+msgid "No animation resource on clipboard!"
msgstr "VIRHE: Ei animaation resurssia leikepöydällä!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2985,7 +3673,8 @@ msgid "Paste Animation"
msgstr "Liitä animaatio"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to edit!"
+#, fuzzy
+msgid "No animation to edit!"
msgstr "VIRHE: Ei muokattavaa animaatiota!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3017,20 +3706,27 @@ msgid "Scale animation playback globally for the node."
msgstr "Skaalaa animaation toistoa globaalisti solmulle."
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create new animation in player."
-msgstr "Luo uusi animaatio soittimessa."
+msgid "Animation Tools"
+msgstr "Animaatiotyökalut"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr "Animaatio"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load animation from disk."
-msgstr "Lataa animaatio levyltä."
+msgid "New"
+msgstr "Uusi"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load an animation from disk."
-msgstr "Lataa animaatio levyltä."
+#, fuzzy
+msgid "Edit Transitions..."
+msgstr "Siirtymät"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save the current animation"
-msgstr "Tallenna nykyinen animaatio"
+#, fuzzy
+msgid "Open in Inspector"
+msgstr "Avaa editorissa"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
@@ -3041,18 +3737,6 @@ msgid "Autoplay on Load"
msgstr "Toista automaattisesti ladattaessa"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Target Blend Times"
-msgstr "Muokkaa kohteen sulautusaikoja"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
-msgstr "Animaatiotyökalut"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Copy Animation"
-msgstr "Kopioi animaatio"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning"
msgstr "Onion skinning"
@@ -3101,6 +3785,11 @@ msgid "Include Gizmos (3D)"
msgstr "Näytä 3D-muokkaimet"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Pin AnimationPlayer"
+msgstr "Liitä animaatio"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "Luo uusi animaatio"
@@ -3110,6 +3799,7 @@ msgstr "Animaation nimi:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
@@ -3127,161 +3817,214 @@ msgstr "Seuraava (automaattinen jono):"
msgid "Cross-Animation Blend Times"
msgstr "Lomittautuvien animaatioiden sulautusajat"
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation"
-msgstr "Animaatio"
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "End"
+msgstr "Loppu(u)"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "No playback resource set at path: %s."
+msgstr "Ei löytynyt resurssipolusta."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Create new nodes."
+msgstr "Luo uusi %s"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Connect nodes."
+msgstr "Kytke solmut"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Remove selected node or transition"
+msgstr "Poista valittu raita."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition: "
+msgstr "Siirtymä"
#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr "Animaatiopuu"
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr "Uusi nimi:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Edit Filters"
-msgstr "Muokkaa suodattimia"
-
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "Skaalaus:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Häivytys sisään (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "Häivytys ulos (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr "Sulauta"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr "Sekoita"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Automaattinen uudelleenkäynnistys:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr "Käynnistä uudelleen (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "Satunnainen uudelleenaloitus (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr "Aloita!"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "Määrä:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "Sulautus:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr "Sulautus 0:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr "Sulautus 1:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "Ristihäivytyksen aika (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr "Nykyinen:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr "Lisää syöte"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr "Poista automaattinen eteneminen"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr "Aseta automaattinen eteneminen"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr "Poista syöte"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "Animaatiopuu on kelvollinen."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "Animaatiopuu ei ole kelvollinen."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr "Animaatiosolmu"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr "Vaiheistussolmu"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr "Sekoitussolmu"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "2-sulautussolmu"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "3-sulautussolmu"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "4-sulautussolmu"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "Ajanskaalaussolmu"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "Ajanhakusolmu"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "Siirtymäsolmu"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr "Tuo animaatiot..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "Muokkaa solmun suodattimia"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr "Suodattimet..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "AnimationTree"
-msgstr "Animaatiopuu"
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Free"
-msgstr "Vapauta"
-
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Sisällöt:"
@@ -3336,8 +4079,14 @@ msgid "Asset Download Error:"
msgstr "Assettien latausvirhe:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Fetching:"
-msgstr "Noudetaan:"
+#, fuzzy
+msgid "Downloading (%s / %s)..."
+msgstr "Ladataan"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Downloading..."
+msgstr "Ladataan"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
@@ -3364,20 +4113,22 @@ msgid "Download for this asset is already in progress!"
msgstr "Tämän assetin lataus on jo käynnissä!"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "first"
+#, fuzzy
+msgid "First"
msgstr "ensimmäinen"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "prev"
-msgstr "edellinen"
+#, fuzzy
+msgid "Previous"
+msgstr "Edellinen välilehti"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "next"
-msgstr "seuraava"
+msgid "Next"
+msgstr "Seuraava"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "last"
-msgstr "viimeinen"
+msgid "Last"
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -3451,7 +4202,7 @@ msgid "Bake Lightmaps"
msgstr "Kehitä Lightmapit"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr "Esikatselu"
@@ -3460,12 +4211,10 @@ msgid "Configure Snap"
msgstr "Määrittele tarttuminen"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "Ruudukon siirtymä:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr "Ruudukon välistys:"
@@ -3478,14 +4227,6 @@ msgid "Rotation Step:"
msgstr "Kierron välistys:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Pivot"
-msgstr "Siirrä keskikohtaa"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Action"
-msgstr "Siirrä"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr "Siirrä pystysuuntaista apuviivaa"
@@ -3514,11 +4255,28 @@ msgid "Create new horizontal and vertical guides"
msgstr "Luo uudet vaaka- ja pystysuorat apuviivat"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit IK Chain"
-msgstr "Muokkaa IK ketjua"
+#, fuzzy
+msgid "Move pivot"
+msgstr "Siirrä keskikohtaa"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Rotate CanvasItem"
+msgstr "Muokkaa CanvasItemiä"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Move anchor"
+msgstr "Siirrä"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Resize CanvasItem"
+msgstr "Muokkaa CanvasItemiä"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit CanvasItem"
+#, fuzzy
+msgid "Move CanvasItem"
msgstr "Muokkaa CanvasItemiä"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3538,6 +4296,21 @@ msgid "Paste Pose"
msgstr "Liitä asento"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom out"
+msgstr "Loitonna"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom reset"
+msgstr "Palauta lähennys"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom in"
+msgstr "Lähennä"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr "Valitse tila"
@@ -3585,7 +4358,8 @@ msgid "Pan Mode"
msgstr "Panorointitila"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggles snapping"
+#, fuzzy
+msgid "Toggle snapping."
msgstr "Asettaa tarttumisen"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3593,7 +4367,8 @@ msgid "Use Snap"
msgstr "Käytä tarttumista"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping options"
+#, fuzzy
+msgid "Snapping Options"
msgstr "Tarttumisen asetukset"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3634,6 +4409,11 @@ msgid "Snap to node sides"
msgstr "Tartu solmun reunoihin"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Snap to node center"
+msgstr "Tartu solmun ankkuriin"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr "Tartu muihin solmuihin"
@@ -3660,14 +4440,6 @@ msgid "Restores the object's children's ability to be selected."
msgstr "Palauttaa objektin aliobjektien mahdollisuuden tulla valituksi."
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Bones"
-msgstr "Tee luut"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
-msgstr "Tyhjennä luut"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "Näytä luut"
@@ -3680,6 +4452,15 @@ msgid "Clear IK Chain"
msgstr "Tyhjennä IK ketju"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Clear Custom Bones"
+msgstr "Tyhjennä luut"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "Näytä"
@@ -3722,14 +4503,11 @@ msgid "Layout"
msgstr "Asettelu"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Keys"
+#, fuzzy
+msgid "Insert keys."
msgstr "Lisää avainruutuja"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
-msgstr "Lisää keyframe"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr "Lisää avainruutu (olemassa olevat raidat)"
@@ -3742,14 +4520,6 @@ msgid "Clear Pose"
msgstr "Tyhjennä asento"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Drag pivot from mouse position"
-msgstr "Vedä keskipistettä hiiren sijainnista"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Set pivot at mouse position"
-msgstr "Aseta piste hiiren kohdalle"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr "Kerro ruudukon välistys kahdella"
@@ -3765,10 +4535,6 @@ msgstr "Lisää %s"
msgid "Adding %s..."
msgstr "Lisätään %s..."
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ok"
-msgstr "Ok"
-
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr "Ei voida luoda ilmentymiä useasta solmusta ilman juurta."
@@ -3803,27 +4569,20 @@ msgstr "Luo Poly3D"
msgid "Set Handle"
msgstr "Aseta kahva"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove item %d?"
-msgstr "Poistetaanko kohde %d?"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Item"
-msgstr "Lisää kohde"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove Selected Item"
-msgstr "Poista valitut kohteet"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#, fuzzy
+msgid "CPUParticles"
+msgstr "Partikkelit"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Import from Scene"
-msgstr "Tuo skenestä"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
+msgstr "Luo säteilypisteet meshistä"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Update from Scene"
-msgstr "Päivitä skenestä"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
+msgstr "Luo säteilypisteet solmusta"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat0"
@@ -3893,15 +4652,6 @@ msgstr "Pidä shift pohjassa muokataksesi tangentteja yksitellen"
msgid "Bake GI Probe"
msgstr "Kehitä GI Probe"
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Add/Remove Color Ramp Point"
-msgstr "Lisää/poista väriliukuman piste"
-
-#: editor/plugins/gradient_editor_plugin.cpp
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr "Muokkaa väriliukumaa"
-
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Kohde %d"
@@ -3987,6 +4737,7 @@ msgid "No mesh to debug."
msgstr "Ei meshiä debugattavaksi."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr "Mallilla ei ole UV-kanavaa tällä kerroksella"
@@ -4054,6 +4805,27 @@ msgstr "Luo reunoista Mesh"
msgid "Outline Size:"
msgstr "Ääriviivojen koko:"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr "Poistetaanko kohde %d?"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr "Lisää kohde"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr "Poista valitut kohteet"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr "Tuo skenestä"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr "Päivitä skenestä"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -4156,70 +4928,6 @@ msgstr "Satunnainen skaalaus:"
msgid "Populate"
msgstr "Täytä"
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake!"
-msgstr "Kehitä!"
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake the navigation mesh."
-msgstr "Kehitä navigointiverkko."
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr "Tyhjennä navigointiverkko."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr "Luodaan konfiguraatiota..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr "Lasketaan ruudukon kokoa..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr "Luodaan korkeuskenttää..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Marking walkable triangles..."
-msgstr "Merkitään kuljettavat kolmiot..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr "Rakennetaan tiivistä korkeuskenttää..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr "Syövytetään kuljettavaa aluetta..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr "Ositetaan..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr "Luodaan korkeuskäyriä..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr "Luodaan polymesh..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr "Muunnetaan alkuperäiseksi navigointiverkoksi..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr "Navigointiverkon generaattorin asetukset:"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr "Jäsentää geometriaa…"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr "Valmis!"
-
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Luo navigointipolygoni"
@@ -4281,18 +4989,6 @@ msgid "Emission Colors"
msgstr "Emission väri"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry."
-msgstr "Solmu ei sisällä geometriaa."
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry (faces)."
-msgstr "Solmulta puuttuu geometria (tahkot)."
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr "Tarvitaan 'ParticlesMaterial' tyyppinen prosessorimateriaali."
-
-#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "Pinnat eivät sisällä aluetta!"
@@ -4301,16 +4997,12 @@ msgid "No faces!"
msgstr "Ei pintoja!"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
-msgstr "Luo AABB"
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
-msgstr "Luo säteilypisteet meshistä"
+msgid "Node does not contain geometry."
+msgstr "Solmu ei sisällä geometriaa."
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
-msgstr "Luo säteilypisteet solmusta"
+msgid "Node does not contain geometry (faces)."
+msgstr "Solmulta puuttuu geometria (tahkot)."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
@@ -4337,6 +5029,19 @@ msgid "Emission Source: "
msgstr "Emission lähde: "
#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr "Tarvitaan 'ParticlesMaterial' tyyppinen prosessorimateriaali."
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr "Luo AABB"
+
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to CPUParticles"
+msgstr "Muunna isoiksi kirjaimiksi"
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr "Kartoita näkyvä alue"
@@ -4413,6 +5118,22 @@ msgstr "Poista piste"
msgid "Close Curve"
msgstr "Sulje käyrä"
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr "Asetuksia"
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr "Käyrän piste #"
@@ -4445,19 +5166,95 @@ msgstr "Poista lähtöohjaimen piste"
msgid "Remove In-Control Point"
msgstr "Poista tulo-ohjaimen piste"
+#: editor/plugins/physical_bone_plugin.cpp
+#, fuzzy
+msgid "Move joint"
+msgstr "Siirrä pistettä"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync bones"
+msgstr "Näytä luut"
+
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "Luo UV kartta"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon & UV"
+msgstr "Luo polygoni"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split point with itself."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split can't form an existing edge."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Split already exists."
+msgstr "Tapahtuma '%s' on jo olemassa!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Add Split"
+msgstr "Lisää pistä"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Invalid Split: "
+msgstr "Virheellinen polku!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Split"
+msgstr "Poista piste"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "Muunna UV kartta"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint bone weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr "Polygon 2D UV-editori"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly"
+msgstr "Muokkaa polygonia"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Splits"
+msgstr "Puolita polku"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Bones"
+msgstr "Tee luut"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon"
+msgstr "Luo polygoni"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr "Siirrä pistettä"
@@ -4486,12 +5283,25 @@ msgid "Scale Polygon"
msgstr "Skaalaa polygonia"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
-msgstr "Muokkaa"
+msgid "Connect two points to make a split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Select a split to erase it"
+msgstr "Valitse asetus ensin!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UnPaint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
@@ -4506,9 +5316,9 @@ msgid "Clear UV"
msgstr "Tyhjennä UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr "Tartu"
+#, fuzzy
+msgid "Grid Settings"
+msgstr "Ruudukon asetukset"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
@@ -4518,6 +5328,36 @@ msgstr "Käytä tarttumista"
msgid "Grid"
msgstr "Ruudukko"
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Configure Grid:"
+msgstr "Määrittele tarttuminen"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset X:"
+msgstr "Ruudukon siirtymä:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset Y:"
+msgstr "Ruudukon siirtymä:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step X:"
+msgstr "Ruudukon välistys:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step Y:"
+msgstr "Ruudukon välistys:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync Bones to Polygon"
+msgstr "Skaalaa polygonia"
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "VIRHE: Resurssia ei voitu ladata!"
@@ -4540,6 +5380,10 @@ msgid "Resource clipboard is empty!"
msgstr "Resurssien leikepöytä on tyhjä!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr "Liitä resurssi"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Avaa editorissa"
@@ -4561,16 +5405,18 @@ msgid "Load Resource"
msgstr "Lataa resurssi"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
-msgstr "Liitä"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
msgstr "Resurssien esilataaja"
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Path to AnimationPlayer is invalid"
+msgstr "Animaatiopuu ei ole kelvollinen."
+
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr "Tyhjennä viimeisimpien tiedostojen luettelo"
@@ -4580,6 +5426,21 @@ msgid "Close and save changes?"
msgstr "Sulje ja tallenna muutokset?"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error writing TextFile:"
+msgstr "Virhe ladattaessa kuvaa:"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error could not load file."
+msgstr "Virhe - Ei voitu luoda skriptiä tiedostojärjestelmään."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error saving file!"
+msgstr "Virhe tallennettaessa ruutuvalikoimaa!"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "Virhe tallennettaessa teemaa"
@@ -4596,6 +5457,21 @@ msgid "Error importing"
msgstr "Virhe tuonnissa"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "New TextFile..."
+msgstr "Uusi kansio..."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Open File"
+msgstr "Avaa tiedosto"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Save File As..."
+msgstr "Tallenna nimellä..."
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "Tuo teema"
@@ -4608,6 +5484,10 @@ msgid " Class Reference"
msgstr " Luokan referenssi"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr "Lajittele"
@@ -4636,8 +5516,9 @@ msgid "File"
msgstr "Tiedosto"
#: editor/plugins/script_editor_plugin.cpp
-msgid "New"
-msgstr "Uusi"
+#, fuzzy
+msgid "New TextFile"
+msgstr "Näytä tiedostot"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -4664,6 +5545,11 @@ msgid "History Next"
msgstr "Seuraava historiassa"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr "Teema"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "Lataa teema uudelleen"
@@ -4697,11 +5583,6 @@ msgstr "Näytä/piilota skriptipaneeli"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr "Etsi..."
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Etsi seuraava"
@@ -4755,10 +5636,6 @@ msgid "Discard"
msgstr "Hylkää"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr "Luo skripti"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
@@ -4779,6 +5656,16 @@ msgid "Debugger"
msgstr "Debuggeri"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search results"
+msgstr "Etsi ohjeesta"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search in files"
+msgstr "Etsi luokkia"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
@@ -4786,40 +5673,56 @@ msgstr ""
"kuuluvat, on ladattu"
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Line"
+msgstr "Rivi:"
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr "Vain tiedostojärjestelmän resursseja voi raahata ja pudottaa."
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Lookup Symbol"
+msgstr "Täydennä symbooli"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr "Poimi väri"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr "Muunna aakkoslaji"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr "Isot kirjaimet"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr "Pienet kirjaimet"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr "Isot alkukirjaimet"
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Leikkaa"
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr "Kopioi"
-
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
@@ -4907,8 +5810,9 @@ msgid "Find Previous"
msgstr "Etsi edellinen"
#: editor/plugins/script_text_editor.cpp
-msgid "Replace..."
-msgstr "Korvaa..."
+#, fuzzy
+msgid "Find in files..."
+msgstr "Suodata tiedostot..."
#: editor/plugins/script_text_editor.cpp
msgid "Goto Function..."
@@ -4926,129 +5830,42 @@ msgstr "Asiayhteydellinen ohje"
msgid "Shader"
msgstr "Sävytin"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr "Muuta skalaarivakiota"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr "Muuta vektorivakiota"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr "Muuta RGB-värivakiota"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr "Muuta skalaarioperaattoria"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr "Muuta vektorioperaattoria"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr "Muuta vektori- ja skalaarioperaattoria"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr "Muuta RGB-värioperaattoria"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr "Vain kierto"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr "Muuta skalaarifunktiota"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr "Muuta vektorifunktiota"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr "Muuta skalaariuniformia"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr "Muuta vektoriuniformia"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr "Muuta RGB-uniformia"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr "Muuta oletusarvoa"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr "Muuta XForm-uniformia"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr "Muuta tekstuuriuniformia"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr "Muuta Cubemap-uniformia"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr "Vaihda kommenttia"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr "Lisää tai poista väriluiskalta"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr "Lisää tai poista käyräkartalta"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr "Muokkaa käyräkarttaa"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr "Vaihda syötteen nimi"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr "Yhdistä graafin solmut"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr "Erota graafin solmut"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr "Poista sävytingraafin solmu"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton2D"
+msgstr "Luuranko..."
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr "Siirrä sävytingraafin solmua"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr "Kahdenna graafin solmut(t)"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr "Poista sävytingraafin solmuja"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical bones"
+msgstr "Luo navigointiverkko"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr "Virhe: syklinen kytkentä"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton"
+msgstr "Luuranko..."
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr "Virhe: syöteliitännät puuttuvat"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical skeleton"
+msgstr "Luo C# ratkaisu"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr "Lisää sävytingraafin solmu"
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+#, fuzzy
+msgid "Play IK"
+msgstr "Pelaa"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
@@ -5175,10 +5992,6 @@ msgid "Align with view"
msgstr "Kohdista näkymään"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "OK :("
-msgstr "Asia kunnossa :("
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "Isäntää, jonka alle ilmentymä luodaan, ei ole valittu."
@@ -5187,6 +6000,11 @@ msgid "This operation requires a single selected node."
msgstr "Tämä toiminto vaatii yhden valitun solmun."
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock View Rotation"
+msgstr "Näytä tiedot"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr "Näytä normaali"
@@ -5231,6 +6049,11 @@ msgid "Doppler Enable"
msgstr "Doppler käytössä"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Cinematic Preview"
+msgstr "Luodaan meshien esikatseluita"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr "Liiku vasemmalle"
@@ -5361,6 +6184,11 @@ msgid "Tool Scale"
msgstr "Skaalaustyökalu"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Snap To Floor"
+msgstr "Tartu ruudukkoon"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr "Kytke liikkuminen päälle/pois"
@@ -5369,6 +6197,10 @@ msgid "Transform"
msgstr "Muunna"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr "Muunnosikkuna..."
@@ -5397,6 +6229,11 @@ msgid "4 Viewports"
msgstr "4 Näyttöruutua"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Gizmos"
+msgstr "Näytä muokkaimet"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr "Näytä origo"
@@ -5410,10 +6247,6 @@ msgid "Settings"
msgstr "Asetukset"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Skeleton Gizmo visibility"
-msgstr "Luurankomuokkaimen näkyvyys"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "Tarttumisen asetukset"
@@ -5473,6 +6306,52 @@ msgstr "Esi"
msgid "Post"
msgstr "Jälki"
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Sprite is empty!"
+msgstr "Tallennuspolku on tyhjä!"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Sprite"
+msgstr "SpriteFrames"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to 2D Mesh"
+msgstr "Muunna muotoon %s"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create 2D Mesh"
+msgstr "Luo reunoista Mesh"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Update Preview"
+msgstr "Esikatselu"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Settings:"
+msgstr "Asetukset"
+
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr "VIRHE: Ei voitu ladata framen resurssia!"
@@ -5541,14 +6420,6 @@ msgstr "Siirrä (jälkeen)"
msgid "SpriteFrames"
msgstr "SpriteFrames"
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox Preview:"
-msgstr "StyleBoxin esikatselu:"
-
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox"
-msgstr "StyleBox"
-
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr "Aseta alueen suorakulmio"
@@ -5574,28 +6445,22 @@ msgid "Auto Slice"
msgstr "Jaa automaattisesti"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr "Siirtymä:"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr "Välistys:"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Separation:"
-msgstr "Erotus:"
+msgid "Sep.:"
+msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region"
+#, fuzzy
+msgid "TextureRegion"
msgstr "Tekstuurialue"
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region Editor"
-msgstr "Tekstuurialueen editori"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
msgstr "Teemaa ei voi tallentaa tiedostoon:"
@@ -5609,11 +6474,6 @@ msgid "Add All"
msgstr "Lisää kaikki"
#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Item"
-msgstr "Poista"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr "Poista kaikki"
@@ -5685,10 +6545,6 @@ msgstr "On"
msgid "Many"
msgstr "Useita"
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-msgid "Options"
-msgstr "Asetuksia"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
msgstr "On,Useita,Asetuksia"
@@ -5713,7 +6569,7 @@ msgstr "Tietotyyppi:"
msgid "Icon"
msgstr "Kuvake"
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr "Tyyli"
@@ -5726,14 +6582,19 @@ msgid "Color"
msgstr "Väri"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr "Teema"
+msgid "Constant"
+msgstr "Muuttumaton"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr "Tyhjennä valittu alue"
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fix Invalid Tiles"
+msgstr "Virheellinen nimi."
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr "Täytä ruudukko"
@@ -5754,11 +6615,8 @@ msgid "Erase TileMap"
msgstr "Tyhjennä ruudukko"
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase selection"
-msgstr "Tyhjennä valinta"
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find tile"
+#, fuzzy
+msgid "Find Tile"
msgstr "Etsi ruutu"
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -5782,6 +6640,11 @@ msgid "Pick Tile"
msgstr "Poimi ruutu"
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Move Selection"
+msgstr "Poista valinta"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr "Käännä 0 astetta"
@@ -5798,68 +6661,123 @@ msgid "Rotate 270 degrees"
msgstr "Käännä 270 astetta"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Could not find tile:"
-msgstr "Ruutua ei löytynyt:"
+#, fuzzy
+msgid "Add Texture(s) to TileSet"
+msgstr "Lisää solmut puusta"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Item name or ID:"
-msgstr "Nimi tai ID:"
+#, fuzzy
+msgid "Remove current Texture from TileSet"
+msgstr "Poista nykyinen kohde"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
-msgstr "Luo skenestä?"
+msgid "Create from Scene"
+msgstr "Luo skenestä"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from scene?"
-msgstr "Yhdistä skenestä?"
+msgid "Merge from Scene"
+msgstr "Yhdistä skenestä"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tile Set"
-msgstr "Ruutuvalikoima"
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings."
+msgstr ""
+"Valitse aliruutu, jota käytetään ikonina ja myös virheellisten "
+"automaattiruudutusten ilmaisemiseen."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
-msgstr "Luo skenestä"
+msgid "Display tile's names (hold Alt Key)"
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
-msgstr "Yhdistä skenestä"
+msgid "Remove Selected Textue and ALL TILES wich uses it?"
+msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Error"
-msgstr "Virhe"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Autotiles"
-msgstr "Automaattiruudutus"
+msgid "Create from scene?"
+msgstr "Luo skenestä?"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr "Yhdistä skenestä?"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid " file(s) was not added because was already on the list."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
-"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings."
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
msgstr ""
-"Valitse aliruutu, jota käytetään ikonina ja myös virheellisten "
-"automaattiruudutusten ilmaisemiseen."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid ""
"LMB: set bit on.\n"
-"RMB: set bit off."
+"RMB: set bit off.\n"
+"Click on another Tile to edit it."
msgstr ""
"Hiiren vasen: aseta bitti päälle.\n"
"Hiiren oikea: aseta bitti pois päältä."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select current edited sub-tile."
+#, fuzzy
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
msgstr "Valitse muokattavana oleva aliruutu."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select sub-tile to change its priority."
+#, fuzzy
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
+msgstr ""
+"Valitse aliruutu, jota käytetään ikonina ja myös virheellisten "
+"automaattiruudutusten ilmaisemiseen."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
msgstr "Valitse aliruutu muuttaaksesi sen tärkeyttä."
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
-msgstr "Peru"
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "This property can't be changed."
+msgstr "Tätä toimintoa ei voi tehdä ilman skeneä."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tile Set"
+msgstr "Ruutuvalikoima"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Vertex"
+msgstr "Kärkipisteet"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Fragment"
+msgstr "Argumentit:"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Light"
+msgstr "OIkea"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "VisualShader"
+msgstr "Sävytin"
#: editor/project_export.cpp
msgid "Runnable"
@@ -5874,8 +6792,8 @@ msgid "Delete preset '%s'?"
msgstr "Poista esiasetus '%s'?"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted: "
-msgstr "Vientimallit tälle alustalle puuttuvat tai ovat viallisia: "
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr "Vientimallit tälle alustalle puuttuvat tai ovat viallisia:"
#: editor/project_export.cpp
msgid "Presets"
@@ -5952,10 +6870,6 @@ msgid "Export templates for this platform are missing:"
msgstr "Tälle alustalle ei löytynyt vientipohjia:"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr "Vientimallit tälle alustalle puuttuvat tai ovat viallisia:"
-
-#: editor/project_export.cpp
msgid "Export With Debug"
msgstr "Vie debugaten"
@@ -5964,14 +6878,24 @@ msgid "The path does not exist."
msgstr "Polkua ei ole olemassa."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' file."
-msgstr "Ole hyvä ja valitse 'project.godot' tiedosto."
+#, fuzzy
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgstr "Ole hyvä ja valitse hakemisto jossa ei ole 'project.godot' tiedostoa."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "Ole hyvä ja valitse tyhjä kansio."
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr "Ole hyvä ja valitse 'project.godot' tiedosto."
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "Tuotu projekti"
@@ -6060,6 +6984,11 @@ msgid "Project Path:"
msgstr "Projektin polku:"
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Project Installation Path:"
+msgstr "Projektin polku:"
+
+#: editor/project_manager.cpp
msgid "Browse"
msgstr "Selaa"
@@ -6177,9 +7106,10 @@ msgid "Mouse Button"
msgstr "Hiiren painike"
#: editor/project_settings_editor.cpp
+#, fuzzy
msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
"Virheellinen toiminnon nimi. Se ei voi olla tyhjä eikä voi sisältää merkkejä "
"'/', ':', '=', '\\' tai '\"'."
@@ -6193,9 +7123,23 @@ msgid "Rename Input Action Event"
msgstr "Nimeä syötetoiminto uudelleen"
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Change Action deadzone"
+msgstr "Vaihda animaation nimi:"
+
+#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr "Lisää syötetoiminnon tapahtuma"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "All Devices"
+msgstr "Laite"
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr "Laite"
+
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr "Shift+"
@@ -6237,20 +7181,24 @@ msgid "Wheel Down Button"
msgstr "Rulla alas painike"
#: editor/project_settings_editor.cpp
-msgid "Button 6"
-msgstr "Painike 6"
+#, fuzzy
+msgid "Wheel Left Button"
+msgstr "Rulla ylös painike"
#: editor/project_settings_editor.cpp
-msgid "Button 7"
-msgstr "Painike 7"
+#, fuzzy
+msgid "Wheel Right Button"
+msgstr "Oikea painike"
#: editor/project_settings_editor.cpp
-msgid "Button 8"
-msgstr "Painike 8"
+#, fuzzy
+msgid "X Button 1"
+msgstr "Painike 6"
#: editor/project_settings_editor.cpp
-msgid "Button 9"
-msgstr "Painike 9"
+#, fuzzy
+msgid "X Button 2"
+msgstr "Painike 6"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
@@ -6277,12 +7225,8 @@ msgid "Add Event"
msgstr "Lisää tapahtuma"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Laite"
-
-#: editor/project_settings_editor.cpp
msgid "Button"
-msgstr "Painike"
+msgstr "Button"
#: editor/project_settings_editor.cpp
msgid "Left Button."
@@ -6325,6 +7269,14 @@ msgid "Delete Item"
msgstr "Poista kohde"
#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+"Virheellinen toiminnon nimi. Se ei voi olla tyhjä eikä voi sisältää merkkejä "
+"'/', ':', '=', '\\' tai '\"'."
+
+#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr "On jo olemassa"
@@ -6396,6 +7348,10 @@ msgstr "Ominaisuus:"
msgid "Override For..."
msgstr "Ohita alustalle..."
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr "Syötekartta"
@@ -6405,6 +7361,15 @@ msgid "Action:"
msgstr "Toiminto:"
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Action"
+msgstr "Toiminto:"
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr "Laite:"
@@ -6465,10 +7430,6 @@ msgid "AutoLoad"
msgstr "Automaattilataus"
#: editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr "Valitse näyttöruutu"
-
-#: editor/property_editor.cpp
msgid "Ease In"
msgstr "Kiihdytä alussa"
@@ -6505,34 +7466,10 @@ msgid "Select Node"
msgstr "Valitse solmu"
#: editor/property_editor.cpp
-msgid "New Script"
-msgstr "Uusi skripti"
-
-#: editor/property_editor.cpp
-msgid "New %s"
-msgstr "Uusi %s"
-
-#: editor/property_editor.cpp
-msgid "Make Unique"
-msgstr "Tee yksilölliseksi"
-
-#: editor/property_editor.cpp
-msgid "Show in File System"
-msgstr "Näytä tiedostojärjestelmässä"
-
-#: editor/property_editor.cpp
-msgid "Convert To %s"
-msgstr "Muunna muotoon %s"
-
-#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "Virhe ladattaessa tiedostoa: Ei ole resurssi!"
#: editor/property_editor.cpp
-msgid "Selected node is not a Viewport!"
-msgstr "Valittu solmu ei ole Viewport!"
-
-#: editor/property_editor.cpp
msgid "Pick a Node"
msgstr "Poimi solmu"
@@ -6541,18 +7478,6 @@ msgid "Bit %d, val %d."
msgstr "Bitti %d, arvo %d."
#: editor/property_editor.cpp
-msgid "On"
-msgstr "Päällä"
-
-#: editor/property_editor.cpp
-msgid "[Empty]"
-msgstr "[Tyhjä]"
-
-#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
-msgid "Set"
-msgstr "Aseta"
-
-#: editor/property_editor.cpp
msgid "Properties:"
msgstr "Ominaisuudet:"
@@ -6576,6 +7501,133 @@ msgstr "PVRTC-työkalun suoritus ei onnistunut:"
msgid "Can't load back converted image using PVRTC tool:"
msgstr "Muunnettua kuva ei voitu ladata takaisin PVRTC-työkalulla:"
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Batch Rename"
+msgstr "Nimeä uudelleen"
+
+#: editor/rename_dialog.cpp
+msgid "Prefix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Suffix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Advanced options"
+msgstr "Tarttumisen asetukset"
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node name"
+msgstr "Solmun nimi:"
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node type"
+msgstr "Etsi solmun tyyppi"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Current scene name"
+msgstr "Nykyinen skene"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Root node name"
+msgstr "Nimeä uudelleen"
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Step"
+msgstr "Välistys:"
+
+#: editor/rename_dialog.cpp
+msgid "Ammount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minium number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expressions"
+msgstr "Vaihda lauseketta"
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Lowercase"
+msgstr "Pienet kirjaimet"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Uppercase"
+msgstr "Isot kirjaimet"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Reset"
+msgstr "Palauta oletuslähennystaso"
+
+#: editor/rename_dialog.cpp editor/script_editor_debugger.cpp
+msgid "Error"
+msgstr "Virhe"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Vaihda solmun isäntää"
@@ -6612,11 +7664,6 @@ msgstr "Pääskenen argumentit:"
msgid "Scene Run Settings"
msgstr "Skenen suorittamisasetukset"
-#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
-#: scene/gui/dialogs.cpp
-msgid "OK"
-msgstr "OK"
-
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr "Solmua, jonka alle skenen ilmentymä luodaan, ei ole valittu."
@@ -6638,6 +7685,10 @@ msgid "Instance Scene(s)"
msgstr "Luo ilmentymä skenestä tai skeneistä"
#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr "Tyhjennä skripti"
+
+#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr "Tätä toimenpidettä ei voi tehdä puun juurelle."
@@ -6678,12 +7729,34 @@ msgid "Load As Placeholder"
msgstr "Lataa paikanpitäjäksi"
#: editor/scene_tree_dock.cpp
-msgid "Discard Instancing"
-msgstr "Hylkää ilmentymä"
+#, fuzzy
+msgid "Make Local"
+msgstr "Paikallinen"
#: editor/scene_tree_dock.cpp
-msgid "Makes Sense!"
-msgstr "Käy järkeen!"
+#, fuzzy
+msgid "Create Root Node:"
+msgstr "Luo solmu"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "2D Scene"
+msgstr "Skene"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "3D Scene"
+msgstr "Skene"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "User Interface"
+msgstr "Poista perintä"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Custom Node"
+msgstr "Leikkaa solmut"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
@@ -6694,6 +7767,10 @@ msgid "Can't operate on nodes the current scene inherits from!"
msgstr "Ei voida käyttää solmuja, joista nykyinen skene periytyy!"
#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr "Liitä skripti"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "Poista solmu(t)"
@@ -6738,18 +7815,15 @@ msgid "Change Type"
msgstr "Muuta tyyppiä"
#: editor/scene_tree_dock.cpp
-msgid "Attach Script"
-msgstr "Liitä skripti"
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Script"
-msgstr "Tyhjennä skripti"
+#, fuzzy
+msgid "Make Scene Root"
+msgstr "Käy järkeen!"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr "Yhdistä skenestä"
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr "Tallenna haara skenenä"
@@ -6774,10 +7848,6 @@ msgstr ""
"juurisolmua ei ole olemassa."
#: editor/scene_tree_dock.cpp
-msgid "Filter nodes"
-msgstr "Suodata solmuja"
-
-#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr "Liitä uusi tai olemassa oleva skripti valitulle solmulle."
@@ -6797,25 +7867,19 @@ msgstr "Paikallinen"
msgid "Clear Inheritance? (No Undo!)"
msgstr "Poistetaanko perintä? (Ei voi perua!)"
-#: editor/scene_tree_dock.cpp
-msgid "Clear!"
-msgstr "Tyhjennä!"
-
#: editor/scene_tree_editor.cpp
-msgid "Toggle Spatial Visible"
-msgstr "Aseta Spatial näkyvyys päälle/pois"
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle CanvasItem Visible"
-msgstr "Aseta CanvasItem näkyvyys päälle/pois"
+#, fuzzy
+msgid "Toggle Visible"
+msgstr "Aseta näkyvyys"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr "Solmun konfiguroinnin varoitus:"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
-"Node has connection(s) and group(s)\n"
+"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
"Solmulla on liitäntöjä ja ryhmiä\n"
@@ -6837,22 +7901,25 @@ msgstr ""
"Solmu kuuluu ryhmään.\n"
"Napsauta näyttääksesi ryhmätelakan."
-#: editor/scene_tree_editor.cpp
-msgid "Open script"
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script"
msgstr "Avaa skripti"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
"Node is locked.\n"
-"Click to unlock"
+"Click to unlock it."
msgstr ""
"Solmu on lukittu.\n"
"Napsauta lukituksen avaamiseksi"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
"Children are not selectable.\n"
-"Click to make selectable"
+"Click to make selectable."
msgstr ""
"Alisolmut eivät ole valittavissa.\n"
"Napsauta niiden tekemiseksi valittavaksi"
@@ -6862,6 +7929,12 @@ msgid "Toggle Visibility"
msgstr "Aseta näkyvyys"
#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr "Virheellinen solmun nimi, seuraavat merkit eivät ole sallittuja:"
@@ -6898,6 +7971,11 @@ msgid "N/A"
msgstr "Ei mitään"
#: editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script/Choose Location"
+msgstr "Avaa skriptieditori"
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "Polku on tyhjä"
@@ -7134,10 +8212,23 @@ msgid "Change Camera Size"
msgstr "Muuta kameran kokoa"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Change Notifier AABB"
+msgstr "Muuta ilmoittajan kattavuutta"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr "Muuta partikkelien AABB"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr "Muuta Proben ulottuvuuksia"
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Muuta pallomuodon sädettä"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr "Muuta laatikkomuodon ulottuvuuksia"
@@ -7150,20 +8241,38 @@ msgid "Change Capsule Shape Height"
msgstr "Muuta kapselimuodon korkeutta"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
-msgstr "Vaihda säteen muodon pituutta"
+#, fuzzy
+msgid "Change Cylinder Shape Radius"
+msgstr "Muuta kapselimuodon sädettä"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier Extents"
-msgstr "Muuta ilmoittajan kattavuutta"
+#, fuzzy
+msgid "Change Cylinder Shape Height"
+msgstr "Muuta kapselimuodon korkeutta"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
-msgstr "Muuta partikkelien AABB"
+msgid "Change Ray Shape Length"
+msgstr "Vaihda säteen muodon pituutta"
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
-msgstr "Muuta Proben ulottuvuuksia"
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Radius"
+msgstr "Muuta valon sädettä"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Height"
+msgstr "Muuta kapselimuodon korkeutta"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Torus Inner Radius"
+msgstr "Muuta pallomuodon sädettä"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Torus Outer Radius"
+msgstr "Muuta valon sädettä"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
@@ -7218,17 +8327,6 @@ msgid "GDNative"
msgstr "GDNative"
#: modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
-"Virheellinen tyyppiargumentti convert() metodille, käytä TYPE_* vakioita."
-
-#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "Ei tarpeeksi tavuja tavujen purkamiseksi tai virheellinen formaatti."
-
-#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr "askeleen argumentti on nolla!"
@@ -7297,6 +8395,11 @@ msgid "GridMap Delete Selection"
msgstr "Poista valinta"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Fill Selection"
+msgstr "Poista valinta"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
msgstr "Kahdenna valinta"
@@ -7377,6 +8480,11 @@ msgid "Clear Selection"
msgstr "Tyhjennä valinta"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fill Selection"
+msgstr "Koko valinta"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr "Ruudukon asetukset"
@@ -7437,14 +8545,77 @@ msgid "Warnings"
msgstr "Varoitukset"
#: modules/mono/editor/mono_bottom_panel.cpp
-#, fuzzy
msgid "View log"
-msgstr "Näytä tiedostot"
+msgstr "Näytä loki"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr "Sisemmän poikkeuksen kutsupinon loppu"
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake!"
+msgstr "Kehitä!"
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake the navigation mesh."
+msgstr "Kehitä navigointiverkko."
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr "Tyhjennä navigointiverkko."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr "Luodaan konfiguraatiota..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr "Lasketaan ruudukon kokoa..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr "Luodaan korkeuskenttää..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr "Merkitään kuljettavat kolmiot..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr "Rakennetaan tiivistä korkeuskenttää..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr "Syövytetään kuljettavaa aluetta..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr "Ositetaan..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr "Luodaan korkeuskäyriä..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr "Luodaan polymesh..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr "Muunnetaan alkuperäiseksi navigointiverkoksi..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr "Navigointiverkon generaattorin asetukset:"
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr "Jäsentää geometriaa…"
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr "Valmis!"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7502,10 +8673,6 @@ msgid "Set Variable Type"
msgstr "Aseta muuttujan tyyppi"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr "Funktiot:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Muuttujat:"
@@ -7619,36 +8786,14 @@ msgid "Connect Nodes"
msgstr "Kytke solmut"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Condition"
-msgstr "Ehtolause"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Sequence"
-msgstr "Sarja"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Switch"
-msgstr "Valinta (Switch)"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Iterator"
-msgstr "Iteraattori"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "While"
-msgstr "Kun (While)"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Return"
-msgstr "Palauta"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Call"
-msgstr "Kutsu"
+#, fuzzy
+msgid "Connect Node Data"
+msgstr "Kytke solmut"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Get"
-msgstr "Get"
+#, fuzzy
+msgid "Connect Node Sequence"
+msgstr "Kytke solmut"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -7675,26 +8820,18 @@ msgid "Remove Function"
msgstr "Poista funktio"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Variable"
-msgstr "Muokkaa muuttujaa"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "Poista muuttuja"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Signal"
-msgstr "Muokkaa signaalia"
+msgid "Editing Variable:"
+msgstr "Muokataan muuttujaa:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "Poista signaali"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr "Muokataan muuttujaa:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "Muokataan signaalia:"
@@ -7738,6 +8875,11 @@ msgstr "Leikkaa solmut"
msgid "Paste Nodes"
msgstr "Liitä solmut"
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Member"
+msgstr "Jäsenet"
+
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr "Syötetyyppi ei ole iteroitavissa: "
@@ -7795,6 +8937,19 @@ msgstr ""
"Virheellinen paluuarvo _step() metodilta, täytyy olla kokonaisluku (seq out) "
"tai merkkijono (virhe)."
+#: modules/visual_script/visual_script_property_selector.cpp
+#, fuzzy
+msgid "Search VisualScript"
+msgstr "Poista VisualScript solmu"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get"
+msgstr "Get"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set "
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Suorita selaimessa"
@@ -7844,9 +8999,10 @@ msgstr ""
"joukko). Ensimmäisenä luotu toimii ja loput jätetään huomioimatta."
#: scene/2d/collision_object_2d.cpp
+#, fuzzy
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
"Tämän solmun alaisuudessa ei ole muotoja, joten se ei voi olla "
@@ -7957,6 +9113,19 @@ msgid "Path property must point to a valid Node2D node to work."
msgstr ""
"Polkuominaisuuden täytyy osoittaa kelvolliseen Node2D solmuun toimiakseen."
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
@@ -8022,9 +9191,10 @@ msgid "Lighting Meshes: "
msgstr "Valaistaan meshejä: "
#: scene/3d/collision_object.cpp
+#, fuzzy
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape or CollisionPolygon children nodes to define "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
"Tällä solmulla ei ole alimuotoja, joten se ei voi olla vuorovaikutuksessa "
@@ -8123,6 +9293,21 @@ msgstr ""
"skeneille) tai aseta tälle ympäristölle Background Mode asetukseksi Canvas "
"(2D-skeneille)."
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid ""
+"Size changes to SoftBody will be overriden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+"Fysiikkamoottori ylikirjoittaa RigidBody kokomuutokset (hahmo- tai "
+"jäykkätilassa) ajon aikana.\n"
+"Muuta sen sijaan solmun alla olevia törmäysmuotoja."
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8139,6 +9324,47 @@ msgstr ""
"VehicleWheel solmu tarjoaa rengasjärjestelmän VehicleBody solmulle. Ole hyvä "
"ja käytä sitä VehicleBody solmun alla."
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Animation not found: '%s'"
+msgstr "Animaatiotyökalut"
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Invalid animation: '%s'."
+msgstr "VIRHE: Virheellinen animaation nimi!"
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr "Katkaise yhteys solmusta '%s' solmuun '%s'"
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr "Valitse AnimationPlayer skenen puusta muokataksesi animaatioita."
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "AnimationPlayer root is not a valid node."
+msgstr "Animaatiopuu ei ole kelvollinen."
+
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "Raakatila"
@@ -8219,12 +9445,365 @@ msgstr "Virhe fontin latauksessa."
msgid "Invalid font size."
msgstr "Virheellinen fonttikoko."
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input"
+msgstr "Lisää syöte"
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
-#~ msgid "Previous"
-#~ msgstr "Edellinen välilehti"
+msgid "None"
+msgstr "<Ei mitään>"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Invalid source for shader."
+msgstr "Virheellinen lähde!"
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
-#~ msgid "Next"
-#~ msgstr "Seuraava"
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#~ msgid "Change Scalar Constant"
+#~ msgstr "Muuta skalaarivakiota"
+
+#~ msgid "Change Vec Constant"
+#~ msgstr "Muuta vektorivakiota"
+
+#~ msgid "Change RGB Constant"
+#~ msgstr "Muuta RGB-värivakiota"
+
+#~ msgid "Change Scalar Operator"
+#~ msgstr "Muuta skalaarioperaattoria"
+
+#~ msgid "Change Vec Operator"
+#~ msgstr "Muuta vektorioperaattoria"
+
+#~ msgid "Change Vec Scalar Operator"
+#~ msgstr "Muuta vektori- ja skalaarioperaattoria"
+
+#~ msgid "Change RGB Operator"
+#~ msgstr "Muuta RGB-värioperaattoria"
+
+#~ msgid "Toggle Rot Only"
+#~ msgstr "Vain kierto"
+
+#~ msgid "Change Scalar Function"
+#~ msgstr "Muuta skalaarifunktiota"
+
+#~ msgid "Change Vec Function"
+#~ msgstr "Muuta vektorifunktiota"
+
+#~ msgid "Change Scalar Uniform"
+#~ msgstr "Muuta skalaariuniformia"
+
+#~ msgid "Change Vec Uniform"
+#~ msgstr "Muuta vektoriuniformia"
+
+#~ msgid "Change RGB Uniform"
+#~ msgstr "Muuta RGB-uniformia"
+
+#~ msgid "Change Default Value"
+#~ msgstr "Muuta oletusarvoa"
+
+#~ msgid "Change XForm Uniform"
+#~ msgstr "Muuta XForm-uniformia"
+
+#~ msgid "Change Texture Uniform"
+#~ msgstr "Muuta tekstuuriuniformia"
+
+#~ msgid "Change Cubemap Uniform"
+#~ msgstr "Muuta Cubemap-uniformia"
+
+#~ msgid "Change Comment"
+#~ msgstr "Vaihda kommenttia"
+
+#~ msgid "Add/Remove to Color Ramp"
+#~ msgstr "Lisää tai poista väriluiskalta"
+
+#~ msgid "Modify Color Ramp"
+#~ msgstr "Muokkaa väriliukumaa"
+
+#~ msgid "Add/Remove to Curve Map"
+#~ msgstr "Lisää tai poista käyräkartalta"
+
+#~ msgid "Modify Curve Map"
+#~ msgstr "Muokkaa käyräkarttaa"
+
+#~ msgid "Change Input Name"
+#~ msgstr "Vaihda syötteen nimi"
+
+#~ msgid "Connect Graph Nodes"
+#~ msgstr "Yhdistä graafin solmut"
+
+#~ msgid "Disconnect Graph Nodes"
+#~ msgstr "Erota graafin solmut"
+
+#~ msgid "Remove Shader Graph Node"
+#~ msgstr "Poista sävytingraafin solmu"
+
+#~ msgid "Move Shader Graph Node"
+#~ msgstr "Siirrä sävytingraafin solmua"
+
+#~ msgid "Duplicate Graph Node(s)"
+#~ msgstr "Kahdenna graafin solmut(t)"
+
+#~ msgid "Delete Shader Graph Node(s)"
+#~ msgstr "Poista sävytingraafin solmuja"
+
+#~ msgid "Error: Cyclic Connection Link"
+#~ msgstr "Virhe: syklinen kytkentä"
+
+#~ msgid "Error: Missing Input Connections"
+#~ msgstr "Virhe: syöteliitännät puuttuvat"
+
+#~ msgid "Add Shader Graph Node"
+#~ msgstr "Lisää sävytingraafin solmu"
+
+#~ msgid "Disabled"
+#~ msgstr "Poistettu käytöstä"
+
+#~ msgid "Move Anim Track Up"
+#~ msgstr "Siirrä animaatioraita ylös"
+
+#~ msgid "Move Anim Track Down"
+#~ msgstr "Siirrä animaatioraita alas"
+
+#~ msgid "Set Transitions to:"
+#~ msgstr "Aseta siirtymät:"
+
+#~ msgid "Anim Track Rename"
+#~ msgstr "Animaatioraita: nimeä uudelleen"
+
+#~ msgid "Anim Track Change Interpolation"
+#~ msgstr "Animaatioraita: muuta interpolaatiota"
+
+#~ msgid "Anim Track Change Value Mode"
+#~ msgstr "Animaatioraita: muuta arvon tilaa"
+
+#~ msgid "Anim Track Change Wrap Mode"
+#~ msgstr "Animaatioraita: muuta kierron tilaa"
+
+#~ msgid "Edit Node Curve"
+#~ msgstr "Muokkaa solmun käyrää"
+
+#~ msgid "Edit Selection Curve"
+#~ msgstr "Muokkaa valinnan käyrää"
+
+#~ msgid "Anim Add Key"
+#~ msgstr "Animaatio: lisää avain"
+
+#~ msgid "In"
+#~ msgstr "Sisään"
+
+#~ msgid "Out"
+#~ msgstr "Ulos"
+
+#~ msgid "In-Out"
+#~ msgstr "Sisältä ulos"
+
+#~ msgid "Out-In"
+#~ msgstr "Ulkoa sisään"
+
+#~ msgid "Change Anim Len"
+#~ msgstr "Muuta animaation pituutta"
+
+#~ msgid "Change Anim Loop"
+#~ msgstr "Vaihda animaation kierto"
+
+#~ msgid "Anim Create Typed Value Key"
+#~ msgstr "Animaatio: Luo tyypitetty arvoavain"
+
+#~ msgid "Anim Add Call Track"
+#~ msgstr "Animaatio: Lisää kutsuraita"
+
+#~ msgid "Length (s):"
+#~ msgstr "Pituus (s):"
+
+#~ msgid "Cursor step snap (in seconds)."
+#~ msgstr "Kohdistimen askelrajoitin (sekunneissa)."
+
+#~ msgid "Enable/Disable looping in animation."
+#~ msgstr "Ota käyttöön tai poista käytöstä animaation toisto."
+
+#~ msgid "Add new tracks."
+#~ msgstr "Lisää uusia raitoja."
+
+#~ msgid "Move current track up."
+#~ msgstr "Siirrä nykyinen raita ylös."
+
+#~ msgid "Move current track down."
+#~ msgstr "Siirrä nykyinen raita alas."
+
+#~ msgid "Track tools"
+#~ msgstr "Raidan työkalut"
+
+#~ msgid "Enable editing of individual keys by clicking them."
+#~ msgstr "Mahdollistaa avainten muokkaamisen napsauttamalla niitä."
+
+#~ msgid "Key"
+#~ msgstr "Avain"
+
+#~ msgid "Call Functions in Which Node?"
+#~ msgstr "Mistä solmusta kutsutaan funktiota?"
+
+#~ msgid "Thanks!"
+#~ msgstr "Kiitos!"
+
+#~ msgid "I see..."
+#~ msgstr "Ymmärrän..."
+
+#~ msgid "Can't open '%s'."
+#~ msgstr "Ei voida avata tiedostoa '%s'."
+
+#~ msgid "Ugh"
+#~ msgstr "Äh"
+
+#~ msgid "Run Script"
+#~ msgstr "Suorita skripti"
+
+#~ msgid "Save the currently edited resource."
+#~ msgstr "Tallenna tällä hetkellä muokattu resurssi."
+
+#~ msgid "Stop Profiling"
+#~ msgstr "Lopeta profilointi"
+
+#~ msgid "Start Profiling"
+#~ msgstr "Aloita profilointi"
+
+#~ msgid "Default (Same as Editor)"
+#~ msgstr "Oletus (sama kuin editori)"
+
+#~ msgid "Create new animation in player."
+#~ msgstr "Luo uusi animaatio soittimessa."
+
+#~ msgid "Load animation from disk."
+#~ msgstr "Lataa animaatio levyltä."
+
+#~ msgid "Load an animation from disk."
+#~ msgstr "Lataa animaatio levyltä."
+
+#~ msgid "Save the current animation"
+#~ msgstr "Tallenna nykyinen animaatio"
+
+#~ msgid "Edit Target Blend Times"
+#~ msgstr "Muokkaa kohteen sulautusaikoja"
+
+#~ msgid "Copy Animation"
+#~ msgstr "Kopioi animaatio"
+
+#~ msgid "Fetching:"
+#~ msgstr "Noudetaan:"
+
+#~ msgid "prev"
+#~ msgstr "edellinen"
+
+#~ msgid "next"
+#~ msgstr "seuraava"
+
+#~ msgid "last"
+#~ msgstr "viimeinen"
+
+#~ msgid "Edit IK Chain"
+#~ msgstr "Muokkaa IK ketjua"
+
+#~ msgid "Drag pivot from mouse position"
+#~ msgstr "Vedä keskipistettä hiiren sijainnista"
+
+#~ msgid "Set pivot at mouse position"
+#~ msgstr "Aseta piste hiiren kohdalle"
+
+#~ msgid "Add/Remove Color Ramp Point"
+#~ msgstr "Lisää/poista väriliukuman piste"
+
+#~ msgid "OK :("
+#~ msgstr "Asia kunnossa :("
+
+#~ msgid "Skeleton Gizmo visibility"
+#~ msgstr "Luurankomuokkaimen näkyvyys"
+
+#~ msgid "StyleBox Preview:"
+#~ msgstr "StyleBoxin esikatselu:"
+
+#~ msgid "StyleBox"
+#~ msgstr "StyleBox"
+
+#~ msgid "Separation:"
+#~ msgstr "Erotus:"
+
+#~ msgid "Texture Region Editor"
+#~ msgstr "Tekstuurialueen editori"
+
+#~ msgid "Erase selection"
+#~ msgstr "Tyhjennä valinta"
+
+#~ msgid "Could not find tile:"
+#~ msgstr "Ruutua ei löytynyt:"
+
+#~ msgid "Item name or ID:"
+#~ msgstr "Nimi tai ID:"
+
+#~ msgid "Autotiles"
+#~ msgstr "Automaattiruudutus"
+
+#~ msgid "Export templates for this platform are missing/corrupted: "
+#~ msgstr "Vientimallit tälle alustalle puuttuvat tai ovat viallisia: "
+
+#~ msgid "Button 7"
+#~ msgstr "Painike 7"
+
+#~ msgid "Button 8"
+#~ msgstr "Painike 8"
+
+#~ msgid "Button 9"
+#~ msgstr "Painike 9"
+
+#~ msgid "Discard Instancing"
+#~ msgstr "Hylkää ilmentymä"
+
+#~ msgid "Clear!"
+#~ msgstr "Tyhjennä!"
+
+#~ msgid "Toggle Spatial Visible"
+#~ msgstr "Aseta Spatial näkyvyys päälle/pois"
+
+#~ msgid "Toggle CanvasItem Visible"
+#~ msgstr "Aseta CanvasItem näkyvyys päälle/pois"
+
+#~ msgid "Condition"
+#~ msgstr "Ehtolause"
+
+#~ msgid "Sequence"
+#~ msgstr "Sarja"
+
+#~ msgid "Switch"
+#~ msgstr "Valinta (Switch)"
+
+#~ msgid "Iterator"
+#~ msgstr "Iteraattori"
+
+#~ msgid "While"
+#~ msgstr "Kun (While)"
+
+#~ msgid "Return"
+#~ msgstr "Palauta"
+
+#~ msgid "Call"
+#~ msgstr "Kutsu"
+
+#~ msgid "Edit Variable"
+#~ msgstr "Muokkaa muuttujaa"
+
+#~ msgid "Edit Signal"
+#~ msgstr "Muokkaa signaalia"
#~ msgid "Invalid action (anything goes but '/' or ':')."
#~ msgstr "Virheellinen tapahtuma (muut käy, paitsi '/' tai ':')."
@@ -8244,10 +9823,6 @@ msgstr "Virheellinen fonttikoko."
#~ msgid "Can't write file."
#~ msgstr "Ei voitu kirjoittaa tiedostoa:\n"
-#~ msgid "Please choose a folder that does not contain a 'project.godot' file."
-#~ msgstr ""
-#~ "Ole hyvä ja valitse hakemisto jossa ei ole 'project.godot' tiedostoa."
-
#, fuzzy
#~ msgid "Couldn't get project.godot in project path."
#~ msgstr "Ei voitu luoda godot.cfg -tiedostoa projektin polkuun."
@@ -8344,12 +9919,6 @@ msgstr "Virheellinen fonttikoko."
#~ msgid "Selection -> Clear"
#~ msgstr "Pelkkä valinta"
-#~ msgid "Filter:"
-#~ msgstr "Suodatin:"
-
-#~ msgid "Arguments:"
-#~ msgstr "Argumentit:"
-
#~ msgid "Return:"
#~ msgstr "Palaa:"
@@ -8372,9 +9941,6 @@ msgstr "Virheellinen fonttikoko."
#~ msgid "Current scene must be saved to re-import."
#~ msgstr "Nykyinen Scene täytyy tallentaa, jotta se voidaan tuoda uudelleen."
-#~ msgid "Save & Re-Import"
-#~ msgstr "Tallenna & tuo uudelleen"
-
#~ msgid "Re-Importing"
#~ msgstr "Tuodaan uudelleen"
@@ -8396,10 +9962,6 @@ msgstr "Virheellinen fonttikoko."
#~ msgid "Can't move directories to within themselves."
#~ msgstr "Hakemisto(j)a ei voida siirtää itseensä."
-#, fuzzy
-#~ msgid "Error moving file:\n"
-#~ msgstr "Virhe ladattaessa kuvaa:"
-
#~ msgid "Pick New Name and Location For:"
#~ msgstr "Valitse uusi nimi ja sijainti:"
@@ -8418,9 +9980,6 @@ msgstr "Virheellinen fonttikoko."
#~ msgid "Target path must exist."
#~ msgstr "Kohdepolku täytyy olla olemassa."
-#~ msgid "Save path is empty!"
-#~ msgstr "Tallennuspolku on tyhjä!"
-
#~ msgid "Target Path:"
#~ msgstr "Kohdepolku:"
@@ -8475,17 +10034,10 @@ msgstr "Virheellinen fonttikoko."
#~ msgid "Max Angle"
#~ msgstr "Enimmäiskulma"
-#~ msgid "Clips"
-#~ msgstr "Klippejä"
-
#, fuzzy
#~ msgid "Start(s)"
#~ msgstr "Alkaa"
-#, fuzzy
-#~ msgid "End(s)"
-#~ msgstr "Loppu(u)"
-
#~ msgid "Filters"
#~ msgstr "Suodattimet"
@@ -8554,9 +10106,6 @@ msgstr "Virheellinen fonttikoko."
#~ msgid "Import Textures for Atlas (2D)"
#~ msgstr "Tuo tekstuuri Atlakselle (2D)"
-#~ msgid "Cell Size:"
-#~ msgstr "Solun koko:"
-
#~ msgid "Large Texture"
#~ msgstr "Suurikokoinen tekstuuri"
@@ -8623,9 +10172,6 @@ msgstr "Virheellinen fonttikoko."
#~ msgid "Couldn't save atlas image:"
#~ msgstr "Atlas-kuvaa ei voitu tallentaa:"
-#~ msgid "Invalid source!"
-#~ msgstr "Virheellinen lähde!"
-
#~ msgid "Column"
#~ msgstr "Kolumni"
@@ -8658,15 +10204,6 @@ msgstr "Virheellinen fonttikoko."
#~ msgid "Import Languages:"
#~ msgstr "Tuo kielet:"
-#~ msgid "Zoom (%):"
-#~ msgstr "Lähennä (%):"
-
-#~ msgid "Skeleton..."
-#~ msgstr "Luuranko..."
-
-#~ msgid "Zoom Reset"
-#~ msgstr "Palauta lähennys"
-
#~ msgid "Zoom Set..."
#~ msgstr "Aseta Zoomaus..."
@@ -8733,12 +10270,6 @@ msgstr "Virheellinen fonttikoko."
#~ msgid "Project Path (Must Exist):"
#~ msgstr "Projektin polku (täytyy olla olemassa):"
-#~ msgid "Edit Groups"
-#~ msgstr "Muokkaa ryhmiä"
-
-#~ msgid "Edit Connections"
-#~ msgstr "Muokkaa yhteyksiä"
-
#, fuzzy
#~ msgid "Tiles"
#~ msgstr " Tiedostot"
@@ -8796,9 +10327,6 @@ msgstr "Virheellinen fonttikoko."
#~ msgid "Parent class name is invalid!"
#~ msgstr "Kantaluokan nimi on virheellinen!"
-#~ msgid "Invalid path!"
-#~ msgstr "Virheellinen polku!"
-
#~ msgid "Path property must point to a valid Particles2D node to work."
#~ msgstr ""
#~ "Polun ominaisuuden täytyy osoittaa kelvolliseen Particles2D Nodeen "
diff --git a/editor/translations/fr.po b/editor/translations/fr.po
index 5c28d84a90..2f98c3cf99 100644
--- a/editor/translations/fr.po
+++ b/editor/translations/fr.po
@@ -42,12 +42,14 @@
# Xananax <xananax@yelostudio.com>, 2017-2018.
# Perrier Mathis <mathis.perrier73@gmail.com>, 2018.
# Ewan Lehnebach <ewan.lehnebach@gmail.com>, 2018.
+# Hugo Locurcio <hugo.locurcio@hugo.pro>, 2018.
+# Grigore Antoniuc <grisa181@gmail.com>, 2018.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-07-21 12:37+0000\n"
-"Last-Translator: Perrier Mathis <mathis.perrier73@gmail.com>\n"
+"PO-Revision-Date: 2018-08-05 00:41+0000\n"
+"Last-Translator: Grigore Antoniuc <grisa181@gmail.com>\n"
"Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
"godot/fr/>\n"
"Language: fr\n"
@@ -55,336 +57,492 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 3.1-dev\n"
+"X-Generator: Weblate 3.1.1\n"
-#: editor/animation_editor.cpp
-msgid "Disabled"
-msgstr "Désactivé"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr ""
+"Argument de type incorrect dans convert(), utilisez les constantes TYPE_*."
-#: editor/animation_editor.cpp
-msgid "All Selection"
-msgstr "Toute la sélection"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/glue_header.h
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr "Pas assez d'octets pour les octets de décodage, ou format non valide."
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr "Nom de propriété invalide '%s' dans le nœud %s."
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid index of type %s for base type %s"
+msgstr "Nom de propriété invalide '%s' dans le nœud %s."
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid arguments to construct '%s'"
+msgstr ": Argument invalide de type: "
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr "Libérer"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Mirror"
+msgstr "Miroir X"
-#: editor/animation_editor.cpp
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Insert Key Here"
+msgstr "Insérer une clé"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Duplicate Selected Key(s)"
+msgstr "Dupliquer la sélection"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Delete Selected Key(s)"
+msgstr "Supprimer la selection"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr "Animation Dupliquer les clés"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr "Anim Supprimer Clés"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "Animation Changer l'heure de l'image clé"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "Animation Changer la transition"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "Animation Changer la transformation"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "Animation Changer la valeur de l'image clé"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "Animation Changer l'appel"
-#: editor/animation_editor.cpp
-msgid "Anim Add Track"
-msgstr "Animation Ajouter une piste"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Property Track"
+msgstr "Propriété :"
-#: editor/animation_editor.cpp
-msgid "Anim Duplicate Keys"
-msgstr "Animation Dupliquer les clés"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "3D Transform Track"
+msgstr "Type de transformation"
+
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Up"
-msgstr "Monter la piste d'animation"
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Down"
-msgstr "Descendre la piste d'animation"
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Anim Track"
-msgstr "Supprimer la piste d'animation"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Playback Track"
+msgstr "Arrêter la lecture de l'animation. (S)"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track"
+msgstr "Animation Ajouter une piste"
-#: editor/animation_editor.cpp
-msgid "Set Transitions to:"
-msgstr "Définir les transitions à :"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Length Time (seconds)"
+msgstr "Longueur de l'animation (en secondes)."
-#: editor/animation_editor.cpp
-msgid "Anim Track Rename"
-msgstr "Renommer la piste d'animation"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Looping"
+msgstr "Zoom de l'animation."
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Interpolation"
-msgstr "Modifier l'interpolation de la piste d'animation"
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr "Fonctions :"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Value Mode"
-msgstr "Modifier le mode de valeur de la piste d'animation"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Audio Clips:"
+msgstr "Écouteur audio"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Wrap Mode"
-msgstr "Piste d'Animation Changer Mode de Conclusion"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Clips:"
+msgstr "Séquences"
-#: editor/animation_editor.cpp
-msgid "Edit Node Curve"
-msgstr "Modifier la courbe du nœud"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle this track on/off."
+msgstr "Basculer en mode sans distraction."
-#: editor/animation_editor.cpp
-msgid "Edit Selection Curve"
-msgstr "Modifier la courbe de sélection"
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Delete Keys"
-msgstr "Anim Supprimer Clés"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Interpolation Mode"
+msgstr "Nœud d'animation"
-#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
-msgstr "Dupliquer la sélection"
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Duplicate Transposed"
-msgstr "Dupliquer Transposé"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Remove this track."
+msgstr "Supprimer la piste sélectionnée."
-#: editor/animation_editor.cpp
-msgid "Remove Selection"
-msgstr "Supprimer la sélection"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Time (s): "
+msgstr "Durée du fondu (s) :"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Continu"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "Discret"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "Déclencheur"
-#: editor/animation_editor.cpp
-msgid "Anim Add Key"
-msgstr "Anim Ajouter Clé"
-
-#: editor/animation_editor.cpp
-msgid "Anim Move Keys"
-msgstr "Anim Déplacer Clés"
-
-#: editor/animation_editor.cpp
-msgid "Scale Selection"
-msgstr "Mettre à l'échelle la sélection"
-
-#: editor/animation_editor.cpp
-msgid "Scale From Cursor"
-msgstr "Mettre à l’Échelle Avec Curseur"
-
-#: editor/animation_editor.cpp
-msgid "Goto Next Step"
-msgstr "Aller à l'étape suivante"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Capture"
+msgstr "Fonctionnalités"
-#: editor/animation_editor.cpp
-msgid "Goto Prev Step"
-msgstr "Aller à l'étape précédente"
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
-#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "Linéaire"
-#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constant"
-msgstr "Constante"
-
-#: editor/animation_editor.cpp
-msgid "In"
-msgstr "In"
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out"
-msgstr "Out"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Clamp Loop Interp"
+msgstr "Changer l'interpolation de la boucle d'animation"
-#: editor/animation_editor.cpp
-msgid "In-Out"
-msgstr "In-out"
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out-In"
-msgstr "Out-in"
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr "Insérer une clé"
-#: editor/animation_editor.cpp
-msgid "Transitions"
-msgstr "Transitions"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Duplicate Key(s)"
+msgstr "Dupliquer le(s) nœud(s)"
-#: editor/animation_editor.cpp
-msgid "Optimize Animation"
-msgstr "Optimiser l'animation"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Key(s)"
+msgstr "Supprimer nœud(s)"
-#: editor/animation_editor.cpp
-msgid "Clean-Up Animation"
-msgstr "Nettoyer l'animation"
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr "Supprimer la piste d'animation"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "Créer une NOUVELLE piste pour %s et insérer une clé ?"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "Créer %d NOUVELLES pistes et insérer des clés ?"
-#: editor/animation_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr "Créer"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr "Insérer une animation"
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "Animation Créer et insérer"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Animation Insérer une piste et une clé"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "Animation Inserer une clé"
-#: editor/animation_editor.cpp
-msgid "Change Anim Len"
-msgstr "Changer durée d'animation"
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Loop"
-msgstr "Modifier le bouclage de l'animation"
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Create Typed Value Key"
-msgstr "Animation Créer une clé pour une valeur typée"
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Insert"
-msgstr "Insérer une animation"
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Method not found in object: "
+msgstr "VariableGet introuvable dans le script: "
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr "Anim Déplacer Clés"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Clipboard is empty"
+msgstr "Le presse-papiers est vide !"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Anim Mettre à l’Échelle les Clés"
-#: editor/animation_editor.cpp
-msgid "Anim Add Call Track"
-msgstr "Anim Ajouter Piste d'Appel"
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation zoom."
-msgstr "Zoom de l'animation."
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Length (s):"
-msgstr "Longueur (s) :"
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation length (in seconds)."
-msgstr "Longueur de l'animation (en secondes)."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Snap (s): "
+msgstr "Aligner (pixels) :"
-#: editor/animation_editor.cpp
-msgid "Step (s):"
-msgstr "Pas (s) :"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation step value."
+msgstr "L'arbre d'animations est valide."
-#: editor/animation_editor.cpp
-msgid "Cursor step snap (in seconds)."
-msgstr "Pas du curseur (en secondes)."
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr "Édition"
-#: editor/animation_editor.cpp
-msgid "Enable/Disable looping in animation."
-msgstr "Activer/Désactiver le bouclage de l'animation."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation properties."
+msgstr "AnimationTree"
-#: editor/animation_editor.cpp
-msgid "Add new tracks."
-msgstr "Ajouter de nouvelles pistes."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Copy Tracks"
+msgstr "Copier paramètres"
-#: editor/animation_editor.cpp
-msgid "Move current track up."
-msgstr "Déplacer la piste actuelle vers le haut."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "Coller les paramètres"
-#: editor/animation_editor.cpp
-msgid "Move current track down."
-msgstr "Déplacer la piste actuelle vers le bas."
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr "Mettre à l'échelle la sélection"
-#: editor/animation_editor.cpp
-msgid "Remove selected track."
-msgstr "Supprimer la piste sélectionnée."
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr "Mettre à l’Échelle Avec Curseur"
+
+#: editor/animation_track_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr "Dupliquer la sélection"
-#: editor/animation_editor.cpp
-msgid "Track tools"
-msgstr "Outils de piste"
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr "Dupliquer Transposé"
-#: editor/animation_editor.cpp
-msgid "Enable editing of individual keys by clicking them."
-msgstr "Activer la modification de chaque clé en cliquant dessus."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Selection"
+msgstr "Supprimer la selection"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Goto Next Step"
+msgstr "Aller à l'étape suivante"
+
+#: editor/animation_track_editor.cpp
+msgid "Goto Prev Step"
+msgstr "Aller à l'étape précédente"
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr "Optimiser l'animation"
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr "Nettoyer l'animation"
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "Optimiseur d'animation"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "Erreur linéaire max. :"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "Erreur angulaire max. :"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "Angle optimisable max. :"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr "Optimiser"
-#: editor/animation_editor.cpp
-msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
-msgstr ""
-"Sélectionnez un AnimationPlayer de l'arbre de scène pour modifier les "
-"animations."
-
-#: editor/animation_editor.cpp
-msgid "Key"
-msgstr "Clé"
-
-#: editor/animation_editor.cpp
-msgid "Transition"
-msgstr "Transition"
-
-#: editor/animation_editor.cpp
-msgid "Scale Ratio:"
-msgstr "Ratio d'échelle :"
-
-#: editor/animation_editor.cpp
-msgid "Call Functions in Which Node?"
-msgstr "Appeler des fonctions dans quel nœud ?"
-
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "Supprimer les clés invalides"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Supprimer les pistes vides et non résulues"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "Nettoyer toutes les animations"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Nettoyer les animations (PAS DE RETOUR EN ARRIÈRE !)"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "Nettoyer"
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr "Ratio d'échelle :"
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr "Copier"
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Redimensionner le tableau"
@@ -405,7 +563,7 @@ msgstr "Aller à la ligne"
msgid "Line Number:"
msgstr "Numéro de ligne :"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr "Pas de correspondances"
@@ -421,7 +579,7 @@ msgstr "Sensible à la casse"
msgid "Whole Words"
msgstr "Mots entiers"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr "Remplacer"
@@ -433,18 +591,28 @@ msgstr "Remplacer tout"
msgid "Selection Only"
msgstr "Sélection uniquement"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom In"
msgstr "Zoomer"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom Out"
msgstr "Dézoomer"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Reset Zoom"
msgstr "Réinitialiser le zoom"
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Warnings:"
+msgstr "Avertissements"
+
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Zoom:"
+msgstr "Zoom (%) :"
+
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "Ligne :"
@@ -476,7 +644,8 @@ msgid "Add"
msgstr "Ajouter"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
@@ -507,7 +676,7 @@ msgid "Oneshot"
msgstr "One-shot"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -529,11 +698,12 @@ msgid "Connect '%s' to '%s'"
msgstr "Connecter « %s » à « %s »"
#: editor/connections_dialog.cpp
-msgid "Connecting Signal:"
-msgstr "Connecter un signal :"
+msgid "Disconnect '%s' from '%s'"
+msgstr "Déconnecter « %s » de « %s »"
#: editor/connections_dialog.cpp
-msgid "Disconnect '%s' from '%s'"
+#, fuzzy
+msgid "Disconnect all from signal: '%s'"
msgstr "Déconnecter « %s » de « %s »"
#: editor/connections_dialog.cpp
@@ -541,14 +711,48 @@ msgid "Connect..."
msgstr "Connecter…"
#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "Déconnecter"
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Connect Signal: "
+msgstr "Connecter un signal :"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit Connection: "
+msgstr "Modifier les connexions"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Are you sure you want to remove all connections from the \""
+msgstr "Voulez-vous vraiment lancer plus d'un projet à la fois ?"
+
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Signaux"
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Disconnect All"
+msgstr "Déconnecter"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit..."
+msgstr "Édition"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Go To Method"
+msgstr "Méthodes :"
+
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "Changer le type de %s"
@@ -571,22 +775,25 @@ msgstr "Favoris :"
msgid "Recent:"
msgstr "Récents :"
-#: editor/create_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Rechercher :"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Correspondances :"
#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "Description :"
@@ -648,7 +855,9 @@ msgstr "Recherche ressource de remplacement :"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
-#: editor/quick_open.cpp scene/gui/file_dialog.cpp
+#: editor/quick_open.cpp editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Ouvrir"
@@ -671,7 +880,7 @@ msgstr ""
"pour leur fonctionnement.\n"
"Les supprimer tout de même ? (annulation impossible)"
-#: editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
msgid "Cannot remove:"
msgstr "Impossible à enlever :"
@@ -739,9 +948,13 @@ msgstr "Modifier valeur du dictionnaire"
msgid "Thanks from the Godot community!"
msgstr "La communauté Godot vous dit merci !"
-#: editor/editor_about.cpp
-msgid "Thanks!"
-msgstr "Merci !"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/inspector_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp
+msgid "OK"
+msgstr "OK"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -918,6 +1131,7 @@ msgid "Bus options"
msgstr "Options de tranport"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Dupliquer"
@@ -986,7 +1200,8 @@ msgstr "Ajouter un bus"
msgid "Create a new Bus Layout."
msgstr "Créer une nouvel agencement de tranport."
-#: editor/editor_audio_buses.cpp editor/property_editor.cpp
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "Charger"
@@ -996,7 +1211,6 @@ msgid "Load an existing Bus Layout."
msgstr "Charger un agencement de tranport existant."
#: editor/editor_audio_buses.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr "Enregistrer sous"
@@ -1039,22 +1253,6 @@ msgstr ""
"constante globale."
#: editor/editor_autoload_settings.cpp
-msgid "Invalid Path."
-msgstr "Chemin invalide."
-
-#: editor/editor_autoload_settings.cpp
-msgid "File does not exist."
-msgstr "Le fichier n'existe pas."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Not in resource path."
-msgstr "Pas dans le chemin de la ressource."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
-msgstr "Ajouter l'AutoLoad"
-
-#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "L'autoload « %s » existe déjà !"
@@ -1082,6 +1280,22 @@ msgstr "Activer"
msgid "Rearrange Autoloads"
msgstr "Ré-organiser les AutoLoads"
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr "Chemin invalide."
+
+#: editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr "Le fichier n'existe pas."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr "Pas dans le chemin de la ressource."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr "Ajouter l'AutoLoad"
+
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Path:"
@@ -1112,7 +1326,7 @@ msgstr "Stockage des modifications locales…"
msgid "Updating scene..."
msgstr "Mise à jour de la scène…"
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr "[vide]"
@@ -1174,6 +1388,12 @@ msgid "Copy Path"
msgstr "Copier le chemin"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Open In File Manager"
+msgstr "Montrer dans le gestionnaire de fichiers"
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
msgid "Show In File Manager"
msgstr "Montrer dans le gestionnaire de fichiers"
@@ -1210,7 +1430,7 @@ msgid "Open a File or Directory"
msgstr "Ouvrir un fichier ou un répertoire"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Enregistrer"
@@ -1263,7 +1483,8 @@ msgstr "Aller au dossier parent"
msgid "Directories & Files:"
msgstr "Répertoires et fichiers :"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
msgid "Preview:"
msgstr "Aperçu :"
@@ -1415,20 +1636,28 @@ msgstr ""
"Il n'y a pas de description disponible pour cette méthode. Aidez-nous en "
"[color=$color][url=$url]en créant[/url][/color] une !"
-#: editor/editor_help.cpp
-msgid "Search Text"
-msgstr "Chercher du texte"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Property: "
+msgstr "Propriété :"
-#: editor/editor_help.cpp
-msgid "Find"
-msgstr "Trouver"
+#: editor/editor_inspector.cpp editor/property_editor.cpp
+msgid "Set"
+msgstr "Définir"
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Sortie :"
-#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/property_editor.cpp editor/script_editor_debugger.cpp
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
@@ -1450,11 +1679,6 @@ msgstr "Erreur d'enregistrement de la ressource !"
msgid "Save Resource As..."
msgstr "Enregistrer la ressource sous…"
-#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "I see..."
-msgstr "Je vois…"
-
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "Impossible d'ouvrir le fichier pour écriture :"
@@ -1467,9 +1691,9 @@ msgstr "Format de fichier demandé inconnu :"
msgid "Error while saving."
msgstr "Erreur lors de l'enregistrement."
-#: editor/editor_node.cpp
-msgid "Can't open '%s'."
-msgstr "Impossible d'ouvrir '%s'."
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
@@ -1512,10 +1736,6 @@ msgstr ""
"n'ont sans doute pas pu être satisfaites."
#: editor/editor_node.cpp
-msgid "Failed to load resource."
-msgstr "Impossible de charger la ressource."
-
-#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "Impossible de charger la MeshLibrary pour fusion !"
@@ -1598,42 +1818,6 @@ msgstr ""
"mieux comprendre ce mécanisme."
#: editor/editor_node.cpp
-msgid "Expand all properties"
-msgstr "Développer toutes les propriétés"
-
-#: editor/editor_node.cpp
-msgid "Collapse all properties"
-msgstr "Réduire toutes les propriétés"
-
-#: editor/editor_node.cpp
-msgid "Copy Params"
-msgstr "Copier paramètres"
-
-#: editor/editor_node.cpp
-msgid "Paste Params"
-msgstr "Coller les paramètres"
-
-#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr "Coller la ressource"
-
-#: editor/editor_node.cpp
-msgid "Copy Resource"
-msgstr "Copier la ressource"
-
-#: editor/editor_node.cpp
-msgid "Make Built-In"
-msgstr "Rendre intégré"
-
-#: editor/editor_node.cpp
-msgid "Make Sub-Resources Unique"
-msgstr "Rendre les sous-ressources uniques"
-
-#: editor/editor_node.cpp
-msgid "Open in Help"
-msgstr "Ouvrir dans l'aide"
-
-#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "Il n'y a pas de scène définie pour être lancée."
@@ -1729,7 +1913,7 @@ msgstr "Exporter une bibliothèque de maillages"
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
-msgstr "Cette opération ne peut être réalisée sans nœud racine."
+msgstr "Cette opération ne peut être réalisée sans un nœud racine."
#: editor/editor_node.cpp
msgid "Export Tile Set"
@@ -1839,11 +2023,6 @@ msgstr ""
"modifiée.\n"
"Pour y apporter des modification, une scène fille peut être créée."
-#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ugh"
-msgstr "Oups"
-
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
@@ -1875,6 +2054,16 @@ msgid "Default"
msgstr "Par défaut"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Play This Scene"
+msgstr "Lancer la scène"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Close Tab"
+msgstr "Fermer les autres onglets"
+
+#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Basculer entre onglets de scène"
@@ -1996,10 +2185,6 @@ msgstr "Projet"
msgid "Project Settings"
msgstr "Paramètres du projet"
-#: editor/editor_node.cpp
-msgid "Run Script"
-msgstr "Lancer le script"
-
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "Exporter"
@@ -2009,6 +2194,11 @@ msgid "Tools"
msgstr "Outils"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Project Data Folder"
+msgstr "Ouvrir gestionnaire de projets ?"
+
+#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Quitter vers la liste des projets"
@@ -2121,6 +2311,20 @@ msgstr "Disposition de l'éditeur"
msgid "Toggle Fullscreen"
msgstr "Activer/Désactiver le plein écran"
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Data/Settings Folder"
+msgstr "Paramètres de l'éditeur"
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Settings Folder"
+msgstr "Paramètres de l'éditeur"
+
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Gérer les modèles d'exportation"
@@ -2136,7 +2340,8 @@ msgstr "Classes"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr "Rechercher"
@@ -2180,7 +2385,7 @@ msgstr "Mettre en pause la scène"
msgid "Stop the scene."
msgstr "Arrêter la scène."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr "Arrêter"
@@ -2201,6 +2406,16 @@ msgid "Play Custom Scene"
msgstr "Jouer une scène personnalisée"
#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Save & Restart"
+msgstr "Enregistrer et ré-importer"
+
+#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr "Tourne lorsque la fenêtre de l'éditeur est repainte !"
@@ -2220,42 +2435,6 @@ msgstr "Désactiver l'indicateur d'activité"
msgid "Inspector"
msgstr "Inspecteur"
-#: editor/editor_node.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr "Créer une nouvelle ressource dans la mémoire et la modifier."
-
-#: editor/editor_node.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr "Charger une ressource existante depuis la disque et la modifier."
-
-#: editor/editor_node.cpp
-msgid "Save the currently edited resource."
-msgstr "Enregistrer la ressource actuellement modifiée."
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Save As..."
-msgstr "Enregistrer sous…"
-
-#: editor/editor_node.cpp
-msgid "Go to the previous edited object in history."
-msgstr "Aller à l'objet modifié précédent dans l'historique."
-
-#: editor/editor_node.cpp
-msgid "Go to the next edited object in history."
-msgstr "Aller à l'objet modifié suivant dans l'historique."
-
-#: editor/editor_node.cpp
-msgid "History of recently edited objects."
-msgstr "Historique des objets récemment édités."
-
-#: editor/editor_node.cpp
-msgid "Object properties."
-msgstr "Propriétés de l'objet."
-
-#: editor/editor_node.cpp
-msgid "Changes may be lost!"
-msgstr "Les modifications risquent d'être perdues !"
-
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
@@ -2270,6 +2449,11 @@ msgid "FileSystem"
msgstr "Système de fichiers"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Expand Bottom Panel"
+msgstr "Développer tout"
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr "Sortie"
@@ -2346,19 +2530,24 @@ msgid "Thumbnail..."
msgstr "Aperçu…"
#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit Plugin"
+msgstr "Modifier le polygone"
+
+#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Extensions installées :"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr "Mettre à jour"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "Version :"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr "Auteur :"
@@ -2366,13 +2555,16 @@ msgstr "Auteur :"
msgid "Status:"
msgstr "État :"
-#: editor/editor_profiler.cpp
-msgid "Stop Profiling"
-msgstr "Arrêter le profilage"
+#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit:"
+msgstr "Édition"
-#: editor/editor_profiler.cpp
-msgid "Start Profiling"
-msgstr "Démarrer le profilage"
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Start"
+msgstr "Démarrer !"
#: editor/editor_profiler.cpp
msgid "Measure:"
@@ -2418,6 +2610,106 @@ msgstr "Temps"
msgid "Calls"
msgstr "Appels"
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "On"
+msgstr "Activé"
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Bit %d, value %d"
+msgstr "Bit %d, valeur %d."
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "[Empty]"
+msgstr "[Vide]"
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Assign.."
+msgstr "Assigner"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr "Choisissez un Viewport"
+
+#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "New Script"
+msgstr "Nouveau script"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr "Nouveau %s"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr "Rendre unique"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Show in File System"
+msgstr "Montrer dans le système de fichiers"
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr "Coller"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr "Convertir en %s"
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Open Editor"
+msgstr "Ouvrir dans l'éditeur"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr "Le nœud sélectionné n'est pas un Viewport !"
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "Size: "
+msgstr "Taille des cellules :"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Key:"
+msgstr "Nouveau nom :"
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Value:"
+msgstr "Nouveau nom :"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr "Supprimer l'item"
+
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr "Sélectionner appareil depuis la liste"
@@ -2454,10 +2746,6 @@ msgstr "Impossible d'exécuter le script :"
msgid "Did you forget the '_run' method?"
msgstr "Avez-vous oublié la méthode « _run » ?"
-#: editor/editor_settings.cpp
-msgid "Default (Same as Editor)"
-msgstr "Par défaut (le même que l'éditeur)"
-
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Sélectionner les nœuds à importer"
@@ -2483,6 +2771,7 @@ msgid "(Installed)"
msgstr "(Installé)"
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "Télécharger"
@@ -2507,7 +2796,8 @@ msgid "Can't open export templates zip."
msgstr "Impossible d'ouvrir le ZIP de modèles d'exportation."
#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside templates."
+#, fuzzy
+msgid "Invalid version.txt format inside templates: %s."
msgstr "Format de version.txt invalide dans les modèles."
#: editor/export_template_manager.cpp
@@ -2569,6 +2859,12 @@ msgid "Download Complete."
msgstr "Téléchargement terminé."
#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr "Erreur lors de la requête de l’URL : "
@@ -2647,7 +2943,8 @@ msgid "Download Templates"
msgstr "Télécharger les modèles"
#: editor/export_template_manager.cpp
-msgid "Select mirror from list: "
+#, fuzzy
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr "Sélectionner un miroir depuis la liste : "
#: editor/file_type_cache.cpp
@@ -2663,11 +2960,13 @@ msgstr ""
"fichiers !"
#: editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails"
+#, fuzzy
+msgid "View items as a grid of thumbnails."
msgstr "Afficher les éléments sous forme de grille de vignettes"
#: editor/filesystem_dock.cpp
-msgid "View items as a list"
+#, fuzzy
+msgid "View items as a list."
msgstr "Afficher les éléments sous forme de liste"
#: editor/filesystem_dock.cpp
@@ -2740,7 +3039,7 @@ msgstr "Développer tout"
msgid "Collapse all"
msgstr "Réduire tout"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "Renommer..."
@@ -2769,6 +3068,23 @@ msgid "Duplicate..."
msgstr "Dupliquer…"
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Script..."
+msgstr "Nouveau script"
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Resource..."
+msgstr "Enregistrer la ressource sous…"
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr "Renommer"
+
+#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr "Répertoire précédent"
@@ -2781,16 +3097,31 @@ msgid "Re-Scan Filesystem"
msgstr "Analyser à nouveau le système de fichiers"
#: editor/filesystem_dock.cpp
-msgid "Toggle folder status as Favorite"
+#, fuzzy
+msgid "Toggle folder status as Favorite."
msgstr "Basculer l'état favori du dossier"
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Show current scene file."
+msgstr "Sélectionner la sous-tuile en cours d'édition."
+
+#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr ""
"Instancie la(les) scène(s) sélectionnée(s) en tant qu'enfant(s) du nœud "
"sélectionné."
#: editor/filesystem_dock.cpp
+msgid "Enter tree-view."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Search files"
+msgstr "Chercher dans les classes"
+
+#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
@@ -2798,14 +3129,112 @@ msgstr ""
"Analyse des fichiers en cours,\n"
"Veuillez patienter..."
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Move"
msgstr "Déplacer"
-#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Rename"
-msgstr "Renommer"
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "There is already file or folder with the same name in this location."
+msgstr "Un dossier avec le nom spécifié existe déjà dans ce chemin."
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr "Créer un script"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find in files"
+msgstr "Trouver une tuile"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find: "
+msgstr "Trouver"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Whole words"
+msgstr "Mots entiers"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Match case"
+msgstr "Sensible à la casse"
+
+#: editor/find_in_files.cpp
+msgid "Folder: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Filter: "
+msgstr "Filtre:"
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr "Trouver…"
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr "Remplacer…"
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr "Annuler"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace: "
+msgstr "Remplacer"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace all (no undo)"
+msgstr "Remplacer tout"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Searching..."
+msgstr "Enregistrement…"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Search complete"
+msgstr "Chercher du texte"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Group name already exists."
+msgstr "ERREUR : Le nom de l'animation existe déjà !"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "invalid Group name."
+msgstr "Nom invalide."
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr "Groupes"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes not in Group"
+msgstr "Groupes de nœuds"
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+msgid "Filter nodes"
+msgstr "Filtrer les noeuds"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes in Group"
+msgstr "Groupes de nœuds"
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -2815,6 +3244,11 @@ msgstr "Ajouter au groupe"
msgid "Remove from Group"
msgstr "Supprimer du groupe"
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Manage Groups"
+msgstr "Groupes d'images"
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Importer comme scène unique"
@@ -2856,7 +3290,7 @@ msgid "Import as Multiple Scenes+Materials"
msgstr "Importer comme scènes+matériaux multiples"
#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr "Importer une scène"
@@ -2917,18 +3351,131 @@ msgstr "Pré-réglage…"
msgid "Reimport"
msgstr "Ré-importer"
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr "Impossible de charger la ressource."
+
+#: editor/inspector_dock.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr "OK"
+
+#: editor/inspector_dock.cpp
+msgid "Expand all properties"
+msgstr "Développer toutes les propriétés"
+
+#: editor/inspector_dock.cpp
+msgid "Collapse all properties"
+msgstr "Réduire toutes les propriétés"
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr "Enregistrer sous…"
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr "Copier paramètres"
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "Coller les paramètres"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Edit Resource Clipboard"
+msgstr "Le presse-papiers des ressources est vide !"
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr "Copier la ressource"
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr "Rendre intégré"
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr "Rendre les sous-ressources uniques"
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr "Ouvrir dans l'aide"
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr "Créer une nouvelle ressource dans la mémoire et la modifier."
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr "Charger une ressource existante depuis la disque et la modifier."
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr "Aller à l'objet modifié précédent dans l'historique."
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr "Aller à l'objet modifié suivant dans l'historique."
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr "Historique des objets récemment édités."
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr "Propriétés de l'objet."
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Filter properties"
+msgstr "Filtrer les noeuds"
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr "Les modifications risquent d'être perdues !"
+
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "Ensemble multi-nœud"
#: editor/node_dock.cpp
-msgid "Groups"
-msgstr "Groupes"
-
-#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr "Sélectionnez un nœud pour editer des signaux et des groupes."
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Edit a Plugin"
+msgstr "Modifier le polygone"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Create a Plugin"
+msgstr "Créer la solution C#"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Plugin Name:"
+msgstr "Liste d'extensions :"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Language:"
+msgstr "Langage"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Script Name:"
+msgstr "Script valide"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Poly"
@@ -2974,6 +3521,150 @@ msgstr ""
msgid "Delete points"
msgstr "Supprimer les points"
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr "Ajouter une animation"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Load.."
+msgstr "Charger"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Create points."
+msgstr "Supprimer les points"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Erase points."
+msgstr "Bouton droit : effacer un point."
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Point"
+msgstr "Déplacer le point"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Open Animation Node"
+msgstr "Nœud d'animation"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Triangle already exists"
+msgstr "L'action « %s » existe déjà !"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Erase points and triangles."
+msgstr "Analyse de %d triangles :"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr "Aligner"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr "Editer les filtres"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node.."
+msgstr "Ajouter un nœud"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Filtered Tracks:"
+msgstr "Editer les filtres"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Enable filtering"
+msgstr "Enfants modifiables"
+
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "Activer/désactiver la lecture automatique"
@@ -3000,11 +3691,13 @@ msgid "Remove Animation"
msgstr "Supprimer l'animation"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Invalid animation name!"
+#, fuzzy
+msgid "Invalid animation name!"
msgstr "ERREUR : Nom de l'animation invalide !"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Animation name already exists!"
+#, fuzzy
+msgid "Animation name already exists!"
msgstr "ERREUR : Le nom de l'animation existe déjà !"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3013,11 +3706,6 @@ msgid "Rename Animation"
msgstr "Renommer l'animation"
#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr "Ajouter une animation"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Mélange suivant modifié"
@@ -3034,11 +3722,13 @@ msgid "Duplicate Animation"
msgstr "Dupliquer l'animation"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to copy!"
+#, fuzzy
+msgid "No animation to copy!"
msgstr "ERREUR : Aucune animation à copier !"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation resource on clipboard!"
+#, fuzzy
+msgid "No animation resource on clipboard!"
msgstr "ERREUR : Pas de ressource de type animation dans le presse-papiers !"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3050,7 +3740,8 @@ msgid "Paste Animation"
msgstr "Coller l'animation"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to edit!"
+#, fuzzy
+msgid "No animation to edit!"
msgstr "ERREUR : Pas d'animation à modifier !"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3083,20 +3774,27 @@ msgid "Scale animation playback globally for the node."
msgstr "Redimensionner la lecture de l'animation pour tout le nœud."
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create new animation in player."
-msgstr "Créer une nouvelle animation dans le lecteur."
+msgid "Animation Tools"
+msgstr "Outils d'animation"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr "Animation"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load animation from disk."
-msgstr "Charger une animation depuis le disque."
+msgid "New"
+msgstr "Nouveau"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load an animation from disk."
-msgstr "Charger une animation depuis le disque."
+#, fuzzy
+msgid "Edit Transitions..."
+msgstr "Modifier les connexions..."
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save the current animation"
-msgstr "Enregistrer l'animation actuelle"
+#, fuzzy
+msgid "Open in Inspector"
+msgstr "Ouvrir dans l'éditeur"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
@@ -3107,18 +3805,6 @@ msgid "Autoplay on Load"
msgstr "Lecture automatique au chargement"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Target Blend Times"
-msgstr "Modifier les temps de mélange de la cible"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
-msgstr "Outils d'animation"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Copy Animation"
-msgstr "Copier l'animation"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning"
msgstr "Effet pelure d'oignon"
@@ -3167,6 +3853,11 @@ msgid "Include Gizmos (3D)"
msgstr "Inclure les Gizmos (3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Pin AnimationPlayer"
+msgstr "Coller l'animation"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "Créer une nouvelle animation"
@@ -3176,6 +3867,7 @@ msgstr "Nom de l'animation :"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
@@ -3193,161 +3885,214 @@ msgstr "Suivant (file d'attente automatique) :"
msgid "Cross-Animation Blend Times"
msgstr "Temps de mélange des entre animations"
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation"
-msgstr "Animation"
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "End"
+msgstr "Fin(s)"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "No playback resource set at path: %s."
+msgstr "Pas dans le chemin de la ressource."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Create new nodes."
+msgstr "Créer un nouveau %s"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Connect nodes."
+msgstr "Connecter nœud"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Remove selected node or transition"
+msgstr "Supprimer la piste sélectionnée."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition: "
+msgstr "Transition"
#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr "AnimationTree"
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr "Nouveau nom :"
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Edit Filters"
-msgstr "Editer les filtres"
-
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "Échelle :"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Fondu entrant (s) :"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "Fondu sortant (s) :"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr "Mélanger"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr "Mixer"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Redémarrage automatique :"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr "Redémarrer (s) :"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "Redémarrage aléatoire (s) :"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr "Démarrer !"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "Quantité :"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "Mélange :"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr "Mélange 0 :"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr "Mélange 1 :"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "Durée du fondu (s) :"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr "Actuel :"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr "Ajouter une entrée"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr "Réinitialiser la progression automatique"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr "Définir la progression automatique"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr "Supprimer l'entrée"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "L'arbre d'animations est valide."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "L'arbre d'animations est invalide."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr "Nœud d'animation"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr "Nœud one-shot"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr "Mélanger le nœud"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "Nœud Blend2"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "Nœud Blend3"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "Nœud Blend4"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "Nœud TimeScale"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "Nœud TimeSeek"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "Nœud Transition"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr "Importer des animations…"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "Modifier les filtres de nœud"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr "Filtres…"
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "AnimationTree"
-msgstr "AnimationTree"
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Free"
-msgstr "Libérer"
-
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Contenu:"
@@ -3401,8 +4146,14 @@ msgid "Asset Download Error:"
msgstr "Erreur dans le téléchargement d'une ressource:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Fetching:"
-msgstr "Récupération:"
+#, fuzzy
+msgid "Downloading (%s / %s)..."
+msgstr "Téléchargement en cours"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Downloading..."
+msgstr "Téléchargement en cours"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
@@ -3429,20 +4180,22 @@ msgid "Download for this asset is already in progress!"
msgstr "Le téléchargement de cette ressource est déjà en cours!"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "first"
+#, fuzzy
+msgid "First"
msgstr "premier"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "prev"
-msgstr "préc"
+#, fuzzy
+msgid "Previous"
+msgstr "Onglet precedent"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "next"
-msgstr "suiv"
+msgid "Next"
+msgstr "Suivant"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "last"
-msgstr "dern"
+msgid "Last"
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -3517,7 +4270,7 @@ msgid "Bake Lightmaps"
msgstr "Précalculer les lightmaps :"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr "Aperçu"
@@ -3526,12 +4279,10 @@ msgid "Configure Snap"
msgstr "Configurer la grille"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "Décalage de la grille :"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr "Pas de la grille :"
@@ -3544,14 +4295,6 @@ msgid "Rotation Step:"
msgstr "Pas de la rotation :"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Pivot"
-msgstr "Déplacer le pivot"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Action"
-msgstr "Déplacer l'action"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr "Déplacer le guide vertical"
@@ -3580,11 +4323,28 @@ msgid "Create new horizontal and vertical guides"
msgstr "Créer de nouveaux guides horizontaux et verticaux"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit IK Chain"
-msgstr "Modifier la chaîne IK"
+#, fuzzy
+msgid "Move pivot"
+msgstr "Déplacer le pivot"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Rotate CanvasItem"
+msgstr "Modifier le CanvasItem"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Move anchor"
+msgstr "Déplacer l'action"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Resize CanvasItem"
+msgstr "Modifier le CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit CanvasItem"
+#, fuzzy
+msgid "Move CanvasItem"
msgstr "Modifier le CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3604,6 +4364,21 @@ msgid "Paste Pose"
msgstr "Coller la pose"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom out"
+msgstr "Dézoomer"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom reset"
+msgstr "Réinitialiser le zoom"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom in"
+msgstr "Zoomer"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr "Sélectionner le mode"
@@ -3651,7 +4426,8 @@ msgid "Pan Mode"
msgstr "Mode navigation"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggles snapping"
+#, fuzzy
+msgid "Toggle snapping."
msgstr "Activer/Désactiver le magnétisme de grille"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3659,7 +4435,8 @@ msgid "Use Snap"
msgstr "Aligner sur la grille"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping options"
+#, fuzzy
+msgid "Snapping Options"
msgstr "Options du magnétisme"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3700,6 +4477,11 @@ msgid "Snap to node sides"
msgstr "Accrocher aux flancs du nœud"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Snap to node center"
+msgstr "Accrocher à l'ancre du nœud"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr "Accrocher aux autres nœuds"
@@ -3726,14 +4508,6 @@ msgid "Restores the object's children's ability to be selected."
msgstr "Rendre la sélection des enfants de l'objet de nouveau possible."
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Bones"
-msgstr "Créer les os"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
-msgstr "Effacer les os"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "Afficher les os"
@@ -3746,6 +4520,15 @@ msgid "Clear IK Chain"
msgstr "Effacer la chaîne IK"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Clear Custom Bones"
+msgstr "Effacer les os"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "Affichage"
@@ -3773,7 +4556,7 @@ msgstr "Afficher l'origine"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Viewport"
-msgstr "Afficher la Viewport"
+msgstr "Afficher le Viewport"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
@@ -3788,14 +4571,11 @@ msgid "Layout"
msgstr "Disposition sur l'écran"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Keys"
+#, fuzzy
+msgid "Insert keys."
msgstr "Insérer des clefs"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
-msgstr "Insérer une clé"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr "Insérer une clé (pistes existantes)"
@@ -3808,14 +4588,6 @@ msgid "Clear Pose"
msgstr "Vider la pose"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Drag pivot from mouse position"
-msgstr "Déplacer le point de pivot à la position de la souris"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Set pivot at mouse position"
-msgstr "Placer le pivot sur la position de la souris"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr "Multiplier le pas de la grille par 2"
@@ -3831,10 +4603,6 @@ msgstr "Ajouter %s"
msgid "Adding %s..."
msgstr "Ajout de %s..."
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ok"
-msgstr "OK"
-
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr "Impossible d'instancier plusieurs nœuds sans nœud racine."
@@ -3869,27 +4637,20 @@ msgstr "Créer un Poly3D"
msgid "Set Handle"
msgstr "Définir la poignée"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove item %d?"
-msgstr "Supprimer l'objet %d ?"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Item"
-msgstr "Ajouter un item"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove Selected Item"
-msgstr "Supprimer l'élément sélectionné"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#, fuzzy
+msgid "CPUParticles"
+msgstr "Particules"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Import from Scene"
-msgstr "Importer depuis la scène"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
+msgstr "Créer Points d'Émission depuis Maillage"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Update from Scene"
-msgstr "Mettre à jour depuis la scène"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
+msgstr "Créer des points d'émission depuis le nœud"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat0"
@@ -3959,15 +4720,6 @@ msgstr "Maintenez l'appui sur Maj pour éditer les tangentes individuellement"
msgid "Bake GI Probe"
msgstr "Créer sonde IG (Illumination Globale)"
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Add/Remove Color Ramp Point"
-msgstr "Ajouter/supprimer un point de rampe de couleur"
-
-#: editor/plugins/gradient_editor_plugin.cpp
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr "Modifier une rampe de couleurs"
-
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Objet %d"
@@ -4052,6 +4804,7 @@ msgid "No mesh to debug."
msgstr "Aucun maillage à déboguer."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr "Le modèle n'a pas d'UV dans cette couche"
@@ -4066,7 +4819,7 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
-msgstr "Le type de maillage primitif n'est pas PRIMITIVE_TRIANGLES !"
+msgstr "Le type de maillage primitif n'est pas PRIMITIVE_TRIANGLES !"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
@@ -4120,6 +4873,27 @@ msgstr "Créer un maillage de contour"
msgid "Outline Size:"
msgstr "Taille du contour :"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr "Supprimer l'objet %d ?"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr "Ajouter un item"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr "Supprimer l'élément sélectionné"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr "Importer depuis la scène"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr "Mettre à jour depuis la scène"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -4225,70 +4999,6 @@ msgstr "Échelle aléatoire :"
msgid "Populate"
msgstr "Peupler"
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake!"
-msgstr "Calculer !"
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake the navigation mesh."
-msgstr "Précalculer le maillage de navigation."
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr "Effacer le maillage de navigation."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr "Initialisation de la configuration..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr "Calcul de la taille de la grille..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr "Création du champ de hauteur…"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Marking walkable triangles..."
-msgstr "Marquage des triangles parcourables..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr "Construction d'un champ de hauteur compact..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr "Réduction de la zone parcourable..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr "Partitionnement..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr "Création des contours..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr "Création d'un maillage de contour…"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr "Conversion en maillage de navigation natif…"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr "Paramétrage du générateur de navigation dans la grille :"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr "Analyse de la géométrie..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr "C'est fait !"
-
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Créer Polygone de Navigation"
@@ -4350,18 +5060,6 @@ msgid "Emission Colors"
msgstr "Couleurs d'Émission"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry."
-msgstr "Nœud ne contient pas de géométrie."
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry (faces)."
-msgstr "Nœud ne contient pas de géométrie (faces)."
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr "Un matériel processeur de type 'ParticlesMaterial' est requis."
-
-#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "Des faces ne contiennent pas de zone !"
@@ -4370,16 +5068,12 @@ msgid "No faces!"
msgstr "Pas de faces!"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
-msgstr "Générer AABB"
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
-msgstr "Créer Points d'Émission depuis Maillage"
+msgid "Node does not contain geometry."
+msgstr "Le nœud ne contient pas de géométrie."
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
-msgstr "Créer Points d'Émission Depuis Noeud"
+msgid "Node does not contain geometry (faces)."
+msgstr "Le nœud ne contient pas de géométrie (faces)."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
@@ -4406,6 +5100,19 @@ msgid "Emission Source: "
msgstr "Source d'Émission: "
#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr "Un matériel processeur de type 'ParticlesMaterial' est requis."
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr "Générer AABB"
+
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to CPUParticles"
+msgstr "Convertir en majuscule"
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr "Générer AABB de Visibilité"
@@ -4482,6 +5189,22 @@ msgstr "Supprimer le point"
msgid "Close Curve"
msgstr "Fermer la courbe"
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr "Options"
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr "Point de courbe #"
@@ -4492,7 +5215,7 @@ msgstr "Définir la position du point de la courbe"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve In Position"
-msgstr "Définir courbe en position"
+msgstr "Définir position d'entrée de la courbe"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Out Position"
@@ -4504,7 +5227,7 @@ msgstr "Diviser le chemin"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
-msgstr "Supprimer le chemin du point"
+msgstr "Supprimer le point du chemin"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Out-Control Point"
@@ -4514,19 +5237,95 @@ msgstr "Supprimer point Out-Control"
msgid "Remove In-Control Point"
msgstr "Supprimer point In-Control"
+#: editor/plugins/physical_bone_plugin.cpp
+#, fuzzy
+msgid "Move joint"
+msgstr "Déplacer le point"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync bones"
+msgstr "Afficher les os"
+
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "Créer une carte UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon & UV"
+msgstr "Créer un polygone"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split point with itself."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split can't form an existing edge."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Split already exists."
+msgstr "L'action « %s » existe déjà !"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Add Split"
+msgstr "Ajouter un point"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Invalid Split: "
+msgstr "Chemin invalide !"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Split"
+msgstr "Supprimer point"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "Transformer la carte UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint bone weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr "Éditeur UV de polygones 2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly"
+msgstr "Modifier le polygone"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Splits"
+msgstr "Diviser le chemin"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Bones"
+msgstr "Créer les os"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon"
+msgstr "Créer un polygone"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr "Déplacer le point"
@@ -4555,12 +5354,25 @@ msgid "Scale Polygon"
msgstr "Mettre à l'échelle le polygone"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
-msgstr "Édition"
+msgid "Connect two points to make a split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Select a split to erase it"
+msgstr "Sélectionnez d'abord un élément à configurer !"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UnPaint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
@@ -4575,9 +5387,9 @@ msgid "Clear UV"
msgstr "Effacer l'UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr "Aligner"
+#, fuzzy
+msgid "Grid Settings"
+msgstr "Paramètres GridMap"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
@@ -4587,6 +5399,36 @@ msgstr "Activer l'alignement"
msgid "Grid"
msgstr "Grille"
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Configure Grid:"
+msgstr "Configurer la grille"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset X:"
+msgstr "Décalage de la grille :"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset Y:"
+msgstr "Décalage de la grille :"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step X:"
+msgstr "Pas de la grille :"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step Y:"
+msgstr "Pas de la grille :"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync Bones to Polygon"
+msgstr "Mettre à l'échelle le polygone"
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "ERREUR : Impossible de charger la ressource !"
@@ -4609,6 +5451,10 @@ msgid "Resource clipboard is empty!"
msgstr "Le presse-papiers des ressources est vide !"
#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr "Coller la ressource"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Ouvrir dans l'éditeur"
@@ -4630,16 +5476,18 @@ msgid "Load Resource"
msgstr "Charger une ressource"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
-msgstr "Coller"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
msgstr "ResourcePreloader"
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Path to AnimationPlayer is invalid"
+msgstr "L'arbre d'animations est invalide."
+
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr "Effacer les fichiers récents"
@@ -4649,6 +5497,21 @@ msgid "Close and save changes?"
msgstr "Quitter et sauvegarder les modifications ?"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error writing TextFile:"
+msgstr "Erreur lors du déplacement de fichier :\n"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error could not load file."
+msgstr "Impossible de charger l'image"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error saving file!"
+msgstr "Erreur d'enregistrement du TileSet !"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "Erreur d'enregistrement du thème"
@@ -4665,6 +5528,21 @@ msgid "Error importing"
msgstr "Erreur d'importation"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "New TextFile..."
+msgstr "Nouveau dossier..."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Open File"
+msgstr "Ouvrir un fichier"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Save File As..."
+msgstr "Enregistrer sous…"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "Importer un thème"
@@ -4677,6 +5555,10 @@ msgid " Class Reference"
msgstr " Référence de classe"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr "Trier"
@@ -4705,8 +5587,9 @@ msgid "File"
msgstr "Fichier"
#: editor/plugins/script_editor_plugin.cpp
-msgid "New"
-msgstr "Nouveau"
+#, fuzzy
+msgid "New TextFile"
+msgstr "Voir Fichiers"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -4733,6 +5616,11 @@ msgid "History Next"
msgstr "Suivant dans l'historique"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr "Thème"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "Recharger le thème"
@@ -4766,11 +5654,6 @@ msgstr "Afficher/Cacher le panneau des scripts"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr "Trouver…"
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Trouver le suivant"
@@ -4824,10 +5707,6 @@ msgid "Discard"
msgstr "Abandonner"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr "Créer un script"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
@@ -4848,6 +5727,16 @@ msgid "Debugger"
msgstr "Débogueur"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search results"
+msgstr "Chercher dans l'aide"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search in files"
+msgstr "Chercher dans les classes"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
@@ -4855,40 +5744,56 @@ msgstr ""
"qui ils appartiennent est ouverte"
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Line"
+msgstr "Ligne :"
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr "Seules les ressources du système de fichiers peuvent être abaissées."
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Lookup Symbol"
+msgstr "Compléter le symbole"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr "Prélever une couleur"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr "Modifier la casse"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr "Majuscule"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr "Minuscule"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr "Capitaliser"
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Couper"
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr "Copier"
-
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
@@ -4976,8 +5881,9 @@ msgid "Find Previous"
msgstr "Trouver le précédent"
#: editor/plugins/script_text_editor.cpp
-msgid "Replace..."
-msgstr "Remplacer…"
+#, fuzzy
+msgid "Find in files..."
+msgstr "Filtrer Fichiers..."
#: editor/plugins/script_text_editor.cpp
msgid "Goto Function..."
@@ -4995,129 +5901,42 @@ msgstr "Aide contextuelle"
msgid "Shader"
msgstr "Shader"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr "Modifier une constante scalaire"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr "Modifier une constance vectorielle"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr "Modifier une constante RVB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr "Modifier un opérateur scalaire"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr "Modifier un opérateur vectoriel"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr "Modifier un opérateur vectoriel scalaire"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr "Modifier un opérateur RVB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr "Basculer en mode rotation seule"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr "Modifier une fonction scalaire"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr "Modifier une fonction vecteur"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr "Modifier échelle"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr "Modifier vecteur"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr "Modifier RGB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr "Changer la valeur par défaut"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr "Modifier XForm"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr "Modifier texture"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr "Modifier Cubemap"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr "Modifier un commentaire"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr "Ajouter/supprimer de la rampe de couleurs"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr "Ajouter/supprimer de la carte de courbes"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr "Modifier la carte de courbes"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr "Changer le nom de l'entrée"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr "Connecter les nœuds de graphe"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr "Déconnecter les nœuds de graphe"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr "Supprimer le nœud de graphe Shader"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton2D"
+msgstr "Squelette…"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr "Déplacer le nœud de graphe Shader"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr "Dupliquer le(s) nœud(s) de graphe"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr "Effacer le(s) nœud(s) de graphe Shader"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical bones"
+msgstr "Créer un maillage de navigation"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr "Erreur: lien de connexion cyclique"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton"
+msgstr "Squelette…"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr "Erreur : connexions d'entrée manquantes"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical skeleton"
+msgstr "Créer la solution C#"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr "Ajouter un nœud de graphe Shader"
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+#, fuzzy
+msgid "Play IK"
+msgstr "Jouer"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
@@ -5244,10 +6063,6 @@ msgid "Align with view"
msgstr "Aligner avec la vue"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "OK :("
-msgstr "OK :("
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "Pas de parent dans lequel instancier l'enfant."
@@ -5258,6 +6073,11 @@ msgstr ""
"sélectionné."
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock View Rotation"
+msgstr "Voir information"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr "Affichage normal"
@@ -5302,6 +6122,11 @@ msgid "Doppler Enable"
msgstr "Activer Doppler"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Cinematic Preview"
+msgstr "Création des prévisualisations des maillages"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr "Vue libre gauche"
@@ -5432,6 +6257,11 @@ msgid "Tool Scale"
msgstr "Outil échelle"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Snap To Floor"
+msgstr "Accrocher à la grille"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr "Basculer en vue libre"
@@ -5440,6 +6270,10 @@ msgid "Transform"
msgstr "Transformation"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr "Dialogue de transformation…"
@@ -5468,6 +6302,11 @@ msgid "4 Viewports"
msgstr "4 vues"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Gizmos"
+msgstr "Voir les gadgets"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr "Afficher l'origine"
@@ -5481,10 +6320,6 @@ msgid "Settings"
msgstr "Paramètres"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Skeleton Gizmo visibility"
-msgstr "Visibilité squelette Gizmo"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "Paramètres d'alignement"
@@ -5544,6 +6379,53 @@ msgstr "Pré"
msgid "Post"
msgstr "Post"
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Sprite is empty!"
+msgstr "Le chemin de sauvegarde est vide !"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Sprite"
+msgstr "SpriteFrames"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to 2D Mesh"
+msgstr "Convertir en %s"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create 2D Mesh"
+msgstr "Créer un maillage de contour"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Grow (Pixels): "
+msgstr "Aligner (pixels) :"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Update Preview"
+msgstr "Aperçu de l'atlas"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Settings:"
+msgstr "Paramètres"
+
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr "ERREUR : Impossible de charger la resource de type trame !"
@@ -5612,14 +6494,6 @@ msgstr "Déplacer (Après)"
msgid "SpriteFrames"
msgstr "SpriteFrames"
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox Preview:"
-msgstr "Aperçu de la StyleBox :"
-
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox"
-msgstr "StyleBox"
-
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr "Définir région rectangulaire"
@@ -5645,28 +6519,22 @@ msgid "Auto Slice"
msgstr "Coupe automatique"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr "Décalage :"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr "Pas (s) :"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Separation:"
-msgstr "Séparation :"
+msgid "Sep.:"
+msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region"
+#, fuzzy
+msgid "TextureRegion"
msgstr "Région de texture"
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region Editor"
-msgstr "Éditeur de région de texture"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
msgstr "Impossible d'enregistrer le thème dans le fichier :"
@@ -5680,11 +6548,6 @@ msgid "Add All"
msgstr "Tout ajouter"
#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Item"
-msgstr "Supprimer l'item"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr "Supprimer tous"
@@ -5756,10 +6619,6 @@ msgstr "Possède"
msgid "Many"
msgstr "Plusieurs"
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-msgid "Options"
-msgstr "Options"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
msgstr "Possède,Plusieurs,Options"
@@ -5784,7 +6643,7 @@ msgstr "Type de données :"
msgid "Icon"
msgstr "Icône"
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr "Style"
@@ -5797,14 +6656,19 @@ msgid "Color"
msgstr "Couleur"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr "Thème"
+msgid "Constant"
+msgstr "Constante"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr "Supprimer la sélection"
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fix Invalid Tiles"
+msgstr "Nom invalide."
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr "Peindre sur la TileMap"
@@ -5825,11 +6689,8 @@ msgid "Erase TileMap"
msgstr "Supprimer la TileMap"
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase selection"
-msgstr "Supprimer la sélection"
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find tile"
+#, fuzzy
+msgid "Find Tile"
msgstr "Trouver une tuile"
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -5853,6 +6714,11 @@ msgid "Pick Tile"
msgstr "Sélectionner une case"
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Move Selection"
+msgstr "Supprimer la sélection"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr "Tourner de 0 degrés"
@@ -5869,68 +6735,122 @@ msgid "Rotate 270 degrees"
msgstr "Tourner de 270 degrés"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Could not find tile:"
-msgstr "Impossible de trouver la tuile :"
+#, fuzzy
+msgid "Add Texture(s) to TileSet"
+msgstr "Ajouter un nœud à partir de l'arbre"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Item name or ID:"
-msgstr "Nom d'item ou ID :"
+#, fuzzy
+msgid "Remove current Texture from TileSet"
+msgstr "Supprimer l’entrée"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
-msgstr "Créer depuis la scène ?"
+msgid "Create from Scene"
+msgstr "Créer depuis la scène"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from scene?"
-msgstr "Fusionner depuis la scène ?"
+msgid "Merge from Scene"
+msgstr "Fusionner depuis la scène"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tile Set"
-msgstr "Jeu de tuiles"
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings."
+msgstr ""
+"Sélectionner une sous-tuile à utiliser comme icône, celle-ci sera aussi "
+"utilisée pour les liaisons de tuiles automatiques invalides."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
-msgstr "Créer depuis la scène"
+msgid "Display tile's names (hold Alt Key)"
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
-msgstr "Fusionner depuis la scène"
+msgid "Remove Selected Textue and ALL TILES wich uses it?"
+msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Error"
-msgstr "Erreur"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene?"
+msgstr "Créer depuis la scène ?"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Autotiles"
-msgstr "Autotiles"
+msgid "Merge from scene?"
+msgstr "Fusionner depuis la scène ?"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid " file(s) was not added because was already on the list."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
-"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings."
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
msgstr ""
-"Sélectionner une sous-tuile à utiliser comme icône, celle-ci sera aussi "
-"utilisée pour les liaisons de tuiles automatiques invalides."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid ""
"LMB: set bit on.\n"
-"RMB: set bit off."
+"RMB: set bit off.\n"
+"Click on another Tile to edit it."
msgstr ""
"Clic-gauche : Activer\n"
"Clic-droit : Désactiver"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select current edited sub-tile."
+#, fuzzy
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
msgstr "Sélectionner la sous-tuile en cours d'édition."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select sub-tile to change its priority."
+#, fuzzy
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
+msgstr ""
+"Sélectionner une sous-tuile à utiliser comme icône, celle-ci sera aussi "
+"utilisée pour les liaisons de tuiles automatiques invalides."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
msgstr "Sélectionner une sous-tuile pour changer sa priorité."
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
-msgstr "Annuler"
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "This property can't be changed."
+msgstr "Cette opération ne peut être réalisée sans une scène."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tile Set"
+msgstr "Jeu de tuiles"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Vertex"
+msgstr "Vertex"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr "Fragment"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Light"
+msgstr "Droite"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "VisualShader"
+msgstr "Shader"
#: editor/project_export.cpp
msgid "Runnable"
@@ -5945,8 +6865,8 @@ msgid "Delete preset '%s'?"
msgstr "Supprimer pré-réglage '%s' ?"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted: "
-msgstr "Modèles d'exportation manquants ou corrompus pour cette plateforme : "
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr "Modèles d'exportation manquants ou corrompus pour cette plateforme :"
#: editor/project_export.cpp
msgid "Presets"
@@ -6023,10 +6943,6 @@ msgid "Export templates for this platform are missing:"
msgstr "Modèles d'exportation manquants pour cette plateforme :"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr "Modèles d'exportation manquants ou corrompus pour cette plateforme :"
-
-#: editor/project_export.cpp
msgid "Export With Debug"
msgstr "Exporter avec debug"
@@ -6035,14 +6951,25 @@ msgid "The path does not exist."
msgstr "Le chemin vers ce fichier n'existe pas."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' file."
-msgstr "Veuillez choisir un fichier 'project.godot'."
+#, fuzzy
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgstr ""
+"Veuillez choisir un dossier qui ne contient pas de fichier 'project.godot'."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "Veuillez choisir un dossier vide."
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr "Veuillez choisir un fichier 'project.godot'."
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "Projet importé"
@@ -6132,6 +7059,11 @@ msgid "Project Path:"
msgstr "Chemin du projet :"
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Project Installation Path:"
+msgstr "Chemin du projet :"
+
+#: editor/project_manager.cpp
msgid "Browse"
msgstr "Parcourir"
@@ -6253,9 +7185,10 @@ msgid "Mouse Button"
msgstr "Bouton de souris"
#: editor/project_settings_editor.cpp
+#, fuzzy
msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
"Nom d'action invalide. Il ne peux être vide ou contenir '/', ':', '=', '\\' "
"ou '\"'."
@@ -6269,9 +7202,23 @@ msgid "Rename Input Action Event"
msgstr "Renommer l'événement d'action d'entrée"
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Change Action deadzone"
+msgstr "Modifier le nom de l'animation :"
+
+#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr "Ajouter un événement d'action d'entrée"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "All Devices"
+msgstr "Périphérique"
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr "Périphérique"
+
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr "Maj+"
@@ -6313,20 +7260,24 @@ msgid "Wheel Down Button"
msgstr "Molette vers le bas"
#: editor/project_settings_editor.cpp
-msgid "Button 6"
-msgstr "Bouton 6"
+#, fuzzy
+msgid "Wheel Left Button"
+msgstr "Molette vers le haut"
#: editor/project_settings_editor.cpp
-msgid "Button 7"
-msgstr "Bouton 7"
+#, fuzzy
+msgid "Wheel Right Button"
+msgstr "Bouton droite"
#: editor/project_settings_editor.cpp
-msgid "Button 8"
-msgstr "Bouton 8"
+#, fuzzy
+msgid "X Button 1"
+msgstr "Bouton 6"
#: editor/project_settings_editor.cpp
-msgid "Button 9"
-msgstr "Bouton 9"
+#, fuzzy
+msgid "X Button 2"
+msgstr "Bouton 6"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
@@ -6353,10 +7304,6 @@ msgid "Add Event"
msgstr "Ajouter évènement"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Périphérique"
-
-#: editor/project_settings_editor.cpp
msgid "Button"
msgstr "Bouton"
@@ -6401,6 +7348,14 @@ msgid "Delete Item"
msgstr "Supprimer élément"
#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+"Nom d'action invalide. Il ne peux être vide ou contenir '/', ':', '=', '\\' "
+"ou '\"'."
+
+#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr "Existe déjà"
@@ -6472,6 +7427,10 @@ msgstr "Propriété :"
msgid "Override For..."
msgstr "Écraser pour…"
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr "Contrôles"
@@ -6481,6 +7440,14 @@ msgid "Action:"
msgstr "Action :"
#: editor/project_settings_editor.cpp
+msgid "Action"
+msgstr "Action"
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr "Périphérique :"
@@ -6541,10 +7508,6 @@ msgid "AutoLoad"
msgstr "AutoLoad"
#: editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr "Choisissez un viewport"
-
-#: editor/property_editor.cpp
msgid "Ease In"
msgstr "Ease in"
@@ -6581,34 +7544,10 @@ msgid "Select Node"
msgstr "Sélectionner un nœud"
#: editor/property_editor.cpp
-msgid "New Script"
-msgstr "Nouveau script"
-
-#: editor/property_editor.cpp
-msgid "New %s"
-msgstr "Nouveau %s"
-
-#: editor/property_editor.cpp
-msgid "Make Unique"
-msgstr "Rendre unique"
-
-#: editor/property_editor.cpp
-msgid "Show in File System"
-msgstr "Montrer dans le système de fichiers"
-
-#: editor/property_editor.cpp
-msgid "Convert To %s"
-msgstr "Convertir en %s"
-
-#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "Erreur de chargement du fichier : ce n'est pas une ressource !"
#: editor/property_editor.cpp
-msgid "Selected node is not a Viewport!"
-msgstr "Le noeud sélectionné n'est pas un viewport !"
-
-#: editor/property_editor.cpp
msgid "Pick a Node"
msgstr "Choisissez un nœud"
@@ -6617,18 +7556,6 @@ msgid "Bit %d, val %d."
msgstr "Bit %d, valeur %d."
#: editor/property_editor.cpp
-msgid "On"
-msgstr "Activé"
-
-#: editor/property_editor.cpp
-msgid "[Empty]"
-msgstr "[Vide]"
-
-#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
-msgid "Set"
-msgstr "Définir"
-
-#: editor/property_editor.cpp
msgid "Properties:"
msgstr "Propriétés :"
@@ -6653,6 +7580,134 @@ msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
"L'image convertie n'a pas pu être rechargée en utilisant l'outil PVRTC :"
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Batch Rename"
+msgstr "Renommer"
+
+#: editor/rename_dialog.cpp
+msgid "Prefix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Suffix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Advanced options"
+msgstr "Options du magnétisme"
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node name"
+msgstr "Nom de nœud :"
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node type"
+msgstr "Trouver le type du nœud"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Current scene name"
+msgstr "Scène actuelle"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Root node name"
+msgstr "Nom de nœud racine :"
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Step"
+msgstr "Pas (s) :"
+
+#: editor/rename_dialog.cpp
+msgid "Ammount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minium number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expressions"
+msgstr "Changer l'expression"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Post-Process"
+msgstr "Script de post-traitement :"
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr "Conserver"
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Lowercase"
+msgstr "Minuscule"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Uppercase"
+msgstr "Majuscule"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Reset"
+msgstr "Réinitialiser le zoom"
+
+#: editor/rename_dialog.cpp editor/script_editor_debugger.cpp
+msgid "Error"
+msgstr "Erreur"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Re-parenter le nœud"
@@ -6689,11 +7744,6 @@ msgstr "Arguments de la scène principale :"
msgid "Scene Run Settings"
msgstr "Paramètres d'exécution de la scène"
-#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
-#: scene/gui/dialogs.cpp
-msgid "OK"
-msgstr "OK"
-
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr "Aucun parent dans lequel instancier les scènes."
@@ -6715,6 +7765,10 @@ msgid "Instance Scene(s)"
msgstr "Instancier scène(s)"
#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr "Supprimer le script"
+
+#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr "Cette opération ne peut être réalisée sur la racine de l'arborescence."
@@ -6755,12 +7809,33 @@ msgid "Load As Placeholder"
msgstr "Charger en tant que fictif"
#: editor/scene_tree_dock.cpp
-msgid "Discard Instancing"
-msgstr "Abandonner l'instanciation"
+msgid "Make Local"
+msgstr "Rendre local"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Create Root Node:"
+msgstr "Créer un nœud"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "2D Scene"
+msgstr "Scène"
#: editor/scene_tree_dock.cpp
-msgid "Makes Sense!"
-msgstr "C'est sensé !"
+#, fuzzy
+msgid "3D Scene"
+msgstr "Scène"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "User Interface"
+msgstr "Effacer l'héritage"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Custom Node"
+msgstr "Couper les nœuds"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
@@ -6771,6 +7846,10 @@ msgid "Can't operate on nodes the current scene inherits from!"
msgstr "Impossible d'opérer sur des nœuds dont la scène actuelle hérite !"
#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr "Attacher un script"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "Supprimer le(s) nœud(s)"
@@ -6815,18 +7894,15 @@ msgid "Change Type"
msgstr "Changer le type"
#: editor/scene_tree_dock.cpp
-msgid "Attach Script"
-msgstr "Attacher un script"
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Script"
-msgstr "Supprimer le script"
+#, fuzzy
+msgid "Make Scene Root"
+msgstr "Nouvelle racine de la scène"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr "Fusionner depuis la scène"
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr "Sauvegarder la branche comme scène"
@@ -6851,10 +7927,6 @@ msgstr ""
"nœud racine n'existe."
#: editor/scene_tree_dock.cpp
-msgid "Filter nodes"
-msgstr "Filtrer les noeuds"
-
-#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr ""
"Attacher un nouveau script ou un script existant pour le nœud sélectionné ."
@@ -6875,25 +7947,19 @@ msgstr "Local"
msgid "Clear Inheritance? (No Undo!)"
msgstr "Effacer l'héritage ? (Pas de retour en arrière !)"
-#: editor/scene_tree_dock.cpp
-msgid "Clear!"
-msgstr "Effacer !"
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle Spatial Visible"
-msgstr "Afficher/cacher le Spatial"
-
#: editor/scene_tree_editor.cpp
-msgid "Toggle CanvasItem Visible"
-msgstr "Afficher/cacher le CanvasItem"
+#, fuzzy
+msgid "Toggle Visible"
+msgstr "Basculer la visibilité"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr "Avertissement de configuration de noeud :"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
-"Node has connection(s) and group(s)\n"
+"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
"Le noeud possède une (des) connection(s) et un (des) groupe(s)\n"
@@ -6915,22 +7981,25 @@ msgstr ""
"Le noeud fait partie d'un (de) groupe(s).\n"
"Cliquez pour montrer l'arrimage de goupes."
-#: editor/scene_tree_editor.cpp
-msgid "Open script"
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script"
msgstr "Ouvrir script"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
"Node is locked.\n"
-"Click to unlock"
+"Click to unlock it."
msgstr ""
"Noeud verouillé.\n"
"Cliquez pour dévérouiller"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
"Children are not selectable.\n"
-"Click to make selectable"
+"Click to make selectable."
msgstr ""
"Enfants non séléctionnable.\n"
"Cliquez pour les rendre sélectionnable"
@@ -6940,6 +8009,12 @@ msgid "Toggle Visibility"
msgstr "Basculer la visibilité"
#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr "Nom de nœud invalide, les caractères suivants ne sont pas autorisés :"
@@ -6976,6 +8051,11 @@ msgid "N/A"
msgstr "N/A"
#: editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script/Choose Location"
+msgstr "Ouvrir l'éditeur de script"
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "Le chemin est vide"
@@ -7213,10 +8293,23 @@ msgid "Change Camera Size"
msgstr "Changer la taille d'une caméra"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Change Notifier AABB"
+msgstr "Changer les extents d'un notificateur"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr "Changer particules AABB"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr "Changer les ampleurs de la sonde"
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Changer le rayon d'une forme en sphère"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr "Changer les extents d'une forme en boîte"
@@ -7229,20 +8322,38 @@ msgid "Change Capsule Shape Height"
msgstr "Changer la hauteur de la forme capsule"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
-msgstr "Changer la longueur d'une forme en rayon"
+#, fuzzy
+msgid "Change Cylinder Shape Radius"
+msgstr "Changer le rayon d'une forme en capsule"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier Extents"
-msgstr "Changer les extents d'un notificateur"
+#, fuzzy
+msgid "Change Cylinder Shape Height"
+msgstr "Changer la hauteur de la forme capsule"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
-msgstr "Changer particules AABB"
+msgid "Change Ray Shape Length"
+msgstr "Changer la longueur d'une forme en rayon"
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
-msgstr "Changer les ampleurs de la sonde"
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Radius"
+msgstr "Changer le rayon d'une lumière"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Height"
+msgstr "Changer la hauteur de la forme capsule"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Torus Inner Radius"
+msgstr "Changer le rayon d'une forme en sphère"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Torus Outer Radius"
+msgstr "Changer le rayon d'une lumière"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
@@ -7297,17 +8408,6 @@ msgid "GDNative"
msgstr "GDNative"
#: modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
-"Argument de type incorrect dans convert(), utilisez les constantes TYPE_*."
-
-#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "Pas assez d'octets pour les octets de décodage, ou format non valide."
-
-#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr "L'argument du pas est zéro !"
@@ -7376,6 +8476,11 @@ msgid "GridMap Delete Selection"
msgstr "Sélection de la supression de GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Fill Selection"
+msgstr "Sélection de la supression de GridMap"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
msgstr "Sélection de la duplication de GridMap"
@@ -7456,6 +8561,11 @@ msgid "Clear Selection"
msgstr "Supprimer la sélection"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fill Selection"
+msgstr "Toute la sélection"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr "Paramètres GridMap"
@@ -7516,14 +8626,77 @@ msgid "Warnings"
msgstr "Avertissements"
#: modules/mono/editor/mono_bottom_panel.cpp
-#, fuzzy
msgid "View log"
-msgstr "Voir Fichiers"
+msgstr "Voir les fichiers log"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr "Fin de la trace d'appel (stack trace) intrinsèque"
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake!"
+msgstr "Calculer !"
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake the navigation mesh."
+msgstr "Précalculer le maillage de navigation."
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr "Effacer le maillage de navigation."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr "Initialisation de la configuration..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr "Calcul de la taille de la grille..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr "Création du champ de hauteur…"
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr "Marquage des triangles parcourables..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr "Construction d'un champ de hauteur compact..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr "Réduction de la zone parcourable..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr "Partitionnement..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr "Création des contours..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr "Création d'un maillage de contour…"
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr "Conversion en maillage de navigation natif…"
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr "Paramétrage du générateur de navigation dans la grille :"
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr "Analyse de la géométrie..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr "C'est fait !"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7583,10 +8756,6 @@ msgid "Set Variable Type"
msgstr "Définir type de variable"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr "Fonctions :"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Variables :"
@@ -7699,36 +8868,14 @@ msgid "Connect Nodes"
msgstr "Connecter nœud"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Condition"
-msgstr "Condition"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Sequence"
-msgstr "Séquence"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Switch"
-msgstr "Switch"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Iterator"
-msgstr "Itérateur"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "While"
-msgstr "Tant que"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Return"
-msgstr "Retour"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Call"
-msgstr "Appel"
+#, fuzzy
+msgid "Connect Node Data"
+msgstr "Connecter nœud"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Get"
-msgstr "Récupérer"
+#, fuzzy
+msgid "Connect Node Sequence"
+msgstr "Connecter nœud"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -7755,26 +8902,18 @@ msgid "Remove Function"
msgstr "Supprimer la fonction"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Variable"
-msgstr "Editerr la variable :"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "Supprimer la variable"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Signal"
-msgstr "Editer signal :"
+msgid "Editing Variable:"
+msgstr "Modification de la variable :"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "Supprimer le signal"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr "Modification de la variable :"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "Modification du signal :"
@@ -7818,6 +8957,11 @@ msgstr "Couper les nœuds"
msgid "Paste Nodes"
msgstr "Coller les nœuds"
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Member"
+msgstr "Membres"
+
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr "Type d'entrée non itérable: "
@@ -7876,6 +9020,19 @@ msgstr ""
"La valeur retournée par _step() est invalide, elle doit être un entier (seq "
"out), ou une chaîne (erreur)."
+#: modules/visual_script/visual_script_property_selector.cpp
+#, fuzzy
+msgid "Search VisualScript"
+msgstr "Supprimer nœud VisualScript"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get"
+msgstr "Récupérer"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set "
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Exécuter dans le navigateur"
@@ -7925,9 +9082,10 @@ msgstr ""
"scènes instanciées). Le premier créé fonctionnera, les autres seront ignorés."
#: scene/2d/collision_object_2d.cpp
+#, fuzzy
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
"Ce nœud n'a aucune forme enfant, et ne peut donc interagir avec l'espace.\n"
@@ -8041,6 +9199,19 @@ msgstr ""
"La propriété Path doit pointer vers un nœud de type Node2D valide pour "
"fonctionner."
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
@@ -8106,9 +9277,10 @@ msgid "Lighting Meshes: "
msgstr "Tracer les maillages : "
#: scene/3d/collision_object.cpp
+#, fuzzy
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape or CollisionPolygon children nodes to define "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
"Ce nœud n'a aucune forme enfant, il ne peut donc interagir avec l'espace.\n"
@@ -8205,6 +9377,21 @@ msgstr ""
"définissez le mode Background Mode de cet environnement sur Canvas (pour les "
"scènes 2D)."
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid ""
+"Size changes to SoftBody will be overriden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+"Les changements de taille pour RigidBody (dans les modes caractère ou "
+"rigide) seront remplacés par le moteur physique lors de l'exécution. "
+"Modifiez la taille dans les formes de collision enfants à la place."
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8221,6 +9408,49 @@ msgstr ""
"VehicleWheel permet de fournir un système de roue à un VehicleBody. Merci de "
"l'utiliser comme enfant d'un VehicleBody."
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Animation not found: '%s'"
+msgstr "Outils d'animation"
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Invalid animation: '%s'."
+msgstr "ERREUR : Nom de l'animation invalide !"
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr "Déconnecter « %s » de « %s »"
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr ""
+"Sélectionnez un AnimationPlayer de l'arbre de scène pour modifier les "
+"animations."
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "AnimationPlayer root is not a valid node."
+msgstr "L'arbre d'animations est invalide."
+
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "Mode brut"
@@ -8302,12 +9532,375 @@ msgstr "Erreur lors du chargement de la police."
msgid "Invalid font size."
msgstr "Taille de police invalide."
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input"
+msgstr "Ajouter une entrée"
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
-#~ msgid "Previous"
-#~ msgstr "Onglet precedent"
+msgid "None"
+msgstr "<Aucun>"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Invalid source for shader."
+msgstr "Source invalide !"
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#~ msgid "Change Scalar Constant"
+#~ msgstr "Modifier une constante scalaire"
+
+#~ msgid "Change Vec Constant"
+#~ msgstr "Modifier une constance vectorielle"
+
+#~ msgid "Change RGB Constant"
+#~ msgstr "Modifier une constante RVB"
+
+#~ msgid "Change Scalar Operator"
+#~ msgstr "Modifier un opérateur scalaire"
+
+#~ msgid "Change Vec Operator"
+#~ msgstr "Modifier un opérateur vectoriel"
+
+#~ msgid "Change Vec Scalar Operator"
+#~ msgstr "Modifier un opérateur vectoriel scalaire"
+
+#~ msgid "Change RGB Operator"
+#~ msgstr "Modifier un opérateur RVB"
+
+#~ msgid "Toggle Rot Only"
+#~ msgstr "Basculer en mode rotation seule"
+
+#~ msgid "Change Scalar Function"
+#~ msgstr "Modifier une fonction scalaire"
+
+#~ msgid "Change Vec Function"
+#~ msgstr "Modifier une fonction vecteur"
+
+#~ msgid "Change Scalar Uniform"
+#~ msgstr "Modifier échelle"
+
+#~ msgid "Change Vec Uniform"
+#~ msgstr "Modifier vecteur"
+
+#~ msgid "Change RGB Uniform"
+#~ msgstr "Modifier RGB"
+
+#~ msgid "Change Default Value"
+#~ msgstr "Changer la valeur par défaut"
+
+#~ msgid "Change XForm Uniform"
+#~ msgstr "Modifier XForm"
-#~ msgid "Next"
-#~ msgstr "Suivant"
+#~ msgid "Change Texture Uniform"
+#~ msgstr "Modifier texture"
+
+#~ msgid "Change Cubemap Uniform"
+#~ msgstr "Modifier Cubemap"
+
+#~ msgid "Change Comment"
+#~ msgstr "Modifier un commentaire"
+
+#~ msgid "Add/Remove to Color Ramp"
+#~ msgstr "Ajouter/supprimer de la rampe de couleurs"
+
+#~ msgid "Modify Color Ramp"
+#~ msgstr "Modifier une rampe de couleurs"
+
+#~ msgid "Add/Remove to Curve Map"
+#~ msgstr "Ajouter/supprimer de la carte de courbes"
+
+#~ msgid "Modify Curve Map"
+#~ msgstr "Modifier la carte de courbes"
+
+#~ msgid "Change Input Name"
+#~ msgstr "Changer le nom de l'entrée"
+
+#~ msgid "Connect Graph Nodes"
+#~ msgstr "Connecter les nœuds de graphe"
+
+#~ msgid "Disconnect Graph Nodes"
+#~ msgstr "Déconnecter les nœuds de graphe"
+
+#~ msgid "Remove Shader Graph Node"
+#~ msgstr "Supprimer le nœud de graphe Shader"
+
+#~ msgid "Move Shader Graph Node"
+#~ msgstr "Déplacer le nœud de graphe Shader"
+
+#~ msgid "Duplicate Graph Node(s)"
+#~ msgstr "Dupliquer le(s) nœud(s) de graphe"
+
+#~ msgid "Delete Shader Graph Node(s)"
+#~ msgstr "Effacer le(s) nœud(s) de graphe Shader"
+
+#~ msgid "Error: Cyclic Connection Link"
+#~ msgstr "Erreur: lien de connexion cyclique"
+
+#~ msgid "Error: Missing Input Connections"
+#~ msgstr "Erreur : connexions d'entrée manquantes"
+
+#~ msgid "Add Shader Graph Node"
+#~ msgstr "Ajouter un nœud de graphe Shader"
+
+#~ msgid "Disabled"
+#~ msgstr "Désactivé"
+
+#~ msgid "Move Anim Track Up"
+#~ msgstr "Monter la piste d'animation"
+
+#~ msgid "Move Anim Track Down"
+#~ msgstr "Descendre la piste d'animation"
+
+#~ msgid "Set Transitions to:"
+#~ msgstr "Définir les transitions à :"
+
+#~ msgid "Anim Track Rename"
+#~ msgstr "Renommer la piste d'animation"
+
+#~ msgid "Anim Track Change Interpolation"
+#~ msgstr "Modifier l'interpolation de la piste d'animation"
+
+#~ msgid "Anim Track Change Value Mode"
+#~ msgstr "Modifier le mode de valeur de la piste d'animation"
+
+#~ msgid "Anim Track Change Wrap Mode"
+#~ msgstr "Piste d'Animation Changer Mode de Conclusion"
+
+#~ msgid "Edit Node Curve"
+#~ msgstr "Modifier la courbe du nœud"
+
+#~ msgid "Edit Selection Curve"
+#~ msgstr "Modifier la courbe de sélection"
+
+#~ msgid "Anim Add Key"
+#~ msgstr "Anim Ajouter Clé"
+
+#~ msgid "In"
+#~ msgstr "In"
+
+#~ msgid "Out"
+#~ msgstr "Out"
+
+#~ msgid "In-Out"
+#~ msgstr "In-out"
+
+#~ msgid "Out-In"
+#~ msgstr "Out-in"
+
+#~ msgid "Transitions"
+#~ msgstr "Transitions"
+
+#~ msgid "Change Anim Len"
+#~ msgstr "Changer durée d'animation"
+
+#~ msgid "Change Anim Loop"
+#~ msgstr "Modifier le bouclage de l'animation"
+
+#~ msgid "Anim Create Typed Value Key"
+#~ msgstr "Animation Créer une clé pour une valeur typée"
+
+#~ msgid "Anim Add Call Track"
+#~ msgstr "Anim Ajouter Piste d'Appel"
+
+#~ msgid "Length (s):"
+#~ msgstr "Longueur (s) :"
+
+#~ msgid "Step (s):"
+#~ msgstr "Pas (s) :"
+
+#~ msgid "Cursor step snap (in seconds)."
+#~ msgstr "Pas du curseur (en secondes)."
+
+#~ msgid "Enable/Disable looping in animation."
+#~ msgstr "Activer/Désactiver le bouclage de l'animation."
+
+#~ msgid "Add new tracks."
+#~ msgstr "Ajouter de nouvelles pistes."
+
+#~ msgid "Move current track up."
+#~ msgstr "Déplacer la piste actuelle vers le haut."
+
+#~ msgid "Move current track down."
+#~ msgstr "Déplacer la piste actuelle vers le bas."
+
+#~ msgid "Track tools"
+#~ msgstr "Outils de piste"
+
+#~ msgid "Enable editing of individual keys by clicking them."
+#~ msgstr "Activer la modification de chaque clé en cliquant dessus."
+
+#~ msgid "Key"
+#~ msgstr "Clé"
+
+#~ msgid "Call Functions in Which Node?"
+#~ msgstr "Appeler des fonctions dans quel nœud ?"
+
+#~ msgid "Thanks!"
+#~ msgstr "Merci !"
+
+#~ msgid "I see..."
+#~ msgstr "Je vois…"
+
+#~ msgid "Can't open '%s'."
+#~ msgstr "Impossible d'ouvrir '%s'."
+
+#~ msgid "Ugh"
+#~ msgstr "Oups"
+
+#~ msgid "Run Script"
+#~ msgstr "Lancer le script"
+
+#~ msgid "Save the currently edited resource."
+#~ msgstr "Enregistrer la ressource actuellement modifiée."
+
+#~ msgid "Stop Profiling"
+#~ msgstr "Arrêter le profilage"
+
+#~ msgid "Start Profiling"
+#~ msgstr "Démarrer le profilage"
+
+#~ msgid "Default (Same as Editor)"
+#~ msgstr "Par défaut (le même que l'éditeur)"
+
+#~ msgid "Create new animation in player."
+#~ msgstr "Créer une nouvelle animation dans le lecteur."
+
+#~ msgid "Load animation from disk."
+#~ msgstr "Charger une animation depuis le disque."
+
+#~ msgid "Load an animation from disk."
+#~ msgstr "Charger une animation depuis le disque."
+
+#~ msgid "Save the current animation"
+#~ msgstr "Enregistrer l'animation actuelle"
+
+#~ msgid "Edit Target Blend Times"
+#~ msgstr "Modifier les temps de mélange de la cible"
+
+#~ msgid "Copy Animation"
+#~ msgstr "Copier l'animation"
+
+#~ msgid "Fetching:"
+#~ msgstr "Récupération:"
+
+#~ msgid "prev"
+#~ msgstr "préc"
+
+#~ msgid "next"
+#~ msgstr "suiv"
+
+#~ msgid "last"
+#~ msgstr "dern"
+
+#~ msgid "Edit IK Chain"
+#~ msgstr "Modifier la chaîne IK"
+
+#~ msgid "Drag pivot from mouse position"
+#~ msgstr "Déplacer le point de pivot à la position de la souris"
+
+#~ msgid "Set pivot at mouse position"
+#~ msgstr "Placer le pivot sur la position de la souris"
+
+#~ msgid "Add/Remove Color Ramp Point"
+#~ msgstr "Ajouter/supprimer un point de rampe de couleur"
+
+#~ msgid "OK :("
+#~ msgstr "OK :("
+
+#~ msgid "Skeleton Gizmo visibility"
+#~ msgstr "Visibilité squelette Gizmo"
+
+#~ msgid "StyleBox Preview:"
+#~ msgstr "Aperçu de la StyleBox :"
+
+#~ msgid "StyleBox"
+#~ msgstr "StyleBox"
+
+#~ msgid "Separation:"
+#~ msgstr "Séparation :"
+
+#~ msgid "Texture Region Editor"
+#~ msgstr "Éditeur de région de texture"
+
+#~ msgid "Erase selection"
+#~ msgstr "Supprimer la sélection"
+
+#~ msgid "Could not find tile:"
+#~ msgstr "Impossible de trouver la tuile :"
+
+#~ msgid "Item name or ID:"
+#~ msgstr "Nom d'item ou ID :"
+
+#~ msgid "Autotiles"
+#~ msgstr "Autotiles"
+
+#~ msgid "Export templates for this platform are missing/corrupted: "
+#~ msgstr ""
+#~ "Modèles d'exportation manquants ou corrompus pour cette plateforme : "
+
+#~ msgid "Button 7"
+#~ msgstr "Bouton 7"
+
+#~ msgid "Button 8"
+#~ msgstr "Bouton 8"
+
+#~ msgid "Button 9"
+#~ msgstr "Bouton 9"
+
+#~ msgid "Discard Instancing"
+#~ msgstr "Abandonner l'instanciation"
+
+#~ msgid "Makes Sense!"
+#~ msgstr "C'est sensé !"
+
+#~ msgid "Clear!"
+#~ msgstr "Effacer !"
+
+#~ msgid "Toggle Spatial Visible"
+#~ msgstr "Afficher/cacher le Spatial"
+
+#~ msgid "Toggle CanvasItem Visible"
+#~ msgstr "Afficher/cacher le CanvasItem"
+
+#~ msgid "Condition"
+#~ msgstr "Condition"
+
+#~ msgid "Sequence"
+#~ msgstr "Séquence"
+
+#~ msgid "Switch"
+#~ msgstr "Switch"
+
+#~ msgid "Iterator"
+#~ msgstr "Itérateur"
+
+#~ msgid "While"
+#~ msgstr "Tant que"
+
+#~ msgid "Return"
+#~ msgstr "Retour"
+
+#~ msgid "Call"
+#~ msgstr "Appel"
+
+#~ msgid "Edit Variable"
+#~ msgstr "Editerr la variable :"
+
+#~ msgid "Edit Signal"
+#~ msgstr "Editer signal :"
#~ msgid "Invalid action (anything goes but '/' or ':')."
#~ msgstr "Action invalide (tout passe, sauf « / » ou « : »)."
@@ -8325,11 +9918,6 @@ msgstr "Taille de police invalide."
#~ msgid "Can't write file."
#~ msgstr "Impossible d'écrire le fichier."
-#~ msgid "Please choose a folder that does not contain a 'project.godot' file."
-#~ msgstr ""
-#~ "Veuillez choisir un dossier qui ne contient pas de fichier 'project."
-#~ "godot'."
-
#~ msgid "Couldn't get project.godot in project path."
#~ msgstr ""
#~ "Impossible de trouver le fichier project.godot dans le chemin du projet."
@@ -8458,9 +10046,6 @@ msgstr "Taille de police invalide."
#~ "Le Viewport défini dans la propriété Path doit utiliser le mode « render "
#~ "target » pour que cette sprite fonctionne."
-#~ msgid "Filter:"
-#~ msgstr "Filtre:"
-
#~ msgid "' parsing of config failed."
#~ msgstr "L'analyse de la configuration a échoué."
@@ -8501,9 +10086,6 @@ msgstr "Taille de police invalide."
#~ msgstr ""
#~ "La scène actuelle doit être enregistrée afin de pouvoir ré-importer."
-#~ msgid "Save & Re-Import"
-#~ msgstr "Enregistrer et ré-importer"
-
#~ msgid "Re-Importing"
#~ msgstr "Ré-importation"
@@ -8536,9 +10118,6 @@ msgstr "Taille de police invalide."
#~ msgid "Can't rename deps for:\n"
#~ msgstr "Impossible de renommer dependances pour :\n"
-#~ msgid "Error moving file:\n"
-#~ msgstr "Erreur lors du déplacement de fichier :\n"
-
#~ msgid "Pick New Name and Location For:"
#~ msgstr "Entrez un nouveau nom et chemin pour :"
@@ -8564,9 +10143,6 @@ msgstr "Taille de police invalide."
#~ msgid "Target path must exist."
#~ msgstr "Le chemin de destination doit exister."
-#~ msgid "Save path is empty!"
-#~ msgstr "Le chemin de sauvegarde est vide !"
-
#~ msgid "Import BitMasks"
#~ msgstr "Importer des BitMasks"
@@ -8677,15 +10253,9 @@ msgstr "Taille de police invalide."
#~ msgid "Max Angle"
#~ msgstr "Angle maximal"
-#~ msgid "Clips"
-#~ msgstr "Séquences"
-
#~ msgid "Start(s)"
#~ msgstr "Départ(s)"
-#~ msgid "End(s)"
-#~ msgstr "Fin(s)"
-
#~ msgid "Filters"
#~ msgstr "Filtres"
@@ -8716,18 +10286,12 @@ msgstr "Taille de police invalide."
#~ msgid "Target Texture Folder:"
#~ msgstr "Dossier de destination des textures :"
-#~ msgid "Post-Process Script:"
-#~ msgstr "Script de post-traitement :"
-
#~ msgid "Custom Root Node Type:"
#~ msgstr "Type de nœud racine personnalisé :"
#~ msgid "Auto"
#~ msgstr "Auto."
-#~ msgid "Root Node Name:"
-#~ msgstr "Nom de nœud racine :"
-
#~ msgid "The Following Files are Missing:"
#~ msgstr "Les fichiers suivants sont manquants :"
@@ -8787,9 +10351,6 @@ msgstr "Taille de police invalide."
#~ msgid "Import Textures for Atlas (2D)"
#~ msgstr "Importer des textures pour un atlas (2D)"
-#~ msgid "Cell Size:"
-#~ msgstr "Taille des cellules :"
-
#~ msgid "Large Texture"
#~ msgstr "Grande texture"
@@ -8872,9 +10433,6 @@ msgstr "Taille de police invalide."
#~ msgid "Couldn't save converted texture:"
#~ msgstr "Impossible d'enregistrer la texture convertie :"
-#~ msgid "Invalid source!"
-#~ msgstr "Source invalide !"
-
#~ msgid "Invalid translation source!"
#~ msgstr "Source de traduction invalide !"
@@ -8914,9 +10472,6 @@ msgstr "Taille de police invalide."
#~ msgid "Translation"
#~ msgstr "Traduction"
-#~ msgid "Parsing %d Triangles:"
-#~ msgstr "Analyse de %d triangles :"
-
#~ msgid "Triangle #"
#~ msgstr "Triangle #"
@@ -8942,24 +10497,12 @@ msgstr "Taille de police invalide."
#~ msgstr ""
#~ "Remettre le processus de calcul de l'éclairage à zéro (recommencer)."
-#~ msgid "Zoom (%):"
-#~ msgstr "Zoom (%) :"
-
-#~ msgid "Skeleton..."
-#~ msgstr "Squelette…"
-
-#~ msgid "Zoom Reset"
-#~ msgstr "Réinitialiser le zoom"
-
#~ msgid "Zoom Set..."
#~ msgstr "Définir le zoom…"
#~ msgid "Set a Value"
#~ msgstr "Définir une valeur"
-#~ msgid "Snap (Pixels):"
-#~ msgstr "Aligner (pixels) :"
-
#~ msgid "Parse BBCode"
#~ msgstr "Analyser le BBCode"
@@ -9035,15 +10578,9 @@ msgstr "Taille de police invalide."
#~ msgid "Resource Tools"
#~ msgstr "Outils des ressources"
-#~ msgid "Make Local"
-#~ msgstr "Rendre local"
-
#~ msgid "Edit Groups"
#~ msgstr "Modifier les groupes"
-#~ msgid "Edit Connections"
-#~ msgstr "Modifier les connexions"
-
#~ msgid "GridMap Paint"
#~ msgstr "Peinture de GridMap"
@@ -9195,9 +10732,6 @@ msgstr "Taille de police invalide."
#~ msgid "Ambient Light Color:"
#~ msgstr "Couleur de l'éclairage ambient :"
-#~ msgid "Couldn't load image"
-#~ msgstr "Impossible de charger l'image"
-
#~ msgid "Invalid parent class name"
#~ msgstr "Nom de classe parent invalide"
@@ -9213,9 +10747,6 @@ msgstr "Taille de police invalide."
#~ msgid "Parent class name is invalid!"
#~ msgstr "Le nom de classe parent est invalide !"
-#~ msgid "Invalid path!"
-#~ msgstr "Chemin invalide !"
-
#~ msgid "Path property must point to a valid Particles2D node to work."
#~ msgstr ""
#~ "La propriété Path doit pointer à un nœud de type Particles2D valide pour "
@@ -9308,9 +10839,6 @@ msgstr "Taille de police invalide."
#~ msgid "Delete Image Group"
#~ msgstr "Supprimer le groupe d'images"
-#~ msgid "Atlas Preview"
-#~ msgstr "Aperçu de l'atlas"
-
#~ msgid "Project Export Settings"
#~ msgstr "Paramètres d'exportation du projet"
@@ -9323,9 +10851,6 @@ msgstr "Taille de police invalide."
#~ msgid "Export all files in the project directory."
#~ msgstr "Exporter tous les fichiers dans le répertoire du projet."
-#~ msgid "Action"
-#~ msgstr "Action"
-
#~ msgid "Convert text scenes to binary on export."
#~ msgstr ""
#~ "Convertir les scènes en format texte au format binaire à l'exportation."
@@ -9354,9 +10879,6 @@ msgstr "Taille de police invalide."
#~ msgid "Compress Formats:"
#~ msgstr "Compresser les formats :"
-#~ msgid "Image Groups"
-#~ msgstr "Groupes d'images"
-
#~ msgid "Groups:"
#~ msgstr "Groupes :"
@@ -9396,9 +10918,6 @@ msgstr "Taille de police invalide."
#~ msgid "Sample Conversion Mode: (.wav files):"
#~ msgstr "Mode de conversion des échantillons (fichiers .wav) :"
-#~ msgid "Keep"
-#~ msgstr "Conserver"
-
#~ msgid "Compress (RAM - IMA-ADPCM)"
#~ msgstr "Compresser (RAM - IMA-ADPCM)"
@@ -9441,9 +10960,6 @@ msgstr "Taille de police invalide."
#~ msgid "BakedLightInstance does not contain a BakedLight resource."
#~ msgstr "La BakedLightInstance ne contient pas de ressource BakedLight."
-#~ msgid "Fragment"
-#~ msgstr "Fragment"
-
#~ msgid "Lighting"
#~ msgstr "Éclairage"
@@ -9506,27 +11022,18 @@ msgstr "Taille de police invalide."
#~ msgid "Align with view (Ctrl+Shift+F)"
#~ msgstr "Aligner avec la vue (Ctrl+Maj+F)"
-#~ msgid "Change Anim Loop Interpolation"
-#~ msgstr "Changer l'interpolation de la boucle d'animation"
-
#~ msgid "Enable/Disable interpolation when looping animation."
#~ msgstr "Activer/Désactiver l'interpolation lors de la boucle d'animation."
#~ msgid "Load Layout"
#~ msgstr "Charger la disposition"
-#~ msgid "New Scene Root"
-#~ msgstr "Nouvelle racine de la scène"
-
#~ msgid "Inherit Scene"
#~ msgstr "Hériter la scène"
#~ msgid "Method In Node:"
#~ msgstr "Méthode dans le nœud :"
-#~ msgid "Edit Connections..."
-#~ msgstr "Modifier les connexions..."
-
#~ msgid "Set Params"
#~ msgstr "Définir paramètres"
@@ -9542,12 +11049,6 @@ msgstr "Taille de police invalide."
#~ msgid "Group Editor"
#~ msgstr "Éditeur de groupes"
-#~ msgid "Node Group(s)"
-#~ msgstr "Groupes de nœuds"
-
-#~ msgid "Plugin List:"
-#~ msgstr "Liste d'extensions :"
-
#~ msgid "Overwrite Existing Scene"
#~ msgstr "Écraser la scène existante"
diff --git a/editor/translations/he.po b/editor/translations/he.po
index 6dfd0ab3a5..43bfd2a473 100644
--- a/editor/translations/he.po
+++ b/editor/translations/he.po
@@ -22,332 +22,480 @@ msgstr ""
"n % 10 == 0) ? 2 : 3));\n"
"X-Generator: Weblate 3.0-dev\n"
-#: editor/animation_editor.cpp
-msgid "Disabled"
-msgstr "מושבת"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "All Selection"
-msgstr "כל הבחירה"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/glue_header.h
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid index of type %s for base type %s"
+msgstr "×©× ×ž×פיין ×”×ינדקס שגוי."
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid arguments to construct '%s'"
+msgstr ": ×רגומנט שגוי מסוג: "
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Mirror"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Insert Key Here"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Duplicate Selected Key(s)"
+msgstr "למחוק ×ת ×”×§×‘×¦×™× ×”× ×‘×—×¨×™×?"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Delete Selected Key(s)"
+msgstr "למחוק ×ת ×”×§×‘×¦×™× ×”× ×‘×—×¨×™×?"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "שינוי זמן פריי×-מפתח ×נימציה"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "שינוי ×ž×™×§×•× ×נימציה"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "שינוי ×ž×™×§×•× ×נימציה"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "שינוי ערך פריי×-מפתח ×נימציה"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Add Track"
+#: editor/animation_track_editor.cpp
+msgid "Property Track"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Duplicate Keys"
-msgstr ""
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "3D Transform Track"
+msgstr "התמרה"
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Up"
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Down"
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Anim Track"
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Set Transitions to:"
-msgstr "הגדרת ×ž×¢×‘×¨×•× ×™× ×ל:"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Playback Track"
+msgstr "שקופיות ההנפשה"
-#: editor/animation_editor.cpp
-msgid "Anim Track Rename"
-msgstr ""
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track"
+msgstr "הוספת רצועות חדשות."
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Interpolation"
-msgstr ""
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Length Time (seconds)"
+msgstr "משך ההנפשה (בשניות)."
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Value Mode"
-msgstr ""
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Looping"
+msgstr "תקריב הנפשה."
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Wrap Mode"
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Edit Node Curve"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Audio Clips:"
+msgstr "מ×זין לשמע"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Clips:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Edit Selection Curve"
+#: editor/animation_track_editor.cpp
+msgid "Toggle this track on/off."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Delete Keys"
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
msgstr ""
-#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
+#: editor/animation_track_editor.cpp
+msgid "Interpolation Mode"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Duplicate Transposed"
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Selection"
-msgstr "הסרת הבחירה"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Remove this track."
+msgstr "הסרת נקודה בנתיב"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Time (s): "
+msgstr "זמן:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "מתמשך"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Add Key"
-msgstr ""
-
-#: editor/animation_editor.cpp
-msgid "Anim Move Keys"
-msgstr ""
-
-#: editor/animation_editor.cpp
-msgid "Scale Selection"
+#: editor/animation_track_editor.cpp
+msgid "Capture"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Scale From Cursor"
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Goto Next Step"
-msgstr "מעבר לצעד הב×"
-
-#: editor/animation_editor.cpp
-msgid "Goto Prev Step"
-msgstr "מעבר לצעד הקוד×"
-
-#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr ""
-#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constant"
-msgstr "קבוע"
-
-#: editor/animation_editor.cpp
-msgid "In"
-msgstr "כניסה"
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out"
-msgstr "יצי××”"
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "In-Out"
-msgstr "כניסה-יצי××”"
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out-In"
-msgstr "יצי××”-כניסה"
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Transitions"
-msgstr "מעברוני×"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Duplicate Key(s)"
+msgstr "שכפול"
-#: editor/animation_editor.cpp
-msgid "Optimize Animation"
-msgstr "מטוב ההנפשה"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Key(s)"
+msgstr "מחיקת שורה"
-#: editor/animation_editor.cpp
-msgid "Clean-Up Animation"
-msgstr "ניקוי ההנפשה"
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "ליצור %d רצועות חדשות ולהכניס מפתחות?"
-#: editor/animation_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr "יצירה"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Len"
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Loop"
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Create Typed Value Key"
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Insert"
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Scale Keys"
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Add Call Track"
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation zoom."
-msgstr "תקריב הנפשה."
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Length (s):"
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation length (in seconds)."
-msgstr "משך ההנפשה (בשניות)."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Method not found in object: "
+msgstr "×œ× × ×ž×¦× VariableGet בסקריפט: "
-#: editor/animation_editor.cpp
-msgid "Step (s):"
-msgstr "צעד/×™×:"
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Cursor step snap (in seconds)."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Clipboard is empty"
+msgstr "לוח גזירי המש××‘×™× ×¨×™×§!"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Scale Keys"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Enable/Disable looping in animation."
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Add new tracks."
-msgstr "הוספת רצועות חדשות."
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move current track up."
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move current track down."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Snap (s): "
+msgstr "צעד/×™×:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation step value."
+msgstr "שקופיות ההנפשה"
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr "עריכה"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation properties."
+msgstr "שקופיות ההנפשה"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Copy Tracks"
+msgstr "העתקת משתני×"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "הדבקת משתני×"
+
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove selected track."
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Track tools"
+#: editor/animation_track_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Selection"
+msgstr "ביטול הבחירה"
+
+#: editor/animation_track_editor.cpp
+msgid "Goto Next Step"
+msgstr "מעבר לצעד הב×"
+
+#: editor/animation_track_editor.cpp
+msgid "Goto Prev Step"
+msgstr "מעבר לצעד הקוד×"
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr "מטוב ההנפשה"
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr "ניקוי ההנפשה"
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Enable editing of individual keys by clicking them."
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr "מטוב"
-#: editor/animation_editor.cpp
-msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
-msgstr ""
-
-#: editor/animation_editor.cpp
-msgid "Key"
-msgstr "מפתח"
-
-#: editor/animation_editor.cpp
-msgid "Transition"
-msgstr "מעברון"
-
-#: editor/animation_editor.cpp
-msgid "Scale Ratio:"
-msgstr "יחס מתיחה:"
-
-#: editor/animation_editor.cpp
-msgid "Call Functions in Which Node?"
-msgstr ""
-
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "הסרת מפתחות שגויי×"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "הסרת רצועות בלתי פתורות וריקות"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "ניקוי כל ההנפשות"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr ""
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr "יחס מתיחה:"
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr "העתקה"
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "שינוי גודל המערך"
@@ -368,7 +516,7 @@ msgstr "מעבר לשורה"
msgid "Line Number:"
msgstr "מספר השורה:"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr "×ין תוצ×ות"
@@ -384,7 +532,7 @@ msgstr "הת×מת רישיות"
msgid "Whole Words"
msgstr "×ž×™×œ×™× ×©×œ×ž×•×ª"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr "להחליף"
@@ -396,18 +544,28 @@ msgstr "להחליף הכול"
msgid "Selection Only"
msgstr "בחירה בלבד"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom In"
msgstr "להתקרב"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom Out"
msgstr "להתרחק"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Reset Zoom"
msgstr "×יפוס התקריב"
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Warnings:"
+msgstr "×זהרות"
+
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Zoom:"
+msgstr "להתקרב"
+
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "שורה:"
@@ -437,7 +595,8 @@ msgid "Add"
msgstr "הוספה"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
@@ -468,7 +627,7 @@ msgid "Oneshot"
msgstr ""
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -490,11 +649,11 @@ msgid "Connect '%s' to '%s'"
msgstr ""
#: editor/connections_dialog.cpp
-msgid "Connecting Signal:"
+msgid "Disconnect '%s' from '%s'"
msgstr ""
#: editor/connections_dialog.cpp
-msgid "Disconnect '%s' from '%s'"
+msgid "Disconnect all from signal: '%s'"
msgstr ""
#: editor/connections_dialog.cpp
@@ -502,14 +661,47 @@ msgid "Connect..."
msgstr ""
#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "ניתוק"
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Connect Signal: "
+msgstr "שגי×ת חיבור"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit Connection: "
+msgstr "שגי×ת חיבור"
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from the \""
+msgstr ""
+
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "×ותות"
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Disconnect All"
+msgstr "ניתוק"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit..."
+msgstr "עריכה"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Go To Method"
+msgstr "שיטות"
+
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr ""
@@ -532,22 +724,25 @@ msgstr "מועדפי×:"
msgid "Recent:"
msgstr "×חרוני×:"
-#: editor/create_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "חיפוש:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "הת×מות:"
#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "תי×ור:"
@@ -605,7 +800,9 @@ msgstr "חיפוש מש×ב חלופי:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
-#: editor/quick_open.cpp scene/gui/file_dialog.cpp
+#: editor/quick_open.cpp editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "פתיחה"
@@ -624,7 +821,7 @@ msgid ""
"Remove them anyway? (no undo)"
msgstr ""
-#: editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
msgid "Cannot remove:"
msgstr "×œ× × ×™×ª×Ÿ להסיר:"
@@ -692,9 +889,13 @@ msgstr "החלפת ערך מילון"
msgid "Thanks from the Godot community!"
msgstr "תודה רבה מקהילת Godot!"
-#: editor/editor_about.cpp
-msgid "Thanks!"
-msgstr "תודה!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/inspector_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp
+msgid "OK"
+msgstr ""
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -867,6 +1068,7 @@ msgid "Bus options"
msgstr "×פשרויות ×פיק"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "שכפול"
@@ -935,7 +1137,8 @@ msgstr "הוספת ×פיק"
msgid "Create a new Bus Layout."
msgstr "יצירת פריסת ××¤×™×§×™× ×—×“×©×”."
-#: editor/editor_audio_buses.cpp editor/property_editor.cpp
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "טעינה"
@@ -945,7 +1148,6 @@ msgid "Load an existing Bus Layout."
msgstr "טעינת פריסת ×פיקי שמע."
#: editor/editor_audio_buses.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr "שמירה בש×"
@@ -982,22 +1184,6 @@ msgid "Invalid name. Must not collide with an existing global constant name."
msgstr "×©× ×©×’×•×™. ×œ× ×™×›×•×œ לחפוף ×œ×©× ×§×‘×•×¢ גלובלי ×§×™×™×."
#: editor/editor_autoload_settings.cpp
-msgid "Invalid Path."
-msgstr "נתיב שגוי."
-
-#: editor/editor_autoload_settings.cpp
-msgid "File does not exist."
-msgstr "הקובץ ×œ× ×§×™×™×."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Not in resource path."
-msgstr "×œ× ×‘× ×ª×™×‘ המש×ב."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
-msgstr "הוספת טעינה ×וטומטית"
-
-#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "הטעינה ×”×וטומטית ‚%s’ כבר קיימת!"
@@ -1025,6 +1211,22 @@ msgstr "הפעלה"
msgid "Rearrange Autoloads"
msgstr "סידור טעינות ×וטומטית מחדש"
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr "נתיב שגוי."
+
+#: editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr "הקובץ ×œ× ×§×™×™×."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr "×œ× ×‘× ×ª×™×‘ המש×ב."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr "הוספת טעינה ×וטומטית"
+
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Path:"
@@ -1055,7 +1257,7 @@ msgstr "×”×©×™× ×•×™×™× ×”×ž×§×•×ž×™×™× ×ž×וחסני×…"
msgid "Updating scene..."
msgstr "הסצנה מתעדכנת…"
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr "[ריק]"
@@ -1117,6 +1319,12 @@ msgid "Copy Path"
msgstr "העתקת נתיב"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Open In File Manager"
+msgstr "הצגה במנהל הקבצי×"
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
msgid "Show In File Manager"
msgstr "הצגה במנהל הקבצי×"
@@ -1153,7 +1361,7 @@ msgid "Open a File or Directory"
msgstr "פתיחת קובץ ×ו תיקייה"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "שמירה"
@@ -1206,7 +1414,8 @@ msgstr "מעבר לתיקייה שמעל"
msgid "Directories & Files:"
msgstr "תיקיות וקבצי×:"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
msgid "Preview:"
msgstr "תצוגה מקדימה:"
@@ -1351,20 +1560,28 @@ msgid ""
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-#: editor/editor_help.cpp
-msgid "Search Text"
-msgstr "חיפוש טקסט"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Property: "
+msgstr "מ×פייני×"
-#: editor/editor_help.cpp
-msgid "Find"
-msgstr "×יתור"
+#: editor/editor_inspector.cpp editor/property_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
#: editor/editor_log.cpp
msgid "Output:"
msgstr "פלט:"
-#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/property_editor.cpp editor/script_editor_debugger.cpp
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
@@ -1386,11 +1603,6 @@ msgstr "שגי××” בשמירת המש×ב!"
msgid "Save Resource As..."
msgstr "שמירת המש×ב בתור…"
-#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "I see..."
-msgstr "×× ×™ רו×ה…"
-
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "×œ× × ×™×ª×Ÿ לפתוח קובץ לכתיבה:"
@@ -1403,9 +1615,9 @@ msgstr "תבנית הקובץ המבוקשת ×œ× ×™×“×•×¢×”:"
msgid "Error while saving."
msgstr "שגי××” בעת השמירה."
-#: editor/editor_node.cpp
-msgid "Can't open '%s'."
-msgstr "×œ× × ×™×ª×Ÿ לפתוח ×ת ‚%s’."
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
@@ -1448,10 +1660,6 @@ msgstr ""
"מסופקות."
#: editor/editor_node.cpp
-msgid "Failed to load resource."
-msgstr "טעינת המש×ב נכשלה."
-
-#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr ""
@@ -1520,42 +1728,6 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
-msgid "Expand all properties"
-msgstr "הרחבת כל המ×פייני×"
-
-#: editor/editor_node.cpp
-msgid "Collapse all properties"
-msgstr "×¦×ž×¦×•× ×›×œ המ×פייני×"
-
-#: editor/editor_node.cpp
-msgid "Copy Params"
-msgstr "העתקת משתני×"
-
-#: editor/editor_node.cpp
-msgid "Paste Params"
-msgstr "הדבקת משתני×"
-
-#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr "הדבקת מש×ב"
-
-#: editor/editor_node.cpp
-msgid "Copy Resource"
-msgstr "העתקת מש×ב"
-
-#: editor/editor_node.cpp
-msgid "Make Built-In"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Make Sub-Resources Unique"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open in Help"
-msgstr "פתיחה בעזרה"
-
-#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "×ין סצנה מוגדרת להרצה."
@@ -1731,11 +1903,6 @@ msgid ""
"To make changes to it, a new inherited scene can be created."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ugh"
-msgstr ""
-
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
@@ -1764,6 +1931,16 @@ msgid "Default"
msgstr ""
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Play This Scene"
+msgstr "נגינת הסצנה"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Close Tab"
+msgstr "לסגור לשוניות ×חרות"
+
+#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr ""
@@ -1885,10 +2062,6 @@ msgstr "מיז×"
msgid "Project Settings"
msgstr "הגדרות מיז×"
-#: editor/editor_node.cpp
-msgid "Run Script"
-msgstr "הרצת סקריפט"
-
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "ייצו×"
@@ -1898,6 +2071,11 @@ msgid "Tools"
msgstr "כלי×"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Project Data Folder"
+msgstr "לפתוח ×ת מנהל המיזמי×?"
+
+#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "יצי××” לרשימת המיזמי×"
@@ -1991,6 +2169,20 @@ msgstr "פריסת עורך"
msgid "Toggle Fullscreen"
msgstr "כניסה ×ל/יצי××” ממסך מל×"
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Data/Settings Folder"
+msgstr "הגדרות עורך"
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Settings Folder"
+msgstr "הגדרות עורך"
+
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "ניהול תבניות ייצו×"
@@ -2006,7 +2198,8 @@ msgstr "מחלקות"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr "חיפוש"
@@ -2050,7 +2243,7 @@ msgstr "השהיית סצנה"
msgid "Stop the scene."
msgstr "עצירת הסצנה."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr "עצירה"
@@ -2071,6 +2264,16 @@ msgid "Play Custom Scene"
msgstr "נגינת סצנה בהת×מה ×ישית"
#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Save & Restart"
+msgstr "לשמור ולצ×ת"
+
+#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr "מסתובב ×›×שר חלון העורך מצויר מחדש!"
@@ -2090,42 +2293,6 @@ msgstr "השבתת שבשבת עדכון"
msgid "Inspector"
msgstr "חוקר"
-#: editor/editor_node.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr "יצירת מש×ב חדש בזיכרון ועריכתו."
-
-#: editor/editor_node.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr "טעינת מש×ב ×§×™×™× ×ž×”×›×•× ×Ÿ ועריכתו."
-
-#: editor/editor_node.cpp
-msgid "Save the currently edited resource."
-msgstr "שמירת המש×ב שנערך כרגע."
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Save As..."
-msgstr "שמירה בש×…"
-
-#: editor/editor_node.cpp
-msgid "Go to the previous edited object in history."
-msgstr "מעבר לפריט ×”×חרון שנערך מההיסטוריה."
-
-#: editor/editor_node.cpp
-msgid "Go to the next edited object in history."
-msgstr "מעבר לפריט ×”×‘× ×©× ×¢×¨×š מההיסטוריה."
-
-#: editor/editor_node.cpp
-msgid "History of recently edited objects."
-msgstr "היסטוריה של ×”×¤×¨×™×˜×™× ×©× ×¢×¨×›×• ל×חרונה."
-
-#: editor/editor_node.cpp
-msgid "Object properties."
-msgstr "מ×פייני פריט."
-
-#: editor/editor_node.cpp
-msgid "Changes may be lost!"
-msgstr "×”×©×™× ×•×™×™× ×¢×©×•×™×™× ×œ×œ×›×ª ל×יבוד!"
-
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
@@ -2140,6 +2307,11 @@ msgid "FileSystem"
msgstr "מערכת קבצי×"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Expand Bottom Panel"
+msgstr "להרחיב הכול"
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr "פלט"
@@ -2216,19 +2388,24 @@ msgid "Thumbnail..."
msgstr "תמונה ממוזערת…"
#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit Plugin"
+msgstr "עריכת מצולע"
+
+#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "×ª×•×¡×¤×™× ×ž×•×ª×§× ×™×:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr "עדכון"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "גרסה:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr "יוצר:"
@@ -2236,12 +2413,14 @@ msgstr "יוצר:"
msgid "Status:"
msgstr "מצב:"
-#: editor/editor_profiler.cpp
-msgid "Stop Profiling"
-msgstr ""
+#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit:"
+msgstr "עריכה"
-#: editor/editor_profiler.cpp
-msgid "Start Profiling"
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+msgid "Start"
msgstr ""
#: editor/editor_profiler.cpp
@@ -2288,6 +2467,101 @@ msgstr "זמן"
msgid "Calls"
msgstr "קרי×ות"
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "On"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Bit %d, value %d"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "[Empty]"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+msgid "Assign.."
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Show in File System"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr "הדבקה"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Open Editor"
+msgstr "פתיחת עורך דו־ממד"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Size: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Key:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Value:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr "× × ×œ×‘×—×•×¨ התקן מהרשימה"
@@ -2322,10 +2596,6 @@ msgstr "×œ× × ×™×ª×Ÿ להריץ ×ת הסקריפט:"
msgid "Did you forget the '_run' method?"
msgstr "שכחת ×ת השיטה ‚‎_run’?"
-#: editor/editor_settings.cpp
-msgid "Default (Same as Editor)"
-msgstr "בררת מחדל (כמו העורך)"
-
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "× × ×œ×‘×—×•×¨ ×ž×¤×¨×§×™× ×œ×™×™×¦×•×"
@@ -2351,6 +2621,7 @@ msgid "(Installed)"
msgstr "(מותקן)"
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "הורדה"
@@ -2375,7 +2646,8 @@ msgid "Can't open export templates zip."
msgstr "×œ× × ×™×ª×Ÿ ×œ×™×™×¦× zip של תבניות."
#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside templates."
+#, fuzzy
+msgid "Invalid version.txt format inside templates: %s."
msgstr "תבנית ה־version.txt שגויה בתוך התבניות."
#: editor/export_template_manager.cpp
@@ -2435,6 +2707,12 @@ msgid "Download Complete."
msgstr "ההורדה הושלמה."
#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr "שגי××” בבקשת כתובת: "
@@ -2513,7 +2791,8 @@ msgid "Download Templates"
msgstr "הורדת תבניות"
#: editor/export_template_manager.cpp
-msgid "Select mirror from list: "
+#, fuzzy
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr "בחירת ×תר מר××” מהרשימה: "
#: editor/file_type_cache.cpp
@@ -2526,11 +2805,13 @@ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr "×œ× × ×™×ª×Ÿ לנווט ×ל ‚%s’ כיוון ×©×œ× × ×ž×¦× ×‘×ž×¢×¨×›×ª הקבצי×!"
#: editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails"
+#, fuzzy
+msgid "View items as a grid of thumbnails."
msgstr "צפייה ×‘×¤×¨×™×˜×™× ×›×¨×©×ª של תמונות ממוזערות"
#: editor/filesystem_dock.cpp
-msgid "View items as a list"
+#, fuzzy
+msgid "View items as a list."
msgstr "הצגת ×¤×¨×™×˜×™× ×›×¨×©×™×ž×”"
#: editor/filesystem_dock.cpp
@@ -2601,7 +2882,7 @@ msgstr "להרחיב הכול"
msgid "Collapse all"
msgstr "×œ×¦×ž×¦× ×”×›×•×œ"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "שינוי ש×…"
@@ -2630,6 +2911,23 @@ msgid "Duplicate..."
msgstr "שכפול…"
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Script..."
+msgstr "פתיחת סקריפט מהירה…"
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Resource..."
+msgstr "שמירת המש×ב בתור…"
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr "שינוי ש×"
+
+#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr "התיקייה הקודמת"
@@ -2642,14 +2940,28 @@ msgid "Re-Scan Filesystem"
msgstr "סריקת מערכת ×”×§×‘×¦×™× ×ž×—×“×©"
#: editor/filesystem_dock.cpp
-msgid "Toggle folder status as Favorite"
+#, fuzzy
+msgid "Toggle folder status as Favorite."
msgstr "החלפת מצב התיקייה כמועדפת"
#: editor/filesystem_dock.cpp
+msgid "Show current scene file."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid "Enter tree-view."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Search files"
+msgstr "חיפוש במחלקות"
+
+#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
@@ -2657,14 +2969,110 @@ msgstr ""
"×”×§×‘×¦×™× × ×¡×¨×§×™×,\n"
"× × ×œ×”×ž×ª×™×Ÿâ€¦"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Move"
msgstr "העברה"
-#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Rename"
-msgstr "שינוי ש×"
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "There is already file or folder with the same name in this location."
+msgstr "כבר ×§×™×™×ž×™× ×§×•×‘×¥ ×ו תיקייה ×‘×©× ×”×–×”."
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr "יצירת סקריפט"
+
+#: editor/find_in_files.cpp
+msgid "Find in files"
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find: "
+msgstr "×יתור"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Whole words"
+msgstr "×ž×™×œ×™× ×©×œ×ž×•×ª"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Match case"
+msgstr "הת×מת רישיות"
+
+#: editor/find_in_files.cpp
+msgid "Folder: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Filter: "
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr "×יתור…"
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr "החלפה…"
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace: "
+msgstr "להחליף"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace all (no undo)"
+msgstr "להחליף הכול"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Searching..."
+msgstr "שמירה…"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Search complete"
+msgstr "חיפוש טקסט"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Group name already exists."
+msgstr "הפעולה ‚%s’ כבר קיימת!"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "invalid Group name."
+msgstr "×©× ×©×’×•×™."
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr "קבוצות"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes not in Group"
+msgstr "הוספה לקבוצה"
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+msgid "Filter nodes"
+msgstr ""
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes in Group"
+msgstr "הוספה לקבוצה"
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -2674,6 +3082,11 @@ msgstr "הוספה לקבוצה"
msgid "Remove from Group"
msgstr "הסרה מקבוצה"
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Manage Groups"
+msgstr "קבוצות"
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "×™×™×‘×•× ×›×¡×¦× ×” בודדת"
@@ -2715,7 +3128,7 @@ msgid "Import as Multiple Scenes+Materials"
msgstr "×™×™×‘×•× ×›×ž×¡×¤×¨ סצנות+חומרי×"
#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr "×™×™×‘×•× ×¡×¦× ×”"
@@ -2775,18 +3188,128 @@ msgstr "ערכה מוגדרת…"
msgid "Reimport"
msgstr "×™×™×‘×•× ×ž×—×“×©"
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr "טעינת המש×ב נכשלה."
+
+#: editor/inspector_dock.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Expand all properties"
+msgstr "הרחבת כל המ×פייני×"
+
+#: editor/inspector_dock.cpp
+msgid "Collapse all properties"
+msgstr "×¦×ž×¦×•× ×›×œ המ×פייני×"
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr "שמירה בש×…"
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr "העתקת משתני×"
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "הדבקת משתני×"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Edit Resource Clipboard"
+msgstr "לוח גזירי המש××‘×™× ×¨×™×§!"
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr "העתקת מש×ב"
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr "פתיחה בעזרה"
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr "יצירת מש×ב חדש בזיכרון ועריכתו."
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr "טעינת מש×ב ×§×™×™× ×ž×”×›×•× ×Ÿ ועריכתו."
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr "מעבר לפריט ×”×חרון שנערך מההיסטוריה."
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr "מעבר לפריט ×”×‘× ×©× ×¢×¨×š מההיסטוריה."
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr "היסטוריה של ×”×¤×¨×™×˜×™× ×©× ×¢×¨×›×• ל×חרונה."
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr "מ×פייני פריט."
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Filter properties"
+msgstr "מ×פייני פריט."
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr "×”×©×™× ×•×™×™× ×¢×©×•×™×™× ×œ×œ×›×ª ל×יבוד!"
+
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr ""
#: editor/node_dock.cpp
-msgid "Groups"
-msgstr "קבוצות"
-
-#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr "יש לבחור מפרק כדי לערוך ×ותות וקבוצות."
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Edit a Plugin"
+msgstr "עריכת מצולע"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Create a Plugin"
+msgstr "יצירת פתרון C#‎"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Plugin Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Language:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Script Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Poly"
@@ -2828,6 +3351,146 @@ msgstr ""
msgid "Delete points"
msgstr "מחיקת נקודות"
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Load.."
+msgstr "טעינה"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Create points."
+msgstr "מחיקת נקודות"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Erase points."
+msgstr "מחיקת נקודות"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Point"
+msgstr "הזזת נקודה"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Open Animation Node"
+msgstr "×©× ×”× ×¤×©×” חדשה:"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Triangle already exists"
+msgstr "הפעולה ‚%s’ כבר קיימת!"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr "הצמדה"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node.."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Edit Filtered Tracks:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Enable filtering"
+msgstr ""
+
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr ""
@@ -2854,12 +3517,14 @@ msgid "Remove Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Invalid animation name!"
-msgstr ""
+#, fuzzy
+msgid "Invalid animation name!"
+msgstr "×©× ×©×’×•×™."
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Animation name already exists!"
-msgstr ""
+#, fuzzy
+msgid "Animation name already exists!"
+msgstr "הפעולה ‚%s’ כבר קיימת!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -2867,11 +3532,6 @@ msgid "Rename Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr ""
@@ -2888,12 +3548,14 @@ msgid "Duplicate Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to copy!"
-msgstr ""
+#, fuzzy
+msgid "No animation to copy!"
+msgstr "תקריב הנפשה."
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation resource on clipboard!"
-msgstr ""
+#, fuzzy
+msgid "No animation resource on clipboard!"
+msgstr "×œ× ×‘× ×ª×™×‘ המש×ב."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
@@ -2904,8 +3566,9 @@ msgid "Paste Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to edit!"
-msgstr ""
+#, fuzzy
+msgid "No animation to edit!"
+msgstr "×©× ×”× ×¤×©×” חדשה:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
@@ -2936,39 +3599,34 @@ msgid "Scale animation playback globally for the node."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create new animation in player."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load animation from disk."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load an animation from disk."
+msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save the current animation"
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Display list of animations in player."
-msgstr ""
+msgid "New"
+msgstr "חדש"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Autoplay on Load"
-msgstr ""
+#, fuzzy
+msgid "Edit Transitions..."
+msgstr "מעברוני×"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Target Blend Times"
-msgstr ""
+#, fuzzy
+msgid "Open in Inspector"
+msgstr "חוקר"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
+msgid "Display list of animations in player."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Copy Animation"
+msgid "Autoplay on Load"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3020,6 +3678,11 @@ msgid "Include Gizmos (3D)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Pin AnimationPlayer"
+msgstr "×©× ×”× ×¤×©×” חדשה:"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr ""
@@ -3029,6 +3692,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
@@ -3046,161 +3710,213 @@ msgstr ""
msgid "Cross-Animation Blend Times"
msgstr ""
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "End"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "New name:"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Edit Filters"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "No playback resource set at path: %s."
+msgstr "×œ× ×‘× ×ª×™×‘ המש×ב."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Create new nodes."
+msgstr "יצירת %s חדש"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Connect nodes."
+msgstr "התחברות למפרק:"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Remove selected node or transition"
+msgstr "להסיר ×ת ×”×§×‘×¦×™× ×”× ×‘×—×¨×™× ×ž×”×ž×™×–×? (××™ ×פשר לשחזר)"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition: "
+msgstr "מעברון"
+
#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "New name:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "AnimationTree"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Free"
-msgstr ""
-
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr ""
@@ -3254,8 +3970,14 @@ msgid "Asset Download Error:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Fetching:"
-msgstr ""
+#, fuzzy
+msgid "Downloading (%s / %s)..."
+msgstr "מתבצעת הורדה"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Downloading..."
+msgstr "מתבצעת הורדה"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
@@ -3282,19 +4004,20 @@ msgid "Download for this asset is already in progress!"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "first"
+msgid "First"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "prev"
-msgstr ""
+#, fuzzy
+msgid "Previous"
+msgstr "הלשונית הקודמת"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "next"
-msgstr ""
+msgid "Next"
+msgstr "הב×"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "last"
+msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3362,7 +4085,7 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr ""
@@ -3371,12 +4094,10 @@ msgid "Configure Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr ""
@@ -3389,14 +4110,6 @@ msgid "Rotation Step:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Pivot"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Action"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr ""
@@ -3425,11 +4138,25 @@ msgid "Create new horizontal and vertical guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit IK Chain"
+#, fuzzy
+msgid "Move pivot"
+msgstr "העברה למעלה"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit CanvasItem"
+#, fuzzy
+msgid "Move anchor"
+msgstr "העברה למטה"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Resize CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3449,6 +4176,21 @@ msgid "Paste Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom out"
+msgstr "להתרחק"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom reset"
+msgstr "להתרחק"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom in"
+msgstr "להתקרב"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr ""
@@ -3492,16 +4234,18 @@ msgid "Pan Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggles snapping"
-msgstr ""
+#, fuzzy
+msgid "Toggle snapping."
+msgstr "החלפת מצב נקודת עצירה"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping options"
-msgstr ""
+#, fuzzy
+msgid "Snapping Options"
+msgstr "הגדרות הצמדה"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to grid"
@@ -3541,6 +4285,10 @@ msgid "Snap to node sides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr ""
@@ -3567,24 +4315,25 @@ msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Bones"
+msgid "Show Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
+msgid "Make IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Bones"
+msgid "Clear IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make IK Chain"
+msgid "Make Custom Bone(s) from Node(s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear IK Chain"
-msgstr ""
+#, fuzzy
+msgid "Clear Custom Bones"
+msgstr "נגינת סצנה בהת×מה ×ישית"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -3629,11 +4378,7 @@ msgid "Layout"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Keys"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
+msgid "Insert keys."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3649,14 +4394,6 @@ msgid "Clear Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Drag pivot from mouse position"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Set pivot at mouse position"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr ""
@@ -3672,10 +4409,6 @@ msgstr ""
msgid "Adding %s..."
msgstr ""
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ok"
-msgstr ""
-
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr ""
@@ -3708,26 +4441,19 @@ msgstr ""
msgid "Set Handle"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove item %d?"
-msgstr ""
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Item"
-msgstr ""
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove Selected Item"
-msgstr ""
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#, fuzzy
+msgid "CPUParticles"
+msgstr "קודקודי×"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Import from Scene"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Update from Scene"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
@@ -3798,15 +4524,6 @@ msgstr ""
msgid "Bake GI Probe"
msgstr ""
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Add/Remove Color Ramp Point"
-msgstr ""
-
-#: editor/plugins/gradient_editor_plugin.cpp
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr ""
-
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
@@ -3890,6 +4607,7 @@ msgid "No mesh to debug."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr ""
@@ -3957,6 +4675,27 @@ msgstr ""
msgid "Outline Size:"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -4057,70 +4796,6 @@ msgstr ""
msgid "Populate"
msgstr ""
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake!"
-msgstr ""
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake the navigation mesh."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Marking walkable triangles..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr ""
-
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
@@ -4181,18 +4856,6 @@ msgid "Emission Colors"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry (faces)."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
@@ -4201,15 +4864,11 @@ msgid "No faces!"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
+msgid "Node does not contain geometry."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
+msgid "Node does not contain geometry (faces)."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -4237,6 +4896,19 @@ msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to CPUParticles"
+msgstr "המרה ל×ותיות גדולות"
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr ""
@@ -4313,6 +4985,22 @@ msgstr "מחיקת נקודה"
msgid "Close Curve"
msgstr ""
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr ""
@@ -4345,19 +5033,92 @@ msgstr ""
msgid "Remove In-Control Point"
msgstr ""
+#: editor/plugins/physical_bone_plugin.cpp
+#, fuzzy
+msgid "Move joint"
+msgstr "הזזת נקודה"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync bones"
+msgstr ""
+
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon & UV"
+msgstr "יצירת מצולע"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split point with itself."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split can't form an existing edge."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Split already exists."
+msgstr "הפעולה ‚%s’ כבר קיימת!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Add Split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Invalid Split: "
+msgstr "נתיב שגוי."
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Split"
+msgstr "הסרת תבנית"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint bone weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly"
+msgstr "עריכת מצולע"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Splits"
+msgstr "פיצול נתיב"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon"
+msgstr "יצירת מצולע"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr "הזזת נקודה"
@@ -4386,12 +5147,25 @@ msgid "Scale Polygon"
msgstr "שינוי קנה מידה של מצולע"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
-msgstr "עריכה"
+msgid "Connect two points to make a split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Select a split to erase it"
+msgstr "יש לבחור פריט הגדרה ×§×•×“× ×›×œ!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UnPaint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
@@ -4406,9 +5180,9 @@ msgid "Clear UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr "הצמדה"
+#, fuzzy
+msgid "Grid Settings"
+msgstr "הגדרות"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
@@ -4418,6 +5192,32 @@ msgstr "הפעלת הצמדה"
msgid "Grid"
msgstr "רשת"
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Configure Grid:"
+msgstr "הגדרת הצמדה…"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync Bones to Polygon"
+msgstr "שינוי קנה מידה של מצולע"
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "שגי××”: ×œ× × ×™×ª×Ÿ לטעון מש×ב!"
@@ -4440,6 +5240,10 @@ msgid "Resource clipboard is empty!"
msgstr "לוח גזירי המש××‘×™× ×¨×™×§!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr "הדבקת מש×ב"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -4461,16 +5265,17 @@ msgid "Load Resource"
msgstr "טעינת מש×ב"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
-msgstr "הדבקה"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
msgstr ""
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Path to AnimationPlayer is invalid"
+msgstr ""
+
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr "מחיקת ×§×‘×¦×™× ×חרוני×"
@@ -4480,6 +5285,21 @@ msgid "Close and save changes?"
msgstr "לסגור ולשמור ×ת השינויי×?"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error writing TextFile:"
+msgstr "שגי××” ×‘×™×™×‘×•× ×¢×¨×›×ª הנוש×"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error could not load file."
+msgstr "×œ× × ×™×ª×Ÿ ליצור תיקייה."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error saving file!"
+msgstr "שגי××” בשמירה"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "שגי××” בשמירת ערכת העיצוב"
@@ -4496,6 +5316,21 @@ msgid "Error importing"
msgstr "שגי××” בייבו×"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "New TextFile..."
+msgstr "תיקייה חדשה…"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Open File"
+msgstr "פתיחת קובץ"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Save File As..."
+msgstr "שמירה בש×…"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "×™×™×‘×•× ×¢×¨×›×ª עיצוב"
@@ -4508,6 +5343,10 @@ msgid " Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr "מיון"
@@ -4536,8 +5375,8 @@ msgid "File"
msgstr "קובץ"
#: editor/plugins/script_editor_plugin.cpp
-msgid "New"
-msgstr "חדש"
+msgid "New TextFile"
+msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -4564,6 +5403,11 @@ msgid "History Next"
msgstr "×”×‘× ×‘×”×™×¡×˜×•×¨×™×”"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "רענון ערכת העיצוב"
@@ -4597,11 +5441,6 @@ msgstr "החלפת תצוגת חלונית סקריפטי×"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr "×יתור…"
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "×יתור הב×"
@@ -4655,10 +5494,6 @@ msgid "Discard"
msgstr "התעלמות"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr "יצירת סקריפט"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
@@ -4679,45 +5514,70 @@ msgid "Debugger"
msgstr "ניפוי שגי×ות"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search results"
+msgstr "חיפוש בעזרה"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search in files"
+msgstr "חיפוש במחלקות"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr "ניתן לערוך ×¡×§×¨×™×¤×˜×™× ×ž×•×‘× ×™× ×¨×§ ×›×שר הסצנה ××œ×™×”× ×”× ×©×™×™×›×™× × ×˜×¢× ×”"
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Line"
+msgstr "שורה:"
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr "ניתן להשמיט מש××‘×™× ×ž×ž×¢×¨×›×ª ×”×§×‘×¦×™× ×‘×œ×‘×“."
#: editor/plugins/script_text_editor.cpp
+msgid "Lookup Symbol"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr "בחירת צבע"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr "החלפת מצב רשיות"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr "×ותיות גדולות"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr "×ותיות קטנות"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr "הגדלת ×ות ר×שונה"
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "גזירה"
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr "העתקה"
-
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
@@ -4805,8 +5665,9 @@ msgid "Find Previous"
msgstr "×יתור הקוד×"
#: editor/plugins/script_text_editor.cpp
-msgid "Replace..."
-msgstr "החלפה…"
+#, fuzzy
+msgid "Find in files..."
+msgstr "×יתור…"
#: editor/plugins/script_text_editor.cpp
msgid "Goto Function..."
@@ -4824,129 +5685,41 @@ msgstr "עזרה תלוית הקשר"
msgid "Shader"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr "שינוי ערך בררת המחדל"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr "שינוי הערה"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr "שינוי ×©× ×§×œ×˜"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr ""
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton2D"
+msgstr "יחידני"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical bones"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton"
+msgstr "יחידני"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr "שגי××”: ×—×¡×¨×™× ×—×™×‘×•×¨×™ קלט"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical skeleton"
+msgstr "יצירת פתרון C#‎"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr ""
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+#, fuzzy
+msgid "Play IK"
+msgstr "× ×’×™× ×”"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
@@ -5073,10 +5846,6 @@ msgid "Align with view"
msgstr "יישור ×¢× ×”×ª×¦×•×’×”"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "OK :("
-msgstr "בסדר :("
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""
@@ -5085,6 +5854,11 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock View Rotation"
+msgstr "הצגת מידע"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr "הצגה נורמלית"
@@ -5129,6 +5903,10 @@ msgid "Doppler Enable"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Cinematic Preview"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr ""
@@ -5259,6 +6037,10 @@ msgid "Tool Scale"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr "החלפת מצב מבט חופשי"
@@ -5267,6 +6049,10 @@ msgid "Transform"
msgstr "התמרה"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr ""
@@ -5295,6 +6081,10 @@ msgid "4 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr ""
@@ -5308,10 +6098,6 @@ msgid "Settings"
msgstr "הגדרות"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Skeleton Gizmo visibility"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "הגדרות הצמדה"
@@ -5371,6 +6157,50 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite is empty!"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to 2D Mesh"
+msgstr "המרה ל×ותיות גדולות"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create 2D Mesh"
+msgstr "יצירת %s חדש"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Update Preview"
+msgstr "תצוגה מקדימה:"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Settings:"
+msgstr "הגדרות"
+
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""
@@ -5439,14 +6269,6 @@ msgstr ""
msgid "SpriteFrames"
msgstr ""
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox Preview:"
-msgstr ""
-
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox"
-msgstr ""
-
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr ""
@@ -5472,26 +6294,19 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Separation:"
+msgid "Sep.:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region Editor"
+msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -5507,11 +6322,6 @@ msgid "Add All"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr ""
@@ -5583,10 +6393,6 @@ msgstr ""
msgid "Many"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-msgid "Options"
-msgstr ""
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
msgstr ""
@@ -5611,7 +6417,7 @@ msgstr ""
msgid "Icon"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr ""
@@ -5624,14 +6430,19 @@ msgid "Color"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
+msgid "Constant"
+msgstr "קבוע"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fix Invalid Tiles"
+msgstr "×©× ×©×’×•×™."
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr ""
@@ -5652,12 +6463,9 @@ msgid "Erase TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase selection"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find tile"
-msgstr ""
+#, fuzzy
+msgid "Find Tile"
+msgstr "×יתור הב×"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
@@ -5680,6 +6488,11 @@ msgid "Pick Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Move Selection"
+msgstr "הסרת הבחירה"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr ""
@@ -5696,63 +6509,108 @@ msgid "Rotate 270 degrees"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Could not find tile:"
+msgid "Add Texture(s) to TileSet"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Item name or ID:"
+msgid "Remove current Texture from TileSet"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
+msgid "Create from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from scene?"
+msgid "Merge from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tile Set"
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
+msgid "Display tile's names (hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
+msgid "Remove Selected Textue and ALL TILES wich uses it?"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Error"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Autotiles"
+msgid "Create from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid " file(s) was not added because was already on the list."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
-"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings."
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: set bit on.\n"
-"RMB: set bit off."
+"RMB: set bit off.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select current edited sub-tile."
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select sub-tile to change its priority."
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
msgstr ""
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "This property can't be changed."
+msgstr "×œ× × ×™×ª×Ÿ לבצע פעולה זו ×œ×œ× ×¡×¦× ×”."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tile Set"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Vertex"
+msgstr "קודקודי×"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Light"
+msgstr "ימין"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "VisualShader"
msgstr ""
#: editor/project_export.cpp
@@ -5768,7 +6626,7 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted: "
+msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
@@ -5842,10 +6700,6 @@ msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export With Debug"
msgstr ""
@@ -5854,7 +6708,7 @@ msgid "The path does not exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' file."
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgstr ""
#: editor/project_manager.cpp
@@ -5862,6 +6716,14 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
@@ -5949,6 +6811,10 @@ msgid "Project Path:"
msgstr ""
#: editor/project_manager.cpp
+msgid "Project Installation Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Browse"
msgstr ""
@@ -6059,8 +6925,8 @@ msgstr "כפתור עכבר"
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6072,9 +6938,23 @@ msgid "Rename Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Change Action deadzone"
+msgstr "החלפת ערך מילון"
+
+#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr ""
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "All Devices"
+msgstr "התקן"
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr "התקן"
+
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr ""
@@ -6116,20 +6996,24 @@ msgid "Wheel Down Button"
msgstr "כפתור גלגלת למטה"
#: editor/project_settings_editor.cpp
-msgid "Button 6"
-msgstr "כפתור 6"
+#, fuzzy
+msgid "Wheel Left Button"
+msgstr "כפתור גלגלת למעלה"
#: editor/project_settings_editor.cpp
-msgid "Button 7"
-msgstr "כפתור 7"
+#, fuzzy
+msgid "Wheel Right Button"
+msgstr "כפתור ימני"
#: editor/project_settings_editor.cpp
-msgid "Button 8"
-msgstr "כפתור 8"
+#, fuzzy
+msgid "X Button 1"
+msgstr "כפתור 6"
#: editor/project_settings_editor.cpp
-msgid "Button 9"
-msgstr "כפתור 9"
+#, fuzzy
+msgid "X Button 2"
+msgstr "כפתור 6"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
@@ -6156,10 +7040,6 @@ msgid "Add Event"
msgstr "הוספת ×ירוע"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "התקן"
-
-#: editor/project_settings_editor.cpp
msgid "Button"
msgstr "כפתור"
@@ -6204,6 +7084,12 @@ msgid "Delete Item"
msgstr "מחיקת פריט"
#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
@@ -6275,6 +7161,10 @@ msgstr ""
msgid "Override For..."
msgstr ""
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr ""
@@ -6284,6 +7174,15 @@ msgid "Action:"
msgstr ""
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Action"
+msgstr "כל הבחירה"
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr ""
@@ -6344,10 +7243,6 @@ msgid "AutoLoad"
msgstr ""
#: editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr ""
-
-#: editor/property_editor.cpp
msgid "Ease In"
msgstr ""
@@ -6384,75 +7279,164 @@ msgid "Select Node"
msgstr ""
#: editor/property_editor.cpp
-msgid "New Script"
+msgid "Error loading file: Not a resource!"
msgstr ""
#: editor/property_editor.cpp
-msgid "New %s"
+msgid "Pick a Node"
msgstr ""
#: editor/property_editor.cpp
-msgid "Make Unique"
+msgid "Bit %d, val %d."
msgstr ""
#: editor/property_editor.cpp
-msgid "Show in File System"
+msgid "Properties:"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Convert To %s"
+#: editor/property_selector.cpp
+msgid "Select Property"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Error loading file: Not a resource!"
+#: editor/property_selector.cpp
+msgid "Select Virtual Method"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Selected node is not a Viewport!"
+#: editor/property_selector.cpp
+msgid "Select Method"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Pick a Node"
+#: editor/pvrtc_compress.cpp
+msgid "Could not execute PVRTC tool:"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Bit %d, val %d."
+#: editor/pvrtc_compress.cpp
+msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
-#: editor/property_editor.cpp
-msgid "On"
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Batch Rename"
+msgstr "שינוי ש×"
+
+#: editor/rename_dialog.cpp
+msgid "Prefix"
msgstr ""
-#: editor/property_editor.cpp
-msgid "[Empty]"
+#: editor/rename_dialog.cpp
+msgid "Suffix"
msgstr ""
-#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
-msgid "Set"
+#: editor/rename_dialog.cpp
+msgid "Advanced options"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Properties:"
+#: editor/rename_dialog.cpp
+msgid "Substitute"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Property"
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node name"
+msgstr "×©× ×”×ž×¤×¨×§:"
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Virtual Method"
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node type"
+msgstr "×יתור סוג מפרק"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Current scene name"
+msgstr "הסצנה הנוכחית ×œ× × ×©×ž×¨×”. לפתוח בכל ×–×ת?"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Root node name"
+msgstr "שינוי ש×"
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Method"
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
msgstr ""
-#: editor/pvrtc_compress.cpp
-msgid "Could not execute PVRTC tool:"
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
msgstr ""
-#: editor/pvrtc_compress.cpp
-msgid "Can't load back converted image using PVRTC tool:"
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Step"
+msgstr "צעד/×™×:"
+
+#: editor/rename_dialog.cpp
+msgid "Ammount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minium number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Lowercase"
+msgstr "×ותיות קטנות"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Uppercase"
+msgstr "×ותיות גדולות"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Reset"
+msgstr "×יפוס התקריב"
+
+#: editor/rename_dialog.cpp editor/script_editor_debugger.cpp
+msgid "Error"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
@@ -6491,11 +7475,6 @@ msgstr ""
msgid "Scene Run Settings"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
-#: scene/gui/dialogs.cpp
-msgid "OK"
-msgstr ""
-
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
@@ -6515,6 +7494,10 @@ msgid "Instance Scene(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""
@@ -6555,14 +7538,34 @@ msgid "Load As Placeholder"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Discard Instancing"
+msgid "Make Local"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Makes Sense!"
+#, fuzzy
+msgid "Create Root Node:"
+msgstr "יצירת תיקייה"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "2D Scene"
+msgstr "סצנה"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "3D Scene"
+msgstr "סצנה"
+
+#: editor/scene_tree_dock.cpp
+msgid "User Interface"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Custom Node"
+msgstr "גזירת מפרקי×"
+
+#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr ""
@@ -6571,6 +7574,10 @@ msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -6613,18 +7620,15 @@ msgid "Change Type"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Attach Script"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Script"
-msgstr ""
+#, fuzzy
+msgid "Make Scene Root"
+msgstr "שמירת סצנה"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr ""
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr ""
@@ -6647,10 +7651,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Filter nodes"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr ""
@@ -6670,17 +7670,10 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
-#: editor/scene_tree_dock.cpp
-msgid "Clear!"
-msgstr ""
-
#: editor/scene_tree_editor.cpp
-msgid "Toggle Spatial Visible"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle CanvasItem Visible"
-msgstr ""
+#, fuzzy
+msgid "Toggle Visible"
+msgstr "החלפת מצב תצוגה ×œ×§×‘×¦×™× ×ž×•×¡×ª×¨×™×"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
@@ -6688,7 +7681,7 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
-"Node has connection(s) and group(s)\n"
+"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -6704,20 +7697,21 @@ msgid ""
"Click to show groups dock."
msgstr ""
-#: editor/scene_tree_editor.cpp
-msgid "Open script"
-msgstr ""
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script"
+msgstr "הרצת סקריפט"
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
-"Click to unlock"
+"Click to unlock it."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
-"Click to make selectable"
+"Click to make selectable."
msgstr ""
#: editor/scene_tree_editor.cpp
@@ -6725,6 +7719,12 @@ msgid "Toggle Visibility"
msgstr ""
#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
@@ -6761,6 +7761,11 @@ msgid "N/A"
msgstr ""
#: editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script/Choose Location"
+msgstr "פתיחת עורך סקריפטי×"
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr ""
@@ -6997,10 +8002,22 @@ msgid "Change Camera Size"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Sphere Shape Radius"
+msgid "Change Notifier AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr ""
@@ -7013,19 +8030,31 @@ msgid "Change Capsule Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
+msgid "Change Cylinder Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier Extents"
+msgid "Change Cylinder Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
+msgid "Change Ray Shape Length"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Height"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Outer Radius"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -7081,16 +8110,6 @@ msgid "GDNative"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr ""
@@ -7155,6 +8174,11 @@ msgid "GridMap Delete Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Fill Selection"
+msgstr "כל הבחירה"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
msgstr ""
@@ -7235,6 +8259,11 @@ msgid "Clear Selection"
msgstr "ביטול הבחירה"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fill Selection"
+msgstr "כל הבחירה"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr ""
@@ -7302,6 +8331,70 @@ msgstr ""
msgid "End of inner exception stack trace"
msgstr ""
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake!"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7353,10 +8446,6 @@ msgid "Set Variable Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr ""
@@ -7465,36 +8554,14 @@ msgid "Connect Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Condition"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Sequence"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Switch"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Iterator"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "While"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Return"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Call"
-msgstr ""
+#, fuzzy
+msgid "Connect Node Data"
+msgstr "התחברות למפרק:"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Get"
-msgstr ""
+#, fuzzy
+msgid "Connect Node Sequence"
+msgstr "התחברות למפרק:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -7521,15 +8588,11 @@ msgid "Remove Function"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Signal"
+msgid "Editing Variable:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
@@ -7537,10 +8600,6 @@ msgid "Remove Signal"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr ""
@@ -7584,6 +8643,11 @@ msgstr "גזירת מפרקי×"
msgid "Paste Nodes"
msgstr "הדבקת מפרקי×"
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Member"
+msgstr "חברי×"
+
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr "סוג הקלט ×œ× ×–×ž×™×Ÿ למחזוריות: "
@@ -7638,6 +8702,19 @@ msgid ""
"(error)."
msgstr ""
+#: modules/visual_script/visual_script_property_selector.cpp
+#, fuzzy
+msgid "Search VisualScript"
+msgstr "חיפוש בעזרה"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set "
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "הפעלה בדפדפן"
@@ -7684,8 +8761,8 @@ msgstr ""
#: scene/2d/collision_object_2d.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
@@ -7767,6 +8844,19 @@ msgstr ""
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
@@ -7827,8 +8917,8 @@ msgstr ""
#: scene/3d/collision_object.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape or CollisionPolygon children nodes to define "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
@@ -7901,6 +8991,17 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid ""
+"Size changes to SoftBody will be overriden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -7913,6 +9014,44 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Animation not found: '%s'"
+msgstr "משך ההנפשה (בשניות)."
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Invalid animation: '%s'."
+msgstr "גודל הגופן שגוי."
+
+#: scene/animation/animation_tree.cpp
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "AnimationPlayer root is not a valid node."
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "מצב גולמי"
@@ -7981,12 +9120,90 @@ msgstr "שגי××” בטעינת הגופן."
msgid "Invalid font size."
msgstr "גודל הגופן שגוי."
+#: scene/resources/visual_shader.cpp
+msgid "Input"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "None"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
-#~ msgid "Previous"
-#~ msgstr "הלשונית הקודמת"
+msgid "Invalid source for shader."
+msgstr "גודל הגופן שגוי."
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#~ msgid "Change Default Value"
+#~ msgstr "שינוי ערך בררת המחדל"
+
+#~ msgid "Change Comment"
+#~ msgstr "שינוי הערה"
+
+#~ msgid "Change Input Name"
+#~ msgstr "שינוי ×©× ×§×œ×˜"
+
+#~ msgid "Error: Missing Input Connections"
+#~ msgstr "שגי××”: ×—×¡×¨×™× ×—×™×‘×•×¨×™ קלט"
+
+#~ msgid "Disabled"
+#~ msgstr "מושבת"
+
+#~ msgid "Set Transitions to:"
+#~ msgstr "הגדרת ×ž×¢×‘×¨×•× ×™× ×ל:"
+
+#~ msgid "In"
+#~ msgstr "כניסה"
+
+#~ msgid "Out"
+#~ msgstr "יצי××”"
+
+#~ msgid "In-Out"
+#~ msgstr "כניסה-יצי××”"
+
+#~ msgid "Out-In"
+#~ msgstr "יצי××”-כניסה"
+
+#~ msgid "Key"
+#~ msgstr "מפתח"
+
+#~ msgid "Thanks!"
+#~ msgstr "תודה!"
+
+#~ msgid "I see..."
+#~ msgstr "×× ×™ רו×ה…"
+
+#~ msgid "Can't open '%s'."
+#~ msgstr "×œ× × ×™×ª×Ÿ לפתוח ×ת ‚%s’."
+
+#~ msgid "Save the currently edited resource."
+#~ msgstr "שמירת המש×ב שנערך כרגע."
+
+#~ msgid "Default (Same as Editor)"
+#~ msgstr "בררת מחדל (כמו העורך)"
+
+#~ msgid "OK :("
+#~ msgstr "בסדר :("
+
+#~ msgid "Button 7"
+#~ msgstr "כפתור 7"
+
+#~ msgid "Button 8"
+#~ msgstr "כפתור 8"
-#~ msgid "Next"
-#~ msgstr "הב×"
+#~ msgid "Button 9"
+#~ msgstr "כפתור 9"
#~ msgid "Can't write file."
#~ msgstr "×œ× × ×™×ª×Ÿ לכתוב קובץ."
diff --git a/editor/translations/hi.po b/editor/translations/hi.po
index 606da1d118..87c09cdd07 100644
--- a/editor/translations/hi.po
+++ b/editor/translations/hi.po
@@ -18,340 +18,470 @@ msgstr ""
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 2.18-dev\n"
-#: editor/animation_editor.cpp
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr ""
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/glue_header.h
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid index of type %s for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid arguments to construct '%s'"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Mirror"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Insert Key Here"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
#, fuzzy
-msgid "Disabled"
-msgstr "बंद कर दिया गया है"
+msgid "Duplicate Selected Key(s)"
+msgstr "डà¥à¤ªà¥à¤²à¤¿à¤•ेट चयन"
-#: editor/animation_editor.cpp
-msgid "All Selection"
-msgstr "सभी खंड"
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Delete Selected Key(s)"
+msgstr "चयनित फ़ाइलें हटाà¤à¤‚?"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Delete Keys"
+msgstr "à¤à¤¨à¥€à¤®à¥‡à¤¶à¤¨ को हटाने के लिठकà¥à¤‚जी"
+
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Change Keyframe Time"
msgstr "à¤à¤¨à¥€à¤®à¥‡à¤¶à¤¨ परिवरà¥à¤¤à¤¨ निधि"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Change Transition"
msgstr "à¤à¤¨à¥€à¤®à¥‡à¤¶à¤¨ परिवरà¥à¤¤à¤¨ संकà¥à¤°à¤®à¤£ (à¤à¤¨à¥€à¤®à¥‡à¤¶à¤¨ परिवरà¥à¤¤à¤¨)"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Change Transform"
msgstr "à¤à¤¨à¥€à¤®à¥‡à¤¶à¤¨ परिवरà¥à¤¤à¤¨ परिणत"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Change Keyframe Value"
msgstr "à¤à¤¨à¥€à¤®à¥‡à¤¶à¤¨ परिवरà¥à¤¤à¤¨ निधि"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "à¤à¤¨à¥€à¤®à¥‡à¤¶à¤¨ परिवरà¥à¤¤à¤¨ बà¥à¤²à¤¾à¤µà¤¾"
-#: editor/animation_editor.cpp
-msgid "Anim Add Track"
-msgstr "à¤à¤¨à¥€à¤®à¥‡à¤¶à¤¨ टà¥à¤°à¥ˆà¤• जोड़ें"
-
-#: editor/animation_editor.cpp
-msgid "Anim Duplicate Keys"
+#: editor/animation_track_editor.cpp
+msgid "Property Track"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Up"
+#: editor/animation_track_editor.cpp
+msgid "3D Transform Track"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Down"
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Anim Track"
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Set Transitions to:"
-msgstr "अनà¥à¤µà¤¾à¤¦ में बदलाव करें:"
-
-#: editor/animation_editor.cpp
-msgid "Anim Track Rename"
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Interpolation"
+#: editor/animation_track_editor.cpp
+msgid "Animation Playback Track"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Value Mode"
-msgstr ""
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track"
+msgstr "à¤à¤¨à¥€à¤®à¥‡à¤¶à¤¨ टà¥à¤°à¥ˆà¤• जोड़ें"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Wrap Mode"
+#: editor/animation_track_editor.cpp
+msgid "Animation Length Time (seconds)"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Edit Node Curve"
-msgstr "नोड वकà¥à¤° संपादित करें"
+#: editor/animation_track_editor.cpp
+msgid "Animation Looping"
+msgstr ""
-#: editor/animation_editor.cpp
-#, fuzzy
-msgid "Edit Selection Curve"
-msgstr "परिवरà¥à¤¤à¤¨ वकà¥à¤° चयन"
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr ""
-#: editor/animation_editor.cpp
-#, fuzzy
-msgid "Anim Delete Keys"
-msgstr "à¤à¤¨à¥€à¤®à¥‡à¤¶à¤¨ को हटाने के लिठकà¥à¤‚जी"
+#: editor/animation_track_editor.cpp
+msgid "Audio Clips:"
+msgstr ""
-#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Duplicate Selection"
-msgstr "डà¥à¤ªà¥à¤²à¤¿à¤•ेट चयन"
+#: editor/animation_track_editor.cpp
+msgid "Anim Clips:"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Duplicate Transposed"
+#: editor/animation_track_editor.cpp
+msgid "Toggle this track on/off."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Selection"
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Continuous"
+#: editor/animation_track_editor.cpp
+msgid "Interpolation Mode"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Discrete"
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Trigger"
+#: editor/animation_track_editor.cpp
+msgid "Remove this track."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Add Key"
+#: editor/animation_track_editor.cpp
+msgid "Time (s): "
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Move Keys"
+#: editor/animation_track_editor.cpp
+msgid "Continuous"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Scale Selection"
+#: editor/animation_track_editor.cpp
+msgid "Discrete"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Scale From Cursor"
+#: editor/animation_track_editor.cpp
+msgid "Trigger"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Goto Next Step"
+#: editor/animation_track_editor.cpp
+msgid "Capture"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Goto Prev Step"
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
msgstr ""
-#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr ""
-#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constant"
-msgstr ""
-
-#: editor/animation_editor.cpp
-msgid "In"
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out"
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "In-Out"
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out-In"
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Transitions"
-msgstr ""
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Duplicate Key(s)"
+msgstr "पà¥à¤°à¤¤à¤¿à¤²à¤¿à¤ªà¤¿"
-#: editor/animation_editor.cpp
-msgid "Optimize Animation"
-msgstr ""
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Key(s)"
+msgstr "à¤à¤¨à¥€à¤®à¥‡à¤¶à¤¨ को हटाने के लिठकà¥à¤‚जी"
-#: editor/animation_editor.cpp
-msgid "Clean-Up Animation"
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr ""
-#: editor/animation_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Len"
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Loop"
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Create Typed Value Key"
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Insert"
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Method not found in object: "
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clipboard is empty"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Add Call Track"
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation zoom."
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Length (s):"
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation length (in seconds)."
+#: editor/animation_track_editor.cpp
+msgid "Snap (s): "
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Step (s):"
+#: editor/animation_track_editor.cpp
+msgid "Animation step value."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Cursor step snap (in seconds)."
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Enable/Disable looping in animation."
+#: editor/animation_track_editor.cpp
+msgid "Animation properties."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Add new tracks."
+#: editor/animation_track_editor.cpp
+msgid "Copy Tracks"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move current track up."
+#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move current track down."
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove selected track."
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Track tools"
+#: editor/animation_track_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Selection"
+msgstr "डà¥à¤ªà¥à¤²à¤¿à¤•ेट चयन"
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Enable editing of individual keys by clicking them."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Selection"
+msgstr "डà¥à¤ªà¥à¤²à¤¿à¤•ेट चयन"
+
+#: editor/animation_track_editor.cpp
+msgid "Goto Next Step"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim. Optimizer"
+#: editor/animation_track_editor.cpp
+msgid "Goto Prev Step"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Max. Linear Error:"
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Max. Angular Error:"
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Max Optimizable Angle:"
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Optimize"
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
+#: editor/animation_track_editor.cpp
+msgid "Anim. Optimizer"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Key"
+#: editor/animation_track_editor.cpp
+msgid "Max. Linear Error:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Transition"
+#: editor/animation_track_editor.cpp
+msgid "Max. Angular Error:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Scale Ratio:"
+#: editor/animation_track_editor.cpp
+msgid "Max Optimizable Angle:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Call Functions in Which Node?"
+#: editor/animation_track_editor.cpp
+msgid "Optimize"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr ""
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr ""
@@ -372,7 +502,7 @@ msgstr ""
msgid "Line Number:"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr ""
@@ -388,7 +518,7 @@ msgstr ""
msgid "Whole Words"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr ""
@@ -400,18 +530,27 @@ msgstr ""
msgid "Selection Only"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom In"
msgstr "बड़ा करो"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom Out"
msgstr "छोटा करो"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Reset Zoom"
msgstr "रीसेट आकार"
+#: editor/code_editor.cpp
+msgid "Warnings:"
+msgstr ""
+
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Zoom:"
+msgstr "बड़ा करो"
+
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "रेखा:"
@@ -444,7 +583,8 @@ msgid "Add"
msgstr "जोड़ें"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
@@ -476,7 +616,7 @@ msgid "Oneshot"
msgstr ""
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -501,12 +641,12 @@ msgstr "जà¥à¤¡à¤¿à¤¯à¥‡ '%s' to '%s'"
#: editor/connections_dialog.cpp
#, fuzzy
-msgid "Connecting Signal:"
-msgstr "कनेकà¥à¤Ÿ करने के लिठसंकेत:"
+msgid "Disconnect '%s' from '%s'"
+msgstr "जà¥à¤¡à¤¿à¤¯à¥‡ '%s' to '%s'"
#: editor/connections_dialog.cpp
#, fuzzy
-msgid "Disconnect '%s' from '%s'"
+msgid "Disconnect all from signal: '%s'"
msgstr "जà¥à¤¡à¤¿à¤¯à¥‡ '%s' to '%s'"
#: editor/connections_dialog.cpp
@@ -515,14 +655,45 @@ msgid "Connect..."
msgstr "जà¥à¤¡à¤¿à¤¯à¥‡..."
#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "डिसà¥à¤•नेकà¥à¤Ÿ"
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Connect Signal: "
+msgstr "कनेकà¥à¤Ÿ करने के लिठसंकेत:"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit Connection: "
+msgstr "परिवरà¥à¤¤à¤¨ वकà¥à¤° चयन"
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from the \""
+msgstr ""
+
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "संकेत"
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Disconnect All"
+msgstr "डिसà¥à¤•नेकà¥à¤Ÿ"
+
+#: editor/connections_dialog.cpp
+msgid "Edit..."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Go To Method"
+msgstr ""
+
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr ""
@@ -546,10 +717,10 @@ msgstr "पसंदीदा:"
msgid "Recent:"
msgstr "हाल ही में किया:"
-#: editor/create_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
#, fuzzy
msgid "Search:"
msgstr "खोज कर:"
@@ -557,12 +728,15 @@ msgstr "खोज कर:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "à¤à¤• जैसा:"
#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "विवरण:"
@@ -627,7 +801,9 @@ msgstr "खोज रिपà¥à¤²à¥‡à¤¸à¤®à¥‡à¤‚ट संसाधन:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
-#: editor/quick_open.cpp scene/gui/file_dialog.cpp
+#: editor/quick_open.cpp editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "खोलो इसे"
@@ -648,7 +824,7 @@ msgstr ""
"निकाली गई फ़ाइलों को दूसरे संसाधनों दà¥à¤µà¤¾à¤°à¤¾ उनके लिठकाम करने के लिठआवशà¥à¤¯à¤• है\n"
"वैसे भी उनà¥à¤¹à¥‡à¤‚ निकालें? (कोई पूरà¥à¤µà¤µà¤¤ नहीं)"
-#: editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
#, fuzzy
msgid "Cannot remove:"
msgstr "निकाला नहीं जा सकता:\n"
@@ -718,9 +894,13 @@ msgstr "शबà¥à¤¦ बदलें मूलà¥à¤¯"
msgid "Thanks from the Godot community!"
msgstr "गोडोट समà¥à¤¦à¤¾à¤¯ से आपको धनà¥à¤¯à¤µà¤¾à¤¦!"
-#: editor/editor_about.cpp
-msgid "Thanks!"
-msgstr "धनà¥à¤¯à¤µà¤¾à¤¦!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/inspector_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp
+msgid "OK"
+msgstr ""
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -905,6 +1085,7 @@ msgid "Bus options"
msgstr "बस विकलà¥à¤ª"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "पà¥à¤°à¤¤à¤¿à¤²à¤¿à¤ªà¤¿"
@@ -973,7 +1154,8 @@ msgstr ""
msgid "Create a new Bus Layout."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/property_editor.cpp
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr ""
@@ -983,7 +1165,6 @@ msgid "Load an existing Bus Layout."
msgstr ""
#: editor/editor_audio_buses.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr ""
@@ -1020,47 +1201,47 @@ msgid "Invalid name. Must not collide with an existing global constant name."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Invalid Path."
+msgid "Autoload '%s' already exists!"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "File does not exist."
+msgid "Rename Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Not in resource path."
+msgid "Toggle AutoLoad Globals"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
+msgid "Move Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Autoload '%s' already exists!"
+msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Rename Autoload"
+msgid "Enable"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Toggle AutoLoad Globals"
+msgid "Rearrange Autoloads"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Move Autoload"
+msgid "Invalid Path."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Remove Autoload"
+msgid "File does not exist."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Enable"
+msgid "Not in resource path."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Rearrange Autoloads"
+msgid "Add AutoLoad"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
@@ -1093,7 +1274,7 @@ msgstr ""
msgid "Updating scene..."
msgstr ""
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr ""
@@ -1155,6 +1336,11 @@ msgid "Copy Path"
msgstr ""
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Open In File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
msgid "Show In File Manager"
msgstr ""
@@ -1191,7 +1377,7 @@ msgid "Open a File or Directory"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr ""
@@ -1244,7 +1430,8 @@ msgstr ""
msgid "Directories & Files:"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
msgid "Preview:"
msgstr ""
@@ -1389,20 +1576,27 @@ msgid ""
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-#: editor/editor_help.cpp
-msgid "Search Text"
+#: editor/editor_inspector.cpp
+msgid "Property: "
msgstr ""
-#: editor/editor_help.cpp
-msgid "Find"
+#: editor/editor_inspector.cpp editor/property_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
msgstr ""
#: editor/editor_log.cpp
msgid "Output:"
msgstr ""
-#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/property_editor.cpp editor/script_editor_debugger.cpp
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
@@ -1424,11 +1618,6 @@ msgstr ""
msgid "Save Resource As..."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "I see..."
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr ""
@@ -1441,8 +1630,8 @@ msgstr ""
msgid "Error while saving."
msgstr ""
-#: editor/editor_node.cpp
-msgid "Can't open '%s'."
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
msgstr ""
#: editor/editor_node.cpp
@@ -1484,10 +1673,6 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
-msgid "Failed to load resource."
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr ""
@@ -1554,42 +1739,6 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
-msgid "Expand all properties"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Collapse all properties"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Copy Params"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Copy Resource"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Make Built-In"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Make Sub-Resources Unique"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open in Help"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr ""
@@ -1763,11 +1912,6 @@ msgid ""
"To make changes to it, a new inherited scene can be created."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ugh"
-msgstr ""
-
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
@@ -1796,6 +1940,15 @@ msgid "Default"
msgstr ""
#: editor/editor_node.cpp
+msgid "Play This Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Close Tab"
+msgstr "बंद करे"
+
+#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr ""
@@ -1917,10 +2070,6 @@ msgstr ""
msgid "Project Settings"
msgstr ""
-#: editor/editor_node.cpp
-msgid "Run Script"
-msgstr ""
-
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr ""
@@ -1930,6 +2079,11 @@ msgid "Tools"
msgstr ""
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Project Data Folder"
+msgstr "परियोजना के संसà¥à¤¥à¤¾à¤ªà¤•"
+
+#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr ""
@@ -2021,6 +2175,18 @@ msgstr ""
msgid "Toggle Fullscreen"
msgstr ""
+#: editor/editor_node.cpp
+msgid "Open Editor Data/Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Settings Folder"
+msgstr ""
+
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr ""
@@ -2036,7 +2202,8 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr ""
@@ -2080,7 +2247,7 @@ msgstr ""
msgid "Stop the scene."
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr ""
@@ -2101,59 +2268,32 @@ msgid "Play Custom Scene"
msgstr ""
#: editor/editor_node.cpp
-msgid "Spins when the editor window repaints!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update Always"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update Changes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Disable Update Spinner"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Create a new resource in memory and edit it."
+msgid "Changing the video driver requires restarting the editor."
msgstr ""
-#: editor/editor_node.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save the currently edited resource."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Save As..."
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+msgid "Save & Restart"
msgstr ""
#: editor/editor_node.cpp
-msgid "Go to the previous edited object in history."
+msgid "Spins when the editor window repaints!"
msgstr ""
#: editor/editor_node.cpp
-msgid "Go to the next edited object in history."
+msgid "Update Always"
msgstr ""
#: editor/editor_node.cpp
-msgid "History of recently edited objects."
+msgid "Update Changes"
msgstr ""
#: editor/editor_node.cpp
-msgid "Object properties."
+msgid "Disable Update Spinner"
msgstr ""
#: editor/editor_node.cpp
-msgid "Changes may be lost!"
+msgid "Inspector"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
@@ -2170,6 +2310,10 @@ msgid "FileSystem"
msgstr ""
#: editor/editor_node.cpp
+msgid "Expand Bottom Panel"
+msgstr ""
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr ""
@@ -2246,19 +2390,23 @@ msgid "Thumbnail..."
msgstr ""
#: editor/editor_plugin_settings.cpp
-msgid "Installed Plugins:"
+msgid "Edit Plugin"
msgstr ""
#: editor/editor_plugin_settings.cpp
+msgid "Installed Plugins:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr ""
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr ""
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr ""
@@ -2266,12 +2414,13 @@ msgstr ""
msgid "Status:"
msgstr ""
-#: editor/editor_profiler.cpp
-msgid "Stop Profiling"
+#: editor/editor_plugin_settings.cpp
+msgid "Edit:"
msgstr ""
-#: editor/editor_profiler.cpp
-msgid "Start Profiling"
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+msgid "Start"
msgstr ""
#: editor/editor_profiler.cpp
@@ -2318,6 +2467,101 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "On"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Bit %d, value %d"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "[Empty]"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+msgid "Assign.."
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Show in File System"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Open Editor"
+msgstr "निरà¥à¤­à¤°à¤¤à¤¾ संपादक"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Size: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Key:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Value:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr ""
@@ -2352,10 +2596,6 @@ msgstr ""
msgid "Did you forget the '_run' method?"
msgstr ""
-#: editor/editor_settings.cpp
-msgid "Default (Same as Editor)"
-msgstr ""
-
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -2381,6 +2621,7 @@ msgid "(Installed)"
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr ""
@@ -2405,7 +2646,7 @@ msgid "Can't open export templates zip."
msgstr ""
#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside templates."
+msgid "Invalid version.txt format inside templates: %s."
msgstr ""
#: editor/export_template_manager.cpp
@@ -2465,6 +2706,12 @@ msgid "Download Complete."
msgstr ""
#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr ""
@@ -2544,7 +2791,7 @@ msgid "Download Templates"
msgstr ""
#: editor/export_template_manager.cpp
-msgid "Select mirror from list: "
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr ""
#: editor/file_type_cache.cpp
@@ -2556,11 +2803,11 @@ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails"
+msgid "View items as a grid of thumbnails."
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "View items as a list"
+msgid "View items as a list."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -2636,7 +2883,7 @@ msgstr ""
msgid "Collapse all"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr ""
@@ -2666,6 +2913,22 @@ msgid "Duplicate..."
msgstr "पà¥à¤°à¤¤à¤¿à¤²à¤¿à¤ªà¤¿"
#: editor/filesystem_dock.cpp
+msgid "New Script..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Resource..."
+msgstr "संसाधन"
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr ""
@@ -2678,7 +2941,11 @@ msgid "Re-Scan Filesystem"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "Toggle folder status as Favorite"
+msgid "Toggle folder status as Favorite."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Show current scene file."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -2686,18 +2953,114 @@ msgid "Instance the selected scene(s) as child of the selected node."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid "Enter tree-view."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Search files"
+msgstr "खोज कर:"
+
+#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Move"
msgstr ""
-#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Rename"
+#: editor/filesystem_dock.cpp
+msgid "There is already file or folder with the same name in this location."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find in files"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Whole words"
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Match case"
+msgstr "à¤à¤• जैसा:"
+
+#: editor/find_in_files.cpp
+msgid "Folder: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Filter: "
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace all (no undo)"
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Searching..."
+msgstr "खोज कर:"
+
+#: editor/find_in_files.cpp
+msgid "Search complete"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Group name already exists."
+msgstr ""
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "invalid Group name."
+msgstr "गलत फॉणà¥à¤Ÿ का आकार |"
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes not in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+msgid "Filter nodes"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes in Group"
msgstr ""
#: editor/groups_editor.cpp
@@ -2708,6 +3071,10 @@ msgstr ""
msgid "Remove from Group"
msgstr ""
+#: editor/groups_editor.cpp
+msgid "Manage Groups"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr ""
@@ -2749,7 +3116,7 @@ msgid "Import as Multiple Scenes+Materials"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr ""
@@ -2809,16 +3176,124 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Expand all properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Collapse all properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Edit Resource Clipboard"
+msgstr "संसाधन"
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Filter properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr ""
+
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr ""
#: editor/node_dock.cpp
-msgid "Groups"
+msgid "Select a Node to edit Signals and Groups."
msgstr ""
-#: editor/node_dock.cpp
-msgid "Select a Node to edit Signals and Groups."
+#: editor/plugin_config_dialog.cpp
+msgid "Edit a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Create a Plugin"
+msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Plugin Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Language:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Script Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
@@ -2862,6 +3337,141 @@ msgstr ""
msgid "Delete points"
msgstr ""
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Load.."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Create points."
+msgstr "à¤à¤• नया बनाà¤à¤‚"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Erase points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Open Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Triangle already exists"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node.."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Edit Filtered Tracks:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Enable filtering"
+msgstr ""
+
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr ""
@@ -2888,11 +3498,11 @@ msgid "Remove Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Invalid animation name!"
+msgid "Invalid animation name!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Animation name already exists!"
+msgid "Animation name already exists!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2901,11 +3511,6 @@ msgid "Rename Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr ""
@@ -2922,11 +3527,11 @@ msgid "Duplicate Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to copy!"
+msgid "No animation to copy!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation resource on clipboard!"
+msgid "No animation resource on clipboard!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2938,7 +3543,7 @@ msgid "Paste Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to edit!"
+msgid "No animation to edit!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2970,39 +3575,33 @@ msgid "Scale animation playback globally for the node."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create new animation in player."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load animation from disk."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load an animation from disk."
+msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save the current animation"
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Display list of animations in player."
+msgid "New"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Autoplay on Load"
-msgstr ""
+#, fuzzy
+msgid "Edit Transitions..."
+msgstr "अनà¥à¤µà¤¾à¤¦ में बदलाव करें:"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Target Blend Times"
+msgid "Open in Inspector"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
+msgid "Display list of animations in player."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Copy Animation"
+msgid "Autoplay on Load"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3055,6 +3654,10 @@ msgid "Include Gizmos (3D)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pin AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr ""
@@ -3064,6 +3667,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
@@ -3081,161 +3685,212 @@ msgstr ""
msgid "Cross-Animation Blend Times"
msgstr ""
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "End"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "New name:"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Edit Filters"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
msgstr ""
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "No playback resource set at path: %s."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Create new nodes."
+msgstr "à¤à¤• नया बनाà¤à¤‚"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Connect nodes."
+msgstr "जà¥à¤¡à¤¿à¤¯à¥‡"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Remove selected node or transition"
+msgstr "परियोजना से चयनित फ़ाइलें निकालें? (कोई पूरà¥à¤µà¤µà¤¤ नहीं)"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition: "
+msgstr "अनà¥à¤µà¤¾à¤¦ में बदलाव करें:"
+
#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "New name:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "AnimationTree"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Free"
-msgstr ""
-
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr ""
@@ -3289,7 +3944,11 @@ msgid "Asset Download Error:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Fetching:"
+msgid "Downloading (%s / %s)..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3317,19 +3976,19 @@ msgid "Download for this asset is already in progress!"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "first"
+msgid "First"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "prev"
+msgid "Previous"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "next"
+msgid "Next"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "last"
+msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3397,7 +4056,7 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr ""
@@ -3406,12 +4065,10 @@ msgid "Configure Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr ""
@@ -3424,14 +4081,6 @@ msgid "Rotation Step:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Pivot"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Action"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr ""
@@ -3460,11 +4109,23 @@ msgid "Create new horizontal and vertical guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit IK Chain"
+msgid "Move pivot"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit CanvasItem"
+msgid "Resize CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3484,6 +4145,21 @@ msgid "Paste Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom out"
+msgstr "छोटा करो"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom reset"
+msgstr "छोटा करो"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom in"
+msgstr "बड़ा करो"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr ""
@@ -3527,7 +4203,7 @@ msgid "Pan Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggles snapping"
+msgid "Toggle snapping."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3535,7 +4211,7 @@ msgid "Use Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping options"
+msgid "Snapping Options"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3576,6 +4252,10 @@ msgid "Snap to node sides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr ""
@@ -3602,23 +4282,23 @@ msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Bones"
+msgid "Show Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
+msgid "Make IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Bones"
+msgid "Clear IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make IK Chain"
+msgid "Make Custom Bone(s) from Node(s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear IK Chain"
+msgid "Clear Custom Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3664,11 +4344,7 @@ msgid "Layout"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Keys"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
+msgid "Insert keys."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3684,14 +4360,6 @@ msgid "Clear Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Drag pivot from mouse position"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Set pivot at mouse position"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr ""
@@ -3707,10 +4375,6 @@ msgstr ""
msgid "Adding %s..."
msgstr ""
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ok"
-msgstr ""
-
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr ""
@@ -3743,26 +4407,18 @@ msgstr ""
msgid "Set Handle"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove item %d?"
-msgstr ""
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Item"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+msgid "CPUParticles"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove Selected Item"
-msgstr ""
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Import from Scene"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Update from Scene"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
@@ -3833,15 +4489,6 @@ msgstr ""
msgid "Bake GI Probe"
msgstr ""
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Add/Remove Color Ramp Point"
-msgstr ""
-
-#: editor/plugins/gradient_editor_plugin.cpp
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr ""
-
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
@@ -3925,6 +4572,7 @@ msgid "No mesh to debug."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr ""
@@ -3992,6 +4640,27 @@ msgstr ""
msgid "Outline Size:"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -4092,70 +4761,6 @@ msgstr ""
msgid "Populate"
msgstr ""
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake!"
-msgstr ""
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake the navigation mesh."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Marking walkable triangles..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr ""
-
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
@@ -4216,59 +4821,55 @@ msgid "Emission Colors"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry (faces)."
+msgid "Faces contain no area!"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
+msgid "No faces!"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Faces contain no area!"
+msgid "Node does not contain geometry."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "No faces!"
+msgid "Node does not contain geometry (faces)."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
+msgid "Create Emitter"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
+msgid "Emission Points:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
+msgid "Surface Points"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emitter"
+msgid "Surface Points+Normal (Directed)"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Points:"
+msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Surface Points"
+msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Surface Points+Normal (Directed)"
+msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Volume"
+msgid "Generate AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+msgid "Convert to CPUParticles"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -4348,6 +4949,22 @@ msgstr ""
msgid "Close Curve"
msgstr ""
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr ""
@@ -4380,19 +4997,87 @@ msgstr ""
msgid "Remove In-Control Point"
msgstr ""
+#: editor/plugins/physical_bone_plugin.cpp
+msgid "Move joint"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync bones"
+msgstr ""
+
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon & UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split point with itself."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split can't form an existing edge."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split already exists."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Add Split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Invalid Split: "
+msgstr "गलत फॉणà¥à¤Ÿ का आकार |"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Split"
+msgstr "मिटाना"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint bone weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Poly"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Splits"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon"
+msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr ""
@@ -4421,11 +5106,23 @@ msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
+msgid "Connect two points to make a split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Select a split to erase it"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UnPaint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -4441,8 +5138,7 @@ msgid "Clear UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
+msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -4453,6 +5149,30 @@ msgstr ""
msgid "Grid"
msgstr ""
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Configure Grid:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones to Polygon"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -4475,6 +5195,10 @@ msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -4496,17 +5220,18 @@ msgid "Load Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#, fuzzy
msgid "ResourcePreloader"
msgstr "संसाधन"
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Path to AnimationPlayer is invalid"
+msgstr ""
+
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr ""
@@ -4516,6 +5241,19 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Error writing TextFile:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error could not load file."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error saving file!"
+msgstr "लोड हो रहा है तà¥à¤°à¥à¤Ÿà¤¿à¤¯à¤¾à¤!"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr ""
@@ -4532,6 +5270,19 @@ msgid "Error importing"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "New TextFile..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Open File"
+msgstr "खोलो इसे"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save File As..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr ""
@@ -4544,6 +5295,10 @@ msgid " Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr ""
@@ -4572,7 +5327,7 @@ msgid "File"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "New"
+msgid "New TextFile"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
@@ -4600,6 +5355,11 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr ""
@@ -4633,11 +5393,6 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -4691,10 +5446,6 @@ msgid "Discard"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
@@ -4713,45 +5464,68 @@ msgid "Debugger"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Search results"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search in files"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Line"
+msgstr "रेखा:"
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Pick Color"
+msgid "Lookup Symbol"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr ""
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr ""
-
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
@@ -4839,7 +5613,7 @@ msgid "Find Previous"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Replace..."
+msgid "Find in files..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
@@ -4858,128 +5632,37 @@ msgstr ""
msgid "Shader"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Skeleton2D"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical bones"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Skeleton"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr ""
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical skeleton"
+msgstr "सदसà¥à¤¯à¤¤à¤¾ बनाà¤à¤‚"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+msgid "Play IK"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5107,10 +5790,6 @@ msgid "Align with view"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "OK :("
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""
@@ -5119,6 +5798,10 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock View Rotation"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr ""
@@ -5163,6 +5846,10 @@ msgid "Doppler Enable"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Cinematic Preview"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr ""
@@ -5290,6 +5977,10 @@ msgid "Tool Scale"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr ""
@@ -5298,6 +5989,10 @@ msgid "Transform"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr ""
@@ -5326,6 +6021,10 @@ msgid "4 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr ""
@@ -5339,10 +6038,6 @@ msgid "Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Skeleton Gizmo visibility"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr ""
@@ -5402,6 +6097,47 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite is empty!"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Convert to 2D Mesh"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create 2D Mesh"
+msgstr "à¤à¤• नया बनाà¤à¤‚"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Update Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Settings:"
+msgstr ""
+
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""
@@ -5470,14 +6206,6 @@ msgstr ""
msgid "SpriteFrames"
msgstr ""
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox Preview:"
-msgstr ""
-
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox"
-msgstr ""
-
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr ""
@@ -5503,26 +6231,19 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Separation:"
+msgid "Sep.:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region Editor"
+msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -5538,11 +6259,6 @@ msgid "Add All"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr ""
@@ -5614,10 +6330,6 @@ msgstr ""
msgid "Many"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-msgid "Options"
-msgstr ""
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
msgstr ""
@@ -5642,7 +6354,7 @@ msgstr ""
msgid "Icon"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr ""
@@ -5655,7 +6367,7 @@ msgid "Color"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
+msgid "Constant"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -5663,6 +6375,10 @@ msgid "Erase Selection"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Fix Invalid Tiles"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr ""
@@ -5683,11 +6399,7 @@ msgid "Erase TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase selection"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find tile"
+msgid "Find Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -5711,6 +6423,11 @@ msgid "Pick Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Move Selection"
+msgstr "सभी खंड"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr ""
@@ -5727,63 +6444,105 @@ msgid "Rotate 270 degrees"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Could not find tile:"
+msgid "Add Texture(s) to TileSet"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Item name or ID:"
+msgid "Remove current Texture from TileSet"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
+msgid "Create from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from scene?"
+msgid "Merge from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tile Set"
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
+msgid "Display tile's names (hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
+msgid "Remove Selected Textue and ALL TILES wich uses it?"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Error"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Autotiles"
+msgid "Create from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid " file(s) was not added because was already on the list."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
-"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings."
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: set bit on.\n"
-"RMB: set bit off."
+"RMB: set bit off.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select current edited sub-tile."
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select sub-tile to change its priority."
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
msgstr ""
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "This property can't be changed."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tile Set"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Light"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "VisualShader"
msgstr ""
#: editor/project_export.cpp
@@ -5799,7 +6558,7 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted: "
+msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
@@ -5873,10 +6632,6 @@ msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export With Debug"
msgstr ""
@@ -5885,7 +6640,7 @@ msgid "The path does not exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' file."
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgstr ""
#: editor/project_manager.cpp
@@ -5893,6 +6648,14 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
@@ -5982,6 +6745,10 @@ msgid "Project Path:"
msgstr ""
#: editor/project_manager.cpp
+msgid "Project Installation Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Browse"
msgstr ""
@@ -6090,8 +6857,8 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6103,9 +6870,22 @@ msgid "Rename Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Change Action deadzone"
+msgstr "शबà¥à¤¦ बदलें मूलà¥à¤¯"
+
+#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "All Devices"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr ""
+
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr ""
@@ -6147,19 +6927,19 @@ msgid "Wheel Down Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 6"
+msgid "Wheel Left Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 7"
+msgid "Wheel Right Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 8"
+msgid "X Button 1"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 9"
+msgid "X Button 2"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6187,10 +6967,6 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Button"
msgstr ""
@@ -6235,6 +7011,12 @@ msgid "Delete Item"
msgstr ""
#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
@@ -6306,6 +7088,10 @@ msgstr ""
msgid "Override For..."
msgstr ""
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr ""
@@ -6315,6 +7101,15 @@ msgid "Action:"
msgstr ""
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Action"
+msgstr "सभी खंड"
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr ""
@@ -6375,10 +7170,6 @@ msgid "AutoLoad"
msgstr ""
#: editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr ""
-
-#: editor/property_editor.cpp
msgid "Ease In"
msgstr ""
@@ -6415,75 +7206,156 @@ msgid "Select Node"
msgstr ""
#: editor/property_editor.cpp
-msgid "New Script"
+msgid "Error loading file: Not a resource!"
msgstr ""
#: editor/property_editor.cpp
-msgid "New %s"
+msgid "Pick a Node"
msgstr ""
#: editor/property_editor.cpp
-msgid "Make Unique"
+msgid "Bit %d, val %d."
msgstr ""
#: editor/property_editor.cpp
-msgid "Show in File System"
+msgid "Properties:"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Convert To %s"
+#: editor/property_selector.cpp
+msgid "Select Property"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Error loading file: Not a resource!"
+#: editor/property_selector.cpp
+msgid "Select Virtual Method"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Selected node is not a Viewport!"
+#: editor/property_selector.cpp
+msgid "Select Method"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Pick a Node"
+#: editor/pvrtc_compress.cpp
+msgid "Could not execute PVRTC tool:"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Bit %d, val %d."
+#: editor/pvrtc_compress.cpp
+msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
-#: editor/property_editor.cpp
-msgid "On"
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Batch Rename"
msgstr ""
-#: editor/property_editor.cpp
-msgid "[Empty]"
+#: editor/rename_dialog.cpp
+msgid "Prefix"
msgstr ""
-#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
-msgid "Set"
+#: editor/rename_dialog.cpp
+msgid "Suffix"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Properties:"
+#: editor/rename_dialog.cpp
+msgid "Advanced options"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Property"
+#: editor/rename_dialog.cpp
+msgid "Substitute"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Virtual Method"
+#: editor/rename_dialog.cpp
+msgid "Node name"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Method"
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
msgstr ""
-#: editor/pvrtc_compress.cpp
-msgid "Could not execute PVRTC tool:"
+#: editor/rename_dialog.cpp
+msgid "Node type"
msgstr ""
-#: editor/pvrtc_compress.cpp
-msgid "Can't load back converted image using PVRTC tool:"
+#: editor/rename_dialog.cpp
+msgid "Current scene name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Root node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Ammount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minium number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Lowercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Uppercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Reset"
+msgstr "रीसेट आकार"
+
+#: editor/rename_dialog.cpp editor/script_editor_debugger.cpp
+msgid "Error"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
@@ -6522,11 +7394,6 @@ msgstr ""
msgid "Scene Run Settings"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
-#: scene/gui/dialogs.cpp
-msgid "OK"
-msgstr ""
-
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
@@ -6546,6 +7413,10 @@ msgid "Instance Scene(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""
@@ -6586,11 +7457,28 @@ msgid "Load As Placeholder"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Discard Instancing"
+msgid "Make Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Create Root Node:"
+msgstr "à¤à¤• नया बनाà¤à¤‚"
+
+#: editor/scene_tree_dock.cpp
+msgid "2D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "3D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "User Interface"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Makes Sense!"
+msgid "Custom Node"
msgstr ""
#: editor/scene_tree_dock.cpp
@@ -6602,6 +7490,10 @@ msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -6645,18 +7537,14 @@ msgid "Change Type"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Attach Script"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Script"
+msgid "Make Scene Root"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr ""
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr ""
@@ -6679,10 +7567,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Filter nodes"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr ""
@@ -6702,16 +7586,8 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
-#: editor/scene_tree_dock.cpp
-msgid "Clear!"
-msgstr ""
-
#: editor/scene_tree_editor.cpp
-msgid "Toggle Spatial Visible"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle CanvasItem Visible"
+msgid "Toggle Visible"
msgstr ""
#: editor/scene_tree_editor.cpp
@@ -6720,7 +7596,7 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
-"Node has connection(s) and group(s)\n"
+"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -6736,20 +7612,20 @@ msgid ""
"Click to show groups dock."
msgstr ""
-#: editor/scene_tree_editor.cpp
-msgid "Open script"
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
+msgid "Open Script"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
-"Click to unlock"
+"Click to unlock it."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
-"Click to make selectable"
+"Click to make selectable."
msgstr ""
#: editor/scene_tree_editor.cpp
@@ -6757,6 +7633,12 @@ msgid "Toggle Visibility"
msgstr ""
#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
@@ -6793,6 +7675,10 @@ msgid "N/A"
msgstr ""
#: editor/script_create_dialog.cpp
+msgid "Open Script/Choose Location"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr ""
@@ -7029,10 +7915,22 @@ msgid "Change Camera Size"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Sphere Shape Radius"
+msgid "Change Notifier AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr ""
@@ -7045,19 +7943,31 @@ msgid "Change Capsule Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
+msgid "Change Cylinder Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier Extents"
+msgid "Change Cylinder Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
+msgid "Change Ray Shape Length"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Height"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Outer Radius"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -7113,16 +8023,6 @@ msgid "GDNative"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr ""
@@ -7187,6 +8087,11 @@ msgid "GridMap Delete Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Fill Selection"
+msgstr "सभी खंड"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
msgstr ""
@@ -7267,6 +8172,11 @@ msgid "Clear Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fill Selection"
+msgstr "सभी खंड"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr ""
@@ -7335,6 +8245,70 @@ msgstr ""
msgid "End of inner exception stack trace"
msgstr ""
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake!"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7386,10 +8360,6 @@ msgid "Set Variable Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr ""
@@ -7498,35 +8468,11 @@ msgid "Connect Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Condition"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Sequence"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Switch"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Iterator"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "While"
+msgid "Connect Node Data"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Return"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Call"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Get"
+msgid "Connect Node Sequence"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
@@ -7554,15 +8500,11 @@ msgid "Remove Function"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Signal"
+msgid "Editing Variable:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
@@ -7570,10 +8512,6 @@ msgid "Remove Signal"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr ""
@@ -7617,6 +8555,10 @@ msgstr ""
msgid "Paste Nodes"
msgstr ""
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Member"
+msgstr ""
+
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr ""
@@ -7671,6 +8613,18 @@ msgid ""
"(error)."
msgstr ""
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Search VisualScript"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set "
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -7717,8 +8671,8 @@ msgstr ""
#: scene/2d/collision_object_2d.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
@@ -7799,6 +8753,19 @@ msgstr ""
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
@@ -7859,8 +8826,8 @@ msgstr ""
#: scene/3d/collision_object.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape or CollisionPolygon children nodes to define "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
@@ -7933,6 +8900,17 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid ""
+"Size changes to SoftBody will be overriden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -7945,6 +8923,44 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Invalid animation: '%s'."
+msgstr "गलत फॉणà¥à¤Ÿ का आकार |"
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr "जà¥à¤¡à¤¿à¤¯à¥‡ '%s' to '%s'"
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "AnimationPlayer root is not a valid node."
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
@@ -8013,5 +9029,40 @@ msgstr ""
msgid "Invalid font size."
msgstr "गलत फॉणà¥à¤Ÿ का आकार |"
+#: scene/resources/visual_shader.cpp
+msgid "Input"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "None"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Invalid source for shader."
+msgstr "गलत फॉणà¥à¤Ÿ का आकार |"
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#, fuzzy
+#~ msgid "Disabled"
+#~ msgstr "बंद कर दिया गया है"
+
+#~ msgid "Edit Node Curve"
+#~ msgstr "नोड वकà¥à¤° संपादित करें"
+
+#~ msgid "Thanks!"
+#~ msgstr "धनà¥à¤¯à¤µà¤¾à¤¦!"
+
#~ msgid "Skip"
#~ msgstr "छोड़ें"
diff --git a/editor/translations/hu.po b/editor/translations/hu.po
index 84c64138dc..1518b02617 100644
--- a/editor/translations/hu.po
+++ b/editor/translations/hu.po
@@ -19,334 +19,484 @@ msgstr ""
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 3.0.1\n"
-#: editor/animation_editor.cpp
-msgid "Disabled"
-msgstr "Tiltva"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr ""
+"Érvénytelen típus argumentum a convert()-hez használjon TYPE_* konstansokat."
-#: editor/animation_editor.cpp
-msgid "All Selection"
-msgstr "Minden kiválasztás"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/glue_header.h
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr "Nincs elég bájt a bájtok dekódolására, vagy hibás formátum."
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid index of type %s for base type %s"
+msgstr ""
-#: editor/animation_editor.cpp
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid arguments to construct '%s'"
+msgstr ""
+"Érvénytelen típus argumentum a convert()-hez használjon TYPE_* konstansokat."
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr "Ingyenes"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Mirror"
+msgstr "Hiba!"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Insert Key Here"
+msgstr "Kulcs Beszúrása"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Duplicate Selected Key(s)"
+msgstr "Kiválasztás megkettőzés"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Delete Selected Key(s)"
+msgstr "Törli a kiválasztott fájlokat?"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr "Animáció kulcsok megkettőzése"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr "Animáció kulcs törlés"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "Animáció kulcsképkocka idő változtatás"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "Animáció átmenet változtatása"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "Animáció transzformáció változtatás"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "Animáció kulcsképkocka érték változtatás"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "Animáció hívás változtatás"
-#: editor/animation_editor.cpp
-msgid "Anim Add Track"
-msgstr "Animáció nyomvonal hozzáadás"
+#: editor/animation_track_editor.cpp
+msgid "Property Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Duplicate Keys"
-msgstr "Animáció kulcsok megkettőzése"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "3D Transform Track"
+msgstr "UV Térkép Transzformálása"
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Up"
-msgstr "Animáció nyomvonal felfelé mozgatás"
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Down"
-msgstr "Animáció nyomvonal lefelé mozgatás"
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Anim Track"
-msgstr "Animáció nyomvonal eltávolítás"
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Set Transitions to:"
-msgstr "Ãtmenet beállítása erre:"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Playback Track"
+msgstr "Animáció lejátszásának leállítása. (S)"
-#: editor/animation_editor.cpp
-msgid "Anim Track Rename"
-msgstr "Animáció nyomvonal átnevezés"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track"
+msgstr "Animáció nyomvonal hozzáadás"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Interpolation"
-msgstr "Animáció nyomvonal interpoláció változtatás"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Length Time (seconds)"
+msgstr "Animáció hossza (másodpercben)."
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Value Mode"
-msgstr "Animáció nyomvonal érték mód változtatás"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Looping"
+msgstr "Animáció nagyítás."
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Wrap Mode"
-msgstr "Animáció nyomvonal takarási mód változtatás"
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Edit Node Curve"
-msgstr "Node görbe szerkesztés"
+#: editor/animation_track_editor.cpp
+msgid "Audio Clips:"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Edit Selection Curve"
-msgstr "Kiválasztás görbe szerkesztés"
+#: editor/animation_track_editor.cpp
+msgid "Anim Clips:"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Delete Keys"
-msgstr "Animáció kulcs törlés"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle this track on/off."
+msgstr "Zavarmentes mód váltása."
-#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
-msgstr "Kiválasztás megkettőzés"
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Duplicate Transposed"
-msgstr "Ãthelyezettek megkettÅ‘zés"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Interpolation Mode"
+msgstr "Animáció Node"
-#: editor/animation_editor.cpp
-msgid "Remove Selection"
-msgstr "Kiválasztás eltávolítás"
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Remove this track."
+msgstr "Kiválasztott nyomvonal eltávolítása."
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Time (s): "
+msgstr "Ãttűnési IdÅ‘ (mp):"
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Folyamatos"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "Diszkrét"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "Érzékelő"
-#: editor/animation_editor.cpp
-msgid "Anim Add Key"
-msgstr "Animáció kulcs hozzáadás"
-
-#: editor/animation_editor.cpp
-msgid "Anim Move Keys"
-msgstr "Animáció kulcs mozgatás"
-
-#: editor/animation_editor.cpp
-msgid "Scale Selection"
-msgstr "Kiválasztás átméretezés"
-
-#: editor/animation_editor.cpp
-msgid "Scale From Cursor"
-msgstr "Ãtméretezés a kurzortól"
-
-#: editor/animation_editor.cpp
-msgid "Goto Next Step"
-msgstr "Ugrás a következő lépésre"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Capture"
+msgstr "Jövő"
-#: editor/animation_editor.cpp
-msgid "Goto Prev Step"
-msgstr "Ugrás az előző lépésre"
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
-#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "Lineáris"
-#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constant"
-msgstr "Ãllandó"
-
-#: editor/animation_editor.cpp
-msgid "In"
-msgstr "Be"
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out"
-msgstr "Ki"
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "In-Out"
-msgstr "Be-Ki"
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out-In"
-msgstr "Ki-Be"
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr "Kulcs Beszúrása"
-#: editor/animation_editor.cpp
-msgid "Transitions"
-msgstr "Ãtmenetek"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Duplicate Key(s)"
+msgstr "Animáció kulcsok megkettőzése"
-#: editor/animation_editor.cpp
-msgid "Optimize Animation"
-msgstr "Animáció optimalizálás"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Key(s)"
+msgstr "Animáció kulcs törlés"
-#: editor/animation_editor.cpp
-msgid "Clean-Up Animation"
-msgstr "Animáció megtisztítás"
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr "Animáció nyomvonal eltávolítás"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "Létrehoz ÚJ nyomvonalat %s -hez és beilleszti a kulcsot?"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "Létrehoz %d ÚJ nyomvonalat és beilleszti a kulcsokat?"
-#: editor/animation_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr "Létrehozás"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr "Animáció beillesztés"
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "Animáció létrehozás és beillesztés"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Animáció nyomvonal és kulcs beillesztés"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "Animáció kulcs beillesztés"
-#: editor/animation_editor.cpp
-msgid "Change Anim Len"
-msgstr "Animáció hossz változtatás"
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Loop"
-msgstr "Animáció hurok változtatás"
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Create Typed Value Key"
-msgstr "Animáció típusos érték kulcs létrehozás"
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Insert"
-msgstr "Animáció beillesztés"
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Method not found in object: "
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr "Animáció kulcs mozgatás"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Clipboard is empty"
+msgstr "Az erőforrás vágólap üres!"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Animáció kulcsok nyújtás"
-#: editor/animation_editor.cpp
-msgid "Anim Add Call Track"
-msgstr "Animációhoz hívási nyomvonal hozzáadása"
-
-#: editor/animation_editor.cpp
-msgid "Animation zoom."
-msgstr "Animáció nagyítás."
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Length (s):"
-msgstr "Hossz (mp):"
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation length (in seconds)."
-msgstr "Animáció hossza (másodpercben)."
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Step (s):"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Snap (s): "
msgstr "Lépés (mp):"
-#: editor/animation_editor.cpp
-msgid "Cursor step snap (in seconds)."
-msgstr "Kurzor hozzáillesztése a lépésekhez (másodpercben)."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation step value."
+msgstr "Az animációs fa érvényes."
-#: editor/animation_editor.cpp
-msgid "Enable/Disable looping in animation."
-msgstr "Az animáció ismétlésének engedélyezése/tiltása."
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr "Szerkesztés"
-#: editor/animation_editor.cpp
-msgid "Add new tracks."
-msgstr "Új nyomvonalak hozzáadása."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation properties."
+msgstr "AnimációFa"
-#: editor/animation_editor.cpp
-msgid "Move current track up."
-msgstr "Jelenlegi nyomvonal felfelé mozgatása."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Copy Tracks"
+msgstr "Paraméterek Másolása"
-#: editor/animation_editor.cpp
-msgid "Move current track down."
-msgstr "Jelenlegi nyomvonal lefelé mozgatása."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "Paraméterek Beillesztése"
-#: editor/animation_editor.cpp
-msgid "Remove selected track."
-msgstr "Kiválasztott nyomvonal eltávolítása."
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr "Kiválasztás átméretezés"
+
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr "Ãtméretezés a kurzortól"
+
+#: editor/animation_track_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr "Kiválasztás megkettőzés"
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr "Ãthelyezettek megkettÅ‘zés"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Selection"
+msgstr "Kijelölés Középre"
+
+#: editor/animation_track_editor.cpp
+msgid "Goto Next Step"
+msgstr "Ugrás a következő lépésre"
-#: editor/animation_editor.cpp
-msgid "Track tools"
-msgstr "Nyomvonal eszközök"
+#: editor/animation_track_editor.cpp
+msgid "Goto Prev Step"
+msgstr "Ugrás az előző lépésre"
-#: editor/animation_editor.cpp
-msgid "Enable editing of individual keys by clicking them."
-msgstr "Engedélyezi az egyes kulcsok szerkesztését rákattintással."
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr "Animáció optimalizálás"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr "Animáció megtisztítás"
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "Animáció Optimalizáló"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "Max. Lineáris Hiba:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "Max. Szög Hiba:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "Max. Optimalizálható Szög:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr "Optimalizálás"
-#: editor/animation_editor.cpp
-msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
-msgstr ""
-"Válasszon egy AnimationPlayer-t a Jelenetfából, hogy animációkat "
-"szerkeszthessen."
-
-#: editor/animation_editor.cpp
-msgid "Key"
-msgstr "Kulcs"
-
-#: editor/animation_editor.cpp
-msgid "Transition"
-msgstr "Ãtmenet"
-
-#: editor/animation_editor.cpp
-msgid "Scale Ratio:"
-msgstr "Méretezési arány:"
-
-#: editor/animation_editor.cpp
-msgid "Call Functions in Which Node?"
-msgstr "Melyik Node-ban hívjon funkciókat?"
-
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "Érvénytelen kulcsok eltávolítása"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Megoldatlan és üres nyomvonalak eltávolítása"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "Összes animáció tisztítása"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Animáció(k) Tisztítása (NEM VISSZAVONHATÓ!)"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "Tisztítás"
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr "Méretezési arány:"
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr "Másolás"
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Tömb Ãtméretezése"
@@ -367,7 +517,7 @@ msgstr "Sorra Ugrás"
msgid "Line Number:"
msgstr "Sor Száma:"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr "Nincs Találat"
@@ -383,7 +533,7 @@ msgstr "Pontos Egyezés"
msgid "Whole Words"
msgstr "Teljes Szavak"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr "Lecserélés"
@@ -395,18 +545,27 @@ msgstr "Mind Lecserélése"
msgid "Selection Only"
msgstr "Csak Kiválsztás"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom In"
msgstr "Nagyítás"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom Out"
msgstr "Kicsinyítés"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Reset Zoom"
msgstr "Nagyítás Visszaállítása"
+#: editor/code_editor.cpp
+msgid "Warnings:"
+msgstr ""
+
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Zoom:"
+msgstr "Nagyítás"
+
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "Sor:"
@@ -438,7 +597,8 @@ msgid "Add"
msgstr "Hozzáad"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
@@ -469,7 +629,7 @@ msgid "Oneshot"
msgstr "Egyszeri"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -491,11 +651,12 @@ msgid "Connect '%s' to '%s'"
msgstr "'%s' Csatlakoztatása '%s'-hez"
#: editor/connections_dialog.cpp
-msgid "Connecting Signal:"
-msgstr "Csatlakoztató Jelzés:"
+msgid "Disconnect '%s' from '%s'"
+msgstr "'%s' Lecsatlakoztatása '%s'-ról"
#: editor/connections_dialog.cpp
-msgid "Disconnect '%s' from '%s'"
+#, fuzzy
+msgid "Disconnect all from signal: '%s'"
msgstr "'%s' Lecsatlakoztatása '%s'-ról"
#: editor/connections_dialog.cpp
@@ -503,14 +664,47 @@ msgid "Connect..."
msgstr "Kapcsolás..."
#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "Szétkapcsol"
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Connect Signal: "
+msgstr "Csatlakoztató Jelzés:"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit Connection: "
+msgstr "Kapcsolathiba"
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from the \""
+msgstr ""
+
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Jelzések"
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Disconnect All"
+msgstr "Szétkapcsol"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit..."
+msgstr "Szerkesztés"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Go To Method"
+msgstr "Metódusok"
+
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "%s Típusának Megváltoztatása"
@@ -533,22 +727,25 @@ msgstr "Kedvencek:"
msgid "Recent:"
msgstr "Legutóbbi:"
-#: editor/create_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Keresés:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Találatok:"
#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "Leírás:"
@@ -610,7 +807,9 @@ msgstr "Csere Forrás Keresése:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
-#: editor/quick_open.cpp scene/gui/file_dialog.cpp
+#: editor/quick_open.cpp editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Megnyit"
@@ -631,7 +830,7 @@ msgstr ""
"Az eltávolítandó fájlokat szükségelik más források a működésükhöz.\n"
"Eltávolítja őket ennek ellenére? (nem visszavonható)"
-#: editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
msgid "Cannot remove:"
msgstr "Nem eltávolítható:"
@@ -699,9 +898,13 @@ msgstr "Szótár Érték Módosítása"
msgid "Thanks from the Godot community!"
msgstr "Köszönet a Godot közösségétől!"
-#: editor/editor_about.cpp
-msgid "Thanks!"
-msgstr "Kösz!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/inspector_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp
+msgid "OK"
+msgstr ""
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -878,6 +1081,7 @@ msgid "Bus options"
msgstr "Busz beállítások"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Megkettőzés"
@@ -946,7 +1150,8 @@ msgstr "Busz Hozzáadása"
msgid "Create a new Bus Layout."
msgstr "Új Buszelrendezés létrehozása."
-#: editor/editor_audio_buses.cpp editor/property_editor.cpp
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "Betöltés"
@@ -956,7 +1161,6 @@ msgid "Load an existing Bus Layout."
msgstr "Meglévő Busz Elrendezés betöltése."
#: editor/editor_audio_buses.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr "Mentés Másként"
@@ -994,22 +1198,6 @@ msgstr ""
"Érvénytelen név. Nem ütközhet egy már meglévő globális konstans névvel."
#: editor/editor_autoload_settings.cpp
-msgid "Invalid Path."
-msgstr "Érvénytelen Elérési Út."
-
-#: editor/editor_autoload_settings.cpp
-msgid "File does not exist."
-msgstr "A fájl nem létezik."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Not in resource path."
-msgstr "Nincs az erőforrás elérési útban."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
-msgstr "AutoLoad Hozzáadása"
-
-#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "Már létezik '%s' AutoLoad!"
@@ -1037,6 +1225,22 @@ msgstr "Engedélyezés"
msgid "Rearrange Autoloads"
msgstr "AutoLoad-ok Ãtrendezése"
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr "Érvénytelen Elérési Út."
+
+#: editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr "A fájl nem létezik."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr "Nincs az erőforrás elérési útban."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr "AutoLoad Hozzáadása"
+
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Path:"
@@ -1067,7 +1271,7 @@ msgstr "Helyi módosítások eltárolása..."
msgid "Updating scene..."
msgstr "Scene frissítése..."
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr "[üres]"
@@ -1129,6 +1333,12 @@ msgid "Copy Path"
msgstr "Útvonal másolása"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Open In File Manager"
+msgstr "Mutat Fájlkezelőben"
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
msgid "Show In File Manager"
msgstr "Mutat Fájlkezelőben"
@@ -1165,7 +1375,7 @@ msgid "Open a File or Directory"
msgstr "Fájl vagy Könyvtár Megnyitása"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Mentés"
@@ -1218,7 +1428,8 @@ msgstr "Ugrás a szülőmappába"
msgid "Directories & Files:"
msgstr "Könyvtárak és Fájlok:"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
msgid "Preview:"
msgstr "Előnézet:"
@@ -1370,20 +1581,28 @@ msgstr ""
"Ennek a metódusnak jelenleg nincs leírása. Segítsen minket azzal, hogy "
"[color=$color][url=$url]hozzájárul eggyel[/url][/color]!"
-#: editor/editor_help.cpp
-msgid "Search Text"
-msgstr "Keresés a Szövegben"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Property: "
+msgstr "Tulajdonságok"
-#: editor/editor_help.cpp
-msgid "Find"
-msgstr "Keres"
+#: editor/editor_inspector.cpp editor/property_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Kimenet:"
-#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/property_editor.cpp editor/script_editor_debugger.cpp
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
@@ -1405,11 +1624,6 @@ msgstr "Hiba történt az erőforrás mentésekor!"
msgid "Save Resource As..."
msgstr "Erőforrás Mentése Másként..."
-#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "I see..."
-msgstr "Értem..."
-
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "Nem lehet megnyitni a fájlt írásra:"
@@ -1422,9 +1636,9 @@ msgstr "Kért fájl formátum ismeretlen:"
msgid "Error while saving."
msgstr "Hiba történt mentés közben."
-#: editor/editor_node.cpp
-msgid "Can't open '%s'."
-msgstr "'%s' nem nyitható meg."
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
@@ -1467,10 +1681,6 @@ msgstr ""
"öröklések) nem voltak megfelelőek."
#: editor/editor_node.cpp
-msgid "Failed to load resource."
-msgstr "Nem sikerült betölteni az erőforrást."
-
-#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "Nem lehet betölteni a MeshLibrary-t összeolvasztásra!"
@@ -1556,42 +1766,6 @@ msgstr ""
"megértse ezt a munkafolyamatot."
#: editor/editor_node.cpp
-msgid "Expand all properties"
-msgstr "Összes tulajdonság kibontása"
-
-#: editor/editor_node.cpp
-msgid "Collapse all properties"
-msgstr "Összes tulajdonság összecsukása"
-
-#: editor/editor_node.cpp
-msgid "Copy Params"
-msgstr "Paraméterek Másolása"
-
-#: editor/editor_node.cpp
-msgid "Paste Params"
-msgstr "Paraméterek Beillesztése"
-
-#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr "Erőforrás Beillesztése"
-
-#: editor/editor_node.cpp
-msgid "Copy Resource"
-msgstr "Erőforrás Másolása"
-
-#: editor/editor_node.cpp
-msgid "Make Built-In"
-msgstr "Integrálás"
-
-#: editor/editor_node.cpp
-msgid "Make Sub-Resources Unique"
-msgstr "Tegye Az Al-Erőforrásokat Egyedivé"
-
-#: editor/editor_node.cpp
-msgid "Open in Help"
-msgstr "Megnyitás Súgóban"
-
-#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "Nincs meghatározva Scene a futtatáshoz."
@@ -1790,11 +1964,6 @@ msgstr ""
"A(z) '%s' Scene automatikusan be lett importálva, ezért nem módosítható.\n"
"Változtatások végzéséhez egy új öröklött Scene-t hozhat létre."
-#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ugh"
-msgstr "Hoppá"
-
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
@@ -1826,6 +1995,16 @@ msgid "Default"
msgstr "Alapértelmezett"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Play This Scene"
+msgstr "Scene futtatás"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Close Tab"
+msgstr "A Többi Lap Bezárása"
+
+#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Scene fül váltás"
@@ -1947,10 +2126,6 @@ msgstr "Projekt"
msgid "Project Settings"
msgstr "Projekt Beállítások"
-#: editor/editor_node.cpp
-msgid "Run Script"
-msgstr "Szkript Futtatása"
-
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "Exportálás"
@@ -1960,6 +2135,11 @@ msgid "Tools"
msgstr "Eszközök"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Project Data Folder"
+msgstr "Megnyitja a Projektkezelőt?"
+
+#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Kilépés a Projektlistába"
@@ -2071,6 +2251,20 @@ msgstr "Szerkesztő Elrendezés"
msgid "Toggle Fullscreen"
msgstr "Teljes Képernyő"
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Data/Settings Folder"
+msgstr "Szerkesztő Beállítások"
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Settings Folder"
+msgstr "Szerkesztő Beállítások"
+
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Export Sablonok Kezelése"
@@ -2086,7 +2280,8 @@ msgstr "Osztályok"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr "Keresés"
@@ -2130,7 +2325,7 @@ msgstr "Scene szüneteltetés"
msgid "Stop the scene."
msgstr "Leállítja a jelenetet."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr "Leállítás"
@@ -2151,6 +2346,16 @@ msgid "Play Custom Scene"
msgstr "Tetszőleges Scene futtatás"
#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Save & Restart"
+msgstr "Mentés és Kilépés"
+
+#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr "Fordul egyet, amikor a szerkesztőablak újrarajzolódik!"
@@ -2170,42 +2375,6 @@ msgstr "Frissítési Forgó Kikapcsolása"
msgid "Inspector"
msgstr "Megfigyelő"
-#: editor/editor_node.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr "Új erőforrás létrehozása a memóriában, majd annak szerkesztése."
-
-#: editor/editor_node.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr "Meglévő erőforrás betöltése a lemezről, majd annak szerkesztése."
-
-#: editor/editor_node.cpp
-msgid "Save the currently edited resource."
-msgstr "A jelenleg szerkesztett erőforrás elmentése."
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Save As..."
-msgstr "Mentés Másként..."
-
-#: editor/editor_node.cpp
-msgid "Go to the previous edited object in history."
-msgstr "Ugrás az előzőleg módosított objektumra a történelemben."
-
-#: editor/editor_node.cpp
-msgid "Go to the next edited object in history."
-msgstr "Ugrás a következő módosított objektumra a történelemben."
-
-#: editor/editor_node.cpp
-msgid "History of recently edited objects."
-msgstr "A nemrég módosított objektumok történelme."
-
-#: editor/editor_node.cpp
-msgid "Object properties."
-msgstr "Objektumtulajdonságok."
-
-#: editor/editor_node.cpp
-msgid "Changes may be lost!"
-msgstr "Néhány változtatás elveszhet!"
-
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
@@ -2220,6 +2389,11 @@ msgid "FileSystem"
msgstr "Fájlrendszer"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Expand Bottom Panel"
+msgstr "Összes kibontása"
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr "Kimenet"
@@ -2296,19 +2470,24 @@ msgid "Thumbnail..."
msgstr "Indexkép..."
#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit Plugin"
+msgstr "Sokszög Szerkesztése"
+
+#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Telepített Bővítmények:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr "Frissítés"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "Verzió:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr "Szerző:"
@@ -2316,13 +2495,16 @@ msgstr "Szerző:"
msgid "Status:"
msgstr "Ãllapot:"
-#: editor/editor_profiler.cpp
-msgid "Stop Profiling"
-msgstr "Profilozás Leállítása"
+#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit:"
+msgstr "Szerkesztés"
-#: editor/editor_profiler.cpp
-msgid "Start Profiling"
-msgstr "Profilozás Indítása"
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Start"
+msgstr "Start!"
#: editor/editor_profiler.cpp
msgid "Measure:"
@@ -2368,6 +2550,103 @@ msgstr "Idő"
msgid "Calls"
msgstr "Hívások"
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "On"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Bit %d, value %d"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "[Empty]"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+msgid "Assign.."
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Show in File System"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr "Beillesztés"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Open Editor"
+msgstr "Megnyitás Szerkesztőben"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Size: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Key:"
+msgstr "Új név:"
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Value:"
+msgstr "Új név:"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr "Válasszon készüléket a listából"
@@ -2404,10 +2683,6 @@ msgstr "Nem sikerült a szkript futtatása:"
msgid "Did you forget the '_run' method?"
msgstr "Nem felejtette el a '_run' metódust?"
-#: editor/editor_settings.cpp
-msgid "Default (Same as Editor)"
-msgstr "Alapértelmezett (Ugyanaz, Mint a Szerkesztőnek)"
-
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Válassza ki az importálandó Node-okat"
@@ -2433,6 +2708,7 @@ msgid "(Installed)"
msgstr "(Telepítve)"
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "Letöltés"
@@ -2457,7 +2733,8 @@ msgid "Can't open export templates zip."
msgstr "Nem nyitható meg az export sablon zip."
#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside templates."
+#, fuzzy
+msgid "Invalid version.txt format inside templates: %s."
msgstr "Érvénytelen version.txt formátum a sablonokban."
#: editor/export_template_manager.cpp
@@ -2519,6 +2796,12 @@ msgid "Download Complete."
msgstr "A Letöltés Befejeződött."
#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr "Hiba történt az url lekérdezésekor: "
@@ -2597,7 +2880,8 @@ msgid "Download Templates"
msgstr "Sablonok Letöltése"
#: editor/export_template_manager.cpp
-msgid "Select mirror from list: "
+#, fuzzy
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr "Válasszon tükröt a listából: "
#: editor/file_type_cache.cpp
@@ -2611,11 +2895,13 @@ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr "Nem lehet '%s'-t elérni, mivel nem létezik a fájlrendszerben!"
#: editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails"
+#, fuzzy
+msgid "View items as a grid of thumbnails."
msgstr "Elemek kirajzolása indexképek rácsába"
#: editor/filesystem_dock.cpp
-msgid "View items as a list"
+#, fuzzy
+msgid "View items as a list."
msgstr "Elemek listázása"
#: editor/filesystem_dock.cpp
@@ -2688,7 +2974,7 @@ msgstr "Összes kibontása"
msgid "Collapse all"
msgstr "Összes összecsukása"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "Ãtnevezés..."
@@ -2717,6 +3003,23 @@ msgid "Duplicate..."
msgstr "Megkettőzés..."
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Script..."
+msgstr "Szkript gyors megnyitás..."
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Resource..."
+msgstr "Erőforrás Mentése Másként..."
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr "Ãtnevezés"
+
+#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr "Előző Könyvtár"
@@ -2729,14 +3032,28 @@ msgid "Re-Scan Filesystem"
msgstr "Fájlrendszer Újra-vizsgálata"
#: editor/filesystem_dock.cpp
-msgid "Toggle folder status as Favorite"
+#, fuzzy
+msgid "Toggle folder status as Favorite."
msgstr "Mappa Kedvencnek jelölése / Kedvenc jelölés visszavonása"
#: editor/filesystem_dock.cpp
+msgid "Show current scene file."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr "Kiválasztott Scene(k) példányosítása a kiválasztott Node gyermekeként."
#: editor/filesystem_dock.cpp
+msgid "Enter tree-view."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Search files"
+msgstr "Osztályok Keresése"
+
+#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
@@ -2744,14 +3061,112 @@ msgstr ""
"Fájlok Vizsgálata,\n"
"Kérem Várjon..."
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Move"
msgstr "Ãthelyezés"
-#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Rename"
-msgstr "Ãtnevezés"
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "There is already file or folder with the same name in this location."
+msgstr "Egy fájl vagy mappa már létezik a megadott névvel."
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr "Szkript Létrehozása"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find in files"
+msgstr "%d további fájl"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find: "
+msgstr "Keres"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Whole words"
+msgstr "Teljes Szavak"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Match case"
+msgstr "Pontos Egyezés"
+
+#: editor/find_in_files.cpp
+msgid "Folder: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Filter: "
+msgstr "Szűrők..."
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr "Keresés..."
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr "Csere..."
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr "Mégse"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace: "
+msgstr "Lecserélés"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace all (no undo)"
+msgstr "Mind Lecserélése"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Searching..."
+msgstr "Mentés..."
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Search complete"
+msgstr "Keresés a Szövegben"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Group name already exists."
+msgstr "HIBA: Animáció név már létezik!"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "invalid Group name."
+msgstr "Érvénytelen név."
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr "Csoportok"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes not in Group"
+msgstr "Hozzáadás Csoporthoz"
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+msgid "Filter nodes"
+msgstr ""
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes in Group"
+msgstr "Hozzáadás Csoporthoz"
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -2761,6 +3176,11 @@ msgstr "Hozzáadás Csoporthoz"
msgid "Remove from Group"
msgstr "Eltávolítás Csoportból"
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Manage Groups"
+msgstr "Csoportok"
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Importálás Egyetlen Jelenetként"
@@ -2802,7 +3222,7 @@ msgid "Import as Multiple Scenes+Materials"
msgstr "Importálás Több Jelentként és Anyagokként"
#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr "Scene importálás"
@@ -2863,18 +3283,129 @@ msgstr "Beépített Beállítások..."
msgid "Reimport"
msgstr "Újraimportálás"
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr "Nem sikerült betölteni az erőforrást."
+
+#: editor/inspector_dock.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr "Rendben"
+
+#: editor/inspector_dock.cpp
+msgid "Expand all properties"
+msgstr "Összes tulajdonság kibontása"
+
+#: editor/inspector_dock.cpp
+msgid "Collapse all properties"
+msgstr "Összes tulajdonság összecsukása"
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr "Mentés Másként..."
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr "Paraméterek Másolása"
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "Paraméterek Beillesztése"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Edit Resource Clipboard"
+msgstr "Az erőforrás vágólap üres!"
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr "Erőforrás Másolása"
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr "Integrálás"
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr "Tegye Az Al-Erőforrásokat Egyedivé"
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr "Megnyitás Súgóban"
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr "Új erőforrás létrehozása a memóriában, majd annak szerkesztése."
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr "Meglévő erőforrás betöltése a lemezről, majd annak szerkesztése."
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr "Ugrás az előzőleg módosított objektumra a történelemben."
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr "Ugrás a következő módosított objektumra a történelemben."
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr "A nemrég módosított objektumok történelme."
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr "Objektumtulajdonságok."
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Filter properties"
+msgstr "Objektumtulajdonságok."
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr "Néhány változtatás elveszhet!"
+
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "MultiNode Beállítás"
#: editor/node_dock.cpp
-msgid "Groups"
-msgstr "Csoportok"
-
-#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr "Válasszon ki egy Node-ot a Jelzések és Csoportok módosításához."
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Edit a Plugin"
+msgstr "Sokszög Szerkesztése"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Create a Plugin"
+msgstr "Sokszög Létrehozása"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Plugin Name:"
+msgstr "Bővítmények"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Language:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Script Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Poly"
@@ -2920,6 +3451,147 @@ msgstr ""
msgid "Delete points"
msgstr "Pontok Törlése"
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr "Animáció Hozzáadása"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Load.."
+msgstr "Betöltés"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Create points."
+msgstr "Pontok Törlése"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Erase points."
+msgstr "Jobb Egérgomb: Pont Törlése."
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Point"
+msgstr "Pont Mozgatása"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Open Animation Node"
+msgstr "Animáció Node"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Triangle already exists"
+msgstr "HIBA: Animáció név már létezik!"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr "Illesztés"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr "Szűrők Szerkesztése"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node.."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Filtered Tracks:"
+msgstr "Szűrők Szerkesztése"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Enable filtering"
+msgstr ""
+
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "Automatikus Lejátszás Váltása"
@@ -2946,11 +3618,13 @@ msgid "Remove Animation"
msgstr "Animáció Eltávolítása"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Invalid animation name!"
+#, fuzzy
+msgid "Invalid animation name!"
msgstr "HIBA: Érvénytelen animáció név!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Animation name already exists!"
+#, fuzzy
+msgid "Animation name already exists!"
msgstr "HIBA: Animáció név már létezik!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2959,11 +3633,6 @@ msgid "Rename Animation"
msgstr "Animáció Ãtnevezése"
#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr "Animáció Hozzáadása"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Következő Megváltozott Keverése"
@@ -2980,11 +3649,13 @@ msgid "Duplicate Animation"
msgstr "Animáció Megkettőzése"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to copy!"
+#, fuzzy
+msgid "No animation to copy!"
msgstr "HIBA: Nincs másolható animáció!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation resource on clipboard!"
+#, fuzzy
+msgid "No animation resource on clipboard!"
msgstr "HIBA: Nincs animációs erőforrás a vágólapon!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2996,7 +3667,8 @@ msgid "Paste Animation"
msgstr "Animáció Beillesztése"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to edit!"
+#, fuzzy
+msgid "No animation to edit!"
msgstr "HIBA: Nincs animáció szerkesztésre!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3029,20 +3701,27 @@ msgid "Scale animation playback globally for the node."
msgstr "Animáció lejátszás skálázása globálisan a Node-nak."
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create new animation in player."
-msgstr "Új animáció létrehozása a lejátszóban."
+msgid "Animation Tools"
+msgstr "Animációs Eszközök"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr "Animáció"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load animation from disk."
-msgstr "Animáció betöltése a lemezről."
+msgid "New"
+msgstr "Új"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load an animation from disk."
-msgstr "Animáció betöltése a lemezről."
+#, fuzzy
+msgid "Edit Transitions..."
+msgstr "Ãtmenetek"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save the current animation"
-msgstr "Jelenlegi animáció elmentése"
+#, fuzzy
+msgid "Open in Inspector"
+msgstr "Megnyitás Szerkesztőben"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
@@ -3053,18 +3732,6 @@ msgid "Autoplay on Load"
msgstr "Lejátszás Betöltéskor"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Target Blend Times"
-msgstr "Cél Keverési Idők Módosítása"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
-msgstr "Animációs Eszközök"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Copy Animation"
-msgstr "Animáció Másolása"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning"
msgstr "Másolópapír Animáció (Onion Skinning)"
@@ -3113,6 +3780,11 @@ msgid "Include Gizmos (3D)"
msgstr "Kihatás Gizmókra Is (3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Pin AnimationPlayer"
+msgstr "Animáció Beillesztése"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "Új Animáció Létrehozása"
@@ -3122,6 +3794,7 @@ msgstr "Animáció Neve:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
@@ -3139,161 +3812,213 @@ msgstr "Következő (Auto Sor):"
msgid "Cross-Animation Blend Times"
msgstr "Animációk Közötti Keverési Idők"
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation"
-msgstr "Animáció"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "No playback resource set at path: %s."
+msgstr "Nincs az erőforrás elérési útban."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Create new nodes."
+msgstr "Új %s Létrehozása"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Connect nodes."
+msgstr "Csatlakoztatás Node-hoz:"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Remove selected node or transition"
+msgstr "Kiválasztott nyomvonal eltávolítása."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition: "
+msgstr "Ãtmenet"
#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr "AnimációFa"
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr "Új név:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Edit Filters"
-msgstr "Szűrők Szerkesztése"
-
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "Skála:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Előtűnés (mp):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "Elhalványulás (mp):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr "Keverés"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr "Mixelés"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Automatikus Újraindítás:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr "Újraindítás (mp):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "Véletlenszerű Újraindítás (mp):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr "Start!"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "Mennyiség:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "Keverés:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr "Keverés 0:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr "Keverés 1:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "Ãttűnési IdÅ‘ (mp):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr "Jelenlegi:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr "Bemenet Hozzáadása"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr "Automatikus Léptetés Tisztítása"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr "Automatikus Léptetés Beállítása"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr "Bemenet Törlése"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "Az animációs fa érvényes."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "Az animációs fa érvénytelen."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr "Animáció Node"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr "Egyszeri Node"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr "Mixelő Node"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "Keverés2 Node"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "Keverés3 Node"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "Keverés4 Node"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "Időskála Node"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "IdőKereső Node"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "Ãtmenet Node"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr "Animációk Importálása..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "Node szűrők szerkesztés"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr "Szűrők..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "AnimationTree"
-msgstr "AnimációFa"
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Free"
-msgstr "Ingyenes"
-
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Tartalom:"
@@ -3349,8 +4074,14 @@ msgid "Asset Download Error:"
msgstr "Eszköz Letöltési Hiba:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Fetching:"
-msgstr "Lekérés:"
+#, fuzzy
+msgid "Downloading (%s / %s)..."
+msgstr "Letöltés"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Downloading..."
+msgstr "Letöltés"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
@@ -3377,20 +4108,22 @@ msgid "Download for this asset is already in progress!"
msgstr "Ennek az eszköznek a letöltése már folyamatban van!"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "first"
+#, fuzzy
+msgid "First"
msgstr "első"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "prev"
-msgstr "előző"
+#, fuzzy
+msgid "Previous"
+msgstr "Előző fül"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "next"
-msgstr "következő"
+msgid "Next"
+msgstr "Következő"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "last"
-msgstr "utolsó"
+msgid "Last"
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -3466,7 +4199,7 @@ msgid "Bake Lightmaps"
msgstr "Fény Besütése"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr "Előnézet"
@@ -3475,12 +4208,10 @@ msgid "Configure Snap"
msgstr "Illesztés Beállítása"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "Rács Eltolás:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr "Rács Léptetés:"
@@ -3493,14 +4224,6 @@ msgid "Rotation Step:"
msgstr "Forgatási Léptetés:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Pivot"
-msgstr "Forgatási Pont Mozgatása"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Action"
-msgstr "Mozgási Művelet"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr "Függőleges vezetővonal mozgatása"
@@ -3529,11 +4252,28 @@ msgid "Create new horizontal and vertical guides"
msgstr "Új vízszintes és függőleges vezetővonalak létrehozása"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit IK Chain"
-msgstr "IK Lánc Szerkesztése"
+#, fuzzy
+msgid "Move pivot"
+msgstr "Forgatási Pont Mozgatása"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit CanvasItem"
+#, fuzzy
+msgid "Rotate CanvasItem"
+msgstr "CanvasItem Szerkesztése"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Move anchor"
+msgstr "Mozgási Művelet"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Resize CanvasItem"
+msgstr "CanvasItem Szerkesztése"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Move CanvasItem"
msgstr "CanvasItem Szerkesztése"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3553,6 +4293,21 @@ msgid "Paste Pose"
msgstr "Póz Beillesztése"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom out"
+msgstr "Kicsinyítés"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom reset"
+msgstr "Kicsinyítés"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom in"
+msgstr "Nagyítás"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr "Kiválasztó Mód"
@@ -3600,7 +4355,8 @@ msgid "Pan Mode"
msgstr "Pásztázás Mód"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggles snapping"
+#, fuzzy
+msgid "Toggle snapping."
msgstr "Illesztés be- és kikapcsolása"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3608,7 +4364,8 @@ msgid "Use Snap"
msgstr "Illesztés Használata"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping options"
+#, fuzzy
+msgid "Snapping Options"
msgstr "Illesztési beállítások"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3649,6 +4406,11 @@ msgid "Snap to node sides"
msgstr "Illesztés Node oldalakhoz"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Snap to node center"
+msgstr "Illesztés Node horgonyhoz"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr "Illesztés más Node-okhoz"
@@ -3675,14 +4437,6 @@ msgid "Restores the object's children's ability to be selected."
msgstr "Újra kiválaszthatóvá teszi az objektum gyermekeit."
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Bones"
-msgstr "Csontok Létrehozása"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
-msgstr "Csontok Törlése"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "Csontok Mutatása"
@@ -3695,6 +4449,15 @@ msgid "Clear IK Chain"
msgstr "IK Lánc Törlése"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Clear Custom Bones"
+msgstr "Csontok Törlése"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "Nézet"
@@ -3737,14 +4500,11 @@ msgid "Layout"
msgstr "Elrendezés"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Keys"
+#, fuzzy
+msgid "Insert keys."
msgstr "Kulcsok Beszúrása"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
-msgstr "Kulcs Beszúrása"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr "Kulcs Beszúrása (Meglévő Nyomvonalakra)"
@@ -3757,14 +4517,6 @@ msgid "Clear Pose"
msgstr "Póz Törlése"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Drag pivot from mouse position"
-msgstr "Forgatási pont húzása az egér helyétől"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Set pivot at mouse position"
-msgstr "Forgatási pont beállítása az egér helyére"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr "Rács Léptetés Mértékének Kétszerezése"
@@ -3780,10 +4532,6 @@ msgstr "%s Hozzáadása"
msgid "Adding %s..."
msgstr "%s Hozzáadása..."
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ok"
-msgstr "Rendben"
-
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr "Nem lehet több Node-ot példányosítani gyökér nélkül."
@@ -3818,27 +4566,20 @@ msgstr "Poly3D Létrehozása"
msgid "Set Handle"
msgstr "Fogantyú Beállítása"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove item %d?"
-msgstr "%d elem eltávolítása?"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Item"
-msgstr "Elem Hozzáadása"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove Selected Item"
-msgstr "Kijelölt Elem Eltávolítása"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#, fuzzy
+msgid "CPUParticles"
+msgstr "Részecskék"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Import from Scene"
-msgstr "Importálás Jelenetből"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
+msgstr "Kibocsátási Pontok Létrehozása A Mesh Alapján"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Update from Scene"
-msgstr "Frissítés Jelenetből"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
+msgstr "Kibocsátási pontok létrehozása a Node alapján"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat0"
@@ -3908,15 +4649,6 @@ msgstr "Tartsa lenyomva a Shift gombot az érintők egyenkénti szerkesztéséhe
msgid "Bake GI Probe"
msgstr "GI Szonda Besütése"
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Add/Remove Color Ramp Point"
-msgstr "Szín Gradiens Pont Hozzáadása / Eltávolítása"
-
-#: editor/plugins/gradient_editor_plugin.cpp
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr "Szín Gradiens Módosítása"
-
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "%d elem"
@@ -4002,6 +4734,7 @@ msgid "No mesh to debug."
msgstr "Nincs mesh a hibakereséshez."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr "A modellnek nincs UV-je ezen a rétegen"
@@ -4070,6 +4803,27 @@ msgstr "Körvonalháló Készítése"
msgid "Outline Size:"
msgstr "Körvonal Mérete:"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr "%d elem eltávolítása?"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr "Elem Hozzáadása"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr "Kijelölt Elem Eltávolítása"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr "Importálás Jelenetből"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr "Frissítés Jelenetből"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -4171,70 +4925,6 @@ msgstr "Véletlenszerű Skálázás:"
msgid "Populate"
msgstr "Kitöltés"
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake!"
-msgstr "Besütés!"
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake the navigation mesh."
-msgstr "A navigációs mesh besütése."
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr "Navigációs háló törlése."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr "Konfiguráció beállítása…"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr "Rácsméret kiszámítása…"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr "Magasságmező létrehozása…"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Marking walkable triangles..."
-msgstr "Járható háromszögek megjelölése…"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr "Kompakt magasságmező kiépítése…"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr "Járható terület lepusztítása…"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr "Particionálás…"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr "Kontúrok létrehozása…"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr "Polymesh létrehozása…"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr "Ãtkonvertálás natív navigációs hálóra…"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr "Navigációs Háló Generátor Beállítás:"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr "Geometria Elemzése…"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr "Kész!"
-
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Navigációs Sokszög Létrehozása"
@@ -4295,18 +4985,6 @@ msgid "Emission Colors"
msgstr "Kibocsátási Színek"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry."
-msgstr "A Node nem tartalmaz geometriát."
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry (faces)."
-msgstr "A Node nem tartalmaz geometriát (oldalakat)."
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr "Egy 'ParticlesMaterial' típusú feldolgozó anyag szükséges."
-
-#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "Az oldalak nem tartalmaznak területet!"
@@ -4315,16 +4993,12 @@ msgid "No faces!"
msgstr "Nincsenek oldalak!"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
-msgstr "AABB Generálása"
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
-msgstr "Kibocsátási Pontok Létrehozása A Mesh Alapján"
+msgid "Node does not contain geometry."
+msgstr "A Node nem tartalmaz geometriát."
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
-msgstr "Kibocsátási pontok létrehozása a Node alapján"
+msgid "Node does not contain geometry (faces)."
+msgstr "A Node nem tartalmaz geometriát (oldalakat)."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
@@ -4351,6 +5025,19 @@ msgid "Emission Source: "
msgstr "Kibocsátási Forrás: "
#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr "Egy 'ParticlesMaterial' típusú feldolgozó anyag szükséges."
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr "AABB Generálása"
+
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to CPUParticles"
+msgstr "Konvertálás Nagybetűsre"
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr "Láthatósági AABB Generálása"
@@ -4427,6 +5114,22 @@ msgstr "Pont Törlése"
msgid "Close Curve"
msgstr "Görbe Lezárása"
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr "Görbe Pont #"
@@ -4459,19 +5162,95 @@ msgstr "Ki-Vezérlő Pont Eltávolítása"
msgid "Remove In-Control Point"
msgstr "Be-Vezérlő Pont Eltávolítása"
+#: editor/plugins/physical_bone_plugin.cpp
+#, fuzzy
+msgid "Move joint"
+msgstr "Pont Mozgatása"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync bones"
+msgstr "Csontok Mutatása"
+
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "UV Térkép Létrehozása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon & UV"
+msgstr "Sokszög Létrehozása"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split point with itself."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split can't form an existing edge."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Split already exists."
+msgstr "Már létezik '%s' AutoLoad!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Add Split"
+msgstr "Pont hozzáadása"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Invalid Split: "
+msgstr "Érvénytelen Elérési Út."
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Split"
+msgstr "Pont eltávolítása"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "UV Térkép Transzformálása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint bone weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr "2D UV Sokszög Szerkesztő"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly"
+msgstr "Sokszög Szerkesztése"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Splits"
+msgstr "Útvonal Felosztása"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Bones"
+msgstr "Csontok Létrehozása"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon"
+msgstr "Sokszög Létrehozása"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr "Pont Mozgatása"
@@ -4500,12 +5279,24 @@ msgid "Scale Polygon"
msgstr "Sokszög Skálázása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
-msgstr "Szerkesztés"
+msgid "Connect two points to make a split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Select a split to erase it"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UnPaint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
@@ -4520,9 +5311,9 @@ msgid "Clear UV"
msgstr "UV Törlése"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr "Illesztés"
+#, fuzzy
+msgid "Grid Settings"
+msgstr "Szerkesztő Beállítások"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
@@ -4532,6 +5323,36 @@ msgstr "Illesztés Engedélyezése"
msgid "Grid"
msgstr "Rács"
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Configure Grid:"
+msgstr "Illesztés Beállítása"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset X:"
+msgstr "Rács Eltolás:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset Y:"
+msgstr "Rács Eltolás:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step X:"
+msgstr "Rács Léptetés:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step Y:"
+msgstr "Rács Léptetés:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync Bones to Polygon"
+msgstr "Sokszög Skálázása"
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "HIBA: Nem sikerült betölteni az erőforrást!"
@@ -4554,6 +5375,10 @@ msgid "Resource clipboard is empty!"
msgstr "Az erőforrás vágólap üres!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr "Erőforrás Beillesztése"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Megnyitás Szerkesztőben"
@@ -4575,16 +5400,18 @@ msgid "Load Resource"
msgstr "Erőforrás Betöltése"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
-msgstr "Beillesztés"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
msgstr "ForrásElőtöltö"
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Path to AnimationPlayer is invalid"
+msgstr "Az animációs fa érvénytelen."
+
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr "Legutóbbi Fájlok Törlése"
@@ -4594,6 +5421,21 @@ msgid "Close and save changes?"
msgstr "Bezárja és menti a változásokat?"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error writing TextFile:"
+msgstr "Hiba TileSet mentésekor!"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error could not load file."
+msgstr "Nem sikerült létrehozni a mappát."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error saving file!"
+msgstr "Hiba TileSet mentésekor!"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "HIba történt a téma mentésekor"
@@ -4610,6 +5452,21 @@ msgid "Error importing"
msgstr "Hiba importáláskor"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "New TextFile..."
+msgstr "Új Mappa..."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Open File"
+msgstr "Fálj Megnyitása"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Save File As..."
+msgstr "Mentés Másként..."
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "Téma Importálása"
@@ -4622,6 +5479,10 @@ msgid " Class Reference"
msgstr " Osztály Referencia"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr "Rendezés"
@@ -4650,8 +5511,9 @@ msgid "File"
msgstr "Fájl"
#: editor/plugins/script_editor_plugin.cpp
-msgid "New"
-msgstr "Új"
+#, fuzzy
+msgid "New TextFile"
+msgstr "Fájlok Megtekintése"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -4678,6 +5540,11 @@ msgid "History Next"
msgstr "Következő Előzmény"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "Téma Újratöltése"
@@ -4711,11 +5578,6 @@ msgstr "Szkript Panel Megjelenítése"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr "Keresés..."
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Következő Keresése"
@@ -4769,10 +5631,6 @@ msgid "Discard"
msgstr "Elvetés"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr "Szkript Létrehozása"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
@@ -4793,6 +5651,16 @@ msgid "Debugger"
msgstr "Hibakereső"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search results"
+msgstr "Keresés Súgóban"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search in files"
+msgstr "Osztályok Keresése"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
@@ -4800,40 +5668,56 @@ msgstr ""
"tartoznak éppen be van töltve"
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Line"
+msgstr "Sor:"
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr "Csak a fájlrendszerből eredő erőforrásokat lehet bedobni."
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Lookup Symbol"
+msgstr "Szimbólum Befejezése"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr "Szín Választása"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr "Kis- és Nagybetűk Konvertálása"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr "Mind Nagybetű"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr "Mind Kisbetű"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr "Szó Eleji Nagybetű"
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Kivágás"
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr "Másolás"
-
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
@@ -4921,8 +5805,9 @@ msgid "Find Previous"
msgstr "Előző Keresése"
#: editor/plugins/script_text_editor.cpp
-msgid "Replace..."
-msgstr "Csere..."
+#, fuzzy
+msgid "Find in files..."
+msgstr "Fájlok Szűrése..."
#: editor/plugins/script_text_editor.cpp
msgid "Goto Function..."
@@ -4940,129 +5825,41 @@ msgstr "Kontextusérzékeny Súgó"
msgid "Shader"
msgstr "Ãrnyaló"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr "Skaláris állandó változtatás"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr "Vec állandó változtatás"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr "RGB állandó változtatás"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr "Skaláris kezelő változtatás"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr "Vec kezelő változtatás"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr "Vektor skalár kezelő változtatás"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr "RGB kezelő változtatás"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr "Csak vörös kapcsolása"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr "Skalár-függvény változtatás"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr "Vektor-függvény változtatás"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr "Egységes-skalár változtatás"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr "Egységes-vektor változtatás"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr "Egységes-RGB változtatás"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr "Alapérték változtatás"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr ""
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton2D"
+msgstr "Egyke"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr ""
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical bones"
+msgstr "Navigációs Háló Létrehozása"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton"
+msgstr "Egyke"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical skeleton"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr ""
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+#, fuzzy
+msgid "Play IK"
+msgstr "Játék"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
@@ -5189,10 +5986,6 @@ msgid "Align with view"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "OK :("
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""
@@ -5201,6 +5994,10 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock View Rotation"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr ""
@@ -5245,6 +6042,11 @@ msgid "Doppler Enable"
msgstr "Doppler engedélyezése"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Cinematic Preview"
+msgstr "Háló Előnézetek Létrehozása"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr ""
@@ -5372,6 +6174,11 @@ msgid "Tool Scale"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Snap To Floor"
+msgstr "Rácshoz illesztés"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr ""
@@ -5380,6 +6187,10 @@ msgid "Transform"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr ""
@@ -5408,6 +6219,10 @@ msgid "4 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr ""
@@ -5421,10 +6236,6 @@ msgid "Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Skeleton Gizmo visibility"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr ""
@@ -5484,6 +6295,51 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Sprite is empty!"
+msgstr "A háló üres!"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to 2D Mesh"
+msgstr "Konvertálás Nagybetűsre"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create 2D Mesh"
+msgstr "Körvonalháló Készítése"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Update Preview"
+msgstr "Előnézet"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Settings:"
+msgstr "Szerkesztő Beállítások"
+
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""
@@ -5552,14 +6408,6 @@ msgstr ""
msgid "SpriteFrames"
msgstr ""
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox Preview:"
-msgstr ""
-
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox"
-msgstr ""
-
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr ""
@@ -5585,26 +6433,19 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Separation:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region"
+msgid "Sep.:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region Editor"
+msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -5620,11 +6461,6 @@ msgid "Add All"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr ""
@@ -5696,10 +6532,6 @@ msgstr ""
msgid "Many"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-msgid "Options"
-msgstr ""
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
msgstr ""
@@ -5724,7 +6556,7 @@ msgstr ""
msgid "Icon"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr ""
@@ -5737,14 +6569,19 @@ msgid "Color"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
+msgid "Constant"
+msgstr "Ãllandó"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fix Invalid Tiles"
+msgstr "Érvénytelen név."
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr ""
@@ -5765,12 +6602,9 @@ msgid "Erase TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase selection"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find tile"
-msgstr ""
+#, fuzzy
+msgid "Find Tile"
+msgstr "Következő Keresése"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
@@ -5793,6 +6627,11 @@ msgid "Pick Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Move Selection"
+msgstr "Kiválasztás eltávolítás"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr ""
@@ -5809,64 +6648,109 @@ msgid "Rotate 270 degrees"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Could not find tile:"
+msgid "Add Texture(s) to TileSet"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Item name or ID:"
+#, fuzzy
+msgid "Remove current Texture from TileSet"
+msgstr "Jelenlegi tétel eltávolítása"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
+msgid "Merge from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from scene?"
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tile Set"
+msgid "Display tile's names (hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
+msgid "Remove Selected Textue and ALL TILES wich uses it?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
+msgid "You haven't selected a texture to remove."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Error"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Autotiles"
+msgid " file(s) was not added because was already on the list."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
-"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings."
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: set bit on.\n"
-"RMB: set bit off."
+"RMB: set bit off.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select current edited sub-tile."
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select sub-tile to change its priority."
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
msgstr ""
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
-msgstr "Mégse"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "This property can't be changed."
+msgstr "Ezt a műveletet nem lehet végrehajtani egy Scene nélkül."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tile Set"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Light"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "VisualShader"
+msgstr "Ãrnyaló"
#: editor/project_export.cpp
msgid "Runnable"
@@ -5881,7 +6765,7 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted: "
+msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
@@ -5955,10 +6839,6 @@ msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export With Debug"
msgstr ""
@@ -5967,7 +6847,7 @@ msgid "The path does not exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' file."
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgstr ""
#: editor/project_manager.cpp
@@ -5975,6 +6855,14 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
@@ -6061,6 +6949,10 @@ msgid "Project Path:"
msgstr ""
#: editor/project_manager.cpp
+msgid "Project Installation Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Browse"
msgstr ""
@@ -6169,8 +7061,8 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6182,9 +7074,22 @@ msgid "Rename Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Change Action deadzone"
+msgstr "Animáció Nevének Megváltoztatása:"
+
+#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "All Devices"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr ""
+
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr ""
@@ -6226,19 +7131,19 @@ msgid "Wheel Down Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 6"
+msgid "Wheel Left Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 7"
+msgid "Wheel Right Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 8"
+msgid "X Button 1"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 9"
+msgid "X Button 2"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6266,10 +7171,6 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Button"
msgstr ""
@@ -6314,6 +7215,12 @@ msgid "Delete Item"
msgstr ""
#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
@@ -6385,6 +7292,10 @@ msgstr ""
msgid "Override For..."
msgstr ""
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr ""
@@ -6394,6 +7305,15 @@ msgid "Action:"
msgstr ""
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Action"
+msgstr "Mozgási Művelet"
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr ""
@@ -6454,10 +7374,6 @@ msgid "AutoLoad"
msgstr ""
#: editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr ""
-
-#: editor/property_editor.cpp
msgid "Ease In"
msgstr ""
@@ -6494,75 +7410,165 @@ msgid "Select Node"
msgstr ""
#: editor/property_editor.cpp
-msgid "New Script"
+msgid "Error loading file: Not a resource!"
msgstr ""
#: editor/property_editor.cpp
-msgid "New %s"
+msgid "Pick a Node"
msgstr ""
#: editor/property_editor.cpp
-msgid "Make Unique"
+msgid "Bit %d, val %d."
msgstr ""
#: editor/property_editor.cpp
-msgid "Show in File System"
+msgid "Properties:"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Convert To %s"
+#: editor/property_selector.cpp
+msgid "Select Property"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Error loading file: Not a resource!"
+#: editor/property_selector.cpp
+msgid "Select Virtual Method"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Selected node is not a Viewport!"
+#: editor/property_selector.cpp
+msgid "Select Method"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Pick a Node"
+#: editor/pvrtc_compress.cpp
+msgid "Could not execute PVRTC tool:"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Bit %d, val %d."
+#: editor/pvrtc_compress.cpp
+msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
-#: editor/property_editor.cpp
-msgid "On"
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Batch Rename"
+msgstr "Ãtnevezés"
+
+#: editor/rename_dialog.cpp
+msgid "Prefix"
msgstr ""
-#: editor/property_editor.cpp
-msgid "[Empty]"
+#: editor/rename_dialog.cpp
+msgid "Suffix"
msgstr ""
-#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
-msgid "Set"
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Advanced options"
+msgstr "Illesztési beállítások"
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Properties:"
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node name"
+msgstr "Node neve:"
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Property"
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node type"
+msgstr "Node neve:"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Current scene name"
+msgstr "Még nem mentette az aktuális jelenetet. Megnyitja mindenképp?"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Root node name"
+msgstr "Ãtnevezés"
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Virtual Method"
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Method"
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
msgstr ""
-#: editor/pvrtc_compress.cpp
-msgid "Could not execute PVRTC tool:"
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
msgstr ""
-#: editor/pvrtc_compress.cpp
-msgid "Can't load back converted image using PVRTC tool:"
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Step"
+msgstr "Lépés (mp):"
+
+#: editor/rename_dialog.cpp
+msgid "Ammount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minium number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Lowercase"
+msgstr "Mind Kisbetű"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Uppercase"
+msgstr "Mind Nagybetű"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Reset"
+msgstr "Nagyítás Visszaállítása"
+
+#: editor/rename_dialog.cpp editor/script_editor_debugger.cpp
+msgid "Error"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
@@ -6601,11 +7607,6 @@ msgstr ""
msgid "Scene Run Settings"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
-#: scene/gui/dialogs.cpp
-msgid "OK"
-msgstr ""
-
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
@@ -6625,6 +7626,10 @@ msgid "Instance Scene(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""
@@ -6665,14 +7670,35 @@ msgid "Load As Placeholder"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Discard Instancing"
-msgstr ""
+#, fuzzy
+msgid "Make Local"
+msgstr "Csontok Létrehozása"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Create Root Node:"
+msgstr "Node létrehozás"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "2D Scene"
+msgstr "Jelenet"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "3D Scene"
+msgstr "Jelenet"
#: editor/scene_tree_dock.cpp
-msgid "Makes Sense!"
+msgid "User Interface"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Custom Node"
+msgstr "Node-ok Másolása"
+
+#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr ""
@@ -6681,6 +7707,10 @@ msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -6723,18 +7753,15 @@ msgid "Change Type"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Attach Script"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Script"
-msgstr ""
+#, fuzzy
+msgid "Make Scene Root"
+msgstr "Scene mentés"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr ""
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr ""
@@ -6757,10 +7784,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Filter nodes"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr ""
@@ -6780,17 +7803,10 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
-#: editor/scene_tree_dock.cpp
-msgid "Clear!"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle Spatial Visible"
-msgstr ""
-
#: editor/scene_tree_editor.cpp
-msgid "Toggle CanvasItem Visible"
-msgstr ""
+#, fuzzy
+msgid "Toggle Visible"
+msgstr "Rejtett Fájlok Megjelenítése"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
@@ -6798,7 +7814,7 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
-"Node has connection(s) and group(s)\n"
+"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -6814,20 +7830,21 @@ msgid ""
"Click to show groups dock."
msgstr ""
-#: editor/scene_tree_editor.cpp
-msgid "Open script"
-msgstr ""
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script"
+msgstr "Szkript Futtatása"
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
-"Click to unlock"
+"Click to unlock it."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
-"Click to make selectable"
+"Click to make selectable."
msgstr ""
#: editor/scene_tree_editor.cpp
@@ -6835,6 +7852,12 @@ msgid "Toggle Visibility"
msgstr ""
#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
@@ -6871,6 +7894,11 @@ msgid "N/A"
msgstr ""
#: editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script/Choose Location"
+msgstr "Szkript Szerkesztő Megnyitása"
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr ""
@@ -7107,10 +8135,22 @@ msgid "Change Camera Size"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Sphere Shape Radius"
+msgid "Change Notifier AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr ""
@@ -7123,19 +8163,34 @@ msgid "Change Capsule Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
+msgid "Change Cylinder Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier Extents"
+msgid "Change Cylinder Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
+msgid "Change Ray Shape Length"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Radius"
+msgstr "Keverési Idő Módosítása"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Height"
+msgstr "Keverési Idő Módosítása"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Torus Inner Radius"
+msgstr "Horgonyok és Margók Módosítása"
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Outer Radius"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -7191,17 +8246,6 @@ msgid "GDNative"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
-"Érvénytelen típus argumentum a convert()-hez használjon TYPE_* konstansokat."
-
-#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "Nincs elég bájt a bájtok dekódolására, vagy hibás formátum."
-
-#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr ""
@@ -7266,6 +8310,11 @@ msgid "GridMap Delete Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Fill Selection"
+msgstr "Minden kiválasztás"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
msgstr ""
@@ -7346,6 +8395,11 @@ msgid "Clear Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fill Selection"
+msgstr "Minden kiválasztás"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr ""
@@ -7414,6 +8468,70 @@ msgstr "Fájlok Megtekintése"
msgid "End of inner exception stack trace"
msgstr ""
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake!"
+msgstr "Besütés!"
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake the navigation mesh."
+msgstr "A navigációs mesh besütése."
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr "Navigációs háló törlése."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr "Konfiguráció beállítása…"
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr "Rácsméret kiszámítása…"
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr "Magasságmező létrehozása…"
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr "Járható háromszögek megjelölése…"
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr "Kompakt magasságmező kiépítése…"
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr "Járható terület lepusztítása…"
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr "Particionálás…"
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr "Kontúrok létrehozása…"
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr "Polymesh létrehozása…"
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr "Ãtkonvertálás natív navigációs hálóra…"
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr "Navigációs Háló Generátor Beállítás:"
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr "Geometria Elemzése…"
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr "Kész!"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7471,10 +8589,6 @@ msgid "Set Variable Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr ""
@@ -7583,36 +8697,14 @@ msgid "Connect Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Condition"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Sequence"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Switch"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Iterator"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "While"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Return"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Call"
-msgstr ""
+#, fuzzy
+msgid "Connect Node Data"
+msgstr "Csatlakoztatás Node-hoz:"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Get"
-msgstr ""
+#, fuzzy
+msgid "Connect Node Sequence"
+msgstr "Csatlakoztatás Node-hoz:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -7639,15 +8731,11 @@ msgid "Remove Function"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Signal"
+msgid "Editing Variable:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
@@ -7655,10 +8743,6 @@ msgid "Remove Signal"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr ""
@@ -7702,6 +8786,11 @@ msgstr ""
msgid "Paste Nodes"
msgstr ""
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Member"
+msgstr "Tagok"
+
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr ""
@@ -7756,6 +8845,19 @@ msgid ""
"(error)."
msgstr ""
+#: modules/visual_script/visual_script_property_selector.cpp
+#, fuzzy
+msgid "Search VisualScript"
+msgstr "Keresés Súgóban"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set "
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -7802,8 +8904,8 @@ msgstr ""
#: scene/2d/collision_object_2d.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
@@ -7884,6 +8986,19 @@ msgstr ""
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
@@ -7944,8 +9059,8 @@ msgstr ""
#: scene/3d/collision_object.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape or CollisionPolygon children nodes to define "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
@@ -8018,6 +9133,17 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid ""
+"Size changes to SoftBody will be overriden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8030,6 +9156,49 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Animation not found: '%s'"
+msgstr "Animációs Eszközök"
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Invalid animation: '%s'."
+msgstr "HIBA: Érvénytelen animáció név!"
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr "'%s' Lecsatlakoztatása '%s'-ról"
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr ""
+"Válasszon egy AnimationPlayer-t a Jelenetfából, hogy animációkat "
+"szerkeszthessen."
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "AnimationPlayer root is not a valid node."
+msgstr "Az animációs fa érvénytelen."
+
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
@@ -8102,12 +9271,229 @@ msgstr "Hiba a betűtípus betöltésekor."
msgid "Invalid font size."
msgstr "Érvénytelen betűtípus méret."
+#: scene/resources/visual_shader.cpp
#, fuzzy
-#~ msgid "Previous"
-#~ msgstr "Előző fül"
+msgid "Input"
+msgstr "Bemenet Hozzáadása"
+
+#: scene/resources/visual_shader.cpp
+msgid "None"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Invalid source for shader."
+msgstr "Érvénytelen betűtípus méret."
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#~ msgid "Change Scalar Constant"
+#~ msgstr "Skaláris állandó változtatás"
+
+#~ msgid "Change Vec Constant"
+#~ msgstr "Vec állandó változtatás"
+
+#~ msgid "Change RGB Constant"
+#~ msgstr "RGB állandó változtatás"
+
+#~ msgid "Change Scalar Operator"
+#~ msgstr "Skaláris kezelő változtatás"
+
+#~ msgid "Change Vec Operator"
+#~ msgstr "Vec kezelő változtatás"
+
+#~ msgid "Change Vec Scalar Operator"
+#~ msgstr "Vektor skalár kezelő változtatás"
+
+#~ msgid "Change RGB Operator"
+#~ msgstr "RGB kezelő változtatás"
+
+#~ msgid "Toggle Rot Only"
+#~ msgstr "Csak vörös kapcsolása"
+
+#~ msgid "Change Scalar Function"
+#~ msgstr "Skalár-függvény változtatás"
+
+#~ msgid "Change Vec Function"
+#~ msgstr "Vektor-függvény változtatás"
+
+#~ msgid "Change Scalar Uniform"
+#~ msgstr "Egységes-skalár változtatás"
+
+#~ msgid "Change Vec Uniform"
+#~ msgstr "Egységes-vektor változtatás"
+
+#~ msgid "Change RGB Uniform"
+#~ msgstr "Egységes-RGB változtatás"
+
+#~ msgid "Change Default Value"
+#~ msgstr "Alapérték változtatás"
+
+#~ msgid "Modify Color Ramp"
+#~ msgstr "Szín Gradiens Módosítása"
+
+#~ msgid "Disabled"
+#~ msgstr "Tiltva"
+
+#~ msgid "Move Anim Track Up"
+#~ msgstr "Animáció nyomvonal felfelé mozgatás"
+
+#~ msgid "Move Anim Track Down"
+#~ msgstr "Animáció nyomvonal lefelé mozgatás"
+
+#~ msgid "Set Transitions to:"
+#~ msgstr "Ãtmenet beállítása erre:"
+
+#~ msgid "Anim Track Rename"
+#~ msgstr "Animáció nyomvonal átnevezés"
+
+#~ msgid "Anim Track Change Interpolation"
+#~ msgstr "Animáció nyomvonal interpoláció változtatás"
+
+#~ msgid "Anim Track Change Value Mode"
+#~ msgstr "Animáció nyomvonal érték mód változtatás"
+
+#~ msgid "Anim Track Change Wrap Mode"
+#~ msgstr "Animáció nyomvonal takarási mód változtatás"
+
+#~ msgid "Edit Node Curve"
+#~ msgstr "Node görbe szerkesztés"
+
+#~ msgid "Edit Selection Curve"
+#~ msgstr "Kiválasztás görbe szerkesztés"
+
+#~ msgid "Anim Add Key"
+#~ msgstr "Animáció kulcs hozzáadás"
+
+#~ msgid "In"
+#~ msgstr "Be"
+
+#~ msgid "Out"
+#~ msgstr "Ki"
+
+#~ msgid "In-Out"
+#~ msgstr "Be-Ki"
+
+#~ msgid "Out-In"
+#~ msgstr "Ki-Be"
+
+#~ msgid "Change Anim Len"
+#~ msgstr "Animáció hossz változtatás"
+
+#~ msgid "Change Anim Loop"
+#~ msgstr "Animáció hurok változtatás"
+
+#~ msgid "Anim Create Typed Value Key"
+#~ msgstr "Animáció típusos érték kulcs létrehozás"
+
+#~ msgid "Anim Add Call Track"
+#~ msgstr "Animációhoz hívási nyomvonal hozzáadása"
+
+#~ msgid "Length (s):"
+#~ msgstr "Hossz (mp):"
+
+#~ msgid "Cursor step snap (in seconds)."
+#~ msgstr "Kurzor hozzáillesztése a lépésekhez (másodpercben)."
+
+#~ msgid "Enable/Disable looping in animation."
+#~ msgstr "Az animáció ismétlésének engedélyezése/tiltása."
+
+#~ msgid "Add new tracks."
+#~ msgstr "Új nyomvonalak hozzáadása."
+
+#~ msgid "Move current track up."
+#~ msgstr "Jelenlegi nyomvonal felfelé mozgatása."
+
+#~ msgid "Move current track down."
+#~ msgstr "Jelenlegi nyomvonal lefelé mozgatása."
+
+#~ msgid "Track tools"
+#~ msgstr "Nyomvonal eszközök"
+
+#~ msgid "Enable editing of individual keys by clicking them."
+#~ msgstr "Engedélyezi az egyes kulcsok szerkesztését rákattintással."
+
+#~ msgid "Key"
+#~ msgstr "Kulcs"
+
+#~ msgid "Call Functions in Which Node?"
+#~ msgstr "Melyik Node-ban hívjon funkciókat?"
+
+#~ msgid "Thanks!"
+#~ msgstr "Kösz!"
+
+#~ msgid "I see..."
+#~ msgstr "Értem..."
+
+#~ msgid "Can't open '%s'."
+#~ msgstr "'%s' nem nyitható meg."
+
+#~ msgid "Ugh"
+#~ msgstr "Hoppá"
+
+#~ msgid "Save the currently edited resource."
+#~ msgstr "A jelenleg szerkesztett erőforrás elmentése."
+
+#~ msgid "Stop Profiling"
+#~ msgstr "Profilozás Leállítása"
+
+#~ msgid "Start Profiling"
+#~ msgstr "Profilozás Indítása"
+
+#~ msgid "Default (Same as Editor)"
+#~ msgstr "Alapértelmezett (Ugyanaz, Mint a Szerkesztőnek)"
+
+#~ msgid "Create new animation in player."
+#~ msgstr "Új animáció létrehozása a lejátszóban."
+
+#~ msgid "Load animation from disk."
+#~ msgstr "Animáció betöltése a lemezről."
+
+#~ msgid "Load an animation from disk."
+#~ msgstr "Animáció betöltése a lemezről."
+
+#~ msgid "Save the current animation"
+#~ msgstr "Jelenlegi animáció elmentése"
+
+#~ msgid "Edit Target Blend Times"
+#~ msgstr "Cél Keverési Idők Módosítása"
+
+#~ msgid "Copy Animation"
+#~ msgstr "Animáció Másolása"
+
+#~ msgid "Fetching:"
+#~ msgstr "Lekérés:"
+
+#~ msgid "prev"
+#~ msgstr "előző"
+
+#~ msgid "next"
+#~ msgstr "következő"
+
+#~ msgid "last"
+#~ msgstr "utolsó"
+
+#~ msgid "Edit IK Chain"
+#~ msgstr "IK Lánc Szerkesztése"
+
+#~ msgid "Drag pivot from mouse position"
+#~ msgstr "Forgatási pont húzása az egér helyétől"
+
+#~ msgid "Set pivot at mouse position"
+#~ msgstr "Forgatási pont beállítása az egér helyére"
-#~ msgid "Next"
-#~ msgstr "Következő"
+#~ msgid "Add/Remove Color Ramp Point"
+#~ msgstr "Szín Gradiens Pont Hozzáadása / Eltávolítása"
#~ msgid ""
#~ "Invalid version.txt format inside templates. Revision is not a valid "
diff --git a/editor/translations/id.po b/editor/translations/id.po
index a0356b8178..d8ffaf2e05 100644
--- a/editor/translations/id.po
+++ b/editor/translations/id.po
@@ -28,332 +28,483 @@ msgstr ""
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: Weblate 3.1-dev\n"
-#: editor/animation_editor.cpp
-msgid "Disabled"
-msgstr "Dinonaktifkan"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr ""
+"Tipe argument salah dalam menggunakan convert(), gunakan konstanta TYPE_*."
-#: editor/animation_editor.cpp
-msgid "All Selection"
-msgstr "Semua pilihan"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/glue_header.h
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr "Tidak cukup bytes untuk menerjemahkan, atau format tidak sah."
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr "Nama properti index '%s' tidak sah dalam node %s."
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid index of type %s for base type %s"
+msgstr "Nama properti index '%s' tidak sah dalam node %s."
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid arguments to construct '%s'"
+msgstr ": Argumen tidak sah dari tipe: "
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Mirror"
+msgstr "Kesalahan!"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Insert Key Here"
+msgstr "Sisipkan Key Anim"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Duplicate Selected Key(s)"
+msgstr "Duplikat Pilihan"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Delete Selected Key(s)"
+msgstr "Hapus yang Dipilih"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr "Tombol Duplikat Anim"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr "Hapus Kunci Anim"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "Ubah Waktu Keyframe Animasi"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "Ubah Transisi Animasi"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "Ubah Transformasi Animasi"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "Ubah Nilai Keyframe Animasi"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "Ubah Panggilan Anim"
-#: editor/animation_editor.cpp
-msgid "Anim Add Track"
-msgstr "Tambah Trek Anim"
+#: editor/animation_track_editor.cpp
+msgid "Property Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Duplicate Keys"
-msgstr "Tombol Duplikat Anim"
+#: editor/animation_track_editor.cpp
+msgid "3D Transform Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Up"
-msgstr "Pindah Trek Anim ke Atas"
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Down"
-msgstr "Pindahkan Trek Anim ke Bawah"
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Anim Track"
-msgstr "Hapus Trek Anim"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Playback Track"
+msgstr "Hentikan playback animasi. (S)"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track"
+msgstr "Tambah Trek Anim"
-#: editor/animation_editor.cpp
-msgid "Set Transitions to:"
-msgstr "Atur transisi ke:"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Length Time (seconds)"
+msgstr "Panjang animasi (dalam detik)."
-#: editor/animation_editor.cpp
-msgid "Anim Track Rename"
-msgstr "Namai Kembali Trek Anim"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Looping"
+msgstr "Zoom animasi."
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Interpolation"
-msgstr "Ubah Interpolasi Trek Anim"
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr "Fungsi-fungsi:"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Value Mode"
-msgstr "Ganti Mode Nilai Track Anim"
+#: editor/animation_track_editor.cpp
+msgid "Audio Clips:"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Wrap Mode"
-msgstr "Ubah Trek Anim ke Wrap Mode"
+#: editor/animation_track_editor.cpp
+msgid "Anim Clips:"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Edit Node Curve"
-msgstr "Sunting Kurva Node"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle this track on/off."
+msgstr "Mode Tanpa Gangguan"
-#: editor/animation_editor.cpp
-msgid "Edit Selection Curve"
-msgstr "Edit Kurva Pilihan"
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Delete Keys"
-msgstr "Hapus Kunci Anim"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Interpolation Mode"
+msgstr "Mode Tanpa Gangguan"
-#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
-msgstr "Duplikat Pilihan"
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Duplicate Transposed"
-msgstr "Duplikat Dialihkan"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Remove this track."
+msgstr "Hapus track yang dipilih."
-#: editor/animation_editor.cpp
-msgid "Remove Selection"
-msgstr "Hapus Pilihan"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Time (s): "
+msgstr "Waktu:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Lanjut"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "Berlainan"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "Pemicu"
-#: editor/animation_editor.cpp
-msgid "Anim Add Key"
-msgstr "Tambah Kunci Anim"
-
-#: editor/animation_editor.cpp
-msgid "Anim Move Keys"
-msgstr "Pindahkan Kunci Anim"
-
-#: editor/animation_editor.cpp
-msgid "Scale Selection"
-msgstr "Seleksi Skala"
-
-#: editor/animation_editor.cpp
-msgid "Scale From Cursor"
-msgstr "Skala dari Kursor"
-
-#: editor/animation_editor.cpp
-msgid "Goto Next Step"
-msgstr "Lanjut ke Langkah Berikutnya"
+#: editor/animation_track_editor.cpp
+msgid "Capture"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Goto Prev Step"
-msgstr "Lanjut ke Langkah Sebelumnya"
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
-#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "Linier"
-#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constant"
-msgstr "Konstan"
-
-#: editor/animation_editor.cpp
-msgid "In"
-msgstr "Masuk"
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out"
-msgstr "Keluar"
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "In-Out"
-msgstr "Masuk-Keluar"
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out-In"
-msgstr "Keluar-Masuk"
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Transitions"
-msgstr "Transisi"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Duplicate Key(s)"
+msgstr "Tombol Duplikat Anim"
-#: editor/animation_editor.cpp
-msgid "Optimize Animation"
-msgstr "Optimalkan Animasi"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Key(s)"
+msgstr "Hapus Kunci Anim"
-#: editor/animation_editor.cpp
-msgid "Clean-Up Animation"
-msgstr "Bersihkan Animasi"
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr "Hapus Trek Anim"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "Buat track BARU untuk %s dan masukkan tombol?"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "Buat track BARU %d dan masukkan tombol-tombol?"
-#: editor/animation_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr "Buat"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr "Sisipkan Anim"
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "Buat & Sisipkan Anim"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Sisipkan Trek & Kunci"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "Sisipkan Key Anim"
-#: editor/animation_editor.cpp
-msgid "Change Anim Len"
-msgstr "Ubah Panjang Animasi"
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Loop"
-msgstr "Ubah Perulangan Animasi"
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Create Typed Value Key"
-msgstr "Buat Nilai Kunci Animasi Tertulis"
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Insert"
-msgstr "Sisipkan Anim"
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Method not found in object: "
+msgstr "VariableGet tidak ditemukan dalam script: "
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr "Pindahkan Kunci Anim"
+
+#: editor/animation_track_editor.cpp
+msgid "Clipboard is empty"
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Skala Kunci Anim"
-#: editor/animation_editor.cpp
-msgid "Anim Add Call Track"
-msgstr "Tambah Pemanggilan Track Anim"
-
-#: editor/animation_editor.cpp
-msgid "Animation zoom."
-msgstr "Zoom animasi."
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Length (s):"
-msgstr "Panjang:"
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation length (in seconds)."
-msgstr "Panjang animasi (dalam detik)."
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Step (s):"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Snap (s): "
msgstr "Langkah:"
-#: editor/animation_editor.cpp
-msgid "Cursor step snap (in seconds)."
-msgstr "Langkah kursor sekejap (dalam detik)."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation step value."
+msgstr "Nama Animasi:"
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr "Sunting"
-#: editor/animation_editor.cpp
-msgid "Enable/Disable looping in animation."
-msgstr "Aktifkan/Nonaktifkan pengulangan dalam animasi."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation properties."
+msgstr "PohonAnimasi"
-#: editor/animation_editor.cpp
-msgid "Add new tracks."
-msgstr "Tambah tracks baru."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Copy Tracks"
+msgstr "Salin Parameter"
-#: editor/animation_editor.cpp
-msgid "Move current track up."
-msgstr "Pindahkan track sekarang ke atas."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "Tempel Parameter"
-#: editor/animation_editor.cpp
-msgid "Move current track down."
-msgstr "Pindahkan track sekarang ke bawah."
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr "Seleksi Skala"
-#: editor/animation_editor.cpp
-msgid "Remove selected track."
-msgstr "Hapus track yang dipilih."
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr "Skala dari Kursor"
-#: editor/animation_editor.cpp
-msgid "Track tools"
-msgstr "Alat track"
+#: editor/animation_track_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr "Duplikat Pilihan"
-#: editor/animation_editor.cpp
-msgid "Enable editing of individual keys by clicking them."
-msgstr "Aktifkan penyuntingan tombol-tombol individual dengan mengkliknya."
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr "Duplikat Dialihkan"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Selection"
+msgstr "Hapus yang Dipilih"
+
+#: editor/animation_track_editor.cpp
+msgid "Goto Next Step"
+msgstr "Lanjut ke Langkah Berikutnya"
+
+#: editor/animation_track_editor.cpp
+msgid "Goto Prev Step"
+msgstr "Lanjut ke Langkah Sebelumnya"
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr "Optimalkan Animasi"
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr "Bersihkan Animasi"
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "Anim. Optimisasi"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "Maks. Linier Error:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "Maks. Angular Error:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "Maksimal Angle yang dapat Dioptimalkan:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr "Optimasi"
-#: editor/animation_editor.cpp
-msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
-msgstr "Pilih sebuah AnimationPlayer dari Scene Tree untuk menyunting animasi."
-
-#: editor/animation_editor.cpp
-msgid "Key"
-msgstr "Tombol"
-
-#: editor/animation_editor.cpp
-msgid "Transition"
-msgstr "Transisi"
-
-#: editor/animation_editor.cpp
-msgid "Scale Ratio:"
-msgstr "Skala Rasio:"
-
-#: editor/animation_editor.cpp
-msgid "Call Functions in Which Node?"
-msgstr "Memanggil Fungsi-Fungsi dalam Node yang Mana?"
-
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "Hapus Tombol-tombol yang tidak sah"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Hapus tracks yang kosong dan belum diselesaikan"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "Bersihkan semua animasi"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Bersihkan Animasi (Tidak Dapat Dikembalikan!)"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "Bersihkan"
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr "Skala Rasio:"
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr "Kopy"
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Ubah ukuran Array"
@@ -374,7 +525,7 @@ msgstr "Pergi ke Baris"
msgid "Line Number:"
msgstr "Nomor Baris:"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr "Tidak ada yang cocok"
@@ -390,7 +541,7 @@ msgstr "Kasus Kecocokan"
msgid "Whole Words"
msgstr "Semua Kata"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr "Ganti"
@@ -402,18 +553,27 @@ msgstr "Ganti Semua"
msgid "Selection Only"
msgstr "Hanya yang Dipilih"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom In"
msgstr "Perbesar Pandangan"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom Out"
msgstr "Perkecil Pandangan"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Reset Zoom"
msgstr "Kebalikan Semula Pandangan"
+#: editor/code_editor.cpp
+msgid "Warnings:"
+msgstr ""
+
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Zoom:"
+msgstr "Perbesar Pandangan"
+
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "Baris:"
@@ -445,7 +605,8 @@ msgid "Add"
msgstr "Tambah"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
@@ -476,7 +637,7 @@ msgid "Oneshot"
msgstr "Satu Waktu"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -498,11 +659,12 @@ msgid "Connect '%s' to '%s'"
msgstr "Sambungkan '%s' ke '%s'"
#: editor/connections_dialog.cpp
-msgid "Connecting Signal:"
-msgstr "Menyambungkan Sinyal:"
+msgid "Disconnect '%s' from '%s'"
+msgstr "Memutuskan '%s' dari '%s'"
#: editor/connections_dialog.cpp
-msgid "Disconnect '%s' from '%s'"
+#, fuzzy
+msgid "Disconnect all from signal: '%s'"
msgstr "Memutuskan '%s' dari '%s'"
#: editor/connections_dialog.cpp
@@ -510,14 +672,48 @@ msgid "Connect..."
msgstr "Menyambungkan..."
#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "Tidak tersambung"
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Connect Signal: "
+msgstr "Menyambungkan Sinyal:"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit Connection: "
+msgstr "Gangguan Koneksi"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Are you sure you want to remove all connections from the \""
+msgstr "Apakah Anda yakin menjalankan lebih dari satu projek?"
+
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Sinyal-sinyal"
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Disconnect All"
+msgstr "Tidak tersambung"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit..."
+msgstr "Sunting"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Go To Method"
+msgstr "Fungsi"
+
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "Ubah Tipe %s"
@@ -540,22 +736,25 @@ msgstr "Favorit:"
msgid "Recent:"
msgstr "Saat ini:"
-#: editor/create_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Cari:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Kecocokan:"
#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "Deskripsi:"
@@ -617,7 +816,9 @@ msgstr "Cari Resource Pengganti:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
-#: editor/quick_open.cpp scene/gui/file_dialog.cpp
+#: editor/quick_open.cpp editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Buka"
@@ -640,7 +841,7 @@ msgstr ""
"bekerja.\n"
"Hapus saja? (tidak bisa dibatalkan/undo)"
-#: editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
msgid "Cannot remove:"
msgstr "Tidak bisa menghapus:"
@@ -708,9 +909,13 @@ msgstr "Ubah Nilai Kamus"
msgid "Thanks from the Godot community!"
msgstr "Terimakasih dari komunitas Godot!"
-#: editor/editor_about.cpp
-msgid "Thanks!"
-msgstr "Terimakasih!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/inspector_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp
+msgid "OK"
+msgstr "Oke"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -887,6 +1092,7 @@ msgid "Bus options"
msgstr "Opsi Bus"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Gandakan"
@@ -956,7 +1162,8 @@ msgstr "Tambahkan Bus"
msgid "Create a new Bus Layout."
msgstr "Buat Layout Bus Baru."
-#: editor/editor_audio_buses.cpp editor/property_editor.cpp
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "Muat"
@@ -966,7 +1173,6 @@ msgid "Load an existing Bus Layout."
msgstr "Muat Layout Bus yang ada."
#: editor/editor_audio_buses.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr "Simpan Sebagai"
@@ -1005,22 +1211,6 @@ msgstr ""
"Nama tidak sah. Tidak boleh serupa dengan nama konstanta global yang ada."
#: editor/editor_autoload_settings.cpp
-msgid "Invalid Path."
-msgstr "Path Tidak Sah."
-
-#: editor/editor_autoload_settings.cpp
-msgid "File does not exist."
-msgstr "File tidak ada."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Not in resource path."
-msgstr "Tidak didalam path resource."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
-msgstr "Tambahkan AutoLoad"
-
-#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "Autoload '%s' telah ada!"
@@ -1048,6 +1238,22 @@ msgstr "Aktifkan"
msgid "Rearrange Autoloads"
msgstr "Mengatur kembali Autoload-autoload"
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr "Path Tidak Sah."
+
+#: editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr "File tidak ada."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr "Tidak didalam path resource."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr "Tambahkan AutoLoad"
+
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Path:"
@@ -1078,7 +1284,7 @@ msgstr "Menyimpan perubahan-perubahan lokal..."
msgid "Updating scene..."
msgstr "Memperbaharui scene..."
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr "[kosong]"
@@ -1140,6 +1346,12 @@ msgid "Copy Path"
msgstr "Salin Lokasi"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Open In File Manager"
+msgstr "Tampilkan di Manajer Berkas"
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
msgid "Show In File Manager"
msgstr "Tampilkan di Manajer Berkas"
@@ -1176,7 +1388,7 @@ msgid "Open a File or Directory"
msgstr "Buka sebuah File atau Direktori"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Simpan"
@@ -1229,7 +1441,8 @@ msgstr "Pergi ke direktori induk"
msgid "Directories & Files:"
msgstr "Direktori-direktori & File-file:"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
msgid "Preview:"
msgstr "Pratinjau:"
@@ -1381,20 +1594,28 @@ msgstr ""
"Untuk saat ini tidak ada deskripsi metode ini. Tolong bantu kita dengan "
"[color=$color][url=$url]kontribusi[/url][/color]!"
-#: editor/editor_help.cpp
-msgid "Search Text"
-msgstr "Mencari Teks"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Property: "
+msgstr "Properti Objek"
-#: editor/editor_help.cpp
-msgid "Find"
-msgstr "Cari"
+#: editor/editor_inspector.cpp editor/property_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Keluaran:"
-#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/property_editor.cpp editor/script_editor_debugger.cpp
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
@@ -1416,11 +1637,6 @@ msgstr "Error menyimpan resource!"
msgid "Save Resource As..."
msgstr "Simpan Resource Sebagai..."
-#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "I see..."
-msgstr "Mengerti..."
-
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "Tidak dapat membuka file untuk menulis:"
@@ -1433,9 +1649,9 @@ msgstr "Format file yang diminta tidak diketahui:"
msgid "Error while saving."
msgstr "Error saat menyimpan."
-#: editor/editor_node.cpp
-msgid "Can't open '%s'."
-msgstr "Tidak dapat membuka '%s'."
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
@@ -1478,10 +1694,6 @@ msgstr ""
"tidak terpenuhi."
#: editor/editor_node.cpp
-msgid "Failed to load resource."
-msgstr "Gagal memuat resource."
-
-#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "Tidak dapat memuat MeshLibrary untuk menggabungkan!"
@@ -1563,42 +1775,6 @@ msgstr ""
"ini."
#: editor/editor_node.cpp
-msgid "Expand all properties"
-msgstr "Perluas semua properti"
-
-#: editor/editor_node.cpp
-msgid "Collapse all properties"
-msgstr "Ciutkan semua properti"
-
-#: editor/editor_node.cpp
-msgid "Copy Params"
-msgstr "Salin Parameter"
-
-#: editor/editor_node.cpp
-msgid "Paste Params"
-msgstr "Tempel Parameter"
-
-#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr "Tempel Resource"
-
-#: editor/editor_node.cpp
-msgid "Copy Resource"
-msgstr "Salin Resource"
-
-#: editor/editor_node.cpp
-msgid "Make Built-In"
-msgstr "Buat Menjadi Bawaan"
-
-#: editor/editor_node.cpp
-msgid "Make Sub-Resources Unique"
-msgstr "Membuat sub-Resource Unik"
-
-#: editor/editor_node.cpp
-msgid "Open in Help"
-msgstr "Buka di Bantuan"
-
-#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "Tidak ada definisi scene untuk dijalankan."
@@ -1793,11 +1969,6 @@ msgstr ""
"Scene '%s' terimpor otomatis, jadi tidak dapat diubah.\n"
"Untuk melakukan perubahan, warisan baru scene dapat dibuat."
-#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ugh"
-msgstr "Duh"
-
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
@@ -1828,6 +1999,16 @@ msgid "Default"
msgstr "Bawaan"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Play This Scene"
+msgstr "Mainkan Scene"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Close Tab"
+msgstr "Tutup"
+
+#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Pilih Tab Scene"
@@ -1950,10 +2131,6 @@ msgstr "Proyek"
msgid "Project Settings"
msgstr "Pengaturan Proyek"
-#: editor/editor_node.cpp
-msgid "Run Script"
-msgstr "Jalankan Script"
-
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "Ekspor"
@@ -1963,6 +2140,11 @@ msgid "Tools"
msgstr "Alat"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Project Data Folder"
+msgstr "Buka Project Manager?"
+
+#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Keluar ke daftar proyek"
@@ -2073,6 +2255,20 @@ msgstr "Tata Letak Editor"
msgid "Toggle Fullscreen"
msgstr "Mode Layar Penuh"
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Data/Settings Folder"
+msgstr "Pengaturan Editor"
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Settings Folder"
+msgstr "Pengaturan Editor"
+
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Mengatur Templat Ekspor"
@@ -2088,7 +2284,8 @@ msgstr "Kelas"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr "Cari"
@@ -2132,7 +2329,7 @@ msgstr "Hentikan Sementara Scene"
msgid "Stop the scene."
msgstr "Hentikan scene."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr "Hentikan"
@@ -2153,6 +2350,16 @@ msgid "Play Custom Scene"
msgstr "Mainkan Custom Scene"
#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Save & Restart"
+msgstr "Simpan & Keluar"
+
+#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr "Putar ketika jendela editor cat ulang!"
@@ -2172,42 +2379,6 @@ msgstr "Nonaktifkan Perbaruan Spinner"
msgid "Inspector"
msgstr "Inspektur"
-#: editor/editor_node.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr "Buat sumber baru pada memori dan ubah."
-
-#: editor/editor_node.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr "Muat sumber tersedia dari disk dan ubah."
-
-#: editor/editor_node.cpp
-msgid "Save the currently edited resource."
-msgstr "Simpan sumber yang sedang diatur."
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Save As..."
-msgstr "Simpan Sebagai..."
-
-#: editor/editor_node.cpp
-msgid "Go to the previous edited object in history."
-msgstr "Ke objek sebelum diubah pada histori."
-
-#: editor/editor_node.cpp
-msgid "Go to the next edited object in history."
-msgstr "Ke object terdireksi berikutnya pada histori."
-
-#: editor/editor_node.cpp
-msgid "History of recently edited objects."
-msgstr "Histori dari objek terdireksi baru-baru saja."
-
-#: editor/editor_node.cpp
-msgid "Object properties."
-msgstr "Properti Objek."
-
-#: editor/editor_node.cpp
-msgid "Changes may be lost!"
-msgstr "Perubahan mungkin hilang!"
-
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
@@ -2222,6 +2393,11 @@ msgid "FileSystem"
msgstr "Berkas Sistem"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Expand Bottom Panel"
+msgstr "Perluas semua"
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr "Luaran"
@@ -2298,19 +2474,24 @@ msgid "Thumbnail..."
msgstr "Thumbnail..."
#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit Plugin"
+msgstr "Sunting Bidang"
+
+#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Plugins Terpasang:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr "Perbarui"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "Versi:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr "Pembuat:"
@@ -2318,13 +2499,16 @@ msgstr "Pembuat:"
msgid "Status:"
msgstr "Status:"
-#: editor/editor_profiler.cpp
-msgid "Stop Profiling"
-msgstr "Hentikan Profiling"
+#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit:"
+msgstr "Sunting"
-#: editor/editor_profiler.cpp
-msgid "Start Profiling"
-msgstr "Jalankan Profilling"
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Start"
+msgstr "Mulai!"
#: editor/editor_profiler.cpp
msgid "Measure:"
@@ -2370,6 +2554,107 @@ msgstr "Waktu"
msgid "Calls"
msgstr "Panggil"
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "On"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Bit %d, value %d"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "[Empty]"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+msgid "Assign.."
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_editor.cpp
+#, fuzzy
+msgid "New Script"
+msgstr "Scene Baru"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+#, fuzzy
+msgid "Make Unique"
+msgstr "Membuat sub-Resource Unik"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+#, fuzzy
+msgid "Show in File System"
+msgstr "Tampilkan dalam Manajer Berkas"
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr "Tempel"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+#, fuzzy
+msgid "Convert To %s"
+msgstr "Sambungkan Ke Node:"
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Open Editor"
+msgstr "Buka dalam Penyunting"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Size: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Key:"
+msgstr "Nama baru:"
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Value:"
+msgstr "Nama baru:"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr "Pilih perangkat pada daftar"
@@ -2406,10 +2691,6 @@ msgstr "Tidak bisa menjalankan script:"
msgid "Did you forget the '_run' method?"
msgstr "Apakah anda lupa dengan fungsi '_run' ?"
-#: editor/editor_settings.cpp
-msgid "Default (Same as Editor)"
-msgstr "Baku (Samakan seperti Penyunting saat ini)"
-
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Pilih node untuk diimpor"
@@ -2435,6 +2716,7 @@ msgid "(Installed)"
msgstr "(terpasang)"
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "Unduh"
@@ -2459,7 +2741,8 @@ msgid "Can't open export templates zip."
msgstr "Tidak dapat membuka ekspor template-template zip."
#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside templates."
+#, fuzzy
+msgid "Invalid version.txt format inside templates: %s."
msgstr "Format version.txt tidak valid dalam berkas templat."
#: editor/export_template_manager.cpp
@@ -2522,6 +2805,12 @@ msgid "Download Complete."
msgstr "Unduhan Selesai."
#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr "Kesalahan saat meminta url: "
@@ -2600,7 +2889,8 @@ msgid "Download Templates"
msgstr "Unduh Templat"
#: editor/export_template_manager.cpp
-msgid "Select mirror from list: "
+#, fuzzy
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr "Pilih cermin dari daftar: "
#: editor/file_type_cache.cpp
@@ -2615,11 +2905,13 @@ msgstr ""
"'%s' tidak bisa ditelusuri karena tidak bisa ditemukan dalam berkas sistem!"
#: editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails"
+#, fuzzy
+msgid "View items as a grid of thumbnails."
msgstr "Tampilkan item sebagai grid thumbnail"
#: editor/filesystem_dock.cpp
-msgid "View items as a list"
+#, fuzzy
+msgid "View items as a list."
msgstr "Tampilkan item sebagai daftar"
#: editor/filesystem_dock.cpp
@@ -2692,7 +2984,7 @@ msgstr "Perluas semua"
msgid "Collapse all"
msgstr "Ciutkan semua"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "Ubah Nama..."
@@ -2721,6 +3013,23 @@ msgid "Duplicate..."
msgstr "Gandakan..."
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Script..."
+msgstr "Scene Baru"
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Resource..."
+msgstr "Simpan Resource Sebagai..."
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr "Ubah Nama"
+
+#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr "Direktori Sebelumnya"
@@ -2733,14 +3042,29 @@ msgid "Re-Scan Filesystem"
msgstr "Pindai Ulang Berkas Sistem"
#: editor/filesystem_dock.cpp
-msgid "Toggle folder status as Favorite"
+#, fuzzy
+msgid "Toggle folder status as Favorite."
msgstr "Kondisikan status folder sebagai Favorit"
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Show current scene file."
+msgstr "Simpan sumber yang sedang diatur."
+
+#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr "Instance scene terpilih sebagai anak node saat ini."
#: editor/filesystem_dock.cpp
+msgid "Enter tree-view."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Search files"
+msgstr "Cari Kelas"
+
+#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
@@ -2748,14 +3072,113 @@ msgstr ""
"Memindai Berkas,\n"
"Silakan Tunggu..."
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Move"
msgstr "Pindahkan"
-#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Rename"
-msgstr "Ubah Nama"
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "There is already file or folder with the same name in this location."
+msgstr "Sudah ada nama berkas atau folder seperti itu."
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find in files"
+msgstr "%d file lagi"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find: "
+msgstr "Cari"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Whole words"
+msgstr "Semua Kata"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Match case"
+msgstr "Kasus Kecocokan"
+
+#: editor/find_in_files.cpp
+msgid "Folder: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Filter: "
+msgstr "Filter:"
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr "Cari..."
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr "Batal"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace: "
+msgstr "Ganti"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace all (no undo)"
+msgstr "Ganti Semua"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Searching..."
+msgstr "Menyimpan..."
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Search complete"
+msgstr "Mencari Teks"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Group name already exists."
+msgstr "KESALAHAN: Nama animasi sudah ada!"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "invalid Group name."
+msgstr "Nama tidak sah."
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr "Grup"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes not in Group"
+msgstr "Tambahkan ke Grup"
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Filter nodes"
+msgstr "Filter:"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes in Group"
+msgstr "Tambahkan ke Grup"
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -2765,6 +3188,11 @@ msgstr "Tambahkan ke Grup"
msgid "Remove from Group"
msgstr "Hapus dari Grup"
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Manage Groups"
+msgstr "Grup"
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Impor sebagai Scene Tunggal"
@@ -2806,7 +3234,7 @@ msgid "Import as Multiple Scenes+Materials"
msgstr "Impor Beberapa Scene+Material"
#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr "Impor Scene"
@@ -2866,18 +3294,130 @@ msgstr "Prasetel..."
msgid "Reimport"
msgstr "Impor ulang"
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr "Gagal memuat resource."
+
+#: editor/inspector_dock.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Expand all properties"
+msgstr "Perluas semua properti"
+
+#: editor/inspector_dock.cpp
+msgid "Collapse all properties"
+msgstr "Ciutkan semua properti"
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr "Simpan Sebagai..."
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr "Salin Parameter"
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "Tempel Parameter"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Edit Resource Clipboard"
+msgstr "KESALAHAN: Tidak ada aset animasi di clipboard!"
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr "Salin Resource"
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr "Buat Menjadi Bawaan"
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr "Membuat sub-Resource Unik"
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr "Buka di Bantuan"
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr "Buat sumber baru pada memori dan ubah."
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr "Muat sumber tersedia dari disk dan ubah."
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr "Ke objek sebelum diubah pada histori."
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr "Ke object terdireksi berikutnya pada histori."
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr "Histori dari objek terdireksi baru-baru saja."
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr "Properti Objek."
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Filter properties"
+msgstr "Filter:"
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr "Perubahan mungkin hilang!"
+
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "Set MultiNode"
#: editor/node_dock.cpp
-msgid "Groups"
-msgstr "Grup"
-
-#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr "Pilih sebuah node untuk menyunting Sinyal dan Grup."
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Edit a Plugin"
+msgstr "Sunting Bidang"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Create a Plugin"
+msgstr "Buat Subskribsi"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Plugin Name:"
+msgstr "Pengaya"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Language:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Script Name:"
+msgstr "Nama Projek:"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#, fuzzy
@@ -2928,6 +3468,148 @@ msgstr ""
msgid "Delete points"
msgstr "Hapus Titik"
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr "Tambah Animasi"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Load.."
+msgstr "Muat"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Create points."
+msgstr "Hapus Titik"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Erase points."
+msgstr "Beri Skala Seleksi"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Open Animation Node"
+msgstr "Nama Animasi Baru:"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Triangle already exists"
+msgstr "KESALAHAN: Nama animasi sudah ada!"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Filters"
+msgstr "Sunting Filter"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node.."
+msgstr "Tambahkan Node"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Filtered Tracks:"
+msgstr "Sunting Filter"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Enable filtering"
+msgstr ""
+
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Toggle Autoplay"
@@ -2955,11 +3637,13 @@ msgid "Remove Animation"
msgstr "Hapus Animasi"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Invalid animation name!"
+#, fuzzy
+msgid "Invalid animation name!"
msgstr "KESALAHAN: Nama animasi tidak valid!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Animation name already exists!"
+#, fuzzy
+msgid "Animation name already exists!"
msgstr "KESALAHAN: Nama animasi sudah ada!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2968,11 +3652,6 @@ msgid "Rename Animation"
msgstr "Ubah Nama Animasi"
#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr "Tambah Animasi"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr ""
@@ -2989,11 +3668,13 @@ msgid "Duplicate Animation"
msgstr "Gandakan Animasi"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to copy!"
+#, fuzzy
+msgid "No animation to copy!"
msgstr "KESALAHAN: Tidak ada animasi untuk disalin!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation resource on clipboard!"
+#, fuzzy
+msgid "No animation resource on clipboard!"
msgstr "KESALAHAN: Tidak ada aset animasi di clipboard!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3008,7 +3689,7 @@ msgstr "Tempelkan Animasi"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
-msgid "ERROR: No animation to edit!"
+msgid "No animation to edit!"
msgstr "KESALAHAN: Tidak ada animasi untuk disunting!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3043,23 +3724,27 @@ msgid "Scale animation playback globally for the node."
msgstr "Skalakan playback animasi secara global untuk node ini."
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
-msgid "Create new animation in player."
-msgstr "Buat animasi baru dalam pemutar animasi."
+msgid "Animation Tools"
+msgstr "Perkakas Animasi"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
-msgid "Load animation from disk."
-msgstr "Memuat animasi dari diska."
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr "Animasi"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New"
+msgstr "Baru"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
-msgid "Load an animation from disk."
-msgstr "Memuat animasi dari diska."
+msgid "Edit Transitions..."
+msgstr "Transisi"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save the current animation"
-msgstr "Simpan animasi saat ini"
+#, fuzzy
+msgid "Open in Inspector"
+msgstr "Buka dalam Penyunting"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
@@ -3072,19 +3757,6 @@ msgstr "Putar Otomatis saat Dimuat"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
-msgid "Edit Target Blend Times"
-msgstr "Sunting Target Waktu Blend"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
-msgstr "Perkakas Animasi"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Copy Animation"
-msgstr "Salin Animasi"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Onion Skinning"
msgstr "Onion Skinning"
@@ -3135,6 +3807,11 @@ msgid "Include Gizmos (3D)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Pin AnimationPlayer"
+msgstr "Tempelkan Animasi"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "Buat Animasi Baru"
@@ -3144,6 +3821,7 @@ msgstr "Nama Animasi:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
@@ -3161,163 +3839,214 @@ msgstr "Selanjutnya (Antrian Otomatis):"
msgid "Cross-Animation Blend Times"
msgstr ""
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation"
-msgstr "Animasi"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "End"
+msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "New name:"
-msgstr "Nama baru:"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
+msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Edit Filters"
-msgstr "Sunting Filter"
+msgid "No playback resource set at path: %s."
+msgstr "Tidak didalam path resource."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Create new nodes."
+msgstr "Buat Baru %s"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Connect nodes."
+msgstr "Sambungkan Ke Node:"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Remove selected node or transition"
+msgstr "Hapus track yang dipilih."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition: "
+msgstr "Transisi"
#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr "PohonAnimasi"
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "New name:"
+msgstr "Nama baru:"
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "Skala:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Mulai Ulang Otomatis:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr "Mulai Ulang:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr "Mulai!"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr "Impor Animasi..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Edit Node Filters"
msgstr "Sunting Filter Node"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr "Penyaring..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "AnimationTree"
-msgstr "PohonAnimasi"
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Free"
-msgstr ""
-
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Contents:"
@@ -3376,8 +4105,14 @@ msgid "Asset Download Error:"
msgstr "Gagal Mengunduh Aset:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Fetching:"
-msgstr ""
+#, fuzzy
+msgid "Downloading (%s / %s)..."
+msgstr "Mengunduh"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Downloading..."
+msgstr "Mengunduh"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
@@ -3404,20 +4139,22 @@ msgid "Download for this asset is already in progress!"
msgstr "Unduhan untuk aset ini sedang diproses!"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "first"
+#, fuzzy
+msgid "First"
msgstr "pertama"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "prev"
-msgstr "sebelumnya"
+#, fuzzy
+msgid "Previous"
+msgstr "Tab sebelumnya"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "next"
-msgstr "selanjutnya"
+msgid "Next"
+msgstr "Berikutnya"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "last"
-msgstr "terakhir"
+msgid "Last"
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -3489,7 +4226,7 @@ msgid "Bake Lightmaps"
msgstr "Ganti Radius Lampu"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr "Pratinjau"
@@ -3498,12 +4235,10 @@ msgid "Configure Snap"
msgstr "Atur Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr ""
@@ -3516,14 +4251,6 @@ msgid "Rotation Step:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Pivot"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Action"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr ""
@@ -3557,12 +4284,26 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
-msgid "Edit IK Chain"
-msgstr "Sunting Rantai IK"
+msgid "Move pivot"
+msgstr "Hapus Sinyal"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
-msgid "Edit CanvasItem"
+msgid "Rotate CanvasItem"
+msgstr "Sunting CanvasItem"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Resize CanvasItem"
+msgstr "Sunting CanvasItem"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Move CanvasItem"
msgstr "Sunting CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3582,6 +4323,21 @@ msgid "Paste Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom out"
+msgstr "Perkecil Pandangan"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom reset"
+msgstr "Perkecil Pandangan"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom in"
+msgstr "Perbesar Pandangan"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr ""
@@ -3626,7 +4382,7 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
-msgid "Toggles snapping"
+msgid "Toggle snapping."
msgstr "Beralih Breakpoint"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3634,7 +4390,7 @@ msgid "Use Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping options"
+msgid "Snapping Options"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3675,6 +4431,10 @@ msgid "Snap to node sides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr ""
@@ -3701,24 +4461,25 @@ msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Bones"
+msgid "Show Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
+msgid "Make IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Bones"
+msgid "Clear IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make IK Chain"
+msgid "Make Custom Bone(s) from Node(s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear IK Chain"
-msgstr ""
+#, fuzzy
+msgid "Clear Custom Bones"
+msgstr "Mainkan Custom Scene"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -3764,12 +4525,9 @@ msgid "Layout"
msgstr "Simpan Penampilan"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Keys"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
-msgstr ""
+#, fuzzy
+msgid "Insert keys."
+msgstr "Sisipkan Key Anim"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
@@ -3784,15 +4542,6 @@ msgid "Clear Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Drag pivot from mouse position"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
-msgid "Set pivot at mouse position"
-msgstr "Hapus Sinyal"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr ""
@@ -3808,10 +4557,6 @@ msgstr ""
msgid "Adding %s..."
msgstr ""
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ok"
-msgstr ""
-
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr ""
@@ -3845,26 +4590,19 @@ msgstr ""
msgid "Set Handle"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove item %d?"
-msgstr ""
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Item"
-msgstr ""
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove Selected Item"
-msgstr ""
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#, fuzzy
+msgid "CPUParticles"
+msgstr "Partikel"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Import from Scene"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Update from Scene"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
@@ -3941,15 +4679,6 @@ msgstr "Tahan Shift untuk menyunting tangen kurva satu-persatu"
msgid "Bake GI Probe"
msgstr ""
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Add/Remove Color Ramp Point"
-msgstr ""
-
-#: editor/plugins/gradient_editor_plugin.cpp
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr ""
-
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
@@ -4035,6 +4764,7 @@ msgid "No mesh to debug."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr ""
@@ -4104,6 +4834,27 @@ msgstr ""
msgid "Outline Size:"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -4204,71 +4955,6 @@ msgstr ""
msgid "Populate"
msgstr ""
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake!"
-msgstr ""
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake the navigation mesh."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-#, fuzzy
-msgid "Marking walkable triangles..."
-msgstr "Menyimpan perubahan-perubahan lokal..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr ""
-
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
@@ -4329,18 +5015,6 @@ msgid "Emission Colors"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry (faces)."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
@@ -4349,15 +5023,11 @@ msgid "No faces!"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
+msgid "Node does not contain geometry."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
+msgid "Node does not contain geometry (faces)."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -4385,6 +5055,19 @@ msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to CPUParticles"
+msgstr "Sambungkan Ke Node:"
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr ""
@@ -4461,6 +5144,22 @@ msgstr ""
msgid "Close Curve"
msgstr ""
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr ""
@@ -4497,20 +5196,93 @@ msgstr "Hapus Autoload"
msgid "Remove In-Control Point"
msgstr ""
+#: editor/plugins/physical_bone_plugin.cpp
+#, fuzzy
+msgid "Move joint"
+msgstr "Hapus Sinyal"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync bones"
+msgstr ""
+
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon & UV"
+msgstr "Buat Bidang"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split point with itself."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split can't form an existing edge."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Split already exists."
+msgstr "Autoload '%s' telah ada!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Add Split"
+msgstr "Tambahkan Sinyal"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Invalid Split: "
+msgstr "Path Tidak Sah."
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Split"
+msgstr "Hapus Sinyal"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint bone weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Polygon 2D UV Editor"
msgstr "Penyunting UV Poligon 2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly"
+msgstr "Sunting Bidang"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Splits"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon"
+msgstr "Buat Bidang"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr ""
@@ -4539,12 +5311,25 @@ msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
-msgstr "Sunting"
+msgid "Connect two points to make a split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Select a split to erase it"
+msgstr "Pilih Berkas untuk Dipindai"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UnPaint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
@@ -4559,9 +5344,9 @@ msgid "Clear UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr ""
+#, fuzzy
+msgid "Grid Settings"
+msgstr "Pengaturan Editor"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
@@ -4571,6 +5356,31 @@ msgstr ""
msgid "Grid"
msgstr ""
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Configure Grid:"
+msgstr "Atur Snap"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones to Polygon"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -4593,6 +5403,10 @@ msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr "Tempel Resource"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
#, fuzzy
msgid "Open in Editor"
@@ -4615,17 +5429,18 @@ msgid "Load Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
-msgstr "Tempel"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#, fuzzy
msgid "ResourcePreloader"
msgstr "Resource"
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Path to AnimationPlayer is invalid"
+msgstr ""
+
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr ""
@@ -4636,6 +5451,21 @@ msgid "Close and save changes?"
msgstr "Tutup scene? (Perubahan-perubahan yang belum disimpan akan hilang)"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error writing TextFile:"
+msgstr "Error menyimpan TileSet!"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error could not load file."
+msgstr "Tidak dapat membuat folder."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error saving file!"
+msgstr "Error menyimpan TileSet!"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr ""
@@ -4652,6 +5482,21 @@ msgid "Error importing"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "New TextFile..."
+msgstr "Buat Direktori..."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Open File"
+msgstr "Buka sebuah File"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Save File As..."
+msgstr "Simpan Sebagai..."
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr ""
@@ -4664,6 +5509,10 @@ msgid " Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Sort"
msgstr "Sortir:"
@@ -4693,8 +5542,9 @@ msgid "File"
msgstr "Berkas"
#: editor/plugins/script_editor_plugin.cpp
-msgid "New"
-msgstr "Baru"
+#, fuzzy
+msgid "New TextFile"
+msgstr "File:"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -4723,6 +5573,12 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme"
+msgstr "Simpan Tema"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "Muat Ulang Tema"
@@ -4757,11 +5613,6 @@ msgstr "Beralih Favorit"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr "Cari..."
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Pencarian Selanjutnya"
@@ -4818,10 +5669,6 @@ msgid "Discard"
msgstr "Berlainan"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
@@ -4840,45 +5687,70 @@ msgid "Debugger"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search results"
+msgstr "Mencari Bantuan"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search in files"
+msgstr "Cari Kelas"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr "Skrip built-in hanya bisa disunting ketika scene induknya dimuat"
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Line"
+msgstr "Baris:"
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Pick Color"
+msgid "Lookup Symbol"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr ""
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Potong"
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr "Kopy"
-
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
@@ -4969,8 +5841,9 @@ msgid "Find Previous"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Replace..."
-msgstr ""
+#, fuzzy
+msgid "Find in files..."
+msgstr "Saring berkas..."
#: editor/plugins/script_text_editor.cpp
msgid "Goto Function..."
@@ -4988,129 +5861,41 @@ msgstr ""
msgid "Shader"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr ""
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton2D"
+msgstr "Singleton"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical bones"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton"
+msgstr "Singleton"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr ""
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical skeleton"
+msgstr "Buat Subskribsi"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr ""
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+#, fuzzy
+msgid "Play IK"
+msgstr "Mainkan"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
@@ -5240,10 +6025,6 @@ msgid "Align with view"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "OK :("
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""
@@ -5252,6 +6033,10 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock View Rotation"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr ""
@@ -5299,6 +6084,11 @@ msgid "Doppler Enable"
msgstr "Aktifkan"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Cinematic Preview"
+msgstr "Buat Pratinjau Mesh"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr ""
@@ -5432,6 +6222,10 @@ msgid "Tool Scale"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Toggle Freelook"
msgstr "Mode Layar Penuh"
@@ -5441,6 +6235,10 @@ msgid "Transform"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr ""
@@ -5469,6 +6267,10 @@ msgid "4 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr ""
@@ -5482,10 +6284,6 @@ msgid "Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Skeleton Gizmo visibility"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr ""
@@ -5545,6 +6343,50 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite is empty!"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to 2D Mesh"
+msgstr "Sambungkan Ke Node:"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create 2D Mesh"
+msgstr "Buat Baru %s"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Update Preview"
+msgstr "Pratinjau"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Settings:"
+msgstr "Mengatur..."
+
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""
@@ -5614,14 +6456,6 @@ msgstr ""
msgid "SpriteFrames"
msgstr ""
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox Preview:"
-msgstr ""
-
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox"
-msgstr ""
-
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr ""
@@ -5647,27 +6481,20 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Separation:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region"
+msgid "Sep.:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
#, fuzzy
-msgid "Texture Region Editor"
+msgid "TextureRegion"
msgstr "Penyunting Daerah Tekstur"
#: editor/plugins/theme_editor_plugin.cpp
@@ -5683,11 +6510,6 @@ msgid "Add All"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All Items"
msgstr "Hapus Pilihan"
@@ -5763,10 +6585,6 @@ msgstr ""
msgid "Many"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-msgid "Options"
-msgstr ""
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
msgstr ""
@@ -5791,7 +6609,7 @@ msgstr ""
msgid "Icon"
msgstr "Ikon"
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr ""
@@ -5804,9 +6622,8 @@ msgid "Color"
msgstr "Warna"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Theme"
-msgstr "Simpan Tema"
+msgid "Constant"
+msgstr "Konstan"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -5814,6 +6631,11 @@ msgid "Erase Selection"
msgstr "Beri Skala Seleksi"
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fix Invalid Tiles"
+msgstr "Nama tidak sah."
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr ""
@@ -5835,12 +6657,9 @@ msgid "Erase TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase selection"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find tile"
-msgstr ""
+#, fuzzy
+msgid "Find Tile"
+msgstr "Pencarian Selanjutnya"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
@@ -5863,6 +6682,11 @@ msgid "Pick Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Move Selection"
+msgstr "Hapus Pilihan"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr ""
@@ -5879,66 +6703,113 @@ msgid "Rotate 270 degrees"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Could not find tile:"
+#, fuzzy
+msgid "Add Texture(s) to TileSet"
+msgstr "Tambahkan Node (Node-node) dari Tree"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove current Texture from TileSet"
+msgstr "Hapus Sinyal"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Item name or ID:"
+msgid "Merge from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from scene?"
+msgid "Display tile's names (hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Tile Set"
-msgstr "TileSet..."
+msgid "Remove Selected Textue and ALL TILES wich uses it?"
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
+msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
+msgid "Create from scene?"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Error"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Autotiles"
+msgid " file(s) was not added because was already on the list."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
-"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings."
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: set bit on.\n"
-"RMB: set bit off."
+"RMB: set bit off.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
-msgid "Select current edited sub-tile."
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
msgstr "Simpan sumber yang sedang diatur."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select sub-tile to change its priority."
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
msgstr ""
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
-msgstr "Batal"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "This property can't be changed."
+msgstr "Operasi ini tidak dapat diselesaikan tanpa scene."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Set"
+msgstr "TileSet..."
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Fragment"
+msgstr "Argumen:"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Light"
+msgstr "Kanan"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "VisualShader"
+msgstr ""
#: editor/project_export.cpp
#, fuzzy
@@ -5956,7 +6827,7 @@ msgid "Delete preset '%s'?"
msgstr "Hapus file yang dipilih?"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted: "
+msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
@@ -6032,10 +6903,6 @@ msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
#, fuzzy
msgid "Export With Debug"
msgstr "Ekspor Tile Set"
@@ -6046,7 +6913,7 @@ msgid "The path does not exist."
msgstr "File tidak ada."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' file."
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgstr ""
#: editor/project_manager.cpp
@@ -6054,6 +6921,14 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
@@ -6145,6 +7020,11 @@ msgid "Project Path:"
msgstr "Lokasi Projek:"
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Project Installation Path:"
+msgstr "Lokasi Projek:"
+
+#: editor/project_manager.cpp
msgid "Browse"
msgstr ""
@@ -6262,8 +7142,8 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6275,9 +7155,23 @@ msgid "Rename Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Change Action deadzone"
+msgstr "Ubah Nama Animasi:"
+
+#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr ""
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "All Devices"
+msgstr "Perangkat"
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr "Perangkat"
+
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr "Shift+"
@@ -6319,20 +7213,24 @@ msgid "Wheel Down Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 6"
-msgstr ""
+#, fuzzy
+msgid "Wheel Left Button"
+msgstr "Tombol Kiri."
#: editor/project_settings_editor.cpp
-msgid "Button 7"
-msgstr ""
+#, fuzzy
+msgid "Wheel Right Button"
+msgstr "Tombol Kanan."
#: editor/project_settings_editor.cpp
-msgid "Button 8"
-msgstr ""
+#, fuzzy
+msgid "X Button 1"
+msgstr "Tombol"
#: editor/project_settings_editor.cpp
-msgid "Button 9"
-msgstr ""
+#, fuzzy
+msgid "X Button 2"
+msgstr "Tombol"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
@@ -6360,10 +7258,6 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Perangkat"
-
-#: editor/project_settings_editor.cpp
msgid "Button"
msgstr "Tombol"
@@ -6412,6 +7306,12 @@ msgid "Delete Item"
msgstr "Hapus"
#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
@@ -6484,6 +7384,10 @@ msgstr ""
msgid "Override For..."
msgstr ""
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr ""
@@ -6493,6 +7397,15 @@ msgid "Action:"
msgstr ""
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Action"
+msgstr "Tambahkan Fungsi"
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr ""
@@ -6554,10 +7467,6 @@ msgid "AutoLoad"
msgstr ""
#: editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr ""
-
-#: editor/property_editor.cpp
msgid "Ease In"
msgstr ""
@@ -6596,38 +7505,10 @@ msgstr "Metode Publik:"
#: editor/property_editor.cpp
#, fuzzy
-msgid "New Script"
-msgstr "Scene Baru"
-
-#: editor/property_editor.cpp
-msgid "New %s"
-msgstr ""
-
-#: editor/property_editor.cpp
-#, fuzzy
-msgid "Make Unique"
-msgstr "Membuat sub-Resource Unik"
-
-#: editor/property_editor.cpp
-#, fuzzy
-msgid "Show in File System"
-msgstr "Tampilkan dalam Manajer Berkas"
-
-#: editor/property_editor.cpp
-#, fuzzy
-msgid "Convert To %s"
-msgstr "Sambungkan Ke Node:"
-
-#: editor/property_editor.cpp
-#, fuzzy
msgid "Error loading file: Not a resource!"
msgstr "Gagal saat memuat berkas: Bukan berkas resource!"
#: editor/property_editor.cpp
-msgid "Selected node is not a Viewport!"
-msgstr ""
-
-#: editor/property_editor.cpp
#, fuzzy
msgid "Pick a Node"
msgstr "Path ke Node:"
@@ -6637,18 +7518,6 @@ msgid "Bit %d, val %d."
msgstr ""
#: editor/property_editor.cpp
-msgid "On"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "[Empty]"
-msgstr ""
-
-#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
-msgid "Set"
-msgstr ""
-
-#: editor/property_editor.cpp
msgid "Properties:"
msgstr ""
@@ -6675,6 +7544,131 @@ msgstr ""
msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Batch Rename"
+msgstr "Ubah Nama"
+
+#: editor/rename_dialog.cpp
+msgid "Prefix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Suffix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Advanced options"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node name"
+msgstr "Nama Node:"
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node type"
+msgstr "Cari Tipe Node"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Current scene name"
+msgstr "Scene saat ini tidak disimpan. Buka saja?"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Root node name"
+msgstr "Nama Node:"
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Step"
+msgstr "Langkah:"
+
+#: editor/rename_dialog.cpp
+msgid "Ammount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minium number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expressions"
+msgstr "Ubah Pernyataan"
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Lowercase"
+msgstr "Sambungkan Ke Node:"
+
+#: editor/rename_dialog.cpp
+msgid "To Uppercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Reset"
+msgstr "Kebalikan Semula Pandangan"
+
+#: editor/rename_dialog.cpp editor/script_editor_debugger.cpp
+msgid "Error"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -6711,11 +7705,6 @@ msgstr ""
msgid "Scene Run Settings"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
-#: scene/gui/dialogs.cpp
-msgid "OK"
-msgstr "Oke"
-
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
@@ -6735,6 +7724,11 @@ msgid "Instance Scene(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Clear Script"
+msgstr "Scene Baru"
+
+#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""
@@ -6775,14 +7769,34 @@ msgid "Load As Placeholder"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Discard Instancing"
+msgid "Make Local"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Makes Sense!"
+#, fuzzy
+msgid "Create Root Node:"
+msgstr "Buat Folder"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "2D Scene"
+msgstr "Suasana"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "3D Scene"
+msgstr "Suasana"
+
+#: editor/scene_tree_dock.cpp
+msgid "User Interface"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Custom Node"
+msgstr "Salin Resource"
+
+#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr ""
@@ -6791,6 +7805,11 @@ msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Attach Script"
+msgstr "Scene Baru"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -6835,19 +7854,14 @@ msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
-msgid "Attach Script"
-msgstr "Scene Baru"
-
-#: editor/scene_tree_dock.cpp
-#, fuzzy
-msgid "Clear Script"
-msgstr "Scene Baru"
+msgid "Make Scene Root"
+msgstr "Simpan Scene"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr ""
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr ""
@@ -6871,11 +7885,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
-msgid "Filter nodes"
-msgstr "Filter:"
-
-#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr ""
@@ -6896,17 +7905,10 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
-#: editor/scene_tree_dock.cpp
-msgid "Clear!"
-msgstr ""
-
#: editor/scene_tree_editor.cpp
-msgid "Toggle Spatial Visible"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle CanvasItem Visible"
-msgstr ""
+#, fuzzy
+msgid "Toggle Visible"
+msgstr "Beralih File Tersembunyi"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
@@ -6914,7 +7916,7 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
-"Node has connection(s) and group(s)\n"
+"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -6930,21 +7932,21 @@ msgid ""
"Click to show groups dock."
msgstr ""
-#: editor/scene_tree_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
#, fuzzy
-msgid "Open script"
+msgid "Open Script"
msgstr "Buka Cepat Script..."
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
-"Click to unlock"
+"Click to unlock it."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
-"Click to make selectable"
+"Click to make selectable."
msgstr ""
#: editor/scene_tree_editor.cpp
@@ -6952,6 +7954,12 @@ msgid "Toggle Visibility"
msgstr ""
#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
@@ -6991,6 +7999,11 @@ msgid "N/A"
msgstr ""
#: editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script/Choose Location"
+msgstr "Buka Penyunting Skrip"
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr ""
@@ -7240,10 +8253,22 @@ msgid "Change Camera Size"
msgstr "Ganti Ukuran Kamera"
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Notifier AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Ganti Radius Bentuk Bola"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr ""
@@ -7256,20 +8281,38 @@ msgid "Change Capsule Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
-msgstr ""
+#, fuzzy
+msgid "Change Cylinder Shape Radius"
+msgstr "Ganti Radius Bentuk Bola"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier Extents"
-msgstr ""
+#, fuzzy
+msgid "Change Cylinder Shape Height"
+msgstr "Ganti Radius Bentuk Bola"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
+msgid "Change Ray Shape Length"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
-msgstr ""
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Radius"
+msgstr "Ganti Radius Lampu"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Height"
+msgstr "Ubah Waktu Blend"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Torus Inner Radius"
+msgstr "Ganti Radius Bentuk Bola"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Torus Outer Radius"
+msgstr "Ganti Radius Lampu"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
@@ -7328,17 +8371,6 @@ msgid "GDNative"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
-"Tipe argument salah dalam menggunakan convert(), gunakan konstanta TYPE_*."
-
-#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "Tidak cukup bytes untuk menerjemahkan, atau format tidak sah."
-
-#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr "Argumen langkah adalah nol!"
@@ -7408,6 +8440,11 @@ msgstr "Hapus yang Dipilih"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
+msgid "GridMap Fill Selection"
+msgstr "Hapus yang Dipilih"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
msgid "GridMap Duplicate Selection"
msgstr "Duplikat Pilihan"
@@ -7491,6 +8528,11 @@ msgid "Clear Selection"
msgstr "Beri Skala Seleksi"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fill Selection"
+msgstr "Semua pilihan"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr ""
@@ -7564,6 +8606,71 @@ msgstr "File:"
msgid "End of inner exception stack trace"
msgstr ""
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake!"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+#, fuzzy
+msgid "Marking walkable triangles..."
+msgstr "Menyimpan perubahan-perubahan lokal..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7627,10 +8734,6 @@ msgid "Set Variable Type"
msgstr "Edit Variabel:"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr "Fungsi-fungsi:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Variabel-variabel:"
@@ -7749,37 +8852,13 @@ msgstr "Sambungkan Ke Node:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
-msgid "Condition"
-msgstr "Transisi"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Sequence"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Switch"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Iterator"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "While"
-msgstr ""
+msgid "Connect Node Data"
+msgstr "Sambungkan Ke Node:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
-msgid "Return"
-msgstr "Kembali:"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Call"
-msgstr "Panggil"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Get"
-msgstr ""
+msgid "Connect Node Sequence"
+msgstr "Sambungkan Ke Node:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -7808,28 +8887,18 @@ msgid "Remove Function"
msgstr "Hapus Fungsi"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Edit Variable"
-msgstr "Edit Variabel:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "Hapus Variabel"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Edit Signal"
-msgstr "Mengedit Sinyal:"
+msgid "Editing Variable:"
+msgstr "Mengedit Variabel:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "Hapus Sinyal"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr "Mengedit Variabel:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "Mengedit Sinyal:"
@@ -7876,6 +8945,11 @@ msgstr ""
msgid "Paste Nodes"
msgstr "Path ke Node:"
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Member"
+msgstr "Anggota"
+
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr "Tipe masukan tidak iterable: "
@@ -7933,6 +9007,19 @@ msgstr ""
"Nilai kembali dari _step() tidak sah, seharusnya integer (seq out), atau "
"string (error)."
+#: modules/visual_script/visual_script_property_selector.cpp
+#, fuzzy
+msgid "Search VisualScript"
+msgstr "Hapus Variabel"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set "
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -7990,8 +9077,8 @@ msgstr ""
#: scene/2d/collision_object_2d.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
@@ -8096,6 +9183,19 @@ msgid "Path property must point to a valid Node2D node to work."
msgstr ""
"Properti path harus menunjuk pada sebuah node Node2D yang sah untuk bekerja."
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
@@ -8158,8 +9258,8 @@ msgstr ""
#: scene/3d/collision_object.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape or CollisionPolygon children nodes to define "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
@@ -8251,6 +9351,17 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid ""
+"Size changes to SoftBody will be overriden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8265,6 +9376,46 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Animation not found: '%s'"
+msgstr "Perkakas Animasi"
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Invalid animation: '%s'."
+msgstr "KESALAHAN: Nama animasi tidak valid!"
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr "Memutuskan '%s' dari '%s'"
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr "Pilih sebuah AnimationPlayer dari Scene Tree untuk menyunting animasi."
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "AnimationPlayer root is not a valid node."
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
@@ -8345,12 +9496,202 @@ msgstr "Error memuat font."
msgid "Invalid font size."
msgstr "Ukuran font tidak sah."
+#: scene/resources/visual_shader.cpp
+msgid "Input"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "None"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
-#~ msgid "Previous"
-#~ msgstr "Tab sebelumnya"
+msgid "Invalid source for shader."
+msgstr "Ukuran font tidak sah."
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#~ msgid "Disabled"
+#~ msgstr "Dinonaktifkan"
+
+#~ msgid "Move Anim Track Up"
+#~ msgstr "Pindah Trek Anim ke Atas"
+
+#~ msgid "Move Anim Track Down"
+#~ msgstr "Pindahkan Trek Anim ke Bawah"
+
+#~ msgid "Set Transitions to:"
+#~ msgstr "Atur transisi ke:"
+
+#~ msgid "Anim Track Rename"
+#~ msgstr "Namai Kembali Trek Anim"
+
+#~ msgid "Anim Track Change Interpolation"
+#~ msgstr "Ubah Interpolasi Trek Anim"
+
+#~ msgid "Anim Track Change Value Mode"
+#~ msgstr "Ganti Mode Nilai Track Anim"
+
+#~ msgid "Anim Track Change Wrap Mode"
+#~ msgstr "Ubah Trek Anim ke Wrap Mode"
+
+#~ msgid "Edit Node Curve"
+#~ msgstr "Sunting Kurva Node"
+
+#~ msgid "Edit Selection Curve"
+#~ msgstr "Edit Kurva Pilihan"
+
+#~ msgid "Anim Add Key"
+#~ msgstr "Tambah Kunci Anim"
-#~ msgid "Next"
-#~ msgstr "Berikutnya"
+#~ msgid "In"
+#~ msgstr "Masuk"
+
+#~ msgid "Out"
+#~ msgstr "Keluar"
+
+#~ msgid "In-Out"
+#~ msgstr "Masuk-Keluar"
+
+#~ msgid "Out-In"
+#~ msgstr "Keluar-Masuk"
+
+#~ msgid "Change Anim Len"
+#~ msgstr "Ubah Panjang Animasi"
+
+#~ msgid "Change Anim Loop"
+#~ msgstr "Ubah Perulangan Animasi"
+
+#~ msgid "Anim Create Typed Value Key"
+#~ msgstr "Buat Nilai Kunci Animasi Tertulis"
+
+#~ msgid "Anim Add Call Track"
+#~ msgstr "Tambah Pemanggilan Track Anim"
+
+#~ msgid "Length (s):"
+#~ msgstr "Panjang:"
+
+#~ msgid "Cursor step snap (in seconds)."
+#~ msgstr "Langkah kursor sekejap (dalam detik)."
+
+#~ msgid "Enable/Disable looping in animation."
+#~ msgstr "Aktifkan/Nonaktifkan pengulangan dalam animasi."
+
+#~ msgid "Add new tracks."
+#~ msgstr "Tambah tracks baru."
+
+#~ msgid "Move current track up."
+#~ msgstr "Pindahkan track sekarang ke atas."
+
+#~ msgid "Move current track down."
+#~ msgstr "Pindahkan track sekarang ke bawah."
+
+#~ msgid "Track tools"
+#~ msgstr "Alat track"
+
+#~ msgid "Enable editing of individual keys by clicking them."
+#~ msgstr "Aktifkan penyuntingan tombol-tombol individual dengan mengkliknya."
+
+#~ msgid "Key"
+#~ msgstr "Tombol"
+
+#~ msgid "Call Functions in Which Node?"
+#~ msgstr "Memanggil Fungsi-Fungsi dalam Node yang Mana?"
+
+#~ msgid "Thanks!"
+#~ msgstr "Terimakasih!"
+
+#~ msgid "I see..."
+#~ msgstr "Mengerti..."
+
+#~ msgid "Can't open '%s'."
+#~ msgstr "Tidak dapat membuka '%s'."
+
+#~ msgid "Ugh"
+#~ msgstr "Duh"
+
+#~ msgid "Run Script"
+#~ msgstr "Jalankan Script"
+
+#~ msgid "Save the currently edited resource."
+#~ msgstr "Simpan sumber yang sedang diatur."
+
+#~ msgid "Stop Profiling"
+#~ msgstr "Hentikan Profiling"
+
+#~ msgid "Start Profiling"
+#~ msgstr "Jalankan Profilling"
+
+#~ msgid "Default (Same as Editor)"
+#~ msgstr "Baku (Samakan seperti Penyunting saat ini)"
+
+#, fuzzy
+#~ msgid "Create new animation in player."
+#~ msgstr "Buat animasi baru dalam pemutar animasi."
+
+#, fuzzy
+#~ msgid "Load animation from disk."
+#~ msgstr "Memuat animasi dari diska."
+
+#, fuzzy
+#~ msgid "Load an animation from disk."
+#~ msgstr "Memuat animasi dari diska."
+
+#~ msgid "Save the current animation"
+#~ msgstr "Simpan animasi saat ini"
+
+#, fuzzy
+#~ msgid "Edit Target Blend Times"
+#~ msgstr "Sunting Target Waktu Blend"
+
+#~ msgid "Copy Animation"
+#~ msgstr "Salin Animasi"
+
+#~ msgid "prev"
+#~ msgstr "sebelumnya"
+
+#~ msgid "next"
+#~ msgstr "selanjutnya"
+
+#~ msgid "last"
+#~ msgstr "terakhir"
+
+#, fuzzy
+#~ msgid "Edit IK Chain"
+#~ msgstr "Sunting Rantai IK"
+
+#, fuzzy
+#~ msgid "Set pivot at mouse position"
+#~ msgstr "Hapus Sinyal"
+
+#, fuzzy
+#~ msgid "Condition"
+#~ msgstr "Transisi"
+
+#, fuzzy
+#~ msgid "Return"
+#~ msgstr "Kembali:"
+
+#~ msgid "Call"
+#~ msgstr "Panggil"
+
+#, fuzzy
+#~ msgid "Edit Variable"
+#~ msgstr "Edit Variabel:"
+
+#, fuzzy
+#~ msgid "Edit Signal"
+#~ msgstr "Mengedit Sinyal:"
#, fuzzy
#~ msgid "Can't contain '/' or ':'"
@@ -8410,10 +9751,6 @@ msgstr "Ukuran font tidak sah."
#~ msgstr "Meta+"
#, fuzzy
-#~ msgid "Setting '"
-#~ msgstr "Mengatur..."
-
-#, fuzzy
#~ msgid "Selection -> Duplicate"
#~ msgstr "Hanya yang Dipilih"
@@ -8435,15 +9772,9 @@ msgstr "Ukuran font tidak sah."
#~ "Pengaturan Vieport dalam properti path harus diatur sebagai 'render "
#~ "target' agar sprite bekerja."
-#~ msgid "Filter:"
-#~ msgstr "Filter:"
-
#~ msgid "Method List For '%s':"
#~ msgstr "Daftar Fungsi Untuk '%s':"
-#~ msgid "Arguments:"
-#~ msgstr "Argumen:"
-
#, fuzzy
#~ msgid "Return:"
#~ msgstr "Kembali:"
@@ -8475,10 +9806,6 @@ msgstr "Ukuran font tidak sah."
#~ msgid "Loading Export Templates"
#~ msgstr "Memuat Ekspor Template-template."
-#, fuzzy
-#~ msgid "Error moving file:\n"
-#~ msgstr "Error menyimpan TileSet!"
-
#~ msgid "Pick New Name and Location For:"
#~ msgstr "Tentukan Nama dan Lokasi Baru untuk:"
@@ -8488,10 +9815,6 @@ msgstr "Ukuran font tidak sah."
#~ msgid "Re-Import..."
#~ msgstr "Impor Ulang..."
-#, fuzzy
-#~ msgid "Root Node Name:"
-#~ msgstr "Nama Node:"
-
#~ msgid "Texture Format"
#~ msgstr "Format Tekstur"
diff --git a/editor/translations/is.po b/editor/translations/is.po
index 0d6200fba1..5aedc67388 100644
--- a/editor/translations/is.po
+++ b/editor/translations/is.po
@@ -19,360 +19,479 @@ msgstr ""
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 3.0\n"
-#: editor/animation_editor.cpp
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr ""
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/glue_header.h
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid index of type %s for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid arguments to construct '%s'"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Mirror"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Insert Key Here"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
#, fuzzy
-msgid "Disabled"
-msgstr "Óvirkt"
+msgid "Duplicate Selected Key(s)"
+msgstr "Afrita val"
-#: editor/animation_editor.cpp
-msgid "All Selection"
-msgstr "Allt úrvalið"
+#: editor/animation_bezier_editor.cpp
+msgid "Delete Selected Key(s)"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Duplicate Keys"
+msgstr "Tvíteknir lyklar"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Delete Keys"
+msgstr "Anim DELETE-lyklar"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Change Keyframe Time"
msgstr "Anim breyta lyklagrind tími"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Change Transition"
msgstr "Anim breyting umskipti"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Change Transform"
msgstr "Breyta umbreytingu"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Change Keyframe Value"
msgstr "Anim breyta lyklagrind gildi"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Change Call"
msgstr "Útkall breyting símtal"
-#: editor/animation_editor.cpp
-#, fuzzy
-msgid "Anim Add Track"
-msgstr "Anim bæta við lag"
+#: editor/animation_track_editor.cpp
+msgid "Property Track"
+msgstr ""
-#: editor/animation_editor.cpp
-#, fuzzy
-msgid "Anim Duplicate Keys"
-msgstr "Tvíteknir lyklar"
+#: editor/animation_track_editor.cpp
+msgid "3D Transform Track"
+msgstr ""
-#: editor/animation_editor.cpp
-#, fuzzy
-msgid "Move Anim Track Up"
-msgstr "Færa Anim track upp"
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
-#: editor/animation_editor.cpp
-#, fuzzy
-msgid "Move Anim Track Down"
-msgstr "Færa Anim track niður"
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
-#: editor/animation_editor.cpp
-#, fuzzy
-msgid "Remove Anim Track"
-msgstr "Fjarlægja Anim track"
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
-#: editor/animation_editor.cpp
-#, fuzzy
-msgid "Set Transitions to:"
-msgstr "Stillið breyting á:"
+#: editor/animation_track_editor.cpp
+msgid "Animation Playback Track"
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Anim Track Rename"
-msgstr "Endurnefning Anim track"
+msgid "Add Track"
+msgstr "Anim bæta við lag"
-#: editor/animation_editor.cpp
-#, fuzzy
-msgid "Anim Track Change Interpolation"
-msgstr "Breytingar á Anim track"
+#: editor/animation_track_editor.cpp
+msgid "Animation Length Time (seconds)"
+msgstr ""
-#: editor/animation_editor.cpp
-#, fuzzy
-msgid "Anim Track Change Value Mode"
-msgstr "Breyta gildisstilling í Anim track"
+#: editor/animation_track_editor.cpp
+msgid "Animation Looping"
+msgstr ""
-#: editor/animation_editor.cpp
-#, fuzzy
-msgid "Anim Track Change Wrap Mode"
-msgstr "Anim track breyta hulum ham"
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr ""
-#: editor/animation_editor.cpp
-#, fuzzy
-msgid "Edit Node Curve"
-msgstr "Breyta hnútnum Ferill"
+#: editor/animation_track_editor.cpp
+msgid "Audio Clips:"
+msgstr ""
-#: editor/animation_editor.cpp
-#, fuzzy
-msgid "Edit Selection Curve"
-msgstr "Breyta valferil"
+#: editor/animation_track_editor.cpp
+msgid "Anim Clips:"
+msgstr ""
-#: editor/animation_editor.cpp
-#, fuzzy
-msgid "Anim Delete Keys"
-msgstr "Anim DELETE-lyklar"
+#: editor/animation_track_editor.cpp
+msgid "Toggle this track on/off."
+msgstr ""
-#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Duplicate Selection"
-msgstr "Afrita val"
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
-#: editor/animation_editor.cpp
-#, fuzzy
-msgid "Duplicate Transposed"
-msgstr "Tvískipt transposed"
+#: editor/animation_track_editor.cpp
+msgid "Interpolation Mode"
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Remove Selection"
-msgstr "Fjarlægja val"
+msgid "Remove this track."
+msgstr "Fjarlægja Anim track"
+
+#: editor/animation_track_editor.cpp
+msgid "Time (s): "
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Continuous"
msgstr "Samfellt"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Discrete"
msgstr "Afmarkað"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Trigger"
msgstr "Kveikja:"
-#: editor/animation_editor.cpp
-#, fuzzy
-msgid "Anim Add Key"
-msgstr "Anim bæta við lykli"
-
-#: editor/animation_editor.cpp
-#, fuzzy
-msgid "Anim Move Keys"
-msgstr "Færa lykla af Anim"
-
-#: editor/animation_editor.cpp
-#, fuzzy
-msgid "Scale Selection"
-msgstr "Val á kvarða"
-
-#: editor/animation_editor.cpp
-msgid "Scale From Cursor"
+#: editor/animation_track_editor.cpp
+msgid "Capture"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Goto Next Step"
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Goto Prev Step"
-msgstr ""
-
-#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr ""
-#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constant"
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "In"
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out"
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "In-Out"
-msgstr ""
-
-#: editor/animation_editor.cpp
-msgid "Out-In"
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Transitions"
-msgstr ""
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Duplicate Key(s)"
+msgstr "Tvíteknir lyklar"
-#: editor/animation_editor.cpp
-msgid "Optimize Animation"
-msgstr ""
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Key(s)"
+msgstr "Anim DELETE-lyklar"
-#: editor/animation_editor.cpp
-msgid "Clean-Up Animation"
-msgstr ""
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Remove Anim Track"
+msgstr "Fjarlægja Anim track"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr ""
-#: editor/animation_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Len"
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Loop"
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Create Typed Value Key"
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Insert"
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Scale Keys"
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Add Call Track"
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation zoom."
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Length (s):"
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation length (in seconds)."
+#: editor/animation_track_editor.cpp
+msgid "Method not found in object: "
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Step (s):"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Move Keys"
+msgstr "Færa lykla af Anim"
+
+#: editor/animation_track_editor.cpp
+msgid "Clipboard is empty"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Cursor step snap (in seconds)."
+#: editor/animation_track_editor.cpp
+msgid "Anim Scale Keys"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Enable/Disable looping in animation."
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Add new tracks."
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move current track up."
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move current track down."
+#: editor/animation_track_editor.cpp
+msgid "Snap (s): "
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove selected track."
+#: editor/animation_track_editor.cpp
+msgid "Animation step value."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Track tools"
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Enable editing of individual keys by clicking them."
+#: editor/animation_track_editor.cpp
+msgid "Animation properties."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim. Optimizer"
+#: editor/animation_track_editor.cpp
+msgid "Copy Tracks"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Max. Linear Error:"
+#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Max. Angular Error:"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Scale Selection"
+msgstr "Val á kvarða"
+
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Max Optimizable Angle:"
+#: editor/animation_track_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Selection"
+msgstr "Afrita val"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Duplicate Transposed"
+msgstr "Tvískipt transposed"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Selection"
+msgstr "Afrita val"
+
+#: editor/animation_track_editor.cpp
+msgid "Goto Next Step"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Optimize"
+#: editor/animation_track_editor.cpp
+msgid "Goto Prev Step"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Key"
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Transition"
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Scale Ratio:"
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim. Optimizer"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max. Linear Error:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max. Angular Error:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Call Functions in Which Node?"
+#: editor/animation_track_editor.cpp
+msgid "Max Optimizable Angle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr ""
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr ""
@@ -393,7 +512,7 @@ msgstr ""
msgid "Line Number:"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr ""
@@ -409,7 +528,7 @@ msgstr ""
msgid "Whole Words"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr ""
@@ -421,18 +540,26 @@ msgstr ""
msgid "Selection Only"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom In"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom Out"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Reset Zoom"
msgstr ""
+#: editor/code_editor.cpp
+msgid "Warnings:"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Zoom:"
+msgstr ""
+
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr ""
@@ -462,7 +589,8 @@ msgid "Add"
msgstr ""
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
@@ -493,7 +621,7 @@ msgid "Oneshot"
msgstr ""
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -515,11 +643,11 @@ msgid "Connect '%s' to '%s'"
msgstr ""
#: editor/connections_dialog.cpp
-msgid "Connecting Signal:"
+msgid "Disconnect '%s' from '%s'"
msgstr ""
#: editor/connections_dialog.cpp
-msgid "Disconnect '%s' from '%s'"
+msgid "Disconnect all from signal: '%s'"
msgstr ""
#: editor/connections_dialog.cpp
@@ -527,14 +655,43 @@ msgid "Connect..."
msgstr ""
#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr ""
+#: editor/connections_dialog.cpp
+msgid "Connect Signal: "
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit Connection: "
+msgstr "Breyta valferil"
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from the \""
+msgstr ""
+
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr ""
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect All"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Edit..."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Go To Method"
+msgstr ""
+
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr ""
@@ -557,22 +714,25 @@ msgstr ""
msgid "Recent:"
msgstr ""
-#: editor/create_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr ""
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr ""
#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr ""
@@ -630,7 +790,9 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
-#: editor/quick_open.cpp scene/gui/file_dialog.cpp
+#: editor/quick_open.cpp editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr ""
@@ -649,7 +811,7 @@ msgid ""
"Remove them anyway? (no undo)"
msgstr ""
-#: editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
msgid "Cannot remove:"
msgstr ""
@@ -717,8 +879,12 @@ msgstr ""
msgid "Thanks from the Godot community!"
msgstr ""
-#: editor/editor_about.cpp
-msgid "Thanks!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/inspector_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp
+msgid "OK"
msgstr ""
#: editor/editor_about.cpp
@@ -892,6 +1058,7 @@ msgid "Bus options"
msgstr ""
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
@@ -960,7 +1127,8 @@ msgstr ""
msgid "Create a new Bus Layout."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/property_editor.cpp
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr ""
@@ -970,7 +1138,6 @@ msgid "Load an existing Bus Layout."
msgstr ""
#: editor/editor_audio_buses.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr ""
@@ -1007,47 +1174,47 @@ msgid "Invalid name. Must not collide with an existing global constant name."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Invalid Path."
+msgid "Autoload '%s' already exists!"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "File does not exist."
+msgid "Rename Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Not in resource path."
+msgid "Toggle AutoLoad Globals"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
+msgid "Move Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Autoload '%s' already exists!"
+msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Rename Autoload"
+msgid "Enable"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Toggle AutoLoad Globals"
+msgid "Rearrange Autoloads"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Move Autoload"
+msgid "Invalid Path."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Remove Autoload"
+msgid "File does not exist."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Enable"
+msgid "Not in resource path."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Rearrange Autoloads"
+msgid "Add AutoLoad"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
@@ -1080,7 +1247,7 @@ msgstr ""
msgid "Updating scene..."
msgstr ""
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr ""
@@ -1142,6 +1309,11 @@ msgid "Copy Path"
msgstr ""
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Open In File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
msgid "Show In File Manager"
msgstr ""
@@ -1178,7 +1350,7 @@ msgid "Open a File or Directory"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr ""
@@ -1231,7 +1403,8 @@ msgstr ""
msgid "Directories & Files:"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
msgid "Preview:"
msgstr ""
@@ -1376,20 +1549,27 @@ msgid ""
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-#: editor/editor_help.cpp
-msgid "Search Text"
+#: editor/editor_inspector.cpp
+msgid "Property: "
msgstr ""
-#: editor/editor_help.cpp
-msgid "Find"
+#: editor/editor_inspector.cpp editor/property_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
msgstr ""
#: editor/editor_log.cpp
msgid "Output:"
msgstr ""
-#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/property_editor.cpp editor/script_editor_debugger.cpp
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
@@ -1411,11 +1591,6 @@ msgstr ""
msgid "Save Resource As..."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "I see..."
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr ""
@@ -1428,8 +1603,8 @@ msgstr ""
msgid "Error while saving."
msgstr ""
-#: editor/editor_node.cpp
-msgid "Can't open '%s'."
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
msgstr ""
#: editor/editor_node.cpp
@@ -1471,10 +1646,6 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
-msgid "Failed to load resource."
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr ""
@@ -1541,42 +1712,6 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
-msgid "Expand all properties"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Collapse all properties"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Copy Params"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Copy Resource"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Make Built-In"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Make Sub-Resources Unique"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open in Help"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr ""
@@ -1750,11 +1885,6 @@ msgid ""
"To make changes to it, a new inherited scene can be created."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ugh"
-msgstr ""
-
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
@@ -1783,6 +1913,14 @@ msgid "Default"
msgstr ""
#: editor/editor_node.cpp
+msgid "Play This Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr ""
@@ -1904,10 +2042,6 @@ msgstr ""
msgid "Project Settings"
msgstr ""
-#: editor/editor_node.cpp
-msgid "Run Script"
-msgstr ""
-
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr ""
@@ -1917,6 +2051,10 @@ msgid "Tools"
msgstr ""
#: editor/editor_node.cpp
+msgid "Open Project Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr ""
@@ -2008,6 +2146,18 @@ msgstr ""
msgid "Toggle Fullscreen"
msgstr ""
+#: editor/editor_node.cpp
+msgid "Open Editor Data/Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Settings Folder"
+msgstr ""
+
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr ""
@@ -2023,7 +2173,8 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr ""
@@ -2067,7 +2218,7 @@ msgstr ""
msgid "Stop the scene."
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr ""
@@ -2088,59 +2239,32 @@ msgid "Play Custom Scene"
msgstr ""
#: editor/editor_node.cpp
-msgid "Spins when the editor window repaints!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update Always"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update Changes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Disable Update Spinner"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save the currently edited resource."
+msgid "Changing the video driver requires restarting the editor."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Save As..."
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+msgid "Save & Restart"
msgstr ""
#: editor/editor_node.cpp
-msgid "Go to the previous edited object in history."
+msgid "Spins when the editor window repaints!"
msgstr ""
#: editor/editor_node.cpp
-msgid "Go to the next edited object in history."
+msgid "Update Always"
msgstr ""
#: editor/editor_node.cpp
-msgid "History of recently edited objects."
+msgid "Update Changes"
msgstr ""
#: editor/editor_node.cpp
-msgid "Object properties."
+msgid "Disable Update Spinner"
msgstr ""
#: editor/editor_node.cpp
-msgid "Changes may be lost!"
+msgid "Inspector"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
@@ -2157,6 +2281,10 @@ msgid "FileSystem"
msgstr ""
#: editor/editor_node.cpp
+msgid "Expand Bottom Panel"
+msgstr ""
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr ""
@@ -2233,19 +2361,23 @@ msgid "Thumbnail..."
msgstr ""
#: editor/editor_plugin_settings.cpp
-msgid "Installed Plugins:"
+msgid "Edit Plugin"
msgstr ""
#: editor/editor_plugin_settings.cpp
+msgid "Installed Plugins:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr ""
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr ""
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr ""
@@ -2253,12 +2385,13 @@ msgstr ""
msgid "Status:"
msgstr ""
-#: editor/editor_profiler.cpp
-msgid "Stop Profiling"
+#: editor/editor_plugin_settings.cpp
+msgid "Edit:"
msgstr ""
-#: editor/editor_profiler.cpp
-msgid "Start Profiling"
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+msgid "Start"
msgstr ""
#: editor/editor_profiler.cpp
@@ -2305,6 +2438,100 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "On"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Bit %d, value %d"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "[Empty]"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+msgid "Assign.."
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Show in File System"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Open Editor"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Size: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Key:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Value:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr ""
@@ -2339,10 +2566,6 @@ msgstr ""
msgid "Did you forget the '_run' method?"
msgstr ""
-#: editor/editor_settings.cpp
-msgid "Default (Same as Editor)"
-msgstr ""
-
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -2368,6 +2591,7 @@ msgid "(Installed)"
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr ""
@@ -2392,7 +2616,7 @@ msgid "Can't open export templates zip."
msgstr ""
#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside templates."
+msgid "Invalid version.txt format inside templates: %s."
msgstr ""
#: editor/export_template_manager.cpp
@@ -2452,6 +2676,12 @@ msgid "Download Complete."
msgstr ""
#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr ""
@@ -2530,7 +2760,7 @@ msgid "Download Templates"
msgstr ""
#: editor/export_template_manager.cpp
-msgid "Select mirror from list: "
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr ""
#: editor/file_type_cache.cpp
@@ -2542,11 +2772,11 @@ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails"
+msgid "View items as a grid of thumbnails."
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "View items as a list"
+msgid "View items as a list."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -2617,7 +2847,7 @@ msgstr ""
msgid "Collapse all"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr ""
@@ -2647,6 +2877,21 @@ msgid "Duplicate..."
msgstr "Hreyfimynd Tvöfalda Lykla"
#: editor/filesystem_dock.cpp
+msgid "New Script..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "New Resource..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr ""
@@ -2659,7 +2904,11 @@ msgid "Re-Scan Filesystem"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "Toggle folder status as Favorite"
+msgid "Toggle folder status as Favorite."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Show current scene file."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -2667,18 +2916,110 @@ msgid "Instance the selected scene(s) as child of the selected node."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid "Enter tree-view."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Search files"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Move"
msgstr ""
-#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Rename"
+#: editor/filesystem_dock.cpp
+msgid "There is already file or folder with the same name in this location."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find in files"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Whole words"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Match case"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Folder: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Filter: "
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace all (no undo)"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Searching..."
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Search complete"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Group name already exists."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "invalid Group name."
+msgstr ""
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes not in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+msgid "Filter nodes"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes in Group"
msgstr ""
#: editor/groups_editor.cpp
@@ -2689,6 +3030,10 @@ msgstr ""
msgid "Remove from Group"
msgstr ""
+#: editor/groups_editor.cpp
+msgid "Manage Groups"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr ""
@@ -2730,7 +3075,7 @@ msgid "Import as Multiple Scenes+Materials"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr ""
@@ -2790,16 +3135,122 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Expand all properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Collapse all properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Edit Resource Clipboard"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Filter properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr ""
+
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr ""
#: editor/node_dock.cpp
-msgid "Groups"
+msgid "Select a Node to edit Signals and Groups."
msgstr ""
-#: editor/node_dock.cpp
-msgid "Select a Node to edit Signals and Groups."
+#: editor/plugin_config_dialog.cpp
+msgid "Edit a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Create a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Plugin Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Language:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Script Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
@@ -2843,6 +3294,140 @@ msgstr ""
msgid "Delete points"
msgstr ""
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Load.."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Erase points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Open Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Triangle already exists"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node.."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Edit Filtered Tracks:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Enable filtering"
+msgstr ""
+
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr ""
@@ -2869,11 +3454,11 @@ msgid "Remove Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Invalid animation name!"
+msgid "Invalid animation name!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Animation name already exists!"
+msgid "Animation name already exists!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2882,11 +3467,6 @@ msgid "Rename Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr ""
@@ -2903,11 +3483,11 @@ msgid "Duplicate Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to copy!"
+msgid "No animation to copy!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation resource on clipboard!"
+msgid "No animation resource on clipboard!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2919,7 +3499,7 @@ msgid "Paste Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to edit!"
+msgid "No animation to edit!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2951,39 +3531,33 @@ msgid "Scale animation playback globally for the node."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create new animation in player."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load animation from disk."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load an animation from disk."
+msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save the current animation"
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Display list of animations in player."
+msgid "New"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Autoplay on Load"
-msgstr ""
+#, fuzzy
+msgid "Edit Transitions..."
+msgstr "Stillið breyting á:"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Target Blend Times"
+msgid "Open in Inspector"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
+msgid "Display list of animations in player."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Copy Animation"
+msgid "Autoplay on Load"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3035,6 +3609,10 @@ msgid "Include Gizmos (3D)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pin AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr ""
@@ -3044,6 +3622,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
@@ -3061,161 +3640,210 @@ msgstr ""
msgid "Cross-Animation Blend Times"
msgstr ""
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "End"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "New name:"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Edit Filters"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
msgstr ""
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "No playback resource set at path: %s."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Create new nodes."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Connect nodes."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Remove selected node or transition"
+msgstr "Fjarlægja val"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition: "
+msgstr "Stillið breyting á:"
+
#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "New name:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "AnimationTree"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Free"
-msgstr ""
-
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr ""
@@ -3269,7 +3897,11 @@ msgid "Asset Download Error:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Fetching:"
+msgid "Downloading (%s / %s)..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3297,19 +3929,19 @@ msgid "Download for this asset is already in progress!"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "first"
+msgid "First"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "prev"
+msgid "Previous"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "next"
+msgid "Next"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "last"
+msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3377,7 +4009,7 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr ""
@@ -3386,12 +4018,10 @@ msgid "Configure Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr ""
@@ -3404,14 +4034,6 @@ msgid "Rotation Step:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Pivot"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Action"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr ""
@@ -3440,11 +4062,23 @@ msgid "Create new horizontal and vertical guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit IK Chain"
+msgid "Move pivot"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Resize CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit CanvasItem"
+msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3464,6 +4098,18 @@ msgid "Paste Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom out"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom reset"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom in"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr ""
@@ -3507,7 +4153,7 @@ msgid "Pan Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggles snapping"
+msgid "Toggle snapping."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3515,7 +4161,7 @@ msgid "Use Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping options"
+msgid "Snapping Options"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3556,6 +4202,10 @@ msgid "Snap to node sides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr ""
@@ -3582,23 +4232,23 @@ msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Bones"
+msgid "Show Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
+msgid "Make IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Bones"
+msgid "Clear IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make IK Chain"
+msgid "Make Custom Bone(s) from Node(s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear IK Chain"
+msgid "Clear Custom Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3644,11 +4294,7 @@ msgid "Layout"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Keys"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
+msgid "Insert keys."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3664,14 +4310,6 @@ msgid "Clear Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Drag pivot from mouse position"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Set pivot at mouse position"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr ""
@@ -3687,10 +4325,6 @@ msgstr ""
msgid "Adding %s..."
msgstr ""
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ok"
-msgstr ""
-
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr ""
@@ -3723,26 +4357,18 @@ msgstr ""
msgid "Set Handle"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove item %d?"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+msgid "CPUParticles"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Item"
-msgstr ""
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove Selected Item"
-msgstr ""
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Import from Scene"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Update from Scene"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
@@ -3813,15 +4439,6 @@ msgstr ""
msgid "Bake GI Probe"
msgstr ""
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Add/Remove Color Ramp Point"
-msgstr ""
-
-#: editor/plugins/gradient_editor_plugin.cpp
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr ""
-
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
@@ -3905,6 +4522,7 @@ msgid "No mesh to debug."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr ""
@@ -3972,6 +4590,27 @@ msgstr ""
msgid "Outline Size:"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -4072,70 +4711,6 @@ msgstr ""
msgid "Populate"
msgstr ""
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake!"
-msgstr ""
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake the navigation mesh."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Marking walkable triangles..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr ""
-
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
@@ -4196,59 +4771,55 @@ msgid "Emission Colors"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry (faces)."
+msgid "Faces contain no area!"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
+msgid "No faces!"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Faces contain no area!"
+msgid "Node does not contain geometry."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "No faces!"
+msgid "Node does not contain geometry (faces)."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
+msgid "Create Emitter"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
+msgid "Emission Points:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
+msgid "Surface Points"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emitter"
+msgid "Surface Points+Normal (Directed)"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Points:"
+msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Surface Points"
+msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Surface Points+Normal (Directed)"
+msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Volume"
+msgid "Generate AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+msgid "Convert to CPUParticles"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -4328,6 +4899,22 @@ msgstr ""
msgid "Close Curve"
msgstr ""
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr ""
@@ -4360,19 +4947,85 @@ msgstr ""
msgid "Remove In-Control Point"
msgstr ""
+#: editor/plugins/physical_bone_plugin.cpp
+msgid "Move joint"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync bones"
+msgstr ""
+
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon & UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split point with itself."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split can't form an existing edge."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split already exists."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Add Split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Invalid Split: "
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Split"
+msgstr "Fjarlægja val"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint bone weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Poly"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Splits"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr ""
@@ -4401,11 +5054,23 @@ msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
+msgid "Connect two points to make a split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Select a split to erase it"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UnPaint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -4421,8 +5086,7 @@ msgid "Clear UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
+msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -4433,6 +5097,30 @@ msgstr ""
msgid "Grid"
msgstr ""
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Configure Grid:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones to Polygon"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -4455,6 +5143,10 @@ msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -4476,14 +5168,15 @@ msgid "Load Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
+msgid "ResourcePreloader"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Path to AnimationPlayer is invalid"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
@@ -4495,6 +5188,18 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Error writing TextFile:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error could not load file."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error saving file!"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr ""
@@ -4511,6 +5216,18 @@ msgid "Error importing"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "New TextFile..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open File"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save File As..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr ""
@@ -4523,6 +5240,10 @@ msgid " Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr ""
@@ -4551,7 +5272,7 @@ msgid "File"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "New"
+msgid "New TextFile"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
@@ -4579,6 +5300,11 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr ""
@@ -4612,11 +5338,6 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -4670,10 +5391,6 @@ msgid "Discard"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
@@ -4692,45 +5409,67 @@ msgid "Debugger"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Search results"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search in files"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Pick Color"
+msgid "Lookup Symbol"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr ""
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr ""
-
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
@@ -4818,7 +5557,7 @@ msgid "Find Previous"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Replace..."
+msgid "Find in files..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
@@ -4837,128 +5576,36 @@ msgstr ""
msgid "Shader"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Skeleton2D"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical bones"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Skeleton"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical skeleton"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+msgid "Play IK"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5086,10 +5733,6 @@ msgid "Align with view"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "OK :("
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""
@@ -5098,6 +5741,10 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock View Rotation"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr ""
@@ -5142,6 +5789,10 @@ msgid "Doppler Enable"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Cinematic Preview"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr ""
@@ -5269,6 +5920,10 @@ msgid "Tool Scale"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr ""
@@ -5277,6 +5932,10 @@ msgid "Transform"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr ""
@@ -5305,6 +5964,10 @@ msgid "4 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr ""
@@ -5318,10 +5981,6 @@ msgid "Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Skeleton Gizmo visibility"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr ""
@@ -5381,6 +6040,46 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite is empty!"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Convert to 2D Mesh"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create 2D Mesh"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Update Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Settings:"
+msgstr ""
+
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""
@@ -5449,14 +6148,6 @@ msgstr ""
msgid "SpriteFrames"
msgstr ""
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox Preview:"
-msgstr ""
-
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox"
-msgstr ""
-
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr ""
@@ -5482,26 +6173,19 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Separation:"
+msgid "Sep.:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region Editor"
+msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -5517,11 +6201,6 @@ msgid "Add All"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr ""
@@ -5593,10 +6272,6 @@ msgstr ""
msgid "Many"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-msgid "Options"
-msgstr ""
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
msgstr ""
@@ -5621,7 +6296,7 @@ msgstr ""
msgid "Icon"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr ""
@@ -5634,7 +6309,7 @@ msgid "Color"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
+msgid "Constant"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -5642,6 +6317,10 @@ msgid "Erase Selection"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Fix Invalid Tiles"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr ""
@@ -5662,11 +6341,7 @@ msgid "Erase TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase selection"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find tile"
+msgid "Find Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -5690,6 +6365,11 @@ msgid "Pick Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Move Selection"
+msgstr "Fjarlægja val"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr ""
@@ -5706,63 +6386,105 @@ msgid "Rotate 270 degrees"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Could not find tile:"
+msgid "Add Texture(s) to TileSet"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Item name or ID:"
+msgid "Remove current Texture from TileSet"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
+msgid "Create from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from scene?"
+msgid "Merge from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tile Set"
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
+msgid "Display tile's names (hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
+msgid "Remove Selected Textue and ALL TILES wich uses it?"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Error"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Autotiles"
+msgid "Create from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid " file(s) was not added because was already on the list."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
-"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings."
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: set bit on.\n"
-"RMB: set bit off."
+"RMB: set bit off.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select current edited sub-tile."
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select sub-tile to change its priority."
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
msgstr ""
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "This property can't be changed."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tile Set"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Light"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "VisualShader"
msgstr ""
#: editor/project_export.cpp
@@ -5778,7 +6500,7 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted: "
+msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
@@ -5852,10 +6574,6 @@ msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export With Debug"
msgstr ""
@@ -5864,7 +6582,7 @@ msgid "The path does not exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' file."
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgstr ""
#: editor/project_manager.cpp
@@ -5872,6 +6590,14 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
@@ -5958,6 +6684,10 @@ msgid "Project Path:"
msgstr ""
#: editor/project_manager.cpp
+msgid "Project Installation Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Browse"
msgstr ""
@@ -6066,8 +6796,8 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6079,9 +6809,21 @@ msgid "Rename Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
+msgid "Change Action deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "All Devices"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr ""
+
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr ""
@@ -6123,19 +6865,19 @@ msgid "Wheel Down Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 6"
+msgid "Wheel Left Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 7"
+msgid "Wheel Right Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 8"
+msgid "X Button 1"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 9"
+msgid "X Button 2"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6163,10 +6905,6 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Button"
msgstr ""
@@ -6211,6 +6949,12 @@ msgid "Delete Item"
msgstr ""
#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
@@ -6282,6 +7026,10 @@ msgstr ""
msgid "Override For..."
msgstr ""
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr ""
@@ -6291,6 +7039,15 @@ msgid "Action:"
msgstr ""
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Action"
+msgstr "Allt úrvalið"
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr ""
@@ -6351,10 +7108,6 @@ msgid "AutoLoad"
msgstr ""
#: editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr ""
-
-#: editor/property_editor.cpp
msgid "Ease In"
msgstr ""
@@ -6391,75 +7144,156 @@ msgid "Select Node"
msgstr ""
#: editor/property_editor.cpp
-msgid "New Script"
+msgid "Error loading file: Not a resource!"
msgstr ""
#: editor/property_editor.cpp
-msgid "New %s"
+msgid "Pick a Node"
msgstr ""
#: editor/property_editor.cpp
-msgid "Make Unique"
+msgid "Bit %d, val %d."
msgstr ""
#: editor/property_editor.cpp
-msgid "Show in File System"
+msgid "Properties:"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Convert To %s"
+#: editor/property_selector.cpp
+msgid "Select Property"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Error loading file: Not a resource!"
+#: editor/property_selector.cpp
+msgid "Select Virtual Method"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Selected node is not a Viewport!"
+#: editor/property_selector.cpp
+msgid "Select Method"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Pick a Node"
+#: editor/pvrtc_compress.cpp
+msgid "Could not execute PVRTC tool:"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Bit %d, val %d."
+#: editor/pvrtc_compress.cpp
+msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
-#: editor/property_editor.cpp
-msgid "On"
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Batch Rename"
+msgstr "Endurnefning Anim track"
+
+#: editor/rename_dialog.cpp
+msgid "Prefix"
msgstr ""
-#: editor/property_editor.cpp
-msgid "[Empty]"
+#: editor/rename_dialog.cpp
+msgid "Suffix"
msgstr ""
-#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
-msgid "Set"
+#: editor/rename_dialog.cpp
+msgid "Advanced options"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Properties:"
+#: editor/rename_dialog.cpp
+msgid "Substitute"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Property"
+#: editor/rename_dialog.cpp
+msgid "Node name"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Virtual Method"
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Method"
+#: editor/rename_dialog.cpp
+msgid "Node type"
msgstr ""
-#: editor/pvrtc_compress.cpp
-msgid "Could not execute PVRTC tool:"
+#: editor/rename_dialog.cpp
+msgid "Current scene name"
msgstr ""
-#: editor/pvrtc_compress.cpp
-msgid "Can't load back converted image using PVRTC tool:"
+#: editor/rename_dialog.cpp
+msgid "Root node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Ammount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minium number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Lowercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Uppercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Reset"
+msgstr ""
+
+#: editor/rename_dialog.cpp editor/script_editor_debugger.cpp
+msgid "Error"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
@@ -6498,11 +7332,6 @@ msgstr ""
msgid "Scene Run Settings"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
-#: scene/gui/dialogs.cpp
-msgid "OK"
-msgstr ""
-
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
@@ -6522,6 +7351,10 @@ msgid "Instance Scene(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""
@@ -6562,11 +7395,27 @@ msgid "Load As Placeholder"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Discard Instancing"
+msgid "Make Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Create Root Node:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "2D Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Makes Sense!"
+msgid "3D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "User Interface"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Custom Node"
msgstr ""
#: editor/scene_tree_dock.cpp
@@ -6578,6 +7427,10 @@ msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -6620,18 +7473,14 @@ msgid "Change Type"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Attach Script"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Script"
+msgid "Make Scene Root"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr ""
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr ""
@@ -6654,10 +7503,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Filter nodes"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr ""
@@ -6677,16 +7522,8 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
-#: editor/scene_tree_dock.cpp
-msgid "Clear!"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle Spatial Visible"
-msgstr ""
-
#: editor/scene_tree_editor.cpp
-msgid "Toggle CanvasItem Visible"
+msgid "Toggle Visible"
msgstr ""
#: editor/scene_tree_editor.cpp
@@ -6695,7 +7532,7 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
-"Node has connection(s) and group(s)\n"
+"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -6711,20 +7548,20 @@ msgid ""
"Click to show groups dock."
msgstr ""
-#: editor/scene_tree_editor.cpp
-msgid "Open script"
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
+msgid "Open Script"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
-"Click to unlock"
+"Click to unlock it."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
-"Click to make selectable"
+"Click to make selectable."
msgstr ""
#: editor/scene_tree_editor.cpp
@@ -6732,6 +7569,12 @@ msgid "Toggle Visibility"
msgstr ""
#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
@@ -6768,6 +7611,10 @@ msgid "N/A"
msgstr ""
#: editor/script_create_dialog.cpp
+msgid "Open Script/Choose Location"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr ""
@@ -7004,10 +7851,22 @@ msgid "Change Camera Size"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Sphere Shape Radius"
+msgid "Change Notifier AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr ""
@@ -7020,19 +7879,31 @@ msgid "Change Capsule Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
+msgid "Change Cylinder Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier Extents"
+msgid "Change Cylinder Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
+msgid "Change Ray Shape Length"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Height"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Outer Radius"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -7088,16 +7959,6 @@ msgid "GDNative"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr ""
@@ -7162,6 +8023,11 @@ msgid "GridMap Delete Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Fill Selection"
+msgstr "Allt úrvalið"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
msgstr ""
@@ -7242,6 +8108,11 @@ msgid "Clear Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fill Selection"
+msgstr "Allt úrvalið"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr ""
@@ -7309,6 +8180,70 @@ msgstr ""
msgid "End of inner exception stack trace"
msgstr ""
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake!"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7360,10 +8295,6 @@ msgid "Set Variable Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr ""
@@ -7472,35 +8403,11 @@ msgid "Connect Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Condition"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Sequence"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Switch"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Iterator"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "While"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Return"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Call"
+msgid "Connect Node Data"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Get"
+msgid "Connect Node Sequence"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
@@ -7528,15 +8435,11 @@ msgid "Remove Function"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Signal"
+msgid "Editing Variable:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
@@ -7544,10 +8447,6 @@ msgid "Remove Signal"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr ""
@@ -7591,6 +8490,10 @@ msgstr ""
msgid "Paste Nodes"
msgstr ""
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Member"
+msgstr ""
+
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr ""
@@ -7645,6 +8548,18 @@ msgid ""
"(error)."
msgstr ""
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Search VisualScript"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set "
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -7691,8 +8606,8 @@ msgstr ""
#: scene/2d/collision_object_2d.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
@@ -7773,6 +8688,19 @@ msgstr ""
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
@@ -7833,8 +8761,8 @@ msgstr ""
#: scene/3d/collision_object.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape or CollisionPolygon children nodes to define "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
@@ -7907,6 +8835,17 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid ""
+"Size changes to SoftBody will be overriden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -7919,6 +8858,42 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "AnimationPlayer root is not a valid node."
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
@@ -7987,5 +8962,61 @@ msgstr ""
msgid "Invalid font size."
msgstr ""
+#: scene/resources/visual_shader.cpp
+msgid "Input"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "None"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Invalid source for shader."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#, fuzzy
+#~ msgid "Disabled"
+#~ msgstr "Óvirkt"
+
+#, fuzzy
+#~ msgid "Move Anim Track Up"
+#~ msgstr "Færa Anim track upp"
+
+#, fuzzy
+#~ msgid "Move Anim Track Down"
+#~ msgstr "Færa Anim track niður"
+
+#, fuzzy
+#~ msgid "Anim Track Change Interpolation"
+#~ msgstr "Breytingar á Anim track"
+
+#, fuzzy
+#~ msgid "Anim Track Change Value Mode"
+#~ msgstr "Breyta gildisstilling í Anim track"
+
+#, fuzzy
+#~ msgid "Anim Track Change Wrap Mode"
+#~ msgstr "Anim track breyta hulum ham"
+
+#, fuzzy
+#~ msgid "Edit Node Curve"
+#~ msgstr "Breyta hnútnum Ferill"
+
+#, fuzzy
+#~ msgid "Anim Add Key"
+#~ msgstr "Anim bæta við lykli"
+
#~ msgid "Move Add Key"
#~ msgstr "Hreyfa Viðbótar Lykil"
diff --git a/editor/translations/it.po b/editor/translations/it.po
index afb8c5cfb8..4c60b4d34f 100644
--- a/editor/translations/it.po
+++ b/editor/translations/it.po
@@ -15,12 +15,17 @@
# Samuele Zolfanelli <samdazel@gmail.com>, 2018.
# Sean Bone <seanbone@zumguy.com>, 2017.
# Red Pill <redpill902@gmail.com>, 2018.
+# iRadEntertainment <devitadario@gmail.com>, 2018.
+# ondsinet _ (nik man) <nikman00@gmail.com>, 2018.
+# Ste d f <sdfilippo84@gmail.com>, 2018.
+# Salvo Permiracolo <salvoperm@gmail.com>, 2018.
+# Giovanni Tommasi <tommasig@gmail.com>, 2018.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-06-25 18:40+0000\n"
-"Last-Translator: Red Pill <redpill902@gmail.com>\n"
+"PO-Revision-Date: 2018-08-18 17:38+0000\n"
+"Last-Translator: Giovanni Tommasi <tommasig@gmail.com>\n"
"Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/"
"godot/it/>\n"
"Language: it\n"
@@ -28,336 +33,493 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.1-dev\n"
+"X-Generator: Weblate 3.2-dev\n"
-#: editor/animation_editor.cpp
-msgid "Disabled"
-msgstr "Disabilitato"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr "Argomento tipo invalido per convert(), usare le costanti TYPE_*."
-#: editor/animation_editor.cpp
-msgid "All Selection"
-msgstr "Seleziona Tutto"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/glue_header.h
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr ""
+"Non vi sono abbastanza bytes per i bytes di decodifica, oppure formato "
+"invalido."
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr "Nome proprietà indice invalido '%s' nel nodo %s."
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid index of type %s for base type %s"
+msgstr "Nome proprietà indice invalido '%s' nel nodo %s."
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid arguments to construct '%s'"
+msgstr ": Argomento invalido di tipo: "
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr "Gratuito"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Mirror"
+msgstr "Specchia X"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Insert Key Here"
+msgstr "Inserisci Key"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Duplicate Selected Key(s)"
+msgstr "Duplica Selezione"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Delete Selected Key(s)"
+msgstr "Elimina selezionati"
-#: editor/animation_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr "Duplica Key Animazione"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr "Anim Elimina Key"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "Anim Cambia Tempo di Keyframe"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "Anim Cambia Transizione"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "Anim Cambia Transform"
-#: editor/animation_editor.cpp
-#, fuzzy
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
-msgstr "Anim Cambia Valore"
+msgstr "Anim Cambia Valore Chiave"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "Anim Cambia Chiamata"
-#: editor/animation_editor.cpp
-msgid "Anim Add Track"
-msgstr "Anim Aggiungi Traccia"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Property Track"
+msgstr "Proprietà:"
-#: editor/animation_editor.cpp
-msgid "Anim Duplicate Keys"
-msgstr "Duplica Key Animazione"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "3D Transform Track"
+msgstr "Tipo Transform"
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Up"
-msgstr "Muovi Traccia Animazione Su"
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Down"
-msgstr "Muovi Traccia Animazione Giù"
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Anim Track"
-msgstr "Rimuovi Traccia Animazione"
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Set Transitions to:"
-msgstr "Imposta Transizione a:"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Playback Track"
+msgstr "Ferma il playback dell'animazione. (S)"
-#: editor/animation_editor.cpp
-msgid "Anim Track Rename"
-msgstr "Traccia Anim Rinomina"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track"
+msgstr "Anim Aggiungi Traccia"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Interpolation"
-msgstr "Traccia Anim Cambia Interpolazione"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Length Time (seconds)"
+msgstr "Lunghezza animazone (in secondi)."
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Value Mode"
-msgstr "Traccia Anim Cambia Modalità Valore"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Looping"
+msgstr "Zoom Animazione."
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Wrap Mode"
-msgstr "Traccia Anim Cambia Modalità avvolgimento"
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr "Funzioni:"
-#: editor/animation_editor.cpp
-msgid "Edit Node Curve"
-msgstr "Modifica Curva del Nodo"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Audio Clips:"
+msgstr "Audio Listener"
-#: editor/animation_editor.cpp
-msgid "Edit Selection Curve"
-msgstr "Modifica Selezione Curva"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Clips:"
+msgstr "Clips"
-#: editor/animation_editor.cpp
-msgid "Anim Delete Keys"
-msgstr "Anim Elimina Key"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle this track on/off."
+msgstr "Abilita modalità senza distrazioni."
-#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
-msgstr "Duplica Selezione"
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Duplicate Transposed"
-msgstr "Duplica Transposto"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Interpolation Mode"
+msgstr "Nodo Animazione"
-#: editor/animation_editor.cpp
-msgid "Remove Selection"
-msgstr "Rimuovi Selezione"
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Remove this track."
+msgstr "Rimuovi traccia selezionata."
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Time (s): "
+msgstr "Tempo(i) di Crossfade:"
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Continuo"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "Discreto"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "Attivazione"
-#: editor/animation_editor.cpp
-msgid "Anim Add Key"
-msgstr "Anim Aggiungi Key"
-
-#: editor/animation_editor.cpp
-msgid "Anim Move Keys"
-msgstr "Anim Sposta Key"
-
-#: editor/animation_editor.cpp
-msgid "Scale Selection"
-msgstr "Scala Selezione"
-
-#: editor/animation_editor.cpp
-msgid "Scale From Cursor"
-msgstr "Scala da Cursore"
-
-#: editor/animation_editor.cpp
-msgid "Goto Next Step"
-msgstr "Vai a Step Successivo"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Capture"
+msgstr "Texture"
-#: editor/animation_editor.cpp
-msgid "Goto Prev Step"
-msgstr "Vai a Step Precedente"
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
-#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "Lineare"
-#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constant"
-msgstr "Costante"
-
-#: editor/animation_editor.cpp
-msgid "In"
-msgstr "In"
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out"
-msgstr "Out"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Clamp Loop Interp"
+msgstr "Cambia Interpolazione Loop Animazione"
-#: editor/animation_editor.cpp
-msgid "In-Out"
-msgstr "In-Out"
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out-In"
-msgstr "Out-In"
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr "Inserisci Key"
-#: editor/animation_editor.cpp
-msgid "Transitions"
-msgstr "Transizioni"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Duplicate Key(s)"
+msgstr "Duplica Nodo(i)"
-#: editor/animation_editor.cpp
-msgid "Optimize Animation"
-msgstr "Ottimizza Animazione"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Key(s)"
+msgstr "Elimina Nodo(i)"
-#: editor/animation_editor.cpp
-msgid "Clean-Up Animation"
-msgstr "Pulisci Animazione"
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr "Rimuovi Traccia Animazione"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "Crea NUOVA traccia per %s e inserire key?"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "Creare %d NUOVE tracce e inserire key?"
-#: editor/animation_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr "Crea"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr "Anim Inserisci"
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "Anim Crea e Inserisci"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Anim Inserisci Traccia e Key"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "Anim Inserisci Key"
-#: editor/animation_editor.cpp
-msgid "Change Anim Len"
-msgstr "Cambia Lunghezza Animazione"
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Loop"
-msgstr "Cambia Loop Animazione"
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Create Typed Value Key"
-msgstr "Anim Crea Typed Value Key"
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Insert"
-msgstr "Anim Inserisci"
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Method not found in object: "
+msgstr "VariableGet non trovato nello script: "
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr "Anim Sposta Key"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Clipboard is empty"
+msgstr "Clipboard risorse vuota!"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Anim Scala Key"
-#: editor/animation_editor.cpp
-msgid "Anim Add Call Track"
-msgstr "Anim Aggiungi Chiamata Traccia"
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation zoom."
-msgstr "Zoom Animazione."
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Length (s):"
-msgstr "Lunghezza (e):"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Snap (s): "
+msgstr "Snap (Pixels):"
-#: editor/animation_editor.cpp
-msgid "Animation length (in seconds)."
-msgstr "Lunghezza animazone (in secondi)."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation step value."
+msgstr "Animation tree valido."
-#: editor/animation_editor.cpp
-msgid "Step (s):"
-msgstr "Step (s):"
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr "Modifica"
-#: editor/animation_editor.cpp
-msgid "Cursor step snap (in seconds)."
-msgstr "Step Snap Cursore (in secondi)."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation properties."
+msgstr "AnimazioneAlbero"
-#: editor/animation_editor.cpp
-msgid "Enable/Disable looping in animation."
-msgstr "Attiva/Disattiva loop animazione."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Copy Tracks"
+msgstr "Copia parametri"
-#: editor/animation_editor.cpp
-msgid "Add new tracks."
-msgstr "Aggiungi nuova traccia."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "Incolla Parametri"
-#: editor/animation_editor.cpp
-msgid "Move current track up."
-msgstr "Muovi la traccia corrente su."
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr "Scala Selezione"
-#: editor/animation_editor.cpp
-msgid "Move current track down."
-msgstr "Muovi la traccia corrente giù."
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr "Scala da Cursore"
-#: editor/animation_editor.cpp
-msgid "Remove selected track."
-msgstr "Rimuovi traccia selezionata."
+#: editor/animation_track_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr "Duplica Selezione"
-#: editor/animation_editor.cpp
-msgid "Track tools"
-msgstr "Strumenti traccia"
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr "Duplica Transposto"
-#: editor/animation_editor.cpp
-msgid "Enable editing of individual keys by clicking them."
-msgstr "Attiva modifica di key individuali cliccandovi."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Selection"
+msgstr "Elimina selezionati"
+
+#: editor/animation_track_editor.cpp
+msgid "Goto Next Step"
+msgstr "Vai a Step Successivo"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Goto Prev Step"
+msgstr "Vai a Step Precedente"
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr "Ottimizza Animazione"
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr "Pulisci Animazione"
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "Ottimizzatore Anim."
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "Max. Errore Lineare:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "Max. Errore Angolare:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "Max. Angolo Ottimizzabile:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr "Ottimizza"
-#: editor/animation_editor.cpp
-msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
-msgstr ""
-"Seleziona un AnimationPlayer dallo Scene Tree per modificare le animazioni."
-
-#: editor/animation_editor.cpp
-msgid "Key"
-msgstr "Key"
-
-#: editor/animation_editor.cpp
-msgid "Transition"
-msgstr "Transizione"
-
-#: editor/animation_editor.cpp
-msgid "Scale Ratio:"
-msgstr "Ratio di scalatura:"
-
-#: editor/animation_editor.cpp
-msgid "Call Functions in Which Node?"
-msgstr "Chiama Funzioni in Quale Nodo?"
-
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "Rimuovi key invalidi"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Rimuovi tracce Irrisolte e vuote"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "Pulisci tutte le animazioni"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Pulisci Animazione(i) (NO UNDO!)"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "Pulisci"
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr "Ratio di scalatura:"
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr "Copia"
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Ridimensiona Array"
@@ -378,7 +540,7 @@ msgstr "Vai alla Linea"
msgid "Line Number:"
msgstr "Numero Linea:"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr "Nessuna Corrispondenza"
@@ -394,7 +556,7 @@ msgstr "Controlla Maiuscole"
msgid "Whole Words"
msgstr "Parole Intere"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr "Rimpiazza"
@@ -406,18 +568,28 @@ msgstr "Rimpiazza Tutti"
msgid "Selection Only"
msgstr "Solo Selezione"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom In"
msgstr "Zoom In"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom Out"
msgstr "Zoom Out"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Reset Zoom"
msgstr "Resetta Zoom"
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Warnings:"
+msgstr "Avvertimento"
+
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Zoom:"
+msgstr "Zoom(%):"
+
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "Riga:"
@@ -449,7 +621,8 @@ msgid "Add"
msgstr "Aggiungi"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
@@ -480,7 +653,7 @@ msgid "Oneshot"
msgstr "Oneshot"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -502,11 +675,12 @@ msgid "Connect '%s' to '%s'"
msgstr "Connetti '%s' a '%s'"
#: editor/connections_dialog.cpp
-msgid "Connecting Signal:"
-msgstr "Connessione Segnali:"
+msgid "Disconnect '%s' from '%s'"
+msgstr "Disconnetti '%s' da '%s'"
#: editor/connections_dialog.cpp
-msgid "Disconnect '%s' from '%s'"
+#, fuzzy
+msgid "Disconnect all from signal: '%s'"
msgstr "Disconnetti '%s' da '%s'"
#: editor/connections_dialog.cpp
@@ -514,18 +688,51 @@ msgid "Connect..."
msgstr "Connetti..."
#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "Disconnetti"
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Connect Signal: "
+msgstr "Connessione Segnali:"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit Connection: "
+msgstr "Modifica Connessioni"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Are you sure you want to remove all connections from the \""
+msgstr "Sei sicuro di voler eseguire più di un progetto?"
+
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Segnali"
-#: editor/create_dialog.cpp
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Disconnect All"
+msgstr "Disconnetti"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit..."
+msgstr "Modifica"
+
+#: editor/connections_dialog.cpp
#, fuzzy
+msgid "Go To Method"
+msgstr "Metodi"
+
+#: editor/create_dialog.cpp
msgid "Change %s Type"
-msgstr "Cambia Tipo di %s"
+msgstr "Cambia Tipo %s"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -545,22 +752,25 @@ msgstr "Preferiti:"
msgid "Recent:"
msgstr "Recenti:"
-#: editor/create_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Cerca:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Corrispondenze:"
#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "Descrizione:"
@@ -622,7 +832,9 @@ msgstr "Cerca Risorsa di Rimpiazzo:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
-#: editor/quick_open.cpp scene/gui/file_dialog.cpp
+#: editor/quick_open.cpp editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Apri"
@@ -644,7 +856,7 @@ msgstr ""
"esse funzionino.\n"
"Rimuoverli comunque? (no undo)"
-#: editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
msgid "Cannot remove:"
msgstr "Impossibile rimuovere:"
@@ -712,9 +924,13 @@ msgstr "Cambia Valore Dizionario"
msgid "Thanks from the Godot community!"
msgstr "Grazie dalla comunità di Godot!"
-#: editor/editor_about.cpp
-msgid "Thanks!"
-msgstr "Grazie!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/inspector_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp
+msgid "OK"
+msgstr "OK"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -729,9 +945,8 @@ msgid "Lead Developer"
msgstr "Lead Developer"
#: editor/editor_about.cpp
-#, fuzzy
msgid "Project Manager "
-msgstr "Gestione Progetti"
+msgstr "Gestione Progetto "
#: editor/editor_about.cpp
msgid "Developers"
@@ -892,6 +1107,7 @@ msgid "Bus options"
msgstr "Opzioni bus"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "duplica"
@@ -960,7 +1176,8 @@ msgstr "Aggiungi Bus"
msgid "Create a new Bus Layout."
msgstr "Crea nuovo layout di tipo bus."
-#: editor/editor_audio_buses.cpp editor/property_editor.cpp
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "Carica"
@@ -970,7 +1187,6 @@ msgid "Load an existing Bus Layout."
msgstr "Carica un layout esistente di tipo bus."
#: editor/editor_audio_buses.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr "Salva Come"
@@ -1013,22 +1229,6 @@ msgstr ""
"globale esistente."
#: editor/editor_autoload_settings.cpp
-msgid "Invalid Path."
-msgstr "Percorso Invalido."
-
-#: editor/editor_autoload_settings.cpp
-msgid "File does not exist."
-msgstr "File non esistente."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Not in resource path."
-msgstr "Non è nel percorso risorse."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
-msgstr "Aggiungi AutoLoad"
-
-#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "Autoload '%s' esiste già!"
@@ -1056,6 +1256,22 @@ msgstr "Abilita"
msgid "Rearrange Autoloads"
msgstr "Riordina gli Autoload"
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr "Percorso Invalido."
+
+#: editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr "File non esistente."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr "Non è nel percorso risorse."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr "Aggiungi AutoLoad"
+
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Path:"
@@ -1086,7 +1302,7 @@ msgstr "Memorizzando i cambiamenti locali..."
msgid "Updating scene..."
msgstr "Aggiornando la scena..."
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr "[vuoto]"
@@ -1132,9 +1348,8 @@ msgid "Packing"
msgstr "Impacchettando"
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-#, fuzzy
msgid "Template file not found:"
-msgstr "File template non trovato:\n"
+msgstr "Template non trovato:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
@@ -1149,6 +1364,12 @@ msgid "Copy Path"
msgstr "Copia Percorso"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Open In File Manager"
+msgstr "Mostra nel File Manager"
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
msgid "Show In File Manager"
msgstr "Mostra nel File Manager"
@@ -1185,7 +1406,7 @@ msgid "Open a File or Directory"
msgstr "Apri un File o una Directory"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Salva"
@@ -1238,7 +1459,8 @@ msgstr "Vai nella cartella padre"
msgid "Directories & Files:"
msgstr "Directory e File:"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
msgid "Preview:"
msgstr "Anteprima:"
@@ -1349,14 +1571,14 @@ msgid "Online Tutorials:"
msgstr "Tutorial online:"
#: editor/editor_help.cpp
-#, fuzzy
msgid ""
"There are currently no tutorials for this class, you can [color=$color][url="
"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/"
"url][/color]."
msgstr ""
"Al momento una descrizione per questa classe non esiste. Aiutaci [color="
-"$color][url=$url]aggiungendone una[/url][/color]!"
+"$color][url=$url]aggiungendone una[/url][/color] oppure [color=$color][url="
+"$url2]richiedendone una[/url][/color]."
#: editor/editor_help.cpp
msgid "Properties"
@@ -1390,33 +1612,40 @@ msgstr ""
"Al momento una descrizione per questo metodo non esiste. Aiutaci [color="
"$color][url=$url]aggiungendone una[/url][/color]!"
-#: editor/editor_help.cpp
-msgid "Search Text"
-msgstr "Cerca Testo"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Property: "
+msgstr "Proprietà:"
-#: editor/editor_help.cpp
-msgid "Find"
-msgstr "Trova"
+#: editor/editor_inspector.cpp editor/property_editor.cpp
+msgid "Set"
+msgstr "Set"
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Output:"
-#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/property_editor.cpp editor/script_editor_debugger.cpp
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
msgstr "Rimuovi"
#: editor/editor_log.cpp
-#, fuzzy
msgid "Clear Output"
-msgstr "Pulisci output"
+msgstr "Svuota output"
#: editor/editor_node.cpp
msgid "Project export failed with error code %d."
-msgstr ""
+msgstr "Esportazione progetto fallita con codice di errore %d."
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
@@ -1426,11 +1655,6 @@ msgstr "Errore salvando la Risorsa!"
msgid "Save Resource As..."
msgstr "Salva Risorsa Come..."
-#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "I see..."
-msgstr "Capisco..."
-
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "Impossibile aprire il file per la scrittura:"
@@ -1443,9 +1667,9 @@ msgstr "Formato file richiesto sconosciuto:"
msgid "Error while saving."
msgstr "Errore durante il salvataggio."
-#: editor/editor_node.cpp
-msgid "Can't open '%s'."
-msgstr "Impossibile aprire '%s'."
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
@@ -1481,17 +1705,12 @@ msgstr ""
"Questa operazione non può essere eseguita senza una radice dell'albero."
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
-"Impossibile salvare la scena. Probabili dipendenze (instanze) non sono state "
-"soddisfatte."
-
-#: editor/editor_node.cpp
-msgid "Failed to load resource."
-msgstr "Caricamento della risorsa fallito."
+"Impossibile salvare la scena. Probabili dipendenze (instanze o eredità) non "
+"sono state soddisfatte."
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
@@ -1577,42 +1796,6 @@ msgstr ""
"scene per comprendere al meglio questa procedura."
#: editor/editor_node.cpp
-msgid "Expand all properties"
-msgstr "Espandi tutte le proprietà"
-
-#: editor/editor_node.cpp
-msgid "Collapse all properties"
-msgstr "Comprimi tutte le proprietà"
-
-#: editor/editor_node.cpp
-msgid "Copy Params"
-msgstr "Copia parametri"
-
-#: editor/editor_node.cpp
-msgid "Paste Params"
-msgstr "Incolla Parametri"
-
-#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr "Incolla Risorsa"
-
-#: editor/editor_node.cpp
-msgid "Copy Resource"
-msgstr "Copia Risorsa"
-
-#: editor/editor_node.cpp
-msgid "Make Built-In"
-msgstr "Rendi Built-In"
-
-#: editor/editor_node.cpp
-msgid "Make Sub-Resources Unique"
-msgstr "Rendi Sotto-risorse Uniche"
-
-#: editor/editor_node.cpp
-msgid "Open in Help"
-msgstr "Apri in Aiuto"
-
-#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "Non c'è nessuna scena definita da eseguire."
@@ -1810,11 +1993,6 @@ msgstr ""
"modificata.\n"
"Per effettuare cambiamenti, puo essere creata una nuova scena ereditata."
-#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ugh"
-msgstr "Ugh"
-
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
@@ -1846,6 +2024,16 @@ msgid "Default"
msgstr "Default"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Play This Scene"
+msgstr "Esegui Scena"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Close Tab"
+msgstr "Chiudi le altre schede"
+
+#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Cambia Tab di Scena"
@@ -1967,10 +2155,6 @@ msgstr "Progetto"
msgid "Project Settings"
msgstr "Impostazioni Progetto"
-#: editor/editor_node.cpp
-msgid "Run Script"
-msgstr "Esegui Script"
-
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "Esporta"
@@ -1980,6 +2164,11 @@ msgid "Tools"
msgstr "Strumenti"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Project Data Folder"
+msgstr "Aprire Gestione Progetti?"
+
+#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Esci alla Lista Progetti"
@@ -2090,6 +2279,20 @@ msgstr "Layout dell'Editor"
msgid "Toggle Fullscreen"
msgstr "Abilita/Disabilita Fullscreen"
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Data/Settings Folder"
+msgstr "Impostazioni Editor"
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Settings Folder"
+msgstr "Impostazioni Editor"
+
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Gestisci Template d'Esportazione"
@@ -2105,7 +2308,8 @@ msgstr "Classi"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr "Cerca"
@@ -2149,7 +2353,7 @@ msgstr "Pausa Scena"
msgid "Stop the scene."
msgstr "Ferma la scena."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr "Stop"
@@ -2170,6 +2374,16 @@ msgid "Play Custom Scene"
msgstr "Esegui Scena Personalizzata"
#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Save & Restart"
+msgstr "Salva e Re-Importa"
+
+#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr "Gira quando la finestra dell'editor viene ridisegnata!"
@@ -2189,42 +2403,6 @@ msgstr "Disabilita lo Spinner di Update"
msgid "Inspector"
msgstr "Inspector"
-#: editor/editor_node.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr "Crea una nuova risorsa in memoria e modificala."
-
-#: editor/editor_node.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr "Carica una risorsa esistente dal disco e modificala."
-
-#: editor/editor_node.cpp
-msgid "Save the currently edited resource."
-msgstr "Salva la risorsa in modifica."
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Save As..."
-msgstr "Salva Come..."
-
-#: editor/editor_node.cpp
-msgid "Go to the previous edited object in history."
-msgstr "Vai all'ultimo oggetto modificato nella cronologia."
-
-#: editor/editor_node.cpp
-msgid "Go to the next edited object in history."
-msgstr "Vai al prossimo oggetto modificato nella cronologia."
-
-#: editor/editor_node.cpp
-msgid "History of recently edited objects."
-msgstr "Cronologia di oggetti recentemente modificati."
-
-#: editor/editor_node.cpp
-msgid "Object properties."
-msgstr "Proprietà oggetto."
-
-#: editor/editor_node.cpp
-msgid "Changes may be lost!"
-msgstr "I cambiamenti potrebbero essere persi!"
-
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
@@ -2239,6 +2417,11 @@ msgid "FileSystem"
msgstr "FileSystem"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Expand Bottom Panel"
+msgstr "Espandi tutto"
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr "Output"
@@ -2315,19 +2498,24 @@ msgid "Thumbnail..."
msgstr "Miniatura..."
#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit Plugin"
+msgstr "Modifica Poly"
+
+#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Plugins Installati:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr "Aggiorna"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "Versione:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr "Autore:"
@@ -2335,13 +2523,16 @@ msgstr "Autore:"
msgid "Status:"
msgstr "Stato:"
-#: editor/editor_profiler.cpp
-msgid "Stop Profiling"
-msgstr "Interrrompi Profiling"
+#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit:"
+msgstr "Modifica"
-#: editor/editor_profiler.cpp
-msgid "Start Profiling"
-msgstr "Inizia Profiling"
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Start"
+msgstr "Inizia!"
#: editor/editor_profiler.cpp
msgid "Measure:"
@@ -2360,9 +2551,8 @@ msgid "Frame %"
msgstr "Frame %"
#: editor/editor_profiler.cpp
-#, fuzzy
msgid "Physics Frame %"
-msgstr "Frame Fisico %"
+msgstr "Frame della Fisica %"
#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp
msgid "Time:"
@@ -2385,9 +2575,112 @@ msgid "Time"
msgstr "Tempo"
#: editor/editor_profiler.cpp
-#, fuzzy
msgid "Calls"
-msgstr "Chiama"
+msgstr "Chiamate"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "On"
+msgstr "On"
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Bit %d, value %d"
+msgstr "Bit %d, val %d."
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+#, fuzzy
+msgid "[Empty]"
+msgstr "Aggiungi vuoto"
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Assign.."
+msgstr "Assegna"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr "Scegli una Vista"
+
+#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "New Script"
+msgstr "Nuovo Script"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+#, fuzzy
+msgid "Make Unique"
+msgstr "Crea Ossa"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Show in File System"
+msgstr "Mostra nel File System"
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr "Incolla"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+#, fuzzy
+msgid "Convert To %s"
+msgstr "Converti In..."
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Open Editor"
+msgstr "Apri nell Editor"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+#, fuzzy
+msgid "Selected node is not a Viewport!"
+msgstr "Scegli Nodo(i) da Importare"
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "Size: "
+msgstr "Dimensione Cella:"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Key:"
+msgstr "Nuovo nome:"
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Value:"
+msgstr "Nuovo nome:"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr "Rimuovi Elemento"
#: editor/editor_run_native.cpp
msgid "Select device from the list"
@@ -2426,10 +2719,6 @@ msgstr "Impossibile eseguire lo script:"
msgid "Did you forget the '_run' method?"
msgstr "Hai dimenticato il metodo '_run'?"
-#: editor/editor_settings.cpp
-msgid "Default (Same as Editor)"
-msgstr "Default (Stesso che Editor)"
-
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Scegli Nodo(i) da Importare"
@@ -2455,6 +2744,7 @@ msgid "(Installed)"
msgstr "(Installato)"
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "Scarica"
@@ -2479,7 +2769,8 @@ msgid "Can't open export templates zip."
msgstr "Impossibile aprire zip dei template d'esportazionie."
#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside templates."
+#, fuzzy
+msgid "Invalid version.txt format inside templates: %s."
msgstr "Formato di version.txt invalido nelle templates."
#: editor/export_template_manager.cpp
@@ -2487,7 +2778,6 @@ msgid "No version.txt found inside templates."
msgstr "Non é stato trovato version.txt all'interno di templates."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Error creating path for templates:"
msgstr "Errore di creazione del percorso per i template:"
@@ -2542,6 +2832,12 @@ msgid "Download Complete."
msgstr "Download Completato."
#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr "Errore di connessione all'URL: "
@@ -2567,9 +2863,8 @@ msgid "Connecting..."
msgstr "Connettendo..."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Can't Connect"
-msgstr "Impossibile connettere."
+msgstr "Impossibile connettersi"
#: editor/export_template_manager.cpp
msgid "Connected"
@@ -2621,7 +2916,8 @@ msgid "Download Templates"
msgstr "Scarica Templates"
#: editor/export_template_manager.cpp
-msgid "Select mirror from list: "
+#, fuzzy
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr "Seleziona mirror dall'elenco "
#: editor/file_type_cache.cpp
@@ -2636,15 +2932,16 @@ msgstr ""
"Impossibile navigare a '%s' perché non è stato trovato nel file system!"
#: editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails"
+#, fuzzy
+msgid "View items as a grid of thumbnails."
msgstr "Visualizza elementi come una griglia di miniature"
#: editor/filesystem_dock.cpp
-msgid "View items as a list"
+#, fuzzy
+msgid "View items as a list."
msgstr "Visualizza elementi come una lista"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
"Stato: Importazione file fallita. Si prega di riparare il file e "
@@ -2655,14 +2952,12 @@ msgid "Cannot move/rename resources root."
msgstr "Impossibile spostare/rinominare risorse root."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Cannot move a folder into itself."
-msgstr "Impossibile spostare una cartella in se stessa."
+msgstr "Impossibile spostare una cartella all'interno di se stessa."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Error moving:"
-msgstr "Errore spostamento:\n"
+msgstr "Errore spostamento:"
#: editor/filesystem_dock.cpp
msgid "Error duplicating:"
@@ -2716,7 +3011,7 @@ msgstr "Espandi tutto"
msgid "Collapse all"
msgstr "Comprimi tutto"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "Rinomina..."
@@ -2725,7 +3020,6 @@ msgid "Move To..."
msgstr "Sposta in..."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Open Scene(s)"
msgstr "Apri Scena/e"
@@ -2746,6 +3040,23 @@ msgid "Duplicate..."
msgstr "Duplica..."
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Script..."
+msgstr "Nuovo Script"
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Resource..."
+msgstr "Salva Risorsa Come..."
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr "Rinomina"
+
+#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr "Directory Precedente"
@@ -2758,14 +3069,29 @@ msgid "Re-Scan Filesystem"
msgstr "Re-Scan Filesystem"
#: editor/filesystem_dock.cpp
-msgid "Toggle folder status as Favorite"
+#, fuzzy
+msgid "Toggle folder status as Favorite."
msgstr "Abilita lo stato della cartella come Preferito"
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Show current scene file."
+msgstr "Salva la risorsa in modifica."
+
+#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr "Istanzia le scene selezionate come figlie del nodo selezionato."
#: editor/filesystem_dock.cpp
+msgid "Enter tree-view."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Search files"
+msgstr "Cerca Classi"
+
+#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
@@ -2773,14 +3099,113 @@ msgstr ""
"Scansione File,\n"
"Si prega di attendere..."
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Move"
msgstr "Sposta"
-#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Rename"
-msgstr "Rinomina"
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "There is already file or folder with the same name in this location."
+msgstr "Un file o cartella con questo nome é già esistente."
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr "Crea Script"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find in files"
+msgstr "Trova tile"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find: "
+msgstr "Trova"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Whole words"
+msgstr "Parole Intere"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Match case"
+msgstr "Controlla Maiuscole"
+
+#: editor/find_in_files.cpp
+msgid "Folder: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Filter: "
+msgstr "Filtro:"
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr "Trova..."
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr "Rimpiazza..."
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr "Annulla"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace: "
+msgstr "Rimpiazza"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace all (no undo)"
+msgstr "Rimpiazza Tutti"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Searching..."
+msgstr "Salvataggio..."
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Search complete"
+msgstr "Cerca Testo"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Group name already exists."
+msgstr "ERRORE: Il nome dell'animazione esiste già!"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "invalid Group name."
+msgstr "Nome Invalido."
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr "Gruppi"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes not in Group"
+msgstr "Gruppo(i) Nodi"
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Filter nodes"
+msgstr "Filtri"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes in Group"
+msgstr "Gruppo(i) Nodi"
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -2790,6 +3215,11 @@ msgstr "Aggiungi a Gruppo"
msgid "Remove from Group"
msgstr "Rimuovi da Gruppo"
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Manage Groups"
+msgstr "Gruppi Immagini"
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Importa come Scena Singola"
@@ -2831,7 +3261,7 @@ msgid "Import as Multiple Scenes+Materials"
msgstr "Importa come Scene Multiple+Materiali"
#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr "Importa Scena"
@@ -2844,9 +3274,8 @@ msgid "Generating Lightmaps"
msgstr "Generando Lightmap"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Generating for Mesh: "
-msgstr "Generando per Mesh: "
+msgstr "Generazione della Mesh: "
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
@@ -2892,18 +3321,131 @@ msgstr "Preset..."
msgid "Reimport"
msgstr "Reimporta"
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr "Caricamento della risorsa fallito."
+
+#: editor/inspector_dock.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr "Ok"
+
+#: editor/inspector_dock.cpp
+msgid "Expand all properties"
+msgstr "Espandi tutte le proprietà"
+
+#: editor/inspector_dock.cpp
+msgid "Collapse all properties"
+msgstr "Comprimi tutte le proprietà"
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr "Salva Come..."
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr "Copia parametri"
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "Incolla Parametri"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Edit Resource Clipboard"
+msgstr "Clipboard risorse vuota!"
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr "Copia Risorsa"
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr "Rendi Built-In"
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr "Rendi Sotto-risorse Uniche"
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr "Apri in Aiuto"
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr "Crea una nuova risorsa in memoria e modificala."
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr "Carica una risorsa esistente dal disco e modificala."
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr "Vai all'ultimo oggetto modificato nella cronologia."
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr "Vai al prossimo oggetto modificato nella cronologia."
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr "Cronologia di oggetti recentemente modificati."
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr "Proprietà oggetto."
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Filter properties"
+msgstr "Filtri"
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr "I cambiamenti potrebbero essere persi!"
+
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "MultiNode Set"
#: editor/node_dock.cpp
-msgid "Groups"
-msgstr "Gruppi"
-
-#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr "Seleziona un Nodo per modificare Segnali e Gruppi."
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Edit a Plugin"
+msgstr "Modifica Poly"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Create a Plugin"
+msgstr "Crea Outline"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Plugin Name:"
+msgstr "Lista Plugin:"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Language:"
+msgstr "Linguaggio"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Script Name:"
+msgstr "Script valido"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Poly"
@@ -2949,6 +3491,150 @@ msgstr ""
msgid "Delete points"
msgstr "Elimina Punti"
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr "Aggiungi Animazione"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Load.."
+msgstr "Carica"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Create points."
+msgstr "Elimina Punti"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Erase points."
+msgstr "RMB: Elimina Punto."
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Point"
+msgstr "Sposta Punto"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Open Animation Node"
+msgstr "Nodo Animazione"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Triangle already exists"
+msgstr "L'Azione '%s' esiste già!"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Erase points and triangles."
+msgstr "Elaborazione %d Triangoli:"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr "Snap"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr "Modifica Filtri"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node.."
+msgstr "Aggiungi Nodo"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Filtered Tracks:"
+msgstr "Modifica Filtri"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Enable filtering"
+msgstr "Figlio Modificabile"
+
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "Abilità Autoplay"
@@ -2975,11 +3661,13 @@ msgid "Remove Animation"
msgstr "Rimuovi Animazione"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Invalid animation name!"
+#, fuzzy
+msgid "Invalid animation name!"
msgstr "ERRORE: Nome animazione invalido!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Animation name already exists!"
+#, fuzzy
+msgid "Animation name already exists!"
msgstr "ERRORE: Il nome dell'animazione esiste già!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2988,11 +3676,6 @@ msgid "Rename Animation"
msgstr "Rinomina Animazione"
#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr "Aggiungi Animazione"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Fondi il Successivo Cambiato"
@@ -3009,11 +3692,13 @@ msgid "Duplicate Animation"
msgstr "Duplica Animazione"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to copy!"
+#, fuzzy
+msgid "No animation to copy!"
msgstr "ERRORE: Nessuna animazione da copiare!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation resource on clipboard!"
+#, fuzzy
+msgid "No animation resource on clipboard!"
msgstr "ERRORE; Nessuna risorsa animazione nella clipboard!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3025,7 +3710,8 @@ msgid "Paste Animation"
msgstr "Incolla Animazione"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to edit!"
+#, fuzzy
+msgid "No animation to edit!"
msgstr "ERRORE: Nessuna animazione da modificare!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3058,20 +3744,27 @@ msgid "Scale animation playback globally for the node."
msgstr "Scala playback dell'animazione globalmente per il nodo."
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create new animation in player."
-msgstr "Crea nuova animazione nel player."
+msgid "Animation Tools"
+msgstr "Strumenti di Animazione"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load animation from disk."
-msgstr "Carica animazione da disco."
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr "Animazione"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New"
+msgstr "Nuovo"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load an animation from disk."
-msgstr "Carica un'animazione da disco."
+#, fuzzy
+msgid "Edit Transitions..."
+msgstr "Modifica Connessioni..."
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save the current animation"
-msgstr "Salva l'animazione corrente"
+#, fuzzy
+msgid "Open in Inspector"
+msgstr "Apri nell Editor"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
@@ -3082,18 +3775,6 @@ msgid "Autoplay on Load"
msgstr "Autoplay al Caricamento"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Target Blend Times"
-msgstr "Modifica i tempi di Blend della destinazione"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
-msgstr "Strumenti di Animazione"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Copy Animation"
-msgstr "Copia Animazione"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning"
msgstr "Onion Skinning"
@@ -3102,7 +3783,6 @@ msgid "Enable Onion Skinning"
msgstr "Attiva Onion Skinning"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Directions"
msgstr "Direzioni"
@@ -3123,14 +3803,12 @@ msgid "1 step"
msgstr "1 Passo"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "2 steps"
-msgstr "2 passi"
+msgstr "2 passaggi"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "3 steps"
-msgstr "3 passi"
+msgstr "3 passaggi"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Differences Only"
@@ -3145,6 +3823,11 @@ msgid "Include Gizmos (3D)"
msgstr "Includi Gizmo (3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Pin AnimationPlayer"
+msgstr "Incolla Animazione"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "Crea Nuova Animazione"
@@ -3154,6 +3837,7 @@ msgstr "Nome Animazione:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
@@ -3171,162 +3855,214 @@ msgstr "Successivo (Coda Automatica):"
msgid "Cross-Animation Blend Times"
msgstr "Tempi di Blend Cross-Animation"
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation"
-msgstr "Animazione"
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "End"
+msgstr "Fine(i)"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "No playback resource set at path: %s."
+msgstr "Non è nel percorso risorse."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Create new nodes."
+msgstr "Crea Nuovo %s"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Connect nodes."
+msgstr "Connetti A Nodo:"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Remove selected node or transition"
+msgstr "Rimuovi traccia selezionata."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition: "
+msgstr "Transizione"
#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr "AnimazioneAlbero"
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr "Nuovo nome:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Edit Filters"
-msgstr "Modifica Filtri"
-
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "Scala:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Fade In (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "Fade Out (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr "Fondi"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr "Mischia"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Restart Automatico:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr "Restart (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "Restart Casuale(i):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr "Inizia!"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "Quantità:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "Blend:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr "Blend 0:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr "Blend 1:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "Tempo(i) di Crossfade:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr "Corrente:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr "Aggiungi Input"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr "Pulisci Auto-Avanzamento"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr "Imposta Auto-Avanzamento"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr "Elimina Input"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "Animation tree valido."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "Animation tree invalido."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr "Nodo Animazione"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr "Nodo OneShot"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr "Node Mix"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "Nodo Blend2"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "Nodo Blend3"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "Nodo Blend4"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "Nodo TimeScale"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "Nodo TimeScale"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "Nodo Transizione"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr "Importa animazioni..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "Modifica Filtri Nodi"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr "Filtri..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
-#, fuzzy
-msgid "AnimationTree"
-msgstr "Animazione"
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Free"
-msgstr "Gratuito"
-
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Contenuti:"
@@ -3380,8 +4116,14 @@ msgid "Asset Download Error:"
msgstr "Errore di Download Asset:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Fetching:"
-msgstr "Recupero:"
+#, fuzzy
+msgid "Downloading (%s / %s)..."
+msgstr "Download in corso"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Downloading..."
+msgstr "Download in corso"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
@@ -3408,20 +4150,22 @@ msgid "Download for this asset is already in progress!"
msgstr "Il download per questo asset è già in corso!"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "first"
+#, fuzzy
+msgid "First"
msgstr "primo"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "prev"
-msgstr "prec"
+#, fuzzy
+msgid "Previous"
+msgstr "Scheda precedente"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "next"
-msgstr "seguente"
+msgid "Next"
+msgstr "Successivo"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "last"
-msgstr "ultimo"
+msgid "Last"
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -3496,7 +4240,7 @@ msgid "Bake Lightmaps"
msgstr "Preprocessa Lightmaps"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr "Anteprima"
@@ -3505,12 +4249,10 @@ msgid "Configure Snap"
msgstr "Configura Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "Offset Griglia:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr "Step Griglia:"
@@ -3523,14 +4265,6 @@ msgid "Rotation Step:"
msgstr "Step Rotazione:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Pivot"
-msgstr "Perno di Movimento"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Action"
-msgstr "Azione di spostamento"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr "Muovi guida verticale"
@@ -3559,11 +4293,28 @@ msgid "Create new horizontal and vertical guides"
msgstr "Crea nuove guide orizzontali e verticali"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit IK Chain"
-msgstr "Modifica Catena IK"
+#, fuzzy
+msgid "Move pivot"
+msgstr "Perno di Movimento"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit CanvasItem"
+#, fuzzy
+msgid "Rotate CanvasItem"
+msgstr "Modifica CanvasItem"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Move anchor"
+msgstr "Azione di spostamento"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Resize CanvasItem"
+msgstr "Modifica CanvasItem"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Move CanvasItem"
msgstr "Modifica CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3583,6 +4334,21 @@ msgid "Paste Pose"
msgstr "Incolla Posa"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom out"
+msgstr "Zoom Out"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom reset"
+msgstr "Zoom Reset"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom in"
+msgstr "Zoom In"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr "Modalità di Selezione"
@@ -3631,7 +4397,7 @@ msgstr "Modalità di Pan"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
-msgid "Toggles snapping"
+msgid "Toggle snapping."
msgstr "Abilita snapping"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3639,7 +4405,8 @@ msgid "Use Snap"
msgstr "Usa lo Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping options"
+#, fuzzy
+msgid "Snapping Options"
msgstr "Opzioni snapping"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3664,33 +4431,33 @@ msgid "Use Pixel Snap"
msgstr "Usa Pixel Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Smart snapping"
-msgstr "Snapping intelligente"
+msgstr "Snap intelligente"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snap to parent"
-msgstr "Allinea a Genitore"
+msgstr "Snap su Genitore"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snap to node anchor"
-msgstr "Allinea ad ancora nodo"
+msgstr "Snap su ancora nodo"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snap to node sides"
-msgstr "Allinea ai lati del nodo"
+msgstr "Snap sui lati del nodo"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Snap to node center"
+msgstr "Snap su ancora nodo"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr "Snap ad altri nodi"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snap to guides"
-msgstr "Allinea alle guide"
+msgstr "Snap sulle guide"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -3711,14 +4478,6 @@ msgid "Restores the object's children's ability to be selected."
msgstr "Ripristina l'abilità dei figli dell'oggetto di essere selezionati."
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Bones"
-msgstr "Crea Ossa"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
-msgstr "Elimina Ossa"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "Mostra Ossa"
@@ -3731,6 +4490,15 @@ msgid "Clear IK Chain"
msgstr "Elimina Catena IK"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Clear Custom Bones"
+msgstr "Elimina Ossa"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "Vista"
@@ -3746,23 +4514,20 @@ msgid "Show Helpers"
msgstr "Mostra Ossa"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Show Rulers"
-msgstr "Mostra Ossa"
+msgstr "Mostra Righelli"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Guides"
msgstr "Mostra guide"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Show Origin"
-msgstr "Visualizza Origine"
+msgstr "Mostra Origine"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Show Viewport"
-msgstr "1 Vista"
+msgstr "Mostra Viewport"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
@@ -3777,14 +4542,11 @@ msgid "Layout"
msgstr "Layout"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Keys"
+#, fuzzy
+msgid "Insert keys."
msgstr "Inserisci Keys"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
-msgstr "Inserisci Key"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr "Inserisci Key (Tracce Esistenti)"
@@ -3797,24 +4559,12 @@ msgid "Clear Pose"
msgstr "Pulisci Posa"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
-msgid "Drag pivot from mouse position"
-msgstr "Trascina pivot dalla posizione del mouse"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
-msgid "Set pivot at mouse position"
-msgstr "Imposta pivot alla posizione del mouse"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Multiply grid step by 2"
-msgstr "Raddoppia step della griglia"
+msgstr "Moltiplica per 2 il passo della griglia"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Divide grid step by 2"
-msgstr "Dividi per 2 gli step della griglia"
+msgstr "Dividi per 2 il passo della griglia"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
@@ -3824,13 +4574,9 @@ msgstr "Aggiungi %s"
msgid "Adding %s..."
msgstr "Aggiungendo %s..."
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ok"
-msgstr "Ok"
-
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
-msgstr ""
+msgstr "Impossibile istanziare nodi multipli in mancanza di root."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -3862,27 +4608,20 @@ msgstr "Crea Poly3D"
msgid "Set Handle"
msgstr "Imposta Maniglia"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove item %d?"
-msgstr "Rimuovi elemento %d?"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Item"
-msgstr "Aggiungi Elemento"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove Selected Item"
-msgstr "Rimuovi Elementi Selezionati"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#, fuzzy
+msgid "CPUParticles"
+msgstr "Particelle"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Import from Scene"
-msgstr "Importa da Scena"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
+msgstr "Crea Punti Emissione Da Mesh"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Update from Scene"
-msgstr "Aggiorna da Scena"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
+msgstr "Crea Punti Emissione Da Nodo"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
@@ -3917,9 +4656,8 @@ msgid "Modify Curve Tangent"
msgstr "Modifica Tangente Curva"
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Load Curve Preset"
-msgstr "Carica preset"
+msgstr "Carica Preset Curve"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Add point"
@@ -3930,23 +4668,20 @@ msgid "Remove point"
msgstr "Rimuovi punto"
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Left linear"
-msgstr "Lineare"
+msgstr "Lineare sinistra"
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Right linear"
-msgstr "Vista Destra"
+msgstr "Lineare destra"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load preset"
msgstr "Carica preset"
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Remove Curve Point"
-msgstr "Rimuovi Punto Percorso"
+msgstr "Rimuovi Punto"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
@@ -3959,16 +4694,7 @@ msgstr "Tenere Premuto Shift per modificare le tangenti singolarmente"
#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
-msgstr ""
-
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Add/Remove Color Ramp Point"
-msgstr "Aggiungi/Rimuovi Punto Rampa Colori"
-
-#: editor/plugins/gradient_editor_plugin.cpp
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr "Modifica Rampa Colori"
+msgstr "Cuoci GI Probe"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
@@ -4045,19 +4771,22 @@ msgstr "Crea Mesh di Navigazione"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Contained Mesh is not of type ArrayMesh."
-msgstr ""
+msgstr "La Mesh contenuta non è del tipo ArrayMesh."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
msgid "UV Unwrap failed, mesh may not be manifold?"
msgstr ""
+"UV Unwrap fallito, la mesh potrebbe non essere congruente (non-manifold)?"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "No mesh to debug."
-msgstr ""
+msgstr "Nessuna mesh da debuggare."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
-msgstr ""
+msgstr "Il modello non ha UV su questo layer"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
@@ -4069,7 +4798,7 @@ msgstr "La mesh non ha superficie dalla quale creare un'outline!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
-msgstr ""
+msgstr "Il tipo primitivo di Mesh non corrisponde a PRIMITIVE_TRIANGLES!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
@@ -4104,18 +4833,16 @@ msgid "Create Outline Mesh..."
msgstr "Crea Mesh di Outline..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "View UV1"
-msgstr "Vista"
+msgstr "Vista UV1"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "View UV2"
-msgstr "Vista"
+msgstr "Vista UV2"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Unwrap UV2 for Lightmap/AO"
-msgstr ""
+msgstr "Unwrap UV2 per Lightmap/AO"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
@@ -4125,6 +4852,27 @@ msgstr "Crea Mesh di Outline"
msgid "Outline Size:"
msgstr "Dimensione Outline:"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr "Rimuovi elemento %d?"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr "Aggiungi Elemento"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr "Rimuovi Elementi Selezionati"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr "Importa da Scena"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr "Aggiorna da Scena"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -4227,80 +4975,6 @@ msgstr "Scala Casuale:"
msgid "Populate"
msgstr "Popola"
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake!"
-msgstr "Bake!"
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-#, fuzzy
-msgid "Bake the navigation mesh."
-msgstr "Crea Mesh di Navigazione"
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-#, fuzzy
-msgid "Clear the navigation mesh."
-msgstr "Elimina Mesh di Navigazione"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-#, fuzzy
-msgid "Setting up Configuration..."
-msgstr "Impostando Configurazione..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr "Calcolando dimensioni griglia..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-#, fuzzy
-msgid "Creating heightfield..."
-msgstr "Creazione Octree Luci"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-#, fuzzy
-msgid "Marking walkable triangles..."
-msgstr "Stringhe Traducibili..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr "Partizionando..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-#, fuzzy
-msgid "Creating contours..."
-msgstr "Creazione Octree Texture"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-#, fuzzy
-msgid "Creating polymesh..."
-msgstr "Crea Mesh di Outline..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-#, fuzzy
-msgid "Converting to native navigation mesh..."
-msgstr "Convertendo a Mesh do Navigazione nativa..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-#, fuzzy
-msgid "Navigation Mesh Generator Setup:"
-msgstr "Impostazioni Generatore Rete di Navigazione"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-#, fuzzy
-msgid "Parsing Geometry..."
-msgstr "Elaborazione Geometria"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr "Fatto!"
-
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Crea Poligono di Navigazione"
@@ -4363,18 +5037,6 @@ msgid "Emission Colors"
msgstr "Colori Emissione"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry."
-msgstr "Il nodo non contiene geometria."
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry (faces)."
-msgstr "Il nodo non contiene geometria (facce)."
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr "Un processor material di tipo 'ParticlesMaterial' é richiesto."
-
-#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "Le facce non contengono area!"
@@ -4383,16 +5045,12 @@ msgid "No faces!"
msgstr "Nessuna faccia!"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
-msgstr "Genera AABB"
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
-msgstr "Crea Punti Emissione Da Mesh"
+msgid "Node does not contain geometry."
+msgstr "Il nodo non contiene geometria."
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
-msgstr "Crea Punti Emissione Da Nodo"
+msgid "Node does not contain geometry (faces)."
+msgstr "Il nodo non contiene geometria (facce)."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
@@ -4419,6 +5077,19 @@ msgid "Emission Source: "
msgstr "Sorgente Emissione: "
#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr "Un processor material di tipo 'ParticlesMaterial' é richiesto."
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr "Genera AABB"
+
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to CPUParticles"
+msgstr "Converti In Maiuscolo"
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr "Genera Visibilità AABB"
@@ -4495,6 +5166,22 @@ msgstr "Elimina Punto"
msgid "Close Curve"
msgstr "Chiudi curva"
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr "Opzioni"
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr "Punto Curva #"
@@ -4504,14 +5191,12 @@ msgid "Set Curve Point Position"
msgstr "Imposta Posizione Punto Curva"
#: editor/plugins/path_editor_plugin.cpp
-#, fuzzy
msgid "Set Curve In Position"
-msgstr "Imposta Posizione Curve In"
+msgstr "Imposta Curva In Posizione"
#: editor/plugins/path_editor_plugin.cpp
-#, fuzzy
msgid "Set Curve Out Position"
-msgstr "Imposta Posizione Curve Out"
+msgstr "Imposta posizione curva esterna"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
@@ -4529,19 +5214,95 @@ msgstr "Rimuovi Punto Out-Control"
msgid "Remove In-Control Point"
msgstr "Rimuovi Punto In-Control"
+#: editor/plugins/physical_bone_plugin.cpp
+#, fuzzy
+msgid "Move joint"
+msgstr "Sposta Punto"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync bones"
+msgstr "Mostra Ossa"
+
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "Crea UV Map"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon & UV"
+msgstr "Crea Poly"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split point with itself."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split can't form an existing edge."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Split already exists."
+msgstr "L'Azione '%s' esiste già!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Add Split"
+msgstr "Aggiungi punto"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Invalid Split: "
+msgstr "Percorso Invalido!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Split"
+msgstr "Rimuovi punto"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "Trasla UV Map"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint bone weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr "Polygon 2D UV Editor"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly"
+msgstr "Modifica Poly"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Splits"
+msgstr "Dividi Percorso"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Bones"
+msgstr "Crea Ossa"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon"
+msgstr "Crea Poly"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr "Sposta Punto"
@@ -4570,12 +5331,25 @@ msgid "Scale Polygon"
msgstr "Scala Poligono"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
-msgstr "Modifica"
+msgid "Connect two points to make a split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Select a split to erase it"
+msgstr "Prima seleziona un oggetto di impostazione!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UnPaint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
@@ -4590,9 +5364,9 @@ msgid "Clear UV"
msgstr "Cancella UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr "Snap"
+#, fuzzy
+msgid "Grid Settings"
+msgstr "Impostazioni Snap"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
@@ -4602,6 +5376,36 @@ msgstr "Abilita Snap"
msgid "Grid"
msgstr "Griglia"
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Configure Grid:"
+msgstr "Configura Snap"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset X:"
+msgstr "Offset Griglia:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset Y:"
+msgstr "Offset Griglia:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step X:"
+msgstr "Step Griglia:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step Y:"
+msgstr "Step Griglia:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync Bones to Polygon"
+msgstr "Scala Poligono"
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "ERROERE: Impossibile caricare la risorsa!"
@@ -4624,6 +5428,10 @@ msgid "Resource clipboard is empty!"
msgstr "Clipboard risorse vuota!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr "Incolla Risorsa"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Apri nell Editor"
@@ -4645,27 +5453,40 @@ msgid "Load Resource"
msgstr "Carica Risorsa"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
-msgstr "Incolla"
+msgid "ResourcePreloader"
+msgstr "Preloader Risorsa"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
#, fuzzy
-msgid "ResourcePreloader"
-msgstr "Percorso Risosa"
+msgid "Path to AnimationPlayer is invalid"
+msgstr "Animation tree invalido."
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr "Elimina File recenti"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Close and save changes?"
-msgstr ""
-"Chiudere e salvare i cambiamenti?\n"
-"\""
+msgstr "Chiudere e salvare i cambiamenti?"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error writing TextFile:"
+msgstr "Errore spostamento file:\n"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error could not load file."
+msgstr "Impossibile caricare l'immagine"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error saving file!"
+msgstr "Errore di salvataggio TileSet!"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
@@ -4684,6 +5505,21 @@ msgid "Error importing"
msgstr "Errore di importazione"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "New TextFile..."
+msgstr "Nuova Cartella..."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Open File"
+msgstr "Apri un File"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Save File As..."
+msgstr "Salva Come..."
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "Importa Tema"
@@ -4692,11 +5528,14 @@ msgid "Save Theme As..."
msgstr "Salva Tema Come..."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid " Class Reference"
msgstr " Riferimento di Classe"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Sort"
msgstr "Ordina:"
@@ -4726,8 +5565,9 @@ msgid "File"
msgstr "File"
#: editor/plugins/script_editor_plugin.cpp
-msgid "New"
-msgstr "Nuovo"
+#, fuzzy
+msgid "New TextFile"
+msgstr "Vedi Files"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -4738,9 +5578,8 @@ msgid "Soft Reload Script"
msgstr "Ricarica Script Soft"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Copy Script Path"
-msgstr "Copia Percorso"
+msgstr "Copia Percorso Script"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -4756,6 +5595,11 @@ msgid "History Next"
msgstr "Cronologia Prec."
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr "Tema"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "Ricarica Tema"
@@ -4776,23 +5620,16 @@ msgid "Close All"
msgstr "Chiudi Tutto"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Close Other Tabs"
-msgstr "Chiudi le Altre Schede"
+msgstr "Chiudi le altre schede"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
msgid "Run"
msgstr "Esegui"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Toggle Scripts Panel"
-msgstr "Attiva Preferito"
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr "Trova..."
+msgstr "Attiva Pannello Scripts"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
@@ -4821,9 +5658,8 @@ msgid "Keep Debugger Open"
msgstr "Mantieni Debugger Aperto"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Debug with external editor"
-msgstr "Apri l'Editor successivo"
+msgstr "Debug con editor esterno"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation"
@@ -4850,10 +5686,6 @@ msgid "Discard"
msgstr "Scarta"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr "Crea Script"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
@@ -4874,6 +5706,16 @@ msgid "Debugger"
msgstr "Debugger"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search results"
+msgstr "Cerca Aiuto"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search in files"
+msgstr "Cerca Classi"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
@@ -4882,49 +5724,64 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
#, fuzzy
+msgid "Line"
+msgstr "Riga:"
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#, fuzzy
msgid "Only resources from filesystem can be dropped."
msgstr "Solo le risorse del filesystem possono essere liberate."
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Lookup Symbol"
+msgstr "Completa Simbolo"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr "Scegli Colore"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr "Converti Maiuscole/Minuscole"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr "Maiuscolo"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr "Minuscolo"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr "Aggiungi maiuscola iniziale"
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Taglia"
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr "Copia"
-
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
msgstr "Seleziona tutti"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Delete Line"
-msgstr "Elimina Punto"
+msgstr "Elimina Linea"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
@@ -4939,18 +5796,16 @@ msgid "Toggle Comment"
msgstr "Cambia a Commento"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Fold/Unfold Line"
-msgstr "Svolgere Linea"
+msgstr "Piega/Dispiega Linea"
#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
msgstr "Piegare Tutte le Linee"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Unfold All Lines"
-msgstr "Svolgere Tutte le Linee"
+msgstr "Dispiegare Tutte le Linee"
#: editor/plugins/script_text_editor.cpp
msgid "Clone Down"
@@ -5006,8 +5861,9 @@ msgid "Find Previous"
msgstr "Trova Precedente"
#: editor/plugins/script_text_editor.cpp
-msgid "Replace..."
-msgstr "Rimpiazza..."
+#, fuzzy
+msgid "Find in files..."
+msgstr "Filtra Files..."
#: editor/plugins/script_text_editor.cpp
msgid "Goto Function..."
@@ -5025,129 +5881,42 @@ msgstr "Aiuto Contestuale"
msgid "Shader"
msgstr "Shader"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr "Cambia Costante Scalare"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr "Cambia Costante Vett."
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr "Cambia Costante RGB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr "Cambia Operatore Scalare"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr "Cambia Operatore Vett."
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr "Cambia Operatore Scalare Vett."
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr "Cambia Operatore RGB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr "Abilita Solo Rot"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr "Cambia Funzione Scalare"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr "Cambia Funzione Vett."
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr "Cambia Uniforme Scalare"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr "Cambia Uniforme Vett."
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr "Cambia Uniforme RGB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr "Cambia Valore di Default"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr "Cambia Uniforme XForm"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr "Cambia Uniforme Texture"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr "Cambia Uniforme Cubemap"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr "Cambia Commento"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr "Aggiungi/Rimuovi alla Rampa Colori"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr "Aggiung/Rimuovi alla Mappa Curve"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr "Modifica la Mappa Curve"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr "Cambia Nome Input"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr "Connetti Nodi Grafico"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr "Disconnetti Nodi Grafico"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr "Rimuovi Nodo Grafico di Shader"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton2D"
+msgstr "Scheletro..."
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr "Sposta Nodo Grafico di Shader"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr "Duplica Nodo(i) Grafico"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr "Elimina Nodo(i) Grafico di Shader"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical bones"
+msgstr "Crea Mesh di Navigazione"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr "Errore: Giunzione ciclica"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton"
+msgstr "Scheletro..."
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr "Errore: Connessioni Input MAncanti"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical skeleton"
+msgstr "Crea Outline"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr "Aggiungi Nodo Grafico Shader"
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+#, fuzzy
+msgid "Play IK"
+msgstr "Play"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
@@ -5180,12 +5949,11 @@ msgstr "Visualizza Tranform del Piano."
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Scaling: "
-msgstr "Scala:"
+msgstr "Scala: "
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Translating: "
-msgstr "Traduzioni:"
+msgstr "Traducendo: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -5276,10 +6044,6 @@ msgid "Align with view"
msgstr "Allinea a vista"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "OK :("
-msgstr "OK :("
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "Nessun genitore del quale istanziare un figlio."
@@ -5288,6 +6052,11 @@ msgid "This operation requires a single selected node."
msgstr "Questa operazione richiede un solo nodo selezionato."
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock View Rotation"
+msgstr "Visualizza Informazioni"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr "Mostra Normale"
@@ -5316,23 +6085,25 @@ msgid "View Information"
msgstr "Visualizza Informazioni"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "View FPS"
-msgstr "Vedi Files"
+msgstr "Vedi FPS"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Half Resolution"
-msgstr "Scala Selezione"
+msgstr "Risoluzione Dimezzata"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
msgstr "Audio Listener"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Doppler Enable"
-msgstr "Abilita"
+msgstr "Abilita Doppler"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Cinematic Preview"
+msgstr "Creazione Anteprime Mesh"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
@@ -5367,17 +6138,18 @@ msgid "XForm Dialog"
msgstr "Finestra di XForm"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Select Mode (Q)"
-msgstr "Modalità di Selezione"
+msgstr "Modalità di Selezione (Q)"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid ""
"Drag: Rotate\n"
"Alt+Drag: Move\n"
"Alt+RMB: Depth list selection"
-msgstr "Alt+RMB: Selezione Lista Profondità"
+msgstr ""
+"Trascina: Ruota\n"
+"Alt+Trascina: Muovi\n"
+"Alt+RMB: Selezione Lista Profondità"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode (W)"
@@ -5396,14 +6168,12 @@ msgid "Local Coords"
msgstr "Coordinate locali"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Local Space Mode (%s)"
-msgstr "Modalità Scala (R)"
+msgstr "Modalità Spazio Locale (%s)"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Snap Mode (%s)"
-msgstr "Modalità Snap:"
+msgstr "Modalità Snap (%s)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
@@ -5467,14 +6237,22 @@ msgstr "Strumento Scala"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
+msgid "Snap To Floor"
+msgstr "Allinea alla griglia"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
-msgstr "Abilita/Disabilita Fullscreen"
+msgstr "Abilita/Disabilita Vista libera"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform"
msgstr "Transform"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr "Finestra di Transform..."
@@ -5503,6 +6281,11 @@ msgid "4 Viewports"
msgstr "4 Viste"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Gizmos"
+msgstr "Visualizza Gizmos"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr "Visualizza Origine"
@@ -5516,10 +6299,6 @@ msgid "Settings"
msgstr "Impostazioni"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Skeleton Gizmo visibility"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "Impostazioni Snap"
@@ -5579,6 +6358,53 @@ msgstr "Pre"
msgid "Post"
msgstr "Post"
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Sprite is empty!"
+msgstr "Il percorso di salvataggio è vuoto!"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Sprite"
+msgstr "Sprite Frames"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to 2D Mesh"
+msgstr "Converti In..."
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create 2D Mesh"
+msgstr "Crea Mesh di Outline"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Grow (Pixels): "
+msgstr "Snap (Pixels):"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Update Preview"
+msgstr "Anteprima Atlas"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Settings:"
+msgstr "Impostazioni"
+
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr "ERRORE: Impossibile caricare la risorsa frame!"
@@ -5636,33 +6462,20 @@ msgid "Insert Empty (After)"
msgstr "Inserisci Vuoto (Dopo)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Move (Before)"
-msgstr "Rimuovi nodo(i)"
+msgstr "Sposta (Prima)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Move (After)"
-msgstr "Sposta a Sinistra"
+msgstr "Sposta (Dopo)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "SpriteFrames"
-msgstr "Impila Frame"
-
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox Preview:"
-msgstr "Anteprima StyleBox:"
-
-#: editor/plugins/style_box_editor_plugin.cpp
-#, fuzzy
-msgid "StyleBox"
-msgstr "Stile"
+msgstr "Sprite Frames"
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
msgid "Set Region Rect"
-msgstr "Imposta region_rect"
+msgstr "Imposta Region Rect"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
@@ -5685,28 +6498,22 @@ msgid "Auto Slice"
msgstr "Auto Divisione"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr "Offset:"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr "Step:"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Separation:"
-msgstr "Separazione:"
+msgid "Sep.:"
+msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region"
+#, fuzzy
+msgid "TextureRegion"
msgstr "Regione Texture"
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region Editor"
-msgstr "Editor Regioni Texture"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
msgstr "Impossibile salvare il tema su file:"
@@ -5720,19 +6527,12 @@ msgid "Add All"
msgstr "Aggiungi Tutti"
#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Item"
-msgstr "Rimuovi Elemento"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Remove All Items"
-msgstr "Rimuovi Elementi di Classe"
+msgstr "Rimuovi tutti gli elementi"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Remove All"
-msgstr "Rimuovi"
+msgstr "Rimuovi tutto"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Edit theme..."
@@ -5759,9 +6559,8 @@ msgid "Create Empty Editor Template"
msgstr "Crea Template Editor Vuota"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Create From Current Editor Theme"
-msgstr "Crea Template Editor Vuota"
+msgstr "Crea da Tema Editor corrente"
#: editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio1"
@@ -5784,14 +6583,12 @@ msgid "Checked Item"
msgstr "Checked Item"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Radio Item"
-msgstr "Aggiungi Elemento"
+msgstr "Radio Elemento"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Checked Radio Item"
-msgstr "Checked Item"
+msgstr "Elemento Radio Controllato"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
@@ -5801,10 +6598,6 @@ msgstr "Ha"
msgid "Many"
msgstr "Molte"
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-msgid "Options"
-msgstr "Opzioni"
-
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Has,Many,Options"
@@ -5830,7 +6623,7 @@ msgstr "Tipo Dato:"
msgid "Icon"
msgstr "Icona"
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr "Stile"
@@ -5843,8 +6636,8 @@ msgid "Color"
msgstr "Colore"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr "Tema"
+msgid "Constant"
+msgstr "Costante"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -5852,13 +6645,17 @@ msgid "Erase Selection"
msgstr "Cancella selezione"
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fix Invalid Tiles"
+msgstr "Nome Invalido."
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr "Disegna TileMap"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Line Draw"
-msgstr "Lineare"
+msgstr "Disegna Linea"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rectangle Paint"
@@ -5874,11 +6671,8 @@ msgid "Erase TileMap"
msgstr "Cancella TileMap"
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase selection"
-msgstr "Cancella selezione"
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find tile"
+#, fuzzy
+msgid "Find Tile"
msgstr "Trova tile"
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -5894,15 +6688,19 @@ msgid "Mirror Y"
msgstr "Specchia Y"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Paint Tile"
-msgstr "Disegna TileMap"
+msgstr "Disegna Tile"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
msgstr "Preleva Tile"
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Move Selection"
+msgstr "Rimuovi Selezione"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr "Ruota a 0 gradi"
@@ -5919,12 +6717,40 @@ msgid "Rotate 270 degrees"
msgstr "Ruota a 270 gradi"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Could not find tile:"
-msgstr "Impossibile trovare tile:"
+#, fuzzy
+msgid "Add Texture(s) to TileSet"
+msgstr "Aggiungi Nodo(i) Da Albero"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove current Texture from TileSet"
+msgstr "Rimuovi Punto Percorso"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
+msgstr "Crea da Scena"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from Scene"
+msgstr "Unisci da Scena"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Display tile's names (hold Alt Key)"
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Item name or ID:"
-msgstr "Nome elemento o ID:"
+msgid "Remove Selected Textue and ALL TILES wich uses it?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene?"
@@ -5935,51 +6761,69 @@ msgid "Merge from scene?"
msgstr "Unisci da scena?"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Tile Set"
-msgstr "TileSet..."
+msgid " file(s) was not added because was already on the list."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
-msgstr "Crea da Scena"
+msgid ""
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
-msgstr "Unisci da Scena"
-
-#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Error"
-msgstr "Errore"
+msgid ""
+"LMB: set bit on.\n"
+"RMB: set bit off.\n"
+"Click on another Tile to edit it."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
-msgid "Autotiles"
-msgstr "Auto Divisione"
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
+msgstr "Salva la risorsa in modifica."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings."
+"bindings.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
-"LMB: set bit on.\n"
-"RMB: set bit off."
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
-msgid "Select current edited sub-tile."
-msgstr "Salva la risorsa in modifica."
+msgid "This property can't be changed."
+msgstr "Questa operazione non può essere eseguita senza una scena."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select sub-tile to change its priority."
-msgstr ""
+msgid "Tile Set"
+msgstr "TileSet"
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
-msgstr "Annulla"
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Vertex"
+msgstr "Vertici"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr "Frammento"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Light"
+msgstr "Destra"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "VisualShader"
+msgstr "Shader"
#: editor/project_export.cpp
msgid "Runnable"
@@ -5996,7 +6840,7 @@ msgstr "Eliminare preset '%s'?"
#: editor/project_export.cpp
#, fuzzy
-msgid "Export templates for this platform are missing/corrupted: "
+msgid "Export templates for this platform are missing/corrupted:"
msgstr "Le export templates per questa piattaforma sono mancanti:"
#: editor/project_export.cpp
@@ -6076,11 +6920,6 @@ msgid "Export templates for this platform are missing:"
msgstr "Le export templates per questa piattaforma sono mancanti:"
#: editor/project_export.cpp
-#, fuzzy
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr "Le export templates per questa piattaforma sono mancanti:"
-
-#: editor/project_export.cpp
msgid "Export With Debug"
msgstr "Esporta Con Debug"
@@ -6091,8 +6930,9 @@ msgstr "File non esistente."
#: editor/project_manager.cpp
#, fuzzy
-msgid "Please choose a 'project.godot' file."
-msgstr "Si prega di esportare al di fuori della cartella del progetto!"
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgstr ""
+"Per favore seleziona una cartella che non contiene un file 'project.godot'."
#: editor/project_manager.cpp
#, fuzzy
@@ -6100,6 +6940,15 @@ msgid "Please choose an empty folder."
msgstr "Si prega di esportare al di fuori della cartella del progetto!"
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr "Si prega di esportare al di fuori della cartella del progetto!"
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "Progetto Importato"
@@ -6195,6 +7044,11 @@ msgid "Project Path:"
msgstr "Percorso Progetto:"
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Project Installation Path:"
+msgstr "Percorso Progetto:"
+
+#: editor/project_manager.cpp
msgid "Browse"
msgstr "Sfoglia"
@@ -6320,8 +7174,8 @@ msgstr "Pulsante Mouse"
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6333,9 +7187,23 @@ msgid "Rename Input Action Event"
msgstr "Rinomina Evento di Azione Input"
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Change Action deadzone"
+msgstr "Cambia Nome Animazione:"
+
+#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr "Aggiungi Evento di Azione Input"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "All Devices"
+msgstr "Dispositivo"
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr "Dispositivo"
+
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr "Shift+"
@@ -6377,20 +7245,24 @@ msgid "Wheel Down Button"
msgstr "Pulsante Rotellina Giù"
#: editor/project_settings_editor.cpp
-msgid "Button 6"
-msgstr "Pulsante 6"
+#, fuzzy
+msgid "Wheel Left Button"
+msgstr "Pulsante Rotellina Su"
#: editor/project_settings_editor.cpp
-msgid "Button 7"
-msgstr "Pulsante 7"
+#, fuzzy
+msgid "Wheel Right Button"
+msgstr "Pulsante Destro"
#: editor/project_settings_editor.cpp
-msgid "Button 8"
-msgstr "Pulsante 8"
+#, fuzzy
+msgid "X Button 1"
+msgstr "Pulsante 6"
#: editor/project_settings_editor.cpp
-msgid "Button 9"
-msgstr "Pulsante 9"
+#, fuzzy
+msgid "X Button 2"
+msgstr "Pulsante 6"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
@@ -6418,10 +7290,6 @@ msgid "Add Event"
msgstr "Aggiungi Evento"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Dispositivo"
-
-#: editor/project_settings_editor.cpp
msgid "Button"
msgstr "Pulsante"
@@ -6469,6 +7337,12 @@ msgid "Delete Item"
msgstr "Elimina Input"
#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Already existing"
msgstr "Attiva Persistenza"
@@ -6542,6 +7416,10 @@ msgstr "Proprietà:"
msgid "Override For..."
msgstr "Sovrascrivi Per..."
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr "Mappa Input"
@@ -6551,6 +7429,14 @@ msgid "Action:"
msgstr "Azione:"
#: editor/project_settings_editor.cpp
+msgid "Action"
+msgstr "Azione"
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr "Dispositivo:"
@@ -6615,10 +7501,6 @@ msgid "AutoLoad"
msgstr "AutoLoad"
#: editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr "Scegli una Vista"
-
-#: editor/property_editor.cpp
msgid "Ease In"
msgstr "Ease In"
@@ -6656,37 +7538,10 @@ msgid "Select Node"
msgstr "Scegli un Nodo"
#: editor/property_editor.cpp
-msgid "New Script"
-msgstr "Nuovo Script"
-
-#: editor/property_editor.cpp
-msgid "New %s"
-msgstr ""
-
-#: editor/property_editor.cpp
-#, fuzzy
-msgid "Make Unique"
-msgstr "Crea Ossa"
-
-#: editor/property_editor.cpp
-msgid "Show in File System"
-msgstr "Mostra nel File System"
-
-#: editor/property_editor.cpp
-#, fuzzy
-msgid "Convert To %s"
-msgstr "Converti In..."
-
-#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "Errore caricamento file: Non è una risorsa!"
#: editor/property_editor.cpp
-#, fuzzy
-msgid "Selected node is not a Viewport!"
-msgstr "Scegli Nodo(i) da Importare"
-
-#: editor/property_editor.cpp
msgid "Pick a Node"
msgstr "Scegli un Nodo"
@@ -6695,19 +7550,6 @@ msgid "Bit %d, val %d."
msgstr "Bit %d, val %d."
#: editor/property_editor.cpp
-msgid "On"
-msgstr "On"
-
-#: editor/property_editor.cpp
-#, fuzzy
-msgid "[Empty]"
-msgstr "Aggiungi vuoto"
-
-#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
-msgid "Set"
-msgstr "Set"
-
-#: editor/property_editor.cpp
msgid "Properties:"
msgstr "Proprietà:"
@@ -6732,6 +7574,134 @@ msgstr "Impossibile eseguire lo strumento di PVRTC:"
msgid "Can't load back converted image using PVRTC tool:"
msgstr "Impossibile ricaricare l'immagine convertita usando il tool PVRTC:"
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Batch Rename"
+msgstr "Rinomina"
+
+#: editor/rename_dialog.cpp
+msgid "Prefix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Suffix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Advanced options"
+msgstr "Opzioni snapping"
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node name"
+msgstr "Nome Nodo:"
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node type"
+msgstr "Trova Tipo Nodo"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Current scene name"
+msgstr "Scena Corrente"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Root node name"
+msgstr "Nome Nodo di Root:"
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Step"
+msgstr "Step:"
+
+#: editor/rename_dialog.cpp
+msgid "Ammount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minium number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expressions"
+msgstr "Cambia Espressione"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Post-Process"
+msgstr "Script di Post-Process:"
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr "Mantieni"
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Lowercase"
+msgstr "Minuscolo"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Uppercase"
+msgstr "Maiuscolo"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Reset"
+msgstr "Resetta Zoom"
+
+#: editor/rename_dialog.cpp editor/script_editor_debugger.cpp
+msgid "Error"
+msgstr "Errore"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Reparent Nodo"
@@ -6768,11 +7738,6 @@ msgstr "Argomenti Scena Principale:"
msgid "Scene Run Settings"
msgstr "Impostazioni Esecuzione Scena"
-#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
-#: scene/gui/dialogs.cpp
-msgid "OK"
-msgstr "OK"
-
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr "Nessun genitore nel quale istanziare una scena."
@@ -6794,6 +7759,10 @@ msgid "Instance Scene(s)"
msgstr "Istanzia Scena(e)"
#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr "Svuota Script"
+
+#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr "Questa operazione non può essere eseguita alla radice dell'albero."
@@ -6834,12 +7803,33 @@ msgid "Load As Placeholder"
msgstr "Carica come placeholder"
#: editor/scene_tree_dock.cpp
-msgid "Discard Instancing"
-msgstr "Scarta Istanziamento"
+msgid "Make Local"
+msgstr "Rendi Locale"
#: editor/scene_tree_dock.cpp
-msgid "Makes Sense!"
-msgstr "Ha Senso!"
+#, fuzzy
+msgid "Create Root Node:"
+msgstr "Crea Nodo"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "2D Scene"
+msgstr "Scena"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "3D Scene"
+msgstr "Scena"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "User Interface"
+msgstr "Liberare ereditarietà"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Custom Node"
+msgstr "Taglia Nodi"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
@@ -6847,7 +7837,11 @@ msgstr "Impossibile operare su nodi da scena esterna!"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
-msgstr "Impossibile operare su nodi da cuoi la scena corrente eredita!"
+msgstr "Impossibile operare su nodi da cui la scena corrente eredita!"
+
+#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr "Allega Script"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
@@ -6895,18 +7889,15 @@ msgid "Change Type"
msgstr "Cambia Tipo"
#: editor/scene_tree_dock.cpp
-msgid "Attach Script"
-msgstr "Allega Script"
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Script"
-msgstr "Svuota Script"
+#, fuzzy
+msgid "Make Scene Root"
+msgstr "Nuova Scena di Root"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr "Unisci Da Scena"
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr "Salva Ramo come Scena"
@@ -6931,11 +7922,6 @@ msgstr ""
"root esiste."
#: editor/scene_tree_dock.cpp
-#, fuzzy
-msgid "Filter nodes"
-msgstr "Filtri"
-
-#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr "Allega un nuovo script o uno esistente al nodo selezionato."
@@ -6957,25 +7943,19 @@ msgstr "Locale"
msgid "Clear Inheritance? (No Undo!)"
msgstr "Liberare ereditarietà? (No Undo!)"
-#: editor/scene_tree_dock.cpp
-msgid "Clear!"
-msgstr "Libera!"
-
#: editor/scene_tree_editor.cpp
-msgid "Toggle Spatial Visible"
-msgstr "Abilita Spatial Visibile"
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle CanvasItem Visible"
-msgstr "Abilita CanvasItem Visibile"
+#, fuzzy
+msgid "Toggle Visible"
+msgstr "Abilita Visibilità"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr "Avviso confugurazione nodo:"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
-"Node has connection(s) and group(s)\n"
+"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
"Il nodo ha connessioni e gruppi\n"
@@ -6998,22 +7978,25 @@ msgstr ""
"Il nodo e in un gruppo.\n"
"Fai click per mostrare il dock gruppi."
-#: editor/scene_tree_editor.cpp
-msgid "Open script"
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script"
msgstr "Apri script"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
"Node is locked.\n"
-"Click to unlock"
+"Click to unlock it."
msgstr ""
"Il nodo é bloccato.\n"
"Fai click per sbloccarlo"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
"Children are not selectable.\n"
-"Click to make selectable"
+"Click to make selectable."
msgstr ""
"I figli non sono selezionabili.\n"
"Fai click per renderli selezionabili"
@@ -7023,6 +8006,12 @@ msgid "Toggle Visibility"
msgstr "Abilita Visibilità"
#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr "Nome nodo invalido, i caratteri seguenti non sono consentiti:"
@@ -7061,6 +8050,11 @@ msgid "N/A"
msgstr "N/A"
#: editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script/Choose Location"
+msgstr "Apri Editor Script"
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "Percorso vuoto"
@@ -7300,10 +8294,23 @@ msgid "Change Camera Size"
msgstr "Cambia dimensione Telecamera"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Change Notifier AABB"
+msgstr "Cambia Estensione di Notifier"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr "Cambia AABB Particelle"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr "Cambia Estensione Probe"
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Cambia Raggio di Sphere Shape"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr "Cambia Ampiezza Box Shape"
@@ -7316,20 +8323,38 @@ msgid "Change Capsule Shape Height"
msgstr "Cambia Altezza Capsule Shape"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
-msgstr "Cambia lunghezza Ray Shape"
+#, fuzzy
+msgid "Change Cylinder Shape Radius"
+msgstr "Cambia Raggio Capsule Shape"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier Extents"
-msgstr "Cambia Estensione di Notifier"
+#, fuzzy
+msgid "Change Cylinder Shape Height"
+msgstr "Cambia Altezza Capsule Shape"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
-msgstr "Cambia AABB Particelle"
+msgid "Change Ray Shape Length"
+msgstr "Cambia lunghezza Ray Shape"
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
-msgstr "Cambia Estensione Probe"
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Radius"
+msgstr "Cambia Raggio Luce"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Height"
+msgstr "Cambia Altezza Capsule Shape"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Torus Inner Radius"
+msgstr "Cambia Raggio di Sphere Shape"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Torus Outer Radius"
+msgstr "Cambia Raggio Luce"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
@@ -7390,18 +8415,6 @@ msgid "GDNative"
msgstr "GDNative"
#: modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "Argomento tipo invalido per convert(), usare le costanti TYPE_*."
-
-#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr ""
-"Non vi sono abbastanza bytes per i bytes di decodifica, oppure formato "
-"invalido."
-
-#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr "step argument è zero!"
@@ -7472,6 +8485,11 @@ msgstr "Elimina selezionati"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
+msgid "GridMap Fill Selection"
+msgstr "Elimina selezionati"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
msgid "GridMap Duplicate Selection"
msgstr "Duplica Selezione"
@@ -7569,6 +8587,11 @@ msgstr "Centra Selezione"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
+msgid "Fill Selection"
+msgstr "Seleziona Tutto"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
msgid "GridMap Settings"
msgstr "Impostazioni Snap"
@@ -7647,6 +8670,73 @@ msgstr "Vedi Files"
msgid "End of inner exception stack trace"
msgstr ""
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake!"
+msgstr "Bake!"
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+#, fuzzy
+msgid "Bake the navigation mesh."
+msgstr "Crea Mesh di Navigazione"
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+#, fuzzy
+msgid "Clear the navigation mesh."
+msgstr "Elimina Mesh di Navigazione"
+
+#: modules/recast/navigation_mesh_generator.cpp
+#, fuzzy
+msgid "Setting up Configuration..."
+msgstr "Impostando Configurazione..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr "Calcolando dimensioni griglia..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr "Creazione heightfield..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr "Segnando triangoli percorribili..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr "Costruendo heightfield compatto..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr "Erodendo area percorribile..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr "Partizionando..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr "Creazione contorni..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr "Creando polymesh..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr "Convertendo a Mesh di Navigazione nativa..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr "Impostazioni Generatore Mesh di Navigazione:"
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr "Elaborazione Geometria..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr "Fatto!"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7709,10 +8799,6 @@ msgid "Set Variable Type"
msgstr "Modifica Variabile:"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr "Funzioni:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Valiabili:"
@@ -7834,36 +8920,14 @@ msgid "Connect Nodes"
msgstr "Connetti A Nodo:"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Condition"
-msgstr "Condizione"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Sequence"
-msgstr "Sequenza"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Switch"
-msgstr "Interruttore"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Iterator"
-msgstr "Iteratore"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "While"
-msgstr "While"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Return"
-msgstr "Ritorna"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Call"
-msgstr "Chiama"
+#, fuzzy
+msgid "Connect Node Data"
+msgstr "Connetti A Nodo:"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Get"
-msgstr "Get"
+#, fuzzy
+msgid "Connect Node Sequence"
+msgstr "Connetti A Nodo:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -7894,28 +8958,18 @@ msgid "Remove Function"
msgstr "Rimuovi Funzione"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Edit Variable"
-msgstr "Modifica Variabile:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "Rimuovi Variabile"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Edit Signal"
-msgstr "Modifica Segnale:"
+msgid "Editing Variable:"
+msgstr "Modifica Variabile:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "Rimuovi Segnale"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr "Modifica Variabile:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "Modifica Segnale:"
@@ -7959,6 +9013,11 @@ msgstr "Taglia Nodi"
msgid "Paste Nodes"
msgstr "Incolla Nodi"
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Member"
+msgstr "Membri"
+
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr "Il tipo di input non è iterabile: "
@@ -8017,6 +9076,19 @@ msgstr ""
"Valore di return invalido da _step(), deve esere intero (seq out), oppure "
"stringa (errore)."
+#: modules/visual_script/visual_script_property_selector.cpp
+#, fuzzy
+msgid "Search VisualScript"
+msgstr "Rimuovi Nodo Grafico di Shader"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get"
+msgstr "Get"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set "
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Esegui nel Browser"
@@ -8074,8 +9146,8 @@ msgstr ""
#: scene/2d/collision_object_2d.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
@@ -8188,6 +9260,19 @@ msgid "Path property must point to a valid Node2D node to work."
msgstr ""
"La proprietà path deve puntare ad un nodo Node2D valido per funzionare."
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
@@ -8258,8 +9343,8 @@ msgstr "Bliting Immagini"
#: scene/3d/collision_object.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape or CollisionPolygon children nodes to define "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
@@ -8353,6 +9438,21 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid ""
+"Size changes to SoftBody will be overriden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+"I cambiamenti di dimensione a RigidBody (nel personaggio o nelle modalità "
+"rigide) saranno sovrascritti dal motore fisico quando in esecuzione.\n"
+"Modifica invece la dimensione in sagome di collisione figlie."
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8369,6 +9469,48 @@ msgstr ""
"VehicleWheel serve a provvedere un sistema di ruote a VehicleBody. Per "
"favore usalo come figlio di VehicleBody."
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Animation not found: '%s'"
+msgstr "Strumenti di Animazione"
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Invalid animation: '%s'."
+msgstr "ERRORE: Nome animazione invalido!"
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr "Disconnetti '%s' da '%s'"
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr ""
+"Seleziona un AnimationPlayer dallo Scene Tree per modificare le animazioni."
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "AnimationPlayer root is not a valid node."
+msgstr "Animation tree invalido."
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Raw Mode"
@@ -8452,12 +9594,378 @@ msgstr "Errore caricamento font."
msgid "Invalid font size."
msgstr "Dimensione font Invalida."
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input"
+msgstr "Aggiungi Input"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "None"
+msgstr "<Nessuno>"
+
+#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
-#~ msgid "Previous"
-#~ msgstr "Scheda precedente"
+msgid "Invalid source for shader."
+msgstr "Sorgente invalida!"
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#~ msgid "Change Scalar Constant"
+#~ msgstr "Cambia Costante Scalare"
+
+#~ msgid "Change Vec Constant"
+#~ msgstr "Cambia Costante Vett."
+
+#~ msgid "Change RGB Constant"
+#~ msgstr "Cambia Costante RGB"
+
+#~ msgid "Change Scalar Operator"
+#~ msgstr "Cambia Operatore Scalare"
+
+#~ msgid "Change Vec Operator"
+#~ msgstr "Cambia Operatore Vett."
+
+#~ msgid "Change Vec Scalar Operator"
+#~ msgstr "Cambia Operatore Scalare Vett."
+
+#~ msgid "Change RGB Operator"
+#~ msgstr "Cambia Operatore RGB"
+
+#~ msgid "Toggle Rot Only"
+#~ msgstr "Abilita Solo Rot"
+
+#~ msgid "Change Scalar Function"
+#~ msgstr "Cambia Funzione Scalare"
+
+#~ msgid "Change Vec Function"
+#~ msgstr "Cambia Funzione Vett."
+
+#~ msgid "Change Scalar Uniform"
+#~ msgstr "Cambia Uniforme Scalare"
-#~ msgid "Next"
-#~ msgstr "Successivo"
+#~ msgid "Change Vec Uniform"
+#~ msgstr "Cambia Uniforme Vett."
+
+#~ msgid "Change RGB Uniform"
+#~ msgstr "Cambia Uniforme RGB"
+
+#~ msgid "Change Default Value"
+#~ msgstr "Cambia Valore di Default"
+
+#~ msgid "Change XForm Uniform"
+#~ msgstr "Cambia Uniforme XForm"
+
+#~ msgid "Change Texture Uniform"
+#~ msgstr "Cambia Uniforme Texture"
+
+#~ msgid "Change Cubemap Uniform"
+#~ msgstr "Cambia Uniforme Cubemap"
+
+#~ msgid "Change Comment"
+#~ msgstr "Cambia Commento"
+
+#~ msgid "Add/Remove to Color Ramp"
+#~ msgstr "Aggiungi/Rimuovi alla Rampa Colori"
+
+#~ msgid "Modify Color Ramp"
+#~ msgstr "Modifica Rampa Colori"
+
+#~ msgid "Add/Remove to Curve Map"
+#~ msgstr "Aggiung/Rimuovi alla Mappa Curve"
+
+#~ msgid "Modify Curve Map"
+#~ msgstr "Modifica la Mappa Curve"
+
+#~ msgid "Change Input Name"
+#~ msgstr "Cambia Nome Input"
+
+#~ msgid "Connect Graph Nodes"
+#~ msgstr "Connetti Nodi Grafico"
+
+#~ msgid "Disconnect Graph Nodes"
+#~ msgstr "Disconnetti Nodi Grafico"
+
+#~ msgid "Remove Shader Graph Node"
+#~ msgstr "Rimuovi Nodo Grafico di Shader"
+
+#~ msgid "Move Shader Graph Node"
+#~ msgstr "Sposta Nodo Grafico di Shader"
+
+#~ msgid "Duplicate Graph Node(s)"
+#~ msgstr "Duplica Nodo(i) Grafico"
+
+#~ msgid "Delete Shader Graph Node(s)"
+#~ msgstr "Elimina Nodo(i) Grafico di Shader"
+
+#~ msgid "Error: Cyclic Connection Link"
+#~ msgstr "Errore: Giunzione ciclica"
+
+#~ msgid "Error: Missing Input Connections"
+#~ msgstr "Errore: Connessioni Input MAncanti"
+
+#~ msgid "Add Shader Graph Node"
+#~ msgstr "Aggiungi Nodo Grafico Shader"
+
+#~ msgid "Disabled"
+#~ msgstr "Disabilitato"
+
+#~ msgid "Move Anim Track Up"
+#~ msgstr "Muovi Traccia Animazione Su"
+
+#~ msgid "Move Anim Track Down"
+#~ msgstr "Muovi Traccia Animazione Giù"
+
+#~ msgid "Set Transitions to:"
+#~ msgstr "Imposta Transizione a:"
+
+#~ msgid "Anim Track Rename"
+#~ msgstr "Traccia Anim Rinomina"
+
+#~ msgid "Anim Track Change Interpolation"
+#~ msgstr "Traccia Anim Cambia Interpolazione"
+
+#~ msgid "Anim Track Change Value Mode"
+#~ msgstr "Traccia Anim Cambia Modalità Valore"
+
+#~ msgid "Anim Track Change Wrap Mode"
+#~ msgstr "Traccia Anim Cambia Modalità avvolgimento"
+
+#~ msgid "Edit Node Curve"
+#~ msgstr "Modifica Curva del Nodo"
+
+#~ msgid "Edit Selection Curve"
+#~ msgstr "Modifica Selezione Curva"
+
+#~ msgid "Anim Add Key"
+#~ msgstr "Anim Aggiungi Key"
+
+#~ msgid "In"
+#~ msgstr "In"
+
+#~ msgid "Out"
+#~ msgstr "Out"
+
+#~ msgid "In-Out"
+#~ msgstr "In-Out"
+
+#~ msgid "Out-In"
+#~ msgstr "Out-In"
+
+#~ msgid "Transitions"
+#~ msgstr "Transizioni"
+
+#~ msgid "Change Anim Len"
+#~ msgstr "Cambia Lunghezza Animazione"
+
+#~ msgid "Change Anim Loop"
+#~ msgstr "Cambia Loop Animazione"
+
+#~ msgid "Anim Create Typed Value Key"
+#~ msgstr "Anim Crea Typed Value Key"
+
+#~ msgid "Anim Add Call Track"
+#~ msgstr "Anim Aggiungi Chiamata Traccia"
+
+#~ msgid "Length (s):"
+#~ msgstr "Lunghezza (e):"
+
+#~ msgid "Step (s):"
+#~ msgstr "Step (s):"
+
+#~ msgid "Cursor step snap (in seconds)."
+#~ msgstr "Step Snap Cursore (in secondi)."
+
+#~ msgid "Enable/Disable looping in animation."
+#~ msgstr "Attiva/Disattiva loop animazione."
+
+#~ msgid "Add new tracks."
+#~ msgstr "Aggiungi nuova traccia."
+
+#~ msgid "Move current track up."
+#~ msgstr "Muovi la traccia corrente su."
+
+#~ msgid "Move current track down."
+#~ msgstr "Muovi la traccia corrente giù."
+
+#~ msgid "Track tools"
+#~ msgstr "Strumenti traccia"
+
+#~ msgid "Enable editing of individual keys by clicking them."
+#~ msgstr "Attiva modifica di key individuali cliccandovi."
+
+#~ msgid "Key"
+#~ msgstr "Key"
+
+#~ msgid "Call Functions in Which Node?"
+#~ msgstr "Chiama Funzioni in Quale Nodo?"
+
+#~ msgid "Thanks!"
+#~ msgstr "Grazie!"
+
+#~ msgid "I see..."
+#~ msgstr "Capisco..."
+
+#~ msgid "Can't open '%s'."
+#~ msgstr "Impossibile aprire '%s'."
+
+#~ msgid "Ugh"
+#~ msgstr "Ugh"
+
+#~ msgid "Run Script"
+#~ msgstr "Esegui Script"
+
+#~ msgid "Save the currently edited resource."
+#~ msgstr "Salva la risorsa in modifica."
+
+#~ msgid "Stop Profiling"
+#~ msgstr "Interrrompi Profiling"
+
+#~ msgid "Start Profiling"
+#~ msgstr "Inizia Profiling"
+
+#~ msgid "Default (Same as Editor)"
+#~ msgstr "Default (Stesso che Editor)"
+
+#~ msgid "Create new animation in player."
+#~ msgstr "Crea nuova animazione nel player."
+
+#~ msgid "Load animation from disk."
+#~ msgstr "Carica animazione da disco."
+
+#~ msgid "Load an animation from disk."
+#~ msgstr "Carica un'animazione da disco."
+
+#~ msgid "Save the current animation"
+#~ msgstr "Salva l'animazione corrente"
+
+#~ msgid "Edit Target Blend Times"
+#~ msgstr "Modifica i tempi di Blend della destinazione"
+
+#~ msgid "Copy Animation"
+#~ msgstr "Copia Animazione"
+
+#~ msgid "Fetching:"
+#~ msgstr "Recupero:"
+
+#~ msgid "prev"
+#~ msgstr "prec"
+
+#~ msgid "next"
+#~ msgstr "seguente"
+
+#~ msgid "last"
+#~ msgstr "ultimo"
+
+#~ msgid "Edit IK Chain"
+#~ msgstr "Modifica Catena IK"
+
+#~ msgid "Drag pivot from mouse position"
+#~ msgstr "Trascina pivot dalla posizione del mouse"
+
+#~ msgid "Set pivot at mouse position"
+#~ msgstr "Imposta pivot alla posizione del mouse"
+
+#~ msgid "Add/Remove Color Ramp Point"
+#~ msgstr "Aggiungi/Rimuovi Punto Rampa Colori"
+
+#~ msgid "OK :("
+#~ msgstr "OK :("
+
+#~ msgid "Skeleton Gizmo visibility"
+#~ msgstr "Visibilità Gizmo Scheletro"
+
+#~ msgid "StyleBox Preview:"
+#~ msgstr "Anteprima StyleBox:"
+
+#~ msgid "StyleBox"
+#~ msgstr "Stile Box"
+
+#~ msgid "Separation:"
+#~ msgstr "Separazione:"
+
+#~ msgid "Texture Region Editor"
+#~ msgstr "Editor Regioni Texture"
+
+#~ msgid "Erase selection"
+#~ msgstr "Cancella selezione"
+
+#~ msgid "Could not find tile:"
+#~ msgstr "Impossibile trovare tile:"
+
+#~ msgid "Item name or ID:"
+#~ msgstr "Nome elemento o ID:"
+
+#, fuzzy
+#~ msgid "Autotiles"
+#~ msgstr "Auto Divisione"
+
+#, fuzzy
+#~ msgid "Export templates for this platform are missing/corrupted: "
+#~ msgstr "Le export templates per questa piattaforma sono mancanti:"
+
+#~ msgid "Button 7"
+#~ msgstr "Pulsante 7"
+
+#~ msgid "Button 8"
+#~ msgstr "Pulsante 8"
+
+#~ msgid "Button 9"
+#~ msgstr "Pulsante 9"
+
+#~ msgid "Discard Instancing"
+#~ msgstr "Scarta Istanziamento"
+
+#~ msgid "Makes Sense!"
+#~ msgstr "Ha Senso!"
+
+#~ msgid "Clear!"
+#~ msgstr "Libera!"
+
+#~ msgid "Toggle Spatial Visible"
+#~ msgstr "Abilita Spatial Visibile"
+
+#~ msgid "Toggle CanvasItem Visible"
+#~ msgstr "Abilita CanvasItem Visibile"
+
+#~ msgid "Condition"
+#~ msgstr "Condizione"
+
+#~ msgid "Sequence"
+#~ msgstr "Sequenza"
+
+#~ msgid "Switch"
+#~ msgstr "Interruttore"
+
+#~ msgid "Iterator"
+#~ msgstr "Iteratore"
+
+#~ msgid "While"
+#~ msgstr "While"
+
+#~ msgid "Return"
+#~ msgstr "Ritorna"
+
+#~ msgid "Call"
+#~ msgstr "Chiama"
+
+#, fuzzy
+#~ msgid "Edit Variable"
+#~ msgstr "Modifica Variabile:"
+
+#, fuzzy
+#~ msgid "Edit Signal"
+#~ msgstr "Modifica Segnale:"
#~ msgid "Invalid action (anything goes but '/' or ':')."
#~ msgstr "Azione invalida (va bene tutto a parte '/' o ':')."
@@ -8476,11 +9984,6 @@ msgstr "Dimensione font Invalida."
#~ msgid "Can't write file."
#~ msgstr "Impossibile scrivere il file."
-#~ msgid "Please choose a folder that does not contain a 'project.godot' file."
-#~ msgstr ""
-#~ "Per favore seleziona una cartella che non contiene un file 'project."
-#~ "godot'."
-
#, fuzzy
#~ msgid "Couldn't get project.godot in project path."
#~ msgstr "Impossibile creare project.godot nel percorso di progetto."
@@ -8607,9 +10110,6 @@ msgstr "Dimensione font Invalida."
#~ "Il Viewport impostato nella proprietà path deve essere impostato come "
#~ "'render target' affinché questa sprite funzioni."
-#~ msgid "Filter:"
-#~ msgstr "Filtro:"
-
#~ msgid "' parsing of config failed."
#~ msgstr "' fallita lettura della configurazione."
@@ -8649,9 +10149,6 @@ msgstr "Dimensione font Invalida."
#~ msgid "Current scene must be saved to re-import."
#~ msgstr "La scena corrente deve essere salvata per re-importare."
-#~ msgid "Save & Re-Import"
-#~ msgstr "Salva e Re-Importa"
-
#~ msgid "Re-Importing"
#~ msgstr "Re-Importando"
@@ -8687,9 +10184,6 @@ msgstr "Dimensione font Invalida."
#~ msgid "Can't rename deps for:\n"
#~ msgstr "Impossibile rinominare dipendenze per:\n"
-#~ msgid "Error moving file:\n"
-#~ msgstr "Errore spostamento file:\n"
-
#~ msgid "Pick New Name and Location For:"
#~ msgstr "Scegli un Nuovo Nome e Posizione Per:"
@@ -8715,9 +10209,6 @@ msgstr "Dimensione font Invalida."
#~ msgid "Target path must exist."
#~ msgstr "Il percorso di destinazione deve esistere."
-#~ msgid "Save path is empty!"
-#~ msgstr "Il percorso di salvataggio è vuoto!"
-
#~ msgid "Import BitMasks"
#~ msgstr "Importa BitMasks"
@@ -8828,15 +10319,9 @@ msgstr "Dimensione font Invalida."
#~ msgid "Max Angle"
#~ msgstr "Angolo Max"
-#~ msgid "Clips"
-#~ msgstr "Clips"
-
#~ msgid "Start(s)"
#~ msgstr "Inizio(i)"
-#~ msgid "End(s)"
-#~ msgstr "Fine(i)"
-
#~ msgid "Filters"
#~ msgstr "Filtri"
@@ -8867,18 +10352,12 @@ msgstr "Dimensione font Invalida."
#~ msgid "Target Texture Folder:"
#~ msgstr "Cartella Texture di Destinazione:"
-#~ msgid "Post-Process Script:"
-#~ msgstr "Script di Post-Process:"
-
#~ msgid "Custom Root Node Type:"
#~ msgstr "Tipo di Nodo Root Personalizzato:"
#~ msgid "Auto"
#~ msgstr "Auto"
-#~ msgid "Root Node Name:"
-#~ msgstr "Nome Nodo di Root:"
-
#~ msgid "The Following Files are Missing:"
#~ msgstr "I File Seguenti sono Mancanti:"
@@ -8938,9 +10417,6 @@ msgstr "Dimensione font Invalida."
#~ msgid "Import Textures for Atlas (2D)"
#~ msgstr "Importa Textures per Atlas (2D)"
-#~ msgid "Cell Size:"
-#~ msgstr "Dimensione Cella:"
-
#~ msgid "Large Texture"
#~ msgstr "Texture Grande"
@@ -9023,9 +10499,6 @@ msgstr "Dimensione font Invalida."
#~ msgid "Couldn't save converted texture:"
#~ msgstr "Impossibile salvare la texture convertita:"
-#~ msgid "Invalid source!"
-#~ msgstr "Sorgente invalida!"
-
#~ msgid "Invalid translation source!"
#~ msgstr "Sorgente traduzione invalida!"
@@ -9065,9 +10538,6 @@ msgstr "Dimensione font Invalida."
#~ msgid "Translation"
#~ msgstr "Traduzione"
-#~ msgid "Parsing %d Triangles:"
-#~ msgstr "Elaborazione %d Triangoli:"
-
#~ msgid "Triangle #"
#~ msgstr "Triangolo #"
@@ -9092,24 +10562,12 @@ msgstr "Dimensione font Invalida."
#~ msgid "Reset the lightmap octree baking process (start over)."
#~ msgstr "Resetta il processo di baking dell'octree (ricomincia da capo)."
-#~ msgid "Zoom (%):"
-#~ msgstr "Zoom(%):"
-
-#~ msgid "Skeleton..."
-#~ msgstr "Scheletro..."
-
-#~ msgid "Zoom Reset"
-#~ msgstr "Zoom Reset"
-
#~ msgid "Zoom Set..."
#~ msgstr "Imposta Zoom..."
#~ msgid "Set a Value"
#~ msgstr "Imposta un Valore"
-#~ msgid "Snap (Pixels):"
-#~ msgstr "Snap (Pixels):"
-
#~ msgid "Parse BBCode"
#~ msgstr "Decodifica BBCode"
@@ -9185,15 +10643,9 @@ msgstr "Dimensione font Invalida."
#~ msgid "Resource Tools"
#~ msgstr "Strumenti Risorsa"
-#~ msgid "Make Local"
-#~ msgstr "Rendi Locale"
-
#~ msgid "Edit Groups"
#~ msgstr "Modifica Gruppi"
-#~ msgid "Edit Connections"
-#~ msgstr "Modifica Connessioni"
-
#, fuzzy
#~ msgid "Tiles"
#~ msgstr " Files"
@@ -9335,9 +10787,6 @@ msgstr "Dimensione font Invalida."
#~ msgid "Ambient Light Color:"
#~ msgstr "Colore Luce Ambiente:"
-#~ msgid "Couldn't load image"
-#~ msgstr "Impossibile caricare l'immagine"
-
#~ msgid "Invalid parent class name"
#~ msgstr "Nome classe genitore invalido"
@@ -9353,9 +10802,6 @@ msgstr "Dimensione font Invalida."
#~ msgid "Parent class name is invalid!"
#~ msgstr "Nome classe genitore invalido!"
-#~ msgid "Invalid path!"
-#~ msgstr "Percorso Invalido!"
-
#~ msgid "Path property must point to a valid Particles2D node to work."
#~ msgstr ""
#~ "La proprietà path deve puntare a un nodo Particles2D valido per poter "
@@ -9457,9 +10903,6 @@ msgstr "Dimensione font Invalida."
#~ msgid "Delete Image Group"
#~ msgstr "Elimina Gruppo Immagini"
-#~ msgid "Atlas Preview"
-#~ msgstr "Anteprima Atlas"
-
#~ msgid "Project Export Settings"
#~ msgstr "Impostazioni Esportazione Progetto"
@@ -9472,9 +10915,6 @@ msgstr "Dimensione font Invalida."
#~ msgid "Export all files in the project directory."
#~ msgstr "Esporta tutti i file nella directory del progetto."
-#~ msgid "Action"
-#~ msgstr "Azione"
-
#~ msgid "Convert text scenes to binary on export."
#~ msgstr "Converti le scene in formato testuale in binario all'esportazione."
@@ -9502,9 +10942,6 @@ msgstr "Dimensione font Invalida."
#~ msgid "Compress Formats:"
#~ msgstr "Formati di Compressione:"
-#~ msgid "Image Groups"
-#~ msgstr "Gruppi Immagini"
-
#~ msgid "Groups:"
#~ msgstr "Gruppi:"
@@ -9544,9 +10981,6 @@ msgstr "Dimensione font Invalida."
#~ msgid "Sample Conversion Mode: (.wav files):"
#~ msgstr "Modalità Conversione Sample (file .wav):"
-#~ msgid "Keep"
-#~ msgstr "Mantieni"
-
#~ msgid "Compress (RAM - IMA-ADPCM)"
#~ msgstr "Comprimi (RAM - IMA-ADPCM)"
@@ -9589,9 +11023,6 @@ msgstr "Dimensione font Invalida."
#~ msgid "BakedLightInstance does not contain a BakedLight resource."
#~ msgstr "BakedLightInstance non contiene una risorsa BakedLight."
-#~ msgid "Fragment"
-#~ msgstr "Frammento"
-
#~ msgid "Lighting"
#~ msgstr "Illuminazione"
@@ -9664,9 +11095,6 @@ msgstr "Dimensione font Invalida."
#~ msgid "Align with view (Ctrl+Shift+F)"
#~ msgstr "Allinea con vista (Ctrl+Shift+F)"
-#~ msgid "Change Anim Loop Interpolation"
-#~ msgstr "Cambia Interpolazione Loop Animazione"
-
#~ msgid "Enable/Disable interpolation when looping animation."
#~ msgstr "Attiva/Disattiva interpolazione durante loop animazione."
@@ -9683,9 +11111,6 @@ msgstr "Dimensione font Invalida."
#~ "Nessuna texture in questo nodo.\n"
#~ "Imposta una texture per poter modificare la regione."
-#~ msgid "New Scene Root"
-#~ msgstr "Nuova Scena di Root"
-
#~ msgid "Inherit Scene"
#~ msgstr "Eredita Scena"
@@ -9698,9 +11123,6 @@ msgstr "Dimensione font Invalida."
#~ msgid "Reload Tool Script (Soft)"
#~ msgstr "Ricarica Tool Script (Soft)"
-#~ msgid "Edit Connections..."
-#~ msgstr "Modifica Connessioni..."
-
#~ msgid "Set Params"
#~ msgstr "Imposta parametri"
@@ -9716,12 +11138,6 @@ msgstr "Dimensione font Invalida."
#~ msgid "Group Editor"
#~ msgstr "Editor Gruppo"
-#~ msgid "Node Group(s)"
-#~ msgstr "Gruppo(i) Nodi"
-
-#~ msgid "Plugin List:"
-#~ msgstr "Lista Plugin:"
-
#~ msgid "%d frames"
#~ msgstr "%d frames"
diff --git a/editor/translations/ja.po b/editor/translations/ja.po
index d7e2c07ac2..0f87aaeec5 100644
--- a/editor/translations/ja.po
+++ b/editor/translations/ja.po
@@ -15,356 +15,513 @@
# Tohru Ike (rokujyouhitoma) <rokujyouhitomajp@gmail.com>, 2017-2018.
# yu tang <0011solo@gmail.com>, 2018.
# zukkun <zukkun@gmail.com>, 2018.
+# sugusan <sugusan.development@gmail.com>, 2018.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-06-15 22:40+0000\n"
-"Last-Translator: yu tang <0011solo@gmail.com>\n"
+"PO-Revision-Date: 2018-08-16 08:38+0000\n"
+"Last-Translator: sugusan <sugusan.development@gmail.com>\n"
"Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/"
"godot/ja/>\n"
"Language: ja\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 3.0.1\n"
+"X-Generator: Weblate 3.2-dev\n"
-#: editor/animation_editor.cpp
-msgid "Disabled"
-msgstr "無効"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#, fuzzy
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr "Convert()ã«å¯¾ã—ã¦ç„¡åйãªåž‹ã®å¼•æ•°ã§ã™ã€‚TYPE_* 定数を使ã£ã¦ãã ã•ã„。"
-#: editor/animation_editor.cpp
-msgid "All Selection"
-msgstr "ã™ã¹ã¦é¸æŠž"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/glue_header.h
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+#, fuzzy
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr "デコードãƒã‚¤ãƒˆã®ãƒã‚¤ãƒˆã¯å分ã§ã¯ã‚りã¾ã›ã‚“。ã¾ãŸã¯ç„¡åйãªå½¢å¼ã§ã™ã€‚"
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr "ノード%sã®ä¸æ­£ãªã‚¤ãƒ³ãƒ‡ãƒƒã‚¯ã‚¹ã®ãƒ—ロパティå'%s' ."
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid index of type %s for base type %s"
+msgstr "ノード%sã®ä¸æ­£ãªã‚¤ãƒ³ãƒ‡ãƒƒã‚¯ã‚¹ã®ãƒ—ロパティå'%s' ."
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid arguments to construct '%s'"
+msgstr ":䏿­£ãªå¼•æ•°ã§ã™.引数ã®åž‹=: "
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Free"
+msgstr "解放"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Mirror"
+msgstr "エラー"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Insert Key Here"
+msgstr "キーフレームを挿入"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Duplicate Selected Key(s)"
+msgstr "é¸æŠžç¯„å›²ã‚’è¤‡è£½"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Delete Selected Key(s)"
+msgstr "é¸æŠžç¯„å›²ã‚’æ¶ˆåŽ»"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr "アニメーションã®ã‚­ãƒ¼ãƒ•レームを複製"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr "アニメーションã®ã‚­ãƒ¼ãƒ•レームを削除"
+
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Change Keyframe Time"
msgstr "Anim 値を変更"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "アニメーション 変化ã¨ãã®ç§»ã‚Šå¤‰ã‚り(トランジション)"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "アニメーションã®ãƒˆãƒ©ãƒ³ã‚¹ãƒ•ォーム(変形)"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Change Keyframe Value"
msgstr "Anim 値を変更"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Change Call"
msgstr "Anim コールã®å¤‰æ›´(Call)"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Anim Add Track"
-msgstr "Anim トラックを追加"
+msgid "Property Track"
+msgstr "プロパティ:"
-#: editor/animation_editor.cpp
-msgid "Anim Duplicate Keys"
-msgstr "アニメーションã®ã‚­ãƒ¼ãƒ•レームを複製"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "3D Transform Track"
+msgstr "トランスフォーム"
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Up"
-msgstr "Anim トラックを上ã«ç§»å‹•"
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Down"
-msgstr "Anim トラックを下ã«ç§»å‹•"
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Anim Track"
-msgstr "Anim トラックを削除"
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Set Transitions to:"
-msgstr "トランジションを設定:"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Playback Track"
+msgstr "アニメーションå†ç”Ÿã‚’中止(S)"
-#: editor/animation_editor.cpp
-msgid "Anim Track Rename"
-msgstr "Anim トラックåã®å¤‰æ›´"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track"
+msgstr "Anim トラックを追加"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Interpolation"
-msgstr "Anim トラック補間ã®å¤‰æ›´"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Length Time (seconds)"
+msgstr "アニメーションã®é•·ã• (å˜ä½ã¯ç§’)。"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Anim Track Change Value Mode"
-msgstr "Anim トラック 値モードã®å¤‰æ›´"
+msgid "Animation Looping"
+msgstr "アニメーション 拡大。"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
-msgid "Anim Track Change Wrap Mode"
-msgstr "Anim トラック ラップモードã®å¤‰æ›´"
+msgid "Functions:"
+msgstr "関数を作æˆ"
-#: editor/animation_editor.cpp
-msgid "Edit Node Curve"
-msgstr "ノード カーブを編集"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Audio Clips:"
+msgstr "オーディオリスナー"
-#: editor/animation_editor.cpp
-msgid "Edit Selection Curve"
-msgstr "é¸æŠžæ›²ç·šã‚’ç·¨é›†"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Clips:"
+msgstr "クリップ"
-#: editor/animation_editor.cpp
-msgid "Anim Delete Keys"
-msgstr "アニメーションã®ã‚­ãƒ¼ãƒ•レームを削除"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle this track on/off."
+msgstr "最低é™ãƒ¢ãƒ¼ãƒ‰"
-#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
-msgstr "é¸æŠžç¯„å›²ã‚’è¤‡è£½"
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Duplicate Transposed"
-msgstr "複製を転置"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Interpolation Mode"
+msgstr "アニメーションã®ãƒŽãƒ¼ãƒ‰"
-#: editor/animation_editor.cpp
-msgid "Remove Selection"
-msgstr "é¸æŠžã—ã¦ã„ã‚‹ã‚‚ã®ã‚’削除"
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Remove this track."
+msgstr "é¸æŠžã—ãŸãƒˆãƒ©ãƒƒã‚¯ã‚’削除ã—ã¾ã™ã€‚"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Time (s): "
+msgstr "クロスフェード時間(秒)"
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "継続的"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "離散"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "トリガー"
-#: editor/animation_editor.cpp
-msgid "Anim Add Key"
-msgstr "Anim キーを追加"
-
-#: editor/animation_editor.cpp
-msgid "Anim Move Keys"
-msgstr "Anim キーã®ç§»å‹•"
-
-#: editor/animation_editor.cpp
-#, fuzzy
-msgid "Scale Selection"
-msgstr "縮尺(Scale)ã®é¸æŠž"
-
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Scale From Cursor"
-msgstr "カーソル起点ã§ç¸®å°º(Scale)変更"
-
-#: editor/animation_editor.cpp
-msgid "Goto Next Step"
-msgstr "次ã®ã‚¹ãƒ†ãƒƒãƒ—ã¸"
+msgid "Capture"
+msgstr "テクスãƒãƒ£"
-#: editor/animation_editor.cpp
-msgid "Goto Prev Step"
-msgstr "å‰ã®ã‚¹ãƒ†ãƒƒãƒ—ã¸"
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
-#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "等速"
-#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constant"
-msgstr "コンスタント"
-
-#: editor/animation_editor.cpp
-msgid "In"
-msgstr "イン"
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out"
-msgstr "アウト"
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "In-Out"
-msgstr "イン - アウト"
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out-In"
-msgstr "アウト - イン"
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Insert Key"
+msgstr "キーフレームを挿入"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Transitions"
-msgstr "é·ç§»ï¼ˆãƒˆãƒ©ãƒ³ã‚¸ã‚·ãƒ§ãƒ³ï¼‰"
+msgid "Duplicate Key(s)"
+msgstr "ノードを複製"
-#: editor/animation_editor.cpp
-msgid "Optimize Animation"
-msgstr "ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã®æœ€é©åŒ–"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Key(s)"
+msgstr "ノードを消去"
-#: editor/animation_editor.cpp
-msgid "Clean-Up Animation"
-msgstr "アニメーションをクリーンアップ"
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr "Anim トラックを削除"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "%s ã®æ–°ã—ã„トラックを作æˆã—ã€ã‚­ãƒ¼ã‚’挿入ã—ã¾ã™ã‹ï¼Ÿ"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "æ–°ã—ã„ %d トラックを作æˆã—ã€ã‚­ãƒ¼ã‚’挿入ã—ã¾ã™ã‹ï¼Ÿ"
-#: editor/animation_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr "作æˆ"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr "Anim 挿入"
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "Anim ã®ä½œæˆãƒ»æŒ¿å…¥"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Anim トラック ・ キーを挿入"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "Anim キーを挿入"
-#: editor/animation_editor.cpp
-msgid "Change Anim Len"
-msgstr "Anim Len を変更"
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Loop"
-msgstr "Anim Loop を変更"
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Create Typed Value Key"
-msgstr "Anim ã¯ã€åž‹æŒ‡å®šã•れãŸå€¤ã®ã‚­ãƒ¼ã‚’作æˆ"
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Insert"
-msgstr "Anim 挿入"
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Method not found in object: "
+msgstr "変数ã®get(VariableGet)ãŒã‚¹ã‚¯ãƒªãƒ—トã«ç„¡ã„: "
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr "Anim キーã®ç§»å‹•"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Clipboard is empty"
+msgstr "リソースã®ã‚¯ãƒªãƒƒãƒ—ボードã¯ç©ºã§ã™!"
+
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Scale Keys"
msgstr "Anim 拡大縮å°ã‚­ãƒ¼"
-#: editor/animation_editor.cpp
-msgid "Anim Add Call Track"
-msgstr "Anim コールトラックを追加"
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation zoom."
-msgstr "アニメーション 拡大。"
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Length (s):"
-msgstr "é•·ã•:"
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation length (in seconds)."
-msgstr "アニメーションã®é•·ã• (å˜ä½ã¯ç§’)。"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Snap (s): "
+msgstr "スナップ機能(ピクセルå˜ä½ï¼‰:"
-#: editor/animation_editor.cpp
-msgid "Step (s):"
-msgstr "ステップ:"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation step value."
+msgstr "アニメーションツリーã¯å•題ã‚りã¾ã›ã‚“."
-#: editor/animation_editor.cpp
-msgid "Cursor step snap (in seconds)."
-msgstr "カーソル ステップ スナップ (å˜ä½ã¯ç§’)。"
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr "編集"
-#: editor/animation_editor.cpp
-msgid "Enable/Disable looping in animation."
-msgstr "アニメーションã®ãƒ«ãƒ¼ãƒ—を有効/無効。"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation properties."
+msgstr "アニメーション"
-#: editor/animation_editor.cpp
-msgid "Add new tracks."
-msgstr "æ–°ã—ã„トラックを追加。"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Copy Tracks"
+msgstr "パラメーターをコピーã™ã‚‹"
-#: editor/animation_editor.cpp
-msgid "Move current track up."
-msgstr "ç¾åœ¨ã®ãƒˆãƒ©ãƒƒã‚¯ã«ç§»å‹•ã—ã¾ã™ã€‚"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "パラメーターを張り付ã‘ã‚‹"
-#: editor/animation_editor.cpp
-msgid "Move current track down."
-msgstr "ç¾åœ¨ã®ãƒˆãƒ©ãƒƒã‚¯ã‚’下ã¸ç§»å‹•ã—ã¾ã™ã€‚"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Scale Selection"
+msgstr "縮尺(Scale)ã®é¸æŠž"
-#: editor/animation_editor.cpp
-msgid "Remove selected track."
-msgstr "é¸æŠžã—ãŸãƒˆãƒ©ãƒƒã‚¯ã‚’削除ã—ã¾ã™ã€‚"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Scale From Cursor"
+msgstr "カーソル起点ã§ç¸®å°º(Scale)変更"
-#: editor/animation_editor.cpp
-msgid "Track tools"
-msgstr "トラック ツール"
+#: editor/animation_track_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr "é¸æŠžç¯„å›²ã‚’è¤‡è£½"
-#: editor/animation_editor.cpp
-msgid "Enable editing of individual keys by clicking them."
-msgstr "ãれらをクリックã™ã‚‹ã“ã¨ã§ã€å€‹ã€…ã®ã‚­ãƒ¼ã®ç·¨é›†ã‚’有効ã«ã—ã¾ã™ã€‚"
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr "複製を転置"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Selection"
+msgstr "é¸æŠžç¯„å›²ã‚’æ¶ˆåŽ»"
+
+#: editor/animation_track_editor.cpp
+msgid "Goto Next Step"
+msgstr "次ã®ã‚¹ãƒ†ãƒƒãƒ—ã¸"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Goto Prev Step"
+msgstr "å‰ã®ã‚¹ãƒ†ãƒƒãƒ—ã¸"
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr "ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã®æœ€é©åŒ–"
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr "アニメーションをクリーンアップ"
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "アニメーションã®ã‚ªãƒ—ティマイザー"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "最大。線形エラー:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "最大。角度エラー:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "最大最é©åŒ–角度:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr "最é©åŒ–"
-#: editor/animation_editor.cpp
-#, fuzzy
-msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
-msgstr "シーンツリーã‹ã‚‰ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã‚’é¸æŠžã—アニメーション編集"
-
-#: editor/animation_editor.cpp
-msgid "Key"
-msgstr "キー"
-
-#: editor/animation_editor.cpp
-msgid "Transition"
-msgstr "é·ç§»"
-
-#: editor/animation_editor.cpp
-msgid "Scale Ratio:"
-msgstr "æ‹¡å¤§ç¸®å°æ¯”:"
-
-#: editor/animation_editor.cpp
-msgid "Call Functions in Which Node?"
-msgstr "ノード内ã®é–¢æ•°ã‚’呼ã³å‡ºã—ã¾ã™ã‹ï¼Ÿ"
-
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "無効ãªã‚­ãƒ¼ã‚’削除"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "未解決や空ã®ãƒˆãƒ©ãƒƒã‚¯ã‚’削除"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "ã™ã¹ã¦ã®ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã‚’クリーンアップ"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "クリーン アップ アニメーション(å…ƒã«æˆ»ã›ã¾ã›ã‚“!)"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "クリーンアップ"
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr "æ‹¡å¤§ç¸®å°æ¯”:"
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr "コピー"
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "é…列ã®ã‚µã‚¤ã‚ºã‚’変更"
@@ -385,7 +542,7 @@ msgstr "行ã«ç§»å‹•"
msgid "Line Number:"
msgstr "行番å·:"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr "一致ãªã—"
@@ -401,7 +558,7 @@ msgstr "å¤§æ–‡å­—å°æ–‡å­—を区別ã™ã‚‹"
msgid "Whole Words"
msgstr "å˜èªžå…¨ä½“"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr "ç½®æ›"
@@ -413,21 +570,31 @@ msgstr "ã™ã¹ã¦ç½®æ›"
msgid "Selection Only"
msgstr "é¸æŠžç¯„å›²ã®ã¿"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Zoom In"
msgstr "ズームイン"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Zoom Out"
msgstr "ズームアウト"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Reset Zoom"
msgstr "ズームをリセット"
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Warnings:"
+msgstr "警告"
+
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Zoom:"
+msgstr "ズーム (%):"
+
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "ライン:"
@@ -463,7 +630,8 @@ msgid "Add"
msgstr "追加"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
@@ -499,7 +667,7 @@ msgid "Oneshot"
msgstr "一括"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -524,12 +692,12 @@ msgstr "'%s' ã‚’ '%s' ã«æŽ¥ç¶š"
#: editor/connections_dialog.cpp
#, fuzzy
-msgid "Connecting Signal:"
-msgstr "シグナルを接続:"
+msgid "Disconnect '%s' from '%s'"
+msgstr "'%s' ã‚’ '%s' ã«æŽ¥ç¶š"
#: editor/connections_dialog.cpp
#, fuzzy
-msgid "Disconnect '%s' from '%s'"
+msgid "Disconnect all from signal: '%s'"
msgstr "'%s' ã‚’ '%s' ã«æŽ¥ç¶š"
#: editor/connections_dialog.cpp
@@ -538,16 +706,50 @@ msgid "Connect..."
msgstr "接続..."
#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Disconnect"
msgstr "切断"
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Connect Signal: "
+msgstr "シグナルを接続:"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit Connection: "
+msgstr "コãƒã‚¯ã‚·ãƒ§ãƒ³ã‚’編集"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Are you sure you want to remove all connections from the \""
+msgstr "複数ã®ãƒ—ロジェクトを本当ã«å®Ÿè¡Œã—ã¾ã™ã‹ï¼Ÿ"
+
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
#, fuzzy
msgid "Signals"
msgstr "シグナル"
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Disconnect All"
+msgstr "切断"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit..."
+msgstr "編集"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Go To Method"
+msgstr "メソッド一覧:"
+
#: editor/create_dialog.cpp
#, fuzzy
msgid "Change %s Type"
@@ -574,23 +776,26 @@ msgstr "ãŠæ°—ã«å…¥ã‚Š:"
msgid "Recent:"
msgstr "最近ã®:"
-#: editor/create_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "検索:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
#, fuzzy
msgid "Matches:"
msgstr "一致:"
#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
#, fuzzy
msgid "Description:"
msgstr "記述:"
@@ -660,7 +865,9 @@ msgstr "ç½®æ›ã™ã‚‹ãƒªã‚½ãƒ¼ã‚¹ã‚’探ã™:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
-#: editor/quick_open.cpp scene/gui/file_dialog.cpp
+#: editor/quick_open.cpp editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "é–‹ã"
@@ -684,7 +891,7 @@ msgstr ""
"å–り除ã“ã†ã¨ã—ã¦ã„るファイルã¯ä»–ã®ãƒªã‚½ãƒ¼ã‚¹ã®å‹•作ã«å¿…è¦ã§ã™. 本当ã«å–り除ãã¾"
"ã™ã‹ï¼Ÿï¼ˆundoã§ãã¾ã›ã‚“)"
-#: editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
#, fuzzy
msgid "Cannot remove:"
msgstr "解決ã§ãã¾ã›ã‚“."
@@ -765,10 +972,13 @@ msgstr "ディクショナリ 値ã®å¤‰æ›´"
msgid "Thanks from the Godot community!"
msgstr "Godotコミュニティより感è¬ã‚’!"
-#: editor/editor_about.cpp
-#, fuzzy
-msgid "Thanks!"
-msgstr "ã‚りãŒã¨ã†!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/inspector_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp
+msgid "OK"
+msgstr "OK"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -957,6 +1167,7 @@ msgid "Bus options"
msgstr "ãƒã‚¹ã‚ªãƒ—ション"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "複製"
@@ -1030,7 +1241,8 @@ msgstr "ãƒã‚¹ã‚’追加ã™ã‚‹"
msgid "Create a new Bus Layout."
msgstr "æ–°ã—ã„ãƒã‚¹ãƒ¬ã‚¤ã‚¢ã‚¦ãƒˆã‚’生æˆ."
-#: editor/editor_audio_buses.cpp editor/property_editor.cpp
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Load"
@@ -1041,7 +1253,6 @@ msgid "Load an existing Bus Layout."
msgstr "既存ã®ãƒã‚¹ãƒ¬ã‚¤ã‚¢ã‚¦ãƒˆã‚’読ã¿è¾¼ã‚€."
#: editor/editor_audio_buses.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr "åå‰ã‚’付ã‘ã¦ä¿å­˜ã™ã‚‹"
@@ -1086,25 +1297,6 @@ msgstr "無効ãªåå‰ã§ã™. 既存ã®ã‚°ãƒ­ãƒ¼ãƒãƒ«å®šæ•°ã®åå‰ã¨è¡çªã
#: editor/editor_autoload_settings.cpp
#, fuzzy
-msgid "Invalid Path."
-msgstr "無効ãªãƒ‘スã§ã™."
-
-#: editor/editor_autoload_settings.cpp
-#, fuzzy
-msgid "File does not exist."
-msgstr "ファイルãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“."
-
-#: editor/editor_autoload_settings.cpp
-#, fuzzy
-msgid "Not in resource path."
-msgstr "リソースã®ãƒ‘スã§ã¯è¦‹ã¤ã‹ã‚Šã¾ã›ã‚“"
-
-#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
-msgstr "自動読ã¿è¾¼ã¿ã‚’付加"
-
-#: editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Autoload '%s' already exists!"
msgstr "既存ã®'%s' を自動読ã¿è¾¼ã¿ã—ã¾ã™!"
@@ -1138,6 +1330,25 @@ msgstr "有効ã«ã™ã‚‹"
msgid "Rearrange Autoloads"
msgstr "自動読ã¿è¾¼ã¿ã‚’çµ„ã¿æ›¿ãˆã‚‹"
+#: editor/editor_autoload_settings.cpp
+#, fuzzy
+msgid "Invalid Path."
+msgstr "無効ãªãƒ‘スã§ã™."
+
+#: editor/editor_autoload_settings.cpp
+#, fuzzy
+msgid "File does not exist."
+msgstr "ファイルãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“."
+
+#: editor/editor_autoload_settings.cpp
+#, fuzzy
+msgid "Not in resource path."
+msgstr "リソースã®ãƒ‘スã§ã¯è¦‹ã¤ã‹ã‚Šã¾ã›ã‚“"
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr "自動読ã¿è¾¼ã¿ã‚’付加"
+
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Path:"
@@ -1171,7 +1382,7 @@ msgstr "ローカル環境ã®å¤‰æ›´ã‚’ä¿å­˜ã™ã‚‹..."
msgid "Updating scene..."
msgstr "シーンを更新ã—ã¦ã„ã¾ã™..."
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/editor_properties.cpp
#, fuzzy
msgid "[empty]"
msgstr "(空)"
@@ -1240,6 +1451,12 @@ msgid "Copy Path"
msgstr "パスをコピーã™ã‚‹"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Open In File Manager"
+msgstr "ファイルマãƒãƒ¼ã‚¸ãƒ£ãƒ¼ã§è¡¨ç¤º"
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
msgid "Show In File Manager"
msgstr "ファイルマãƒãƒ¼ã‚¸ãƒ£ãƒ¼ã§è¡¨ç¤º"
@@ -1278,7 +1495,7 @@ msgid "Open a File or Directory"
msgstr "ファイルã¾ãŸã¯ãƒ‡ã‚£ãƒ¬ã‚¯ãƒˆãƒªã‚’é–‹ã"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "ä¿å­˜"
@@ -1341,7 +1558,8 @@ msgstr "フォルダを作æˆã§ãã¾ã›ã‚“ã§ã—ãŸã€‚"
msgid "Directories & Files:"
msgstr "ディレクトリã¾ãŸã¯ãƒ•ァイル:"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
#, fuzzy
msgid "Preview:"
msgstr "プレビュー:"
@@ -1515,23 +1733,29 @@ msgstr ""
"ç¾åœ¨ã€ã“ã®ãƒ¡ã‚½ãƒƒãƒ‰ã®èª¬æ˜Žã¯ã‚りã¾ã›ã‚“。[color=$color][url=$url]貢献[/url][/"
"color]ã—ã¦ç§ãŸã¡ã‚’助ã‘ã¦ãã ã•ã„!"
-#: editor/editor_help.cpp
+#: editor/editor_inspector.cpp
#, fuzzy
-msgid "Search Text"
-msgstr "テキストを探ã™"
+msgid "Property: "
+msgstr "プロパティ:"
-#: editor/editor_help.cpp
-#, fuzzy
-msgid "Find"
-msgstr "検索"
+#: editor/editor_inspector.cpp editor/property_editor.cpp
+msgid "Set"
+msgstr "設定"
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
#: editor/editor_log.cpp
#, fuzzy
msgid "Output:"
msgstr " 出力:"
-#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/property_editor.cpp editor/script_editor_debugger.cpp
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
@@ -1556,12 +1780,6 @@ msgstr "リソースä¿å­˜ã‚¨ãƒ©ãƒ¼!"
msgid "Save Resource As..."
msgstr "~ã¨ã„ã†åå‰ã§ãƒªã‚½ãƒ¼ã‚¹ã‚’ä¿å­˜ã™ã‚‹"
-#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-#, fuzzy
-msgid "I see..."
-msgstr "ã‚ã‹ã£ãŸ..."
-
#: editor/editor_node.cpp
#, fuzzy
msgid "Can't open file for writing:"
@@ -1576,10 +1794,9 @@ msgstr "ãã®ãƒ•ã‚¡ã‚¤ãƒ«ã¯æœªçŸ¥ã®ãƒ•ォーマットã§ã™:"
msgid "Error while saving."
msgstr "ä¿å­˜ä¸­ã«ã‚¨ãƒ©ãƒ¼ãŒç™ºç”Ÿã—ã¾ã—ãŸã€‚"
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Can't open '%s'."
-msgstr "'..'を処ç†ã§ãã¾ã›ã‚“"
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
@@ -1628,11 +1845,6 @@ msgstr ""
#: editor/editor_node.cpp
#, fuzzy
-msgid "Failed to load resource."
-msgstr "リソース読ã¿è¾¼ã¿å¤±æ•—"
-
-#: editor/editor_node.cpp
-#, fuzzy
msgid "Can't load MeshLibrary for merging!"
msgstr "マージã™ã‚‹ãƒ¡ãƒƒã‚·ãƒ¥ãƒ©ã‚¤ãƒ–ラリーã®èª­ã¿è¾¼ã¿å¤±æ•—"
@@ -1720,51 +1932,6 @@ msgstr ""
#: editor/editor_node.cpp
#, fuzzy
-msgid "Expand all properties"
-msgstr "ã™ã¹ã¦å±•é–‹ã™ã‚‹"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Collapse all properties"
-msgstr "ã™ã¹ã¦æŠ˜ã‚ŠãŸãŸã‚€"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Copy Params"
-msgstr "パラメーターをコピーã™ã‚‹"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Paste Params"
-msgstr "パラメーターを張り付ã‘ã‚‹"
-
-#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
-#, fuzzy
-msgid "Paste Resource"
-msgstr "リソースを張り付ã‘ã‚‹"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Copy Resource"
-msgstr "リソースをコピーã™ã‚‹"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Make Built-In"
-msgstr "ビルトインを作る"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Make Sub-Resources Unique"
-msgstr "一æ„ã®ï¼ˆï¼ä»–ã¨é‡è¤‡ã—ãªã„)サブリソースを生æˆ"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Open in Help"
-msgstr "ヘルプを開ã"
-
-#: editor/editor_node.cpp
-#, fuzzy
msgid "There is no defined scene to run."
msgstr "実行ã™ã‚‹å®šç¾©æ¸ˆã¿ã®ã‚·ãƒ¼ãƒ³ã¯ã‚りã¾ã›ã‚“。"
@@ -1839,9 +2006,8 @@ msgid "Save changes to '%s' before closing?"
msgstr "終了ã™ã‚‹å‰ã«ã€'%s' ã¸ã®å¤‰æ›´ã‚’ä¿å­˜ã—ã¾ã™ã‹ï¼Ÿ"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save Scene As..."
-msgstr "~ã®åå‰ã§ã‚·ãƒ¼ãƒ³ã‚’ä¿å­˜ã™ã‚‹"
+msgstr "åå‰ã‚’付ã‘ã¦ã‚·ãƒ¼ãƒ³ã‚’ä¿å­˜"
#: editor/editor_node.cpp
#, fuzzy
@@ -1980,12 +2146,6 @@ msgstr ""
"シーン'%s'ã¯è‡ªå‹•çš„ã«ã‚¤ãƒ³ãƒãƒ¼ãƒˆã•れã€ä¿®æ­£å¯èƒ½ã§ã™\n"
"変更ã™ã‚‹ãŸã‚ã«ã¯ã€ã‚·ãƒ¼ãƒ³ã‚’継承ã—ã¦æ–°ã—ã生æˆã—ã¾ã™."
-#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-#, fuzzy
-msgid "Ugh"
-msgstr "ã†ã‡"
-
#: editor/editor_node.cpp
#, fuzzy
msgid ""
@@ -2022,6 +2182,16 @@ msgstr "標準(既定)"
#: editor/editor_node.cpp
#, fuzzy
+msgid "Play This Scene"
+msgstr "シーンを実行"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Close Tab"
+msgstr "ã»ã‹ã®ã‚¿ãƒ–ã‚’é–‰ã˜ã‚‹"
+
+#: editor/editor_node.cpp
+#, fuzzy
msgid "Switch Scene Tab"
msgstr "シーンタブを切り替ãˆã‚‹"
@@ -2167,11 +2337,6 @@ msgstr "プロジェクト"
msgid "Project Settings"
msgstr "プロジェクトã®è¨­å®š"
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Run Script"
-msgstr "スクリプトã®å®Ÿè¡Œ"
-
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "エクスãƒãƒ¼ãƒˆ"
@@ -2182,6 +2347,11 @@ msgid "Tools"
msgstr "ツール"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Project Data Folder"
+msgstr "プロジェクトマãƒãƒ¼ã‚¸ãƒ£ãƒ¼ã‚’é–‹ãã¾ã™ã‹ï¼Ÿ"
+
+#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "終了ã—ã¦ãƒ—ロジェクト一覧を開ã"
@@ -2304,6 +2474,20 @@ msgstr "エディタã®ãƒ¬ã‚¤ã‚¢ã‚¦ãƒˆ"
msgid "Toggle Fullscreen"
msgstr "フルスクリーンã®åˆ‡ã‚Šæ›¿ãˆ"
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Data/Settings Folder"
+msgstr "エディタã®è¨­å®š"
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Settings Folder"
+msgstr "エディタã®è¨­å®š"
+
#: editor/editor_node.cpp editor/project_export.cpp
#, fuzzy
msgid "Manage Export Templates"
@@ -2322,7 +2506,8 @@ msgstr "クラス"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr "検索"
@@ -2374,7 +2559,7 @@ msgstr "ã‚·ãƒ¼ãƒ³ã‚’ä¸€æ™‚åœæ­¢"
msgid "Stop the scene."
msgstr "ã‚·ãƒ¼ãƒ³ã‚’åœæ­¢"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr "åœæ­¢"
@@ -2399,6 +2584,16 @@ msgid "Play Custom Scene"
msgstr "カスタムシーンを実行"
#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Save & Restart"
+msgstr "ä¿å­˜ã—ã¦å†ã‚¤ãƒ³ãƒãƒ¼ãƒˆ"
+
+#: editor/editor_node.cpp
#, fuzzy
msgid "Spins when the editor window repaints!"
msgstr "ã‚¨ãƒ‡ã‚£ã‚¿ã‚¦ã‚£ãƒ³ãƒ‰ã‚¦ã‚’å†æç”»ã™ã‚‹ã¨ãã«å¤‰æ›´ã™ã‚‹!"
@@ -2422,49 +2617,6 @@ msgstr "ã‚¢ãƒƒãƒ—ãƒ‡ãƒ¼ãƒˆåæ˜ ã‚’åœæ­¢"
msgid "Inspector"
msgstr "インスペクター"
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Create a new resource in memory and edit it."
-msgstr "ãƒ¡ãƒ¢ãƒªãƒ¼ã«æ–°ã—ã„リソースを確ä¿ã—編集ã™ã‚‹"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Load an existing resource from disk and edit it."
-msgstr "既存ã®ãƒªã‚½ãƒ¼ã‚¹ã‚’ディスクã‹ã‚‰èª­ã¿è¾¼ã¿ç·¨é›†ã™ã‚‹"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Save the currently edited resource."
-msgstr "ç¾åœ¨ç·¨é›†ä¸­ã®ãƒªã‚½ãƒ¼ã‚¹ã‚’ä¿å­˜ã™ã‚‹"
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Save As..."
-msgstr "åå‰ã‚’付ã‘ã¦ä¿å­˜..."
-
-#: editor/editor_node.cpp
-msgid "Go to the previous edited object in history."
-msgstr "以å‰ã«ç·¨é›†ã—ãŸã‚ªãƒ–ジェクト履歴ã§ã€Œã²ã¨ã¤å‰ã€ã«ç§»å‹•."
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Go to the next edited object in history."
-msgstr "以å‰ã«ç·¨é›†ã—ãŸã‚ªãƒ–ジェクト履歴ã§ã€Œæ¬¡ã€ã«ç§»å‹•."
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "History of recently edited objects."
-msgstr "最近編集ã—ãŸã‚ªãƒ–ジェクトã®å±¥æ­´"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Object properties."
-msgstr "オブジェクトã®ãƒ—ロパティ"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Changes may be lost!"
-msgstr "ベクトル定数を変更"
-
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
@@ -2480,6 +2632,11 @@ msgid "FileSystem"
msgstr "ファイルシステム"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Expand Bottom Panel"
+msgstr "ã™ã¹ã¦å±•é–‹ã™ã‚‹"
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr "出力"
@@ -2560,19 +2717,24 @@ msgid "Thumbnail..."
msgstr "サムãƒã‚¤ãƒ«..."
#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit Plugin"
+msgstr "ãƒãƒªã‚´ãƒ³ã‚’編集"
+
+#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "インストール済ã¿ã®ãƒ—ラグイン:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr "アップデート"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "ãƒãƒ¼ã‚¸ãƒ§ãƒ³:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr "作者:"
@@ -2580,13 +2742,16 @@ msgstr "作者:"
msgid "Status:"
msgstr "ステータス:"
-#: editor/editor_profiler.cpp
-msgid "Stop Profiling"
-msgstr "ãƒ—ãƒ­ãƒ•ã‚¡ã‚¤ãƒªãƒ³ã‚°åœæ­¢"
+#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit:"
+msgstr "編集"
-#: editor/editor_profiler.cpp
-msgid "Start Profiling"
-msgstr "プロファイリング開始"
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Start"
+msgstr "å†ç”Ÿé–‹å§‹!"
#: editor/editor_profiler.cpp
msgid "Measure:"
@@ -2637,6 +2802,111 @@ msgstr "時間:"
msgid "Calls"
msgstr "呼ã³å‡ºã—"
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "On"
+msgstr "オン"
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Bit %d, value %d"
+msgstr "ビット %d, 値 %d."
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+#, fuzzy
+msgid "[Empty]"
+msgstr "空を追加"
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Assign.."
+msgstr "アサインã™ã‚‹"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+#, fuzzy
+msgid "Pick a Viewport"
+msgstr "ビューãƒãƒ¼ãƒˆã‚’é¸ã¶"
+
+#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "New Script"
+msgstr "æ–°è¦ã‚¹ã‚¯ãƒªãƒ—ト"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+#, fuzzy
+msgid "Make Unique"
+msgstr "ボーンを生æˆ"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Show in File System"
+msgstr "ファイルシステム上ã§è¡¨ç¤º"
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr "貼り付ã‘"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+#, fuzzy
+msgid "Convert To %s"
+msgstr "~ã«å¤‰æ›ã™ã‚‹..."
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Open Editor"
+msgstr "エディタã§é–‹ã"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+#, fuzzy
+msgid "Selected node is not a Viewport!"
+msgstr "インãƒãƒ¼ãƒˆã™ã‚‹ãƒŽãƒ¼ãƒ‰ã‚’é¸æŠžã™ã‚‹"
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "Size: "
+msgstr "セルサイズ:"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Key:"
+msgstr "æ–°ã—ã„åå‰:"
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Value:"
+msgstr "æ–°ã—ã„åå‰:"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr "アイテムを除去"
+
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr "リストã‹ã‚‰ãƒ‡ãƒã‚¤ã‚¹ã‚’é¸æŠžã—ã¦ãã ã•ã„"
@@ -2674,10 +2944,6 @@ msgstr "スクリプトを実行ã§ãã¾ã›ã‚“ã§ã—ãŸ:"
msgid "Did you forget the '_run' method?"
msgstr "'_run'メソッドを忘れã¦ã„ã¾ã›ã‚“ã‹ï¼Ÿ"
-#: editor/editor_settings.cpp
-msgid "Default (Same as Editor)"
-msgstr "既定(エディタã¨åŒã˜ï¼‰"
-
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "インãƒãƒ¼ãƒˆã™ã‚‹ãƒŽãƒ¼ãƒ‰ã‚’é¸æŠžã™ã‚‹"
@@ -2703,6 +2969,7 @@ msgid "(Installed)"
msgstr "(インストール済)"
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "ダウンロード"
@@ -2727,7 +2994,8 @@ msgid "Can't open export templates zip."
msgstr "エクスãƒãƒ¼ãƒˆã€€ãƒ†ãƒ³ãƒ—レート(ZIP)ファイルを確èªã§ãã¾ã›ã‚“."
#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside templates."
+#, fuzzy
+msgid "Invalid version.txt format inside templates: %s."
msgstr "テンプレート内ã®version.txt フォーマットãŒä¸æ­£ã§ã™."
#: editor/export_template_manager.cpp
@@ -2795,6 +3063,12 @@ msgid "Download Complete."
msgstr "ダウンロード完了."
#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr "urlã®è¦æ±‚ã«å¤±æ•—ã—ã¾ã—ãŸ: "
@@ -2876,7 +3150,8 @@ msgid "Download Templates"
msgstr "テンプレートをダウンロード"
#: editor/export_template_manager.cpp
-msgid "Select mirror from list: "
+#, fuzzy
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr "リストã‹ã‚‰ãƒŸãƒ©ãƒ¼ã‚’é¸æŠž: "
#: editor/file_type_cache.cpp
@@ -2891,11 +3166,13 @@ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr "ファイルシステムã«è¦‹ã¤ã‹ã‚‰ãªã„ãŸã‚ã€'%s' ã«ç§»å‹•ã§ãã¾ã›ã‚“!"
#: editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails"
+#, fuzzy
+msgid "View items as a grid of thumbnails."
msgstr "サムãƒã‚¤ãƒ«è¡¨ç¤º"
#: editor/filesystem_dock.cpp
-msgid "View items as a list"
+#, fuzzy
+msgid "View items as a list."
msgstr "リストã§ã‚¢ã‚¤ãƒ†ãƒ ã‚’見る"
#: editor/filesystem_dock.cpp
@@ -2977,7 +3254,7 @@ msgstr "ã™ã¹ã¦å±•é–‹ã™ã‚‹"
msgid "Collapse all"
msgstr "ã™ã¹ã¦æŠ˜ã‚ŠãŸãŸã‚€"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "åå‰ã‚’変更ã™ã‚‹..."
@@ -3009,6 +3286,23 @@ msgid "Duplicate..."
msgstr "複製"
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Script..."
+msgstr "æ–°è¦ã‚¹ã‚¯ãƒªãƒ—ト"
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Resource..."
+msgstr "~ã¨ã„ã†åå‰ã§ãƒªã‚½ãƒ¼ã‚¹ã‚’ä¿å­˜ã™ã‚‹"
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr "åå‰ã®å¤‰æ›´"
+
+#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr "å‰ã®ãƒ‡ã‚£ãƒ¬ã‚¯ãƒˆãƒª"
@@ -3022,15 +3316,29 @@ msgstr "ファイルシステムをå†èµ°æŸ»"
#: editor/filesystem_dock.cpp
#, fuzzy
-msgid "Toggle folder status as Favorite"
+msgid "Toggle folder status as Favorite."
msgstr "フォルダã®çŠ¶æ…‹ã‚’ãŠæ°—ã«å…¥ã‚Šã«å¤‰æ›´"
#: editor/filesystem_dock.cpp
#, fuzzy
+msgid "Show current scene file."
+msgstr "ç¾åœ¨ç·¨é›†ä¸­ã®ãƒªã‚½ãƒ¼ã‚¹ã‚’ä¿å­˜ã™ã‚‹"
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
msgid "Instance the selected scene(s) as child of the selected node."
msgstr "é¸æŠžã—ãŸãƒŽãƒ¼ãƒ‰ã®å­ã¨ã—ã¦ã€é¸æŠžã—ãŸã‚·ãƒ¼ãƒ³ã‚’インスタンス化ã™ã‚‹"
#: editor/filesystem_dock.cpp
+msgid "Enter tree-view."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Search files"
+msgstr "ã‚¯ãƒ©ã‚¹ã®æ¤œç´¢"
+
+#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
@@ -3038,15 +3346,115 @@ msgstr ""
"ファイルをスキャンã—ã¦ã„ã¾ã™\n"
"ã—ã°ã‚‰ããŠå¾…ã¡ä¸‹ã•ã„..."
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Move"
msgstr "移動"
-#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Rename"
-msgstr "åå‰ã®å¤‰æ›´"
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "There is already file or folder with the same name in this location."
+msgstr "ã“ã®ãƒ‘スã«ã¯ã€æŒ‡å®šã•れãŸåå‰ã®ãƒ•ã‚©ãƒ«ãƒ€ãƒ¼ãŒæ—¢ã«å­˜åœ¨ã—ã¾ã™ã€‚"
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr "スクリプトを作æˆ"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find in files"
+msgstr "タイルを探ã™"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find: "
+msgstr "検索"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Whole words"
+msgstr "å˜èªžå…¨ä½“"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Match case"
+msgstr "å¤§æ–‡å­—å°æ–‡å­—を区別ã™ã‚‹"
+
+#: editor/find_in_files.cpp
+msgid "Folder: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Filter: "
+msgstr "フィルター:"
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Find..."
+msgstr "検索..."
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr "ç½®ãæ›ãˆ..."
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr "キャンセル"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace: "
+msgstr "ç½®æ›"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace all (no undo)"
+msgstr "ã™ã¹ã¦ç½®æ›"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Searching..."
+msgstr "ä¿å­˜ä¸­..."
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Search complete"
+msgstr "テキストを探ã™"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Group name already exists."
+msgstr "エラー:アニメーションã®åå‰ãŒã™ã§ã«ã‚ã‚‹åå‰ã§ã™!"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "invalid Group name."
+msgstr "無効ãªåå‰ã§ã™."
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr "グループ"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes not in Group"
+msgstr "グループã«åŠ ãˆã‚‹"
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Filter nodes"
+msgstr "フィルター"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes in Group"
+msgstr "グループを編集"
#: editor/groups_editor.cpp
#, fuzzy
@@ -3058,6 +3466,11 @@ msgstr "グループã«åŠ ãˆã‚‹"
msgid "Remove from Group"
msgstr "グループã‹ã‚‰å–り除ã"
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Manage Groups"
+msgstr "グループ"
+
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Import as Single Scene"
@@ -3102,7 +3515,7 @@ msgid "Import as Multiple Scenes+Materials"
msgstr "複数ã®ã‚·ãƒ¼ãƒ³ã€ãƒžãƒ†ãƒªã‚¢ãƒ«ã¨ã—ã¦ã‚¤ãƒ³ãƒãƒ¼ãƒˆ"
#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
#, fuzzy
msgid "Import Scene"
msgstr "シーンをインãƒãƒ¼ãƒˆ"
@@ -3175,19 +3588,147 @@ msgstr "åˆæœŸè¨­å®šå€¤..."
msgid "Reimport"
msgstr "å†ã‚¤ãƒ³ãƒãƒ¼ãƒˆ"
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Failed to load resource."
+msgstr "リソース読ã¿è¾¼ã¿å¤±æ•—"
+
+#: editor/inspector_dock.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr "オッケー"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Expand all properties"
+msgstr "ã™ã¹ã¦å±•é–‹ã™ã‚‹"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Collapse all properties"
+msgstr "ã™ã¹ã¦æŠ˜ã‚ŠãŸãŸã‚€"
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr "åå‰ã‚’付ã‘ã¦ä¿å­˜..."
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Copy Params"
+msgstr "パラメーターをコピーã™ã‚‹"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Paste Params"
+msgstr "パラメーターを張り付ã‘ã‚‹"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Edit Resource Clipboard"
+msgstr "リソースã®ã‚¯ãƒªãƒƒãƒ—ボードã¯ç©ºã§ã™!"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Copy Resource"
+msgstr "リソースをコピーã™ã‚‹"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Make Built-In"
+msgstr "ビルトインを作る"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Make Sub-Resources Unique"
+msgstr "一æ„ã®ï¼ˆï¼ä»–ã¨é‡è¤‡ã—ãªã„)サブリソースを生æˆ"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Open in Help"
+msgstr "ヘルプを開ã"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Create a new resource in memory and edit it."
+msgstr "ãƒ¡ãƒ¢ãƒªãƒ¼ã«æ–°ã—ã„リソースを確ä¿ã—編集ã™ã‚‹"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Load an existing resource from disk and edit it."
+msgstr "既存ã®ãƒªã‚½ãƒ¼ã‚¹ã‚’ディスクã‹ã‚‰èª­ã¿è¾¼ã¿ç·¨é›†ã™ã‚‹"
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr "以å‰ã«ç·¨é›†ã—ãŸã‚ªãƒ–ジェクト履歴ã§ã€Œã²ã¨ã¤å‰ã€ã«ç§»å‹•."
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Go to the next edited object in history."
+msgstr "以å‰ã«ç·¨é›†ã—ãŸã‚ªãƒ–ジェクト履歴ã§ã€Œæ¬¡ã€ã«ç§»å‹•."
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "History of recently edited objects."
+msgstr "最近編集ã—ãŸã‚ªãƒ–ジェクトã®å±¥æ­´"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Object properties."
+msgstr "オブジェクトã®ãƒ—ロパティ"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Filter properties"
+msgstr "フィルター"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Changes may be lost!"
+msgstr "ベクトル定数を変更"
+
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "複数ノード セット"
#: editor/node_dock.cpp
-msgid "Groups"
-msgstr "グループ"
-
-#: editor/node_dock.cpp
#, fuzzy
msgid "Select a Node to edit Signals and Groups."
msgstr "シグナルã¨ã‚°ãƒ«ãƒ¼ãƒ—を編集ã™ã‚‹ãŸã‚ãƒŽãƒ¼ãƒ‰ã‚’é¸æŠž"
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Edit a Plugin"
+msgstr "ãƒãƒªã‚´ãƒ³ã‚’編集"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Create a Plugin"
+msgstr "アウトラインを生æˆ"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Plugin Name:"
+msgstr "プラグイン"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Language:"
+msgstr "言語"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Script Name:"
+msgstr "スクリプトã¯å•題ã‚りã¾ã›ã‚“"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Poly"
@@ -3237,6 +3778,152 @@ msgstr ""
msgid "Delete points"
msgstr "ãƒã‚¤ãƒ³ãƒˆï¼ç‚¹ã‚’除去"
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Add Animation"
+msgstr "アニメーションを加ãˆã‚‹"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Load.."
+msgstr "読ã¿è¾¼ã‚€"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Create points."
+msgstr "ãƒã‚¤ãƒ³ãƒˆï¼ç‚¹ã‚’除去"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Erase points."
+msgstr "マウスå³ãƒœã‚¿ãƒ³:ãƒã‚¤ãƒ³ãƒˆï¼ç‚¹ã‚’除去."
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Point"
+msgstr "ãƒã‚¤ãƒ³ãƒˆã‚’移動"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Open Animation Node"
+msgstr "アニメーションã®ãƒŽãƒ¼ãƒ‰"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Triangle already exists"
+msgstr "アクション'%s'ã¯æ—¢ã«ã‚りã¾ã™!"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Erase points and triangles."
+msgstr "%d 三角形をパース中ã§ã™:"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr "スナップ"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Filters"
+msgstr "ノードフィルターã®ç·¨é›†"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node.."
+msgstr "ノードを加ãˆã‚‹"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Filtered Tracks:"
+msgstr "ノードフィルターã®ç·¨é›†"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Enable filtering"
+msgstr "編集å¯èƒ½ãªå­"
+
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Toggle Autoplay"
@@ -3269,12 +3956,12 @@ msgstr "アニメーションを削除"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
-msgid "ERROR: Invalid animation name!"
+msgid "Invalid animation name!"
msgstr "エラー:アニメーションã®åå‰ãŒä¸æ­£ã§ã™!"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
-msgid "ERROR: Animation name already exists!"
+msgid "Animation name already exists!"
msgstr "エラー:アニメーションã®åå‰ãŒã™ã§ã«ã‚ã‚‹åå‰ã§ã™!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3283,12 +3970,6 @@ msgid "Rename Animation"
msgstr "アニメーションã®åå‰ã‚’変更"
#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
-msgid "Add Animation"
-msgstr "アニメーションを加ãˆã‚‹"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Blend Next Changed"
msgstr "ブレンドã™ã‚‹å¯¾è±¡ã‚’変更"
@@ -3310,12 +3991,12 @@ msgstr "アニメーションを複製"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
-msgid "ERROR: No animation to copy!"
+msgid "No animation to copy!"
msgstr "エラー:アニメーションã®è¤‡è£½å…ƒãŒã‚りã¾ã›ã‚“"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
-msgid "ERROR: No animation resource on clipboard!"
+msgid "No animation resource on clipboard!"
msgstr "エラー:クリップボードã«ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã®ãƒªã‚½ãƒ¼ã‚¹ãŒã‚りã¾ã›ã‚“"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3329,7 +4010,7 @@ msgstr "アニメーションを貼り付ã‘ã‚‹"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
-msgid "ERROR: No animation to edit!"
+msgid "No animation to edit!"
msgstr "エラー:編集ã™ã‚‹ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ãŒã‚りã¾ã›ã‚“!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3368,23 +4049,27 @@ msgstr "ノードã®ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³å†ç”Ÿã®ç¸®å°ºå¤‰æ›´."
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
-msgid "Create new animation in player."
-msgstr "ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã‚’ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼å†…ã«æ–°ã—ã作æˆã™ã‚‹"
+msgid "Animation Tools"
+msgstr "アニメーションツール"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
-msgid "Load animation from disk."
-msgstr "ディスクã‹ã‚‰ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã‚’読ã¿è¾¼ã‚€"
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr "アニメーション"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New"
+msgstr "æ–°è¦ä½œæˆ"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
-msgid "Load an animation from disk."
-msgstr "ディスクã‹ã‚‰ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã‚’一ã¤èª­ã¿è¾¼ã‚€"
+msgid "Edit Transitions..."
+msgstr "é·ç§»ï¼ˆãƒˆãƒ©ãƒ³ã‚¸ã‚·ãƒ§ãƒ³ï¼‰"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
-msgid "Save the current animation"
-msgstr "ç¾åœ¨ã®ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã‚’ä¿å­˜ã™ã‚‹"
+msgid "Open in Inspector"
+msgstr "エディタã§é–‹ã"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
@@ -3397,21 +4082,6 @@ msgid "Autoplay on Load"
msgstr "読ã¿è¾¼ã¿å¾Œã€è‡ªå‹•å†ç”Ÿ"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
-msgid "Edit Target Blend Times"
-msgstr "ターゲットã®ãƒ–レンドã®å›žæ•°ã‚’変更ã™ã‚‹"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
-msgid "Animation Tools"
-msgstr "アニメーションツール"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
-msgid "Copy Animation"
-msgstr "アニメーションを複製ã™ã‚‹"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning"
msgstr "オニオンスキン"
@@ -3464,6 +4134,11 @@ msgstr "ギズモ(3D)ã‚’å«ã‚€"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
+msgid "Pin AnimationPlayer"
+msgstr "アニメーションを貼り付ã‘ã‚‹"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
msgid "Create New Animation"
msgstr "アニメーションを新ã—ã作る"
@@ -3473,6 +4148,7 @@ msgstr "アニメーションã®åå‰:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
@@ -3493,187 +4169,238 @@ msgstr "次(オートキュー)"
msgid "Cross-Animation Blend Times"
msgstr "アニメーション間ã®ãƒ–レンド回数"
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation"
-msgstr "アニメーション"
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "End"
+msgstr "終了"
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "New name:"
-msgstr "æ–°ã—ã„åå‰:"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
+msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Edit Filters"
-msgstr "ノードフィルターã®ç·¨é›†"
+msgid "No playback resource set at path: %s."
+msgstr "リソースã®ãƒ‘スã§ã¯è¦‹ã¤ã‹ã‚Šã¾ã›ã‚“"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Create new nodes."
+msgstr "%s ã‚’æ–°è¦ä½œæˆ"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Connect nodes."
+msgstr "ãƒŽãƒ¼ãƒ‰ã«æŽ¥ç¶šã—ã¾ã™:"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Remove selected node or transition"
+msgstr "é¸æŠžã—ãŸãƒˆãƒ©ãƒƒã‚¯ã‚’削除ã—ã¾ã™ã€‚"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition: "
+msgstr "é·ç§»"
#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#, fuzzy
+msgid "AnimationTree"
+msgstr "アニメーション"
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "New name:"
+msgstr "æ–°ã—ã„åå‰:"
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
#, fuzzy
msgid "Scale:"
msgstr "縮尺:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "フェードイン:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "フェードアウト:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr "ブレンド(æ··åˆï¼‰"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Mix"
msgstr "ミクシング"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Auto Restart:"
msgstr "自動ã§ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã‚’最åˆã‹ã‚‰å†ç”Ÿã™ã‚‹ :"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr "アニメーションを最åˆã‹ã‚‰å†ç”Ÿã™ã‚‹ :"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Random Restart (s):"
msgstr "ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã‚’ãƒ©ãƒ³ãƒ€ãƒ ã«æœ€åˆã‹ã‚‰å†ç”Ÿã™ã‚‹:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Start!"
msgstr "å†ç”Ÿé–‹å§‹!"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
#, fuzzy
msgid "Amount:"
msgstr "ç·è¨ˆ:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Blend:"
msgstr "ブレンド:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Blend 0:"
msgstr "ブレンド 0:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Blend 1:"
msgstr "ブレンド 1:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "X-Fade Time (s):"
msgstr "クロスフェード時間(秒)"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Current:"
msgstr "ç¾åœ¨ã®:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Add Input"
msgstr "入力を追加"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Clear Auto-Advance"
msgstr "自動表示ã®è§£é™¤"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Set Auto-Advance"
msgstr "自動表示を設定"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Delete Input"
msgstr "入力を消去"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Animation tree is valid."
msgstr "アニメーションツリーã¯å•題ã‚りã¾ã›ã‚“."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Animation tree is invalid."
msgstr "アニメーションツリーã«å•題ãŒã‚りã¾ã™."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Animation Node"
msgstr "アニメーションã®ãƒŽãƒ¼ãƒ‰"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "OneShot Node"
msgstr "ワンショット ノード"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Mix Node"
msgstr "ミキシング ノード"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "ブレンド2ノード"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "ブレンド3ノード"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "ブレンド4ノード"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "進行速度ノード"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "TimeSeek Node"
msgstr "時刻移動ノード"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "トランジション(é·ç§»ï¼‰ãƒŽãƒ¼ãƒ‰"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Import Animations..."
msgstr "アニメーションをインãƒãƒ¼ãƒˆ..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Edit Node Filters"
msgstr "ノードフィルターã®ç·¨é›†"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr "フィルター..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
-#, fuzzy
-msgid "AnimationTree"
-msgstr "アニメーション"
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
-msgid "Free"
-msgstr "解放"
-
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Contents:"
@@ -3737,8 +4464,13 @@ msgstr "アセットã®ãƒ€ã‚¦ãƒ³ãƒ­ãƒ¼ãƒ‰å¤±æ•—:"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
-msgid "Fetching:"
-msgstr "å–得中:"
+msgid "Downloading (%s / %s)..."
+msgstr "ダウンロード中"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Downloading..."
+msgstr "ダウンロード中"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
@@ -3768,20 +4500,22 @@ msgid "Download for this asset is already in progress!"
msgstr "ã“ã®ã‚¢ã‚»ãƒƒãƒˆã®ãƒ€ã‚¦ãƒ³ãƒ­ãƒ¼ãƒ‰ã¯æ—¢ã«é€²è¡Œä¸­ï¼"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "first"
+#, fuzzy
+msgid "First"
msgstr "最åˆ"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "prev"
-msgstr "å‰"
+#, fuzzy
+msgid "Previous"
+msgstr "以å‰ã®ã‚¿ãƒ–"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "next"
+msgid "Next"
msgstr "次"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "last"
-msgstr "最後"
+msgid "Last"
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -3849,7 +4583,7 @@ msgid "Bake Lightmaps"
msgstr "ライトマップã¸ã®è»¢å†™:"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr "プレビュー"
@@ -3858,12 +4592,10 @@ msgid "Configure Snap"
msgstr "スナップã®è¨­å®š"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "グリッドã®ã‚ªãƒ•セット:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr "グリッドã®ã‚¹ãƒ†ãƒƒãƒ—:"
@@ -3876,14 +4608,6 @@ msgid "Rotation Step:"
msgstr "回転ã®ã‚¹ãƒ†ãƒƒãƒ—:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Pivot"
-msgstr "ピボット移動"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Action"
-msgstr "移動動作"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr "垂直ガイドを移動"
@@ -3912,11 +4636,28 @@ msgid "Create new horizontal and vertical guides"
msgstr "水平垂直ガイドを作æˆ"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit IK Chain"
-msgstr "IK(インãƒãƒ¼ã‚¹ ã‚­ãƒãƒžãƒ†ã‚£ã‚¯ã‚¹ï¼‰ãƒã‚§ãƒ¼ãƒ³ã®ç·¨é›†"
+#, fuzzy
+msgid "Move pivot"
+msgstr "ピボット移動"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit CanvasItem"
+#, fuzzy
+msgid "Rotate CanvasItem"
+msgstr "キャンãƒã‚¹ã‚¢ã‚¤ãƒ†ãƒ ã®ç·¨é›†"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Move anchor"
+msgstr "移動動作"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Resize CanvasItem"
+msgstr "キャンãƒã‚¹ã‚¢ã‚¤ãƒ†ãƒ ã®ç·¨é›†"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Move CanvasItem"
msgstr "キャンãƒã‚¹ã‚¢ã‚¤ãƒ†ãƒ ã®ç·¨é›†"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3938,6 +4679,21 @@ msgid "Paste Pose"
msgstr "ãƒãƒ¼ã‚ºã‚’貼り付ã‘ã‚‹"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom out"
+msgstr "ズームアウト"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom reset"
+msgstr "ズームをリセット"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom in"
+msgstr "ズームイン"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr "é¸æŠžãƒ¢ãƒ¼ãƒ‰"
@@ -3993,7 +4749,7 @@ msgstr "パン・モード"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
-msgid "Toggles snapping"
+msgid "Toggle snapping."
msgstr "ブレークãƒã‚¤ãƒ³ãƒˆã‚’切替"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4003,7 +4759,7 @@ msgstr "スナップ機能を使ã†"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
-msgid "Snapping options"
+msgid "Snapping Options"
msgstr "アニメーションã®ã‚ªãƒ—ション"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4049,6 +4805,11 @@ msgid "Snap to node sides"
msgstr "ノードå´é¢ã«ã‚¹ãƒŠãƒƒãƒ—"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Snap to node center"
+msgstr "ノードアンカーã«ã‚¹ãƒŠãƒƒãƒ—"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr "ä»–ã®ãƒŽãƒ¼ãƒ‰ã«ã‚¹ãƒŠãƒƒãƒ—"
@@ -4081,16 +4842,6 @@ msgstr "ã“ã®ã‚ªãƒ–ジェクトã®å­ï¼ˆã‚ªãƒ–ã‚¸ã‚§ã‚¯ãƒˆï¼‰ã‚’é¸æŠžå¯èƒ½ã¨
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
-msgid "Make Bones"
-msgstr "ボーンを生æˆ"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
-msgid "Clear Bones"
-msgstr "ボーンをクリアã™ã‚‹"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Show Bones"
msgstr "ボーンを表示ã™ã‚‹"
@@ -4105,6 +4856,15 @@ msgid "Clear IK Chain"
msgstr "IK(インãƒãƒ¼ã‚¹ ã‚­ãƒãƒžãƒ†ã‚£ã‚¯ã‚¹ï¼‰ãƒã‚§ãƒ¼ãƒ³ã‚’クリアã™ã‚‹"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Clear Custom Bones"
+msgstr "ボーンをクリアã™ã‚‹"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View"
@@ -4157,12 +4917,7 @@ msgstr "レイアウトをä¿å­˜"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
-msgid "Insert Keys"
-msgstr "キーフレームを挿入"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
-msgid "Insert Key"
+msgid "Insert keys."
msgstr "キーフレームを挿入"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4179,15 +4934,6 @@ msgid "Clear Pose"
msgstr "ãƒãƒ¼ã‚ºã‚’クリアã™ã‚‹"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Drag pivot from mouse position"
-msgstr "マウスä½ç½®ã‹ã‚‰ãƒ”ボットをドラッグ"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
-msgid "Set pivot at mouse position"
-msgstr "曲線ã®Out-ãƒãƒ³ãƒ‰ãƒ«ã®ä½ç½®ã‚’指定"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr "グリッドステップを2å€ã«ã™ã‚‹"
@@ -4205,10 +4951,6 @@ msgstr "%s追加ã™ã‚‹"
msgid "Adding %s..."
msgstr "%s追加中..."
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ok"
-msgstr "オッケー"
-
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr ""
@@ -4247,27 +4989,22 @@ msgstr "3Dãƒãƒªã‚´ãƒ³ã‚’生æˆã™ã‚‹"
msgid "Set Handle"
msgstr "ãƒãƒ³ãƒ‰ãƒ«ã‚’設定ã™ã‚‹"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove item %d?"
-msgstr "アイテム%dã‚’å–り除ãã¾ã™ã‹ï¼Ÿ"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Item"
-msgstr "アイテムを追加"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove Selected Item"
-msgstr "é¸æŠžã—ãŸã‚¢ã‚¤ãƒ†ãƒ ã‚’å–り除ã"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#, fuzzy
+msgid "CPUParticles"
+msgstr "頂点"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Import from Scene"
-msgstr "シーンã‹ã‚‰ã‚¤ãƒ³ãƒãƒ¼ãƒˆ"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Create Emission Points From Mesh"
+msgstr "メッシュã‹ã‚‰ç™ºå…‰ç‚¹ã‚’生æˆ"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Update from Scene"
-msgstr "シーンã‹ã‚‰ã‚¢ãƒƒãƒ—デート"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Create Emission Points From Node"
+msgstr "ノードã‹ã‚‰ã®ç™ºå…‰ç‚¹ã‚’生æˆ"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat0"
@@ -4345,15 +5082,6 @@ msgstr "接線を個別ã«ç·¨é›†ã™ã‚‹ã«ã¯ã‚·ãƒ•トを押ã™"
msgid "Bake GI Probe"
msgstr "グローãƒãƒ«ã‚¤ãƒ«ãƒŸãƒãƒ¼ã‚·ãƒ§ãƒ³ã®äº‹å‰è¨ˆç®—"
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Add/Remove Color Ramp Point"
-msgstr "色変化ã®å‚¾æ–œã«ã€ãƒã‚¤ãƒ³ãƒˆï¼ç‚¹ã‚’追加ã¾ãŸã¯é™¤åŽ»ã™ã‚‹"
-
-#: editor/plugins/gradient_editor_plugin.cpp
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr "色変化ã®å‚¾æ–œã‚’修正"
-
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "アイテム%d"
@@ -4447,6 +5175,7 @@ msgid "No mesh to debug."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr ""
@@ -4523,6 +5252,27 @@ msgstr "アウトラインメッシュを生æˆ"
msgid "Outline Size:"
msgstr "アウトラインã®ã‚µã‚¤ã‚º:"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr "アイテム%dã‚’å–り除ãã¾ã™ã‹ï¼Ÿ"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr "アイテムを追加"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr "é¸æŠžã—ãŸã‚¢ã‚¤ãƒ†ãƒ ã‚’å–り除ã"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr "シーンã‹ã‚‰ã‚¤ãƒ³ãƒãƒ¼ãƒˆ"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr "シーンã‹ã‚‰ã‚¢ãƒƒãƒ—デート"
+
#: editor/plugins/multimesh_editor_plugin.cpp
#, fuzzy
msgid "No mesh source specified (and no MultiMesh set in node)."
@@ -4648,76 +5398,6 @@ msgstr "縮尺をランダムã«å¤‰æ›´:"
msgid "Populate"
msgstr "åˆæœŸå€¤ã‚’設定"
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake!"
-msgstr "ベイク!"
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-#, fuzzy
-msgid "Bake the navigation mesh."
-msgstr "ナビメッシュ(ナビゲーションメッシュ)ã®ç”Ÿæˆ"
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr "ãƒŠãƒ“ãƒ¡ãƒƒã‚·ãƒ¥ï¼ˆãƒŠãƒ“ã‚²ãƒ¼ã‚·ãƒ§ãƒ³ãƒ¡ãƒƒã‚·ãƒ¥ï¼‰ã®æ¶ˆåŽ»."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr "設定中..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr "グリッドサイズ計算中..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr "ãƒã‚¤ãƒˆãƒ•ィールド生æˆä¸­..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Marking walkable triangles..."
-msgstr "移動å¯èƒ½ãªãƒãƒªã‚´ãƒ³ã‚’記録中..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr "ãƒã‚¤ãƒˆãƒ•ィールド圧縮中..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr "移動å¯èƒ½ãªé ˜åŸŸã‚’作æˆä¸­..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-#, fuzzy
-msgid "Partitioning..."
-msgstr "警告"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-#, fuzzy
-msgid "Creating contours..."
-msgstr "八分木テクスãƒãƒ£ã‚’生æˆ"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-#, fuzzy
-msgid "Creating polymesh..."
-msgstr "アウトラインメッシュを生æˆ..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-#, fuzzy
-msgid "Converting to native navigation mesh..."
-msgstr "ナビメッシュ(ナビゲーションメッシュ)ã®ç”Ÿæˆ"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr "ナビメッシュ(ナビゲーションメッシュ)生æˆè¨­å®š:"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-#, fuzzy
-msgid "Parsing Geometry..."
-msgstr "ジオメトリーをパース"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr "完了!"
-
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "ナビゲーションãƒãƒªã‚´ãƒ³ã‚’生æˆ"
@@ -4789,20 +5469,6 @@ msgstr "発光(Emission)色"
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
-msgid "Node does not contain geometry."
-msgstr "ノードã¯ã‚¸ã‚ªãƒ¡ãƒˆãƒªãƒ¼ã‚’å«ã‚“ã§ã„ã¾ã›ã‚“."
-
-#: editor/plugins/particles_editor_plugin.cpp
-#, fuzzy
-msgid "Node does not contain geometry (faces)."
-msgstr "ノードã¯ã‚¸ã‚ªãƒ¡ãƒˆãƒªãƒ¼(é¢ï¼‰ã‚’å«ã‚“ã§ã„ã¾ã›ã‚“."
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr "パーティクルマテリアルãŒå¿…è¦ã§ã™."
-
-#: editor/plugins/particles_editor_plugin.cpp
-#, fuzzy
msgid "Faces contain no area!"
msgstr "é¢ã«ã‚¨ãƒªã‚¢ãŒå«ã¾ã‚Œã¦ã„ã¾ã›ã‚“!"
@@ -4812,18 +5478,14 @@ msgid "No faces!"
msgstr "é¢ãŒã‚りã¾ã›ã‚“!"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
-msgstr "軸平行境界ボックス(AABB)を生æˆ"
-
-#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
-msgid "Create Emission Points From Mesh"
-msgstr "メッシュã‹ã‚‰ç™ºå…‰ç‚¹ã‚’生æˆ"
+msgid "Node does not contain geometry."
+msgstr "ノードã¯ã‚¸ã‚ªãƒ¡ãƒˆãƒªãƒ¼ã‚’å«ã‚“ã§ã„ã¾ã›ã‚“."
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
-msgid "Create Emission Points From Node"
-msgstr "ノードã‹ã‚‰ã®ç™ºå…‰ç‚¹ã‚’生æˆ"
+msgid "Node does not contain geometry (faces)."
+msgstr "ノードã¯ã‚¸ã‚ªãƒ¡ãƒˆãƒªãƒ¼(é¢ï¼‰ã‚’å«ã‚“ã§ã„ã¾ã›ã‚“."
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
@@ -4856,6 +5518,19 @@ msgid "Emission Source: "
msgstr "発光æº: "
#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr "パーティクルマテリアルãŒå¿…è¦ã§ã™."
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr "軸平行境界ボックス(AABB)を生æˆ"
+
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to CPUParticles"
+msgstr "大文字ã«å¤‰æ›"
+
+#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Generate Visibility AABB"
msgstr "å¯è¦–性ã®è»¸å¹³è¡Œå¢ƒç•Œãƒœãƒƒã‚¯ã‚¹ã‚’生æˆ"
@@ -4944,6 +5619,22 @@ msgstr "ãƒã‚¤ãƒ³ãƒˆï¼ç‚¹ã‚’除去"
msgid "Close Curve"
msgstr "曲線を閉ã˜ã‚‹"
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr "オプション"
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
msgid "Curve Point #"
@@ -4981,20 +5672,96 @@ msgstr "曲線ã®Out-ãƒãƒ³ãƒ‰ãƒ«ã‚’除去"
msgid "Remove In-Control Point"
msgstr "曲線ã®In-ãƒãƒ³ãƒ‰ãƒ«ã‚’除去"
+#: editor/plugins/physical_bone_plugin.cpp
+#, fuzzy
+msgid "Move joint"
+msgstr "ãƒã‚¤ãƒ³ãƒˆã‚’移動"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync bones"
+msgstr "ボーンを表示ã™ã‚‹"
+
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "UVマップを生æˆ"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon & UV"
+msgstr "ãƒãƒªã‚´ãƒ³ã‚’生æˆ"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split point with itself."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split can't form an existing edge."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Split already exists."
+msgstr "アクション'%s'ã¯æ—¢ã«ã‚りã¾ã™!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Add Split"
+msgstr "ãƒã‚¤ãƒ³ãƒˆï¼ç‚¹ã‚’追加"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Invalid Split: "
+msgstr "無効ãªãƒ•ォント サイズã§ã™ã€‚"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Split"
+msgstr "é¸æŠžã—ã¦ã„ã‚‹ãƒã‚¤ãƒ³ãƒˆï¼ç‚¹ã‚’削除"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "UVマップをトランスフォーム"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint bone weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Polygon 2D UV Editor"
msgstr "ãƒãƒªã‚´ãƒ³ï¼’Dã®UVエディタ"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly"
+msgstr "ãƒãƒªã‚´ãƒ³ã‚’編集"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Splits"
+msgstr "パスを分割"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Bones"
+msgstr "ボーンを生æˆ"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon"
+msgstr "ãƒãƒªã‚´ãƒ³ã‚’生æˆ"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Move Point"
msgstr "ãƒã‚¤ãƒ³ãƒˆã‚’移動"
@@ -5030,12 +5797,25 @@ msgid "Scale Polygon"
msgstr "ãƒãƒªã‚´ãƒ³ã®ç¸®å°ºã‚’変更"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
-msgstr "編集"
+msgid "Connect two points to make a split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Select a split to erase it"
+msgstr "設定項目を設定ã—ã¦ãã ã•ã„!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UnPaint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
@@ -5053,9 +5833,9 @@ msgid "Clear UV"
msgstr "UVをクリア"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr "スナップ"
+#, fuzzy
+msgid "Grid Settings"
+msgstr "Snapã®è¨­å®š"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
@@ -5065,6 +5845,36 @@ msgstr "スナップを有効ã«ã™ã‚‹"
msgid "Grid"
msgstr "グリッド"
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Configure Grid:"
+msgstr "スナップã®è¨­å®š"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset X:"
+msgstr "グリッドã®ã‚ªãƒ•セット:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset Y:"
+msgstr "グリッドã®ã‚ªãƒ•セット:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step X:"
+msgstr "グリッドã®ã‚¹ãƒ†ãƒƒãƒ—:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step Y:"
+msgstr "グリッドã®ã‚¹ãƒ†ãƒƒãƒ—:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync Bones to Polygon"
+msgstr "ãƒãƒªã‚´ãƒ³ã®ç¸®å°ºã‚’変更"
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
#, fuzzy
msgid "ERROR: Couldn't load resource!"
@@ -5092,6 +5902,11 @@ msgid "Resource clipboard is empty!"
msgstr "リソースã®ã‚¯ãƒªãƒƒãƒ—ボードã¯ç©ºã§ã™!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#, fuzzy
+msgid "Paste Resource"
+msgstr "リソースを張り付ã‘ã‚‹"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "エディタã§é–‹ã"
@@ -5114,17 +5929,19 @@ msgid "Load Resource"
msgstr "リソースを読ã¿è¾¼ã‚€"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
-msgstr "貼り付ã‘"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#, fuzzy
msgid "ResourcePreloader"
msgstr "リソースã®ãƒ‘ス"
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Path to AnimationPlayer is invalid"
+msgstr "アニメーションツリーã«å•題ãŒã‚りã¾ã™."
+
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Clear Recent Files"
@@ -5139,6 +5956,21 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
+msgid "Error writing TextFile:"
+msgstr "イメージ読ã¿è¾¼ã¿ã‚¨ãƒ©ãƒ¼:"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error could not load file."
+msgstr "フォルダを作æˆã§ãã¾ã›ã‚“ã§ã—ãŸã€‚"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error saving file!"
+msgstr "タイルセットã®ä¿å­˜ã‚¨ãƒ©ãƒ¼!"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
msgid "Error while saving theme"
msgstr "テーマをä¿å­˜ã™ã‚‹é€”中ã§ã®ã‚¨ãƒ©ãƒ¼"
@@ -5156,6 +5988,21 @@ msgid "Error importing"
msgstr "インãƒãƒ¼ãƒˆã®ã‚¨ãƒ©ãƒ¼"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "New TextFile..."
+msgstr "フォルダを作æˆã™ã‚‹..."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Open File"
+msgstr "ファイルを開ã"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Save File As..."
+msgstr "åå‰ã‚’付ã‘ã¦ä¿å­˜..."
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "テーマã®ã‚¤ãƒ³ãƒãƒ¼ãƒˆ"
@@ -5168,6 +6015,10 @@ msgid " Class Reference"
msgstr " クラスリファレンス"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Sort"
msgstr "ä¸¦ã¹æ›¿ãˆ:"
@@ -5198,8 +6049,9 @@ msgid "File"
msgstr "ファイル"
#: editor/plugins/script_editor_plugin.cpp
-msgid "New"
-msgstr "æ–°è¦ä½œæˆ"
+#, fuzzy
+msgid "New TextFile"
+msgstr "ビューファイル:"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -5229,6 +6081,11 @@ msgid "History Next"
msgstr "次ã®å±¥æ­´"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr "テーマ"
+
+#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Reload Theme"
msgstr "テーマをå†èª­è¾¼"
@@ -5267,12 +6124,6 @@ msgstr "ãŠæ°—ã«å…¥ã‚Šã‚’切り替ãˆã‚‹"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#, fuzzy
-msgid "Find..."
-msgstr "検索..."
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Find Next"
msgstr "次を探ã™"
@@ -5330,10 +6181,6 @@ msgid "Discard"
msgstr "離散"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr "スクリプトを作æˆ"
-
-#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid ""
"The following files are newer on disk.\n"
@@ -5356,46 +6203,72 @@ msgstr "デãƒãƒƒã‚¬"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
+msgid "Search results"
+msgstr "ヘルプを検索"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search in files"
+msgstr "ã‚¯ãƒ©ã‚¹ã®æ¤œç´¢"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
"組ã¿è¾¼ã¾ã‚ŒãŸã‚¹ã‚¯ãƒªãƒ—ãƒˆã¯æ‰€å±žã™ã‚‹ã‚·ãƒ¼ãƒ³ãŒèª­ã¿è¾¼ã¾ã‚Œã¦ã„ãªã„ã¨ç·¨é›†ã§ãã¾ã›ã‚“"
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Line"
+msgstr "ライン:"
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr "ファイルシステムã®ãƒªã‚½ãƒ¼ã‚¹ã®ã¿ãƒ‰ãƒ­ãƒƒãƒ—ã§ãã¾ã™."
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Lookup Symbol"
+msgstr "記å·ã™ã¹ã¦"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr "色をå–å¾—"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr "大文字ã¨å°æ–‡å­—を変æ›"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr "大文字"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr "å°æ–‡å­—"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr "先頭を大文字ã«"
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "切りå–り"
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr "コピー"
-
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
@@ -5489,8 +6362,9 @@ msgid "Find Previous"
msgstr "å‰ã‚’検索"
#: editor/plugins/script_text_editor.cpp
-msgid "Replace..."
-msgstr "ç½®ãæ›ãˆ..."
+#, fuzzy
+msgid "Find in files..."
+msgstr "ファイルを絞り込む..."
#: editor/plugins/script_text_editor.cpp
#, fuzzy
@@ -5511,145 +6385,42 @@ msgstr "文脈å‚照ヘルプ"
msgid "Shader"
msgstr "シェーダー"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-#, fuzzy
-msgid "Change Scalar Constant"
-msgstr "スカラ定数を変更"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-#, fuzzy
-msgid "Change Vec Constant"
-msgstr "ベクトル定数を変更"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-#, fuzzy
-msgid "Change RGB Constant"
-msgstr "RGB定数を変更"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-#, fuzzy
-msgid "Change Scalar Operator"
-msgstr "スカラ演算å­ã‚’変更"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-#, fuzzy
-msgid "Change Vec Operator"
-msgstr "ベクトル演算å­ã‚’変更"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-#, fuzzy
-msgid "Change Vec Scalar Operator"
-msgstr "ベクトル・スカラ演算å­ã‚’変更"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-#, fuzzy
-msgid "Change RGB Operator"
-msgstr "RGB演算å­ã‚’変更"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr "回転ã®ã¿å¤‰æ›´"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-#, fuzzy
-msgid "Change Scalar Function"
-msgstr "スカラ関数を変更"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-#, fuzzy
-msgid "Change Vec Function"
-msgstr "ベクトル関数を変更"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr "スカラUniformを変更"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr "ベクトルUniformを変更"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr "RGB Uniformを変更"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr "è¦å®šå€¤ã‚’変更"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr "XForm Uniformを変更"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr "テクスãƒãƒ£Uniformを変更"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr "キューブマップUniformを変更"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr "コメントを変更"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-#, fuzzy
-msgid "Add/Remove to Color Ramp"
-msgstr "色ã®å‚¾æ–œã‚’付加/消去"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
-msgid "Add/Remove to Curve Map"
-msgstr "カーブマップを加ãˆã‚‹/除去"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr "カーブマップを修正"
+msgid "Skeleton2D"
+msgstr "スケルトン..."
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr "入力ã®åå‰ã‚’変更"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-#, fuzzy
-msgid "Connect Graph Nodes"
-msgstr "グラフノードを接続"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp
#, fuzzy
-msgid "Disconnect Graph Nodes"
-msgstr "グラフノードを切断"
+msgid "Create physical bones"
+msgstr "ナビメッシュ(ナビゲーションメッシュ)ã®ç”Ÿæˆ"
-#: editor/plugins/shader_graph_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp
#, fuzzy
-msgid "Remove Shader Graph Node"
-msgstr "シェーダーグラフノードを除去"
+msgid "Skeleton"
+msgstr "スケルトン..."
-#: editor/plugins/shader_graph_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp
#, fuzzy
-msgid "Move Shader Graph Node"
-msgstr "シェーダーグラフノードを移動"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr "グラフノードを複製"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr "シェーダーグラフノードを消去"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr "エラー:循環çµåˆãƒªãƒ³ã‚¯"
+msgid "Create physical skeleton"
+msgstr "アウトラインを生æˆ"
-#: editor/plugins/shader_graph_editor_plugin.cpp
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
#, fuzzy
-msgid "Error: Missing Input Connections"
-msgstr "エラー:入力コãƒã‚¯ã‚·ãƒ§ãƒ³ãŒå¤±ã‚れã¦ã„ã¾ã™"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr "シェーダーグラフノードを追加"
+msgid "Play IK"
+msgstr "実行"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
@@ -5780,10 +6551,6 @@ msgid "Align with view"
msgstr "シーンビューã«ã‚«ãƒ¡ãƒ©ã‚’åˆã‚ã›ã‚‹ï¼ˆAlign With View)"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "OK :("
-msgstr "ãŠãƒ¼ã‘ー :("
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
#, fuzzy
msgid "No parent to instance a child at."
msgstr "å­ã‚¤ãƒ³ã‚¹ã‚¿ãƒ³ã‚¹ã‚’生æˆã™ã‚‹ãŸã‚ã®è¦ªãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“"
@@ -5794,6 +6561,11 @@ msgid "This operation requires a single selected node."
msgstr "一ã¤ãƒŽãƒ¼ãƒ‰ã‚’指定ã—ãªã„ã¨ã€ã“ã®æ“作ã¯ã§ãã¾ã›ã‚“"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock View Rotation"
+msgstr "情報を表示"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr "通常表示"
@@ -5846,6 +6618,11 @@ msgid "Doppler Enable"
msgstr "有効ã«ã™ã‚‹"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Cinematic Preview"
+msgstr "メッシュライブラリを生æˆ"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr "フリールック左"
@@ -5984,6 +6761,11 @@ msgstr "拡大縮å°ãƒ„ール"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
+msgid "Snap To Floor"
+msgstr "Snapモード:"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid "Toggle Freelook"
msgstr "フルスクリーンã®åˆ‡ã‚Šæ›¿ãˆ"
@@ -5993,6 +6775,10 @@ msgid "Transform"
msgstr "トランスフォーム"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Transform Dialog..."
msgstr "トランスフォームã®ãƒ€ã‚¤ã‚¢ãƒ­ã‚°..."
@@ -6022,6 +6808,11 @@ msgid "4 Viewports"
msgstr "4 ビューãƒãƒ¼ãƒˆ"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Gizmos"
+msgstr "ギズモ(Gizmo)表示"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr "原点を見る"
@@ -6036,10 +6827,6 @@ msgid "Settings"
msgstr "設定"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Skeleton Gizmo visibility"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "スナップã®è¨­å®š"
@@ -6102,6 +6889,53 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Sprite is empty!"
+msgstr "ä¿å­˜ã™ã‚‹ãƒ‘スãŒã‚りã¾ã›ã‚“!"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Sprite"
+msgstr "スタックフレーム"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to 2D Mesh"
+msgstr "~ã«å¤‰æ›ã™ã‚‹..."
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create 2D Mesh"
+msgstr "アウトラインメッシュを生æˆ"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Grow (Pixels): "
+msgstr "スナップ機能(ピクセルå˜ä½ï¼‰:"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Update Preview"
+msgstr "プレビュー"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Settings:"
+msgstr "設定"
+
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "ERROR: Couldn't load frame resource!"
@@ -6177,15 +7011,6 @@ msgstr "å·¦ã«ç§»å‹•"
msgid "SpriteFrames"
msgstr "スタックフレーム"
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox Preview:"
-msgstr "スタイルボックス プレビュー:"
-
-#: editor/plugins/style_box_editor_plugin.cpp
-#, fuzzy
-msgid "StyleBox"
-msgstr "スタイル"
-
#: editor/plugins/texture_region_editor_plugin.cpp
#, fuzzy
msgid "Set Region Rect"
@@ -6213,29 +7038,22 @@ msgid "Auto Slice"
msgstr "自動スライス"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr "オフセット:"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr "ステップ:"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Separation:"
-msgstr "分離:"
+msgid "Sep.:"
+msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
#, fuzzy
-msgid "Texture Region"
+msgid "TextureRegion"
msgstr "テクスãƒãƒ£ã€€ãƒªãƒ¼ã‚¸ãƒ§ãƒ³"
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region Editor"
-msgstr "テクスãƒãƒ£ãƒªãƒ¼ã‚¸ãƒ§ãƒ³ã€€ã‚¨ãƒ‡ã‚£ã‚¿"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
msgstr "ファイルã«ãƒ†ãƒ¼ãƒžã‚’ä¿å­˜ã§ãã¾ã›ã‚“:"
@@ -6249,11 +7067,6 @@ msgid "Add All"
msgstr "ã™ã¹ã¦ã‚’追加"
#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Item"
-msgstr "アイテムを除去"
-
-#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All Items"
msgstr "アイテムを除去"
@@ -6332,10 +7145,6 @@ msgstr ""
msgid "Many"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-msgid "Options"
-msgstr "オプション"
-
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Has,Many,Options"
@@ -6362,7 +7171,7 @@ msgstr "データã®åž‹(Type):"
msgid "Icon"
msgstr "アイコン"
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr "スタイル"
@@ -6375,8 +7184,8 @@ msgid "Color"
msgstr "色"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr "テーマ"
+msgid "Constant"
+msgstr "コンスタント"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -6384,6 +7193,11 @@ msgid "Erase Selection"
msgstr "é¸æŠžã‚’æ¶ˆåŽ»"
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fix Invalid Tiles"
+msgstr "無効ãªåå‰ã§ã™."
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr "タイルマップを塗る"
@@ -6405,12 +7219,8 @@ msgid "Erase TileMap"
msgstr "タイルマップを消去"
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase selection"
-msgstr "é¸æŠžã‚’æ¶ˆåŽ»"
-
-#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
-msgid "Find tile"
+msgid "Find Tile"
msgstr "タイルを探ã™"
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -6435,6 +7245,11 @@ msgid "Pick Tile"
msgstr "ã‚¿ã‚¤ãƒ«ã‚’é¸æŠž"
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Move Selection"
+msgstr "é¸æŠžã—ã¦ã„ã‚‹ã‚‚ã®ã‚’削除"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr "0度回転"
@@ -6452,13 +7267,39 @@ msgstr "270度回転"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
-msgid "Could not find tile:"
-msgstr "タイルãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“ã§ã—ãŸ:"
+msgid "Add Texture(s) to TileSet"
+msgstr "シーンã‹ã‚‰ã®ãƒŽãƒ¼ãƒ‰"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
-msgid "Item name or ID:"
-msgstr "アイテムã®åå‰ã‹ID:"
+msgid "Remove current Texture from TileSet"
+msgstr "パスã®ãƒã‚¤ãƒ³ãƒˆã‚’除去"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
+msgstr "シーンã‹ã‚‰ç”Ÿæˆ"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from Scene"
+msgstr "シーンã‹ã‚‰ãƒžãƒ¼ã‚¸"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Display tile's names (hold Alt Key)"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Selected Textue and ALL TILES wich uses it?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -6471,51 +7312,71 @@ msgid "Merge from scene?"
msgstr "シーンã‹ã‚‰ãƒžãƒ¼ã‚¸ã—ã¾ã™ã‹ï¼Ÿ"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Tile Set"
-msgstr "タイルセット..."
+msgid " file(s) was not added because was already on the list."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
-msgstr "シーンã‹ã‚‰ç”Ÿæˆ"
+msgid ""
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
-msgstr "シーンã‹ã‚‰ãƒžãƒ¼ã‚¸"
-
-#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Error"
-msgstr "エラー"
+msgid ""
+"LMB: set bit on.\n"
+"RMB: set bit off.\n"
+"Click on another Tile to edit it."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
-msgid "Autotiles"
-msgstr "自動スライス"
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
+msgstr "ç¾åœ¨ç·¨é›†ä¸­ã®ãƒªã‚½ãƒ¼ã‚¹ã‚’ä¿å­˜ã™ã‚‹"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings."
+"bindings.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
-"LMB: set bit on.\n"
-"RMB: set bit off."
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
-msgid "Select current edited sub-tile."
-msgstr "ç¾åœ¨ç·¨é›†ä¸­ã®ãƒªã‚½ãƒ¼ã‚¹ã‚’ä¿å­˜ã™ã‚‹"
+msgid "This property can't be changed."
+msgstr "ã“ã®å‡¦ç†ã«ã¯ã‚·ãƒ¼ãƒ³ãŒå¿…è¦ã§ã™."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select sub-tile to change its priority."
-msgstr ""
+#, fuzzy
+msgid "Tile Set"
+msgstr "タイルセット..."
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
-msgstr "キャンセル"
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Vertex"
+msgstr "頂点"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Fragment"
+msgstr "引数:"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Light"
+msgstr "å³å´é¢"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "VisualShader"
+msgstr "シェーダー"
#: editor/project_export.cpp
msgid "Runnable"
@@ -6533,7 +7394,7 @@ msgstr "åˆæœŸè¨­å®šå€¤ '%s'?を削除ã—ã¾ã™ã‹ï¼Ÿ"
#: editor/project_export.cpp
#, fuzzy
-msgid "Export templates for this platform are missing/corrupted: "
+msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
"ã“ã®ãƒ—ラットフォームã«å‘ã‘ã¦ã®ã‚¨ã‚¯ã‚¹ãƒãƒ¼ãƒˆã®ãƒ†ãƒ³ãƒ—レートãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“:"
@@ -6622,12 +7483,6 @@ msgstr ""
"ã“ã®ãƒ—ラットフォームã«å‘ã‘ã¦ã®ã‚¨ã‚¯ã‚¹ãƒãƒ¼ãƒˆã®ãƒ†ãƒ³ãƒ—レートãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“:"
#: editor/project_export.cpp
-#, fuzzy
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-"ã“ã®ãƒ—ラットフォームã«å‘ã‘ã¦ã®ã‚¨ã‚¯ã‚¹ãƒãƒ¼ãƒˆã®ãƒ†ãƒ³ãƒ—レートãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“:"
-
-#: editor/project_export.cpp
msgid "Export With Debug"
msgstr "デãƒãƒƒã‚°ä»˜ãエクスãƒãƒ¼ãƒˆ"
@@ -6637,14 +7492,24 @@ msgid "The path does not exist."
msgstr "ファイルãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' file."
-msgstr "'project.godot' ãƒ•ã‚¡ã‚¤ãƒ«ã‚’é¸æŠžã—ã¦ãã ã•ã„."
+#, fuzzy
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgstr "'project.godot'ãŒãªã„ãƒ•ã‚©ãƒ«ãƒ€ã‚’é¸æŠžã—ã¦ãã ã•ã„."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "空ã®ãƒ•ã‚©ãƒ«ãƒ€ãƒ¼ã‚’é¸æŠžã—ã¦ãã ã•ã„。"
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr "'project.godot' ãƒ•ã‚¡ã‚¤ãƒ«ã‚’é¸æŠžã—ã¦ãã ã•ã„."
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "インãƒãƒ¼ãƒˆã•れãŸãƒ—ロジェクト"
@@ -6740,6 +7605,11 @@ msgid "Project Path:"
msgstr "プロジェクトパス:"
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Project Installation Path:"
+msgstr "プロジェクトパス:"
+
+#: editor/project_manager.cpp
msgid "Browse"
msgstr "å‚照…"
@@ -6860,8 +7730,8 @@ msgstr "マウスボタン"
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6874,9 +7744,23 @@ msgid "Rename Input Action Event"
msgstr "入力アクションイベントã®åå‰ã‚’変更ã™ã‚‹"
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Change Action deadzone"
+msgstr "アニメーションã®åå‰ã‚’変更:"
+
+#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr "入力アクションイベントを追加"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "All Devices"
+msgstr "デãƒã‚¤ã‚¹"
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr "デãƒã‚¤ã‚¹"
+
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr "Shift+"
@@ -6921,20 +7805,24 @@ msgid "Wheel Down Button"
msgstr "ホイールDownボタン"
#: editor/project_settings_editor.cpp
-msgid "Button 6"
-msgstr "ボタン6"
+#, fuzzy
+msgid "Wheel Left Button"
+msgstr "ホイールupボタン"
#: editor/project_settings_editor.cpp
-msgid "Button 7"
-msgstr "ボタン7"
+#, fuzzy
+msgid "Wheel Right Button"
+msgstr "å³ãƒœã‚¿ãƒ³"
#: editor/project_settings_editor.cpp
-msgid "Button 8"
-msgstr "ボタン8"
+#, fuzzy
+msgid "X Button 1"
+msgstr "ボタン6"
#: editor/project_settings_editor.cpp
-msgid "Button 9"
-msgstr "ボタン9"
+#, fuzzy
+msgid "X Button 2"
+msgstr "ボタン6"
#: editor/project_settings_editor.cpp
#, fuzzy
@@ -6965,10 +7853,6 @@ msgid "Add Event"
msgstr "イベントを追加"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "デãƒã‚¤ã‚¹"
-
-#: editor/project_settings_editor.cpp
msgid "Button"
msgstr "ボタン"
@@ -7017,6 +7901,12 @@ msgid "Delete Item"
msgstr "入力を消去"
#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Already existing"
msgstr "アクション'%s'ã¯æ—¢ã«ã‚りã¾ã™!"
@@ -7097,6 +7987,10 @@ msgstr "プロパティ:"
msgid "Override For..."
msgstr ""
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr "インプットマップ"
@@ -7106,6 +8000,15 @@ msgid "Action:"
msgstr "アクション:"
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Action"
+msgstr "アクション:"
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr "デãƒã‚¤ã‚¹:"
@@ -7171,11 +8074,6 @@ msgid "AutoLoad"
msgstr "自動読ã¿è¾¼ã¿"
#: editor/property_editor.cpp
-#, fuzzy
-msgid "Pick a Viewport"
-msgstr "ビューãƒãƒ¼ãƒˆã‚’é¸ã¶"
-
-#: editor/property_editor.cpp
msgid "Ease In"
msgstr "イージング(Ease In)"
@@ -7214,39 +8112,12 @@ msgid "Select Node"
msgstr "ãƒŽãƒ¼ãƒ‰ã‚’é¸æŠž"
#: editor/property_editor.cpp
-msgid "New Script"
-msgstr "æ–°è¦ã‚¹ã‚¯ãƒªãƒ—ト"
-
-#: editor/property_editor.cpp
-msgid "New %s"
-msgstr ""
-
-#: editor/property_editor.cpp
-#, fuzzy
-msgid "Make Unique"
-msgstr "ボーンを生æˆ"
-
-#: editor/property_editor.cpp
-msgid "Show in File System"
-msgstr "ファイルシステム上ã§è¡¨ç¤º"
-
-#: editor/property_editor.cpp
-#, fuzzy
-msgid "Convert To %s"
-msgstr "~ã«å¤‰æ›ã™ã‚‹..."
-
-#: editor/property_editor.cpp
#, fuzzy
msgid "Error loading file: Not a resource!"
msgstr "ファイル読ã¿è¾¼ã¿ã‚¨ãƒ©ãƒ¼:リソースã§ã¯ã‚りã¾ã›ã‚“!"
#: editor/property_editor.cpp
#, fuzzy
-msgid "Selected node is not a Viewport!"
-msgstr "インãƒãƒ¼ãƒˆã™ã‚‹ãƒŽãƒ¼ãƒ‰ã‚’é¸æŠžã™ã‚‹"
-
-#: editor/property_editor.cpp
-#, fuzzy
msgid "Pick a Node"
msgstr "ノードã¸ã®ãƒ‘ス:"
@@ -7255,19 +8126,6 @@ msgid "Bit %d, val %d."
msgstr "ビット %d, 値 %d."
#: editor/property_editor.cpp
-msgid "On"
-msgstr "オン"
-
-#: editor/property_editor.cpp
-#, fuzzy
-msgid "[Empty]"
-msgstr "空を追加"
-
-#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
-msgid "Set"
-msgstr "設定"
-
-#: editor/property_editor.cpp
#, fuzzy
msgid "Properties:"
msgstr "プロパティ:"
@@ -7295,6 +8153,134 @@ msgstr "PVRTCツールを実行ã§ãã¾ã›ã‚“ã§ã—ãŸ:"
msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Batch Rename"
+msgstr "åå‰ã®å¤‰æ›´"
+
+#: editor/rename_dialog.cpp
+msgid "Prefix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Suffix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Advanced options"
+msgstr "アニメーションã®ã‚ªãƒ—ション"
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node name"
+msgstr "ノードã®åå‰:"
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node type"
+msgstr "ノードタイプを探ã™"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Current scene name"
+msgstr "ç¾åœ¨ã®ã‚·ãƒ¼ãƒ³"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Root node name"
+msgstr "ルートノードã®åå‰:"
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Step"
+msgstr "ステップ:"
+
+#: editor/rename_dialog.cpp
+msgid "Ammount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minium number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expressions"
+msgstr "å¼ã‚’変更"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Post-Process"
+msgstr "後処ç†ã‚¹ã‚¯ãƒªãƒ—ト:"
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Lowercase"
+msgstr "å°æ–‡å­—"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Uppercase"
+msgstr "大文字"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Reset"
+msgstr "ズームをリセット"
+
+#: editor/rename_dialog.cpp editor/script_editor_debugger.cpp
+msgid "Error"
+msgstr "エラー"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -7334,11 +8320,6 @@ msgstr "メインシーンã®å¼•æ•°:"
msgid "Scene Run Settings"
msgstr "シーン実行ã®è¨­å®š"
-#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
-#: scene/gui/dialogs.cpp
-msgid "OK"
-msgstr "OK"
-
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
@@ -7364,6 +8345,11 @@ msgstr "シーンã®ã‚¤ãƒ³ã‚¹ã‚¿ãƒ³ã‚¹åŒ–"
#: editor/scene_tree_dock.cpp
#, fuzzy
+msgid "Clear Script"
+msgstr "スクリプトをクリア"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "This operation can't be done on the tree root."
msgstr "ã“ã®å‡¦ç†ã¯ãƒ„リーã®ãƒ«ãƒ¼ãƒˆã§ã¯ã§ãã¾ã›ã‚“."
@@ -7412,13 +8398,33 @@ msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
-msgid "Discard Instancing"
-msgstr "インスタンス化ã®ç„¡åŠ¹åŒ–"
+msgid "Make Local"
+msgstr "ロケール"
#: editor/scene_tree_dock.cpp
#, fuzzy
-msgid "Makes Sense!"
-msgstr "有æ„義ã«!"
+msgid "Create Root Node:"
+msgstr "ノードを生æˆ"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "2D Scene"
+msgstr "シーン"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "3D Scene"
+msgstr "シーン"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "User Interface"
+msgstr "継承をクリアã™ã‚‹"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Custom Node"
+msgstr "ノードを切りå–ã‚‹"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
@@ -7430,6 +8436,11 @@ msgid "Can't operate on nodes the current scene inherits from!"
msgstr "ç¾åœ¨ã®ã‚·ãƒ¼ãƒ³ãŒç¶™æ‰¿ã™ã‚‹ãƒŽãƒ¼ãƒ‰ã‚’処ç†ã§ãã¾ã›ã‚“!"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Attach Script"
+msgstr "スクリプトを付与"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "ノードを除去"
@@ -7480,19 +8491,14 @@ msgstr "型(type)を変更"
#: editor/scene_tree_dock.cpp
#, fuzzy
-msgid "Attach Script"
-msgstr "スクリプトを付与"
-
-#: editor/scene_tree_dock.cpp
-#, fuzzy
-msgid "Clear Script"
-msgstr "スクリプトをクリア"
+msgid "Make Scene Root"
+msgstr "有æ„義ã«!"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr "シーンã‹ã‚‰ãƒžãƒ¼ã‚¸"
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
#, fuzzy
msgid "Save Branch as Scene"
msgstr "ブランãƒã‚’シーンã¨ã—ã¦ä¿å­˜"
@@ -7522,11 +8528,6 @@ msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
-msgid "Filter nodes"
-msgstr "フィルター"
-
-#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Attach a new or existing script for the selected node."
msgstr "é¸æŠžã—ãŸãƒŽãƒ¼ãƒ‰ã«æ–°è¦/既存ã®ã‚¹ã‚¯ãƒªãƒ—トを付与"
@@ -7550,17 +8551,10 @@ msgstr "ロケール"
msgid "Clear Inheritance? (No Undo!)"
msgstr "継承をクリアã—ã¾ã™ã‹ï¼Ÿï¼ˆundoã§ãã¾ã›ã‚“!)"
-#: editor/scene_tree_dock.cpp
-msgid "Clear!"
-msgstr "クリアï¼"
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle Spatial Visible"
-msgstr ""
-
#: editor/scene_tree_editor.cpp
-msgid "Toggle CanvasItem Visible"
-msgstr ""
+#, fuzzy
+msgid "Toggle Visible"
+msgstr "å¯è¦–性(Visibility)を変更"
#: editor/scene_tree_editor.cpp
#, fuzzy
@@ -7570,7 +8564,7 @@ msgstr "ノードã®è¨­å®šã«é–¢ã™ã‚‹è­¦å‘Š:"
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid ""
-"Node has connection(s) and group(s)\n"
+"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
"ノードãŒã‚³ãƒã‚¯ã‚·ãƒ§ãƒ³ã¨ã‚°ãƒ«ãƒ¼ãƒ—ã‚’ä¿æŒã—ã¦ã„ã¾ã™\n"
@@ -7594,24 +8588,25 @@ msgstr ""
"ノードã¯ã‚°ãƒ«ãƒ¼ãƒ—ã«å±žã—ã¦ã„ã¾ã™.\n"
"クリックã—ã¦ã‚°ãƒ«ãƒ¼ãƒ—ã®ãƒ‰ãƒƒã‚¯ã‚’表示ã—ã¦ãã ã•ã„."
-#: editor/scene_tree_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
#, fuzzy
-msgid "Open script"
+msgid "Open Script"
msgstr "フォルダを作æˆ"
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid ""
"Node is locked.\n"
-"Click to unlock"
+"Click to unlock it."
msgstr ""
"ノードã¯ãƒ­ãƒƒã‚¯ã•れã¦ã„ã¾ã™.\n"
"クリックã—ã¦ãƒ­ãƒƒã‚¯ã‚’外ã—ã¦ãã ã•ã„"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
"Children are not selectable.\n"
-"Click to make selectable"
+"Click to make selectable."
msgstr ""
"å­ã‚’é¸æŠžã§ãã¾ã›ã‚“.\n"
"クリックã—ã¦é¸æŠžå¯èƒ½ã«ã—ã¦ãã ã•ã„"
@@ -7622,6 +8617,12 @@ msgid "Toggle Visibility"
msgstr "å¯è¦–性(Visibility)を変更"
#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr "䏿­£ãªãƒŽãƒ¼ãƒ‰å.ä»¥ä¸‹ã®æ–‡å­—ã¯ä½¿ãˆã¾ã›ã‚“:"
@@ -7662,6 +8663,11 @@ msgid "N/A"
msgstr "利用ã§ããªã„"
#: editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script/Choose Location"
+msgstr "スクリプトエディタを開ã"
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "パスãŒã‚りã¾ã›ã‚“"
@@ -7915,10 +8921,23 @@ msgstr "カメラã®ã‚µã‚¤ã‚ºã‚’変更"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
+msgid "Change Notifier AABB"
+msgstr "パーティクルã®è»¸å¹³è¡Œå¢ƒç•Œãƒœãƒƒã‚¯ã‚¹ã‚’変更"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr "パーティクルã®è»¸å¹³è¡Œå¢ƒç•Œãƒœãƒƒã‚¯ã‚¹ã‚’変更"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
msgid "Change Sphere Shape Radius"
msgstr "çƒå½¢çжã®åŠå¾„変更"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
#, fuzzy
msgid "Change Box Shape Extents"
msgstr "ボックス(箱)形状ã®Extent(範囲)を変更"
@@ -7934,21 +8953,39 @@ msgid "Change Capsule Shape Height"
msgstr "カプセル形状ã®é«˜ã•変更"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
-msgstr ""
-
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier Extents"
-msgstr ""
+#, fuzzy
+msgid "Change Cylinder Shape Radius"
+msgstr "カプセル形状ã®åŠå¾„変更"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
-msgstr "パーティクルã®è»¸å¹³è¡Œå¢ƒç•Œãƒœãƒƒã‚¯ã‚¹ã‚’変更"
+#, fuzzy
+msgid "Change Cylinder Shape Height"
+msgstr "カプセル形状ã®é«˜ã•変更"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
+msgid "Change Ray Shape Length"
msgstr ""
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Radius"
+msgstr "å…‰æºã®åŠå¾„を変更"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Height"
+msgstr "カプセル形状ã®é«˜ã•変更"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Torus Inner Radius"
+msgstr "çƒå½¢çжã®åŠå¾„変更"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Torus Outer Radius"
+msgstr "å…‰æºã®åŠå¾„を変更"
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
@@ -8008,18 +9045,6 @@ msgid "GDNative"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#, fuzzy
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "Convert()ã«å¯¾ã—ã¦ç„¡åйãªåž‹ã®å¼•æ•°ã§ã™ã€‚TYPE_* 定数を使ã£ã¦ãã ã•ã„。"
-
-#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#, fuzzy
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "デコードãƒã‚¤ãƒˆã®ãƒã‚¤ãƒˆã¯å分ã§ã¯ã‚りã¾ã›ã‚“。ã¾ãŸã¯ç„¡åйãªå½¢å¼ã§ã™ã€‚"
-
-#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr "ステップ引数ã¯ã‚¼ãƒ­ã§ã™ï¼"
@@ -8092,6 +9117,11 @@ msgstr "é¸æŠžç¯„å›²ã‚’æ¶ˆåŽ»"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
+msgid "GridMap Fill Selection"
+msgstr "é¸æŠžç¯„å›²ã‚’æ¶ˆåŽ»"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
msgid "GridMap Duplicate Selection"
msgstr "é¸æŠžç¯„å›²ã‚’è¤‡è£½"
@@ -8183,6 +9213,11 @@ msgstr "é¸æŠžå¯¾è±¡ã‚’ä¸­å¤®ã«"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
+msgid "Fill Selection"
+msgstr "ã™ã¹ã¦é¸æŠž"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
msgid "GridMap Settings"
msgstr "Snapã®è¨­å®š"
@@ -8260,6 +9295,76 @@ msgstr "ビューファイル:"
msgid "End of inner exception stack trace"
msgstr ""
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake!"
+msgstr "ベイク!"
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+#, fuzzy
+msgid "Bake the navigation mesh."
+msgstr "ナビメッシュ(ナビゲーションメッシュ)ã®ç”Ÿæˆ"
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr "ãƒŠãƒ“ãƒ¡ãƒƒã‚·ãƒ¥ï¼ˆãƒŠãƒ“ã‚²ãƒ¼ã‚·ãƒ§ãƒ³ãƒ¡ãƒƒã‚·ãƒ¥ï¼‰ã®æ¶ˆåŽ»."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr "設定中..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr "グリッドサイズ計算中..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr "ãƒã‚¤ãƒˆãƒ•ィールド生æˆä¸­..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr "移動å¯èƒ½ãªãƒãƒªã‚´ãƒ³ã‚’記録中..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr "ãƒã‚¤ãƒˆãƒ•ィールド圧縮中..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr "移動å¯èƒ½ãªé ˜åŸŸã‚’作æˆä¸­..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+#, fuzzy
+msgid "Partitioning..."
+msgstr "警告"
+
+#: modules/recast/navigation_mesh_generator.cpp
+#, fuzzy
+msgid "Creating contours..."
+msgstr "八分木テクスãƒãƒ£ã‚’生æˆ"
+
+#: modules/recast/navigation_mesh_generator.cpp
+#, fuzzy
+msgid "Creating polymesh..."
+msgstr "アウトラインメッシュを生æˆ..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+#, fuzzy
+msgid "Converting to native navigation mesh..."
+msgstr "ナビメッシュ(ナビゲーションメッシュ)ã®ç”Ÿæˆ"
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr "ナビメッシュ(ナビゲーションメッシュ)生æˆè¨­å®š:"
+
+#: modules/recast/navigation_mesh_generator.cpp
+#, fuzzy
+msgid "Parsing Geometry..."
+msgstr "ジオメトリーをパース"
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr "完了!"
+
#: modules/visual_script/visual_script.cpp
#, fuzzy
msgid ""
@@ -8325,11 +9430,6 @@ msgid "Set Variable Type"
msgstr "変数を編集:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Functions:"
-msgstr "関数を作æˆ"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "変数を作æˆ:"
@@ -8464,42 +9564,13 @@ msgstr "ãƒŽãƒ¼ãƒ‰ã«æŽ¥ç¶šã—ã¾ã™:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
-msgid "Condition"
-msgstr "æ¡ä»¶(conditon)"
-
-#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Sequence"
-msgstr "シークエンス"
-
-#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Switch"
-msgstr "Switchæ–‡"
-
-#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Iterator"
-msgstr "イテレーター"
-
-#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "While"
-msgstr "Whileæ–‡"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Return"
-msgstr "戻り値"
-
-#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Call"
-msgstr "呼ã³å‡ºã—"
+msgid "Connect Node Data"
+msgstr "ãƒŽãƒ¼ãƒ‰ã«æŽ¥ç¶šã—ã¾ã™:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
-msgid "Get"
-msgstr "Getメソッド"
+msgid "Connect Node Sequence"
+msgstr "ãƒŽãƒ¼ãƒ‰ã«æŽ¥ç¶šã—ã¾ã™:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -8532,18 +9603,13 @@ msgstr "é¸æŠžã—ã¦ã„ã‚‹ã‚‚ã®ã‚’削除"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
-msgid "Edit Variable"
-msgstr "変数を編集:"
-
-#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Remove Variable"
msgstr "無効ãªã‚­ãƒ¼ã‚’削除"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
-msgid "Edit Signal"
-msgstr "ä¿¡å·ã‚’接続:"
+msgid "Editing Variable:"
+msgstr "変数を編集中:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
@@ -8552,11 +9618,6 @@ msgstr "é¸æŠžã—ã¦ã„ã‚‹ã‚‚ã®ã‚’削除"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
-msgid "Editing Variable:"
-msgstr "変数を編集中:"
-
-#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Editing Signal:"
msgstr "ä¿¡å·ã‚’接続:"
@@ -8605,6 +9666,11 @@ msgstr "ノードを切りå–ã‚‹"
msgid "Paste Nodes"
msgstr "ノードを貼り付ã‘:"
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Member"
+msgstr "メンãƒãƒ¼:"
+
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Input type not iterable: "
@@ -8674,6 +9740,20 @@ msgstr ""
"_step()ã®ä¸æ­£ãªè¿”り値 integer (seq out)ã¾ãŸã¯string (error)ã§ãªã„ã¨ã„ã‘ã¾ã›"
"ã‚“."
+#: modules/visual_script/visual_script_property_selector.cpp
+#, fuzzy
+msgid "Search VisualScript"
+msgstr "シェーダーグラフノードを除去"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+#, fuzzy
+msgid "Get"
+msgstr "Getメソッド"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set "
+msgstr ""
+
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Run in Browser"
@@ -8733,8 +9813,8 @@ msgstr ""
#: scene/2d/collision_object_2d.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
@@ -8840,6 +9920,19 @@ msgid "Path property must point to a valid Node2D node to work."
msgstr ""
"Path プロパティã¯ã€å‹•作ã™ã‚‹ã‚ˆã†ã«æœ‰åŠ¹ãª Node2D ノードを示ã™å¿…è¦ãŒã‚りã¾ã™ã€‚"
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
@@ -8878,7 +9971,7 @@ msgstr "ARVROriginã¯ARVRCameraå­ãƒŽãƒ¼ãƒ‰ãŒå¿…è¦ã§ã™"
#: scene/3d/baked_lightmap.cpp
msgid "%d%%"
-msgstr ""
+msgstr "%d%%"
#: scene/3d/baked_lightmap.cpp
msgid "(Time Left: %d:%02d s)"
@@ -8905,8 +9998,8 @@ msgstr "イメージをé…ç½®(Blit)"
#: scene/3d/collision_object.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape or CollisionPolygon children nodes to define "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
@@ -9000,6 +10093,17 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid ""
+"Size changes to SoftBody will be overriden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9014,6 +10118,47 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Animation not found: '%s'"
+msgstr "アニメーションツール"
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Invalid animation: '%s'."
+msgstr "エラー:アニメーションã®åå‰ãŒä¸æ­£ã§ã™!"
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr "'%s' ã‚’ '%s' ã«æŽ¥ç¶š"
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr "シーンツリーã‹ã‚‰ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼ã‚’é¸æŠžã—アニメーション編集"
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "AnimationPlayer root is not a valid node."
+msgstr "アニメーションツリーã«å•題ãŒã‚りã¾ã™."
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Raw Mode"
@@ -9099,13 +10244,407 @@ msgstr "フォント読ã¿è¾¼ã¿ã‚¨ãƒ©ãƒ¼ã€‚"
msgid "Invalid font size."
msgstr "無効ãªãƒ•ォント サイズã§ã™ã€‚"
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input"
+msgstr "入力を追加"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "None"
+msgstr "<None>"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Invalid source for shader."
+msgstr "䏿­£ãªã‚½ãƒ¼ã‚¹!"
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#, fuzzy
+#~ msgid "Change Scalar Constant"
+#~ msgstr "スカラ定数を変更"
+
+#, fuzzy
+#~ msgid "Change Vec Constant"
+#~ msgstr "ベクトル定数を変更"
+
+#, fuzzy
+#~ msgid "Change RGB Constant"
+#~ msgstr "RGB定数を変更"
+
+#, fuzzy
+#~ msgid "Change Scalar Operator"
+#~ msgstr "スカラ演算å­ã‚’変更"
+
+#, fuzzy
+#~ msgid "Change Vec Operator"
+#~ msgstr "ベクトル演算å­ã‚’変更"
+
+#, fuzzy
+#~ msgid "Change Vec Scalar Operator"
+#~ msgstr "ベクトル・スカラ演算å­ã‚’変更"
+
+#, fuzzy
+#~ msgid "Change RGB Operator"
+#~ msgstr "RGB演算å­ã‚’変更"
+
+#~ msgid "Toggle Rot Only"
+#~ msgstr "回転ã®ã¿å¤‰æ›´"
+
+#, fuzzy
+#~ msgid "Change Scalar Function"
+#~ msgstr "スカラ関数を変更"
+
+#, fuzzy
+#~ msgid "Change Vec Function"
+#~ msgstr "ベクトル関数を変更"
+
+#~ msgid "Change Scalar Uniform"
+#~ msgstr "スカラUniformを変更"
+
+#~ msgid "Change Vec Uniform"
+#~ msgstr "ベクトルUniformを変更"
+
+#~ msgid "Change RGB Uniform"
+#~ msgstr "RGB Uniformを変更"
+
+#~ msgid "Change Default Value"
+#~ msgstr "è¦å®šå€¤ã‚’変更"
+
+#~ msgid "Change XForm Uniform"
+#~ msgstr "XForm Uniformを変更"
+
+#~ msgid "Change Texture Uniform"
+#~ msgstr "テクスãƒãƒ£Uniformを変更"
+
+#~ msgid "Change Cubemap Uniform"
+#~ msgstr "キューブマップUniformを変更"
+
+#~ msgid "Change Comment"
+#~ msgstr "コメントを変更"
+
+#, fuzzy
+#~ msgid "Add/Remove to Color Ramp"
+#~ msgstr "色ã®å‚¾æ–œã‚’付加/消去"
+
+#~ msgid "Modify Color Ramp"
+#~ msgstr "色変化ã®å‚¾æ–œã‚’修正"
+
+#, fuzzy
+#~ msgid "Add/Remove to Curve Map"
+#~ msgstr "カーブマップを加ãˆã‚‹/除去"
+
+#~ msgid "Modify Curve Map"
+#~ msgstr "カーブマップを修正"
+
+#~ msgid "Change Input Name"
+#~ msgstr "入力ã®åå‰ã‚’変更"
+
+#, fuzzy
+#~ msgid "Connect Graph Nodes"
+#~ msgstr "グラフノードを接続"
+
+#, fuzzy
+#~ msgid "Disconnect Graph Nodes"
+#~ msgstr "グラフノードを切断"
+
+#, fuzzy
+#~ msgid "Remove Shader Graph Node"
+#~ msgstr "シェーダーグラフノードを除去"
+
+#, fuzzy
+#~ msgid "Move Shader Graph Node"
+#~ msgstr "シェーダーグラフノードを移動"
+
+#~ msgid "Duplicate Graph Node(s)"
+#~ msgstr "グラフノードを複製"
+
+#~ msgid "Delete Shader Graph Node(s)"
+#~ msgstr "シェーダーグラフノードを消去"
+
+#~ msgid "Error: Cyclic Connection Link"
+#~ msgstr "エラー:循環çµåˆãƒªãƒ³ã‚¯"
+
#, fuzzy
-#~ msgid "Previous"
-#~ msgstr "以å‰ã®ã‚¿ãƒ–"
+#~ msgid "Error: Missing Input Connections"
+#~ msgstr "エラー:入力コãƒã‚¯ã‚·ãƒ§ãƒ³ãŒå¤±ã‚れã¦ã„ã¾ã™"
-#~ msgid "Next"
+#~ msgid "Add Shader Graph Node"
+#~ msgstr "シェーダーグラフノードを追加"
+
+#~ msgid "Disabled"
+#~ msgstr "無効"
+
+#~ msgid "Move Anim Track Up"
+#~ msgstr "Anim トラックを上ã«ç§»å‹•"
+
+#~ msgid "Move Anim Track Down"
+#~ msgstr "Anim トラックを下ã«ç§»å‹•"
+
+#~ msgid "Set Transitions to:"
+#~ msgstr "トランジションを設定:"
+
+#~ msgid "Anim Track Rename"
+#~ msgstr "Anim トラックåã®å¤‰æ›´"
+
+#~ msgid "Anim Track Change Interpolation"
+#~ msgstr "Anim トラック補間ã®å¤‰æ›´"
+
+#, fuzzy
+#~ msgid "Anim Track Change Value Mode"
+#~ msgstr "Anim トラック 値モードã®å¤‰æ›´"
+
+#, fuzzy
+#~ msgid "Anim Track Change Wrap Mode"
+#~ msgstr "Anim トラック ラップモードã®å¤‰æ›´"
+
+#~ msgid "Edit Node Curve"
+#~ msgstr "ノード カーブを編集"
+
+#~ msgid "Edit Selection Curve"
+#~ msgstr "é¸æŠžæ›²ç·šã‚’ç·¨é›†"
+
+#~ msgid "Anim Add Key"
+#~ msgstr "Anim キーを追加"
+
+#~ msgid "In"
+#~ msgstr "イン"
+
+#~ msgid "Out"
+#~ msgstr "アウト"
+
+#~ msgid "In-Out"
+#~ msgstr "イン - アウト"
+
+#~ msgid "Out-In"
+#~ msgstr "アウト - イン"
+
+#~ msgid "Change Anim Len"
+#~ msgstr "Anim Len を変更"
+
+#~ msgid "Change Anim Loop"
+#~ msgstr "Anim Loop を変更"
+
+#~ msgid "Anim Create Typed Value Key"
+#~ msgstr "Anim ã¯ã€åž‹æŒ‡å®šã•れãŸå€¤ã®ã‚­ãƒ¼ã‚’作æˆ"
+
+#~ msgid "Anim Add Call Track"
+#~ msgstr "Anim コールトラックを追加"
+
+#~ msgid "Length (s):"
+#~ msgstr "é•·ã•:"
+
+#~ msgid "Step (s):"
+#~ msgstr "ステップ:"
+
+#~ msgid "Cursor step snap (in seconds)."
+#~ msgstr "カーソル ステップ スナップ (å˜ä½ã¯ç§’)。"
+
+#~ msgid "Enable/Disable looping in animation."
+#~ msgstr "アニメーションã®ãƒ«ãƒ¼ãƒ—を有効/無効。"
+
+#~ msgid "Add new tracks."
+#~ msgstr "æ–°ã—ã„トラックを追加。"
+
+#~ msgid "Move current track up."
+#~ msgstr "ç¾åœ¨ã®ãƒˆãƒ©ãƒƒã‚¯ã«ç§»å‹•ã—ã¾ã™ã€‚"
+
+#~ msgid "Move current track down."
+#~ msgstr "ç¾åœ¨ã®ãƒˆãƒ©ãƒƒã‚¯ã‚’下ã¸ç§»å‹•ã—ã¾ã™ã€‚"
+
+#~ msgid "Track tools"
+#~ msgstr "トラック ツール"
+
+#~ msgid "Enable editing of individual keys by clicking them."
+#~ msgstr "ãれらをクリックã™ã‚‹ã“ã¨ã§ã€å€‹ã€…ã®ã‚­ãƒ¼ã®ç·¨é›†ã‚’有効ã«ã—ã¾ã™ã€‚"
+
+#~ msgid "Key"
+#~ msgstr "キー"
+
+#~ msgid "Call Functions in Which Node?"
+#~ msgstr "ノード内ã®é–¢æ•°ã‚’呼ã³å‡ºã—ã¾ã™ã‹ï¼Ÿ"
+
+#, fuzzy
+#~ msgid "Thanks!"
+#~ msgstr "ã‚りãŒã¨ã†!"
+
+#, fuzzy
+#~ msgid "I see..."
+#~ msgstr "ã‚ã‹ã£ãŸ..."
+
+#, fuzzy
+#~ msgid "Can't open '%s'."
+#~ msgstr "'..'を処ç†ã§ãã¾ã›ã‚“"
+
+#, fuzzy
+#~ msgid "Ugh"
+#~ msgstr "ã†ã‡"
+
+#, fuzzy
+#~ msgid "Run Script"
+#~ msgstr "スクリプトã®å®Ÿè¡Œ"
+
+#, fuzzy
+#~ msgid "Save the currently edited resource."
+#~ msgstr "ç¾åœ¨ç·¨é›†ä¸­ã®ãƒªã‚½ãƒ¼ã‚¹ã‚’ä¿å­˜ã™ã‚‹"
+
+#~ msgid "Stop Profiling"
+#~ msgstr "ãƒ—ãƒ­ãƒ•ã‚¡ã‚¤ãƒªãƒ³ã‚°åœæ­¢"
+
+#~ msgid "Start Profiling"
+#~ msgstr "プロファイリング開始"
+
+#~ msgid "Default (Same as Editor)"
+#~ msgstr "既定(エディタã¨åŒã˜ï¼‰"
+
+#, fuzzy
+#~ msgid "Create new animation in player."
+#~ msgstr "ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã‚’ãƒ—ãƒ¬ã‚¤ãƒ¤ãƒ¼å†…ã«æ–°ã—ã作æˆã™ã‚‹"
+
+#, fuzzy
+#~ msgid "Load animation from disk."
+#~ msgstr "ディスクã‹ã‚‰ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã‚’読ã¿è¾¼ã‚€"
+
+#, fuzzy
+#~ msgid "Load an animation from disk."
+#~ msgstr "ディスクã‹ã‚‰ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã‚’一ã¤èª­ã¿è¾¼ã‚€"
+
+#, fuzzy
+#~ msgid "Save the current animation"
+#~ msgstr "ç¾åœ¨ã®ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã‚’ä¿å­˜ã™ã‚‹"
+
+#, fuzzy
+#~ msgid "Edit Target Blend Times"
+#~ msgstr "ターゲットã®ãƒ–レンドã®å›žæ•°ã‚’変更ã™ã‚‹"
+
+#, fuzzy
+#~ msgid "Copy Animation"
+#~ msgstr "アニメーションを複製ã™ã‚‹"
+
+#, fuzzy
+#~ msgid "Fetching:"
+#~ msgstr "å–得中:"
+
+#~ msgid "prev"
+#~ msgstr "å‰"
+
+#~ msgid "next"
#~ msgstr "次"
+#~ msgid "last"
+#~ msgstr "最後"
+
+#~ msgid "Edit IK Chain"
+#~ msgstr "IK(インãƒãƒ¼ã‚¹ ã‚­ãƒãƒžãƒ†ã‚£ã‚¯ã‚¹ï¼‰ãƒã‚§ãƒ¼ãƒ³ã®ç·¨é›†"
+
+#~ msgid "Drag pivot from mouse position"
+#~ msgstr "マウスä½ç½®ã‹ã‚‰ãƒ”ボットをドラッグ"
+
+#, fuzzy
+#~ msgid "Set pivot at mouse position"
+#~ msgstr "曲線ã®Out-ãƒãƒ³ãƒ‰ãƒ«ã®ä½ç½®ã‚’指定"
+
+#~ msgid "Add/Remove Color Ramp Point"
+#~ msgstr "色変化ã®å‚¾æ–œã«ã€ãƒã‚¤ãƒ³ãƒˆï¼ç‚¹ã‚’追加ã¾ãŸã¯é™¤åŽ»ã™ã‚‹"
+
+#~ msgid "OK :("
+#~ msgstr "ãŠãƒ¼ã‘ー :("
+
+#~ msgid "StyleBox Preview:"
+#~ msgstr "スタイルボックス プレビュー:"
+
+#, fuzzy
+#~ msgid "StyleBox"
+#~ msgstr "スタイル"
+
+#~ msgid "Separation:"
+#~ msgstr "分離:"
+
+#~ msgid "Texture Region Editor"
+#~ msgstr "テクスãƒãƒ£ãƒªãƒ¼ã‚¸ãƒ§ãƒ³ã€€ã‚¨ãƒ‡ã‚£ã‚¿"
+
+#~ msgid "Erase selection"
+#~ msgstr "é¸æŠžã‚’æ¶ˆåŽ»"
+
+#, fuzzy
+#~ msgid "Could not find tile:"
+#~ msgstr "タイルãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“ã§ã—ãŸ:"
+
+#, fuzzy
+#~ msgid "Item name or ID:"
+#~ msgstr "アイテムã®åå‰ã‹ID:"
+
+#, fuzzy
+#~ msgid "Autotiles"
+#~ msgstr "自動スライス"
+
+#, fuzzy
+#~ msgid "Export templates for this platform are missing/corrupted: "
+#~ msgstr ""
+#~ "ã“ã®ãƒ—ラットフォームã«å‘ã‘ã¦ã®ã‚¨ã‚¯ã‚¹ãƒãƒ¼ãƒˆã®ãƒ†ãƒ³ãƒ—レートãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“:"
+
+#~ msgid "Button 7"
+#~ msgstr "ボタン7"
+
+#~ msgid "Button 8"
+#~ msgstr "ボタン8"
+
+#~ msgid "Button 9"
+#~ msgstr "ボタン9"
+
+#, fuzzy
+#~ msgid "Discard Instancing"
+#~ msgstr "インスタンス化ã®ç„¡åŠ¹åŒ–"
+
+#~ msgid "Clear!"
+#~ msgstr "クリアï¼"
+
+#, fuzzy
+#~ msgid "Condition"
+#~ msgstr "æ¡ä»¶(conditon)"
+
+#, fuzzy
+#~ msgid "Sequence"
+#~ msgstr "シークエンス"
+
+#, fuzzy
+#~ msgid "Switch"
+#~ msgstr "Switchæ–‡"
+
+#, fuzzy
+#~ msgid "Iterator"
+#~ msgstr "イテレーター"
+
+#, fuzzy
+#~ msgid "While"
+#~ msgstr "Whileæ–‡"
+
+#~ msgid "Return"
+#~ msgstr "戻り値"
+
+#, fuzzy
+#~ msgid "Call"
+#~ msgstr "呼ã³å‡ºã—"
+
+#, fuzzy
+#~ msgid "Edit Variable"
+#~ msgstr "変数を編集:"
+
+#, fuzzy
+#~ msgid "Edit Signal"
+#~ msgstr "ä¿¡å·ã‚’接続:"
+
#~ msgid "Invalid action (anything goes but '/' or ':')."
#~ msgstr "䏿­£ãªã‚¢ã‚¯ã‚·ãƒ§ãƒ³ï¼ˆ '/' ã¨':'ã¯ä¸å¯ã§ã™ï¼‰."
@@ -9123,9 +10662,6 @@ msgstr "無効ãªãƒ•ォント サイズã§ã™ã€‚"
#~ msgid "Can't write file."
#~ msgstr "ãƒ•ã‚¡ã‚¤ãƒ«ã«æ›¸ãè¾¼ã¿ã§ãã¾ã›ã‚“ã§ã—ãŸ."
-#~ msgid "Please choose a folder that does not contain a 'project.godot' file."
-#~ msgstr "'project.godot'ãŒãªã„ãƒ•ã‚©ãƒ«ãƒ€ã‚’é¸æŠžã—ã¦ãã ã•ã„."
-
#, fuzzy
#~ msgid "Couldn't get project.godot in project path."
#~ msgstr "project.godotをプロジェクトパスã«ç”Ÿæˆã§ãã¾ã›ã‚“ã§ã—ãŸ"
@@ -9254,18 +10790,11 @@ msgstr "無効ãªãƒ•ォント サイズã§ã™ã€‚"
#~ "Path プロパティã«è¨­å®šã—ãŸãƒ“ューãƒãƒ¼ãƒˆã¯ã€ã“ã®ã‚¹ãƒ—ライトã®å‹•作ã™ã‚‹é †åºã§ "
#~ "'render target' ã¨ã—ã¦è¨­å®šã™ã‚‹å¿…è¦ãŒã‚りã¾ã™ã€‚"
-#~ msgid "Filter:"
-#~ msgstr "フィルター:"
-
#, fuzzy
#~ msgid "Method List For '%s':"
#~ msgstr "'%s' ã®ãƒ¡ã‚½ãƒƒãƒ‰ä¸€è¦§ï¼š"
#, fuzzy
-#~ msgid "Arguments:"
-#~ msgstr "引数:"
-
-#, fuzzy
#~ msgid "Return:"
#~ msgstr "戻り値:"
@@ -9304,10 +10833,6 @@ msgstr "無効ãªãƒ•ォント サイズã§ã™ã€‚"
#~ msgstr "å†ã‚¤ãƒ³ãƒãƒ¼ãƒˆã™ã‚‹ãŸã‚ã«ã¯ç¾åœ¨ã®ã‚·ãƒ¼ãƒ³ã‚’ä¿å­˜ã™ã‚‹å¿…è¦ãŒã‚りã¾ã™"
#, fuzzy
-#~ msgid "Save & Re-Import"
-#~ msgstr "ä¿å­˜ã—ã¦å†ã‚¤ãƒ³ãƒãƒ¼ãƒˆ"
-
-#, fuzzy
#~ msgid "Re-Importing"
#~ msgstr "å†ã‚¤ãƒ³ãƒãƒ¼ãƒˆ"
@@ -9338,10 +10863,6 @@ msgstr "無効ãªãƒ•ォント サイズã§ã™ã€‚"
#~ msgstr "ディレクトリを自身ã®å†…部ã«ã¯ç§»å‹•ã§ãã¾ã›ã‚“"
#, fuzzy
-#~ msgid "Error moving file:\n"
-#~ msgstr "イメージ読ã¿è¾¼ã¿ã‚¨ãƒ©ãƒ¼:"
-
-#, fuzzy
#~ msgid "Pick New Name and Location For:"
#~ msgstr "æ–°ã—ã„åå‰ã¨ãƒ­ã‚±ãƒ¼ã‚·ãƒ§ãƒ³ã‚’é¸æŠž:"
@@ -9374,10 +10895,6 @@ msgstr "無効ãªãƒ•ォント サイズã§ã™ã€‚"
#~ msgstr "ターゲットã®ãƒ‘スãŒå­˜åœ¨ã—ã¾ã›ã‚“"
#, fuzzy
-#~ msgid "Save path is empty!"
-#~ msgstr "ä¿å­˜ã™ã‚‹ãƒ‘スãŒã‚りã¾ã›ã‚“!"
-
-#, fuzzy
#~ msgid "Import BitMasks"
#~ msgstr "ビットマスクをインãƒãƒ¼ãƒˆ"
@@ -9516,15 +11033,9 @@ msgstr "無効ãªãƒ•ォント サイズã§ã™ã€‚"
#~ msgid "Max Angle"
#~ msgstr "最大角度"
-#~ msgid "Clips"
-#~ msgstr "クリップ"
-
#~ msgid "Start(s)"
#~ msgstr "é–‹å§‹"
-#~ msgid "End(s)"
-#~ msgstr "終了"
-
#~ msgid "Filters"
#~ msgstr "フィルター"
@@ -9563,10 +11074,6 @@ msgstr "無効ãªãƒ•ォント サイズã§ã™ã€‚"
#~ msgstr "ターゲットテクスãƒãƒ£ã®ãƒ•ォルダ:"
#, fuzzy
-#~ msgid "Post-Process Script:"
-#~ msgstr "後処ç†ã‚¹ã‚¯ãƒªãƒ—ト:"
-
-#, fuzzy
#~ msgid "Custom Root Node Type:"
#~ msgstr "ルートノードã®ã‚«ã‚¹ã‚¿ãƒ ã‚¿ã‚¤ãƒ—:"
@@ -9574,10 +11081,6 @@ msgstr "無効ãªãƒ•ォント サイズã§ã™ã€‚"
#~ msgstr "自動"
#, fuzzy
-#~ msgid "Root Node Name:"
-#~ msgstr "ルートノードã®åå‰:"
-
-#, fuzzy
#~ msgid "The Following Files are Missing:"
#~ msgstr "以下ã®ãƒ•ァイルãŒè¦‹ã¤ã‹ã‚Šã¾ã›ã‚“:"
@@ -9654,10 +11157,6 @@ msgstr "無効ãªãƒ•ォント サイズã§ã™ã€‚"
#~ msgstr "アトラスã®ãƒ†ã‚¯ã‚¹ãƒãƒ£ã‚’インãƒãƒ¼ãƒˆ (2D)"
#, fuzzy
-#~ msgid "Cell Size:"
-#~ msgstr "セルサイズ:"
-
-#, fuzzy
#~ msgid "Large Texture"
#~ msgstr "大ããªãƒ†ã‚¯ã‚¹ãƒãƒ£"
@@ -9758,10 +11257,6 @@ msgstr "無効ãªãƒ•ォント サイズã§ã™ã€‚"
#~ msgid "Couldn't save converted texture:"
#~ msgstr "変æ›ã—ãŸãƒ†ã‚¯ã‚¹ãƒãƒ£ã‚’ä¿å­˜ã§ãã¾ã›ã‚“ã§ã—ãŸ:"
-#, fuzzy
-#~ msgid "Invalid source!"
-#~ msgstr "䏿­£ãªã‚½ãƒ¼ã‚¹!"
-
#~ msgid "Invalid translation source!"
#~ msgstr "䏿­£ãªç¿»è¨³ã‚½ãƒ¼ã‚¹!"
@@ -9811,10 +11306,6 @@ msgstr "無効ãªãƒ•ォント サイズã§ã™ã€‚"
#~ msgid "Translation"
#~ msgstr "翻訳"
-#, fuzzy
-#~ msgid "Parsing %d Triangles:"
-#~ msgstr "%d 三角形をパース中ã§ã™:"
-
#~ msgid "Triangle #"
#~ msgstr "三角形 #"
@@ -9846,16 +11337,6 @@ msgstr "無効ãªãƒ•ォント サイズã§ã™ã€‚"
#~ msgid "Reset the lightmap octree baking process (start over)."
#~ msgstr "ライトマップ八分木ベイクã®ãƒ—ロセスをリセット(やり直ã—)."
-#~ msgid "Zoom (%):"
-#~ msgstr "ズーム (%):"
-
-#, fuzzy
-#~ msgid "Skeleton..."
-#~ msgstr "スケルトン..."
-
-#~ msgid "Zoom Reset"
-#~ msgstr "ズームをリセット"
-
#, fuzzy
#~ msgid "Zoom Set..."
#~ msgstr "ズームをセットã™ã‚‹..."
@@ -9864,10 +11345,6 @@ msgstr "無効ãªãƒ•ォント サイズã§ã™ã€‚"
#~ msgstr "値を設定ã™ã‚‹"
#, fuzzy
-#~ msgid "Snap (Pixels):"
-#~ msgstr "スナップ機能(ピクセルå˜ä½ï¼‰:"
-
-#, fuzzy
#~ msgid "Parse BBCode"
#~ msgstr "BBコードをパースã™ã‚‹"
@@ -9951,12 +11428,6 @@ msgstr "無効ãªãƒ•ォント サイズã§ã™ã€‚"
#~ msgid "Resource Tools"
#~ msgstr "リソースã®ãƒ„ール"
-#~ msgid "Edit Groups"
-#~ msgstr "グループを編集"
-
-#~ msgid "Edit Connections"
-#~ msgstr "コãƒã‚¯ã‚·ãƒ§ãƒ³ã‚’編集"
-
#, fuzzy
#~ msgid "Tiles"
#~ msgstr "ファイル:"
diff --git a/editor/translations/ka.po b/editor/translations/ka.po
new file mode 100644
index 0000000000..b8b3e848be
--- /dev/null
+++ b/editor/translations/ka.po
@@ -0,0 +1,9116 @@
+# Georgian translation of the Godot Engine editor
+# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# This file is distributed under the same license as the Godot source code.
+# Giorgi Beriashvili <giorgi.beriashvili@outlook.com>, 2018.
+# George Dzavashvili <dzavashviligeorge@gmail.com>, 2018.
+msgid ""
+msgstr ""
+"Project-Id-Version: Godot Engine editor\n"
+"PO-Revision-Date: 2018-08-16 16:36+0000\n"
+"Last-Translator: George Dzavashvili <dzavashviligeorge@gmail.com>\n"
+"Language-Team: Georgian <https://hosted.weblate.org/projects/godot-engine/"
+"godot/ka/>\n"
+"Language: ka\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8-bit\n"
+"Plural-Forms: nplurals=2; plural=n != 1;\n"
+"X-Generator: Weblate 3.2-dev\n"
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr ""
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/glue_header.h
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid index of type %s for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid arguments to construct '%s'"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Mirror"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Insert Key Here"
+msgstr "áƒáƒœáƒ˜áƒ› გáƒáƒ¡áƒáƒ¦áƒ”ბის ჩáƒáƒ§áƒ”ნებáƒ"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Duplicate Selected Key(s)"
+msgstr "მáƒáƒœáƒ˜áƒ¨áƒ•ნის áƒáƒ¡áƒšáƒ˜áƒ¡ შექმნáƒ"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Delete Selected Key(s)"
+msgstr "წáƒáƒ•შáƒáƒšáƒáƒ— მáƒáƒœáƒ˜áƒ¨áƒœáƒ£áƒšáƒ˜ ფáƒáƒ˜áƒšáƒ”ბი?"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒ¡áƒáƒ¦áƒ”ბების áƒáƒ¡áƒšáƒ˜áƒ¡ შექმნáƒ"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒ¡áƒáƒ¦áƒ”ბების წáƒáƒ¨áƒšáƒ"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Keyframe Time"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒ¡áƒáƒ¦áƒ”ბური კáƒáƒ“რის დრáƒáƒ˜áƒ¡ ცვლილებáƒ"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Transition"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒ áƒ“áƒáƒ›áƒáƒ›áƒ•ლáƒáƒ‘ის ცვლილებáƒ"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Transform"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒ áƒ“áƒáƒ¥áƒ›áƒœáƒ˜áƒ¡ ცვლილებáƒ"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Keyframe Value"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒ¡áƒáƒ¦áƒ”ბური კáƒáƒ“რის მნიშვნელáƒáƒ‘ის ცვლილებáƒ"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Call"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ ძáƒáƒ®áƒ˜áƒšáƒ˜áƒ¡ ცვლილებáƒ"
+
+#: editor/animation_track_editor.cpp
+msgid "Property Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "3D Transform Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Playback Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ თრექის დáƒáƒ›áƒáƒ¢áƒ”ბáƒ"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Length Time (seconds)"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ ხáƒáƒœáƒ’რძლივáƒáƒ‘რ(წáƒáƒ›áƒ”ბში)."
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Looping"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ ზუმი."
+
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Audio Clips:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Clips:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Toggle this track on/off."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Interpolation Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Remove this track."
+msgstr "მáƒáƒœáƒ˜áƒ¨áƒœáƒ£áƒšáƒ˜ თრექის წáƒáƒ¨áƒšáƒ."
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Time (s): "
+msgstr "ნáƒáƒ‘იჯი (წáƒáƒ›áƒ˜):"
+
+#: editor/animation_track_editor.cpp
+msgid "Continuous"
+msgstr "უწყვეტი"
+
+#: editor/animation_track_editor.cpp
+msgid "Discrete"
+msgstr "წყვეტილი"
+
+#: editor/animation_track_editor.cpp
+msgid "Trigger"
+msgstr "სáƒáƒ¡áƒ®áƒšáƒ”ტი"
+
+#: editor/animation_track_editor.cpp
+msgid "Capture"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "Linear"
+msgstr "წრფივი"
+
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Duplicate Key(s)"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒ¡áƒáƒ¦áƒ”ბების áƒáƒ¡áƒšáƒ˜áƒ¡ შექმნáƒ"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Key(s)"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒ¡áƒáƒ¦áƒ”ბების წáƒáƒ¨áƒšáƒ"
+
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ თრექის წáƒáƒ¨áƒšáƒ"
+
+#: editor/animation_track_editor.cpp
+msgid "Create NEW track for %s and insert key?"
+msgstr "áƒáƒ®áƒáƒšáƒ˜ თრექის შექმნრ%s სთვის დრგáƒáƒ¡áƒáƒ¦áƒ”ბის ჩáƒáƒ¡áƒ›áƒ?"
+
+#: editor/animation_track_editor.cpp
+msgid "Create %d NEW tracks and insert keys?"
+msgstr "áƒáƒ®áƒáƒšáƒ˜ %d თრექების შექმნრდრგáƒáƒ¡áƒáƒ¦áƒ”ბების ჩáƒáƒ¡áƒ›áƒ?"
+
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
+msgid "Create"
+msgstr "შექმნáƒ"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr "áƒáƒœáƒ˜áƒ› ჩáƒáƒ§áƒ”ნებáƒ"
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Create & Insert"
+msgstr "áƒáƒœáƒ˜áƒ› შექმნრ& ჩáƒáƒ§áƒ”ნებáƒ"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert Track & Key"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ თრექის დრგáƒáƒ¡áƒáƒ¦áƒ”ბის ჩáƒáƒ›áƒáƒ¢áƒ”ბáƒ"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert Key"
+msgstr "áƒáƒœáƒ˜áƒ› გáƒáƒ¡áƒáƒ¦áƒ”ბის ჩáƒáƒ§áƒ”ნებáƒ"
+
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Method not found in object: "
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒ¡áƒáƒ¦áƒ”ბების გáƒáƒ“áƒáƒáƒ“გილებáƒ"
+
+#: editor/animation_track_editor.cpp
+msgid "Clipboard is empty"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Scale Keys"
+msgstr "áƒáƒœáƒ˜áƒ› გáƒáƒ¡áƒáƒ¦áƒ”ბების შკáƒáƒšáƒ˜áƒ áƒ”ბáƒ"
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Snap (s): "
+msgstr "ნáƒáƒ‘იჯი (წáƒáƒ›áƒ˜):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation step value."
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ ზუმი."
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation properties."
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ ზუმი."
+
+#: editor/animation_track_editor.cpp
+msgid "Copy Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr "მáƒáƒœáƒ˜áƒ¨áƒ•ნის მáƒáƒ¡áƒ¨áƒ¢áƒáƒ‘ის ცვლილებáƒ"
+
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr "შკáƒáƒšáƒ˜áƒ áƒ”ბრმáƒáƒ©áƒ•ენებლიდáƒáƒœ"
+
+#: editor/animation_track_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr "მáƒáƒœáƒ˜áƒ¨áƒ•ნის áƒáƒ¡áƒšáƒ˜áƒ¡ შექმნáƒ"
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr "გáƒáƒ“áƒáƒáƒ“გილებულის გáƒáƒáƒ áƒ›áƒáƒ’ებáƒ"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Selection"
+msgstr "მáƒáƒœáƒ˜áƒ¨áƒ•ნის áƒáƒ¡áƒšáƒ˜áƒ¡ შექმნáƒ"
+
+#: editor/animation_track_editor.cpp
+msgid "Goto Next Step"
+msgstr "მáƒáƒ›áƒ“ევნრნáƒáƒ‘იჯზე გáƒáƒ“áƒáƒ¡áƒ•ლáƒ"
+
+#: editor/animation_track_editor.cpp
+msgid "Goto Prev Step"
+msgstr "წინáƒáƒ›áƒ“ებáƒáƒ áƒ” ნáƒáƒ‘იჯზე გáƒáƒ“áƒáƒ¡áƒ•ლáƒ"
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ áƒáƒžáƒ¢áƒ˜áƒ›áƒ˜áƒ–áƒáƒªáƒ˜áƒ"
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒ¡áƒ£áƒ¤áƒ—áƒáƒ•ებáƒ"
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim. Optimizer"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡. áƒáƒžáƒ¢áƒ˜áƒ›áƒ˜áƒ–áƒáƒ¢áƒáƒ áƒ˜"
+
+#: editor/animation_track_editor.cpp
+msgid "Max. Linear Error:"
+msgstr "მáƒáƒ¥áƒ¡áƒ˜áƒ›áƒ£áƒ›áƒ˜ წრფივი შეცდáƒáƒ›áƒ:"
+
+#: editor/animation_track_editor.cpp
+msgid "Max. Angular Error:"
+msgstr "მáƒáƒ¥áƒ¡áƒ˜áƒ›áƒ£áƒ›áƒ˜ წრიული შეცდáƒáƒ›áƒ:"
+
+#: editor/animation_track_editor.cpp
+msgid "Max Optimizable Angle:"
+msgstr "მáƒáƒ¥áƒ¡áƒ˜áƒ›áƒ£áƒ›áƒ˜ áƒáƒžáƒ¢áƒ˜áƒ›áƒ˜áƒ–ებáƒáƒ“ი კუთხე:"
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize"
+msgstr "áƒáƒžáƒ¢áƒ˜áƒ›áƒ˜áƒ–áƒáƒªáƒ˜áƒ"
+
+#: editor/animation_track_editor.cpp
+msgid "Remove invalid keys"
+msgstr "áƒáƒ áƒáƒ¡áƒ¬áƒáƒ áƒ˜ გáƒáƒ¡áƒáƒ¦áƒ”ბების მáƒáƒ¨áƒáƒ áƒ”ბáƒ"
+
+#: editor/animation_track_editor.cpp
+msgid "Remove unresolved and empty tracks"
+msgstr "გáƒáƒ“áƒáƒ£áƒ­áƒ áƒ”ლი დრცáƒáƒ áƒ˜áƒ”ლი თრექების მáƒáƒ¨áƒáƒ áƒ”ბáƒ"
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-up all animations"
+msgstr "ყველრáƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒ¡áƒ£áƒ¤áƒ—áƒáƒ•ებáƒ"
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation(s) (NO UNDO!)"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜(ებ)ის გáƒáƒ¡áƒ£áƒ¤áƒ—áƒáƒ•ებრ(უკáƒáƒœ დáƒáƒ‘რუნებრშეუძლებელიáƒ!)"
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up"
+msgstr "გáƒáƒ¡áƒ£áƒ¤áƒ—áƒáƒ•ებáƒ"
+
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr "მáƒáƒ¡áƒ¨áƒ¢áƒáƒ‘ის თáƒáƒœáƒáƒ¤áƒáƒ áƒ“áƒáƒ‘áƒ:"
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Resize Array"
+msgstr "მáƒáƒ¡áƒ˜áƒ•ის ზáƒáƒ›áƒ˜áƒ¡ ცვლილებáƒ"
+
+#: editor/array_property_edit.cpp
+msgid "Change Array Value Type"
+msgstr "მáƒáƒ¡áƒ˜áƒ•ის მნიშნველáƒáƒ‘áƒáƒ—რტიპის შეცვლáƒ"
+
+#: editor/array_property_edit.cpp
+msgid "Change Array Value"
+msgstr "მáƒáƒ¡áƒ˜áƒ•ის მნიშვნელáƒáƒ‘ის ცვლილებáƒ"
+
+#: editor/code_editor.cpp
+msgid "Go to Line"
+msgstr "ხáƒáƒ–ზე გáƒáƒ“áƒáƒ¡áƒ•ლáƒ"
+
+#: editor/code_editor.cpp
+msgid "Line Number:"
+msgstr "ხáƒáƒ–ის ნáƒáƒ›áƒ”რი:"
+
+#: editor/code_editor.cpp editor/editor_help.cpp
+msgid "No Matches"
+msgstr "áƒáƒ  áƒáƒ áƒ¡áƒ”ბáƒáƒ‘ს ტáƒáƒšáƒ˜"
+
+#: editor/code_editor.cpp
+msgid "Replaced %d occurrence(s)."
+msgstr "შეცვლილირ%d დáƒáƒ›áƒ—ხვევები."
+
+#: editor/code_editor.cpp
+msgid "Match Case"
+msgstr "სáƒáƒ¥áƒ›áƒ˜áƒ¡ დáƒáƒ›áƒ—ხვევáƒ"
+
+#: editor/code_editor.cpp
+msgid "Whole Words"
+msgstr "მთლიáƒáƒœáƒ˜ სიტყვები"
+
+#: editor/code_editor.cpp editor/rename_dialog.cpp
+msgid "Replace"
+msgstr "ჩáƒáƒœáƒáƒªáƒ•ლებáƒ"
+
+#: editor/code_editor.cpp
+msgid "Replace All"
+msgstr "ყველáƒáƒ¡ ჩáƒáƒœáƒáƒªáƒ•ლებáƒ"
+
+#: editor/code_editor.cpp
+msgid "Selection Only"
+msgstr "მáƒáƒœáƒ˜áƒ¨áƒœáƒ£áƒšáƒ˜ მხáƒáƒšáƒáƒ“"
+
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
+msgid "Zoom In"
+msgstr "ზუმის გáƒáƒ–რდáƒ"
+
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
+msgid "Zoom Out"
+msgstr "ზუმის დáƒáƒžáƒáƒ¢áƒáƒ áƒáƒ•ებáƒ"
+
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
+msgid "Reset Zoom"
+msgstr "ზუმის სáƒáƒ¬áƒ§áƒ˜áƒ¡áƒ–ე დáƒáƒ§áƒ”ნებáƒ"
+
+#: editor/code_editor.cpp
+msgid "Warnings:"
+msgstr ""
+
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Zoom:"
+msgstr "ზუმის გáƒáƒ–რდáƒ"
+
+#: editor/code_editor.cpp editor/script_editor_debugger.cpp
+msgid "Line:"
+msgstr "ხáƒáƒ–ი:"
+
+#: editor/code_editor.cpp
+msgid "Col:"
+msgstr "სვეტი:"
+
+#: editor/connections_dialog.cpp
+msgid "Method in target Node must be specified!"
+msgstr "სáƒáƒ›áƒ˜áƒ–ნე კვáƒáƒœáƒ«áƒ¨áƒ˜ მეთáƒáƒ“ი უნდრიყáƒáƒ¡ გáƒáƒœáƒ¡áƒáƒ–ღვრული!"
+
+#: editor/connections_dialog.cpp
+msgid ""
+"Target method not found! Specify a valid method or attach a script to target "
+"Node."
+msgstr ""
+"სáƒáƒ›áƒ˜áƒ–ნე მეთáƒáƒ“ი ვერ მáƒáƒ˜áƒ«áƒ”ბნáƒ! დáƒáƒáƒ™áƒáƒœáƒ™áƒ áƒ”ტეთ მეთáƒáƒ“ი áƒáƒœ მიáƒáƒ‘ით სკრიპტი სáƒáƒ›áƒ˜áƒ–ნე "
+"კვáƒáƒœáƒ«áƒ–ე."
+
+#: editor/connections_dialog.cpp
+msgid "Connect To Node:"
+msgstr "კვáƒáƒœáƒ«áƒ—áƒáƒœ დáƒáƒ™áƒáƒ•შირებáƒ:"
+
+#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
+#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+msgid "Add"
+msgstr "დáƒáƒ›áƒáƒ¢áƒ”ბáƒ"
+
+#: editor/connections_dialog.cpp editor/dependency_editor.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+msgid "Remove"
+msgstr "მáƒáƒ¨áƒáƒ áƒ”ბáƒ"
+
+#: editor/connections_dialog.cpp
+msgid "Add Extra Call Argument:"
+msgstr "დáƒáƒ›áƒáƒ¢áƒ”ბითი გáƒáƒ›áƒáƒ«áƒáƒ®áƒ”ბის áƒáƒ áƒ’უმენტის დáƒáƒ›áƒáƒ¢áƒ”ბáƒ:"
+
+#: editor/connections_dialog.cpp
+msgid "Extra Call Arguments:"
+msgstr "დáƒáƒ›áƒáƒ¢áƒ”ბითი გáƒáƒ›áƒáƒ«áƒáƒ®áƒ”ბის áƒáƒ áƒ’უმენტები:"
+
+#: editor/connections_dialog.cpp
+msgid "Path to Node:"
+msgstr "გზრკვáƒáƒœáƒ«áƒáƒ›áƒ“ე:"
+
+#: editor/connections_dialog.cpp
+msgid "Make Function"
+msgstr "ფუნქციის შექმნáƒ"
+
+#: editor/connections_dialog.cpp
+msgid "Deferred"
+msgstr "გáƒáƒ“áƒáƒ“ებული"
+
+#: editor/connections_dialog.cpp
+msgid "Oneshot"
+msgstr "ერთი გáƒáƒ¡áƒ áƒáƒšáƒ˜áƒ—"
+
+#: editor/connections_dialog.cpp editor/dependency_editor.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/property_editor.cpp
+#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr "დáƒáƒ®áƒ£áƒ áƒ•áƒ"
+
+#: editor/connections_dialog.cpp
+msgid "Connect"
+msgstr "დáƒáƒ™áƒáƒ•შირებáƒ"
+
+#: editor/connections_dialog.cpp
+msgid "Connect '%s' to '%s'"
+msgstr "'%s' დრ'%s' დáƒáƒ™áƒáƒ•შირებáƒ"
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect '%s' from '%s'"
+msgstr "'%s' დრ'%s' შáƒáƒ áƒ˜áƒ¡ კáƒáƒ•შირის გáƒáƒ¬áƒ§áƒ•ეტáƒ"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Disconnect all from signal: '%s'"
+msgstr "'%s' დრ'%s' შáƒáƒ áƒ˜áƒ¡ კáƒáƒ•შირის გáƒáƒ¬áƒ§áƒ•ეტáƒ"
+
+#: editor/connections_dialog.cpp
+msgid "Connect..."
+msgstr "დáƒáƒ™áƒáƒ•შირებáƒ..."
+
+#: editor/connections_dialog.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Disconnect"
+msgstr "კáƒáƒ•შირის გáƒáƒ¬áƒ§áƒ•ეტáƒ"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Connect Signal: "
+msgstr "დáƒáƒ›áƒáƒ™áƒáƒ•შირებელი სიგნáƒáƒšáƒ˜:"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit Connection: "
+msgstr "მáƒáƒœáƒ˜áƒ¨áƒ•ნის მრუდის ცვლილებáƒ"
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from the \""
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
+msgid "Signals"
+msgstr "სიგნáƒáƒšáƒ”ბი"
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Disconnect All"
+msgstr "კáƒáƒ•შირის გáƒáƒ¬áƒ§áƒ•ეტáƒ"
+
+#: editor/connections_dialog.cpp
+msgid "Edit..."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Go To Method"
+msgstr ""
+
+#: editor/create_dialog.cpp
+msgid "Change %s Type"
+msgstr "%s ტიპის ცვლილებáƒ"
+
+#: editor/create_dialog.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change"
+msgstr "ცვლილებáƒ"
+
+#: editor/create_dialog.cpp
+msgid "Create New %s"
+msgstr "áƒáƒ®áƒáƒšáƒ˜ %s შექმნáƒ"
+
+#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr "სáƒáƒ§áƒ•áƒáƒ áƒšáƒ”ბი:"
+
+#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr "ბáƒáƒšáƒ:"
+
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Search:"
+msgstr "ძებნáƒ:"
+
+#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Matches:"
+msgstr "დáƒáƒ›áƒ—ხვევები:"
+
+#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Description:"
+msgstr "áƒáƒ¦áƒ¬áƒ”რáƒ:"
+
+#: editor/dependency_editor.cpp
+msgid "Search Replacement For:"
+msgstr "ჩáƒáƒœáƒáƒªáƒ•ლების ძებნáƒ:"
+
+#: editor/dependency_editor.cpp
+msgid "Dependencies For:"
+msgstr "დáƒáƒ›áƒáƒ™áƒ˜áƒ“ებულებáƒ:"
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Scene '%s' is currently being edited.\n"
+"Changes will not take effect unless reloaded."
+msgstr ""
+"სცენრ'%s' áƒáƒ›áƒŸáƒáƒ›áƒáƒ“ áƒáƒ áƒ˜áƒ¡ შესწáƒáƒ áƒ”ბის რეჟიმში.\n"
+"ცვლილებები áƒáƒ  იქნებრეფექტური გáƒáƒ“áƒáƒ¢áƒ•ირთáƒáƒ›áƒ“ე."
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Resource '%s' is in use.\n"
+"Changes will take effect when reloaded."
+msgstr ""
+"რესურსი '%s' გáƒáƒ›áƒáƒ§áƒ”ნებáƒáƒ¨áƒ˜áƒ.\n"
+"ცვლილებები ძáƒáƒšáƒáƒ¨áƒ˜ შევრგáƒáƒ“áƒáƒ¢áƒ•ირთვიდáƒáƒœ."
+
+#: editor/dependency_editor.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Dependencies"
+msgstr "დáƒáƒ›áƒáƒ™áƒ˜áƒ“ებულებები"
+
+#: editor/dependency_editor.cpp
+msgid "Resource"
+msgstr "რესურსი"
+
+#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Path"
+msgstr "გზáƒ"
+
+#: editor/dependency_editor.cpp
+msgid "Dependencies:"
+msgstr "დáƒáƒ›áƒáƒ™áƒ˜áƒ“ებულებები:"
+
+#: editor/dependency_editor.cpp
+msgid "Fix Broken"
+msgstr "გáƒáƒ¬áƒ§áƒ•ეტილის გáƒáƒ¡áƒ¬áƒáƒ áƒ”ბáƒ"
+
+#: editor/dependency_editor.cpp
+msgid "Dependency Editor"
+msgstr "დáƒáƒ›áƒáƒ™áƒ˜áƒ“ებულებების შემსწáƒáƒ áƒ”ბელი"
+
+#: editor/dependency_editor.cpp
+msgid "Search Replacement Resource:"
+msgstr "ჩáƒáƒ›áƒœáƒáƒªáƒ•ლებელი რესურსის ძიებáƒ:"
+
+#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
+#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/quick_open.cpp editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Open"
+msgstr "გáƒáƒ®áƒ¡áƒœáƒ˜áƒšáƒ˜"
+
+#: editor/dependency_editor.cpp
+msgid "Owners Of:"
+msgstr "მფლáƒáƒ‘ელები:"
+
+#: editor/dependency_editor.cpp
+msgid "Remove selected files from the project? (no undo)"
+msgstr "მáƒáƒ•áƒáƒ¨áƒáƒ áƒáƒ— მáƒáƒœáƒ˜áƒ¨áƒœáƒ£áƒšáƒ˜ ფáƒáƒ˜áƒšáƒ”ბი პრáƒáƒ”ქტიდáƒáƒœ? (უკáƒáƒœ დáƒáƒ‘რუნებრშეუძლებელიáƒ)"
+
+#: editor/dependency_editor.cpp
+msgid ""
+"The files being removed are required by other resources in order for them to "
+"work.\n"
+"Remove them anyway? (no undo)"
+msgstr ""
+"ფáƒáƒ˜áƒšáƒ”ბი რáƒáƒ›áƒšáƒ”ბსáƒáƒª შლით სáƒáƒ­áƒ˜áƒ áƒáƒ სხვრრესურსებისთვის რáƒáƒ› იმუშáƒáƒáƒœ.\n"
+"წáƒáƒ•შáƒáƒšáƒáƒ— áƒáƒ›áƒ˜áƒ¡ მიუხედáƒáƒ•áƒáƒ“? (შეუძლებელირუკáƒáƒœ დáƒáƒ‘რუნებáƒ)"
+
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
+msgid "Cannot remove:"
+msgstr "ვერ წáƒáƒ•შლით:"
+
+#: editor/dependency_editor.cpp
+msgid "Error loading:"
+msgstr "ჩáƒáƒ¢áƒ•ირთვის შეცდáƒáƒ›áƒ:"
+
+#: editor/dependency_editor.cpp
+msgid "Scene failed to load due to missing dependencies:"
+msgstr "სცენის ჩáƒáƒ¢áƒ•ირთვრვერ მáƒáƒ®áƒ”რხდრáƒáƒ áƒáƒ áƒ¡áƒ”ბული დáƒáƒ›áƒáƒ™áƒ˜áƒ“ებულებების გáƒáƒ›áƒ:"
+
+#: editor/dependency_editor.cpp editor/editor_node.cpp
+msgid "Open Anyway"
+msgstr "მáƒáƒ˜áƒœáƒª გáƒáƒ®áƒ¡áƒœáƒ"
+
+#: editor/dependency_editor.cpp
+msgid "Which action should be taken?"
+msgstr "რáƒáƒ›áƒ”ლი მáƒáƒ¥áƒ›áƒ”დებრშევáƒáƒ¡áƒ áƒ£áƒšáƒáƒ—?"
+
+#: editor/dependency_editor.cpp
+msgid "Fix Dependencies"
+msgstr "დáƒáƒ›áƒáƒ™áƒ˜áƒ“ებულებების შესწáƒáƒ áƒ”ბáƒ"
+
+#: editor/dependency_editor.cpp
+msgid "Errors loading!"
+msgstr "ჩáƒáƒ¢áƒ•ირთვის შეცდáƒáƒ›áƒ”ბი!"
+
+#: editor/dependency_editor.cpp
+msgid "Permanently delete %d item(s)? (No undo!)"
+msgstr "სáƒáƒ›áƒ£áƒ“áƒáƒ›áƒáƒ“ წáƒáƒ•შáƒáƒšáƒáƒ— %d ნივთები? (უკáƒáƒœ დáƒáƒ‘რუნებრშეუძლებელიáƒ)"
+
+#: editor/dependency_editor.cpp
+msgid "Owns"
+msgstr "ფლáƒáƒ‘ს"
+
+#: editor/dependency_editor.cpp
+msgid "Resources Without Explicit Ownership:"
+msgstr "რესურსები გáƒáƒ›áƒáƒ™áƒ•ეთილი მფლáƒáƒ‘ელის გáƒáƒ áƒ”შე:"
+
+#: editor/dependency_editor.cpp editor/editor_node.cpp
+msgid "Orphan Resource Explorer"
+msgstr "áƒáƒ‘áƒáƒšáƒ˜ რესურსების მáƒáƒ«áƒ˜áƒ”ბელი"
+
+#: editor/dependency_editor.cpp
+msgid "Delete selected files?"
+msgstr "წáƒáƒ•შáƒáƒšáƒáƒ— მáƒáƒœáƒ˜áƒ¨áƒœáƒ£áƒšáƒ˜ ფáƒáƒ˜áƒšáƒ”ბი?"
+
+#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/project_export.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Delete"
+msgstr "წáƒáƒ¨áƒšáƒ"
+
+#: editor/dictionary_property_edit.cpp
+msgid "Change Dictionary Key"
+msgstr "ლექსიკáƒáƒœáƒ˜áƒ¡ გáƒáƒ¡áƒáƒ¦áƒ”ბის შეცვლáƒ"
+
+#: editor/dictionary_property_edit.cpp
+msgid "Change Dictionary Value"
+msgstr "ლექსიკáƒáƒœáƒ˜áƒ¡ მნიშვნელáƒáƒ‘ის შეცვლáƒ"
+
+#: editor/editor_about.cpp
+msgid "Thanks from the Godot community!"
+msgstr "მáƒáƒ“ლáƒáƒ‘რGodot სáƒáƒ–áƒáƒ’áƒáƒ“áƒáƒ”ბისგáƒáƒœ!"
+
+#: editor/editor_about.cpp editor/editor_node.cpp editor/inspector_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp
+msgid "OK"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Godot Engine contributors"
+msgstr "Godot ძრáƒáƒ•ის ხელშემწყáƒáƒ‘ები"
+
+#: editor/editor_about.cpp
+msgid "Project Founders"
+msgstr "პრáƒáƒ”ქტის დáƒáƒ›áƒ¤áƒ£áƒ«áƒœáƒ”ბლები"
+
+#: editor/editor_about.cpp
+msgid "Lead Developer"
+msgstr "მთáƒáƒ•áƒáƒ áƒ˜ დეველáƒáƒžáƒ”რი"
+
+#: editor/editor_about.cpp
+msgid "Project Manager "
+msgstr "პრáƒáƒ”ქტის მენეჯერი. "
+
+#: editor/editor_about.cpp
+msgid "Developers"
+msgstr "დეველáƒáƒžáƒ”რები"
+
+#: editor/editor_about.cpp
+msgid "Authors"
+msgstr "áƒáƒ•ტáƒáƒ áƒ”ბი"
+
+#: editor/editor_about.cpp
+msgid "Platinum Sponsors"
+msgstr "პლáƒáƒ¢áƒ˜áƒœáƒ˜áƒ¡ სპáƒáƒœáƒ¡áƒáƒ áƒ”ბი"
+
+#: editor/editor_about.cpp
+msgid "Gold Sponsors"
+msgstr "áƒáƒ¥áƒ áƒáƒ¡ სპáƒáƒœáƒ¡áƒáƒ áƒ”ბი"
+
+#: editor/editor_about.cpp
+msgid "Mini Sponsors"
+msgstr "მინი სპáƒáƒœáƒ¡áƒáƒ áƒ”ბი"
+
+#: editor/editor_about.cpp
+msgid "Gold Donors"
+msgstr "áƒáƒ¥áƒ áƒáƒ¡ დáƒáƒœáƒáƒ¢áƒáƒ áƒ”ბი"
+
+#: editor/editor_about.cpp
+msgid "Silver Donors"
+msgstr "ვერცხლის დáƒáƒœáƒáƒ¢áƒáƒ áƒ”ბი"
+
+#: editor/editor_about.cpp
+msgid "Bronze Donors"
+msgstr "ბრინჯáƒáƒáƒ¡ დáƒáƒœáƒáƒ¢áƒáƒ áƒ”ბი"
+
+#: editor/editor_about.cpp
+msgid "Donors"
+msgstr "დáƒáƒœáƒáƒ¢áƒáƒ áƒ”ბი"
+
+#: editor/editor_about.cpp
+msgid "License"
+msgstr "ლიცენზიáƒ"
+
+#: editor/editor_about.cpp
+msgid "Thirdparty License"
+msgstr "მესáƒáƒ›áƒ” პირის ლიზენციáƒ"
+
+#: editor/editor_about.cpp
+msgid ""
+"Godot Engine relies on a number of thirdparty free and open source "
+"libraries, all compatible with the terms of its MIT license. The following "
+"is an exhaustive list of all such thirdparty components with their "
+"respective copyright statements and license terms."
+msgstr ""
+"Godot ძრáƒáƒ•ი დáƒáƒ›áƒáƒ™áƒ˜áƒ“ებულირმესáƒáƒ›áƒ” პირის უფáƒáƒ¡áƒ დრღირკáƒáƒ“ის ბიბლიáƒáƒ—ეკებზე, "
+"რáƒáƒ›áƒ”ლებიც თáƒáƒ•ის მხრივ იყენებენ MIT ლიცენზიáƒáƒ¡. შემდეგი áƒáƒ áƒ˜áƒ¡ áƒáƒ›áƒáƒ›áƒ¬áƒ£áƒ áƒáƒ•ი სირ"
+"ყველრმესáƒáƒ›áƒ” პირის კáƒáƒ›áƒžáƒáƒœáƒ”ნტების თáƒáƒ•ისი სáƒáƒáƒ•ტáƒáƒ áƒ უფლებებით დრლიზენზიის "
+"წესებით."
+
+#: editor/editor_about.cpp
+msgid "All Components"
+msgstr "ყველრკáƒáƒ›áƒžáƒáƒœáƒ”ნტი"
+
+#: editor/editor_about.cpp
+msgid "Components"
+msgstr "კáƒáƒ›áƒžáƒáƒœáƒ”ნტები"
+
+#: editor/editor_about.cpp
+msgid "Licenses"
+msgstr "ლიცენზიები"
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "Error opening package file, not in zip format."
+msgstr "შეცდáƒáƒ›áƒ პáƒáƒ™áƒ”ტის გáƒáƒ®áƒ¡áƒœáƒ˜áƒ¡áƒáƒ¡, უნდრიყáƒáƒ¡ zip ფáƒáƒ áƒ›áƒáƒ¢áƒ¨áƒ˜."
+
+#: editor/editor_asset_installer.cpp
+msgid "Uncompressing Assets"
+msgstr "áƒáƒ¥áƒ¢áƒ˜áƒ•ების áƒáƒ áƒáƒ™áƒáƒ›áƒžáƒ áƒ”სირებáƒ"
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "Package Installed Successfully!"
+msgstr "პáƒáƒ™áƒ”ტი დáƒáƒ§áƒ”ნდრწáƒáƒ áƒ›áƒáƒ¢áƒ”ბით!"
+
+#: editor/editor_asset_installer.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr "წáƒáƒ áƒ›áƒáƒ¢áƒ”ბáƒ!"
+
+#: editor/editor_asset_installer.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Install"
+msgstr "დáƒáƒ§áƒ”ნებáƒ"
+
+#: editor/editor_asset_installer.cpp
+msgid "Package Installer"
+msgstr "პáƒáƒ™áƒ”ტების დáƒáƒ›áƒ§áƒ”ნებელი"
+
+#: editor/editor_audio_buses.cpp
+msgid "Speakers"
+msgstr "დინáƒáƒ›áƒ˜áƒ™áƒ”ბი"
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Effect"
+msgstr "ეფექტის დáƒáƒ›áƒáƒ¢áƒ”ბáƒ"
+
+#: editor/editor_audio_buses.cpp
+msgid "Rename Audio Bus"
+msgstr "áƒáƒ£áƒ“ირგáƒáƒ“áƒáƒ›áƒ¢áƒáƒœáƒ˜áƒ¡ სáƒáƒ®áƒ”ლის ცვლილებáƒ"
+
+#: editor/editor_audio_buses.cpp
+msgid "Change Audio Bus Volume"
+msgstr "áƒáƒ£áƒ“ირგáƒáƒ“áƒáƒ›áƒ¢áƒáƒœáƒ˜áƒ¡ ხმის ცვლილებáƒ"
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Solo"
+msgstr "áƒáƒ£áƒ“ირგáƒáƒ“áƒáƒ›áƒ¢áƒáƒœáƒ˜áƒ¡ სáƒáƒšáƒ გáƒáƒ“áƒáƒ áƒ—ვáƒ"
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Mute"
+msgstr "áƒáƒ£áƒ“ირგáƒáƒ“áƒáƒ›áƒ¢áƒáƒœáƒ˜áƒ¡ ხმის გáƒáƒ“áƒáƒ áƒ—ვáƒ"
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Bypass Effects"
+msgstr "áƒáƒ£áƒ“ირგáƒáƒ“áƒáƒ›áƒ¢áƒáƒœáƒ˜áƒ¡ შემáƒáƒ•ლითი ეფექტების გáƒáƒ“áƒáƒ áƒ—ვáƒ"
+
+#: editor/editor_audio_buses.cpp
+msgid "Select Audio Bus Send"
+msgstr "áƒáƒ£áƒ“ირგáƒáƒ“áƒáƒ›áƒ¢áƒáƒœáƒ˜áƒ¡ გáƒáƒ’ზáƒáƒ•ნის მáƒáƒœáƒ˜áƒ¨áƒœáƒ•áƒ"
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Audio Bus Effect"
+msgstr "áƒáƒ£áƒ“ირგáƒáƒ“áƒáƒ›áƒ¢áƒáƒœáƒ˜áƒ¡ ეფექტის დáƒáƒ›áƒáƒ¢áƒ”ბáƒ"
+
+#: editor/editor_audio_buses.cpp
+msgid "Move Bus Effect"
+msgstr "გáƒáƒ“áƒáƒ›áƒ¢áƒáƒœáƒ˜áƒ¡ ეფექტის გáƒáƒ“áƒáƒáƒ“გილებáƒ"
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Bus Effect"
+msgstr "გáƒáƒ“áƒáƒ›áƒ¢áƒáƒœáƒ˜ ეფექტის წáƒáƒ¨áƒšáƒ"
+
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus, Drag and Drop to rearrange."
+msgstr "áƒáƒ£áƒ“ირგáƒáƒ“áƒáƒ›áƒ¢áƒáƒœáƒ˜, გáƒáƒ“áƒáƒáƒ—რიეთ რáƒáƒ› შეცვáƒáƒšáƒáƒ— რიგი."
+
+#: editor/editor_audio_buses.cpp
+msgid "Solo"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Mute"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Bypass"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Bus options"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Duplicate"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Reset Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Audio"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Master bus can't be deleted!"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Duplicate Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Reset Bus Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Move Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save Audio Bus Layout As..."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Location for New Layout..."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Open Audio Bus Layout"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "There is no 'res://default_bus_layout.tres' file."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Invalid file, not an audio bus layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Create a new Bus Layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Load"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Load an existing Bus Layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save As"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save this Bus Layout to a file."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/import_dock.cpp
+msgid "Load Default"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Load the default Bus Layout."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Valid characters:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing engine class name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing buit-in type name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing global constant name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Autoload '%s' already exists!"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Rename Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Toggle AutoLoad Globals"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Move Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Remove Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Enable"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Rearrange Autoloads"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Path:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Node Name:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+msgid "Name"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Singleton"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Updating Scene"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Storing local changes..."
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Updating scene..."
+msgstr ""
+
+#: editor/editor_data.cpp editor/editor_properties.cpp
+msgid "[empty]"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "[unsaved]"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Please select a base directory first"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Choose a Directory"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
+msgid "Create Folder"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Name:"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
+msgid "Could not create folder."
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Choose"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Storing File:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Packing"
+msgstr ""
+
+#: editor/editor_export.cpp platform/javascript/export/export.cpp
+msgid "Template file not found:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "File Exists, Overwrite?"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Select Current Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Open In File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
+msgid "Show In File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "New Folder..."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Refresh"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "All Recognized"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "All Files (*)"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open File(s)"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a Directory"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a File or Directory"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
+msgid "Save"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Save a File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Back"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Forward"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Up"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Favorite"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Focus Path"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Move Favorite Up"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Move Favorite Down"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Go to parent folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Directories & Files:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
+msgid "Preview:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp
+#: scene/gui/file_dialog.cpp
+msgid "File:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Must use a valid extension."
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid "ScanSources"
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid "(Re)Importing Assets"
+msgstr ""
+
+#: editor/editor_help.cpp editor/editor_node.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Help"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Class List:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Search Classes"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Top"
+msgstr ""
+
+#: editor/editor_help.cpp editor/property_editor.cpp
+msgid "Class:"
+msgstr ""
+
+#: editor/editor_help.cpp editor/scene_tree_editor.cpp
+msgid "Inherits:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Inherited by:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Brief Description:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Members"
+msgstr ""
+
+#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Members:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Public Methods"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Public Methods:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "GUI Theme Items"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "GUI Theme Items:"
+msgstr ""
+
+#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Signals:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "enum "
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Constants"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Constants:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Description"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Online Tutorials:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There are currently no tutorials for this class, you can [color=$color][url="
+"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/"
+"url][/color]."
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Properties"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Property Description:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There is currently no description for this property. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Methods"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Method Description:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There is currently no description for this method. Please help us by [color="
+"$color][url=$url]contributing one[/url][/color]!"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Property: "
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/property_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
+
+#: editor/editor_log.cpp
+msgid "Output:"
+msgstr ""
+
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Clear"
+msgstr ""
+
+#: editor/editor_log.cpp
+msgid "Clear Output"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Error saving resource!"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save Resource As..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't open file for writing:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Requested file format unknown:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while saving."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while parsing '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unexpected end of file '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Missing '%s' or its dependencies."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while loading '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Saving Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Analyzing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Creating Thumbnail"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a tree root."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
+"be satisfied."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't load MeshLibrary for merging!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error saving MeshLibrary!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't load TileSet for merging!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error saving TileSet!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error trying to save layout!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default editor layout overridden."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Layout name not found!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Restored default layout to base settings."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource belongs to a scene that was imported, so it's not editable.\n"
+"Please read the documentation relevant to importing scenes to better "
+"understand this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource belongs to a scene that was instanced or inherited.\n"
+"Changes to it will not be kept when saving the current scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource was imported, so it's not editable. Change its settings in the "
+"import panel and then re-import."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This scene was imported, so changes to it will not be kept.\n"
+"Instancing it or inheriting will allow making changes to it.\n"
+"Please read the documentation relevant to importing scenes to better "
+"understand this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This is a remote object so changes to it will not be kept.\n"
+"Please read the documentation relevant to debugging to better understand "
+"this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "There is no defined scene to run."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"No main scene has ever been defined, select one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' does not exist, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' is not a scene file, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Current scene was never saved, please save it prior to running."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Could not start subprocess!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Base Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open Script..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save & Close"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to '%s' before closing?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Scene As..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "No"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Yes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This scene has never been saved. Save before running?"
+msgstr ""
+
+#: editor/editor_node.cpp editor/scene_tree_dock.cpp
+msgid "This operation can't be done without a scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Mesh Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a root node."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Tile Set"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a selected node."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Current scene not saved. Open anyway?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't reload a scene that was never saved."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Revert"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This action cannot be undone. Revert anyway?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Run Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quit"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Exit the editor?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Project Manager?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save & Quit"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to the following scene(s) before quitting?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes the following scene(s) before opening Project Manager?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This option is deprecated. Situations where refresh must be forced are now "
+"considered a bug. Please report."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pick a Main Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to load addon script from path: '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Scene '%s' was automatically imported, so it can't be modified.\n"
+"To make changes to it, a new inherited scene can be created."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Error loading scene, it must be inside the project path. Use 'Import' to "
+"open the scene, then save it inside the project path."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene '%s' has broken dependencies:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Clear Recent Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Layout"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Delete Layout"
+msgstr ""
+
+#: editor/editor_node.cpp editor/import_dock.cpp
+#: editor/script_create_dialog.cpp
+msgid "Default"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play This Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Close Tab"
+msgstr "დáƒáƒ®áƒ£áƒ áƒ•áƒ"
+
+#: editor/editor_node.cpp
+msgid "Switch Scene Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more files or folders"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more folders"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more files"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Dock Position"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle distraction-free mode."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Add a new scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Go to previously opened scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Next tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Previous tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Filter Files..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Operations with scene files."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Inherited Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save all Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Scene"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Open Recent"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Convert To..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "MeshLibrary..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "TileSet..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Undo"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp
+msgid "Redo"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Revert Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Miscellaneous project or scene-wide tools."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project Settings"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_export.cpp
+msgid "Export"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Tools"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Project Data Folder"
+msgstr "პრáƒáƒ”ქტის დáƒáƒ›áƒ¤áƒ£áƒ«áƒœáƒ”ბლები"
+
+#: editor/editor_node.cpp
+msgid "Quit to Project List"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Debug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Deploy with Remote Debug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When exporting or deploying, the resulting executable will attempt to "
+"connect to the IP of this computer in order to be debugged."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Small Deploy with Network FS"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, export or deploy will produce a minimal "
+"executable.\n"
+"The filesystem will be provided from the project by the editor over the "
+"network.\n"
+"On Android, deploy will use the USB cable for faster performance. This "
+"option speeds up testing for games with a large footprint."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Visible Collision Shapes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
+"running game if this option is turned on."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Visible Navigation"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Navigation meshes and polygons will be visible on the running game if this "
+"option is turned on."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Sync Scene Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is turned on, any changes made to the scene in the editor "
+"will be replicated in the running game.\n"
+"When used remotely on a device, this is more efficient with network "
+"filesystem."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Sync Script Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is turned on, any script that is saved will be reloaded on "
+"the running game.\n"
+"When used remotely on a device, this is more efficient with network "
+"filesystem."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Editor"
+msgstr ""
+
+#: editor/editor_node.cpp editor/settings_config_dialog.cpp
+msgid "Editor Settings"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Editor Layout"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle Fullscreen"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data/Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_export.cpp
+msgid "Manage Export Templates"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Help"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Classes"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
+msgid "Search"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Online Docs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Q&A"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Issue Tracker"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+msgid "Community"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "About"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play the project."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pause the scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pause Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Stop the scene."
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_profiler.cpp
+msgid "Stop"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play the edited scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play custom scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play Custom Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+msgid "Save & Restart"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Spins when the editor window repaints!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Always"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Disable Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Node"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "FileSystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Expand Bottom Panel"
+msgstr ""
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
+msgid "Output"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Don't Save"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Import Templates From ZIP File"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_export.cpp
+msgid "Export Project"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Merge With Existing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Password:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open & Run a Script"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Inherited"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Load Errors"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Select"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open 2D Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open 3D Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Script Editor"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Open Asset Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open the next Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open the previous Editor"
+msgstr ""
+
+#: editor/editor_plugin.cpp
+msgid "Creating Mesh Previews"
+msgstr ""
+
+#: editor/editor_plugin.cpp
+msgid "Thumbnail..."
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Edit Plugin"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Installed Plugins:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+msgid "Update"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Version:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+msgid "Author:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Status:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Edit:"
+msgstr ""
+
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+msgid "Start"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Measure:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame Time (sec)"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Average Time (sec)"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame %"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Physics Frame %"
+msgstr ""
+
+#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp
+msgid "Time:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Inclusive"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Self"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame #:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Time"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Calls"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "On"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Bit %d, value %d"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "[Empty]"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+msgid "Assign.."
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Show in File System"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Open Editor"
+msgstr "დáƒáƒ›áƒáƒ™áƒ˜áƒ“ებულებების შემსწáƒáƒ áƒ”ბელი"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Size: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Key:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Value:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
+#: editor/editor_run_native.cpp
+msgid "Select device from the list"
+msgstr ""
+
+#: editor/editor_run_native.cpp
+msgid ""
+"No runnable export preset found for this platform.\n"
+"Please add a runnable preset in the export menu."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Write your logic in the _run() method."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "There is an edited scene already."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Couldn't instance script:"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Did you forget the 'tool' keyword?"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Couldn't run script:"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Did you forget the '_run' method?"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Select Node(s) to Import"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Scene Path:"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Import From Node:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Re-Download"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Uninstall"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Installed)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Missing)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Current)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Retrieving mirrors, please wait..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Remove template version '%s'?"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't open export templates zip."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Invalid version.txt format inside templates: %s."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "No version.txt found inside templates."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error creating path for templates:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Extracting Export Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Importing:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"No download links found for this version. Direct download is only available "
+"for official releases."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't connect."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request Failed."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download Complete."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error requesting url: "
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connecting to Mirror..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Disconnected"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Resolving"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't Resolve"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Connecting..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't Connect"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connected"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Requesting..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Downloading"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connection Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "SSL Handshake Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Current Version:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Installed Versions:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Install From File"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Remove Template"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Select template file"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Export Template Manager"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
+msgstr ""
+
+#: editor/file_type_cache.cpp
+msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot navigate to '%s' as it has not been found in the file system!"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "View items as a grid of thumbnails."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "View items as a list."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Status: Import of file failed. Please fix file and reimport manually."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot move/rename resources root."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot move a folder into itself."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Error moving:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Error duplicating:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Unable to update dependencies:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "No name provided"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Provided name contains invalid characters"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "No name provided."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Name contains invalid characters."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "A file or folder with this name already exists."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Renaming file:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Renaming folder:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicating file:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicating folder:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Expand all"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Collapse all"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Rename..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move To..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Open Scene(s)"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Edit Dependencies..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "View Owners..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicate..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "New Script..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Resource..."
+msgstr "რესურსი"
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Previous Directory"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Next Directory"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Toggle folder status as Favorite."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Show current scene file."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Instance the selected scene(s) as child of the selected node."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Enter tree-view."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Search files"
+msgstr "ძებნáƒ:"
+
+#: editor/filesystem_dock.cpp
+msgid ""
+"Scanning Files,\n"
+"Please Wait..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Move"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "There is already file or folder with the same name in this location."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find in files"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Whole words"
+msgstr "მთლიáƒáƒœáƒ˜ სიტყვები"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Match case"
+msgstr "სáƒáƒ¥áƒ›áƒ˜áƒ¡ დáƒáƒ›áƒ—ხვევáƒ"
+
+#: editor/find_in_files.cpp
+msgid "Folder: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Filter: "
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace: "
+msgstr "ჩáƒáƒœáƒáƒªáƒ•ლებáƒ"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace all (no undo)"
+msgstr "ყველáƒáƒ¡ ჩáƒáƒœáƒáƒªáƒ•ლებáƒ"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Searching..."
+msgstr "ძებნáƒ:"
+
+#: editor/find_in_files.cpp
+msgid "Search complete"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Group name already exists."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "invalid Group name."
+msgstr ""
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes not in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+msgid "Filter nodes"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Add to Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Remove from Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Manage Groups"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Single Scene"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Materials+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Materials+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Multiple Scenes"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Multiple Scenes+Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import Scene"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Importing Scene..."
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Generating Lightmaps"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Generating for Mesh: "
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Running Custom Script..."
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Couldn't load post-import script:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Invalid/broken script for post-import (check console):"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Error running post-import script:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Saving..."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Set as Default for '%s'"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Clear Default for '%s'"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid " Files"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Import As:"
+msgstr ""
+
+#: editor/import_dock.cpp editor/property_editor.cpp
+msgid "Preset..."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Reimport"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Expand all properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Collapse all properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Edit Resource Clipboard"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Filter properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr ""
+
+#: editor/multi_node_edit.cpp
+msgid "MultiNode Set"
+msgstr ""
+
+#: editor/node_dock.cpp
+msgid "Select a Node to edit Signals and Groups."
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Edit a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Create a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Plugin Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Language:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Script Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Create Poly"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Edit Poly"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Insert Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Edit Poly (Remove Point)"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Remove Poly And Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Create a new polygon from scratch"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid ""
+"Edit existing polygon:\n"
+"LMB: Move Point.\n"
+"Ctrl+LMB: Split Segment.\n"
+"RMB: Erase Point."
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Delete points"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Load.."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Create points."
+msgstr "შექმნáƒ"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Erase points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Open Animation Node"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ áƒáƒžáƒ¢áƒ˜áƒ›áƒ˜áƒ–áƒáƒªáƒ˜áƒ"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Triangle already exists"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node.."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Edit Filtered Tracks:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Enable filtering"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Toggle Autoplay"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Anim"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Delete Animation?"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Remove Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Invalid animation name!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation name already exists!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Rename Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Next Changed"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Blend Time"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "No animation to copy!"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ ზუმი."
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation resource on clipboard!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pasted Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation to edit!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from current pos. (A)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from end. (Shift+A)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Stop animation playback. (S)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from start. (Shift+D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from current pos. (D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation position (in seconds)."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Scale animation playback globally for the node."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Tools"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Transitions..."
+msgstr "გáƒáƒ“áƒáƒ¡áƒ•ლები"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Open in Inspector"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Display list of animations in player."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Autoplay on Load"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Onion Skinning"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Enable Onion Skinning"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Directions"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Past"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Future"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Depth"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "1 step"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "2 steps"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "3 steps"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Differences Only"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Force White Modulate"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Include Gizmos (3D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pin AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create New Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Error!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Times:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Next (Auto Queue):"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Cross-Animation Blend Times"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "No playback resource set at path: %s."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Create new nodes."
+msgstr "áƒáƒ®áƒáƒšáƒ˜ %s შექმნáƒ"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Connect nodes."
+msgstr "კვáƒáƒœáƒ«áƒ—áƒáƒœ დáƒáƒ™áƒáƒ•შირებáƒ:"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Remove selected node or transition"
+msgstr "მáƒáƒœáƒ˜áƒ¨áƒœáƒ£áƒšáƒ˜ თრექის წáƒáƒ¨áƒšáƒ."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition: "
+msgstr "გáƒáƒ áƒ“áƒáƒ¡áƒ•ლáƒ"
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "New name:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Fade In (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Fade Out (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Mix"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Auto Restart:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Restart (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Random Restart (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Start!"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Amount:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend 0:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend 1:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "X-Fade Time (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Current:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Add Input"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Clear Auto-Advance"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Set Auto-Advance"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Delete Input"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation tree is valid."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation tree is invalid."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "OneShot Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Mix Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend2 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend3 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend4 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "TimeScale Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "TimeSeek Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Transition Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Import Animations..."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Node Filters"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Filters..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Contents:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "View Files"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't connect to host:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, return code:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed sha256 hash check"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading (%s / %s)..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Resolving..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Error making request"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download Error"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "First"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Previous"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Next"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Last"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "All"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/project_settings_editor.cpp
+msgid "Plugins"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Sort:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Reverse"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/project_settings_editor.cpp
+msgid "Category:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Site:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Support..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Official"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Testing"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Assets ZIP File"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Can't determine a save path for lightmap images.\n"
+"Save your scene (for images to be saved in the same dir), or pick a save "
+"path from the BakedLightmap properties."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
+"Light' flag is on."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Failed creating lightmap images, make sure path is writable."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Bake Lightmaps"
+msgstr ""
+
+#: editor/plugins/camera_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
+msgid "Preview"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Configure Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Grid Offset:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Grid Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Offset:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move vertical guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create new vertical guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Remove vertical guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move horizontal guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create new horizontal guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Remove horizontal guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create new horizontal and vertical guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move pivot"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Resize CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Anchors only"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors and Margins"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Paste Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom out"
+msgstr "ზუმის დáƒáƒžáƒáƒ¢áƒáƒ áƒáƒ•ებáƒ"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom reset"
+msgstr "ზუმის დáƒáƒžáƒáƒ¢áƒáƒ áƒáƒ•ებáƒ"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom in"
+msgstr "ზუმის გáƒáƒ–რდáƒ"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Select Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Drag: Rotate"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Move"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+RMB: Depth list selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Show a list of all objects at the position clicked\n"
+"(same as Alt+RMB in select mode)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Click to change object's rotation pivot."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Pan Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle snapping."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snapping Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Rotation Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Configure Snap..."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap Relative"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Pixel Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Smart snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to parent"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node sides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to other nodes"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock the selected object in place (can't be moved)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Unlock the selected object (can be moved)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Makes sure the object's children are not selectable."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Restores the object's children's ability to be selected."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Custom Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Helpers"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Rulers"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Origin"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Viewport"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Frame Selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Insert keys."
+msgstr "áƒáƒœáƒ˜áƒ› გáƒáƒ¡áƒáƒ¦áƒ”ბის ჩáƒáƒ§áƒ”ნებáƒ"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key (Existing Tracks)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Copy Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Multiply grid step by 2"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Divide grid step by 2"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Adding %s..."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Cannot instantiate multiple nodes without root."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Create Node"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Error instancing scene from %s"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change default type"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Drag & drop + Shift : Add node as sibling\n"
+"Drag & drop + Alt : Change node type"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Create Poly3D"
+msgstr ""
+
+#: editor/plugins/collision_shape_2d_editor_plugin.cpp
+msgid "Set Handle"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+msgid "CPUParticles"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Flat0"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Flat1"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Ease in"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Ease out"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Smoothstep"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Modify Curve Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Modify Curve Tangent"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Load Curve Preset"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Add point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Remove point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Left linear"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Right linear"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Load preset"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Remove Curve Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Toggle Curve Linear Tangent"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Hold Shift to edit tangents individually"
+msgstr ""
+
+#: editor/plugins/gi_probe_editor_plugin.cpp
+msgid "Bake GI Probe"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Item %d"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Items"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Item List Editor"
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid ""
+"No OccluderPolygon2D resource on this node.\n"
+"Create and assign one?"
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Create Occluder Polygon"
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Create a new polygon from scratch."
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Edit existing polygon:"
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "LMB: Move Point."
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Ctrl+LMB: Split Segment."
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "RMB: Erase Point."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh is empty!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Trimesh Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Convex Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "This doesn't work on scene root!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Navigation Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Contained Mesh is not of type ArrayMesh."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "UV Unwrap failed, mesh may not be manifold?"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "No mesh to debug."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Model has no UV in this layer"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "MeshInstance lacks a Mesh!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh has not surface to create outlines from!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Could not create outline!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Static Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Static Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh..."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "View UV1"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "View UV2"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Unwrap UV2 for Lightmap/AO"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Outline Size:"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and no MultiMesh set in node)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and MultiMesh contains no Mesh)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (invalid path)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (not a MeshInstance)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (contains no Mesh resource)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No surface source specified."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (invalid path)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no geometry)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no faces)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Parent has no solid faces to populate."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Couldn't map area."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Source Mesh:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Target Surface:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate Surface"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate MultiMesh"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Target Surface:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Source Mesh:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "X-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Y-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Z-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh Up Axis:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Rotation:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Tilt:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Scale:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate"
+msgstr ""
+
+#: editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Create Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generating AABB"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Can only set point into a ParticlesMaterial process material"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Error loading image:"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "No pixels with transparency > 128 in image..."
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generate Visibility Rect"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Load Emission Mask"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Clear Emission Mask"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Particles"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generated Point Count:"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generation Time (sec):"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Mask"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Capture from Pixel"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Colors"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Faces contain no area!"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "No faces!"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry (faces)."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Points:"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Surface Points"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Surface Points+Normal (Directed)"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Volume"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Source: "
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Convert to CPUParticles"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate Visibility AABB"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Point from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Out-Control from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove In-Control from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Add Point to Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Point in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move In-Control in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Out-Control in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Select Points"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Shift+Drag: Select Control Points"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Click: Add Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Right Click: Delete Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Select Control Points (Shift+Drag)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Add Point (in empty space)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Split Segment (in curve)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Delete Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Close Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Curve Point #"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Point Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve In Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Out Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Split Path"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove Path Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove Out-Control Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove In-Control Point"
+msgstr ""
+
+#: editor/plugins/physical_bone_plugin.cpp
+msgid "Move joint"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create UV Map"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon & UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split point with itself."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split can't form an existing edge."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split already exists."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Add Split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Invalid Split: "
+msgstr "áƒáƒ áƒáƒ¡áƒ¬áƒáƒ áƒ˜ ფáƒáƒœáƒ¢áƒ˜áƒ¡ ზáƒáƒ›áƒ."
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Split"
+msgstr "მáƒáƒœáƒ˜áƒ¨áƒ•ნის მáƒáƒ¨áƒáƒ áƒ”ბáƒ"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform UV Map"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint bone weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon 2D UV Editor"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Poly"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Splits"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon"
+msgstr "შექმნáƒ"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Point"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Ctrl: Rotate"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift: Move All"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Ctrl: Scale"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Rotate Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Scale Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Connect two points to make a split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Select a split to erase it"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UnPaint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon->UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV->Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Clear UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Settings"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Enable Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Configure Grid:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones to Polygon"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ERROR: Couldn't load resource!"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Add Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Rename Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Delete Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Resource clipboard is empty!"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Load Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ResourcePreloader"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Path to AnimationPlayer is invalid"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Clear Recent Files"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close and save changes?"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error writing TextFile:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error could not load file."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error saving file!"
+msgstr "ჩáƒáƒ¢áƒ•ირთვის შეცდáƒáƒ›áƒ”ბი!"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error saving"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error importing theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error importing"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "New TextFile..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Open File"
+msgstr "გáƒáƒ®áƒ¡áƒœáƒ˜áƒšáƒ˜"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save File As..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid " Class Reference"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Sort"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Move Up"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Move Down"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Next script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Previous script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "File"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "New TextFile"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save All"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Copy Script Path"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Show In File System"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "History Prev"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "History Next"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Reload Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close All"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close Other Tabs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+msgid "Run"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Next"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Step Over"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Step Into"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Break"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Continue"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Keep Debugger Open"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Debug with external editor"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Godot online documentation"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search the class hierarchy."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search the reference documentation."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Go to previous edited document."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Go to next edited document."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Discard"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Reload"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Resave"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search results"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search in files"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid ""
+"Built-in scripts can only be edited when the scene they belong to is loaded"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Line"
+msgstr "ხáƒáƒ–ი:"
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Only resources from filesystem can be dropped."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Lookup Symbol"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Convert Case"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Uppercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Lowercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Capitalize"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Cut"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Select All"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Delete Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Fold/Unfold Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Fold All Lines"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Unfold All Lines"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Goto Next Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Goto Previous Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert To Uppercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert To Lowercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Previous"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Find in files..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Goto Function..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Goto Line..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
+msgstr ""
+
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Shader"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Skeleton2D"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical bones"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Skeleton"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical skeleton"
+msgstr ""
+
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+msgid "Play IK"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Orthogonal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Aborted."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "X-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Y-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Z-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Plane Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scaling: "
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translating: "
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotating %s degrees."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Keying is disabled (no key inserted)."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Animation Key Inserted."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Objects Drawn"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Material Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Shader Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Surface Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Draw Calls"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Vertices"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "FPS"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align with view"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "No parent to instance a child at."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "This operation requires a single selected node."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock View Rotation"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Normal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Wireframe"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Overdraw"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Unshaded"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Environment"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Information"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View FPS"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Half Resolution"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Audio Listener"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Doppler Enable"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Cinematic Preview"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Left"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Right"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Forward"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Backwards"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Up"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Down"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Speed Modifier"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "XForm Dialog"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Select Mode (Q)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Drag: Rotate\n"
+"Alt+Drag: Move\n"
+"Alt+RMB: Depth list selection"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode (W)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode (E)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Mode (R)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Local Space Mode (%s)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Mode (%s)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Switch Perspective/Orthogonal view"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Insert Animation Key"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Origin"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Selection"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Selection With View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Select"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Move"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Rotate"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Scale"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Toggle Freelook"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Dialog..."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "1 Viewport"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports (Alt)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports (Alt)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "4 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Origin"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Grid"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate Snap:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Snap (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Snap (%):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Viewport Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective FOV (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Near:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Far:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Change"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale (ratio):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Type"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Pre"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Post"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite is empty!"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Convert to 2D Mesh"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create 2D Mesh"
+msgstr "áƒáƒ®áƒáƒšáƒ˜ %s შექმნáƒ"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Update Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Settings:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "ERROR: Couldn't load frame resource!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Resource clipboard is empty or not a texture!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Paste Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Empty"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation FPS"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "(empty)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animations"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Speed (FPS):"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Loop"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animation Frames"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (Before)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (After)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move (Before)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move (After)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "SpriteFrames"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Set Region Rect"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Snap Mode:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "<None>"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Pixel Snap"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Grid Snap"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Auto Slice"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Step:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Sep.:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "TextureRegion"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Can't save theme to file:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add All Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add All"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Edit theme..."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme editing menu."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Class Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Class Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Template"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Editor Template"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create From Current Editor Theme"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio1"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio2"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Check Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Has"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Many"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Has,Many,Options"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 1"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 2"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 3"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Data Type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
+msgid "Style"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Font"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Color"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Constant"
+msgstr "მუდმივი"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Fix Invalid Tiles"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint TileMap"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Line Draw"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rectangle Paint"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase TileMap"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Find Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Transpose"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror X"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror Y"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Pick Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Move Selection"
+msgstr "მáƒáƒœáƒ˜áƒ¨áƒ•ნის მáƒáƒ¨áƒáƒ áƒ”ბáƒ"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 0 degrees"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 90 degrees"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 180 degrees"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 270 degrees"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Add Texture(s) to TileSet"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove current Texture from TileSet"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from Scene"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Display tile's names (hold Alt Key)"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Selected Textue and ALL TILES wich uses it?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid " file(s) was not added because was already on the list."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"LMB: set bit on.\n"
+"RMB: set bit off.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "This property can't be changed."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tile Set"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Light"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "VisualShader"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Runnable"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Delete patch '%s' from list?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Delete preset '%s'?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Presets"
+msgstr ""
+
+#: editor/project_export.cpp editor/project_settings_editor.cpp
+msgid "Add..."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Resources"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export all resources in the project"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export selected scenes (and dependencies)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export selected resources (and dependencies)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Resources to export:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Patches"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Make Patch"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Features"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Custom (comma-separated):"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Feature List:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export PCK/Zip"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export With Debug"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "The path does not exist."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Please choose an empty folder."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Imported Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid Project Name."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't create folder."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "There is already a folder in this path with the specified name."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "It would be a good idea to name your project."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid project path (changed anything?)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't edit project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't create project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "The following files failed extraction from package:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Rename Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "New Game Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Import Existing Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Import & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create New Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Install Project:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Install & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Name:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create folder"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Installation Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Browse"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Can't open project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Are you sure to open more than one project?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Can't run project: no main scene defined.\n"
+"Please edit the project and set the main scene in \"Project Settings\" under "
+"the \"Application\" category."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Can't run project: Assets need to be imported.\n"
+"Please edit the project to trigger the initial import."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Are you sure to run more than one project?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Remove project from the list? (Folder contents will not be modified)"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Language changed.\n"
+"The UI will update next time the editor or project manager starts."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"You are about the scan %s folders for existing Godot projects. Do you "
+"confirm?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project List"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Scan"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Select a Folder to Scan"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "New Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Templates"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Exit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Restart Now"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Can't run project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"You don't currently have any projects.\n"
+"Would you like to explore the official example projects in the Asset Library?"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Key "
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joy Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joy Axis"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Mouse Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action '%s' already exists!"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Rename Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Change Action deadzone"
+msgstr "ლექსიკáƒáƒœáƒ˜áƒ¡ მნიშვნელáƒáƒ‘ის შეცვლáƒ"
+
+#: editor/project_settings_editor.cpp
+msgid "Add Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "All Devices"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Shift+"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Alt+"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Control+"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Press a Key..."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Mouse Button Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Left Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Right Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Middle Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Up Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Down Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Left Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Right Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "X Button 1"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "X Button 2"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joypad Axis Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Axis"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joypad Button Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Erase Input Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Erase Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Left Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Right Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Middle Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Up."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Down."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Global Property"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Select a setting item first!"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "No property '%s' exists."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Setting '%s' is internal, and it can't be deleted."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Delete Item"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Already existing"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Input Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Error saving settings."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Settings saved OK."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Override for Feature"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Translation"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Translation"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Remapped Path"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Resource Remap Add Remap"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Change Resource Remap Language"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Resource Remap"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Resource Remap Option"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Changed Locale Filter"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Changed Locale Filter Mode"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Project Settings (project.godot)"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "General"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/property_editor.cpp
+msgid "Property:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Override For..."
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Input Map"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Action"
+msgstr "ყველრმáƒáƒœáƒ˜áƒ¨áƒœáƒ•áƒ"
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Localization"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translations"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translations:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remaps"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Resources:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remaps by Locale:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locales Filter"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Show all locales"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Show only selected locales"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Filter mode:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locales:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "AutoLoad"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Ease In"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Ease Out"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Zero"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Easing In-Out"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Easing Out-In"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "File..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Dir..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Assign"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Select Node"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Error loading file: Not a resource!"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Pick a Node"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Bit %d, val %d."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Properties:"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Property"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Virtual Method"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Method"
+msgstr ""
+
+#: editor/pvrtc_compress.cpp
+msgid "Could not execute PVRTC tool:"
+msgstr ""
+
+#: editor/pvrtc_compress.cpp
+msgid "Can't load back converted image using PVRTC tool:"
+msgstr ""
+
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Batch Rename"
+msgstr "სáƒáƒ¥áƒ›áƒ˜áƒ¡ დáƒáƒ›áƒ—ხვევáƒ"
+
+#: editor/rename_dialog.cpp
+msgid "Prefix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Suffix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Advanced options"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node type"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Current scene name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Root node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Step"
+msgstr "ნáƒáƒ‘იჯი (წáƒáƒ›áƒ˜):"
+
+#: editor/rename_dialog.cpp
+msgid "Ammount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minium number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Lowercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Uppercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Reset"
+msgstr "ზუმის სáƒáƒ¬áƒ§áƒ˜áƒ¡áƒ–ე დáƒáƒ§áƒ”ნებáƒ"
+
+#: editor/rename_dialog.cpp editor/script_editor_debugger.cpp
+msgid "Error"
+msgstr ""
+
+#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Reparent Node"
+msgstr ""
+
+#: editor/reparent_dialog.cpp
+msgid "Reparent Location (Select new Parent):"
+msgstr ""
+
+#: editor/reparent_dialog.cpp
+msgid "Keep Global Transform"
+msgstr ""
+
+#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Reparent"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Run Mode:"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Current Scene"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Main Scene Arguments:"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Scene Run Settings"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "No parent to instance the scenes at."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error loading scene from %s"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Cannot instance the scene '%s' because the current scene exists within one "
+"of its nodes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instance Scene(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "This operation can't be done on the tree root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Move Node In Parent"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Move Nodes In Parent"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Duplicate Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete Node(s)?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can not perform with the root node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "This operation can't be done on instanced scenes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Save New Scene As..."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Editable Children"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Load As Placeholder"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Create Root Node:"
+msgstr "კვáƒáƒœáƒ«áƒ—áƒáƒœ დáƒáƒ™áƒáƒ•შირებáƒ:"
+
+#: editor/scene_tree_dock.cpp
+msgid "2D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "3D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "User Interface"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Custom Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes from a foreign scene!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes the current scene inherits from!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Remove Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Couldn't save new scene. Likely dependencies (instances) couldn't be "
+"satisfied."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error saving scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error duplicating scene to save it."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Sub-Resources"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Inheritance"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Add Child Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instance Child Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Change Type"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Merge From Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
+msgid "Save Branch as Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Copy Node Path"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete (No Confirm)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Add/Create a New Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Instance a scene file as a Node. Creates an inherited scene if no root node "
+"exists."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Attach a new or existing script for the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear a script for the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Remote"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Inheritance? (No Undo!)"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle Visible"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Node configuration warning:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node has connection(s) and group(s).\n"
+"Click to show signals dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node has connections.\n"
+"Click to show signals dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node is in group(s).\n"
+"Click to show groups dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
+msgid "Open Script"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node is locked.\n"
+"Click to unlock it."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Children are not selectable.\n"
+"Click to make selectable."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle Visibility"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Invalid node name, the following characters are not allowed:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Rename Node"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Scene Tree (Nodes):"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Node Configuration Warning!"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Select a Node"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error loading template '%s'"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error - Could not create script in filesystem."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error loading script from %s"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "N/A"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Open Script/Choose Location"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Path is empty"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Path is not local"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid base path"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Directory of the same name exists"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "File exists, will be reused"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid extension"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Wrong extension chosen"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid Path"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid class name"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid inherited parent name or path"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Script valid"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Allowed: a-z, A-Z, 0-9 and _"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Built-in script (into scene file)"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Create new script file"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Load existing script file"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Language"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Inherits"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Class Name"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Template"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Built-in Script"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Attach Node Script"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote "
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Bytes:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Warning"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Error:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Source:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Function:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Pick one or more items from the list to display the graph."
+msgstr ""
+
+#: editor/script_editor_debugger.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Errors"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Child Process Connected"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Copy Error"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Inspect Previous Instance"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Inspect Next Instance"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Stack Frames"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Variable"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Errors:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Stack Trace (if applicable):"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Profiler"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Monitor"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Monitors"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "List of Video Memory Usage by Resource:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Total:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Video Mem"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Format"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Usage"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Misc"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Clicked Control:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Clicked Control Type:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Live Edit Root:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Set From Tree"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Shortcuts"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Binding"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Light Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change AudioStreamPlayer3D Emission Angle"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Camera FOV"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Camera Size"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Notifier AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Box Shape Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Height"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Cylinder Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Cylinder Shape Height"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Ray Shape Length"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Height"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Outer Radius"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Select the dynamic library for this entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Select dependencies of the library for this entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Remove current entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Double click to create a new entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Platform:"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Platform"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Dynamic Library"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Add an architecture entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "GDNativeLibrary"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Library"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Status"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Libraries: "
+msgstr ""
+
+#: modules/gdnative/register_types.cpp
+msgid "GDNative"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "step argument is zero!"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not a script with an instance"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not based on a script"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not based on a resource file"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (missing @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (can't load script at @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (invalid script at @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary (invalid subclasses)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Object can't provide a length."
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Floor:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Delete Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Fill Selection"
+msgstr "ყველრმáƒáƒœáƒ˜áƒ¨áƒœáƒ•áƒ"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Duplicate Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Snap View"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Disabled"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Above"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Below"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit X Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit Y Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit Z Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate X"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate Y"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate Z"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate X"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate Y"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate Z"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Clear Rotation"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Create Area"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Create Exterior Connector"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Erase Area"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clear Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fill Selection"
+msgstr "ყველრმáƒáƒœáƒ˜áƒ¨áƒœáƒ•áƒ"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Settings"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Pick Distance:"
+msgstr ""
+
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Generating solution..."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Generating C# project..."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Failed to create solution."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Failed to save solution."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Done"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Failed to create C# project."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Mono"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Create C# solution"
+msgstr ""
+
+#: modules/mono/editor/mono_bottom_panel.cpp
+msgid "Builds"
+msgstr ""
+
+#: modules/mono/editor/mono_bottom_panel.cpp
+msgid "Build Project"
+msgstr ""
+
+#: modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
+msgstr ""
+
+#: modules/mono/editor/mono_bottom_panel.cpp
+msgid "View log"
+msgstr ""
+
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake!"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Signal Arguments"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Argument Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Argument name"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Set Variable Default Value"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Set Variable Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Variables:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Expression"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Duplicate VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Preload Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node(s) From Tree"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Base Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Move Node(s)"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove VisualScript Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Connect Node Data"
+msgstr "კვáƒáƒœáƒ«áƒ—áƒáƒœ დáƒáƒ™áƒáƒ•შირებáƒ:"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Connect Node Sequence"
+msgstr "კვáƒáƒœáƒ«áƒ—áƒáƒœ დáƒáƒ™áƒáƒ•შირებáƒ:"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Script already has function '%s'"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Input Value"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Base Type:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Available Nodes:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Signal Arguments:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Delete Selected"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Find Node Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Copy Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Cut Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Member"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name."
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Path does not lead Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid argument of type: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid arguments: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Search VisualScript"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set "
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Run in Browser"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Run exported HTML in the system's default browser."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not write file:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not open template for export:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Invalid export template:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not read custom HTML shell:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not read boot splash image file:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Using default boot splash image."
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite to display frames."
+msgstr ""
+
+#: scene/2d/canvas_modulate.cpp
+msgid ""
+"Only one visible CanvasModulate is allowed per scene (or set of instanced "
+"scenes). The first created one will work, while the rest will be ignored."
+msgstr ""
+
+#: scene/2d/collision_object_2d.cpp
+msgid ""
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
+"define its shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid ""
+"CollisionPolygon2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "An empty CollisionPolygon2D has no effect on collision."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"CollisionShape2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"A shape must be provided for CollisionShape2D to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid ""
+"A texture with the shape of the light must be supplied to the 'texture' "
+"property."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid ""
+"An occluder polygon must be set (or drawn) for this occluder to take effect."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"A NavigationPolygon resource must be set or created for this node to work. "
+"Please set a property or draw a polygon."
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
+"node. It only provides navigation data."
+msgstr ""
+
+#: scene/2d/parallax_layer.cpp
+msgid ""
+"ParallaxLayer node only works when set as child of a ParallaxBackground node."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "PathFollow2D only works when set as a child of a Path2D node."
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid ""
+"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
+"by the physics engine when running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/2d/remote_transform_2d.cpp
+msgid "Path property must point to a valid Node2D node to work."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
+#: scene/2d/visibility_notifier_2d.cpp
+msgid ""
+"VisibilityEnable2D works best when used with the edited scene root directly "
+"as parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRCamera must have an ARVROrigin node as its parent"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRController must have an ARVROrigin node as its parent"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid ""
+"The controller id must not be 0 or this controller will not be bound to an "
+"actual controller"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRAnchor must have an ARVROrigin node as its parent"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid ""
+"The anchor id must not be 0 or this anchor will not be bound to an actual "
+"anchor"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVROrigin requires an ARVRCamera child node"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Plotting Meshes: "
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Plotting Lights:"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Finishing Plot"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Lighting Meshes: "
+msgstr ""
+
+#: scene/3d/collision_object.cpp
+msgid ""
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
+"its shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid ""
+"CollisionPolygon only serves to provide a collision shape to a "
+"CollisionObject derived node. Please only use it as a child of Area, "
+"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid "An empty CollisionPolygon has no effect on collision."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"CollisionShape only serves to provide a collision shape to a CollisionObject "
+"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
+"KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"A shape must be provided for CollisionShape to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Plotting Meshes"
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid ""
+"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
+"It only provides navigation data."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid ""
+"Size changes to RigidBody (in character or rigid modes) will be overridden "
+"by the physics engine when running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/3d/remote_transform.cpp
+msgid "Path property must point to a valid Spatial node to work."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid ""
+"Size changes to SoftBody will be overriden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite3D to display frames."
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid ""
+"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
+"it as a child of a VehicleBody."
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Animation not found: '%s'"
+msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ ხáƒáƒœáƒ’რძლივáƒáƒ‘რ(წáƒáƒ›áƒ”ბში)."
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Invalid animation: '%s'."
+msgstr "áƒáƒ áƒáƒ¡áƒ¬áƒáƒ áƒ˜ ფáƒáƒœáƒ¢áƒ˜áƒ¡ ზáƒáƒ›áƒ."
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr "'%s' დრ'%s' შáƒáƒ áƒ˜áƒ¡ კáƒáƒ•შირის გáƒáƒ¬áƒ§áƒ•ეტáƒ"
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr "მáƒáƒœáƒ˜áƒ¨áƒœáƒ”თ AnimationPlayer სცენიდáƒáƒœ რáƒáƒ› შეცვáƒáƒšáƒáƒ— áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ”ბი."
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "AnimationPlayer root is not a valid node."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Raw Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Add current color as a preset"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Alert!"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Please Confirm..."
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
+msgid "Select this Folder"
+msgstr ""
+
+#: scene/gui/popup.cpp
+msgid ""
+"Popups will hide by default unless you call popup() or any of the popup*() "
+"functions. Making them visible for editing is fine though, but they will "
+"hide upon running."
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid ""
+"ScrollContainer is intended to work with a single child control.\n"
+"Use a container as child (VBox,HBox,etc), or a Control and set the custom "
+"minimum size manually."
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "(Other)"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid ""
+"Default Environment as specified in Project Settings (Rendering -> "
+"Environment -> Default Environment) could not be loaded."
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid ""
+"This viewport is not set as render target. If you intend for it to display "
+"its contents directly to the screen, make it a child of a Control so it can "
+"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
+"texture to some node for display."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Error initializing FreeType."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Unknown font format."
+msgstr "უცნáƒáƒ‘ი ფáƒáƒœáƒ¢áƒ˜áƒ¡ ფáƒáƒ áƒ›áƒáƒ¢áƒ˜."
+
+#: scene/resources/dynamic_font.cpp
+msgid "Error loading font."
+msgstr "შეცდáƒáƒ›áƒ ფáƒáƒœáƒ¢áƒ˜áƒ¡ ჩáƒáƒ¢áƒ•ირთვისáƒáƒ¡."
+
+#: scene/resources/dynamic_font.cpp
+msgid "Invalid font size."
+msgstr "áƒáƒ áƒáƒ¡áƒ¬áƒáƒ áƒ˜ ფáƒáƒœáƒ¢áƒ˜áƒ¡ ზáƒáƒ›áƒ."
+
+#: scene/resources/visual_shader.cpp
+msgid "Input"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "None"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Invalid source for shader."
+msgstr "áƒáƒ áƒáƒ¡áƒ¬áƒáƒ áƒ˜ ფáƒáƒœáƒ¢áƒ˜áƒ¡ ზáƒáƒ›áƒ."
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#~ msgid "Disabled"
+#~ msgstr "გáƒáƒ›áƒáƒ áƒ—ული"
+
+#~ msgid "Move Anim Track Up"
+#~ msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ თრექის ზემáƒáƒ— გáƒáƒ“áƒáƒáƒ“გილებáƒ"
+
+#~ msgid "Move Anim Track Down"
+#~ msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ თრექის ქვემáƒáƒ— გáƒáƒ“áƒáƒáƒ“გილებáƒ"
+
+#~ msgid "Set Transitions to:"
+#~ msgstr "დáƒáƒ§áƒ”ნდეს გáƒáƒ“áƒáƒ¡áƒ•ლები შემდეგზე:"
+
+#~ msgid "Anim Track Rename"
+#~ msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ თრექის გáƒáƒ“áƒáƒ áƒ¥áƒ›áƒ”ვáƒ"
+
+#~ msgid "Anim Track Change Interpolation"
+#~ msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ თრექის ინტერპáƒáƒšáƒáƒªáƒ˜áƒ˜áƒ¡ ცვლილებáƒ"
+
+#~ msgid "Anim Track Change Value Mode"
+#~ msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ თრექის მნიშვნელáƒáƒ‘ის რეჟიმის ცვლილებáƒ"
+
+#~ msgid "Anim Track Change Wrap Mode"
+#~ msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ თრექის გáƒáƒ“áƒáƒ¢áƒáƒœáƒ˜áƒ¡ რეჟიმის ცვლილებáƒ"
+
+#~ msgid "Edit Node Curve"
+#~ msgstr "კვáƒáƒœáƒ«áƒ˜áƒ¡ მრუდის რედáƒáƒ¥áƒ¢áƒ˜áƒ áƒ”ბáƒ"
+
+#~ msgid "Anim Add Key"
+#~ msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒ¡áƒáƒ¦áƒ”ბის დáƒáƒ›áƒáƒ¢áƒ”ბáƒ"
+
+#~ msgid "In"
+#~ msgstr "შიგნით"
+
+#~ msgid "Out"
+#~ msgstr "გáƒáƒ áƒ”თ"
+
+#~ msgid "In-Out"
+#~ msgstr "შიგნიდáƒáƒœ-გáƒáƒ áƒ”თ"
+
+#~ msgid "Out-In"
+#~ msgstr "გáƒáƒ áƒ”დáƒáƒœ-შიგნით"
+
+#~ msgid "Change Anim Len"
+#~ msgstr "áƒáƒœáƒ˜áƒ› სიგრძის შეცვლáƒ"
+
+#~ msgid "Change Anim Loop"
+#~ msgstr "áƒáƒœáƒ˜áƒ› ლუპის შეცვლáƒ"
+
+#~ msgid "Anim Create Typed Value Key"
+#~ msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ ტიპირებული გáƒáƒ¡áƒáƒ¦áƒ”ბის შექმნáƒ"
+
+#~ msgid "Anim Add Call Track"
+#~ msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒ›áƒáƒ«áƒáƒ®áƒ”ბის თრექის დáƒáƒ›áƒáƒ¢áƒ”ბáƒ"
+
+#~ msgid "Length (s):"
+#~ msgstr "ხáƒáƒœáƒ’რძლივáƒáƒ‘რ(წáƒáƒ›áƒ˜):"
+
+#~ msgid "Cursor step snap (in seconds)."
+#~ msgstr "კურსáƒáƒ áƒ˜áƒ¡ ნáƒáƒ‘იჯის მიáƒáƒ®áƒšáƒáƒ”ბით მიერთებრ(წáƒáƒ›áƒ”ბში)."
+
+#~ msgid "Enable/Disable looping in animation."
+#~ msgstr "áƒáƒœáƒ˜áƒ›áƒáƒªáƒ˜áƒ˜áƒ¡ გáƒáƒœáƒ›áƒ”áƒáƒ áƒ”ბáƒáƒ“áƒáƒ‘ის ჩáƒáƒ áƒ—ვáƒ/გáƒáƒ›áƒáƒ áƒ—ვáƒ."
+
+#~ msgid "Add new tracks."
+#~ msgstr "áƒáƒ®áƒáƒšáƒ˜ თრექების ჩáƒáƒ›áƒáƒ¢áƒ”ბáƒ."
+
+#~ msgid "Move current track up."
+#~ msgstr "მიმდინáƒáƒ áƒ” თრექის ზემáƒáƒ— გáƒáƒ“áƒáƒáƒ“გილებáƒ."
+
+#~ msgid "Move current track down."
+#~ msgstr "მიმდინáƒáƒ áƒ” თრექის ქვემáƒáƒ— გáƒáƒ“áƒáƒáƒ“გილებáƒ."
+
+#~ msgid "Track tools"
+#~ msgstr "თრექის იáƒáƒ áƒáƒ¦áƒ”ბი"
+
+#~ msgid "Enable editing of individual keys by clicking them."
+#~ msgstr "ინდივიდუáƒáƒšáƒ£áƒ áƒ˜ გáƒáƒ¡áƒáƒ¦áƒ”ბების მáƒáƒ—ზე დáƒáƒ­áƒ”რით ცვლილების ჩáƒáƒ áƒ—ვáƒ."
+
+#~ msgid "Key"
+#~ msgstr "გáƒáƒ¡áƒáƒ¦áƒ”ბი"
+
+#~ msgid "Call Functions in Which Node?"
+#~ msgstr "რáƒáƒ›áƒ”ლ კვáƒáƒœáƒ«áƒ¨áƒ˜ გáƒáƒ›áƒáƒ•იძáƒáƒ®áƒáƒ— ფუნქციები?"
+
+#~ msgid "Thanks!"
+#~ msgstr "მáƒáƒ“ლáƒáƒ‘áƒ!"
diff --git a/editor/translations/ko.po b/editor/translations/ko.po
index 197a11efa2..10ee7d659b 100644
--- a/editor/translations/ko.po
+++ b/editor/translations/ko.po
@@ -10,12 +10,13 @@
# Xavier Cho <mysticfallband@gmail.com>, 2018.
# 박한얼 (volzhs) <volzhs@gmail.com>, 2016-2018.
# 송태섭 <xotjq237@gmail.com>, 2018.
+# JY <yimjisoo@mailfence.com>, 2018.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-07-21 04:38+0000\n"
-"Last-Translator: 송태섭 <xotjq237@gmail.com>\n"
+"PO-Revision-Date: 2018-08-21 00:40+0000\n"
+"Last-Translator: JY <yimjisoo@mailfence.com>\n"
"Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
"godot/ko/>\n"
"Language: ko\n"
@@ -23,335 +24,492 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 3.1-dev\n"
+"X-Generator: Weblate 3.2-dev\n"
-#: editor/animation_editor.cpp
-msgid "Disabled"
-msgstr "비활성화ë¨"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr ""
+"convert()하기 위한 ì¸ìž íƒ€ìž…ì´ ìœ íš¨í•˜ì§€ 않습니다, TYPE_* ìƒìˆ˜ë¥¼ 사용하세요."
-#: editor/animation_editor.cpp
-msgid "All Selection"
-msgstr "ëª¨ë‘ ì„ íƒ"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/glue_header.h
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr "디코딩할 ë°”ì´íŠ¸ê°€ 모ìžë¼ê±°ë‚˜, 유효하지 ì•Šì€ í˜•ì‹ìž…니다."
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr "노드 %s ì•ˆì— ì¸ë±ìФ ì†ì„± ì´ë¦„ '%s' 는 유효하지 않습니다."
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid index of type %s for base type %s"
+msgstr "노드 %s ì•ˆì— ì¸ë±ìФ ì†ì„± ì´ë¦„ '%s' 는 유효하지 않습니다."
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid arguments to construct '%s'"
+msgstr ": 유효하지 ì•Šì€ ì¸ìž 타입: "
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr "무료"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Mirror"
+msgstr "X축 뒤집기"
-#: editor/animation_editor.cpp
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Insert Key Here"
+msgstr "키 삽입"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Duplicate Selected Key(s)"
+msgstr "ì„ íƒ ë³µì œ"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Delete Selected Key(s)"
+msgstr "ì„ íƒ í•­ëª© ì‚­ì œ"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr "애니메ì´ì…˜ 키 복제"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr "애니메ì´ì…˜ 키 ì‚­ì œ"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "애니메ì´ì…˜ 키프레임 시간 변경"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "애니메ì´ì…˜ 전환 변경"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "애니메ì´ì…˜ 변형 변경"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "애니메ì´ì…˜ 키프레임 ê°’ 변경"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "애니메ì´ì…˜ 호출 변경"
-#: editor/animation_editor.cpp
-msgid "Anim Add Track"
-msgstr "애니메ì´ì…˜ 트랙 추가"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Property Track"
+msgstr "ì†ì„±:"
-#: editor/animation_editor.cpp
-msgid "Anim Duplicate Keys"
-msgstr "애니메ì´ì…˜ 키 복제"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "3D Transform Track"
+msgstr "변형 타입"
+
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Up"
-msgstr "애니메ì´ì…˜ 트랙 위로 ì´ë™"
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Down"
-msgstr "애니메ì´ì…˜ 트랙 아래로 ì´ë™"
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Anim Track"
-msgstr "애니메ì´ì…˜ 트랙 ì‚­ì œ"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Playback Track"
+msgstr "애니메ì´ì…˜ ìž¬ìƒ ì •ì§€. (S)"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track"
+msgstr "애니메ì´ì…˜ 트랙 추가"
-#: editor/animation_editor.cpp
-msgid "Set Transitions to:"
-msgstr "전환 설정:"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Length Time (seconds)"
+msgstr "애니메ì´ì…˜ ê¸¸ì´ (ì´ˆ)."
-#: editor/animation_editor.cpp
-msgid "Anim Track Rename"
-msgstr "애니메ì´ì…˜ 트랙 ì´ë¦„ 변경"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Looping"
+msgstr "애니메ì´ì…˜ 확대."
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Interpolation"
-msgstr "애니메ì´ì…˜ 트랙 ë³´ê°„ 변경"
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr "함수:"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Value Mode"
-msgstr "애니메ì´ì…˜ 트랙 ê°’ 모드 변경"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Audio Clips:"
+msgstr "오디오 리스너"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Wrap Mode"
-msgstr "애니메ì´ì…˜ 트랙 ëž© 모드 변경"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Clips:"
+msgstr "í´ë¦½"
-#: editor/animation_editor.cpp
-msgid "Edit Node Curve"
-msgstr "노드 커브 편집"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle this track on/off."
+msgstr "집중 모드 토글."
-#: editor/animation_editor.cpp
-msgid "Edit Selection Curve"
-msgstr "ì„ íƒ ì»¤ë¸Œ 편집"
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Delete Keys"
-msgstr "애니메ì´ì…˜ 키 ì‚­ì œ"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Interpolation Mode"
+msgstr "애니메ì´ì…˜ 노드"
-#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
-msgstr "ì„ íƒ ë³µì œ"
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Duplicate Transposed"
-msgstr "ì„ íƒëœ íŠ¸ëž™ì— ë³µì œ"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Remove this track."
+msgstr "ì„ íƒëœ 트랙 ì‚­ì œ."
-#: editor/animation_editor.cpp
-msgid "Remove Selection"
-msgstr "ì„ íƒ ì‚­ì œ"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Time (s): "
+msgstr "í¬ë¡œìФ 페ì´ë“œ 시간 (ì´ˆ):"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "ì—°ì†ì ì¸"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "비연ì†ì ì¸"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "트리거"
-#: editor/animation_editor.cpp
-msgid "Anim Add Key"
-msgstr "애니메ì´ì…˜ 키 추가"
-
-#: editor/animation_editor.cpp
-msgid "Anim Move Keys"
-msgstr "애니메ì´ì…˜ 키 ì´ë™"
-
-#: editor/animation_editor.cpp
-msgid "Scale Selection"
-msgstr "ì„ íƒ í¬ê¸° ì¡°ì ˆ"
-
-#: editor/animation_editor.cpp
-msgid "Scale From Cursor"
-msgstr "커서 위치ì—서 í¬ê¸° ì¡°ì ˆ"
-
-#: editor/animation_editor.cpp
-msgid "Goto Next Step"
-msgstr "ë‹¤ìŒ ìŠ¤í…으로 ì´ë™"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Capture"
+msgstr "기능"
-#: editor/animation_editor.cpp
-msgid "Goto Prev Step"
-msgstr "ì´ì „ 스í…으로 ì´ë™"
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
-#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "ì§ì„ í˜•"
-#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constant"
-msgstr "비선형"
-
-#: editor/animation_editor.cpp
-msgid "In"
-msgstr "In"
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out"
-msgstr "ë°–"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Clamp Loop Interp"
+msgstr "애니메ì´ì…˜ 루프 ë³´ê°„ 변경"
-#: editor/animation_editor.cpp
-msgid "In-Out"
-msgstr "안-밖"
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out-In"
-msgstr "밖-안"
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr "키 삽입"
-#: editor/animation_editor.cpp
-msgid "Transitions"
-msgstr "전환"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Duplicate Key(s)"
+msgstr "노드 복제"
-#: editor/animation_editor.cpp
-msgid "Optimize Animation"
-msgstr "애니메ì´ì…˜ 최ì í™”"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Key(s)"
+msgstr "노드 삭제"
-#: editor/animation_editor.cpp
-msgid "Clean-Up Animation"
-msgstr "애니메ì´ì…˜ 정리"
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr "애니메ì´ì…˜ 트랙 ì‚­ì œ"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "%s (ì„)를 위해 새 íŠ¸ëž™ì„ ë§Œë“¤ê³  키를 삽입하시겠습니까?"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "%dê°œì˜ ìƒˆ íŠ¸ëž™ì„ ìƒì„±í•˜ê³  키를 삽입하시겠습니까?"
-#: editor/animation_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr "ìƒì„±"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr "애니메ì´ì…˜ 삽입"
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "애니메ì´ì…˜ ìƒì„±ê³¼ 삽입"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "애니메ì´ì…˜ 트랙과 키 삽입"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "애니메ì´ì…˜ 키 삽입"
-#: editor/animation_editor.cpp
-msgid "Change Anim Len"
-msgstr "애니메ì´ì…˜ ê¸¸ì´ ë³€ê²½"
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Loop"
-msgstr "애니메ì´ì…˜ 루프 변경"
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Create Typed Value Key"
-msgstr "애니메ì´ì…˜ 타입지정 ê°’ 키 만들기"
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Insert"
-msgstr "애니메ì´ì…˜ 삽입"
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Method not found in object: "
+msgstr "VariableGetì´ ìŠ¤í¬ë¦½íЏì—서 발견ë˜ì§€ 않ìŒ: "
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr "애니메ì´ì…˜ 키 ì´ë™"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Clipboard is empty"
+msgstr "í´ë¦½ë³´ë“œê°€ 비었습니다!"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "애니메ì´ì…˜ 키 í¬ê¸° ì¡°ì ˆ"
-#: editor/animation_editor.cpp
-msgid "Anim Add Call Track"
-msgstr "애니메ì´ì…˜ 호출 트랙 추가"
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation zoom."
-msgstr "애니메ì´ì…˜ 확대."
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Length (s):"
-msgstr "ê¸¸ì´ (ì´ˆ):"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Snap (s): "
+msgstr "스냅 (픽셀):"
-#: editor/animation_editor.cpp
-msgid "Animation length (in seconds)."
-msgstr "애니메ì´ì…˜ ê¸¸ì´ (ì´ˆ)."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation step value."
+msgstr "애니메ì´ì…˜ 트리가 유효합니다."
-#: editor/animation_editor.cpp
-msgid "Step (s):"
-msgstr "단계 (초):"
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr "편집"
-#: editor/animation_editor.cpp
-msgid "Cursor step snap (in seconds)."
-msgstr "커서 단계 스냅 (초)."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation properties."
+msgstr "애니메ì´ì…˜ 트리"
-#: editor/animation_editor.cpp
-msgid "Enable/Disable looping in animation."
-msgstr "애니메ì´ì…˜ 루프 활성화/비활성화."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Copy Tracks"
+msgstr "ì†ì„± 복사"
-#: editor/animation_editor.cpp
-msgid "Add new tracks."
-msgstr "새 트랙 추가."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "ì†ì„± 붙여넣기"
-#: editor/animation_editor.cpp
-msgid "Move current track up."
-msgstr "현재 íŠ¸ëž™ì„ ìœ„ë¡œ ì´ë™."
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr "ì„ íƒ í¬ê¸° ì¡°ì ˆ"
-#: editor/animation_editor.cpp
-msgid "Move current track down."
-msgstr "현재 íŠ¸ëž™ì„ ì•„ëž˜ë¡œ ì´ë™."
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr "커서 위치ì—서 í¬ê¸° ì¡°ì ˆ"
-#: editor/animation_editor.cpp
-msgid "Remove selected track."
-msgstr "ì„ íƒëœ 트랙 ì‚­ì œ."
+#: editor/animation_track_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr "ì„ íƒ ë³µì œ"
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr "ì„ íƒëœ íŠ¸ëž™ì— ë³µì œ"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Selection"
+msgstr "ì„ íƒ í•­ëª© ì‚­ì œ"
-#: editor/animation_editor.cpp
-msgid "Track tools"
-msgstr "트랙 ë„구"
+#: editor/animation_track_editor.cpp
+msgid "Goto Next Step"
+msgstr "ë‹¤ìŒ ìŠ¤í…으로 ì´ë™"
-#: editor/animation_editor.cpp
-msgid "Enable editing of individual keys by clicking them."
-msgstr "개별 키를 í´ë¦­í•¨ìœ¼ë¡œì¨ 편집 활성화."
+#: editor/animation_track_editor.cpp
+msgid "Goto Prev Step"
+msgstr "ì´ì „ 스í…으로 ì´ë™"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr "애니메ì´ì…˜ 최ì í™”"
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr "애니메ì´ì…˜ 정리"
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "애니메ì´ì…˜. 최ì í™”"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "최대 선형 오류:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "최대 ê°ë„ 오류:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "최ì í™” 가능한 최대 ê°ë„:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr "최ì í™”"
-#: editor/animation_editor.cpp
-msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
-msgstr ""
-"애니메ì´ì…˜ íŽ¸ì§‘ì„ ìœ„í•´ì„œëŠ” 씬 트리ì—서 AnimationPlayer를 ì„ íƒí•´ì•¼ 합니다."
-
-#: editor/animation_editor.cpp
-msgid "Key"
-msgstr "키"
-
-#: editor/animation_editor.cpp
-msgid "Transition"
-msgstr "전환"
-
-#: editor/animation_editor.cpp
-msgid "Scale Ratio:"
-msgstr "ìŠ¤ì¼€ì¼ ë¹„ìœ¨:"
-
-#: editor/animation_editor.cpp
-msgid "Call Functions in Which Node?"
-msgstr "ì–´ë–¤ 노드ì—서 함수를 호출할까요?"
-
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "유효하지 ì•Šì€ í‚¤ ì‚­ì œ"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "미결 트랙과 빈 트랙 삭제"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "모든 애니메ì´ì…˜ 없애기"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "애니메ì´ì…˜ 없애기 (ë˜ëŒë¦¬ê¸° 불가!)"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "없애기"
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr "ìŠ¤ì¼€ì¼ ë¹„ìœ¨:"
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr "복사하기"
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "ë°°ì—´ í¬ê¸° 변경"
@@ -372,7 +530,7 @@ msgstr "ë¼ì¸ìœ¼ë¡œ ì´ë™"
msgid "Line Number:"
msgstr "ë¼ì¸ 번호:"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr "ì¼ì¹˜ ê²°ê³¼ ì—†ìŒ"
@@ -388,7 +546,7 @@ msgstr "ëŒ€ì†Œë¬¸ìž êµ¬ë¶„"
msgid "Whole Words"
msgstr "전체 단어"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr "바꾸기"
@@ -400,18 +558,28 @@ msgstr "전체 바꾸기"
msgid "Selection Only"
msgstr "ì„ íƒ ì˜ì—­ë§Œ"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom In"
msgstr "확대"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom Out"
msgstr "축소"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Reset Zoom"
msgstr "줌 리셋"
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Warnings:"
+msgstr "경고"
+
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Zoom:"
+msgstr "확대 (%):"
+
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "ë¼ì¸:"
@@ -443,7 +611,8 @@ msgid "Add"
msgstr "추가"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
@@ -474,7 +643,7 @@ msgid "Oneshot"
msgstr "1회"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -496,11 +665,12 @@ msgid "Connect '%s' to '%s'"
msgstr "'%s'를 '%s'ì— ì—°ê²°"
#: editor/connections_dialog.cpp
-msgid "Connecting Signal:"
-msgstr "ì‹œê·¸ë„ ì—°ê²°:"
+msgid "Disconnect '%s' from '%s'"
+msgstr "'%s'와 '%s'ì˜ ì—°ê²° í•´ì œ"
#: editor/connections_dialog.cpp
-msgid "Disconnect '%s' from '%s'"
+#, fuzzy
+msgid "Disconnect all from signal: '%s'"
msgstr "'%s'와 '%s'ì˜ ì—°ê²° í•´ì œ"
#: editor/connections_dialog.cpp
@@ -508,14 +678,48 @@ msgid "Connect..."
msgstr "연결하기..."
#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "연결해제"
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Connect Signal: "
+msgstr "ì‹œê·¸ë„ ì—°ê²°:"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit Connection: "
+msgstr "연결 편집"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Are you sure you want to remove all connections from the \""
+msgstr "ë‘ê°œ ì´ìƒì˜ 프로ì íŠ¸ë¥¼ 실행하려는 ê²ƒì´ í™•ì‹¤í•©ë‹ˆê¹Œ?"
+
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "시그ë„"
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Disconnect All"
+msgstr "연결해제"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit..."
+msgstr "편집"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Go To Method"
+msgstr "메서드"
+
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "%s로 타입 변경"
@@ -538,22 +742,25 @@ msgstr "ì¦ê²¨ì°¾ê¸°:"
msgid "Recent:"
msgstr "최근:"
-#: editor/create_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "검색:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "ì¼ì¹˜:"
#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "설명:"
@@ -615,7 +822,9 @@ msgstr "대체 리소스 검색:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
-#: editor/quick_open.cpp scene/gui/file_dialog.cpp
+#: editor/quick_open.cpp editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "열기"
@@ -636,7 +845,7 @@ msgstr ""
"삭제하려고 하는 파ì¼ë“¤ì€ 다른 ë¦¬ì†ŒìŠ¤ë“¤ì´ ì •ìƒë™ìž‘하기 위해 필요합니다.\n"
"ì •ë§ë¡œ 삭제하시겠습니까? (ë˜ëŒë¦¬ê¸° 불가)"
-#: editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
msgid "Cannot remove:"
msgstr "제거할 수 없습니다:"
@@ -704,9 +913,13 @@ msgstr "Dictionary 값 변경"
msgid "Thanks from the Godot community!"
msgstr "Godot ì»¤ë®¤ë‹ˆí‹°ì— ê°ì‚¬ë“œë¦½ë‹ˆë‹¤!"
-#: editor/editor_about.cpp
-msgid "Thanks!"
-msgstr "ê°ì‚¬í•©ë‹ˆë‹¤!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/inspector_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp
+msgid "OK"
+msgstr "확ì¸"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -882,6 +1095,7 @@ msgid "Bus options"
msgstr "버스 옵션"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "복제"
@@ -950,7 +1164,8 @@ msgstr "버스 추가"
msgid "Create a new Bus Layout."
msgstr "새로운 버스 ë ˆì´ì•„ì›ƒì„ ë§Œë“­ë‹ˆë‹¤."
-#: editor/editor_audio_buses.cpp editor/property_editor.cpp
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "로드"
@@ -960,7 +1175,6 @@ msgid "Load an existing Bus Layout."
msgstr "기존 버스 ë ˆì´ì•„ì›ƒì„ ë¶ˆëŸ¬ì˜µë‹ˆë‹¤."
#: editor/editor_audio_buses.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr "다른 ì´ë¦„으로 저장"
@@ -999,22 +1213,6 @@ msgid "Invalid name. Must not collide with an existing global constant name."
msgstr "유효하지 ì•Šì€ ì´ë¦„입니다. ì „ì—­ ìƒìˆ˜ ì´ë¦„ê³¼ ì¶©ëŒí•˜ì§€ 않아야 합니다."
#: editor/editor_autoload_settings.cpp
-msgid "Invalid Path."
-msgstr "유효하지 ì•Šì€ ê²½ë¡œ."
-
-#: editor/editor_autoload_settings.cpp
-msgid "File does not exist."
-msgstr "파ì¼ì´ 존재하지 않습니다."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Not in resource path."
-msgstr "리소스 경로가 아닙니다."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
-msgstr "오토로드 추가"
-
-#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "ì˜¤í† ë¡œë“œì— '%s'ì´(ê°€) ì´ë¯¸ 존재합니다!"
@@ -1042,6 +1240,22 @@ msgstr "활성화"
msgid "Rearrange Autoloads"
msgstr "오토로드 재정렬"
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr "유효하지 ì•Šì€ ê²½ë¡œ."
+
+#: editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr "파ì¼ì´ 존재하지 않습니다."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr "리소스 경로가 아닙니다."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr "오토로드 추가"
+
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Path:"
@@ -1072,7 +1286,7 @@ msgstr "로컬 ë³€ê²½ì‚¬í•­ì„ ì €ìž¥ 중..."
msgid "Updating scene..."
msgstr "씬 ì—…ë°ì´íЏ 중..."
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr "[비었ìŒ]"
@@ -1134,6 +1348,12 @@ msgid "Copy Path"
msgstr "경로 복사"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Open In File Manager"
+msgstr "íŒŒì¼ ë§¤ë‹ˆì €ì—서 보기"
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
msgid "Show In File Manager"
msgstr "íŒŒì¼ ë§¤ë‹ˆì €ì—서 보기"
@@ -1170,7 +1390,7 @@ msgid "Open a File or Directory"
msgstr "디렉토리 ë˜ëŠ” íŒŒì¼ ì—´ê¸°"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "저장하기"
@@ -1223,7 +1443,8 @@ msgstr "부모 í´ë”로 ì´ë™"
msgid "Directories & Files:"
msgstr "디렉토리와 파ì¼:"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
msgid "Preview:"
msgstr "미리보기:"
@@ -1375,20 +1596,28 @@ msgstr ""
"현재 ì´ ë©”ì„œë“œì— ëŒ€í•œ ìƒì„¸ì„¤ëª…ì´ ì—†ìŠµë‹ˆë‹¤. [color=$color][url=$url]관련 ì •ë³´"
"를 기여하여[/url][/color] ë” ë‚˜ì•„ì§€ê²Œ ë„와주세요!"
-#: editor/editor_help.cpp
-msgid "Search Text"
-msgstr "ë¬¸ìž ê²€ìƒ‰"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Property: "
+msgstr "ì†ì„±:"
-#: editor/editor_help.cpp
-msgid "Find"
-msgstr "찾기"
+#: editor/editor_inspector.cpp editor/property_editor.cpp
+msgid "Set"
+msgstr "설정"
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
#: editor/editor_log.cpp
msgid "Output:"
msgstr "출력:"
-#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/property_editor.cpp editor/script_editor_debugger.cpp
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
@@ -1410,11 +1639,6 @@ msgstr "리소스 저장 중 ì—러!"
msgid "Save Resource As..."
msgstr "리소스를 다른 ì´ë¦„으로 저장..."
-#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "I see..."
-msgstr "알겠습니다..."
-
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "쓰기 위한 파ì¼ì„ ì—´ 수 ì—†ìŒ:"
@@ -1427,9 +1651,9 @@ msgstr "요청한 íŒŒì¼ í˜•ì‹ì„ 알 수 ì—†ìŒ:"
msgid "Error while saving."
msgstr "저장 중 ì—러."
-#: editor/editor_node.cpp
-msgid "Can't open '%s'."
-msgstr "'%s' 열수 ì—†ìŒ."
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
@@ -1472,10 +1696,6 @@ msgstr ""
"ì„ ìˆ˜ 있습니다."
#: editor/editor_node.cpp
-msgid "Failed to load resource."
-msgstr "리소스 로드 실패."
-
-#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "병합할 메시 ë¼ì´ë¸ŒëŸ¬ë¦¬ë¥¼ 로드할 수 없습니다!"
@@ -1556,42 +1776,6 @@ msgstr ""
"ëžë‹ˆë‹¤."
#: editor/editor_node.cpp
-msgid "Expand all properties"
-msgstr "모든 ì†ì„± 펼치기"
-
-#: editor/editor_node.cpp
-msgid "Collapse all properties"
-msgstr "모든 ì†ì„± 접기"
-
-#: editor/editor_node.cpp
-msgid "Copy Params"
-msgstr "ì†ì„± 복사"
-
-#: editor/editor_node.cpp
-msgid "Paste Params"
-msgstr "ì†ì„± 붙여넣기"
-
-#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr "리소스 붙여넣기"
-
-#: editor/editor_node.cpp
-msgid "Copy Resource"
-msgstr "리소스 복사하기"
-
-#: editor/editor_node.cpp
-msgid "Make Built-In"
-msgstr "내장으로 만들기"
-
-#: editor/editor_node.cpp
-msgid "Make Sub-Resources Unique"
-msgstr "하위 리소스를 유ì¼í•˜ê²Œ 만들기"
-
-#: editor/editor_node.cpp
-msgid "Open in Help"
-msgstr "ë„움ë§ì—서 열기"
-
-#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "실행하기 위해 ì •ì˜ëœ ì”¬ì´ ì—†ìŠµë‹ˆë‹¤."
@@ -1779,11 +1963,6 @@ msgstr ""
"'%s' ì”¬ì€ ìžë™ìœ¼ë¡œ ìž„í¬íЏ ë˜ì™¸ì„œ, 변경할 수 없습니다.\n"
"ë³€ê²½ì‚¬í•­ì„ ì ìš©í•˜ë ¤ë©´, 새로운 ìƒì† ì”¬ì„ ë§Œë“œì„¸ìš”."
-#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ugh"
-msgstr "오우"
-
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
@@ -1814,6 +1993,16 @@ msgid "Default"
msgstr "기본"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Play This Scene"
+msgstr "씬 실행"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Close Tab"
+msgstr "다른 탭 닫기"
+
+#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "씬 탭 전환"
@@ -1935,10 +2124,6 @@ msgstr "프로ì íЏ"
msgid "Project Settings"
msgstr "프로ì íЏ 설정"
-#: editor/editor_node.cpp
-msgid "Run Script"
-msgstr "스í¬ë¦½íЏ 실행"
-
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "내보내기"
@@ -1948,6 +2133,11 @@ msgid "Tools"
msgstr "ë„구"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Project Data Folder"
+msgstr "프로ì íЏ 매니저를 여시겠습니까?"
+
+#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "종료 후 프로ì íЏ ëª©ë¡ ì—´ê¸°"
@@ -2059,6 +2249,20 @@ msgstr "ì—디터 ë ˆì´ì•„웃"
msgid "Toggle Fullscreen"
msgstr "전체화면 토글"
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Data/Settings Folder"
+msgstr "ì—디터 설정"
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Settings Folder"
+msgstr "ì—디터 설정"
+
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "내보내기 템플릿 관리"
@@ -2074,7 +2278,8 @@ msgstr "í´ëž˜ìФ"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr "검색"
@@ -2118,7 +2323,7 @@ msgstr "씬 ì¼ì‹œ ì •ì§€"
msgid "Stop the scene."
msgstr "씬 정지."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr "ì •ì§€"
@@ -2139,6 +2344,16 @@ msgid "Play Custom Scene"
msgstr "커스텀 씬 실행"
#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Save & Restart"
+msgstr "저장 ë° ë‹¤ì‹œ 가져오기"
+
+#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr "ì—디터 윈ë„ìš°ê°€ 다시 그려질 때 회전!"
@@ -2158,42 +2373,6 @@ msgstr "ì—…ë°ì´íЏ 스피너 비활성화"
msgid "Inspector"
msgstr "ì¸ìŠ¤íŽ™í„°"
-#: editor/editor_node.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr "새로운 리소스를 ë©”ëª¨ë¦¬ì— ë§Œë“¤ê³  편집합니다."
-
-#: editor/editor_node.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr "디스í¬ì—서 기존 리소스를 로드하여 편집합니다."
-
-#: editor/editor_node.cpp
-msgid "Save the currently edited resource."
-msgstr "현재 íŽ¸ì§‘ëœ ë¦¬ì†ŒìŠ¤ 저장."
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Save As..."
-msgstr "다른 ì´ë¦„으로 저장..."
-
-#: editor/editor_node.cpp
-msgid "Go to the previous edited object in history."
-msgstr "ížˆìŠ¤í† ë¦¬ìƒ ì´ì „ì— íŽ¸ì§‘í•œ 오브ì íŠ¸ë¡œ 가기."
-
-#: editor/editor_node.cpp
-msgid "Go to the next edited object in history."
-msgstr "ížˆìŠ¤í† ë¦¬ìƒ ë‹¤ìŒì— 편집한 오브ì íŠ¸ë¡œ 가기."
-
-#: editor/editor_node.cpp
-msgid "History of recently edited objects."
-msgstr "최근 편집 오브ì íЏ 히스토리."
-
-#: editor/editor_node.cpp
-msgid "Object properties."
-msgstr "오브ì íЏ ì†ì„±."
-
-#: editor/editor_node.cpp
-msgid "Changes may be lost!"
-msgstr "ë³€ê²½ì‚¬í•­ì„ ìžƒì„ ìˆ˜ 있습니다!"
-
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
@@ -2208,6 +2387,11 @@ msgid "FileSystem"
msgstr "íŒŒì¼ ì‹œìŠ¤í…œ"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Expand Bottom Panel"
+msgstr "ëª¨ë‘ í™•ìž¥"
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr "출력"
@@ -2284,19 +2468,24 @@ msgid "Thumbnail..."
msgstr "ì¸ë„¤ì¼..."
#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit Plugin"
+msgstr "í´ë¦¬ê³¤ 편집"
+
+#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "ì„¤ì¹˜ëœ í”ŒëŸ¬ê·¸ì¸:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr "갱신"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "버전:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr "ì €ìž:"
@@ -2304,13 +2493,16 @@ msgstr "ì €ìž:"
msgid "Status:"
msgstr "ìƒíƒœ:"
-#: editor/editor_profiler.cpp
-msgid "Stop Profiling"
-msgstr "프로파ì¼ë§ 중지"
+#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit:"
+msgstr "편집"
-#: editor/editor_profiler.cpp
-msgid "Start Profiling"
-msgstr "프로파ì¼ë§ 시작"
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Start"
+msgstr "시작!"
#: editor/editor_profiler.cpp
msgid "Measure:"
@@ -2356,6 +2548,106 @@ msgstr "시간"
msgid "Calls"
msgstr "호출"
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "On"
+msgstr "사용"
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Bit %d, value %d"
+msgstr "비트 %d, 값 %d."
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "[Empty]"
+msgstr "[비어있ìŒ]"
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Assign.."
+msgstr "할당"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr "ë·°í¬íЏ ì„ íƒ"
+
+#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "New Script"
+msgstr "새 스í¬ë¦½íЏ"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr "새 %s"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr "고유하게 만들기"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Show in File System"
+msgstr "íŒŒì¼ ì‹œìŠ¤í…œì—서 보기"
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr "붙여넣기"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr "%s로 변환"
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Open Editor"
+msgstr "ì—디터ì—서 열기"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr "ì„ íƒëœ 노드는 ë·°í¬íŠ¸ê°€ 아닙니다!"
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "Size: "
+msgstr "쎌 사ì´ì¦ˆ:"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Key:"
+msgstr "새 ì´ë¦„:"
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Value:"
+msgstr "새 ì´ë¦„:"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr "ì•„ì´í…œ ì‚­ì œ"
+
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr "목ë¡ì—서 기기를 ì„ íƒí•˜ì„¸ìš”"
@@ -2392,10 +2684,6 @@ msgstr "스í¬ë¦½íŠ¸ë¥¼ 실행할 수 없습니다:"
msgid "Did you forget the '_run' method?"
msgstr "'_run' 메서드를 잊으셨습니까?"
-#: editor/editor_settings.cpp
-msgid "Default (Same as Editor)"
-msgstr "기본 (ì—디터와 ë™ì¼)"
-
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "가져올 노드들 ì„ íƒ"
@@ -2421,6 +2709,7 @@ msgid "(Installed)"
msgstr "(설치ë¨)"
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "다운로드"
@@ -2445,7 +2734,8 @@ msgid "Can't open export templates zip."
msgstr "내보내기 템플릿 zip 파ì¼ì„ ì—´ 수 없습니다."
#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside templates."
+#, fuzzy
+msgid "Invalid version.txt format inside templates: %s."
msgstr "템플릿 ì•ˆì— version.txtê°€ 유효하지 ì•Šì€ í˜•ì‹ìž…니다."
#: editor/export_template_manager.cpp
@@ -2507,6 +2797,12 @@ msgid "Download Complete."
msgstr "다운로드 완료."
#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr "url 요청 ì—러: "
@@ -2585,7 +2881,8 @@ msgid "Download Templates"
msgstr "템플릿 다운로드"
#: editor/export_template_manager.cpp
-msgid "Select mirror from list: "
+#, fuzzy
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr "목ë¡ì—서 미러를 ì„ íƒí•˜ì„¸ìš”: "
#: editor/file_type_cache.cpp
@@ -2597,11 +2894,13 @@ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr "íŒŒì¼ ì‹œìŠ¤í…œì—서 '%s'를 ì°¾ì„ ìˆ˜ 없습니다!"
#: editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails"
+#, fuzzy
+msgid "View items as a grid of thumbnails."
msgstr "ì¸ë„¤ì¼ 그리드로 보기"
#: editor/filesystem_dock.cpp
-msgid "View items as a list"
+#, fuzzy
+msgid "View items as a list."
msgstr "리스트로 보기"
#: editor/filesystem_dock.cpp
@@ -2673,7 +2972,7 @@ msgstr "ëª¨ë‘ í™•ìž¥"
msgid "Collapse all"
msgstr "ëª¨ë‘ ì ‘ê¸°"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "ì´ë¦„ 변경..."
@@ -2702,6 +3001,23 @@ msgid "Duplicate..."
msgstr "복제..."
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Script..."
+msgstr "새 스í¬ë¦½íЏ"
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Resource..."
+msgstr "리소스를 다른 ì´ë¦„으로 저장..."
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr "ì´ë¦„ 변경"
+
+#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr "ì´ì „ 디렉토리"
@@ -2714,14 +3030,29 @@ msgid "Re-Scan Filesystem"
msgstr "íŒŒì¼ ì‹œìŠ¤í…œ 재검사"
#: editor/filesystem_dock.cpp
-msgid "Toggle folder status as Favorite"
+#, fuzzy
+msgid "Toggle folder status as Favorite."
msgstr "ì¦ê²¨ì°¾ê¸°ë¡œ 설정 토글"
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Show current scene file."
+msgstr "현재 íŽ¸ì§‘ëœ ì„œë¸Œ íƒ€ì¼ ì„ íƒ."
+
+#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr "ì„ íƒëœ ì”¬ì„ ì„ íƒëœ ë…¸ë“œì˜ ìžì‹ìœ¼ë¡œ ì¸ìŠ¤í„´ìŠ¤ 합니다."
#: editor/filesystem_dock.cpp
+msgid "Enter tree-view."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Search files"
+msgstr "í´ëž˜ìФ 검색"
+
+#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
@@ -2729,14 +3060,112 @@ msgstr ""
"íŒŒì¼ ìŠ¤ìº”ì¤‘,\n"
"잠시만 기다려주세요..."
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Move"
msgstr "ì´ë™"
-#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Rename"
-msgstr "ì´ë¦„ 변경"
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "There is already file or folder with the same name in this location."
+msgstr "ì´ë¯¸ ì§€ì •ëœ ì´ë¦„ì˜ ê²½ë¡œë¥¼ 가진 í´ë”입니다."
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr "스í¬ë¦½íЏ 만들기"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find in files"
+msgstr "íƒ€ì¼ ì°¾ê¸°"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find: "
+msgstr "찾기"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Whole words"
+msgstr "전체 단어"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Match case"
+msgstr "ëŒ€ì†Œë¬¸ìž êµ¬ë¶„"
+
+#: editor/find_in_files.cpp
+msgid "Folder: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Filter: "
+msgstr "í•„í„°:"
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr "찾기..."
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr "변경..."
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr "취소"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace: "
+msgstr "바꾸기"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace all (no undo)"
+msgstr "전체 바꾸기"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Searching..."
+msgstr "저장 중..."
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Search complete"
+msgstr "ë¬¸ìž ê²€ìƒ‰"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Group name already exists."
+msgstr "ì—러: 애니메ì´ì…˜ ì´ë¦„ì´ ì´ë¯¸ 존재합니다!"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "invalid Group name."
+msgstr "유효하지 ì•Šì€ ì´ë¦„."
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr "그룹"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes not in Group"
+msgstr "노트 그룹"
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+msgid "Filter nodes"
+msgstr "노드 필터"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes in Group"
+msgstr "노트 그룹"
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -2746,6 +3175,11 @@ msgstr "ê·¸ë£¹ì— ì¶”ê°€"
msgid "Remove from Group"
msgstr "그룹ì—서 제거"
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Manage Groups"
+msgstr "ì´ë¯¸ì§€ 그룹"
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "ë‹¨ì¼ ì”¬ìœ¼ë¡œ 가져오기"
@@ -2787,7 +3221,7 @@ msgid "Import as Multiple Scenes+Materials"
msgstr "여러 ê°œì˜ ì”¬ê³¼ 머터리얼로 가져오기"
#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr "씬 가져오기"
@@ -2848,18 +3282,131 @@ msgstr "프리셋..."
msgid "Reimport"
msgstr "다시 가져오기"
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr "리소스 로드 실패."
+
+#: editor/inspector_dock.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr "확ì¸"
+
+#: editor/inspector_dock.cpp
+msgid "Expand all properties"
+msgstr "모든 ì†ì„± 펼치기"
+
+#: editor/inspector_dock.cpp
+msgid "Collapse all properties"
+msgstr "모든 ì†ì„± 접기"
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr "다른 ì´ë¦„으로 저장..."
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr "ì†ì„± 복사"
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "ì†ì„± 붙여넣기"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Edit Resource Clipboard"
+msgstr "리소스 í´ë¦½ë³´ë“œê°€ 비었습니다!"
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr "리소스 복사하기"
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr "내장으로 만들기"
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr "하위 리소스를 유ì¼í•˜ê²Œ 만들기"
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr "ë„움ë§ì—서 열기"
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr "새로운 리소스를 ë©”ëª¨ë¦¬ì— ë§Œë“¤ê³  편집합니다."
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr "디스í¬ì—서 기존 리소스를 로드하여 편집합니다."
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr "ížˆìŠ¤í† ë¦¬ìƒ ì´ì „ì— íŽ¸ì§‘í•œ 오브ì íŠ¸ë¡œ 가기."
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr "ížˆìŠ¤í† ë¦¬ìƒ ë‹¤ìŒì— 편집한 오브ì íŠ¸ë¡œ 가기."
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr "최근 편집 오브ì íЏ 히스토리."
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr "오브ì íЏ ì†ì„±."
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Filter properties"
+msgstr "노드 필터"
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr "ë³€ê²½ì‚¬í•­ì„ ìžƒì„ ìˆ˜ 있습니다!"
+
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "다중 노드 설정"
#: editor/node_dock.cpp
-msgid "Groups"
-msgstr "그룹"
-
-#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr "시그ë„ê³¼ ê·¸ë£¹ì„ íŽ¸ì§‘í•  노드를 ì„ íƒí•˜ì„¸ìš”."
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Edit a Plugin"
+msgstr "í´ë¦¬ê³¤ 편집"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Create a Plugin"
+msgstr "C# 솔루션 만들기"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Plugin Name:"
+msgstr "í”ŒëŸ¬ê·¸ì¸ ëª©ë¡:"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Language:"
+msgstr "언어"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Script Name:"
+msgstr "유효한 스í¬ë¦½íЏ"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Poly"
@@ -2905,6 +3452,150 @@ msgstr ""
msgid "Delete points"
msgstr "í¬ì¸íЏ ì‚­ì œ"
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr "애니메ì´ì…˜ 추가하기"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Load.."
+msgstr "로드"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Create points."
+msgstr "í¬ì¸íЏ ì‚­ì œ"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Erase points."
+msgstr "ìš°í´ë¦­: í¬ì¸íЏ ì‚­ì œ."
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Point"
+msgstr "í¬ì¸íЏ ì´ë™"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Open Animation Node"
+msgstr "애니메ì´ì…˜ 노드"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Triangle already exists"
+msgstr "'%s' ì•¡ì…˜ì´ ì´ë¯¸ 존재합니다!"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Erase points and triangles."
+msgstr "%dê°œ 삼ê°í˜• ë¶„ì„ ì¤‘:"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr "스냅"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr "필터 편집"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node.."
+msgstr "노드 추가"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Filtered Tracks:"
+msgstr "필터 편집"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Enable filtering"
+msgstr "ìžì‹ë…¸ë“œ 편집 가능"
+
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "ìžë™ ìž¬ìƒ ì „í™˜"
@@ -2931,11 +3622,13 @@ msgid "Remove Animation"
msgstr "애니메ì´ì…˜ 제거"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Invalid animation name!"
+#, fuzzy
+msgid "Invalid animation name!"
msgstr "ì—러: 유효하지 ì•Šì€ ì• ë‹ˆë©”ì´ì…˜ ì´ë¦„!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Animation name already exists!"
+#, fuzzy
+msgid "Animation name already exists!"
msgstr "ì—러: 애니메ì´ì…˜ ì´ë¦„ì´ ì´ë¯¸ 존재합니다!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2944,11 +3637,6 @@ msgid "Rename Animation"
msgstr "애니메ì´ì…˜ ì´ë¦„ 변경"
#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr "애니메ì´ì…˜ 추가하기"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "블렌드 다ìŒìœ¼ë¡œ 변경ë¨"
@@ -2965,11 +3653,13 @@ msgid "Duplicate Animation"
msgstr "애니메ì´ì…˜ 복제하기"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to copy!"
+#, fuzzy
+msgid "No animation to copy!"
msgstr "ì—러: 복사할 애니메ì´ì…˜ì´ 없습니다!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation resource on clipboard!"
+#, fuzzy
+msgid "No animation resource on clipboard!"
msgstr "ì—러: í´ë¦½ë³´ë“œì— 애니메ì´ì…˜ 리소스가 없습니다!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2981,7 +3671,8 @@ msgid "Paste Animation"
msgstr "애니메ì´ì…˜ 붙여넣기"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to edit!"
+#, fuzzy
+msgid "No animation to edit!"
msgstr "ì—러: 편집할 애니메ì´ì…˜ì´ 없습니다!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3013,20 +3704,27 @@ msgid "Scale animation playback globally for the node."
msgstr "애니메ì´ì…˜ ìž¬ìƒ ì†ë„를 ì „ì²´ì ìœ¼ë¡œ ì¡°ì ˆ."
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create new animation in player."
-msgstr "새로운 애니메ì´ì…˜ 만들기."
+msgid "Animation Tools"
+msgstr "애니메ì´ì…˜ ë„구"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr "애니메ì´ì…˜"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load animation from disk."
-msgstr "디스í¬ì—서 애니메ì´ì…˜ 로드."
+msgid "New"
+msgstr "새 파ì¼"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load an animation from disk."
-msgstr "디스í¬ì—서 애니메ì´ì…˜ 로드."
+#, fuzzy
+msgid "Edit Transitions..."
+msgstr "연결 편집..."
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save the current animation"
-msgstr "현재 애니메ì´ì…˜ 저장"
+#, fuzzy
+msgid "Open in Inspector"
+msgstr "ì—디터ì—서 열기"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
@@ -3037,18 +3735,6 @@ msgid "Autoplay on Load"
msgstr "로드 시 ìžë™ 플레ì´"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Target Blend Times"
-msgstr "ëŒ€ìƒ ë¸”ë Œë“œ 시간 편집"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
-msgstr "애니메ì´ì…˜ ë„구"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Copy Animation"
-msgstr "애니메ì´ì…˜ 복사"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning"
msgstr "어니언 스키ë‹"
@@ -3097,6 +3783,11 @@ msgid "Include Gizmos (3D)"
msgstr "기즈모 í¬í•¨ (3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Pin AnimationPlayer"
+msgstr "애니메ì´ì…˜ 붙여넣기"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "새 애니메ì´ì…˜ 만들기"
@@ -3106,6 +3797,7 @@ msgstr "애니메ì´ì…˜ ì´ë¦„:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
@@ -3123,161 +3815,214 @@ msgstr "ë‹¤ìŒ (ìžë™ í):"
msgid "Cross-Animation Blend Times"
msgstr "êµì°¨-애니메ì´ì…˜ 블렌드 시간"
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation"
-msgstr "애니메ì´ì…˜"
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "End"
+msgstr "ë(ì´ˆ)"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "No playback resource set at path: %s."
+msgstr "리소스 경로가 아닙니다."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Create new nodes."
+msgstr "새 %s ìƒì„±"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Connect nodes."
+msgstr "노드 연결"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Remove selected node or transition"
+msgstr "ì„ íƒëœ 트랙 ì‚­ì œ."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition: "
+msgstr "전환"
#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr "애니메ì´ì…˜ 트리"
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr "새 ì´ë¦„:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Edit Filters"
-msgstr "필터 편집"
-
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "í¬ê¸°:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "페ì´ë“œ ì¸ (ì´ˆ):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "페ì´ë“œ 아웃 (ì´ˆ):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr "블렌드"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr "믹스"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "ìžë™ 재시작:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr "재시작 (초):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "ìž„ì˜ ìž¬ì‹œìž‘ (ì´ˆ):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr "시작!"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "ì–‘:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "블렌드:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr "블렌드 0:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr "블렌드 1:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "í¬ë¡œìФ 페ì´ë“œ 시간 (ì´ˆ):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr "현재:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr "입력 추가"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr "ìžë™ ì§„í–‰ 제거"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr "ìžë™ ì§„í–‰ 설정"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr "입력 삭제"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "애니메ì´ì…˜ 트리가 유효합니다."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "애니메ì´ì…˜ 트리가 유효하지 않습니다."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr "애니메ì´ì…˜ 노드"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr "ì›ìƒ· 노드"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr "믹스 노드"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "블렌드2 노드"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "블렌드3 노드"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "블렌드4 노드"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "시간 í¬ê¸° ì¡°ì ˆ 노드"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "시간 íƒìƒ‰ 노드"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "전환 노드"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr "애니메ì´ì…˜ 가져오기..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "노드 필터 편집"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr "í•„í„°..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "AnimationTree"
-msgstr "애니메ì´ì…˜ 트리"
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Free"
-msgstr "무료"
-
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "컨í…츠:"
@@ -3331,8 +4076,14 @@ msgid "Asset Download Error:"
msgstr "ì—ì…‹ 다운로드 ì—러:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Fetching:"
-msgstr "가져오는 중:"
+#, fuzzy
+msgid "Downloading (%s / %s)..."
+msgstr "다운로드 중"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Downloading..."
+msgstr "다운로드 중"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
@@ -3359,20 +4110,22 @@ msgid "Download for this asset is already in progress!"
msgstr "ì´ ì—ì…‹ì˜ ë‹¤ìš´ë¡œë“œê°€ ì´ë¯¸ 진행중입니다!"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "first"
+#, fuzzy
+msgid "First"
msgstr "처ìŒ"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "prev"
-msgstr "ì´ì „"
+#, fuzzy
+msgid "Previous"
+msgstr "ì´ì „ 탭"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "next"
+msgid "Next"
msgstr "다ìŒ"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "last"
-msgstr "마지막"
+msgid "Last"
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -3444,7 +4197,7 @@ msgid "Bake Lightmaps"
msgstr "ë¼ì´íŠ¸ë§µ 굽기"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr "미리보기"
@@ -3453,12 +4206,10 @@ msgid "Configure Snap"
msgstr "스냅 설정"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "그리드 오프셋:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr "그리드 스í…:"
@@ -3471,14 +4222,6 @@ msgid "Rotation Step:"
msgstr "회전 스í…:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Pivot"
-msgstr "피벗 ì´ë™"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Action"
-msgstr "ì´ë™ ì•¡ì…˜"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr "세로 ê°€ì´ë“œ ì´ë™"
@@ -3507,11 +4250,28 @@ msgid "Create new horizontal and vertical guides"
msgstr "새 가로 세로 ê°€ì´ë“œ 만들기"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit IK Chain"
-msgstr "IK ì²´ì¸ íŽ¸ì§‘"
+#, fuzzy
+msgid "Move pivot"
+msgstr "피벗 ì´ë™"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Rotate CanvasItem"
+msgstr "CanvasItem 편집"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Move anchor"
+msgstr "ì´ë™ ì•¡ì…˜"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Resize CanvasItem"
+msgstr "CanvasItem 편집"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit CanvasItem"
+#, fuzzy
+msgid "Move CanvasItem"
msgstr "CanvasItem 편집"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3531,6 +4291,21 @@ msgid "Paste Pose"
msgstr "í¬ì¦ˆ 붙여넣기"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom out"
+msgstr "축소"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom reset"
+msgstr "확대 초기화"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom in"
+msgstr "확대"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr "ì„ íƒ ëª¨ë“œ"
@@ -3576,7 +4351,8 @@ msgid "Pan Mode"
msgstr "팬 모드"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggles snapping"
+#, fuzzy
+msgid "Toggle snapping."
msgstr "스냅 토글"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3584,7 +4360,8 @@ msgid "Use Snap"
msgstr "스냅 사용"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping options"
+#, fuzzy
+msgid "Snapping Options"
msgstr "스냅 옵션"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3625,6 +4402,11 @@ msgid "Snap to node sides"
msgstr "노드 ì˜†ì— ìŠ¤ëƒ…"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Snap to node center"
+msgstr "노드 ì•µì»¤ì— ìŠ¤ëƒ…"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr "다른 ë…¸ë“œì— ìŠ¤ëƒ…"
@@ -3651,14 +4433,6 @@ msgid "Restores the object's children's ability to be selected."
msgstr "오브ì íŠ¸ì˜ ìžì‹ë…¸ë“œê°€ ì„ íƒë  수 있ë„ë¡ ë³µì›í•©ë‹ˆë‹¤."
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Bones"
-msgstr "Bones 만들기"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
-msgstr "Bones 지우기"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "뼈대 보기"
@@ -3671,6 +4445,15 @@ msgid "Clear IK Chain"
msgstr "IK ì²´ì¸ ì§€ìš°ê¸°"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Clear Custom Bones"
+msgstr "Bones 지우기"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "보기"
@@ -3713,11 +4496,8 @@ msgid "Layout"
msgstr "ë ˆì´ì•„웃"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Keys"
-msgstr "키 삽입"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
+#, fuzzy
+msgid "Insert keys."
msgstr "키 삽입"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3733,14 +4513,6 @@ msgid "Clear Pose"
msgstr "í¬ì¦ˆ 정리"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Drag pivot from mouse position"
-msgstr "마우스로 ì¤‘ì‹¬ì  ë“œëž˜ê·¸"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Set pivot at mouse position"
-msgstr "마우스 ìœ„ì¹˜ì— í”¼ë²— 설정"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr "그리드 단계를 2ë°° ì¦ê°€"
@@ -3756,10 +4528,6 @@ msgstr "%s 추가"
msgid "Adding %s..."
msgstr "%s 추가중..."
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ok"
-msgstr "확ì¸"
-
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr "루트 ë…¸ë“œì—†ì´ ì—¬ëŸ¬ê°œì˜ ë…¸ë“œë¥¼ ìƒì„±í•  수 없습니다."
@@ -3794,27 +4562,20 @@ msgstr "í´ë¦¬ê³¤3D 만들기"
msgid "Set Handle"
msgstr "핸들 설정"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove item %d?"
-msgstr "%d í•­ëª©ì„ ì‚­ì œí•˜ì‹œê² ìŠµë‹ˆê¹Œ?"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Item"
-msgstr "항목 추가"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove Selected Item"
-msgstr "ì„ íƒëœ 항목 ì‚­ì œ"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#, fuzzy
+msgid "CPUParticles"
+msgstr "파티í´"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Import from Scene"
-msgstr "씬으로부터 가져오기"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
+msgstr "메시로부터 ì—미션 í¬ì¸íЏ 만들기"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Update from Scene"
-msgstr "씬으로부터 갱신하기"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
+msgstr "노드로부터 ì—미터 í¬ì¸íЏ 만들기"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat0"
@@ -3884,15 +4645,6 @@ msgstr "시프트키를 누르고 있으면 탄젠트를 개별ì ìœ¼ë¡œ 편집
msgid "Bake GI Probe"
msgstr "GI 프로브 굽기"
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Add/Remove Color Ramp Point"
-msgstr "ì¹¼ë¼ ëž¨í”„ í¬ì¸íЏ 추가/ì‚­ì œ"
-
-#: editor/plugins/gradient_editor_plugin.cpp
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr "ì¹¼ë¼ ëž¨í”„ 수정"
-
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "항목 %d"
@@ -3978,6 +4730,7 @@ msgid "No mesh to debug."
msgstr "디버그할 메시가 없습니다."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr "모ë¸ì´ ì´ ë ˆì´ì–´ì— UV를 지니고 있지 않습니다"
@@ -4045,6 +4798,27 @@ msgstr "외곽선 메시 만들기"
msgid "Outline Size:"
msgstr "외곽선 í¬ê¸°:"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr "%d í•­ëª©ì„ ì‚­ì œí•˜ì‹œê² ìŠµë‹ˆê¹Œ?"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr "항목 추가"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr "ì„ íƒëœ 항목 ì‚­ì œ"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr "씬으로부터 가져오기"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr "씬으로부터 갱신하기"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "소스 메시가 지정ë˜ì§€ 않았습니다 (그리고 ë…¸ë“œì— MultiMeshê°€ 없습니다)."
@@ -4145,70 +4919,6 @@ msgstr "ìž„ì˜ í¬ê¸°:"
msgid "Populate"
msgstr "ìƒì„±"
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake!"
-msgstr "굽기!"
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake the navigation mesh."
-msgstr "네비게ì´ì…˜ 메시 만들기."
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr "네비게ì´ì…˜ 메시 지우기."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr "구성 설정 중..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr "그리드 í¬ê¸° 계산 중..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr "Heightfield ìƒì„± 중..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Marking walkable triangles..."
-msgstr "걷기 가능한 트ë¼ì´ì•µê¸€ 표시 중..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr "ì••ì¶•ëœ Heightfield를 구성 중..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr "걷기 가능한 ì˜ì—­ 계산 중..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr "분할중..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr "윤곽선 ìƒì„± 중..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr "í´ë¦¬ 메시 ìƒì„± 중..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr "네ì´í‹°ë¸Œ 네비게ì´ì…˜ 메시로 변환 중..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr "네비게ì´ì…˜ 메시 ìƒì„±ê¸° 설정:"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr "지오메트리 ë¶„ì„ ì¤‘..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr "완료!"
-
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "네비게ì´ì…˜ í´ë¦¬ê³¤ 만들기"
@@ -4269,18 +4979,6 @@ msgid "Emission Colors"
msgstr "ì—미션 ì¹¼ë¼"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry."
-msgstr "노드가 지오미트리를 í¬í•¨í•˜ê³  있지 않습니다."
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry (faces)."
-msgstr "노드가 지오미트리를 í¬í•¨í•˜ê³  있지 않습니다 (페ì´ìФ)."
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr "'ParticlesMaterial' íƒ€ìž…ì˜ í”„ë¡œì„¸ì„œ ë¨¸í„°ë¦¬ì–¼ì´ í•„ìš”í•©ë‹ˆë‹¤."
-
-#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "페ì´ìŠ¤ê°€ ì˜ì—­ì„ 가지고 있지 않습니다!"
@@ -4289,16 +4987,12 @@ msgid "No faces!"
msgstr "페ì´ìŠ¤ê°€ 없습니다!"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
-msgstr "AABB ìƒì„±"
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
-msgstr "메시로부터 ì—미션 í¬ì¸íЏ 만들기"
+msgid "Node does not contain geometry."
+msgstr "노드가 지오미트리를 í¬í•¨í•˜ê³  있지 않습니다."
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
-msgstr "노드로부터 ì—미터 í¬ì¸íЏ 만들기"
+msgid "Node does not contain geometry (faces)."
+msgstr "노드가 지오미트리를 í¬í•¨í•˜ê³  있지 않습니다 (페ì´ìФ)."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
@@ -4325,6 +5019,19 @@ msgid "Emission Source: "
msgstr "ì—미션 소스: "
#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr "'ParticlesMaterial' íƒ€ìž…ì˜ í”„ë¡œì„¸ì„œ ë¨¸í„°ë¦¬ì–¼ì´ í•„ìš”í•©ë‹ˆë‹¤."
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr "AABB ìƒì„±"
+
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to CPUParticles"
+msgstr "대문ìžë¡œ 변환"
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr "가시성 AABB ìƒì„±"
@@ -4401,6 +5108,22 @@ msgstr "í¬ì¸íЏ ì‚­ì œ"
msgid "Close Curve"
msgstr "커브 닫기"
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr "옵션"
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr "커브 í¬ì¸íЏ #"
@@ -4433,19 +5156,95 @@ msgstr "아웃-컨트롤 í¬ì¸íЏ ì‚­ì œ"
msgid "Remove In-Control Point"
msgstr "ì¸-컨트롤 í¬ì¸íЏ ì‚­ì œ"
+#: editor/plugins/physical_bone_plugin.cpp
+#, fuzzy
+msgid "Move joint"
+msgstr "í¬ì¸íЏ ì´ë™"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync bones"
+msgstr "뼈대 보기"
+
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "UV 맵 만들기"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon & UV"
+msgstr "í´ë¦¬ê³¤ ìƒì„±"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split point with itself."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split can't form an existing edge."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Split already exists."
+msgstr "'%s' ì•¡ì…˜ì´ ì´ë¯¸ 존재합니다!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Add Split"
+msgstr "í¬ì¸íЏ 추가"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Invalid Split: "
+msgstr "경로가 유효하지 않습니다!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Split"
+msgstr "í¬ì¸íЏ 제거"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "UV 맵 변형"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint bone weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr "í´ë¦¬ê³¤ 2D UV ì—디터"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly"
+msgstr "í´ë¦¬ê³¤ 편집"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Splits"
+msgstr "경로 나누기"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Bones"
+msgstr "Bones 만들기"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon"
+msgstr "í´ë¦¬ê³¤ ìƒì„±"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr "í¬ì¸íЏ ì´ë™"
@@ -4474,12 +5273,25 @@ msgid "Scale Polygon"
msgstr "í´ë¦¬ê³¤ í¬ê¸° ì¡°ì ˆ"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
-msgstr "편집"
+msgid "Connect two points to make a split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Select a split to erase it"
+msgstr "먼저 설정 í•­ëª©ì„ ì„ íƒí•˜ì„¸ìš”!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UnPaint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
@@ -4494,9 +5306,9 @@ msgid "Clear UV"
msgstr "UV 정리"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr "스냅"
+#, fuzzy
+msgid "Grid Settings"
+msgstr "그리드맵 설정"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
@@ -4506,6 +5318,36 @@ msgstr "스냅 활성화"
msgid "Grid"
msgstr "그리드"
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Configure Grid:"
+msgstr "스냅 설정"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset X:"
+msgstr "그리드 오프셋:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset Y:"
+msgstr "그리드 오프셋:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step X:"
+msgstr "그리드 스í…:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step Y:"
+msgstr "그리드 스í…:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync Bones to Polygon"
+msgstr "í´ë¦¬ê³¤ í¬ê¸° ì¡°ì ˆ"
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "ì—러: 리소스를 로드할 수 없습니다!"
@@ -4528,6 +5370,10 @@ msgid "Resource clipboard is empty!"
msgstr "리소스 í´ë¦½ë³´ë“œê°€ 비었습니다!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr "리소스 붙여넣기"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "ì—디터ì—서 열기"
@@ -4549,16 +5395,18 @@ msgid "Load Resource"
msgstr "리소스 로드"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
-msgstr "붙여넣기"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
msgstr "리소스 프리로ë”"
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Path to AnimationPlayer is invalid"
+msgstr "애니메ì´ì…˜ 트리가 유효하지 않습니다."
+
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr "최근 íŒŒì¼ ì§€ìš°ê¸°"
@@ -4568,6 +5416,21 @@ msgid "Close and save changes?"
msgstr "ë³€ê²½ì‚¬í•­ì„ ì €ìž¥í•˜ê³  닫겠습니까?"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error writing TextFile:"
+msgstr "íŒŒì¼ ì´ë™ ì—러:\n"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error could not load file."
+msgstr "ì´ë¯¸ì§€ë¥¼ 로드할 수 ì—†ìŒ"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error saving file!"
+msgstr "타ì¼ì…‹ 저장 중 ì—러!"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "테마 저장 중 ì—러"
@@ -4584,6 +5447,21 @@ msgid "Error importing"
msgstr "가져오는 중 ì—러"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "New TextFile..."
+msgstr "새 í´ë”..."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Open File"
+msgstr "íŒŒì¼ ì—´ê¸°"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Save File As..."
+msgstr "다른 ì´ë¦„으로 저장..."
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "테마 가져오기"
@@ -4596,6 +5474,10 @@ msgid " Class Reference"
msgstr " í´ëž˜ìФ ë ˆí¼ëŸ°ìФ"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr "ì •ë ¬"
@@ -4624,8 +5506,9 @@ msgid "File"
msgstr "파ì¼"
#: editor/plugins/script_editor_plugin.cpp
-msgid "New"
-msgstr "새 파ì¼"
+#, fuzzy
+msgid "New TextFile"
+msgstr "íŒŒì¼ ë³´ê¸°"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -4652,6 +5535,11 @@ msgid "History Next"
msgstr "ë‹¤ìŒ ížˆìŠ¤í† ë¦¬"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr "테마"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "테마 다시 로드"
@@ -4685,11 +5573,6 @@ msgstr "스í¬ë¦½íЏ íŒ¨ë„ í† ê¸€"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr "찾기..."
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "ë‹¤ìŒ ì°¾ê¸°"
@@ -4743,10 +5626,6 @@ msgid "Discard"
msgstr "저장 안함"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr "스í¬ë¦½íЏ 만들기"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
@@ -4767,45 +5646,71 @@ msgid "Debugger"
msgstr "디버거"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search results"
+msgstr "ë„ì›€ë§ ê²€ìƒ‰"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search in files"
+msgstr "í´ëž˜ìФ 검색"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr "내장 스í¬ë¦½íŠ¸ëŠ” 종ì†ëœ ì”¬ì´ ì—´ë¦° ìƒíƒœì—서만 íŽ¸ì§‘ì´ ê°€ëŠ¥í•©ë‹ˆë‹¤"
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Line"
+msgstr "ë¼ì¸:"
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr "íŒŒì¼ ì‹œìŠ¤í…œì—서 가져온 리소스만 드ëží•  수 있습니다."
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Lookup Symbol"
+msgstr "ìžë™ 완성"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr "ìƒ‰ìƒ ì„ íƒ"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr "ëŒ€ì†Œë¬¸ìž ë³€í™˜"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr "대문ìžë¡œ 변경"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr "소문ìžë¡œ 변경"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr "대문ìžë¡œ 시작"
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "잘ë¼ë‚´ê¸°"
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr "복사하기"
-
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
@@ -4893,8 +5798,9 @@ msgid "Find Previous"
msgstr "ì´ì „ 찾기"
#: editor/plugins/script_text_editor.cpp
-msgid "Replace..."
-msgstr "변경..."
+#, fuzzy
+msgid "Find in files..."
+msgstr "íŒŒì¼ í•„í„°ë§..."
#: editor/plugins/script_text_editor.cpp
msgid "Goto Function..."
@@ -4912,129 +5818,42 @@ msgstr "ë„ì›€ë§ ë³´ê¸°"
msgid "Shader"
msgstr "ì…°ì´ë”"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr "Scalar ìƒìˆ˜ 변경"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr "Vec ìƒìˆ˜ 변경"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr "RGB ìƒìˆ˜ 변경"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr "Scalar ì—°ì‚°ìž ë³€ê²½"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr "Vec ì—°ì‚°ìž ë³€ê²½"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr "Vec Scalar ì—°ì‚°ìž ë³€ê²½"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr "RGB ì—°ì‚°ìž ë³€ê²½"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr "회전만 토글"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr "Scalar 함수 변경"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr "Vec 함수 변경"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr "Scalar uniform 변경"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr "Vec uniform 변경"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr "RGB uniform 변경"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr "기본값 변경"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr "XForm uniform 변경"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr "í…ìŠ¤ì³ uniform 변경"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr "í브맵 uniform 변경"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr "ì£¼ì„ ë³€ê²½"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr "ìƒ‰ìƒ ëž¨í”„ 추가/ì‚­ì œ"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr "커브 맵 추가/삭제"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr "커브맵 수정"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr "ìž…ë ¥ ì´ë¦„ 변경"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr "그래프 노드 연결"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr "그래프 노드 연결 해제"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr "ì…°ì´ë” 그래프 노드 ì‚­ì œ"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton2D"
+msgstr "스켈레톤..."
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr "ì…°ì´ë” 그래프 노드 ì´ë™"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr "그래프 노드 복제"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr "ì…°ì´ë” 그래프 노드 ì‚­ì œ"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical bones"
+msgstr "네비게ì´ì…˜ 메시 만들기"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr "ì—러: 순환 ì—°ê²° ë§í¬"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton"
+msgstr "스켈레톤..."
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr "ì—러: ìž…ë ¥ ì—°ê²° 누ë½"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical skeleton"
+msgstr "C# 솔루션 만들기"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr "ì…°ì´ë” 그래프 노드 추가"
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+#, fuzzy
+msgid "Play IK"
+msgstr "실행"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
@@ -5161,10 +5980,6 @@ msgid "Align with view"
msgstr "ë·°ì— ì •ë ¬"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "OK :("
-msgstr "넹 :("
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "ì„ íƒëœ 부모 노드가 없어서 ìžì‹ë…¸ë“œë¥¼ ì¸ìŠ¤í„´ìŠ¤í•  수 없습니다."
@@ -5173,6 +5988,11 @@ msgid "This operation requires a single selected node."
msgstr "ì´ ìž‘ì—…ì€ í•˜ë‚˜ì˜ ì„ íƒëœ 노드를 필요로 합니다."
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock View Rotation"
+msgstr "정보 보기"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr "Normal 표시"
@@ -5217,6 +6037,11 @@ msgid "Doppler Enable"
msgstr "ë„플러 활성화"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Cinematic Preview"
+msgstr "메시 미리보기 ìƒì„± 중"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr "ìžìœ ì‹œì  왼쪽"
@@ -5347,6 +6172,11 @@ msgid "Tool Scale"
msgstr "í¬ê¸° ì¡°ì ˆ 툴"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Snap To Floor"
+msgstr "ê·¸ë¦¬ë“œì— ìŠ¤ëƒ…"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr "ìžìœ ì‹œì  토글"
@@ -5355,6 +6185,10 @@ msgid "Transform"
msgstr "변형"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr "변형 다ì´ì–¼ë¡œê·¸..."
@@ -5383,6 +6217,11 @@ msgid "4 Viewports"
msgstr "4ê°œ ë·°í¬íЏ"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Gizmos"
+msgstr "기즈모 보기"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr "ì›ì  보기"
@@ -5396,10 +6235,6 @@ msgid "Settings"
msgstr "설정"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Skeleton Gizmo visibility"
-msgstr "스켈레톤 기즈모 가시성"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "스냅 설정"
@@ -5459,6 +6294,53 @@ msgstr "Pre"
msgid "Post"
msgstr "Post"
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Sprite is empty!"
+msgstr "저장 경로가 없습니다!"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Sprite"
+msgstr "스프ë¼ì´íЏ 프레임"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to 2D Mesh"
+msgstr "%s로 변환"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create 2D Mesh"
+msgstr "외곽선 메시 만들기"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Grow (Pixels): "
+msgstr "스냅 (픽셀):"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Update Preview"
+msgstr "ì•„í‹€ë¼ìФ 미리보기"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Settings:"
+msgstr "설정"
+
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr "ì—러: 프레임 리소스를 로드할 수 없습니다!"
@@ -5527,14 +6409,6 @@ msgstr "ì´ë™ (ì´í›„)"
msgid "SpriteFrames"
msgstr "스프ë¼ì´íЏ 프레임"
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox Preview:"
-msgstr "StyleBox 미리보기:"
-
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox"
-msgstr "ìŠ¤íƒ€ì¼ ë°•ìŠ¤"
-
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr "ì˜ì—­ 설정"
@@ -5560,28 +6434,22 @@ msgid "Auto Slice"
msgstr "ìžë™ ìžë¥´ê¸°"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr "오프셋:"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr "단계:"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Separation:"
-msgstr "간격:"
+msgid "Sep.:"
+msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region"
+#, fuzzy
+msgid "TextureRegion"
msgstr "í…ìŠ¤ì³ ì˜ì—­"
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region Editor"
-msgstr "í…ìŠ¤ì³ ì˜ì—­ ì—디터"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
msgstr "테마를 파ì¼ë¡œ 저장할 수 없습니다:"
@@ -5595,11 +6463,6 @@ msgid "Add All"
msgstr "ëª¨ë‘ ì¶”ê°€"
#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Item"
-msgstr "ì•„ì´í…œ ì‚­ì œ"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr "모든 항목 삭제"
@@ -5671,10 +6534,6 @@ msgstr "가진다"
msgid "Many"
msgstr "ë§Žì€"
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-msgid "Options"
-msgstr "옵션"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
msgstr "가진다,ë§Žì€,옵션들"
@@ -5699,7 +6558,7 @@ msgstr "ë°ì´íƒ€ 타입:"
msgid "Icon"
msgstr "ì•„ì´ì½˜"
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr "스타ì¼"
@@ -5712,14 +6571,19 @@ msgid "Color"
msgstr "색깔"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr "테마"
+msgid "Constant"
+msgstr "비선형"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr "ì„ íƒ ì§€ìš°ê¸°"
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fix Invalid Tiles"
+msgstr "유효하지 ì•Šì€ ì´ë¦„."
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr "타ì¼ë§µ 칠하기"
@@ -5740,11 +6604,8 @@ msgid "Erase TileMap"
msgstr "타ì¼ë§µ 지우기"
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase selection"
-msgstr "ì„ íƒ ì§€ìš°ê¸°"
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find tile"
+#, fuzzy
+msgid "Find Tile"
msgstr "íƒ€ì¼ ì°¾ê¸°"
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -5768,6 +6629,11 @@ msgid "Pick Tile"
msgstr "íƒ€ì¼ ì„ íƒ"
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Move Selection"
+msgstr "ì„ íƒ ì‚­ì œ"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr "0ë„ íšŒì „"
@@ -5784,68 +6650,122 @@ msgid "Rotate 270 degrees"
msgstr "270ë„ íšŒì „"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Could not find tile:"
-msgstr "타ì¼ì„ ì°¾ì„ ìˆ˜ ì—†ìŒ:"
+#, fuzzy
+msgid "Add Texture(s) to TileSet"
+msgstr "트리ì—서 노드 추가"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Item name or ID:"
-msgstr "ì•„ì´í…œ ì´ë¦„ ë˜ëŠ” ì•„ì´ë””:"
+#, fuzzy
+msgid "Remove current Texture from TileSet"
+msgstr "현재 엔트리 제거"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
-msgstr "씬으로부터 만드시겠습니까?"
+msgid "Create from Scene"
+msgstr "씬으로부터 만들기"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from scene?"
-msgstr "씬으로부터 병합하시겠습니까?"
+msgid "Merge from Scene"
+msgstr "씬으로부터 병합하기"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tile Set"
-msgstr "íƒ€ì¼ ì…‹"
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings."
+msgstr ""
+"사용할 서브 타ì¼ì„ ì•„ì´ì½˜ìœ¼ë¡œ 설정하세요, 효력없는 ìžë™íƒ€ì¼ ë°”ì¸ë”©ì—ë„ ì‚¬ìš©ë©"
+"니다."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
-msgstr "씬으로부터 만들기"
+msgid "Display tile's names (hold Alt Key)"
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
-msgstr "씬으로부터 병합하기"
+msgid "Remove Selected Textue and ALL TILES wich uses it?"
+msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Error"
-msgstr "ì—러"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Autotiles"
-msgstr "ìžë™ 타ì¼"
+msgid "Create from scene?"
+msgstr "씬으로부터 만드시겠습니까?"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr "씬으로부터 병합하시겠습니까?"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid " file(s) was not added because was already on the list."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
-"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings."
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
msgstr ""
-"사용할 서브 타ì¼ì„ ì•„ì´ì½˜ìœ¼ë¡œ 설정하세요, 효력없는 ìžë™íƒ€ì¼ ë°”ì¸ë”©ì—ë„ ì‚¬ìš©ë©"
-"니다."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid ""
"LMB: set bit on.\n"
-"RMB: set bit off."
+"RMB: set bit off.\n"
+"Click on another Tile to edit it."
msgstr ""
"좌í´ë¦­: 비트 켜기를 설정합니다.\n"
"ìš°í´ë¦­: 비트 ë„기를 설정합니다."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select current edited sub-tile."
+#, fuzzy
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
msgstr "현재 íŽ¸ì§‘ëœ ì„œë¸Œ íƒ€ì¼ ì„ íƒ."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select sub-tile to change its priority."
+#, fuzzy
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
+msgstr ""
+"사용할 서브 타ì¼ì„ ì•„ì´ì½˜ìœ¼ë¡œ 설정하세요, 효력없는 ìžë™íƒ€ì¼ ë°”ì¸ë”©ì—ë„ ì‚¬ìš©ë©"
+"니다."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
msgstr "서브 타ì¼ì„ ì„ íƒí•´ ìš°ì„  순위를 바꿉니다."
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
-msgstr "취소"
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "This property can't be changed."
+msgstr "ì´ ìž‘ì—…ì€ ì”¬ ì—†ì´ëŠ” 불가합니다."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tile Set"
+msgstr "íƒ€ì¼ ì…‹"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Vertex"
+msgstr "버틱스"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr "프래그먼트"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Light"
+msgstr "오른쪽면"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "VisualShader"
+msgstr "ì…°ì´ë”"
#: editor/project_export.cpp
msgid "Runnable"
@@ -5860,8 +6780,8 @@ msgid "Delete preset '%s'?"
msgstr "'%s' í”„ë¦¬ì…‹ì„ ì‚­ì œí•˜ì‹œê² ìŠµë‹ˆê¹Œ?"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted: "
-msgstr "ì´ í”Œëž«í¼ì— 대한 내보내기 í…œí”Œë¦¿ì´ ì—†ê±°ë‚˜ ì†ìƒë¨: "
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr "ì´ í”Œëž«í¼ì— 대한 내보내기 í…œí”Œë¦¿ì´ ì—†ê±°ë‚˜ ì†ìƒë¨:"
#: editor/project_export.cpp
msgid "Presets"
@@ -5934,10 +6854,6 @@ msgid "Export templates for this platform are missing:"
msgstr "ì´ í”Œëž«í¼ì— 대한 내보내기 í…œí”Œë¦¿ì´ ì—†ìŒ:"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr "ì´ í”Œëž«í¼ì— 대한 내보내기 í…œí”Œë¦¿ì´ ì—†ê±°ë‚˜ ì†ìƒë¨:"
-
-#: editor/project_export.cpp
msgid "Export With Debug"
msgstr "디버그와 함께 내보내기"
@@ -5946,14 +6862,24 @@ msgid "The path does not exist."
msgstr "경로가 존재하지 않습니다."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' file."
-msgstr "'project.godot' 파ì¼ì„ ì„ íƒí•˜ì„¸ìš”."
+#, fuzzy
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgstr "'project.godot' 파ì¼ì´ 없는 í´ë”를 ì„ íƒ í•˜ì‹­ì‹œì˜¤."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "비어있는 í´ë”를 ì„ íƒí•˜ì„¸ìš”."
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr "'project.godot' 파ì¼ì„ ì„ íƒí•˜ì„¸ìš”."
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "가져온 프로ì íЏ"
@@ -6042,6 +6968,11 @@ msgid "Project Path:"
msgstr "프로ì íЏ 경로:"
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Project Installation Path:"
+msgstr "프로ì íЏ 경로:"
+
+#: editor/project_manager.cpp
msgid "Browse"
msgstr "찾아보기"
@@ -6159,9 +7090,10 @@ msgid "Mouse Button"
msgstr "마우스 버튼"
#: editor/project_settings_editor.cpp
+#, fuzzy
msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
"ì¸ì‹í• ìˆ˜ 없는 ì•¡ì…˜ ì´ë¦„입니다. 공백ì´ê±°ë‚˜, '/' , ':', '=', '\\', '\"' ê°€ í¬í•¨"
"ë˜ë©´ 안 ë©ë‹ˆë‹¤."
@@ -6175,9 +7107,23 @@ msgid "Rename Input Action Event"
msgstr "ìž…ë ¥ 앱션 ì´ë²¤íЏ ì´ë¦„ 변경"
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Change Action deadzone"
+msgstr "애니메ì´ì…˜ ì´ë¦„ 변경:"
+
+#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr "ìž…ë ¥ ì•¡ì…˜ ì´ë²¤íЏ 추가"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "All Devices"
+msgstr "기기"
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr "기기"
+
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr "시프트+"
@@ -6219,20 +7165,24 @@ msgid "Wheel Down Button"
msgstr "휠 아래로 버튼"
#: editor/project_settings_editor.cpp
-msgid "Button 6"
-msgstr "버튼 6"
+#, fuzzy
+msgid "Wheel Left Button"
+msgstr "휠 위로 버튼"
#: editor/project_settings_editor.cpp
-msgid "Button 7"
-msgstr "버튼 7"
+#, fuzzy
+msgid "Wheel Right Button"
+msgstr "오른쪽 버튼"
#: editor/project_settings_editor.cpp
-msgid "Button 8"
-msgstr "버튼 8"
+#, fuzzy
+msgid "X Button 1"
+msgstr "버튼 6"
#: editor/project_settings_editor.cpp
-msgid "Button 9"
-msgstr "버튼 9"
+#, fuzzy
+msgid "X Button 2"
+msgstr "버튼 6"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
@@ -6259,10 +7209,6 @@ msgid "Add Event"
msgstr "ì´ë²¤íЏ 추가"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "기기"
-
-#: editor/project_settings_editor.cpp
msgid "Button"
msgstr "버튼"
@@ -6307,6 +7253,14 @@ msgid "Delete Item"
msgstr "ì•„ì´í…œ ì‚­ì œ"
#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+"ì¸ì‹í• ìˆ˜ 없는 ì•¡ì…˜ ì´ë¦„입니다. 공백ì´ê±°ë‚˜, '/' , ':', '=', '\\', '\"' ê°€ í¬í•¨"
+"ë˜ë©´ 안 ë©ë‹ˆë‹¤."
+
+#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr "ì´ë¯¸ 존재함"
@@ -6378,6 +7332,10 @@ msgstr "ì†ì„±:"
msgid "Override For..."
msgstr "재정ì˜..."
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr "입력 설정"
@@ -6387,6 +7345,14 @@ msgid "Action:"
msgstr "ì•¡ì…˜:"
#: editor/project_settings_editor.cpp
+msgid "Action"
+msgstr "ì•¡ì…˜"
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr "기기:"
@@ -6447,10 +7413,6 @@ msgid "AutoLoad"
msgstr "오토로드"
#: editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr "ë·°í¬íЏ ì„ íƒ"
-
-#: editor/property_editor.cpp
msgid "Ease In"
msgstr "ê°ì†"
@@ -6487,34 +7449,10 @@ msgid "Select Node"
msgstr "노드 ì„ íƒ"
#: editor/property_editor.cpp
-msgid "New Script"
-msgstr "새 스í¬ë¦½íЏ"
-
-#: editor/property_editor.cpp
-msgid "New %s"
-msgstr "새 %s"
-
-#: editor/property_editor.cpp
-msgid "Make Unique"
-msgstr "고유하게 만들기"
-
-#: editor/property_editor.cpp
-msgid "Show in File System"
-msgstr "íŒŒì¼ ì‹œìŠ¤í…œì—서 보기"
-
-#: editor/property_editor.cpp
-msgid "Convert To %s"
-msgstr "%s로 변환"
-
-#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "íŒŒì¼ ë¡œë“œ ì—러: 리소스가 아닙니다!"
#: editor/property_editor.cpp
-msgid "Selected node is not a Viewport!"
-msgstr "ì„ íƒëœ 노드는 ë·°í¬íŠ¸ê°€ 아닙니다!"
-
-#: editor/property_editor.cpp
msgid "Pick a Node"
msgstr "노드 ì„ íƒ"
@@ -6523,18 +7461,6 @@ msgid "Bit %d, val %d."
msgstr "비트 %d, 값 %d."
#: editor/property_editor.cpp
-msgid "On"
-msgstr "사용"
-
-#: editor/property_editor.cpp
-msgid "[Empty]"
-msgstr "[비어있ìŒ]"
-
-#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
-msgid "Set"
-msgstr "설정"
-
-#: editor/property_editor.cpp
msgid "Properties:"
msgstr "ì†ì„±:"
@@ -6558,6 +7484,134 @@ msgstr "PVRTC ë„구를 실행할 수 없습니다:"
msgid "Can't load back converted image using PVRTC tool:"
msgstr "PVRTC ë„구를 사용하여 ë³€í™˜ëœ ì´ë¯¸ì§€ë¥¼ 다시 로드 í•  수 없습니다:"
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Batch Rename"
+msgstr "ì´ë¦„ 변경"
+
+#: editor/rename_dialog.cpp
+msgid "Prefix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Suffix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Advanced options"
+msgstr "스냅 옵션"
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node name"
+msgstr "노드 ì´ë¦„:"
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node type"
+msgstr "노드 타입 찾기"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Current scene name"
+msgstr "현재 씬"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Root node name"
+msgstr "루트 노드 ì´ë¦„:"
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Step"
+msgstr "단계:"
+
+#: editor/rename_dialog.cpp
+msgid "Ammount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minium number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expressions"
+msgstr "í‘œí˜„ì‹ ë³€ê²½"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Post-Process"
+msgstr "가져오기 후 수행할 스í¬ë¦½íЏ:"
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr "유지"
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Lowercase"
+msgstr "소문ìžë¡œ 변경"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Uppercase"
+msgstr "대문ìžë¡œ 변경"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Reset"
+msgstr "줌 리셋"
+
+#: editor/rename_dialog.cpp editor/script_editor_debugger.cpp
+msgid "Error"
+msgstr "ì—러"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "부모노드 재지정"
@@ -6594,11 +7648,6 @@ msgstr "ë©”ì¸ ì”¬ ì¸ìˆ˜:"
msgid "Scene Run Settings"
msgstr "씬 실행 설정"
-#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
-#: scene/gui/dialogs.cpp
-msgid "OK"
-msgstr "확ì¸"
-
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr "ì”¬ì„ ì¸ìŠ¤í„´ìŠ¤í•  수 있는 부모가 없습니다."
@@ -6618,6 +7667,10 @@ msgid "Instance Scene(s)"
msgstr "씬 ì¸ìŠ¤í„´ìŠ¤"
#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr "스í¬ë¦½íЏ 제거"
+
+#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr "ì´ ìž‘ì—…ì€ íŠ¸ë¦¬ 루트ì—서는 불가합니다."
@@ -6658,12 +7711,33 @@ msgid "Load As Placeholder"
msgstr "Placeholderë¡œì¨ ë¡œë“œ"
#: editor/scene_tree_dock.cpp
-msgid "Discard Instancing"
-msgstr "ì¸ìŠ¤í„´ìŠ¤ í기"
+msgid "Make Local"
+msgstr "로컬로 만들기"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Create Root Node:"
+msgstr "노드 ìƒì„±"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "2D Scene"
+msgstr "씬"
#: editor/scene_tree_dock.cpp
-msgid "Makes Sense!"
-msgstr "오케바리!"
+#, fuzzy
+msgid "3D Scene"
+msgstr "씬"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "User Interface"
+msgstr "ìƒì† 지우기"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Custom Node"
+msgstr "노드 잘ë¼ë‚´ê¸°"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
@@ -6674,6 +7748,10 @@ msgid "Can't operate on nodes the current scene inherits from!"
msgstr "ìƒì† 씬 ë‚´ì—서 수행할 수 없는 작업입니다!"
#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr "스í¬ë¦½íЏ ë¶™ì´ê¸°"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "노드 삭제"
@@ -6717,18 +7795,15 @@ msgid "Change Type"
msgstr "타입 변경"
#: editor/scene_tree_dock.cpp
-msgid "Attach Script"
-msgstr "스í¬ë¦½íЏ ë¶™ì´ê¸°"
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Script"
-msgstr "스í¬ë¦½íЏ 제거"
+#, fuzzy
+msgid "Make Scene Root"
+msgstr "새로운 씬 루트"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr "다른 씬ì—서 가져오기"
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr "ì„ íƒ ë…¸ë“œë¥¼ 다른 씬으로 저장"
@@ -6752,10 +7827,6 @@ msgstr ""
"씬 파ì¼ì„ 노드로 추가합니다. 루트 노드가 ì—†ì„ ê²½ìš°, ìƒì†ì”¬ìœ¼ë¡œ 만들어집니다."
#: editor/scene_tree_dock.cpp
-msgid "Filter nodes"
-msgstr "노드 필터"
-
-#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr "ì„ íƒëœ ë…¸ë“œì— ìƒˆë¡œìš´ 스í¬ë¦½íŠ¸ë¥¼ ìƒì„±í•˜ê±°ë‚˜ 기존 스í¬ë¦½íŠ¸ë¥¼ 로드합니다."
@@ -6775,25 +7846,19 @@ msgstr "로컬"
msgid "Clear Inheritance? (No Undo!)"
msgstr "ìƒì†ì„ 지우시겠습니까? (ë˜ëŒë¦¬ê¸° 불가!)"
-#: editor/scene_tree_dock.cpp
-msgid "Clear!"
-msgstr "지웠습니다!"
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle Spatial Visible"
-msgstr "Spatial ë³´ì´ê¸° 토글"
-
#: editor/scene_tree_editor.cpp
-msgid "Toggle CanvasItem Visible"
-msgstr "CanvasItem ë³´ì´ê¸° 토글"
+#, fuzzy
+msgid "Toggle Visible"
+msgstr "ë³´ì´ê¸° 토글"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr "노드 배열 경고:"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
-"Node has connection(s) and group(s)\n"
+"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
"노드가 커넥션과 ê·¸ë£¹ì„ ê°–ê³  있습니다.\n"
@@ -6815,22 +7880,25 @@ msgstr ""
"노드가 그룹 ì•ˆì— ìžˆìŠµë‹ˆë‹¤.\n"
"í´ë¦­í•´ì„œ 그룹 ë…ì„ ë³´ì‹­ì‹œì˜¤."
-#: editor/scene_tree_editor.cpp
-msgid "Open script"
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script"
msgstr "스í¬ë¦½íЏ 열기"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
"Node is locked.\n"
-"Click to unlock"
+"Click to unlock it."
msgstr ""
"노드가 잠겨있습니다.\n"
"í´ë¦­í•˜ë©´ 잠금 í•´ì œë©ë‹ˆë‹¤"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
"Children are not selectable.\n"
-"Click to make selectable"
+"Click to make selectable."
msgstr ""
"ìžì‹ë“¤ì„ ì„ íƒí•  수 없습니다.\n"
"í´ë¦­í•˜ë©´ ì„ íƒí•  수 있게 ë©ë‹ˆë‹¤"
@@ -6840,6 +7908,12 @@ msgid "Toggle Visibility"
msgstr "ë³´ì´ê¸° 토글"
#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr "유효하지 ì•Šì€ ë…¸ë“œ ì´ë¦„입니다. 다ìŒì˜ 문ìžëŠ” 허용ë˜ì§€ 않습니다:"
@@ -6876,6 +7950,11 @@ msgid "N/A"
msgstr "해당 ì—†ìŒ"
#: editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script/Choose Location"
+msgstr "스í¬ë¦½íЏ ì—디터 열기"
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "경로가 비어 있ìŒ"
@@ -7112,10 +8191,23 @@ msgid "Change Camera Size"
msgstr "Camera í¬ê¸° 변경"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Change Notifier AABB"
+msgstr "알림 범위 변경"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr "íŒŒí‹°í´ AABB 변경"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr "프로브 범위 변경"
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "구체 모양 반경 변경"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr "박스 모양 범위 변경"
@@ -7128,20 +8220,38 @@ msgid "Change Capsule Shape Height"
msgstr "ìº¡ìŠ ëª¨ì–‘ ë†’ì´ ë³€ê²½"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
-msgstr "ê´‘ì„  모양 ê¸¸ì´ ë³€ê²½"
+#, fuzzy
+msgid "Change Cylinder Shape Radius"
+msgstr "ìº¡ìŠ ëª¨ì–‘ 반경 변경"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier Extents"
-msgstr "알림 범위 변경"
+#, fuzzy
+msgid "Change Cylinder Shape Height"
+msgstr "ìº¡ìŠ ëª¨ì–‘ ë†’ì´ ë³€ê²½"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
-msgstr "íŒŒí‹°í´ AABB 변경"
+msgid "Change Ray Shape Length"
+msgstr "ê´‘ì„  모양 ê¸¸ì´ ë³€ê²½"
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
-msgstr "프로브 범위 변경"
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Radius"
+msgstr "Light 반경 변경"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Height"
+msgstr "ìº¡ìŠ ëª¨ì–‘ ë†’ì´ ë³€ê²½"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Torus Inner Radius"
+msgstr "구체 모양 반경 변경"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Torus Outer Radius"
+msgstr "Light 반경 변경"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
@@ -7196,17 +8306,6 @@ msgid "GDNative"
msgstr "GD네ì´í‹°ë¸Œ"
#: modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
-"convert()하기 위한 ì¸ìž íƒ€ìž…ì´ ìœ íš¨í•˜ì§€ 않습니다, TYPE_* ìƒìˆ˜ë¥¼ 사용하세요."
-
-#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "디코딩할 ë°”ì´íŠ¸ê°€ 모ìžë¼ê±°ë‚˜, 유효하지 ì•Šì€ í˜•ì‹ìž…니다."
-
-#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr "ìŠ¤í… ì¸ìžê°€ 제로입니다!"
@@ -7273,6 +8372,11 @@ msgid "GridMap Delete Selection"
msgstr "그리드맵 ì„ íƒ ì‚­ì œ"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Fill Selection"
+msgstr "그리드맵 ì„ íƒ ì‚­ì œ"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
msgstr "그리드맵 ì„ íƒ ë³µì œ"
@@ -7353,6 +8457,11 @@ msgid "Clear Selection"
msgstr "ì„ íƒ ì§€ìš°ê¸°"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fill Selection"
+msgstr "ëª¨ë‘ ì„ íƒ"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr "그리드맵 설정"
@@ -7413,14 +8522,77 @@ msgid "Warnings"
msgstr "경고"
#: modules/mono/editor/mono_bottom_panel.cpp
-#, fuzzy
msgid "View log"
-msgstr "íŒŒì¼ ë³´ê¸°"
+msgstr "ê¸°ë¡ ë³´ê¸°"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr "ë‚´ë¶€ 예외 ìŠ¤íƒ ì¶”ì ì˜ ë"
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake!"
+msgstr "굽기!"
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake the navigation mesh."
+msgstr "네비게ì´ì…˜ 메시 만들기."
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr "네비게ì´ì…˜ 메시 지우기."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr "구성 설정 중..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr "그리드 í¬ê¸° 계산 중..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr "Heightfield ìƒì„± 중..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr "걷기 가능한 트ë¼ì´ì•µê¸€ 표시 중..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr "ì••ì¶•ëœ Heightfield를 구성 중..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr "걷기 가능한 ì˜ì—­ 계산 중..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr "분할중..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr "윤곽선 ìƒì„± 중..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr "í´ë¦¬ 메시 ìƒì„± 중..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr "네ì´í‹°ë¸Œ 네비게ì´ì…˜ 메시로 변환 중..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr "네비게ì´ì…˜ 메시 ìƒì„±ê¸° 설정:"
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr "지오메트리 ë¶„ì„ ì¤‘..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr "완료!"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7479,10 +8651,6 @@ msgid "Set Variable Type"
msgstr "변수 타입 설정"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr "함수:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "변수:"
@@ -7595,36 +8763,14 @@ msgid "Connect Nodes"
msgstr "노드 연결"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Condition"
-msgstr "ì¡°ê±´"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Sequence"
-msgstr "시퀀스"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Switch"
-msgstr "스위치"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Iterator"
-msgstr "반복ìž"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "While"
-msgstr "ë™ì•ˆì—"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Return"
-msgstr "리턴"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Call"
-msgstr "호출"
+#, fuzzy
+msgid "Connect Node Data"
+msgstr "노드 연결"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Get"
-msgstr "얻기"
+#, fuzzy
+msgid "Connect Node Sequence"
+msgstr "노드 연결"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -7651,26 +8797,18 @@ msgid "Remove Function"
msgstr "함수 제거"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Variable"
-msgstr "변수 편집"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "변수 제거"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Signal"
-msgstr "ì‹œê·¸ë„ íŽ¸ì§‘"
+msgid "Editing Variable:"
+msgstr "변수 편집:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "ì‹œê·¸ë„ ì œê±°"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr "변수 편집:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "ì‹œê·¸ë„ íŽ¸ì§‘:"
@@ -7714,6 +8852,11 @@ msgstr "노드 잘ë¼ë‚´ê¸°"
msgid "Paste Nodes"
msgstr "노드 붙여넣기"
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Member"
+msgstr "멤버"
+
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr "반복할 수 없는 입력 타입: "
@@ -7771,6 +8914,19 @@ msgstr ""
"_step()ìœ¼ë¡œë¶€í„°ì˜ ìœ íš¨í•˜ì§€ ì•Šì€ ë°˜í™˜ 값으로, integer (seq out), í˜¹ì€ string "
"(error)ê°€ 아니면 안ë©ë‹ˆë‹¤."
+#: modules/visual_script/visual_script_property_selector.cpp
+#, fuzzy
+msgid "Search VisualScript"
+msgstr "비주얼 스í¬ë¦½íЏ 노드 제거"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get"
+msgstr "얻기"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set "
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "브ë¼ìš°ì €ì—서 실행"
@@ -7820,9 +8976,10 @@ msgstr ""
"작하고, 나머지는 무시ë©ë‹ˆë‹¤."
#: scene/2d/collision_object_2d.cpp
+#, fuzzy
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
"ì´ ë…¸ë“œëŠ” ëª¨ì–‘ì„ ê°–ëŠ” ìžì‹ 노드가 없어서, 공간ìƒì—서 ìƒí˜¸ìž‘용할 수 없습니"
@@ -7926,6 +9083,19 @@ msgstr ""
msgid "Path property must point to a valid Node2D node to work."
msgstr "Path ì†ì„±ì€ 유효한 Node2D 노드를 가리켜야 합니다."
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
@@ -7987,9 +9157,10 @@ msgid "Lighting Meshes: "
msgstr "ë©”ì‹œì— ë¼ì´íŒ… 중: "
#: scene/3d/collision_object.cpp
+#, fuzzy
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape or CollisionPolygon children nodes to define "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
"ì´ ë…¸ë“œëŠ” ëª¨ì–‘ì„ ê°–ëŠ” ìžì‹ 노드가 없어서, 공간ìƒì—서 ìƒí˜¸ìž‘용할 수 없습니"
@@ -8083,6 +9254,21 @@ msgstr ""
"ì´ WorldEnvironment는 무시ë©ë‹ˆë‹¤. (3D ì”¬ì„ ìœ„í•´) Camera를 추가하거나 아니면 "
"(2D ì”¬ì„ ìœ„í•´) ì´ í™˜ê²½ì˜ ë°°ê²½ 모드를 Canvas로 설정하세요."
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid ""
+"Size changes to SoftBody will be overriden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+"(ìºë¦­í„°ë‚˜ 리지드 모드ì—서) RigidBodyì˜ í¬ê¸° ë³€ê²½ì€ ë¬¼ë¦¬ ì—”ì§„ì´ ìž‘ë™í•˜ëŠ” ë™ì•ˆ "
+"í° ë¶€ë‹´ì´ ë©ë‹ˆë‹¤.\n"
+"대신 ìžì‹ ì¶©ëŒ í˜•íƒœì˜ í¬ê¸°ë¥¼ 변경해보세요."
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8099,6 +9285,48 @@ msgstr ""
"VehicleWheelì€ VehicleBody로 휠 ì‹œìŠ¤í…œì„ ì œê³µí•˜ëŠ” ê¸°ëŠ¥ì„ í•©ë‹ˆë‹¤. VehicleBody"
"ì˜ ìžì‹ìœ¼ë¡œ 사용해주세요."
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Animation not found: '%s'"
+msgstr "애니메ì´ì…˜ ë„구"
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Invalid animation: '%s'."
+msgstr "ì—러: 유효하지 ì•Šì€ ì• ë‹ˆë©”ì´ì…˜ ì´ë¦„!"
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr "'%s'와 '%s'ì˜ ì—°ê²° í•´ì œ"
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr ""
+"애니메ì´ì…˜ íŽ¸ì§‘ì„ ìœ„í•´ì„œëŠ” 씬 트리ì—서 AnimationPlayer를 ì„ íƒí•´ì•¼ 합니다."
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "AnimationPlayer root is not a valid node."
+msgstr "애니메ì´ì…˜ 트리가 유효하지 않습니다."
+
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "Raw 모드"
@@ -8178,13 +9406,375 @@ msgstr "í°íЏ 로딩 ì—러."
msgid "Invalid font size."
msgstr "유효하지 ì•Šì€ í°íЏ í¬ê¸°."
+#: scene/resources/visual_shader.cpp
#, fuzzy
-#~ msgid "Previous"
-#~ msgstr "ì´ì „ 탭"
+msgid "Input"
+msgstr "입력 추가"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "None"
+msgstr "<ì—†ìŒ>"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Invalid source for shader."
+msgstr "유효하지 ì•Šì€ ì†ŒìŠ¤!"
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#~ msgid "Change Scalar Constant"
+#~ msgstr "Scalar ìƒìˆ˜ 변경"
+
+#~ msgid "Change Vec Constant"
+#~ msgstr "Vec ìƒìˆ˜ 변경"
+
+#~ msgid "Change RGB Constant"
+#~ msgstr "RGB ìƒìˆ˜ 변경"
+
+#~ msgid "Change Scalar Operator"
+#~ msgstr "Scalar ì—°ì‚°ìž ë³€ê²½"
+
+#~ msgid "Change Vec Operator"
+#~ msgstr "Vec ì—°ì‚°ìž ë³€ê²½"
+
+#~ msgid "Change Vec Scalar Operator"
+#~ msgstr "Vec Scalar ì—°ì‚°ìž ë³€ê²½"
+
+#~ msgid "Change RGB Operator"
+#~ msgstr "RGB ì—°ì‚°ìž ë³€ê²½"
+
+#~ msgid "Toggle Rot Only"
+#~ msgstr "회전만 토글"
+
+#~ msgid "Change Scalar Function"
+#~ msgstr "Scalar 함수 변경"
+
+#~ msgid "Change Vec Function"
+#~ msgstr "Vec 함수 변경"
+
+#~ msgid "Change Scalar Uniform"
+#~ msgstr "Scalar uniform 변경"
+
+#~ msgid "Change Vec Uniform"
+#~ msgstr "Vec uniform 변경"
+
+#~ msgid "Change RGB Uniform"
+#~ msgstr "RGB uniform 변경"
-#~ msgid "Next"
+#~ msgid "Change Default Value"
+#~ msgstr "기본값 변경"
+
+#~ msgid "Change XForm Uniform"
+#~ msgstr "XForm uniform 변경"
+
+#~ msgid "Change Texture Uniform"
+#~ msgstr "í…ìŠ¤ì³ uniform 변경"
+
+#~ msgid "Change Cubemap Uniform"
+#~ msgstr "í브맵 uniform 변경"
+
+#~ msgid "Change Comment"
+#~ msgstr "ì£¼ì„ ë³€ê²½"
+
+#~ msgid "Add/Remove to Color Ramp"
+#~ msgstr "ìƒ‰ìƒ ëž¨í”„ 추가/ì‚­ì œ"
+
+#~ msgid "Modify Color Ramp"
+#~ msgstr "ì¹¼ë¼ ëž¨í”„ 수정"
+
+#~ msgid "Add/Remove to Curve Map"
+#~ msgstr "커브 맵 추가/삭제"
+
+#~ msgid "Modify Curve Map"
+#~ msgstr "커브맵 수정"
+
+#~ msgid "Change Input Name"
+#~ msgstr "ìž…ë ¥ ì´ë¦„ 변경"
+
+#~ msgid "Connect Graph Nodes"
+#~ msgstr "그래프 노드 연결"
+
+#~ msgid "Disconnect Graph Nodes"
+#~ msgstr "그래프 노드 연결 해제"
+
+#~ msgid "Remove Shader Graph Node"
+#~ msgstr "ì…°ì´ë” 그래프 노드 ì‚­ì œ"
+
+#~ msgid "Move Shader Graph Node"
+#~ msgstr "ì…°ì´ë” 그래프 노드 ì´ë™"
+
+#~ msgid "Duplicate Graph Node(s)"
+#~ msgstr "그래프 노드 복제"
+
+#~ msgid "Delete Shader Graph Node(s)"
+#~ msgstr "ì…°ì´ë” 그래프 노드 ì‚­ì œ"
+
+#~ msgid "Error: Cyclic Connection Link"
+#~ msgstr "ì—러: 순환 ì—°ê²° ë§í¬"
+
+#~ msgid "Error: Missing Input Connections"
+#~ msgstr "ì—러: ìž…ë ¥ ì—°ê²° 누ë½"
+
+#~ msgid "Add Shader Graph Node"
+#~ msgstr "ì…°ì´ë” 그래프 노드 추가"
+
+#~ msgid "Disabled"
+#~ msgstr "비활성화ë¨"
+
+#~ msgid "Move Anim Track Up"
+#~ msgstr "애니메ì´ì…˜ 트랙 위로 ì´ë™"
+
+#~ msgid "Move Anim Track Down"
+#~ msgstr "애니메ì´ì…˜ 트랙 아래로 ì´ë™"
+
+#~ msgid "Set Transitions to:"
+#~ msgstr "전환 설정:"
+
+#~ msgid "Anim Track Rename"
+#~ msgstr "애니메ì´ì…˜ 트랙 ì´ë¦„ 변경"
+
+#~ msgid "Anim Track Change Interpolation"
+#~ msgstr "애니메ì´ì…˜ 트랙 ë³´ê°„ 변경"
+
+#~ msgid "Anim Track Change Value Mode"
+#~ msgstr "애니메ì´ì…˜ 트랙 ê°’ 모드 변경"
+
+#~ msgid "Anim Track Change Wrap Mode"
+#~ msgstr "애니메ì´ì…˜ 트랙 ëž© 모드 변경"
+
+#~ msgid "Edit Node Curve"
+#~ msgstr "노드 커브 편집"
+
+#~ msgid "Edit Selection Curve"
+#~ msgstr "ì„ íƒ ì»¤ë¸Œ 편집"
+
+#~ msgid "Anim Add Key"
+#~ msgstr "애니메ì´ì…˜ 키 추가"
+
+#~ msgid "In"
+#~ msgstr "In"
+
+#~ msgid "Out"
+#~ msgstr "ë°–"
+
+#~ msgid "In-Out"
+#~ msgstr "안-밖"
+
+#~ msgid "Out-In"
+#~ msgstr "밖-안"
+
+#~ msgid "Transitions"
+#~ msgstr "전환"
+
+#~ msgid "Change Anim Len"
+#~ msgstr "애니메ì´ì…˜ ê¸¸ì´ ë³€ê²½"
+
+#~ msgid "Change Anim Loop"
+#~ msgstr "애니메ì´ì…˜ 루프 변경"
+
+#~ msgid "Anim Create Typed Value Key"
+#~ msgstr "애니메ì´ì…˜ 타입지정 ê°’ 키 만들기"
+
+#~ msgid "Anim Add Call Track"
+#~ msgstr "애니메ì´ì…˜ 호출 트랙 추가"
+
+#~ msgid "Length (s):"
+#~ msgstr "ê¸¸ì´ (ì´ˆ):"
+
+#~ msgid "Step (s):"
+#~ msgstr "단계 (초):"
+
+#~ msgid "Cursor step snap (in seconds)."
+#~ msgstr "커서 단계 스냅 (초)."
+
+#~ msgid "Enable/Disable looping in animation."
+#~ msgstr "애니메ì´ì…˜ 루프 활성화/비활성화."
+
+#~ msgid "Add new tracks."
+#~ msgstr "새 트랙 추가."
+
+#~ msgid "Move current track up."
+#~ msgstr "현재 íŠ¸ëž™ì„ ìœ„ë¡œ ì´ë™."
+
+#~ msgid "Move current track down."
+#~ msgstr "현재 íŠ¸ëž™ì„ ì•„ëž˜ë¡œ ì´ë™."
+
+#~ msgid "Track tools"
+#~ msgstr "트랙 ë„구"
+
+#~ msgid "Enable editing of individual keys by clicking them."
+#~ msgstr "개별 키를 í´ë¦­í•¨ìœ¼ë¡œì¨ 편집 활성화."
+
+#~ msgid "Key"
+#~ msgstr "키"
+
+#~ msgid "Call Functions in Which Node?"
+#~ msgstr "ì–´ë–¤ 노드ì—서 함수를 호출할까요?"
+
+#~ msgid "Thanks!"
+#~ msgstr "ê°ì‚¬í•©ë‹ˆë‹¤!"
+
+#~ msgid "I see..."
+#~ msgstr "알겠습니다..."
+
+#~ msgid "Can't open '%s'."
+#~ msgstr "'%s' 열수 ì—†ìŒ."
+
+#~ msgid "Ugh"
+#~ msgstr "오우"
+
+#~ msgid "Run Script"
+#~ msgstr "스í¬ë¦½íЏ 실행"
+
+#~ msgid "Save the currently edited resource."
+#~ msgstr "현재 íŽ¸ì§‘ëœ ë¦¬ì†ŒìŠ¤ 저장."
+
+#~ msgid "Stop Profiling"
+#~ msgstr "프로파ì¼ë§ 중지"
+
+#~ msgid "Start Profiling"
+#~ msgstr "프로파ì¼ë§ 시작"
+
+#~ msgid "Default (Same as Editor)"
+#~ msgstr "기본 (ì—디터와 ë™ì¼)"
+
+#~ msgid "Create new animation in player."
+#~ msgstr "새로운 애니메ì´ì…˜ 만들기."
+
+#~ msgid "Load animation from disk."
+#~ msgstr "디스í¬ì—서 애니메ì´ì…˜ 로드."
+
+#~ msgid "Load an animation from disk."
+#~ msgstr "디스í¬ì—서 애니메ì´ì…˜ 로드."
+
+#~ msgid "Save the current animation"
+#~ msgstr "현재 애니메ì´ì…˜ 저장"
+
+#~ msgid "Edit Target Blend Times"
+#~ msgstr "ëŒ€ìƒ ë¸”ë Œë“œ 시간 편집"
+
+#~ msgid "Copy Animation"
+#~ msgstr "애니메ì´ì…˜ 복사"
+
+#~ msgid "Fetching:"
+#~ msgstr "가져오는 중:"
+
+#~ msgid "prev"
+#~ msgstr "ì´ì „"
+
+#~ msgid "next"
#~ msgstr "다ìŒ"
+#~ msgid "last"
+#~ msgstr "마지막"
+
+#~ msgid "Edit IK Chain"
+#~ msgstr "IK ì²´ì¸ íŽ¸ì§‘"
+
+#~ msgid "Drag pivot from mouse position"
+#~ msgstr "마우스로 ì¤‘ì‹¬ì  ë“œëž˜ê·¸"
+
+#~ msgid "Set pivot at mouse position"
+#~ msgstr "마우스 ìœ„ì¹˜ì— í”¼ë²— 설정"
+
+#~ msgid "Add/Remove Color Ramp Point"
+#~ msgstr "ì¹¼ë¼ ëž¨í”„ í¬ì¸íЏ 추가/ì‚­ì œ"
+
+#~ msgid "OK :("
+#~ msgstr "넹 :("
+
+#~ msgid "Skeleton Gizmo visibility"
+#~ msgstr "스켈레톤 기즈모 가시성"
+
+#~ msgid "StyleBox Preview:"
+#~ msgstr "StyleBox 미리보기:"
+
+#~ msgid "StyleBox"
+#~ msgstr "ìŠ¤íƒ€ì¼ ë°•ìŠ¤"
+
+#~ msgid "Separation:"
+#~ msgstr "간격:"
+
+#~ msgid "Texture Region Editor"
+#~ msgstr "í…ìŠ¤ì³ ì˜ì—­ ì—디터"
+
+#~ msgid "Erase selection"
+#~ msgstr "ì„ íƒ ì§€ìš°ê¸°"
+
+#~ msgid "Could not find tile:"
+#~ msgstr "타ì¼ì„ ì°¾ì„ ìˆ˜ ì—†ìŒ:"
+
+#~ msgid "Item name or ID:"
+#~ msgstr "ì•„ì´í…œ ì´ë¦„ ë˜ëŠ” ì•„ì´ë””:"
+
+#~ msgid "Autotiles"
+#~ msgstr "ìžë™ 타ì¼"
+
+#~ msgid "Export templates for this platform are missing/corrupted: "
+#~ msgstr "ì´ í”Œëž«í¼ì— 대한 내보내기 í…œí”Œë¦¿ì´ ì—†ê±°ë‚˜ ì†ìƒë¨: "
+
+#~ msgid "Button 7"
+#~ msgstr "버튼 7"
+
+#~ msgid "Button 8"
+#~ msgstr "버튼 8"
+
+#~ msgid "Button 9"
+#~ msgstr "버튼 9"
+
+#~ msgid "Discard Instancing"
+#~ msgstr "ì¸ìŠ¤í„´ìŠ¤ í기"
+
+#~ msgid "Makes Sense!"
+#~ msgstr "오케바리!"
+
+#~ msgid "Clear!"
+#~ msgstr "지웠습니다!"
+
+#~ msgid "Toggle Spatial Visible"
+#~ msgstr "Spatial ë³´ì´ê¸° 토글"
+
+#~ msgid "Toggle CanvasItem Visible"
+#~ msgstr "CanvasItem ë³´ì´ê¸° 토글"
+
+#~ msgid "Condition"
+#~ msgstr "ì¡°ê±´"
+
+#~ msgid "Sequence"
+#~ msgstr "시퀀스"
+
+#~ msgid "Switch"
+#~ msgstr "스위치"
+
+#~ msgid "Iterator"
+#~ msgstr "반복ìž"
+
+#~ msgid "While"
+#~ msgstr "ë™ì•ˆì—"
+
+#~ msgid "Return"
+#~ msgstr "리턴"
+
+#~ msgid "Call"
+#~ msgstr "호출"
+
+#~ msgid "Edit Variable"
+#~ msgstr "변수 편집"
+
+#~ msgid "Edit Signal"
+#~ msgstr "ì‹œê·¸ë„ íŽ¸ì§‘"
+
#~ msgid "Invalid action (anything goes but '/' or ':')."
#~ msgstr "유효하지 ì•Šì€ ì•¡ì…˜ ('/' ë˜ëŠ” ':' ë¬¸ìž ì‚¬ìš© 불가)."
@@ -8201,9 +9791,6 @@ msgstr "유효하지 ì•Šì€ í°íЏ í¬ê¸°."
#~ msgid "Can't write file."
#~ msgstr "파ì¼ì— 쓸 수 없습니다."
-#~ msgid "Please choose a folder that does not contain a 'project.godot' file."
-#~ msgstr "'project.godot' 파ì¼ì´ 없는 í´ë”를 ì„ íƒ í•˜ì‹­ì‹œì˜¤."
-
#~ msgid "Couldn't get project.godot in project path."
#~ msgstr "프로ì íЏ ê²½ë¡œì— project.godot 파ì¼ì„ ì°¾ì„ ìˆ˜ 없습니다."
@@ -8319,9 +9906,6 @@ msgstr "유효하지 ì•Šì€ í°íЏ í¬ê¸°."
#~ "ì´ Spriteê°€ ë™ìž‘하기 위해서는 Path ì†ì„±ì— ì§€ì •ëœ Viewportê°€ 'render "
#~ "target'으로 설정ë˜ì–´ì•¼ 합니다."
-#~ msgid "Filter:"
-#~ msgstr "í•„í„°:"
-
#~ msgid "Method List For '%s':"
#~ msgstr "'%s' 함수 목ë¡:"
@@ -8358,9 +9942,6 @@ msgstr "유효하지 ì•Šì€ í°íЏ í¬ê¸°."
#~ msgid "Current scene must be saved to re-import."
#~ msgstr "다시 가져오기 위해서는 현재 ì”¬ì„ ì €ìž¥í•´ì•¼ 합니다."
-#~ msgid "Save & Re-Import"
-#~ msgstr "저장 ë° ë‹¤ì‹œ 가져오기"
-
#~ msgid "Re-Importing"
#~ msgstr "다시 가져오기"
@@ -8386,9 +9967,6 @@ msgstr "유효하지 ì•Šì€ í°íЏ í¬ê¸°."
#~ msgid "Can't move directories to within themselves."
#~ msgstr "디렉토리를 ìžì‹ ìœ¼ë¡œ ì´ë™í•  수 없습니다."
-#~ msgid "Error moving file:\n"
-#~ msgstr "íŒŒì¼ ì´ë™ ì—러:\n"
-
#~ msgid "Pick New Name and Location For:"
#~ msgstr "새로운 ì´ë¦„ê³¼ 위치를 고르세요:"
@@ -8413,9 +9991,6 @@ msgstr "유효하지 ì•Šì€ í°íЏ í¬ê¸°."
#~ msgid "Target path must exist."
#~ msgstr "ëŒ€ìƒ ê²½ë¡œê°€ 존재해야 합니다."
-#~ msgid "Save path is empty!"
-#~ msgstr "저장 경로가 없습니다!"
-
#~ msgid "Import BitMasks"
#~ msgstr "ë¹„íŠ¸ë§ˆìŠ¤í¬ ê°€ì ¸ì˜¤ê¸°"
@@ -8526,15 +10101,9 @@ msgstr "유효하지 ì•Šì€ í°íЏ í¬ê¸°."
#~ msgid "Max Angle"
#~ msgstr "최대 ê°ë„"
-#~ msgid "Clips"
-#~ msgstr "í´ë¦½"
-
#~ msgid "Start(s)"
#~ msgstr "시작(초)"
-#~ msgid "End(s)"
-#~ msgstr "ë(ì´ˆ)"
-
#~ msgid "Filters"
#~ msgstr "í•„í„°"
@@ -8565,18 +10134,12 @@ msgstr "유효하지 ì•Šì€ í°íЏ í¬ê¸°."
#~ msgid "Target Texture Folder:"
#~ msgstr "ëŒ€ìƒ í…ìŠ¤ì³ í´ë”:"
-#~ msgid "Post-Process Script:"
-#~ msgstr "가져오기 후 수행할 스í¬ë¦½íЏ:"
-
#~ msgid "Custom Root Node Type:"
#~ msgstr "ì‚¬ìš©ìž ì •ì˜ ë£¨íŠ¸ 노드 타입:"
#~ msgid "Auto"
#~ msgstr "ìžë™"
-#~ msgid "Root Node Name:"
-#~ msgstr "루트 노드 ì´ë¦„:"
-
#~ msgid "The Following Files are Missing:"
#~ msgstr "다ìŒì˜ 파ì¼ë“¤ì´ 빠져있습니다:"
@@ -8634,9 +10197,6 @@ msgstr "유효하지 ì•Šì€ í°íЏ í¬ê¸°."
#~ msgid "Import Textures for Atlas (2D)"
#~ msgstr "ì•„í‹€ë¼ìŠ¤ë¥¼ 위한 í…ìŠ¤ì³ ê°€ì ¸ì˜¤ê¸° (2D)"
-#~ msgid "Cell Size:"
-#~ msgstr "쎌 사ì´ì¦ˆ:"
-
#~ msgid "Large Texture"
#~ msgstr "í° í…스ì³"
@@ -8719,9 +10279,6 @@ msgstr "유효하지 ì•Šì€ í°íЏ í¬ê¸°."
#~ msgid "Couldn't save converted texture:"
#~ msgstr "ë³€í™˜ëœ í…스ì³ë¥¼ 저장할 수 ì—†ìŒ:"
-#~ msgid "Invalid source!"
-#~ msgstr "유효하지 ì•Šì€ ì†ŒìŠ¤!"
-
#~ msgid "Invalid translation source!"
#~ msgstr "유효하지 ì•Šì€ ë²ˆì—­ 소스!"
@@ -8761,9 +10318,6 @@ msgstr "유효하지 ì•Šì€ í°íЏ í¬ê¸°."
#~ msgid "Translation"
#~ msgstr "번역"
-#~ msgid "Parsing %d Triangles:"
-#~ msgstr "%dê°œ 삼ê°í˜• ë¶„ì„ ì¤‘:"
-
#~ msgid "Triangle #"
#~ msgstr "삼ê°í˜• #"
@@ -8788,24 +10342,12 @@ msgstr "유효하지 ì•Šì€ í°íЏ í¬ê¸°."
#~ msgid "Reset the lightmap octree baking process (start over)."
#~ msgstr "ë¼ì´íŠ¸ë§µ 오í¬íŠ¸ë¦¬ 굽기 프로세스 재설정 (처ìŒë¶€í„° 다시)."
-#~ msgid "Zoom (%):"
-#~ msgstr "확대 (%):"
-
-#~ msgid "Skeleton..."
-#~ msgstr "스켈레톤..."
-
-#~ msgid "Zoom Reset"
-#~ msgstr "확대 초기화"
-
#~ msgid "Zoom Set..."
#~ msgstr "확대 설정..."
#~ msgid "Set a Value"
#~ msgstr "값 설정"
-#~ msgid "Snap (Pixels):"
-#~ msgstr "스냅 (픽셀):"
-
#~ msgid "Parse BBCode"
#~ msgstr "BBCode ì½ê¸°"
@@ -8883,15 +10425,9 @@ msgstr "유효하지 ì•Šì€ í°íЏ í¬ê¸°."
#~ msgid "Resource Tools"
#~ msgstr "리소스 ë„구"
-#~ msgid "Make Local"
-#~ msgstr "로컬로 만들기"
-
#~ msgid "Edit Groups"
#~ msgstr "그룹 편집"
-#~ msgid "Edit Connections"
-#~ msgstr "연결 편집"
-
#, fuzzy
#~ msgid "Tiles"
#~ msgstr "파ì¼"
@@ -9014,9 +10550,6 @@ msgstr "유효하지 ì•Šì€ í°íЏ í¬ê¸°."
#~ msgid "Ambient Light Color:"
#~ msgstr "환경 ê´‘ 색ìƒ:"
-#~ msgid "Couldn't load image"
-#~ msgstr "ì´ë¯¸ì§€ë¥¼ 로드할 수 ì—†ìŒ"
-
#~ msgid "Invalid parent class name"
#~ msgstr "유요하지 ì•Šì€ ë¶€ëª¨ í´ëž˜ìŠ¤ëª…"
@@ -9032,9 +10565,6 @@ msgstr "유효하지 ì•Šì€ í°íЏ í¬ê¸°."
#~ msgid "Parent class name is invalid!"
#~ msgstr "부모 í´ëž˜ìŠ¤ëª…ì´ ìœ íš¨í•˜ì§€ 않습니다!"
-#~ msgid "Invalid path!"
-#~ msgstr "경로가 유효하지 않습니다!"
-
#~ msgid "Path property must point to a valid Particles2D node to work."
#~ msgstr "Path ì†ì„±ì€ 유효한 Particles2D 노드를 가리켜야 합니다."
@@ -9109,9 +10639,6 @@ msgstr "유효하지 ì•Šì€ í°íЏ í¬ê¸°."
#~ msgid "Delete Image Group"
#~ msgstr "ì´ë¯¸ì§€ 그룹 ì‚­ì œ"
-#~ msgid "Atlas Preview"
-#~ msgstr "ì•„í‹€ë¼ìФ 미리보기"
-
#~ msgid "Project Export Settings"
#~ msgstr "프로ì íЏ 내보내기 설정"
@@ -9124,9 +10651,6 @@ msgstr "유효하지 ì•Šì€ í°íЏ í¬ê¸°."
#~ msgid "Export all files in the project directory."
#~ msgstr "프로ì íЏ 디렉토리 ì•ˆì˜ ëª¨ë“  íŒŒì¼ ë‚´ë³´ë‚´ê¸°."
-#~ msgid "Action"
-#~ msgstr "ì•¡ì…˜"
-
#~ msgid "Convert text scenes to binary on export."
#~ msgstr "내보내기 시, í…스트 기반 씬 파ì¼ì„ ë°”ì´ë„ˆë¦¬ 형ì‹ìœ¼ë¡œ 변환."
@@ -9154,9 +10678,6 @@ msgstr "유효하지 ì•Šì€ í°íЏ í¬ê¸°."
#~ msgid "Compress Formats:"
#~ msgstr "ì••ì¶• í¬ë©§:"
-#~ msgid "Image Groups"
-#~ msgstr "ì´ë¯¸ì§€ 그룹"
-
#~ msgid "Groups:"
#~ msgstr "그룹:"
@@ -9196,9 +10717,6 @@ msgstr "유효하지 ì•Šì€ í°íЏ í¬ê¸°."
#~ msgid "Sample Conversion Mode: (.wav files):"
#~ msgstr "샘플 변환 모드: (.wav 파ì¼):"
-#~ msgid "Keep"
-#~ msgstr "유지"
-
#~ msgid "Compress (RAM - IMA-ADPCM)"
#~ msgstr "ì••ì¶• (RAM - IMA-ADPCM)"
@@ -9241,9 +10759,6 @@ msgstr "유효하지 ì•Šì€ í°íЏ í¬ê¸°."
#~ msgid "BakedLightInstance does not contain a BakedLight resource."
#~ msgstr "BakedLightInstance가 BakedLight 리소스를 가지고 있지 않습니다."
-#~ msgid "Fragment"
-#~ msgstr "프래그먼트"
-
#~ msgid "Lighting"
#~ msgstr "ë¼ì´íŒ…"
@@ -9309,9 +10824,6 @@ msgstr "유효하지 ì•Šì€ í°íЏ í¬ê¸°."
#~ msgid "Align with view (Ctrl+Shift+F)"
#~ msgstr "ë·°ì— ì •ë ¬ (컨트롤+쉬프트+F)"
-#~ msgid "Change Anim Loop Interpolation"
-#~ msgstr "애니메ì´ì…˜ 루프 ë³´ê°„ 변경"
-
#~ msgid "Enable/Disable interpolation when looping animation."
#~ msgstr "애니메ì´ì…˜ 루프 시 ë³´ê°„ 활성화/비활성화."
@@ -9328,9 +10840,6 @@ msgstr "유효하지 ì•Šì€ í°íЏ í¬ê¸°."
#~ "ì´ ë…¸ë“œì— í…스ì³ê°€ 없습니다.\n"
#~ "êµ¬ì—­ì„ íŽ¸ì§‘í•˜ê¸° 위해서는 í…스ì³ë¥¼ 지정해야합니다."
-#~ msgid "New Scene Root"
-#~ msgstr "새로운 씬 루트"
-
#~ msgid "Inherit Scene"
#~ msgstr "ìƒì† 씬"
@@ -9343,9 +10852,6 @@ msgstr "유효하지 ì•Šì€ í°íЏ í¬ê¸°."
#~ msgid "Reload Tool Script (Soft)"
#~ msgstr "툴 스í¬ë¦½íЏ 다시 로드 (소프트)"
-#~ msgid "Edit Connections..."
-#~ msgstr "연결 편집..."
-
#~ msgid "Set Params"
#~ msgstr "ì†ì„± ì ìš©"
@@ -9360,9 +10866,3 @@ msgstr "유효하지 ì•Šì€ í°íЏ í¬ê¸°."
#~ msgid "Group Editor"
#~ msgstr "그룹 편집기"
-
-#~ msgid "Node Group(s)"
-#~ msgstr "노트 그룹"
-
-#~ msgid "Plugin List:"
-#~ msgstr "í”ŒëŸ¬ê·¸ì¸ ëª©ë¡:"
diff --git a/editor/translations/lt.po b/editor/translations/lt.po
index 639e086d4c..f646555da2 100644
--- a/editor/translations/lt.po
+++ b/editor/translations/lt.po
@@ -18,336 +18,471 @@ msgstr ""
"%100>=20) ? 1 : n%10==0 || (n%100>10 && n%100<20) ? 2 : 3;\n"
"X-Generator: Weblate 3.0.1\n"
-#: editor/animation_editor.cpp
-msgid "Disabled"
-msgstr "Išjungta"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "All Selection"
-msgstr "Visas Pasirinkimas"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/glue_header.h
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid index of type %s for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid arguments to construct '%s'"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr "Nemokama"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_bezier_editor.cpp
+msgid "Mirror"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Insert Key Here"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Duplicate Selected Key(s)"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Delete Selected Key(s)"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Change Keyframe Time"
msgstr "Animacija: Pakeisti Reikšmę"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "Animacija: Pakeisti PerÄ—jimÄ…"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "Animacija: Pakeisti TransformacijÄ…"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Change Keyframe Value"
msgstr "Animacija: Pakeisti Reikšmę"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "Animacija: Pakeisti Iškvietimą"
-#: editor/animation_editor.cpp
-msgid "Anim Add Track"
-msgstr "Animacija: Pridėti Takelį"
+#: editor/animation_track_editor.cpp
+msgid "Property Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Duplicate Keys"
+#: editor/animation_track_editor.cpp
+msgid "3D Transform Track"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Up"
-msgstr "Animacija: Perkelti Takelį Aukštyn"
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Down"
-msgstr "Animacija: Perkelti Takelį Žemyn"
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Anim Track"
-msgstr "Animacija: Panaikinti Takelį"
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Set Transitions to:"
+#: editor/animation_track_editor.cpp
+msgid "Animation Playback Track"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Track Rename"
-msgstr "Animacija: Pervadinti Takelį"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track"
+msgstr "Animacija: Pridėti Takelį"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Interpolation"
+#: editor/animation_track_editor.cpp
+msgid "Animation Length Time (seconds)"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Value Mode"
-msgstr ""
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Looping"
+msgstr "Animacijos Nodas"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Wrap Mode"
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Edit Node Curve"
+#: editor/animation_track_editor.cpp
+msgid "Audio Clips:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Edit Selection Curve"
+#: editor/animation_track_editor.cpp
+msgid "Anim Clips:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Delete Keys"
+#: editor/animation_track_editor.cpp
+msgid "Toggle this track on/off."
msgstr ""
-#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Duplicate Transposed"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Interpolation Mode"
+msgstr "Animacijos Nodas"
+
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Selection"
-msgstr "Panaikinti pasirinkimÄ…"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Remove this track."
+msgstr "Animacija: Panaikinti Takelį"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Time (s): "
+msgstr "TrukmÄ—:"
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "Diskretus"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Add Key"
-msgstr ""
-
-#: editor/animation_editor.cpp
-msgid "Anim Move Keys"
-msgstr ""
-
-#: editor/animation_editor.cpp
-msgid "Scale Selection"
-msgstr ""
-
-#: editor/animation_editor.cpp
-msgid "Scale From Cursor"
-msgstr ""
-
-#: editor/animation_editor.cpp
-msgid "Goto Next Step"
+#: editor/animation_track_editor.cpp
+msgid "Capture"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Goto Prev Step"
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
msgstr ""
-#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr ""
-#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constant"
-msgstr "Konstanta"
-
-#: editor/animation_editor.cpp
-msgid "In"
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out"
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "In-Out"
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out-In"
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Transitions"
-msgstr ""
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Duplicate Key(s)"
+msgstr "Duplikuoti"
-#: editor/animation_editor.cpp
-msgid "Optimize Animation"
-msgstr ""
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Key(s)"
+msgstr "Ištrinti Efektą"
-#: editor/animation_editor.cpp
-msgid "Clean-Up Animation"
-msgstr ""
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr "Animacija: Panaikinti Takelį"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr ""
-#: editor/animation_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr "Sukurti"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Len"
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Loop"
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Create Typed Value Key"
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Insert"
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Scale Keys"
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
msgstr ""
-#: editor/animation_editor.cpp
-#, fuzzy
-msgid "Anim Add Call Track"
-msgstr "Animacija: Pridėti Takelio Iškvietimą"
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation zoom."
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Length (s):"
-msgstr "Ilgis (sek.):"
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation length (in seconds)."
+#: editor/animation_track_editor.cpp
+msgid "Method not found in object: "
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Step (s):"
-msgstr "Žingsnis(iai):"
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Cursor step snap (in seconds)."
+#: editor/animation_track_editor.cpp
+msgid "Clipboard is empty"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Enable/Disable looping in animation."
+#: editor/animation_track_editor.cpp
+msgid "Anim Scale Keys"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Add new tracks."
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move current track up."
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move current track down."
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove selected track."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Snap (s): "
+msgstr "Žingsnis(iai):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation step value."
+msgstr "Animacija"
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr "Redaguoti"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation properties."
+msgstr "Animacija"
+
+#: editor/animation_track_editor.cpp
+msgid "Copy Tracks"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Track tools"
+#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Enable editing of individual keys by clicking them."
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim. Optimizer"
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Max. Linear Error:"
+#: editor/animation_track_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Max. Angular Error:"
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Max Optimizable Angle:"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Selection"
+msgstr "Panaikinti pasirinkimÄ…"
+
+#: editor/animation_track_editor.cpp
+msgid "Goto Next Step"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Optimize"
+#: editor/animation_track_editor.cpp
+msgid "Goto Prev Step"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
msgstr ""
-"Norint redaguoti animacijas pasirinkite AnimationPlayer Nodą iš Scenos."
-#: editor/animation_editor.cpp
-msgid "Key"
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Transition"
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Scale Ratio:"
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim. Optimizer"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max. Linear Error:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max. Angular Error:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max Optimizable Angle:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Call Functions in Which Node?"
+#: editor/animation_track_editor.cpp
+msgid "Optimize"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr ""
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr ""
@@ -368,7 +503,7 @@ msgstr ""
msgid "Line Number:"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr ""
@@ -384,7 +519,7 @@ msgstr ""
msgid "Whole Words"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr ""
@@ -396,18 +531,27 @@ msgstr ""
msgid "Selection Only"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom In"
msgstr "Priartinti"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom Out"
msgstr "Nutolinti"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Reset Zoom"
msgstr "Atstatyti PriartinimÄ…"
+#: editor/code_editor.cpp
+msgid "Warnings:"
+msgstr ""
+
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Zoom:"
+msgstr "Priartinti"
+
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "Linija:"
@@ -439,7 +583,8 @@ msgid "Add"
msgstr "PridÄ—ti"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
@@ -470,7 +615,7 @@ msgid "Oneshot"
msgstr ""
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -492,12 +637,13 @@ msgid "Connect '%s' to '%s'"
msgstr "Prijungti '%s' prie '%s'"
#: editor/connections_dialog.cpp
-msgid "Connecting Signal:"
-msgstr ""
+#, fuzzy
+msgid "Disconnect '%s' from '%s'"
+msgstr "Prijungti '%s' prie '%s'"
#: editor/connections_dialog.cpp
#, fuzzy
-msgid "Disconnect '%s' from '%s'"
+msgid "Disconnect all from signal: '%s'"
msgstr "Prijungti '%s' prie '%s'"
#: editor/connections_dialog.cpp
@@ -505,14 +651,44 @@ msgid "Connect..."
msgstr ""
#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "Atsijungti"
+#: editor/connections_dialog.cpp
+msgid "Connect Signal: "
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Edit Connection: "
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from the \""
+msgstr ""
+
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Signalai"
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Disconnect All"
+msgstr "Atsijungti"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit..."
+msgstr "Redaguoti"
+
+#: editor/connections_dialog.cpp
+msgid "Go To Method"
+msgstr ""
+
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr ""
@@ -536,22 +712,25 @@ msgstr "MÄ—gstamiausi:"
msgid "Recent:"
msgstr "Naujausi:"
-#: editor/create_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr ""
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr ""
#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "Aprašymas:"
@@ -609,7 +788,9 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
-#: editor/quick_open.cpp scene/gui/file_dialog.cpp
+#: editor/quick_open.cpp editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Atidaryti"
@@ -628,7 +809,7 @@ msgid ""
"Remove them anyway? (no undo)"
msgstr ""
-#: editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
msgid "Cannot remove:"
msgstr ""
@@ -696,8 +877,12 @@ msgstr ""
msgid "Thanks from the Godot community!"
msgstr ""
-#: editor/editor_about.cpp
-msgid "Thanks!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/inspector_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp
+msgid "OK"
msgstr ""
#: editor/editor_about.cpp
@@ -871,6 +1056,7 @@ msgid "Bus options"
msgstr ""
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplikuoti"
@@ -939,7 +1125,8 @@ msgstr ""
msgid "Create a new Bus Layout."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/property_editor.cpp
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr ""
@@ -949,7 +1136,6 @@ msgid "Load an existing Bus Layout."
msgstr ""
#: editor/editor_audio_buses.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr ""
@@ -986,47 +1172,47 @@ msgid "Invalid name. Must not collide with an existing global constant name."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Invalid Path."
+msgid "Autoload '%s' already exists!"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "File does not exist."
+msgid "Rename Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Not in resource path."
+msgid "Toggle AutoLoad Globals"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
+msgid "Move Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Autoload '%s' already exists!"
+msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Rename Autoload"
+msgid "Enable"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Toggle AutoLoad Globals"
+msgid "Rearrange Autoloads"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Move Autoload"
+msgid "Invalid Path."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Remove Autoload"
+msgid "File does not exist."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Enable"
+msgid "Not in resource path."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Rearrange Autoloads"
+msgid "Add AutoLoad"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
@@ -1059,7 +1245,7 @@ msgstr ""
msgid "Updating scene..."
msgstr ""
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr ""
@@ -1121,6 +1307,11 @@ msgid "Copy Path"
msgstr ""
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Open In File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
msgid "Show In File Manager"
msgstr ""
@@ -1157,7 +1348,7 @@ msgid "Open a File or Directory"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr ""
@@ -1210,7 +1401,8 @@ msgstr ""
msgid "Directories & Files:"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
msgid "Preview:"
msgstr ""
@@ -1355,20 +1547,27 @@ msgid ""
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-#: editor/editor_help.cpp
-msgid "Search Text"
+#: editor/editor_inspector.cpp
+msgid "Property: "
msgstr ""
-#: editor/editor_help.cpp
-msgid "Find"
+#: editor/editor_inspector.cpp editor/property_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
msgstr ""
#: editor/editor_log.cpp
msgid "Output:"
msgstr ""
-#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/property_editor.cpp editor/script_editor_debugger.cpp
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
@@ -1390,11 +1589,6 @@ msgstr ""
msgid "Save Resource As..."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "I see..."
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr ""
@@ -1407,8 +1601,8 @@ msgstr ""
msgid "Error while saving."
msgstr ""
-#: editor/editor_node.cpp
-msgid "Can't open '%s'."
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
msgstr ""
#: editor/editor_node.cpp
@@ -1450,10 +1644,6 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
-msgid "Failed to load resource."
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr ""
@@ -1520,42 +1710,6 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
-msgid "Expand all properties"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Collapse all properties"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Copy Params"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Copy Resource"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Make Built-In"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Make Sub-Resources Unique"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open in Help"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr ""
@@ -1729,11 +1883,6 @@ msgid ""
"To make changes to it, a new inherited scene can be created."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ugh"
-msgstr ""
-
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
@@ -1762,6 +1911,15 @@ msgid "Default"
msgstr ""
#: editor/editor_node.cpp
+msgid "Play This Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Close Tab"
+msgstr "Uždaryti"
+
+#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr ""
@@ -1883,10 +2041,6 @@ msgstr ""
msgid "Project Settings"
msgstr ""
-#: editor/editor_node.cpp
-msgid "Run Script"
-msgstr ""
-
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr ""
@@ -1896,6 +2050,10 @@ msgid "Tools"
msgstr ""
#: editor/editor_node.cpp
+msgid "Open Project Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr ""
@@ -1987,6 +2145,18 @@ msgstr ""
msgid "Toggle Fullscreen"
msgstr ""
+#: editor/editor_node.cpp
+msgid "Open Editor Data/Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Settings Folder"
+msgstr ""
+
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr ""
@@ -2002,7 +2172,8 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr ""
@@ -2046,7 +2217,7 @@ msgstr ""
msgid "Stop the scene."
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr ""
@@ -2067,59 +2238,32 @@ msgid "Play Custom Scene"
msgstr ""
#: editor/editor_node.cpp
-msgid "Spins when the editor window repaints!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update Always"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update Changes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Disable Update Spinner"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Load an existing resource from disk and edit it."
+msgid "Changing the video driver requires restarting the editor."
msgstr ""
-#: editor/editor_node.cpp
-msgid "Save the currently edited resource."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Save As..."
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+msgid "Save & Restart"
msgstr ""
#: editor/editor_node.cpp
-msgid "Go to the previous edited object in history."
+msgid "Spins when the editor window repaints!"
msgstr ""
#: editor/editor_node.cpp
-msgid "Go to the next edited object in history."
+msgid "Update Always"
msgstr ""
#: editor/editor_node.cpp
-msgid "History of recently edited objects."
+msgid "Update Changes"
msgstr ""
#: editor/editor_node.cpp
-msgid "Object properties."
+msgid "Disable Update Spinner"
msgstr ""
#: editor/editor_node.cpp
-msgid "Changes may be lost!"
+msgid "Inspector"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
@@ -2136,6 +2280,10 @@ msgid "FileSystem"
msgstr ""
#: editor/editor_node.cpp
+msgid "Expand Bottom Panel"
+msgstr ""
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr ""
@@ -2212,19 +2360,24 @@ msgid "Thumbnail..."
msgstr "Miniatūra..."
#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit Plugin"
+msgstr "Priedai"
+
+#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Įdiegti Priedai:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr "Atnaujinti"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "Versija:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr "Autorius:"
@@ -2232,13 +2385,16 @@ msgstr "Autorius:"
msgid "Status:"
msgstr "Statusas:"
-#: editor/editor_profiler.cpp
-msgid "Stop Profiling"
-msgstr "Baigti ProfiliavimÄ…"
+#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit:"
+msgstr "Redaguoti"
-#: editor/editor_profiler.cpp
-msgid "Start Profiling"
-msgstr "PradÄ—ti ProfiliavimÄ…"
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Start"
+msgstr "PradÄ—ti!"
#: editor/editor_profiler.cpp
msgid "Measure:"
@@ -2285,6 +2441,103 @@ msgstr "TrukmÄ—:"
msgid "Calls"
msgstr ""
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "On"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Bit %d, value %d"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "[Empty]"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+msgid "Assign.."
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Show in File System"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Open Editor"
+msgstr "Atidaryti 2D Editorių"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Size: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Key:"
+msgstr "Naujas pavadinimas:"
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Value:"
+msgstr "Naujas pavadinimas:"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr ""
@@ -2319,10 +2572,6 @@ msgstr ""
msgid "Did you forget the '_run' method?"
msgstr "Galbūt jūs pamiršote '_run' metodą?"
-#: editor/editor_settings.cpp
-msgid "Default (Same as Editor)"
-msgstr ""
-
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Pasirinkite Nodus, kuriuos norite importuoti"
@@ -2348,6 +2597,7 @@ msgid "(Installed)"
msgstr "(Įdiegta)"
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "Atsiųsti"
@@ -2372,8 +2622,9 @@ msgid "Can't open export templates zip."
msgstr ""
#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside templates."
-msgstr ""
+#, fuzzy
+msgid "Invalid version.txt format inside templates: %s."
+msgstr "Å ablonuose nerasta version.txt failo."
#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
@@ -2433,6 +2684,12 @@ msgid "Download Complete."
msgstr ""
#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr ""
@@ -2511,7 +2768,7 @@ msgid "Download Templates"
msgstr ""
#: editor/export_template_manager.cpp
-msgid "Select mirror from list: "
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr ""
#: editor/file_type_cache.cpp
@@ -2523,11 +2780,11 @@ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails"
+msgid "View items as a grid of thumbnails."
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "View items as a list"
+msgid "View items as a list."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -2602,7 +2859,7 @@ msgstr ""
msgid "Collapse all"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr ""
@@ -2632,6 +2889,21 @@ msgid "Duplicate..."
msgstr "Duplikuoti"
#: editor/filesystem_dock.cpp
+msgid "New Script..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "New Resource..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr ""
@@ -2644,7 +2916,11 @@ msgid "Re-Scan Filesystem"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "Toggle folder status as Favorite"
+msgid "Toggle folder status as Favorite."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Show current scene file."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -2652,18 +2928,112 @@ msgid "Instance the selected scene(s) as child of the selected node."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid "Enter tree-view."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Search files"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Move"
msgstr ""
-#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Rename"
+#: editor/filesystem_dock.cpp
+msgid "There is already file or folder with the same name in this location."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find in files"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Whole words"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Match case"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Folder: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Filter: "
+msgstr "Filtrai..."
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr "Atšaukti"
+
+#: editor/find_in_files.cpp
+msgid "Replace: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace all (no undo)"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Searching..."
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Search complete"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Group name already exists."
+msgstr ""
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "invalid Group name."
+msgstr "Netinkamas šrifto dydis."
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes not in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+msgid "Filter nodes"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes in Group"
msgstr ""
#: editor/groups_editor.cpp
@@ -2674,6 +3044,10 @@ msgstr ""
msgid "Remove from Group"
msgstr ""
+#: editor/groups_editor.cpp
+msgid "Manage Groups"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr ""
@@ -2715,7 +3089,7 @@ msgid "Import as Multiple Scenes+Materials"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr ""
@@ -2775,16 +3149,125 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Expand all properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Collapse all properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Edit Resource Clipboard"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Filter properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr ""
+
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr ""
#: editor/node_dock.cpp
-msgid "Groups"
+msgid "Select a Node to edit Signals and Groups."
msgstr ""
-#: editor/node_dock.cpp
-msgid "Select a Node to edit Signals and Groups."
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Edit a Plugin"
+msgstr "Priedai"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Create a Plugin"
+msgstr "Sukurti"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Plugin Name:"
+msgstr "Priedai"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Language:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Script Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
@@ -2828,6 +3311,143 @@ msgstr ""
msgid "Delete points"
msgstr ""
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Load.."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Create points."
+msgstr "Sukurti"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Erase points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Open Animation Node"
+msgstr "Animacijos Nodas"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Triangle already exists"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr "Redaguoti Filtrus"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node.."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Filtered Tracks:"
+msgstr "Redaguoti Filtrus"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Enable filtering"
+msgstr ""
+
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr ""
@@ -2854,11 +3474,11 @@ msgid "Remove Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Invalid animation name!"
+msgid "Invalid animation name!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Animation name already exists!"
+msgid "Animation name already exists!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2867,11 +3487,6 @@ msgid "Rename Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr ""
@@ -2888,11 +3503,11 @@ msgid "Duplicate Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to copy!"
+msgid "No animation to copy!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation resource on clipboard!"
+msgid "No animation resource on clipboard!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2904,8 +3519,9 @@ msgid "Paste Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to edit!"
-msgstr ""
+#, fuzzy
+msgid "No animation to edit!"
+msgstr "Animacijos Nodas"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
@@ -2936,39 +3552,33 @@ msgid "Scale animation playback globally for the node."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create new animation in player."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load animation from disk."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load an animation from disk."
+msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save the current animation"
-msgstr ""
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr "Animacija"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Display list of animations in player."
+msgid "New"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Autoplay on Load"
-msgstr ""
+#, fuzzy
+msgid "Edit Transitions..."
+msgstr "Importuoti Animacijas..."
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Target Blend Times"
+msgid "Open in Inspector"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
+msgid "Display list of animations in player."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Copy Animation"
+msgid "Autoplay on Load"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3021,6 +3631,11 @@ msgid "Include Gizmos (3D)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Pin AnimationPlayer"
+msgstr "Animacija"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr ""
@@ -3030,6 +3645,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
@@ -3047,164 +3663,215 @@ msgstr ""
msgid "Cross-Animation Blend Times"
msgstr ""
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation"
-msgstr "Animacija"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "No playback resource set at path: %s."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Create new nodes."
+msgstr "Sukurti NaujÄ…"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Connect nodes."
+msgstr "Prijunkite prie Nodo:"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Remove selected node or transition"
+msgstr "Panaikinti pasirinkimÄ…"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition: "
+msgstr "Transition Nodas"
#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#, fuzzy
+msgid "AnimationTree"
+msgstr "Animacija"
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr "Naujas pavadinimas:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Edit Filters"
-msgstr "Redaguoti Filtrus"
-
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
#, fuzzy
msgid "Scale:"
msgstr "SkalÄ—:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr "PradÄ—ti!"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "Kiekis:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr "Animacijos Nodas"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr "OneShot Nodas"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr "Mix Nodas"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "Blend2 Nodas"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "Blend3 Nodas"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "Blend4 Nodas"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "TimeScale Nodas"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "TimeSeek Nodas"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "Transition Nodas"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr "Importuoti Animacijas..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "Redaguoti Nodų Filtrus"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Filters..."
msgstr "Filtrai..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
-#, fuzzy
-msgid "AnimationTree"
-msgstr "Animacija"
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Free"
-msgstr "Nemokama"
-
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr ""
@@ -3258,10 +3925,15 @@ msgid "Asset Download Error:"
msgstr "Resurso Atsisiuntimo Klaida:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Fetching:"
+msgid "Downloading (%s / %s)..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Downloading..."
+msgstr "Atsiųsti"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
msgstr ""
@@ -3286,20 +3958,21 @@ msgid "Download for this asset is already in progress!"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "first"
+#, fuzzy
+msgid "First"
msgstr "pirmas"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "prev"
+msgid "Previous"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "next"
+msgid "Next"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "last"
-msgstr "paskutinis"
+msgid "Last"
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -3366,7 +4039,7 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr ""
@@ -3375,12 +4048,10 @@ msgid "Configure Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr ""
@@ -3393,14 +4064,6 @@ msgid "Rotation Step:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Pivot"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Action"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr ""
@@ -3429,11 +4092,23 @@ msgid "Create new horizontal and vertical guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit IK Chain"
+msgid "Move pivot"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit CanvasItem"
+msgid "Rotate CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Resize CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3453,6 +4128,21 @@ msgid "Paste Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom out"
+msgstr "Nutolinti"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom reset"
+msgstr "Nutolinti"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom in"
+msgstr "Priartinti"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr ""
@@ -3496,7 +4186,7 @@ msgid "Pan Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggles snapping"
+msgid "Toggle snapping."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3504,7 +4194,7 @@ msgid "Use Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping options"
+msgid "Snapping Options"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3545,6 +4235,10 @@ msgid "Snap to node sides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr ""
@@ -3571,23 +4265,23 @@ msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Bones"
+msgid "Show Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
+msgid "Make IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Bones"
+msgid "Clear IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make IK Chain"
+msgid "Make Custom Bone(s) from Node(s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear IK Chain"
+msgid "Clear Custom Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3633,11 +4327,7 @@ msgid "Layout"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Keys"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
+msgid "Insert keys."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3653,14 +4343,6 @@ msgid "Clear Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Drag pivot from mouse position"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Set pivot at mouse position"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr ""
@@ -3676,10 +4358,6 @@ msgstr ""
msgid "Adding %s..."
msgstr ""
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ok"
-msgstr ""
-
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr ""
@@ -3712,26 +4390,18 @@ msgstr ""
msgid "Set Handle"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove item %d?"
-msgstr ""
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Item"
-msgstr ""
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove Selected Item"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+msgid "CPUParticles"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Import from Scene"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Update from Scene"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
@@ -3802,15 +4472,6 @@ msgstr ""
msgid "Bake GI Probe"
msgstr ""
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Add/Remove Color Ramp Point"
-msgstr ""
-
-#: editor/plugins/gradient_editor_plugin.cpp
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr ""
-
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
@@ -3894,6 +4555,7 @@ msgid "No mesh to debug."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr ""
@@ -3961,6 +4623,27 @@ msgstr ""
msgid "Outline Size:"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -4061,70 +4744,6 @@ msgstr ""
msgid "Populate"
msgstr ""
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake!"
-msgstr ""
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake the navigation mesh."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Marking walkable triangles..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr ""
-
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
@@ -4185,59 +4804,55 @@ msgid "Emission Colors"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry (faces)."
+msgid "Faces contain no area!"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
+msgid "No faces!"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Faces contain no area!"
+msgid "Node does not contain geometry."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "No faces!"
+msgid "Node does not contain geometry (faces)."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
+msgid "Create Emitter"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
+msgid "Emission Points:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
+msgid "Surface Points"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emitter"
+msgid "Surface Points+Normal (Directed)"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Points:"
+msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Surface Points"
+msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Surface Points+Normal (Directed)"
+msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Volume"
+msgid "Generate AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+msgid "Convert to CPUParticles"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -4317,6 +4932,22 @@ msgstr ""
msgid "Close Curve"
msgstr ""
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr ""
@@ -4349,19 +4980,88 @@ msgstr ""
msgid "Remove In-Control Point"
msgstr ""
+#: editor/plugins/physical_bone_plugin.cpp
+msgid "Move joint"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync bones"
+msgstr ""
+
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon & UV"
+msgstr "Keisti Poligono SkalÄ™"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split point with itself."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split can't form an existing edge."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split already exists."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Add Split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Invalid Split: "
+msgstr "Netinkamas šrifto dydis."
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Split"
+msgstr "Panaikinti pasirinkimÄ…"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint bone weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Poly"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Splits"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon"
+msgstr "Keisti Poligono SkalÄ™"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr ""
@@ -4390,12 +5090,24 @@ msgid "Scale Polygon"
msgstr "Keisti Poligono SkalÄ™"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
-msgstr "Redaguoti"
+msgid "Connect two points to make a split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Select a split to erase it"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UnPaint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
@@ -4410,8 +5122,7 @@ msgid "Clear UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
+msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -4422,6 +5133,31 @@ msgstr ""
msgid "Grid"
msgstr ""
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Configure Grid:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync Bones to Polygon"
+msgstr "Keisti Poligono SkalÄ™"
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -4444,6 +5180,10 @@ msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -4465,14 +5205,15 @@ msgid "Load Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
+msgid "ResourcePreloader"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Path to AnimationPlayer is invalid"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
@@ -4484,6 +5225,19 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Error writing TextFile:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error could not load file."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error saving file!"
+msgstr "Įvyko klaida kraunant šriftą."
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr ""
@@ -4500,6 +5254,20 @@ msgid "Error importing"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "New TextFile..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Open File"
+msgstr "Atidaryti"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Save File As..."
+msgstr "Filtrai..."
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr ""
@@ -4512,6 +5280,10 @@ msgid " Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr ""
@@ -4540,7 +5312,7 @@ msgid "File"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "New"
+msgid "New TextFile"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
@@ -4568,6 +5340,11 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr ""
@@ -4601,11 +5378,6 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -4659,10 +5431,6 @@ msgid "Discard"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
@@ -4681,45 +5449,68 @@ msgid "Debugger"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Search results"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search in files"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Line"
+msgstr "Linija:"
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Pick Color"
+msgid "Lookup Symbol"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr ""
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr ""
-
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
@@ -4807,8 +5598,9 @@ msgid "Find Previous"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Replace..."
-msgstr ""
+#, fuzzy
+msgid "Find in files..."
+msgstr "Filtrai..."
#: editor/plugins/script_text_editor.cpp
msgid "Goto Function..."
@@ -4826,128 +5618,36 @@ msgstr ""
msgid "Shader"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Skeleton2D"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical bones"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Skeleton"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical skeleton"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+msgid "Play IK"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5075,10 +5775,6 @@ msgid "Align with view"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "OK :("
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""
@@ -5087,6 +5783,10 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock View Rotation"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr ""
@@ -5131,6 +5831,10 @@ msgid "Doppler Enable"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Cinematic Preview"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr ""
@@ -5259,6 +5963,10 @@ msgid "Tool Scale"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr ""
@@ -5267,6 +5975,10 @@ msgid "Transform"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr ""
@@ -5295,6 +6007,10 @@ msgid "4 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr ""
@@ -5308,10 +6024,6 @@ msgid "Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Skeleton Gizmo visibility"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr ""
@@ -5371,6 +6083,48 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite is empty!"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Convert to 2D Mesh"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create 2D Mesh"
+msgstr "Sukurti NaujÄ…"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Update Preview"
+msgstr "Atnaujinti"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Settings:"
+msgstr ""
+
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""
@@ -5439,14 +6193,6 @@ msgstr ""
msgid "SpriteFrames"
msgstr ""
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox Preview:"
-msgstr ""
-
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox"
-msgstr ""
-
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr ""
@@ -5472,26 +6218,19 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Separation:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region"
+msgid "Sep.:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region Editor"
+msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -5507,11 +6246,6 @@ msgid "Add All"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr ""
@@ -5583,10 +6317,6 @@ msgstr ""
msgid "Many"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-msgid "Options"
-msgstr ""
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
msgstr ""
@@ -5611,7 +6341,7 @@ msgstr ""
msgid "Icon"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr ""
@@ -5624,14 +6354,18 @@ msgid "Color"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
+msgid "Constant"
+msgstr "Konstanta"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Fix Invalid Tiles"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr ""
@@ -5652,11 +6386,7 @@ msgid "Erase TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase selection"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find tile"
+msgid "Find Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -5680,6 +6410,11 @@ msgid "Pick Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Move Selection"
+msgstr "Panaikinti pasirinkimÄ…"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr ""
@@ -5696,64 +6431,106 @@ msgid "Rotate 270 degrees"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Could not find tile:"
+msgid "Add Texture(s) to TileSet"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Item name or ID:"
+msgid "Remove current Texture from TileSet"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
+msgid "Create from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from scene?"
+msgid "Merge from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tile Set"
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
+msgid "Display tile's names (hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
+msgid "Remove Selected Textue and ALL TILES wich uses it?"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Error"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Autotiles"
+msgid "Create from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid " file(s) was not added because was already on the list."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
-"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings."
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: set bit on.\n"
-"RMB: set bit off."
+"RMB: set bit off.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select current edited sub-tile."
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select sub-tile to change its priority."
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
msgstr ""
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
-msgstr "Atšaukti"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "This property can't be changed."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tile Set"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Light"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "VisualShader"
+msgstr ""
#: editor/project_export.cpp
msgid "Runnable"
@@ -5768,7 +6545,7 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted: "
+msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
@@ -5842,10 +6619,6 @@ msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export With Debug"
msgstr ""
@@ -5854,7 +6627,7 @@ msgid "The path does not exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' file."
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgstr ""
#: editor/project_manager.cpp
@@ -5862,6 +6635,14 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
@@ -5952,6 +6733,10 @@ msgid "Project Path:"
msgstr ""
#: editor/project_manager.cpp
+msgid "Project Installation Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Browse"
msgstr ""
@@ -6060,8 +6845,8 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6073,9 +6858,21 @@ msgid "Rename Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
+msgid "Change Action deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "All Devices"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr ""
+
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr ""
@@ -6117,19 +6914,19 @@ msgid "Wheel Down Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 6"
+msgid "Wheel Left Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 7"
+msgid "Wheel Right Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 8"
+msgid "X Button 1"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 9"
+msgid "X Button 2"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6157,10 +6954,6 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Button"
msgstr ""
@@ -6205,6 +6998,12 @@ msgid "Delete Item"
msgstr ""
#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
@@ -6276,6 +7075,10 @@ msgstr ""
msgid "Override For..."
msgstr ""
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr ""
@@ -6285,6 +7088,15 @@ msgid "Action:"
msgstr ""
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Action"
+msgstr "Animacija"
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr ""
@@ -6345,10 +7157,6 @@ msgid "AutoLoad"
msgstr ""
#: editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr ""
-
-#: editor/property_editor.cpp
msgid "Ease In"
msgstr ""
@@ -6385,75 +7193,159 @@ msgid "Select Node"
msgstr ""
#: editor/property_editor.cpp
-msgid "New Script"
+msgid "Error loading file: Not a resource!"
msgstr ""
#: editor/property_editor.cpp
-msgid "New %s"
+msgid "Pick a Node"
msgstr ""
#: editor/property_editor.cpp
-msgid "Make Unique"
+msgid "Bit %d, val %d."
msgstr ""
#: editor/property_editor.cpp
-msgid "Show in File System"
+msgid "Properties:"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Convert To %s"
+#: editor/property_selector.cpp
+msgid "Select Property"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Error loading file: Not a resource!"
+#: editor/property_selector.cpp
+msgid "Select Virtual Method"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Selected node is not a Viewport!"
+#: editor/property_selector.cpp
+msgid "Select Method"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Pick a Node"
+#: editor/pvrtc_compress.cpp
+msgid "Could not execute PVRTC tool:"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Bit %d, val %d."
+#: editor/pvrtc_compress.cpp
+msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
-#: editor/property_editor.cpp
-msgid "On"
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Batch Rename"
+msgstr "Animacija: Pervadinti Takelį"
+
+#: editor/rename_dialog.cpp
+msgid "Prefix"
msgstr ""
-#: editor/property_editor.cpp
-msgid "[Empty]"
+#: editor/rename_dialog.cpp
+msgid "Suffix"
msgstr ""
-#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
-msgid "Set"
+#: editor/rename_dialog.cpp
+msgid "Advanced options"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Properties:"
+#: editor/rename_dialog.cpp
+msgid "Substitute"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Property"
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node name"
+msgstr "Naujas pavadinimas:"
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Virtual Method"
+#: editor/rename_dialog.cpp
+msgid "Node type"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Method"
+#: editor/rename_dialog.cpp
+msgid "Current scene name"
msgstr ""
-#: editor/pvrtc_compress.cpp
-msgid "Could not execute PVRTC tool:"
+#: editor/rename_dialog.cpp
+msgid "Root node name"
msgstr ""
-#: editor/pvrtc_compress.cpp
-msgid "Can't load back converted image using PVRTC tool:"
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Step"
+msgstr "Žingsnis(iai):"
+
+#: editor/rename_dialog.cpp
+msgid "Ammount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minium number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Lowercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Uppercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Reset"
+msgstr "Atstatyti PriartinimÄ…"
+
+#: editor/rename_dialog.cpp editor/script_editor_debugger.cpp
+msgid "Error"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
@@ -6492,11 +7384,6 @@ msgstr ""
msgid "Scene Run Settings"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
-#: scene/gui/dialogs.cpp
-msgid "OK"
-msgstr ""
-
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
@@ -6516,6 +7403,10 @@ msgid "Instance Scene(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""
@@ -6556,14 +7447,32 @@ msgid "Load As Placeholder"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Discard Instancing"
+msgid "Make Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Create Root Node:"
+msgstr "Prijunkite prie Nodo:"
+
+#: editor/scene_tree_dock.cpp
+msgid "2D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "3D Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Makes Sense!"
+msgid "User Interface"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Custom Node"
+msgstr "Transition Nodas"
+
+#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr ""
@@ -6572,6 +7481,10 @@ msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -6614,18 +7527,14 @@ msgid "Change Type"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Attach Script"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Script"
+msgid "Make Scene Root"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr ""
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr ""
@@ -6648,10 +7557,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Filter nodes"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr ""
@@ -6671,16 +7576,8 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
-#: editor/scene_tree_dock.cpp
-msgid "Clear!"
-msgstr ""
-
#: editor/scene_tree_editor.cpp
-msgid "Toggle Spatial Visible"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle CanvasItem Visible"
+msgid "Toggle Visible"
msgstr ""
#: editor/scene_tree_editor.cpp
@@ -6689,7 +7586,7 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
-"Node has connection(s) and group(s)\n"
+"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -6705,20 +7602,21 @@ msgid ""
"Click to show groups dock."
msgstr ""
-#: editor/scene_tree_editor.cpp
-msgid "Open script"
-msgstr ""
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script"
+msgstr "Atidaryti Skriptų Editorių"
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
-"Click to unlock"
+"Click to unlock it."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
-"Click to make selectable"
+"Click to make selectable."
msgstr ""
#: editor/scene_tree_editor.cpp
@@ -6726,6 +7624,12 @@ msgid "Toggle Visibility"
msgstr ""
#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
@@ -6762,6 +7666,11 @@ msgid "N/A"
msgstr ""
#: editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script/Choose Location"
+msgstr "Atidaryti Skriptų Editorių"
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr ""
@@ -6998,10 +7907,22 @@ msgid "Change Camera Size"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Sphere Shape Radius"
+msgid "Change Notifier AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr ""
@@ -7014,19 +7935,31 @@ msgid "Change Capsule Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
+msgid "Change Cylinder Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier Extents"
+msgid "Change Cylinder Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
+msgid "Change Ray Shape Length"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Height"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Outer Radius"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -7082,16 +8015,6 @@ msgid "GDNative"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr ""
@@ -7156,6 +8079,11 @@ msgid "GridMap Delete Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Fill Selection"
+msgstr "Visas Pasirinkimas"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
msgstr ""
@@ -7236,6 +8164,11 @@ msgid "Clear Selection"
msgstr "Panaikinti pasirinkimÄ…"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fill Selection"
+msgstr "Visas Pasirinkimas"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr ""
@@ -7303,6 +8236,70 @@ msgstr ""
msgid "End of inner exception stack trace"
msgstr ""
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake!"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7354,10 +8351,6 @@ msgid "Set Variable Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr ""
@@ -7466,36 +8459,14 @@ msgid "Connect Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Condition"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Sequence"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Switch"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Iterator"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "While"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Return"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Call"
-msgstr ""
+#, fuzzy
+msgid "Connect Node Data"
+msgstr "Prijunkite prie Nodo:"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Get"
-msgstr ""
+#, fuzzy
+msgid "Connect Node Sequence"
+msgstr "Prijunkite prie Nodo:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -7522,15 +8493,11 @@ msgid "Remove Function"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Signal"
+msgid "Editing Variable:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
@@ -7538,10 +8505,6 @@ msgid "Remove Signal"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr ""
@@ -7585,6 +8548,11 @@ msgstr ""
msgid "Paste Nodes"
msgstr ""
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Member"
+msgstr "Redaguoti Filtrus"
+
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr ""
@@ -7639,6 +8607,18 @@ msgid ""
"(error)."
msgstr ""
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Search VisualScript"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set "
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -7685,8 +8665,8 @@ msgstr ""
#: scene/2d/collision_object_2d.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
@@ -7767,6 +8747,19 @@ msgstr ""
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
@@ -7827,8 +8820,8 @@ msgstr ""
#: scene/3d/collision_object.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape or CollisionPolygon children nodes to define "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
@@ -7903,6 +8896,17 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid ""
+"Size changes to SoftBody will be overriden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -7915,6 +8919,47 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Animation not found: '%s'"
+msgstr "Animacijos Nodas"
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Invalid animation: '%s'."
+msgstr "Netinkamas šrifto dydis."
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr "Prijungti '%s' prie '%s'"
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr ""
+"Norint redaguoti animacijas pasirinkite AnimationPlayer Nodą iš Scenos."
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "AnimationPlayer root is not a valid node."
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
@@ -7982,3 +9027,53 @@ msgstr "Įvyko klaida kraunant šriftą."
#: scene/resources/dynamic_font.cpp
msgid "Invalid font size."
msgstr "Netinkamas šrifto dydis."
+
+#: scene/resources/visual_shader.cpp
+msgid "Input"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "None"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Invalid source for shader."
+msgstr "Netinkamas šrifto dydis."
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#~ msgid "Disabled"
+#~ msgstr "Išjungta"
+
+#~ msgid "Move Anim Track Up"
+#~ msgstr "Animacija: Perkelti Takelį Aukštyn"
+
+#~ msgid "Move Anim Track Down"
+#~ msgstr "Animacija: Perkelti Takelį Žemyn"
+
+#, fuzzy
+#~ msgid "Anim Add Call Track"
+#~ msgstr "Animacija: Pridėti Takelio Iškvietimą"
+
+#~ msgid "Length (s):"
+#~ msgstr "Ilgis (sek.):"
+
+#~ msgid "Stop Profiling"
+#~ msgstr "Baigti ProfiliavimÄ…"
+
+#~ msgid "Start Profiling"
+#~ msgstr "PradÄ—ti ProfiliavimÄ…"
+
+#~ msgid "last"
+#~ msgstr "paskutinis"
diff --git a/editor/translations/lv.po b/editor/translations/lv.po
new file mode 100644
index 0000000000..7dc72def39
--- /dev/null
+++ b/editor/translations/lv.po
@@ -0,0 +1,9027 @@
+# Latvian translation of the Godot Engine editor
+# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# This file is distributed under the same license as the Godot source code.
+# Gustavs Porietis (pg829-) <porietisgustavs@gmail.com>, 2018.
+msgid ""
+msgstr ""
+"Project-Id-Version: Godot Engine editor\n"
+"PO-Revision-Date: 2018-07-28 12:39+0000\n"
+"Last-Translator: Gustavs Porietis (pg829-) <porietisgustavs@gmail.com>\n"
+"Language-Team: Latvian <https://hosted.weblate.org/projects/godot-engine/"
+"godot/lv/>\n"
+"Language: lv\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8-bit\n"
+"Plural-Forms: nplurals=3; plural=(n % 10 == 0 || n % 100 >= 11 && n % 100 <= "
+"19) ? 0 : ((n % 10 == 1 && n % 100 != 11) ? 1 : 2);\n"
+"X-Generator: Weblate 3.1.1\n"
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr ""
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/glue_header.h
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid index of type %s for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid arguments to construct '%s'"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Mirror"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Insert Key Here"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Duplicate Selected Key(s)"
+msgstr "DublikÄta IzvÄ“le"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Delete Selected Key(s)"
+msgstr "Izdzēst izvēlētos failus?"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Keyframe Time"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Transition"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Transform"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Keyframe Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Call"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Property Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "3D Transform Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Playback Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Add Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Length Time (seconds)"
+msgstr "AnimÄcijas garums (sekundÄ“s)."
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Looping"
+msgstr "AnimÄcijas tÄlummaiņa."
+
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Audio Clips:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Clips:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Toggle this track on/off."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Interpolation Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove this track."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Time (s): "
+msgstr "Solis (ļi):"
+
+#: editor/animation_track_editor.cpp
+msgid "Continuous"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Discrete"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Trigger"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Capture"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "Linear"
+msgstr "LineÄrs"
+
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Duplicate Key(s)"
+msgstr "DublikÄta IzvÄ“le"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Key(s)"
+msgstr "Izdzēst"
+
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Create NEW track for %s and insert key?"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Create %d NEW tracks and insert keys?"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
+msgid "Create"
+msgstr "Izveidot"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Create & Insert"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert Track & Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Method not found in object: "
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clipboard is empty"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Scale Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Snap (s): "
+msgstr "Solis (ļi):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation step value."
+msgstr "AnimÄcijas tÄlummaiņa."
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation properties."
+msgstr "AnimÄcijas tÄlummaiņa."
+
+#: editor/animation_track_editor.cpp
+msgid "Copy Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr "DublikÄta IzvÄ“le"
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Selection"
+msgstr "DublikÄta IzvÄ“le"
+
+#: editor/animation_track_editor.cpp
+msgid "Goto Next Step"
+msgstr "Doties uz nÄkamo soli"
+
+#: editor/animation_track_editor.cpp
+msgid "Goto Prev Step"
+msgstr "Doties uz iepriekšējo soli"
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim. Optimizer"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max. Linear Error:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max. Angular Error:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max Optimizable Angle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize"
+msgstr "Optimizēt"
+
+#: editor/animation_track_editor.cpp
+msgid "Remove invalid keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Remove unresolved and empty tracks"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-up all animations"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation(s) (NO UNDO!)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr "Mēroga Attiecība:"
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Resize Array"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Change Array Value Type"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Change Array Value"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Go to Line"
+msgstr "Doties uz Rindu"
+
+#: editor/code_editor.cpp
+msgid "Line Number:"
+msgstr ""
+
+#: editor/code_editor.cpp editor/editor_help.cpp
+msgid "No Matches"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Replaced %d occurrence(s)."
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Match Case"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Whole Words"
+msgstr ""
+
+#: editor/code_editor.cpp editor/rename_dialog.cpp
+msgid "Replace"
+msgstr "Aizvietot"
+
+#: editor/code_editor.cpp
+msgid "Replace All"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Selection Only"
+msgstr ""
+
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
+msgid "Zoom In"
+msgstr "PietuvinÄt"
+
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
+msgid "Zoom Out"
+msgstr "AttÄlinÄt"
+
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
+msgid "Reset Zoom"
+msgstr "AtiestatÄ«t tÄlummaiņu"
+
+#: editor/code_editor.cpp
+msgid "Warnings:"
+msgstr ""
+
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Zoom:"
+msgstr "PietuvinÄt"
+
+#: editor/code_editor.cpp editor/script_editor_debugger.cpp
+msgid "Line:"
+msgstr "Rinda:"
+
+#: editor/code_editor.cpp
+msgid "Col:"
+msgstr "Kolona:"
+
+#: editor/connections_dialog.cpp
+msgid "Method in target Node must be specified!"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid ""
+"Target method not found! Specify a valid method or attach a script to target "
+"Node."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect To Node:"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
+#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+msgid "Add"
+msgstr "Pievienot"
+
+#: editor/connections_dialog.cpp editor/dependency_editor.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+msgid "Remove"
+msgstr "Noņemt"
+
+#: editor/connections_dialog.cpp
+msgid "Add Extra Call Argument:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Extra Call Arguments:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Path to Node:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Make Function"
+msgstr "Izveidot Funkciju"
+
+#: editor/connections_dialog.cpp
+msgid "Deferred"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Oneshot"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/dependency_editor.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/property_editor.cpp
+#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr "Aizvērt"
+
+#: editor/connections_dialog.cpp
+msgid "Connect"
+msgstr "Savienot"
+
+#: editor/connections_dialog.cpp
+msgid "Connect '%s' to '%s'"
+msgstr "Savienot '%s' pie '%s'"
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect '%s' from '%s'"
+msgstr "Atvienot '%s' no '%s'"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Disconnect all from signal: '%s'"
+msgstr "Atvienot '%s' no '%s'"
+
+#: editor/connections_dialog.cpp
+msgid "Connect..."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Disconnect"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Connect Signal: "
+msgstr "Savieno SignÄlu:"
+
+#: editor/connections_dialog.cpp
+msgid "Edit Connection: "
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from the \""
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
+msgid "Signals"
+msgstr "SignÄli"
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect All"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Edit..."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Go To Method"
+msgstr ""
+
+#: editor/create_dialog.cpp
+msgid "Change %s Type"
+msgstr "Nomainīt %s Tipu"
+
+#: editor/create_dialog.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change"
+msgstr "Nomainīt"
+
+#: editor/create_dialog.cpp
+msgid "Create New %s"
+msgstr "Izveidot Jaunu %s"
+
+#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr "Favorīti:"
+
+#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr "Nesenie:"
+
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Search:"
+msgstr "Meklēt:"
+
+#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Matches:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Description:"
+msgstr "Apraksts:"
+
+#: editor/dependency_editor.cpp
+msgid "Search Replacement For:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependencies For:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Scene '%s' is currently being edited.\n"
+"Changes will not take effect unless reloaded."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Resource '%s' is in use.\n"
+"Changes will take effect when reloaded."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Dependencies"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Resource"
+msgstr "Resurs"
+
+#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Path"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependencies:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Fix Broken"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependency Editor"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Search Replacement Resource:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
+#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/quick_open.cpp editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Open"
+msgstr "Atvērt"
+
+#: editor/dependency_editor.cpp
+msgid "Owners Of:"
+msgstr "Īpašnieki:"
+
+#: editor/dependency_editor.cpp
+msgid "Remove selected files from the project? (no undo)"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"The files being removed are required by other resources in order for them to "
+"work.\n"
+"Remove them anyway? (no undo)"
+msgstr ""
+"Faili, kurus Jūs vēlaties noņemt ir nepieciešami citiem resursiem lai tie "
+"varÄ“tu strÄdÄt.\n"
+"Tik un tÄ noņemt tos? (Nevar atsaukt)"
+
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
+msgid "Cannot remove:"
+msgstr "Nevar noņemt:"
+
+#: editor/dependency_editor.cpp
+msgid "Error loading:"
+msgstr "Kļūme lÄdÄ“jot:"
+
+#: editor/dependency_editor.cpp
+#, fuzzy
+msgid "Scene failed to load due to missing dependencies:"
+msgstr "Ainu nevarÄ“ja ielÄdÄ“t dēļ neatrastiem dependencÄ«em:"
+
+#: editor/dependency_editor.cpp editor/editor_node.cpp
+msgid "Open Anyway"
+msgstr "AtvÄ“rt jebkurÄ gadÄ«jumÄ"
+
+#: editor/dependency_editor.cpp
+msgid "Which action should be taken?"
+msgstr "Kuru darbību izdarīt?"
+
+#: editor/dependency_editor.cpp
+#, fuzzy
+msgid "Fix Dependencies"
+msgstr "Salabot dependecīju"
+
+#: editor/dependency_editor.cpp
+msgid "Errors loading!"
+msgstr "Kļūmes lÄdÄ“jot!"
+
+#: editor/dependency_editor.cpp
+msgid "Permanently delete %d item(s)? (No undo!)"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Owns"
+msgstr "Pieder"
+
+#: editor/dependency_editor.cpp
+msgid "Resources Without Explicit Ownership:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_node.cpp
+msgid "Orphan Resource Explorer"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Delete selected files?"
+msgstr "Izdzēst izvēlētos failus?"
+
+#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/project_export.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Delete"
+msgstr "Izdzēst"
+
+#: editor/dictionary_property_edit.cpp
+msgid "Change Dictionary Key"
+msgstr ""
+
+#: editor/dictionary_property_edit.cpp
+msgid "Change Dictionary Value"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Thanks from the Godot community!"
+msgstr "Paldies no Godot sabiedrības!"
+
+#: editor/editor_about.cpp editor/editor_node.cpp editor/inspector_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp
+msgid "OK"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Godot Engine contributors"
+msgstr "Godot DzinÄ“ja ieguldÄ«tÄji"
+
+#: editor/editor_about.cpp
+msgid "Project Founders"
+msgstr "Projekta DibinÄtÄji"
+
+#: editor/editor_about.cpp
+msgid "Lead Developer"
+msgstr "Galvenais IzstrÄdÄtÄjs"
+
+#: editor/editor_about.cpp
+msgid "Project Manager "
+msgstr "Projekta Menedžeris "
+
+#: editor/editor_about.cpp
+msgid "Developers"
+msgstr "IzstrÄdÄtÄji"
+
+#: editor/editor_about.cpp
+msgid "Authors"
+msgstr "Autori"
+
+#: editor/editor_about.cpp
+msgid "Platinum Sponsors"
+msgstr "Platīna Sponsori"
+
+#: editor/editor_about.cpp
+msgid "Gold Sponsors"
+msgstr "Zelta Sponsori"
+
+#: editor/editor_about.cpp
+msgid "Mini Sponsors"
+msgstr "Mini Sponsori"
+
+#: editor/editor_about.cpp
+msgid "Gold Donors"
+msgstr "Zelta Donors"
+
+#: editor/editor_about.cpp
+msgid "Silver Donors"
+msgstr "Sudraba Donors"
+
+#: editor/editor_about.cpp
+msgid "Bronze Donors"
+msgstr "Bronzas Donors"
+
+#: editor/editor_about.cpp
+msgid "Donors"
+msgstr "Donors"
+
+#: editor/editor_about.cpp
+msgid "License"
+msgstr "Licence"
+
+#: editor/editor_about.cpp
+msgid "Thirdparty License"
+msgstr "TreÅ¡Äs partijas Licence"
+
+#: editor/editor_about.cpp
+msgid ""
+"Godot Engine relies on a number of thirdparty free and open source "
+"libraries, all compatible with the terms of its MIT license. The following "
+"is an exhaustive list of all such thirdparty components with their "
+"respective copyright statements and license terms."
+msgstr ""
+"Godot DzinÄ“js paļaujas uz citiem treÅ¡Äs partijas brÄ«vajÄm un atvÄ“rtÄ avota "
+"bibliotÄ“kÄm, kuri visi sader ar to MIT licences nosacÄ«jumiem. SekojoÅ¡ais ir "
+"saraksts ar šīm treÅ¡Äs partijas komponentÄ“m ar to autortiesÄ«bu apgalvojumiem "
+"un licences nosacījumiem."
+
+#: editor/editor_about.cpp
+msgid "All Components"
+msgstr "Visas Komponentes"
+
+#: editor/editor_about.cpp
+msgid "Components"
+msgstr "Komponentes"
+
+#: editor/editor_about.cpp
+msgid "Licenses"
+msgstr "Licences"
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "Error opening package file, not in zip format."
+msgstr "Kļūme atverot arhÄ«vu failu, nav ZIP formÄtÄ."
+
+#: editor/editor_asset_installer.cpp
+msgid "Uncompressing Assets"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "Package Installed Successfully!"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr "IzdevÄs!"
+
+#: editor/editor_asset_installer.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Install"
+msgstr "Ieinstalēt"
+
+#: editor/editor_asset_installer.cpp
+msgid "Package Installer"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Speakers"
+msgstr "Skaļruņi"
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Effect"
+msgstr "Pievienot Efektu"
+
+#: editor/editor_audio_buses.cpp
+msgid "Rename Audio Bus"
+msgstr "PÄrsaukt Audio Kopni"
+
+#: editor/editor_audio_buses.cpp
+msgid "Change Audio Bus Volume"
+msgstr "Nomainīt Audio Kopnes Skaļumu"
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Solo"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Mute"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Bypass Effects"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Select Audio Bus Send"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Audio Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Move Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus, Drag and Drop to rearrange."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Solo"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Mute"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Bypass"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Bus options"
+msgstr "Kopnes iestatījumi"
+
+#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Duplicate"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Reset Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Effect"
+msgstr "Izdzēst Efektu"
+
+#: editor/editor_audio_buses.cpp
+msgid "Audio"
+msgstr "Audio"
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Audio Bus"
+msgstr "Pievienot Audio Kopni"
+
+#: editor/editor_audio_buses.cpp
+msgid "Master bus can't be deleted!"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Duplicate Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Reset Bus Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Move Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save Audio Bus Layout As..."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Location for New Layout..."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Open Audio Bus Layout"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "There is no 'res://default_bus_layout.tres' file."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Invalid file, not an audio bus layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Bus"
+msgstr "Pievienot Kopni"
+
+#: editor/editor_audio_buses.cpp
+msgid "Create a new Bus Layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Load"
+msgstr "IelÄdÄ“t"
+
+#: editor/editor_audio_buses.cpp
+msgid "Load an existing Bus Layout."
+msgstr "IelÄdÄ“t eksistÄ“joÅ¡u Kopnes IzkÄrtojumu."
+
+#: editor/editor_audio_buses.cpp
+msgid "Save As"
+msgstr "SaglabÄt KÄ"
+
+#: editor/editor_audio_buses.cpp
+msgid "Save this Bus Layout to a file."
+msgstr "SaglabÄt Å¡o Kopni failÄ."
+
+#: editor/editor_audio_buses.cpp editor/import_dock.cpp
+msgid "Load Default"
+msgstr "IelÄdÄ“t NoklusÄ“jumu"
+
+#: editor/editor_audio_buses.cpp
+msgid "Load the default Bus Layout."
+msgstr "IelÄdÄ“t Kopnes IzkÄrtojuma noklusÄ“jumu."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name."
+msgstr "Nederīgs nosaukums."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Valid characters:"
+msgstr "Derīgie simboli:"
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing engine class name."
+msgstr ""
+"Nederīgs nosaukums. Nedrīkst sadurties ar eksistējošu dzinēja klases "
+"nosaukumu."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing buit-in type name."
+msgstr ""
+"Nederīgs nosaukums. Nedrīkst sadurties ar eksistējošu iebūvēto tipa "
+"nosaukumu."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing global constant name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Autoload '%s' already exists!"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Rename Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Toggle AutoLoad Globals"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Move Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Remove Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Enable"
+msgstr "Iespējot"
+
+#: editor/editor_autoload_settings.cpp
+msgid "Rearrange Autoloads"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Path:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Node Name:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+msgid "Name"
+msgstr "Nosaukums"
+
+#: editor/editor_autoload_settings.cpp
+msgid "Singleton"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Updating Scene"
+msgstr "Atjaunina Ainu"
+
+#: editor/editor_data.cpp
+msgid "Storing local changes..."
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Updating scene..."
+msgstr ""
+
+#: editor/editor_data.cpp editor/editor_properties.cpp
+msgid "[empty]"
+msgstr "[tukšs]"
+
+#: editor/editor_data.cpp
+msgid "[unsaved]"
+msgstr "[nesaglabÄts]"
+
+#: editor/editor_dir_dialog.cpp
+msgid "Please select a base directory first"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Choose a Directory"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
+msgid "Create Folder"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Name:"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
+msgid "Could not create folder."
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Choose"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Storing File:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Packing"
+msgstr ""
+
+#: editor/editor_export.cpp platform/javascript/export/export.cpp
+msgid "Template file not found:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "File Exists, Overwrite?"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Select Current Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Open In File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
+msgid "Show In File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "New Folder..."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Refresh"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "All Recognized"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "All Files (*)"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open File(s)"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a Directory"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a File or Directory"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
+msgid "Save"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Save a File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Back"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Forward"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Up"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Favorite"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Focus Path"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Move Favorite Up"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Move Favorite Down"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Go to parent folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Directories & Files:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
+msgid "Preview:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp
+#: scene/gui/file_dialog.cpp
+msgid "File:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Must use a valid extension."
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid "ScanSources"
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid "(Re)Importing Assets"
+msgstr ""
+
+#: editor/editor_help.cpp editor/editor_node.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Help"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Class List:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Search Classes"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Top"
+msgstr ""
+
+#: editor/editor_help.cpp editor/property_editor.cpp
+msgid "Class:"
+msgstr ""
+
+#: editor/editor_help.cpp editor/scene_tree_editor.cpp
+msgid "Inherits:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Inherited by:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Brief Description:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Members"
+msgstr ""
+
+#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Members:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Public Methods"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Public Methods:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "GUI Theme Items"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "GUI Theme Items:"
+msgstr ""
+
+#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Signals:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "enum "
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Constants"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Constants:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Description"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Online Tutorials:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There are currently no tutorials for this class, you can [color=$color][url="
+"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/"
+"url][/color]."
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Properties"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Property Description:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There is currently no description for this property. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Methods"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Method Description:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There is currently no description for this method. Please help us by [color="
+"$color][url=$url]contributing one[/url][/color]!"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Property: "
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/property_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
+
+#: editor/editor_log.cpp
+msgid "Output:"
+msgstr ""
+
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Clear"
+msgstr ""
+
+#: editor/editor_log.cpp
+msgid "Clear Output"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Error saving resource!"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save Resource As..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't open file for writing:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Requested file format unknown:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while saving."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while parsing '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unexpected end of file '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Missing '%s' or its dependencies."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while loading '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Saving Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Analyzing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Creating Thumbnail"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a tree root."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
+"be satisfied."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't load MeshLibrary for merging!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error saving MeshLibrary!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't load TileSet for merging!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error saving TileSet!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error trying to save layout!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default editor layout overridden."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Layout name not found!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Restored default layout to base settings."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource belongs to a scene that was imported, so it's not editable.\n"
+"Please read the documentation relevant to importing scenes to better "
+"understand this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource belongs to a scene that was instanced or inherited.\n"
+"Changes to it will not be kept when saving the current scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource was imported, so it's not editable. Change its settings in the "
+"import panel and then re-import."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This scene was imported, so changes to it will not be kept.\n"
+"Instancing it or inheriting will allow making changes to it.\n"
+"Please read the documentation relevant to importing scenes to better "
+"understand this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This is a remote object so changes to it will not be kept.\n"
+"Please read the documentation relevant to debugging to better understand "
+"this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "There is no defined scene to run."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"No main scene has ever been defined, select one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' does not exist, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' is not a scene file, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Current scene was never saved, please save it prior to running."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Could not start subprocess!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Base Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open Script..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save & Close"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to '%s' before closing?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Scene As..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "No"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Yes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This scene has never been saved. Save before running?"
+msgstr ""
+
+#: editor/editor_node.cpp editor/scene_tree_dock.cpp
+msgid "This operation can't be done without a scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Mesh Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a root node."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Tile Set"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a selected node."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Current scene not saved. Open anyway?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't reload a scene that was never saved."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Revert"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This action cannot be undone. Revert anyway?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Run Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quit"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Exit the editor?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Project Manager?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save & Quit"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to the following scene(s) before quitting?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes the following scene(s) before opening Project Manager?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This option is deprecated. Situations where refresh must be forced are now "
+"considered a bug. Please report."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pick a Main Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to load addon script from path: '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Scene '%s' was automatically imported, so it can't be modified.\n"
+"To make changes to it, a new inherited scene can be created."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Error loading scene, it must be inside the project path. Use 'Import' to "
+"open the scene, then save it inside the project path."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene '%s' has broken dependencies:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Clear Recent Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Layout"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Delete Layout"
+msgstr ""
+
+#: editor/editor_node.cpp editor/import_dock.cpp
+#: editor/script_create_dialog.cpp
+msgid "Default"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play This Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Close Tab"
+msgstr "Aizvērt"
+
+#: editor/editor_node.cpp
+msgid "Switch Scene Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more files or folders"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more folders"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more files"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Dock Position"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle distraction-free mode."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Add a new scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Go to previously opened scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Next tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Previous tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Filter Files..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Operations with scene files."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Inherited Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Scene..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save all Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Scene"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Open Recent"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Convert To..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "MeshLibrary..."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "TileSet..."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Undo"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp
+msgid "Redo"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Revert Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Miscellaneous project or scene-wide tools."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project Settings"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_export.cpp
+msgid "Export"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Tools"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Project Data Folder"
+msgstr "Projekta DibinÄtÄji"
+
+#: editor/editor_node.cpp
+msgid "Quit to Project List"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Debug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Deploy with Remote Debug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When exporting or deploying, the resulting executable will attempt to "
+"connect to the IP of this computer in order to be debugged."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Small Deploy with Network FS"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, export or deploy will produce a minimal "
+"executable.\n"
+"The filesystem will be provided from the project by the editor over the "
+"network.\n"
+"On Android, deploy will use the USB cable for faster performance. This "
+"option speeds up testing for games with a large footprint."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Visible Collision Shapes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
+"running game if this option is turned on."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Visible Navigation"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Navigation meshes and polygons will be visible on the running game if this "
+"option is turned on."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Sync Scene Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is turned on, any changes made to the scene in the editor "
+"will be replicated in the running game.\n"
+"When used remotely on a device, this is more efficient with network "
+"filesystem."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Sync Script Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is turned on, any script that is saved will be reloaded on "
+"the running game.\n"
+"When used remotely on a device, this is more efficient with network "
+"filesystem."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Editor"
+msgstr ""
+
+#: editor/editor_node.cpp editor/settings_config_dialog.cpp
+msgid "Editor Settings"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Editor Layout"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle Fullscreen"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data/Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_export.cpp
+msgid "Manage Export Templates"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Help"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Classes"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
+msgid "Search"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Online Docs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Q&A"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Issue Tracker"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+msgid "Community"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "About"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play the project."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pause the scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pause Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Stop the scene."
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_profiler.cpp
+msgid "Stop"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play the edited scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play custom scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play Custom Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+msgid "Save & Restart"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Spins when the editor window repaints!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Always"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Disable Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Node"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "FileSystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Expand Bottom Panel"
+msgstr ""
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
+msgid "Output"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Don't Save"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Import Templates From ZIP File"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_export.cpp
+msgid "Export Project"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Merge With Existing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Password:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open & Run a Script"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Inherited"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Load Errors"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Select"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open 2D Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open 3D Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Script Editor"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Open Asset Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open the next Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open the previous Editor"
+msgstr ""
+
+#: editor/editor_plugin.cpp
+msgid "Creating Mesh Previews"
+msgstr ""
+
+#: editor/editor_plugin.cpp
+msgid "Thumbnail..."
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Edit Plugin"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Installed Plugins:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+msgid "Update"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Version:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+msgid "Author:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Status:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Edit:"
+msgstr ""
+
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+msgid "Start"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Measure:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame Time (sec)"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Average Time (sec)"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame %"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Physics Frame %"
+msgstr ""
+
+#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp
+msgid "Time:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Inclusive"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Self"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame #:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Time"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Calls"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "On"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Bit %d, value %d"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "[Empty]"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+msgid "Assign.."
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Show in File System"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Open Editor"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Size: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Key:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Value:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
+#: editor/editor_run_native.cpp
+msgid "Select device from the list"
+msgstr ""
+
+#: editor/editor_run_native.cpp
+msgid ""
+"No runnable export preset found for this platform.\n"
+"Please add a runnable preset in the export menu."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Write your logic in the _run() method."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "There is an edited scene already."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Couldn't instance script:"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Did you forget the 'tool' keyword?"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Couldn't run script:"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Did you forget the '_run' method?"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Select Node(s) to Import"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Scene Path:"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Import From Node:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Re-Download"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Uninstall"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Installed)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Missing)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Current)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Retrieving mirrors, please wait..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Remove template version '%s'?"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't open export templates zip."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Invalid version.txt format inside templates: %s."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "No version.txt found inside templates."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error creating path for templates:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Extracting Export Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Importing:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"No download links found for this version. Direct download is only available "
+"for official releases."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't connect."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request Failed."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download Complete."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error requesting url: "
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connecting to Mirror..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Disconnected"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Resolving"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't Resolve"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Connecting..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't Connect"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connected"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Requesting..."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Downloading"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connection Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "SSL Handshake Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Current Version:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Installed Versions:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Install From File"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Remove Template"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Select template file"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Export Template Manager"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
+msgstr ""
+
+#: editor/file_type_cache.cpp
+msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot navigate to '%s' as it has not been found in the file system!"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "View items as a grid of thumbnails."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "View items as a list."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Status: Import of file failed. Please fix file and reimport manually."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot move/rename resources root."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot move a folder into itself."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Error moving:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Error duplicating:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Unable to update dependencies:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "No name provided"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Provided name contains invalid characters"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "No name provided."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Name contains invalid characters."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "A file or folder with this name already exists."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Renaming file:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Renaming folder:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicating file:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicating folder:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Expand all"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Collapse all"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Rename..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move To..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Open Scene(s)"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Edit Dependencies..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "View Owners..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicate..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "New Script..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Resource..."
+msgstr "Resurs"
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Previous Directory"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Next Directory"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Toggle folder status as Favorite."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Show current scene file."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Instance the selected scene(s) as child of the selected node."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Enter tree-view."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Search files"
+msgstr "Meklēt:"
+
+#: editor/filesystem_dock.cpp
+msgid ""
+"Scanning Files,\n"
+"Please Wait..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Move"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "There is already file or folder with the same name in this location."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find in files"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Whole words"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Match case"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Folder: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Filter: "
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace: "
+msgstr "Aizvietot"
+
+#: editor/find_in_files.cpp
+msgid "Replace all (no undo)"
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Searching..."
+msgstr "Meklēt:"
+
+#: editor/find_in_files.cpp
+msgid "Search complete"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Group name already exists."
+msgstr ""
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "invalid Group name."
+msgstr "Nederīgs nosaukums."
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes not in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+msgid "Filter nodes"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Add to Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Remove from Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Manage Groups"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Single Scene"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Materials+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Materials+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Multiple Scenes"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Multiple Scenes+Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import Scene"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Importing Scene..."
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Generating Lightmaps"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Generating for Mesh: "
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Running Custom Script..."
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Couldn't load post-import script:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Invalid/broken script for post-import (check console):"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Error running post-import script:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Saving..."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Set as Default for '%s'"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Clear Default for '%s'"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid " Files"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Import As:"
+msgstr ""
+
+#: editor/import_dock.cpp editor/property_editor.cpp
+msgid "Preset..."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Reimport"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Expand all properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Collapse all properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Edit Resource Clipboard"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Filter properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr ""
+
+#: editor/multi_node_edit.cpp
+msgid "MultiNode Set"
+msgstr ""
+
+#: editor/node_dock.cpp
+msgid "Select a Node to edit Signals and Groups."
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Edit a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Create a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Plugin Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Language:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Script Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Create Poly"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Edit Poly"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Insert Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Edit Poly (Remove Point)"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Remove Poly And Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Create a new polygon from scratch"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid ""
+"Edit existing polygon:\n"
+"LMB: Move Point.\n"
+"Ctrl+LMB: Split Segment.\n"
+"RMB: Erase Point."
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Delete points"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Load.."
+msgstr "IelÄdÄ“t"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Create points."
+msgstr "Izveidot"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Erase points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Open Animation Node"
+msgstr "AnimÄcijas tÄlummaiņa."
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Triangle already exists"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node.."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Edit Filtered Tracks:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Enable filtering"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Toggle Autoplay"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Anim"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Delete Animation?"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Remove Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Invalid animation name!"
+msgstr "Nederīgs nosaukums."
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation name already exists!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Rename Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Next Changed"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Blend Time"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "No animation to copy!"
+msgstr "AnimÄcijas tÄlummaiņa."
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation resource on clipboard!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pasted Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "No animation to edit!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from current pos. (A)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from end. (Shift+A)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Stop animation playback. (S)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from start. (Shift+D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from current pos. (D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation position (in seconds)."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Scale animation playback globally for the node."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Tools"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Edit Transitions..."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Open in Inspector"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Display list of animations in player."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Autoplay on Load"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Onion Skinning"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Enable Onion Skinning"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Directions"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Past"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Future"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Depth"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "1 step"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "2 steps"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "3 steps"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Differences Only"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Force White Modulate"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Include Gizmos (3D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pin AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create New Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Error!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Times:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Next (Auto Queue):"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Cross-Animation Blend Times"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "No playback resource set at path: %s."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Create new nodes."
+msgstr "Izveidot Jaunu %s"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Connect nodes."
+msgstr "Savienot"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Remove selected node or transition"
+msgstr "Noņemt Izvēlēto"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition: "
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "New name:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Fade In (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Fade Out (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Mix"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Auto Restart:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Restart (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Random Restart (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Start!"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Amount:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend 0:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend 1:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "X-Fade Time (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Current:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Add Input"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Clear Auto-Advance"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Set Auto-Advance"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Delete Input"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation tree is valid."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation tree is invalid."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "OneShot Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Mix Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend2 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend3 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend4 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "TimeScale Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "TimeSeek Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Transition Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Import Animations..."
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Node Filters"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Filters..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Contents:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "View Files"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't connect to host:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, return code:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed sha256 hash check"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading (%s / %s)..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Resolving..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Error making request"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download Error"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "First"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Previous"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Next"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Last"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "All"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/project_settings_editor.cpp
+msgid "Plugins"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Sort:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Reverse"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/project_settings_editor.cpp
+msgid "Category:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Site:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Support..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Official"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Testing"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Assets ZIP File"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Can't determine a save path for lightmap images.\n"
+"Save your scene (for images to be saved in the same dir), or pick a save "
+"path from the BakedLightmap properties."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
+"Light' flag is on."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Failed creating lightmap images, make sure path is writable."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Bake Lightmaps"
+msgstr ""
+
+#: editor/plugins/camera_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
+msgid "Preview"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Configure Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Grid Offset:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Grid Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Offset:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move vertical guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create new vertical guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Remove vertical guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move horizontal guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create new horizontal guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Remove horizontal guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create new horizontal and vertical guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move pivot"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Resize CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Anchors only"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors and Margins"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Paste Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom out"
+msgstr "AttÄlinÄt"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom reset"
+msgstr "AttÄlinÄt"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom in"
+msgstr "PietuvinÄt"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Select Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Drag: Rotate"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Move"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+RMB: Depth list selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Show a list of all objects at the position clicked\n"
+"(same as Alt+RMB in select mode)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Click to change object's rotation pivot."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Pan Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggle snapping."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snapping Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Rotation Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Configure Snap..."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap Relative"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Pixel Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Smart snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to parent"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node sides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to other nodes"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock the selected object in place (can't be moved)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Unlock the selected object (can be moved)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Makes sure the object's children are not selectable."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Restores the object's children's ability to be selected."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Custom Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Helpers"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Rulers"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Origin"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Viewport"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Frame Selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert keys."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key (Existing Tracks)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Copy Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Multiply grid step by 2"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Divide grid step by 2"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Adding %s..."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Cannot instantiate multiple nodes without root."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Create Node"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Error instancing scene from %s"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change default type"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Drag & drop + Shift : Add node as sibling\n"
+"Drag & drop + Alt : Change node type"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Create Poly3D"
+msgstr ""
+
+#: editor/plugins/collision_shape_2d_editor_plugin.cpp
+msgid "Set Handle"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+msgid "CPUParticles"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
+msgstr ""
+
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Flat0"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Flat1"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Ease in"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Ease out"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Smoothstep"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Modify Curve Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Modify Curve Tangent"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Load Curve Preset"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Add point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Remove point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Left linear"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Right linear"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Load preset"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Remove Curve Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Toggle Curve Linear Tangent"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Hold Shift to edit tangents individually"
+msgstr ""
+
+#: editor/plugins/gi_probe_editor_plugin.cpp
+msgid "Bake GI Probe"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Item %d"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Items"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Item List Editor"
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid ""
+"No OccluderPolygon2D resource on this node.\n"
+"Create and assign one?"
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Create Occluder Polygon"
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Create a new polygon from scratch."
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Edit existing polygon:"
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "LMB: Move Point."
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Ctrl+LMB: Split Segment."
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "RMB: Erase Point."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh is empty!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Trimesh Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Convex Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "This doesn't work on scene root!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Navigation Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Contained Mesh is not of type ArrayMesh."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "UV Unwrap failed, mesh may not be manifold?"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "No mesh to debug."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Model has no UV in this layer"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "MeshInstance lacks a Mesh!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh has not surface to create outlines from!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Could not create outline!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Static Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Static Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh..."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "View UV1"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "View UV2"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Unwrap UV2 for Lightmap/AO"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Outline Size:"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and no MultiMesh set in node)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and MultiMesh contains no Mesh)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (invalid path)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (not a MeshInstance)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (contains no Mesh resource)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No surface source specified."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (invalid path)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no geometry)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no faces)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Parent has no solid faces to populate."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Couldn't map area."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Source Mesh:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Target Surface:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate Surface"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate MultiMesh"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Target Surface:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Source Mesh:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "X-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Y-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Z-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh Up Axis:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Rotation:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Tilt:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Scale:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate"
+msgstr ""
+
+#: editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Create Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generating AABB"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Can only set point into a ParticlesMaterial process material"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Error loading image:"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "No pixels with transparency > 128 in image..."
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generate Visibility Rect"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Load Emission Mask"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Clear Emission Mask"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Particles"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generated Point Count:"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generation Time (sec):"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Mask"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Capture from Pixel"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Colors"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Faces contain no area!"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "No faces!"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry (faces)."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Points:"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Surface Points"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Surface Points+Normal (Directed)"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Volume"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Source: "
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Convert to CPUParticles"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate Visibility AABB"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Point from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Out-Control from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove In-Control from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Add Point to Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Point in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move In-Control in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Out-Control in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Select Points"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Shift+Drag: Select Control Points"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Click: Add Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Right Click: Delete Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Select Control Points (Shift+Drag)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Add Point (in empty space)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Split Segment (in curve)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Delete Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Close Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Curve Point #"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Point Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve In Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Out Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Split Path"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove Path Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove Out-Control Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove In-Control Point"
+msgstr ""
+
+#: editor/plugins/physical_bone_plugin.cpp
+msgid "Move joint"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create UV Map"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon & UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split point with itself."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split can't form an existing edge."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split already exists."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Add Split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Invalid Split: "
+msgstr "Nederīgs fonta izmērs."
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Split"
+msgstr "Noņemt Izvēlēto"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform UV Map"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint bone weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon 2D UV Editor"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Poly"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Splits"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon"
+msgstr "Izveidot"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Point"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Ctrl: Rotate"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift: Move All"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Ctrl: Scale"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Rotate Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Scale Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Connect two points to make a split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Select a split to erase it"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UnPaint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon->UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV->Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Clear UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Settings"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Enable Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Configure Grid:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones to Polygon"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ERROR: Couldn't load resource!"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Add Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Rename Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Delete Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Resource clipboard is empty!"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Load Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ResourcePreloader"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Path to AnimationPlayer is invalid"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Clear Recent Files"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close and save changes?"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error writing TextFile:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error could not load file."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error saving file!"
+msgstr "Kļūmes lÄdÄ“jot!"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error saving"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error importing theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error importing"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "New TextFile..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Open File"
+msgstr "Atvērt"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Save File As..."
+msgstr "SaglabÄt KÄ"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid " Class Reference"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Sort"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Move Up"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Move Down"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Next script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Previous script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "File"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "New TextFile"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save All"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Copy Script Path"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Show In File System"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "History Prev"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "History Next"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Reload Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close All"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close Other Tabs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+msgid "Run"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Next"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Step Over"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Step Into"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Break"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Continue"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Keep Debugger Open"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Debug with external editor"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Godot online documentation"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search the class hierarchy."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search the reference documentation."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Go to previous edited document."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Go to next edited document."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Discard"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Reload"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Resave"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search results"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search in files"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid ""
+"Built-in scripts can only be edited when the scene they belong to is loaded"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Line"
+msgstr "Rinda:"
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Only resources from filesystem can be dropped."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Lookup Symbol"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Convert Case"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Uppercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Lowercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Capitalize"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Cut"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Select All"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Delete Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Fold/Unfold Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Fold All Lines"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Unfold All Lines"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Goto Next Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Goto Previous Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert To Uppercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert To Lowercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Previous"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Find in files..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Goto Function..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Goto Line..."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
+msgstr ""
+
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Shader"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Skeleton2D"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
+msgstr ""
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical bones"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Skeleton"
+msgstr ""
+
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical skeleton"
+msgstr ""
+
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+msgid "Play IK"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Orthogonal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Aborted."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "X-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Y-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Z-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Plane Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scaling: "
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translating: "
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotating %s degrees."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Keying is disabled (no key inserted)."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Animation Key Inserted."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Objects Drawn"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Material Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Shader Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Surface Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Draw Calls"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Vertices"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "FPS"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align with view"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "No parent to instance a child at."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "This operation requires a single selected node."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock View Rotation"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Normal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Wireframe"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Overdraw"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Unshaded"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Environment"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Information"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View FPS"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Half Resolution"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Audio Listener"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Doppler Enable"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Cinematic Preview"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Left"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Right"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Forward"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Backwards"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Up"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Down"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Speed Modifier"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "XForm Dialog"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Select Mode (Q)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Drag: Rotate\n"
+"Alt+Drag: Move\n"
+"Alt+RMB: Depth list selection"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode (W)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode (E)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Mode (R)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Local Space Mode (%s)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Mode (%s)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Switch Perspective/Orthogonal view"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Insert Animation Key"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Origin"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Selection"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Selection With View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Select"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Move"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Rotate"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Scale"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Toggle Freelook"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Dialog..."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "1 Viewport"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports (Alt)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports (Alt)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "4 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Origin"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Grid"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate Snap:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Snap (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Snap (%):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Viewport Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective FOV (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Near:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Far:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Change"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale (ratio):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Type"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Pre"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Post"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite is empty!"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Convert to 2D Mesh"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create 2D Mesh"
+msgstr "Izveidot Jaunu %s"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Update Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Settings:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "ERROR: Couldn't load frame resource!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Resource clipboard is empty or not a texture!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Paste Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Empty"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation FPS"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "(empty)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animations"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Speed (FPS):"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Loop"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animation Frames"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (Before)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (After)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move (Before)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move (After)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "SpriteFrames"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Set Region Rect"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Snap Mode:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "<None>"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Pixel Snap"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Grid Snap"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Auto Slice"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Step:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Sep.:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "TextureRegion"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Can't save theme to file:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add All Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add All"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Edit theme..."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme editing menu."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Class Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Class Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Template"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Editor Template"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create From Current Editor Theme"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio1"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio2"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Check Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Has"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Many"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Has,Many,Options"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 1"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 2"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 3"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Data Type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
+msgid "Style"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Font"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Color"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Constant"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fix Invalid Tiles"
+msgstr "Nederīgs nosaukums."
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint TileMap"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Line Draw"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rectangle Paint"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase TileMap"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Find Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Transpose"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror X"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror Y"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Pick Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Move Selection"
+msgstr "Noņemt Izvēlēto"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 0 degrees"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 90 degrees"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 180 degrees"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 270 degrees"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Add Texture(s) to TileSet"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove current Texture from TileSet"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from Scene"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Display tile's names (hold Alt Key)"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Selected Textue and ALL TILES wich uses it?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid " file(s) was not added because was already on the list."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"LMB: set bit on.\n"
+"RMB: set bit off.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "This property can't be changed."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tile Set"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Light"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "VisualShader"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Runnable"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Delete patch '%s' from list?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Delete preset '%s'?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Presets"
+msgstr ""
+
+#: editor/project_export.cpp editor/project_settings_editor.cpp
+msgid "Add..."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Resources"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export all resources in the project"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export selected scenes (and dependencies)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export selected resources (and dependencies)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Resources to export:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Patches"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Make Patch"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Features"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Custom (comma-separated):"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Feature List:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export PCK/Zip"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export With Debug"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "The path does not exist."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Please choose an empty folder."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Imported Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid Project Name."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't create folder."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "There is already a folder in this path with the specified name."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "It would be a good idea to name your project."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid project path (changed anything?)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't edit project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't create project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "The following files failed extraction from package:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Rename Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "New Game Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Import Existing Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Import & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create New Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Install Project:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Install & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Name:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create folder"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Installation Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Browse"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Can't open project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Are you sure to open more than one project?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Can't run project: no main scene defined.\n"
+"Please edit the project and set the main scene in \"Project Settings\" under "
+"the \"Application\" category."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Can't run project: Assets need to be imported.\n"
+"Please edit the project to trigger the initial import."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Are you sure to run more than one project?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Remove project from the list? (Folder contents will not be modified)"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Language changed.\n"
+"The UI will update next time the editor or project manager starts."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"You are about the scan %s folders for existing Godot projects. Do you "
+"confirm?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project List"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Scan"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Select a Folder to Scan"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "New Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Templates"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Exit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Restart Now"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Can't run project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"You don't currently have any projects.\n"
+"Would you like to explore the official example projects in the Asset Library?"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Key "
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joy Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joy Axis"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Mouse Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action '%s' already exists!"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Rename Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Change Action deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "All Devices"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Shift+"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Alt+"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Control+"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Press a Key..."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Mouse Button Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Left Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Right Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Middle Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Up Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Down Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Left Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Right Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "X Button 1"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "X Button 2"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joypad Axis Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Axis"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joypad Button Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Erase Input Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Erase Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Left Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Right Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Middle Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Up."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Down."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Global Property"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Select a setting item first!"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "No property '%s' exists."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Setting '%s' is internal, and it can't be deleted."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Delete Item"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Already existing"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Input Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Error saving settings."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Settings saved OK."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Override for Feature"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Translation"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Translation"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Remapped Path"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Resource Remap Add Remap"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Change Resource Remap Language"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Resource Remap"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Resource Remap Option"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Changed Locale Filter"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Changed Locale Filter Mode"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Project Settings (project.godot)"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "General"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/property_editor.cpp
+msgid "Property:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Override For..."
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Input Map"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Action"
+msgstr "Visa Izvēle"
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Localization"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translations"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translations:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remaps"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Resources:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remaps by Locale:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locales Filter"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Show all locales"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Show only selected locales"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Filter mode:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locales:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "AutoLoad"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Ease In"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Ease Out"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Zero"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Easing In-Out"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Easing Out-In"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "File..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Dir..."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Assign"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Select Node"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Error loading file: Not a resource!"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Pick a Node"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Bit %d, val %d."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Properties:"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Property"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Virtual Method"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Method"
+msgstr ""
+
+#: editor/pvrtc_compress.cpp
+msgid "Could not execute PVRTC tool:"
+msgstr ""
+
+#: editor/pvrtc_compress.cpp
+msgid "Can't load back converted image using PVRTC tool:"
+msgstr ""
+
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Batch Rename"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Prefix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Suffix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Advanced options"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node type"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Current scene name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Root node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Step"
+msgstr "Solis (ļi):"
+
+#: editor/rename_dialog.cpp
+msgid "Ammount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minium number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Lowercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Uppercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Reset"
+msgstr "AtiestatÄ«t tÄlummaiņu"
+
+#: editor/rename_dialog.cpp editor/script_editor_debugger.cpp
+msgid "Error"
+msgstr ""
+
+#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Reparent Node"
+msgstr ""
+
+#: editor/reparent_dialog.cpp
+msgid "Reparent Location (Select new Parent):"
+msgstr ""
+
+#: editor/reparent_dialog.cpp
+msgid "Keep Global Transform"
+msgstr ""
+
+#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Reparent"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Run Mode:"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Current Scene"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Main Scene Arguments:"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Scene Run Settings"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "No parent to instance the scenes at."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error loading scene from %s"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Cannot instance the scene '%s' because the current scene exists within one "
+"of its nodes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instance Scene(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "This operation can't be done on the tree root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Move Node In Parent"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Move Nodes In Parent"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Duplicate Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete Node(s)?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can not perform with the root node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "This operation can't be done on instanced scenes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Save New Scene As..."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Editable Children"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Load As Placeholder"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Create Root Node:"
+msgstr "Izveidot Jaunu %s"
+
+#: editor/scene_tree_dock.cpp
+msgid "2D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "3D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "User Interface"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Custom Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes from a foreign scene!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes the current scene inherits from!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Remove Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Couldn't save new scene. Likely dependencies (instances) couldn't be "
+"satisfied."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error saving scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error duplicating scene to save it."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Sub-Resources"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Inheritance"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Add Child Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instance Child Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Change Type"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Make Scene Root"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Merge From Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
+msgid "Save Branch as Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Copy Node Path"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete (No Confirm)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Add/Create a New Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Instance a scene file as a Node. Creates an inherited scene if no root node "
+"exists."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Attach a new or existing script for the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear a script for the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Remote"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Inheritance? (No Undo!)"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle Visible"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Node configuration warning:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node has connection(s) and group(s).\n"
+"Click to show signals dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node has connections.\n"
+"Click to show signals dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node is in group(s).\n"
+"Click to show groups dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
+msgid "Open Script"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node is locked.\n"
+"Click to unlock it."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Children are not selectable.\n"
+"Click to make selectable."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle Visibility"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Invalid node name, the following characters are not allowed:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Rename Node"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Scene Tree (Nodes):"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Node Configuration Warning!"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Select a Node"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error loading template '%s'"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error - Could not create script in filesystem."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error loading script from %s"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "N/A"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Open Script/Choose Location"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Path is empty"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Path is not local"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid base path"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Directory of the same name exists"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "File exists, will be reused"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid extension"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Wrong extension chosen"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid Path"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid class name"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid inherited parent name or path"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Script valid"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Allowed: a-z, A-Z, 0-9 and _"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Built-in script (into scene file)"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Create new script file"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Load existing script file"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Language"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Inherits"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Class Name"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Template"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Built-in Script"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Attach Node Script"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote "
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Bytes:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Warning"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Error:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Source:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Function:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Pick one or more items from the list to display the graph."
+msgstr ""
+
+#: editor/script_editor_debugger.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Errors"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Child Process Connected"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Copy Error"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Inspect Previous Instance"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Inspect Next Instance"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Stack Frames"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Variable"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Errors:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Stack Trace (if applicable):"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Profiler"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Monitor"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Monitors"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "List of Video Memory Usage by Resource:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Total:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Video Mem"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Format"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Usage"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Misc"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Clicked Control:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Clicked Control Type:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Live Edit Root:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Set From Tree"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Shortcuts"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Binding"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Light Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change AudioStreamPlayer3D Emission Angle"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Camera FOV"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Camera Size"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Notifier AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Box Shape Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Height"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Cylinder Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Cylinder Shape Height"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Ray Shape Length"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Height"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Outer Radius"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Select the dynamic library for this entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Select dependencies of the library for this entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Remove current entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Double click to create a new entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Platform:"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Platform"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Dynamic Library"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Add an architecture entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "GDNativeLibrary"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Library"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Status"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Libraries: "
+msgstr ""
+
+#: modules/gdnative/register_types.cpp
+msgid "GDNative"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "step argument is zero!"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not a script with an instance"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not based on a script"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not based on a resource file"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (missing @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (can't load script at @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (invalid script at @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary (invalid subclasses)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Object can't provide a length."
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Floor:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Delete Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Fill Selection"
+msgstr "Visa Izvēle"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Duplicate Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Snap View"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Disabled"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Above"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Below"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit X Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit Y Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit Z Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate X"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate Y"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate Z"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate X"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate Y"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate Z"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Clear Rotation"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Create Area"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Create Exterior Connector"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Erase Area"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clear Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fill Selection"
+msgstr "Visa Izvēle"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Settings"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Pick Distance:"
+msgstr ""
+
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Generating solution..."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Generating C# project..."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Failed to create solution."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Failed to save solution."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Done"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Failed to create C# project."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Mono"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Create C# solution"
+msgstr ""
+
+#: modules/mono/editor/mono_bottom_panel.cpp
+msgid "Builds"
+msgstr ""
+
+#: modules/mono/editor/mono_bottom_panel.cpp
+msgid "Build Project"
+msgstr ""
+
+#: modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
+msgstr ""
+
+#: modules/mono/editor/mono_bottom_panel.cpp
+msgid "View log"
+msgstr ""
+
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake!"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Signal Arguments"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Argument Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Argument name"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Set Variable Default Value"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Set Variable Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Variables:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Expression"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Duplicate VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Preload Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node(s) From Tree"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Base Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Move Node(s)"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove VisualScript Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Node Data"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Node Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Script already has function '%s'"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Input Value"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Base Type:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Available Nodes:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Signal Arguments:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Delete Selected"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Find Node Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Copy Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Cut Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Member"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name."
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Path does not lead Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid argument of type: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid arguments: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Search VisualScript"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set "
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Run in Browser"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Run exported HTML in the system's default browser."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not write file:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not open template for export:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Invalid export template:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not read custom HTML shell:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not read boot splash image file:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Using default boot splash image."
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite to display frames."
+msgstr ""
+
+#: scene/2d/canvas_modulate.cpp
+msgid ""
+"Only one visible CanvasModulate is allowed per scene (or set of instanced "
+"scenes). The first created one will work, while the rest will be ignored."
+msgstr ""
+
+#: scene/2d/collision_object_2d.cpp
+msgid ""
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
+"define its shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid ""
+"CollisionPolygon2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "An empty CollisionPolygon2D has no effect on collision."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"CollisionShape2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"A shape must be provided for CollisionShape2D to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid ""
+"A texture with the shape of the light must be supplied to the 'texture' "
+"property."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid ""
+"An occluder polygon must be set (or drawn) for this occluder to take effect."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"A NavigationPolygon resource must be set or created for this node to work. "
+"Please set a property or draw a polygon."
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
+"node. It only provides navigation data."
+msgstr ""
+
+#: scene/2d/parallax_layer.cpp
+msgid ""
+"ParallaxLayer node only works when set as child of a ParallaxBackground node."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "PathFollow2D only works when set as a child of a Path2D node."
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid ""
+"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
+"by the physics engine when running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/2d/remote_transform_2d.cpp
+msgid "Path property must point to a valid Node2D node to work."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
+#: scene/2d/visibility_notifier_2d.cpp
+msgid ""
+"VisibilityEnable2D works best when used with the edited scene root directly "
+"as parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRCamera must have an ARVROrigin node as its parent"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRController must have an ARVROrigin node as its parent"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid ""
+"The controller id must not be 0 or this controller will not be bound to an "
+"actual controller"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRAnchor must have an ARVROrigin node as its parent"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid ""
+"The anchor id must not be 0 or this anchor will not be bound to an actual "
+"anchor"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVROrigin requires an ARVRCamera child node"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Plotting Meshes: "
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Plotting Lights:"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Finishing Plot"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Lighting Meshes: "
+msgstr ""
+
+#: scene/3d/collision_object.cpp
+msgid ""
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
+"its shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid ""
+"CollisionPolygon only serves to provide a collision shape to a "
+"CollisionObject derived node. Please only use it as a child of Area, "
+"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid "An empty CollisionPolygon has no effect on collision."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"CollisionShape only serves to provide a collision shape to a CollisionObject "
+"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
+"KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"A shape must be provided for CollisionShape to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Plotting Meshes"
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid ""
+"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
+"It only provides navigation data."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid ""
+"Size changes to RigidBody (in character or rigid modes) will be overridden "
+"by the physics engine when running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/3d/remote_transform.cpp
+msgid "Path property must point to a valid Spatial node to work."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid ""
+"Size changes to SoftBody will be overriden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite3D to display frames."
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid ""
+"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
+"it as a child of a VehicleBody."
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Animation not found: '%s'"
+msgstr "AnimÄcijas garums (sekundÄ“s)."
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Invalid animation: '%s'."
+msgstr "Nederīgs fonta izmērs."
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr "Atvienot '%s' no '%s'"
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "AnimationPlayer root is not a valid node."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Raw Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Add current color as a preset"
+msgstr "Pievienot paÅ¡reizÄ“jo krÄsu kÄ iepriekÅ¡noteiktu krÄsu"
+
+#: scene/gui/dialogs.cpp
+msgid "Alert!"
+msgstr "BrÄ«dinÄjums!"
+
+#: scene/gui/dialogs.cpp
+msgid "Please Confirm..."
+msgstr "Lūdzu Apstipriniet..."
+
+#: scene/gui/file_dialog.cpp
+msgid "Select this Folder"
+msgstr "Izvēlēties šo Mapi"
+
+#: scene/gui/popup.cpp
+msgid ""
+"Popups will hide by default unless you call popup() or any of the popup*() "
+"functions. Making them visible for editing is fine though, but they will "
+"hide upon running."
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid ""
+"ScrollContainer is intended to work with a single child control.\n"
+"Use a container as child (VBox,HBox,etc), or a Control and set the custom "
+"minimum size manually."
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "(Other)"
+msgstr "(Cits(i))"
+
+#: scene/main/scene_tree.cpp
+msgid ""
+"Default Environment as specified in Project Settings (Rendering -> "
+"Environment -> Default Environment) could not be loaded."
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid ""
+"This viewport is not set as render target. If you intend for it to display "
+"its contents directly to the screen, make it a child of a Control so it can "
+"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
+"texture to some node for display."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Error initializing FreeType."
+msgstr "Kļūme inicializējot FreeType."
+
+#: scene/resources/dynamic_font.cpp
+msgid "Unknown font format."
+msgstr "NezinÄms fonta formÄts."
+
+#: scene/resources/dynamic_font.cpp
+msgid "Error loading font."
+msgstr "Kļūda lÄdÄ“jot fontu."
+
+#: scene/resources/dynamic_font.cpp
+msgid "Invalid font size."
+msgstr "Nederīgs fonta izmērs."
+
+#: scene/resources/visual_shader.cpp
+msgid "Input"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "None"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Invalid source for shader."
+msgstr "Nederīgs fonta izmērs."
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#~ msgid "Disabled"
+#~ msgstr "Atspējots"
+
+#~ msgid "Length (s):"
+#~ msgstr "Garums (i):"
+
+#~ msgid "Thanks!"
+#~ msgstr "Paldies!"
diff --git a/editor/translations/ms.po b/editor/translations/ms.po
index 09c7b39e08..e7e084af56 100644
--- a/editor/translations/ms.po
+++ b/editor/translations/ms.po
@@ -5,346 +5,478 @@
# Sam Vanguard <syafz119@gmail.com>, 2018.
# Shaqir Rafiq <moshamoradev@gmail.com>, 2018.
# Syaz Amirin <amirin123z@gmail.com>, 2018.
+# Nafis Ibrahim <thepreciousnafis@gmail.com>, 2018.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-06-30 09:40+0000\n"
-"Last-Translator: Syaz Amirin <amirin123z@gmail.com>\n"
+"PO-Revision-Date: 2018-07-29 03:39+0000\n"
+"Last-Translator: Nafis Ibrahim <thepreciousnafis@gmail.com>\n"
"Language-Team: Malay <https://hosted.weblate.org/projects/godot-engine/godot/"
"ms/>\n"
"Language: ms\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 3.1-dev\n"
+"X-Generator: Weblate 3.1.1\n"
-#: editor/animation_editor.cpp
-msgid "Disabled"
-msgstr "Tidak Aktif"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "All Selection"
-msgstr "Semua Pilihan"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/glue_header.h
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr ""
-#: editor/animation_editor.cpp
+#: core/math/expression.cpp
+msgid "Invalid index of type %s for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid arguments to construct '%s'"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Mirror"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Insert Key Here"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Duplicate Selected Key(s)"
+msgstr "Anim Menduakan Kunci"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Delete Selected Key(s)"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr "Anim Menduakan Kunci"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Change Keyframe Time"
msgstr "Anim Ubah Masa Keyframe"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "Anim Ubah Peralihan"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "Anim Ubah Penukaran"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "Anim Ubah Nilai Keyframe"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "Anim Ubah Panggilan"
-#: editor/animation_editor.cpp
-msgid "Anim Add Track"
-msgstr "Anim Tambah Trek"
-
-#: editor/animation_editor.cpp
-msgid "Anim Duplicate Keys"
-msgstr "Anim Menduakan Kunci"
-
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Up"
-msgstr "Ubah Trek Anim Ke Atas"
-
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Down"
-msgstr "Ubah Trek Anim Ke Bawah"
-
-#: editor/animation_editor.cpp
-msgid "Remove Anim Track"
-msgstr "Buang Trek Anim"
+#: editor/animation_track_editor.cpp
+msgid "Property Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Set Transitions to:"
-msgstr "Set Peralihan ke:"
+#: editor/animation_track_editor.cpp
+msgid "3D Transform Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Track Rename"
-msgstr "Ubah Nama Trek Anim"
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Interpolation"
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Value Mode"
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Wrap Mode"
+#: editor/animation_track_editor.cpp
+msgid "Animation Playback Track"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Edit Node Curve"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track"
+msgstr "Anim Tambah Trek"
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Length Time (seconds)"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Edit Selection Curve"
+#: editor/animation_track_editor.cpp
+msgid "Animation Looping"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Delete Keys"
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
msgstr ""
-#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
+#: editor/animation_track_editor.cpp
+msgid "Audio Clips:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Duplicate Transposed"
+#: editor/animation_track_editor.cpp
+msgid "Anim Clips:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Selection"
+#: editor/animation_track_editor.cpp
+msgid "Toggle this track on/off."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Continuous"
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Discrete"
+#: editor/animation_track_editor.cpp
+msgid "Interpolation Mode"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Trigger"
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Add Key"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Remove this track."
+msgstr "Buang Trek Anim"
+
+#: editor/animation_track_editor.cpp
+msgid "Time (s): "
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Move Keys"
+#: editor/animation_track_editor.cpp
+msgid "Continuous"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Scale Selection"
+#: editor/animation_track_editor.cpp
+msgid "Discrete"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Scale From Cursor"
+#: editor/animation_track_editor.cpp
+msgid "Trigger"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Goto Next Step"
+#: editor/animation_track_editor.cpp
+msgid "Capture"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Goto Prev Step"
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
msgstr ""
-#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr ""
-#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constant"
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "In"
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out"
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "In-Out"
-msgstr ""
-
-#: editor/animation_editor.cpp
-msgid "Out-In"
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Transitions"
-msgstr ""
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Duplicate Key(s)"
+msgstr "Anim Menduakan Kunci"
-#: editor/animation_editor.cpp
-msgid "Optimize Animation"
+#: editor/animation_track_editor.cpp
+msgid "Delete Key(s)"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Clean-Up Animation"
-msgstr ""
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr "Buang Trek Anim"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr ""
-#: editor/animation_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Len"
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Loop"
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Create Typed Value Key"
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Insert"
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Method not found in object: "
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clipboard is empty"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Add Call Track"
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation zoom."
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Length (s):"
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation length (in seconds)."
+#: editor/animation_track_editor.cpp
+msgid "Snap (s): "
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Step (s):"
+#: editor/animation_track_editor.cpp
+msgid "Animation step value."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Cursor step snap (in seconds)."
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Enable/Disable looping in animation."
+#: editor/animation_track_editor.cpp
+msgid "Animation properties."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Add new tracks."
+#: editor/animation_track_editor.cpp
+msgid "Copy Tracks"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move current track up."
+#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move current track down."
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove selected track."
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Track tools"
+#: editor/animation_track_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Enable editing of individual keys by clicking them."
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim. Optimizer"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Selection"
+msgstr "Semua Pilihan"
+
+#: editor/animation_track_editor.cpp
+msgid "Goto Next Step"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Max. Linear Error:"
+#: editor/animation_track_editor.cpp
+msgid "Goto Prev Step"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Max. Angular Error:"
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Max Optimizable Angle:"
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Optimize"
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Key"
+#: editor/animation_track_editor.cpp
+msgid "Anim. Optimizer"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Transition"
+#: editor/animation_track_editor.cpp
+msgid "Max. Linear Error:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Scale Ratio:"
+#: editor/animation_track_editor.cpp
+msgid "Max. Angular Error:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max Optimizable Angle:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Call Functions in Which Node?"
+#: editor/animation_track_editor.cpp
+msgid "Optimize"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr ""
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr ""
@@ -365,7 +497,7 @@ msgstr ""
msgid "Line Number:"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr ""
@@ -381,7 +513,7 @@ msgstr ""
msgid "Whole Words"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr ""
@@ -393,18 +525,26 @@ msgstr ""
msgid "Selection Only"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom In"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom Out"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Reset Zoom"
msgstr ""
+#: editor/code_editor.cpp
+msgid "Warnings:"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Zoom:"
+msgstr ""
+
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr ""
@@ -434,7 +574,8 @@ msgid "Add"
msgstr ""
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
@@ -465,7 +606,7 @@ msgid "Oneshot"
msgstr ""
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -487,11 +628,11 @@ msgid "Connect '%s' to '%s'"
msgstr ""
#: editor/connections_dialog.cpp
-msgid "Connecting Signal:"
+msgid "Disconnect '%s' from '%s'"
msgstr ""
#: editor/connections_dialog.cpp
-msgid "Disconnect '%s' from '%s'"
+msgid "Disconnect all from signal: '%s'"
msgstr ""
#: editor/connections_dialog.cpp
@@ -499,14 +640,42 @@ msgid "Connect..."
msgstr ""
#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr ""
+#: editor/connections_dialog.cpp
+msgid "Connect Signal: "
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Edit Connection: "
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from the \""
+msgstr ""
+
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr ""
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect All"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Edit..."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Go To Method"
+msgstr ""
+
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr ""
@@ -529,22 +698,25 @@ msgstr ""
msgid "Recent:"
msgstr ""
-#: editor/create_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr ""
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr ""
#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr ""
@@ -602,7 +774,9 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
-#: editor/quick_open.cpp scene/gui/file_dialog.cpp
+#: editor/quick_open.cpp editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr ""
@@ -621,7 +795,7 @@ msgid ""
"Remove them anyway? (no undo)"
msgstr ""
-#: editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
msgid "Cannot remove:"
msgstr ""
@@ -689,8 +863,12 @@ msgstr ""
msgid "Thanks from the Godot community!"
msgstr ""
-#: editor/editor_about.cpp
-msgid "Thanks!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/inspector_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp
+msgid "OK"
msgstr ""
#: editor/editor_about.cpp
@@ -747,7 +925,7 @@ msgstr ""
#: editor/editor_about.cpp
msgid "License"
-msgstr ""
+msgstr "Lesen"
#: editor/editor_about.cpp
msgid "Thirdparty License"
@@ -864,6 +1042,7 @@ msgid "Bus options"
msgstr ""
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
@@ -932,7 +1111,8 @@ msgstr ""
msgid "Create a new Bus Layout."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/property_editor.cpp
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr ""
@@ -942,7 +1122,6 @@ msgid "Load an existing Bus Layout."
msgstr ""
#: editor/editor_audio_buses.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr ""
@@ -979,47 +1158,47 @@ msgid "Invalid name. Must not collide with an existing global constant name."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Invalid Path."
+msgid "Autoload '%s' already exists!"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "File does not exist."
+msgid "Rename Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Not in resource path."
+msgid "Toggle AutoLoad Globals"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
+msgid "Move Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Autoload '%s' already exists!"
+msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Rename Autoload"
+msgid "Enable"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Toggle AutoLoad Globals"
+msgid "Rearrange Autoloads"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Move Autoload"
+msgid "Invalid Path."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Remove Autoload"
+msgid "File does not exist."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Enable"
+msgid "Not in resource path."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Rearrange Autoloads"
+msgid "Add AutoLoad"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
@@ -1052,7 +1231,7 @@ msgstr ""
msgid "Updating scene..."
msgstr ""
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr ""
@@ -1114,6 +1293,11 @@ msgid "Copy Path"
msgstr ""
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Open In File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
msgid "Show In File Manager"
msgstr ""
@@ -1150,7 +1334,7 @@ msgid "Open a File or Directory"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr ""
@@ -1203,7 +1387,8 @@ msgstr ""
msgid "Directories & Files:"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
msgid "Preview:"
msgstr ""
@@ -1348,20 +1533,27 @@ msgid ""
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-#: editor/editor_help.cpp
-msgid "Search Text"
+#: editor/editor_inspector.cpp
+msgid "Property: "
msgstr ""
-#: editor/editor_help.cpp
-msgid "Find"
+#: editor/editor_inspector.cpp editor/property_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
msgstr ""
#: editor/editor_log.cpp
msgid "Output:"
msgstr ""
-#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/property_editor.cpp editor/script_editor_debugger.cpp
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
@@ -1383,11 +1575,6 @@ msgstr ""
msgid "Save Resource As..."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "I see..."
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr ""
@@ -1400,8 +1587,8 @@ msgstr ""
msgid "Error while saving."
msgstr ""
-#: editor/editor_node.cpp
-msgid "Can't open '%s'."
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
msgstr ""
#: editor/editor_node.cpp
@@ -1443,10 +1630,6 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
-msgid "Failed to load resource."
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr ""
@@ -1513,42 +1696,6 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
-msgid "Expand all properties"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Collapse all properties"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Copy Params"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Copy Resource"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Make Built-In"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Make Sub-Resources Unique"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open in Help"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr ""
@@ -1722,11 +1869,6 @@ msgid ""
"To make changes to it, a new inherited scene can be created."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ugh"
-msgstr ""
-
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
@@ -1755,6 +1897,14 @@ msgid "Default"
msgstr ""
#: editor/editor_node.cpp
+msgid "Play This Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr ""
@@ -1876,10 +2026,6 @@ msgstr ""
msgid "Project Settings"
msgstr ""
-#: editor/editor_node.cpp
-msgid "Run Script"
-msgstr ""
-
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr ""
@@ -1889,6 +2035,10 @@ msgid "Tools"
msgstr ""
#: editor/editor_node.cpp
+msgid "Open Project Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr ""
@@ -1980,6 +2130,18 @@ msgstr ""
msgid "Toggle Fullscreen"
msgstr ""
+#: editor/editor_node.cpp
+msgid "Open Editor Data/Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Settings Folder"
+msgstr ""
+
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr ""
@@ -1995,7 +2157,8 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr ""
@@ -2039,7 +2202,7 @@ msgstr ""
msgid "Stop the scene."
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr ""
@@ -2060,59 +2223,32 @@ msgid "Play Custom Scene"
msgstr ""
#: editor/editor_node.cpp
-msgid "Spins when the editor window repaints!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update Always"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update Changes"
+msgid "Changing the video driver requires restarting the editor."
msgstr ""
-#: editor/editor_node.cpp
-msgid "Disable Update Spinner"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save the currently edited resource."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Save As..."
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+msgid "Save & Restart"
msgstr ""
#: editor/editor_node.cpp
-msgid "Go to the previous edited object in history."
+msgid "Spins when the editor window repaints!"
msgstr ""
#: editor/editor_node.cpp
-msgid "Go to the next edited object in history."
+msgid "Update Always"
msgstr ""
#: editor/editor_node.cpp
-msgid "History of recently edited objects."
+msgid "Update Changes"
msgstr ""
#: editor/editor_node.cpp
-msgid "Object properties."
+msgid "Disable Update Spinner"
msgstr ""
#: editor/editor_node.cpp
-msgid "Changes may be lost!"
+msgid "Inspector"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
@@ -2129,6 +2265,10 @@ msgid "FileSystem"
msgstr ""
#: editor/editor_node.cpp
+msgid "Expand Bottom Panel"
+msgstr ""
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr ""
@@ -2205,19 +2345,23 @@ msgid "Thumbnail..."
msgstr ""
#: editor/editor_plugin_settings.cpp
-msgid "Installed Plugins:"
+msgid "Edit Plugin"
msgstr ""
#: editor/editor_plugin_settings.cpp
+msgid "Installed Plugins:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr ""
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr ""
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr ""
@@ -2225,12 +2369,13 @@ msgstr ""
msgid "Status:"
msgstr ""
-#: editor/editor_profiler.cpp
-msgid "Stop Profiling"
+#: editor/editor_plugin_settings.cpp
+msgid "Edit:"
msgstr ""
-#: editor/editor_profiler.cpp
-msgid "Start Profiling"
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+msgid "Start"
msgstr ""
#: editor/editor_profiler.cpp
@@ -2277,6 +2422,100 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "On"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Bit %d, value %d"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "[Empty]"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+msgid "Assign.."
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Show in File System"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Open Editor"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Size: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Key:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Value:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr ""
@@ -2311,10 +2550,6 @@ msgstr ""
msgid "Did you forget the '_run' method?"
msgstr ""
-#: editor/editor_settings.cpp
-msgid "Default (Same as Editor)"
-msgstr ""
-
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -2340,6 +2575,7 @@ msgid "(Installed)"
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr ""
@@ -2364,7 +2600,7 @@ msgid "Can't open export templates zip."
msgstr ""
#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside templates."
+msgid "Invalid version.txt format inside templates: %s."
msgstr ""
#: editor/export_template_manager.cpp
@@ -2424,6 +2660,12 @@ msgid "Download Complete."
msgstr ""
#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr ""
@@ -2502,7 +2744,7 @@ msgid "Download Templates"
msgstr ""
#: editor/export_template_manager.cpp
-msgid "Select mirror from list: "
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr ""
#: editor/file_type_cache.cpp
@@ -2514,11 +2756,11 @@ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails"
+msgid "View items as a grid of thumbnails."
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "View items as a list"
+msgid "View items as a list."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -2589,7 +2831,7 @@ msgstr ""
msgid "Collapse all"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr ""
@@ -2618,6 +2860,21 @@ msgid "Duplicate..."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid "New Script..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "New Resource..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr ""
@@ -2630,7 +2887,11 @@ msgid "Re-Scan Filesystem"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "Toggle folder status as Favorite"
+msgid "Toggle folder status as Favorite."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Show current scene file."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -2638,18 +2899,110 @@ msgid "Instance the selected scene(s) as child of the selected node."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid "Enter tree-view."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Search files"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Move"
msgstr ""
-#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Rename"
+#: editor/filesystem_dock.cpp
+msgid "There is already file or folder with the same name in this location."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find in files"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Whole words"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Match case"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Folder: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Filter: "
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace all (no undo)"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Searching..."
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Search complete"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Group name already exists."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "invalid Group name."
+msgstr ""
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes not in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+msgid "Filter nodes"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes in Group"
msgstr ""
#: editor/groups_editor.cpp
@@ -2660,6 +3013,10 @@ msgstr ""
msgid "Remove from Group"
msgstr ""
+#: editor/groups_editor.cpp
+msgid "Manage Groups"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr ""
@@ -2701,7 +3058,7 @@ msgid "Import as Multiple Scenes+Materials"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr ""
@@ -2761,16 +3118,122 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Expand all properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Collapse all properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Edit Resource Clipboard"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Filter properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr ""
+
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr ""
#: editor/node_dock.cpp
-msgid "Groups"
+msgid "Select a Node to edit Signals and Groups."
msgstr ""
-#: editor/node_dock.cpp
-msgid "Select a Node to edit Signals and Groups."
+#: editor/plugin_config_dialog.cpp
+msgid "Edit a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Create a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Plugin Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Language:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Script Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
@@ -2814,6 +3277,140 @@ msgstr ""
msgid "Delete points"
msgstr ""
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Load.."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Erase points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Open Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Triangle already exists"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node.."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Edit Filtered Tracks:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Enable filtering"
+msgstr ""
+
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr ""
@@ -2840,11 +3437,11 @@ msgid "Remove Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Invalid animation name!"
+msgid "Invalid animation name!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Animation name already exists!"
+msgid "Animation name already exists!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2853,11 +3450,6 @@ msgid "Rename Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr ""
@@ -2874,11 +3466,11 @@ msgid "Duplicate Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to copy!"
+msgid "No animation to copy!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation resource on clipboard!"
+msgid "No animation resource on clipboard!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2890,7 +3482,7 @@ msgid "Paste Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to edit!"
+msgid "No animation to edit!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2922,39 +3514,33 @@ msgid "Scale animation playback globally for the node."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create new animation in player."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load animation from disk."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load an animation from disk."
+msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save the current animation"
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Display list of animations in player."
+msgid "New"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Autoplay on Load"
-msgstr ""
+#, fuzzy
+msgid "Edit Transitions..."
+msgstr "Set Peralihan ke:"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Target Blend Times"
+msgid "Open in Inspector"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
+msgid "Display list of animations in player."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Copy Animation"
+msgid "Autoplay on Load"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3006,6 +3592,10 @@ msgid "Include Gizmos (3D)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pin AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr ""
@@ -3015,6 +3605,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
@@ -3032,161 +3623,209 @@ msgstr ""
msgid "Cross-Animation Blend Times"
msgstr ""
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "End"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "New name:"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Edit Filters"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "No playback resource set at path: %s."
msgstr ""
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Create new nodes."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Connect nodes."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Remove selected node or transition"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition: "
+msgstr "Set Peralihan ke:"
+
#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "New name:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "AnimationTree"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Free"
-msgstr ""
-
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr ""
@@ -3240,7 +3879,11 @@ msgid "Asset Download Error:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Fetching:"
+msgid "Downloading (%s / %s)..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3268,19 +3911,19 @@ msgid "Download for this asset is already in progress!"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "first"
+msgid "First"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "prev"
+msgid "Previous"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "next"
+msgid "Next"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "last"
+msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3348,7 +3991,7 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr ""
@@ -3357,12 +4000,10 @@ msgid "Configure Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr ""
@@ -3375,14 +4016,6 @@ msgid "Rotation Step:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Pivot"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Action"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr ""
@@ -3411,11 +4044,23 @@ msgid "Create new horizontal and vertical guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit IK Chain"
+msgid "Move pivot"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit CanvasItem"
+msgid "Rotate CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Resize CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3435,6 +4080,18 @@ msgid "Paste Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom out"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom reset"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom in"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr ""
@@ -3478,7 +4135,7 @@ msgid "Pan Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggles snapping"
+msgid "Toggle snapping."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3486,7 +4143,7 @@ msgid "Use Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping options"
+msgid "Snapping Options"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3527,6 +4184,10 @@ msgid "Snap to node sides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr ""
@@ -3553,23 +4214,23 @@ msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Bones"
+msgid "Show Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
+msgid "Make IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Bones"
+msgid "Clear IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make IK Chain"
+msgid "Make Custom Bone(s) from Node(s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear IK Chain"
+msgid "Clear Custom Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3615,11 +4276,7 @@ msgid "Layout"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Keys"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
+msgid "Insert keys."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3635,14 +4292,6 @@ msgid "Clear Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Drag pivot from mouse position"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Set pivot at mouse position"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr ""
@@ -3658,10 +4307,6 @@ msgstr ""
msgid "Adding %s..."
msgstr ""
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ok"
-msgstr ""
-
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr ""
@@ -3694,26 +4339,18 @@ msgstr ""
msgid "Set Handle"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove item %d?"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+msgid "CPUParticles"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Item"
-msgstr ""
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove Selected Item"
-msgstr ""
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Import from Scene"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Update from Scene"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
@@ -3784,15 +4421,6 @@ msgstr ""
msgid "Bake GI Probe"
msgstr ""
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Add/Remove Color Ramp Point"
-msgstr ""
-
-#: editor/plugins/gradient_editor_plugin.cpp
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr ""
-
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
@@ -3876,6 +4504,7 @@ msgid "No mesh to debug."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr ""
@@ -3943,6 +4572,27 @@ msgstr ""
msgid "Outline Size:"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -4043,70 +4693,6 @@ msgstr ""
msgid "Populate"
msgstr ""
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake!"
-msgstr ""
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake the navigation mesh."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Marking walkable triangles..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr ""
-
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
@@ -4167,59 +4753,55 @@ msgid "Emission Colors"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry (faces)."
+msgid "Faces contain no area!"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
+msgid "No faces!"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Faces contain no area!"
+msgid "Node does not contain geometry."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "No faces!"
+msgid "Node does not contain geometry (faces)."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
+msgid "Create Emitter"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
+msgid "Emission Points:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
+msgid "Surface Points"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emitter"
+msgid "Surface Points+Normal (Directed)"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Points:"
+msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Surface Points"
+msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Surface Points+Normal (Directed)"
+msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Volume"
+msgid "Generate AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+msgid "Convert to CPUParticles"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -4299,6 +4881,22 @@ msgstr ""
msgid "Close Curve"
msgstr ""
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr ""
@@ -4331,19 +4929,84 @@ msgstr ""
msgid "Remove In-Control Point"
msgstr ""
+#: editor/plugins/physical_bone_plugin.cpp
+msgid "Move joint"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync bones"
+msgstr ""
+
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon & UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split point with itself."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split can't form an existing edge."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split already exists."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Add Split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Invalid Split: "
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Remove Split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint bone weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Poly"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Splits"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr ""
@@ -4372,11 +5035,23 @@ msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
+msgid "Connect two points to make a split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Select a split to erase it"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UnPaint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -4392,8 +5067,7 @@ msgid "Clear UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
+msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -4404,6 +5078,30 @@ msgstr ""
msgid "Grid"
msgstr ""
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Configure Grid:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones to Polygon"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -4426,6 +5124,10 @@ msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -4447,14 +5149,15 @@ msgid "Load Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
+msgid "ResourcePreloader"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Path to AnimationPlayer is invalid"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
@@ -4466,6 +5169,18 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Error writing TextFile:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error could not load file."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error saving file!"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr ""
@@ -4482,6 +5197,18 @@ msgid "Error importing"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "New TextFile..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open File"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save File As..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr ""
@@ -4494,6 +5221,10 @@ msgid " Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr ""
@@ -4522,7 +5253,7 @@ msgid "File"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "New"
+msgid "New TextFile"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
@@ -4550,6 +5281,11 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr ""
@@ -4583,11 +5319,6 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -4641,10 +5372,6 @@ msgid "Discard"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
@@ -4663,45 +5390,67 @@ msgid "Debugger"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Search results"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search in files"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Pick Color"
+msgid "Lookup Symbol"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr ""
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr ""
-
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
@@ -4789,7 +5538,7 @@ msgid "Find Previous"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Replace..."
+msgid "Find in files..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
@@ -4808,128 +5557,36 @@ msgstr ""
msgid "Shader"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Skeleton2D"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical bones"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Skeleton"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical skeleton"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+msgid "Play IK"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5057,10 +5714,6 @@ msgid "Align with view"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "OK :("
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""
@@ -5069,6 +5722,10 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock View Rotation"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr ""
@@ -5113,6 +5770,10 @@ msgid "Doppler Enable"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Cinematic Preview"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr ""
@@ -5240,6 +5901,10 @@ msgid "Tool Scale"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr ""
@@ -5248,6 +5913,10 @@ msgid "Transform"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr ""
@@ -5276,6 +5945,10 @@ msgid "4 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr ""
@@ -5289,10 +5962,6 @@ msgid "Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Skeleton Gizmo visibility"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr ""
@@ -5352,6 +6021,46 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite is empty!"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Convert to 2D Mesh"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create 2D Mesh"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Update Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Settings:"
+msgstr ""
+
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""
@@ -5420,14 +6129,6 @@ msgstr ""
msgid "SpriteFrames"
msgstr ""
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox Preview:"
-msgstr ""
-
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox"
-msgstr ""
-
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr ""
@@ -5453,26 +6154,19 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Separation:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region"
+msgid "Sep.:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region Editor"
+msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -5488,11 +6182,6 @@ msgid "Add All"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr ""
@@ -5564,10 +6253,6 @@ msgstr ""
msgid "Many"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-msgid "Options"
-msgstr ""
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
msgstr ""
@@ -5592,7 +6277,7 @@ msgstr ""
msgid "Icon"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr ""
@@ -5605,7 +6290,7 @@ msgid "Color"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
+msgid "Constant"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -5613,6 +6298,10 @@ msgid "Erase Selection"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Fix Invalid Tiles"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr ""
@@ -5633,11 +6322,7 @@ msgid "Erase TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase selection"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find tile"
+msgid "Find Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -5661,6 +6346,11 @@ msgid "Pick Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Move Selection"
+msgstr "Semua Pilihan"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr ""
@@ -5677,63 +6367,105 @@ msgid "Rotate 270 degrees"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Could not find tile:"
+msgid "Add Texture(s) to TileSet"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Item name or ID:"
+msgid "Remove current Texture from TileSet"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
+msgid "Create from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from scene?"
+msgid "Merge from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tile Set"
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
+msgid "Display tile's names (hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
+msgid "Remove Selected Textue and ALL TILES wich uses it?"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Error"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Autotiles"
+msgid " file(s) was not added because was already on the list."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
-"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings."
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: set bit on.\n"
-"RMB: set bit off."
+"RMB: set bit off.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select current edited sub-tile."
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select sub-tile to change its priority."
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
msgstr ""
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "This property can't be changed."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tile Set"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Light"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "VisualShader"
msgstr ""
#: editor/project_export.cpp
@@ -5749,7 +6481,7 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted: "
+msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
@@ -5823,10 +6555,6 @@ msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export With Debug"
msgstr ""
@@ -5835,7 +6563,7 @@ msgid "The path does not exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' file."
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgstr ""
#: editor/project_manager.cpp
@@ -5843,6 +6571,14 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
@@ -5929,6 +6665,10 @@ msgid "Project Path:"
msgstr ""
#: editor/project_manager.cpp
+msgid "Project Installation Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Browse"
msgstr ""
@@ -6037,8 +6777,8 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6050,9 +6790,21 @@ msgid "Rename Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
+msgid "Change Action deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "All Devices"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr ""
+
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr ""
@@ -6094,19 +6846,19 @@ msgid "Wheel Down Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 6"
+msgid "Wheel Left Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 7"
+msgid "Wheel Right Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 8"
+msgid "X Button 1"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 9"
+msgid "X Button 2"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6134,10 +6886,6 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Button"
msgstr ""
@@ -6182,6 +6930,12 @@ msgid "Delete Item"
msgstr ""
#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
@@ -6253,6 +7007,10 @@ msgstr ""
msgid "Override For..."
msgstr ""
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr ""
@@ -6262,6 +7020,15 @@ msgid "Action:"
msgstr ""
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Action"
+msgstr "Semua Pilihan"
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr ""
@@ -6322,10 +7089,6 @@ msgid "AutoLoad"
msgstr ""
#: editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr ""
-
-#: editor/property_editor.cpp
msgid "Ease In"
msgstr ""
@@ -6362,75 +7125,156 @@ msgid "Select Node"
msgstr ""
#: editor/property_editor.cpp
-msgid "New Script"
+msgid "Error loading file: Not a resource!"
msgstr ""
#: editor/property_editor.cpp
-msgid "New %s"
+msgid "Pick a Node"
msgstr ""
#: editor/property_editor.cpp
-msgid "Make Unique"
+msgid "Bit %d, val %d."
msgstr ""
#: editor/property_editor.cpp
-msgid "Show in File System"
+msgid "Properties:"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Convert To %s"
+#: editor/property_selector.cpp
+msgid "Select Property"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Error loading file: Not a resource!"
+#: editor/property_selector.cpp
+msgid "Select Virtual Method"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Selected node is not a Viewport!"
+#: editor/property_selector.cpp
+msgid "Select Method"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Pick a Node"
+#: editor/pvrtc_compress.cpp
+msgid "Could not execute PVRTC tool:"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Bit %d, val %d."
+#: editor/pvrtc_compress.cpp
+msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
-#: editor/property_editor.cpp
-msgid "On"
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Batch Rename"
+msgstr "Ubah Nama Trek Anim"
+
+#: editor/rename_dialog.cpp
+msgid "Prefix"
msgstr ""
-#: editor/property_editor.cpp
-msgid "[Empty]"
+#: editor/rename_dialog.cpp
+msgid "Suffix"
msgstr ""
-#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
-msgid "Set"
+#: editor/rename_dialog.cpp
+msgid "Advanced options"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Properties:"
+#: editor/rename_dialog.cpp
+msgid "Substitute"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Property"
+#: editor/rename_dialog.cpp
+msgid "Node name"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Virtual Method"
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Method"
+#: editor/rename_dialog.cpp
+msgid "Node type"
msgstr ""
-#: editor/pvrtc_compress.cpp
-msgid "Could not execute PVRTC tool:"
+#: editor/rename_dialog.cpp
+msgid "Current scene name"
msgstr ""
-#: editor/pvrtc_compress.cpp
-msgid "Can't load back converted image using PVRTC tool:"
+#: editor/rename_dialog.cpp
+msgid "Root node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Ammount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minium number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Lowercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Uppercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Reset"
+msgstr ""
+
+#: editor/rename_dialog.cpp editor/script_editor_debugger.cpp
+msgid "Error"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
@@ -6469,11 +7313,6 @@ msgstr ""
msgid "Scene Run Settings"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
-#: scene/gui/dialogs.cpp
-msgid "OK"
-msgstr ""
-
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
@@ -6493,6 +7332,10 @@ msgid "Instance Scene(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""
@@ -6533,11 +7376,27 @@ msgid "Load As Placeholder"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Discard Instancing"
+msgid "Make Local"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Makes Sense!"
+msgid "Create Root Node:"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "2D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "3D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "User Interface"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Custom Node"
msgstr ""
#: editor/scene_tree_dock.cpp
@@ -6549,6 +7408,10 @@ msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -6591,18 +7454,14 @@ msgid "Change Type"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Attach Script"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Script"
+msgid "Make Scene Root"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr ""
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr ""
@@ -6625,10 +7484,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Filter nodes"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr ""
@@ -6648,16 +7503,8 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
-#: editor/scene_tree_dock.cpp
-msgid "Clear!"
-msgstr ""
-
#: editor/scene_tree_editor.cpp
-msgid "Toggle Spatial Visible"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle CanvasItem Visible"
+msgid "Toggle Visible"
msgstr ""
#: editor/scene_tree_editor.cpp
@@ -6666,7 +7513,7 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
-"Node has connection(s) and group(s)\n"
+"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -6682,20 +7529,20 @@ msgid ""
"Click to show groups dock."
msgstr ""
-#: editor/scene_tree_editor.cpp
-msgid "Open script"
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
+msgid "Open Script"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
-"Click to unlock"
+"Click to unlock it."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
-"Click to make selectable"
+"Click to make selectable."
msgstr ""
#: editor/scene_tree_editor.cpp
@@ -6703,6 +7550,12 @@ msgid "Toggle Visibility"
msgstr ""
#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
@@ -6739,6 +7592,10 @@ msgid "N/A"
msgstr ""
#: editor/script_create_dialog.cpp
+msgid "Open Script/Choose Location"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr ""
@@ -6975,10 +7832,22 @@ msgid "Change Camera Size"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Sphere Shape Radius"
+msgid "Change Notifier AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr ""
@@ -6991,19 +7860,31 @@ msgid "Change Capsule Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
+msgid "Change Cylinder Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier Extents"
+msgid "Change Cylinder Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
+msgid "Change Ray Shape Length"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Height"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Outer Radius"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -7059,16 +7940,6 @@ msgid "GDNative"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr ""
@@ -7133,6 +8004,11 @@ msgid "GridMap Delete Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Fill Selection"
+msgstr "Semua Pilihan"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
msgstr ""
@@ -7213,6 +8089,11 @@ msgid "Clear Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fill Selection"
+msgstr "Semua Pilihan"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr ""
@@ -7280,6 +8161,70 @@ msgstr ""
msgid "End of inner exception stack trace"
msgstr ""
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake!"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7331,10 +8276,6 @@ msgid "Set Variable Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr ""
@@ -7443,35 +8384,11 @@ msgid "Connect Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Condition"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Sequence"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Switch"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Iterator"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "While"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Return"
+msgid "Connect Node Data"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Call"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Get"
+msgid "Connect Node Sequence"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
@@ -7499,15 +8416,11 @@ msgid "Remove Function"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Signal"
+msgid "Editing Variable:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
@@ -7515,10 +8428,6 @@ msgid "Remove Signal"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr ""
@@ -7562,6 +8471,10 @@ msgstr ""
msgid "Paste Nodes"
msgstr ""
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Member"
+msgstr ""
+
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr ""
@@ -7616,6 +8529,18 @@ msgid ""
"(error)."
msgstr ""
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Search VisualScript"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set "
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -7662,8 +8587,8 @@ msgstr ""
#: scene/2d/collision_object_2d.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
@@ -7744,6 +8669,19 @@ msgstr ""
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
@@ -7804,8 +8742,8 @@ msgstr ""
#: scene/3d/collision_object.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape or CollisionPolygon children nodes to define "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
@@ -7878,6 +8816,17 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid ""
+"Size changes to SoftBody will be overriden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -7890,6 +8839,42 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "AnimationPlayer root is not a valid node."
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
@@ -7957,3 +8942,36 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
msgid "Invalid font size."
msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Input"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "None"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Invalid source for shader."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#~ msgid "Disabled"
+#~ msgstr "Tidak Aktif"
+
+#~ msgid "Move Anim Track Up"
+#~ msgstr "Ubah Trek Anim Ke Atas"
+
+#~ msgid "Move Anim Track Down"
+#~ msgstr "Ubah Trek Anim Ke Bawah"
diff --git a/editor/translations/nb.po b/editor/translations/nb.po
index abc026771d..fc4a1bed6e 100644
--- a/editor/translations/nb.po
+++ b/editor/translations/nb.po
@@ -24,332 +24,483 @@ msgstr ""
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 3.1-dev\n"
-#: editor/animation_editor.cpp
-msgid "Disabled"
-msgstr "Deaktivert"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr "Ugyldig typeargument til convert(), bruk TYPE_*-konstantene."
-#: editor/animation_editor.cpp
-msgid "All Selection"
-msgstr "Alle valg"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/glue_header.h
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr "Ugyldig indeks egenskap navn '%s' i node %s."
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid index of type %s for base type %s"
+msgstr "Ugyldig indeks egenskap navn '%s' i node %s."
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid arguments to construct '%s'"
+msgstr ": Ugyldig argument av type: "
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr "Frigjør"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Mirror"
+msgstr "Speil X"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Insert Key Here"
+msgstr "Sett inn Nøkkel"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Duplicate Selected Key(s)"
+msgstr "Dupliser Utvalg"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Delete Selected Key(s)"
+msgstr "Slett Valgte"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr "Anim Dupliser Nøkler"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr "Anim Fjern Nøkler"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "Anim Endre Nøkkelbildetid"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "Anim Forandre Overgang"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "Anim Forandre Omforming"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "Anim Endre Nøkkelbildeverdi"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "Anim Forandre Kall"
-#: editor/animation_editor.cpp
-msgid "Anim Add Track"
-msgstr "Anim Legg til Spor"
+#: editor/animation_track_editor.cpp
+msgid "Property Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Duplicate Keys"
-msgstr "Anim Dupliser Nøkler"
+#: editor/animation_track_editor.cpp
+msgid "3D Transform Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Up"
-msgstr "Flytt Anim Spor Opp"
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Down"
-msgstr "Flytt Anim-Spor Ned"
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Anim Track"
-msgstr "Fjern Anim-Spor"
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Playback Track"
+msgstr "Stopp avspilling av animasjon. (S)"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track"
+msgstr "Anim Legg til Spor"
-#: editor/animation_editor.cpp
-msgid "Set Transitions to:"
-msgstr "Sett Overganger til:"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Length Time (seconds)"
+msgstr "Animasjon lengde (i sekunder)."
-#: editor/animation_editor.cpp
-msgid "Anim Track Rename"
-msgstr "Anim-Spor Endre Navn"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Looping"
+msgstr "Animasjons-zoom."
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Interpolation"
-msgstr "Anim Track Endre Interpolasjon"
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr "Funksjoner:"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Value Mode"
-msgstr "Anim Spor Forandre Verdi Modus"
+#: editor/animation_track_editor.cpp
+msgid "Audio Clips:"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Wrap Mode"
-msgstr "Anim Spor Endre Løkke Modus"
+#: editor/animation_track_editor.cpp
+msgid "Anim Clips:"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Edit Node Curve"
-msgstr "Forandre Nodekurve"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle this track on/off."
+msgstr "Vis/skjul distraksjonsfri modus."
-#: editor/animation_editor.cpp
-msgid "Edit Selection Curve"
-msgstr "Rediger utvalgskurve"
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Delete Keys"
-msgstr "Anim Fjern Nøkler"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Interpolation Mode"
+msgstr "Animasjonsnode"
-#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
-msgstr "Dupliser Utvalg"
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Duplicate Transposed"
-msgstr "Dupliser Transponert"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Remove this track."
+msgstr "Fjern valgt spor."
-#: editor/animation_editor.cpp
-msgid "Remove Selection"
-msgstr "Fjern Utvalg"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Time (s): "
+msgstr "X-Fade Tid (s):"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Kontinuerlig"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "Diskret"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "Avtrekker"
-#: editor/animation_editor.cpp
-msgid "Anim Add Key"
-msgstr "Anim Legg til Nøkkel"
-
-#: editor/animation_editor.cpp
-msgid "Anim Move Keys"
-msgstr "Anim Flytt Nøkler"
-
-#: editor/animation_editor.cpp
-msgid "Scale Selection"
-msgstr "Skaler Utvalg"
-
-#: editor/animation_editor.cpp
-msgid "Scale From Cursor"
-msgstr "Skaler Fra Peker"
-
-#: editor/animation_editor.cpp
-msgid "Goto Next Step"
-msgstr "GÃ¥ til Neste Steg"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Capture"
+msgstr "Framtid"
-#: editor/animation_editor.cpp
-msgid "Goto Prev Step"
-msgstr "GÃ¥ til Forrige Steg"
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
-#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "Lineær"
-#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constant"
-msgstr "Konstant"
-
-#: editor/animation_editor.cpp
-msgid "In"
-msgstr "Inn"
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out"
-msgstr "Ut"
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "In-Out"
-msgstr "Inn-Ut"
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out-In"
-msgstr "Ut-Inn"
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr "Sett inn Nøkkel"
-#: editor/animation_editor.cpp
-msgid "Transitions"
-msgstr "Overganger"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Duplicate Key(s)"
+msgstr "Anim Dupliser Nøkler"
-#: editor/animation_editor.cpp
-msgid "Optimize Animation"
-msgstr "Optimaliser Animasjon"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Key(s)"
+msgstr "Anim Fjern Nøkler"
-#: editor/animation_editor.cpp
-msgid "Clean-Up Animation"
-msgstr "Rydd-Opp-Animasjon"
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr "Fjern Anim-Spor"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "Lag NYTT spor for %s og sett inn nøkkel?"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "Lag %d NYE spor og sett inn nøkler?"
-#: editor/animation_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr "Lag"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr "Anim Sett inn"
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "Anim Lag og Sett Inn"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Anim Sett Inn Spor & Nøkkel"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "Anim Sett Inn Nøkkel"
-#: editor/animation_editor.cpp
-msgid "Change Anim Len"
-msgstr "Endre Anim Lengde"
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Loop"
-msgstr "Endre Anim-Løkke"
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Create Typed Value Key"
-msgstr "Anim Lag Typet Verdi Nøkkel"
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Insert"
-msgstr "Anim Sett inn"
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Method not found in object: "
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr "Anim Flytt Nøkler"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Clipboard is empty"
+msgstr "Ressurs-utklippstavle er tom!"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Anim Skalér Nøkler"
-#: editor/animation_editor.cpp
-msgid "Anim Add Call Track"
-msgstr "Anim Legg Til Call Track"
-
-#: editor/animation_editor.cpp
-msgid "Animation zoom."
-msgstr "Animasjons-zoom."
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Length (s):"
-msgstr "Lengde (s):"
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation length (in seconds)."
-msgstr "Animasjon lengde (i sekunder)."
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Step (s):"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Snap (s): "
msgstr "Steg:"
-#: editor/animation_editor.cpp
-msgid "Cursor step snap (in seconds)."
-msgstr "Pekersteghopp (i sekunder)."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation step value."
+msgstr "Animasjonstre er gyldig."
-#: editor/animation_editor.cpp
-msgid "Enable/Disable looping in animation."
-msgstr "Aktiver/Deaktiver animasjonsløkke."
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr "Rediger"
-#: editor/animation_editor.cpp
-msgid "Add new tracks."
-msgstr "Legg til nye spor."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation properties."
+msgstr "Animasjon"
-#: editor/animation_editor.cpp
-msgid "Move current track up."
-msgstr "Flytt gjeldende spor opp."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Copy Tracks"
+msgstr "Kopier Parametre"
-#: editor/animation_editor.cpp
-msgid "Move current track down."
-msgstr "Flytt gjeldende spor ned."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "Lim inn Parametre"
-#: editor/animation_editor.cpp
-msgid "Remove selected track."
-msgstr "Fjern valgt spor."
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr "Skaler Utvalg"
+
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr "Skaler Fra Peker"
+
+#: editor/animation_track_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr "Dupliser Utvalg"
-#: editor/animation_editor.cpp
-msgid "Track tools"
-msgstr "Spoor verktøy"
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr "Dupliser Transponert"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Selection"
+msgstr "Slett Valgte"
+
+#: editor/animation_track_editor.cpp
+msgid "Goto Next Step"
+msgstr "GÃ¥ til Neste Steg"
+
+#: editor/animation_track_editor.cpp
+msgid "Goto Prev Step"
+msgstr "GÃ¥ til Forrige Steg"
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr "Optimaliser Animasjon"
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr "Rydd-Opp-Animasjon"
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Enable editing of individual keys by clicking them."
-msgstr "Aktiver endring av individuelle nøkler ved å klikke på dem."
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "Anim. Optimaliserer"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "Maks. Linær Feilmelding:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "Max. Vinklet Feilmelding:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "Max Optimaliserbar Vinkel:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr "Optimaliser"
-#: editor/animation_editor.cpp
-msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
-msgstr "Velg en AnimationPlayer fra scenetreet for å endre animasjoner."
-
-#: editor/animation_editor.cpp
-msgid "Key"
-msgstr "Nøkkel"
-
-#: editor/animation_editor.cpp
-msgid "Transition"
-msgstr "Overgang"
-
-#: editor/animation_editor.cpp
-msgid "Scale Ratio:"
-msgstr "Skaler Størrelsesforhold:"
-
-#: editor/animation_editor.cpp
-msgid "Call Functions in Which Node?"
-msgstr "Kall Funksjoner i Hvilken Node?"
-
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "Fjern ugyldige nøkler"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Fjern uløste og tomme spor"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "Rengjør alle animasjoner"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Rengjør Animasjon(er) (IKKE REVERSERBART!)"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "Rengjøring"
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr "Skaler Størrelsesforhold:"
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr "Lim inn"
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Endre størrelsen på Array"
@@ -370,7 +521,7 @@ msgstr "GÃ¥ til Linje"
msgid "Line Number:"
msgstr "Linjenummer:"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr "Ingen Treff"
@@ -386,7 +537,7 @@ msgstr "Match Tilfelle"
msgid "Whole Words"
msgstr "Hele Ord"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr "Erstatt"
@@ -398,18 +549,27 @@ msgstr "Erstatt Alle"
msgid "Selection Only"
msgstr "Kun Valgte"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom In"
msgstr "Zoom Inn"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom Out"
msgstr "Zoom Ut"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Reset Zoom"
msgstr "Nullstill Zoom"
+#: editor/code_editor.cpp
+msgid "Warnings:"
+msgstr ""
+
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Zoom:"
+msgstr "Zoom Inn"
+
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "Linje:"
@@ -441,7 +601,8 @@ msgid "Add"
msgstr "Legg Til"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
@@ -472,7 +633,7 @@ msgid "Oneshot"
msgstr "Engangs"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -494,11 +655,12 @@ msgid "Connect '%s' to '%s'"
msgstr "Koble '%s' til '%s'"
#: editor/connections_dialog.cpp
-msgid "Connecting Signal:"
-msgstr "Kobler Til Signal:"
+msgid "Disconnect '%s' from '%s'"
+msgstr "Koble '%s' fra '%s'"
#: editor/connections_dialog.cpp
-msgid "Disconnect '%s' from '%s'"
+#, fuzzy
+msgid "Disconnect all from signal: '%s'"
msgstr "Koble '%s' fra '%s'"
#: editor/connections_dialog.cpp
@@ -506,14 +668,48 @@ msgid "Connect..."
msgstr "Koble Til..."
#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "Koble Fra"
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Connect Signal: "
+msgstr "Kobler Til Signal:"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit Connection: "
+msgstr "Tilkoblingsfeil"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Are you sure you want to remove all connections from the \""
+msgstr "Er du sikker på at du vil kjøre mer enn ett prosjekt?"
+
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Signaler"
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Disconnect All"
+msgstr "Koble Fra"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit..."
+msgstr "Rediger"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Go To Method"
+msgstr "Metoder"
+
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "Endre %s type"
@@ -536,22 +732,25 @@ msgstr "Favoritter:"
msgid "Recent:"
msgstr "Nylige:"
-#: editor/create_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Søk:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Treff:"
#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "Beskrivelse:"
@@ -614,7 +813,9 @@ msgstr "Søk Erstatningsressurs:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
-#: editor/quick_open.cpp scene/gui/file_dialog.cpp
+#: editor/quick_open.cpp editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Ã…pne"
@@ -635,7 +836,7 @@ msgstr ""
"Filene som fjernes kreves for at andre ressurser skal virke.\n"
"Fjern dem likevel? (kan ikke angres)"
-#: editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
msgid "Cannot remove:"
msgstr "Kan ikke fjerne:"
@@ -705,9 +906,13 @@ msgstr "Endre Ordboksverdi"
msgid "Thanks from the Godot community!"
msgstr "Takk fra Godot-samfunnet!"
-#: editor/editor_about.cpp
-msgid "Thanks!"
-msgstr "Takk!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/inspector_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp
+msgid "OK"
+msgstr ""
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -884,6 +1089,7 @@ msgid "Bus options"
msgstr "Bus valg"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplisér"
@@ -952,7 +1158,8 @@ msgstr "Legg til Bus"
msgid "Create a new Bus Layout."
msgstr "Opprett et nytt Bus oppsett."
-#: editor/editor_audio_buses.cpp editor/property_editor.cpp
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "Last"
@@ -962,7 +1169,6 @@ msgid "Load an existing Bus Layout."
msgstr "Last et eksisterende Bus oppsett."
#: editor/editor_audio_buses.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr "Lagre som"
@@ -1002,22 +1208,6 @@ msgstr ""
"Ugyldig navn. Kan ikke kollidere med et eksisterende global constant navn."
#: editor/editor_autoload_settings.cpp
-msgid "Invalid Path."
-msgstr "Ugyldig Filsti."
-
-#: editor/editor_autoload_settings.cpp
-msgid "File does not exist."
-msgstr "Fil eksisterer ikke."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Not in resource path."
-msgstr "Ikke i resource path."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
-msgstr "Legg til AutoLoad"
-
-#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "Autoload '%s' eksisterer allerede!"
@@ -1045,6 +1235,22 @@ msgstr "Aktiver"
msgid "Rearrange Autoloads"
msgstr "Omorganiser Autoloads"
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr "Ugyldig Filsti."
+
+#: editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr "Fil eksisterer ikke."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr "Ikke i resource path."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr "Legg til AutoLoad"
+
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Path:"
@@ -1075,7 +1281,7 @@ msgstr "Lagrer lokale endringer..."
msgid "Updating scene..."
msgstr "Oppdaterer scene..."
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr "[tom]"
@@ -1137,6 +1343,12 @@ msgid "Copy Path"
msgstr "Kopier Sti"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Open In File Manager"
+msgstr "Vis I Filutforsker"
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
msgid "Show In File Manager"
msgstr "Vis I Filutforsker"
@@ -1173,7 +1385,7 @@ msgid "Open a File or Directory"
msgstr "Ã…pne ei fil eller mappe"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Lagre"
@@ -1226,7 +1438,8 @@ msgstr "GÃ¥ til overnevnt mappe"
msgid "Directories & Files:"
msgstr "Mapper og Filer:"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
msgid "Preview:"
msgstr "Forhåndsvisning:"
@@ -1378,20 +1591,28 @@ msgstr ""
"Det finnes i øyeblikket ingen beskrivelse av denne metoden. Hjelp til ved å "
"[colour=$color][url=$url]bidra med en[/url][/color]!"
-#: editor/editor_help.cpp
-msgid "Search Text"
-msgstr "Søk Tekst"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Property: "
+msgstr "Egenskaper"
-#: editor/editor_help.cpp
-msgid "Find"
-msgstr "Finn"
+#: editor/editor_inspector.cpp editor/property_editor.cpp
+msgid "Set"
+msgstr "Sett"
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Output:"
-#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/property_editor.cpp editor/script_editor_debugger.cpp
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
@@ -1413,11 +1634,6 @@ msgstr "Feil ved lagring av ressurs!"
msgid "Save Resource As..."
msgstr "Lagre Ressurs Som..."
-#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "I see..."
-msgstr "Jeg forstår..."
-
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "Kan ikke åpne fil for skriving:"
@@ -1430,9 +1646,9 @@ msgstr "Forespurte filformat ukjent:"
msgid "Error while saving."
msgstr "Feil under lagring."
-#: editor/editor_node.cpp
-msgid "Can't open '%s'."
-msgstr "Kan ikke åpne '%s'."
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
@@ -1475,10 +1691,6 @@ msgstr ""
"eller arvinger) oppfylles."
#: editor/editor_node.cpp
-msgid "Failed to load resource."
-msgstr "Kunne ikke laste ressurs."
-
-#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "Kan ikke laste MeshLibrary for sammenslåing!"
@@ -1560,42 +1772,6 @@ msgstr ""
"arbeidsflyten."
#: editor/editor_node.cpp
-msgid "Expand all properties"
-msgstr "Utvid alle egenskaper"
-
-#: editor/editor_node.cpp
-msgid "Collapse all properties"
-msgstr "Kollaps alle egenskaper"
-
-#: editor/editor_node.cpp
-msgid "Copy Params"
-msgstr "Kopier Parametre"
-
-#: editor/editor_node.cpp
-msgid "Paste Params"
-msgstr "Lim inn Parametre"
-
-#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr "Lim inn Ressurs"
-
-#: editor/editor_node.cpp
-msgid "Copy Resource"
-msgstr "Kopier Ressurs"
-
-#: editor/editor_node.cpp
-msgid "Make Built-In"
-msgstr "Lag innebygget"
-
-#: editor/editor_node.cpp
-msgid "Make Sub-Resources Unique"
-msgstr "Lag underressurser unike"
-
-#: editor/editor_node.cpp
-msgid "Open in Help"
-msgstr "Ã…pne i Hjelp"
-
-#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "Det er ingen definert scene å kjøre."
@@ -1787,11 +1963,6 @@ msgstr ""
"Scene '%s' var automatisk importert, så den kan ikke modifiseres.\n"
"For å gjøre endringer i den, kan du opprette en ny arvet scene."
-#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ugh"
-msgstr "Æsj"
-
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
@@ -1822,6 +1993,16 @@ msgid "Default"
msgstr "Standard"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Play This Scene"
+msgstr "Spill Scene"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Close Tab"
+msgstr "Lukk Andre Faner"
+
+#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Bytt Scenefane"
@@ -1944,10 +2125,6 @@ msgstr "Prosjekt"
msgid "Project Settings"
msgstr "Prosjektinnstillinger"
-#: editor/editor_node.cpp
-msgid "Run Script"
-msgstr "Kjør Skript"
-
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "Eksporter"
@@ -1957,6 +2134,11 @@ msgid "Tools"
msgstr "Verktøy"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Project Data Folder"
+msgstr "Ã…pne ProsjektManager?"
+
+#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Avslutt til Prosjektliste"
@@ -2072,6 +2254,20 @@ msgstr "Redigeringsverktøy Layout"
msgid "Toggle Fullscreen"
msgstr "Skru av/på Fullskjerm"
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Data/Settings Folder"
+msgstr "Redigeringsverktøy-instillinger"
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Settings Folder"
+msgstr "Redigeringsverktøy-instillinger"
+
#: editor/editor_node.cpp editor/project_export.cpp
#, fuzzy
msgid "Manage Export Templates"
@@ -2088,7 +2284,8 @@ msgstr "Klasser"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr "Søk"
@@ -2132,7 +2329,7 @@ msgstr "Sett scenen på pause"
msgid "Stop the scene."
msgstr "Stopp scenen."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr "Stopp"
@@ -2153,6 +2350,16 @@ msgid "Play Custom Scene"
msgstr "Spill av Tilpasset Scene"
#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Save & Restart"
+msgstr "Lagre & Avslutt"
+
+#: editor/editor_node.cpp
#, fuzzy
msgid "Spins when the editor window repaints!"
msgstr "Snurrer når editorvinduet rendrer om!"
@@ -2173,42 +2380,6 @@ msgstr "Deaktiver Oppdateringsspinner"
msgid "Inspector"
msgstr "Inspektør"
-#: editor/editor_node.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr "Lag en ny ressurs i minnet og endre den."
-
-#: editor/editor_node.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr "Last inn en eksisterende ressurs fra disk og rediger den."
-
-#: editor/editor_node.cpp
-msgid "Save the currently edited resource."
-msgstr "Lagre den nylige redigerte ressursen."
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Save As..."
-msgstr "Lagre Som..."
-
-#: editor/editor_node.cpp
-msgid "Go to the previous edited object in history."
-msgstr "GÃ¥ til det forrige redigerte objektet i historikken."
-
-#: editor/editor_node.cpp
-msgid "Go to the next edited object in history."
-msgstr "GÃ¥ til det neste redigerte objektet i historikken."
-
-#: editor/editor_node.cpp
-msgid "History of recently edited objects."
-msgstr "Historikk av nylige redigerte objekter."
-
-#: editor/editor_node.cpp
-msgid "Object properties."
-msgstr "Objektegenskaper."
-
-#: editor/editor_node.cpp
-msgid "Changes may be lost!"
-msgstr "Endringer kan bli tapt!"
-
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
@@ -2223,6 +2394,11 @@ msgid "FileSystem"
msgstr "FilSystem"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Expand Bottom Panel"
+msgstr "Utvid alle"
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr "Output"
@@ -2300,19 +2476,24 @@ msgid "Thumbnail..."
msgstr "Miniatyrbilde..."
#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit Plugin"
+msgstr "Rediger Poly"
+
+#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Installerte Plugins:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr "Oppdater"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "Versjon:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr "Forfatter:"
@@ -2320,13 +2501,16 @@ msgstr "Forfatter:"
msgid "Status:"
msgstr "Status:"
-#: editor/editor_profiler.cpp
-msgid "Stop Profiling"
-msgstr "Stopp Profilering"
+#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit:"
+msgstr "Rediger"
-#: editor/editor_profiler.cpp
-msgid "Start Profiling"
-msgstr "Start Profilering"
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Start"
+msgstr "Start!"
#: editor/editor_profiler.cpp
msgid "Measure:"
@@ -2377,6 +2561,103 @@ msgstr "Tid:"
msgid "Calls"
msgstr "Ring"
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "On"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Bit %d, value %d"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "[Empty]"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+msgid "Assign.."
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Show in File System"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr "Lim inn"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Open Editor"
+msgstr "Åpne i Redigeringsverktøy"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Size: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Key:"
+msgstr "Nytt navn:"
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Value:"
+msgstr "Nytt navn:"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr "Velg enhet fra listen"
@@ -2413,10 +2694,6 @@ msgstr "Kunne ikke kjøre skript:"
msgid "Did you forget the '_run' method?"
msgstr "Glemte du '_run'-metoden?"
-#: editor/editor_settings.cpp
-msgid "Default (Same as Editor)"
-msgstr "Standard (Samme som Editor)"
-
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Velg Node(r) for Importering"
@@ -2442,6 +2719,7 @@ msgid "(Installed)"
msgstr "(Installert)"
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "Last ned"
@@ -2467,7 +2745,8 @@ msgid "Can't open export templates zip."
msgstr "Kan ikke åpne eksportmalzip."
#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside templates."
+#, fuzzy
+msgid "Invalid version.txt format inside templates: %s."
msgstr "Ugyldig version.txt format i mal."
#: editor/export_template_manager.cpp
@@ -2533,6 +2812,12 @@ msgid "Download Complete."
msgstr "Nedlastning fullført."
#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr "Error ved forespørsel av url: "
@@ -2615,7 +2900,8 @@ msgid "Download Templates"
msgstr "Last ned Mal"
#: editor/export_template_manager.cpp
-msgid "Select mirror from list: "
+#, fuzzy
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr "Velg fillager fra liste: "
#: editor/file_type_cache.cpp
@@ -2628,11 +2914,13 @@ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr "Kan ikke navigere til '%s' for den ble ikke funnet på filsystemet!"
#: editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails"
+#, fuzzy
+msgid "View items as a grid of thumbnails."
msgstr "Vis elementer som et rutenett av miniatyrbilder"
#: editor/filesystem_dock.cpp
-msgid "View items as a list"
+#, fuzzy
+msgid "View items as a list."
msgstr "Vis elementer som liste"
#: editor/filesystem_dock.cpp
@@ -2714,7 +3002,7 @@ msgstr "Utvid alle"
msgid "Collapse all"
msgstr "Kollaps alle"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "Endre Navn..."
@@ -2745,6 +3033,23 @@ msgid "Duplicate..."
msgstr "Duplisér"
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Script..."
+msgstr "Hurtigåpne Skript..."
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Resource..."
+msgstr "Lagre Ressurs Som..."
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr "Endre navn"
+
+#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr "Forrige Katalog"
@@ -2757,15 +3062,30 @@ msgid "Re-Scan Filesystem"
msgstr "Re-Skann Filsystem"
#: editor/filesystem_dock.cpp
-msgid "Toggle folder status as Favorite"
+#, fuzzy
+msgid "Toggle folder status as Favorite."
msgstr "Vis/skjul mappestatus som Favoritt"
#: editor/filesystem_dock.cpp
#, fuzzy
+msgid "Show current scene file."
+msgstr "Velg Gjeldende Mappe"
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
msgid "Instance the selected scene(s) as child of the selected node."
msgstr "Instanser den valgte scene(r) som barn av den valgte noden."
#: editor/filesystem_dock.cpp
+msgid "Enter tree-view."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Search files"
+msgstr "Søk i klasser"
+
+#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
@@ -2773,14 +3093,113 @@ msgstr ""
"Skanner Filer,\n"
"Vennligst Vent..."
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Move"
msgstr "Flytt"
-#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Rename"
-msgstr "Endre navn"
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "There is already file or folder with the same name in this location."
+msgstr "En fil eller mappe med dette navnet eksisterer allerede."
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr "Opprett skript"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find in files"
+msgstr "%d flere filer"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find: "
+msgstr "Finn"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Whole words"
+msgstr "Hele Ord"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Match case"
+msgstr "Match Tilfelle"
+
+#: editor/find_in_files.cpp
+msgid "Folder: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Filter: "
+msgstr "Lim inn Noder"
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr "Finn..."
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr "Erstatt..."
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr "Avbryt"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace: "
+msgstr "Erstatt"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace all (no undo)"
+msgstr "Erstatt Alle"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Searching..."
+msgstr "Lagrer..."
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Search complete"
+msgstr "Søk Tekst"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Group name already exists."
+msgstr "ERROR: Animasjonsnavnet finnes allerede!"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "invalid Group name."
+msgstr "Ugyldig navn."
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr "Grupper"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes not in Group"
+msgstr "Legg til i Gruppe"
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Filter nodes"
+msgstr "Lim inn Noder"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes in Group"
+msgstr "Legg til i Gruppe"
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -2790,6 +3209,11 @@ msgstr "Legg til i Gruppe"
msgid "Remove from Group"
msgstr "Fjern fra Gruppe"
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Manage Groups"
+msgstr "Grupper"
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Importer som Enkel Scene"
@@ -2831,7 +3255,7 @@ msgid "Import as Multiple Scenes+Materials"
msgstr "Importer som Flere Scener+Materialer"
#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr "Importer Scene"
@@ -2893,19 +3317,131 @@ msgstr "Preset..."
msgid "Reimport"
msgstr "Reimporter"
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr "Kunne ikke laste ressurs."
+
+#: editor/inspector_dock.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr "Ok"
+
+#: editor/inspector_dock.cpp
+msgid "Expand all properties"
+msgstr "Utvid alle egenskaper"
+
+#: editor/inspector_dock.cpp
+msgid "Collapse all properties"
+msgstr "Kollaps alle egenskaper"
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr "Lagre Som..."
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr "Kopier Parametre"
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "Lim inn Parametre"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Edit Resource Clipboard"
+msgstr "Ressurs-utklippstavle er tom!"
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr "Kopier Ressurs"
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr "Lag innebygget"
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr "Lag underressurser unike"
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr "Ã…pne i Hjelp"
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr "Lag en ny ressurs i minnet og endre den."
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr "Last inn en eksisterende ressurs fra disk og rediger den."
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr "GÃ¥ til det forrige redigerte objektet i historikken."
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr "GÃ¥ til det neste redigerte objektet i historikken."
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr "Historikk av nylige redigerte objekter."
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr "Objektegenskaper."
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Filter properties"
+msgstr "Lim inn Noder"
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr "Endringer kan bli tapt!"
+
#: editor/multi_node_edit.cpp
#, fuzzy
msgid "MultiNode Set"
msgstr "MultiNode Set"
#: editor/node_dock.cpp
-msgid "Groups"
-msgstr "Grupper"
-
-#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr "Velg en Node for å endre Signaler og Grupper."
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Edit a Plugin"
+msgstr "Rediger Poly"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Create a Plugin"
+msgstr "Lag Omriss"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Plugin Name:"
+msgstr "Plugins"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Language:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Script Name:"
+msgstr "Prosjektnavn:"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Poly"
@@ -2951,6 +3487,147 @@ msgstr ""
msgid "Delete points"
msgstr "Slett punkter"
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr "Legg til Animasjon"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Load.."
+msgstr "Last"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Create points."
+msgstr "Slett punkter"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Erase points."
+msgstr "Høyreklikk: Slett Punkt."
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Point"
+msgstr "Flytt Punkt"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Open Animation Node"
+msgstr "Animasjonsnode"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Triangle already exists"
+msgstr "ERROR: Animasjonsnavnet finnes allerede!"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr "Rediger Filtre"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node.."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Filtered Tracks:"
+msgstr "Rediger Filtre"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Enable filtering"
+msgstr ""
+
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Toggle Autoplay"
@@ -2978,11 +3655,13 @@ msgid "Remove Animation"
msgstr "Fjern Animasjon"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Invalid animation name!"
+#, fuzzy
+msgid "Invalid animation name!"
msgstr "ERROR: Ugyldig animasjonsnavn!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Animation name already exists!"
+#, fuzzy
+msgid "Animation name already exists!"
msgstr "ERROR: Animasjonsnavnet finnes allerede!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2991,11 +3670,6 @@ msgid "Rename Animation"
msgstr "Endre navn på Animasjon"
#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr "Legg til Animasjon"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Blend Next Changed"
msgstr "Blend Neste Endret"
@@ -3013,11 +3687,13 @@ msgid "Duplicate Animation"
msgstr "Dupliser Animasjon"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to copy!"
+#, fuzzy
+msgid "No animation to copy!"
msgstr "ERROR: Ingen animasjon å kopiere!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation resource on clipboard!"
+#, fuzzy
+msgid "No animation resource on clipboard!"
msgstr "ERROR: Ingen animasjonsressurs på utklippstavlen!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3029,7 +3705,8 @@ msgid "Paste Animation"
msgstr "Lim inn Animasjon"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to edit!"
+#, fuzzy
+msgid "No animation to edit!"
msgstr "ERROR: Ingen animasjon å endre!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3061,20 +3738,27 @@ msgid "Scale animation playback globally for the node."
msgstr "Skaler animasjonsavspilling globalt for noden."
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create new animation in player."
-msgstr "Lag ny animasjon i avspiller."
+msgid "Animation Tools"
+msgstr "Animasjonsverktøy"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load animation from disk."
-msgstr "Last animasjon fra disk."
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr "Animasjon"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New"
+msgstr "Ny"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load an animation from disk."
-msgstr "Last en animasjon fra disk."
+#, fuzzy
+msgid "Edit Transitions..."
+msgstr "Overganger"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save the current animation"
-msgstr "Lagre den gjeldene animasjonen"
+#, fuzzy
+msgid "Open in Inspector"
+msgstr "Åpne i Redigeringsverktøy"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
@@ -3086,18 +3770,6 @@ msgid "Autoplay on Load"
msgstr "Autoavspill ved Lasting"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Target Blend Times"
-msgstr "Endre Blend-Tid-MÃ¥l"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
-msgstr "Animasjonsverktøy"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Copy Animation"
-msgstr "Kopier Animasjon"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning"
msgstr "Løk-lag"
@@ -3146,6 +3818,11 @@ msgid "Include Gizmos (3D)"
msgstr "Inkluder Gizmoer (3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Pin AnimationPlayer"
+msgstr "Lim inn Animasjon"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "Lag Ny Animasjon"
@@ -3155,6 +3832,7 @@ msgstr "Animasjonsnavn:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
@@ -3174,169 +3852,221 @@ msgstr "Neste (Automatisk Kø):"
msgid "Cross-Animation Blend Times"
msgstr "Kryss-Animasjon Blend-Tid"
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation"
-msgstr "Animasjon"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "No playback resource set at path: %s."
+msgstr "Ikke i resource path."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Create new nodes."
+msgstr "Lag ny %s"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Connect nodes."
+msgstr "Kutt Noder"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Remove selected node or transition"
+msgstr "Fjern valgt spor."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition: "
+msgstr "Overgang"
#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#, fuzzy
+msgid "AnimationTree"
+msgstr "Animasjon"
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr "Nytt navn:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Edit Filters"
-msgstr "Rediger Filtre"
-
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "Skala:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Fade Inn (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "Fade Ut (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Blend"
msgstr "Blend"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr "Bland"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Start Om Igjen Automatisk:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr "Omstart (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "Tilfeldig Omstart (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr "Start!"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "Mengde:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Blend:"
msgstr "Blend:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr "Blend 0:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr "Blend 1:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "X-Fade Tid (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr "Gjeldende:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr "Legg til Input"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Clear Auto-Advance"
msgstr "Fjern Auto-Avansering"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Set Auto-Advance"
msgstr "Sett Auto-Avansering"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr "Slett Input"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "Animasjonstre er gyldig."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "Animasjonstre er ugyldig."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr "Animasjonsnode"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr "Miks-Node"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Blend2 Node"
msgstr "Blend2 Node"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Blend3 Node"
msgstr "Blend3 Node"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Blend4 Node"
msgstr "Blend4 Node"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "TidSkala Node"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "TidSøk Node"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "Overgang Node"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr "Importer Animasjoner..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "Rediger Node-Filtre"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr "Filtre..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
-#, fuzzy
-msgid "AnimationTree"
-msgstr "Animasjon"
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Free"
-msgstr "Frigjør"
-
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Innhold:"
@@ -3391,8 +4121,14 @@ msgid "Asset Download Error:"
msgstr "Asset Nedlasting Error:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Fetching:"
-msgstr "Henter:"
+#, fuzzy
+msgid "Downloading (%s / %s)..."
+msgstr "Laster ned"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Downloading..."
+msgstr "Laster ned"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
@@ -3421,20 +4157,22 @@ msgid "Download for this asset is already in progress!"
msgstr "Nedlastning for denne asset'en er allerede i gang!"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "first"
+#, fuzzy
+msgid "First"
msgstr "første"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "prev"
-msgstr "forrige"
+#, fuzzy
+msgid "Previous"
+msgstr "Forrige fane"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "next"
-msgstr "neste"
+msgid "Next"
+msgstr "Neste"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "last"
-msgstr "siste"
+msgid "Last"
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -3502,7 +4240,7 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr "Forhåndsvis"
@@ -3511,12 +4249,10 @@ msgid "Configure Snap"
msgstr "Konfigurer Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "Rutenett Offset:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr "Rutenett Steg:"
@@ -3529,14 +4265,6 @@ msgid "Rotation Step:"
msgstr "Rotasjon Steg:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Pivot"
-msgstr "Flytt Pivot"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Action"
-msgstr "Flytt Handling"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr "Flytt vertikal veileder"
@@ -3565,11 +4293,28 @@ msgid "Create new horizontal and vertical guides"
msgstr "Lag ny horisontal og vertikal veileder"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit IK Chain"
-msgstr "Endre IK Kjede"
+#, fuzzy
+msgid "Move pivot"
+msgstr "Flytt Pivot"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit CanvasItem"
+#, fuzzy
+msgid "Rotate CanvasItem"
+msgstr "Endre CanvasItem"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Move anchor"
+msgstr "Flytt Handling"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Resize CanvasItem"
+msgstr "Endre CanvasItem"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Move CanvasItem"
msgstr "Endre CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3589,6 +4334,21 @@ msgid "Paste Pose"
msgstr "Lim Inn Pose"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom out"
+msgstr "Zoom Ut"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom reset"
+msgstr "Zoom Ut"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom in"
+msgstr "Zoom Inn"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr "Velg Modus"
@@ -3636,7 +4396,8 @@ msgid "Pan Mode"
msgstr "Panorerings-Modus"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggles snapping"
+#, fuzzy
+msgid "Toggle snapping."
msgstr "Slå av/på snapping"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3644,7 +4405,8 @@ msgid "Use Snap"
msgstr "Bruk Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping options"
+#, fuzzy
+msgid "Snapping Options"
msgstr "Snapping innstillinger"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3686,6 +4448,11 @@ msgid "Snap to node sides"
msgstr "Snap til nodesider"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Snap to node center"
+msgstr "Snap til nodeanker"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr "Snap til andre noder"
@@ -3712,14 +4479,6 @@ msgid "Restores the object's children's ability to be selected."
msgstr "Gjenopprett objektets barn sin mulighet for å bli valgt."
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Bones"
-msgstr "Lag Ben"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
-msgstr "Fjern Ben"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "Vis Ben"
@@ -3732,6 +4491,15 @@ msgid "Clear IK Chain"
msgstr "Fjern IK Kjede"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Clear Custom Bones"
+msgstr "Fjern Ben"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "Vis"
@@ -3778,14 +4546,11 @@ msgid "Layout"
msgstr "Layout"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Keys"
+#, fuzzy
+msgid "Insert keys."
msgstr "Sett inn Nøkler"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
-msgstr "Sett inn Nøkkel"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr "Sett inn Nøkkel (Eksisterende Spor)"
@@ -3798,14 +4563,6 @@ msgid "Clear Pose"
msgstr "Fjern Pose"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Drag pivot from mouse position"
-msgstr "Dra pivot fra musposisjon"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Set pivot at mouse position"
-msgstr "Sett pivot på musposisjon"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr "Multipliser rutenett-steg med 2"
@@ -3821,10 +4578,6 @@ msgstr "Legg til %s"
msgid "Adding %s..."
msgstr "Legger til %s..."
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ok"
-msgstr "Ok"
-
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr "Kan ikke instansiere flere noder uten rot."
@@ -3860,27 +4613,20 @@ msgstr "Lag Poly3D"
msgid "Set Handle"
msgstr "Sett Handle"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove item %d?"
-msgstr "Fjern element %d?"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Item"
-msgstr "Legg til Element"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove Selected Item"
-msgstr "Fjern Valgte Element"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#, fuzzy
+msgid "CPUParticles"
+msgstr "Partikler"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Import from Scene"
-msgstr "Importer fra Scene"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
+msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Update from Scene"
-msgstr "Oppdater fra Scene"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
+msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
@@ -3952,15 +4698,6 @@ msgstr "Hold Shift for å endre tangenter individuelt"
msgid "Bake GI Probe"
msgstr "Bak GI Probe"
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Add/Remove Color Ramp Point"
-msgstr "Legg til/Fjern Farge-Rampe-Punkt"
-
-#: editor/plugins/gradient_editor_plugin.cpp
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr "Modifiser Farge-Rampe"
-
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Element %d"
@@ -4044,6 +4781,7 @@ msgid "No mesh to debug."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr ""
@@ -4113,6 +4851,27 @@ msgstr ""
msgid "Outline Size:"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr "Fjern element %d?"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr "Legg til Element"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr "Fjern Valgte Element"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr "Importer fra Scene"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr "Oppdater fra Scene"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -4213,70 +4972,6 @@ msgstr "Tilfeldig Skala:"
msgid "Populate"
msgstr ""
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake!"
-msgstr ""
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake the navigation mesh."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr "Regner ut rutenettstørrelse…"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Marking walkable triangles..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr "Partisjonerer..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr "Lager konturer..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr "Ferdig!"
-
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
@@ -4337,18 +5032,6 @@ msgid "Emission Colors"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry (faces)."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
@@ -4357,15 +5040,11 @@ msgid "No faces!"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
+msgid "Node does not contain geometry."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
+msgid "Node does not contain geometry (faces)."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -4393,6 +5072,19 @@ msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to CPUParticles"
+msgstr "Konverter til store versaler"
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr ""
@@ -4469,6 +5161,22 @@ msgstr "Fjern Punkt"
msgid "Close Curve"
msgstr "Lukk Kurve"
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr "Innstillinger"
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr "Kurvepunkt #"
@@ -4505,19 +5213,95 @@ msgstr "Fjern Funksjon"
msgid "Remove In-Control Point"
msgstr ""
+#: editor/plugins/physical_bone_plugin.cpp
+#, fuzzy
+msgid "Move joint"
+msgstr "Flytt Punkt"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync bones"
+msgstr "Vis Ben"
+
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon & UV"
+msgstr "Lag Poly"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split point with itself."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split can't form an existing edge."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Split already exists."
+msgstr "Eksisterer allerede"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Add Split"
+msgstr "Legg til punkt"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Invalid Split: "
+msgstr ": Ugyldige argumenter: "
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Split"
+msgstr "Fjern punkt"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint bone weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly"
+msgstr "Rediger Poly"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Splits"
+msgstr "Splitt Sti"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Bones"
+msgstr "Lag Ben"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon"
+msgstr "Lag Poly"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr "Flytt Punkt"
@@ -4546,12 +5330,25 @@ msgid "Scale Polygon"
msgstr "Skaler Polygon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
-msgstr "Rediger"
+msgid "Connect two points to make a split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Select a split to erase it"
+msgstr "Velg en Mappe å Skanne"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UnPaint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
@@ -4566,9 +5363,9 @@ msgid "Clear UV"
msgstr "Fjern UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr ""
+#, fuzzy
+msgid "Grid Settings"
+msgstr "Redigeringsverktøy-instillinger"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
@@ -4578,6 +5375,36 @@ msgstr "Aktiver Snap"
msgid "Grid"
msgstr "Rutenett"
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Configure Grid:"
+msgstr "Konfigurer Snap"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset X:"
+msgstr "Rutenett Offset:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset Y:"
+msgstr "Rutenett Offset:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step X:"
+msgstr "Rutenett Steg:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step Y:"
+msgstr "Rutenett Steg:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync Bones to Polygon"
+msgstr "Skaler Polygon"
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "ERROR: Kunne ikke laste ressurs!"
@@ -4600,6 +5427,10 @@ msgid "Resource clipboard is empty!"
msgstr "Ressurs-utklippstavle er tom!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr "Lim inn Ressurs"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Åpne i Redigeringsverktøy"
@@ -4621,17 +5452,19 @@ msgid "Load Resource"
msgstr "Last Ressurs"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
-msgstr "Lim inn"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#, fuzzy
msgid "ResourcePreloader"
msgstr "Ressurs"
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Path to AnimationPlayer is invalid"
+msgstr "Animasjonstre er ugyldig."
+
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr "Fjern Nylige Filer"
@@ -4644,6 +5477,21 @@ msgstr ""
"\""
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error writing TextFile:"
+msgstr "Error ved lagring av TileSet!"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error could not load file."
+msgstr "Kunne ikke opprette mappe."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error saving file!"
+msgstr "Error ved lagring av TileSet!"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "Error ved lasting av tema"
@@ -4660,6 +5508,21 @@ msgid "Error importing"
msgstr "Error ved importering"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "New TextFile..."
+msgstr "Ny Mappe..."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Open File"
+msgstr "Ã…pne en fil"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Save File As..."
+msgstr "Lagre Som..."
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "Importer Tema"
@@ -4672,6 +5535,10 @@ msgid " Class Reference"
msgstr " Klassereferanse"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr "Sorter"
@@ -4700,8 +5567,9 @@ msgid "File"
msgstr "Fil"
#: editor/plugins/script_editor_plugin.cpp
-msgid "New"
-msgstr "Ny"
+#, fuzzy
+msgid "New TextFile"
+msgstr "Vis Filer"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -4728,6 +5596,11 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr "Tema"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "Gjeninnlast drakt"
@@ -4761,11 +5634,6 @@ msgstr "Veksle skriptpanel"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr "Finn..."
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Finn neste"
@@ -4819,10 +5687,6 @@ msgid "Discard"
msgstr "Forkast"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr "Opprett skript"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
@@ -4841,45 +5705,70 @@ msgid "Debugger"
msgstr "Feilretter"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search results"
+msgstr "Søk hjelp"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search in files"
+msgstr "Søk i klasser"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Line"
+msgstr "Linje:"
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Lookup Symbol"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr "Velg farge"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr "Store versaler"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr "Små bokstaver"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr "Store bokstaver"
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Klipp ut"
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr "Lim inn"
-
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
@@ -4969,8 +5858,9 @@ msgid "Find Previous"
msgstr "Finn forrige"
#: editor/plugins/script_text_editor.cpp
-msgid "Replace..."
-msgstr "Erstatt..."
+#, fuzzy
+msgid "Find in files..."
+msgstr "Filtrer Filer..."
#: editor/plugins/script_text_editor.cpp
msgid "Goto Function..."
@@ -4988,129 +5878,41 @@ msgstr ""
msgid "Shader"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr "Endre Kommentar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr ""
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton2D"
+msgstr "Singleton"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical bones"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton"
+msgstr "Singleton"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr ""
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical skeleton"
+msgstr "Lag Omriss"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr ""
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+#, fuzzy
+msgid "Play IK"
+msgstr "Spill"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
@@ -5238,10 +6040,6 @@ msgid "Align with view"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "OK :("
-msgstr "OK :("
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "Ingen foreldre å instansere et barn på."
@@ -5250,6 +6048,11 @@ msgid "This operation requires a single selected node."
msgstr "Denne operasjonen krever én valgt node."
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock View Rotation"
+msgstr "Vis Informasjon"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr ""
@@ -5294,6 +6097,11 @@ msgid "Doppler Enable"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Cinematic Preview"
+msgstr "Lager Forhåndsvisning av Mesh"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr ""
@@ -5424,6 +6232,11 @@ msgid "Tool Scale"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Snap To Floor"
+msgstr "Snap til rutenett"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr ""
@@ -5432,6 +6245,10 @@ msgid "Transform"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr ""
@@ -5460,6 +6277,10 @@ msgid "4 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr ""
@@ -5473,10 +6294,6 @@ msgid "Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Skeleton Gizmo visibility"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr ""
@@ -5536,6 +6353,50 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite is empty!"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to 2D Mesh"
+msgstr "Konverter til store versaler"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create 2D Mesh"
+msgstr "Lag ny %s"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Update Preview"
+msgstr "Forhåndsvis"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Settings:"
+msgstr "Redigeringsverktøy-instillinger"
+
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""
@@ -5605,14 +6466,6 @@ msgstr ""
msgid "SpriteFrames"
msgstr ""
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox Preview:"
-msgstr ""
-
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox"
-msgstr ""
-
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr ""
@@ -5638,26 +6491,19 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Separation:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region"
+msgid "Sep.:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region Editor"
+msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -5673,11 +6519,6 @@ msgid "Add All"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr ""
@@ -5751,10 +6592,6 @@ msgstr ""
msgid "Many"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-msgid "Options"
-msgstr "Innstillinger"
-
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Has,Many,Options"
@@ -5780,7 +6617,7 @@ msgstr ""
msgid "Icon"
msgstr "Ikon"
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr ""
@@ -5793,8 +6630,8 @@ msgid "Color"
msgstr "Farge"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr "Tema"
+msgid "Constant"
+msgstr "Konstant"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -5802,6 +6639,11 @@ msgid "Erase Selection"
msgstr "Fjern Utvalg"
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fix Invalid Tiles"
+msgstr "Ugyldig navn."
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr ""
@@ -5822,12 +6664,9 @@ msgid "Erase TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase selection"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find tile"
-msgstr ""
+#, fuzzy
+msgid "Find Tile"
+msgstr "Finn neste"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
@@ -5850,6 +6689,11 @@ msgid "Pick Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Move Selection"
+msgstr "Fjern Utvalg"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr "Roter 0 grader"
@@ -5866,66 +6710,112 @@ msgid "Rotate 270 degrees"
msgstr "Roter 270 grader"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Could not find tile:"
+#, fuzzy
+msgid "Add Texture(s) to TileSet"
+msgstr "Legg til node(r) fra tre"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove current Texture from TileSet"
+msgstr "Fjern Kurvepunkt"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Item name or ID:"
+msgid "Merge from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from scene?"
+msgid "Display tile's names (hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Tile Set"
-msgstr "TileSet..."
+msgid "Remove Selected Textue and ALL TILES wich uses it?"
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
+msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
+msgid "Create from scene?"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Error"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Autotiles"
+msgid " file(s) was not added because was already on the list."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
-"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings."
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: set bit on.\n"
-"RMB: set bit off."
+"RMB: set bit off.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
-msgid "Select current edited sub-tile."
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
msgstr "Velg Gjeldende Mappe"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select sub-tile to change its priority."
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
msgstr ""
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
-msgstr "Avbryt"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "This property can't be changed."
+msgstr "Denne operasjonen kan ikke gjøres uten en scene."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Set"
+msgstr "TileSet..."
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Light"
+msgstr "Høyre"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "VisualShader"
+msgstr ""
#: editor/project_export.cpp
msgid "Runnable"
@@ -5940,7 +6830,7 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted: "
+msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
@@ -6014,10 +6904,6 @@ msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export With Debug"
msgstr ""
@@ -6026,7 +6912,7 @@ msgid "The path does not exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' file."
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgstr ""
#: editor/project_manager.cpp
@@ -6034,6 +6920,14 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
@@ -6125,6 +7019,11 @@ msgid "Project Path:"
msgstr "Prosjektsti:"
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Project Installation Path:"
+msgstr "Prosjektsti:"
+
+#: editor/project_manager.cpp
msgid "Browse"
msgstr ""
@@ -6235,8 +7134,8 @@ msgstr "Museknapp"
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6248,9 +7147,22 @@ msgid "Rename Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Change Action deadzone"
+msgstr "Endre Animasjonsnavn:"
+
+#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "All Devices"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr ""
+
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr ""
@@ -6292,20 +7204,22 @@ msgid "Wheel Down Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 6"
+msgid "Wheel Left Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 7"
+msgid "Wheel Right Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 8"
-msgstr ""
+#, fuzzy
+msgid "X Button 1"
+msgstr "Museknapp"
#: editor/project_settings_editor.cpp
-msgid "Button 9"
-msgstr ""
+#, fuzzy
+msgid "X Button 2"
+msgstr "Museknapp"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
@@ -6333,10 +7247,6 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Button"
msgstr ""
@@ -6382,6 +7292,12 @@ msgid "Delete Item"
msgstr "Slett Valgte"
#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr "Eksisterer allerede"
@@ -6453,6 +7369,10 @@ msgstr ""
msgid "Override For..."
msgstr ""
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr ""
@@ -6462,6 +7382,15 @@ msgid "Action:"
msgstr ""
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Action"
+msgstr "Flytt Handling"
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr ""
@@ -6523,10 +7452,6 @@ msgid "AutoLoad"
msgstr ""
#: editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr ""
-
-#: editor/property_editor.cpp
msgid "Ease In"
msgstr ""
@@ -6564,76 +7489,166 @@ msgid "Select Node"
msgstr "Kutt Noder"
#: editor/property_editor.cpp
-msgid "New Script"
+msgid "Error loading file: Not a resource!"
msgstr ""
#: editor/property_editor.cpp
-msgid "New %s"
-msgstr ""
+#, fuzzy
+msgid "Pick a Node"
+msgstr "Lim inn Noder"
#: editor/property_editor.cpp
-msgid "Make Unique"
+msgid "Bit %d, val %d."
msgstr ""
#: editor/property_editor.cpp
-msgid "Show in File System"
+msgid "Properties:"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Convert To %s"
+#: editor/property_selector.cpp
+msgid "Select Property"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Error loading file: Not a resource!"
+#: editor/property_selector.cpp
+msgid "Select Virtual Method"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Selected node is not a Viewport!"
+#: editor/property_selector.cpp
+msgid "Select Method"
msgstr ""
-#: editor/property_editor.cpp
+#: editor/pvrtc_compress.cpp
+msgid "Could not execute PVRTC tool:"
+msgstr ""
+
+#: editor/pvrtc_compress.cpp
+msgid "Can't load back converted image using PVRTC tool:"
+msgstr ""
+
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
#, fuzzy
-msgid "Pick a Node"
-msgstr "Lim inn Noder"
+msgid "Batch Rename"
+msgstr "Endre navn"
-#: editor/property_editor.cpp
-msgid "Bit %d, val %d."
+#: editor/rename_dialog.cpp
+msgid "Prefix"
msgstr ""
-#: editor/property_editor.cpp
-msgid "On"
+#: editor/rename_dialog.cpp
+msgid "Suffix"
msgstr ""
-#: editor/property_editor.cpp
-msgid "[Empty]"
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Advanced options"
+msgstr "Snapping innstillinger"
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
msgstr ""
-#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
-msgid "Set"
-msgstr "Sett"
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node name"
+msgstr "Nodenavn:"
-#: editor/property_editor.cpp
-msgid "Properties:"
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Property"
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node type"
+msgstr "Finn Node Type"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Current scene name"
+msgstr "Gjeldende scene er ikke lagret. Ã…pne likevel?"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Root node name"
+msgstr "Endre navn"
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Virtual Method"
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Method"
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
msgstr ""
-#: editor/pvrtc_compress.cpp
-msgid "Could not execute PVRTC tool:"
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
msgstr ""
-#: editor/pvrtc_compress.cpp
-msgid "Can't load back converted image using PVRTC tool:"
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Step"
+msgstr "Steg:"
+
+#: editor/rename_dialog.cpp
+msgid "Ammount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minium number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Lowercase"
+msgstr "Små bokstaver"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Uppercase"
+msgstr "Store versaler"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Reset"
+msgstr "Nullstill Zoom"
+
+#: editor/rename_dialog.cpp editor/script_editor_debugger.cpp
+msgid "Error"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
@@ -6672,11 +7687,6 @@ msgstr ""
msgid "Scene Run Settings"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
-#: scene/gui/dialogs.cpp
-msgid "OK"
-msgstr ""
-
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
@@ -6696,6 +7706,10 @@ msgid "Instance Scene(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""
@@ -6736,14 +7750,35 @@ msgid "Load As Placeholder"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Discard Instancing"
-msgstr ""
+#, fuzzy
+msgid "Make Local"
+msgstr "Lag Ben"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Create Root Node:"
+msgstr "Lag Node"
#: editor/scene_tree_dock.cpp
-msgid "Makes Sense!"
+#, fuzzy
+msgid "2D Scene"
+msgstr "Scene"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "3D Scene"
+msgstr "Scene"
+
+#: editor/scene_tree_dock.cpp
+msgid "User Interface"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Custom Node"
+msgstr "Kutt Noder"
+
+#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr ""
@@ -6752,6 +7787,10 @@ msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -6795,18 +7834,15 @@ msgid "Change Type"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Attach Script"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Script"
-msgstr ""
+#, fuzzy
+msgid "Make Scene Root"
+msgstr "Lagre Scene"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr ""
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr ""
@@ -6830,11 +7866,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
-msgid "Filter nodes"
-msgstr "Lim inn Noder"
-
-#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr ""
@@ -6855,17 +7886,10 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
-#: editor/scene_tree_dock.cpp
-msgid "Clear!"
-msgstr ""
-
#: editor/scene_tree_editor.cpp
-msgid "Toggle Spatial Visible"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle CanvasItem Visible"
-msgstr ""
+#, fuzzy
+msgid "Toggle Visible"
+msgstr "Veksle visning av skjulte filer"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
@@ -6873,7 +7897,7 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
-"Node has connection(s) and group(s)\n"
+"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -6889,20 +7913,21 @@ msgid ""
"Click to show groups dock."
msgstr ""
-#: editor/scene_tree_editor.cpp
-msgid "Open script"
-msgstr ""
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script"
+msgstr "Kjør Skript"
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
-"Click to unlock"
+"Click to unlock it."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
-"Click to make selectable"
+"Click to make selectable."
msgstr ""
#: editor/scene_tree_editor.cpp
@@ -6910,6 +7935,12 @@ msgid "Toggle Visibility"
msgstr ""
#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
@@ -6946,6 +7977,11 @@ msgid "N/A"
msgstr ""
#: editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script/Choose Location"
+msgstr "Ã…pne SkriptEditor"
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr ""
@@ -7185,10 +8221,22 @@ msgid "Change Camera Size"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Sphere Shape Radius"
+msgid "Change Notifier AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr ""
@@ -7201,19 +8249,34 @@ msgid "Change Capsule Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
+msgid "Change Cylinder Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier Extents"
+msgid "Change Cylinder Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
+msgid "Change Ray Shape Length"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Radius"
+msgstr "Endre Blend-Tid"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Height"
+msgstr "Endre Blend-Tid"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Torus Inner Radius"
+msgstr "Endre Anker og Marginer"
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Outer Radius"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -7270,16 +8333,6 @@ msgid "GDNative"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "Ugyldig typeargument til convert(), bruk TYPE_*-konstantene."
-
-#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr ""
@@ -7348,6 +8401,11 @@ msgstr "Slett Valgte"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
+msgid "GridMap Fill Selection"
+msgstr "Slett Valgte"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
msgid "GridMap Duplicate Selection"
msgstr "Dupliser Utvalg"
@@ -7430,6 +8488,11 @@ msgid "Clear Selection"
msgstr "Fjern Utvalg"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fill Selection"
+msgstr "Alle valg"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr ""
@@ -7505,6 +8568,70 @@ msgstr "Vis Filer"
msgid "End of inner exception stack trace"
msgstr ""
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake!"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr "Regner ut rutenettstørrelse…"
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr "Partisjonerer..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr "Lager konturer..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr "Ferdig!"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7560,10 +8687,6 @@ msgid "Set Variable Type"
msgstr "Rediger Variabel:"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr "Funksjoner:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Variabler:"
@@ -7680,37 +8803,14 @@ msgid "Connect Nodes"
msgstr "Kutt Noder"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Condition"
-msgstr "Betingelse"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Sequence"
-msgstr "Sekvens"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Switch"
-msgstr "Bryter"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Iterator"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "While"
-msgstr "Mens"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Return"
-msgstr "Returner"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Call"
-msgstr "Ring"
+#, fuzzy
+msgid "Connect Node Data"
+msgstr "Kutt Noder"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
-msgid "Get"
-msgstr "Hent"
+msgid "Connect Node Sequence"
+msgstr "Kutt Noder"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -7739,25 +8839,15 @@ msgid "Remove Function"
msgstr "Fjern Funksjon"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Edit Variable"
-msgstr "Rediger Variabel:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Edit Signal"
-msgstr "Forandre Signal Argumenter:"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Signal"
+msgid "Editing Variable:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
+msgid "Remove Signal"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
@@ -7805,6 +8895,11 @@ msgstr "Kutt Noder"
msgid "Paste Nodes"
msgstr "Lim inn Noder"
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Member"
+msgstr "Medlemmer"
+
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr "Tilførseltype ikke itererbar: "
@@ -7859,6 +8954,20 @@ msgid ""
"(error)."
msgstr ""
+#: modules/visual_script/visual_script_property_selector.cpp
+#, fuzzy
+msgid "Search VisualScript"
+msgstr "Lim inn Noder"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+#, fuzzy
+msgid "Get"
+msgstr "Hent"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set "
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -7909,8 +9018,8 @@ msgstr ""
#: scene/2d/collision_object_2d.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
@@ -7991,6 +9100,19 @@ msgstr ""
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
@@ -8051,8 +9173,8 @@ msgstr ""
#: scene/3d/collision_object.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape or CollisionPolygon children nodes to define "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
@@ -8125,6 +9247,17 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid ""
+"Size changes to SoftBody will be overriden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8137,6 +9270,47 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Animation not found: '%s'"
+msgstr "Animasjonsverktøy"
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Invalid animation: '%s'."
+msgstr "ERROR: Ugyldig animasjonsnavn!"
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr "Koble '%s' fra '%s'"
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr "Velg en AnimationPlayer fra scenetreet for å endre animasjoner."
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "AnimationPlayer root is not a valid node."
+msgstr "Animasjonstre er ugyldig."
+
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
@@ -8206,12 +9380,219 @@ msgstr "Feil ved innlasting av font."
msgid "Invalid font size."
msgstr "Ugyldig fontstørrelse."
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input"
+msgstr "Legg til Input"
+
+#: scene/resources/visual_shader.cpp
+msgid "None"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
-#~ msgid "Previous"
-#~ msgstr "Forrige fane"
+msgid "Invalid source for shader."
+msgstr "Ugyldig fontstørrelse."
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#~ msgid "Change Comment"
+#~ msgstr "Endre Kommentar"
-#~ msgid "Next"
-#~ msgstr "Neste"
+#~ msgid "Modify Color Ramp"
+#~ msgstr "Modifiser Farge-Rampe"
+
+#~ msgid "Disabled"
+#~ msgstr "Deaktivert"
+
+#~ msgid "Move Anim Track Up"
+#~ msgstr "Flytt Anim Spor Opp"
+
+#~ msgid "Move Anim Track Down"
+#~ msgstr "Flytt Anim-Spor Ned"
+
+#~ msgid "Set Transitions to:"
+#~ msgstr "Sett Overganger til:"
+
+#~ msgid "Anim Track Rename"
+#~ msgstr "Anim-Spor Endre Navn"
+
+#~ msgid "Anim Track Change Interpolation"
+#~ msgstr "Anim Track Endre Interpolasjon"
+
+#~ msgid "Anim Track Change Value Mode"
+#~ msgstr "Anim Spor Forandre Verdi Modus"
+
+#~ msgid "Anim Track Change Wrap Mode"
+#~ msgstr "Anim Spor Endre Løkke Modus"
+
+#~ msgid "Edit Node Curve"
+#~ msgstr "Forandre Nodekurve"
+
+#~ msgid "Edit Selection Curve"
+#~ msgstr "Rediger utvalgskurve"
+
+#~ msgid "Anim Add Key"
+#~ msgstr "Anim Legg til Nøkkel"
+
+#~ msgid "In"
+#~ msgstr "Inn"
+
+#~ msgid "Out"
+#~ msgstr "Ut"
+
+#~ msgid "In-Out"
+#~ msgstr "Inn-Ut"
+
+#~ msgid "Out-In"
+#~ msgstr "Ut-Inn"
+
+#~ msgid "Change Anim Len"
+#~ msgstr "Endre Anim Lengde"
+
+#~ msgid "Change Anim Loop"
+#~ msgstr "Endre Anim-Løkke"
+
+#~ msgid "Anim Create Typed Value Key"
+#~ msgstr "Anim Lag Typet Verdi Nøkkel"
+
+#~ msgid "Anim Add Call Track"
+#~ msgstr "Anim Legg Til Call Track"
+
+#~ msgid "Length (s):"
+#~ msgstr "Lengde (s):"
+
+#~ msgid "Cursor step snap (in seconds)."
+#~ msgstr "Pekersteghopp (i sekunder)."
+
+#~ msgid "Enable/Disable looping in animation."
+#~ msgstr "Aktiver/Deaktiver animasjonsløkke."
+
+#~ msgid "Add new tracks."
+#~ msgstr "Legg til nye spor."
+
+#~ msgid "Move current track up."
+#~ msgstr "Flytt gjeldende spor opp."
+
+#~ msgid "Move current track down."
+#~ msgstr "Flytt gjeldende spor ned."
+
+#~ msgid "Track tools"
+#~ msgstr "Spoor verktøy"
+
+#~ msgid "Enable editing of individual keys by clicking them."
+#~ msgstr "Aktiver endring av individuelle nøkler ved å klikke på dem."
+
+#~ msgid "Key"
+#~ msgstr "Nøkkel"
+
+#~ msgid "Call Functions in Which Node?"
+#~ msgstr "Kall Funksjoner i Hvilken Node?"
+
+#~ msgid "Thanks!"
+#~ msgstr "Takk!"
+
+#~ msgid "I see..."
+#~ msgstr "Jeg forstår..."
+
+#~ msgid "Can't open '%s'."
+#~ msgstr "Kan ikke åpne '%s'."
+
+#~ msgid "Ugh"
+#~ msgstr "Æsj"
+
+#~ msgid "Save the currently edited resource."
+#~ msgstr "Lagre den nylige redigerte ressursen."
+
+#~ msgid "Stop Profiling"
+#~ msgstr "Stopp Profilering"
+
+#~ msgid "Start Profiling"
+#~ msgstr "Start Profilering"
+
+#~ msgid "Default (Same as Editor)"
+#~ msgstr "Standard (Samme som Editor)"
+
+#~ msgid "Create new animation in player."
+#~ msgstr "Lag ny animasjon i avspiller."
+
+#~ msgid "Load animation from disk."
+#~ msgstr "Last animasjon fra disk."
+
+#~ msgid "Load an animation from disk."
+#~ msgstr "Last en animasjon fra disk."
+
+#~ msgid "Save the current animation"
+#~ msgstr "Lagre den gjeldene animasjonen"
+
+#~ msgid "Edit Target Blend Times"
+#~ msgstr "Endre Blend-Tid-MÃ¥l"
+
+#~ msgid "Copy Animation"
+#~ msgstr "Kopier Animasjon"
+
+#~ msgid "Fetching:"
+#~ msgstr "Henter:"
+
+#~ msgid "prev"
+#~ msgstr "forrige"
+
+#~ msgid "next"
+#~ msgstr "neste"
+
+#~ msgid "last"
+#~ msgstr "siste"
+
+#~ msgid "Edit IK Chain"
+#~ msgstr "Endre IK Kjede"
+
+#~ msgid "Drag pivot from mouse position"
+#~ msgstr "Dra pivot fra musposisjon"
+
+#~ msgid "Set pivot at mouse position"
+#~ msgstr "Sett pivot på musposisjon"
+
+#~ msgid "Add/Remove Color Ramp Point"
+#~ msgstr "Legg til/Fjern Farge-Rampe-Punkt"
+
+#~ msgid "OK :("
+#~ msgstr "OK :("
+
+#~ msgid "Condition"
+#~ msgstr "Betingelse"
+
+#~ msgid "Sequence"
+#~ msgstr "Sekvens"
+
+#~ msgid "Switch"
+#~ msgstr "Bryter"
+
+#~ msgid "While"
+#~ msgstr "Mens"
+
+#~ msgid "Return"
+#~ msgstr "Returner"
+
+#~ msgid "Call"
+#~ msgstr "Ring"
+
+#, fuzzy
+#~ msgid "Edit Variable"
+#~ msgstr "Rediger Variabel:"
+
+#, fuzzy
+#~ msgid "Edit Signal"
+#~ msgstr "Forandre Signal Argumenter:"
#~ msgid ""
#~ "Invalid version.txt format inside templates. Revision is not a valid "
diff --git a/editor/translations/nl.po b/editor/translations/nl.po
index 240d99182f..5c0aa6546c 100644
--- a/editor/translations/nl.po
+++ b/editor/translations/nl.po
@@ -27,343 +27,496 @@
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-06-30 15:36+0000\n"
-"Last-Translator: Tahar Meijs <tntmeijs@gmail.com>\n"
+"PO-Revision-Date: 2018-08-07 22:36+0000\n"
+"Last-Translator: Willem <studiebolmail@gmail.com>\n"
"Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/"
"nl/>\n"
"Language: nl\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.1-dev\n"
+"X-Generator: Weblate 3.2-dev\n"
-#: editor/animation_editor.cpp
-msgid "Disabled"
-msgstr "Uitgeschakeld"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr "Ongeldige type argument voor convert(), gebruik TYPE_* constanten."
-#: editor/animation_editor.cpp
-msgid "All Selection"
-msgstr "Alle Selectie"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/glue_header.h
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr "Niet genoeg bytes om bytes te decoderen, of ongeldig formaat."
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr "Ongeldige index eigenschap naam '%s' in node %s."
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid index of type %s for base type %s"
+msgstr "Ongeldige index eigenschap naam '%s' in node %s."
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid arguments to construct '%s'"
+msgstr ": Ongeldig argument van type: "
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr "Vrij"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Mirror"
+msgstr "Spiegel X"
-#: editor/animation_editor.cpp
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Insert Key Here"
+msgstr "Voer Sleutel in"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Duplicate Selected Key(s)"
+msgstr "Dupliceer Selectie"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Delete Selected Key(s)"
+msgstr "Geselecteerde Verwijderen"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr "Anim Dupliceer Keys"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr "Anim Verwijder Keys"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "Anim Wijzig Keyframe Waarde"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "Anim Wijzig Overgang"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "Anim Wijzig Transform"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "Anim Wijzig Keyframe Waarde"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "Anim Wijzig Aanroep"
-#: editor/animation_editor.cpp
-msgid "Anim Add Track"
-msgstr "Anim Track Toevoegen"
+#: editor/animation_track_editor.cpp
+msgid "Property Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Duplicate Keys"
-msgstr "Anim Dupliceer Keys"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "3D Transform Track"
+msgstr "Transformatie Type"
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Up"
-msgstr "Verplaats Anim Track Omhoog"
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Down"
-msgstr "Verplaats Anim Track Omlaag"
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Anim Track"
-msgstr "Verwijder Anim Track"
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Set Transitions to:"
-msgstr "Zet Overgangen Naar:"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Playback Track"
+msgstr "Stop animatie opname. (S)"
-#: editor/animation_editor.cpp
-msgid "Anim Track Rename"
-msgstr "Anim Track Hernoemen"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track"
+msgstr "Anim Track Toevoegen"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Interpolation"
-msgstr "Anim Track Wijzig Interpolatie"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Length Time (seconds)"
+msgstr "Animatie lengte (in seconden)."
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Value Mode"
-msgstr "Anim Track Wijzig Waarde Modus"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Looping"
+msgstr "Animatie zoom."
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Wrap Mode"
-msgstr "Anim Track Wijzig Wikkel Modus"
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr "Functies:"
-#: editor/animation_editor.cpp
-msgid "Edit Node Curve"
-msgstr "Wijzig Node Curve"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Audio Clips:"
+msgstr "Audio Luisteraar"
-#: editor/animation_editor.cpp
-msgid "Edit Selection Curve"
-msgstr "Wijzig Selectie Curve"
+#: editor/animation_track_editor.cpp
+msgid "Anim Clips:"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Delete Keys"
-msgstr "Anim Verwijder Keys"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle this track on/off."
+msgstr "Afleidingsvrije modus veranderen."
-#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
-msgstr "Dupliceer Selectie"
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Duplicate Transposed"
-msgstr "Dupliceer Getransponeerde"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Interpolation Mode"
+msgstr "Animatie Node"
-#: editor/animation_editor.cpp
-msgid "Remove Selection"
-msgstr "Verwijder Selectie"
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Remove this track."
+msgstr "Verwijder geselecteerde track."
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Time (s): "
+msgstr "X-Fade Tijd (en):"
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Doorlopend"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "Discreet"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "Trigger"
-#: editor/animation_editor.cpp
-msgid "Anim Add Key"
-msgstr "Anim Key Toevoegen"
-
-#: editor/animation_editor.cpp
-msgid "Anim Move Keys"
-msgstr "Anim Verplaats Keys"
-
-#: editor/animation_editor.cpp
-msgid "Scale Selection"
-msgstr "Schaal Selectie"
-
-#: editor/animation_editor.cpp
-msgid "Scale From Cursor"
-msgstr "Schaal Vanaf Cursor"
-
-#: editor/animation_editor.cpp
-msgid "Goto Next Step"
-msgstr "Ga Naar Volgende Stap"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Capture"
+msgstr "Kenmerken"
-#: editor/animation_editor.cpp
-msgid "Goto Prev Step"
-msgstr "Ga Naar Vorige Stap"
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
-#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "Lineair"
-#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constant"
-msgstr "Constante"
-
-#: editor/animation_editor.cpp
-msgid "In"
-msgstr "In"
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out"
-msgstr "Uit"
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "In-Out"
-msgstr "In-Uit"
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out-In"
-msgstr "Uit-In"
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr "Voer Sleutel in"
-#: editor/animation_editor.cpp
-msgid "Transitions"
-msgstr "Transities"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Duplicate Key(s)"
+msgstr "Anim Dupliceer Keys"
-#: editor/animation_editor.cpp
-msgid "Optimize Animation"
-msgstr "Optimaliseer Animatie"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Key(s)"
+msgstr "Anim Verwijder Keys"
-#: editor/animation_editor.cpp
-msgid "Clean-Up Animation"
-msgstr "Animatie Opschonen"
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr "Verwijder Anim Track"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "NIEUWE track aanmaken voor %s en key invoegen?"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "Maak %d NIEUWE tracks aan en keys invoeren?"
-#: editor/animation_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr "Maken"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr "Anim Invoegen"
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "Anim Maken & Invoegen"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Anim Track & Key Invoegen"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "Anim Key Invoegen"
-#: editor/animation_editor.cpp
-msgid "Change Anim Len"
-msgstr "Wijzig Anim Lengte"
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Loop"
-msgstr "Wijzig Anim Lus"
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Create Typed Value Key"
-msgstr "Anim Getypeerd Waarde Key Aanmaken"
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Insert"
-msgstr "Anim Invoegen"
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Method not found in object: "
+msgstr "VariableGet niet gevonden in script: "
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr "Anim Verplaats Keys"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Clipboard is empty"
+msgstr "Bronnen klembord is leeg!"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Anim Schaal Keys"
-#: editor/animation_editor.cpp
-msgid "Anim Add Call Track"
-msgstr "Anim Aanroep Track Toevoegen"
-
-#: editor/animation_editor.cpp
-msgid "Animation zoom."
-msgstr "Animatie zoom."
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Length (s):"
-msgstr "Lengte(s):"
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation length (in seconds)."
-msgstr "Animatie lengte (in seconden)."
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Step (s):"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Snap (s): "
msgstr "Stap(pen):"
-#: editor/animation_editor.cpp
-msgid "Cursor step snap (in seconds)."
-msgstr "Cursor stap snap (in seconden)."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation step value."
+msgstr "Animatie boom is geldig."
-#: editor/animation_editor.cpp
-msgid "Enable/Disable looping in animation."
-msgstr "In- en uitschakelen van loopen in animatie."
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr "Bewerken"
-#: editor/animation_editor.cpp
-msgid "Add new tracks."
-msgstr "Nieuwe tracks toevoegen."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation properties."
+msgstr "AnimatieBoom"
-#: editor/animation_editor.cpp
-msgid "Move current track up."
-msgstr "Verplaats huidige track naar boven."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Copy Tracks"
+msgstr "Kopieer Parameters"
-#: editor/animation_editor.cpp
-msgid "Move current track down."
-msgstr "Verplaats huidige track naar beneden."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "Plak Parameters"
-#: editor/animation_editor.cpp
-msgid "Remove selected track."
-msgstr "Verwijder geselecteerde track."
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr "Schaal Selectie"
+
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr "Schaal Vanaf Cursor"
-#: editor/animation_editor.cpp
-msgid "Track tools"
-msgstr "Spoorgereedschappen"
+#: editor/animation_track_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr "Dupliceer Selectie"
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr "Dupliceer Getransponeerde"
-#: editor/animation_editor.cpp
-msgid "Enable editing of individual keys by clicking them."
-msgstr "Schakel het individueel aanpassen van keys in door op ze te klikken."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Selection"
+msgstr "Geselecteerde Verwijderen"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Goto Next Step"
+msgstr "Ga Naar Volgende Stap"
+
+#: editor/animation_track_editor.cpp
+msgid "Goto Prev Step"
+msgstr "Ga Naar Vorige Stap"
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr "Optimaliseer Animatie"
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr "Animatie Opschonen"
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "Anim. Optimalisator"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "Max. Lineair Error:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "Max. Hoekig Error:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "Maximale Optimaliseerbare Hoek:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr "Optimaliseren"
-#: editor/animation_editor.cpp
-msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
-msgstr ""
-"Selecteer een AnimationPlayer uit de Scene Tree om animaties te wijzigen."
-
-#: editor/animation_editor.cpp
-msgid "Key"
-msgstr "Sleutel"
-
-#: editor/animation_editor.cpp
-msgid "Transition"
-msgstr "Transitie"
-
-#: editor/animation_editor.cpp
-msgid "Scale Ratio:"
-msgstr "Schaal Ratio:"
-
-#: editor/animation_editor.cpp
-msgid "Call Functions in Which Node?"
-msgstr "Roep Functies Aan in Welke Node?"
-
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "Verwijder ongeldige keys"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Verwijder onopgeloste en lege tracks"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "Alle animaties opruimen"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Animatie(s) Opruimen (KAN NIET ONGEDAAN WORDEN!)"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "Opruimen"
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr "Schaal Ratio:"
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr "Kopiëren"
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Array van Grootte Veranderen"
@@ -384,7 +537,7 @@ msgstr "Ga naar Regel"
msgid "Line Number:"
msgstr "Regelnummer:"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr "Geen Matches"
@@ -400,7 +553,7 @@ msgstr "Hoofdlettergevoelig"
msgid "Whole Words"
msgstr "Hele Woorden"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr "Vervangen"
@@ -412,18 +565,27 @@ msgstr "Alle Vervangen"
msgid "Selection Only"
msgstr "Alleen Selectie"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom In"
msgstr "Inzoomen"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom Out"
msgstr "Uitzoomen"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Reset Zoom"
msgstr "Reset Zoom"
+#: editor/code_editor.cpp
+msgid "Warnings:"
+msgstr ""
+
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Zoom:"
+msgstr "Inzoomen"
+
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "Regel:"
@@ -455,7 +617,8 @@ msgid "Add"
msgstr "Toevoegen"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
@@ -486,7 +649,7 @@ msgid "Oneshot"
msgstr "Eénschots"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -508,11 +671,12 @@ msgid "Connect '%s' to '%s'"
msgstr "Verbind '%s' met '%s'"
#: editor/connections_dialog.cpp
-msgid "Connecting Signal:"
-msgstr "Signaal aan het Verbinden:"
+msgid "Disconnect '%s' from '%s'"
+msgstr "Ontkoppel '%s' van '%s'"
#: editor/connections_dialog.cpp
-msgid "Disconnect '%s' from '%s'"
+#, fuzzy
+msgid "Disconnect all from signal: '%s'"
msgstr "Ontkoppel '%s' van '%s'"
#: editor/connections_dialog.cpp
@@ -520,14 +684,48 @@ msgid "Connect..."
msgstr "Verbind..."
#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "Losmaken"
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Connect Signal: "
+msgstr "Signaal aan het Verbinden:"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit Connection: "
+msgstr "Verbindingsfout"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Are you sure you want to remove all connections from the \""
+msgstr "Weet je zeker dat je meerdere projecten wilt uitvoeren?"
+
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Signalen"
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Disconnect All"
+msgstr "Losmaken"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit..."
+msgstr "Bewerken"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Go To Method"
+msgstr "Methodes"
+
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "Wijzig %s Type"
@@ -550,22 +748,25 @@ msgstr "Favorieten:"
msgid "Recent:"
msgstr "Recente:"
-#: editor/create_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Zoeken:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Overeenkomsten:"
#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "Omschrijving:"
@@ -627,7 +828,9 @@ msgstr "Zoek Vervangende Resource:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
-#: editor/quick_open.cpp scene/gui/file_dialog.cpp
+#: editor/quick_open.cpp editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Openen"
@@ -651,7 +854,7 @@ msgstr ""
"te laten werken.\n"
"Toch verwijderen? (Kan niet ongedaan worden.)"
-#: editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
msgid "Cannot remove:"
msgstr "Niet te verwijderen:"
@@ -719,9 +922,13 @@ msgstr "Wijzig Array Waarde"
msgid "Thanks from the Godot community!"
msgstr "Bedankt van de Godot gemeenschap!"
-#: editor/editor_about.cpp
-msgid "Thanks!"
-msgstr "Bedankt!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/inspector_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp
+msgid "OK"
+msgstr "Oké"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -898,6 +1105,7 @@ msgid "Bus options"
msgstr "Audiobusopties"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Dupliceren"
@@ -966,7 +1174,8 @@ msgstr "Bus Toevoegen"
msgid "Create a new Bus Layout."
msgstr "Maak een nieuwe audiobus layout."
-#: editor/editor_audio_buses.cpp editor/property_editor.cpp
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "Laden"
@@ -976,7 +1185,6 @@ msgid "Load an existing Bus Layout."
msgstr "Laad een bestaand audiobus layout."
#: editor/editor_audio_buses.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr "Opslaan Als"
@@ -1016,22 +1224,6 @@ msgstr ""
"constante."
#: editor/editor_autoload_settings.cpp
-msgid "Invalid Path."
-msgstr "Ongeldig Pad."
-
-#: editor/editor_autoload_settings.cpp
-msgid "File does not exist."
-msgstr "Bestand bestaat niet."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Not in resource path."
-msgstr "Niet in resource pad."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
-msgstr "AutoLoad Toevoegen"
-
-#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "Autoload '%s' bestaat al!"
@@ -1059,6 +1251,22 @@ msgstr "Inschakelen"
msgid "Rearrange Autoloads"
msgstr "Herschik Autoloads"
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr "Ongeldig Pad."
+
+#: editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr "Bestand bestaat niet."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr "Niet in resource pad."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr "AutoLoad Toevoegen"
+
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Path:"
@@ -1089,7 +1297,7 @@ msgstr "Lokale wijziging aan het opslaan..."
msgid "Updating scene..."
msgstr "Scene aan het updaten..."
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr "[leeg]"
@@ -1151,6 +1359,12 @@ msgid "Copy Path"
msgstr "Kopieer Pad"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Open In File Manager"
+msgstr "Weergeven in Bestandsbeheer"
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
msgid "Show In File Manager"
msgstr "Weergeven in Bestandsbeheer"
@@ -1187,7 +1401,7 @@ msgid "Open a File or Directory"
msgstr "Open een Bestand of Map"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Opslaan"
@@ -1240,7 +1454,8 @@ msgstr "Ga naar bovenliggende folder"
msgid "Directories & Files:"
msgstr "Mappen & Bestanden:"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
msgid "Preview:"
msgstr "Voorbeeld:"
@@ -1392,20 +1607,28 @@ msgstr ""
"Er is momenteel geen beschrijving voor deze methode. Help ons alsjeblieft "
"door [color=$color][url=$url]een toe te voegen[/url][/color]!"
-#: editor/editor_help.cpp
-msgid "Search Text"
-msgstr "Zoek Tekst"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Property: "
+msgstr "Eigenschappen:"
-#: editor/editor_help.cpp
-msgid "Find"
-msgstr "Zoeken"
+#: editor/editor_inspector.cpp editor/property_editor.cpp
+msgid "Set"
+msgstr "Zet"
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Uitvoer:"
-#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/property_editor.cpp editor/script_editor_debugger.cpp
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
@@ -1427,11 +1650,6 @@ msgstr "Error bij het opslaan van resource!"
msgid "Save Resource As..."
msgstr "Resource Opslaan Als..."
-#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "I see..."
-msgstr "Ik snap het..."
-
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "Kan bestand niet openen om te schrijven:"
@@ -1444,9 +1662,9 @@ msgstr "Opgevraagde bestandsformaat onbekend:"
msgid "Error while saving."
msgstr "Fout bij het opslaan."
-#: editor/editor_node.cpp
-msgid "Can't open '%s'."
-msgstr "Kan '%s' niet openen."
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
@@ -1489,10 +1707,6 @@ msgstr ""
"(instanties of erfelijkheden) niet voldaan worden."
#: editor/editor_node.cpp
-msgid "Failed to load resource."
-msgstr "Mislukt om resource te laden."
-
-#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "Kan MeshLibrary niet laden om te samenvoegen!"
@@ -1576,42 +1790,6 @@ msgstr ""
"begrijpen."
#: editor/editor_node.cpp
-msgid "Expand all properties"
-msgstr "Klap alle eigenschappen uit"
-
-#: editor/editor_node.cpp
-msgid "Collapse all properties"
-msgstr "Klap alle eigenschappen in"
-
-#: editor/editor_node.cpp
-msgid "Copy Params"
-msgstr "Kopieer Parameters"
-
-#: editor/editor_node.cpp
-msgid "Paste Params"
-msgstr "Plak Parameters"
-
-#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr "Plak Bron"
-
-#: editor/editor_node.cpp
-msgid "Copy Resource"
-msgstr "Kopieer Bron"
-
-#: editor/editor_node.cpp
-msgid "Make Built-In"
-msgstr "Integreer"
-
-#: editor/editor_node.cpp
-msgid "Make Sub-Resources Unique"
-msgstr "Maak Onderliggende Bronnen Uniek"
-
-#: editor/editor_node.cpp
-msgid "Open in Help"
-msgstr "Open in Help"
-
-#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "Er is geen startscene gedefinieerd."
@@ -1807,11 +1985,6 @@ msgstr ""
"Scene '%s' werd automatisch geïmporteerd, dus ze kan niet aangepast worden.\n"
"Om aanpassingen te doen kan je een erfende scene aanmaken."
-#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ugh"
-msgstr "Oeps"
-
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
@@ -1843,6 +2016,16 @@ msgid "Default"
msgstr "Standaard"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Play This Scene"
+msgstr "Speel Scene"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Close Tab"
+msgstr "Sluit Andere Tabbladen"
+
+#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Scenetab Wisselen"
@@ -1964,10 +2147,6 @@ msgstr "Project"
msgid "Project Settings"
msgstr "Projectinstellingen"
-#: editor/editor_node.cpp
-msgid "Run Script"
-msgstr "Voer Script Uit"
-
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "Exporteren"
@@ -1977,6 +2156,11 @@ msgid "Tools"
msgstr "Gereedschappen"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Project Data Folder"
+msgstr "Open de Project Manager?"
+
+#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Sluit af naar Projectlijst"
@@ -2088,6 +2272,20 @@ msgstr "Editor Layout"
msgid "Toggle Fullscreen"
msgstr "Schakel Volledig Scherm"
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Data/Settings Folder"
+msgstr "Editor Instellingen"
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Settings Folder"
+msgstr "Editor Instellingen"
+
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Beheer Export Templates"
@@ -2103,7 +2301,8 @@ msgstr "Klassen"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr "Zoeken"
@@ -2147,7 +2346,7 @@ msgstr "Pauzeer Scene"
msgid "Stop the scene."
msgstr "Stop de scene."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr "Stop"
@@ -2168,6 +2367,16 @@ msgid "Play Custom Scene"
msgstr "Speel Aangepaste Scene"
#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Save & Restart"
+msgstr "Opslaan & Afsluiten"
+
+#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr "Draait wanneer het editor venster opnieuw ververst wordt!"
@@ -2187,42 +2396,6 @@ msgstr "Schakel Update Draaier Uit"
msgid "Inspector"
msgstr "Inspecteur"
-#: editor/editor_node.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr "Maak een nieuwe bron in het geheugen en bewerk het."
-
-#: editor/editor_node.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr "Laad een bestaande bron van de schijf en bewerk het."
-
-#: editor/editor_node.cpp
-msgid "Save the currently edited resource."
-msgstr "De bewerkte bron opslaan."
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Save As..."
-msgstr "Opslaan Als..."
-
-#: editor/editor_node.cpp
-msgid "Go to the previous edited object in history."
-msgstr "Ga naar het vorige bewerkte object in de geschiedenis."
-
-#: editor/editor_node.cpp
-msgid "Go to the next edited object in history."
-msgstr "Ga naar de volgende bewerkte object in geschiedenis."
-
-#: editor/editor_node.cpp
-msgid "History of recently edited objects."
-msgstr "Geschiedenis van recent bewerkte objecten."
-
-#: editor/editor_node.cpp
-msgid "Object properties."
-msgstr "Objecteigenschappen."
-
-#: editor/editor_node.cpp
-msgid "Changes may be lost!"
-msgstr "Wijzigingen kunnen verloren gaan!"
-
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
@@ -2237,6 +2410,11 @@ msgid "FileSystem"
msgstr "Bestandssysteem"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Expand Bottom Panel"
+msgstr "Klap alles uit"
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr "Output"
@@ -2313,19 +2491,24 @@ msgid "Thumbnail..."
msgstr "Voorbeeld..."
#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit Plugin"
+msgstr "Bewerk Poly"
+
+#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Geïnstalleerde Plug-ins:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr "Update"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "Versie:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr "Auteur:"
@@ -2333,13 +2516,16 @@ msgstr "Auteur:"
msgid "Status:"
msgstr "Staat:"
-#: editor/editor_profiler.cpp
-msgid "Stop Profiling"
-msgstr "Stop Profilering"
+#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit:"
+msgstr "Bewerken"
-#: editor/editor_profiler.cpp
-msgid "Start Profiling"
-msgstr "Start Profilering"
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Start"
+msgstr "Starten!"
#: editor/editor_profiler.cpp
msgid "Measure:"
@@ -2385,6 +2571,105 @@ msgstr "Tijd"
msgid "Calls"
msgstr "Aanroepen"
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "On"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Bit %d, value %d"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "[Empty]"
+msgstr "[Leeg]"
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+msgid "Assign.."
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr "Kies een Aanzicht portaal"
+
+#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr "Maak Uniek"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Show in File System"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr "Plakken"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+#, fuzzy
+msgid "Convert To %s"
+msgstr "Verbind Aan Node:"
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Open Editor"
+msgstr "Openen in Editor"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+#, fuzzy
+msgid "Selected node is not a Viewport!"
+msgstr "Geselecteerde ..... is geen Aanzicht Portaal!"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Size: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Key:"
+msgstr "Nieuwe naam:"
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Value:"
+msgstr "Nieuwe naam:"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr "Verwijder Item"
+
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr "Selecteer apparaat uit de lijst"
@@ -2421,10 +2706,6 @@ msgstr "Script kon niet uitgevoerd worden:"
msgid "Did you forget the '_run' method?"
msgstr "Ben je de '_run' methode vergeten?"
-#: editor/editor_settings.cpp
-msgid "Default (Same as Editor)"
-msgstr "Standaard (Dezelfde als Editor)"
-
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Selecteer Node(s) om te Importeren"
@@ -2450,6 +2731,7 @@ msgid "(Installed)"
msgstr "(Geïnstalleerd)"
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "Download"
@@ -2474,7 +2756,8 @@ msgid "Can't open export templates zip."
msgstr "Kan exportsjablonen niet openen."
#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside templates."
+#, fuzzy
+msgid "Invalid version.txt format inside templates: %s."
msgstr "Ongeldig version.txt formaat in sjablonen."
#: editor/export_template_manager.cpp
@@ -2536,6 +2819,12 @@ msgid "Download Complete."
msgstr "Download Voltooid."
#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr "Fout bij het opvragen van een URL: "
@@ -2614,7 +2903,8 @@ msgid "Download Templates"
msgstr "Download Sjablonen"
#: editor/export_template_manager.cpp
-msgid "Select mirror from list: "
+#, fuzzy
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr "Selecteer mirror uit lijst: "
#: editor/file_type_cache.cpp
@@ -2630,11 +2920,13 @@ msgstr ""
"is!"
#: editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails"
+#, fuzzy
+msgid "View items as a grid of thumbnails."
msgstr "Toon items in een rooster van miniaturen"
#: editor/filesystem_dock.cpp
-msgid "View items as a list"
+#, fuzzy
+msgid "View items as a list."
msgstr "Bekijk objecten als een lijst"
#: editor/filesystem_dock.cpp
@@ -2707,7 +2999,7 @@ msgstr "Klap alles uit"
msgid "Collapse all"
msgstr "Klap alles in"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "Hernoemen..."
@@ -2736,6 +3028,23 @@ msgid "Duplicate..."
msgstr "Dupliceren..."
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Script..."
+msgstr "Open Script Snel..."
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Resource..."
+msgstr "Resource Opslaan Als..."
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr "Hernoemen"
+
+#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr "Vorige Map"
@@ -2748,16 +3057,31 @@ msgid "Re-Scan Filesystem"
msgstr "Bestandssysteem Opnieuw Scannen"
#: editor/filesystem_dock.cpp
-msgid "Toggle folder status as Favorite"
+#, fuzzy
+msgid "Toggle folder status as Favorite."
msgstr "Schakel folder status als Favoriet"
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Show current scene file."
+msgstr "Selecteer zojuist bewerkte sub-tegel."
+
+#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr ""
"Maak een nieuwe kopie van de geselecteerde scene(s) als kind van de "
"geselecteerde knoop."
#: editor/filesystem_dock.cpp
+msgid "Enter tree-view."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Search files"
+msgstr "Zoek Klasses"
+
+#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
@@ -2765,14 +3089,113 @@ msgstr ""
"Bestanden Scannen,\n"
"Wacht Alstublieft..."
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Move"
msgstr "Verplaatsen"
-#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Rename"
-msgstr "Hernoemen"
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "There is already file or folder with the same name in this location."
+msgstr "Er is al een map in dit pad met dezelfde naam."
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr "Creëer Script"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find in files"
+msgstr "Vind Tegel"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find: "
+msgstr "Zoeken"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Whole words"
+msgstr "Hele Woorden"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Match case"
+msgstr "Hoofdlettergevoelig"
+
+#: editor/find_in_files.cpp
+msgid "Folder: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Filter: "
+msgstr "Filter:"
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr "Vind..."
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr "Vervang..."
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr "Annuleer"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace: "
+msgstr "Vervangen"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace all (no undo)"
+msgstr "Alle Vervangen"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Searching..."
+msgstr "Opslaan..."
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Search complete"
+msgstr "Zoek Tekst"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Group name already exists."
+msgstr "FOUTMELDING: Animatie naam bestaat al!"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "invalid Group name."
+msgstr "Ongeldige naam."
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr "Groepen"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes not in Group"
+msgstr "Toevoegen aan Groep"
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Filter nodes"
+msgstr "Filter:"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes in Group"
+msgstr "Toevoegen aan Groep"
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -2782,6 +3205,11 @@ msgstr "Toevoegen aan Groep"
msgid "Remove from Group"
msgstr "Verwijderen uit Groep"
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Manage Groups"
+msgstr "Groepen"
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Importeer als Enkele Scene"
@@ -2823,7 +3251,7 @@ msgid "Import as Multiple Scenes+Materials"
msgstr "Importeren als Meerdere Scenes+Materialen"
#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr "Importeer Scene"
@@ -2883,18 +3311,130 @@ msgstr "Voorinstelling..."
msgid "Reimport"
msgstr "Herimporteer"
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr "Mislukt om resource te laden."
+
+#: editor/inspector_dock.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr "Oké"
+
+#: editor/inspector_dock.cpp
+msgid "Expand all properties"
+msgstr "Klap alle eigenschappen uit"
+
+#: editor/inspector_dock.cpp
+msgid "Collapse all properties"
+msgstr "Klap alle eigenschappen in"
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr "Opslaan Als..."
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr "Kopieer Parameters"
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "Plak Parameters"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Edit Resource Clipboard"
+msgstr "Bronnen klembord is leeg!"
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr "Kopieer Bron"
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr "Integreer"
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr "Maak Onderliggende Bronnen Uniek"
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr "Open in Help"
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr "Maak een nieuwe bron in het geheugen en bewerk het."
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr "Laad een bestaande bron van de schijf en bewerk het."
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr "Ga naar het vorige bewerkte object in de geschiedenis."
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr "Ga naar de volgende bewerkte object in geschiedenis."
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr "Geschiedenis van recent bewerkte objecten."
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr "Objecteigenschappen."
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Filter properties"
+msgstr "Filter:"
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr "Wijzigingen kunnen verloren gaan!"
+
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "MultiNode Set"
#: editor/node_dock.cpp
-msgid "Groups"
-msgstr "Groepen"
-
-#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr "Selecteer een Node om Signalen en Groepen aan te passen."
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Edit a Plugin"
+msgstr "Bewerk Poly"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Create a Plugin"
+msgstr "Subscriptie Maken"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Plugin Name:"
+msgstr "Plugins"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Language:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Script Name:"
+msgstr "Projectnaam:"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Poly"
@@ -2940,6 +3480,148 @@ msgstr ""
msgid "Delete points"
msgstr "Verwijder punten"
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr "Voeg Animatie Toe"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Load.."
+msgstr "Laden"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Create points."
+msgstr "Verwijder punten"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Erase points."
+msgstr "RMB: Verwijder Punt."
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Point"
+msgstr "Beweeg Punt"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Open Animation Node"
+msgstr "Animatie Node"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Triangle already exists"
+msgstr "FOUTMELDING: Animatie naam bestaat al!"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr "Snap"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr "Filters Bewerken"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node.."
+msgstr "Node Toevoegen"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Filtered Tracks:"
+msgstr "Filters Bewerken"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Enable filtering"
+msgstr ""
+
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "Schakel Automatisch Afspelen"
@@ -2966,11 +3648,13 @@ msgid "Remove Animation"
msgstr "Verwijder Animatie"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Invalid animation name!"
+#, fuzzy
+msgid "Invalid animation name!"
msgstr "FOUTMELDING: Invalide animatie naam!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Animation name already exists!"
+#, fuzzy
+msgid "Animation name already exists!"
msgstr "FOUTMELDING: Animatie naam bestaat al!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2979,11 +3663,6 @@ msgid "Rename Animation"
msgstr "Animatie Hernoemen"
#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr "Voeg Animatie Toe"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Blend Next Changed"
msgstr "Meng Volgende Aangepast"
@@ -3002,11 +3681,13 @@ msgid "Duplicate Animation"
msgstr "Dupliceer Animatie"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to copy!"
+#, fuzzy
+msgid "No animation to copy!"
msgstr "FOUTMELDING: Geen animatie om te kopiëren!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation resource on clipboard!"
+#, fuzzy
+msgid "No animation resource on clipboard!"
msgstr "FOUTMELDING: Geen animatie resource op klembord!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3018,7 +3699,8 @@ msgid "Paste Animation"
msgstr "Plak Animatie"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to edit!"
+#, fuzzy
+msgid "No animation to edit!"
msgstr "FOUTMELDING: Geen animatie om aan te passen!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3050,20 +3732,27 @@ msgid "Scale animation playback globally for the node."
msgstr "Schaal het afspelen van animaties globaal voor de Node."
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create new animation in player."
-msgstr "Maak een nieuwe animatie in speler."
+msgid "Animation Tools"
+msgstr "Animatie Tools"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr "Animatie"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load animation from disk."
-msgstr "Laad animatie vanuit schijf."
+msgid "New"
+msgstr "Nieuw"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load an animation from disk."
-msgstr "Laad een animatie vanuit schijf."
+#, fuzzy
+msgid "Edit Transitions..."
+msgstr "Transities"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save the current animation"
-msgstr "Sla de huidige animatie op"
+#, fuzzy
+msgid "Open in Inspector"
+msgstr "Openen in Editor"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
@@ -3074,18 +3763,6 @@ msgid "Autoplay on Load"
msgstr "Automatisch afspelen bij laden"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Target Blend Times"
-msgstr "Bewerk Doel Mengtijden"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
-msgstr "Animatie Tools"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Copy Animation"
-msgstr "Kopieer Animatie"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning"
msgstr "Ui Schillen"
@@ -3134,6 +3811,11 @@ msgid "Include Gizmos (3D)"
msgstr "Inclusief Gizmos (3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Pin AnimationPlayer"
+msgstr "Plak Animatie"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "Maak Nieuwe Animatie Aan"
@@ -3143,6 +3825,7 @@ msgstr "Animatie Naam:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
@@ -3160,161 +3843,213 @@ msgstr "Volgende (Auto wachtrij):"
msgid "Cross-Animation Blend Times"
msgstr "Cross-animatie mixtijden"
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation"
-msgstr "Animatie"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "No playback resource set at path: %s."
+msgstr "Niet in resource pad."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Create new nodes."
+msgstr "Maake Nieuwe %s"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Connect nodes."
+msgstr "Verbind Aan Node:"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Remove selected node or transition"
+msgstr "Verwijder geselecteerde track."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition: "
+msgstr "Transitie"
#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr "AnimatieBoom"
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr "Nieuwe naam:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Edit Filters"
-msgstr "Filters Bewerken"
-
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "Schaal:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Fade-In (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "Fade-Out (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr "Vochtigheid vermenging ruis"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr "Mengen"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Automatische herstart:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr "Herstarten (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "Willekeurige Herstart (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr "Starten!"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "Hoeveelheid:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "Mengen:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr "Meng 0:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr "Meng 1:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "X-Fade Tijd (en):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr "Huidig:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr "Voeg invoer toe"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr "Verwijder Automatische Voortgang"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr "Automatische voortgang instellen"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr "Invoer verwijderen"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "Animatie boom is geldig."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "Animatie boom is ongeldig."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr "Animatie Node"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr "OneShot Node"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr "Mix Node"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "Blend2 Node"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "Blend3 Node"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "Blend4 Node"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "TimeScale Node"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "TimeSeek Node"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "Transition Node"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr "Importeer Animaties..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "Wijzig Node Filters"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr "Filters..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "AnimationTree"
-msgstr "AnimatieBoom"
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Free"
-msgstr "Vrij"
-
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Inhoud:"
@@ -3368,8 +4103,14 @@ msgid "Asset Download Error:"
msgstr "Asset Download Foutmelding:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Fetching:"
-msgstr "Ophalen:"
+#, fuzzy
+msgid "Downloading (%s / %s)..."
+msgstr "Bezig met downloaden"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Downloading..."
+msgstr "Bezig met downloaden"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
@@ -3396,20 +4137,22 @@ msgid "Download for this asset is already in progress!"
msgstr "Download voor dit onderdeel is al bezig!"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "first"
+#, fuzzy
+msgid "First"
msgstr "eerste"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "prev"
-msgstr "vorige"
+#, fuzzy
+msgid "Previous"
+msgstr "Vorig tabblad"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "next"
-msgstr "volgende"
+msgid "Next"
+msgstr "Volgende"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "last"
-msgstr "laatste"
+msgid "Last"
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -3483,7 +4226,7 @@ msgid "Bake Lightmaps"
msgstr "Bak Lichtmappen"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr "Voorbeeld"
@@ -3492,12 +4235,10 @@ msgid "Configure Snap"
msgstr "Configureer Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "Raster Verplaatsing:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr "Raster Stap:"
@@ -3510,14 +4251,6 @@ msgid "Rotation Step:"
msgstr "Rotatie Stap:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Pivot"
-msgstr "Verplaats Draaipunt"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Action"
-msgstr "Verplaats Actie"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr "Verplaats vertical gids"
@@ -3546,11 +4279,28 @@ msgid "Create new horizontal and vertical guides"
msgstr "Maak nieuwe horizontale en verticale gidsen"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit IK Chain"
-msgstr "Bewerk IK Ketting"
+#, fuzzy
+msgid "Move pivot"
+msgstr "Verplaats Draaipunt"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Rotate CanvasItem"
+msgstr "CanvasItem Bewerken"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Move anchor"
+msgstr "Verplaats Actie"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Resize CanvasItem"
+msgstr "CanvasItem Bewerken"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit CanvasItem"
+#, fuzzy
+msgid "Move CanvasItem"
msgstr "CanvasItem Bewerken"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3570,6 +4320,21 @@ msgid "Paste Pose"
msgstr "Plak Houding"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom out"
+msgstr "Uitzoomen"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom reset"
+msgstr "Uitzoomen"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom in"
+msgstr "Inzoomen"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr "Selecteer Modus"
@@ -3617,7 +4382,8 @@ msgid "Pan Mode"
msgstr "Verschuif Modus"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggles snapping"
+#, fuzzy
+msgid "Toggle snapping."
msgstr "Snappen Aan- of Uitschakelen"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3625,7 +4391,8 @@ msgid "Use Snap"
msgstr "Gebruik Uitlijnen"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping options"
+#, fuzzy
+msgid "Snapping Options"
msgstr "Uitlijnen opties"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3666,6 +4433,11 @@ msgid "Snap to node sides"
msgstr "Uitlijnen naar node zijden"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Snap to node center"
+msgstr "Snap naar node anker"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr "Uitlijnen naar andere nodes"
@@ -3696,14 +4468,6 @@ msgstr ""
"object."
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Bones"
-msgstr "Maak Botten"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
-msgstr "Maak Botten Leeg"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "Laat Botten Zien"
@@ -3716,6 +4480,15 @@ msgid "Clear IK Chain"
msgstr "Maak IK Ketting Leeg"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Clear Custom Bones"
+msgstr "Maak Botten Leeg"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "Weergeven"
@@ -3758,14 +4531,11 @@ msgid "Layout"
msgstr "Indeling"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Keys"
+#, fuzzy
+msgid "Insert keys."
msgstr "Voer Sleutels In"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
-msgstr "Voer Sleutel in"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr "Voeg Sleutel in (Bestaande Banen)"
@@ -3778,14 +4548,6 @@ msgid "Clear Pose"
msgstr "Maak Houding Leeg"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Drag pivot from mouse position"
-msgstr "Versleep draaipunt vanaf muispositie"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Set pivot at mouse position"
-msgstr "Plaats pivot bij muispositie"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr "Vermenigvuldig rasterstap met 2"
@@ -3801,10 +4563,6 @@ msgstr "Voeg %s Toe"
msgid "Adding %s..."
msgstr "%s aan het toevoegen..."
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ok"
-msgstr "Oké"
-
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr "Kan niet meerdere knooppunten instantiëren zonder een wortel."
@@ -3839,27 +4597,20 @@ msgstr "Maak Poly3D"
msgid "Set Handle"
msgstr "Stel Handgreep In"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove item %d?"
-msgstr "Item %d verwijderen?"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Item"
-msgstr "Item Toevoegen"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove Selected Item"
-msgstr "Verwijder Geselecteerde Item"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#, fuzzy
+msgid "CPUParticles"
+msgstr "Partikels"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Import from Scene"
-msgstr "Importeer Vanuit Scene"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
+msgstr "Creëer Emissie Punten Vanuit Mesh"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Update from Scene"
-msgstr "Update Vanuit Scene"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
+msgstr "Creëer Emissie Punten Vanuit Node"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat0"
@@ -3930,16 +4681,6 @@ msgstr "Houd Shift ingedrukt om de raaklijnen individueel te bewerken"
msgid "Bake GI Probe"
msgstr "Bak GI Probe"
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Add/Remove Color Ramp Point"
-msgstr "Voeg Toe/Verwijder Kleur Hellingspunt"
-
-#: editor/plugins/gradient_editor_plugin.cpp
-#: editor/plugins/shader_graph_editor_plugin.cpp
-#, fuzzy
-msgid "Modify Color Ramp"
-msgstr "Wijzig Kleuren Helling"
-
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Item %d"
@@ -4030,6 +4771,7 @@ msgid "No mesh to debug."
msgstr "Geen mesh om te debuggen."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr "Model heeft geen UV in deze laag"
@@ -4099,6 +4841,27 @@ msgstr "Creëer Omlijning Mesh"
msgid "Outline Size:"
msgstr "Grootte Omlijning:"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr "Item %d verwijderen?"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr "Item Toevoegen"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr "Verwijder Geselecteerde Item"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr "Importeer Vanuit Scene"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr "Update Vanuit Scene"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "Geen mesh bron gespecificeerd (en geen MultiMesh ingesteld in node)."
@@ -4201,71 +4964,6 @@ msgstr "Willekeurige Schaal:"
msgid "Populate"
msgstr "Bevolken"
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake!"
-msgstr "Bakken!"
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake the navigation mesh."
-msgstr "Bak de navigatie mesh."
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr "Leeg de navigatie mesh."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr "Configuratie aan het instellen..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr "Raster groote uitrekenen..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr "Hoogteveld aan het creëeren..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Marking walkable triangles..."
-msgstr "Markeer loopbare driehoeken..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-#, fuzzy
-msgid "Constructing compact heightfield..."
-msgstr "Compact hoogteveld aan het bouwen..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr "Wandelbaar gebied aan het eroderen..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr "Partitioneren..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr "Contouren aan het creëeren..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr "Polymesh aan het creëeren..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr "Naar navigatie mesh aan het converteren..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr "Navigatie Mesh Generator Setup:"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr "Geometrie aan het ontleden..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr "Klaar!"
-
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Creëer Navigatie Polygoon"
@@ -4326,18 +5024,6 @@ msgid "Emission Colors"
msgstr "Kleuren Emissie"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry."
-msgstr "Node bevat geen geometrie."
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry (faces)."
-msgstr "Node bevat geen geometrie (vlakken)."
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr "Een processor materiaal of type 'PartikelMateriaal' is nodig."
-
-#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "Vlakken bevatten geen gebied!"
@@ -4346,16 +5032,12 @@ msgid "No faces!"
msgstr "Geen vlakken!"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
-msgstr "Genereer AABB"
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
-msgstr "Creëer Emissie Punten Vanuit Mesh"
+msgid "Node does not contain geometry."
+msgstr "Node bevat geen geometrie."
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
-msgstr "Creëer Emissie Punten Vanuit Node"
+msgid "Node does not contain geometry (faces)."
+msgstr "Node bevat geen geometrie (vlakken)."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
@@ -4382,6 +5064,19 @@ msgid "Emission Source: "
msgstr "Emissie Bron: "
#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr "Een processor materiaal of type 'PartikelMateriaal' is nodig."
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr "Genereer AABB"
+
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to CPUParticles"
+msgstr "Converteer Naar Hoofdletters"
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr "Genereer Zichtbaarheid AABB"
@@ -4458,6 +5153,22 @@ msgstr "Verwijder Punt"
msgid "Close Curve"
msgstr "Sluit Curve"
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr "Opties"
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr "Curve Punt #"
@@ -4490,19 +5201,95 @@ msgstr "Verwijder Uit-Controle Punt"
msgid "Remove In-Control Point"
msgstr "Verwijder In-Controle Punt"
+#: editor/plugins/physical_bone_plugin.cpp
+#, fuzzy
+msgid "Move joint"
+msgstr "Beweeg Punt"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync bones"
+msgstr "Laat Botten Zien"
+
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "Creëer UV Map"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon & UV"
+msgstr "Creëer Poly"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split point with itself."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split can't form an existing edge."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Split already exists."
+msgstr "Bestaat al"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Add Split"
+msgstr "Punt toevoegen"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Invalid Split: "
+msgstr "Ongeldig Pad."
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Split"
+msgstr "Punt verwijderen"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "Transformeer UV Map"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint bone weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr "Polygon 2D UV Editor"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly"
+msgstr "Bewerk Poly"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Splits"
+msgstr "Splits Pad"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Bones"
+msgstr "Maak Botten"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon"
+msgstr "Creëer Poly"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr "Beweeg Punt"
@@ -4531,12 +5318,25 @@ msgid "Scale Polygon"
msgstr "Schaal Polygon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
-msgstr "Bewerken"
+msgid "Connect two points to make a split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Select a split to erase it"
+msgstr "Selecteer een map om te scannen"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UnPaint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
@@ -4551,9 +5351,9 @@ msgid "Clear UV"
msgstr "Wis UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr "Snap"
+#, fuzzy
+msgid "Grid Settings"
+msgstr "Instellingen"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
@@ -4563,6 +5363,36 @@ msgstr "Zet Snap Aan"
msgid "Grid"
msgstr "Grid"
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Configure Grid:"
+msgstr "Configureer Snap"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset X:"
+msgstr "Raster Verplaatsing:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset Y:"
+msgstr "Raster Verplaatsing:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step X:"
+msgstr "Raster Stap:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step Y:"
+msgstr "Raster Stap:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync Bones to Polygon"
+msgstr "Schaal Polygon"
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "ERROR: Laden van bron mislukt!"
@@ -4585,6 +5415,10 @@ msgid "Resource clipboard is empty!"
msgstr "Bronnen klembord is leeg!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr "Plak Bron"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Openen in Editor"
@@ -4606,16 +5440,18 @@ msgid "Load Resource"
msgstr "Laad Bron"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
-msgstr "Plakken"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
msgstr "BronnenPrelader"
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Path to AnimationPlayer is invalid"
+msgstr "Animatie boom is ongeldig."
+
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr "Wis Recente Bestanden"
@@ -4625,6 +5461,21 @@ msgid "Close and save changes?"
msgstr "Wijzigingen oplaan en sluiten?"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error writing TextFile:"
+msgstr "Error bij het opslaan van TileSet!"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error could not load file."
+msgstr "Map kon niet gemaakt worden."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error saving file!"
+msgstr "Error bij het opslaan van TileSet!"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "Fout bij het opslaan van het thema"
@@ -4641,6 +5492,21 @@ msgid "Error importing"
msgstr "Fout bij importeren"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "New TextFile..."
+msgstr "Nieuwe Map..."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Open File"
+msgstr "Open een Bestand"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Save File As..."
+msgstr "Opslaan Als..."
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "Importeer Thema"
@@ -4653,6 +5519,10 @@ msgid " Class Reference"
msgstr " Klasse Referentie"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr "Sorteren"
@@ -4681,8 +5551,9 @@ msgid "File"
msgstr "Bestand"
#: editor/plugins/script_editor_plugin.cpp
-msgid "New"
-msgstr "Nieuw"
+#, fuzzy
+msgid "New TextFile"
+msgstr "Bekijk Bestanden"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -4709,6 +5580,11 @@ msgid "History Next"
msgstr "Geschiedenis Volgende"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr "Thema"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "Herlaad Thema"
@@ -4742,11 +5618,6 @@ msgstr "Schakel Scripten Paneel"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr "Vind..."
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Vind Volgende"
@@ -4800,10 +5671,6 @@ msgid "Discard"
msgstr "Verwerp"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr "Creëer Script"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
@@ -4824,6 +5691,16 @@ msgid "Debugger"
msgstr "Debugger"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search results"
+msgstr "Zoek Hulp"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search in files"
+msgstr "Zoek Klasses"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
@@ -4831,40 +5708,56 @@ msgstr ""
"scène geladen is"
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Line"
+msgstr "Regel:"
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr "Alleen bronnen uit bestandssysteem kunnen gedropt worden."
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Lookup Symbol"
+msgstr "Voltooi Symbool"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr "Kies Kleur"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr "Converteer Hoofdlettergebruik"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr "Hoofdletters"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr "Kleine letters"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr "Maak Hoofdletters"
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Knippen"
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr "Kopiëren"
-
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
@@ -4952,8 +5845,9 @@ msgid "Find Previous"
msgstr "Vind Vorige"
#: editor/plugins/script_text_editor.cpp
-msgid "Replace..."
-msgstr "Vervang..."
+#, fuzzy
+msgid "Find in files..."
+msgstr "Bestanden Filteren..."
#: editor/plugins/script_text_editor.cpp
msgid "Goto Function..."
@@ -4971,129 +5865,42 @@ msgstr "Contextuele Hulp"
msgid "Shader"
msgstr "Shader"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr "Verander Shalar Constante"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr "Verander Vec Constante"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr "Verander RGB Constante"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr "Verander Scalar Operator"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr "Verander Vec Operator"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr "Verander Vec Scalar Operator"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr "Verander RGB Operator"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr "Aan/Uit Alleen Rot"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr "Verander Scalar Functie"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr "Verander Vec Functie"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr "Verander Scalar Uniform"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr "Verander Vec Uniform"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr "Verander RGB Uniform"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr "Verander Standaardwaarde"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr "Verander XForm Uniform"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr "Verander Textuur Uniform"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr "Verander Cubemap Uniform"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr "Verander Commentaar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr "Voeg Toe/Verwijder van Kleur Helling"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr "Voeg Toe/Verwijder van Curve Map"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr "Wijzig Curve Map"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr "Verander Input Naam"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr "Verbind Graaf Knooppunten"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr "Ontkoppel Graaf Knooppunten"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr "Verwijder Shader Graaf Knooppunten"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton2D"
+msgstr "Singleton"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr "Verplaats Shader Graaf Knooppunten"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr "Dupliceer Graaf Knooppunt(en)"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr "Verwijder Shader Graaf Knooppunt(en)"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical bones"
+msgstr "Creëer Navigatie Mesh"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr "Fout: Cyclische Connectie Link"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton"
+msgstr "Singleton"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr "Fout: Ontbrekende Input Connecties"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical skeleton"
+msgstr "Subscriptie Maken"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr "Voeg Shader Graaf Knooppunt Toe"
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+#, fuzzy
+msgid "Play IK"
+msgstr "Speel"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
@@ -5220,10 +6027,6 @@ msgid "Align with view"
msgstr "Uitlijnen met zicht"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "OK :("
-msgstr "OK :("
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "Geen ouder om kind aan te instantiëren."
@@ -5232,6 +6035,11 @@ msgid "This operation requires a single selected node."
msgstr "Deze bewerking vereist één geselecteerde knooppunt."
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock View Rotation"
+msgstr "Bekijk Informatie"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr "Weergave Normaalvector"
@@ -5276,6 +6084,11 @@ msgid "Doppler Enable"
msgstr "Inschakelen Doppler"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Cinematic Preview"
+msgstr "Creëren van Mesh Previews"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr "Vrijekijk Links"
@@ -5408,6 +6221,11 @@ msgstr "Verschalen Gereedschap"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
+msgid "Snap To Floor"
+msgstr "Uitlijnen op raster"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid "Toggle Freelook"
msgstr "Toggle Favoriet"
@@ -5416,6 +6234,10 @@ msgid "Transform"
msgstr "Transformatie"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr "Transformatie Dialoog..."
@@ -5444,6 +6266,11 @@ msgid "4 Viewports"
msgstr "4 Aanzicht Portalen"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Gizmos"
+msgstr "Bekijk Gizmos"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr "Bekijk Oorsprongspunt"
@@ -5457,10 +6284,6 @@ msgid "Settings"
msgstr "Instellingen"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Skeleton Gizmo visibility"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "Snap instellingen"
@@ -5520,6 +6343,52 @@ msgstr "Pre"
msgid "Post"
msgstr "Post"
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Sprite is empty!"
+msgstr "Mesh is leeg!"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Sprite"
+msgstr "Sprite-Frames"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to 2D Mesh"
+msgstr "Verbind Aan Node:"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create 2D Mesh"
+msgstr "Creëer Omlijning Mesh"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Update Preview"
+msgstr "Voorbeeld"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Settings:"
+msgstr "Instellingen"
+
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr "FOUT: Kan frame benodigdheden niet laden!"
@@ -5588,21 +6457,13 @@ msgstr "Verplaats (Hierna)"
msgid "SpriteFrames"
msgstr "Sprite-Frames"
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox Preview:"
-msgstr ""
-
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox"
-msgstr ""
-
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
-msgstr ""
+msgstr "Snap Modus:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "<None>"
@@ -5610,39 +6471,33 @@ msgstr "<Geen>"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
-msgstr ""
+msgstr "Pixel Snap"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
-msgstr ""
+msgstr "Rooster Snap"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Separation:"
-msgstr "Afzondering:"
+msgid "Sep.:"
+msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region"
+#, fuzzy
+msgid "TextureRegion"
msgstr "Textuur Regio"
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region Editor"
-msgstr "Textuur Regio Editor"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
msgstr "Kan thema niet opslaan in bestand:"
@@ -5656,11 +6511,6 @@ msgid "Add All"
msgstr "Allen Toevoegen"
#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Item"
-msgstr "Verwijder Item"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr "Verwijder Alle Items"
@@ -5733,10 +6583,6 @@ msgstr "Had"
msgid "Many"
msgstr "Veel"
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-msgid "Options"
-msgstr "Opties"
-
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Has,Many,Options"
@@ -5762,7 +6608,7 @@ msgstr "Data Type:"
msgid "Icon"
msgstr "Icoon"
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr "Stijl"
@@ -5775,14 +6621,19 @@ msgid "Color"
msgstr "Kleur"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr "Thema"
+msgid "Constant"
+msgstr "Constante"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr "Selectie Verwijderen"
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fix Invalid Tiles"
+msgstr "Ongeldige naam."
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr ""
@@ -5803,11 +6654,8 @@ msgid "Erase TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase selection"
-msgstr "Verwijder Selectie"
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find tile"
+#, fuzzy
+msgid "Find Tile"
msgstr "Vind Tegel"
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -5831,6 +6679,11 @@ msgid "Pick Tile"
msgstr "Kies Tegel"
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Move Selection"
+msgstr "Verwijder Selectie"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr "0 Graden Roteren"
@@ -5847,65 +6700,116 @@ msgid "Rotate 270 degrees"
msgstr "270 Graden Roteren"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Could not find tile:"
-msgstr "Niet gevonden titel:"
+#, fuzzy
+msgid "Add Texture(s) to TileSet"
+msgstr "Voeg Node(s) Toe Uit Tree"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Item name or ID:"
-msgstr "Item naam of identificatiecode:"
+#, fuzzy
+msgid "Remove current Texture from TileSet"
+msgstr "Verwijder Signaal"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
-msgstr "Creëer vanuit scene?"
+msgid "Create from Scene"
+msgstr "Creëer vanuit Scene"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from scene?"
-msgstr "Vervoegen vanuit scene?"
+msgid "Merge from Scene"
+msgstr "Vervoeg vanuit Scene"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Tile Set"
-msgstr "TileSet..."
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
-msgstr "Creëer vanuit Scene"
+msgid "Display tile's names (hold Alt Key)"
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
-msgstr "Vervoeg vanuit Scene"
+msgid "Remove Selected Textue and ALL TILES wich uses it?"
+msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Error"
-msgstr "Fout"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene?"
+msgstr "Creëer vanuit scene?"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr "Vervoegen vanuit scene?"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Autotiles"
+msgid " file(s) was not added because was already on the list."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
-"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings."
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: set bit on.\n"
-"RMB: set bit off."
+"RMB: set bit off.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select current edited sub-tile."
+#, fuzzy
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
msgstr "Selecteer zojuist bewerkte sub-tegel."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select sub-tile to change its priority."
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
msgstr "Selecteer een sub-tegel om zijn prioriteit te veranderen."
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
-msgstr "Annuleer"
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "This property can't be changed."
+msgstr "Deze operatie kan niet uitgevoerd worden zonder scene."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Set"
+msgstr "TileSet..."
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Vertex"
+msgstr "Vertices"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Fragment"
+msgstr "Argumenten:"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Light"
+msgstr "Rechts"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "VisualShader"
+msgstr "Shader"
#: editor/project_export.cpp
msgid "Runnable"
@@ -5920,8 +6824,8 @@ msgid "Delete preset '%s'?"
msgstr "Verwijder voorinstelling '%s'?"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted: "
-msgstr "Exportsjablonen voor dit platform zijn vermist/corrupt: "
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
#: editor/project_export.cpp
msgid "Presets"
@@ -5979,7 +6883,7 @@ msgstr "Kenmerken"
#: editor/project_export.cpp
msgid "Custom (comma-separated):"
-msgstr ""
+msgstr "Aangepast (kommagescheiden):"
#: editor/project_export.cpp
msgid "Feature List:"
@@ -5994,26 +6898,31 @@ msgid "Export templates for this platform are missing:"
msgstr "Vermiste Exportsjablonen voor dit platform:"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export With Debug"
-msgstr ""
+msgstr "Exporteer Met Debug"
#: editor/project_manager.cpp
msgid "The path does not exist."
msgstr "Dit pad bestaat niet."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' file."
-msgstr "Kies alstublieft een 'project.godot' bestand."
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgstr ""
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "Kies alstublieft een lege map."
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr "Kies alstublieft een 'project.godot' bestand."
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "Geïmporteerd Project"
@@ -6032,11 +6941,11 @@ msgstr "Er is al een map in dit pad met dezelfde naam."
#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
-msgstr ""
+msgstr "Het zou een goed idee zijn om uw project een naam te geven."
#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
-msgstr ""
+msgstr "Ongeldig projectpad (iets veranderd?)."
#: editor/project_manager.cpp
msgid ""
@@ -6046,11 +6955,11 @@ msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
-msgstr ""
+msgstr "Kan project.godot niet bewerken in projectpad."
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
-msgstr ""
+msgstr "Kan project.godot niet in projectpad maken."
#: editor/project_manager.cpp
msgid "The following files failed extraction from package:"
@@ -6063,11 +6972,11 @@ msgstr "Hernoem Functie"
#: editor/project_manager.cpp
msgid "New Game Project"
-msgstr ""
+msgstr "Nieuw spelproject"
#: editor/project_manager.cpp
msgid "Import Existing Project"
-msgstr ""
+msgstr "Importeer bestaand project"
#: editor/project_manager.cpp
#, fuzzy
@@ -6085,7 +6994,7 @@ msgstr "Creëer Node"
#: editor/project_manager.cpp
msgid "Install Project:"
-msgstr ""
+msgstr "Installeer project:"
#: editor/project_manager.cpp
#, fuzzy
@@ -6094,7 +7003,7 @@ msgstr "Installeer"
#: editor/project_manager.cpp
msgid "Project Name:"
-msgstr ""
+msgstr "Projectnaam:"
#: editor/project_manager.cpp
#, fuzzy
@@ -6103,15 +7012,20 @@ msgstr "Map Maken"
#: editor/project_manager.cpp
msgid "Project Path:"
-msgstr ""
+msgstr "Projectpad:"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Project Installation Path:"
+msgstr "Projectpad:"
#: editor/project_manager.cpp
msgid "Browse"
-msgstr ""
+msgstr "Bladeren"
#: editor/project_manager.cpp
msgid "Unnamed Project"
-msgstr ""
+msgstr "Naamloos Project"
#: editor/project_manager.cpp
#, fuzzy
@@ -6120,7 +7034,7 @@ msgstr "Verbind..."
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
-msgstr ""
+msgstr "Weet je zeker dat je meer dan één project wilt openen?"
#: editor/project_manager.cpp
msgid ""
@@ -6128,6 +7042,9 @@ msgid ""
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
msgstr ""
+"Kan project niet uitvoeren: geen hoofdscène gedefinieerd.\n"
+"Bewerk het project en stel de hoofdscène in bij \"Projectinstellingen\" "
+"onder de categorie \"Toepassing\"."
#: editor/project_manager.cpp
msgid ""
@@ -6137,17 +7054,20 @@ msgstr ""
#: editor/project_manager.cpp
msgid "Are you sure to run more than one project?"
-msgstr ""
+msgstr "Weet je zeker dat je meerdere projecten wilt uitvoeren?"
#: editor/project_manager.cpp
msgid "Remove project from the list? (Folder contents will not be modified)"
msgstr ""
+"Project uit de lijst verwijderen? (Inhoud van map wordt niet gewijzigd)"
#: editor/project_manager.cpp
msgid ""
"Language changed.\n"
"The UI will update next time the editor or project manager starts."
msgstr ""
+"Taal veranderd. De gebruikersinterface wordt bijgewerkt de volgende keer dat "
+"de editor of projectmanager wordt gestart."
#: editor/project_manager.cpp
msgid ""
@@ -6161,15 +7081,15 @@ msgstr "Project Manager"
#: editor/project_manager.cpp
msgid "Project List"
-msgstr ""
+msgstr "Projectlijst"
#: editor/project_manager.cpp
msgid "Scan"
-msgstr ""
+msgstr "Scannen"
#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
-msgstr ""
+msgstr "Selecteer een map om te scannen"
#: editor/project_manager.cpp
msgid "New Project"
@@ -6186,7 +7106,7 @@ msgstr ""
#: editor/project_manager.cpp
msgid "Restart Now"
-msgstr ""
+msgstr "Herstart Nu"
#: editor/project_manager.cpp
#, fuzzy
@@ -6217,8 +7137,8 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6230,9 +7150,23 @@ msgid "Rename Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Change Action deadzone"
+msgstr "Verander Animatie Naam:"
+
+#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr ""
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "All Devices"
+msgstr "Apparaat"
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr "Apparaat"
+
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr "Shift+"
@@ -6274,20 +7208,24 @@ msgid "Wheel Down Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 6"
-msgstr ""
+#, fuzzy
+msgid "Wheel Left Button"
+msgstr "Linker Knop."
#: editor/project_settings_editor.cpp
-msgid "Button 7"
-msgstr ""
+#, fuzzy
+msgid "Wheel Right Button"
+msgstr "Rechter Knop."
#: editor/project_settings_editor.cpp
-msgid "Button 8"
-msgstr ""
+#, fuzzy
+msgid "X Button 1"
+msgstr "Knop"
#: editor/project_settings_editor.cpp
-msgid "Button 9"
-msgstr ""
+#, fuzzy
+msgid "X Button 2"
+msgstr "Knop"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
@@ -6315,10 +7253,6 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Apparaat"
-
-#: editor/project_settings_editor.cpp
msgid "Button"
msgstr "Knop"
@@ -6365,10 +7299,16 @@ msgid "Delete Item"
msgstr "Verwijder"
#: editor/project_settings_editor.cpp
-msgid "Already existing"
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
msgstr ""
#: editor/project_settings_editor.cpp
+msgid "Already existing"
+msgstr "Bestaat al"
+
+#: editor/project_settings_editor.cpp
msgid "Add Input Action"
msgstr ""
@@ -6386,11 +7326,11 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Translation"
-msgstr ""
+msgstr "Voeg vertaling toe"
#: editor/project_settings_editor.cpp
msgid "Remove Translation"
-msgstr ""
+msgstr "Verwijder vertaling"
#: editor/project_settings_editor.cpp
msgid "Add Remapped Path"
@@ -6422,7 +7362,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Project Settings (project.godot)"
-msgstr ""
+msgstr "Projectinstellingen (project.godot)"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
@@ -6436,6 +7376,10 @@ msgstr ""
msgid "Override For..."
msgstr ""
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr ""
@@ -6445,6 +7389,15 @@ msgid "Action:"
msgstr ""
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Action"
+msgstr "Verplaats Actie"
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr ""
@@ -6458,11 +7411,11 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Translations"
-msgstr ""
+msgstr "Vertalingen"
#: editor/project_settings_editor.cpp
msgid "Translations:"
-msgstr ""
+msgstr "Vertalingen:"
#: editor/project_settings_editor.cpp
msgid "Remaps"
@@ -6506,10 +7459,6 @@ msgid "AutoLoad"
msgstr ""
#: editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr "Kies een Aanzicht portaal"
-
-#: editor/property_editor.cpp
msgid "Ease In"
msgstr ""
@@ -6531,7 +7480,7 @@ msgstr ""
#: editor/property_editor.cpp
msgid "File..."
-msgstr ""
+msgstr "Bestand..."
#: editor/property_editor.cpp
msgid "Dir..."
@@ -6547,80 +7496,169 @@ msgid "Select Node"
msgstr "Alles Selecteren"
#: editor/property_editor.cpp
-msgid "New Script"
+msgid "Error loading file: Not a resource!"
msgstr ""
#: editor/property_editor.cpp
-msgid "New %s"
-msgstr ""
+#, fuzzy
+msgid "Pick a Node"
+msgstr "Plak Nodes"
#: editor/property_editor.cpp
-msgid "Make Unique"
+msgid "Bit %d, val %d."
msgstr ""
#: editor/property_editor.cpp
-msgid "Show in File System"
+msgid "Properties:"
+msgstr "Eigenschappen:"
+
+#: editor/property_selector.cpp
+msgid "Select Property"
+msgstr "Selecteer Eigenschap"
+
+#: editor/property_selector.cpp
+msgid "Select Virtual Method"
msgstr ""
-#: editor/property_editor.cpp
+#: editor/property_selector.cpp
+msgid "Select Method"
+msgstr ""
+
+#: editor/pvrtc_compress.cpp
+msgid "Could not execute PVRTC tool:"
+msgstr ""
+
+#: editor/pvrtc_compress.cpp
+msgid "Can't load back converted image using PVRTC tool:"
+msgstr ""
+
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
#, fuzzy
-msgid "Convert To %s"
-msgstr "Verbind Aan Node:"
+msgid "Batch Rename"
+msgstr "Hernoemen"
-#: editor/property_editor.cpp
-msgid "Error loading file: Not a resource!"
+#: editor/rename_dialog.cpp
+msgid "Prefix"
msgstr ""
-#: editor/property_editor.cpp
+#: editor/rename_dialog.cpp
+msgid "Suffix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
#, fuzzy
-msgid "Selected node is not a Viewport!"
-msgstr "Geselecteerde ..... is geen Aanzicht Portaal!"
+msgid "Advanced options"
+msgstr "Uitlijnen opties"
-#: editor/property_editor.cpp
+#: editor/rename_dialog.cpp
+msgid "Substitute"
+msgstr ""
+
+#: editor/rename_dialog.cpp
#, fuzzy
-msgid "Pick a Node"
-msgstr "Plak Nodes"
+msgid "Node name"
+msgstr "Node Naam:"
-#: editor/property_editor.cpp
-msgid "Bit %d, val %d."
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
msgstr ""
-#: editor/property_editor.cpp
-msgid "On"
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node type"
+msgstr "Vind Node Type"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Current scene name"
+msgstr "De huidige scene is nog niet opgeslagen. Toch openen?"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Root node name"
+msgstr "Hernoemen"
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
msgstr ""
-#: editor/property_editor.cpp
-msgid "[Empty]"
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
msgstr ""
-#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
-msgid "Set"
-msgstr "Zet"
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
+msgstr ""
-#: editor/property_editor.cpp
-msgid "Properties:"
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Property"
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Step"
+msgstr "Stap(pen):"
+
+#: editor/rename_dialog.cpp
+msgid "Ammount by which counter is incremented for each node"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Virtual Method"
+#: editor/rename_dialog.cpp
+msgid "Padding"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Method"
+#: editor/rename_dialog.cpp
+msgid ""
+"Minium number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
msgstr ""
-#: editor/pvrtc_compress.cpp
-msgid "Could not execute PVRTC tool:"
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expressions"
+msgstr "Verander Expressie"
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
msgstr ""
-#: editor/pvrtc_compress.cpp
-msgid "Can't load back converted image using PVRTC tool:"
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
msgstr ""
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Lowercase"
+msgstr "Kleine letters"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Uppercase"
+msgstr "Hoofdletters"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Reset"
+msgstr "Reset Zoom"
+
+#: editor/rename_dialog.cpp editor/script_editor_debugger.cpp
+msgid "Error"
+msgstr "Fout"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -6647,7 +7685,7 @@ msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Main Scene"
-msgstr ""
+msgstr "Hoofdscène"
#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
@@ -6657,18 +7695,13 @@ msgstr ""
msgid "Scene Run Settings"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
-#: scene/gui/dialogs.cpp
-msgid "OK"
-msgstr "Oké"
-
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
-msgstr ""
+msgstr "Fout bij het laden van scène uit %s"
#: editor/scene_tree_dock.cpp
msgid ""
@@ -6681,6 +7714,10 @@ msgid "Instance Scene(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""
@@ -6710,7 +7747,7 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
-msgstr ""
+msgstr "Nieuwe Scène Opslaan Als..."
#: editor/scene_tree_dock.cpp
msgid "Editable Children"
@@ -6721,14 +7758,35 @@ msgid "Load As Placeholder"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Discard Instancing"
-msgstr ""
+#, fuzzy
+msgid "Make Local"
+msgstr "Maak Botten"
#: editor/scene_tree_dock.cpp
-msgid "Makes Sense!"
+#, fuzzy
+msgid "Create Root Node:"
+msgstr "Creëer Node"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "2D Scene"
+msgstr "Scène"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "3D Scene"
+msgstr "Scène"
+
+#: editor/scene_tree_dock.cpp
+msgid "User Interface"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Custom Node"
+msgstr "Knip Nodes"
+
+#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr ""
@@ -6737,6 +7795,10 @@ msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -6780,18 +7842,15 @@ msgid "Change Type"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Attach Script"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Script"
-msgstr ""
+#, fuzzy
+msgid "Make Scene Root"
+msgstr "Klinkt logisch!"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr ""
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr ""
@@ -6815,11 +7874,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
-msgid "Filter nodes"
-msgstr "Filter:"
-
-#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr ""
@@ -6840,17 +7894,10 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
-#: editor/scene_tree_dock.cpp
-msgid "Clear!"
-msgstr ""
-
#: editor/scene_tree_editor.cpp
-msgid "Toggle Spatial Visible"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle CanvasItem Visible"
-msgstr ""
+#, fuzzy
+msgid "Toggle Visible"
+msgstr "Toggle Verborgen Bestanden"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
@@ -6858,7 +7905,7 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
-"Node has connection(s) and group(s)\n"
+"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -6874,21 +7921,21 @@ msgid ""
"Click to show groups dock."
msgstr ""
-#: editor/scene_tree_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
#, fuzzy
-msgid "Open script"
+msgid "Open Script"
msgstr "Omschrijving:"
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
-"Click to unlock"
+"Click to unlock it."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
-"Click to make selectable"
+"Click to make selectable."
msgstr ""
#: editor/scene_tree_editor.cpp
@@ -6896,6 +7943,12 @@ msgid "Toggle Visibility"
msgstr ""
#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
@@ -6934,6 +7987,11 @@ msgid "N/A"
msgstr ""
#: editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script/Choose Location"
+msgstr "Open Script Bewerker"
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr ""
@@ -7179,10 +8237,22 @@ msgid "Change Camera Size"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Sphere Shape Radius"
+msgid "Change Notifier AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr ""
@@ -7195,19 +8265,34 @@ msgid "Change Capsule Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
+msgid "Change Cylinder Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier Extents"
+msgid "Change Cylinder Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
+msgid "Change Ray Shape Length"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Radius"
+msgstr "Wijzig Meng Tijd"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Height"
+msgstr "Wijzig Meng Tijd"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Torus Inner Radius"
+msgstr "Wijzig Ankers en Marges"
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Outer Radius"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -7264,16 +8349,6 @@ msgid "GDNative"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "Ongeldige type argument voor convert(), gebruik TYPE_* constanten."
-
-#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "Niet genoeg bytes om bytes te decoderen, of ongeldig formaat."
-
-#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr "step argument is nul!"
@@ -7344,6 +8419,11 @@ msgstr "Geselecteerde Verwijderen"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
+msgid "GridMap Fill Selection"
+msgstr "Geselecteerde Verwijderen"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
msgid "GridMap Duplicate Selection"
msgstr "Dupliceer Selectie"
@@ -7427,6 +8507,11 @@ msgid "Clear Selection"
msgstr "Schaal Selectie"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fill Selection"
+msgstr "Alle Selectie"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr ""
@@ -7500,6 +8585,71 @@ msgstr "Bekijk Bestanden"
msgid "End of inner exception stack trace"
msgstr ""
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake!"
+msgstr "Bakken!"
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake the navigation mesh."
+msgstr "Bak de navigatie mesh."
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr "Leeg de navigatie mesh."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr "Configuratie aan het instellen..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr "Raster groote uitrekenen..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr "Hoogteveld aan het creëeren..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr "Markeer loopbare driehoeken..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+#, fuzzy
+msgid "Constructing compact heightfield..."
+msgstr "Compact hoogteveld aan het bouwen..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr "Wandelbaar gebied aan het eroderen..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr "Partitioneren..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr "Contouren aan het creëeren..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr "Polymesh aan het creëeren..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr "Naar navigatie mesh aan het converteren..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr "Navigatie Mesh Generator Setup:"
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr "Geometrie aan het ontleden..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr "Klaar!"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7563,10 +8713,6 @@ msgid "Set Variable Type"
msgstr "Variabele Bewerken:"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr "Functies:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Variabelen:"
@@ -7689,36 +8835,14 @@ msgid "Connect Nodes"
msgstr "Verbind Aan Node:"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Condition"
-msgstr "Conditie"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Sequence"
-msgstr "Sequentie"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Switch"
-msgstr "Schakelaar"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Iterator"
-msgstr "Iterator"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "While"
-msgstr "Terwijl"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Return"
-msgstr "Teruggave"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Call"
-msgstr "Aanroep"
+#, fuzzy
+msgid "Connect Node Data"
+msgstr "Verbind Aan Node:"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Get"
-msgstr "Krijg"
+#, fuzzy
+msgid "Connect Node Sequence"
+msgstr "Verbind Aan Node:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -7747,28 +8871,18 @@ msgid "Remove Function"
msgstr "Verwijder Functie"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Edit Variable"
-msgstr "Variabele Bewerken:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "Verwijder Variabele"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Edit Signal"
-msgstr "Signaal Bewerken:"
+msgid "Editing Variable:"
+msgstr "Variabele Bewerken:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "Verwijder Signaal"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr "Variabele Bewerken:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "Signaal Bewerken:"
@@ -7812,6 +8926,11 @@ msgstr "Knip Nodes"
msgid "Paste Nodes"
msgstr "Plak Nodes"
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Member"
+msgstr "Leden"
+
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr "Invoer type is niet iterabel: "
@@ -7869,6 +8988,19 @@ msgstr ""
"Ongeldige return waarde van _step(), moet een geheel getal (seq out) of "
"string (error) zijn."
+#: modules/visual_script/visual_script_property_selector.cpp
+#, fuzzy
+msgid "Search VisualScript"
+msgstr "Verwijder Variabele"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get"
+msgstr "Krijg"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set "
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -7926,8 +9058,8 @@ msgstr ""
#: scene/2d/collision_object_2d.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
@@ -8031,6 +9163,19 @@ msgid "Path property must point to a valid Node2D node to work."
msgstr ""
"Path eigenschap moet verwijzen naar een geldige Node2D node om te werken."
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
@@ -8093,8 +9238,8 @@ msgstr ""
#: scene/3d/collision_object.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape or CollisionPolygon children nodes to define "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
@@ -8182,6 +9327,17 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid ""
+"Size changes to SoftBody will be overriden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8196,6 +9352,48 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Animation not found: '%s'"
+msgstr "Animatie Tools"
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Invalid animation: '%s'."
+msgstr "FOUTMELDING: Invalide animatie naam!"
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr "Ontkoppel '%s' van '%s'"
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr ""
+"Selecteer een AnimationPlayer uit de Scene Tree om animaties te wijzigen."
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "AnimationPlayer root is not a valid node."
+msgstr "Animatie boom is ongeldig."
+
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "Raw-modus"
@@ -8275,12 +9473,336 @@ msgstr "Fout bij het laden van lettertype."
msgid "Invalid font size."
msgstr "Ongeldige lettertype grootte."
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input"
+msgstr "Voeg invoer toe"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "None"
+msgstr "<Geen>"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Invalid source for shader."
+msgstr "Ongeldige lettertype grootte."
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#~ msgid "Change Scalar Constant"
+#~ msgstr "Verander Shalar Constante"
+
+#~ msgid "Change Vec Constant"
+#~ msgstr "Verander Vec Constante"
+
+#~ msgid "Change RGB Constant"
+#~ msgstr "Verander RGB Constante"
+
+#~ msgid "Change Scalar Operator"
+#~ msgstr "Verander Scalar Operator"
+
+#~ msgid "Change Vec Operator"
+#~ msgstr "Verander Vec Operator"
+
+#~ msgid "Change Vec Scalar Operator"
+#~ msgstr "Verander Vec Scalar Operator"
+
+#~ msgid "Change RGB Operator"
+#~ msgstr "Verander RGB Operator"
+
+#~ msgid "Toggle Rot Only"
+#~ msgstr "Aan/Uit Alleen Rot"
+
+#~ msgid "Change Scalar Function"
+#~ msgstr "Verander Scalar Functie"
+
+#~ msgid "Change Vec Function"
+#~ msgstr "Verander Vec Functie"
+
+#~ msgid "Change Scalar Uniform"
+#~ msgstr "Verander Scalar Uniform"
+
+#~ msgid "Change Vec Uniform"
+#~ msgstr "Verander Vec Uniform"
+
+#~ msgid "Change RGB Uniform"
+#~ msgstr "Verander RGB Uniform"
+
+#~ msgid "Change Default Value"
+#~ msgstr "Verander Standaardwaarde"
+
+#~ msgid "Change XForm Uniform"
+#~ msgstr "Verander XForm Uniform"
+
+#~ msgid "Change Texture Uniform"
+#~ msgstr "Verander Textuur Uniform"
+
+#~ msgid "Change Cubemap Uniform"
+#~ msgstr "Verander Cubemap Uniform"
+
+#~ msgid "Change Comment"
+#~ msgstr "Verander Commentaar"
+
+#~ msgid "Add/Remove to Color Ramp"
+#~ msgstr "Voeg Toe/Verwijder van Kleur Helling"
+
+#, fuzzy
+#~ msgid "Modify Color Ramp"
+#~ msgstr "Wijzig Kleuren Helling"
+
+#~ msgid "Add/Remove to Curve Map"
+#~ msgstr "Voeg Toe/Verwijder van Curve Map"
+
+#~ msgid "Modify Curve Map"
+#~ msgstr "Wijzig Curve Map"
+
+#~ msgid "Change Input Name"
+#~ msgstr "Verander Input Naam"
+
+#~ msgid "Connect Graph Nodes"
+#~ msgstr "Verbind Graaf Knooppunten"
+
+#~ msgid "Disconnect Graph Nodes"
+#~ msgstr "Ontkoppel Graaf Knooppunten"
+
+#~ msgid "Remove Shader Graph Node"
+#~ msgstr "Verwijder Shader Graaf Knooppunten"
+
+#~ msgid "Move Shader Graph Node"
+#~ msgstr "Verplaats Shader Graaf Knooppunten"
+
+#~ msgid "Duplicate Graph Node(s)"
+#~ msgstr "Dupliceer Graaf Knooppunt(en)"
+
+#~ msgid "Delete Shader Graph Node(s)"
+#~ msgstr "Verwijder Shader Graaf Knooppunt(en)"
+
+#~ msgid "Error: Cyclic Connection Link"
+#~ msgstr "Fout: Cyclische Connectie Link"
+
+#~ msgid "Error: Missing Input Connections"
+#~ msgstr "Fout: Ontbrekende Input Connecties"
+
+#~ msgid "Add Shader Graph Node"
+#~ msgstr "Voeg Shader Graaf Knooppunt Toe"
+
+#~ msgid "Disabled"
+#~ msgstr "Uitgeschakeld"
+
+#~ msgid "Move Anim Track Up"
+#~ msgstr "Verplaats Anim Track Omhoog"
+
+#~ msgid "Move Anim Track Down"
+#~ msgstr "Verplaats Anim Track Omlaag"
+
+#~ msgid "Set Transitions to:"
+#~ msgstr "Zet Overgangen Naar:"
+
+#~ msgid "Anim Track Rename"
+#~ msgstr "Anim Track Hernoemen"
+
+#~ msgid "Anim Track Change Interpolation"
+#~ msgstr "Anim Track Wijzig Interpolatie"
+
+#~ msgid "Anim Track Change Value Mode"
+#~ msgstr "Anim Track Wijzig Waarde Modus"
+
+#~ msgid "Anim Track Change Wrap Mode"
+#~ msgstr "Anim Track Wijzig Wikkel Modus"
+
+#~ msgid "Edit Node Curve"
+#~ msgstr "Wijzig Node Curve"
+
+#~ msgid "Edit Selection Curve"
+#~ msgstr "Wijzig Selectie Curve"
+
+#~ msgid "Anim Add Key"
+#~ msgstr "Anim Key Toevoegen"
+
+#~ msgid "In"
+#~ msgstr "In"
+
+#~ msgid "Out"
+#~ msgstr "Uit"
+
+#~ msgid "In-Out"
+#~ msgstr "In-Uit"
+
+#~ msgid "Out-In"
+#~ msgstr "Uit-In"
+
+#~ msgid "Change Anim Len"
+#~ msgstr "Wijzig Anim Lengte"
+
+#~ msgid "Change Anim Loop"
+#~ msgstr "Wijzig Anim Lus"
+
+#~ msgid "Anim Create Typed Value Key"
+#~ msgstr "Anim Getypeerd Waarde Key Aanmaken"
+
+#~ msgid "Anim Add Call Track"
+#~ msgstr "Anim Aanroep Track Toevoegen"
+
+#~ msgid "Length (s):"
+#~ msgstr "Lengte(s):"
+
+#~ msgid "Cursor step snap (in seconds)."
+#~ msgstr "Cursor stap snap (in seconden)."
+
+#~ msgid "Enable/Disable looping in animation."
+#~ msgstr "In- en uitschakelen van loopen in animatie."
+
+#~ msgid "Add new tracks."
+#~ msgstr "Nieuwe tracks toevoegen."
+
+#~ msgid "Move current track up."
+#~ msgstr "Verplaats huidige track naar boven."
+
+#~ msgid "Move current track down."
+#~ msgstr "Verplaats huidige track naar beneden."
+
+#~ msgid "Track tools"
+#~ msgstr "Spoorgereedschappen"
+
+#~ msgid "Enable editing of individual keys by clicking them."
+#~ msgstr ""
+#~ "Schakel het individueel aanpassen van keys in door op ze te klikken."
+
+#~ msgid "Key"
+#~ msgstr "Sleutel"
+
+#~ msgid "Call Functions in Which Node?"
+#~ msgstr "Roep Functies Aan in Welke Node?"
+
+#~ msgid "Thanks!"
+#~ msgstr "Bedankt!"
+
+#~ msgid "I see..."
+#~ msgstr "Ik snap het..."
+
+#~ msgid "Can't open '%s'."
+#~ msgstr "Kan '%s' niet openen."
+
+#~ msgid "Ugh"
+#~ msgstr "Oeps"
+
+#~ msgid "Run Script"
+#~ msgstr "Voer Script Uit"
+
+#~ msgid "Save the currently edited resource."
+#~ msgstr "De bewerkte bron opslaan."
+
+#~ msgid "Stop Profiling"
+#~ msgstr "Stop Profilering"
+
+#~ msgid "Start Profiling"
+#~ msgstr "Start Profilering"
+
+#~ msgid "Default (Same as Editor)"
+#~ msgstr "Standaard (Dezelfde als Editor)"
+
+#~ msgid "Create new animation in player."
+#~ msgstr "Maak een nieuwe animatie in speler."
+
+#~ msgid "Load animation from disk."
+#~ msgstr "Laad animatie vanuit schijf."
+
+#~ msgid "Load an animation from disk."
+#~ msgstr "Laad een animatie vanuit schijf."
+
+#~ msgid "Save the current animation"
+#~ msgstr "Sla de huidige animatie op"
+
+#~ msgid "Edit Target Blend Times"
+#~ msgstr "Bewerk Doel Mengtijden"
+
+#~ msgid "Copy Animation"
+#~ msgstr "Kopieer Animatie"
+
+#~ msgid "Fetching:"
+#~ msgstr "Ophalen:"
+
+#~ msgid "prev"
+#~ msgstr "vorige"
+
+#~ msgid "next"
+#~ msgstr "volgende"
+
+#~ msgid "last"
+#~ msgstr "laatste"
+
+#~ msgid "Edit IK Chain"
+#~ msgstr "Bewerk IK Ketting"
+
+#~ msgid "Drag pivot from mouse position"
+#~ msgstr "Versleep draaipunt vanaf muispositie"
+
+#~ msgid "Set pivot at mouse position"
+#~ msgstr "Plaats pivot bij muispositie"
+
+#~ msgid "Add/Remove Color Ramp Point"
+#~ msgstr "Voeg Toe/Verwijder Kleur Hellingspunt"
+
+#~ msgid "OK :("
+#~ msgstr "OK :("
+
+#~ msgid "Separation:"
+#~ msgstr "Afzondering:"
+
+#~ msgid "Texture Region Editor"
+#~ msgstr "Textuur Regio Editor"
+
+#~ msgid "Erase selection"
+#~ msgstr "Verwijder Selectie"
+
+#~ msgid "Could not find tile:"
+#~ msgstr "Niet gevonden titel:"
+
+#~ msgid "Item name or ID:"
+#~ msgstr "Item naam of identificatiecode:"
+
+#~ msgid "Export templates for this platform are missing/corrupted: "
+#~ msgstr "Exportsjablonen voor dit platform zijn vermist/corrupt: "
+
+#~ msgid "Condition"
+#~ msgstr "Conditie"
+
+#~ msgid "Sequence"
+#~ msgstr "Sequentie"
+
+#~ msgid "Switch"
+#~ msgstr "Schakelaar"
+
+#~ msgid "Iterator"
+#~ msgstr "Iterator"
+
+#~ msgid "While"
+#~ msgstr "Terwijl"
+
+#~ msgid "Return"
+#~ msgstr "Teruggave"
+
+#~ msgid "Call"
+#~ msgstr "Aanroep"
+
#, fuzzy
-#~ msgid "Previous"
-#~ msgstr "Vorig tabblad"
+#~ msgid "Edit Variable"
+#~ msgstr "Variabele Bewerken:"
-#~ msgid "Next"
-#~ msgstr "Volgende"
+#, fuzzy
+#~ msgid "Edit Signal"
+#~ msgstr "Signaal Bewerken:"
#, fuzzy
#~ msgid "Can't contain '/' or ':'"
@@ -8363,18 +9885,12 @@ msgstr "Ongeldige lettertype grootte."
#~ "De Viewport gegeven in de pad eigenschap moet als 'render target' "
#~ "ingesteld zijn om deze sprite te laten werken."
-#~ msgid "Filter:"
-#~ msgstr "Filter:"
-
#~ msgid "' parsing of config failed."
#~ msgstr "' te activeren. Het configuratiebestand kon niet gelezen worden."
#~ msgid "Method List For '%s':"
#~ msgstr "Methodelijst voor '%s':"
-#~ msgid "Arguments:"
-#~ msgstr "Argumenten:"
-
#~ msgid "Return:"
#~ msgstr "Teruggave:"
@@ -8397,10 +9913,6 @@ msgstr "Ongeldige lettertype grootte."
#~ msgstr "Aan Het Herimporteren"
#, fuzzy
-#~ msgid "Error moving file:\n"
-#~ msgstr "Error bij het opslaan van TileSet!"
-
-#, fuzzy
#~ msgid "Tiles"
#~ msgstr "Bestand:"
diff --git a/editor/translations/pl.po b/editor/translations/pl.po
index a133a4d8d5..3a74f61167 100644
--- a/editor/translations/pl.po
+++ b/editor/translations/pl.po
@@ -38,333 +38,489 @@ msgstr ""
"|| n%100>=20) ? 1 : 2;\n"
"X-Generator: Weblate 3.1-dev\n"
-#: editor/animation_editor.cpp
-msgid "Disabled"
-msgstr "Wyłączone"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr "Niepoprawny typ argumentu funkcji convert(), użyj stałych TYPE_*."
-#: editor/animation_editor.cpp
-msgid "All Selection"
-msgstr "Wszystkie zaznaczenia"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/glue_header.h
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr ""
+"Niewystarczająca ilość bajtów dla bajtów dekodujących, albo zły format."
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr "Nieprawidłowy indeks we właściwości '%s' węzła %s."
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid index of type %s for base type %s"
+msgstr "Nieprawidłowy indeks we właściwości '%s' węzła %s."
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid arguments to construct '%s'"
+msgstr ":nieprawidłowy argument typu: "
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr "Darmowy"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Mirror"
+msgstr "Odbij X"
-#: editor/animation_editor.cpp
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Insert Key Here"
+msgstr "Wstaw Klucz"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Duplicate Selected Key(s)"
+msgstr "Duplikuj zaznaczone"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Delete Selected Key(s)"
+msgstr "Usuń zaznaczone"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr "Duplikuj klucze"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr "Usuń klucze animacji"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "Zmiana czasu klatki kluczowej"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "Zmiana przejścia"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "Zmiana transformacji"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "Zmiana wartości klatki kluczowej"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "Animacja - wywołanie funkcji"
-#: editor/animation_editor.cpp
-msgid "Anim Add Track"
-msgstr "Dodaj ścieżkę animacji"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Property Track"
+msgstr "Właściwość:"
-#: editor/animation_editor.cpp
-msgid "Anim Duplicate Keys"
-msgstr "Duplikuj klucze"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "3D Transform Track"
+msgstr "Typ przekształcenia"
+
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Up"
-msgstr "Przesuń ścieżkę animacji w górę"
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Down"
-msgstr "Przesuń ścieżkę animacji w dół"
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Anim Track"
-msgstr "Usuń ścieżkę animacji"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Playback Track"
+msgstr "Zatrzymaj animacjÄ™ (S)"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track"
+msgstr "Dodaj ścieżkę animacji"
-#: editor/animation_editor.cpp
-msgid "Set Transitions to:"
-msgstr "Ustaw przejścia na:"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Length Time (seconds)"
+msgstr "Długość animacji (w sekundach)."
-#: editor/animation_editor.cpp
-msgid "Anim Track Rename"
-msgstr "Zmień nazwę ściezki animacji"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Looping"
+msgstr "Powiększenie animacji."
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Interpolation"
-msgstr "Zmień funkcję interpolacji animacji"
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr "Funkcje:"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Value Mode"
-msgstr "Zmień tryb wartości animacji"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Audio Clips:"
+msgstr "Nasłuchiwacz dźwięku"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Anim Track Change Wrap Mode"
-msgstr "Ścieżka Animacji - Zmień Tryb Zawijania"
+msgid "Anim Clips:"
+msgstr "Klipy"
-#: editor/animation_editor.cpp
-msgid "Edit Node Curve"
-msgstr "Edytuj krzywe"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle this track on/off."
+msgstr "Tryb bez rozproszeń."
-#: editor/animation_editor.cpp
-msgid "Edit Selection Curve"
-msgstr "Edytuj krzywÄ… selekcji"
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Delete Keys"
-msgstr "Usuń klucze animacji"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Interpolation Mode"
+msgstr "Węzeł animacji"
-#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
-msgstr "Duplikuj zaznaczone"
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Duplicate Transposed"
-msgstr "Duplikuj transponowane"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Remove this track."
+msgstr "Usuń wybraną ścieżkę."
-#: editor/animation_editor.cpp
-msgid "Remove Selection"
-msgstr "Usuń zaznaczone"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Time (s): "
+msgstr "Czas X-Fade (s):"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Ciągłe"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "Oddzielne"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "Wyzwalacz"
-#: editor/animation_editor.cpp
-msgid "Anim Add Key"
-msgstr "Dodaj klucz animacji"
-
-#: editor/animation_editor.cpp
-msgid "Anim Move Keys"
-msgstr "PrzemieÅ› klatki kluczowe"
-
-#: editor/animation_editor.cpp
-msgid "Scale Selection"
-msgstr "Skaluj zaznaczone"
-
-#: editor/animation_editor.cpp
-msgid "Scale From Cursor"
-msgstr "Skaluj od kursora"
-
-#: editor/animation_editor.cpp
-msgid "Goto Next Step"
-msgstr "Przejdź do następnego kroku"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Capture"
+msgstr "Funkcje"
-#: editor/animation_editor.cpp
-msgid "Goto Prev Step"
-msgstr "Przejdź do poprzedniego kroku"
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
-#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "Liniowe"
-#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constant"
-msgstr "Stałe"
-
-#: editor/animation_editor.cpp
-msgid "In"
-msgstr "We."
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out"
-msgstr "Wy."
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "In-Out"
-msgstr "We-Wy"
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out-In"
-msgstr "Wy-We"
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr "Wstaw Klucz"
-#: editor/animation_editor.cpp
-msgid "Transitions"
-msgstr "Przejścia"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Duplicate Key(s)"
+msgstr "Duplikuj węzeł(y)"
-#: editor/animation_editor.cpp
-msgid "Optimize Animation"
-msgstr "Optymalizuj animacjÄ™"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Key(s)"
+msgstr "Usuń węzeł (węzły)"
-#: editor/animation_editor.cpp
-msgid "Clean-Up Animation"
-msgstr "Wyczyść animację"
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr "Usuń ścieżkę animacji"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "Stworzyć NOWĄ ścieżkę dla %s i wstawić klatkę kluczową?"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "Utworzyć NOWĄ ścieżkę i dodać klatkę kluczową?"
-#: editor/animation_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr "Utwórz"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr "Wstaw animacjÄ™"
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "Utwórz i wstaw"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Wstaw ścieżkę i klatkę kluczową"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "Wstaw klatkÄ™ kluczowÄ…"
-#: editor/animation_editor.cpp
-msgid "Change Anim Len"
-msgstr "Zmień długość animacji"
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Loop"
-msgstr "Zmień pętlę animacji"
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Create Typed Value Key"
-msgstr "Utwórz klucz dla wpisanej wartości"
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Insert"
-msgstr "Wstaw animacjÄ™"
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Method not found in object: "
+msgstr "Nie znaleziono VariableGet w skrypcie: "
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr "PrzemieÅ› klatki kluczowe"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Clipboard is empty"
+msgstr "Schowek jest pusty!"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Przeskaluj klatki kluczowe"
-#: editor/animation_editor.cpp
-msgid "Anim Add Call Track"
-msgstr "Dodaj ścieżkę wywołania funkcji"
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation zoom."
-msgstr "Powiększenie animacji."
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Length (s):"
-msgstr "Długość:"
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation length (in seconds)."
-msgstr "Długość animacji (w sekundach)."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Snap (s): "
+msgstr "PrzyciÄ…ganie (piksele):"
-#: editor/animation_editor.cpp
-msgid "Step (s):"
-msgstr "Krok:"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation step value."
+msgstr "Drzewo animacji jest poprawne."
-#: editor/animation_editor.cpp
-msgid "Cursor step snap (in seconds)."
-msgstr "Krok kursora (w sekundach)."
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr "Edycja"
-#: editor/animation_editor.cpp
-msgid "Enable/Disable looping in animation."
-msgstr "Włącz/Wyłącz zapętlenie animacji."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation properties."
+msgstr "Drzewo animacji"
-#: editor/animation_editor.cpp
-msgid "Add new tracks."
-msgstr "Dodaj nowe ścieżki."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Copy Tracks"
+msgstr "Kopiuj parametry"
-#: editor/animation_editor.cpp
-msgid "Move current track up."
-msgstr "Przesuń wybraną ścieżkę do góry."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "Wklej parametry"
-#: editor/animation_editor.cpp
-msgid "Move current track down."
-msgstr "Przesuń wybraną ścieżkę w dół."
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr "Skaluj zaznaczone"
-#: editor/animation_editor.cpp
-msgid "Remove selected track."
-msgstr "Usuń wybraną ścieżkę."
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr "Skaluj od kursora"
+
+#: editor/animation_track_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr "Duplikuj zaznaczone"
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr "Duplikuj transponowane"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Selection"
+msgstr "Usuń zaznaczone"
-#: editor/animation_editor.cpp
-msgid "Track tools"
-msgstr "Narzędzia ścieżki"
+#: editor/animation_track_editor.cpp
+msgid "Goto Next Step"
+msgstr "Przejdź do następnego kroku"
-#: editor/animation_editor.cpp
-msgid "Enable editing of individual keys by clicking them."
-msgstr "Włączenie edycji pojedynczych kluczy poprzez kliknięcie na nie."
+#: editor/animation_track_editor.cpp
+msgid "Goto Prev Step"
+msgstr "Przejdź do poprzedniego kroku"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr "Optymalizuj animacjÄ™"
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr "Wyczyść animację"
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "Optymalizator animacji"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "Maks. błąd liniowy:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "Maks. błąd kątowy:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "Maksymalny kÄ…t do optymalizacji:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr "Zoptymalizuj"
-#: editor/animation_editor.cpp
-msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
-msgstr "Zaznacz węzeł AnimationPlayer w drzewie sceny aby edytować animacje."
-
-#: editor/animation_editor.cpp
-msgid "Key"
-msgstr "Klucz"
-
-#: editor/animation_editor.cpp
-msgid "Transition"
-msgstr "Przejście"
-
-#: editor/animation_editor.cpp
-msgid "Scale Ratio:"
-msgstr "Współczynnik skali:"
-
-#: editor/animation_editor.cpp
-msgid "Call Functions in Which Node?"
-msgstr "Z którego węzła wywołać funkcję?"
-
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "Usuń wadliwe klatki kluczowe"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Usuń nierozwiązane i puste ścieżki"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "Wyczyść wszystkie animacje"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Oczyść animacje (NIE MOŻNA COFNĄĆ!)"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "Oczyść"
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr "Współczynnik skali:"
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr "Kopiuj"
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Zmień rozmiar Tablicy"
@@ -385,7 +541,7 @@ msgstr "Idź do lini"
msgid "Line Number:"
msgstr "Numer linii:"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr "Nie znaleziono"
@@ -401,7 +557,7 @@ msgstr "Uwzględnij wielkość liter"
msgid "Whole Words"
msgstr "Całe słowa"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr "ZastÄ…p"
@@ -413,18 +569,28 @@ msgstr "ZastÄ…p wszystkie"
msgid "Selection Only"
msgstr "Tylko zaznaczenie"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom In"
msgstr "Przybliż"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom Out"
msgstr "Oddal"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Reset Zoom"
msgstr "Wyzeruj przybliżenie"
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Warnings:"
+msgstr "Ostrzeżenia"
+
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Zoom:"
+msgstr "Powiększenie (%):"
+
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "Linia:"
@@ -456,7 +622,8 @@ msgid "Add"
msgstr "Dodaj"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
@@ -487,7 +654,7 @@ msgid "Oneshot"
msgstr "Wywołaj raz"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -509,11 +676,12 @@ msgid "Connect '%s' to '%s'"
msgstr "Połącz '%s' z '%s'"
#: editor/connections_dialog.cpp
-msgid "Connecting Signal:"
-msgstr "Połączony sygnał:"
+msgid "Disconnect '%s' from '%s'"
+msgstr "Rozłącz '%s' z '%s'"
#: editor/connections_dialog.cpp
-msgid "Disconnect '%s' from '%s'"
+#, fuzzy
+msgid "Disconnect all from signal: '%s'"
msgstr "Rozłącz '%s' z '%s'"
#: editor/connections_dialog.cpp
@@ -521,14 +689,48 @@ msgid "Connect..."
msgstr "Połącz..."
#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "Rozłącz"
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Connect Signal: "
+msgstr "Połączony sygnał:"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit Connection: "
+msgstr "Edytuj Połączenia"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Are you sure you want to remove all connections from the \""
+msgstr "Czy jesteś pewny że chcesz uruchomić więcej niż jeden projekt?"
+
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Sygnały"
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Disconnect All"
+msgstr "Rozłącz"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit..."
+msgstr "Edycja"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Go To Method"
+msgstr "Metody"
+
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "Zmień typ %s"
@@ -551,22 +753,25 @@ msgstr "Ulubione:"
msgid "Recent:"
msgstr "Ostatnie:"
-#: editor/create_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Szukaj:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "PasujÄ…ce:"
#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "Opis:"
@@ -628,7 +833,9 @@ msgstr "Szukaj zastępczego zasobu:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
-#: editor/quick_open.cpp scene/gui/file_dialog.cpp
+#: editor/quick_open.cpp editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Otwórz"
@@ -649,7 +856,7 @@ msgstr ""
"Usuwany plik jest wymagany przez inne zasoby do działania.\n"
"Usunąć mimo to? (Nie można tego cofnąć)"
-#: editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
msgid "Cannot remove:"
msgstr "Nie można usunąć:"
@@ -717,9 +924,13 @@ msgstr "Zmień wartość słownika"
msgid "Thanks from the Godot community!"
msgstr "Podziękowania od społeczności Godota!"
-#: editor/editor_about.cpp
-msgid "Thanks!"
-msgstr "Dzięki!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/inspector_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp
+msgid "OK"
+msgstr "OK"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -896,6 +1107,7 @@ msgid "Bus options"
msgstr "Opcje magistrali"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplikuj"
@@ -964,7 +1176,8 @@ msgstr "Dodaj magistralÄ™"
msgid "Create a new Bus Layout."
msgstr "Utwórz nowy układ magistral."
-#: editor/editor_audio_buses.cpp editor/property_editor.cpp
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "Wczytaj"
@@ -974,7 +1187,6 @@ msgid "Load an existing Bus Layout."
msgstr "Załaduj istniejący układ magistral."
#: editor/editor_audio_buses.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr "Zapisz jako"
@@ -1012,22 +1224,6 @@ msgid "Invalid name. Must not collide with an existing global constant name."
msgstr "Niepoprawna nazwa. Nie może być taka sama jak nazwa globalnej stałej."
#: editor/editor_autoload_settings.cpp
-msgid "Invalid Path."
-msgstr "Niewłaściwa ścieżka."
-
-#: editor/editor_autoload_settings.cpp
-msgid "File does not exist."
-msgstr "Plik nie istnieje."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Not in resource path."
-msgstr "Nie znaleziono w ścieżce zasobów."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
-msgstr "Dodaj AutoLoad"
-
-#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "AutoLoad '%s' już istnieje!"
@@ -1055,6 +1251,22 @@ msgstr "Włącz"
msgid "Rearrange Autoloads"
msgstr "Przestaw Autoloady"
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr "Niewłaściwa ścieżka."
+
+#: editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr "Plik nie istnieje."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr "Nie znaleziono w ścieżce zasobów."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr "Dodaj AutoLoad"
+
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Path:"
@@ -1085,7 +1297,7 @@ msgstr "Zachowywanie lokalnych zmian..."
msgid "Updating scene..."
msgstr "Aktualizacja sceny ..."
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr "[pusty]"
@@ -1147,6 +1359,12 @@ msgid "Copy Path"
msgstr "Skopiuj Ścieżkę"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Open In File Manager"
+msgstr "Pokaż w menadżerze plików"
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
msgid "Show In File Manager"
msgstr "Pokaż w menadżerze plików"
@@ -1183,7 +1401,7 @@ msgid "Open a File or Directory"
msgstr "Otwórz plik lub katalog"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Zapisz"
@@ -1236,7 +1454,8 @@ msgstr "Przejdź folder wyżej"
msgid "Directories & Files:"
msgstr "Katalogi i pliki:"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
msgid "Preview:"
msgstr "PodglÄ…d:"
@@ -1389,20 +1608,28 @@ msgstr ""
"Obecnie nie ma opisu dla tej metody. Pomóż nam, [color=$color][url="
"$url]wysyłając ją[/url][/color]!"
-#: editor/editor_help.cpp
-msgid "Search Text"
-msgstr "Wyszukaj w tekście"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Property: "
+msgstr "Właściwość:"
-#: editor/editor_help.cpp
-msgid "Find"
-msgstr "Szukaj"
+#: editor/editor_inspector.cpp editor/property_editor.cpp
+msgid "Set"
+msgstr "Ustaw"
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Wyjście:"
-#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/property_editor.cpp editor/script_editor_debugger.cpp
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
@@ -1424,11 +1651,6 @@ msgstr "Błąd podczas zapisu zasobu!"
msgid "Save Resource As..."
msgstr "Zapisz zasób jako..."
-#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "I see..."
-msgstr "WidzÄ™..."
-
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "Nie można otworzyć pliku do zapisu:"
@@ -1441,9 +1663,9 @@ msgstr "Nieznany format pliku:"
msgid "Error while saving."
msgstr "Błąd podczas zapisywania."
-#: editor/editor_node.cpp
-msgid "Can't open '%s'."
-msgstr "Nie można otworzyć '%s'."
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
@@ -1486,10 +1708,6 @@ msgstr ""
"(instancjonowanie lub dziedziczenie) nie są spełnione."
#: editor/editor_node.cpp
-msgid "Failed to load resource."
-msgstr "Nie udało się wczytać zasobu."
-
-#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "Nie udało się wczytać MeshLibrary do połączenia!"
@@ -1572,42 +1790,6 @@ msgstr ""
"pracy."
#: editor/editor_node.cpp
-msgid "Expand all properties"
-msgstr "Rozwiń wszystkie właściwości"
-
-#: editor/editor_node.cpp
-msgid "Collapse all properties"
-msgstr "Zwiń wszystkie właściwości"
-
-#: editor/editor_node.cpp
-msgid "Copy Params"
-msgstr "Kopiuj parametry"
-
-#: editor/editor_node.cpp
-msgid "Paste Params"
-msgstr "Wklej parametry"
-
-#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr "Wklej zasób"
-
-#: editor/editor_node.cpp
-msgid "Copy Resource"
-msgstr "Kopiuj zasób"
-
-#: editor/editor_node.cpp
-msgid "Make Built-In"
-msgstr "Skrypt wbudowany"
-
-#: editor/editor_node.cpp
-msgid "Make Sub-Resources Unique"
-msgstr "Utwórz unikalne pod-zasoby"
-
-#: editor/editor_node.cpp
-msgid "Open in Help"
-msgstr "Otwórz w Pomocy"
-
-#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "Nie ma zdefiniowanej sceny do uruchomienia."
@@ -1800,11 +1982,6 @@ msgstr ""
"zmodyfikowana.\n"
"Aby dokonać na niej zmian, można utworzyć nową odziedziczoną scenę."
-#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ugh"
-msgstr "Błąd"
-
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
@@ -1836,6 +2013,16 @@ msgid "Default"
msgstr "Domyślny"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Play This Scene"
+msgstr "Odtwórz scenę"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Close Tab"
+msgstr "Zamknij inne karty"
+
+#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Przełącz Zakładkę Sceny"
@@ -1957,10 +2144,6 @@ msgstr "Projekt"
msgid "Project Settings"
msgstr "Ustawienia projektu"
-#: editor/editor_node.cpp
-msgid "Run Script"
-msgstr "Uruchom skrypt"
-
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "Eksport"
@@ -1970,6 +2153,11 @@ msgid "Tools"
msgstr "Narzędzia"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Project Data Folder"
+msgstr "Otworzyć menadżera projektów?"
+
+#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Wyjdź do Listy Projektów"
@@ -2077,6 +2265,20 @@ msgstr "Układ edytora"
msgid "Toggle Fullscreen"
msgstr "Pełny ekran"
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Data/Settings Folder"
+msgstr "Ustawienia edytora"
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Settings Folder"
+msgstr "Ustawienia edytora"
+
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "ZarzÄ…dzanie szablonami eksportu"
@@ -2092,7 +2294,8 @@ msgstr "Klasy"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr "Szukaj"
@@ -2136,7 +2339,7 @@ msgstr "Zapauzuj scenÄ™"
msgid "Stop the scene."
msgstr "Zatrzymaj scenÄ™."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr "Stop"
@@ -2157,6 +2360,16 @@ msgid "Play Custom Scene"
msgstr "Uruchom niestandardowÄ… scenÄ™"
#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Save & Restart"
+msgstr "Zapisz i importuj ponownie"
+
+#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr "Ikona obraca siÄ™, gdy okno edytora jest odrysowywane!"
@@ -2176,42 +2389,6 @@ msgstr "Wyłącz wiatraczek aktualizacji"
msgid "Inspector"
msgstr "Inspektor"
-#: editor/editor_node.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr "Utwórz nowy zasób w pamięci i edytuj go."
-
-#: editor/editor_node.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr "Wczytaj istniejący zasób i edytuj go."
-
-#: editor/editor_node.cpp
-msgid "Save the currently edited resource."
-msgstr "Zapisz aktualnie edytowany zasób."
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Save As..."
-msgstr "Zapisz jako..."
-
-#: editor/editor_node.cpp
-msgid "Go to the previous edited object in history."
-msgstr "Idź do poprzedniego edytowanego obiektu w historii."
-
-#: editor/editor_node.cpp
-msgid "Go to the next edited object in history."
-msgstr "Idź do następnego edytowanego obiektu w historii."
-
-#: editor/editor_node.cpp
-msgid "History of recently edited objects."
-msgstr "Historia ostatnio edytowanych obiektów."
-
-#: editor/editor_node.cpp
-msgid "Object properties."
-msgstr "Właściwości obiektu."
-
-#: editor/editor_node.cpp
-msgid "Changes may be lost!"
-msgstr "Zmiany mogą zostać utracone!"
-
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
@@ -2226,6 +2403,11 @@ msgid "FileSystem"
msgstr "System plików"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Expand Bottom Panel"
+msgstr "Rozwiń foldery"
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr "Konsola"
@@ -2302,19 +2484,24 @@ msgid "Thumbnail..."
msgstr "Miniatura..."
#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit Plugin"
+msgstr "Edytuj wielokÄ…t"
+
+#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Zainstalowane wtyczki:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr "Odśwież"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "Wersja:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr "Autor:"
@@ -2322,13 +2509,16 @@ msgstr "Autor:"
msgid "Status:"
msgstr "Status:"
-#: editor/editor_profiler.cpp
-msgid "Stop Profiling"
-msgstr "Zatrzymaj profilowanie"
+#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit:"
+msgstr "Edycja"
-#: editor/editor_profiler.cpp
-msgid "Start Profiling"
-msgstr "Rozpocznij profilowanie"
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Start"
+msgstr "Start!"
#: editor/editor_profiler.cpp
msgid "Measure:"
@@ -2374,6 +2564,107 @@ msgstr "Czas"
msgid "Calls"
msgstr "Wywołania"
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "On"
+msgstr "Włącz"
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Bit %d, value %d"
+msgstr "Bit %d, wartość %d."
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "[Empty]"
+msgstr "[Pusty]"
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Assign.."
+msgstr "Przypisz"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr "Wybierz Viewport"
+
+#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "New Script"
+msgstr "Nowy skrypt"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr "Nowy %s"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+#, fuzzy
+msgid "Make Unique"
+msgstr "Utwórz unikatowy zasób"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Show in File System"
+msgstr "Pokaż w systemie plików"
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr "Wklej"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr "Konwersja do %s"
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Open Editor"
+msgstr "Otwórz w edytorze"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr "Wybrany węzeł to nie Viewport!"
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "Size: "
+msgstr "Rozmiar komórki:"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Key:"
+msgstr "Nowa nazwa:"
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Value:"
+msgstr "Nowa nazwa:"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr "Usuń element"
+
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr "Wybierz urzÄ…dzenie z listy"
@@ -2411,10 +2702,6 @@ msgstr "Nie można uruchomić skryptu:"
msgid "Did you forget the '_run' method?"
msgstr "Zapomniałeś metody '_run'?"
-#: editor/editor_settings.cpp
-msgid "Default (Same as Editor)"
-msgstr "Damyślny(Same as Editor)"
-
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Wybierz węzły do importu"
@@ -2440,6 +2727,7 @@ msgid "(Installed)"
msgstr "(Zainstalowano)"
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "Pobierz"
@@ -2464,7 +2752,8 @@ msgid "Can't open export templates zip."
msgstr "Nie można otworzyć pliku zip szablonów eksportu."
#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside templates."
+#, fuzzy
+msgid "Invalid version.txt format inside templates: %s."
msgstr "Nieprawidłowy format pliku version.txt w szablonach."
#: editor/export_template_manager.cpp
@@ -2526,6 +2815,12 @@ msgid "Download Complete."
msgstr "Pobieranie zakończone."
#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr "Błąd podczas żądania adresu url: "
@@ -2604,7 +2899,8 @@ msgid "Download Templates"
msgstr "Pobierz szablony eksportu"
#: editor/export_template_manager.cpp
-msgid "Select mirror from list: "
+#, fuzzy
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr "Wybierz serwer z listy: "
#: editor/file_type_cache.cpp
@@ -2618,11 +2914,13 @@ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr "Nie można przejść do '%s' - nie znaleziono w tym systemie plików!"
#: editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails"
+#, fuzzy
+msgid "View items as a grid of thumbnails."
msgstr "Wyświetlanie elementów jako siatkę miniatur"
#: editor/filesystem_dock.cpp
-msgid "View items as a list"
+#, fuzzy
+msgid "View items as a list."
msgstr "Wyświetlanie elementów jako listę"
#: editor/filesystem_dock.cpp
@@ -2695,7 +2993,7 @@ msgstr "Rozwiń foldery"
msgid "Collapse all"
msgstr "Zwiń foldery"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "Zmień nazwę..."
@@ -2724,6 +3022,23 @@ msgid "Duplicate..."
msgstr "Duplikuj..."
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Script..."
+msgstr "Nowy skrypt"
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Resource..."
+msgstr "Zapisz zasób jako..."
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr "Zmień nazwę"
+
+#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr "Poprzedni katalog"
@@ -2736,14 +3051,29 @@ msgid "Re-Scan Filesystem"
msgstr "Przeskanuj system plików ponownie"
#: editor/filesystem_dock.cpp
-msgid "Toggle folder status as Favorite"
+#, fuzzy
+msgid "Toggle folder status as Favorite."
msgstr "Ustaw folder jako ulubiony"
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Show current scene file."
+msgstr "Wybierz aktualnie edytowany sub-tile."
+
+#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr "Utwórz instancje wybranej sceny/scen jako dziecko wybranego węzła."
#: editor/filesystem_dock.cpp
+msgid "Enter tree-view."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Search files"
+msgstr "Przeszukaj klasy"
+
+#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
@@ -2751,14 +3081,112 @@ msgstr ""
"Skanowanie plików,\n"
"Proszę czekać..."
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Move"
msgstr "PrzenieÅ›"
-#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Rename"
-msgstr "Zmień nazwę"
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "There is already file or folder with the same name in this location."
+msgstr "Folder o podanej nazwie istnieje już w tej lokalizacji."
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr "Utwórz Skrypt"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find in files"
+msgstr "Znajdź tile"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find: "
+msgstr "Szukaj"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Whole words"
+msgstr "Całe słowa"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Match case"
+msgstr "Uwzględnij wielkość liter"
+
+#: editor/find_in_files.cpp
+msgid "Folder: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Filter: "
+msgstr "Filtr:"
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr "Znajdź..."
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr "Zamień..."
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr "Anuluj"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace: "
+msgstr "ZastÄ…p"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace all (no undo)"
+msgstr "ZastÄ…p wszystkie"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Searching..."
+msgstr "Zapisywanie..."
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Search complete"
+msgstr "Wyszukaj w tekście"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Group name already exists."
+msgstr "BÅÄ„D: animacja o takiej nazwie już istnieje!"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "invalid Group name."
+msgstr "Niewłaściwa nazwa."
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr "Grupy"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes not in Group"
+msgstr "Dodaj do Grupy"
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+msgid "Filter nodes"
+msgstr "Filtruj węzły"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes in Group"
+msgstr "Edytuj grupy"
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -2768,6 +3196,11 @@ msgstr "Dodaj do Grupy"
msgid "Remove from Group"
msgstr "Usuń z Grupy"
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Manage Groups"
+msgstr "Grupy obrazków"
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Importuj jako pojedynczą scenę"
@@ -2809,7 +3242,7 @@ msgid "Import as Multiple Scenes+Materials"
msgstr "Importuj jako wiele scen + materiały"
#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr "Importuj ScenÄ™"
@@ -2871,18 +3304,131 @@ msgstr "Ustawienie predefiniowane..."
msgid "Reimport"
msgstr "Importuj ponownie"
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr "Nie udało się wczytać zasobu."
+
+#: editor/inspector_dock.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr "Ok"
+
+#: editor/inspector_dock.cpp
+msgid "Expand all properties"
+msgstr "Rozwiń wszystkie właściwości"
+
+#: editor/inspector_dock.cpp
+msgid "Collapse all properties"
+msgstr "Zwiń wszystkie właściwości"
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr "Zapisz jako..."
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr "Kopiuj parametry"
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "Wklej parametry"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Edit Resource Clipboard"
+msgstr "Schowka zasobów jest pusty!"
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr "Kopiuj zasób"
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr "Skrypt wbudowany"
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr "Utwórz unikalne pod-zasoby"
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr "Otwórz w Pomocy"
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr "Utwórz nowy zasób w pamięci i edytuj go."
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr "Wczytaj istniejący zasób i edytuj go."
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr "Idź do poprzedniego edytowanego obiektu w historii."
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr "Idź do następnego edytowanego obiektu w historii."
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr "Historia ostatnio edytowanych obiektów."
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr "Właściwości obiektu."
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Filter properties"
+msgstr "Filtruj węzły"
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr "Zmiany mogą zostać utracone!"
+
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "Zestaw wielowęzłowy"
#: editor/node_dock.cpp
-msgid "Groups"
-msgstr "Grupy"
-
-#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr "Wybierz węzeł do edycji sygnałów i grup."
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Edit a Plugin"
+msgstr "Edytuj wielokÄ…t"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Create a Plugin"
+msgstr "Utwórz solucję C#"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Plugin Name:"
+msgstr "Wtyczki"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Language:"
+msgstr "Język"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Script Name:"
+msgstr "Skrypt prawidłowy"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Poly"
@@ -2928,6 +3474,149 @@ msgstr ""
msgid "Delete points"
msgstr "Usuwanie punktów"
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr "Dodaj animacjÄ™"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Load.."
+msgstr "Wczytaj"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Create points."
+msgstr "Usuwanie punktów"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Erase points."
+msgstr "RMB: Wymaż Punkt."
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Point"
+msgstr "Przesuń Punkt"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Open Animation Node"
+msgstr "Węzeł animacji"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Triangle already exists"
+msgstr "Akcja %s już istnieje!"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr "PrzyciÄ…gaj"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr "Edytuj filtry"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node.."
+msgstr "Dodaj węzeł"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Filtered Tracks:"
+msgstr "Edytuj filtry"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Enable filtering"
+msgstr "Edytowalne dzieci"
+
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "Ustaw automatycznie"
@@ -2954,11 +3643,13 @@ msgid "Remove Animation"
msgstr "Usuń animację"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Invalid animation name!"
+#, fuzzy
+msgid "Invalid animation name!"
msgstr "BÅÄ„D: błędna nazwa animacji!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Animation name already exists!"
+#, fuzzy
+msgid "Animation name already exists!"
msgstr "BÅÄ„D: animacja o takiej nazwie już istnieje!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2967,11 +3658,6 @@ msgid "Rename Animation"
msgstr "Zmień nazwę animacji"
#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr "Dodaj animacjÄ™"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Blend Next Changed"
msgstr "Zmienione następne przejście animacji"
@@ -2989,11 +3675,13 @@ msgid "Duplicate Animation"
msgstr "Duplikuj animacje"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to copy!"
+#, fuzzy
+msgid "No animation to copy!"
msgstr "BÅÄ„D: Brak animacji do skopiowania!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation resource on clipboard!"
+#, fuzzy
+msgid "No animation resource on clipboard!"
msgstr "BÅÄ„D: Brak zasobu animacji w schowku!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3005,7 +3693,8 @@ msgid "Paste Animation"
msgstr "Wklej animacjÄ™"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to edit!"
+#, fuzzy
+msgid "No animation to edit!"
msgstr "BÅÄ„D: Brak animacji do edycji!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3037,20 +3726,27 @@ msgid "Scale animation playback globally for the node."
msgstr "Skaluj odtwarzanie animacji globalnie dla węzłu."
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create new animation in player."
-msgstr "Stwórz nową animację."
+msgid "Animation Tools"
+msgstr "Narzędzia do animacji"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr "Animacje"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load animation from disk."
-msgstr "Wczytaj animacjÄ™ z dysku."
+msgid "New"
+msgstr "Nowy"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load an animation from disk."
-msgstr "Wczytaj animacje z dysku."
+#, fuzzy
+msgid "Edit Transitions..."
+msgstr "Przejścia"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save the current animation"
-msgstr "Zapisz wybranÄ… animacje"
+#, fuzzy
+msgid "Open in Inspector"
+msgstr "Otwórz w edytorze"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
@@ -3062,19 +3758,6 @@ msgstr "Auto odtwarzanie po załadowaniu"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
-msgid "Edit Target Blend Times"
-msgstr "Edytuj Czas Trwania Przejścia Celu"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
-msgstr "Narzędzia do animacji"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Copy Animation"
-msgstr "Skopiuj animacje"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Onion Skinning"
msgstr "Tryb łusek cebuli"
@@ -3125,6 +3808,11 @@ msgid "Include Gizmos (3D)"
msgstr "Dołącz Gizmo (3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Pin AnimationPlayer"
+msgstr "Wklej animacjÄ™"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "Utwórz nową animację"
@@ -3134,6 +3822,7 @@ msgstr "Nazwa animacji:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
@@ -3151,163 +3840,216 @@ msgstr "Następny (automatyczna kolejka):"
msgid "Cross-Animation Blend Times"
msgstr "Czas Przejścia Między Animacjami"
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation"
-msgstr "Animacje"
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "End"
+msgstr "Koniec"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "No playback resource set at path: %s."
+msgstr "Nie znaleziono w ścieżce zasobów."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Create new nodes."
+msgstr "Utwórz nowy %s"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Connect nodes."
+msgstr "Podłącz węzły"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Remove selected node or transition"
+msgstr "Usuń wybraną ścieżkę."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition: "
+msgstr "Przejście"
#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr "Drzewo animacji"
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr "Nowa nazwa:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Edit Filters"
-msgstr "Edytuj filtry"
-
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "Skala:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Pojawianie siÄ™ (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "Zanikanie (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr "Mieszanie"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr "Miks"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Automatyczny Restart:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr "Restart(y):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "Losowy restart (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr "Start!"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "Ilośc:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "Mieszanie:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr "Mieszanie 0:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr "Mieszanie 1:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "Czas X-Fade (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr "Bieżący:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr "Dodaj Wejście"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Clear Auto-Advance"
msgstr "Wyczyść Auto-Progres"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Set Auto-Advance"
msgstr "Ustaw Auto-Progres"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr "Usuń Wejście"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "Drzewo animacji jest poprawne."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "Drzewo animacji jest wadliwe."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr "Węzeł animacji"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr "Jednorazowy Węzeł"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr "Wezeł Mieszania"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "Węzeł Blend2"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "Węzeł Blend3"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "Węzeł Blend4"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "Węzeł Skalowania Czasu"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "Węzeł Przejścia"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr "Zaimportuj animacje..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "Edytuj filtry węzłów"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr "Filtry..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "AnimationTree"
-msgstr "Drzewo animacji"
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Free"
-msgstr "Darmowy"
-
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Zawartość:"
@@ -3363,8 +4105,14 @@ msgid "Asset Download Error:"
msgstr "Błąd Podczas Pobierania Zasobu:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Fetching:"
-msgstr "Pobieranie:"
+#, fuzzy
+msgid "Downloading (%s / %s)..."
+msgstr "Pobieranie"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Downloading..."
+msgstr "Pobieranie"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
@@ -3391,20 +4139,22 @@ msgid "Download for this asset is already in progress!"
msgstr "Pobieranie tego zasobu jest już w toku!"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "first"
+#, fuzzy
+msgid "First"
msgstr "pierwszy"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "prev"
-msgstr "poprzedni"
+#, fuzzy
+msgid "Previous"
+msgstr "Poprzednia zakładka"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "next"
-msgstr "następny"
+msgid "Next"
+msgstr "Następny"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "last"
-msgstr "ostatni"
+msgid "Last"
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -3478,7 +4228,7 @@ msgid "Bake Lightmaps"
msgstr "Stwórz Lightmaps"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr "PodglÄ…d"
@@ -3487,12 +4237,10 @@ msgid "Configure Snap"
msgstr "Konfiguruj przyciÄ…ganie"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "Offset siatki:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr "Krok siatki:"
@@ -3505,14 +4253,6 @@ msgid "Rotation Step:"
msgstr "Krok obrotu:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Pivot"
-msgstr "Przesuń pivot"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Action"
-msgstr "Przesuń Działanie"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr "Przesuń Pionową Prowadnicę"
@@ -3541,11 +4281,28 @@ msgid "Create new horizontal and vertical guides"
msgstr "Utwórz nowe poziome i pionowe prowadnice"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit IK Chain"
-msgstr "Edytuj łańcuch IK"
+#, fuzzy
+msgid "Move pivot"
+msgstr "Przesuń pivot"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Rotate CanvasItem"
+msgstr "Edytuj CanvasItem"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Move anchor"
+msgstr "Przesuń Działanie"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Resize CanvasItem"
+msgstr "Edytuj CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit CanvasItem"
+#, fuzzy
+msgid "Move CanvasItem"
msgstr "Edytuj CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3565,6 +4322,21 @@ msgid "Paste Pose"
msgstr "Wklej pozÄ™"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom out"
+msgstr "Oddal"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom reset"
+msgstr "Wyzeruj przybliżenie"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom in"
+msgstr "Przybliż"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr "Tryb zaznaczenia"
@@ -3612,7 +4384,8 @@ msgid "Pan Mode"
msgstr "Tryb przesuwania"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggles snapping"
+#, fuzzy
+msgid "Toggle snapping."
msgstr "PrzyciÄ…ganie"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3620,7 +4393,8 @@ msgid "Use Snap"
msgstr "Użyj przyciągania"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping options"
+#, fuzzy
+msgid "Snapping Options"
msgstr "Opcje przyciÄ…gania"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3661,6 +4435,11 @@ msgid "Snap to node sides"
msgstr "Przyciągaj do boków węzła"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Snap to node center"
+msgstr "Przyciągaj do kotwicy węzła"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr "Przyciągaj do innych węzłów"
@@ -3687,14 +4466,6 @@ msgid "Restores the object's children's ability to be selected."
msgstr "Odblokuj selekcję węzłów podrzędnych."
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Bones"
-msgstr "Utwórz Kości"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
-msgstr "Wyczyść Kości"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "Pokaż kości"
@@ -3707,6 +4478,15 @@ msgid "Clear IK Chain"
msgstr "Wyczyść ÅaÅ„cuch IK"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Clear Custom Bones"
+msgstr "Wyczyść Kości"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "Widok"
@@ -3749,14 +4529,11 @@ msgid "Layout"
msgstr "Układ"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Keys"
+#, fuzzy
+msgid "Insert keys."
msgstr "Wstaw Klucze"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
-msgstr "Wstaw Klucz"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr "Wstaw Klucz (Istniejące Ścieżki)"
@@ -3769,14 +4546,6 @@ msgid "Clear Pose"
msgstr "Wyczyść Pozę"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Drag pivot from mouse position"
-msgstr "PrzeciÄ…gnij oÅ› z pozycji myszy"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Set pivot at mouse position"
-msgstr "Ustaw pivot w pozycji myszy"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr "Podwój wielkość siatki"
@@ -3792,10 +4561,6 @@ msgstr "Dodaj %s"
msgid "Adding %s..."
msgstr "Dodawanie %s..."
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ok"
-msgstr "Ok"
-
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr "Nie można utworzyć wielu wezłów bez węzła głównego."
@@ -3830,27 +4595,20 @@ msgstr "Stwórz Poly3D"
msgid "Set Handle"
msgstr "Ustaw Uchwyt"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove item %d?"
-msgstr "Usuń element %d?"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Item"
-msgstr "Dodaj element"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove Selected Item"
-msgstr "Usuń zaznaczony element"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#, fuzzy
+msgid "CPUParticles"
+msgstr "CzÄ…steczki"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Import from Scene"
-msgstr "Import ze sceny"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
+msgstr "Twórz punkty emisji z siatki"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Update from Scene"
-msgstr "Aktualizuj ze sceny"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
+msgstr "Twórz punkty emisji z węzła"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat0"
@@ -3923,15 +4681,6 @@ msgstr "Przytrzymaj Shift aby edytować styczne indywidualnie"
msgid "Bake GI Probe"
msgstr ""
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Add/Remove Color Ramp Point"
-msgstr "Dodaj/Usuń punkty w Color Ramp"
-
-#: editor/plugins/gradient_editor_plugin.cpp
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr "Modyfikuj Color Ramp"
-
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Element %d"
@@ -4017,6 +4766,7 @@ msgid "No mesh to debug."
msgstr "Brak siatki do debugowania."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr "Model nie posiada UV w tej warstwie"
@@ -4085,6 +4835,27 @@ msgstr "Utwórz siatkę zarysu"
msgid "Outline Size:"
msgstr "Rozmiar zarysu:"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr "Usuń element %d?"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr "Dodaj element"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr "Usuń zaznaczony element"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr "Import ze sceny"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr "Aktualizuj ze sceny"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -4193,72 +4964,6 @@ msgstr "Losowa skala:"
msgid "Populate"
msgstr "Zapełnij"
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-#, fuzzy
-msgid "Bake!"
-msgstr "NanieÅ›!"
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-#, fuzzy
-msgid "Bake the navigation mesh."
-msgstr "NanieÅ› siatkÄ™ nawigacji.\n"
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr "Wyczyść siatkę nawigacji."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr "Ustawianie konfiguracji..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr "Obliczanie wielkości siatki..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Marking walkable triangles..."
-msgstr "Zaznaczanie możliwych do przejścia trójkątów ..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr "Rozdzielanie..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr "Tworzenie konturów..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr "Tworzenie polymesh'a..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr "Konwertowanie do natywnej siatki nawigacyjnej..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr "Ustawienia generatora siatek nawigacyjnych:"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr "Parsowanie Geometrii..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr "Skończone!"
-
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Utwórz wielokąt nawigacyjny"
@@ -4320,19 +5025,6 @@ msgid "Emission Colors"
msgstr "Kolor emisji"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry."
-msgstr "Węzeł nie zawiera geometrii."
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry (faces)."
-msgstr "Węzeł nie zawiera geometrii (ściany)."
-
-#: editor/plugins/particles_editor_plugin.cpp
-#, fuzzy
-msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr "Materiał przetwarzający typu 'ParticlesMaterial' jest wymagany."
-
-#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "Åšciana nie ma powierzchni!"
@@ -4341,16 +5033,12 @@ msgid "No faces!"
msgstr "Brak ścian!"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
-msgstr "Generuj AABB"
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
-msgstr "Twórz punkty emisji z siatki"
+msgid "Node does not contain geometry."
+msgstr "Węzeł nie zawiera geometrii."
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
-msgstr "Twórz punkty emisji z węzła"
+msgid "Node does not contain geometry (faces)."
+msgstr "Węzeł nie zawiera geometrii (ściany)."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
@@ -4378,6 +5066,20 @@ msgid "Emission Source: "
msgstr "Źródła emisji: "
#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr "Materiał przetwarzający typu 'ParticlesMaterial' jest wymagany."
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr "Generuj AABB"
+
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to CPUParticles"
+msgstr "Wielkie litery"
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr "Generuj AABB widoczności"
@@ -4456,6 +5158,22 @@ msgstr "Usuń Punkt"
msgid "Close Curve"
msgstr "Zamknij krzywÄ…"
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr "Opcje"
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr "Punkt Krzywej #"
@@ -4492,19 +5210,95 @@ msgstr "Usuń punkt ścieżki"
msgid "Remove In-Control Point"
msgstr "Usuń punkt ścieżki"
+#: editor/plugins/physical_bone_plugin.cpp
+#, fuzzy
+msgid "Move joint"
+msgstr "Przesuń Punkt"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync bones"
+msgstr "Pokaż kości"
+
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "Utwórz Mapę UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon & UV"
+msgstr "Utwórz Polygon"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split point with itself."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split can't form an existing edge."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Split already exists."
+msgstr "Akcja %s już istnieje!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Add Split"
+msgstr "Dodaj punkt"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Invalid Split: "
+msgstr "Niepoprawna ścieżka!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Split"
+msgstr "Usuń punkt"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "Przekształć Mapę UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint bone weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr "WielokÄ…t 2D UV Edytor"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly"
+msgstr "Edytuj wielokÄ…t"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Splits"
+msgstr "Podziel Ścieżkę"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Bones"
+msgstr "Utwórz Kości"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon"
+msgstr "Utwórz Polygon"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr "Przesuń Punkt"
@@ -4533,12 +5327,25 @@ msgid "Scale Polygon"
msgstr "Skaluj WielokÄ…t"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
-msgstr "Edycja"
+msgid "Connect two points to make a split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Select a split to erase it"
+msgstr "Najpierw wybierz ustawienie z listy!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UnPaint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
@@ -4553,9 +5360,9 @@ msgid "Clear UV"
msgstr "Wyczyść UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr "PrzyciÄ…gaj"
+#, fuzzy
+msgid "Grid Settings"
+msgstr "Ustawienia GridMap"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
@@ -4565,6 +5372,36 @@ msgstr "Włączyć przyciąganie"
msgid "Grid"
msgstr "Siatka"
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Configure Grid:"
+msgstr "Konfiguruj przyciÄ…ganie"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset X:"
+msgstr "Offset siatki:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset Y:"
+msgstr "Offset siatki:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step X:"
+msgstr "Krok siatki:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step Y:"
+msgstr "Krok siatki:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync Bones to Polygon"
+msgstr "Skaluj WielokÄ…t"
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "BÅÄ„D: Nie można wczytać zasobu!"
@@ -4587,6 +5424,10 @@ msgid "Resource clipboard is empty!"
msgstr "Schowka zasobów jest pusty!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr "Wklej zasób"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Otwórz w edytorze"
@@ -4608,17 +5449,19 @@ msgid "Load Resource"
msgstr "Wczytaj Zasób"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
-msgstr "Wklej"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#, fuzzy
msgid "ResourcePreloader"
msgstr "Ścieżka zasobu"
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Path to AnimationPlayer is invalid"
+msgstr "Drzewo animacji jest wadliwe."
+
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr "Wyczyść ostatnie pliki"
@@ -4628,6 +5471,21 @@ msgid "Close and save changes?"
msgstr "Zamknąć i zapisać zmiany?"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error writing TextFile:"
+msgstr "Błąd wczytywania obrazu:"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error could not load file."
+msgstr "Nie można wczytać obrazu"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error saving file!"
+msgstr "Błąd podczas zapisywania TileSet!"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "Błąd podczas zapisywania motywu"
@@ -4644,6 +5502,21 @@ msgid "Error importing"
msgstr "Błąd importowania"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "New TextFile..."
+msgstr "Utwórz katalog..."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Open File"
+msgstr "Otwórz plik"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Save File As..."
+msgstr "Zapisz jako..."
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "Zaimportuj motyw"
@@ -4657,6 +5530,10 @@ msgid " Class Reference"
msgstr " Referencja klas"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Sort"
msgstr "Sortuj:"
@@ -4686,8 +5563,9 @@ msgid "File"
msgstr "Plik"
#: editor/plugins/script_editor_plugin.cpp
-msgid "New"
-msgstr "Nowy"
+#, fuzzy
+msgid "New TextFile"
+msgstr "Pokaż pliki"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -4714,6 +5592,11 @@ msgid "History Next"
msgstr "Następny plik"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr "Motyw"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "Przeładuj motyw"
@@ -4747,11 +5630,6 @@ msgstr "Przełącz panel skryptów"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr "Znajdź..."
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Znajdź następny"
@@ -4805,10 +5683,6 @@ msgid "Discard"
msgstr "Odrzucić"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr "Utwórz Skrypt"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
@@ -4829,6 +5703,16 @@ msgid "Debugger"
msgstr "Debugger"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search results"
+msgstr "Wyszukaj w Pomocy"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search in files"
+msgstr "Przeszukaj klasy"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
@@ -4836,40 +5720,56 @@ msgstr ""
"należą"
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Line"
+msgstr "Linia:"
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr "Jedynie zasoby z systemu plików mogą zostać tu upuszczone."
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Lookup Symbol"
+msgstr "Uzupełnij symbol"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr "Wybierz Kolor"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr "Zmień wielkość liter"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr "Wielkie Litery"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr "Małe Litery"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr "Wielkie litery na początku słów"
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Wytnij"
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr "Kopiuj"
-
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
@@ -4958,8 +5858,9 @@ msgid "Find Previous"
msgstr "Znajdź poprzedni"
#: editor/plugins/script_text_editor.cpp
-msgid "Replace..."
-msgstr "Zamień..."
+#, fuzzy
+msgid "Find in files..."
+msgstr "Filtrowanie plików..."
#: editor/plugins/script_text_editor.cpp
msgid "Goto Function..."
@@ -4977,131 +5878,42 @@ msgstr "Pomoc kontekstowa"
msgid "Shader"
msgstr "Shader"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr "Zmień wartość stałej skalarnej"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr "Zmień stałą Vec"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr "Zmień stałą RGB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr "Zmień operator skalara"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr "Zmień operator Vec"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr "Zmień operator Vec Scalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr "Zmień operator RGB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr "Przełącz tylko rotacje"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-#, fuzzy
-msgid "Change Scalar Function"
-msgstr "Zamień funkcję skalarną"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr "Zmień funkcję wektorową"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr "Zmień Wartość Domyślną"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton2D"
+msgstr "Szkielet..."
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr "Zmień komentarz"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr "Dodaj/Usuń do mapy krzywej"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr "Edytuj mape krzywej"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp
#, fuzzy
-msgid "Change Input Name"
-msgstr "Zmień nazwę wejścia"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr "Połącz węzły grafu"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr "Odłącz węzły grafu"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr "Usuń węzeł Shader Graph"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr "Duplikuj węzły grafu"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr "Usuń węzeł(y) Shader Graph"
+msgid "Create physical bones"
+msgstr "Utwórz siatkę nawigacyjną (Navigation Mesh)"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton"
+msgstr "Szkielet..."
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr "Błąd: Brakujące połączenia wejścia"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical skeleton"
+msgstr "Utwórz solucję C#"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr ""
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+#, fuzzy
+msgid "Play IK"
+msgstr "Uruchom"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
@@ -5235,10 +6047,6 @@ msgid "Align with view"
msgstr "Wyrównaj z widokiem"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "OK :("
-msgstr "OK :("
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "Brak elementu nadrzędnego do stworzenia instancji."
@@ -5247,6 +6055,11 @@ msgid "This operation requires a single selected node."
msgstr "Ta operacja wymaga pojedynczego wybranego węzła."
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock View Rotation"
+msgstr "Wyświetlaj informacje"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr "Widok normalny"
@@ -5293,6 +6106,11 @@ msgid "Doppler Enable"
msgstr "Efekt Dopplera"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Cinematic Preview"
+msgstr "Tworzenie podglÄ…du Mesh"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr "\"Wolny widok\" w lewo"
@@ -5427,6 +6245,11 @@ msgid "Tool Scale"
msgstr "Narzędzia Skala"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Snap To Floor"
+msgstr "PrzyciÄ…gaj do siatki"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr "Przełącz swobodny widok"
@@ -5435,6 +6258,10 @@ msgid "Transform"
msgstr "Przekształcanie"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr "Okno transformowania..."
@@ -5463,6 +6290,11 @@ msgid "4 Viewports"
msgstr "4 widoki"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Gizmos"
+msgstr "Wyświetlaj uchwyty"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr "Pokaż pozycję początkową"
@@ -5476,10 +6308,6 @@ msgid "Settings"
msgstr "Ustawienia"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Skeleton Gizmo visibility"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "Ustawienia przyciÄ…gania"
@@ -5541,6 +6369,53 @@ msgstr "Przed"
msgid "Post"
msgstr "Po"
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Sprite is empty!"
+msgstr "Ścieżka zapisu jest pusta!"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Sprite"
+msgstr "SpriteFrames"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to 2D Mesh"
+msgstr "Konwersja do %s"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create 2D Mesh"
+msgstr "Utwórz siatkę zarysu"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Grow (Pixels): "
+msgstr "PrzyciÄ…ganie (piksele):"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Update Preview"
+msgstr "PodglÄ…d"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Settings:"
+msgstr "Ustawienia"
+
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr "Błąd: Nie można załadować zasobu klatki!"
@@ -5609,14 +6484,6 @@ msgstr "PrzenieÅ› (za)"
msgid "SpriteFrames"
msgstr "SpriteFrames"
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox Preview:"
-msgstr "PodglÄ…d StyleBox:"
-
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox"
-msgstr "StyleBox"
-
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr "Ustaw obszar tekstury"
@@ -5642,28 +6509,22 @@ msgid "Auto Slice"
msgstr "Tnij automatycznie"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr "Przesunięcie:"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr "Krok:"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Separation:"
-msgstr "Separacja:"
+msgid "Sep.:"
+msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region"
+#, fuzzy
+msgid "TextureRegion"
msgstr "Obszar tekstury"
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region Editor"
-msgstr "Edytor regionu tekstury"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
msgstr "Nie mogę zapisać motywu do pliku:"
@@ -5677,11 +6538,6 @@ msgid "Add All"
msgstr "Dodaj wszystko"
#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Item"
-msgstr "Usuń element"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr "Usuń wszystkie elementy"
@@ -5757,10 +6613,6 @@ msgstr "Ma"
msgid "Many"
msgstr "Wiele"
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-msgid "Options"
-msgstr "Opcje"
-
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Has,Many,Options"
@@ -5789,7 +6641,7 @@ msgstr "Rodzaj Daty:"
msgid "Icon"
msgstr "Ikona"
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr "Styl"
@@ -5802,14 +6654,19 @@ msgid "Color"
msgstr "Kolor"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr "Motyw"
+msgid "Constant"
+msgstr "Stałe"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr "Usuń zaznaczenie"
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fix Invalid Tiles"
+msgstr "Niewłaściwa nazwa."
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr "Maluj TileMap"
@@ -5830,11 +6687,8 @@ msgid "Erase TileMap"
msgstr "Wyczyść TileMap"
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase selection"
-msgstr "Usuń zaznaczenie"
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find tile"
+#, fuzzy
+msgid "Find Tile"
msgstr "Znajdź tile"
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -5858,6 +6712,11 @@ msgid "Pick Tile"
msgstr "Wybierz tile"
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Move Selection"
+msgstr "Usuń zaznaczone"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr "Obróć o 0 stopni"
@@ -5874,12 +6733,40 @@ msgid "Rotate 270 degrees"
msgstr "Obróć o 270 stopni"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Could not find tile:"
-msgstr "Nie mogłem znaleźć tile:"
+#, fuzzy
+msgid "Add Texture(s) to TileSet"
+msgstr "Dodaj węzeł(y) z drzewa"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove current Texture from TileSet"
+msgstr "Usuń punkt krzywej"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
+msgstr "Utwórz ze sceny"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from Scene"
+msgstr "Połącz ze sceny"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Item name or ID:"
-msgstr "Nazwa elementu lub ID:"
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Display tile's names (hold Alt Key)"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Selected Textue and ALL TILES wich uses it?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene?"
@@ -5890,50 +6777,71 @@ msgid "Merge from scene?"
msgstr "Połącz ze sceny?"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Tile Set"
-msgstr "TileSet..."
+msgid " file(s) was not added because was already on the list."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
-msgstr "Utwórz ze sceny"
+msgid ""
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
-msgstr "Połącz ze sceny"
-
-#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Error"
-msgstr "Błąd"
+msgid ""
+"LMB: set bit on.\n"
+"RMB: set bit off.\n"
+"Click on another Tile to edit it."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
-msgid "Autotiles"
-msgstr "Autotiles"
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
+msgstr "Wybierz aktualnie edytowany sub-tile."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings."
+"bindings.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
-"LMB: set bit on.\n"
-"RMB: set bit off."
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select current edited sub-tile."
-msgstr "Wybierz aktualnie edytowany sub-tile."
+#, fuzzy
+msgid "This property can't be changed."
+msgstr "Ta operacja nie może zostać wykonana bez sceny."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select sub-tile to change its priority."
-msgstr ""
+#, fuzzy
+msgid "Tile Set"
+msgstr "TileSet..."
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
-msgstr "Anuluj"
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Vertex"
+msgstr "Wierzchołki"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Fragment"
+msgstr "Argumenty:"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Light"
+msgstr "Prawa"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "VisualShader"
+msgstr "Shader"
#: editor/project_export.cpp
msgid "Runnable"
@@ -5948,8 +6856,8 @@ msgid "Delete preset '%s'?"
msgstr "Usunąć predefiniowane '%s'?"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted: "
-msgstr "Brakuje/Uszkodzone szablony eksportu dla tej platformy: "
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr "Brakuje szablonów eksportu dla tej platformy lub są uszkodzone:"
#: editor/project_export.cpp
msgid "Presets"
@@ -6026,10 +6934,6 @@ msgid "Export templates for this platform are missing:"
msgstr "Brakuje eksportu szablonów dla tej platformy:"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr "Brakuje szablonów eksportu dla tej platformy lub są uszkodzone:"
-
-#: editor/project_export.cpp
msgid "Export With Debug"
msgstr "Eksport z debugowaniem"
@@ -6038,8 +6942,9 @@ msgid "The path does not exist."
msgstr "Ścieżka nie istnieje."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' file."
-msgstr "Proszę wybrać plik 'project.godot'."
+#, fuzzy
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgstr "Proszę wybrać folder nie zawierający pliku 'project.godot'."
#: editor/project_manager.cpp
#, fuzzy
@@ -6047,6 +6952,15 @@ msgid "Please choose an empty folder."
msgstr "Proszę wybrać plik 'project.godot'."
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr "Proszę wybrać plik 'project.godot'."
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "Zaimportowano projekt"
@@ -6135,6 +7049,11 @@ msgid "Project Path:"
msgstr "Ścieżka do projektu:"
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Project Installation Path:"
+msgstr "Ścieżka do projektu:"
+
+#: editor/project_manager.cpp
msgid "Browse"
msgstr "Szukaj"
@@ -6254,8 +7173,8 @@ msgstr "Przycisk myszy"
#: editor/project_settings_editor.cpp
#, fuzzy
msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
"Niepoprawna nazwa akcji. Nazwa nie może być pusta ani zawierać znaki takie "
"jak: '/', ':', '=', '\\' lub '\"'"
@@ -6269,9 +7188,23 @@ msgid "Rename Input Action Event"
msgstr "Zmień nazwę zdarzenia akcji wejścia"
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Change Action deadzone"
+msgstr "Zmień nazwę animacji:"
+
+#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr "Dodaj zdarzenie akcji wejścia"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "All Devices"
+msgstr "UrzÄ…dzenie"
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr "UrzÄ…dzenie"
+
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr "Shift+"
@@ -6313,20 +7246,24 @@ msgid "Wheel Down Button"
msgstr "Kółko myszy w dół"
#: editor/project_settings_editor.cpp
-msgid "Button 6"
-msgstr "Przycisk 6"
+#, fuzzy
+msgid "Wheel Left Button"
+msgstr "Kółko myszy w górę"
#: editor/project_settings_editor.cpp
-msgid "Button 7"
-msgstr "Przycisk 7"
+#, fuzzy
+msgid "Wheel Right Button"
+msgstr "Prawy guzik"
#: editor/project_settings_editor.cpp
-msgid "Button 8"
-msgstr "Przycisk 8"
+#, fuzzy
+msgid "X Button 1"
+msgstr "Przycisk 6"
#: editor/project_settings_editor.cpp
-msgid "Button 9"
-msgstr "Przycisk 9"
+#, fuzzy
+msgid "X Button 2"
+msgstr "Przycisk 6"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
@@ -6353,10 +7290,6 @@ msgid "Add Event"
msgstr "Dodaj zdarzenie"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "UrzÄ…dzenie"
-
-#: editor/project_settings_editor.cpp
msgid "Button"
msgstr "Button"
@@ -6401,6 +7334,15 @@ msgid "Delete Item"
msgstr "Usuń element"
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+"Niepoprawna nazwa akcji. Nazwa nie może być pusta ani zawierać znaki takie "
+"jak: '/', ':', '=', '\\' lub '\"'"
+
+#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr "Już istnieje"
@@ -6472,6 +7414,10 @@ msgstr "Właściwość:"
msgid "Override For..."
msgstr "Nadpisz dla..."
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr "Mapowanie wejścia"
@@ -6481,6 +7427,14 @@ msgid "Action:"
msgstr "Akcja:"
#: editor/project_settings_editor.cpp
+msgid "Action"
+msgstr "Akcja"
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr "UrzÄ…dzenie:"
@@ -6541,10 +7495,6 @@ msgid "AutoLoad"
msgstr "Autoładowanie"
#: editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr "Wybierz Viewport"
-
-#: editor/property_editor.cpp
msgid "Ease In"
msgstr ""
@@ -6581,35 +7531,10 @@ msgid "Select Node"
msgstr "Wybierz węzeł"
#: editor/property_editor.cpp
-msgid "New Script"
-msgstr "Nowy skrypt"
-
-#: editor/property_editor.cpp
-msgid "New %s"
-msgstr "Nowy %s"
-
-#: editor/property_editor.cpp
-#, fuzzy
-msgid "Make Unique"
-msgstr "Utwórz unikatowy zasób"
-
-#: editor/property_editor.cpp
-msgid "Show in File System"
-msgstr "Pokaż w systemie plików"
-
-#: editor/property_editor.cpp
-msgid "Convert To %s"
-msgstr "Konwersja do %s"
-
-#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "Błąd wczytania pliku: Brak zasobu!"
#: editor/property_editor.cpp
-msgid "Selected node is not a Viewport!"
-msgstr "Wybrany węzeł to nie Viewport!"
-
-#: editor/property_editor.cpp
msgid "Pick a Node"
msgstr "Wybierz węzeł"
@@ -6619,18 +7544,6 @@ msgid "Bit %d, val %d."
msgstr "Bit %d, wartość %d."
#: editor/property_editor.cpp
-msgid "On"
-msgstr "Włącz"
-
-#: editor/property_editor.cpp
-msgid "[Empty]"
-msgstr "[Pusty]"
-
-#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
-msgid "Set"
-msgstr "Ustaw"
-
-#: editor/property_editor.cpp
msgid "Properties:"
msgstr "Właściwości:"
@@ -6655,6 +7568,134 @@ msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
"Nie można załadować przekonwertowanego obrazka używając narzędzia PVRTC:"
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Batch Rename"
+msgstr "Zmień nazwę"
+
+#: editor/rename_dialog.cpp
+msgid "Prefix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Suffix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Advanced options"
+msgstr "Opcje przyciÄ…gania"
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node name"
+msgstr "Nazwa węzła:"
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node type"
+msgstr "Znajdź typ węzła"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Current scene name"
+msgstr "Aktualna scena"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Root node name"
+msgstr "Nazwa węzła:"
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Step"
+msgstr "Krok:"
+
+#: editor/rename_dialog.cpp
+msgid "Ammount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minium number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expressions"
+msgstr "Zmień wyrażenie"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Post-Process"
+msgstr "Skrypt do wywołania po imporcie:"
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr "Bez zmian"
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Lowercase"
+msgstr "Małe Litery"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Uppercase"
+msgstr "Wielkie Litery"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Reset"
+msgstr "Wyzeruj przybliżenie"
+
+#: editor/rename_dialog.cpp editor/script_editor_debugger.cpp
+msgid "Error"
+msgstr "Błąd"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Zmień nadrzędny węzeł"
@@ -6691,11 +7732,6 @@ msgstr "Argumenty głównej sceny:"
msgid "Scene Run Settings"
msgstr "Ustawienia uruchomienia sceny"
-#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
-#: scene/gui/dialogs.cpp
-msgid "OK"
-msgstr "OK"
-
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr "Brak elementu nadrzędnego do stworzenia instancji sceny."
@@ -6717,6 +7753,10 @@ msgid "Instance Scene(s)"
msgstr "Instancja Scen(y)"
#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr "Usuń skrypt"
+
+#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr "Nie można wykonać tej operacji na głównym węźle drzewa."
@@ -6759,12 +7799,34 @@ msgid "Load As Placeholder"
msgstr "Wczytaj jako zastępczy"
#: editor/scene_tree_dock.cpp
-msgid "Discard Instancing"
-msgstr "Odrzuć instancjonowanie"
+#, fuzzy
+msgid "Make Local"
+msgstr "Uczyń lokalnym"
#: editor/scene_tree_dock.cpp
-msgid "Makes Sense!"
-msgstr "To ma sens!"
+#, fuzzy
+msgid "Create Root Node:"
+msgstr "Utwórz węzeł"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "2D Scene"
+msgstr "Scena"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "3D Scene"
+msgstr "Scena"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "User Interface"
+msgstr "Wyczyść dziedziczenie"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Custom Node"
+msgstr "Wytnij Węzły"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
@@ -6775,6 +7837,10 @@ msgid "Can't operate on nodes the current scene inherits from!"
msgstr "Nie można działać na węzłach z których dziedziczy obecna scena!"
#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr "Dodaj skrypt"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "Usuń węzeł(y)"
@@ -6819,18 +7885,15 @@ msgid "Change Type"
msgstr "Zmień typ"
#: editor/scene_tree_dock.cpp
-msgid "Attach Script"
-msgstr "Dodaj skrypt"
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Script"
-msgstr "Usuń skrypt"
+#, fuzzy
+msgid "Make Scene Root"
+msgstr "To ma sens!"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr "Dołącz ze sceny"
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr "Zapisz gałąź jako scenę"
@@ -6855,10 +7918,6 @@ msgstr ""
"główny nie istnieje."
#: editor/scene_tree_dock.cpp
-msgid "Filter nodes"
-msgstr "Filtruj węzły"
-
-#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr "Dołącz nowy lub istniejący skrypt do zaznaczonego węzła."
@@ -6878,25 +7937,19 @@ msgstr "Lokalny"
msgid "Clear Inheritance? (No Undo!)"
msgstr "Wyczyścić dziedziczenie? (Nie można cofnąć!)"
-#: editor/scene_tree_dock.cpp
-msgid "Clear!"
-msgstr "Czysto!"
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle Spatial Visible"
-msgstr "Przełącz widoczność Spatial"
-
#: editor/scene_tree_editor.cpp
-msgid "Toggle CanvasItem Visible"
-msgstr "Przełącz widoczność CanvasItem"
+#, fuzzy
+msgid "Toggle Visible"
+msgstr "Przełącz widoczność"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr "Ostrzeżenie konfiguracji węzła:"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
-"Node has connection(s) and group(s)\n"
+"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
"Węzeł posiada połączenia i grupy\n"
@@ -6918,14 +7971,16 @@ msgstr ""
"Węzeł jest w grupach.\n"
"Kliknij, aby wyświetlić panel grup."
-#: editor/scene_tree_editor.cpp
-msgid "Open script"
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script"
msgstr "Otwórz skrypt"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
"Node is locked.\n"
-"Click to unlock"
+"Click to unlock it."
msgstr ""
"Węzeł jest zablokowany.\n"
"Kliknij by odblokować"
@@ -6934,7 +7989,7 @@ msgstr ""
#, fuzzy
msgid ""
"Children are not selectable.\n"
-"Click to make selectable"
+"Click to make selectable."
msgstr ""
"Dziecko nie jest możliwe do zaznaczenia.\n"
"Kliknij by móc zaznaczyć"
@@ -6944,6 +7999,12 @@ msgid "Toggle Visibility"
msgstr "Przełącz widoczność"
#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr "Nieprawidłowa nazwa węzła, następujące znaki są niedozwolone:"
@@ -6980,6 +8041,11 @@ msgid "N/A"
msgstr "N/A"
#: editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script/Choose Location"
+msgstr "Otwórz edytor skryptów"
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "Ścieżka jest pusta"
@@ -7216,10 +8282,22 @@ msgid "Change Camera Size"
msgstr "Zmień rozmiar kamery"
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Notifier AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr "Zmień rozmiar Probe"
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Zmień promień Sphere Shape"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr "Zmień rozmiar Box Shape"
@@ -7232,20 +8310,38 @@ msgid "Change Capsule Shape Height"
msgstr "Zmień wysokość kształtu kapsuły"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
-msgstr "Zmień długość Ray Shape"
+#, fuzzy
+msgid "Change Cylinder Shape Radius"
+msgstr "Zmień średnicę Capsule Shape"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier Extents"
-msgstr ""
+#, fuzzy
+msgid "Change Cylinder Shape Height"
+msgstr "Zmień wysokość kształtu kapsuły"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
-msgstr ""
+msgid "Change Ray Shape Length"
+msgstr "Zmień długość Ray Shape"
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
-msgstr "Zmień rozmiar Probe"
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Radius"
+msgstr "Zmień promień światła"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Height"
+msgstr "Zmień wysokość kształtu kapsuły"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Torus Inner Radius"
+msgstr "Zmień promień Sphere Shape"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Torus Outer Radius"
+msgstr "Zmień promień światła"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
@@ -7301,17 +8397,6 @@ msgid "GDNative"
msgstr "GDNative"
#: modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "Niepoprawny typ argumentu funkcji convert(), użyj stałych TYPE_*."
-
-#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr ""
-"Niewystarczająca ilość bajtów dla bajtów dekodujących, albo zły format."
-
-#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr "argument kroku wynosi zero!"
@@ -7379,6 +8464,11 @@ msgid "GridMap Delete Selection"
msgstr "GridMap Usuń zaznaczenie"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Fill Selection"
+msgstr "GridMap Usuń zaznaczenie"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
msgstr "GridMap duplikuj zaznaczenie"
@@ -7466,6 +8556,11 @@ msgid "Clear Selection"
msgstr "Wyczyść zaznaczenie"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fill Selection"
+msgstr "Wszystkie zaznaczenia"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr "Ustawienia GridMap"
@@ -7534,6 +8629,72 @@ msgstr "Pokaż pliki"
msgid "End of inner exception stack trace"
msgstr ""
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+#, fuzzy
+msgid "Bake!"
+msgstr "NanieÅ›!"
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+#, fuzzy
+msgid "Bake the navigation mesh."
+msgstr "NanieÅ› siatkÄ™ nawigacji.\n"
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr "Wyczyść siatkę nawigacji."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr "Ustawianie konfiguracji..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr "Obliczanie wielkości siatki..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr "Zaznaczanie możliwych do przejścia trójkątów ..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr "Rozdzielanie..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr "Tworzenie konturów..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr "Tworzenie polymesh'a..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr "Konwertowanie do natywnej siatki nawigacyjnej..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr "Ustawienia generatora siatek nawigacyjnych:"
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr "Parsowanie Geometrii..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr "Skończone!"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7587,10 +8748,6 @@ msgid "Set Variable Type"
msgstr "Ustaw typ zmiennej"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr "Funkcje:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Zmienne:"
@@ -7700,37 +8857,14 @@ msgid "Connect Nodes"
msgstr "Podłącz węzły"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Condition"
-msgstr "Warunek"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Sequence"
-msgstr "Sekwencja"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Switch"
-msgstr "Przełącznik"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Iterator"
-msgstr "Iterator"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "While"
-msgstr "While"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Return"
-msgstr "Zwraca"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Call"
-msgstr "Wywołanie"
+#, fuzzy
+msgid "Connect Node Data"
+msgstr "Podłącz węzły"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
-msgid "Get"
-msgstr "Pobierz"
+msgid "Connect Node Sequence"
+msgstr "Podłącz węzły"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -7758,26 +8892,18 @@ msgid "Remove Function"
msgstr "Usuń funkcję"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Variable"
-msgstr "Edytuj zmiennÄ…"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "Usuń zmienną"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Signal"
-msgstr "Edytuj sygnał"
+msgid "Editing Variable:"
+msgstr "Edytuj zmiennÄ…:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "Usuń sygnał"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr "Edytuj zmiennÄ…:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "Edytuj sygnał:"
@@ -7821,6 +8947,11 @@ msgstr "Wytnij Węzły"
msgid "Paste Nodes"
msgstr "Wklej węzły"
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Member"
+msgstr "Członkowie"
+
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr "Typ danych wejściowych nie jest iterowalny: "
@@ -7879,6 +9010,20 @@ msgstr ""
"Nieprawidłowa wartość zwracana przez funkcję _step(), musi ona być liczbą "
"całkowitą (seq out), lub tekstową (error)."
+#: modules/visual_script/visual_script_property_selector.cpp
+#, fuzzy
+msgid "Search VisualScript"
+msgstr "Usuń węzeł VisualScript"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+#, fuzzy
+msgid "Get"
+msgstr "Pobierz"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set "
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Uruchom w przeglÄ…darce"
@@ -7930,9 +9075,10 @@ msgstr ""
"przy czym pozostałe zostaną zignorowane."
#: scene/2d/collision_object_2d.cpp
+#, fuzzy
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
"Ten węzeł nie posiada podwezła, który definiował by jego kształt, więc nie "
@@ -8040,6 +9186,19 @@ msgstr ""
msgid "Path property must point to a valid Node2D node to work."
msgstr "Żeby zadziałało, pole Path musi wskazywać na istniejący węzeł Node2D."
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
@@ -8106,9 +9265,10 @@ msgid "Lighting Meshes: "
msgstr "Oświetlanie siatek: "
#: scene/3d/collision_object.cpp
+#, fuzzy
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape or CollisionPolygon children nodes to define "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
"Ten węzeł nie posiada podwezła, który definiowałby jego kształt, więc nie "
@@ -8203,6 +9363,21 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid ""
+"Size changes to SoftBody will be overriden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+"Zmiany rozmiaru w RigidBody (w trybach character i rigid) zostanÄ… nadpisane "
+"przez silnik fizyki podczas działania.\n"
+"Zamiast tego, zmień rozmiary kształtów kolizji w węzłach podrzędnych."
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8219,6 +9394,47 @@ msgstr ""
"VehicleWheel zapewnia system kół do VehicleBody. Proszę użyć go jako "
"dziedziczÄ…cego po VehicleBody."
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Animation not found: '%s'"
+msgstr "Narzędzia do animacji"
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Invalid animation: '%s'."
+msgstr "BÅÄ„D: błędna nazwa animacji!"
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr "Rozłącz '%s' z '%s'"
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr "Zaznacz węzeł AnimationPlayer w drzewie sceny aby edytować animacje."
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "AnimationPlayer root is not a valid node."
+msgstr "Drzewo animacji jest wadliwe."
+
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "Trybie RAW"
@@ -8301,12 +9517,340 @@ msgstr "Błąd ładowania fonta."
msgid "Invalid font size."
msgstr "Niepoprawny rozmiar fonta."
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input"
+msgstr "Dodaj Wejście"
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
-#~ msgid "Previous"
-#~ msgstr "Poprzednia zakładka"
+msgid "None"
+msgstr "<żaden>"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Invalid source for shader."
+msgstr "Wadliwe źródło!"
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#~ msgid "Change Scalar Constant"
+#~ msgstr "Zmień wartość stałej skalarnej"
+
+#~ msgid "Change Vec Constant"
+#~ msgstr "Zmień stałą Vec"
+
+#~ msgid "Change RGB Constant"
+#~ msgstr "Zmień stałą RGB"
-#~ msgid "Next"
-#~ msgstr "Następny"
+#~ msgid "Change Scalar Operator"
+#~ msgstr "Zmień operator skalara"
+
+#~ msgid "Change Vec Operator"
+#~ msgstr "Zmień operator Vec"
+
+#~ msgid "Change Vec Scalar Operator"
+#~ msgstr "Zmień operator Vec Scalar"
+
+#~ msgid "Change RGB Operator"
+#~ msgstr "Zmień operator RGB"
+
+#~ msgid "Toggle Rot Only"
+#~ msgstr "Przełącz tylko rotacje"
+
+#, fuzzy
+#~ msgid "Change Scalar Function"
+#~ msgstr "Zamień funkcję skalarną"
+
+#~ msgid "Change Vec Function"
+#~ msgstr "Zmień funkcję wektorową"
+
+#~ msgid "Change Default Value"
+#~ msgstr "Zmień Wartość Domyślną"
+
+#~ msgid "Change Comment"
+#~ msgstr "Zmień komentarz"
+
+#~ msgid "Modify Color Ramp"
+#~ msgstr "Modyfikuj Color Ramp"
+
+#~ msgid "Add/Remove to Curve Map"
+#~ msgstr "Dodaj/Usuń do mapy krzywej"
+
+#~ msgid "Modify Curve Map"
+#~ msgstr "Edytuj mape krzywej"
+
+#, fuzzy
+#~ msgid "Change Input Name"
+#~ msgstr "Zmień nazwę wejścia"
+
+#~ msgid "Connect Graph Nodes"
+#~ msgstr "Połącz węzły grafu"
+
+#~ msgid "Disconnect Graph Nodes"
+#~ msgstr "Odłącz węzły grafu"
+
+#~ msgid "Remove Shader Graph Node"
+#~ msgstr "Usuń węzeł Shader Graph"
+
+#~ msgid "Duplicate Graph Node(s)"
+#~ msgstr "Duplikuj węzły grafu"
+
+#~ msgid "Delete Shader Graph Node(s)"
+#~ msgstr "Usuń węzeł(y) Shader Graph"
+
+#~ msgid "Error: Missing Input Connections"
+#~ msgstr "Błąd: Brakujące połączenia wejścia"
+
+#~ msgid "Disabled"
+#~ msgstr "Wyłączone"
+
+#~ msgid "Move Anim Track Up"
+#~ msgstr "Przesuń ścieżkę animacji w górę"
+
+#~ msgid "Move Anim Track Down"
+#~ msgstr "Przesuń ścieżkę animacji w dół"
+
+#~ msgid "Set Transitions to:"
+#~ msgstr "Ustaw przejścia na:"
+
+#~ msgid "Anim Track Rename"
+#~ msgstr "Zmień nazwę ściezki animacji"
+
+#~ msgid "Anim Track Change Interpolation"
+#~ msgstr "Zmień funkcję interpolacji animacji"
+
+#~ msgid "Anim Track Change Value Mode"
+#~ msgstr "Zmień tryb wartości animacji"
+
+#, fuzzy
+#~ msgid "Anim Track Change Wrap Mode"
+#~ msgstr "Ścieżka Animacji - Zmień Tryb Zawijania"
+
+#~ msgid "Edit Node Curve"
+#~ msgstr "Edytuj krzywe"
+
+#~ msgid "Edit Selection Curve"
+#~ msgstr "Edytuj krzywÄ… selekcji"
+
+#~ msgid "Anim Add Key"
+#~ msgstr "Dodaj klucz animacji"
+
+#~ msgid "In"
+#~ msgstr "We."
+
+#~ msgid "Out"
+#~ msgstr "Wy."
+
+#~ msgid "In-Out"
+#~ msgstr "We-Wy"
+
+#~ msgid "Out-In"
+#~ msgstr "Wy-We"
+
+#~ msgid "Change Anim Len"
+#~ msgstr "Zmień długość animacji"
+
+#~ msgid "Change Anim Loop"
+#~ msgstr "Zmień pętlę animacji"
+
+#~ msgid "Anim Create Typed Value Key"
+#~ msgstr "Utwórz klucz dla wpisanej wartości"
+
+#~ msgid "Anim Add Call Track"
+#~ msgstr "Dodaj ścieżkę wywołania funkcji"
+
+#~ msgid "Length (s):"
+#~ msgstr "Długość:"
+
+#~ msgid "Step (s):"
+#~ msgstr "Krok:"
+
+#~ msgid "Cursor step snap (in seconds)."
+#~ msgstr "Krok kursora (w sekundach)."
+
+#~ msgid "Enable/Disable looping in animation."
+#~ msgstr "Włącz/Wyłącz zapętlenie animacji."
+
+#~ msgid "Add new tracks."
+#~ msgstr "Dodaj nowe ścieżki."
+
+#~ msgid "Move current track up."
+#~ msgstr "Przesuń wybraną ścieżkę do góry."
+
+#~ msgid "Move current track down."
+#~ msgstr "Przesuń wybraną ścieżkę w dół."
+
+#~ msgid "Track tools"
+#~ msgstr "Narzędzia ścieżki"
+
+#~ msgid "Enable editing of individual keys by clicking them."
+#~ msgstr "Włączenie edycji pojedynczych kluczy poprzez kliknięcie na nie."
+
+#~ msgid "Key"
+#~ msgstr "Klucz"
+
+#~ msgid "Call Functions in Which Node?"
+#~ msgstr "Z którego węzła wywołać funkcję?"
+
+#~ msgid "Thanks!"
+#~ msgstr "Dzięki!"
+
+#~ msgid "I see..."
+#~ msgstr "WidzÄ™..."
+
+#~ msgid "Can't open '%s'."
+#~ msgstr "Nie można otworzyć '%s'."
+
+#~ msgid "Ugh"
+#~ msgstr "Błąd"
+
+#~ msgid "Run Script"
+#~ msgstr "Uruchom skrypt"
+
+#~ msgid "Save the currently edited resource."
+#~ msgstr "Zapisz aktualnie edytowany zasób."
+
+#~ msgid "Stop Profiling"
+#~ msgstr "Zatrzymaj profilowanie"
+
+#~ msgid "Start Profiling"
+#~ msgstr "Rozpocznij profilowanie"
+
+#~ msgid "Default (Same as Editor)"
+#~ msgstr "Damyślny(Same as Editor)"
+
+#~ msgid "Create new animation in player."
+#~ msgstr "Stwórz nową animację."
+
+#~ msgid "Load animation from disk."
+#~ msgstr "Wczytaj animacjÄ™ z dysku."
+
+#~ msgid "Load an animation from disk."
+#~ msgstr "Wczytaj animacje z dysku."
+
+#~ msgid "Save the current animation"
+#~ msgstr "Zapisz wybranÄ… animacje"
+
+#, fuzzy
+#~ msgid "Edit Target Blend Times"
+#~ msgstr "Edytuj Czas Trwania Przejścia Celu"
+
+#~ msgid "Copy Animation"
+#~ msgstr "Skopiuj animacje"
+
+#~ msgid "Fetching:"
+#~ msgstr "Pobieranie:"
+
+#~ msgid "prev"
+#~ msgstr "poprzedni"
+
+#~ msgid "next"
+#~ msgstr "następny"
+
+#~ msgid "last"
+#~ msgstr "ostatni"
+
+#~ msgid "Edit IK Chain"
+#~ msgstr "Edytuj łańcuch IK"
+
+#~ msgid "Drag pivot from mouse position"
+#~ msgstr "PrzeciÄ…gnij oÅ› z pozycji myszy"
+
+#~ msgid "Set pivot at mouse position"
+#~ msgstr "Ustaw pivot w pozycji myszy"
+
+#~ msgid "Add/Remove Color Ramp Point"
+#~ msgstr "Dodaj/Usuń punkty w Color Ramp"
+
+#~ msgid "OK :("
+#~ msgstr "OK :("
+
+#~ msgid "StyleBox Preview:"
+#~ msgstr "PodglÄ…d StyleBox:"
+
+#~ msgid "StyleBox"
+#~ msgstr "StyleBox"
+
+#~ msgid "Separation:"
+#~ msgstr "Separacja:"
+
+#~ msgid "Texture Region Editor"
+#~ msgstr "Edytor regionu tekstury"
+
+#~ msgid "Erase selection"
+#~ msgstr "Usuń zaznaczenie"
+
+#~ msgid "Could not find tile:"
+#~ msgstr "Nie mogłem znaleźć tile:"
+
+#~ msgid "Item name or ID:"
+#~ msgstr "Nazwa elementu lub ID:"
+
+#, fuzzy
+#~ msgid "Autotiles"
+#~ msgstr "Autotiles"
+
+#~ msgid "Export templates for this platform are missing/corrupted: "
+#~ msgstr "Brakuje/Uszkodzone szablony eksportu dla tej platformy: "
+
+#~ msgid "Button 7"
+#~ msgstr "Przycisk 7"
+
+#~ msgid "Button 8"
+#~ msgstr "Przycisk 8"
+
+#~ msgid "Button 9"
+#~ msgstr "Przycisk 9"
+
+#~ msgid "Discard Instancing"
+#~ msgstr "Odrzuć instancjonowanie"
+
+#~ msgid "Clear!"
+#~ msgstr "Czysto!"
+
+#~ msgid "Toggle Spatial Visible"
+#~ msgstr "Przełącz widoczność Spatial"
+
+#~ msgid "Toggle CanvasItem Visible"
+#~ msgstr "Przełącz widoczność CanvasItem"
+
+#~ msgid "Condition"
+#~ msgstr "Warunek"
+
+#~ msgid "Sequence"
+#~ msgstr "Sekwencja"
+
+#~ msgid "Switch"
+#~ msgstr "Przełącznik"
+
+#~ msgid "Iterator"
+#~ msgstr "Iterator"
+
+#~ msgid "While"
+#~ msgstr "While"
+
+#~ msgid "Return"
+#~ msgstr "Zwraca"
+
+#~ msgid "Call"
+#~ msgstr "Wywołanie"
+
+#~ msgid "Edit Variable"
+#~ msgstr "Edytuj zmiennÄ…"
+
+#~ msgid "Edit Signal"
+#~ msgstr "Edytuj sygnał"
#~ msgid "Invalid action (anything goes but '/' or ':')."
#~ msgstr "Nieprawidłowa akcja (wszystko oprócz '/' lub ':')."
@@ -8324,9 +9868,6 @@ msgstr "Niepoprawny rozmiar fonta."
#~ msgid "Can't write file."
#~ msgstr "Nie można zapisać pliku."
-#~ msgid "Please choose a folder that does not contain a 'project.godot' file."
-#~ msgstr "Proszę wybrać folder nie zawierający pliku 'project.godot'."
-
#~ msgid "Couldn't get project.godot in project path."
#~ msgstr "Nie można było utworzyć engine.cfg w ścieżce projektu."
@@ -8447,15 +9988,9 @@ msgstr "Niepoprawny rozmiar fonta."
#~ "Pole trybu Render Target musi być ustawione w Viewport wskazywanym przez "
#~ "pole Path, aby ten Sprite mógł zadziałać."
-#~ msgid "Filter:"
-#~ msgstr "Filtr:"
-
#~ msgid "Method List For '%s':"
#~ msgstr "Lista metod '%s':"
-#~ msgid "Arguments:"
-#~ msgstr "Argumenty:"
-
#~ msgid "Return:"
#~ msgstr "Zwraca:"
@@ -8486,9 +10021,6 @@ msgstr "Niepoprawny rozmiar fonta."
#~ msgid "Current scene must be saved to re-import."
#~ msgstr "Bieżąca scena musi być zapisana aby ponownie zaimportować."
-#~ msgid "Save & Re-Import"
-#~ msgstr "Zapisz i importuj ponownie"
-
#~ msgid "Re-Importing"
#~ msgstr "Prze-Importowanie"
@@ -8517,10 +10049,6 @@ msgstr "Niepoprawny rozmiar fonta."
#~ msgid "Can't move directories to within themselves."
#~ msgstr "Nie możesz przenieść danego katalogu do jego wnętrza."
-#, fuzzy
-#~ msgid "Error moving file:\n"
-#~ msgstr "Błąd wczytywania obrazu:"
-
#~ msgid "Pick New Name and Location For:"
#~ msgstr "Wybierz nowÄ… nazwÄ™ i lokacjÄ™ dla:"
@@ -8545,9 +10073,6 @@ msgstr "Niepoprawny rozmiar fonta."
#~ msgid "Target path must exist."
#~ msgstr "Docelowa ścieżka musi istnieć."
-#~ msgid "Save path is empty!"
-#~ msgstr "Ścieżka zapisu jest pusta!"
-
#~ msgid "Import BitMasks"
#~ msgstr "Importuj BitMasks"
@@ -8658,15 +10183,9 @@ msgstr "Niepoprawny rozmiar fonta."
#~ msgid "Max Angle"
#~ msgstr "Maksymalny KÄ…t"
-#~ msgid "Clips"
-#~ msgstr "Klipy"
-
#~ msgid "Start(s)"
#~ msgstr "Start"
-#~ msgid "End(s)"
-#~ msgstr "Koniec"
-
#~ msgid "Filters"
#~ msgstr "Filtry"
@@ -8697,19 +10216,12 @@ msgstr "Niepoprawny rozmiar fonta."
#~ msgid "Target Texture Folder:"
#~ msgstr "Docelowy folder tekstur:"
-#~ msgid "Post-Process Script:"
-#~ msgstr "Skrypt do wywołania po imporcie:"
-
#~ msgid "Custom Root Node Type:"
#~ msgstr "Niestandardowy typ węzła głównego:"
#~ msgid "Auto"
#~ msgstr "Automatyczny"
-#, fuzzy
-#~ msgid "Root Node Name:"
-#~ msgstr "Nazwa węzła:"
-
#~ msgid "The Following Files are Missing:"
#~ msgstr "Brakuje następujących plików:"
@@ -8769,9 +10281,6 @@ msgstr "Niepoprawny rozmiar fonta."
#~ msgid "Import Textures for Atlas (2D)"
#~ msgstr "Zaimportuj Tekstury z \"Atlas'u\" (2D)"
-#~ msgid "Cell Size:"
-#~ msgstr "Rozmiar komórki:"
-
#~ msgid "Large Texture"
#~ msgstr "Duża Tekstura"
@@ -8855,9 +10364,6 @@ msgstr "Niepoprawny rozmiar fonta."
#~ msgid "Couldn't save converted texture:"
#~ msgstr "Nie można zapisać zkonwertowanej tekstury:"
-#~ msgid "Invalid source!"
-#~ msgstr "Wadliwe źródło!"
-
#~ msgid "Invalid translation source!"
#~ msgstr "Nieprawidłowe źródło tłumaczenia!"
@@ -8901,24 +10407,12 @@ msgstr "Niepoprawny rozmiar fonta."
#~ msgid "Making BVH"
#~ msgstr "Tworzenie BVH"
-#~ msgid "Zoom (%):"
-#~ msgstr "Powiększenie (%):"
-
-#~ msgid "Skeleton..."
-#~ msgstr "Szkielet..."
-
-#~ msgid "Zoom Reset"
-#~ msgstr "Wyzeruj przybliżenie"
-
#~ msgid "Zoom Set..."
#~ msgstr "Ustaw przybliżenie..."
#~ msgid "Set a Value"
#~ msgstr "Ustaw Wartość"
-#~ msgid "Snap (Pixels):"
-#~ msgstr "PrzyciÄ…ganie (piksele):"
-
#~ msgid "Parse BBCode"
#~ msgstr "Parsuj BBCode"
@@ -8994,16 +10488,6 @@ msgstr "Niepoprawny rozmiar fonta."
#~ msgstr "Narzędzia zasobów"
#, fuzzy
-#~ msgid "Make Local"
-#~ msgstr "Uczyń lokalnym"
-
-#~ msgid "Edit Groups"
-#~ msgstr "Edytuj grupy"
-
-#~ msgid "Edit Connections"
-#~ msgstr "Edytuj Połączenia"
-
-#, fuzzy
#~ msgid "Tiles"
#~ msgstr "Plik"
@@ -9087,9 +10571,6 @@ msgstr "Niepoprawny rozmiar fonta."
#~ msgid "Ambient Light Color:"
#~ msgstr "Kolor światła otoczenia:"
-#~ msgid "Couldn't load image"
-#~ msgstr "Nie można wczytać obrazu"
-
#~ msgid "Invalid parent class name"
#~ msgstr "Nieprawidłowa nazwa klasy bazowej"
@@ -9105,9 +10586,6 @@ msgstr "Niepoprawny rozmiar fonta."
#~ msgid "Parent class name is invalid!"
#~ msgstr "Nazwa klasy nadrzędnej jest niepoprawna!"
-#~ msgid "Invalid path!"
-#~ msgstr "Niepoprawna ścieżka!"
-
#~ msgid "Path property must point to a valid Particles2D node to work."
#~ msgstr ""
#~ "Żeby zadziałało, pole Path musi wskazywać na istniejący węzeł Particles2D."
@@ -9193,9 +10671,6 @@ msgstr "Niepoprawny rozmiar fonta."
#~ msgid "Export all files in the project directory."
#~ msgstr "Eksportuj wszystkie pliki w katalogu projektu."
-#~ msgid "Action"
-#~ msgstr "Akcja"
-
#~ msgid "Images"
#~ msgstr "Obrazki"
@@ -9208,9 +10683,6 @@ msgstr "Niepoprawny rozmiar fonta."
#~ msgid "Compress Formats:"
#~ msgstr "Format kompresji:"
-#~ msgid "Image Groups"
-#~ msgstr "Grupy obrazków"
-
#~ msgid "Groups:"
#~ msgstr "Grupy:"
@@ -9232,9 +10704,6 @@ msgstr "Niepoprawny rozmiar fonta."
#~ msgid "Samples"
#~ msgstr "Sample"
-#~ msgid "Keep"
-#~ msgstr "Bez zmian"
-
#~ msgid "Compress (RAM - IMA-ADPCM)"
#~ msgstr "Kompresja (RAM - IMA-ADPCM)"
diff --git a/editor/translations/pr.po b/editor/translations/pr.po
index ee30748cee..1ea7dca649 100644
--- a/editor/translations/pr.po
+++ b/editor/translations/pr.po
@@ -19,337 +19,476 @@ msgstr ""
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 2.18-dev\n"
-#: editor/animation_editor.cpp
-msgid "Disabled"
-msgstr "Cursed"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr ""
+"Shiver me timbers! ye type argument t' convert() be wrong! use yer TYPE_* "
+"constants!"
-#: editor/animation_editor.cpp
-msgid "All Selection"
-msgstr "All yer Booty"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/glue_header.h
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr "Nah enough bytes fer decodin' bytes, or ye got th' wrong ship."
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
-#: editor/animation_editor.cpp
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr "Yer index property name '%s' in node %s be walkin' th' plank!"
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid index of type %s for base type %s"
+msgstr "Yer index property name '%s' in node %s be walkin' th' plank!"
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid arguments to construct '%s'"
+msgstr ": Evil argument of th' type: "
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Mirror"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Insert Key Here"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Duplicate Selected Key(s)"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Delete Selected Key(s)"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Change Keyframe Time"
msgstr "Change yer Anim Value"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Change Transition"
msgstr "Change yer Anim Transition"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Change Transform"
msgstr "Change yer Anim Transform"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Change Keyframe Value"
msgstr "Change yer Anim Value"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Change Call"
msgstr "Change yer Anim Call"
-#: editor/animation_editor.cpp
-msgid "Anim Add Track"
+#: editor/animation_track_editor.cpp
+msgid "Property Track"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Duplicate Keys"
+#: editor/animation_track_editor.cpp
+msgid "3D Transform Track"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Up"
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Down"
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Anim Track"
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Set Transitions to:"
+#: editor/animation_track_editor.cpp
+msgid "Animation Playback Track"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Track Rename"
+#: editor/animation_track_editor.cpp
+msgid "Add Track"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Interpolation"
+#: editor/animation_track_editor.cpp
+msgid "Animation Length Time (seconds)"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Value Mode"
+#: editor/animation_track_editor.cpp
+msgid "Animation Looping"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Wrap Mode"
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr "Yer functions:"
+
+#: editor/animation_track_editor.cpp
+msgid "Audio Clips:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Edit Node Curve"
+#: editor/animation_track_editor.cpp
+msgid "Anim Clips:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Edit Selection Curve"
+#: editor/animation_track_editor.cpp
+msgid "Toggle this track on/off."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Delete Keys"
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
msgstr ""
-#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
+#: editor/animation_track_editor.cpp
+msgid "Interpolation Mode"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Duplicate Transposed"
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Selection"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Remove this track."
+msgstr "Discharge ye' Signal"
+
+#: editor/animation_track_editor.cpp
+msgid "Time (s): "
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Add Key"
+#: editor/animation_track_editor.cpp
+msgid "Capture"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Move Keys"
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Scale Selection"
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "Linear"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Scale From Cursor"
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Goto Next Step"
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Goto Prev Step"
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
msgstr ""
-#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
-msgid "Linear"
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
msgstr ""
-#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constant"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Duplicate Key(s)"
+msgstr "Rename Variable"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Key(s)"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "In"
+#: editor/animation_track_editor.cpp
+msgid "Create NEW track for %s and insert key?"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out"
+#: editor/animation_track_editor.cpp
+msgid "Create %d NEW tracks and insert keys?"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "In-Out"
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
+msgid "Create"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out-In"
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Transitions"
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Optimize Animation"
+#: editor/animation_track_editor.cpp
+msgid "Anim Create & Insert"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Clean-Up Animation"
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert Track & Key"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Create NEW track for %s and insert key?"
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert Key"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Create %d NEW tracks and insert keys?"
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
-#: editor/animation_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
-#: editor/plugins/light_occluder_2d_editor_plugin.cpp
-#: editor/plugins/mesh_instance_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
-msgid "Create"
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Create & Insert"
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Insert Track & Key"
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Insert Key"
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Len"
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Loop"
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Create Typed Value Key"
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Insert"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Method not found in object: "
+msgstr "VariableGet be in davy jones locker! Not in th' script: "
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Scale Keys"
+#: editor/animation_track_editor.cpp
+msgid "Clipboard is empty"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Add Call Track"
+#: editor/animation_track_editor.cpp
+msgid "Anim Scale Keys"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation zoom."
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Length (s):"
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation length (in seconds)."
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Step (s):"
+#: editor/animation_track_editor.cpp
+msgid "Snap (s): "
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Cursor step snap (in seconds)."
+#: editor/animation_track_editor.cpp
+msgid "Animation step value."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Enable/Disable looping in animation."
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr "Edit"
+
+#: editor/animation_track_editor.cpp
+msgid "Animation properties."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Add new tracks."
+#: editor/animation_track_editor.cpp
+msgid "Copy Tracks"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move current track up."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "Paste yer Node"
+
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move current track down."
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove selected track."
+#: editor/animation_track_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Track tools"
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Enable editing of individual keys by clicking them."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Selection"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: editor/animation_track_editor.cpp
+msgid "Goto Next Step"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim. Optimizer"
+#: editor/animation_track_editor.cpp
+msgid "Goto Prev Step"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Max. Linear Error:"
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Max. Angular Error:"
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Max Optimizable Angle:"
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Optimize"
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
+#: editor/animation_track_editor.cpp
+msgid "Anim. Optimizer"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Key"
+#: editor/animation_track_editor.cpp
+msgid "Max. Linear Error:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Transition"
+#: editor/animation_track_editor.cpp
+msgid "Max. Angular Error:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Scale Ratio:"
+#: editor/animation_track_editor.cpp
+msgid "Max Optimizable Angle:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Call Functions in Which Node?"
+#: editor/animation_track_editor.cpp
+msgid "Optimize"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr ""
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr ""
@@ -370,7 +509,7 @@ msgstr ""
msgid "Line Number:"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr ""
@@ -386,7 +525,7 @@ msgstr ""
msgid "Whole Words"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr ""
@@ -398,18 +537,26 @@ msgstr ""
msgid "Selection Only"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom In"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom Out"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Reset Zoom"
msgstr ""
+#: editor/code_editor.cpp
+msgid "Warnings:"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Zoom:"
+msgstr ""
+
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr ""
@@ -439,7 +586,8 @@ msgid "Add"
msgstr ""
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
@@ -470,7 +618,7 @@ msgid "Oneshot"
msgstr ""
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -492,11 +640,11 @@ msgid "Connect '%s' to '%s'"
msgstr ""
#: editor/connections_dialog.cpp
-msgid "Connecting Signal:"
+msgid "Disconnect '%s' from '%s'"
msgstr ""
#: editor/connections_dialog.cpp
-msgid "Disconnect '%s' from '%s'"
+msgid "Disconnect all from signal: '%s'"
msgstr ""
#: editor/connections_dialog.cpp
@@ -504,14 +652,45 @@ msgid "Connect..."
msgstr ""
#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr ""
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Connect Signal: "
+msgstr "Slit th' Node"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit Connection: "
+msgstr "Slit th' Node"
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from the \""
+msgstr ""
+
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr ""
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect All"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit..."
+msgstr "Edit"
+
+#: editor/connections_dialog.cpp
+msgid "Go To Method"
+msgstr ""
+
#: editor/create_dialog.cpp
#, fuzzy
msgid "Change %s Type"
@@ -535,22 +714,25 @@ msgstr ""
msgid "Recent:"
msgstr ""
-#: editor/create_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr ""
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr ""
#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr ""
@@ -608,7 +790,9 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
-#: editor/quick_open.cpp scene/gui/file_dialog.cpp
+#: editor/quick_open.cpp editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr ""
@@ -627,7 +811,7 @@ msgid ""
"Remove them anyway? (no undo)"
msgstr ""
-#: editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
msgid "Cannot remove:"
msgstr ""
@@ -695,8 +879,12 @@ msgstr ""
msgid "Thanks from the Godot community!"
msgstr ""
-#: editor/editor_about.cpp
-msgid "Thanks!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/inspector_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp
+msgid "OK"
msgstr ""
#: editor/editor_about.cpp
@@ -873,6 +1061,7 @@ msgid "Bus options"
msgstr ""
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
@@ -942,7 +1131,8 @@ msgstr ""
msgid "Create a new Bus Layout."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/property_editor.cpp
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr ""
@@ -952,7 +1142,6 @@ msgid "Load an existing Bus Layout."
msgstr ""
#: editor/editor_audio_buses.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr ""
@@ -989,47 +1178,47 @@ msgid "Invalid name. Must not collide with an existing global constant name."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Invalid Path."
+msgid "Autoload '%s' already exists!"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "File does not exist."
+msgid "Rename Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Not in resource path."
+msgid "Toggle AutoLoad Globals"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
+msgid "Move Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Autoload '%s' already exists!"
+msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Rename Autoload"
+msgid "Enable"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Toggle AutoLoad Globals"
+msgid "Rearrange Autoloads"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Move Autoload"
+msgid "Invalid Path."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Remove Autoload"
+msgid "File does not exist."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Enable"
+msgid "Not in resource path."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Rearrange Autoloads"
+msgid "Add AutoLoad"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
@@ -1062,7 +1251,7 @@ msgstr ""
msgid "Updating scene..."
msgstr ""
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr ""
@@ -1125,6 +1314,11 @@ msgid "Copy Path"
msgstr ""
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Open In File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
msgid "Show In File Manager"
msgstr ""
@@ -1161,7 +1355,7 @@ msgid "Open a File or Directory"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr ""
@@ -1214,7 +1408,8 @@ msgstr ""
msgid "Directories & Files:"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
msgid "Preview:"
msgstr ""
@@ -1362,20 +1557,27 @@ msgid ""
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-#: editor/editor_help.cpp
-msgid "Search Text"
+#: editor/editor_inspector.cpp
+msgid "Property: "
msgstr ""
-#: editor/editor_help.cpp
-msgid "Find"
+#: editor/editor_inspector.cpp editor/property_editor.cpp
+msgid "Set"
+msgstr "Set"
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
msgstr ""
#: editor/editor_log.cpp
msgid "Output:"
msgstr ""
-#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/property_editor.cpp editor/script_editor_debugger.cpp
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
@@ -1397,11 +1599,6 @@ msgstr ""
msgid "Save Resource As..."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "I see..."
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr ""
@@ -1414,8 +1611,8 @@ msgstr ""
msgid "Error while saving."
msgstr ""
-#: editor/editor_node.cpp
-msgid "Can't open '%s'."
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
msgstr ""
#: editor/editor_node.cpp
@@ -1459,10 +1656,6 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
-msgid "Failed to load resource."
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr ""
@@ -1529,42 +1722,6 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
-msgid "Expand all properties"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Collapse all properties"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Copy Params"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Copy Resource"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Make Built-In"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Make Sub-Resources Unique"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open in Help"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr ""
@@ -1738,11 +1895,6 @@ msgid ""
"To make changes to it, a new inherited scene can be created."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ugh"
-msgstr ""
-
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
@@ -1771,6 +1923,15 @@ msgid "Default"
msgstr ""
#: editor/editor_node.cpp
+msgid "Play This Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Close Tab"
+msgstr "Close"
+
+#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr ""
@@ -1892,10 +2053,6 @@ msgstr ""
msgid "Project Settings"
msgstr ""
-#: editor/editor_node.cpp
-msgid "Run Script"
-msgstr ""
-
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr ""
@@ -1905,6 +2062,11 @@ msgid "Tools"
msgstr ""
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Project Data Folder"
+msgstr "Slit th' Node"
+
+#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr ""
@@ -1997,6 +2159,18 @@ msgstr ""
msgid "Toggle Fullscreen"
msgstr ""
+#: editor/editor_node.cpp
+msgid "Open Editor Data/Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Settings Folder"
+msgstr ""
+
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr ""
@@ -2012,7 +2186,8 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr ""
@@ -2056,7 +2231,7 @@ msgstr ""
msgid "Stop the scene."
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr ""
@@ -2077,59 +2252,32 @@ msgid "Play Custom Scene"
msgstr ""
#: editor/editor_node.cpp
-msgid "Spins when the editor window repaints!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update Always"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update Changes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Disable Update Spinner"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Inspector"
+msgid "Changing the video driver requires restarting the editor."
msgstr ""
-#: editor/editor_node.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save the currently edited resource."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Save As..."
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+msgid "Save & Restart"
msgstr ""
#: editor/editor_node.cpp
-msgid "Go to the previous edited object in history."
+msgid "Spins when the editor window repaints!"
msgstr ""
#: editor/editor_node.cpp
-msgid "Go to the next edited object in history."
+msgid "Update Always"
msgstr ""
#: editor/editor_node.cpp
-msgid "History of recently edited objects."
+msgid "Update Changes"
msgstr ""
#: editor/editor_node.cpp
-msgid "Object properties."
+msgid "Disable Update Spinner"
msgstr ""
#: editor/editor_node.cpp
-msgid "Changes may be lost!"
+msgid "Inspector"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
@@ -2146,6 +2294,10 @@ msgid "FileSystem"
msgstr ""
#: editor/editor_node.cpp
+msgid "Expand Bottom Panel"
+msgstr ""
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr ""
@@ -2222,19 +2374,24 @@ msgid "Thumbnail..."
msgstr ""
#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit Plugin"
+msgstr "Ye be fixin' Signal:"
+
+#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr ""
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr ""
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr ""
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr ""
@@ -2242,12 +2399,14 @@ msgstr ""
msgid "Status:"
msgstr ""
-#: editor/editor_profiler.cpp
-msgid "Stop Profiling"
-msgstr ""
+#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit:"
+msgstr "Edit"
-#: editor/editor_profiler.cpp
-msgid "Start Profiling"
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+msgid "Start"
msgstr ""
#: editor/editor_profiler.cpp
@@ -2295,6 +2454,101 @@ msgstr ""
msgid "Calls"
msgstr "Call"
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "On"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Bit %d, value %d"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "[Empty]"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+msgid "Assign.."
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Show in File System"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Open Editor"
+msgstr "Edit"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Size: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Key:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Value:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr ""
@@ -2329,10 +2583,6 @@ msgstr ""
msgid "Did you forget the '_run' method?"
msgstr ""
-#: editor/editor_settings.cpp
-msgid "Default (Same as Editor)"
-msgstr ""
-
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -2358,6 +2608,7 @@ msgid "(Installed)"
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr ""
@@ -2382,8 +2633,9 @@ msgid "Can't open export templates zip."
msgstr ""
#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside templates."
-msgstr ""
+#, fuzzy
+msgid "Invalid version.txt format inside templates: %s."
+msgstr "Yer index property name be thrown overboard!"
#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
@@ -2443,6 +2695,12 @@ msgid "Download Complete."
msgstr ""
#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr ""
@@ -2526,7 +2784,7 @@ msgid "Download Templates"
msgstr "Discharge ye' Variable"
#: editor/export_template_manager.cpp
-msgid "Select mirror from list: "
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr ""
#: editor/file_type_cache.cpp
@@ -2538,11 +2796,11 @@ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails"
+msgid "View items as a grid of thumbnails."
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "View items as a list"
+msgid "View items as a list."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -2617,7 +2875,7 @@ msgstr ""
msgid "Collapse all"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr ""
@@ -2646,6 +2904,21 @@ msgid "Duplicate..."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid "New Script..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "New Resource..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr ""
@@ -2658,26 +2931,126 @@ msgid "Re-Scan Filesystem"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "Toggle folder status as Favorite"
+msgid "Toggle folder status as Favorite."
msgstr ""
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Show current scene file."
+msgstr "Slit th' Node"
+
+#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid "Enter tree-view."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Search files"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Move"
msgstr ""
-#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Rename"
+#: editor/filesystem_dock.cpp
+msgid "There is already file or folder with the same name in this location."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find in files"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Whole words"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Match case"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Folder: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Filter: "
+msgstr "Paste yer Node"
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace all (no undo)"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Searching..."
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Search complete"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Group name already exists."
+msgstr ""
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "invalid Group name."
+msgstr "Yer unique name be evil."
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes not in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Filter nodes"
+msgstr "Paste yer Node"
+
+#: editor/groups_editor.cpp
+msgid "Nodes in Group"
msgstr ""
#: editor/groups_editor.cpp
@@ -2688,6 +3061,10 @@ msgstr ""
msgid "Remove from Group"
msgstr ""
+#: editor/groups_editor.cpp
+msgid "Manage Groups"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr ""
@@ -2729,7 +3106,7 @@ msgid "Import as Multiple Scenes+Materials"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr ""
@@ -2789,16 +3166,123 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Expand all properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Collapse all properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Edit Resource Clipboard"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Filter properties"
+msgstr "Paste yer Node"
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr ""
+
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr ""
#: editor/node_dock.cpp
-msgid "Groups"
+msgid "Select a Node to edit Signals and Groups."
msgstr ""
-#: editor/node_dock.cpp
-msgid "Select a Node to edit Signals and Groups."
+#: editor/plugin_config_dialog.cpp
+msgid "Edit a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Create a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Plugin Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Language:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Script Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
@@ -2843,6 +3327,145 @@ msgstr ""
msgid "Delete points"
msgstr "Yar, Blow th' Selected Down!"
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Load.."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Create points."
+msgstr "Yar, Blow th' Selected Down!"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Erase points."
+msgstr "Yar, Blow th' Selected Down!"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Open Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Triangle already exists"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Filters"
+msgstr "Edit yer Variable:"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node.."
+msgstr "Add Node"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Filtered Tracks:"
+msgstr "Edit yer Variable:"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Enable filtering"
+msgstr ""
+
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr ""
@@ -2869,11 +3492,12 @@ msgid "Remove Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Invalid animation name!"
-msgstr ""
+#, fuzzy
+msgid "Invalid animation name!"
+msgstr "Yer unique name be evil."
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Animation name already exists!"
+msgid "Animation name already exists!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2882,11 +3506,6 @@ msgid "Rename Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr ""
@@ -2903,11 +3522,11 @@ msgid "Duplicate Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to copy!"
+msgid "No animation to copy!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation resource on clipboard!"
+msgid "No animation resource on clipboard!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2919,7 +3538,7 @@ msgid "Paste Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to edit!"
+msgid "No animation to edit!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2951,39 +3570,32 @@ msgid "Scale animation playback globally for the node."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create new animation in player."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load animation from disk."
+msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load an animation from disk."
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save the current animation"
+msgid "New"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Display list of animations in player."
+msgid "Edit Transitions..."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Autoplay on Load"
+msgid "Open in Inspector"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Target Blend Times"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
+msgid "Display list of animations in player."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Copy Animation"
+msgid "Autoplay on Load"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3036,6 +3648,10 @@ msgid "Include Gizmos (3D)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pin AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr ""
@@ -3045,6 +3661,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
@@ -3062,162 +3679,209 @@ msgstr ""
msgid "Cross-Animation Blend Times"
msgstr ""
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "End"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "New name:"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "No playback resource set at path: %s."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Create new nodes."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Edit Filters"
-msgstr "Edit yer Variable:"
+msgid "Connect nodes."
+msgstr "Slit th' Node"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Remove selected node or transition"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition: "
+msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "New name:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "AnimationTree"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Free"
-msgstr ""
-
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr ""
@@ -3271,7 +3935,11 @@ msgid "Asset Download Error:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Fetching:"
+msgid "Downloading (%s / %s)..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3299,19 +3967,19 @@ msgid "Download for this asset is already in progress!"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "first"
+msgid "First"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "prev"
+msgid "Previous"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "next"
+msgid "Next"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "last"
+msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3379,7 +4047,7 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr ""
@@ -3388,12 +4056,10 @@ msgid "Configure Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr ""
@@ -3406,14 +4072,6 @@ msgid "Rotation Step:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Pivot"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Action"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr ""
@@ -3444,11 +4102,24 @@ msgid "Create new horizontal and vertical guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit IK Chain"
+#, fuzzy
+msgid "Move pivot"
+msgstr "Discharge ye' Signal"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit CanvasItem"
+msgid "Resize CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3468,6 +4139,18 @@ msgid "Paste Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom out"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom reset"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom in"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr ""
@@ -3512,7 +4195,7 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
-msgid "Toggles snapping"
+msgid "Toggle snapping."
msgstr "Toggle ye Breakpoint"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3520,7 +4203,7 @@ msgid "Use Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping options"
+msgid "Snapping Options"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3561,6 +4244,10 @@ msgid "Snap to node sides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr ""
@@ -3587,23 +4274,23 @@ msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Bones"
+msgid "Show Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
+msgid "Make IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Bones"
+msgid "Clear IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make IK Chain"
+msgid "Make Custom Bone(s) from Node(s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear IK Chain"
+msgid "Clear Custom Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3649,11 +4336,7 @@ msgid "Layout"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Keys"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
+msgid "Insert keys."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3669,15 +4352,6 @@ msgid "Clear Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Drag pivot from mouse position"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
-msgid "Set pivot at mouse position"
-msgstr "Discharge ye' Signal"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr ""
@@ -3693,10 +4367,6 @@ msgstr ""
msgid "Adding %s..."
msgstr ""
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ok"
-msgstr ""
-
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr ""
@@ -3729,26 +4399,18 @@ msgstr ""
msgid "Set Handle"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove item %d?"
-msgstr ""
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Item"
-msgstr ""
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove Selected Item"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+msgid "CPUParticles"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Import from Scene"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Update from Scene"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
@@ -3822,15 +4484,6 @@ msgstr ""
msgid "Bake GI Probe"
msgstr ""
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Add/Remove Color Ramp Point"
-msgstr ""
-
-#: editor/plugins/gradient_editor_plugin.cpp
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr ""
-
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
@@ -3914,6 +4567,7 @@ msgid "No mesh to debug."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr ""
@@ -3981,6 +4635,27 @@ msgstr ""
msgid "Outline Size:"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -4081,70 +4756,6 @@ msgstr ""
msgid "Populate"
msgstr ""
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake!"
-msgstr ""
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake the navigation mesh."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Marking walkable triangles..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr ""
-
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
@@ -4205,59 +4816,55 @@ msgid "Emission Colors"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry (faces)."
+msgid "Faces contain no area!"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
+msgid "No faces!"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Faces contain no area!"
+msgid "Node does not contain geometry."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "No faces!"
+msgid "Node does not contain geometry (faces)."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
+msgid "Create Emitter"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
+msgid "Emission Points:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
+msgid "Surface Points"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emitter"
+msgid "Surface Points+Normal (Directed)"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Points:"
+msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Surface Points"
+msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Surface Points+Normal (Directed)"
+msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Volume"
+msgid "Generate AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+msgid "Convert to CPUParticles"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -4337,6 +4944,22 @@ msgstr ""
msgid "Close Curve"
msgstr ""
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr ""
@@ -4373,19 +4996,88 @@ msgstr "Discharge ye' Function"
msgid "Remove In-Control Point"
msgstr ""
+#: editor/plugins/physical_bone_plugin.cpp
+#, fuzzy
+msgid "Move joint"
+msgstr "Discharge ye' Signal"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync bones"
+msgstr ""
+
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon & UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split point with itself."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split can't form an existing edge."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split already exists."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Add Split"
+msgstr "Add Signal"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Invalid Split: "
+msgstr ": Evil arguments: "
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Split"
+msgstr "Discharge ye' Signal"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint bone weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Poly"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Splits"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr ""
@@ -4414,12 +5106,24 @@ msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
-msgstr "Edit"
+msgid "Connect two points to make a split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Select a split to erase it"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UnPaint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
@@ -4434,8 +5138,7 @@ msgid "Clear UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
+msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -4446,6 +5149,30 @@ msgstr ""
msgid "Grid"
msgstr ""
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Configure Grid:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones to Polygon"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -4468,6 +5195,10 @@ msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -4489,14 +5220,15 @@ msgid "Load Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
+msgid "ResourcePreloader"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Path to AnimationPlayer is invalid"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
@@ -4508,6 +5240,19 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Error writing TextFile:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error could not load file."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error saving file!"
+msgstr "Error loading yer Calligraphy Pen."
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr ""
@@ -4524,6 +5269,18 @@ msgid "Error importing"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "New TextFile..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open File"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save File As..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr ""
@@ -4536,6 +5293,10 @@ msgid " Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr ""
@@ -4564,7 +5325,7 @@ msgid "File"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "New"
+msgid "New TextFile"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
@@ -4593,6 +5354,11 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr ""
@@ -4626,11 +5392,6 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -4684,10 +5445,6 @@ msgid "Discard"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
@@ -4706,45 +5463,68 @@ msgid "Debugger"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Search results"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search in files"
+msgstr "Rename Variable"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Pick Color"
+msgid "Lookup Symbol"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr ""
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr ""
-
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
@@ -4834,7 +5614,7 @@ msgid "Find Previous"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Replace..."
+msgid "Find in files..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
@@ -4853,128 +5633,36 @@ msgstr ""
msgid "Shader"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Skeleton2D"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical bones"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Skeleton"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical skeleton"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+msgid "Play IK"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5103,10 +5791,6 @@ msgid "Align with view"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "OK :("
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""
@@ -5115,6 +5799,10 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock View Rotation"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr ""
@@ -5159,6 +5847,10 @@ msgid "Doppler Enable"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Cinematic Preview"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr ""
@@ -5288,6 +5980,10 @@ msgid "Tool Scale"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Toggle Freelook"
msgstr "Toggle ye Breakpoint"
@@ -5297,6 +5993,10 @@ msgid "Transform"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr ""
@@ -5325,6 +6025,10 @@ msgid "4 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr ""
@@ -5338,10 +6042,6 @@ msgid "Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Skeleton Gizmo visibility"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr ""
@@ -5401,6 +6101,46 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite is empty!"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Convert to 2D Mesh"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create 2D Mesh"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Update Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Settings:"
+msgstr ""
+
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""
@@ -5470,14 +6210,6 @@ msgstr ""
msgid "SpriteFrames"
msgstr ""
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox Preview:"
-msgstr ""
-
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox"
-msgstr ""
-
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr ""
@@ -5503,26 +6235,19 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Separation:"
+msgid "Sep.:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region Editor"
+msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -5538,11 +6263,6 @@ msgid "Add All"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All Items"
msgstr "Discharge ye' Variable"
@@ -5616,10 +6336,6 @@ msgstr ""
msgid "Many"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-msgid "Options"
-msgstr ""
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
msgstr ""
@@ -5644,7 +6360,7 @@ msgstr ""
msgid "Icon"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr ""
@@ -5657,7 +6373,7 @@ msgid "Color"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
+msgid "Constant"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -5665,6 +6381,10 @@ msgid "Erase Selection"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Fix Invalid Tiles"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr ""
@@ -5685,12 +6405,9 @@ msgid "Erase TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase selection"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find tile"
-msgstr ""
+#, fuzzy
+msgid "Find Tile"
+msgstr "Find ye Node Type"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
@@ -5713,6 +6430,11 @@ msgid "Pick Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Move Selection"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr ""
@@ -5729,64 +6451,108 @@ msgid "Rotate 270 degrees"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Could not find tile:"
+#, fuzzy
+msgid "Add Texture(s) to TileSet"
+msgstr "Add Node(s) From yer Tree"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove current Texture from TileSet"
+msgstr "Discharge ye' Signal"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Item name or ID:"
+msgid "Merge from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from scene?"
+msgid "Display tile's names (hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tile Set"
+msgid "Remove Selected Textue and ALL TILES wich uses it?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
+msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
+msgid "Create from scene?"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Error"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Autotiles"
+msgid " file(s) was not added because was already on the list."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
-"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings."
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: set bit on.\n"
-"RMB: set bit off."
+"RMB: set bit off.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
-msgid "Select current edited sub-tile."
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
msgstr "Slit th' Node"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select sub-tile to change its priority."
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
msgstr ""
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "This property can't be changed."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tile Set"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Light"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "VisualShader"
msgstr ""
#: editor/project_export.cpp
@@ -5802,7 +6568,7 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted: "
+msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
@@ -5876,10 +6642,6 @@ msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export With Debug"
msgstr ""
@@ -5888,7 +6650,7 @@ msgid "The path does not exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' file."
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgstr ""
#: editor/project_manager.cpp
@@ -5896,6 +6658,14 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
@@ -5984,6 +6754,10 @@ msgid "Project Path:"
msgstr ""
#: editor/project_manager.cpp
+msgid "Project Installation Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Browse"
msgstr ""
@@ -6093,8 +6867,8 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6106,9 +6880,21 @@ msgid "Rename Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
+msgid "Change Action deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "All Devices"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr ""
+
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr ""
@@ -6150,19 +6936,19 @@ msgid "Wheel Down Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 6"
+msgid "Wheel Left Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 7"
+msgid "Wheel Right Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 8"
+msgid "X Button 1"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 9"
+msgid "X Button 2"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6190,10 +6976,6 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Button"
msgstr ""
@@ -6240,6 +7022,12 @@ msgid "Delete Item"
msgstr "Yar, Blow th' Selected Down!"
#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
@@ -6311,6 +7099,10 @@ msgstr ""
msgid "Override For..."
msgstr ""
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr ""
@@ -6320,6 +7112,15 @@ msgid "Action:"
msgstr ""
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Action"
+msgstr "Add Function"
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr ""
@@ -6381,10 +7182,6 @@ msgid "AutoLoad"
msgstr ""
#: editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr ""
-
-#: editor/property_editor.cpp
msgid "Ease In"
msgstr ""
@@ -6422,76 +7219,158 @@ msgid "Select Node"
msgstr "Slit th' Node"
#: editor/property_editor.cpp
-msgid "New Script"
+msgid "Error loading file: Not a resource!"
msgstr ""
#: editor/property_editor.cpp
-msgid "New %s"
-msgstr ""
+#, fuzzy
+msgid "Pick a Node"
+msgstr "Paste yer Node"
#: editor/property_editor.cpp
-msgid "Make Unique"
+msgid "Bit %d, val %d."
msgstr ""
#: editor/property_editor.cpp
-msgid "Show in File System"
+msgid "Properties:"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Convert To %s"
+#: editor/property_selector.cpp
+msgid "Select Property"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Error loading file: Not a resource!"
+#: editor/property_selector.cpp
+msgid "Select Virtual Method"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Selected node is not a Viewport!"
+#: editor/property_selector.cpp
+msgid "Select Method"
msgstr ""
-#: editor/property_editor.cpp
+#: editor/pvrtc_compress.cpp
+msgid "Could not execute PVRTC tool:"
+msgstr ""
+
+#: editor/pvrtc_compress.cpp
+msgid "Can't load back converted image using PVRTC tool:"
+msgstr ""
+
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Batch Rename"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Prefix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Suffix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Advanced options"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
+msgstr ""
+
+#: editor/rename_dialog.cpp
#, fuzzy
-msgid "Pick a Node"
-msgstr "Paste yer Node"
+msgid "Node type"
+msgstr "Find ye Node Type"
-#: editor/property_editor.cpp
-msgid "Bit %d, val %d."
+#: editor/rename_dialog.cpp
+msgid "Current scene name"
msgstr ""
-#: editor/property_editor.cpp
-msgid "On"
+#: editor/rename_dialog.cpp
+msgid "Root node name"
msgstr ""
-#: editor/property_editor.cpp
-msgid "[Empty]"
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
msgstr ""
-#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
-msgid "Set"
-msgstr "Set"
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
+msgstr ""
-#: editor/property_editor.cpp
-msgid "Properties:"
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Property"
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Virtual Method"
+#: editor/rename_dialog.cpp
+msgid "Step"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Method"
+#: editor/rename_dialog.cpp
+msgid "Ammount by which counter is incremented for each node"
msgstr ""
-#: editor/pvrtc_compress.cpp
-msgid "Could not execute PVRTC tool:"
+#: editor/rename_dialog.cpp
+msgid "Padding"
msgstr ""
-#: editor/pvrtc_compress.cpp
-msgid "Can't load back converted image using PVRTC tool:"
+#: editor/rename_dialog.cpp
+msgid ""
+"Minium number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expressions"
+msgstr "Swap yer Expression"
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Lowercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Uppercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Reset"
+msgstr ""
+
+#: editor/rename_dialog.cpp editor/script_editor_debugger.cpp
+msgid "Error"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
@@ -6530,11 +7409,6 @@ msgstr ""
msgid "Scene Run Settings"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
-#: scene/gui/dialogs.cpp
-msgid "OK"
-msgstr ""
-
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
@@ -6554,6 +7428,10 @@ msgid "Instance Scene(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""
@@ -6594,14 +7472,31 @@ msgid "Load As Placeholder"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Discard Instancing"
+msgid "Make Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Create Root Node:"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Makes Sense!"
+msgid "2D Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "3D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "User Interface"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Custom Node"
+msgstr "Slit th' Node"
+
+#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr ""
@@ -6610,6 +7505,10 @@ msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -6652,18 +7551,14 @@ msgid "Change Type"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Attach Script"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Script"
+msgid "Make Scene Root"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr ""
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr ""
@@ -6687,11 +7582,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
-msgid "Filter nodes"
-msgstr "Paste yer Node"
-
-#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr ""
@@ -6712,17 +7602,10 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
-#: editor/scene_tree_dock.cpp
-msgid "Clear!"
-msgstr ""
-
#: editor/scene_tree_editor.cpp
-msgid "Toggle Spatial Visible"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle CanvasItem Visible"
-msgstr ""
+#, fuzzy
+msgid "Toggle Visible"
+msgstr "Toggle ye Breakpoint"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
@@ -6730,7 +7613,7 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
-"Node has connection(s) and group(s)\n"
+"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -6746,20 +7629,20 @@ msgid ""
"Click to show groups dock."
msgstr ""
-#: editor/scene_tree_editor.cpp
-msgid "Open script"
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
+msgid "Open Script"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
-"Click to unlock"
+"Click to unlock it."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
-"Click to make selectable"
+"Click to make selectable."
msgstr ""
#: editor/scene_tree_editor.cpp
@@ -6767,6 +7650,12 @@ msgid "Toggle Visibility"
msgstr ""
#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
@@ -6804,6 +7693,10 @@ msgid "N/A"
msgstr ""
#: editor/script_create_dialog.cpp
+msgid "Open Script/Choose Location"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr ""
@@ -7045,10 +7938,22 @@ msgid "Change Camera Size"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Sphere Shape Radius"
+msgid "Change Notifier AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr ""
@@ -7061,19 +7966,31 @@ msgid "Change Capsule Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
+msgid "Change Cylinder Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier Extents"
+msgid "Change Cylinder Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
+msgid "Change Ray Shape Length"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Height"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Outer Radius"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -7130,18 +8047,6 @@ msgid "GDNative"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
-"Shiver me timbers! ye type argument t' convert() be wrong! use yer TYPE_* "
-"constants!"
-
-#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "Nah enough bytes fer decodin' bytes, or ye got th' wrong ship."
-
-#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr "Blimey! Ye step argument be marooned!"
@@ -7210,6 +8115,11 @@ msgid "GridMap Delete Selection"
msgstr "Yar, Blow th' Selected Down!"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Fill Selection"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
msgstr ""
@@ -7291,6 +8201,11 @@ msgid "Clear Selection"
msgstr "Yar, Blow th' Selected Down!"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fill Selection"
+msgstr "All yer Booty"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr ""
@@ -7358,6 +8273,70 @@ msgstr ""
msgid "End of inner exception stack trace"
msgstr ""
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake!"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7419,10 +8398,6 @@ msgid "Set Variable Type"
msgstr "Edit yer Variable:"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr "Yer functions:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Yer variables:"
@@ -7544,36 +8519,14 @@ msgid "Connect Nodes"
msgstr "Slit th' Node"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Condition"
-msgstr "Condition"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Sequence"
-msgstr "Sequence"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Switch"
-msgstr "Switch"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Iterator"
-msgstr "Iterator"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "While"
-msgstr "While"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Return"
-msgstr "Return"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Call"
-msgstr "Call"
+#, fuzzy
+msgid "Connect Node Data"
+msgstr "Slit th' Node"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Get"
-msgstr "Get"
+#, fuzzy
+msgid "Connect Node Sequence"
+msgstr "Slit th' Node"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -7601,28 +8554,18 @@ msgid "Remove Function"
msgstr "Discharge ye' Function"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Edit Variable"
-msgstr "Edit yer Variable:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "Discharge ye' Variable"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Edit Signal"
-msgstr "Ye be fixin' Signal:"
+msgid "Editing Variable:"
+msgstr "Ye be fixin' Variable:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "Discharge ye' Signal"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr "Ye be fixin' Variable:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "Ye be fixin' Signal:"
@@ -7666,6 +8609,11 @@ msgstr "Slit th' Node"
msgid "Paste Nodes"
msgstr "Paste yer Node"
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Member"
+msgstr "th' Members:"
+
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr "Yar! Yer input aint iterable: "
@@ -7722,6 +8670,19 @@ msgstr ""
"Yer return value from _step() be no good! She must be th' integer (seq out) "
"or th' string (error)."
+#: modules/visual_script/visual_script_property_selector.cpp
+#, fuzzy
+msgid "Search VisualScript"
+msgstr "Discharge ye' Variable"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get"
+msgstr "Get"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set "
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -7769,8 +8730,8 @@ msgstr ""
#: scene/2d/collision_object_2d.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
@@ -7851,6 +8812,19 @@ msgstr ""
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
@@ -7911,8 +8885,8 @@ msgstr ""
#: scene/3d/collision_object.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape or CollisionPolygon children nodes to define "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
@@ -7985,6 +8959,17 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid ""
+"Size changes to SoftBody will be overriden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -7997,6 +8982,43 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Invalid animation: '%s'."
+msgstr "Yer Calligraphy be wrongly sized."
+
+#: scene/animation/animation_tree.cpp
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "AnimationPlayer root is not a valid node."
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
@@ -8066,6 +9088,63 @@ msgstr "Error loading yer Calligraphy Pen."
msgid "Invalid font size."
msgstr "Yer Calligraphy be wrongly sized."
+#: scene/resources/visual_shader.cpp
+msgid "Input"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "None"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Invalid source for shader."
+msgstr "Yer Calligraphy be wrongly sized."
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#~ msgid "Disabled"
+#~ msgstr "Cursed"
+
+#, fuzzy
+#~ msgid "Set pivot at mouse position"
+#~ msgstr "Discharge ye' Signal"
+
+#~ msgid "Condition"
+#~ msgstr "Condition"
+
+#~ msgid "Sequence"
+#~ msgstr "Sequence"
+
+#~ msgid "Switch"
+#~ msgstr "Switch"
+
+#~ msgid "Iterator"
+#~ msgstr "Iterator"
+
+#~ msgid "While"
+#~ msgstr "While"
+
+#~ msgid "Return"
+#~ msgstr "Return"
+
+#~ msgid "Call"
+#~ msgstr "Call"
+
+#, fuzzy
+#~ msgid "Edit Variable"
+#~ msgstr "Edit yer Variable:"
+
#~ msgid "Move Add Key"
#~ msgstr "Move yer Add Key"
@@ -8102,9 +9181,6 @@ msgstr "Yer Calligraphy be wrongly sized."
#~ msgid "Custom release package not found."
#~ msgstr "Yer fancy release package be nowhere."
-#~ msgid "Invalid unique name."
-#~ msgstr "Yer unique name be evil."
-
#~ msgid "Invalid product GUID."
#~ msgstr "Yer product GUID be evil."
diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po
index 472fb1e7bc..c88dc3ea2c 100644
--- a/editor/translations/pt_BR.po
+++ b/editor/translations/pt_BR.po
@@ -24,12 +24,13 @@
# Rodolfo R Gomes <rodolforg@gmail.com>, 2017-2018.
# Tiago Almeida <thyagoeap@gmail.com>, 2017.
# Mauricio Luan Carneiro deSouza <newmailmlcs@gmail.com>, 2018.
+# Emerson Guerra <guerraemerson@gmail.com>, 2018.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: 2016-05-30\n"
-"PO-Revision-Date: 2018-07-26 09:14+0000\n"
-"Last-Translator: Mauricio Luan Carneiro deSouza <newmailmlcs@gmail.com>\n"
+"PO-Revision-Date: 2018-07-31 19:35+0000\n"
+"Last-Translator: Emerson Guerra <guerraemerson@gmail.com>\n"
"Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_BR/>\n"
"Language: pt_BR\n"
@@ -37,334 +38,491 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 3.1-dev\n"
+"X-Generator: Weblate 3.1.1\n"
-#: editor/animation_editor.cpp
-msgid "Disabled"
-msgstr "Desabilitado"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr "Argumento de tipo inválido para convert(), use constantes TYPE_*."
-#: editor/animation_editor.cpp
-msgid "All Selection"
-msgstr "Toda a seleção"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/glue_header.h
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr "Não há bytes suficientes para decodificar, ou o formato é inválido."
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr "Nome de propriedade '%s' inválido no nó %s."
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid index of type %s for base type %s"
+msgstr "Nome de propriedade '%s' inválido no nó %s."
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid arguments to construct '%s'"
+msgstr ": Argumento inválido do tipo: "
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr "Livre"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Mirror"
+msgstr "Espelhar X"
-#: editor/animation_editor.cpp
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Insert Key Here"
+msgstr "Inserir Chave"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Duplicate Selected Key(s)"
+msgstr "Duplicar Seleção"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Delete Selected Key(s)"
+msgstr "Excluir Selecionados"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr "Duplicar Chave na Anim"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr "Excluir Chaves da Anim"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "Alterar Tempo de Quadro-Chave da Anim"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "Alterar Transição da Anim"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "Alterar Transformação da Anim"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "Alterar Valor de Quadro-Chave da Anim"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "Alterar Chamada da Anim"
-#: editor/animation_editor.cpp
-msgid "Anim Add Track"
-msgstr "Adicionar Trilha na Anim"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Property Track"
+msgstr "Propriedade:"
-#: editor/animation_editor.cpp
-msgid "Anim Duplicate Keys"
-msgstr "Duplicar Chave na Anim"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "3D Transform Track"
+msgstr "Tipo de Transformação"
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Up"
-msgstr "Mover Trilha para cima"
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Down"
-msgstr "Mover Trilha para Baixo"
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Anim Track"
-msgstr "Remover Trilha da Anim"
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Playback Track"
+msgstr "Parar reprodução da animação. (S)"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track"
+msgstr "Adicionar Trilha na Anim"
-#: editor/animation_editor.cpp
-msgid "Set Transitions to:"
-msgstr "Definir Transições para:"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Length Time (seconds)"
+msgstr "Duração da animação (em segundos)."
-#: editor/animation_editor.cpp
-msgid "Anim Track Rename"
-msgstr "Renomear Trilha na Anim"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Looping"
+msgstr "Zoom da animação."
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Interpolation"
-msgstr "Alterar Interpolação da Trilha"
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr "Funções:"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Value Mode"
-msgstr "Alterar Modo de Valor da Trilha"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Audio Clips:"
+msgstr "Ouvinte de Ãudio"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Wrap Mode"
-msgstr "Alterar Modo de Loop da Trilha de Animação"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Clips:"
+msgstr "Clipes"
-#: editor/animation_editor.cpp
-msgid "Edit Node Curve"
-msgstr "Editar Curva do Nó"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle this track on/off."
+msgstr "Alternar modo sem-distrações."
-#: editor/animation_editor.cpp
-msgid "Edit Selection Curve"
-msgstr "Editar Curva da Seleção"
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Delete Keys"
-msgstr "Excluir Chaves da Anim"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Interpolation Mode"
+msgstr "Nó Animation"
-#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
-msgstr "Duplicar Seleção"
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Duplicate Transposed"
-msgstr "Duplicar Transposto"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Remove this track."
+msgstr "Remover trilha selecionada."
-#: editor/animation_editor.cpp
-msgid "Remove Selection"
-msgstr "Remover Seleção"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Time (s): "
+msgstr "Tempo do X-Fade (s):"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Contínuo"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "Discreto"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "Gatilho"
-#: editor/animation_editor.cpp
-msgid "Anim Add Key"
-msgstr "Adicionar Chave na Anim"
-
-#: editor/animation_editor.cpp
-msgid "Anim Move Keys"
-msgstr "Mover Chaves da Anim"
-
-#: editor/animation_editor.cpp
-msgid "Scale Selection"
-msgstr "Mudar Escala da Seleção"
-
-#: editor/animation_editor.cpp
-msgid "Scale From Cursor"
-msgstr "Mudar Escala a partir do Cursor"
-
-#: editor/animation_editor.cpp
-msgid "Goto Next Step"
-msgstr "Ir ao Próximo Passo"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Capture"
+msgstr "Funcionalidades"
-#: editor/animation_editor.cpp
-msgid "Goto Prev Step"
-msgstr "Ir ao Passo Anterior"
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
-#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "Linear"
-#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constant"
-msgstr "Constante"
-
-#: editor/animation_editor.cpp
-msgid "In"
-msgstr "Em"
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out"
-msgstr "Out"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Clamp Loop Interp"
+msgstr "Mudar Interpolação do Loop da Animação"
-#: editor/animation_editor.cpp
-msgid "In-Out"
-msgstr "In-Out"
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out-In"
-msgstr "Out-In"
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr "Inserir Chave"
-#: editor/animation_editor.cpp
-msgid "Transitions"
-msgstr "Transições"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Duplicate Key(s)"
+msgstr "Duplicar Nó(s)"
-#: editor/animation_editor.cpp
-msgid "Optimize Animation"
-msgstr "Otimizar Animação"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Key(s)"
+msgstr "Excluir Nó(s)"
-#: editor/animation_editor.cpp
-msgid "Clean-Up Animation"
-msgstr "Limpar Animação"
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr "Remover Trilha da Anim"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "Criar NOVA trilha para %s e inserir chave?"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "Criar %d NOVAS trilhas e inserir chaves?"
-#: editor/animation_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr "Criar"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr "Inserir Anim"
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "Criar e Inserir Anim"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Inserir Trilha e Chave na Anim"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "Inserir Chave na Anim"
-#: editor/animation_editor.cpp
-msgid "Change Anim Len"
-msgstr "Alterar Comprimento da Animação"
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Loop"
-msgstr "Alterar Loop da Animação"
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Create Typed Value Key"
-msgstr "Criar Chave com Valor Definido"
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Insert"
-msgstr "Inserir Anim"
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Method not found in object: "
+msgstr "VariableGet não encontrada no script: "
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr "Mover Chaves da Anim"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Clipboard is empty"
+msgstr "Ãrea de transferência vazia!"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Alterar Escala das Chaves na Anim"
-#: editor/animation_editor.cpp
-msgid "Anim Add Call Track"
-msgstr "Adicionar Trilha de Chamada"
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation zoom."
-msgstr "Zoom da animação."
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Length (s):"
-msgstr "Duração (s):"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Snap (s): "
+msgstr "Snap (Pixels):"
-#: editor/animation_editor.cpp
-msgid "Animation length (in seconds)."
-msgstr "Duração da animação (em segundos)."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation step value."
+msgstr "Ãrvore de Animação é válida."
-#: editor/animation_editor.cpp
-msgid "Step (s):"
-msgstr "Passo (s):"
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr "Editar"
-#: editor/animation_editor.cpp
-msgid "Cursor step snap (in seconds)."
-msgstr "Passo de snap do cursor (em segundos)."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation properties."
+msgstr "AnimationTree"
-#: editor/animation_editor.cpp
-msgid "Enable/Disable looping in animation."
-msgstr "Habilitar/Desabilitar loop de animação."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Copy Tracks"
+msgstr "Copiar Parâmetros"
-#: editor/animation_editor.cpp
-msgid "Add new tracks."
-msgstr "Adicionar novas trilhas."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "Colar Params"
-#: editor/animation_editor.cpp
-msgid "Move current track up."
-msgstr "Mover a trilha atual para cima."
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr "Mudar Escala da Seleção"
-#: editor/animation_editor.cpp
-msgid "Move current track down."
-msgstr "Mover a trilha atual para baixo."
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr "Mudar Escala a partir do Cursor"
-#: editor/animation_editor.cpp
-msgid "Remove selected track."
-msgstr "Remover trilha selecionada."
+#: editor/animation_track_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr "Duplicar Seleção"
-#: editor/animation_editor.cpp
-msgid "Track tools"
-msgstr "Ferramentas de trilha"
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr "Duplicar Transposto"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Selection"
+msgstr "Excluir Selecionados"
-#: editor/animation_editor.cpp
-msgid "Enable editing of individual keys by clicking them."
-msgstr "Habilitar edição de chaves individuais clicando nelas."
+#: editor/animation_track_editor.cpp
+msgid "Goto Next Step"
+msgstr "Ir ao Próximo Passo"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Goto Prev Step"
+msgstr "Ir ao Passo Anterior"
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr "Otimizar Animação"
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr "Limpar Animação"
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "Otimizador de Animação"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "Erro Linear Max.:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "Erro Angular Max.:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "Angulo Máximo otimizável:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr "Otimizar"
-#: editor/animation_editor.cpp
-msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
-msgstr "Selecione um AnimationPlayer da Ãrvore de Cena para editar animações."
-
-#: editor/animation_editor.cpp
-msgid "Key"
-msgstr "Chave"
-
-#: editor/animation_editor.cpp
-msgid "Transition"
-msgstr "Transição"
-
-#: editor/animation_editor.cpp
-msgid "Scale Ratio:"
-msgstr "Proporção de Escala:"
-
-#: editor/animation_editor.cpp
-msgid "Call Functions in Which Node?"
-msgstr "Chamar Funções em Qual Nó?"
-
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "Remover Chaves Invalidas"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Remover trilhas vazias e não resolvidas"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "Limpar todas as animações"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Limpar Animação(ões) (IRREVERSÃVEL!)"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "Limpar"
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr "Proporção de Escala:"
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr "Copiar"
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Redimensionar Vetor"
@@ -385,7 +543,7 @@ msgstr "Ir para Linha"
msgid "Line Number:"
msgstr "Número da Linha:"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr "Sem Correspondências"
@@ -401,7 +559,7 @@ msgstr "Corresponder Caixa"
msgid "Whole Words"
msgstr "Palavras Inteiras"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr "Substituir"
@@ -413,18 +571,28 @@ msgstr "Substituir Tudo"
msgid "Selection Only"
msgstr "Apenas na Seleção"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom In"
msgstr "Ampliar Mais"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom Out"
msgstr "Ampliar Menos"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Reset Zoom"
msgstr "Redefinir Ampliação"
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Warnings:"
+msgstr "Avisos"
+
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Zoom:"
+msgstr "Ampliação (%):"
+
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "Linha:"
@@ -456,7 +624,8 @@ msgid "Add"
msgstr "Adicionar"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
@@ -487,7 +656,7 @@ msgid "Oneshot"
msgstr "Oneshot"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -509,11 +678,12 @@ msgid "Connect '%s' to '%s'"
msgstr "Conectar \"%s\" a \"%s\""
#: editor/connections_dialog.cpp
-msgid "Connecting Signal:"
-msgstr "Conectando Sinal:"
+msgid "Disconnect '%s' from '%s'"
+msgstr "Desconectar '%s' do '%s'"
#: editor/connections_dialog.cpp
-msgid "Disconnect '%s' from '%s'"
+#, fuzzy
+msgid "Disconnect all from signal: '%s'"
msgstr "Desconectar '%s' do '%s'"
#: editor/connections_dialog.cpp
@@ -521,14 +691,48 @@ msgid "Connect..."
msgstr "Conectar..."
#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "Desconectar"
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Connect Signal: "
+msgstr "Conectando Sinal:"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit Connection: "
+msgstr "Editar Conexões"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Are you sure you want to remove all connections from the \""
+msgstr "Tem certeza de que quer executar mais de um projeto?"
+
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Sinais"
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Disconnect All"
+msgstr "Desconectar"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit..."
+msgstr "Editar"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Go To Method"
+msgstr "Métodos"
+
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "Mudar Tipo de %s"
@@ -551,22 +755,25 @@ msgstr "Favoritos:"
msgid "Recent:"
msgstr "Recente:"
-#: editor/create_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Pesquisar:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Combinações:"
#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "Descrição:"
@@ -628,7 +835,9 @@ msgstr "Buscar Recurso para Substituição:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
-#: editor/quick_open.cpp scene/gui/file_dialog.cpp
+#: editor/quick_open.cpp editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Abrir"
@@ -650,7 +859,7 @@ msgstr ""
"funcionem.\n"
"Removê-los mesmo assim? (irreversível)"
-#: editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
msgid "Cannot remove:"
msgstr "Impossível remover:"
@@ -718,9 +927,13 @@ msgstr "Alterar Valor do Dicionário"
msgid "Thanks from the Godot community!"
msgstr "Agradecimentos da comunidade Godot!"
-#: editor/editor_about.cpp
-msgid "Thanks!"
-msgstr "Obrigado!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/inspector_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp
+msgid "OK"
+msgstr "OK"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -897,6 +1110,7 @@ msgid "Bus options"
msgstr "Opções da pista"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplicar"
@@ -965,7 +1179,8 @@ msgstr "Adicionar Canal"
msgid "Create a new Bus Layout."
msgstr "Criar um novo Layout de Canais."
-#: editor/editor_audio_buses.cpp editor/property_editor.cpp
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "Carregar"
@@ -975,7 +1190,6 @@ msgid "Load an existing Bus Layout."
msgstr "Carregar um Layout de Canais existente."
#: editor/editor_audio_buses.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr "Salvar Como"
@@ -1015,22 +1229,6 @@ msgstr ""
"engine."
#: editor/editor_autoload_settings.cpp
-msgid "Invalid Path."
-msgstr "Caminho inválido."
-
-#: editor/editor_autoload_settings.cpp
-msgid "File does not exist."
-msgstr "O arquivo não existe."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Not in resource path."
-msgstr "Não está no caminho de recursos."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
-msgstr "Adicionar Autoload"
-
-#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "Autoload \"%s\" já existe!"
@@ -1058,6 +1256,22 @@ msgstr "Habilitar"
msgid "Rearrange Autoloads"
msgstr "Reordenar Autoloads"
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr "Caminho inválido."
+
+#: editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr "O arquivo não existe."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr "Não está no caminho de recursos."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr "Adicionar Autoload"
+
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Path:"
@@ -1088,7 +1302,7 @@ msgstr "Armazenando alterações locais..."
msgid "Updating scene..."
msgstr "Atualizando Cena..."
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr "[vazio]"
@@ -1150,6 +1364,12 @@ msgid "Copy Path"
msgstr "Copiar Caminho"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Open In File Manager"
+msgstr "Mostrar no Gerenciador de Arquivos"
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
msgid "Show In File Manager"
msgstr "Mostrar no Gerenciador de Arquivos"
@@ -1186,7 +1406,7 @@ msgid "Open a File or Directory"
msgstr "Abrir Arquivo ou Diretório"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Salvar"
@@ -1239,7 +1459,8 @@ msgstr "Ir para pasta pai"
msgid "Directories & Files:"
msgstr "Diretórios & Arquivos:"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
msgid "Preview:"
msgstr "Previsualização:"
@@ -1391,20 +1612,28 @@ msgstr ""
"Atualmente não existe descrição para este método. Por favor nos ajude [color="
"$color][url=$url]contribuindo uma[/url][/color]!"
-#: editor/editor_help.cpp
-msgid "Search Text"
-msgstr "Pesquisar Texto"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Property: "
+msgstr "Propriedade:"
-#: editor/editor_help.cpp
-msgid "Find"
-msgstr "Localizar"
+#: editor/editor_inspector.cpp editor/property_editor.cpp
+msgid "Set"
+msgstr "Set"
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Saída:"
-#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/property_editor.cpp editor/script_editor_debugger.cpp
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
@@ -1426,11 +1655,6 @@ msgstr "Erro ao salvar Recurso!"
msgid "Save Resource As..."
msgstr "Salvar Recuso como..."
-#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "I see..."
-msgstr "Entendo..."
-
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "Não é possível abrir arquivo para escrita:"
@@ -1443,9 +1667,9 @@ msgstr "Formato de arquivo requisitado desconhecido:"
msgid "Error while saving."
msgstr "Erro ao salvar."
-#: editor/editor_node.cpp
-msgid "Can't open '%s'."
-msgstr "Não é possível abrir '%s'."
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
@@ -1488,10 +1712,6 @@ msgstr ""
"herança) não foram satisfeitas."
#: editor/editor_node.cpp
-msgid "Failed to load resource."
-msgstr "Falha ao carregar recurso."
-
-#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "Não se pôde carregar MeshLibrary para fusão!"
@@ -1572,42 +1792,6 @@ msgstr ""
"esse procedimento."
#: editor/editor_node.cpp
-msgid "Expand all properties"
-msgstr "Expandir todas as propriedades"
-
-#: editor/editor_node.cpp
-msgid "Collapse all properties"
-msgstr "Recolher todas as propriedades"
-
-#: editor/editor_node.cpp
-msgid "Copy Params"
-msgstr "Copiar Parâmetros"
-
-#: editor/editor_node.cpp
-msgid "Paste Params"
-msgstr "Colar Params"
-
-#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr "Colar Recurso"
-
-#: editor/editor_node.cpp
-msgid "Copy Resource"
-msgstr "Copiar Recurso"
-
-#: editor/editor_node.cpp
-msgid "Make Built-In"
-msgstr "Tornar Embutido"
-
-#: editor/editor_node.cpp
-msgid "Make Sub-Resources Unique"
-msgstr "Tornar Únicos os Sub-recursos"
-
-#: editor/editor_node.cpp
-msgid "Open in Help"
-msgstr "Abrir na Ajuda"
-
-#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "Não há cena definida para rodar."
@@ -1804,11 +1988,6 @@ msgstr ""
"A cena '%s' foi importada automaticamente, não podendo ser modificada.\n"
"Para fazer alterações, uma nova cena herdada pode ser criada."
-#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ugh"
-msgstr "Ugh"
-
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
@@ -1839,6 +2018,16 @@ msgid "Default"
msgstr "Padrão"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Play This Scene"
+msgstr "Rodar Cena"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Close Tab"
+msgstr "Fechas as outras abas"
+
+#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Trocar Guia de Cena"
@@ -1960,10 +2149,6 @@ msgstr "Projeto"
msgid "Project Settings"
msgstr "Configurações do Projeto"
-#: editor/editor_node.cpp
-msgid "Run Script"
-msgstr "Rodar Script"
-
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "Exportar"
@@ -1973,6 +2158,11 @@ msgid "Tools"
msgstr "Ferramentas"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Project Data Folder"
+msgstr "Abrir Gerenciador de Projetos?"
+
+#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Sair para a Lista de Projetos"
@@ -2083,6 +2273,20 @@ msgstr "Layout do Editor"
msgid "Toggle Fullscreen"
msgstr "Alternar Tela-Cheia"
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Data/Settings Folder"
+msgstr "Configurações do Editor"
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Settings Folder"
+msgstr "Configurações do Editor"
+
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Gerenciar Modelos de Exportação"
@@ -2098,7 +2302,8 @@ msgstr "Classes"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr "Pesquisar"
@@ -2142,7 +2347,7 @@ msgstr "Pausa a cena"
msgid "Stop the scene."
msgstr "Para a cena."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr "Parar"
@@ -2163,6 +2368,16 @@ msgid "Play Custom Scene"
msgstr "Rodar outra cena"
#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Save & Restart"
+msgstr "Salvar e Re-Importar"
+
+#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr "Gira quando a janela do editor atualiza!"
@@ -2182,42 +2397,6 @@ msgstr "Desabilitar Spinner de Atualização"
msgid "Inspector"
msgstr "Inspetor"
-#: editor/editor_node.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr "Cria um novo recurso na memória e o edita."
-
-#: editor/editor_node.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr "Carrega um recurso existente do disco e o edita."
-
-#: editor/editor_node.cpp
-msgid "Save the currently edited resource."
-msgstr "Salva o recurso editado atualmente."
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Save As..."
-msgstr "Salvar Como..."
-
-#: editor/editor_node.cpp
-msgid "Go to the previous edited object in history."
-msgstr "Ir ao objeto editado anteriormente no histórico."
-
-#: editor/editor_node.cpp
-msgid "Go to the next edited object in history."
-msgstr "Ir ao próximo objeto editado no histórico."
-
-#: editor/editor_node.cpp
-msgid "History of recently edited objects."
-msgstr "Histórico dos objetos editados recentemente."
-
-#: editor/editor_node.cpp
-msgid "Object properties."
-msgstr "Propriedades do objeto."
-
-#: editor/editor_node.cpp
-msgid "Changes may be lost!"
-msgstr "Alterações podem ser perdidas!"
-
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
@@ -2232,6 +2411,11 @@ msgid "FileSystem"
msgstr "Arquivos"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Expand Bottom Panel"
+msgstr "Expandir tudo"
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr "Saída"
@@ -2308,19 +2492,24 @@ msgid "Thumbnail..."
msgstr "Miniatura..."
#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit Plugin"
+msgstr "Editar Polígono"
+
+#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Plugins Instalados:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr "Atualizar"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "Versão:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr "Autor:"
@@ -2328,13 +2517,16 @@ msgstr "Autor:"
msgid "Status:"
msgstr "Status:"
-#: editor/editor_profiler.cpp
-msgid "Stop Profiling"
-msgstr "Parar Profiling"
+#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit:"
+msgstr "Editar"
-#: editor/editor_profiler.cpp
-msgid "Start Profiling"
-msgstr "Iniciar Profiling"
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Start"
+msgstr "Iniciar!"
#: editor/editor_profiler.cpp
msgid "Measure:"
@@ -2380,6 +2572,106 @@ msgstr "Tempo"
msgid "Calls"
msgstr "Chamadas"
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "On"
+msgstr "Ativo"
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Bit %d, value %d"
+msgstr "Bit %d, val %d."
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "[Empty]"
+msgstr "[Vazio]"
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Assign.."
+msgstr "Atribuir"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr "Escolha uma Viewport"
+
+#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "New Script"
+msgstr "Novo Script"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr "Novo %s"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr "Tornar Único"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Show in File System"
+msgstr "Mostrar em Arquivos"
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr "Colar"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr "Converter Para %s"
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Open Editor"
+msgstr "Abrir no Editor"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr "O nó selecionado não é uma Viewport!"
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "Size: "
+msgstr "Tamanho da Célula:"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Key:"
+msgstr "Novo nome:"
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Value:"
+msgstr "Novo nome:"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr "Remover Item"
+
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr "Selecione um dispositivo da lista"
@@ -2417,10 +2709,6 @@ msgstr "Não foi possível rodar o script:"
msgid "Did you forget the '_run' method?"
msgstr "Você esqueceu o método '_run'?"
-#: editor/editor_settings.cpp
-msgid "Default (Same as Editor)"
-msgstr "Padrão (Mesma do Editor)"
-
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Selecione Nó(s) para Importar"
@@ -2446,6 +2734,7 @@ msgid "(Installed)"
msgstr "(Instalado)"
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "Download"
@@ -2470,7 +2759,8 @@ msgid "Can't open export templates zip."
msgstr "Não se pôde abrir zip dos modelos de exportação."
#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside templates."
+#, fuzzy
+msgid "Invalid version.txt format inside templates: %s."
msgstr "Formato do version.txt dentro dos modelos é inválido."
#: editor/export_template_manager.cpp
@@ -2532,6 +2822,12 @@ msgid "Download Complete."
msgstr "Download completo."
#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr "Erro ao solicitar url: "
@@ -2610,7 +2906,8 @@ msgid "Download Templates"
msgstr "Baixar modelos"
#: editor/export_template_manager.cpp
-msgid "Select mirror from list: "
+#, fuzzy
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr "Selecione uma fonte da lista: "
#: editor/file_type_cache.cpp
@@ -2624,11 +2921,13 @@ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr "Impossível navegar até '%s' pois não existe no sistema de arquivos!"
#: editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails"
+#, fuzzy
+msgid "View items as a grid of thumbnails."
msgstr "Visualizar itens como uma grade de miniaturas"
#: editor/filesystem_dock.cpp
-msgid "View items as a list"
+#, fuzzy
+msgid "View items as a list."
msgstr "Visualizar itens como uma lista"
#: editor/filesystem_dock.cpp
@@ -2701,7 +3000,7 @@ msgstr "Expandir tudo"
msgid "Collapse all"
msgstr "Recolher tudo"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "Renomear..."
@@ -2730,6 +3029,23 @@ msgid "Duplicate..."
msgstr "Duplicar..."
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Script..."
+msgstr "Novo Script"
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Resource..."
+msgstr "Salvar Recuso como..."
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr "Renomear"
+
+#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr "Diretório Anterior"
@@ -2742,14 +3058,29 @@ msgid "Re-Scan Filesystem"
msgstr "Re-escanear Sistema de Arquivos"
#: editor/filesystem_dock.cpp
-msgid "Toggle folder status as Favorite"
+#, fuzzy
+msgid "Toggle folder status as Favorite."
msgstr "Alternar status da pasta como Favorito"
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Show current scene file."
+msgstr "Selecione o sub-tile editado atual."
+
+#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr "Instanciar a(s) cena(s) selecionada como filho do nó selecionado."
#: editor/filesystem_dock.cpp
+msgid "Enter tree-view."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Search files"
+msgstr "Pesquisar Classes"
+
+#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
@@ -2757,14 +3088,112 @@ msgstr ""
"Escaneando arquivos,\n"
"Por favor aguarde..."
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Move"
msgstr "Mover"
-#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Rename"
-msgstr "Renomear"
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "There is already file or folder with the same name in this location."
+msgstr "Já há uma pasta neste caminho com o nome especificado."
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr "Criar Script"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find in files"
+msgstr "Localizar tile"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find: "
+msgstr "Localizar"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Whole words"
+msgstr "Palavras Inteiras"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Match case"
+msgstr "Corresponder Caixa"
+
+#: editor/find_in_files.cpp
+msgid "Folder: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Filter: "
+msgstr "Filtro:"
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr "Localizar..."
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr "Substituir..."
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr "Cancelar"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace: "
+msgstr "Substituir"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace all (no undo)"
+msgstr "Substituir Tudo"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Searching..."
+msgstr "Salvando..."
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Search complete"
+msgstr "Pesquisar Texto"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Group name already exists."
+msgstr "ERRO: Nome da animação já existe!"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "invalid Group name."
+msgstr "Nome Inválido."
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr "Grupos"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes not in Group"
+msgstr "Grupo(s) do Nó"
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+msgid "Filter nodes"
+msgstr "Filtrar nós"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes in Group"
+msgstr "Grupo(s) do Nó"
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -2774,6 +3203,11 @@ msgstr "Adicionar ao Grupo"
msgid "Remove from Group"
msgstr "Remover do Grupo"
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Manage Groups"
+msgstr "Grupos de Imagens"
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Importar como cena única"
@@ -2815,7 +3249,7 @@ msgid "Import as Multiple Scenes+Materials"
msgstr "Importar como múltiplas Cenas+Materiais"
#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr "Importar cena"
@@ -2875,18 +3309,131 @@ msgstr "Predefinição..."
msgid "Reimport"
msgstr "Reimportar"
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr "Falha ao carregar recurso."
+
+#: editor/inspector_dock.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr "Ok"
+
+#: editor/inspector_dock.cpp
+msgid "Expand all properties"
+msgstr "Expandir todas as propriedades"
+
+#: editor/inspector_dock.cpp
+msgid "Collapse all properties"
+msgstr "Recolher todas as propriedades"
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr "Salvar Como..."
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr "Copiar Parâmetros"
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "Colar Params"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Edit Resource Clipboard"
+msgstr "Recurso da área de transferência está vazio!"
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr "Copiar Recurso"
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr "Tornar Embutido"
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr "Tornar Únicos os Sub-recursos"
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr "Abrir na Ajuda"
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr "Cria um novo recurso na memória e o edita."
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr "Carrega um recurso existente do disco e o edita."
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr "Ir ao objeto editado anteriormente no histórico."
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr "Ir ao próximo objeto editado no histórico."
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr "Histórico dos objetos editados recentemente."
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr "Propriedades do objeto."
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Filter properties"
+msgstr "Filtrar nós"
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr "Alterações podem ser perdidas!"
+
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "Múltiplos Nodes definidos"
#: editor/node_dock.cpp
-msgid "Groups"
-msgstr "Grupos"
-
-#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr "Selecione um nó para editar Sinais e Grupos."
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Edit a Plugin"
+msgstr "Editar Polígono"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Create a Plugin"
+msgstr "Criar solução C#"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Plugin Name:"
+msgstr "Lista de Plugins:"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Language:"
+msgstr "Linguagem"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Script Name:"
+msgstr "Script válido"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Poly"
@@ -2932,6 +3479,150 @@ msgstr ""
msgid "Delete points"
msgstr "Excluir Pontos"
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr "Adicionar Animação"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Load.."
+msgstr "Carregar"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Create points."
+msgstr "Excluir Pontos"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Erase points."
+msgstr "RMB: Apagar Ponto."
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Point"
+msgstr "Mover Ponto"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Open Animation Node"
+msgstr "Nó Animation"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Triangle already exists"
+msgstr "A ação \"%s\" já existe!"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Erase points and triangles."
+msgstr "Analisando %d Triângulos:"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr "Snap"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr "Editar Filtros"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node.."
+msgstr "Adicionar Nó"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Filtered Tracks:"
+msgstr "Editar Filtros"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Enable filtering"
+msgstr "Filhos Editáveis"
+
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "Alternar Inicio automático"
@@ -2958,11 +3649,13 @@ msgid "Remove Animation"
msgstr "Remover Animação"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Invalid animation name!"
+#, fuzzy
+msgid "Invalid animation name!"
msgstr "ERRO: Nome de animação inválido!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Animation name already exists!"
+#, fuzzy
+msgid "Animation name already exists!"
msgstr "ERRO: Nome da animação já existe!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2971,11 +3664,6 @@ msgid "Rename Animation"
msgstr "Renomear Animação"
#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr "Adicionar Animação"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Misturar com o Próximo Alterado"
@@ -2992,11 +3680,13 @@ msgid "Duplicate Animation"
msgstr "Duplicar Animação"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to copy!"
+#, fuzzy
+msgid "No animation to copy!"
msgstr "ERRO: Nenhuma animação para copiar!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation resource on clipboard!"
+#, fuzzy
+msgid "No animation resource on clipboard!"
msgstr "ERRO: Nenhum recurso de animação na área de transferência!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3008,7 +3698,8 @@ msgid "Paste Animation"
msgstr "Colar Animação"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to edit!"
+#, fuzzy
+msgid "No animation to edit!"
msgstr "ERRO: Nenhuma animação para editar!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3043,20 +3734,27 @@ msgid "Scale animation playback globally for the node."
msgstr "Escalonar reprodução da animação globalmente para o nó."
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create new animation in player."
-msgstr "Criar nova animação no player."
+msgid "Animation Tools"
+msgstr "Ferramentas de Animação"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr "Animação"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load animation from disk."
-msgstr "Carregar uma animação do disco."
+msgid "New"
+msgstr "Novo"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load an animation from disk."
-msgstr "Carregar uma animação do disco."
+#, fuzzy
+msgid "Edit Transitions..."
+msgstr "Editar Conexões..."
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save the current animation"
-msgstr "Salvar a animação atual"
+#, fuzzy
+msgid "Open in Inspector"
+msgstr "Abrir no Editor"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
@@ -3067,18 +3765,6 @@ msgid "Autoplay on Load"
msgstr "Auto-reprodução ao Carregar"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Target Blend Times"
-msgstr "Editar alvos dos tempos de mistura"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
-msgstr "Ferramentas de Animação"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Copy Animation"
-msgstr "Copiar Animação"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning"
msgstr "Papel Vegetal"
@@ -3127,6 +3813,11 @@ msgid "Include Gizmos (3D)"
msgstr "Incluir Gizmos (3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Pin AnimationPlayer"
+msgstr "Colar Animação"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "Criar Nova Animação"
@@ -3136,6 +3827,7 @@ msgstr "Nome da Animação:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
@@ -3153,161 +3845,214 @@ msgstr "Próximo (Auto-enfileirar):"
msgid "Cross-Animation Blend Times"
msgstr "Tempos de Mistura de Animação Cruzada"
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation"
-msgstr "Animação"
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "End"
+msgstr "Fim(ns)"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "No playback resource set at path: %s."
+msgstr "Não está no caminho de recursos."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Create new nodes."
+msgstr "Criar Novo %s"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Connect nodes."
+msgstr "Conectar Nodes"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Remove selected node or transition"
+msgstr "Remover trilha selecionada."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition: "
+msgstr "Transição"
#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr "AnimationTree"
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr "Novo nome:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Edit Filters"
-msgstr "Editar Filtros"
-
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "Escala:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Fade In (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "Fade Out (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr "Misturar"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr "Misturar"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Reinício Automático:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr "Reinício (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "Reinício Randômico:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr "Iniciar!"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "Quantidade:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "Misturar:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr "Misturar 0:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr "Misturar 1:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "Tempo do X-Fade (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr "Atual:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr "Adicionar Entrada"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr "Limpar Avanço Automático"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr "Definir Avanço Automático"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr "Deletar Entrada"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "Ãrvore de Animação é válida."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "Ãrvore de Animação é inválida."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr "Nó Animation"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr "Nó OneShot"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr "Nó Mix"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "Nó Blend2"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "Nó Blend3"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "Nó Blend4"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "Nó TimeScale"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "Nó TimeSeek"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "Nó Transition"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr "Importar Animações..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "Editar Filtros de Nó"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr "Filtros..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "AnimationTree"
-msgstr "AnimationTree"
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Free"
-msgstr "Livre"
-
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Conteúdo:"
@@ -3361,8 +4106,14 @@ msgid "Asset Download Error:"
msgstr "Erro no Download do Asset:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Fetching:"
-msgstr "Procurando:"
+#, fuzzy
+msgid "Downloading (%s / %s)..."
+msgstr "Baixando"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Downloading..."
+msgstr "Baixando"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
@@ -3389,20 +4140,22 @@ msgid "Download for this asset is already in progress!"
msgstr "Download deste asset já está em progresso!"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "first"
+#, fuzzy
+msgid "First"
msgstr "prim"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "prev"
-msgstr "ant"
+#, fuzzy
+msgid "Previous"
+msgstr "Guia anterior"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "next"
-msgstr "prox"
+msgid "Next"
+msgstr "Próximo"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "last"
-msgstr "ult"
+msgid "Last"
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -3476,7 +4229,7 @@ msgid "Bake Lightmaps"
msgstr "Preparar Lightmaps"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr "Visualização"
@@ -3485,12 +4238,10 @@ msgid "Configure Snap"
msgstr "Configurar o Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "Deslocamento da grade:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr "Passo de grade:"
@@ -3503,14 +4254,6 @@ msgid "Rotation Step:"
msgstr "Passo de Rotação:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Pivot"
-msgstr "Mover Pivô"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Action"
-msgstr "Ação de Mover"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr "Mover guia vertical"
@@ -3539,11 +4282,28 @@ msgid "Create new horizontal and vertical guides"
msgstr "Criar novos guias horizontais e verticais"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit IK Chain"
-msgstr "Editar Cadeia de IK"
+#, fuzzy
+msgid "Move pivot"
+msgstr "Mover Pivô"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit CanvasItem"
+#, fuzzy
+msgid "Rotate CanvasItem"
+msgstr "Editar CanvaItem"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Move anchor"
+msgstr "Ação de Mover"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Resize CanvasItem"
+msgstr "Editar CanvaItem"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Move CanvasItem"
msgstr "Editar CanvaItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3563,6 +4323,21 @@ msgid "Paste Pose"
msgstr "Colar Pose"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom out"
+msgstr "Ampliar Menos"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom reset"
+msgstr "Restaurar Ampliação"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom in"
+msgstr "Ampliar Mais"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr "Modo de Seleção"
@@ -3610,7 +4385,8 @@ msgid "Pan Mode"
msgstr "Modo Panorâmico"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggles snapping"
+#, fuzzy
+msgid "Toggle snapping."
msgstr "Alternar Encaixamento"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3618,7 +4394,8 @@ msgid "Use Snap"
msgstr "Usar Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping options"
+#, fuzzy
+msgid "Snapping Options"
msgstr "Opções da Encaixe"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3659,6 +4436,11 @@ msgid "Snap to node sides"
msgstr "Encaixar nos lados do nó"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Snap to node center"
+msgstr "Encaixar na âncora do nó"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr "Encaixar em outros nós"
@@ -3685,14 +4467,6 @@ msgid "Restores the object's children's ability to be selected."
msgstr "Restaura a habilidade dos filhos do objeto de serem selecionados."
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Bones"
-msgstr "Fazer Ossos"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
-msgstr "Limpar Ossos"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "Mostrar Ossos"
@@ -3705,6 +4479,15 @@ msgid "Clear IK Chain"
msgstr "Limpar Cadeia de IK"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Clear Custom Bones"
+msgstr "Limpar Ossos"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "Visualizar"
@@ -3747,14 +4530,11 @@ msgid "Layout"
msgstr "Layout"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Keys"
+#, fuzzy
+msgid "Insert keys."
msgstr "Inserir Chaves"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
-msgstr "Inserir Chave"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr "Inserir Chave (Trilhas Existentes)"
@@ -3767,14 +4547,6 @@ msgid "Clear Pose"
msgstr "Limpar Pose"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Drag pivot from mouse position"
-msgstr "Arrastar o pivô para a posição do mouse"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Set pivot at mouse position"
-msgstr "Colocar o pivô na posição do mouse"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr "Multiplifcar passo da grade por 2"
@@ -3790,10 +4562,6 @@ msgstr "Adicionar %s"
msgid "Adding %s..."
msgstr "Adicionando %s..."
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ok"
-msgstr "Ok"
-
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr "Impossível instanciar múltiplos nós sem uma raiz."
@@ -3828,27 +4596,20 @@ msgstr "Criar Polígono 3D"
msgid "Set Handle"
msgstr "Definir Manipulador"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove item %d?"
-msgstr "Remover item %d?"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Item"
-msgstr "Adicionar Item"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove Selected Item"
-msgstr "Remover Item Selecionado"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#, fuzzy
+msgid "CPUParticles"
+msgstr "Partículas"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Import from Scene"
-msgstr "Importar da Cena"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
+msgstr "Criar Pontos de Emissão a Partir da Malha"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Update from Scene"
-msgstr "Atualizar a partir de Cena"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
+msgstr "Criar Pontos de Emissão a Partir do Nó"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat0"
@@ -3918,15 +4679,6 @@ msgstr "Segure Shift para editar tangentes individualmente"
msgid "Bake GI Probe"
msgstr "Cozinhar Sonda GI"
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Add/Remove Color Ramp Point"
-msgstr "Adicionar/Remover Ponto na Curva de Cor"
-
-#: editor/plugins/gradient_editor_plugin.cpp
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr "Modificar Curva de Cores"
-
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Item %d"
@@ -4012,6 +4764,7 @@ msgid "No mesh to debug."
msgstr "Nenhuma malha para depurar."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr "Modelo não tem uma UV nesta camada"
@@ -4079,6 +4832,27 @@ msgstr "Criar Malha de Contorno"
msgid "Outline Size:"
msgstr "Tamanho do Contorno:"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr "Remover item %d?"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr "Adicionar Item"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr "Remover Item Selecionado"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr "Importar da Cena"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr "Atualizar a partir de Cena"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -4181,70 +4955,6 @@ msgstr "Escala aleatória:"
msgid "Populate"
msgstr "Popular"
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake!"
-msgstr "Precalcular!"
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake the navigation mesh."
-msgstr "Preparar a malha de navegação."
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr "Apagar a malha de navegação."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr "Preparando Configuração..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr "Calculando tamanho da grade..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr "Criando mapa de altura..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Marking walkable triangles..."
-msgstr "Marcando triângulos caminháveis..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr "Construindo um mapa de altura compacto..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr "Erodindo área caminhável..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr "Particionando..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr "Criando contornos..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr "Criando polimalha..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr "Convertando para malha de navegação nativa..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr "Configuração do Gerador de Malha de Navegação:"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr "Analisando Geometria..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr "Pronto!"
-
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Criar Polígono de Navegação"
@@ -4306,18 +5016,6 @@ msgid "Emission Colors"
msgstr "Cores de Emissão"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry."
-msgstr "O nó não contém geometria."
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry (faces)."
-msgstr "O nó não contém geometria (faces)."
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr "Um material processador do tipo 'ParticlesMaterial' é necessário."
-
-#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "As faces não têm área!"
@@ -4326,16 +5024,12 @@ msgid "No faces!"
msgstr "Nenhuma face!"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
-msgstr "Gerar AABB"
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
-msgstr "Criar Pontos de Emissão a Partir da Malha"
+msgid "Node does not contain geometry."
+msgstr "O nó não contém geometria."
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
-msgstr "Criar Pontos de Emissão a Partir do Nó"
+msgid "Node does not contain geometry (faces)."
+msgstr "O nó não contém geometria (faces)."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
@@ -4362,6 +5056,19 @@ msgid "Emission Source: "
msgstr "Origem da Emissão: "
#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr "Um material processador do tipo 'ParticlesMaterial' é necessário."
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr "Gerar AABB"
+
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to CPUParticles"
+msgstr "Converter para Maíusculo"
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr "Gerar AABB de Visibilidade"
@@ -4438,6 +5145,22 @@ msgstr "Excluir Ponto"
msgid "Close Curve"
msgstr "Fechar Curva"
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr "Opções"
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr "Ponto da Curva nº"
@@ -4470,19 +5193,95 @@ msgstr "Remover Ponto de Controle de Saída"
msgid "Remove In-Control Point"
msgstr "Remover Ponto de Controle de Entrada"
+#: editor/plugins/physical_bone_plugin.cpp
+#, fuzzy
+msgid "Move joint"
+msgstr "Mover Ponto"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync bones"
+msgstr "Mostrar Ossos"
+
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "Criar Mapa UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon & UV"
+msgstr "Criar Polígono"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split point with itself."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split can't form an existing edge."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Split already exists."
+msgstr "A ação \"%s\" já existe!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Add Split"
+msgstr "Adicionar ponto"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Invalid Split: "
+msgstr "Caminho inválido!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Split"
+msgstr "Remover ponto"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "Transformar Mapa UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint bone weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr "Editor UV de Polígonos 2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly"
+msgstr "Editar Polígono"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Splits"
+msgstr "Dividir Caminho"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Bones"
+msgstr "Fazer Ossos"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon"
+msgstr "Criar Polígono"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr "Mover Ponto"
@@ -4511,12 +5310,25 @@ msgid "Scale Polygon"
msgstr "Escalonar Polígono"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
-msgstr "Editar"
+msgid "Connect two points to make a split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Select a split to erase it"
+msgstr "Selecione um item de configuração primeiro!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UnPaint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
@@ -4531,9 +5343,9 @@ msgid "Clear UV"
msgstr "Limpar UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr "Snap"
+#, fuzzy
+msgid "Grid Settings"
+msgstr "Configurações do GridMap"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
@@ -4543,6 +5355,36 @@ msgstr "Ativar Snap"
msgid "Grid"
msgstr "Grade"
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Configure Grid:"
+msgstr "Configurar o Snap"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset X:"
+msgstr "Deslocamento da grade:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset Y:"
+msgstr "Deslocamento da grade:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step X:"
+msgstr "Passo de grade:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step Y:"
+msgstr "Passo de grade:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync Bones to Polygon"
+msgstr "Escalonar Polígono"
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "ERRO: Não foi possível carregar recurso!"
@@ -4565,6 +5407,10 @@ msgid "Resource clipboard is empty!"
msgstr "Recurso da área de transferência está vazio!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr "Colar Recurso"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Abrir no Editor"
@@ -4586,16 +5432,18 @@ msgid "Load Resource"
msgstr "Carregar Recurso"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
-msgstr "Colar"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
msgstr "ResourcePreloader"
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Path to AnimationPlayer is invalid"
+msgstr "Ãrvore de Animação é inválida."
+
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr "Limpar Arquivos Recentes"
@@ -4605,6 +5453,21 @@ msgid "Close and save changes?"
msgstr "Fechar e salvar alterações?"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error writing TextFile:"
+msgstr "Erro ao mover arquivo:\n"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error could not load file."
+msgstr "Não pôde carregar a imagem"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error saving file!"
+msgstr "Erro ao salvar TileSet!"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "Erro ao salvar tema"
@@ -4621,6 +5484,21 @@ msgid "Error importing"
msgstr "Erro ao importar"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "New TextFile..."
+msgstr "Nova Pasta..."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Open File"
+msgstr "Abrir um Arquivo"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Save File As..."
+msgstr "Salvar Como..."
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "Importar Tema"
@@ -4633,6 +5511,10 @@ msgid " Class Reference"
msgstr " Referência de Classes"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr "Ordenar"
@@ -4661,8 +5543,9 @@ msgid "File"
msgstr "Arquivo"
#: editor/plugins/script_editor_plugin.cpp
-msgid "New"
-msgstr "Novo"
+#, fuzzy
+msgid "New TextFile"
+msgstr "Ver Arquivos"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -4689,6 +5572,11 @@ msgid "History Next"
msgstr "Próximo no Histórico"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr "Tema"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "Recarregar Tema"
@@ -4722,11 +5610,6 @@ msgstr "Alternar Painel de Scripts"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr "Localizar..."
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Localizar próximo"
@@ -4780,10 +5663,6 @@ msgid "Discard"
msgstr "Descartar"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr "Criar Script"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
@@ -4804,6 +5683,16 @@ msgid "Debugger"
msgstr "Depurador"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search results"
+msgstr "Pesquisar Ajuda"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search in files"
+msgstr "Pesquisar Classes"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
@@ -4811,40 +5700,56 @@ msgstr ""
"carregada"
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Line"
+msgstr "Linha:"
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr "Apenas recursos do sistema de arquivos podem ser soltos."
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Lookup Symbol"
+msgstr "Completar Símbolo"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr "Escolher Cor"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr "Converter Maíusculas/Minúsculas"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr "Maiúscula"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr "Minúscula"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr "Capitalizar"
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Recortar"
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr "Copiar"
-
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
@@ -4932,8 +5837,9 @@ msgid "Find Previous"
msgstr "Encontrar Anterior"
#: editor/plugins/script_text_editor.cpp
-msgid "Replace..."
-msgstr "Substituir..."
+#, fuzzy
+msgid "Find in files..."
+msgstr "Filtrar Arquivos..."
#: editor/plugins/script_text_editor.cpp
msgid "Goto Function..."
@@ -4951,129 +5857,42 @@ msgstr "Ajuda Contextual"
msgid "Shader"
msgstr "Shader"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr "Alterar Constante Escalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr "Alterar Constante Vet"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr "Alterar Constante RGB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr "Alterar Operador Escalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr "Alterar Operador Vet"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr "Alterar Operador Vet Escalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr "Alterar Operador RGB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr "Alternar Rotação Somente"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr "Alterar Função Escalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr "Alterar Função Vet"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr "Alterar Uniforme Escalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr "Alterar Uniforme Vet"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr "Alterar Uniforme RGB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr "Alterar Valor Padrão"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr "Alterar Uniforme XForm"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr "Alterar Uniforme da Textura"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr "Alterar Uniforme do Cubemap"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr "Alterar Comentário"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr "Adicionar/Remover para Curva de Cores"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr "Adicionar/Remover para Curve Map"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr "Modificar Curve Map"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr "Alterar Nome da Entrada"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr "Conectar Nodes de Grafos"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr "Desconectar Nodes de Grafos"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr "Remover Nó de Shader Graph"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton2D"
+msgstr "Esqueleto..."
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr "Mover Nó de Shader Graph"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr "Duplicar Nó(s) de Grafo(s)"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr "Deletar Nó(s) de Shader Graph(s)"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical bones"
+msgstr "Criar Malha de Navegação"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr "Erro: Vínculo de Conexão Cíclico"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton"
+msgstr "Esqueleto..."
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr "Erro: Faltando as Conexões da Entrada"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical skeleton"
+msgstr "Criar solução C#"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr "Adicionar Nó de Shader Graph"
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+#, fuzzy
+msgid "Play IK"
+msgstr "Tocar"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
@@ -5200,10 +6019,6 @@ msgid "Align with view"
msgstr "Alinhar com Visão"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "OK :("
-msgstr "OK :("
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "Sem pai onde instanciar um filho."
@@ -5212,6 +6027,11 @@ msgid "This operation requires a single selected node."
msgstr "Essa operação requer um único nó selecionado."
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock View Rotation"
+msgstr "Visualizar Informações"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr "Exibição Normal"
@@ -5256,6 +6076,11 @@ msgid "Doppler Enable"
msgstr "Habilitar Doppler"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Cinematic Preview"
+msgstr "Criando Previsualizações das Malhas"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr "Visão Livre Esquerda"
@@ -5386,6 +6211,11 @@ msgid "Tool Scale"
msgstr "Ferramenta Escalar"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Snap To Floor"
+msgstr "Encaixar na grade"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr "Alternar Visão Livre"
@@ -5394,6 +6224,10 @@ msgid "Transform"
msgstr "Transformação"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr "Diálogo Transformação..."
@@ -5422,6 +6256,11 @@ msgid "4 Viewports"
msgstr "4 Viewports"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Gizmos"
+msgstr "Visualizar Gizmos"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr "Ver Origem"
@@ -5435,10 +6274,6 @@ msgid "Settings"
msgstr "Configurações"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Skeleton Gizmo visibility"
-msgstr "Visibilidade do Gizmo de Esqueleto"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "Configurações do Snap"
@@ -5498,6 +6333,53 @@ msgstr "Pré"
msgid "Post"
msgstr "Pós"
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Sprite is empty!"
+msgstr "Caminho de salvamento vazio!"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Sprite"
+msgstr "SpriteFrames"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to 2D Mesh"
+msgstr "Converter Para %s"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create 2D Mesh"
+msgstr "Criar Malha de Contorno"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Grow (Pixels): "
+msgstr "Snap (Pixels):"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Update Preview"
+msgstr "Visualização do Atlas"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Settings:"
+msgstr "Configurações"
+
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr "ERRO: Não foi possível carregar recurso de quadro!"
@@ -5566,14 +6448,6 @@ msgstr "Mover (Depois)"
msgid "SpriteFrames"
msgstr "SpriteFrames"
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox Preview:"
-msgstr "Pré-Visualização do StyleBox:"
-
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox"
-msgstr "StyleBox"
-
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr "Definir Retângulo de Região"
@@ -5599,28 +6473,22 @@ msgid "Auto Slice"
msgstr "Auto Fatiar"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr "Deslocamento:"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr "Passo:"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Separation:"
-msgstr "Separação:"
+msgid "Sep.:"
+msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region"
+#, fuzzy
+msgid "TextureRegion"
msgstr "Região da Textura"
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region Editor"
-msgstr "Editor de Região da Textura"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
msgstr "Não pôde salvar tema ao arquivo:"
@@ -5634,11 +6502,6 @@ msgid "Add All"
msgstr "Adicionar Todos"
#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Item"
-msgstr "Remover Item"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr "Remover Todos os Itens"
@@ -5710,10 +6573,6 @@ msgstr "Tem"
msgid "Many"
msgstr "Muitas"
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-msgid "Options"
-msgstr "Opções"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
msgstr "Tem,Muitas,Opções"
@@ -5738,7 +6597,7 @@ msgstr "Tipo de Dados:"
msgid "Icon"
msgstr "Ãcone"
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr "Estilo"
@@ -5751,14 +6610,19 @@ msgid "Color"
msgstr "Cor"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr "Tema"
+msgid "Constant"
+msgstr "Constante"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr "Apagar Seleção"
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fix Invalid Tiles"
+msgstr "Nome Inválido."
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr "Pintar TileMap"
@@ -5779,11 +6643,8 @@ msgid "Erase TileMap"
msgstr "Apagar TileMap"
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase selection"
-msgstr "Apagar Seleção"
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find tile"
+#, fuzzy
+msgid "Find Tile"
msgstr "Localizar tile"
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -5807,6 +6668,11 @@ msgid "Pick Tile"
msgstr "Pegar Tile"
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Move Selection"
+msgstr "Remover Seleção"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr "Rotacionar 0 degraus"
@@ -5823,68 +6689,122 @@ msgid "Rotate 270 degrees"
msgstr "Rotacionar 270 degraus"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Could not find tile:"
-msgstr "Não se pôde achar tile:"
+#, fuzzy
+msgid "Add Texture(s) to TileSet"
+msgstr "Adicionar Nó(s) a Partir da Ãrvore"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Item name or ID:"
-msgstr "Nome ou ID do item:"
+#, fuzzy
+msgid "Remove current Texture from TileSet"
+msgstr "Remover a entrada atual"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
-msgstr "Criar a partir de cena?"
+msgid "Create from Scene"
+msgstr "Criar a partir de Cena"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from scene?"
-msgstr "Fundir a partir de cena?"
+msgid "Merge from Scene"
+msgstr "Fundir a partir de Cena"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tile Set"
-msgstr "Tile Set"
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings."
+msgstr ""
+"Selecione o sub-tile para usar como ícone, isso também vai ser usado em "
+"vinculamentos de autotiles inválidos."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
-msgstr "Criar a partir de Cena"
+msgid "Display tile's names (hold Alt Key)"
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
-msgstr "Fundir a partir de Cena"
+msgid "Remove Selected Textue and ALL TILES wich uses it?"
+msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Error"
-msgstr "Erro"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene?"
+msgstr "Criar a partir de cena?"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Autotiles"
-msgstr "Autotiles"
+msgid "Merge from scene?"
+msgstr "Fundir a partir de cena?"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid " file(s) was not added because was already on the list."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
-"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings."
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
msgstr ""
-"Selecione o sub-tile para usar como ícone, isso também vai ser usado em "
-"vinculamentos de autotiles inválidos."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid ""
"LMB: set bit on.\n"
-"RMB: set bit off."
+"RMB: set bit off.\n"
+"Click on another Tile to edit it."
msgstr ""
"LMB: ligar bit.\n"
"RMB: desligar bit."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select current edited sub-tile."
+#, fuzzy
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
msgstr "Selecione o sub-tile editado atual."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select sub-tile to change its priority."
+#, fuzzy
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
+msgstr ""
+"Selecione o sub-tile para usar como ícone, isso também vai ser usado em "
+"vinculamentos de autotiles inválidos."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
msgstr "Selecione o sub-tile para alterar sua prioridade."
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
-msgstr "Cancelar"
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "This property can't be changed."
+msgstr "Essa operação não pode ser realizada sem uma cena."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tile Set"
+msgstr "Tile Set"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Vertex"
+msgstr "Vértices"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr "Fragmento"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Light"
+msgstr "Direita"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "VisualShader"
+msgstr "Shader"
#: editor/project_export.cpp
msgid "Runnable"
@@ -5899,10 +6819,10 @@ msgid "Delete preset '%s'?"
msgstr "Excluir definição '%s'?"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted: "
+msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
"Modelos de exportação para esta plataforma não foram encontrados/estão "
-"corrompidos: "
+"corrompidos:"
#: editor/project_export.cpp
msgid "Presets"
@@ -5979,12 +6899,6 @@ msgid "Export templates for this platform are missing:"
msgstr "Modelos de exportação para esta plataforma não foram encontrados:"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-"Modelos de exportação para esta plataforma não foram encontrados/estão "
-"corrompidos:"
-
-#: editor/project_export.cpp
msgid "Export With Debug"
msgstr "Exportar Com Depuração"
@@ -5993,14 +6907,25 @@ msgid "The path does not exist."
msgstr "O caminho não existe."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' file."
-msgstr "Por favor, escolha um arquivo 'project.godot'."
+#, fuzzy
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgstr ""
+"Por favor, escolha uma pasta que não contenha um arquivo 'project.godot'."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "Por favor, escolha uma pasta vazia."
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr "Por favor, escolha um arquivo 'project.godot'."
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "Projeto Importado"
@@ -6089,6 +7014,11 @@ msgid "Project Path:"
msgstr "Caminho do Projeto:"
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Project Installation Path:"
+msgstr "Caminho do Projeto:"
+
+#: editor/project_manager.cpp
msgid "Browse"
msgstr "Navegar"
@@ -6208,9 +7138,10 @@ msgid "Mouse Button"
msgstr "Botão do Mous"
#: editor/project_settings_editor.cpp
+#, fuzzy
msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
"Nome de ação inválido. Ele não pode estar vazio ou conter '/', ':', '=', "
"'\\' ou '\"'."
@@ -6224,9 +7155,23 @@ msgid "Rename Input Action Event"
msgstr "Renomear Evento de Ação de Entrada"
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Change Action deadzone"
+msgstr "Alterar Nome da Animação:"
+
+#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr "Adicionar Evento de Ação de Entrada"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "All Devices"
+msgstr "Dispositivo"
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr "Dispositivo"
+
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr "Shift+"
@@ -6268,20 +7213,24 @@ msgid "Wheel Down Button"
msgstr "Roda para Baixo"
#: editor/project_settings_editor.cpp
-msgid "Button 6"
-msgstr "Botão 6"
+#, fuzzy
+msgid "Wheel Left Button"
+msgstr "Roda para Cima"
#: editor/project_settings_editor.cpp
-msgid "Button 7"
-msgstr "Botão 7"
+#, fuzzy
+msgid "Wheel Right Button"
+msgstr "Botão Direito"
#: editor/project_settings_editor.cpp
-msgid "Button 8"
-msgstr "Botão 8"
+#, fuzzy
+msgid "X Button 1"
+msgstr "Botão 6"
#: editor/project_settings_editor.cpp
-msgid "Button 9"
-msgstr "Botão 9"
+#, fuzzy
+msgid "X Button 2"
+msgstr "Botão 6"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
@@ -6308,10 +7257,6 @@ msgid "Add Event"
msgstr "Adicionar VEvento"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Dispositivo"
-
-#: editor/project_settings_editor.cpp
msgid "Button"
msgstr "Botão"
@@ -6356,6 +7301,14 @@ msgid "Delete Item"
msgstr "Excluir Item"
#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+"Nome de ação inválido. Ele não pode estar vazio ou conter '/', ':', '=', "
+"'\\' ou '\"'."
+
+#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr "Já existe"
@@ -6427,6 +7380,10 @@ msgstr "Propriedade:"
msgid "Override For..."
msgstr "Sobrescrever Para..."
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr "Mapa de Entrada"
@@ -6436,6 +7393,14 @@ msgid "Action:"
msgstr "Ação:"
#: editor/project_settings_editor.cpp
+msgid "Action"
+msgstr "Ação"
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr "Dispositivo:"
@@ -6496,10 +7461,6 @@ msgid "AutoLoad"
msgstr "AutoLoad"
#: editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr "Escolha uma Viewport"
-
-#: editor/property_editor.cpp
msgid "Ease In"
msgstr "Ease In"
@@ -6536,34 +7497,10 @@ msgid "Select Node"
msgstr "Selecionar Nó"
#: editor/property_editor.cpp
-msgid "New Script"
-msgstr "Novo Script"
-
-#: editor/property_editor.cpp
-msgid "New %s"
-msgstr "Novo %s"
-
-#: editor/property_editor.cpp
-msgid "Make Unique"
-msgstr "Tornar Único"
-
-#: editor/property_editor.cpp
-msgid "Show in File System"
-msgstr "Mostrar em Arquivos"
-
-#: editor/property_editor.cpp
-msgid "Convert To %s"
-msgstr "Converter Para %s"
-
-#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "Erro ao carregar arquivo: Não é um recurso!"
#: editor/property_editor.cpp
-msgid "Selected node is not a Viewport!"
-msgstr "O nó selecionado não é uma Viewport!"
-
-#: editor/property_editor.cpp
msgid "Pick a Node"
msgstr "Escolha um Nó"
@@ -6572,18 +7509,6 @@ msgid "Bit %d, val %d."
msgstr "Bit %d, val %d."
#: editor/property_editor.cpp
-msgid "On"
-msgstr "Ativo"
-
-#: editor/property_editor.cpp
-msgid "[Empty]"
-msgstr "[Vazio]"
-
-#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
-msgid "Set"
-msgstr "Set"
-
-#: editor/property_editor.cpp
msgid "Properties:"
msgstr "Propriedades:"
@@ -6607,6 +7532,134 @@ msgstr "Não se pôde executar a ferramenta PVRTC:"
msgid "Can't load back converted image using PVRTC tool:"
msgstr "Não se pôde carregar de volta imagem convertida por PVRTC:"
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Batch Rename"
+msgstr "Renomear"
+
+#: editor/rename_dialog.cpp
+msgid "Prefix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Suffix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Advanced options"
+msgstr "Opções da Encaixe"
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node name"
+msgstr "Nome do nó:"
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node type"
+msgstr "Localizar Tipo de Nó"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Current scene name"
+msgstr "Cena Atual"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Root node name"
+msgstr "Nome do Nó Raíz:"
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Step"
+msgstr "Passo:"
+
+#: editor/rename_dialog.cpp
+msgid "Ammount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minium number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expressions"
+msgstr "Alterar Expressão"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Post-Process"
+msgstr "Script de Pós-Processamento:"
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr "Manter"
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Lowercase"
+msgstr "Minúscula"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Uppercase"
+msgstr "Maiúscula"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Reset"
+msgstr "Redefinir Ampliação"
+
+#: editor/rename_dialog.cpp editor/script_editor_debugger.cpp
+msgid "Error"
+msgstr "Erro"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Reparentar Nó"
@@ -6643,11 +7696,6 @@ msgstr "Argumentos da Cena Principal:"
msgid "Scene Run Settings"
msgstr "Configurações de Carregamento da Cena"
-#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
-#: scene/gui/dialogs.cpp
-msgid "OK"
-msgstr "OK"
-
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr "Sem nó pai onde instanciar as cenas."
@@ -6669,6 +7717,10 @@ msgid "Instance Scene(s)"
msgstr "Instanciar Cena(s)"
#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr "Remover Script"
+
+#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr "Esta operação não pode ser feita na raiz da árvore."
@@ -6709,12 +7761,33 @@ msgid "Load As Placeholder"
msgstr "Carregar como Substituto"
#: editor/scene_tree_dock.cpp
-msgid "Discard Instancing"
-msgstr "Descartar Instanciação"
+msgid "Make Local"
+msgstr "Tornar Local"
#: editor/scene_tree_dock.cpp
-msgid "Makes Sense!"
-msgstr "Faz Sentido!"
+#, fuzzy
+msgid "Create Root Node:"
+msgstr "Criar Nó"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "2D Scene"
+msgstr "Cena"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "3D Scene"
+msgstr "Cena"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "User Interface"
+msgstr "Limpar Herança"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Custom Node"
+msgstr "Recortar Nodes"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
@@ -6725,6 +7798,10 @@ msgid "Can't operate on nodes the current scene inherits from!"
msgstr "Não é possível operar em nós que a cena atual herda!"
#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr "Adicionar Script"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "Remover Nó(s)"
@@ -6769,18 +7846,15 @@ msgid "Change Type"
msgstr "Mudar Tipo"
#: editor/scene_tree_dock.cpp
-msgid "Attach Script"
-msgstr "Adicionar Script"
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Script"
-msgstr "Remover Script"
+#, fuzzy
+msgid "Make Scene Root"
+msgstr "Nova Raiz de Cena"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr "Fundir a Partir de Cena"
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr "Salvar Ramo como Cena"
@@ -6805,10 +7879,6 @@ msgstr ""
"existir um nó raiz."
#: editor/scene_tree_dock.cpp
-msgid "Filter nodes"
-msgstr "Filtrar nós"
-
-#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr "Adicionar um script novo ou existente para o nó selecionado."
@@ -6828,25 +7898,19 @@ msgstr "Local"
msgid "Clear Inheritance? (No Undo!)"
msgstr "Limpar Herança? (Irreversível!)"
-#: editor/scene_tree_dock.cpp
-msgid "Clear!"
-msgstr "Limpar!"
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle Spatial Visible"
-msgstr "Alternar Spatial Visível"
-
#: editor/scene_tree_editor.cpp
-msgid "Toggle CanvasItem Visible"
-msgstr "Alternar CanvasItem Visível"
+#, fuzzy
+msgid "Toggle Visible"
+msgstr "Alternar Visibilidade"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr "Aviso de configuração de nó:"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
-"Node has connection(s) and group(s)\n"
+"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
"O nó tem conexão(ões) e grupo(s)\n"
@@ -6868,22 +7932,25 @@ msgstr ""
"O nó está em grupo(s).\n"
"Clique para mostrar o painel de grupos."
-#: editor/scene_tree_editor.cpp
-msgid "Open script"
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script"
msgstr "Abrir script"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
"Node is locked.\n"
-"Click to unlock"
+"Click to unlock it."
msgstr ""
"O nó está travado.\n"
"Clique para destravar"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
"Children are not selectable.\n"
-"Click to make selectable"
+"Click to make selectable."
msgstr ""
"Os filhos não são selecionáveis.\n"
"Clique para fazê-los selecionáveis"
@@ -6893,6 +7960,12 @@ msgid "Toggle Visibility"
msgstr "Alternar Visibilidade"
#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr "Nome de nó inválido, os seguintes caracteres não são permitidos:"
@@ -6929,6 +8002,11 @@ msgid "N/A"
msgstr "N/D"
#: editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script/Choose Location"
+msgstr "Abrir Editor de Scripts"
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "O caminho está vazio"
@@ -7165,10 +8243,23 @@ msgid "Change Camera Size"
msgstr "Alterar Tamanho da Câmera"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Change Notifier AABB"
+msgstr "Alterar a Dimensão do Notificador"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr "Alterar o AABB das Partículas"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr "Alterar a Extensão da Sonda"
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Alterar Raio da Forma da Esfera"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr "Alterar Dimensões da Forma da Caixa"
@@ -7181,20 +8272,38 @@ msgid "Change Capsule Shape Height"
msgstr "Alterar a Altura da Forma da Cápsula"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
-msgstr "Alterar o Comprimento da Forma do Raio"
+#, fuzzy
+msgid "Change Cylinder Shape Radius"
+msgstr "Alterar o Raio da Forma da Cápsula"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier Extents"
-msgstr "Alterar a Dimensão do Notificador"
+#, fuzzy
+msgid "Change Cylinder Shape Height"
+msgstr "Alterar a Altura da Forma da Cápsula"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
-msgstr "Alterar o AABB das Partículas"
+msgid "Change Ray Shape Length"
+msgstr "Alterar o Comprimento da Forma do Raio"
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
-msgstr "Alterar a Extensão da Sonda"
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Radius"
+msgstr "Alterar Raio da Luz"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Height"
+msgstr "Alterar a Altura da Forma da Cápsula"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Torus Inner Radius"
+msgstr "Alterar Raio da Forma da Esfera"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Torus Outer Radius"
+msgstr "Alterar Raio da Luz"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
@@ -7249,16 +8358,6 @@ msgid "GDNative"
msgstr "GDNative"
#: modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "Argumento de tipo inválido para convert(), use constantes TYPE_*."
-
-#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "Não há bytes suficientes para decodificar, ou o formato é inválido."
-
-#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr "o argumento step é zero!"
@@ -7325,6 +8424,11 @@ msgid "GridMap Delete Selection"
msgstr "Excluir Seleção do Gridap"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Fill Selection"
+msgstr "Excluir Seleção do Gridap"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
msgstr "Duplicar Seleção do GridMap"
@@ -7405,6 +8509,11 @@ msgid "Clear Selection"
msgstr "Limpar Seleção"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fill Selection"
+msgstr "Toda a seleção"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr "Configurações do GridMap"
@@ -7465,14 +8574,77 @@ msgid "Warnings"
msgstr "Avisos"
#: modules/mono/editor/mono_bottom_panel.cpp
-#, fuzzy
msgid "View log"
-msgstr "Ver Arquivos"
+msgstr "Ver registro"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr "Fim da pilha de rastreamento de exceção interna"
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake!"
+msgstr "Precalcular!"
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake the navigation mesh."
+msgstr "Preparar a malha de navegação."
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr "Apagar a malha de navegação."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr "Preparando Configuração..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr "Calculando tamanho da grade..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr "Criando mapa de altura..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr "Marcando triângulos caminháveis..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr "Construindo um mapa de altura compacto..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr "Erodindo área caminhável..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr "Particionando..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr "Criando contornos..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr "Criando polimalha..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr "Convertando para malha de navegação nativa..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr "Configuração do Gerador de Malha de Navegação:"
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr "Analisando Geometria..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr "Pronto!"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7530,10 +8702,6 @@ msgid "Set Variable Type"
msgstr "Definir o Tipo da Variável"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr "Funções:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Variáveis:"
@@ -7646,36 +8814,14 @@ msgid "Connect Nodes"
msgstr "Conectar Nodes"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Condition"
-msgstr "Condição"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Sequence"
-msgstr "Sequence"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Switch"
-msgstr "Switch"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Iterator"
-msgstr "Iterator"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "While"
-msgstr "While"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Return"
-msgstr "Return"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Call"
-msgstr "Call"
+#, fuzzy
+msgid "Connect Node Data"
+msgstr "Conectar Nodes"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Get"
-msgstr "Obter"
+#, fuzzy
+msgid "Connect Node Sequence"
+msgstr "Conectar Nodes"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -7702,26 +8848,18 @@ msgid "Remove Function"
msgstr "Remover Função"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Variable"
-msgstr "Editar Variável"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "Remover Variável"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Signal"
-msgstr "Editar Sinal"
+msgid "Editing Variable:"
+msgstr "Editando Variável:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "Remover Sinal"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr "Editando Variável:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "Editando Sinal:"
@@ -7765,6 +8903,11 @@ msgstr "Recortar Nodes"
msgid "Paste Nodes"
msgstr "Colar Nodes"
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Member"
+msgstr "Membros"
+
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr "Tipo de entrada não iterável: "
@@ -7823,6 +8966,19 @@ msgstr ""
"Valor de retorno da _step() inválido, deve ser um inteiro (seq out), ou "
"string (erro)."
+#: modules/visual_script/visual_script_property_selector.cpp
+#, fuzzy
+msgid "Search VisualScript"
+msgstr "Remover Nó VisualScript"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get"
+msgstr "Obter"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set "
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Rodar no Navegador"
@@ -7873,9 +9029,10 @@ msgstr ""
"ignorados."
#: scene/2d/collision_object_2d.cpp
+#, fuzzy
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
"Este nó não possui filhos com formas, então não pode interagir com o "
@@ -7986,6 +9143,19 @@ msgstr ""
"A propriedade \"Caminho\" deve apontar para um nó Node2D válido para "
"funcionar."
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
@@ -8051,9 +9221,10 @@ msgid "Lighting Meshes: "
msgstr "Iluminando Malhas: "
#: scene/3d/collision_object.cpp
+#, fuzzy
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape or CollisionPolygon children nodes to define "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
"Este nó não possui filhos com formas, então não pode interagir com o "
@@ -8150,6 +9321,21 @@ msgstr ""
"Este WorldEnvironment está sendo ignorado. Adicione uma Camera (para cenas "
"3D) ou defina o Background Mode deste ambiente para Canvas (para cenas 2D)."
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid ""
+"Size changes to SoftBody will be overriden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+"Alterações de tamanho no RigidBody (nos modos Character e Rigid) serão "
+"sobrescritas pelo motor de física ao executar.\n"
+"Ao invés disso, altere o tamanho nas formas de colisão filhas."
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8166,6 +9352,47 @@ msgstr ""
"VehiceWheel serve para fornecer um sistema de rodas para um VehicleBody. Por "
"favor, use ele como um filho de um VehicleBody."
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Animation not found: '%s'"
+msgstr "Ferramentas de Animação"
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Invalid animation: '%s'."
+msgstr "ERRO: Nome de animação inválido!"
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr "Desconectar '%s' do '%s'"
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr "Selecione um AnimationPlayer da Ãrvore de Cena para editar animações."
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "AnimationPlayer root is not a valid node."
+msgstr "Ãrvore de Animação é inválida."
+
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "Modo Bruto"
@@ -8246,12 +9473,376 @@ msgstr "Erro ao carregar fonte."
msgid "Invalid font size."
msgstr "Tamanho de fonte inválido."
+#: scene/resources/visual_shader.cpp
#, fuzzy
-#~ msgid "Previous"
-#~ msgstr "Guia anterior"
+msgid "Input"
+msgstr "Adicionar Entrada"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "None"
+msgstr "<Nenhum>"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Invalid source for shader."
+msgstr "Origem inválida!"
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#~ msgid "Change Scalar Constant"
+#~ msgstr "Alterar Constante Escalar"
+
+#~ msgid "Change Vec Constant"
+#~ msgstr "Alterar Constante Vet"
+
+#~ msgid "Change RGB Constant"
+#~ msgstr "Alterar Constante RGB"
+
+#~ msgid "Change Scalar Operator"
+#~ msgstr "Alterar Operador Escalar"
+
+#~ msgid "Change Vec Operator"
+#~ msgstr "Alterar Operador Vet"
+
+#~ msgid "Change Vec Scalar Operator"
+#~ msgstr "Alterar Operador Vet Escalar"
+
+#~ msgid "Change RGB Operator"
+#~ msgstr "Alterar Operador RGB"
+
+#~ msgid "Toggle Rot Only"
+#~ msgstr "Alternar Rotação Somente"
+
+#~ msgid "Change Scalar Function"
+#~ msgstr "Alterar Função Escalar"
+
+#~ msgid "Change Vec Function"
+#~ msgstr "Alterar Função Vet"
+
+#~ msgid "Change Scalar Uniform"
+#~ msgstr "Alterar Uniforme Escalar"
+
+#~ msgid "Change Vec Uniform"
+#~ msgstr "Alterar Uniforme Vet"
+
+#~ msgid "Change RGB Uniform"
+#~ msgstr "Alterar Uniforme RGB"
+
+#~ msgid "Change Default Value"
+#~ msgstr "Alterar Valor Padrão"
-#~ msgid "Next"
-#~ msgstr "Próximo"
+#~ msgid "Change XForm Uniform"
+#~ msgstr "Alterar Uniforme XForm"
+
+#~ msgid "Change Texture Uniform"
+#~ msgstr "Alterar Uniforme da Textura"
+
+#~ msgid "Change Cubemap Uniform"
+#~ msgstr "Alterar Uniforme do Cubemap"
+
+#~ msgid "Change Comment"
+#~ msgstr "Alterar Comentário"
+
+#~ msgid "Add/Remove to Color Ramp"
+#~ msgstr "Adicionar/Remover para Curva de Cores"
+
+#~ msgid "Modify Color Ramp"
+#~ msgstr "Modificar Curva de Cores"
+
+#~ msgid "Add/Remove to Curve Map"
+#~ msgstr "Adicionar/Remover para Curve Map"
+
+#~ msgid "Modify Curve Map"
+#~ msgstr "Modificar Curve Map"
+
+#~ msgid "Change Input Name"
+#~ msgstr "Alterar Nome da Entrada"
+
+#~ msgid "Connect Graph Nodes"
+#~ msgstr "Conectar Nodes de Grafos"
+
+#~ msgid "Disconnect Graph Nodes"
+#~ msgstr "Desconectar Nodes de Grafos"
+
+#~ msgid "Remove Shader Graph Node"
+#~ msgstr "Remover Nó de Shader Graph"
+
+#~ msgid "Move Shader Graph Node"
+#~ msgstr "Mover Nó de Shader Graph"
+
+#~ msgid "Duplicate Graph Node(s)"
+#~ msgstr "Duplicar Nó(s) de Grafo(s)"
+
+#~ msgid "Delete Shader Graph Node(s)"
+#~ msgstr "Deletar Nó(s) de Shader Graph(s)"
+
+#~ msgid "Error: Cyclic Connection Link"
+#~ msgstr "Erro: Vínculo de Conexão Cíclico"
+
+#~ msgid "Error: Missing Input Connections"
+#~ msgstr "Erro: Faltando as Conexões da Entrada"
+
+#~ msgid "Add Shader Graph Node"
+#~ msgstr "Adicionar Nó de Shader Graph"
+
+#~ msgid "Disabled"
+#~ msgstr "Desabilitado"
+
+#~ msgid "Move Anim Track Up"
+#~ msgstr "Mover Trilha para cima"
+
+#~ msgid "Move Anim Track Down"
+#~ msgstr "Mover Trilha para Baixo"
+
+#~ msgid "Set Transitions to:"
+#~ msgstr "Definir Transições para:"
+
+#~ msgid "Anim Track Rename"
+#~ msgstr "Renomear Trilha na Anim"
+
+#~ msgid "Anim Track Change Interpolation"
+#~ msgstr "Alterar Interpolação da Trilha"
+
+#~ msgid "Anim Track Change Value Mode"
+#~ msgstr "Alterar Modo de Valor da Trilha"
+
+#~ msgid "Anim Track Change Wrap Mode"
+#~ msgstr "Alterar Modo de Loop da Trilha de Animação"
+
+#~ msgid "Edit Node Curve"
+#~ msgstr "Editar Curva do Nó"
+
+#~ msgid "Edit Selection Curve"
+#~ msgstr "Editar Curva da Seleção"
+
+#~ msgid "Anim Add Key"
+#~ msgstr "Adicionar Chave na Anim"
+
+#~ msgid "In"
+#~ msgstr "Em"
+
+#~ msgid "Out"
+#~ msgstr "Out"
+
+#~ msgid "In-Out"
+#~ msgstr "In-Out"
+
+#~ msgid "Out-In"
+#~ msgstr "Out-In"
+
+#~ msgid "Transitions"
+#~ msgstr "Transições"
+
+#~ msgid "Change Anim Len"
+#~ msgstr "Alterar Comprimento da Animação"
+
+#~ msgid "Change Anim Loop"
+#~ msgstr "Alterar Loop da Animação"
+
+#~ msgid "Anim Create Typed Value Key"
+#~ msgstr "Criar Chave com Valor Definido"
+
+#~ msgid "Anim Add Call Track"
+#~ msgstr "Adicionar Trilha de Chamada"
+
+#~ msgid "Length (s):"
+#~ msgstr "Duração (s):"
+
+#~ msgid "Step (s):"
+#~ msgstr "Passo (s):"
+
+#~ msgid "Cursor step snap (in seconds)."
+#~ msgstr "Passo de snap do cursor (em segundos)."
+
+#~ msgid "Enable/Disable looping in animation."
+#~ msgstr "Habilitar/Desabilitar loop de animação."
+
+#~ msgid "Add new tracks."
+#~ msgstr "Adicionar novas trilhas."
+
+#~ msgid "Move current track up."
+#~ msgstr "Mover a trilha atual para cima."
+
+#~ msgid "Move current track down."
+#~ msgstr "Mover a trilha atual para baixo."
+
+#~ msgid "Track tools"
+#~ msgstr "Ferramentas de trilha"
+
+#~ msgid "Enable editing of individual keys by clicking them."
+#~ msgstr "Habilitar edição de chaves individuais clicando nelas."
+
+#~ msgid "Key"
+#~ msgstr "Chave"
+
+#~ msgid "Call Functions in Which Node?"
+#~ msgstr "Chamar Funções em Qual Nó?"
+
+#~ msgid "Thanks!"
+#~ msgstr "Obrigado!"
+
+#~ msgid "I see..."
+#~ msgstr "Entendo..."
+
+#~ msgid "Can't open '%s'."
+#~ msgstr "Não é possível abrir '%s'."
+
+#~ msgid "Ugh"
+#~ msgstr "Ugh"
+
+#~ msgid "Run Script"
+#~ msgstr "Rodar Script"
+
+#~ msgid "Save the currently edited resource."
+#~ msgstr "Salva o recurso editado atualmente."
+
+#~ msgid "Stop Profiling"
+#~ msgstr "Parar Profiling"
+
+#~ msgid "Start Profiling"
+#~ msgstr "Iniciar Profiling"
+
+#~ msgid "Default (Same as Editor)"
+#~ msgstr "Padrão (Mesma do Editor)"
+
+#~ msgid "Create new animation in player."
+#~ msgstr "Criar nova animação no player."
+
+#~ msgid "Load animation from disk."
+#~ msgstr "Carregar uma animação do disco."
+
+#~ msgid "Load an animation from disk."
+#~ msgstr "Carregar uma animação do disco."
+
+#~ msgid "Save the current animation"
+#~ msgstr "Salvar a animação atual"
+
+#~ msgid "Edit Target Blend Times"
+#~ msgstr "Editar alvos dos tempos de mistura"
+
+#~ msgid "Copy Animation"
+#~ msgstr "Copiar Animação"
+
+#~ msgid "Fetching:"
+#~ msgstr "Procurando:"
+
+#~ msgid "prev"
+#~ msgstr "ant"
+
+#~ msgid "next"
+#~ msgstr "prox"
+
+#~ msgid "last"
+#~ msgstr "ult"
+
+#~ msgid "Edit IK Chain"
+#~ msgstr "Editar Cadeia de IK"
+
+#~ msgid "Drag pivot from mouse position"
+#~ msgstr "Arrastar o pivô para a posição do mouse"
+
+#~ msgid "Set pivot at mouse position"
+#~ msgstr "Colocar o pivô na posição do mouse"
+
+#~ msgid "Add/Remove Color Ramp Point"
+#~ msgstr "Adicionar/Remover Ponto na Curva de Cor"
+
+#~ msgid "OK :("
+#~ msgstr "OK :("
+
+#~ msgid "Skeleton Gizmo visibility"
+#~ msgstr "Visibilidade do Gizmo de Esqueleto"
+
+#~ msgid "StyleBox Preview:"
+#~ msgstr "Pré-Visualização do StyleBox:"
+
+#~ msgid "StyleBox"
+#~ msgstr "StyleBox"
+
+#~ msgid "Separation:"
+#~ msgstr "Separação:"
+
+#~ msgid "Texture Region Editor"
+#~ msgstr "Editor de Região da Textura"
+
+#~ msgid "Erase selection"
+#~ msgstr "Apagar Seleção"
+
+#~ msgid "Could not find tile:"
+#~ msgstr "Não se pôde achar tile:"
+
+#~ msgid "Item name or ID:"
+#~ msgstr "Nome ou ID do item:"
+
+#~ msgid "Autotiles"
+#~ msgstr "Autotiles"
+
+#~ msgid "Export templates for this platform are missing/corrupted: "
+#~ msgstr ""
+#~ "Modelos de exportação para esta plataforma não foram encontrados/estão "
+#~ "corrompidos: "
+
+#~ msgid "Button 7"
+#~ msgstr "Botão 7"
+
+#~ msgid "Button 8"
+#~ msgstr "Botão 8"
+
+#~ msgid "Button 9"
+#~ msgstr "Botão 9"
+
+#~ msgid "Discard Instancing"
+#~ msgstr "Descartar Instanciação"
+
+#~ msgid "Makes Sense!"
+#~ msgstr "Faz Sentido!"
+
+#~ msgid "Clear!"
+#~ msgstr "Limpar!"
+
+#~ msgid "Toggle Spatial Visible"
+#~ msgstr "Alternar Spatial Visível"
+
+#~ msgid "Toggle CanvasItem Visible"
+#~ msgstr "Alternar CanvasItem Visível"
+
+#~ msgid "Condition"
+#~ msgstr "Condição"
+
+#~ msgid "Sequence"
+#~ msgstr "Sequence"
+
+#~ msgid "Switch"
+#~ msgstr "Switch"
+
+#~ msgid "Iterator"
+#~ msgstr "Iterator"
+
+#~ msgid "While"
+#~ msgstr "While"
+
+#~ msgid "Return"
+#~ msgstr "Return"
+
+#~ msgid "Call"
+#~ msgstr "Call"
+
+#~ msgid "Edit Variable"
+#~ msgstr "Editar Variável"
+
+#~ msgid "Edit Signal"
+#~ msgstr "Editar Sinal"
#~ msgid "Invalid action (anything goes but '/' or ':')."
#~ msgstr "Ação Inválida (qualquer coisa serve, exceto '/' ou ':')."
@@ -8269,10 +9860,6 @@ msgstr "Tamanho de fonte inválido."
#~ msgid "Can't write file."
#~ msgstr "Não foi possível escrever o arquivo."
-#~ msgid "Please choose a folder that does not contain a 'project.godot' file."
-#~ msgstr ""
-#~ "Por favor, escolha uma pasta que não contenha um arquivo 'project.godot'."
-
#~ msgid "Couldn't get project.godot in project path."
#~ msgstr "Não foi possível encontrar project.godot no caminho do projeto."
@@ -8397,9 +9984,6 @@ msgstr "Tamanho de fonte inválido."
#~ "O nó Viewport definido na propriedade \"Caminho\" deve ser marcado como "
#~ "\"destino de render\" para que este sprite funcione."
-#~ msgid "Filter:"
-#~ msgstr "Filtro:"
-
#~ msgid "' parsing of config failed."
#~ msgstr "' falha no processamento de configurações."
@@ -8439,9 +10023,6 @@ msgstr "Tamanho de fonte inválido."
#~ msgid "Current scene must be saved to re-import."
#~ msgstr "Cena Atual só deve ser salva para re-importação."
-#~ msgid "Save & Re-Import"
-#~ msgstr "Salvar e Re-Importar"
-
#~ msgid "Re-Importing"
#~ msgstr "Re-Importando"
@@ -8474,9 +10055,6 @@ msgstr "Tamanho de fonte inválido."
#~ msgid "Can't rename deps for:\n"
#~ msgstr "Não foi possível renomear dependências para:\n"
-#~ msgid "Error moving file:\n"
-#~ msgstr "Erro ao mover arquivo:\n"
-
#~ msgid "Pick New Name and Location For:"
#~ msgstr "Escolha Novo Nome e Localização Para:"
@@ -8501,9 +10079,6 @@ msgstr "Tamanho de fonte inválido."
#~ msgid "Target path must exist."
#~ msgstr "Caminho destino deve existir."
-#~ msgid "Save path is empty!"
-#~ msgstr "Caminho de salvamento vazio!"
-
#~ msgid "Import BitMasks"
#~ msgstr "Importar Máscara de Bits"
@@ -8616,15 +10191,9 @@ msgstr "Tamanho de fonte inválido."
#~ msgid "Max Angle"
#~ msgstr "Ângulo Máximo"
-#~ msgid "Clips"
-#~ msgstr "Clipes"
-
#~ msgid "Start(s)"
#~ msgstr "Início(s)"
-#~ msgid "End(s)"
-#~ msgstr "Fim(ns)"
-
#~ msgid "Filters"
#~ msgstr "Filtros"
@@ -8655,18 +10224,12 @@ msgstr "Tamanho de fonte inválido."
#~ msgid "Target Texture Folder:"
#~ msgstr "Pasta Destino para Textura:"
-#~ msgid "Post-Process Script:"
-#~ msgstr "Script de Pós-Processamento:"
-
#~ msgid "Custom Root Node Type:"
#~ msgstr "Tipo Personalizado de Nó Raiz:"
#~ msgid "Auto"
#~ msgstr "Auto"
-#~ msgid "Root Node Name:"
-#~ msgstr "Nome do Nó Raíz:"
-
#~ msgid "The Following Files are Missing:"
#~ msgstr "Os Seguintes Arquivos estão Faltando:"
@@ -8724,9 +10287,6 @@ msgstr "Tamanho de fonte inválido."
#~ msgid "Import Textures for Atlas (2D)"
#~ msgstr "Importar Texturas para Atlas (2D)"
-#~ msgid "Cell Size:"
-#~ msgstr "Tamanho da Célula:"
-
#~ msgid "Large Texture"
#~ msgstr "Textura Grande"
@@ -8809,9 +10369,6 @@ msgstr "Tamanho de fonte inválido."
#~ msgid "Couldn't save converted texture:"
#~ msgstr "Não se pôde salvar textura convertida:"
-#~ msgid "Invalid source!"
-#~ msgstr "Origem inválida!"
-
#~ msgid "Invalid translation source!"
#~ msgstr "Origem de tradução inválida!"
@@ -8851,9 +10408,6 @@ msgstr "Tamanho de fonte inválido."
#~ msgid "Translation"
#~ msgstr "Tradução"
-#~ msgid "Parsing %d Triangles:"
-#~ msgstr "Analisando %d Triângulos:"
-
#~ msgid "Triangle #"
#~ msgstr "Triângulo nº"
@@ -8878,24 +10432,12 @@ msgstr "Tamanho de fonte inválido."
#~ msgid "Reset the lightmap octree baking process (start over)."
#~ msgstr "Redefinir o processo \"octree baking\" do lightmap (recomeçar)."
-#~ msgid "Zoom (%):"
-#~ msgstr "Ampliação (%):"
-
-#~ msgid "Skeleton..."
-#~ msgstr "Esqueleto..."
-
-#~ msgid "Zoom Reset"
-#~ msgstr "Restaurar Ampliação"
-
#~ msgid "Zoom Set..."
#~ msgstr "Definir Ampliação..."
#~ msgid "Set a Value"
#~ msgstr "Defina um Valor"
-#~ msgid "Snap (Pixels):"
-#~ msgstr "Snap (Pixels):"
-
#~ msgid "Parse BBCode"
#~ msgstr "Analisar BBCode"
@@ -8973,15 +10515,9 @@ msgstr "Tamanho de fonte inválido."
#~ msgid "Resource Tools"
#~ msgstr "Ferramentas de Recurso"
-#~ msgid "Make Local"
-#~ msgstr "Tornar Local"
-
#~ msgid "Edit Groups"
#~ msgstr "Editar Grupos"
-#~ msgid "Edit Connections"
-#~ msgstr "Editar Conexões"
-
#~ msgid "GridMap Paint"
#~ msgstr "Pintura GridMap"
@@ -9083,9 +10619,6 @@ msgstr "Tamanho de fonte inválido."
#~ msgid "Ambient Light Color:"
#~ msgstr "Cor de Luz Ambiente:"
-#~ msgid "Couldn't load image"
-#~ msgstr "Não pôde carregar a imagem"
-
#~ msgid "Invalid parent class name"
#~ msgstr "Nome de classe pai inválido"
@@ -9101,9 +10634,6 @@ msgstr "Tamanho de fonte inválido."
#~ msgid "Parent class name is invalid!"
#~ msgstr "O nome da classe pai é inválido!"
-#~ msgid "Invalid path!"
-#~ msgstr "Caminho inválido!"
-
#~ msgid "Path property must point to a valid Particles2D node to work."
#~ msgstr ""
#~ "A propriedade Caminho deve apontar a um nó Particles2D para funcionar."
@@ -9187,9 +10717,6 @@ msgstr "Tamanho de fonte inválido."
#~ msgid "Delete Image Group"
#~ msgstr "Excluir Imagem do Grupo"
-#~ msgid "Atlas Preview"
-#~ msgstr "Visualização do Atlas"
-
#~ msgid "Project Export Settings"
#~ msgstr "Configurações de Exportação de Projeto"
@@ -9202,9 +10729,6 @@ msgstr "Tamanho de fonte inválido."
#~ msgid "Export all files in the project directory."
#~ msgstr "Exportar todos os arquivos no diretório do projeto."
-#~ msgid "Action"
-#~ msgstr "Ação"
-
#~ msgid "Convert text scenes to binary on export."
#~ msgstr "Converter cenas em formato texto para binário ao exportar."
@@ -9232,9 +10756,6 @@ msgstr "Tamanho de fonte inválido."
#~ msgid "Compress Formats:"
#~ msgstr "Formatos de Compressão:"
-#~ msgid "Image Groups"
-#~ msgstr "Grupos de Imagens"
-
#~ msgid "Groups:"
#~ msgstr "Grupos:"
@@ -9274,9 +10795,6 @@ msgstr "Tamanho de fonte inválido."
#~ msgid "Sample Conversion Mode: (.wav files):"
#~ msgstr "Modo de Conversão de Amostras (arquivos .wav):"
-#~ msgid "Keep"
-#~ msgstr "Manter"
-
#~ msgid "Compress (RAM - IMA-ADPCM)"
#~ msgstr "Comprimir (RAM - IMA-ADPCM)"
@@ -9319,9 +10837,6 @@ msgstr "Tamanho de fonte inválido."
#~ msgid "BakedLightInstance does not contain a BakedLight resource."
#~ msgstr "BakedLightInstance não contém um recurso BakedLight ."
-#~ msgid "Fragment"
-#~ msgstr "Fragmento"
-
#~ msgid "Lighting"
#~ msgstr "Iluminação"
@@ -9380,9 +10895,6 @@ msgstr "Tamanho de fonte inválido."
#~ msgid "Align with view (Ctrl+Shift+F)"
#~ msgstr "Alinhar com Visão (Ctrl+Shift+F)"
-#~ msgid "Change Anim Loop Interpolation"
-#~ msgstr "Mudar Interpolação do Loop da Animação"
-
#~ msgid "Enable/Disable interpolation when looping animation."
#~ msgstr "Habilitar/Desabilitar interpolação quando repetindo a animação."
@@ -9399,9 +10911,6 @@ msgstr "Tamanho de fonte inválido."
#~ "Sem textura nesse nó.\n"
#~ "Defina uma textura para poder editar essa região."
-#~ msgid "New Scene Root"
-#~ msgstr "Nova Raiz de Cena"
-
#~ msgid "Inherit Scene"
#~ msgstr "Herdar Cena"
@@ -9414,9 +10923,6 @@ msgstr "Tamanho de fonte inválido."
#~ msgid "Reload Tool Script (Soft)"
#~ msgstr "Recarregar Tool Script (suave)"
-#~ msgid "Edit Connections..."
-#~ msgstr "Editar Conexões..."
-
#~ msgid "Set Params"
#~ msgstr "Definir Parâmetros"
@@ -9432,12 +10938,6 @@ msgstr "Tamanho de fonte inválido."
#~ msgid "Group Editor"
#~ msgstr "Editor de Grupos"
-#~ msgid "Node Group(s)"
-#~ msgstr "Grupo(s) do Nó"
-
-#~ msgid "Plugin List:"
-#~ msgstr "Lista de Plugins:"
-
#~ msgid "Overwrite Existing Scene"
#~ msgstr "Sobrescrever Cena Existente"
diff --git a/editor/translations/pt_PT.po b/editor/translations/pt_PT.po
index d111d1dd4b..9a4a70a1fc 100644
--- a/editor/translations/pt_PT.po
+++ b/editor/translations/pt_PT.po
@@ -26,332 +26,488 @@ msgstr ""
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 3.0\n"
-#: editor/animation_editor.cpp
-msgid "Disabled"
-msgstr "Desativado"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr "Tipo de argumento inválido para convert(), use constantes TYPE_*."
-#: editor/animation_editor.cpp
-msgid "All Selection"
-msgstr "Toda Selecção"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/glue_header.h
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr ""
+"Número de bytes insuficientes para descodificar, ou o formato é inválido."
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr "Nome de Propriedade índice '%s' inválido em Nó %s."
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid index of type %s for base type %s"
+msgstr "Nome de Propriedade índice '%s' inválido em Nó %s."
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid arguments to construct '%s'"
+msgstr ": Argumento inválido de tipo: "
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr "Livre"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Mirror"
+msgstr "Espelho X"
-#: editor/animation_editor.cpp
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Insert Key Here"
+msgstr "Inserir Chave"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Duplicate Selected Key(s)"
+msgstr "Duplicar Seleção"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Delete Selected Key(s)"
+msgstr "Apagar Selecionados"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr "Anim Duplicar Chaves"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr "Anim Eliminar Chaves"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "Anim Mudar Tempo do Keyframe"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "Anim Mudar Transição"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "Anim Mudar Transformação"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "Anim Mudar Valor do Keyframe"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "Anim Mudar Chamada"
-#: editor/animation_editor.cpp
-msgid "Anim Add Track"
-msgstr "Anim Adicionar Pista"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Property Track"
+msgstr "Propriedade:"
-#: editor/animation_editor.cpp
-msgid "Anim Duplicate Keys"
-msgstr "Anim Duplicar Chaves"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "3D Transform Track"
+msgstr "Tipo de transformação"
+
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Up"
-msgstr "Subir Pista de Animação"
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Down"
-msgstr "Descer Pista de Animação"
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Anim Track"
-msgstr "Remover Pista de Animação"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Playback Track"
+msgstr "Parar reprodução da Animação. (S)"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track"
+msgstr "Anim Adicionar Pista"
-#: editor/animation_editor.cpp
-msgid "Set Transitions to:"
-msgstr "Definir transições para:"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Length Time (seconds)"
+msgstr "Duração da Animação (em segundos)."
-#: editor/animation_editor.cpp
-msgid "Anim Track Rename"
-msgstr "Anim Renomear Pista"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Looping"
+msgstr "Zoom da Animação."
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Interpolation"
-msgstr "Pista Anim Mudar Interpolação"
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr "Funções:"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Value Mode"
-msgstr "Pista Anim Mudar Modo do Valor"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Audio Clips:"
+msgstr "Audição de áudio"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Wrap Mode"
-msgstr "Pista Anim Mudar Modo de Embrulho"
+#: editor/animation_track_editor.cpp
+msgid "Anim Clips:"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Edit Node Curve"
-msgstr "Editar curva do Nó"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle this track on/off."
+msgstr "Alternar modo livre de distrações."
-#: editor/animation_editor.cpp
-msgid "Edit Selection Curve"
-msgstr "Editar Curva da Seleção"
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Delete Keys"
-msgstr "Anim Eliminar Chaves"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Interpolation Mode"
+msgstr "Nó Animation"
-#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
-msgstr "Duplicar Seleção"
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Duplicate Transposed"
-msgstr "Duplicar Transposto"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Remove this track."
+msgstr "Remover Pista selecionada."
-#: editor/animation_editor.cpp
-msgid "Remove Selection"
-msgstr "Remover Selecção"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Time (s): "
+msgstr "Tempo X-Fade (s):"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Contínuo"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "Discreto"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "Gatilho"
-#: editor/animation_editor.cpp
-msgid "Anim Add Key"
-msgstr "Anim Adicionar Chave"
-
-#: editor/animation_editor.cpp
-msgid "Anim Move Keys"
-msgstr "Anim Mover Chaves"
-
-#: editor/animation_editor.cpp
-msgid "Scale Selection"
-msgstr "Escalar Selecção"
-
-#: editor/animation_editor.cpp
-msgid "Scale From Cursor"
-msgstr "Escalar Partir do Cursor"
-
-#: editor/animation_editor.cpp
-msgid "Goto Next Step"
-msgstr "Ir Próximo Passo"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Capture"
+msgstr "Características"
-#: editor/animation_editor.cpp
-msgid "Goto Prev Step"
-msgstr "Ir Passo Anterior"
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
-#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "Linear"
-#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constant"
-msgstr "Constante"
-
-#: editor/animation_editor.cpp
-msgid "In"
-msgstr "Dentro"
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out"
-msgstr "Fora"
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "In-Out"
-msgstr "Dentro-Fora"
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out-In"
-msgstr "Fora-Dentro"
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr "Inserir Chave"
-#: editor/animation_editor.cpp
-msgid "Transitions"
-msgstr "Transições"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Duplicate Key(s)"
+msgstr "Duplicar Nó(s)"
-#: editor/animation_editor.cpp
-msgid "Optimize Animation"
-msgstr "Otimizar Animação"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Key(s)"
+msgstr "Apagar Nó(s)"
-#: editor/animation_editor.cpp
-msgid "Clean-Up Animation"
-msgstr "Limpar Animação"
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr "Remover Pista de Animação"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "Criar NOVA Pista para %s e inserir Chave?"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "Criar %d NOVAS Pistas e inserir Chaves?"
-#: editor/animation_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr "Criar"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr "Anim Inserir"
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "Anim Criar & Inserir"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Anim Inserir Pista & Chave"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "Anim Inserir Chave"
-#: editor/animation_editor.cpp
-msgid "Change Anim Len"
-msgstr "Mudar Duração da Animação"
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Loop"
-msgstr "Mudar Ciclo da Animação"
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Create Typed Value Key"
-msgstr "Anim Criar Chave de Valor Digitado"
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Insert"
-msgstr "Anim Inserir"
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Method not found in object: "
+msgstr "VariableGet não encontrada no Script: "
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr "Anim Mover Chaves"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Clipboard is empty"
+msgstr "Ãrea de Transferência está vazia!"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Anim Escalar Chaves"
-#: editor/animation_editor.cpp
-msgid "Anim Add Call Track"
-msgstr "Anim Adicionar Pista de chamada"
-
-#: editor/animation_editor.cpp
-msgid "Animation zoom."
-msgstr "Zoom da Animação."
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Length (s):"
-msgstr "Duração (s):"
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation length (in seconds)."
-msgstr "Duração da Animação (em segundos)."
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Step (s):"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Snap (s): "
msgstr "Passos (s):"
-#: editor/animation_editor.cpp
-msgid "Cursor step snap (in seconds)."
-msgstr "Ajuste do Cursor (em segundos)."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation step value."
+msgstr "Ãrvore de Animação válida."
-#: editor/animation_editor.cpp
-msgid "Enable/Disable looping in animation."
-msgstr "Ativar/Desativar repetição na Animação."
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr "Editar"
-#: editor/animation_editor.cpp
-msgid "Add new tracks."
-msgstr "Adicionar novas Pistas."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation properties."
+msgstr "AnimationTree"
-#: editor/animation_editor.cpp
-msgid "Move current track up."
-msgstr "Mover Pista atual para cima."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Copy Tracks"
+msgstr "Copiar Parâmetros"
-#: editor/animation_editor.cpp
-msgid "Move current track down."
-msgstr "Mover Pista atual para baixo."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "Colar Parâmetros"
-#: editor/animation_editor.cpp
-msgid "Remove selected track."
-msgstr "Remover Pista selecionada."
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr "Escalar Selecção"
+
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr "Escalar Partir do Cursor"
-#: editor/animation_editor.cpp
-msgid "Track tools"
-msgstr "Ferramentas da Pista"
+#: editor/animation_track_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr "Duplicar Seleção"
-#: editor/animation_editor.cpp
-msgid "Enable editing of individual keys by clicking them."
-msgstr "Ativar edição de Chaves individuais ao clicar nelas."
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr "Duplicar Transposto"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Selection"
+msgstr "Apagar Selecionados"
+
+#: editor/animation_track_editor.cpp
+msgid "Goto Next Step"
+msgstr "Ir Próximo Passo"
+
+#: editor/animation_track_editor.cpp
+msgid "Goto Prev Step"
+msgstr "Ir Passo Anterior"
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr "Otimizar Animação"
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr "Limpar Animação"
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "Otimizador de Anim."
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "Máximo de Erros Lineares:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "Máximo de Erros Angulares:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "Angulo Máximo Otimizável:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr "Otimizar"
-#: editor/animation_editor.cpp
-msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
-msgstr "Selecionar um AnimationPlayer da Scene Tree para editar Animações."
-
-#: editor/animation_editor.cpp
-msgid "Key"
-msgstr "Chave"
-
-#: editor/animation_editor.cpp
-msgid "Transition"
-msgstr "Transição"
-
-#: editor/animation_editor.cpp
-msgid "Scale Ratio:"
-msgstr "Taxa de Escala:"
-
-#: editor/animation_editor.cpp
-msgid "Call Functions in Which Node?"
-msgstr "Chamar funções em que Nó?"
-
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "Remover Chaves inválidas"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Remover Pistas vazias ou não resolvidas"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "Limpar todas as Animações"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Limpar Animação(ões) (DEFINITIVO!)"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "Limpar"
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr "Taxa de Escala:"
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr "Copiar"
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Redimensionar Array"
@@ -372,7 +528,7 @@ msgstr "Vai para linha"
msgid "Line Number:"
msgstr "Numero da linha:"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr "Sem combinações"
@@ -388,7 +544,7 @@ msgstr "Caso de Compatibilidade"
msgid "Whole Words"
msgstr "Palavras inteiras"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr "Substituir"
@@ -400,18 +556,28 @@ msgstr "Substituir todos"
msgid "Selection Only"
msgstr "Apenas seleção"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom In"
msgstr "Zoom In"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom Out"
msgstr "Zoom Out"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Reset Zoom"
msgstr "Repor Zoom"
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Warnings:"
+msgstr "Avisos"
+
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Zoom:"
+msgstr "Zoom In"
+
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "Linha:"
@@ -443,7 +609,8 @@ msgid "Add"
msgstr "Adicionar"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
@@ -474,7 +641,7 @@ msgid "Oneshot"
msgstr "Oneshot"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -496,11 +663,12 @@ msgid "Connect '%s' to '%s'"
msgstr "Ligar '%s' a '%s'"
#: editor/connections_dialog.cpp
-msgid "Connecting Signal:"
-msgstr "Ligar sinal:"
+msgid "Disconnect '%s' from '%s'"
+msgstr "Desligar '%s' de '%s'"
#: editor/connections_dialog.cpp
-msgid "Disconnect '%s' from '%s'"
+#, fuzzy
+msgid "Disconnect all from signal: '%s'"
msgstr "Desligar '%s' de '%s'"
#: editor/connections_dialog.cpp
@@ -508,14 +676,48 @@ msgid "Connect..."
msgstr "Ligar..."
#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "Desligar"
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Connect Signal: "
+msgstr "Ligar sinal:"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit Connection: "
+msgstr "Erro de Ligação"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Are you sure you want to remove all connections from the \""
+msgstr "Está seguro que quer executar mais do que um Projeto?"
+
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Sinais"
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Disconnect All"
+msgstr "Desligar"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit..."
+msgstr "Editar"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Go To Method"
+msgstr "Métodos"
+
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "Mudar tipo %s"
@@ -538,22 +740,25 @@ msgstr "Favoritos:"
msgid "Recent:"
msgstr "Recente:"
-#: editor/create_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Procurar:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Correspondências:"
#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "Descrição:"
@@ -615,7 +820,9 @@ msgstr "Procurar recurso de substituição:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
-#: editor/quick_open.cpp scene/gui/file_dialog.cpp
+#: editor/quick_open.cpp editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Abrir"
@@ -637,7 +844,7 @@ msgstr ""
"funcionem.\n"
"Remover mesmo assim? (sem anular)"
-#: editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
msgid "Cannot remove:"
msgstr "Impossível remover:"
@@ -705,9 +912,13 @@ msgstr "Mudar o valor do dicionário"
msgid "Thanks from the Godot community!"
msgstr "Agradecimentos da Comunidade Godot!"
-#: editor/editor_about.cpp
-msgid "Thanks!"
-msgstr "Obrigado!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/inspector_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp
+msgid "OK"
+msgstr "OK"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -884,6 +1095,7 @@ msgid "Bus options"
msgstr "Opções de barramento"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplicado"
@@ -952,7 +1164,8 @@ msgstr "Adicionar Barramento"
msgid "Create a new Bus Layout."
msgstr "Criar um novo Modelo de Barramento."
-#: editor/editor_audio_buses.cpp editor/property_editor.cpp
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "Carregar"
@@ -962,7 +1175,6 @@ msgid "Load an existing Bus Layout."
msgstr "Carregar um Modelo de Barramento existente."
#: editor/editor_audio_buses.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr "Guardar Como"
@@ -1005,22 +1217,6 @@ msgstr ""
"existente."
#: editor/editor_autoload_settings.cpp
-msgid "Invalid Path."
-msgstr "Caminho inválido."
-
-#: editor/editor_autoload_settings.cpp
-msgid "File does not exist."
-msgstr "O Ficheiro não existe."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Not in resource path."
-msgstr "Não está no Caminho do recurso."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
-msgstr "Adicionar Carregamento Automático"
-
-#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "Carregamento Automático '%s' já existe!"
@@ -1048,6 +1244,22 @@ msgstr "Habilitar"
msgid "Rearrange Autoloads"
msgstr "Reorganizar Carregamentos Automáticos"
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr "Caminho inválido."
+
+#: editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr "O Ficheiro não existe."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr "Não está no Caminho do recurso."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr "Adicionar Carregamento Automático"
+
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Path:"
@@ -1078,7 +1290,7 @@ msgstr "Armazenando alterações locais..."
msgid "Updating scene..."
msgstr "Atualizando a Cena..."
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr "[vazio]"
@@ -1140,6 +1352,12 @@ msgid "Copy Path"
msgstr "Copiar Caminho"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Open In File Manager"
+msgstr "Mostrar no Gestor de Ficheiros"
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
msgid "Show In File Manager"
msgstr "Mostrar no Gestor de Ficheiros"
@@ -1176,7 +1394,7 @@ msgid "Open a File or Directory"
msgstr "Abrir um Ficheiro ou Diretoria"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Guardar"
@@ -1229,7 +1447,8 @@ msgstr "Ir para a pasta acima"
msgid "Directories & Files:"
msgstr "Diretorias e Ficheiros:"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
msgid "Preview:"
msgstr "Visualização prévia:"
@@ -1381,20 +1600,28 @@ msgstr ""
"Atualmente não existe descrição para este Método. Por favor ajude-nos [color="
"$color][url=$url]contribuindo com uma[/url][/color]!"
-#: editor/editor_help.cpp
-msgid "Search Text"
-msgstr "Texto de Pesquisa"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Property: "
+msgstr "Propriedade:"
-#: editor/editor_help.cpp
-msgid "Find"
-msgstr "Encontrar"
+#: editor/editor_inspector.cpp editor/property_editor.cpp
+msgid "Set"
+msgstr "Definir"
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Saída:"
-#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/property_editor.cpp editor/script_editor_debugger.cpp
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
@@ -1416,11 +1643,6 @@ msgstr "Erro ao guardar recurso!"
msgid "Save Resource As..."
msgstr "Guardar Recurso Como..."
-#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "I see..."
-msgstr "Eu vejo..."
-
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "Impossível abrir o Ficheiro para escrita:"
@@ -1433,9 +1655,9 @@ msgstr "Formato do Ficheiro solicitado desconhecido:"
msgid "Error while saving."
msgstr "Erro ao guardar."
-#: editor/editor_node.cpp
-msgid "Can't open '%s'."
-msgstr "Impossível abrir '%s'."
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
@@ -1478,10 +1700,6 @@ msgstr ""
"heranças) não puderam ser satisfeitas."
#: editor/editor_node.cpp
-msgid "Failed to load resource."
-msgstr "Falha ao carregar recurso."
-
-#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "Impossível carregar MeshLibrary para fundir!"
@@ -1565,42 +1783,6 @@ msgstr ""
"entendimento deste fluxo de trabalho."
#: editor/editor_node.cpp
-msgid "Expand all properties"
-msgstr "Expandir tudo"
-
-#: editor/editor_node.cpp
-msgid "Collapse all properties"
-msgstr "Colapsar todas as Propriedades"
-
-#: editor/editor_node.cpp
-msgid "Copy Params"
-msgstr "Copiar Parâmetros"
-
-#: editor/editor_node.cpp
-msgid "Paste Params"
-msgstr "Colar Parâmetros"
-
-#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr "Colar Recurso"
-
-#: editor/editor_node.cpp
-msgid "Copy Resource"
-msgstr "Copiar Recurso"
-
-#: editor/editor_node.cpp
-msgid "Make Built-In"
-msgstr "Tornar incorporado"
-
-#: editor/editor_node.cpp
-msgid "Make Sub-Resources Unique"
-msgstr "Tornar sub-recursos únicos"
-
-#: editor/editor_node.cpp
-msgid "Open in Help"
-msgstr "Abrir em Ajuda"
-
-#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "Não existe nenhuma Cena definida para executar."
@@ -1794,11 +1976,6 @@ msgstr ""
"Cena '%s' foi importada automaticamente, não podendo ser alterada.\n"
"Para fazer alterações, pode ser criada uma nova Cena herdada."
-#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ugh"
-msgstr "Ugh"
-
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
@@ -1829,6 +2006,16 @@ msgid "Default"
msgstr "Padrão"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Play This Scene"
+msgstr "Executar a Cena"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Close Tab"
+msgstr "Fechar outros separadores"
+
+#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Trocar Tab de Cena"
@@ -1950,10 +2137,6 @@ msgstr "Projeto"
msgid "Project Settings"
msgstr "Configurações de Projeto"
-#: editor/editor_node.cpp
-msgid "Run Script"
-msgstr "Executar Script"
-
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "Exportar"
@@ -1963,6 +2146,11 @@ msgid "Tools"
msgstr "Ferramentas"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Project Data Folder"
+msgstr "Abrir Gestor de Projeto?"
+
+#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Sair para a lista de Projetos"
@@ -2072,6 +2260,20 @@ msgstr "Apresentação do Editor"
msgid "Toggle Fullscreen"
msgstr "Alternar Ecrã completo"
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Data/Settings Folder"
+msgstr "Configurações do Editor"
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Settings Folder"
+msgstr "Configurações do Editor"
+
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Gerir Modelos de Exportação"
@@ -2087,7 +2289,8 @@ msgstr "Classes"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr "Procurar"
@@ -2131,7 +2334,7 @@ msgstr "Pausar a Cena"
msgid "Stop the scene."
msgstr "Para a Cena."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr "Parar"
@@ -2152,6 +2355,16 @@ msgid "Play Custom Scene"
msgstr "Executar Cena Customizada"
#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Save & Restart"
+msgstr "Guardar & Sair"
+
+#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr "Roda quando a janela do Editor atualiza!"
@@ -2171,42 +2384,6 @@ msgstr "Desativar a roleta de atualização"
msgid "Inspector"
msgstr "Inspetor"
-#: editor/editor_node.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr "Crie um novo recurso em memória edite-o."
-
-#: editor/editor_node.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr "Carregue um recurso existente a partir do disco e edite-o."
-
-#: editor/editor_node.cpp
-msgid "Save the currently edited resource."
-msgstr "Guarde o recurso editado."
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Save As..."
-msgstr "Guardar Como..."
-
-#: editor/editor_node.cpp
-msgid "Go to the previous edited object in history."
-msgstr "Ir para o Objeto editado anteriormente no histórico."
-
-#: editor/editor_node.cpp
-msgid "Go to the next edited object in history."
-msgstr "Ir para o próximo Objeto editado no histórico."
-
-#: editor/editor_node.cpp
-msgid "History of recently edited objects."
-msgstr "Histórico de Objetos recentemente editados."
-
-#: editor/editor_node.cpp
-msgid "Object properties."
-msgstr "Propriedades do Objeto."
-
-#: editor/editor_node.cpp
-msgid "Changes may be lost!"
-msgstr "As alterações podem ser perdidas!"
-
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
@@ -2221,6 +2398,11 @@ msgid "FileSystem"
msgstr "Sistema de Ficheiros"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Expand Bottom Panel"
+msgstr "Expandir tudo"
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr "Saída"
@@ -2297,19 +2479,24 @@ msgid "Thumbnail..."
msgstr "Miniatura..."
#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit Plugin"
+msgstr "Editar Polígono"
+
+#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Plugins Instalados:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr "Atualizar"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "Versão:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr "Autor:"
@@ -2317,13 +2504,16 @@ msgstr "Autor:"
msgid "Status:"
msgstr "Estado:"
-#: editor/editor_profiler.cpp
-msgid "Stop Profiling"
-msgstr "Parar análise"
+#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit:"
+msgstr "Editar"
-#: editor/editor_profiler.cpp
-msgid "Start Profiling"
-msgstr "Começar análise"
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Start"
+msgstr "Partida!"
#: editor/editor_profiler.cpp
msgid "Measure:"
@@ -2369,6 +2559,105 @@ msgstr "Tempo"
msgid "Calls"
msgstr "Chamadas"
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "On"
+msgstr "On"
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Bit %d, value %d"
+msgstr "Bit %d, val %d."
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "[Empty]"
+msgstr "[Vazio]"
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Assign.."
+msgstr "Atribuir"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr "Escolha uma Vista"
+
+#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "New Script"
+msgstr "Novo Script"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr "Novo %s"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr "Fazer único"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Show in File System"
+msgstr "Mostrar no Sistema de Ficheiros"
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr "Colar"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr "Converter em %s"
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Open Editor"
+msgstr "Abrir no Editor"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr "Nó selecionado não é uma Vista!"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Size: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Key:"
+msgstr "Novo nome:"
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Value:"
+msgstr "Novo nome:"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr "Remover item"
+
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr "Selecionar dispositivo da lista"
@@ -2405,10 +2694,6 @@ msgstr "Não foi possível executar o Script:"
msgid "Did you forget the '_run' method?"
msgstr "Esqueceu-se do médodo '_run'?"
-#: editor/editor_settings.cpp
-msgid "Default (Same as Editor)"
-msgstr "Padrão (mesmo que o Editor)"
-
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Selecionar Nó(s) para importar"
@@ -2434,6 +2719,7 @@ msgid "(Installed)"
msgstr "(Instalado)"
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "Download"
@@ -2458,7 +2744,8 @@ msgid "Can't open export templates zip."
msgstr "Impossível abrir o zip de Modelos."
#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside templates."
+#, fuzzy
+msgid "Invalid version.txt format inside templates: %s."
msgstr "Formato de version.txt inválido, dentro dos Modelos."
#: editor/export_template_manager.cpp
@@ -2520,6 +2807,12 @@ msgid "Download Complete."
msgstr "Download Completo."
#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr "Erro ao solicitar url: "
@@ -2598,7 +2891,8 @@ msgid "Download Templates"
msgstr "Transferir Modelos"
#: editor/export_template_manager.cpp
-msgid "Select mirror from list: "
+#, fuzzy
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr "Selecionar servidor da lista: "
#: editor/file_type_cache.cpp
@@ -2612,11 +2906,13 @@ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr "'%s' não foi encontrado no Sistema de Ficheiros!"
#: editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails"
+#, fuzzy
+msgid "View items as a grid of thumbnails."
msgstr "Visualizar itens como uma grelha de miniaturas"
#: editor/filesystem_dock.cpp
-msgid "View items as a list"
+#, fuzzy
+msgid "View items as a list."
msgstr "Visualizar itens como uma lista"
#: editor/filesystem_dock.cpp
@@ -2689,7 +2985,7 @@ msgstr "Expandir tudo"
msgid "Collapse all"
msgstr "Colapsar tudo"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "Renomear..."
@@ -2718,6 +3014,23 @@ msgid "Duplicate..."
msgstr "Duplicar..."
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Script..."
+msgstr "Novo Script"
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Resource..."
+msgstr "Guardar Recurso Como..."
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr "Renomear"
+
+#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr "Diretoria anterior"
@@ -2730,14 +3043,29 @@ msgid "Re-Scan Filesystem"
msgstr "Carregar novamente o Sistema de Ficheiros"
#: editor/filesystem_dock.cpp
-msgid "Toggle folder status as Favorite"
+#, fuzzy
+msgid "Toggle folder status as Favorite."
msgstr "Alternar a pasta de situação como Favorita"
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Show current scene file."
+msgstr "Selecionar o sub-tile editado."
+
+#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr "Instancie a(s) Cena(s) selecionada(s) como filha(s) do Nó selecionado."
#: editor/filesystem_dock.cpp
+msgid "Enter tree-view."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Search files"
+msgstr "Procurar Classes"
+
+#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
@@ -2745,14 +3073,112 @@ msgstr ""
"A analisar Ficheiros,\n"
"Espere, por favor..."
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Move"
msgstr "Mover"
-#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Rename"
-msgstr "Renomear"
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "There is already file or folder with the same name in this location."
+msgstr "Já existe uma pasta neste caminho com o nome indicado."
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr "Criar Script"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find in files"
+msgstr "Encontrar tile"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find: "
+msgstr "Encontrar"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Whole words"
+msgstr "Palavras inteiras"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Match case"
+msgstr "Caso de Compatibilidade"
+
+#: editor/find_in_files.cpp
+msgid "Folder: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Filter: "
+msgstr "Modo de filtro:"
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr "Encontrar..."
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr "Substituir..."
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr "Cancelar"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace: "
+msgstr "Substituir"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace all (no undo)"
+msgstr "Substituir todos"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Searching..."
+msgstr "A guardar..."
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Search complete"
+msgstr "Texto de Pesquisa"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Group name already exists."
+msgstr "ERRO: O nome da Animação já existe!"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "invalid Group name."
+msgstr "Nome inválido."
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr "Grupos"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes not in Group"
+msgstr "Adicionar ao Grupo"
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+msgid "Filter nodes"
+msgstr "Filtrar Nós"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes in Group"
+msgstr "Adicionar ao Grupo"
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -2762,6 +3188,11 @@ msgstr "Adicionar ao Grupo"
msgid "Remove from Group"
msgstr "Remover do Grupo"
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Manage Groups"
+msgstr "Grupos"
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Importar como Cena única"
@@ -2803,7 +3234,7 @@ msgid "Import as Multiple Scenes+Materials"
msgstr "Importar como Cenas e Materiais Múltiplos"
#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr "Importar Cena"
@@ -2863,18 +3294,131 @@ msgstr "Predefinido..."
msgid "Reimport"
msgstr "Reimportar"
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr "Falha ao carregar recurso."
+
+#: editor/inspector_dock.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr "Ok"
+
+#: editor/inspector_dock.cpp
+msgid "Expand all properties"
+msgstr "Expandir tudo"
+
+#: editor/inspector_dock.cpp
+msgid "Collapse all properties"
+msgstr "Colapsar todas as Propriedades"
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr "Guardar Como..."
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr "Copiar Parâmetros"
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "Colar Parâmetros"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Edit Resource Clipboard"
+msgstr "Ãrea de transferência de recursos vazia!"
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr "Copiar Recurso"
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr "Tornar incorporado"
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr "Tornar sub-recursos únicos"
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr "Abrir em Ajuda"
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr "Crie um novo recurso em memória edite-o."
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr "Carregue um recurso existente a partir do disco e edite-o."
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr "Ir para o Objeto editado anteriormente no histórico."
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr "Ir para o próximo Objeto editado no histórico."
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr "Histórico de Objetos recentemente editados."
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr "Propriedades do Objeto."
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Filter properties"
+msgstr "Filtrar Nós"
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr "As alterações podem ser perdidas!"
+
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "Conjunto MultiNode"
#: editor/node_dock.cpp
-msgid "Groups"
-msgstr "Grupos"
-
-#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr "Selecionar um Nó para editar sinais e grupos."
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Edit a Plugin"
+msgstr "Editar Polígono"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Create a Plugin"
+msgstr "Criar solução C#"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Plugin Name:"
+msgstr "Plugins"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Language:"
+msgstr "Linguagem"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Script Name:"
+msgstr "Script inválido"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Poly"
@@ -2920,6 +3464,149 @@ msgstr ""
msgid "Delete points"
msgstr "Apagar Pontos"
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr "Adicionar Animação"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Load.."
+msgstr "Carregar"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Create points."
+msgstr "Apagar Pontos"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Erase points."
+msgstr "RMB: Apagar Ponto."
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Point"
+msgstr "Mover Ponto"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Open Animation Node"
+msgstr "Nó Animation"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Triangle already exists"
+msgstr "Ação '%s' já existe!"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr "Ajustar"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr "Editar filtros"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node.."
+msgstr "Adicionar Nó"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Filtered Tracks:"
+msgstr "Editar filtros"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Enable filtering"
+msgstr "Filhos editáveis"
+
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "Alternar reprodução automática"
@@ -2946,11 +3633,13 @@ msgid "Remove Animation"
msgstr "Remover Animação"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Invalid animation name!"
+#, fuzzy
+msgid "Invalid animation name!"
msgstr "ERRO: Nome de Animação inválido!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Animation name already exists!"
+#, fuzzy
+msgid "Animation name already exists!"
msgstr "ERRO: O nome da Animação já existe!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2959,11 +3648,6 @@ msgid "Rename Animation"
msgstr "Renomear Animação"
#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr "Adicionar Animação"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Misturar seguinte alterado"
@@ -2980,11 +3664,13 @@ msgid "Duplicate Animation"
msgstr "Duplicar Animação"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to copy!"
+#, fuzzy
+msgid "No animation to copy!"
msgstr "ERRO: Sem Animação para copiar!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation resource on clipboard!"
+#, fuzzy
+msgid "No animation resource on clipboard!"
msgstr "ERRO: nenhuma Animação na Ãrea de Transferência!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2996,7 +3682,8 @@ msgid "Paste Animation"
msgstr "Colar Animação"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to edit!"
+#, fuzzy
+msgid "No animation to edit!"
msgstr "ERRO: Sem Animação para editar!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3029,20 +3716,27 @@ msgid "Scale animation playback globally for the node."
msgstr "Escalar globalmente a reprodução da Animação para o Nó."
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create new animation in player."
-msgstr "Criar uma nova Animação no reprodutor."
+msgid "Animation Tools"
+msgstr "Ferramentas de Animação"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr "Animação"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load animation from disk."
-msgstr "Abrir Animação do disco."
+msgid "New"
+msgstr "Novo"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load an animation from disk."
-msgstr "Carregar uma Animação do disco."
+#, fuzzy
+msgid "Edit Transitions..."
+msgstr "Transições"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save the current animation"
-msgstr "Guardar a Animação atual"
+#, fuzzy
+msgid "Open in Inspector"
+msgstr "Abrir no Editor"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
@@ -3053,18 +3747,6 @@ msgid "Autoplay on Load"
msgstr "Reprodução automática no carregamento"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Target Blend Times"
-msgstr "Editar tempos de mistura do alvo"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
-msgstr "Ferramentas de Animação"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Copy Animation"
-msgstr "Copiar Animação"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning"
msgstr "Onion Skinning"
@@ -3113,6 +3795,11 @@ msgid "Include Gizmos (3D)"
msgstr "Incluir ferramentas (3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Pin AnimationPlayer"
+msgstr "Colar Animação"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "Criar Nova Animação"
@@ -3122,6 +3809,7 @@ msgstr "Nome da Animação:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
@@ -3139,161 +3827,213 @@ msgstr "Próximo (auto-fila):"
msgid "Cross-Animation Blend Times"
msgstr "Tempos de mistura de Animação cruzada"
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation"
-msgstr "Animação"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "No playback resource set at path: %s."
+msgstr "Não está no Caminho do recurso."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Create new nodes."
+msgstr "Criar Novo %s"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Connect nodes."
+msgstr "Conectar Nós"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Remove selected node or transition"
+msgstr "Remover Pista selecionada."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition: "
+msgstr "Transição"
#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr "AnimationTree"
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr "Novo nome:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Edit Filters"
-msgstr "Editar filtros"
-
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "Escala:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Aparecer (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "Desvanecer (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr "Misturar"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr "Combinar"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Reinício automático:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr "Reinício (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "Reinício aleatório (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr "Partida!"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "Valor:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "Mistura:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr "Mistura 0:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr "Mistura 1:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "Tempo X-Fade (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr "Atual:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr "Adicionar entrada"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr "Limpar avanço automático"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr "Definir avanço automático"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr "Apagar entrada"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "Ãrvore de Animação válida."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "Ãrvore de Animação inválida."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr "Nó Animation"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr "Nó OneShot"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr "Nó Mix"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "Nó Blend2"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "Nó Blend3"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "Nó Blend4"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "Nó TimeScale"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "Nó TimeSeek"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "Nó Transition"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr "Importar Animações..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "Editar filtros de Nó"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr "Filtros..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "AnimationTree"
-msgstr "AnimationTree"
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Free"
-msgstr "Livre"
-
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Conteúdos:"
@@ -3347,8 +4087,14 @@ msgid "Asset Download Error:"
msgstr "Erro na transferência de Ativo:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Fetching:"
-msgstr "Em busca:"
+#, fuzzy
+msgid "Downloading (%s / %s)..."
+msgstr "A transferir"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Downloading..."
+msgstr "A transferir"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
@@ -3375,20 +4121,22 @@ msgid "Download for this asset is already in progress!"
msgstr "A transferência deste Ativo já está em andamento!"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "first"
+#, fuzzy
+msgid "First"
msgstr "primeiro"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "prev"
-msgstr "anterior"
+#, fuzzy
+msgid "Previous"
+msgstr "Guia anterior"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "next"
-msgstr "seguinte"
+msgid "Next"
+msgstr "Proximo"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "last"
-msgstr "último"
+msgid "Last"
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -3460,7 +4208,7 @@ msgid "Bake Lightmaps"
msgstr "Cozinhar Lightmaps"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr "Previsualização"
@@ -3469,12 +4217,10 @@ msgid "Configure Snap"
msgstr "Configurar Ajuste"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "Compensação da grelha:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr "Passo da grelha:"
@@ -3487,14 +4233,6 @@ msgid "Rotation Step:"
msgstr "Passo da rotação:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Pivot"
-msgstr "Mover Eixo"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Action"
-msgstr "Mover ação"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr "Mover guia vertical"
@@ -3523,11 +4261,28 @@ msgid "Create new horizontal and vertical guides"
msgstr "Criar guias horizontal e vertical"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit IK Chain"
-msgstr "Editar corrente IK"
+#, fuzzy
+msgid "Move pivot"
+msgstr "Mover Eixo"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Rotate CanvasItem"
+msgstr "Editar CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit CanvasItem"
+#, fuzzy
+msgid "Move anchor"
+msgstr "Mover ação"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Resize CanvasItem"
+msgstr "Editar CanvasItem"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Move CanvasItem"
msgstr "Editar CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3547,6 +4302,21 @@ msgid "Paste Pose"
msgstr "Colar Pose"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom out"
+msgstr "Zoom Out"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom reset"
+msgstr "Zoom Out"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom in"
+msgstr "Zoom In"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr "Modo seleção"
@@ -3593,7 +4363,8 @@ msgid "Pan Mode"
msgstr "Modo deslocamento"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggles snapping"
+#, fuzzy
+msgid "Toggle snapping."
msgstr "Alternar Ajuste"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3601,7 +4372,8 @@ msgid "Use Snap"
msgstr "Usar Ajuste"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping options"
+#, fuzzy
+msgid "Snapping Options"
msgstr "Opções de Ajuste"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3642,6 +4414,11 @@ msgid "Snap to node sides"
msgstr "Ajustar aos lados do Nó"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Snap to node center"
+msgstr "Ajustar ao Nó âncora"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr "Ajustar a outros Nós"
@@ -3668,14 +4445,6 @@ msgid "Restores the object's children's ability to be selected."
msgstr "Restaura a capacidade de selecionar os Objetos-filho."
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Bones"
-msgstr "Criar ossos"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
-msgstr "Apagar ossos"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "Mostrar ossos"
@@ -3688,6 +4457,15 @@ msgid "Clear IK Chain"
msgstr "Apagar corrente IK"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Clear Custom Bones"
+msgstr "Apagar ossos"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "Ver"
@@ -3730,14 +4508,11 @@ msgid "Layout"
msgstr "Esquema"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Keys"
+#, fuzzy
+msgid "Insert keys."
msgstr "Inserir Chaves"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
-msgstr "Inserir Chave"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr "Inserir Chave (Pistas existentes)"
@@ -3750,14 +4525,6 @@ msgid "Clear Pose"
msgstr "Limpar pose"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Drag pivot from mouse position"
-msgstr "Arrastar Eixo da posição do rato"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Set pivot at mouse position"
-msgstr "Definir Eixo na posição do rato"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr "Multiplicar passo da grelha por 2"
@@ -3773,10 +4540,6 @@ msgstr "Adicionar %s"
msgid "Adding %s..."
msgstr "A adicionar %s..."
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ok"
-msgstr "Ok"
-
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr "Impossível instanciar nós múltiplos sem raiz."
@@ -3811,27 +4574,20 @@ msgstr "Criar Poly3D"
msgid "Set Handle"
msgstr "Definir handle"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove item %d?"
-msgstr "Remover item %d?"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Item"
-msgstr "Adicionar item"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove Selected Item"
-msgstr "Remover item selecionado"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#, fuzzy
+msgid "CPUParticles"
+msgstr "Partículas"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Import from Scene"
-msgstr "Importar da Cena"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
+msgstr "Criar Pontos de emissão a partir da Mesh"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Update from Scene"
-msgstr "Atualizar da Cena"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
+msgstr "Criar Pontos de emissão a partir do Nó"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat0"
@@ -3901,15 +4657,6 @@ msgstr "Pressione Shift para editar tangentes individualmente"
msgid "Bake GI Probe"
msgstr "Cozinhar a sonda GI"
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Add/Remove Color Ramp Point"
-msgstr "Adicionar/remover Ponto da rampa de cores"
-
-#: editor/plugins/gradient_editor_plugin.cpp
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr "Modificar rampa de cores"
-
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Item %d"
@@ -3995,6 +4742,7 @@ msgid "No mesh to debug."
msgstr "Nenhuma Mesh para depurar."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr "O Modelo não tem UV neste Layer"
@@ -4062,6 +4810,27 @@ msgstr "Criar Mesh contorno"
msgid "Outline Size:"
msgstr "Tamanho do contorno:"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr "Remover item %d?"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr "Adicionar item"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr "Remover item selecionado"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr "Importar da Cena"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr "Atualizar da Cena"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "Não há fonte de Mesh (nem MultiMesh no Nó)."
@@ -4162,70 +4931,6 @@ msgstr "Escala aleatória:"
msgid "Populate"
msgstr "Povoar"
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake!"
-msgstr "Cozinhar!"
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake the navigation mesh."
-msgstr "Cozinhar a Mesh de navegação."
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr "Limpar a Mesh de navegação."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr "A ajustar configuração..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr "A calcular tamanho da grelha..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr "A criar heightfield..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Marking walkable triangles..."
-msgstr "A marcar triângulos caminháveis..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr "A construir heightfield compacto..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr "A corroer a Ãrea caminhável..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr "A segmentar..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr "A criar contornos..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr "A criar polymesh..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr "A converter para Mesh de navegação nativa..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr "Configuração do gerador da Mesh de navegação:"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr "A analisar geometria..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr "Feito!"
-
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Criar Polígono de navegação"
@@ -4286,18 +4991,6 @@ msgid "Emission Colors"
msgstr "Cores de emissão"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry."
-msgstr "O Nó não contêm geometria."
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry (faces)."
-msgstr "O Nó não contêm geometria (faces)."
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr "É necessário um Material processador do tipo 'ParticlesMaterial'."
-
-#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "As faces não contêm Ãrea!"
@@ -4306,16 +4999,12 @@ msgid "No faces!"
msgstr "Sem faces!"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
-msgstr "Gerar AABB"
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
-msgstr "Criar Pontos de emissão a partir da Mesh"
+msgid "Node does not contain geometry."
+msgstr "O Nó não contêm geometria."
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
-msgstr "Criar Pontos de emissão a partir do Nó"
+msgid "Node does not contain geometry (faces)."
+msgstr "O Nó não contêm geometria (faces)."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
@@ -4342,6 +5031,19 @@ msgid "Emission Source: "
msgstr "Fonte de emissão: "
#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr "É necessário um Material processador do tipo 'ParticlesMaterial'."
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr "Gerar AABB"
+
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to CPUParticles"
+msgstr "Converter em maiúsculas"
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr "Gerar visibilidade AABB"
@@ -4418,6 +5120,22 @@ msgstr "Apagar Ponto"
msgid "Close Curve"
msgstr "Fechar curva"
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr "Opções"
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr "Ponto da curva #"
@@ -4450,19 +5168,95 @@ msgstr "Remover Ponto Out-Control"
msgid "Remove In-Control Point"
msgstr "Remover Ponto In-Control"
+#: editor/plugins/physical_bone_plugin.cpp
+#, fuzzy
+msgid "Move joint"
+msgstr "Mover Ponto"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync bones"
+msgstr "Mostrar ossos"
+
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "Criar mapa UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon & UV"
+msgstr "Criar Polígono"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split point with itself."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split can't form an existing edge."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Split already exists."
+msgstr "Ação '%s' já existe!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Add Split"
+msgstr "Adicionar Ponto"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Invalid Split: "
+msgstr "Caminho inválido"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Split"
+msgstr "Remover Ponto"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "Transformar mapa UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint bone weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr "Editor UV de Polígono 2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly"
+msgstr "Editar Polígono"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Splits"
+msgstr "Separar Caminho"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Bones"
+msgstr "Criar ossos"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon"
+msgstr "Criar Polígono"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr "Mover Ponto"
@@ -4491,12 +5285,25 @@ msgid "Scale Polygon"
msgstr "Escalar Polígono"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
-msgstr "Editar"
+msgid "Connect two points to make a split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Select a split to erase it"
+msgstr "Selecione primeiro um item de configuração!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UnPaint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
@@ -4511,9 +5318,9 @@ msgid "Clear UV"
msgstr "Limpar UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr "Ajustar"
+#, fuzzy
+msgid "Grid Settings"
+msgstr "Configurações do GridMap"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
@@ -4523,6 +5330,36 @@ msgstr "Ativar Ajuste"
msgid "Grid"
msgstr "Grelha"
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Configure Grid:"
+msgstr "Configurar Ajuste"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset X:"
+msgstr "Compensação da grelha:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset Y:"
+msgstr "Compensação da grelha:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step X:"
+msgstr "Passo da grelha:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step Y:"
+msgstr "Passo da grelha:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync Bones to Polygon"
+msgstr "Escalar Polígono"
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "ERRO: Não foi possível carregar recurso!"
@@ -4545,6 +5382,10 @@ msgid "Resource clipboard is empty!"
msgstr "Ãrea de transferência de recursos vazia!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr "Colar Recurso"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Abrir no Editor"
@@ -4566,16 +5407,18 @@ msgid "Load Resource"
msgstr "Carregar recurso"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
-msgstr "Colar"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
msgstr "ResourcePreloader"
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Path to AnimationPlayer is invalid"
+msgstr "Ãrvore de Animação inválida."
+
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr "Limpar Ficheiros recentes"
@@ -4585,6 +5428,21 @@ msgid "Close and save changes?"
msgstr "Fechar e guardar alterações?"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error writing TextFile:"
+msgstr "Erro ao guardar TileSet!"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error could not load file."
+msgstr "Erro - Impossível criar Script no Sistema de Ficheiros."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error saving file!"
+msgstr "Erro ao guardar TileSet!"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "Erro ao guardar tema"
@@ -4601,6 +5459,21 @@ msgid "Error importing"
msgstr "Erro ao importar"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "New TextFile..."
+msgstr "Nova Diretoria..."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Open File"
+msgstr "Abrir um Ficheiro"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Save File As..."
+msgstr "Guardar Como..."
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "Importar tema"
@@ -4613,6 +5486,10 @@ msgid " Class Reference"
msgstr " Referência de classe"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr "Ordenar"
@@ -4641,8 +5518,9 @@ msgid "File"
msgstr "Ficheiro"
#: editor/plugins/script_editor_plugin.cpp
-msgid "New"
-msgstr "Novo"
+#, fuzzy
+msgid "New TextFile"
+msgstr "Ver Ficheiros"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -4669,6 +5547,11 @@ msgid "History Next"
msgstr "Histórico seguinte"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr "Tema"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "Recarregar tema"
@@ -4702,11 +5585,6 @@ msgstr "Alternar painel de Scripts"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr "Encontrar..."
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Encontrar seguinte"
@@ -4760,10 +5638,6 @@ msgid "Discard"
msgstr "Descartar"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr "Criar Script"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
@@ -4784,6 +5658,16 @@ msgid "Debugger"
msgstr "Depurador"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search results"
+msgstr "Procurar em Ajuda"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search in files"
+msgstr "Procurar Classes"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
@@ -4791,40 +5675,56 @@ msgstr ""
"carregada"
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Line"
+msgstr "Linha:"
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr "Só podem ser largados recursos do Sistema de Ficheiros ."
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Lookup Symbol"
+msgstr "Completar símbolo"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr "Escolher cor"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr "Converter maiúsculas/minúsculas"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr "Maiúsculas"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr "Minúsculas"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr "Capitalizar"
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Cortar"
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr "Copiar"
-
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
@@ -4912,8 +5812,9 @@ msgid "Find Previous"
msgstr "Encontrar anterior"
#: editor/plugins/script_text_editor.cpp
-msgid "Replace..."
-msgstr "Substituir..."
+#, fuzzy
+msgid "Find in files..."
+msgstr "Filtrar Ficheiro..."
#: editor/plugins/script_text_editor.cpp
msgid "Goto Function..."
@@ -4931,129 +5832,42 @@ msgstr "Ajuda contextual"
msgid "Shader"
msgstr "Shader"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr "Mudar constante escalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr "Mudar constante vetorial"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr "Mudar constante RGB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr "Mudar operador escalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr "Mudar operador vetorial"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr "Mudar operador escalar/vetorial"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr "Mudar operador RGB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr "Alternar só rotação"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr "Mudar Função escalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr "Mudar Função vetorial"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr "Mudar uniforme escalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr "Mudar uniforme vetorial"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr "Mudar uniforme RGB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr "Mudar valor padrão"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr "Mudar uniforme XForm"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr "Mudar uniforme textura"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr "Mudar uniforme Cubemap"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr "Mudar comentário"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr "Adicionar/remover da rampa de cores"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr "Adicionar/remover do mapa de curva"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr "Modificar mapa de curva"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr "Mudar nome de entrada"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr "Conectar Nós do gráfico"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr "Desconectar Nós do gráfico"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr "Remover Nó Shader"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton2D"
+msgstr "Instância única"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr "Mover Nó Shader"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr "Duplicar Nó(s)"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr "Apagar Nó(s) Shader"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical bones"
+msgstr "Criar Mesh de navegação"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr "Erro: conexão cíclica"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton"
+msgstr "Instância única"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr "Erro: Faltam conexões de entrada"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical skeleton"
+msgstr "Criar solução C#"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr "Adicionar Nó Shader"
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+#, fuzzy
+msgid "Play IK"
+msgstr "Executar"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
@@ -5180,10 +5994,6 @@ msgid "Align with view"
msgstr "Alinhar com a vista"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "OK :("
-msgstr "OK :("
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "Sem parente para criar instância de filho."
@@ -5192,6 +6002,11 @@ msgid "This operation requires a single selected node."
msgstr "Esta operação requer um único Nó selecionado."
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock View Rotation"
+msgstr "Ver informação"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr "Vista normal"
@@ -5236,6 +6051,11 @@ msgid "Doppler Enable"
msgstr "Efeito doppler"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Cinematic Preview"
+msgstr "A criar pré-visualizações de Mesh"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr "Vista livre esquerda"
@@ -5366,6 +6186,11 @@ msgid "Tool Scale"
msgstr "Ferramenta escalar"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Snap To Floor"
+msgstr "Ajustar à grelha"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr "Alternar Freelook"
@@ -5374,6 +6199,10 @@ msgid "Transform"
msgstr "Transformar"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr "Diálogo de transformação..."
@@ -5402,6 +6231,11 @@ msgid "4 Viewports"
msgstr "4 vistas"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Gizmos"
+msgstr "Ver ferramentas"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr "Ver origem"
@@ -5415,10 +6249,6 @@ msgid "Settings"
msgstr "Configuração"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Skeleton Gizmo visibility"
-msgstr "Visibilidade do Skeleton Gizmo"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "Configuração do Ajuste"
@@ -5478,6 +6308,52 @@ msgstr "Pré"
msgid "Post"
msgstr "Pós"
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Sprite is empty!"
+msgstr "A Mesh está vazia!"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Sprite"
+msgstr "SpriteFrames"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to 2D Mesh"
+msgstr "Converter em %s"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create 2D Mesh"
+msgstr "Criar Mesh contorno"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Update Preview"
+msgstr "Previsualização"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Settings:"
+msgstr "Configuração"
+
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr "ERRO: Recurso de Frame não carregado!"
@@ -5546,14 +6422,6 @@ msgstr "Mover (depois)"
msgid "SpriteFrames"
msgstr "SpriteFrames"
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox Preview:"
-msgstr "Pré-visualização StyleBox:"
-
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox"
-msgstr "StyleBox"
-
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr "Definir região Rect"
@@ -5579,28 +6447,22 @@ msgid "Auto Slice"
msgstr "Corte automático"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr "Compensação:"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr "Passo:"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Separation:"
-msgstr "Separação:"
+msgid "Sep.:"
+msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region"
+#, fuzzy
+msgid "TextureRegion"
msgstr "Região de textura"
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region Editor"
-msgstr "Editor da região de textura"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
msgstr "Impossível guardar tema para Ficheiro:"
@@ -5614,11 +6476,6 @@ msgid "Add All"
msgstr "Adicionar tudo"
#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Item"
-msgstr "Remover item"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr "Remover todos os itens"
@@ -5690,10 +6547,6 @@ msgstr "Tem"
msgid "Many"
msgstr "Muitos"
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-msgid "Options"
-msgstr "Opções"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
msgstr "Tem,Muitas,Opções"
@@ -5718,7 +6571,7 @@ msgstr "Tipo de dados:"
msgid "Icon"
msgstr "Ãcone"
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr "Estilo"
@@ -5731,14 +6584,19 @@ msgid "Color"
msgstr "Cor"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr "Tema"
+msgid "Constant"
+msgstr "Constante"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr "Apagar seleção"
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fix Invalid Tiles"
+msgstr "Nome inválido."
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr "Pintar TileMap"
@@ -5759,11 +6617,8 @@ msgid "Erase TileMap"
msgstr "Apagar TileMap"
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase selection"
-msgstr "Apagar seleção"
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find tile"
+#, fuzzy
+msgid "Find Tile"
msgstr "Encontrar tile"
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -5787,6 +6642,11 @@ msgid "Pick Tile"
msgstr "Escolher tile"
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Move Selection"
+msgstr "Remover Selecção"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr "Rodar 0 graus"
@@ -5803,68 +6663,122 @@ msgid "Rotate 270 degrees"
msgstr "Rodar 270 graus"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Could not find tile:"
-msgstr "Tile não encontrado:"
+#, fuzzy
+msgid "Add Texture(s) to TileSet"
+msgstr "Adicionar Nó da Ãrvore"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Item name or ID:"
-msgstr "Nome ou ID do item:"
+#, fuzzy
+msgid "Remove current Texture from TileSet"
+msgstr "Remover Entrada atual"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
-msgstr "Criar a partir da Cena?"
+msgid "Create from Scene"
+msgstr "Criar a partir da Cena"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from scene?"
-msgstr "Fundir a partir da Cena?"
+msgid "Merge from Scene"
+msgstr "Fundir a partir da Cena"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tile Set"
-msgstr "Conjunto de tiles"
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings."
+msgstr ""
+"Selecionar sub-tile para usar como ícone, também será usado em ligações "
+"inválidas autotile."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
-msgstr "Criar a partir da Cena"
+msgid "Display tile's names (hold Alt Key)"
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
-msgstr "Fundir a partir da Cena"
+msgid "Remove Selected Textue and ALL TILES wich uses it?"
+msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Error"
-msgstr "Erro"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene?"
+msgstr "Criar a partir da Cena?"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr "Fundir a partir da Cena?"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Autotiles"
-msgstr "Tiles automáticos"
+msgid " file(s) was not added because was already on the list."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
-"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings."
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
msgstr ""
-"Selecionar sub-tile para usar como ícone, também será usado em ligações "
-"inválidas autotile."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid ""
"LMB: set bit on.\n"
-"RMB: set bit off."
+"RMB: set bit off.\n"
+"Click on another Tile to edit it."
msgstr ""
"LMB: definir bit on.\n"
"RMB: definir bit off."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select current edited sub-tile."
+#, fuzzy
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
msgstr "Selecionar o sub-tile editado."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select sub-tile to change its priority."
+#, fuzzy
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
+msgstr ""
+"Selecionar sub-tile para usar como ícone, também será usado em ligações "
+"inválidas autotile."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
msgstr "Selecionar sub-tile para alterar a sua prioridade."
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
-msgstr "Cancelar"
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "This property can't be changed."
+msgstr "Esta operação não pode ser efetuada sem uma Cena."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tile Set"
+msgstr "Conjunto de tiles"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Vertex"
+msgstr "Vértices"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Light"
+msgstr "Direita"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "VisualShader"
+msgstr "Shader"
#: editor/project_export.cpp
msgid "Runnable"
@@ -5879,9 +6793,9 @@ msgid "Delete preset '%s'?"
msgstr "Apagar predefinição '%s'?"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted: "
+msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
-"Modelos de exportação para esta plataforma estão ausentes/corrompidos: "
+"Modelos de exportação para esta plataforma estão ausentes/corrompidos :"
#: editor/project_export.cpp
msgid "Presets"
@@ -5958,11 +6872,6 @@ msgid "Export templates for this platform are missing:"
msgstr "Não existem Modelos de exportação para esta plataforma:"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-"Modelos de exportação para esta plataforma estão ausentes/corrompidos :"
-
-#: editor/project_export.cpp
msgid "Export With Debug"
msgstr "Exportar com depuração"
@@ -5971,14 +6880,24 @@ msgid "The path does not exist."
msgstr "O Caminho não existe."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' file."
-msgstr "Escolha um Ficheiro 'project.godot'."
+#, fuzzy
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgstr "Escolha uma pasta que não contenha um Ficheiro 'project.godot'."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "Por favor escolha uma pasta vazia."
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr "Escolha um Ficheiro 'project.godot'."
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "Projeto importado"
@@ -6067,6 +6986,11 @@ msgid "Project Path:"
msgstr "Caminho do Projeto:"
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Project Installation Path:"
+msgstr "Caminho do Projeto:"
+
+#: editor/project_manager.cpp
msgid "Browse"
msgstr "Navegar"
@@ -6185,9 +7109,10 @@ msgid "Mouse Button"
msgstr "Botão do rato"
#: editor/project_settings_editor.cpp
+#, fuzzy
msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
"Nome de ação inválido. Não pode ser vazio nem conter '/', ':', '=', '\\' ou "
"'\"'."
@@ -6201,9 +7126,23 @@ msgid "Rename Input Action Event"
msgstr "Renomear evento ação de entrada"
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Change Action deadzone"
+msgstr "Mudar o Nome da Animação:"
+
+#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr "Adicionar evento ação de entrada"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "All Devices"
+msgstr "Dispositivo"
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr "Dispositivo"
+
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr "Shift+"
@@ -6245,20 +7184,24 @@ msgid "Wheel Down Button"
msgstr "Botão roda para baixo"
#: editor/project_settings_editor.cpp
-msgid "Button 6"
-msgstr "Botão 6"
+#, fuzzy
+msgid "Wheel Left Button"
+msgstr "Botão roda para cima"
#: editor/project_settings_editor.cpp
-msgid "Button 7"
-msgstr "Botão 7"
+#, fuzzy
+msgid "Wheel Right Button"
+msgstr "Botão direito"
#: editor/project_settings_editor.cpp
-msgid "Button 8"
-msgstr "Botão 8"
+#, fuzzy
+msgid "X Button 1"
+msgstr "Botão 6"
#: editor/project_settings_editor.cpp
-msgid "Button 9"
-msgstr "Botão 9"
+#, fuzzy
+msgid "X Button 2"
+msgstr "Botão 6"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
@@ -6285,10 +7228,6 @@ msgid "Add Event"
msgstr "Adicionar evento"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Dispositivo"
-
-#: editor/project_settings_editor.cpp
msgid "Button"
msgstr "Botão"
@@ -6333,6 +7272,14 @@ msgid "Delete Item"
msgstr "Apagar item"
#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+"Nome de ação inválido. Não pode ser vazio nem conter '/', ':', '=', '\\' ou "
+"'\"'."
+
+#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr "Já existe"
@@ -6404,6 +7351,10 @@ msgstr "Propriedade:"
msgid "Override For..."
msgstr "Sobrepor por..."
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr "Mapa de entrada"
@@ -6413,6 +7364,15 @@ msgid "Action:"
msgstr "Ação:"
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Action"
+msgstr "Ação:"
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr "Dispositivo:"
@@ -6473,10 +7433,6 @@ msgid "AutoLoad"
msgstr "Carregamento automático"
#: editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr "Escolha uma Vista"
-
-#: editor/property_editor.cpp
msgid "Ease In"
msgstr "Ease In"
@@ -6513,34 +7469,10 @@ msgid "Select Node"
msgstr "Selecionar Nó"
#: editor/property_editor.cpp
-msgid "New Script"
-msgstr "Novo Script"
-
-#: editor/property_editor.cpp
-msgid "New %s"
-msgstr "Novo %s"
-
-#: editor/property_editor.cpp
-msgid "Make Unique"
-msgstr "Fazer único"
-
-#: editor/property_editor.cpp
-msgid "Show in File System"
-msgstr "Mostrar no Sistema de Ficheiros"
-
-#: editor/property_editor.cpp
-msgid "Convert To %s"
-msgstr "Converter em %s"
-
-#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "Erro ao carregar Ficheiro: Não é um recurso!"
#: editor/property_editor.cpp
-msgid "Selected node is not a Viewport!"
-msgstr "Nó selecionado não é uma Vista!"
-
-#: editor/property_editor.cpp
msgid "Pick a Node"
msgstr "Escolha um Nó"
@@ -6549,18 +7481,6 @@ msgid "Bit %d, val %d."
msgstr "Bit %d, val %d."
#: editor/property_editor.cpp
-msgid "On"
-msgstr "On"
-
-#: editor/property_editor.cpp
-msgid "[Empty]"
-msgstr "[Vazio]"
-
-#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
-msgid "Set"
-msgstr "Definir"
-
-#: editor/property_editor.cpp
msgid "Properties:"
msgstr "Propriedades:"
@@ -6584,6 +7504,133 @@ msgstr "Impossível executar ferramenta PVRTC:"
msgid "Can't load back converted image using PVRTC tool:"
msgstr "Impossível carregar imagem convertida com a ferramenta PVRTC:"
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Batch Rename"
+msgstr "Renomear"
+
+#: editor/rename_dialog.cpp
+msgid "Prefix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Suffix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Advanced options"
+msgstr "Opções de Ajuste"
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node name"
+msgstr "Nome do Nó:"
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node type"
+msgstr "Encontrar tipo de Nó"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Current scene name"
+msgstr "Cena atual"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Root node name"
+msgstr "Renomear"
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Step"
+msgstr "Passo:"
+
+#: editor/rename_dialog.cpp
+msgid "Ammount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minium number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expressions"
+msgstr "Mudar Expressão"
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Lowercase"
+msgstr "Minúsculas"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Uppercase"
+msgstr "Maiúsculas"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Reset"
+msgstr "Repor Zoom"
+
+#: editor/rename_dialog.cpp editor/script_editor_debugger.cpp
+msgid "Error"
+msgstr "Erro"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Recolocar Nó"
@@ -6620,11 +7667,6 @@ msgstr "Argumentos da Cena principal:"
msgid "Scene Run Settings"
msgstr "Configurações de execução da Cena"
-#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
-#: scene/gui/dialogs.cpp
-msgid "OK"
-msgstr "OK"
-
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr "Nenhum parente para instanciar a Cena."
@@ -6646,6 +7688,10 @@ msgid "Instance Scene(s)"
msgstr "Cena(s) da Instância"
#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr "Limpar Script"
+
+#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr "Esta operação não pode ser feita na raiz da árvore."
@@ -6686,12 +7732,34 @@ msgid "Load As Placeholder"
msgstr "Carregar como marcador de posição"
#: editor/scene_tree_dock.cpp
-msgid "Discard Instancing"
-msgstr "Descartar instância"
+#, fuzzy
+msgid "Make Local"
+msgstr "Local"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Create Root Node:"
+msgstr "Criar Nó"
#: editor/scene_tree_dock.cpp
-msgid "Makes Sense!"
-msgstr "Faz sentido!"
+#, fuzzy
+msgid "2D Scene"
+msgstr "Cena"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "3D Scene"
+msgstr "Cena"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "User Interface"
+msgstr "Limpar herança"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Custom Node"
+msgstr "Cortar Nós"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
@@ -6702,6 +7770,10 @@ msgid "Can't operate on nodes the current scene inherits from!"
msgstr "Impossível operar em Nós herdados pela Cena atual!"
#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr "Anexar Script"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "Remover Nó(s)"
@@ -6746,18 +7818,15 @@ msgid "Change Type"
msgstr "Mudar tipo"
#: editor/scene_tree_dock.cpp
-msgid "Attach Script"
-msgstr "Anexar Script"
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Script"
-msgstr "Limpar Script"
+#, fuzzy
+msgid "Make Scene Root"
+msgstr "Faz sentido!"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr "Fundir a partir da Cena"
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr "Guardar ramo como Cena"
@@ -6782,10 +7851,6 @@ msgstr ""
"raiz."
#: editor/scene_tree_dock.cpp
-msgid "Filter nodes"
-msgstr "Filtrar Nós"
-
-#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr "Anexar Script novo ou existente ao Nó selecionado."
@@ -6805,25 +7870,19 @@ msgstr "Local"
msgid "Clear Inheritance? (No Undo!)"
msgstr "Limpar herança? (Sem retrocesso!)"
-#: editor/scene_tree_dock.cpp
-msgid "Clear!"
-msgstr "Limpo!"
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle Spatial Visible"
-msgstr "Alternar visibilidade espacial"
-
#: editor/scene_tree_editor.cpp
-msgid "Toggle CanvasItem Visible"
-msgstr "Alternar visibilidade do CanvasItem"
+#, fuzzy
+msgid "Toggle Visible"
+msgstr "Alternar visibilidade"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr "Aviso de configuração do Nó:"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
-"Node has connection(s) and group(s)\n"
+"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
"Nó tem conexões e grupo(s).\n"
@@ -6845,22 +7904,25 @@ msgstr ""
"Nó está em grupo(s).\n"
"Clique para mostrar doca dos grupos."
-#: editor/scene_tree_editor.cpp
-msgid "Open script"
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script"
msgstr "Abrir Script"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
"Node is locked.\n"
-"Click to unlock"
+"Click to unlock it."
msgstr ""
"Nó está bloqueado.\n"
"Clique para desbloquear"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
"Children are not selectable.\n"
-"Click to make selectable"
+"Click to make selectable."
msgstr ""
"Filhos não são selecionáveis.\n"
"Clique para os tornar selecionáveis"
@@ -6870,6 +7932,12 @@ msgid "Toggle Visibility"
msgstr "Alternar visibilidade"
#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr "Nome de Nó inválido, os carateres seguintes não são permitidos:"
@@ -6906,6 +7974,11 @@ msgid "N/A"
msgstr "N/A"
#: editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script/Choose Location"
+msgstr "Abrir Editor de Scripts"
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "Caminho está vazio"
@@ -7142,10 +8215,23 @@ msgid "Change Camera Size"
msgstr "Mudar tamanho da câmara"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Change Notifier AABB"
+msgstr "Mudar extensões de notificador"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr "Mudar partículas AABB"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr "Mudar extensões de sonda"
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Mudar raio da forma esfera"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr "Mudar medidas da forma caixa"
@@ -7158,20 +8244,38 @@ msgid "Change Capsule Shape Height"
msgstr "Mudar altura da forma cápsula"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
-msgstr "Mudar comprimento da forma raio"
+#, fuzzy
+msgid "Change Cylinder Shape Radius"
+msgstr "Mudar raio da forma cápsula"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier Extents"
-msgstr "Mudar extensões de notificador"
+#, fuzzy
+msgid "Change Cylinder Shape Height"
+msgstr "Mudar altura da forma cápsula"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
-msgstr "Mudar partículas AABB"
+msgid "Change Ray Shape Length"
+msgstr "Mudar comprimento da forma raio"
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
-msgstr "Mudar extensões de sonda"
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Radius"
+msgstr "Mudar raio da luz"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Height"
+msgstr "Mudar altura da forma cápsula"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Torus Inner Radius"
+msgstr "Mudar raio da forma esfera"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Torus Outer Radius"
+msgstr "Mudar raio da luz"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
@@ -7226,17 +8330,6 @@ msgid "GDNative"
msgstr "GDNative"
#: modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "Tipo de argumento inválido para convert(), use constantes TYPE_*."
-
-#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr ""
-"Número de bytes insuficientes para descodificar, ou o formato é inválido."
-
-#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr "o argumento \"step\" é zero!"
@@ -7303,6 +8396,11 @@ msgid "GridMap Delete Selection"
msgstr "Apagar seleção GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Fill Selection"
+msgstr "Apagar seleção GridMap"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
msgstr "Seleção duplicada de GridMap"
@@ -7383,6 +8481,11 @@ msgid "Clear Selection"
msgstr "Limpar Seleção"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fill Selection"
+msgstr "Toda Selecção"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr "Configurações do GridMap"
@@ -7451,6 +8554,70 @@ msgstr "Ver Ficheiros"
msgid "End of inner exception stack trace"
msgstr "Fim do stack trace de exceção interna"
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake!"
+msgstr "Cozinhar!"
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake the navigation mesh."
+msgstr "Cozinhar a Mesh de navegação."
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr "Limpar a Mesh de navegação."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr "A ajustar configuração..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr "A calcular tamanho da grelha..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr "A criar heightfield..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr "A marcar triângulos caminháveis..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr "A construir heightfield compacto..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr "A corroer a Ãrea caminhável..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr "A segmentar..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr "A criar contornos..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr "A criar polymesh..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr "A converter para Mesh de navegação nativa..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr "Configuração do gerador da Mesh de navegação:"
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr "A analisar geometria..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr "Feito!"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7508,10 +8675,6 @@ msgid "Set Variable Type"
msgstr "Definir tipo de variável"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr "Funções:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Variáveis:"
@@ -7624,36 +8787,14 @@ msgid "Connect Nodes"
msgstr "Conectar Nós"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Condition"
-msgstr "Condição"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Sequence"
-msgstr "Sequência"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Switch"
-msgstr "Trocar"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Iterator"
-msgstr "Iterador"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "While"
-msgstr "Enquanto"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Return"
-msgstr "Voltar"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Call"
-msgstr "Chamar"
+#, fuzzy
+msgid "Connect Node Data"
+msgstr "Conectar Nós"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Get"
-msgstr "Obter"
+#, fuzzy
+msgid "Connect Node Sequence"
+msgstr "Conectar Nós"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -7680,26 +8821,18 @@ msgid "Remove Function"
msgstr "Remover Função"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Variable"
-msgstr "Editar variável"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "Remover Variável"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Signal"
-msgstr "Editar sinal"
+msgid "Editing Variable:"
+msgstr "A editar Variável:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "Remover Sinal"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr "A editar Variável:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "A editar Sinal:"
@@ -7743,6 +8876,11 @@ msgstr "Cortar Nós"
msgid "Paste Nodes"
msgstr "Colar Nós"
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Member"
+msgstr "Membros"
+
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr "Tipo de Input não iterável: "
@@ -7799,6 +8937,19 @@ msgstr ""
"Valor de retorno from _step() inválido, tem de ser inteiro (seq out), ou "
"string (error)."
+#: modules/visual_script/visual_script_property_selector.cpp
+#, fuzzy
+msgid "Search VisualScript"
+msgstr "Remover Nó VisualScript"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get"
+msgstr "Obter"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set "
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Executar no Navegador"
@@ -7849,9 +9000,10 @@ msgstr ""
"ignorado."
#: scene/2d/collision_object_2d.cpp
+#, fuzzy
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
"Este nó não tem formas filhos, não conseguindo assim interagir com o "
@@ -7962,6 +9114,19 @@ msgstr ""
"Para funcionar, a Propriedade Caminho tem de apontar para um Nó Node2D "
"válido."
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
@@ -8027,9 +9192,10 @@ msgid "Lighting Meshes: "
msgstr "A iluminar Meshes: "
#: scene/3d/collision_object.cpp
+#, fuzzy
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape or CollisionPolygon children nodes to define "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
"Este nó não tem formas filhos, não conseguindo assim interagir com o "
@@ -8128,6 +9294,21 @@ msgstr ""
"Este WorldEnvironment Ä— ignorado. Pode adicionar uma Camera (para cenas 3D) "
"ou definir o Modo Background deste ambiente como Canvas (para cenas 2D)."
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid ""
+"Size changes to SoftBody will be overriden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+"Mudanças no tamanho do RigidBody (em modos caráter ou rígido) serão "
+"reescritas pelo motor de física na execução.\n"
+"Mude antes o tamanho das formas de colisão filhas."
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8144,6 +9325,47 @@ msgstr ""
"VehicleWheel fornece um sistema de rodas a um VehicleBody. Use-o como um "
"filho de VehicleBody."
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Animation not found: '%s'"
+msgstr "Ferramentas de Animação"
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Invalid animation: '%s'."
+msgstr "ERRO: Nome de Animação inválido!"
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr "Desligar '%s' de '%s'"
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr "Selecionar um AnimationPlayer da Scene Tree para editar Animações."
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "AnimationPlayer root is not a valid node."
+msgstr "Ãrvore de Animação inválida."
+
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "Modo Raw"
@@ -8224,12 +9446,366 @@ msgstr "Erro ao carregar letra."
msgid "Invalid font size."
msgstr "Tamanho de letra inválido."
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input"
+msgstr "Adicionar entrada"
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
-#~ msgid "Previous"
-#~ msgstr "Guia anterior"
+msgid "None"
+msgstr "<Nenhum>"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Invalid source for shader."
+msgstr "Tamanho de letra inválido."
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#~ msgid "Change Scalar Constant"
+#~ msgstr "Mudar constante escalar"
+
+#~ msgid "Change Vec Constant"
+#~ msgstr "Mudar constante vetorial"
+
+#~ msgid "Change RGB Constant"
+#~ msgstr "Mudar constante RGB"
+
+#~ msgid "Change Scalar Operator"
+#~ msgstr "Mudar operador escalar"
+
+#~ msgid "Change Vec Operator"
+#~ msgstr "Mudar operador vetorial"
+
+#~ msgid "Change Vec Scalar Operator"
+#~ msgstr "Mudar operador escalar/vetorial"
+
+#~ msgid "Change RGB Operator"
+#~ msgstr "Mudar operador RGB"
+
+#~ msgid "Toggle Rot Only"
+#~ msgstr "Alternar só rotação"
+
+#~ msgid "Change Scalar Function"
+#~ msgstr "Mudar Função escalar"
+
+#~ msgid "Change Vec Function"
+#~ msgstr "Mudar Função vetorial"
+
+#~ msgid "Change Scalar Uniform"
+#~ msgstr "Mudar uniforme escalar"
+
+#~ msgid "Change Vec Uniform"
+#~ msgstr "Mudar uniforme vetorial"
+
+#~ msgid "Change RGB Uniform"
+#~ msgstr "Mudar uniforme RGB"
+
+#~ msgid "Change Default Value"
+#~ msgstr "Mudar valor padrão"
+
+#~ msgid "Change XForm Uniform"
+#~ msgstr "Mudar uniforme XForm"
+
+#~ msgid "Change Texture Uniform"
+#~ msgstr "Mudar uniforme textura"
+
+#~ msgid "Change Cubemap Uniform"
+#~ msgstr "Mudar uniforme Cubemap"
+
+#~ msgid "Change Comment"
+#~ msgstr "Mudar comentário"
+
+#~ msgid "Add/Remove to Color Ramp"
+#~ msgstr "Adicionar/remover da rampa de cores"
+
+#~ msgid "Modify Color Ramp"
+#~ msgstr "Modificar rampa de cores"
+
+#~ msgid "Add/Remove to Curve Map"
+#~ msgstr "Adicionar/remover do mapa de curva"
+
+#~ msgid "Modify Curve Map"
+#~ msgstr "Modificar mapa de curva"
+
+#~ msgid "Change Input Name"
+#~ msgstr "Mudar nome de entrada"
+
+#~ msgid "Connect Graph Nodes"
+#~ msgstr "Conectar Nós do gráfico"
+
+#~ msgid "Disconnect Graph Nodes"
+#~ msgstr "Desconectar Nós do gráfico"
+
+#~ msgid "Remove Shader Graph Node"
+#~ msgstr "Remover Nó Shader"
+
+#~ msgid "Move Shader Graph Node"
+#~ msgstr "Mover Nó Shader"
+
+#~ msgid "Duplicate Graph Node(s)"
+#~ msgstr "Duplicar Nó(s)"
+
+#~ msgid "Delete Shader Graph Node(s)"
+#~ msgstr "Apagar Nó(s) Shader"
+
+#~ msgid "Error: Cyclic Connection Link"
+#~ msgstr "Erro: conexão cíclica"
+
+#~ msgid "Error: Missing Input Connections"
+#~ msgstr "Erro: Faltam conexões de entrada"
+
+#~ msgid "Add Shader Graph Node"
+#~ msgstr "Adicionar Nó Shader"
+
+#~ msgid "Disabled"
+#~ msgstr "Desativado"
+
+#~ msgid "Move Anim Track Up"
+#~ msgstr "Subir Pista de Animação"
+
+#~ msgid "Move Anim Track Down"
+#~ msgstr "Descer Pista de Animação"
+
+#~ msgid "Set Transitions to:"
+#~ msgstr "Definir transições para:"
+
+#~ msgid "Anim Track Rename"
+#~ msgstr "Anim Renomear Pista"
+
+#~ msgid "Anim Track Change Interpolation"
+#~ msgstr "Pista Anim Mudar Interpolação"
+
+#~ msgid "Anim Track Change Value Mode"
+#~ msgstr "Pista Anim Mudar Modo do Valor"
+
+#~ msgid "Anim Track Change Wrap Mode"
+#~ msgstr "Pista Anim Mudar Modo de Embrulho"
+
+#~ msgid "Edit Node Curve"
+#~ msgstr "Editar curva do Nó"
+
+#~ msgid "Edit Selection Curve"
+#~ msgstr "Editar Curva da Seleção"
+
+#~ msgid "Anim Add Key"
+#~ msgstr "Anim Adicionar Chave"
+
+#~ msgid "In"
+#~ msgstr "Dentro"
+
+#~ msgid "Out"
+#~ msgstr "Fora"
+
+#~ msgid "In-Out"
+#~ msgstr "Dentro-Fora"
+
+#~ msgid "Out-In"
+#~ msgstr "Fora-Dentro"
-#~ msgid "Next"
-#~ msgstr "Proximo"
+#~ msgid "Change Anim Len"
+#~ msgstr "Mudar Duração da Animação"
+
+#~ msgid "Change Anim Loop"
+#~ msgstr "Mudar Ciclo da Animação"
+
+#~ msgid "Anim Create Typed Value Key"
+#~ msgstr "Anim Criar Chave de Valor Digitado"
+
+#~ msgid "Anim Add Call Track"
+#~ msgstr "Anim Adicionar Pista de chamada"
+
+#~ msgid "Length (s):"
+#~ msgstr "Duração (s):"
+
+#~ msgid "Cursor step snap (in seconds)."
+#~ msgstr "Ajuste do Cursor (em segundos)."
+
+#~ msgid "Enable/Disable looping in animation."
+#~ msgstr "Ativar/Desativar repetição na Animação."
+
+#~ msgid "Add new tracks."
+#~ msgstr "Adicionar novas Pistas."
+
+#~ msgid "Move current track up."
+#~ msgstr "Mover Pista atual para cima."
+
+#~ msgid "Move current track down."
+#~ msgstr "Mover Pista atual para baixo."
+
+#~ msgid "Track tools"
+#~ msgstr "Ferramentas da Pista"
+
+#~ msgid "Enable editing of individual keys by clicking them."
+#~ msgstr "Ativar edição de Chaves individuais ao clicar nelas."
+
+#~ msgid "Key"
+#~ msgstr "Chave"
+
+#~ msgid "Call Functions in Which Node?"
+#~ msgstr "Chamar funções em que Nó?"
+
+#~ msgid "Thanks!"
+#~ msgstr "Obrigado!"
+
+#~ msgid "I see..."
+#~ msgstr "Eu vejo..."
+
+#~ msgid "Can't open '%s'."
+#~ msgstr "Impossível abrir '%s'."
+
+#~ msgid "Ugh"
+#~ msgstr "Ugh"
+
+#~ msgid "Run Script"
+#~ msgstr "Executar Script"
+
+#~ msgid "Save the currently edited resource."
+#~ msgstr "Guarde o recurso editado."
+
+#~ msgid "Stop Profiling"
+#~ msgstr "Parar análise"
+
+#~ msgid "Start Profiling"
+#~ msgstr "Começar análise"
+
+#~ msgid "Default (Same as Editor)"
+#~ msgstr "Padrão (mesmo que o Editor)"
+
+#~ msgid "Create new animation in player."
+#~ msgstr "Criar uma nova Animação no reprodutor."
+
+#~ msgid "Load animation from disk."
+#~ msgstr "Abrir Animação do disco."
+
+#~ msgid "Load an animation from disk."
+#~ msgstr "Carregar uma Animação do disco."
+
+#~ msgid "Save the current animation"
+#~ msgstr "Guardar a Animação atual"
+
+#~ msgid "Edit Target Blend Times"
+#~ msgstr "Editar tempos de mistura do alvo"
+
+#~ msgid "Copy Animation"
+#~ msgstr "Copiar Animação"
+
+#~ msgid "Fetching:"
+#~ msgstr "Em busca:"
+
+#~ msgid "prev"
+#~ msgstr "anterior"
+
+#~ msgid "next"
+#~ msgstr "seguinte"
+
+#~ msgid "last"
+#~ msgstr "último"
+
+#~ msgid "Edit IK Chain"
+#~ msgstr "Editar corrente IK"
+
+#~ msgid "Drag pivot from mouse position"
+#~ msgstr "Arrastar Eixo da posição do rato"
+
+#~ msgid "Set pivot at mouse position"
+#~ msgstr "Definir Eixo na posição do rato"
+
+#~ msgid "Add/Remove Color Ramp Point"
+#~ msgstr "Adicionar/remover Ponto da rampa de cores"
+
+#~ msgid "OK :("
+#~ msgstr "OK :("
+
+#~ msgid "Skeleton Gizmo visibility"
+#~ msgstr "Visibilidade do Skeleton Gizmo"
+
+#~ msgid "StyleBox Preview:"
+#~ msgstr "Pré-visualização StyleBox:"
+
+#~ msgid "StyleBox"
+#~ msgstr "StyleBox"
+
+#~ msgid "Separation:"
+#~ msgstr "Separação:"
+
+#~ msgid "Texture Region Editor"
+#~ msgstr "Editor da região de textura"
+
+#~ msgid "Erase selection"
+#~ msgstr "Apagar seleção"
+
+#~ msgid "Could not find tile:"
+#~ msgstr "Tile não encontrado:"
+
+#~ msgid "Item name or ID:"
+#~ msgstr "Nome ou ID do item:"
+
+#~ msgid "Autotiles"
+#~ msgstr "Tiles automáticos"
+
+#~ msgid "Export templates for this platform are missing/corrupted: "
+#~ msgstr ""
+#~ "Modelos de exportação para esta plataforma estão ausentes/corrompidos: "
+
+#~ msgid "Button 7"
+#~ msgstr "Botão 7"
+
+#~ msgid "Button 8"
+#~ msgstr "Botão 8"
+
+#~ msgid "Button 9"
+#~ msgstr "Botão 9"
+
+#~ msgid "Discard Instancing"
+#~ msgstr "Descartar instância"
+
+#~ msgid "Clear!"
+#~ msgstr "Limpo!"
+
+#~ msgid "Toggle Spatial Visible"
+#~ msgstr "Alternar visibilidade espacial"
+
+#~ msgid "Toggle CanvasItem Visible"
+#~ msgstr "Alternar visibilidade do CanvasItem"
+
+#~ msgid "Condition"
+#~ msgstr "Condição"
+
+#~ msgid "Sequence"
+#~ msgstr "Sequência"
+
+#~ msgid "Switch"
+#~ msgstr "Trocar"
+
+#~ msgid "Iterator"
+#~ msgstr "Iterador"
+
+#~ msgid "While"
+#~ msgstr "Enquanto"
+
+#~ msgid "Return"
+#~ msgstr "Voltar"
+
+#~ msgid "Call"
+#~ msgstr "Chamar"
+
+#~ msgid "Edit Variable"
+#~ msgstr "Editar variável"
+
+#~ msgid "Edit Signal"
+#~ msgstr "Editar sinal"
#~ msgid "Invalid action (anything goes but '/' or ':')."
#~ msgstr "Ação inválida (tudo menos '/' ou ':')."
@@ -8247,9 +9823,6 @@ msgstr "Tamanho de letra inválido."
#~ msgid "Can't write file."
#~ msgstr "Impossível escrever o Ficheiro."
-#~ msgid "Please choose a folder that does not contain a 'project.godot' file."
-#~ msgstr "Escolha uma pasta que não contenha um Ficheiro 'project.godot'."
-
#~ msgid "Couldn't get project.godot in project path."
#~ msgstr "Impossível encontrar project.godot no Caminho do Projeto."
diff --git a/editor/translations/ro.po b/editor/translations/ro.po
index c5a4e35903..f668c20d96 100644
--- a/editor/translations/ro.po
+++ b/editor/translations/ro.po
@@ -6,11 +6,12 @@
# Filip <filipanton@tutanota.com>, 2018.
# Nitroretro <nitroretro@protonmail.com>, 2018.
# TigerxWood <TigerxWood@gmail.com>, 2018.
+# Grigore Antoniuc <grisa181@gmail.com>, 2018.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-06-20 20:43+0000\n"
-"Last-Translator: Calin Sopterean <csopterean@gmail.com>\n"
+"PO-Revision-Date: 2018-08-05 00:52+0000\n"
+"Last-Translator: Grigore Antoniuc <grisa181@gmail.com>\n"
"Language-Team: Romanian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ro/>\n"
"Language: ro\n"
@@ -18,334 +19,483 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=3; plural=n==1 ? 0 : (n==0 || (n%100 > 0 && n%100 < "
"20)) ? 1 : 2;\n"
-"X-Generator: Weblate 3.1-dev\n"
+"X-Generator: Weblate 3.1.1\n"
-#: editor/animation_editor.cpp
-msgid "Disabled"
-msgstr "Dezactivat"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "All Selection"
-msgstr "Toată selecția"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/glue_header.h
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid index of type %s for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid arguments to construct '%s'"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr "Gratuit"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Mirror"
+msgstr "Eroare!"
-#: editor/animation_editor.cpp
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Insert Key Here"
+msgstr "Inserează Notă"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Duplicate Selected Key(s)"
+msgstr "Duplicați Selecția"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Delete Selected Key(s)"
+msgstr "Ştergeți fişierele selectate?"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr "Anim Clonare Chei"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr "Anim Ștergeți Cheile"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "Anim Schimbați Timpul Cadru Cheie"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "Anim Schimbați Tranziție"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "Anim Schimbare transformare"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "Anim Schimbare valoare cadre cheie"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "Anim Schimbare apelare"
-#: editor/animation_editor.cpp
-msgid "Anim Add Track"
-msgstr "Anim Adăugați Pistă"
+#: editor/animation_track_editor.cpp
+msgid "Property Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Duplicate Keys"
-msgstr "Anim Clonare Chei"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "3D Transform Track"
+msgstr "Transformare hartă UV"
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Up"
-msgstr "Mută Pista Anim Sus"
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Down"
-msgstr "Mută Pista Anim Jos"
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Anim Track"
-msgstr "Elimină Pista Anim"
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Set Transitions to:"
-msgstr "Setează Tranziții la:"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Playback Track"
+msgstr "Oprește rularea animației. (S)"
-#: editor/animation_editor.cpp
-msgid "Anim Track Rename"
-msgstr "Redenumește Pista Anim"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track"
+msgstr "Anim Adăugați Pistă"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Interpolation"
-msgstr "Anim Schimbați Interpolarea Pistei"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Length Time (seconds)"
+msgstr "Lungime Animație (în secunde)."
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Value Mode"
-msgstr "Anim Schimbați Modul Valorii Pistei"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Looping"
+msgstr "Zoom Animație."
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Wrap Mode"
-msgstr "Anim Schimbați Modul Învelirii Pistei"
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Edit Node Curve"
-msgstr "Editați Curba Nodului"
+#: editor/animation_track_editor.cpp
+msgid "Audio Clips:"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Edit Selection Curve"
-msgstr "Editați Curba Selecției"
+#: editor/animation_track_editor.cpp
+msgid "Anim Clips:"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Delete Keys"
-msgstr "Anim Ștergeți Cheile"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle this track on/off."
+msgstr "Comutează modul fără distrageri."
-#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
-msgstr "Duplicați Selecția"
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Duplicate Transposed"
-msgstr "Duplicați Transpunerea"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Interpolation Mode"
+msgstr "Nod de Animație"
-#: editor/animation_editor.cpp
-msgid "Remove Selection"
-msgstr "Elminați Selecția"
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Remove this track."
+msgstr "Ștergeți pista selectată."
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Time (s): "
+msgstr "Timp X-Decolorare (s):"
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Continuu"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "Discret"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "Trăgaci"
-#: editor/animation_editor.cpp
-msgid "Anim Add Key"
-msgstr "Anim Adaugați Cheie"
-
-#: editor/animation_editor.cpp
-msgid "Anim Move Keys"
-msgstr "Anim Mutați Cheie"
-
-#: editor/animation_editor.cpp
-msgid "Scale Selection"
-msgstr "Scalați Selecția"
-
-#: editor/animation_editor.cpp
-msgid "Scale From Cursor"
-msgstr "Scalați De La Cursor"
-
-#: editor/animation_editor.cpp
-msgid "Goto Next Step"
-msgstr "Mergeți la Pasul Următor"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Capture"
+msgstr "Viitor"
-#: editor/animation_editor.cpp
-msgid "Goto Prev Step"
-msgstr "Mergeți la Pasul Anterior"
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
-#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "Linear"
-#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constant"
-msgstr "Constant"
-
-#: editor/animation_editor.cpp
-msgid "In"
-msgstr "ÃŽn"
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out"
-msgstr "Afară"
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "In-Out"
-msgstr "Înăuntru-Afară"
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out-In"
-msgstr "Afară-Înăuntru"
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr "Inserează Notă"
-#: editor/animation_editor.cpp
-msgid "Transitions"
-msgstr "Tranziții"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Duplicate Key(s)"
+msgstr "Anim Clonare Chei"
-#: editor/animation_editor.cpp
-msgid "Optimize Animation"
-msgstr "Optimizați Animația"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Key(s)"
+msgstr "Anim Ștergeți Cheile"
-#: editor/animation_editor.cpp
-msgid "Clean-Up Animation"
-msgstr "Curățați Animația"
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr "Elimină Pista Anim"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "Creați pistă NOUA pentru %s și inserați cheie?"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "Creați %d piste NOI și inserați cheie?"
-#: editor/animation_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr "Creați"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr "Anim Inserați"
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "Anim Creați și Inserați"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Anim Inserați Pistă și Cheie"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "Anim Inserați Cheie"
-#: editor/animation_editor.cpp
-msgid "Change Anim Len"
-msgstr "Schimbați Lung Anim"
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Loop"
-msgstr "Schimbați Bucla Anim"
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Create Typed Value Key"
-msgstr "Anim Creați Cheie Valoare Typed"
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Insert"
-msgstr "Anim Inserați"
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Method not found in object: "
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr "Anim Mutați Cheie"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Clipboard is empty"
+msgstr "Clip-board de resurse gol !"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Anim Scalați Cheile"
-#: editor/animation_editor.cpp
-msgid "Anim Add Call Track"
-msgstr "Anim Adăugați Pistă Chemare"
-
-#: editor/animation_editor.cpp
-msgid "Animation zoom."
-msgstr "Zoom Animație."
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Length (s):"
-msgstr "Lungime (s):"
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation length (in seconds)."
-msgstr "Lungime Animație (în secunde)."
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Step (s):"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Snap (s): "
msgstr "Pas (s):"
-#: editor/animation_editor.cpp
-msgid "Cursor step snap (in seconds)."
-msgstr "Pas de Cursor Snap (în secunde)."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation step value."
+msgstr "Arborele Animației este valid."
-#: editor/animation_editor.cpp
-msgid "Enable/Disable looping in animation."
-msgstr "Activați / Dezactivați Repetiția în Animație."
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr "Modificare"
-#: editor/animation_editor.cpp
-msgid "Add new tracks."
-msgstr "Adăugați piste noi."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation properties."
+msgstr "ArboreAnimație"
-#: editor/animation_editor.cpp
-msgid "Move current track up."
-msgstr "Mișcați pista curentă sus."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Copy Tracks"
+msgstr "Copie Parametrii"
-#: editor/animation_editor.cpp
-msgid "Move current track down."
-msgstr "Mișcați pista curentă jos."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "Lipiţi Parametrii"
-#: editor/animation_editor.cpp
-msgid "Remove selected track."
-msgstr "Ștergeți pista selectată."
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr "Scalați Selecția"
-#: editor/animation_editor.cpp
-msgid "Track tools"
-msgstr "Unelte Pistă"
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr "Scalați De La Cursor"
-#: editor/animation_editor.cpp
-msgid "Enable editing of individual keys by clicking them."
-msgstr "Activați editarea de chei individuale prin clic."
+#: editor/animation_track_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr "Duplicați Selecția"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr "Duplicați Transpunerea"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Selection"
+msgstr "Centrează Selecția"
+
+#: editor/animation_track_editor.cpp
+msgid "Goto Next Step"
+msgstr "Mergeți la Pasul Următor"
+
+#: editor/animation_track_editor.cpp
+msgid "Goto Prev Step"
+msgstr "Mergeți la Pasul Anterior"
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr "Optimizați Animația"
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr "Curățați Animația"
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
-msgstr "Anim. Optimizator"
+msgstr "Optimizator de animație"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "Eroare Lineară Max:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "Eroare Angulară Max:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "Max Unghi Optimizabil:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr "Optimizați"
-#: editor/animation_editor.cpp
-msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
-msgstr "Selectați un Animator din Copacul Scenă să editați animații."
-
-#: editor/animation_editor.cpp
-msgid "Key"
-msgstr "Cheie"
-
-#: editor/animation_editor.cpp
-msgid "Transition"
-msgstr "Tranziție"
-
-#: editor/animation_editor.cpp
-msgid "Scale Ratio:"
-msgstr "Proporție Scalare:"
-
-#: editor/animation_editor.cpp
-msgid "Call Functions in Which Node?"
-msgstr "Chemați Funcții în Care Nod?"
-
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "Ștergeți chei inoperabile"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Ștergeți piste nerezolvate sau goale"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "Curățați toate animațiile"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Curățați Animațiile (FĂRĂ ANULARE!)"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "Curățați"
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr "Proporție Scalare:"
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Redimensionați Array-ul"
@@ -366,7 +516,7 @@ msgstr "Duceți-vă la Linie"
msgid "Line Number:"
msgstr "Linia Numărul:"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr "Nici o Potrivire"
@@ -382,7 +532,7 @@ msgstr "Potrivește Caz-ul"
msgid "Whole Words"
msgstr "Cuvinte Complete"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr "Înlocuiți"
@@ -394,18 +544,27 @@ msgstr "Înlocuiți Tot"
msgid "Selection Only"
msgstr "Numai Selecția"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom In"
msgstr "Zoom-ați În"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom Out"
msgstr "Zoom-ați Afară"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Reset Zoom"
msgstr "Resetați Zoom-area"
+#: editor/code_editor.cpp
+msgid "Warnings:"
+msgstr ""
+
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Zoom:"
+msgstr "Zoom-ați În"
+
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "Linie:"
@@ -437,7 +596,8 @@ msgid "Add"
msgstr "Adăugați"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
@@ -465,10 +625,10 @@ msgstr "Amânat(ă)"
#: editor/connections_dialog.cpp
msgid "Oneshot"
-msgstr "Oneshot"
+msgstr "Tragere unică"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -490,11 +650,12 @@ msgid "Connect '%s' to '%s'"
msgstr "Conectați '%s' la '%s'"
#: editor/connections_dialog.cpp
-msgid "Connecting Signal:"
-msgstr "Conectați Semnal:"
+msgid "Disconnect '%s' from '%s'"
+msgstr "Deconectați '%s' de la '%s'"
#: editor/connections_dialog.cpp
-msgid "Disconnect '%s' from '%s'"
+#, fuzzy
+msgid "Disconnect all from signal: '%s'"
msgstr "Deconectați '%s' de la '%s'"
#: editor/connections_dialog.cpp
@@ -502,14 +663,48 @@ msgid "Connect..."
msgstr "Conectați..."
#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "Deconectați"
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Connect Signal: "
+msgstr "Conectați Semnal:"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit Connection: "
+msgstr "Eroare de Conexiune"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Are you sure you want to remove all connections from the \""
+msgstr "Ești sigur că vrei să execuți acel proiect?"
+
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Semnale"
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Disconnect All"
+msgstr "Deconectați"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit..."
+msgstr "Modificare"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Go To Method"
+msgstr "Metode"
+
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "Schimbați Tipul %s"
@@ -532,22 +727,25 @@ msgstr "Favorite:"
msgid "Recent:"
msgstr "Recent:"
-#: editor/create_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Cautați:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Potriviri:"
#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "Descriere:"
@@ -609,7 +807,9 @@ msgstr "Cautați Înlocuitor Resursă:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
-#: editor/quick_open.cpp scene/gui/file_dialog.cpp
+#: editor/quick_open.cpp editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Deschide"
@@ -631,7 +831,7 @@ msgstr ""
"sa funcționeze.\n"
"Ștergeți oricum? (fără anulare)"
-#: editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
msgid "Cannot remove:"
msgstr "Nu se poate șterge:"
@@ -699,9 +899,13 @@ msgstr "Schimbaţi Valoarea Dicţionar"
msgid "Thanks from the Godot community!"
msgstr "Mulțumesc din partea comunităţii Godot!"
-#: editor/editor_about.cpp
-msgid "Thanks!"
-msgstr "Mulţumiri!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/inspector_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp
+msgid "OK"
+msgstr ""
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -878,6 +1082,7 @@ msgid "Bus options"
msgstr "Opțiuni Pistă Audio"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplicați"
@@ -946,7 +1151,8 @@ msgstr "Adaugați Pistă Audio"
msgid "Create a new Bus Layout."
msgstr "Creaţi o Schemă nouă de Pistă Audio."
-#: editor/editor_audio_buses.cpp editor/property_editor.cpp
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "Încărcați"
@@ -956,7 +1162,6 @@ msgid "Load an existing Bus Layout."
msgstr "Încărcaţi o Schemă de Pistă Audio existentă."
#: editor/editor_audio_buses.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr "Salvați Ca"
@@ -998,22 +1203,6 @@ msgstr ""
"Nume nevalid. Nu trebuie să se lovească cu un nume ce constante globale."
#: editor/editor_autoload_settings.cpp
-msgid "Invalid Path."
-msgstr "Cale nevalidă."
-
-#: editor/editor_autoload_settings.cpp
-msgid "File does not exist."
-msgstr "Fișierul nu există."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Not in resource path."
-msgstr "Nu în calea de resurse."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
-msgstr "Adaugați AutoLoad"
-
-#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "AutoLoad '%s' există deja!"
@@ -1041,6 +1230,22 @@ msgstr "Activați"
msgid "Rearrange Autoloads"
msgstr "Rearanjați Autoload-urile"
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr "Cale nevalidă."
+
+#: editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr "Fișierul nu există."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr "Nu în calea de resurse."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr "Adaugați AutoLoad"
+
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Path:"
@@ -1057,7 +1262,7 @@ msgstr "Nume"
#: editor/editor_autoload_settings.cpp
msgid "Singleton"
-msgstr "Singleton"
+msgstr "Singleton (Unicat)"
#: editor/editor_data.cpp
msgid "Updating Scene"
@@ -1071,7 +1276,7 @@ msgstr "Modificările locale se stochează..."
msgid "Updating scene..."
msgstr "Scena se Actualizează..."
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr "[gol]"
@@ -1133,6 +1338,12 @@ msgid "Copy Path"
msgstr "Copiaţi Calea"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Open In File Manager"
+msgstr "Arătați în Administratorul de Fișiere"
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
msgid "Show In File Manager"
msgstr "Arătați în Administratorul de Fișiere"
@@ -1169,7 +1380,7 @@ msgid "Open a File or Directory"
msgstr "Deschideți un Fişier sau Director"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Salvați"
@@ -1222,7 +1433,8 @@ msgstr "Accesați Directorul Părinte"
msgid "Directories & Files:"
msgstr "Directoare și Fişiere:"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
msgid "Preview:"
msgstr "Previzualizați:"
@@ -1375,20 +1587,28 @@ msgstr ""
"Nu există în prezent nici o descriere pentru această metodă. Te rog ajută-ne "
"de prin a [color = $color] [url = $url] contribui cu una [/ URL] [/ color]!"
-#: editor/editor_help.cpp
-msgid "Search Text"
-msgstr "Căutați Text"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Property: "
+msgstr "Proprietăți"
-#: editor/editor_help.cpp
-msgid "Find"
-msgstr "Găsiți"
+#: editor/editor_inspector.cpp editor/property_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Afișare:"
-#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/property_editor.cpp editor/script_editor_debugger.cpp
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
@@ -1410,11 +1630,6 @@ msgstr "Eroare la salvarea resursei!"
msgid "Save Resource As..."
msgstr "Salvați Resursa Ca..."
-#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "I see..."
-msgstr "Am înțeles..."
-
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "Nu pot deschide fiÅŸierul pentru scris:"
@@ -1427,9 +1642,9 @@ msgstr "Formatul fiÅŸierului solicitat este necunoscut:"
msgid "Error while saving."
msgstr "Eroare la salvare."
-#: editor/editor_node.cpp
-msgid "Can't open '%s'."
-msgstr "Imposibil de deschis '%s'."
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
@@ -1472,10 +1687,6 @@ msgstr ""
"putut fi satisfăcute."
#: editor/editor_node.cpp
-msgid "Failed to load resource."
-msgstr "Încărcarea resursei a eșuat."
-
-#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "Imposibil de încărcat MeshLibrary pentru unire!"
@@ -1559,42 +1770,6 @@ msgstr ""
"mai bine acest mod de lucru."
#: editor/editor_node.cpp
-msgid "Expand all properties"
-msgstr "Extinde toate proprietăţile"
-
-#: editor/editor_node.cpp
-msgid "Collapse all properties"
-msgstr "Restrânge toate proprietăţile"
-
-#: editor/editor_node.cpp
-msgid "Copy Params"
-msgstr "Copie Parametrii"
-
-#: editor/editor_node.cpp
-msgid "Paste Params"
-msgstr "Lipiţi Parametrii"
-
-#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr "Lipiți Resursa"
-
-#: editor/editor_node.cpp
-msgid "Copy Resource"
-msgstr "Copiați Resursa"
-
-#: editor/editor_node.cpp
-msgid "Make Built-In"
-msgstr "Faceți Încorporat"
-
-#: editor/editor_node.cpp
-msgid "Make Sub-Resources Unique"
-msgstr "Faceți Sub-Resursa Unică"
-
-#: editor/editor_node.cpp
-msgid "Open in Help"
-msgstr "Deschideți în Ajutor"
-
-#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "Nu există nici o scenă definită pentru a execuție."
@@ -1788,11 +1963,6 @@ msgstr ""
"Scena '%s' nu a fost importată automat, deci ea nu poate fi modificată.\n"
"Ca să poți face modificări, o nouă scenă derivată poate fi creată."
-#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ugh"
-msgstr "Uh"
-
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
@@ -1824,6 +1994,16 @@ msgid "Default"
msgstr "Implicit"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Play This Scene"
+msgstr "Rulează Scena"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Close Tab"
+msgstr "Aproape"
+
+#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Comutați între Scene"
@@ -1945,10 +2125,6 @@ msgstr "Proiect"
msgid "Project Settings"
msgstr "Setări ale Proiectului"
-#: editor/editor_node.cpp
-msgid "Run Script"
-msgstr "Execută Scriptul"
-
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "Exportare"
@@ -1958,6 +2134,11 @@ msgid "Tools"
msgstr "Unelte"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Project Data Folder"
+msgstr "Deschizi Managerul de Proiect?"
+
+#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "ÃŽnchide spre Lista Proiectului"
@@ -2068,6 +2249,20 @@ msgstr "Schema Editorului"
msgid "Toggle Fullscreen"
msgstr "Comută în Ecran Complet"
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Data/Settings Folder"
+msgstr "Setări ale Editorului"
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Settings Folder"
+msgstr "Setări ale Editorului"
+
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Administrează Șabloanele de Export"
@@ -2083,7 +2278,8 @@ msgstr "Clase"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr "Căutare"
@@ -2127,7 +2323,7 @@ msgstr "Întrerupere Scenă"
msgid "Stop the scene."
msgstr "Oprește scena."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr "Oprește"
@@ -2148,6 +2344,16 @@ msgid "Play Custom Scene"
msgstr "Rulează Scena Personalizată"
#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Save & Restart"
+msgstr "Salvează și Închide"
+
+#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr "Se rotește când ferestra editorului se recolorează!"
@@ -2167,42 +2373,6 @@ msgstr "Dezactivează Cercul de Actualizare"
msgid "Inspector"
msgstr "Inspector"
-#: editor/editor_node.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr "Creează o nouă resursă în memorie și editeaz-o."
-
-#: editor/editor_node.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr "Încarcă o resursă existentă de pe disc si editeaz-o."
-
-#: editor/editor_node.cpp
-msgid "Save the currently edited resource."
-msgstr "Salvează resursa editată curentă."
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Save As..."
-msgstr "Salvează Ca..."
-
-#: editor/editor_node.cpp
-msgid "Go to the previous edited object in history."
-msgstr "Mergi la un obiect din istoric editat anterior."
-
-#: editor/editor_node.cpp
-msgid "Go to the next edited object in history."
-msgstr "Mergi la următorul obiect editat din istoric."
-
-#: editor/editor_node.cpp
-msgid "History of recently edited objects."
-msgstr "Istoricul obiectelor editate recent."
-
-#: editor/editor_node.cpp
-msgid "Object properties."
-msgstr "Proprietățile obiectului."
-
-#: editor/editor_node.cpp
-msgid "Changes may be lost!"
-msgstr "Modificările pot fi pierdute!"
-
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
@@ -2217,6 +2387,11 @@ msgid "FileSystem"
msgstr "Sistemul De Fișiere"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Expand Bottom Panel"
+msgstr "Extinde toate"
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr "Ieșire"
@@ -2293,19 +2468,24 @@ msgid "Thumbnail..."
msgstr "Miniatură..."
#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit Plugin"
+msgstr "Editează Poligon"
+
+#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Pluginuri instalate:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr "Actualizare"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "Versiune:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr "Autor:"
@@ -2313,13 +2493,16 @@ msgstr "Autor:"
msgid "Status:"
msgstr "Stare:"
-#: editor/editor_profiler.cpp
-msgid "Stop Profiling"
-msgstr "Oprește Profilarea"
+#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit:"
+msgstr "Modificare"
-#: editor/editor_profiler.cpp
-msgid "Start Profiling"
-msgstr "Pornește Profilarea"
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Start"
+msgstr "Start!"
#: editor/editor_profiler.cpp
msgid "Measure:"
@@ -2365,6 +2548,103 @@ msgstr "Timp"
msgid "Calls"
msgstr "Apeluri"
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "On"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Bit %d, value %d"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "[Empty]"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+msgid "Assign.."
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Show in File System"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Open Editor"
+msgstr "Deschidere în Editor"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Size: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Key:"
+msgstr "Nume nou:"
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Value:"
+msgstr "Nume nou:"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr "Selectează un dispozitiv din listă"
@@ -2402,10 +2682,6 @@ msgstr "Nu a putut fi executat scriptul:"
msgid "Did you forget the '_run' method?"
msgstr "Ai uitat cumva metoda '_run' ?"
-#: editor/editor_settings.cpp
-msgid "Default (Same as Editor)"
-msgstr "Implicit (Asemănător ca Editor)"
-
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Selectează Nodul(rile) pentru Importare"
@@ -2431,6 +2707,7 @@ msgid "(Installed)"
msgstr "(Instalat)"
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "Descarcă"
@@ -2455,7 +2732,8 @@ msgid "Can't open export templates zip."
msgstr "Nu se pot deschide șabloanele de export zip."
#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside templates."
+#, fuzzy
+msgid "Invalid version.txt format inside templates: %s."
msgstr "Format nevalid versiune.txt în șabloane."
#: editor/export_template_manager.cpp
@@ -2517,6 +2795,12 @@ msgid "Download Complete."
msgstr "Descărcare Completă."
#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr "Eroare la solicitarea URL: "
@@ -2595,7 +2879,8 @@ msgid "Download Templates"
msgstr "Descarcă Șabloane"
#: editor/export_template_manager.cpp
-msgid "Select mirror from list: "
+#, fuzzy
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr "Selectează oglinda din listă: "
#: editor/file_type_cache.cpp
@@ -2611,11 +2896,13 @@ msgstr ""
"fișiere!"
#: editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails"
+#, fuzzy
+msgid "View items as a grid of thumbnails."
msgstr "Vizualizează articolele ca și o grilă de miniaturi"
#: editor/filesystem_dock.cpp
-msgid "View items as a list"
+#, fuzzy
+msgid "View items as a list."
msgstr "Vizualizează articolele ca și o listă"
#: editor/filesystem_dock.cpp
@@ -2688,7 +2975,7 @@ msgstr "Extinde toate"
msgid "Collapse all"
msgstr "Restrânge toate"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "Redenumește..."
@@ -2717,6 +3004,23 @@ msgid "Duplicate..."
msgstr "Duplicați..."
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Script..."
+msgstr "Deschide un script rapid..."
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Resource..."
+msgstr "Salvați Resursa Ca..."
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr "Redenumește"
+
+#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr "Directorul Anterior"
@@ -2729,14 +3033,28 @@ msgid "Re-Scan Filesystem"
msgstr "Rescanează Sistemul de Fișiere"
#: editor/filesystem_dock.cpp
-msgid "Toggle folder status as Favorite"
+#, fuzzy
+msgid "Toggle folder status as Favorite."
msgstr "Marchează statutul directorului ca Favorit"
#: editor/filesystem_dock.cpp
+msgid "Show current scene file."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr "Instanțiază scena(ele) selectată ca un copil al nodului selectat."
#: editor/filesystem_dock.cpp
+msgid "Enter tree-view."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Search files"
+msgstr "Căutare Clase"
+
+#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
@@ -2744,14 +3062,112 @@ msgstr ""
"Se Scanează Fișierele,\n"
"Te Rog Așteaptă..."
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Move"
msgstr "Mută"
-#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Rename"
-msgstr "Redenumește"
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "There is already file or folder with the same name in this location."
+msgstr "Un fișier sau un director cu acest nume există deja."
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find in files"
+msgstr "%d mai multe fișiere"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find: "
+msgstr "Găsiți"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Whole words"
+msgstr "Cuvinte Complete"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Match case"
+msgstr "Potrivește Caz-ul"
+
+#: editor/find_in_files.cpp
+msgid "Folder: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Filter: "
+msgstr "Filtre..."
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace: "
+msgstr "Înlocuiți"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace all (no undo)"
+msgstr "Înlocuiți Tot"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Searching..."
+msgstr "Se Salvează..."
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Search complete"
+msgstr "Căutați Text"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Group name already exists."
+msgstr "EROARE: Numele animației există deja!"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "invalid Group name."
+msgstr "Nume nevalid."
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr "Grupuri"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes not in Group"
+msgstr "Adaugă în Grup"
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+msgid "Filter nodes"
+msgstr ""
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes in Group"
+msgstr "Adaugă în Grup"
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -2761,6 +3177,11 @@ msgstr "Adaugă în Grup"
msgid "Remove from Group"
msgstr "Elimină din Grup"
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Manage Groups"
+msgstr "Grupuri"
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Importă ca Scenă Simplă"
@@ -2802,7 +3223,7 @@ msgid "Import as Multiple Scenes+Materials"
msgstr "Importă ca Scene+Materiale Multiple"
#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr "Importă Scena"
@@ -2862,18 +3283,129 @@ msgstr "Presetare..."
msgid "Reimport"
msgstr "Reimportă"
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr "Încărcarea resursei a eșuat."
+
+#: editor/inspector_dock.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr "Bine"
+
+#: editor/inspector_dock.cpp
+msgid "Expand all properties"
+msgstr "Extinde toate proprietăţile"
+
+#: editor/inspector_dock.cpp
+msgid "Collapse all properties"
+msgstr "Restrânge toate proprietăţile"
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr "Salvează Ca..."
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr "Copie Parametrii"
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "Lipiţi Parametrii"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Edit Resource Clipboard"
+msgstr "Clip-board de resurse gol !"
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr "Copiați Resursa"
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr "Faceți Încorporat"
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr "Faceți Sub-Resursa Unică"
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr "Deschideți în Ajutor"
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr "Creează o nouă resursă în memorie și editeaz-o."
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr "Încarcă o resursă existentă de pe disc si editeaz-o."
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr "Mergi la un obiect din istoric editat anterior."
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr "Mergi la următorul obiect editat din istoric."
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr "Istoricul obiectelor editate recent."
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr "Proprietățile obiectului."
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Filter properties"
+msgstr "Proprietățile obiectului."
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr "Modificările pot fi pierdute!"
+
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "Set MultiNod"
#: editor/node_dock.cpp
-msgid "Groups"
-msgstr "Grupuri"
-
-#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr "Selectează un Nod pentru a edita Semnalele și Grupurile."
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Edit a Plugin"
+msgstr "Editează Poligon"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Create a Plugin"
+msgstr "Crează Poligon"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Plugin Name:"
+msgstr "Plugin-uri"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Language:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Script Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Poly"
@@ -2919,6 +3451,147 @@ msgstr ""
msgid "Delete points"
msgstr "Șterge puncte"
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr "Adaugă Animația"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Load.."
+msgstr "Încărcați"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Create points."
+msgstr "Șterge puncte"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Erase points."
+msgstr "RMB: Șterge Punctul."
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Point"
+msgstr "Deplasare punct"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Open Animation Node"
+msgstr "Nod de Animație"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Triangle already exists"
+msgstr "EROARE: Numele animației există deja!"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr "Aliniere"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr "Editează Filtrele"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node.."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Filtered Tracks:"
+msgstr "Editează Filtrele"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Enable filtering"
+msgstr ""
+
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "Comutează Auto-Execuție"
@@ -2945,11 +3618,13 @@ msgid "Remove Animation"
msgstr "Elimină Animația"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Invalid animation name!"
+#, fuzzy
+msgid "Invalid animation name!"
msgstr "EROARE: Nume animație nevalid!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Animation name already exists!"
+#, fuzzy
+msgid "Animation name already exists!"
msgstr "EROARE: Numele animației există deja!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2958,11 +3633,6 @@ msgid "Rename Animation"
msgstr "Redenumește Animația"
#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr "Adaugă Animația"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Amestecă Următoarea Schimbare"
@@ -2979,11 +3649,13 @@ msgid "Duplicate Animation"
msgstr "Duplicare Animație"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to copy!"
+#, fuzzy
+msgid "No animation to copy!"
msgstr "EROARE: Nicio copie a animației!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation resource on clipboard!"
+#, fuzzy
+msgid "No animation resource on clipboard!"
msgstr "EROARE: Nicio resursă de animație în clipboard!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2995,7 +3667,8 @@ msgid "Paste Animation"
msgstr "Lipește Animație"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to edit!"
+#, fuzzy
+msgid "No animation to edit!"
msgstr "EROARE: Nicio animație pentru editare!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3027,20 +3700,27 @@ msgid "Scale animation playback globally for the node."
msgstr "Redimensionează rularea animației pentru nod."
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create new animation in player."
-msgstr "Creează o nouă animație în player."
+msgid "Animation Tools"
+msgstr "Unelte Animație"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load animation from disk."
-msgstr "Încarcă animație de pe disc."
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr "Animație"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load an animation from disk."
-msgstr "Încarcă o animație de pe disc."
+msgid "New"
+msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save the current animation"
-msgstr "Salvează actuala animație"
+#, fuzzy
+msgid "Edit Transitions..."
+msgstr "Tranziții"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Open in Inspector"
+msgstr "Deschidere în Editor"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
@@ -3051,18 +3731,6 @@ msgid "Autoplay on Load"
msgstr "Auto-Execută la Încărcare"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Target Blend Times"
-msgstr "Editează Timpul de Amestecare al Țintei"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
-msgstr "Unelte Animație"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Copy Animation"
-msgstr "Copiză Animație"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning"
msgstr "Onion Skinning"
@@ -3108,7 +3776,12 @@ msgstr "Forțează Modulare Albă"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
-msgstr "Include Gizmos (3D)"
+msgstr "Include Gizmo-uri (3D)"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Pin AnimationPlayer"
+msgstr "Lipește Animație"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
@@ -3120,6 +3793,7 @@ msgstr "Nume Animație:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
@@ -3137,161 +3811,213 @@ msgstr "Următorul (Rând Automat):"
msgid "Cross-Animation Blend Times"
msgstr "Timpi de Amestecare Cross-Animație"
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation"
-msgstr "Animație"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "No playback resource set at path: %s."
+msgstr "Nu în calea de resurse."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Create new nodes."
+msgstr "Creați %s Nou"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Connect nodes."
+msgstr "Conectați la Nod:"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Remove selected node or transition"
+msgstr "Ștergeți pista selectată."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition: "
+msgstr "Tranziție"
#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr "ArboreAnimație"
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr "Nume nou:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Edit Filters"
-msgstr "Editează Filtrele"
-
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "Dimensiune:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Estompează (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "Reliefează (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr "Amestec"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
-msgstr "Mix"
+msgstr "Amestecare"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Restartare Automată:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr "Restartare (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "Restartare Aleatorie (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr "Start!"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "Cantitate:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "Amestec:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr "Amestec 0:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr "Amestec 1:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "Timp X-Decolorare (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr "Curent:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr "Adaugă Intrare(Input)"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr "Curăță Auto-Avansarea"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr "Setează Auto-Avansare"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr "Șterge Intrare(Input)"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "Arborele Animației este valid."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "Arborele Animației este nevalid."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr "Nod de Animație"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr "Nod OneShot"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr "Nod de Amestecare"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "Nod Amestec2"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "Nod Amestec3"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "Nod Amestec4"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "Nod DimensiuneTimp"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "Nod CăutareTimp"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "Nod Tranziție"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr "Importă Animații..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "Editează Filtrele Nodurilor"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr "Filtre..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "AnimationTree"
-msgstr "ArboreAnimație"
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Free"
-msgstr "Gratuit"
-
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Conținut:"
@@ -3345,8 +4071,14 @@ msgid "Asset Download Error:"
msgstr "Eroare la Descărcarea Asset-ului:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Fetching:"
-msgstr "Se Preia(u):"
+#, fuzzy
+msgid "Downloading (%s / %s)..."
+msgstr "Se Descarcă"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Downloading..."
+msgstr "Se Descarcă"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
@@ -3373,20 +4105,23 @@ msgid "Download for this asset is already in progress!"
msgstr "Descărcarea acestui asset rulează deja!"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "first"
+#, fuzzy
+msgid "First"
msgstr "primul"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "prev"
-msgstr "anterior"
+#, fuzzy
+msgid "Previous"
+msgstr "Fila anterioară"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "next"
-msgstr "următorul"
+#, fuzzy
+msgid "Next"
+msgstr "Fila următoare"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "last"
-msgstr "ultimul"
+msgid "Last"
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -3460,7 +4195,7 @@ msgid "Bake Lightmaps"
msgstr "Procesează Lightmaps"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr "Previzualizare"
@@ -3469,12 +4204,10 @@ msgid "Configure Snap"
msgstr "Configurare Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "Compensare Grilă:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr "Pas Grilă:"
@@ -3487,14 +4220,6 @@ msgid "Rotation Step:"
msgstr "Pas Rotație:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Pivot"
-msgstr "Mută Pivot"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Action"
-msgstr "Acțiune de Mutare"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr "Mută ghidul vertical"
@@ -3523,11 +4248,28 @@ msgid "Create new horizontal and vertical guides"
msgstr "Creează ghizi noi orizontal și vertical"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit IK Chain"
-msgstr "Editează Lanț IK"
+#, fuzzy
+msgid "Move pivot"
+msgstr "Mută Pivot"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Rotate CanvasItem"
+msgstr "Editează ObiectulPânză"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Move anchor"
+msgstr "Acțiune de Mutare"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Resize CanvasItem"
+msgstr "Editează ObiectulPânză"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit CanvasItem"
+#, fuzzy
+msgid "Move CanvasItem"
msgstr "Editează ObiectulPânză"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3547,6 +4289,21 @@ msgid "Paste Pose"
msgstr "Lipește Postura"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom out"
+msgstr "Zoom-ați Afară"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom reset"
+msgstr "Zoom-ați Afară"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom in"
+msgstr "Zoom-ați În"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr "Mod Selectare"
@@ -3594,7 +4351,8 @@ msgid "Pan Mode"
msgstr "Mod ÃŽn Jur"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggles snapping"
+#, fuzzy
+msgid "Toggle snapping."
msgstr "Comutare snapping"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3602,7 +4360,8 @@ msgid "Use Snap"
msgstr "Utilizează Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping options"
+#, fuzzy
+msgid "Snapping Options"
msgstr "Opțiuni Snapping"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3643,6 +4402,11 @@ msgid "Snap to node sides"
msgstr "Snap pe fețele nodului"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Snap to node center"
+msgstr "Snap către ancora nodului"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr "Snap către alte noduri"
@@ -3669,14 +4433,6 @@ msgid "Restores the object's children's ability to be selected."
msgstr "Restaurează abilitatea copiilor obiectului de a fi selectați."
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Bones"
-msgstr "Creează Oase"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
-msgstr "Curăță Oasele"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "Arată Oasele"
@@ -3689,6 +4445,15 @@ msgid "Clear IK Chain"
msgstr "Curăță Lanțul IK"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Clear Custom Bones"
+msgstr "Curăță Oasele"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "Perspectivă"
@@ -3731,14 +4496,11 @@ msgid "Layout"
msgstr "Schemă"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Keys"
+#, fuzzy
+msgid "Insert keys."
msgstr "Inserează Note"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
-msgstr "Inserează Notă"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr "Inserează Notă (Melodii existente)"
@@ -3751,14 +4513,6 @@ msgid "Clear Pose"
msgstr "Curăță Postura"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Drag pivot from mouse position"
-msgstr "Trage pivotul de la poziția mouse-ului"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Set pivot at mouse position"
-msgstr "Setează pivotul la poziția mouse-ului"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr "Multiplică pasul pe grilă cu 2"
@@ -3774,10 +4528,6 @@ msgstr "Adaugă %s"
msgid "Adding %s..."
msgstr "Se adaugă %s..."
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ok"
-msgstr "Bine"
-
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr "Nu se pot instanția noduri multiple fără o rădacină."
@@ -3812,27 +4562,20 @@ msgstr "Creează Poligon3D"
msgid "Set Handle"
msgstr "Setează Mâner"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove item %d?"
-msgstr "Elimini obiectul %d?"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Item"
-msgstr "Adaugă Obiect"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove Selected Item"
-msgstr "Elimină Obiectul Selectat"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#, fuzzy
+msgid "CPUParticles"
+msgstr "Particule"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Import from Scene"
-msgstr "Importă din Scenă"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
+msgstr "Creează Puncte de Emisie Din Mesh"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Update from Scene"
-msgstr "Actualizează din Scenă"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
+msgstr "Creare Puncte de Emisie din Nod"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat0"
@@ -3902,15 +4645,6 @@ msgstr "Ține apăsat Shift pentru a edita individual tangentele"
msgid "Bake GI Probe"
msgstr "Procesează Sonda GI"
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Add/Remove Color Ramp Point"
-msgstr "Adaugă/Elimină Punctul Rampei de Culori"
-
-#: editor/plugins/gradient_editor_plugin.cpp
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr "Modifică Rampa de Culori"
-
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Obiect %d"
@@ -3996,6 +4730,7 @@ msgid "No mesh to debug."
msgstr "Niciun mesh de depanat."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr "Modelul nu are UV în acest strat"
@@ -4063,6 +4798,27 @@ msgstr "Creează Mesh de Contur"
msgid "Outline Size:"
msgstr "Dimensiunea Conturului:"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr "Elimini obiectul %d?"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr "Adaugă Obiect"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr "Elimină Obiectul Selectat"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr "Importă din Scenă"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr "Actualizează din Scenă"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "Niciun mesh sursă specificată (și niciun MultiMesh setat în nod)."
@@ -4145,15 +4901,15 @@ msgstr "Axa-Z"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
-msgstr ""
+msgstr "Axă plasă sus:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
-msgstr ""
+msgstr "Rotație aleatorie:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
-msgstr ""
+msgstr "ÃŽnclinare aleatorie:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
@@ -4161,100 +4917,38 @@ msgstr "Dimensiune Aleatorie:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
-msgstr ""
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake!"
-msgstr ""
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake the navigation mesh."
-msgstr "Procesează mesh-ul de navigare."
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr "Curăță mesh-ul de navigare."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Marking walkable triangles..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr "Se convertește în mesh nativ de navigare..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr "Setup Generare Mesh de Navigare:"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr ""
+msgstr "Populare"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
-msgstr ""
+msgstr "Creare Poligon de Navigare"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
-msgstr ""
+msgstr "Generare AABB"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticlesMaterial process material"
msgstr ""
+"Definirea unui punct este posibilă doar într-un material de proces "
+"ParticlesMaterial"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Error loading image:"
-msgstr ""
+msgstr "Eroare la încărcarea imaginii:"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "No pixels with transparency > 128 in image..."
-msgstr ""
+msgstr "Nici un pixel cu transparența > 128 în imagine..."
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generate Visibility Rect"
-msgstr ""
+msgstr "Generare Dreptunghi de Vizibilitate"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
-msgstr ""
+msgstr "Încărcare Mască de Emisie"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
@@ -4263,217 +4957,305 @@ msgstr "Curăță Masca de Emisie"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Particles"
-msgstr ""
+msgstr "Particule"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
-msgstr ""
+msgstr "Număr de Puncte Generate:"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
-msgstr ""
+msgstr "Timp de Generare (sec):"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Mask"
-msgstr ""
+msgstr "Mască de Emisie"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Capture from Pixel"
-msgstr ""
+msgstr "Capturare din Pixel"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Colors"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry (faces)."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr ""
+msgstr "Culori de Emisie"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
-msgstr ""
+msgstr "Unele fețe nu conțin zonă!"
#: editor/plugins/particles_editor_plugin.cpp
msgid "No faces!"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
-msgstr ""
+msgstr "Nici o zonă!"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
-msgstr "Creează Puncte de Emisie Din Mesh"
+msgid "Node does not contain geometry."
+msgstr "Nodul nu conține geometrie."
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
-msgstr ""
+msgid "Node does not contain geometry (faces)."
+msgstr "Nodul nu conține geometrie (fețe)."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
-msgstr ""
+msgstr "Creare Emițător"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Points:"
-msgstr ""
+msgstr "Puncte de Emisie:"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points"
-msgstr ""
+msgstr "Puncte de suprafață"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points+Normal (Directed)"
-msgstr ""
+msgstr "Puncte de suprafață+Normală (Dirijat)"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Volume"
-msgstr ""
+msgstr "Volum"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Source: "
+msgstr "Sursă de Emisie: "
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr "Este necesar un material procesor de tip 'ParticlesMaterial'."
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr "Generare AABB"
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Convert to CPUParticles"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
-msgstr ""
+msgstr "Generare Vizibilitate AABB"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
-msgstr ""
+msgstr "Ștergere Punt din Curbă"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Out-Control from Curve"
-msgstr ""
+msgstr "Eliminare Out-Control de pe Curbă"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove In-Control from Curve"
-msgstr ""
+msgstr "Eliminare In-Control de pe Curbă"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
-msgstr ""
+msgstr "Adăugare punct pe curbă"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
-msgstr ""
+msgstr "Deplasare punct pe curbă"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
-msgstr ""
+msgstr "Deplasare In-Control pe curbă"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
-msgstr ""
+msgstr "Deplasare Out-Control pe curbă"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
-msgstr ""
+msgstr "Selectare puncte"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
-msgstr ""
+msgstr "Shift+Trage: Selectare puncte de control"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
-msgstr ""
+msgstr "Click: Adăugare punct"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
-msgstr ""
+msgstr "Click Drept: Ștergere punct"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
-msgstr ""
+msgstr "Selectare puncte de control (Shift+Tragere)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
-msgstr ""
+msgstr "Adăugare punct (într-un spațiu gol)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
-msgstr ""
+msgstr "Divizare segment (pe curbă)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
-msgstr ""
+msgstr "Stergere punct"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
+msgstr "Închidere curbă"
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
msgstr ""
+#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
-msgid "Curve Point #"
+msgid "Mirror Handle Angles"
msgstr ""
+#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
-msgid "Set Curve Point Position"
+msgid "Mirror Handle Lengths"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
+msgid "Curve Point #"
+msgstr "Punct de curbă #"
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Point Position"
+msgstr "Setare poziție punct de curbă"
+
+#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve In Position"
-msgstr ""
+msgstr "Setare poziție de intrare a curbei"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Out Position"
-msgstr ""
+msgstr "Setare poziție de ieșire a curbei"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
-msgstr ""
+msgstr "Divizare cale"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
-msgstr ""
+msgstr "Ștergere punct cale"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Out-Control Point"
-msgstr ""
+msgstr "Ștergere punct de Control-Ieșire"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove In-Control Point"
+msgstr "Ștergere punct de Control-Intrare"
+
+#: editor/plugins/physical_bone_plugin.cpp
+#, fuzzy
+msgid "Move joint"
+msgstr "Deplasare punct"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync bones"
+msgstr "Arată Oasele"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
+msgstr "Creare hartă UV"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon & UV"
+msgstr "Crează Poligon"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split point with itself."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split can't form an existing edge."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Split already exists."
+msgstr "AutoLoad '%s' există deja!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Add Split"
+msgstr "Adaugă punct"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Invalid Split: "
+msgstr "Cale nevalidă."
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Split"
+msgstr "Elimină punct"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
+msgstr "Transformare hartă UV"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint bone weights"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
+msgstr "Editor UV de poligoane 2D"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly"
+msgstr "Editează Poligon"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Splits"
+msgstr "Divizare cale"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Bones"
+msgstr "Creează Oase"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon"
+msgstr "Crează Poligon"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
-msgstr ""
+msgstr "Deplasare punct"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
-msgstr ""
+msgstr "Ctrl: Rotație"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
-msgstr ""
+msgstr "Shift: Deplasați tot"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
@@ -4481,79 +5263,125 @@ msgstr "Shift+Ctrl: Dimensiune"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
-msgstr ""
+msgstr "Deplasare poligon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
-msgstr ""
+msgstr "Rotație poligon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
msgstr "Redimensionează Poligon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
+msgid "Connect two points to make a split"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Polygon->UV"
+msgid "Select a split to erase it"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "UV->Polygon"
+msgid "Paint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UnPaint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon->UV"
+msgstr "Poligon->UV"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV->Polygon"
+msgstr "UV->Poligon"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
-msgstr "Curăță UV"
+msgstr "Ștergere UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr "Snap"
+#, fuzzy
+msgid "Grid Settings"
+msgstr "Setări ale Editorului"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
-msgstr "Activează Snap"
+msgstr "Activează aliniere"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
-msgstr ""
+msgstr "Grilă"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Configure Grid:"
+msgstr "Configurare Snap"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset X:"
+msgstr "Compensare Grilă:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset Y:"
+msgstr "Compensare Grilă:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step X:"
+msgstr "Pas Grilă:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step Y:"
+msgstr "Pas Grilă:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync Bones to Polygon"
+msgstr "Redimensionează Poligon"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
-msgstr ""
+msgstr "EROARE: Resursă imposibil de încărcat !"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
-msgstr ""
+msgstr "Adăugare resursă"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
-msgstr ""
+msgstr "Re-numire resursă"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
-msgstr ""
+msgstr "Ștergere resursă"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
-msgstr ""
+msgstr "Clip-board de resurse gol !"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr "Lipiți Resursa"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
-msgstr ""
+msgstr "Deschidere în Editor"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_editor.cpp
msgid "Instance:"
-msgstr ""
+msgstr "Instanță :"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
@@ -4567,16 +5395,18 @@ msgid "Load Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
+msgid "ResourcePreloader"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
msgstr ""
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Path to AnimationPlayer is invalid"
+msgstr "Arborele Animației este nevalid."
+
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr "Curăță Fișierele Recente"
@@ -4586,6 +5416,21 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error writing TextFile:"
+msgstr "Eroare la salvarea TileSet!"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error could not load file."
+msgstr "Directorul nu a putut fi creat."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error saving file!"
+msgstr "Eroare la salvarea TileSet!"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr ""
@@ -4602,6 +5447,21 @@ msgid "Error importing"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "New TextFile..."
+msgstr "Director Nou..."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Open File"
+msgstr "Deschideți un Fișier"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Save File As..."
+msgstr "Salvează Ca..."
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr ""
@@ -4614,6 +5474,10 @@ msgid " Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr ""
@@ -4642,8 +5506,9 @@ msgid "File"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "New"
-msgstr ""
+#, fuzzy
+msgid "New TextFile"
+msgstr "Vizualizează Fișierele"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -4670,6 +5535,11 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr ""
@@ -4703,11 +5573,6 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -4761,10 +5626,6 @@ msgid "Discard"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
@@ -4783,45 +5644,70 @@ msgid "Debugger"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search results"
+msgstr "Căutați în Ajutor"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search in files"
+msgstr "Căutare Clase"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Line"
+msgstr "Linie:"
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Pick Color"
+msgid "Lookup Symbol"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr ""
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr ""
-
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
@@ -4909,8 +5795,9 @@ msgid "Find Previous"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Replace..."
-msgstr ""
+#, fuzzy
+msgid "Find in files..."
+msgstr "Filtrează fișierele..."
#: editor/plugins/script_text_editor.cpp
msgid "Goto Function..."
@@ -4928,129 +5815,41 @@ msgstr ""
msgid "Shader"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr ""
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton2D"
+msgstr "Singleton (Unicat)"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr ""
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical bones"
+msgstr "Creează un Mesh de Navigare"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton"
+msgstr "Singleton (Unicat)"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical skeleton"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr ""
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+#, fuzzy
+msgid "Play IK"
+msgstr "Rulează"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
@@ -5177,10 +5976,6 @@ msgid "Align with view"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "OK :("
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""
@@ -5189,6 +5984,11 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock View Rotation"
+msgstr "Curăță Rotația Cursorului"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr ""
@@ -5230,7 +6030,12 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Doppler Enable"
-msgstr ""
+msgstr "Activare mod Doppler"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Cinematic Preview"
+msgstr "Se creează Previzualizările Mesh-ului"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
@@ -5360,6 +6165,11 @@ msgid "Tool Scale"
msgstr "Unealtă Dimensiune"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Snap To Floor"
+msgstr "Snap pe grilă"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr ""
@@ -5368,6 +6178,10 @@ msgid "Transform"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr ""
@@ -5396,6 +6210,10 @@ msgid "4 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr ""
@@ -5409,10 +6227,6 @@ msgid "Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Skeleton Gizmo visibility"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "Setări Snap"
@@ -5472,6 +6286,50 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Sprite is empty!"
+msgstr "Mesh-ul este gol!"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Convert to 2D Mesh"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create 2D Mesh"
+msgstr "Creează Mesh de Contur"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Update Preview"
+msgstr "Previzualizare"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Settings:"
+msgstr "Setări Snap"
+
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""
@@ -5540,14 +6398,6 @@ msgstr ""
msgid "SpriteFrames"
msgstr ""
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox Preview:"
-msgstr ""
-
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox"
-msgstr ""
-
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr ""
@@ -5562,7 +6412,7 @@ msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
-msgstr "Pixel Snap"
+msgstr "Conectare prin pixeli"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
@@ -5573,26 +6423,19 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Separation:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region"
+msgid "Sep.:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region Editor"
+msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -5608,11 +6451,6 @@ msgid "Add All"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr ""
@@ -5684,10 +6522,6 @@ msgstr ""
msgid "Many"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-msgid "Options"
-msgstr ""
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
msgstr ""
@@ -5712,7 +6546,7 @@ msgstr ""
msgid "Icon"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr ""
@@ -5725,14 +6559,19 @@ msgid "Color"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
+msgid "Constant"
+msgstr "Permanent"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fix Invalid Tiles"
+msgstr "Nume nevalid."
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr ""
@@ -5753,12 +6592,9 @@ msgid "Erase TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase selection"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find tile"
-msgstr ""
+#, fuzzy
+msgid "Find Tile"
+msgstr "Găsiți"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
@@ -5781,6 +6617,11 @@ msgid "Pick Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Move Selection"
+msgstr "Elminați Selecția"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr ""
@@ -5797,63 +6638,106 @@ msgid "Rotate 270 degrees"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Could not find tile:"
+msgid "Add Texture(s) to TileSet"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Item name or ID:"
+msgid "Remove current Texture from TileSet"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
+msgid "Create from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from scene?"
+msgid "Merge from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tile Set"
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
+msgid "Display tile's names (hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
+msgid "Remove Selected Textue and ALL TILES wich uses it?"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Error"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Autotiles"
+msgid " file(s) was not added because was already on the list."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
-"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings."
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: set bit on.\n"
-"RMB: set bit off."
+"RMB: set bit off.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select current edited sub-tile."
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select sub-tile to change its priority."
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
msgstr ""
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "This property can't be changed."
+msgstr "Această operație nu se poate face fără o scenă."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tile Set"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Light"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "VisualShader"
msgstr ""
#: editor/project_export.cpp
@@ -5869,7 +6753,7 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted: "
+msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
@@ -5943,10 +6827,6 @@ msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export With Debug"
msgstr ""
@@ -5955,7 +6835,7 @@ msgid "The path does not exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' file."
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgstr ""
#: editor/project_manager.cpp
@@ -5963,6 +6843,14 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
@@ -6049,6 +6937,10 @@ msgid "Project Path:"
msgstr ""
#: editor/project_manager.cpp
+msgid "Project Installation Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Browse"
msgstr ""
@@ -6165,8 +7057,8 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6178,9 +7070,22 @@ msgid "Rename Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Change Action deadzone"
+msgstr "Schimbă Numele Animației:"
+
+#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "All Devices"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr ""
+
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr ""
@@ -6222,19 +7127,19 @@ msgid "Wheel Down Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 6"
+msgid "Wheel Left Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 7"
+msgid "Wheel Right Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 8"
+msgid "X Button 1"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 9"
+msgid "X Button 2"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6262,10 +7167,6 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Button"
msgstr ""
@@ -6310,6 +7211,12 @@ msgid "Delete Item"
msgstr ""
#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
@@ -6381,6 +7288,10 @@ msgstr ""
msgid "Override For..."
msgstr ""
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr ""
@@ -6390,6 +7301,15 @@ msgid "Action:"
msgstr ""
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Action"
+msgstr "Acțiune de Mutare"
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr ""
@@ -6450,10 +7370,6 @@ msgid "AutoLoad"
msgstr ""
#: editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr ""
-
-#: editor/property_editor.cpp
msgid "Ease In"
msgstr ""
@@ -6490,75 +7406,163 @@ msgid "Select Node"
msgstr ""
#: editor/property_editor.cpp
-msgid "New Script"
+msgid "Error loading file: Not a resource!"
msgstr ""
#: editor/property_editor.cpp
-msgid "New %s"
+msgid "Pick a Node"
msgstr ""
#: editor/property_editor.cpp
-msgid "Make Unique"
+msgid "Bit %d, val %d."
msgstr ""
#: editor/property_editor.cpp
-msgid "Show in File System"
+msgid "Properties:"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Convert To %s"
+#: editor/property_selector.cpp
+msgid "Select Property"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Error loading file: Not a resource!"
+#: editor/property_selector.cpp
+msgid "Select Virtual Method"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Selected node is not a Viewport!"
+#: editor/property_selector.cpp
+msgid "Select Method"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Pick a Node"
+#: editor/pvrtc_compress.cpp
+msgid "Could not execute PVRTC tool:"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Bit %d, val %d."
+#: editor/pvrtc_compress.cpp
+msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
-#: editor/property_editor.cpp
-msgid "On"
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Batch Rename"
+msgstr "Redenumește"
+
+#: editor/rename_dialog.cpp
+msgid "Prefix"
msgstr ""
-#: editor/property_editor.cpp
-msgid "[Empty]"
+#: editor/rename_dialog.cpp
+msgid "Suffix"
msgstr ""
-#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
-msgid "Set"
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Advanced options"
+msgstr "Opțiuni Snapping"
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Properties:"
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node name"
+msgstr "Nume Nod:"
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Property"
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node type"
+msgstr "Nume Nod:"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Current scene name"
+msgstr "Scena curentă nu este salvată. Deschizi oricum?"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Root node name"
+msgstr "Redenumește"
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Virtual Method"
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Method"
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
msgstr ""
-#: editor/pvrtc_compress.cpp
-msgid "Could not execute PVRTC tool:"
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
msgstr ""
-#: editor/pvrtc_compress.cpp
-msgid "Can't load back converted image using PVRTC tool:"
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Step"
+msgstr "Pas (s):"
+
+#: editor/rename_dialog.cpp
+msgid "Ammount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minium number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Lowercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Uppercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Reset"
+msgstr "Resetați Zoom-area"
+
+#: editor/rename_dialog.cpp editor/script_editor_debugger.cpp
+msgid "Error"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
@@ -6597,11 +7601,6 @@ msgstr ""
msgid "Scene Run Settings"
msgstr "Setările de Execuție ale Scenei"
-#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
-#: scene/gui/dialogs.cpp
-msgid "OK"
-msgstr ""
-
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
@@ -6621,6 +7620,10 @@ msgid "Instance Scene(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr "Curăță Scriptul"
+
+#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""
@@ -6661,12 +7664,34 @@ msgid "Load As Placeholder"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Discard Instancing"
-msgstr ""
+#, fuzzy
+msgid "Make Local"
+msgstr "Creează Oase"
#: editor/scene_tree_dock.cpp
-msgid "Makes Sense!"
-msgstr ""
+#, fuzzy
+msgid "Create Root Node:"
+msgstr "Creează Nod"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "2D Scene"
+msgstr "Scenă"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "3D Scene"
+msgstr "Scenă"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "User Interface"
+msgstr "Curăță Derivarea"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Custom Node"
+msgstr "Creează Nod"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
@@ -6677,6 +7702,10 @@ msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -6719,18 +7748,15 @@ msgid "Change Type"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Attach Script"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Script"
-msgstr "Curăță Scriptul"
+#, fuzzy
+msgid "Make Scene Root"
+msgstr "Salvează Scena"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr ""
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr ""
@@ -6753,10 +7779,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Filter nodes"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr ""
@@ -6776,17 +7798,10 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr "Curăță Derivarea? (Fără Întoarcere)"
-#: editor/scene_tree_dock.cpp
-msgid "Clear!"
-msgstr "Curăță!"
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle Spatial Visible"
-msgstr ""
-
#: editor/scene_tree_editor.cpp
-msgid "Toggle CanvasItem Visible"
-msgstr ""
+#, fuzzy
+msgid "Toggle Visible"
+msgstr "Comutați Fișiere Ascunse"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
@@ -6794,7 +7809,7 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
-"Node has connection(s) and group(s)\n"
+"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -6810,20 +7825,21 @@ msgid ""
"Click to show groups dock."
msgstr ""
-#: editor/scene_tree_editor.cpp
-msgid "Open script"
-msgstr ""
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script"
+msgstr "Execută Scriptul"
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
-"Click to unlock"
+"Click to unlock it."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
-"Click to make selectable"
+"Click to make selectable."
msgstr ""
#: editor/scene_tree_editor.cpp
@@ -6831,6 +7847,12 @@ msgid "Toggle Visibility"
msgstr ""
#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
@@ -6867,6 +7889,11 @@ msgid "N/A"
msgstr ""
#: editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script/Choose Location"
+msgstr "Deschide Editorul de Scripturi"
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr ""
@@ -7103,10 +8130,22 @@ msgid "Change Camera Size"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Sphere Shape Radius"
+msgid "Change Notifier AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr ""
@@ -7119,19 +8158,34 @@ msgid "Change Capsule Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
+msgid "Change Cylinder Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier Extents"
+msgid "Change Cylinder Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
+msgid "Change Ray Shape Length"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Radius"
+msgstr "Schimbă Timpul Amestecului"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Height"
+msgstr "Schimbă Timpul Amestecului"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Torus Inner Radius"
+msgstr "Modifică Ancorele și Limitele"
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Outer Radius"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -7187,16 +8241,6 @@ msgid "GDNative"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr ""
@@ -7234,7 +8278,7 @@ msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
-msgstr ""
+msgstr "Planul următor"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Plane"
@@ -7261,6 +8305,11 @@ msgid "GridMap Delete Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Fill Selection"
+msgstr "Toată selecția"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
msgstr ""
@@ -7341,6 +8390,11 @@ msgid "Clear Selection"
msgstr "Curăță Selecția"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fill Selection"
+msgstr "Toată selecția"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr ""
@@ -7401,14 +8455,77 @@ msgid "Warnings"
msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
-#, fuzzy
msgid "View log"
-msgstr "Vizualizează Fișierele"
+msgstr "Vizualizează fișiere log"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake!"
+msgstr "Coacere!"
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake the navigation mesh."
+msgstr "Procesează mesh-ul de navigare."
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr "Curăță mesh-ul de navigare."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr "Inițializarea configurației..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr "Calcularea mărimii grilei..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr "Crearea câmpului de înălțare..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr "Marcarea triunghiurilor traversabile..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr "Construcție câmp de înălțare compact..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr "Reducerea zonei traversabile..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr "Partiționare..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr "Crearea conturilor..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr "Crearea plasei de contur..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr "Se convertește în mesh nativ de navigare..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr "Setup Generare Mesh de Navigare:"
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr "Analiza geometriei..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr "Efectuat!"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7460,10 +8577,6 @@ msgid "Set Variable Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr ""
@@ -7572,36 +8685,14 @@ msgid "Connect Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Condition"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Sequence"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Switch"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Iterator"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "While"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Return"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Call"
-msgstr ""
+#, fuzzy
+msgid "Connect Node Data"
+msgstr "Conectați la Nod:"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Get"
-msgstr ""
+#, fuzzy
+msgid "Connect Node Sequence"
+msgstr "Conectați la Nod:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -7628,15 +8719,11 @@ msgid "Remove Function"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Signal"
+msgid "Editing Variable:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
@@ -7644,10 +8731,6 @@ msgid "Remove Signal"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr ""
@@ -7691,6 +8774,11 @@ msgstr ""
msgid "Paste Nodes"
msgstr ""
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Member"
+msgstr "Membri"
+
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr ""
@@ -7745,6 +8833,19 @@ msgid ""
"(error)."
msgstr ""
+#: modules/visual_script/visual_script_property_selector.cpp
+#, fuzzy
+msgid "Search VisualScript"
+msgstr "Curăță Scriptul"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set "
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Execută în Browser"
@@ -7791,8 +8892,8 @@ msgstr ""
#: scene/2d/collision_object_2d.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
@@ -7873,6 +8974,19 @@ msgstr ""
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
@@ -7933,8 +9047,8 @@ msgstr ""
#: scene/3d/collision_object.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape or CollisionPolygon children nodes to define "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
@@ -8007,6 +9121,17 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid ""
+"Size changes to SoftBody will be overriden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8019,6 +9144,47 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Animation not found: '%s'"
+msgstr "Unelte Animație"
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Invalid animation: '%s'."
+msgstr "EROARE: Nume animație nevalid!"
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr "Deconectați '%s' de la '%s'"
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr "Selectați un Animator din Copacul Scenă să editați animații."
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "AnimationPlayer root is not a valid node."
+msgstr "Arborele Animației este nevalid."
+
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
@@ -8087,10 +9253,186 @@ msgstr ""
msgid "Invalid font size."
msgstr ""
+#: scene/resources/visual_shader.cpp
#, fuzzy
-#~ msgid "Previous"
-#~ msgstr "Fila anterioară"
+msgid "Input"
+msgstr "Adaugă Intrare(Input)"
-#, fuzzy
-#~ msgid "Next"
-#~ msgstr "Fila următoare"
+#: scene/resources/visual_shader.cpp
+msgid "None"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Invalid source for shader."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#~ msgid "Modify Color Ramp"
+#~ msgstr "Modifică Rampa de Culori"
+
+#~ msgid "Disabled"
+#~ msgstr "Dezactivat"
+
+#~ msgid "Move Anim Track Up"
+#~ msgstr "Mută Pista Anim Sus"
+
+#~ msgid "Move Anim Track Down"
+#~ msgstr "Mută Pista Anim Jos"
+
+#~ msgid "Set Transitions to:"
+#~ msgstr "Setează Tranziții la:"
+
+#~ msgid "Anim Track Rename"
+#~ msgstr "Redenumește Pista Anim"
+
+#~ msgid "Anim Track Change Interpolation"
+#~ msgstr "Anim Schimbați Interpolarea Pistei"
+
+#~ msgid "Anim Track Change Value Mode"
+#~ msgstr "Anim Schimbați Modul Valorii Pistei"
+
+#~ msgid "Anim Track Change Wrap Mode"
+#~ msgstr "Anim Schimbați Modul Învelirii Pistei"
+
+#~ msgid "Edit Node Curve"
+#~ msgstr "Editați Curba Nodului"
+
+#~ msgid "Edit Selection Curve"
+#~ msgstr "Editați Curba Selecției"
+
+#~ msgid "Anim Add Key"
+#~ msgstr "Anim Adaugați Cheie"
+
+#~ msgid "In"
+#~ msgstr "ÃŽn"
+
+#~ msgid "Out"
+#~ msgstr "Afară"
+
+#~ msgid "In-Out"
+#~ msgstr "Înăuntru-Afară"
+
+#~ msgid "Out-In"
+#~ msgstr "Afară-Înăuntru"
+
+#~ msgid "Change Anim Len"
+#~ msgstr "Schimbați Lung Anim"
+
+#~ msgid "Change Anim Loop"
+#~ msgstr "Schimbați Bucla Anim"
+
+#~ msgid "Anim Create Typed Value Key"
+#~ msgstr "Anim Creați Cheie Valoare Typed"
+
+#~ msgid "Anim Add Call Track"
+#~ msgstr "Anim Adăugați Pistă Chemare"
+
+#~ msgid "Length (s):"
+#~ msgstr "Lungime (s):"
+
+#~ msgid "Cursor step snap (in seconds)."
+#~ msgstr "Pas de Cursor Snap (în secunde)."
+
+#~ msgid "Enable/Disable looping in animation."
+#~ msgstr "Activați / Dezactivați Repetiția în Animație."
+
+#~ msgid "Add new tracks."
+#~ msgstr "Adăugați piste noi."
+
+#~ msgid "Move current track up."
+#~ msgstr "Mișcați pista curentă sus."
+
+#~ msgid "Move current track down."
+#~ msgstr "Mișcați pista curentă jos."
+
+#~ msgid "Track tools"
+#~ msgstr "Unelte Pistă"
+
+#~ msgid "Enable editing of individual keys by clicking them."
+#~ msgstr "Activați editarea de chei individuale prin clic."
+
+#~ msgid "Key"
+#~ msgstr "Cheie"
+
+#~ msgid "Call Functions in Which Node?"
+#~ msgstr "Chemați Funcții în Care Nod?"
+
+#~ msgid "Thanks!"
+#~ msgstr "Mulţumiri!"
+
+#~ msgid "I see..."
+#~ msgstr "Am înțeles..."
+
+#~ msgid "Can't open '%s'."
+#~ msgstr "Imposibil de deschis '%s'."
+
+#~ msgid "Ugh"
+#~ msgstr "Uh"
+
+#~ msgid "Save the currently edited resource."
+#~ msgstr "Salvează resursa editată curentă."
+
+#~ msgid "Stop Profiling"
+#~ msgstr "Oprește Profilarea"
+
+#~ msgid "Start Profiling"
+#~ msgstr "Pornește Profilarea"
+
+#~ msgid "Default (Same as Editor)"
+#~ msgstr "Implicit (Asemănător ca Editor)"
+
+#~ msgid "Create new animation in player."
+#~ msgstr "Creează o nouă animație în player."
+
+#~ msgid "Load animation from disk."
+#~ msgstr "Încarcă animație de pe disc."
+
+#~ msgid "Load an animation from disk."
+#~ msgstr "Încarcă o animație de pe disc."
+
+#~ msgid "Save the current animation"
+#~ msgstr "Salvează actuala animație"
+
+#~ msgid "Edit Target Blend Times"
+#~ msgstr "Editează Timpul de Amestecare al Țintei"
+
+#~ msgid "Copy Animation"
+#~ msgstr "Copiză Animație"
+
+#~ msgid "Fetching:"
+#~ msgstr "Se Preia(u):"
+
+#~ msgid "prev"
+#~ msgstr "anterior"
+
+#~ msgid "next"
+#~ msgstr "următorul"
+
+#~ msgid "last"
+#~ msgstr "ultimul"
+
+#~ msgid "Edit IK Chain"
+#~ msgstr "Editează Lanț IK"
+
+#~ msgid "Drag pivot from mouse position"
+#~ msgstr "Trage pivotul de la poziția mouse-ului"
+
+#~ msgid "Set pivot at mouse position"
+#~ msgstr "Setează pivotul la poziția mouse-ului"
+
+#~ msgid "Add/Remove Color Ramp Point"
+#~ msgstr "Adaugă/Elimină Punctul Rampei de Culori"
+
+#~ msgid "Clear!"
+#~ msgstr "Curăță!"
diff --git a/editor/translations/ru.po b/editor/translations/ru.po
index 1c888d3330..117fff72c3 100644
--- a/editor/translations/ru.po
+++ b/editor/translations/ru.po
@@ -20,12 +20,13 @@
# Aleksey Terentyev <terentjew.alexey@ya.ru>, 2018.
# Игорь Д <protorian.di@gmail.com>, 2018.
# Егор Бураков <fend.q@mail.ru>, 2018.
+# Grigore Antoniuc <grisa181@gmail.com>, 2018.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-07-22 04:43+0000\n"
-"Last-Translator: Егор Бураков <fend.q@mail.ru>\n"
+"PO-Revision-Date: 2018-08-06 07:41+0000\n"
+"Last-Translator: Aleksey Terentyev <terentjew.alexey@ya.ru>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ru/>\n"
"Language: ru\n"
@@ -34,334 +35,491 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 3.1-dev\n"
+"X-Generator: Weblate 3.1.1\n"
-#: editor/animation_editor.cpp
-msgid "Disabled"
-msgstr "Отключено"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr "Ðеверный тип аргумента Ð´Ð»Ñ convert(), иÑпользуйте TYPE_* конÑтанты."
-#: editor/animation_editor.cpp
-msgid "All Selection"
-msgstr "Ð’Ñе выбранные Ñлементы"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/glue_header.h
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr "Ðе хватает байтов Ð´Ð»Ñ Ð´ÐµÐºÐ¾Ð´Ð¸Ñ€Ð¾Ð²Ð°Ð½Ð¸Ñ Ð±Ð°Ð¹Ñ‚Ð¾Ð², или неверный формат."
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr "Ðеправильный Ð¸Ð½Ð´ÐµÐºÑ ÑвойÑтва имени '%s' в узле %s."
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid index of type %s for base type %s"
+msgstr "Ðеправильный Ð¸Ð½Ð´ÐµÐºÑ ÑвойÑтва имени '%s' в узле %s."
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid arguments to construct '%s'"
+msgstr ": ÐедопуÑтимый аргумент типа: "
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr "ОÑвободить"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Mirror"
+msgstr "Зеркально по X"
-#: editor/animation_editor.cpp
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Insert Key Here"
+msgstr "Ð’Ñтавить ключ"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Duplicate Selected Key(s)"
+msgstr "Дублировать выделенное"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Delete Selected Key(s)"
+msgstr "Удалить выделенное"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr "Дублировать ключи"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr "Удалить ключи"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "Изменить Ð²Ñ€ÐµÐ¼Ñ ÐºÐ»ÑŽÑ‡ÐµÐ²Ð¾Ð³Ð¾ кадра"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "Изменить переход"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "Изменить положение"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "Измененить значение ключевого кадра"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "Изменить вызов анимации"
-#: editor/animation_editor.cpp
-msgid "Anim Add Track"
-msgstr "Добавить новую дорожку"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Property Track"
+msgstr "Параметр:"
-#: editor/animation_editor.cpp
-msgid "Anim Duplicate Keys"
-msgstr "Дублировать ключи"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "3D Transform Track"
+msgstr "Тип преобразованиÑ"
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Up"
-msgstr "Передвинуть дорожку вверх"
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Down"
-msgstr "Передвинуть дорожку вниз"
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Anim Track"
-msgstr "Удалить дорожку"
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Playback Track"
+msgstr "ОÑтановить воÑпроизведение анимации. (S)"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track"
+msgstr "Добавить новую дорожку"
-#: editor/animation_editor.cpp
-msgid "Set Transitions to:"
-msgstr "УÑтановить переход на:"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Length Time (seconds)"
+msgstr "Длина анимации (в Ñекундах)."
-#: editor/animation_editor.cpp
-msgid "Anim Track Rename"
-msgstr "Переименовать дорожку"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Looping"
+msgstr "МаÑштаб анимации."
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Interpolation"
-msgstr "Изменить интерполÑцию"
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr "Функции:"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Value Mode"
-msgstr "Изменить режим значений"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Audio Clips:"
+msgstr "ПроÑлушиватель звука"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Wrap Mode"
-msgstr "Изменить режим цикла"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Clips:"
+msgstr "Дорожки"
-#: editor/animation_editor.cpp
-msgid "Edit Node Curve"
-msgstr "Редактировать кривую узла"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle this track on/off."
+msgstr "Переключить режим без отвлечениÑ."
-#: editor/animation_editor.cpp
-msgid "Edit Selection Curve"
-msgstr "Редактировать выбранную кривую"
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Delete Keys"
-msgstr "Удалить ключи"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Interpolation Mode"
+msgstr "Animation узел"
-#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
-msgstr "Дублировать выделенное"
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Duplicate Transposed"
-msgstr "Дублировать и перемеÑтить"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Remove this track."
+msgstr "Удалить выделенную дорожку."
-#: editor/animation_editor.cpp
-msgid "Remove Selection"
-msgstr "Удалить выделенное"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Time (s): "
+msgstr "Ð’Ñ€ÐµÐ¼Ñ X-Fade (Ñек.):"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "ÐепрерывнаÑ"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "ДиÑкретнаÑ"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "Триггер"
-#: editor/animation_editor.cpp
-msgid "Anim Add Key"
-msgstr "Добавить ключ"
-
-#: editor/animation_editor.cpp
-msgid "Anim Move Keys"
-msgstr "ПеремеÑтить ключи"
-
-#: editor/animation_editor.cpp
-msgid "Scale Selection"
-msgstr "МаÑштабировать выбранное"
-
-#: editor/animation_editor.cpp
-msgid "Scale From Cursor"
-msgstr "МаÑштабировать от курÑора"
-
-#: editor/animation_editor.cpp
-msgid "Goto Next Step"
-msgstr "Перейти к Ñледующему шагу"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Capture"
+msgstr "ОÑобенноÑти"
-#: editor/animation_editor.cpp
-msgid "Goto Prev Step"
-msgstr "Перейти к предыдущему шагу"
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
-#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "Линейный"
-#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constant"
-msgstr "ПоÑтоÑнный"
-
-#: editor/animation_editor.cpp
-msgid "In"
-msgstr "Ð’"
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out"
-msgstr "Из"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Clamp Loop Interp"
+msgstr "Изменена интерполÑÑ†Ð¸Ñ Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ð¸"
-#: editor/animation_editor.cpp
-msgid "In-Out"
-msgstr "В-Из"
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out-In"
-msgstr "Из-В"
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr "Ð’Ñтавить ключ"
-#: editor/animation_editor.cpp
-msgid "Transitions"
-msgstr "Переходы"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Duplicate Key(s)"
+msgstr "Дублировать узел(узлы)"
-#: editor/animation_editor.cpp
-msgid "Optimize Animation"
-msgstr "Оптимизировать анимацию"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Key(s)"
+msgstr "Удалить узел(узлы)"
-#: editor/animation_editor.cpp
-msgid "Clean-Up Animation"
-msgstr "ПодчиÑтить анимацию"
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr "Удалить дорожку"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "Создать новую дорожку Ð´Ð»Ñ %s и вÑтавить ключ?"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "Создать %d новые дорожки и вÑтавить ключи?"
-#: editor/animation_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr "Создать"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr "Ð’Ñтавить"
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "Создать и Ð’Ñтавить"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Ð’Ñтавить Дорожку и Ключ"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "Ð’Ñтавить ключ"
-#: editor/animation_editor.cpp
-msgid "Change Anim Len"
-msgstr "Изменить длину анимации"
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Loop"
-msgstr "Изменить зацикливание анимации"
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Create Typed Value Key"
-msgstr "Создать ключ Ñ Ð²Ð²Ð¾Ð´Ð¸Ð¼Ñ‹Ð¼ значением"
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Insert"
-msgstr "Ð’Ñтавить"
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Method not found in object: "
+msgstr "VariableGet не найден в Ñкрипте: "
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr "ПеремеÑтить ключи"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Clipboard is empty"
+msgstr "Буфер обмена пуÑÑ‚!"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "МаÑштабировать ключи"
-#: editor/animation_editor.cpp
-msgid "Anim Add Call Track"
-msgstr "Добавить дорожку вызова"
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation zoom."
-msgstr "МаÑштаб анимации."
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Length (s):"
-msgstr "Длина (Ñек.):"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Snap (s): "
+msgstr "ПривÑзка (пикÑели):"
-#: editor/animation_editor.cpp
-msgid "Animation length (in seconds)."
-msgstr "Длина анимации (в Ñекундах)."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation step value."
+msgstr "Дерево анимации дейÑтвительно."
-#: editor/animation_editor.cpp
-msgid "Step (s):"
-msgstr "Шаг (Ñек.):"
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr "Перемена"
-#: editor/animation_editor.cpp
-msgid "Cursor step snap (in seconds)."
-msgstr "Шаг привÑзки курÑора (в Ñекундах)."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation properties."
+msgstr "Дерево анимации"
-#: editor/animation_editor.cpp
-msgid "Enable/Disable looping in animation."
-msgstr "Включить/отключить зацикливание в анимации."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Copy Tracks"
+msgstr "Копировать параметры"
-#: editor/animation_editor.cpp
-msgid "Add new tracks."
-msgstr "Добавить новые дорожки."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "Ð’Ñтавить параметры"
-#: editor/animation_editor.cpp
-msgid "Move current track up."
-msgstr "Передвинуть текущую дорожку вверх."
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr "МаÑштабировать выбранное"
-#: editor/animation_editor.cpp
-msgid "Move current track down."
-msgstr "Передвинуть текущую дорожку вниз."
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr "МаÑштабировать от курÑора"
-#: editor/animation_editor.cpp
-msgid "Remove selected track."
-msgstr "Удалить выделенную дорожку."
+#: editor/animation_track_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr "Дублировать выделенное"
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr "Дублировать и перемеÑтить"
-#: editor/animation_editor.cpp
-msgid "Track tools"
-msgstr "ИнÑтрументы дорожек"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Selection"
+msgstr "Удалить выделенное"
-#: editor/animation_editor.cpp
-msgid "Enable editing of individual keys by clicking them."
-msgstr "Включить редактирование ключей, ÐºÐ»Ð¸ÐºÐ°Ñ Ð¿Ð¾ ним."
+#: editor/animation_track_editor.cpp
+msgid "Goto Next Step"
+msgstr "Перейти к Ñледующему шагу"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Goto Prev Step"
+msgstr "Перейти к предыдущему шагу"
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr "Оптимизировать анимацию"
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr "ПодчиÑтить анимацию"
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "Оптимизатор анимации"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "МакÑ. Линейные погрешноÑти:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "МакÑ. Угловые погрешноÑти:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "МакÑимальный оптимизируемый угол:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr "Оптимизировать"
-#: editor/animation_editor.cpp
-msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
-msgstr "Выберите AnimationPlayer из дерева Ñцены Ð´Ð»Ñ Ñ€ÐµÐ´Ð°ÐºÑ‚Ð¸Ñ€Ð¾Ð²Ð°Ð½Ð¸Ñ Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ð¹."
-
-#: editor/animation_editor.cpp
-msgid "Key"
-msgstr "Ключ"
-
-#: editor/animation_editor.cpp
-msgid "Transition"
-msgstr "Переход"
-
-#: editor/animation_editor.cpp
-msgid "Scale Ratio:"
-msgstr "КоÑффициент маÑштабированиÑ:"
-
-#: editor/animation_editor.cpp
-msgid "Call Functions in Which Node?"
-msgstr "Из какого узла вызвать функцию?"
-
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "Удалить недопуÑтимые ключи"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Удалить неразрешённые и пуÑтые дорожки"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "ПодчиÑтить вÑе анимации"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "ПодчиÑтить анимацию(и) (ÐÐµÐ»ÑŒÐ·Ñ Ð¾Ñ‚Ð¼ÐµÐ½Ð¸Ñ‚ÑŒ!)"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "ПодчиÑтить"
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr "КоÑффициент маÑштабированиÑ:"
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr "Копировать"
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Изменить размер МаÑÑива"
@@ -382,7 +540,7 @@ msgstr "Перейти к Ñтроке"
msgid "Line Number:"
msgstr "Ðомер Ñтроки:"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr "Ðет Ñовпадений"
@@ -398,7 +556,7 @@ msgstr "Учитывать региÑтр"
msgid "Whole Words"
msgstr "Целые Ñлова"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr "Заменить"
@@ -410,18 +568,28 @@ msgstr "Заменить вÑÑ‘"
msgid "Selection Only"
msgstr "Только выделÑть"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom In"
msgstr "Приблизить"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom Out"
msgstr "Отдалить"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Reset Zoom"
msgstr "СброÑить приближение"
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Warnings:"
+msgstr "ПредупреждениÑ"
+
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Zoom:"
+msgstr "МаÑштаб (%):"
+
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "Строка:"
@@ -453,7 +621,8 @@ msgid "Add"
msgstr "Добавить"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
@@ -484,7 +653,7 @@ msgid "Oneshot"
msgstr "Один раз"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -506,11 +675,12 @@ msgid "Connect '%s' to '%s'"
msgstr "ПриÑоединить '%s' к '%s'"
#: editor/connections_dialog.cpp
-msgid "Connecting Signal:"
-msgstr "Подключение Ñигнала:"
+msgid "Disconnect '%s' from '%s'"
+msgstr "Отключить '%s' от '%s'"
#: editor/connections_dialog.cpp
-msgid "Disconnect '%s' from '%s'"
+#, fuzzy
+msgid "Disconnect all from signal: '%s'"
msgstr "Отключить '%s' от '%s'"
#: editor/connections_dialog.cpp
@@ -518,14 +688,48 @@ msgid "Connect..."
msgstr "ПриÑоединить..."
#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "ОтÑоединить"
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Connect Signal: "
+msgstr "Подключение Ñигнала:"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit Connection: "
+msgstr "Редактировать ÑвÑзи"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Are you sure you want to remove all connections from the \""
+msgstr "Ð’Ñ‹ уверены, что хотите запуÑтить более одного проекта?"
+
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Сигналы"
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Disconnect All"
+msgstr "ОтÑоединить"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit..."
+msgstr "Перемена"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Go To Method"
+msgstr "Методы"
+
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "Изменить тип %s"
@@ -548,22 +752,25 @@ msgstr "Избранное:"
msgid "Recent:"
msgstr "Ðедавнее:"
-#: editor/create_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "ПоиÑк:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "СовпадениÑ:"
#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "ОпиÑание:"
@@ -625,7 +832,9 @@ msgstr "Ðайти заменÑемый реÑурÑ:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
-#: editor/quick_open.cpp scene/gui/file_dialog.cpp
+#: editor/quick_open.cpp editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Открыть"
@@ -646,7 +855,7 @@ msgstr ""
"УдалÑемый файл требуетÑÑ Ð´Ð»Ñ Ð¿Ñ€Ð°Ð²Ð¸Ð»ÑŒÐ½Ð¾Ð¹ работы других реÑурÑов.\n"
"Ð’ÑÑ‘ равно удалить его? (ÐÐµÐ»ÑŒÐ·Ñ Ð¾Ñ‚Ð¼ÐµÐ½Ð¸Ñ‚ÑŒ!)"
-#: editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
msgid "Cannot remove:"
msgstr "Ðе удаётÑÑ ÑƒÐ´Ð°Ð»Ð¸Ñ‚ÑŒ:"
@@ -714,9 +923,13 @@ msgstr "Изменить значение ÑловарÑ"
msgid "Thanks from the Godot community!"
msgstr "СпаÑибо от ÑообщеÑтва Godot!"
-#: editor/editor_about.cpp
-msgid "Thanks!"
-msgstr "СпаÑибо!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/inspector_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp
+msgid "OK"
+msgstr "Ок"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -893,6 +1106,7 @@ msgid "Bus options"
msgstr "Параметры шины"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Дублировать"
@@ -961,7 +1175,8 @@ msgstr "Добавить"
msgid "Create a new Bus Layout."
msgstr "Создать новую раÑкладку шины."
-#: editor/editor_audio_buses.cpp editor/property_editor.cpp
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "Загрузить"
@@ -971,7 +1186,6 @@ msgid "Load an existing Bus Layout."
msgstr "Загрузить ÑущеÑтвующую раÑкладку шины."
#: editor/editor_audio_buses.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr "Сохранить как"
@@ -1014,22 +1228,6 @@ msgstr ""
"конÑтанты."
#: editor/editor_autoload_settings.cpp
-msgid "Invalid Path."
-msgstr "ÐедопуÑтимый путь."
-
-#: editor/editor_autoload_settings.cpp
-msgid "File does not exist."
-msgstr "Файл не ÑущеÑтвует."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Not in resource path."
-msgstr "Ðе в пути реÑурÑов."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
-msgstr "Добавить автозагрузку"
-
-#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "Ðвтозагрузка '%s' уже ÑущеÑтвует!"
@@ -1057,6 +1255,22 @@ msgstr "Включить"
msgid "Rearrange Autoloads"
msgstr "ПереÑтановка автозагрузок"
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr "ÐедопуÑтимый путь."
+
+#: editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr "Файл не ÑущеÑтвует."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr "Ðе в пути реÑурÑов."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr "Добавить автозагрузку"
+
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Path:"
@@ -1087,7 +1301,7 @@ msgstr "Сохранение локальных изменений..."
msgid "Updating scene..."
msgstr "Обновление Ñцены..."
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr "[пуÑто]"
@@ -1149,6 +1363,12 @@ msgid "Copy Path"
msgstr "Копировать путь"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Open In File Manager"
+msgstr "ПроÑмотреть в проводнике"
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
msgid "Show In File Manager"
msgstr "ПроÑмотреть в проводнике"
@@ -1185,7 +1405,7 @@ msgid "Open a File or Directory"
msgstr "Открыть каталог или файл"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Сохранить"
@@ -1238,7 +1458,8 @@ msgstr "Перейти к родительÑкой папке"
msgid "Directories & Files:"
msgstr "Каталоги и файлы:"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
msgid "Preview:"
msgstr "ПредпроÑмотр:"
@@ -1390,20 +1611,28 @@ msgstr ""
"Ð’ наÑтоÑщее Ð²Ñ€ÐµÐ¼Ñ Ð¾Ñ‚ÑутÑтвует опиÑание Ñтого метода. ПожалуйÑта [color="
"$color][url=$url]помогите нам[/url][/color]!"
-#: editor/editor_help.cpp
-msgid "Search Text"
-msgstr "ИÑкать текÑÑ‚"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Property: "
+msgstr "Параметр:"
-#: editor/editor_help.cpp
-msgid "Find"
-msgstr "Ðайти"
+#: editor/editor_inspector.cpp editor/property_editor.cpp
+msgid "Set"
+msgstr "Задать"
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Вывод:"
-#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/property_editor.cpp editor/script_editor_debugger.cpp
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
@@ -1425,11 +1654,6 @@ msgstr "Ошибка при Ñохранении реÑурÑа!"
msgid "Save Resource As..."
msgstr "Сохранить реÑÑƒÑ€Ñ ÐºÐ°Ðº..."
-#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "I see..."
-msgstr "ЯÑно..."
-
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "Ðевозможно открыть файл Ð´Ð»Ñ Ð·Ð°Ð¿Ð¸Ñи:"
@@ -1442,9 +1666,9 @@ msgstr "ÐеизвеÑтный формат запрашиваемого файÐ
msgid "Error while saving."
msgstr "Ошибка при Ñохранении."
-#: editor/editor_node.cpp
-msgid "Can't open '%s'."
-msgstr "Ðе удаётÑÑ Ð¾Ñ‚ÐºÑ€Ñ‹Ñ‚ÑŒ '%s'."
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
@@ -1487,10 +1711,6 @@ msgstr ""
"унаÑледованные) не могли быть удовлетворены."
#: editor/editor_node.cpp
-msgid "Failed to load resource."
-msgstr "Ðе удалоÑÑŒ загрузить реÑурÑ."
-
-#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "Ðевозможно загрузить библиотеку полиÑеток Ð´Ð»Ñ ÑлиÑниÑ!"
@@ -1572,42 +1792,6 @@ msgstr ""
"понÑть Ñтот процеÑÑ."
#: editor/editor_node.cpp
-msgid "Expand all properties"
-msgstr "Развернуть вÑе ÑвойÑтва"
-
-#: editor/editor_node.cpp
-msgid "Collapse all properties"
-msgstr "Свернуть вÑе ÑвойÑтва"
-
-#: editor/editor_node.cpp
-msgid "Copy Params"
-msgstr "Копировать параметры"
-
-#: editor/editor_node.cpp
-msgid "Paste Params"
-msgstr "Ð’Ñтавить параметры"
-
-#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr "Ð’Ñтавить параметры"
-
-#: editor/editor_node.cpp
-msgid "Copy Resource"
-msgstr "Копировать параметры"
-
-#: editor/editor_node.cpp
-msgid "Make Built-In"
-msgstr "Сделать вÑтроенным"
-
-#: editor/editor_node.cpp
-msgid "Make Sub-Resources Unique"
-msgstr "Сделать вложенные реÑурÑÑ‹ уникальными"
-
-#: editor/editor_node.cpp
-msgid "Open in Help"
-msgstr "Открыть в Ñправке"
-
-#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "Ðет определённой Ñцены, чтобы работать."
@@ -1799,11 +1983,6 @@ msgstr ""
"может.\n"
"Чтобы её изменить нужно Ñоздать новую унаÑледованную Ñцену."
-#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ugh"
-msgstr "ЯÑно"
-
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
@@ -1835,6 +2014,16 @@ msgid "Default"
msgstr "По умолчанию"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Play This Scene"
+msgstr "ЗапуÑтить Ñцену"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Close Tab"
+msgstr "Закрыть другие вкладки"
+
+#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Переключить вкладку Ñцены"
@@ -1956,10 +2145,6 @@ msgstr "Проект"
msgid "Project Settings"
msgstr "Параметры проекта"
-#: editor/editor_node.cpp
-msgid "Run Script"
-msgstr "ЗапуÑтить Ñкрипт"
-
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "ЭкÑпорт"
@@ -1969,6 +2154,11 @@ msgid "Tools"
msgstr "ИнÑтрументы"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Project Data Folder"
+msgstr "Открыть менеджер проектов?"
+
+#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Выйти в ÑпиÑок проектов"
@@ -2079,6 +2269,20 @@ msgstr "Макет редактора"
msgid "Toggle Fullscreen"
msgstr "Переключить полноÑкранный режим"
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Data/Settings Folder"
+msgstr "ÐаÑтройки редактора"
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Settings Folder"
+msgstr "ÐаÑтройки редактора"
+
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Управление шаблонами ÑкÑпорта"
@@ -2094,7 +2298,8 @@ msgstr "КлаÑÑÑ‹"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr "ПоиÑк"
@@ -2138,7 +2343,7 @@ msgstr "ПриоÑтановить Ñцену"
msgid "Stop the scene."
msgstr "ОÑтановить Ñцену."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr "ОÑтановить"
@@ -2159,6 +2364,16 @@ msgid "Play Custom Scene"
msgstr "ЗапуÑтить произвольную Ñцену"
#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Save & Restart"
+msgstr "Сохранить и переимпортировать"
+
+#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr "ВращаетÑÑ, когда окно редактора перериÑовываетÑÑ!"
@@ -2178,42 +2393,6 @@ msgstr "Отключить Ñчётчик обновлений"
msgid "Inspector"
msgstr "ИнÑпектор"
-#: editor/editor_node.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr "Создать новый реÑÑƒÑ€Ñ Ð² памÑти, и редактировать его."
-
-#: editor/editor_node.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr "Загрузить ÑущеÑтвующий реÑÑƒÑ€Ñ Ñ Ð´Ð¸Ñка и редактировать его."
-
-#: editor/editor_node.cpp
-msgid "Save the currently edited resource."
-msgstr "Сохранить текущий редактируемый реÑурÑ."
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Save As..."
-msgstr "Сохранить как..."
-
-#: editor/editor_node.cpp
-msgid "Go to the previous edited object in history."
-msgstr "Перейти к предыдущему редактируемому объекту в иÑтории."
-
-#: editor/editor_node.cpp
-msgid "Go to the next edited object in history."
-msgstr "Перейти к Ñледующему редактируемому объекту в иÑтории."
-
-#: editor/editor_node.cpp
-msgid "History of recently edited objects."
-msgstr "ИÑÑ‚Ð¾Ñ€Ð¸Ñ Ð¿Ð¾Ñледних отредактированных объектов."
-
-#: editor/editor_node.cpp
-msgid "Object properties."
-msgstr "СвойÑтва объекта."
-
-#: editor/editor_node.cpp
-msgid "Changes may be lost!"
-msgstr "Ð˜Ð·Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ Ð¼Ð¾Ð³ÑƒÑ‚ быть потерÑны!"
-
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
@@ -2228,6 +2407,11 @@ msgid "FileSystem"
msgstr "Ð¤Ð°Ð¹Ð»Ð¾Ð²Ð°Ñ ÑиÑтема"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Expand Bottom Panel"
+msgstr "Развернуть вÑе"
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr "Вывод"
@@ -2304,19 +2488,24 @@ msgid "Thumbnail..."
msgstr "Миниатюра..."
#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit Plugin"
+msgstr "Редактировать полигон"
+
+#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "УÑтановленные плагины:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr "Обновление"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "ВерÑиÑ:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr "Ðвтор:"
@@ -2324,13 +2513,16 @@ msgstr "Ðвтор:"
msgid "Status:"
msgstr "СтатуÑ:"
-#: editor/editor_profiler.cpp
-msgid "Stop Profiling"
-msgstr "ОÑтановить профилирование"
+#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit:"
+msgstr "Перемена"
-#: editor/editor_profiler.cpp
-msgid "Start Profiling"
-msgstr "ЗапуÑтить профилирование"
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Start"
+msgstr "ЗапуÑк!"
#: editor/editor_profiler.cpp
msgid "Measure:"
@@ -2376,6 +2568,106 @@ msgstr "ВремÑ"
msgid "Calls"
msgstr "Вызовы"
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "On"
+msgstr "Вкл"
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Bit %d, value %d"
+msgstr "Бит %d, значение %d."
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "[Empty]"
+msgstr "[ПуÑто]"
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Assign.."
+msgstr "Ðазначить"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr "Выберите Viewport"
+
+#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "New Script"
+msgstr "Ðовый Ñкрипт"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr "Ðовый %s"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr "Сделать уникальным"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Show in File System"
+msgstr "Показать в файловой ÑиÑтеме"
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr "Ð’Ñтавить"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr "Преобразовать в %s"
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Open Editor"
+msgstr "Открыть в редакторе"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr "Выбранный узел не Viewport!"
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "Size: "
+msgstr "Размер Ñчейки:"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Key:"
+msgstr "Ðовое имÑ:"
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Value:"
+msgstr "Ðовое имÑ:"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr "Удалить Ñлемент"
+
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr "Выберите уÑтройÑтво из ÑпиÑка"
@@ -2412,10 +2704,6 @@ msgstr "Ðевозможно запуÑтить Ñкрипт:"
msgid "Did you forget the '_run' method?"
msgstr "Быть может вы забыли метод _run()?"
-#: editor/editor_settings.cpp
-msgid "Default (Same as Editor)"
-msgstr "По умолчанию (как редактор)"
-
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Выберите Узел(узлы) Ð´Ð»Ñ Ð¸Ð¼Ð¿Ð¾Ñ€Ñ‚Ð°"
@@ -2441,6 +2729,7 @@ msgid "(Installed)"
msgstr "(УÑтановлено)"
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "Загрузка"
@@ -2465,7 +2754,8 @@ msgid "Can't open export templates zip."
msgstr "Ðе удаётÑÑ Ð¾Ñ‚ÐºÑ€Ñ‹Ñ‚ÑŒ архив шаблонов ÑкÑпорта."
#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside templates."
+#, fuzzy
+msgid "Invalid version.txt format inside templates: %s."
msgstr "Ðеверный формат version.txt файла внутри шаблонов."
#: editor/export_template_manager.cpp
@@ -2527,6 +2817,12 @@ msgid "Download Complete."
msgstr "Загрузка завершена."
#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr "Ошибка запроÑа адреÑа ÑÑылки: "
@@ -2605,7 +2901,8 @@ msgid "Download Templates"
msgstr "Загрузить Шаблоны"
#: editor/export_template_manager.cpp
-msgid "Select mirror from list: "
+#, fuzzy
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr "Выберите зеркало из ÑпиÑка "
#: editor/file_type_cache.cpp
@@ -2620,11 +2917,13 @@ msgstr ""
"Ðе удаетÑÑ Ð¿ÐµÑ€ÐµÐ¹Ñ‚Ð¸ к '%s', так как он не был найден в файловой ÑиÑтеме!"
#: editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails"
+#, fuzzy
+msgid "View items as a grid of thumbnails."
msgstr "ПроÑмотр Ñлементов в виде миниатюр"
#: editor/filesystem_dock.cpp
-msgid "View items as a list"
+#, fuzzy
+msgid "View items as a list."
msgstr "ПроÑмотр Ñлементов в виде ÑпиÑка"
#: editor/filesystem_dock.cpp
@@ -2697,7 +2996,7 @@ msgstr "Развернуть вÑе"
msgid "Collapse all"
msgstr "Свернуть вÑе"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "Переименовать..."
@@ -2726,6 +3025,23 @@ msgid "Duplicate..."
msgstr "Дублировать..."
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Script..."
+msgstr "Ðовый Ñкрипт"
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Resource..."
+msgstr "Сохранить реÑÑƒÑ€Ñ ÐºÐ°Ðº..."
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr "Переименовать"
+
+#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr "Предыдущий каталог"
@@ -2738,14 +3054,29 @@ msgid "Re-Scan Filesystem"
msgstr "ПереÑканировать файловую ÑиÑтему"
#: editor/filesystem_dock.cpp
-msgid "Toggle folder status as Favorite"
+#, fuzzy
+msgid "Toggle folder status as Favorite."
msgstr "Переключить ÑÑ‚Ð°Ñ‚ÑƒÑ Ð¿Ð°Ð¿ÐºÐ¸ как избранной"
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Show current scene file."
+msgstr "Выберите текущий редактированный вложенный тайл."
+
+#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr "Добавить выбранную Ñцену(Ñ‹), в качеÑтве потомка выбранного узла."
#: editor/filesystem_dock.cpp
+msgid "Enter tree-view."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Search files"
+msgstr "ПоиÑк клаÑÑов"
+
+#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
@@ -2753,14 +3084,112 @@ msgstr ""
"Сканирование файлов,\n"
"пожалуйÑта, подождите..."
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Move"
msgstr "ПеремеÑтить"
-#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Rename"
-msgstr "Переименовать"
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "There is already file or folder with the same name in this location."
+msgstr "По Ñтому пути уже ÑущеÑтвует папка Ñ ÑƒÐºÐ°Ð·Ð°Ð½Ð½Ñ‹Ð¼ именем."
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr "Создать Ñкрипт"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find in files"
+msgstr "Ðайти тайл"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find: "
+msgstr "Ðайти"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Whole words"
+msgstr "Целые Ñлова"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Match case"
+msgstr "Учитывать региÑтр"
+
+#: editor/find_in_files.cpp
+msgid "Folder: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Filter: "
+msgstr "Фильтр:"
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr "Ðайти..."
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr "Заменить..."
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr "Отмена"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace: "
+msgstr "Заменить"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace all (no undo)"
+msgstr "Заменить вÑÑ‘"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Searching..."
+msgstr "Сохранение..."
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Search complete"
+msgstr "ИÑкать текÑÑ‚"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Group name already exists."
+msgstr "ОШИБКÐ: Такое название анимации уже ÑущеÑтвует!"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "invalid Group name."
+msgstr "ÐедопуÑтимое имÑ."
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr "Группы"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes not in Group"
+msgstr "Группа(ы) нода"
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+msgid "Filter nodes"
+msgstr "Ð¤Ð¸Ð»ÑŒÑ‚Ñ€Ð°Ñ†Ð¸Ñ ÑƒÐ·Ð»Ð¾Ð²"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes in Group"
+msgstr "Группа(ы) нода"
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -2770,6 +3199,11 @@ msgstr "Добавить в группу"
msgid "Remove from Group"
msgstr "Удалить из группы"
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Manage Groups"
+msgstr "Группы изображений"
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Импорт в виде единой Ñцены"
@@ -2811,7 +3245,7 @@ msgid "Import as Multiple Scenes+Materials"
msgstr "Импортировать как неÑколько Ñцен и материалов"
#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr "Импортировать Ñцену"
@@ -2871,18 +3305,131 @@ msgstr "ПредуÑтановка..."
msgid "Reimport"
msgstr "Переимпортировать"
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr "Ðе удалоÑÑŒ загрузить реÑурÑ."
+
+#: editor/inspector_dock.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr "Ок"
+
+#: editor/inspector_dock.cpp
+msgid "Expand all properties"
+msgstr "Развернуть вÑе ÑвойÑтва"
+
+#: editor/inspector_dock.cpp
+msgid "Collapse all properties"
+msgstr "Свернуть вÑе ÑвойÑтва"
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr "Сохранить как..."
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr "Копировать параметры"
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "Ð’Ñтавить параметры"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Edit Resource Clipboard"
+msgstr "Ðет реÑурÑа в буфере обмена!"
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr "Копировать параметры"
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr "Сделать вÑтроенным"
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr "Сделать вложенные реÑурÑÑ‹ уникальными"
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr "Открыть в Ñправке"
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr "Создать новый реÑÑƒÑ€Ñ Ð² памÑти, и редактировать его."
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr "Загрузить ÑущеÑтвующий реÑÑƒÑ€Ñ Ñ Ð´Ð¸Ñка и редактировать его."
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr "Перейти к предыдущему редактируемому объекту в иÑтории."
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr "Перейти к Ñледующему редактируемому объекту в иÑтории."
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr "ИÑÑ‚Ð¾Ñ€Ð¸Ñ Ð¿Ð¾Ñледних отредактированных объектов."
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr "СвойÑтва объекта."
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Filter properties"
+msgstr "Ð¤Ð¸Ð»ÑŒÑ‚Ñ€Ð°Ñ†Ð¸Ñ ÑƒÐ·Ð»Ð¾Ð²"
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr "Ð˜Ð·Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ Ð¼Ð¾Ð³ÑƒÑ‚ быть потерÑны!"
+
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "Мульти-узловый набор"
#: editor/node_dock.cpp
-msgid "Groups"
-msgstr "Группы"
-
-#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr "Выберите узел Ð´Ð»Ñ Ñ€ÐµÐ´Ð°ÐºÑ‚Ð¸Ñ€Ð¾Ð²Ð°Ð½Ð¸Ñ Ñигналов и групп."
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Edit a Plugin"
+msgstr "Редактировать полигон"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Create a Plugin"
+msgstr "Создать C# решение"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Plugin Name:"
+msgstr "СпиÑок плагинов:"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Language:"
+msgstr "Язык"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Script Name:"
+msgstr "Скрипт корректен"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Poly"
@@ -2928,6 +3475,150 @@ msgstr ""
msgid "Delete points"
msgstr "Удалить точку"
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr "Добавить анимацию"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Load.."
+msgstr "Загрузить"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Create points."
+msgstr "Удалить точку"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Erase points."
+msgstr "ПКМ: Удалить точку."
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Point"
+msgstr "Передвинуть точку"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Open Animation Node"
+msgstr "Animation узел"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Triangle already exists"
+msgstr "ДейÑтвие '%s' уже ÑущеÑтвует!"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Erase points and triangles."
+msgstr "ПарÑинг %d треугольников:"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr "ПривÑзка"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr "Редактировать фильтры"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node.."
+msgstr "Добавить узел"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Filtered Tracks:"
+msgstr "Редактировать фильтры"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Enable filtering"
+msgstr "Редактируемые потомки"
+
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "Переключить автовоÑпроизведение"
@@ -2954,11 +3645,13 @@ msgid "Remove Animation"
msgstr "Удалить анимацию"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Invalid animation name!"
+#, fuzzy
+msgid "Invalid animation name!"
msgstr "ОШИБКÐ: ÐедопуÑтимое название анимации!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Animation name already exists!"
+#, fuzzy
+msgid "Animation name already exists!"
msgstr "ОШИБКÐ: Такое название анимации уже ÑущеÑтвует!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2967,11 +3660,6 @@ msgid "Rename Animation"
msgstr "Переименовать анимацию"
#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr "Добавить анимацию"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Изменена поÑÐ»ÐµÐ´ÑƒÑŽÑ‰Ð°Ñ Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ñ"
@@ -2988,11 +3676,13 @@ msgid "Duplicate Animation"
msgstr "Дублировать анимацию"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to copy!"
+#, fuzzy
+msgid "No animation to copy!"
msgstr "ОШИБКÐ: Ðет анимации Ð´Ð»Ñ ÐºÐ¾Ð¿Ð¸Ñ€Ð¾Ð²Ð°Ð½Ð¸Ñ!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation resource on clipboard!"
+#, fuzzy
+msgid "No animation resource on clipboard!"
msgstr "ОШИБКÐ: Ðет анимации в буфере обмена!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3004,7 +3694,8 @@ msgid "Paste Animation"
msgstr "Ð’Ñтавить анимацию"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to edit!"
+#, fuzzy
+msgid "No animation to edit!"
msgstr "ОШИБКÐ: Ðет анимации Ð´Ð»Ñ Ñ€ÐµÐ´Ð°ÐºÑ‚Ð¸Ñ€Ð¾Ð²Ð°Ð½Ð¸Ñ!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3039,20 +3730,27 @@ msgid "Scale animation playback globally for the node."
msgstr "СкороÑть воÑÐ¿Ñ€Ð¾Ð¸Ð·Ð²ÐµÐ´ÐµÐ½Ð¸Ñ Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ð¸."
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create new animation in player."
-msgstr "Создать новую анимацию."
+msgid "Animation Tools"
+msgstr "ИнÑтрументы анимации"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr "ÐнимациÑ"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load animation from disk."
-msgstr "Загрузить анимацию Ñ Ð´Ð¸Ñка."
+msgid "New"
+msgstr "Ðовый"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load an animation from disk."
-msgstr "Загрузить Ñту анимацию Ñ Ð´Ð¸Ñка."
+#, fuzzy
+msgid "Edit Transitions..."
+msgstr "Изменить ÑвÑзи..."
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save the current animation"
-msgstr "Сохранить текущую анимацию"
+#, fuzzy
+msgid "Open in Inspector"
+msgstr "Открыть в редакторе"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
@@ -3063,18 +3761,6 @@ msgid "Autoplay on Load"
msgstr "ÐвтовоÑпроизведение"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Target Blend Times"
-msgstr "Редактировать Ð²Ñ€ÐµÐ¼Ñ \"ÑмешиваниÑ\""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
-msgstr "ИнÑтрументы анимации"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Copy Animation"
-msgstr "Копировать анимацию"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning"
msgstr "Режим кальки"
@@ -3123,6 +3809,11 @@ msgid "Include Gizmos (3D)"
msgstr "Включать 3D гизмо"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Pin AnimationPlayer"
+msgstr "Ð’Ñтавить анимацию"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "Создать новую анимацию"
@@ -3132,6 +3823,7 @@ msgstr "Ðазвание анимации:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
@@ -3149,161 +3841,214 @@ msgstr "Ð¡Ð»ÐµÐ´ÑƒÑŽÑ‰Ð°Ñ Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ñ (автоматичеÑкий пер
msgid "Cross-Animation Blend Times"
msgstr "Межанимационный инÑтрумент ÑмешиваниÑ"
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation"
-msgstr "ÐнимациÑ"
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "End"
+msgstr "Кон(Ñ.)"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "No playback resource set at path: %s."
+msgstr "Ðе в пути реÑурÑов."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Create new nodes."
+msgstr "Создать %s"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Connect nodes."
+msgstr "ПриÑоединить узлы"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Remove selected node or transition"
+msgstr "Удалить выделенную дорожку."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition: "
+msgstr "Переход"
#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr "Дерево анимации"
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr "Ðовое имÑ:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Edit Filters"
-msgstr "Редактировать фильтры"
-
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "МаÑштаб:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "ПроÑвление (Ñек.):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "ИÑчезновение (Ñек.):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr "Смешивание"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr "Сочетание"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "ÐвтоперезапуÑк:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr "ПерезапуÑк (Ñек.):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "СлучайноÑть реÑтарта (Ñек.):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr "ЗапуÑк!"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "Величина:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "Смешивание:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr "Смешивание 0:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr "Смешивание 1:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "Ð’Ñ€ÐµÐ¼Ñ X-Fade (Ñек.):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr "Выбранный:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr "Добавить вход"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr "ÐвтоматичеÑÐºÐ°Ñ Ð¾Ñ‡Ð¸Ñтка"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr "ÐвтоматичеÑÐºÐ°Ñ ÑƒÑтановка"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr "Удалить вход"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "Дерево анимации дейÑтвительно."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "Дерево анимации не дейÑтвительно."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr "Animation узел"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr "OneShot узел"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr "Mix узел"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "Blend2 узел"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "Blend3 узел"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "Blend4 узел"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "TimeScale узел"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "TimeSeek узел"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "Transition узел"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr "Импортировать анимации..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "Редактировать фильтры узла"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr "Фильтры..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "AnimationTree"
-msgstr "Дерево анимации"
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Free"
-msgstr "ОÑвободить"
-
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Содержание:"
@@ -3357,8 +4102,14 @@ msgid "Asset Download Error:"
msgstr "Ошибка Загрузки Шаблона:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Fetching:"
-msgstr "Извлечение:"
+#, fuzzy
+msgid "Downloading (%s / %s)..."
+msgstr "Загрузка"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Downloading..."
+msgstr "Загрузка"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
@@ -3385,20 +4136,22 @@ msgid "Download for this asset is already in progress!"
msgstr "Загрузка Ñтого шаблона уже идёт!"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "first"
+#, fuzzy
+msgid "First"
msgstr "первый"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "prev"
-msgstr "предыдущий"
+#, fuzzy
+msgid "Previous"
+msgstr "ÐŸÑ€ÐµÐ´Ñ‹Ð´ÑƒÑ‰Ð°Ñ Ð²ÐºÐ»Ð°Ð´ÐºÐ°"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "next"
-msgstr "далее"
+msgid "Next"
+msgstr "Следующий"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "last"
-msgstr "поÑледний"
+msgid "Last"
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -3471,7 +4224,7 @@ msgid "Bake Lightmaps"
msgstr "Запекать карты оÑвещениÑ"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr "ПредпроÑмотр"
@@ -3480,12 +4233,10 @@ msgid "Configure Snap"
msgstr "ÐаÑтроить привÑзку"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "ОтÑтуп Ñетки:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr "Шаг Ñетки:"
@@ -3498,14 +4249,6 @@ msgid "Rotation Step:"
msgstr "Шаг поворота:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Pivot"
-msgstr "ПеремеÑтить точку вращениÑ"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Action"
-msgstr "ПеремеÑтить дейÑтвие"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr "Перемещение вертикальной направлÑющей"
@@ -3534,11 +4277,28 @@ msgid "Create new horizontal and vertical guides"
msgstr "Создание новых горизонтальных и вертикальных направлÑющих"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit IK Chain"
-msgstr "Редактировать цепь ИК"
+#, fuzzy
+msgid "Move pivot"
+msgstr "ПеремеÑтить точку вращениÑ"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit CanvasItem"
+#, fuzzy
+msgid "Rotate CanvasItem"
+msgstr "Редактировать CanvasItem"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Move anchor"
+msgstr "ПеремеÑтить дейÑтвие"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Resize CanvasItem"
+msgstr "Редактировать CanvasItem"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Move CanvasItem"
msgstr "Редактировать CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3558,6 +4318,21 @@ msgid "Paste Pose"
msgstr "Ð’Ñтавить позу"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom out"
+msgstr "Отдалить"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom reset"
+msgstr "СброÑить маÑштаб"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom in"
+msgstr "Приблизить"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr "Режим выделениÑ"
@@ -3605,7 +4380,8 @@ msgid "Pan Mode"
msgstr "Режим оÑмотра"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggles snapping"
+#, fuzzy
+msgid "Toggle snapping."
msgstr "Переключение прилипаниÑ"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3613,7 +4389,8 @@ msgid "Use Snap"
msgstr "ИÑпользовать привÑзку"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping options"
+#, fuzzy
+msgid "Snapping Options"
msgstr "Параметры прилипаниÑ"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3654,6 +4431,11 @@ msgid "Snap to node sides"
msgstr "ПривÑзка к Ñторонам узла"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Snap to node center"
+msgstr "ПривÑзка к Ñкорю узла"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr "ПривÑзка к другим узлам"
@@ -3680,14 +4462,6 @@ msgid "Restores the object's children's ability to be selected."
msgstr "ВоÑÑтанавливает возможноÑть выбора потомков объекта."
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Bones"
-msgstr "Создать коÑти"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
-msgstr "ОчиÑтить коÑти"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "Показать коÑти"
@@ -3700,6 +4474,15 @@ msgid "Clear IK Chain"
msgstr "ОчиÑтить цепь ИК"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Clear Custom Bones"
+msgstr "ОчиÑтить коÑти"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "Обзор"
@@ -3742,14 +4525,11 @@ msgid "Layout"
msgstr "Макет"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Keys"
+#, fuzzy
+msgid "Insert keys."
msgstr "Ð’Ñтавить ключи"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
-msgstr "Ð’Ñтавить ключ"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr "Ð’Ñтавить ключ (ÑущеÑтвующие треки)"
@@ -3762,14 +4542,6 @@ msgid "Clear Pose"
msgstr "ОчиÑтить позу"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Drag pivot from mouse position"
-msgstr "Перетащить точку Ð²Ñ€Ð°Ñ‰ÐµÐ½Ð¸Ñ Ð¸Ð· Ð¿Ð¾Ð»Ð¾Ð¶ÐµÐ½Ð¸Ñ Ð¼Ñ‹ÑˆÐ¸"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Set pivot at mouse position"
-msgstr "УÑтановить точку Ð²Ñ€Ð°Ñ‰ÐµÐ½Ð¸Ñ Ð½Ð° меÑте ÑƒÐºÐ°Ð·Ð°Ñ‚ÐµÐ»Ñ Ð¼Ñ‹ÑˆÐ¸"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr "Умножить шаг Ñетки на 2"
@@ -3785,10 +4557,6 @@ msgstr "Добавить %s"
msgid "Adding %s..."
msgstr "Добавление %s..."
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ok"
-msgstr "Ок"
-
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr "Ðе удаетÑÑ Ñоздать неÑколько узлов без корнÑ."
@@ -3823,27 +4591,20 @@ msgstr "Создан Poly3D"
msgid "Set Handle"
msgstr "УÑтановить обработчик"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove item %d?"
-msgstr "Удалить Ñлемент %d?"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Item"
-msgstr "Добавить Ñлемент"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove Selected Item"
-msgstr "Удалить выбранный Ñлемент"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#, fuzzy
+msgid "CPUParticles"
+msgstr "ЧаÑтицы"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Import from Scene"
-msgstr "Импортировать из Ñцены"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
+msgstr "Создать излучатель из полиÑетки"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Update from Scene"
-msgstr "Обновить из Ñцены"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
+msgstr "Создать излучатель из узла"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat0"
@@ -3913,15 +4674,6 @@ msgstr "Удерживайте Shift, чтобы изменить каÑател
msgid "Bake GI Probe"
msgstr "Запечь GI пробу"
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Add/Remove Color Ramp Point"
-msgstr "Добавить/Удалить точку Color Ramp"
-
-#: editor/plugins/gradient_editor_plugin.cpp
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr "Редактировать Color Ramp"
-
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Элемент %d"
@@ -4007,6 +4759,7 @@ msgid "No mesh to debug."
msgstr "Ðет полиÑетки Ð´Ð»Ñ Ð¾Ñ‚Ð»Ð°Ð´ÐºÐ¸."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr "У модели нет UV в Ñтом Ñлое"
@@ -4074,6 +4827,27 @@ msgstr "Создать полиÑетку обводки"
msgid "Outline Size:"
msgstr "Размер обводки:"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr "Удалить Ñлемент %d?"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr "Добавить Ñлемент"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr "Удалить выбранный Ñлемент"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr "Импортировать из Ñцены"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr "Обновить из Ñцены"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "Ðе указан иÑточник полиÑетки (и MultiMesh не указана в узле)."
@@ -4174,70 +4948,6 @@ msgstr "Случайный размер:"
msgid "Populate"
msgstr "Заполнить"
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake!"
-msgstr "Запечь!"
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake the navigation mesh."
-msgstr "Создать полиÑетку навигации."
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr "ОчиÑтить полиÑетку навигации."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr "ÐаÑтройка конфигурации..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr "РаÑчёт размера Ñетки..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr "Создание карты выÑот..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Marking walkable triangles..."
-msgstr "Маркировка проходимых треугольников..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr "ПоÑтроение компактной карты выÑот..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr "Размытие проходимого района..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr "Разбиение..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr "Создание контуров..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr "Создание полиÑетки..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr "Преобразование в ÑобÑтвенную навигационную полиÑетку..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr "ÐаÑтройка генератора навигационной полиÑетки:"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr "Ðнализ геометрии..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr "Сделано!"
-
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Создать Navigation Polygon"
@@ -4298,18 +5008,6 @@ msgid "Emission Colors"
msgstr "Цвета излучениÑ"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry."
-msgstr "Узел не Ñодержит геометрии."
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry (faces)."
-msgstr "Узел не Ñодержит геометрии (грани)."
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr "ТребуетÑÑ Ð¼Ð°Ñ‚ÐµÑ€Ð¸Ð°Ð» типа 'ParticlesMaterial'."
-
-#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "Грани не Ñодержат зоны!"
@@ -4318,16 +5016,12 @@ msgid "No faces!"
msgstr "Ðет граней!"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
-msgstr "Генерировать AABB"
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
-msgstr "Создать излучатель из полиÑетки"
+msgid "Node does not contain geometry."
+msgstr "Узел не Ñодержит геометрии."
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
-msgstr "Создать излучатель из узла"
+msgid "Node does not contain geometry (faces)."
+msgstr "Узел не Ñодержит геометрии (грани)."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
@@ -4354,6 +5048,19 @@ msgid "Emission Source: "
msgstr "ИÑточник излучениÑ: "
#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr "ТребуетÑÑ Ð¼Ð°Ñ‚ÐµÑ€Ð¸Ð°Ð» типа 'ParticlesMaterial'."
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr "Генерировать AABB"
+
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to CPUParticles"
+msgstr "Конвертировать в ВЕРХÐИЙ РЕГИСТР"
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr "Генерировать AABB"
@@ -4430,6 +5137,22 @@ msgstr "Удалить точку"
msgid "Close Curve"
msgstr "Сомкнуть кривую"
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr "Параметры"
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr "Точка Кривой #"
@@ -4462,19 +5185,95 @@ msgstr "Удалить выходную контрольную точку"
msgid "Remove In-Control Point"
msgstr "Удалить входную контрольную точку"
+#: editor/plugins/physical_bone_plugin.cpp
+#, fuzzy
+msgid "Move joint"
+msgstr "Передвинуть точку"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync bones"
+msgstr "Показать коÑти"
+
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "Создать UV карту"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon & UV"
+msgstr "Создан полигон"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split point with itself."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split can't form an existing edge."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Split already exists."
+msgstr "ДейÑтвие '%s' уже ÑущеÑтвует!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Add Split"
+msgstr "Добавить точку"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Invalid Split: "
+msgstr "ÐедопуÑтимый путь!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Split"
+msgstr "Удалить точку"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "Преобразовать UV карту"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint bone weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr "Polygon 2D UV редактор"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly"
+msgstr "Редактировать полигон"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Splits"
+msgstr "Разделить путь"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Bones"
+msgstr "Создать коÑти"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon"
+msgstr "Создан полигон"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr "Передвинуть точку"
@@ -4503,12 +5302,25 @@ msgid "Scale Polygon"
msgstr "МаÑштабировать полигон"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
-msgstr "Редактировать"
+msgid "Connect two points to make a split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Select a split to erase it"
+msgstr "Сначала выберите Ñлемент наÑтроек!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UnPaint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
@@ -4523,9 +5335,9 @@ msgid "Clear UV"
msgstr "ОчиÑтить UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr "ПривÑзка"
+#, fuzzy
+msgid "Grid Settings"
+msgstr "GridMap Параметры"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
@@ -4535,6 +5347,36 @@ msgstr "Ðктивировать привÑзку"
msgid "Grid"
msgstr "Сетка"
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Configure Grid:"
+msgstr "ÐаÑтроить привÑзку"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset X:"
+msgstr "ОтÑтуп Ñетки:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset Y:"
+msgstr "ОтÑтуп Ñетки:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step X:"
+msgstr "Шаг Ñетки:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step Y:"
+msgstr "Шаг Ñетки:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync Bones to Polygon"
+msgstr "МаÑштабировать полигон"
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "ОШИБКÐ: Ðевозможно загрузить реÑурÑ!"
@@ -4557,6 +5399,10 @@ msgid "Resource clipboard is empty!"
msgstr "Ðет реÑурÑа в буфере обмена!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr "Ð’Ñтавить параметры"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Открыть в редакторе"
@@ -4578,16 +5424,18 @@ msgid "Load Resource"
msgstr "Загрузить реÑурÑ"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
-msgstr "Ð’Ñтавить"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
msgstr "Предзагрузчик реÑурÑов"
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Path to AnimationPlayer is invalid"
+msgstr "Дерево анимации не дейÑтвительно."
+
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr "ОчиÑтить Ðедавние Файлы"
@@ -4597,6 +5445,21 @@ msgid "Close and save changes?"
msgstr "Закрыть и Ñохранить изменениÑ?"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error writing TextFile:"
+msgstr "Ошибка Ð¿ÐµÑ€ÐµÐ¼ÐµÑ‰ÐµÐ½Ð¸Ñ Ñ„Ð°Ð¹Ð»Ð°:\n"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error could not load file."
+msgstr "Ðевозможно загрузить изображение"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error saving file!"
+msgstr "Ошибка ÑÐ¾Ñ…Ñ€Ð°Ð½ÐµÐ½Ð¸Ñ Ð½Ð°Ð±Ð¾Ñ€Ð° тайлов!"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "Ошибка во Ð²Ñ€ÐµÐ¼Ñ ÑÐ¾Ñ…Ñ€Ð°Ð½ÐµÐ½Ð¸Ñ Ñ‚ÐµÐ¼Ñ‹"
@@ -4613,6 +5476,21 @@ msgid "Error importing"
msgstr "Ошибка импортированиÑ"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "New TextFile..."
+msgstr "ÐÐ¾Ð²Ð°Ñ Ð¿Ð°Ð¿ÐºÐ°..."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Open File"
+msgstr "Открыть файл"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Save File As..."
+msgstr "Сохранить как..."
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "Импортировать тему"
@@ -4625,6 +5503,10 @@ msgid " Class Reference"
msgstr " СÑылка на КлаÑÑ"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr "Сортировать"
@@ -4653,8 +5535,9 @@ msgid "File"
msgstr "Файл"
#: editor/plugins/script_editor_plugin.cpp
-msgid "New"
-msgstr "Ðовый"
+#, fuzzy
+msgid "New TextFile"
+msgstr "ПроÑмотр Файлов"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -4681,6 +5564,11 @@ msgid "History Next"
msgstr "Следующий файл"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr "Тема"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "Перезагрузить тему"
@@ -4714,11 +5602,6 @@ msgstr "Переключить панель Ñкриптов"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr "Ðайти..."
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Ðайти Ñледующее"
@@ -4772,10 +5655,6 @@ msgid "Discard"
msgstr "СброÑ"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr "Создать Ñкрипт"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
@@ -4796,6 +5675,16 @@ msgid "Debugger"
msgstr "Отладчик"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search results"
+msgstr "Помощь"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search in files"
+msgstr "ПоиÑк клаÑÑов"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
@@ -4803,40 +5692,56 @@ msgstr ""
"принадлежат, загружена"
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Line"
+msgstr "Строка:"
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr "Можно перетащить только реÑÑƒÑ€Ñ Ð¸Ð· файловой ÑиÑтемы."
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Lookup Symbol"
+msgstr "СпиÑок автозавершениÑ"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr "Выбрать цвет"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr "Переключить региÑтр"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr "ВЕРХÐИЙ РЕГИСТР"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr "нижний региÑтр"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr "С ПропиÑной"
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Вырезать"
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr "Копировать"
-
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
@@ -4924,8 +5829,9 @@ msgid "Find Previous"
msgstr "Ðайти предыдущее"
#: editor/plugins/script_text_editor.cpp
-msgid "Replace..."
-msgstr "Заменить..."
+#, fuzzy
+msgid "Find in files..."
+msgstr "ОтÑортировать файлы..."
#: editor/plugins/script_text_editor.cpp
msgid "Goto Function..."
@@ -4943,129 +5849,42 @@ msgstr "КонтекÑÑ‚Ð½Ð°Ñ Ñправка"
msgid "Shader"
msgstr "Шейдер"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr "Изменить чиÑловую конÑтанту"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr "Изменить векторную конÑтанту"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr "Изменить RGB конÑтанту"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr "Изменить чиÑловой оператор"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr "Изменить векторный оператор"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr "Изменить векторно-чиÑловой оператор"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr "Изменить RGB оператор"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr "Переключить - только поворот"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr "Изменить чиÑловую функцию"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr "Изменить векторную функцию"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr "Изменить чиÑловую единицу"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr "Изменить векторную единицу"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr "Изменить RGB единицу"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr "Изменить значение по умолчанию"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr "Изменить XForm единицу"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr "Изменить текÑтурную единицу"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr "Изменить единицу кубичеÑкой карты"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr "Изменить комментарий"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr "Добавить/Удалить в Color Ramp"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr "Добавить/Удалить в Curve Map"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr "Редактировать карту кривой"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr "Изменить Ð¸Ð¼Ñ Ð²Ñ…Ð¾Ð´Ð°"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr "Соединить узлы графа"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr "Разъединить узлы графа"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr "Удалить узел графа шейдера"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton2D"
+msgstr "Скелет..."
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr "Передвинуть узел графа шейдера"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr "Дублировать узел(ы) графа"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr "Удалить узел(ы) графа шейдера"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical bones"
+msgstr "Создать полиÑетку навигации"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr "Ошибка: ЦикличеÑкое подключение"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton"
+msgstr "Скелет..."
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr "Ошибка: ОтÑутÑтвует входное подключение"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical skeleton"
+msgstr "Создать C# решение"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr "Добавить узел графа шейдера"
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+#, fuzzy
+msgid "Play IK"
+msgstr "ВоÑпроизвеÑти"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
@@ -5192,10 +6011,6 @@ msgid "Align with view"
msgstr "СовмеÑтить Ñ Ð²Ð¸Ð´Ð¾Ð¼"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "OK :("
-msgstr "Ок :("
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "Ðе выбран родитель Ð´Ð»Ñ Ð´Ð¾Ð±Ð°Ð²Ð»ÐµÐ½Ð¸Ñ Ð¿Ð¾Ñ‚Ð¾Ð¼ÐºÐ°."
@@ -5204,6 +6019,11 @@ msgid "This operation requires a single selected node."
msgstr "Эта Ð¾Ð¿ÐµÑ€Ð°Ñ†Ð¸Ñ Ñ‚Ñ€ÐµÐ±ÑƒÐµÑ‚ одного выбранного узла."
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock View Rotation"
+msgstr "ИнформациÑ"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr "Режим нормалей"
@@ -5248,6 +6068,11 @@ msgid "Doppler Enable"
msgstr "ДоплеровÑкий режим"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Cinematic Preview"
+msgstr "Создание предпроÑмотра"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr "Обзор налево"
@@ -5378,6 +6203,11 @@ msgid "Tool Scale"
msgstr "ИнÑтрумент маÑштаб"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Snap To Floor"
+msgstr "ПривÑзка к Ñетке"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr "Переключить Ñвободный обзор"
@@ -5386,6 +6216,10 @@ msgid "Transform"
msgstr "Преобразование"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr "Окно преобразованиÑ..."
@@ -5414,6 +6248,11 @@ msgid "4 Viewports"
msgstr "4 Окна"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Gizmos"
+msgstr "Гизмо"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr "Отображать начало координат"
@@ -5427,10 +6266,6 @@ msgid "Settings"
msgstr "ÐаÑтройки"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Skeleton Gizmo visibility"
-msgstr "ВидимоÑть гизмо Ñкелета"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "Параметры привÑзки"
@@ -5490,6 +6325,53 @@ msgstr "До"
msgid "Post"
msgstr "ПоÑле"
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Sprite is empty!"
+msgstr "Путь ÑÐ¾Ñ…Ñ€Ð°Ð½ÐµÐ½Ð¸Ñ Ð¿ÑƒÑÑ‚!"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Sprite"
+msgstr "Спрайт кадры"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to 2D Mesh"
+msgstr "Преобразовать в %s"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create 2D Mesh"
+msgstr "Создать полиÑетку обводки"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Grow (Pixels): "
+msgstr "ПривÑзка (пикÑели):"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Update Preview"
+msgstr "Предварительный проÑмотр атлаÑа"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Settings:"
+msgstr "ÐаÑтройки"
+
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr "ОШИБКÐ: Ðевозможно загрузить кадр!"
@@ -5558,14 +6440,6 @@ msgstr "ПеремеÑтить (поÑле)"
msgid "SpriteFrames"
msgstr "Спрайт кадры"
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox Preview:"
-msgstr "ПредпроÑмотр StyleBox:"
-
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox"
-msgstr "StyleBox"
-
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr "Задать регион"
@@ -5591,28 +6465,22 @@ msgid "Auto Slice"
msgstr "ÐвтоматичеÑки"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr "ОтÑтуп:"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr "Шаг:"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Separation:"
-msgstr "Разделение:"
+msgid "Sep.:"
+msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region"
+#, fuzzy
+msgid "TextureRegion"
msgstr "ОблаÑть текÑтуры"
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region Editor"
-msgstr "Редактор облаÑти текÑтуры"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
msgstr "Ðевозможно Ñохранить тему в файл:"
@@ -5626,11 +6494,6 @@ msgid "Add All"
msgstr "Добавить вÑе"
#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Item"
-msgstr "Удалить Ñлемент"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr "Удалить вÑе Ñлементы"
@@ -5702,10 +6565,6 @@ msgstr "Имеет"
msgid "Many"
msgstr "Много"
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-msgid "Options"
-msgstr "Параметры"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
msgstr "ЕÑть,Много,Вариантов"
@@ -5730,7 +6589,7 @@ msgstr "Тип информации:"
msgid "Icon"
msgstr "Иконка"
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr "Стиль"
@@ -5743,14 +6602,19 @@ msgid "Color"
msgstr "Цвет"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr "Тема"
+msgid "Constant"
+msgstr "ПоÑтоÑнный"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr "ОчиÑтить выделенное"
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fix Invalid Tiles"
+msgstr "ÐедопуÑтимое имÑ."
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr "РиÑовать карту тайлов"
@@ -5771,11 +6635,8 @@ msgid "Erase TileMap"
msgstr "ОчиÑтить карту тайлов"
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase selection"
-msgstr "ОчиÑтить выделенное"
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find tile"
+#, fuzzy
+msgid "Find Tile"
msgstr "Ðайти тайл"
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -5799,6 +6660,11 @@ msgid "Pick Tile"
msgstr "Выбрать тайл"
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Move Selection"
+msgstr "Удалить выделенное"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr "Поворот на 0 градуÑов"
@@ -5815,68 +6681,122 @@ msgid "Rotate 270 degrees"
msgstr "Поворот на 270 градуÑов"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Could not find tile:"
-msgstr "Ðевозможно найти тайл:"
+#, fuzzy
+msgid "Add Texture(s) to TileSet"
+msgstr "Добавить узел(узлы) из дерева"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Item name or ID:"
-msgstr "ID или Ð¸Ð¼Ñ Ñлемента:"
+#, fuzzy
+msgid "Remove current Texture from TileSet"
+msgstr "Удалить текущее поле"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
-msgstr "Создать из Ñцены?"
+msgid "Create from Scene"
+msgstr "Создать из Ñцены"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from scene?"
-msgstr "СлиÑние из Ñцены?"
+msgid "Merge from Scene"
+msgstr "СлиÑние из Ñцены"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tile Set"
-msgstr "Ðабор тайлов"
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings."
+msgstr ""
+"Выберите плитку Ð´Ð»Ñ Ð¸ÑÐ¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ Ð² качеÑтве значка, она также будет "
+"иÑпользоватьÑÑ Ð¿Ñ€Ð¸ неверных привÑзках автотайлов."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
-msgstr "Создать из Ñцены"
+msgid "Display tile's names (hold Alt Key)"
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
-msgstr "СлиÑние из Ñцены"
+msgid "Remove Selected Textue and ALL TILES wich uses it?"
+msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Error"
-msgstr "Ошибка"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Autotiles"
-msgstr "Ðвтотайлы"
+msgid "Create from scene?"
+msgstr "Создать из Ñцены?"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr "СлиÑние из Ñцены?"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid " file(s) was not added because was already on the list."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
-"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings."
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
msgstr ""
-"Выберите плитку Ð´Ð»Ñ Ð¸ÑÐ¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ Ð² качеÑтве значка, она также будет "
-"иÑпользоватьÑÑ Ð¿Ñ€Ð¸ неверных привÑзках автотайлов."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid ""
"LMB: set bit on.\n"
-"RMB: set bit off."
+"RMB: set bit off.\n"
+"Click on another Tile to edit it."
msgstr ""
"ЛКМ: уÑтановить бит.\n"
"ПКМ: ÑнÑть бит."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select current edited sub-tile."
+#, fuzzy
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
msgstr "Выберите текущий редактированный вложенный тайл."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select sub-tile to change its priority."
+#, fuzzy
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
+msgstr ""
+"Выберите плитку Ð´Ð»Ñ Ð¸ÑÐ¿Ð¾Ð»ÑŒÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ Ð² качеÑтве значка, она также будет "
+"иÑпользоватьÑÑ Ð¿Ñ€Ð¸ неверных привÑзках автотайлов."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
msgstr "Выберите вложенный тайл, Ð´Ð»Ñ Ð¸Ð·Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ ÐµÐ³Ð¾ приоритета."
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
-msgstr "Отмена"
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "This property can't be changed."
+msgstr "Эта Ð¾Ð¿ÐµÑ€Ð°Ñ†Ð¸Ñ Ð½Ðµ может быть выполнена без Ñцены."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tile Set"
+msgstr "Ðабор тайлов"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Vertex"
+msgstr "Вершины"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr "Фрагмент"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Light"
+msgstr "Право"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "VisualShader"
+msgstr "Шейдер"
#: editor/project_export.cpp
msgid "Runnable"
@@ -5891,8 +6811,8 @@ msgid "Delete preset '%s'?"
msgstr "Удалить '%s'?"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted: "
-msgstr "Шаблоны ÑкÑпорта Ð´Ð»Ñ Ñтой платформы отÑутÑтвуют/повреждены: "
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr "Шаблоны ÑкÑпорта Ð´Ð»Ñ Ñтой платформы отÑутÑтвуют/повреждены:"
#: editor/project_export.cpp
msgid "Presets"
@@ -5967,10 +6887,6 @@ msgid "Export templates for this platform are missing:"
msgstr "Шаблоны ÑкÑпорта Ð´Ð»Ñ Ñтой платформы отÑутÑтвуют:"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr "Шаблоны ÑкÑпорта Ð´Ð»Ñ Ñтой платформы отÑутÑтвуют/повреждены:"
-
-#: editor/project_export.cpp
msgid "Export With Debug"
msgstr "ЭкÑпорт в режиме отладки"
@@ -5979,14 +6895,24 @@ msgid "The path does not exist."
msgstr "Путь не ÑущеÑтвует."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' file."
-msgstr "ПожалуйÑта, выберите 'project.godot' файл."
+#, fuzzy
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgstr "ПожалуйÑта, выберите папку, ÐºÐ¾Ñ‚Ð¾Ñ€Ð°Ñ Ð½Ðµ Ñодержит файл 'project.godot'."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "ПожалуйÑта, выберите пуÑтую папку."
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr "ПожалуйÑта, выберите 'project.godot' файл."
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "Импортированный проект"
@@ -6075,6 +7001,11 @@ msgid "Project Path:"
msgstr "Путь к проекту:"
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Project Installation Path:"
+msgstr "Путь к проекту:"
+
+#: editor/project_manager.cpp
msgid "Browse"
msgstr "Обзор"
@@ -6193,9 +7124,10 @@ msgid "Mouse Button"
msgstr "Кнопка мыши"
#: editor/project_settings_editor.cpp
+#, fuzzy
msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
"ÐедопуÑтимое Ð¸Ð¼Ñ Ð´ÐµÐ¹ÑтвиÑ. Оно не может быть пуÑтым или Ñодержать '/', ':', "
"'=', '\\' или '\"'."
@@ -6209,9 +7141,23 @@ msgid "Rename Input Action Event"
msgstr "Переименовать дейÑтвие"
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Change Action deadzone"
+msgstr "Изменить Ð¸Ð¼Ñ Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ð¸:"
+
+#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr "Добавить дейÑтвие"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "All Devices"
+msgstr "УÑтройÑтво"
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr "УÑтройÑтво"
+
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr "Shift+"
@@ -6253,20 +7199,24 @@ msgid "Wheel Down Button"
msgstr "КолёÑико вниз"
#: editor/project_settings_editor.cpp
-msgid "Button 6"
-msgstr "Кнопка 6"
+#, fuzzy
+msgid "Wheel Left Button"
+msgstr "КолёÑико вверх"
#: editor/project_settings_editor.cpp
-msgid "Button 7"
-msgstr "Кнопка 7"
+#, fuzzy
+msgid "Wheel Right Button"
+msgstr "ÐŸÑ€Ð°Ð²Ð°Ñ ÐºÐ½Ð¾Ð¿ÐºÐ° мыши"
#: editor/project_settings_editor.cpp
-msgid "Button 8"
-msgstr "Кнопка 8"
+#, fuzzy
+msgid "X Button 1"
+msgstr "Кнопка 6"
#: editor/project_settings_editor.cpp
-msgid "Button 9"
-msgstr "Кнопка 9"
+#, fuzzy
+msgid "X Button 2"
+msgstr "Кнопка 6"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
@@ -6293,10 +7243,6 @@ msgid "Add Event"
msgstr "Добавить Ñобытие"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "УÑтройÑтво"
-
-#: editor/project_settings_editor.cpp
msgid "Button"
msgstr "Кнопка"
@@ -6341,6 +7287,14 @@ msgid "Delete Item"
msgstr "Удалить Ñлемент"
#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+"ÐедопуÑтимое Ð¸Ð¼Ñ Ð´ÐµÐ¹ÑтвиÑ. Оно не может быть пуÑтым или Ñодержать '/', ':', "
+"'=', '\\' или '\"'."
+
+#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr "Уже ÑущеÑтвует"
@@ -6412,6 +7366,10 @@ msgstr "Параметр:"
msgid "Override For..."
msgstr "Переопределить длÑ..."
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr "СпиÑок дейÑтвий"
@@ -6421,6 +7379,14 @@ msgid "Action:"
msgstr "ДейÑтвие:"
#: editor/project_settings_editor.cpp
+msgid "Action"
+msgstr "ДейÑтвие"
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr "УÑтройÑтво:"
@@ -6481,10 +7447,6 @@ msgid "AutoLoad"
msgstr "Ðвтозагрузка"
#: editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr "Выберите Viewport"
-
-#: editor/property_editor.cpp
msgid "Ease In"
msgstr "Переход В"
@@ -6521,34 +7483,10 @@ msgid "Select Node"
msgstr "Выбрать узел"
#: editor/property_editor.cpp
-msgid "New Script"
-msgstr "Ðовый Ñкрипт"
-
-#: editor/property_editor.cpp
-msgid "New %s"
-msgstr "Ðовый %s"
-
-#: editor/property_editor.cpp
-msgid "Make Unique"
-msgstr "Сделать уникальным"
-
-#: editor/property_editor.cpp
-msgid "Show in File System"
-msgstr "Показать в файловой ÑиÑтеме"
-
-#: editor/property_editor.cpp
-msgid "Convert To %s"
-msgstr "Преобразовать в %s"
-
-#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "Ошибка загрузки файла: Это не реÑурÑ!"
#: editor/property_editor.cpp
-msgid "Selected node is not a Viewport!"
-msgstr "Выбранный узел не Viewport!"
-
-#: editor/property_editor.cpp
msgid "Pick a Node"
msgstr "Выберите узел"
@@ -6557,18 +7495,6 @@ msgid "Bit %d, val %d."
msgstr "Бит %d, значение %d."
#: editor/property_editor.cpp
-msgid "On"
-msgstr "Вкл"
-
-#: editor/property_editor.cpp
-msgid "[Empty]"
-msgstr "[ПуÑто]"
-
-#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
-msgid "Set"
-msgstr "Задать"
-
-#: editor/property_editor.cpp
msgid "Properties:"
msgstr "СвойÑтва:"
@@ -6594,6 +7520,134 @@ msgstr ""
"Ðе возможно загрузить обратно конвертированное изображение иÑÐ¿Ð¾Ð»ÑŒÐ·ÑƒÑ PVRTC "
"инÑтрумент:"
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Batch Rename"
+msgstr "Переименовать"
+
+#: editor/rename_dialog.cpp
+msgid "Prefix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Suffix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Advanced options"
+msgstr "Параметры прилипаниÑ"
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node name"
+msgstr "Ð˜Ð¼Ñ Ð£Ð·Ð»Ð°:"
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node type"
+msgstr "Ðайти тип узла"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Current scene name"
+msgstr "Ð¢ÐµÐºÑƒÑ‰Ð°Ñ Ñцена"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Root node name"
+msgstr "Ð˜Ð¼Ñ ÐºÐ¾Ñ€Ð½ÐµÐ²Ð¾Ð³Ð¾ узла:"
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Step"
+msgstr "Шаг:"
+
+#: editor/rename_dialog.cpp
+msgid "Ammount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minium number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expressions"
+msgstr "Изменить выражение"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Post-Process"
+msgstr "Скрипт поÑÑ‚-процеÑÑа:"
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr "ОÑтавить оригинал"
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Lowercase"
+msgstr "нижний региÑтр"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Uppercase"
+msgstr "ВЕРХÐИЙ РЕГИСТР"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Reset"
+msgstr "СброÑить приближение"
+
+#: editor/rename_dialog.cpp editor/script_editor_debugger.cpp
+msgid "Error"
+msgstr "Ошибка"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Переподчинить узел"
@@ -6630,11 +7684,6 @@ msgstr "Ðргументы главной Ñцены:"
msgid "Scene Run Settings"
msgstr "Параметры запуÑка Ñцены"
-#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
-#: scene/gui/dialogs.cpp
-msgid "OK"
-msgstr "Ок"
-
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr "Ðет Ñ€Ð¾Ð´Ð¸Ñ‚ÐµÐ»Ñ Ð´Ð»Ñ Ð´Ð¾Ð±Ð°Ð²Ð»ÐµÐ½Ð¸Ñ Ñюда Ñцены."
@@ -6656,6 +7705,10 @@ msgid "Instance Scene(s)"
msgstr "Дополнить Ñценой(ами)"
#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr "Убрать Ñкрипт"
+
+#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr "Эта Ð¾Ð¿ÐµÑ€Ð°Ñ†Ð¸Ñ Ð½Ðµ может быть произведена над корнем дерева."
@@ -6696,12 +7749,33 @@ msgid "Load As Placeholder"
msgstr "Загрузить как заполнитель"
#: editor/scene_tree_dock.cpp
-msgid "Discard Instancing"
-msgstr "ОтброÑить инÑтанÑинг"
+msgid "Make Local"
+msgstr "Сделать локальным"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Create Root Node:"
+msgstr "Создать узел"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "2D Scene"
+msgstr "Сцена"
#: editor/scene_tree_dock.cpp
-msgid "Makes Sense!"
-msgstr "Имеет ÑмыÑл!"
+#, fuzzy
+msgid "3D Scene"
+msgstr "Сцена"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "User Interface"
+msgstr "ОчиÑтить наÑледование"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Custom Node"
+msgstr "Вырезать узлы"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
@@ -6712,6 +7786,10 @@ msgid "Can't operate on nodes the current scene inherits from!"
msgstr "Ðевозможно работать Ñ ÑƒÐ·Ð»Ð°Ð¼Ð¸, от которых унаÑледована Ñ‚ÐµÐºÑƒÑ‰Ð°Ñ Ñцена!"
#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr "Прикрепить Ñкрипт"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "Удалить узел(узлы)"
@@ -6756,18 +7834,15 @@ msgid "Change Type"
msgstr "Изменить тип"
#: editor/scene_tree_dock.cpp
-msgid "Attach Script"
-msgstr "Прикрепить Ñкрипт"
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Script"
-msgstr "Убрать Ñкрипт"
+#, fuzzy
+msgid "Make Scene Root"
+msgstr "Ðовый корень Ñцены"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr "Соединить Ñо Ñценой"
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr "Сохранить ветку, как Ñцену"
@@ -6792,10 +7867,6 @@ msgstr ""
"не ÑущеÑтвует."
#: editor/scene_tree_dock.cpp
-msgid "Filter nodes"
-msgstr "Ð¤Ð¸Ð»ÑŒÑ‚Ñ€Ð°Ñ†Ð¸Ñ ÑƒÐ·Ð»Ð¾Ð²"
-
-#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr "Прикрепить новый или ÑущеÑтвующий Ñкрипт к выбранному узлу."
@@ -6815,25 +7886,19 @@ msgstr "Локальный"
msgid "Clear Inheritance? (No Undo!)"
msgstr "ОчиÑтить наÑледование? (ÐÐµÐ»ÑŒÐ·Ñ Ð¾Ñ‚Ð¼ÐµÐ½Ð¸Ñ‚ÑŒ!)"
-#: editor/scene_tree_dock.cpp
-msgid "Clear!"
-msgstr "ОчиÑтить!"
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle Spatial Visible"
-msgstr "Переключить видимоÑть Spatial"
-
#: editor/scene_tree_editor.cpp
-msgid "Toggle CanvasItem Visible"
-msgstr "Переключить видимоÑть CanvasItem"
+#, fuzzy
+msgid "Toggle Visible"
+msgstr "Переключить видимоÑть"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr "Конфигурации узла, предупреждение:"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
-"Node has connection(s) and group(s)\n"
+"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
"Узел Ñодержит ÑвÑзи и группы\n"
@@ -6855,22 +7920,25 @@ msgstr ""
"Узел принадлежит к группе.\n"
"Ðажмите, чтобы показать панель групп."
-#: editor/scene_tree_editor.cpp
-msgid "Open script"
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script"
msgstr "Открыть Ñкрипт"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
"Node is locked.\n"
-"Click to unlock"
+"Click to unlock it."
msgstr ""
"Узел заблокирован.\n"
"Ðажмите чтобы разблокировать"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
"Children are not selectable.\n"
-"Click to make selectable"
+"Click to make selectable."
msgstr ""
"Потомки не выделÑÑŽÑ‚ÑÑ.\n"
"Ðажмите чтобы выделÑлиÑÑŒ"
@@ -6880,6 +7948,12 @@ msgid "Toggle Visibility"
msgstr "Переключить видимоÑть"
#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr "Ðекорректное Ð¸Ð¼Ñ ÑƒÐ·Ð»Ð°, Ñледующие Ñимволы недопуÑтимы:"
@@ -6916,6 +7990,11 @@ msgid "N/A"
msgstr "Ð/Д"
#: editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script/Choose Location"
+msgstr "Открыть редактор Ñкриптов"
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "Ðе указан путь"
@@ -7153,10 +8232,23 @@ msgid "Change Camera Size"
msgstr "Изменить размер камеры"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Change Notifier AABB"
+msgstr "Изменить границы уведомителÑ"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr "Изменить AABB чаÑтиц"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr "Изменить Probe Extents"
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Изменить Ñ€Ð°Ð´Ð¸ÑƒÑ Ñферы"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr "Изменить границы прÑмоугольника"
@@ -7169,20 +8261,38 @@ msgid "Change Capsule Shape Height"
msgstr "Изменить выÑоту капÑулы"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
-msgstr "Изменить длину луча"
+#, fuzzy
+msgid "Change Cylinder Shape Radius"
+msgstr "Изменить Ñ€Ð°Ð´Ð¸ÑƒÑ ÐºÐ°Ð¿Ñулы"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier Extents"
-msgstr "Изменить границы уведомителÑ"
+#, fuzzy
+msgid "Change Cylinder Shape Height"
+msgstr "Изменить выÑоту капÑулы"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
-msgstr "Изменить AABB чаÑтиц"
+msgid "Change Ray Shape Length"
+msgstr "Изменить длину луча"
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
-msgstr "Изменить Probe Extents"
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Radius"
+msgstr "Изменить Ñ€Ð°Ð´Ð¸ÑƒÑ Ñвета"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Height"
+msgstr "Изменить выÑоту капÑулы"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Torus Inner Radius"
+msgstr "Изменить Ñ€Ð°Ð´Ð¸ÑƒÑ Ñферы"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Torus Outer Radius"
+msgstr "Изменить Ñ€Ð°Ð´Ð¸ÑƒÑ Ñвета"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
@@ -7234,17 +8344,7 @@ msgstr "Библиотеки: "
#: modules/gdnative/register_types.cpp
msgid "GDNative"
-msgstr "GDNative"
-
-#: modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "Ðеверный тип аргумента Ð´Ð»Ñ convert(), иÑпользуйте TYPE_* конÑтанты."
-
-#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "Ðе хватает байтов Ð´Ð»Ñ Ð´ÐµÐºÐ¾Ð´Ð¸Ñ€Ð¾Ð²Ð°Ð½Ð¸Ñ Ð±Ð°Ð¹Ñ‚Ð¾Ð², или неверный формат."
+msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
@@ -7312,6 +8412,11 @@ msgid "GridMap Delete Selection"
msgstr "Удалить выделенную Ñетку"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Fill Selection"
+msgstr "Удалить выделенную Ñетку"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
msgstr "Дублировать выделенную Ñетку"
@@ -7392,6 +8497,11 @@ msgid "Clear Selection"
msgstr "ОчиÑтить выделение"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fill Selection"
+msgstr "Ð’Ñе выбранные Ñлементы"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr "GridMap Параметры"
@@ -7452,14 +8562,77 @@ msgid "Warnings"
msgstr "ПредупреждениÑ"
#: modules/mono/editor/mono_bottom_panel.cpp
-#, fuzzy
msgid "View log"
-msgstr "ПроÑмотр Файлов"
+msgstr "ПроÑмотр журнала"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr "Конец траÑÑировки внутреннего Ñтека иÑключений"
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake!"
+msgstr "Запечь!"
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake the navigation mesh."
+msgstr "Создать полиÑетку навигации."
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr "ОчиÑтить полиÑетку навигации."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr "ÐаÑтройка конфигурации..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr "РаÑчёт размера Ñетки..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr "Создание карты выÑот..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr "Маркировка проходимых треугольников..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr "ПоÑтроение компактной карты выÑот..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr "Размытие проходимого района..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr "Разбиение..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr "Создание контуров..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr "Создание полиÑетки..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr "Преобразование в ÑобÑтвенную навигационную полиÑетку..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr "ÐаÑтройка генератора навигационной полиÑетки:"
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr "Ðнализ геометрии..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr "Сделано!"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7517,10 +8690,6 @@ msgid "Set Variable Type"
msgstr "УÑтановить тип переменной"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr "Функции:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Переменные:"
@@ -7633,36 +8802,14 @@ msgid "Connect Nodes"
msgstr "ПриÑоединить узлы"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Condition"
-msgstr "УÑловие"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Sequence"
-msgstr "ПоÑледовательноÑть"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Switch"
-msgstr "Переключатель"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Iterator"
-msgstr "Итератор"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "While"
-msgstr "Пока"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Return"
-msgstr "Возвращение"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Call"
-msgstr "Вызов"
+#, fuzzy
+msgid "Connect Node Data"
+msgstr "ПриÑоединить узлы"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Get"
-msgstr "Получить"
+#, fuzzy
+msgid "Connect Node Sequence"
+msgstr "ПриÑоединить узлы"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -7689,26 +8836,18 @@ msgid "Remove Function"
msgstr "Удалить функцию"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Variable"
-msgstr "Редактировать переменную"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "Удалить переменную"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Signal"
-msgstr "Редактировать Ñигнал"
+msgid "Editing Variable:"
+msgstr "Редактирование переменной:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "Удалить Ñигнал"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr "Редактирование переменной:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "Редактирование Ñигнала:"
@@ -7752,6 +8891,11 @@ msgstr "Вырезать узлы"
msgid "Paste Nodes"
msgstr "Ð’Ñтавить узлы"
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Member"
+msgstr "СвойÑтва"
+
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr "Входной тип не итерируемый: "
@@ -7809,6 +8953,19 @@ msgstr ""
"ÐедопуÑтимое значение, возвращаемое _step(), должно быть целое чиÑло(seq "
"out) или Ñтрока (error)."
+#: modules/visual_script/visual_script_property_selector.cpp
+#, fuzzy
+msgid "Search VisualScript"
+msgstr "Удалить узел VisualScript"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get"
+msgstr "Получить"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set "
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "ЗапуÑтить в браузере"
@@ -7858,9 +9015,10 @@ msgstr ""
"Ñцен). Будет работать первый Ñозданный, оÑтальные будут проигнорированы."
#: scene/2d/collision_object_2d.cpp
+#, fuzzy
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
"Этот узел не имеет дочерних форм, поÑтому он не может взаимодейÑтвовать Ñ "
@@ -7973,6 +9131,19 @@ msgstr ""
"Ð”Ð»Ñ ÐºÐ¾Ñ€Ñ€ÐµÐºÑ‚Ð½Ð¾Ð¹ работы ÑвойÑтво Path должно указывать на дейÑтвующий узел "
"Node2D."
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
@@ -8038,9 +9209,10 @@ msgid "Lighting Meshes: "
msgstr "ОÑвещение полиÑетки: "
#: scene/3d/collision_object.cpp
+#, fuzzy
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape or CollisionPolygon children nodes to define "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
"Этот узел не имеет дочерних форм, поÑтому он не может взаимодейÑтвовать Ñ "
@@ -8135,6 +9307,21 @@ msgstr ""
"Этот WorldEnvironment игнорируетÑÑ. Либо добавьте Camera (Ð´Ð»Ñ 3D-Ñцен), либо "
"уÑтановите в Environment реÑурÑе Background режим в Canvas (Ð´Ð»Ñ 2D Ñцен)."
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid ""
+"Size changes to SoftBody will be overriden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+"Ð˜Ð·Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ Ñ€Ð°Ð·Ð¼ÐµÑ€Ð° RigidBody (в режиме character или rigid) будут "
+"переопределены движком при запуÑке.\n"
+"Измените размер дочерней формы коллизии."
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8151,6 +9338,47 @@ msgstr ""
"VehicleWheel Ñлужит колеÑом Ð´Ð»Ñ VehicleBody. ПожалуйÑта, иÑпользуйте его как "
"ребенка VehicleBody."
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Animation not found: '%s'"
+msgstr "ИнÑтрументы анимации"
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Invalid animation: '%s'."
+msgstr "ОШИБКÐ: ÐедопуÑтимое название анимации!"
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr "Отключить '%s' от '%s'"
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr "Выберите AnimationPlayer из дерева Ñцены Ð´Ð»Ñ Ñ€ÐµÐ´Ð°ÐºÑ‚Ð¸Ñ€Ð¾Ð²Ð°Ð½Ð¸Ñ Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ð¹."
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "AnimationPlayer root is not a valid node."
+msgstr "Дерево анимации не дейÑтвительно."
+
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "RAW режим"
@@ -8234,12 +9462,371 @@ msgstr "Ошибка загрузки шрифта."
msgid "Invalid font size."
msgstr "ÐедопуÑтимый размер шрифта."
+#: scene/resources/visual_shader.cpp
#, fuzzy
-#~ msgid "Previous"
-#~ msgstr "ÐŸÑ€ÐµÐ´Ñ‹Ð´ÑƒÑ‰Ð°Ñ Ð²ÐºÐ»Ð°Ð´ÐºÐ°"
+msgid "Input"
+msgstr "Добавить вход"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "None"
+msgstr "<Ðет>"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Invalid source for shader."
+msgstr "Ðеверный иÑточник!"
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#~ msgid "Change Scalar Constant"
+#~ msgstr "Изменить чиÑловую конÑтанту"
+
+#~ msgid "Change Vec Constant"
+#~ msgstr "Изменить векторную конÑтанту"
+
+#~ msgid "Change RGB Constant"
+#~ msgstr "Изменить RGB конÑтанту"
+
+#~ msgid "Change Scalar Operator"
+#~ msgstr "Изменить чиÑловой оператор"
+
+#~ msgid "Change Vec Operator"
+#~ msgstr "Изменить векторный оператор"
+
+#~ msgid "Change Vec Scalar Operator"
+#~ msgstr "Изменить векторно-чиÑловой оператор"
+
+#~ msgid "Change RGB Operator"
+#~ msgstr "Изменить RGB оператор"
+
+#~ msgid "Toggle Rot Only"
+#~ msgstr "Переключить - только поворот"
+
+#~ msgid "Change Scalar Function"
+#~ msgstr "Изменить чиÑловую функцию"
+
+#~ msgid "Change Vec Function"
+#~ msgstr "Изменить векторную функцию"
+
+#~ msgid "Change Scalar Uniform"
+#~ msgstr "Изменить чиÑловую единицу"
+
+#~ msgid "Change Vec Uniform"
+#~ msgstr "Изменить векторную единицу"
-#~ msgid "Next"
-#~ msgstr "Следующий"
+#~ msgid "Change RGB Uniform"
+#~ msgstr "Изменить RGB единицу"
+
+#~ msgid "Change Default Value"
+#~ msgstr "Изменить значение по умолчанию"
+
+#~ msgid "Change XForm Uniform"
+#~ msgstr "Изменить XForm единицу"
+
+#~ msgid "Change Texture Uniform"
+#~ msgstr "Изменить текÑтурную единицу"
+
+#~ msgid "Change Cubemap Uniform"
+#~ msgstr "Изменить единицу кубичеÑкой карты"
+
+#~ msgid "Change Comment"
+#~ msgstr "Изменить комментарий"
+
+#~ msgid "Add/Remove to Color Ramp"
+#~ msgstr "Добавить/Удалить в Color Ramp"
+
+#~ msgid "Modify Color Ramp"
+#~ msgstr "Редактировать Color Ramp"
+
+#~ msgid "Add/Remove to Curve Map"
+#~ msgstr "Добавить/Удалить в Curve Map"
+
+#~ msgid "Modify Curve Map"
+#~ msgstr "Редактировать карту кривой"
+
+#~ msgid "Change Input Name"
+#~ msgstr "Изменить Ð¸Ð¼Ñ Ð²Ñ…Ð¾Ð´Ð°"
+
+#~ msgid "Connect Graph Nodes"
+#~ msgstr "Соединить узлы графа"
+
+#~ msgid "Disconnect Graph Nodes"
+#~ msgstr "Разъединить узлы графа"
+
+#~ msgid "Remove Shader Graph Node"
+#~ msgstr "Удалить узел графа шейдера"
+
+#~ msgid "Move Shader Graph Node"
+#~ msgstr "Передвинуть узел графа шейдера"
+
+#~ msgid "Duplicate Graph Node(s)"
+#~ msgstr "Дублировать узел(ы) графа"
+
+#~ msgid "Delete Shader Graph Node(s)"
+#~ msgstr "Удалить узел(ы) графа шейдера"
+
+#~ msgid "Error: Cyclic Connection Link"
+#~ msgstr "Ошибка: ЦикличеÑкое подключение"
+
+#~ msgid "Error: Missing Input Connections"
+#~ msgstr "Ошибка: ОтÑутÑтвует входное подключение"
+
+#~ msgid "Add Shader Graph Node"
+#~ msgstr "Добавить узел графа шейдера"
+
+#~ msgid "Disabled"
+#~ msgstr "Отключено"
+
+#~ msgid "Move Anim Track Up"
+#~ msgstr "Передвинуть дорожку вверх"
+
+#~ msgid "Move Anim Track Down"
+#~ msgstr "Передвинуть дорожку вниз"
+
+#~ msgid "Set Transitions to:"
+#~ msgstr "УÑтановить переход на:"
+
+#~ msgid "Anim Track Rename"
+#~ msgstr "Переименовать дорожку"
+
+#~ msgid "Anim Track Change Interpolation"
+#~ msgstr "Изменить интерполÑцию"
+
+#~ msgid "Anim Track Change Value Mode"
+#~ msgstr "Изменить режим значений"
+
+#~ msgid "Anim Track Change Wrap Mode"
+#~ msgstr "Изменить режим цикла"
+
+#~ msgid "Edit Node Curve"
+#~ msgstr "Редактировать кривую узла"
+
+#~ msgid "Edit Selection Curve"
+#~ msgstr "Редактировать выбранную кривую"
+
+#~ msgid "Anim Add Key"
+#~ msgstr "Добавить ключ"
+
+#~ msgid "In"
+#~ msgstr "Вход"
+
+#~ msgid "Out"
+#~ msgstr "Выход"
+
+#~ msgid "In-Out"
+#~ msgstr "В-Из"
+
+#~ msgid "Out-In"
+#~ msgstr "Из-В"
+
+#~ msgid "Transitions"
+#~ msgstr "Переходы"
+
+#~ msgid "Change Anim Len"
+#~ msgstr "Изменить длину анимации"
+
+#~ msgid "Change Anim Loop"
+#~ msgstr "Изменить зацикливание анимации"
+
+#~ msgid "Anim Create Typed Value Key"
+#~ msgstr "Создать ключ Ñ Ð²Ð²Ð¾Ð´Ð¸Ð¼Ñ‹Ð¼ значением"
+
+#~ msgid "Anim Add Call Track"
+#~ msgstr "Добавить дорожку вызова"
+
+#~ msgid "Length (s):"
+#~ msgstr "Длина (Ñек.):"
+
+#~ msgid "Step (s):"
+#~ msgstr "Шаг (Ñек.):"
+
+#~ msgid "Cursor step snap (in seconds)."
+#~ msgstr "Шаг привÑзки курÑора (в Ñекундах)."
+
+#~ msgid "Enable/Disable looping in animation."
+#~ msgstr "Включить/отключить зацикливание в анимации."
+
+#~ msgid "Add new tracks."
+#~ msgstr "Добавить новые дорожки."
+
+#~ msgid "Move current track up."
+#~ msgstr "Передвинуть текущую дорожку вверх."
+
+#~ msgid "Move current track down."
+#~ msgstr "Передвинуть текущую дорожку вниз."
+
+#~ msgid "Track tools"
+#~ msgstr "ИнÑтрументы дорожек"
+
+#~ msgid "Enable editing of individual keys by clicking them."
+#~ msgstr "Включить редактирование ключей, ÐºÐ»Ð¸ÐºÐ°Ñ Ð¿Ð¾ ним."
+
+#~ msgid "Key"
+#~ msgstr "Ключ"
+
+#~ msgid "Call Functions in Which Node?"
+#~ msgstr "Из какого узла вызвать функцию?"
+
+#~ msgid "Thanks!"
+#~ msgstr "СпаÑибо!"
+
+#~ msgid "I see..."
+#~ msgstr "ЯÑно..."
+
+#~ msgid "Can't open '%s'."
+#~ msgstr "Ðе удаётÑÑ Ð¾Ñ‚ÐºÑ€Ñ‹Ñ‚ÑŒ '%s'."
+
+#~ msgid "Ugh"
+#~ msgstr "ЯÑно"
+
+#~ msgid "Run Script"
+#~ msgstr "ЗапуÑтить Ñкрипт"
+
+#~ msgid "Save the currently edited resource."
+#~ msgstr "Сохранить текущий редактируемый реÑурÑ."
+
+#~ msgid "Stop Profiling"
+#~ msgstr "ОÑтановить профилирование"
+
+#~ msgid "Start Profiling"
+#~ msgstr "ЗапуÑтить профилирование"
+
+#~ msgid "Default (Same as Editor)"
+#~ msgstr "По умолчанию (как редактор)"
+
+#~ msgid "Create new animation in player."
+#~ msgstr "Создать новую анимацию."
+
+#~ msgid "Load animation from disk."
+#~ msgstr "Загрузить анимацию Ñ Ð´Ð¸Ñка."
+
+#~ msgid "Load an animation from disk."
+#~ msgstr "Загрузить Ñту анимацию Ñ Ð´Ð¸Ñка."
+
+#~ msgid "Save the current animation"
+#~ msgstr "Сохранить текущую анимацию"
+
+#~ msgid "Edit Target Blend Times"
+#~ msgstr "Редактировать Ð²Ñ€ÐµÐ¼Ñ \"ÑмешиваниÑ\""
+
+#~ msgid "Copy Animation"
+#~ msgstr "Копировать анимацию"
+
+#~ msgid "Fetching:"
+#~ msgstr "Извлечение:"
+
+#~ msgid "prev"
+#~ msgstr "предыдущий"
+
+#~ msgid "next"
+#~ msgstr "далее"
+
+#~ msgid "last"
+#~ msgstr "поÑледний"
+
+#~ msgid "Edit IK Chain"
+#~ msgstr "Редактировать цепь ИК"
+
+#~ msgid "Drag pivot from mouse position"
+#~ msgstr "Перетащить точку Ð²Ñ€Ð°Ñ‰ÐµÐ½Ð¸Ñ Ð¸Ð· Ð¿Ð¾Ð»Ð¾Ð¶ÐµÐ½Ð¸Ñ Ð¼Ñ‹ÑˆÐ¸"
+
+#~ msgid "Set pivot at mouse position"
+#~ msgstr "УÑтановить точку Ð²Ñ€Ð°Ñ‰ÐµÐ½Ð¸Ñ Ð½Ð° меÑте ÑƒÐºÐ°Ð·Ð°Ñ‚ÐµÐ»Ñ Ð¼Ñ‹ÑˆÐ¸"
+
+#~ msgid "Add/Remove Color Ramp Point"
+#~ msgstr "Добавить/Удалить точку Color Ramp"
+
+#~ msgid "OK :("
+#~ msgstr "Ок :("
+
+#~ msgid "Skeleton Gizmo visibility"
+#~ msgstr "ВидимоÑть гизмо Ñкелета"
+
+#~ msgid "StyleBox Preview:"
+#~ msgstr "ПредпроÑмотр StyleBox:"
+
+#~ msgid "Separation:"
+#~ msgstr "Разделение:"
+
+#~ msgid "Texture Region Editor"
+#~ msgstr "Редактор облаÑти текÑтуры"
+
+#~ msgid "Erase selection"
+#~ msgstr "ОчиÑтить выделенное"
+
+#~ msgid "Could not find tile:"
+#~ msgstr "Ðевозможно найти тайл:"
+
+#~ msgid "Item name or ID:"
+#~ msgstr "ID или Ð¸Ð¼Ñ Ñлемента:"
+
+#~ msgid "Autotiles"
+#~ msgstr "Ðвтотайлы"
+
+#~ msgid "Export templates for this platform are missing/corrupted: "
+#~ msgstr "Шаблоны ÑкÑпорта Ð´Ð»Ñ Ñтой платформы отÑутÑтвуют/повреждены: "
+
+#~ msgid "Button 7"
+#~ msgstr "Кнопка 7"
+
+#~ msgid "Button 8"
+#~ msgstr "Кнопка 8"
+
+#~ msgid "Button 9"
+#~ msgstr "Кнопка 9"
+
+#~ msgid "Discard Instancing"
+#~ msgstr "ОтброÑить инÑтанÑинг"
+
+#~ msgid "Makes Sense!"
+#~ msgstr "Имеет ÑмыÑл!"
+
+#~ msgid "Clear!"
+#~ msgstr "ОчиÑтить!"
+
+#~ msgid "Toggle Spatial Visible"
+#~ msgstr "Переключить видимоÑть Spatial"
+
+#~ msgid "Toggle CanvasItem Visible"
+#~ msgstr "Переключить видимоÑть CanvasItem"
+
+#~ msgid "Condition"
+#~ msgstr "УÑловие"
+
+#~ msgid "Sequence"
+#~ msgstr "ПоÑледовательноÑть"
+
+#~ msgid "Switch"
+#~ msgstr "Переключатель"
+
+#~ msgid "Iterator"
+#~ msgstr "Итератор"
+
+#~ msgid "While"
+#~ msgstr "Пока"
+
+#~ msgid "Return"
+#~ msgstr "Возвращение"
+
+#~ msgid "Call"
+#~ msgstr "Вызов"
+
+#~ msgid "Edit Variable"
+#~ msgstr "Редактировать переменную"
+
+#~ msgid "Edit Signal"
+#~ msgstr "Редактировать Ñигнал"
#~ msgid "Invalid action (anything goes but '/' or ':')."
#~ msgstr "ÐедопуÑтимое название дейÑÑ‚Ð²Ð¸Ñ (подойдёт вÑÑ‘ кроме '/' или ':')."
@@ -8257,10 +9844,6 @@ msgstr "ÐедопуÑтимый размер шрифта."
#~ msgid "Can't write file."
#~ msgstr "Ðе удалоÑÑŒ запиÑать файл."
-#~ msgid "Please choose a folder that does not contain a 'project.godot' file."
-#~ msgstr ""
-#~ "ПожалуйÑта, выберите папку, ÐºÐ¾Ñ‚Ð¾Ñ€Ð°Ñ Ð½Ðµ Ñодержит файл 'project.godot'."
-
#~ msgid "Couldn't get project.godot in project path."
#~ msgstr "ОтÑутÑтвует project.godot в папке проекта."
@@ -8384,9 +9967,6 @@ msgstr "ÐедопуÑтимый размер шрифта."
#~ "ОблаÑти проÑмотра уÑÑ‚Ð°Ð½Ð¾Ð²Ð»ÐµÐ½Ð½Ð°Ñ Ð² ÑвойÑтве path должна быть назначена "
#~ "\"целью визуализации\" Ð´Ð»Ñ Ñ‚Ð¾Ð³Ð¾, чтобы Ñтот Ñпрайт работал."
-#~ msgid "Filter:"
-#~ msgstr "Фильтр:"
-
#~ msgid "' parsing of config failed."
#~ msgstr "' анализ конфигурации не удалÑÑ."
@@ -8426,9 +10006,6 @@ msgstr "ÐедопуÑтимый размер шрифта."
#~ msgid "Current scene must be saved to re-import."
#~ msgstr "Ð¢ÐµÐºÑƒÑ‰Ð°Ñ Ñцена должна быть Ñохранена Ð´Ð»Ñ Ð¿Ð¾Ð²Ñ‚Ð¾Ñ€Ð½Ð¾Ð³Ð¾ импорта."
-#~ msgid "Save & Re-Import"
-#~ msgstr "Сохранить и переимпортировать"
-
#~ msgid "Re-Importing"
#~ msgstr "Переимпортировать"
@@ -8460,9 +10037,6 @@ msgstr "ÐедопуÑтимый размер шрифта."
#~ msgid "Can't rename deps for:\n"
#~ msgstr "Ðе могу переименовать завиÑимоÑти длÑ:\n"
-#~ msgid "Error moving file:\n"
-#~ msgstr "Ошибка Ð¿ÐµÑ€ÐµÐ¼ÐµÑ‰ÐµÐ½Ð¸Ñ Ñ„Ð°Ð¹Ð»Ð°:\n"
-
#~ msgid "Pick New Name and Location For:"
#~ msgstr "Выберете новое Ð¸Ð¼Ñ Ð¸ раÑположение длÑ:"
@@ -8487,9 +10061,6 @@ msgstr "ÐедопуÑтимый размер шрифта."
#~ msgid "Target path must exist."
#~ msgstr "Конечный путь должен ÑущеÑтвовать."
-#~ msgid "Save path is empty!"
-#~ msgstr "Путь ÑÐ¾Ñ…Ñ€Ð°Ð½ÐµÐ½Ð¸Ñ Ð¿ÑƒÑÑ‚!"
-
#~ msgid "Import BitMasks"
#~ msgstr "Импорт битовой маÑки"
@@ -8602,15 +10173,9 @@ msgstr "ÐедопуÑтимый размер шрифта."
#~ msgid "Max Angle"
#~ msgstr "МакÑ. угол"
-#~ msgid "Clips"
-#~ msgstr "Дорожки"
-
#~ msgid "Start(s)"
#~ msgstr "Ðач(Ñ.)"
-#~ msgid "End(s)"
-#~ msgstr "Кон(Ñ.)"
-
#~ msgid "Filters"
#~ msgstr "Фильтры"
@@ -8641,18 +10206,12 @@ msgstr "ÐедопуÑтимый размер шрифта."
#~ msgid "Target Texture Folder:"
#~ msgstr "Ð¦ÐµÐ»ÐµÐ²Ð°Ñ Ð¿Ð°Ð¿ÐºÐ° текÑтуры:"
-#~ msgid "Post-Process Script:"
-#~ msgstr "Скрипт поÑÑ‚-процеÑÑа:"
-
#~ msgid "Custom Root Node Type:"
#~ msgstr "ПользовательÑкий тип корневого узла:"
#~ msgid "Auto"
#~ msgstr "Ðвто"
-#~ msgid "Root Node Name:"
-#~ msgstr "Ð˜Ð¼Ñ ÐºÐ¾Ñ€Ð½ÐµÐ²Ð¾Ð³Ð¾ узла:"
-
#~ msgid "The Following Files are Missing:"
#~ msgstr "ОтÑутÑтвуют Ñледующие файлы:"
@@ -8712,9 +10271,6 @@ msgstr "ÐедопуÑтимый размер шрифта."
#~ msgid "Import Textures for Atlas (2D)"
#~ msgstr "Импортировать текÑтуры Ð´Ð»Ñ Ð°Ñ‚Ð»Ð°Ñа (2D)"
-#~ msgid "Cell Size:"
-#~ msgstr "Размер Ñчейки:"
-
#~ msgid "Large Texture"
#~ msgstr "Ð‘Ð¾Ð»ÑŒÑˆÐ°Ñ Ñ‚ÐµÐºÑтура"
@@ -8797,9 +10353,6 @@ msgstr "ÐедопуÑтимый размер шрифта."
#~ msgid "Couldn't save converted texture:"
#~ msgstr "Ðевозможно Ñохранить конвертированную текÑтуру:"
-#~ msgid "Invalid source!"
-#~ msgstr "Ðеверный иÑточник!"
-
#~ msgid "Invalid translation source!"
#~ msgstr "Ðеверный иÑточник перевода!"
@@ -8839,9 +10392,6 @@ msgstr "ÐедопуÑтимый размер шрифта."
#~ msgid "Translation"
#~ msgstr "Перевод"
-#~ msgid "Parsing %d Triangles:"
-#~ msgstr "ПарÑинг %d треугольников:"
-
#~ msgid "Triangle #"
#~ msgstr "Треугольник #"
@@ -8866,24 +10416,12 @@ msgstr "ÐедопуÑтимый размер шрифта."
#~ msgid "Reset the lightmap octree baking process (start over)."
#~ msgstr "Ð¡Ð±Ñ€Ð¾Ñ Ð·Ð°Ð¿ÐµÐºÐ°Ð½Ð¸Ñ Ñвета (начать Ñначала)."
-#~ msgid "Zoom (%):"
-#~ msgstr "МаÑштаб (%):"
-
-#~ msgid "Skeleton..."
-#~ msgstr "Скелет..."
-
-#~ msgid "Zoom Reset"
-#~ msgstr "СброÑить маÑштаб"
-
#~ msgid "Zoom Set..."
#~ msgstr "УÑтановить маÑштаб..."
#~ msgid "Set a Value"
#~ msgstr "УÑтановить значение"
-#~ msgid "Snap (Pixels):"
-#~ msgstr "ПривÑзка (пикÑели):"
-
#~ msgid "Parse BBCode"
#~ msgstr "ПарÑить BB Код"
@@ -8959,15 +10497,9 @@ msgstr "ÐедопуÑтимый размер шрифта."
#~ msgid "Resource Tools"
#~ msgstr "ИнÑтрументы реÑурÑов"
-#~ msgid "Make Local"
-#~ msgstr "Сделать локальным"
-
#~ msgid "Edit Groups"
#~ msgstr "Редактировать группы"
-#~ msgid "Edit Connections"
-#~ msgstr "Редактировать ÑвÑзи"
-
#~ msgid "GridMap Paint"
#~ msgstr "РиÑование Ñетки"
@@ -9107,9 +10639,6 @@ msgstr "ÐедопуÑтимый размер шрифта."
#~ msgid "Ambient Light Color:"
#~ msgstr "Цвет окружающего Ñвета:"
-#~ msgid "Couldn't load image"
-#~ msgstr "Ðевозможно загрузить изображение"
-
#~ msgid "Invalid parent class name"
#~ msgstr "ÐедопуÑтимое Ð¸Ð¼Ñ Ð²Ñ‹ÑˆÐµÑтоÑщего клаÑÑа"
@@ -9125,9 +10654,6 @@ msgstr "ÐедопуÑтимый размер шрифта."
#~ msgid "Parent class name is invalid!"
#~ msgstr "Ð˜Ð¼Ñ Ð²Ñ‹ÑˆÐµÑтоÑщего клаÑÑа ÑвлÑетÑÑ Ð½ÐµÐ´ÐµÐ¹Ñтвительным!"
-#~ msgid "Invalid path!"
-#~ msgstr "ÐедопуÑтимый путь!"
-
#~ msgid "Path property must point to a valid Particles2D node to work."
#~ msgstr ""
#~ "Ð”Ð»Ñ ÐºÐ¾Ñ€Ñ€ÐµÐºÑ‚Ð½Ð¾Ð¹ работы ÑвойÑтво Path должно указывать на дейÑтвующий узел "
@@ -9229,9 +10755,6 @@ msgstr "ÐедопуÑтимый размер шрифта."
#~ msgid "Delete Image Group"
#~ msgstr "Удалено изображение группы"
-#~ msgid "Atlas Preview"
-#~ msgstr "Предварительный проÑмотр атлаÑа"
-
#~ msgid "Project Export Settings"
#~ msgstr "Параметры ÑкÑпорта проекта"
@@ -9244,9 +10767,6 @@ msgstr "ÐедопуÑтимый размер шрифта."
#~ msgid "Export all files in the project directory."
#~ msgstr "ЭкÑпортировать вÑе файлы в папке проекта."
-#~ msgid "Action"
-#~ msgstr "ДейÑтвие"
-
#~ msgid "Convert text scenes to binary on export."
#~ msgstr "Преобразовать текÑтовые Ñцены в двоичные при ÑкÑпорте."
@@ -9274,9 +10794,6 @@ msgstr "ÐедопуÑтимый размер шрифта."
#~ msgid "Compress Formats:"
#~ msgstr "Формат Ð´Ð»Ñ ÑжатиÑ:"
-#~ msgid "Image Groups"
-#~ msgstr "Группы изображений"
-
#~ msgid "Groups:"
#~ msgstr "Группы:"
@@ -9316,9 +10833,6 @@ msgstr "ÐедопуÑтимый размер шрифта."
#~ msgid "Sample Conversion Mode: (.wav files):"
#~ msgstr "Режим Ð¿Ñ€ÐµÐ¾Ð±Ñ€Ð°Ð·Ð¾Ð²Ð°Ð½Ð¸Ñ ÑÑмплов (.wav файлы):"
-#~ msgid "Keep"
-#~ msgstr "ОÑтавить оригинал"
-
#~ msgid "Compress (RAM - IMA-ADPCM)"
#~ msgstr "Сжать (RAM - IMA-ADPCM)"
@@ -9361,9 +10875,6 @@ msgstr "ÐедопуÑтимый размер шрифта."
#~ msgid "BakedLightInstance does not contain a BakedLight resource."
#~ msgstr "BakedLightInstance не Ñодержит BakedLight реÑурÑ."
-#~ msgid "Fragment"
-#~ msgstr "Фрагмент"
-
#~ msgid "Lighting"
#~ msgstr "ОÑвещение"
@@ -9436,9 +10947,6 @@ msgstr "ÐедопуÑтимый размер шрифта."
#~ msgid "Align with view (Ctrl+Shift+F)"
#~ msgstr "СовмеÑтите Ñ Ð²Ð¸Ð´Ð¾Ð¼ (Ctrl+Shift+F)"
-#~ msgid "Change Anim Loop Interpolation"
-#~ msgstr "Изменена интерполÑÑ†Ð¸Ñ Ð°Ð½Ð¸Ð¼Ð°Ñ†Ð¸Ð¸"
-
#~ msgid "Enable/Disable interpolation when looping animation."
#~ msgstr "Включить/отключить интерполÑцию при зацикливании анимации."
@@ -9455,9 +10963,6 @@ msgstr "ÐедопуÑтимый размер шрифта."
#~ "Ð’ Ñтом узле нет текÑтуры.\n"
#~ "Выберите текÑтуру, чтобы редактировать облаÑть."
-#~ msgid "New Scene Root"
-#~ msgstr "Ðовый корень Ñцены"
-
#~ msgid "Inherit Scene"
#~ msgstr "УнаÑледовать Ñцену"
@@ -9470,9 +10975,6 @@ msgstr "ÐедопуÑтимый размер шрифта."
#~ msgid "Reload Tool Script (Soft)"
#~ msgstr "Перезагрузить инÑтрум. Ñкрипт (мÑгко)"
-#~ msgid "Edit Connections..."
-#~ msgstr "Изменить ÑвÑзи..."
-
#~ msgid "Set Params"
#~ msgstr "Ðазначить параметры"
@@ -9488,12 +10990,6 @@ msgstr "ÐедопуÑтимый размер шрифта."
#~ msgid "Group Editor"
#~ msgstr "Редактор групп"
-#~ msgid "Node Group(s)"
-#~ msgstr "Группа(ы) нода"
-
-#~ msgid "Plugin List:"
-#~ msgstr "СпиÑок плагинов:"
-
#~ msgid "Overwrite Existing Scene"
#~ msgstr "ПерезапиÑать ÑущеÑтвующую Ñцену"
diff --git a/editor/translations/sk.po b/editor/translations/sk.po
index 94b6c137d0..fd3f69f1d2 100644
--- a/editor/translations/sk.po
+++ b/editor/translations/sk.po
@@ -17,335 +17,466 @@ msgstr ""
"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
"X-Generator: Weblate 3.0.1\n"
-#: editor/animation_editor.cpp
-msgid "Disabled"
-msgstr "Vypnuté"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr "Chybný argument convert(), použite TYPE_* konštanty."
-#: editor/animation_editor.cpp
-msgid "All Selection"
-msgstr "Všetky vybrané"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/glue_header.h
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr "Nedostatok bajtov na dekódovanie, možný chybný formát."
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid index of type %s for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid arguments to construct '%s'"
+msgstr "Chybný argument convert(), použite TYPE_* konštanty."
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Mirror"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Insert Key Here"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Duplicate Selected Key(s)"
+msgstr "Duplikovať výber"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Delete Selected Key(s)"
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "Animácia Zmeniť Keyframe Čas"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "Animácia zmeniť prechod"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "Animácia Zmeniť Keyframe Hodnotu"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Change Call"
msgstr "Animácia Zmeniť Hovor"
-#: editor/animation_editor.cpp
-msgid "Anim Add Track"
+#: editor/animation_track_editor.cpp
+msgid "Property Track"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Duplicate Keys"
+#: editor/animation_track_editor.cpp
+msgid "3D Transform Track"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Up"
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Down"
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Anim Track"
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Set Transitions to:"
-msgstr "Nastaviť prechody na:"
+#: editor/animation_track_editor.cpp
+msgid "Animation Playback Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Track Rename"
+#: editor/animation_track_editor.cpp
+msgid "Add Track"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Interpolation"
+#: editor/animation_track_editor.cpp
+msgid "Animation Length Time (seconds)"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Value Mode"
+#: editor/animation_track_editor.cpp
+msgid "Animation Looping"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Wrap Mode"
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Edit Node Curve"
+#: editor/animation_track_editor.cpp
+msgid "Audio Clips:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Edit Selection Curve"
-msgstr "Upraviť výber krivky"
+#: editor/animation_track_editor.cpp
+msgid "Anim Clips:"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Delete Keys"
+#: editor/animation_track_editor.cpp
+msgid "Toggle this track on/off."
msgstr ""
-#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
-msgstr "Duplikovať výber"
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Duplicate Transposed"
+#: editor/animation_track_editor.cpp
+msgid "Interpolation Mode"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Selection"
-msgstr "Odstrániť výber"
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Remove this track."
+msgstr "Všetky vybrané"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Time (s): "
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Priebežný"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Add Key"
+#: editor/animation_track_editor.cpp
+msgid "Capture"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Move Keys"
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Scale Selection"
-msgstr "Zmeniť veľkosť výberu"
-
-#: editor/animation_editor.cpp
-msgid "Scale From Cursor"
-msgstr "Zmeniť veľkosť od kurzora"
-
-#: editor/animation_editor.cpp
-msgid "Goto Next Step"
-msgstr "PrejsÅ¥ na Äalší krok"
-
-#: editor/animation_editor.cpp
-msgid "Goto Prev Step"
-msgstr "Prejsť na predchádzajúci krok"
-
-#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr ""
-#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constant"
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "In"
-msgstr "V"
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out"
-msgstr "Von"
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-#, fuzzy
-msgid "In-Out"
-msgstr "V-Von"
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Out-In"
-msgstr "Von-V"
-
-#: editor/animation_editor.cpp
-msgid "Transitions"
-msgstr "Prechody"
+msgid "Duplicate Key(s)"
+msgstr "Duplikovať výber"
-#: editor/animation_editor.cpp
-msgid "Optimize Animation"
-msgstr ""
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Key(s)"
+msgstr "Všetky vybrané"
-#: editor/animation_editor.cpp
-msgid "Clean-Up Animation"
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr ""
-#: editor/animation_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Len"
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Loop"
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Create Typed Value Key"
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Insert"
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Scale Keys"
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Add Call Track"
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation zoom."
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Length (s):"
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation length (in seconds)."
+#: editor/animation_track_editor.cpp
+msgid "Method not found in object: "
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Step (s):"
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Cursor step snap (in seconds)."
+#: editor/animation_track_editor.cpp
+msgid "Clipboard is empty"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Enable/Disable looping in animation."
+#: editor/animation_track_editor.cpp
+msgid "Anim Scale Keys"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Add new tracks."
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move current track up."
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move current track down."
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove selected track."
+#: editor/animation_track_editor.cpp
+msgid "Snap (s): "
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Track tools"
+#: editor/animation_track_editor.cpp
+msgid "Animation step value."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Enable editing of individual keys by clicking them."
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim. Optimizer"
+#: editor/animation_track_editor.cpp
+msgid "Animation properties."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Max. Linear Error:"
+#: editor/animation_track_editor.cpp
+msgid "Copy Tracks"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Max. Angular Error:"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "Vložiť"
+
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr "Zmeniť veľkosť výberu"
+
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr "Zmeniť veľkosť od kurzora"
+
+#: editor/animation_track_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr "Duplikovať výber"
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Max Optimizable Angle:"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Selection"
+msgstr "Všetky vybrané"
+
+#: editor/animation_track_editor.cpp
+msgid "Goto Next Step"
+msgstr "PrejsÅ¥ na Äalší krok"
+
+#: editor/animation_track_editor.cpp
+msgid "Goto Prev Step"
+msgstr "Prejsť na predchádzajúci krok"
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Optimize"
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Key"
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Transition"
+#: editor/animation_track_editor.cpp
+msgid "Anim. Optimizer"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Scale Ratio:"
+#: editor/animation_track_editor.cpp
+msgid "Max. Linear Error:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max. Angular Error:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max Optimizable Angle:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Call Functions in Which Node?"
+#: editor/animation_track_editor.cpp
+msgid "Optimize"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr ""
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr "Kopírovať"
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr ""
@@ -366,7 +497,7 @@ msgstr ""
msgid "Line Number:"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr ""
@@ -382,7 +513,7 @@ msgstr ""
msgid "Whole Words"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr ""
@@ -394,18 +525,26 @@ msgstr ""
msgid "Selection Only"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom In"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom Out"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Reset Zoom"
msgstr ""
+#: editor/code_editor.cpp
+msgid "Warnings:"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Zoom:"
+msgstr ""
+
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr ""
@@ -435,7 +574,8 @@ msgid "Add"
msgstr ""
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
@@ -466,7 +606,7 @@ msgid "Oneshot"
msgstr ""
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -488,11 +628,11 @@ msgid "Connect '%s' to '%s'"
msgstr ""
#: editor/connections_dialog.cpp
-msgid "Connecting Signal:"
+msgid "Disconnect '%s' from '%s'"
msgstr ""
#: editor/connections_dialog.cpp
-msgid "Disconnect '%s' from '%s'"
+msgid "Disconnect all from signal: '%s'"
msgstr ""
#: editor/connections_dialog.cpp
@@ -500,14 +640,44 @@ msgid "Connect..."
msgstr ""
#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr ""
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Connect Signal: "
+msgstr "Všetky vybrané"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit Connection: "
+msgstr "Upraviť výber krivky"
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from the \""
+msgstr ""
+
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr ""
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect All"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Edit..."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Go To Method"
+msgstr ""
+
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr ""
@@ -531,22 +701,25 @@ msgstr ""
msgid "Recent:"
msgstr ""
-#: editor/create_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr ""
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr ""
#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "Popis:"
@@ -604,7 +777,9 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
-#: editor/quick_open.cpp scene/gui/file_dialog.cpp
+#: editor/quick_open.cpp editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Otvoriť"
@@ -623,7 +798,7 @@ msgid ""
"Remove them anyway? (no undo)"
msgstr ""
-#: editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
msgid "Cannot remove:"
msgstr ""
@@ -691,8 +866,12 @@ msgstr ""
msgid "Thanks from the Godot community!"
msgstr ""
-#: editor/editor_about.cpp
-msgid "Thanks!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/inspector_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp
+msgid "OK"
msgstr ""
#: editor/editor_about.cpp
@@ -870,6 +1049,7 @@ msgid "Bus options"
msgstr ""
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
@@ -938,7 +1118,8 @@ msgstr ""
msgid "Create a new Bus Layout."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/property_editor.cpp
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr ""
@@ -949,7 +1130,6 @@ msgid "Load an existing Bus Layout."
msgstr "Popis:"
#: editor/editor_audio_buses.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr ""
@@ -986,47 +1166,47 @@ msgid "Invalid name. Must not collide with an existing global constant name."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Invalid Path."
+msgid "Autoload '%s' already exists!"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "File does not exist."
+msgid "Rename Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Not in resource path."
+msgid "Toggle AutoLoad Globals"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
+msgid "Move Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Autoload '%s' already exists!"
+msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Rename Autoload"
+msgid "Enable"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Toggle AutoLoad Globals"
+msgid "Rearrange Autoloads"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Move Autoload"
+msgid "Invalid Path."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Remove Autoload"
+msgid "File does not exist."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Enable"
+msgid "Not in resource path."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Rearrange Autoloads"
+msgid "Add AutoLoad"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
@@ -1059,7 +1239,7 @@ msgstr ""
msgid "Updating scene..."
msgstr ""
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr ""
@@ -1122,6 +1302,12 @@ msgid "Copy Path"
msgstr ""
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Open In File Manager"
+msgstr "Otvoriť súbor"
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
msgid "Show In File Manager"
msgstr ""
@@ -1159,7 +1345,7 @@ msgid "Open a File or Directory"
msgstr "OtvoriÅ¥ súbor / prieÄinok"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Uložiť"
@@ -1212,7 +1398,8 @@ msgstr ""
msgid "Directories & Files:"
msgstr "PrieÄinky a Súbory:"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
msgid "Preview:"
msgstr ""
@@ -1362,20 +1549,27 @@ msgid ""
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-#: editor/editor_help.cpp
-msgid "Search Text"
+#: editor/editor_inspector.cpp
+msgid "Property: "
msgstr ""
-#: editor/editor_help.cpp
-msgid "Find"
+#: editor/editor_inspector.cpp editor/property_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
msgstr ""
#: editor/editor_log.cpp
msgid "Output:"
msgstr ""
-#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/property_editor.cpp editor/script_editor_debugger.cpp
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
@@ -1398,11 +1592,6 @@ msgstr ""
msgid "Save Resource As..."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "I see..."
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr ""
@@ -1415,8 +1604,8 @@ msgstr ""
msgid "Error while saving."
msgstr ""
-#: editor/editor_node.cpp
-msgid "Can't open '%s'."
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
msgstr ""
#: editor/editor_node.cpp
@@ -1458,10 +1647,6 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
-msgid "Failed to load resource."
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr ""
@@ -1528,42 +1713,6 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
-msgid "Expand all properties"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Collapse all properties"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Copy Params"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Copy Resource"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Make Built-In"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Make Sub-Resources Unique"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open in Help"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr ""
@@ -1739,11 +1888,6 @@ msgid ""
"To make changes to it, a new inherited scene can be created."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ugh"
-msgstr ""
-
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
@@ -1772,6 +1916,14 @@ msgid "Default"
msgstr ""
#: editor/editor_node.cpp
+msgid "Play This Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr ""
@@ -1895,10 +2047,6 @@ msgstr ""
msgid "Project Settings"
msgstr ""
-#: editor/editor_node.cpp
-msgid "Run Script"
-msgstr ""
-
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr ""
@@ -1908,6 +2056,10 @@ msgid "Tools"
msgstr ""
#: editor/editor_node.cpp
+msgid "Open Project Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr ""
@@ -1999,6 +2151,18 @@ msgstr ""
msgid "Toggle Fullscreen"
msgstr ""
+#: editor/editor_node.cpp
+msgid "Open Editor Data/Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Settings Folder"
+msgstr ""
+
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr ""
@@ -2014,7 +2178,8 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr ""
@@ -2058,7 +2223,7 @@ msgstr ""
msgid "Stop the scene."
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr ""
@@ -2079,6 +2244,16 @@ msgid "Play Custom Scene"
msgstr ""
#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Save & Restart"
+msgstr "Uložiť súbor"
+
+#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr ""
@@ -2098,42 +2273,6 @@ msgstr ""
msgid "Inspector"
msgstr ""
-#: editor/editor_node.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save the currently edited resource."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Save As..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Go to the previous edited object in history."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Go to the next edited object in history."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "History of recently edited objects."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Object properties."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Changes may be lost!"
-msgstr ""
-
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
@@ -2148,6 +2287,10 @@ msgid "FileSystem"
msgstr ""
#: editor/editor_node.cpp
+msgid "Expand Bottom Panel"
+msgstr ""
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr ""
@@ -2227,19 +2370,24 @@ msgid "Thumbnail..."
msgstr ""
#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit Plugin"
+msgstr "Signály:"
+
+#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr ""
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr ""
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr ""
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr ""
@@ -2247,12 +2395,13 @@ msgstr ""
msgid "Status:"
msgstr ""
-#: editor/editor_profiler.cpp
-msgid "Stop Profiling"
+#: editor/editor_plugin_settings.cpp
+msgid "Edit:"
msgstr ""
-#: editor/editor_profiler.cpp
-msgid "Start Profiling"
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+msgid "Start"
msgstr ""
#: editor/editor_profiler.cpp
@@ -2299,6 +2448,102 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "On"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Bit %d, value %d"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "[Empty]"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+msgid "Assign.."
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_editor.cpp
+#, fuzzy
+msgid "New Script"
+msgstr "Popis:"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Show in File System"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr "Vložiť"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Open Editor"
+msgstr "Otvorit prieÄinok"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Size: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Key:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Value:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr ""
@@ -2333,10 +2578,6 @@ msgstr ""
msgid "Did you forget the '_run' method?"
msgstr ""
-#: editor/editor_settings.cpp
-msgid "Default (Same as Editor)"
-msgstr ""
-
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -2362,6 +2603,7 @@ msgid "(Installed)"
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr ""
@@ -2386,7 +2628,7 @@ msgid "Can't open export templates zip."
msgstr ""
#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside templates."
+msgid "Invalid version.txt format inside templates: %s."
msgstr ""
#: editor/export_template_manager.cpp
@@ -2446,6 +2688,12 @@ msgid "Download Complete."
msgstr ""
#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr ""
@@ -2526,7 +2774,7 @@ msgid "Download Templates"
msgstr "Všetky vybrané"
#: editor/export_template_manager.cpp
-msgid "Select mirror from list: "
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr ""
#: editor/file_type_cache.cpp
@@ -2538,11 +2786,11 @@ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails"
+msgid "View items as a grid of thumbnails."
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "View items as a list"
+msgid "View items as a list."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -2613,7 +2861,7 @@ msgstr ""
msgid "Collapse all"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr ""
@@ -2643,6 +2891,23 @@ msgid "Duplicate..."
msgstr ""
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Script..."
+msgstr "Popis:"
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Resource..."
+msgstr "Vytvoriť adresár"
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr ""
@@ -2655,26 +2920,125 @@ msgid "Re-Scan Filesystem"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "Toggle folder status as Favorite"
+msgid "Toggle folder status as Favorite."
msgstr ""
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Show current scene file."
+msgstr "Vytvoriť adresár"
+
+#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid "Enter tree-view."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Search files"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Move"
msgstr ""
-#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Rename"
+#: editor/filesystem_dock.cpp
+msgid "There is already file or folder with the same name in this location."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find in files"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Whole words"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Match case"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Folder: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Filter: "
+msgstr "Filter:"
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace all (no undo)"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Searching..."
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Search complete"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Group name already exists."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "invalid Group name."
+msgstr ""
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes not in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Filter nodes"
+msgstr "Filter:"
+
+#: editor/groups_editor.cpp
+msgid "Nodes in Group"
msgstr ""
#: editor/groups_editor.cpp
@@ -2685,6 +3049,10 @@ msgstr ""
msgid "Remove from Group"
msgstr ""
+#: editor/groups_editor.cpp
+msgid "Manage Groups"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr ""
@@ -2726,7 +3094,7 @@ msgid "Import as Multiple Scenes+Materials"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr ""
@@ -2787,16 +3155,124 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Expand all properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Collapse all properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Edit Resource Clipboard"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Filter properties"
+msgstr "Filter:"
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr ""
+
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr ""
#: editor/node_dock.cpp
-msgid "Groups"
+msgid "Select a Node to edit Signals and Groups."
msgstr ""
-#: editor/node_dock.cpp
-msgid "Select a Node to edit Signals and Groups."
+#: editor/plugin_config_dialog.cpp
+msgid "Edit a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Create a Plugin"
+msgstr "Vytvoriť adresár"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Plugin Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Language:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Script Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
@@ -2841,6 +3317,144 @@ msgstr ""
msgid "Delete points"
msgstr "Všetky vybrané"
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Load.."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Create points."
+msgstr "Všetky vybrané"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Erase points."
+msgstr "Všetky vybrané"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Open Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Triangle already exists"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Filters"
+msgstr "Súbor:"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node.."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Filtered Tracks:"
+msgstr "Súbor:"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Enable filtering"
+msgstr ""
+
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr ""
@@ -2867,11 +3481,11 @@ msgid "Remove Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Invalid animation name!"
+msgid "Invalid animation name!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Animation name already exists!"
+msgid "Animation name already exists!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2880,11 +3494,6 @@ msgid "Rename Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr ""
@@ -2901,11 +3510,11 @@ msgid "Duplicate Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to copy!"
+msgid "No animation to copy!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation resource on clipboard!"
+msgid "No animation resource on clipboard!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2917,7 +3526,7 @@ msgid "Paste Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to edit!"
+msgid "No animation to edit!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2949,39 +3558,34 @@ msgid "Scale animation playback globally for the node."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create new animation in player."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load animation from disk."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load an animation from disk."
+msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save the current animation"
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Display list of animations in player."
+msgid "New"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Autoplay on Load"
-msgstr ""
+#, fuzzy
+msgid "Edit Transitions..."
+msgstr "Prechody"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Target Blend Times"
-msgstr ""
+#, fuzzy
+msgid "Open in Inspector"
+msgstr "Otvorit prieÄinok"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
+msgid "Display list of animations in player."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Copy Animation"
+msgid "Autoplay on Load"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3035,6 +3639,10 @@ msgid "Include Gizmos (3D)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pin AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr ""
@@ -3044,6 +3652,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
@@ -3061,162 +3670,211 @@ msgstr ""
msgid "Cross-Animation Blend Times"
msgstr ""
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "End"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "New name:"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "No playback resource set at path: %s."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Edit Filters"
-msgstr "Súbor:"
+msgid "Create new nodes."
+msgstr "Vytvoriť adresár"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Connect nodes."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Remove selected node or transition"
+msgstr "Odstrániť výber"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition: "
+msgstr "Prechody"
#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "New name:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "AnimationTree"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Free"
-msgstr ""
-
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Contents:"
@@ -3272,7 +3930,11 @@ msgid "Asset Download Error:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Fetching:"
+msgid "Downloading (%s / %s)..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3300,19 +3962,19 @@ msgid "Download for this asset is already in progress!"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "first"
+msgid "First"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "prev"
+msgid "Previous"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "next"
+msgid "Next"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "last"
+msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3380,7 +4042,7 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr ""
@@ -3389,12 +4051,10 @@ msgid "Configure Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr ""
@@ -3407,14 +4067,6 @@ msgid "Rotation Step:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Pivot"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Action"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr ""
@@ -3446,11 +4098,24 @@ msgid "Create new horizontal and vertical guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit IK Chain"
+#, fuzzy
+msgid "Move pivot"
+msgstr "Všetky vybrané"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Resize CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit CanvasItem"
+msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3470,6 +4135,18 @@ msgid "Paste Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom out"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom reset"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom in"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr ""
@@ -3513,7 +4190,7 @@ msgid "Pan Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggles snapping"
+msgid "Toggle snapping."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3521,7 +4198,7 @@ msgid "Use Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping options"
+msgid "Snapping Options"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3562,6 +4239,10 @@ msgid "Snap to node sides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr ""
@@ -3588,23 +4269,23 @@ msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Bones"
+msgid "Show Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
+msgid "Make IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Bones"
+msgid "Clear IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make IK Chain"
+msgid "Make Custom Bone(s) from Node(s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear IK Chain"
+msgid "Clear Custom Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3650,11 +4331,7 @@ msgid "Layout"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Keys"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
+msgid "Insert keys."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3670,15 +4347,6 @@ msgid "Clear Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Drag pivot from mouse position"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
-msgid "Set pivot at mouse position"
-msgstr "Všetky vybrané"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr ""
@@ -3694,10 +4362,6 @@ msgstr ""
msgid "Adding %s..."
msgstr ""
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ok"
-msgstr ""
-
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr ""
@@ -3730,26 +4394,18 @@ msgstr ""
msgid "Set Handle"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove item %d?"
-msgstr ""
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Item"
-msgstr ""
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove Selected Item"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+msgid "CPUParticles"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Import from Scene"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Update from Scene"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
@@ -3824,15 +4480,6 @@ msgstr ""
msgid "Bake GI Probe"
msgstr ""
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Add/Remove Color Ramp Point"
-msgstr ""
-
-#: editor/plugins/gradient_editor_plugin.cpp
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr ""
-
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
@@ -3916,6 +4563,7 @@ msgid "No mesh to debug."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr ""
@@ -3985,6 +4633,27 @@ msgstr ""
msgid "Outline Size:"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -4085,70 +4754,6 @@ msgstr ""
msgid "Populate"
msgstr ""
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake!"
-msgstr ""
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake the navigation mesh."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Marking walkable triangles..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr ""
-
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
@@ -4209,59 +4814,55 @@ msgid "Emission Colors"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry (faces)."
+msgid "Faces contain no area!"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
+msgid "No faces!"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Faces contain no area!"
+msgid "Node does not contain geometry."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "No faces!"
+msgid "Node does not contain geometry (faces)."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
+msgid "Create Emitter"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
+msgid "Emission Points:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
+msgid "Surface Points"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emitter"
+msgid "Surface Points+Normal (Directed)"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Points:"
+msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Surface Points"
+msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Surface Points+Normal (Directed)"
+msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Volume"
+msgid "Generate AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+msgid "Convert to CPUParticles"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -4341,6 +4942,22 @@ msgstr ""
msgid "Close Curve"
msgstr ""
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr ""
@@ -4377,19 +4994,89 @@ msgstr "Všetky vybrané"
msgid "Remove In-Control Point"
msgstr ""
+#: editor/plugins/physical_bone_plugin.cpp
+#, fuzzy
+msgid "Move joint"
+msgstr "Všetky vybrané"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync bones"
+msgstr ""
+
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon & UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split point with itself."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split can't form an existing edge."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split already exists."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Add Split"
+msgstr "Signály:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Invalid Split: "
+msgstr "Nesprávna veľkosť písma."
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Split"
+msgstr "Všetky vybrané"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint bone weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Poly"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Splits"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon"
+msgstr "Vytvoriť adresár"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr ""
@@ -4418,11 +5105,23 @@ msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
+msgid "Connect two points to make a split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Select a split to erase it"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UnPaint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -4438,8 +5137,7 @@ msgid "Clear UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
+msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -4450,6 +5148,30 @@ msgstr ""
msgid "Grid"
msgstr ""
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Configure Grid:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones to Polygon"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -4472,6 +5194,10 @@ msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -4493,16 +5219,17 @@ msgid "Load Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
-msgstr "Vložiť"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
msgstr ""
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Path to AnimationPlayer is invalid"
+msgstr ""
+
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr ""
@@ -4512,6 +5239,18 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Error writing TextFile:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error could not load file."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error saving file!"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr ""
@@ -4528,6 +5267,21 @@ msgid "Error importing"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "New TextFile..."
+msgstr "Vytvoriť adresár"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Open File"
+msgstr "Otvoriť súbor"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Save File As..."
+msgstr "Uložiť súbor"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr ""
@@ -4540,6 +5294,10 @@ msgid " Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr ""
@@ -4569,8 +5327,9 @@ msgid "File"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "New"
-msgstr ""
+#, fuzzy
+msgid "New TextFile"
+msgstr "Súbor:"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -4597,6 +5356,11 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr ""
@@ -4630,11 +5394,6 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -4688,10 +5447,6 @@ msgid "Discard"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
@@ -4710,45 +5465,67 @@ msgid "Debugger"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Search results"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search in files"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Pick Color"
+msgid "Lookup Symbol"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr ""
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr "Kopírovať"
-
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
@@ -4836,7 +5613,7 @@ msgid "Find Previous"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Replace..."
+msgid "Find in files..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
@@ -4855,128 +5632,36 @@ msgstr ""
msgid "Shader"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Skeleton2D"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical bones"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Skeleton"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical skeleton"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+msgid "Play IK"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5104,10 +5789,6 @@ msgid "Align with view"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "OK :("
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""
@@ -5116,6 +5797,10 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock View Rotation"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr ""
@@ -5161,6 +5846,10 @@ msgid "Doppler Enable"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Cinematic Preview"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr ""
@@ -5291,6 +5980,10 @@ msgid "Tool Scale"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr ""
@@ -5299,6 +5992,10 @@ msgid "Transform"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr ""
@@ -5327,6 +6024,10 @@ msgid "4 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr ""
@@ -5340,10 +6041,6 @@ msgid "Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Skeleton Gizmo visibility"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr ""
@@ -5403,6 +6100,47 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite is empty!"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Convert to 2D Mesh"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create 2D Mesh"
+msgstr "Vytvoriť adresár"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Update Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Settings:"
+msgstr ""
+
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""
@@ -5472,14 +6210,6 @@ msgstr ""
msgid "SpriteFrames"
msgstr ""
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox Preview:"
-msgstr ""
-
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox"
-msgstr ""
-
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr ""
@@ -5505,27 +6235,19 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Separation:"
-msgstr "Popis:"
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region"
+msgid "Sep.:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region Editor"
+msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -5541,11 +6263,6 @@ msgid "Add All"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All Items"
msgstr "Všetky vybrané"
@@ -5619,10 +6336,6 @@ msgstr ""
msgid "Many"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-msgid "Options"
-msgstr ""
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
msgstr ""
@@ -5647,7 +6360,7 @@ msgstr ""
msgid "Icon"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr ""
@@ -5660,7 +6373,7 @@ msgid "Color"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
+msgid "Constant"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -5669,6 +6382,10 @@ msgid "Erase Selection"
msgstr "Všetky vybrané"
#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Fix Invalid Tiles"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr ""
@@ -5689,11 +6406,7 @@ msgid "Erase TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase selection"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find tile"
+msgid "Find Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -5717,6 +6430,11 @@ msgid "Pick Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Move Selection"
+msgstr "Odstrániť výber"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr ""
@@ -5733,65 +6451,108 @@ msgid "Rotate 270 degrees"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Could not find tile:"
+msgid "Add Texture(s) to TileSet"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Item name or ID:"
+#, fuzzy
+msgid "Remove current Texture from TileSet"
+msgstr "Všetky vybrané"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
+msgid "Merge from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from scene?"
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Tile Set"
-msgstr "Súbor:"
+msgid "Display tile's names (hold Alt Key)"
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
+msgid "Remove Selected Textue and ALL TILES wich uses it?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
+msgid "You haven't selected a texture to remove."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Error"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Autotiles"
+msgid "Merge from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid " file(s) was not added because was already on the list."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
-"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings."
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: set bit on.\n"
-"RMB: set bit off."
+"RMB: set bit off.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
-msgid "Select current edited sub-tile."
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
msgstr "Vytvoriť adresár"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select sub-tile to change its priority."
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
msgstr ""
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "This property can't be changed."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Set"
+msgstr "Súbor:"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Light"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "VisualShader"
msgstr ""
#: editor/project_export.cpp
@@ -5807,7 +6568,7 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted: "
+msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
@@ -5881,10 +6642,6 @@ msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export With Debug"
msgstr ""
@@ -5893,7 +6650,7 @@ msgid "The path does not exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' file."
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgstr ""
#: editor/project_manager.cpp
@@ -5901,6 +6658,14 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
@@ -5991,6 +6756,10 @@ msgid "Project Path:"
msgstr ""
#: editor/project_manager.cpp
+msgid "Project Installation Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Browse"
msgstr ""
@@ -6100,8 +6869,8 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6113,9 +6882,22 @@ msgid "Rename Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
+msgid "Change Action deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr ""
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "All Devices"
+msgstr "Zariadenie"
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr "Zariadenie"
+
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr "Shift+"
@@ -6157,20 +6939,22 @@ msgid "Wheel Down Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 6"
+msgid "Wheel Left Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 7"
+msgid "Wheel Right Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 8"
-msgstr ""
+#, fuzzy
+msgid "X Button 1"
+msgstr "TlaÄidlo"
#: editor/project_settings_editor.cpp
-msgid "Button 9"
-msgstr ""
+#, fuzzy
+msgid "X Button 2"
+msgstr "TlaÄidlo"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
@@ -6198,10 +6982,6 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Zariadenie"
-
-#: editor/project_settings_editor.cpp
msgid "Button"
msgstr "TlaÄidlo"
@@ -6246,6 +7026,12 @@ msgid "Delete Item"
msgstr ""
#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
@@ -6317,6 +7103,10 @@ msgstr ""
msgid "Override For..."
msgstr ""
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr ""
@@ -6326,6 +7116,15 @@ msgid "Action:"
msgstr ""
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Action"
+msgstr "Všetky vybrané"
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr ""
@@ -6387,10 +7186,6 @@ msgid "AutoLoad"
msgstr ""
#: editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr ""
-
-#: editor/property_editor.cpp
msgid "Ease In"
msgstr ""
@@ -6427,77 +7222,156 @@ msgid "Select Node"
msgstr ""
#: editor/property_editor.cpp
+msgid "Error loading file: Not a resource!"
+msgstr ""
+
+#: editor/property_editor.cpp
#, fuzzy
-msgid "New Script"
-msgstr "Popis:"
+msgid "Pick a Node"
+msgstr "Vložiť"
#: editor/property_editor.cpp
-msgid "New %s"
+msgid "Bit %d, val %d."
msgstr ""
#: editor/property_editor.cpp
-msgid "Make Unique"
+msgid "Properties:"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Show in File System"
+#: editor/property_selector.cpp
+msgid "Select Property"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Convert To %s"
+#: editor/property_selector.cpp
+msgid "Select Virtual Method"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Error loading file: Not a resource!"
+#: editor/property_selector.cpp
+msgid "Select Method"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Selected node is not a Viewport!"
+#: editor/pvrtc_compress.cpp
+msgid "Could not execute PVRTC tool:"
msgstr ""
-#: editor/property_editor.cpp
-#, fuzzy
-msgid "Pick a Node"
-msgstr "Vložiť"
+#: editor/pvrtc_compress.cpp
+msgid "Can't load back converted image using PVRTC tool:"
+msgstr ""
-#: editor/property_editor.cpp
-msgid "Bit %d, val %d."
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Batch Rename"
msgstr ""
-#: editor/property_editor.cpp
-msgid "On"
+#: editor/rename_dialog.cpp
+msgid "Prefix"
msgstr ""
-#: editor/property_editor.cpp
-msgid "[Empty]"
+#: editor/rename_dialog.cpp
+msgid "Suffix"
msgstr ""
-#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
-msgid "Set"
+#: editor/rename_dialog.cpp
+msgid "Advanced options"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Properties:"
+#: editor/rename_dialog.cpp
+msgid "Substitute"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Property"
+#: editor/rename_dialog.cpp
+msgid "Node name"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Virtual Method"
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Method"
+#: editor/rename_dialog.cpp
+msgid "Node type"
msgstr ""
-#: editor/pvrtc_compress.cpp
-msgid "Could not execute PVRTC tool:"
+#: editor/rename_dialog.cpp
+msgid "Current scene name"
msgstr ""
-#: editor/pvrtc_compress.cpp
-msgid "Can't load back converted image using PVRTC tool:"
+#: editor/rename_dialog.cpp
+msgid "Root node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Ammount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minium number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Lowercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Uppercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Reset"
+msgstr ""
+
+#: editor/rename_dialog.cpp editor/script_editor_debugger.cpp
+msgid "Error"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
@@ -6536,11 +7410,6 @@ msgstr ""
msgid "Scene Run Settings"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
-#: scene/gui/dialogs.cpp
-msgid "OK"
-msgstr ""
-
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
@@ -6560,6 +7429,11 @@ msgid "Instance Scene(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Clear Script"
+msgstr "Popis:"
+
+#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""
@@ -6600,14 +7474,32 @@ msgid "Load As Placeholder"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Discard Instancing"
+msgid "Make Local"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Makes Sense!"
+#, fuzzy
+msgid "Create Root Node:"
+msgstr "Vytvoriť adresár"
+
+#: editor/scene_tree_dock.cpp
+msgid "2D Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "3D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "User Interface"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Custom Node"
+msgstr "Vložiť"
+
+#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr ""
@@ -6616,6 +7508,11 @@ msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Attach Script"
+msgstr "Popis:"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -6658,20 +7555,14 @@ msgid "Change Type"
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
-msgid "Attach Script"
-msgstr "Popis:"
-
-#: editor/scene_tree_dock.cpp
-#, fuzzy
-msgid "Clear Script"
-msgstr "Popis:"
+msgid "Make Scene Root"
+msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr ""
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr ""
@@ -6694,11 +7585,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
-msgid "Filter nodes"
-msgstr "Filter:"
-
-#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr ""
@@ -6719,16 +7605,8 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
-#: editor/scene_tree_dock.cpp
-msgid "Clear!"
-msgstr ""
-
#: editor/scene_tree_editor.cpp
-msgid "Toggle Spatial Visible"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle CanvasItem Visible"
+msgid "Toggle Visible"
msgstr ""
#: editor/scene_tree_editor.cpp
@@ -6737,7 +7615,7 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
-"Node has connection(s) and group(s)\n"
+"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -6753,21 +7631,21 @@ msgid ""
"Click to show groups dock."
msgstr ""
-#: editor/scene_tree_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
#, fuzzy
-msgid "Open script"
+msgid "Open Script"
msgstr "Popis:"
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
-"Click to unlock"
+"Click to unlock it."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
-"Click to make selectable"
+"Click to make selectable."
msgstr ""
#: editor/scene_tree_editor.cpp
@@ -6775,6 +7653,12 @@ msgid "Toggle Visibility"
msgstr ""
#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
@@ -6811,6 +7695,10 @@ msgid "N/A"
msgstr ""
#: editor/script_create_dialog.cpp
+msgid "Open Script/Choose Location"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr ""
@@ -7053,10 +7941,22 @@ msgid "Change Camera Size"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Sphere Shape Radius"
+msgid "Change Notifier AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr ""
@@ -7069,19 +7969,31 @@ msgid "Change Capsule Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
+msgid "Change Cylinder Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier Extents"
+msgid "Change Cylinder Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
+msgid "Change Ray Shape Length"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Height"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Outer Radius"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -7138,16 +8050,6 @@ msgid "GDNative"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "Chybný argument convert(), použite TYPE_* konštanty."
-
-#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "Nedostatok bajtov na dekódovanie, možný chybný formát."
-
-#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr "argument \"step\"/krok je nulový!"
@@ -7213,6 +8115,11 @@ msgid "GridMap Delete Selection"
msgstr "Všetky vybrané"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Fill Selection"
+msgstr "Všetky vybrané"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
msgstr ""
@@ -7295,6 +8202,11 @@ msgid "Clear Selection"
msgstr "Všetky vybrané"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fill Selection"
+msgstr "Všetky vybrané"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr ""
@@ -7363,6 +8275,70 @@ msgstr "Súbor:"
msgid "End of inner exception stack trace"
msgstr ""
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake!"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7414,10 +8390,6 @@ msgid "Set Variable Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr ""
@@ -7529,35 +8501,11 @@ msgid "Connect Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Condition"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Sequence"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Switch"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Iterator"
+msgid "Connect Node Data"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "While"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Return"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Call"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Get"
+msgid "Connect Node Sequence"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
@@ -7587,17 +8535,12 @@ msgid "Remove Function"
msgstr "Všetky vybrané"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Edit Signal"
-msgstr "Signály:"
+msgid "Editing Variable:"
+msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
@@ -7605,10 +8548,6 @@ msgid "Remove Signal"
msgstr "Všetky vybrané"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Editing Signal:"
msgstr "Signály:"
@@ -7654,6 +8593,11 @@ msgstr ""
msgid "Paste Nodes"
msgstr "Vložiť"
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Member"
+msgstr "Súbor:"
+
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr ""
@@ -7708,6 +8652,19 @@ msgid ""
"(error)."
msgstr ""
+#: modules/visual_script/visual_script_property_selector.cpp
+#, fuzzy
+msgid "Search VisualScript"
+msgstr "Vložiť"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set "
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -7755,8 +8712,8 @@ msgstr ""
#: scene/2d/collision_object_2d.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
@@ -7844,6 +8801,19 @@ msgstr ""
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
@@ -7904,8 +8874,8 @@ msgstr ""
#: scene/3d/collision_object.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape or CollisionPolygon children nodes to define "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
@@ -7978,6 +8948,17 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid ""
+"Size changes to SoftBody will be overriden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -7990,6 +8971,43 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Invalid animation: '%s'."
+msgstr "Nesprávna veľkosť písma."
+
+#: scene/animation/animation_tree.cpp
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "AnimationPlayer root is not a valid node."
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
@@ -8058,6 +9076,59 @@ msgstr ""
msgid "Invalid font size."
msgstr "Nesprávna veľkosť písma."
+#: scene/resources/visual_shader.cpp
+msgid "Input"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "None"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Invalid source for shader."
+msgstr "Nesprávna veľkosť písma."
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#~ msgid "Disabled"
+#~ msgstr "Vypnuté"
+
+#~ msgid "Set Transitions to:"
+#~ msgstr "Nastaviť prechody na:"
+
+#~ msgid "In"
+#~ msgstr "V"
+
+#~ msgid "Out"
+#~ msgstr "Von"
+
+#, fuzzy
+#~ msgid "In-Out"
+#~ msgstr "V-Von"
+
+#, fuzzy
+#~ msgid "Out-In"
+#~ msgstr "Von-V"
+
+#, fuzzy
+#~ msgid "Set pivot at mouse position"
+#~ msgstr "Všetky vybrané"
+
+#, fuzzy
+#~ msgid "Separation:"
+#~ msgstr "Popis:"
+
#, fuzzy
#~ msgid "Can't write file."
#~ msgstr "Popis:"
@@ -8065,9 +9136,6 @@ msgstr "Nesprávna veľkosť písma."
#~ msgid "Meta+"
#~ msgstr "Meta+"
-#~ msgid "Filter:"
-#~ msgstr "Filter:"
-
#~ msgid "Ctrl+"
#~ msgstr "Ctrl+"
diff --git a/editor/translations/sl.po b/editor/translations/sl.po
index 66e3c43bee..707fc575e7 100644
--- a/editor/translations/sl.po
+++ b/editor/translations/sl.po
@@ -21,333 +21,484 @@ msgstr ""
"%100==4 ? 2 : 3;\n"
"X-Generator: Weblate 3.1-dev\n"
-#: editor/animation_editor.cpp
-msgid "Disabled"
-msgstr "OnemogoÄen"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr "Neveljavena vrsta argumenta za convert(), uporabite TYPE_* konstanto."
-#: editor/animation_editor.cpp
-msgid "All Selection"
-msgstr "Celotna izbira"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/glue_header.h
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr "Ni dovolj pomnilnika za dekodiranje bajtov, ali neveljaven format."
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr "Neveljaven indeks lastnosti imena '%s' v vozliÅ¡Äu %s."
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid index of type %s for base type %s"
+msgstr "Neveljaven indeks lastnosti imena '%s' v vozliÅ¡Äu %s."
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid arguments to construct '%s'"
+msgstr ": Neveljaven argument od tipa: "
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr "Prosto"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Mirror"
+msgstr "Napaka!"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Insert Key Here"
+msgstr "V Animacijo Vstavi KljuÄ"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Duplicate Selected Key(s)"
+msgstr "Podvoji izbrano"
-#: editor/animation_editor.cpp
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Delete Selected Key(s)"
+msgstr "Izbriši Izbrano"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr "Animacija Podvoji kljuÄe"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr "Animacija IzbriÅ¡i kljuÄe"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "Animacija Spremeni Äas kljuÄne slike"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "Animacija Spremeni prehod"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "Animacija Spremeni transformacijo"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "Animacija Spremeni vrednost kljuÄne slike"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "Animacija Spremeni klic"
-#: editor/animation_editor.cpp
-msgid "Anim Add Track"
-msgstr "Animacija Dodaj sled"
+#: editor/animation_track_editor.cpp
+msgid "Property Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Duplicate Keys"
-msgstr "Animacija Podvoji kljuÄe"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "3D Transform Track"
+msgstr "Preoblikovanje"
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Up"
-msgstr "Premakni animacijsko sled gor"
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Down"
-msgstr "Premakni animacijsko sled dol"
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Anim Track"
-msgstr "Odstrani animacijsko sled"
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Set Transitions to:"
-msgstr "Nastavi prehode na:"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Playback Track"
+msgstr "Ustavi predvajanje animacije. (S)"
-#: editor/animation_editor.cpp
-msgid "Anim Track Rename"
-msgstr "Animacija Preimenuj sled"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track"
+msgstr "Animacija Dodaj sled"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Interpolation"
-msgstr "Animacija Spremeni interpolacijo sledi"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Length Time (seconds)"
+msgstr "Dolžina animacije (v sekundah)."
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Value Mode"
-msgstr "Animacija Spremeni naÄin vrednosti sledi"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Looping"
+msgstr "Približaj animacijo."
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Wrap Mode"
-msgstr "Animacija Spremeni naÄin ovijanja sledi"
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr "Funkcije:"
-#: editor/animation_editor.cpp
-msgid "Edit Node Curve"
-msgstr "Uredi krivuljo vozliÅ¡Äa"
+#: editor/animation_track_editor.cpp
+msgid "Audio Clips:"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Edit Selection Curve"
-msgstr "Uredi Krivulje izbora"
+#: editor/animation_track_editor.cpp
+msgid "Anim Clips:"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Delete Keys"
-msgstr "Animacija IzbriÅ¡i kljuÄe"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle this track on/off."
+msgstr "Preklop naÄin pisanja brez motenj."
-#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
-msgstr "Podvoji izbrano"
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Duplicate Transposed"
-msgstr "Podvoji transponirano"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Interpolation Mode"
+msgstr "Animacijski Gradnik"
-#: editor/animation_editor.cpp
-msgid "Remove Selection"
-msgstr "Odstrani izbrano"
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Remove this track."
+msgstr "Odstrani izbrano sled."
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Time (s): "
+msgstr "ÄŒas X-Bledenja (s):"
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Neprekinjeno"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "Diskretno"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "Sprožilec"
-#: editor/animation_editor.cpp
-msgid "Anim Add Key"
-msgstr "Animacija Dodaj kljuÄ"
-
-#: editor/animation_editor.cpp
-msgid "Anim Move Keys"
-msgstr "Animacija Premakni kljuÄ"
-
-#: editor/animation_editor.cpp
-msgid "Scale Selection"
-msgstr "PoveÄaj izbiro"
-
-#: editor/animation_editor.cpp
-msgid "Scale From Cursor"
-msgstr "PoveÄaj iz kazalca"
-
-#: editor/animation_editor.cpp
-msgid "Goto Next Step"
-msgstr "Pojdi na naslednji korak"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Capture"
+msgstr "Prihodnost"
-#: editor/animation_editor.cpp
-msgid "Goto Prev Step"
-msgstr "Pojdi na prejšnji korak"
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
-#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "Linearno"
-#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constant"
-msgstr "Konstanta"
-
-#: editor/animation_editor.cpp
-msgid "In"
-msgstr "V"
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out"
-msgstr "Ven"
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "In-Out"
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out-In"
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Transitions"
-msgstr "Prehodi"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Duplicate Key(s)"
+msgstr "Animacija Podvoji kljuÄe"
-#: editor/animation_editor.cpp
-msgid "Optimize Animation"
-msgstr "Optimiziraj Animacijo"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Key(s)"
+msgstr "Animacija IzbriÅ¡i kljuÄe"
-#: editor/animation_editor.cpp
-msgid "Clean-Up Animation"
-msgstr "PoÄisti Animacijo"
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr "Odstrani animacijsko sled"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "Ustvarim NOVO sled za %s in vstavim kljuÄ?"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "Ustvarim %d NOVO sled in vstavim kljuÄe?"
-#: editor/animation_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr "Ustvari"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr "Vstavi Animacijo"
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "Ustvari & Vstavi Animacijo"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "V Animacijo Vstavi Sled & KljuÄ"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "V Animacijo Vstavi KljuÄ"
-#: editor/animation_editor.cpp
-msgid "Change Anim Len"
-msgstr "Spremeni Dolžino Animacije"
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Loop"
-msgstr "Spremeni Zanko Animacije"
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Create Typed Value Key"
-msgstr "V Animaciji Ustvari Vneseno Vrednost KljuÄa"
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Insert"
-msgstr "Vstavi Animacijo"
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Method not found in object: "
+msgstr "VariableGet ni najden v skripti: "
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr "Animacija Premakni kljuÄ"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Clipboard is empty"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Spremeni Obseg KljuÄev"
-#: editor/animation_editor.cpp
-msgid "Anim Add Call Track"
-msgstr "Dodaj KlicajoÄo Sled v Animacijo"
-
-#: editor/animation_editor.cpp
-msgid "Animation zoom."
-msgstr "Približaj animacijo."
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Length (s):"
-msgstr "Dolžina (s):"
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation length (in seconds)."
-msgstr "Dolžina animacije (v sekundah)."
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Step (s):"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Snap (s): "
msgstr "Korak (s):"
-#: editor/animation_editor.cpp
-msgid "Cursor step snap (in seconds)."
-msgstr "Korak postavitve kazalca (v sekundah)."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation step value."
+msgstr "Drevo animacije je veljavno."
-#: editor/animation_editor.cpp
-msgid "Enable/Disable looping in animation."
-msgstr "OmogoÄi/OnemogoÄi zankanje v animaciji."
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr "Uredi"
-#: editor/animation_editor.cpp
-msgid "Add new tracks."
-msgstr "Dodaj Novo Sled."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation properties."
+msgstr "AnimacijskoDrevo"
-#: editor/animation_editor.cpp
-msgid "Move current track up."
-msgstr "Trenutno sled premakni gor."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Copy Tracks"
+msgstr "Kopiraj Parametre"
-#: editor/animation_editor.cpp
-msgid "Move current track down."
-msgstr "Trenutno sled premakni dol."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "Prilepi Parametre"
-#: editor/animation_editor.cpp
-msgid "Remove selected track."
-msgstr "Odstrani izbrano sled."
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr "PoveÄaj izbiro"
-#: editor/animation_editor.cpp
-msgid "Track tools"
-msgstr "Orodja sledi"
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr "PoveÄaj iz kazalca"
-#: editor/animation_editor.cpp
-msgid "Enable editing of individual keys by clicking them."
-msgstr "S klikom na posamezne kljuÄe omogoÄite njihovo urejanje."
+#: editor/animation_track_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr "Podvoji izbrano"
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr "Podvoji transponirano"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Selection"
+msgstr "Izbriši Izbrano"
+
+#: editor/animation_track_editor.cpp
+msgid "Goto Next Step"
+msgstr "Pojdi na naslednji korak"
+
+#: editor/animation_track_editor.cpp
+msgid "Goto Prev Step"
+msgstr "Pojdi na prejšnji korak"
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr "Optimiziraj Animacijo"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr "PoÄisti Animacijo"
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "Optimizacija Animacije"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr "Optimiziraj"
-#: editor/animation_editor.cpp
-msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
-msgstr ""
-"Če želite urediti animacije, izberite AnimationPlayer iz drevesa scene."
-
-#: editor/animation_editor.cpp
-msgid "Key"
-msgstr "ÄŒrka"
-
-#: editor/animation_editor.cpp
-msgid "Transition"
-msgstr "Prehod"
-
-#: editor/animation_editor.cpp
-msgid "Scale Ratio:"
-msgstr "Razmerje Obsega:"
-
-#: editor/animation_editor.cpp
-msgid "Call Functions in Which Node?"
-msgstr "Klic funkcije v katerem gradniku?"
-
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "Odstrani nedovoljene ÄŒrke"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Odstrani nedoloÄene in prazne sledi"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "Pobriši vse animacije"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Izbriši Animacijo/e (BREZ VRNITVE!)"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "PoÄisti"
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr "Razmerje Obsega:"
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "PoveÄaj Niz"
@@ -368,7 +519,7 @@ msgstr "Pojdi na Vrstico"
msgid "Line Number:"
msgstr "Å tevilka Vrste:"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr "Ni Zadetkov"
@@ -384,7 +535,7 @@ msgstr "Ujemanje Velikih ÄŒrk"
msgid "Whole Words"
msgstr "Cele Besede"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr "Zamenjaj"
@@ -396,18 +547,27 @@ msgstr "Zamenjaj Vse"
msgid "Selection Only"
msgstr "Samo Izbira"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom In"
msgstr "Približaj"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom Out"
msgstr "Oddalji"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Reset Zoom"
msgstr "Ponastavi PoveÄavo/PomanjÅ¡avo"
+#: editor/code_editor.cpp
+msgid "Warnings:"
+msgstr ""
+
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Zoom:"
+msgstr "Približaj"
+
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "Vrstica:"
@@ -439,7 +599,8 @@ msgid "Add"
msgstr "Dodaj"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
@@ -470,7 +631,7 @@ msgid "Oneshot"
msgstr "En Poizkus"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -492,11 +653,12 @@ msgid "Connect '%s' to '%s'"
msgstr "Poveži '%s' v '%s'"
#: editor/connections_dialog.cpp
-msgid "Connecting Signal:"
-msgstr "Povezovanje Signala:"
+msgid "Disconnect '%s' from '%s'"
+msgstr "Odklopite '%s' iz '%s'"
#: editor/connections_dialog.cpp
-msgid "Disconnect '%s' from '%s'"
+#, fuzzy
+msgid "Disconnect all from signal: '%s'"
msgstr "Odklopite '%s' iz '%s'"
#: editor/connections_dialog.cpp
@@ -504,14 +666,47 @@ msgid "Connect..."
msgstr "Poveži..."
#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "Odklopi"
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Connect Signal: "
+msgstr "Povezovanje Signala:"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit Connection: "
+msgstr "Napaka Pri Povezavi"
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from the \""
+msgstr ""
+
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Signali"
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Disconnect All"
+msgstr "Odklopi"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit..."
+msgstr "Uredi"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Go To Method"
+msgstr "Metode"
+
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "Spremeni Tip %s"
@@ -534,22 +729,25 @@ msgstr "Priljubljene:"
msgid "Recent:"
msgstr "Nedavni:"
-#: editor/create_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Iskanje:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Zadetki:"
#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "Opis:"
@@ -611,7 +809,9 @@ msgstr "Iskanje Nadomestnih Virov:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
-#: editor/quick_open.cpp scene/gui/file_dialog.cpp
+#: editor/quick_open.cpp editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Odpri"
@@ -632,7 +832,7 @@ msgstr ""
"Izbrisane datoteke so potrebne za delovanje drugih virov.\n"
"Ali jih vseeno odstranim? (brez vrnitve)"
-#: editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
msgid "Cannot remove:"
msgstr "Ni mogoÄe odstraniti:"
@@ -700,9 +900,13 @@ msgstr "Spremeni Slovarsko Vrednost"
msgid "Thanks from the Godot community!"
msgstr "Zahvaljujemo se vam iz skupnosti Godota!"
-#: editor/editor_about.cpp
-msgid "Thanks!"
-msgstr "Hvala!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/inspector_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp
+msgid "OK"
+msgstr ""
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -879,6 +1083,7 @@ msgid "Bus options"
msgstr "Možnosti Vodila"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Podvoji"
@@ -947,7 +1152,8 @@ msgstr "Dodaj Vodilo"
msgid "Create a new Bus Layout."
msgstr "Ustvari novo Postavitev Vodila."
-#: editor/editor_audio_buses.cpp editor/property_editor.cpp
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "Naloži"
@@ -957,7 +1163,6 @@ msgid "Load an existing Bus Layout."
msgstr "Naloži obstojeÄo Postavitev Vodila."
#: editor/editor_audio_buses.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr "Shrani Kot"
@@ -996,22 +1201,6 @@ msgstr ""
"Neveljavno ime. Ne sme se prekrivati z obstojeÄim imenom globalne konstante."
#: editor/editor_autoload_settings.cpp
-msgid "Invalid Path."
-msgstr "Neveljavna Pot."
-
-#: editor/editor_autoload_settings.cpp
-msgid "File does not exist."
-msgstr "Datoteka ne obstaja."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Not in resource path."
-msgstr "Ni na poti virov."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
-msgstr "Dodaj SamodejnoNalaganje"
-
-#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "SamodejnoNalaganje '%s' že obstaja!"
@@ -1039,6 +1228,22 @@ msgstr "OmogoÄi"
msgid "Rearrange Autoloads"
msgstr "Preuredi SamodejnoNalaganje"
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr "Neveljavna Pot."
+
+#: editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr "Datoteka ne obstaja."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr "Ni na poti virov."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr "Dodaj SamodejnoNalaganje"
+
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Path:"
@@ -1069,7 +1274,7 @@ msgstr "Shranjevanje lokalnih sprememb..."
msgid "Updating scene..."
msgstr "Posodabljanje scene..."
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr "[prazno]"
@@ -1131,6 +1336,12 @@ msgid "Copy Path"
msgstr "Kopiraj Pot"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Open In File Manager"
+msgstr "Pokaži V Upravitelju Datotek"
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
msgid "Show In File Manager"
msgstr "Pokaži V Upravitelju Datotek"
@@ -1167,7 +1378,7 @@ msgid "Open a File or Directory"
msgstr "Odpri Datoteko ali Mapo"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Shrani"
@@ -1220,7 +1431,8 @@ msgstr "Pojdi v nadrejeno mapo"
msgid "Directories & Files:"
msgstr "Mape & Datoteke:"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
msgid "Preview:"
msgstr "Predogled:"
@@ -1371,20 +1583,28 @@ msgstr ""
"Trenutno ni opisa za to metodo. Pomagajte nam s [color=$color][url="
"$url]prispevkom[/url][/color]!"
-#: editor/editor_help.cpp
-msgid "Search Text"
-msgstr "IÅ¡Äi Besedilo"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Property: "
+msgstr "Lastnosti"
-#: editor/editor_help.cpp
-msgid "Find"
-msgstr "Najdi"
+#: editor/editor_inspector.cpp editor/property_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Izhod:"
-#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/property_editor.cpp editor/script_editor_debugger.cpp
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
@@ -1406,11 +1626,6 @@ msgstr "Napaka pri shranjevanju virov!"
msgid "Save Resource As..."
msgstr "Shrani Vire Kot..."
-#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "I see..."
-msgstr "Vidim..."
-
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "Datoteke ni mogoÄe odpreti za pisanje:"
@@ -1423,9 +1638,9 @@ msgstr "Zahtevan format datoteke ni znan:"
msgid "Error while saving."
msgstr "Napaka med shranjevanjem."
-#: editor/editor_node.cpp
-msgid "Can't open '%s'."
-msgstr "Ni mogoÄe odpreti '%s'."
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
@@ -1468,10 +1683,6 @@ msgstr ""
"ne morejo biti izpolnjene."
#: editor/editor_node.cpp
-msgid "Failed to load resource."
-msgstr "Napaka pri nalaganju vira."
-
-#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "Knjižnice Modelov ni mogoÄe naložiti za združitev!"
@@ -1549,42 +1760,6 @@ msgstr ""
"Za boljÅ¡e razumevanje preberi dokumentacijo namenjeno razhroÅ¡Äevanju."
#: editor/editor_node.cpp
-msgid "Expand all properties"
-msgstr "Razširi vse lastnosti"
-
-#: editor/editor_node.cpp
-msgid "Collapse all properties"
-msgstr "SkrÄi vse lastnosti"
-
-#: editor/editor_node.cpp
-msgid "Copy Params"
-msgstr "Kopiraj Parametre"
-
-#: editor/editor_node.cpp
-msgid "Paste Params"
-msgstr "Prilepi Parametre"
-
-#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr "Prilepi Vir"
-
-#: editor/editor_node.cpp
-msgid "Copy Resource"
-msgstr "Kopiraj Vir"
-
-#: editor/editor_node.cpp
-msgid "Make Built-In"
-msgstr "Naredi Vgrajeno"
-
-#: editor/editor_node.cpp
-msgid "Make Sub-Resources Unique"
-msgstr "Naredi Pod-Vire Samostojne"
-
-#: editor/editor_node.cpp
-msgid "Open in Help"
-msgstr "Odpri v PomoÄi"
-
-#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "Ni doloÄene scene za zagon."
@@ -1778,11 +1953,6 @@ msgstr ""
"Scena '%s' je bila samodejno uvožena, zato je ni mogoÄe spremeniti.\n"
"Če želite narediti spremembe, lahko ustvarite novo podedovano sceno."
-#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ugh"
-msgstr "Uh"
-
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
@@ -1813,6 +1983,16 @@ msgid "Default"
msgstr "Prevzeto"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Play This Scene"
+msgstr "Zaženi Prizor"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Close Tab"
+msgstr "Zapri"
+
+#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Preklopi na zavihek Prizor"
@@ -1934,10 +2114,6 @@ msgstr "Projekt"
msgid "Project Settings"
msgstr "Nastavitve Projekta"
-#: editor/editor_node.cpp
-msgid "Run Script"
-msgstr "Zaženi Skripto"
-
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "Izvozi"
@@ -1947,6 +2123,11 @@ msgid "Tools"
msgstr "Orodja"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Project Data Folder"
+msgstr "Odprem Upravljalnik Projekta?"
+
+#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Zapri na Seznam Projektov"
@@ -2055,6 +2236,20 @@ msgstr "Postavitev Urejevalnika"
msgid "Toggle Fullscreen"
msgstr "Preklopi na Celozaslonski NaÄin"
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Data/Settings Folder"
+msgstr "Nastavitve Urejevalnika"
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Settings Folder"
+msgstr "Nastavitve Urejevalnika"
+
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Upravljaj Izvozne Predloge"
@@ -2070,7 +2265,8 @@ msgstr "Razredi"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr "Iskanje"
@@ -2114,7 +2310,7 @@ msgstr "Zaustavi prizor"
msgid "Stop the scene."
msgstr "Ustavi Prizor."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr "Ustavi"
@@ -2135,6 +2331,16 @@ msgid "Play Custom Scene"
msgstr "Zaženi Prizor po Meri"
#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Save & Restart"
+msgstr "Shrani & Zapri"
+
+#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr "Vrti se ob spremembi okna urejevalnika!"
@@ -2154,42 +2360,6 @@ msgstr "OnemogoÄi Posodobitve Kolesca"
msgid "Inspector"
msgstr "Nadzornik"
-#: editor/editor_node.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr "Ustvari nov vir v pomnilniku in ga uredi."
-
-#: editor/editor_node.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr "Naloži obstojeÄi vir iz spomina in ga uredi."
-
-#: editor/editor_node.cpp
-msgid "Save the currently edited resource."
-msgstr "Shrani trenutno urejani vir."
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Save As..."
-msgstr "Shrani Kot..."
-
-#: editor/editor_node.cpp
-msgid "Go to the previous edited object in history."
-msgstr "Pojdi na prejšnji urejani objekt v zgodovini."
-
-#: editor/editor_node.cpp
-msgid "Go to the next edited object in history."
-msgstr "Pojdi na naslednji urejani objekt v zgodovini."
-
-#: editor/editor_node.cpp
-msgid "History of recently edited objects."
-msgstr "Zgodovina nedavno urejanih objektov."
-
-#: editor/editor_node.cpp
-msgid "Object properties."
-msgstr "Lastnosti objekta."
-
-#: editor/editor_node.cpp
-msgid "Changes may be lost!"
-msgstr "Spremembe se lahko izgubijo!"
-
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
@@ -2204,6 +2374,11 @@ msgid "FileSystem"
msgstr "DatoteÄniSistem"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Expand Bottom Panel"
+msgstr "Razširi vse"
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr "Izhod"
@@ -2280,19 +2455,24 @@ msgid "Thumbnail..."
msgstr "SliÄica..."
#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit Plugin"
+msgstr "Uredi Poligon"
+
+#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "NameÅ¡Äeni VtiÄniki:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr "Posodobi"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "RazliÄica:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr "Avtor:"
@@ -2300,13 +2480,16 @@ msgstr "Avtor:"
msgid "Status:"
msgstr "Stanje:"
-#: editor/editor_profiler.cpp
-msgid "Stop Profiling"
-msgstr "Ustavi Modeliranje"
+#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit:"
+msgstr "Uredi"
-#: editor/editor_profiler.cpp
-msgid "Start Profiling"
-msgstr "ZaÄni Modeliranje"
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Start"
+msgstr "Zaženi!"
#: editor/editor_profiler.cpp
msgid "Measure:"
@@ -2352,6 +2535,103 @@ msgstr "ÄŒas"
msgid "Calls"
msgstr "Klici"
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "On"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Bit %d, value %d"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "[Empty]"
+msgstr "[Prazen]"
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+msgid "Assign.."
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Show in File System"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Open Editor"
+msgstr "Odpri 2D Urejevalnik"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Size: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Key:"
+msgstr "Novo ime:"
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Value:"
+msgstr "Novo ime:"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr "Izberite napravo s seznama"
@@ -2388,10 +2668,6 @@ msgstr "Ni mogoÄe zagnati skripte:"
msgid "Did you forget the '_run' method?"
msgstr "Ali si pozabil metodo '_run' ?"
-#: editor/editor_settings.cpp
-msgid "Default (Same as Editor)"
-msgstr "Privzeto (Enako kot Urejevalnik)"
-
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Izberi Gradnik(e) za Uvoz"
@@ -2417,6 +2693,7 @@ msgid "(Installed)"
msgstr "(NameÅ¡Äeno)"
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "Prenesi"
@@ -2441,7 +2718,8 @@ msgid "Can't open export templates zip."
msgstr "Ne morem odpreti zip izvozne predloge."
#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside templates."
+#, fuzzy
+msgid "Invalid version.txt format inside templates: %s."
msgstr "Neveljaven format version.txt znotraj predloge."
#: editor/export_template_manager.cpp
@@ -2503,6 +2781,12 @@ msgid "Download Complete."
msgstr "Prenos je DokonÄan."
#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr "Napaka pri zahtevi URL-ja: "
@@ -2581,7 +2865,8 @@ msgid "Download Templates"
msgstr "Prenesi Predloge"
#: editor/export_template_manager.cpp
-msgid "Select mirror from list: "
+#, fuzzy
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr "Izberi vire s seznama: "
#: editor/file_type_cache.cpp
@@ -2597,11 +2882,13 @@ msgstr ""
"sistemu!"
#: editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails"
+#, fuzzy
+msgid "View items as a grid of thumbnails."
msgstr "Oglejte si elemente, kot mrežo sliÄic"
#: editor/filesystem_dock.cpp
-msgid "View items as a list"
+#, fuzzy
+msgid "View items as a list."
msgstr "Oglejte si elemente v seznamu"
#: editor/filesystem_dock.cpp
@@ -2673,7 +2960,7 @@ msgstr "Razširi vse"
msgid "Collapse all"
msgstr "SkrÄi vse"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "Preimenuj..."
@@ -2702,6 +2989,23 @@ msgid "Duplicate..."
msgstr "Podvoji..."
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Script..."
+msgstr "Hitro Odpri Skripto..."
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Resource..."
+msgstr "Shrani Vire Kot..."
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr "Preimenuj"
+
+#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr "Prejšna Mapa"
@@ -2714,15 +3018,30 @@ msgid "Re-Scan Filesystem"
msgstr "Ponovno Preglej DatoteÄni Sistem"
#: editor/filesystem_dock.cpp
-msgid "Toggle folder status as Favorite"
+#, fuzzy
+msgid "Toggle folder status as Favorite."
msgstr "Nastavi mapo status kot Priljubljeno"
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Show current scene file."
+msgstr "Izberi trenutno pod-ploÅ¡Äo v urejanju."
+
+#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr ""
"Naredi primer iz izbranih prizorov, ki bo naslednik izbranega gradnika."
#: editor/filesystem_dock.cpp
+msgid "Enter tree-view."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Search files"
+msgstr "IÅ¡Äi Razrede"
+
+#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
@@ -2730,14 +3049,112 @@ msgstr ""
"Pregledovanje Datotek,\n"
"Prosimo, PoÄakajte..."
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Move"
msgstr "Premakni"
-#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Rename"
-msgstr "Preimenuj"
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "There is already file or folder with the same name in this location."
+msgstr "Datoteka ali mapa s tem imenom že obstaja."
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find in files"
+msgstr "%d veÄ datotek"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find: "
+msgstr "Najdi"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Whole words"
+msgstr "Cele Besede"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Match case"
+msgstr "Ujemanje Velikih ÄŒrk"
+
+#: editor/find_in_files.cpp
+msgid "Folder: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Filter: "
+msgstr "Filtri..."
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr "PrekliÄi"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace: "
+msgstr "Zamenjaj"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace all (no undo)"
+msgstr "Zamenjaj Vse"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Searching..."
+msgstr "Shranjevanje..."
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Search complete"
+msgstr "IÅ¡Äi Besedilo"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Group name already exists."
+msgstr "NAPAKA: Animacija s tem imenom že obstaja!"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "invalid Group name."
+msgstr "Neveljavno ime."
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr "Skupine"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes not in Group"
+msgstr "Dodaj v Skupino"
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+msgid "Filter nodes"
+msgstr ""
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes in Group"
+msgstr "Dodaj v Skupino"
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -2747,6 +3164,11 @@ msgstr "Dodaj v Skupino"
msgid "Remove from Group"
msgstr "Odstrani iz Skupine"
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Manage Groups"
+msgstr "Skupine"
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Uvozi kot En Prizor"
@@ -2788,7 +3210,7 @@ msgid "Import as Multiple Scenes+Materials"
msgstr "Uvozi kot VeÄkratnik Prizorov+Materialov"
#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr "Uvozi Prizor"
@@ -2848,18 +3270,130 @@ msgstr "Prednastavitev..."
msgid "Reimport"
msgstr "Ponovno Uvozi"
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr "Napaka pri nalaganju vira."
+
+#: editor/inspector_dock.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Expand all properties"
+msgstr "Razširi vse lastnosti"
+
+#: editor/inspector_dock.cpp
+msgid "Collapse all properties"
+msgstr "SkrÄi vse lastnosti"
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr "Shrani Kot..."
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr "Kopiraj Parametre"
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "Prilepi Parametre"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Edit Resource Clipboard"
+msgstr "NAPAKA: Ni animacije virov na odložiÅ¡Äu!"
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr "Kopiraj Vir"
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr "Naredi Vgrajeno"
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr "Naredi Pod-Vire Samostojne"
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr "Odpri v PomoÄi"
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr "Ustvari nov vir v pomnilniku in ga uredi."
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr "Naloži obstojeÄi vir iz spomina in ga uredi."
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr "Pojdi na prejšnji urejani objekt v zgodovini."
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr "Pojdi na naslednji urejani objekt v zgodovini."
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr "Zgodovina nedavno urejanih objektov."
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr "Lastnosti objekta."
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Filter properties"
+msgstr "Lastnosti objekta."
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr "Spremembe se lahko izgubijo!"
+
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "Niz VeÄkratnih Gradnikov"
#: editor/node_dock.cpp
-msgid "Groups"
-msgstr "Skupine"
-
-#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr "Za urejanje Signalov in Skupin izberi Gradnik."
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Edit a Plugin"
+msgstr "Uredi Poligon"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Create a Plugin"
+msgstr "Ustvarite Poligon"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Plugin Name:"
+msgstr "VtiÄniki"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Language:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Script Name:"
+msgstr "Ime Projekta:"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Poly"
@@ -2905,6 +3439,147 @@ msgstr ""
msgid "Delete points"
msgstr "IzbriÅ¡i toÄke"
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr "Dodaj Animacijo"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Load.."
+msgstr "Naloži"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Create points."
+msgstr "IzbriÅ¡i toÄke"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Erase points."
+msgstr "IzbriÅ¡i toÄke"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Open Animation Node"
+msgstr "Animacijski Gradnik"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Triangle already exists"
+msgstr "NAPAKA: Animacija s tem imenom že obstaja!"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr "Uredi Filtre"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node.."
+msgstr "Dodaj vozliÅ¡Äe"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Filtered Tracks:"
+msgstr "Uredi Filtre"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Enable filtering"
+msgstr ""
+
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "Preklop funkcije Samodejno Predvajanje"
@@ -2931,11 +3606,13 @@ msgid "Remove Animation"
msgstr "Odstrani Animacijo"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Invalid animation name!"
+#, fuzzy
+msgid "Invalid animation name!"
msgstr "Napaka: Neveljavno ime animacije!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Animation name already exists!"
+#, fuzzy
+msgid "Animation name already exists!"
msgstr "NAPAKA: Animacija s tem imenom že obstaja!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2944,11 +3621,6 @@ msgid "Rename Animation"
msgstr "Preimenuj Animacijo"
#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr "Dodaj Animacijo"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Naslednjo Mešanje se je Spremenilo"
@@ -2965,11 +3637,13 @@ msgid "Duplicate Animation"
msgstr "Podvoji Animacijo"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to copy!"
+#, fuzzy
+msgid "No animation to copy!"
msgstr "NAPAKA: Ni animacije za kopiranje!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation resource on clipboard!"
+#, fuzzy
+msgid "No animation resource on clipboard!"
msgstr "NAPAKA: Ni animacije virov na odložiÅ¡Äu!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2981,7 +3655,8 @@ msgid "Paste Animation"
msgstr "Prilepi animacijo"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to edit!"
+#, fuzzy
+msgid "No animation to edit!"
msgstr "NAPAKA: Ni animacije za urejanje!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3013,20 +3688,27 @@ msgid "Scale animation playback globally for the node."
msgstr "Spremeni velikost predvajanja za gradnike globalno."
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create new animation in player."
-msgstr "Ustvari novo animacijo v predvajalniku."
+msgid "Animation Tools"
+msgstr "Animacijska Orodja"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load animation from disk."
-msgstr "Naloži animacijo z diska."
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr "Animacija"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load an animation from disk."
-msgstr "Naloži animacijo z diska."
+msgid "New"
+msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save the current animation"
-msgstr "Shrani trenutno animacijo"
+#, fuzzy
+msgid "Edit Transitions..."
+msgstr "Prehodi"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Open in Inspector"
+msgstr "Nadzornik"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
@@ -3037,18 +3719,6 @@ msgid "Autoplay on Load"
msgstr "Samodejno predvajaj ob nalaganju"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Target Blend Times"
-msgstr "Uredi Äas meÅ¡anice cilja"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
-msgstr "Animacijska Orodja"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Copy Animation"
-msgstr "Kopiraj Animacijo"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning"
msgstr "Lupljenje ÄŒebule"
@@ -3097,6 +3767,11 @@ msgid "Include Gizmos (3D)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Pin AnimationPlayer"
+msgstr "Prilepi animacijo"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "Ustvari Novo Animacijo"
@@ -3106,6 +3781,7 @@ msgstr "Ime Animacije:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
@@ -3123,161 +3799,213 @@ msgstr "Naprej (Samodejna Razvrstitev):"
msgid "Cross-Animation Blend Times"
msgstr "Navzkrižna Animacija Časa Mešanice"
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation"
-msgstr "Animacija"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "No playback resource set at path: %s."
+msgstr "Ni na poti virov."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Create new nodes."
+msgstr "Ustvari Nov %s"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Connect nodes."
+msgstr "Poveži se z Gradnikom:"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Remove selected node or transition"
+msgstr "Odstrani izbrano sled."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition: "
+msgstr "Prehod"
#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr "AnimacijskoDrevo"
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr "Novo ime:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Edit Filters"
-msgstr "Uredi Filtre"
-
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "Prilagodi Velikost:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Postopno Prikazovanje (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "Postopno Izginevanje (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr "Zmešaj"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr "Mešaj"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Samodejni Ponovni Zagon:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr "Znova Zaženi (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "NakljuÄno Zaženi (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr "Zaženi!"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "KoliÄina:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "Zmešaj:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr "Zmešaj 0:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr "Zmešaj 1:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "ÄŒas X-Bledenja (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr "Trenutno:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr "Dodaj Vnos"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr "Nastavi Samodejno-Napredovanje"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr "Izbriši Vnos"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "Drevo animacije je veljavno."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "Drevo animacije ni veljavno."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr "Animacijski Gradnik"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr "Gradnik EnPoizkus"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr "Gradnik Mešanica"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "Gradnik Zmešaj2"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "Gradnik Zmešaj3"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "Gradnik Zmešaj4"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "Gradnik ÄŒasovnoMerilo"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "Gradnik ÄŒasovniIskalnik"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "Gradnik Prehod"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr "Uvozi Animacije..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "Uredi Gradnike Filtri"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr "Filtri..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "AnimationTree"
-msgstr "AnimacijskoDrevo"
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Free"
-msgstr "Prosto"
-
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Vsebina:"
@@ -3331,8 +4059,14 @@ msgid "Asset Download Error:"
msgstr "Napaka pri prenosu sredstev:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Fetching:"
-msgstr "Pridobivanje:"
+#, fuzzy
+msgid "Downloading (%s / %s)..."
+msgstr "Prenašanje"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Downloading..."
+msgstr "Prenašanje"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
@@ -3359,20 +4093,23 @@ msgid "Download for this asset is already in progress!"
msgstr "Prenos za ta dodatek je že v teku!"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "first"
+#, fuzzy
+msgid "First"
msgstr "prvi"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "prev"
-msgstr "prejšnji"
+#, fuzzy
+msgid "Previous"
+msgstr "Prejšnji zavihek"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "next"
-msgstr "naslednji"
+#, fuzzy
+msgid "Next"
+msgstr "Naslednji zavihek"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "last"
-msgstr "zadnji"
+msgid "Last"
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -3445,7 +4182,7 @@ msgid "Bake Lightmaps"
msgstr "ZapeÄi Svetlobne karte"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr "Predogled"
@@ -3454,12 +4191,10 @@ msgid "Configure Snap"
msgstr "Nastavi Zaskok"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "Mrežni Zamik:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr "Mrežni Korak:"
@@ -3472,14 +4207,6 @@ msgid "Rotation Step:"
msgstr "Rotacijski Korak:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Pivot"
-msgstr "Premakni ToÄko"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Action"
-msgstr "Premakni Dejanje"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr "Premakni navpiÄni vodnik"
@@ -3508,11 +4235,28 @@ msgid "Create new horizontal and vertical guides"
msgstr "Ustvari nov vodoravni in navpiÄni vodnik"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit IK Chain"
-msgstr "Uredi Verigo IK"
+#, fuzzy
+msgid "Move pivot"
+msgstr "Premakni ToÄko"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit CanvasItem"
+#, fuzzy
+msgid "Rotate CanvasItem"
+msgstr "Uredi Platno Stvari"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Move anchor"
+msgstr "Premakni Dejanje"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Resize CanvasItem"
+msgstr "Uredi Platno Stvari"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Move CanvasItem"
msgstr "Uredi Platno Stvari"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3532,6 +4276,21 @@ msgid "Paste Pose"
msgstr "Prilepi Pozicijo"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom out"
+msgstr "Oddalji"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom reset"
+msgstr "Oddalji"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom in"
+msgstr "Približaj"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr "Izberi NaÄin"
@@ -3579,7 +4338,8 @@ msgid "Pan Mode"
msgstr "NaÄin PloÅ¡Äe"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggles snapping"
+#, fuzzy
+msgid "Toggle snapping."
msgstr "Preklopi pripenjanje"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3587,7 +4347,8 @@ msgid "Use Snap"
msgstr "Uporabi Pripenjanje"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping options"
+#, fuzzy
+msgid "Snapping Options"
msgstr "Možnosti pripenjanja"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3628,6 +4389,11 @@ msgid "Snap to node sides"
msgstr "Pripni na gradnik strani"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Snap to node center"
+msgstr "Pripni na gradnik vodilo"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr "Pripni na druge gradnike"
@@ -3654,24 +4420,25 @@ msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Bones"
+msgid "Show Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
+msgid "Make IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Bones"
+msgid "Clear IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make IK Chain"
+msgid "Make Custom Bone(s) from Node(s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear IK Chain"
-msgstr ""
+#, fuzzy
+msgid "Clear Custom Bones"
+msgstr "Zaženi Prizor po Meri"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -3716,12 +4483,9 @@ msgid "Layout"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Keys"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
-msgstr ""
+#, fuzzy
+msgid "Insert keys."
+msgstr "V Animacijo Vstavi KljuÄ"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
@@ -3736,14 +4500,6 @@ msgid "Clear Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Drag pivot from mouse position"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Set pivot at mouse position"
-msgstr "Nastavite toÄko na položaj miÅ¡ke"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr ""
@@ -3759,10 +4515,6 @@ msgstr ""
msgid "Adding %s..."
msgstr ""
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ok"
-msgstr ""
-
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr ""
@@ -3795,26 +4547,18 @@ msgstr ""
msgid "Set Handle"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove item %d?"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+msgid "CPUParticles"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Item"
-msgstr ""
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove Selected Item"
-msgstr ""
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Import from Scene"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Update from Scene"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
@@ -3885,15 +4629,6 @@ msgstr ""
msgid "Bake GI Probe"
msgstr ""
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Add/Remove Color Ramp Point"
-msgstr ""
-
-#: editor/plugins/gradient_editor_plugin.cpp
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr ""
-
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
@@ -3977,6 +4712,7 @@ msgid "No mesh to debug."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr ""
@@ -4044,6 +4780,27 @@ msgstr ""
msgid "Outline Size:"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -4144,70 +4901,6 @@ msgstr ""
msgid "Populate"
msgstr ""
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake!"
-msgstr ""
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake the navigation mesh."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Marking walkable triangles..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr ""
-
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
@@ -4268,59 +4961,55 @@ msgid "Emission Colors"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry (faces)."
+msgid "Faces contain no area!"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
+msgid "No faces!"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Faces contain no area!"
+msgid "Node does not contain geometry."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "No faces!"
+msgid "Node does not contain geometry (faces)."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
+msgid "Create Emitter"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
+msgid "Emission Points:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
+msgid "Surface Points"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emitter"
+msgid "Surface Points+Normal (Directed)"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Points:"
+msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Surface Points"
+msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Surface Points+Normal (Directed)"
+msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Volume"
+msgid "Generate AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+msgid "Convert to CPUParticles"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -4400,6 +5089,22 @@ msgstr ""
msgid "Close Curve"
msgstr ""
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr ""
@@ -4432,19 +5137,92 @@ msgstr "Odstrani ToÄko Izven Nadzora"
msgid "Remove In-Control Point"
msgstr ""
+#: editor/plugins/physical_bone_plugin.cpp
+#, fuzzy
+msgid "Move joint"
+msgstr "Odstrani toÄko"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync bones"
+msgstr ""
+
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon & UV"
+msgstr "Ustvarite Poligon"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split point with itself."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split can't form an existing edge."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Split already exists."
+msgstr "SamodejnoNalaganje '%s' že obstaja!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Add Split"
+msgstr "Dodaj toÄko"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Invalid Split: "
+msgstr "Neveljavna Pot"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Split"
+msgstr "Odstrani toÄko"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint bone weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly"
+msgstr "Uredi Poligon"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Splits"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon"
+msgstr "Ustvarite Poligon"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr ""
@@ -4473,12 +5251,25 @@ msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
-msgstr "Uredi"
+msgid "Connect two points to make a split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Select a split to erase it"
+msgstr "Izberite Mapo za Skeniranje"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UnPaint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
@@ -4493,9 +5284,9 @@ msgid "Clear UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr ""
+#, fuzzy
+msgid "Grid Settings"
+msgstr "Nastavitve Urejevalnika"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
@@ -4505,6 +5296,35 @@ msgstr ""
msgid "Grid"
msgstr ""
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Configure Grid:"
+msgstr "Nastavi Zaskok"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset X:"
+msgstr "Mrežni Zamik:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset Y:"
+msgstr "Mrežni Zamik:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step X:"
+msgstr "Mrežni Korak:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step Y:"
+msgstr "Mrežni Korak:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones to Polygon"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -4527,6 +5347,10 @@ msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr "Prilepi Vir"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -4548,16 +5372,18 @@ msgid "Load Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
+msgid "ResourcePreloader"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
msgstr ""
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Path to AnimationPlayer is invalid"
+msgstr "Drevo animacije ni veljavno."
+
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr ""
@@ -4567,6 +5393,21 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error writing TextFile:"
+msgstr "Napaka pri shranjevanju PloÅ¡ÄnegaNiza!"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error could not load file."
+msgstr "Mape ni mogoÄe ustvariti."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error saving file!"
+msgstr "Napaka pri shranjevanju PloÅ¡ÄnegaNiza!"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr ""
@@ -4583,6 +5424,21 @@ msgid "Error importing"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "New TextFile..."
+msgstr "Nova Mapa..."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Open File"
+msgstr "Odpri v Datoteki"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Save File As..."
+msgstr "Shrani Kot..."
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr ""
@@ -4595,6 +5451,10 @@ msgid " Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr ""
@@ -4623,8 +5483,9 @@ msgid "File"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "New"
-msgstr ""
+#, fuzzy
+msgid "New TextFile"
+msgstr "Ogled datotek"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -4651,6 +5512,11 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr ""
@@ -4684,11 +5550,6 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -4742,10 +5603,6 @@ msgid "Discard"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
@@ -4764,45 +5621,70 @@ msgid "Debugger"
msgstr "RazhroÅ¡Äevalnik"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search results"
+msgstr "IÅ¡Äi PomoÄ"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search in files"
+msgstr "IÅ¡Äi Razrede"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Line"
+msgstr "Vrstica:"
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Pick Color"
+msgid "Lookup Symbol"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr ""
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr ""
-
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
@@ -4890,8 +5772,9 @@ msgid "Find Previous"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Replace..."
-msgstr ""
+#, fuzzy
+msgid "Find in files..."
+msgstr "Filtriraj datoteke..."
#: editor/plugins/script_text_editor.cpp
msgid "Goto Function..."
@@ -4909,129 +5792,40 @@ msgstr ""
msgid "Shader"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr ""
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton2D"
+msgstr "Posameznik"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical bones"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton"
+msgstr "Posameznik"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical skeleton"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr ""
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+#, fuzzy
+msgid "Play IK"
+msgstr "Zaženi"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
@@ -5158,10 +5952,6 @@ msgid "Align with view"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "OK :("
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""
@@ -5170,6 +5960,10 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock View Rotation"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr ""
@@ -5214,6 +6008,11 @@ msgid "Doppler Enable"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Cinematic Preview"
+msgstr "Ustvari Predogled Modela"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr ""
@@ -5344,6 +6143,11 @@ msgid "Tool Scale"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Snap To Floor"
+msgstr "Pripni na mrežo"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr "Preklopi Svobodni Pregled"
@@ -5352,6 +6156,10 @@ msgid "Transform"
msgstr "Preoblikovanje"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr "Preoblikovanje Dialoga..."
@@ -5380,6 +6188,10 @@ msgid "4 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr ""
@@ -5393,10 +6205,6 @@ msgid "Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Skeleton Gizmo visibility"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "Nastavitve ZaskoÄenja"
@@ -5456,6 +6264,50 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Sprite is empty!"
+msgstr "Model je prazen!"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Convert to 2D Mesh"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create 2D Mesh"
+msgstr "Ustvari Nov %s"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Update Preview"
+msgstr "Predogled"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Settings:"
+msgstr "Nastavitve ZaskoÄenja"
+
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""
@@ -5524,14 +6376,6 @@ msgstr ""
msgid "SpriteFrames"
msgstr ""
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox Preview:"
-msgstr ""
-
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox"
-msgstr ""
-
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr ""
@@ -5557,26 +6401,19 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Separation:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region"
+msgid "Sep.:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region Editor"
+msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -5592,11 +6429,6 @@ msgid "Add All"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr "Odstrani Vse Stvari"
@@ -5668,10 +6500,6 @@ msgstr ""
msgid "Many"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-msgid "Options"
-msgstr ""
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
msgstr ""
@@ -5696,7 +6524,7 @@ msgstr ""
msgid "Icon"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr ""
@@ -5709,14 +6537,19 @@ msgid "Color"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
+msgid "Constant"
+msgstr "Konstanta"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fix Invalid Tiles"
+msgstr "Neveljavno ime."
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr ""
@@ -5737,12 +6570,9 @@ msgid "Erase TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase selection"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find tile"
-msgstr ""
+#, fuzzy
+msgid "Find Tile"
+msgstr "Najdi"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
@@ -5765,6 +6595,11 @@ msgid "Pick Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Move Selection"
+msgstr "Odstrani izbrano"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr ""
@@ -5781,64 +6616,110 @@ msgid "Rotate 270 degrees"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Could not find tile:"
+#, fuzzy
+msgid "Add Texture(s) to TileSet"
+msgstr "Dodaj Gradnik(e) iz Drevesa"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove current Texture from TileSet"
+msgstr "Odstrani trenutni vnos"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Item name or ID:"
+msgid "Merge from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from scene?"
+msgid "Display tile's names (hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tile Set"
+msgid "Remove Selected Textue and ALL TILES wich uses it?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
+msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
+msgid "Create from scene?"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Error"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Autotiles"
+msgid " file(s) was not added because was already on the list."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
-"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings."
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: set bit on.\n"
-"RMB: set bit off."
+"RMB: set bit off.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select current edited sub-tile."
+#, fuzzy
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
msgstr "Izberi trenutno pod-ploÅ¡Äo v urejanju."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select sub-tile to change its priority."
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
msgstr ""
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
-msgstr "PrekliÄi"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "This property can't be changed."
+msgstr "Ta operacija ni mogoÄa brez scene."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tile Set"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Light"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "VisualShader"
+msgstr ""
#: editor/project_export.cpp
msgid "Runnable"
@@ -5853,7 +6734,7 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted: "
+msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
@@ -5927,10 +6808,6 @@ msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export With Debug"
msgstr ""
@@ -5939,14 +6816,23 @@ msgid "The path does not exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' file."
-msgstr "Izberite datoteko 'projekt.godot'."
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgstr ""
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "Izberite prazno mapo."
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr "Izberite datoteko 'projekt.godot'."
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
@@ -6033,6 +6919,11 @@ msgid "Project Path:"
msgstr "Pot Projekta:"
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Project Installation Path:"
+msgstr "Pot Projekta:"
+
+#: editor/project_manager.cpp
msgid "Browse"
msgstr "Brskaj"
@@ -6143,8 +7034,8 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6156,9 +7047,22 @@ msgid "Rename Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Change Action deadzone"
+msgstr "Spremeni Ime Animacije:"
+
+#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "All Devices"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr ""
+
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr ""
@@ -6200,19 +7104,19 @@ msgid "Wheel Down Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 6"
+msgid "Wheel Left Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 7"
+msgid "Wheel Right Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 8"
+msgid "X Button 1"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 9"
+msgid "X Button 2"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6240,10 +7144,6 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Button"
msgstr ""
@@ -6288,6 +7188,12 @@ msgid "Delete Item"
msgstr "Izbriši Predmet"
#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
@@ -6359,6 +7265,10 @@ msgstr ""
msgid "Override For..."
msgstr ""
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr ""
@@ -6368,6 +7278,15 @@ msgid "Action:"
msgstr ""
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Action"
+msgstr "Premakni Dejanje"
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr ""
@@ -6428,10 +7347,6 @@ msgid "AutoLoad"
msgstr ""
#: editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr ""
-
-#: editor/property_editor.cpp
msgid "Ease In"
msgstr ""
@@ -6468,75 +7383,163 @@ msgid "Select Node"
msgstr "Izberi Gradnik"
#: editor/property_editor.cpp
-msgid "New Script"
+msgid "Error loading file: Not a resource!"
msgstr ""
#: editor/property_editor.cpp
-msgid "New %s"
+msgid "Pick a Node"
msgstr ""
#: editor/property_editor.cpp
-msgid "Make Unique"
+msgid "Bit %d, val %d."
msgstr ""
#: editor/property_editor.cpp
-msgid "Show in File System"
+msgid "Properties:"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Convert To %s"
+#: editor/property_selector.cpp
+msgid "Select Property"
+msgstr "Izberi Lastnost"
+
+#: editor/property_selector.cpp
+msgid "Select Virtual Method"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Error loading file: Not a resource!"
+#: editor/property_selector.cpp
+msgid "Select Method"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Selected node is not a Viewport!"
+#: editor/pvrtc_compress.cpp
+msgid "Could not execute PVRTC tool:"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Pick a Node"
+#: editor/pvrtc_compress.cpp
+msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Bit %d, val %d."
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Batch Rename"
+msgstr "Preimenuj"
+
+#: editor/rename_dialog.cpp
+msgid "Prefix"
msgstr ""
-#: editor/property_editor.cpp
-msgid "On"
+#: editor/rename_dialog.cpp
+msgid "Suffix"
msgstr ""
-#: editor/property_editor.cpp
-msgid "[Empty]"
-msgstr "[Prazen]"
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Advanced options"
+msgstr "Možnosti pripenjanja"
-#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
-msgid "Set"
+#: editor/rename_dialog.cpp
+msgid "Substitute"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Properties:"
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node name"
+msgstr "Ime Gradnika:"
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Property"
-msgstr "Izberi Lastnost"
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node type"
+msgstr "PoiÅ¡Äi tip vozliÅ¡Äa"
-#: editor/property_selector.cpp
-msgid "Select Virtual Method"
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Current scene name"
+msgstr "Trenutna scena ni shranjena. Vseeno odprem?"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Root node name"
+msgstr "Preimenuj"
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Method"
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
msgstr ""
-#: editor/pvrtc_compress.cpp
-msgid "Could not execute PVRTC tool:"
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
msgstr ""
-#: editor/pvrtc_compress.cpp
-msgid "Can't load back converted image using PVRTC tool:"
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Step"
+msgstr "Korak (s):"
+
+#: editor/rename_dialog.cpp
+msgid "Ammount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minium number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Lowercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Uppercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Reset"
+msgstr "Ponastavi PoveÄavo/PomanjÅ¡avo"
+
+#: editor/rename_dialog.cpp editor/script_editor_debugger.cpp
+msgid "Error"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
@@ -6575,11 +7578,6 @@ msgstr ""
msgid "Scene Run Settings"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
-#: scene/gui/dialogs.cpp
-msgid "OK"
-msgstr ""
-
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
@@ -6599,6 +7597,10 @@ msgid "Instance Scene(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""
@@ -6639,14 +7641,34 @@ msgid "Load As Placeholder"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Discard Instancing"
+msgid "Make Local"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Makes Sense!"
+#, fuzzy
+msgid "Create Root Node:"
+msgstr "Ustvarite Mapo"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "2D Scene"
+msgstr "Prizor"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "3D Scene"
+msgstr "Prizor"
+
+#: editor/scene_tree_dock.cpp
+msgid "User Interface"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Custom Node"
+msgstr "Gradnik Prehod"
+
+#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr ""
@@ -6655,6 +7677,10 @@ msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -6697,18 +7723,15 @@ msgid "Change Type"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Attach Script"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Script"
-msgstr ""
+#, fuzzy
+msgid "Make Scene Root"
+msgstr "Shrani Prizor"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr ""
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr ""
@@ -6731,10 +7754,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Filter nodes"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr ""
@@ -6754,17 +7773,10 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
-#: editor/scene_tree_dock.cpp
-msgid "Clear!"
-msgstr ""
-
#: editor/scene_tree_editor.cpp
-msgid "Toggle Spatial Visible"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle CanvasItem Visible"
-msgstr ""
+#, fuzzy
+msgid "Toggle Visible"
+msgstr "Preklopi na Skrite Datoteke"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
@@ -6772,7 +7784,7 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
-"Node has connection(s) and group(s)\n"
+"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -6788,20 +7800,21 @@ msgid ""
"Click to show groups dock."
msgstr ""
-#: editor/scene_tree_editor.cpp
-msgid "Open script"
-msgstr ""
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script"
+msgstr "Zaženi Skripto"
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
-"Click to unlock"
+"Click to unlock it."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
-"Click to make selectable"
+"Click to make selectable."
msgstr ""
#: editor/scene_tree_editor.cpp
@@ -6809,6 +7822,12 @@ msgid "Toggle Visibility"
msgstr ""
#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
@@ -6845,6 +7864,11 @@ msgid "N/A"
msgstr ""
#: editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script/Choose Location"
+msgstr "Odpri Urejevalnik Skript"
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr ""
@@ -7081,10 +8105,22 @@ msgid "Change Camera Size"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Sphere Shape Radius"
+msgid "Change Notifier AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr ""
@@ -7097,19 +8133,34 @@ msgid "Change Capsule Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
+msgid "Change Cylinder Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier Extents"
+msgid "Change Cylinder Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
+msgid "Change Ray Shape Length"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Radius"
+msgstr "Spremeni Mešalni Čas"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Height"
+msgstr "Spremeni Mešalni Čas"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Torus Inner Radius"
+msgstr "Spremeni SidriÅ¡Äa in Robove"
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Outer Radius"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -7165,16 +8216,6 @@ msgid "GDNative"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "Neveljavena vrsta argumenta za convert(), uporabite TYPE_* konstanto."
-
-#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "Ni dovolj pomnilnika za dekodiranje bajtov, ali neveljaven format."
-
-#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr "stopnja argumenta je niÄ!"
@@ -7240,6 +8281,11 @@ msgid "GridMap Delete Selection"
msgstr "GridMap Izbriši Izbor"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Fill Selection"
+msgstr "GridMap Izbriši Izbor"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
msgstr ""
@@ -7320,6 +8366,11 @@ msgid "Clear Selection"
msgstr "PoÄisti izbrano"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fill Selection"
+msgstr "Celotna izbira"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr ""
@@ -7388,6 +8439,70 @@ msgstr "Ogled datotek"
msgid "End of inner exception stack trace"
msgstr ""
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake!"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7446,10 +8561,6 @@ msgid "Set Variable Type"
msgstr "Nastavite Tip Spremenljivke"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr "Funkcije:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Spremenljivke:"
@@ -7558,36 +8669,14 @@ msgid "Connect Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Condition"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Sequence"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Switch"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Iterator"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "While"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Return"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Call"
-msgstr ""
+#, fuzzy
+msgid "Connect Node Data"
+msgstr "Poveži se z Gradnikom:"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Get"
-msgstr ""
+#, fuzzy
+msgid "Connect Node Sequence"
+msgstr "Poveži se z Gradnikom:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -7614,26 +8703,18 @@ msgid "Remove Function"
msgstr "Odstrani Funkcijo"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Variable"
-msgstr "Uredi Spremenljivko"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "Odstrani Spremenljivko"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Signal"
-msgstr "Uredi Signal"
+msgid "Editing Variable:"
+msgstr "Urejanje Spremenljivke:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "Odstrani Signal"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr "Urejanje Spremenljivke:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "Urejanje Signala:"
@@ -7677,6 +8758,11 @@ msgstr ""
msgid "Paste Nodes"
msgstr ""
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Member"
+msgstr "ÄŒlani"
+
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr "Vhodni tip ni spremenljiv: "
@@ -7733,6 +8819,19 @@ msgstr ""
"Neveljavna vrnitev vrednosti od _step(), mora biti število (seq out), ali "
"string (error)."
+#: modules/visual_script/visual_script_property_selector.cpp
+#, fuzzy
+msgid "Search VisualScript"
+msgstr "Odstrani Gradnik VizualnaSkripta"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set "
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -7783,8 +8882,8 @@ msgstr ""
#: scene/2d/collision_object_2d.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
@@ -7873,6 +8972,19 @@ msgstr ""
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
@@ -7933,8 +9045,8 @@ msgstr ""
#: scene/3d/collision_object.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape or CollisionPolygon children nodes to define "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
@@ -8007,6 +9119,17 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid ""
+"Size changes to SoftBody will be overriden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8019,6 +9142,48 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Animation not found: '%s'"
+msgstr "Animacijska Orodja"
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Invalid animation: '%s'."
+msgstr "Napaka: Neveljavno ime animacije!"
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr "Odklopite '%s' iz '%s'"
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr ""
+"Če želite urediti animacije, izberite AnimationPlayer iz drevesa scene."
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "AnimationPlayer root is not a valid node."
+msgstr "Drevo animacije ni veljavno."
+
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "Neobdelan naÄin"
@@ -8090,13 +9255,178 @@ msgstr "Napaka nalaganja pisave."
msgid "Invalid font size."
msgstr "Neveljavna velikost pisave."
+#: scene/resources/visual_shader.cpp
#, fuzzy
-#~ msgid "Previous"
-#~ msgstr "Prejšnji zavihek"
+msgid "Input"
+msgstr "Dodaj Vnos"
+
+#: scene/resources/visual_shader.cpp
+msgid "None"
+msgstr ""
+#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
-#~ msgid "Next"
-#~ msgstr "Naslednji zavihek"
+msgid "Invalid source for shader."
+msgstr "Neveljavna velikost pisave."
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#~ msgid "Disabled"
+#~ msgstr "OnemogoÄen"
+
+#~ msgid "Move Anim Track Up"
+#~ msgstr "Premakni animacijsko sled gor"
+
+#~ msgid "Move Anim Track Down"
+#~ msgstr "Premakni animacijsko sled dol"
+
+#~ msgid "Set Transitions to:"
+#~ msgstr "Nastavi prehode na:"
+
+#~ msgid "Anim Track Rename"
+#~ msgstr "Animacija Preimenuj sled"
+
+#~ msgid "Anim Track Change Interpolation"
+#~ msgstr "Animacija Spremeni interpolacijo sledi"
+
+#~ msgid "Anim Track Change Value Mode"
+#~ msgstr "Animacija Spremeni naÄin vrednosti sledi"
+
+#~ msgid "Anim Track Change Wrap Mode"
+#~ msgstr "Animacija Spremeni naÄin ovijanja sledi"
+
+#~ msgid "Edit Node Curve"
+#~ msgstr "Uredi krivuljo vozliÅ¡Äa"
+
+#~ msgid "Edit Selection Curve"
+#~ msgstr "Uredi Krivulje izbora"
+
+#~ msgid "Anim Add Key"
+#~ msgstr "Animacija Dodaj kljuÄ"
+
+#~ msgid "In"
+#~ msgstr "V"
+
+#~ msgid "Out"
+#~ msgstr "Ven"
+
+#~ msgid "Change Anim Len"
+#~ msgstr "Spremeni Dolžino Animacije"
+
+#~ msgid "Change Anim Loop"
+#~ msgstr "Spremeni Zanko Animacije"
+
+#~ msgid "Anim Create Typed Value Key"
+#~ msgstr "V Animaciji Ustvari Vneseno Vrednost KljuÄa"
+
+#~ msgid "Anim Add Call Track"
+#~ msgstr "Dodaj KlicajoÄo Sled v Animacijo"
+
+#~ msgid "Length (s):"
+#~ msgstr "Dolžina (s):"
+
+#~ msgid "Cursor step snap (in seconds)."
+#~ msgstr "Korak postavitve kazalca (v sekundah)."
+
+#~ msgid "Enable/Disable looping in animation."
+#~ msgstr "OmogoÄi/OnemogoÄi zankanje v animaciji."
+
+#~ msgid "Add new tracks."
+#~ msgstr "Dodaj Novo Sled."
+
+#~ msgid "Move current track up."
+#~ msgstr "Trenutno sled premakni gor."
+
+#~ msgid "Move current track down."
+#~ msgstr "Trenutno sled premakni dol."
+
+#~ msgid "Track tools"
+#~ msgstr "Orodja sledi"
+
+#~ msgid "Enable editing of individual keys by clicking them."
+#~ msgstr "S klikom na posamezne kljuÄe omogoÄite njihovo urejanje."
+
+#~ msgid "Key"
+#~ msgstr "ÄŒrka"
+
+#~ msgid "Call Functions in Which Node?"
+#~ msgstr "Klic funkcije v katerem gradniku?"
+
+#~ msgid "Thanks!"
+#~ msgstr "Hvala!"
+
+#~ msgid "I see..."
+#~ msgstr "Vidim..."
+
+#~ msgid "Can't open '%s'."
+#~ msgstr "Ni mogoÄe odpreti '%s'."
+
+#~ msgid "Ugh"
+#~ msgstr "Uh"
+
+#~ msgid "Save the currently edited resource."
+#~ msgstr "Shrani trenutno urejani vir."
+
+#~ msgid "Stop Profiling"
+#~ msgstr "Ustavi Modeliranje"
+
+#~ msgid "Start Profiling"
+#~ msgstr "ZaÄni Modeliranje"
+
+#~ msgid "Default (Same as Editor)"
+#~ msgstr "Privzeto (Enako kot Urejevalnik)"
+
+#~ msgid "Create new animation in player."
+#~ msgstr "Ustvari novo animacijo v predvajalniku."
+
+#~ msgid "Load animation from disk."
+#~ msgstr "Naloži animacijo z diska."
+
+#~ msgid "Load an animation from disk."
+#~ msgstr "Naloži animacijo z diska."
+
+#~ msgid "Save the current animation"
+#~ msgstr "Shrani trenutno animacijo"
+
+#~ msgid "Edit Target Blend Times"
+#~ msgstr "Uredi Äas meÅ¡anice cilja"
+
+#~ msgid "Copy Animation"
+#~ msgstr "Kopiraj Animacijo"
+
+#~ msgid "Fetching:"
+#~ msgstr "Pridobivanje:"
+
+#~ msgid "prev"
+#~ msgstr "prejšnji"
+
+#~ msgid "next"
+#~ msgstr "naslednji"
+
+#~ msgid "last"
+#~ msgstr "zadnji"
+
+#~ msgid "Edit IK Chain"
+#~ msgstr "Uredi Verigo IK"
+
+#~ msgid "Set pivot at mouse position"
+#~ msgstr "Nastavite toÄko na položaj miÅ¡ke"
+
+#~ msgid "Edit Variable"
+#~ msgstr "Uredi Spremenljivko"
+
+#~ msgid "Edit Signal"
+#~ msgstr "Uredi Signal"
#~ msgid "Not found!"
#~ msgstr "Ni Zadetka!"
diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po
index 9998a16e3a..aa41c3e609 100644
--- a/editor/translations/sr_Cyrl.po
+++ b/editor/translations/sr_Cyrl.po
@@ -19,334 +19,484 @@ msgstr ""
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
"X-Generator: Weblate 2.18-dev\n"
-#: editor/animation_editor.cpp
-msgid "Disabled"
-msgstr "Онемогућено"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "All Selection"
-msgstr "Све одабрано"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/glue_header.h
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid index of type %s for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid arguments to construct '%s'"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr "Слободно"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Mirror"
+msgstr "Огледало X оÑе"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Insert Key Here"
+msgstr "Убаци кључеве"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Duplicate Selected Key(s)"
+msgstr "Дуплирај одабрано"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Delete Selected Key(s)"
+msgstr "Обриши одабране датотеке?"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr "Дуплирај кључеве"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr "Уколни кључеве"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Change Keyframe Time"
msgstr "Промени вредноÑÑ‚"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "Промени прелаз"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "Промени положај"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Change Keyframe Value"
msgstr "Промени вредноÑÑ‚"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "Промени позив анимације"
-#: editor/animation_editor.cpp
-msgid "Anim Add Track"
-msgstr "Додај нову траку"
+#: editor/animation_track_editor.cpp
+msgid "Property Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Duplicate Keys"
-msgstr "Дуплирај кључеве"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "3D Transform Track"
+msgstr "Тип транÑформације"
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Up"
-msgstr "Помери траку горе"
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Down"
-msgstr "Помери траку доле"
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Anim Track"
-msgstr "Обриши траку анимације"
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Set Transitions to:"
-msgstr "ПоÑтави прелаз на:"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Playback Track"
+msgstr "ЗауÑтави анимацију. (S)"
-#: editor/animation_editor.cpp
-msgid "Anim Track Rename"
-msgstr "Измени име анимације"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track"
+msgstr "Додај нову траку"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Interpolation"
-msgstr "Измени интерполацију"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Length Time (seconds)"
+msgstr "Дужина анимације (у Ñекундама)."
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Value Mode"
-msgstr "Измени режим вредноÑти"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Looping"
+msgstr "Скала анимације."
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Wrap Mode"
-msgstr "Измени режим цикла"
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Edit Node Curve"
-msgstr "Измени криву чвора"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Audio Clips:"
+msgstr "Звучни Ñлушалац"
-#: editor/animation_editor.cpp
-msgid "Edit Selection Curve"
-msgstr "Измени одабрану криву"
+#: editor/animation_track_editor.cpp
+msgid "Anim Clips:"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Delete Keys"
-msgstr "Уколни кључеве"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle this track on/off."
+msgstr "Укљ./ИÑкљ. режим без Ñметње."
-#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
-msgstr "Дуплирај одабрано"
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Duplicate Transposed"
-msgstr "Дуплирај транÑпоновану"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Interpolation Mode"
+msgstr "Ðнимациони чвор"
-#: editor/animation_editor.cpp
-msgid "Remove Selection"
-msgstr "Обриши одабрано"
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Remove this track."
+msgstr "Обриши одабрану траку."
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Time (s): "
+msgstr "X-Fade време (Ñек.):"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Трајан"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "Одвојен"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "Окидач"
-#: editor/animation_editor.cpp
-msgid "Anim Add Key"
-msgstr "Уметни кључ"
-
-#: editor/animation_editor.cpp
-msgid "Anim Move Keys"
-msgstr "Помери кључеве"
-
-#: editor/animation_editor.cpp
-msgid "Scale Selection"
-msgstr "Увећај одабрано"
-
-#: editor/animation_editor.cpp
-msgid "Scale From Cursor"
-msgstr "Увећај од курÑора"
-
-#: editor/animation_editor.cpp
-msgid "Goto Next Step"
-msgstr "Идите на Ñледећи корак"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Capture"
+msgstr "КарактериÑтике"
-#: editor/animation_editor.cpp
-msgid "Goto Prev Step"
-msgstr "Идите на претходни корак"
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
-#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "Линеаран"
-#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constant"
-msgstr "КонÑтантан"
-
-#: editor/animation_editor.cpp
-msgid "In"
-msgstr "Улаз"
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out"
-msgstr "Из"
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "In-Out"
-msgstr "У-Из"
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out-In"
-msgstr "Из-У"
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr "Убаци кључеве"
-#: editor/animation_editor.cpp
-msgid "Transitions"
-msgstr "Прелази"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Duplicate Key(s)"
+msgstr "Дуплирај кључеве"
-#: editor/animation_editor.cpp
-msgid "Optimize Animation"
-msgstr "Оптимизуј анимацију"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Key(s)"
+msgstr "Уколни кључеве"
-#: editor/animation_editor.cpp
-msgid "Clean-Up Animation"
-msgstr "ОчиÑтите анимацију"
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr "Обриши траку анимације"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "Ðаправите нову траку за %s и убаците кључ?"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "Ðаправите %d нових трака и убаците кључеве?"
-#: editor/animation_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr "Ðаправи"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr "Ðалепи"
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "Ðаправи анимацију и убаци"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Уметни траку и кључ"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "Уметни кључ"
-#: editor/animation_editor.cpp
-msgid "Change Anim Len"
-msgstr "Измени дужину анимације"
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Loop"
-msgstr "Измени лупинг анимације"
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Create Typed Value Key"
-msgstr "Ðаправи кључ Ñа почетном вредношћу"
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Insert"
-msgstr "Ðалепи"
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Method not found in object: "
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr "Помери кључеве"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Clipboard is empty"
+msgstr "Ðема реÑурÑа за копирање!"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Увећај кључеве"
-#: editor/animation_editor.cpp
-msgid "Anim Add Call Track"
-msgstr "Додај позивну траку"
-
-#: editor/animation_editor.cpp
-msgid "Animation zoom."
-msgstr "Скала анимације."
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Length (s):"
-msgstr "Дужина (Ñек.):"
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation length (in seconds)."
-msgstr "Дужина анимације (у Ñекундама)."
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Step (s):"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Snap (s): "
msgstr "Један корак (Ñек.):"
-#: editor/animation_editor.cpp
-msgid "Cursor step snap (in seconds)."
-msgstr "Поравнавање корака курÑора (у Ñекундама)."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation step value."
+msgstr "Ðнимационо дрво је важеће."
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr "Уреди"
-#: editor/animation_editor.cpp
-msgid "Enable/Disable looping in animation."
-msgstr "Укључи/иÑкључи понављање анимације."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation properties."
+msgstr "Ðнимација"
-#: editor/animation_editor.cpp
-msgid "Add new tracks."
-msgstr "Додај нове траке."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Copy Tracks"
+msgstr "Копирај параметре"
-#: editor/animation_editor.cpp
-msgid "Move current track up."
-msgstr "Помери траку горе."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "Ðалепи параметре"
-#: editor/animation_editor.cpp
-msgid "Move current track down."
-msgstr "Помери траку доле."
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr "Увећај одабрано"
-#: editor/animation_editor.cpp
-msgid "Remove selected track."
-msgstr "Обриши одабрану траку."
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr "Увећај од курÑора"
-#: editor/animation_editor.cpp
-msgid "Track tools"
-msgstr "Ðлатке за траке"
+#: editor/animation_track_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr "Дуплирај одабрано"
-#: editor/animation_editor.cpp
-msgid "Enable editing of individual keys by clicking them."
-msgstr "Омогућите уређивање индивидуалних кључева кликом на њих."
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr "Дуплирај транÑпоновану"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Selection"
+msgstr "Центрирај одабрано"
+
+#: editor/animation_track_editor.cpp
+msgid "Goto Next Step"
+msgstr "Идите на Ñледећи корак"
+
+#: editor/animation_track_editor.cpp
+msgid "Goto Prev Step"
+msgstr "Идите на претходни корак"
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr "Оптимизуј анимацију"
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr "ОчиÑтите анимацију"
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "Оптимизатор анимација"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "МакÑимална линеарна грешка:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "МакÑимална угаона грешка:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "МакÑимални оптимизован угао:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr "Оптимизуј"
-#: editor/animation_editor.cpp
-msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
-msgstr "Одабери AnimationPlayer из дрвета Ñцене за уређивање анимација."
-
-#: editor/animation_editor.cpp
-msgid "Key"
-msgstr "Кључ"
-
-#: editor/animation_editor.cpp
-msgid "Transition"
-msgstr "Померај"
-
-#: editor/animation_editor.cpp
-msgid "Scale Ratio:"
-msgstr "Размера Ñкале:"
-
-#: editor/animation_editor.cpp
-msgid "Call Functions in Which Node?"
-msgstr "Позови функције у којем чвору?"
-
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "Обриши неважеће кључеве"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Обриши необјашњене и празне траке"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "ОчиÑти Ñве анимације"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "ОчиÑти анимацију(е) (ÐЕМРОПОЗИВÐЊÐ!)"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "ОчиÑти"
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr "Размера Ñкале:"
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr "Копирај"
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Промени величину низа"
@@ -367,7 +517,7 @@ msgstr "Иди на линију"
msgid "Line Number:"
msgstr "Број линије:"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr "Ðема подудара"
@@ -383,7 +533,7 @@ msgstr "Подударање великих и малих Ñлова"
msgid "Whole Words"
msgstr "Целе речи"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr "Замени"
@@ -395,18 +545,27 @@ msgstr "Замени Ñве"
msgid "Selection Only"
msgstr "Само одабрано"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom In"
msgstr "Увеличај"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom Out"
msgstr "Умањи"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Reset Zoom"
msgstr "РеÑетуј увеличање"
+#: editor/code_editor.cpp
+msgid "Warnings:"
+msgstr ""
+
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Zoom:"
+msgstr "Увеличај"
+
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "Линија:"
@@ -438,7 +597,8 @@ msgid "Add"
msgstr "Додај"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
@@ -469,7 +629,7 @@ msgid "Oneshot"
msgstr "Једном"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -491,12 +651,13 @@ msgid "Connect '%s' to '%s'"
msgstr "Повежи '%s' Ñа '%s'"
#: editor/connections_dialog.cpp
-msgid "Connecting Signal:"
-msgstr "Везујући Ñигнал:"
+#, fuzzy
+msgid "Disconnect '%s' from '%s'"
+msgstr "Повежи '%s' Ñа '%s'"
#: editor/connections_dialog.cpp
#, fuzzy
-msgid "Disconnect '%s' from '%s'"
+msgid "Disconnect all from signal: '%s'"
msgstr "Повежи '%s' Ñа '%s'"
#: editor/connections_dialog.cpp
@@ -504,14 +665,47 @@ msgid "Connect..."
msgstr "Повежи..."
#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "ИÑкопчати"
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Connect Signal: "
+msgstr "Везујући Ñигнал:"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit Connection: "
+msgstr "Повезивање не уÑпешно"
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from the \""
+msgstr ""
+
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Сигнали"
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Disconnect All"
+msgstr "ИÑкопчати"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit..."
+msgstr "Уреди"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Go To Method"
+msgstr "Методе"
+
#: editor/create_dialog.cpp
#, fuzzy
msgid "Change %s Type"
@@ -536,22 +730,25 @@ msgstr "Омиљене:"
msgid "Recent:"
msgstr "ЧеÑте:"
-#: editor/create_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Тражи:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Подударање:"
#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "ОпиÑ:"
@@ -613,7 +810,9 @@ msgstr "Потражи замену за реÑурÑ:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
-#: editor/quick_open.cpp scene/gui/file_dialog.cpp
+#: editor/quick_open.cpp editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Отвори"
@@ -634,7 +833,7 @@ msgstr ""
"Жељене датотеке за бриÑање Ñу потребне за рад других реÑурÑа.\n"
"Ипак их обриши? (ÐЕМРОПОЗИВÐЊÐ)"
-#: editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
#, fuzzy
msgid "Cannot remove:"
msgstr "Ðе може Ñе обриÑати:\n"
@@ -703,9 +902,13 @@ msgstr "Промени вредноÑÑ‚ речника"
msgid "Thanks from the Godot community!"
msgstr "Хвала од Godot заједнице!"
-#: editor/editor_about.cpp
-msgid "Thanks!"
-msgstr "Хвала!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/inspector_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp
+msgid "OK"
+msgstr ""
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -884,6 +1087,7 @@ msgid "Bus options"
msgstr "ПоÑтавке баÑа"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Дуплирај"
@@ -952,7 +1156,8 @@ msgstr "Додај баÑ"
msgid "Create a new Bus Layout."
msgstr "Ðаправи нови Ð±Ð°Ñ Ñ€Ð°Ñпоред."
-#: editor/editor_audio_buses.cpp editor/property_editor.cpp
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "Учитај"
@@ -962,7 +1167,6 @@ msgid "Load an existing Bus Layout."
msgstr "Учитај поÑтојећи Ð±Ð°Ñ Ñ€Ð°Ñпоред."
#: editor/editor_audio_buses.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr "Сачувај као"
@@ -999,22 +1203,6 @@ msgid "Invalid name. Must not collide with an existing global constant name."
msgstr "Ðеважеће име. Име је резервиÑано за поÑтојећу глобалну конÑтанту."
#: editor/editor_autoload_settings.cpp
-msgid "Invalid Path."
-msgstr "Ðеважећи пут."
-
-#: editor/editor_autoload_settings.cpp
-msgid "File does not exist."
-msgstr "Датотека не поÑтоји."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Not in resource path."
-msgstr "Ðије на пут реÑурÑа."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
-msgstr "Додај аутоматÑко учитавање"
-
-#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "ÐутоматÑко учитавање '%s' већ поÑтоји!"
@@ -1042,6 +1230,22 @@ msgstr "Укључи"
msgid "Rearrange Autoloads"
msgstr "Преуреди аутоматÑка учитавања"
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr "Ðеважећи пут."
+
+#: editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr "Датотека не поÑтоји."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr "Ðије на пут реÑурÑа."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr "Додај аутоматÑко учитавање"
+
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Path:"
@@ -1072,7 +1276,7 @@ msgstr "Чувам локалне промене..."
msgid "Updating scene..."
msgstr "Ðжурирам Ñцену..."
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/editor_properties.cpp
#, fuzzy
msgid "[empty]"
msgstr "(празно)"
@@ -1136,6 +1340,12 @@ msgid "Copy Path"
msgstr "Копирај пут"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Open In File Manager"
+msgstr "Покажи у менаџеру датотека"
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
msgid "Show In File Manager"
msgstr "Покажи у менаџеру датотека"
@@ -1172,7 +1382,7 @@ msgid "Open a File or Directory"
msgstr "Отвори датотеку или директоријум"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Сачувај"
@@ -1225,7 +1435,8 @@ msgstr "Иди у родитељÑки директоријум"
msgid "Directories & Files:"
msgstr "Директоријуми и датотеке:"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
msgid "Preview:"
msgstr "Преглед:"
@@ -1378,20 +1589,28 @@ msgstr ""
"Тренутно нема опиÑа ове методе. Молимо помозите нама тако што ћете [color="
"$color][url=$url]напиÑати једну[/url][/color]!"
-#: editor/editor_help.cpp
-msgid "Search Text"
-msgstr "Потражи текÑÑ‚"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Property: "
+msgstr "ОÑобине"
-#: editor/editor_help.cpp
-msgid "Find"
-msgstr "Ðађи"
+#: editor/editor_inspector.cpp editor/property_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Излаз:"
-#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/property_editor.cpp editor/script_editor_debugger.cpp
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
@@ -1414,11 +1633,6 @@ msgstr "Грешка при чувању реÑурÑа!"
msgid "Save Resource As..."
msgstr "Сачувај реÑÑƒÑ€Ñ ÐºÐ°Ð¾..."
-#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "I see..."
-msgstr "Разумем..."
-
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "Ðе могу отворити датотеку за пиÑање:"
@@ -1431,9 +1645,9 @@ msgstr "Тражени формат датотеке је непознат:"
msgid "Error while saving."
msgstr "Грешка при чувању."
-#: editor/editor_node.cpp
-msgid "Can't open '%s'."
-msgstr "Ðе могу отворити '%s'."
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
@@ -1475,10 +1689,6 @@ msgid ""
msgstr "Ðе могу Ñачувати Ñцену. Вероватно завиÑноÑти ниÑу задовољене."
#: editor/editor_node.cpp
-msgid "Failed to load resource."
-msgstr "Грешка при учитавању реÑурÑа."
-
-#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "Ðе могу учитати MeshLibrary за Ñпајање!"
@@ -1559,42 +1769,6 @@ msgstr ""
"начин рада."
#: editor/editor_node.cpp
-msgid "Expand all properties"
-msgstr "Прошири Ñве"
-
-#: editor/editor_node.cpp
-msgid "Collapse all properties"
-msgstr "Умањи Ñве"
-
-#: editor/editor_node.cpp
-msgid "Copy Params"
-msgstr "Копирај параметре"
-
-#: editor/editor_node.cpp
-msgid "Paste Params"
-msgstr "Ðалепи параметре"
-
-#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr "Ðалепи реÑурÑе"
-
-#: editor/editor_node.cpp
-msgid "Copy Resource"
-msgstr "Копирај реÑурÑе"
-
-#: editor/editor_node.cpp
-msgid "Make Built-In"
-msgstr "Ðаправи уграђеним"
-
-#: editor/editor_node.cpp
-msgid "Make Sub-Resources Unique"
-msgstr "Ðаправи под-реÑÑƒÑ€Ñ Ñ˜ÐµÐ´Ð¸Ð½Ñтвеним"
-
-#: editor/editor_node.cpp
-msgid "Open in Help"
-msgstr "Отвори у прозору за помоћ"
-
-#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "Ðе поÑтоји дефиниÑана Ñцена за покретање."
@@ -1785,11 +1959,6 @@ msgstr ""
"Сцена „%s“ је аутоматÑки увезена, тако да Ñе не може мењати.\n"
"За извршавања измена, направите нову наÑлеђену Ñцену."
-#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ugh"
-msgstr "Уф"
-
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
@@ -1821,6 +1990,16 @@ msgid "Default"
msgstr "Уобичајено"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Play This Scene"
+msgstr "Покрени Ñцену"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Close Tab"
+msgstr "Затвори оÑтале зупчанике"
+
+#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Промени ÑценÑки таб"
@@ -1942,10 +2121,6 @@ msgstr "Пројекат"
msgid "Project Settings"
msgstr "ПоÑтавке пројекта"
-#: editor/editor_node.cpp
-msgid "Run Script"
-msgstr "Покрени Ñкриптицу"
-
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "Извоз"
@@ -1955,6 +2130,11 @@ msgid "Tools"
msgstr "Ðлати"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Project Data Folder"
+msgstr "Отвори менаџер пројекта?"
+
+#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Изађи у лиÑту пројекта"
@@ -2065,6 +2245,20 @@ msgstr "РаÑпоред уредника"
msgid "Toggle Fullscreen"
msgstr "Укљ./ИÑкљ. режим целог екрана"
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Data/Settings Folder"
+msgstr "ПоÑтавке уредника"
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Settings Folder"
+msgstr "ПоÑтавке уредника"
+
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Управљај извозним шаблонима"
@@ -2080,7 +2274,8 @@ msgstr "КлаÑе"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr "Тражи"
@@ -2124,7 +2319,7 @@ msgstr "Паузирај Ñцену"
msgid "Stop the scene."
msgstr "ЗауÑави Ñцену."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr "ЗауÑтави"
@@ -2145,6 +2340,16 @@ msgid "Play Custom Scene"
msgstr "Покрени Ñпецифичну Ñцену"
#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Save & Restart"
+msgstr "Сачувај и изађи"
+
+#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr "Окрене Ñе кад Ñе едиторÑки прозор поново обоји!"
@@ -2164,42 +2369,6 @@ msgstr "ИÑкључи индикатор ажурирања"
msgid "Inspector"
msgstr "ИнÑпектор"
-#: editor/editor_node.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr "Ðаправи нови реÑÑƒÑ€Ñ Ñƒ меморији и измени га."
-
-#: editor/editor_node.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr "Учитај поÑтојећи реÑÑƒÑ€Ñ Ñа диÑка и измени га."
-
-#: editor/editor_node.cpp
-msgid "Save the currently edited resource."
-msgstr "Сачувај тренутно измењени реÑурÑ."
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Save As..."
-msgstr "Сачувај као..."
-
-#: editor/editor_node.cpp
-msgid "Go to the previous edited object in history."
-msgstr "Иди на претходно измењен објекат у иÑторијату."
-
-#: editor/editor_node.cpp
-msgid "Go to the next edited object in history."
-msgstr "Иди на Ñледећи измењени објекат у иÑторијату."
-
-#: editor/editor_node.cpp
-msgid "History of recently edited objects."
-msgstr "ИÑторијат недавно измењених објеката."
-
-#: editor/editor_node.cpp
-msgid "Object properties."
-msgstr "ПоÑтавке објекта."
-
-#: editor/editor_node.cpp
-msgid "Changes may be lost!"
-msgstr "Промене Ñе могу изгубити!"
-
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
@@ -2214,6 +2383,11 @@ msgid "FileSystem"
msgstr "Датотечни ÑиÑтем"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Expand Bottom Panel"
+msgstr "Прошири Ñве"
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr "Излаз"
@@ -2290,19 +2464,24 @@ msgid "Thumbnail..."
msgstr "Сличица..."
#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit Plugin"
+msgstr "Измени полигон"
+
+#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "ИнÑталирани прикључци:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr "Ðжурирај"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "Верзија:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr "Ðутор:"
@@ -2310,13 +2489,16 @@ msgstr "Ðутор:"
msgid "Status:"
msgstr "СтатуÑ:"
-#: editor/editor_profiler.cpp
-msgid "Stop Profiling"
-msgstr "ЗауÑтави профилирање"
+#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit:"
+msgstr "Уреди"
-#: editor/editor_profiler.cpp
-msgid "Start Profiling"
-msgstr "Покрени профилирање"
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Start"
+msgstr "Започни!"
#: editor/editor_profiler.cpp
msgid "Measure:"
@@ -2364,6 +2546,104 @@ msgstr "Време:"
msgid "Calls"
msgstr "Позиви цртања"
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "On"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Bit %d, value %d"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+#, fuzzy
+msgid "[Empty]"
+msgstr "Додај празан"
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+msgid "Assign.."
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Show in File System"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr "Ðалепи"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Open Editor"
+msgstr "Отвори 2Д уредник"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Size: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Key:"
+msgstr "Ðово име:"
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Value:"
+msgstr "Ðово име:"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr "Обриши Ñтавку"
+
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr "Одабери уређај Ñа лиÑте"
@@ -2400,10 +2680,6 @@ msgstr "ÐеуÑпех при покретању Ñкриптице:"
msgid "Did you forget the '_run' method?"
msgstr "Да ли Ñте заборавили методу „_run“?"
-#: editor/editor_settings.cpp
-msgid "Default (Same as Editor)"
-msgstr "Уобичајено (као и уредник)"
-
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Одабери чвор/ове за увоз"
@@ -2429,6 +2705,7 @@ msgid "(Installed)"
msgstr "(инÑталирано)"
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "Преучми"
@@ -2453,7 +2730,8 @@ msgid "Can't open export templates zip."
msgstr "Ðе могу отворити ZIP датотеку Ñа извозним шаблонима."
#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside templates."
+#, fuzzy
+msgid "Invalid version.txt format inside templates: %s."
msgstr "Ðеважећи формат датотеке version.txt унутар шаблона."
#: editor/export_template_manager.cpp
@@ -2517,6 +2795,12 @@ msgid "Download Complete."
msgstr "Преузимање уÑпешно."
#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr "Грешка при захтеву url: "
@@ -2596,7 +2880,8 @@ msgid "Download Templates"
msgstr "Преузми шаблоне"
#: editor/export_template_manager.cpp
-msgid "Select mirror from list: "
+#, fuzzy
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr "Одабери одредиште Ñа лиÑте: "
#: editor/file_type_cache.cpp
@@ -2610,11 +2895,13 @@ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr "ÐеуÑпех навигације у „%s“ пошто није пронађен у датотечном ÑиÑтему!"
#: editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails"
+#, fuzzy
+msgid "View items as a grid of thumbnails."
msgstr "Прикажи Ñтвари као мрежа Ñличица"
#: editor/filesystem_dock.cpp
-msgid "View items as a list"
+#, fuzzy
+msgid "View items as a list."
msgstr "Прикажи Ñтвари као лиÑта"
#: editor/filesystem_dock.cpp
@@ -2695,7 +2982,7 @@ msgstr "Прошири Ñве"
msgid "Collapse all"
msgstr "Умањи Ñве"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "Преименуј..."
@@ -2726,6 +3013,23 @@ msgid "Duplicate..."
msgstr "Дуплирај"
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Script..."
+msgstr "Брзо отварање Ñкриптице..."
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Resource..."
+msgstr "Сачувај реÑÑƒÑ€Ñ ÐºÐ°Ð¾..."
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr "Преименуј"
+
+#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr "Претодни директоријум"
@@ -2738,14 +3042,29 @@ msgid "Re-Scan Filesystem"
msgstr "Поново Ñкенирај датотеке"
#: editor/filesystem_dock.cpp
-msgid "Toggle folder status as Favorite"
+#, fuzzy
+msgid "Toggle folder status as Favorite."
msgstr "Директоријум као омиљени"
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Show current scene file."
+msgstr "Сачувај тренутно измењени реÑурÑ."
+
+#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr "Ðаправи Ñледећу Ñцену/е као дете одабраног чвора."
#: editor/filesystem_dock.cpp
+msgid "Enter tree-view."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Search files"
+msgstr "Потражи клаÑе"
+
+#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
@@ -2753,14 +3072,112 @@ msgstr ""
"Скенирање датотека,\n"
"Молим Ñачекајте..."
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Move"
msgstr "Помери"
-#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Rename"
-msgstr "Преименуј"
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "There is already file or folder with the same name in this location."
+msgstr "Датотека или директоријум Ñа овим именом већ поÑтоји."
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr "Ðаправи Ñкриптицу"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find in files"
+msgstr "Ðађи плочицу"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find: "
+msgstr "Ðађи"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Whole words"
+msgstr "Целе речи"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Match case"
+msgstr "Подударање великих и малих Ñлова"
+
+#: editor/find_in_files.cpp
+msgid "Folder: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Filter: "
+msgstr "Филтери..."
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr "Тражи..."
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr "Замени..."
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace: "
+msgstr "Замени"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace all (no undo)"
+msgstr "Замени Ñве"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Searching..."
+msgstr "Чување..."
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Search complete"
+msgstr "Потражи текÑÑ‚"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Group name already exists."
+msgstr "Грешка: име анимације већ поÑтоји!"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "invalid Group name."
+msgstr "Ðеважеће име."
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr "Групе"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes not in Group"
+msgstr "Додај у групу"
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+msgid "Filter nodes"
+msgstr ""
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes in Group"
+msgstr "Додај у групу"
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -2770,6 +3187,11 @@ msgstr "Додај у групу"
msgid "Remove from Group"
msgstr "Обриши из групе"
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Manage Groups"
+msgstr "Групе"
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Увези као једна Ñцена"
@@ -2811,7 +3233,7 @@ msgid "Import as Multiple Scenes+Materials"
msgstr "Увези као више Ñцена и материјала"
#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr "Увези Ñцену"
@@ -2873,18 +3295,129 @@ msgstr "ПоÑтавке..."
msgid "Reimport"
msgstr "Поново увези"
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr "Грешка при учитавању реÑурÑа."
+
+#: editor/inspector_dock.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Expand all properties"
+msgstr "Прошири Ñве"
+
+#: editor/inspector_dock.cpp
+msgid "Collapse all properties"
+msgstr "Умањи Ñве"
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr "Сачувај као..."
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr "Копирај параметре"
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "Ðалепи параметре"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Edit Resource Clipboard"
+msgstr "Ðема реÑурÑа за копирање!"
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr "Копирај реÑурÑе"
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr "Ðаправи уграђеним"
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr "Ðаправи под-реÑÑƒÑ€Ñ Ñ˜ÐµÐ´Ð¸Ð½Ñтвеним"
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr "Отвори у прозору за помоћ"
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr "Ðаправи нови реÑÑƒÑ€Ñ Ñƒ меморији и измени га."
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr "Учитај поÑтојећи реÑÑƒÑ€Ñ Ñа диÑка и измени га."
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr "Иди на претходно измењен објекат у иÑторијату."
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr "Иди на Ñледећи измењени објекат у иÑторијату."
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr "ИÑторијат недавно измењених објеката."
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr "ПоÑтавке објекта."
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Filter properties"
+msgstr "ПоÑтавке објекта."
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr "Промене Ñе могу изгубити!"
+
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "ПоÑтави MultiNode"
#: editor/node_dock.cpp
-msgid "Groups"
-msgstr "Групе"
-
-#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr "Одабери чвор за мењање Ñигнала и група."
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Edit a Plugin"
+msgstr "Измени полигон"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Create a Plugin"
+msgstr "Ðаправи ивице"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Plugin Name:"
+msgstr "Прикључци"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Language:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Script Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Poly"
@@ -2930,6 +3463,147 @@ msgstr ""
msgid "Delete points"
msgstr "Обриши тачке"
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr "Додај анимацију"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Load.."
+msgstr "Учитај"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Create points."
+msgstr "Обриши тачке"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Erase points."
+msgstr "ДеÑни таÑтер миша: обриши тачку."
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Point"
+msgstr "Помери тачку"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Open Animation Node"
+msgstr "Ðнимациони чвор"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Triangle already exists"
+msgstr "Грешка: име анимације већ поÑтоји!"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr "Залепи"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr "Уреди филтере"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node.."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Filtered Tracks:"
+msgstr "Уреди филтере"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Enable filtering"
+msgstr ""
+
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "Укљ./ИÑкљ. аутоматÑко покретање"
@@ -2956,11 +3630,13 @@ msgid "Remove Animation"
msgstr "Обриши анимацију"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Invalid animation name!"
+#, fuzzy
+msgid "Invalid animation name!"
msgstr "Грешка: неважеће име анимације!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Animation name already exists!"
+#, fuzzy
+msgid "Animation name already exists!"
msgstr "Грешка: име анимације већ поÑтоји!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2969,11 +3645,6 @@ msgid "Rename Animation"
msgstr "Преименуј анимацију"
#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr "Додај анимацију"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Промена Ñледеће анимације"
@@ -2990,11 +3661,13 @@ msgid "Duplicate Animation"
msgstr "Дуплирај анимацију"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to copy!"
+#, fuzzy
+msgid "No animation to copy!"
msgstr "Грешка: нема анимације за копирање!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation resource on clipboard!"
+#, fuzzy
+msgid "No animation resource on clipboard!"
msgstr "Грешка: нема анимације у таблици за копирање!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3006,7 +3679,8 @@ msgid "Paste Animation"
msgstr "Ðалепи анимацију"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to edit!"
+#, fuzzy
+msgid "No animation to edit!"
msgstr "Грешка: нема анимације за измену!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3038,20 +3712,27 @@ msgid "Scale animation playback globally for the node."
msgstr "Глобално убрзај анимацију за чвор."
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create new animation in player."
-msgstr "Ðаправи нову анимацију у плејеру."
+msgid "Animation Tools"
+msgstr "Ðнимационе алатке"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr "Ðнимација"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load animation from disk."
-msgstr "Учитај анимацију Ñа диÑка."
+msgid "New"
+msgstr "Ðова"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load an animation from disk."
-msgstr "Учитај анимацију Ñа диÑка."
+#, fuzzy
+msgid "Edit Transitions..."
+msgstr "Прелази"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save the current animation"
-msgstr "Сачувај тренутну анимацију"
+#, fuzzy
+msgid "Open in Inspector"
+msgstr "ИнÑпектор"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
@@ -3062,18 +3743,6 @@ msgid "Autoplay on Load"
msgstr "ÐутоматÑко пуштање након учитавања"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Target Blend Times"
-msgstr "Уреди времена циљаног мешања"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
-msgstr "Ðнимационе алатке"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Copy Animation"
-msgstr "Копирај анимацију"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning"
msgstr ""
@@ -3122,6 +3791,11 @@ msgid "Include Gizmos (3D)"
msgstr "Убаци 3Д Ñправице"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Pin AnimationPlayer"
+msgstr "Ðалепи анимацију"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "Ðаправи нову анимацију"
@@ -3131,6 +3805,7 @@ msgstr "Име анимације:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
@@ -3148,162 +3823,214 @@ msgstr "Следећа (Ðутоматки ред):"
msgid "Cross-Animation Blend Times"
msgstr "Вишеанимационо време мешања"
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation"
-msgstr "Ðнимација"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "No playback resource set at path: %s."
+msgstr "Ðије на пут реÑурÑа."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Create new nodes."
+msgstr "Ðаправи нов"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Connect nodes."
+msgstr "Повежи Ñа чвором:"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Remove selected node or transition"
+msgstr "Обриши одабрану траку."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition: "
+msgstr "Померај"
#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#, fuzzy
+msgid "AnimationTree"
+msgstr "Ðнимација"
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr "Ðово име:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Edit Filters"
-msgstr "Уреди филтере"
-
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "Скала:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Појављивање (Ñек.):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "ÐеÑтанак (Ñек.):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr "Мешање"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr "МикÑ"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "ÐутоматÑко реÑтартовање:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr "РеÑтартовање (Ñек.):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "ÐаÑумично реÑтартовање (Ñек.):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr "Започни!"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "Количина:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "Мешавина:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr "Мешавина 0:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr "Мешавина 1:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "X-Fade време (Ñек.):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr "Тренутно:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr "Додај улаз"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr "Обриши аутоматÑки напредак"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr "ПоÑтави аутоматÑки напредак"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr "Обриши улаз"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "Ðнимационо дрво је важеће."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "Ðнимационо дрво није важеће."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr "Ðнимациони чвор"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr "OneShot чвор"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr "ÐœÐ¸ÐºÑ Ñ‡Ð²Ð¾Ñ€"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "Мешање2 чвор"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "Мешање3 чвор"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "Мешање4 чвор"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "TimeScale чвор"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "TimeSeek чвор"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "Transition чвор"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr "Увези анимације..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "Измени филтере чвора"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr "Филтери..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
-#, fuzzy
-msgid "AnimationTree"
-msgstr "Ðнимација"
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Free"
-msgstr "Слободно"
-
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Садржај:"
@@ -3357,8 +4084,14 @@ msgid "Asset Download Error:"
msgstr "Преузимање реÑурÑа неуÑпешно:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Fetching:"
-msgstr "Преузимање:"
+#, fuzzy
+msgid "Downloading (%s / %s)..."
+msgstr "Преузимање у току"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Downloading..."
+msgstr "Преузимање у току"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
@@ -3385,20 +4118,22 @@ msgid "Download for this asset is already in progress!"
msgstr "Преузимање овог реÑурÑа је у току!"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "first"
+#, fuzzy
+msgid "First"
msgstr "први"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "prev"
-msgstr "претходни"
+#, fuzzy
+msgid "Previous"
+msgstr "Претходни таб"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "next"
-msgstr "Ñледећи"
+msgid "Next"
+msgstr "Следеће"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "last"
-msgstr "задњи"
+msgid "Last"
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -3465,7 +4200,7 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr "Преглед"
@@ -3474,12 +4209,10 @@ msgid "Configure Snap"
msgstr "Конфигурација лепљења"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "ОфÑет мреже:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr "Корак мреже:"
@@ -3492,14 +4225,6 @@ msgid "Rotation Step:"
msgstr "Ротације корака:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Pivot"
-msgstr "Помери пивот"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Action"
-msgstr "Помери акцију"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr "Помери вертикални водич"
@@ -3528,11 +4253,28 @@ msgid "Create new horizontal and vertical guides"
msgstr "Ðаправи нови хоризонтални и вертикални водич"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit IK Chain"
-msgstr "Измени IK ланац"
+#, fuzzy
+msgid "Move pivot"
+msgstr "Помери пивот"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Rotate CanvasItem"
+msgstr "Уреди CanvasItem"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Move anchor"
+msgstr "Помери акцију"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Resize CanvasItem"
+msgstr "Уреди CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit CanvasItem"
+#, fuzzy
+msgid "Move CanvasItem"
msgstr "Уреди CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3552,6 +4294,21 @@ msgid "Paste Pose"
msgstr "Ðалепи позу"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom out"
+msgstr "Умањи"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom reset"
+msgstr "Умањи"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom in"
+msgstr "Увеличај"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr "Одабери режим"
@@ -3598,7 +4355,8 @@ msgid "Pan Mode"
msgstr "Режим инÑпекције"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggles snapping"
+#, fuzzy
+msgid "Toggle snapping."
msgstr "Укљ./ИÑкљ. лепљења"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3606,7 +4364,8 @@ msgid "Use Snap"
msgstr "КориÑти лепљење"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping options"
+#, fuzzy
+msgid "Snapping Options"
msgstr "ПоÑтавке залепљавања"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3647,6 +4406,11 @@ msgid "Snap to node sides"
msgstr "Лепи за Ñтране чвора"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Snap to node center"
+msgstr "Лепи за Ñидро чвора"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr "Лепи за оÑтале чворове"
@@ -3673,14 +4437,6 @@ msgid "Restores the object's children's ability to be selected."
msgstr "Врати могућноÑÑ‚ бирања деце објекта."
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Bones"
-msgstr "Ðаправи коÑти"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
-msgstr "Обриши коÑти"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "Покажи коÑти"
@@ -3693,6 +4449,15 @@ msgid "Clear IK Chain"
msgstr "ОчиÑти IK ланац"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Clear Custom Bones"
+msgstr "Обриши коÑти"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "Поглед"
@@ -3737,11 +4502,8 @@ msgid "Layout"
msgstr "РаÑпоред"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Keys"
-msgstr "Убаци кључеве"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
+#, fuzzy
+msgid "Insert keys."
msgstr "Убаци кључеве"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3757,14 +4519,6 @@ msgid "Clear Pose"
msgstr "Обриши позу"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Drag pivot from mouse position"
-msgstr "Превуци пивот Ñа позицијом миша"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Set pivot at mouse position"
-msgstr "ПоÑтави пивот на позицију миша"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr "Помножи корак мреже Ñа 2"
@@ -3780,10 +4534,6 @@ msgstr "Додај %s"
msgid "Adding %s..."
msgstr "Додавање %s..."
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ok"
-msgstr ""
-
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr ""
@@ -3818,27 +4568,20 @@ msgstr "Ðаправи Poly3D"
msgid "Set Handle"
msgstr "ПоÑтави дршку"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove item %d?"
-msgstr "Обриши Ñтвар %d?"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Item"
-msgstr "Додај Ñтвар"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove Selected Item"
-msgstr "Обриши одабрану Ñтвар"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#, fuzzy
+msgid "CPUParticles"
+msgstr "ЧеÑтице"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Import from Scene"
-msgstr "Увези из Ñцене"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
+msgstr "Ðаправи тачке емиÑије од мреже"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Update from Scene"
-msgstr "Ðжурирај из Ñцене"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
+msgstr "Ðаправи тачке емиÑије од чвора"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat0"
@@ -3908,15 +4651,6 @@ msgstr "Држи Shift за уређивање појединачних танг
msgid "Bake GI Probe"
msgstr "ИÑпечи Ñонде глобалног оÑветљења (GI)"
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Add/Remove Color Ramp Point"
-msgstr "Додај/обриши тачку бојне рампе"
-
-#: editor/plugins/gradient_editor_plugin.cpp
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr "Измени рампу боје"
-
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Ствар %d"
@@ -4002,6 +4736,7 @@ msgid "No mesh to debug."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr ""
@@ -4071,6 +4806,27 @@ msgstr "Ðаправи ивичну мрежу"
msgid "Outline Size:"
msgstr "Величина ивице:"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr "Обриши Ñтвар %d?"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr "Додај Ñтвар"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr "Обриши одабрану Ñтвар"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr "Увези из Ñцене"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr "Ðжурирај из Ñцене"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "Извор мреже није наведен (и MultiMesh није поÑтављен у чвору)."
@@ -4171,71 +4927,6 @@ msgstr "ÐаÑумична величина:"
msgid "Populate"
msgstr "Попуни"
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake!"
-msgstr "ИÑпеци!"
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-#, fuzzy
-msgid "Bake the navigation mesh."
-msgstr "ИÑпеци навигациону мрежу.\n"
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr "Обриши навигациону мрежу."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr "Подешавање конфигурације..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr "Израчунавање величине мреже..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr "Прављење виÑинÑког поља..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Marking walkable triangles..."
-msgstr "Маркирање проходних троуглова..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr "КонÑтруиÑање компактног виÑинÑког поља..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr "Ерозија проходне површине..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr "Партиционирање..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr "Прављење контура..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr "Прављење полигонÑке мреже..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr "Конвертовање у природну навигациону мрежу..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr "ПоÑтавке генератора навигационе мреже:"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr "Ðнализирање геометрије..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr "Готово!"
-
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Ðаправи навигациони полигон"
@@ -4296,18 +4987,6 @@ msgid "Emission Colors"
msgstr "Боје емиÑије"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry."
-msgstr "Чвор не Ñадржи геометрију."
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry (faces)."
-msgstr "Чвор не Ñадржи геометрију (Ñтране)."
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr "ПроцеÑор материјала типа „ParticlesMaterial“ је неопходан."
-
-#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "Стране не Ñадрже облаÑÑ‚!"
@@ -4316,16 +4995,12 @@ msgid "No faces!"
msgstr "Ðема Ñтрана!"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
-msgstr "Генериши оÑно поравнан гранични оквир (AABB)"
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
-msgstr "Ðаправи тачке емиÑије од мреже"
+msgid "Node does not contain geometry."
+msgstr "Чвор не Ñадржи геометрију."
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
-msgstr "Ðаправи тачке емиÑије од чвора"
+msgid "Node does not contain geometry (faces)."
+msgstr "Чвор не Ñадржи геометрију (Ñтране)."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
@@ -4352,6 +5027,19 @@ msgid "Emission Source: "
msgstr "Извор емиÑије: "
#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr "ПроцеÑор материјала типа „ParticlesMaterial“ је неопходан."
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr "Генериши оÑно поравнан гранични оквир (AABB)"
+
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to CPUParticles"
+msgstr "Претвори у велика Ñлова"
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr "Генериши оÑно поравнан гранични оквир (AABB) видљивоÑти"
@@ -4428,6 +5116,22 @@ msgstr "Обриши тачку"
msgid "Close Curve"
msgstr "Затвори криву"
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr "Опција"
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr "Тачка криве #"
@@ -4460,19 +5164,95 @@ msgstr "Обриши тачку контроле излаза"
msgid "Remove In-Control Point"
msgstr "Обриши тачку контроле улаза"
+#: editor/plugins/physical_bone_plugin.cpp
+#, fuzzy
+msgid "Move joint"
+msgstr "Помери тачку"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync bones"
+msgstr "Покажи коÑти"
+
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "Ðаправи UV мапу"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon & UV"
+msgstr "Ðаправи полигон"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split point with itself."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split can't form an existing edge."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Split already exists."
+msgstr "ÐутоматÑко учитавање '%s' већ поÑтоји!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Add Split"
+msgstr "Додај тачку"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Invalid Split: "
+msgstr "Ðеважећи пут."
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Split"
+msgstr "Обриши тачку"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "ТранÑформиши UV мапу"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint bone weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr "Уредник UV 2Д полигона"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly"
+msgstr "Измени полигон"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Splits"
+msgstr "Раздели пут"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Bones"
+msgstr "Ðаправи коÑти"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon"
+msgstr "Ðаправи полигон"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr "Помери тачку"
@@ -4501,12 +5281,24 @@ msgid "Scale Polygon"
msgstr "Скалирај полигон"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
-msgstr "Уреди"
+msgid "Connect two points to make a split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Select a split to erase it"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UnPaint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
@@ -4521,9 +5313,9 @@ msgid "Clear UV"
msgstr "ОчиÑти UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr "Залепи"
+#, fuzzy
+msgid "Grid Settings"
+msgstr "ПоÑтавке"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
@@ -4533,6 +5325,36 @@ msgstr "Укључи лепљење"
msgid "Grid"
msgstr "Мрежа"
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Configure Grid:"
+msgstr "Конфигурација лепљења"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset X:"
+msgstr "ОфÑет мреже:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset Y:"
+msgstr "ОфÑет мреже:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step X:"
+msgstr "Корак мреже:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step Y:"
+msgstr "Корак мреже:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync Bones to Polygon"
+msgstr "Скалирај полигон"
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "Грешка: неуÑпех при учитавању реÑурÑа!"
@@ -4555,6 +5377,10 @@ msgid "Resource clipboard is empty!"
msgstr "Ðема реÑурÑа за копирање!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr "Ðалепи реÑурÑе"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -4576,17 +5402,19 @@ msgid "Load Resource"
msgstr "Учитај реÑурÑ"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
-msgstr "Ðалепи"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#, fuzzy
msgid "ResourcePreloader"
msgstr "РеÑурÑ"
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Path to AnimationPlayer is invalid"
+msgstr "Ðнимационо дрво није важеће."
+
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr "ОчиÑти недавно отворене датотеке"
@@ -4599,6 +5427,21 @@ msgstr ""
"\""
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error writing TextFile:"
+msgstr "Грешка при чувању TileSet!"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error could not load file."
+msgstr "ÐеуÑпех при тражењу плочице:"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error saving file!"
+msgstr "Грешка при чувању TileSet!"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "Грешка при чувању теме"
@@ -4615,6 +5458,21 @@ msgid "Error importing"
msgstr "Грешка при увозу"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "New TextFile..."
+msgstr "Ðови директоријум..."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Open File"
+msgstr "Отвори датотеку"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Save File As..."
+msgstr "Сачувај као..."
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "Увези тему"
@@ -4627,6 +5485,10 @@ msgid " Class Reference"
msgstr " референца клаÑе"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr "Сортирање"
@@ -4655,8 +5517,9 @@ msgid "File"
msgstr "Датотека"
#: editor/plugins/script_editor_plugin.cpp
-msgid "New"
-msgstr "Ðова"
+#, fuzzy
+msgid "New TextFile"
+msgstr "Погледај датотеке"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -4685,6 +5548,12 @@ msgid "History Next"
msgstr "ИÑторија Ñледеће"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme"
+msgstr "Сачувај тему"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "Поново учитај тему"
@@ -4718,11 +5587,6 @@ msgstr "Прикажи панел Ñкриптица"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr "Тражи..."
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Тражи Ñледећи"
@@ -4776,10 +5640,6 @@ msgid "Discard"
msgstr "Одбаци"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr "Ðаправи Ñкриптицу"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
@@ -4800,6 +5660,16 @@ msgid "Debugger"
msgstr "Дебагер"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search results"
+msgstr "Потражи помоћ"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search in files"
+msgstr "Потражи клаÑе"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
@@ -4807,40 +5677,56 @@ msgstr ""
"припадају"
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Line"
+msgstr "Линија:"
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr "Само реÑурÑи из датотечног ÑиÑтема Ñе могу убацити."
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Lookup Symbol"
+msgstr "Потпун Ñимбол"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr "Одабери боју"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr "Конвертуј Ñлова"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr "Велика Ñлова"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr "Мала Ñлова"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr "Велика Ñлова"
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "ИÑеци"
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr "Копирај"
-
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
@@ -4929,8 +5815,9 @@ msgid "Find Previous"
msgstr "Ðађи претходни"
#: editor/plugins/script_text_editor.cpp
-msgid "Replace..."
-msgstr "Замени..."
+#, fuzzy
+msgid "Find in files..."
+msgstr "Филтрирај датотеке..."
#: editor/plugins/script_text_editor.cpp
msgid "Goto Function..."
@@ -4948,129 +5835,42 @@ msgstr "КонтекÑтуална помоћ"
msgid "Shader"
msgstr "Шејдер"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr "Промени Ñкаларну конÑтанту"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr "Промени векторÑку конÑтанту"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr "Промени RGB конÑтанту"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr "Промени Ñкаларни оператор"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr "Промени векторÑки оператор"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr "Промени векторÑко-Ñкаларни оператор"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr "Промени RGB оператор"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr "Само ротација"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr "Промени Ñкаларну функцију"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr "Промени векторÑку функцију"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr "Промени Ñкаларну униформу (uniform)"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr "Промени векторÑку униформу (uniform)"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr "Промени RGB униформу (uniform)"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr "Промени уобичајену вредноÑÑ‚"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr "Промени XForm униформу (uniform)"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr "Промени текÑтурну униформу (uniform)"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr "Промени Cubemap униформу (uniform)"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr "Промени коментар"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr "Додај/обириши из рампе боје"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr "Додај/обриши из мапе криве"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr "Модификуј мапу криве"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr "Промени улазно име"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr "Повежи чворове графа"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr "ИÑкључи чворове графа"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr "Обриши чвор графа шејдера"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton2D"
+msgstr "Синглетон"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr "Помери чвор графа шејдера"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr "Дуплирај чвор/ове графа"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr "Обриши чвор/ове графа шејдера"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical bones"
+msgstr "Ðаправи навигациону мрежу"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr "Грешка: пронађена циклична веза"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton"
+msgstr "Синглетон"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr "Грешка: недоÑтаје улазна конекција"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical skeleton"
+msgstr "Ðаправи ивице"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr "Додај чвор графа шејдера"
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+#, fuzzy
+msgid "Play IK"
+msgstr "Покрени"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
@@ -5197,10 +5997,6 @@ msgid "Align with view"
msgstr "Поравнавање Ñа погледом"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "OK :("
-msgstr "ОК :("
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "Ðема родитеља за прављење Ñина."
@@ -5209,6 +6005,11 @@ msgid "This operation requires a single selected node."
msgstr "Ова операција захтева један изабран чвор."
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock View Rotation"
+msgstr "Прикажи информације"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr "Прикажи нормалу"
@@ -5253,6 +6054,11 @@ msgid "Doppler Enable"
msgstr "„Doppler“ режим"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Cinematic Preview"
+msgstr "Ðаправи приказ мрежа"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr "Слободан поглед лево"
@@ -5386,6 +6192,11 @@ msgid "Tool Scale"
msgstr "Ðлат Ñкалирања"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Snap To Floor"
+msgstr "Залепи за мрежу"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr "Укљ./ИÑкљ. режим Ñлободног гледања"
@@ -5394,6 +6205,10 @@ msgid "Transform"
msgstr "ТранÑформација"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr "Прозор транÑформације..."
@@ -5422,6 +6237,11 @@ msgid "4 Viewports"
msgstr "4 прозора"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Gizmos"
+msgstr "Прикажи Ñправице"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr "Прикажи центар"
@@ -5435,10 +6255,6 @@ msgid "Settings"
msgstr "ПоÑтавке"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Skeleton Gizmo visibility"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "ПоÑтавке лепљења"
@@ -5498,6 +6314,52 @@ msgstr "Пре"
msgid "Post"
msgstr "ПоÑле"
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Sprite is empty!"
+msgstr "Мрежа је празна!"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Sprite"
+msgstr "Ðалепи оквир"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to 2D Mesh"
+msgstr "Претвори у велика Ñлова"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create 2D Mesh"
+msgstr "Ðаправи ивичну мрежу"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Update Preview"
+msgstr "Преглед"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Settings:"
+msgstr "ПоÑтавке"
+
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr "Грешка: неуÑпех при учитавању реÑурÑа оквира!"
@@ -5568,15 +6430,6 @@ msgstr "Помери (иÑпред)"
msgid "SpriteFrames"
msgstr "Ðалепи оквир"
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox Preview:"
-msgstr "StyleBox преглед:"
-
-#: editor/plugins/style_box_editor_plugin.cpp
-#, fuzzy
-msgid "StyleBox"
-msgstr "Стил"
-
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr "ПоÑтави правоугаони регион"
@@ -5602,28 +6455,22 @@ msgid "Auto Slice"
msgstr "ÐутоматÑки рез"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr "ОфÑет:"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr "Корак:"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Separation:"
-msgstr "ОдвојеноÑÑ‚:"
+msgid "Sep.:"
+msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region"
+#, fuzzy
+msgid "TextureRegion"
msgstr "Регион текÑтуре"
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region Editor"
-msgstr "Уредник региона текÑтуре"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
msgstr "ÐеуÑпех при чувању теме:"
@@ -5637,11 +6484,6 @@ msgid "Add All"
msgstr "Додај Ñве"
#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Item"
-msgstr "Обриши Ñтавку"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr "Обриши Ñве Ñтавке"
@@ -5717,10 +6559,6 @@ msgstr "Има"
msgid "Many"
msgstr "Много"
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-msgid "Options"
-msgstr "Опција"
-
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Has,Many,Options"
@@ -5748,7 +6586,7 @@ msgstr "Тип податка:"
msgid "Icon"
msgstr "Икона"
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr "Стил"
@@ -5761,15 +6599,19 @@ msgid "Color"
msgstr "Боја"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Theme"
-msgstr "Сачувај тему"
+msgid "Constant"
+msgstr "КонÑтантан"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr "Обриши одабрано"
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fix Invalid Tiles"
+msgstr "Ðеважеће име."
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr "Цртај TileMap"
@@ -5791,11 +6633,8 @@ msgid "Erase TileMap"
msgstr "Обриши TileMap"
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase selection"
-msgstr "Обриши одабрано"
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find tile"
+#, fuzzy
+msgid "Find Tile"
msgstr "Ðађи плочицу"
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -5819,6 +6658,11 @@ msgid "Pick Tile"
msgstr "Одабери плочицу"
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Move Selection"
+msgstr "Обриши одабрано"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr "Ротирај 0 Ñтепени"
@@ -5835,12 +6679,40 @@ msgid "Rotate 270 degrees"
msgstr "Ротирај 270 Ñтепени"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Could not find tile:"
-msgstr "ÐеуÑпех при тражењу плочице:"
+msgid "Add Texture(s) to TileSet"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove current Texture from TileSet"
+msgstr "Обриши тачку криве"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
+msgstr "Ðаправи од Ñцене"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Merge from Scene"
+msgstr "Споји од Ñцене"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Item name or ID:"
-msgstr "Име Ñтавке или идентификатор (ID):"
+msgid "Display tile's names (hold Alt Key)"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Selected Textue and ALL TILES wich uses it?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene?"
@@ -5852,53 +6724,71 @@ msgid "Merge from scene?"
msgstr "Споји из Ñцене?"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Tile Set"
-msgstr "TileSet..."
+msgid " file(s) was not added because was already on the list."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
-msgstr "Ðаправи од Ñцене"
+msgid ""
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Merge from Scene"
-msgstr "Споји од Ñцене"
-
-#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Error"
-msgstr "Грешка"
+msgid ""
+"LMB: set bit on.\n"
+"RMB: set bit off.\n"
+"Click on another Tile to edit it."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
-msgid "Autotiles"
-msgstr "ÐутоматÑки рез"
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
+msgstr "Сачувај тренутно измењени реÑурÑ."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings."
+"bindings.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
-"LMB: set bit on.\n"
-"RMB: set bit off."
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
-msgid "Select current edited sub-tile."
-msgstr "Сачувај тренутно измењени реÑурÑ."
+msgid "This property can't be changed."
+msgstr "Ова операција Ñе не може обавити без Ñцене."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select sub-tile to change its priority."
-msgstr ""
+#, fuzzy
+msgid "Tile Set"
+msgstr "TileSet..."
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Vertex"
+msgstr "Тачке"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
msgstr ""
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Light"
+msgstr "деÑно"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "VisualShader"
+msgstr "Шејдер"
+
#: editor/project_export.cpp
msgid "Runnable"
msgstr "Покретљива"
@@ -5913,8 +6803,8 @@ msgid "Delete preset '%s'?"
msgstr "Обриши поÑтавку „%s“?"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted: "
-msgstr "Извозни шаблони за ову платформу Ñу или иÑкварени или непоÑтојећи: "
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr "Извозни шаблони за ову платформу или ниÑу пронађени или Ñу иÑкварене:"
#: editor/project_export.cpp
#, fuzzy
@@ -5993,10 +6883,6 @@ msgid "Export templates for this platform are missing:"
msgstr "Извозни шаблони за ову платформу ниÑу пронађени:"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr "Извозни шаблони за ову платформу или ниÑу пронађени или Ñу иÑкварене:"
-
-#: editor/project_export.cpp
msgid "Export With Debug"
msgstr ""
@@ -6005,7 +6891,7 @@ msgid "The path does not exist."
msgstr "Путања не поÑтоји."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' file."
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgstr ""
#: editor/project_manager.cpp
@@ -6013,6 +6899,14 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
@@ -6104,6 +6998,10 @@ msgid "Project Path:"
msgstr ""
#: editor/project_manager.cpp
+msgid "Project Installation Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Browse"
msgstr ""
@@ -6212,8 +7110,8 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6225,9 +7123,22 @@ msgid "Rename Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Change Action deadzone"
+msgstr "Измени име анимације:"
+
+#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "All Devices"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr ""
+
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr ""
@@ -6269,19 +7180,19 @@ msgid "Wheel Down Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 6"
+msgid "Wheel Left Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 7"
+msgid "Wheel Right Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 8"
+msgid "X Button 1"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 9"
+msgid "X Button 2"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6310,10 +7221,6 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Button"
msgstr ""
@@ -6358,6 +7265,12 @@ msgid "Delete Item"
msgstr ""
#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
@@ -6429,6 +7342,10 @@ msgstr ""
msgid "Override For..."
msgstr ""
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr ""
@@ -6438,6 +7355,15 @@ msgid "Action:"
msgstr ""
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Action"
+msgstr "Помери акцију"
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr ""
@@ -6498,10 +7424,6 @@ msgid "AutoLoad"
msgstr ""
#: editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr ""
-
-#: editor/property_editor.cpp
msgid "Ease In"
msgstr ""
@@ -6538,78 +7460,167 @@ msgid "Select Node"
msgstr ""
#: editor/property_editor.cpp
-msgid "New Script"
+msgid "Error loading file: Not a resource!"
msgstr ""
#: editor/property_editor.cpp
-msgid "New %s"
+msgid "Pick a Node"
msgstr ""
#: editor/property_editor.cpp
-msgid "Make Unique"
+msgid "Bit %d, val %d."
msgstr ""
#: editor/property_editor.cpp
-msgid "Show in File System"
+msgid "Properties:"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Convert To %s"
+#: editor/property_selector.cpp
+msgid "Select Property"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Error loading file: Not a resource!"
+#: editor/property_selector.cpp
+msgid "Select Virtual Method"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Selected node is not a Viewport!"
+#: editor/property_selector.cpp
+msgid "Select Method"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Pick a Node"
+#: editor/pvrtc_compress.cpp
+msgid "Could not execute PVRTC tool:"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Bit %d, val %d."
+#: editor/pvrtc_compress.cpp
+msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
-#: editor/property_editor.cpp
-msgid "On"
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Batch Rename"
+msgstr "Преименуј"
+
+#: editor/rename_dialog.cpp
+msgid "Prefix"
msgstr ""
-#: editor/property_editor.cpp
+#: editor/rename_dialog.cpp
+msgid "Suffix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
#, fuzzy
-msgid "[Empty]"
-msgstr "Додај празан"
+msgid "Advanced options"
+msgstr "ПоÑтавке залепљавања"
-#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
-msgid "Set"
+#: editor/rename_dialog.cpp
+msgid "Substitute"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Properties:"
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node name"
+msgstr "Име чвора:"
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Property"
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node type"
+msgstr "Име чвора:"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Current scene name"
+msgstr "Тренутна Ñцена није Ñачувана. Ипак отвори?"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Root node name"
+msgstr "Преименуј"
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Virtual Method"
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Method"
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
msgstr ""
-#: editor/pvrtc_compress.cpp
-msgid "Could not execute PVRTC tool:"
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
msgstr ""
-#: editor/pvrtc_compress.cpp
-msgid "Can't load back converted image using PVRTC tool:"
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Step"
+msgstr "Корак:"
+
+#: editor/rename_dialog.cpp
+msgid "Ammount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minium number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
msgstr ""
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Lowercase"
+msgstr "Мала Ñлова"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Uppercase"
+msgstr "Велика Ñлова"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Reset"
+msgstr "РеÑетуј увеличање"
+
+#: editor/rename_dialog.cpp editor/script_editor_debugger.cpp
+msgid "Error"
+msgstr "Грешка"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -6646,11 +7657,6 @@ msgstr ""
msgid "Scene Run Settings"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
-#: scene/gui/dialogs.cpp
-msgid "OK"
-msgstr ""
-
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
@@ -6670,6 +7676,10 @@ msgid "Instance Scene(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""
@@ -6710,14 +7720,35 @@ msgid "Load As Placeholder"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Discard Instancing"
-msgstr ""
+#, fuzzy
+msgid "Make Local"
+msgstr "Ðаправи коÑти"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Create Root Node:"
+msgstr "Ðаправи чвор"
#: editor/scene_tree_dock.cpp
-msgid "Makes Sense!"
+#, fuzzy
+msgid "2D Scene"
+msgstr "Сцена"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "3D Scene"
+msgstr "Сцена"
+
+#: editor/scene_tree_dock.cpp
+msgid "User Interface"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Custom Node"
+msgstr "Ðаправи чвор"
+
+#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr ""
@@ -6726,6 +7757,10 @@ msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -6769,18 +7804,15 @@ msgid "Change Type"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Attach Script"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Script"
-msgstr ""
+#, fuzzy
+msgid "Make Scene Root"
+msgstr "Сачувај Ñцену"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr ""
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr ""
@@ -6803,10 +7835,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Filter nodes"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr ""
@@ -6826,17 +7854,10 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
-#: editor/scene_tree_dock.cpp
-msgid "Clear!"
-msgstr ""
-
#: editor/scene_tree_editor.cpp
-msgid "Toggle Spatial Visible"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle CanvasItem Visible"
-msgstr ""
+#, fuzzy
+msgid "Toggle Visible"
+msgstr "Прикажи Ñакривене датотеке"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
@@ -6844,7 +7865,7 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
-"Node has connection(s) and group(s)\n"
+"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -6860,20 +7881,21 @@ msgid ""
"Click to show groups dock."
msgstr ""
-#: editor/scene_tree_editor.cpp
-msgid "Open script"
-msgstr ""
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script"
+msgstr "Покрени Ñкриптицу"
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
-"Click to unlock"
+"Click to unlock it."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
-"Click to make selectable"
+"Click to make selectable."
msgstr ""
#: editor/scene_tree_editor.cpp
@@ -6881,6 +7903,12 @@ msgid "Toggle Visibility"
msgstr ""
#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
@@ -6917,6 +7945,11 @@ msgid "N/A"
msgstr ""
#: editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script/Choose Location"
+msgstr "Отвори уредник Ñкриптица"
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr ""
@@ -7154,10 +8187,22 @@ msgid "Change Camera Size"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Sphere Shape Radius"
+msgid "Change Notifier AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr ""
@@ -7170,19 +8215,34 @@ msgid "Change Capsule Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
+msgid "Change Cylinder Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier Extents"
+msgid "Change Cylinder Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
+msgid "Change Ray Shape Length"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Radius"
+msgstr "Промени време мешања"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Height"
+msgstr "Промени време мешања"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Torus Inner Radius"
+msgstr "Промени Ñидра и ивице"
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Outer Radius"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -7239,16 +8299,6 @@ msgid "GDNative"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr ""
@@ -7315,6 +8365,11 @@ msgid "GridMap Delete Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Fill Selection"
+msgstr "Све одабрано"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
msgstr ""
@@ -7395,6 +8450,11 @@ msgid "Clear Selection"
msgstr "Обриши избор"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fill Selection"
+msgstr "Све одабрано"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr ""
@@ -7470,6 +8530,71 @@ msgstr "Погледај датотеке"
msgid "End of inner exception stack trace"
msgstr ""
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake!"
+msgstr "ИÑпеци!"
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+#, fuzzy
+msgid "Bake the navigation mesh."
+msgstr "ИÑпеци навигациону мрежу.\n"
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr "Обриши навигациону мрежу."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr "Подешавање конфигурације..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr "Израчунавање величине мреже..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr "Прављење виÑинÑког поља..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr "Маркирање проходних троуглова..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr "КонÑтруиÑање компактног виÑинÑког поља..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr "Ерозија проходне површине..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr "Партиционирање..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr "Прављење контура..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr "Прављење полигонÑке мреже..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr "Конвертовање у природну навигациону мрежу..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr "ПоÑтавке генератора навигационе мреже:"
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr "Ðнализирање геометрије..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr "Готово!"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7521,10 +8646,6 @@ msgid "Set Variable Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr ""
@@ -7633,36 +8754,14 @@ msgid "Connect Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Condition"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Sequence"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Switch"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Iterator"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "While"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Return"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Call"
-msgstr ""
+#, fuzzy
+msgid "Connect Node Data"
+msgstr "Повежи Ñа чвором:"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Get"
-msgstr ""
+#, fuzzy
+msgid "Connect Node Sequence"
+msgstr "Повежи Ñа чвором:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -7689,15 +8788,11 @@ msgid "Remove Function"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Signal"
+msgid "Editing Variable:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
@@ -7705,10 +8800,6 @@ msgid "Remove Signal"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr ""
@@ -7752,6 +8843,11 @@ msgstr ""
msgid "Paste Nodes"
msgstr ""
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Member"
+msgstr "Чланови"
+
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr ""
@@ -7806,6 +8902,19 @@ msgid ""
"(error)."
msgstr ""
+#: modules/visual_script/visual_script_property_selector.cpp
+#, fuzzy
+msgid "Search VisualScript"
+msgstr "Потражи помоћ"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set "
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -7858,8 +8967,8 @@ msgstr ""
#: scene/2d/collision_object_2d.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
@@ -7940,6 +9049,19 @@ msgstr ""
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
@@ -8000,8 +9122,8 @@ msgstr ""
#: scene/3d/collision_object.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape or CollisionPolygon children nodes to define "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
@@ -8074,6 +9196,17 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid ""
+"Size changes to SoftBody will be overriden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8086,6 +9219,47 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Animation not found: '%s'"
+msgstr "Ðнимационе алатке"
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Invalid animation: '%s'."
+msgstr "Грешка: неважеће име анимације!"
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr "Повежи '%s' Ñа '%s'"
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr "Одабери AnimationPlayer из дрвета Ñцене за уређивање анимација."
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "AnimationPlayer root is not a valid node."
+msgstr "Ðнимационо дрво није важеће."
+
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
@@ -8154,12 +9328,310 @@ msgstr ""
msgid "Invalid font size."
msgstr "Ðеважећа величина фонта."
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input"
+msgstr "Додај улаз"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "None"
+msgstr "<Ðиједан>"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Invalid source for shader."
+msgstr "Ðеважећа величина фонта."
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#~ msgid "Change Scalar Constant"
+#~ msgstr "Промени Ñкаларну конÑтанту"
+
+#~ msgid "Change Vec Constant"
+#~ msgstr "Промени векторÑку конÑтанту"
+
+#~ msgid "Change RGB Constant"
+#~ msgstr "Промени RGB конÑтанту"
+
+#~ msgid "Change Scalar Operator"
+#~ msgstr "Промени Ñкаларни оператор"
+
+#~ msgid "Change Vec Operator"
+#~ msgstr "Промени векторÑки оператор"
+
+#~ msgid "Change Vec Scalar Operator"
+#~ msgstr "Промени векторÑко-Ñкаларни оператор"
+
+#~ msgid "Change RGB Operator"
+#~ msgstr "Промени RGB оператор"
+
+#~ msgid "Toggle Rot Only"
+#~ msgstr "Само ротација"
+
+#~ msgid "Change Scalar Function"
+#~ msgstr "Промени Ñкаларну функцију"
+
+#~ msgid "Change Vec Function"
+#~ msgstr "Промени векторÑку функцију"
+
+#~ msgid "Change Scalar Uniform"
+#~ msgstr "Промени Ñкаларну униформу (uniform)"
+
+#~ msgid "Change Vec Uniform"
+#~ msgstr "Промени векторÑку униформу (uniform)"
+
+#~ msgid "Change RGB Uniform"
+#~ msgstr "Промени RGB униформу (uniform)"
+
+#~ msgid "Change Default Value"
+#~ msgstr "Промени уобичајену вредноÑÑ‚"
+
+#~ msgid "Change XForm Uniform"
+#~ msgstr "Промени XForm униформу (uniform)"
+
+#~ msgid "Change Texture Uniform"
+#~ msgstr "Промени текÑтурну униформу (uniform)"
+
+#~ msgid "Change Cubemap Uniform"
+#~ msgstr "Промени Cubemap униформу (uniform)"
+
+#~ msgid "Change Comment"
+#~ msgstr "Промени коментар"
+
+#~ msgid "Add/Remove to Color Ramp"
+#~ msgstr "Додај/обириши из рампе боје"
+
+#~ msgid "Modify Color Ramp"
+#~ msgstr "Измени рампу боје"
+
+#~ msgid "Add/Remove to Curve Map"
+#~ msgstr "Додај/обриши из мапе криве"
+
+#~ msgid "Modify Curve Map"
+#~ msgstr "Модификуј мапу криве"
+
+#~ msgid "Change Input Name"
+#~ msgstr "Промени улазно име"
+
+#~ msgid "Connect Graph Nodes"
+#~ msgstr "Повежи чворове графа"
+
+#~ msgid "Disconnect Graph Nodes"
+#~ msgstr "ИÑкључи чворове графа"
+
+#~ msgid "Remove Shader Graph Node"
+#~ msgstr "Обриши чвор графа шејдера"
+
+#~ msgid "Move Shader Graph Node"
+#~ msgstr "Помери чвор графа шејдера"
+
+#~ msgid "Duplicate Graph Node(s)"
+#~ msgstr "Дуплирај чвор/ове графа"
+
+#~ msgid "Delete Shader Graph Node(s)"
+#~ msgstr "Обриши чвор/ове графа шејдера"
+
+#~ msgid "Error: Cyclic Connection Link"
+#~ msgstr "Грешка: пронађена циклична веза"
+
+#~ msgid "Error: Missing Input Connections"
+#~ msgstr "Грешка: недоÑтаје улазна конекција"
+
+#~ msgid "Add Shader Graph Node"
+#~ msgstr "Додај чвор графа шејдера"
+
+#~ msgid "Disabled"
+#~ msgstr "Онемогућено"
+
+#~ msgid "Move Anim Track Up"
+#~ msgstr "Помери траку горе"
+
+#~ msgid "Move Anim Track Down"
+#~ msgstr "Помери траку доле"
+
+#~ msgid "Set Transitions to:"
+#~ msgstr "ПоÑтави прелаз на:"
+
+#~ msgid "Anim Track Rename"
+#~ msgstr "Измени име анимације"
+
+#~ msgid "Anim Track Change Interpolation"
+#~ msgstr "Измени интерполацију"
+
+#~ msgid "Anim Track Change Value Mode"
+#~ msgstr "Измени режим вредноÑти"
+
+#~ msgid "Anim Track Change Wrap Mode"
+#~ msgstr "Измени режим цикла"
+
+#~ msgid "Edit Node Curve"
+#~ msgstr "Измени криву чвора"
+
+#~ msgid "Edit Selection Curve"
+#~ msgstr "Измени одабрану криву"
+
+#~ msgid "Anim Add Key"
+#~ msgstr "Уметни кључ"
+
+#~ msgid "In"
+#~ msgstr "Улаз"
+
+#~ msgid "Out"
+#~ msgstr "Из"
+
+#~ msgid "In-Out"
+#~ msgstr "У-Из"
+
+#~ msgid "Out-In"
+#~ msgstr "Из-У"
+
+#~ msgid "Change Anim Len"
+#~ msgstr "Измени дужину анимације"
+
+#~ msgid "Change Anim Loop"
+#~ msgstr "Измени лупинг анимације"
+
+#~ msgid "Anim Create Typed Value Key"
+#~ msgstr "Ðаправи кључ Ñа почетном вредношћу"
+
+#~ msgid "Anim Add Call Track"
+#~ msgstr "Додај позивну траку"
+
+#~ msgid "Length (s):"
+#~ msgstr "Дужина (Ñек.):"
+
+#~ msgid "Cursor step snap (in seconds)."
+#~ msgstr "Поравнавање корака курÑора (у Ñекундама)."
+
+#~ msgid "Enable/Disable looping in animation."
+#~ msgstr "Укључи/иÑкључи понављање анимације."
+
+#~ msgid "Add new tracks."
+#~ msgstr "Додај нове траке."
+
+#~ msgid "Move current track up."
+#~ msgstr "Помери траку горе."
+
+#~ msgid "Move current track down."
+#~ msgstr "Помери траку доле."
+
+#~ msgid "Track tools"
+#~ msgstr "Ðлатке за траке"
+
+#~ msgid "Enable editing of individual keys by clicking them."
+#~ msgstr "Омогућите уређивање индивидуалних кључева кликом на њих."
+
+#~ msgid "Key"
+#~ msgstr "Кључ"
+
+#~ msgid "Call Functions in Which Node?"
+#~ msgstr "Позови функције у којем чвору?"
+
+#~ msgid "Thanks!"
+#~ msgstr "Хвала!"
+
+#~ msgid "I see..."
+#~ msgstr "Разумем..."
+
+#~ msgid "Can't open '%s'."
+#~ msgstr "Ðе могу отворити '%s'."
+
+#~ msgid "Ugh"
+#~ msgstr "Уф"
+
+#~ msgid "Save the currently edited resource."
+#~ msgstr "Сачувај тренутно измењени реÑурÑ."
+
+#~ msgid "Stop Profiling"
+#~ msgstr "ЗауÑтави профилирање"
+
+#~ msgid "Start Profiling"
+#~ msgstr "Покрени профилирање"
+
+#~ msgid "Default (Same as Editor)"
+#~ msgstr "Уобичајено (као и уредник)"
+
+#~ msgid "Create new animation in player."
+#~ msgstr "Ðаправи нову анимацију у плејеру."
+
+#~ msgid "Load animation from disk."
+#~ msgstr "Учитај анимацију Ñа диÑка."
+
+#~ msgid "Load an animation from disk."
+#~ msgstr "Учитај анимацију Ñа диÑка."
+
+#~ msgid "Save the current animation"
+#~ msgstr "Сачувај тренутну анимацију"
+
+#~ msgid "Edit Target Blend Times"
+#~ msgstr "Уреди времена циљаног мешања"
+
+#~ msgid "Copy Animation"
+#~ msgstr "Копирај анимацију"
+
+#~ msgid "Fetching:"
+#~ msgstr "Преузимање:"
+
+#~ msgid "prev"
+#~ msgstr "претходни"
+
+#~ msgid "next"
+#~ msgstr "Ñледећи"
+
+#~ msgid "last"
+#~ msgstr "задњи"
+
+#~ msgid "Edit IK Chain"
+#~ msgstr "Измени IK ланац"
+
+#~ msgid "Drag pivot from mouse position"
+#~ msgstr "Превуци пивот Ñа позицијом миша"
+
+#~ msgid "Set pivot at mouse position"
+#~ msgstr "ПоÑтави пивот на позицију миша"
+
+#~ msgid "Add/Remove Color Ramp Point"
+#~ msgstr "Додај/обриши тачку бојне рампе"
+
+#~ msgid "OK :("
+#~ msgstr "ОК :("
+
+#~ msgid "StyleBox Preview:"
+#~ msgstr "StyleBox преглед:"
+
+#, fuzzy
+#~ msgid "StyleBox"
+#~ msgstr "Стил"
+
+#~ msgid "Separation:"
+#~ msgstr "ОдвојеноÑÑ‚:"
+
+#~ msgid "Texture Region Editor"
+#~ msgstr "Уредник региона текÑтуре"
+
+#~ msgid "Erase selection"
+#~ msgstr "Обриши одабрано"
+
+#~ msgid "Item name or ID:"
+#~ msgstr "Име Ñтавке или идентификатор (ID):"
+
#, fuzzy
-#~ msgid "Previous"
-#~ msgstr "Претходни таб"
+#~ msgid "Autotiles"
+#~ msgstr "ÐутоматÑки рез"
-#~ msgid "Next"
-#~ msgstr "Следеће"
+#~ msgid "Export templates for this platform are missing/corrupted: "
+#~ msgstr "Извозни шаблони за ову платформу Ñу или иÑкварени или непоÑтојећи: "
#~ msgid ""
#~ "Invalid version.txt format inside templates. Revision is not a valid "
diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po
index 4d293a592d..d0458037ba 100644
--- a/editor/translations/sr_Latn.po
+++ b/editor/translations/sr_Latn.po
@@ -19,332 +19,465 @@ msgstr ""
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
"X-Generator: Weblate 3.0-dev\n"
-#: editor/animation_editor.cpp
-msgid "Disabled"
-msgstr "Onemogućeno"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "All Selection"
-msgstr "Sve sekcije"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/glue_header.h
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid index of type %s for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid arguments to construct '%s'"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Mirror"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Insert Key Here"
+msgstr "Animacija dodaj kljuÄ"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Duplicate Selected Key(s)"
+msgstr "Uduplaj Selekciju"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Delete Selected Key(s)"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr "Animacija Uduplaj KljuÄeve"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr "Animacija ObriÅ¡i KljuÄeve"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "Animacija Promjeni Vrijeme KljuÄnog Kadra"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "Animacija Promjeni Tranziciju"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "Animacija Promjeni Transformaciju"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "Animacija Promjeni Vrijednost KljuÄnog Kadra"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "Animacija Promjeni Poziv"
-#: editor/animation_editor.cpp
-msgid "Anim Add Track"
-msgstr "Animacija Dodaj Kanal"
+#: editor/animation_track_editor.cpp
+msgid "Property Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Duplicate Keys"
-msgstr "Animacija Uduplaj KljuÄeve"
+#: editor/animation_track_editor.cpp
+msgid "3D Transform Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Up"
-msgstr "Pomjeri Kanal Animacije Gore"
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Down"
-msgstr "Pomjeri Kanal Animacije Dole"
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Anim Track"
-msgstr "Odstrani Kanal Animacije"
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Animation Playback Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Set Transitions to:"
-msgstr "Postavi tranzicije na:"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track"
+msgstr "Animacija Dodaj Kanal"
-#: editor/animation_editor.cpp
-msgid "Anim Track Rename"
-msgstr "Animacija Preimenuj Kanal"
+#: editor/animation_track_editor.cpp
+msgid "Animation Length Time (seconds)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Interpolation"
-msgstr "Animacija Promjeni Interpolaciju Kanala"
+#: editor/animation_track_editor.cpp
+msgid "Animation Looping"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Value Mode"
-msgstr "Animacija Promjeni Vrijednosni Režim Kanala"
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Wrap Mode"
-msgstr "Animacija Promjeni Režim Omotavanja Kanala"
+#: editor/animation_track_editor.cpp
+msgid "Audio Clips:"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Edit Node Curve"
-msgstr "Izmjeni Krivulju ÄŒvora"
+#: editor/animation_track_editor.cpp
+msgid "Anim Clips:"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Edit Selection Curve"
-msgstr "Izmjeni Selekciju Krivulje"
+#: editor/animation_track_editor.cpp
+msgid "Toggle this track on/off."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Delete Keys"
-msgstr "Animacija ObriÅ¡i KljuÄeve"
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
-#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
-msgstr "Uduplaj Selekciju"
+#: editor/animation_track_editor.cpp
+msgid "Interpolation Mode"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Duplicate Transposed"
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Selection"
-msgstr "Obriši Selekciju"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Remove this track."
+msgstr "Odstrani Kanal Animacije"
+
+#: editor/animation_track_editor.cpp
+msgid "Time (s): "
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Neprekidna"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "Diskretna"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "OkidaÄ"
-#: editor/animation_editor.cpp
-msgid "Anim Add Key"
-msgstr "Animacija Dodaj KljuÄ"
-
-#: editor/animation_editor.cpp
-msgid "Anim Move Keys"
-msgstr "Animacija Pomjeri KljuÄeve"
-
-#: editor/animation_editor.cpp
-msgid "Scale Selection"
-msgstr "Skaliraj Selekciju"
-
-#: editor/animation_editor.cpp
-msgid "Scale From Cursor"
-msgstr "Skaliraj od Kursora"
-
-#: editor/animation_editor.cpp
-msgid "Goto Next Step"
-msgstr "Otiđi Na Sljedeći Korak"
+#: editor/animation_track_editor.cpp
+msgid "Capture"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Goto Prev Step"
-msgstr "Otiđi Na Prethodni Korak"
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
-#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "Linearna"
-#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constant"
-msgstr "Kontanta"
-
-#: editor/animation_editor.cpp
-msgid "In"
-msgstr "U"
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out"
-msgstr "Izvan"
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "In-Out"
-msgstr "U-Izvan"
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out-In"
-msgstr "Izvan-U"
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Transitions"
-msgstr "Tranzicije"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Duplicate Key(s)"
+msgstr "Animacija Uduplaj KljuÄeve"
-#: editor/animation_editor.cpp
-msgid "Optimize Animation"
-msgstr "Optimizuj Animaciju"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Key(s)"
+msgstr "Animacija ObriÅ¡i KljuÄeve"
-#: editor/animation_editor.cpp
-msgid "Clean-Up Animation"
-msgstr "PoÄisti Animaciju"
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr "Odstrani Kanal Animacije"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "Napravi Novi kanal za %s i dodaj kljuÄ?"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "Napravi %d novih kanala i dodaj kljuÄeve?"
-#: editor/animation_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr "Napravi"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr "Animacija Umetni"
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "Animacija Napravi i Dodaj"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Animacija Dodaj kanal i kljuÄ"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "Animacija dodaj kljuÄ"
-#: editor/animation_editor.cpp
-msgid "Change Anim Len"
-msgstr "Promijeni Dužinu Animacije"
-
-#: editor/animation_editor.cpp
-msgid "Change Anim Loop"
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Create Typed Value Key"
-msgstr "Animacija Napravit Tip Vrijednosni KljuÄ"
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Insert"
-msgstr "Animacija Umetni"
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Scale Keys"
-msgstr "Animacija Skaliraj KljuÄeve"
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Add Call Track"
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation zoom."
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Length (s):"
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation length (in seconds)."
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Step (s):"
+#: editor/animation_track_editor.cpp
+msgid "Method not found in object: "
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Cursor step snap (in seconds)."
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr "Animacija Pomjeri KljuÄeve"
+
+#: editor/animation_track_editor.cpp
+msgid "Clipboard is empty"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Enable/Disable looping in animation."
+#: editor/animation_track_editor.cpp
+msgid "Anim Scale Keys"
+msgstr "Animacija Skaliraj KljuÄeve"
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Add new tracks."
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move current track up."
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move current track down."
+#: editor/animation_track_editor.cpp
+msgid "Snap (s): "
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove selected track."
+#: editor/animation_track_editor.cpp
+msgid "Animation step value."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Track tools"
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Enable editing of individual keys by clicking them."
+#: editor/animation_track_editor.cpp
+msgid "Animation properties."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim. Optimizer"
+#: editor/animation_track_editor.cpp
+msgid "Copy Tracks"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Max. Linear Error:"
+#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Max. Angular Error:"
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr "Skaliraj Selekciju"
+
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr "Skaliraj od Kursora"
+
+#: editor/animation_track_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr "Uduplaj Selekciju"
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Max Optimizable Angle:"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Selection"
+msgstr "Uduplaj Selekciju"
+
+#: editor/animation_track_editor.cpp
+msgid "Goto Next Step"
+msgstr "Otiđi Na Sljedeći Korak"
+
+#: editor/animation_track_editor.cpp
+msgid "Goto Prev Step"
+msgstr "Otiđi Na Prethodni Korak"
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr "Optimizuj Animaciju"
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr "PoÄisti Animaciju"
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Optimize"
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
+#: editor/animation_track_editor.cpp
+msgid "Anim. Optimizer"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Key"
+#: editor/animation_track_editor.cpp
+msgid "Max. Linear Error:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Transition"
+#: editor/animation_track_editor.cpp
+msgid "Max. Angular Error:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Scale Ratio:"
+#: editor/animation_track_editor.cpp
+msgid "Max Optimizable Angle:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Call Functions in Which Node?"
+#: editor/animation_track_editor.cpp
+msgid "Optimize"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr ""
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr ""
@@ -365,7 +498,7 @@ msgstr ""
msgid "Line Number:"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr ""
@@ -381,7 +514,7 @@ msgstr ""
msgid "Whole Words"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr ""
@@ -393,18 +526,26 @@ msgstr ""
msgid "Selection Only"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom In"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom Out"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Reset Zoom"
msgstr ""
+#: editor/code_editor.cpp
+msgid "Warnings:"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Zoom:"
+msgstr ""
+
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr ""
@@ -434,7 +575,8 @@ msgid "Add"
msgstr ""
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
@@ -465,7 +607,7 @@ msgid "Oneshot"
msgstr ""
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -487,11 +629,11 @@ msgid "Connect '%s' to '%s'"
msgstr ""
#: editor/connections_dialog.cpp
-msgid "Connecting Signal:"
+msgid "Disconnect '%s' from '%s'"
msgstr ""
#: editor/connections_dialog.cpp
-msgid "Disconnect '%s' from '%s'"
+msgid "Disconnect all from signal: '%s'"
msgstr ""
#: editor/connections_dialog.cpp
@@ -499,14 +641,43 @@ msgid "Connect..."
msgstr ""
#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr ""
+#: editor/connections_dialog.cpp
+msgid "Connect Signal: "
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit Connection: "
+msgstr "Izmjeni Selekciju Krivulje"
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from the \""
+msgstr ""
+
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr ""
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect All"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Edit..."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Go To Method"
+msgstr ""
+
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr ""
@@ -529,22 +700,25 @@ msgstr ""
msgid "Recent:"
msgstr ""
-#: editor/create_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr ""
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr ""
#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr ""
@@ -602,7 +776,9 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
-#: editor/quick_open.cpp scene/gui/file_dialog.cpp
+#: editor/quick_open.cpp editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr ""
@@ -621,7 +797,7 @@ msgid ""
"Remove them anyway? (no undo)"
msgstr ""
-#: editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
msgid "Cannot remove:"
msgstr ""
@@ -689,8 +865,12 @@ msgstr ""
msgid "Thanks from the Godot community!"
msgstr ""
-#: editor/editor_about.cpp
-msgid "Thanks!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/inspector_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp
+msgid "OK"
msgstr ""
#: editor/editor_about.cpp
@@ -864,6 +1044,7 @@ msgid "Bus options"
msgstr ""
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
@@ -932,7 +1113,8 @@ msgstr ""
msgid "Create a new Bus Layout."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/property_editor.cpp
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr ""
@@ -942,7 +1124,6 @@ msgid "Load an existing Bus Layout."
msgstr ""
#: editor/editor_audio_buses.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr ""
@@ -979,47 +1160,47 @@ msgid "Invalid name. Must not collide with an existing global constant name."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Invalid Path."
+msgid "Autoload '%s' already exists!"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "File does not exist."
+msgid "Rename Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Not in resource path."
+msgid "Toggle AutoLoad Globals"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
+msgid "Move Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Autoload '%s' already exists!"
+msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Rename Autoload"
+msgid "Enable"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Toggle AutoLoad Globals"
+msgid "Rearrange Autoloads"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Move Autoload"
+msgid "Invalid Path."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Remove Autoload"
+msgid "File does not exist."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Enable"
+msgid "Not in resource path."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Rearrange Autoloads"
+msgid "Add AutoLoad"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
@@ -1052,7 +1233,7 @@ msgstr ""
msgid "Updating scene..."
msgstr ""
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr ""
@@ -1114,6 +1295,11 @@ msgid "Copy Path"
msgstr ""
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Open In File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
msgid "Show In File Manager"
msgstr ""
@@ -1150,7 +1336,7 @@ msgid "Open a File or Directory"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr ""
@@ -1203,7 +1389,8 @@ msgstr ""
msgid "Directories & Files:"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
msgid "Preview:"
msgstr ""
@@ -1348,20 +1535,27 @@ msgid ""
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-#: editor/editor_help.cpp
-msgid "Search Text"
+#: editor/editor_inspector.cpp
+msgid "Property: "
msgstr ""
-#: editor/editor_help.cpp
-msgid "Find"
+#: editor/editor_inspector.cpp editor/property_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
msgstr ""
#: editor/editor_log.cpp
msgid "Output:"
msgstr ""
-#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/property_editor.cpp editor/script_editor_debugger.cpp
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
@@ -1383,11 +1577,6 @@ msgstr ""
msgid "Save Resource As..."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "I see..."
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr ""
@@ -1400,8 +1589,8 @@ msgstr ""
msgid "Error while saving."
msgstr ""
-#: editor/editor_node.cpp
-msgid "Can't open '%s'."
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
msgstr ""
#: editor/editor_node.cpp
@@ -1443,10 +1632,6 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
-msgid "Failed to load resource."
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr ""
@@ -1513,42 +1698,6 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
-msgid "Expand all properties"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Collapse all properties"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Copy Params"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Copy Resource"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Make Built-In"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Make Sub-Resources Unique"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open in Help"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr ""
@@ -1722,11 +1871,6 @@ msgid ""
"To make changes to it, a new inherited scene can be created."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ugh"
-msgstr ""
-
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
@@ -1755,6 +1899,14 @@ msgid "Default"
msgstr ""
#: editor/editor_node.cpp
+msgid "Play This Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr ""
@@ -1876,10 +2028,6 @@ msgstr ""
msgid "Project Settings"
msgstr ""
-#: editor/editor_node.cpp
-msgid "Run Script"
-msgstr ""
-
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr ""
@@ -1889,6 +2037,10 @@ msgid "Tools"
msgstr ""
#: editor/editor_node.cpp
+msgid "Open Project Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr ""
@@ -1980,6 +2132,18 @@ msgstr ""
msgid "Toggle Fullscreen"
msgstr ""
+#: editor/editor_node.cpp
+msgid "Open Editor Data/Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Settings Folder"
+msgstr ""
+
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr ""
@@ -1995,7 +2159,8 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr ""
@@ -2039,7 +2204,7 @@ msgstr ""
msgid "Stop the scene."
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr ""
@@ -2060,59 +2225,32 @@ msgid "Play Custom Scene"
msgstr ""
#: editor/editor_node.cpp
-msgid "Spins when the editor window repaints!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update Always"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update Changes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Disable Update Spinner"
+msgid "Changing the video driver requires restarting the editor."
msgstr ""
-#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save the currently edited resource."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Save As..."
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+msgid "Save & Restart"
msgstr ""
#: editor/editor_node.cpp
-msgid "Go to the previous edited object in history."
+msgid "Spins when the editor window repaints!"
msgstr ""
#: editor/editor_node.cpp
-msgid "Go to the next edited object in history."
+msgid "Update Always"
msgstr ""
#: editor/editor_node.cpp
-msgid "History of recently edited objects."
+msgid "Update Changes"
msgstr ""
#: editor/editor_node.cpp
-msgid "Object properties."
+msgid "Disable Update Spinner"
msgstr ""
#: editor/editor_node.cpp
-msgid "Changes may be lost!"
+msgid "Inspector"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
@@ -2129,6 +2267,10 @@ msgid "FileSystem"
msgstr ""
#: editor/editor_node.cpp
+msgid "Expand Bottom Panel"
+msgstr ""
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr ""
@@ -2205,19 +2347,23 @@ msgid "Thumbnail..."
msgstr ""
#: editor/editor_plugin_settings.cpp
-msgid "Installed Plugins:"
+msgid "Edit Plugin"
msgstr ""
#: editor/editor_plugin_settings.cpp
+msgid "Installed Plugins:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr ""
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr ""
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr ""
@@ -2225,12 +2371,13 @@ msgstr ""
msgid "Status:"
msgstr ""
-#: editor/editor_profiler.cpp
-msgid "Stop Profiling"
+#: editor/editor_plugin_settings.cpp
+msgid "Edit:"
msgstr ""
-#: editor/editor_profiler.cpp
-msgid "Start Profiling"
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+msgid "Start"
msgstr ""
#: editor/editor_profiler.cpp
@@ -2277,6 +2424,100 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "On"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Bit %d, value %d"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "[Empty]"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+msgid "Assign.."
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Show in File System"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Open Editor"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Size: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Key:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Value:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr ""
@@ -2311,10 +2552,6 @@ msgstr ""
msgid "Did you forget the '_run' method?"
msgstr ""
-#: editor/editor_settings.cpp
-msgid "Default (Same as Editor)"
-msgstr ""
-
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -2340,6 +2577,7 @@ msgid "(Installed)"
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr ""
@@ -2364,7 +2602,7 @@ msgid "Can't open export templates zip."
msgstr ""
#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside templates."
+msgid "Invalid version.txt format inside templates: %s."
msgstr ""
#: editor/export_template_manager.cpp
@@ -2424,6 +2662,12 @@ msgid "Download Complete."
msgstr ""
#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr ""
@@ -2502,7 +2746,7 @@ msgid "Download Templates"
msgstr ""
#: editor/export_template_manager.cpp
-msgid "Select mirror from list: "
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr ""
#: editor/file_type_cache.cpp
@@ -2514,11 +2758,11 @@ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails"
+msgid "View items as a grid of thumbnails."
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "View items as a list"
+msgid "View items as a list."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -2589,7 +2833,7 @@ msgstr ""
msgid "Collapse all"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr ""
@@ -2618,6 +2862,21 @@ msgid "Duplicate..."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid "New Script..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "New Resource..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr ""
@@ -2630,7 +2889,11 @@ msgid "Re-Scan Filesystem"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "Toggle folder status as Favorite"
+msgid "Toggle folder status as Favorite."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Show current scene file."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -2638,18 +2901,110 @@ msgid "Instance the selected scene(s) as child of the selected node."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid "Enter tree-view."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Search files"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Move"
msgstr ""
-#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Rename"
+#: editor/filesystem_dock.cpp
+msgid "There is already file or folder with the same name in this location."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find in files"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Whole words"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Match case"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Folder: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Filter: "
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace all (no undo)"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Searching..."
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Search complete"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Group name already exists."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "invalid Group name."
+msgstr ""
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes not in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+msgid "Filter nodes"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes in Group"
msgstr ""
#: editor/groups_editor.cpp
@@ -2660,6 +3015,10 @@ msgstr ""
msgid "Remove from Group"
msgstr ""
+#: editor/groups_editor.cpp
+msgid "Manage Groups"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr ""
@@ -2701,7 +3060,7 @@ msgid "Import as Multiple Scenes+Materials"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr ""
@@ -2761,16 +3120,122 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Expand all properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Collapse all properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Edit Resource Clipboard"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Filter properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr ""
+
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr ""
#: editor/node_dock.cpp
-msgid "Groups"
+msgid "Select a Node to edit Signals and Groups."
msgstr ""
-#: editor/node_dock.cpp
-msgid "Select a Node to edit Signals and Groups."
+#: editor/plugin_config_dialog.cpp
+msgid "Edit a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Create a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Plugin Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Language:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Script Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
@@ -2814,6 +3279,142 @@ msgstr ""
msgid "Delete points"
msgstr ""
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Load.."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Create points."
+msgstr "Napravi"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Erase points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Open Animation Node"
+msgstr "Optimizuj Animaciju"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Triangle already exists"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node.."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Edit Filtered Tracks:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Enable filtering"
+msgstr ""
+
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr ""
@@ -2840,11 +3441,11 @@ msgid "Remove Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Invalid animation name!"
+msgid "Invalid animation name!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Animation name already exists!"
+msgid "Animation name already exists!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2853,11 +3454,6 @@ msgid "Rename Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr ""
@@ -2874,11 +3470,11 @@ msgid "Duplicate Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to copy!"
+msgid "No animation to copy!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation resource on clipboard!"
+msgid "No animation resource on clipboard!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2890,7 +3486,7 @@ msgid "Paste Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to edit!"
+msgid "No animation to edit!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2922,39 +3518,33 @@ msgid "Scale animation playback globally for the node."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create new animation in player."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load animation from disk."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load an animation from disk."
+msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save the current animation"
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Display list of animations in player."
+msgid "New"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Autoplay on Load"
-msgstr ""
+#, fuzzy
+msgid "Edit Transitions..."
+msgstr "Tranzicije"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Target Blend Times"
+msgid "Open in Inspector"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
+msgid "Display list of animations in player."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Copy Animation"
+msgid "Autoplay on Load"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3006,6 +3596,10 @@ msgid "Include Gizmos (3D)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pin AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr ""
@@ -3015,6 +3609,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
@@ -3032,161 +3627,210 @@ msgstr ""
msgid "Cross-Animation Blend Times"
msgstr ""
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "End"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "New name:"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Edit Filters"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "No playback resource set at path: %s."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Create new nodes."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Connect nodes."
msgstr ""
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Remove selected node or transition"
+msgstr "Obriši Selekciju"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition: "
+msgstr "Tranzicije"
+
#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "New name:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "AnimationTree"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Free"
-msgstr ""
-
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr ""
@@ -3240,7 +3884,11 @@ msgid "Asset Download Error:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Fetching:"
+msgid "Downloading (%s / %s)..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3268,19 +3916,19 @@ msgid "Download for this asset is already in progress!"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "first"
+msgid "First"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "prev"
+msgid "Previous"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "next"
+msgid "Next"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "last"
+msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3348,7 +3996,7 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr ""
@@ -3357,12 +4005,10 @@ msgid "Configure Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr ""
@@ -3375,14 +4021,6 @@ msgid "Rotation Step:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Pivot"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Action"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr ""
@@ -3411,11 +4049,23 @@ msgid "Create new horizontal and vertical guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit IK Chain"
+msgid "Move pivot"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit CanvasItem"
+msgid "Resize CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3435,6 +4085,18 @@ msgid "Paste Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom out"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom reset"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom in"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr ""
@@ -3478,7 +4140,7 @@ msgid "Pan Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggles snapping"
+msgid "Toggle snapping."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3486,7 +4148,7 @@ msgid "Use Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping options"
+msgid "Snapping Options"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3527,6 +4189,10 @@ msgid "Snap to node sides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr ""
@@ -3553,23 +4219,23 @@ msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Bones"
+msgid "Show Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
+msgid "Make IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Bones"
+msgid "Clear IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make IK Chain"
+msgid "Make Custom Bone(s) from Node(s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear IK Chain"
+msgid "Clear Custom Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3615,12 +4281,9 @@ msgid "Layout"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Keys"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
-msgstr ""
+#, fuzzy
+msgid "Insert keys."
+msgstr "Animacija dodaj kljuÄ"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
@@ -3635,14 +4298,6 @@ msgid "Clear Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Drag pivot from mouse position"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Set pivot at mouse position"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr ""
@@ -3658,10 +4313,6 @@ msgstr ""
msgid "Adding %s..."
msgstr ""
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ok"
-msgstr ""
-
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr ""
@@ -3694,26 +4345,18 @@ msgstr ""
msgid "Set Handle"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove item %d?"
-msgstr ""
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Item"
-msgstr ""
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove Selected Item"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+msgid "CPUParticles"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Import from Scene"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Update from Scene"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
@@ -3784,15 +4427,6 @@ msgstr ""
msgid "Bake GI Probe"
msgstr ""
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Add/Remove Color Ramp Point"
-msgstr ""
-
-#: editor/plugins/gradient_editor_plugin.cpp
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr ""
-
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
@@ -3876,6 +4510,7 @@ msgid "No mesh to debug."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr ""
@@ -3943,6 +4578,27 @@ msgstr ""
msgid "Outline Size:"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -4043,70 +4699,6 @@ msgstr ""
msgid "Populate"
msgstr ""
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake!"
-msgstr ""
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake the navigation mesh."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Marking walkable triangles..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr ""
-
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
@@ -4167,59 +4759,55 @@ msgid "Emission Colors"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry (faces)."
+msgid "Faces contain no area!"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
+msgid "No faces!"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Faces contain no area!"
+msgid "Node does not contain geometry."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "No faces!"
+msgid "Node does not contain geometry (faces)."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
+msgid "Create Emitter"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
+msgid "Emission Points:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
+msgid "Surface Points"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emitter"
+msgid "Surface Points+Normal (Directed)"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Points:"
+msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Surface Points"
+msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Surface Points+Normal (Directed)"
+msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Volume"
+msgid "Generate AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+msgid "Convert to CPUParticles"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -4299,6 +4887,22 @@ msgstr ""
msgid "Close Curve"
msgstr ""
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr ""
@@ -4331,19 +4935,86 @@ msgstr ""
msgid "Remove In-Control Point"
msgstr ""
+#: editor/plugins/physical_bone_plugin.cpp
+msgid "Move joint"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync bones"
+msgstr ""
+
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon & UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split point with itself."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split can't form an existing edge."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split already exists."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Add Split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Invalid Split: "
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Split"
+msgstr "Obriši Selekciju"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint bone weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Poly"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Splits"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon"
+msgstr "Napravi"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr ""
@@ -4372,11 +5043,23 @@ msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
+msgid "Connect two points to make a split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Select a split to erase it"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UnPaint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -4392,8 +5075,7 @@ msgid "Clear UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
+msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -4404,6 +5086,30 @@ msgstr ""
msgid "Grid"
msgstr ""
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Configure Grid:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones to Polygon"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -4426,6 +5132,10 @@ msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -4447,14 +5157,15 @@ msgid "Load Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
+msgid "ResourcePreloader"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Path to AnimationPlayer is invalid"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
@@ -4466,6 +5177,18 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Error writing TextFile:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error could not load file."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error saving file!"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr ""
@@ -4482,6 +5205,18 @@ msgid "Error importing"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "New TextFile..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open File"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save File As..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr ""
@@ -4494,6 +5229,10 @@ msgid " Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr ""
@@ -4522,7 +5261,7 @@ msgid "File"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "New"
+msgid "New TextFile"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
@@ -4550,6 +5289,11 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr ""
@@ -4583,11 +5327,6 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -4641,10 +5380,6 @@ msgid "Discard"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
@@ -4663,45 +5398,68 @@ msgid "Debugger"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Search results"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search in files"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Line"
+msgstr "Linearna"
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Pick Color"
+msgid "Lookup Symbol"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr ""
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr ""
-
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
@@ -4789,7 +5547,7 @@ msgid "Find Previous"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Replace..."
+msgid "Find in files..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
@@ -4808,128 +5566,36 @@ msgstr ""
msgid "Shader"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Skeleton2D"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical bones"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Skeleton"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical skeleton"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+msgid "Play IK"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5057,10 +5723,6 @@ msgid "Align with view"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "OK :("
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""
@@ -5069,6 +5731,10 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock View Rotation"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr ""
@@ -5113,6 +5779,10 @@ msgid "Doppler Enable"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Cinematic Preview"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr ""
@@ -5240,6 +5910,10 @@ msgid "Tool Scale"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr ""
@@ -5248,6 +5922,10 @@ msgid "Transform"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr ""
@@ -5276,6 +5954,10 @@ msgid "4 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr ""
@@ -5289,10 +5971,6 @@ msgid "Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Skeleton Gizmo visibility"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr ""
@@ -5352,6 +6030,47 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite is empty!"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Convert to 2D Mesh"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create 2D Mesh"
+msgstr "Napravi"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Update Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Settings:"
+msgstr ""
+
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""
@@ -5420,14 +6139,6 @@ msgstr ""
msgid "SpriteFrames"
msgstr ""
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox Preview:"
-msgstr ""
-
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox"
-msgstr ""
-
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr ""
@@ -5453,26 +6164,19 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Separation:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region"
+msgid "Sep.:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region Editor"
+msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -5488,11 +6192,6 @@ msgid "Add All"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr ""
@@ -5564,10 +6263,6 @@ msgstr ""
msgid "Many"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-msgid "Options"
-msgstr ""
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
msgstr ""
@@ -5592,7 +6287,7 @@ msgstr ""
msgid "Icon"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr ""
@@ -5605,14 +6300,18 @@ msgid "Color"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
+msgid "Constant"
+msgstr "Kontanta"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Fix Invalid Tiles"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr ""
@@ -5633,11 +6332,7 @@ msgid "Erase TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase selection"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find tile"
+msgid "Find Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -5661,6 +6356,11 @@ msgid "Pick Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Move Selection"
+msgstr "Obriši Selekciju"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr ""
@@ -5677,63 +6377,105 @@ msgid "Rotate 270 degrees"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Could not find tile:"
+msgid "Add Texture(s) to TileSet"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Item name or ID:"
+msgid "Remove current Texture from TileSet"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
+msgid "Create from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from scene?"
+msgid "Merge from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tile Set"
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
+msgid "Display tile's names (hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
+msgid "Remove Selected Textue and ALL TILES wich uses it?"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Error"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Autotiles"
+msgid "Create from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid " file(s) was not added because was already on the list."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
-"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings."
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: set bit on.\n"
-"RMB: set bit off."
+"RMB: set bit off.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select current edited sub-tile."
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select sub-tile to change its priority."
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
msgstr ""
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "This property can't be changed."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tile Set"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Light"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "VisualShader"
msgstr ""
#: editor/project_export.cpp
@@ -5749,7 +6491,7 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted: "
+msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
@@ -5823,10 +6565,6 @@ msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export With Debug"
msgstr ""
@@ -5835,7 +6573,7 @@ msgid "The path does not exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' file."
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgstr ""
#: editor/project_manager.cpp
@@ -5843,6 +6581,14 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
@@ -5929,6 +6675,10 @@ msgid "Project Path:"
msgstr ""
#: editor/project_manager.cpp
+msgid "Project Installation Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Browse"
msgstr ""
@@ -6037,8 +6787,8 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6050,9 +6800,22 @@ msgid "Rename Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Change Action deadzone"
+msgstr "Promijeni Dužinu Animacije"
+
+#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "All Devices"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr ""
+
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr ""
@@ -6094,19 +6857,19 @@ msgid "Wheel Down Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 6"
+msgid "Wheel Left Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 7"
+msgid "Wheel Right Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 8"
+msgid "X Button 1"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 9"
+msgid "X Button 2"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6134,10 +6897,6 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Button"
msgstr ""
@@ -6182,6 +6941,12 @@ msgid "Delete Item"
msgstr ""
#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
@@ -6253,6 +7018,10 @@ msgstr ""
msgid "Override For..."
msgstr ""
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr ""
@@ -6262,6 +7031,15 @@ msgid "Action:"
msgstr ""
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Action"
+msgstr "Sve sekcije"
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr ""
@@ -6322,10 +7100,6 @@ msgid "AutoLoad"
msgstr ""
#: editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr ""
-
-#: editor/property_editor.cpp
msgid "Ease In"
msgstr ""
@@ -6362,75 +7136,156 @@ msgid "Select Node"
msgstr ""
#: editor/property_editor.cpp
-msgid "New Script"
+msgid "Error loading file: Not a resource!"
msgstr ""
#: editor/property_editor.cpp
-msgid "New %s"
+msgid "Pick a Node"
msgstr ""
#: editor/property_editor.cpp
-msgid "Make Unique"
+msgid "Bit %d, val %d."
msgstr ""
#: editor/property_editor.cpp
-msgid "Show in File System"
+msgid "Properties:"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Convert To %s"
+#: editor/property_selector.cpp
+msgid "Select Property"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Error loading file: Not a resource!"
+#: editor/property_selector.cpp
+msgid "Select Virtual Method"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Selected node is not a Viewport!"
+#: editor/property_selector.cpp
+msgid "Select Method"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Pick a Node"
+#: editor/pvrtc_compress.cpp
+msgid "Could not execute PVRTC tool:"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Bit %d, val %d."
+#: editor/pvrtc_compress.cpp
+msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
-#: editor/property_editor.cpp
-msgid "On"
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Batch Rename"
+msgstr "Animacija Preimenuj Kanal"
+
+#: editor/rename_dialog.cpp
+msgid "Prefix"
msgstr ""
-#: editor/property_editor.cpp
-msgid "[Empty]"
+#: editor/rename_dialog.cpp
+msgid "Suffix"
msgstr ""
-#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
-msgid "Set"
+#: editor/rename_dialog.cpp
+msgid "Advanced options"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Properties:"
+#: editor/rename_dialog.cpp
+msgid "Substitute"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Property"
+#: editor/rename_dialog.cpp
+msgid "Node name"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Virtual Method"
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Method"
+#: editor/rename_dialog.cpp
+msgid "Node type"
msgstr ""
-#: editor/pvrtc_compress.cpp
-msgid "Could not execute PVRTC tool:"
+#: editor/rename_dialog.cpp
+msgid "Current scene name"
msgstr ""
-#: editor/pvrtc_compress.cpp
-msgid "Can't load back converted image using PVRTC tool:"
+#: editor/rename_dialog.cpp
+msgid "Root node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Ammount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minium number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Lowercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Uppercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Reset"
+msgstr ""
+
+#: editor/rename_dialog.cpp editor/script_editor_debugger.cpp
+msgid "Error"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
@@ -6469,11 +7324,6 @@ msgstr ""
msgid "Scene Run Settings"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
-#: scene/gui/dialogs.cpp
-msgid "OK"
-msgstr ""
-
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
@@ -6493,6 +7343,10 @@ msgid "Instance Scene(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""
@@ -6533,11 +7387,27 @@ msgid "Load As Placeholder"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Discard Instancing"
+msgid "Make Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Create Root Node:"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Makes Sense!"
+msgid "2D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "3D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "User Interface"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Custom Node"
msgstr ""
#: editor/scene_tree_dock.cpp
@@ -6549,6 +7419,10 @@ msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -6591,18 +7465,14 @@ msgid "Change Type"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Attach Script"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Script"
+msgid "Make Scene Root"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr ""
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr ""
@@ -6625,10 +7495,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Filter nodes"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr ""
@@ -6648,16 +7514,8 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
-#: editor/scene_tree_dock.cpp
-msgid "Clear!"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle Spatial Visible"
-msgstr ""
-
#: editor/scene_tree_editor.cpp
-msgid "Toggle CanvasItem Visible"
+msgid "Toggle Visible"
msgstr ""
#: editor/scene_tree_editor.cpp
@@ -6666,7 +7524,7 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
-"Node has connection(s) and group(s)\n"
+"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -6682,20 +7540,20 @@ msgid ""
"Click to show groups dock."
msgstr ""
-#: editor/scene_tree_editor.cpp
-msgid "Open script"
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
+msgid "Open Script"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
-"Click to unlock"
+"Click to unlock it."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
-"Click to make selectable"
+"Click to make selectable."
msgstr ""
#: editor/scene_tree_editor.cpp
@@ -6703,6 +7561,12 @@ msgid "Toggle Visibility"
msgstr ""
#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
@@ -6739,6 +7603,10 @@ msgid "N/A"
msgstr ""
#: editor/script_create_dialog.cpp
+msgid "Open Script/Choose Location"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr ""
@@ -6975,10 +7843,22 @@ msgid "Change Camera Size"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Sphere Shape Radius"
+msgid "Change Notifier AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr ""
@@ -6991,19 +7871,31 @@ msgid "Change Capsule Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
+msgid "Change Cylinder Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier Extents"
+msgid "Change Cylinder Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
+msgid "Change Ray Shape Length"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Height"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Outer Radius"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -7059,16 +7951,6 @@ msgid "GDNative"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr ""
@@ -7133,6 +8015,11 @@ msgid "GridMap Delete Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Fill Selection"
+msgstr "Sve sekcije"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
msgstr ""
@@ -7213,6 +8100,11 @@ msgid "Clear Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fill Selection"
+msgstr "Sve sekcije"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr ""
@@ -7280,6 +8172,70 @@ msgstr ""
msgid "End of inner exception stack trace"
msgstr ""
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake!"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7331,10 +8287,6 @@ msgid "Set Variable Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr ""
@@ -7443,35 +8395,11 @@ msgid "Connect Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Condition"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Sequence"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Switch"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Iterator"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "While"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Return"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Call"
+msgid "Connect Node Data"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Get"
+msgid "Connect Node Sequence"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
@@ -7499,15 +8427,11 @@ msgid "Remove Function"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Signal"
+msgid "Editing Variable:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
@@ -7515,10 +8439,6 @@ msgid "Remove Signal"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr ""
@@ -7562,6 +8482,10 @@ msgstr ""
msgid "Paste Nodes"
msgstr ""
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Member"
+msgstr ""
+
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr ""
@@ -7616,6 +8540,18 @@ msgid ""
"(error)."
msgstr ""
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Search VisualScript"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set "
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -7662,8 +8598,8 @@ msgstr ""
#: scene/2d/collision_object_2d.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
@@ -7744,6 +8680,19 @@ msgstr ""
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
@@ -7804,8 +8753,8 @@ msgstr ""
#: scene/3d/collision_object.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape or CollisionPolygon children nodes to define "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
@@ -7878,6 +8827,17 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid ""
+"Size changes to SoftBody will be overriden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -7890,6 +8850,42 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "AnimationPlayer root is not a valid node."
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
@@ -7957,3 +8953,69 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
msgid "Invalid font size."
msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "Input"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "None"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Invalid source for shader."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#~ msgid "Disabled"
+#~ msgstr "Onemogućeno"
+
+#~ msgid "Move Anim Track Up"
+#~ msgstr "Pomjeri Kanal Animacije Gore"
+
+#~ msgid "Move Anim Track Down"
+#~ msgstr "Pomjeri Kanal Animacije Dole"
+
+#~ msgid "Set Transitions to:"
+#~ msgstr "Postavi tranzicije na:"
+
+#~ msgid "Anim Track Change Interpolation"
+#~ msgstr "Animacija Promjeni Interpolaciju Kanala"
+
+#~ msgid "Anim Track Change Value Mode"
+#~ msgstr "Animacija Promjeni Vrijednosni Režim Kanala"
+
+#~ msgid "Anim Track Change Wrap Mode"
+#~ msgstr "Animacija Promjeni Režim Omotavanja Kanala"
+
+#~ msgid "Edit Node Curve"
+#~ msgstr "Izmjeni Krivulju ÄŒvora"
+
+#~ msgid "Anim Add Key"
+#~ msgstr "Animacija Dodaj KljuÄ"
+
+#~ msgid "In"
+#~ msgstr "U"
+
+#~ msgid "Out"
+#~ msgstr "Izvan"
+
+#~ msgid "In-Out"
+#~ msgstr "U-Izvan"
+
+#~ msgid "Out-In"
+#~ msgstr "Izvan-U"
+
+#~ msgid "Anim Create Typed Value Key"
+#~ msgstr "Animacija Napravit Tip Vrijednosni KljuÄ"
diff --git a/editor/translations/sv.po b/editor/translations/sv.po
index f9e65bb600..c9f39bdd5d 100644
--- a/editor/translations/sv.po
+++ b/editor/translations/sv.po
@@ -8,360 +8,506 @@
# . <grenoscar@gmail.com>, 2018.
# Kristoffer Grundström <kristoffer.grundstrom1983@gmail.com>, 2018.
# Magnus Helander <helander@fastmail.net>, 2018.
+# Daniel K <danielkimblad@hotmail.com>, 2018.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-07-24 12:44+0000\n"
-"Last-Translator: Magnus Helander <helander@fastmail.net>\n"
+"PO-Revision-Date: 2018-08-06 18:43+0000\n"
+"Last-Translator: Daniel K <danielkimblad@hotmail.com>\n"
"Language-Team: Swedish <https://hosted.weblate.org/projects/godot-engine/"
"godot/sv/>\n"
"Language: sv\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.1-dev\n"
+"X-Generator: Weblate 3.1.1\n"
-#: editor/animation_editor.cpp
-msgid "Disabled"
-msgstr "Avaktiverad"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "All Selection"
-msgstr "Alla urval"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/glue_header.h
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid index of type %s for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid arguments to construct '%s'"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Mirror"
+msgstr "Spegla X"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Insert Key Here"
+msgstr "Anim Infoga Nyckel"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Duplicate Selected Key(s)"
+msgstr "Duplicera urval"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Delete Selected Key(s)"
+msgstr "Ta bort valda filer?"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr "Anim Duplicera Nycklar"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr "Anim Ta Bort Nycklar"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "Anim Ändra Nyckelram Tid"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "Anim Ändra Övergång"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "Anim Ändra Transformation"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "Anim Ändra Värde På Tidsnyckeln"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "Anim Ändra Anrop"
-#: editor/animation_editor.cpp
-msgid "Anim Add Track"
-msgstr "Anim Lägg till spår"
+#: editor/animation_track_editor.cpp
+msgid "Property Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Duplicate Keys"
-msgstr "Anim Duplicera Nycklar"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "3D Transform Track"
+msgstr "Transformera"
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Up"
-msgstr "Flytta Anim Spåra Uppåt"
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Down"
-msgstr "Flytta Anim Spår Neråt"
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Anim Track"
-msgstr "Ta bort Anim spår"
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Set Transitions to:"
-msgstr "Ange övergångar:"
+#: editor/animation_track_editor.cpp
+msgid "Animation Playback Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track"
+msgstr "Anim Lägg till spår"
-#: editor/animation_editor.cpp
-msgid "Anim Track Rename"
-msgstr "Anim Byt Namn På Spår"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Length Time (seconds)"
+msgstr "Animation längd (i sekunder)."
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Looping"
+msgstr "Animation zoom."
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Interpolation"
-msgstr "Anim Ändra Spårets Interpolation"
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr "Funktioner:"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Value Mode"
-msgstr "Ändra Anim Spårets Värde Läge"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Audio Clips:"
+msgstr "Ljud-Lyssnare"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Wrap Mode"
-msgstr "Anim Spåra Ändra Linda om Läge"
+#: editor/animation_track_editor.cpp
+msgid "Anim Clips:"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Edit Node Curve"
-msgstr "Redigera Nodkurva"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle this track on/off."
+msgstr "Växla distraktionsfritt läge."
-#: editor/animation_editor.cpp
-msgid "Edit Selection Curve"
-msgstr "Redigera Urvalsurva"
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Delete Keys"
-msgstr "Anim Ta Bort Nycklar"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Interpolation Mode"
+msgstr "Animations-Node"
-#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
-msgstr "Duplicera urval"
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Duplicate Transposed"
-msgstr "Duplicera Transponerade"
+msgid "Remove this track."
+msgstr "Ta bort valt spår."
-#: editor/animation_editor.cpp
-msgid "Remove Selection"
-msgstr "Ta bort Urval"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Time (s): "
+msgstr "Tid:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Kontinuerlig"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "Diskret"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Trigger"
msgstr "Trigger"
-#: editor/animation_editor.cpp
-msgid "Anim Add Key"
-msgstr "Anim Lägg Till Nyckel"
-
-#: editor/animation_editor.cpp
-msgid "Anim Move Keys"
-msgstr "Anim Flytta Nycklar"
-
-#: editor/animation_editor.cpp
-msgid "Scale Selection"
-msgstr "Skala urval"
-
-#: editor/animation_editor.cpp
-msgid "Scale From Cursor"
-msgstr "Skala Från Muspekare"
-
-#: editor/animation_editor.cpp
-msgid "Goto Next Step"
-msgstr "Gå Till Nästa Steg"
+#: editor/animation_track_editor.cpp
+msgid "Capture"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Goto Prev Step"
-msgstr "Ge Till Föregående Steg"
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
-#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "Linjär"
-#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constant"
-msgstr "Konstant"
-
-#: editor/animation_editor.cpp
-#, fuzzy
-msgid "In"
-msgstr "In"
-
-#: editor/animation_editor.cpp
-msgid "Out"
-msgstr "Ut"
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "In-Out"
-msgstr "In-Ut"
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out-In"
-msgstr "Ut-In"
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Transitions"
-msgstr "Övergångar"
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Optimize Animation"
-msgstr "Optimera Animation"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Duplicate Key(s)"
+msgstr "Duplicera Nod(er)"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Clean-Up Animation"
-msgstr "Städa upp Animation"
+msgid "Delete Key(s)"
+msgstr "Ta bort Nod(er)"
+
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr "Ta bort Anim spår"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "Skapa NYTT spår för %s och infoga nyckel?"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "Skapa %d NYA spår och infoga nycklar?"
-#: editor/animation_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr "Skapa"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr "Anim Infoga"
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "Anim Skapa & Infoga"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Anim Infoga Spår & Nyckel"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "Anim Infoga Nyckel"
-#: editor/animation_editor.cpp
-msgid "Change Anim Len"
-msgstr "Ändra Anim Längd"
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Loop"
-msgstr "Ändra Anim Loop"
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Create Typed Value Key"
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Insert"
-msgstr "Anim Infoga"
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Method not found in object: "
+msgstr "VariableGet hittades inte i Skript: "
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr "Anim Flytta Nycklar"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Clipboard is empty"
+msgstr "Sökvägen är tom"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Anim Skala Nycklar"
-#: editor/animation_editor.cpp
-msgid "Anim Add Call Track"
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation zoom."
-msgstr "Animation zoom."
-
-#: editor/animation_editor.cpp
-msgid "Length (s):"
-msgstr "Längd (s):"
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation length (in seconds)."
-msgstr "Animation längd (i sekunder)."
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Step (s):"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Snap (s): "
msgstr "Steg (s):"
-#: editor/animation_editor.cpp
-msgid "Cursor step snap (in seconds)."
-msgstr ""
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation step value."
+msgstr "Animation"
-#: editor/animation_editor.cpp
-msgid "Enable/Disable looping in animation."
-msgstr "Aktivera/Inaktivera looping i animation."
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr "Redigera"
-#: editor/animation_editor.cpp
-msgid "Add new tracks."
-msgstr "Lägg till nya spår."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation properties."
+msgstr "Animation"
-#: editor/animation_editor.cpp
-msgid "Move current track up."
-msgstr "Flytta nuvarande spår upp."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Copy Tracks"
+msgstr "Kopiera Params"
-#: editor/animation_editor.cpp
-msgid "Move current track down."
-msgstr "Flytta nuvarande spår ner."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "Klistra in Params"
-#: editor/animation_editor.cpp
-msgid "Remove selected track."
-msgstr "Ta bort valt spår."
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr "Skala urval"
+
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr "Skala Från Muspekare"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr "Duplicera urval"
+
+#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Track tools"
-msgstr "Spårverktyg"
+msgid "Duplicate Transposed"
+msgstr "Duplicera Transponerade"
-#: editor/animation_editor.cpp
-msgid "Enable editing of individual keys by clicking them."
-msgstr "Aktivera editering av individuella nycklar genom att klicka på dem."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Selection"
+msgstr "Duplicera urval"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Goto Next Step"
+msgstr "Gå Till Nästa Steg"
+
+#: editor/animation_track_editor.cpp
+msgid "Goto Prev Step"
+msgstr "Ge Till Föregående Steg"
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr "Optimera Animation"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Clean-Up Animation"
+msgstr "Städa upp Animation"
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "Anim. Optimerare"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Max. Linear Error:"
msgstr "Max. Linjärt fel:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Max. Angular Error:"
msgstr "Max. Vinkel-fel:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Max Optimizable Angle:"
msgstr "Max Optimerbar vinkel:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr "Optimera"
-#: editor/animation_editor.cpp
-#, fuzzy
-msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
-msgstr "Välj en AnimationPlayer från Scenträdet för att redigera animationer."
-
-#: editor/animation_editor.cpp
-msgid "Key"
-msgstr "Nyckel"
-
-#: editor/animation_editor.cpp
-msgid "Transition"
-msgstr "Övergång"
-
-#: editor/animation_editor.cpp
-#, fuzzy
-msgid "Scale Ratio:"
-msgstr "Skalnings förhållande:"
-
-#: editor/animation_editor.cpp
-#, fuzzy
-msgid "Call Functions in Which Node?"
-msgstr "Anropa funktioner i vilken Node?"
-
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "Ta bort ogiltiga nycklar"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Remove unresolved and empty tracks"
msgstr "Ta bort olösta och tomma spår"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Clean-up all animations"
msgstr "Städa upp alla animationer"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Städa upp Animation(er) (GÅR INTE ÅNGRA!)"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Clean-Up"
msgstr "Städa upp"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Scale Ratio:"
+msgstr "Skalnings förhållande:"
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr "Kopiera"
+
#: editor/array_property_edit.cpp
#, fuzzy
msgid "Resize Array"
@@ -385,7 +531,7 @@ msgstr "GÃ¥ till Rad"
msgid "Line Number:"
msgstr "Radnummer:"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/editor_help.cpp
#, fuzzy
msgid "No Matches"
msgstr "Inga matchningar"
@@ -403,7 +549,7 @@ msgstr "Matcha gemener/versaler"
msgid "Whole Words"
msgstr "Hela Ord"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr "Ersätt"
@@ -416,18 +562,28 @@ msgstr "Ersätt Alla"
msgid "Selection Only"
msgstr "Endast Urval"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom In"
msgstr "Zooma In"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom Out"
msgstr "Zooma Ut"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Reset Zoom"
msgstr "Återställ Zoom"
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Warnings:"
+msgstr "Varning"
+
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Zoom:"
+msgstr "Zooma In"
+
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "Rad:"
@@ -461,7 +617,8 @@ msgid "Add"
msgstr "Lägg till"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
@@ -497,7 +654,7 @@ msgid "Oneshot"
msgstr "Oneshot"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -520,12 +677,12 @@ msgstr "Anslut '%s' till '%s'"
#: editor/connections_dialog.cpp
#, fuzzy
-msgid "Connecting Signal:"
-msgstr "Ansluter Signal:"
+msgid "Disconnect '%s' from '%s'"
+msgstr "Anslut '%s' till '%s'"
#: editor/connections_dialog.cpp
#, fuzzy
-msgid "Disconnect '%s' from '%s'"
+msgid "Disconnect all from signal: '%s'"
msgstr "Anslut '%s' till '%s'"
#: editor/connections_dialog.cpp
@@ -533,15 +690,48 @@ msgid "Connect..."
msgstr "Anslut..."
#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "Koppla från"
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Connect Signal: "
+msgstr "Ansluter Signal:"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit Connection: "
+msgstr "Anslutningsfel"
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from the \""
+msgstr ""
+
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
#, fuzzy
msgid "Signals"
msgstr "Signaler"
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Disconnect All"
+msgstr "Koppla från"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit..."
+msgstr "Redigera"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Go To Method"
+msgstr "Metoder"
+
#: editor/create_dialog.cpp
#, fuzzy
msgid "Change %s Type"
@@ -568,23 +758,26 @@ msgstr "Favoriter:"
msgid "Recent:"
msgstr "Senaste:"
-#: editor/create_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Sök:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
#, fuzzy
msgid "Matches:"
msgstr "Matchar:"
#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "Beskrivning:"
@@ -655,7 +848,9 @@ msgstr "Sök Ersättningsresurs:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
-#: editor/quick_open.cpp scene/gui/file_dialog.cpp
+#: editor/quick_open.cpp editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Open"
msgstr "Öppen"
@@ -679,7 +874,7 @@ msgstr ""
"Filerna som tas bort krävs av andra resurser för att de ska fungera.\n"
"Ta bort dem ändå? (går inte ångra)"
-#: editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
#, fuzzy
msgid "Cannot remove:"
msgstr "Kan inte ta bort:\n"
@@ -760,9 +955,13 @@ msgstr "Ändra Ordboksvärde"
msgid "Thanks from the Godot community!"
msgstr "Tack från Godot-gemenskapen!"
-#: editor/editor_about.cpp
-msgid "Thanks!"
-msgstr "Tack!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/inspector_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp
+msgid "OK"
+msgstr "OK"
#: editor/editor_about.cpp
#, fuzzy
@@ -971,6 +1170,7 @@ msgid "Bus options"
msgstr "Buss-alternativ"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplicera"
@@ -1053,7 +1253,8 @@ msgstr "Lägg till Buss"
msgid "Create a new Bus Layout."
msgstr "Skapa en ny Buss-Layout."
-#: editor/editor_audio_buses.cpp editor/property_editor.cpp
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Load"
@@ -1065,7 +1266,6 @@ msgid "Load an existing Bus Layout."
msgstr "Ladda en befintlig Buss-Layout."
#: editor/editor_audio_buses.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr "Spara Som"
@@ -1113,25 +1313,6 @@ msgstr ""
#: editor/editor_autoload_settings.cpp
#, fuzzy
-msgid "Invalid Path."
-msgstr "Ogiltig Sökväg."
-
-#: editor/editor_autoload_settings.cpp
-msgid "File does not exist."
-msgstr "Fil existerar inte."
-
-#: editor/editor_autoload_settings.cpp
-#, fuzzy
-msgid "Not in resource path."
-msgstr "Inte i resursens sökväg."
-
-#: editor/editor_autoload_settings.cpp
-#, fuzzy
-msgid "Add AutoLoad"
-msgstr "Lägg till AutoLoad"
-
-#: editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Autoload '%s' already exists!"
msgstr "Autoload '%s' finns redan!"
@@ -1164,6 +1345,25 @@ msgstr "Aktivera"
msgid "Rearrange Autoloads"
msgstr "Ändra ordning på Autoloads"
+#: editor/editor_autoload_settings.cpp
+#, fuzzy
+msgid "Invalid Path."
+msgstr "Ogiltig Sökväg."
+
+#: editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr "Fil existerar inte."
+
+#: editor/editor_autoload_settings.cpp
+#, fuzzy
+msgid "Not in resource path."
+msgstr "Inte i resursens sökväg."
+
+#: editor/editor_autoload_settings.cpp
+#, fuzzy
+msgid "Add AutoLoad"
+msgstr "Lägg till AutoLoad"
+
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
#, fuzzy
@@ -1198,7 +1398,7 @@ msgstr "Lagrar lokala ändringar..."
msgid "Updating scene..."
msgstr "Uppdaterar scen..."
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/editor_properties.cpp
#, fuzzy
msgid "[empty]"
msgstr "(tom)"
@@ -1270,6 +1470,12 @@ msgstr "Kopiera Sökvägen"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
#, fuzzy
+msgid "Open In File Manager"
+msgstr "Visa I Filhanteraren"
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
+#, fuzzy
msgid "Show In File Manager"
msgstr "Visa I Filhanteraren"
@@ -1308,7 +1514,7 @@ msgid "Open a File or Directory"
msgstr "Öppna en Fil eller Katalog"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Spara"
@@ -1365,7 +1571,8 @@ msgstr "Gå till överordnad mapp"
msgid "Directories & Files:"
msgstr "Kataloger & Filer:"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
msgid "Preview:"
msgstr "Förhandsvisning:"
@@ -1539,22 +1746,29 @@ msgstr ""
"Det finns för närvarande ingen beskrivning för denna metod. Snälla hjälp oss "
"genom att [color=$color][url=$url]bidra med en[/url][/color]!"
-#: editor/editor_help.cpp
+#: editor/editor_inspector.cpp
#, fuzzy
-msgid "Search Text"
-msgstr "Söktext"
+msgid "Property: "
+msgstr "Egenskaper"
-#: editor/editor_help.cpp
-msgid "Find"
-msgstr "Hitta"
+#: editor/editor_inspector.cpp editor/property_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
#: editor/editor_log.cpp
#, fuzzy
msgid "Output:"
msgstr "Output:"
-#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/property_editor.cpp editor/script_editor_debugger.cpp
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
#, fuzzy
@@ -1579,11 +1793,6 @@ msgstr "Fel vid sparande av resurs!"
msgid "Save Resource As..."
msgstr "Spara Resurs Som..."
-#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "I see..."
-msgstr "Jag förstår..."
-
#: editor/editor_node.cpp
#, fuzzy
msgid "Can't open file for writing:"
@@ -1599,9 +1808,9 @@ msgstr "Efterfrågade filformat okänt:"
msgid "Error while saving."
msgstr "Fel vid sparande."
-#: editor/editor_node.cpp
-msgid "Can't open '%s'."
-msgstr "Kan inte öppna '%s'."
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
#: editor/editor_node.cpp
#, fuzzy
@@ -1651,10 +1860,6 @@ msgstr ""
"uppfyllas."
#: editor/editor_node.cpp
-msgid "Failed to load resource."
-msgstr "Misslyckades att ladda resurs."
-
-#: editor/editor_node.cpp
#, fuzzy
msgid "Can't load MeshLibrary for merging!"
msgstr "Kan inte ladda MeshLibrary för sammanslagning!"
@@ -1746,47 +1951,6 @@ msgstr ""
"detta arbetsflöde."
#: editor/editor_node.cpp
-#, fuzzy
-msgid "Expand all properties"
-msgstr "Expandera alla"
-
-#: editor/editor_node.cpp
-msgid "Collapse all properties"
-msgstr ""
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Copy Params"
-msgstr "Kopiera Params"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Paste Params"
-msgstr "Klistra in Params"
-
-#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr "Klistra in Resurs"
-
-#: editor/editor_node.cpp
-msgid "Copy Resource"
-msgstr "Kopiera Resurs"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Make Built-In"
-msgstr "Gör Inbyggd"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Make Sub-Resources Unique"
-msgstr "Gör Under-resurser Unika"
-
-#: editor/editor_node.cpp
-msgid "Open in Help"
-msgstr "Öppna i Hjälp"
-
-#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "Det finns ingen definierad scen att köra."
@@ -2008,12 +2172,6 @@ msgstr ""
"Scen '%s' var automatiskt importerad, så den kan inte bli modifierad.\n"
"För att kunna göra ändringar till den så kan en ärvd scen skapas."
-#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-#, fuzzy
-msgid "Ugh"
-msgstr "Ugh"
-
#: editor/editor_node.cpp
#, fuzzy
msgid ""
@@ -2049,6 +2207,16 @@ msgstr "Standard"
#: editor/editor_node.cpp
#, fuzzy
+msgid "Play This Scene"
+msgstr "Spela Scen"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Close Tab"
+msgstr "Stänga Övriga Flikar"
+
+#: editor/editor_node.cpp
+#, fuzzy
msgid "Switch Scene Tab"
msgstr "Byt Scen-flik"
@@ -2180,11 +2348,6 @@ msgstr "Projekt"
msgid "Project Settings"
msgstr "Projektinställningar"
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Run Script"
-msgstr "Kör Skript"
-
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "Exportera"
@@ -2195,6 +2358,11 @@ msgstr "Verktyg"
#: editor/editor_node.cpp
#, fuzzy
+msgid "Open Project Data Folder"
+msgstr "Öppna Projekthanteraren?"
+
+#: editor/editor_node.cpp
+#, fuzzy
msgid "Quit to Project List"
msgstr "Avsluta till Projektlistan"
@@ -2289,6 +2457,18 @@ msgstr ""
msgid "Toggle Fullscreen"
msgstr ""
+#: editor/editor_node.cpp
+msgid "Open Editor Data/Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Settings Folder"
+msgstr ""
+
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr ""
@@ -2305,7 +2485,8 @@ msgstr "Klasser"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr "Sök"
@@ -2324,9 +2505,8 @@ msgid "Issue Tracker"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Community"
-msgstr "Gemenskap"
+msgstr "Community"
#: editor/editor_node.cpp
msgid "About"
@@ -2352,7 +2532,7 @@ msgstr "Pausa Scen"
msgid "Stop the scene."
msgstr "Stanna scenen."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_profiler.cpp
#, fuzzy
msgid "Stop"
msgstr "Stanna"
@@ -2375,6 +2555,16 @@ msgid "Play Custom Scene"
msgstr ""
#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Save & Restart"
+msgstr "Spara & Avsluta"
+
+#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr ""
@@ -2397,43 +2587,6 @@ msgstr ""
msgid "Inspector"
msgstr "Inspektör"
-#: editor/editor_node.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save the currently edited resource."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Save As..."
-msgstr "Spara Som..."
-
-#: editor/editor_node.cpp
-msgid "Go to the previous edited object in history."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Go to the next edited object in history."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "History of recently edited objects."
-msgstr ""
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Object properties."
-msgstr "Objektegenskaper."
-
-#: editor/editor_node.cpp
-msgid "Changes may be lost!"
-msgstr ""
-
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
@@ -2448,6 +2601,11 @@ msgid "FileSystem"
msgstr ""
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Expand Bottom Panel"
+msgstr "Expandera alla"
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr ""
@@ -2528,19 +2686,24 @@ msgid "Thumbnail..."
msgstr "Miniatyr..."
#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit Plugin"
+msgstr "Redigera Polygon"
+
+#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr ""
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr "Uppdatera"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "Version:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr "Författare:"
@@ -2548,12 +2711,14 @@ msgstr "Författare:"
msgid "Status:"
msgstr "Status:"
-#: editor/editor_profiler.cpp
-msgid "Stop Profiling"
-msgstr ""
+#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit:"
+msgstr "Redigera"
-#: editor/editor_profiler.cpp
-msgid "Start Profiling"
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+msgid "Start"
msgstr ""
#: editor/editor_profiler.cpp
@@ -2601,6 +2766,107 @@ msgstr "Tid:"
msgid "Calls"
msgstr ""
+#: editor/editor_properties.cpp editor/property_editor.cpp
+#, fuzzy
+msgid "On"
+msgstr "PÃ¥"
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Bit %d, value %d"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "[Empty]"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Assign.."
+msgstr "Tilldela"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_editor.cpp
+#, fuzzy
+msgid "New Script"
+msgstr "Nytt Skript"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+#, fuzzy
+msgid "Show in File System"
+msgstr "Visa i Filsystemet"
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr "Klistra in"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr "Konvertera till %s"
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Open Editor"
+msgstr "Öppna Skript-Redigerare"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Size: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Key:"
+msgstr "Nytt namn:"
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Value:"
+msgstr "Nytt namn:"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
#: editor/editor_run_native.cpp
#, fuzzy
msgid "Select device from the list"
@@ -2639,10 +2905,6 @@ msgstr "Kunde inte köra Skript:"
msgid "Did you forget the '_run' method?"
msgstr ""
-#: editor/editor_settings.cpp
-msgid "Default (Same as Editor)"
-msgstr ""
-
#: editor/editor_sub_scene.cpp
#, fuzzy
msgid "Select Node(s) to Import"
@@ -2671,6 +2933,7 @@ msgid "(Installed)"
msgstr "(Installerad)"
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "Ladda ner"
@@ -2697,7 +2960,7 @@ msgid "Can't open export templates zip."
msgstr ""
#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside templates."
+msgid "Invalid version.txt format inside templates: %s."
msgstr ""
#: editor/export_template_manager.cpp
@@ -2761,6 +3024,12 @@ msgid "Download Complete."
msgstr "Nedladdning Klar."
#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr ""
@@ -2851,7 +3120,7 @@ msgid "Download Templates"
msgstr "Ladda Ner Mallar"
#: editor/export_template_manager.cpp
-msgid "Select mirror from list: "
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr ""
#: editor/file_type_cache.cpp
@@ -2863,11 +3132,11 @@ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails"
+msgid "View items as a grid of thumbnails."
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "View items as a list"
+msgid "View items as a list."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -2947,7 +3216,7 @@ msgstr "Expandera alla"
msgid "Collapse all"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Rename..."
msgstr "Byt namn..."
@@ -2982,6 +3251,23 @@ msgid "Duplicate..."
msgstr "Duplicera"
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Script..."
+msgstr "Nytt Skript"
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Resource..."
+msgstr "Spara Resurs Som..."
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr "Byt namn"
+
+#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr ""
@@ -2994,8 +3280,14 @@ msgid "Re-Scan Filesystem"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "Toggle folder status as Favorite"
-msgstr ""
+#, fuzzy
+msgid "Toggle folder status as Favorite."
+msgstr "Växla Favorit"
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Show current scene file."
+msgstr "Skapa Mapp"
#: editor/filesystem_dock.cpp
#, fuzzy
@@ -3003,19 +3295,129 @@ msgid "Instance the selected scene(s) as child of the selected node."
msgstr "Instansiera valda scen(er) som barn till vald Node."
#: editor/filesystem_dock.cpp
+msgid "Enter tree-view."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Search files"
+msgstr "Sök Klasser"
+
+#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Move"
msgstr "Flytta"
-#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Rename"
-msgstr "Byt namn"
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "There is already file or folder with the same name in this location."
+msgstr "En fil eller mapp med detta namn finns redan."
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr "Skapa Skript"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find in files"
+msgstr "%d fler filer"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find: "
+msgstr "Hitta"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Whole words"
+msgstr "Hela Ord"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Match case"
+msgstr "Matcha gemener/versaler"
+
+#: editor/find_in_files.cpp
+msgid "Folder: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Filter: "
+msgstr "Filtrera noder"
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Find..."
+msgstr "Hitta..."
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace..."
+msgstr "Ersätt..."
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Cancel"
+msgstr "Avbryt"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace: "
+msgstr "Ersätt"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace all (no undo)"
+msgstr "Ersätt Alla"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Searching..."
+msgstr "Sparar..."
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Search complete"
+msgstr "Söktext"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Group name already exists."
+msgstr "ERROR: Animationsnamn finns redan!"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "invalid Group name."
+msgstr "Ogiltigt namn."
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr "Grupper"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes not in Group"
+msgstr "Lägg till i Grupp"
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+msgid "Filter nodes"
+msgstr "Filtrera noder"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes in Group"
+msgstr "Lägg till i Grupp"
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -3025,6 +3427,11 @@ msgstr "Lägg till i Grupp"
msgid "Remove from Group"
msgstr "Ta bort från Grupp"
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Manage Groups"
+msgstr "Grupper"
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr ""
@@ -3069,7 +3476,7 @@ msgid "Import as Multiple Scenes+Materials"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr "Importera Scen"
@@ -3131,20 +3538,138 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr "Misslyckades att ladda resurs."
+
+#: editor/inspector_dock.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr "Ok"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Expand all properties"
+msgstr "Expandera alla"
+
+#: editor/inspector_dock.cpp
+msgid "Collapse all properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr "Spara Som..."
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Copy Params"
+msgstr "Kopiera Params"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Paste Params"
+msgstr "Klistra in Params"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Edit Resource Clipboard"
+msgstr "Resurs"
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr "Kopiera Resurs"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Make Built-In"
+msgstr "Gör Inbyggd"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Make Sub-Resources Unique"
+msgstr "Gör Under-resurser Unika"
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr "Öppna i Hjälp"
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Object properties."
+msgstr "Objektegenskaper."
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Filter properties"
+msgstr "Filtrera noder"
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr ""
+
#: editor/multi_node_edit.cpp
#, fuzzy
msgid "MultiNode Set"
msgstr "MultiNode Ange"
#: editor/node_dock.cpp
-msgid "Groups"
-msgstr "Grupper"
-
-#: editor/node_dock.cpp
#, fuzzy
msgid "Select a Node to edit Signals and Groups."
msgstr "Välj en Node för att redigera Signaler och Grupper."
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Edit a Plugin"
+msgstr "Redigera Polygon"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Create a Plugin"
+msgstr "Skapa Prenumeration"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Plugin Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Language:"
+msgstr "Språk"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Script Name:"
+msgstr "Skript giltigt"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Poly"
@@ -3187,6 +3712,149 @@ msgstr ""
msgid "Delete points"
msgstr "Radera punkter"
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr "Lägg till Animation"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Load.."
+msgstr "Ladda"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Create points."
+msgstr "Radera punkter"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Erase points."
+msgstr "Radera punkter"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Open Animation Node"
+msgstr "Animations-Node"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Triangle already exists"
+msgstr "ERROR: Animationsnamn finns redan!"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Filters"
+msgstr "Redigera Filter"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node.."
+msgstr "Lägg Till Node"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Filtered Tracks:"
+msgstr "Redigera Filter"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Enable filtering"
+msgstr "Redigerbara Barn"
+
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr ""
@@ -3213,11 +3881,13 @@ msgid "Remove Animation"
msgstr "Ta bort Animation"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Invalid animation name!"
+#, fuzzy
+msgid "Invalid animation name!"
msgstr "ERROR: Ogiltigt animationsnamn!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Animation name already exists!"
+#, fuzzy
+msgid "Animation name already exists!"
msgstr "ERROR: Animationsnamn finns redan!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3226,11 +3896,6 @@ msgid "Rename Animation"
msgstr "Byt namn på Animation"
#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr "Lägg till Animation"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr ""
@@ -3247,12 +3912,14 @@ msgid "Duplicate Animation"
msgstr "Duplicera Animation"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to copy!"
-msgstr ""
+#, fuzzy
+msgid "No animation to copy!"
+msgstr "Animation zoom."
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation resource on clipboard!"
-msgstr ""
+#, fuzzy
+msgid "No animation resource on clipboard!"
+msgstr "Inte i resursens sökväg."
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
@@ -3265,8 +3932,9 @@ msgid "Paste Animation"
msgstr "Klistra in Animation"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to edit!"
-msgstr ""
+#, fuzzy
+msgid "No animation to edit!"
+msgstr "Animations-Node"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
@@ -3297,45 +3965,38 @@ msgid "Scale animation playback globally for the node."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create new animation in player."
-msgstr ""
+#, fuzzy
+msgid "Animation Tools"
+msgstr "Animeringsverktyg"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load animation from disk."
-msgstr ""
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr "Animation"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load an animation from disk."
-msgstr ""
+msgid "New"
+msgstr "Ny"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
-msgid "Save the current animation"
-msgstr "Spara den nuvarande animationen"
+msgid "Edit Transitions..."
+msgstr "Övergångar"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Display list of animations in player."
-msgstr ""
+#, fuzzy
+msgid "Open in Inspector"
+msgstr "Inspektör"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Autoplay on Load"
+msgid "Display list of animations in player."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Target Blend Times"
+msgid "Autoplay on Load"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
-msgid "Animation Tools"
-msgstr "Animeringsverktyg"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
-msgid "Copy Animation"
-msgstr "Kopiera Animation"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning"
msgstr ""
@@ -3387,6 +4048,11 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
+msgid "Pin AnimationPlayer"
+msgstr "Klistra in Animation"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
msgid "Create New Animation"
msgstr "Skapa Ny Animation"
@@ -3396,6 +4062,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
#, fuzzy
@@ -3414,171 +4081,222 @@ msgstr ""
msgid "Cross-Animation Blend Times"
msgstr ""
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation"
-msgstr "Animation"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "End"
+msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "New name:"
-msgstr "Nytt namn:"
+msgid "No playback resource set at path: %s."
+msgstr "Inte i resursens sökväg."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Edit Filters"
-msgstr "Redigera Filter"
+msgid "Create new nodes."
+msgstr "Skapa Ny"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Connect nodes."
+msgstr "Anslut Noder"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Remove selected node or transition"
+msgstr "Ta bort valt spår."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition: "
+msgstr "Övergång"
#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#, fuzzy
+msgid "AnimationTree"
+msgstr "Animation"
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#, fuzzy
+msgid "New name:"
+msgstr "Nytt namn:"
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
#, fuzzy
msgid "Scale:"
msgstr "Skala:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Current:"
msgstr "Nuvarande:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Animation Node"
msgstr "Animations-Node"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr "OneShot-Node"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Mix Node"
msgstr "Mix-Node"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Import Animations..."
msgstr "Importera Animationer..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Edit Node Filters"
msgstr "Redigera Node-Filter"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Filters..."
msgstr "Filter..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
-#, fuzzy
-msgid "AnimationTree"
-msgstr "Animation"
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Free"
-msgstr ""
-
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Contents:"
@@ -3633,8 +4351,14 @@ msgid "Asset Download Error:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Fetching:"
-msgstr ""
+#, fuzzy
+msgid "Downloading (%s / %s)..."
+msgstr "Laddar ner"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Downloading..."
+msgstr "Laddar ner"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
@@ -3662,20 +4386,20 @@ msgid "Download for this asset is already in progress!"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "first"
+msgid "First"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
-msgid "prev"
-msgstr "förhandsgranska"
+msgid "Previous"
+msgstr "Föregående flik"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "next"
-msgstr ""
+msgid "Next"
+msgstr "Nästa"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "last"
+msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3744,7 +4468,7 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
#, fuzzy
msgid "Preview"
msgstr "Förhandsgranska"
@@ -3754,12 +4478,10 @@ msgid "Configure Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr ""
@@ -3772,14 +4494,6 @@ msgid "Rotation Step:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Pivot"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Action"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr ""
@@ -3808,11 +4522,25 @@ msgid "Create new horizontal and vertical guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit IK Chain"
+#, fuzzy
+msgid "Move pivot"
+msgstr "Flytta Upp"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit CanvasItem"
+#, fuzzy
+msgid "Move anchor"
+msgstr "Flytta Ner"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Resize CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3832,6 +4560,21 @@ msgid "Paste Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom out"
+msgstr "Zooma Ut"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom reset"
+msgstr "Zooma Ut"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom in"
+msgstr "Zooma In"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr ""
@@ -3875,7 +4618,7 @@ msgid "Pan Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggles snapping"
+msgid "Toggle snapping."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3883,8 +4626,9 @@ msgid "Use Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping options"
-msgstr ""
+#, fuzzy
+msgid "Snapping Options"
+msgstr "Alternativ"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to grid"
@@ -3924,6 +4668,10 @@ msgid "Snap to node sides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr ""
@@ -3952,23 +4700,23 @@ msgid "Restores the object's children's ability to be selected."
msgstr "Återställer objektets barns egenskap att väljas."
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Bones"
+msgid "Show Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
+msgid "Make IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Bones"
+msgid "Clear IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make IK Chain"
+msgid "Make Custom Bone(s) from Node(s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear IK Chain"
+msgid "Clear Custom Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4014,12 +4762,9 @@ msgid "Layout"
msgstr "Layout"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Keys"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
-msgstr ""
+#, fuzzy
+msgid "Insert keys."
+msgstr "Anim Infoga Nyckel"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
@@ -4034,14 +4779,6 @@ msgid "Clear Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Drag pivot from mouse position"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Set pivot at mouse position"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr ""
@@ -4057,10 +4794,6 @@ msgstr "Lägg till %s"
msgid "Adding %s..."
msgstr "Lägger till %s..."
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ok"
-msgstr "Ok"
-
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr ""
@@ -4097,30 +4830,21 @@ msgstr ""
msgid "Set Handle"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove item %d?"
-msgstr ""
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#, fuzzy
+msgid "CPUParticles"
+msgstr "Partiklar"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Item"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove Selected Item"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-#, fuzzy
-msgid "Import from Scene"
-msgstr "Importera från Scen"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-#, fuzzy
-msgid "Update from Scene"
-msgstr "Uppdatera från scen"
-
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat0"
msgstr ""
@@ -4190,15 +4914,6 @@ msgstr "Håll Skift för att redigera tangenter individuellt"
msgid "Bake GI Probe"
msgstr ""
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Add/Remove Color Ramp Point"
-msgstr ""
-
-#: editor/plugins/gradient_editor_plugin.cpp
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr ""
-
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
@@ -4285,6 +5000,7 @@ msgid "No mesh to debug."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr ""
@@ -4354,6 +5070,29 @@ msgstr ""
msgid "Outline Size:"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Import from Scene"
+msgstr "Importera från Scen"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Update from Scene"
+msgstr "Uppdatera från scen"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -4459,72 +5198,6 @@ msgstr "Slumpmässig Skala:"
msgid "Populate"
msgstr ""
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake!"
-msgstr ""
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake the navigation mesh."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Marking walkable triangles..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-#, fuzzy
-msgid "Partitioning..."
-msgstr "Partitionerar..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-#, fuzzy
-msgid "Creating contours..."
-msgstr "Skapar konturer..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr "Klar!"
-
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
@@ -4586,18 +5259,6 @@ msgid "Emission Colors"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry (faces)."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
@@ -4606,15 +5267,11 @@ msgid "No faces!"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
+msgid "Node does not contain geometry."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
+msgid "Node does not contain geometry (faces)."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -4643,6 +5300,19 @@ msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to CPUParticles"
+msgstr "Konvertera till Versaler"
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr ""
@@ -4719,6 +5389,23 @@ msgstr ""
msgid "Close Curve"
msgstr ""
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Options"
+msgstr "Alternativ"
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr ""
@@ -4751,19 +5438,91 @@ msgstr ""
msgid "Remove In-Control Point"
msgstr ""
+#: editor/plugins/physical_bone_plugin.cpp
+#, fuzzy
+msgid "Move joint"
+msgstr "Flytta Ner"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync bones"
+msgstr ""
+
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon & UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split point with itself."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split can't form an existing edge."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Split already exists."
+msgstr "Autoload '%s' finns redan!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Add Split"
+msgstr "Lägg till Signal"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Invalid Split: "
+msgstr "Ogiltig Sökväg"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Split"
+msgstr "Ta Bort Mall"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint bone weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly"
+msgstr "Redigera Polygon"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Splits"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon"
+msgstr "Skapa Prenumeration"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr ""
@@ -4792,12 +5551,25 @@ msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
-msgstr "Redigera"
+msgid "Connect two points to make a split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Select a split to erase it"
+msgstr "Välj en mapp att skanna"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UnPaint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
@@ -4812,9 +5584,9 @@ msgid "Clear UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr ""
+#, fuzzy
+msgid "Grid Settings"
+msgstr "Inställningar"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
@@ -4824,6 +5596,30 @@ msgstr ""
msgid "Grid"
msgstr ""
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Configure Grid:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones to Polygon"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -4846,6 +5642,10 @@ msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr "Klistra in Resurs"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -4869,17 +5669,18 @@ msgid "Load Resource"
msgstr "Ladda Resurs"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
-msgstr "Klistra in"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#, fuzzy
msgid "ResourcePreloader"
msgstr "Resurs"
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Path to AnimationPlayer is invalid"
+msgstr ""
+
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr ""
@@ -4892,6 +5693,21 @@ msgstr ""
"\""
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error writing TextFile:"
+msgstr "Fel vid sparande av TileSet!"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error could not load file."
+msgstr "Fel - Kunde inte skapa Skript i filsystemet."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error saving file!"
+msgstr "Fel vid sparande av TileSet!"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr ""
@@ -4910,6 +5726,21 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
+msgid "New TextFile..."
+msgstr "Ny Mapp..."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Open File"
+msgstr "Öppna en Fil"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Save File As..."
+msgstr "Spara Som..."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
msgid "Import Theme"
msgstr "Importera Tema"
@@ -4923,6 +5754,10 @@ msgid " Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Sort"
msgstr "Sortera"
@@ -4956,8 +5791,9 @@ msgid "File"
msgstr "Fil"
#: editor/plugins/script_editor_plugin.cpp
-msgid "New"
-msgstr "Ny"
+#, fuzzy
+msgid "New TextFile"
+msgstr "Visa Filer"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -4986,6 +5822,12 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Theme"
+msgstr "Spara Tema"
+
+#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Reload Theme"
msgstr "Ladda om Tema"
@@ -5024,12 +5866,6 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#, fuzzy
-msgid "Find..."
-msgstr "Hitta..."
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Find Next"
msgstr "Hitta Nästa"
@@ -5084,10 +5920,6 @@ msgid "Discard"
msgstr "Kasta"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr "Skapa Skript"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
@@ -5108,50 +5940,75 @@ msgid "Debugger"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search results"
+msgstr "Sök Hjälp"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search in files"
+msgstr "Sök Klasser"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Line"
+msgstr "Rad:"
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Lookup Symbol"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Pick Color"
msgstr "Välj Färg"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#, fuzzy
msgid "Convert Case"
msgstr "Konvertera gemener/versaler"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#, fuzzy
msgid "Uppercase"
msgstr "Versaler"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#, fuzzy
msgid "Lowercase"
msgstr "Gemener"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr ""
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Cut"
msgstr "Klipp"
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr "Kopiera"
-
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
#, fuzzy
@@ -5245,8 +6102,8 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
#, fuzzy
-msgid "Replace..."
-msgstr "Ersätt..."
+msgid "Find in files..."
+msgstr "Filtrera Filer..."
#: editor/plugins/script_text_editor.cpp
msgid "Goto Function..."
@@ -5264,130 +6121,41 @@ msgstr ""
msgid "Shader"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
-msgid "Change Comment"
-msgstr "Ändra Kommentar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr ""
+msgid "Skeleton2D"
+msgstr "Singleton"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical bones"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton"
+msgstr "Singleton"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr ""
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical skeleton"
+msgstr "Skapa Prenumeration"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr ""
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+#, fuzzy
+msgid "Play IK"
+msgstr "Spela"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
@@ -5531,10 +6299,6 @@ msgid "Align with view"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "OK :("
-msgstr "OK :("
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
#, fuzzy
msgid "No parent to instance a child at."
msgstr "Ingen förälder att instansiera ett barn till."
@@ -5545,6 +6309,11 @@ msgid "This operation requires a single selected node."
msgstr "Åtgärden kräver en enstaka vald Node."
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock View Rotation"
+msgstr "Visa Information"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr ""
@@ -5591,6 +6360,10 @@ msgid "Doppler Enable"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Cinematic Preview"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr ""
@@ -5725,6 +6498,10 @@ msgid "Tool Scale"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr ""
@@ -5734,6 +6511,10 @@ msgid "Transform"
msgstr "Transformera"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr ""
@@ -5762,6 +6543,10 @@ msgid "4 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr ""
@@ -5775,10 +6560,6 @@ msgid "Settings"
msgstr "Inställningar"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Skeleton Gizmo visibility"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr ""
@@ -5838,6 +6619,51 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Sprite is empty!"
+msgstr "Sökvägen är tom"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to 2D Mesh"
+msgstr "Konvertera till %s"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create 2D Mesh"
+msgstr "Skapa Ny"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Update Preview"
+msgstr "Förhandsgranska"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Settings:"
+msgstr "Inställningar"
+
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""
@@ -5910,15 +6736,6 @@ msgstr "Flytta (efter)"
msgid "SpriteFrames"
msgstr ""
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox Preview:"
-msgstr ""
-
-#: editor/plugins/style_box_editor_plugin.cpp
-#, fuzzy
-msgid "StyleBox"
-msgstr "Stil"
-
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr ""
@@ -5944,26 +6761,19 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Separation:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region"
+msgid "Sep.:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region Editor"
+msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -5981,11 +6791,6 @@ msgid "Add All"
msgstr "Lägg till Alla"
#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr ""
@@ -6060,11 +6865,6 @@ msgstr ""
msgid "Many"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-#, fuzzy
-msgid "Options"
-msgstr "Alternativ"
-
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Has,Many,Options"
@@ -6091,7 +6891,7 @@ msgstr "Datatyp:"
msgid "Icon"
msgstr "Ikon"
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
#, fuzzy
msgid "Style"
msgstr "Stil"
@@ -6106,15 +6906,19 @@ msgid "Color"
msgstr "Färg"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Theme"
-msgstr "Spara Tema"
+msgid "Constant"
+msgstr "Konstant"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fix Invalid Tiles"
+msgstr "Ogiltigt namn."
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr ""
@@ -6135,12 +6939,9 @@ msgid "Erase TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase selection"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find tile"
-msgstr ""
+#, fuzzy
+msgid "Find Tile"
+msgstr "Hitta Nästa"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
@@ -6165,6 +6966,11 @@ msgid "Pick Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Move Selection"
+msgstr "Ta bort Urval"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr ""
@@ -6181,11 +6987,38 @@ msgid "Rotate 270 degrees"
msgstr "Rotera 270 grader"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Could not find tile:"
+msgid "Add Texture(s) to TileSet"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Item name or ID:"
+#, fuzzy
+msgid "Remove current Texture from TileSet"
+msgstr "Flytta nuvarande spår upp."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
+msgstr "Skapa från Scen"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from Scene"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Display tile's names (hold Alt Key)"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Selected Textue and ALL TILES wich uses it?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
@@ -6197,52 +7030,68 @@ msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Tile Set"
-msgstr "TileSet..."
+msgid " file(s) was not added because was already on the list."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
-msgstr "Skapa från Scen"
+msgid ""
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
+msgid ""
+"LMB: set bit on.\n"
+"RMB: set bit off.\n"
+"Click on another Tile to edit it."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
-#, fuzzy
-msgid "Error"
-msgstr "Fel"
-
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Autotiles"
-msgstr ""
+#, fuzzy
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
+msgstr "Skapa Mapp"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings."
+"bindings.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
-"LMB: set bit on.\n"
-"RMB: set bit off."
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
-msgid "Select current edited sub-tile."
-msgstr "Skapa Mapp"
+msgid "This property can't be changed."
+msgstr "Åtgärden kan inte göras utan en scen."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select sub-tile to change its priority."
+#, fuzzy
+msgid "Tile Set"
+msgstr "TileSet..."
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vertex"
msgstr ""
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
-msgid "Cancel"
-msgstr "Avbryt"
+msgid "Light"
+msgstr "Höger"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "VisualShader"
+msgstr ""
#: editor/project_export.cpp
msgid "Runnable"
@@ -6257,7 +7106,7 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted: "
+msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
@@ -6334,10 +7183,6 @@ msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export With Debug"
msgstr ""
@@ -6347,7 +7192,7 @@ msgid "The path does not exist."
msgstr "Sökvägen finns inte."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' file."
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgstr ""
#: editor/project_manager.cpp
@@ -6355,6 +7200,14 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
@@ -6454,6 +7307,11 @@ msgid "Project Path:"
msgstr "Sökväg till projektet:"
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Project Installation Path:"
+msgstr "Sökväg till projektet:"
+
+#: editor/project_manager.cpp
msgid "Browse"
msgstr "Bläddra"
@@ -6575,8 +7433,8 @@ msgstr "Musknapp"
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6588,9 +7446,24 @@ msgid "Rename Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Change Action deadzone"
+msgstr "Ändra Animationsnamn:"
+
+#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr ""
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "All Devices"
+msgstr "Enhet"
+
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Device"
+msgstr "Enhet"
+
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr "Skift+"
@@ -6633,20 +7506,22 @@ msgid "Wheel Down Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 6"
+msgid "Wheel Left Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 7"
+msgid "Wheel Right Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 8"
-msgstr ""
+#, fuzzy
+msgid "X Button 1"
+msgstr "Knapp"
#: editor/project_settings_editor.cpp
-msgid "Button 9"
-msgstr ""
+#, fuzzy
+msgid "X Button 2"
+msgstr "Knapp"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
@@ -6674,11 +7549,6 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
-#, fuzzy
-msgid "Device"
-msgstr "Enhet"
-
-#: editor/project_settings_editor.cpp
msgid "Button"
msgstr "Knapp"
@@ -6723,6 +7593,12 @@ msgid "Delete Item"
msgstr ""
#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
@@ -6785,7 +7661,6 @@ msgid "Project Settings (project.godot)"
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-#, fuzzy
msgid "General"
msgstr "Allmänt"
@@ -6797,6 +7672,10 @@ msgstr ""
msgid "Override For..."
msgstr ""
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr ""
@@ -6807,6 +7686,15 @@ msgstr ""
#: editor/project_settings_editor.cpp
#, fuzzy
+msgid "Action"
+msgstr "Funktion:"
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+#, fuzzy
msgid "Device:"
msgstr "Enhet:"
@@ -6870,10 +7758,6 @@ msgid "AutoLoad"
msgstr ""
#: editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr ""
-
-#: editor/property_editor.cpp
msgid "Ease In"
msgstr ""
@@ -6913,81 +7797,168 @@ msgid "Select Node"
msgstr "Välj Node"
#: editor/property_editor.cpp
+msgid "Error loading file: Not a resource!"
+msgstr ""
+
+#: editor/property_editor.cpp
#, fuzzy
-msgid "New Script"
-msgstr "Nytt Skript"
+msgid "Pick a Node"
+msgstr "Välj en Node"
#: editor/property_editor.cpp
-msgid "New %s"
+msgid "Bit %d, val %d."
msgstr ""
#: editor/property_editor.cpp
-msgid "Make Unique"
+msgid "Properties:"
msgstr ""
-#: editor/property_editor.cpp
+#: editor/property_selector.cpp
+msgid "Select Property"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Virtual Method"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Method"
+msgstr ""
+
+#: editor/pvrtc_compress.cpp
+msgid "Could not execute PVRTC tool:"
+msgstr ""
+
+#: editor/pvrtc_compress.cpp
+msgid "Can't load back converted image using PVRTC tool:"
+msgstr ""
+
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
#, fuzzy
-msgid "Show in File System"
-msgstr "Visa i Filsystemet"
+msgid "Batch Rename"
+msgstr "Byt namn"
-#: editor/property_editor.cpp
-msgid "Convert To %s"
-msgstr "Konvertera till %s"
+#: editor/rename_dialog.cpp
+msgid "Prefix"
+msgstr ""
-#: editor/property_editor.cpp
-msgid "Error loading file: Not a resource!"
+#: editor/rename_dialog.cpp
+msgid "Suffix"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Selected node is not a Viewport!"
+#: editor/rename_dialog.cpp
+msgid "Advanced options"
msgstr ""
-#: editor/property_editor.cpp
+#: editor/rename_dialog.cpp
+msgid "Substitute"
+msgstr ""
+
+#: editor/rename_dialog.cpp
#, fuzzy
-msgid "Pick a Node"
-msgstr "Välj en Node"
+msgid "Node name"
+msgstr "Node Namn:"
-#: editor/property_editor.cpp
-msgid "Bit %d, val %d."
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
msgstr ""
-#: editor/property_editor.cpp
+#: editor/rename_dialog.cpp
#, fuzzy
-msgid "On"
-msgstr "PÃ¥"
+msgid "Node type"
+msgstr "Node Namn:"
-#: editor/property_editor.cpp
-msgid "[Empty]"
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Current scene name"
+msgstr "Nuvarande Scen"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Root node name"
+msgstr "Byt namn"
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
msgstr ""
-#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
-msgid "Set"
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Properties:"
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Property"
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Virtual Method"
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Step"
+msgstr "Steg (s):"
+
+#: editor/rename_dialog.cpp
+msgid "Ammount by which counter is incremented for each node"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Method"
+#: editor/rename_dialog.cpp
+msgid "Padding"
msgstr ""
-#: editor/pvrtc_compress.cpp
-msgid "Could not execute PVRTC tool:"
+#: editor/rename_dialog.cpp
+msgid ""
+"Minium number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
msgstr ""
-#: editor/pvrtc_compress.cpp
-msgid "Can't load back converted image using PVRTC tool:"
+#: editor/rename_dialog.cpp
+msgid "Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
msgstr ""
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Lowercase"
+msgstr "Gemener"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Uppercase"
+msgstr "Versaler"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Reset"
+msgstr "Återställ Zoom"
+
+#: editor/rename_dialog.cpp editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Error"
+msgstr "Fel"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
#, fuzzy
msgid "Reparent Node"
@@ -7026,11 +7997,6 @@ msgstr ""
msgid "Scene Run Settings"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
-#: scene/gui/dialogs.cpp
-msgid "OK"
-msgstr "OK"
-
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
@@ -7051,6 +8017,10 @@ msgid "Instance Scene(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "This operation can't be done on the tree root."
msgstr "Åtgärden kan inte göras på trädroten."
@@ -7098,13 +8068,33 @@ msgid "Load As Placeholder"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Discard Instancing"
+#, fuzzy
+msgid "Make Local"
+msgstr "Gör Patch"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Create Root Node:"
+msgstr "Skapa Node"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "2D Scene"
+msgstr "Scen"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "3D Scene"
+msgstr "Scen"
+
+#: editor/scene_tree_dock.cpp
+msgid "User Interface"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
-msgid "Makes Sense!"
-msgstr "Vettigt!"
+msgid "Custom Node"
+msgstr "Klipp ut Noder"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
@@ -7116,6 +8106,11 @@ msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
+msgid "Attach Script"
+msgstr "Fäst Skript"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Remove Node(s)"
msgstr "Ta bort Nod(er)"
@@ -7165,18 +8160,14 @@ msgstr "Ändra Typ"
#: editor/scene_tree_dock.cpp
#, fuzzy
-msgid "Attach Script"
-msgstr "Fäst Skript"
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Script"
-msgstr ""
+msgid "Make Scene Root"
+msgstr "Vettigt!"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr ""
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr ""
@@ -7201,10 +8192,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Filter nodes"
-msgstr "Filtrera noder"
-
-#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Attach a new or existing script for the selected node."
msgstr "Koppla på ett nytt eller befintligt Skript till vald Node."
@@ -7225,17 +8212,10 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
-#: editor/scene_tree_dock.cpp
-msgid "Clear!"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle Spatial Visible"
-msgstr ""
-
#: editor/scene_tree_editor.cpp
-msgid "Toggle CanvasItem Visible"
-msgstr ""
+#, fuzzy
+msgid "Toggle Visible"
+msgstr "Växla Dolda Filer"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
@@ -7243,7 +8223,7 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
-"Node has connection(s) and group(s)\n"
+"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -7259,22 +8239,22 @@ msgid ""
"Click to show groups dock."
msgstr ""
-#: editor/scene_tree_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
#, fuzzy
-msgid "Open script"
+msgid "Open Script"
msgstr "Öppna Skript"
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
-"Click to unlock"
+"Click to unlock it."
msgstr ""
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid ""
"Children are not selectable.\n"
-"Click to make selectable"
+"Click to make selectable."
msgstr ""
"Barn är inte valbara.\n"
"Klicka för att göra valbara"
@@ -7284,6 +8264,12 @@ msgid "Toggle Visibility"
msgstr ""
#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
@@ -7326,6 +8312,11 @@ msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
+msgid "Open Script/Choose Location"
+msgstr "Öppna Skript-Redigerare"
+
+#: editor/script_create_dialog.cpp
+#, fuzzy
msgid "Path is empty"
msgstr "Sökvägen är tom"
@@ -7582,10 +8573,22 @@ msgid "Change Camera Size"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Sphere Shape Radius"
+msgid "Change Notifier AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr ""
@@ -7598,19 +8601,31 @@ msgid "Change Capsule Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
+msgid "Change Cylinder Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier Extents"
+msgid "Change Cylinder Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
+msgid "Change Ray Shape Length"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Height"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Outer Radius"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -7671,16 +8686,6 @@ msgid "GDNative"
msgstr "GDNative"
#: modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr ""
@@ -7750,6 +8755,11 @@ msgid "GridMap Delete Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Fill Selection"
+msgstr "Alla urval"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
msgstr ""
@@ -7834,6 +8844,11 @@ msgid "Clear Selection"
msgstr "Rensa Urval"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fill Selection"
+msgstr "Alla urval"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr ""
@@ -7910,6 +8925,72 @@ msgstr "Visa Filer"
msgid "End of inner exception stack trace"
msgstr ""
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake!"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+#, fuzzy
+msgid "Partitioning..."
+msgstr "Partitionerar..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+#, fuzzy
+msgid "Creating contours..."
+msgstr "Skapar konturer..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr "Klar!"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7961,10 +9042,6 @@ msgid "Set Variable Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr "Funktioner:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Variabler:"
@@ -8083,39 +9160,13 @@ msgstr "Anslut Noder"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
-msgid "Condition"
-msgstr "Villkor"
-
-#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Sequence"
-msgstr "Sekvens"
-
-#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Switch"
-msgstr "Växla"
+msgid "Connect Node Data"
+msgstr "Anslut Noder"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
-msgid "Iterator"
-msgstr "Iterator"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "While"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Return"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Call"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Get"
-msgstr ""
+msgid "Connect Node Sequence"
+msgstr "Anslut Noder"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
@@ -8145,28 +9196,19 @@ msgstr "Ta bort Funktion"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
-msgid "Edit Variable"
-msgstr "Redigera Variabel"
-
-#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Remove Variable"
msgstr "Ta bort Variabeln"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Signal"
-msgstr ""
+#, fuzzy
+msgid "Editing Variable:"
+msgstr "Redigerar Variabel:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Editing Variable:"
-msgstr "Redigerar Variabel:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr ""
@@ -8214,6 +9256,11 @@ msgstr "Klipp ut Noder"
msgid "Paste Nodes"
msgstr "Klistra in Noder"
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Member"
+msgstr "Medlemmar"
+
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr ""
@@ -8270,6 +9317,19 @@ msgid ""
"(error)."
msgstr ""
+#: modules/visual_script/visual_script_property_selector.cpp
+#, fuzzy
+msgid "Search VisualScript"
+msgstr "Fäst Skript"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set "
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Kör i Webbläsare"
@@ -8320,8 +9380,8 @@ msgstr ""
#: scene/2d/collision_object_2d.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
@@ -8421,6 +9481,19 @@ msgid "Path property must point to a valid Node2D node to work."
msgstr ""
"Sökvägs-egenskapen måste peka på en giltigt Node2D Node för att fungera."
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
@@ -8482,8 +9555,8 @@ msgstr ""
#: scene/3d/collision_object.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape or CollisionPolygon children nodes to define "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
@@ -8565,6 +9638,17 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid ""
+"Size changes to SoftBody will be overriden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8577,6 +9661,46 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Animation not found: '%s'"
+msgstr "Animeringsverktyg"
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Invalid animation: '%s'."
+msgstr "ERROR: Ogiltigt animationsnamn!"
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr "Anslut '%s' till '%s'"
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr "Välj en AnimationPlayer från Scenträdet för att redigera animationer."
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "AnimationPlayer root is not a valid node."
+msgstr ""
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Raw Mode"
@@ -8654,12 +9778,171 @@ msgstr "Fel vid laddning av font."
msgid "Invalid font size."
msgstr "Ogiltig teckenstorlek."
+#: scene/resources/visual_shader.cpp
+msgid "Input"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "None"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
-#~ msgid "Previous"
-#~ msgstr "Föregående flik"
+msgid "Invalid source for shader."
+msgstr "Ogiltig teckenstorlek."
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#, fuzzy
+#~ msgid "Change Comment"
+#~ msgstr "Ändra Kommentar"
+
+#~ msgid "Disabled"
+#~ msgstr "Avaktiverad"
+
+#~ msgid "Move Anim Track Up"
+#~ msgstr "Flytta Anim Spåra Uppåt"
+
+#~ msgid "Move Anim Track Down"
+#~ msgstr "Flytta Anim Spår Neråt"
+
+#~ msgid "Set Transitions to:"
+#~ msgstr "Ange övergångar:"
+
+#~ msgid "Anim Track Rename"
+#~ msgstr "Anim Byt Namn På Spår"
+
+#~ msgid "Anim Track Change Interpolation"
+#~ msgstr "Anim Ändra Spårets Interpolation"
+
+#~ msgid "Anim Track Change Value Mode"
+#~ msgstr "Ändra Anim Spårets Värde Läge"
+
+#~ msgid "Anim Track Change Wrap Mode"
+#~ msgstr "Anim Spåra Ändra Linda om Läge"
+
+#~ msgid "Edit Node Curve"
+#~ msgstr "Redigera Nodkurva"
+
+#~ msgid "Edit Selection Curve"
+#~ msgstr "Redigera Urvalsurva"
+
+#~ msgid "Anim Add Key"
+#~ msgstr "Anim Lägg Till Nyckel"
+
+#, fuzzy
+#~ msgid "In"
+#~ msgstr "In"
+
+#~ msgid "Out"
+#~ msgstr "Ut"
+
+#~ msgid "In-Out"
+#~ msgstr "In-Ut"
+
+#~ msgid "Out-In"
+#~ msgstr "Ut-In"
+
+#~ msgid "Change Anim Len"
+#~ msgstr "Ändra Anim Längd"
+
+#~ msgid "Change Anim Loop"
+#~ msgstr "Ändra Anim Loop"
+
+#~ msgid "Length (s):"
+#~ msgstr "Längd (s):"
+
+#~ msgid "Enable/Disable looping in animation."
+#~ msgstr "Aktivera/Inaktivera looping i animation."
+
+#~ msgid "Add new tracks."
+#~ msgstr "Lägg till nya spår."
+
+#~ msgid "Move current track up."
+#~ msgstr "Flytta nuvarande spår upp."
+
+#~ msgid "Move current track down."
+#~ msgstr "Flytta nuvarande spår ner."
-#~ msgid "Next"
-#~ msgstr "Nästa"
+#, fuzzy
+#~ msgid "Track tools"
+#~ msgstr "Spårverktyg"
+
+#~ msgid "Enable editing of individual keys by clicking them."
+#~ msgstr "Aktivera editering av individuella nycklar genom att klicka på dem."
+
+#~ msgid "Key"
+#~ msgstr "Nyckel"
+
+#, fuzzy
+#~ msgid "Call Functions in Which Node?"
+#~ msgstr "Anropa funktioner i vilken Node?"
+
+#~ msgid "Thanks!"
+#~ msgstr "Tack!"
+
+#~ msgid "I see..."
+#~ msgstr "Jag förstår..."
+
+#~ msgid "Can't open '%s'."
+#~ msgstr "Kan inte öppna '%s'."
+
+#, fuzzy
+#~ msgid "Ugh"
+#~ msgstr "Ugh"
+
+#, fuzzy
+#~ msgid "Run Script"
+#~ msgstr "Kör Skript"
+
+#, fuzzy
+#~ msgid "Save the current animation"
+#~ msgstr "Spara den nuvarande animationen"
+
+#, fuzzy
+#~ msgid "Copy Animation"
+#~ msgstr "Kopiera Animation"
+
+#, fuzzy
+#~ msgid "prev"
+#~ msgstr "förhandsgranska"
+
+#~ msgid "OK :("
+#~ msgstr "OK :("
+
+#, fuzzy
+#~ msgid "StyleBox"
+#~ msgstr "Stil"
+
+#, fuzzy
+#~ msgid "Condition"
+#~ msgstr "Villkor"
+
+#, fuzzy
+#~ msgid "Sequence"
+#~ msgstr "Sekvens"
+
+#, fuzzy
+#~ msgid "Switch"
+#~ msgstr "Växla"
+
+#, fuzzy
+#~ msgid "Iterator"
+#~ msgstr "Iterator"
+
+#, fuzzy
+#~ msgid "Edit Variable"
+#~ msgstr "Redigera Variabel"
#~ msgid "Not found!"
#~ msgstr "Hittades inte!"
diff --git a/editor/translations/ta.po b/editor/translations/ta.po
index d3d80facc3..c3084b15ba 100644
--- a/editor/translations/ta.po
+++ b/editor/translations/ta.po
@@ -18,334 +18,465 @@ msgstr ""
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 2.18\n"
-#: editor/animation_editor.cpp
-msgid "Disabled"
-msgstr "à®®à¯à®Ÿà®•à¯à®•பà¯à®ªà®Ÿà¯à®Ÿà®¤à¯"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "All Selection"
-msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/glue_header.h
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr ""
-#: editor/animation_editor.cpp
+#: core/math/expression.cpp
+msgid "Invalid index of type %s for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid arguments to construct '%s'"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Mirror"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Insert Key Here"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Duplicate Selected Key(s)"
+msgstr "அசைவூடà¯à®Ÿà¯ போலிபசà¯à®šà®¾à®µà®¿à®•ளà¯"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Delete Selected Key(s)"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr "அசைவூடà¯à®Ÿà¯ போலிபசà¯à®šà®¾à®µà®¿à®•ளà¯"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Change Keyframe Time"
msgstr "மாறà¯à®± மதிபà¯à®ªà¯ அசைவூடà¯à®Ÿà¯"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "மாறà¯à®±à®®à¯ அசைவூடà¯à®Ÿà¯"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "உரà¯à®®à®¾à®±à¯à®±à®®à¯ அசைவூடà¯à®Ÿà¯"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Change Keyframe Value"
msgstr "மாறà¯à®± மதிபà¯à®ªà¯ அசைவூடà¯à®Ÿà¯"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "மாறà¯à®± அழைபà¯à®ªà¯ அசைவூடà¯à®Ÿà¯"
-#: editor/animation_editor.cpp
-msgid "Anim Add Track"
-msgstr "அசைவூடà¯à®Ÿà¯ பாதை சேரà¯"
-
-#: editor/animation_editor.cpp
-msgid "Anim Duplicate Keys"
-msgstr "அசைவூடà¯à®Ÿà¯ போலிபசà¯à®šà®¾à®µà®¿à®•ளà¯"
-
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Up"
-msgstr "அசைவூடà¯à®Ÿà¯ பாதையை மேலே நகரà¯à®¤à¯à®¤à¯"
-
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Down"
-msgstr "அசைவூடà¯à®Ÿà¯ பாதையை கீழே நகரà¯à®¤à¯à®¤à¯"
+#: editor/animation_track_editor.cpp
+msgid "Property Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Anim Track"
-msgstr "அசைவூடà¯à®Ÿà¯ பாதையை நீகà¯à®•à¯"
+#: editor/animation_track_editor.cpp
+msgid "3D Transform Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Set Transitions to:"
-msgstr "மாறà¯à®±à®™à¯à®•ளை இதறà¯à®•௠அமை:"
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Track Rename"
-msgstr "அசைவூடà¯à®Ÿà¯ பாதைகà¯à®•௠மறà¯à®ªà¯†à®¯à®°à¯ இடà¯"
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Interpolation"
-msgstr "அசைவூடà¯à®Ÿà¯ பாதை [interpolation]யை மாறà¯à®±à¯"
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Value Mode"
-msgstr "அசைவூடà¯à®Ÿà¯ பாதை மதிபà¯à®ªà¯[value] விதம௠மாறà¯à®±à¯"
+#: editor/animation_track_editor.cpp
+msgid "Animation Playback Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Wrap Mode"
-msgstr "அசைவூடà¯à®Ÿà¯ பாதை மறை[wrap] விதம௠மாறà¯à®±à¯"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track"
+msgstr "அசைவூடà¯à®Ÿà¯ பாதை சேரà¯"
-#: editor/animation_editor.cpp
-msgid "Edit Node Curve"
-msgstr "கண௠வளைவை[Node Curve] திரà¯à®¤à¯à®¤à¯"
+#: editor/animation_track_editor.cpp
+msgid "Animation Length Time (seconds)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Edit Selection Curve"
-msgstr "தேரà¯à®µà¯ வளைவை [Selection Curve] திரà¯à®¤à¯à®¤à¯"
+#: editor/animation_track_editor.cpp
+msgid "Animation Looping"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Delete Keys"
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
msgstr ""
-#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
+#: editor/animation_track_editor.cpp
+msgid "Audio Clips:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Duplicate Transposed"
+#: editor/animation_track_editor.cpp
+msgid "Anim Clips:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Selection"
+#: editor/animation_track_editor.cpp
+msgid "Toggle this track on/off."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Continuous"
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Discrete"
+#: editor/animation_track_editor.cpp
+msgid "Interpolation Mode"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Trigger"
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Add Key"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Remove this track."
+msgstr "அசைவூடà¯à®Ÿà¯ பாதையை நீகà¯à®•à¯"
+
+#: editor/animation_track_editor.cpp
+msgid "Time (s): "
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Move Keys"
+#: editor/animation_track_editor.cpp
+msgid "Continuous"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Scale Selection"
+#: editor/animation_track_editor.cpp
+msgid "Discrete"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Scale From Cursor"
+#: editor/animation_track_editor.cpp
+msgid "Trigger"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Goto Next Step"
+#: editor/animation_track_editor.cpp
+msgid "Capture"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Goto Prev Step"
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
msgstr ""
-#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr ""
-#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constant"
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "In"
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out"
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "In-Out"
-msgstr ""
-
-#: editor/animation_editor.cpp
-msgid "Out-In"
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Transitions"
-msgstr ""
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Duplicate Key(s)"
+msgstr "அசைவூடà¯à®Ÿà¯ போலிபசà¯à®šà®¾à®µà®¿à®•ளà¯"
-#: editor/animation_editor.cpp
-msgid "Optimize Animation"
+#: editor/animation_track_editor.cpp
+msgid "Delete Key(s)"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Clean-Up Animation"
-msgstr ""
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr "அசைவூடà¯à®Ÿà¯ பாதையை நீகà¯à®•à¯"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr ""
-#: editor/animation_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Len"
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Loop"
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Create Typed Value Key"
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Insert"
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Method not found in object: "
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clipboard is empty"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Add Call Track"
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation zoom."
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Length (s):"
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation length (in seconds)."
+#: editor/animation_track_editor.cpp
+msgid "Snap (s): "
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Step (s):"
+#: editor/animation_track_editor.cpp
+msgid "Animation step value."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Cursor step snap (in seconds)."
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Enable/Disable looping in animation."
+#: editor/animation_track_editor.cpp
+msgid "Animation properties."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Add new tracks."
+#: editor/animation_track_editor.cpp
+msgid "Copy Tracks"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move current track up."
+#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move current track down."
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove selected track."
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Track tools"
+#: editor/animation_track_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Enable editing of individual keys by clicking them."
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim. Optimizer"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Selection"
+msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯"
+
+#: editor/animation_track_editor.cpp
+msgid "Goto Next Step"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Max. Linear Error:"
+#: editor/animation_track_editor.cpp
+msgid "Goto Prev Step"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Max. Angular Error:"
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Max Optimizable Angle:"
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Optimize"
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Key"
+#: editor/animation_track_editor.cpp
+msgid "Anim. Optimizer"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Transition"
+#: editor/animation_track_editor.cpp
+msgid "Max. Linear Error:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Scale Ratio:"
+#: editor/animation_track_editor.cpp
+msgid "Max. Angular Error:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Max Optimizable Angle:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Call Functions in Which Node?"
+#: editor/animation_track_editor.cpp
+msgid "Optimize"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr ""
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr ""
@@ -366,7 +497,7 @@ msgstr ""
msgid "Line Number:"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr ""
@@ -382,7 +513,7 @@ msgstr ""
msgid "Whole Words"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr ""
@@ -394,18 +525,26 @@ msgstr ""
msgid "Selection Only"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom In"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom Out"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Reset Zoom"
msgstr ""
+#: editor/code_editor.cpp
+msgid "Warnings:"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Zoom:"
+msgstr ""
+
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr ""
@@ -435,7 +574,8 @@ msgid "Add"
msgstr ""
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
@@ -466,7 +606,7 @@ msgid "Oneshot"
msgstr ""
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -488,11 +628,11 @@ msgid "Connect '%s' to '%s'"
msgstr ""
#: editor/connections_dialog.cpp
-msgid "Connecting Signal:"
+msgid "Disconnect '%s' from '%s'"
msgstr ""
#: editor/connections_dialog.cpp
-msgid "Disconnect '%s' from '%s'"
+msgid "Disconnect all from signal: '%s'"
msgstr ""
#: editor/connections_dialog.cpp
@@ -500,14 +640,43 @@ msgid "Connect..."
msgstr ""
#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr ""
+#: editor/connections_dialog.cpp
+msgid "Connect Signal: "
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit Connection: "
+msgstr "தேரà¯à®µà¯ வளைவை [Selection Curve] திரà¯à®¤à¯à®¤à¯"
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from the \""
+msgstr ""
+
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr ""
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect All"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Edit..."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Go To Method"
+msgstr ""
+
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr ""
@@ -530,22 +699,25 @@ msgstr ""
msgid "Recent:"
msgstr ""
-#: editor/create_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr ""
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr ""
#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr ""
@@ -603,7 +775,9 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
-#: editor/quick_open.cpp scene/gui/file_dialog.cpp
+#: editor/quick_open.cpp editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr ""
@@ -622,7 +796,7 @@ msgid ""
"Remove them anyway? (no undo)"
msgstr ""
-#: editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
msgid "Cannot remove:"
msgstr ""
@@ -690,8 +864,12 @@ msgstr ""
msgid "Thanks from the Godot community!"
msgstr ""
-#: editor/editor_about.cpp
-msgid "Thanks!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/inspector_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp
+msgid "OK"
msgstr ""
#: editor/editor_about.cpp
@@ -865,6 +1043,7 @@ msgid "Bus options"
msgstr ""
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
@@ -933,7 +1112,8 @@ msgstr ""
msgid "Create a new Bus Layout."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/property_editor.cpp
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr ""
@@ -943,7 +1123,6 @@ msgid "Load an existing Bus Layout."
msgstr ""
#: editor/editor_audio_buses.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr ""
@@ -980,47 +1159,47 @@ msgid "Invalid name. Must not collide with an existing global constant name."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Invalid Path."
+msgid "Autoload '%s' already exists!"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "File does not exist."
+msgid "Rename Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Not in resource path."
+msgid "Toggle AutoLoad Globals"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
+msgid "Move Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Autoload '%s' already exists!"
+msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Rename Autoload"
+msgid "Enable"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Toggle AutoLoad Globals"
+msgid "Rearrange Autoloads"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Move Autoload"
+msgid "Invalid Path."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Remove Autoload"
+msgid "File does not exist."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Enable"
+msgid "Not in resource path."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Rearrange Autoloads"
+msgid "Add AutoLoad"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
@@ -1053,7 +1232,7 @@ msgstr ""
msgid "Updating scene..."
msgstr ""
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr ""
@@ -1115,6 +1294,11 @@ msgid "Copy Path"
msgstr ""
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Open In File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
msgid "Show In File Manager"
msgstr ""
@@ -1151,7 +1335,7 @@ msgid "Open a File or Directory"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr ""
@@ -1204,7 +1388,8 @@ msgstr ""
msgid "Directories & Files:"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
msgid "Preview:"
msgstr ""
@@ -1349,20 +1534,27 @@ msgid ""
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-#: editor/editor_help.cpp
-msgid "Search Text"
+#: editor/editor_inspector.cpp
+msgid "Property: "
msgstr ""
-#: editor/editor_help.cpp
-msgid "Find"
+#: editor/editor_inspector.cpp editor/property_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
msgstr ""
#: editor/editor_log.cpp
msgid "Output:"
msgstr ""
-#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/property_editor.cpp editor/script_editor_debugger.cpp
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
@@ -1384,11 +1576,6 @@ msgstr ""
msgid "Save Resource As..."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "I see..."
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr ""
@@ -1401,8 +1588,8 @@ msgstr ""
msgid "Error while saving."
msgstr ""
-#: editor/editor_node.cpp
-msgid "Can't open '%s'."
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
msgstr ""
#: editor/editor_node.cpp
@@ -1444,10 +1631,6 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
-msgid "Failed to load resource."
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr ""
@@ -1514,42 +1697,6 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
-msgid "Expand all properties"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Collapse all properties"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Copy Params"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Copy Resource"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Make Built-In"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Make Sub-Resources Unique"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open in Help"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr ""
@@ -1723,11 +1870,6 @@ msgid ""
"To make changes to it, a new inherited scene can be created."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ugh"
-msgstr ""
-
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
@@ -1756,6 +1898,14 @@ msgid "Default"
msgstr ""
#: editor/editor_node.cpp
+msgid "Play This Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr ""
@@ -1877,10 +2027,6 @@ msgstr ""
msgid "Project Settings"
msgstr ""
-#: editor/editor_node.cpp
-msgid "Run Script"
-msgstr ""
-
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr ""
@@ -1890,6 +2036,10 @@ msgid "Tools"
msgstr ""
#: editor/editor_node.cpp
+msgid "Open Project Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr ""
@@ -1981,6 +2131,18 @@ msgstr ""
msgid "Toggle Fullscreen"
msgstr ""
+#: editor/editor_node.cpp
+msgid "Open Editor Data/Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Settings Folder"
+msgstr ""
+
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr ""
@@ -1996,7 +2158,8 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr ""
@@ -2040,7 +2203,7 @@ msgstr ""
msgid "Stop the scene."
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr ""
@@ -2061,59 +2224,32 @@ msgid "Play Custom Scene"
msgstr ""
#: editor/editor_node.cpp
-msgid "Spins when the editor window repaints!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update Always"
+msgid "Changing the video driver requires restarting the editor."
msgstr ""
-#: editor/editor_node.cpp
-msgid "Update Changes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Disable Update Spinner"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save the currently edited resource."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Save As..."
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+msgid "Save & Restart"
msgstr ""
#: editor/editor_node.cpp
-msgid "Go to the previous edited object in history."
+msgid "Spins when the editor window repaints!"
msgstr ""
#: editor/editor_node.cpp
-msgid "Go to the next edited object in history."
+msgid "Update Always"
msgstr ""
#: editor/editor_node.cpp
-msgid "History of recently edited objects."
+msgid "Update Changes"
msgstr ""
#: editor/editor_node.cpp
-msgid "Object properties."
+msgid "Disable Update Spinner"
msgstr ""
#: editor/editor_node.cpp
-msgid "Changes may be lost!"
+msgid "Inspector"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
@@ -2130,6 +2266,10 @@ msgid "FileSystem"
msgstr ""
#: editor/editor_node.cpp
+msgid "Expand Bottom Panel"
+msgstr ""
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr ""
@@ -2206,19 +2346,23 @@ msgid "Thumbnail..."
msgstr ""
#: editor/editor_plugin_settings.cpp
-msgid "Installed Plugins:"
+msgid "Edit Plugin"
msgstr ""
#: editor/editor_plugin_settings.cpp
+msgid "Installed Plugins:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr ""
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr ""
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr ""
@@ -2226,12 +2370,13 @@ msgstr ""
msgid "Status:"
msgstr ""
-#: editor/editor_profiler.cpp
-msgid "Stop Profiling"
+#: editor/editor_plugin_settings.cpp
+msgid "Edit:"
msgstr ""
-#: editor/editor_profiler.cpp
-msgid "Start Profiling"
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+msgid "Start"
msgstr ""
#: editor/editor_profiler.cpp
@@ -2278,6 +2423,100 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "On"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Bit %d, value %d"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "[Empty]"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+msgid "Assign.."
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Show in File System"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Open Editor"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Size: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Key:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Value:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr ""
@@ -2312,10 +2551,6 @@ msgstr ""
msgid "Did you forget the '_run' method?"
msgstr ""
-#: editor/editor_settings.cpp
-msgid "Default (Same as Editor)"
-msgstr ""
-
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -2341,6 +2576,7 @@ msgid "(Installed)"
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr ""
@@ -2365,7 +2601,7 @@ msgid "Can't open export templates zip."
msgstr ""
#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside templates."
+msgid "Invalid version.txt format inside templates: %s."
msgstr ""
#: editor/export_template_manager.cpp
@@ -2425,6 +2661,12 @@ msgid "Download Complete."
msgstr ""
#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr ""
@@ -2503,7 +2745,7 @@ msgid "Download Templates"
msgstr ""
#: editor/export_template_manager.cpp
-msgid "Select mirror from list: "
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr ""
#: editor/file_type_cache.cpp
@@ -2515,11 +2757,11 @@ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails"
+msgid "View items as a grid of thumbnails."
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "View items as a list"
+msgid "View items as a list."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -2590,7 +2832,7 @@ msgstr ""
msgid "Collapse all"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr ""
@@ -2620,6 +2862,21 @@ msgid "Duplicate..."
msgstr "அசைவூடà¯à®Ÿà¯ போலிபசà¯à®šà®¾à®µà®¿à®•ளà¯"
#: editor/filesystem_dock.cpp
+msgid "New Script..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "New Resource..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr ""
@@ -2632,7 +2889,11 @@ msgid "Re-Scan Filesystem"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "Toggle folder status as Favorite"
+msgid "Toggle folder status as Favorite."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Show current scene file."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -2640,18 +2901,110 @@ msgid "Instance the selected scene(s) as child of the selected node."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid "Enter tree-view."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Search files"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Move"
msgstr ""
-#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Rename"
+#: editor/filesystem_dock.cpp
+msgid "There is already file or folder with the same name in this location."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find in files"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Whole words"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Match case"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Folder: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Filter: "
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace all (no undo)"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Searching..."
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Search complete"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Group name already exists."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "invalid Group name."
+msgstr ""
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes not in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+msgid "Filter nodes"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes in Group"
msgstr ""
#: editor/groups_editor.cpp
@@ -2662,6 +3015,10 @@ msgstr ""
msgid "Remove from Group"
msgstr ""
+#: editor/groups_editor.cpp
+msgid "Manage Groups"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr ""
@@ -2703,7 +3060,7 @@ msgid "Import as Multiple Scenes+Materials"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr ""
@@ -2763,16 +3120,122 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Expand all properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Collapse all properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Edit Resource Clipboard"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Filter properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr ""
+
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr ""
#: editor/node_dock.cpp
-msgid "Groups"
+msgid "Select a Node to edit Signals and Groups."
msgstr ""
-#: editor/node_dock.cpp
-msgid "Select a Node to edit Signals and Groups."
+#: editor/plugin_config_dialog.cpp
+msgid "Edit a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Create a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Plugin Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Language:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Script Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
@@ -2816,6 +3279,140 @@ msgstr ""
msgid "Delete points"
msgstr ""
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Load.."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Erase points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Open Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Triangle already exists"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node.."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Edit Filtered Tracks:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Enable filtering"
+msgstr ""
+
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr ""
@@ -2842,11 +3439,11 @@ msgid "Remove Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Invalid animation name!"
+msgid "Invalid animation name!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Animation name already exists!"
+msgid "Animation name already exists!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2855,11 +3452,6 @@ msgid "Rename Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr ""
@@ -2876,11 +3468,11 @@ msgid "Duplicate Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to copy!"
+msgid "No animation to copy!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation resource on clipboard!"
+msgid "No animation resource on clipboard!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2892,7 +3484,7 @@ msgid "Paste Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to edit!"
+msgid "No animation to edit!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2924,39 +3516,33 @@ msgid "Scale animation playback globally for the node."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create new animation in player."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load animation from disk."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load an animation from disk."
+msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save the current animation"
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Display list of animations in player."
+msgid "New"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Autoplay on Load"
-msgstr ""
+#, fuzzy
+msgid "Edit Transitions..."
+msgstr "மாறà¯à®±à®™à¯à®•ளை இதறà¯à®•௠அமை:"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Target Blend Times"
+msgid "Open in Inspector"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
+msgid "Display list of animations in player."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Copy Animation"
+msgid "Autoplay on Load"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3008,6 +3594,10 @@ msgid "Include Gizmos (3D)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pin AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr ""
@@ -3017,6 +3607,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
@@ -3034,161 +3625,209 @@ msgstr ""
msgid "Cross-Animation Blend Times"
msgstr ""
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "End"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "New name:"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Edit Filters"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
msgstr ""
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "No playback resource set at path: %s."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Create new nodes."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Connect nodes."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Remove selected node or transition"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition: "
+msgstr "மாறà¯à®±à®™à¯à®•ளை இதறà¯à®•௠அமை:"
+
#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "New name:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "AnimationTree"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Free"
-msgstr ""
-
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr ""
@@ -3242,7 +3881,11 @@ msgid "Asset Download Error:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Fetching:"
+msgid "Downloading (%s / %s)..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3270,19 +3913,19 @@ msgid "Download for this asset is already in progress!"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "first"
+msgid "First"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "prev"
+msgid "Previous"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "next"
+msgid "Next"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "last"
+msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3350,7 +3993,7 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr ""
@@ -3359,12 +4002,10 @@ msgid "Configure Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr ""
@@ -3377,14 +4018,6 @@ msgid "Rotation Step:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Pivot"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Action"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr ""
@@ -3413,11 +4046,23 @@ msgid "Create new horizontal and vertical guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit IK Chain"
+msgid "Move pivot"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit CanvasItem"
+msgid "Rotate CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Resize CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3437,6 +4082,18 @@ msgid "Paste Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom out"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom reset"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom in"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr ""
@@ -3480,7 +4137,7 @@ msgid "Pan Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggles snapping"
+msgid "Toggle snapping."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3488,7 +4145,7 @@ msgid "Use Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping options"
+msgid "Snapping Options"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3529,6 +4186,10 @@ msgid "Snap to node sides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr ""
@@ -3555,23 +4216,23 @@ msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Bones"
+msgid "Show Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
+msgid "Make IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Bones"
+msgid "Clear IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make IK Chain"
+msgid "Make Custom Bone(s) from Node(s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear IK Chain"
+msgid "Clear Custom Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3617,11 +4278,7 @@ msgid "Layout"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Keys"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
+msgid "Insert keys."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3637,14 +4294,6 @@ msgid "Clear Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Drag pivot from mouse position"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Set pivot at mouse position"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr ""
@@ -3660,10 +4309,6 @@ msgstr ""
msgid "Adding %s..."
msgstr ""
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ok"
-msgstr ""
-
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr ""
@@ -3696,26 +4341,18 @@ msgstr ""
msgid "Set Handle"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove item %d?"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+msgid "CPUParticles"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Item"
-msgstr ""
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove Selected Item"
-msgstr ""
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Import from Scene"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Update from Scene"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
@@ -3786,15 +4423,6 @@ msgstr ""
msgid "Bake GI Probe"
msgstr ""
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Add/Remove Color Ramp Point"
-msgstr ""
-
-#: editor/plugins/gradient_editor_plugin.cpp
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr ""
-
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
@@ -3878,6 +4506,7 @@ msgid "No mesh to debug."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr ""
@@ -3945,6 +4574,27 @@ msgstr ""
msgid "Outline Size:"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -4045,70 +4695,6 @@ msgstr ""
msgid "Populate"
msgstr ""
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake!"
-msgstr ""
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake the navigation mesh."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Marking walkable triangles..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr ""
-
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
@@ -4169,59 +4755,55 @@ msgid "Emission Colors"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry (faces)."
+msgid "Faces contain no area!"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
+msgid "No faces!"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Faces contain no area!"
+msgid "Node does not contain geometry."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "No faces!"
+msgid "Node does not contain geometry (faces)."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
+msgid "Create Emitter"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
+msgid "Emission Points:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
+msgid "Surface Points"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emitter"
+msgid "Surface Points+Normal (Directed)"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Points:"
+msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Surface Points"
+msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Surface Points+Normal (Directed)"
+msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Volume"
+msgid "Generate AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+msgid "Convert to CPUParticles"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -4301,6 +4883,22 @@ msgstr ""
msgid "Close Curve"
msgstr ""
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr ""
@@ -4333,19 +4931,84 @@ msgstr ""
msgid "Remove In-Control Point"
msgstr ""
+#: editor/plugins/physical_bone_plugin.cpp
+msgid "Move joint"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync bones"
+msgstr ""
+
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon & UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split point with itself."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split can't form an existing edge."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split already exists."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Add Split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Invalid Split: "
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Remove Split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint bone weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Poly"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Splits"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr ""
@@ -4374,11 +5037,23 @@ msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
+msgid "Connect two points to make a split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Select a split to erase it"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UnPaint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -4394,8 +5069,7 @@ msgid "Clear UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
+msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -4406,6 +5080,30 @@ msgstr ""
msgid "Grid"
msgstr ""
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Configure Grid:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones to Polygon"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -4428,6 +5126,10 @@ msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -4449,14 +5151,15 @@ msgid "Load Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
+msgid "ResourcePreloader"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Path to AnimationPlayer is invalid"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
@@ -4468,6 +5171,18 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Error writing TextFile:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error could not load file."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error saving file!"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr ""
@@ -4484,6 +5199,18 @@ msgid "Error importing"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "New TextFile..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open File"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save File As..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr ""
@@ -4496,6 +5223,10 @@ msgid " Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr ""
@@ -4524,7 +5255,7 @@ msgid "File"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "New"
+msgid "New TextFile"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
@@ -4552,6 +5283,11 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr ""
@@ -4585,11 +5321,6 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -4643,10 +5374,6 @@ msgid "Discard"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
@@ -4665,45 +5392,67 @@ msgid "Debugger"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Search results"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search in files"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Pick Color"
+msgid "Lookup Symbol"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr ""
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr ""
-
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
@@ -4791,7 +5540,7 @@ msgid "Find Previous"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Replace..."
+msgid "Find in files..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
@@ -4810,128 +5559,36 @@ msgstr ""
msgid "Shader"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Skeleton2D"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical bones"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Skeleton"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical skeleton"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+msgid "Play IK"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5059,10 +5716,6 @@ msgid "Align with view"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "OK :("
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""
@@ -5071,6 +5724,10 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock View Rotation"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr ""
@@ -5115,6 +5772,10 @@ msgid "Doppler Enable"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Cinematic Preview"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr ""
@@ -5242,6 +5903,10 @@ msgid "Tool Scale"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr ""
@@ -5250,6 +5915,10 @@ msgid "Transform"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr ""
@@ -5278,6 +5947,10 @@ msgid "4 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr ""
@@ -5291,10 +5964,6 @@ msgid "Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Skeleton Gizmo visibility"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr ""
@@ -5354,6 +6023,46 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite is empty!"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Convert to 2D Mesh"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Create 2D Mesh"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Update Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Settings:"
+msgstr ""
+
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""
@@ -5422,14 +6131,6 @@ msgstr ""
msgid "SpriteFrames"
msgstr ""
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox Preview:"
-msgstr ""
-
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox"
-msgstr ""
-
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr ""
@@ -5455,26 +6156,19 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Separation:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region"
+msgid "Sep.:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region Editor"
+msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -5490,11 +6184,6 @@ msgid "Add All"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr ""
@@ -5566,10 +6255,6 @@ msgstr ""
msgid "Many"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-msgid "Options"
-msgstr ""
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
msgstr ""
@@ -5594,7 +6279,7 @@ msgstr ""
msgid "Icon"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr ""
@@ -5607,7 +6292,7 @@ msgid "Color"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
+msgid "Constant"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -5615,6 +6300,10 @@ msgid "Erase Selection"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Fix Invalid Tiles"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr ""
@@ -5635,11 +6324,7 @@ msgid "Erase TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase selection"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find tile"
+msgid "Find Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -5663,6 +6348,11 @@ msgid "Pick Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Move Selection"
+msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr ""
@@ -5679,63 +6369,105 @@ msgid "Rotate 270 degrees"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Could not find tile:"
+msgid "Add Texture(s) to TileSet"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Item name or ID:"
+msgid "Remove current Texture from TileSet"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
+msgid "Create from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from scene?"
+msgid "Merge from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tile Set"
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
+msgid "Display tile's names (hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
+msgid "Remove Selected Textue and ALL TILES wich uses it?"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Error"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Autotiles"
+msgid "Merge from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid " file(s) was not added because was already on the list."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
-"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings."
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: set bit on.\n"
-"RMB: set bit off."
+"RMB: set bit off.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select current edited sub-tile."
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select sub-tile to change its priority."
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
msgstr ""
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "This property can't be changed."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tile Set"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Light"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "VisualShader"
msgstr ""
#: editor/project_export.cpp
@@ -5751,7 +6483,7 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted: "
+msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
@@ -5825,10 +6557,6 @@ msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export With Debug"
msgstr ""
@@ -5837,7 +6565,7 @@ msgid "The path does not exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' file."
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgstr ""
#: editor/project_manager.cpp
@@ -5845,6 +6573,14 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
@@ -5931,6 +6667,10 @@ msgid "Project Path:"
msgstr ""
#: editor/project_manager.cpp
+msgid "Project Installation Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Browse"
msgstr ""
@@ -6039,8 +6779,8 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6052,9 +6792,21 @@ msgid "Rename Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
+msgid "Change Action deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "All Devices"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr ""
+
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr ""
@@ -6096,19 +6848,19 @@ msgid "Wheel Down Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 6"
+msgid "Wheel Left Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 7"
+msgid "Wheel Right Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 8"
+msgid "X Button 1"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 9"
+msgid "X Button 2"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6136,10 +6888,6 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Button"
msgstr ""
@@ -6184,6 +6932,12 @@ msgid "Delete Item"
msgstr ""
#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
@@ -6255,6 +7009,10 @@ msgstr ""
msgid "Override For..."
msgstr ""
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr ""
@@ -6264,6 +7022,15 @@ msgid "Action:"
msgstr ""
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Action"
+msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯"
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr ""
@@ -6324,10 +7091,6 @@ msgid "AutoLoad"
msgstr ""
#: editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr ""
-
-#: editor/property_editor.cpp
msgid "Ease In"
msgstr ""
@@ -6364,75 +7127,156 @@ msgid "Select Node"
msgstr ""
#: editor/property_editor.cpp
-msgid "New Script"
+msgid "Error loading file: Not a resource!"
msgstr ""
#: editor/property_editor.cpp
-msgid "New %s"
+msgid "Pick a Node"
msgstr ""
#: editor/property_editor.cpp
-msgid "Make Unique"
+msgid "Bit %d, val %d."
msgstr ""
#: editor/property_editor.cpp
-msgid "Show in File System"
+msgid "Properties:"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Convert To %s"
+#: editor/property_selector.cpp
+msgid "Select Property"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Error loading file: Not a resource!"
+#: editor/property_selector.cpp
+msgid "Select Virtual Method"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Selected node is not a Viewport!"
+#: editor/property_selector.cpp
+msgid "Select Method"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Pick a Node"
+#: editor/pvrtc_compress.cpp
+msgid "Could not execute PVRTC tool:"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Bit %d, val %d."
+#: editor/pvrtc_compress.cpp
+msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
-#: editor/property_editor.cpp
-msgid "On"
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Batch Rename"
+msgstr "அசைவூடà¯à®Ÿà¯ பாதைகà¯à®•௠மறà¯à®ªà¯†à®¯à®°à¯ இடà¯"
+
+#: editor/rename_dialog.cpp
+msgid "Prefix"
msgstr ""
-#: editor/property_editor.cpp
-msgid "[Empty]"
+#: editor/rename_dialog.cpp
+msgid "Suffix"
msgstr ""
-#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
-msgid "Set"
+#: editor/rename_dialog.cpp
+msgid "Advanced options"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Properties:"
+#: editor/rename_dialog.cpp
+msgid "Substitute"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Property"
+#: editor/rename_dialog.cpp
+msgid "Node name"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Virtual Method"
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Method"
+#: editor/rename_dialog.cpp
+msgid "Node type"
msgstr ""
-#: editor/pvrtc_compress.cpp
-msgid "Could not execute PVRTC tool:"
+#: editor/rename_dialog.cpp
+msgid "Current scene name"
msgstr ""
-#: editor/pvrtc_compress.cpp
-msgid "Can't load back converted image using PVRTC tool:"
+#: editor/rename_dialog.cpp
+msgid "Root node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Ammount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minium number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Lowercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Uppercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Reset"
+msgstr ""
+
+#: editor/rename_dialog.cpp editor/script_editor_debugger.cpp
+msgid "Error"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
@@ -6471,11 +7315,6 @@ msgstr ""
msgid "Scene Run Settings"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
-#: scene/gui/dialogs.cpp
-msgid "OK"
-msgstr ""
-
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
@@ -6495,6 +7334,10 @@ msgid "Instance Scene(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""
@@ -6535,11 +7378,27 @@ msgid "Load As Placeholder"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Discard Instancing"
+msgid "Make Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Create Root Node:"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Makes Sense!"
+msgid "2D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "3D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "User Interface"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Custom Node"
msgstr ""
#: editor/scene_tree_dock.cpp
@@ -6551,6 +7410,10 @@ msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -6593,18 +7456,14 @@ msgid "Change Type"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Attach Script"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Script"
+msgid "Make Scene Root"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr ""
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr ""
@@ -6627,10 +7486,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Filter nodes"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr ""
@@ -6650,16 +7505,8 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
-#: editor/scene_tree_dock.cpp
-msgid "Clear!"
-msgstr ""
-
#: editor/scene_tree_editor.cpp
-msgid "Toggle Spatial Visible"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle CanvasItem Visible"
+msgid "Toggle Visible"
msgstr ""
#: editor/scene_tree_editor.cpp
@@ -6668,7 +7515,7 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
-"Node has connection(s) and group(s)\n"
+"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -6684,20 +7531,20 @@ msgid ""
"Click to show groups dock."
msgstr ""
-#: editor/scene_tree_editor.cpp
-msgid "Open script"
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
+msgid "Open Script"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
-"Click to unlock"
+"Click to unlock it."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
-"Click to make selectable"
+"Click to make selectable."
msgstr ""
#: editor/scene_tree_editor.cpp
@@ -6705,6 +7552,12 @@ msgid "Toggle Visibility"
msgstr ""
#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
@@ -6741,6 +7594,10 @@ msgid "N/A"
msgstr ""
#: editor/script_create_dialog.cpp
+msgid "Open Script/Choose Location"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr ""
@@ -6977,10 +7834,22 @@ msgid "Change Camera Size"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Sphere Shape Radius"
+msgid "Change Notifier AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr ""
@@ -6993,19 +7862,31 @@ msgid "Change Capsule Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
+msgid "Change Cylinder Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier Extents"
+msgid "Change Cylinder Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
+msgid "Change Ray Shape Length"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Height"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Outer Radius"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -7061,16 +7942,6 @@ msgid "GDNative"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr ""
@@ -7135,6 +8006,11 @@ msgid "GridMap Delete Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Fill Selection"
+msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
msgstr ""
@@ -7215,6 +8091,11 @@ msgid "Clear Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fill Selection"
+msgstr "அனைதà¯à®¤à¯ தேரà¯à®µà¯à®•ளà¯"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr ""
@@ -7282,6 +8163,70 @@ msgstr ""
msgid "End of inner exception stack trace"
msgstr ""
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake!"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7333,10 +8278,6 @@ msgid "Set Variable Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr ""
@@ -7445,35 +8386,11 @@ msgid "Connect Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Condition"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Sequence"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Switch"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Iterator"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "While"
+msgid "Connect Node Data"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Return"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Call"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Get"
+msgid "Connect Node Sequence"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
@@ -7501,15 +8418,11 @@ msgid "Remove Function"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Signal"
+msgid "Editing Variable:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
@@ -7517,10 +8430,6 @@ msgid "Remove Signal"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr ""
@@ -7564,6 +8473,10 @@ msgstr ""
msgid "Paste Nodes"
msgstr ""
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Member"
+msgstr ""
+
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr ""
@@ -7618,6 +8531,18 @@ msgid ""
"(error)."
msgstr ""
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Search VisualScript"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set "
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -7664,8 +8589,8 @@ msgstr ""
#: scene/2d/collision_object_2d.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
@@ -7746,6 +8671,19 @@ msgstr ""
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
@@ -7806,8 +8744,8 @@ msgstr ""
#: scene/3d/collision_object.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape or CollisionPolygon children nodes to define "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
@@ -7880,6 +8818,17 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid ""
+"Size changes to SoftBody will be overriden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -7892,6 +8841,42 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "AnimationPlayer root is not a valid node."
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
@@ -7960,5 +8945,50 @@ msgstr ""
msgid "Invalid font size."
msgstr ""
+#: scene/resources/visual_shader.cpp
+msgid "Input"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "None"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Invalid source for shader."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#~ msgid "Disabled"
+#~ msgstr "à®®à¯à®Ÿà®•à¯à®•பà¯à®ªà®Ÿà¯à®Ÿà®¤à¯"
+
+#~ msgid "Move Anim Track Up"
+#~ msgstr "அசைவூடà¯à®Ÿà¯ பாதையை மேலே நகரà¯à®¤à¯à®¤à¯"
+
+#~ msgid "Move Anim Track Down"
+#~ msgstr "அசைவூடà¯à®Ÿà¯ பாதையை கீழே நகரà¯à®¤à¯à®¤à¯"
+
+#~ msgid "Anim Track Change Interpolation"
+#~ msgstr "அசைவூடà¯à®Ÿà¯ பாதை [interpolation]யை மாறà¯à®±à¯"
+
+#~ msgid "Anim Track Change Value Mode"
+#~ msgstr "அசைவூடà¯à®Ÿà¯ பாதை மதிபà¯à®ªà¯[value] விதம௠மாறà¯à®±à¯"
+
+#~ msgid "Anim Track Change Wrap Mode"
+#~ msgstr "அசைவூடà¯à®Ÿà¯ பாதை மறை[wrap] விதம௠மாறà¯à®±à¯"
+
+#~ msgid "Edit Node Curve"
+#~ msgstr "கண௠வளைவை[Node Curve] திரà¯à®¤à¯à®¤à¯"
+
#~ msgid "Move Add Key"
#~ msgstr "சேர௠மà¯à®•à¯à®•ியபà¯à®ªà¯à®³à¯à®³à®¿à®¯à¯ˆ நகரà¯à®¤à¯à®¤à¯"
diff --git a/editor/translations/th.po b/editor/translations/th.po
index 2393ca98a9..7828977638 100644
--- a/editor/translations/th.po
+++ b/editor/translations/th.po
@@ -19,332 +19,488 @@ msgstr ""
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: Weblate 2.20-dev\n"
-#: editor/animation_editor.cpp
-msgid "Disabled"
-msgstr "ปิดใช้งาน"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr "ตัวà¹à¸›à¸£à¹ƒà¸™ convert() ผิดพลาด ใช้ค่าคงที่ TYPE_* เท่านั้น"
-#: editor/animation_editor.cpp
-msgid "All Selection"
-msgstr "เลือà¸à¸—ั้งหมด"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/glue_header.h
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr "ไบต์ไม่ครบหรือผิดรูปà¹à¸šà¸š ไม่สามารถà¹à¸›à¸¥à¸‡à¸„่าได้"
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr "ไม่พบคุณสมบัติ '%s' ในโหนด %s"
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid index of type %s for base type %s"
+msgstr "ไม่พบคุณสมบัติ '%s' ในโหนด %s"
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid arguments to construct '%s'"
+msgstr ": ประเภทตัวà¹à¸›à¸£à¹„ม่ถูà¸à¸•้อง: "
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr "ฟรี"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Mirror"
+msgstr "สะท้อนซ้ายขวา"
-#: editor/animation_editor.cpp
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Insert Key Here"
+msgstr "เพิ่มคีย์"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Duplicate Selected Key(s)"
+msgstr "ทำซ้ำที่เลือà¸"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Delete Selected Key(s)"
+msgstr "ลบสิ่งที่เลือà¸"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr "ทำซ้ำคีย์à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr "ลบคีย์à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "à¹à¸à¹‰à¹„ขเวลาคีย์เฟรมà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "à¹à¸à¹‰à¹„ขทรานสิชันà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "เคลื่อนย้ายà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "à¹à¸à¹‰à¹„ขค่าคีย์เฟรมà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "à¹à¸à¹‰à¹„ขà¸à¸²à¸£à¹€à¸£à¸µà¸¢à¸à¸Ÿà¸±à¸‡à¸à¹Œà¸Šà¸±à¸™à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
-#: editor/animation_editor.cpp
-msgid "Anim Add Track"
-msgstr "เพิ่มà¹à¸—ร็à¸à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Property Track"
+msgstr "คุณสมบัติ:"
-#: editor/animation_editor.cpp
-msgid "Anim Duplicate Keys"
-msgstr "ทำซ้ำคีย์à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "3D Transform Track"
+msgstr "ประเภทà¸à¸²à¸£à¹€à¸„ลื่อนย้าย"
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Up"
-msgstr "เลื่อนà¹à¸—ร็à¸à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¸‚ึ้น"
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Down"
-msgstr "เลื่อนà¹à¸—ร็à¸à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¸¥à¸‡"
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Anim Track"
-msgstr "ลบà¹à¸—ร็à¸à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Playback Track"
+msgstr "หยุดà¸à¸²à¸£à¹€à¸¥à¹ˆà¸™à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™ (S)"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track"
+msgstr "เพิ่มà¹à¸—ร็à¸à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
-#: editor/animation_editor.cpp
-msgid "Set Transitions to:"
-msgstr "à¸à¸³à¸«à¸™à¸”ทรานสิชันเป็น:"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Length Time (seconds)"
+msgstr "ความยาวà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™ (วินาที)"
-#: editor/animation_editor.cpp
-msgid "Anim Track Rename"
-msgstr "เปลี่ยนชื่อà¹à¸—ร็à¸à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Looping"
+msgstr "ซูมà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Interpolation"
-msgstr "à¹à¸à¹‰à¹„ขà¸à¸²à¸£à¹€à¸Šà¸·à¹ˆà¸­à¸¡à¹à¸—ร็à¸à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr "ฟังà¸à¹Œà¸Šà¸±à¸™:"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Value Mode"
-msgstr "เปลี่ยนโหมดà¹à¸—ร็à¸à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Audio Clips:"
+msgstr "ตัวรับเสียง"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Wrap Mode"
-msgstr "เปลี่ยนโหมดวนซ้ำà¹à¸—ร็à¸à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Clips:"
+msgstr "คลิป"
-#: editor/animation_editor.cpp
-msgid "Edit Node Curve"
-msgstr "à¹à¸à¹‰à¹„ขเส้นโค้งโหนด"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle this track on/off."
+msgstr "โหมดไร้สิ่งรบà¸à¸§à¸™"
-#: editor/animation_editor.cpp
-msgid "Edit Selection Curve"
-msgstr "à¹à¸à¹‰à¹„ขเส้นโค้งà¸à¸²à¸£à¹€à¸¥à¸·à¸­à¸"
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Delete Keys"
-msgstr "ลบคีย์à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Interpolation Mode"
+msgstr "โหนดà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
-#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
-msgstr "ทำซ้ำที่เลือà¸"
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Duplicate Transposed"
-msgstr "ทำซ้ำเปลี่ยนà¹à¸—ร็à¸"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Remove this track."
+msgstr "ลบà¹à¸—ร็à¸à¸—ี่เลือà¸"
-#: editor/animation_editor.cpp
-msgid "Remove Selection"
-msgstr "ลบที่เลือà¸"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Time (s): "
+msgstr "ระยะเวลาเฟด (วิ):"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "ต่อเนื่อง"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "ไม่ต่อเนื่อง"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "ทริà¸à¹€à¸à¸­à¸£à¹Œ"
-#: editor/animation_editor.cpp
-msgid "Anim Add Key"
-msgstr "เพิ่มคีย์à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
-
-#: editor/animation_editor.cpp
-msgid "Anim Move Keys"
-msgstr "ย้ายคีย์à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
-
-#: editor/animation_editor.cpp
-msgid "Scale Selection"
-msgstr "ปรับอัตราส่วนเวลาคีย์ที่เลือà¸"
-
-#: editor/animation_editor.cpp
-msgid "Scale From Cursor"
-msgstr "ปรับอัตราส่วนเวลาตามเคอร์เซอร์"
-
-#: editor/animation_editor.cpp
-msgid "Goto Next Step"
-msgstr "ถัดไป"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Capture"
+msgstr "ฟีเจอร์"
-#: editor/animation_editor.cpp
-msgid "Goto Prev Step"
-msgstr "à¸à¹ˆà¸­à¸™à¸«à¸™à¹‰à¸²"
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
-#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "เส้นตรง"
-#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constant"
-msgstr "คงที่"
-
-#: editor/animation_editor.cpp
-msgid "In"
-msgstr "เข้า"
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out"
-msgstr "ออà¸"
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "In-Out"
-msgstr "เข้า-ออà¸"
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out-In"
-msgstr "ออà¸-เข้า"
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr "เพิ่มคีย์"
-#: editor/animation_editor.cpp
-msgid "Transitions"
-msgstr "ทรานสิชัน"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Duplicate Key(s)"
+msgstr "ทำซ้ำโหนด"
-#: editor/animation_editor.cpp
-msgid "Optimize Animation"
-msgstr "เพิ่มประสิทธิภาพà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Key(s)"
+msgstr "ลบโหนด"
-#: editor/animation_editor.cpp
-msgid "Clean-Up Animation"
-msgstr "เà¸à¹‡à¸šà¸à¸§à¸²à¸”à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr "ลบà¹à¸—ร็à¸à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "เพิ่มà¹à¸—ร็à¸à¹ƒà¸«à¸¡à¹ˆà¸ªà¸³à¸«à¸£à¸±à¸š %s à¹à¸¥à¸°à¹€à¸žà¸´à¹ˆà¸¡à¸„ีย์?"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "เพิ่ม %d à¹à¸—ร็à¸à¹ƒà¸«à¸¡à¹ˆà¹à¸¥à¸°à¹€à¸žà¸´à¹ˆà¸¡à¸„ีย์?"
-#: editor/animation_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr "สร้าง"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr "à¹à¸—รà¸à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "สร้างà¹à¸¥à¸°à¹à¸—รà¸à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "เพิ่มà¹à¸—ร็à¸à¹à¸¥à¸°à¸„ีย์à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "à¹à¸—รà¸à¸„ีย์à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
-#: editor/animation_editor.cpp
-msgid "Change Anim Len"
-msgstr "ปรับความยาวà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Loop"
-msgstr "ปรับà¸à¸²à¸£à¸§à¸™à¸‹à¹‰à¸³à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Create Typed Value Key"
-msgstr "สร้างคีย์ระบุประเภทà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Insert"
-msgstr "à¹à¸—รà¸à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Method not found in object: "
+msgstr "ไม่พบ VariableGet ในสคริปต์: "
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr "ย้ายคีย์à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Clipboard is empty"
+msgstr "คลิปบอร์ดว่างเปล่า!"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "ปรับคีย์à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
-#: editor/animation_editor.cpp
-msgid "Anim Add Call Track"
-msgstr "เพิ่มà¹à¸—ร็à¸à¸Ÿà¸±à¸‡à¸à¹Œà¸Šà¸±à¸™"
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation zoom."
-msgstr "ซูมà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Length (s):"
-msgstr "ความยาว (วิ):"
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation length (in seconds)."
-msgstr "ความยาวà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™ (วินาที)"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Snap (s): "
+msgstr "Snap (พิà¸à¹€à¸‹à¸¥):"
-#: editor/animation_editor.cpp
-msgid "Step (s):"
-msgstr "ช่วง (วิ):"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation step value."
+msgstr "ผังà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¸–ูà¸à¸•้อง"
-#: editor/animation_editor.cpp
-msgid "Cursor step snap (in seconds)."
-msgstr "เลื่อนเคอร์เซอร์ในช่วง (วินาที)"
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr "à¹à¸à¹‰à¹„ข"
-#: editor/animation_editor.cpp
-msgid "Enable/Disable looping in animation."
-msgstr "เปิด/ปิดà¸à¸²à¸£à¸§à¸™à¸‹à¹‰à¸³à¸‚องà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation properties."
+msgstr "ผังà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
-#: editor/animation_editor.cpp
-msgid "Add new tracks."
-msgstr "เพิ่มà¹à¸—ร็à¸à¹ƒà¸«à¸¡à¹ˆ"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Copy Tracks"
+msgstr "คัดลอà¸à¸•ัวà¹à¸›à¸£"
-#: editor/animation_editor.cpp
-msgid "Move current track up."
-msgstr "เลื่อนà¹à¸—ร็à¸à¸‚ึ้น"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "วางตัวà¹à¸›à¸£"
-#: editor/animation_editor.cpp
-msgid "Move current track down."
-msgstr "เลื่อนà¹à¸—ร็à¸à¸¥à¸‡"
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr "ปรับอัตราส่วนเวลาคีย์ที่เลือà¸"
-#: editor/animation_editor.cpp
-msgid "Remove selected track."
-msgstr "ลบà¹à¸—ร็à¸à¸—ี่เลือà¸"
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr "ปรับอัตราส่วนเวลาตามเคอร์เซอร์"
+
+#: editor/animation_track_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr "ทำซ้ำที่เลือà¸"
-#: editor/animation_editor.cpp
-msgid "Track tools"
-msgstr "เครื่องมือà¹à¸—ร็à¸"
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr "ทำซ้ำเปลี่ยนà¹à¸—ร็à¸"
-#: editor/animation_editor.cpp
-msgid "Enable editing of individual keys by clicking them."
-msgstr "เปิดà¸à¸²à¸£à¹à¸à¹‰à¹„ขคีย์โดยà¸à¸²à¸£à¸„ลิà¸"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Selection"
+msgstr "ลบสิ่งที่เลือà¸"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Goto Next Step"
+msgstr "ถัดไป"
+
+#: editor/animation_track_editor.cpp
+msgid "Goto Prev Step"
+msgstr "à¸à¹ˆà¸­à¸™à¸«à¸™à¹‰à¸²"
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr "เพิ่มประสิทธิภาพà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr "เà¸à¹‡à¸šà¸à¸§à¸²à¸”à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "ตัวเพิ่มประสิทธิภาพà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "คลาดเคลื่อนเชิงเส้นมาà¸à¸—ี่สุด:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "คลาดเคลื่อนเชิงมุมมาà¸à¸—ี่สุด:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "ปรับà¹à¸à¹‰à¹€à¸Šà¸´à¸‡à¸¡à¸¸à¸¡à¸¡à¸²à¸à¸—ี่สุด:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr "เพิ่มประสิทธิภาพ"
-#: editor/animation_editor.cpp
-msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
-msgstr "เลือภAnimationPlayer จาà¸à¸œà¸±à¸‡à¸‰à¸²à¸à¹€à¸žà¸·à¹ˆà¸­à¹à¸à¹‰à¹„ขà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
-
-#: editor/animation_editor.cpp
-msgid "Key"
-msgstr "คีย์"
-
-#: editor/animation_editor.cpp
-msgid "Transition"
-msgstr "ทรานสิชัน"
-
-#: editor/animation_editor.cpp
-msgid "Scale Ratio:"
-msgstr "อัตราส่วนเวลา:"
-
-#: editor/animation_editor.cpp
-msgid "Call Functions in Which Node?"
-msgstr "เรียà¸à¸Ÿà¸±à¸‡à¸à¹Œà¸Šà¸±à¸™à¸‚องโหนดใด?"
-
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "ลบคีย์ที่ผิดพลาด"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "ลบà¹à¸—ร็à¸à¸§à¹ˆà¸²à¸‡à¹€à¸›à¸¥à¹ˆà¸²"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "เà¸à¹‡à¸šà¸à¸§à¸²à¸”ทุà¸à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "เà¸à¹‡à¸šà¸à¸§à¸²à¸”à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™ (ย้อนà¸à¸¥à¸±à¸šà¹„ม่ได้!)"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "เà¸à¹‡à¸šà¸à¸§à¸²à¸”"
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr "อัตราส่วนเวลา:"
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr "คัดลอà¸"
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "ปรับขนาดอาร์เรย์"
@@ -365,7 +521,7 @@ msgstr "ไปยังบรรทัด"
msgid "Line Number:"
msgstr "บรรทัดที่:"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr "ไม่พบ"
@@ -381,7 +537,7 @@ msgstr "ตรงตามอัà¸à¸©à¸£à¸žà¸´à¸¡à¸žà¹Œà¹€à¸¥à¹‡à¸-ใหà¸à¹
msgid "Whole Words"
msgstr "ทั้งคำ"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr "à¹à¸—นที่"
@@ -393,18 +549,28 @@ msgstr "à¹à¸—นที่ทั้งหมด"
msgid "Selection Only"
msgstr "เฉพาะที่à¸à¸³à¸¥à¸±à¸‡à¹€à¸¥à¸·à¸­à¸"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom In"
msgstr "ขยาย"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom Out"
msgstr "ย่อ"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Reset Zoom"
msgstr "รีเซ็ตซูม"
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Warnings:"
+msgstr "คำเตือน"
+
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Zoom:"
+msgstr "ซูม (%):"
+
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "บรรทัด:"
@@ -434,7 +600,8 @@ msgid "Add"
msgstr "เพิ่ม"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
@@ -465,7 +632,7 @@ msgid "Oneshot"
msgstr "ครั้งเดียว"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -487,11 +654,12 @@ msgid "Connect '%s' to '%s'"
msgstr "เชื่อม '%s' à¸à¸±à¸š '%s'"
#: editor/connections_dialog.cpp
-msgid "Connecting Signal:"
-msgstr "เชื่อมโยงสัà¸à¸à¸²à¸“:"
+msgid "Disconnect '%s' from '%s'"
+msgstr "ลบà¸à¸²à¸£à¹€à¸Šà¸·à¹ˆà¸­à¸¡à¹‚ยง '%s' à¸à¸±à¸š '%s'"
#: editor/connections_dialog.cpp
-msgid "Disconnect '%s' from '%s'"
+#, fuzzy
+msgid "Disconnect all from signal: '%s'"
msgstr "ลบà¸à¸²à¸£à¹€à¸Šà¸·à¹ˆà¸­à¸¡à¹‚ยง '%s' à¸à¸±à¸š '%s'"
#: editor/connections_dialog.cpp
@@ -499,14 +667,48 @@ msgid "Connect..."
msgstr "เชื่อมโยง..."
#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "ลบà¸à¸²à¸£à¹€à¸Šà¸·à¹ˆà¸­à¸¡à¹‚ยง"
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Connect Signal: "
+msgstr "เชื่อมโยงสัà¸à¸à¸²à¸“:"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit Connection: "
+msgstr "à¹à¸à¹‰à¹„ขà¸à¸²à¸£à¹€à¸Šà¸·à¹ˆà¸­à¸¡à¹‚ยง"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Are you sure you want to remove all connections from the \""
+msgstr "ยืนยันà¸à¸²à¸£à¸£à¸±à¸™à¹‚ปรเจà¸à¸•์มาà¸à¸à¸§à¹ˆà¸² 1 โปรเจà¸à¸•์?"
+
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "สัà¸à¸à¸²à¸“"
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Disconnect All"
+msgstr "ลบà¸à¸²à¸£à¹€à¸Šà¸·à¹ˆà¸­à¸¡à¹‚ยง"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit..."
+msgstr "à¹à¸à¹‰à¹„ข"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Go To Method"
+msgstr "รายชื่อเมท็อด"
+
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "เปลี่ยนประเภท %s"
@@ -529,22 +731,25 @@ msgstr "ที่ชื่นชอบ:"
msgid "Recent:"
msgstr "ล่าสุด:"
-#: editor/create_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "ค้นหา:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "พบ:"
#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "รายละเอียด:"
@@ -606,7 +811,9 @@ msgstr "ค้นหารีซอร์สมาà¹à¸—นที่:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
-#: editor/quick_open.cpp scene/gui/file_dialog.cpp
+#: editor/quick_open.cpp editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "เปิด"
@@ -627,7 +834,7 @@ msgstr ""
"มีรีซอร์สอื่นต้องà¸à¸²à¸£à¹„ฟล์ที่à¸à¸³à¸¥à¸±à¸‡à¸¥à¸š\n"
"ยืนยันจะลบหรือไม่? (ย้อนà¸à¸¥à¸±à¸šà¹„ม่ได้)"
-#: editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
msgid "Cannot remove:"
msgstr "ไม่สามารถลบ:"
@@ -695,9 +902,13 @@ msgstr "à¹à¸à¹‰à¹„ขค่าดิà¸à¸Šà¸±à¸™à¸™à¸²à¸£à¸µ"
msgid "Thanks from the Godot community!"
msgstr "ขอขอบคุณจาà¸à¸Šà¸¸à¸¡à¸Šà¸™à¸œà¸¹à¹‰à¹ƒà¸Šà¹‰ Godot!"
-#: editor/editor_about.cpp
-msgid "Thanks!"
-msgstr "ขอบคุณ!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/inspector_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp
+msgid "OK"
+msgstr "ตà¸à¸¥à¸‡"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -873,6 +1084,7 @@ msgid "Bus options"
msgstr "ตัวเลือภBus"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "ทำซ้ำ"
@@ -941,7 +1153,8 @@ msgstr "เพิ่ม Bus"
msgid "Create a new Bus Layout."
msgstr "สร้างเลย์เอาต์ Bus ใหม่"
-#: editor/editor_audio_buses.cpp editor/property_editor.cpp
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "โหลด"
@@ -951,7 +1164,6 @@ msgid "Load an existing Bus Layout."
msgstr "โหลดเลย์เอาต์ Bus จาà¸à¸”ิสà¸à¹Œ"
#: editor/editor_audio_buses.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr "บันทึà¸à¹€à¸›à¹‡à¸™"
@@ -988,22 +1200,6 @@ msgid "Invalid name. Must not collide with an existing global constant name."
msgstr "ชื่อผิดพลาด ต้องไม่ใช้ชื่อเดียวà¸à¸±à¸šà¸„่าคงที่"
#: editor/editor_autoload_settings.cpp
-msgid "Invalid Path."
-msgstr "ตำà¹à¸«à¸™à¹ˆà¸‡à¸œà¸´à¸”พลาด"
-
-#: editor/editor_autoload_settings.cpp
-msgid "File does not exist."
-msgstr "ไม่พบไฟล์"
-
-#: editor/editor_autoload_settings.cpp
-msgid "Not in resource path."
-msgstr "ไม่อยู่ในโฟลเดอร์รีซอร์ส"
-
-#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
-msgstr "เพิ่มออโต้โหลด"
-
-#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "มีออโต้โหลด '%s' อยู่à¹à¸¥à¹‰à¸§!"
@@ -1031,6 +1227,22 @@ msgstr "เปิด"
msgid "Rearrange Autoloads"
msgstr "จัดลำดับออโต้โหลด"
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr "ตำà¹à¸«à¸™à¹ˆà¸‡à¸œà¸´à¸”พลาด"
+
+#: editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr "ไม่พบไฟล์"
+
+#: editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr "ไม่อยู่ในโฟลเดอร์รีซอร์ส"
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr "เพิ่มออโต้โหลด"
+
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Path:"
@@ -1061,7 +1273,7 @@ msgstr "เà¸à¹‡à¸šà¸à¸²à¸£à¹€à¸›à¸¥à¸µà¹ˆà¸¢à¸™à¹à¸›à¸¥à¸‡à¸ à¸²à¸¢à¹ƒà¸™...
msgid "Updating scene..."
msgstr "อัพเดทฉาà¸..."
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr "[ว่างเปล่า]"
@@ -1123,6 +1335,12 @@ msgid "Copy Path"
msgstr "คัดลอà¸à¸•ำà¹à¸«à¸™à¹ˆà¸‡"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Open In File Manager"
+msgstr "à¹à¸ªà¸”งในตัวจัดà¸à¸²à¸£à¹„ฟล์"
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
msgid "Show In File Manager"
msgstr "à¹à¸ªà¸”งในตัวจัดà¸à¸²à¸£à¹„ฟล์"
@@ -1159,7 +1377,7 @@ msgid "Open a File or Directory"
msgstr "เปิดไฟล์หรือโฟลเดอร์"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "บันทึà¸"
@@ -1212,7 +1430,8 @@ msgstr "ไปยังโฟลเดอร์หลัà¸"
msgid "Directories & Files:"
msgstr "ไฟล์à¹à¸¥à¸°à¹‚ฟลเดอร์:"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
msgid "Preview:"
msgstr "ตัวอย่าง:"
@@ -1359,20 +1578,28 @@ msgid ""
"$color][url=$url]contributing one[/url][/color]!"
msgstr "เมท็อดนี้ยังไม่มีคำอธิบาย โปรดช่วย[color=$color][url=$url]à¹à¸à¹‰à¹„ข[/url][/color]!"
-#: editor/editor_help.cpp
-msgid "Search Text"
-msgstr "ค้นหาคำ"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Property: "
+msgstr "คุณสมบัติ:"
-#: editor/editor_help.cpp
-msgid "Find"
-msgstr "ค้นหา"
+#: editor/editor_inspector.cpp editor/property_editor.cpp
+msgid "Set"
+msgstr "à¸à¸³à¸«à¸™à¸”"
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
#: editor/editor_log.cpp
msgid "Output:"
msgstr "ข้อความ:"
-#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/property_editor.cpp editor/script_editor_debugger.cpp
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
@@ -1394,11 +1621,6 @@ msgstr "บันทึà¸à¸£à¸µà¸‹à¸­à¸£à¹Œà¸ªà¸œà¸´à¸”พลาด!"
msgid "Save Resource As..."
msgstr "บันทึà¸à¸£à¸µà¸‹à¸­à¸£à¹Œà¸ªà¹€à¸›à¹‡à¸™..."
-#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "I see..."
-msgstr "ตà¸à¸¥à¸‡..."
-
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "เปิดไฟล์เพื่อเขียนไม่ได้:"
@@ -1411,9 +1633,9 @@ msgstr "ไม่ทราบรูปà¹à¸šà¸šà¹„ฟล์ที่ร้อง
msgid "Error while saving."
msgstr "ผิดพลาดขณะบันทึà¸"
-#: editor/editor_node.cpp
-msgid "Can't open '%s'."
-msgstr "เปิด '%s' ไม่ได้"
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
@@ -1454,10 +1676,6 @@ msgid ""
msgstr "บันทึà¸à¸‰à¸²à¸à¹„ม่ได้ อาจจะมีà¸à¸²à¸£à¸­à¹‰à¸²à¸‡à¸­à¸´à¸‡à¹„ม่สมบูรณ์ (อินสà¹à¸•นซ์หรือà¸à¸²à¸£à¸ªà¸·à¸šà¸—อด)"
#: editor/editor_node.cpp
-msgid "Failed to load resource."
-msgstr "โหลดรีซอร์สไม่ได้"
-
-#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "โหลด MeshLibrary เพื่อรวมไม่ได้!"
@@ -1533,42 +1751,6 @@ msgstr ""
"อ่านรายละเอียดเพิ่มเติมได้จาà¸à¸„ู่มือในส่วนของà¸à¸²à¸£à¹à¸à¹‰à¹„ขจุดบà¸à¸žà¸£à¹ˆà¸­à¸‡"
#: editor/editor_node.cpp
-msgid "Expand all properties"
-msgstr "ขยายคุณสมบัติทั้งหมด"
-
-#: editor/editor_node.cpp
-msgid "Collapse all properties"
-msgstr "ยุบคุณสมบัติทั้งหมด"
-
-#: editor/editor_node.cpp
-msgid "Copy Params"
-msgstr "คัดลอà¸à¸•ัวà¹à¸›à¸£"
-
-#: editor/editor_node.cpp
-msgid "Paste Params"
-msgstr "วางตัวà¹à¸›à¸£"
-
-#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr "วางรีซอร์ส"
-
-#: editor/editor_node.cpp
-msgid "Copy Resource"
-msgstr "คัดลอà¸à¸£à¸µà¸‹à¸­à¸£à¹Œà¸ª"
-
-#: editor/editor_node.cpp
-msgid "Make Built-In"
-msgstr "à¸à¸±à¸‡"
-
-#: editor/editor_node.cpp
-msgid "Make Sub-Resources Unique"
-msgstr "ไม่ให้ใช้รีซอร์สร่วมà¸à¸±à¸šà¸§à¸±à¸•ถุอื่น"
-
-#: editor/editor_node.cpp
-msgid "Open in Help"
-msgstr "เปิดในคู่มือ"
-
-#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "ยังไม่ได้เลือà¸à¸‰à¸²à¸à¸—ี่จะเล่น"
@@ -1751,11 +1933,6 @@ msgstr ""
"ฉาภ'%s' ถูà¸à¸™à¸³à¹€à¸‚้าโดยอัตโนมัติจึงไม่สามารถถูà¸à¹à¸à¹‰à¹„ข\n"
"สามารถสืบทอดไปยังฉาà¸à¹ƒà¸«à¸¡à¹ˆà¹€à¸žà¸·à¹ˆà¸­à¸—ำà¸à¸²à¸£à¹à¸à¹‰à¹„ข"
-#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ugh"
-msgstr "เออะ"
-
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
@@ -1786,6 +1963,16 @@ msgid "Default"
msgstr "ค่าเริ่มต้น"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Play This Scene"
+msgstr "เล่น"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Close Tab"
+msgstr "ปิดà¹à¸—็บอื่น"
+
+#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "สลับฉาà¸"
@@ -1907,10 +2094,6 @@ msgstr "โปรเจà¸à¸•์"
msgid "Project Settings"
msgstr "ตัวเลือà¸à¹‚ปรเจà¸à¸•์"
-#: editor/editor_node.cpp
-msgid "Run Script"
-msgstr "รันสคริปต์"
-
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "ส่งออà¸"
@@ -1920,6 +2103,11 @@ msgid "Tools"
msgstr "เครื่องมือ"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Project Data Folder"
+msgstr "เปิดตัวจัดà¸à¸²à¸£à¹‚ปรเจà¸à¸•์?"
+
+#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "ปิดà¹à¸¥à¸°à¸à¸¥à¸±à¸šà¸ªà¸¹à¹ˆà¸£à¸²à¸¢à¸Šà¸·à¹ˆà¸­à¹‚ปรเจà¸à¸•์"
@@ -2018,6 +2206,20 @@ msgstr "เลย์เอาต์โปรà¹à¸à¸£à¸¡"
msgid "Toggle Fullscreen"
msgstr "สลับเต็มจอ"
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Data/Settings Folder"
+msgstr "ตัวเลือà¸à¹‚ปรà¹à¸à¸£à¸¡à¸ªà¸£à¹‰à¸²à¸‡à¹€à¸à¸¡"
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Settings Folder"
+msgstr "ตัวเลือà¸à¹‚ปรà¹à¸à¸£à¸¡à¸ªà¸£à¹‰à¸²à¸‡à¹€à¸à¸¡"
+
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "จัดà¸à¸²à¸£à¹à¸¡à¹ˆà¹à¸šà¸šà¸ªà¹ˆà¸‡à¸­à¸­à¸"
@@ -2033,7 +2235,8 @@ msgstr "คลาส"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr "ค้นหา"
@@ -2077,7 +2280,7 @@ msgstr "หยุดชั่วคราว"
msgid "Stop the scene."
msgstr "หยุด"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr "หยุด"
@@ -2098,6 +2301,16 @@ msgid "Play Custom Scene"
msgstr "เลือà¸à¹€à¸¥à¹ˆà¸™à¸‰à¸²à¸"
#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Save & Restart"
+msgstr "บันทึà¸à¹à¸¥à¸°à¸™à¸³à¹€à¸‚้าอีà¸à¸„รั้ง"
+
+#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr "หมุนเมื่อมีà¸à¸²à¸£à¸§à¸²à¸”หน้าต่างโปรà¹à¸à¸£à¸¡à¹ƒà¸«à¸¡à¹ˆ!"
@@ -2117,42 +2330,6 @@ msgstr "ปิดà¸à¸²à¸£à¸­à¸±à¸žà¹€à¸”ทตัวหมุน"
msgid "Inspector"
msgstr "คุณสมบัติ"
-#: editor/editor_node.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr "สร้างรีซอร์สใหม่ในหน่วยความจำà¹à¸¥à¸°à¸—ำà¸à¸²à¸£à¸›à¸£à¸±à¸šà¹à¸•่ง"
-
-#: editor/editor_node.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr "โหลดรีซอร์สที่มีอยู่à¹à¸¥à¹‰à¸§à¹ƒà¸™à¸”ิสà¸à¹Œà¹à¸¥à¸°à¸—ำà¸à¸²à¸£à¸›à¸£à¸±à¸šà¹à¸•่ง"
-
-#: editor/editor_node.cpp
-msgid "Save the currently edited resource."
-msgstr "บันทึà¸à¸£à¸µà¸‹à¸­à¸£à¹Œà¸ªà¸—ี่à¸à¸³à¸¥à¸±à¸‡à¸›à¸£à¸±à¸šà¹à¸•่ง"
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Save As..."
-msgstr "บันทึà¸à¹€à¸›à¹‡à¸™..."
-
-#: editor/editor_node.cpp
-msgid "Go to the previous edited object in history."
-msgstr "ไปยังวัตถุที่ปรับà¹à¸•่งà¸à¹ˆà¸­à¸™à¸«à¸™à¹‰à¸²"
-
-#: editor/editor_node.cpp
-msgid "Go to the next edited object in history."
-msgstr "ไปยังวัตถุที่ปรับà¹à¸•่งถัดไป"
-
-#: editor/editor_node.cpp
-msgid "History of recently edited objects."
-msgstr "ประวัติà¸à¸²à¸£à¸›à¸£à¸±à¸šà¹à¸•่งวัตถุ"
-
-#: editor/editor_node.cpp
-msgid "Object properties."
-msgstr "คุณสมบัติวัตถุ"
-
-#: editor/editor_node.cpp
-msgid "Changes may be lost!"
-msgstr "à¸à¸²à¸£à¹à¸à¹‰à¹„ขจะไม่ถูà¸à¸šà¸±à¸™à¸—ึà¸!"
-
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
@@ -2167,6 +2344,11 @@ msgid "FileSystem"
msgstr "ระบบไฟล์"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Expand Bottom Panel"
+msgstr "ขยายโฟลเดอร์"
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr "ข้อความ"
@@ -2243,19 +2425,24 @@ msgid "Thumbnail..."
msgstr "รูปตัวอย่าง..."
#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit Plugin"
+msgstr "à¹à¸à¹‰à¹„ขรูปหลายเหลี่ยม"
+
+#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "ปลั๊à¸à¸­à¸´à¸™à¸—ี่ติดตั้งà¹à¸¥à¹‰à¸§:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr "อัพเดท"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "รุ่น:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr "โดย:"
@@ -2263,13 +2450,16 @@ msgstr "โดย:"
msgid "Status:"
msgstr "สถานะ:"
-#: editor/editor_profiler.cpp
-msgid "Stop Profiling"
-msgstr "หยุดบันทึà¸"
+#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit:"
+msgstr "à¹à¸à¹‰à¹„ข"
-#: editor/editor_profiler.cpp
-msgid "Start Profiling"
-msgstr "เริ่มบันทึà¸"
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Start"
+msgstr "เริ่ม!"
#: editor/editor_profiler.cpp
msgid "Measure:"
@@ -2315,6 +2505,106 @@ msgstr "เวลา"
msgid "Calls"
msgstr "จำนวนครั้ง"
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "On"
+msgstr "เปิด"
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Bit %d, value %d"
+msgstr "บิต %d, ค่า %d"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "[Empty]"
+msgstr "[ว่างเปล่า]"
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Assign.."
+msgstr "ระบุ"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr "เลือภViewport"
+
+#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "New Script"
+msgstr "สคริปต์ใหม่"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr "%s ใหม่"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr "ไม่ใช้ร่วมà¸à¸±à¸šà¸§à¸±à¸•ถุอื่น"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Show in File System"
+msgstr "เปิดในตัวจัดà¸à¸²à¸£à¹„ฟล์"
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr "วาง"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr "à¹à¸›à¸¥à¸‡à¹€à¸›à¹‡à¸™ %s"
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Open Editor"
+msgstr "เปิดในโปรà¹à¸à¸£à¸¡à¹à¸à¹‰à¹„ข"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr "โหนดที่เลือà¸à¹„ม่ใช่ Viewport!"
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "Size: "
+msgstr "ขนาดเซลล์:"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Key:"
+msgstr "ชื่อใหม่:"
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Value:"
+msgstr "ชื่อใหม่:"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr "ลบไอเทม"
+
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr "เลือà¸à¸­à¸¸à¸›à¸à¸£à¸“์จาà¸à¸£à¸²à¸¢à¸Šà¸·à¹ˆà¸­"
@@ -2351,10 +2641,6 @@ msgstr "รันสคริปต์ไม่ได้:"
msgid "Did you forget the '_run' method?"
msgstr "ลืมใส่เมท็อด '_run' หรือไม่?"
-#: editor/editor_settings.cpp
-msgid "Default (Same as Editor)"
-msgstr "ค่าเริ่มต้น (เหมือนà¸à¸±à¸šà¹‚ปรà¹à¸à¸£à¸¡à¸ªà¸£à¹‰à¸²à¸‡à¹€à¸à¸¡)"
-
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "เลือà¸à¹‚หนดเพื่อนำเข้า"
@@ -2380,6 +2666,7 @@ msgid "(Installed)"
msgstr "(ติดตั้งà¹à¸¥à¹‰à¸§)"
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "ดาวน์โหลด"
@@ -2404,7 +2691,8 @@ msgid "Can't open export templates zip."
msgstr "เปิดไฟล์ zip à¹à¸¡à¹ˆà¹à¸šà¸šà¸ªà¹ˆà¸‡à¸­à¸­à¸à¹„ม่ได้"
#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside templates."
+#, fuzzy
+msgid "Invalid version.txt format inside templates: %s."
msgstr "รูปà¹à¸šà¸šà¸‚อง version.txt ในà¹à¸¡à¹ˆà¹à¸šà¸šà¹„ม่ถูà¸à¸•้อง"
#: editor/export_template_manager.cpp
@@ -2464,6 +2752,12 @@ msgid "Download Complete."
msgstr "ดาวน์โหลดเสร็จสิ้น"
#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr "ผิดพลาดขณะร้องขอที่อยู่: "
@@ -2542,7 +2836,8 @@ msgid "Download Templates"
msgstr "ดาวน์โหลดà¹à¸¡à¹ˆà¹à¸šà¸š"
#: editor/export_template_manager.cpp
-msgid "Select mirror from list: "
+#, fuzzy
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr "เลือà¸à¸¥à¸´à¸‡à¸à¹Œà¸”าวน์โหลด: "
#: editor/file_type_cache.cpp
@@ -2554,11 +2849,13 @@ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr "ไม่สามารถไปยัง '%s' เนื่องจาà¸à¹„ม่พบในระบบ!"
#: editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails"
+#, fuzzy
+msgid "View items as a grid of thumbnails."
msgstr "à¹à¸ªà¸”งเป็นภาพตัวอย่าง"
#: editor/filesystem_dock.cpp
-msgid "View items as a list"
+#, fuzzy
+msgid "View items as a list."
msgstr "à¹à¸ªà¸”งเป็นรายชื่อไฟล์"
#: editor/filesystem_dock.cpp
@@ -2629,7 +2926,7 @@ msgstr "ขยายโฟลเดอร์"
msgid "Collapse all"
msgstr "ยุบโฟลเดอร์"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "เปลี่ยนชื่อ..."
@@ -2658,6 +2955,23 @@ msgid "Duplicate..."
msgstr "ทำซ้ำ..."
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Script..."
+msgstr "สคริปต์ใหม่"
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Resource..."
+msgstr "บันทึà¸à¸£à¸µà¸‹à¸­à¸£à¹Œà¸ªà¹€à¸›à¹‡à¸™..."
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr "เปลี่ยนชื่อ"
+
+#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr "โฟลเดอร์à¸à¹ˆà¸­à¸™à¸«à¸™à¹‰à¸²"
@@ -2670,14 +2984,29 @@ msgid "Re-Scan Filesystem"
msgstr "สà¹à¸à¸™à¸£à¸°à¸šà¸šà¹„ฟล์ใหม่"
#: editor/filesystem_dock.cpp
-msgid "Toggle folder status as Favorite"
+#, fuzzy
+msgid "Toggle folder status as Favorite."
msgstr "สลับà¸à¸²à¸£à¹€à¸›à¹‡à¸™à¹‚ฟลเดอร์ที่ชื่นชอบ"
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Show current scene file."
+msgstr "เลือà¸à¹„ทล์ย่อยที่à¸à¸³à¸¥à¸±à¸‡à¸›à¸£à¸±à¸šà¹à¸•่ง"
+
+#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr "อินสà¹à¸•นซ์ฉาà¸à¸—ี่เลือà¸à¹ƒà¸«à¹‰à¹€à¸›à¹‡à¸™à¹‚หนดลูà¸à¸‚องโหนดที่เลือà¸"
#: editor/filesystem_dock.cpp
+msgid "Enter tree-view."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Search files"
+msgstr "ค้นหาคลาส"
+
+#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
@@ -2685,14 +3014,112 @@ msgstr ""
"à¸à¸³à¸¥à¸±à¸‡à¸ªà¹à¸à¸™à¹„ฟล์,\n"
"à¸à¸£à¸¸à¸“ารอ..."
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Move"
msgstr "ย้าย"
-#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Rename"
-msgstr "เปลี่ยนชื่อ"
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "There is already file or folder with the same name in this location."
+msgstr "มีโฟลเดอร์ชื่อเดียวà¸à¸±à¸™à¸­à¸¢à¸¹à¹ˆà¹à¸¥à¹‰à¸§"
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr "สร้างสคริปต์"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find in files"
+msgstr "ค้นหา tile"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find: "
+msgstr "ค้นหา"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Whole words"
+msgstr "ทั้งคำ"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Match case"
+msgstr "ตรงตามอัà¸à¸©à¸£à¸žà¸´à¸¡à¸žà¹Œà¹€à¸¥à¹‡à¸-ใหà¸à¹ˆ"
+
+#: editor/find_in_files.cpp
+msgid "Folder: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Filter: "
+msgstr "ตัวà¸à¸£à¸­à¸‡:"
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr "ค้นหา..."
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr "à¹à¸—นที่..."
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr "ยà¸à¹€à¸¥à¸´à¸"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace: "
+msgstr "à¹à¸—นที่"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace all (no undo)"
+msgstr "à¹à¸—นที่ทั้งหมด"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Searching..."
+msgstr "à¸à¸³à¸¥à¸±à¸‡à¸šà¸±à¸™à¸—ึà¸..."
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Search complete"
+msgstr "ค้นหาคำ"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Group name already exists."
+msgstr "ผิดพลาด: มีชื่อà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¸™à¸µà¹‰à¸­à¸¢à¸¹à¹ˆà¹à¸¥à¹‰à¸§!"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "invalid Group name."
+msgstr "ชื่อผิดพลาด"
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr "à¸à¸¥à¸¸à¹ˆà¸¡"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes not in Group"
+msgstr "เพิ่มไปยังà¸à¸¥à¸¸à¹ˆà¸¡"
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+msgid "Filter nodes"
+msgstr "ตัวà¸à¸£à¸­à¸‡"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes in Group"
+msgstr "à¹à¸à¹‰à¹„ขà¸à¸¥à¸¸à¹ˆà¸¡"
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -2702,6 +3129,11 @@ msgstr "เพิ่มไปยังà¸à¸¥à¸¸à¹ˆà¸¡"
msgid "Remove from Group"
msgstr "ลบออà¸à¸ˆà¸²à¸à¸à¸¥à¸¸à¹ˆà¸¡"
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Manage Groups"
+msgstr "à¸à¸¥à¸¸à¹ˆà¸¡"
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "นำเข้าเป็นฉาà¸à¹€à¸”ียว"
@@ -2743,7 +3175,7 @@ msgid "Import as Multiple Scenes+Materials"
msgstr "นำเข้าเป็นหลายฉาà¸à¹à¸¥à¸°à¸§à¸±à¸ªà¸”ุ"
#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr "นำเข้าฉาà¸"
@@ -2803,18 +3235,131 @@ msgstr "à¹à¸šà¸š..."
msgid "Reimport"
msgstr "นำเข้าใหม่"
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr "โหลดรีซอร์สไม่ได้"
+
+#: editor/inspector_dock.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr "ตà¸à¸¥à¸‡"
+
+#: editor/inspector_dock.cpp
+msgid "Expand all properties"
+msgstr "ขยายคุณสมบัติทั้งหมด"
+
+#: editor/inspector_dock.cpp
+msgid "Collapse all properties"
+msgstr "ยุบคุณสมบัติทั้งหมด"
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr "บันทึà¸à¹€à¸›à¹‡à¸™..."
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr "คัดลอà¸à¸•ัวà¹à¸›à¸£"
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "วางตัวà¹à¸›à¸£"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Edit Resource Clipboard"
+msgstr "คลิปบอร์ดไม่มีรีซอร์ส!"
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr "คัดลอà¸à¸£à¸µà¸‹à¸­à¸£à¹Œà¸ª"
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr "à¸à¸±à¸‡"
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr "ไม่ให้ใช้รีซอร์สร่วมà¸à¸±à¸šà¸§à¸±à¸•ถุอื่น"
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr "เปิดในคู่มือ"
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr "สร้างรีซอร์สใหม่ในหน่วยความจำà¹à¸¥à¸°à¸—ำà¸à¸²à¸£à¸›à¸£à¸±à¸šà¹à¸•่ง"
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr "โหลดรีซอร์สที่มีอยู่à¹à¸¥à¹‰à¸§à¹ƒà¸™à¸”ิสà¸à¹Œà¹à¸¥à¸°à¸—ำà¸à¸²à¸£à¸›à¸£à¸±à¸šà¹à¸•่ง"
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr "ไปยังวัตถุที่ปรับà¹à¸•่งà¸à¹ˆà¸­à¸™à¸«à¸™à¹‰à¸²"
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr "ไปยังวัตถุที่ปรับà¹à¸•่งถัดไป"
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr "ประวัติà¸à¸²à¸£à¸›à¸£à¸±à¸šà¹à¸•่งวัตถุ"
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr "คุณสมบัติวัตถุ"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Filter properties"
+msgstr "ตัวà¸à¸£à¸­à¸‡"
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr "à¸à¸²à¸£à¹à¸à¹‰à¹„ขจะไม่ถูà¸à¸šà¸±à¸™à¸—ึà¸!"
+
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "à¸à¸³à¸«à¸™à¸” MultiNode"
#: editor/node_dock.cpp
-msgid "Groups"
-msgstr "à¸à¸¥à¸¸à¹ˆà¸¡"
-
-#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr "เลือà¸à¹‚หนดเพื่อà¹à¸à¹‰à¹„ขสัà¸à¸à¸²à¸“à¹à¸¥à¸°à¸à¸¥à¸¸à¹ˆà¸¡"
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Edit a Plugin"
+msgstr "à¹à¸à¹‰à¹„ขรูปหลายเหลี่ยม"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Create a Plugin"
+msgstr "สร้าง C# solution"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Plugin Name:"
+msgstr "ปลั๊à¸à¸­à¸´à¸™"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Language:"
+msgstr "ภาษา"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Script Name:"
+msgstr "สคริปต์ถูà¸à¸•้อง"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Poly"
@@ -2860,6 +3405,150 @@ msgstr ""
msgid "Delete points"
msgstr "ลบจุด"
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr "เพิ่มà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Load.."
+msgstr "โหลด"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Create points."
+msgstr "ลบจุด"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Erase points."
+msgstr "คลิà¸à¸‚วา: ลบจุด"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Point"
+msgstr "ย้ายจุด"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Open Animation Node"
+msgstr "โหนดà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Triangle already exists"
+msgstr "มีà¸à¸²à¸£à¸à¸£à¸°à¸—ำ '%s' อยู่à¹à¸¥à¹‰à¸§!"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Erase points and triangles."
+msgstr "วิเคราะห์สามเหลี่ยม %d อัน:"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr "จำà¸à¸±à¸”à¸à¸²à¸£à¹€à¸„ลื่อนย้าย"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr "à¹à¸à¹‰à¹„ขตัวà¸à¸£à¸­à¸‡"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node.."
+msgstr "เพิ่มโหนด"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Filtered Tracks:"
+msgstr "à¹à¸à¹‰à¹„ขตัวà¸à¸£à¸­à¸‡"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Enable filtering"
+msgstr "à¹à¸à¹‰à¹„ขโหนดลูà¸à¹„ด้"
+
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "เปิดปิดà¸à¸²à¸£à¹€à¸¥à¹ˆà¸™à¸­à¸±à¸•โนมัติ"
@@ -2886,11 +3575,13 @@ msgid "Remove Animation"
msgstr "ลบà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Invalid animation name!"
+#, fuzzy
+msgid "Invalid animation name!"
msgstr "ผิดพลาด: ชื่อà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¹„ม่ถูà¸à¸•้อง!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Animation name already exists!"
+#, fuzzy
+msgid "Animation name already exists!"
msgstr "ผิดพลาด: มีชื่อà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¸™à¸µà¹‰à¸­à¸¢à¸¹à¹ˆà¹à¸¥à¹‰à¸§!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2899,11 +3590,6 @@ msgid "Rename Animation"
msgstr "เปลี่ยนชื่อà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr "เพิ่มà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "à¹à¸à¹‰à¹„ขà¸à¸²à¸£à¸œà¸ªà¸²à¸™à¹„ปข้างหน้า"
@@ -2920,11 +3606,13 @@ msgid "Duplicate Animation"
msgstr "ทำซ้ำà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to copy!"
+#, fuzzy
+msgid "No animation to copy!"
msgstr "ผิดพลาด: ไม่มีà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¹ƒà¸«à¹‰à¸„ัดลอà¸!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation resource on clipboard!"
+#, fuzzy
+msgid "No animation resource on clipboard!"
msgstr "ผิดพลาด: ไม่มีà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¹ƒà¸™à¸„ลิปบอร์ด!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2936,7 +3624,8 @@ msgid "Paste Animation"
msgstr "วางà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to edit!"
+#, fuzzy
+msgid "No animation to edit!"
msgstr "ผิดพลาด: ไม่มีà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¹ƒà¸«à¹‰à¹à¸à¹‰à¹„ข!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2968,20 +3657,27 @@ msgid "Scale animation playback globally for the node."
msgstr "ปรับอัตราส่วนเวลาทุà¸à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¸‚องโหนด"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create new animation in player."
-msgstr "สร้างà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¹ƒà¸«à¸¡à¹ˆà¹ƒà¸™à¸•ัวเล่น"
+msgid "Animation Tools"
+msgstr "เครื่องมือà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr "à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load animation from disk."
-msgstr "โหลดà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¸ˆà¸²à¸à¸”ิสà¸à¹Œ"
+msgid "New"
+msgstr "ไฟล์ใหม่"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load an animation from disk."
-msgstr "โหลดà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¸ˆà¸²à¸à¸”ิสà¸à¹Œ"
+#, fuzzy
+msgid "Edit Transitions..."
+msgstr "ทรานสิชัน"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save the current animation"
-msgstr "บันทึà¸à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+#, fuzzy
+msgid "Open in Inspector"
+msgstr "เปิดในโปรà¹à¸à¸£à¸¡à¹à¸à¹‰à¹„ข"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
@@ -2992,18 +3688,6 @@ msgid "Autoplay on Load"
msgstr "เล่นอัตโนมัติเมื่อโหลด"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Target Blend Times"
-msgstr "à¹à¸à¹‰à¹„ขระยะเวลาà¸à¸²à¸£à¸œà¸ªà¸²à¸™à¹„ปยังเป้าหมาย"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
-msgstr "เครื่องมือà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Copy Animation"
-msgstr "คัดลอà¸à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning"
msgstr "ภาพเงาà¸à¸²à¸£à¹€à¸„ลื่อนไหว"
@@ -3052,6 +3736,11 @@ msgid "Include Gizmos (3D)"
msgstr "รวมสัà¸à¸¥à¸±à¸à¸©à¸“์ (3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Pin AnimationPlayer"
+msgstr "วางà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "สร้างà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¹ƒà¸«à¸¡à¹ˆ"
@@ -3061,6 +3750,7 @@ msgstr "ชื่อà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
@@ -3078,161 +3768,214 @@ msgstr "ถัดไป (คิวอัตโนมัติ):"
msgid "Cross-Animation Blend Times"
msgstr "ระยะเวลาà¸à¸²à¸£à¸œà¸ªà¸²à¸™ Cross-Animation"
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation"
-msgstr "à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "End"
+msgstr "จบ"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "No playback resource set at path: %s."
+msgstr "ไม่อยู่ในโฟลเดอร์รีซอร์ส"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Create new nodes."
+msgstr "สร้าง %s ใหม่"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Connect nodes."
+msgstr "เชื่อมโหนด"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Remove selected node or transition"
+msgstr "ลบà¹à¸—ร็à¸à¸—ี่เลือà¸"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition: "
+msgstr "ทรานสิชัน"
#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr "ผังà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr "ชื่อใหม่:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Edit Filters"
-msgstr "à¹à¸à¹‰à¹„ขตัวà¸à¸£à¸­à¸‡"
-
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "อัตราส่วน:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "เฟดเข้า (วิ):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "เฟดออภ(วิ):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr "ผสม"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr "ร่วม"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "เริ่มใหม่อัตโนมัติ:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr "เริ่มใหม่ (วิ):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "สุ่มเริ่มใหม่ (วิ):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr "เริ่ม!"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "จำนวน:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "ผสม:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr "ผสม 0:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr "ผสม 1:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "ระยะเวลาเฟด (วิ):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr "ปัจจุบัน:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr "เพิ่มอินพุต"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr "ลบ Auto-Advance"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr "ตั้ง Auto-Advance"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr "ลบอินพุต"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "ผังà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¸–ูà¸à¸•้อง"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "ผังà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¹„ม่ถูà¸à¸•้อง"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr "โหนดà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr "โหนด OneShot"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr "โหนด Mix"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "โหนด Blend2"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "โหนด Blend3"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "โหนด Blend4"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "โหนดอัตราส่วนเวลา"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "โหนด TimeSeek"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "โหนดทรานสิชัน"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr "นำเข้าà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "à¹à¸à¹‰à¹„ขตัวà¸à¸£à¸­à¸‡à¹‚หนด"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr "ตัวà¸à¸£à¸­à¸‡..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "AnimationTree"
-msgstr "ผังà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Free"
-msgstr "ฟรี"
-
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "ประà¸à¸­à¸šà¸”้วย:"
@@ -3286,8 +4029,14 @@ msgid "Asset Download Error:"
msgstr "ดาวน์โหลดทรัพยาà¸à¸£à¸œà¸´à¸”พลาด:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Fetching:"
-msgstr "à¸à¸³à¸¥à¸±à¸‡à¸£à¸±à¸šà¸‚้อมูล:"
+#, fuzzy
+msgid "Downloading (%s / %s)..."
+msgstr "à¸à¸³à¸¥à¸±à¸‡à¸”าวน์โหลด"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Downloading..."
+msgstr "à¸à¸³à¸¥à¸±à¸‡à¸”าวน์โหลด"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
@@ -3314,20 +4063,22 @@ msgid "Download for this asset is already in progress!"
msgstr "à¸à¸³à¸¥à¸±à¸‡à¸”าวน์โหลดไฟล์นี้อยู่à¹à¸¥à¹‰à¸§!"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "first"
+#, fuzzy
+msgid "First"
msgstr "à¹à¸£à¸à¸ªà¸¸à¸”"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "prev"
-msgstr "à¸à¹ˆà¸­à¸™à¸«à¸™à¹‰à¸²"
+#, fuzzy
+msgid "Previous"
+msgstr "à¹à¸—็บà¸à¹ˆà¸­à¸™à¸«à¸™à¹‰à¸²"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "next"
-msgstr "ถัดไป"
+msgid "Next"
+msgstr "ต่อไป"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "last"
-msgstr "ท้ายสุด"
+msgid "Last"
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -3397,7 +4148,7 @@ msgid "Bake Lightmaps"
msgstr "สร้าง Lightmaps"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr "ตัวอย่าง"
@@ -3406,12 +4157,10 @@ msgid "Configure Snap"
msgstr "ตั้งค่าà¸à¸²à¸£à¸ˆà¸³à¸à¸±à¸”"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "จุดà¸à¸³à¹€à¸™à¸´à¸”ตาราง:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr "ระยะห่างเส้น:"
@@ -3424,14 +4173,6 @@ msgid "Rotation Step:"
msgstr "ช่วงองศา:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Pivot"
-msgstr "ย้ายจุดหมุน"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Action"
-msgstr "เคลื่อนย้าย"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr "เลื่อนเส้นนำà¹à¸™à¸§à¸•ั้ง"
@@ -3460,11 +4201,28 @@ msgid "Create new horizontal and vertical guides"
msgstr "สร้างเส้นนำà¹à¸™à¸§à¸•ั้งà¹à¸¥à¸°à¹à¸™à¸§à¸™à¸­à¸™"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit IK Chain"
-msgstr "à¹à¸à¹‰à¹„ข IK Chain"
+#, fuzzy
+msgid "Move pivot"
+msgstr "ย้ายจุดหมุน"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Rotate CanvasItem"
+msgstr "à¹à¸à¹‰à¹„ข CanvasItem"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Move anchor"
+msgstr "เคลื่อนย้าย"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Resize CanvasItem"
+msgstr "à¹à¸à¹‰à¹„ข CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit CanvasItem"
+#, fuzzy
+msgid "Move CanvasItem"
msgstr "à¹à¸à¹‰à¹„ข CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3484,6 +4242,21 @@ msgid "Paste Pose"
msgstr "วางท่าทาง"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom out"
+msgstr "ย่อ"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom reset"
+msgstr "รีเซ็ตà¸à¸²à¸£à¸‹à¸¹à¸¡"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom in"
+msgstr "ขยาย"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr "โหมดเลือà¸"
@@ -3529,7 +4302,8 @@ msgid "Pan Mode"
msgstr "โหมดมุมมอง"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggles snapping"
+#, fuzzy
+msgid "Toggle snapping."
msgstr "เปิด/ปิด à¸à¸²à¸£à¸ˆà¸³à¸à¸±à¸”"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3537,7 +4311,8 @@ msgid "Use Snap"
msgstr "จำà¸à¸±à¸”à¸à¸²à¸£à¹€à¸„ลื่อนย้าย"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping options"
+#, fuzzy
+msgid "Snapping Options"
msgstr "ตัวเลือà¸à¸à¸²à¸£à¸ˆà¸³à¸à¸±à¸”"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3578,6 +4353,11 @@ msgid "Snap to node sides"
msgstr "จำà¸à¸±à¸”ด้วยเส้นขอบของโหนด"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Snap to node center"
+msgstr "จำà¸à¸±à¸”ด้วยจุดหมุนของโหนด"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr "จำà¸à¸±à¸”ด้วยโหนดอื่น"
@@ -3604,14 +4384,6 @@ msgid "Restores the object's children's ability to be selected."
msgstr "ทำให้เลือà¸à¹‚หนดลูà¸à¹„ด้เหมือนเดิม"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Bones"
-msgstr "สร้างà¸à¸£à¸°à¸”ูà¸"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
-msgstr "ลบà¸à¸£à¸°à¸”ูà¸"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "à¹à¸ªà¸”งà¸à¸£à¸°à¸”ูà¸"
@@ -3624,6 +4396,15 @@ msgid "Clear IK Chain"
msgstr "ลบ IK Chain"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Clear Custom Bones"
+msgstr "ลบà¸à¸£à¸°à¸”ูà¸"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "มุมมอง"
@@ -3668,11 +4449,8 @@ msgid "Layout"
msgstr "เลย์เอาต์"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Keys"
-msgstr "เพิ่มคีย์"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
+#, fuzzy
+msgid "Insert keys."
msgstr "เพิ่มคีย์"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3688,14 +4466,6 @@ msgid "Clear Pose"
msgstr "ลบท่าทาง"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Drag pivot from mouse position"
-msgstr "เลื่อนจุดหมุนจาà¸à¸•ำà¹à¸«à¸™à¹ˆà¸‡à¹€à¸¡à¸²à¸ªà¹Œ"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Set pivot at mouse position"
-msgstr "à¸à¸³à¸«à¸™à¸”จุดหมุนที่ตำà¹à¸«à¸™à¹ˆà¸‡à¹€à¸¡à¸²à¸ªà¹Œ"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr "เพิ่มความถี่เส้นตารางขึ้น 2 เท่า"
@@ -3711,10 +4481,6 @@ msgstr "เพิ่ม %s"
msgid "Adding %s..."
msgstr "à¸à¸³à¸¥à¸±à¸‡à¹€à¸žà¸´à¹ˆà¸¡ %s..."
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ok"
-msgstr "ตà¸à¸¥à¸‡"
-
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr "อินสà¹à¸•นซ์หลาย ๆ โหนดโดยที่ไม่มีโหนดราà¸à¹„ม่ได้"
@@ -3749,27 +4515,20 @@ msgstr "à¹à¸à¹‰à¹„ขรูปหลายเหลี่ยม 3D"
msgid "Set Handle"
msgstr "ปรับขนาดรูปร่าง"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove item %d?"
-msgstr "ลบไอเทม %d?"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Item"
-msgstr "เพิ่มไอเทม"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove Selected Item"
-msgstr "ลบไอเทมที่เลือà¸"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#, fuzzy
+msgid "CPUParticles"
+msgstr "อนุภาค"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Import from Scene"
-msgstr "นำเข้าจาà¸à¸‰à¸²à¸"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
+msgstr "สร้างจุดปะทุจาภMesh"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Update from Scene"
-msgstr "อัพเดตจาà¸à¸‰à¸²à¸"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
+msgstr "สร้างจุดปะทุจาà¸à¹‚หนด"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat0"
@@ -3839,15 +4598,6 @@ msgstr "à¸à¸” Shift ค้างเพื่อปรับเส้นสัà¸
msgid "Bake GI Probe"
msgstr "สร้าง GI Probe"
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Add/Remove Color Ramp Point"
-msgstr "เพิ่ม/ลบตำà¹à¸«à¸™à¹ˆà¸‡à¸ªà¸µ"
-
-#: editor/plugins/gradient_editor_plugin.cpp
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr "à¹à¸à¹‰à¹„ขà¸à¸²à¸£à¹„ล่สี"
-
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "ไอเทม %d"
@@ -3933,6 +4683,7 @@ msgid "No mesh to debug."
msgstr "ไม่มีพื้นผิวให้à¹à¸à¹‰à¹„ขจุดบà¸à¸žà¸£à¹ˆà¸­à¸‡"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr "โมเดลไม่มี UV ในชั้นนี้"
@@ -4000,6 +4751,27 @@ msgstr "สร้างเส้นขอบ Mesh"
msgid "Outline Size:"
msgstr "ขนาดเส้นรอบรูป:"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr "ลบไอเทม %d?"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr "เพิ่มไอเทม"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr "ลบไอเทมที่เลือà¸"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr "นำเข้าจาà¸à¸‰à¸²à¸"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr "อัพเดตจาà¸à¸‰à¸²à¸"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "ไม่ได้ระบุ mesh ต้นฉบับ (à¹à¸¥à¸°à¹„ม่ได้ระบุ MultiMesh ไว้ในโหนด)"
@@ -4100,70 +4872,6 @@ msgstr "สุ่มขนาด:"
msgid "Populate"
msgstr "สร้าง"
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake!"
-msgstr "สร้าง!"
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake the navigation mesh."
-msgstr "สร้าง Mesh นำทาง"
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr "ล้าง Mesh นำทาง"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr "à¸à¸³à¸¥à¸±à¸‡à¸ˆà¸±à¸”à¸à¸²à¸£à¹‚ครงร่าง..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr "à¸à¸³à¸¥à¸±à¸‡à¸„ำนวณขนาดตาราง..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr "à¸à¸³à¸¥à¸±à¸‡à¸ªà¸£à¹‰à¸²à¸‡à¸ªà¸™à¸²à¸¡à¸„วามสูง..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Marking walkable triangles..."
-msgstr "à¸à¸³à¸¥à¸±à¸‡à¸à¸³à¸«à¸™à¸”พื้นผิวที่เดินผ่านได้..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr "à¸à¸³à¸¥à¸±à¸‡à¸šà¸µà¸šà¸­à¸±à¸”สนามความสูง..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr "บีบà¹à¸„บส่วนที่เดินผ่านได้..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr "à¸à¸³à¸¥à¸±à¸‡à¹à¸šà¹ˆà¸‡à¸ªà¹ˆà¸§à¸™..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr "à¸à¸³à¸¥à¸±à¸‡à¸ªà¸£à¹‰à¸²à¸‡à¸„อนทัวร์..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr "à¸à¸³à¸¥à¸±à¸‡à¸ªà¸£à¹‰à¸²à¸‡ Polymesh..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr "à¸à¸³à¸¥à¸±à¸‡à¹à¸›à¸¥à¸‡à¸à¸¥à¸±à¸šà¹€à¸›à¹‡à¸™ Mesh นำทาง..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr "à¸à¸²à¸£à¸•ั้งค่าà¸à¸²à¸£à¸ªà¸£à¹‰à¸²à¸‡à¸žà¸·à¹‰à¸™à¸œà¸´à¸§à¸™à¸³à¸—าง:"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr "วิเคราะห์พื้นผิว..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr "เสร็จสิ้น!"
-
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "สร้างรูปทรงนำทาง"
@@ -4224,18 +4932,6 @@ msgid "Emission Colors"
msgstr "สีà¸à¸²à¸£à¸›à¸°à¸—ุ"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry."
-msgstr "โหนดไม่มี geometry"
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry (faces)."
-msgstr "โหนดไม่มี geometry (หน้า)"
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr "ต้องà¸à¸²à¸£à¸§à¸±à¸ªà¸”ุประเภท 'ParticlesMaterial'"
-
-#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "หน้าไม่มีพื้นที่!"
@@ -4244,16 +4940,12 @@ msgid "No faces!"
msgstr "ไม่มีหน้า!"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
-msgstr "สร้างเส้นà¸à¸£à¸­à¸š"
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
-msgstr "สร้างจุดปะทุจาภMesh"
+msgid "Node does not contain geometry."
+msgstr "โหนดไม่มี geometry"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
-msgstr "สร้างจุดปะทุจาà¸à¹‚หนด"
+msgid "Node does not contain geometry (faces)."
+msgstr "โหนดไม่มี geometry (หน้า)"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
@@ -4280,6 +4972,19 @@ msgid "Emission Source: "
msgstr "à¹à¸«à¸¥à¹ˆà¸‡à¸›à¸°à¸—ุ: "
#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr "ต้องà¸à¸²à¸£à¸§à¸±à¸ªà¸”ุประเภท 'ParticlesMaterial'"
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr "สร้างเส้นà¸à¸£à¸­à¸š"
+
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to CPUParticles"
+msgstr "à¹à¸›à¸¥à¸‡à¹€à¸›à¹‡à¸™à¸•ัวพิมพ์ใหà¸à¹ˆ"
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr "สร้างเส้นà¸à¸£à¸­à¸šà¸à¸²à¸£à¸¡à¸­à¸‡à¹€à¸«à¹‡à¸™"
@@ -4356,6 +5061,22 @@ msgstr "ลบจุด"
msgid "Close Curve"
msgstr "ปิดเส้นโค้ง"
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr "ตัวเลือà¸"
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr "จุดเส้นโค้ง #"
@@ -4388,19 +5109,95 @@ msgstr "ลบจุดควบคุมขาออà¸"
msgid "Remove In-Control Point"
msgstr "ลบจุดควบคุมขาเข้า"
+#: editor/plugins/physical_bone_plugin.cpp
+#, fuzzy
+msgid "Move joint"
+msgstr "ย้ายจุด"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync bones"
+msgstr "à¹à¸ªà¸”งà¸à¸£à¸°à¸”ูà¸"
+
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "สร้าง UV Map"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon & UV"
+msgstr "สร้างรูปหลายเหลี่ยม"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split point with itself."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split can't form an existing edge."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Split already exists."
+msgstr "มีà¸à¸²à¸£à¸à¸£à¸°à¸—ำ '%s' อยู่à¹à¸¥à¹‰à¸§!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Add Split"
+msgstr "เพิ่มจุด"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Invalid Split: "
+msgstr "ตำà¹à¸«à¸™à¹ˆà¸‡à¸—ี่อยู่ไม่ถูà¸à¸•้อง!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Split"
+msgstr "ลบจุด"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "เคลื่อนย้าย UV Map"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint bone weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr "à¹à¸à¹‰à¹„ข UV รูปหลายเหลี่ยม 2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly"
+msgstr "à¹à¸à¹‰à¹„ขรูปหลายเหลี่ยม"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Splits"
+msgstr "ตัดเส้น"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Bones"
+msgstr "สร้างà¸à¸£à¸°à¸”ูà¸"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon"
+msgstr "สร้างรูปหลายเหลี่ยม"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr "ย้ายจุด"
@@ -4429,12 +5226,25 @@ msgid "Scale Polygon"
msgstr "ปรับขนาดรูปหลายเหลี่ยม"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
-msgstr "à¹à¸à¹‰à¹„ข"
+msgid "Connect two points to make a split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Select a split to erase it"
+msgstr "à¸à¸£à¸¸à¸“าเลือà¸à¸•ัวเลือà¸à¸à¹ˆà¸­à¸™!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UnPaint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
@@ -4449,9 +5259,9 @@ msgid "Clear UV"
msgstr "ลบ UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr "จำà¸à¸±à¸”à¸à¸²à¸£à¹€à¸„ลื่อนย้าย"
+#, fuzzy
+msgid "Grid Settings"
+msgstr "à¸à¸²à¸£à¸•ั้งค่า GridMap"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
@@ -4461,6 +5271,36 @@ msgstr "จำà¸à¸±à¸”à¸à¸²à¸£à¹€à¸„ลื่อนย้าย"
msgid "Grid"
msgstr "เส้นตาราง"
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Configure Grid:"
+msgstr "ตั้งค่าà¸à¸²à¸£à¸ˆà¸³à¸à¸±à¸”"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset X:"
+msgstr "จุดà¸à¸³à¹€à¸™à¸´à¸”ตาราง:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset Y:"
+msgstr "จุดà¸à¸³à¹€à¸™à¸´à¸”ตาราง:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step X:"
+msgstr "ระยะห่างเส้น:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step Y:"
+msgstr "ระยะห่างเส้น:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync Bones to Polygon"
+msgstr "ปรับขนาดรูปหลายเหลี่ยม"
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "ผิดพลาด: โหลดรีซอร์สไม่ได้!"
@@ -4483,6 +5323,10 @@ msgid "Resource clipboard is empty!"
msgstr "คลิปบอร์ดไม่มีรีซอร์ส!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr "วางรีซอร์ส"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "เปิดในโปรà¹à¸à¸£à¸¡à¹à¸à¹‰à¹„ข"
@@ -4504,16 +5348,18 @@ msgid "Load Resource"
msgstr "โหลดรีซอร์ส"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
-msgstr "วาง"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
msgstr "ตัวโหลดรีซอร์สล่วงหน้า"
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Path to AnimationPlayer is invalid"
+msgstr "ผังà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¹„ม่ถูà¸à¸•้อง"
+
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr "ล้างรายà¸à¸²à¸£à¹„ฟล์ล่าสุด"
@@ -4523,6 +5369,21 @@ msgid "Close and save changes?"
msgstr "ปิดà¹à¸¥à¸°à¸šà¸±à¸™à¸—ึà¸?"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error writing TextFile:"
+msgstr "ผิดพลาดขณะย้ายไฟล์:\n"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error could not load file."
+msgstr "โหลดภาพไม่ได้"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error saving file!"
+msgstr "ผิดพลาดขณะบันทึภTileSet!"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "ผิดพลาดขณะบันทึà¸à¸˜à¸µà¸¡"
@@ -4539,6 +5400,21 @@ msgid "Error importing"
msgstr "ผิดพลาดขณะนำเข้า"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "New TextFile..."
+msgstr "สร้างโฟลเดอร์..."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Open File"
+msgstr "เปิดไฟล์"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Save File As..."
+msgstr "บันทึà¸à¹€à¸›à¹‡à¸™..."
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "นำเข้าธีม"
@@ -4551,6 +5427,10 @@ msgid " Class Reference"
msgstr " ตำราอ้างอิงคลาส"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr "เรียง"
@@ -4579,8 +5459,9 @@ msgid "File"
msgstr "ไฟล์"
#: editor/plugins/script_editor_plugin.cpp
-msgid "New"
-msgstr "ไฟล์ใหม่"
+#, fuzzy
+msgid "New TextFile"
+msgstr "ดูไฟล์"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -4607,6 +5488,11 @@ msgid "History Next"
msgstr "ประวัติถัดไป"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr "ธีม"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "โหลดธีมใหม่"
@@ -4640,11 +5526,6 @@ msgstr "เปิด/ปิดà¹à¸œà¸‡à¸ªà¸„ริปต์"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr "ค้นหา..."
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "ค้นหาต่อไป"
@@ -4698,10 +5579,6 @@ msgid "Discard"
msgstr "ละทิ้ง"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr "สร้างสคริปต์"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
@@ -4722,45 +5599,71 @@ msgid "Debugger"
msgstr "ตัวà¹à¸à¹‰à¹„ขจุดบà¸à¸žà¸£à¹ˆà¸­à¸‡"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search results"
+msgstr "ค้นหาในคู่มือ"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search in files"
+msgstr "ค้นหาคลาส"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr "สคริปต์à¸à¸±à¸‡à¸ˆà¸°à¹à¸à¹‰à¹„ขได้ต่อเมื่อฉาà¸à¸—ี่à¸à¸±à¸‡à¸ªà¸„ริปต์นั้นถูà¸à¹€à¸›à¸´à¸”อยู่"
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Line"
+msgstr "บรรทัด:"
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr "สามารถวางรีซอร์สจาà¸à¸£à¸°à¸šà¸šà¹„ฟล์ได้เท่านั้น"
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Lookup Symbol"
+msgstr "เสนอà¹à¸™à¸°à¸„ำเต็ม"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr "เลือà¸à¸ªà¸µ"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr "à¹à¸›à¸¥à¸‡à¸•ัวพิมพ์ใหà¸à¹ˆ-เล็à¸"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr "ตัวพิมพ์ใหà¸à¹ˆ"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr "ตัวพิมพ์เล็à¸"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr "อัà¸à¸©à¸£à¹à¸£à¸à¸žà¸´à¸¡à¸žà¹Œà¹ƒà¸«à¸à¹ˆ"
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "ตัด"
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr "คัดลอà¸"
-
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
@@ -4848,8 +5751,9 @@ msgid "Find Previous"
msgstr "ค้นหาà¸à¹ˆà¸­à¸™à¸«à¸™à¹‰à¸²"
#: editor/plugins/script_text_editor.cpp
-msgid "Replace..."
-msgstr "à¹à¸—นที่..."
+#, fuzzy
+msgid "Find in files..."
+msgstr "คัดà¸à¸£à¸­à¸‡à¹„ฟล์..."
#: editor/plugins/script_text_editor.cpp
msgid "Goto Function..."
@@ -4867,129 +5771,42 @@ msgstr "ค้นหาคำที่เลือà¸à¹ƒà¸™à¸„ู่มือ"
msgid "Shader"
msgstr "Shader"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr "à¹à¸à¹‰à¹„ขค่าคงที่สเà¸à¸¥à¸²à¸£à¹Œ"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr "à¹à¸à¹‰à¹„ขค่าคงที่เวà¸à¹€à¸•อร์"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr "à¹à¸à¹‰à¹„ขค่าคงที่สี"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr "à¹à¸à¹‰à¹„ขเครื่องหมายสเà¸à¸¥à¸²à¸£à¹Œ"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr "à¹à¸à¹‰à¹„ขเครื่องหมายเวà¸à¹€à¸•อร์"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr "à¹à¸à¹‰à¹„ขเครื่องหมายเวà¸à¹€à¸•อร์สเà¸à¸¥à¸²à¸£à¹Œ"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr "à¹à¸à¹‰à¹„ขเครื่องหมาย RGB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr "สลับเฉพาะà¸à¸²à¸£à¸«à¸¡à¸¸à¸™"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr "à¹à¸à¹‰à¹„ขฟังà¸à¹Œà¸Šà¸±à¸™à¸ªà¹€à¸à¸¥à¸²à¸£à¹Œ"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr "à¹à¸à¹‰à¹„ขฟังà¸à¹Œà¸Šà¸±à¸™à¹€à¸§à¸à¹€à¸•อร์"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr "à¹à¸à¹‰à¹„ขสเà¸à¸¥à¸²à¸£à¹Œ Uniform"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr "à¹à¸à¹‰à¹„ขเวà¸à¹€à¸•อร์ Uniform"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr "à¹à¸à¹‰à¹„ข RGB Uniform"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr "à¹à¸à¹‰à¹„ขค่าปริยาย"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr "à¹à¸à¹‰à¹„ข XForm Uniform"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr "à¹à¸à¹‰à¹„ข Texture Uniform"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr "à¹à¸à¹‰à¹„ข Cubemap Uniform"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr "เปลี่ยนข้อคิดเห็น"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr "เพิ่ม/ลบในà¸à¸²à¸£à¹„ล่สี"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr "เพิ่ม/ลบในเส้นโค้ง"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr "à¹à¸à¹‰à¹„ขเส้นโค้ง"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr "เปลี่ยนชื่ออินพุต"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr "เชื่อมต่อโหนด"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr "ตัดà¸à¸²à¸£à¹€à¸Šà¸·à¹ˆà¸­à¸¡à¸•่อโหนด"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr "ลบโหนด"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton2D"
+msgstr "โครงà¸à¸£à¸°à¸”ูà¸..."
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr "ย้ายโหนด"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr "ทำซ้ำโหนด"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr "ลบโหนด"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical bones"
+msgstr "สร้าง Mesh นำทาง"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr "ผิดพลาด: เชื่อมต่อเป็นวง"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton"
+msgstr "โครงà¸à¸£à¸°à¸”ูà¸..."
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr "ผิดพลาด: ไม่มีขาเข้า"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical skeleton"
+msgstr "สร้าง C# solution"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr "เพิ่มโหนด"
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+#, fuzzy
+msgid "Play IK"
+msgstr "เล่น"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
@@ -5116,10 +5933,6 @@ msgid "Align with view"
msgstr "ย้ายมาที่à¸à¸¥à¹‰à¸­à¸‡"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "OK :("
-msgstr "ตà¸à¸¥à¸‡ :("
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "ไม่พบโหนดà¹à¸¡à¹ˆà¸—ี่จะรับอินสà¹à¸•นซ์โหนดลูà¸"
@@ -5128,6 +5941,11 @@ msgid "This operation requires a single selected node."
msgstr "ต้องเลือà¸à¹€à¸žà¸µà¸¢à¸‡à¹‚หนดเดียว"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock View Rotation"
+msgstr "à¹à¸ªà¸”งข้อมูล"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr "à¹à¸ªà¸”งปà¸à¸•ิ"
@@ -5172,6 +5990,11 @@ msgid "Doppler Enable"
msgstr "เปิดดอปเพลอร์"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Cinematic Preview"
+msgstr "à¸à¸³à¸¥à¸±à¸‡à¸ªà¸£à¹‰à¸²à¸‡à¸ à¸²à¸žà¸•ัวอย่าง Mesh"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr "มุมมองอิสระ ไปซ้าย"
@@ -5302,6 +6125,11 @@ msgid "Tool Scale"
msgstr "เครื่องมือปรับขนาด"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Snap To Floor"
+msgstr "จำà¸à¸±à¸”ด้วยเส้นตาราง"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr "เปิด/ปิดมุมมองอิสระ"
@@ -5310,6 +6138,10 @@ msgid "Transform"
msgstr "เคลื่อนย้าย"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr "เครื่องมือเคลื่อนย้าย..."
@@ -5338,6 +6170,11 @@ msgid "4 Viewports"
msgstr "4 มุมมอง"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Gizmos"
+msgstr "à¹à¸ªà¸”งสัà¸à¸¥à¸±à¸à¸©à¸“์"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr "à¹à¸ªà¸”งจุดà¸à¸³à¹€à¸™à¸´à¸”"
@@ -5351,10 +6188,6 @@ msgid "Settings"
msgstr "ตัวเลือà¸"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Skeleton Gizmo visibility"
-msgstr "à¹à¸ªà¸”งโครงà¸à¸£à¸°à¸”ูà¸"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "ตั้งค่าà¸à¸²à¸£à¸ˆà¸³à¸à¸±à¸”"
@@ -5414,6 +6247,53 @@ msgstr "à¸à¹ˆà¸­à¸™"
msgid "Post"
msgstr "หลัง"
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Sprite is empty!"
+msgstr "ตำà¹à¸«à¸™à¹ˆà¸‡à¸šà¸±à¸™à¸—ึà¸à¸§à¹ˆà¸²à¸‡à¹€à¸›à¸¥à¹ˆà¸²!"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Sprite"
+msgstr "SpriteFrames"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to 2D Mesh"
+msgstr "à¹à¸›à¸¥à¸‡à¹€à¸›à¹‡à¸™ %s"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create 2D Mesh"
+msgstr "สร้างเส้นขอบ Mesh"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Grow (Pixels): "
+msgstr "Snap (พิà¸à¹€à¸‹à¸¥):"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Update Preview"
+msgstr "ตัวอย่าง Atlas"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Settings:"
+msgstr "ตัวเลือà¸"
+
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr "ผิดพลาด: โหลดรีซอร์สเฟรมไม่ได้!"
@@ -5482,14 +6362,6 @@ msgstr "ย้าย (หลัง)"
msgid "SpriteFrames"
msgstr "SpriteFrames"
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox Preview:"
-msgstr "ตัวอย่าง StyleBox:"
-
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox"
-msgstr "StyleBox"
-
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr "à¸à¸³à¸«à¸™à¸”ขอบเขต Texture"
@@ -5515,28 +6387,22 @@ msgid "Auto Slice"
msgstr "à¹à¸šà¹ˆà¸‡à¸­à¸±à¸•โนมัติ"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr "เลื่อน:"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr "ขนาด:"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Separation:"
-msgstr "เว้น:"
+msgid "Sep.:"
+msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region"
+#, fuzzy
+msgid "TextureRegion"
msgstr "ขอบเขต Texture"
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region Editor"
-msgstr "à¹à¸à¹‰à¹„ขà¸à¸²à¸£à¹à¸šà¹ˆà¸‡à¸ªà¹ˆà¸§à¸™ Texture"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
msgstr "บันทึà¸à¸˜à¸µà¸¡à¹„ม่ได้:"
@@ -5550,11 +6416,6 @@ msgid "Add All"
msgstr "เพิ่มทั้งหมด"
#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Item"
-msgstr "ลบไอเทม"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr "ลบทั้งหมด"
@@ -5628,10 +6489,6 @@ msgstr "มี"
msgid "Many"
msgstr "หลาย"
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-msgid "Options"
-msgstr "ตัวเลือà¸"
-
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Has,Many,Options"
@@ -5657,7 +6514,7 @@ msgstr "ชนิดข้อมูล:"
msgid "Icon"
msgstr "รูปย่อ"
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr "รูปà¹à¸šà¸š"
@@ -5670,14 +6527,19 @@ msgid "Color"
msgstr "สี"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr "ธีม"
+msgid "Constant"
+msgstr "คงที่"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr "ลบที่เลือà¸"
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fix Invalid Tiles"
+msgstr "ชื่อผิดพลาด"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr "วาด TileMap"
@@ -5698,11 +6560,8 @@ msgid "Erase TileMap"
msgstr "ลบ TileMap"
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase selection"
-msgstr "ลบที่เลือà¸"
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find tile"
+#, fuzzy
+msgid "Find Tile"
msgstr "ค้นหา tile"
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -5726,6 +6585,11 @@ msgid "Pick Tile"
msgstr "เลือภTile"
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Move Selection"
+msgstr "ลบที่เลือà¸"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr "หมุน 0 องศา"
@@ -5742,66 +6606,119 @@ msgid "Rotate 270 degrees"
msgstr "หมุน 270 องศา"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Could not find tile:"
-msgstr "ไม่พบ tile:"
+#, fuzzy
+msgid "Add Texture(s) to TileSet"
+msgstr "เพิ่มโหนดจาà¸à¸œà¸±à¸‡"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Item name or ID:"
-msgstr "ชื่อหรือ ID ไอเทม:"
+#, fuzzy
+msgid "Remove current Texture from TileSet"
+msgstr "ลบรายà¸à¸²à¸£"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
-msgstr "สร้างจาà¸à¸‰à¸²à¸?"
+msgid "Create from Scene"
+msgstr "สร้างจาà¸à¸‰à¸²à¸"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from scene?"
-msgstr "รวมจาà¸à¸‰à¸²à¸?"
+msgid "Merge from Scene"
+msgstr "รวมจาà¸à¸‰à¸²à¸"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tile Set"
-msgstr "Tile Set"
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings."
+msgstr "เลือà¸à¸£à¸¹à¸›à¸ à¸²à¸žà¸¢à¹ˆà¸­à¸¢à¹€à¸žà¸·à¹ˆà¸­à¸—ำเป็นไอคอน ภาพนี้จะใช้à¹à¸ªà¸”งเมื่อà¸à¸²à¸£"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
-msgstr "สร้างจาà¸à¸‰à¸²à¸"
+msgid "Display tile's names (hold Alt Key)"
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
-msgstr "รวมจาà¸à¸‰à¸²à¸"
+msgid "Remove Selected Textue and ALL TILES wich uses it?"
+msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Error"
-msgstr "ผิดพลาด"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene?"
+msgstr "สร้างจาà¸à¸‰à¸²à¸?"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Autotiles"
-msgstr "Autotiles"
+msgid "Merge from scene?"
+msgstr "รวมจาà¸à¸‰à¸²à¸?"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid " file(s) was not added because was already on the list."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
-"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings."
-msgstr "เลือà¸à¸£à¸¹à¸›à¸ à¸²à¸žà¸¢à¹ˆà¸­à¸¢à¹€à¸žà¸·à¹ˆà¸­à¸—ำเป็นไอคอน ภาพนี้จะใช้à¹à¸ªà¸”งเมื่อà¸à¸²à¸£"
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid ""
"LMB: set bit on.\n"
-"RMB: set bit off."
+"RMB: set bit off.\n"
+"Click on another Tile to edit it."
msgstr ""
"คลิà¸à¸‹à¹‰à¸²à¸¢: à¸à¸³à¸«à¸™à¸”ค่าบิต เปิด\n"
"คลิà¸à¸‚วา: à¸à¸³à¸«à¸™à¸”ค่าบิต ปิด"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select current edited sub-tile."
+#, fuzzy
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
msgstr "เลือà¸à¹„ทล์ย่อยที่à¸à¸³à¸¥à¸±à¸‡à¸›à¸£à¸±à¸šà¹à¸•่ง"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select sub-tile to change its priority."
+#, fuzzy
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
+msgstr "เลือà¸à¸£à¸¹à¸›à¸ à¸²à¸žà¸¢à¹ˆà¸­à¸¢à¹€à¸žà¸·à¹ˆà¸­à¸—ำเป็นไอคอน ภาพนี้จะใช้à¹à¸ªà¸”งเมื่อà¸à¸²à¸£"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
msgstr "เลือà¸à¹„ทล์ย่อยเพื่อจัดลำดับความสำคัà¸"
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
-msgstr "ยà¸à¹€à¸¥à¸´à¸"
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "This property can't be changed."
+msgstr "ทำไม่ได้ถ้าไม่มีฉาà¸"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tile Set"
+msgstr "Tile Set"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Vertex"
+msgstr "มุมรูปทรง"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Fragment"
+msgstr "ตัวà¹à¸›à¸£:"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Light"
+msgstr "ขวา"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "VisualShader"
+msgstr "Shader"
#: editor/project_export.cpp
msgid "Runnable"
@@ -5816,8 +6733,8 @@ msgid "Delete preset '%s'?"
msgstr "ลบ '%s'?"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted: "
-msgstr "à¹à¸¡à¹ˆà¹à¸šà¸šà¸ªà¹ˆà¸‡à¸­à¸­à¸à¸ªà¸³à¸«à¸£à¸±à¸šà¹à¸žà¸¥à¸•ฟอร์มนี้สูà¸à¸«à¸²à¸¢/เสียหาย: "
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr "à¹à¸¡à¹ˆà¹à¸šà¸šà¸ªà¹ˆà¸‡à¸­à¸­à¸à¸ªà¸³à¸«à¸£à¸±à¸šà¹à¸žà¸¥à¸•ฟอร์มนี้สูà¸à¸«à¸²à¸¢/เสียหาย:"
#: editor/project_export.cpp
msgid "Presets"
@@ -5890,10 +6807,6 @@ msgid "Export templates for this platform are missing:"
msgstr "ไม่พบà¹à¸¡à¹ˆà¹à¸šà¸šà¸ªà¹ˆà¸‡à¸­à¸­à¸à¸ªà¸³à¸«à¸£à¸±à¸šà¹à¸žà¸¥à¸•ฟอร์มนี้:"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr "à¹à¸¡à¹ˆà¹à¸šà¸šà¸ªà¹ˆà¸‡à¸­à¸­à¸à¸ªà¸³à¸«à¸£à¸±à¸šà¹à¸žà¸¥à¸•ฟอร์มนี้สูà¸à¸«à¸²à¸¢/เสียหาย:"
-
-#: editor/project_export.cpp
msgid "Export With Debug"
msgstr "ส่งออà¸à¸žà¸£à¹‰à¸­à¸¡à¸à¸²à¸£à¹à¸à¹‰à¹„ขจุดบà¸à¸žà¸£à¹ˆà¸­à¸‡"
@@ -5902,14 +6815,24 @@ msgid "The path does not exist."
msgstr "ไม่พบไฟล์"
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' file."
-msgstr "à¸à¸£à¸¸à¸“าเลือà¸à¹„ฟล์ 'project.godot'"
+#, fuzzy
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgstr "à¸à¸£à¸¸à¸“าเลือà¸à¹‚ฟลเดอร์ที่ไม่มีไฟล์ 'project.godot'"
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "à¸à¸£à¸¸à¸“าเลือà¸à¹‚ฟลเดอร์ว่างเปล่า"
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr "à¸à¸£à¸¸à¸“าเลือà¸à¹„ฟล์ 'project.godot'"
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "นำเข้าโปรเจà¸à¸•์à¹à¸¥à¹‰à¸§"
@@ -5998,6 +6921,11 @@ msgid "Project Path:"
msgstr "ที่อยู่โปรเจà¸à¸•์:"
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Project Installation Path:"
+msgstr "ที่อยู่โปรเจà¸à¸•์:"
+
+#: editor/project_manager.cpp
msgid "Browse"
msgstr "เลือà¸"
@@ -6114,8 +7042,8 @@ msgstr "ปุ่มเมาส์"
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6127,9 +7055,23 @@ msgid "Rename Input Action Event"
msgstr "เปลี่ยนชื่อà¸à¸²à¸£à¸à¸£à¸°à¸—ำ"
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Change Action deadzone"
+msgstr "เปลี่ยนชื่อà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™:"
+
+#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr "เพิ่มปุ่มà¸à¸”ของà¸à¸²à¸£à¸à¸£à¸°à¸—ำ"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "All Devices"
+msgstr "อุปà¸à¸£à¸“์"
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr "อุปà¸à¸£à¸“์"
+
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr "Shift+"
@@ -6171,20 +7113,24 @@ msgid "Wheel Down Button"
msgstr "ล้อเมาส์ลง"
#: editor/project_settings_editor.cpp
-msgid "Button 6"
-msgstr "ปุ่ม 6"
+#, fuzzy
+msgid "Wheel Left Button"
+msgstr "ล้อเมาส์ขึ้น"
#: editor/project_settings_editor.cpp
-msgid "Button 7"
-msgstr "ปุ่ม 7"
+#, fuzzy
+msgid "Wheel Right Button"
+msgstr "เมาส์ขวา"
#: editor/project_settings_editor.cpp
-msgid "Button 8"
-msgstr "ปุ่ม 8"
+#, fuzzy
+msgid "X Button 1"
+msgstr "ปุ่ม 6"
#: editor/project_settings_editor.cpp
-msgid "Button 9"
-msgstr "ปุ่ม 9"
+#, fuzzy
+msgid "X Button 2"
+msgstr "ปุ่ม 6"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
@@ -6211,10 +7157,6 @@ msgid "Add Event"
msgstr "เพิ่มปุ่มà¸à¸”"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "อุปà¸à¸£à¸“์"
-
-#: editor/project_settings_editor.cpp
msgid "Button"
msgstr "ปุ่ม"
@@ -6259,6 +7201,12 @@ msgid "Delete Item"
msgstr "ลบไอเทม"
#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr "มีอยู่à¸à¹ˆà¸­à¸™à¹à¸¥à¹‰à¸§"
@@ -6330,6 +7278,10 @@ msgstr "คุณสมบัติ:"
msgid "Override For..."
msgstr "à¸à¸³à¸«à¸™à¸”เฉพาะ..."
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr "ปุ่มà¸à¸”"
@@ -6339,6 +7291,15 @@ msgid "Action:"
msgstr "à¸à¸²à¸£à¸à¸£à¸°à¸—ำ:"
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Action"
+msgstr "à¸à¸²à¸£à¸à¸£à¸°à¸—ำ:"
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr "อุปà¸à¸£à¸“์:"
@@ -6399,10 +7360,6 @@ msgid "AutoLoad"
msgstr "ออโต้โหลด"
#: editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr "เลือภViewport"
-
-#: editor/property_editor.cpp
msgid "Ease In"
msgstr "เข้านุ่มนวล"
@@ -6439,34 +7396,10 @@ msgid "Select Node"
msgstr "เลือà¸à¹‚หนด"
#: editor/property_editor.cpp
-msgid "New Script"
-msgstr "สคริปต์ใหม่"
-
-#: editor/property_editor.cpp
-msgid "New %s"
-msgstr "%s ใหม่"
-
-#: editor/property_editor.cpp
-msgid "Make Unique"
-msgstr "ไม่ใช้ร่วมà¸à¸±à¸šà¸§à¸±à¸•ถุอื่น"
-
-#: editor/property_editor.cpp
-msgid "Show in File System"
-msgstr "เปิดในตัวจัดà¸à¸²à¸£à¹„ฟล์"
-
-#: editor/property_editor.cpp
-msgid "Convert To %s"
-msgstr "à¹à¸›à¸¥à¸‡à¹€à¸›à¹‡à¸™ %s"
-
-#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "ผิดพลาดขณะโหลดไฟล์: ไม่ใช่รีซอร์ส!"
#: editor/property_editor.cpp
-msgid "Selected node is not a Viewport!"
-msgstr "โหนดที่เลือà¸à¹„ม่ใช่ Viewport!"
-
-#: editor/property_editor.cpp
msgid "Pick a Node"
msgstr "เลือà¸à¹‚หนด"
@@ -6475,18 +7408,6 @@ msgid "Bit %d, val %d."
msgstr "บิต %d, ค่า %d"
#: editor/property_editor.cpp
-msgid "On"
-msgstr "เปิด"
-
-#: editor/property_editor.cpp
-msgid "[Empty]"
-msgstr "[ว่างเปล่า]"
-
-#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
-msgid "Set"
-msgstr "à¸à¸³à¸«à¸™à¸”"
-
-#: editor/property_editor.cpp
msgid "Properties:"
msgstr "คุณสมบัติ:"
@@ -6510,6 +7431,134 @@ msgstr "ใช้เครื่องมือ PVRTC ไม่ได้:"
msgid "Can't load back converted image using PVRTC tool:"
msgstr "โหลดรูปที่à¹à¸›à¸¥à¸‡à¹à¸¥à¹‰à¸§à¸”้วยเครื่องมือ PVRTC ไม่ได้:"
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Batch Rename"
+msgstr "เปลี่ยนชื่อ"
+
+#: editor/rename_dialog.cpp
+msgid "Prefix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Suffix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Advanced options"
+msgstr "ตัวเลือà¸à¸à¸²à¸£à¸ˆà¸³à¸à¸±à¸”"
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node name"
+msgstr "ชื่อโหนด:"
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node type"
+msgstr "หาประเภทของโหนด"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Current scene name"
+msgstr "ฉาà¸à¸›à¸±à¸ˆà¸ˆà¸¸à¸šà¸±à¸™"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Root node name"
+msgstr "ชื่อโหนดราà¸:"
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Step"
+msgstr "ขนาด:"
+
+#: editor/rename_dialog.cpp
+msgid "Ammount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minium number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expressions"
+msgstr "à¹à¸à¹‰à¹„ขสมà¸à¸²à¸£"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Post-Process"
+msgstr "สคริปต์หลังประมวลผล:"
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr "เà¸à¹‡à¸š"
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Lowercase"
+msgstr "ตัวพิมพ์เล็à¸"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Uppercase"
+msgstr "ตัวพิมพ์ใหà¸à¹ˆ"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Reset"
+msgstr "รีเซ็ตซูม"
+
+#: editor/rename_dialog.cpp editor/script_editor_debugger.cpp
+msgid "Error"
+msgstr "ผิดพลาด"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "หาโหนดà¹à¸¡à¹ˆà¹ƒà¸«à¸¡à¹ˆ"
@@ -6546,11 +7595,6 @@ msgstr "ตัวà¹à¸›à¸£à¸‰à¸²à¸à¸«à¸¥à¸±à¸:"
msgid "Scene Run Settings"
msgstr "ตัวเลือà¸à¸à¸²à¸£à¸£à¸±à¸™à¸‰à¸²à¸"
-#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
-#: scene/gui/dialogs.cpp
-msgid "OK"
-msgstr "ตà¸à¸¥à¸‡"
-
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr "ไม่มีโหนดà¹à¸¡à¹ˆà¹€à¸›à¹‡à¸™à¸—ี่อินสà¹à¸•นซ์ฉาà¸"
@@ -6570,6 +7614,10 @@ msgid "Instance Scene(s)"
msgstr "อินสà¹à¸•นซ์ฉาà¸"
#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr "ลบสคริปต์"
+
+#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr "ทำà¸à¸±à¸šà¹‚หนดราà¸à¹„ม่ได้"
@@ -6610,12 +7658,34 @@ msgid "Load As Placeholder"
msgstr "โหลดเป็นตัวà¹à¸—น"
#: editor/scene_tree_dock.cpp
-msgid "Discard Instancing"
-msgstr "ยà¸à¹€à¸¥à¸´à¸à¸à¸²à¸£à¸­à¸´à¸™à¸ªà¹à¸•นซ์"
+#, fuzzy
+msgid "Make Local"
+msgstr "ระยะใà¸à¸¥à¹‰"
#: editor/scene_tree_dock.cpp
-msgid "Makes Sense!"
-msgstr "เข้าใจ!"
+#, fuzzy
+msgid "Create Root Node:"
+msgstr "สร้างโหนด"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "2D Scene"
+msgstr "ฉาà¸"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "3D Scene"
+msgstr "ฉาà¸"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "User Interface"
+msgstr "ลบà¸à¸²à¸£à¸ªà¸·à¸šà¸—อด"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Custom Node"
+msgstr "ตัดโหนด"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
@@ -6626,6 +7696,10 @@ msgid "Can't operate on nodes the current scene inherits from!"
msgstr "ทำà¸à¸±à¸šà¹‚หนดที่ฉาà¸à¸›à¸±à¸ˆà¸ˆà¸¸à¸šà¸±à¸™à¸ªà¸·à¸šà¸—อดมาไม่ได้!"
#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr "เชื่อมสคริปต์"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "ลบโหนด"
@@ -6668,18 +7742,15 @@ msgid "Change Type"
msgstr "เปลี่ยนประเภท"
#: editor/scene_tree_dock.cpp
-msgid "Attach Script"
-msgstr "เชื่อมสคริปต์"
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Script"
-msgstr "ลบสคริปต์"
+#, fuzzy
+msgid "Make Scene Root"
+msgstr "เข้าใจ!"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr "รวมจาà¸à¸‰à¸²à¸"
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr "บันทึà¸à¸à¸´à¹ˆà¸‡à¹€à¸›à¹‡à¸™à¸‰à¸²à¸"
@@ -6702,10 +7773,6 @@ msgid ""
msgstr "อินสà¹à¸•นซ์ฉาà¸à¹€à¸›à¹‡à¸™à¹‚หนด สร้างฉาà¸à¸ªà¸·à¸šà¸—อดถ้าไม่มีโหนดราà¸"
#: editor/scene_tree_dock.cpp
-msgid "Filter nodes"
-msgstr "ตัวà¸à¸£à¸­à¸‡"
-
-#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr "เชื่อมสคริปต์ใหม่หรือที่มีอยู่เดิมให้à¸à¸±à¸šà¹‚หนดที่เลือà¸"
@@ -6725,25 +7792,19 @@ msgstr "ระยะใà¸à¸¥à¹‰"
msgid "Clear Inheritance? (No Undo!)"
msgstr "ลบà¸à¸²à¸£à¸ªà¸·à¸šà¸—อด? (ย้อนà¸à¸¥à¸±à¸šà¹„ม่ได้!)"
-#: editor/scene_tree_dock.cpp
-msgid "Clear!"
-msgstr "ลบ!"
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle Spatial Visible"
-msgstr "ซ่อน/à¹à¸ªà¸”งโหนด Spatial"
-
#: editor/scene_tree_editor.cpp
-msgid "Toggle CanvasItem Visible"
-msgstr "ซ่อน/à¹à¸ªà¸”งโหนด CanvasItem"
+#, fuzzy
+msgid "Toggle Visible"
+msgstr "ซ่อน/à¹à¸ªà¸”ง"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr "คำเตือนà¸à¸²à¸£à¸•ั้งค่าโหนด:"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
-"Node has connection(s) and group(s)\n"
+"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
"โหนดมีà¸à¸²à¸£à¹€à¸Šà¸·à¹ˆà¸­à¸¡à¹‚ยงà¹à¸¥à¸°à¸à¸¥à¸¸à¹ˆà¸¡\n"
@@ -6765,22 +7826,25 @@ msgstr ""
"โหนดอยู่ในà¸à¸¥à¸¸à¹ˆà¸¡\n"
"คลิà¸à¹€à¸žà¸·à¹ˆà¸­à¹à¸ªà¸”งà¹à¸œà¸‡à¸à¸¥à¸¸à¹ˆà¸¡"
-#: editor/scene_tree_editor.cpp
-msgid "Open script"
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script"
msgstr "เปิดสคริปต์"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
"Node is locked.\n"
-"Click to unlock"
+"Click to unlock it."
msgstr ""
"โหนดถูà¸à¸¥à¹‡à¸­à¸„\n"
"คลิà¸à¹€à¸žà¸·à¹ˆà¸­à¸›à¸¥à¸”ล็อค"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
"Children are not selectable.\n"
-"Click to make selectable"
+"Click to make selectable."
msgstr ""
"โหนดลูà¸à¸–ูà¸à¸—ำให้เลือà¸à¹„ม่ได้\n"
"คลิà¸à¹€à¸žà¸·à¹ˆà¸­à¸—ำให้เลือà¸à¹„ด้"
@@ -6790,6 +7854,12 @@ msgid "Toggle Visibility"
msgstr "ซ่อน/à¹à¸ªà¸”ง"
#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr "ชื่อโหนดไม่ถูà¸à¸•้อง ใช้ตัวอัà¸à¸©à¸£à¸•่อไปนี้ไม่ได้:"
@@ -6826,6 +7896,11 @@ msgid "N/A"
msgstr "ไม่มี"
#: editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script/Choose Location"
+msgstr "เปิดตัวà¹à¸à¹‰à¹„ขสคริปต์"
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "ตำà¹à¸«à¸™à¹ˆà¸‡à¸—ี่อยู่ว่างเปล่า"
@@ -7062,10 +8137,23 @@ msgid "Change Camera Size"
msgstr "ปรับขนาดà¸à¸¥à¹‰à¸­à¸‡"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Change Notifier AABB"
+msgstr "à¹à¸à¹‰à¹„ขขนาด Notifier"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr "เปลี่ยนเส้นà¸à¸£à¸­à¸š Particles"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr "à¹à¸à¹‰à¹„ขขนาด Probe"
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "ปรับรัศมีทรงà¸à¸¥à¸¡"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr "ปรับขนาดทรงสี่เหลี่ยม"
@@ -7078,20 +8166,38 @@ msgid "Change Capsule Shape Height"
msgstr "ปรับความสูงทรงà¹à¸„ปซูล"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
-msgstr "ปรับความยาวรังสี"
+#, fuzzy
+msgid "Change Cylinder Shape Radius"
+msgstr "ปรับรัศมีทรงà¹à¸„ปซูล"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier Extents"
-msgstr "à¹à¸à¹‰à¹„ขขนาด Notifier"
+#, fuzzy
+msgid "Change Cylinder Shape Height"
+msgstr "ปรับความสูงทรงà¹à¸„ปซูล"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
-msgstr "เปลี่ยนเส้นà¸à¸£à¸­à¸š Particles"
+msgid "Change Ray Shape Length"
+msgstr "ปรับความยาวรังสี"
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
-msgstr "à¹à¸à¹‰à¹„ขขนาด Probe"
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Radius"
+msgstr "ปรับรัศมีà¹à¸ªà¸‡"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Height"
+msgstr "ปรับความสูงทรงà¹à¸„ปซูล"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Torus Inner Radius"
+msgstr "ปรับรัศมีทรงà¸à¸¥à¸¡"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Torus Outer Radius"
+msgstr "ปรับรัศมีà¹à¸ªà¸‡"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
@@ -7146,16 +8252,6 @@ msgid "GDNative"
msgstr "GDNative"
#: modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "ตัวà¹à¸›à¸£à¹ƒà¸™ convert() ผิดพลาด ใช้ค่าคงที่ TYPE_* เท่านั้น"
-
-#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "ไบต์ไม่ครบหรือผิดรูปà¹à¸šà¸š ไม่สามารถà¹à¸›à¸¥à¸‡à¸„่าได้"
-
-#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr "ตัวà¹à¸›à¸£ step เป็นศูนย์!"
@@ -7220,6 +8316,11 @@ msgid "GridMap Delete Selection"
msgstr "ลบที่เลือà¸à¹ƒà¸™ GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Fill Selection"
+msgstr "ลบที่เลือà¸à¹ƒà¸™ GridMap"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
msgstr "ทำซ้ำใน GridMap"
@@ -7300,6 +8401,11 @@ msgid "Clear Selection"
msgstr "ลบที่เลือà¸"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fill Selection"
+msgstr "เลือà¸à¸—ั้งหมด"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr "à¸à¸²à¸£à¸•ั้งค่า GridMap"
@@ -7368,6 +8474,70 @@ msgstr "ดูไฟล์"
msgid "End of inner exception stack trace"
msgstr "สิ้นสุดสà¹à¸•คข้อผิดพลาดภายใน"
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake!"
+msgstr "สร้าง!"
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake the navigation mesh."
+msgstr "สร้าง Mesh นำทาง"
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr "ล้าง Mesh นำทาง"
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr "à¸à¸³à¸¥à¸±à¸‡à¸ˆà¸±à¸”à¸à¸²à¸£à¹‚ครงร่าง..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr "à¸à¸³à¸¥à¸±à¸‡à¸„ำนวณขนาดตาราง..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr "à¸à¸³à¸¥à¸±à¸‡à¸ªà¸£à¹‰à¸²à¸‡à¸ªà¸™à¸²à¸¡à¸„วามสูง..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr "à¸à¸³à¸¥à¸±à¸‡à¸à¸³à¸«à¸™à¸”พื้นผิวที่เดินผ่านได้..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr "à¸à¸³à¸¥à¸±à¸‡à¸šà¸µà¸šà¸­à¸±à¸”สนามความสูง..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr "บีบà¹à¸„บส่วนที่เดินผ่านได้..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr "à¸à¸³à¸¥à¸±à¸‡à¹à¸šà¹ˆà¸‡à¸ªà¹ˆà¸§à¸™..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr "à¸à¸³à¸¥à¸±à¸‡à¸ªà¸£à¹‰à¸²à¸‡à¸„อนทัวร์..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr "à¸à¸³à¸¥à¸±à¸‡à¸ªà¸£à¹‰à¸²à¸‡ Polymesh..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr "à¸à¸³à¸¥à¸±à¸‡à¹à¸›à¸¥à¸‡à¸à¸¥à¸±à¸šà¹€à¸›à¹‡à¸™ Mesh นำทาง..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr "à¸à¸²à¸£à¸•ั้งค่าà¸à¸²à¸£à¸ªà¸£à¹‰à¸²à¸‡à¸žà¸·à¹‰à¸™à¸œà¸´à¸§à¸™à¸³à¸—าง:"
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr "วิเคราะห์พื้นผิว..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr "เสร็จสิ้น!"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7420,10 +8590,6 @@ msgid "Set Variable Type"
msgstr "à¹à¸à¹‰à¹„ขประเภทตัวà¹à¸›à¸£"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr "ฟังà¸à¹Œà¸Šà¸±à¸™:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "ตัวà¹à¸›à¸£:"
@@ -7532,36 +8698,14 @@ msgid "Connect Nodes"
msgstr "เชื่อมโหนด"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Condition"
-msgstr "เงื่อนไข"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Sequence"
-msgstr "ลำดับ"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Switch"
-msgstr "ทางเลือà¸"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Iterator"
-msgstr "ตัววนซ้ำ"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "While"
-msgstr "ทำซ้ำถ้าเงื่อนไขเป็นจริง"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Return"
-msgstr "คืนค่า"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Call"
-msgstr "เรียà¸"
+#, fuzzy
+msgid "Connect Node Data"
+msgstr "เชื่อมโหนด"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Get"
-msgstr "รับ"
+#, fuzzy
+msgid "Connect Node Sequence"
+msgstr "เชื่อมโหนด"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -7588,26 +8732,18 @@ msgid "Remove Function"
msgstr "ลบฟังà¸à¹Œà¸Šà¸±à¸™"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Variable"
-msgstr "à¹à¸à¹‰à¹„ขตัวà¹à¸›à¸£"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "ลบตัวà¹à¸›à¸£"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Signal"
-msgstr "à¹à¸à¹‰à¹„ขสัà¸à¸à¸²à¸“"
+msgid "Editing Variable:"
+msgstr "à¹à¸à¹‰à¹„ขตัวà¹à¸›à¸£:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "ลบสัà¸à¸à¸²à¸“"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr "à¹à¸à¹‰à¹„ขตัวà¹à¸›à¸£:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "à¹à¸à¹‰à¹„ขสัà¸à¸à¸²à¸“:"
@@ -7651,6 +8787,11 @@ msgstr "ตัดโหนด"
msgid "Paste Nodes"
msgstr "วางโหนด"
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Member"
+msgstr "ตัวà¹à¸›à¸£"
+
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr "ตัวà¹à¸›à¸£à¸›à¸£à¸°à¹€à¸ à¸—นี้ใช้วนซ้ำไม่ได้: "
@@ -7705,6 +8846,19 @@ msgid ""
"(error)."
msgstr "ค่าคืนจาภ_step() ผิดพลาด ต้องเป็นจำนวนเต็ม (ลำดับ) หรือสตริง (ข้อผิดพลาด)"
+#: modules/visual_script/visual_script_property_selector.cpp
+#, fuzzy
+msgid "Search VisualScript"
+msgstr "ลบโหนด"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get"
+msgstr "รับ"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set "
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "รันในเบราเซอร์"
@@ -7752,9 +8906,10 @@ msgstr ""
"โหนดà¹à¸£à¸à¹€à¸—่านั้นที่จะทำงานได้ปà¸à¸•ิ ที่เหลือจะไม่ทำงาน"
#: scene/2d/collision_object_2d.cpp
+#, fuzzy
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
"โหนดนี้ไม่มีโหนดรูปทรงเป็นโหนดลูภจึงไม่มีผลทางà¸à¸²à¸¢à¸ à¸²à¸ž\n"
@@ -7848,6 +9003,19 @@ msgstr ""
msgid "Path property must point to a valid Node2D node to work."
msgstr "ต้องà¹à¸à¹‰à¹„ข Path ให้ชี้ไปยังโหนด Node2D จึงจะทำงานได้"
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
@@ -7907,9 +9075,10 @@ msgid "Lighting Meshes: "
msgstr "ส่องà¹à¸ªà¸‡à¸šà¸™à¸žà¸·à¹‰à¸™à¸œà¸´à¸§: "
#: scene/3d/collision_object.cpp
+#, fuzzy
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape or CollisionPolygon children nodes to define "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
"โหนดนี้ไม่มีโหนดรูปทรงเป็นโหนดลูภจึงไม่มีผลทางà¸à¸²à¸¢à¸ à¸²à¸ž\n"
@@ -7992,6 +9161,20 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid ""
+"Size changes to SoftBody will be overriden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+"ระบบฟิสิà¸à¸ªà¹Œà¸ˆà¸°à¸ˆà¸±à¸”à¸à¸²à¸£à¸‚นาดของ RigidBody (ในโหมด character หรือ rigid) เมื่อรันเà¸à¸¡\n"
+"à¸à¸£à¸¸à¸“าปรับขนาดของ Collision shape à¹à¸—น"
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8004,6 +9187,47 @@ msgid ""
"it as a child of a VehicleBody."
msgstr "VehicleWheel เป็นระบบล้อของ VehicleBody à¸à¸£à¸¸à¸“าใช้เป็นโหนดลูà¸à¸‚อง VehicleBody"
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Animation not found: '%s'"
+msgstr "เครื่องมือà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Invalid animation: '%s'."
+msgstr "ผิดพลาด: ชื่อà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¹„ม่ถูà¸à¸•้อง!"
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr "ลบà¸à¸²à¸£à¹€à¸Šà¸·à¹ˆà¸­à¸¡à¹‚ยง '%s' à¸à¸±à¸š '%s'"
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr "เลือภAnimationPlayer จาà¸à¸œà¸±à¸‡à¸‰à¸²à¸à¹€à¸žà¸·à¹ˆà¸­à¹à¸à¹‰à¹„ขà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "AnimationPlayer root is not a valid node."
+msgstr "ผังà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¹„ม่ถูà¸à¸•้อง"
+
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "โหมด Raw"
@@ -8082,12 +9306,368 @@ msgstr "ผิดพลาดขณะโหลดฟอนต์"
msgid "Invalid font size."
msgstr "ขนาดฟอนต์ผิดพลาด"
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input"
+msgstr "เพิ่มอินพุต"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "None"
+msgstr "<ไม่มี>"
+
+#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
-#~ msgid "Previous"
-#~ msgstr "à¹à¸—็บà¸à¹ˆà¸­à¸™à¸«à¸™à¹‰à¸²"
+msgid "Invalid source for shader."
+msgstr "ต้นฉบับไม่ถูà¸à¸•้อง!"
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#~ msgid "Change Scalar Constant"
+#~ msgstr "à¹à¸à¹‰à¹„ขค่าคงที่สเà¸à¸¥à¸²à¸£à¹Œ"
+
+#~ msgid "Change Vec Constant"
+#~ msgstr "à¹à¸à¹‰à¹„ขค่าคงที่เวà¸à¹€à¸•อร์"
+
+#~ msgid "Change RGB Constant"
+#~ msgstr "à¹à¸à¹‰à¹„ขค่าคงที่สี"
+
+#~ msgid "Change Scalar Operator"
+#~ msgstr "à¹à¸à¹‰à¹„ขเครื่องหมายสเà¸à¸¥à¸²à¸£à¹Œ"
+
+#~ msgid "Change Vec Operator"
+#~ msgstr "à¹à¸à¹‰à¹„ขเครื่องหมายเวà¸à¹€à¸•อร์"
-#~ msgid "Next"
-#~ msgstr "ต่อไป"
+#~ msgid "Change Vec Scalar Operator"
+#~ msgstr "à¹à¸à¹‰à¹„ขเครื่องหมายเวà¸à¹€à¸•อร์สเà¸à¸¥à¸²à¸£à¹Œ"
+
+#~ msgid "Change RGB Operator"
+#~ msgstr "à¹à¸à¹‰à¹„ขเครื่องหมาย RGB"
+
+#~ msgid "Toggle Rot Only"
+#~ msgstr "สลับเฉพาะà¸à¸²à¸£à¸«à¸¡à¸¸à¸™"
+
+#~ msgid "Change Scalar Function"
+#~ msgstr "à¹à¸à¹‰à¹„ขฟังà¸à¹Œà¸Šà¸±à¸™à¸ªà¹€à¸à¸¥à¸²à¸£à¹Œ"
+
+#~ msgid "Change Vec Function"
+#~ msgstr "à¹à¸à¹‰à¹„ขฟังà¸à¹Œà¸Šà¸±à¸™à¹€à¸§à¸à¹€à¸•อร์"
+
+#~ msgid "Change Scalar Uniform"
+#~ msgstr "à¹à¸à¹‰à¹„ขสเà¸à¸¥à¸²à¸£à¹Œ Uniform"
+
+#~ msgid "Change Vec Uniform"
+#~ msgstr "à¹à¸à¹‰à¹„ขเวà¸à¹€à¸•อร์ Uniform"
+
+#~ msgid "Change RGB Uniform"
+#~ msgstr "à¹à¸à¹‰à¹„ข RGB Uniform"
+
+#~ msgid "Change Default Value"
+#~ msgstr "à¹à¸à¹‰à¹„ขค่าปริยาย"
+
+#~ msgid "Change XForm Uniform"
+#~ msgstr "à¹à¸à¹‰à¹„ข XForm Uniform"
+
+#~ msgid "Change Texture Uniform"
+#~ msgstr "à¹à¸à¹‰à¹„ข Texture Uniform"
+
+#~ msgid "Change Cubemap Uniform"
+#~ msgstr "à¹à¸à¹‰à¹„ข Cubemap Uniform"
+
+#~ msgid "Change Comment"
+#~ msgstr "เปลี่ยนข้อคิดเห็น"
+
+#~ msgid "Add/Remove to Color Ramp"
+#~ msgstr "เพิ่ม/ลบในà¸à¸²à¸£à¹„ล่สี"
+
+#~ msgid "Modify Color Ramp"
+#~ msgstr "à¹à¸à¹‰à¹„ขà¸à¸²à¸£à¹„ล่สี"
+
+#~ msgid "Add/Remove to Curve Map"
+#~ msgstr "เพิ่ม/ลบในเส้นโค้ง"
+
+#~ msgid "Modify Curve Map"
+#~ msgstr "à¹à¸à¹‰à¹„ขเส้นโค้ง"
+
+#~ msgid "Change Input Name"
+#~ msgstr "เปลี่ยนชื่ออินพุต"
+
+#~ msgid "Connect Graph Nodes"
+#~ msgstr "เชื่อมต่อโหนด"
+
+#~ msgid "Disconnect Graph Nodes"
+#~ msgstr "ตัดà¸à¸²à¸£à¹€à¸Šà¸·à¹ˆà¸­à¸¡à¸•่อโหนด"
+
+#~ msgid "Remove Shader Graph Node"
+#~ msgstr "ลบโหนด"
+
+#~ msgid "Move Shader Graph Node"
+#~ msgstr "ย้ายโหนด"
+
+#~ msgid "Duplicate Graph Node(s)"
+#~ msgstr "ทำซ้ำโหนด"
+
+#~ msgid "Delete Shader Graph Node(s)"
+#~ msgstr "ลบโหนด"
+
+#~ msgid "Error: Cyclic Connection Link"
+#~ msgstr "ผิดพลาด: เชื่อมต่อเป็นวง"
+
+#~ msgid "Error: Missing Input Connections"
+#~ msgstr "ผิดพลาด: ไม่มีขาเข้า"
+
+#~ msgid "Add Shader Graph Node"
+#~ msgstr "เพิ่มโหนด"
+
+#~ msgid "Disabled"
+#~ msgstr "ปิดใช้งาน"
+
+#~ msgid "Move Anim Track Up"
+#~ msgstr "เลื่อนà¹à¸—ร็à¸à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¸‚ึ้น"
+
+#~ msgid "Move Anim Track Down"
+#~ msgstr "เลื่อนà¹à¸—ร็à¸à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¸¥à¸‡"
+
+#~ msgid "Set Transitions to:"
+#~ msgstr "à¸à¸³à¸«à¸™à¸”ทรานสิชันเป็น:"
+
+#~ msgid "Anim Track Rename"
+#~ msgstr "เปลี่ยนชื่อà¹à¸—ร็à¸à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#~ msgid "Anim Track Change Interpolation"
+#~ msgstr "à¹à¸à¹‰à¹„ขà¸à¸²à¸£à¹€à¸Šà¸·à¹ˆà¸­à¸¡à¹à¸—ร็à¸à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#~ msgid "Anim Track Change Value Mode"
+#~ msgstr "เปลี่ยนโหมดà¹à¸—ร็à¸à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#~ msgid "Anim Track Change Wrap Mode"
+#~ msgstr "เปลี่ยนโหมดวนซ้ำà¹à¸—ร็à¸à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#~ msgid "Edit Node Curve"
+#~ msgstr "à¹à¸à¹‰à¹„ขเส้นโค้งโหนด"
+
+#~ msgid "Edit Selection Curve"
+#~ msgstr "à¹à¸à¹‰à¹„ขเส้นโค้งà¸à¸²à¸£à¹€à¸¥à¸·à¸­à¸"
+
+#~ msgid "Anim Add Key"
+#~ msgstr "เพิ่มคีย์à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#~ msgid "In"
+#~ msgstr "เข้า"
+
+#~ msgid "Out"
+#~ msgstr "ออà¸"
+
+#~ msgid "In-Out"
+#~ msgstr "เข้า-ออà¸"
+
+#~ msgid "Out-In"
+#~ msgstr "ออà¸-เข้า"
+
+#~ msgid "Change Anim Len"
+#~ msgstr "ปรับความยาวà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#~ msgid "Change Anim Loop"
+#~ msgstr "ปรับà¸à¸²à¸£à¸§à¸™à¸‹à¹‰à¸³à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#~ msgid "Anim Create Typed Value Key"
+#~ msgstr "สร้างคีย์ระบุประเภทà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#~ msgid "Anim Add Call Track"
+#~ msgstr "เพิ่มà¹à¸—ร็à¸à¸Ÿà¸±à¸‡à¸à¹Œà¸Šà¸±à¸™"
+
+#~ msgid "Length (s):"
+#~ msgstr "ความยาว (วิ):"
+
+#~ msgid "Step (s):"
+#~ msgstr "ช่วง (วิ):"
+
+#~ msgid "Cursor step snap (in seconds)."
+#~ msgstr "เลื่อนเคอร์เซอร์ในช่วง (วินาที)"
+
+#~ msgid "Enable/Disable looping in animation."
+#~ msgstr "เปิด/ปิดà¸à¸²à¸£à¸§à¸™à¸‹à¹‰à¸³à¸‚องà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#~ msgid "Add new tracks."
+#~ msgstr "เพิ่มà¹à¸—ร็à¸à¹ƒà¸«à¸¡à¹ˆ"
+
+#~ msgid "Move current track up."
+#~ msgstr "เลื่อนà¹à¸—ร็à¸à¸‚ึ้น"
+
+#~ msgid "Move current track down."
+#~ msgstr "เลื่อนà¹à¸—ร็à¸à¸¥à¸‡"
+
+#~ msgid "Track tools"
+#~ msgstr "เครื่องมือà¹à¸—ร็à¸"
+
+#~ msgid "Enable editing of individual keys by clicking them."
+#~ msgstr "เปิดà¸à¸²à¸£à¹à¸à¹‰à¹„ขคีย์โดยà¸à¸²à¸£à¸„ลิà¸"
+
+#~ msgid "Key"
+#~ msgstr "คีย์"
+
+#~ msgid "Call Functions in Which Node?"
+#~ msgstr "เรียà¸à¸Ÿà¸±à¸‡à¸à¹Œà¸Šà¸±à¸™à¸‚องโหนดใด?"
+
+#~ msgid "Thanks!"
+#~ msgstr "ขอบคุณ!"
+
+#~ msgid "I see..."
+#~ msgstr "ตà¸à¸¥à¸‡..."
+
+#~ msgid "Can't open '%s'."
+#~ msgstr "เปิด '%s' ไม่ได้"
+
+#~ msgid "Ugh"
+#~ msgstr "เออะ"
+
+#~ msgid "Run Script"
+#~ msgstr "รันสคริปต์"
+
+#~ msgid "Save the currently edited resource."
+#~ msgstr "บันทึà¸à¸£à¸µà¸‹à¸­à¸£à¹Œà¸ªà¸—ี่à¸à¸³à¸¥à¸±à¸‡à¸›à¸£à¸±à¸šà¹à¸•่ง"
+
+#~ msgid "Stop Profiling"
+#~ msgstr "หยุดบันทึà¸"
+
+#~ msgid "Start Profiling"
+#~ msgstr "เริ่มบันทึà¸"
+
+#~ msgid "Default (Same as Editor)"
+#~ msgstr "ค่าเริ่มต้น (เหมือนà¸à¸±à¸šà¹‚ปรà¹à¸à¸£à¸¡à¸ªà¸£à¹‰à¸²à¸‡à¹€à¸à¸¡)"
+
+#~ msgid "Create new animation in player."
+#~ msgstr "สร้างà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¹ƒà¸«à¸¡à¹ˆà¹ƒà¸™à¸•ัวเล่น"
+
+#~ msgid "Load animation from disk."
+#~ msgstr "โหลดà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¸ˆà¸²à¸à¸”ิสà¸à¹Œ"
+
+#~ msgid "Load an animation from disk."
+#~ msgstr "โหลดà¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™à¸ˆà¸²à¸à¸”ิสà¸à¹Œ"
+
+#~ msgid "Save the current animation"
+#~ msgstr "บันทึà¸à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#~ msgid "Edit Target Blend Times"
+#~ msgstr "à¹à¸à¹‰à¹„ขระยะเวลาà¸à¸²à¸£à¸œà¸ªà¸²à¸™à¹„ปยังเป้าหมาย"
+
+#~ msgid "Copy Animation"
+#~ msgstr "คัดลอà¸à¹à¸­à¸™à¸´à¹€à¸¡à¸Šà¸±à¸™"
+
+#~ msgid "Fetching:"
+#~ msgstr "à¸à¸³à¸¥à¸±à¸‡à¸£à¸±à¸šà¸‚้อมูล:"
+
+#~ msgid "prev"
+#~ msgstr "à¸à¹ˆà¸­à¸™à¸«à¸™à¹‰à¸²"
+
+#~ msgid "next"
+#~ msgstr "ถัดไป"
+
+#~ msgid "last"
+#~ msgstr "ท้ายสุด"
+
+#~ msgid "Edit IK Chain"
+#~ msgstr "à¹à¸à¹‰à¹„ข IK Chain"
+
+#~ msgid "Drag pivot from mouse position"
+#~ msgstr "เลื่อนจุดหมุนจาà¸à¸•ำà¹à¸«à¸™à¹ˆà¸‡à¹€à¸¡à¸²à¸ªà¹Œ"
+
+#~ msgid "Set pivot at mouse position"
+#~ msgstr "à¸à¸³à¸«à¸™à¸”จุดหมุนที่ตำà¹à¸«à¸™à¹ˆà¸‡à¹€à¸¡à¸²à¸ªà¹Œ"
+
+#~ msgid "Add/Remove Color Ramp Point"
+#~ msgstr "เพิ่ม/ลบตำà¹à¸«à¸™à¹ˆà¸‡à¸ªà¸µ"
+
+#~ msgid "OK :("
+#~ msgstr "ตà¸à¸¥à¸‡ :("
+
+#~ msgid "Skeleton Gizmo visibility"
+#~ msgstr "à¹à¸ªà¸”งโครงà¸à¸£à¸°à¸”ูà¸"
+
+#~ msgid "StyleBox Preview:"
+#~ msgstr "ตัวอย่าง StyleBox:"
+
+#~ msgid "StyleBox"
+#~ msgstr "StyleBox"
+
+#~ msgid "Separation:"
+#~ msgstr "เว้น:"
+
+#~ msgid "Texture Region Editor"
+#~ msgstr "à¹à¸à¹‰à¹„ขà¸à¸²à¸£à¹à¸šà¹ˆà¸‡à¸ªà¹ˆà¸§à¸™ Texture"
+
+#~ msgid "Erase selection"
+#~ msgstr "ลบที่เลือà¸"
+
+#~ msgid "Could not find tile:"
+#~ msgstr "ไม่พบ tile:"
+
+#~ msgid "Item name or ID:"
+#~ msgstr "ชื่อหรือ ID ไอเทม:"
+
+#~ msgid "Autotiles"
+#~ msgstr "Autotiles"
+
+#~ msgid "Export templates for this platform are missing/corrupted: "
+#~ msgstr "à¹à¸¡à¹ˆà¹à¸šà¸šà¸ªà¹ˆà¸‡à¸­à¸­à¸à¸ªà¸³à¸«à¸£à¸±à¸šà¹à¸žà¸¥à¸•ฟอร์มนี้สูà¸à¸«à¸²à¸¢/เสียหาย: "
+
+#~ msgid "Button 7"
+#~ msgstr "ปุ่ม 7"
+
+#~ msgid "Button 8"
+#~ msgstr "ปุ่ม 8"
+
+#~ msgid "Button 9"
+#~ msgstr "ปุ่ม 9"
+
+#~ msgid "Discard Instancing"
+#~ msgstr "ยà¸à¹€à¸¥à¸´à¸à¸à¸²à¸£à¸­à¸´à¸™à¸ªà¹à¸•นซ์"
+
+#~ msgid "Clear!"
+#~ msgstr "ลบ!"
+
+#~ msgid "Toggle Spatial Visible"
+#~ msgstr "ซ่อน/à¹à¸ªà¸”งโหนด Spatial"
+
+#~ msgid "Toggle CanvasItem Visible"
+#~ msgstr "ซ่อน/à¹à¸ªà¸”งโหนด CanvasItem"
+
+#~ msgid "Condition"
+#~ msgstr "เงื่อนไข"
+
+#~ msgid "Sequence"
+#~ msgstr "ลำดับ"
+
+#~ msgid "Switch"
+#~ msgstr "ทางเลือà¸"
+
+#~ msgid "Iterator"
+#~ msgstr "ตัววนซ้ำ"
+
+#~ msgid "While"
+#~ msgstr "ทำซ้ำถ้าเงื่อนไขเป็นจริง"
+
+#~ msgid "Return"
+#~ msgstr "คืนค่า"
+
+#~ msgid "Call"
+#~ msgstr "เรียà¸"
+
+#~ msgid "Edit Variable"
+#~ msgstr "à¹à¸à¹‰à¹„ขตัวà¹à¸›à¸£"
+
+#~ msgid "Edit Signal"
+#~ msgstr "à¹à¸à¹‰à¹„ขสัà¸à¸à¸²à¸“"
#~ msgid "Invalid action (anything goes but '/' or ':')."
#~ msgstr "ใช้ชื่อนี้ไม่ได้ (มี '/' หรือ ':')"
@@ -8103,9 +9683,6 @@ msgstr "ขนาดฟอนต์ผิดพลาด"
#~ msgid "Can't write file."
#~ msgstr "เขียนไฟล์ไม่ได้"
-#~ msgid "Please choose a folder that does not contain a 'project.godot' file."
-#~ msgstr "à¸à¸£à¸¸à¸“าเลือà¸à¹‚ฟลเดอร์ที่ไม่มีไฟล์ 'project.godot'"
-
#~ msgid "Couldn't get project.godot in project path."
#~ msgstr "ไม่พบไฟล์ project.godot"
@@ -8227,18 +9804,12 @@ msgstr "ขนาดฟอนต์ผิดพลาด"
#~ "order for this sprite to work."
#~ msgstr "Viewport ใน path จะต้องปรับโหมดเป็น 'render target' จึงจะทำงานได้"
-#~ msgid "Filter:"
-#~ msgstr "ตัวà¸à¸£à¸­à¸‡:"
-
#~ msgid "' parsing of config failed."
#~ msgstr "' ผิดพลาดขณะอ่านไฟล์"
#~ msgid "Method List For '%s':"
#~ msgstr "รายชื่อเมท็อดของ '%s':"
-#~ msgid "Arguments:"
-#~ msgstr "ตัวà¹à¸›à¸£:"
-
#~ msgid "Return:"
#~ msgstr "คืนค่า:"
@@ -8269,9 +9840,6 @@ msgstr "ขนาดฟอนต์ผิดพลาด"
#~ msgid "Current scene must be saved to re-import."
#~ msgstr "ฉาà¸à¸›à¸±à¸ˆà¸ˆà¸¸à¸šà¸±à¸™à¸•้องบันทึà¸à¸à¹ˆà¸­à¸™à¸™à¸³à¹€à¸‚้าอีà¸à¸„รั้ง"
-#~ msgid "Save & Re-Import"
-#~ msgstr "บันทึà¸à¹à¸¥à¸°à¸™à¸³à¹€à¸‚้าอีà¸à¸„รั้ง"
-
#~ msgid "Re-Importing"
#~ msgstr "นำเข้าอีà¸à¸„รั้ง"
@@ -8303,9 +9871,6 @@ msgstr "ขนาดฟอนต์ผิดพลาด"
#~ msgid "Can't rename deps for:\n"
#~ msgstr "ไม่สามารถà¹à¸à¹‰à¹„ขชื่อสำหรับ:\n"
-#~ msgid "Error moving file:\n"
-#~ msgstr "ผิดพลาดขณะย้ายไฟล์:\n"
-
#~ msgid "Pick New Name and Location For:"
#~ msgstr "เลือà¸à¸Šà¸·à¹ˆà¸­à¹à¸¥à¸°à¸•ำà¹à¸«à¸™à¹ˆà¸‡à¸—ี่อยู่ใหม่ให้à¸à¸±à¸š:"
@@ -8330,9 +9895,6 @@ msgstr "ขนาดฟอนต์ผิดพลาด"
#~ msgid "Target path must exist."
#~ msgstr "ต้องมีตำà¹à¸«à¸™à¹ˆà¸‡à¸—ี่อยู่"
-#~ msgid "Save path is empty!"
-#~ msgstr "ตำà¹à¸«à¸™à¹ˆà¸‡à¸šà¸±à¸™à¸—ึà¸à¸§à¹ˆà¸²à¸‡à¹€à¸›à¸¥à¹ˆà¸²!"
-
#~ msgid "Import BitMasks"
#~ msgstr "นำเข้า BitMasks"
@@ -8439,15 +10001,9 @@ msgstr "ขนาดฟอนต์ผิดพลาด"
#~ msgid "Max Angle"
#~ msgstr "มุมมาà¸à¸ªà¸¸à¸”"
-#~ msgid "Clips"
-#~ msgstr "คลิป"
-
#~ msgid "Start(s)"
#~ msgstr "เริ่ม"
-#~ msgid "End(s)"
-#~ msgstr "จบ"
-
#~ msgid "Filters"
#~ msgstr "ตัวà¸à¸£à¸­à¸‡"
@@ -8478,18 +10034,12 @@ msgstr "ขนาดฟอนต์ผิดพลาด"
#~ msgid "Target Texture Folder:"
#~ msgstr "โฟลเดอร์ Texture ปลายทาง:"
-#~ msgid "Post-Process Script:"
-#~ msgstr "สคริปต์หลังประมวลผล:"
-
#~ msgid "Custom Root Node Type:"
#~ msgstr "ประเภทโหนดราà¸à¸à¸³à¸«à¸™à¸”เอง:"
#~ msgid "Auto"
#~ msgstr "อัตโนมัติ"
-#~ msgid "Root Node Name:"
-#~ msgstr "ชื่อโหนดราà¸:"
-
#~ msgid "The Following Files are Missing:"
#~ msgstr "ไฟล์ต่อไปนี้หายไป:"
@@ -8547,9 +10097,6 @@ msgstr "ขนาดฟอนต์ผิดพลาด"
#~ msgid "Import Textures for Atlas (2D)"
#~ msgstr "นำเข้า Texture สำหรับ Atlas (2D)"
-#~ msgid "Cell Size:"
-#~ msgstr "ขนาดเซลล์:"
-
#~ msgid "Large Texture"
#~ msgstr "Texture ขนาดใหà¸à¹ˆ"
@@ -8624,9 +10171,6 @@ msgstr "ขนาดฟอนต์ผิดพลาด"
#~ msgid "Couldn't save converted texture:"
#~ msgstr "บันทึภTexture ที่à¹à¸›à¸¥à¸‡à¹à¸¥à¹‰à¸§à¹„ม่ได้:"
-#~ msgid "Invalid source!"
-#~ msgstr "ต้นฉบับไม่ถูà¸à¸•้อง!"
-
#~ msgid "Invalid translation source!"
#~ msgstr "ต้นฉบับà¸à¸²à¸£à¹à¸›à¸¥à¹„ม่ถูà¸à¸•้อง!"
@@ -8666,9 +10210,6 @@ msgstr "ขนาดฟอนต์ผิดพลาด"
#~ msgid "Translation"
#~ msgstr "à¸à¸²à¸£à¹à¸›à¸¥"
-#~ msgid "Parsing %d Triangles:"
-#~ msgstr "วิเคราะห์สามเหลี่ยม %d อัน:"
-
#~ msgid "Triangle #"
#~ msgstr "สามเหลี่ยม #"
@@ -8693,24 +10234,12 @@ msgstr "ขนาดฟอนต์ผิดพลาด"
#~ msgid "Reset the lightmap octree baking process (start over)."
#~ msgstr "รีเซ็ตขั้นตอนà¸à¸²à¸£ bake lightmap octree (เริ่มใหม่)"
-#~ msgid "Zoom (%):"
-#~ msgstr "ซูม (%):"
-
-#~ msgid "Skeleton..."
-#~ msgstr "โครงà¸à¸£à¸°à¸”ูà¸..."
-
-#~ msgid "Zoom Reset"
-#~ msgstr "รีเซ็ตà¸à¸²à¸£à¸‹à¸¹à¸¡"
-
#~ msgid "Zoom Set..."
#~ msgstr "ตั้งค่าà¸à¸²à¸£à¸‹à¸¹à¸¡..."
#~ msgid "Set a Value"
#~ msgstr "เซ็ตค่า"
-#~ msgid "Snap (Pixels):"
-#~ msgstr "Snap (พิà¸à¹€à¸‹à¸¥):"
-
#~ msgid "Parse BBCode"
#~ msgstr "ประมวลผล BBCode"
@@ -8786,12 +10315,6 @@ msgstr "ขนาดฟอนต์ผิดพลาด"
#~ msgid "Resource Tools"
#~ msgstr "เครื่องมือรีซอร์ส"
-#~ msgid "Edit Groups"
-#~ msgstr "à¹à¸à¹‰à¹„ขà¸à¸¥à¸¸à¹ˆà¸¡"
-
-#~ msgid "Edit Connections"
-#~ msgstr "à¹à¸à¹‰à¹„ขà¸à¸²à¸£à¹€à¸Šà¸·à¹ˆà¸­à¸¡à¹‚ยง"
-
#~ msgid "GridMap Paint"
#~ msgstr "วาด GridMap"
@@ -8916,9 +10439,6 @@ msgstr "ขนาดฟอนต์ผิดพลาด"
#~ msgid "Ambient Light Color:"
#~ msgstr "สีของà¹à¸ªà¸‡à¹‚ดยรอบ:"
-#~ msgid "Couldn't load image"
-#~ msgstr "โหลดภาพไม่ได้"
-
#~ msgid "Invalid parent class name"
#~ msgstr "ชื่อคลาสà¹à¸¡à¹ˆà¹„ม่ถูà¸à¸•้อง"
@@ -8934,9 +10454,6 @@ msgstr "ขนาดฟอนต์ผิดพลาด"
#~ msgid "Parent class name is invalid!"
#~ msgstr "ชื่อคลาสà¹à¸¡à¹ˆà¹„ม่ถูà¸à¸•้อง!"
-#~ msgid "Invalid path!"
-#~ msgstr "ตำà¹à¸«à¸™à¹ˆà¸‡à¸—ี่อยู่ไม่ถูà¸à¸•้อง!"
-
#~ msgid "Path property must point to a valid Particles2D node to work."
#~ msgstr "ต้องà¹à¸à¹‰à¹„ข Path ให้ชี้ไปยังโหนด Particles2D จึงจะทำงานได้"
@@ -9021,9 +10538,6 @@ msgstr "ขนาดฟอนต์ผิดพลาด"
#~ msgid "Invalid character in group name!"
#~ msgstr "ใช้อัà¸à¸©à¸£à¸šà¸²à¸‡à¸•ัวในชื่อà¸à¸¥à¸¸à¹ˆà¸¡à¹„ม่ได้!"
-#~ msgid "Atlas Preview"
-#~ msgstr "ตัวอย่าง Atlas"
-
#~ msgid "Project Export Settings"
#~ msgstr "ตั้งค่าส่งออà¸à¹‚ปรเจà¸à¸•์"
@@ -9084,9 +10598,6 @@ msgstr "ขนาดฟอนต์ผิดพลาด"
#~ msgid "Sample Conversion Mode: (.wav files):"
#~ msgstr "à¸à¸²à¸£à¹à¸›à¸¥à¸‡à¹„ฟล์เสียง: (ไฟล์ .wav):"
-#~ msgid "Keep"
-#~ msgstr "เà¸à¹‡à¸š"
-
#~ msgid "Compress (RAM - IMA-ADPCM)"
#~ msgstr "บีบอัด (RAM - IMA-ADPCM)"
diff --git a/editor/translations/tr.po b/editor/translations/tr.po
index abe7d485fa..6b9de6a394 100644
--- a/editor/translations/tr.po
+++ b/editor/translations/tr.po
@@ -31,334 +31,489 @@ msgstr ""
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 3.1-dev\n"
-#: editor/animation_editor.cpp
-msgid "Disabled"
-msgstr "Devre dışı"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr ""
+"convert() için geçersiz türde değiştirgen, TYPE_* sabitlerini kullanın."
-#: editor/animation_editor.cpp
-msgid "All Selection"
-msgstr "Tüm Seçim"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/glue_header.h
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr "Byte kodu çözmek için yetersiz byte, ya da Geçersiz format."
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr "%s düğümünde geçersiz indeks özelliği ismi '%s'."
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid index of type %s for base type %s"
+msgstr "%s düğümünde geçersiz indeks özelliği ismi '%s'."
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid arguments to construct '%s'"
+msgstr ": Şu tür için geçersiz değiştirgen: "
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr "Ücretsiz"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Mirror"
+msgstr "X'e Aynala"
-#: editor/animation_editor.cpp
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Insert Key Here"
+msgstr "Anahtar Gir"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Duplicate Selected Key(s)"
+msgstr "Seçimi Çoğalt"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Delete Selected Key(s)"
+msgstr "Seçilenleri Sil"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr "Animasyon Anahtarlarını Çoğalt"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr "Animasyon Anahtarları Sil"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "Anim Anahtar-kare Zamanını Değiştir"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "Animasyon Geçişinin Değişimi"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "Animasyon Değişikliği Dönüşümü"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "Anim Anahtar-kare DeÄŸerini DeÄŸiÅŸtir"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "Animasyon Değişikliği Çağrısı"
-#: editor/animation_editor.cpp
-msgid "Anim Add Track"
-msgstr "Animasyon İz Ekle"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Property Track"
+msgstr "Özellik:"
-#: editor/animation_editor.cpp
-msgid "Anim Duplicate Keys"
-msgstr "Animasyon Anahtarlarını Çoğalt"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "3D Transform Track"
+msgstr "Dönüştürme Türü"
+
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Up"
-msgstr "Animasyon İzini Yukarı Taşı"
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Down"
-msgstr "Animasyon İzini Aşağı Taşı"
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Anim Track"
-msgstr "Animasyon İzini Kaldır"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Playback Track"
+msgstr "Animasyonu oynatmayı durdur. (S)"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track"
+msgstr "Animasyon İz Ekle"
-#: editor/animation_editor.cpp
-msgid "Set Transitions to:"
-msgstr "Geçişleri Şuna Ayarla:"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Length Time (seconds)"
+msgstr "Animasyon uzunluÄŸu (saniye)."
-#: editor/animation_editor.cpp
-msgid "Anim Track Rename"
-msgstr "Animasyon İzini Yeniden Adlandır"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Looping"
+msgstr "Animasyon yaklaÅŸ."
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Interpolation"
-msgstr "Anim İzi Değişikliği İnterpolasyonu"
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr "İşlevler:"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Value Mode"
-msgstr "Animasyon İzi Değişikliği Kipi"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Audio Clips:"
+msgstr "Ses Dinleyici"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Wrap Mode"
-msgstr "Animasyon İzi Değişikliği Sarmalama Kipi"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Clips:"
+msgstr "Parçalar"
-#: editor/animation_editor.cpp
-msgid "Edit Node Curve"
-msgstr "Düğüm Eğrisini Düzenle"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle this track on/off."
+msgstr "Dikkat-Dağıtmayan Kipine geç."
-#: editor/animation_editor.cpp
-msgid "Edit Selection Curve"
-msgstr "Seçim Eğrisini Düzenle"
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Delete Keys"
-msgstr "Animasyon Anahtarları Sil"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Interpolation Mode"
+msgstr "Animasyon Düğümü"
-#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
-msgstr "Seçimi Çoğalt"
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Duplicate Transposed"
-msgstr "Tersine Çevrilmişi Çoğalt"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Remove this track."
+msgstr "Seçilen izleri sil."
-#: editor/animation_editor.cpp
-msgid "Remove Selection"
-msgstr "Seçimi Kaldır"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Time (s): "
+msgstr "X-Sönülme Süresi (sn):"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Kesintisiz"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "Kesikli"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "Tetikleyici"
-#: editor/animation_editor.cpp
-msgid "Anim Add Key"
-msgstr "Animasyon Anahtar Ekle"
-
-#: editor/animation_editor.cpp
-msgid "Anim Move Keys"
-msgstr "Animasyon Anahtarları Taşı"
-
-#: editor/animation_editor.cpp
-msgid "Scale Selection"
-msgstr "Seçimi Ölçekle"
-
-#: editor/animation_editor.cpp
-msgid "Scale From Cursor"
-msgstr "İmleçten Ölçekle"
-
-#: editor/animation_editor.cpp
-msgid "Goto Next Step"
-msgstr "Sonraki Adıma Git"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Capture"
+msgstr "Özellikler"
-#: editor/animation_editor.cpp
-msgid "Goto Prev Step"
-msgstr "Önceki Adıma Git"
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
-#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "DoÄŸrusal"
-#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constant"
-msgstr "Sabit"
-
-#: editor/animation_editor.cpp
-msgid "In"
-msgstr "GiriÅŸ"
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out"
-msgstr "Çıkış"
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "In-Out"
-msgstr "Giriş-Çıkış"
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out-In"
-msgstr "Çıkış-Giriş"
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr "Anahtar Gir"
-#: editor/animation_editor.cpp
-msgid "Transitions"
-msgstr "Geçişler"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Duplicate Key(s)"
+msgstr "Düğüm(leri) Çoğalt"
-#: editor/animation_editor.cpp
-msgid "Optimize Animation"
-msgstr "Animasyonu EniyileÅŸtir"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Key(s)"
+msgstr "Düğümleri Sil"
-#: editor/animation_editor.cpp
-msgid "Clean-Up Animation"
-msgstr "Animasyonda temizlik yap"
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr "Animasyon İzini Kaldır"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "%s için YENİ iz oluştur ve anahtar gir?"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "%d YENİ izler oluştur ve anahtarlar gir?"
-#: editor/animation_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr "OluÅŸtur"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr "Animasyon Gir"
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "Animasyon OluÅŸtur & Gir"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Animasyon İz & Anahtar Gir"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "Animasyon Anahtar Gir"
-#: editor/animation_editor.cpp
-msgid "Change Anim Len"
-msgstr "Animasyon UzunluÄŸunu DeÄŸiÅŸtir"
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Loop"
-msgstr "Animasyon Döngüsünü Değiştir"
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Create Typed Value Key"
-msgstr "Animasyon Yazılı Değer Anahtarı Oluştur"
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Insert"
-msgstr "Animasyon Gir"
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Method not found in object: "
+msgstr "VariableGet betikte bulunamadı: "
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr "Animasyon Anahtarları Taşı"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Clipboard is empty"
+msgstr "Pano boÅŸ!"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Animasyon Anahtarı Ölçekle"
-#: editor/animation_editor.cpp
-msgid "Anim Add Call Track"
-msgstr "Animasyon Çağrı İzi Ekle"
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation zoom."
-msgstr "Animasyon yaklaÅŸ."
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Length (s):"
-msgstr "Uzunluk (sn):"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Snap (s): "
+msgstr "Yapış (Noktalara):"
-#: editor/animation_editor.cpp
-msgid "Animation length (in seconds)."
-msgstr "Animasyon uzunluÄŸu (saniye)."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation step value."
+msgstr "Animasyon ağacı geçerlidir."
-#: editor/animation_editor.cpp
-msgid "Step (s):"
-msgstr "Adım (sn):"
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr "Düzenle"
-#: editor/animation_editor.cpp
-msgid "Cursor step snap (in seconds)."
-msgstr "İmleç basamak yapışması (saniye)."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation properties."
+msgstr "AnimasyonAğacı"
-#: editor/animation_editor.cpp
-msgid "Enable/Disable looping in animation."
-msgstr "Animasyon yinelemesini Aç/Kapat."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Copy Tracks"
+msgstr "Değişkenleri Tıpkıla"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "Parametreleri Yapıştır"
+
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr "Seçimi Ölçekle"
-#: editor/animation_editor.cpp
-msgid "Add new tracks."
-msgstr "Yeni izler ekle."
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr "İmleçten Ölçekle"
-#: editor/animation_editor.cpp
-msgid "Move current track up."
-msgstr "Mevcut izi yukarı taşı."
+#: editor/animation_track_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr "Seçimi Çoğalt"
-#: editor/animation_editor.cpp
-msgid "Move current track down."
-msgstr "Mevcut izi aşağı taşı."
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr "Tersine Çevrilmişi Çoğalt"
-#: editor/animation_editor.cpp
-msgid "Remove selected track."
-msgstr "Seçilen izleri sil."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Selection"
+msgstr "Seçilenleri Sil"
-#: editor/animation_editor.cpp
-msgid "Track tools"
-msgstr "İz araçları"
+#: editor/animation_track_editor.cpp
+msgid "Goto Next Step"
+msgstr "Sonraki Adıma Git"
-#: editor/animation_editor.cpp
-msgid "Enable editing of individual keys by clicking them."
-msgstr "Anahtarlara tıklayarak tek tek düzenlemeyi etkinleştir."
+#: editor/animation_track_editor.cpp
+msgid "Goto Prev Step"
+msgstr "Önceki Adıma Git"
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr "Animasyonu EniyileÅŸtir"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr "Animasyonda temizlik yap"
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "Anim. EniyileÅŸtirici"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "Maks. DoÄŸrusal Hata:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "Maks. Açısal Hata:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "Maks. Eniyileştirilebilir Açı:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr "EniyileÅŸtir"
-#: editor/animation_editor.cpp
-msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
-msgstr ""
-"Sahne Ağacı'ndan animasyonları düzenleyebilmek için bir AnimationPlayer "
-"seçin."
-
-#: editor/animation_editor.cpp
-msgid "Key"
-msgstr "Anahtar"
-
-#: editor/animation_editor.cpp
-msgid "Transition"
-msgstr "Geçiş"
-
-#: editor/animation_editor.cpp
-msgid "Scale Ratio:"
-msgstr "Ölçek Oranı:"
-
-#: editor/animation_editor.cpp
-msgid "Call Functions in Which Node?"
-msgstr "Hangi Düğümdeki İşlevler Çağrılsın?"
-
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "Geçersiz anahtarları kaldır"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Çözümlenmemiş ve boş izleri sil"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "Tüm animasyonları temizle"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Animasyon(ları) Temizle (GERİ ALINAMAZ!)"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "Temizle"
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr "Ölçek Oranı:"
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr "Tıpkıla"
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Diziyi Yeniden Boyutlandır"
@@ -379,7 +534,7 @@ msgstr "Satıra git"
msgid "Line Number:"
msgstr "Satır Numarası:"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr "EÅŸleÅŸme Yok"
@@ -395,7 +550,7 @@ msgstr "Büyük/Küçük Harf Eşleştir"
msgid "Whole Words"
msgstr "Tam Kelimeler"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr "DeÄŸiÅŸtir"
@@ -407,18 +562,28 @@ msgstr "Tümünü Değiştir"
msgid "Selection Only"
msgstr "Yalnızca Seçim"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom In"
msgstr "Yaklaştır"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom Out"
msgstr "Uzaklaştır"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Reset Zoom"
msgstr "Yaklaşmayı Sıfırla"
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Warnings:"
+msgstr "Uyarılar"
+
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Zoom:"
+msgstr "YaklaÅŸ (%):"
+
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "Satır:"
@@ -450,7 +615,8 @@ msgid "Add"
msgstr "Ekle"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
@@ -481,7 +647,7 @@ msgid "Oneshot"
msgstr "Tek sefer"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -503,11 +669,12 @@ msgid "Connect '%s' to '%s'"
msgstr "Bunu '%s' ÅŸuna '%s' baÄŸla"
#: editor/connections_dialog.cpp
-msgid "Connecting Signal:"
-msgstr "Bağlantı Sinyali:"
+msgid "Disconnect '%s' from '%s'"
+msgstr "Şunun: '%s' şununla: '%s' bağlantısını kes"
#: editor/connections_dialog.cpp
-msgid "Disconnect '%s' from '%s'"
+#, fuzzy
+msgid "Disconnect all from signal: '%s'"
msgstr "Şunun: '%s' şununla: '%s' bağlantısını kes"
#: editor/connections_dialog.cpp
@@ -515,14 +682,48 @@ msgid "Connect..."
msgstr "BaÄŸlan..."
#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "Bağlantıyı kes"
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Connect Signal: "
+msgstr "Bağlantı Sinyali:"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit Connection: "
+msgstr "Bağlantıları Düzenle"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Are you sure you want to remove all connections from the \""
+msgstr "Birden fazla projeyi çalıştırmaya kararlı mısınız?"
+
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Sinyaller"
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Disconnect All"
+msgstr "Bağlantıyı kes"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit..."
+msgstr "Düzenle"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Go To Method"
+msgstr "Metotlar"
+
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "%s Tipini deÄŸiÅŸtir"
@@ -545,22 +746,25 @@ msgstr "BeÄŸeniler:"
msgid "Recent:"
msgstr "Yakın zamanda:"
-#: editor/create_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Ara:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "EÅŸleÅŸmeler:"
#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "Açıklama:"
@@ -622,7 +826,9 @@ msgstr "Yerine Geçecek Kaynak Ara:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
-#: editor/quick_open.cpp scene/gui/file_dialog.cpp
+#: editor/quick_open.cpp editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Aç"
@@ -643,7 +849,7 @@ msgstr ""
"Kaldırılmakta olan dosyalar başka kaynakların çalışması için gerekli.\n"
"Yine de kaldırmak istiyor musunuz? (geri alınamaz)"
-#: editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
msgid "Cannot remove:"
msgstr "Kaldırılamadı:"
@@ -711,9 +917,13 @@ msgstr "Sözlükteki Değeri Değiştir"
msgid "Thanks from the Godot community!"
msgstr "Godot topluluğundan teşekkürler!"
-#: editor/editor_about.cpp
-msgid "Thanks!"
-msgstr "Teşekkürler!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/inspector_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp
+msgid "OK"
+msgstr "Tamam"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -890,6 +1100,7 @@ msgid "Bus options"
msgstr "Bus ayarları"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Çoğalt"
@@ -958,7 +1169,8 @@ msgstr "Bus ekle"
msgid "Create a new Bus Layout."
msgstr "Yeni bir Bus Yerleşim Düzeni oluştur."
-#: editor/editor_audio_buses.cpp editor/property_editor.cpp
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "Yükle"
@@ -968,7 +1180,6 @@ msgid "Load an existing Bus Layout."
msgstr "Var olan bir Bus Yerleşim Düzeni yükle."
#: editor/editor_audio_buses.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr "Farklı Kaydet"
@@ -1005,22 +1216,6 @@ msgid "Invalid name. Must not collide with an existing global constant name."
msgstr "Geçersiz ad. Var olan genel değişmeyen bir adla çakışmamalıdır."
#: editor/editor_autoload_settings.cpp
-msgid "Invalid Path."
-msgstr "Gecersiz Yol."
-
-#: editor/editor_autoload_settings.cpp
-msgid "File does not exist."
-msgstr "Dosya yok."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Not in resource path."
-msgstr "Kaynak yolunda deÄŸil."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
-msgstr "KendindenYüklenme Ekle"
-
-#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "KendindenYüklenme '%s' zaten var!"
@@ -1048,6 +1243,22 @@ msgstr "Etkin"
msgid "Rearrange Autoloads"
msgstr "KendindenYüklenme'leri Yeniden Sırala"
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr "Gecersiz Yol."
+
+#: editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr "Dosya yok."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr "Kaynak yolunda deÄŸil."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr "KendindenYüklenme Ekle"
+
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Path:"
@@ -1078,7 +1289,7 @@ msgstr "Yerel değişiklikler kayıt ediliyor..."
msgid "Updating scene..."
msgstr "Sahne güncelleniyor..."
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr "(boÅŸ)"
@@ -1140,6 +1351,12 @@ msgid "Copy Path"
msgstr "Dosya Yolunu Tıpkıla"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Open In File Manager"
+msgstr "Dosya Yöneticisinde Göster"
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
msgid "Show In File Manager"
msgstr "Dosya Yöneticisinde Göster"
@@ -1176,7 +1393,7 @@ msgid "Open a File or Directory"
msgstr "Bir Dosya ya da Dizin Aç"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Kaydet"
@@ -1229,7 +1446,8 @@ msgstr "Üst klasöre git"
msgid "Directories & Files:"
msgstr "Dizinler & Dosyalar:"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
msgid "Preview:"
msgstr "Önizleme:"
@@ -1381,20 +1599,28 @@ msgstr ""
"Bu metot için henüz bir açıklama yok. Bize [color=$color][url=$url]katkıda "
"bulunarak[/url][/color] yardım edebilirsiniz!"
-#: editor/editor_help.cpp
-msgid "Search Text"
-msgstr "Yazı Ara"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Property: "
+msgstr "Özellik:"
-#: editor/editor_help.cpp
-msgid "Find"
-msgstr "Bul"
+#: editor/editor_inspector.cpp editor/property_editor.cpp
+msgid "Set"
+msgstr "Ayarla"
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Çıktı:"
-#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/property_editor.cpp editor/script_editor_debugger.cpp
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
@@ -1416,11 +1642,6 @@ msgstr "Kaynak kaydedilirken hata!"
msgid "Save Resource As..."
msgstr "Kaynağı Farklı Kaydet..."
-#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "I see..."
-msgstr "Anlıyorum..."
-
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "Dosya yazmak için açılamıyor:"
@@ -1433,9 +1654,9 @@ msgstr "İstenilen dosya formatı bilinmiyor:"
msgid "Error while saving."
msgstr "Kaydedilirken hata oluÅŸtu."
-#: editor/editor_node.cpp
-msgid "Can't open '%s'."
-msgstr "'%s' açılamıyor."
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
@@ -1478,10 +1699,6 @@ msgstr ""
"karşılanamadı."
#: editor/editor_node.cpp
-msgid "Failed to load resource."
-msgstr "Kaynak yükleme başarısız oldu."
-
-#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "Birleştirme için MeshLibrary yüklenemedi!"
@@ -1564,42 +1781,6 @@ msgstr ""
"aktarma kısmını okuyunuz."
#: editor/editor_node.cpp
-msgid "Expand all properties"
-msgstr "Tüm özellikleri genişlet"
-
-#: editor/editor_node.cpp
-msgid "Collapse all properties"
-msgstr "Tüm özellikleri daralt"
-
-#: editor/editor_node.cpp
-msgid "Copy Params"
-msgstr "Değişkenleri Tıpkıla"
-
-#: editor/editor_node.cpp
-msgid "Paste Params"
-msgstr "Parametreleri Yapıştır"
-
-#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr "Kaynağı Yapıştır"
-
-#: editor/editor_node.cpp
-msgid "Copy Resource"
-msgstr "Kaynağı Tıpkıla"
-
-#: editor/editor_node.cpp
-msgid "Make Built-In"
-msgstr "Gömülü Yap"
-
-#: editor/editor_node.cpp
-msgid "Make Sub-Resources Unique"
-msgstr "Alt Kaynakları Eşsiz Yap"
-
-#: editor/editor_node.cpp
-msgid "Open in Help"
-msgstr "Yardımda Aç"
-
-#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "Çalıştırmak için herhangi bir sahne seçilmedi."
@@ -1791,11 +1972,6 @@ msgstr ""
"Sahne '% s' otomatik olarak içe aktarıldı, bu nedenle değiştirilemez.\n"
"Değişiklik yapmak için miras alınmış yeni bir sahne oluşturulabilir."
-#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ugh"
-msgstr "Öff"
-
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
@@ -1826,6 +2002,16 @@ msgid "Default"
msgstr "Varsayılan"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Play This Scene"
+msgstr "Sahneyi Oynat"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Close Tab"
+msgstr "DiÄŸer Sekmeleri Kapat"
+
+#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Sahne Sekmesine Geç"
@@ -1947,10 +2133,6 @@ msgstr "Proje"
msgid "Project Settings"
msgstr "Proje Ayarları"
-#: editor/editor_node.cpp
-msgid "Run Script"
-msgstr "Betiği Çalıştır"
-
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "Dışa Aktar"
@@ -1960,6 +2142,11 @@ msgid "Tools"
msgstr "Araçlar"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Project Data Folder"
+msgstr "Proje Yöneticisi Açılsın mı?"
+
+#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Proje Listesine Çık"
@@ -2070,6 +2257,20 @@ msgstr "Düzenleyici Yerleşim Düzeni"
msgid "Toggle Fullscreen"
msgstr "Tam Ekran Aç / Kapat"
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Data/Settings Folder"
+msgstr "Düzenleyici Ayarları"
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Settings Folder"
+msgstr "Düzenleyici Ayarları"
+
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Dışa Aktarım Şablonlarını Yönet"
@@ -2085,7 +2286,8 @@ msgstr "Sınıflar"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr "Ara"
@@ -2129,7 +2331,7 @@ msgstr "Sahneyi Duraklat"
msgid "Stop the scene."
msgstr "Sahneyi durdur."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr "Durdur"
@@ -2150,6 +2352,16 @@ msgid "Play Custom Scene"
msgstr "Özel Sahneyi Oynat"
#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Save & Restart"
+msgstr "Kaydet & Yeniden İçe Aktar"
+
+#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr "Düzenleyici penceresi yeniden boyandığında döndürülür!"
@@ -2169,42 +2381,6 @@ msgstr "Güncelleme Topacını Devre Dışı Bırak"
msgid "Inspector"
msgstr "Denetçi"
-#: editor/editor_node.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr "Bellekte yeni bir kaynak oluşturun ve onu düzenleyin."
-
-#: editor/editor_node.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr "Var olan bir kaynağı diskten yükleyin ve düzenleyin."
-
-#: editor/editor_node.cpp
-msgid "Save the currently edited resource."
-msgstr "Düzenlenen kaynağı kaydedin."
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Save As..."
-msgstr "Farklı Kaydet..."
-
-#: editor/editor_node.cpp
-msgid "Go to the previous edited object in history."
-msgstr "Geçmişte bir önceki düzenlenmiş nesneye gidin."
-
-#: editor/editor_node.cpp
-msgid "Go to the next edited object in history."
-msgstr "Geçmişte bir sonraki düzenlenmiş nesneye gidin."
-
-#: editor/editor_node.cpp
-msgid "History of recently edited objects."
-msgstr "En son düzenlenen nesnelerin geçmişi."
-
-#: editor/editor_node.cpp
-msgid "Object properties."
-msgstr "Nesne özellikleri."
-
-#: editor/editor_node.cpp
-msgid "Changes may be lost!"
-msgstr "DeÄŸiÅŸiklikler Kaybolabilir!"
-
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
@@ -2219,6 +2395,11 @@ msgid "FileSystem"
msgstr "DosyaSistemi"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Expand Bottom Panel"
+msgstr "Hepsini geniÅŸlet"
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr "Çıktı"
@@ -2295,19 +2476,24 @@ msgid "Thumbnail..."
msgstr "Küçük Resim..."
#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit Plugin"
+msgstr "Çokluyu Düzenleyin"
+
+#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Yüklü Eklentiler:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr "Güncelle"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "Sürüm:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr "Yazar:"
@@ -2315,13 +2501,16 @@ msgstr "Yazar:"
msgid "Status:"
msgstr "Durum:"
-#: editor/editor_profiler.cpp
-msgid "Stop Profiling"
-msgstr "Kesitlemeyi Durdur"
+#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit:"
+msgstr "Düzenle"
-#: editor/editor_profiler.cpp
-msgid "Start Profiling"
-msgstr "Kesitlemeyi BaÅŸlat"
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Start"
+msgstr "BaÅŸlat!"
#: editor/editor_profiler.cpp
msgid "Measure:"
@@ -2367,6 +2556,106 @@ msgstr "Zaman"
msgid "Calls"
msgstr "Çağrılar"
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "On"
+msgstr "Açık"
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Bit %d, value %d"
+msgstr "Bit %d, val %d."
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "[Empty]"
+msgstr "[BoÅŸ]"
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Assign.."
+msgstr "Ata"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr "Bir Görüntükapısı Seçin"
+
+#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "New Script"
+msgstr "Yeni Betik"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr "Yeni %s"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr "Benzersiz Yap"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Show in File System"
+msgstr "Dosya Sisteminde Göster"
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr "Yapıştır"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr "Şuna Dönüştür %s"
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Open Editor"
+msgstr "Düzenleyicide Aç"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr "Seçili düğüm bir Viewport değil!"
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "Size: "
+msgstr "Odacık Boyutu:"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Key:"
+msgstr "Yeni ad:"
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Value:"
+msgstr "Yeni ad:"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr "Öğeyi Kaldır"
+
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr "Listeden aygıt seç"
@@ -2403,10 +2692,6 @@ msgstr "Betik çalıştırılamadı:"
msgid "Did you forget the '_run' method?"
msgstr "'_run()' metodunu unuttunuz mu?"
-#: editor/editor_settings.cpp
-msgid "Default (Same as Editor)"
-msgstr "Varsayılan (Düzenleyici İle Aynı)"
-
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Düğüm(leri) içe Aktarmak için Seç"
@@ -2432,6 +2717,7 @@ msgid "(Installed)"
msgstr "(Kurulu)"
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "İndir"
@@ -2456,7 +2742,8 @@ msgid "Can't open export templates zip."
msgstr "Dışa aktarım kalıplarının zipi açılamadı."
#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside templates."
+#, fuzzy
+msgid "Invalid version.txt format inside templates: %s."
msgstr "Şablonların içinde geçersiz version.txt formatı."
#: editor/export_template_manager.cpp
@@ -2518,6 +2805,12 @@ msgid "Download Complete."
msgstr "İndirme Tamamlandı."
#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr "Url isteği hatası: "
@@ -2596,7 +2889,8 @@ msgid "Download Templates"
msgstr "Şablonları İndir"
#: editor/export_template_manager.cpp
-msgid "Select mirror from list: "
+#, fuzzy
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr "Listeden ayna seç: "
#: editor/file_type_cache.cpp
@@ -2610,11 +2904,13 @@ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr "Gidilemiyor. '%s' bu dosya sisteminde bulunamadı!"
#: editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails"
+#, fuzzy
+msgid "View items as a grid of thumbnails."
msgstr "Öğeleri küçük resim ızgarası şeklinde göster"
#: editor/filesystem_dock.cpp
-msgid "View items as a list"
+#, fuzzy
+msgid "View items as a list."
msgstr "Öğeleri liste olarak göster"
#: editor/filesystem_dock.cpp
@@ -2687,7 +2983,7 @@ msgstr "Hepsini geniÅŸlet"
msgid "Collapse all"
msgstr "Hepsini daralt"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "Yeniden Adlandır..."
@@ -2716,6 +3012,23 @@ msgid "Duplicate..."
msgstr "Çoğalt..."
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Script..."
+msgstr "Yeni Betik"
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Resource..."
+msgstr "Kaynağı Farklı Kaydet..."
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr "Yeniden Adlandır"
+
+#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr "Önceki Dizin"
@@ -2728,14 +3041,29 @@ msgid "Re-Scan Filesystem"
msgstr "Dosya Düzenini Yeniden Tara"
#: editor/filesystem_dock.cpp
-msgid "Toggle folder status as Favorite"
+#, fuzzy
+msgid "Toggle folder status as Favorite."
msgstr "Klasör durumunu Beğenilen olarak değiştir"
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Show current scene file."
+msgstr "Şuanki düzenlenmiş alt-döşemeyi seç."
+
+#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr "Seçilen sahneyi/sahneleri seçilen düğüme çocuk olarak örneklendir."
#: editor/filesystem_dock.cpp
+msgid "Enter tree-view."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Search files"
+msgstr "Sınıfları Ara"
+
+#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
@@ -2743,14 +3071,112 @@ msgstr ""
"Dosyalar Taranıyor,\n"
"Lütfen Bekleyiniz..."
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Move"
msgstr "Taşı"
-#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Rename"
-msgstr "Yeniden Adlandır"
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "There is already file or folder with the same name in this location."
+msgstr "Yolda bu isimde bir klasör zaten var."
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr "Betik OluÅŸtur"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find in files"
+msgstr "Döşentiyi Bul"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find: "
+msgstr "Bul"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Whole words"
+msgstr "Tam Kelimeler"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Match case"
+msgstr "Büyük/Küçük Harf Eşleştir"
+
+#: editor/find_in_files.cpp
+msgid "Folder: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Filter: "
+msgstr "Süzgeç:"
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr "Bul..."
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr "DeÄŸiÅŸtir..."
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr "Vazgeç"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace: "
+msgstr "DeÄŸiÅŸtir"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace all (no undo)"
+msgstr "Tümünü Değiştir"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Searching..."
+msgstr "Kaydediliyor..."
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Search complete"
+msgstr "Yazı Ara"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Group name already exists."
+msgstr "HATA: Bu animasyon adı zaten var!"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "invalid Group name."
+msgstr "Geçersiz ad."
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr "Gruplar"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes not in Group"
+msgstr "Öbeğe Ekle"
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+msgid "Filter nodes"
+msgstr "Düğümleri Süzgeçden Geçir"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes in Group"
+msgstr "Öbekleri Düzenle"
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -2760,6 +3186,11 @@ msgstr "Öbeğe Ekle"
msgid "Remove from Group"
msgstr "Öbekten Kaldır"
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Manage Groups"
+msgstr "Bediz Öbekleri"
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Tek Bir Sahne Şeklinde İçe Aktar"
@@ -2801,7 +3232,7 @@ msgid "Import as Multiple Scenes+Materials"
msgstr "Çoklu Sahneler+Materyaller olarak İçe Aktar"
#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr "Sahneyi İçe Aktar"
@@ -2863,18 +3294,131 @@ msgstr "Ön ayar..."
msgid "Reimport"
msgstr "Yeniden İçe Aktar"
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr "Kaynak yükleme başarısız oldu."
+
+#: editor/inspector_dock.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr "Tamam"
+
+#: editor/inspector_dock.cpp
+msgid "Expand all properties"
+msgstr "Tüm özellikleri genişlet"
+
+#: editor/inspector_dock.cpp
+msgid "Collapse all properties"
+msgstr "Tüm özellikleri daralt"
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr "Farklı Kaydet..."
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr "Değişkenleri Tıpkıla"
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "Parametreleri Yapıştır"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Edit Resource Clipboard"
+msgstr "Kaynak panosu boÅŸ!"
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr "Kaynağı Tıpkıla"
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr "Gömülü Yap"
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr "Alt Kaynakları Eşsiz Yap"
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr "Yardımda Aç"
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr "Bellekte yeni bir kaynak oluşturun ve onu düzenleyin."
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr "Var olan bir kaynağı diskten yükleyin ve düzenleyin."
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr "Geçmişte bir önceki düzenlenmiş nesneye gidin."
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr "Geçmişte bir sonraki düzenlenmiş nesneye gidin."
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr "En son düzenlenen nesnelerin geçmişi."
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr "Nesne özellikleri."
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Filter properties"
+msgstr "Düğümleri Süzgeçden Geçir"
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr "DeÄŸiÅŸiklikler Kaybolabilir!"
+
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "MultiNode Kur"
#: editor/node_dock.cpp
-msgid "Groups"
-msgstr "Gruplar"
-
-#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr "Sinyalleri ve Grupları düzenlemek için bir Düğüm seçin."
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Edit a Plugin"
+msgstr "Çokluyu Düzenleyin"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Create a Plugin"
+msgstr "C# Çözümü oluştur"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Plugin Name:"
+msgstr "Eklentiler"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Language:"
+msgstr "Dil"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Script Name:"
+msgstr "Betik geçerli"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Poly"
@@ -2920,6 +3464,150 @@ msgstr ""
msgid "Delete points"
msgstr "Noktaları sil"
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr "Animasyon Ekle"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Load.."
+msgstr "Yükle"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Create points."
+msgstr "Noktaları sil"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Erase points."
+msgstr "RMB: Noktayı Sil."
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Point"
+msgstr "Noktayı Taşı"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Open Animation Node"
+msgstr "Animasyon Düğümü"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Triangle already exists"
+msgstr "İşlem '%s' zaten var!"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Erase points and triangles."
+msgstr "%d Üçgenlerini Ayrıştırma:"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr "Yapış"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr "Süzgeçleri Düzenle"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node.."
+msgstr "Düğüm Ekle"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Filtered Tracks:"
+msgstr "Süzgeçleri Düzenle"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Enable filtering"
+msgstr "Düzenlenebilir Çocuklar"
+
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "KendindenOynatmayı Aç/Kapat"
@@ -2946,11 +3634,13 @@ msgid "Remove Animation"
msgstr "Animasyonu Kaldır"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Invalid animation name!"
+#, fuzzy
+msgid "Invalid animation name!"
msgstr "HATA: Geçersiz animasyon adı!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Animation name already exists!"
+#, fuzzy
+msgid "Animation name already exists!"
msgstr "HATA: Bu animasyon adı zaten var!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2959,11 +3649,6 @@ msgid "Rename Animation"
msgstr "Animasyonu Yeniden Adlandır"
#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr "Animasyon Ekle"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Sonraki Değişeni Karıştır"
@@ -2980,11 +3665,13 @@ msgid "Duplicate Animation"
msgstr "Animasyonu Çoğalt"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to copy!"
+#, fuzzy
+msgid "No animation to copy!"
msgstr "HATA: Kopyalanacak animasyon yok!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation resource on clipboard!"
+#, fuzzy
+msgid "No animation resource on clipboard!"
msgstr "HATA: panoda animasyon kaynağı yok!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2996,7 +3683,8 @@ msgid "Paste Animation"
msgstr "Animasyonu Yapıştır"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to edit!"
+#, fuzzy
+msgid "No animation to edit!"
msgstr "HATA: Düzenlenecek animasyon yok!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3028,20 +3716,27 @@ msgid "Scale animation playback globally for the node."
msgstr "Düğüm için animasyon arka oynatmasını ölçeklendir."
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create new animation in player."
-msgstr "Oynatıcıda yeni animasyon oluşturun."
+msgid "Animation Tools"
+msgstr "Animasyon Araçları"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr "Animasyon"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load animation from disk."
-msgstr "Animasyonu diskten yükle."
+msgid "New"
+msgstr "Yeni"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load an animation from disk."
-msgstr "Bir animasyonu diskten yükle."
+#, fuzzy
+msgid "Edit Transitions..."
+msgstr "Geçişler"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save the current animation"
-msgstr "Geçerli animasyonu kaydet"
+#, fuzzy
+msgid "Open in Inspector"
+msgstr "Düzenleyicide Aç"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
@@ -3052,18 +3747,6 @@ msgid "Autoplay on Load"
msgstr "Yükleme sırasında KendindenOynat"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Target Blend Times"
-msgstr "Amaçlanan Karışma Zamanlarını Düzenle"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
-msgstr "Animasyon Araçları"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Copy Animation"
-msgstr "Animasyonu Tıpkıla"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning"
msgstr "Araları Doldurma"
@@ -3112,6 +3795,11 @@ msgid "Include Gizmos (3D)"
msgstr "Gizmoları Dahil Et (3B)"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Pin AnimationPlayer"
+msgstr "Animasyonu Yapıştır"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "Yeni Animasyon OluÅŸtur"
@@ -3121,6 +3809,7 @@ msgstr "Animasyon Adı:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
@@ -3138,161 +3827,214 @@ msgstr "Sonraki (KendiliÄŸinden KuyruÄŸu):"
msgid "Cross-Animation Blend Times"
msgstr "Çapraz-Animasyon Karışma Süreleri"
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation"
-msgstr "Animasyon"
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "End"
+msgstr "Son(lar)"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "No playback resource set at path: %s."
+msgstr "Kaynak yolunda deÄŸil."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Create new nodes."
+msgstr "Yeni %s oluÅŸtur"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Connect nodes."
+msgstr "Düğümleri Bağla"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Remove selected node or transition"
+msgstr "Seçilen izleri sil."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition: "
+msgstr "Geçiş"
#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr "AnimasyonAğacı"
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr "Yeni ad:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Edit Filters"
-msgstr "Süzgeçleri Düzenle"
-
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "Ölçekle:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Açılma (sn):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "Karartma (sn):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr "Karıştır"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr "Çırp"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "KendiliÄŸinden Yeniden BaÅŸlat:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr "Yeniden BaÅŸlat (sn):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "Rastgele Yeniden BaÅŸlama (sn):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr "BaÅŸlat!"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "DeÄŸer:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "Karışma:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr "Karışma 0:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr "Karışma 1:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "X-Sönülme Süresi (sn):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr "Geçerli:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr "GiriÅŸ Ekle"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr "Kendiliğinden İlerlemeyi Temizle"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr "Kendiliğinden İlerlemeyi Ayarla"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr "GiriÅŸi Sil"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "Animasyon ağacı geçerlidir."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "Animasyon ağacı geçersizdir."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr "Animasyon Düğümü"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr "OneShot Düğümü"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr "Düğümü Çırp"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "Karıştır2 Düğümü"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "Karıştır3 Düğümü"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "Karıştır4 Düğümü"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "TimeScale Düğümü"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "TimeSeek Düğümü"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "Geçiş Düğümü"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr "Animasyonları İçe Aktar..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "Düğüm Süzgeçlerini Düzenle"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr "Süzgeçler..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "AnimationTree"
-msgstr "AnimasyonAğacı"
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Free"
-msgstr "Ücretsiz"
-
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "İçerikler:"
@@ -3346,8 +4088,14 @@ msgid "Asset Download Error:"
msgstr "Nesne İndirme Hatası:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Fetching:"
-msgstr "Alınıyor:"
+#, fuzzy
+msgid "Downloading (%s / %s)..."
+msgstr "İndiriliyor"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Downloading..."
+msgstr "İndiriliyor"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
@@ -3374,20 +4122,22 @@ msgid "Download for this asset is already in progress!"
msgstr "Bu nesne için zaten sürdürülen bir indirme var!"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "first"
+#, fuzzy
+msgid "First"
msgstr "ilk"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "prev"
-msgstr "önceki"
+#, fuzzy
+msgid "Previous"
+msgstr "Önceki sekme"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "next"
-msgstr "sonraki"
+msgid "Next"
+msgstr "Sonraki"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "last"
-msgstr "son"
+msgid "Last"
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -3461,7 +4211,7 @@ msgid "Bake Lightmaps"
msgstr "Işık-Haritalarını Pişir"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr "Önizleme"
@@ -3470,12 +4220,10 @@ msgid "Configure Snap"
msgstr "Yapışmayı Yapılandır"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "Izgarayı Kaydır:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr "Izgara Adımı:"
@@ -3488,14 +4236,6 @@ msgid "Rotation Step:"
msgstr "Dönme Adımı:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Pivot"
-msgstr "Ekseni Taşı"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Action"
-msgstr "Eylemi Taşı"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr "Dikey kılavuzu taşı"
@@ -3524,11 +4264,28 @@ msgid "Create new horizontal and vertical guides"
msgstr "Yeni yatay ve dikey kılavuzlar oluştur"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit IK Chain"
-msgstr "IK Zincirini Düzenle"
+#, fuzzy
+msgid "Move pivot"
+msgstr "Ekseni Taşı"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Rotate CanvasItem"
+msgstr "CanvasItem Düzenle"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Move anchor"
+msgstr "Eylemi Taşı"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Resize CanvasItem"
+msgstr "CanvasItem Düzenle"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit CanvasItem"
+#, fuzzy
+msgid "Move CanvasItem"
msgstr "CanvasItem Düzenle"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3548,6 +4305,21 @@ msgid "Paste Pose"
msgstr "Duruşu Yapıştır"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom out"
+msgstr "Uzaklaştır"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom reset"
+msgstr "Yakınlaşmayı Sıfırla"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom in"
+msgstr "Yaklaştır"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr "Kip Seç"
@@ -3595,7 +4367,8 @@ msgid "Pan Mode"
msgstr "Kaydırma Biçimi"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggles snapping"
+#, fuzzy
+msgid "Toggle snapping."
msgstr "Yapılmayı aç/kapat"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3603,7 +4376,8 @@ msgid "Use Snap"
msgstr "Yapışma Kullan"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping options"
+#, fuzzy
+msgid "Snapping Options"
msgstr "Yapışma ayarları"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3644,6 +4418,11 @@ msgid "Snap to node sides"
msgstr "Düğüm kenalarına yapış"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Snap to node center"
+msgstr "Düğüm çapasına yapıştır"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr "Diğer düğümlere yapıştır"
@@ -3670,14 +4449,6 @@ msgid "Restores the object's children's ability to be selected."
msgstr "Nesnenin çocuğunun seçilebilme yeteneğini geri kazandırır."
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Bones"
-msgstr "Kemik Yap"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
-msgstr "Kemikleri Temizle"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "Kemikleri Göster"
@@ -3690,6 +4461,15 @@ msgid "Clear IK Chain"
msgstr "IK Zincirini Temizle"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Clear Custom Bones"
+msgstr "Kemikleri Temizle"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "Görüş"
@@ -3732,14 +4512,11 @@ msgid "Layout"
msgstr "Yerleşim Düzeni"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Keys"
+#, fuzzy
+msgid "Insert keys."
msgstr "Anahtarları Gir"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
-msgstr "Anahtar Gir"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr "Anahtar Gir (Var Olan İzler)"
@@ -3752,14 +4529,6 @@ msgid "Clear Pose"
msgstr "DuruÅŸu Temizle"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Drag pivot from mouse position"
-msgstr "Pivotu Fare pozisyonundan sürükle"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Set pivot at mouse position"
-msgstr "Pivotu fare pozisyonunda ayarla"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr "Izgara basamağını 2 ile çarp"
@@ -3775,10 +4544,6 @@ msgstr "Ekle %s"
msgid "Adding %s..."
msgstr "Ekliyor %s..."
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ok"
-msgstr "Tamam"
-
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr "Kök olmadan çoklu düğüm oluşturulamaz."
@@ -3813,27 +4578,20 @@ msgstr "Çoklu3B Oluştur"
msgid "Set Handle"
msgstr "Tutamacı Ayarla"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove item %d?"
-msgstr "%d öğe kaldırılsın mı?"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Item"
-msgstr "Öğe Ekle"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove Selected Item"
-msgstr "Seçilen Öğeyi Kaldır"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#, fuzzy
+msgid "CPUParticles"
+msgstr "Parçacıklar"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Import from Scene"
-msgstr "Sahneden İçe Aktar"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
+msgstr "Örüntüden Emisyon Noktaları Oluştur"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Update from Scene"
-msgstr "Sahneden Güncelle"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
+msgstr "Düğümden Emisyon Noktaları Oluştur"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat0"
@@ -3903,15 +4661,6 @@ msgstr "Tanjantları tek tek düzenlemek için Shift'e basılı tut"
msgid "Bake GI Probe"
msgstr "GI Prob PiÅŸir"
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Add/Remove Color Ramp Point"
-msgstr "Renk Yokuşu Noktası Ekle / Kaldır"
-
-#: editor/plugins/gradient_editor_plugin.cpp
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr "Renk YokuÅŸunu DeÄŸiÅŸtir"
-
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Öğe%d"
@@ -3997,6 +4746,7 @@ msgid "No mesh to debug."
msgstr "Hata ayıklaöma için örüntü yok."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr "Model bu katmanda UV'ye sahip deÄŸil"
@@ -4064,6 +4814,27 @@ msgstr "Anahat Örüntüsü Oluştur"
msgid "Outline Size:"
msgstr "Kontur Boyutu:"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr "%d öğe kaldırılsın mı?"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr "Öğe Ekle"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr "Seçilen Öğeyi Kaldır"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr "Sahneden İçe Aktar"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr "Sahneden Güncelle"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "Örüntü kaynağı belirtilmedi (düğümde MultiMesh yok)."
@@ -4164,70 +4935,6 @@ msgstr "Rastgele Ölçek:"
msgid "Populate"
msgstr "Doldur"
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake!"
-msgstr "PiÅŸir!"
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake the navigation mesh."
-msgstr "Yönlendirici örüntüsünü pişir."
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr "Yönlendirici örüntüsünü temizle."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr "Konfigürasyon Ayarlanıyor..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr "Izgara boyutu hesaplanıyor..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr "Yükseklik-alanı Oluşturuluyor..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Marking walkable triangles..."
-msgstr "Yürünebilir üçgenler işaretleniyor..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr "Aralıksız yükseklialanı inşa ediliyor..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr "Yürünebilir alan aşındırılıyor..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr "Bölümleniyor..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr "Konturlar oluÅŸturuluyor..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr "Çoklu-örüntü oluşturuluyor..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr "Yerli yönlendirici örüntüsüne dönüştürülüyor..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr "Navigasyon Örüntüsü Üreteci Kurulumu:"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr "Geometri Ayrıştırılıyor..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr "Oldu!"
-
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Yönlendirici Çokgeni Oluştur"
@@ -4288,18 +4995,6 @@ msgid "Emission Colors"
msgstr "Emisyon Renkleri"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry."
-msgstr "Düğüm uzambilgisi içermiyor."
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry (faces)."
-msgstr "Düğüm uzambilgisi (yüzler) içermiyor."
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr "Bir işlemci malzeme türü 'ParticlesMaterial' gereklidir."
-
-#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "Yüzler alan içermez!"
@@ -4308,16 +5003,12 @@ msgid "No faces!"
msgstr "Yüzler yok!"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
-msgstr "AABB Üret"
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
-msgstr "Örüntüden Emisyon Noktaları Oluştur"
+msgid "Node does not contain geometry."
+msgstr "Düğüm uzambilgisi içermiyor."
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
-msgstr "Düğümden Emisyon Noktaları Oluştur"
+msgid "Node does not contain geometry (faces)."
+msgstr "Düğüm uzambilgisi (yüzler) içermiyor."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
@@ -4344,6 +5035,19 @@ msgid "Emission Source: "
msgstr "Emisyon Kaynağı: "
#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr "Bir işlemci malzeme türü 'ParticlesMaterial' gereklidir."
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr "AABB Üret"
+
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to CPUParticles"
+msgstr "Büyük Harfe Dönüştür"
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr "Görünebilirlik AABB'si Üret"
@@ -4420,6 +5124,22 @@ msgstr "Noktayı Sil"
msgid "Close Curve"
msgstr "EÄŸriyi Kapat"
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr "Seçenekler"
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr "Eğri Noktası #"
@@ -4452,19 +5172,95 @@ msgstr "Çıkış-Kontrol Noktası Kaldır"
msgid "Remove In-Control Point"
msgstr "Giriş-Kontrol Noktasını Kaldır"
+#: editor/plugins/physical_bone_plugin.cpp
+#, fuzzy
+msgid "Move joint"
+msgstr "Noktayı Taşı"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync bones"
+msgstr "Kemikleri Göster"
+
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "UV Haritası Oluştur"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon & UV"
+msgstr "Çoklu Oluşturun"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split point with itself."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split can't form an existing edge."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Split already exists."
+msgstr "İşlem '%s' zaten var!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Add Split"
+msgstr "Nokta Ekle"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Invalid Split: "
+msgstr "Geçersiz yol!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Split"
+msgstr "Noktayı kaldır"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "UV Haritasını Dönüştür"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint bone weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr "Çokgen 2B UV Düzenleyicisi"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly"
+msgstr "Çokluyu Düzenleyin"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Splits"
+msgstr "Yolu Ayır"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Bones"
+msgstr "Kemik Yap"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon"
+msgstr "Çoklu Oluşturun"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr "Noktayı Taşı"
@@ -4493,12 +5289,25 @@ msgid "Scale Polygon"
msgstr "Çokgeni Ölçekle"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
-msgstr "Düzenle"
+msgid "Connect two points to make a split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Select a split to erase it"
+msgstr "Önce bir ayar öğesi seçin!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UnPaint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
@@ -4513,9 +5322,9 @@ msgid "Clear UV"
msgstr "UV yi Temizle"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr "Yapış"
+#, fuzzy
+msgid "Grid Settings"
+msgstr "IzgaraHaritası Ayarları"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
@@ -4525,6 +5334,36 @@ msgstr "Yapışmayı Enkinleştir"
msgid "Grid"
msgstr "Izgara"
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Configure Grid:"
+msgstr "Yapışmayı Yapılandır"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset X:"
+msgstr "Izgarayı Kaydır:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset Y:"
+msgstr "Izgarayı Kaydır:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step X:"
+msgstr "Izgara Adımı:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step Y:"
+msgstr "Izgara Adımı:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync Bones to Polygon"
+msgstr "Çokgeni Ölçekle"
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "HATA: Kaynak yüklenemedi!"
@@ -4547,6 +5386,10 @@ msgid "Resource clipboard is empty!"
msgstr "Kaynak panosu boÅŸ!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr "Kaynağı Yapıştır"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Düzenleyicide Aç"
@@ -4568,16 +5411,18 @@ msgid "Load Resource"
msgstr "Kaynak Yükle"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
-msgstr "Yapıştır"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
msgstr "KaynakÖnyükleyici"
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Path to AnimationPlayer is invalid"
+msgstr "Animasyon ağacı geçersizdir."
+
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr "En Son Dosyaları Temizle"
@@ -4587,6 +5432,21 @@ msgid "Close and save changes?"
msgstr "Kapa ve deÄŸiÅŸiklikleri kaydet?"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error writing TextFile:"
+msgstr "Bediz yüklenirken sorun oluştu:"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error could not load file."
+msgstr "Bediz yüklenemedi"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error saving file!"
+msgstr "TileSet kaydedilirken hata!"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "Tema kaydedilirken hata"
@@ -4603,6 +5463,21 @@ msgid "Error importing"
msgstr "İçe aktarılırken hata"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "New TextFile..."
+msgstr "Yeni Klasör..."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Open File"
+msgstr "Bir Dosya Aç"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Save File As..."
+msgstr "Farklı Kaydet..."
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "Kalıbı İçe Aktar"
@@ -4615,6 +5490,10 @@ msgid " Class Reference"
msgstr " Sınıf Başvurusu"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr "Sırala"
@@ -4643,8 +5522,9 @@ msgid "File"
msgstr "Dosya"
#: editor/plugins/script_editor_plugin.cpp
-msgid "New"
-msgstr "Yeni"
+#, fuzzy
+msgid "New TextFile"
+msgstr "Dosyaları Görüntüle"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -4671,6 +5551,11 @@ msgid "History Next"
msgstr "Sonraki Geçmiş"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr "Kalıp"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "Kalıbı Yeniden Yükle"
@@ -4704,11 +5589,6 @@ msgstr "Betikler Panelini Aç/Kapa"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr "Bul..."
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Sonraki Bul"
@@ -4762,10 +5642,6 @@ msgid "Discard"
msgstr "Çıkart"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr "Betik OluÅŸtur"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
@@ -4786,6 +5662,16 @@ msgid "Debugger"
msgstr "Hata Ayıklayıcı"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search results"
+msgstr "Yardım Ara"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search in files"
+msgstr "Sınıfları Ara"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
@@ -4793,40 +5679,56 @@ msgstr ""
"düzenlenebilirler"
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Line"
+msgstr "Satır:"
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr "Sadece dosya sisteminden kaynaklar bırakılabilir."
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Lookup Symbol"
+msgstr "Simgeyi Tamamla"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr "Renk Seç"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr "Büyük/Küçük Harf Dönüştür"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr "Büyük harf"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr "Küçük harf"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr "Büyük harfe çevirme"
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Kes"
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr "Tıpkıla"
-
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
@@ -4914,8 +5816,9 @@ msgid "Find Previous"
msgstr "Öncekini Bul"
#: editor/plugins/script_text_editor.cpp
-msgid "Replace..."
-msgstr "DeÄŸiÅŸtir..."
+#, fuzzy
+msgid "Find in files..."
+msgstr "Dosyaları Süz..."
#: editor/plugins/script_text_editor.cpp
msgid "Goto Function..."
@@ -4933,129 +5836,42 @@ msgstr "Bağlamsal Yardım"
msgid "Shader"
msgstr "Gölgelendirici"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr "Basamaklı Sabiti Değiştir"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr "Vec Sabitini DeÄŸiÅŸtir"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr "RGB Sabitini DeÄŸiÅŸtir"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr "Skaler Operatörünü Değiştir"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr "Vec İşletmenini Değiştir"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr "Vec Basamaklı İşletmeni Değiştir"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr "RGB İşletmenini Değiştir"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr "Yalnız Döndürmeye Geçiş Yap"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr "Basamaklı İşlevi Değiştir"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr "Vec İşlevini Değiştir"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr "Basamaklı Tekdüzenini Değiştir"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr "Vec Tekdüzenini Değiştir"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr "RGB Tekdüzenini Değiştir"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr "Varsayılan Değeri Değiştir"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr "XForm Tekdüzenini Değiştir"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr "Doku Tekdüzenini Değiştir"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr "Küp Eşleşme Tekdüzenini Değiştir"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr "Yorumu DeÄŸiÅŸtir"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr "Renk Yokuşuna Ekle / Kaldır"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr "Eğri Haritası Ekle / Kaldır"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr "Eğri Haritasını Değiştir"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr "Giriş Adını Değiştir"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr "Çizge Düğümlerini Bağla"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr "Çizge Düğümlerinin Bağlantılarını Kes"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr "Gölgelendirici Çizge Düğümünü Kaldır"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton2D"
+msgstr "İskelet..."
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr "Gölgelendirici Çizge Düğümünü Taşı"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr "Grafik Düğüm(lerini) Çoğalt"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr "Gölgelendirici Çizge Düğümünü Sil"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical bones"
+msgstr "Yönlendirici Örüntüsü Oluştur"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr "Hata: Döngüsel Bağlantı Bağlantısı"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton"
+msgstr "İskelet..."
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr "Hata: Girdi Bağlantıları Eksik"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical skeleton"
+msgstr "C# Çözümü oluştur"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr "Gölgelendirici Çizge Düğümü Ekle"
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+#, fuzzy
+msgid "Play IK"
+msgstr "Oynat"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
@@ -5182,10 +5998,6 @@ msgid "Align with view"
msgstr "Görünüme Ayarla"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "OK :("
-msgstr "Tamam :("
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "Çocuğun örnek alacağı bir ebeveyn yok."
@@ -5194,6 +6006,11 @@ msgid "This operation requires a single selected node."
msgstr "Bu işlem, seçilmiş tek bir düğüm gerektirir."
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock View Rotation"
+msgstr "Bilgi Göster"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr "Olağanı Görüntüle"
@@ -5238,6 +6055,11 @@ msgid "Doppler Enable"
msgstr "Çoğaltıcı Aktif"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Cinematic Preview"
+msgstr "Mesh Önizlemeleri Oluşturuluyor"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr "Serbestbakış Sola"
@@ -5368,6 +6190,11 @@ msgid "Tool Scale"
msgstr "Ölçek Aracı"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Snap To Floor"
+msgstr "Izgaraya yapış"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr "Serbestbakış Aç / Kapat"
@@ -5376,6 +6203,10 @@ msgid "Transform"
msgstr "Dönüşüm"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr "Dönüştürme İletişim Kutusu..."
@@ -5404,6 +6235,11 @@ msgid "4 Viewports"
msgstr "4 Görüntükapısı"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Gizmos"
+msgstr "Gizmoları Göster"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr "Başlatım Görünümü"
@@ -5417,10 +6253,6 @@ msgid "Settings"
msgstr "Ayarlar"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Skeleton Gizmo visibility"
-msgstr "İskelet Gizmo görünürlüğü"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "Yapışma Ayarları"
@@ -5480,6 +6312,53 @@ msgstr "Öncesi"
msgid "Post"
msgstr "Sonrası"
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Sprite is empty!"
+msgstr "Kayıt yolu boş!"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Sprite"
+msgstr "GörüntüKareleri"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to 2D Mesh"
+msgstr "Şuna Dönüştür %s"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create 2D Mesh"
+msgstr "Anahat Örüntüsü Oluştur"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Grow (Pixels): "
+msgstr "Yapış (Noktalara):"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Update Preview"
+msgstr "Atlas Önizleme"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Settings:"
+msgstr "Ayarlar"
+
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr "HATA: Kare kaynağı yüklenemedi!"
@@ -5548,14 +6427,6 @@ msgstr "Taşı (Sonra)"
msgid "SpriteFrames"
msgstr "GörüntüKareleri"
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox Preview:"
-msgstr "StyleBox Önizleme:"
-
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox"
-msgstr "StilKutusu"
-
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr "Dikdörtgen Bölgesini Ayarla"
@@ -5581,28 +6452,22 @@ msgid "Auto Slice"
msgstr "Otomatik Dilimle"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr "Kaydırma:"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr "Adım:"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Separation:"
-msgstr "Ayrım:"
+msgid "Sep.:"
+msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region"
+#, fuzzy
+msgid "TextureRegion"
msgstr "Doku Bölgesi"
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region Editor"
-msgstr "Doku Bölgesi Düzenleyicisi"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
msgstr "Tema dosyaya kaydedilemiyor:"
@@ -5616,11 +6481,6 @@ msgid "Add All"
msgstr "Tümünü Ekle"
#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Item"
-msgstr "Öğeyi Kaldır"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr "Bütün Öğeleri Kaldır"
@@ -5692,10 +6552,6 @@ msgstr "Var"
msgid "Many"
msgstr "Çok"
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-msgid "Options"
-msgstr "Seçenekler"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
msgstr "Birçok,Seçenek,Var"
@@ -5720,7 +6576,7 @@ msgstr "Veri Türü:"
msgid "Icon"
msgstr "Simge"
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr "Yoldam"
@@ -5733,14 +6589,19 @@ msgid "Color"
msgstr "Renk"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr "Kalıp"
+msgid "Constant"
+msgstr "Sabit"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr "Seçimi Sil"
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fix Invalid Tiles"
+msgstr "Geçersiz ad."
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr "TileMap'i Boya"
@@ -5761,11 +6622,8 @@ msgid "Erase TileMap"
msgstr "TileMap'i Sil"
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase selection"
-msgstr "Seçimi Sil"
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find tile"
+#, fuzzy
+msgid "Find Tile"
msgstr "Döşentiyi Bul"
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -5789,6 +6647,11 @@ msgid "Pick Tile"
msgstr "Karo Seç"
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Move Selection"
+msgstr "Seçimi Kaldır"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr "0 Düzeyde Döndür"
@@ -5805,68 +6668,122 @@ msgid "Rotate 270 degrees"
msgstr "270 Düzeyde Döndür"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Could not find tile:"
-msgstr "Karo Bulunamadı:"
+#, fuzzy
+msgid "Add Texture(s) to TileSet"
+msgstr "Ağaçtan Düğüm(ler) Ekle"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Item name or ID:"
-msgstr "Öğe adı yada kimliği:"
+#, fuzzy
+msgid "Remove current Texture from TileSet"
+msgstr "Mevcut giriyi kaldır"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
-msgstr "Sahneden mi oluÅŸturulsun?"
+msgid "Create from Scene"
+msgstr "Sahneden OluÅŸtur"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from scene?"
-msgstr "Sahneden birleÅŸtirilsin mi?"
+msgid "Merge from Scene"
+msgstr "Sahneden BirleÅŸtir"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tile Set"
-msgstr "Karo Takımı"
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings."
+msgstr ""
+"Simge olarak kullanmak işin alt-karo seç, bu aynı zamanda geçersiz oto-karo "
+"bağlantılarında kullanılacaktır."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
-msgstr "Sahneden OluÅŸtur"
+msgid "Display tile's names (hold Alt Key)"
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
-msgstr "Sahneden BirleÅŸtir"
+msgid "Remove Selected Textue and ALL TILES wich uses it?"
+msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Error"
-msgstr "Hata"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Autotiles"
-msgstr "Oto-döşemeler"
+msgid "Create from scene?"
+msgstr "Sahneden mi oluÅŸturulsun?"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr "Sahneden birleÅŸtirilsin mi?"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid " file(s) was not added because was already on the list."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
-"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings."
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
msgstr ""
-"Simge olarak kullanmak işin alt-karo seç, bu aynı zamanda geçersiz oto-karo "
-"bağlantılarında kullanılacaktır."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid ""
"LMB: set bit on.\n"
-"RMB: set bit off."
+"RMB: set bit off.\n"
+"Click on another Tile to edit it."
msgstr ""
"LMB: bit'i aç.\n"
"RMB: bit'i kapat."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select current edited sub-tile."
+#, fuzzy
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
msgstr "Şuanki düzenlenmiş alt-döşemeyi seç."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select sub-tile to change its priority."
+#, fuzzy
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
+msgstr ""
+"Simge olarak kullanmak işin alt-karo seç, bu aynı zamanda geçersiz oto-karo "
+"bağlantılarında kullanılacaktır."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
msgstr "Önceliğini değiştirmek için alt-karo seçin."
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
-msgstr "Vazgeç"
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "This property can't be changed."
+msgstr "Bu işlem bir sahne olmadan yapılamaz."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tile Set"
+msgstr "Karo Takımı"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Vertex"
+msgstr "Köşenoktalar"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr "Bölümlenme"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Light"
+msgstr "SaÄŸ"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "VisualShader"
+msgstr "Gölgelendirici"
#: editor/project_export.cpp
msgid "Runnable"
@@ -5881,8 +6798,8 @@ msgid "Delete preset '%s'?"
msgstr "'%s' önayarı silinsin mi?"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted: "
-msgstr "Bu platform için dışa aktarma şablonları eksik/bozulmuş: "
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr "Bu platform için dışa aktarma şablonu eksik/bozuk:"
#: editor/project_export.cpp
msgid "Presets"
@@ -5959,10 +6876,6 @@ msgid "Export templates for this platform are missing:"
msgstr "Bu platform için dışa aktarma şablonu eksik:"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr "Bu platform için dışa aktarma şablonu eksik/bozuk:"
-
-#: editor/project_export.cpp
msgid "Export With Debug"
msgstr "Hata Ayıklama İle Dışa Aktar"
@@ -5971,14 +6884,24 @@ msgid "The path does not exist."
msgstr "Yol mevcut deÄŸil."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' file."
-msgstr "Lütfen bir 'proje.godot' dosyası seçin."
+#, fuzzy
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgstr "Lütfen 'proje.godot' dosyası içermeyen bir klasör seçin."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "Lütfen boş bir klasör seçin."
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr "Lütfen bir 'proje.godot' dosyası seçin."
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "İçe Aktarılan Proje"
@@ -6066,6 +6989,11 @@ msgid "Project Path:"
msgstr "Proje Yolu:"
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Project Installation Path:"
+msgstr "Proje Yolu:"
+
+#: editor/project_manager.cpp
msgid "Browse"
msgstr "Gözat"
@@ -6185,9 +7113,10 @@ msgid "Mouse Button"
msgstr "Fare Düğmesi"
#: editor/project_settings_editor.cpp
+#, fuzzy
msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
"Geçersiz işlem adı. Boş olamaz ve '/', ':', '=', '\\' veya '\"' içeremez."
@@ -6200,9 +7129,23 @@ msgid "Rename Input Action Event"
msgstr "Girdi Eylem Olayını Yeniden Adlandır"
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Change Action deadzone"
+msgstr "Animasyonun Adını Değiştir:"
+
+#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr "Giriş İşlem Olayı Ekle"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "All Devices"
+msgstr "Aygıt"
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr "Aygıt"
+
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr "Shift+"
@@ -6244,20 +7187,24 @@ msgid "Wheel Down Button"
msgstr "Tekerlek Aşağı Düğmesi"
#: editor/project_settings_editor.cpp
-msgid "Button 6"
-msgstr "Düğme 6"
+#, fuzzy
+msgid "Wheel Left Button"
+msgstr "Tekerlek Yukarı Düğmesi"
#: editor/project_settings_editor.cpp
-msgid "Button 7"
-msgstr "Düğme 7"
+#, fuzzy
+msgid "Wheel Right Button"
+msgstr "Sağ Düğme"
#: editor/project_settings_editor.cpp
-msgid "Button 8"
-msgstr "Düğme 8"
+#, fuzzy
+msgid "X Button 1"
+msgstr "Düğme 6"
#: editor/project_settings_editor.cpp
-msgid "Button 9"
-msgstr "Düğme 9"
+#, fuzzy
+msgid "X Button 2"
+msgstr "Düğme 6"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
@@ -6284,10 +7231,6 @@ msgid "Add Event"
msgstr "Olay Ekle"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Aygıt"
-
-#: editor/project_settings_editor.cpp
msgid "Button"
msgstr "Düğme"
@@ -6332,6 +7275,13 @@ msgid "Delete Item"
msgstr "Öğeyi Sil"
#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+"Geçersiz işlem adı. Boş olamaz ve '/', ':', '=', '\\' veya '\"' içeremez."
+
+#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr "Zaten mevcut"
@@ -6403,6 +7353,10 @@ msgstr "Özellik:"
msgid "Override For..."
msgstr "Şunun Üzerine Yaz..."
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr "Girdi Haritası"
@@ -6412,6 +7366,14 @@ msgid "Action:"
msgstr "Eylem:"
#: editor/project_settings_editor.cpp
+msgid "Action"
+msgstr "Eylem"
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr "Aygıt:"
@@ -6472,10 +7434,6 @@ msgid "AutoLoad"
msgstr "Otomatik Yükle"
#: editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr "Bir Görüntükapısı Seçin"
-
-#: editor/property_editor.cpp
msgid "Ease In"
msgstr "Açılma"
@@ -6512,34 +7470,10 @@ msgid "Select Node"
msgstr "Düğüm Seç"
#: editor/property_editor.cpp
-msgid "New Script"
-msgstr "Yeni Betik"
-
-#: editor/property_editor.cpp
-msgid "New %s"
-msgstr "Yeni %s"
-
-#: editor/property_editor.cpp
-msgid "Make Unique"
-msgstr "Benzersiz Yap"
-
-#: editor/property_editor.cpp
-msgid "Show in File System"
-msgstr "Dosya Sisteminde Göster"
-
-#: editor/property_editor.cpp
-msgid "Convert To %s"
-msgstr "Şuna Dönüştür %s"
-
-#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "Dosya yüklenirken hata: Bir kaynak değil!"
#: editor/property_editor.cpp
-msgid "Selected node is not a Viewport!"
-msgstr "Seçili düğüm bir Viewport değil!"
-
-#: editor/property_editor.cpp
msgid "Pick a Node"
msgstr "Bir Düğüm Seç"
@@ -6548,18 +7482,6 @@ msgid "Bit %d, val %d."
msgstr "Bit %d, val %d."
#: editor/property_editor.cpp
-msgid "On"
-msgstr "Açık"
-
-#: editor/property_editor.cpp
-msgid "[Empty]"
-msgstr "[BoÅŸ]"
-
-#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
-msgid "Set"
-msgstr "Ayarla"
-
-#: editor/property_editor.cpp
msgid "Properties:"
msgstr "Özellikler:"
@@ -6583,6 +7505,134 @@ msgstr "PVRTC aracı çalıştırılamadı:"
msgid "Can't load back converted image using PVRTC tool:"
msgstr "PVRTC aracını kullanarak dönüştürülen bedizi geri yükleyemiyor:"
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Batch Rename"
+msgstr "Yeniden Adlandır"
+
+#: editor/rename_dialog.cpp
+msgid "Prefix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Suffix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Advanced options"
+msgstr "Yapışma ayarları"
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node name"
+msgstr "Düğüm adı:"
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node type"
+msgstr "Düğüm Türü Bul"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Current scene name"
+msgstr "Åžu anki Sahne"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Root node name"
+msgstr "Kök Düğüm adı:"
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Step"
+msgstr "Adım:"
+
+#: editor/rename_dialog.cpp
+msgid "Ammount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minium number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expressions"
+msgstr "İfadeyi Değiştir"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Post-Process"
+msgstr "İşlem Sonrası Betik Dizeci:"
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr "Tut"
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Lowercase"
+msgstr "Küçük harf"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Uppercase"
+msgstr "Büyük harf"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Reset"
+msgstr "Yaklaşmayı Sıfırla"
+
+#: editor/rename_dialog.cpp editor/script_editor_debugger.cpp
+msgid "Error"
+msgstr "Hata"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Düğümün Ebeveynliğini Değiştir"
@@ -6619,11 +7669,6 @@ msgstr "Ana Sahne DeÄŸiÅŸtirgenleri:"
msgid "Scene Run Settings"
msgstr "Sahne Çalıştırma Ayarları"
-#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
-#: scene/gui/dialogs.cpp
-msgid "OK"
-msgstr "Tamam"
-
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr "Sahneleri örneklemek için ebeveyn yok."
@@ -6645,6 +7690,10 @@ msgid "Instance Scene(s)"
msgstr "Sahne(leri) Örnekle"
#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr "BetiÄŸi Temizle"
+
+#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr "Bu işlem, ağaç kökü üzerinde yapılamaz."
@@ -6685,12 +7734,33 @@ msgid "Load As Placeholder"
msgstr "Yer Tutucu Olarak Yükle"
#: editor/scene_tree_dock.cpp
-msgid "Discard Instancing"
-msgstr "Örneği Boşalt"
+msgid "Make Local"
+msgstr "YerelleÅŸtir"
#: editor/scene_tree_dock.cpp
-msgid "Makes Sense!"
-msgstr "Anlamlı!"
+#, fuzzy
+msgid "Create Root Node:"
+msgstr "Düğüm Oluştur"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "2D Scene"
+msgstr "Sahne"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "3D Scene"
+msgstr "Sahne"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "User Interface"
+msgstr "Kalıtı Temizle"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Custom Node"
+msgstr "Düğümleri Kes"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
@@ -6701,6 +7771,10 @@ msgid "Can't operate on nodes the current scene inherits from!"
msgstr "Geçerli sahneden miras alınan düğümler üzerinde işlem yapılamaz!"
#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr "Betik İliştir"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "Düğümleri Kaldır"
@@ -6744,18 +7818,15 @@ msgid "Change Type"
msgstr "Türü Değiştir"
#: editor/scene_tree_dock.cpp
-msgid "Attach Script"
-msgstr "Betik İliştir"
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Script"
-msgstr "BetiÄŸi Temizle"
+#, fuzzy
+msgid "Make Scene Root"
+msgstr "Anlamlı!"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr "Sahneden BirleÅŸtir"
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr "Dalı Sahne olarak Kaydet"
@@ -6780,10 +7851,6 @@ msgstr ""
"alınmış bir sahne oluşturur."
#: editor/scene_tree_dock.cpp
-msgid "Filter nodes"
-msgstr "Düğümleri Süzgeçden Geçir"
-
-#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr "Seçili düğüm için yeni veya mevcut bir betik iliştir."
@@ -6803,25 +7870,19 @@ msgstr "Yerel"
msgid "Clear Inheritance? (No Undo!)"
msgstr "Miras Silinsin mi? (Geri Alınamaz!)"
-#: editor/scene_tree_dock.cpp
-msgid "Clear!"
-msgstr "Temiz!"
-
#: editor/scene_tree_editor.cpp
-msgid "Toggle Spatial Visible"
-msgstr "Uzaysal Görünürlüğü Aç / Kapat"
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle CanvasItem Visible"
-msgstr "CanvasItem'ı Görünür Duruma Getir"
+#, fuzzy
+msgid "Toggle Visible"
+msgstr "Görünebilirliği Aç/Kapa"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr "Düğüm yapılandırma uyarısı:"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
-"Node has connection(s) and group(s)\n"
+"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
"Düğüm bağlantı(lar) ve grup(lar)a sahip\n"
@@ -6843,22 +7904,25 @@ msgstr ""
"Düğüm grup(lar)ın içinde.\n"
"Gruplar dokunu göstermek için tıkla."
-#: editor/scene_tree_editor.cpp
-msgid "Open script"
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script"
msgstr "Betik Aç"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
"Node is locked.\n"
-"Click to unlock"
+"Click to unlock it."
msgstr ""
"Düğüm kilitli.\n"
"Kiliti açmak için tıkla"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
"Children are not selectable.\n"
-"Click to make selectable"
+"Click to make selectable."
msgstr ""
"Çocuklar seçilebilir değil.\n"
"Seçilebilir yapmak için tıkla"
@@ -6868,6 +7932,12 @@ msgid "Toggle Visibility"
msgstr "Görünebilirliği Aç/Kapa"
#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr "Geçersiz düğüm adı, aşağıdaki karakterlere izin verilmiyor:"
@@ -6904,6 +7974,11 @@ msgid "N/A"
msgstr "Uygulanamaz"
#: editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script/Choose Location"
+msgstr "Betik Düzenleyiciyi Aç"
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "Yol boÅŸ"
@@ -7140,10 +8215,23 @@ msgid "Change Camera Size"
msgstr "Kamera Boyutunu DeÄŸiÅŸtir"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Change Notifier AABB"
+msgstr "Bildirim Kapsamını Değiştir"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr "Parçacık AABB Değişimi"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr "DeÅŸme GeniÅŸlemesini DeÄŸiÅŸtir"
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Küresel Şeklin Çapını Değiştir"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr "Kübik Şekli Genişlet"
@@ -7156,20 +8244,38 @@ msgid "Change Capsule Shape Height"
msgstr "Kapsülün Yüksekliğini Değiştir"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
-msgstr "Işın Şeklinin Uzunluğunu Değiştir"
+#, fuzzy
+msgid "Change Cylinder Shape Radius"
+msgstr "Kapsülün Çapını Değiştir"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier Extents"
-msgstr "Bildirim Kapsamını Değiştir"
+#, fuzzy
+msgid "Change Cylinder Shape Height"
+msgstr "Kapsülün Yüksekliğini Değiştir"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
-msgstr "Parçacık AABB Değişimi"
+msgid "Change Ray Shape Length"
+msgstr "Işın Şeklinin Uzunluğunu Değiştir"
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
-msgstr "DeÅŸme GeniÅŸlemesini DeÄŸiÅŸtir"
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Radius"
+msgstr "Işın Çapını Değiştir"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Height"
+msgstr "Kapsülün Yüksekliğini Değiştir"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Torus Inner Radius"
+msgstr "Küresel Şeklin Çapını Değiştir"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Torus Outer Radius"
+msgstr "Işın Çapını Değiştir"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
@@ -7224,17 +8330,6 @@ msgid "GDNative"
msgstr "GDYerel"
#: modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
-"convert() için geçersiz türde değiştirgen, TYPE_* sabitlerini kullanın."
-
-#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "Byte kodu çözmek için yetersiz byte, ya da Geçersiz format."
-
-#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr "adım değiştirgeni sıfır!"
@@ -7299,6 +8394,11 @@ msgid "GridMap Delete Selection"
msgstr "IzgaraHaritası Seçimi Sil"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Fill Selection"
+msgstr "IzgaraHaritası Seçimi Sil"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
msgstr "IzgaraHaritası Seçimi Çoğalt"
@@ -7379,6 +8479,11 @@ msgid "Clear Selection"
msgstr "Seçimi Temizle"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fill Selection"
+msgstr "Tüm Seçim"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr "IzgaraHaritası Ayarları"
@@ -7447,6 +8552,70 @@ msgstr "Dosyaları Görüntüle"
msgid "End of inner exception stack trace"
msgstr "İç özel durum yığını izlemesinin sonu"
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake!"
+msgstr "PiÅŸir!"
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake the navigation mesh."
+msgstr "Yönlendirici örüntüsünü pişir."
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr "Yönlendirici örüntüsünü temizle."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr "Konfigürasyon Ayarlanıyor..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr "Izgara boyutu hesaplanıyor..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr "Yükseklik-alanı Oluşturuluyor..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr "Yürünebilir üçgenler işaretleniyor..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr "Aralıksız yükseklialanı inşa ediliyor..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr "Yürünebilir alan aşındırılıyor..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr "Bölümleniyor..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr "Konturlar oluÅŸturuluyor..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr "Çoklu-örüntü oluşturuluyor..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr "Yerli yönlendirici örüntüsüne dönüştürülüyor..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr "Navigasyon Örüntüsü Üreteci Kurulumu:"
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr "Geometri Ayrıştırılıyor..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr "Oldu!"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7504,10 +8673,6 @@ msgid "Set Variable Type"
msgstr "DeÄŸiÅŸken Tipini Ayarla"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr "İşlevler:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "DeÄŸiÅŸkenler:"
@@ -7620,36 +8785,14 @@ msgid "Connect Nodes"
msgstr "Düğümleri Bağla"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Condition"
-msgstr "KoÅŸul"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Sequence"
-msgstr "Dizi"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Switch"
-msgstr "Anahtar"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Iterator"
-msgstr "Yineleyici"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "While"
-msgstr "İken"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Return"
-msgstr "Döndür"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Call"
-msgstr "Çağır"
+#, fuzzy
+msgid "Connect Node Data"
+msgstr "Düğümleri Bağla"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Get"
-msgstr "Al"
+#, fuzzy
+msgid "Connect Node Sequence"
+msgstr "Düğümleri Bağla"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -7676,26 +8819,18 @@ msgid "Remove Function"
msgstr "İşlevi Kaldır"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Variable"
-msgstr "Değişkeni Düzenle"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "Değişkeni Kaldır"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Signal"
-msgstr "Sinyal Düzenle"
+msgid "Editing Variable:"
+msgstr "Değişken Düzenleniyor:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "Sinyal Kaldır"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr "Değişken Düzenleniyor:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "Sinyal Düzenleniyor:"
@@ -7739,6 +8874,11 @@ msgstr "Düğümleri Kes"
msgid "Paste Nodes"
msgstr "Düğümleri Yapıştır"
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Member"
+msgstr "Üyeler"
+
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr "Girdi türü yinelenebilir değil: "
@@ -7795,6 +8935,19 @@ msgstr ""
"_step()'ten geçersiz dönüş değeri, tam sayı (dizi çıkışı) ya da dize "
"(hatası) olmalı."
+#: modules/visual_script/visual_script_property_selector.cpp
+#, fuzzy
+msgid "Search VisualScript"
+msgstr "GörselBetik Düğümü Kaldır"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get"
+msgstr "Al"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set "
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Tarayıcıda Çalıştır"
@@ -7845,9 +8998,10 @@ msgstr ""
"edilecektir."
#: scene/2d/collision_object_2d.cpp
+#, fuzzy
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
"Bu düğüm alt şekillere sahip değil, bu yüzden uzayla etkileşime giremez.\n"
@@ -7957,6 +9111,19 @@ msgid "Path property must point to a valid Node2D node to work."
msgstr ""
"Yol özelliği çalışabilmesi için geçerli bir Node2D düğümüne işaret etmelidir."
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
@@ -8021,9 +9188,10 @@ msgid "Lighting Meshes: "
msgstr "Örüntüler Haritalanıyor: "
#: scene/3d/collision_object.cpp
+#, fuzzy
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape or CollisionPolygon children nodes to define "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
"Bu düğüm alt şekillere sahip değil, bu yüzden uzayla etkileşime giremez.\n"
@@ -8121,6 +9289,21 @@ msgstr ""
"Bu WorldEnvironment yoksayıldı. (3B sahneler için) Bir Kamera ekleyin veya "
"(2B sahneler için) bu ortamın Arkaplan Kipini Canvas olarak ayarlayın."
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid ""
+"Size changes to SoftBody will be overriden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+"RigidBody boyut deÄŸiÅŸikliÄŸi(karakter yada rigid kipleri) fizik motoru "
+"çalıştığında geçersiz kılınacak.\n"
+"Boyu değişikliğini bunun yerine çocuk çarpışma şekilleri içinden yapın."
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8137,6 +9320,49 @@ msgstr ""
"VehicleWheel VehicleBody'ye bir tekerlek sistemi sağlaması için hizmet eder. "
"Lütfen bunu VehicleBody'nin çocuğu olarak kullanın."
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Animation not found: '%s'"
+msgstr "Animasyon Araçları"
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Invalid animation: '%s'."
+msgstr "HATA: Geçersiz animasyon adı!"
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr "Şunun: '%s' şununla: '%s' bağlantısını kes"
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr ""
+"Sahne Ağacı'ndan animasyonları düzenleyebilmek için bir AnimationPlayer "
+"seçin."
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "AnimationPlayer root is not a valid node."
+msgstr "Animasyon ağacı geçersizdir."
+
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "Ham Kip"
@@ -8217,12 +9443,368 @@ msgstr "Yazıtipi yükleme hatası."
msgid "Invalid font size."
msgstr "Geçersiz yazıtipi boyutu."
+#: scene/resources/visual_shader.cpp
#, fuzzy
-#~ msgid "Previous"
-#~ msgstr "Önceki sekme"
+msgid "Input"
+msgstr "GiriÅŸ Ekle"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "None"
+msgstr "<Yok>"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Invalid source for shader."
+msgstr "Geçersiz kaynak!"
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#~ msgid "Change Scalar Constant"
+#~ msgstr "Basamaklı Sabiti Değiştir"
+
+#~ msgid "Change Vec Constant"
+#~ msgstr "Vec Sabitini DeÄŸiÅŸtir"
+
+#~ msgid "Change RGB Constant"
+#~ msgstr "RGB Sabitini DeÄŸiÅŸtir"
+
+#~ msgid "Change Scalar Operator"
+#~ msgstr "Skaler Operatörünü Değiştir"
+
+#~ msgid "Change Vec Operator"
+#~ msgstr "Vec İşletmenini Değiştir"
+
+#~ msgid "Change Vec Scalar Operator"
+#~ msgstr "Vec Basamaklı İşletmeni Değiştir"
+
+#~ msgid "Change RGB Operator"
+#~ msgstr "RGB İşletmenini Değiştir"
+
+#~ msgid "Toggle Rot Only"
+#~ msgstr "Yalnız Döndürmeye Geçiş Yap"
-#~ msgid "Next"
-#~ msgstr "Sonraki"
+#~ msgid "Change Scalar Function"
+#~ msgstr "Basamaklı İşlevi Değiştir"
+
+#~ msgid "Change Vec Function"
+#~ msgstr "Vec İşlevini Değiştir"
+
+#~ msgid "Change Scalar Uniform"
+#~ msgstr "Basamaklı Tekdüzenini Değiştir"
+
+#~ msgid "Change Vec Uniform"
+#~ msgstr "Vec Tekdüzenini Değiştir"
+
+#~ msgid "Change RGB Uniform"
+#~ msgstr "RGB Tekdüzenini Değiştir"
+
+#~ msgid "Change Default Value"
+#~ msgstr "Varsayılan Değeri Değiştir"
+
+#~ msgid "Change XForm Uniform"
+#~ msgstr "XForm Tekdüzenini Değiştir"
+
+#~ msgid "Change Texture Uniform"
+#~ msgstr "Doku Tekdüzenini Değiştir"
+
+#~ msgid "Change Cubemap Uniform"
+#~ msgstr "Küp Eşleşme Tekdüzenini Değiştir"
+
+#~ msgid "Change Comment"
+#~ msgstr "Yorumu DeÄŸiÅŸtir"
+
+#~ msgid "Add/Remove to Color Ramp"
+#~ msgstr "Renk Yokuşuna Ekle / Kaldır"
+
+#~ msgid "Modify Color Ramp"
+#~ msgstr "Renk YokuÅŸunu DeÄŸiÅŸtir"
+
+#~ msgid "Add/Remove to Curve Map"
+#~ msgstr "Eğri Haritası Ekle / Kaldır"
+
+#~ msgid "Modify Curve Map"
+#~ msgstr "Eğri Haritasını Değiştir"
+
+#~ msgid "Change Input Name"
+#~ msgstr "Giriş Adını Değiştir"
+
+#~ msgid "Connect Graph Nodes"
+#~ msgstr "Çizge Düğümlerini Bağla"
+
+#~ msgid "Disconnect Graph Nodes"
+#~ msgstr "Çizge Düğümlerinin Bağlantılarını Kes"
+
+#~ msgid "Remove Shader Graph Node"
+#~ msgstr "Gölgelendirici Çizge Düğümünü Kaldır"
+
+#~ msgid "Move Shader Graph Node"
+#~ msgstr "Gölgelendirici Çizge Düğümünü Taşı"
+
+#~ msgid "Duplicate Graph Node(s)"
+#~ msgstr "Grafik Düğüm(lerini) Çoğalt"
+
+#~ msgid "Delete Shader Graph Node(s)"
+#~ msgstr "Gölgelendirici Çizge Düğümünü Sil"
+
+#~ msgid "Error: Cyclic Connection Link"
+#~ msgstr "Hata: Döngüsel Bağlantı Bağlantısı"
+
+#~ msgid "Error: Missing Input Connections"
+#~ msgstr "Hata: Girdi Bağlantıları Eksik"
+
+#~ msgid "Add Shader Graph Node"
+#~ msgstr "Gölgelendirici Çizge Düğümü Ekle"
+
+#~ msgid "Disabled"
+#~ msgstr "Devre dışı"
+
+#~ msgid "Move Anim Track Up"
+#~ msgstr "Animasyon İzini Yukarı Taşı"
+
+#~ msgid "Move Anim Track Down"
+#~ msgstr "Animasyon İzini Aşağı Taşı"
+
+#~ msgid "Set Transitions to:"
+#~ msgstr "Geçişleri Şuna Ayarla:"
+
+#~ msgid "Anim Track Rename"
+#~ msgstr "Animasyon İzini Yeniden Adlandır"
+
+#~ msgid "Anim Track Change Interpolation"
+#~ msgstr "Anim İzi Değişikliği İnterpolasyonu"
+
+#~ msgid "Anim Track Change Value Mode"
+#~ msgstr "Animasyon İzi Değişikliği Kipi"
+
+#~ msgid "Anim Track Change Wrap Mode"
+#~ msgstr "Animasyon İzi Değişikliği Sarmalama Kipi"
+
+#~ msgid "Edit Node Curve"
+#~ msgstr "Düğüm Eğrisini Düzenle"
+
+#~ msgid "Edit Selection Curve"
+#~ msgstr "Seçim Eğrisini Düzenle"
+
+#~ msgid "Anim Add Key"
+#~ msgstr "Animasyon Anahtar Ekle"
+
+#~ msgid "In"
+#~ msgstr "GiriÅŸ"
+
+#~ msgid "Out"
+#~ msgstr "Çıkış"
+
+#~ msgid "In-Out"
+#~ msgstr "Giriş-Çıkış"
+
+#~ msgid "Out-In"
+#~ msgstr "Çıkış-Giriş"
+
+#~ msgid "Change Anim Len"
+#~ msgstr "Animasyon UzunluÄŸunu DeÄŸiÅŸtir"
+
+#~ msgid "Change Anim Loop"
+#~ msgstr "Animasyon Döngüsünü Değiştir"
+
+#~ msgid "Anim Create Typed Value Key"
+#~ msgstr "Animasyon Yazılı Değer Anahtarı Oluştur"
+
+#~ msgid "Anim Add Call Track"
+#~ msgstr "Animasyon Çağrı İzi Ekle"
+
+#~ msgid "Length (s):"
+#~ msgstr "Uzunluk (sn):"
+
+#~ msgid "Step (s):"
+#~ msgstr "Adım (sn):"
+
+#~ msgid "Cursor step snap (in seconds)."
+#~ msgstr "İmleç basamak yapışması (saniye)."
+
+#~ msgid "Enable/Disable looping in animation."
+#~ msgstr "Animasyon yinelemesini Aç/Kapat."
+
+#~ msgid "Add new tracks."
+#~ msgstr "Yeni izler ekle."
+
+#~ msgid "Move current track up."
+#~ msgstr "Mevcut izi yukarı taşı."
+
+#~ msgid "Move current track down."
+#~ msgstr "Mevcut izi aşağı taşı."
+
+#~ msgid "Track tools"
+#~ msgstr "İz araçları"
+
+#~ msgid "Enable editing of individual keys by clicking them."
+#~ msgstr "Anahtarlara tıklayarak tek tek düzenlemeyi etkinleştir."
+
+#~ msgid "Key"
+#~ msgstr "Anahtar"
+
+#~ msgid "Call Functions in Which Node?"
+#~ msgstr "Hangi Düğümdeki İşlevler Çağrılsın?"
+
+#~ msgid "Thanks!"
+#~ msgstr "Teşekkürler!"
+
+#~ msgid "I see..."
+#~ msgstr "Anlıyorum..."
+
+#~ msgid "Can't open '%s'."
+#~ msgstr "'%s' açılamıyor."
+
+#~ msgid "Ugh"
+#~ msgstr "Öff"
+
+#~ msgid "Run Script"
+#~ msgstr "Betiği Çalıştır"
+
+#~ msgid "Save the currently edited resource."
+#~ msgstr "Düzenlenen kaynağı kaydedin."
+
+#~ msgid "Stop Profiling"
+#~ msgstr "Kesitlemeyi Durdur"
+
+#~ msgid "Start Profiling"
+#~ msgstr "Kesitlemeyi BaÅŸlat"
+
+#~ msgid "Default (Same as Editor)"
+#~ msgstr "Varsayılan (Düzenleyici İle Aynı)"
+
+#~ msgid "Create new animation in player."
+#~ msgstr "Oynatıcıda yeni animasyon oluşturun."
+
+#~ msgid "Load animation from disk."
+#~ msgstr "Animasyonu diskten yükle."
+
+#~ msgid "Load an animation from disk."
+#~ msgstr "Bir animasyonu diskten yükle."
+
+#~ msgid "Save the current animation"
+#~ msgstr "Geçerli animasyonu kaydet"
+
+#~ msgid "Edit Target Blend Times"
+#~ msgstr "Amaçlanan Karışma Zamanlarını Düzenle"
+
+#~ msgid "Copy Animation"
+#~ msgstr "Animasyonu Tıpkıla"
+
+#~ msgid "Fetching:"
+#~ msgstr "Alınıyor:"
+
+#~ msgid "prev"
+#~ msgstr "önceki"
+
+#~ msgid "next"
+#~ msgstr "sonraki"
+
+#~ msgid "last"
+#~ msgstr "son"
+
+#~ msgid "Edit IK Chain"
+#~ msgstr "IK Zincirini Düzenle"
+
+#~ msgid "Drag pivot from mouse position"
+#~ msgstr "Pivotu Fare pozisyonundan sürükle"
+
+#~ msgid "Set pivot at mouse position"
+#~ msgstr "Pivotu fare pozisyonunda ayarla"
+
+#~ msgid "Add/Remove Color Ramp Point"
+#~ msgstr "Renk Yokuşu Noktası Ekle / Kaldır"
+
+#~ msgid "OK :("
+#~ msgstr "Tamam :("
+
+#~ msgid "Skeleton Gizmo visibility"
+#~ msgstr "İskelet Gizmo görünürlüğü"
+
+#~ msgid "StyleBox Preview:"
+#~ msgstr "StyleBox Önizleme:"
+
+#~ msgid "StyleBox"
+#~ msgstr "StilKutusu"
+
+#~ msgid "Separation:"
+#~ msgstr "Ayrım:"
+
+#~ msgid "Texture Region Editor"
+#~ msgstr "Doku Bölgesi Düzenleyicisi"
+
+#~ msgid "Erase selection"
+#~ msgstr "Seçimi Sil"
+
+#~ msgid "Could not find tile:"
+#~ msgstr "Karo Bulunamadı:"
+
+#~ msgid "Item name or ID:"
+#~ msgstr "Öğe adı yada kimliği:"
+
+#~ msgid "Autotiles"
+#~ msgstr "Oto-döşemeler"
+
+#~ msgid "Export templates for this platform are missing/corrupted: "
+#~ msgstr "Bu platform için dışa aktarma şablonları eksik/bozulmuş: "
+
+#~ msgid "Button 7"
+#~ msgstr "Düğme 7"
+
+#~ msgid "Button 8"
+#~ msgstr "Düğme 8"
+
+#~ msgid "Button 9"
+#~ msgstr "Düğme 9"
+
+#~ msgid "Discard Instancing"
+#~ msgstr "Örneği Boşalt"
+
+#~ msgid "Clear!"
+#~ msgstr "Temiz!"
+
+#~ msgid "Toggle Spatial Visible"
+#~ msgstr "Uzaysal Görünürlüğü Aç / Kapat"
+
+#~ msgid "Toggle CanvasItem Visible"
+#~ msgstr "CanvasItem'ı Görünür Duruma Getir"
+
+#~ msgid "Condition"
+#~ msgstr "KoÅŸul"
+
+#~ msgid "Sequence"
+#~ msgstr "Dizi"
+
+#~ msgid "Switch"
+#~ msgstr "Anahtar"
+
+#~ msgid "Iterator"
+#~ msgstr "Yineleyici"
+
+#~ msgid "While"
+#~ msgstr "İken"
+
+#~ msgid "Return"
+#~ msgstr "Döndür"
+
+#~ msgid "Call"
+#~ msgstr "Çağır"
+
+#~ msgid "Edit Variable"
+#~ msgstr "Değişkeni Düzenle"
+
+#~ msgid "Edit Signal"
+#~ msgstr "Sinyal Düzenle"
#~ msgid "Invalid action (anything goes but '/' or ':')."
#~ msgstr "Geçersiz işlem (her şey ancak şu '/' ya da şuna ':' gider)."
@@ -8240,9 +9822,6 @@ msgstr "Geçersiz yazıtipi boyutu."
#~ msgid "Can't write file."
#~ msgstr "Dosyaya yazılamıyor."
-#~ msgid "Please choose a folder that does not contain a 'project.godot' file."
-#~ msgstr "Lütfen 'proje.godot' dosyası içermeyen bir klasör seçin."
-
#~ msgid "Couldn't get project.godot in project path."
#~ msgstr "Proje yolunda proje.godot alınamadı."
@@ -8364,9 +9943,6 @@ msgstr "Geçersiz yazıtipi boyutu."
#~ "Bu sprite'ın çalışması için yol niteliğinde ayarlanan Viewport durumu "
#~ "'işleyici amacı' olarak ayarlanmalıdır."
-#~ msgid "Filter:"
-#~ msgstr "Süzgeç:"
-
#~ msgid "Method List For '%s':"
#~ msgstr "'%s' İçin Yöntem Dizelgesi:"
@@ -8403,9 +9979,6 @@ msgstr "Geçersiz yazıtipi boyutu."
#~ msgid "Current scene must be saved to re-import."
#~ msgstr "Yeniden içe aktarmak için şu anki sahneyi kaydet."
-#~ msgid "Save & Re-Import"
-#~ msgstr "Kaydet & Yeniden İçe Aktar"
-
#~ msgid "Re-Importing"
#~ msgstr "Yeniden-İçe Aktarım"
@@ -8430,10 +10003,6 @@ msgstr "Geçersiz yazıtipi boyutu."
#~ msgid "Can't move directories to within themselves."
#~ msgstr "Dizinleri kendi içlerine taşıyamazsınız."
-#, fuzzy
-#~ msgid "Error moving file:\n"
-#~ msgstr "Bediz yüklenirken sorun oluştu:"
-
#~ msgid "Pick New Name and Location For:"
#~ msgstr "Şunun için yeni ad ile konum seçin:"
@@ -8458,9 +10027,6 @@ msgstr "Geçersiz yazıtipi boyutu."
#~ msgid "Target path must exist."
#~ msgstr "Amaçlanan dizeç yolu var olmalı."
-#~ msgid "Save path is empty!"
-#~ msgstr "Kayıt yolu boş!"
-
#~ msgid "Import BitMasks"
#~ msgstr "BitMasks İçe Aktar"
@@ -8572,15 +10138,9 @@ msgstr "Geçersiz yazıtipi boyutu."
#~ msgid "Max Angle"
#~ msgstr "En üst Açı"
-#~ msgid "Clips"
-#~ msgstr "Parçalar"
-
#~ msgid "Start(s)"
#~ msgstr "Başlangıç(lar)"
-#~ msgid "End(s)"
-#~ msgstr "Son(lar)"
-
#~ msgid "Filters"
#~ msgstr "Süzgeçler"
@@ -8611,18 +10171,12 @@ msgstr "Geçersiz yazıtipi boyutu."
#~ msgid "Target Texture Folder:"
#~ msgstr "Amaçlanan Doku Dizini:"
-#~ msgid "Post-Process Script:"
-#~ msgstr "İşlem Sonrası Betik Dizeci:"
-
#~ msgid "Custom Root Node Type:"
#~ msgstr "Özel Kök Düğüm Türü:"
#~ msgid "Auto"
#~ msgstr "KendiliÄŸinden"
-#~ msgid "Root Node Name:"
-#~ msgstr "Kök Düğüm adı:"
-
#~ msgid "The Following Files are Missing:"
#~ msgstr "Aşağıdaki Dizeçler Eksik:"
@@ -8681,9 +10235,6 @@ msgstr "Geçersiz yazıtipi boyutu."
#~ msgid "Import Textures for Atlas (2D)"
#~ msgstr "Dokuları Atlas(2B) için içe aktar"
-#~ msgid "Cell Size:"
-#~ msgstr "Odacık Boyutu:"
-
#~ msgid "Large Texture"
#~ msgstr "GeniÅŸ Doku"
@@ -8766,9 +10317,6 @@ msgstr "Geçersiz yazıtipi boyutu."
#~ msgid "Couldn't save converted texture:"
#~ msgstr "Dönüştürülmüş doku kaydedilemedi:"
-#~ msgid "Invalid source!"
-#~ msgstr "Geçersiz kaynak!"
-
#~ msgid "Invalid translation source!"
#~ msgstr "Geçersiz çeviri kaynağı!"
@@ -8809,9 +10357,6 @@ msgstr "Geçersiz yazıtipi boyutu."
#~ msgid "Translation"
#~ msgstr "Çeviri"
-#~ msgid "Parsing %d Triangles:"
-#~ msgstr "%d Üçgenlerini Ayrıştırma:"
-
#~ msgid "Triangle #"
#~ msgstr "Üçgen #"
@@ -8837,24 +10382,12 @@ msgstr "Geçersiz yazıtipi boyutu."
#~ msgstr ""
#~ "Işık haritası sekağacı pişirme işlemini sıfırlayın (baştan başlayın)."
-#~ msgid "Zoom (%):"
-#~ msgstr "YaklaÅŸ (%):"
-
-#~ msgid "Skeleton..."
-#~ msgstr "İskelet..."
-
-#~ msgid "Zoom Reset"
-#~ msgstr "Yakınlaşmayı Sıfırla"
-
#~ msgid "Zoom Set..."
#~ msgstr "Yakınlaşmayı Ayarla..."
#~ msgid "Set a Value"
#~ msgstr "Bir DeÄŸer Ata"
-#~ msgid "Snap (Pixels):"
-#~ msgstr "Yapış (Noktalara):"
-
#~ msgid "Parse BBCode"
#~ msgstr "BBCode'u Ayrıştır"
@@ -8932,15 +10465,6 @@ msgstr "Geçersiz yazıtipi boyutu."
#~ msgid "Resource Tools"
#~ msgstr "Kaynak Araçları"
-#~ msgid "Make Local"
-#~ msgstr "YerelleÅŸtir"
-
-#~ msgid "Edit Groups"
-#~ msgstr "Öbekleri Düzenle"
-
-#~ msgid "Edit Connections"
-#~ msgstr "Bağlantıları Düzenle"
-
#, fuzzy
#~ msgid "Tiles"
#~ msgstr "Dizeç"
@@ -9069,9 +10593,6 @@ msgstr "Geçersiz yazıtipi boyutu."
#~ msgid "Ambient Light Color:"
#~ msgstr "Ortam Işığı Rengi:"
-#~ msgid "Couldn't load image"
-#~ msgstr "Bediz yüklenemedi"
-
#~ msgid "Invalid parent class name"
#~ msgstr "Geçersiz ata bölüt adı"
@@ -9087,9 +10608,6 @@ msgstr "Geçersiz yazıtipi boyutu."
#~ msgid "Parent class name is invalid!"
#~ msgstr "Ata bölüt adı geçersiz!"
-#~ msgid "Invalid path!"
-#~ msgstr "Geçersiz yol!"
-
#~ msgid "Path property must point to a valid Particles2D node to work."
#~ msgstr ""
#~ "Yol niteliği çalışması için geçerli bir Particles2D düğümünü işaret "
@@ -9191,9 +10709,6 @@ msgstr "Geçersiz yazıtipi boyutu."
#~ msgid "Delete Image Group"
#~ msgstr "Bediz Öbeğini Sil"
-#~ msgid "Atlas Preview"
-#~ msgstr "Atlas Önizleme"
-
#~ msgid "Project Export Settings"
#~ msgstr "Tasarıyı Dışa Aktarma Ayarları"
@@ -9206,9 +10721,6 @@ msgstr "Geçersiz yazıtipi boyutu."
#~ msgid "Export all files in the project directory."
#~ msgstr "Tasarı dizinindeki tüm dizeçleri dışa aktarın."
-#~ msgid "Action"
-#~ msgstr "Eylem"
-
#~ msgid "Convert text scenes to binary on export."
#~ msgstr "Dışa aktarmada yazı sahnelerini ikili hale getirin."
@@ -9236,9 +10748,6 @@ msgstr "Geçersiz yazıtipi boyutu."
#~ msgid "Compress Formats:"
#~ msgstr "Sıkıştırma Biçemleri:"
-#~ msgid "Image Groups"
-#~ msgstr "Bediz Öbekleri"
-
#~ msgid "Groups:"
#~ msgstr "Öbekler:"
@@ -9278,9 +10787,6 @@ msgstr "Geçersiz yazıtipi boyutu."
#~ msgid "Sample Conversion Mode: (.wav files):"
#~ msgstr "Örnek Dönüşüm Biçimi: (.wav dizeçleri):"
-#~ msgid "Keep"
-#~ msgstr "Tut"
-
#~ msgid "Compress (RAM - IMA-ADPCM)"
#~ msgstr "Sıkıştır (RAM - IMA-ADPCM)"
@@ -9323,9 +10829,6 @@ msgstr "Geçersiz yazıtipi boyutu."
#~ msgid "BakedLightInstance does not contain a BakedLight resource."
#~ msgstr "BakedLightInstance, bir BakedLight kaynağı içermez."
-#~ msgid "Fragment"
-#~ msgstr "Bölümlenme"
-
#~ msgid "Lighting"
#~ msgstr "Aydınlatma"
diff --git a/editor/translations/uk.po b/editor/translations/uk.po
index d940561131..153d01f551 100644
--- a/editor/translations/uk.po
+++ b/editor/translations/uk.po
@@ -12,7 +12,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Ukrainian (Godot Engine)\n"
-"PO-Revision-Date: 2018-06-06 04:03+0000\n"
+"PO-Revision-Date: 2018-07-26 10:17+0000\n"
"Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n"
"Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/"
"godot/uk/>\n"
@@ -21,334 +21,490 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 3.0\n"
+"X-Generator: Weblate 3.1-dev\n"
-#: editor/animation_editor.cpp
-msgid "Disabled"
-msgstr "Вимкнено"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr ""
+"Ðекоректний аргумент типу у convert(), Ñлід викориÑтовувати Ñталі TYPE_*."
-#: editor/animation_editor.cpp
-msgid "All Selection"
-msgstr "УÑе позначене"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/glue_header.h
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr "ÐедоÑтатньо байтів Ð´Ð»Ñ Ð´ÐµÐºÐ¾Ð´ÑƒÐ²Ð°Ð½Ð½Ñ Ð°Ð±Ð¾ вказано некоректний формат."
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr "Ðекоректна назва влаÑтивоÑті індекÑу, «%s», у вузлі %s."
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid index of type %s for base type %s"
+msgstr "Ðекоректна назва влаÑтивоÑті індекÑу, «%s», у вузлі %s."
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid arguments to construct '%s'"
+msgstr ": Ðеправильний тип аргументу: "
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr "Вивільнити"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Mirror"
+msgstr "Віддзеркалити за X"
-#: editor/animation_editor.cpp
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Insert Key Here"
+msgstr "Ð’Ñтавити ключ"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Duplicate Selected Key(s)"
+msgstr "Дублювати виділене"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Delete Selected Key(s)"
+msgstr "Вилучити вибране"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr "Дублювати ключі"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr "Видалити ключі"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "Змінити Ñ‡Ð°Ñ ÐºÐ»ÑŽÑ‡Ð¾Ð²Ð¾Ð³Ð¾ кадру"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "Змінити перехід"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "Змінити перетвореннÑ"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "Змінити Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ ÐºÐ»ÑŽÑ‡Ð¾Ð²Ð¾Ð³Ð¾ кадру"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "Змінити виклик анімації"
-#: editor/animation_editor.cpp
-msgid "Anim Add Track"
-msgstr "Додати нову доріжку"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Property Track"
+msgstr "ВлаÑтивіÑть:"
-#: editor/animation_editor.cpp
-msgid "Anim Duplicate Keys"
-msgstr "Дублювати ключі"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "3D Transform Track"
+msgstr "Тип перетвореннÑ"
+
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Up"
-msgstr "ПереÑунути доріжку вгору"
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Down"
-msgstr "ПереÑунути доріжку вниз"
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Anim Track"
-msgstr "Видалити доріжку"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Playback Track"
+msgstr "Зупинити Ð²Ñ–Ð´Ñ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ Ð°Ð½Ñ–Ð¼Ð°Ñ†Ñ–Ñ—. (S)"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track"
+msgstr "Додати нову доріжку"
-#: editor/animation_editor.cpp
-msgid "Set Transitions to:"
-msgstr "Ð’Ñтановити перехід на:"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Length Time (seconds)"
+msgstr "ТриваліÑть анімації (в Ñекундах)."
-#: editor/animation_editor.cpp
-msgid "Anim Track Rename"
-msgstr "Перейменувати доріжку"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Looping"
+msgstr "МаÑÑˆÑ‚Ð°Ð±ÑƒÐ²Ð°Ð½Ð½Ñ Ð°Ð½Ñ–Ð¼Ð°Ñ†Ñ–Ñ—."
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Interpolation"
-msgstr "Змінити інтерполÑцію"
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr "Функції:"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Value Mode"
-msgstr "Змінити режим значень"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Audio Clips:"
+msgstr "ПроÑÐ»ÑƒÑ…Ð¾Ð²ÑƒÐ²Ð°Ð½Ð½Ñ Ð·Ð²ÑƒÐºÑƒ"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Wrap Mode"
-msgstr "Змінити режим циклу"
+#: editor/animation_track_editor.cpp
+msgid "Anim Clips:"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Edit Node Curve"
-msgstr "Редагувати криву вузла"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle this track on/off."
+msgstr "Перемкнути режим без відволіканнÑ."
-#: editor/animation_editor.cpp
-msgid "Edit Selection Curve"
-msgstr "Редагувати обрану криву"
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Delete Keys"
-msgstr "Видалити ключі"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Interpolation Mode"
+msgstr "Ðнімаційний вузол"
-#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
-msgstr "Дублювати виділене"
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Duplicate Transposed"
-msgstr "Дублювати транÑпоноване"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Remove this track."
+msgstr "Вилучити обрану доріжку."
-#: editor/animation_editor.cpp
-msgid "Remove Selection"
-msgstr "Вилучити виділене"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Time (s): "
+msgstr "Ð§Ð°Ñ X-Fade (Ñ):"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Ðеперервна"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "ДиÑкретний"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "Триґер"
-#: editor/animation_editor.cpp
-msgid "Anim Add Key"
-msgstr "Додати ключ анімації"
-
-#: editor/animation_editor.cpp
-msgid "Anim Move Keys"
-msgstr "ПереміÑтити ключі анімації"
-
-#: editor/animation_editor.cpp
-msgid "Scale Selection"
-msgstr "Вибір маÑштабу"
-
-#: editor/animation_editor.cpp
-msgid "Scale From Cursor"
-msgstr "МаÑштаб від курÑору"
-
-#: editor/animation_editor.cpp
-msgid "Goto Next Step"
-msgstr "Перейти до наÑтупного кроку"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Capture"
+msgstr "МожливоÑті"
-#: editor/animation_editor.cpp
-msgid "Goto Prev Step"
-msgstr "ПовернутиÑÑ Ð´Ð¾ попереднього кроку"
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
-#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "Лінійний"
-#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constant"
-msgstr "Сталий"
-
-#: editor/animation_editor.cpp
-msgid "In"
-msgstr "Ð’"
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out"
-msgstr "Із"
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "In-Out"
-msgstr "В-із"
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out-In"
-msgstr "Із-в"
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr "Ð’Ñтавити ключ"
-#: editor/animation_editor.cpp
-msgid "Transitions"
-msgstr "Переходи"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Duplicate Key(s)"
+msgstr "Дублювати вузли"
-#: editor/animation_editor.cpp
-msgid "Optimize Animation"
-msgstr "Оптимізувати анімацію"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Key(s)"
+msgstr "Вилучити вузли"
-#: editor/animation_editor.cpp
-msgid "Clean-Up Animation"
-msgstr "ÐžÑ‡Ð¸Ñ‰ÐµÐ½Ð½Ñ Ð°Ð½Ñ–Ð¼Ð°Ñ†Ñ–Ñ—"
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr "Видалити доріжку"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "Створити нову доріжку Ð´Ð»Ñ %s Ñ– вÑтавити ключ?"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "Створити %d нові доріжки Ñ– вÑтавити ключі?"
-#: editor/animation_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr "Створити"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr "Ð’Ñтавити анімацію"
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "Створити Ñ– вÑтавити анімацію"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Ð’Ñтавити доріжку Ñ– ключ анімації"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "Ð’Ñтавити ключ анімації"
-#: editor/animation_editor.cpp
-msgid "Change Anim Len"
-msgstr "Змінити довжину анімації"
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Loop"
-msgstr "Змінити цикл анімації"
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Create Typed Value Key"
-msgstr "Створити типовий ключ Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Ð°Ð½Ñ–Ð¼Ð°Ñ†Ñ–Ñ—"
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Insert"
-msgstr "Ð’Ñтавити анімацію"
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Method not found in object: "
+msgstr "Ðе знайдено VariableGet у Ñкрипті: "
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr "ПереміÑтити ключі анімації"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Clipboard is empty"
+msgstr "Буфер обміну порожній!"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "МаÑÑˆÑ‚Ð°Ð±ÑƒÐ²Ð°Ð½Ð½Ñ ÐºÐ»ÑŽÑ‡Ñ–Ð² анімації"
-#: editor/animation_editor.cpp
-msgid "Anim Add Call Track"
-msgstr "Додати доріжку виклику анімації"
-
-#: editor/animation_editor.cpp
-msgid "Animation zoom."
-msgstr "МаÑÑˆÑ‚Ð°Ð±ÑƒÐ²Ð°Ð½Ð½Ñ Ð°Ð½Ñ–Ð¼Ð°Ñ†Ñ–Ñ—."
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Length (s):"
-msgstr "ТриваліÑть (Ñек.):"
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation length (in seconds)."
-msgstr "ТриваліÑть анімації (в Ñекундах)."
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Step (s):"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Snap (s): "
msgstr "Крок (Ñек.):"
-#: editor/animation_editor.cpp
-msgid "Cursor step snap (in seconds)."
-msgstr "Крок прив'Ñзки курÑору (в Ñекундах)."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation step value."
+msgstr "Дерево анімації Ñ” дійÑним."
-#: editor/animation_editor.cpp
-msgid "Enable/Disable looping in animation."
-msgstr "УвімкненнÑ/Ð²Ð¸Ð¼ÐºÐ½ÐµÐ½Ð½Ñ Ñ†Ð¸ÐºÐ»Ñ–Ñ‡Ð½Ð¾Ð³Ð¾ Ð²Ñ–Ð´Ñ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ Ñƒ анімації."
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr "Редагувати"
-#: editor/animation_editor.cpp
-msgid "Add new tracks."
-msgstr "Додати нові доріжки."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation properties."
+msgstr "Дерево анімації"
-#: editor/animation_editor.cpp
-msgid "Move current track up."
-msgstr "ÐŸÐµÑ€ÐµÐ¼Ñ–Ñ‰ÐµÐ½Ð½Ñ Ð¿Ð¾Ñ‚Ð¾Ñ‡Ð½Ð¾Ñ— доріжки вгору."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Copy Tracks"
+msgstr "Копіювати параметри"
-#: editor/animation_editor.cpp
-msgid "Move current track down."
-msgstr "ПереміÑтити поточну доріжку вниз."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "Ð’Ñтавити параметри"
-#: editor/animation_editor.cpp
-msgid "Remove selected track."
-msgstr "Вилучити обрану доріжку."
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr "Вибір маÑштабу"
+
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr "МаÑштаб від курÑору"
-#: editor/animation_editor.cpp
-msgid "Track tools"
-msgstr "ІнÑтрументи відÑтеженнÑ"
+#: editor/animation_track_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr "Дублювати виділене"
-#: editor/animation_editor.cpp
-msgid "Enable editing of individual keys by clicking them."
-msgstr "Дозволити Ñ€ÐµÐ´Ð°Ð³ÑƒÐ²Ð°Ð½Ð½Ñ Ð¾ÐºÑ€ÐµÐ¼Ð¸Ñ… ключів, клацаючи по ним."
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr "Дублювати транÑпоноване"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Selection"
+msgstr "Вилучити вибране"
+
+#: editor/animation_track_editor.cpp
+msgid "Goto Next Step"
+msgstr "Перейти до наÑтупного кроку"
+
+#: editor/animation_track_editor.cpp
+msgid "Goto Prev Step"
+msgstr "ПовернутиÑÑ Ð´Ð¾ попереднього кроку"
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr "Оптимізувати анімацію"
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr "ÐžÑ‡Ð¸Ñ‰ÐµÐ½Ð½Ñ Ð°Ð½Ñ–Ð¼Ð°Ñ†Ñ–Ñ—"
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "Оптимізатор Ðнімації"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "МакÑимальна лінійна похибка:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "МакÑ. кутова похибка:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "МакÑ. оптимізований кут:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr "Оптимізувати"
-#: editor/animation_editor.cpp
-msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
-msgstr "Виберіть AnimationPlayer з дерева Ñцен Ð´Ð»Ñ Ñ€ÐµÐ´Ð°Ð³ÑƒÐ²Ð°Ð½Ð½Ñ Ð°Ð½Ñ–Ð¼Ð°Ñ†Ñ–Ñ—."
-
-#: editor/animation_editor.cpp
-msgid "Key"
-msgstr "Ключ"
-
-#: editor/animation_editor.cpp
-msgid "Transition"
-msgstr "Перехід"
-
-#: editor/animation_editor.cpp
-msgid "Scale Ratio:"
-msgstr "Ð¡Ð¿Ñ–Ð²Ð²Ñ–Ð´Ð½Ð¾ÑˆÐµÐ½Ð½Ñ Ð¼Ð°Ñштабу:"
-
-#: editor/animation_editor.cpp
-msgid "Call Functions in Which Node?"
-msgstr "З Ñкого вузла викликати функцію?"
-
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "Вилучити неприпуÑтимі ключі"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Вилучити невизначені і порожні доріжки"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "ÐžÑ‡Ð¸Ñ‰ÐµÐ½Ð½Ñ Ð²ÑÑ–Ñ… анімації"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "ОчиÑтити анімацію(Ñ—) (ÐЕ СКÐСУВÐТИ!)"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "ОчищеннÑ"
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr "Ð¡Ð¿Ñ–Ð²Ð²Ñ–Ð´Ð½Ð¾ÑˆÐµÐ½Ð½Ñ Ð¼Ð°Ñштабу:"
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr "Копіювати"
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Змінити розмір маÑиву"
@@ -369,7 +525,7 @@ msgstr "Перейти до Ñ€Ñдка"
msgid "Line Number:"
msgstr "Ðомер Ñ€Ñдка:"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr "Ðемає збігів"
@@ -385,7 +541,7 @@ msgstr "Враховувати регіÑтр"
msgid "Whole Words"
msgstr "Цілі Ñлова"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr "Замінити"
@@ -397,18 +553,28 @@ msgstr "Замінити вÑÑ–"
msgid "Selection Only"
msgstr "Тільки виділити"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom In"
msgstr "Збільшувати"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom Out"
msgstr "ЗменшеннÑ"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Reset Zoom"
msgstr "Скинути маÑштаб"
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Warnings:"
+msgstr "ПопередженнÑ"
+
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Zoom:"
+msgstr "Збільшувати"
+
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "РÑдок:"
@@ -440,7 +606,8 @@ msgid "Add"
msgstr "Додати"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
@@ -471,7 +638,7 @@ msgid "Oneshot"
msgstr "Один раз"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -493,11 +660,12 @@ msgid "Connect '%s' to '%s'"
msgstr "Приєднати '%s' до %s'"
#: editor/connections_dialog.cpp
-msgid "Connecting Signal:"
-msgstr "ÐŸÑ–Ð´ÐºÐ»ÑŽÑ‡ÐµÐ½Ð½Ñ Ñигналу:"
+msgid "Disconnect '%s' from '%s'"
+msgstr "Від'єднати '%s' від '%s'"
#: editor/connections_dialog.cpp
-msgid "Disconnect '%s' from '%s'"
+#, fuzzy
+msgid "Disconnect all from signal: '%s'"
msgstr "Від'єднати '%s' від '%s'"
#: editor/connections_dialog.cpp
@@ -505,14 +673,48 @@ msgid "Connect..."
msgstr "Приєднати..."
#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "Роз'єднати"
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Connect Signal: "
+msgstr "ÐŸÑ–Ð´ÐºÐ»ÑŽÑ‡ÐµÐ½Ð½Ñ Ñигналу:"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit Connection: "
+msgstr "Помилка з'єднаннÑ"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Are you sure you want to remove all connections from the \""
+msgstr "Ви Ñправді хочете запуÑтити декілька проектів одночаÑно?"
+
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Сигнали"
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Disconnect All"
+msgstr "Роз'єднати"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit..."
+msgstr "Редагувати"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Go To Method"
+msgstr "Методи"
+
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "Змінити тип %s"
@@ -535,22 +737,25 @@ msgstr "Вибране:"
msgid "Recent:"
msgstr "Ðещодавні:"
-#: editor/create_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Пошук:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Збіги:"
#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "ОпиÑ:"
@@ -612,7 +817,9 @@ msgstr "Знайти замінний реÑурÑ:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
-#: editor/quick_open.cpp scene/gui/file_dialog.cpp
+#: editor/quick_open.cpp editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Відкрити"
@@ -634,7 +841,7 @@ msgstr ""
"працювати.\n"
"Видалити Ñ—Ñ… у будь-Ñкому разі? (ÑкаÑÑƒÐ²Ð°Ð½Ð½Ñ Ð½ÐµÐ¼Ð¾Ð¶Ð»Ð¸Ð²Ðµ)"
-#: editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
msgid "Cannot remove:"
msgstr "Ðеможливо вилучити:"
@@ -702,9 +909,13 @@ msgstr "Змінити Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Ñловника"
msgid "Thanks from the Godot community!"
msgstr "СпаÑибі від Ñпільноти Godot!"
-#: editor/editor_about.cpp
-msgid "Thanks!"
-msgstr "ПодÑка!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/inspector_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp
+msgid "OK"
+msgstr "Гаразд"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -881,6 +1092,7 @@ msgid "Bus options"
msgstr "Опції шини"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Дублювати"
@@ -949,7 +1161,8 @@ msgstr "Додати шину"
msgid "Create a new Bus Layout."
msgstr "Ð¡Ñ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ Ð½Ð¾Ð²Ð¾Ð³Ð¾ ÐºÐ¾Ð¼Ð¿Ð¾Ð½ÑƒÐ²Ð°Ð½Ð½Ñ ÑˆÐ¸Ð½Ð¸."
-#: editor/editor_audio_buses.cpp editor/property_editor.cpp
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "Завантажити"
@@ -959,7 +1172,6 @@ msgid "Load an existing Bus Layout."
msgstr "Ð—Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶ÐµÐ½Ð½Ñ Ñ–Ñнуючого ÐºÐ¾Ð¼Ð¿Ð¾Ð½ÑƒÐ²Ð°Ð½Ð½Ñ ÑˆÐ¸Ð½Ð¸."
#: editor/editor_audio_buses.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr "Зберегти Ñк"
@@ -1000,22 +1212,6 @@ msgstr ""
"конÑтанти."
#: editor/editor_autoload_settings.cpp
-msgid "Invalid Path."
-msgstr "Ðеправильний шлÑÑ…."
-
-#: editor/editor_autoload_settings.cpp
-msgid "File does not exist."
-msgstr "Файл не Ñ–Ñнує."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Not in resource path."
-msgstr "Ðе в реÑурÑному шлÑху."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
-msgstr "Додати автозавантаженнÑ"
-
-#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "ÐÐ²Ñ‚Ð¾Ð·Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶ÐµÐ½Ð½Ñ '%s' вже Ñ–Ñнує!"
@@ -1043,6 +1239,22 @@ msgstr "Ðктивувати"
msgid "Rearrange Autoloads"
msgstr "Змінити порÑдок автозавантажень"
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr "Ðеправильний шлÑÑ…."
+
+#: editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr "Файл не Ñ–Ñнує."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr "Ðе в реÑурÑному шлÑху."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr "Додати автозавантаженнÑ"
+
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Path:"
@@ -1073,7 +1285,7 @@ msgstr "Ð—Ð±ÐµÑ€ÐµÐ¶ÐµÐ½Ð½Ñ Ð»Ð¾ÐºÐ°Ð»ÑŒÐ½Ð¸Ñ… змін..."
msgid "Updating scene..."
msgstr "ÐžÐ½Ð¾Ð²Ð»ÐµÐ½Ð½Ñ Ñцени..."
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr "[порожньо]"
@@ -1135,6 +1347,12 @@ msgid "Copy Path"
msgstr "Копіювати шлÑÑ…"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Open In File Manager"
+msgstr "Показати в файловому менеджері"
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
msgid "Show In File Manager"
msgstr "Показати в файловому менеджері"
@@ -1171,7 +1389,7 @@ msgid "Open a File or Directory"
msgstr "Відкрити файл або каталог"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Зберегти"
@@ -1224,7 +1442,8 @@ msgstr "Перейти до батьківÑької теки"
msgid "Directories & Files:"
msgstr "Каталоги та файли:"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
msgid "Preview:"
msgstr "Попередній переглÑд:"
@@ -1376,20 +1595,28 @@ msgstr ""
"У поточній верÑÑ–Ñ— немає опиÑу цього методу. Будь лаÑка, [color=$color][url="
"$url]Ñтворіть його[/url][/color]!"
-#: editor/editor_help.cpp
-msgid "Search Text"
-msgstr "Шукати текÑÑ‚"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Property: "
+msgstr "ВлаÑтивіÑть:"
-#: editor/editor_help.cpp
-msgid "Find"
-msgstr "Знайти"
+#: editor/editor_inspector.cpp editor/property_editor.cpp
+msgid "Set"
+msgstr "Множина"
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Вивід:"
-#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/property_editor.cpp editor/script_editor_debugger.cpp
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
@@ -1411,11 +1638,6 @@ msgstr "Помилка Ð·Ð±ÐµÑ€ÐµÐ¶ÐµÐ½Ð½Ñ Ñ€ÐµÑурÑу!"
msgid "Save Resource As..."
msgstr "Зберегти реÑÑƒÑ€Ñ Ñк..."
-#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "I see..."
-msgstr "Бачу..."
-
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "Ðеможливо відкрити файл Ð´Ð»Ñ Ð·Ð°Ð¿Ð¸Ñу:"
@@ -1428,9 +1650,9 @@ msgstr "Ðевідомий формат файлу:"
msgid "Error while saving."
msgstr "Помилка при збереженні."
-#: editor/editor_node.cpp
-msgid "Can't open '%s'."
-msgstr "Ðеможливо відкрити '%s'."
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
@@ -1473,10 +1695,6 @@ msgstr ""
"уÑпадковані) не задоволені."
#: editor/editor_node.cpp
-msgid "Failed to load resource."
-msgstr "Ðе вдалоÑÑ Ð·Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶Ð¸Ñ‚Ð¸ реÑурÑ."
-
-#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "Ðе вдалоÑÑ Ð·Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶Ð¸Ñ‚Ð¸ бібліотеку Ñіток Ð´Ð»Ñ Ð·Ð»Ð¸Ñ‚Ñ‚Ñ!"
@@ -1558,42 +1776,6 @@ msgstr ""
"зрозуміти цей робочий процеÑ."
#: editor/editor_node.cpp
-msgid "Expand all properties"
-msgstr "Розгорнути вÑÑ– влаÑтивоÑті"
-
-#: editor/editor_node.cpp
-msgid "Collapse all properties"
-msgstr "Згорнути вÑÑ– влаÑтивоÑті"
-
-#: editor/editor_node.cpp
-msgid "Copy Params"
-msgstr "Копіювати параметри"
-
-#: editor/editor_node.cpp
-msgid "Paste Params"
-msgstr "Ð’Ñтавити параметри"
-
-#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr "Ð’Ñтавити реÑурÑ"
-
-#: editor/editor_node.cpp
-msgid "Copy Resource"
-msgstr "Копіювати реÑурÑ"
-
-#: editor/editor_node.cpp
-msgid "Make Built-In"
-msgstr "Зробити вбудованим"
-
-#: editor/editor_node.cpp
-msgid "Make Sub-Resources Unique"
-msgstr "Зробити Ñуб-реÑурÑи унікальними"
-
-#: editor/editor_node.cpp
-msgid "Open in Help"
-msgstr "Відкрити у довідці"
-
-#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "Ðемає визначеної Ñцени Ð´Ð»Ñ Ð²Ð¸ÐºÐ¾Ð½Ð°Ð½Ð½Ñ."
@@ -1789,11 +1971,6 @@ msgstr ""
"Сцена '%s' автоматично імпортуєтьÑÑ, тому Ñ—Ñ— неможливо змінити.\n"
"Щоб внеÑти зміни, можна Ñтворити нову уÑпадковану Ñцену."
-#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ugh"
-msgstr "Тьху"
-
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
@@ -1825,6 +2002,16 @@ msgid "Default"
msgstr "Типовий"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Play This Scene"
+msgstr "Відтворити Ñцену"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Close Tab"
+msgstr "Закрити інші вкладки"
+
+#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "ÐŸÐµÑ€ÐµÐ¼Ð¸ÐºÐ°Ð½Ð½Ñ Ð²ÐºÐ»Ð°Ð´ÐºÐ¸ \"Сцена\""
@@ -1946,10 +2133,6 @@ msgstr "Проект"
msgid "Project Settings"
msgstr "Параметри проекту"
-#: editor/editor_node.cpp
-msgid "Run Script"
-msgstr "ЗапуÑтити Ñкрипт"
-
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "ЕкÑпортуваннÑ"
@@ -1959,6 +2142,11 @@ msgid "Tools"
msgstr "ІнÑтрументи"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Project Data Folder"
+msgstr "Відкрити менеджер проектів?"
+
+#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Вийти в ÑпиÑок проектів"
@@ -2069,6 +2257,20 @@ msgstr "Редактор компонуваннÑ"
msgid "Toggle Fullscreen"
msgstr "Перемикач повноекранного режиму"
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Data/Settings Folder"
+msgstr "Параметри редактора"
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Settings Folder"
+msgstr "Параметри редактора"
+
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Ð£Ð¿Ñ€Ð°Ð²Ð»Ñ–Ð½Ð½Ñ ÑˆÐ°Ð±Ð»Ð¾Ð½Ð°Ð¼Ð¸ екÑпорту"
@@ -2084,7 +2286,8 @@ msgstr "КлаÑи"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr "Пошук"
@@ -2128,7 +2331,7 @@ msgstr "Пауза Ñцени"
msgid "Stop the scene."
msgstr "Зупинити Ñцену."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr "Зупинити"
@@ -2149,6 +2352,16 @@ msgid "Play Custom Scene"
msgstr "Відтворити вибіркову Ñцену"
#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Save & Restart"
+msgstr "Зберегти та вийти"
+
+#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr "ОбертаєтьÑÑ, коли перемальовуєтьÑÑ Ð²Ñ–ÐºÐ½Ð¾ редактора!"
@@ -2168,42 +2381,6 @@ msgstr "Вимкнути Ð¾Ð½Ð¾Ð²Ð»ÐµÐ½Ð½Ñ Ð»Ñ–Ñ‡Ð¸Ð»ÑŒÐ½Ð¸ÐºÐ°"
msgid "Inspector"
msgstr "ІнÑпектор"
-#: editor/editor_node.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr "Ð¡Ñ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ Ð½Ð¾Ð²Ð¾Ð³Ð¾ реÑурÑу в пам'Ñті Ñ– редагувати його."
-
-#: editor/editor_node.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr "Завантажити наÑвний реÑÑƒÑ€Ñ Ñ–Ð· диÑка та відредагувати його."
-
-#: editor/editor_node.cpp
-msgid "Save the currently edited resource."
-msgstr "Зберегти поточний редагований реÑурÑ."
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Save As..."
-msgstr "Зберегти Ñк..."
-
-#: editor/editor_node.cpp
-msgid "Go to the previous edited object in history."
-msgstr "Перейти до попереднього редагованого об'єкта в Ñ–Ñторії."
-
-#: editor/editor_node.cpp
-msgid "Go to the next edited object in history."
-msgstr "Перейти до наÑтупного редагованого об'єкта в Ñ–Ñторії."
-
-#: editor/editor_node.cpp
-msgid "History of recently edited objects."
-msgstr "ІÑÑ‚Ð¾Ñ€Ñ–Ñ Ð½ÐµÑ‰Ð¾Ð´Ð°Ð²Ð½Ð¾ відредагованих об'єктів."
-
-#: editor/editor_node.cpp
-msgid "Object properties."
-msgstr "ВлаÑтивоÑті об'єкта."
-
-#: editor/editor_node.cpp
-msgid "Changes may be lost!"
-msgstr "Зміни можуть бути втрачені!"
-
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
@@ -2218,6 +2395,11 @@ msgid "FileSystem"
msgstr "Файлова ÑиÑтема"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Expand Bottom Panel"
+msgstr "Розгорнути вÑе"
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr "Результат"
@@ -2294,19 +2476,24 @@ msgid "Thumbnail..."
msgstr "Мініатюра..."
#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit Plugin"
+msgstr "Редагувати полігон"
+
+#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Ð’Ñтановлені плаґіни:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr "Оновити"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "ВерÑÑ–Ñ:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr "Ðвтор:"
@@ -2314,13 +2501,16 @@ msgstr "Ðвтор:"
msgid "Status:"
msgstr "СтатуÑ:"
-#: editor/editor_profiler.cpp
-msgid "Stop Profiling"
-msgstr "Зупинити профілюваннÑ"
+#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit:"
+msgstr "Редагувати"
-#: editor/editor_profiler.cpp
-msgid "Start Profiling"
-msgstr "Початок профілюваннÑ"
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Start"
+msgstr "Почати!"
#: editor/editor_profiler.cpp
msgid "Measure:"
@@ -2366,6 +2556,105 @@ msgstr "ЧаÑ"
msgid "Calls"
msgstr "Виклики"
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "On"
+msgstr "Увімкнено"
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Bit %d, value %d"
+msgstr "Біт %d, Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ %d."
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "[Empty]"
+msgstr "[Порожньо]"
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Assign.."
+msgstr "Призначити"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr "Виберіть панель переглÑду"
+
+#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "New Script"
+msgstr "Ðовий Ñкрипт"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr "Ðовий %s"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr "Зробити унікальним"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Show in File System"
+msgstr "Показати в файловій ÑиÑтемі"
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr "Ð’Ñтавити"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr "Перетворити на %s"
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Open Editor"
+msgstr "Відкрити в редакторі"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr "Позначений вузол не Ñ” панеллю переглÑду!"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Size: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Key:"
+msgstr "Ðова назва:"
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Value:"
+msgstr "Ðова назва:"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr "Вилучити елемент"
+
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr "Вибрати приÑтрій зі ÑпиÑку"
@@ -2402,10 +2691,6 @@ msgstr "Ðе вдалоÑÑ Ð·Ð°Ð¿ÑƒÑтити Ñкрипт:"
msgid "Did you forget the '_run' method?"
msgstr "Ви забули метод '_run'?"
-#: editor/editor_settings.cpp
-msgid "Default (Same as Editor)"
-msgstr "Типовий (так Ñамо, Ñк редактор)"
-
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Виберіть вузол(вузли) Ð´Ð»Ñ Ñ–Ð¼Ð¿Ð¾Ñ€Ñ‚Ñƒ"
@@ -2431,6 +2716,7 @@ msgid "(Installed)"
msgstr "(Ð’Ñтановлено)"
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "Завантажити"
@@ -2455,7 +2741,8 @@ msgid "Can't open export templates zip."
msgstr "Ðеможливо відкрити ZIP-файл шаблону екÑпорту."
#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside templates."
+#, fuzzy
+msgid "Invalid version.txt format inside templates: %s."
msgstr "Ðеправильний формат version.txt у шаблонах."
#: editor/export_template_manager.cpp
@@ -2517,6 +2804,12 @@ msgid "Download Complete."
msgstr "Ð—Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶ÐµÐ½Ð½Ñ Ð·Ð°ÐºÑ–Ð½Ñ‡ÐµÐ½Ð¾."
#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr "Помилка запиту url: "
@@ -2595,7 +2888,8 @@ msgid "Download Templates"
msgstr "Завантажити шаблони"
#: editor/export_template_manager.cpp
-msgid "Select mirror from list: "
+#, fuzzy
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr "Виберіть дзеркало зі ÑпиÑку: "
#: editor/file_type_cache.cpp
@@ -2610,11 +2904,13 @@ msgstr ""
"Ðеможливо перейти до '%s' , оÑкільки він не був знайдений в файловій ÑиÑтемі!"
#: editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails"
+#, fuzzy
+msgid "View items as a grid of thumbnails."
msgstr "ПереглÑд елементів у виглÑді Ñітки мініатюр"
#: editor/filesystem_dock.cpp
-msgid "View items as a list"
+#, fuzzy
+msgid "View items as a list."
msgstr "ПереглÑд елементів Ñк ÑпиÑок"
#: editor/filesystem_dock.cpp
@@ -2687,7 +2983,7 @@ msgstr "Розгорнути вÑе"
msgid "Collapse all"
msgstr "Згорнути вÑе"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "Перейменувати..."
@@ -2716,6 +3012,23 @@ msgid "Duplicate..."
msgstr "Дублювати..."
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Script..."
+msgstr "Ðовий Ñкрипт"
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Resource..."
+msgstr "Зберегти реÑÑƒÑ€Ñ Ñк..."
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr "Перейменувати"
+
+#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr "Попередній каталог"
@@ -2728,14 +3041,29 @@ msgid "Re-Scan Filesystem"
msgstr "ПереÑÐºÐ°Ð½ÑƒÐ²Ð°Ð½Ð½Ñ Ñ„Ð°Ð¹Ð»Ð¾Ð²Ð¾Ñ— ÑиÑтеми"
#: editor/filesystem_dock.cpp
-msgid "Toggle folder status as Favorite"
+#, fuzzy
+msgid "Toggle folder status as Favorite."
msgstr "Переключити ÑÑ‚Ð°Ñ‚ÑƒÑ Ñ‚ÐµÐºÐ¸ Ñк обране"
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Show current scene file."
+msgstr "Вибрати поточну редаговану вкладену плитку."
+
+#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr "Додати вибрану Ñцену(и), Ñк нащадка вибраного вузла."
#: editor/filesystem_dock.cpp
+msgid "Enter tree-view."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Search files"
+msgstr "Пошук клаÑів"
+
+#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
@@ -2743,14 +3071,112 @@ msgstr ""
"Ð¡ÐºÐ°Ð½ÑƒÐ²Ð°Ð½Ð½Ñ Ñ„Ð°Ð¹Ð»Ñ–Ð²,\n"
"будь лаÑка, зачекайте..."
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Move"
msgstr "ПереміÑтити"
-#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Rename"
-msgstr "Перейменувати"
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "There is already file or folder with the same name in this location."
+msgstr "У вказаному каталозі вже міÑтитьÑÑ Ñ‚ÐµÐºÐ° із вказано назвою."
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr "Створити Ñценарій"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find in files"
+msgstr "Знайти плитку"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find: "
+msgstr "Знайти"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Whole words"
+msgstr "Цілі Ñлова"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Match case"
+msgstr "Враховувати регіÑтр"
+
+#: editor/find_in_files.cpp
+msgid "Folder: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Filter: "
+msgstr "Режим фільтруваннÑ:"
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr "Знайти..."
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr "Замінити..."
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr "СкаÑувати"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace: "
+msgstr "Замінити"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace all (no undo)"
+msgstr "Замінити вÑÑ–"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Searching..."
+msgstr "ЗбереженнÑ..."
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Search complete"
+msgstr "Шукати текÑÑ‚"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Group name already exists."
+msgstr "ПОМИЛКÐ: Ðазва анімації вже Ñ–Ñнує!"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "invalid Group name."
+msgstr "Ðекоректна назва."
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr "Групи"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes not in Group"
+msgstr "Додати до групи"
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+msgid "Filter nodes"
+msgstr "Фільтрувати вузли"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes in Group"
+msgstr "Додати до групи"
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -2760,6 +3186,11 @@ msgstr "Додати до групи"
msgid "Remove from Group"
msgstr "Вилучити з групи"
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Manage Groups"
+msgstr "Групи"
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Імпортувати в ÑкоÑті однієї Ñцени"
@@ -2801,7 +3232,7 @@ msgid "Import as Multiple Scenes+Materials"
msgstr "Імпортувати Ñк кілька Ñцен + матеріали"
#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr "Імпортувати Ñцену"
@@ -2861,18 +3292,131 @@ msgstr "Заздалегідь уÑтановлений..."
msgid "Reimport"
msgstr "Переімпортувати"
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr "Ðе вдалоÑÑ Ð·Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶Ð¸Ñ‚Ð¸ реÑурÑ."
+
+#: editor/inspector_dock.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr "Гаразд"
+
+#: editor/inspector_dock.cpp
+msgid "Expand all properties"
+msgstr "Розгорнути вÑÑ– влаÑтивоÑті"
+
+#: editor/inspector_dock.cpp
+msgid "Collapse all properties"
+msgstr "Згорнути вÑÑ– влаÑтивоÑті"
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr "Зберегти Ñк..."
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr "Копіювати параметри"
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "Ð’Ñтавити параметри"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Edit Resource Clipboard"
+msgstr "Ð’ буфері обміну немає реÑурÑу!"
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr "Копіювати реÑурÑ"
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr "Зробити вбудованим"
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr "Зробити Ñуб-реÑурÑи унікальними"
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr "Відкрити у довідці"
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr "Ð¡Ñ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ Ð½Ð¾Ð²Ð¾Ð³Ð¾ реÑурÑу в пам'Ñті Ñ– редагувати його."
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr "Завантажити наÑвний реÑÑƒÑ€Ñ Ñ–Ð· диÑка та відредагувати його."
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr "Перейти до попереднього редагованого об'єкта в Ñ–Ñторії."
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr "Перейти до наÑтупного редагованого об'єкта в Ñ–Ñторії."
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr "ІÑÑ‚Ð¾Ñ€Ñ–Ñ Ð½ÐµÑ‰Ð¾Ð´Ð°Ð²Ð½Ð¾ відредагованих об'єктів."
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr "ВлаÑтивоÑті об'єкта."
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Filter properties"
+msgstr "Фільтрувати вузли"
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr "Зміни можуть бути втрачені!"
+
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "Мультивузловий набір"
#: editor/node_dock.cpp
-msgid "Groups"
-msgstr "Групи"
-
-#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr "Виберіть вузол Ð´Ð»Ñ Ñ€ÐµÐ´Ð°Ð³ÑƒÐ²Ð°Ð½Ð½Ñ Ñигналів та груп."
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Edit a Plugin"
+msgstr "Редагувати полігон"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Create a Plugin"
+msgstr "Створити розв'Ñзок C#"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Plugin Name:"
+msgstr "Плаґіни"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Language:"
+msgstr "Мова"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Script Name:"
+msgstr "Скрипт є коректним"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Poly"
@@ -2918,6 +3462,149 @@ msgstr ""
msgid "Delete points"
msgstr "Видалити точки"
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr "Ð”Ð¾Ð´Ð°Ð²Ð°Ð½Ð½Ñ Ð°Ð½Ñ–Ð¼Ð°Ñ†Ñ–Ñ—"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Load.."
+msgstr "Завантажити"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Create points."
+msgstr "Видалити точки"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Erase points."
+msgstr "ПКМ: Стерти точку."
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Point"
+msgstr "ПереміÑтити точку"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Open Animation Node"
+msgstr "Ðнімаційний вузол"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Triangle already exists"
+msgstr "Ð—Ð°Ð¿Ð¸Ñ Ð´Ñ–Ñ— «%s» вже Ñ–Ñнує!"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr "ПрилипаннÑ"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr "Редагувати фільтри"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node.."
+msgstr "Додати вузол"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Filtered Tracks:"
+msgstr "Редагувати фільтри"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Enable filtering"
+msgstr "Редагований дочірній елемент"
+
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "Перемкнути автовідтвореннÑ"
@@ -2944,11 +3631,13 @@ msgid "Remove Animation"
msgstr "Вилучити анімацію"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Invalid animation name!"
+#, fuzzy
+msgid "Invalid animation name!"
msgstr "ПОМИЛКÐ: неправильне ім'Ñ Ð°Ð½Ñ–Ð¼Ð°Ñ†Ñ–Ñ—!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Animation name already exists!"
+#, fuzzy
+msgid "Animation name already exists!"
msgstr "ПОМИЛКÐ: Ðазва анімації вже Ñ–Ñнує!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2957,11 +3646,6 @@ msgid "Rename Animation"
msgstr "Перейменувати анімацію"
#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr "Ð”Ð¾Ð´Ð°Ð²Ð°Ð½Ð½Ñ Ð°Ð½Ñ–Ð¼Ð°Ñ†Ñ–Ñ—"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Змінена подальша анімаціÑ"
@@ -2978,11 +3662,13 @@ msgid "Duplicate Animation"
msgstr "Дублювати анімацію"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to copy!"
+#, fuzzy
+msgid "No animation to copy!"
msgstr "ПОМИЛКÐ: Ðемає анімації Ð´Ð»Ñ ÐºÐ¾Ð¿Ñ–ÑŽÐ²Ð°Ð½Ð½Ñ!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation resource on clipboard!"
+#, fuzzy
+msgid "No animation resource on clipboard!"
msgstr "ПОМИЛКÐ: Ðемає анімаційного реÑурÑу в буфері обміну!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2994,7 +3680,8 @@ msgid "Paste Animation"
msgstr "Ð’Ñтавити анімацію"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to edit!"
+#, fuzzy
+msgid "No animation to edit!"
msgstr "ПОМИЛКÐ: Ðемає анімації Ð´Ð»Ñ Ñ€ÐµÐ´Ð°Ð³ÑƒÐ²Ð°Ð½Ð½Ñ!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3027,20 +3714,27 @@ msgid "Scale animation playback globally for the node."
msgstr "Шкала Ð²Ñ–Ð´Ñ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ Ð³Ð»Ð¾Ð±Ð°Ð»ÑŒÐ½Ð¾ анімації Ð´Ð»Ñ Ð²ÑƒÐ·Ð»Ð°."
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create new animation in player."
-msgstr "Створити нову анімацію у програвачі."
+msgid "Animation Tools"
+msgstr "ІнÑтрументи анімації"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr "ÐнімаціÑ"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load animation from disk."
-msgstr "Завантажити анімацію з диÑка."
+msgid "New"
+msgstr "Ðовий"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load an animation from disk."
-msgstr "Завантажити цю анімацію з диÑка."
+#, fuzzy
+msgid "Edit Transitions..."
+msgstr "Переходи"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save the current animation"
-msgstr "Зберегти поточну анімацію"
+#, fuzzy
+msgid "Open in Inspector"
+msgstr "Відкрити в редакторі"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
@@ -3051,18 +3745,6 @@ msgid "Autoplay on Load"
msgstr "ÐÐ²Ñ‚Ð¾Ð²Ñ–Ð´Ñ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ Ð¿Ñ€Ð¸ завантаженні"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Target Blend Times"
-msgstr "Редагувати цільовий Ñ‡Ð°Ñ Ð·Ð¼Ñ–ÑˆÑƒÐ²Ð°Ð½Ð½Ñ"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
-msgstr "ІнÑтрументи анімації"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Copy Animation"
-msgstr "Копіювати анімацію"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning"
msgstr "КалькуваннÑ"
@@ -3111,6 +3793,11 @@ msgid "Include Gizmos (3D)"
msgstr "Включити ÒÑ–Ð·Ð¼Ð¾Ñ (3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Pin AnimationPlayer"
+msgstr "Ð’Ñтавити анімацію"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "Створити нову анімацію"
@@ -3120,6 +3807,7 @@ msgstr "Ðазва анімації:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
@@ -3137,161 +3825,213 @@ msgstr "Далі (автоматична черга):"
msgid "Cross-Animation Blend Times"
msgstr "Ð§Ð°Ñ Ð¼Ñ–Ð¶ анімаціÑми"
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation"
-msgstr "ÐнімаціÑ"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "No playback resource set at path: %s."
+msgstr "Ðе в реÑурÑному шлÑху."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Create new nodes."
+msgstr "Створити новий %s"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Connect nodes."
+msgstr "Приєднати вузли"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Remove selected node or transition"
+msgstr "Вилучити обрану доріжку."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition: "
+msgstr "Перехід"
#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr "Дерево анімації"
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr "Ðова назва:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Edit Filters"
-msgstr "Редагувати фільтри"
-
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "МаÑштаб:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "ÐароÑÑ‚Ð°Ð½Ð½Ñ (Ñ):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "Ð—Ð°Ñ‚ÑƒÑ…Ð°Ð½Ð½Ñ (Ñ):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr "Змішати"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr "ПоєднаннÑ"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Ðвтоматичний перезапуÑк:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr "ПерезапуÑтити (Ñек.):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "Випадкові Ð¿ÐµÑ€ÐµÐ·Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶ÐµÐ½Ð½Ñ (Ñек.):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr "Почати!"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "ОбÑÑг:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "Змішувати:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr "Ð—Ð¼Ñ–ÑˆÑƒÐ²Ð°Ð½Ð½Ñ 0:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr "Ð—Ð¼Ñ–ÑˆÑƒÐ²Ð°Ð½Ð½Ñ 1:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "Ð§Ð°Ñ X-Fade (Ñ):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr "Поточний:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr "Додати вхід"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr "Ðвтоматичне очищеннÑ"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr "Ðвтоматичні параметри"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr "Видалити введеннÑ"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "Дерево анімації Ñ” дійÑним."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "Дерево анімації недійÑне."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr "Ðнімаційний вузол"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr "Одноразовий вузол"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr "Змішувати вузол"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "Вузол Blend2"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "Вузол Blend3"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "Вузол Blend4"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "Вузол чаÑової шкали"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "Вузол пошуку чаÑу"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "Вузол переходу"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr "Імпортувати анімації..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "Редагувати фільтри вузла"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr "Фільтри..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "AnimationTree"
-msgstr "Дерево анімації"
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Free"
-msgstr "Вивільнити"
-
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "ЗміÑÑ‚:"
@@ -3345,8 +4085,14 @@ msgid "Asset Download Error:"
msgstr "Помилка Ð·Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶ÐµÐ½Ð½Ñ Ð°ÐºÑ‚Ð¸Ð²Ñƒ:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Fetching:"
-msgstr "ВидобуваннÑ:"
+#, fuzzy
+msgid "Downloading (%s / %s)..."
+msgstr "ЗавантаженнÑ"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Downloading..."
+msgstr "ЗавантаженнÑ"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
@@ -3373,20 +4119,22 @@ msgid "Download for this asset is already in progress!"
msgstr "Ð—Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶ÐµÐ½Ð½Ñ Ñ†ÑŒÐ¾Ð³Ð¾ активу вже виконуєтьÑÑ!"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "first"
+#, fuzzy
+msgid "First"
msgstr "перший"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "prev"
-msgstr "попередній"
+#, fuzzy
+msgid "Previous"
+msgstr "ÐŸÐ¾Ð¿ÐµÑ€ÐµÐ´Ð½Ñ Ð²ÐºÐ»Ð°Ð´ÐºÐ°"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "next"
-msgstr "наÑтупний"
+msgid "Next"
+msgstr "Далі"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "last"
-msgstr "оÑтанній"
+msgid "Last"
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -3460,7 +4208,7 @@ msgid "Bake Lightmaps"
msgstr "Запікати карти оÑвітленнÑ"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr "Попередній переглÑд"
@@ -3469,12 +4217,10 @@ msgid "Configure Snap"
msgstr "ÐÐ°Ð»Ð°ÑˆÑ‚ÑƒÐ²Ð°Ð½Ð½Ñ Ð¿Ñ€Ð¸Ð²'Ñзки"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "ВідÑтуп Ñітки:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr "Крок Ñітки:"
@@ -3487,14 +4233,6 @@ msgid "Rotation Step:"
msgstr "Крок повороту:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Pivot"
-msgstr "ПереміÑтити опорну точку"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Action"
-msgstr "ПереміÑтити дію"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr "ПереміÑтити вертикальну напрÑмну"
@@ -3523,11 +4261,28 @@ msgid "Create new horizontal and vertical guides"
msgstr "Створити нові горизонтальні та вертикальні напрÑмні"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit IK Chain"
-msgstr "Редагувати ІК-ланцюг"
+#, fuzzy
+msgid "Move pivot"
+msgstr "ПереміÑтити опорну точку"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Rotate CanvasItem"
+msgstr "Редагувати CanvasItem"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Move anchor"
+msgstr "ПереміÑтити дію"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit CanvasItem"
+#, fuzzy
+msgid "Resize CanvasItem"
+msgstr "Редагувати CanvasItem"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Move CanvasItem"
msgstr "Редагувати CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3547,6 +4302,21 @@ msgid "Paste Pose"
msgstr "Ð’Ñтавити позу"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom out"
+msgstr "ЗменшеннÑ"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom reset"
+msgstr "ЗменшеннÑ"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom in"
+msgstr "Збільшувати"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr "Режим виділеннÑ"
@@ -3594,7 +4364,8 @@ msgid "Pan Mode"
msgstr "Режим панорамуваннÑ"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggles snapping"
+#, fuzzy
+msgid "Toggle snapping."
msgstr "Перемикає прив'ÑзуваннÑ"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3602,7 +4373,8 @@ msgid "Use Snap"
msgstr "За допомогою функції прив'Ñзки"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping options"
+#, fuzzy
+msgid "Snapping Options"
msgstr "Параметри прив'Ñзки"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3643,6 +4415,11 @@ msgid "Snap to node sides"
msgstr "ÐŸÑ€Ð¸Ð»Ð¸Ð¿Ð°Ð½Ð½Ñ Ð´Ð¾ боків вузла"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Snap to node center"
+msgstr "ÐŸÑ€Ð¸Ð»Ð¸Ð¿Ð°Ð½Ð½Ñ Ð´Ð¾ прив'Ñзки вузла"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr "ÐŸÑ€Ð¸Ð»Ð¸Ð¿Ð°Ð½Ð½Ñ Ð´Ð¾ інших вузлів"
@@ -3669,14 +4446,6 @@ msgid "Restores the object's children's ability to be selected."
msgstr "Відновлює можливіÑть вибору нащадків об'єкта."
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Bones"
-msgstr "Зробити кіÑтки"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
-msgstr "ОчиÑтити кіÑтки"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "Показати кіÑтки"
@@ -3689,6 +4458,15 @@ msgid "Clear IK Chain"
msgstr "ОчиÑтити ІК-ланцюг"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Clear Custom Bones"
+msgstr "ОчиÑтити кіÑтки"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "ПереглÑд"
@@ -3731,14 +4509,11 @@ msgid "Layout"
msgstr "Макет"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Keys"
+#, fuzzy
+msgid "Insert keys."
msgstr "Ð’Ñтавити ключі"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
-msgstr "Ð’Ñтавити ключ"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr "Ð’Ñтавити ключ (Ñ–Ñнуючі доріжки)"
@@ -3751,14 +4526,6 @@ msgid "Clear Pose"
msgstr "ОчиÑтити позу"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Drag pivot from mouse position"
-msgstr "ПеретÑгти центр Ð¾Ð±ÐµÑ€Ñ‚Ð°Ð½Ð½Ñ Ð· Ð¿Ð¾Ð»Ð¾Ð¶ÐµÐ½Ð½Ñ Ð¼Ð¸ÑˆÑ–"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Set pivot at mouse position"
-msgstr "Ð’Ñтановити центр Ð¾Ð±ÐµÑ€Ñ‚Ð°Ð½Ð½Ñ Ð½Ð° міÑці вказівника миші"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr "Помножити крок Ñітки на 2"
@@ -3774,10 +4541,6 @@ msgstr "Додати %s"
msgid "Adding %s..."
msgstr "Ð”Ð¾Ð´Ð°Ð²Ð°Ð½Ð½Ñ %s..."
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ok"
-msgstr "Гаразд"
-
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr ""
@@ -3813,27 +4576,20 @@ msgstr "Створити полігон3D"
msgid "Set Handle"
msgstr "Ð’Ñтановити обробник"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove item %d?"
-msgstr "Ð’Ð¸Ð´Ð°Ð»ÐµÐ½Ð½Ñ ÐµÐ»ÐµÐ¼ÐµÐ½Ñ‚Ð° %d?"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Item"
-msgstr "Додати елемент"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove Selected Item"
-msgstr "Вилучити вибраний елемент"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#, fuzzy
+msgid "CPUParticles"
+msgstr "ЧаÑтинки"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Import from Scene"
-msgstr "Імпортувати зі Ñцени"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
+msgstr "Створити випромінювач з Ñітки"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Update from Scene"
-msgstr "Оновити зі Ñцени"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
+msgstr "Створити випромінювач з вузла"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat0"
@@ -3903,15 +4659,6 @@ msgstr "Утримуйте Shift, щоб змінити дотичні окреÐ
msgid "Bake GI Probe"
msgstr "Запекти пробу GI"
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Add/Remove Color Ramp Point"
-msgstr "Додати/Видалити точку градієнта"
-
-#: editor/plugins/gradient_editor_plugin.cpp
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr "Змінити градієнт"
-
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Елемент %d"
@@ -3997,6 +4744,7 @@ msgid "No mesh to debug."
msgstr "Ðемає Ñітки Ð´Ð»Ñ Ð½Ð°Ð»Ð°Ð³Ð¾Ð´Ð¶ÐµÐ½Ð½Ñ."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr "Модель не має UV на цьому шарі"
@@ -4064,6 +4812,27 @@ msgstr "Створити Ñітку обведеннÑ"
msgid "Outline Size:"
msgstr "Розмір обведеннÑ:"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr "Ð’Ð¸Ð´Ð°Ð»ÐµÐ½Ð½Ñ ÐµÐ»ÐµÐ¼ÐµÐ½Ñ‚Ð° %d?"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr "Додати елемент"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr "Вилучити вибраний елемент"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr "Імпортувати зі Ñцени"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr "Оновити зі Ñцени"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "Ðе вказане джерело Ñітки (й у вузлі не вказано MultiMesh)."
@@ -4164,70 +4933,6 @@ msgstr "Випадковий маÑштаб:"
msgid "Populate"
msgstr "Заповнити"
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake!"
-msgstr "Запекти!"
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake the navigation mesh."
-msgstr "Створити навігаційну Ñітку."
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr "ОчиÑтити навігаційну Ñітку."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr "ÐÐ°Ð»Ð°ÑˆÑ‚ÑƒÐ²Ð°Ð½Ð½Ñ ÐºÐ¾Ð½Ñ„Ñ–Ð³ÑƒÑ€Ð°Ñ†Ñ–Ñ—..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr "Розрахунок розміру Ñітки..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr "Ð¡Ñ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ ÐºÐ°Ñ€Ñ‚Ð¸ виÑот..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Marking walkable triangles..."
-msgstr "ÐŸÐ¾Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Ð¿Ñ€Ð¾Ñ…Ñ–Ð´Ð½Ð¸Ñ… трикутників..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr "Ð¡Ñ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ ÐºÐ¾Ð¼Ð¿Ð°ÐºÑ‚Ð½Ð¾Ñ— карти виÑот..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr "Ð Ð¾Ð·Ð¼Ð¸Ñ‚Ñ‚Ñ Ð¿Ñ€Ð¾Ñ…Ñ–Ð´Ð½Ð¾Ñ— ділÑнки..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr "РозбиттÑ..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr "Ð¡Ñ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ ÐºÐ¾Ð½Ñ‚ÑƒÑ€Ñ–Ð²..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr "Ð¡Ñ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ Ñітки..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr "ÐŸÐµÑ€ÐµÑ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ Ð½Ð° влаÑну навігаційну Ñітку..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr "ÐÐ°Ð»Ð°ÑˆÑ‚ÑƒÐ²Ð°Ð½Ð½Ñ Ð³ÐµÐ½ÐµÑ€Ð°Ñ‚Ð¾Ñ€Ð° навігаційної Ñітки:"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr "Ðналіз геометрії..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr "Зроблено!"
-
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Ð¡Ñ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ Ð½Ð°Ð²Ñ–Ð³Ð°Ñ†Ñ–Ð¹Ð½Ð¾Ð³Ð¾ полігону"
@@ -4289,18 +4994,6 @@ msgid "Emission Colors"
msgstr "Кольори випромінюваннÑ"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry."
-msgstr "Вузол не міÑтить геометрії."
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry (faces)."
-msgstr "Вузол не міÑтить геометрії (граней)."
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr "Потрібен матеріал типу 'ParticlesMaterial'."
-
-#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "Грані не міÑÑ‚Ñть ділÑнки!"
@@ -4309,16 +5002,12 @@ msgid "No faces!"
msgstr "Ðемає граней!"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
-msgstr "Генерувати AABB"
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
-msgstr "Створити випромінювач з Ñітки"
+msgid "Node does not contain geometry."
+msgstr "Вузол не міÑтить геометрії."
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
-msgstr "Створити випромінювач з вузла"
+msgid "Node does not contain geometry (faces)."
+msgstr "Вузол не міÑтить геометрії (граней)."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
@@ -4345,6 +5034,19 @@ msgid "Emission Source: "
msgstr "Джерело випромінюваннÑ: "
#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr "Потрібен матеріал типу 'ParticlesMaterial'."
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr "Генерувати AABB"
+
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to CPUParticles"
+msgstr "Конвертувати у ВЕРХÐІЙ РЕГІСТР"
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr "Генерувати AABB"
@@ -4421,6 +5123,22 @@ msgstr "Вилучити точку"
msgid "Close Curve"
msgstr "Закрити криву"
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr "Параметри"
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr "Точку кривої #"
@@ -4453,19 +5171,95 @@ msgstr "Вилучити вихідну керувальну точку"
msgid "Remove In-Control Point"
msgstr "Вилучити вхідну керувальну точку"
+#: editor/plugins/physical_bone_plugin.cpp
+#, fuzzy
+msgid "Move joint"
+msgstr "ПереміÑтити точку"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync bones"
+msgstr "Показати кіÑтки"
+
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "Створити UV карту"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon & UV"
+msgstr "Створити полігон"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split point with itself."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split can't form an existing edge."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Split already exists."
+msgstr "Ð—Ð°Ð¿Ð¸Ñ Ð´Ñ–Ñ— «%s» вже Ñ–Ñнує!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Add Split"
+msgstr "Додати точку"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Invalid Split: "
+msgstr "Ðеправильний шлÑÑ…"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Split"
+msgstr "Вилучити точку"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "Перетворити UV карту"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint bone weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr "Polygon 2D UV редактор"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly"
+msgstr "Редагувати полігон"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Splits"
+msgstr "Розділити шлÑÑ…"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Bones"
+msgstr "Зробити кіÑтки"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon"
+msgstr "Створити полігон"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr "ПереміÑтити точку"
@@ -4494,12 +5288,25 @@ msgid "Scale Polygon"
msgstr "МаÑштабувати полігон"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
-msgstr "Редагувати"
+msgid "Connect two points to make a split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Select a split to erase it"
+msgstr "Спочатку виберіть елемент параметра!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UnPaint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
@@ -4514,9 +5321,9 @@ msgid "Clear UV"
msgstr "ОчиÑтити UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr "ПрилипаннÑ"
+#, fuzzy
+msgid "Grid Settings"
+msgstr "Параметри GridMap"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
@@ -4526,6 +5333,36 @@ msgstr "Дозволити прилипаннÑ"
msgid "Grid"
msgstr "Сітка"
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Configure Grid:"
+msgstr "ÐÐ°Ð»Ð°ÑˆÑ‚ÑƒÐ²Ð°Ð½Ð½Ñ Ð¿Ñ€Ð¸Ð²'Ñзки"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset X:"
+msgstr "ВідÑтуп Ñітки:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset Y:"
+msgstr "ВідÑтуп Ñітки:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step X:"
+msgstr "Крок Ñітки:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step Y:"
+msgstr "Крок Ñітки:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync Bones to Polygon"
+msgstr "МаÑштабувати полігон"
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "ПОМИЛКÐ: Ðе вдалоÑÑ Ð·Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶Ð¸Ñ‚Ð¸ реÑурÑ!"
@@ -4548,6 +5385,10 @@ msgid "Resource clipboard is empty!"
msgstr "Ð’ буфері обміну немає реÑурÑу!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr "Ð’Ñтавити реÑурÑ"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Відкрити в редакторі"
@@ -4569,16 +5410,18 @@ msgid "Load Resource"
msgstr "Завантажити реÑурÑ"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
-msgstr "Ð’Ñтавити"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
msgstr "Передзавантажувач реÑурÑів"
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Path to AnimationPlayer is invalid"
+msgstr "Дерево анімації недійÑне."
+
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr "ОчиÑтити недавні файли"
@@ -4588,6 +5431,21 @@ msgid "Close and save changes?"
msgstr "Закрити та зберегти зміни?"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error writing TextFile:"
+msgstr "Помилка Ð·Ð±ÐµÑ€ÐµÐ¶ÐµÐ½Ð½Ñ Ð½Ð°Ð±Ð¾Ñ€Ñƒ тайлів!"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error could not load file."
+msgstr "Помилка: не вдалоÑÑ Ñтворити Ñкрипт у файловій ÑиÑтемі."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error saving file!"
+msgstr "Помилка Ð·Ð±ÐµÑ€ÐµÐ¶ÐµÐ½Ð½Ñ Ð½Ð°Ð±Ð¾Ñ€Ñƒ тайлів!"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "Помилка під Ñ‡Ð°Ñ Ð·Ð±ÐµÑ€ÐµÐ¶ÐµÐ½Ð½Ñ Ñ‚ÐµÐ¼Ð¸"
@@ -4604,6 +5462,21 @@ msgid "Error importing"
msgstr "Помилка імпортуваннÑ"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "New TextFile..."
+msgstr "Створити теку..."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Open File"
+msgstr "Відкрити файл"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Save File As..."
+msgstr "Зберегти Ñк..."
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "Імпортувати тему"
@@ -4616,6 +5489,10 @@ msgid " Class Reference"
msgstr " ПоÑÐ¸Ð»Ð°Ð½Ð½Ñ Ð½Ð° клаÑ"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr "Сортувати"
@@ -4644,8 +5521,9 @@ msgid "File"
msgstr "Файл"
#: editor/plugins/script_editor_plugin.cpp
-msgid "New"
-msgstr "Ðовий"
+#, fuzzy
+msgid "New TextFile"
+msgstr "ПереглÑд файлів"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -4672,6 +5550,11 @@ msgid "History Next"
msgstr "ÐаÑтупний файл"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr "Тема"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "Перезавантажити тему"
@@ -4705,11 +5588,6 @@ msgstr "Перемкнути панель Ñценаріїв"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr "Знайти..."
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Знайти наÑтупне"
@@ -4763,10 +5641,6 @@ msgid "Discard"
msgstr "Скинути"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr "Створити Ñценарій"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
@@ -4787,6 +5661,16 @@ msgid "Debugger"
msgstr "Зневаджувач"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search results"
+msgstr "Пошук довідки"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search in files"
+msgstr "Пошук клаÑів"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
@@ -4794,40 +5678,56 @@ msgstr ""
"вони належать"
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Line"
+msgstr "РÑдок:"
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr "Можна перетÑгнути тільки реÑÑƒÑ€Ñ Ð· файлової ÑиÑтеми."
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Lookup Symbol"
+msgstr "Завершити Ñимвол"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr "Вибрати колір"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr "Перемкнути регіÑтр"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr "ВЕРХÐІЙ РЕГІСТР"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr "нижній регіÑтр"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr "З Великої"
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Вирізати"
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr "Копіювати"
-
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
@@ -4915,8 +5815,9 @@ msgid "Find Previous"
msgstr "Знайти попереднє"
#: editor/plugins/script_text_editor.cpp
-msgid "Replace..."
-msgstr "Замінити..."
+#, fuzzy
+msgid "Find in files..."
+msgstr "Фільтрувати файли..."
#: editor/plugins/script_text_editor.cpp
msgid "Goto Function..."
@@ -4934,129 +5835,42 @@ msgstr "КонтекÑтна довідка"
msgid "Shader"
msgstr "Шейдер"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr "Змінити чиÑлову Ñталу"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr "Змінити векторну конÑтанту"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr "Змінити Ñталу RGB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr "Змінити чиÑловий оператор"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr "Змінити векторний оператор"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr "Змінити векторно-чиÑловий оператор"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr "Змінити оператор RGB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr "Перемкнути лише поворот"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr "Змінити ÑкалÑрну функцію"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr "Змінити векторну функцію"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr "Змінити чиÑлову одиницю"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr "Змінити векторну одиницю"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr "Змінити одиницю RGB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr "Змінити Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Ð·Ð° промовчаннÑм"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr "Змінити одиницю XForm"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr "Змінити одиницю текÑтури"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr "Змінити одиницю кубічної мапи"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr "Змінити коментар"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr "Додати до рампи кольорів або вилучити з неї"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr "Додати до карти кривих або вилучити з неї"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr "Змінити карту кривої"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr "Змінити назву входу"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr "З'єднати вузли графу"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr "Роз'єднати вузли графу"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr "Вилучити вузол графу шейдера"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton2D"
+msgstr "Одинак (шаблон проектуваннÑ)"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr "ПереÑунути вузол графу шейдера"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr "Дублювати вузли графу"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr "Вилучити взули графу шейдера"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical bones"
+msgstr "Створити навігаційну Ñітку"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr "Помилка: циклічне поÑиланнÑ"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton"
+msgstr "Одинак (шаблон проектуваннÑ)"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr "Помилка: пропущено вхідні з'єднаннÑ"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical skeleton"
+msgstr "Створити розв'Ñзок C#"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr "Додати вузол графу шейдера"
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+#, fuzzy
+msgid "Play IK"
+msgstr "Відтворити"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
@@ -5183,10 +5997,6 @@ msgid "Align with view"
msgstr "ВирівнÑти з переглÑдом"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "OK :("
-msgstr "Гаразд :("
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "Ðемає батьківÑького запиÑу Ð´Ð»Ñ Ð´Ð¾Ñ‡Ñ–Ñ€Ð½ÑŒÐ¾Ð³Ð¾."
@@ -5195,6 +6005,11 @@ msgid "This operation requires a single selected node."
msgstr "Ð¦Ñ Ð¾Ð¿ÐµÑ€Ð°Ñ†Ñ–Ñ Ð²Ð¸Ð¼Ð°Ð³Ð°Ñ” одного обраного вузла."
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock View Rotation"
+msgstr "ПереглÑд відомоÑтей"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr "Ðормальний переглÑд"
@@ -5239,6 +6054,11 @@ msgid "Doppler Enable"
msgstr "Ефект Доплера"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Cinematic Preview"
+msgstr "Ð¡Ñ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ Ð¿Ð¾Ð¿ÐµÑ€ÐµÐ´Ð½ÑŒÐ¾Ð³Ð¾ переглÑду Ñітки"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr "ОглÑд ліворуч"
@@ -5369,6 +6189,11 @@ msgid "Tool Scale"
msgstr "ІнÑтрумент маÑштабуваннÑ"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Snap To Floor"
+msgstr "Прив'Ñзати до Ñітки"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr "ÐŸÐµÑ€ÐµÐ¼Ð¸ÐºÐ°Ð½Ð½Ñ Ð¾Ð³Ð»Ñду"
@@ -5377,6 +6202,10 @@ msgid "Transform"
msgstr "ПеретвореннÑ"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr "Вікно перетвореннÑ..."
@@ -5405,6 +6234,11 @@ msgid "4 Viewports"
msgstr "4 панелі переглÑду"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Gizmos"
+msgstr "ПереглÑд гаджетів"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr "ПереглÑд центра"
@@ -5418,10 +6252,6 @@ msgid "Settings"
msgstr "Параметри"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Skeleton Gizmo visibility"
-msgstr "ВидиміÑть каркаÑу гаджетів"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "Параметри прилипаннÑ"
@@ -5481,6 +6311,52 @@ msgstr "До"
msgid "Post"
msgstr "ПіÑлÑ"
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Sprite is empty!"
+msgstr "Сітка порожнÑ!"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Sprite"
+msgstr "Кадри Ñпрайта"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to 2D Mesh"
+msgstr "Перетворити на %s"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create 2D Mesh"
+msgstr "Створити Ñітку обведеннÑ"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Update Preview"
+msgstr "Попередній переглÑд"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Settings:"
+msgstr "Параметри"
+
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr "Помилка: не вдалоÑÑ Ð·Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶Ð¸Ñ‚Ð¸ реÑÑƒÑ€Ñ ÐºÐ°Ð´Ñ€Ñƒ!"
@@ -5549,14 +6425,6 @@ msgstr "ПереÑунути (піÑлÑ)"
msgid "SpriteFrames"
msgstr "Кадри Ñпрайта"
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox Preview:"
-msgstr "ПереглÑд StyleBox:"
-
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox"
-msgstr "Style Box"
-
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr "Ð’Ñтановити прÑмокутник облаÑті"
@@ -5582,28 +6450,22 @@ msgid "Auto Slice"
msgstr "ÐвтонарізаннÑ"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr "ЗÑув:"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr "Крок:"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Separation:"
-msgstr "ВідокремленнÑ:"
+msgid "Sep.:"
+msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region"
+#, fuzzy
+msgid "TextureRegion"
msgstr "ОблаÑть текÑтури"
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region Editor"
-msgstr "Редактор облаÑті текÑтури"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
msgstr "Ðе вдалоÑÑ Ð·Ð±ÐµÑ€ÐµÐ³Ñ‚Ð¸ тему до файла:"
@@ -5617,11 +6479,6 @@ msgid "Add All"
msgstr "Додати уÑÑ–"
#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Item"
-msgstr "Вилучити елемент"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr "Вилучити уÑÑ– елементи"
@@ -5693,10 +6550,6 @@ msgstr "Має"
msgid "Many"
msgstr "Багато"
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-msgid "Options"
-msgstr "Параметри"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
msgstr "Має,Багато,Параметрів"
@@ -5721,7 +6574,7 @@ msgstr "Тип даних:"
msgid "Icon"
msgstr "Піктограма"
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr "Стиль"
@@ -5734,14 +6587,19 @@ msgid "Color"
msgstr "Колір"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr "Тема"
+msgid "Constant"
+msgstr "Сталий"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr "Витерти позначене"
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fix Invalid Tiles"
+msgstr "Ðекоректна назва."
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr "Ðамалювати карту плиток"
@@ -5762,11 +6620,8 @@ msgid "Erase TileMap"
msgstr "Витерти карту плиток"
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase selection"
-msgstr "Витерти позначене"
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find tile"
+#, fuzzy
+msgid "Find Tile"
msgstr "Знайти плитку"
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -5790,6 +6645,11 @@ msgid "Pick Tile"
msgstr "Вибрати плитку"
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Move Selection"
+msgstr "Вилучити виділене"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr "ÐžÐ±ÐµÑ€Ñ‚Ð°Ð½Ð½Ñ Ð½Ð° 0 градуÑів"
@@ -5806,68 +6666,122 @@ msgid "Rotate 270 degrees"
msgstr "ÐžÐ±ÐµÑ€Ñ‚Ð°Ð½Ð½Ñ Ð½Ð° 270 градуÑів"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Could not find tile:"
-msgstr "Ðеможливо знайти плитку:"
+#, fuzzy
+msgid "Add Texture(s) to TileSet"
+msgstr "Додати вузли з дерева"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Item name or ID:"
-msgstr "Ðазва або ідентифікатор елемента:"
+#, fuzzy
+msgid "Remove current Texture from TileSet"
+msgstr "Видалити поточне поле"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
-msgstr "Створити зі Ñцени?"
+msgid "Create from Scene"
+msgstr "Створити зі Ñцени"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from scene?"
-msgstr "Об'єднати зі Ñцени?"
+msgid "Merge from Scene"
+msgstr "Об'єднати зі Ñцени"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tile Set"
-msgstr "Ðабір плитки"
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings."
+msgstr ""
+"Виберіть підплитку Ð´Ð»Ñ Ð²Ð¸ÐºÐ¾Ñ€Ð¸ÑÑ‚Ð°Ð½Ð½Ñ Ñк піктограми. Її також буде викориÑтано "
+"Ð´Ð»Ñ Ð½ÐµÐºÐ¾Ñ€ÐµÐºÑ‚Ð½Ð¸Ñ… прив'Ñзок у режимі автоплитки."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
-msgstr "Створити зі Ñцени"
+msgid "Display tile's names (hold Alt Key)"
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
-msgstr "Об'єднати зі Ñцени"
+msgid "Remove Selected Textue and ALL TILES wich uses it?"
+msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Error"
-msgstr "Помилка"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene?"
+msgstr "Створити зі Ñцени?"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Autotiles"
-msgstr "Ðвтоплитки"
+msgid "Merge from scene?"
+msgstr "Об'єднати зі Ñцени?"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid " file(s) was not added because was already on the list."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
-"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings."
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
msgstr ""
-"Виберіть підплитку Ð´Ð»Ñ Ð²Ð¸ÐºÐ¾Ñ€Ð¸ÑÑ‚Ð°Ð½Ð½Ñ Ñк піктограми. Її також буде викориÑтано "
-"Ð´Ð»Ñ Ð½ÐµÐºÐ¾Ñ€ÐµÐºÑ‚Ð½Ð¸Ñ… прив'Ñзок у режимі автоплитки."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid ""
"LMB: set bit on.\n"
-"RMB: set bit off."
+"RMB: set bit off.\n"
+"Click on another Tile to edit it."
msgstr ""
"Ліва кнопка: вÑтановити.\n"
"Права кнопка: знÑти."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select current edited sub-tile."
+#, fuzzy
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
msgstr "Вибрати поточну редаговану вкладену плитку."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select sub-tile to change its priority."
+#, fuzzy
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
+msgstr ""
+"Виберіть підплитку Ð´Ð»Ñ Ð²Ð¸ÐºÐ¾Ñ€Ð¸ÑÑ‚Ð°Ð½Ð½Ñ Ñк піктограми. Її також буде викориÑтано "
+"Ð´Ð»Ñ Ð½ÐµÐºÐ¾Ñ€ÐµÐºÑ‚Ð½Ð¸Ñ… прив'Ñзок у режимі автоплитки."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
msgstr "Позначте підплитку Ð´Ð»Ñ Ð·Ð¼Ñ–Ð½Ð¸ Ñ—Ñ— пріоритетноÑті."
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
-msgstr "СкаÑувати"
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "This property can't be changed."
+msgstr "Ð¦Ñ Ð¾Ð¿ÐµÑ€Ð°Ñ†Ñ–Ñ Ð½Ðµ може бути виконана без Ñцени."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tile Set"
+msgstr "Ðабір плитки"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Vertex"
+msgstr "Вершини"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Light"
+msgstr "Справа"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "VisualShader"
+msgstr "Шейдер"
#: editor/project_export.cpp
msgid "Runnable"
@@ -5882,9 +6796,9 @@ msgid "Delete preset '%s'?"
msgstr "Вилучити набір «%s»?"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted: "
+msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
-"Ðе виÑтачає шаблонів екÑÐ¿Ð¾Ñ€Ñ‚ÑƒÐ²Ð°Ð½Ð½Ñ Ð´Ð»Ñ Ð¿Ð»Ð°Ñ‚Ñ„Ð¾Ñ€Ð¼Ð¸ або шаблони пошкоджено: "
+"Ðе виÑтачає шаблонів екÑÐ¿Ð¾Ñ€Ñ‚ÑƒÐ²Ð°Ð½Ð½Ñ Ð´Ð»Ñ Ð¿Ð»Ð°Ñ‚Ñ„Ð¾Ñ€Ð¼Ð¸ або шаблони пошкоджено:"
#: editor/project_export.cpp
msgid "Presets"
@@ -5961,11 +6875,6 @@ msgid "Export templates for this platform are missing:"
msgstr "Ðемає шаблонів екÑÐ¿Ð¾Ñ€Ñ‚ÑƒÐ²Ð°Ð½Ð½Ñ Ð´Ð»Ñ Ñ†Ñ–Ñ”Ñ— платформи:"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-"Ðе виÑтачає шаблонів екÑÐ¿Ð¾Ñ€Ñ‚ÑƒÐ²Ð°Ð½Ð½Ñ Ð´Ð»Ñ Ð¿Ð»Ð°Ñ‚Ñ„Ð¾Ñ€Ð¼Ð¸ або шаблони пошкоджено:"
-
-#: editor/project_export.cpp
msgid "Export With Debug"
msgstr "ЕкÑпортувати із діагноÑтикою"
@@ -5974,14 +6883,24 @@ msgid "The path does not exist."
msgstr "ШлÑху не Ñ–Ñнує."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' file."
-msgstr "Будь лаÑка, виберіть файл «project.godot»."
+#, fuzzy
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgstr "Будь лаÑка, виберіть теку, у Ñкій не міÑтитьÑÑ Ñ„Ð°Ð¹Ð»Ð° «project.godot»."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "Будь лаÑка, виберіть порожню теку."
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr "Будь лаÑка, виберіть файл «project.godot»."
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "Імпортований проект"
@@ -6070,6 +6989,11 @@ msgid "Project Path:"
msgstr "ШлÑÑ… проекту:"
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Project Installation Path:"
+msgstr "ШлÑÑ… проекту:"
+
+#: editor/project_manager.cpp
msgid "Browse"
msgstr "Вибрати"
@@ -6189,9 +7113,10 @@ msgid "Mouse Button"
msgstr "Кнопка миші"
#: editor/project_settings_editor.cpp
+#, fuzzy
msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
"Ðекоректна назва дії. Ðазва не може бути порожньою Ñ– не може міÑтити "
"Ñимволів «/», «:», «=», «\\» та «\"»."
@@ -6205,9 +7130,23 @@ msgid "Rename Input Action Event"
msgstr "Перейменувати подію за вхідною дією"
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Change Action deadzone"
+msgstr "Змінити ім'Ñ Ð°Ð½Ñ–Ð¼Ð°Ñ†Ñ–Ñ—:"
+
+#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr "Додати подію за вхідною дією"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "All Devices"
+msgstr "ПриÑтрій"
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr "ПриÑтрій"
+
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr "Shift+"
@@ -6249,20 +7188,24 @@ msgid "Wheel Down Button"
msgstr "Кнопка коліщатка вниз"
#: editor/project_settings_editor.cpp
-msgid "Button 6"
-msgstr "Кнопка 6"
+#, fuzzy
+msgid "Wheel Left Button"
+msgstr "Кнопка коліщатка вгору"
#: editor/project_settings_editor.cpp
-msgid "Button 7"
-msgstr "Кнопка 7"
+#, fuzzy
+msgid "Wheel Right Button"
+msgstr "Права кнопка"
#: editor/project_settings_editor.cpp
-msgid "Button 8"
-msgstr "Кнопка 8"
+#, fuzzy
+msgid "X Button 1"
+msgstr "Кнопка 6"
#: editor/project_settings_editor.cpp
-msgid "Button 9"
-msgstr "Кнопка 9"
+#, fuzzy
+msgid "X Button 2"
+msgstr "Кнопка 6"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
@@ -6289,10 +7232,6 @@ msgid "Add Event"
msgstr "Додати подію"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "ПриÑтрій"
-
-#: editor/project_settings_editor.cpp
msgid "Button"
msgstr "Кнопка"
@@ -6337,6 +7276,14 @@ msgid "Delete Item"
msgstr "Вилучити елемент"
#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+"Ðекоректна назва дії. Ðазва не може бути порожньою Ñ– не може міÑтити "
+"Ñимволів «/», «:», «=», «\\» та «\"»."
+
+#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr "Вже Ñ–Ñнує"
@@ -6408,6 +7355,10 @@ msgstr "ВлаÑтивіÑть:"
msgid "Override For..."
msgstr "Перевизначити на..."
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr "Карта введеннÑ"
@@ -6417,6 +7368,15 @@ msgid "Action:"
msgstr "ДіÑ:"
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Action"
+msgstr "ДіÑ:"
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr "ПриÑтрій:"
@@ -6477,10 +7437,6 @@ msgid "AutoLoad"
msgstr "ÐвтозавантаженнÑ"
#: editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr "Виберіть панель переглÑду"
-
-#: editor/property_editor.cpp
msgid "Ease In"
msgstr "Перейти в"
@@ -6517,34 +7473,10 @@ msgid "Select Node"
msgstr "Позначити вузол"
#: editor/property_editor.cpp
-msgid "New Script"
-msgstr "Ðовий Ñкрипт"
-
-#: editor/property_editor.cpp
-msgid "New %s"
-msgstr "Ðовий %s"
-
-#: editor/property_editor.cpp
-msgid "Make Unique"
-msgstr "Зробити унікальним"
-
-#: editor/property_editor.cpp
-msgid "Show in File System"
-msgstr "Показати в файловій ÑиÑтемі"
-
-#: editor/property_editor.cpp
-msgid "Convert To %s"
-msgstr "Перетворити на %s"
-
-#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "Помилка при завантаженні файла: не Ñ” реÑурÑом!"
#: editor/property_editor.cpp
-msgid "Selected node is not a Viewport!"
-msgstr "Позначений вузол не Ñ” панеллю переглÑду!"
-
-#: editor/property_editor.cpp
msgid "Pick a Node"
msgstr "Вибрати вузол"
@@ -6553,18 +7485,6 @@ msgid "Bit %d, val %d."
msgstr "Біт %d, Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ %d."
#: editor/property_editor.cpp
-msgid "On"
-msgstr "Увімкнено"
-
-#: editor/property_editor.cpp
-msgid "[Empty]"
-msgstr "[Порожньо]"
-
-#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
-msgid "Set"
-msgstr "Множина"
-
-#: editor/property_editor.cpp
msgid "Properties:"
msgstr "ВлаÑтивоÑті:"
@@ -6589,6 +7509,133 @@ msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
"Ðе вдалоÑÑ Ð·Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶Ð¸Ñ‚Ð¸ перетворене Ð·Ð¾Ð±Ñ€Ð°Ð¶ÐµÐ½Ð½Ñ Ð·Ð° допомогою заÑобу PVRTC:"
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Batch Rename"
+msgstr "Перейменувати"
+
+#: editor/rename_dialog.cpp
+msgid "Prefix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Suffix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Advanced options"
+msgstr "Параметри прив'Ñзки"
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node name"
+msgstr "Ім'Ñ Ð’ÑƒÐ·Ð»Ð°:"
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node type"
+msgstr "Знайти тип вузла"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Current scene name"
+msgstr "Поточна Ñцена"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Root node name"
+msgstr "Перейменувати"
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Step"
+msgstr "Крок:"
+
+#: editor/rename_dialog.cpp
+msgid "Ammount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minium number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expressions"
+msgstr "Змінити вираз"
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Lowercase"
+msgstr "нижній регіÑтр"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Uppercase"
+msgstr "ВЕРХÐІЙ РЕГІСТР"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Reset"
+msgstr "Скинути маÑштаб"
+
+#: editor/rename_dialog.cpp editor/script_editor_debugger.cpp
+msgid "Error"
+msgstr "Помилка"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Змінити батьківÑький вузол"
@@ -6625,11 +7672,6 @@ msgstr "Ðргументи головної Ñцени:"
msgid "Scene Run Settings"
msgstr "Параметри запуÑку Ñцени"
-#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
-#: scene/gui/dialogs.cpp
-msgid "OK"
-msgstr "Гаразд"
-
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr "Ðемає батьківÑького вузла, на Ñкому заÑновано Ñцени."
@@ -6651,6 +7693,10 @@ msgid "Instance Scene(s)"
msgstr "Сцени екземплÑра"
#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr "Вилучити Ñкрипт"
+
+#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr "Цю операцію не може бути виконано над коренем дерева."
@@ -6691,12 +7737,34 @@ msgid "Load As Placeholder"
msgstr "Завантажити Ñк заповнювач"
#: editor/scene_tree_dock.cpp
-msgid "Discard Instancing"
-msgstr "Відкинути екземплÑри"
+#, fuzzy
+msgid "Make Local"
+msgstr "Локальний"
#: editor/scene_tree_dock.cpp
-msgid "Makes Sense!"
-msgstr "У цьому Ñ” ÑенÑ!"
+#, fuzzy
+msgid "Create Root Node:"
+msgstr "Створити вузол"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "2D Scene"
+msgstr "Сцена"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "3D Scene"
+msgstr "Сцена"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "User Interface"
+msgstr "УÑунути уÑпадкуваннÑ"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Custom Node"
+msgstr "Вирізати вузли"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
@@ -6707,6 +7775,10 @@ msgid "Can't operate on nodes the current scene inherits from!"
msgstr "Ðе можна працювати з вузлами, Ñпадкоємцем Ñких Ñ” поточна Ñцена!"
#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr "Долучити Ñкрипт"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "Вилучити вузли"
@@ -6751,18 +7823,15 @@ msgid "Change Type"
msgstr "Змінити тип"
#: editor/scene_tree_dock.cpp
-msgid "Attach Script"
-msgstr "Долучити Ñкрипт"
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Script"
-msgstr "Вилучити Ñкрипт"
+#, fuzzy
+msgid "Make Scene Root"
+msgstr "У цьому Ñ” ÑенÑ!"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr "Об'єднати зі Ñцени"
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr "Зберегти гілку Ñк Ñцену"
@@ -6787,10 +7856,6 @@ msgstr ""
"кореневого вузла не Ñ–Ñнує."
#: editor/scene_tree_dock.cpp
-msgid "Filter nodes"
-msgstr "Фільтрувати вузли"
-
-#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr "Долучити новий або наÑвний Ñкрипт до позначеного вузла."
@@ -6810,25 +7875,19 @@ msgstr "Локальний"
msgid "Clear Inheritance? (No Undo!)"
msgstr "Вилучити уÑпадковуваннÑ? (Без можливоÑті ÑкаÑувати!)"
-#: editor/scene_tree_dock.cpp
-msgid "Clear!"
-msgstr "Вилучено!"
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle Spatial Visible"
-msgstr "Перемкнути проÑторову видиміÑть"
-
#: editor/scene_tree_editor.cpp
-msgid "Toggle CanvasItem Visible"
-msgstr "Перемкнути видиміÑть CanvasItem"
+#, fuzzy
+msgid "Toggle Visible"
+msgstr "Перемкнути видиміÑть"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr "ÐŸÐ¾Ð¿ÐµÑ€ÐµÐ´Ð¶ÐµÐ½Ð½Ñ Ñ‰Ð¾Ð´Ð¾ Ð½Ð°Ð»Ð°ÑˆÑ‚Ð¾Ð²ÑƒÐ²Ð°Ð½Ð½Ñ Ð²ÑƒÐ·Ð»Ð°:"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
-"Node has connection(s) and group(s)\n"
+"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
"Вузол міÑтить з'Ñ”Ð´Ð½Ð°Ð½Ð½Ñ Ñ– групи\n"
@@ -6850,22 +7909,25 @@ msgstr ""
"Вузол належить групам.\n"
"Клацніть, щоб переглÑнути панель груп."
-#: editor/scene_tree_editor.cpp
-msgid "Open script"
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script"
msgstr "Відкрити Ñкрипт"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
"Node is locked.\n"
-"Click to unlock"
+"Click to unlock it."
msgstr ""
"Вузол заблоковано.\n"
"ÐатиÑніть, щоб розблокувати"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
"Children are not selectable.\n"
-"Click to make selectable"
+"Click to make selectable."
msgstr ""
"Дочірні об'єкти не можна позначити.\n"
"Клацніть, щоб зробити Ñ—Ñ… придатними до позначеннÑ"
@@ -6875,6 +7937,12 @@ msgid "Toggle Visibility"
msgstr "Перемкнути видиміÑть"
#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr "Ðекоректна назва вузла. Ðе можна викориÑтовувати такі Ñимволи:"
@@ -6911,6 +7979,11 @@ msgid "N/A"
msgstr "Ð/З"
#: editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script/Choose Location"
+msgstr "Відкрити редактор Ñкриптів"
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "Порожній шлÑÑ…"
@@ -7147,10 +8220,23 @@ msgid "Change Camera Size"
msgstr "Змінити розмір камери"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Change Notifier AABB"
+msgstr "Змінити розміри заÑобу ÑповіщеннÑ"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr "Змінити AABB чаÑток"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr "Змінити розміри зонду"
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Змінити Ñ€Ð°Ð´Ñ–ÑƒÑ Ñферичної форми"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr "Змінити розміри кубічної форми"
@@ -7163,20 +8249,38 @@ msgid "Change Capsule Shape Height"
msgstr "Змінити виÑоту форми капÑули"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
-msgstr "Змінити довжину форми променÑ"
+#, fuzzy
+msgid "Change Cylinder Shape Radius"
+msgstr "Змінити Ñ€Ð°Ð´Ñ–ÑƒÑ Ñ„Ð¾Ñ€Ð¼Ð¸ капÑули"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier Extents"
-msgstr "Змінити розміри заÑобу ÑповіщеннÑ"
+#, fuzzy
+msgid "Change Cylinder Shape Height"
+msgstr "Змінити виÑоту форми капÑули"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
-msgstr "Змінити AABB чаÑток"
+msgid "Change Ray Shape Length"
+msgstr "Змінити довжину форми променÑ"
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
-msgstr "Змінити розміри зонду"
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Radius"
+msgstr "Змінити Ñ€Ð°Ð´Ñ–ÑƒÑ Ð¾ÑвітленнÑ"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Height"
+msgstr "Змінити виÑоту форми капÑули"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Torus Inner Radius"
+msgstr "Змінити Ñ€Ð°Ð´Ñ–ÑƒÑ Ñферичної форми"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Torus Outer Radius"
+msgstr "Змінити Ñ€Ð°Ð´Ñ–ÑƒÑ Ð¾ÑвітленнÑ"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
@@ -7231,17 +8335,6 @@ msgid "GDNative"
msgstr "GD Native"
#: modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
-"Ðекоректний аргумент типу у convert(), Ñлід викориÑтовувати Ñталі TYPE_*."
-
-#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "ÐедоÑтатньо байтів Ð´Ð»Ñ Ð´ÐµÐºÐ¾Ð´ÑƒÐ²Ð°Ð½Ð½Ñ Ð°Ð±Ð¾ вказано некоректний формат."
-
-#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr "аргумент кроку дорівнює нулеві!"
@@ -7308,6 +8401,11 @@ msgid "GridMap Delete Selection"
msgstr "Ð’Ð¸Ð»ÑƒÑ‡ÐµÐ½Ð½Ñ Ð¿Ð¾Ð·Ð½Ð°Ñ‡ÐµÐ½Ð¾Ð³Ð¾ GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Fill Selection"
+msgstr "Ð’Ð¸Ð»ÑƒÑ‡ÐµÐ½Ð½Ñ Ð¿Ð¾Ð·Ð½Ð°Ñ‡ÐµÐ½Ð¾Ð³Ð¾ GridMap"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
msgstr "Ð”ÑƒÐ±Ð»ÑŽÐ²Ð°Ð½Ð½Ñ Ð¿Ð¾Ð·Ð½Ð°Ñ‡ÐµÐ½Ð¾Ð³Ð¾ GridMap"
@@ -7388,6 +8486,11 @@ msgid "Clear Selection"
msgstr "ОчиÑтити позначене"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fill Selection"
+msgstr "УÑе позначене"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr "Параметри GridMap"
@@ -7448,14 +8551,77 @@ msgid "Warnings"
msgstr "ПопередженнÑ"
#: modules/mono/editor/mono_bottom_panel.cpp
-#, fuzzy
msgid "View log"
-msgstr "ПереглÑд файлів"
+msgstr "ПереглÑнути журнал"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr "Кінець траÑÑƒÐ²Ð°Ð½Ð½Ñ Ñтека Ð´Ð»Ñ Ð²Ð½ÑƒÑ‚Ñ€Ñ–ÑˆÐ½ÑŒÐ¾Ð³Ð¾ виключеннÑ"
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake!"
+msgstr "Запекти!"
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake the navigation mesh."
+msgstr "Створити навігаційну Ñітку."
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr "ОчиÑтити навігаційну Ñітку."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr "ÐÐ°Ð»Ð°ÑˆÑ‚ÑƒÐ²Ð°Ð½Ð½Ñ ÐºÐ¾Ð½Ñ„Ñ–Ð³ÑƒÑ€Ð°Ñ†Ñ–Ñ—..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr "Розрахунок розміру Ñітки..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr "Ð¡Ñ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ ÐºÐ°Ñ€Ñ‚Ð¸ виÑот..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr "ÐŸÐ¾Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Ð¿Ñ€Ð¾Ñ…Ñ–Ð´Ð½Ð¸Ñ… трикутників..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr "Ð¡Ñ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ ÐºÐ¾Ð¼Ð¿Ð°ÐºÑ‚Ð½Ð¾Ñ— карти виÑот..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr "Ð Ð¾Ð·Ð¼Ð¸Ñ‚Ñ‚Ñ Ð¿Ñ€Ð¾Ñ…Ñ–Ð´Ð½Ð¾Ñ— ділÑнки..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr "РозбиттÑ..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr "Ð¡Ñ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ ÐºÐ¾Ð½Ñ‚ÑƒÑ€Ñ–Ð²..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr "Ð¡Ñ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ Ñітки..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr "ÐŸÐµÑ€ÐµÑ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ Ð½Ð° влаÑну навігаційну Ñітку..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr "ÐÐ°Ð»Ð°ÑˆÑ‚ÑƒÐ²Ð°Ð½Ð½Ñ Ð³ÐµÐ½ÐµÑ€Ð°Ñ‚Ð¾Ñ€Ð° навігаційної Ñітки:"
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr "Ðналіз геометрії..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr "Зроблено!"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7513,10 +8679,6 @@ msgid "Set Variable Type"
msgstr "Ð’Ñтановити тип змінної"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr "Функції:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Змінні:"
@@ -7629,36 +8791,14 @@ msgid "Connect Nodes"
msgstr "Приєднати вузли"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Condition"
-msgstr "Умова"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Sequence"
-msgstr "ПоÑлідовніÑть"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Switch"
-msgstr "Перемикач"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Iterator"
-msgstr "Ітератор"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "While"
-msgstr "Поки"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Return"
-msgstr "ПоверненнÑ"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Call"
-msgstr "Виклик"
+#, fuzzy
+msgid "Connect Node Data"
+msgstr "Приєднати вузли"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Get"
-msgstr "Отримати"
+#, fuzzy
+msgid "Connect Node Sequence"
+msgstr "Приєднати вузли"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -7685,26 +8825,18 @@ msgid "Remove Function"
msgstr "Вилучити функцію"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Variable"
-msgstr "Редагувати змінну"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "Вилучити змінну"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Signal"
-msgstr "Редагувати Ñигнал"
+msgid "Editing Variable:"
+msgstr "Ð ÐµÐ´Ð°Ð³ÑƒÐ²Ð°Ð½Ð½Ñ Ð·Ð¼Ñ–Ð½Ð½Ð¾Ñ—:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "Вилучити Ñигнал"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr "Ð ÐµÐ´Ð°Ð³ÑƒÐ²Ð°Ð½Ð½Ñ Ð·Ð¼Ñ–Ð½Ð½Ð¾Ñ—:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "Ð ÐµÐ´Ð°Ð³ÑƒÐ²Ð°Ð½Ð½Ñ Ñигналу:"
@@ -7748,6 +8880,11 @@ msgstr "Вирізати вузли"
msgid "Paste Nodes"
msgstr "Ð’Ñтавити вузли"
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Member"
+msgstr "Члени"
+
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr "Тип вводу не ітерабельний: "
@@ -7804,6 +8941,19 @@ msgstr ""
"_step() повертає некоректне значеннÑ. ЗначеннÑм має бути ціле чиÑло (seq "
"out) або Ñ€Ñдок (error)."
+#: modules/visual_script/visual_script_property_selector.cpp
+#, fuzzy
+msgid "Search VisualScript"
+msgstr "Вилучити вузол VisualScript"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get"
+msgstr "Отримати"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set "
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "ЗапуÑтити в браузері"
@@ -7853,9 +9003,10 @@ msgstr ""
"CanvasModulate. Працюватиме перший зі Ñтворених, решту буде проігноровано."
#: scene/2d/collision_object_2d.cpp
+#, fuzzy
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
"У цього вузла немає дочірніх форм, отже він не може взаємодіÑти із "
@@ -7966,6 +9117,19 @@ msgstr ""
"Щоб уÑе працювало Ñк Ñлід, влаÑтивіÑть шлÑху (path) має вказувати на "
"коректний вузол Node2D."
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
@@ -8031,9 +9195,10 @@ msgid "Lighting Meshes: "
msgstr "ОÑÐ²Ñ–Ñ‚Ð»ÐµÐ½Ð½Ñ Ñітки: "
#: scene/3d/collision_object.cpp
+#, fuzzy
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape or CollisionPolygon children nodes to define "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
"У цього вузла немає дочірніх форм, отже він не може взаємодіÑти із "
@@ -8133,6 +9298,21 @@ msgstr ""
"проÑторових Ñцен) або вÑтановіть Ð´Ð»Ñ Background Mode цього Ñередовища "
"Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Canvas (Ð´Ð»Ñ Ð´Ð²Ð¾Ð²Ð¸Ð¼Ñ–Ñ€Ð½Ð¸Ñ… Ñцен)."
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid ""
+"Size changes to SoftBody will be overriden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+"Зміни розмірів RigidBody (у режимах character або rigid) буде перевизначено "
+"фізичним рушієм під Ñ‡Ð°Ñ Ñ€Ð¾Ð±Ð¾Ñ‚Ð¸.\n"
+"ЗаміÑть цієї зміни, вам варто змінити розміри дочірніх форм зіткненнÑ."
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8149,6 +9329,47 @@ msgstr ""
"VehicleWheel Ñлугує Ð´Ð»Ñ Ð·Ð°Ð±ÐµÐ·Ð¿ÐµÑ‡ÐµÐ½Ð½Ñ Ñ€Ð¾Ð±Ð¾Ñ‚Ð¸ ÑиÑтеми ÐºÐ¾Ð»Ñ–Ñ Ñƒ VehicleBody. "
"Будь лаÑка, викориÑтовуйте цей елемент Ñк дочірній елемент вузла VehicleBody."
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Animation not found: '%s'"
+msgstr "ІнÑтрументи анімації"
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Invalid animation: '%s'."
+msgstr "ПОМИЛКÐ: неправильне ім'Ñ Ð°Ð½Ñ–Ð¼Ð°Ñ†Ñ–Ñ—!"
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr "Від'єднати '%s' від '%s'"
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr "Виберіть AnimationPlayer з дерева Ñцен Ð´Ð»Ñ Ñ€ÐµÐ´Ð°Ð³ÑƒÐ²Ð°Ð½Ð½Ñ Ð°Ð½Ñ–Ð¼Ð°Ñ†Ñ–Ñ—."
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "AnimationPlayer root is not a valid node."
+msgstr "Дерево анімації недійÑне."
+
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "Raw (Ñирий) режим"
@@ -8230,12 +9451,366 @@ msgstr "Помилка Ð·Ð°Ð²Ð°Ð½Ñ‚Ð°Ð¶ÐµÐ½Ð½Ñ ÑˆÑ€Ð¸Ñ„Ñ‚Ñƒ."
msgid "Invalid font size."
msgstr "Ðекоректний розмір шрифту."
+#: scene/resources/visual_shader.cpp
#, fuzzy
-#~ msgid "Previous"
-#~ msgstr "ÐŸÐ¾Ð¿ÐµÑ€ÐµÐ´Ð½Ñ Ð²ÐºÐ»Ð°Ð´ÐºÐ°"
+msgid "Input"
+msgstr "Додати вхід"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "None"
+msgstr "<Ðемає>"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Invalid source for shader."
+msgstr "Ðекоректний розмір шрифту."
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#~ msgid "Change Scalar Constant"
+#~ msgstr "Змінити чиÑлову Ñталу"
+
+#~ msgid "Change Vec Constant"
+#~ msgstr "Змінити векторну конÑтанту"
+
+#~ msgid "Change RGB Constant"
+#~ msgstr "Змінити Ñталу RGB"
+
+#~ msgid "Change Scalar Operator"
+#~ msgstr "Змінити чиÑловий оператор"
+
+#~ msgid "Change Vec Operator"
+#~ msgstr "Змінити векторний оператор"
+
+#~ msgid "Change Vec Scalar Operator"
+#~ msgstr "Змінити векторно-чиÑловий оператор"
+
+#~ msgid "Change RGB Operator"
+#~ msgstr "Змінити оператор RGB"
+
+#~ msgid "Toggle Rot Only"
+#~ msgstr "Перемкнути лише поворот"
+
+#~ msgid "Change Scalar Function"
+#~ msgstr "Змінити ÑкалÑрну функцію"
+
+#~ msgid "Change Vec Function"
+#~ msgstr "Змінити векторну функцію"
+
+#~ msgid "Change Scalar Uniform"
+#~ msgstr "Змінити чиÑлову одиницю"
+
+#~ msgid "Change Vec Uniform"
+#~ msgstr "Змінити векторну одиницю"
+
+#~ msgid "Change RGB Uniform"
+#~ msgstr "Змінити одиницю RGB"
+
+#~ msgid "Change Default Value"
+#~ msgstr "Змінити Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Ð·Ð° промовчаннÑм"
+
+#~ msgid "Change XForm Uniform"
+#~ msgstr "Змінити одиницю XForm"
+
+#~ msgid "Change Texture Uniform"
+#~ msgstr "Змінити одиницю текÑтури"
+
+#~ msgid "Change Cubemap Uniform"
+#~ msgstr "Змінити одиницю кубічної мапи"
+
+#~ msgid "Change Comment"
+#~ msgstr "Змінити коментар"
+
+#~ msgid "Add/Remove to Color Ramp"
+#~ msgstr "Додати до рампи кольорів або вилучити з неї"
+
+#~ msgid "Modify Color Ramp"
+#~ msgstr "Змінити градієнт"
+
+#~ msgid "Add/Remove to Curve Map"
+#~ msgstr "Додати до карти кривих або вилучити з неї"
+
+#~ msgid "Modify Curve Map"
+#~ msgstr "Змінити карту кривої"
+
+#~ msgid "Change Input Name"
+#~ msgstr "Змінити назву входу"
+
+#~ msgid "Connect Graph Nodes"
+#~ msgstr "З'єднати вузли графу"
+
+#~ msgid "Disconnect Graph Nodes"
+#~ msgstr "Роз'єднати вузли графу"
+
+#~ msgid "Remove Shader Graph Node"
+#~ msgstr "Вилучити вузол графу шейдера"
+
+#~ msgid "Move Shader Graph Node"
+#~ msgstr "ПереÑунути вузол графу шейдера"
+
+#~ msgid "Duplicate Graph Node(s)"
+#~ msgstr "Дублювати вузли графу"
+
+#~ msgid "Delete Shader Graph Node(s)"
+#~ msgstr "Вилучити взули графу шейдера"
+
+#~ msgid "Error: Cyclic Connection Link"
+#~ msgstr "Помилка: циклічне поÑиланнÑ"
+
+#~ msgid "Error: Missing Input Connections"
+#~ msgstr "Помилка: пропущено вхідні з'єднаннÑ"
+
+#~ msgid "Add Shader Graph Node"
+#~ msgstr "Додати вузол графу шейдера"
+
+#~ msgid "Disabled"
+#~ msgstr "Вимкнено"
+
+#~ msgid "Move Anim Track Up"
+#~ msgstr "ПереÑунути доріжку вгору"
+
+#~ msgid "Move Anim Track Down"
+#~ msgstr "ПереÑунути доріжку вниз"
+
+#~ msgid "Set Transitions to:"
+#~ msgstr "Ð’Ñтановити перехід на:"
+
+#~ msgid "Anim Track Rename"
+#~ msgstr "Перейменувати доріжку"
+
+#~ msgid "Anim Track Change Interpolation"
+#~ msgstr "Змінити інтерполÑцію"
+
+#~ msgid "Anim Track Change Value Mode"
+#~ msgstr "Змінити режим значень"
+
+#~ msgid "Anim Track Change Wrap Mode"
+#~ msgstr "Змінити режим циклу"
+
+#~ msgid "Edit Node Curve"
+#~ msgstr "Редагувати криву вузла"
+
+#~ msgid "Edit Selection Curve"
+#~ msgstr "Редагувати обрану криву"
+
+#~ msgid "Anim Add Key"
+#~ msgstr "Додати ключ анімації"
+
+#~ msgid "In"
+#~ msgstr "Ð’"
+
+#~ msgid "Out"
+#~ msgstr "Із"
+
+#~ msgid "In-Out"
+#~ msgstr "В-із"
+
+#~ msgid "Out-In"
+#~ msgstr "Із-в"
+
+#~ msgid "Change Anim Len"
+#~ msgstr "Змінити довжину анімації"
-#~ msgid "Next"
-#~ msgstr "Далі"
+#~ msgid "Change Anim Loop"
+#~ msgstr "Змінити цикл анімації"
+
+#~ msgid "Anim Create Typed Value Key"
+#~ msgstr "Створити типовий ключ Ð·Ð½Ð°Ñ‡ÐµÐ½Ð½Ñ Ð°Ð½Ñ–Ð¼Ð°Ñ†Ñ–Ñ—"
+
+#~ msgid "Anim Add Call Track"
+#~ msgstr "Додати доріжку виклику анімації"
+
+#~ msgid "Length (s):"
+#~ msgstr "ТриваліÑть (Ñек.):"
+
+#~ msgid "Cursor step snap (in seconds)."
+#~ msgstr "Крок прив'Ñзки курÑору (в Ñекундах)."
+
+#~ msgid "Enable/Disable looping in animation."
+#~ msgstr "УвімкненнÑ/Ð²Ð¸Ð¼ÐºÐ½ÐµÐ½Ð½Ñ Ñ†Ð¸ÐºÐ»Ñ–Ñ‡Ð½Ð¾Ð³Ð¾ Ð²Ñ–Ð´Ñ‚Ð²Ð¾Ñ€ÐµÐ½Ð½Ñ Ñƒ анімації."
+
+#~ msgid "Add new tracks."
+#~ msgstr "Додати нові доріжки."
+
+#~ msgid "Move current track up."
+#~ msgstr "ÐŸÐµÑ€ÐµÐ¼Ñ–Ñ‰ÐµÐ½Ð½Ñ Ð¿Ð¾Ñ‚Ð¾Ñ‡Ð½Ð¾Ñ— доріжки вгору."
+
+#~ msgid "Move current track down."
+#~ msgstr "ПереміÑтити поточну доріжку вниз."
+
+#~ msgid "Track tools"
+#~ msgstr "ІнÑтрументи відÑтеженнÑ"
+
+#~ msgid "Enable editing of individual keys by clicking them."
+#~ msgstr "Дозволити Ñ€ÐµÐ´Ð°Ð³ÑƒÐ²Ð°Ð½Ð½Ñ Ð¾ÐºÑ€ÐµÐ¼Ð¸Ñ… ключів, клацаючи по ним."
+
+#~ msgid "Key"
+#~ msgstr "Ключ"
+
+#~ msgid "Call Functions in Which Node?"
+#~ msgstr "З Ñкого вузла викликати функцію?"
+
+#~ msgid "Thanks!"
+#~ msgstr "ПодÑка!"
+
+#~ msgid "I see..."
+#~ msgstr "Бачу..."
+
+#~ msgid "Can't open '%s'."
+#~ msgstr "Ðеможливо відкрити '%s'."
+
+#~ msgid "Ugh"
+#~ msgstr "Тьху"
+
+#~ msgid "Run Script"
+#~ msgstr "ЗапуÑтити Ñкрипт"
+
+#~ msgid "Save the currently edited resource."
+#~ msgstr "Зберегти поточний редагований реÑурÑ."
+
+#~ msgid "Stop Profiling"
+#~ msgstr "Зупинити профілюваннÑ"
+
+#~ msgid "Start Profiling"
+#~ msgstr "Початок профілюваннÑ"
+
+#~ msgid "Default (Same as Editor)"
+#~ msgstr "Типовий (так Ñамо, Ñк редактор)"
+
+#~ msgid "Create new animation in player."
+#~ msgstr "Створити нову анімацію у програвачі."
+
+#~ msgid "Load animation from disk."
+#~ msgstr "Завантажити анімацію з диÑка."
+
+#~ msgid "Load an animation from disk."
+#~ msgstr "Завантажити цю анімацію з диÑка."
+
+#~ msgid "Save the current animation"
+#~ msgstr "Зберегти поточну анімацію"
+
+#~ msgid "Edit Target Blend Times"
+#~ msgstr "Редагувати цільовий Ñ‡Ð°Ñ Ð·Ð¼Ñ–ÑˆÑƒÐ²Ð°Ð½Ð½Ñ"
+
+#~ msgid "Copy Animation"
+#~ msgstr "Копіювати анімацію"
+
+#~ msgid "Fetching:"
+#~ msgstr "ВидобуваннÑ:"
+
+#~ msgid "prev"
+#~ msgstr "попередній"
+
+#~ msgid "next"
+#~ msgstr "наÑтупний"
+
+#~ msgid "last"
+#~ msgstr "оÑтанній"
+
+#~ msgid "Edit IK Chain"
+#~ msgstr "Редагувати ІК-ланцюг"
+
+#~ msgid "Drag pivot from mouse position"
+#~ msgstr "ПеретÑгти центр Ð¾Ð±ÐµÑ€Ñ‚Ð°Ð½Ð½Ñ Ð· Ð¿Ð¾Ð»Ð¾Ð¶ÐµÐ½Ð½Ñ Ð¼Ð¸ÑˆÑ–"
+
+#~ msgid "Set pivot at mouse position"
+#~ msgstr "Ð’Ñтановити центр Ð¾Ð±ÐµÑ€Ñ‚Ð°Ð½Ð½Ñ Ð½Ð° міÑці вказівника миші"
+
+#~ msgid "Add/Remove Color Ramp Point"
+#~ msgstr "Додати/Видалити точку градієнта"
+
+#~ msgid "OK :("
+#~ msgstr "Гаразд :("
+
+#~ msgid "Skeleton Gizmo visibility"
+#~ msgstr "ВидиміÑть каркаÑу гаджетів"
+
+#~ msgid "StyleBox Preview:"
+#~ msgstr "ПереглÑд StyleBox:"
+
+#~ msgid "StyleBox"
+#~ msgstr "Style Box"
+
+#~ msgid "Separation:"
+#~ msgstr "ВідокремленнÑ:"
+
+#~ msgid "Texture Region Editor"
+#~ msgstr "Редактор облаÑті текÑтури"
+
+#~ msgid "Erase selection"
+#~ msgstr "Витерти позначене"
+
+#~ msgid "Could not find tile:"
+#~ msgstr "Ðеможливо знайти плитку:"
+
+#~ msgid "Item name or ID:"
+#~ msgstr "Ðазва або ідентифікатор елемента:"
+
+#~ msgid "Autotiles"
+#~ msgstr "Ðвтоплитки"
+
+#~ msgid "Export templates for this platform are missing/corrupted: "
+#~ msgstr ""
+#~ "Ðе виÑтачає шаблонів екÑÐ¿Ð¾Ñ€Ñ‚ÑƒÐ²Ð°Ð½Ð½Ñ Ð´Ð»Ñ Ð¿Ð»Ð°Ñ‚Ñ„Ð¾Ñ€Ð¼Ð¸ або шаблони пошкоджено: "
+
+#~ msgid "Button 7"
+#~ msgstr "Кнопка 7"
+
+#~ msgid "Button 8"
+#~ msgstr "Кнопка 8"
+
+#~ msgid "Button 9"
+#~ msgstr "Кнопка 9"
+
+#~ msgid "Discard Instancing"
+#~ msgstr "Відкинути екземплÑри"
+
+#~ msgid "Clear!"
+#~ msgstr "Вилучено!"
+
+#~ msgid "Toggle Spatial Visible"
+#~ msgstr "Перемкнути проÑторову видиміÑть"
+
+#~ msgid "Toggle CanvasItem Visible"
+#~ msgstr "Перемкнути видиміÑть CanvasItem"
+
+#~ msgid "Condition"
+#~ msgstr "Умова"
+
+#~ msgid "Sequence"
+#~ msgstr "ПоÑлідовніÑть"
+
+#~ msgid "Switch"
+#~ msgstr "Перемикач"
+
+#~ msgid "Iterator"
+#~ msgstr "Ітератор"
+
+#~ msgid "While"
+#~ msgstr "Поки"
+
+#~ msgid "Return"
+#~ msgstr "ПоверненнÑ"
+
+#~ msgid "Call"
+#~ msgstr "Виклик"
+
+#~ msgid "Edit Variable"
+#~ msgstr "Редагувати змінну"
+
+#~ msgid "Edit Signal"
+#~ msgstr "Редагувати Ñигнал"
#~ msgid "Invalid action (anything goes but '/' or ':')."
#~ msgstr "Ðекоректна Ð´Ñ–Ñ (можна уÑе, окрім «/» або «:»)."
@@ -8253,10 +9828,6 @@ msgstr "Ðекоректний розмір шрифту."
#~ msgid "Can't write file."
#~ msgstr "Ðе вдалоÑÑ Ð·Ð°Ð¿Ð¸Ñати файл."
-#~ msgid "Please choose a folder that does not contain a 'project.godot' file."
-#~ msgstr ""
-#~ "Будь лаÑка, виберіть теку, у Ñкій не міÑтитьÑÑ Ñ„Ð°Ð¹Ð»Ð° «project.godot»."
-
#~ msgid "Couldn't get project.godot in project path."
#~ msgstr "Ðе вдалоÑÑ Ð¾Ñ‚Ñ€Ð¸Ð¼Ð°Ñ‚Ð¸ project.godot з каталогу проекту."
diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po
index 3857bff9b0..47be7ef1d1 100644
--- a/editor/translations/ur_PK.po
+++ b/editor/translations/ur_PK.po
@@ -18,333 +18,464 @@ msgstr ""
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 2.7-dev\n"
-#: editor/animation_editor.cpp
-msgid "Disabled"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""
+".استمال کیجۓ TYPE_* constants .Ú©Û’ لیے غلط Ûیں convert() دیے گئے ارگمنٹس."
-#: editor/animation_editor.cpp
-msgid "All Selection"
-msgstr ".تمام کا انتخاب"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/glue_header.h
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr "یا تو ڈیکوڈ کرنے Ú©Û’ لئے بائیٹس Ú©Ù… Ûیں یا پھر ناقص ÙØ§Ø±Ù…یٹ Ú¾Û’."
-#: editor/animation_editor.cpp
-msgid "Anim Change Keyframe Time"
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Change Transition"
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Change Transform"
+#: core/math/expression.cpp
+msgid "Invalid operands to operator %s, %s and %s."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Change Keyframe Value"
+#: core/math/expression.cpp
+msgid "Invalid index of type %s for base type %s"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Change Call"
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid arguments to construct '%s'"
+msgstr ""
+".استمال کیجۓ TYPE_* constants .Ú©Û’ لیے غلط Ûیں convert() دیے گئے ارگمنٹس."
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Mirror"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Add Track"
+#: editor/animation_bezier_editor.cpp
+msgid "Insert Key Here"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_bezier_editor.cpp
+msgid "Duplicate Selected Key(s)"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Delete Selected Key(s)"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Up"
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو"
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Keyframe Time"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Down"
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Transition"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Anim Track"
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Transform"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Set Transitions to:"
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Keyframe Value"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Track Rename"
+#: editor/animation_track_editor.cpp
+msgid "Anim Change Call"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Interpolation"
+#: editor/animation_track_editor.cpp
+msgid "Property Track"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Value Mode"
+#: editor/animation_track_editor.cpp
+msgid "3D Transform Track"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Wrap Mode"
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Edit Node Curve"
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Edit Selection Curve"
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Delete Keys"
-msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو"
+#: editor/animation_track_editor.cpp
+msgid "Animation Playback Track"
+msgstr ""
-#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
+#: editor/animation_track_editor.cpp
+msgid "Add Track"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Duplicate Transposed"
+#: editor/animation_track_editor.cpp
+msgid "Animation Length Time (seconds)"
msgstr ""
-#: editor/animation_editor.cpp
-#, fuzzy
-msgid "Remove Selection"
-msgstr ".تمام کا انتخاب"
+#: editor/animation_track_editor.cpp
+msgid "Animation Looping"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Continuous"
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Discrete"
+#: editor/animation_track_editor.cpp
+msgid "Audio Clips:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Trigger"
+#: editor/animation_track_editor.cpp
+msgid "Anim Clips:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Add Key"
+#: editor/animation_track_editor.cpp
+msgid "Toggle this track on/off."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Move Keys"
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Scale Selection"
+#: editor/animation_track_editor.cpp
+msgid "Interpolation Mode"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Scale From Cursor"
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Goto Next Step"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Remove this track."
+msgstr ".تمام کا انتخاب"
+
+#: editor/animation_track_editor.cpp
+msgid "Time (s): "
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Goto Prev Step"
+#: editor/animation_track_editor.cpp
+msgid "Continuous"
msgstr ""
-#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
-msgid "Linear"
+#: editor/animation_track_editor.cpp
+msgid "Discrete"
msgstr ""
-#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constant"
+#: editor/animation_track_editor.cpp
+msgid "Trigger"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "In"
+#: editor/animation_track_editor.cpp
+msgid "Capture"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out"
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "In-Out"
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "Linear"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out-In"
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Transitions"
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Optimize Animation"
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Clean-Up Animation"
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Key(s)"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Key(s)"
+msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو"
+
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr ""
-#: editor/animation_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Len"
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Loop"
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Create Typed Value Key"
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Insert"
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Method not found in object: "
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Clipboard is empty"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Add Call Track"
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation zoom."
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Length (s):"
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation length (in seconds)."
+#: editor/animation_track_editor.cpp
+msgid "Snap (s): "
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Step (s):"
+#: editor/animation_track_editor.cpp
+msgid "Animation step value."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Cursor step snap (in seconds)."
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Enable/Disable looping in animation."
+#: editor/animation_track_editor.cpp
+msgid "Animation properties."
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Add new tracks."
+#: editor/animation_track_editor.cpp
+msgid "Copy Tracks"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move current track up."
+#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move current track down."
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove selected track."
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Track tools"
+#: editor/animation_track_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Enable editing of individual keys by clicking them."
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim. Optimizer"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Selection"
+msgstr ".تمام کا انتخاب"
+
+#: editor/animation_track_editor.cpp
+msgid "Goto Next Step"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Max. Linear Error:"
+#: editor/animation_track_editor.cpp
+msgid "Goto Prev Step"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Max. Angular Error:"
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Max Optimizable Angle:"
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Optimize"
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
+#: editor/animation_track_editor.cpp
+msgid "Anim. Optimizer"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Key"
+#: editor/animation_track_editor.cpp
+msgid "Max. Linear Error:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Transition"
+#: editor/animation_track_editor.cpp
+msgid "Max. Angular Error:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Scale Ratio:"
+#: editor/animation_track_editor.cpp
+msgid "Max Optimizable Angle:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Call Functions in Which Node?"
+#: editor/animation_track_editor.cpp
+msgid "Optimize"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr ""
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr ""
@@ -365,7 +496,7 @@ msgstr ""
msgid "Line Number:"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr ""
@@ -381,7 +512,7 @@ msgstr ""
msgid "Whole Words"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr ""
@@ -393,18 +524,26 @@ msgstr ""
msgid "Selection Only"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom In"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom Out"
msgstr ""
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Reset Zoom"
msgstr ""
+#: editor/code_editor.cpp
+msgid "Warnings:"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Zoom:"
+msgstr ""
+
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr ""
@@ -434,7 +573,8 @@ msgid "Add"
msgstr ""
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
@@ -465,7 +605,7 @@ msgid "Oneshot"
msgstr ""
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -487,11 +627,11 @@ msgid "Connect '%s' to '%s'"
msgstr ""
#: editor/connections_dialog.cpp
-msgid "Connecting Signal:"
+msgid "Disconnect '%s' from '%s'"
msgstr ""
#: editor/connections_dialog.cpp
-msgid "Disconnect '%s' from '%s'"
+msgid "Disconnect all from signal: '%s'"
msgstr ""
#: editor/connections_dialog.cpp
@@ -499,14 +639,43 @@ msgid "Connect..."
msgstr ""
#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr ""
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Connect Signal: "
+msgstr ".تمام کا انتخاب"
+
+#: editor/connections_dialog.cpp
+msgid "Edit Connection: "
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from the \""
+msgstr ""
+
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr ""
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect All"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Edit..."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Go To Method"
+msgstr ""
+
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr ""
@@ -530,22 +699,25 @@ msgstr ""
msgid "Recent:"
msgstr ""
-#: editor/create_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr ""
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr ""
#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr ""
@@ -603,7 +775,9 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
-#: editor/quick_open.cpp scene/gui/file_dialog.cpp
+#: editor/quick_open.cpp editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr ""
@@ -622,7 +796,7 @@ msgid ""
"Remove them anyway? (no undo)"
msgstr ""
-#: editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
msgid "Cannot remove:"
msgstr ""
@@ -690,8 +864,12 @@ msgstr ""
msgid "Thanks from the Godot community!"
msgstr ""
-#: editor/editor_about.cpp
-msgid "Thanks!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/inspector_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp
+msgid "OK"
msgstr ""
#: editor/editor_about.cpp
@@ -867,6 +1045,7 @@ msgid "Bus options"
msgstr ""
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
@@ -936,7 +1115,8 @@ msgstr ""
msgid "Create a new Bus Layout."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/property_editor.cpp
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr ""
@@ -947,7 +1127,6 @@ msgid "Load an existing Bus Layout."
msgstr "سب سکریپشن بنائیں"
#: editor/editor_audio_buses.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr ""
@@ -984,48 +1163,48 @@ msgid "Invalid name. Must not collide with an existing global constant name."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Invalid Path."
+msgid "Autoload '%s' already exists!"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "File does not exist."
+msgid "Rename Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp
-#, fuzzy
-msgid "Not in resource path."
-msgstr ".ÛŒÛ Ø±ÛŒØ³ÙˆØ±Ø³ ÙØ§Ø¦Ù„ پر مبنی Ù†ÛÛŒ ÛÛ’"
+msgid "Toggle AutoLoad Globals"
+msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
+msgid "Move Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Autoload '%s' already exists!"
+msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Rename Autoload"
+msgid "Enable"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Toggle AutoLoad Globals"
+msgid "Rearrange Autoloads"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Move Autoload"
+msgid "Invalid Path."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Remove Autoload"
+msgid "File does not exist."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Enable"
-msgstr ""
+#, fuzzy
+msgid "Not in resource path."
+msgstr ".ÛŒÛ Ø±ÛŒØ³ÙˆØ±Ø³ ÙØ§Ø¦Ù„ پر مبنی Ù†ÛÛŒ ÛÛ’"
#: editor/editor_autoload_settings.cpp
-msgid "Rearrange Autoloads"
+msgid "Add AutoLoad"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
@@ -1058,7 +1237,7 @@ msgstr ""
msgid "Updating scene..."
msgstr ""
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr ""
@@ -1120,6 +1299,11 @@ msgid "Copy Path"
msgstr ""
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Open In File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
msgid "Show In File Manager"
msgstr ""
@@ -1156,7 +1340,7 @@ msgid "Open a File or Directory"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr ""
@@ -1211,7 +1395,8 @@ msgstr ""
msgid "Directories & Files:"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
msgid "Preview:"
msgstr ""
@@ -1358,20 +1543,27 @@ msgid ""
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-#: editor/editor_help.cpp
-msgid "Search Text"
+#: editor/editor_inspector.cpp
+msgid "Property: "
msgstr ""
-#: editor/editor_help.cpp
-msgid "Find"
+#: editor/editor_inspector.cpp editor/property_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
msgstr ""
#: editor/editor_log.cpp
msgid "Output:"
msgstr ""
-#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/property_editor.cpp editor/script_editor_debugger.cpp
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
@@ -1394,11 +1586,6 @@ msgstr ""
msgid "Save Resource As..."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "I see..."
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr ""
@@ -1411,8 +1598,8 @@ msgstr ""
msgid "Error while saving."
msgstr ""
-#: editor/editor_node.cpp
-msgid "Can't open '%s'."
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
msgstr ""
#: editor/editor_node.cpp
@@ -1454,10 +1641,6 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
-msgid "Failed to load resource."
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr ""
@@ -1524,42 +1707,6 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
-msgid "Expand all properties"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Collapse all properties"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Copy Params"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Copy Resource"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Make Built-In"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Make Sub-Resources Unique"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open in Help"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr ""
@@ -1734,11 +1881,6 @@ msgid ""
"To make changes to it, a new inherited scene can be created."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ugh"
-msgstr ""
-
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
@@ -1767,6 +1909,15 @@ msgid "Default"
msgstr ""
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Play This Scene"
+msgstr "ایک مینو منظر چنیں"
+
+#: editor/editor_node.cpp
+msgid "Close Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr ""
@@ -1888,10 +2039,6 @@ msgstr ""
msgid "Project Settings"
msgstr ""
-#: editor/editor_node.cpp
-msgid "Run Script"
-msgstr ""
-
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr ""
@@ -1901,6 +2048,10 @@ msgid "Tools"
msgstr ""
#: editor/editor_node.cpp
+msgid "Open Project Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr ""
@@ -1992,6 +2143,18 @@ msgstr ""
msgid "Toggle Fullscreen"
msgstr ""
+#: editor/editor_node.cpp
+msgid "Open Editor Data/Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Settings Folder"
+msgstr ""
+
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr ""
@@ -2007,7 +2170,8 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr ""
@@ -2051,7 +2215,7 @@ msgstr ""
msgid "Stop the scene."
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr ""
@@ -2072,59 +2236,32 @@ msgid "Play Custom Scene"
msgstr ""
#: editor/editor_node.cpp
-msgid "Spins when the editor window repaints!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update Always"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update Changes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Disable Update Spinner"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save the currently edited resource."
+msgid "Changing the video driver requires restarting the editor."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Save As..."
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+msgid "Save & Restart"
msgstr ""
#: editor/editor_node.cpp
-msgid "Go to the previous edited object in history."
+msgid "Spins when the editor window repaints!"
msgstr ""
#: editor/editor_node.cpp
-msgid "Go to the next edited object in history."
+msgid "Update Always"
msgstr ""
#: editor/editor_node.cpp
-msgid "History of recently edited objects."
+msgid "Update Changes"
msgstr ""
#: editor/editor_node.cpp
-msgid "Object properties."
+msgid "Disable Update Spinner"
msgstr ""
#: editor/editor_node.cpp
-msgid "Changes may be lost!"
+msgid "Inspector"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
@@ -2141,6 +2278,10 @@ msgid "FileSystem"
msgstr ""
#: editor/editor_node.cpp
+msgid "Expand Bottom Panel"
+msgstr ""
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr ""
@@ -2218,19 +2359,23 @@ msgid "Thumbnail..."
msgstr ""
#: editor/editor_plugin_settings.cpp
-msgid "Installed Plugins:"
+msgid "Edit Plugin"
msgstr ""
#: editor/editor_plugin_settings.cpp
+msgid "Installed Plugins:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr ""
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr ""
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr ""
@@ -2238,12 +2383,13 @@ msgstr ""
msgid "Status:"
msgstr ""
-#: editor/editor_profiler.cpp
-msgid "Stop Profiling"
+#: editor/editor_plugin_settings.cpp
+msgid "Edit:"
msgstr ""
-#: editor/editor_profiler.cpp
-msgid "Start Profiling"
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+msgid "Start"
msgstr ""
#: editor/editor_profiler.cpp
@@ -2290,6 +2436,102 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "On"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Bit %d, value %d"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "[Empty]"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+msgid "Assign.."
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_editor.cpp
+#, fuzzy
+msgid "New Script"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Show in File System"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Open Editor"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Size: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Key:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Value:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr ""
@@ -2324,10 +2566,6 @@ msgstr ""
msgid "Did you forget the '_run' method?"
msgstr ""
-#: editor/editor_settings.cpp
-msgid "Default (Same as Editor)"
-msgstr ""
-
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -2353,6 +2591,7 @@ msgid "(Installed)"
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr ""
@@ -2377,7 +2616,7 @@ msgid "Can't open export templates zip."
msgstr ""
#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside templates."
+msgid "Invalid version.txt format inside templates: %s."
msgstr ""
#: editor/export_template_manager.cpp
@@ -2437,6 +2676,12 @@ msgid "Download Complete."
msgstr ""
#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr ""
@@ -2517,7 +2762,7 @@ msgid "Download Templates"
msgstr ".تمام کا انتخاب"
#: editor/export_template_manager.cpp
-msgid "Select mirror from list: "
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr ""
#: editor/file_type_cache.cpp
@@ -2529,11 +2774,11 @@ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails"
+msgid "View items as a grid of thumbnails."
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "View items as a list"
+msgid "View items as a list."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -2604,7 +2849,7 @@ msgstr ""
msgid "Collapse all"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr ""
@@ -2633,6 +2878,22 @@ msgid "Duplicate..."
msgstr ""
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Script..."
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/filesystem_dock.cpp
+msgid "New Resource..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr ""
@@ -2645,7 +2906,11 @@ msgid "Re-Scan Filesystem"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "Toggle folder status as Favorite"
+msgid "Toggle folder status as Favorite."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Show current scene file."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -2653,18 +2918,110 @@ msgid "Instance the selected scene(s) as child of the selected node."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid "Enter tree-view."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Search files"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Move"
msgstr ""
-#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Rename"
+#: editor/filesystem_dock.cpp
+msgid "There is already file or folder with the same name in this location."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find in files"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Find: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Whole words"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Match case"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Folder: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Filter: "
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Replace all (no undo)"
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Searching..."
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Search complete"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Group name already exists."
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "invalid Group name."
+msgstr ""
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes not in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+msgid "Filter nodes"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes in Group"
msgstr ""
#: editor/groups_editor.cpp
@@ -2675,6 +3032,10 @@ msgstr ""
msgid "Remove from Group"
msgstr ""
+#: editor/groups_editor.cpp
+msgid "Manage Groups"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr ""
@@ -2716,7 +3077,7 @@ msgid "Import as Multiple Scenes+Materials"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr ""
@@ -2776,16 +3137,123 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Expand all properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Collapse all properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Edit Resource Clipboard"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Filter properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr ""
+
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr ""
#: editor/node_dock.cpp
-msgid "Groups"
+msgid "Select a Node to edit Signals and Groups."
msgstr ""
-#: editor/node_dock.cpp
-msgid "Select a Node to edit Signals and Groups."
+#: editor/plugin_config_dialog.cpp
+msgid "Edit a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Create a Plugin"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Plugin Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Language:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Script Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
@@ -2830,6 +3298,142 @@ msgstr ""
msgid "Delete points"
msgstr ".تمام کا انتخاب"
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Load.."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Create points."
+msgstr ".تمام کا انتخاب"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Erase points."
+msgstr ".تمام کا انتخاب"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Open Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Triangle already exists"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node.."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Edit Filtered Tracks:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Enable filtering"
+msgstr ""
+
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr ""
@@ -2856,11 +3460,11 @@ msgid "Remove Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Invalid animation name!"
+msgid "Invalid animation name!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Animation name already exists!"
+msgid "Animation name already exists!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2869,11 +3473,6 @@ msgid "Rename Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr ""
@@ -2890,12 +3489,13 @@ msgid "Duplicate Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to copy!"
+msgid "No animation to copy!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation resource on clipboard!"
-msgstr ""
+#, fuzzy
+msgid "No animation resource on clipboard!"
+msgstr ".ÛŒÛ Ø±ÛŒØ³ÙˆØ±Ø³ ÙØ§Ø¦Ù„ پر مبنی Ù†ÛÛŒ ÛÛ’"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
@@ -2906,7 +3506,7 @@ msgid "Paste Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to edit!"
+msgid "No animation to edit!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2938,39 +3538,32 @@ msgid "Scale animation playback globally for the node."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create new animation in player."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load animation from disk."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load an animation from disk."
+msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save the current animation"
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Display list of animations in player."
+msgid "New"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Autoplay on Load"
+msgid "Edit Transitions..."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Target Blend Times"
+msgid "Open in Inspector"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
+msgid "Display list of animations in player."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Copy Animation"
+msgid "Autoplay on Load"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3023,6 +3616,10 @@ msgid "Include Gizmos (3D)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pin AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr ""
@@ -3032,6 +3629,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
@@ -3049,161 +3647,211 @@ msgstr ""
msgid "Cross-Animation Blend Times"
msgstr ""
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "End"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "New name:"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Edit Filters"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "No playback resource set at path: %s."
+msgstr ".ÛŒÛ Ø±ÛŒØ³ÙˆØ±Ø³ ÙØ§Ø¦Ù„ پر مبنی Ù†ÛÛŒ ÛÛ’"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Create new nodes."
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Connect nodes."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Remove selected node or transition"
+msgstr ".تمام کا انتخاب"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition: "
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "New name:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "AnimationTree"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Free"
-msgstr ""
-
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr ""
@@ -3257,7 +3905,11 @@ msgid "Asset Download Error:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Fetching:"
+msgid "Downloading (%s / %s)..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3285,19 +3937,19 @@ msgid "Download for this asset is already in progress!"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "first"
+msgid "First"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "prev"
+msgid "Previous"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "next"
+msgid "Next"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "last"
+msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3365,7 +4017,7 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr ""
@@ -3374,12 +4026,10 @@ msgid "Configure Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr ""
@@ -3392,14 +4042,6 @@ msgid "Rotation Step:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Pivot"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Action"
-msgstr "ایکشن منتقل کریں"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr ""
@@ -3431,11 +4073,25 @@ msgid "Create new horizontal and vertical guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit IK Chain"
+#, fuzzy
+msgid "Move pivot"
+msgstr "ایکشن منتقل کریں"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit CanvasItem"
+#, fuzzy
+msgid "Move anchor"
+msgstr "ایکشن منتقل کریں"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Resize CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3455,6 +4111,18 @@ msgid "Paste Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom out"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom reset"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom in"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr ""
@@ -3499,7 +4167,7 @@ msgid "Pan Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggles snapping"
+msgid "Toggle snapping."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3507,7 +4175,7 @@ msgid "Use Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping options"
+msgid "Snapping Options"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3548,6 +4216,10 @@ msgid "Snap to node sides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr ""
@@ -3574,23 +4246,23 @@ msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Bones"
+msgid "Show Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
+msgid "Make IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Bones"
+msgid "Clear IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make IK Chain"
+msgid "Make Custom Bone(s) from Node(s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear IK Chain"
+msgid "Clear Custom Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3636,11 +4308,7 @@ msgid "Layout"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Keys"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
+msgid "Insert keys."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3656,15 +4324,6 @@ msgid "Clear Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Drag pivot from mouse position"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
-msgid "Set pivot at mouse position"
-msgstr ".تمام کا انتخاب"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr ""
@@ -3680,10 +4339,6 @@ msgstr ""
msgid "Adding %s..."
msgstr ""
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ok"
-msgstr ""
-
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr ""
@@ -3716,26 +4371,18 @@ msgstr ""
msgid "Set Handle"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove item %d?"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+msgid "CPUParticles"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Item"
-msgstr ""
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove Selected Item"
-msgstr ""
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Import from Scene"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Update from Scene"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
@@ -3809,15 +4456,6 @@ msgstr ""
msgid "Bake GI Probe"
msgstr ""
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Add/Remove Color Ramp Point"
-msgstr ""
-
-#: editor/plugins/gradient_editor_plugin.cpp
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr ""
-
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
@@ -3901,6 +4539,7 @@ msgid "No mesh to debug."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr ""
@@ -3968,6 +4607,27 @@ msgstr ""
msgid "Outline Size:"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -4068,70 +4728,6 @@ msgstr ""
msgid "Populate"
msgstr ""
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake!"
-msgstr ""
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake the navigation mesh."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Marking walkable triangles..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr ""
-
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
@@ -4192,59 +4788,55 @@ msgid "Emission Colors"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry (faces)."
+msgid "Faces contain no area!"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
+msgid "No faces!"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Faces contain no area!"
+msgid "Node does not contain geometry."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "No faces!"
+msgid "Node does not contain geometry (faces)."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
+msgid "Create Emitter"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
+msgid "Emission Points:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
+msgid "Surface Points"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emitter"
+msgid "Surface Points+Normal (Directed)"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Points:"
+msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Surface Points"
+msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Surface Points+Normal (Directed)"
+msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Volume"
+msgid "Generate AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+msgid "Convert to CPUParticles"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -4324,6 +4916,22 @@ msgstr ""
msgid "Close Curve"
msgstr ""
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr ""
@@ -4360,19 +4968,87 @@ msgstr ".تمام کا انتخاب"
msgid "Remove In-Control Point"
msgstr ""
+#: editor/plugins/physical_bone_plugin.cpp
+#, fuzzy
+msgid "Move joint"
+msgstr ".تمام کا انتخاب"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync bones"
+msgstr ""
+
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon & UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split point with itself."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split can't form an existing edge."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split already exists."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Add Split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Invalid Split: "
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Split"
+msgstr ".تمام کا انتخاب"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint bone weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Poly"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Splits"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr ""
@@ -4401,11 +5077,23 @@ msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
+msgid "Connect two points to make a split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Select a split to erase it"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UnPaint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -4421,8 +5109,7 @@ msgid "Clear UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
+msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -4433,6 +5120,30 @@ msgstr ""
msgid "Grid"
msgstr ""
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Configure Grid:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones to Polygon"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -4455,6 +5166,10 @@ msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -4476,14 +5191,15 @@ msgid "Load Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
+msgid "ResourcePreloader"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Path to AnimationPlayer is invalid"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
@@ -4495,6 +5211,18 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Error writing TextFile:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error could not load file."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error saving file!"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr ""
@@ -4511,6 +5239,19 @@ msgid "Error importing"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "New TextFile..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Open File"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save File As..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr ""
@@ -4523,6 +5264,10 @@ msgid " Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr ""
@@ -4552,7 +5297,7 @@ msgid "File"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "New"
+msgid "New TextFile"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
@@ -4580,6 +5325,11 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr ""
@@ -4613,11 +5363,6 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -4671,10 +5416,6 @@ msgid "Discard"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
@@ -4693,45 +5434,67 @@ msgid "Debugger"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Search results"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search in files"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Pick Color"
+msgid "Lookup Symbol"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr ""
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr ""
-
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
@@ -4819,7 +5582,7 @@ msgid "Find Previous"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Replace..."
+msgid "Find in files..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
@@ -4838,128 +5601,37 @@ msgstr ""
msgid "Shader"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Skeleton2D"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical bones"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Skeleton"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr ""
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical skeleton"
+msgstr "سب سکریپشن بنائیں"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+msgid "Play IK"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5087,10 +5759,6 @@ msgid "Align with view"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "OK :("
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""
@@ -5099,6 +5767,10 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock View Rotation"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr ""
@@ -5143,6 +5815,10 @@ msgid "Doppler Enable"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Cinematic Preview"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr ""
@@ -5273,6 +5949,10 @@ msgid "Tool Scale"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr ""
@@ -5281,6 +5961,10 @@ msgid "Transform"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr ""
@@ -5309,6 +5993,10 @@ msgid "4 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr ""
@@ -5322,10 +6010,6 @@ msgid "Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Skeleton Gizmo visibility"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr ""
@@ -5385,6 +6069,47 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite is empty!"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Convert to 2D Mesh"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create 2D Mesh"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Update Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Settings:"
+msgstr ""
+
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""
@@ -5455,14 +6180,6 @@ msgstr "ایکشن منتقل کریں"
msgid "SpriteFrames"
msgstr ""
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox Preview:"
-msgstr ""
-
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox"
-msgstr ""
-
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr ""
@@ -5488,26 +6205,19 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Separation:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region"
+msgid "Sep.:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region Editor"
+msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -5523,11 +6233,6 @@ msgid "Add All"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All Items"
msgstr ".تمام کا انتخاب"
@@ -5601,10 +6306,6 @@ msgstr ""
msgid "Many"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-msgid "Options"
-msgstr ""
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
msgstr ""
@@ -5629,7 +6330,7 @@ msgstr ""
msgid "Icon"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr ""
@@ -5642,7 +6343,7 @@ msgid "Color"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
+msgid "Constant"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -5651,6 +6352,10 @@ msgid "Erase Selection"
msgstr ".تمام کا انتخاب"
#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Fix Invalid Tiles"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr ""
@@ -5671,11 +6376,7 @@ msgid "Erase TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase selection"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find tile"
+msgid "Find Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -5699,6 +6400,11 @@ msgid "Pick Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Move Selection"
+msgstr ".تمام کا انتخاب"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr ""
@@ -5715,63 +6421,106 @@ msgid "Rotate 270 degrees"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Could not find tile:"
+msgid "Add Texture(s) to TileSet"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Item name or ID:"
+#, fuzzy
+msgid "Remove current Texture from TileSet"
+msgstr ".تمام کا انتخاب"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
+msgid "Merge from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from scene?"
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tile Set"
+msgid "Display tile's names (hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
+msgid "Remove Selected Textue and ALL TILES wich uses it?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
+msgid "You haven't selected a texture to remove."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Error"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Autotiles"
+msgid " file(s) was not added because was already on the list."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
-"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings."
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: set bit on.\n"
-"RMB: set bit off."
+"RMB: set bit off.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select current edited sub-tile."
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select sub-tile to change its priority."
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
msgstr ""
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "This property can't be changed."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tile Set"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Light"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "VisualShader"
msgstr ""
#: editor/project_export.cpp
@@ -5787,7 +6536,7 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted: "
+msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
@@ -5861,10 +6610,6 @@ msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export With Debug"
msgstr ""
@@ -5873,7 +6618,7 @@ msgid "The path does not exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' file."
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgstr ""
#: editor/project_manager.cpp
@@ -5881,6 +6626,14 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
@@ -5970,6 +6723,10 @@ msgid "Project Path:"
msgstr ""
#: editor/project_manager.cpp
+msgid "Project Installation Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Browse"
msgstr ""
@@ -6079,8 +6836,8 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6092,9 +6849,21 @@ msgid "Rename Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
+msgid "Change Action deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "All Devices"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr ""
+
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr ""
@@ -6136,19 +6905,19 @@ msgid "Wheel Down Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 6"
+msgid "Wheel Left Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 7"
+msgid "Wheel Right Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 8"
+msgid "X Button 1"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 9"
+msgid "X Button 2"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6177,10 +6946,6 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Button"
msgstr ""
@@ -6225,6 +6990,12 @@ msgid "Delete Item"
msgstr ""
#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
@@ -6296,6 +7067,10 @@ msgstr ""
msgid "Override For..."
msgstr ""
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr ""
@@ -6305,6 +7080,15 @@ msgid "Action:"
msgstr ""
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Action"
+msgstr "ایکشن منتقل کریں"
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr ""
@@ -6365,10 +7149,6 @@ msgid "AutoLoad"
msgstr ""
#: editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr ""
-
-#: editor/property_editor.cpp
msgid "Ease In"
msgstr ""
@@ -6405,76 +7185,155 @@ msgid "Select Node"
msgstr ""
#: editor/property_editor.cpp
-#, fuzzy
-msgid "New Script"
-msgstr "سب سکریپشن بنائیں"
+msgid "Error loading file: Not a resource!"
+msgstr ""
#: editor/property_editor.cpp
-msgid "New %s"
+msgid "Pick a Node"
msgstr ""
#: editor/property_editor.cpp
-msgid "Make Unique"
+msgid "Bit %d, val %d."
msgstr ""
#: editor/property_editor.cpp
-msgid "Show in File System"
+msgid "Properties:"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Convert To %s"
+#: editor/property_selector.cpp
+msgid "Select Property"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Error loading file: Not a resource!"
+#: editor/property_selector.cpp
+msgid "Select Virtual Method"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Selected node is not a Viewport!"
+#: editor/property_selector.cpp
+msgid "Select Method"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Pick a Node"
+#: editor/pvrtc_compress.cpp
+msgid "Could not execute PVRTC tool:"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Bit %d, val %d."
+#: editor/pvrtc_compress.cpp
+msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
-#: editor/property_editor.cpp
-msgid "On"
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Batch Rename"
msgstr ""
-#: editor/property_editor.cpp
-msgid "[Empty]"
+#: editor/rename_dialog.cpp
+msgid "Prefix"
msgstr ""
-#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
-msgid "Set"
+#: editor/rename_dialog.cpp
+msgid "Suffix"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Properties:"
+#: editor/rename_dialog.cpp
+msgid "Advanced options"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Property"
+#: editor/rename_dialog.cpp
+msgid "Substitute"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Virtual Method"
+#: editor/rename_dialog.cpp
+msgid "Node name"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Method"
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
msgstr ""
-#: editor/pvrtc_compress.cpp
-msgid "Could not execute PVRTC tool:"
+#: editor/rename_dialog.cpp
+msgid "Node type"
msgstr ""
-#: editor/pvrtc_compress.cpp
-msgid "Can't load back converted image using PVRTC tool:"
+#: editor/rename_dialog.cpp
+msgid "Current scene name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Root node name"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Ammount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minium number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Lowercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Uppercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Reset"
+msgstr ""
+
+#: editor/rename_dialog.cpp editor/script_editor_debugger.cpp
+msgid "Error"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
@@ -6513,11 +7372,6 @@ msgstr ""
msgid "Scene Run Settings"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
-#: scene/gui/dialogs.cpp
-msgid "OK"
-msgstr ""
-
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
@@ -6537,6 +7391,11 @@ msgid "Instance Scene(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Clear Script"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""
@@ -6577,11 +7436,28 @@ msgid "Load As Placeholder"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Discard Instancing"
+msgid "Make Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Create Root Node:"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/scene_tree_dock.cpp
+msgid "2D Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "3D Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Makes Sense!"
+msgid "User Interface"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Custom Node"
msgstr ""
#: editor/scene_tree_dock.cpp
@@ -6593,6 +7469,11 @@ msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Attach Script"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -6635,20 +7516,14 @@ msgid "Change Type"
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
-msgid "Attach Script"
-msgstr "سب سکریپشن بنائیں"
-
-#: editor/scene_tree_dock.cpp
-#, fuzzy
-msgid "Clear Script"
-msgstr "سب سکریپشن بنائیں"
+msgid "Make Scene Root"
+msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr ""
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr ""
@@ -6671,10 +7546,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Filter nodes"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr ""
@@ -6695,16 +7566,8 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
-#: editor/scene_tree_dock.cpp
-msgid "Clear!"
-msgstr ""
-
#: editor/scene_tree_editor.cpp
-msgid "Toggle Spatial Visible"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle CanvasItem Visible"
+msgid "Toggle Visible"
msgstr ""
#: editor/scene_tree_editor.cpp
@@ -6713,7 +7576,7 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
-"Node has connection(s) and group(s)\n"
+"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -6729,21 +7592,21 @@ msgid ""
"Click to show groups dock."
msgstr ""
-#: editor/scene_tree_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
#, fuzzy
-msgid "Open script"
+msgid "Open Script"
msgstr "سب سکریپشن بنائیں"
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
-"Click to unlock"
+"Click to unlock it."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
-"Click to make selectable"
+"Click to make selectable."
msgstr ""
#: editor/scene_tree_editor.cpp
@@ -6751,6 +7614,12 @@ msgid "Toggle Visibility"
msgstr ""
#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
@@ -6787,6 +7656,10 @@ msgid "N/A"
msgstr ""
#: editor/script_create_dialog.cpp
+msgid "Open Script/Choose Location"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr ""
@@ -7028,10 +7901,24 @@ msgid "Change Camera Size"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Sphere Shape Radius"
+#, fuzzy
+msgid "Change Notifier AABB"
+msgstr ".Ù†ÙˆÙ¹ÙØ¦Ø± Ú©Û’ اکسٹنٹ Ú©Ùˆ تبدیل کیجیۓ"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Change Probe Extents"
+msgstr ".Ù†ÙˆÙ¹ÙØ¦Ø± Ú©Û’ اکسٹنٹ Ú©Ùˆ تبدیل کیجیۓ"
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr ""
@@ -7044,21 +7931,32 @@ msgid "Change Capsule Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
+msgid "Change Cylinder Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier Extents"
-msgstr ".Ù†ÙˆÙ¹ÙØ¦Ø± Ú©Û’ اکسٹنٹ Ú©Ùˆ تبدیل کیجیۓ"
+msgid "Change Cylinder Shape Height"
+msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
+msgid "Change Ray Shape Length"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
-msgid "Change Probe Extents"
-msgstr ".Ù†ÙˆÙ¹ÙØ¦Ø± Ú©Û’ اکسٹنٹ Ú©Ùˆ تبدیل کیجیۓ"
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Height"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Outer Radius"
+msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
@@ -7114,17 +8012,6 @@ msgid "GDNative"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
-".استمال کیجۓ TYPE_* constants .Ú©Û’ لیے غلط Ûیں convert() دیے گئے ارگمنٹس."
-
-#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "یا تو ڈیکوڈ کرنے Ú©Û’ لئے بائیٹس Ú©Ù… Ûیں یا پھر ناقص ÙØ§Ø±Ù…یٹ Ú¾Û’."
-
-#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr "سٹیپ Ú©Û’ ارگمنٹس Ø³ÙØ± Ûیں!"
@@ -7190,6 +8077,11 @@ msgid "GridMap Delete Selection"
msgstr ".تمام کا انتخاب"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Fill Selection"
+msgstr ".تمام کا انتخاب"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
msgstr ""
@@ -7271,6 +8163,11 @@ msgid "Clear Selection"
msgstr ".تمام کا انتخاب"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fill Selection"
+msgstr ".تمام کا انتخاب"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr ""
@@ -7339,6 +8236,70 @@ msgstr ""
msgid "End of inner exception stack trace"
msgstr ""
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake!"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7390,10 +8351,6 @@ msgid "Set Variable Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr ""
@@ -7504,35 +8461,11 @@ msgid "Connect Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Condition"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Sequence"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Switch"
+msgid "Connect Node Data"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Iterator"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "While"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Return"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Call"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Get"
+msgid "Connect Node Sequence"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
@@ -7561,15 +8494,11 @@ msgid "Remove Function"
msgstr ".تمام کا انتخاب"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Signal"
+msgid "Editing Variable:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
@@ -7578,10 +8507,6 @@ msgid "Remove Signal"
msgstr ".تمام کا انتخاب"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr ""
@@ -7625,6 +8550,10 @@ msgstr ""
msgid "Paste Nodes"
msgstr ""
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Member"
+msgstr ""
+
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr ""
@@ -7679,6 +8608,19 @@ msgid ""
"(error)."
msgstr ""
+#: modules/visual_script/visual_script_property_selector.cpp
+#, fuzzy
+msgid "Search VisualScript"
+msgstr "سب سکریپشن بنائیں"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set "
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -7726,8 +8668,8 @@ msgstr ""
#: scene/2d/collision_object_2d.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
@@ -7808,6 +8750,19 @@ msgstr ""
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
@@ -7868,8 +8823,8 @@ msgstr ""
#: scene/3d/collision_object.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape or CollisionPolygon children nodes to define "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
@@ -7942,6 +8897,17 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid ""
+"Size changes to SoftBody will be overriden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -7954,6 +8920,42 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "AnimationPlayer root is not a valid node."
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
@@ -8022,6 +9024,34 @@ msgstr ""
msgid "Invalid font size."
msgstr ""
+#: scene/resources/visual_shader.cpp
+msgid "Input"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "None"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Invalid source for shader."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#, fuzzy
+#~ msgid "Set pivot at mouse position"
+#~ msgstr ".تمام کا انتخاب"
+
#, fuzzy
#~ msgid "Can't write file."
#~ msgstr "سب سکریپشن بنائیں"
diff --git a/editor/translations/vi.po b/editor/translations/vi.po
index faf77300b8..18d0de7612 100644
--- a/editor/translations/vi.po
+++ b/editor/translations/vi.po
@@ -21,336 +21,474 @@ msgstr ""
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: Weblate 3.1-dev\n"
-#: editor/animation_editor.cpp
-msgid "Disabled"
-msgstr "Tắt"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "All Selection"
-msgstr "Chá»n tất cả"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/glue_header.h
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr ""
-#: editor/animation_editor.cpp
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid index of type %s for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid arguments to construct '%s'"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Mirror"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Insert Key Here"
+msgstr "Chèn Key Anim"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Duplicate Selected Key(s)"
+msgstr "Nhân đôi lá»±a chá»n"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Delete Selected Key(s)"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr "Nhân đôi Các Key của Animation"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr "Xóa phím Anim"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "Äổi thá»i gian khung hình"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "Äổi Transition Animation"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "Äổi Transform Animation"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "Äổi giá trị khung hình"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "Äổi Function Gá»i Animation"
-#: editor/animation_editor.cpp
-msgid "Anim Add Track"
-msgstr "Thêm Track Animation"
+#: editor/animation_track_editor.cpp
+msgid "Property Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Duplicate Keys"
-msgstr "Nhân đôi Các Key của Animation"
+#: editor/animation_track_editor.cpp
+msgid "3D Transform Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Up"
-msgstr "Di chuyển Anim Track lên trên"
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Down"
-msgstr "Di chuyển Anim Track xuống dưới"
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Anim Track"
-msgstr "Xóa Anim Track"
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Set Transitions to:"
-msgstr "Äặt Transtions thành:"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Playback Track"
+msgstr "Ngưng chạy animation. (S)"
-#: editor/animation_editor.cpp
-msgid "Anim Track Rename"
-msgstr "Äổi tên Anim Track"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track"
+msgstr "Thêm Track Animation"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Interpolation"
-msgstr "Äổi phép ná»™i suy Anim Track"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Length Time (seconds)"
+msgstr "Äá»™ dài Animation (giây)."
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Value Mode"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Looping"
+msgstr "Phóng Animation."
+
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Wrap Mode"
+#: editor/animation_track_editor.cpp
+msgid "Audio Clips:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Edit Node Curve"
-msgstr "Sá»­a Node Curve"
+#: editor/animation_track_editor.cpp
+msgid "Anim Clips:"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Edit Selection Curve"
-msgstr "Sá»­a Curve đã chá»n"
+#: editor/animation_track_editor.cpp
+msgid "Toggle this track on/off."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Delete Keys"
-msgstr "Xóa phím Anim"
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
-#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
-msgstr "Nhân đôi lá»±a chá»n"
+#: editor/animation_track_editor.cpp
+msgid "Interpolation Mode"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Duplicate Transposed"
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Selection"
-msgstr "Bá» lá»±a chá»n"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Remove this track."
+msgstr "Bá» track Ä‘ang chá»n."
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Time (s): "
+msgstr "Bước (s):"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Liên tục"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "Äứt Ä‘oạn"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "Kích hoạt"
-#: editor/animation_editor.cpp
-msgid "Anim Add Key"
-msgstr "Thêm Key Anim"
-
-#: editor/animation_editor.cpp
-msgid "Anim Move Keys"
-msgstr "Di chuyển các Key Anim"
-
-#: editor/animation_editor.cpp
-msgid "Scale Selection"
-msgstr "Chá»n Scale"
-
-#: editor/animation_editor.cpp
-msgid "Scale From Cursor"
-msgstr "Scale từ trỠchuột"
-
-#: editor/animation_editor.cpp
-msgid "Goto Next Step"
-msgstr "Äến Step tiếp theo"
+#: editor/animation_track_editor.cpp
+msgid "Capture"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Goto Prev Step"
-msgstr "Äến Step trước đó"
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
-#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "Tuyến"
-#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constant"
-msgstr "Cố định"
-
-#: editor/animation_editor.cpp
-msgid "In"
-msgstr "Trong"
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out"
-msgstr "Ngoài"
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "In-Out"
-msgstr "Trong-Ngoài"
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out-In"
-msgstr "Ngoài-Trong"
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Transitions"
-msgstr "Chuyển tiếp"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Duplicate Key(s)"
+msgstr "Nhân đôi Các Key của Animation"
-#: editor/animation_editor.cpp
-msgid "Optimize Animation"
-msgstr "Tối ưu Animation"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Key(s)"
+msgstr "Xóa phím Anim"
-#: editor/animation_editor.cpp
-msgid "Clean-Up Animation"
-msgstr "Dá»n dẹp Animation"
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr "Xóa Anim Track"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "Tạo track mới cho %s và chèn key?"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "Tạo %d track mới và chèn key?"
-#: editor/animation_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr "Tạo"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr "Chèn Anim"
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "Tạo & Chèn Anim"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Chèn Track & Key Anim"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "Chèn Key Anim"
-#: editor/animation_editor.cpp
-msgid "Change Anim Len"
-msgstr "Äổi độ dài Anim"
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Loop"
-msgstr "Äổi vòng lặp Anim"
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Create Typed Value Key"
-msgstr "Tạo Key để nhập giá trị Anim"
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Insert"
-msgstr "Chèn Anim"
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Method not found in object: "
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr "Di chuyển các Key Anim"
+
+#: editor/animation_track_editor.cpp
+msgid "Clipboard is empty"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Scale Keys"
msgstr "Anim Scale Keys"
-#: editor/animation_editor.cpp
-msgid "Anim Add Call Track"
-msgstr "Thêm Track Gá»i Function"
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Snap (s): "
+msgstr "Bước (s):"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Animation zoom."
+msgid "Animation step value."
msgstr "Phóng Animation."
-#: editor/animation_editor.cpp
-msgid "Length (s):"
-msgstr "Äá»™ dài (giây):"
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation length (in seconds)."
-msgstr "Äá»™ dài Animation (giây)."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation properties."
+msgstr "Phóng Animation."
-#: editor/animation_editor.cpp
-msgid "Step (s):"
-msgstr "Bước (s):"
+#: editor/animation_track_editor.cpp
+msgid "Copy Tracks"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Cursor step snap (in seconds)."
+#: editor/animation_track_editor.cpp
+msgid "Paste Tracks"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Enable/Disable looping in animation."
-msgstr "Mở/Tắt lặp animation."
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr "Chá»n Scale"
-#: editor/animation_editor.cpp
-msgid "Add new tracks."
-msgstr "Thêm track mới."
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr "Scale từ trỠchuột"
-#: editor/animation_editor.cpp
-msgid "Move current track up."
-msgstr "Di chuyển track lên."
+#: editor/animation_track_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr "Nhân đôi lá»±a chá»n"
-#: editor/animation_editor.cpp
-msgid "Move current track down."
-msgstr "Di chuyển track xuống."
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove selected track."
-msgstr "Bá» track Ä‘ang chá»n."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Selection"
+msgstr "Nhân đôi lá»±a chá»n"
+
+#: editor/animation_track_editor.cpp
+msgid "Goto Next Step"
+msgstr "Äến Step tiếp theo"
+
+#: editor/animation_track_editor.cpp
+msgid "Goto Prev Step"
+msgstr "Äến Step trước đó"
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr "Tối ưu Animation"
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr "Dá»n dẹp Animation"
-#: editor/animation_editor.cpp
-msgid "Track tools"
-msgstr "Công cụ Track"
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Enable editing of individual keys by clicking them."
-msgstr "Cho phép chỉnh sá»­a từng key riêng bằng cách chá»n chúng."
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "Tối ưu hóa Animation"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr "Tối ưu"
-#: editor/animation_editor.cpp
-msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
-msgstr "Chá»n má»™t AnimationPlayer từ Scene Tree để chỉnh sá»­a animation."
-
-#: editor/animation_editor.cpp
-#, fuzzy
-msgid "Key"
-msgstr "Mã"
-
-#: editor/animation_editor.cpp
-msgid "Transition"
-msgstr "Chuyển tiếp"
-
-#: editor/animation_editor.cpp
-msgid "Scale Ratio:"
-msgstr "Tỉ lệ Scale:"
-
-#: editor/animation_editor.cpp
-msgid "Call Functions in Which Node?"
-msgstr "Gá»i Function từ Node nào?"
-
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "Hủy key không đúng chuẩn"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Remove unresolved and empty tracks"
msgstr "Gỡ bỠtrack trống và không tìm thấy"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "Dá»n dẹp tất cả animations"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Dá»n dẹp tất cả Animation (KHÔNG THỂ Há»’I LẠI)"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "Dá»n dẹp"
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr "Tỉ lệ Scale:"
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr "Copy"
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Äổi lại size Array"
@@ -371,7 +509,7 @@ msgstr "Äến Dòng"
msgid "Line Number:"
msgstr "Dòng số:"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr "Không tìm thấy"
@@ -388,7 +526,7 @@ msgstr "Trùng khớp"
msgid "Whole Words"
msgstr "Cả từ"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr "Thay thế"
@@ -400,18 +538,27 @@ msgstr "Thay thế tất cả"
msgid "Selection Only"
msgstr "Chỉ lá»±a chá»n"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom In"
msgstr "Phóng to"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom Out"
msgstr "Thu nhá»"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Reset Zoom"
msgstr "Äặt lại phóng"
+#: editor/code_editor.cpp
+msgid "Warnings:"
+msgstr ""
+
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Zoom:"
+msgstr "Phóng to"
+
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "Dòng:"
@@ -444,7 +591,8 @@ msgid "Add"
msgstr "Thêm"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
@@ -478,7 +626,7 @@ msgid "Oneshot"
msgstr ""
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -500,11 +648,12 @@ msgid "Connect '%s' to '%s'"
msgstr "Kết nối '%s' đến '%s'"
#: editor/connections_dialog.cpp
-msgid "Connecting Signal:"
-msgstr "Äang kết nối Signal:"
+msgid "Disconnect '%s' from '%s'"
+msgstr "Hủy kết nối '%s' từ '%s'"
#: editor/connections_dialog.cpp
-msgid "Disconnect '%s' from '%s'"
+#, fuzzy
+msgid "Disconnect all from signal: '%s'"
msgstr "Hủy kết nối '%s' từ '%s'"
#: editor/connections_dialog.cpp
@@ -512,14 +661,45 @@ msgid "Connect..."
msgstr "Kết nối..."
#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "Hủy kết nối"
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Connect Signal: "
+msgstr "Äang kết nối Signal:"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit Connection: "
+msgstr "Sá»­a Curve đã chá»n"
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from the \""
+msgstr ""
+
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Tín hiệu"
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Disconnect All"
+msgstr "Hủy kết nối"
+
+#: editor/connections_dialog.cpp
+msgid "Edit..."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Go To Method"
+msgstr ""
+
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "Äổi %s Type"
@@ -542,22 +722,25 @@ msgstr "Ưa thích:"
msgid "Recent:"
msgstr "Gần đây:"
-#: editor/create_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Tìm kiếm:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Phù hợp:"
#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "Mô tả:"
@@ -616,7 +799,9 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
-#: editor/quick_open.cpp scene/gui/file_dialog.cpp
+#: editor/quick_open.cpp editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Mở"
@@ -635,7 +820,7 @@ msgid ""
"Remove them anyway? (no undo)"
msgstr ""
-#: editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
msgid "Cannot remove:"
msgstr ""
@@ -703,9 +888,13 @@ msgstr ""
msgid "Thanks from the Godot community!"
msgstr ""
-#: editor/editor_about.cpp
-msgid "Thanks!"
-msgstr "Cảm ơn!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/inspector_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp
+msgid "OK"
+msgstr ""
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -878,6 +1067,7 @@ msgid "Bus options"
msgstr ""
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
@@ -946,7 +1136,8 @@ msgstr ""
msgid "Create a new Bus Layout."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/property_editor.cpp
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr ""
@@ -956,7 +1147,6 @@ msgid "Load an existing Bus Layout."
msgstr ""
#: editor/editor_audio_buses.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr ""
@@ -993,47 +1183,47 @@ msgid "Invalid name. Must not collide with an existing global constant name."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Invalid Path."
+msgid "Autoload '%s' already exists!"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "File does not exist."
+msgid "Rename Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Not in resource path."
+msgid "Toggle AutoLoad Globals"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
+msgid "Move Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Autoload '%s' already exists!"
+msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Rename Autoload"
+msgid "Enable"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Toggle AutoLoad Globals"
+msgid "Rearrange Autoloads"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Move Autoload"
+msgid "Invalid Path."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Remove Autoload"
+msgid "File does not exist."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Enable"
+msgid "Not in resource path."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Rearrange Autoloads"
+msgid "Add AutoLoad"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
@@ -1066,7 +1256,7 @@ msgstr ""
msgid "Updating scene..."
msgstr ""
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr ""
@@ -1128,6 +1318,11 @@ msgid "Copy Path"
msgstr ""
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Open In File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
msgid "Show In File Manager"
msgstr ""
@@ -1164,7 +1359,7 @@ msgid "Open a File or Directory"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr ""
@@ -1217,7 +1412,8 @@ msgstr ""
msgid "Directories & Files:"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
msgid "Preview:"
msgstr ""
@@ -1362,20 +1558,27 @@ msgid ""
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-#: editor/editor_help.cpp
-msgid "Search Text"
+#: editor/editor_inspector.cpp
+msgid "Property: "
msgstr ""
-#: editor/editor_help.cpp
-msgid "Find"
+#: editor/editor_inspector.cpp editor/property_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
msgstr ""
#: editor/editor_log.cpp
msgid "Output:"
msgstr ""
-#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/property_editor.cpp editor/script_editor_debugger.cpp
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
@@ -1397,11 +1600,6 @@ msgstr ""
msgid "Save Resource As..."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "I see..."
-msgstr ""
-
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr ""
@@ -1414,8 +1612,8 @@ msgstr ""
msgid "Error while saving."
msgstr ""
-#: editor/editor_node.cpp
-msgid "Can't open '%s'."
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
msgstr ""
#: editor/editor_node.cpp
@@ -1457,10 +1655,6 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
-msgid "Failed to load resource."
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr ""
@@ -1527,42 +1721,6 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
-msgid "Expand all properties"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Collapse all properties"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Copy Params"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Paste Params"
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Copy Resource"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Make Built-In"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Make Sub-Resources Unique"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open in Help"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr ""
@@ -1738,11 +1896,6 @@ msgstr ""
"Scene '%s' được load tự động, vì vậy không thể chỉnh sửa.\n"
"Tạo một scene con để chỉnh sửa."
-#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ugh"
-msgstr ""
-
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
@@ -1771,6 +1924,15 @@ msgid "Default"
msgstr ""
#: editor/editor_node.cpp
+msgid "Play This Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Close Tab"
+msgstr "Äóng tất cả Tab"
+
+#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr ""
@@ -1892,10 +2054,6 @@ msgstr ""
msgid "Project Settings"
msgstr ""
-#: editor/editor_node.cpp
-msgid "Run Script"
-msgstr ""
-
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr ""
@@ -1905,6 +2063,11 @@ msgid "Tools"
msgstr ""
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Project Data Folder"
+msgstr "Chá»n folder này"
+
+#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr ""
@@ -1996,6 +2159,18 @@ msgstr ""
msgid "Toggle Fullscreen"
msgstr ""
+#: editor/editor_node.cpp
+msgid "Open Editor Data/Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Settings Folder"
+msgstr ""
+
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr ""
@@ -2011,7 +2186,8 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr ""
@@ -2057,7 +2233,7 @@ msgstr ""
msgid "Stop the scene."
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr ""
@@ -2078,59 +2254,32 @@ msgid "Play Custom Scene"
msgstr ""
#: editor/editor_node.cpp
-msgid "Spins when the editor window repaints!"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update Always"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Update Changes"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Disable Update Spinner"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save the currently edited resource."
+msgid "Changing the video driver requires restarting the editor."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Save As..."
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+msgid "Save & Restart"
msgstr ""
#: editor/editor_node.cpp
-msgid "Go to the previous edited object in history."
+msgid "Spins when the editor window repaints!"
msgstr ""
#: editor/editor_node.cpp
-msgid "Go to the next edited object in history."
+msgid "Update Always"
msgstr ""
#: editor/editor_node.cpp
-msgid "History of recently edited objects."
+msgid "Update Changes"
msgstr ""
#: editor/editor_node.cpp
-msgid "Object properties."
+msgid "Disable Update Spinner"
msgstr ""
#: editor/editor_node.cpp
-msgid "Changes may be lost!"
+msgid "Inspector"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
@@ -2147,6 +2296,11 @@ msgid "FileSystem"
msgstr ""
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Expand Bottom Panel"
+msgstr "Mở rộng tất cả"
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr ""
@@ -2223,19 +2377,23 @@ msgid "Thumbnail..."
msgstr ""
#: editor/editor_plugin_settings.cpp
-msgid "Installed Plugins:"
+msgid "Edit Plugin"
msgstr ""
#: editor/editor_plugin_settings.cpp
+msgid "Installed Plugins:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr ""
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr ""
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr ""
@@ -2243,12 +2401,13 @@ msgstr ""
msgid "Status:"
msgstr ""
-#: editor/editor_profiler.cpp
-msgid "Stop Profiling"
+#: editor/editor_plugin_settings.cpp
+msgid "Edit:"
msgstr ""
-#: editor/editor_profiler.cpp
-msgid "Start Profiling"
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+msgid "Start"
msgstr ""
#: editor/editor_profiler.cpp
@@ -2295,6 +2454,100 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "On"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Bit %d, value %d"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "[Empty]"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+msgid "Assign.."
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Show in File System"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Open Editor"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Size: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Key:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Value:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr ""
@@ -2329,10 +2582,6 @@ msgstr ""
msgid "Did you forget the '_run' method?"
msgstr ""
-#: editor/editor_settings.cpp
-msgid "Default (Same as Editor)"
-msgstr ""
-
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Chá»n Node để Nhập"
@@ -2358,6 +2607,7 @@ msgid "(Installed)"
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr ""
@@ -2382,7 +2632,7 @@ msgid "Can't open export templates zip."
msgstr ""
#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside templates."
+msgid "Invalid version.txt format inside templates: %s."
msgstr ""
#: editor/export_template_manager.cpp
@@ -2442,6 +2692,12 @@ msgid "Download Complete."
msgstr ""
#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr ""
@@ -2520,7 +2776,7 @@ msgid "Download Templates"
msgstr ""
#: editor/export_template_manager.cpp
-msgid "Select mirror from list: "
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr ""
#: editor/file_type_cache.cpp
@@ -2532,11 +2788,11 @@ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails"
+msgid "View items as a grid of thumbnails."
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "View items as a list"
+msgid "View items as a list."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -2607,7 +2863,7 @@ msgstr "Mở rộng tất cả"
msgid "Collapse all"
msgstr "Thu gá»n tất cả"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "Äổi tên..."
@@ -2636,6 +2892,22 @@ msgid "Duplicate..."
msgstr "Nhân đôi..."
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Script..."
+msgstr "Tạo Script"
+
+#: editor/filesystem_dock.cpp
+msgid "New Resource..."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr "Äổi tên"
+
+#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr "Thư mục trước"
@@ -2648,14 +2920,28 @@ msgid "Re-Scan Filesystem"
msgstr "Quét lại hệ thống tập tin"
#: editor/filesystem_dock.cpp
-msgid "Toggle folder status as Favorite"
+#, fuzzy
+msgid "Toggle folder status as Favorite."
msgstr "(Bá») Chá»n thư mục Hay sá»­ dụng"
#: editor/filesystem_dock.cpp
+msgid "Show current scene file."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid "Enter tree-view."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Search files"
+msgstr "Tìm kiếm:"
+
+#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
@@ -2663,14 +2949,109 @@ msgstr ""
"Äang quét file,\n"
"ChỠmôt chút..."
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Move"
msgstr "Di chuyển"
-#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Rename"
-msgstr "Äổi tên"
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "There is already file or folder with the same name in this location."
+msgstr "Äã có má»™t file hoặc folder trùng tên."
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr "Tạo Script"
+
+#: editor/find_in_files.cpp
+msgid "Find in files"
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find: "
+msgstr "Tìm tiếp theo"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Whole words"
+msgstr "Cả từ"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Match case"
+msgstr "Trùng khớp"
+
+#: editor/find_in_files.cpp
+msgid "Folder: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+msgid "Filter: "
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr "Tìm..."
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace: "
+msgstr "Thay thế"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace all (no undo)"
+msgstr "Thay thế tất cả"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Searching..."
+msgstr "Tìm kiếm:"
+
+#: editor/find_in_files.cpp
+msgid "Search complete"
+msgstr ""
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Group name already exists."
+msgstr "LỖI: Tên animation trùng lặp!"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "invalid Group name."
+msgstr "Kích thước font không hợp lệ."
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr ""
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes not in Group"
+msgstr "Thêm vào Nhóm"
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+msgid "Filter nodes"
+msgstr ""
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes in Group"
+msgstr "Thêm vào Nhóm"
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -2680,6 +3061,10 @@ msgstr "Thêm vào Nhóm"
msgid "Remove from Group"
msgstr "Xóa khá»i Nhóm"
+#: editor/groups_editor.cpp
+msgid "Manage Groups"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr ""
@@ -2721,7 +3106,7 @@ msgid "Import as Multiple Scenes+Materials"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr ""
@@ -2781,16 +3166,124 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Expand all properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Collapse all properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Edit Resource Clipboard"
+msgstr "LỖI: Không có animation trên clipboard!"
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Filter properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr ""
+
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr ""
#: editor/node_dock.cpp
-msgid "Groups"
+msgid "Select a Node to edit Signals and Groups."
msgstr ""
-#: editor/node_dock.cpp
-msgid "Select a Node to edit Signals and Groups."
+#: editor/plugin_config_dialog.cpp
+msgid "Edit a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Create a Plugin"
+msgstr "Tạo & Sửa"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Plugin Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Language:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Script Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
@@ -2834,6 +3327,143 @@ msgstr ""
msgid "Delete points"
msgstr ""
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr "Thêm Animation"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Load.."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Create points."
+msgstr "Tạo Script"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+msgid "Erase points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Open Animation Node"
+msgstr "Tối ưu Animation"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Triangle already exists"
+msgstr "LỖI: Tên animation trùng lặp!"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node.."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Edit Filtered Tracks:"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Enable filtering"
+msgstr ""
+
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr ""
@@ -2860,11 +3490,13 @@ msgid "Remove Animation"
msgstr "Xóa Animation"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Invalid animation name!"
+#, fuzzy
+msgid "Invalid animation name!"
msgstr "LỖI: Tên animation không hợp lệ!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Animation name already exists!"
+#, fuzzy
+msgid "Animation name already exists!"
msgstr "LỖI: Tên animation trùng lặp!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2873,11 +3505,6 @@ msgid "Rename Animation"
msgstr "Äổi tên Animation"
#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr "Thêm Animation"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Chuyển đổi animation Tiếp theo Thay đổi"
@@ -2894,11 +3521,13 @@ msgid "Duplicate Animation"
msgstr "Tạo Animation bản sao"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to copy!"
+#, fuzzy
+msgid "No animation to copy!"
msgstr "LỖI: Không có animation để copy!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation resource on clipboard!"
+#, fuzzy
+msgid "No animation resource on clipboard!"
msgstr "LỖI: Không có animation trên clipboard!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2910,7 +3539,8 @@ msgid "Paste Animation"
msgstr "Dán Animation"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to edit!"
+#, fuzzy
+msgid "No animation to edit!"
msgstr "LỖI: Không có animation để chỉnh!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2942,20 +3572,26 @@ msgid "Scale animation playback globally for the node."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create new animation in player."
-msgstr "Tạo animation mới trong player."
+msgid "Animation Tools"
+msgstr "Các Công cụ Animation"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load animation from disk."
-msgstr "Load animation từ disk."
+msgid "New"
+msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load an animation from disk."
-msgstr "Load một animation từ disk."
+#, fuzzy
+msgid "Edit Transitions..."
+msgstr "Chuyển tiếp"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save the current animation"
-msgstr "Lưu animation này"
+msgid "Open in Inspector"
+msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
@@ -2966,18 +3602,6 @@ msgid "Autoplay on Load"
msgstr "Tự động chạy khi Load"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Target Blend Times"
-msgstr "Chỉnh Thá»i gian Chuyển Animation"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
-msgstr "Các Công cụ Animation"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Copy Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning"
msgstr "Khung hình Liên tiếp"
@@ -3026,6 +3650,11 @@ msgid "Include Gizmos (3D)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Pin AnimationPlayer"
+msgstr "Dán Animation"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr ""
@@ -3035,6 +3664,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
@@ -3052,161 +3682,212 @@ msgstr ""
msgid "Cross-Animation Blend Times"
msgstr ""
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "End"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "New name:"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Edit Filters"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "No playback resource set at path: %s."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
msgstr ""
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Create new nodes."
+msgstr "Tạo %s Mới"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Connect nodes."
+msgstr "Kết nối đến Node:"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Remove selected node or transition"
+msgstr "Bá» track Ä‘ang chá»n."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition: "
+msgstr "Chuyển tiếp"
+
#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "New name:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "AnimationTree"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Free"
-msgstr ""
-
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr ""
@@ -3260,7 +3941,11 @@ msgid "Asset Download Error:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Fetching:"
+msgid "Downloading (%s / %s)..."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Downloading..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3288,19 +3973,21 @@ msgid "Download for this asset is already in progress!"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "first"
+msgid "First"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "prev"
-msgstr ""
+#, fuzzy
+msgid "Previous"
+msgstr "Thư mục trước"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "next"
-msgstr ""
+#, fuzzy
+msgid "Next"
+msgstr "Tìm tiếp theo"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "last"
+msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3368,7 +4055,7 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr ""
@@ -3377,12 +4064,10 @@ msgid "Configure Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr ""
@@ -3395,14 +4080,6 @@ msgid "Rotation Step:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Pivot"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Action"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr ""
@@ -3431,11 +4108,24 @@ msgid "Create new horizontal and vertical guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit IK Chain"
+#, fuzzy
+msgid "Move pivot"
+msgstr "Di chuyển đến..."
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit CanvasItem"
+msgid "Resize CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3455,6 +4145,21 @@ msgid "Paste Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom out"
+msgstr "Thu nhá»"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom reset"
+msgstr "Thu nhá»"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom in"
+msgstr "Phóng to"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr ""
@@ -3498,7 +4203,7 @@ msgid "Pan Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggles snapping"
+msgid "Toggle snapping."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3506,7 +4211,7 @@ msgid "Use Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping options"
+msgid "Snapping Options"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3547,6 +4252,10 @@ msgid "Snap to node sides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr ""
@@ -3573,23 +4282,23 @@ msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Bones"
+msgid "Show Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
+msgid "Make IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Bones"
+msgid "Clear IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make IK Chain"
+msgid "Make Custom Bone(s) from Node(s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear IK Chain"
+msgid "Clear Custom Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3635,12 +4344,9 @@ msgid "Layout"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Keys"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
-msgstr ""
+#, fuzzy
+msgid "Insert keys."
+msgstr "Chèn Key Anim"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
@@ -3655,14 +4361,6 @@ msgid "Clear Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Drag pivot from mouse position"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Set pivot at mouse position"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr ""
@@ -3678,10 +4376,6 @@ msgstr ""
msgid "Adding %s..."
msgstr ""
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ok"
-msgstr ""
-
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr ""
@@ -3714,26 +4408,18 @@ msgstr ""
msgid "Set Handle"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove item %d?"
-msgstr ""
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Item"
-msgstr ""
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove Selected Item"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+msgid "CPUParticles"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Import from Scene"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Update from Scene"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
@@ -3804,15 +4490,6 @@ msgstr ""
msgid "Bake GI Probe"
msgstr ""
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Add/Remove Color Ramp Point"
-msgstr ""
-
-#: editor/plugins/gradient_editor_plugin.cpp
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr ""
-
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
@@ -3896,6 +4573,7 @@ msgid "No mesh to debug."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr ""
@@ -3963,6 +4641,27 @@ msgstr ""
msgid "Outline Size:"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -4063,70 +4762,6 @@ msgstr ""
msgid "Populate"
msgstr ""
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake!"
-msgstr ""
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake the navigation mesh."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Marking walkable triangles..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr ""
-
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
@@ -4187,18 +4822,6 @@ msgid "Emission Colors"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry (faces)."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
@@ -4207,15 +4830,11 @@ msgid "No faces!"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
+msgid "Node does not contain geometry."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
+msgid "Node does not contain geometry (faces)."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -4243,6 +4862,18 @@ msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Convert to CPUParticles"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr ""
@@ -4319,6 +4950,22 @@ msgstr "Xóa Point"
msgid "Close Curve"
msgstr ""
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr ""
@@ -4351,19 +4998,88 @@ msgstr ""
msgid "Remove In-Control Point"
msgstr ""
+#: editor/plugins/physical_bone_plugin.cpp
+#, fuzzy
+msgid "Move joint"
+msgstr "Di chuyển đến..."
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync bones"
+msgstr ""
+
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon & UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split point with itself."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split can't form an existing edge."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split already exists."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Add Split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Invalid Split: "
+msgstr "Kích thước font không hợp lệ."
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Split"
+msgstr "Bá» lá»±a chá»n"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint bone weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Poly"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Splits"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon"
+msgstr "Tạo"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr ""
@@ -4392,11 +5108,24 @@ msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
+msgid "Connect two points to make a split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Select a split to erase it"
+msgstr "Chá»n má»™t Folder để Quét"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UnPaint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -4412,8 +5141,7 @@ msgid "Clear UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
+msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -4424,6 +5152,30 @@ msgstr ""
msgid "Grid"
msgstr ""
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Configure Grid:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones to Polygon"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -4446,6 +5198,10 @@ msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -4467,14 +5223,15 @@ msgid "Load Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
+msgid "ResourcePreloader"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Path to AnimationPlayer is invalid"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
@@ -4486,6 +5243,19 @@ msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Error writing TextFile:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error could not load file."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error saving file!"
+msgstr "Lỗi tải font."
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr ""
@@ -4502,6 +5272,20 @@ msgid "Error importing"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "New TextFile..."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Open File"
+msgstr "Mở"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Save File As..."
+msgstr "Lưu Scene với tên..."
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr ""
@@ -4514,6 +5298,10 @@ msgid " Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr ""
@@ -4542,7 +5330,7 @@ msgid "File"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "New"
+msgid "New TextFile"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
@@ -4570,6 +5358,11 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr ""
@@ -4603,11 +5396,6 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr "Tìm..."
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Tìm tiếp theo"
@@ -4661,10 +5449,6 @@ msgid "Discard"
msgstr "Há»§y"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr "Tạo Script"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
@@ -4683,45 +5467,69 @@ msgid "Debugger"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Search results"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search in files"
+msgstr "Äổi tên file:"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Line"
+msgstr "Dòng:"
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Lookup Symbol"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr "Chá»n màu"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr ""
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Cắt"
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr "Copy"
-
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
@@ -4809,8 +5617,9 @@ msgid "Find Previous"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Replace..."
-msgstr ""
+#, fuzzy
+msgid "Find in files..."
+msgstr "Tìm..."
#: editor/plugins/script_text_editor.cpp
msgid "Goto Function..."
@@ -4828,128 +5637,37 @@ msgstr ""
msgid "Shader"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Skeleton2D"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical bones"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton"
+msgstr "Xóa Point"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical skeleton"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+msgid "Play IK"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -5077,10 +5795,6 @@ msgid "Align with view"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "OK :("
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""
@@ -5089,6 +5803,10 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock View Rotation"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr ""
@@ -5133,6 +5851,10 @@ msgid "Doppler Enable"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Cinematic Preview"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr ""
@@ -5260,6 +5982,10 @@ msgid "Tool Scale"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr ""
@@ -5268,6 +5994,10 @@ msgid "Transform"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr ""
@@ -5296,6 +6026,10 @@ msgid "4 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr ""
@@ -5309,10 +6043,6 @@ msgid "Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Skeleton Gizmo visibility"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr ""
@@ -5372,6 +6102,47 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite is empty!"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Convert to 2D Mesh"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create 2D Mesh"
+msgstr "Tạo %s Mới"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Update Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Settings:"
+msgstr ""
+
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""
@@ -5440,14 +6211,6 @@ msgstr ""
msgid "SpriteFrames"
msgstr ""
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox Preview:"
-msgstr ""
-
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox"
-msgstr ""
-
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr ""
@@ -5473,26 +6236,19 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Separation:"
+msgid "Sep.:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region Editor"
+msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -5508,11 +6264,6 @@ msgid "Add All"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr ""
@@ -5584,10 +6335,6 @@ msgstr ""
msgid "Many"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-msgid "Options"
-msgstr ""
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
msgstr ""
@@ -5612,7 +6359,7 @@ msgstr ""
msgid "Icon"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr ""
@@ -5625,14 +6372,18 @@ msgid "Color"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
+msgid "Constant"
+msgstr "Cố định"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Fix Invalid Tiles"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr ""
@@ -5653,12 +6404,9 @@ msgid "Erase TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase selection"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find tile"
-msgstr ""
+#, fuzzy
+msgid "Find Tile"
+msgstr "Tìm tiếp theo"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
@@ -5681,6 +6429,11 @@ msgid "Pick Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Move Selection"
+msgstr "Bá» lá»±a chá»n"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr ""
@@ -5697,63 +6450,105 @@ msgid "Rotate 270 degrees"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Could not find tile:"
+msgid "Add Texture(s) to TileSet"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Item name or ID:"
+msgid "Remove current Texture from TileSet"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
+msgid "Create from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from scene?"
+msgid "Merge from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tile Set"
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
+msgid "Display tile's names (hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
+msgid "Remove Selected Textue and ALL TILES wich uses it?"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Error"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Autotiles"
+msgid "Create from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid " file(s) was not added because was already on the list."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
-"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings."
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: set bit on.\n"
-"RMB: set bit off."
+"RMB: set bit off.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select current edited sub-tile."
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select sub-tile to change its priority."
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
msgstr ""
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "This property can't be changed."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tile Set"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Light"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "VisualShader"
msgstr ""
#: editor/project_export.cpp
@@ -5769,7 +6564,7 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted: "
+msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
@@ -5843,10 +6638,6 @@ msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export With Debug"
msgstr ""
@@ -5855,7 +6646,7 @@ msgid "The path does not exist."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' file."
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgstr ""
#: editor/project_manager.cpp
@@ -5863,6 +6654,14 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
@@ -5950,6 +6749,10 @@ msgid "Project Path:"
msgstr ""
#: editor/project_manager.cpp
+msgid "Project Installation Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Browse"
msgstr ""
@@ -6060,8 +6863,8 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6073,9 +6876,22 @@ msgid "Rename Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Change Action deadzone"
+msgstr "Äổi độ dài Anim"
+
+#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "All Devices"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr ""
+
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr ""
@@ -6117,19 +6933,19 @@ msgid "Wheel Down Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 6"
+msgid "Wheel Left Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 7"
+msgid "Wheel Right Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 8"
+msgid "X Button 1"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 9"
+msgid "X Button 2"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6157,10 +6973,6 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Button"
msgstr ""
@@ -6205,6 +7017,12 @@ msgid "Delete Item"
msgstr ""
#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
@@ -6277,6 +7095,10 @@ msgstr ""
msgid "Override For..."
msgstr ""
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr ""
@@ -6286,6 +7108,15 @@ msgid "Action:"
msgstr ""
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Action"
+msgstr "Chá»n tất cả"
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr ""
@@ -6346,10 +7177,6 @@ msgid "AutoLoad"
msgstr ""
#: editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr ""
-
-#: editor/property_editor.cpp
msgid "Ease In"
msgstr ""
@@ -6386,75 +7213,160 @@ msgid "Select Node"
msgstr ""
#: editor/property_editor.cpp
-msgid "New Script"
+msgid "Error loading file: Not a resource!"
msgstr ""
#: editor/property_editor.cpp
-msgid "New %s"
+msgid "Pick a Node"
msgstr ""
#: editor/property_editor.cpp
-msgid "Make Unique"
+msgid "Bit %d, val %d."
msgstr ""
#: editor/property_editor.cpp
-msgid "Show in File System"
+msgid "Properties:"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Convert To %s"
+#: editor/property_selector.cpp
+msgid "Select Property"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Error loading file: Not a resource!"
+#: editor/property_selector.cpp
+msgid "Select Virtual Method"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Selected node is not a Viewport!"
+#: editor/property_selector.cpp
+msgid "Select Method"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Pick a Node"
+#: editor/pvrtc_compress.cpp
+msgid "Could not execute PVRTC tool:"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Bit %d, val %d."
+#: editor/pvrtc_compress.cpp
+msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
-#: editor/property_editor.cpp
-msgid "On"
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Batch Rename"
+msgstr "Äổi tên"
+
+#: editor/rename_dialog.cpp
+msgid "Prefix"
msgstr ""
-#: editor/property_editor.cpp
-msgid "[Empty]"
+#: editor/rename_dialog.cpp
+msgid "Suffix"
msgstr ""
-#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
-msgid "Set"
+#: editor/rename_dialog.cpp
+msgid "Advanced options"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Properties:"
+#: editor/rename_dialog.cpp
+msgid "Substitute"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Property"
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node name"
+msgstr "Äổi tên"
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Virtual Method"
+#: editor/rename_dialog.cpp
+msgid "Node type"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Method"
+#: editor/rename_dialog.cpp
+msgid "Current scene name"
msgstr ""
-#: editor/pvrtc_compress.cpp
-msgid "Could not execute PVRTC tool:"
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Root node name"
+msgstr "Äổi tên"
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
msgstr ""
-#: editor/pvrtc_compress.cpp
-msgid "Can't load back converted image using PVRTC tool:"
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Step"
+msgstr "Bước (s):"
+
+#: editor/rename_dialog.cpp
+msgid "Ammount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minium number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Lowercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "To Uppercase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Reset"
+msgstr "Äặt lại phóng"
+
+#: editor/rename_dialog.cpp editor/script_editor_debugger.cpp
+msgid "Error"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
@@ -6493,11 +7405,6 @@ msgstr ""
msgid "Scene Run Settings"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
-#: scene/gui/dialogs.cpp
-msgid "OK"
-msgstr ""
-
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
@@ -6517,6 +7424,10 @@ msgid "Instance Scene(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""
@@ -6557,11 +7468,30 @@ msgid "Load As Placeholder"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Discard Instancing"
+msgid "Make Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Create Root Node:"
+msgstr "Kết nối đến Node:"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "2D Scene"
+msgstr "Tạo Scene Mới"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "3D Scene"
+msgstr "Tạo Scene Mới"
+
+#: editor/scene_tree_dock.cpp
+msgid "User Interface"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Makes Sense!"
+msgid "Custom Node"
msgstr ""
#: editor/scene_tree_dock.cpp
@@ -6573,6 +7503,10 @@ msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -6615,18 +7549,14 @@ msgid "Change Type"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Attach Script"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Script"
+msgid "Make Scene Root"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr ""
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr ""
@@ -6649,10 +7579,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Filter nodes"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr ""
@@ -6672,16 +7598,8 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
-#: editor/scene_tree_dock.cpp
-msgid "Clear!"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle Spatial Visible"
-msgstr ""
-
#: editor/scene_tree_editor.cpp
-msgid "Toggle CanvasItem Visible"
+msgid "Toggle Visible"
msgstr ""
#: editor/scene_tree_editor.cpp
@@ -6690,7 +7608,7 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
-"Node has connection(s) and group(s)\n"
+"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -6706,20 +7624,21 @@ msgid ""
"Click to show groups dock."
msgstr ""
-#: editor/scene_tree_editor.cpp
-msgid "Open script"
-msgstr ""
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script"
+msgstr "Tạo Script"
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
-"Click to unlock"
+"Click to unlock it."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
-"Click to make selectable"
+"Click to make selectable."
msgstr ""
#: editor/scene_tree_editor.cpp
@@ -6727,6 +7646,12 @@ msgid "Toggle Visibility"
msgstr ""
#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
@@ -6763,6 +7688,10 @@ msgid "N/A"
msgstr ""
#: editor/script_create_dialog.cpp
+msgid "Open Script/Choose Location"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr ""
@@ -6999,10 +7928,22 @@ msgid "Change Camera Size"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Sphere Shape Radius"
+msgid "Change Notifier AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr ""
@@ -7015,19 +7956,33 @@ msgid "Change Capsule Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
+msgid "Change Cylinder Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier Extents"
+msgid "Change Cylinder Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
+msgid "Change Ray Shape Length"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Radius"
+msgstr "Äổi Thá»i gian Chuyển Animation"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Height"
+msgstr "Äổi Thá»i gian Chuyển Animation"
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Outer Radius"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -7083,16 +8038,6 @@ msgid "GDNative"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr ""
@@ -7158,6 +8103,11 @@ msgid "GridMap Delete Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Fill Selection"
+msgstr "Chá»n tất cả"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
msgstr ""
@@ -7238,6 +8188,11 @@ msgid "Clear Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fill Selection"
+msgstr "Chá»n tất cả"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr ""
@@ -7305,6 +8260,70 @@ msgstr ""
msgid "End of inner exception stack trace"
msgstr ""
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake!"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7356,10 +8375,6 @@ msgid "Set Variable Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr ""
@@ -7468,36 +8483,14 @@ msgid "Connect Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Condition"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Sequence"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Switch"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Iterator"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "While"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Return"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Call"
-msgstr ""
+#, fuzzy
+msgid "Connect Node Data"
+msgstr "Kết nối đến Node:"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Get"
-msgstr ""
+#, fuzzy
+msgid "Connect Node Sequence"
+msgstr "Kết nối đến Node:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -7524,15 +8517,11 @@ msgid "Remove Function"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Signal"
+msgid "Editing Variable:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
@@ -7540,10 +8529,6 @@ msgid "Remove Signal"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr ""
@@ -7587,6 +8572,10 @@ msgstr ""
msgid "Paste Nodes"
msgstr ""
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Member"
+msgstr ""
+
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr ""
@@ -7641,6 +8630,18 @@ msgid ""
"(error)."
msgstr ""
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Search VisualScript"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set "
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -7687,8 +8688,8 @@ msgstr ""
#: scene/2d/collision_object_2d.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
@@ -7769,6 +8770,19 @@ msgstr ""
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
@@ -7829,8 +8843,8 @@ msgstr ""
#: scene/3d/collision_object.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape or CollisionPolygon children nodes to define "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
@@ -7903,6 +8917,17 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid ""
+"Size changes to SoftBody will be overriden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -7915,6 +8940,46 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Animation not found: '%s'"
+msgstr "Các Công cụ Animation"
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Invalid animation: '%s'."
+msgstr "LỖI: Tên animation không hợp lệ!"
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr "Hủy kết nối '%s' từ '%s'"
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr "Chá»n má»™t AnimationPlayer từ Scene Tree để chỉnh sá»­a animation."
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "AnimationPlayer root is not a valid node."
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
@@ -7986,6 +9051,118 @@ msgstr "Lỗi tải font."
msgid "Invalid font size."
msgstr "Kích thước font không hợp lệ."
+#: scene/resources/visual_shader.cpp
+msgid "Input"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "None"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Invalid source for shader."
+msgstr "Kích thước font không hợp lệ."
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#~ msgid "Disabled"
+#~ msgstr "Tắt"
+
+#~ msgid "Move Anim Track Up"
+#~ msgstr "Di chuyển Anim Track lên trên"
+
+#~ msgid "Move Anim Track Down"
+#~ msgstr "Di chuyển Anim Track xuống dưới"
+
+#~ msgid "Set Transitions to:"
+#~ msgstr "Äặt Transtions thành:"
+
+#~ msgid "Anim Track Rename"
+#~ msgstr "Äổi tên Anim Track"
+
+#~ msgid "Anim Track Change Interpolation"
+#~ msgstr "Äổi phép ná»™i suy Anim Track"
+
+#~ msgid "Edit Node Curve"
+#~ msgstr "Sá»­a Node Curve"
+
+#~ msgid "Anim Add Key"
+#~ msgstr "Thêm Key Anim"
+
+#~ msgid "In"
+#~ msgstr "Trong"
+
+#~ msgid "Out"
+#~ msgstr "Ngoài"
+
+#~ msgid "In-Out"
+#~ msgstr "Trong-Ngoài"
+
+#~ msgid "Out-In"
+#~ msgstr "Ngoài-Trong"
+
+#~ msgid "Change Anim Loop"
+#~ msgstr "Äổi vòng lặp Anim"
+
+#~ msgid "Anim Create Typed Value Key"
+#~ msgstr "Tạo Key để nhập giá trị Anim"
+
+#~ msgid "Anim Add Call Track"
+#~ msgstr "Thêm Track Gá»i Function"
+
+#~ msgid "Length (s):"
+#~ msgstr "Äá»™ dài (giây):"
+
+#~ msgid "Enable/Disable looping in animation."
+#~ msgstr "Mở/Tắt lặp animation."
+
+#~ msgid "Add new tracks."
+#~ msgstr "Thêm track mới."
+
+#~ msgid "Move current track up."
+#~ msgstr "Di chuyển track lên."
+
+#~ msgid "Move current track down."
+#~ msgstr "Di chuyển track xuống."
+
+#~ msgid "Track tools"
+#~ msgstr "Công cụ Track"
+
+#~ msgid "Enable editing of individual keys by clicking them."
+#~ msgstr "Cho phép chỉnh sá»­a từng key riêng bằng cách chá»n chúng."
+
#, fuzzy
-#~ msgid "Previous"
-#~ msgstr "Thư mục trước"
+#~ msgid "Key"
+#~ msgstr "Mã"
+
+#~ msgid "Call Functions in Which Node?"
+#~ msgstr "Gá»i Function từ Node nào?"
+
+#~ msgid "Thanks!"
+#~ msgstr "Cảm ơn!"
+
+#~ msgid "Create new animation in player."
+#~ msgstr "Tạo animation mới trong player."
+
+#~ msgid "Load animation from disk."
+#~ msgstr "Load animation từ disk."
+
+#~ msgid "Load an animation from disk."
+#~ msgstr "Load một animation từ disk."
+
+#~ msgid "Save the current animation"
+#~ msgstr "Lưu animation này"
+
+#~ msgid "Edit Target Blend Times"
+#~ msgstr "Chỉnh Thá»i gian Chuyển Animation"
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po
index 51e0181fc8..d1d840a745 100644
--- a/editor/translations/zh_CN.po
+++ b/editor/translations/zh_CN.po
@@ -26,12 +26,13 @@
# yuetian <18829280955@163.com>, 2018.
# Zae Chao <zae.vito@live.com>, 2018.
# zwj36028 <23732399@qq.com>, 2018.
+# Hobr <mkowes@vip.qq.com>, 2018.
msgid ""
msgstr ""
"Project-Id-Version: Chinese (Simplified) (Godot Engine)\n"
"POT-Creation-Date: 2018-01-20 12:15+0200\n"
-"PO-Revision-Date: 2018-06-09 03:55+0000\n"
-"Last-Translator: zwj36028 <23732399@qq.com>\n"
+"PO-Revision-Date: 2018-07-27 02:37+0000\n"
+"Last-Translator: Hobr <mkowes@vip.qq.com>\n"
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hans/>\n"
"Language: zh_CN\n"
@@ -39,334 +40,491 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 3.0\n"
+"X-Generator: Weblate 3.1-dev\n"
-#: editor/animation_editor.cpp
-msgid "Disabled"
-msgstr "å·²ç¦ç”¨"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr "convertå‡½æ•°å‚æ•°ç±»åž‹éžæ³•,请传入以“TYPE_â€æ‰“头的常é‡ã€‚"
-#: editor/animation_editor.cpp
-msgid "All Selection"
-msgstr "所有选中项"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/glue_header.h
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr "没有足够的字节æ¥è§£ç æˆ–æ ¼å¼ä¸æ­£ç¡®ã€‚"
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr "'%s'这个属性å的在节点'%s'中ä¸å­˜åœ¨ã€‚"
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid index of type %s for base type %s"
+msgstr "'%s'这个属性å的在节点'%s'中ä¸å­˜åœ¨ã€‚"
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid arguments to construct '%s'"
+msgstr "ï¼šæ— æ•ˆå‚æ•°ç±»åž‹ï¼š "
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr "释放"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Mirror"
+msgstr "沿X轴翻转"
-#: editor/animation_editor.cpp
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Insert Key Here"
+msgstr "æ’入关键帧"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Duplicate Selected Key(s)"
+msgstr "å¤åˆ¶é€‰ä¸­é¡¹"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Delete Selected Key(s)"
+msgstr "删除已选中"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr "å¤åˆ¶å…³é”®å¸§"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr "删除关键帧"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "修改动画关键帧的时间"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "修改动画过渡方å¼"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "ä¿®æ”¹åŠ¨ç”»å˜æ¢"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "修改动画关键帧的值"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "修改回调"
-#: editor/animation_editor.cpp
-msgid "Anim Add Track"
-msgstr "添加轨é“"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Property Track"
+msgstr "属性:"
-#: editor/animation_editor.cpp
-msgid "Anim Duplicate Keys"
-msgstr "å¤åˆ¶å…³é”®å¸§"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "3D Transform Track"
+msgstr "å˜æ¢ç±»åž‹"
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Up"
-msgstr "上移轨é“"
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Down"
-msgstr "下移轨é“"
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Anim Track"
-msgstr "移除轨é“"
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Playback Track"
+msgstr "åœæ­¢åŠ¨ç”»å›žæ”¾ã€‚(S)"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track"
+msgstr "添加轨é“"
-#: editor/animation_editor.cpp
-msgid "Set Transitions to:"
-msgstr "设置过渡效果:"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Length Time (seconds)"
+msgstr "动画时长(秒)。"
-#: editor/animation_editor.cpp
-msgid "Anim Track Rename"
-msgstr "é‡å‘½å轨é“"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Looping"
+msgstr "动画时间缩放。"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Interpolation"
-msgstr "轨é“修改为æ’值模å¼"
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr "函数:"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Value Mode"
-msgstr "轨é“修改为值模å¼"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Audio Clips:"
+msgstr "音频监å¬å™¨"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Wrap Mode"
-msgstr "轨é“修改为包围模å¼"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Clips:"
+msgstr "片段"
-#: editor/animation_editor.cpp
-msgid "Edit Node Curve"
-msgstr "编辑节点曲线"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle this track on/off."
+msgstr "åˆ‡æ¢æ— å¹²æ‰°æ¨¡å¼ã€‚"
-#: editor/animation_editor.cpp
-msgid "Edit Selection Curve"
-msgstr "编辑所选曲线"
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Delete Keys"
-msgstr "删除关键帧"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Interpolation Mode"
+msgstr "动画节点"
-#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
-msgstr "å¤åˆ¶é€‰ä¸­é¡¹"
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Duplicate Transposed"
-msgstr "å¤åˆ¶å¹¶è½¬ç½®"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Remove this track."
+msgstr "移除选中轨é“。"
-#: editor/animation_editor.cpp
-msgid "Remove Selection"
-msgstr "移除选中项"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Time (s): "
+msgstr "X-Fade(äº¤å‰æ·¡åŒ–)æ—¶é—´(s):"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "连续"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "离散"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "触å‘器"
-#: editor/animation_editor.cpp
-msgid "Anim Add Key"
-msgstr "添加关键帧"
-
-#: editor/animation_editor.cpp
-msgid "Anim Move Keys"
-msgstr "移动关键帧"
-
-#: editor/animation_editor.cpp
-msgid "Scale Selection"
-msgstr "缩放选中项"
-
-#: editor/animation_editor.cpp
-msgid "Scale From Cursor"
-msgstr "通过光标缩放"
-
-#: editor/animation_editor.cpp
-msgid "Goto Next Step"
-msgstr "å‰å¾€ä¸‹ä¸€æ­¥"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Capture"
+msgstr "功能"
-#: editor/animation_editor.cpp
-msgid "Goto Prev Step"
-msgstr "å‰å¾€ä¸Šä¸€æ­¥"
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
-#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "线性"
-#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constant"
-msgstr "常é‡"
-
-#: editor/animation_editor.cpp
-msgid "In"
-msgstr "缓入"
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out"
-msgstr "缓出"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Clamp Loop Interp"
+msgstr "修改动画循环"
-#: editor/animation_editor.cpp
-msgid "In-Out"
-msgstr "缓入缓出"
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out-In"
-msgstr "å缓入缓出"
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr "æ’入关键帧"
-#: editor/animation_editor.cpp
-msgid "Transitions"
-msgstr "过渡"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Duplicate Key(s)"
+msgstr "å¤åˆ¶èŠ‚ç‚¹"
-#: editor/animation_editor.cpp
-msgid "Optimize Animation"
-msgstr "优化动画"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Key(s)"
+msgstr "删除节点"
-#: editor/animation_editor.cpp
-msgid "Clean-Up Animation"
-msgstr "清空动画"
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr "移除轨é“"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "为'%s'创建新轨é“å¹¶æ’入关键帧?"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "创建%d个新轨é“å¹¶æ’入关键帧?"
-#: editor/animation_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr "创建"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr "æ’入动画"
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "创建|æ’入动画"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "æ’入轨é“和关键帧"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "æ’入关键帧"
-#: editor/animation_editor.cpp
-msgid "Change Anim Len"
-msgstr "修改动画时长"
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Loop"
-msgstr "修改动画循环"
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Create Typed Value Key"
-msgstr "创建输入值的动画关键帧"
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Insert"
-msgstr "æ’入动画"
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Method not found in object: "
+msgstr "脚本中未找到VariableGet: "
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr "移动关键帧"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Clipboard is empty"
+msgstr "å‰ªè´´æ¿æ˜¯ç©ºçš„ ï¼"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "缩放关键帧"
-#: editor/animation_editor.cpp
-msgid "Anim Add Call Track"
-msgstr "添加调用轨é“"
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation zoom."
-msgstr "动画时间缩放。"
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Length (s):"
-msgstr "时长(秒):"
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation length (in seconds)."
-msgstr "动画时长(秒)。"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Snap (s): "
+msgstr "å¸é™„(åƒç´ ï¼‰ï¼š"
-#: editor/animation_editor.cpp
-msgid "Step (s):"
-msgstr "步长(秒):"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation step value."
+msgstr "动画树å¯ç”¨ã€‚"
-#: editor/animation_editor.cpp
-msgid "Cursor step snap (in seconds)."
-msgstr "步进å¸é™„(秒)。"
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr "编辑"
-#: editor/animation_editor.cpp
-msgid "Enable/Disable looping in animation."
-msgstr "å¯ç”¨/ç¦ç”¨å¾ªçŽ¯ã€‚"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation properties."
+msgstr "动画树"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Copy Tracks"
+msgstr "æ‹·è´å‚æ•°"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "粘贴帧"
-#: editor/animation_editor.cpp
-msgid "Add new tracks."
-msgstr "新建轨é“。"
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr "缩放选中项"
-#: editor/animation_editor.cpp
-msgid "Move current track up."
-msgstr "上移当å‰è½¨é“。"
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr "通过光标缩放"
-#: editor/animation_editor.cpp
-msgid "Move current track down."
-msgstr "下移当å‰è½¨é“。"
+#: editor/animation_track_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr "å¤åˆ¶é€‰ä¸­é¡¹"
-#: editor/animation_editor.cpp
-msgid "Remove selected track."
-msgstr "移除选中轨é“。"
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr "å¤åˆ¶å¹¶è½¬ç½®"
-#: editor/animation_editor.cpp
-msgid "Track tools"
-msgstr "轨é“工具"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Selection"
+msgstr "删除已选中"
-#: editor/animation_editor.cpp
-msgid "Enable editing of individual keys by clicking them."
-msgstr "å…许通过å•击编辑å„个关键帧。"
+#: editor/animation_track_editor.cpp
+msgid "Goto Next Step"
+msgstr "å‰å¾€ä¸‹ä¸€æ­¥"
+
+#: editor/animation_track_editor.cpp
+msgid "Goto Prev Step"
+msgstr "å‰å¾€ä¸Šä¸€æ­¥"
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr "优化动画"
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr "清空动画"
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "动画优化器"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "最大线性错误:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "最大角度错误:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "调整最大的å¯ä¼˜åŒ–角度:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr "优化"
-#: editor/animation_editor.cpp
-msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
-msgstr "在场景树中选择一个AnimationPlayeræ¥ç¼–辑动画。"
-
-#: editor/animation_editor.cpp
-msgid "Key"
-msgstr "关键帧"
-
-#: editor/animation_editor.cpp
-msgid "Transition"
-msgstr "过渡"
-
-#: editor/animation_editor.cpp
-msgid "Scale Ratio:"
-msgstr "缩放比率:"
-
-#: editor/animation_editor.cpp
-msgid "Call Functions in Which Node?"
-msgstr "在哪个节点中调用函数?"
-
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "移除无效键"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "移除未分解的空轨é“"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "清除所有动画"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "清除所有动画å—(无法撤销ï¼ï¼‰"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "清空"
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr "缩放比率:"
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr "å¤åˆ¶"
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "修改数组大å°"
@@ -387,7 +545,7 @@ msgstr "转到行"
msgid "Line Number:"
msgstr "行å·:"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr "无匹é…项"
@@ -403,7 +561,7 @@ msgstr "大å°å†™åŒ¹é…"
msgid "Whole Words"
msgstr "全字匹é…"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr "替æ¢"
@@ -415,18 +573,28 @@ msgstr "全部替æ¢"
msgid "Selection Only"
msgstr "仅选中"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom In"
msgstr "放大"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom Out"
msgstr "缩å°"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Reset Zoom"
msgstr "é‡ç½®ç¼©æ”¾"
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Warnings:"
+msgstr "警告"
+
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Zoom:"
+msgstr "缩放(%):"
+
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "行:"
@@ -456,7 +624,8 @@ msgid "Add"
msgstr "添加"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
@@ -487,7 +656,7 @@ msgid "Oneshot"
msgstr "啿¬¡"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -509,11 +678,12 @@ msgid "Connect '%s' to '%s'"
msgstr "连接'%s'到'%s'"
#: editor/connections_dialog.cpp
-msgid "Connecting Signal:"
-msgstr "连接信å·:"
+msgid "Disconnect '%s' from '%s'"
+msgstr "å–æ¶ˆ'%s'的连接'%s'"
#: editor/connections_dialog.cpp
-msgid "Disconnect '%s' from '%s'"
+#, fuzzy
+msgid "Disconnect all from signal: '%s'"
msgstr "å–æ¶ˆ'%s'的连接'%s'"
#: editor/connections_dialog.cpp
@@ -521,14 +691,48 @@ msgid "Connect..."
msgstr "连接信å·..."
#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "删除信å·è¿žæŽ¥"
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Connect Signal: "
+msgstr "连接信å·:"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit Connection: "
+msgstr "编辑事件连接"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Are you sure you want to remove all connections from the \""
+msgstr "æ‚¨ç¡®å®šè¦æ‰§è¡Œå¤šä¸ªé¡¹ç›®å—?"
+
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "ä¿¡å·"
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Disconnect All"
+msgstr "删除信å·è¿žæŽ¥"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit..."
+msgstr "编辑"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Go To Method"
+msgstr "方法"
+
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "更改%s类型"
@@ -551,22 +755,25 @@ msgstr "æ”¶è—:"
msgid "Recent:"
msgstr "最近文件:"
-#: editor/create_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "æœç´¢:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "匹é…项:"
#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "æè¿°:"
@@ -624,7 +831,9 @@ msgstr "查找替æ¢èµ„æº:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
-#: editor/quick_open.cpp scene/gui/file_dialog.cpp
+#: editor/quick_open.cpp editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "打开"
@@ -643,7 +852,7 @@ msgid ""
"Remove them anyway? (no undo)"
msgstr "è¦åˆ é™¤çš„æ–‡ä»¶è¢«å…¶ä»–èµ„æºæ‰€ä¾èµ–,ä»ç„¶è¦åˆ é™¤å—?(无法撤销)"
-#: editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
msgid "Cannot remove:"
msgstr "无法移除:"
@@ -711,9 +920,13 @@ msgstr "改å˜å­—典的值"
msgid "Thanks from the Godot community!"
msgstr "感谢Godot社区!"
-#: editor/editor_about.cpp
-msgid "Thanks!"
-msgstr "谢谢ï¼"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/inspector_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp
+msgid "OK"
+msgstr "好的"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -888,6 +1101,7 @@ msgid "Bus options"
msgstr "音频总线选项"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "æ‹·è´"
@@ -956,7 +1170,8 @@ msgstr "添加Bus"
msgid "Create a new Bus Layout."
msgstr "创建一个新的总线布局。"
-#: editor/editor_audio_buses.cpp editor/property_editor.cpp
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "加载"
@@ -966,7 +1181,6 @@ msgid "Load an existing Bus Layout."
msgstr "加载现有的总线布局。"
#: editor/editor_audio_buses.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr "å¦å­˜ä¸º"
@@ -1003,22 +1217,6 @@ msgid "Invalid name. Must not collide with an existing global constant name."
msgstr "åç§°éžæ³•,与已存在的全局常é‡å称冲çªã€‚"
#: editor/editor_autoload_settings.cpp
-msgid "Invalid Path."
-msgstr "è·¯å¾„éžæ³•。"
-
-#: editor/editor_autoload_settings.cpp
-msgid "File does not exist."
-msgstr "文件ä¸å­˜åœ¨ã€‚"
-
-#: editor/editor_autoload_settings.cpp
-msgid "Not in resource path."
-msgstr "ä¸åœ¨èµ„æºè·¯å¾„下。"
-
-#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
-msgstr "添加Autoload"
-
-#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "Autoload '%s'已存在ï¼"
@@ -1046,6 +1244,22 @@ msgstr "å¯ç”¨"
msgid "Rearrange Autoloads"
msgstr "釿ޒåºAutoload"
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr "è·¯å¾„éžæ³•。"
+
+#: editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr "文件ä¸å­˜åœ¨ã€‚"
+
+#: editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr "ä¸åœ¨èµ„æºè·¯å¾„下。"
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr "添加Autoload"
+
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Path:"
@@ -1076,7 +1290,7 @@ msgstr "ä¿å­˜ä¿®æ”¹ä¸­..."
msgid "Updating scene..."
msgstr "更新场景中..."
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr "[空]"
@@ -1138,6 +1352,12 @@ msgid "Copy Path"
msgstr "æ‹·è´è·¯å¾„"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Open In File Manager"
+msgstr "在资æºç®¡ç†å™¨ä¸­æ‰“å¼€"
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
msgid "Show In File Manager"
msgstr "在资æºç®¡ç†å™¨ä¸­æ‰“å¼€"
@@ -1174,7 +1394,7 @@ msgid "Open a File or Directory"
msgstr "打开文件或目录"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "ä¿å­˜"
@@ -1227,7 +1447,8 @@ msgstr "转到上层文件夹"
msgid "Directories & Files:"
msgstr "目录|文件:"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
msgid "Preview:"
msgstr "预览:"
@@ -1378,20 +1599,28 @@ msgstr ""
"当剿²¡æœ‰æ­¤æ–¹æ³•çš„æè¿°ã€‚请帮助我们通过 [color=$color] [url=$url] 贡献一个 [/"
"url][/color]!"
-#: editor/editor_help.cpp
-msgid "Search Text"
-msgstr "æœç´¢æ–‡æœ¬"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Property: "
+msgstr "属性:"
-#: editor/editor_help.cpp
-msgid "Find"
-msgstr "查找"
+#: editor/editor_inspector.cpp editor/property_editor.cpp
+msgid "Set"
+msgstr "Set"
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
#: editor/editor_log.cpp
msgid "Output:"
msgstr "日志:"
-#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/property_editor.cpp editor/script_editor_debugger.cpp
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
@@ -1413,11 +1642,6 @@ msgstr "ä¿å­˜èµ„æºå‡ºé”™ï¼"
msgid "Save Resource As..."
msgstr "资æºå¦å­˜ä¸º..."
-#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "I see..."
-msgstr "好å§..."
-
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "无法以å¯å†™æ¨¡å¼æ‰“开文件:"
@@ -1430,9 +1654,9 @@ msgstr "未知的文件类型请求:"
msgid "Error while saving."
msgstr "ä¿å­˜å‡ºé”™ã€‚"
-#: editor/editor_node.cpp
-msgid "Can't open '%s'."
-msgstr "无法打开 \"%s\"。"
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
@@ -1473,10 +1697,6 @@ msgid ""
msgstr "无法ä¿å­˜åœºæ™¯ï¼Œä¾èµ–项(实例或基类)验è¯å¤±è´¥ã€‚"
#: editor/editor_node.cpp
-msgid "Failed to load resource."
-msgstr "加载资æºå¤±è´¥ã€‚"
-
-#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "无法加载è¦åˆå¹¶çš„MeshLibraryï¼"
@@ -1553,42 +1773,6 @@ msgstr ""
"请阅读与调试相关的文档,以便更好地ç†è§£è¿™ä¸ªå·¥ä½œæµã€‚"
#: editor/editor_node.cpp
-msgid "Expand all properties"
-msgstr "展开所有属性"
-
-#: editor/editor_node.cpp
-msgid "Collapse all properties"
-msgstr "收起所有属性"
-
-#: editor/editor_node.cpp
-msgid "Copy Params"
-msgstr "æ‹·è´å‚æ•°"
-
-#: editor/editor_node.cpp
-msgid "Paste Params"
-msgstr "粘贴帧"
-
-#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr "粘贴资æº"
-
-#: editor/editor_node.cpp
-msgid "Copy Resource"
-msgstr "æ‹·è´èµ„æº"
-
-#: editor/editor_node.cpp
-msgid "Make Built-In"
-msgstr "使之内置"
-
-#: editor/editor_node.cpp
-msgid "Make Sub-Resources Unique"
-msgstr "转æ¢ä¸ºç‹¬ç«‹å­èµ„æº"
-
-#: editor/editor_node.cpp
-msgid "Open in Help"
-msgstr "查看帮助"
-
-#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "æ²¡æœ‰è®¾ç½®è¦æ‰§è¡Œçš„场景。"
@@ -1770,11 +1954,6 @@ msgstr ""
"自动导入的场景'%s'无法修改。\n"
"å¦‚è¦æ›´æ”¹ï¼Œè¯·åˆ›å»ºä¸€ä¸ªæ–°çš„备份场景。"
-#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ugh"
-msgstr "呃"
-
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
@@ -1804,6 +1983,16 @@ msgid "Default"
msgstr "默认"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Play This Scene"
+msgstr "è¿è¡Œåœºæ™¯"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Close Tab"
+msgstr "关闭其他标签页"
+
+#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "切æ¢åœºæ™¯æ ‡ç­¾é¡µ"
@@ -1925,10 +2114,6 @@ msgstr "项目"
msgid "Project Settings"
msgstr "项目设置"
-#: editor/editor_node.cpp
-msgid "Run Script"
-msgstr "è¿è¡Œè„šæœ¬"
-
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "导出"
@@ -1938,6 +2123,11 @@ msgid "Tools"
msgstr "工具(tools)"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Project Data Folder"
+msgstr "打开项目管ç†å™¨ï¼Ÿ"
+
+#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "退出到项目列表"
@@ -2038,6 +2228,20 @@ msgstr "编辑器布局"
msgid "Toggle Fullscreen"
msgstr "免屿¨¡å¼"
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Data/Settings Folder"
+msgstr "编辑器设置"
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Settings Folder"
+msgstr "编辑器设置"
+
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "管ç†å¯¼å‡ºæ¨¡æ¿"
@@ -2053,7 +2257,8 @@ msgstr "类型"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr "æœç´¢"
@@ -2097,7 +2302,7 @@ msgstr "æš‚åœè¿è¡Œåœºæ™¯"
msgid "Stop the scene."
msgstr "åœæ­¢è¿è¡Œåœºæ™¯ã€‚"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr "åœæ­¢"
@@ -2118,6 +2323,16 @@ msgid "Play Custom Scene"
msgstr "è¿è¡Œè‡ªå®šä¹‰åœºæ™¯"
#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Save & Restart"
+msgstr "ä¿å­˜å¹¶é‡æ–°å¯¼å…¥"
+
+#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr "æ—‹è½¬æ—¶ï¼Œé‡æ–°ç»˜åˆ¶ç¼–辑器窗å£ï¼"
@@ -2137,42 +2352,6 @@ msgstr "ç¦ç”¨è‡ªåŠ¨æ›´æ–°"
msgid "Inspector"
msgstr "å±žæ€§é¢æ¿"
-#: editor/editor_node.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr "在内存中新建资æºå¹¶ç¼–辑。"
-
-#: editor/editor_node.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr "从ç£ç›˜ä¸­åŠ è½½èµ„æºå¹¶ç¼–辑。"
-
-#: editor/editor_node.cpp
-msgid "Save the currently edited resource."
-msgstr "ä¿å­˜å½“å‰ç¼–辑的资æºã€‚"
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Save As..."
-msgstr "å¦å­˜ä¸º..."
-
-#: editor/editor_node.cpp
-msgid "Go to the previous edited object in history."
-msgstr "å‰å¾€ä¸Šä¸€ä¸ªç¼–辑对象。"
-
-#: editor/editor_node.cpp
-msgid "Go to the next edited object in history."
-msgstr "å‰å¾€ä¸‹ä¸€ä¸ªç¼–辑对象。"
-
-#: editor/editor_node.cpp
-msgid "History of recently edited objects."
-msgstr "最近编辑历å²å¯¹è±¡ã€‚"
-
-#: editor/editor_node.cpp
-msgid "Object properties."
-msgstr "对象属性。"
-
-#: editor/editor_node.cpp
-msgid "Changes may be lost!"
-msgstr "更改å¯èƒ½ä¼šä¸¢å¤±!"
-
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
@@ -2187,6 +2366,11 @@ msgid "FileSystem"
msgstr "文件系统"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Expand Bottom Panel"
+msgstr "展开所有"
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr "日志"
@@ -2263,19 +2447,24 @@ msgid "Thumbnail..."
msgstr "缩略图..."
#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit Plugin"
+msgstr "编辑多边形"
+
+#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "已安装æ’ä»¶:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr "æ›´æ–°"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "版本:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr "作者:"
@@ -2283,13 +2472,16 @@ msgstr "作者:"
msgid "Status:"
msgstr "状æ€ï¼š"
-#: editor/editor_profiler.cpp
-msgid "Stop Profiling"
-msgstr "åœæ­¢"
+#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit:"
+msgstr "编辑"
-#: editor/editor_profiler.cpp
-msgid "Start Profiling"
-msgstr "开始"
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Start"
+msgstr "开始ï¼"
#: editor/editor_profiler.cpp
msgid "Measure:"
@@ -2335,6 +2527,106 @@ msgstr "æ—¶é—´"
msgid "Calls"
msgstr "调用次数"
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "On"
+msgstr "å¯ç”¨"
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Bit %d, value %d"
+msgstr "(Bit)ä½ %d, val %d."
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "[Empty]"
+msgstr "[空]"
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Assign.."
+msgstr "分é…"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr "选择1个视å£"
+
+#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "New Script"
+msgstr "新建脚本"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr "新建%s"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr "转æ¢ä¸ºç‹¬ç«‹èµ„æº"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Show in File System"
+msgstr "在资æºç®¡ç†å™¨ä¸­å±•示"
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr "粘贴"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr "转æ¢ä¸º%s"
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Open Editor"
+msgstr "在编辑器中打开"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr "é€‰å®šçš„èŠ‚ç‚¹ä¸æ˜¯ä¸€ä¸ªViewport节点ï¼"
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "Size: "
+msgstr "å•元尺寸:"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Key:"
+msgstr "æ–°åç§°:"
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Value:"
+msgstr "æ–°åç§°:"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr "移除项目"
+
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr "从列表中选择设备"
@@ -2371,10 +2663,6 @@ msgstr "无法执行脚本:"
msgid "Did you forget the '_run' method?"
msgstr "您是å¦é—æ¼äº†_run()方法?"
-#: editor/editor_settings.cpp
-msgid "Default (Same as Editor)"
-msgstr "默认(与编辑器相åŒï¼‰"
-
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "选择è¦å¯¼å…¥çš„节点"
@@ -2400,6 +2688,7 @@ msgid "(Installed)"
msgstr "(安装)"
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "下载"
@@ -2424,7 +2713,8 @@ msgid "Can't open export templates zip."
msgstr "无法打开ZIP导出模æ¿ã€‚"
#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside templates."
+#, fuzzy
+msgid "Invalid version.txt format inside templates: %s."
msgstr "æ¨¡æ¿æ–‡ä»¶ä¸­çš„version.txtä¸åˆæ³•。"
#: editor/export_template_manager.cpp
@@ -2484,6 +2774,12 @@ msgid "Download Complete."
msgstr "下载完æˆã€‚"
#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr "请求链接错误: "
@@ -2562,7 +2858,8 @@ msgid "Download Templates"
msgstr "下载模æ¿"
#: editor/export_template_manager.cpp
-msgid "Select mirror from list: "
+#, fuzzy
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr "从列表中选择镜åƒ: "
#: editor/file_type_cache.cpp
@@ -2574,11 +2871,13 @@ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr "因为文件系统没找到文件,ä¸èƒ½å®šä½åˆ°'%s'ï¼"
#: editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails"
+#, fuzzy
+msgid "View items as a grid of thumbnails."
msgstr "将项目作为缩略图的网格查看"
#: editor/filesystem_dock.cpp
-msgid "View items as a list"
+#, fuzzy
+msgid "View items as a list."
msgstr "将项目作为列表查看"
#: editor/filesystem_dock.cpp
@@ -2649,7 +2948,7 @@ msgstr "展开所有"
msgid "Collapse all"
msgstr "收起所有"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "é‡å‘½å为..."
@@ -2678,6 +2977,23 @@ msgid "Duplicate..."
msgstr "æ‹·è´..."
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Script..."
+msgstr "新建脚本"
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Resource..."
+msgstr "资æºå¦å­˜ä¸º..."
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr "é‡å‘½å"
+
+#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr "上一个目录"
@@ -2690,14 +3006,29 @@ msgid "Re-Scan Filesystem"
msgstr "釿–°æ‰«ææ–‡ä»¶ç³»ç»Ÿ"
#: editor/filesystem_dock.cpp
-msgid "Toggle folder status as Favorite"
+#, fuzzy
+msgid "Toggle folder status as Favorite."
msgstr "æ”¶è—目录"
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Show current scene file."
+msgstr "ä¿å­˜å½“å‰ç¼–辑的å­åœ°ç –(sub-tile)。"
+
+#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr "将选中的场景实例为选中节点的å­èŠ‚ç‚¹ã€‚"
#: editor/filesystem_dock.cpp
+msgid "Enter tree-view."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Search files"
+msgstr "æœç´¢ç±»åž‹"
+
+#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
@@ -2705,14 +3036,112 @@ msgstr ""
"æ‰«ææ–‡ä»¶ï¼Œ\n"
"请ç¨å€™ã€‚"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Move"
msgstr "移动"
-#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Rename"
-msgstr "é‡å‘½å"
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "There is already file or folder with the same name in this location."
+msgstr "已存在与给定å称相åŒçš„目录。"
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr "创建脚本"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find in files"
+msgstr "查找砖å—"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find: "
+msgstr "查找"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Whole words"
+msgstr "全字匹é…"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Match case"
+msgstr "大å°å†™åŒ¹é…"
+
+#: editor/find_in_files.cpp
+msgid "Folder: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Filter: "
+msgstr "筛选:"
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr "查找..."
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr "替æ¢..."
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr "å–æ¶ˆ"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace: "
+msgstr "替æ¢"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace all (no undo)"
+msgstr "全部替æ¢"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Searching..."
+msgstr "ä¿å­˜ä¸­..."
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Search complete"
+msgstr "æœç´¢æ–‡æœ¬"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Group name already exists."
+msgstr "错误:已存在åŒå动画ï¼"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "invalid Group name."
+msgstr "åç§°éžæ³•:。"
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr "分组"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes not in Group"
+msgstr "节点分组"
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+msgid "Filter nodes"
+msgstr "筛选节点"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes in Group"
+msgstr "节点分组"
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -2722,6 +3151,11 @@ msgstr "添加到分组"
msgid "Remove from Group"
msgstr "从分组中移除"
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Manage Groups"
+msgstr "图片分组"
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "导入为独立场景"
@@ -2763,7 +3197,7 @@ msgid "Import as Multiple Scenes+Materials"
msgstr "导入多个场景 + æè´¨"
#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr "导入场景"
@@ -2823,18 +3257,131 @@ msgstr "预设..."
msgid "Reimport"
msgstr "釿–°å¯¼å…¥"
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr "加载资æºå¤±è´¥ã€‚"
+
+#: editor/inspector_dock.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr "好的"
+
+#: editor/inspector_dock.cpp
+msgid "Expand all properties"
+msgstr "展开所有属性"
+
+#: editor/inspector_dock.cpp
+msgid "Collapse all properties"
+msgstr "收起所有属性"
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr "å¦å­˜ä¸º..."
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr "æ‹·è´å‚æ•°"
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "粘贴帧"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Edit Resource Clipboard"
+msgstr "资æºå‰ªåˆ‡æ¿ä¸­æ— å†…容ï¼"
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr "æ‹·è´èµ„æº"
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr "使之内置"
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr "转æ¢ä¸ºç‹¬ç«‹å­èµ„æº"
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr "查看帮助"
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr "在内存中新建资æºå¹¶ç¼–辑。"
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr "从ç£ç›˜ä¸­åŠ è½½èµ„æºå¹¶ç¼–辑。"
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr "å‰å¾€ä¸Šä¸€ä¸ªç¼–辑对象。"
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr "å‰å¾€ä¸‹ä¸€ä¸ªç¼–辑对象。"
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr "最近编辑历å²å¯¹è±¡ã€‚"
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr "对象属性。"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Filter properties"
+msgstr "筛选节点"
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr "更改å¯èƒ½ä¼šä¸¢å¤±!"
+
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "多节点组"
#: editor/node_dock.cpp
-msgid "Groups"
-msgstr "分组"
-
-#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr "请选择一个节点æ¥è®¾ç½®ä¿¡å·æˆ–分组。"
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Edit a Plugin"
+msgstr "编辑多边形"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Create a Plugin"
+msgstr "创建C#解决方案"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Plugin Name:"
+msgstr "æ’件列表"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Language:"
+msgstr "语言"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Script Name:"
+msgstr "脚本å¯ç”¨"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Poly"
@@ -2880,6 +3427,150 @@ msgstr ""
msgid "Delete points"
msgstr "删除点"
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr "添加动画"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Load.."
+msgstr "加载"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Create points."
+msgstr "删除点"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Erase points."
+msgstr "é¼ æ ‡å³é”®:移除点。"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Point"
+msgstr "移动点"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Open Animation Node"
+msgstr "动画节点"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Triangle already exists"
+msgstr "动作%s已存在ï¼"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Erase points and triangles."
+msgstr "正在解æžç¬¬%d个三角形:"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr "å¸é™„"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr "编辑筛选器"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node.."
+msgstr "添加节点"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Filtered Tracks:"
+msgstr "编辑筛选器"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Enable filtering"
+msgstr "å…许编辑å­å­™èŠ‚ç‚¹"
+
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "切æ¢AutoPlay"
@@ -2906,11 +3597,13 @@ msgid "Remove Animation"
msgstr "移除动画"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Invalid animation name!"
+#, fuzzy
+msgid "Invalid animation name!"
msgstr "错误:动画åä¸åˆæ³•ï¼"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Animation name already exists!"
+#, fuzzy
+msgid "Animation name already exists!"
msgstr "错误:已存在åŒå动画ï¼"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2919,11 +3612,6 @@ msgid "Rename Animation"
msgstr "é‡å‘½å动画"
#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr "添加动画"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "æ··åˆä¸‹ä¸€æ­¥å˜æ›´"
@@ -2940,11 +3628,13 @@ msgid "Duplicate Animation"
msgstr "å¤åˆ¶åŠ¨ç”»"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to copy!"
+#, fuzzy
+msgid "No animation to copy!"
msgstr "错误:没有拷è´çš„动画ï¼"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation resource on clipboard!"
+#, fuzzy
+msgid "No animation resource on clipboard!"
msgstr "错误:剪切æ¿ä¸­æ²¡æœ‰åŠ¨ç”»èµ„æºï¼"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2956,7 +3646,8 @@ msgid "Paste Animation"
msgstr "粘贴动画"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to edit!"
+#, fuzzy
+msgid "No animation to edit!"
msgstr "错误:没有选中è¦ç¼–辑的动画ï¼"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2988,20 +3679,27 @@ msgid "Scale animation playback globally for the node."
msgstr "节点全局缩放动画回放。"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create new animation in player."
-msgstr "在播放中创建动画。"
+msgid "Animation Tools"
+msgstr "动画工具"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr "动画"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load animation from disk."
-msgstr "从ç£ç›˜ä¸­åŠ è½½åŠ¨ç”»ã€‚"
+msgid "New"
+msgstr "新建"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load an animation from disk."
-msgstr "从ç£ç›˜ä¸­åŠ è½½åŠ¨ç”»ã€‚"
+#, fuzzy
+msgid "Edit Transitions..."
+msgstr "编辑事件连接"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save the current animation"
-msgstr "ä¿å­˜å½“å‰åŠ¨ç”»"
+#, fuzzy
+msgid "Open in Inspector"
+msgstr "在编辑器中打开"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
@@ -3012,18 +3710,6 @@ msgid "Autoplay on Load"
msgstr "加载åŽè‡ªåŠ¨æ’­æ”¾"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Target Blend Times"
-msgstr "ç¼–è¾‘ç›®æ ‡æ··åˆæ—¶é—´"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
-msgstr "动画工具"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Copy Animation"
-msgstr "æ‹·è´åŠ¨ç”»"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning"
msgstr "洋葱皮(Onion Skining)"
@@ -3072,6 +3758,11 @@ msgid "Include Gizmos (3D)"
msgstr "包括3D控制器"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Pin AnimationPlayer"
+msgstr "粘贴动画"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "创建新动画"
@@ -3081,6 +3772,7 @@ msgstr "动画åç§°:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
@@ -3098,161 +3790,214 @@ msgstr "接下æ¥ï¼ˆè‡ªåŠ¨æŽ’åˆ—ï¼‰:"
msgid "Cross-Animation Blend Times"
msgstr "跨动画时间混åˆ"
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation"
-msgstr "动画"
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "End"
+msgstr "终点"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "No playback resource set at path: %s."
+msgstr "ä¸åœ¨èµ„æºè·¯å¾„下。"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Create new nodes."
+msgstr "创建新的 %s"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Connect nodes."
+msgstr "连接节点"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Remove selected node or transition"
+msgstr "移除选中轨é“。"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition: "
+msgstr "过渡"
#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr "动画树"
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr "æ–°åç§°:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Edit Filters"
-msgstr "编辑筛选器"
-
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "缩放:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "淡入(秒):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "淡出(秒):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr "æ··åˆ"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr "æ··åˆ"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "è‡ªåŠ¨é‡æ–°å¼€å§‹:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr "釿–°å¼€å§‹ï¼ˆç§’):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "éšæœºå¼€å§‹ï¼ˆç§’):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr "开始ï¼"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "æ•°é‡:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "æ··åˆ:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr "æ··åˆ0:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr "æ··åˆ1:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "X-Fade(äº¤å‰æ·¡åŒ–)æ—¶é—´(s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr "当å‰:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr "添加输入事件"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr "清除Auto-Advance"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr "设置清除Auto-Advance"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr "删除输入事件"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "动画树å¯ç”¨ã€‚"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "动画树ä¸å¯ç”¨ã€‚"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr "动画节点"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr "å•项节点"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr "æ··åˆ(Mix)节点"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "æ··åˆ2(Blend) 节点"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "æ··åˆ3(Blend) 节点"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "æ··åˆ4(Blend) 节点"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "时间缩放节点"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "TimeSeek(时间寻找) 节点"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "过渡节点"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr "导入动画..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "编辑节点筛选"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr "筛选..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "AnimationTree"
-msgstr "动画树"
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Free"
-msgstr "释放"
-
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "内容:"
@@ -3306,8 +4051,14 @@ msgid "Asset Download Error:"
msgstr "资æºä¸‹è½½å‡ºé”™:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Fetching:"
-msgstr "获å–:"
+#, fuzzy
+msgid "Downloading (%s / %s)..."
+msgstr "正在下载"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Downloading..."
+msgstr "正在下载"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
@@ -3334,20 +4085,22 @@ msgid "Download for this asset is already in progress!"
msgstr "æ­¤èµ„æºæ–‡ä»¶æ­£åœ¨ä¸‹è½½ä¸­ï¼"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "first"
+#, fuzzy
+msgid "First"
msgstr "首先"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "prev"
-msgstr "上一页"
+#, fuzzy
+msgid "Previous"
+msgstr "上一个目录"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "next"
-msgstr "下一页"
+msgid "Next"
+msgstr "下一项"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "last"
-msgstr "最åŽä¸€é¡µ"
+msgid "Last"
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -3417,7 +4170,7 @@ msgid "Bake Lightmaps"
msgstr "烘焙光照贴图"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr "预览"
@@ -3426,12 +4179,10 @@ msgid "Configure Snap"
msgstr "设置å¸é™„"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "网格åç§»é‡:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr "网格大å°:"
@@ -3444,14 +4195,6 @@ msgid "Rotation Step:"
msgstr "旋转步长:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Pivot"
-msgstr "移动旋转中心ä½ç½®"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Action"
-msgstr "移动动作"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr "移动垂直标尺"
@@ -3480,11 +4223,28 @@ msgid "Create new horizontal and vertical guides"
msgstr "创建垂直水平标尺"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit IK Chain"
-msgstr "编辑IK链"
+#, fuzzy
+msgid "Move pivot"
+msgstr "移动旋转中心ä½ç½®"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Rotate CanvasItem"
+msgstr "编辑CanvasItem"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Move anchor"
+msgstr "移动动作"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Resize CanvasItem"
+msgstr "编辑CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit CanvasItem"
+#, fuzzy
+msgid "Move CanvasItem"
msgstr "编辑CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3504,6 +4264,21 @@ msgid "Paste Pose"
msgstr "粘贴姿势"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom out"
+msgstr "缩å°"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom reset"
+msgstr "é‡ç½®ç¼©æ”¾"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom in"
+msgstr "放大"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr "选择模å¼"
@@ -3547,7 +4322,8 @@ msgid "Pan Mode"
msgstr "移动画布"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggles snapping"
+#, fuzzy
+msgid "Toggle snapping."
msgstr "切æ¢å¸é™„"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3555,7 +4331,8 @@ msgid "Use Snap"
msgstr "使用å¸é™„"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping options"
+#, fuzzy
+msgid "Snapping Options"
msgstr "å¸é™„选项"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3596,6 +4373,11 @@ msgid "Snap to node sides"
msgstr "å¸é™„到nodeè¾¹"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Snap to node center"
+msgstr "å¸é™„到node锚点"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr "å¸é™„到其他node节点"
@@ -3622,14 +4404,6 @@ msgid "Restores the object's children's ability to be selected."
msgstr "æ¢å¤èŠ‚ç‚¹çš„å­å­™èƒ½å¤Ÿè¢«é€‰ä¸­ã€‚"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Bones"
-msgstr "添加骨骼"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
-msgstr "清除骨骼"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "显示骨骼"
@@ -3642,6 +4416,15 @@ msgid "Clear IK Chain"
msgstr "清除IK链"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Clear Custom Bones"
+msgstr "清除骨骼"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "视图"
@@ -3684,11 +4467,8 @@ msgid "Layout"
msgstr "布局"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Keys"
-msgstr "æ’入关键帧"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
+#, fuzzy
+msgid "Insert keys."
msgstr "æ’入关键帧"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3704,14 +4484,6 @@ msgid "Clear Pose"
msgstr "清除姿势"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Drag pivot from mouse position"
-msgstr "从鼠标ä½ç½®æ‹–动轴心"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Set pivot at mouse position"
-msgstr "在鼠标ä½ç½®è®¾ç½®è½´å¿ƒ"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr "网格步进乘以2"
@@ -3727,10 +4499,6 @@ msgstr "添加(Add) %s"
msgid "Adding %s..."
msgstr "添加(Adding) %s..."
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ok"
-msgstr "好的"
-
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr "无法实例化没有根的多个节点。"
@@ -3765,27 +4533,20 @@ msgstr "创建 Poly3D (多边型3D)"
msgid "Set Handle"
msgstr "设置处ç†ç¨‹åº"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove item %d?"
-msgstr "确定è¦ç§»é™¤é¡¹ç›®%då—?"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Item"
-msgstr "添加项目"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove Selected Item"
-msgstr "移除选中项目"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#, fuzzy
+msgid "CPUParticles"
+msgstr "ç²’å­"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Import from Scene"
-msgstr "从场景中导入"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
+msgstr "从网格( Mesh)创建å‘射器(Emission)"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Update from Scene"
-msgstr "从场景中更新"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
+msgstr "从节点创建å‘射器(Emission)"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat0"
@@ -3855,15 +4616,6 @@ msgstr "æŒ‰ä½ Shift å¯å•独编辑切线"
msgid "Bake GI Probe"
msgstr "渲染GI Probe"
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Add/Remove Color Ramp Point"
-msgstr "添加/删除色彩æ¸å˜ç‚¹"
-
-#: editor/plugins/gradient_editor_plugin.cpp
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr "修改色彩曲线图"
-
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "第%d项"
@@ -3949,6 +4701,7 @@ msgid "No mesh to debug."
msgstr "没有è¦è°ƒè¯•çš„mesh。"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr "模型在此层上没有UV图"
@@ -4016,6 +4769,27 @@ msgstr "创建轮廓网格(Outline Mesh)"
msgid "Outline Size:"
msgstr "轮廓(outlines)尺寸:"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr "确定è¦ç§»é™¤é¡¹ç›®%då—?"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr "添加项目"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr "移除选中项目"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr "从场景中导入"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr "从场景中更新"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "未指定网格(Mesh)æºï¼ˆä¸”节点中没有设置多网格物体(MultiMesh))。"
@@ -4116,70 +4890,6 @@ msgstr "éšæœºç¼©æ”¾:"
msgid "Populate"
msgstr "å¡«å……"
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake!"
-msgstr "烘焙ï¼"
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake the navigation mesh."
-msgstr "烘焙导航网格(mesh)。"
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr "清除导航网格(mesh)。"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr "正在设置é…ç½®..。"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr "正在计算网格大å°..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr "正在创建高度图..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Marking walkable triangles..."
-msgstr "标记å¯ç§»åŠ¨ä¸‰è§’å½¢..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr "构建紧凑高度图..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr "正在计算å¯è¡ŒåŒºåŸŸ..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr "分区中..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr "正在创建轮廓..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr "创建多边形网格..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr "转æ¢ä¸ºå¯¼èˆªç½‘æ ¼(mesh)..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr "导航网格(Mesh)生æˆè®¾ç½®:"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr "è§£æžå¤šè¾¹å½¢ä¸­..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr "å®Œæˆ !"
-
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "创建导航多边形"
@@ -4240,18 +4950,6 @@ msgid "Emission Colors"
msgstr "å‘光颜色"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry."
-msgstr "节点ä¸åŒ…å«å‡ ä½•。"
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry (faces)."
-msgstr "节点ä¸åŒ…å«å‡ ä½•(é¢ï¼‰ã€‚"
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr "需è¦ä½¿ç”¨â€œParticlesMaterialâ€ç±»åž‹çš„å¤„ç†æè´¨ã€‚"
-
-#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "é¢ä¸å«æœ‰åŒºåŸŸï¼"
@@ -4260,16 +4958,12 @@ msgid "No faces!"
msgstr "没有é¢ï¼"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
-msgstr "生æˆAABB"
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
-msgstr "从网格( Mesh)创建å‘射器(Emission)"
+msgid "Node does not contain geometry."
+msgstr "节点ä¸åŒ…å«å‡ ä½•。"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
-msgstr "从节点创建å‘射器(Emission)"
+msgid "Node does not contain geometry (faces)."
+msgstr "节点ä¸åŒ…å«å‡ ä½•(é¢ï¼‰ã€‚"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
@@ -4296,6 +4990,19 @@ msgid "Emission Source: "
msgstr "å‘å°„æºï¼š "
#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr "需è¦ä½¿ç”¨â€œParticlesMaterialâ€ç±»åž‹çš„å¤„ç†æè´¨ã€‚"
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr "生æˆAABB"
+
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to CPUParticles"
+msgstr "转æ¢ä¸ºå¤§å†™"
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr "生æˆå¯è§çš„AABB"
@@ -4372,6 +5079,22 @@ msgstr "删除顶点"
msgid "Close Curve"
msgstr "关闭曲线"
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr "选项"
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr "曲线定点 #"
@@ -4404,19 +5127,95 @@ msgstr "移除曲线外控制点"
msgid "Remove In-Control Point"
msgstr "移除曲线内控制点"
+#: editor/plugins/physical_bone_plugin.cpp
+#, fuzzy
+msgid "Move joint"
+msgstr "移动点"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync bones"
+msgstr "显示骨骼"
+
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "创建UV贴图"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon & UV"
+msgstr "创建多边形"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split point with itself."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split can't form an existing edge."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Split already exists."
+msgstr "动作%s已存在ï¼"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Add Split"
+msgstr "添加顶点"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Invalid Split: "
+msgstr "è·¯å¾„éžæ³•ï¼"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Split"
+msgstr "移除顶点"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "å˜æ¢UV贴图"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint bone weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr "2D多边形UV编辑器"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly"
+msgstr "编辑多边形"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Splits"
+msgstr "拆分路径"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Bones"
+msgstr "添加骨骼"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon"
+msgstr "创建多边形"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr "移动点"
@@ -4445,12 +5244,25 @@ msgid "Scale Polygon"
msgstr "缩放多边形"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
-msgstr "编辑"
+msgid "Connect two points to make a split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Select a split to erase it"
+msgstr "请先选择一个设置项目 ï¼"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UnPaint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
@@ -4465,9 +5277,9 @@ msgid "Clear UV"
msgstr "清除UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr "å¸é™„"
+#, fuzzy
+msgid "Grid Settings"
+msgstr "GridMap设置"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
@@ -4477,6 +5289,36 @@ msgstr "å¯ç”¨å¸é™„"
msgid "Grid"
msgstr "网格"
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Configure Grid:"
+msgstr "设置å¸é™„"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset X:"
+msgstr "网格åç§»é‡:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset Y:"
+msgstr "网格åç§»é‡:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step X:"
+msgstr "网格大å°:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step Y:"
+msgstr "网格大å°:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync Bones to Polygon"
+msgstr "缩放多边形"
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "错误:无法加载资æºï¼"
@@ -4499,6 +5341,10 @@ msgid "Resource clipboard is empty!"
msgstr "资æºå‰ªåˆ‡æ¿ä¸­æ— å†…容ï¼"
#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr "粘贴资æº"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "在编辑器中打开"
@@ -4520,16 +5366,18 @@ msgid "Load Resource"
msgstr "加载资æº"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
-msgstr "粘贴"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
msgstr "预加载资æº"
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Path to AnimationPlayer is invalid"
+msgstr "动画树ä¸å¯ç”¨ã€‚"
+
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr "清ç†å½“剿–‡ä»¶"
@@ -4539,6 +5387,21 @@ msgid "Close and save changes?"
msgstr "关闭并ä¿å­˜æ›´æ”¹å—?"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error writing TextFile:"
+msgstr "移动文件时出错:\n"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error could not load file."
+msgstr "无法加载图片"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error saving file!"
+msgstr "ä¿å­˜ç –å—集失败ï¼"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "ä¿å­˜ä¸»é¢˜å‡ºé”™"
@@ -4555,6 +5418,21 @@ msgid "Error importing"
msgstr "导入出错"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "New TextFile..."
+msgstr "新建文件夹 ..."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Open File"
+msgstr "打开å•个文件"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Save File As..."
+msgstr "å¦å­˜ä¸º..."
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "导入主题"
@@ -4567,6 +5445,10 @@ msgid " Class Reference"
msgstr " 类引用"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr "排åº"
@@ -4595,8 +5477,9 @@ msgid "File"
msgstr "文件"
#: editor/plugins/script_editor_plugin.cpp
-msgid "New"
-msgstr "新建"
+#, fuzzy
+msgid "New TextFile"
+msgstr "查看文件"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -4623,6 +5506,11 @@ msgid "History Next"
msgstr "å‰è¿›"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr "主题"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "釿–°åŠ è½½ä¸»é¢˜"
@@ -4656,11 +5544,6 @@ msgstr "切æ¢è„šæœ¬é¢æ¿"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr "查找..."
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "查找下一项"
@@ -4714,10 +5597,6 @@ msgid "Discard"
msgstr "忽略"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr "创建脚本"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
@@ -4738,45 +5617,71 @@ msgid "Debugger"
msgstr "调试器"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search results"
+msgstr "æœç´¢å¸®åŠ©"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search in files"
+msgstr "æœç´¢ç±»åž‹"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr "å†…å»ºè„šæœ¬åªæœ‰åœ¨å…¶æ‰€å±žçš„节点读å–åŽæ‰èƒ½è¢«ä¿®æ”¹"
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Line"
+msgstr "行:"
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr "åªå¯ä»¥æ‹–入文件系统的资æºã€‚"
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Lookup Symbol"
+msgstr "代ç è¡¥å…¨"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr "拾å–颜色"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr "转æ¢å¤§å°å†™"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr "大写"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr "å°å†™"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr "首字æ¯å¤§å†™"
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "剪切"
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr "å¤åˆ¶"
-
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
@@ -4864,8 +5769,9 @@ msgid "Find Previous"
msgstr "查找上一项"
#: editor/plugins/script_text_editor.cpp
-msgid "Replace..."
-msgstr "替æ¢..."
+#, fuzzy
+msgid "Find in files..."
+msgstr "筛选文件..."
#: editor/plugins/script_text_editor.cpp
msgid "Goto Function..."
@@ -4883,129 +5789,42 @@ msgstr "æœç´¢å…‰æ ‡ä½ç½®"
msgid "Shader"
msgstr "ç€è‰²å™¨"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr "修改Scalar常é‡ç³»æ•°"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr "修改Vec常é‡ç³»æ•°"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr "修改RGB常é‡ç³»æ•°"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr "更改标é‡è¿ç®—符(Scalar Operator)"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr "更改 Vec è¿ç®—符(Vec Operator)"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr "更改Vecæ ‡é‡è¿ç®—符(Vec Scalar Operator)"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr "更改RGBè¿ç®—符(RGB Operator)"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr "åˆ‡æ¢æ—‹è½¬æ¨¡å¼"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr "修改Function Scalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr "修改Function Vec"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr "修改Uniform Scalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr "修改Uniform Vec"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr "修改Uniform RGB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr "修改默认值"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr "修改Uniform XForm"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr "修改Uniform纹ç†"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr "修改Uniform Cubemap"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr "修改注释"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr "添加/删除颜色å¡åº¦"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr "添加/删除曲线地图"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr "修改曲线图"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr "更改输入åç§°"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr "连接Graph Node"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr "断开Graph Node连接"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr "移除Graph Node节点"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton2D"
+msgstr "骨骼..."
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr "移动Graph Node节点"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr "å¤åˆ¶Graph Node节点"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr "删除Graph Node节点"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical bones"
+msgstr "创建导航Mesh(网格)"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr "错误:循环的连接"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton"
+msgstr "骨骼..."
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr "错误:缺少输入连接"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical skeleton"
+msgstr "创建C#解决方案"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr "添加ç€è‰²å™¨Graph Node"
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+#, fuzzy
+msgid "Play IK"
+msgstr "播放"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
@@ -5132,10 +5951,6 @@ msgid "Align with view"
msgstr "与视图对é½"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "OK :("
-msgstr "好å§"
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "æ²¡æœ‰é€‰ä¸­èŠ‚ç‚¹æ¥æ·»åŠ å®žä¾‹ã€‚"
@@ -5144,6 +5959,11 @@ msgid "This operation requires a single selected node."
msgstr "æ­¤æ“作åªèƒ½åº”用于å•个选中节点。"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock View Rotation"
+msgstr "查看信æ¯"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr "显示法线"
@@ -5188,6 +6008,11 @@ msgid "Doppler Enable"
msgstr "å¯ç”¨å¤šæ™®å‹’效应"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Cinematic Preview"
+msgstr "创建网格预览"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr "自由视图 左"
@@ -5318,6 +6143,11 @@ msgid "Tool Scale"
msgstr "缩放工具"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Snap To Floor"
+msgstr "å¸é™„到网格"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr "切æ¢è‡ªç”±è§‚察模å¼"
@@ -5326,6 +6156,10 @@ msgid "Transform"
msgstr "å˜æ¢"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr "å˜æ¢å¯¹è¯æ¡†..."
@@ -5354,6 +6188,11 @@ msgid "4 Viewports"
msgstr "4个视å£"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Gizmos"
+msgstr "Gizmos(å¯è§†åŒ–调试工具)"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr "显示原点"
@@ -5367,10 +6206,6 @@ msgid "Settings"
msgstr "设置"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Skeleton Gizmo visibility"
-msgstr "骨骼控制器å¯è§"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "å¸é™„设置"
@@ -5430,6 +6265,53 @@ msgstr "å‰ï¼ˆper)"
msgid "Post"
msgstr "å‘布(Post)"
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Sprite is empty!"
+msgstr "ä¿å­˜è·¯å¾„为空ï¼"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Sprite"
+msgstr "动画帧"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to 2D Mesh"
+msgstr "转æ¢ä¸º%s"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create 2D Mesh"
+msgstr "创建轮廓网格(Outline Mesh)"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Grow (Pixels): "
+msgstr "å¸é™„(åƒç´ ï¼‰ï¼š"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Update Preview"
+msgstr "预览精çµé›†"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Settings:"
+msgstr "设置"
+
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr "错误:无法加载帧资æºï¼"
@@ -5498,14 +6380,6 @@ msgstr "å¾€åŽç§»åЍ"
msgid "SpriteFrames"
msgstr "动画帧"
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox Preview:"
-msgstr "StyleBox预览:"
-
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox"
-msgstr "æ ·å¼"
-
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr "设置纹ç†åŒºåŸŸ"
@@ -5531,28 +6405,22 @@ msgid "Auto Slice"
msgstr "自动è£å‰ª"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr "网格åç§»é‡:"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr "步长(秒):"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Separation:"
-msgstr "分隔:"
+msgid "Sep.:"
+msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region"
+#, fuzzy
+msgid "TextureRegion"
msgstr "纹ç†åŒºåŸŸ"
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region Editor"
-msgstr "纹ç†åŒºåŸŸç¼–辑器"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
msgstr "无法ä¿å­˜ä¸»é¢˜åˆ°æ–‡ä»¶:"
@@ -5566,11 +6434,6 @@ msgid "Add All"
msgstr "添加所有"
#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Item"
-msgstr "移除项目"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr "移除类项目"
@@ -5642,10 +6505,6 @@ msgstr "有(Has)"
msgid "Many"
msgstr "许多(Many)"
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-msgid "Options"
-msgstr "选项"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
msgstr "有,很多,选项"
@@ -5670,7 +6529,7 @@ msgstr "æ•°æ®ç±»åž‹:"
msgid "Icon"
msgstr "图标"
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr "æ ·å¼"
@@ -5683,14 +6542,19 @@ msgid "Color"
msgstr "颜色"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr "主题"
+msgid "Constant"
+msgstr "常é‡"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr "擦除选中"
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fix Invalid Tiles"
+msgstr "åç§°éžæ³•:。"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr "绘制砖å—地图"
@@ -5711,11 +6575,8 @@ msgid "Erase TileMap"
msgstr "擦除砖å—地图"
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase selection"
-msgstr "擦除选中"
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find tile"
+#, fuzzy
+msgid "Find Tile"
msgstr "查找砖å—"
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -5739,6 +6600,11 @@ msgid "Pick Tile"
msgstr "选择砖å—(Tile)"
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Move Selection"
+msgstr "移除选中项"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr "旋转0度"
@@ -5755,67 +6621,120 @@ msgid "Rotate 270 degrees"
msgstr "旋转270度"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Could not find tile:"
-msgstr "找ä¸åˆ°ç –å—:"
+#, fuzzy
+msgid "Add Texture(s) to TileSet"
+msgstr "从树中添加节点"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Item name or ID:"
-msgstr "项目å称或ID:"
+#, fuzzy
+msgid "Remove current Texture from TileSet"
+msgstr "删除当å‰é…置项"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
-msgstr "从场景中创建?"
+msgid "Create from Scene"
+msgstr "从场景中创建"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from scene?"
-msgstr "确定è¦åˆå¹¶åœºæ™¯ï¼Ÿ"
+msgid "Merge from Scene"
+msgstr "从场景中åˆå¹¶"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tile Set"
-msgstr "ç –å—集"
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings."
+msgstr ""
+"请选择一个å­åœ°ç –(sub-tile)作为图标,此图标还会被绑定为无效的地砖(autotile)。"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
-msgstr "从场景中创建"
+msgid "Display tile's names (hold Alt Key)"
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
-msgstr "从场景中åˆå¹¶"
+msgid "Remove Selected Textue and ALL TILES wich uses it?"
+msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Error"
-msgstr "错误"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Autotiles"
-msgstr "智能瓦片"
+msgid "Create from scene?"
+msgstr "从场景中创建?"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr "确定è¦åˆå¹¶åœºæ™¯ï¼Ÿ"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid " file(s) was not added because was already on the list."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
-"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings."
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
msgstr ""
-"请选择一个å­åœ°ç –(sub-tile)作为图标,此图标还会被绑定为无效的地砖(autotile)。"
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid ""
"LMB: set bit on.\n"
-"RMB: set bit off."
+"RMB: set bit off.\n"
+"Click on another Tile to edit it."
msgstr ""
"鼠标左键: å¯ç”¨è¯¥bit。\n"
"é¼ æ ‡å³é”®ï¼š ç¦ç”¨è¯¥bit。"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select current edited sub-tile."
+#, fuzzy
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
msgstr "ä¿å­˜å½“å‰ç¼–辑的å­åœ°ç –(sub-tile)。"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select sub-tile to change its priority."
+#, fuzzy
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
+msgstr ""
+"请选择一个å­åœ°ç –(sub-tile)作为图标,此图标还会被绑定为无效的地砖(autotile)。"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
msgstr "选择è¦ä¿®æ”¹ä¼˜å…ˆçº§çš„å­åœ°ç –(sub-tile)。"
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
-msgstr "å–æ¶ˆ"
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "This property can't be changed."
+msgstr "æ­¤æ“ä½œå¿…é¡»åœ¨æ‰“å¼€ä¸€ä¸ªåœºæ™¯åŽæ‰èƒ½æ‰§è¡Œã€‚"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tile Set"
+msgstr "ç –å—集"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Vertex"
+msgstr "顶点"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr "片段"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Light"
+msgstr "峿–¹"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "VisualShader"
+msgstr "ç€è‰²å™¨"
#: editor/project_export.cpp
msgid "Runnable"
@@ -5830,8 +6749,8 @@ msgid "Delete preset '%s'?"
msgstr "删除当å‰çš„ '%s' ?"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted: "
-msgstr "该平å°çš„导出模æ¿ç¼ºå¤±æˆ–å·²ç»æŸå: "
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr "没有此平å°çš„导出模æ¿:"
#: editor/project_export.cpp
msgid "Presets"
@@ -5904,10 +6823,6 @@ msgid "Export templates for this platform are missing:"
msgstr "没有下列平å°çš„导出模æ¿:"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr "没有此平å°çš„导出模æ¿:"
-
-#: editor/project_export.cpp
msgid "Export With Debug"
msgstr "导出为调试"
@@ -5916,14 +6831,24 @@ msgid "The path does not exist."
msgstr "路径ä¸å­˜åœ¨ã€‚"
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' file."
-msgstr "请选择一个'project.godot'文件。"
+#, fuzzy
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgstr "请选择一个ä¸åŒ…å«'project.godot'文件的文件夹。"
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "请选择一个空目录。"
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr "请选择一个'project.godot'文件。"
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "已导入的项目"
@@ -6011,6 +6936,11 @@ msgid "Project Path:"
msgstr "项目目录:"
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Project Installation Path:"
+msgstr "项目目录:"
+
+#: editor/project_manager.cpp
msgid "Browse"
msgstr "æµè§ˆ"
@@ -6126,9 +7056,10 @@ msgid "Mouse Button"
msgstr "鼠标按键"
#: editor/project_settings_editor.cpp
+#, fuzzy
msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr "无效的æ“作å称。它ä¸èƒ½æ˜¯ç©ºçš„也ä¸èƒ½åŒ…å« '/', ':', '=', '\\' 或者 '\"'。"
#: editor/project_settings_editor.cpp
@@ -6140,9 +7071,23 @@ msgid "Rename Input Action Event"
msgstr "é‡å‘½å输入事件"
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Change Action deadzone"
+msgstr "é‡å‘½å动画:"
+
+#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr "添加输入事件"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "All Devices"
+msgstr "设备"
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr "设备"
+
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr "Shift+"
@@ -6184,20 +7129,24 @@ msgid "Wheel Down Button"
msgstr "滚轮å‘下"
#: editor/project_settings_editor.cpp
-msgid "Button 6"
-msgstr "按键 6"
+#, fuzzy
+msgid "Wheel Left Button"
+msgstr "滚轮å‘上"
#: editor/project_settings_editor.cpp
-msgid "Button 7"
-msgstr "按键 7"
+#, fuzzy
+msgid "Wheel Right Button"
+msgstr "å³é”®"
#: editor/project_settings_editor.cpp
-msgid "Button 8"
-msgstr "按键 8"
+#, fuzzy
+msgid "X Button 1"
+msgstr "按键 6"
#: editor/project_settings_editor.cpp
-msgid "Button 9"
-msgstr "按键 9"
+#, fuzzy
+msgid "X Button 2"
+msgstr "按键 6"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
@@ -6224,10 +7173,6 @@ msgid "Add Event"
msgstr "添加事件"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "设备"
-
-#: editor/project_settings_editor.cpp
msgid "Button"
msgstr "按钮"
@@ -6272,6 +7217,12 @@ msgid "Delete Item"
msgstr "删除æ¡ç›®"
#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr "无效的æ“作å称。它ä¸èƒ½æ˜¯ç©ºçš„也ä¸èƒ½åŒ…å« '/', ':', '=', '\\' 或者 '\"'。"
+
+#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr "å·²ç»å­˜åœ¨"
@@ -6343,6 +7294,10 @@ msgstr "属性:"
msgid "Override For..."
msgstr "é‡å†™çš„......"
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr "事件表"
@@ -6352,6 +7307,14 @@ msgid "Action:"
msgstr "动作:"
#: editor/project_settings_editor.cpp
+msgid "Action"
+msgstr "动作"
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr "设备:"
@@ -6412,10 +7375,6 @@ msgid "AutoLoad"
msgstr "自动加载(AutoLoad)"
#: editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr "选择1个视å£"
-
-#: editor/property_editor.cpp
msgid "Ease In"
msgstr "缓入"
@@ -6452,34 +7411,10 @@ msgid "Select Node"
msgstr "选择节点"
#: editor/property_editor.cpp
-msgid "New Script"
-msgstr "新建脚本"
-
-#: editor/property_editor.cpp
-msgid "New %s"
-msgstr "新建%s"
-
-#: editor/property_editor.cpp
-msgid "Make Unique"
-msgstr "转æ¢ä¸ºç‹¬ç«‹èµ„æº"
-
-#: editor/property_editor.cpp
-msgid "Show in File System"
-msgstr "在资æºç®¡ç†å™¨ä¸­å±•示"
-
-#: editor/property_editor.cpp
-msgid "Convert To %s"
-msgstr "转æ¢ä¸º%s"
-
-#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "加载文件出错:䏿˜¯èµ„æºæ–‡ä»¶ï¼"
#: editor/property_editor.cpp
-msgid "Selected node is not a Viewport!"
-msgstr "é€‰å®šçš„èŠ‚ç‚¹ä¸æ˜¯ä¸€ä¸ªViewport节点ï¼"
-
-#: editor/property_editor.cpp
msgid "Pick a Node"
msgstr "选择一个节点"
@@ -6488,18 +7423,6 @@ msgid "Bit %d, val %d."
msgstr "(Bit)ä½ %d, val %d."
#: editor/property_editor.cpp
-msgid "On"
-msgstr "å¯ç”¨"
-
-#: editor/property_editor.cpp
-msgid "[Empty]"
-msgstr "[空]"
-
-#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
-msgid "Set"
-msgstr "Set"
-
-#: editor/property_editor.cpp
msgid "Properties:"
msgstr "属性:"
@@ -6523,6 +7446,134 @@ msgstr "无法执行PVRTC工具:"
msgid "Can't load back converted image using PVRTC tool:"
msgstr "无法加载使用PVRTC工具转æ¢çš„图片:"
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Batch Rename"
+msgstr "é‡å‘½å"
+
+#: editor/rename_dialog.cpp
+msgid "Prefix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Suffix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Advanced options"
+msgstr "å¸é™„选项"
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node name"
+msgstr "节点åç§°:"
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node type"
+msgstr "查找节点类型"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Current scene name"
+msgstr "当å‰åœºæ™¯"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Root node name"
+msgstr "节点åç§°:"
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Step"
+msgstr "步长(秒):"
+
+#: editor/rename_dialog.cpp
+msgid "Ammount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minium number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expressions"
+msgstr "更改表达å¼"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Post-Process"
+msgstr "åŽå¤„ç†è„šæœ¬:"
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr "ä¿æŒä¸å˜"
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Lowercase"
+msgstr "å°å†™"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Uppercase"
+msgstr "大写"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Reset"
+msgstr "é‡ç½®ç¼©æ”¾"
+
+#: editor/rename_dialog.cpp editor/script_editor_debugger.cpp
+msgid "Error"
+msgstr "错误"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "é‡è®¾çˆ¶èŠ‚ç‚¹"
@@ -6559,11 +7610,6 @@ msgstr "ä¸»åœºæ™¯å‚æ•°:"
msgid "Scene Run Settings"
msgstr "场景è¿è¡Œè®¾ç½®"
-#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
-#: scene/gui/dialogs.cpp
-msgid "OK"
-msgstr "好的"
-
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr "æ²¡æœ‰é€‰ä¸­èŠ‚ç‚¹æ¥æ·»åŠ å®žä¾‹ã€‚"
@@ -6583,6 +7629,10 @@ msgid "Instance Scene(s)"
msgstr "实例化场景"
#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr "清除脚本"
+
+#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr "æ­¤æ“作ä¸èƒ½è¢«ç”¨äºŽæ ¹èŠ‚ç‚¹ã€‚"
@@ -6623,12 +7673,33 @@ msgid "Load As Placeholder"
msgstr "加载为å ä½ç¬¦"
#: editor/scene_tree_dock.cpp
-msgid "Discard Instancing"
-msgstr "放弃实例化"
+msgid "Make Local"
+msgstr "使用本地"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Create Root Node:"
+msgstr "新节点"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "2D Scene"
+msgstr "场景"
#: editor/scene_tree_dock.cpp
-msgid "Makes Sense!"
-msgstr "好的ï¼"
+#, fuzzy
+msgid "3D Scene"
+msgstr "场景"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "User Interface"
+msgstr "清除继承"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Custom Node"
+msgstr "剪切节点"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
@@ -6639,6 +7710,10 @@ msgid "Can't operate on nodes the current scene inherits from!"
msgstr "无法æ“作此节点,因为当å‰åœºæ™¯ç»§æ‰¿è‡ªè¯¥èŠ‚ç‚¹ï¼"
#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr "添加脚本"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "移除节点"
@@ -6681,18 +7756,15 @@ msgid "Change Type"
msgstr "更改类型"
#: editor/scene_tree_dock.cpp
-msgid "Attach Script"
-msgstr "添加脚本"
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Script"
-msgstr "清除脚本"
+#, fuzzy
+msgid "Make Scene Root"
+msgstr "创建场景根节点"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr "从场景中åˆå¹¶"
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr "将分支ä¿å­˜ä¸ºåœºæ™¯"
@@ -6715,10 +7787,6 @@ msgid ""
msgstr "实例化场景文件为一个节点,如果没有根节点则创建一个继承自该文件的场景。"
#: editor/scene_tree_dock.cpp
-msgid "Filter nodes"
-msgstr "筛选节点"
-
-#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr "为选中节点创建或设置脚本。"
@@ -6738,25 +7806,19 @@ msgstr "本地"
msgid "Clear Inheritance? (No Undo!)"
msgstr "ç¡®å®šè¦æ¸…除继承å—?(无法撤销ï¼ï¼‰"
-#: editor/scene_tree_dock.cpp
-msgid "Clear!"
-msgstr "清除ï¼"
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle Spatial Visible"
-msgstr "切æ¢Spatialå¯è§"
-
#: editor/scene_tree_editor.cpp
-msgid "Toggle CanvasItem Visible"
-msgstr "切æ¢CanvasItemå¯è§"
+#, fuzzy
+msgid "Toggle Visible"
+msgstr "åˆ‡æ¢ éšè—/å¯è§"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr "节点é…置警告:"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
-"Node has connection(s) and group(s)\n"
+"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
"节点具有信å·è¿žæŽ¥å’Œç»„\n"
@@ -6778,22 +7840,25 @@ msgstr ""
"分组中的节点。\n"
"å•击显示分组æ ã€‚"
-#: editor/scene_tree_editor.cpp
-msgid "Open script"
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script"
msgstr "打开脚本"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
"Node is locked.\n"
-"Click to unlock"
+"Click to unlock it."
msgstr ""
"节点已é”定\n"
"点击å¯è§£é”"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
"Children are not selectable.\n"
-"Click to make selectable"
+"Click to make selectable."
msgstr ""
"å­èŠ‚ç‚¹æ— æ³•é€‰æ‹©ã€‚\n"
"å•击使其å¯é€‰"
@@ -6803,6 +7868,12 @@ msgid "Toggle Visibility"
msgstr "åˆ‡æ¢ éšè—/å¯è§"
#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr "节点åç§°éžæ³•,ä¸å…许包å«ä»¥ä¸‹å­—符:"
@@ -6839,6 +7910,11 @@ msgid "N/A"
msgstr "N/A"
#: editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script/Choose Location"
+msgstr "打开脚本编辑器"
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "文件路径为空"
@@ -7075,10 +8151,23 @@ msgid "Change Camera Size"
msgstr "ä¿®æ”¹æ‘„åƒæœºå°ºå¯¸"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Change Notifier AABB"
+msgstr "修改通知器级别"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr "修改粒å­AABB"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr "修改探针(Probe)范围"
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "更改çƒä½“åŠå¾„"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr "æ”¹å˜æ–¹æ¡†å¤§å°"
@@ -7091,20 +8180,38 @@ msgid "Change Capsule Shape Height"
msgstr "修改胶囊体高度"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
-msgstr "修改射线形状长度"
+#, fuzzy
+msgid "Change Cylinder Shape Radius"
+msgstr "修改胶囊体åŠå¾„"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier Extents"
-msgstr "修改通知器级别"
+#, fuzzy
+msgid "Change Cylinder Shape Height"
+msgstr "修改胶囊体高度"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
-msgstr "修改粒å­AABB"
+msgid "Change Ray Shape Length"
+msgstr "修改射线形状长度"
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
-msgstr "修改探针(Probe)范围"
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Radius"
+msgstr "设置光照åŠå¾„"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Height"
+msgstr "修改胶囊体高度"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Torus Inner Radius"
+msgstr "更改çƒä½“åŠå¾„"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Torus Outer Radius"
+msgstr "设置光照åŠå¾„"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
@@ -7159,16 +8266,6 @@ msgid "GDNative"
msgstr "GDNative"
#: modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "convertå‡½æ•°å‚æ•°ç±»åž‹éžæ³•,请传入以“TYPE_â€æ‰“头的常é‡ã€‚"
-
-#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "没有足够的字节æ¥è§£ç æˆ–æ ¼å¼ä¸æ­£ç¡®ã€‚"
-
-#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr "step傿•°ä¸º0ï¼"
@@ -7233,6 +8330,11 @@ msgid "GridMap Delete Selection"
msgstr "删除选择的GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Fill Selection"
+msgstr "删除选择的GridMap"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
msgstr "å¤åˆ¶é€‰ä¸­é¡¹"
@@ -7313,6 +8415,11 @@ msgid "Clear Selection"
msgstr "清空选中"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fill Selection"
+msgstr "所有选中项"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr "GridMap设置"
@@ -7373,14 +8480,77 @@ msgid "Warnings"
msgstr "警告"
#: modules/mono/editor/mono_bottom_panel.cpp
-#, fuzzy
msgid "View log"
-msgstr "查看文件"
+msgstr "查看日志"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr "内部异常堆栈追朔结æŸ"
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake!"
+msgstr "烘焙ï¼"
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake the navigation mesh."
+msgstr "烘焙导航网格(mesh)。"
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr "清除导航网格(mesh)。"
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr "正在设置é…ç½®..。"
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr "正在计算网格大å°..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr "正在创建高度图..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr "标记å¯ç§»åŠ¨ä¸‰è§’å½¢..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr "构建紧凑高度图..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr "正在计算å¯è¡ŒåŒºåŸŸ..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr "分区中..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr "正在创建轮廓..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr "创建多边形网格..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr "转æ¢ä¸ºå¯¼èˆªç½‘æ ¼(mesh)..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr "导航网格(Mesh)生æˆè®¾ç½®:"
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr "è§£æžå¤šè¾¹å½¢ä¸­..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr "å®Œæˆ !"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7433,10 +8603,6 @@ msgid "Set Variable Type"
msgstr "设置å˜é‡ç±»åž‹"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr "函数:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "å˜é‡ï¼š"
@@ -7545,36 +8711,14 @@ msgid "Connect Nodes"
msgstr "连接节点"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Condition"
-msgstr "æ¡ä»¶"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Sequence"
-msgstr "åºåˆ—"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Switch"
-msgstr "选择(Switch)"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Iterator"
-msgstr "é历(Iterator)"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "While"
-msgstr "æ¡ä»¶å¾ªçŽ¯ï¼ˆWhile)"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Return"
-msgstr "返回"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Call"
-msgstr "调用"
+#, fuzzy
+msgid "Connect Node Data"
+msgstr "连接节点"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Get"
-msgstr "获å–"
+#, fuzzy
+msgid "Connect Node Sequence"
+msgstr "连接节点"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -7601,26 +8745,18 @@ msgid "Remove Function"
msgstr "删除函数"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Variable"
-msgstr "编辑å˜é‡"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "删除å˜é‡"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Signal"
-msgstr "编辑信å·"
+msgid "Editing Variable:"
+msgstr "编辑å˜é‡ï¼š"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "删除信å·"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr "编辑å˜é‡ï¼š"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "编辑信å·:"
@@ -7664,6 +8800,11 @@ msgstr "剪切节点"
msgid "Paste Nodes"
msgstr "粘贴节点"
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Member"
+msgstr "æˆå‘˜"
+
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr "输入类型ä¸å¯è¿­ä»£ï¼š "
@@ -7718,6 +8859,19 @@ msgid ""
"(error)."
msgstr "_step()的返回值无效,必须是整形(seq out)或字符串(error)。"
+#: modules/visual_script/visual_script_property_selector.cpp
+#, fuzzy
+msgid "Search VisualScript"
+msgstr "删除 VisualScript 节点"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get"
+msgstr "获å–"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set "
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "在æµè§ˆå™¨ä¸­è¿è¡Œ"
@@ -7767,9 +8921,10 @@ msgstr ""
"节点能正常工作,其余的将被忽略。"
#: scene/2d/collision_object_2d.cpp
+#, fuzzy
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
"该节点没有æè¿°å…¶å½¢çŠ¶çš„å­èŠ‚ç‚¹ï¼Œå› æ­¤å®ƒå°†æ— æ³•è¿›è¡Œç¢°æ’žäº¤äº’ã€‚\n"
@@ -7863,6 +9018,19 @@ msgstr ""
msgid "Path property must point to a valid Node2D node to work."
msgstr "Path属性必须指å‘ä¸€ä¸ªåˆæ³•çš„Node2D节点æ‰èƒ½æ­£å¸¸å·¥ä½œã€‚"
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
@@ -7922,9 +9090,10 @@ msgid "Lighting Meshes: "
msgstr "正在对网格进行照明 "
#: scene/3d/collision_object.cpp
+#, fuzzy
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape or CollisionPolygon children nodes to define "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
"该节点没有æè¿°å…¶å½¢çŠ¶çš„å­èŠ‚ç‚¹ï¼Œå› æ­¤å®ƒå°†æ— æ³•è¿›è¡Œç¢°æ’žäº¤äº’ã€‚\n"
@@ -8011,6 +9180,21 @@ msgstr ""
"这个WorldEnvironment被忽略。添加摄åƒå¤´ï¼ˆç”¨äºŽ3D场景)或将此环境的背景模å¼è®¾ç½®"
"为画布(用于2D场景)。"
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid ""
+"Size changes to SoftBody will be overriden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+"对RigidBody(在character或rigid模å¼ä¸‹ï¼‰çš„尺寸修改,在è¿è¡Œæ—¶ä¼šè¢«ç‰©ç†å¼•擎的覆"
+"盖。\n"
+"建议您修改å­èŠ‚ç‚¹çš„ç¢°æ’žå½¢çŠ¶ã€‚"
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8027,6 +9211,47 @@ msgstr ""
"VehicleWheel 为 VehicleBody æä¾›ä¸€ä¸ªè½¦è½®ç³»ç»Ÿï¼ˆWheel System)。请将它作为"
"VehicleBodyçš„å­èŠ‚ç‚¹ã€‚"
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Animation not found: '%s'"
+msgstr "动画工具"
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Invalid animation: '%s'."
+msgstr "错误:动画åä¸åˆæ³•ï¼"
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr "å–æ¶ˆ'%s'的连接'%s'"
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr "在场景树中选择一个AnimationPlayeræ¥ç¼–辑动画。"
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "AnimationPlayer root is not a valid node."
+msgstr "动画树ä¸å¯ç”¨ã€‚"
+
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "Raw 模å¼"
@@ -8102,12 +9327,374 @@ msgstr "加载字体出错。"
msgid "Invalid font size."
msgstr "字体大å°éžæ³•。"
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input"
+msgstr "添加输入事件"
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
-#~ msgid "Previous"
-#~ msgstr "上一个目录"
+msgid "None"
+msgstr "æ— "
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Invalid source for shader."
+msgstr "输入æºéžæ³•ï¼"
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#~ msgid "Change Scalar Constant"
+#~ msgstr "修改Scalar常é‡ç³»æ•°"
+
+#~ msgid "Change Vec Constant"
+#~ msgstr "修改Vec常é‡ç³»æ•°"
+
+#~ msgid "Change RGB Constant"
+#~ msgstr "修改RGB常é‡ç³»æ•°"
+
+#~ msgid "Change Scalar Operator"
+#~ msgstr "更改标é‡è¿ç®—符(Scalar Operator)"
+
+#~ msgid "Change Vec Operator"
+#~ msgstr "更改 Vec è¿ç®—符(Vec Operator)"
+
+#~ msgid "Change Vec Scalar Operator"
+#~ msgstr "更改Vecæ ‡é‡è¿ç®—符(Vec Scalar Operator)"
+
+#~ msgid "Change RGB Operator"
+#~ msgstr "更改RGBè¿ç®—符(RGB Operator)"
+
+#~ msgid "Toggle Rot Only"
+#~ msgstr "åˆ‡æ¢æ—‹è½¬æ¨¡å¼"
+
+#~ msgid "Change Scalar Function"
+#~ msgstr "修改Function Scalar"
+
+#~ msgid "Change Vec Function"
+#~ msgstr "修改Function Vec"
+
+#~ msgid "Change Scalar Uniform"
+#~ msgstr "修改Uniform Scalar"
+
+#~ msgid "Change Vec Uniform"
+#~ msgstr "修改Uniform Vec"
+
+#~ msgid "Change RGB Uniform"
+#~ msgstr "修改Uniform RGB"
+
+#~ msgid "Change Default Value"
+#~ msgstr "修改默认值"
+
+#~ msgid "Change XForm Uniform"
+#~ msgstr "修改Uniform XForm"
-#~ msgid "Next"
-#~ msgstr "下一项"
+#~ msgid "Change Texture Uniform"
+#~ msgstr "修改Uniform纹ç†"
+
+#~ msgid "Change Cubemap Uniform"
+#~ msgstr "修改Uniform Cubemap"
+
+#~ msgid "Change Comment"
+#~ msgstr "修改注释"
+
+#~ msgid "Add/Remove to Color Ramp"
+#~ msgstr "添加/删除颜色å¡åº¦"
+
+#~ msgid "Modify Color Ramp"
+#~ msgstr "修改色彩曲线图"
+
+#~ msgid "Add/Remove to Curve Map"
+#~ msgstr "添加/删除曲线地图"
+
+#~ msgid "Modify Curve Map"
+#~ msgstr "修改曲线图"
+
+#~ msgid "Change Input Name"
+#~ msgstr "更改输入åç§°"
+
+#~ msgid "Connect Graph Nodes"
+#~ msgstr "连接Graph Node"
+
+#~ msgid "Disconnect Graph Nodes"
+#~ msgstr "断开Graph Node连接"
+
+#~ msgid "Remove Shader Graph Node"
+#~ msgstr "移除Graph Node节点"
+
+#~ msgid "Move Shader Graph Node"
+#~ msgstr "移动Graph Node节点"
+
+#~ msgid "Duplicate Graph Node(s)"
+#~ msgstr "å¤åˆ¶Graph Node节点"
+
+#~ msgid "Delete Shader Graph Node(s)"
+#~ msgstr "删除Graph Node节点"
+
+#~ msgid "Error: Cyclic Connection Link"
+#~ msgstr "错误:循环的连接"
+
+#~ msgid "Error: Missing Input Connections"
+#~ msgstr "错误:缺少输入连接"
+
+#~ msgid "Add Shader Graph Node"
+#~ msgstr "添加ç€è‰²å™¨Graph Node"
+
+#~ msgid "Disabled"
+#~ msgstr "å·²ç¦ç”¨"
+
+#~ msgid "Move Anim Track Up"
+#~ msgstr "上移轨é“"
+
+#~ msgid "Move Anim Track Down"
+#~ msgstr "下移轨é“"
+
+#~ msgid "Set Transitions to:"
+#~ msgstr "设置过渡效果:"
+
+#~ msgid "Anim Track Rename"
+#~ msgstr "é‡å‘½å轨é“"
+
+#~ msgid "Anim Track Change Interpolation"
+#~ msgstr "轨é“修改为æ’值模å¼"
+
+#~ msgid "Anim Track Change Value Mode"
+#~ msgstr "轨é“修改为值模å¼"
+
+#~ msgid "Anim Track Change Wrap Mode"
+#~ msgstr "轨é“修改为包围模å¼"
+
+#~ msgid "Edit Node Curve"
+#~ msgstr "编辑节点曲线"
+
+#~ msgid "Edit Selection Curve"
+#~ msgstr "编辑所选曲线"
+
+#~ msgid "Anim Add Key"
+#~ msgstr "添加关键帧"
+
+#~ msgid "In"
+#~ msgstr "缓入"
+
+#~ msgid "Out"
+#~ msgstr "缓出"
+
+#~ msgid "In-Out"
+#~ msgstr "缓入缓出"
+
+#~ msgid "Out-In"
+#~ msgstr "å缓入缓出"
+
+#~ msgid "Transitions"
+#~ msgstr "过渡"
+
+#~ msgid "Change Anim Len"
+#~ msgstr "修改动画时长"
+
+#~ msgid "Change Anim Loop"
+#~ msgstr "修改动画循环"
+
+#~ msgid "Anim Create Typed Value Key"
+#~ msgstr "创建输入值的动画关键帧"
+
+#~ msgid "Anim Add Call Track"
+#~ msgstr "添加调用轨é“"
+
+#~ msgid "Length (s):"
+#~ msgstr "时长(秒):"
+
+#~ msgid "Step (s):"
+#~ msgstr "步长(秒):"
+
+#~ msgid "Cursor step snap (in seconds)."
+#~ msgstr "步进å¸é™„(秒)。"
+
+#~ msgid "Enable/Disable looping in animation."
+#~ msgstr "å¯ç”¨/ç¦ç”¨å¾ªçŽ¯ã€‚"
+
+#~ msgid "Add new tracks."
+#~ msgstr "新建轨é“。"
+
+#~ msgid "Move current track up."
+#~ msgstr "上移当å‰è½¨é“。"
+
+#~ msgid "Move current track down."
+#~ msgstr "下移当å‰è½¨é“。"
+
+#~ msgid "Track tools"
+#~ msgstr "轨é“工具"
+
+#~ msgid "Enable editing of individual keys by clicking them."
+#~ msgstr "å…许通过å•击编辑å„个关键帧。"
+
+#~ msgid "Key"
+#~ msgstr "关键帧"
+
+#~ msgid "Call Functions in Which Node?"
+#~ msgstr "在哪个节点中调用函数?"
+
+#~ msgid "Thanks!"
+#~ msgstr "谢谢ï¼"
+
+#~ msgid "I see..."
+#~ msgstr "好å§..."
+
+#~ msgid "Can't open '%s'."
+#~ msgstr "无法打开 \"%s\"。"
+
+#~ msgid "Ugh"
+#~ msgstr "呃"
+
+#~ msgid "Run Script"
+#~ msgstr "è¿è¡Œè„šæœ¬"
+
+#~ msgid "Save the currently edited resource."
+#~ msgstr "ä¿å­˜å½“å‰ç¼–辑的资æºã€‚"
+
+#~ msgid "Stop Profiling"
+#~ msgstr "åœæ­¢"
+
+#~ msgid "Start Profiling"
+#~ msgstr "开始"
+
+#~ msgid "Default (Same as Editor)"
+#~ msgstr "默认(与编辑器相åŒï¼‰"
+
+#~ msgid "Create new animation in player."
+#~ msgstr "在播放中创建动画。"
+
+#~ msgid "Load animation from disk."
+#~ msgstr "从ç£ç›˜ä¸­åŠ è½½åŠ¨ç”»ã€‚"
+
+#~ msgid "Load an animation from disk."
+#~ msgstr "从ç£ç›˜ä¸­åŠ è½½åŠ¨ç”»ã€‚"
+
+#~ msgid "Save the current animation"
+#~ msgstr "ä¿å­˜å½“å‰åŠ¨ç”»"
+
+#~ msgid "Edit Target Blend Times"
+#~ msgstr "ç¼–è¾‘ç›®æ ‡æ··åˆæ—¶é—´"
+
+#~ msgid "Copy Animation"
+#~ msgstr "æ‹·è´åŠ¨ç”»"
+
+#~ msgid "Fetching:"
+#~ msgstr "获å–:"
+
+#~ msgid "prev"
+#~ msgstr "上一页"
+
+#~ msgid "next"
+#~ msgstr "下一页"
+
+#~ msgid "last"
+#~ msgstr "最åŽä¸€é¡µ"
+
+#~ msgid "Edit IK Chain"
+#~ msgstr "编辑IK链"
+
+#~ msgid "Drag pivot from mouse position"
+#~ msgstr "从鼠标ä½ç½®æ‹–动轴心"
+
+#~ msgid "Set pivot at mouse position"
+#~ msgstr "在鼠标ä½ç½®è®¾ç½®è½´å¿ƒ"
+
+#~ msgid "Add/Remove Color Ramp Point"
+#~ msgstr "添加/删除色彩æ¸å˜ç‚¹"
+
+#~ msgid "OK :("
+#~ msgstr "好å§"
+
+#~ msgid "Skeleton Gizmo visibility"
+#~ msgstr "骨骼控制器å¯è§"
+
+#~ msgid "StyleBox Preview:"
+#~ msgstr "StyleBox预览:"
+
+#~ msgid "StyleBox"
+#~ msgstr "æ ·å¼"
+
+#~ msgid "Separation:"
+#~ msgstr "分隔:"
+
+#~ msgid "Texture Region Editor"
+#~ msgstr "纹ç†åŒºåŸŸç¼–辑器"
+
+#~ msgid "Erase selection"
+#~ msgstr "擦除选中"
+
+#~ msgid "Could not find tile:"
+#~ msgstr "找ä¸åˆ°ç –å—:"
+
+#~ msgid "Item name or ID:"
+#~ msgstr "项目å称或ID:"
+
+#~ msgid "Autotiles"
+#~ msgstr "智能瓦片"
+
+#~ msgid "Export templates for this platform are missing/corrupted: "
+#~ msgstr "该平å°çš„导出模æ¿ç¼ºå¤±æˆ–å·²ç»æŸå: "
+
+#~ msgid "Button 7"
+#~ msgstr "按键 7"
+
+#~ msgid "Button 8"
+#~ msgstr "按键 8"
+
+#~ msgid "Button 9"
+#~ msgstr "按键 9"
+
+#~ msgid "Discard Instancing"
+#~ msgstr "放弃实例化"
+
+#~ msgid "Makes Sense!"
+#~ msgstr "好的ï¼"
+
+#~ msgid "Clear!"
+#~ msgstr "清除ï¼"
+
+#~ msgid "Toggle Spatial Visible"
+#~ msgstr "切æ¢Spatialå¯è§"
+
+#~ msgid "Toggle CanvasItem Visible"
+#~ msgstr "切æ¢CanvasItemå¯è§"
+
+#~ msgid "Condition"
+#~ msgstr "æ¡ä»¶"
+
+#~ msgid "Sequence"
+#~ msgstr "åºåˆ—"
+
+#~ msgid "Switch"
+#~ msgstr "选择(Switch)"
+
+#~ msgid "Iterator"
+#~ msgstr "é历(Iterator)"
+
+#~ msgid "While"
+#~ msgstr "æ¡ä»¶å¾ªçŽ¯ï¼ˆWhile)"
+
+#~ msgid "Return"
+#~ msgstr "返回"
+
+#~ msgid "Call"
+#~ msgstr "调用"
+
+#~ msgid "Edit Variable"
+#~ msgstr "编辑å˜é‡"
+
+#~ msgid "Edit Signal"
+#~ msgstr "编辑信å·"
#~ msgid "Invalid action (anything goes but '/' or ':')."
#~ msgstr "Actionåéžæ³•(ä¸å¾—包å«'/'或':')。"
@@ -8123,9 +9710,6 @@ msgstr "字体大å°éžæ³•。"
#~ msgid "Can't write file."
#~ msgstr "无法写入文件。"
-#~ msgid "Please choose a folder that does not contain a 'project.godot' file."
-#~ msgstr "请选择一个ä¸åŒ…å«'project.godot'文件的文件夹。"
-
#~ msgid "Couldn't get project.godot in project path."
#~ msgstr "无法在项目目录下找到project.godot文件。"
@@ -8251,9 +9835,6 @@ msgstr "字体大å°éžæ³•。"
#~ "ä¸ºäº†è®©æ­¤ç²¾çµæ­£å¸¸å·¥ä½œï¼Œå®ƒçš„path属性所指å‘çš„Viewport需è¦å¼€å¯'render "
#~ "target'。"
-#~ msgid "Filter:"
-#~ msgstr "筛选:"
-
#~ msgid "' parsing of config failed."
#~ msgstr "' è§£æžé…置失败。"
@@ -8293,9 +9874,6 @@ msgstr "字体大å°éžæ³•。"
#~ msgid "Current scene must be saved to re-import."
#~ msgstr "需è¦å…ˆä¿å­˜å½“å‰åœºæ™¯æ‰èƒ½é‡æ–°å¯¼å…¥ã€‚"
-#~ msgid "Save & Re-Import"
-#~ msgstr "ä¿å­˜å¹¶é‡æ–°å¯¼å…¥"
-
#~ msgid "Re-Importing"
#~ msgstr "釿–°å¯¼å…¥"
@@ -8327,9 +9905,6 @@ msgstr "字体大å°éžæ³•。"
#~ msgid "Can't rename deps for:\n"
#~ msgstr "无法é‡å‘½ådeps:\n"
-#~ msgid "Error moving file:\n"
-#~ msgstr "移动文件时出错:\n"
-
#~ msgid "Pick New Name and Location For:"
#~ msgstr "选择新å称和路径:"
@@ -8354,9 +9929,6 @@ msgstr "字体大å°éžæ³•。"
#~ msgid "Target path must exist."
#~ msgstr "目标路径必须存在。"
-#~ msgid "Save path is empty!"
-#~ msgstr "ä¿å­˜è·¯å¾„为空ï¼"
-
#~ msgid "Import BitMasks"
#~ msgstr "导入BitMask"
@@ -8467,15 +10039,9 @@ msgstr "字体大å°éžæ³•。"
#~ msgid "Max Angle"
#~ msgstr "最大角度"
-#~ msgid "Clips"
-#~ msgstr "片段"
-
#~ msgid "Start(s)"
#~ msgstr "起点"
-#~ msgid "End(s)"
-#~ msgstr "终点"
-
#~ msgid "Filters"
#~ msgstr "筛选"
@@ -8506,18 +10072,12 @@ msgstr "字体大å°éžæ³•。"
#~ msgid "Target Texture Folder:"
#~ msgstr "目标贴图目录:"
-#~ msgid "Post-Process Script:"
-#~ msgstr "åŽå¤„ç†è„šæœ¬:"
-
#~ msgid "Custom Root Node Type:"
#~ msgstr "自定义根节点类型:"
#~ msgid "Auto"
#~ msgstr "自动"
-#~ msgid "Root Node Name:"
-#~ msgstr "节点åç§°:"
-
#~ msgid "The Following Files are Missing:"
#~ msgstr "找ä¸åˆ°ä¸‹åˆ—文件:"
@@ -8575,9 +10135,6 @@ msgstr "字体大å°éžæ³•。"
#~ msgid "Import Textures for Atlas (2D)"
#~ msgstr "导入2Dç²¾çµé›†"
-#~ msgid "Cell Size:"
-#~ msgstr "å•元尺寸:"
-
#~ msgid "Large Texture"
#~ msgstr "大图"
@@ -8659,9 +10216,6 @@ msgstr "字体大å°éžæ³•。"
#~ msgid "Couldn't save converted texture:"
#~ msgstr "无法ä¿å­˜è½¬æ¢çš„贴图:"
-#~ msgid "Invalid source!"
-#~ msgstr "输入æºéžæ³•ï¼"
-
#~ msgid "Invalid translation source!"
#~ msgstr "æºè¯­è¨€æ–‡ä»¶éžæ³•ï¼"
@@ -8701,9 +10255,6 @@ msgstr "字体大å°éžæ³•。"
#~ msgid "Translation"
#~ msgstr "语言"
-#~ msgid "Parsing %d Triangles:"
-#~ msgstr "正在解æžç¬¬%d个三角形:"
-
#~ msgid "Triangle #"
#~ msgstr "三角形 #"
@@ -8728,24 +10279,12 @@ msgstr "字体大å°éžæ³•。"
#~ msgid "Reset the lightmap octree baking process (start over)."
#~ msgstr "é‡ç½®è´´å›¾çƒ˜ç„™è¿‡ç¨‹ ï¼ˆé‡æ–°å¼€å§‹ï¼‰ çš„ octree (八剿 ‘)。"
-#~ msgid "Zoom (%):"
-#~ msgstr "缩放(%):"
-
-#~ msgid "Skeleton..."
-#~ msgstr "骨骼..."
-
-#~ msgid "Zoom Reset"
-#~ msgstr "é‡ç½®ç¼©æ”¾"
-
#~ msgid "Zoom Set..."
#~ msgstr "设置缩放..."
#~ msgid "Set a Value"
#~ msgstr "设置值"
-#~ msgid "Snap (Pixels):"
-#~ msgstr "å¸é™„(åƒç´ ï¼‰ï¼š"
-
#~ msgid "Parse BBCode"
#~ msgstr "è§£æžBBCode"
@@ -8821,15 +10360,9 @@ msgstr "字体大å°éžæ³•。"
#~ msgid "Resource Tools"
#~ msgstr "资æºå·¥å…·"
-#~ msgid "Make Local"
-#~ msgstr "使用本地"
-
#~ msgid "Edit Groups"
#~ msgstr "编辑分组"
-#~ msgid "Edit Connections"
-#~ msgstr "编辑事件连接"
-
#~ msgid "GridMap Paint"
#~ msgstr "绘制栅格图"
@@ -8966,9 +10499,6 @@ msgstr "字体大å°éžæ³•。"
#~ msgid "Ambient Light Color:"
#~ msgstr "环境光颜色:"
-#~ msgid "Couldn't load image"
-#~ msgstr "无法加载图片"
-
#~ msgid "Invalid parent class name"
#~ msgstr "基类åç§°éžæ³•"
@@ -8984,9 +10514,6 @@ msgstr "字体大å°éžæ³•。"
#~ msgid "Parent class name is invalid!"
#~ msgstr "基类åç§°éžæ³•!"
-#~ msgid "Invalid path!"
-#~ msgstr "è·¯å¾„éžæ³•ï¼"
-
#~ msgid "Path property must point to a valid Particles2D node to work."
#~ msgstr "path属性必须指å‘ä¸€ä¸ªåˆæ³•çš„Particles2D节点æ‰èƒ½æ­£å¸¸å·¥ä½œã€‚"
@@ -9086,9 +10613,6 @@ msgstr "字体大å°éžæ³•。"
#~ msgid "Delete Image Group"
#~ msgstr "删除图片分组"
-#~ msgid "Atlas Preview"
-#~ msgstr "预览精çµé›†"
-
#~ msgid "Project Export Settings"
#~ msgstr "项目导出设置"
@@ -9101,9 +10625,6 @@ msgstr "字体大å°éžæ³•。"
#~ msgid "Export all files in the project directory."
#~ msgstr "导出项目目录下的所有文件。"
-#~ msgid "Action"
-#~ msgstr "动作"
-
#~ msgid "Convert text scenes to binary on export."
#~ msgstr "导出时将文本场景写入二进制文件。"
@@ -9131,9 +10652,6 @@ msgstr "字体大å°éžæ³•。"
#~ msgid "Compress Formats:"
#~ msgstr "压缩格å¼:"
-#~ msgid "Image Groups"
-#~ msgstr "图片分组"
-
#~ msgid "Groups:"
#~ msgstr "分组:"
@@ -9173,9 +10691,6 @@ msgstr "字体大å°éžæ³•。"
#~ msgid "Sample Conversion Mode: (.wav files):"
#~ msgstr "éŸ³æ•ˆè½¬æ¢æ–¹å¼ï¼ˆ.wav文件):"
-#~ msgid "Keep"
-#~ msgstr "ä¿æŒä¸å˜"
-
#~ msgid "Compress (RAM - IMA-ADPCM)"
#~ msgstr "压缩(RAM - IMA-ADPCM)"
@@ -9218,9 +10733,6 @@ msgstr "字体大å°éžæ³•。"
#~ msgid "BakedLightInstance does not contain a BakedLight resource."
#~ msgstr "BakedLightInstance未包å«BakedLight资æºã€‚"
-#~ msgid "Fragment"
-#~ msgstr "片段"
-
#~ msgid "Lighting"
#~ msgstr "光照"
@@ -9263,10 +10775,6 @@ msgstr "字体大å°éžæ³•。"
#~ msgstr "选中项(F)"
#, fuzzy
-#~ msgid "Change Anim Loop Interpolation"
-#~ msgstr "修改动画循环"
-
-#, fuzzy
#~ msgid "Enable/Disable interpolation when looping animation."
#~ msgstr "å¯ç”¨/ç¦ç”¨å¾ªçޝ"
@@ -9281,9 +10789,6 @@ msgstr "字体大å°éžæ³•。"
#~ "Set a texture to be able to edit region."
#~ msgstr "此节点没有贴图,请先为它设置贴图åŽå†è¯•。"
-#~ msgid "New Scene Root"
-#~ msgstr "创建场景根节点"
-
#~ msgid "Inherit Scene"
#~ msgstr "继承场景"
@@ -9296,9 +10801,6 @@ msgstr "字体大å°éžæ³•。"
#~ msgid "Reload Tool Script (Soft)"
#~ msgstr "釿–°åŠ è½½Tool脚本(Soft)"
-#~ msgid "Edit Connections..."
-#~ msgstr "编辑事件连接"
-
#~ msgid "Set Params"
#~ msgstr "è®¾ç½®å‚æ•°"
@@ -9314,12 +10816,6 @@ msgstr "字体大å°éžæ³•。"
#~ msgid "Group Editor"
#~ msgstr "分组编辑"
-#~ msgid "Node Group(s)"
-#~ msgstr "节点分组"
-
-#~ msgid "Plugin List:"
-#~ msgstr "æ’件列表"
-
#~ msgid "Keep Existing, Merge with New"
#~ msgstr "ä¿ç•™å·²æœ‰ï¼Œä¸Žæ–°çš„åˆå¹¶ã€‚"
diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po
index de03512af1..9897e6f5a5 100644
--- a/editor/translations/zh_HK.po
+++ b/editor/translations/zh_HK.po
@@ -19,193 +19,256 @@ msgstr ""
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: Weblate 2.18-dev\n"
-#: editor/animation_editor.cpp
-msgid "Disabled"
-msgstr "å·²åœç”¨"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "All Selection"
-msgstr "所有é¸é …"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/glue_header.h
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid index of type %s for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid arguments to construct '%s'"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Mirror"
+msgstr "錯誤!"
-#: editor/animation_editor.cpp
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Insert Key Here"
+msgstr "å‹•æ™æ’入關éµå¹€ï¼Ÿ"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Duplicate Selected Key(s)"
+msgstr "複製 Selection"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Delete Selected Key(s)"
+msgstr "刪除é¸ä¸­æª”案"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr "複製動畫幀"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr "移除動畫幀"
+
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Change Keyframe Time"
msgstr "動畫變化數值"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "å‹•ç•«è®ŠåŒ–éŽæ¸¡"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Change Keyframe Value"
msgstr "動畫變化數值"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Add Track"
-msgstr "新增動畫軌跡"
+#: editor/animation_track_editor.cpp
+msgid "Property Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Duplicate Keys"
-msgstr "複製動畫幀"
+#: editor/animation_track_editor.cpp
+msgid "3D Transform Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Up"
-msgstr "動畫軌跡上移"
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Down"
-msgstr "動畫軌跡下移"
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Anim Track"
-msgstr "移除動畫軌跡"
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Set Transitions to:"
-msgstr "å°‡éŽæ¸¡è¨­åˆ°ï¼š"
+#: editor/animation_track_editor.cpp
+msgid "Animation Playback Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Track Rename"
-msgstr "å‹•ç•«è»Œè·¡é‡æ–°å‘½å"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track"
+msgstr "新增動畫軌跡"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Length Time (seconds)"
+msgstr "時長(秒)。"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Interpolation"
-msgstr "動畫軌跡變化Interpolation"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Looping"
+msgstr "動畫縮放。"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Value Mode"
-msgstr "動畫軌跡變化數值模å¼"
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Functions:"
+msgstr "行為"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Wrap Mode"
+#: editor/animation_track_editor.cpp
+msgid "Audio Clips:"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Edit Node Curve"
-msgstr "編輯Node Curve"
+#: editor/animation_track_editor.cpp
+msgid "Anim Clips:"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Edit Selection Curve"
-msgstr "編輯Selection Curve"
+#: editor/animation_track_editor.cpp
+msgid "Toggle this track on/off."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Delete Keys"
-msgstr "移除動畫幀"
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
-#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Duplicate Selection"
-msgstr "複製 Selection"
+msgid "Interpolation Mode"
+msgstr "無干擾模å¼"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Duplicate Transposed"
-msgstr "複製Transposed"
+msgid "Remove this track."
+msgstr "移除被é¸å–的軌迹。"
-#: editor/animation_editor.cpp
-msgid "Remove Selection"
-msgstr "移除é¸é …"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Time (s): "
+msgstr "時間:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "連續"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Discrete"
msgstr "中斷"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Trigger"
msgstr "發動"
-#: editor/animation_editor.cpp
-msgid "Anim Add Key"
-msgstr "新增動畫幀"
-
-#: editor/animation_editor.cpp
-msgid "Anim Move Keys"
-msgstr "移動動畫幀"
-
-#: editor/animation_editor.cpp
-msgid "Scale Selection"
-msgstr "縮放selection"
-
-#: editor/animation_editor.cpp
-msgid "Scale From Cursor"
-msgstr "由鼠標縮放"
-
-#: editor/animation_editor.cpp
-#, fuzzy
-msgid "Goto Next Step"
-msgstr "跳到下一步"
+#: editor/animation_track_editor.cpp
+msgid "Capture"
+msgstr ""
-#: editor/animation_editor.cpp
-#, fuzzy
-msgid "Goto Prev Step"
-msgstr "跳到上一步"
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
-#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "線性"
-#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constant"
-msgstr "常數"
-
-#: editor/animation_editor.cpp
-msgid "In"
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out"
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "In-Out"
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out-In"
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Transitions"
-msgstr "éŽæ¸¡"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Duplicate Key(s)"
+msgstr "複製動畫幀"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Optimize Animation"
-msgstr "優化動畫"
+msgid "Delete Key(s)"
+msgstr "移除動畫幀"
-#: editor/animation_editor.cpp
-msgid "Clean-Up Animation"
-msgstr ""
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr "移除動畫軌跡"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Create NEW track for %s and insert key?"
msgstr "為%s新增軌跡廿並æ’入關éµå¹€ï¼Ÿ"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Create %d NEW tracks and insert keys?"
msgstr "新增 %d 個新軌跡並æ’入關éµå¹€ï¼Ÿ"
-#: editor/animation_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
@@ -213,173 +276,244 @@ msgstr "新增 %d 個新軌跡並æ’入關éµå¹€ï¼Ÿ"
msgid "Create"
msgstr "新增"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Insert"
+msgstr "æ’入動畫"
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Create & Insert"
msgstr "新增並æ’入動畫"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Insert Track & Key"
msgstr "æ’入軌跡和關éµå¹€"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Insert Key"
msgstr "å‹•æ™æ’入關éµå¹€ï¼Ÿ"
-#: editor/animation_editor.cpp
-#, fuzzy
-msgid "Change Anim Len"
-msgstr "更改動畫長度"
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-#, fuzzy
-msgid "Change Anim Loop"
-msgstr "更改動畫循環"
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Create Typed Value Key"
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr ""
-#: editor/animation_editor.cpp
-#, fuzzy
-msgid "Anim Insert"
-msgstr "æ’入動畫"
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Scale Keys"
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Add Call Track"
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
msgstr ""
-#: editor/animation_editor.cpp
-#, fuzzy
-msgid "Animation zoom."
-msgstr "動畫縮放。"
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Length (s):"
-msgstr "時長(秒):"
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Method not found in object: "
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr "移動動畫幀"
+
+#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Animation length (in seconds)."
-msgstr "時長(秒)。"
+msgid "Clipboard is empty"
+msgstr "路徑為空"
-#: editor/animation_editor.cpp
-msgid "Step (s):"
+#: editor/animation_track_editor.cpp
+msgid "Anim Scale Keys"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Cursor step snap (in seconds)."
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Snap (s): "
+msgstr "鏿“‡æ¨¡å¼"
+
+#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Enable/Disable looping in animation."
-msgstr "é–‹ï¼é—œå‹•畫循環。"
+msgid "Animation step value."
+msgstr "新增動畫"
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr "編輯"
-#: editor/animation_editor.cpp
-msgid "Add new tracks."
-msgstr "新增軌迹。"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation properties."
+msgstr "新增動畫"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Move current track up."
-msgstr "上移ç¾åœ¨çš„軌迹。"
+msgid "Copy Tracks"
+msgstr "è¤‡è£½åƒæ•¸"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Move current track down."
-msgstr "下移ç¾åœ¨çš„軌迹。"
+msgid "Paste Tracks"
+msgstr "è²¼ä¸Šåƒæ•¸"
-#: editor/animation_editor.cpp
-msgid "Remove selected track."
-msgstr "移除被é¸å–的軌迹。"
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr "縮放selection"
+
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr "由鼠標縮放"
+
+#: editor/animation_track_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Duplicate Selection"
+msgstr "複製 Selection"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Duplicate Transposed"
+msgstr "複製Transposed"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Selection"
+msgstr "刪除é¸ä¸­æª”案"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Track tools"
-msgstr "動畫軌迹工具"
+msgid "Goto Next Step"
+msgstr "跳到下一步"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Goto Prev Step"
+msgstr "跳到上一步"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Enable editing of individual keys by clicking them."
-msgstr "啟用單擊編輯å„個關éµå¹€çš„功能。"
+msgid "Optimize Animation"
+msgstr "優化動畫"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim. Optimizer"
msgstr "動畫優化工具"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Max. Linear Error:"
msgstr "最大的線性錯誤:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Max. Angular Error:"
msgstr "最大的角度錯誤:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Max Optimizable Angle:"
msgstr "最大的優化角度:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Optimize"
msgstr "優化"
-#: editor/animation_editor.cpp
-#, fuzzy
-msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
-msgstr "ç”±Scene Treeé¸å–一個動畫播放器以編輯當中動畫。"
-
-#: editor/animation_editor.cpp
-#, fuzzy
-msgid "Key"
-msgstr "é—œéµå¹€"
-
-#: editor/animation_editor.cpp
-#, fuzzy
-msgid "Transition"
-msgstr "éŽæ¸¡"
-
-#: editor/animation_editor.cpp
-#, fuzzy
-msgid "Scale Ratio:"
-msgstr "縮放比例:"
-
-#: editor/animation_editor.cpp
-msgid "Call Functions in Which Node?"
-msgstr ""
-
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Remove invalid keys"
msgstr "移除無效的關éµå¹€"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr ""
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Scale Ratio:"
+msgstr "縮放比例:"
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr "複製"
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr ""
@@ -400,7 +534,7 @@ msgstr "跳到行"
msgid "Line Number:"
msgstr "行數:"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr "沒有相åŒ"
@@ -417,7 +551,7 @@ msgstr "符åˆå¤§å°å¯«"
msgid "Whole Words"
msgstr "完整詞語"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/rename_dialog.cpp
#, fuzzy
msgid "Replace"
msgstr "å–代"
@@ -430,18 +564,27 @@ msgstr "全部å–代"
msgid "Selection Only"
msgstr "åªé™é¸ä¸­"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom In"
msgstr "放大"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom Out"
msgstr "縮å°"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Reset Zoom"
msgstr "é‡è¨­ç¸®æ”¾æ¯”例"
+#: editor/code_editor.cpp
+msgid "Warnings:"
+msgstr ""
+
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Zoom:"
+msgstr "放大"
+
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
#, fuzzy
msgid "Line:"
@@ -472,7 +615,8 @@ msgid "Add"
msgstr "添加"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
@@ -503,7 +647,7 @@ msgid "Oneshot"
msgstr ""
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -525,12 +669,13 @@ msgid "Connect '%s' to '%s'"
msgstr "由 '%s' 連到 '%s'"
#: editor/connections_dialog.cpp
-msgid "Connecting Signal:"
-msgstr "連接訊號:"
+#, fuzzy
+msgid "Disconnect '%s' from '%s'"
+msgstr "由 '%s' 連到 '%s'"
#: editor/connections_dialog.cpp
#, fuzzy
-msgid "Disconnect '%s' from '%s'"
+msgid "Disconnect all from signal: '%s'"
msgstr "由 '%s' 連到 '%s'"
#: editor/connections_dialog.cpp
@@ -538,14 +683,47 @@ msgid "Connect..."
msgstr "連到..."
#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "中斷"
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Connect Signal: "
+msgstr "連接訊號:"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit Connection: "
+msgstr "編輯連接"
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from the \""
+msgstr ""
+
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "訊號"
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Disconnect All"
+msgstr "中斷"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit..."
+msgstr "編輯"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Go To Method"
+msgstr "鏿“‡æ¨¡å¼"
+
#: editor/create_dialog.cpp
#, fuzzy
msgid "Change %s Type"
@@ -571,22 +749,25 @@ msgstr "最愛:"
msgid "Recent:"
msgstr "最近:"
-#: editor/create_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "æœå°‹ï¼š"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "å»åˆï¼š"
#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "æè¿°ï¼š"
@@ -644,7 +825,9 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
-#: editor/quick_open.cpp scene/gui/file_dialog.cpp
+#: editor/quick_open.cpp editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "開啟"
@@ -664,7 +847,7 @@ msgid ""
"Remove them anyway? (no undo)"
msgstr ""
-#: editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
#, fuzzy
msgid "Cannot remove:"
msgstr "無法移除:\n"
@@ -735,9 +918,13 @@ msgstr "動畫變化數值"
msgid "Thanks from the Godot community!"
msgstr "Godot社å€çš„æ„Ÿè¬ï¼"
-#: editor/editor_about.cpp
-msgid "Thanks!"
-msgstr "多è¬!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/inspector_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp
+msgid "OK"
+msgstr "OK"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -925,6 +1112,7 @@ msgid "Bus options"
msgstr "é¸é …"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "複製"
@@ -999,7 +1187,8 @@ msgstr ""
msgid "Create a new Bus Layout."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/property_editor.cpp
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "載入"
@@ -1010,7 +1199,6 @@ msgid "Load an existing Bus Layout."
msgstr "下一個腳本"
#: editor/editor_audio_buses.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr "å¦å­˜ç‚º"
@@ -1052,24 +1240,6 @@ msgid "Invalid name. Must not collide with an existing global constant name."
msgstr "有效å稱。"
#: editor/editor_autoload_settings.cpp
-msgid "Invalid Path."
-msgstr "有效的路徑"
-
-#: editor/editor_autoload_settings.cpp
-msgid "File does not exist."
-msgstr "檔案ä¸å­˜åœ¨."
-
-#: editor/editor_autoload_settings.cpp
-#, fuzzy
-msgid "Not in resource path."
-msgstr "ä¸åœ¨è³‡æºè·¯å¾‘。"
-
-#: editor/editor_autoload_settings.cpp
-#, fuzzy
-msgid "Add AutoLoad"
-msgstr "新增AutoLoad"
-
-#: editor/editor_autoload_settings.cpp
#, fuzzy
msgid "Autoload '%s' already exists!"
msgstr "AutoLoad '%s'已存在ï¼"
@@ -1103,6 +1273,24 @@ msgstr "啟用"
msgid "Rearrange Autoloads"
msgstr "釿–°æŽ’例Autoloads"
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr "有效的路徑"
+
+#: editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr "檔案ä¸å­˜åœ¨."
+
+#: editor/editor_autoload_settings.cpp
+#, fuzzy
+msgid "Not in resource path."
+msgstr "ä¸åœ¨è³‡æºè·¯å¾‘。"
+
+#: editor/editor_autoload_settings.cpp
+#, fuzzy
+msgid "Add AutoLoad"
+msgstr "新增AutoLoad"
+
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Path:"
@@ -1133,7 +1321,7 @@ msgstr "儲存本地更改..."
msgid "Updating scene..."
msgstr "正在更新場景..."
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr ""
@@ -1198,6 +1386,12 @@ msgid "Copy Path"
msgstr "複製路徑"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Open In File Manager"
+msgstr "開啟 Project Manager?"
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
msgid "Show In File Manager"
msgstr ""
@@ -1235,7 +1429,7 @@ msgid "Open a File or Directory"
msgstr "鏿“‡è³‡æ–™å¤¾/檔案"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "儲存"
@@ -1291,7 +1485,8 @@ msgstr "無法新增資料夾"
msgid "Directories & Files:"
msgstr "資料夾和檔案:"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
msgid "Preview:"
msgstr "é è¦½:"
@@ -1447,20 +1642,28 @@ msgid ""
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-#: editor/editor_help.cpp
-msgid "Search Text"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Property: "
+msgstr "鏿“‡æ¨¡å¼"
+
+#: editor/editor_inspector.cpp editor/property_editor.cpp
+msgid "Set"
msgstr ""
-#: editor/editor_help.cpp
-msgid "Find"
-msgstr "尋找"
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
#: editor/editor_log.cpp
msgid "Output:"
msgstr ""
-#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/property_editor.cpp editor/script_editor_debugger.cpp
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
@@ -1484,11 +1687,6 @@ msgstr "å„²å­˜è³‡æºæ™‚出ç¾éŒ¯èª¤ï¼"
msgid "Save Resource As..."
msgstr "把資æºå¦å­˜ç‚º..."
-#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "I see..."
-msgstr "如來如此"
-
#: editor/editor_node.cpp
#, fuzzy
msgid "Can't open file for writing:"
@@ -1503,10 +1701,9 @@ msgstr "è¦æ±‚çš„æª”æ¡ˆæ ¼å¼æœªçŸ¥ï¼š"
msgid "Error while saving."
msgstr "儲存時出ç¾éŒ¯èª¤"
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Can't open '%s'."
-msgstr "ä¸èƒ½é€£æŽ¥ã€‚"
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
#: editor/editor_node.cpp
#, fuzzy
@@ -1551,10 +1748,6 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
-msgid "Failed to load resource."
-msgstr "資æºåŠ è¼‰å¤±æ•—ã€‚"
-
-#: editor/editor_node.cpp
#, fuzzy
msgid "Can't load MeshLibrary for merging!"
msgstr "ä¸èƒ½è¼‰å…¥ MeshLibrary 以åˆä½µï¼"
@@ -1624,46 +1817,6 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
-msgid "Expand all properties"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Collapse all properties"
-msgstr ""
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Copy Params"
-msgstr "è¤‡è£½åƒæ•¸"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Paste Params"
-msgstr "è²¼ä¸Šåƒæ•¸"
-
-#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr "複製資æº"
-
-#: editor/editor_node.cpp
-msgid "Copy Resource"
-msgstr "貼上資æº"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Make Built-In"
-msgstr "設定æˆå…§å»ºçš„"
-
-#: editor/editor_node.cpp
-msgid "Make Sub-Resources Unique"
-msgstr ""
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Open in Help"
-msgstr "在幫助中開啓"
-
-#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "沒有å¯ä»¥å·²å®šç¾©çš„場景å¯ä»¥é‹è¡Œã€‚"
@@ -1852,12 +2005,6 @@ msgid ""
"To make changes to it, a new inherited scene can be created."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-#, fuzzy
-msgid "Ugh"
-msgstr "å—¯......"
-
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
@@ -1888,6 +2035,16 @@ msgstr "é è¨­"
#: editor/editor_node.cpp
#, fuzzy
+msgid "Play This Scene"
+msgstr "é‹è¡Œå ´æ™¯"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Close Tab"
+msgstr "關閉"
+
+#: editor/editor_node.cpp
+#, fuzzy
msgid "Switch Scene Tab"
msgstr "切æ›scene tab"
@@ -2016,10 +2173,6 @@ msgstr "專案"
msgid "Project Settings"
msgstr "專案設定"
-#: editor/editor_node.cpp
-msgid "Run Script"
-msgstr "é‹è¡Œè…³æœ¬"
-
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "匯出"
@@ -2029,6 +2182,11 @@ msgid "Tools"
msgstr "工具"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Project Data Folder"
+msgstr "開啟 Project Manager?"
+
+#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "回到專案列表"
@@ -2122,6 +2280,20 @@ msgstr "編輯器佈局"
msgid "Toggle Fullscreen"
msgstr "全螢幕"
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Data/Settings Folder"
+msgstr "編輯器設定"
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Settings Folder"
+msgstr "編輯器設定"
+
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "管ç†è¼¸å‡ºç¯„本"
@@ -2137,7 +2309,8 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr "æœå°‹"
@@ -2183,7 +2356,7 @@ msgstr "æš«åœå ´æ™¯"
msgid "Stop the scene."
msgstr "åœæ­¢é‹è¡Œå ´æ™¯"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr "åœæ­¢"
@@ -2204,6 +2377,16 @@ msgid "Play Custom Scene"
msgstr "é‹è¡Œå ´æ™¯"
#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Save & Restart"
+msgstr "儲存檔案"
+
+#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr ""
@@ -2223,42 +2406,6 @@ msgstr ""
msgid "Inspector"
msgstr "監視器"
-#: editor/editor_node.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save the currently edited resource."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Save As..."
-msgstr "å¦å­˜ç‚º..."
-
-#: editor/editor_node.cpp
-msgid "Go to the previous edited object in history."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Go to the next edited object in history."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "History of recently edited objects."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Object properties."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Changes may be lost!"
-msgstr ""
-
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
@@ -2273,6 +2420,10 @@ msgid "FileSystem"
msgstr "檔案系統"
#: editor/editor_node.cpp
+msgid "Expand Bottom Panel"
+msgstr ""
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr ""
@@ -2355,19 +2506,24 @@ msgid "Thumbnail..."
msgstr "縮圖"
#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit Plugin"
+msgstr "æ’ä»¶"
+
+#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr ""
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr "æ›´æ–°"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "版本:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#, fuzzy
msgid "Author:"
msgstr "作者:"
@@ -2376,12 +2532,14 @@ msgstr "作者:"
msgid "Status:"
msgstr "狀態:"
-#: editor/editor_profiler.cpp
-msgid "Stop Profiling"
-msgstr ""
+#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit:"
+msgstr "編輯"
-#: editor/editor_profiler.cpp
-msgid "Start Profiling"
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+msgid "Start"
msgstr ""
#: editor/editor_profiler.cpp
@@ -2429,6 +2587,103 @@ msgstr "時間:"
msgid "Calls"
msgstr ""
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "On"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Bit %d, value %d"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "[Empty]"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+msgid "Assign.."
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_editor.cpp
+#, fuzzy
+msgid "New Script"
+msgstr "下一個腳本"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Show in File System"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr "貼上"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+#, fuzzy
+msgid "Convert To %s"
+msgstr "轉為..."
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Open Editor"
+msgstr "開啟資料夾"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Size: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Key:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Value:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr "從列表é¸å–設備"
@@ -2464,11 +2719,6 @@ msgstr ""
msgid "Did you forget the '_run' method?"
msgstr ""
-#: editor/editor_settings.cpp
-#, fuzzy
-msgid "Default (Same as Editor)"
-msgstr "é è¨­()"
-
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -2495,6 +2745,7 @@ msgid "(Installed)"
msgstr "(已安è£ï¼‰"
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "下載"
@@ -2520,7 +2771,7 @@ msgstr ""
#: editor/export_template_manager.cpp
#, fuzzy
-msgid "Invalid version.txt format inside templates."
+msgid "Invalid version.txt format inside templates: %s."
msgstr "無效的 version.txt æ ¼å¼ inside templates."
#: editor/export_template_manager.cpp
@@ -2585,6 +2836,12 @@ msgid "Download Complete."
msgstr "下載出ç¾éŒ¯èª¤"
#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
#, fuzzy
msgid "Error requesting url: "
msgstr "請求時出ç¾éŒ¯èª¤"
@@ -2676,7 +2933,7 @@ msgid "Download Templates"
msgstr "移除é¸é …"
#: editor/export_template_manager.cpp
-msgid "Select mirror from list: "
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr ""
#: editor/file_type_cache.cpp
@@ -2688,11 +2945,11 @@ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails"
+msgid "View items as a grid of thumbnails."
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "View items as a list"
+msgid "View items as a list."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -2769,7 +3026,7 @@ msgstr ""
msgid "Collapse all"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Rename..."
msgstr "釿–°å‘½å..."
@@ -2802,6 +3059,23 @@ msgid "Duplicate..."
msgstr "複製"
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Script..."
+msgstr "下一個腳本"
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Resource..."
+msgstr "把資æºå¦å­˜ç‚º..."
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr "釿–°å‘½å..."
+
+#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr ""
@@ -2814,27 +3088,138 @@ msgid "Re-Scan Filesystem"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "Toggle folder status as Favorite"
-msgstr ""
+#, fuzzy
+msgid "Toggle folder status as Favorite."
+msgstr "(ä¸ï¼‰é¡¯ç¤ºæœ€æ„›"
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Show current scene file."
+msgstr "新增資料夾"
#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid "Enter tree-view."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Search files"
+msgstr "在幫助檔æœå°‹"
+
+#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Move"
msgstr "移動"
-#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Rename"
-msgstr "釿–°å‘½å..."
+#: editor/filesystem_dock.cpp
+msgid "There is already file or folder with the same name in this location."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find in files"
+msgstr "多 %d 檔案"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find: "
+msgstr "尋找"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Whole words"
+msgstr "完整詞語"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Match case"
+msgstr "符åˆå¤§å°å¯«"
+
+#: editor/find_in_files.cpp
+msgid "Folder: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Filter: "
+msgstr "篩é¸:"
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr "å–æ¶ˆ"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace: "
+msgstr "å–代"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace all (no undo)"
+msgstr "全部å–代"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Searching..."
+msgstr "儲存中..."
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Search complete"
+msgstr "在幫助檔æœå°‹"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Group name already exists."
+msgstr "錯誤:動畫å稱已存在ï¼"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "invalid Group name."
+msgstr "無效å稱"
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes not in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Filter nodes"
+msgstr "篩é¸:"
+
+#: editor/groups_editor.cpp
+msgid "Nodes in Group"
+msgstr ""
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -2844,6 +3229,10 @@ msgstr ""
msgid "Remove from Group"
msgstr ""
+#: editor/groups_editor.cpp
+msgid "Manage Groups"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Import as Single Scene"
@@ -2886,7 +3275,7 @@ msgid "Import as Multiple Scenes+Materials"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr ""
@@ -2949,16 +3338,133 @@ msgstr ""
msgid "Reimport"
msgstr "å°Žå…¥"
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr "資æºåŠ è¼‰å¤±æ•—ã€‚"
+
+#: editor/inspector_dock.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr "Ok"
+
+#: editor/inspector_dock.cpp
+msgid "Expand all properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Collapse all properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr "å¦å­˜ç‚º..."
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Copy Params"
+msgstr "è¤‡è£½åƒæ•¸"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Paste Params"
+msgstr "è²¼ä¸Šåƒæ•¸"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Edit Resource Clipboard"
+msgstr "錯誤:剪貼簿沒有動畫ï¼"
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr "貼上資æº"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Make Built-In"
+msgstr "設定æˆå…§å»ºçš„"
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Open in Help"
+msgstr "在幫助中開啓"
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Filter properties"
+msgstr "篩é¸:"
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr ""
+
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr ""
#: editor/node_dock.cpp
-msgid "Groups"
+msgid "Select a Node to edit Signals and Groups."
msgstr ""
-#: editor/node_dock.cpp
-msgid "Select a Node to edit Signals and Groups."
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Edit a Plugin"
+msgstr "æ’ä»¶"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Create a Plugin"
+msgstr "縮放selection"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Plugin Name:"
+msgstr "æ’件列表:"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Language:"
+msgstr "語言"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Script Name:"
+msgstr "腳本"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
@@ -3003,6 +3509,149 @@ msgstr ""
msgid "Delete points"
msgstr "刪除"
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Add Animation"
+msgstr "新增動畫"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Load.."
+msgstr "載入"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Create points."
+msgstr "刪除"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Erase points."
+msgstr "縮放selection"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Open Animation Node"
+msgstr "新的動畫å稱:"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Triangle already exists"
+msgstr "錯誤:動畫å稱已存在ï¼"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Filters"
+msgstr "檔案"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node.."
+msgstr "新增節點"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Filtered Tracks:"
+msgstr "檔案"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Enable filtering"
+msgstr ""
+
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "é–‹ï¼é—œè‡ªå‹•播放"
@@ -3030,11 +3679,13 @@ msgid "Remove Animation"
msgstr "移除動畫"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Invalid animation name!"
+#, fuzzy
+msgid "Invalid animation name!"
msgstr "錯誤:無效的動畫å稱ï¼"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Animation name already exists!"
+#, fuzzy
+msgid "Animation name already exists!"
msgstr "錯誤:動畫å稱已存在ï¼"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3043,12 +3694,6 @@ msgid "Rename Animation"
msgstr "釿–°å‘½åå‹•ç•«"
#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
-msgid "Add Animation"
-msgstr "新增動畫"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr ""
@@ -3065,11 +3710,13 @@ msgid "Duplicate Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to copy!"
+#, fuzzy
+msgid "No animation to copy!"
msgstr "錯誤:沒有å¯ä»¥è¤‡è£½çš„å‹•ç•«ï¼"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation resource on clipboard!"
+#, fuzzy
+msgid "No animation resource on clipboard!"
msgstr "錯誤:剪貼簿沒有動畫ï¼"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3081,7 +3728,8 @@ msgid "Paste Animation"
msgstr "貼上動畫"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to edit!"
+#, fuzzy
+msgid "No animation to edit!"
msgstr "錯誤:沒有å¯ä»¥ç·¨è¼¯çš„å‹•ç•«ï¼"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3114,43 +3762,37 @@ msgid "Scale animation playback globally for the node."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create new animation in player."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load animation from disk."
+msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load an animation from disk."
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save the current animation"
+msgid "New"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Display list of animations in player."
-msgstr ""
+#, fuzzy
+msgid "Edit Transitions..."
+msgstr "編輯連接"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Autoplay on Load"
-msgstr ""
+#, fuzzy
+msgid "Open in Inspector"
+msgstr "監視器"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Target Blend Times"
+msgid "Display list of animations in player."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
+msgid "Autoplay on Load"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
-msgid "Copy Animation"
-msgstr "複製動畫"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning"
msgstr ""
@@ -3201,6 +3843,11 @@ msgid "Include Gizmos (3D)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Pin AnimationPlayer"
+msgstr "貼上動畫"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr ""
@@ -3210,6 +3857,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
@@ -3227,163 +3875,214 @@ msgstr ""
msgid "Cross-Animation Blend Times"
msgstr ""
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "End"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "New name:"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Edit Filters"
-msgstr "檔案"
+msgid "No playback resource set at path: %s."
+msgstr "ä¸åœ¨è³‡æºè·¯å¾‘。"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Create new nodes."
+msgstr "新增"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Connect nodes."
+msgstr "連到:"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Remove selected node or transition"
+msgstr "移除被é¸å–的軌迹。"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition: "
+msgstr "éŽæ¸¡"
#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#, fuzzy
+msgid "AnimationTree"
+msgstr "新增動畫"
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "New name:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
-#, fuzzy
-msgid "AnimationTree"
-msgstr "新增動畫"
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Free"
-msgstr ""
-
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "內容:"
@@ -3440,8 +4139,14 @@ msgid "Asset Download Error:"
msgstr "Asset下載出ç¾éŒ¯èª¤ï¼š"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Fetching:"
-msgstr ""
+#, fuzzy
+msgid "Downloading (%s / %s)..."
+msgstr "下載出ç¾éŒ¯èª¤"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Downloading..."
+msgstr "下載出ç¾éŒ¯èª¤"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
@@ -3468,20 +4173,22 @@ msgid "Download for this asset is already in progress!"
msgstr "Asset已在下載中"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "first"
+#, fuzzy
+msgid "First"
msgstr "首é "
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "prev"
-msgstr "上一é "
+#, fuzzy
+msgid "Previous"
+msgstr "上一個tab"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "next"
-msgstr "下一é "
+msgid "Next"
+msgstr "下一個"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "last"
-msgstr "å°¾é "
+msgid "Last"
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -3548,7 +4255,7 @@ msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr ""
@@ -3557,12 +4264,10 @@ msgid "Configure Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr ""
@@ -3575,14 +4280,6 @@ msgid "Rotation Step:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Pivot"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Action"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr ""
@@ -3614,11 +4311,25 @@ msgid "Create new horizontal and vertical guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit IK Chain"
+#, fuzzy
+msgid "Move pivot"
+msgstr "上移"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit CanvasItem"
+#, fuzzy
+msgid "Move anchor"
+msgstr "移動模å¼"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Resize CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3638,6 +4349,21 @@ msgid "Paste Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom out"
+msgstr "縮å°"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom reset"
+msgstr "縮å°"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom in"
+msgstr "放大"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr "鏿“‡æ¨¡å¼"
@@ -3681,7 +4407,7 @@ msgid "Pan Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggles snapping"
+msgid "Toggle snapping."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3689,8 +4415,9 @@ msgid "Use Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping options"
-msgstr ""
+#, fuzzy
+msgid "Snapping Options"
+msgstr "é¸é …"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to grid"
@@ -3730,6 +4457,10 @@ msgid "Snap to node sides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr ""
@@ -3756,24 +4487,25 @@ msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Bones"
+msgid "Show Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
+msgid "Make IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Bones"
+msgid "Clear IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make IK Chain"
+msgid "Make Custom Bone(s) from Node(s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear IK Chain"
-msgstr ""
+#, fuzzy
+msgid "Clear Custom Bones"
+msgstr "é‹è¡Œå ´æ™¯"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -3819,12 +4551,9 @@ msgid "Layout"
msgstr "儲存佈局"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Keys"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
-msgstr ""
+#, fuzzy
+msgid "Insert keys."
+msgstr "å‹•æ™æ’入關éµå¹€ï¼Ÿ"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
@@ -3839,15 +4568,6 @@ msgid "Clear Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Drag pivot from mouse position"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
-msgid "Set pivot at mouse position"
-msgstr "åªé™é¸ä¸­"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr ""
@@ -3863,10 +4583,6 @@ msgstr ""
msgid "Adding %s..."
msgstr ""
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ok"
-msgstr "Ok"
-
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr ""
@@ -3899,26 +4615,18 @@ msgstr ""
msgid "Set Handle"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove item %d?"
-msgstr ""
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Item"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+msgid "CPUParticles"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove Selected Item"
-msgstr ""
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Import from Scene"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Update from Scene"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
@@ -3994,15 +4702,6 @@ msgstr ""
msgid "Bake GI Probe"
msgstr ""
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Add/Remove Color Ramp Point"
-msgstr ""
-
-#: editor/plugins/gradient_editor_plugin.cpp
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr ""
-
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
@@ -4086,6 +4785,7 @@ msgid "No mesh to debug."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr ""
@@ -4155,6 +4855,27 @@ msgstr ""
msgid "Outline Size:"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -4255,71 +4976,6 @@ msgstr ""
msgid "Populate"
msgstr ""
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake!"
-msgstr ""
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake the navigation mesh."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-#, fuzzy
-msgid "Marking walkable triangles..."
-msgstr "儲存本地更改..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr ""
-
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
@@ -4380,18 +5036,6 @@ msgid "Emission Colors"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry (faces)."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
@@ -4400,15 +5044,11 @@ msgid "No faces!"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
+msgid "Node does not contain geometry."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
+msgid "Node does not contain geometry (faces)."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -4436,6 +5076,19 @@ msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to CPUParticles"
+msgstr "轉為..."
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr ""
@@ -4512,6 +5165,22 @@ msgstr ""
msgid "Close Curve"
msgstr ""
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr "é¸é …"
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr ""
@@ -4548,19 +5217,90 @@ msgstr "åªé™é¸ä¸­"
msgid "Remove In-Control Point"
msgstr ""
+#: editor/plugins/physical_bone_plugin.cpp
+#, fuzzy
+msgid "Move joint"
+msgstr "下移"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync bones"
+msgstr ""
+
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon & UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split point with itself."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split can't form an existing edge."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Split already exists."
+msgstr "AutoLoad '%s'已存在ï¼"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Add Split"
+msgstr "新增訊號"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Invalid Split: "
+msgstr "有效的路徑"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Split"
+msgstr "åªé™é¸ä¸­"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint bone weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Poly"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Splits"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon"
+msgstr "縮放selection"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr ""
@@ -4589,12 +5329,24 @@ msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
-msgstr "編輯"
+msgid "Connect two points to make a split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Select a split to erase it"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UnPaint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
@@ -4609,9 +5361,9 @@ msgid "Clear UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr ""
+#, fuzzy
+msgid "Grid Settings"
+msgstr "設定"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
@@ -4621,6 +5373,30 @@ msgstr ""
msgid "Grid"
msgstr ""
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Configure Grid:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones to Polygon"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -4643,6 +5419,10 @@ msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr "複製資æº"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -4664,17 +5444,18 @@ msgid "Load Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
-msgstr "貼上"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#, fuzzy
msgid "ResourcePreloader"
msgstr "資æº"
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Path to AnimationPlayer is invalid"
+msgstr ""
+
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr ""
@@ -4685,6 +5466,21 @@ msgid "Close and save changes?"
msgstr "è¦é—œé–‰å ´æ™¯å—Žï¼Ÿï¼ˆæœªå„²å­˜çš„æ›´æ”¹å°‡æœƒæ¶ˆå¤±ï¼‰"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error writing TextFile:"
+msgstr "儲存TileSet時出ç¾éŒ¯èª¤ï¼"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error could not load file."
+msgstr "無法新增資料夾"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error saving file!"
+msgstr "儲存TileSet時出ç¾éŒ¯èª¤ï¼"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr ""
@@ -4701,6 +5497,21 @@ msgid "Error importing"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "New TextFile..."
+msgstr "新增資料夾"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Open File"
+msgstr "開啟檔案"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Save File As..."
+msgstr "å¦å­˜ç‚º..."
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr ""
@@ -4713,6 +5524,10 @@ msgid " Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Sort"
msgstr "排åºï¼š"
@@ -4742,8 +5557,9 @@ msgid "File"
msgstr "檔案"
#: editor/plugins/script_editor_plugin.cpp
-msgid "New"
-msgstr ""
+#, fuzzy
+msgid "New TextFile"
+msgstr "檔案"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -4772,6 +5588,11 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr ""
@@ -4807,11 +5628,6 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -4867,10 +5683,6 @@ msgid "Discard"
msgstr "中斷"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
@@ -4889,46 +5701,71 @@ msgid "Debugger"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search results"
+msgstr "在幫助檔æœå°‹"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search in files"
+msgstr "儲存TileSet時出ç¾éŒ¯èª¤ï¼"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Line"
+msgstr "行:"
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Pick Color"
+msgid "Lookup Symbol"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#, fuzzy
msgid "Convert Case"
msgstr "轉為..."
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr ""
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "剪下"
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr "複製"
-
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
@@ -5020,8 +5857,9 @@ msgid "Find Previous"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Replace..."
-msgstr ""
+#, fuzzy
+msgid "Find in files..."
+msgstr "ç¯©é¸æª”案..."
#: editor/plugins/script_text_editor.cpp
msgid "Goto Function..."
@@ -5039,129 +5877,39 @@ msgstr ""
msgid "Shader"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Skeleton2D"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical bones"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Skeleton"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr ""
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical skeleton"
+msgstr "縮放selection"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr ""
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+#, fuzzy
+msgid "Play IK"
+msgstr "é‹è¡Œ"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
@@ -5292,10 +6040,6 @@ msgid "Align with view"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "OK :("
-msgstr "OK :("
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""
@@ -5304,6 +6048,11 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock View Rotation"
+msgstr "本地化"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr ""
@@ -5351,6 +6100,10 @@ msgid "Doppler Enable"
msgstr "啟用"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Cinematic Preview"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr ""
@@ -5483,6 +6236,10 @@ msgid "Tool Scale"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Toggle Freelook"
msgstr "全螢幕"
@@ -5492,6 +6249,10 @@ msgid "Transform"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr ""
@@ -5520,6 +6281,10 @@ msgid "4 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr ""
@@ -5533,10 +6298,6 @@ msgid "Settings"
msgstr "設定"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Skeleton Gizmo visibility"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr ""
@@ -5596,6 +6357,51 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Sprite is empty!"
+msgstr "路徑為空"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to 2D Mesh"
+msgstr "轉為..."
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create 2D Mesh"
+msgstr "新增"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Update Preview"
+msgstr "é è¦½:"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Settings:"
+msgstr "設定"
+
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""
@@ -5665,14 +6471,6 @@ msgstr ""
msgid "SpriteFrames"
msgstr ""
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox Preview:"
-msgstr ""
-
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox"
-msgstr ""
-
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr ""
@@ -5698,26 +6496,19 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Separation:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region"
+msgid "Sep.:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region Editor"
+msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -5733,11 +6524,6 @@ msgid "Add All"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All Items"
msgstr "移除é¸é …"
@@ -5811,10 +6597,6 @@ msgstr ""
msgid "Many"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-msgid "Options"
-msgstr "é¸é …"
-
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Has,Many,Options"
@@ -5840,7 +6622,7 @@ msgstr ""
msgid "Icon"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr ""
@@ -5853,8 +6635,8 @@ msgid "Color"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
+msgid "Constant"
+msgstr "常數"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -5862,6 +6644,11 @@ msgid "Erase Selection"
msgstr "縮放selection"
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fix Invalid Tiles"
+msgstr "無效å稱"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr ""
@@ -5883,12 +6670,9 @@ msgid "Erase TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase selection"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find tile"
-msgstr ""
+#, fuzzy
+msgid "Find Tile"
+msgstr "尋找"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
@@ -5911,6 +6695,11 @@ msgid "Pick Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Move Selection"
+msgstr "移除é¸é …"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr ""
@@ -5927,66 +6716,111 @@ msgid "Rotate 270 degrees"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Could not find tile:"
+#, fuzzy
+msgid "Add Texture(s) to TileSet"
+msgstr "由主幹新增節點"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Remove current Texture from TileSet"
+msgstr "åªé™é¸ä¸­"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Item name or ID:"
+msgid "Merge from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from scene?"
+msgid "Display tile's names (hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
-msgid "Tile Set"
-msgstr "TileSet..."
+msgid "Remove Selected Textue and ALL TILES wich uses it?"
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
+msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
+msgid "Create from scene?"
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Error"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Autotiles"
+msgid " file(s) was not added because was already on the list."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
-"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings."
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: set bit on.\n"
-"RMB: set bit off."
+"RMB: set bit off.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
-msgid "Select current edited sub-tile."
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
msgstr "新增資料夾"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select sub-tile to change its priority."
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
msgstr ""
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
-msgstr "å–æ¶ˆ"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "This property can't be changed."
+msgstr "ä¸èƒ½åŸ·è¡Œé€™å€‹å‹•作,因為沒有tree root."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Set"
+msgstr "TileSet..."
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Light"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "VisualShader"
+msgstr ""
#: editor/project_export.cpp
#, fuzzy
@@ -6004,7 +6838,7 @@ msgid "Delete preset '%s'?"
msgstr "è¦åˆªé™¤é¸ä¸­æª”案?"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted: "
+msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
@@ -6081,10 +6915,6 @@ msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export With Debug"
msgstr ""
@@ -6094,7 +6924,7 @@ msgid "The path does not exist."
msgstr "檔案ä¸å­˜åœ¨."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' file."
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgstr ""
#: editor/project_manager.cpp
@@ -6102,6 +6932,14 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
@@ -6195,6 +7033,10 @@ msgid "Project Path:"
msgstr ""
#: editor/project_manager.cpp
+msgid "Project Installation Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Browse"
msgstr "ç€è¦½"
@@ -6306,8 +7148,8 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6319,9 +7161,23 @@ msgid "Rename Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Change Action deadzone"
+msgstr "更改動畫å稱:"
+
+#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr ""
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "All Devices"
+msgstr "設備"
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr "設備"
+
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr "Shift+"
@@ -6363,20 +7219,24 @@ msgid "Wheel Down Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 6"
-msgstr ""
+#, fuzzy
+msgid "Wheel Left Button"
+msgstr "左𨫡"
#: editor/project_settings_editor.cpp
-msgid "Button 7"
-msgstr ""
+#, fuzzy
+msgid "Wheel Right Button"
+msgstr "å³ð¨«¡"
#: editor/project_settings_editor.cpp
-msgid "Button 8"
-msgstr ""
+#, fuzzy
+msgid "X Button 1"
+msgstr "按éµ"
#: editor/project_settings_editor.cpp
-msgid "Button 9"
-msgstr ""
+#, fuzzy
+msgid "X Button 2"
+msgstr "按éµ"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
@@ -6405,10 +7265,6 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "設備"
-
-#: editor/project_settings_editor.cpp
msgid "Button"
msgstr "按éµ"
@@ -6454,6 +7310,12 @@ msgid "Delete Item"
msgstr "刪除"
#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
@@ -6525,6 +7387,10 @@ msgstr ""
msgid "Override For..."
msgstr ""
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr ""
@@ -6534,6 +7400,14 @@ msgid "Action:"
msgstr ""
#: editor/project_settings_editor.cpp
+msgid "Action"
+msgstr "行為"
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr ""
@@ -6595,10 +7469,6 @@ msgid "AutoLoad"
msgstr ""
#: editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr ""
-
-#: editor/property_editor.cpp
msgid "Ease In"
msgstr ""
@@ -6636,36 +7506,10 @@ msgid "Select Node"
msgstr "ä¸é¸"
#: editor/property_editor.cpp
-#, fuzzy
-msgid "New Script"
-msgstr "下一個腳本"
-
-#: editor/property_editor.cpp
-msgid "New %s"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Make Unique"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Show in File System"
-msgstr ""
-
-#: editor/property_editor.cpp
-#, fuzzy
-msgid "Convert To %s"
-msgstr "轉為..."
-
-#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr ""
#: editor/property_editor.cpp
-msgid "Selected node is not a Viewport!"
-msgstr ""
-
-#: editor/property_editor.cpp
#, fuzzy
msgid "Pick a Node"
msgstr "貼上"
@@ -6675,18 +7519,6 @@ msgid "Bit %d, val %d."
msgstr ""
#: editor/property_editor.cpp
-msgid "On"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "[Empty]"
-msgstr ""
-
-#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
-msgid "Set"
-msgstr ""
-
-#: editor/property_editor.cpp
msgid "Properties:"
msgstr ""
@@ -6713,6 +7545,129 @@ msgstr ""
msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Batch Rename"
+msgstr "釿–°å‘½å..."
+
+#: editor/rename_dialog.cpp
+msgid "Prefix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Suffix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Advanced options"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node name"
+msgstr "有效å稱"
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Node type"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Current scene name"
+msgstr "未儲存當å‰å ´æ™¯ã€‚ä»è¦é–‹å•Ÿï¼Ÿ"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Root node name"
+msgstr "釿–°å‘½å..."
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Ammount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minium number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr "ä¿ç•™"
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Lowercase"
+msgstr "轉為..."
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Uppercase"
+msgstr "轉為..."
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Reset"
+msgstr "é‡è¨­ç¸®æ”¾æ¯”例"
+
+#: editor/rename_dialog.cpp editor/script_editor_debugger.cpp
+msgid "Error"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -6749,11 +7704,6 @@ msgstr ""
msgid "Scene Run Settings"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
-#: scene/gui/dialogs.cpp
-msgid "OK"
-msgstr "OK"
-
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
@@ -6773,6 +7723,11 @@ msgid "Instance Scene(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Clear Script"
+msgstr "下一個腳本"
+
+#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""
@@ -6813,14 +7768,34 @@ msgid "Load As Placeholder"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Discard Instancing"
+msgid "Make Local"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Makes Sense!"
+#, fuzzy
+msgid "Create Root Node:"
+msgstr "新增資料夾"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "2D Scene"
+msgstr "場景"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "3D Scene"
+msgstr "場景"
+
+#: editor/scene_tree_dock.cpp
+msgid "User Interface"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Custom Node"
+msgstr "貼上"
+
+#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr ""
@@ -6829,6 +7804,11 @@ msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Attach Script"
+msgstr "腳本"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -6873,19 +7853,14 @@ msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
-msgid "Attach Script"
-msgstr "腳本"
-
-#: editor/scene_tree_dock.cpp
-#, fuzzy
-msgid "Clear Script"
-msgstr "下一個腳本"
+msgid "Make Scene Root"
+msgstr "儲存場景"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr ""
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr ""
@@ -6909,11 +7884,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
-msgid "Filter nodes"
-msgstr "篩é¸:"
-
-#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr ""
@@ -6934,17 +7904,10 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
-#: editor/scene_tree_dock.cpp
-msgid "Clear!"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle Spatial Visible"
-msgstr ""
-
#: editor/scene_tree_editor.cpp
-msgid "Toggle CanvasItem Visible"
-msgstr ""
+#, fuzzy
+msgid "Toggle Visible"
+msgstr "(ä¸ï¼‰é¡¯ç¤ºéš±è—的文件"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
@@ -6952,7 +7915,7 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
-"Node has connection(s) and group(s)\n"
+"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -6968,21 +7931,21 @@ msgid ""
"Click to show groups dock."
msgstr ""
-#: editor/scene_tree_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
#, fuzzy
-msgid "Open script"
+msgid "Open Script"
msgstr "下一個腳本"
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
-"Click to unlock"
+"Click to unlock it."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
-"Click to make selectable"
+"Click to make selectable."
msgstr ""
#: editor/scene_tree_editor.cpp
@@ -6990,6 +7953,12 @@ msgid "Toggle Visibility"
msgstr ""
#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
@@ -7029,6 +7998,10 @@ msgid "N/A"
msgstr "N/A"
#: editor/script_create_dialog.cpp
+msgid "Open Script/Choose Location"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "路徑為空"
@@ -7275,10 +8248,22 @@ msgid "Change Camera Size"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Sphere Shape Radius"
+msgid "Change Notifier AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr ""
@@ -7291,19 +8276,31 @@ msgid "Change Capsule Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
+msgid "Change Cylinder Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier Extents"
+msgid "Change Cylinder Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
+msgid "Change Ray Shape Length"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Cylinder Height"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Inner Radius"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "Change Torus Outer Radius"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -7363,16 +8360,6 @@ msgid "GDNative"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr ""
@@ -7441,6 +8428,11 @@ msgstr "刪除é¸ä¸­æª”案"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
+msgid "GridMap Fill Selection"
+msgstr "刪除é¸ä¸­æª”案"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
msgid "GridMap Duplicate Selection"
msgstr "複製 Selection"
@@ -7525,6 +8517,11 @@ msgstr "縮放selection"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
+msgid "Fill Selection"
+msgstr "所有é¸é …"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
msgid "GridMap Settings"
msgstr "設定"
@@ -7598,6 +8595,71 @@ msgstr "檔案"
msgid "End of inner exception stack trace"
msgstr ""
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake!"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+#, fuzzy
+msgid "Marking walkable triangles..."
+msgstr "儲存本地更改..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7650,11 +8712,6 @@ msgid "Set Variable Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Functions:"
-msgstr "行為"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr ""
@@ -7768,36 +8825,14 @@ msgid "Connect Nodes"
msgstr "連到:"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Condition"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Sequence"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Switch"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Iterator"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "While"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Return"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Call"
-msgstr ""
+#, fuzzy
+msgid "Connect Node Data"
+msgstr "連到:"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Get"
-msgstr ""
+#, fuzzy
+msgid "Connect Node Sequence"
+msgstr "連到:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -7828,17 +8863,12 @@ msgid "Remove Function"
msgstr "åªé™é¸ä¸­"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Edit Signal"
-msgstr "連接"
+msgid "Editing Variable:"
+msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
@@ -7846,10 +8876,6 @@ msgid "Remove Signal"
msgstr "åªé™é¸ä¸­"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Editing Signal:"
msgstr "連接"
@@ -7895,6 +8921,11 @@ msgstr ""
msgid "Paste Nodes"
msgstr "貼上"
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Member"
+msgstr "檔案"
+
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr ""
@@ -7949,6 +8980,19 @@ msgid ""
"(error)."
msgstr ""
+#: modules/visual_script/visual_script_property_selector.cpp
+#, fuzzy
+msgid "Search VisualScript"
+msgstr "貼上"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set "
+msgstr ""
+
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Run in Browser"
@@ -8002,8 +9046,8 @@ msgstr ""
#: scene/2d/collision_object_2d.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
@@ -8084,6 +9128,19 @@ msgstr ""
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
@@ -8144,8 +9201,8 @@ msgstr ""
#: scene/3d/collision_object.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape or CollisionPolygon children nodes to define "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
@@ -8218,6 +9275,17 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid ""
+"Size changes to SoftBody will be overriden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8230,6 +9298,46 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Animation not found: '%s'"
+msgstr "時長(秒)。"
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Invalid animation: '%s'."
+msgstr "錯誤:無效的動畫å稱ï¼"
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr "由 '%s' 連到 '%s'"
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr "ç”±Scene Treeé¸å–一個動畫播放器以編輯當中動畫。"
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "AnimationPlayer root is not a valid node."
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
@@ -8299,12 +9407,146 @@ msgstr "載入字形出ç¾éŒ¯èª¤"
msgid "Invalid font size."
msgstr "無效字型"
+#: scene/resources/visual_shader.cpp
+msgid "Input"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "None"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
-#~ msgid "Previous"
-#~ msgstr "上一個tab"
+msgid "Invalid source for shader."
+msgstr "無效字型"
-#~ msgid "Next"
-#~ msgstr "下一個"
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#~ msgid "Disabled"
+#~ msgstr "å·²åœç”¨"
+
+#~ msgid "Move Anim Track Up"
+#~ msgstr "動畫軌跡上移"
+
+#~ msgid "Move Anim Track Down"
+#~ msgstr "動畫軌跡下移"
+
+#~ msgid "Set Transitions to:"
+#~ msgstr "å°‡éŽæ¸¡è¨­åˆ°ï¼š"
+
+#~ msgid "Anim Track Rename"
+#~ msgstr "å‹•ç•«è»Œè·¡é‡æ–°å‘½å"
+
+#~ msgid "Anim Track Change Interpolation"
+#~ msgstr "動畫軌跡變化Interpolation"
+
+#~ msgid "Anim Track Change Value Mode"
+#~ msgstr "動畫軌跡變化數值模å¼"
+
+#~ msgid "Edit Node Curve"
+#~ msgstr "編輯Node Curve"
+
+#~ msgid "Edit Selection Curve"
+#~ msgstr "編輯Selection Curve"
+
+#~ msgid "Anim Add Key"
+#~ msgstr "新增動畫幀"
+
+#~ msgid "Transitions"
+#~ msgstr "éŽæ¸¡"
+
+#, fuzzy
+#~ msgid "Change Anim Len"
+#~ msgstr "更改動畫長度"
+
+#, fuzzy
+#~ msgid "Change Anim Loop"
+#~ msgstr "更改動畫循環"
+
+#~ msgid "Length (s):"
+#~ msgstr "時長(秒):"
+
+#, fuzzy
+#~ msgid "Enable/Disable looping in animation."
+#~ msgstr "é–‹ï¼é—œå‹•畫循環。"
+
+#~ msgid "Add new tracks."
+#~ msgstr "新增軌迹。"
+
+#, fuzzy
+#~ msgid "Move current track up."
+#~ msgstr "上移ç¾åœ¨çš„軌迹。"
+
+#, fuzzy
+#~ msgid "Move current track down."
+#~ msgstr "下移ç¾åœ¨çš„軌迹。"
+
+#, fuzzy
+#~ msgid "Track tools"
+#~ msgstr "動畫軌迹工具"
+
+#, fuzzy
+#~ msgid "Enable editing of individual keys by clicking them."
+#~ msgstr "啟用單擊編輯å„個關éµå¹€çš„功能。"
+
+#, fuzzy
+#~ msgid "Key"
+#~ msgstr "é—œéµå¹€"
+
+#~ msgid "Thanks!"
+#~ msgstr "多è¬!"
+
+#~ msgid "I see..."
+#~ msgstr "如來如此"
+
+#, fuzzy
+#~ msgid "Can't open '%s'."
+#~ msgstr "ä¸èƒ½é€£æŽ¥ã€‚"
+
+#, fuzzy
+#~ msgid "Ugh"
+#~ msgstr "å—¯......"
+
+#~ msgid "Run Script"
+#~ msgstr "é‹è¡Œè…³æœ¬"
+
+#, fuzzy
+#~ msgid "Default (Same as Editor)"
+#~ msgstr "é è¨­()"
+
+#, fuzzy
+#~ msgid "Copy Animation"
+#~ msgstr "複製動畫"
+
+#~ msgid "prev"
+#~ msgstr "上一é "
+
+#~ msgid "next"
+#~ msgstr "下一é "
+
+#~ msgid "last"
+#~ msgstr "å°¾é "
+
+#, fuzzy
+#~ msgid "Set pivot at mouse position"
+#~ msgstr "åªé™é¸ä¸­"
+
+#~ msgid "OK :("
+#~ msgstr "OK :("
+
+#, fuzzy
+#~ msgid "Edit Signal"
+#~ msgstr "連接"
#, fuzzy
#~ msgid "Can't contain '/' or ':'"
@@ -8337,10 +9579,6 @@ msgstr "無效字型"
#~ msgstr "è·³éŽ"
#, fuzzy
-#~ msgid "preview"
-#~ msgstr "é è¦½:"
-
-#, fuzzy
#~ msgid "Move Add Key"
#~ msgstr "移動"
@@ -8369,9 +9607,6 @@ msgstr "無效字型"
#~ msgid "Selection -> Clear"
#~ msgstr "åªé™é¸ä¸­"
-#~ msgid "Filter:"
-#~ msgstr "篩é¸:"
-
#~ msgid "Added:"
#~ msgstr "已加入:"
@@ -8427,19 +9662,12 @@ msgstr "無效字型"
#~ msgid "at least 6 characters"
#~ msgstr "有效字符:"
-#, fuzzy
-#~ msgid "File name"
-#~ msgstr "有效å稱"
-
#~ msgid "Include"
#~ msgstr "包括"
#~ msgid "Target"
#~ msgstr "目標"
-#~ msgid "Action"
-#~ msgstr "行為"
-
#~ msgid "Images"
#~ msgstr "圖片"
@@ -8449,9 +9677,6 @@ msgstr "無效字型"
#~ msgid "Images:"
#~ msgstr "圖片:"
-#~ msgid "Keep"
-#~ msgstr "ä¿ç•™"
-
#~ msgid "Text"
#~ msgstr "文字"
@@ -8464,11 +9689,5 @@ msgstr "無效字型"
#~ msgid "Cannot go into subdir:"
#~ msgstr "無法進入次è¦è³‡æ–™å¤¾"
-#~ msgid "Edit Connections..."
-#~ msgstr "編輯連接"
-
#~ msgid "Live Editing"
#~ msgstr "峿™‚編輯"
-
-#~ msgid "Plugin List:"
-#~ msgstr "æ’件列表:"
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po
index df0c474322..5ce0ea7f67 100644
--- a/editor/translations/zh_TW.po
+++ b/editor/translations/zh_TW.po
@@ -24,337 +24,476 @@ msgstr ""
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: Weblate 3.1-dev\n"
-#: editor/animation_editor.cpp
-msgid "Disabled"
-msgstr "å·²åœç”¨"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "All Selection"
-msgstr "æ‰€æœ‰çš„é¸æ“‡"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/glue_header.h
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr "解碼字節ä½å…ƒä¸è¶³ï¼Œæˆ–為無效格å¼ã€‚"
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid index of type %s for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "Invalid arguments to construct '%s'"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Mirror"
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Insert Key Here"
+msgstr "動畫新增按éµ"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Duplicate Selected Key(s)"
+msgstr "複製所é¸"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Delete Selected Key(s)"
+msgstr "ç¢ºå®šåˆªé™¤æ‰€é¸æ“‡çš„æª”案嗎?"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr "複製動畫關éµç•«æ ¼"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr "刪除動畫關éµç•«æ ¼"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "動畫更改關éµå¹€æ™‚é–“"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "動畫更改轉場效果"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "動畫更改座標"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "動畫更改關éµå¹€æ•¸å€¼"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "動畫更改呼å«"
-#: editor/animation_editor.cpp
-msgid "Anim Add Track"
-msgstr "添加動畫軌"
-
-#: editor/animation_editor.cpp
-msgid "Anim Duplicate Keys"
-msgstr "複製動畫關éµç•«æ ¼"
+#: editor/animation_track_editor.cpp
+msgid "Property Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Up"
-msgstr "上移動畫軌"
+#: editor/animation_track_editor.cpp
+msgid "3D Transform Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Down"
-msgstr "動畫軌下移"
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Anim Track"
-msgstr "刪除動畫軌"
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Set Transitions to:"
-msgstr "設定轉場效果為:"
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Track Rename"
-msgstr "釿–°å‘½å動畫軌"
+#: editor/animation_track_editor.cpp
+msgid "Animation Playback Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Interpolation"
-msgstr "改變動畫軌內æ’"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track"
+msgstr "添加動畫軌"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Value Mode"
-msgstr "動畫軌改變模å¼"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Length Time (seconds)"
+msgstr "動畫長度 (秒)。"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Anim Track Change Wrap Mode"
-msgstr "å‹•ç•«è»Œé“æ›´æ”¹ç’°ç¹žæ¨¡å¼"
+msgid "Animation Looping"
+msgstr "動畫空間。"
-#: editor/animation_editor.cpp
-msgid "Edit Node Curve"
-msgstr "編輯節點曲線"
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Edit Selection Curve"
-msgstr "ç·¨è¼¯æ‰€é¸æ›²ç·š"
+#: editor/animation_track_editor.cpp
+msgid "Audio Clips:"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Delete Keys"
-msgstr "刪除動畫關éµç•«æ ¼"
+#: editor/animation_track_editor.cpp
+msgid "Anim Clips:"
+msgstr ""
-#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
-msgstr "複製所é¸"
+#: editor/animation_track_editor.cpp
+msgid "Toggle this track on/off."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Duplicate Transposed"
-msgstr "é‡è¤‡è½‰ç½®"
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Selection"
-msgstr "移除所é¸"
+#: editor/animation_track_editor.cpp
+msgid "Interpolation Mode"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Remove this track."
+msgstr "ç§»é™¤é¸æ“‡çš„動畫軌。"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Time (s): "
+msgstr "步驟 :"
+
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "連續"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "ä¸é€£çºŒ"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "觸發器"
-#: editor/animation_editor.cpp
-msgid "Anim Add Key"
-msgstr "添加動畫關éµç•«æ ¼"
-
-#: editor/animation_editor.cpp
-msgid "Anim Move Keys"
-msgstr "移動動畫畫格"
-
-#: editor/animation_editor.cpp
-msgid "Scale Selection"
-msgstr "縮放所é¸"
-
-#: editor/animation_editor.cpp
-msgid "Scale From Cursor"
-msgstr "由游標ä½ç½®ç¸®æ”¾"
-
-#: editor/animation_editor.cpp
-msgid "Goto Next Step"
-msgstr "往下一步"
+#: editor/animation_track_editor.cpp
+msgid "Capture"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Goto Prev Step"
-msgstr "往上一步"
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
-#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "線性"
-#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constant"
-msgstr "固定"
-
-#: editor/animation_editor.cpp
-msgid "In"
-msgstr "進"
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out"
-msgstr "出"
+#: editor/animation_track_editor.cpp
+msgid "Clamp Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "In-Out"
-msgstr "進出"
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out-In"
-msgstr "外-內"
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Transitions"
-msgstr "轉場動畫"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Duplicate Key(s)"
+msgstr "複製動畫關éµç•«æ ¼"
-#: editor/animation_editor.cpp
-msgid "Optimize Animation"
-msgstr "最佳化動畫"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Key(s)"
+msgstr "刪除動畫關éµç•«æ ¼"
-#: editor/animation_editor.cpp
-msgid "Clean-Up Animation"
-msgstr "清除動畫"
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr "刪除動畫軌"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "%s 新增新軌並æ’入畫格?"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "創建 %d 個新軌並æ’入畫格?"
-#: editor/animation_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr "新增"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr "æ’入動畫"
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "動畫建立與æ’å…¥"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Insert Track & Key"
msgstr "動畫新增軌跡與按éµ"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "動畫新增按éµ"
-#: editor/animation_editor.cpp
-msgid "Change Anim Len"
-msgstr "變更動畫長度"
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Loop"
-msgstr "變更動畫迴圈"
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
-#: editor/animation_editor.cpp
-#, fuzzy
-msgid "Anim Create Typed Value Key"
-msgstr "動畫新增具類別之éµå€¼"
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Insert"
-msgstr "æ’入動畫"
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Scale Keys"
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Add Call Track"
-msgstr "動畫新增呼å«è»Œè·¡"
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation zoom."
-msgstr "動畫空間。"
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Length (s):"
-msgstr "長度(s):"
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation length (in seconds)."
-msgstr "動畫長度 (秒)。"
+#: editor/animation_track_editor.cpp
+msgid "Method not found in object: "
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr "移動動畫畫格"
+
+#: editor/animation_track_editor.cpp
+msgid "Clipboard is empty"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Scale Keys"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Step (s):"
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Snap (s): "
msgstr "步驟 :"
-#: editor/animation_editor.cpp
-msgid "Cursor step snap (in seconds)."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation step value."
+msgstr "動畫空間。"
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
msgstr ""
-#: editor/animation_editor.cpp
-msgid "Enable/Disable looping in animation."
-msgstr "啟用/åœç”¨ 動畫迴圈。"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation properties."
+msgstr "動畫空間。"
-#: editor/animation_editor.cpp
-msgid "Add new tracks."
-msgstr "新增動畫軌。"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Copy Tracks"
+msgstr "è¤‡è£½åƒæ•¸"
-#: editor/animation_editor.cpp
-msgid "Move current track up."
-msgstr "上移當å‰å‹•畫軌。"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "è²¼ä¸Šåƒæ•¸"
-#: editor/animation_editor.cpp
-msgid "Move current track down."
-msgstr "下移當å‰å‹•畫軌。"
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr "縮放所é¸"
-#: editor/animation_editor.cpp
-msgid "Remove selected track."
-msgstr "ç§»é™¤é¸æ“‡çš„動畫軌。"
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr "由游標ä½ç½®ç¸®æ”¾"
-#: editor/animation_editor.cpp
-msgid "Track tools"
-msgstr "軌跡工具"
+#: editor/animation_track_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr "複製所é¸"
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr "é‡è¤‡è½‰ç½®"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Selection"
+msgstr "複製所é¸"
+
+#: editor/animation_track_editor.cpp
+msgid "Goto Next Step"
+msgstr "往下一步"
+
+#: editor/animation_track_editor.cpp
+msgid "Goto Prev Step"
+msgstr "往上一步"
+
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr "最佳化動畫"
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr "清除動畫"
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Enable editing of individual keys by clicking them."
-msgstr "啟用å¯ä½¿ç”¨é»žæ“Šä¾†æ›´æ”¹å„個éµã€‚"
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim. Optimizer"
msgstr "動畫. 最佳化"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "最大線性錯誤:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "最大角度錯誤:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "最大å¯å„ªåŒ–角度:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr "最佳化"
-#: editor/animation_editor.cpp
-#, fuzzy
-msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
-msgstr "å¾žå ´æ™¯æ¨¹ä¸­é¸æ“‡ä¸€å€‹ AnimationPlayer 來編輯動畫。"
-
-#: editor/animation_editor.cpp
-msgid "Key"
-msgstr "éµ"
-
-#: editor/animation_editor.cpp
-msgid "Transition"
-msgstr "轉場"
-
-#: editor/animation_editor.cpp
-msgid "Scale Ratio:"
-msgstr "縮放比例:"
-
-#: editor/animation_editor.cpp
-msgid "Call Functions in Which Node?"
-msgstr "呼å«å“ªå€‹ç¯€é»žè£¡çš„函å¼?"
-
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "移除無效按éµ"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "刪除未解決或是空的軌é“"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "清除所有動畫"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "清除動畫 (無法復原!)"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "清除"
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr "縮放比例:"
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr ""
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "調整陣列大å°"
@@ -375,7 +514,7 @@ msgstr "å‰å¾€ç¬¬...行"
msgid "Line Number:"
msgstr "行號:"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr "ç„¡ç¬¦åˆæ¢ä»¶"
@@ -391,7 +530,7 @@ msgstr "符åˆå¤§å°å¯«"
msgid "Whole Words"
msgstr "整個字"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr "å–代"
@@ -403,18 +542,27 @@ msgstr "å–代全部"
msgid "Selection Only"
msgstr "åƒ…é¸æ“‡å€åŸŸ"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom In"
msgstr "放大"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom Out"
msgstr "縮å°"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Reset Zoom"
msgstr "é‡è¨­ç¸®æ”¾å¤§å°"
+#: editor/code_editor.cpp
+msgid "Warnings:"
+msgstr ""
+
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Zoom:"
+msgstr "放大"
+
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "行:"
@@ -444,7 +592,8 @@ msgid "Add"
msgstr "新增"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
@@ -476,7 +625,7 @@ msgid "Oneshot"
msgstr "一次性"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -498,11 +647,12 @@ msgid "Connect '%s' to '%s'"
msgstr "連接 '%s' 到 '%s'"
#: editor/connections_dialog.cpp
-msgid "Connecting Signal:"
-msgstr "連çµè¨Šè™Ÿ:"
+msgid "Disconnect '%s' from '%s'"
+msgstr "將 '%s' 從 '%s' 中斷連接"
#: editor/connections_dialog.cpp
-msgid "Disconnect '%s' from '%s'"
+#, fuzzy
+msgid "Disconnect all from signal: '%s'"
msgstr "將 '%s' 從 '%s' 中斷連接"
#: editor/connections_dialog.cpp
@@ -510,14 +660,46 @@ msgid "Connect..."
msgstr "連接..."
#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "æ–·ç·š"
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Connect Signal: "
+msgstr "連çµè¨Šè™Ÿ:"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit Connection: "
+msgstr "連接..."
+
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from the \""
+msgstr ""
+
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "信號"
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Disconnect All"
+msgstr "æ–·ç·š"
+
+#: editor/connections_dialog.cpp
+msgid "Edit..."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Go To Method"
+msgstr "方法"
+
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "變更 %s 尺寸"
@@ -540,22 +722,25 @@ msgstr "我的最愛:"
msgid "Recent:"
msgstr "最近存å–:"
-#: editor/create_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "æœå°‹:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "ç¬¦åˆæ¢ä»¶:"
#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "æè¿°:"
@@ -617,7 +802,9 @@ msgstr "æœå°‹æ›¿ä»£è³‡æºï¼š"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
-#: editor/quick_open.cpp scene/gui/file_dialog.cpp
+#: editor/quick_open.cpp editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "開啟"
@@ -638,7 +825,7 @@ msgstr ""
"刪除這些檔案å¯èƒ½é€ æˆå…¶ä»–資æºç„¡æ³•正常é‹ä½œ\n"
"此動作無法復原, 確定è¦åˆªé™¤å—Ž?"
-#: editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
msgid "Cannot remove:"
msgstr "無法移除:"
@@ -709,9 +896,13 @@ msgstr "改變字典 value"
msgid "Thanks from the Godot community!"
msgstr "Godot 社群感è¬ä½ !"
-#: editor/editor_about.cpp
-msgid "Thanks!"
-msgstr "è¬è¬!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/inspector_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp
+msgid "OK"
+msgstr ""
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -895,6 +1086,7 @@ msgid "Bus options"
msgstr "Bus é¸é …"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "製作複本"
@@ -964,7 +1156,8 @@ msgstr "新增 Bus"
msgid "Create a new Bus Layout."
msgstr "建立新的 Bus é…置。"
-#: editor/editor_audio_buses.cpp editor/property_editor.cpp
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "載入"
@@ -974,7 +1167,6 @@ msgid "Load an existing Bus Layout."
msgstr "讀å–ç¾å­˜çš„ Bus é…置。"
#: editor/editor_audio_buses.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr "å¦å­˜æ–°æª”"
@@ -1011,23 +1203,6 @@ msgid "Invalid name. Must not collide with an existing global constant name."
msgstr "å稱已存在, ä¸èƒ½è·Ÿå·²ç¶“存在的全域變數å稱é‡è¤‡"
#: editor/editor_autoload_settings.cpp
-msgid "Invalid Path."
-msgstr "無效的路徑"
-
-#: editor/editor_autoload_settings.cpp
-msgid "File does not exist."
-msgstr "檔案ä¸å­˜åœ¨"
-
-#: editor/editor_autoload_settings.cpp
-msgid "Not in resource path."
-msgstr "在資æºè·¯å¾‘中找ä¸åˆ°"
-
-#: editor/editor_autoload_settings.cpp
-#, fuzzy
-msgid "Add AutoLoad"
-msgstr "新增 AutoLoad"
-
-#: editor/editor_autoload_settings.cpp
#, fuzzy
msgid "Autoload '%s' already exists!"
msgstr "Autoload「%sã€å·²ç¶“存在!"
@@ -1059,6 +1234,23 @@ msgstr "啟用"
msgid "Rearrange Autoloads"
msgstr "釿–°æŽ’列 Autoload"
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr "無效的路徑"
+
+#: editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr "檔案ä¸å­˜åœ¨"
+
+#: editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr "在資æºè·¯å¾‘中找ä¸åˆ°"
+
+#: editor/editor_autoload_settings.cpp
+#, fuzzy
+msgid "Add AutoLoad"
+msgstr "新增 AutoLoad"
+
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Path:"
@@ -1089,7 +1281,7 @@ msgstr "正在儲存變更..."
msgid "Updating scene..."
msgstr "更新場景中..."
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/editor_properties.cpp
#, fuzzy
msgid "[empty]"
msgstr "(空)"
@@ -1153,6 +1345,12 @@ msgid "Copy Path"
msgstr "複製路徑"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Open In File Manager"
+msgstr "在檔案管ç†å“¡å…§é¡¯ç¤º"
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
msgid "Show In File Manager"
msgstr "在檔案管ç†å“¡å…§é¡¯ç¤º"
@@ -1189,7 +1387,7 @@ msgid "Open a File or Directory"
msgstr "開啟檔案或資料夾"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "儲存"
@@ -1244,7 +1442,8 @@ msgstr "無法新增資料夾"
msgid "Directories & Files:"
msgstr "資料夾 & 檔案:"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
msgid "Preview:"
msgstr "é è¦½:"
@@ -1398,20 +1597,27 @@ msgstr ""
"ç›®å‰æ²’有這個 method 的說明。請幫我們[color=$color][url=$url]è²¢ç»[/url][/"
"color]一個!"
-#: editor/editor_help.cpp
-msgid "Search Text"
-msgstr "æœå°‹è©žå½™"
+#: editor/editor_inspector.cpp
+msgid "Property: "
+msgstr ""
-#: editor/editor_help.cpp
-msgid "Find"
-msgstr "尋找"
+#: editor/editor_inspector.cpp editor/property_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
#: editor/editor_log.cpp
msgid "Output:"
msgstr "輸出:"
-#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/property_editor.cpp editor/script_editor_debugger.cpp
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
@@ -1434,11 +1640,6 @@ msgstr "儲存資æºéŒ¯èª¤!"
msgid "Save Resource As..."
msgstr "å¦å­˜è³‡æºç‚º..."
-#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "I see..."
-msgstr "我知é“了"
-
#: editor/editor_node.cpp
#, fuzzy
msgid "Can't open file for writing:"
@@ -1452,9 +1653,9 @@ msgstr "è¦æ±‚äº†ä¸æ˜Žçš„æª”案格å¼:"
msgid "Error while saving."
msgstr "儲存中發生了錯誤。"
-#: editor/editor_node.cpp
-msgid "Can't open '%s'."
-msgstr "無法開啟 \"%s\"。"
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
@@ -1497,10 +1698,6 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
-msgid "Failed to load resource."
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr ""
@@ -1567,42 +1764,6 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
-msgid "Expand all properties"
-msgstr "展開所有屬性"
-
-#: editor/editor_node.cpp
-msgid "Collapse all properties"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Copy Params"
-msgstr "è¤‡è£½åƒæ•¸"
-
-#: editor/editor_node.cpp
-msgid "Paste Params"
-msgstr "è²¼ä¸Šåƒæ•¸"
-
-#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr "貼上資æº"
-
-#: editor/editor_node.cpp
-msgid "Copy Resource"
-msgstr "複製資æº"
-
-#: editor/editor_node.cpp
-msgid "Make Built-In"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Make Sub-Resources Unique"
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Open in Help"
-msgstr "在幫助界é¢ä¸­é–‹å•Ÿ"
-
-#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr ""
@@ -1778,11 +1939,6 @@ msgid ""
"To make changes to it, a new inherited scene can be created."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ugh"
-msgstr "呃"
-
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
@@ -1812,6 +1968,16 @@ msgid "Default"
msgstr "é è¨­"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Play This Scene"
+msgstr "æš«åœå ´æ™¯"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Close Tab"
+msgstr "關閉"
+
+#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "切æ›å ´æ™¯åˆ†é "
@@ -1939,10 +2105,6 @@ msgstr "專案設定"
msgid "Project Settings"
msgstr "專案設定"
-#: editor/editor_node.cpp
-msgid "Run Script"
-msgstr ""
-
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "輸出"
@@ -1952,6 +2114,11 @@ msgid "Tools"
msgstr "工具"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Project Data Folder"
+msgstr "專案創始人"
+
+#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr ""
@@ -2043,6 +2210,18 @@ msgstr ""
msgid "Toggle Fullscreen"
msgstr ""
+#: editor/editor_node.cpp
+msgid "Open Editor Data/Settings Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Editor Settings Folder"
+msgstr ""
+
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr ""
@@ -2058,7 +2237,8 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr "æœå°‹"
@@ -2102,7 +2282,7 @@ msgstr "æš«åœå ´æ™¯"
msgid "Stop the scene."
msgstr "åœæ­¢æ­¤å ´æ™¯"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr "åœæ­¢"
@@ -2123,6 +2303,16 @@ msgid "Play Custom Scene"
msgstr ""
#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Save & Restart"
+msgstr "å¦å­˜æ–°æª”"
+
+#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr ""
@@ -2142,42 +2332,6 @@ msgstr ""
msgid "Inspector"
msgstr ""
-#: editor/editor_node.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Save the currently edited resource."
-msgstr ""
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Save As..."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Go to the previous edited object in history."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Go to the next edited object in history."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "History of recently edited objects."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Object properties."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid "Changes may be lost!"
-msgstr ""
-
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
@@ -2193,6 +2347,10 @@ msgid "FileSystem"
msgstr ""
#: editor/editor_node.cpp
+msgid "Expand Bottom Panel"
+msgstr ""
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr ""
@@ -2270,19 +2428,23 @@ msgid "Thumbnail..."
msgstr ""
#: editor/editor_plugin_settings.cpp
-msgid "Installed Plugins:"
+msgid "Edit Plugin"
msgstr ""
#: editor/editor_plugin_settings.cpp
+msgid "Installed Plugins:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr ""
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr ""
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr ""
@@ -2290,12 +2452,13 @@ msgstr ""
msgid "Status:"
msgstr ""
-#: editor/editor_profiler.cpp
-msgid "Stop Profiling"
+#: editor/editor_plugin_settings.cpp
+msgid "Edit:"
msgstr ""
-#: editor/editor_profiler.cpp
-msgid "Start Profiling"
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+msgid "Start"
msgstr ""
#: editor/editor_profiler.cpp
@@ -2342,6 +2505,103 @@ msgstr ""
msgid "Calls"
msgstr ""
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "On"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid "Bit %d, value %d"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "[Empty]"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+msgid "Assign.."
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Show in File System"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr ""
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+#, fuzzy
+msgid "Convert To %s"
+msgstr "è½‰æ›æˆ..."
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Open Editor"
+msgstr "ç›¸ä¾æ€§ç·¨è¼¯å™¨"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Size: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+msgid "New Key:"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Value:"
+msgstr "數值"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr ""
@@ -2376,10 +2636,6 @@ msgstr ""
msgid "Did you forget the '_run' method?"
msgstr ""
-#: editor/editor_settings.cpp
-msgid "Default (Same as Editor)"
-msgstr ""
-
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
@@ -2405,6 +2661,7 @@ msgid "(Installed)"
msgstr ""
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr ""
@@ -2429,7 +2686,7 @@ msgid "Can't open export templates zip."
msgstr ""
#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside templates."
+msgid "Invalid version.txt format inside templates: %s."
msgstr ""
#: editor/export_template_manager.cpp
@@ -2491,6 +2748,12 @@ msgid "Download Complete."
msgstr ""
#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
#, fuzzy
msgid "Error requesting url: "
msgstr "載入場景時發生錯誤"
@@ -2578,7 +2841,7 @@ msgid "Download Templates"
msgstr "載入場景時發生錯誤"
#: editor/export_template_manager.cpp
-msgid "Select mirror from list: "
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr ""
#: editor/file_type_cache.cpp
@@ -2590,11 +2853,11 @@ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails"
+msgid "View items as a grid of thumbnails."
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "View items as a list"
+msgid "View items as a list."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -2670,7 +2933,7 @@ msgstr ""
msgid "Collapse all"
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr ""
@@ -2701,6 +2964,23 @@ msgid "Duplicate..."
msgstr "複製動畫關éµç•«æ ¼"
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Script..."
+msgstr "新增資料夾..."
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Resource..."
+msgstr "å¦å­˜è³‡æºç‚º..."
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr ""
@@ -2713,26 +2993,137 @@ msgid "Re-Scan Filesystem"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "Toggle folder status as Favorite"
-msgstr ""
+#, fuzzy
+msgid "Toggle folder status as Favorite."
+msgstr "åˆ‡æ›æœ€æ„›"
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Show current scene file."
+msgstr "新增資料夾"
#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr ""
#: editor/filesystem_dock.cpp
+msgid "Enter tree-view."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Search files"
+msgstr "æœå°‹ Class"
+
+#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Move"
msgstr ""
-#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Rename"
+#: editor/filesystem_dock.cpp
+msgid "There is already file or folder with the same name in this location."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find in files"
+msgstr "還有 %d 個檔案"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find: "
+msgstr "尋找"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Whole words"
+msgstr "整個字"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Match case"
+msgstr "符åˆå¤§å°å¯«"
+
+#: editor/find_in_files.cpp
+msgid "Folder: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Filter: "
+msgstr "éŽæ¿¾å™¨:"
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr ""
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace: "
+msgstr "å–代"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace all (no undo)"
+msgstr "å–代全部"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Searching..."
+msgstr "æœå°‹"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Search complete"
+msgstr "æœå°‹è©žå½™"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Group name already exists."
+msgstr "Autoload「%sã€å·²ç¶“存在!"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "invalid Group name."
+msgstr "ä¸èƒ½ä½¿ç”¨çš„å稱。"
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Nodes not in Group"
+msgstr ""
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Filter nodes"
+msgstr "éŽæ¿¾æª”案..."
+
+#: editor/groups_editor.cpp
+msgid "Nodes in Group"
msgstr ""
#: editor/groups_editor.cpp
@@ -2743,6 +3134,10 @@ msgstr ""
msgid "Remove from Group"
msgstr ""
+#: editor/groups_editor.cpp
+msgid "Manage Groups"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Import as Single Scene"
@@ -2785,7 +3180,7 @@ msgid "Import as Multiple Scenes+Materials"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr ""
@@ -2845,16 +3240,125 @@ msgstr ""
msgid "Reimport"
msgstr ""
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Expand all properties"
+msgstr "展開所有屬性"
+
+#: editor/inspector_dock.cpp
+msgid "Collapse all properties"
+msgstr ""
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr "è¤‡è£½åƒæ•¸"
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "è²¼ä¸Šåƒæ•¸"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Edit Resource Clipboard"
+msgstr "資æºè·¯å¾‘"
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr "複製資æº"
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr "在幫助界é¢ä¸­é–‹å•Ÿ"
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr ""
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Filter properties"
+msgstr "éŽæ¿¾æª”案..."
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr ""
+
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr ""
#: editor/node_dock.cpp
-msgid "Groups"
+msgid "Select a Node to edit Signals and Groups."
msgstr ""
-#: editor/node_dock.cpp
-msgid "Select a Node to edit Signals and Groups."
+#: editor/plugin_config_dialog.cpp
+msgid "Edit a Plugin"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Create a Plugin"
+msgstr "新增"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Plugin Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Language:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Script Name:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
@@ -2899,6 +3403,147 @@ msgstr ""
msgid "Delete points"
msgstr "刪除"
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Load.."
+msgstr "載入"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Create points."
+msgstr "刪除"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Erase points."
+msgstr "æ‰€æœ‰çš„é¸æ“‡"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Point"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Open Animation Node"
+msgstr "最佳化動畫"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Triangle already exists"
+msgstr "Autoload「%sã€å·²ç¶“存在!"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Erase points and triangles."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Filters"
+msgstr "éŽæ¿¾æª”案..."
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add Node.."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Filtered Tracks:"
+msgstr "éŽæ¿¾æª”案..."
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Enable filtering"
+msgstr ""
+
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr ""
@@ -2925,12 +3570,14 @@ msgid "Remove Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Invalid animation name!"
-msgstr ""
+#, fuzzy
+msgid "Invalid animation name!"
+msgstr "ä¸èƒ½ä½¿ç”¨çš„å稱。"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Animation name already exists!"
-msgstr ""
+#, fuzzy
+msgid "Animation name already exists!"
+msgstr "Autoload「%sã€å·²ç¶“存在!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -2938,11 +3585,6 @@ msgid "Rename Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr ""
@@ -2959,12 +3601,14 @@ msgid "Duplicate Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to copy!"
-msgstr ""
+#, fuzzy
+msgid "No animation to copy!"
+msgstr "動畫空間。"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation resource on clipboard!"
-msgstr ""
+#, fuzzy
+msgid "No animation resource on clipboard!"
+msgstr "在資æºè·¯å¾‘中找ä¸åˆ°"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
@@ -2975,7 +3619,7 @@ msgid "Paste Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to edit!"
+msgid "No animation to edit!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3007,39 +3651,34 @@ msgid "Scale animation playback globally for the node."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create new animation in player."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load animation from disk."
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load an animation from disk."
+msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save the current animation"
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Display list of animations in player."
+msgid "New"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Autoplay on Load"
-msgstr ""
+#, fuzzy
+msgid "Edit Transitions..."
+msgstr "轉場動畫"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Target Blend Times"
-msgstr ""
+#, fuzzy
+msgid "Open in Inspector"
+msgstr "開啟資料夾"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
+msgid "Display list of animations in player."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Copy Animation"
+msgid "Autoplay on Load"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3092,6 +3731,10 @@ msgid "Include Gizmos (3D)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pin AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr ""
@@ -3101,6 +3744,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
@@ -3118,162 +3762,213 @@ msgstr ""
msgid "Cross-Animation Blend Times"
msgstr ""
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "End"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "New name:"
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Edit Filters"
-msgstr "éŽæ¿¾æª”案..."
+msgid "No playback resource set at path: %s."
+msgstr "在資æºè·¯å¾‘中找ä¸åˆ°"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Create new nodes."
+msgstr "新增 %s"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Connect nodes."
+msgstr "連接..."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Remove selected node or transition"
+msgstr "ç§»é™¤é¸æ“‡çš„動畫軌。"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition: "
+msgstr "轉場"
#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "New name:"
+msgstr ""
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr ""
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "AnimationTree"
-msgstr ""
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Free"
-msgstr ""
-
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr ""
@@ -3328,8 +4023,14 @@ msgid "Asset Download Error:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Fetching:"
-msgstr ""
+#, fuzzy
+msgid "Downloading (%s / %s)..."
+msgstr "載入時發生錯誤:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Downloading..."
+msgstr "載入時發生錯誤:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
@@ -3357,20 +4058,20 @@ msgid "Download for this asset is already in progress!"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "first"
+msgid "First"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
-msgid "prev"
-msgstr "é è¦½:"
+msgid "Previous"
+msgstr "上個分é "
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "next"
-msgstr ""
+msgid "Next"
+msgstr "下一個"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "last"
+msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -3439,7 +4140,7 @@ msgid "Bake Lightmaps"
msgstr "變更光æºåŠå¾‘"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr ""
@@ -3448,12 +4149,10 @@ msgid "Configure Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr ""
@@ -3466,14 +4165,6 @@ msgid "Rotation Step:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Pivot"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Action"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr ""
@@ -3503,11 +4194,24 @@ msgid "Create new horizontal and vertical guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit IK Chain"
+#, fuzzy
+msgid "Move pivot"
+msgstr "移除"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit CanvasItem"
+msgid "Move anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Resize CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3527,6 +4231,21 @@ msgid "Paste Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom out"
+msgstr "縮å°"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom reset"
+msgstr "縮å°"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom in"
+msgstr "放大"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr ""
@@ -3570,7 +4289,7 @@ msgid "Pan Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggles snapping"
+msgid "Toggle snapping."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3578,7 +4297,7 @@ msgid "Use Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping options"
+msgid "Snapping Options"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3619,6 +4338,10 @@ msgid "Snap to node sides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr ""
@@ -3645,23 +4368,23 @@ msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Bones"
+msgid "Show Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
+msgid "Make IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show Bones"
+msgid "Clear IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make IK Chain"
+msgid "Make Custom Bone(s) from Node(s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear IK Chain"
+msgid "Clear Custom Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3707,12 +4430,9 @@ msgid "Layout"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Keys"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
-msgstr ""
+#, fuzzy
+msgid "Insert keys."
+msgstr "動畫新增按éµ"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
@@ -3727,15 +4447,6 @@ msgid "Clear Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Drag pivot from mouse position"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
-msgid "Set pivot at mouse position"
-msgstr "移除"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr ""
@@ -3751,10 +4462,6 @@ msgstr ""
msgid "Adding %s..."
msgstr ""
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ok"
-msgstr ""
-
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr ""
@@ -3787,26 +4494,18 @@ msgstr ""
msgid "Set Handle"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove item %d?"
-msgstr ""
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Item"
-msgstr ""
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove Selected Item"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+msgid "CPUParticles"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Import from Scene"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
msgstr ""
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Update from Scene"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
@@ -3881,15 +4580,6 @@ msgstr ""
msgid "Bake GI Probe"
msgstr ""
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Add/Remove Color Ramp Point"
-msgstr ""
-
-#: editor/plugins/gradient_editor_plugin.cpp
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr ""
-
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
@@ -3973,6 +4663,7 @@ msgid "No mesh to debug."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr ""
@@ -4042,6 +4733,27 @@ msgstr ""
msgid "Outline Size:"
msgstr ""
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -4142,71 +4854,6 @@ msgstr ""
msgid "Populate"
msgstr ""
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake!"
-msgstr ""
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake the navigation mesh."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-#, fuzzy
-msgid "Marking walkable triangles..."
-msgstr "正在儲存變更..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr ""
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr ""
-
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
@@ -4267,18 +4914,6 @@ msgid "Emission Colors"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry (faces)."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
@@ -4287,15 +4922,11 @@ msgid "No faces!"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
-msgstr ""
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
+msgid "Node does not contain geometry."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
+msgid "Node does not contain geometry (faces)."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
@@ -4323,6 +4954,19 @@ msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to CPUParticles"
+msgstr "è½‰æ›æˆ..."
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr ""
@@ -4399,6 +5043,22 @@ msgstr ""
msgid "Close Curve"
msgstr ""
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr ""
@@ -4434,19 +5094,89 @@ msgstr ""
msgid "Remove In-Control Point"
msgstr ""
+#: editor/plugins/physical_bone_plugin.cpp
+#, fuzzy
+msgid "Move joint"
+msgstr "移除"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync bones"
+msgstr ""
+
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Polygon & UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split point with itself."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split can't form an existing edge."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Split already exists."
+msgstr "Autoload「%sã€å·²ç¶“存在!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Add Split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Invalid Split: "
+msgstr "無效的路徑"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Split"
+msgstr "移除"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint bone weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Poly"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Splits"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Bones"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon"
+msgstr "新增資料夾"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr ""
@@ -4475,11 +5205,23 @@ msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
+msgid "Connect two points to make a split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Select a split to erase it"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UnPaint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -4495,9 +5237,9 @@ msgid "Clear UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr ""
+#, fuzzy
+msgid "Grid Settings"
+msgstr "專案設定"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
@@ -4507,6 +5249,30 @@ msgstr ""
msgid "Grid"
msgstr ""
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Configure Grid:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step X:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step Y:"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Sync Bones to Polygon"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
@@ -4529,6 +5295,10 @@ msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr "貼上資æº"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -4550,17 +5320,18 @@ msgid "Load Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#, fuzzy
msgid "ResourcePreloader"
msgstr "資æºè·¯å¾‘"
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "Path to AnimationPlayer is invalid"
+msgstr ""
+
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr ""
@@ -4571,6 +5342,21 @@ msgid "Close and save changes?"
msgstr "沒有儲存的變更都會éºå¤±, 確定è¦é—œé–‰?"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error writing TextFile:"
+msgstr "載入場景時發生錯誤"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error could not load file."
+msgstr "無法新增資料夾"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error saving file!"
+msgstr "儲存資æºéŒ¯èª¤!"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr ""
@@ -4587,6 +5373,21 @@ msgid "Error importing"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "New TextFile..."
+msgstr "新增資料夾..."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Open File"
+msgstr "開啟檔案"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Save File As..."
+msgstr "å¦å­˜å ´æ™¯ç‚º..."
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr ""
@@ -4599,6 +5400,10 @@ msgid " Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Sort"
msgstr "排åº:"
@@ -4628,8 +5433,9 @@ msgid "File"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "New"
-msgstr ""
+#, fuzzy
+msgid "New TextFile"
+msgstr "éŽæ¿¾æª”案..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -4656,6 +5462,11 @@ msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr ""
@@ -4689,11 +5500,6 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
@@ -4748,10 +5554,6 @@ msgid "Discard"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
@@ -4770,46 +5572,71 @@ msgid "Debugger"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search results"
+msgstr "æœå°‹å¹«åŠ©"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search in files"
+msgstr "æœå°‹ Class"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Line"
+msgstr "行:"
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Pick Color"
+msgid "Lookup Symbol"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#, fuzzy
msgid "Convert Case"
msgstr "è½‰æ›æˆ..."
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr ""
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr ""
-
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
@@ -4901,8 +5728,9 @@ msgid "Find Previous"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Replace..."
-msgstr ""
+#, fuzzy
+msgid "Find in files..."
+msgstr "éŽæ¿¾æª”案..."
#: editor/plugins/script_text_editor.cpp
msgid "Goto Function..."
@@ -4920,129 +5748,40 @@ msgstr ""
msgid "Shader"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr ""
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr ""
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton2D"
+msgstr "單例"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical bones"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr ""
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton"
+msgstr "單例"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
+#: editor/plugins/skeleton_editor_plugin.cpp
+msgid "Create physical skeleton"
msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr ""
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+#, fuzzy
+msgid "Play IK"
+msgstr "é–‹å§‹"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
@@ -5170,10 +5909,6 @@ msgid "Align with view"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "OK :("
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""
@@ -5182,6 +5917,10 @@ msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock View Rotation"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr ""
@@ -5228,6 +5967,10 @@ msgid "Doppler Enable"
msgstr "啟用"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Cinematic Preview"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr ""
@@ -5358,6 +6101,10 @@ msgid "Tool Scale"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap To Floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr ""
@@ -5366,6 +6113,10 @@ msgid "Transform"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr ""
@@ -5394,6 +6145,10 @@ msgid "4 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr ""
@@ -5407,10 +6162,6 @@ msgid "Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Skeleton Gizmo visibility"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr ""
@@ -5470,6 +6221,50 @@ msgstr ""
msgid "Post"
msgstr ""
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite is empty!"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to 2D Mesh"
+msgstr "è½‰æ›æˆ..."
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create 2D Mesh"
+msgstr "新增 %s"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Grow (Pixels): "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Update Preview"
+msgstr "é è¦½:"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Settings:"
+msgstr "專案設定"
+
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""
@@ -5538,14 +6333,6 @@ msgstr ""
msgid "SpriteFrames"
msgstr ""
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox Preview:"
-msgstr ""
-
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox"
-msgstr ""
-
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr ""
@@ -5571,26 +6358,19 @@ msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Separation:"
-msgstr ""
-
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region"
+msgid "Sep.:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region Editor"
+msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -5606,11 +6386,6 @@ msgid "Add All"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Item"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr ""
@@ -5683,10 +6458,6 @@ msgstr ""
msgid "Many"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-msgid "Options"
-msgstr ""
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
msgstr ""
@@ -5711,7 +6482,7 @@ msgstr ""
msgid "Icon"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr ""
@@ -5724,8 +6495,8 @@ msgid "Color"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr ""
+msgid "Constant"
+msgstr "固定"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -5733,6 +6504,11 @@ msgid "Erase Selection"
msgstr "æ‰€æœ‰çš„é¸æ“‡"
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fix Invalid Tiles"
+msgstr "ä¸èƒ½ä½¿ç”¨çš„å稱。"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr ""
@@ -5754,12 +6530,9 @@ msgid "Erase TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase selection"
-msgstr ""
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find tile"
-msgstr ""
+#, fuzzy
+msgid "Find Tile"
+msgstr "尋找"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
@@ -5782,6 +6555,11 @@ msgid "Pick Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Move Selection"
+msgstr "移除所é¸"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr ""
@@ -5798,64 +6576,109 @@ msgid "Rotate 270 degrees"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Could not find tile:"
+msgid "Add Texture(s) to TileSet"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Item name or ID:"
+#, fuzzy
+msgid "Remove current Texture from TileSet"
+msgstr "移除"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
+msgid "Merge from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from scene?"
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tile Set"
+msgid "Display tile's names (hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
+msgid "Remove Selected Textue and ALL TILES wich uses it?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
+msgid "You haven't selected a texture to remove."
msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Error"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Autotiles"
+msgid "Merge from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid " file(s) was not added because was already on the list."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
-"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings."
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: set bit on.\n"
-"RMB: set bit off."
+"RMB: set bit off.\n"
+"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
-msgid "Select current edited sub-tile."
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
msgstr "新增資料夾"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select sub-tile to change its priority."
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
msgstr ""
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "This property can't be changed."
+msgstr "æ­¤æ“作無法在沒有根節點的情æ³ä¸‹é€²è¡Œã€‚"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tile Set"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Fragment"
+msgstr "è¼¸å…¥åƒæ•¸"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Light"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "VisualShader"
msgstr ""
#: editor/project_export.cpp
@@ -5871,7 +6694,7 @@ msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted: "
+msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
@@ -5947,10 +6770,6 @@ msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-
-#: editor/project_export.cpp
msgid "Export With Debug"
msgstr ""
@@ -5960,7 +6779,7 @@ msgid "The path does not exist."
msgstr "檔案ä¸å­˜åœ¨"
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' file."
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgstr ""
#: editor/project_manager.cpp
@@ -5968,6 +6787,14 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
@@ -6059,6 +6886,10 @@ msgid "Project Path:"
msgstr ""
#: editor/project_manager.cpp
+msgid "Project Installation Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Browse"
msgstr ""
@@ -6169,8 +7000,8 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6182,9 +7013,22 @@ msgid "Rename Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Change Action deadzone"
+msgstr "改變字典 value"
+
+#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr ""
+#: editor/project_settings_editor.cpp
+msgid "All Devices"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr ""
+
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr ""
@@ -6226,19 +7070,19 @@ msgid "Wheel Down Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 6"
+msgid "Wheel Left Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 7"
+msgid "Wheel Right Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 8"
+msgid "X Button 1"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Button 9"
+msgid "X Button 2"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6267,10 +7111,6 @@ msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Button"
msgstr ""
@@ -6316,6 +7156,12 @@ msgid "Delete Item"
msgstr "刪除"
#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
@@ -6389,6 +7235,10 @@ msgstr ""
msgid "Override For..."
msgstr ""
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr ""
@@ -6398,6 +7248,15 @@ msgid "Action:"
msgstr ""
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Action"
+msgstr "æ‰€æœ‰çš„é¸æ“‡"
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr ""
@@ -6459,10 +7318,6 @@ msgid "AutoLoad"
msgstr ""
#: editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr ""
-
-#: editor/property_editor.cpp
msgid "Ease In"
msgstr ""
@@ -6499,76 +7354,163 @@ msgid "Select Node"
msgstr ""
#: editor/property_editor.cpp
-msgid "New Script"
+msgid "Error loading file: Not a resource!"
msgstr ""
#: editor/property_editor.cpp
-msgid "New %s"
+msgid "Pick a Node"
msgstr ""
#: editor/property_editor.cpp
-msgid "Make Unique"
+msgid "Bit %d, val %d."
msgstr ""
#: editor/property_editor.cpp
-msgid "Show in File System"
+msgid "Properties:"
msgstr ""
-#: editor/property_editor.cpp
+#: editor/property_selector.cpp
+msgid "Select Property"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Virtual Method"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Method"
+msgstr ""
+
+#: editor/pvrtc_compress.cpp
+msgid "Could not execute PVRTC tool:"
+msgstr ""
+
+#: editor/pvrtc_compress.cpp
+msgid "Can't load back converted image using PVRTC tool:"
+msgstr ""
+
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
#, fuzzy
-msgid "Convert To %s"
-msgstr "è½‰æ›æˆ..."
+msgid "Batch Rename"
+msgstr "符åˆå¤§å°å¯«"
-#: editor/property_editor.cpp
-msgid "Error loading file: Not a resource!"
+#: editor/rename_dialog.cpp
+msgid "Prefix"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Selected node is not a Viewport!"
+#: editor/rename_dialog.cpp
+msgid "Suffix"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Pick a Node"
+#: editor/rename_dialog.cpp
+msgid "Advanced options"
msgstr ""
-#: editor/property_editor.cpp
-msgid "Bit %d, val %d."
+#: editor/rename_dialog.cpp
+msgid "Substitute"
msgstr ""
-#: editor/property_editor.cpp
-msgid "On"
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node name"
+msgstr "節點å稱:"
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
msgstr ""
-#: editor/property_editor.cpp
-msgid "[Empty]"
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node type"
+msgstr "節點å稱:"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Current scene name"
+msgstr "ç›®å‰çš„場景尚未存檔, ä¾ç„¶è¦é–‹å•Ÿå—Ž?"
+
+#: editor/rename_dialog.cpp
+msgid "Root node name"
msgstr ""
-#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
-msgid "Set"
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
msgstr ""
-#: editor/property_editor.cpp
-msgid "Properties:"
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Property"
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Virtual Method"
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
msgstr ""
-#: editor/property_selector.cpp
-msgid "Select Method"
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Step"
+msgstr "步驟 :"
+
+#: editor/rename_dialog.cpp
+msgid "Ammount by which counter is incremented for each node"
msgstr ""
-#: editor/pvrtc_compress.cpp
-msgid "Could not execute PVRTC tool:"
+#: editor/rename_dialog.cpp
+msgid "Padding"
msgstr ""
-#: editor/pvrtc_compress.cpp
-msgid "Can't load back converted image using PVRTC tool:"
+#: editor/rename_dialog.cpp
+msgid ""
+"Minium number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Post-Process"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Lowercase"
+msgstr "è½‰æ›æˆ..."
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Uppercase"
+msgstr "è½‰æ›æˆ..."
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Reset"
+msgstr "é‡è¨­ç¸®æ”¾å¤§å°"
+
+#: editor/rename_dialog.cpp editor/script_editor_debugger.cpp
+msgid "Error"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
@@ -6607,11 +7549,6 @@ msgstr ""
msgid "Scene Run Settings"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
-#: scene/gui/dialogs.cpp
-msgid "OK"
-msgstr ""
-
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
@@ -6631,6 +7568,10 @@ msgid "Instance Scene(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""
@@ -6671,11 +7612,30 @@ msgid "Load As Placeholder"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Discard Instancing"
+msgid "Make Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Create Root Node:"
+msgstr "新增資料夾"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "2D Scene"
+msgstr "場景"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "3D Scene"
+msgstr "場景"
+
+#: editor/scene_tree_dock.cpp
+msgid "User Interface"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Makes Sense!"
+msgid "Custom Node"
msgstr ""
#: editor/scene_tree_dock.cpp
@@ -6687,6 +7647,10 @@ msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
@@ -6730,18 +7694,15 @@ msgid "Change Type"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Attach Script"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Script"
-msgstr ""
+#, fuzzy
+msgid "Make Scene Root"
+msgstr "儲存場景"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr ""
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr ""
@@ -6764,11 +7725,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
-msgid "Filter nodes"
-msgstr "éŽæ¿¾æª”案..."
-
-#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr ""
@@ -6789,17 +7745,10 @@ msgstr ""
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
-#: editor/scene_tree_dock.cpp
-msgid "Clear!"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle Spatial Visible"
-msgstr ""
-
#: editor/scene_tree_editor.cpp
-msgid "Toggle CanvasItem Visible"
-msgstr ""
+#, fuzzy
+msgid "Toggle Visible"
+msgstr "切æ›é¡¯ç¤ºéš±è—檔案"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
@@ -6807,7 +7756,7 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
-"Node has connection(s) and group(s)\n"
+"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -6823,21 +7772,21 @@ msgid ""
"Click to show groups dock."
msgstr ""
-#: editor/scene_tree_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
#, fuzzy
-msgid "Open script"
+msgid "Open Script"
msgstr "開啟最近存å–"
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
-"Click to unlock"
+"Click to unlock it."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
-"Click to make selectable"
+"Click to make selectable."
msgstr ""
#: editor/scene_tree_editor.cpp
@@ -6845,6 +7794,12 @@ msgid "Toggle Visibility"
msgstr ""
#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
@@ -6883,6 +7838,10 @@ msgid "N/A"
msgstr ""
#: editor/script_create_dialog.cpp
+msgid "Open Script/Choose Location"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr ""
@@ -7127,10 +8086,23 @@ msgid "Change Camera Size"
msgstr "變更é¡é ­å°ºå¯¸"
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Notifier AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Change Probe Extents"
+msgstr "變更框型範åœ"
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "變更çƒåž‹åŠå¾‘"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr "變更框型範åœ"
@@ -7143,21 +8115,38 @@ msgid "Change Capsule Shape Height"
msgstr "變更楕圓體高度"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
-msgstr ""
+#, fuzzy
+msgid "Change Cylinder Shape Radius"
+msgstr "變更楕圓體åŠå¾‘"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier Extents"
-msgstr ""
+#, fuzzy
+msgid "Change Cylinder Shape Height"
+msgstr "變更楕圓體高度"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
+msgid "Change Ray Shape Length"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
#, fuzzy
-msgid "Change Probe Extents"
-msgstr "變更框型範åœ"
+msgid "Change Cylinder Radius"
+msgstr "變更光æºåŠå¾‘"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Height"
+msgstr "變更楕圓體高度"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Torus Inner Radius"
+msgstr "變更çƒåž‹åŠå¾‘"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Torus Outer Radius"
+msgstr "變更光æºåŠå¾‘"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
@@ -7213,16 +8202,6 @@ msgid "GDNative"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "解碼字節ä½å…ƒä¸è¶³ï¼Œæˆ–為無效格å¼ã€‚"
-
-#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr "step引數為0!"
@@ -7297,6 +8276,11 @@ msgstr "複製所é¸"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
+msgid "GridMap Fill Selection"
+msgstr "複製所é¸"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
msgid "GridMap Duplicate Selection"
msgstr "複製所é¸"
@@ -7381,6 +8365,11 @@ msgstr "æ‰€æœ‰çš„é¸æ“‡"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
+msgid "Fill Selection"
+msgstr "æ‰€æœ‰çš„é¸æ“‡"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
msgid "GridMap Settings"
msgstr "專案設定"
@@ -7451,6 +8440,71 @@ msgstr "éŽæ¿¾æª”案..."
msgid "End of inner exception stack trace"
msgstr ""
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake!"
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+#, fuzzy
+msgid "Marking walkable triangles..."
+msgstr "正在儲存變更..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr ""
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7504,10 +8558,6 @@ msgid "Set Variable Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr ""
@@ -7618,36 +8668,14 @@ msgid "Connect Nodes"
msgstr "連接..."
#: modules/visual_script/visual_script_editor.cpp
-msgid "Condition"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Sequence"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Switch"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Iterator"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "While"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Return"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Call"
-msgstr ""
+#, fuzzy
+msgid "Connect Node Data"
+msgstr "連接..."
#: modules/visual_script/visual_script_editor.cpp
-msgid "Get"
-msgstr ""
+#, fuzzy
+msgid "Connect Node Sequence"
+msgstr "連接..."
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -7674,15 +8702,11 @@ msgid "Remove Function"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Variable"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Signal"
+msgid "Editing Variable:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
@@ -7690,10 +8714,6 @@ msgid "Remove Signal"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr ""
@@ -7737,6 +8757,11 @@ msgstr ""
msgid "Paste Nodes"
msgstr ""
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Member"
+msgstr "éŽæ¿¾æª”案..."
+
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr ""
@@ -7791,6 +8816,19 @@ msgid ""
"(error)."
msgstr ""
+#: modules/visual_script/visual_script_property_selector.cpp
+#, fuzzy
+msgid "Search VisualScript"
+msgstr "æœå°‹å¹«åŠ©"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get"
+msgstr ""
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set "
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
@@ -7844,8 +8882,8 @@ msgstr ""
#: scene/2d/collision_object_2d.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
@@ -7930,6 +8968,19 @@ msgstr ""
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
@@ -7990,8 +9041,8 @@ msgstr ""
#: scene/3d/collision_object.cpp
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape or CollisionPolygon children nodes to define "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
@@ -8064,6 +9115,17 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid ""
+"Size changes to SoftBody will be overriden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8076,6 +9138,46 @@ msgid ""
"it as a child of a VehicleBody."
msgstr ""
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Animation not found: '%s'"
+msgstr "動畫長度 (秒)。"
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Invalid animation: '%s'."
+msgstr "無效的字體大å°ã€‚"
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr "將 '%s' 從 '%s' 中斷連接"
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr "å¾žå ´æ™¯æ¨¹ä¸­é¸æ“‡ä¸€å€‹ AnimationPlayer 來編輯動畫。"
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+msgid "AnimationPlayer root is not a valid node."
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr ""
@@ -8146,12 +9248,136 @@ msgstr "讀å–字體錯誤。"
msgid "Invalid font size."
msgstr "無效的字體大å°ã€‚"
+#: scene/resources/visual_shader.cpp
+msgid "Input"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+msgid "None"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Invalid source for shader."
+msgstr "無效的字體大å°ã€‚"
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#~ msgid "Disabled"
+#~ msgstr "å·²åœç”¨"
+
+#~ msgid "Move Anim Track Up"
+#~ msgstr "上移動畫軌"
+
+#~ msgid "Move Anim Track Down"
+#~ msgstr "動畫軌下移"
+
+#~ msgid "Set Transitions to:"
+#~ msgstr "設定轉場效果為:"
+
+#~ msgid "Anim Track Rename"
+#~ msgstr "釿–°å‘½å動畫軌"
+
+#~ msgid "Anim Track Change Interpolation"
+#~ msgstr "改變動畫軌內æ’"
+
+#~ msgid "Anim Track Change Value Mode"
+#~ msgstr "動畫軌改變模å¼"
+
#, fuzzy
-#~ msgid "Previous"
-#~ msgstr "上個分é "
+#~ msgid "Anim Track Change Wrap Mode"
+#~ msgstr "å‹•ç•«è»Œé“æ›´æ”¹ç’°ç¹žæ¨¡å¼"
+
+#~ msgid "Edit Node Curve"
+#~ msgstr "編輯節點曲線"
-#~ msgid "Next"
-#~ msgstr "下一個"
+#~ msgid "Edit Selection Curve"
+#~ msgstr "ç·¨è¼¯æ‰€é¸æ›²ç·š"
+
+#~ msgid "Anim Add Key"
+#~ msgstr "添加動畫關éµç•«æ ¼"
+
+#~ msgid "In"
+#~ msgstr "進"
+
+#~ msgid "Out"
+#~ msgstr "出"
+
+#~ msgid "In-Out"
+#~ msgstr "進出"
+
+#~ msgid "Out-In"
+#~ msgstr "外-內"
+
+#~ msgid "Change Anim Len"
+#~ msgstr "變更動畫長度"
+
+#~ msgid "Change Anim Loop"
+#~ msgstr "變更動畫迴圈"
+
+#, fuzzy
+#~ msgid "Anim Create Typed Value Key"
+#~ msgstr "動畫新增具類別之éµå€¼"
+
+#~ msgid "Anim Add Call Track"
+#~ msgstr "動畫新增呼å«è»Œè·¡"
+
+#~ msgid "Length (s):"
+#~ msgstr "長度(s):"
+
+#~ msgid "Enable/Disable looping in animation."
+#~ msgstr "啟用/åœç”¨ 動畫迴圈。"
+
+#~ msgid "Add new tracks."
+#~ msgstr "新增動畫軌。"
+
+#~ msgid "Move current track up."
+#~ msgstr "上移當å‰å‹•畫軌。"
+
+#~ msgid "Move current track down."
+#~ msgstr "下移當å‰å‹•畫軌。"
+
+#~ msgid "Track tools"
+#~ msgstr "軌跡工具"
+
+#~ msgid "Enable editing of individual keys by clicking them."
+#~ msgstr "啟用å¯ä½¿ç”¨é»žæ“Šä¾†æ›´æ”¹å„個éµã€‚"
+
+#~ msgid "Key"
+#~ msgstr "éµ"
+
+#~ msgid "Call Functions in Which Node?"
+#~ msgstr "呼å«å“ªå€‹ç¯€é»žè£¡çš„函å¼?"
+
+#~ msgid "Thanks!"
+#~ msgstr "è¬è¬!"
+
+#~ msgid "I see..."
+#~ msgstr "我知é“了"
+
+#~ msgid "Can't open '%s'."
+#~ msgstr "無法開啟 \"%s\"。"
+
+#~ msgid "Ugh"
+#~ msgstr "呃"
+
+#, fuzzy
+#~ msgid "prev"
+#~ msgstr "é è¦½:"
+
+#, fuzzy
+#~ msgid "Set pivot at mouse position"
+#~ msgstr "移除"
#~ msgid "Not found!"
#~ msgstr "找ä¸åˆ°!"
@@ -8175,12 +9401,6 @@ msgstr "無效的字體大å°ã€‚"
#~ msgid "Selection -> Duplicate"
#~ msgstr "åƒ…é¸æ“‡å€åŸŸ"
-#~ msgid "Filter:"
-#~ msgstr "éŽæ¿¾å™¨:"
-
-#~ msgid "Arguments:"
-#~ msgstr "è¼¸å…¥åƒæ•¸"
-
#~ msgid "Return:"
#~ msgstr "回傳值:"
diff --git a/main/input_default.cpp b/main/input_default.cpp
index 4363fc1c88..d074e05f43 100644
--- a/main/input_default.cpp
+++ b/main/input_default.cpp
@@ -265,9 +265,6 @@ void InputDefault::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool
Ref<InputEventKey> k = p_event;
if (k.is_valid() && !k->is_echo() && k->get_scancode() != 0) {
-
- //print_line(p_event);
-
if (k->is_pressed())
keys_pressed.insert(k->get_scancode());
else
diff --git a/main/main.cpp b/main/main.cpp
index 2fd9cfa734..21851337b7 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -1092,7 +1092,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
boot_logo_path = boot_logo_path.strip_edges();
- if (boot_logo_path != String() /*&& FileAccess::exists(boot_logo_path)*/) {
+ if (boot_logo_path != String()) {
print_line("Boot splash path: " + boot_logo_path);
boot_logo.instance();
Error err = boot_logo->load(boot_logo_path);
@@ -1164,10 +1164,8 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
if (String(ProjectSettings::get_singleton()->get("display/mouse_cursor/custom_image")) != String()) {
- //print_line("use custom cursor");
Ref<Texture> cursor = ResourceLoader::load(ProjectSettings::get_singleton()->get("display/mouse_cursor/custom_image"));
if (cursor.is_valid()) {
- //print_line("loaded ok");
Vector2 hotspot = ProjectSettings::get_singleton()->get("display/mouse_cursor/custom_image_hotspot");
Input::get_singleton()->set_custom_mouse_cursor(cursor, Input::CURSOR_ARROW, hotspot);
}
@@ -1214,10 +1212,8 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
ClassDB::set_current_api(ClassDB::API_NONE); //no more api is registered at this point
- if (OS::get_singleton()->is_stdout_verbose()) {
- print_line("CORE API HASH: " + itos(ClassDB::get_api_hash(ClassDB::API_CORE)));
- print_line("EDITOR API HASH: " + itos(ClassDB::get_api_hash(ClassDB::API_EDITOR)));
- }
+ print_verbose("CORE API HASH: " + itos(ClassDB::get_api_hash(ClassDB::API_CORE)));
+ print_verbose("EDITOR API HASH: " + itos(ClassDB::get_api_hash(ClassDB::API_EDITOR)));
MAIN_PRINT("Main: Done");
return OK;
diff --git a/misc/dist/html/default.html b/misc/dist/html/fixed-size.html
index 14766e8239..14766e8239 100644
--- a/misc/dist/html/default.html
+++ b/misc/dist/html/fixed-size.html
diff --git a/misc/dist/html/full-size.html b/misc/dist/html/full-size.html
new file mode 100644
index 0000000000..44b009524c
--- /dev/null
+++ b/misc/dist/html/full-size.html
@@ -0,0 +1,260 @@
+<!DOCTYPE html>
+<html xmlns='http://www.w3.org/1999/xhtml' lang='' xml:lang=''>
+<head>
+ <meta charset='utf-8' />
+ <meta name='viewport' content='width=device-width, user-scalable=no' />
+ <title></title>
+ <style type='text/css'>
+
+ body {
+ touch-action: none;
+ margin: 0;
+ border: 0 none;
+ padding: 0;
+ text-align: center;
+ background-color: black;
+ }
+
+ #canvas {
+ display: block;
+ margin: 0;
+ color: white;
+ }
+
+ #canvas:focus {
+ outline: none;
+ }
+
+ .godot {
+ font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
+ color: #e0e0e0;
+ background-color: #3b3943;
+ background-image: linear-gradient(to bottom, #403e48, #35333c);
+ border: 1px solid #45434e;
+ box-shadow: 0 0 1px 1px #2f2d35;
+ }
+
+
+ /* Status display
+ * ============== */
+
+ #status {
+ position: absolute;
+ left: 0;
+ top: 0;
+ right: 0;
+ bottom: 0;
+ display: flex;
+ justify-content: center;
+ align-items: center;
+ /* don't consume click events - make children visible explicitly */
+ visibility: hidden;
+ }
+
+ #status-progress {
+ width: 366px;
+ height: 7px;
+ background-color: #38363A;
+ border: 1px solid #444246;
+ padding: 1px;
+ box-shadow: 0 0 2px 1px #1B1C22;
+ border-radius: 2px;
+ visibility: visible;
+ }
+
+ @media only screen and (orientation:portrait) {
+ #status-progress {
+ width: 61.8%;
+ }
+ }
+
+ #status-progress-inner {
+ height: 100%;
+ width: 0;
+ box-sizing: border-box;
+ transition: width 0.5s linear;
+ background-color: #202020;
+ border: 1px solid #222223;
+ box-shadow: 0 0 1px 1px #27282E;
+ border-radius: 3px;
+ }
+
+ #status-indeterminate {
+ visibility: visible;
+ position: relative;
+ }
+
+ #status-indeterminate > div {
+ width: 4.5px;
+ height: 0;
+ border-style: solid;
+ border-width: 9px 3px 0 3px;
+ border-color: #2b2b2b transparent transparent transparent;
+ transform-origin: center 21px;
+ position: absolute;
+ }
+
+ #status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
+ #status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
+ #status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
+ #status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
+ #status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
+ #status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
+ #status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
+ #status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }
+
+ #status-notice {
+ margin: 0 100px;
+ line-height: 1.3;
+ visibility: visible;
+ padding: 4px 6px;
+ visibility: visible;
+ }
+ </style>
+$GODOT_HEAD_INCLUDE
+</head>
+<body>
+ <canvas id='canvas'>
+ HTML5 canvas appears to be unsupported in the current browser.<br />
+ Please try updating or use a different browser.
+ </canvas>
+ <div id='status'>
+ <div id='status-progress' style='display: none;' oncontextmenu='event.preventDefault();'><div id ='status-progress-inner'></div></div>
+ <div id='status-indeterminate' style='display: none;' oncontextmenu='event.preventDefault();'>
+ <div></div>
+ <div></div>
+ <div></div>
+ <div></div>
+ <div></div>
+ <div></div>
+ <div></div>
+ <div></div>
+ </div>
+ <div id='status-notice' class='godot' style='display: none;'></div>
+ </div>
+
+ <script type='text/javascript' src='$GODOT_BASENAME.js'></script>
+ <script type='text/javascript'>//<![CDATA[
+
+ var engine = new Engine;
+ var setStatusMode;
+ var setStatusNotice;
+
+ (function() {
+
+ const MAIN_PACK = '$GODOT_BASENAME.pck';
+ const INDETERMINATE_STATUS_STEP_MS = 100;
+
+ var canvas = document.getElementById('canvas');
+ var statusProgress = document.getElementById('status-progress');
+ var statusProgressInner = document.getElementById('status-progress-inner');
+ var statusIndeterminate = document.getElementById('status-indeterminate');
+ var statusNotice = document.getElementById('status-notice');
+
+ var initializing = true;
+ var statusMode = 'hidden';
+
+ var animationCallbacks = [];
+ function animate(time) {
+ animationCallbacks.forEach(callback => callback(time));
+ requestAnimationFrame(animate);
+ }
+ requestAnimationFrame(animate);
+
+ function adjustCanvasDimensions() {
+ canvas.width = innerWidth;
+ canvas.height = innerHeight;
+ }
+ animationCallbacks.push(adjustCanvasDimensions);
+ adjustCanvasDimensions();
+
+ setStatusMode = function setStatusMode(mode) {
+
+ if (statusMode === mode || !initializing)
+ return;
+ [statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
+ elem.style.display = 'none';
+ });
+ if (animateStatusIndeterminate in animationCallbacks) {
+ animationCallbacks.erase(animateStatusIndeterminate);
+ }
+ switch (mode) {
+ case 'progress':
+ statusProgress.style.display = 'block';
+ break;
+ case 'indeterminate':
+ statusIndeterminate.style.display = 'block';
+ animationCallbacks.push(animateStatusIndeterminate);
+ break;
+ case 'notice':
+ statusNotice.style.display = 'block';
+ break;
+ case 'hidden':
+ break;
+ default:
+ throw new Error('Invalid status mode');
+ }
+ statusMode = mode;
+ }
+
+ function animateStatusIndeterminate(ms) {
+
+ var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
+ if (statusIndeterminate.children[i].style.borderTopColor == '') {
+ Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
+ child.style.borderTopColor = '';
+ });
+ statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
+ }
+ }
+
+ setStatusNotice = function setStatusNotice(text) {
+
+ while (statusNotice.lastChild) {
+ statusNotice.removeChild(statusNotice.lastChild);
+ }
+ var lines = text.split('\n');
+ lines.forEach((line) => {
+ statusNotice.appendChild(document.createTextNode(line));
+ statusNotice.appendChild(document.createElement('br'));
+ });
+ };
+
+ engine.setProgressFunc((current, total) => {
+
+ if (total > 0) {
+ statusProgressInner.style.width = current/total * 100 + '%';
+ setStatusMode('progress');
+ if (current === total) {
+ // wait for progress bar animation
+ setTimeout(() => {
+ setStatusMode('indeterminate');
+ }, 500);
+ }
+ } else {
+ setStatusMode('indeterminate');
+ }
+ });
+
+ function displayFailureNotice(err) {
+ var msg = err.message || err;
+ console.error(msg);
+ setStatusNotice(msg);
+ setStatusMode('notice');
+ initializing = false;
+ };
+
+ if (!Engine.isWebGLAvailable()) {
+ displayFailureNotice('WebGL not available');
+ } else {
+ setStatusMode('indeterminate');
+ engine.setCanvas(canvas);
+ engine.startGame(MAIN_PACK).then(() => {
+ setStatusMode('hidden');
+ initializing = false;
+ }, displayFailureNotice);
+ }
+ })();
+ //]]></script>
+</body>
+</html>
diff --git a/modules/bullet/area_bullet.cpp b/modules/bullet/area_bullet.cpp
index b004641838..3668088590 100644
--- a/modules/bullet/area_bullet.cpp
+++ b/modules/bullet/area_bullet.cpp
@@ -236,7 +236,7 @@ void AreaBullet::set_param(PhysicsServer::AreaParameter p_param, const Variant &
set_spOv_gravityPointAttenuation(p_value);
break;
default:
- print_line("The Bullet areas doesn't suppot this param: " + itos(p_param));
+ WARN_PRINTS("Area doesn't support this parameter in the Bullet backend: " + itos(p_param));
}
}
@@ -259,7 +259,7 @@ Variant AreaBullet::get_param(PhysicsServer::AreaParameter p_param) const {
case PhysicsServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION:
return spOv_gravityPointAttenuation;
default:
- print_line("The Bullet areas doesn't suppot this param: " + itos(p_param));
+ WARN_PRINTS("Area doesn't support this parameter in the Bullet backend: " + itos(p_param));
return Variant();
}
}
diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp
index 70f70e7e5f..dbd27a3564 100644
--- a/modules/bullet/bullet_physics_server.cpp
+++ b/modules/bullet/bullet_physics_server.cpp
@@ -1001,11 +1001,13 @@ void BulletPhysicsServer::soft_body_get_collision_exceptions(RID p_body, List<RI
}
void BulletPhysicsServer::soft_body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) {
- print_line("TODO MUST BE IMPLEMENTED");
+ // FIXME: Must be implemented.
+ WARN_PRINT("soft_body_state is not implemented yet in Bullet backend.");
}
Variant BulletPhysicsServer::soft_body_get_state(RID p_body, BodyState p_state) const {
- print_line("TODO MUST BE IMPLEMENTED");
+ // FIXME: Must be implemented.
+ WARN_PRINT("soft_body_state is not implemented yet in Bullet backend.");
return Variant();
}
@@ -1439,7 +1441,7 @@ RID BulletPhysicsServer::joint_create_generic_6dof(RID p_body_A, const Transform
ERR_FAIL_COND_V(body_A == body_B, RID());
- JointBullet *joint = bulletnew(Generic6DOFJointBullet(body_A, body_B, p_local_frame_A, p_local_frame_B, true));
+ JointBullet *joint = bulletnew(Generic6DOFJointBullet(body_A, body_B, p_local_frame_A, p_local_frame_B));
AddJointToSpace(body_A, joint);
CreateThenReturnRID(joint_owner, joint);
diff --git a/modules/bullet/cone_twist_joint_bullet.cpp b/modules/bullet/cone_twist_joint_bullet.cpp
index 472ad3b52c..6b5438c60f 100644
--- a/modules/bullet/cone_twist_joint_bullet.cpp
+++ b/modules/bullet/cone_twist_joint_bullet.cpp
@@ -64,26 +64,6 @@ ConeTwistJointBullet::ConeTwistJointBullet(RigidBodyBullet *rbA, RigidBodyBullet
setup(coneConstraint);
}
-void ConeTwistJointBullet::set_angular_only(bool angularOnly) {
- coneConstraint->setAngularOnly(angularOnly);
-}
-
-void ConeTwistJointBullet::set_limit(real_t _swingSpan1, real_t _swingSpan2, real_t _twistSpan, real_t _softness, real_t _biasFactor, real_t _relaxationFactor) {
- coneConstraint->setLimit(_swingSpan1, _swingSpan2, _twistSpan, _softness, _biasFactor, _relaxationFactor);
-}
-
-int ConeTwistJointBullet::get_solve_twist_limit() {
- return coneConstraint->getSolveTwistLimit();
-}
-
-int ConeTwistJointBullet::get_solve_swing_limit() {
- return coneConstraint->getSolveSwingLimit();
-}
-
-real_t ConeTwistJointBullet::get_twist_limit_sign() {
- return coneConstraint->getTwistLimitSign();
-}
-
void ConeTwistJointBullet::set_param(PhysicsServer::ConeTwistJointParam p_param, real_t p_value) {
switch (p_param) {
case PhysicsServer::CONE_TWIST_JOINT_SWING_SPAN:
diff --git a/modules/bullet/cone_twist_joint_bullet.h b/modules/bullet/cone_twist_joint_bullet.h
index bd6eb49196..d6040fd6ec 100644
--- a/modules/bullet/cone_twist_joint_bullet.h
+++ b/modules/bullet/cone_twist_joint_bullet.h
@@ -47,14 +47,6 @@ public:
virtual PhysicsServer::JointType get_type() const { return PhysicsServer::JOINT_CONE_TWIST; }
- void set_angular_only(bool angularOnly);
-
- void set_limit(real_t _swingSpan1, real_t _swingSpan2, real_t _twistSpan, real_t _softness = 0.8f, real_t _biasFactor = 0.3f, real_t _relaxationFactor = 1.0f);
- int get_solve_twist_limit();
-
- int get_solve_swing_limit();
- real_t get_twist_limit_sign();
-
void set_param(PhysicsServer::ConeTwistJointParam p_param, real_t p_value);
real_t get_param(PhysicsServer::ConeTwistJointParam p_param) const;
};
diff --git a/modules/bullet/generic_6dof_joint_bullet.cpp b/modules/bullet/generic_6dof_joint_bullet.cpp
index adfad7803f..6275a0d2ed 100644
--- a/modules/bullet/generic_6dof_joint_bullet.cpp
+++ b/modules/bullet/generic_6dof_joint_bullet.cpp
@@ -34,13 +34,13 @@
#include "bullet_utilities.h"
#include "rigid_body_bullet.h"
-#include <BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h>
+#include <BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h>
/**
@author AndreaCatania
*/
-Generic6DOFJointBullet::Generic6DOFJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &frameInA, const Transform &frameInB, bool useLinearReferenceFrameA) :
+Generic6DOFJointBullet::Generic6DOFJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &frameInA, const Transform &frameInB) :
JointBullet() {
Transform scaled_AFrame(frameInA.scaled(rbA->get_body_scale()));
@@ -58,9 +58,9 @@ Generic6DOFJointBullet::Generic6DOFJointBullet(RigidBodyBullet *rbA, RigidBodyBu
btTransform btFrameB;
G_TO_B(scaled_BFrame, btFrameB);
- sixDOFConstraint = bulletnew(btGeneric6DofConstraint(*rbA->get_bt_rigid_body(), *rbB->get_bt_rigid_body(), btFrameA, btFrameB, useLinearReferenceFrameA));
+ sixDOFConstraint = bulletnew(btGeneric6DofSpring2Constraint(*rbA->get_bt_rigid_body(), *rbB->get_bt_rigid_body(), btFrameA, btFrameB));
} else {
- sixDOFConstraint = bulletnew(btGeneric6DofConstraint(*rbA->get_bt_rigid_body(), btFrameA, useLinearReferenceFrameA));
+ sixDOFConstraint = bulletnew(btGeneric6DofSpring2Constraint(*rbA->get_bt_rigid_body(), btFrameA));
}
setup(sixDOFConstraint);
@@ -123,20 +123,11 @@ void Generic6DOFJointBullet::set_param(Vector3::Axis p_axis, PhysicsServer::G6DO
switch (p_param) {
case PhysicsServer::G6DOF_JOINT_LINEAR_LOWER_LIMIT:
limits_lower[0][p_axis] = p_value;
- set_flag(p_axis, PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT, flags[p_axis][p_param]); // Reload bullet parameter
+ set_flag(p_axis, PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT, flags[p_axis][PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT]); // Reload bullet parameter
break;
case PhysicsServer::G6DOF_JOINT_LINEAR_UPPER_LIMIT:
limits_upper[0][p_axis] = p_value;
- set_flag(p_axis, PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT, flags[p_axis][p_param]); // Reload bullet parameter
- break;
- case PhysicsServer::G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS:
- sixDOFConstraint->getTranslationalLimitMotor()->m_limitSoftness = p_value;
- break;
- case PhysicsServer::G6DOF_JOINT_LINEAR_RESTITUTION:
- sixDOFConstraint->getTranslationalLimitMotor()->m_restitution = p_value;
- break;
- case PhysicsServer::G6DOF_JOINT_LINEAR_DAMPING:
- sixDOFConstraint->getTranslationalLimitMotor()->m_damping = p_value;
+ set_flag(p_axis, PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT, flags[p_axis][PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT]); // Reload bullet parameter
break;
case PhysicsServer::G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY:
sixDOFConstraint->getTranslationalLimitMotor()->m_targetVelocity.m_floats[p_axis] = p_value;
@@ -146,23 +137,11 @@ void Generic6DOFJointBullet::set_param(Vector3::Axis p_axis, PhysicsServer::G6DO
break;
case PhysicsServer::G6DOF_JOINT_ANGULAR_LOWER_LIMIT:
limits_lower[1][p_axis] = p_value;
- set_flag(p_axis, PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT, flags[p_axis][p_param]); // Reload bullet parameter
+ set_flag(p_axis, PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT, flags[p_axis][PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT]); // Reload bullet parameter
break;
case PhysicsServer::G6DOF_JOINT_ANGULAR_UPPER_LIMIT:
limits_upper[1][p_axis] = p_value;
- set_flag(p_axis, PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT, flags[p_axis][p_param]); // Reload bullet parameter
- break;
- case PhysicsServer::G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS:
- sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_limitSoftness = p_value;
- break;
- case PhysicsServer::G6DOF_JOINT_ANGULAR_DAMPING:
- sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_damping = p_value;
- break;
- case PhysicsServer::G6DOF_JOINT_ANGULAR_RESTITUTION:
- sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_bounce = p_value;
- break;
- case PhysicsServer::G6DOF_JOINT_ANGULAR_FORCE_LIMIT:
- sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_maxLimitForce = p_value;
+ set_flag(p_axis, PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT, flags[p_axis][PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT]); // Reload bullet parameter
break;
case PhysicsServer::G6DOF_JOINT_ANGULAR_ERP:
sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_stopERP = p_value;
@@ -171,7 +150,7 @@ void Generic6DOFJointBullet::set_param(Vector3::Axis p_axis, PhysicsServer::G6DO
sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_targetVelocity = p_value;
break;
case PhysicsServer::G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT:
- sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_maxLimitForce = p_value;
+ sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_maxMotorForce = p_value;
break;
default:
WARN_PRINT("This parameter is not supported");
@@ -185,12 +164,6 @@ real_t Generic6DOFJointBullet::get_param(Vector3::Axis p_axis, PhysicsServer::G6
return limits_lower[0][p_axis];
case PhysicsServer::G6DOF_JOINT_LINEAR_UPPER_LIMIT:
return limits_upper[0][p_axis];
- case PhysicsServer::G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS:
- return sixDOFConstraint->getTranslationalLimitMotor()->m_limitSoftness;
- case PhysicsServer::G6DOF_JOINT_LINEAR_RESTITUTION:
- return sixDOFConstraint->getTranslationalLimitMotor()->m_restitution;
- case PhysicsServer::G6DOF_JOINT_LINEAR_DAMPING:
- return sixDOFConstraint->getTranslationalLimitMotor()->m_damping;
case PhysicsServer::G6DOF_JOINT_LINEAR_MOTOR_TARGET_VELOCITY:
return sixDOFConstraint->getTranslationalLimitMotor()->m_targetVelocity.m_floats[p_axis];
case PhysicsServer::G6DOF_JOINT_LINEAR_MOTOR_FORCE_LIMIT:
@@ -199,20 +172,14 @@ real_t Generic6DOFJointBullet::get_param(Vector3::Axis p_axis, PhysicsServer::G6
return limits_lower[1][p_axis];
case PhysicsServer::G6DOF_JOINT_ANGULAR_UPPER_LIMIT:
return limits_upper[1][p_axis];
- case PhysicsServer::G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS:
- return sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_limitSoftness;
- case PhysicsServer::G6DOF_JOINT_ANGULAR_DAMPING:
- return sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_damping;
case PhysicsServer::G6DOF_JOINT_ANGULAR_RESTITUTION:
return sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_bounce;
- case PhysicsServer::G6DOF_JOINT_ANGULAR_FORCE_LIMIT:
- return sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_maxLimitForce;
case PhysicsServer::G6DOF_JOINT_ANGULAR_ERP:
return sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_stopERP;
case PhysicsServer::G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY:
return sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_targetVelocity;
case PhysicsServer::G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT:
- return sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_maxLimitForce;
+ return sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_maxMotorForce;
default:
WARN_PRINT("This parameter is not supported");
return 0.;
diff --git a/modules/bullet/generic_6dof_joint_bullet.h b/modules/bullet/generic_6dof_joint_bullet.h
index ad06582eac..176127ed6c 100644
--- a/modules/bullet/generic_6dof_joint_bullet.h
+++ b/modules/bullet/generic_6dof_joint_bullet.h
@@ -40,7 +40,7 @@
class RigidBodyBullet;
class Generic6DOFJointBullet : public JointBullet {
- class btGeneric6DofConstraint *sixDOFConstraint;
+ class btGeneric6DofSpring2Constraint *sixDOFConstraint;
// First is linear second is angular
Vector3 limits_lower[2];
@@ -48,7 +48,7 @@ class Generic6DOFJointBullet : public JointBullet {
bool flags[3][PhysicsServer::G6DOF_JOINT_FLAG_MAX];
public:
- Generic6DOFJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &frameInA, const Transform &frameInB, bool useLinearReferenceFrameA);
+ Generic6DOFJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &frameInA, const Transform &frameInB);
virtual PhysicsServer::JointType get_type() const { return PhysicsServer::JOINT_6DOF; }
diff --git a/modules/bullet/hinge_joint_bullet.cpp b/modules/bullet/hinge_joint_bullet.cpp
index 97ea7ca3df..07fde6efb9 100644
--- a/modules/bullet/hinge_joint_bullet.cpp
+++ b/modules/bullet/hinge_joint_bullet.cpp
@@ -97,7 +97,7 @@ void HingeJointBullet::set_param(PhysicsServer::HingeJointParam p_param, real_t
switch (p_param) {
case PhysicsServer::HINGE_JOINT_BIAS:
if (0 < p_value) {
- print_line("The Bullet Hinge Joint doesn't support bias, So it's always 0");
+ WARN_PRINTS("HingeJoint doesn't support bias in the Bullet backend, so it's always 0.");
}
break;
case PhysicsServer::HINGE_JOINT_LIMIT_UPPER:
@@ -122,7 +122,7 @@ void HingeJointBullet::set_param(PhysicsServer::HingeJointParam p_param, real_t
hingeConstraint->setMaxMotorImpulse(p_value);
break;
default:
- WARN_PRINTS("The Bullet Hinge Joint doesn't support this parameter: " + itos(p_param) + ", value: " + itos(p_value));
+ WARN_PRINTS("HingeJoint doesn't support this parameter in the Bullet backend: " + itos(p_param) + ", value: " + itos(p_value));
}
}
@@ -146,7 +146,7 @@ real_t HingeJointBullet::get_param(PhysicsServer::HingeJointParam p_param) const
case PhysicsServer::HINGE_JOINT_MOTOR_MAX_IMPULSE:
return hingeConstraint->getMaxMotorImpulse();
default:
- WARN_PRINTS("The Bullet Hinge Joint doesn't support this parameter: " + itos(p_param));
+ WARN_PRINTS("HingeJoint doesn't support this parameter in the Bullet backend: " + itos(p_param));
return 0;
}
}
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index 9f2171a82a..258c628d93 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -161,8 +161,6 @@ CSGBrush *CSGShape::_get_brush() {
void CSGShape::_update_shape() {
- //print_line("updating shape for " + String(get_path()));
-
if (parent)
return;
@@ -372,7 +370,6 @@ void CSGShape::_notification(int p_what) {
if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
- //print_line("local xform changed");
if (parent) {
parent->_make_dirty();
}
@@ -641,7 +638,6 @@ CSGBrush *CSGMesh::_build_brush() {
}
}
- //print_line("total vertices? " + itos(vertices.size()));
if (vertices.size() == 0)
return NULL;
diff --git a/modules/dds/texture_loader_dds.cpp b/modules/dds/texture_loader_dds.cpp
index 9424080b6d..3cb24d0407 100644
--- a/modules/dds/texture_loader_dds.cpp
+++ b/modules/dds/texture_loader_dds.cpp
@@ -217,8 +217,6 @@ RES ResourceFormatDDS::load(const String &p_path, const String &p_original_path,
if (!(flags & DDSD_MIPMAPCOUNT))
mipmaps = 1;
- //print_line("found format: "+String(dds_format_info[dds_format].name));
-
PoolVector<uint8_t> src_data;
const DDSFormatInfo &info = dds_format_info[dds_format];
diff --git a/modules/etc/image_etc.cpp b/modules/etc/image_etc.cpp
index ddfa7af771..f5c817c816 100644
--- a/modules/etc/image_etc.cpp
+++ b/modules/etc/image_etc.cpp
@@ -199,7 +199,7 @@ static void _compress_etc(Image *p_img, float p_lossy_quality, bool force_etc1_f
int wofs = 0;
- print_line("begin encoding, format: " + Image::get_format_name(etc_format));
+ print_verbose("ETC: Begin encoding, format: " + Image::get_format_name(etc_format));
uint64_t t = OS::get_singleton()->get_ticks_msec();
for (int i = 0; i < mmc; i++) {
// convert source image to internal etc2comp format (which is equivalent to Image::FORMAT_RGBAF)
@@ -227,7 +227,7 @@ static void _compress_etc(Image *p_img, float p_lossy_quality, bool force_etc1_f
delete[] src_rgba_f;
}
- print_line("time encoding: " + rtos(OS::get_singleton()->get_ticks_msec() - t));
+ print_verbose("ETC: Time encoding: " + rtos(OS::get_singleton()->get_ticks_msec() - t));
p_img->create(imgw, imgh, p_img->has_mipmaps(), etc_format, dst_data);
}
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 5125b58b41..e05bc7d591 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -294,11 +294,6 @@ bool GDScript::get_property_default_value(const StringName &p_property, Variant
#ifdef TOOLS_ENABLED
- /*
- for (const Map<StringName,Variant>::Element *I=member_default_values.front();I;I=I->next()) {
- print_line("\t"+String(String(I->key())+":"+String(I->get())));
- }
- */
const Map<StringName, Variant>::Element *E = member_default_values_cache.find(p_property);
if (E) {
r_value = E->get();
@@ -335,17 +330,8 @@ ScriptInstance *GDScript::instance_create(Object *p_this) {
PlaceHolderScriptInstance *GDScript::placeholder_instance_create(Object *p_this) {
#ifdef TOOLS_ENABLED
-
- //instance a fake script for editing the values
- //plist.invert();
-
- /*print_line("CREATING PLACEHOLDER");
- for(List<PropertyInfo>::Element *E=plist.front();E;E=E->next()) {
- print_line(E->get().name);
- }*/
PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(GDScriptLanguage::get_singleton(), Ref<Script>(this), p_this));
placeholders.insert(si);
- //_update_placeholder(si);
_update_exports();
return si;
#else
@@ -409,7 +395,6 @@ bool GDScript::_update_exports() {
bool changed = false;
if (source_changed_cache) {
- //print_line("updating source for "+get_path());
source_changed_cache = false;
changed = true;
@@ -456,11 +441,8 @@ bool GDScript::_update_exports() {
if (bf.is_valid()) {
- //print_line("parent is: "+bf->get_path());
base_cache = bf;
bf->inheriters_cache.insert(get_instance_id());
-
- //bf->_update_exports(p_instances,true,false);
}
} else {
ERR_PRINT(("Path extending itself in " + path).utf8().get_data());
@@ -475,7 +457,6 @@ bool GDScript::_update_exports() {
continue;
members_cache.push_back(c->variables[i]._export);
- //print_line("found "+c->variables[i]._export.name);
member_default_values_cache[c->variables[i].identifier] = c->variables[i].default_value;
}
@@ -490,7 +471,6 @@ bool GDScript::_update_exports() {
}
}
} else {
- //print_line("unchanged is "+get_path());
}
if (base_cache.is_valid()) {
@@ -499,11 +479,9 @@ bool GDScript::_update_exports() {
}
}
- if (/*changed &&*/ placeholders.size()) { //hm :(
-
- //print_line("updating placeholders for "+get_path());
+ if (placeholders.size()) { //hm :(
- //update placeholders if any
+ // update placeholders if any
Map<StringName, Variant> values;
List<PropertyInfo> propnames;
_update_exports_values(values, propnames);
@@ -529,7 +507,6 @@ void GDScript::update_exports() {
Set<ObjectID> copy = inheriters_cache; //might get modified
- //print_line("update exports for "+get_path()+" ic: "+itos(copy.size()));
for (Set<ObjectID>::Element *E = copy.front(); E; E = E->next()) {
Object *id = ObjectDB::get_instance(E->get());
GDScript *s = Object::cast_to<GDScript>(id);
@@ -825,7 +802,6 @@ Error GDScript::load_source_code(const String &p_path) {
#ifdef TOOLS_ENABLED
source_changed_cache = true;
#endif
- //print_line("LSC :"+get_path());
path = p_path;
return OK;
}
@@ -1507,7 +1483,6 @@ int GDScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_
p_info_arr[current].self_time = elem->self()->profile.last_frame_self_time;
p_info_arr[current].total_time = elem->self()->profile.last_frame_total_time;
p_info_arr[current].signature = elem->self()->profile.signature;
- //print_line(String(elem->self()->profile.signature)+": "+itos(elem->self()->profile.last_frame_call_count));
current++;
}
elem = elem->next();
@@ -1546,7 +1521,7 @@ struct GDScriptDepSort {
void GDScriptLanguage::reload_all_scripts() {
#ifdef DEBUG_ENABLED
- print_line("RELOAD ALL SCRIPTS");
+ print_verbose("GDScript: Reloading all scripts");
if (lock) {
lock->lock();
}
@@ -1556,7 +1531,7 @@ void GDScriptLanguage::reload_all_scripts() {
SelfList<GDScript> *elem = script_list.first();
while (elem) {
if (elem->self()->get_path().is_resource_file()) {
- print_line("FOUND: " + elem->self()->get_path());
+ print_verbose("GDScript: Found: " + elem->self()->get_path());
scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident
}
elem = elem->next();
@@ -1572,7 +1547,7 @@ void GDScriptLanguage::reload_all_scripts() {
for (List<Ref<GDScript> >::Element *E = scripts.front(); E; E = E->next()) {
- print_line("RELOADING: " + E->get()->get_path());
+ print_verbose("GDScript: Reloading: " + E->get()->get_path());
E->get()->load_source_code(E->get()->get_path());
E->get()->reload(true);
}
@@ -1703,7 +1678,6 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
void GDScriptLanguage::frame() {
- //print_line("calls: "+itos(calls));
calls = 0;
#ifdef DEBUG_ENABLED
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index 368601127d..1403184557 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -1009,8 +1009,6 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser::
return prev_pos;
int retval = prev_pos;
- //print_line("retval: "+itos(retval));
-
if (retval & GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS) {
slevel++;
codegen.alloc_stack(slevel);
@@ -2073,8 +2071,6 @@ Error GDScriptCompiler::_parse_class_blocks(GDScript *p_script, const GDScriptPa
//validate instances if keeping state
if (p_keep_state) {
-
- print_line("RELOAD KEEP " + p_script->path);
for (Set<Object *>::Element *E = p_script->instances.front(); E;) {
Set<Object *>::Element *N = E->next();
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp
index 934c93059a..30400f01e9 100644
--- a/modules/gdscript/gdscript_editor.cpp
+++ b/modules/gdscript/gdscript_editor.cpp
@@ -192,7 +192,6 @@ int GDScriptLanguage::find_function(const String &p_function, const String &p_co
if (tokenizer.get_token() == GDScriptTokenizer::TK_NEWLINE) {
indent = tokenizer.get_token_line_indent();
}
- //print_line("TOKEN: "+String(GDScriptTokenizer::get_token_name(tokenizer.get_token())));
if (indent == 0 && tokenizer.get_token() == GDScriptTokenizer::TK_PR_FUNCTION && tokenizer.get_token(1) == GDScriptTokenizer::TK_IDENTIFIER) {
String identifier = tokenizer.get_token_identifier(1);
@@ -201,7 +200,6 @@ int GDScriptLanguage::find_function(const String &p_function, const String &p_co
}
}
tokenizer.advance();
- //print_line("NEXT: "+String(GDScriptTokenizer::get_token_name(tokenizer.get_token())));
}
return -1;
}
@@ -2930,7 +2928,6 @@ void GDScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_t
break;
}
- //print_line(itos(indent_stack.size())+","+itos(tc)+": "+l);
lines.write[i] = l;
}
diff --git a/modules/gdscript/gdscript_functions.cpp b/modules/gdscript/gdscript_functions.cpp
index f2e52d48dd..d9c20868bd 100644
--- a/modules/gdscript/gdscript_functions.cpp
+++ b/modules/gdscript/gdscript_functions.cpp
@@ -642,7 +642,6 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_
str += p_args[i]->operator String();
}
- //str+="\n";
print_line(str);
r_ret = Variant();
@@ -657,7 +656,6 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_
str += p_args[i]->operator String();
}
- //str+="\n";
print_line(str);
r_ret = Variant();
@@ -672,7 +670,6 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_
str += p_args[i]->operator String();
}
- //str+="\n";
print_line(str);
r_ret = Variant();
@@ -686,7 +683,6 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_
str += p_args[i]->operator String();
}
- //str+="\n";
print_error(str);
r_ret = Variant();
@@ -698,7 +694,6 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_
str += p_args[i]->operator String();
}
- //str+="\n";
OS::get_singleton()->print("%s", str.utf8().get_data());
r_ret = Variant();
@@ -716,7 +711,6 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_
str += "At: " + script->debug_get_stack_level_source(0) + ":" + itos(script->debug_get_stack_level_line(0)); // + " in function '" + script->debug_get_stack_level_function(0) + "'";
}
- //str+="\n";
print_line(str);
r_ret = Variant();
} break;
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index 2c0d541d8f..a3f5e1819e 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -1074,9 +1074,6 @@ GDScriptParser::Node *GDScriptParser::_parse_expression(Node *p_parent, bool p_s
} else {
//find list [ or find dictionary {
-
- //print_line("found bug?");
-
_set_error("Error parsing expression, misplaced: " + String(tokenizer->get_token_name(tokenizer->get_token())));
return NULL; //nothing
}
diff --git a/modules/gdscript/gdscript_tokenizer.cpp b/modules/gdscript/gdscript_tokenizer.cpp
index 537a0c5eaf..6e7842f190 100644
--- a/modules/gdscript/gdscript_tokenizer.cpp
+++ b/modules/gdscript/gdscript_tokenizer.cpp
@@ -937,7 +937,6 @@ void GDScriptTokenizerText::_advance() {
_make_constant(val);
} else if (period_found || exponent_found) {
double val = str.to_double();
- //print_line("*%*%*%*% to convert: "+str+" result: "+rtos(val));
_make_constant(val);
} else {
int64_t val = str.to_int64();
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp
index 8b63987cde..776c18da64 100644
--- a/modules/gridmap/grid_map.cpp
+++ b/modules/gridmap/grid_map.cpp
@@ -486,8 +486,6 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
if (!mesh_library.is_valid() || !mesh_library->has_item(c.item))
continue;
- //print_line("OCTANT, CELLS: "+itos(ii.cells.size()));
-
Vector3 cellpos = Vector3(E->get().x, E->get().y, E->get().z);
Vector3 ofs = _get_offset();
@@ -524,8 +522,6 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
if (g.collision_debug.is_valid()) {
shapes.write[i].shape->add_vertices_to_array(col_debug, xform * shapes[i].local_transform);
}
-
- //print_line("PHIS x: "+xform);
}
// add the item's navmesh at given xform to GridMap's Navigation ancestor
@@ -614,7 +610,6 @@ void GridMap::_octant_enter_world(const OctantKey &p_key) {
Octant &g = *octant_map[p_key];
PhysicsServer::get_singleton()->body_set_state(g.static_body, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform());
PhysicsServer::get_singleton()->body_set_space(g.static_body, get_world()->get_space());
- //print_line("BODYPOS: "+get_global_transform());
if (g.collision_debug_instance.is_valid()) {
VS::get_singleton()->instance_set_scenario(g.collision_debug_instance, get_world()->get_scenario());
@@ -1086,7 +1081,6 @@ void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texe
for (Map<OctantKey, Map<Ref<Material>, Ref<SurfaceTool> > >::Element *E = surface_map.front(); E; E = E->next()) {
- print_line("generating mesh " + itos(ofs++) + "/" + itos(surface_map.size()));
Ref<ArrayMesh> mesh;
mesh.instance();
for (Map<Ref<Material>, Ref<SurfaceTool> >::Element *F = E->get().front(); F; F = F->next()) {
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index cd1a8266ed..b8b77924f7 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -2118,11 +2118,7 @@ Error CSharpScript::reload(bool p_keep_state) {
if (script_class) {
#ifdef DEBUG_ENABLED
- if (OS::get_singleton()->is_stdout_verbose()) {
- OS::get_singleton()->print(String("Found class " + script_class->get_namespace() + "." +
- script_class->get_name() + " for script " + get_path() + "\n")
- .utf8());
- }
+ print_verbose("Found class " + script_class->get_namespace() + "." + script_class->get_name() + " for script " + get_path());
#endif
tool = script_class->has_attribute(CACHED_CLASS(ToolAttribute));
diff --git a/modules/mono/editor/godotsharp_builds.cpp b/modules/mono/editor/godotsharp_builds.cpp
index 0fb8734410..2faab1718d 100644
--- a/modules/mono/editor/godotsharp_builds.cpp
+++ b/modules/mono/editor/godotsharp_builds.cpp
@@ -97,8 +97,7 @@ MonoString *godot_icall_BuildInstance_get_MSBuildPath() {
return GDMonoMarshal::mono_string_from_godot(msbuild_tools_path + "MSBuild.exe");
}
- if (OS::get_singleton()->is_stdout_verbose())
- OS::get_singleton()->print("Cannot find executable for '" PROP_NAME_MSBUILD_VS "'. Trying with '" PROP_NAME_MSBUILD_MONO "'...\n");
+ print_verbose("Cannot find executable for '" PROP_NAME_MSBUILD_VS "'. Trying with '" PROP_NAME_MSBUILD_MONO "'...");
} // FALL THROUGH
case GodotSharpBuilds::MSBUILD_MONO: {
String msbuild_path = GDMono::get_singleton()->get_mono_reg_info().bin_dir.plus_file("msbuild.bat");
@@ -556,8 +555,9 @@ void GodotSharpBuilds::BuildProcess::start(bool p_blocking) {
exited = true;
exit_code = klass->get_field("exitCode")->get_int_value(mono_object);
- if (exit_code != 0 && OS::get_singleton()->is_stdout_verbose())
- OS::get_singleton()->print(String("MSBuild finished with exit code " + itos(exit_code) + "\n").utf8());
+ if (exit_code != 0) {
+ print_verbose("MSBuild finished with exit code " + itos(exit_code));
+ }
build_tab->on_build_exit(exit_code == 0 ? MonoBuildTab::RESULT_SUCCESS : MonoBuildTab::RESULT_ERROR);
} else {
diff --git a/modules/mono/glue/cs_files/AABB.cs b/modules/mono/glue/cs_files/AABB.cs
index 39f2d2ed51..0df2e615f1 100644
--- a/modules/mono/glue/cs_files/AABB.cs
+++ b/modules/mono/glue/cs_files/AABB.cs
@@ -15,39 +15,33 @@ namespace Godot
{
public struct AABB : IEquatable<AABB>
{
- private Vector3 position;
- private Vector3 size;
+ private Vector3 _position;
+ private Vector3 _size;
public Vector3 Position
{
- get
- {
- return position;
- }
+ get { return _position; }
+ set { _position = value; }
}
public Vector3 Size
{
- get
- {
- return size;
- }
+ get { return _size; }
+ set { _size = value; }
}
public Vector3 End
{
- get
- {
- return position + size;
- }
+ get { return _position + _size; }
+ set { _size = value - _position; }
}
public bool Encloses(AABB with)
{
- Vector3 src_min = position;
- Vector3 src_max = position + size;
- Vector3 dst_min = with.position;
- Vector3 dst_max = with.position + with.size;
+ Vector3 src_min = _position;
+ Vector3 src_max = _position + _size;
+ Vector3 dst_min = with._position;
+ Vector3 dst_max = with._position + with._size;
return src_min.x <= dst_min.x &&
src_max.x > dst_max.x &&
@@ -59,8 +53,8 @@ namespace Godot
public AABB Expand(Vector3 to_point)
{
- Vector3 begin = position;
- Vector3 end = position + size;
+ Vector3 begin = _position;
+ Vector3 end = _position + _size;
if (to_point.x < begin.x)
begin.x = to_point.x;
@@ -81,7 +75,7 @@ namespace Godot
public real_t GetArea()
{
- return size.x * size.y * size.z;
+ return _size.x * _size.y * _size.z;
}
public Vector3 GetEndpoint(int idx)
@@ -89,21 +83,21 @@ namespace Godot
switch (idx)
{
case 0:
- return new Vector3(position.x, position.y, position.z);
+ return new Vector3(_position.x, _position.y, _position.z);
case 1:
- return new Vector3(position.x, position.y, position.z + size.z);
+ return new Vector3(_position.x, _position.y, _position.z + _size.z);
case 2:
- return new Vector3(position.x, position.y + size.y, position.z);
+ return new Vector3(_position.x, _position.y + _size.y, _position.z);
case 3:
- return new Vector3(position.x, position.y + size.y, position.z + size.z);
+ return new Vector3(_position.x, _position.y + _size.y, _position.z + _size.z);
case 4:
- return new Vector3(position.x + size.x, position.y, position.z);
+ return new Vector3(_position.x + _size.x, _position.y, _position.z);
case 5:
- return new Vector3(position.x + size.x, position.y, position.z + size.z);
+ return new Vector3(_position.x + _size.x, _position.y, _position.z + _size.z);
case 6:
- return new Vector3(position.x + size.x, position.y + size.y, position.z);
+ return new Vector3(_position.x + _size.x, _position.y + _size.y, _position.z);
case 7:
- return new Vector3(position.x + size.x, position.y + size.y, position.z + size.z);
+ return new Vector3(_position.x + _size.x, _position.y + _size.y, _position.z + _size.z);
default:
throw new ArgumentOutOfRangeException(nameof(idx), String.Format("Index is {0}, but a value from 0 to 7 is expected.", idx));
}
@@ -112,15 +106,15 @@ namespace Godot
public Vector3 GetLongestAxis()
{
var axis = new Vector3(1f, 0f, 0f);
- real_t max_size = size.x;
+ real_t max_size = _size.x;
- if (size.y > max_size)
+ if (_size.y > max_size)
{
axis = new Vector3(0f, 1f, 0f);
- max_size = size.y;
+ max_size = _size.y;
}
- if (size.z > max_size)
+ if (_size.z > max_size)
{
axis = new Vector3(0f, 0f, 1f);
}
@@ -131,15 +125,15 @@ namespace Godot
public Vector3.Axis GetLongestAxisIndex()
{
var axis = Vector3.Axis.X;
- real_t max_size = size.x;
+ real_t max_size = _size.x;
- if (size.y > max_size)
+ if (_size.y > max_size)
{
axis = Vector3.Axis.Y;
- max_size = size.y;
+ max_size = _size.y;
}
- if (size.z > max_size)
+ if (_size.z > max_size)
{
axis = Vector3.Axis.Z;
}
@@ -149,13 +143,13 @@ namespace Godot
public real_t GetLongestAxisSize()
{
- real_t max_size = size.x;
+ real_t max_size = _size.x;
- if (size.y > max_size)
- max_size = size.y;
+ if (_size.y > max_size)
+ max_size = _size.y;
- if (size.z > max_size)
- max_size = size.z;
+ if (_size.z > max_size)
+ max_size = _size.z;
return max_size;
}
@@ -163,15 +157,15 @@ namespace Godot
public Vector3 GetShortestAxis()
{
var axis = new Vector3(1f, 0f, 0f);
- real_t max_size = size.x;
+ real_t max_size = _size.x;
- if (size.y < max_size)
+ if (_size.y < max_size)
{
axis = new Vector3(0f, 1f, 0f);
- max_size = size.y;
+ max_size = _size.y;
}
- if (size.z < max_size)
+ if (_size.z < max_size)
{
axis = new Vector3(0f, 0f, 1f);
}
@@ -182,15 +176,15 @@ namespace Godot
public Vector3.Axis GetShortestAxisIndex()
{
var axis = Vector3.Axis.X;
- real_t max_size = size.x;
+ real_t max_size = _size.x;
- if (size.y < max_size)
+ if (_size.y < max_size)
{
axis = Vector3.Axis.Y;
- max_size = size.y;
+ max_size = _size.y;
}
- if (size.z < max_size)
+ if (_size.z < max_size)
{
axis = Vector3.Axis.Z;
}
@@ -200,21 +194,21 @@ namespace Godot
public real_t GetShortestAxisSize()
{
- real_t max_size = size.x;
+ real_t max_size = _size.x;
- if (size.y < max_size)
- max_size = size.y;
+ if (_size.y < max_size)
+ max_size = _size.y;
- if (size.z < max_size)
- max_size = size.z;
+ if (_size.z < max_size)
+ max_size = _size.z;
return max_size;
}
public Vector3 GetSupport(Vector3 dir)
{
- Vector3 half_extents = size * 0.5f;
- Vector3 ofs = position + half_extents;
+ Vector3 half_extents = _size * 0.5f;
+ Vector3 ofs = _position + half_extents;
return ofs + new Vector3(
dir.x > 0f ? -half_extents.x : half_extents.x,
@@ -226,39 +220,39 @@ namespace Godot
{
var res = this;
- res.position.x -= by;
- res.position.y -= by;
- res.position.z -= by;
- res.size.x += 2.0f * by;
- res.size.y += 2.0f * by;
- res.size.z += 2.0f * by;
+ res._position.x -= by;
+ res._position.y -= by;
+ res._position.z -= by;
+ res._size.x += 2.0f * by;
+ res._size.y += 2.0f * by;
+ res._size.z += 2.0f * by;
return res;
}
public bool HasNoArea()
{
- return size.x <= 0f || size.y <= 0f || size.z <= 0f;
+ return _size.x <= 0f || _size.y <= 0f || _size.z <= 0f;
}
public bool HasNoSurface()
{
- return size.x <= 0f && size.y <= 0f && size.z <= 0f;
+ return _size.x <= 0f && _size.y <= 0f && _size.z <= 0f;
}
public bool HasPoint(Vector3 point)
{
- if (point.x < position.x)
+ if (point.x < _position.x)
return false;
- if (point.y < position.y)
+ if (point.y < _position.y)
return false;
- if (point.z < position.z)
+ if (point.z < _position.z)
return false;
- if (point.x > position.x + size.x)
+ if (point.x > _position.x + _size.x)
return false;
- if (point.y > position.y + size.y)
+ if (point.y > _position.y + _size.y)
return false;
- if (point.z > position.z + size.z)
+ if (point.z > _position.z + _size.z)
return false;
return true;
@@ -266,10 +260,10 @@ namespace Godot
public AABB Intersection(AABB with)
{
- Vector3 src_min = position;
- Vector3 src_max = position + size;
- Vector3 dst_min = with.position;
- Vector3 dst_max = with.position + with.size;
+ Vector3 src_min = _position;
+ Vector3 src_max = _position + _size;
+ Vector3 dst_min = with._position;
+ Vector3 dst_max = with._position + with._size;
Vector3 min, max;
@@ -302,17 +296,17 @@ namespace Godot
public bool Intersects(AABB with)
{
- if (position.x >= with.position.x + with.size.x)
+ if (_position.x >= with._position.x + with._size.x)
return false;
- if (position.x + size.x <= with.position.x)
+ if (_position.x + _size.x <= with._position.x)
return false;
- if (position.y >= with.position.y + with.size.y)
+ if (_position.y >= with._position.y + with._size.y)
return false;
- if (position.y + size.y <= with.position.y)
+ if (_position.y + _size.y <= with._position.y)
return false;
- if (position.z >= with.position.z + with.size.z)
+ if (_position.z >= with._position.z + with._size.z)
return false;
- if (position.z + size.z <= with.position.z)
+ if (_position.z + _size.z <= with._position.z)
return false;
return true;
@@ -322,14 +316,14 @@ namespace Godot
{
Vector3[] points =
{
- new Vector3(position.x, position.y, position.z),
- new Vector3(position.x, position.y, position.z + size.z),
- new Vector3(position.x, position.y + size.y, position.z),
- new Vector3(position.x, position.y + size.y, position.z + size.z),
- new Vector3(position.x + size.x, position.y, position.z),
- new Vector3(position.x + size.x, position.y, position.z + size.z),
- new Vector3(position.x + size.x, position.y + size.y, position.z),
- new Vector3(position.x + size.x, position.y + size.y, position.z + size.z)
+ new Vector3(_position.x, _position.y, _position.z),
+ new Vector3(_position.x, _position.y, _position.z + _size.z),
+ new Vector3(_position.x, _position.y + _size.y, _position.z),
+ new Vector3(_position.x, _position.y + _size.y, _position.z + _size.z),
+ new Vector3(_position.x + _size.x, _position.y, _position.z),
+ new Vector3(_position.x + _size.x, _position.y, _position.z + _size.z),
+ new Vector3(_position.x + _size.x, _position.y + _size.y, _position.z),
+ new Vector3(_position.x + _size.x, _position.y + _size.y, _position.z + _size.z)
};
bool over = false;
@@ -355,8 +349,8 @@ namespace Godot
{
real_t seg_from = from[i];
real_t seg_to = to[i];
- real_t box_begin = position[i];
- real_t box_end = box_begin + size[i];
+ real_t box_begin = _position[i];
+ real_t box_end = box_begin + _size[i];
real_t cmin, cmax;
if (seg_from < seg_to)
@@ -394,10 +388,10 @@ namespace Godot
public AABB Merge(AABB with)
{
- Vector3 beg_1 = position;
- Vector3 beg_2 = with.position;
- var end_1 = new Vector3(size.x, size.y, size.z) + beg_1;
- var end_2 = new Vector3(with.size.x, with.size.y, with.size.z) + beg_2;
+ Vector3 beg_1 = _position;
+ Vector3 beg_2 = with._position;
+ var end_1 = new Vector3(_size.x, _size.y, _size.z) + beg_1;
+ var end_2 = new Vector3(with._size.x, with._size.y, with._size.z) + beg_2;
var min = new Vector3(
beg_1.x < beg_2.x ? beg_1.x : beg_2.x,
@@ -417,8 +411,8 @@ namespace Godot
// Constructors
public AABB(Vector3 position, Vector3 size)
{
- this.position = position;
- this.size = size;
+ _position = position;
+ _size = size;
}
public static bool operator ==(AABB left, AABB right)
@@ -443,20 +437,20 @@ namespace Godot
public bool Equals(AABB other)
{
- return position == other.position && size == other.size;
+ return _position == other._position && _size == other._size;
}
public override int GetHashCode()
{
- return position.GetHashCode() ^ size.GetHashCode();
+ return _position.GetHashCode() ^ _size.GetHashCode();
}
public override string ToString()
{
return String.Format("{0} - {1}", new object[]
{
- position.ToString(),
- size.ToString()
+ _position.ToString(),
+ _size.ToString()
});
}
@@ -464,8 +458,8 @@ namespace Godot
{
return String.Format("{0} - {1}", new object[]
{
- position.ToString(format),
- size.ToString(format)
+ _position.ToString(format),
+ _size.ToString(format)
});
}
}
diff --git a/modules/mono/glue/cs_files/Attributes/ExportAttribute.cs b/modules/mono/glue/cs_files/Attributes/ExportAttribute.cs
new file mode 100644
index 0000000000..6adf044886
--- /dev/null
+++ b/modules/mono/glue/cs_files/Attributes/ExportAttribute.cs
@@ -0,0 +1,17 @@
+using System;
+
+namespace Godot
+{
+ [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
+ public class ExportAttribute : Attribute
+ {
+ private PropertyHint hint;
+ private string hintString;
+
+ public ExportAttribute(PropertyHint hint = PropertyHint.None, string hintString = "")
+ {
+ this.hint = hint;
+ this.hintString = hintString;
+ }
+ }
+}
diff --git a/modules/mono/glue/cs_files/GodotMethodAttribute.cs b/modules/mono/glue/cs_files/Attributes/GodotMethodAttribute.cs
index 55848769d5..55848769d5 100644
--- a/modules/mono/glue/cs_files/GodotMethodAttribute.cs
+++ b/modules/mono/glue/cs_files/Attributes/GodotMethodAttribute.cs
diff --git a/modules/mono/glue/cs_files/RPCAttributes.cs b/modules/mono/glue/cs_files/Attributes/RPCAttributes.cs
index 6bf9560bfa..6bf9560bfa 100644
--- a/modules/mono/glue/cs_files/RPCAttributes.cs
+++ b/modules/mono/glue/cs_files/Attributes/RPCAttributes.cs
diff --git a/modules/mono/glue/cs_files/SignalAttribute.cs b/modules/mono/glue/cs_files/Attributes/SignalAttribute.cs
index 3957387be9..3957387be9 100644
--- a/modules/mono/glue/cs_files/SignalAttribute.cs
+++ b/modules/mono/glue/cs_files/Attributes/SignalAttribute.cs
diff --git a/modules/mono/glue/cs_files/Attributes/ToolAttribute.cs b/modules/mono/glue/cs_files/Attributes/ToolAttribute.cs
new file mode 100644
index 0000000000..d0437409af
--- /dev/null
+++ b/modules/mono/glue/cs_files/Attributes/ToolAttribute.cs
@@ -0,0 +1,7 @@
+using System;
+
+namespace Godot
+{
+ [AttributeUsage(AttributeTargets.Class)]
+ public class ToolAttribute : Attribute {}
+}
diff --git a/modules/mono/glue/cs_files/ExportAttribute.cs b/modules/mono/glue/cs_files/ExportAttribute.cs
deleted file mode 100644
index e6f569e1bb..0000000000
--- a/modules/mono/glue/cs_files/ExportAttribute.cs
+++ /dev/null
@@ -1,17 +0,0 @@
-using System;
-
-namespace Godot
-{
- [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
- public class ExportAttribute : Attribute
- {
- private PropertyHint hint;
- private string hintString;
-
- public ExportAttribute(PropertyHint hint = PropertyHint.None, string hintString = "")
- {
- this.hint = hint;
- this.hintString = hintString;
- }
- }
-}
diff --git a/modules/mono/glue/cs_files/NodeExtensions.cs b/modules/mono/glue/cs_files/Extensions/NodeExtensions.cs
index 71534d7782..71534d7782 100644
--- a/modules/mono/glue/cs_files/NodeExtensions.cs
+++ b/modules/mono/glue/cs_files/Extensions/NodeExtensions.cs
diff --git a/modules/mono/glue/cs_files/ObjectExtensions.cs b/modules/mono/glue/cs_files/Extensions/ObjectExtensions.cs
index 5c9e6609f4..5c9e6609f4 100644
--- a/modules/mono/glue/cs_files/ObjectExtensions.cs
+++ b/modules/mono/glue/cs_files/Extensions/ObjectExtensions.cs
diff --git a/modules/mono/glue/cs_files/ResourceLoaderExtensions.cs b/modules/mono/glue/cs_files/Extensions/ResourceLoaderExtensions.cs
index ceecc589e6..ceecc589e6 100644
--- a/modules/mono/glue/cs_files/ResourceLoaderExtensions.cs
+++ b/modules/mono/glue/cs_files/Extensions/ResourceLoaderExtensions.cs
diff --git a/modules/mono/glue/cs_files/IAwaiter.cs b/modules/mono/glue/cs_files/IAwaiter.cs
deleted file mode 100644
index b5aa1a5389..0000000000
--- a/modules/mono/glue/cs_files/IAwaiter.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using System.Runtime.CompilerServices;
-
-namespace Godot
-{
- public interface IAwaiter : INotifyCompletion
- {
- bool IsCompleted { get; }
-
- void GetResult();
- }
-
- public interface IAwaiter<out TResult> : INotifyCompletion
- {
- bool IsCompleted { get; }
-
- TResult GetResult();
- }
-}
diff --git a/modules/mono/glue/cs_files/IAwaitable.cs b/modules/mono/glue/cs_files/Interfaces/IAwaitable.cs
index 0397957d00..0397957d00 100644
--- a/modules/mono/glue/cs_files/IAwaitable.cs
+++ b/modules/mono/glue/cs_files/Interfaces/IAwaitable.cs
diff --git a/modules/mono/glue/cs_files/Interfaces/IAwaiter.cs b/modules/mono/glue/cs_files/Interfaces/IAwaiter.cs
new file mode 100644
index 0000000000..d3be9d781c
--- /dev/null
+++ b/modules/mono/glue/cs_files/Interfaces/IAwaiter.cs
@@ -0,0 +1,18 @@
+using System.Runtime.CompilerServices;
+
+namespace Godot
+{
+ public interface IAwaiter : INotifyCompletion
+ {
+ bool IsCompleted { get; }
+
+ void GetResult();
+ }
+
+ public interface IAwaiter<out TResult> : INotifyCompletion
+ {
+ bool IsCompleted { get; }
+
+ TResult GetResult();
+ }
+}
diff --git a/modules/mono/glue/cs_files/Rect2.cs b/modules/mono/glue/cs_files/Rect2.cs
index e772665009..cb25c267bc 100644
--- a/modules/mono/glue/cs_files/Rect2.cs
+++ b/modules/mono/glue/cs_files/Rect2.cs
@@ -29,6 +29,7 @@ namespace Godot
public Vector2 End
{
get { return _position + _size; }
+ set { _size = value - _position; }
}
public real_t Area
diff --git a/modules/mono/glue/cs_files/StringExtensions.cs b/modules/mono/glue/cs_files/StringExtensions.cs
index eaeed7b37b..b58f8bc6a8 100644
--- a/modules/mono/glue/cs_files/StringExtensions.cs
+++ b/modules/mono/glue/cs_files/StringExtensions.cs
@@ -1,5 +1,3 @@
-//using System;
-
using System;
using System.Collections.Generic;
using System.Globalization;
@@ -583,7 +581,7 @@ namespace Godot
// </summary>
public static byte[] Md5Buffer(this string instance)
{
- return NativeCalls.godot_icall_String_md5_buffer(instance);
+ return NativeCalls.godot_icall_String_md5_buffer(instance);
}
// <summary>
@@ -591,7 +589,7 @@ namespace Godot
// </summary>
public static string Md5Text(this string instance)
{
- return NativeCalls.godot_icall_String_md5_text(instance);
+ return NativeCalls.godot_icall_String_md5_text(instance);
}
// <summary>
@@ -750,7 +748,7 @@ namespace Godot
// </summary>
public static int Rfind(this string instance, string what, int from = -1)
{
- return NativeCalls.godot_icall_String_rfind(instance, what, from);
+ return NativeCalls.godot_icall_String_rfind(instance, what, from);
}
// <summary>
@@ -758,7 +756,7 @@ namespace Godot
// </summary>
public static int Rfindn(this string instance, string what, int from = -1)
{
- return NativeCalls.godot_icall_String_rfindn(instance, what, from);
+ return NativeCalls.godot_icall_String_rfindn(instance, what, from);
}
// <summary>
@@ -777,7 +775,7 @@ namespace Godot
public static byte[] Sha256Buffer(this string instance)
{
- return NativeCalls.godot_icall_String_sha256_buffer(instance);
+ return NativeCalls.godot_icall_String_sha256_buffer(instance);
}
// <summary>
@@ -785,7 +783,7 @@ namespace Godot
// </summary>
public static string Sha256Text(this string instance)
{
- return NativeCalls.godot_icall_String_sha256_text(instance);
+ return NativeCalls.godot_icall_String_sha256_text(instance);
}
// <summary>
diff --git a/modules/mono/glue/cs_files/ToolAttribute.cs b/modules/mono/glue/cs_files/ToolAttribute.cs
deleted file mode 100644
index d8601b5b32..0000000000
--- a/modules/mono/glue/cs_files/ToolAttribute.cs
+++ /dev/null
@@ -1,7 +0,0 @@
-using System;
-
-namespace Godot
-{
- [AttributeUsage(AttributeTargets.Class)]
- public class ToolAttribute : Attribute {}
-}
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp
index f564b93f8f..fadac941e9 100644
--- a/modules/mono/mono_gd/gd_mono.cpp
+++ b/modules/mono/mono_gd/gd_mono.cpp
@@ -148,7 +148,7 @@ void GDMono::initialize() {
ERR_FAIL_NULL(Engine::get_singleton());
- OS::get_singleton()->print("Mono: Initializing module...\n");
+ print_verbose("Mono: Initializing module...");
#ifdef DEBUG_METHODS_ENABLED
_initialize_and_check_api_hashes();
@@ -202,7 +202,7 @@ void GDMono::initialize() {
runtime_initialized = true;
- OS::get_singleton()->print("Mono: Runtime initialized\n");
+ print_verbose("Mono: Runtime initialized");
// mscorlib assembly MUST be present at initialization
ERR_EXPLAIN("Mono: Failed to load mscorlib assembly");
@@ -226,7 +226,7 @@ void GDMono::initialize() {
#ifdef DEBUG_ENABLED
bool debugger_attached = _wait_for_debugger_msecs(500);
if (!debugger_attached && OS::get_singleton()->is_stdout_verbose())
- OS::get_singleton()->printerr("Mono: Debugger wait timeout\n");
+ print_error("Mono: Debugger wait timeout");
#endif
_register_internal_calls();
@@ -256,7 +256,7 @@ void GDMono::initialize() {
metadata_set_api_assembly_invalidated(APIAssembly::API_EDITOR, true);
}
- OS::get_singleton()->print("Mono: Proceeding to unload scripts domain because of invalid API assemblies\n");
+ print_line("Mono: Proceeding to unload scripts domain because of invalid API assemblies.");
Error err = _unload_scripts_domain();
if (err != OK) {
@@ -269,11 +269,10 @@ void GDMono::initialize() {
}
}
#else
- if (OS::get_singleton()->is_stdout_verbose())
- OS::get_singleton()->print("Mono: Glue disabled, ignoring script assemblies\n");
+ print_verbose("Mono: Glue disabled, ignoring script assemblies.");
#endif
- OS::get_singleton()->print("Mono: INITIALIZED\n");
+ print_verbose("Mono: INITIALIZED");
}
#ifndef MONO_GLUE_DISABLED
@@ -352,8 +351,7 @@ bool GDMono::load_assembly(const String &p_name, MonoAssemblyName *p_aname, GDMo
CRASH_COND(!r_assembly);
- if (OS::get_singleton()->is_stdout_verbose())
- OS::get_singleton()->print((String() + "Mono: Loading assembly " + p_name + (p_refonly ? " (refonly)" : "") + "...\n").utf8());
+ print_verbose("Mono: Loading assembly " + p_name + (p_refonly ? " (refonly)" : "") + "...");
MonoImageOpenStatus status = MONO_IMAGE_OK;
MonoAssembly *assembly = mono_assembly_load_full(p_aname, NULL, &status, p_refonly);
@@ -372,8 +370,7 @@ bool GDMono::load_assembly(const String &p_name, MonoAssemblyName *p_aname, GDMo
*r_assembly = *stored_assembly;
- if (OS::get_singleton()->is_stdout_verbose())
- OS::get_singleton()->print(String("Mono: Assembly " + p_name + (p_refonly ? " (refonly)" : "") + " loaded from path: " + (*r_assembly)->get_path() + "\n").utf8());
+ print_verbose("Mono: Assembly " + p_name + (p_refonly ? " (refonly)" : "") + " loaded from path: " + (*r_assembly)->get_path());
return true;
}
@@ -500,7 +497,7 @@ bool GDMono::_load_project_assembly() {
mono_assembly_set_main(project_assembly->get_assembly());
} else {
if (OS::get_singleton()->is_stdout_verbose())
- OS::get_singleton()->printerr("Mono: Failed to load project assembly\n");
+ print_error("Mono: Failed to load project assembly");
}
return success;
@@ -510,13 +507,13 @@ bool GDMono::_load_api_assemblies() {
if (!_load_core_api_assembly()) {
if (OS::get_singleton()->is_stdout_verbose())
- OS::get_singleton()->printerr("Mono: Failed to load Core API assembly\n");
+ print_error("Mono: Failed to load Core API assembly");
return false;
} else {
#ifdef TOOLS_ENABLED
if (!_load_editor_api_assembly()) {
if (OS::get_singleton()->is_stdout_verbose())
- OS::get_singleton()->printerr("Mono: Failed to load Editor API assembly\n");
+ print_error("Mono: Failed to load Editor API assembly");
return false;
}
#endif
@@ -593,9 +590,7 @@ Error GDMono::_load_scripts_domain() {
ERR_FAIL_COND_V(scripts_domain != NULL, ERR_BUG);
- if (OS::get_singleton()->is_stdout_verbose()) {
- OS::get_singleton()->print("Mono: Loading scripts domain...\n");
- }
+ print_verbose("Mono: Loading scripts domain...");
scripts_domain = GDMonoUtils::create_domain("GodotEngine.ScriptsDomain");
@@ -611,9 +606,7 @@ Error GDMono::_unload_scripts_domain() {
ERR_FAIL_NULL_V(scripts_domain, ERR_BUG);
- if (OS::get_singleton()->is_stdout_verbose()) {
- OS::get_singleton()->print("Mono: Unloading scripts domain...\n");
- }
+ print_verbose("Mono: Unloading scripts domain...");
_GodotSharp::get_singleton()->_dispose_callback();
@@ -661,9 +654,7 @@ Error GDMono::_load_tools_domain() {
ERR_FAIL_COND_V(tools_domain != NULL, ERR_BUG);
- if (OS::get_singleton()->is_stdout_verbose()) {
- OS::get_singleton()->print("Mono: Loading tools domain...\n");
- }
+ print_verbose("Mono: Loading tools domain...");
tools_domain = GDMonoUtils::create_domain("GodotEngine.ToolsDomain");
@@ -728,8 +719,7 @@ Error GDMono::reload_scripts_domain() {
if (!_load_project_assembly())
return ERR_CANT_OPEN;
#else
- if (OS::get_singleton()->is_stdout_verbose())
- OS::get_singleton()->print("Mono: Glue disabled, ignoring script assemblies\n");
+ print_verbose("Mono: Glue disabled, ignoring script assemblies.");
#endif
return OK;
@@ -742,9 +732,7 @@ Error GDMono::finalize_and_unload_domain(MonoDomain *p_domain) {
String domain_name = mono_domain_get_friendly_name(p_domain);
- if (OS::get_singleton()->is_stdout_verbose()) {
- OS::get_singleton()->print(String("Mono: Unloading domain `" + domain_name + "`...\n").utf8());
- }
+ print_verbose("Mono: Unloading domain `" + domain_name + "`...");
if (mono_domain_get() != root_domain)
mono_domain_set(root_domain, true);
@@ -877,7 +865,7 @@ GDMono::~GDMono() {
GDMonoUtils::clear_cache();
- OS::get_singleton()->print("Mono: Runtime cleanup...\n");
+ print_verbose("Mono: Runtime cleanup...");
runtime_initialized = false;
mono_jit_cleanup(root_domain);
diff --git a/modules/mono/mono_gd/gd_mono_log.cpp b/modules/mono/mono_gd/gd_mono_log.cpp
index eabea8dc3c..5224d309de 100644
--- a/modules/mono/mono_gd/gd_mono_log.cpp
+++ b/modules/mono/mono_gd/gd_mono_log.cpp
@@ -152,8 +152,7 @@ void GDMonoLog::initialize() {
log_level_id = log_level_get_id(log_level);
if (log_file) {
- if (OS::get_singleton()->is_stdout_verbose())
- OS::get_singleton()->print(String("Mono: Logfile is " + log_file_path + "\n").utf8());
+ print_verbose("Mono: Logfile is " + log_file_path);
mono_trace_set_log_handler(gdmono_MonoLogCallback, this);
} else {
OS::get_singleton()->printerr("Mono: No log file, using default log handler\n");
diff --git a/modules/mono/mono_gd/gd_mono_utils.cpp b/modules/mono/mono_gd/gd_mono_utils.cpp
index 911d629956..bebc3b863f 100644
--- a/modules/mono/mono_gd/gd_mono_utils.cpp
+++ b/modules/mono/mono_gd/gd_mono_utils.cpp
@@ -590,14 +590,14 @@ current_invoke_count = 0;
MonoObject *runtime_invoke(MonoMethod *p_method, void *p_obj, void **p_params, MonoException **p_exc) {
GD_MONO_BEGIN_RUNTIME_INVOKE;
- MonoObject *ret = mono_runtime_invoke(p_method, p_obj, p_params, (MonoObject **)&p_exc);
+ MonoObject *ret = mono_runtime_invoke(p_method, p_obj, p_params, (MonoObject **)p_exc);
GD_MONO_END_RUNTIME_INVOKE;
return ret;
}
MonoObject *runtime_invoke_array(MonoMethod *p_method, void *p_obj, MonoArray *p_params, MonoException **p_exc) {
GD_MONO_BEGIN_RUNTIME_INVOKE;
- MonoObject *ret = mono_runtime_invoke_array(p_method, p_obj, p_params, (MonoObject **)&p_exc);
+ MonoObject *ret = mono_runtime_invoke_array(p_method, p_obj, p_params, (MonoObject **)p_exc);
GD_MONO_END_RUNTIME_INVOKE;
return ret;
}
diff --git a/modules/pvr/texture_loader_pvr.cpp b/modules/pvr/texture_loader_pvr.cpp
index f5d35714e1..6ec44023c1 100644
--- a/modules/pvr/texture_loader_pvr.cpp
+++ b/modules/pvr/texture_loader_pvr.cpp
@@ -93,7 +93,7 @@ RES ResourceFormatPVR::load(const String &p_path, const String &p_original_path,
print_line("bmask: "+itos(bmask));
print_line("amask: "+itos(amask));
print_line("surfcount: "+itos(surfcount));
-*/
+ */
PoolVector<uint8_t> data;
data.resize(surfsize);
@@ -159,8 +159,6 @@ RES ResourceFormatPVR::load(const String &p_path, const String &p_original_path,
if (mipmaps)
tex_flags |= Texture::FLAG_MIPMAPS;
- print_line("flip: " + itos(flags & PVR_VFLIP));
-
Ref<Image> image = memnew(Image(width, height, mipmaps, format, data));
ERR_FAIL_COND_V(image->empty(), RES());
@@ -646,12 +644,6 @@ static void decompress_pvrtc(PVRTCBlock *p_comp_img, const int p_2bit, const int
static void _pvrtc_decompress(Image *p_img) {
- /*
- static void decompress_pvrtc(const void *p_comp_img, const int p_2bit, const int p_width, const int p_height, unsigned char* p_dst) {
- decompress_pvrtc((PVRTCBlock*)p_comp_img,p_2bit,p_width,p_height,1,p_dst);
- }
- */
-
ERR_FAIL_COND(p_img->get_format() != Image::FORMAT_PVRTC2 && p_img->get_format() != Image::FORMAT_PVRTC2A && p_img->get_format() != Image::FORMAT_PVRTC4 && p_img->get_format() != Image::FORMAT_PVRTC4A);
bool _2bit = (p_img->get_format() == Image::FORMAT_PVRTC2 || p_img->get_format() == Image::FORMAT_PVRTC2A);
@@ -665,12 +657,6 @@ static void _pvrtc_decompress(Image *p_img) {
decompress_pvrtc((PVRTCBlock *)r.ptr(), _2bit, p_img->get_width(), p_img->get_height(), 0, (unsigned char *)w.ptr());
- /*
- for(int i=0;i<newdata.size();i++) {
- print_line(itos(w[i]));
- }
- */
-
w = PoolVector<uint8_t>::Write();
r = PoolVector<uint8_t>::Read();
diff --git a/modules/squish/image_compress_squish.cpp b/modules/squish/image_compress_squish.cpp
index 25fc897146..653dd82351 100644
--- a/modules/squish/image_compress_squish.cpp
+++ b/modules/squish/image_compress_squish.cpp
@@ -59,7 +59,7 @@ void image_decompress_squish(Image *p_image) {
} else if (p_image->get_format() == Image::FORMAT_RGTC_RG) {
squish_flags = squish::kBc5;
} else {
- print_line("Can't decompress unknown format: " + itos(p_image->get_format()));
+ ERR_EXPLAIN("Squish: Can't decompress unknown format: " + itos(p_image->get_format()));
ERR_FAIL_COND(true);
return;
}
diff --git a/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp b/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
index c95a8ac2dd..0e533d3978 100644
--- a/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+++ b/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
@@ -208,8 +208,6 @@ void AudioStreamOGGVorbis::set_data(const PoolVector<uint8_t> &p_data) {
//does this work? (it's less mem..)
//decode_mem_size = ogg_alloc.alloc_buffer_length_in_bytes + info.setup_memory_required + info.temp_memory_required + info.max_frame_size;
- //print_line("succeeded "+itos(ogg_alloc.alloc_buffer_length_in_bytes)+" setup "+itos(info.setup_memory_required)+" setup temp "+itos(info.setup_temp_memory_required)+" temp "+itos(info.temp_memory_required)+" maxframe"+itos(info.max_frame_size));
-
length = stb_vorbis_stream_length_in_seconds(ogg_stream);
stb_vorbis_close(ogg_stream);
diff --git a/modules/theora/video_stream_theora.cpp b/modules/theora/video_stream_theora.cpp
index 881808873b..68087ac01f 100644
--- a/modules/theora/video_stream_theora.cpp
+++ b/modules/theora/video_stream_theora.cpp
@@ -387,7 +387,6 @@ void VideoStreamPlaybackTheora::update(float p_delta) {
thread_sem->post();
#endif
- //print_line("play "+rtos(p_delta));
time += p_delta;
if (videobuf_time > get_time()) {
@@ -442,16 +441,8 @@ void VideoStreamPlaybackTheora::update(float p_delta) {
int tr = vorbis_synthesis_read(&vd, ret - to_read);
- if (vd.granulepos >= 0) {
- //print_line("wrote: "+itos(audio_frames_wrote)+" gpos: "+itos(vd.granulepos));
- }
-
- //print_line("mix audio!");
-
audio_frames_wrote += ret - to_read;
- //print_line("AGP: "+itos(vd.granulepos)+" added "+itos(ret-to_read));
-
} else {
/* no pending audio; is there a pending packet to decode? */
@@ -460,7 +451,6 @@ void VideoStreamPlaybackTheora::update(float p_delta) {
vorbis_synthesis_blockin(&vd, &vb);
}
} else { /* we need more data; break out to suck in another page */
- //printf("need moar data\n");
break;
};
}
diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp
index 73b6d702c1..8e98b08b22 100644
--- a/modules/visual_script/visual_script_builtin_funcs.cpp
+++ b/modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1144,15 +1144,12 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in
case VisualScriptBuiltinFunc::TEXT_PRINTERR: {
String str = *p_inputs[0];
-
- //str+="\n";
print_error(str);
} break;
case VisualScriptBuiltinFunc::TEXT_PRINTRAW: {
- String str = *p_inputs[0];
- //str+="\n";
+ String str = *p_inputs[0];
OS::get_singleton()->print("%s", str.utf8().get_data());
} break;
diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp
index 45a27d1e79..4471fbd0c4 100644
--- a/modules/visual_script/visual_script_editor.cpp
+++ b/modules/visual_script/visual_script_editor.cpp
@@ -882,7 +882,6 @@ void VisualScriptEditor::_member_selected() {
ERR_FAIL_COND(!ti);
selected = ti->get_metadata(0);
- //print_line("selected: "+String(selected));
if (ti->get_parent() == members->get_root()->get_children()) {
diff --git a/modules/visual_script/visual_script_func_nodes.cpp b/modules/visual_script/visual_script_func_nodes.cpp
index ad886bc758..f926d4e2eb 100644
--- a/modules/visual_script/visual_script_func_nodes.cpp
+++ b/modules/visual_script/visual_script_func_nodes.cpp
@@ -394,7 +394,6 @@ void VisualScriptFunctionCall::_update_method_cache() {
}
}
- //print_line("BASE: "+String(type)+" FUNC: "+String(function));
MethodBind *mb = ClassDB::get_method(type, function);
if (mb) {
use_default_args = mb->get_default_argument_count();
diff --git a/modules/visual_script/visual_script_property_selector.cpp b/modules/visual_script/visual_script_property_selector.cpp
index e4dfc5fe45..f79c81ad88 100644
--- a/modules/visual_script/visual_script_property_selector.cpp
+++ b/modules/visual_script/visual_script_property_selector.cpp
@@ -285,7 +285,6 @@ void VisualScriptPropertySelector::_update_search() {
Ref<Texture> icon;
script_methods = false;
- print_line("name: " + E->get().name);
String rep = E->get().name.replace("*", "");
if (E->get().name == "*Script Methods") {
icon = get_icon("Script", "EditorIcons");
diff --git a/platform/android/audio_driver_jandroid.cpp b/platform/android/audio_driver_jandroid.cpp
index b9f1f1eab0..46bd691290 100644
--- a/platform/android/audio_driver_jandroid.cpp
+++ b/platform/android/audio_driver_jandroid.cpp
@@ -82,9 +82,7 @@ Error AudioDriverAndroid::init() {
int latency = GLOBAL_DEF_RST("audio/output_latency", 25);
unsigned int buffer_size = next_power_of_2(latency * mix_rate / 1000);
- if (OS::get_singleton()->is_stdout_verbose()) {
- print_line("audio buffer size: " + itos(buffer_size));
- }
+ print_verbose("Audio buffer size: " + itos(buffer_size));
audioBuffer = env->CallObjectMethod(io, _init_audio, mix_rate, buffer_size);
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp
index e8ab1558cc..b76b0d5dbe 100644
--- a/platform/android/export/export.cpp
+++ b/platform/android/export/export.cpp
@@ -257,7 +257,6 @@ class EditorExportAndroid : public EditorExportPlatform {
if (dpos == -1)
continue;
d = d.substr(0, dpos).strip_edges();
- //print_line("found device: "+d);
ldevices.push_back(d);
}
@@ -345,8 +344,6 @@ class EditorExportAndroid : public EditorExportPlatform {
}
d.name = vendor + " " + device;
- //print_line("name: "+d.name);
- //print_line("description: "+d.description);
}
ndevices.push_back(d);
@@ -671,19 +668,14 @@ class EditorExportAndroid : public EditorExportPlatform {
ucstring.write[len] = 0;
string_table.write[i] = ucstring.ptr();
}
-
- //print_line("String "+itos(i)+": "+string_table[i]);
}
for (uint32_t i = string_end; i < (ofs + size); i++) {
stable_extra.push_back(p_manifest[i]);
}
- //printf("stable extra: %i\n",int(stable_extra.size()));
string_table_ends = ofs + size;
- //print_line("STABLE SIZE: "+itos(size)+" ACTUAL: "+itos(string_table_ends));
-
} break;
case CHUNK_XML_START_TAG: {
@@ -714,35 +706,25 @@ class EditorExportAndroid : public EditorExportPlatform {
//replace project information
if (tname == "manifest" && attrname == "package") {
-
- print_line("FOUND package");
string_table.write[attr_value] = get_package_name(package_name);
}
- if (tname == "manifest" && /*nspace=="android" &&*/ attrname == "versionCode") {
-
- print_line("FOUND versionCode");
+ if (tname == "manifest" && attrname == "versionCode") {
encode_uint32(version_code, &p_manifest.write[iofs + 16]);
}
- if (tname == "manifest" && /*nspace=="android" &&*/ attrname == "versionName") {
-
- print_line("FOUND versionName");
+ if (tname == "manifest" && attrname == "versionName") {
if (attr_value == 0xFFFFFFFF) {
WARN_PRINT("Version name in a resource, should be plaintext")
} else
string_table.write[attr_value] = version_name;
}
- if (tname == "activity" && /*nspace=="android" &&*/ attrname == "screenOrientation") {
+ if (tname == "activity" && attrname == "screenOrientation") {
encode_uint32(orientation == 0 ? 0 : 1, &p_manifest.write[iofs + 16]);
}
- if (tname == "uses-feature" && /*nspace=="android" &&*/ attrname == "glEsVersion") {
- print_line("version number: " + itos(decode_uint32(&p_manifest[iofs + 16])));
- }
-
if (tname == "supports-screens") {
if (attrname == "smallScreens") {
@@ -773,7 +755,6 @@ class EditorExportAndroid : public EditorExportPlatform {
String tname = string_table[name];
if (tname == "manifest") {
- print_line("Found manifest end");
// save manifest ending so we can restore it
Vector<uint8_t> manifest_end;
@@ -913,8 +894,6 @@ class EditorExportAndroid : public EditorExportPlatform {
encode_uint32(string_table.size(), &ret.write[16]); //update new number of strings
encode_uint32(string_data_offset - 8, &ret.write[28]); //update new string data offset
- //print_line("file size: "+itos(ret.size()));
-
p_manifest = ret;
}
@@ -956,7 +935,6 @@ class EditorExportAndroid : public EditorExportPlatform {
void _fix_resources(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &p_manifest) {
const int UTF8_FLAG = 0x00000100;
- print_line("*******************GORRRGLE***********************");
uint32_t string_block_len = decode_uint32(&p_manifest[16]);
uint32_t string_count = decode_uint32(&p_manifest[20]);
@@ -1088,8 +1066,8 @@ public:
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "graphics/32_bits_framebuffer"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "one_click_deploy/clear_previous_install"), true));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_package/debug", PROPERTY_HINT_GLOBAL_FILE, "apk"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_package/release", PROPERTY_HINT_GLOBAL_FILE, "apk"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_package/debug", PROPERTY_HINT_GLOBAL_FILE, "*.apk"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_package/release", PROPERTY_HINT_GLOBAL_FILE, "*.apk"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "command_line/extra_args"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "version/code", PROPERTY_HINT_RANGE, "1,4096,1,or_greater"), 1));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "version/name"), "1.0"));
@@ -1104,10 +1082,10 @@ public:
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "screen/support_xlarge"), true));
for (int i = 0; i < sizeof(launcher_icons) / sizeof(launcher_icons[0]); ++i) {
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, launcher_icons[i].option_id, PROPERTY_HINT_FILE, "png"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, launcher_icons[i].option_id, PROPERTY_HINT_FILE, "*.png"), ""));
}
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "keystore/release", PROPERTY_HINT_GLOBAL_FILE, "keystore"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "keystore/release", PROPERTY_HINT_GLOBAL_FILE, "*.keystore"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "keystore/release_user"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "keystore/release_password"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "apk_expansion/enable"), false));
@@ -1234,8 +1212,8 @@ public:
err = OS::get_singleton()->execute(adb, args, true, NULL, NULL, &rv);
}
- print_line("Installing into device (please wait..): " + devices[p_device].name);
- ep.step("Installing to Device (please wait..)..", 2);
+ print_line("Installing to device (please wait...): " + devices[p_device].name);
+ ep.step("Installing to device (please wait...)", 2);
args.clear();
args.push_back("-s");
@@ -1899,7 +1877,7 @@ void register_android_exporter() {
EDITOR_DEF("export/android/jarsigner", "");
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/android/jarsigner", PROPERTY_HINT_GLOBAL_FILE, exe_ext));
EDITOR_DEF("export/android/debug_keystore", "");
- EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/android/debug_keystore", PROPERTY_HINT_GLOBAL_FILE, "keystore"));
+ EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "export/android/debug_keystore", PROPERTY_HINT_GLOBAL_FILE, "*.keystore"));
EDITOR_DEF("export/android/debug_keystore_user", "androiddebugkey");
EDITOR_DEF("export/android/debug_keystore_pass", "android");
EDITOR_DEF("export/android/force_system_user", false);
diff --git a/platform/android/godot_android.cpp b/platform/android/godot_android.cpp
index 0e5f4fb93a..061e05f5ee 100644
--- a/platform/android/godot_android.cpp
+++ b/platform/android/godot_android.cpp
@@ -928,7 +928,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_Godot_registerMethod(JNIEnv *e
jmethodID mid = env->GetMethodID(cls, mname.ascii().get_data(), cs.ascii().get_data());
if (!mid) {
- print_line("FAILED GETTING METHOD ID " + mname);
+ print_line("RegisterMethod: Failed getting method ID: " + mname);
}
s->add_method(mname, mid, types, get_jni_type(retval));
diff --git a/platform/android/java_class_wrapper.cpp b/platform/android/java_class_wrapper.cpp
index 446a5911e5..022ccb7d89 100644
--- a/platform/android/java_class_wrapper.cpp
+++ b/platform/android/java_class_wrapper.cpp
@@ -554,7 +554,6 @@ bool JavaClassWrapper::_get_type_sig(JNIEnv *env, jobject obj, uint32_t &sig, St
jstring name2 = (jstring)env->CallObjectMethod(obj, Class_getName);
String str_type = env->GetStringUTFChars(name2, NULL);
- print_line("name: " + str_type);
env->DeleteLocalRef(name2);
uint32_t t = 0;
@@ -1191,9 +1190,6 @@ Ref<JavaClass> JavaClassWrapper::wrap(const String &p_class) {
env->DeleteLocalRef(obj);
env->DeleteLocalRef(param_types);
env->DeleteLocalRef(return_type);
-
- //args[i] = _jobject_to_variant(env, obj);
- //print_line("\targ"+itos(i)+": "+Variant::get_type_name(args[i].get_type()));
};
env->DeleteLocalRef(methods);
@@ -1210,7 +1206,6 @@ Ref<JavaClass> JavaClassWrapper::wrap(const String &p_class) {
jstring name = (jstring)env->CallObjectMethod(obj, Field_getName);
String str_field = env->GetStringUTFChars(name, NULL);
env->DeleteLocalRef(name);
- print_line("FIELD: " + str_field);
int mods = env->CallIntMethod(obj, Field_getModifiers);
if ((mods & 0x8) && (mods & 0x10) && (mods & 0x1)) { //static final public!
diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp
index f9eda9dff1..c8bdf98923 100644
--- a/platform/android/os_android.cpp
+++ b/platform/android/os_android.cpp
@@ -337,8 +337,6 @@ void OS_Android::process_event(Ref<InputEvent> p_event) {
void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos> &p_points) {
- //print_line("ev: "+itos(p_what)+" pnt: "+itos(p_pointer)+" pointc: "+itos(p_points.size()));
-
switch (p_what) {
case 0: { //gesture begin
diff --git a/platform/iphone/export/export.cpp b/platform/iphone/export/export.cpp
index ab8d9909a0..008e213e5e 100644
--- a/platform/iphone/export/export.cpp
+++ b/platform/iphone/export/export.cpp
@@ -172,8 +172,8 @@ static const LoadingScreenInfo loading_screen_infos[] = {
void EditorExportPlatformIOS::get_export_options(List<ExportOption> *r_options) {
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_package/debug", PROPERTY_HINT_GLOBAL_FILE, "zip"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_package/release", PROPERTY_HINT_GLOBAL_FILE, "zip"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_package/debug", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_package/release", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/app_store_team_id"), ""));
@@ -193,18 +193,18 @@ void EditorExportPlatformIOS::get_export_options(List<ExportOption> *r_options)
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/version"), "1.0"));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/copyright"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "required_icons/iphone_120x120", PROPERTY_HINT_FILE, "png"), "")); // Home screen on iPhone/iPod Touch with retina display
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "required_icons/ipad_76x76", PROPERTY_HINT_FILE, "png"), "")); // Home screen on iPad
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "required_icons/app_store_1024x1024", PROPERTY_HINT_FILE, "png"), "")); // App Store
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "required_icons/iphone_120x120", PROPERTY_HINT_FILE, "*.png"), "")); // Home screen on iPhone/iPod Touch with retina display
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "required_icons/ipad_76x76", PROPERTY_HINT_FILE, "*.png"), "")); // Home screen on iPad
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "required_icons/app_store_1024x1024", PROPERTY_HINT_FILE, "*.png"), "")); // App Store
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "optional_icons/iphone_180x180", PROPERTY_HINT_FILE, "png"), "")); // Home screen on iPhone with retina HD display
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "optional_icons/ipad_152x152", PROPERTY_HINT_FILE, "png"), "")); // Home screen on iPad with retina display
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "optional_icons/ipad_167x167", PROPERTY_HINT_FILE, "png"), "")); // Home screen on iPad Pro
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "optional_icons/spotlight_40x40", PROPERTY_HINT_FILE, "png"), "")); // Spotlight
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "optional_icons/spotlight_80x80", PROPERTY_HINT_FILE, "png"), "")); // Spotlight on devices with retina display
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "optional_icons/iphone_180x180", PROPERTY_HINT_FILE, "*.png"), "")); // Home screen on iPhone with retina HD display
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "optional_icons/ipad_152x152", PROPERTY_HINT_FILE, "*.png"), "")); // Home screen on iPad with retina display
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "optional_icons/ipad_167x167", PROPERTY_HINT_FILE, "*.png"), "")); // Home screen on iPad Pro
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "optional_icons/spotlight_40x40", PROPERTY_HINT_FILE, "*.png"), "")); // Spotlight
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "optional_icons/spotlight_80x80", PROPERTY_HINT_FILE, "*.png"), "")); // Spotlight on devices with retina display
for (int i = 0; i < sizeof(loading_screen_infos) / sizeof(loading_screen_infos[0]); ++i) {
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, loading_screen_infos[i].preset_key, PROPERTY_HINT_FILE, "png"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, loading_screen_infos[i].preset_key, PROPERTY_HINT_FILE, "*.png"), ""));
}
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/s3tc"), false));
@@ -739,7 +739,7 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
String library_to_use = "libgodot.iphone." + String(p_debug ? "debug" : "release") + ".fat.a";
- print_line("static library: " + library_to_use);
+ print_line("Static library: " + library_to_use);
String pkg_name;
if (p_preset->get("application/name") != "")
pkg_name = p_preset->get("application/name"); // app_name
@@ -809,7 +809,6 @@ Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_p
file = file.replace_first("iphone/", "");
if (files_to_parse.has(file)) {
- print_line(String("parse ") + file);
_fix_config_file(p_preset, data, config_data, p_debug);
} else if (file.begins_with("libgodot.iphone")) {
if (file != library_to_use) {
diff --git a/platform/javascript/SCsub b/platform/javascript/SCsub
index 98988d97fd..a93c98a89f 100644
--- a/platform/javascript/SCsub
+++ b/platform/javascript/SCsub
@@ -32,6 +32,6 @@ zip_files = env.InstallAs([
], [
js_wrapped,
wasm,
- '#misc/dist/html/default.html'
+ '#misc/dist/html/full-size.html'
])
env.Zip('#bin/godot', zip_files, ZIPROOT=zip_dir, ZIPSUFFIX='${PROGSUFFIX}${ZIPSUFFIX}', ZIPCOMSTR='Archving $SOURCES as $TARGET')
diff --git a/platform/javascript/export/export.cpp b/platform/javascript/export/export.cpp
index 78e60af3e0..a7f0084562 100644
--- a/platform/javascript/export/export.cpp
+++ b/platform/javascript/export/export.cpp
@@ -120,10 +120,10 @@ void EditorExportPlatformJavaScript::get_export_options(List<ExportOption> *r_op
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/s3tc"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc2"), true));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "html/custom_html_shell", PROPERTY_HINT_FILE, "html"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "html/custom_html_shell", PROPERTY_HINT_FILE, "*.html"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "html/head_include", PROPERTY_HINT_MULTILINE_TEXT), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/release", PROPERTY_HINT_GLOBAL_FILE, "zip"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/debug", PROPERTY_HINT_GLOBAL_FILE, "zip"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/release", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/debug", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
}
String EditorExportPlatformJavaScript::get_name() const {
diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp
index a2c6bdd629..5a8a05d4df 100644
--- a/platform/javascript/os_javascript.cpp
+++ b/platform/javascript/os_javascript.cpp
@@ -71,14 +71,6 @@ static bool is_canvas_focused() {
static bool cursor_inside_canvas = true;
-EM_BOOL OS_JavaScript::browser_resize_callback(int p_event_type, const EmscriptenUiEvent *p_event, void *p_user_data) {
-
- // The order of the fullscreen change event and the window size change
- // event varies, even within just one browser, so defer handling.
- get_singleton()->canvas_size_adjustment_requested = true;
- return false;
-}
-
EM_BOOL OS_JavaScript::fullscreen_change_callback(int p_event_type, const EmscriptenFullscreenChangeEvent *p_event, void *p_user_data) {
OS_JavaScript *os = get_singleton();
@@ -88,7 +80,13 @@ EM_BOOL OS_JavaScript::fullscreen_change_callback(int p_event_type, const Emscri
// This event property is the only reliable data on
// browser fullscreen state.
os->video_mode.fullscreen = p_event->isFullscreen;
- os->canvas_size_adjustment_requested = true;
+ if (os->video_mode.fullscreen) {
+ os->entering_fullscreen = false;
+ } else {
+ // Restoring maximized window now will cause issues,
+ // so delay until main_loop_iterate.
+ os->just_exited_fullscreen = true;
+ }
}
return false;
}
@@ -114,14 +112,14 @@ Size2 OS_JavaScript::get_screen_size(int p_screen) const {
void OS_JavaScript::set_window_size(const Size2 p_size) {
windowed_size = p_size;
- if (is_window_fullscreen()) {
+ if (video_mode.fullscreen) {
window_maximized = false;
set_window_fullscreen(false);
- } else if (is_window_maximized()) {
- set_window_maximized(false);
} else {
- video_mode.width = p_size.x;
- video_mode.height = p_size.y;
+ if (window_maximized) {
+ emscripten_exit_soft_fullscreen();
+ window_maximized = false;
+ }
emscripten_set_canvas_size(p_size.x, p_size.y);
}
}
@@ -135,31 +133,22 @@ Size2 OS_JavaScript::get_window_size() const {
void OS_JavaScript::set_window_maximized(bool p_enabled) {
- window_maximized = p_enabled;
- if (is_window_fullscreen()) {
+ if (video_mode.fullscreen) {
+ window_maximized = p_enabled;
set_window_fullscreen(false);
- return;
- }
- // Calling emscripten_enter_soft_fullscreen mutltiple times hides all
- // page elements except the canvas permanently, so track state.
- if (p_enabled && !soft_fullscreen_enabled) {
-
+ } else if (!p_enabled) {
+ emscripten_exit_soft_fullscreen();
+ window_maximized = false;
+ } else if (!window_maximized) {
+ // Prevent calling emscripten_enter_soft_fullscreen mutltiple times,
+ // this would hide page elements permanently.
EmscriptenFullscreenStrategy strategy;
strategy.scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH;
strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF;
strategy.filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT;
strategy.canvasResizedCallback = NULL;
emscripten_enter_soft_fullscreen(NULL, &strategy);
- soft_fullscreen_enabled = true;
- video_mode.width = get_window_size().width;
- video_mode.height = get_window_size().height;
- } else if (!p_enabled) {
-
- emscripten_exit_soft_fullscreen();
- soft_fullscreen_enabled = false;
- video_mode.width = windowed_size.width;
- video_mode.height = windowed_size.height;
- emscripten_set_canvas_size(video_mode.width, video_mode.height);
+ window_maximized = p_enabled;
}
}
@@ -170,30 +159,33 @@ bool OS_JavaScript::is_window_maximized() const {
void OS_JavaScript::set_window_fullscreen(bool p_enabled) {
- if (p_enabled == is_window_fullscreen()) {
+ if (p_enabled == video_mode.fullscreen) {
return;
}
- // Just request changes here, if successful, canvas is resized in
- // _browser_resize_callback or _fullscreen_change_callback.
- EMSCRIPTEN_RESULT result;
+ // Just request changes here, if successful, logic continues in
+ // fullscreen_change_callback.
if (p_enabled) {
if (window_maximized) {
- // Soft fullsreen during real fulllscreen can cause issues.
- set_window_maximized(false);
- window_maximized = true;
+ // Soft fullsreen during real fullscreen can cause issues, so exit.
+ // This must be called before requesting full screen.
+ emscripten_exit_soft_fullscreen();
}
EmscriptenFullscreenStrategy strategy;
strategy.scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH;
strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF;
strategy.filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT;
strategy.canvasResizedCallback = NULL;
- emscripten_request_fullscreen_strategy(NULL, false, &strategy);
+ EMSCRIPTEN_RESULT result = emscripten_request_fullscreen_strategy(NULL, false, &strategy);
+ ERR_EXPLAIN("Enabling fullscreen is only possible from an input callback for the HTML5 platform");
+ ERR_FAIL_COND(result == EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED);
+ ERR_FAIL_COND(result != EMSCRIPTEN_RESULT_SUCCESS);
+ // Not fullscreen yet, so prevent "windowed" canvas dimensions from
+ // being overwritten.
+ entering_fullscreen = true;
} else {
- result = emscripten_exit_fullscreen();
- if (result != EMSCRIPTEN_RESULT_SUCCESS) {
- ERR_PRINTS("Failed to exit fullscreen: Code " + itos(result));
- }
+ // No logic allowed here, since exiting w/ ESC key won't use this function.
+ ERR_FAIL_COND(emscripten_exit_fullscreen() != EMSCRIPTEN_RESULT_SUCCESS);
}
}
@@ -725,7 +717,6 @@ Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver,
SET_EM_CALLBACK("#canvas", keydown, keydown_callback)
SET_EM_CALLBACK("#canvas", keypress, keypress_callback)
SET_EM_CALLBACK("#canvas", keyup, keyup_callback)
- SET_EM_CALLBACK(NULL, resize, browser_resize_callback)
SET_EM_CALLBACK(NULL, fullscreenchange, fullscreen_change_callback)
SET_EM_CALLBACK_NOTARGET(gamepadconnected, gamepad_change_callback)
SET_EM_CALLBACK_NOTARGET(gamepaddisconnected, gamepad_change_callback)
@@ -794,18 +785,32 @@ bool OS_JavaScript::main_loop_iterate() {
/* clang-format on */
}
}
+
process_joypads();
- if (canvas_size_adjustment_requested) {
- if (video_mode.fullscreen || window_maximized) {
- video_mode.width = get_window_size().width;
- video_mode.height = get_window_size().height;
- }
- if (!video_mode.fullscreen) {
- set_window_maximized(window_maximized);
+ if (just_exited_fullscreen) {
+ if (window_maximized) {
+ EmscriptenFullscreenStrategy strategy;
+ strategy.scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH;
+ strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF;
+ strategy.filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT;
+ strategy.canvasResizedCallback = NULL;
+ emscripten_enter_soft_fullscreen(NULL, &strategy);
+ } else {
+ emscripten_set_canvas_size(windowed_size.width, windowed_size.height);
}
- canvas_size_adjustment_requested = false;
+ just_exited_fullscreen = false;
}
+
+ int canvas[3];
+ emscripten_get_canvas_size(canvas, canvas + 1, canvas + 2);
+ video_mode.width = canvas[0];
+ video_mode.height = canvas[1];
+ if (!window_maximized && !video_mode.fullscreen && !just_exited_fullscreen && !entering_fullscreen) {
+ windowed_size.width = canvas[0];
+ windowed_size.height = canvas[1];
+ }
+
return Main::iteration();
}
@@ -958,8 +963,8 @@ OS_JavaScript::OS_JavaScript(int p_argc, char *p_argv[]) {
set_cmdline(p_argv[0], arguments);
window_maximized = false;
- soft_fullscreen_enabled = false;
- canvas_size_adjustment_requested = false;
+ entering_fullscreen = false;
+ just_exited_fullscreen = false;
main_loop = NULL;
diff --git a/platform/javascript/os_javascript.h b/platform/javascript/os_javascript.h
index 915320fe39..f40fb8fc7e 100644
--- a/platform/javascript/os_javascript.h
+++ b/platform/javascript/os_javascript.h
@@ -44,8 +44,8 @@ class OS_JavaScript : public OS_Unix {
VideoMode video_mode;
Vector2 windowed_size;
bool window_maximized;
- bool soft_fullscreen_enabled;
- bool canvas_size_adjustment_requested;
+ bool entering_fullscreen;
+ bool just_exited_fullscreen;
InputDefault *input;
Ref<InputEventKey> deferred_key_event;
@@ -59,7 +59,6 @@ class OS_JavaScript : public OS_Unix {
int64_t sync_wait_time;
int64_t last_sync_check_time;
- static EM_BOOL browser_resize_callback(int p_event_type, const EmscriptenUiEvent *p_event, void *p_user_data);
static EM_BOOL fullscreen_change_callback(int p_event_type, const EmscriptenFullscreenChangeEvent *p_event, void *p_user_data);
static EM_BOOL keydown_callback(int p_event_type, const EmscriptenKeyboardEvent *p_event, void *p_user_data);
diff --git a/platform/osx/export/export.cpp b/platform/osx/export/export.cpp
index f0945e2e1e..880705b507 100644
--- a/platform/osx/export/export.cpp
+++ b/platform/osx/export/export.cpp
@@ -109,12 +109,12 @@ void EditorExportPlatformOSX::get_preset_features(const Ref<EditorExportPreset>
void EditorExportPlatformOSX::get_export_options(List<ExportOption> *r_options) {
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_package/debug", PROPERTY_HINT_GLOBAL_FILE, "zip"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_package/release", PROPERTY_HINT_GLOBAL_FILE, "zip"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_package/debug", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_package/release", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Game Name"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/info"), "Made with Godot Engine"));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_FILE, "png"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_FILE, "*.png"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/identifier", PROPERTY_HINT_PLACEHOLDER_TEXT, "com.example.game"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/signature"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/short_version"), "1.0"));
@@ -380,7 +380,6 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
String file = fname;
- print_line("READ: " + file);
Vector<uint8_t> data;
data.resize(info.uncompressed_size);
@@ -394,7 +393,6 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
file = file.replace_first("osx_template.app/", "");
if (file == "Contents/Info.plist") {
- print_line("parse plist");
_fix_plist(p_preset, data, pkg_name);
}
@@ -415,13 +413,12 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
iconpath = p_preset->get("application/icon");
else
iconpath = ProjectSettings::get_singleton()->get("application/config/icon");
- print_line("icon? " + iconpath);
+
if (iconpath != "") {
Ref<Image> icon;
icon.instance();
icon->load(iconpath);
if (!icon->empty()) {
- print_line("loaded?");
_make_icon(icon, data);
}
}
@@ -475,9 +472,7 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
Z_DEFLATED,
Z_DEFAULT_COMPRESSION);
- print_line("OPEN ERR: " + itos(zerr));
zerr = zipWriteInFileInZip(dst_pkg_zip, data.ptr(), data.size());
- print_line("WRITE ERR: " + itos(zerr));
zipCloseFileInZip(dst_pkg_zip);
}
}
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm
index 7bf274310d..41cfada723 100644
--- a/platform/osx/os_osx.mm
+++ b/platform/osx/os_osx.mm
@@ -1351,8 +1351,6 @@ Error OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
AudioDriverManager::initialize(p_audio_driver);
- midi_driver.open();
-
input = memnew(InputDefault);
joypad_osx = memnew(JoypadOSX);
@@ -1370,6 +1368,8 @@ Error OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
void OS_OSX::finalize() {
+ midi_driver.close();
+
CFNotificationCenterRemoveObserver(CFNotificationCenterGetDistributedCenter(), NULL, kTISNotifySelectedKeyboardInputSourceChanged, NULL);
CGDisplayRemoveReconfigurationCallback(displays_arrangement_changed, NULL);
diff --git a/platform/uwp/export/export.cpp b/platform/uwp/export/export.cpp
index cb6633434b..1ad5293b44 100644
--- a/platform/uwp/export/export.cpp
+++ b/platform/uwp/export/export.cpp
@@ -1087,8 +1087,8 @@ public:
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "tiles/show_name_on_wide310x150"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "tiles/show_name_on_square310x310"), false));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/debug", PROPERTY_HINT_GLOBAL_FILE, "zip"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/release", PROPERTY_HINT_GLOBAL_FILE, "zip"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/debug", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/release", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
// Capabilities
const char **basic = uwp_capabilities;
diff --git a/platform/windows/context_gl_win.cpp b/platform/windows/context_gl_win.cpp
index a158237418..59435b04ea 100644
--- a/platform/windows/context_gl_win.cpp
+++ b/platform/windows/context_gl_win.cpp
@@ -68,20 +68,6 @@ void ContextGL_Win::swap_buffers() {
SwapBuffers(hDC);
}
-/*
-static GLWrapperFuncPtr wrapper_get_proc_address(const char* p_function) {
-
- print_line(String()+"getting proc of: "+p_function);
- GLWrapperFuncPtr func=(GLWrapperFuncPtr)get_gl_proc_address(p_function);
- if (!func) {
- print_line("Couldn't find function: "+String(p_function));
- print_line("error: "+itos(GetLastError()));
- }
- return func;
-
-}
-*/
-
void ContextGL_Win::set_use_vsync(bool p_use) {
if (wglSwapIntervalEXT) {
diff --git a/platform/windows/detect.py b/platform/windows/detect.py
index dcd3597e88..150d418502 100644
--- a/platform/windows/detect.py
+++ b/platform/windows/detect.py
@@ -210,6 +210,7 @@ def configure_msvc(env, manual_msvc_config):
'WIN32', 'MSVC',
{'WINVER' : '$target_win_version',
'_WIN32_WINNT': '$target_win_version'}])
+ env.AppendUnique(CPPDEFINES=['NOMINMAX']) # disable bogus min/max WinDef.h macros
if env["bits"] == "64":
env.AppendUnique(CPPDEFINES=['_WIN64'])
diff --git a/platform/windows/joypad.cpp b/platform/windows/joypad.cpp
index 796531fe24..b56fb6509e 100644
--- a/platform/windows/joypad.cpp
+++ b/platform/windows/joypad.cpp
@@ -540,9 +540,7 @@ void JoypadWindows::load_xinput() {
}
if (!xinput_dll) {
- if (OS::get_singleton()->is_stdout_verbose()) {
- print_line("Could not find XInput, using DirectInput only");
- }
+ print_verbose("Could not find XInput, using DirectInput only");
return;
}
diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp
index 56ac467dc6..fa8717a4b8 100644
--- a/platform/windows/os_windows.cpp
+++ b/platform/windows/os_windows.cpp
@@ -449,7 +449,7 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
input->set_mouse_position(c);
mm->set_speed(Vector2(0, 0));
- if (raw->data.mouse.usFlags ==MOUSE_MOVE_RELATIVE) {
+ if (raw->data.mouse.usFlags == MOUSE_MOVE_RELATIVE) {
mm->set_relative(Vector2(raw->data.mouse.lLastX, raw->data.mouse.lLastY));
} else if (raw->data.mouse.usFlags == MOUSE_MOVE_ABSOLUTE) {
@@ -460,9 +460,8 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
int nScreenTop = GetSystemMetrics(SM_YVIRTUALSCREEN);
Vector2 abs_pos(
- (double(raw->data.mouse.lLastX) - 65536.0 / (nScreenWidth) ) * nScreenWidth / 65536.0 + nScreenLeft,
- (double(raw->data.mouse.lLastY) - 65536.0 / (nScreenHeight) ) * nScreenHeight / 65536.0 + nScreenTop
- );
+ (double(raw->data.mouse.lLastX) - 65536.0 / (nScreenWidth)) * nScreenWidth / 65536.0 + nScreenLeft,
+ (double(raw->data.mouse.lLastY) - 65536.0 / (nScreenHeight)) * nScreenHeight / 65536.0 + nScreenTop);
POINT coords; //client coords
coords.x = abs_pos.x;
@@ -470,15 +469,13 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
ScreenToClient(hWnd, &coords);
-
- mm->set_relative(Vector2(coords.x - old_x, coords.y - old_y ));
+ mm->set_relative(Vector2(coords.x - old_x, coords.y - old_y));
old_x = coords.x;
old_y = coords.y;
/*Input.mi.dx = (int)((((double)(pos.x)-nScreenLeft) * 65536) / nScreenWidth + 65536 / (nScreenWidth));
Input.mi.dy = (int)((((double)(pos.y)-nScreenTop) * 65536) / nScreenHeight + 65536 / (nScreenHeight));
*/
-
}
if (window_has_focus && main_loop)
@@ -856,14 +853,6 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
if (ke.uMsg == WM_SYSKEYUP)
ke.uMsg = WM_KEYUP;
- /*if (ke.uMsg==WM_KEYDOWN && alt_mem && uMsg!=WM_SYSKEYDOWN) {
- //altgr hack for intl keyboards, not sure how good it is
- //windows is weeeeird
- ke.mod_state.alt=false;
- ke.mod_state.control=false;
- print_line("")
- }*/
-
ke.wParam = wParam;
ke.lParam = lParam;
key_event_buffer[key_event_pos++] = ke;
@@ -871,7 +860,7 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
} break;
case WM_INPUTLANGCHANGEREQUEST: {
- print_line("input lang change");
+ // FIXME: Do something?
} break;
case WM_TOUCH: {
@@ -1126,7 +1115,6 @@ Error OS_Windows::initialize(const VideoMode &p_desired, int p_video_driver, int
WNDCLASSEXW wc;
if (is_hidpi_allowed()) {
- print_line("hidpi aware?");
HMODULE Shcore = LoadLibraryW(L"Shcore.dll");
if (Shcore != NULL) {
@@ -1201,8 +1189,6 @@ Error OS_Windows::initialize(const VideoMode &p_desired, int p_video_driver, int
WindowRect.right = data.size.width;
WindowRect.bottom = data.size.height;
- print_line("wr right " + itos(WindowRect.right) + ", " + itos(WindowRect.bottom));
-
/* DEVMODE dmScreenSettings;
memset(&dmScreenSettings,0,sizeof(dmScreenSettings));
dmScreenSettings.dmSize=sizeof(dmScreenSettings);
@@ -1335,10 +1321,6 @@ Error OS_Windows::initialize(const VideoMode &p_desired, int p_video_driver, int
AudioDriverManager::initialize(p_audio_driver);
-#ifdef WINMIDI_ENABLED
- driver_midi.open();
-#endif
-
TRACKMOUSEEVENT tme;
tme.cbSize = sizeof(TRACKMOUSEEVENT);
tme.dwFlags = TME_LEAVE;
@@ -1490,12 +1472,6 @@ void OS_Windows::finalize() {
if (user_proc) {
SetWindowLongPtr(hWnd, GWLP_WNDPROC, (LONG_PTR)user_proc);
};
-
- /*
- if (debugger_connection_console) {
- memdelete(debugger_connection_console);
- }
- */
}
void OS_Windows::finalize_core() {
@@ -1759,9 +1735,6 @@ void OS_Windows::set_window_fullscreen(bool p_enabled) {
if (pre_fs_valid) {
GetWindowRect(hWnd, &pre_fs_rect);
- //print_line("A: "+itos(pre_fs_rect.left)+","+itos(pre_fs_rect.top)+","+itos(pre_fs_rect.right-pre_fs_rect.left)+","+itos(pre_fs_rect.bottom-pre_fs_rect.top));
- //MapWindowPoints(hWnd, GetParent(hWnd), (LPPOINT) &pre_fs_rect, 2);
- //print_line("B: "+itos(pre_fs_rect.left)+","+itos(pre_fs_rect.top)+","+itos(pre_fs_rect.right-pre_fs_rect.left)+","+itos(pre_fs_rect.bottom-pre_fs_rect.top));
}
int cs = get_current_screen();
diff --git a/platform/x11/context_gl_x11.cpp b/platform/x11/context_gl_x11.cpp
index cd76667c64..5a239e326b 100644
--- a/platform/x11/context_gl_x11.cpp
+++ b/platform/x11/context_gl_x11.cpp
@@ -65,19 +65,6 @@ void ContextGL_X11::swap_buffers() {
glXSwapBuffers(x11_display, x11_window);
}
-/*
-static GLWrapperFuncPtr wrapper_get_proc_address(const char* p_function) {
-
- //print_line(String()+"getting proc of: "+p_function);
- GLWrapperFuncPtr func=(GLWrapperFuncPtr)glXGetProcAddress( (const GLubyte*) p_function);
- if (!func) {
- print_line("Couldn't find function: "+String(p_function));
- }
-
- return func;
-
-}*/
-
static bool ctxErrorOccurred = false;
static int ctxErrorHandler(Display *dpy, XErrorEvent *ev) {
ctxErrorOccurred = true;
diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp
index 733d2509f7..56b0c975c4 100644
--- a/platform/x11/os_x11.cpp
+++ b/platform/x11/os_x11.cpp
@@ -170,13 +170,13 @@ Error OS_X11::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
#ifdef TOUCH_ENABLED
if (!XQueryExtension(x11_display, "XInputExtension", &touch.opcode, &event_base, &error_base)) {
- fprintf(stderr, "XInput extension not available");
+ print_verbose("XInput extension not available, touch support disabled.");
} else {
// 2.2 is the first release with multitouch
int xi_major = 2;
int xi_minor = 2;
if (XIQueryVersion(x11_display, &xi_major, &xi_minor) != Success) {
- fprintf(stderr, "XInput 2.2 not available (server supports %d.%d)\n", xi_major, xi_minor);
+ print_verbose(vformat("XInput 2.2 not available (server supports %d.%d), touch support disabled.", xi_major, xi_minor));
touch.opcode = 0;
} else {
int dev_count;
@@ -198,14 +198,14 @@ Error OS_X11::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
}
if (direct_touch) {
touch.devices.push_back(dev->deviceid);
- fprintf(stderr, "Using touch device: %s\n", dev->name);
+ print_verbose("XInput: Using touch device: " + String(dev->name));
}
}
XIFreeDeviceInfo(info);
- if (is_stdout_verbose() && !touch.devices.size()) {
- fprintf(stderr, "No touch devices found\n");
+ if (!touch.devices.size()) {
+ print_verbose("XInput: No touch devices found.");
}
}
}
@@ -266,7 +266,6 @@ Error OS_X11::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
*/
// maybe contextgl wants to be in charge of creating the window
-//print_line("def videomode "+itos(current_videomode.width)+","+itos(current_videomode.height));
#if defined(OPENGL_ENABLED)
ContextGL_X11::ContextType opengl_api_type = ContextGL_X11::GLES_3_0_COMPATIBLE;
@@ -342,10 +341,6 @@ Error OS_X11::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
AudioDriverManager::initialize(p_audio_driver);
-#ifdef ALSAMIDI_ENABLED
- driver_alsamidi.open();
-#endif
-
ERR_FAIL_COND_V(!visual_server, ERR_UNAVAILABLE);
ERR_FAIL_COND_V(x11_window == 0, ERR_UNAVAILABLE);
@@ -427,9 +422,7 @@ Error OS_X11::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
cursor_theme = XcursorGetTheme(x11_display);
if (!cursor_theme) {
- if (is_stdout_verbose()) {
- print_line("XcursorGetTheme could not get cursor theme");
- }
+ print_verbose("XcursorGetTheme could not get cursor theme");
cursor_theme = "default";
}
@@ -442,7 +435,6 @@ Error OS_X11::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
current_cursor = CURSOR_ARROW;
if (cursor_theme) {
- //print_line("cursor theme: "+String(cursor_theme));
for (int i = 0; i < CURSOR_MAX; i++) {
static const char *cursor_file[] = {
@@ -468,10 +460,8 @@ Error OS_X11::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
img[i] = XcursorLibraryLoadImage(cursor_file[i], cursor_theme, cursor_size);
if (img[i]) {
cursors[i] = XcursorImageLoadCursor(x11_display, img[i]);
- //print_line("found cursor: "+String(cursor_file[i])+" id "+itos(cursors[i]));
} else {
- if (OS::is_stdout_verbose())
- print_line("failed cursor: " + String(cursor_file[i]));
+ print_verbose("Failed loading custom cursor: " + String(cursor_file[i]));
}
}
}
@@ -1516,7 +1506,6 @@ void OS_X11::handle_key_event(XKeyEvent *p_event, bool p_echo) {
// KeyMappingX11 also translates keysym to unicode.
// It does a binary search on a table to translate
// most properly.
- //print_line("keysym_unicode: "+rtos(keysym_unicode));
unsigned int unicode = keysym_unicode > 0 ? KeyMappingX11::get_unicode_from_keysym(keysym_unicode) : 0;
/* Phase 4, determine if event must be filtered */
@@ -1539,7 +1528,7 @@ void OS_X11::handle_key_event(XKeyEvent *p_event, bool p_echo) {
// know Mod1 was ALT and Mod4 was META (applekey/winkey)
// just tried Mods until i found them.
- //print_line("mod1: "+itos(xkeyevent->state&Mod1Mask)+" mod 5: "+itos(xkeyevent->state&Mod5Mask));
+ //print_verbose("mod1: "+itos(xkeyevent->state&Mod1Mask)+" mod 5: "+itos(xkeyevent->state&Mod5Mask));
Ref<InputEventKey> k;
k.instance();
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index 85f8564ac2..1e6a251c9c 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -139,8 +139,6 @@ class CanvasItem : public Node {
GDCLASS(CanvasItem, Node);
- friend class CanvasLayer;
-
public:
enum BlendMode {
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index 52d04ac10a..1e2184bd41 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -38,7 +38,7 @@ void CollisionObject2D::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
- Transform2D global_transform = get_global_transform_with_canvas();
+ Transform2D global_transform = get_global_transform();
if (area)
Physics2DServer::get_singleton()->area_set_transform(rid, global_transform);
@@ -64,7 +64,7 @@ void CollisionObject2D::_notification(int p_what) {
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
- Transform2D global_transform = get_global_transform_with_canvas();
+ Transform2D global_transform = get_global_transform();
if (only_update_transform_changes && global_transform == last_transform) {
return;
diff --git a/scene/2d/navigation2d.cpp b/scene/2d/navigation2d.cpp
index e3b048fd74..9eec8e6cc3 100644
--- a/scene/2d/navigation2d.cpp
+++ b/scene/2d/navigation2d.cpp
@@ -121,7 +121,6 @@ void Navigation2D::_navpoly_link(int p_id) {
pending.edge = j;
p.edges.write[j].P = C->get().pending.push_back(pending);
continue;
- //print_line(String()+_get_vertex(ek.a)+" -> "+_get_vertex(ek.b));
}
C->get().B = &p;
@@ -144,8 +143,6 @@ void Navigation2D::_navpoly_unlink(int p_id) {
NavMesh &nm = navpoly_map[p_id];
ERR_FAIL_COND(!nm.linked);
- //print_line("UNLINK");
-
for (List<Polygon>::Element *E = nm.polygons.front(); E; E = E->next()) {
Polygon &p = E->get();
@@ -341,7 +338,6 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
path.resize(2);
path.write[0] = begin_point;
path.write[1] = end_point;
- //print_line("Direct Path");
return path;
}
@@ -379,7 +375,6 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
while (!found_route) {
if (open_list.size() == 0) {
- //print_line("NOU OPEN LIST");
break;
}
//check open list
@@ -526,7 +521,6 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
if (portal_left.distance_squared_to(apex_point) < CMP_EPSILON || CLOCK_TANGENT(apex_point, left, portal_right) > 0) {
left_poly = p;
portal_left = left;
- //print_line("***ADVANCE LEFT");
} else {
apex_point = portal_right;
@@ -537,8 +531,6 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
if (!path.size() || path[path.size() - 1].distance_to(apex_point) > CMP_EPSILON)
path.push_back(apex_point);
skip = true;
- //print_line("addpoint left");
- //print_line("***CLIP LEFT");
}
}
@@ -547,7 +539,6 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
if (portal_right.distance_squared_to(apex_point) < CMP_EPSILON || CLOCK_TANGENT(apex_point, right, portal_left) < 0) {
right_poly = p;
portal_right = right;
- //print_line("***ADVANCE RIGHT");
} else {
apex_point = portal_left;
@@ -557,8 +548,6 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
portal_left = apex_point;
if (!path.size() || path[path.size() - 1].distance_to(apex_point) > CMP_EPSILON)
path.push_back(apex_point);
- //print_line("addpoint right");
- //print_line("***CLIP RIGHT");
}
}
diff --git a/scene/2d/navigation_polygon.cpp b/scene/2d/navigation_polygon.cpp
index 2d6679272a..84b12b0bfe 100644
--- a/scene/2d/navigation_polygon.cpp
+++ b/scene/2d/navigation_polygon.cpp
@@ -257,7 +257,7 @@ void NavigationPolygon::make_polygons_from_outlines() {
TriangulatorPartition tpart;
if (tpart.ConvexPartition_HM(&in_poly, &out_poly) == 0) { //failed!
- print_line("convex partition failed!");
+ ERR_PRINTS("NavigationPolygon: Convex partition failed!");
return;
}
diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp
index 1da1d44b17..a4c3057416 100644
--- a/scene/2d/particles_2d.cpp
+++ b/scene/2d/particles_2d.cpp
@@ -74,14 +74,14 @@ void Particles2D::set_randomness_ratio(float p_ratio) {
randomness_ratio = p_ratio;
VS::get_singleton()->particles_set_randomness_ratio(particles, randomness_ratio);
}
-void Particles2D::set_visibility_rect(const Rect2 &p_aabb) {
+void Particles2D::set_visibility_rect(const Rect2 &p_visibility_rect) {
- visibility_rect = p_aabb;
+ visibility_rect = p_visibility_rect;
AABB aabb;
- aabb.position.x = p_aabb.position.x;
- aabb.position.y = p_aabb.position.y;
- aabb.size.x = p_aabb.size.x;
- aabb.size.y = p_aabb.size.y;
+ aabb.position.x = p_visibility_rect.position.x;
+ aabb.position.y = p_visibility_rect.position.y;
+ aabb.size.x = p_visibility_rect.size.x;
+ aabb.size.y = p_visibility_rect.size.y;
VS::get_singleton()->particles_set_custom_aabb(particles, aabb);
@@ -326,7 +326,7 @@ void Particles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &Particles2D::set_pre_process_time);
ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &Particles2D::set_explosiveness_ratio);
ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &Particles2D::set_randomness_ratio);
- ClassDB::bind_method(D_METHOD("set_visibility_rect", "aabb"), &Particles2D::set_visibility_rect);
+ ClassDB::bind_method(D_METHOD("set_visibility_rect", "visibility_rect"), &Particles2D::set_visibility_rect);
ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &Particles2D::set_use_local_coordinates);
ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &Particles2D::set_fixed_fps);
ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &Particles2D::set_fractional_delta);
@@ -372,13 +372,13 @@ void Particles2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01,or_greater"), "set_lifetime", "get_lifetime");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "preprocess", PROPERTY_HINT_RANGE, "0.00,600.0,0.01"), "set_pre_process_time", "get_pre_process_time");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_speed_scale", "get_speed_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio");
ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
ADD_GROUP("Drawing", "");
- ADD_PROPERTY(PropertyInfo(Variant::AABB, "visibility_rect"), "set_visibility_rect", "get_visibility_rect");
+ ADD_PROPERTY(PropertyInfo(Variant::RECT2, "visibility_rect"), "set_visibility_rect", "get_visibility_rect");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime"), "set_draw_order", "get_draw_order");
ADD_GROUP("Process Material", "process_");
diff --git a/scene/2d/particles_2d.h b/scene/2d/particles_2d.h
index f367095581..31a66afb2a 100644
--- a/scene/2d/particles_2d.h
+++ b/scene/2d/particles_2d.h
@@ -84,7 +84,7 @@ public:
void set_pre_process_time(float p_time);
void set_explosiveness_ratio(float p_ratio);
void set_randomness_ratio(float p_ratio);
- void set_visibility_rect(const Rect2 &p_aabb);
+ void set_visibility_rect(const Rect2 &p_visibility_rect);
void set_use_local_coordinates(bool p_enable);
void set_process_material(const Ref<Material> &p_material);
void set_speed_scale(float p_scale);
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 66686f10a8..8e31688d90 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -35,6 +35,19 @@
#include "engine.h"
#include "math_funcs.h"
#include "scene/scene_string_names.h"
+void PhysicsBody2D::_notification(int p_what) {
+
+ /*
+ switch(p_what) {
+
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+
+ Physics2DServer::get_singleton()->body_set_state(get_rid(),Physics2DServer::BODY_STATE_TRANSFORM,get_global_transform());
+
+ } break;
+ }
+ */
+}
void PhysicsBody2D::_set_layers(uint32_t p_mask) {
@@ -352,13 +365,6 @@ void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap
ERR_FAIL_COND(!contact_monitor);
Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(objid);
- /*if (obj) {
- if (body_in)
- print_line("in: "+String(obj->call("get_name")));
- else
- print_line("out: "+String(obj->call("get_name")));
- }*/
-
ERR_FAIL_COND(!body_in && !E);
if (body_in) {
@@ -423,7 +429,7 @@ bool RigidBody2D::_test_motion(const Vector2 &p_motion, bool p_infinite_inertia,
Physics2DServer::MotionResult *r = NULL;
if (p_result.is_valid())
r = p_result->get_result_ptr();
- return Physics2DServer::get_singleton()->body_test_motion(get_rid(), get_global_transform_with_canvas(), p_motion, p_infinite_inertia, p_margin, r);
+ return Physics2DServer::get_singleton()->body_test_motion(get_rid(), get_global_transform(), p_motion, p_infinite_inertia, p_margin, r);
}
void RigidBody2D::_direct_state_changed(Object *p_state) {
@@ -436,7 +442,7 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
set_block_transform_notify(true); // don't want notify (would feedback loop)
if (mode != MODE_KINEMATIC)
- set_global_transform(get_canvas_transform().affine_inverse() * state->get_transform());
+ set_global_transform(state->get_transform());
linear_velocity = state->get_linear_velocity();
angular_velocity = state->get_angular_velocity();
if (sleeping != state->is_sleeping()) {
@@ -1131,7 +1137,7 @@ bool KinematicBody2D::separate_raycast_shapes(bool p_infinite_inertia, Collision
Physics2DServer::SeparationResult sep_res[8]; //max 8 rays
- Transform2D gt = get_global_transform_with_canvas();
+ Transform2D gt = get_global_transform();
Vector2 recover;
int hits = Physics2DServer::get_singleton()->body_test_ray_separation(get_rid(), gt, p_infinite_inertia, recover, sep_res, 8, margin);
@@ -1145,7 +1151,7 @@ bool KinematicBody2D::separate_raycast_shapes(bool p_infinite_inertia, Collision
}
gt.elements[2] += recover;
- set_global_transform(get_canvas_transform().affine_inverse() * gt);
+ set_global_transform(gt);
if (deepest != -1) {
r_collision.collider = sep_res[deepest].collider_id;
@@ -1166,7 +1172,7 @@ bool KinematicBody2D::separate_raycast_shapes(bool p_infinite_inertia, Collision
bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes, bool p_test_only) {
- Transform2D gt = get_global_transform_with_canvas();
+ Transform2D gt = get_global_transform();
Physics2DServer::MotionResult result;
bool colliding = Physics2DServer::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_infinite_inertia, margin, &result, p_exclude_raycast_shapes);
@@ -1185,7 +1191,7 @@ bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, bool p_infinite_
if (!p_test_only) {
gt.elements[2] += result.motion;
- set_global_transform(get_canvas_transform().affine_inverse() * gt);
+ set_global_transform(gt);
}
return colliding;
@@ -1259,9 +1265,9 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
if (p_stop_on_slope) {
if (Vector2() == lv_n + p_floor_direction) {
- Transform2D gt = get_global_transform_with_canvas();
+ Transform2D gt = get_global_transform();
gt.elements[2] -= collision.travel;
- set_global_transform(get_canvas_transform().affine_inverse() * gt);
+ set_global_transform(gt);
return Vector2();
}
}
@@ -1310,7 +1316,7 @@ Vector2 KinematicBody2D::move_and_slide_with_snap(const Vector2 &p_linear_veloci
}
Collision col;
- Transform2D gt = get_global_transform_with_canvas();
+ Transform2D gt = get_global_transform();
if (move_and_collide(p_snap, p_infinite_inertia, col, false, true)) {
gt.elements[2] += col.travel;
@@ -1319,7 +1325,7 @@ Vector2 KinematicBody2D::move_and_slide_with_snap(const Vector2 &p_linear_veloci
on_floor_body = col.collider_rid;
floor_velocity = col.collider_vel;
}
- set_global_transform(get_canvas_transform().affine_inverse() * gt);
+ set_global_transform(gt);
}
return ret;
@@ -1416,22 +1422,22 @@ void KinematicBody2D::_direct_state_changed(Object *p_state) {
last_valid_transform = state->get_transform();
set_notify_local_transform(false);
- set_global_transform(get_canvas_transform().affine_inverse() * last_valid_transform);
+ set_global_transform(last_valid_transform);
set_notify_local_transform(true);
}
void KinematicBody2D::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
- last_valid_transform = get_global_transform_with_canvas();
+ last_valid_transform = get_global_transform();
}
if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
//used by sync to physics, send the new transform to the physics
- Transform2D new_transform = get_global_transform_with_canvas();
+ Transform2D new_transform = get_global_transform();
Physics2DServer::get_singleton()->body_set_state(get_rid(), Physics2DServer::BODY_STATE_TRANSFORM, new_transform);
//but then revert changes
set_notify_local_transform(false);
- set_global_transform(get_canvas_transform().affine_inverse() * last_valid_transform);
+ set_global_transform(last_valid_transform);
set_notify_local_transform(true);
}
}
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 0900438e3c..852963a721 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -49,6 +49,7 @@ class PhysicsBody2D : public CollisionObject2D {
uint32_t _get_layers() const;
protected:
+ void _notification(int p_what);
PhysicsBody2D(Physics2DServer::BodyMode p_mode);
static void _bind_methods();
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index 34f4ccc03e..fc0741cc5c 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -253,7 +253,6 @@ void Polygon2D::_notification(int p_what) {
//normalize
for (int j = 0; j < 4; j++) {
weightsw[i * 4 + j] /= tw;
- // print_line("point " + itos(i) + " idx " + itos(j) + " index: " + itos(bonesw[i * 4 + j]) + " weight: " + rtos(weightsw[i * 4 + j]));
}
}
}
@@ -345,8 +344,6 @@ void Polygon2D::_notification(int p_what) {
}
}
- //print_line("loops: " + itos(loops.size()) + " indices: " + itos(indices.size()));
-
VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID());
}
diff --git a/scene/2d/remote_transform_2d.cpp b/scene/2d/remote_transform_2d.cpp
index 63c3d78dfd..f0274e5206 100644
--- a/scene/2d/remote_transform_2d.cpp
+++ b/scene/2d/remote_transform_2d.cpp
@@ -67,7 +67,7 @@ void RemoteTransform2D::_update_remote() {
} else {
Transform2D n_trans = n->get_global_transform();
Transform2D our_trans = get_global_transform();
- Vector2 n_scale = n->get_global_scale();
+ Vector2 n_scale = n->get_scale();
if (!update_remote_position)
our_trans.set_origin(n_trans.get_origin());
@@ -131,8 +131,10 @@ void RemoteTransform2D::_notification(int p_what) {
void RemoteTransform2D::set_remote_node(const NodePath &p_remote_node) {
remote_node = p_remote_node;
- if (is_inside_tree())
+ if (is_inside_tree()) {
_update_cache();
+ _update_remote();
+ }
update_configuration_warning();
}
@@ -144,6 +146,7 @@ NodePath RemoteTransform2D::get_remote_node() const {
void RemoteTransform2D::set_use_global_coordinates(const bool p_enable) {
use_global_coordinates = p_enable;
+ _update_remote();
}
bool RemoteTransform2D::get_use_global_coordinates() const {
diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp
index ebe0e81f6e..bb5990fa79 100644
--- a/scene/2d/sprite.cpp
+++ b/scene/2d/sprite.cpp
@@ -298,6 +298,11 @@ int Sprite::get_hframes() const {
bool Sprite::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
+ return is_pixel_opaque(p_point);
+}
+
+bool Sprite::is_pixel_opaque(const Point2 &p_point) const {
+
if (texture.is_null())
return false;
@@ -316,32 +321,6 @@ bool Sprite::_edit_is_selected_on_click(const Point2 &p_point, double p_toleranc
q.y = 1.0f - q.y;
q = q * src_rect.size + src_rect.position;
- Ref<Image> image;
- Ref<AtlasTexture> atlasTexture = texture;
- if (atlasTexture.is_null()) {
- image = texture->get_data();
- } else {
- ERR_FAIL_COND_V(atlasTexture->get_atlas().is_null(), false);
-
- image = atlasTexture->get_atlas()->get_data();
-
- Rect2 region = atlasTexture->get_region();
- Rect2 margin = atlasTexture->get_margin();
-
- q -= margin.position;
-
- if ((q.x > region.size.width) || (q.y > region.size.height)) {
- return false;
- }
-
- q += region.position;
- }
-
- ERR_FAIL_COND_V(image.is_null(), false);
- if (image->is_compressed()) {
- return dst_rect.has_point(p_point);
- }
-
bool is_repeat = texture->get_flags() & Texture::FLAG_REPEAT;
bool is_mirrored_repeat = texture->get_flags() & Texture::FLAG_MIRRORED_REPEAT;
if (is_repeat) {
@@ -363,11 +342,8 @@ bool Sprite::_edit_is_selected_on_click(const Point2 &p_point, double p_toleranc
q.x = MIN(q.x, texture->get_size().width - 1);
q.y = MIN(q.y, texture->get_size().height - 1);
}
- image->lock();
- const Color c = image->get_pixel((int)q.x, (int)q.y);
- image->unlock();
- return c.a > 0.01;
+ return texture->is_pixel_opaque((int)q.x, (int)q.y);
}
Rect2 Sprite::get_rect() const {
@@ -437,6 +413,8 @@ void Sprite::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_region", "enabled"), &Sprite::set_region);
ClassDB::bind_method(D_METHOD("is_region"), &Sprite::is_region);
+ ClassDB::bind_method(D_METHOD("is_pixel_opaque", "pos"), &Sprite::is_pixel_opaque);
+
ClassDB::bind_method(D_METHOD("set_region_rect", "rect"), &Sprite::set_region_rect);
ClassDB::bind_method(D_METHOD("get_region_rect"), &Sprite::get_region_rect);
diff --git a/scene/2d/sprite.h b/scene/2d/sprite.h
index 0a5ff002cd..ab444f89fc 100644
--- a/scene/2d/sprite.h
+++ b/scene/2d/sprite.h
@@ -75,6 +75,8 @@ public:
virtual bool _edit_use_pivot() const;
virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+ bool is_pixel_opaque(const Point2 &p_point) const;
+
virtual Rect2 _edit_get_rect() const;
virtual bool _edit_use_rect() const;
diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/baked_lightmap.cpp
index 26fd5ed658..2cb59c871c 100644
--- a/scene/3d/baked_lightmap.cpp
+++ b/scene/3d/baked_lightmap.cpp
@@ -374,9 +374,6 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, bool p_create_vi
capture_subdiv--;
css *= 2.0;
}
-
- print_line("bake subdiv: " + itos(bake_subdiv));
- print_line("capture subdiv: " + itos(capture_subdiv));
}
baker.begin_bake(bake_subdiv, bake_bounds);
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index bcd015875b..a4582b7d7d 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -867,6 +867,9 @@ void ClippedCamera::_bind_methods() {
ADD_GROUP("Clip To", "clip_to");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_to_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_clip_to_areas", "is_clip_to_areas_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_to_bodies", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_clip_to_bodies", "is_clip_to_bodies_enabled");
+
+ BIND_ENUM_CONSTANT(CLIP_PROCESS_PHYSICS);
+ BIND_ENUM_CONSTANT(CLIP_PROCESS_IDLE);
}
ClippedCamera::ClippedCamera() {
margin = 0;
diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp
index 8b2000d2e9..fa14174089 100644
--- a/scene/3d/cpu_particles.cpp
+++ b/scene/3d/cpu_particles.cpp
@@ -921,8 +921,6 @@ void CPUParticles::_update_particle_data_buffer() {
t = un_transform * t;
}
- // print_line(" particle " + itos(i) + ": " + String(r[idx].active ? "[x]" : "[ ]") + "\n\txform " + r[idx].transform + "\n\t" + r[idx].velocity + "\n\tcolor: " + r[idx].color);
-
if (r[idx].active) {
ptr[0] = t.basis.elements[0][0];
ptr[1] = t.basis.elements[0][1];
@@ -1190,7 +1188,7 @@ void CPUParticles::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime", PROPERTY_HINT_EXP_RANGE, "0.01,600.0,0.01"), "set_lifetime", "get_lifetime");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "preprocess", PROPERTY_HINT_EXP_RANGE, "0.00,600.0,0.01"), "set_pre_process_time", "get_pre_process_time");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_speed_scale", "get_speed_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio");
ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps");
diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp
index f5b77d361c..8d84d2408c 100644
--- a/scene/3d/navigation.cpp
+++ b/scene/3d/navigation.cpp
@@ -120,9 +120,7 @@ void Navigation::_navmesh_link(int p_id) {
pending.edge = j;
p.edges.write[j].P = C->get().pending.push_back(pending);
continue;
- //print_line(String()+_get_vertex(ek.a)+" -> "+_get_vertex(ek.b));
}
- //ERR_CONTINUE(C->get().B!=NULL); //wut
C->get().B = &p;
C->get().B_edge = j;
@@ -312,7 +310,6 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector
if (!begin_poly || !end_poly) {
- //print_line("No Path Path");
return Vector<Vector3>(); //no path
}
@@ -322,7 +319,6 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector
path.resize(2);
path.write[0] = begin_point;
path.write[1] = end_point;
- //print_line("Direct Path");
return path;
}
@@ -347,7 +343,6 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector
while (!found_route) {
if (open_list.size() == 0) {
- //print_line("NOU OPEN LIST");
break;
}
//check open list
@@ -581,10 +576,6 @@ Vector3 Navigation::get_closest_point_to_segment(const Vector3 &p_from, const Ve
}
}
- if (closest_navmesh && closest_navmesh->owner) {
- //print_line("navmesh is: "+Object::cast_to<Node>(closest_navmesh->owner)->get_name());
- }
-
return closest_point;
}
diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp
index 4900692155..6ba569ac75 100644
--- a/scene/3d/particles.cpp
+++ b/scene/3d/particles.cpp
@@ -329,7 +329,7 @@ void Particles::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime", PROPERTY_HINT_EXP_RANGE, "0.01,600.0,0.01"), "set_lifetime", "get_lifetime");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "preprocess", PROPERTY_HINT_EXP_RANGE, "0.00,600.0,0.01"), "set_pre_process_time", "get_pre_process_time");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_speed_scale", "get_speed_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio");
ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps");
diff --git a/scene/3d/physics_joint.cpp b/scene/3d/physics_joint.cpp
index 7988c43eab..a30fc0ac3e 100644
--- a/scene/3d/physics_joint.cpp
+++ b/scene/3d/physics_joint.cpp
@@ -48,18 +48,14 @@ void Joint::_update_joint(bool p_only_free) {
Node *node_a = has_node(get_node_a()) ? get_node(get_node_a()) : (Node *)NULL;
Node *node_b = has_node(get_node_b()) ? get_node(get_node_b()) : (Node *)NULL;
- if (!node_a || !node_b)
- return;
-
PhysicsBody *body_a = Object::cast_to<PhysicsBody>(node_a);
PhysicsBody *body_b = Object::cast_to<PhysicsBody>(node_b);
- if (!body_a || !body_b)
- return;
-
- if (!body_a) {
+ if (!body_a && body_b)
SWAP(body_a, body_b);
- }
+
+ if (!body_a)
+ return;
joint = _configure_joint(body_a, body_b);
@@ -69,7 +65,8 @@ void Joint::_update_joint(bool p_only_free) {
PhysicsServer::get_singleton()->joint_set_solver_priority(joint, solver_priority);
ba = body_a->get_rid();
- bb = body_b->get_rid();
+ if (body_b)
+ bb = body_b->get_rid();
PhysicsServer::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision);
}
diff --git a/scene/3d/remote_transform.cpp b/scene/3d/remote_transform.cpp
index 2156e24cd0..c12e49fb47 100644
--- a/scene/3d/remote_transform.cpp
+++ b/scene/3d/remote_transform.cpp
@@ -124,8 +124,10 @@ void RemoteTransform::_notification(int p_what) {
void RemoteTransform::set_remote_node(const NodePath &p_remote_node) {
remote_node = p_remote_node;
- if (is_inside_tree())
+ if (is_inside_tree()) {
_update_cache();
+ _update_remote();
+ }
update_configuration_warning();
}
diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp
index 26958930e4..f9d096633c 100644
--- a/scene/3d/vehicle_body.cpp
+++ b/scene/3d/vehicle_body.cpp
@@ -366,22 +366,14 @@ void VehicleBody::_update_wheel(int p_idx, PhysicsDirectBodyState *s) {
const Vector3 &right = wheel.m_raycastInfo.m_wheelAxleWS;
Vector3 fwd = up.cross(right);
fwd = fwd.normalized();
- //up = right.cross(fwd);
- //up.normalize();
//rotate around steering over de wheelAxleWS
real_t steering = wheel.steers ? m_steeringValue : 0.0;
- //print_line(itos(p_idx)+": "+rtos(steering));
Basis steeringMat(up, steering);
Basis rotatingMat(right, wheel.m_rotation);
- /*
- if (p_idx==1)
- print_line("steeringMat " +steeringMat);
- */
-
Basis basis2(
right[0], up[0], fwd[0],
right[1], up[1], fwd[1],
@@ -420,8 +412,6 @@ real_t VehicleBody::_ray_cast(int p_idx, PhysicsDirectBodyState *s) {
wheel.m_raycastInfo.m_groundObject = 0;
if (col) {
- //print_line("WHEEL "+itos(p_idx)+" FROM "+source+" TO: "+target);
- //print_line("WHEEL "+itos(p_idx)+" COLLIDE? "+itos(col));
param = source.distance_to(rr.position) / source.distance_to(target);
depth = raylen * param;
wheel.m_raycastInfo.m_contactNormalWS = rr.normal;
diff --git a/scene/3d/voxel_light_baker.cpp b/scene/3d/voxel_light_baker.cpp
index f3abdc6bbe..e846e1763d 100644
--- a/scene/3d/voxel_light_baker.cpp
+++ b/scene/3d/voxel_light_baker.cpp
@@ -491,8 +491,6 @@ Vector<Color> VoxelLightBaker::_get_bake_texture(Ref<Image> p_image, const Color
p_image = p_image->duplicate();
if (p_image->is_compressed()) {
- print_line("DECOMPRESSING!!!!");
-
p_image->decompress();
}
p_image->convert(Image::FORMAT_RGBA8);
@@ -859,7 +857,6 @@ void VoxelLightBaker::plot_light_directional(const Vector3 &p_direction, const C
int idx = first_leaf;
while (idx >= 0) {
- //print_line("plot idx " + itos(idx));
Light *light = &light_data[idx];
Vector3 to(light->x + 0.5, light->y + 0.5, light->z + 0.5);
@@ -949,7 +946,6 @@ void VoxelLightBaker::plot_light_omni(const Vector3 &p_pos, const Color &p_color
int idx = first_leaf;
while (idx >= 0) {
- //print_line("plot idx " + itos(idx));
Light *light = &light_data[idx];
Vector3 to(light->x + 0.5, light->y + 0.5, light->z + 0.5);
@@ -1079,7 +1075,6 @@ void VoxelLightBaker::plot_light_spot(const Vector3 &p_pos, const Vector3 &p_axi
int idx = first_leaf;
while (idx >= 0) {
- //print_line("plot idx " + itos(idx));
Light *light = &light_data[idx];
Vector3 to(light->x + 0.5, light->y + 0.5, light->z + 0.5);
@@ -1498,12 +1493,8 @@ void VoxelLightBaker::_sample_baked_octree_filtered_and_anisotropic(const Vector
for (int i = 0; i < 6; i++) {
//anisotropic read light
float amount = p_direction.dot(aniso_normal[i]);
- //if (c == 0) {
- // print_line("\t" + itos(n) + " aniso " + itos(i) + " " + rtos(light[cell].accum[i][0]) + " VEC: " + aniso_normal[i]);
- //}
if (amount < 0)
amount = 0;
- //amount = 1;
color[c][n].x += light[cell].accum[i][0] * amount;
color[c][n].y += light[cell].accum[i][1] * amount;
color[c][n].z += light[cell].accum[i][2] * amount;
@@ -1513,8 +1504,6 @@ void VoxelLightBaker::_sample_baked_octree_filtered_and_anisotropic(const Vector
color[c][n].y += cells[cell].emission[1];
color[c][n].z += cells[cell].emission[2];
}
-
- //print_line("\tlev " + itos(c) + " - " + itos(n) + " alpha: " + rtos(cells[test_cell].alpha) + " col: " + color[c][n]);
}
}
@@ -1559,8 +1548,6 @@ void VoxelLightBaker::_sample_baked_octree_filtered_and_anisotropic(const Vector
r_color = color_interp[0].linear_interpolate(color_interp[1], level_filter);
r_alpha = Math::lerp(alpha_interp[0], alpha_interp[1], level_filter);
-
- // print_line("pos: " + p_posf + " level " + rtos(p_level) + " down to " + itos(target_level) + "." + rtos(level_filter) + " color " + r_color + " alpha " + rtos(r_alpha));
}
Vector3 VoxelLightBaker::_voxel_cone_trace(const Vector3 &p_pos, const Vector3 &p_normal, float p_aperture) {
@@ -1577,8 +1564,6 @@ Vector3 VoxelLightBaker::_voxel_cone_trace(const Vector3 &p_pos, const Vector3 &
while (dist < max_distance && alpha < 0.95) {
float diameter = MAX(1.0, 2.0 * p_aperture * dist);
- //print_line("VCT: pos " + (p_pos + dist * p_normal) + " dist " + rtos(dist) + " mipmap " + rtos(log2(diameter)) + " alpha " + rtos(alpha));
- //Plane scolor = textureLod(probe, (pos + dist * direction) * cell_size, log2(diameter) );
_sample_baked_octree_filtered_and_anisotropic(p_pos + dist * p_normal, p_normal, log2(diameter), scolor, salpha);
float a = (1.0 - alpha);
color += scolor * a;
@@ -1601,7 +1586,6 @@ Vector3 VoxelLightBaker::_compute_pixel_light_at_pos(const Vector3 &p_pos, const
Vector3 bitangent = tangent.cross(p_normal).normalized();
Basis normal_xform = Basis(tangent, bitangent, p_normal).transposed();
- // print_line("normal xform: " + normal_xform);
const Vector3 *cone_dirs;
const float *cone_weights;
int cone_dir_count;
@@ -1667,10 +1651,7 @@ Vector3 VoxelLightBaker::_compute_pixel_light_at_pos(const Vector3 &p_pos, const
Vector3 accum;
for (int i = 0; i < cone_dir_count; i++) {
- // if (i > 0)
- // continue;
Vector3 dir = normal_xform.xform(cone_dirs[i]).normalized(); //normal may not completely correct when transformed to cell
- //print_line("direction: " + dir);
accum += _voxel_cone_trace(p_pos, dir, cone_aperture) * cone_weights[i];
}
@@ -1802,7 +1783,6 @@ void VoxelLightBaker::_lightmap_bake_point(uint32_t p_x, LightMap *p_line) {
LightMap *pixel = &p_line[p_x];
if (pixel->pos == Vector3())
return;
- //print_line("pos: " + pixel->pos + " normal " + pixel->normal);
switch (bake_mode) {
case BAKE_MODE_CONE_TRACE: {
pixel->light = _compute_pixel_light_at_pos(pixel->pos, pixel->normal) * energy;
@@ -1810,8 +1790,6 @@ void VoxelLightBaker::_lightmap_bake_point(uint32_t p_x, LightMap *p_line) {
case BAKE_MODE_RAY_TRACE: {
pixel->light = _compute_ray_trace_at_pos(pixel->pos, pixel->normal) * energy;
} break;
- // pixel->light = Vector3(1, 1, 1);
- //}
}
}
@@ -1895,7 +1873,6 @@ Error VoxelLightBaker::make_lightmap(const Transform &p_xform, Ref<Mesh> &p_mesh
if (bake_mode == BAKE_MODE_RAY_TRACE) {
//blur
- print_line("bluring, use pos for separatable copy");
//gauss kernel, 7 step sigma 2
static const float gauss_kernel[4] = { 0.214607, 0.189879, 0.131514, 0.071303 };
//horizontal pass
@@ -1960,8 +1937,6 @@ Error VoxelLightBaker::make_lightmap(const Transform &p_xform, Ref<Mesh> &p_mesh
#pragma omp parallel
#endif
for (int i = 0; i < height; i++) {
-
- //print_line("bake line " + itos(i) + " / " + itos(height));
#ifdef _OPENMP
#pragma omp parallel for schedule(dynamic, 1)
#endif
@@ -2304,7 +2279,6 @@ Ref<MultiMesh> VoxelLightBaker::create_debug_multimesh(DebugMode p_mode) {
mm->set_transform_format(MultiMesh::TRANSFORM_3D);
mm->set_color_format(MultiMesh::COLOR_8BIT);
- print_line("leaf voxels: " + itos(leaf_voxel_count));
mm->set_instance_count(leaf_voxel_count);
Ref<ArrayMesh> mesh;
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index 66a9c5babd..10bab3ce38 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -987,17 +987,6 @@ void AnimationNodeBlendTree::disconnect_node(const StringName &p_node, int p_inp
nodes[p_node].connections.write[p_input_index] = StringName();
}
-float AnimationNodeBlendTree::get_connection_activity(const StringName &p_input_node, int p_input_index) const {
-
- ERR_FAIL_COND_V(!nodes.has(p_input_node), 0);
-
- Ref<AnimationNode> input = nodes[p_input_node].node;
- ERR_FAIL_INDEX_V(p_input_index, nodes[p_input_node].connections.size(), 0);
-
- //return input->get_input_activity(p_input_index);
- return 0;
-}
-
AnimationNodeBlendTree::ConnectionError AnimationNodeBlendTree::can_connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node) const {
if (!nodes.has(p_output_node) || p_output_node == SceneStringNames::get_singleton()->output) {
diff --git a/scene/animation/animation_blend_tree.h b/scene/animation/animation_blend_tree.h
index 37bd45c74a..7bf2917c1e 100644
--- a/scene/animation/animation_blend_tree.h
+++ b/scene/animation/animation_blend_tree.h
@@ -349,7 +349,6 @@ public:
void connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node);
void disconnect_node(const StringName &p_node, int p_input_index);
- float get_connection_activity(const StringName &p_input_node, int p_input_index) const;
struct NodeConnection {
StringName input_node;
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index c28e918a16..09c36eb081 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -124,7 +124,6 @@ void AnimationNodeStateMachinePlayback::start(const StringName &p_state) {
start_request_travel = false;
start_request = p_state;
stop_request = false;
- print_line("wants start");
}
void AnimationNodeStateMachinePlayback::stop() {
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index a660665d3f..d8db1973d2 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -960,8 +960,6 @@ Error AnimationPlayer::add_animation(const StringName &p_name, const Ref<Animati
ERR_FAIL_COND_V(p_animation.is_null(), ERR_INVALID_PARAMETER);
- //print_line("Add anim: "+String(p_name)+" name: "+p_animation->get_name());
-
if (animation_set.has(p_name)) {
_unref_anim(animation_set[p_name].animation);
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 1513010a8a..73bd00e456 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -109,8 +109,16 @@ float AnimationNode::blend_input(int p_input, float p_time, bool p_seek, float p
Ref<AnimationNode> node = blend_tree->get_node(node_name);
//inputs.write[p_input].last_pass = state->last_pass;
- float activity;
- return _blend_node(node_name, blend_tree->get_node_connection_array(node_name), NULL, node, p_time, p_seek, p_blend, p_filter, p_optimize, &activity);
+ float activity = 0;
+ float ret = _blend_node(node_name, blend_tree->get_node_connection_array(node_name), NULL, node, p_time, p_seek, p_blend, p_filter, p_optimize, &activity);
+
+ Vector<AnimationTree::Activity> *activity_ptr = state->tree->input_activity_map.getptr(base_path);
+
+ if (activity_ptr && p_input < activity_ptr->size()) {
+ activity_ptr->write[p_input].last_pass = state->last_pass;
+ activity_ptr->write[p_input].activity = activity;
+ }
+ return ret;
}
float AnimationNode::blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize) {
@@ -690,6 +698,28 @@ void AnimationTree::_process_graph(float p_delta) {
AnimationPlayer *player = Object::cast_to<AnimationPlayer>(get_node(animation_player));
+ ObjectID current_animation_player = 0;
+
+ if (player) {
+ current_animation_player = player->get_instance_id();
+ }
+
+ if (last_animation_player != current_animation_player) {
+
+ if (last_animation_player) {
+ Object *old_player = ObjectDB::get_instance(last_animation_player);
+ if (old_player) {
+ old_player->disconnect("caches_cleared", this, "_clear_caches");
+ }
+ }
+
+ if (player) {
+ player->connect("caches_cleared", this, "_clear_caches");
+ }
+
+ last_animation_player = current_animation_player;
+ }
+
if (!player) {
ERR_PRINT("AnimationTree: path points to a node not an AnimationPlayer, disabling playback");
set_active(false);
@@ -1189,6 +1219,13 @@ void AnimationTree::_notification(int p_what) {
if (p_what == NOTIFICATION_EXIT_TREE) {
_clear_caches();
+ if (last_animation_player) {
+
+ Object *old_player = ObjectDB::get_instance(last_animation_player);
+ if (old_player) {
+ old_player->disconnect("caches_cleared", this, "_clear_caches");
+ }
+ }
}
}
@@ -1285,6 +1322,18 @@ void AnimationTree::_update_properties_for_node(const String &p_base_path, Ref<A
property_parent_map[p_base_path] = HashMap<StringName, StringName>();
}
+ if (node->get_input_count() && !input_activity_map.has(p_base_path)) {
+
+ Vector<Activity> activity;
+ for (int i = 0; i < node->get_input_count(); i++) {
+ Activity a;
+ a.last_pass = 0;
+ activity.push_back(a);
+ }
+ input_activity_map[p_base_path] = activity;
+ input_activity_map_get[String(p_base_path).substr(0, String(p_base_path).length() - 1)] = &input_activity_map[p_base_path];
+ }
+
List<PropertyInfo> plist;
node->get_parameter_list(&plist);
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
@@ -1317,6 +1366,8 @@ void AnimationTree::_update_properties() {
properties.clear();
property_parent_map.clear();
+ input_activity_map.clear();
+ input_activity_map_get.clear();
if (root.is_valid()) {
_update_properties_for_node(SceneStringNames::get_singleton()->parameters_base_path, root);
@@ -1380,6 +1431,24 @@ void AnimationTree::rename_parameter(const String &p_base, const String &p_new_b
_update_properties();
}
+float AnimationTree::get_connection_activity(const StringName &p_path, int p_connection) const {
+
+ if (!input_activity_map_get.has(p_path)) {
+ return 0;
+ }
+ const Vector<Activity> *activity = input_activity_map_get[p_path];
+
+ if (!activity || p_connection < 0 || p_connection >= activity->size()) {
+ return 0;
+ }
+
+ if ((*activity)[p_connection].last_pass != process_pass) {
+ return 0;
+ }
+
+ return (*activity)[p_connection].activity;
+}
+
void AnimationTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_active", "active"), &AnimationTree::set_active);
ClassDB::bind_method(D_METHOD("is_active"), &AnimationTree::is_active);
@@ -1406,6 +1475,7 @@ void AnimationTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationTree::advance);
ClassDB::bind_method(D_METHOD("_node_removed"), &AnimationTree::_node_removed);
+ ClassDB::bind_method(D_METHOD("_clear_caches"), &AnimationTree::_clear_caches);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tree_root", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode"), "set_tree_root", "get_tree_root");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "anim_player", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "AnimationPlayer"), "set_animation_player", "get_animation_player");
@@ -1427,6 +1497,7 @@ AnimationTree::AnimationTree() {
setup_pass = 1;
started = true;
properties_dirty = true;
+ last_animation_player = 0;
}
AnimationTree::~AnimationTree() {
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h
index 3c615b2f92..6cb363d50a 100644
--- a/scene/animation/animation_tree.h
+++ b/scene/animation/animation_tree.h
@@ -55,7 +55,7 @@ public:
Vector<float> blends;
State *state;
- String path;
+
float _pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, float p_time, bool p_seek, const Vector<StringName> &p_connections);
void _pre_update_animations(HashMap<NodePath, int> *track_map);
@@ -256,8 +256,18 @@ private:
HashMap<StringName, HashMap<StringName, StringName> > property_parent_map;
HashMap<StringName, Variant> property_map;
+ struct Activity {
+ uint64_t last_pass;
+ float activity;
+ };
+
+ HashMap<StringName, Vector<Activity> > input_activity_map;
+ HashMap<StringName, Vector<Activity> *> input_activity_map_get;
+
void _update_properties_for_node(const String &p_base_path, Ref<AnimationNode> node);
+ ObjectID last_animation_player;
+
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
@@ -289,6 +299,7 @@ public:
Transform get_root_motion_transform() const;
+ float get_connection_activity(const StringName &p_path, int p_connection) const;
void advance(float p_time);
void rename_parameter(const String &p_base, const String &p_new_base);
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index acdbd9de08..d17ae1d84c 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -31,7 +31,6 @@
#include "base_button.h"
#include "os/keyboard.h"
-#include "print_string.h"
#include "scene/main/viewport.h"
#include "scene/scene_string_names.h"
@@ -361,7 +360,6 @@ BaseButton::DrawMode BaseButton::get_draw_mode() const {
return DRAW_DISABLED;
};
- //print_line("press attempt: "+itos(status.press_attempt)+" hover: "+itos(status.hovering)+" pressed: "+itos(status.pressed));
if (status.press_attempt == false && status.hovering && !status.pressed) {
return DRAW_HOVER;
diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp
index 03b25a138f..a34f2f1ad5 100644
--- a/scene/gui/button.cpp
+++ b/scene/gui/button.cpp
@@ -29,7 +29,6 @@
/*************************************************************************/
#include "button.h"
-#include "print_string.h"
#include "servers/visual_server.h"
#include "translation.h"
@@ -76,8 +75,6 @@ void Button::_notification(int p_what) {
Color color;
Color color_icon(1, 1, 1, 1);
- //print_line(get_text()+": "+itos(is_flat())+" hover "+itos(get_draw_mode()));
-
Ref<StyleBox> style = get_stylebox("normal");
switch (get_draw_mode()) {
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 18f06eca31..e094a063be 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -357,7 +357,7 @@ void Control::_get_property_list(List<PropertyInfo> *p_list) const {
if (data.shader_override.has(E->get()))
hint |= PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_CHECKED;
- p_list->push_back(PropertyInfo(Variant::OBJECT, "custom_shaders/" + E->get(), PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemShader,CanvasItemShaderGraph", hint));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "custom_shaders/" + E->get(), PROPERTY_HINT_RESOURCE_TYPE, "Shader,VisualShader", hint));
}
}
{
@@ -769,6 +769,7 @@ void Control::force_drag(const Variant &p_data, Control *p_control) {
void Control::set_drag_preview(Control *p_control) {
ERR_FAIL_COND(!is_inside_tree());
+ ERR_FAIL_COND(get_viewport()->gui_is_dragging());
get_viewport()->_gui_set_drag_preview(this, p_control);
}
diff --git a/scene/gui/link_button.cpp b/scene/gui/link_button.cpp
index d862e8669c..8560efdde5 100644
--- a/scene/gui/link_button.cpp
+++ b/scene/gui/link_button.cpp
@@ -68,8 +68,6 @@ void LinkButton::_notification(int p_what) {
Color color;
bool do_underline = false;
- //print_line(get_text()+": "+itos(is_flat())+" hover "+itos(get_draw_mode()));
-
switch (get_draw_mode()) {
case DRAW_NORMAL: {
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index a3748bf14c..a5f9bea1b1 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -2034,7 +2034,6 @@ void RichTextLabel::selection_copy() {
if (text != "") {
OS::get_singleton()->set_clipboard(text);
- //print_line("COPY: "+text);
}
}
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 9a8dc62e4e..9616caa811 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -5692,15 +5692,12 @@ void TextEdit::_update_completion_candidates() {
bool pre_keyword = false;
bool cancel = false;
- //print_line("inquote: "+itos(inquote)+"first quote "+itos(first_quote)+" cofs-1 "+itos(cofs-1));
if (!inquote && first_quote == cofs - 1) {
//no completion here
- //print_line("cancel!");
cancel = true;
} else if (inquote && first_quote != -1) {
s = l.substr(first_quote, cofs - first_quote);
- //print_line("s: 1"+s);
} else if (cofs > 0 && l[cofs - 1] == ' ') {
int kofs = cofs - 1;
String kw;
@@ -5713,7 +5710,6 @@ void TextEdit::_update_completion_candidates() {
}
pre_keyword = keywords.has(kw);
- //print_line("KW "+kw+"? "+itos(pre_keyword));
} else {
diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp
index 6e4fe88dbf..ff90576c1b 100644
--- a/scene/gui/texture_progress.cpp
+++ b/scene/gui/texture_progress.cpp
@@ -266,6 +266,8 @@ void TextureProgress::draw_nine_patch_stretched(const Ref<Texture> &p_texture, F
}
}
+ p_texture->get_rect_region(dst_rect, src_rect, dst_rect, src_rect);
+
RID ci = get_canvas_item();
VS::get_singleton()->canvas_item_add_nine_patch(ci, dst_rect, src_rect, p_texture->get_rid(), topleft, bottomright, VS::NINE_PATCH_STRETCH, VS::NINE_PATCH_STRETCH, true, p_modulate);
}
diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp
index c044443b51..a2e890e7a7 100644
--- a/scene/main/canvas_layer.cpp
+++ b/scene/main/canvas_layer.cpp
@@ -29,7 +29,6 @@
/*************************************************************************/
#include "canvas_layer.h"
-#include "scene/2d/canvas_item.h"
#include "viewport.h"
void CanvasLayer::set_layer(int p_xform) {
@@ -63,24 +62,6 @@ void CanvasLayer::_update_xform() {
transform.set_origin(ofs);
if (viewport.is_valid())
VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform);
-
- if (!is_inside_tree())
- return;
-
- _notify_xform(this);
-}
-
-void CanvasLayer::_notify_xform(Node *p_node) {
-
- for (int i = 0; i < p_node->get_child_count(); i++) {
-
- CanvasItem *ci = Object::cast_to<CanvasItem>(p_node->get_child(i));
- if (ci) {
- ci->_notify_transform(ci);
- } else {
- _notify_xform(p_node->get_child(i));
- }
- }
}
void CanvasLayer::_update_locrotscale() {
diff --git a/scene/main/canvas_layer.h b/scene/main/canvas_layer.h
index fd347c4739..aae23fbb12 100644
--- a/scene/main/canvas_layer.h
+++ b/scene/main/canvas_layer.h
@@ -56,7 +56,6 @@ class CanvasLayer : public Node {
int sort_index;
void _update_xform();
- void _notify_xform(Node *p_node);
void _update_locrotscale();
protected:
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index f6905e7c2e..e30f58e012 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -2082,9 +2082,7 @@ void Node::_duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p
} else {
Object *obj = ClassDB::instance(get_class());
- if (!obj) {
- print_line("could not duplicate: " + String(get_class()));
- }
+ ERR_EXPLAIN("Node: Could not duplicate: " + String(get_class()));
ERR_FAIL_COND(!obj);
node = Object::cast_to<Node>(obj);
if (!node)
@@ -2179,9 +2177,7 @@ Node *Node::duplicate_and_reown(const Map<Node *, Node *> &p_reown_map) const {
Node *node = NULL;
Object *obj = ClassDB::instance(get_class());
- if (!obj) {
- print_line("could not duplicate: " + String(get_class()));
- }
+ ERR_EXPLAIN("Node: Could not duplicate: " + String(get_class()));
ERR_FAIL_COND_V(!obj, NULL);
node = Object::cast_to<Node>(obj);
if (!node)
@@ -2472,7 +2468,7 @@ static void _Node_debug_sn(Object *p_obj) {
path = n->get_name();
else
path = String(p->get_name()) + "/" + p->get_path_to(n);
- print_line(itos(p_obj->get_instance_id()) + "- Stray Node: " + path + " (Type: " + n->get_class() + ")");
+ print_line(itos(p_obj->get_instance_id()) + " - Stray Node: " + path + " (Type: " + n->get_class() + ")");
}
void Node::_print_stray_nodes() {
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index e99f785848..1d23650a1e 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -1195,8 +1195,6 @@ void SceneTree::_update_root_rect() {
VisualServer::get_singleton()->black_bars_set_margins(0, 0, 0, 0);
}
- //print_line("VP SIZE: "+viewport_size+" OFFSET: "+offset+" = "+(offset*2+viewport_size));
- //print_line("SS: "+video_mode);
switch (stretch_mode) {
case STRETCH_MODE_2D: {
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index f92b6e7583..d1b3eb9d9a 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -185,6 +185,7 @@ public:
Viewport::GUI::GUI() {
+ dragging = false;
mouse_focus = NULL;
mouse_click_grabber = NULL;
mouse_focus_button = -1;
@@ -1506,12 +1507,6 @@ Control *Viewport::_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_
if (Object::cast_to<Viewport>(p_node))
return NULL;
- Control *c = Object::cast_to<Control>(p_node);
-
- if (c) {
- //print_line("at "+String(c->get_path())+" POS "+c->get_position()+" bt "+p_xform);
- }
-
//subwindows first!!
if (!p_node->is_visible()) {
@@ -1524,6 +1519,8 @@ Control *Viewport::_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_
if (matrix.basis_determinant() == 0.0f)
return NULL;
+ Control *c = Object::cast_to<Control>(p_node);
+
if (!c || !c->clips_input() || c->has_point(matrix.affine_inverse().xform(p_global))) {
for (int i = p_node->get_child_count() - 1; i >= 0; i--) {
@@ -1654,7 +1651,6 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
*/
gui.mouse_focus = _gui_find_control(pos);
- //print_line("has mf "+itos(gui.mouse_focus!=NULL));
gui.mouse_focus_button = mb->get_button_index();
if (!gui.mouse_focus) {
@@ -1683,11 +1679,6 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
arr.push_back(gui.mouse_focus->get_class());
ScriptDebugger::get_singleton()->send_message("click_ctrl", arr);
}
-
-/*if (bool(GLOBAL_DEF("debug/print_clicked_control",false))) {
-
- print_line(String(gui.mouse_focus->get_path())+" - "+pos);
- }*/
#endif
if (mb->get_button_index() == BUTTON_LEFT) { //assign focus
@@ -1728,6 +1719,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
gui.drag_data = Variant();
+ gui.dragging = false;
if (gui.drag_preview) {
memdelete(gui.drag_preview);
@@ -1757,6 +1749,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
gui.drag_data = Variant();
+ gui.dragging = false;
_propagate_viewport_notification(this, NOTIFICATION_DRAG_END);
//change mouse accordingly
}
@@ -1819,10 +1812,13 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Control *control = Object::cast_to<Control>(ci);
if (control) {
+ gui.dragging = true;
gui.drag_data = control->get_drag_data(control->get_global_transform_with_canvas().affine_inverse().xform(mpos) - gui.drag_accum);
if (gui.drag_data.get_type() != Variant::NIL) {
gui.mouse_focus = NULL;
+ } else {
+ gui.dragging = false;
}
if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP)
@@ -2262,6 +2258,7 @@ void Viewport::_gui_force_drag(Control *p_base, const Variant &p_data, Control *
ERR_EXPLAIN("Drag data must be a value");
ERR_FAIL_COND(p_data.get_type() == Variant::NIL);
+ gui.dragging = true;
gui.drag_data = p_data;
gui.mouse_focus = NULL;
@@ -2701,6 +2698,9 @@ bool Viewport::is_snap_controls_to_pixels_enabled() const {
return snap_controls_to_pixels;
}
+bool Viewport::gui_is_dragging() const {
+ return gui.dragging;
+}
void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_use_arvr", "use"), &Viewport::set_use_arvr);
@@ -2787,6 +2787,7 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("gui_has_modal_stack"), &Viewport::gui_has_modal_stack);
ClassDB::bind_method(D_METHOD("gui_get_drag_data"), &Viewport::gui_get_drag_data);
+ ClassDB::bind_method(D_METHOD("gui_is_dragging"), &Viewport::gui_is_dragging);
ClassDB::bind_method(D_METHOD("set_disable_input", "disable"), &Viewport::set_disable_input);
ClassDB::bind_method(D_METHOD("is_input_disabled"), &Viewport::is_input_disabled);
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index e4ef373c77..450f235b79 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -274,6 +274,7 @@ private:
bool roots_order_dirty;
List<Control *> roots;
int canvas_sort_index; //for sorting items with canvas as root
+ bool dragging;
GUI();
} gui;
@@ -474,6 +475,8 @@ public:
void _subwindow_visibility_changed();
+ bool gui_is_dragging() const;
+
Viewport();
~Viewport();
};
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index da4e2f991d..dccdd244ef 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -150,7 +150,6 @@
#include "scene/resources/rectangle_shape_2d.h"
#include "scene/resources/scene_format_text.h"
#include "scene/resources/segment_shape_2d.h"
-#include "scene/resources/shader_graph.h"
#include "scene/resources/shape_line_2d.h"
#include "scene/resources/sky_box.h"
#include "scene/resources/sphere_shape.h"
@@ -564,6 +563,9 @@ void register_scene_types() {
/* REGISTER RESOURCES */
ClassDB::register_virtual_class<Shader>();
+ ClassDB::register_class<ParticlesMaterial>();
+ SceneTree::add_idle_callback(ParticlesMaterial::flush_changes);
+ ParticlesMaterial::init_shaders();
#ifndef _3D_DISABLED
ClassDB::register_virtual_class<Mesh>();
@@ -581,10 +583,6 @@ void register_scene_types() {
SceneTree::add_idle_callback(SpatialMaterial::flush_changes);
SpatialMaterial::init_shaders();
- ClassDB::register_class<ParticlesMaterial>();
- SceneTree::add_idle_callback(ParticlesMaterial::flush_changes);
- ParticlesMaterial::init_shaders();
-
ClassDB::register_class<MultiMesh>();
ClassDB::register_class<MeshLibrary>();
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 7041b62487..58e6db3f5e 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -2906,8 +2906,6 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons
//able to optimize more
erase = false;
} else {
-
- //print_line(itos(i)+"because of interp");
}
}
}
diff --git a/scene/resources/bit_mask.cpp b/scene/resources/bit_mask.cpp
index 39206ed043..5694099754 100644
--- a/scene/resources/bit_mask.cpp
+++ b/scene/resources/bit_mask.cpp
@@ -492,18 +492,14 @@ static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_
}
} while (reenter || popped);
-#ifdef DEBUG_ENABLED
- print_line("max stack size: " + itos(stack.size()));
-#endif
+ print_verbose("BitMap: Max stack size: " + itos(stack.size()));
}
Vector<Vector<Vector2> > BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, float p_epsilon) const {
Rect2i r = Rect2i(0, 0, width, height).clip(p_rect);
+ print_verbose("BitMap: Rect: " + r);
-#ifdef DEBUG_ENABLED
- print_line("Rect: " + r);
-#endif
Point2i from;
Ref<BitMap> fill;
fill.instance();
@@ -515,13 +511,9 @@ Vector<Vector<Vector2> > BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, fl
if (!fill->get_bit(Point2(j, i)) && get_bit(Point2(j, i))) {
Vector<Vector2> polygon = _march_square(r, Point2i(j, i));
-#ifdef DEBUG_ENABLED
- print_line("pre reduce: " + itos(polygon.size()));
-#endif
+ print_verbose("BitMap: Pre reduce: " + itos(polygon.size()));
polygon = reduce(polygon, r, p_epsilon);
-#ifdef DEBUG_ENABLED
- print_line("post reduce: " + itos(polygon.size()));
-#endif
+ print_verbose("BitMap: Post reduce: " + itos(polygon.size()));
polygons.push_back(polygon);
fill_bits(this, fill, Point2i(j, i), r);
}
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp
index 2f2abd4e08..4df849df6a 100644
--- a/scene/resources/dynamic_font.cpp
+++ b/scene/resources/dynamic_font.cpp
@@ -435,8 +435,6 @@ DynamicFontAtSize::TexturePosition DynamicFontAtSize::_find_texture_pos_for_glyp
break;
}
- //print_line("CHAR: "+String::chr(p_char)+" TEX INDEX: "+itos(tex_index)+" X: "+itos(tex_x)+" Y: "+itos(tex_y));
-
if (ret.index == -1) {
//could not find texture to fit, create one
ret.x = 0;
@@ -1036,6 +1034,8 @@ SelfList<DynamicFont>::List DynamicFont::dynamic_fonts;
DynamicFont::DynamicFont() :
font_list(this) {
+ cache_id.size = 16;
+ outline_cache_id.size = 16;
spacing_top = 0;
spacing_bottom = 0;
spacing_char = 0;
diff --git a/scene/resources/dynamic_font_stb.cpp b/scene/resources/dynamic_font_stb.cpp
index 29f1106d16..be394e19c4 100644
--- a/scene/resources/dynamic_font_stb.cpp
+++ b/scene/resources/dynamic_font_stb.cpp
@@ -214,7 +214,6 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
int advance;
stbtt_GetCodepointHMetrics(&font->info, p_char, &advance, 0);
- //print_line("char has no bitmap: "+itos(p_char)+" but advance is "+itos(advance*scale));
Character ch;
ch.texture_idx = -1;
ch.advance = advance * scale;
@@ -279,8 +278,6 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
break;
}
- //print_line("CHAR: "+String::chr(p_char)+" TEX INDEX: "+itos(tex_index)+" X: "+itos(tex_x)+" Y: "+itos(tex_y));
-
if (tex_index == -1) {
//could not find texture to fit, create one
tex_x = 0;
@@ -364,8 +361,6 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
chr.rect = Rect2(tex_x + rect_margin, tex_y + rect_margin, w, h);
- //print_line("CHAR: "+String::chr(p_char)+" TEX INDEX: "+itos(tex_index)+" RECT: "+chr.rect+" X OFS: "+itos(xofs)+" Y OFS: "+itos(yofs));
-
char_map[p_char] = chr;
stbtt_FreeBitmap(cpbitmap, NULL);
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index dcd87a2a61..042cf28fec 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -1241,7 +1241,7 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe
surfaces_tools.push_back(st); //stay there
}
- print_line("gen indices: " + itos(gen_index_count));
+ print_verbose("Mesh: Gen indices: " + itos(gen_index_count));
//go through all indices
for (int i = 0; i < gen_index_count; i += 3) {
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 07783d5f4a..f034e07ff9 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -106,7 +106,6 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
if (i == 0 && base_scene_idx >= 0) {
//scene inheritance on root node
- //print_line("scene inherit");
Ref<PackedScene> sdata = props[base_scene_idx];
ERR_FAIL_COND_V(!sdata.is_valid(), NULL);
node = sdata->instance(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE); //only main gets main edit state
@@ -117,7 +116,6 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
} else if (n.instance >= 0) {
//instance a scene into this node
- //print_line("instance");
if (n.instance & FLAG_INSTANCE_IS_PLACEHOLDER) {
String path = props[n.instance & FLAG_MASK];
@@ -141,7 +139,6 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
}
} else if (n.type == TYPE_INSTANCED) {
- //print_line("instanced");
//get the node from somewhere, it likely already exists from another instance
if (parent) {
node = parent->_get_child_by_name(snames[n.name]);
@@ -152,7 +149,6 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
#endif
}
} else if (ClassDB::is_class_enabled(snames[n.type])) {
- //print_line("created");
//node belongs to this scene and must be created
Object *obj = ClassDB::instance(snames[n.type]);
if (!Object::cast_to<Node>(obj)) {
@@ -491,15 +487,6 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
if (E->get().usage & PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE) {
isdefault = true; //is script default value
}
- /*
- if (nd.instance<0 && ((E->get().usage & PROPERTY_USAGE_STORE_IF_NONZERO) && value.is_zero()) || ((E->get().usage & PROPERTY_USAGE_STORE_IF_NONONE) && value.is_one())) {
- continue;
- }
- */
-
- //print_line("PASSED!");
- //print_line("at: "+String(p_node->get_name())+"::"+name+": - nz: "+itos(E->get().usage&PROPERTY_USAGE_STORE_IF_NONZERO)+" no: "+itos(E->get().usage&PROPERTY_USAGE_STORE_IF_NONONE));
- //print_line("value: "+String(value)+" is zero: "+itos(value.is_zero())+" is one" +itos(value.is_one()));
if (pack_state_stack.size()) {
// we are on part of an instanced subscene
diff --git a/scene/resources/shader_graph.cpp b/scene/resources/shader_graph.cpp
deleted file mode 100644
index 070cc84863..0000000000
--- a/scene/resources/shader_graph.cpp
+++ /dev/null
@@ -1,2596 +0,0 @@
-/*************************************************************************/
-/* shader_graph.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "shader_graph.h"
-
-#include "scene/scene_string_names.h"
-
-// FIXME: Needs to be ported to the new 3.0 shader API
-#if 0
-Array ShaderGraph::_get_node_list(ShaderType p_type) const {
-
- List<int> nodes;
- get_node_list(p_type,&nodes);
- Array arr(true);
- for (List<int>::Element *E=nodes.front();E;E=E->next())
- arr.push_back(E->get());
- return arr;
-}
-Array ShaderGraph::_get_connections(ShaderType p_type) const {
-
- List<Connection> connections;
- get_node_connections(p_type,&connections);
- Array arr(true);
- for (List<Connection>::Element *E=connections.front();E;E=E->next()) {
-
- Dictionary d(true);
- d["src_id"]=E->get().src_id;
- d["src_slot"]=E->get().src_slot;
- d["dst_id"]=E->get().dst_id;
- d["dst_slot"]=E->get().dst_slot;
- arr.push_back(d);
-
- }
- return arr;
-}
-
-void ShaderGraph::_set_data(const Dictionary &p_data) {
-
- Dictionary d=p_data;
- ERR_FAIL_COND(!d.has("shaders"));
- Array sh=d["shaders"];
- ERR_FAIL_COND(sh.size()!=3);
-
- for(int t=0;t<3;t++) {
- Array data=sh[t];
- ERR_FAIL_COND((data.size()%6)!=0);
- shader[t].node_map.clear();
- for(int i=0;i<data.size();i+=6) {
-
- Node n;
- n.id=data[i+0];
- n.type=NodeType(int(data[i+1]));
- n.pos=data[i+2];
- n.param1=data[i+3];
- n.param2=data[i+4];
-
- Array conns=data[i+5];
- ERR_FAIL_COND((conns.size()%3)!=0);
-
- for(int j=0;j<conns.size();j+=3) {
- SourceSlot ss;
- int ls=conns[j+0];
- if (ls == SLOT_DEFAULT_VALUE) {
- n.defaults[conns[j+1]]=conns[j+2];
- } else {
- ss.id=conns[j+1];
- ss.slot=conns[j+2];
- n.connections[ls]=ss;
- }
- }
- shader[t].node_map[n.id]=n;
-
- }
- }
-
- _pending_update_shader=true;
- _update_shader();
-
-}
-
-Dictionary ShaderGraph::_get_data() const {
-
- Array sh;
- for(int i=0;i<3;i++) {
- Array data;
- int ec = shader[i].node_map.size();
- data.resize(ec*6);
- int idx=0;
- for (Map<int,Node>::Element*E=shader[i].node_map.front();E;E=E->next()) {
-
- data[idx+0]=E->key();
- data[idx+1]=E->get().type;
- data[idx+2]=E->get().pos;
- data[idx+3]=E->get().param1;
- data[idx+4]=E->get().param2;
-
- Array conns;
- conns.resize(E->get().connections.size()*3+E->get().defaults.size()*3);
- int idx2=0;
- for(Map<int,SourceSlot>::Element*F=E->get().connections.front();F;F=F->next()) {
-
- conns[idx2+0]=F->key();
- conns[idx2+1]=F->get().id;
- conns[idx2+2]=F->get().slot;
- idx2+=3;
- }
- for(Map<int,Variant>::Element*F=E->get().defaults.front();F;F=F->next()) {
-
- conns[idx2+0]=SLOT_DEFAULT_VALUE;
- conns[idx2+1]=F->key();
- conns[idx2+2]=F->get();
- idx2+=3;
- }
-
- data[idx+5]=conns;
- idx+=6;
- }
- sh.push_back(data);
- }
-
- Dictionary data;
- data["shaders"]=sh;
- return data;
-}
-
-
-
-ShaderGraph::GraphError ShaderGraph::get_graph_error(ShaderType p_type) const {
-
- ERR_FAIL_INDEX_V(p_type,3,GRAPH_OK);
- return shader[p_type].error;
-}
-
-int ShaderGraph::node_count(ShaderType p_which, int p_type)
-{
- int count=0;
- for (Map<int,Node>::Element *E=shader[p_which].node_map.front();E;E=E->next())
- if (E->get().type==p_type)
- count++;
- return count;
-}
-
-void ShaderGraph::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("_update_shader"),&ShaderGraph::_update_shader);
-
- ClassDB::bind_method(D_METHOD("node_add","shader_type","node_type","id"),&ShaderGraph::node_add);
- ClassDB::bind_method(D_METHOD("node_remove","shader_type","id"),&ShaderGraph::node_remove);
- ClassDB::bind_method(D_METHOD("node_set_position","shader_type","id","position"),&ShaderGraph::node_set_position);
- ClassDB::bind_method(D_METHOD("node_get_position","shader_type","id"),&ShaderGraph::node_get_position);
-
- ClassDB::bind_method(D_METHOD("node_get_type","shader_type","id"),&ShaderGraph::node_get_type);
-
- ClassDB::bind_method(D_METHOD("get_node_list","shader_type"),&ShaderGraph::_get_node_list);
-
- ClassDB::bind_method(D_METHOD("default_set_value","shader_type","id","param_id","value"), &ShaderGraph::default_set_value);
- ClassDB::bind_method(D_METHOD("default_get_value","shader_type","id","param_id"), &ShaderGraph::default_get_value);
-
- ClassDB::bind_method(D_METHOD("scalar_const_node_set_value","shader_type","id","value"),&ShaderGraph::scalar_const_node_set_value);
- ClassDB::bind_method(D_METHOD("scalar_const_node_get_value","shader_type","id"),&ShaderGraph::scalar_const_node_get_value);
-
- ClassDB::bind_method(D_METHOD("vec_const_node_set_value","shader_type","id","value"),&ShaderGraph::vec_const_node_set_value);
- ClassDB::bind_method(D_METHOD("vec_const_node_get_value","shader_type","id"),&ShaderGraph::vec_const_node_get_value);
-
- ClassDB::bind_method(D_METHOD("rgb_const_node_set_value","shader_type","id","value"),&ShaderGraph::rgb_const_node_set_value);
- ClassDB::bind_method(D_METHOD("rgb_const_node_get_value","shader_type","id"),&ShaderGraph::rgb_const_node_get_value);
-
- ClassDB::bind_method(D_METHOD("xform_const_node_set_value","shader_type","id","value"),&ShaderGraph::xform_const_node_set_value);
- ClassDB::bind_method(D_METHOD("xform_const_node_get_value","shader_type","id"),&ShaderGraph::xform_const_node_get_value);
-
-
- //void get_node_list(ShaderType p_which,List<int> *p_node_list) const;
-
- ClassDB::bind_method(D_METHOD("texture_node_set_filter_size","shader_type","id","filter_size"),&ShaderGraph::texture_node_set_filter_size);
- ClassDB::bind_method(D_METHOD("texture_node_get_filter_size","shader_type","id"),&ShaderGraph::texture_node_get_filter_size);
-
- ClassDB::bind_method(D_METHOD("texture_node_set_filter_strength","shader_type","id","filter_strength"),&ShaderGraph::texture_node_set_filter_strength);
- ClassDB::bind_method(D_METHOD("texture_node_get_filter_strength","shader_type","id"),&ShaderGraph::texture_node_get_filter_strength);
-
- ClassDB::bind_method(D_METHOD("scalar_op_node_set_op","shader_type","id","op"),&ShaderGraph::scalar_op_node_set_op);
- ClassDB::bind_method(D_METHOD("scalar_op_node_get_op","shader_type","id"),&ShaderGraph::scalar_op_node_get_op);
-
- ClassDB::bind_method(D_METHOD("vec_op_node_set_op","shader_type","id","op"),&ShaderGraph::vec_op_node_set_op);
- ClassDB::bind_method(D_METHOD("vec_op_node_get_op","shader_type","id"),&ShaderGraph::vec_op_node_get_op);
-
- ClassDB::bind_method(D_METHOD("vec_scalar_op_node_set_op","shader_type","id","op"),&ShaderGraph::vec_scalar_op_node_set_op);
- ClassDB::bind_method(D_METHOD("vec_scalar_op_node_get_op","shader_type","id"),&ShaderGraph::vec_scalar_op_node_get_op);
-
- ClassDB::bind_method(D_METHOD("rgb_op_node_set_op","shader_type","id","op"),&ShaderGraph::rgb_op_node_set_op);
- ClassDB::bind_method(D_METHOD("rgb_op_node_get_op","shader_type","id"),&ShaderGraph::rgb_op_node_get_op);
-
-
- ClassDB::bind_method(D_METHOD("xform_vec_mult_node_set_no_translation","shader_type","id","disable"),&ShaderGraph::xform_vec_mult_node_set_no_translation);
- ClassDB::bind_method(D_METHOD("xform_vec_mult_node_get_no_translation","shader_type","id"),&ShaderGraph::xform_vec_mult_node_get_no_translation);
-
- ClassDB::bind_method(D_METHOD("scalar_func_node_set_function","shader_type","id","func"),&ShaderGraph::scalar_func_node_set_function);
- ClassDB::bind_method(D_METHOD("scalar_func_node_get_function","shader_type","id"),&ShaderGraph::scalar_func_node_get_function);
-
- ClassDB::bind_method(D_METHOD("vec_func_node_set_function","shader_type","id","func"),&ShaderGraph::vec_func_node_set_function);
- ClassDB::bind_method(D_METHOD("vec_func_node_get_function","shader_type","id"),&ShaderGraph::vec_func_node_get_function);
-
- ClassDB::bind_method(D_METHOD("input_node_set_name","shader_type","id","name"),&ShaderGraph::input_node_set_name);
- ClassDB::bind_method(D_METHOD("input_node_get_name","shader_type","id"),&ShaderGraph::input_node_get_name);
-
- ClassDB::bind_method(D_METHOD("scalar_input_node_set_value","shader_type","id","value"),&ShaderGraph::scalar_input_node_set_value);
- ClassDB::bind_method(D_METHOD("scalar_input_node_get_value","shader_type","id"),&ShaderGraph::scalar_input_node_get_value);
-
- ClassDB::bind_method(D_METHOD("vec_input_node_set_value","shader_type","id","value"),&ShaderGraph::vec_input_node_set_value);
- ClassDB::bind_method(D_METHOD("vec_input_node_get_value","shader_type","id"),&ShaderGraph::vec_input_node_get_value);
-
- ClassDB::bind_method(D_METHOD("rgb_input_node_set_value","shader_type","id","value"),&ShaderGraph::rgb_input_node_set_value);
- ClassDB::bind_method(D_METHOD("rgb_input_node_get_value","shader_type","id"),&ShaderGraph::rgb_input_node_get_value);
-
- ClassDB::bind_method(D_METHOD("xform_input_node_set_value","shader_type","id","value"),&ShaderGraph::xform_input_node_set_value);
- ClassDB::bind_method(D_METHOD("xform_input_node_get_value","shader_type","id"),&ShaderGraph::xform_input_node_get_value);
-
- ClassDB::bind_method(D_METHOD("texture_input_node_set_value","shader_type","id","value"),&ShaderGraph::texture_input_node_set_value);
- ClassDB::bind_method(D_METHOD("texture_input_node_get_value","shader_type","id"),&ShaderGraph::texture_input_node_get_value);
-
- ClassDB::bind_method(D_METHOD("cubemap_input_node_set_value","shader_type","id","value"),&ShaderGraph::cubemap_input_node_set_value);
- ClassDB::bind_method(D_METHOD("cubemap_input_node_get_value","shader_type","id"),&ShaderGraph::cubemap_input_node_get_value);
-
- ClassDB::bind_method(D_METHOD("comment_node_set_text","shader_type","id","text"),&ShaderGraph::comment_node_set_text);
- ClassDB::bind_method(D_METHOD("comment_node_get_text","shader_type","id"),&ShaderGraph::comment_node_get_text);
-
- ClassDB::bind_method(D_METHOD("color_ramp_node_set_ramp","shader_type","id","colors","offsets"),&ShaderGraph::color_ramp_node_set_ramp);
- ClassDB::bind_method(D_METHOD("color_ramp_node_get_colors","shader_type","id"),&ShaderGraph::color_ramp_node_get_colors);
- ClassDB::bind_method(D_METHOD("color_ramp_node_get_offsets","shader_type","id"),&ShaderGraph::color_ramp_node_get_offsets);
-
- ClassDB::bind_method(D_METHOD("curve_map_node_set_points","shader_type","id","points"),&ShaderGraph::curve_map_node_set_points);
- ClassDB::bind_method(D_METHOD("curve_map_node_get_points","shader_type","id"),&ShaderGraph::curve_map_node_get_points);
-
- ClassDB::bind_method(D_METHOD("connect_node","shader_type","src_id","src_slot","dst_id","dst_slot"),&ShaderGraph::connect_node);
- ClassDB::bind_method(D_METHOD("is_node_connected","shader_type","src_id","src_slot","dst_id","dst_slot"),&ShaderGraph::is_node_connected);
- ClassDB::bind_method(D_METHOD("disconnect_node","shader_type","src_id","src_slot","dst_id","dst_slot"),&ShaderGraph::disconnect_node);
- ClassDB::bind_method(D_METHOD("get_node_connections","shader_type"),&ShaderGraph::_get_connections);
-
- ClassDB::bind_method(D_METHOD("clear","shader_type"),&ShaderGraph::clear);
-
- ClassDB::bind_method(D_METHOD("node_set_state","shader_type","id","state"),&ShaderGraph::node_set_state);
- ClassDB::bind_method(D_METHOD("node_get_state","shader_type","id"),&ShaderGraph::node_get_state);
-
- ClassDB::bind_method(D_METHOD("_set_data"),&ShaderGraph::_set_data);
- ClassDB::bind_method(D_METHOD("_get_data"),&ShaderGraph::_get_data);
-
- ADD_PROPERTY( PropertyInfo(Variant::DICTIONARY,"_data",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data","_get_data");
-
- //void get_connections(ShaderType p_which,List<Connection> *p_connections) const;
-
-
- BIND_ENUM_CONSTANT( NODE_INPUT ); // all inputs (shader type dependent)
- BIND_ENUM_CONSTANT( NODE_SCALAR_CONST ); //scalar constant
- BIND_ENUM_CONSTANT( NODE_VEC_CONST ); //vec3 constant
- BIND_ENUM_CONSTANT( NODE_RGB_CONST ); //rgb constant (shows a color picker instead)
- BIND_ENUM_CONSTANT( NODE_XFORM_CONST ); // 4x4 matrix constant
- BIND_ENUM_CONSTANT( NODE_TIME ); // time in seconds
- BIND_ENUM_CONSTANT( NODE_SCREEN_TEX ); // screen texture sampler (takes UV) (only usable in fragment shader)
- BIND_ENUM_CONSTANT( NODE_SCALAR_OP ); // scalar vs scalar op (mul ); add ); div ); etc)
- BIND_ENUM_CONSTANT( NODE_VEC_OP ); // vec3 vs vec3 op (mul );ad );div );crossprod );etc)
- BIND_ENUM_CONSTANT( NODE_VEC_SCALAR_OP ); // vec3 vs scalar op (mul ); add ); div ); etc)
- BIND_ENUM_CONSTANT( NODE_RGB_OP ); // vec3 vs vec3 rgb op (with scalar amount) ); like brighten ); darken ); burn ); dodge ); multiply ); etc.
- BIND_ENUM_CONSTANT( NODE_XFORM_MULT ); // mat4 x mat4
- BIND_ENUM_CONSTANT( NODE_XFORM_VEC_MULT ); // mat4 x vec3 mult (with no-translation option)
- BIND_ENUM_CONSTANT( NODE_XFORM_VEC_INV_MULT ); // mat4 x vec3 inverse mult (with no-translation option)
- BIND_ENUM_CONSTANT( NODE_SCALAR_FUNC ); // scalar function (sin ); cos ); etc)
- BIND_ENUM_CONSTANT( NODE_VEC_FUNC ); // vector function (normalize ); negate ); reciprocal ); rgb2hsv ); hsv2rgb ); etc ); etc)
- BIND_ENUM_CONSTANT( NODE_VEC_LEN ); // vec3 length
- BIND_ENUM_CONSTANT( NODE_DOT_PROD ); // vec3 . vec3 (dot product -> scalar output)
- BIND_ENUM_CONSTANT( NODE_VEC_TO_SCALAR ); // 1 vec3 input ); 3 scalar outputs
- BIND_ENUM_CONSTANT( NODE_SCALAR_TO_VEC ); // 3 scalar input ); 1 vec3 output
- BIND_ENUM_CONSTANT( NODE_VEC_TO_XFORM ); // 3 vec input ); 1 xform output
- BIND_ENUM_CONSTANT( NODE_XFORM_TO_VEC ); // 3 vec input ); 1 xform output
- BIND_ENUM_CONSTANT( NODE_SCALAR_INTERP ); // scalar interpolation (with optional curve)
- BIND_ENUM_CONSTANT( NODE_VEC_INTERP ); // vec3 interpolation (with optional curve)
- BIND_ENUM_CONSTANT( NODE_COLOR_RAMP );
- BIND_ENUM_CONSTANT( NODE_CURVE_MAP );
- BIND_ENUM_CONSTANT( NODE_SCALAR_INPUT ); // scalar uniform (assignable in material)
- BIND_ENUM_CONSTANT( NODE_VEC_INPUT ); // vec3 uniform (assignable in material)
- BIND_ENUM_CONSTANT( NODE_RGB_INPUT ); // color uniform (assignable in material)
- BIND_ENUM_CONSTANT( NODE_XFORM_INPUT ); // mat4 uniform (assignable in material)
- BIND_ENUM_CONSTANT( NODE_TEXTURE_INPUT ); // texture input (assignable in material)
- BIND_ENUM_CONSTANT( NODE_CUBEMAP_INPUT ); // cubemap input (assignable in material)
- BIND_ENUM_CONSTANT( NODE_DEFAULT_TEXTURE );
- BIND_ENUM_CONSTANT( NODE_OUTPUT ); // output (shader type dependent)
- BIND_ENUM_CONSTANT( NODE_COMMENT ); // comment
- BIND_ENUM_CONSTANT( NODE_TYPE_MAX );
-
- BIND_ENUM_CONSTANT( SLOT_TYPE_SCALAR );
- BIND_ENUM_CONSTANT( SLOT_TYPE_VEC );
- BIND_ENUM_CONSTANT( SLOT_TYPE_XFORM );
- BIND_ENUM_CONSTANT( SLOT_TYPE_TEXTURE );
- BIND_ENUM_CONSTANT( SLOT_MAX );
-
- BIND_ENUM_CONSTANT( SHADER_TYPE_VERTEX );
- BIND_ENUM_CONSTANT( SHADER_TYPE_FRAGMENT );
- BIND_ENUM_CONSTANT( SHADER_TYPE_LIGHT );
- BIND_ENUM_CONSTANT( SHADER_TYPE_MAX );
-
-
- BIND_ENUM_CONSTANT( SLOT_IN );
- BIND_ENUM_CONSTANT( SLOT_OUT );
-
- BIND_ENUM_CONSTANT( GRAPH_OK );
- BIND_ENUM_CONSTANT( GRAPH_ERROR_CYCLIC );
- BIND_ENUM_CONSTANT( GRAPH_ERROR_MISSING_CONNECTIONS );
-
- BIND_ENUM_CONSTANT( SCALAR_OP_ADD );
- BIND_ENUM_CONSTANT( SCALAR_OP_SUB );
- BIND_ENUM_CONSTANT( SCALAR_OP_MUL );
- BIND_ENUM_CONSTANT( SCALAR_OP_DIV );
- BIND_ENUM_CONSTANT( SCALAR_OP_MOD );
- BIND_ENUM_CONSTANT( SCALAR_OP_POW );
- BIND_ENUM_CONSTANT( SCALAR_OP_MAX );
- BIND_ENUM_CONSTANT( SCALAR_OP_MIN );
- BIND_ENUM_CONSTANT( SCALAR_OP_ATAN2 );
- BIND_ENUM_CONSTANT( SCALAR_MAX_OP );
-
- BIND_ENUM_CONSTANT( VEC_OP_ADD );
- BIND_ENUM_CONSTANT( VEC_OP_SUB );
- BIND_ENUM_CONSTANT( VEC_OP_MUL );
- BIND_ENUM_CONSTANT( VEC_OP_DIV );
- BIND_ENUM_CONSTANT( VEC_OP_MOD );
- BIND_ENUM_CONSTANT( VEC_OP_POW );
- BIND_ENUM_CONSTANT( VEC_OP_MAX );
- BIND_ENUM_CONSTANT( VEC_OP_MIN );
- BIND_ENUM_CONSTANT( VEC_OP_CROSS );
- BIND_ENUM_CONSTANT( VEC_MAX_OP );
-
- BIND_ENUM_CONSTANT( VEC_SCALAR_OP_MUL );
- BIND_ENUM_CONSTANT( VEC_SCALAR_OP_DIV );
- BIND_ENUM_CONSTANT( VEC_SCALAR_OP_POW );
- BIND_ENUM_CONSTANT( VEC_SCALAR_MAX_OP );
-
- BIND_ENUM_CONSTANT( RGB_OP_SCREEN );
- BIND_ENUM_CONSTANT( RGB_OP_DIFFERENCE );
- BIND_ENUM_CONSTANT( RGB_OP_DARKEN );
- BIND_ENUM_CONSTANT( RGB_OP_LIGHTEN );
- BIND_ENUM_CONSTANT( RGB_OP_OVERLAY );
- BIND_ENUM_CONSTANT( RGB_OP_DODGE );
- BIND_ENUM_CONSTANT( RGB_OP_BURN );
- BIND_ENUM_CONSTANT( RGB_OP_SOFT_LIGHT );
- BIND_ENUM_CONSTANT( RGB_OP_HARD_LIGHT );
- BIND_ENUM_CONSTANT( RGB_MAX_OP );
-
- BIND_ENUM_CONSTANT( SCALAR_FUNC_SIN );
- BIND_ENUM_CONSTANT( SCALAR_FUNC_COS );
- BIND_ENUM_CONSTANT( SCALAR_FUNC_TAN );
- BIND_ENUM_CONSTANT( SCALAR_FUNC_ASIN );
- BIND_ENUM_CONSTANT( SCALAR_FUNC_ACOS );
- BIND_ENUM_CONSTANT( SCALAR_FUNC_ATAN );
- BIND_ENUM_CONSTANT( SCALAR_FUNC_SINH );
- BIND_ENUM_CONSTANT( SCALAR_FUNC_COSH );
- BIND_ENUM_CONSTANT( SCALAR_FUNC_TANH );
- BIND_ENUM_CONSTANT( SCALAR_FUNC_LOG );
- BIND_ENUM_CONSTANT( SCALAR_FUNC_EXP );
- BIND_ENUM_CONSTANT( SCALAR_FUNC_SQRT );
- BIND_ENUM_CONSTANT( SCALAR_FUNC_ABS );
- BIND_ENUM_CONSTANT( SCALAR_FUNC_SIGN );
- BIND_ENUM_CONSTANT( SCALAR_FUNC_FLOOR );
- BIND_ENUM_CONSTANT( SCALAR_FUNC_ROUND );
- BIND_ENUM_CONSTANT( SCALAR_FUNC_CEIL );
- BIND_ENUM_CONSTANT( SCALAR_FUNC_FRAC );
- BIND_ENUM_CONSTANT( SCALAR_FUNC_SATURATE );
- BIND_ENUM_CONSTANT( SCALAR_FUNC_NEGATE );
- BIND_ENUM_CONSTANT( SCALAR_MAX_FUNC );
-
- BIND_ENUM_CONSTANT( VEC_FUNC_NORMALIZE );
- BIND_ENUM_CONSTANT( VEC_FUNC_SATURATE );
- BIND_ENUM_CONSTANT( VEC_FUNC_NEGATE );
- BIND_ENUM_CONSTANT( VEC_FUNC_RECIPROCAL );
- BIND_ENUM_CONSTANT( VEC_FUNC_RGB2HSV );
- BIND_ENUM_CONSTANT( VEC_FUNC_HSV2RGB );
- BIND_ENUM_CONSTANT( VEC_MAX_FUNC );
-
- ADD_SIGNAL(MethodInfo("updated"));
-}
-
-
-String ShaderGraph::_find_unique_name(const String& p_base) {
-
-
-
- int idx=1;
- while(true) {
- String tocmp=p_base;
- if (idx>1) {
- tocmp+="_"+itos(idx);
- }
- bool valid=true;
- for(int i=0;i<3;i++) {
- if (!valid)
- break;
- for (Map<int,Node>::Element *E=shader[i].node_map.front();E;E=E->next()) {
- if (E->get().type!=NODE_SCALAR_INPUT && E->get().type!=NODE_VEC_INPUT && E->get().type==NODE_RGB_INPUT && E->get().type==NODE_XFORM_INPUT && E->get().type==NODE_TEXTURE_INPUT && E->get().type==NODE_CUBEMAP_INPUT)
- continue;
- String name = E->get().param1;
- if (name==tocmp) {
- valid=false;
- break;
- }
-
- }
- }
-
- if (!valid) {
- idx++;
- continue;
- }
- return tocmp;
- }
- return String();
-}
-
-void ShaderGraph::node_add(ShaderType p_type, NodeType p_node_type,int p_id) {
-
- ERR_FAIL_INDEX(p_type,3);
- ERR_FAIL_COND(p_id==0);
- ERR_FAIL_COND(p_node_type==NODE_OUTPUT); //can't create output
- ERR_FAIL_COND( shader[p_type].node_map.has(p_id ) );
- ERR_FAIL_INDEX( p_node_type, NODE_TYPE_MAX );
- Node node;
-
- if (p_node_type==NODE_INPUT) {
- //see if it already exists
- for(Map<int,Node>::Element *E=shader[p_type].node_map.front();E;E=E->next()) {
- if (E->get().type==NODE_INPUT) {
- ERR_EXPLAIN("Only one input node can be added to the graph.");
- ERR_FAIL_COND(E->get().type==NODE_INPUT);
- }
- }
- }
- node.type=p_node_type;
- node.id=p_id;
-
- switch(p_node_type) {
- case NODE_INPUT: {} break; // all inputs (shader type dependent)
- case NODE_SCALAR_CONST: { node.param1=0;} break; //scalar constant
- case NODE_VEC_CONST: {node.param1=Vector3();} break; //vec3 constant
- case NODE_RGB_CONST: {node.param1=Color();} break; //rgb constant (shows a color picker instead)
- case NODE_XFORM_CONST: {node.param1=Transform();} break; // 4x4 matrix constant
- case NODE_TIME: {} break; // time in seconds
- case NODE_SCREEN_TEX: {Array arr; arr.push_back(0); arr.push_back(0); node.param2=arr;} break; // screen texture sampler (takes UV) (only usable in fragment shader)
- case NODE_SCALAR_OP: {node.param1=SCALAR_OP_ADD;} break; // scalar vs scalar op (mul: {} break; add: {} break; div: {} break; etc)
- case NODE_VEC_OP: {node.param1=VEC_OP_ADD;} break; // vec3 vs vec3 op (mul: {} break;ad: {} break;div: {} break;crossprod: {} break;etc)
- case NODE_VEC_SCALAR_OP: {node.param1=VEC_SCALAR_OP_MUL;} break; // vec3 vs scalar op (mul: {} break; add: {} break; div: {} break; etc)
- case NODE_RGB_OP: {node.param1=RGB_OP_SCREEN;} break; // vec3 vs vec3 rgb op (with scalar amount): {} break; like brighten: {} break; darken: {} break; burn: {} break; dodge: {} break; multiply: {} break; etc.
- case NODE_XFORM_MULT: {} break; // mat4 x mat4
- case NODE_XFORM_VEC_MULT: {} break; // mat4 x vec3 mult (with no-translation option)
- case NODE_XFORM_VEC_INV_MULT: {} break; // mat4 x vec3 inverse mult (with no-translation option)
- case NODE_SCALAR_FUNC: {node.param1=SCALAR_FUNC_SIN;} break; // scalar function (sin: {} break; cos: {} break; etc)
- case NODE_VEC_FUNC: {node.param1=VEC_FUNC_NORMALIZE;} break; // vector function (normalize: {} break; negate: {} break; reciprocal: {} break; rgb2hsv: {} break; hsv2rgb: {} break; etc: {} break; etc)
- case NODE_VEC_LEN: {} break; // vec3 length
- case NODE_DOT_PROD: {} break; // vec3 . vec3 (dot product -> scalar output)
- case NODE_VEC_TO_SCALAR: {} break; // 1 vec3 input: {} break; 3 scalar outputs
- case NODE_SCALAR_TO_VEC: {} break; // 3 scalar input: {} break; 1 vec3 output
- case NODE_VEC_TO_XFORM: {} break; // 3 scalar input: {} break; 1 vec3 output
- case NODE_XFORM_TO_VEC: {} break; // 3 scalar input: {} break; 1 vec3 output
- case NODE_SCALAR_INTERP: {} break; // scalar interpolation (with optional curve)
- case NODE_VEC_INTERP: {} break; // vec3 interpolation (with optional curve)
- case NODE_COLOR_RAMP: { node.param1=PoolVector<Color>(); node.param2=PoolVector<real_t>();} break; // vec3 interpolation (with optional curve)
- case NODE_CURVE_MAP: { node.param1=PoolVector<Vector2>();} break; // vec3 interpolation (with optional curve)
- case NODE_SCALAR_INPUT: {node.param1=_find_unique_name("Scalar"); node.param2=0;} break; // scalar uniform (assignable in material)
- case NODE_VEC_INPUT: {node.param1=_find_unique_name("Vec3");node.param2=Vector3();} break; // vec3 uniform (assignable in material)
- case NODE_RGB_INPUT: {node.param1=_find_unique_name("Color");node.param2=Color();} break; // color uniform (assignable in material)
- case NODE_XFORM_INPUT: {node.param1=_find_unique_name("XForm"); node.param2=Transform();} break; // mat4 uniform (assignable in material)
- case NODE_TEXTURE_INPUT: {node.param1=_find_unique_name("Tex"); } break; // texture input (assignable in material)
- case NODE_CUBEMAP_INPUT: {node.param1=_find_unique_name("Cube"); } break; // cubemap input (assignable in material)
- case NODE_DEFAULT_TEXTURE: {}; break;
- case NODE_OUTPUT: {} break; // output (shader type dependent)
- case NODE_COMMENT: {} break; // comment
- case NODE_TYPE_MAX: {};
- }
-
- shader[p_type].node_map[p_id]=node;
- _request_update();
-}
-
-void ShaderGraph::node_set_position(ShaderType p_type,int p_id, const Vector2& p_pos) {
- ERR_FAIL_INDEX(p_type,3);
-
- ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
- shader[p_type].node_map[p_id].pos=p_pos;
- _request_update();
-
-}
-Vector2 ShaderGraph::node_get_position(ShaderType p_type,int p_id) const {
- ERR_FAIL_INDEX_V(p_type,3,Vector2());
-
- ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Vector2());
- return shader[p_type].node_map[p_id].pos;
-}
-
-
-void ShaderGraph::node_remove(ShaderType p_type,int p_id) {
-
- ERR_FAIL_COND(p_id==0);
- ERR_FAIL_INDEX(p_type,3);
-
- ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
-
- //erase connections associated with node
- for(Map<int,Node>::Element *E=shader[p_type].node_map.front();E;E=E->next()) {
- if (E->key()==p_id)
- continue; //no self
-
- for (Map<int,SourceSlot>::Element *F=E->get().connections.front();F;) {
- Map<int,SourceSlot>::Element *N=F->next();
-
- if (F->get().id==p_id) {
- E->get().connections.erase(F);
- }
-
- F=N;
- }
- }
-
- shader[p_type].node_map.erase(p_id);
-
- _request_update();
-
-}
-
-
-
-void ShaderGraph::get_node_list(ShaderType p_type,List<int> *p_node_list) const {
-
- ERR_FAIL_INDEX(p_type,3);
-
- Map<int,Node>::Element *E = shader[p_type].node_map.front();
-
- while(E) {
-
- p_node_list->push_back(E->key());
- E=E->next();
- }
-}
-
-
-ShaderGraph::NodeType ShaderGraph::node_get_type(ShaderType p_type,int p_id) const {
-
- ERR_FAIL_INDEX_V(p_type,3,NODE_TYPE_MAX);
-
- ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),NODE_TYPE_MAX);
- return shader[p_type].node_map[p_id].type;
-}
-
-
-Error ShaderGraph::connect_node(ShaderType p_type,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) {
- ERR_FAIL_INDEX_V(p_type,3,ERR_INVALID_PARAMETER);
-
- ERR_FAIL_COND_V(p_src_id==p_dst_id, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_src_id), ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_dst_id), ERR_INVALID_PARAMETER);
- NodeType type_src=shader[p_type].node_map[p_src_id].type;
- NodeType type_dst=shader[p_type].node_map[p_dst_id].type;
- ERR_FAIL_INDEX_V( p_src_slot, get_node_output_slot_count(get_mode(),p_type,type_src), ERR_INVALID_PARAMETER );
- ERR_FAIL_INDEX_V( p_dst_slot, get_node_input_slot_count(get_mode(),p_type,type_dst), ERR_INVALID_PARAMETER );
- ERR_FAIL_COND_V(get_node_output_slot_type(get_mode(),p_type,type_src,p_src_slot) != get_node_input_slot_type(get_mode(),p_type,type_dst,p_dst_slot), ERR_INVALID_PARAMETER );
-
-
- SourceSlot ts;
- ts.id=p_src_id;
- ts.slot=p_src_slot;
- shader[p_type].node_map[p_dst_id].connections[p_dst_slot]=ts;
- _request_update();
-
- return OK;
-}
-
-bool ShaderGraph::is_node_connected(ShaderType p_type,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) const {
-
- ERR_FAIL_INDEX_V(p_type,3,false);
-
- SourceSlot ts;
- ts.id=p_src_id;
- ts.slot=p_src_slot;
- return shader[p_type].node_map.has(p_dst_id) && shader[p_type].node_map[p_dst_id].connections.has(p_dst_slot) &&
- shader[p_type].node_map[p_dst_id].connections[p_dst_slot]==ts;
-}
-
-void ShaderGraph::disconnect_node(ShaderType p_type,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) {
- ERR_FAIL_INDEX(p_type,3);
-
- SourceSlot ts;
- ts.id=p_src_id;
- ts.slot=p_src_slot;
- if (shader[p_type].node_map.has(p_dst_id) && shader[p_type].node_map[p_dst_id].connections.has(p_dst_slot) &&
- shader[p_type].node_map[p_dst_id].connections[p_dst_slot]==ts) {
- shader[p_type].node_map[p_dst_id].connections.erase(p_dst_slot);
-
- }
- _request_update();
-
-}
-
-void ShaderGraph::get_node_connections(ShaderType p_type,List<Connection> *p_connections) const {
-
- ERR_FAIL_INDEX(p_type,3);
-
- for(const Map<int,Node>::Element *E=shader[p_type].node_map.front();E;E=E->next()) {
- for (const Map<int,SourceSlot>::Element *F=E->get().connections.front();F;F=F->next()) {
-
- Connection c;
- c.dst_id=E->key();
- c.dst_slot=F->key();
- c.src_id=F->get().id;
- c.src_slot=F->get().slot;
- p_connections->push_back(c);
- }
- }
-}
-
-bool ShaderGraph::is_slot_connected(ShaderGraph::ShaderType p_type, int p_dst_id, int slot_id)
-{
- for(const Map<int,Node>::Element *E=shader[p_type].node_map.front();E;E=E->next()) {
- for (const Map<int,SourceSlot>::Element *F=E->get().connections.front();F;F=F->next()) {
-
- if (p_dst_id == E->key() && slot_id==F->key())
- return true;
- }
- }
- return false;
-}
-
-
-void ShaderGraph::clear(ShaderType p_type) {
-
- ERR_FAIL_INDEX(p_type,3);
- shader[p_type].node_map.clear();
- Node out;
- out.pos=Vector2(300,300);
- out.type=NODE_OUTPUT;
- shader[p_type].node_map.insert(0,out);
-
- _request_update();
-
-}
-
-
-void ShaderGraph::scalar_const_node_set_value(ShaderType p_type,int p_id,float p_value) {
-
- ERR_FAIL_INDEX(p_type,3);
- ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
- Node& n = shader[p_type].node_map[p_id];
- ERR_FAIL_COND(n.type!=NODE_SCALAR_CONST);
- n.param1=p_value;
- _request_update();
-
-}
-
-float ShaderGraph::scalar_const_node_get_value(ShaderType p_type,int p_id) const{
-
- ERR_FAIL_INDEX_V(p_type,3,0);
- ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),0);
- const Node& n = shader[p_type].node_map[p_id];
- ERR_FAIL_COND_V(n.type!=NODE_SCALAR_CONST,0);
- return n.param1;
-}
-
-void ShaderGraph::vec_const_node_set_value(ShaderType p_type,int p_id,const Vector3& p_value){
-
- ERR_FAIL_INDEX(p_type,3);
- ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
- Node& n = shader[p_type].node_map[p_id];
- ERR_FAIL_COND(n.type!=NODE_VEC_CONST);
- n.param1=p_value;
- _request_update();
-
-
-}
-Vector3 ShaderGraph::vec_const_node_get_value(ShaderType p_type,int p_id) const{
-
- ERR_FAIL_INDEX_V(p_type,3,Vector3());
- ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Vector3());
- const Node& n = shader[p_type].node_map[p_id];
- ERR_FAIL_COND_V(n.type!=NODE_VEC_CONST,Vector3());
- return n.param1;
-
-}
-
-void ShaderGraph::rgb_const_node_set_value(ShaderType p_type,int p_id,const Color& p_value){
-
- ERR_FAIL_INDEX(p_type,3);
- ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
- Node& n = shader[p_type].node_map[p_id];
- ERR_FAIL_COND(n.type!=NODE_RGB_CONST);
- n.param1=p_value;
- _request_update();
-
-}
-Color ShaderGraph::rgb_const_node_get_value(ShaderType p_type,int p_id) const{
-
- ERR_FAIL_INDEX_V(p_type,3,Color());
- ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Color());
- const Node& n = shader[p_type].node_map[p_id];
- ERR_FAIL_COND_V(n.type!=NODE_RGB_CONST,Color());
- return n.param1;
-
-}
-
-void ShaderGraph::xform_const_node_set_value(ShaderType p_type,int p_id,const Transform& p_value){
-
- ERR_FAIL_INDEX(p_type,3);
- ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
- Node& n = shader[p_type].node_map[p_id];
- ERR_FAIL_COND(n.type!=NODE_XFORM_CONST);
- n.param1=p_value;
- _request_update();
-
-}
-Transform ShaderGraph::xform_const_node_get_value(ShaderType p_type,int p_id) const{
-
- ERR_FAIL_INDEX_V(p_type,3,Transform());
- ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Transform());
- const Node& n = shader[p_type].node_map[p_id];
- ERR_FAIL_COND_V(n.type!=NODE_XFORM_CONST,Transform());
- return n.param1;
-
-}
-
-void ShaderGraph::texture_node_set_filter_size(ShaderType p_type,int p_id,int p_size){
-
- ERR_FAIL_INDEX(p_type,3);
- ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
- Node& n = shader[p_type].node_map[p_id];
- ERR_FAIL_COND(n.type!=NODE_TEXTURE_INPUT && n.type!=NODE_SCREEN_TEX);
- Array arr = n.param2;
- arr[0]=p_size;
- n.param2=arr;
- _request_update();
-
-}
-int ShaderGraph::texture_node_get_filter_size(ShaderType p_type,int p_id) const{
-
- ERR_FAIL_INDEX_V(p_type,3,0);
- ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),0);
- const Node& n = shader[p_type].node_map[p_id];
- ERR_FAIL_COND_V(n.type!=NODE_TEXTURE_INPUT && n.type!=NODE_SCREEN_TEX,0);
- Array arr = n.param2;
- return arr[0];
-
-}
-
-void ShaderGraph::texture_node_set_filter_strength(ShaderType p_type,float p_id,float p_strength){
-
- ERR_FAIL_INDEX(p_type,3);
- ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
- Node& n = shader[p_type].node_map[p_id];
- ERR_FAIL_COND(n.type!=NODE_TEXTURE_INPUT && n.type!=NODE_SCREEN_TEX);
- Array arr = n.param2;
- arr[1]=p_strength;
- n.param2=arr;
- _request_update();
-
-}
-float ShaderGraph::texture_node_get_filter_strength(ShaderType p_type,float p_id) const{
-
- ERR_FAIL_INDEX_V(p_type,3,0);
- ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),0);
- const Node& n = shader[p_type].node_map[p_id];
- ERR_FAIL_COND_V(n.type!=NODE_TEXTURE_INPUT && n.type!=NODE_SCREEN_TEX,0);
- Array arr = n.param2;
- return arr[1];
-}
-
-void ShaderGraph::duplicate_nodes(ShaderType p_which, List<int> &p_nodes)
-{
- //Create new node IDs
- Map<int,int> duplicates = Map<int,int>();
- int i=1;
- for(List<int>::Element *E=p_nodes.front();E; E=E->next()) {
- while (shader[p_which].node_map.has(i))
- i++;
- duplicates.insert(E->get(), i);
- i++;
- }
-
- for(List<int>::Element *E = p_nodes.front();E; E=E->next()) {
-
- const Node &n=shader[p_which].node_map[E->get()];
- Node nn=n;
- nn.id=duplicates.find(n.id)->get();
- nn.pos += Vector2(0,100);
- for (Map<int,SourceSlot>::Element *C=nn.connections.front();C;C=C->next()) {
- SourceSlot &c=C->get();
- if (p_nodes.find(c.id))
- c.id=duplicates.find(c.id)->get();
- }
- shader[p_which].node_map[nn.id]=nn;
- }
- _request_update();
-}
-
-List<int> ShaderGraph::generate_ids(ShaderType p_type, int count)
-{
- List<int> ids = List<int>();
- int i=1;
- while (ids.size() < count) {
- while (shader[p_type].node_map.has(i))
- i++;
- ids.push_back(i);
- i++;
- }
- return ids;
-}
-
-
-void ShaderGraph::scalar_op_node_set_op(ShaderType p_type,float p_id,ScalarOp p_op){
-
- ERR_FAIL_INDEX(p_type,3);
- ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
- Node& n = shader[p_type].node_map[p_id];
- ERR_FAIL_COND(n.type!=NODE_SCALAR_OP);
- n.param1=p_op;
- _request_update();
-
-}
-ShaderGraph::ScalarOp ShaderGraph::scalar_op_node_get_op(ShaderType p_type,float p_id) const{
-
- ERR_FAIL_INDEX_V(p_type,3,SCALAR_MAX_OP);
- ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),SCALAR_MAX_OP);
- const Node& n = shader[p_type].node_map[p_id];
- ERR_FAIL_COND_V(n.type!=NODE_SCALAR_OP,SCALAR_MAX_OP);
- int op = n.param1;
- return ScalarOp(op);
-
-}
-
-
-void ShaderGraph::vec_op_node_set_op(ShaderType p_type,float p_id,VecOp p_op){
-
- ERR_FAIL_INDEX(p_type,3);
- ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
- Node& n = shader[p_type].node_map[p_id];
- ERR_FAIL_COND(n.type!=NODE_VEC_OP);
- n.param1=p_op;
- _request_update();
-
-}
-ShaderGraph::VecOp ShaderGraph::vec_op_node_get_op(ShaderType p_type,float p_id) const{
-
- ERR_FAIL_INDEX_V(p_type,3,VEC_MAX_OP);
- ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),VEC_MAX_OP);
- const Node& n = shader[p_type].node_map[p_id];
- ERR_FAIL_COND_V(n.type!=NODE_VEC_OP,VEC_MAX_OP);
- int op = n.param1;
- return VecOp(op);
-
-}
-
-
-void ShaderGraph::vec_scalar_op_node_set_op(ShaderType p_type,float p_id,VecScalarOp p_op){
-
- ERR_FAIL_INDEX(p_type,3);
- ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
- Node& n = shader[p_type].node_map[p_id];
- ERR_FAIL_COND(n.type!=NODE_VEC_SCALAR_OP);
- n.param1=p_op;
- _request_update();
-
-}
-ShaderGraph::VecScalarOp ShaderGraph::vec_scalar_op_node_get_op(ShaderType p_type,float p_id) const{
-
- ERR_FAIL_INDEX_V(p_type,3,VEC_SCALAR_MAX_OP);
- ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),VEC_SCALAR_MAX_OP);
- const Node& n = shader[p_type].node_map[p_id];
- ERR_FAIL_COND_V(n.type!=NODE_VEC_SCALAR_OP,VEC_SCALAR_MAX_OP);
- int op = n.param1;
- return VecScalarOp(op);
-
-}
-
-void ShaderGraph::rgb_op_node_set_op(ShaderType p_type,float p_id,RGBOp p_op){
-
- ERR_FAIL_INDEX(p_type,3);
- ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
- Node& n = shader[p_type].node_map[p_id];
- ERR_FAIL_COND(n.type!=NODE_RGB_OP);
- n.param1=p_op;
-
- _request_update();
-
-}
-ShaderGraph::RGBOp ShaderGraph::rgb_op_node_get_op(ShaderType p_type,float p_id) const{
-
- ERR_FAIL_INDEX_V(p_type,3,RGB_MAX_OP);
- ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),RGB_MAX_OP);
- const Node& n = shader[p_type].node_map[p_id];
- ERR_FAIL_COND_V(n.type!=NODE_RGB_OP,RGB_MAX_OP);
- int op = n.param1;
- return RGBOp(op);
-
-}
-
-
-void ShaderGraph::xform_vec_mult_node_set_no_translation(ShaderType p_type,int p_id,bool p_no_translation){
-
- ERR_FAIL_INDEX(p_type,3);
- ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
- Node& n = shader[p_type].node_map[p_id];
- ERR_FAIL_COND(n.type!=NODE_XFORM_VEC_MULT && n.type!=NODE_XFORM_VEC_INV_MULT);
- n.param1=p_no_translation;
- _request_update();
-
-}
-bool ShaderGraph::xform_vec_mult_node_get_no_translation(ShaderType p_type,int p_id) const{
-
- ERR_FAIL_INDEX_V(p_type,3,false);
- ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),false);
- const Node& n = shader[p_type].node_map[p_id];
- ERR_FAIL_COND_V(n.type!=NODE_XFORM_VEC_MULT && n.type!=NODE_XFORM_VEC_INV_MULT,false);
- return n.param1;
-
-}
-
-void ShaderGraph::scalar_func_node_set_function(ShaderType p_type,int p_id,ScalarFunc p_func){
-
- ERR_FAIL_INDEX(p_type,3);
- ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
- Node& n = shader[p_type].node_map[p_id];
- ERR_FAIL_COND(n.type!=NODE_SCALAR_FUNC);
- int func = p_func;
- ERR_FAIL_INDEX(func,SCALAR_MAX_FUNC);
- n.param1=func;
- _request_update();
-
-}
-ShaderGraph::ScalarFunc ShaderGraph::scalar_func_node_get_function(ShaderType p_type,int p_id) const{
-
- ERR_FAIL_INDEX_V(p_type,3,SCALAR_MAX_FUNC);
- ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),SCALAR_MAX_FUNC);
- const Node& n = shader[p_type].node_map[p_id];
- ERR_FAIL_COND_V(n.type!=NODE_SCALAR_FUNC,SCALAR_MAX_FUNC);
- int func = n.param1;
- return ScalarFunc(func);
-}
-
-void ShaderGraph::default_set_value(ShaderGraph::ShaderType p_which, int p_id, int p_param, const Variant &p_value)
-{
- ERR_FAIL_INDEX(p_which,3);
- ERR_FAIL_COND(!shader[p_which].node_map.has(p_id));
- Node& n = shader[p_which].node_map[p_id];
- if(p_value.get_type()==Variant::NIL)
- n.defaults.erase(n.defaults.find(p_param));
- else
- n.defaults[p_param]=p_value;
-
- _request_update();
-
-}
-
-Variant ShaderGraph::default_get_value(ShaderGraph::ShaderType p_which, int p_id, int p_param)
-{
- ERR_FAIL_INDEX_V(p_which,3,Variant());
- ERR_FAIL_COND_V(!shader[p_which].node_map.has(p_id),Variant());
- const Node& n = shader[p_which].node_map[p_id];
-
- if (!n.defaults.has(p_param))
- return Variant();
- return n.defaults[p_param];
-}
-
-
-
-void ShaderGraph::vec_func_node_set_function(ShaderType p_type,int p_id,VecFunc p_func){
-
- ERR_FAIL_INDEX(p_type,3);
- ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
- Node& n = shader[p_type].node_map[p_id];
- ERR_FAIL_COND(n.type!=NODE_VEC_FUNC);
- int func = p_func;
- ERR_FAIL_INDEX(func,VEC_MAX_FUNC);
- n.param1=func;
-
- _request_update();
-
-}
-ShaderGraph::VecFunc ShaderGraph::vec_func_node_get_function(ShaderType p_type, int p_id) const{
-
- ERR_FAIL_INDEX_V(p_type,3,VEC_MAX_FUNC);
- ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),VEC_MAX_FUNC);
- const Node& n = shader[p_type].node_map[p_id];
- ERR_FAIL_COND_V(n.type!=NODE_VEC_FUNC,VEC_MAX_FUNC);
- int func = n.param1;
- return VecFunc(func);
-}
-
-void ShaderGraph::color_ramp_node_set_ramp(ShaderType p_type,int p_id,const PoolVector<Color>& p_colors, const PoolVector<real_t>& p_offsets){
-
- ERR_FAIL_INDEX(p_type,3);
- ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
- ERR_FAIL_COND(p_colors.size()!=p_offsets.size());
- Node& n = shader[p_type].node_map[p_id];
- n.param1=p_colors;
- n.param2=p_offsets;
- _request_update();
-
-}
-
-PoolVector<Color> ShaderGraph::color_ramp_node_get_colors(ShaderType p_type,int p_id) const{
-
- ERR_FAIL_INDEX_V(p_type,3,PoolVector<Color>());
- ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),PoolVector<Color>());
- const Node& n = shader[p_type].node_map[p_id];
- return n.param1;
-
-
-}
-
-PoolVector<real_t> ShaderGraph::color_ramp_node_get_offsets(ShaderType p_type,int p_id) const{
-
- ERR_FAIL_INDEX_V(p_type,3,PoolVector<real_t>());
- ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),PoolVector<real_t>());
- const Node& n = shader[p_type].node_map[p_id];
- return n.param2;
-
-}
-
-
-void ShaderGraph::curve_map_node_set_points(ShaderType p_type,int p_id,const PoolVector<Vector2>& p_points) {
-
- ERR_FAIL_INDEX(p_type,3);
- ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
- Node& n = shader[p_type].node_map[p_id];
- n.param1=p_points;
- _request_update();
-
-}
-
-PoolVector<Vector2> ShaderGraph::curve_map_node_get_points(ShaderType p_type,int p_id) const{
-
- ERR_FAIL_INDEX_V(p_type,3,PoolVector<Vector2>());
- ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),PoolVector<Vector2>());
- const Node& n = shader[p_type].node_map[p_id];
- return n.param1;
-
-}
-
-
-
-void ShaderGraph::input_node_set_name(ShaderType p_type,int p_id,const String& p_name){
-
- ERR_FAIL_INDEX(p_type,3);
- ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
- ERR_FAIL_COND(!p_name.is_valid_identifier());
- Node& n = shader[p_type].node_map[p_id];
- ERR_FAIL_COND(n.type!=NODE_SCALAR_INPUT && n.type!=NODE_VEC_INPUT && n.type==NODE_RGB_INPUT && n.type==NODE_XFORM_INPUT && n.type==NODE_TEXTURE_INPUT && n.type==NODE_CUBEMAP_INPUT);
-
- n.param1="";
- n.param1=_find_unique_name(p_name);
- _request_update();
-
-}
-String ShaderGraph::input_node_get_name(ShaderType p_type,int p_id){
-
- ERR_FAIL_INDEX_V(p_type,3,String());
- ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),String());
- const Node& n = shader[p_type].node_map[p_id];
- ERR_FAIL_COND_V(n.type!=NODE_SCALAR_INPUT && n.type!=NODE_VEC_INPUT && n.type==NODE_RGB_INPUT && n.type==NODE_XFORM_INPUT && n.type==NODE_TEXTURE_INPUT && n.type==NODE_CUBEMAP_INPUT,String());
- return n.param1;
-}
-
-
-void ShaderGraph::scalar_input_node_set_value(ShaderType p_type,int p_id,float p_value) {
-
- ERR_FAIL_INDEX(p_type,3);
- ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
- Node& n = shader[p_type].node_map[p_id];
- ERR_FAIL_COND(n.type!=NODE_SCALAR_INPUT);
- n.param2=p_value;
- _request_update();
-
-}
-
-float ShaderGraph::scalar_input_node_get_value(ShaderType p_type,int p_id) const{
-
- ERR_FAIL_INDEX_V(p_type,3,0);
- ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),0);
- const Node& n = shader[p_type].node_map[p_id];
- ERR_FAIL_COND_V(n.type!=NODE_SCALAR_INPUT,0);
-
- return n.param2;
-}
-
-void ShaderGraph::vec_input_node_set_value(ShaderType p_type,int p_id,const Vector3& p_value){
-
- ERR_FAIL_INDEX(p_type,3);
- ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
- Node& n = shader[p_type].node_map[p_id];
- ERR_FAIL_COND(n.type!=NODE_VEC_INPUT);
-
- n.param2=p_value;
- _request_update();
-
-}
-Vector3 ShaderGraph::vec_input_node_get_value(ShaderType p_type,int p_id) const{
-
- ERR_FAIL_INDEX_V(p_type,3,Vector3());
- ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Vector3());
- const Node& n = shader[p_type].node_map[p_id];
- ERR_FAIL_COND_V(n.type!=NODE_VEC_INPUT,Vector3());
- return n.param2;
-}
-
-void ShaderGraph::rgb_input_node_set_value(ShaderType p_type,int p_id,const Color& p_value){
-
- ERR_FAIL_INDEX(p_type,3);
- ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
- Node& n = shader[p_type].node_map[p_id];
- ERR_FAIL_COND(n.type!=NODE_RGB_INPUT);
- n.param2=p_value;
- _request_update();
-
-}
-Color ShaderGraph::rgb_input_node_get_value(ShaderType p_type,int p_id) const{
-
- ERR_FAIL_INDEX_V(p_type,3,Color());
- ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Color());
- const Node& n = shader[p_type].node_map[p_id];
- ERR_FAIL_COND_V(n.type!=NODE_RGB_INPUT,Color());
- return n.param2;
-}
-
-void ShaderGraph::xform_input_node_set_value(ShaderType p_type,int p_id,const Transform& p_value){
-
- ERR_FAIL_INDEX(p_type,3);
- ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
- Node& n = shader[p_type].node_map[p_id];
- ERR_FAIL_COND(n.type!=NODE_XFORM_INPUT);
- n.param2=p_value;
- _request_update();
-
-}
-Transform ShaderGraph::xform_input_node_get_value(ShaderType p_type,int p_id) const{
-
- ERR_FAIL_INDEX_V(p_type,3,Transform());
- ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Transform());
- const Node& n = shader[p_type].node_map[p_id];
- ERR_FAIL_COND_V(n.type!=NODE_XFORM_INPUT,Transform());
- return n.param2;
-}
-
-
-void ShaderGraph::texture_input_node_set_value(ShaderType p_type,int p_id,const Ref<Texture>& p_texture) {
-
- ERR_FAIL_INDEX(p_type,3);
- ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
- Node& n = shader[p_type].node_map[p_id];
- ERR_FAIL_COND(n.type!=NODE_TEXTURE_INPUT);
- n.param2=p_texture;
- _request_update();
-
-}
-
-Ref<Texture> ShaderGraph::texture_input_node_get_value(ShaderType p_type,int p_id) const{
-
- ERR_FAIL_INDEX_V(p_type,3,Ref<Texture>());
- ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Ref<Texture>());
- const Node& n = shader[p_type].node_map[p_id];
- ERR_FAIL_COND_V(n.type!=NODE_TEXTURE_INPUT,Ref<Texture>());
- return n.param2;
-}
-
-void ShaderGraph::cubemap_input_node_set_value(ShaderType p_type,int p_id,const Ref<CubeMap>& p_cubemap){
-
- ERR_FAIL_INDEX(p_type,3);
- ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
- Node& n = shader[p_type].node_map[p_id];
- ERR_FAIL_COND(n.type!=NODE_CUBEMAP_INPUT);
- n.param2=p_cubemap;
- _request_update();
-
-}
-
-Ref<CubeMap> ShaderGraph::cubemap_input_node_get_value(ShaderType p_type,int p_id) const{
-
- ERR_FAIL_INDEX_V(p_type,3,Ref<CubeMap>());
- ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Ref<CubeMap>());
- const Node& n = shader[p_type].node_map[p_id];
- ERR_FAIL_COND_V(n.type!=NODE_CUBEMAP_INPUT,Ref<CubeMap>());
- return n.param2;
-
-}
-
-
-void ShaderGraph::comment_node_set_text(ShaderType p_type,int p_id,const String& p_comment) {
-
- ERR_FAIL_INDEX(p_type,3);
- ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
- Node& n = shader[p_type].node_map[p_id];
- ERR_FAIL_COND(n.type!=NODE_COMMENT);
- n.param1=p_comment;
-
-}
-
-String ShaderGraph::comment_node_get_text(ShaderType p_type,int p_id) const{
-
- ERR_FAIL_INDEX_V(p_type,3,String());
- ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),String());
- const Node& n = shader[p_type].node_map[p_id];
- ERR_FAIL_COND_V(n.type!=NODE_COMMENT,String());
- return n.param1;
-
-}
-
-void ShaderGraph::_request_update() {
-
- if (_pending_update_shader)
- return;
-
- _pending_update_shader=true;
- call_deferred("_update_shader");
-
-}
-
-Variant ShaderGraph::node_get_state(ShaderType p_type,int p_id) const {
-
- ERR_FAIL_INDEX_V(p_type,3,Variant());
- ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Variant());
- const Node& n = shader[p_type].node_map[p_id];
- Dictionary s;
- s["position"]=n.pos;
- s["param1"]=n.param1;
- s["param2"]=n.param2;
- Array keys;
- for (Map<int,Variant>::Element *E=n.defaults.front();E;E=E->next()) {
- keys.append(E->key());
- s[E->key()]=E->get();
- }
- s["default_keys"]=keys;
- return s;
-
-}
-void ShaderGraph::node_set_state(ShaderType p_type,int p_id,const Variant& p_state) {
-
- ERR_FAIL_INDEX(p_type,3);
- ERR_FAIL_COND(!shader[p_type].node_map.has(p_id));
- Node& n = shader[p_type].node_map[p_id];
- Dictionary d = p_state;
- ERR_FAIL_COND(!d.has("position"));
- ERR_FAIL_COND(!d.has("param1"));
- ERR_FAIL_COND(!d.has("param2"));
- ERR_FAIL_COND(!d.has("default_keys"));
-
- n.pos=d["position"];
- n.param1=d["param1"];
- n.param2=d["param2"];
- Array keys = d["default_keys"];
- for(int i=0;i<keys.size();i++) {
- n.defaults[keys[i]]=d[keys[i]];
- }
-}
-
-ShaderGraph::ShaderGraph(Mode p_mode) : Shader(p_mode) {
-
- //shader = VisualServer::get_singleton()->shader_create();
- _pending_update_shader=false;
-
- Node input;
- input.id=1;
- input.pos=Vector2(50,40);
- input.type=NODE_INPUT;
-
- Node output;
- output.id=0;
- output.pos=Vector2(350,40);
- output.type=NODE_OUTPUT;
-
- for(int i=0;i<3;i++) {
-
- shader[i].node_map.insert(0,output);
- shader[i].node_map.insert(1,input);
- }
-}
-
-ShaderGraph::~ShaderGraph() {
-
- //VisualServer::get_singleton()->free(shader);
-}
-
-
-const ShaderGraph::InOutParamInfo ShaderGraph::inout_param_info[]={
- //material vertex in
- {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Vertex","SRC_VERTEX","",SLOT_TYPE_VEC,SLOT_IN},
- {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Normal","SRC_NORMAL","",SLOT_TYPE_VEC,SLOT_IN},
- {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Tangent","SRC_TANGENT","",SLOT_TYPE_VEC,SLOT_IN},
- {MODE_MATERIAL,SHADER_TYPE_VERTEX,"BinormalF","SRC_BINORMALF","",SLOT_TYPE_SCALAR,SLOT_IN},
- {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Color","SRC_COLOR","",SLOT_TYPE_VEC,SLOT_IN},
- {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Alpha","SRC_ALPHA","",SLOT_TYPE_SCALAR,SLOT_IN},
- {MODE_MATERIAL,SHADER_TYPE_VERTEX,"UV","SRC_UV","",SLOT_TYPE_VEC,SLOT_IN},
- {MODE_MATERIAL,SHADER_TYPE_VERTEX,"UV2","SRC_UV2","",SLOT_TYPE_VEC,SLOT_IN},
- {MODE_MATERIAL,SHADER_TYPE_VERTEX,"WorldMatrix","WORLD_MATRIX","",SLOT_TYPE_XFORM,SLOT_IN},
- {MODE_MATERIAL,SHADER_TYPE_VERTEX,"InvCameraMatrix","INV_CAMERA_MATRIX","",SLOT_TYPE_XFORM,SLOT_IN},
- {MODE_MATERIAL,SHADER_TYPE_VERTEX,"ProjectionMatrix","PROJECTION_MATRIX","",SLOT_TYPE_XFORM,SLOT_IN},
- {MODE_MATERIAL,SHADER_TYPE_VERTEX,"ModelviewMatrix","MODELVIEW_MATRIX","",SLOT_TYPE_XFORM,SLOT_IN},
- {MODE_MATERIAL,SHADER_TYPE_VERTEX,"InstanceID","INSTANCE_ID","",SLOT_TYPE_SCALAR,SLOT_IN},
-
- //material vertex out
- {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Vertex","VERTEX","",SLOT_TYPE_VEC,SLOT_OUT},
- {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Normal","NORMAL","",SLOT_TYPE_VEC,SLOT_OUT},
- {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Tangent","TANGENT","",SLOT_TYPE_VEC,SLOT_OUT},
- {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Binormal","BINORMAL","",SLOT_TYPE_VEC,SLOT_OUT},
- {MODE_MATERIAL,SHADER_TYPE_VERTEX,"UV","UV",".xy",SLOT_TYPE_VEC,SLOT_OUT},
- {MODE_MATERIAL,SHADER_TYPE_VERTEX,"UV2","UV2",".xy",SLOT_TYPE_VEC,SLOT_OUT},
- {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Color","COLOR.rgb","",SLOT_TYPE_VEC,SLOT_OUT},
- {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Alpha","COLOR.a","",SLOT_TYPE_SCALAR,SLOT_OUT},
- {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Var1","VAR1.rgb","",SLOT_TYPE_VEC,SLOT_OUT},
- {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Var2","VAR2.rgb","",SLOT_TYPE_VEC,SLOT_OUT},
- {MODE_MATERIAL,SHADER_TYPE_VERTEX,"SpecExp","SPEC_EXP","",SLOT_TYPE_SCALAR,SLOT_OUT},
- {MODE_MATERIAL,SHADER_TYPE_VERTEX,"PointSize","POINT_SIZE","",SLOT_TYPE_SCALAR,SLOT_OUT},
- //pixel vertex in
- {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Vertex","VERTEX","",SLOT_TYPE_VEC,SLOT_IN},
- {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Position","POSITION.xyz","",SLOT_TYPE_VEC,SLOT_IN},
- {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Normal","IN_NORMAL","",SLOT_TYPE_VEC,SLOT_IN},
- {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Tangent","TANGENT","",SLOT_TYPE_VEC,SLOT_IN},
- {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Binormal","BINORMAL","",SLOT_TYPE_VEC,SLOT_IN},
- {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"UV","vec3(UV,0)","",SLOT_TYPE_VEC,SLOT_IN},
- {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"UV2","vec3(UV2,0)","",SLOT_TYPE_VEC,SLOT_IN},
- {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"UVScreen","vec3(SCREEN_UV,0)","",SLOT_TYPE_VEC,SLOT_IN},
- {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"PointCoord","POINT_COORD","",SLOT_TYPE_VEC,SLOT_IN},
- {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Color","COLOR.rgb","",SLOT_TYPE_VEC,SLOT_IN},
- {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Alpha","COLOR.a","",SLOT_TYPE_SCALAR,SLOT_IN},
- {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"InvCameraMatrix","INV_CAMERA_MATRIX","",SLOT_TYPE_XFORM,SLOT_IN},
- {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Var1","VAR1.rgb","",SLOT_TYPE_VEC,SLOT_IN},
- {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Var2","VAR2.rgb","",SLOT_TYPE_VEC,SLOT_IN},
- //pixel vertex out
- {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Diffuse","DIFFUSE_OUT","",SLOT_TYPE_VEC,SLOT_OUT},
- {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"DiffuseAlpha","ALPHA_OUT","",SLOT_TYPE_SCALAR,SLOT_OUT},
- {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Specular","SPECULAR","",SLOT_TYPE_VEC,SLOT_OUT},
- {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"SpecularExp","SPEC_EXP","",SLOT_TYPE_SCALAR,SLOT_OUT},
- {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Emission","EMISSION","",SLOT_TYPE_VEC,SLOT_OUT},
- {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Glow","GLOW","",SLOT_TYPE_SCALAR,SLOT_OUT},
- {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"ShadeParam","SHADE_PARAM","",SLOT_TYPE_SCALAR,SLOT_OUT},
- {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Normal","NORMAL","",SLOT_TYPE_VEC,SLOT_OUT},
- {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"NormalMap","NORMALMAP","",SLOT_TYPE_VEC,SLOT_OUT},
- {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"NormalMapDepth","NORMALMAP_DEPTH","",SLOT_TYPE_SCALAR,SLOT_OUT},
- {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Discard","DISCARD",">0.5",SLOT_TYPE_SCALAR,SLOT_OUT},
- //light in
- {MODE_MATERIAL,SHADER_TYPE_LIGHT,"Normal","NORMAL","",SLOT_TYPE_VEC,SLOT_IN},
- {MODE_MATERIAL,SHADER_TYPE_LIGHT,"LightDir","LIGHT_DIR","",SLOT_TYPE_VEC,SLOT_IN},
- {MODE_MATERIAL,SHADER_TYPE_LIGHT,"LightDiffuse","LIGHT_DIFFUSE","",SLOT_TYPE_VEC,SLOT_IN},
- {MODE_MATERIAL,SHADER_TYPE_LIGHT,"LightSpecular","LIGHT_SPECULAR","",SLOT_TYPE_VEC,SLOT_IN},
- {MODE_MATERIAL,SHADER_TYPE_LIGHT,"EyeVec","EYE_VEC","",SLOT_TYPE_VEC,SLOT_IN},
- {MODE_MATERIAL,SHADER_TYPE_LIGHT,"Diffuse","DIFFUSE","",SLOT_TYPE_VEC,SLOT_IN},
- {MODE_MATERIAL,SHADER_TYPE_LIGHT,"Specular","SPECULAR","",SLOT_TYPE_VEC,SLOT_IN},
- {MODE_MATERIAL,SHADER_TYPE_LIGHT,"SpecExp","SPECULAR_EXP","",SLOT_TYPE_SCALAR,SLOT_IN},
- {MODE_MATERIAL,SHADER_TYPE_LIGHT,"ShadeParam","SHADE_PARAM","",SLOT_TYPE_SCALAR,SLOT_IN},
- //light out
- {MODE_MATERIAL,SHADER_TYPE_LIGHT,"Light","LIGHT","",SLOT_TYPE_VEC,SLOT_OUT},
- {MODE_MATERIAL,SHADER_TYPE_LIGHT,"Shadow", "SHADOW", "",SLOT_TYPE_VEC, SLOT_OUT },
- //canvas item vertex in
- {MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"Vertex","vec3(SRC_VERTEX,0)","",SLOT_TYPE_VEC,SLOT_IN},
- {MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"UV","SRC_UV","",SLOT_TYPE_VEC,SLOT_IN},
- {MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"Color","SRC_COLOR.rgb","",SLOT_TYPE_VEC,SLOT_IN},
- {MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"Alpha","SRC_COLOR.a","",SLOT_TYPE_SCALAR,SLOT_IN},
- {MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"WorldMatrix","WORLD_MATRIX","",SLOT_TYPE_XFORM,SLOT_IN},
- {MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"ExtraMatrix","EXTRA_MATRIX","",SLOT_TYPE_XFORM,SLOT_IN},
- {MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"ProjectionMatrix","PROJECTION_MATRIX","",SLOT_TYPE_XFORM,SLOT_IN},
- //canvas item vertex out
- {MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"Vertex","VERTEX",".xy",SLOT_TYPE_VEC,SLOT_OUT},
- {MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"UV","UV",".xy",SLOT_TYPE_VEC,SLOT_OUT},
- {MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"Color","COLOR.rgb","",SLOT_TYPE_VEC,SLOT_OUT},
- {MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"Alpha","COLOR.a","",SLOT_TYPE_SCALAR,SLOT_OUT},
- {MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"Var1","VAR1.rgb","",SLOT_TYPE_VEC,SLOT_OUT},
- {MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"Var2","VAR2.rgb","",SLOT_TYPE_VEC,SLOT_OUT},
- {MODE_CANVAS_ITEM,SHADER_TYPE_VERTEX,"PointSize","POINT_SIZE","",SLOT_TYPE_SCALAR,SLOT_OUT},
- //canvas item fragment in
- {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Color","SRC_COLOR.rgb","",SLOT_TYPE_VEC,SLOT_IN},
- {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Alpha","SRC_COLOR.a","",SLOT_TYPE_SCALAR,SLOT_IN},
- {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"UV","vec3(UV,0)","",SLOT_TYPE_VEC,SLOT_IN},
- {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"UVScreen","vec3(SCREEN_UV,0)","",SLOT_TYPE_VEC,SLOT_IN},
- {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"TexPixelSize","vec3(TEXTURE_PIXEL_SIZE,0)","",SLOT_TYPE_VEC,SLOT_IN},
- {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Var1","VAR1.rgb","",SLOT_TYPE_VEC,SLOT_IN},
- {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Var2","VAR2.rgb","",SLOT_TYPE_VEC,SLOT_IN},
- {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"PointCoord","POINT_COORD","",SLOT_TYPE_VEC,SLOT_IN},
- {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Position","POSITION","",SLOT_TYPE_VEC,SLOT_IN},
- //canvas item fragment out
- {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Color","COLOR.rgb","",SLOT_TYPE_VEC,SLOT_OUT},
- {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Alpha","COLOR.a","",SLOT_TYPE_SCALAR,SLOT_OUT},
- {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Normal","NORMAL","",SLOT_TYPE_VEC,SLOT_OUT},
- {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"NormalMap","NORMALMAP","",SLOT_TYPE_VEC,SLOT_OUT},
- {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"NormalMapDepth","NORMALMAP_DEPTH","",SLOT_TYPE_SCALAR,SLOT_OUT},
- //canvas item light in
- {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"Color","COLOR.rgb","",SLOT_TYPE_VEC,SLOT_IN},
- {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"Alpha","COLOR.a","",SLOT_TYPE_SCALAR,SLOT_IN},
- {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"Normal","NORMAL","",SLOT_TYPE_VEC,SLOT_IN},
- {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"UV","vec3(UV,0)","",SLOT_TYPE_VEC,SLOT_IN},
- {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"LightColor","LIGHT_COLOR.rgb","",SLOT_TYPE_VEC,SLOT_IN},
- {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"LightAlpha","LIGHT_COLOR.a","",SLOT_TYPE_SCALAR,SLOT_IN},
- {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"LightHeight","LIGHT_HEIGHT","",SLOT_TYPE_SCALAR,SLOT_IN},
- {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"ShadowColor","LIGHT_SHADOW.rgb","",SLOT_TYPE_VEC,SLOT_IN},
- {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"ShadowAlpha","LIGHT_SHADOW.a","",SLOT_TYPE_SCALAR,SLOT_IN},
- {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"TexPixelSize","vec3(TEXTURE_PIXEL_SIZE,0)","",SLOT_TYPE_VEC,SLOT_IN},
- {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"Var1","VAR1.rgb","",SLOT_TYPE_VEC,SLOT_IN},
- {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"Var2","VAR2.rgb","",SLOT_TYPE_VEC,SLOT_IN},
- {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"PointCoord","POINT_COORD","",SLOT_TYPE_VEC,SLOT_IN},
- {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"Position","POSITION","",SLOT_TYPE_VEC,SLOT_IN},
- //canvas item light out
- {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"LightColor","LIGHT.rgb","",SLOT_TYPE_VEC,SLOT_OUT},
- {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"LightAlpha","LIGHT.a","",SLOT_TYPE_SCALAR,SLOT_OUT},
- {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"ShadowColor","SHADOW.rgb","",SLOT_TYPE_VEC,SLOT_OUT},
- {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"ShadowAlpha","SHADOW.a","",SLOT_TYPE_SCALAR,SLOT_OUT},
- //end
- {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,NULL,NULL,NULL,SLOT_TYPE_SCALAR,SLOT_OUT},
-
-
-
-};
-
-void ShaderGraph::get_input_output_node_slot_info(Mode p_mode, ShaderType p_type, List<SlotInfo> *r_slots) {
-
- const InOutParamInfo* iop = &inout_param_info[0];
- while(iop->name) {
- if (p_mode==iop->shader_mode && p_type==iop->shader_type) {
-
- SlotInfo si;
- si.dir=iop->dir;
- si.name=iop->name;
- si.type=iop->slot_type;
- r_slots->push_back(si);
- }
- iop++;
- }
-}
-
-
-const ShaderGraph::NodeSlotInfo ShaderGraph::node_slot_info[]= {
-
- {NODE_SCALAR_CONST,{SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, //scalar constant
- {NODE_VEC_CONST,{SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, //vec3 constant
- {NODE_RGB_CONST,{SLOT_MAX},{SLOT_TYPE_VEC,SLOT_TYPE_SCALAR,SLOT_MAX}}, //rgb constant (shows a color picker instead)
- {NODE_XFORM_CONST,{SLOT_MAX},{SLOT_TYPE_XFORM,SLOT_MAX}}, // 4x4 matrix constant
- {NODE_TIME,{SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // time in seconds
- {NODE_SCREEN_TEX,{SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // screen texture sampler (takes UV) (only usable in fragment shader)
- {NODE_SCALAR_OP,{SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR,SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // scalar vs scalar op (mul,{SLOT_MAX},{SLOT_MAX}}, add,{SLOT_MAX},{SLOT_MAX}}, div,{SLOT_MAX},{SLOT_MAX}}, etc)
- {NODE_VEC_OP,{SLOT_TYPE_VEC,SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // scalar vs scalar op (mul,{SLOT_MAX},{SLOT_MAX}}, add,{SLOT_MAX},{SLOT_MAX}}, div,{SLOT_MAX},{SLOT_MAX}}, etc)
- {NODE_VEC_SCALAR_OP,{SLOT_TYPE_VEC,SLOT_TYPE_SCALAR,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // vec3 vs scalar op (mul,{SLOT_MAX},{SLOT_MAX}}, add,{SLOT_MAX},{SLOT_MAX}}, div,{SLOT_MAX},{SLOT_MAX}}, etc)
- {NODE_RGB_OP,{SLOT_TYPE_VEC,SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // vec3 vs scalar op (mul,{SLOT_MAX},{SLOT_MAX}}, add,{SLOT_MAX},{SLOT_MAX}}, div,{SLOT_MAX},{SLOT_MAX}}, etc)
- {NODE_XFORM_MULT,{SLOT_TYPE_XFORM,SLOT_TYPE_XFORM,SLOT_MAX},{SLOT_TYPE_XFORM,SLOT_MAX}}, // mat4 x mat4
- {NODE_XFORM_VEC_MULT,{SLOT_TYPE_XFORM,SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // mat4 x vec3 mult (with no-translation option)
- {NODE_XFORM_VEC_INV_MULT,{SLOT_TYPE_VEC,SLOT_TYPE_XFORM,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // mat4 x vec3 inverse mult (with no-translation option)
- {NODE_SCALAR_FUNC,{SLOT_TYPE_SCALAR,SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // scalar function (sin,{SLOT_MAX},{SLOT_MAX}}, cos,{SLOT_MAX},{SLOT_MAX}}, etc)
- {NODE_VEC_FUNC,{SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // vector function (normalize,{SLOT_MAX},{SLOT_MAX}}, negate,{SLOT_MAX},{SLOT_MAX}}, reciprocal,{SLOT_MAX},{SLOT_MAX}}, rgb2hsv,{SLOT_MAX},{SLOT_MAX}}, hsv2rgb,{SLOT_MAX},{SLOT_MAX}}, etc,{SLOT_MAX},{SLOT_MAX}}, etc)
- {NODE_VEC_LEN,{SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // vec3 length
- {NODE_DOT_PROD,{SLOT_TYPE_VEC,SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // vec3 . vec3 (dot product -> scalar output)
- {NODE_VEC_TO_SCALAR,{SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR}}, // 1 vec3 input,{SLOT_MAX},{SLOT_MAX}}, 3 scalar outputs
- {NODE_SCALAR_TO_VEC,{SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR},{SLOT_TYPE_VEC,SLOT_MAX}}, // 3 scalar input,{SLOT_MAX},{SLOT_MAX}}, 1 vec3 output
- {NODE_SCALAR_INTERP,{SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // scalar interpolation (with optional curve)
- {NODE_VEC_INTERP,{SLOT_TYPE_VEC,SLOT_TYPE_VEC,SLOT_TYPE_SCALAR},{SLOT_TYPE_VEC,SLOT_MAX}}, // vec3 interpolation (with optional curve)
- {NODE_COLOR_RAMP,{SLOT_TYPE_SCALAR,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_TYPE_SCALAR,SLOT_MAX}}, // vec3 interpolation (with optional curve)
- {NODE_CURVE_MAP,{SLOT_TYPE_SCALAR,SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // vec3 interpolation (with optional curve)
- {NODE_SCALAR_INPUT,{SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // scalar uniform (assignable in material)
- {NODE_VEC_INPUT,{SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // vec3 uniform (assignable in material)
- {NODE_RGB_INPUT,{SLOT_MAX},{SLOT_TYPE_VEC,SLOT_TYPE_SCALAR,SLOT_MAX}}, // color uniform (assignable in material)
- {NODE_XFORM_INPUT,{SLOT_MAX},{SLOT_TYPE_XFORM,SLOT_MAX}}, // mat4 uniform (assignable in material)
- {NODE_TEXTURE_INPUT,{SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_TYPE_SCALAR,SLOT_MAX}}, // texture input (assignable in material)
- {NODE_CUBEMAP_INPUT,{SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_TYPE_SCALAR,SLOT_MAX}}, // cubemap input (assignable in material)
- {NODE_DEFAULT_TEXTURE,{SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_TYPE_SCALAR,SLOT_MAX}}, // cubemap input (assignable in material)
- {NODE_COMMENT,{SLOT_MAX},{SLOT_MAX}}, // comment
- {NODE_TYPE_MAX,{SLOT_MAX},{SLOT_MAX}}
-};
-
-int ShaderGraph::get_node_input_slot_count(Mode p_mode, ShaderType p_shader_type,NodeType p_type) {
-
- if (p_type==NODE_INPUT || p_type==NODE_OUTPUT) {
-
- const InOutParamInfo* iop = &inout_param_info[0];
- int pc=0;
- while(iop->name) {
- if (p_mode==iop->shader_mode && p_shader_type==iop->shader_type) {
-
- if (iop->dir==SLOT_OUT)
- pc++;
- }
- iop++;
- }
- return pc;
- } else if (p_type==NODE_VEC_TO_XFORM){
- return 4;
- } else if (p_type==NODE_XFORM_TO_VEC){
- return 1;
- } else {
-
- const NodeSlotInfo*nsi=&node_slot_info[0];
- while(nsi->type!=NODE_TYPE_MAX) {
-
- if (nsi->type==p_type) {
- int pc=0;
- for(int i=0;i<NodeSlotInfo::MAX_INS;i++) {
- if (nsi->ins[i]==SLOT_MAX)
- break;
- pc++;
- }
- return pc;
- }
-
- nsi++;
- }
-
- return 0;
-
- }
-}
-
-int ShaderGraph::get_node_output_slot_count(Mode p_mode, ShaderType p_shader_type,NodeType p_type){
-
- if (p_type==NODE_INPUT || p_type==NODE_OUTPUT) {
-
- const InOutParamInfo* iop = &inout_param_info[0];
- int pc=0;
- while(iop->name) {
- if (p_mode==iop->shader_mode && p_shader_type==iop->shader_type) {
-
- if (iop->dir==SLOT_IN)
- pc++;
- }
- iop++;
- }
- return pc;
- } else if (p_type==NODE_VEC_TO_XFORM){
- return 1;
- } else if (p_type==NODE_XFORM_TO_VEC){
- return 4;
- } else {
-
- const NodeSlotInfo*nsi=&node_slot_info[0];
- while(nsi->type!=NODE_TYPE_MAX) {
-
- if (nsi->type==p_type) {
- int pc=0;
- for(int i=0;i<NodeSlotInfo::MAX_OUTS;i++) {
- if (nsi->outs[i]==SLOT_MAX)
- break;
- pc++;
- }
- return pc;
- }
-
- nsi++;
- }
-
- return 0;
-
- }
-}
-ShaderGraph::SlotType ShaderGraph::get_node_input_slot_type(Mode p_mode, ShaderType p_shader_type,NodeType p_type,int p_idx){
-
- if (p_type==NODE_INPUT || p_type==NODE_OUTPUT) {
-
- const InOutParamInfo* iop = &inout_param_info[0];
- int pc=0;
- while(iop->name) {
- if (p_mode==iop->shader_mode && p_shader_type==iop->shader_type) {
-
- if (iop->dir==SLOT_OUT) {
- if (pc==p_idx)
- return iop->slot_type;
- pc++;
- }
- }
- iop++;
- }
- ERR_FAIL_V(SLOT_MAX);
- } else if (p_type==NODE_VEC_TO_XFORM){
- return SLOT_TYPE_VEC;
- } else if (p_type==NODE_XFORM_TO_VEC){
- return SLOT_TYPE_XFORM;
- } else {
-
- const NodeSlotInfo*nsi=&node_slot_info[0];
- while(nsi->type!=NODE_TYPE_MAX) {
-
- if (nsi->type==p_type) {
- for(int i=0;i<NodeSlotInfo::MAX_INS;i++) {
-
- if (nsi->ins[i]==SLOT_MAX)
- break;
- if (i==p_idx)
- return nsi->ins[i];
- }
- }
-
- nsi++;
- }
-
- ERR_FAIL_V(SLOT_MAX);
-
- }
-}
-ShaderGraph::SlotType ShaderGraph::get_node_output_slot_type(Mode p_mode, ShaderType p_shader_type,NodeType p_type,int p_idx){
-
- if (p_type==NODE_INPUT || p_type==NODE_OUTPUT) {
-
- const InOutParamInfo* iop = &inout_param_info[0];
- int pc=0;
- while(iop->name) {
- if (p_mode==iop->shader_mode && p_shader_type==iop->shader_type) {
-
- if (iop->dir==SLOT_IN) {
- if (pc==p_idx)
- return iop->slot_type;
- pc++;
- }
- }
- iop++;
- }
- ERR_FAIL_V(SLOT_MAX);
- } else if (p_type==NODE_VEC_TO_XFORM){
- return SLOT_TYPE_XFORM;
- } else if (p_type==NODE_XFORM_TO_VEC){
- return SLOT_TYPE_VEC;
- } else {
-
- const NodeSlotInfo*nsi=&node_slot_info[0];
- while(nsi->type!=NODE_TYPE_MAX) {
-
- if (nsi->type==p_type) {
- for(int i=0;i<NodeSlotInfo::MAX_OUTS;i++) {
- if (nsi->outs[i]==SLOT_MAX)
- break;
- if (i==p_idx)
- return nsi->outs[i];
- }
- }
-
- nsi++;
- }
-
- ERR_FAIL_V(SLOT_MAX);
- }
-}
-
-
-
-
-
-void ShaderGraph::_update_shader() {
-
-
- String code[3];
-
- List<StringName> names;
- get_default_texture_param_list(&names);
-
- for (List<StringName>::Element *E=names.front();E;E=E->next()) {
-
- set_default_texture_param(E->get(),Ref<Texture>());
- }
-
-
- for(int i=0;i<3;i++) {
-
- int idx=0;
- for (Map<int,Node>::Element *E=shader[i].node_map.front();E;E=E->next()) {
-
- E->get().sort_order=idx++;
- }
- //simple method for graph solving using bubblesort derived algorithm
- int iters=0;
- int iter_max=shader[i].node_map.size()*shader[i].node_map.size();
-
- while(true) {
- if (iters>iter_max)
- break;
-
- int swaps=0;
- for (Map<int,Node>::Element *E=shader[i].node_map.front();E;E=E->next()) {
-
- for(Map<int,SourceSlot>::Element *F=E->get().connections.front();F;F=F->next()) {
-
- //this is kinda slow, could be sped up
- Map<int,Node>::Element *G = shader[i].node_map.find(F->get().id);
- ERR_FAIL_COND(!G);
- if (G->get().sort_order > E->get().sort_order) {
-
- SWAP(G->get().sort_order,E->get().sort_order);
- swaps++;
- }
- }
- }
-
- iters++;
- if (swaps==0) {
- iters=0;
- break;
- }
- }
-
- if (iters>0) {
-
- shader[i].error=GRAPH_ERROR_CYCLIC;
- continue;
- }
-
- Vector<Node*> order;
- order.resize(shader[i].node_map.size());
-
- for (Map<int,Node>::Element *E=shader[i].node_map.front();E;E=E->next()) {
-
- order[E->get().sort_order]=&E->get();
- }
-
- //generate code for the ordered graph
- bool failed=false;
-
- if (i==SHADER_TYPE_FRAGMENT && get_mode()==MODE_MATERIAL) {
- code[i]+="vec3 DIFFUSE_OUT=vec3(0,0,0);\n";
- code[i]+="float ALPHA_OUT=0;\n";
- }
-
-
- Map<String,String> inputs_xlate;
- Map<String,String> input_names_xlate;
- Set<String> inputs_used;
-
- for(int j=0;j<order.size();j++) {
-
- Node *n=order[j];
- if (n->type==NODE_INPUT) {
-
- const InOutParamInfo* iop = &inout_param_info[0];
- int idx=0;
- while(iop->name) {
- if (get_mode()==iop->shader_mode && i==iop->shader_type && SLOT_IN==iop->dir) {
-
- const char *typestr[4]={"float","vec3","mat4","texture"};
-
- String vname=("nd"+itos(n->id)+"sl"+itos(idx));
- inputs_xlate[vname]=String(typestr[iop->slot_type])+" "+vname+"="+iop->variable+";\n";
- input_names_xlate[vname]=iop->variable;
- idx++;
- }
- iop++;
- }
-
- } else if (n->type==NODE_OUTPUT) {
-
-
- bool use_alpha=false;
- const InOutParamInfo* iop = &inout_param_info[0];
- int idx=0;
- while(iop->name) {
- if (get_mode()==iop->shader_mode && i==iop->shader_type && SLOT_OUT==iop->dir) {
-
- if (n->connections.has(idx)) {
- String iname=("nd"+itos(n->connections[idx].id)+"sl"+itos(n->connections[idx].slot));
- if (node_get_type(ShaderType(i),n->connections[idx].id)==NODE_INPUT)
- inputs_used.insert(iname);
- code[i]+=String(iop->variable)+"="+iname+String(iop->postfix)+";\n";
- if (i==SHADER_TYPE_FRAGMENT && get_mode()==MODE_MATERIAL && String(iop->name)=="DiffuseAlpha")
- use_alpha=true;
- }
- idx++;
- }
- iop++;
- }
-
- if (i==SHADER_TYPE_FRAGMENT && get_mode()==MODE_MATERIAL) {
-
- if (use_alpha) {
- code[i]+="DIFFUSE_ALPHA=vec4(DIFFUSE_OUT,ALPHA_OUT);\n";
- } else {
- code[i]+="DIFFUSE=DIFFUSE_OUT;\n";
- }
- }
-
- } else {
- Vector<String> inputs;
- int max = get_node_input_slot_count(get_mode(),ShaderType(i),n->type);
- for(int k=0;k<max;k++) {
- String iname;
- if (!n->connections.has(k)) {
- iname="nd"+itos(n->id)+"sl"+itos(k)+"def";
- } else {
- iname="nd"+itos(n->connections[k].id)+"sl"+itos(n->connections[k].slot);
- if (node_get_type(ShaderType(i),n->connections[k].id)==NODE_INPUT) {
- inputs_used.insert(iname);
- }
-
- }
- inputs.push_back(iname);
- }
-
- if (failed)
- break;
-
- if (n->type==NODE_TEXTURE_INPUT || n->type==NODE_CUBEMAP_INPUT) {
-
- set_default_texture_param(n->param1,n->param2);
-
- }
- _add_node_code(ShaderType(i),n,inputs,code[i]);
- }
-
- }
-
- if (failed)
- continue;
-
-
- for(Set<String>::Element *E=inputs_used.front();E;E=E->next()) {
-
- ERR_CONTINUE( !inputs_xlate.has(E->get()));
- code[i]=inputs_xlate[E->get()]+code[i];
- String name=input_names_xlate[E->get()];
-
- if (i==SHADER_TYPE_VERTEX && get_mode()==MODE_MATERIAL) {
- if (name==("SRC_COLOR"))
- code[i]="vec3 SRC_COLOR=COLOR.rgb;\n"+code[i];
- if (name==("SRC_ALPHA"))
- code[i]="float SRC_ALPHA=COLOR.a;\n"+code[i];
- if (name==("SRC_UV"))
- code[i]="vec3 SRC_UV=vec3(UV,0);\n"+code[i];
- if (name==("SRC_UV2"))
- code[i]="float SRC_UV2=vec3(UV2,0);\n"+code[i];
- } else if (i==SHADER_TYPE_FRAGMENT && get_mode()==MODE_MATERIAL) {
- if (name==("IN_NORMAL"))
- code[i]="vec3 IN_NORMAL=NORMAL;\n"+code[i];
- } else if (i==SHADER_TYPE_VERTEX && get_mode()==MODE_CANVAS_ITEM) {
- if (name==("SRC_COLOR"))
- code[i]="vec3 SRC_COLOR=COLOR.rgb;\n"+code[i];
- if (name==("SRC_UV"))
- code[i]="vec3 SRC_UV=vec3(UV,0);\n"+code[i];
- }
-
- }
-
-
-
- shader[i].error=GRAPH_OK;
-
- }
-
- bool all_ok=true;
- for(int i=0;i<3;i++) {
- if (shader[i].error!=GRAPH_OK)
- all_ok=false;
- }
-
- /*print_line("VERTEX: \n"+code[0]);
- print_line("FRAGMENT: \n"+code[1]);
- print_line("LIGHT: \n"+code[2]);*/
-
- if (all_ok) {
- set_code(code[0],code[1],code[2]);
- }
- //do shader here
-
- _pending_update_shader=false;
- emit_signal(SceneStringNames::get_singleton()->updated);
-}
-
-void ShaderGraph::_plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d,uint8_t* p_heights,bool *p_useds) {
-
- float geometry[4][4];
- float tmp1[4][4];
- float tmp2[4][4];
- float deltas[4][4];
- double x, dx, dx2, dx3;
- double y, dy, dy2, dy3;
- double d, d2, d3;
- int lastx, lasty;
- int newx, newy;
- int ntimes;
- int i,j;
-
- int xmax=255;
- int ymax=255;
-
- /* construct the geometry matrix from the segment */
- for (i = 0; i < 4; i++) {
- geometry[i][2] = 0;
- geometry[i][3] = 0;
- }
-
- geometry[0][0] = (p_a[0] * xmax);
- geometry[1][0] = (p_b[0] * xmax);
- geometry[2][0] = (p_c[0] * xmax);
- geometry[3][0] = (p_d[0] * xmax);
-
- geometry[0][1] = (p_a[1] * ymax);
- geometry[1][1] = (p_b[1] * ymax);
- geometry[2][1] = (p_c[1] * ymax);
- geometry[3][1] = (p_d[1] * ymax);
-
- /* subdivide the curve ntimes (1000) times */
- ntimes = 4 * xmax;
- /* ntimes can be adjusted to give a finer or coarser curve */
- d = 1.0 / ntimes;
- d2 = d * d;
- d3 = d * d * d;
-
- /* construct a temporary matrix for determining the forward differencing deltas */
- tmp2[0][0] = 0; tmp2[0][1] = 0; tmp2[0][2] = 0; tmp2[0][3] = 1;
- tmp2[1][0] = d3; tmp2[1][1] = d2; tmp2[1][2] = d; tmp2[1][3] = 0;
- tmp2[2][0] = 6*d3; tmp2[2][1] = 2*d2; tmp2[2][2] = 0; tmp2[2][3] = 0;
- tmp2[3][0] = 6*d3; tmp2[3][1] = 0; tmp2[3][2] = 0; tmp2[3][3] = 0;
-
- /* compose the basis and geometry matrices */
-
- static const float CR_basis[4][4] = {
- { -0.5, 1.5, -1.5, 0.5 },
- { 1.0, -2.5, 2.0, -0.5 },
- { -0.5, 0.0, 0.5, 0.0 },
- { 0.0, 1.0, 0.0, 0.0 },
- };
-
- for (i = 0; i < 4; i++)
- {
- for (j = 0; j < 4; j++)
- {
- tmp1[i][j] = (CR_basis[i][0] * geometry[0][j] +
- CR_basis[i][1] * geometry[1][j] +
- CR_basis[i][2] * geometry[2][j] +
- CR_basis[i][3] * geometry[3][j]);
- }
- }
- /* compose the above results to get the deltas matrix */
-
- for (i = 0; i < 4; i++)
- {
- for (j = 0; j < 4; j++)
- {
- deltas[i][j] = (tmp2[i][0] * tmp1[0][j] +
- tmp2[i][1] * tmp1[1][j] +
- tmp2[i][2] * tmp1[2][j] +
- tmp2[i][3] * tmp1[3][j]);
- }
- }
-
-
- /* extract the x deltas */
- x = deltas[0][0];
- dx = deltas[1][0];
- dx2 = deltas[2][0];
- dx3 = deltas[3][0];
-
- /* extract the y deltas */
- y = deltas[0][1];
- dy = deltas[1][1];
- dy2 = deltas[2][1];
- dy3 = deltas[3][1];
-
-
- lastx = CLAMP (x, 0, xmax);
- lasty = CLAMP (y, 0, ymax);
-
- p_heights[lastx] = lasty;
- p_useds[lastx] = true;
-
- /* loop over the curve */
- for (i = 0; i < ntimes; i++)
- {
- /* increment the x values */
- x += dx;
- dx += dx2;
- dx2 += dx3;
-
- /* increment the y values */
- y += dy;
- dy += dy2;
- dy2 += dy3;
-
- newx = CLAMP ((Math::round (x)), 0, xmax);
- newy = CLAMP ((Math::round (y)), 0, ymax);
-
- /* if this point is different than the last one...then draw it */
- if ((lastx != newx) || (lasty != newy))
- {
- p_useds[newx]=true;
- p_heights[newx]=newy;
- }
-
- lastx = newx;
- lasty = newy;
- }
-}
-
-
-void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<String>& p_inputs,String& code) {
-
-
- const char *typestr[4]={"float","vec3","mat4","texture"};
-#define OUTNAME(id, slot) (String(typestr[get_node_output_slot_type(get_mode(), p_type, p_node->type, slot)]) + " " + ("nd" + itos(id) + "sl" + itos(slot)))
-#define OUTVAR(id, slot) ("nd" + itos(id) + "sl" + itos(slot))
-#define DEF_VEC(slot) \
- if (p_inputs[slot].ends_with("def")) { \
- Vector3 v = p_node->defaults[slot]; \
- code += String(typestr[1]) + " " + p_inputs[slot] + "=vec3(" + v + ");\n"; \
- }
-#define DEF_SCALAR(slot) \
- if (p_inputs[slot].ends_with("def")) { \
- double v = p_node->defaults[slot]; \
- code += String(typestr[0]) + " " + p_inputs[slot] + "=" + rtos(v) + ";\n"; \
- }
-#define DEF_COLOR(slot) \
- if (p_inputs[slot].ends_with("def")) { \
- Color col = p_node->defaults[slot]; \
- code += String(typestr[1]) + " " + p_inputs[slot] + "=vec3(" + rtos(col.r) + "," + rtos(col.g) + "," + rtos(col.b) + ");\n"; \
- }
-#define DEF_MATRIX(slot) \
- if (p_inputs[slot].ends_with("def")) { \
- Transform xf = p_node->defaults[slot]; \
- code += String(typestr[2]) + " " + p_inputs[slot] + "=mat4(\n"; \
- code += "\tvec4(vec3(" + rtos(xf.basis.get_axis(0).x) + "," + rtos(xf.basis.get_axis(0).y) + "," + rtos(xf.basis.get_axis(0).z) + "),0),\n"; \
- code += "\tvec4(vec3(" + rtos(xf.basis.get_axis(1).x) + "," + rtos(xf.basis.get_axis(1).y) + "," + rtos(xf.basis.get_axis(1).z) + "),0),\n"; \
- code += "\tvec4(vec3(" + rtos(xf.basis.get_axis(2).x) + "," + rtos(xf.basis.get_axis(2).y) + "," + rtos(xf.basis.get_axis(2).z) + "),0),\n"; \
- code += "\tvec4(vec3(" + rtos(xf.origin.x) + "," + rtos(xf.origin.y) + "," + rtos(xf.origin.z) + "),1)\n"; \
- code += ");\n"; \
- }
-
- switch(p_node->type) {
-
- case NODE_INPUT: {
-
-
- }break;
- case NODE_SCALAR_CONST: {
-
- double scalar = p_node->param1;
- code+=OUTNAME(p_node->id,0)+"="+rtos(scalar)+";\n";
- }break;
- case NODE_VEC_CONST: {
- Vector3 vec = p_node->param1;
- code+=OUTNAME(p_node->id,0)+"=vec3("+rtos(vec.x)+","+rtos(vec.y)+","+rtos(vec.z)+");\n";
- }break;
- case NODE_RGB_CONST: {
- Color col = p_node->param1;
- code+=OUTNAME(p_node->id,0)+"=vec3("+rtos(col.r)+","+rtos(col.g)+","+rtos(col.b)+");\n";
- code+=OUTNAME(p_node->id,1)+"="+rtos(col.a)+";\n";
- }break;
- case NODE_XFORM_CONST: {
-
- Transform xf = p_node->param1;
- code+=OUTNAME(p_node->id,0)+"=mat4(\n";
- code+="\tvec4(vec3("+rtos(xf.basis.get_axis(0).x)+","+rtos(xf.basis.get_axis(0).y)+","+rtos(xf.basis.get_axis(0).z)+"),0),\n";
- code+="\tvec4(vec3("+rtos(xf.basis.get_axis(1).x)+","+rtos(xf.basis.get_axis(1).y)+","+rtos(xf.basis.get_axis(1).z)+"),0),\n";
- code+="\tvec4(vec3("+rtos(xf.basis.get_axis(2).x)+","+rtos(xf.basis.get_axis(2).y)+","+rtos(xf.basis.get_axis(2).z)+"),0),\n";
- code+="\tvec4(vec3("+rtos(xf.origin.x)+","+rtos(xf.origin.y)+","+rtos(xf.origin.z)+"),1)\n";
- code+=");";
-
- }break;
- case NODE_TIME: {
- code+=OUTNAME(p_node->id,0)+"=TIME;\n";
- }break;
- case NODE_SCREEN_TEX: {
- DEF_VEC(0);
- code+=OUTNAME(p_node->id,0)+"=texscreen("+p_inputs[0]+".xy);\n";
- }break;
- case NODE_SCALAR_OP: {
- DEF_SCALAR(0);
- DEF_SCALAR(1);
- int op = p_node->param1;
- String optxt;
- switch(op) {
-
- case SCALAR_OP_ADD: optxt = p_inputs[0]+"+"+p_inputs[1]+";"; break;
- case SCALAR_OP_SUB: optxt = p_inputs[0]+"-"+p_inputs[1]+";"; break;
- case SCALAR_OP_MUL: optxt = p_inputs[0]+"*"+p_inputs[1]+";"; break;
- case SCALAR_OP_DIV: optxt = p_inputs[0]+"/"+p_inputs[1]+";"; break;
- case SCALAR_OP_MOD: optxt = "mod("+p_inputs[0]+","+p_inputs[1]+");"; break;
- case SCALAR_OP_POW: optxt = "pow("+p_inputs[0]+","+p_inputs[1]+");"; break;
- case SCALAR_OP_MAX: optxt = "max("+p_inputs[0]+","+p_inputs[1]+");"; break;
- case SCALAR_OP_MIN: optxt = "min("+p_inputs[0]+","+p_inputs[1]+");"; break;
- case SCALAR_OP_ATAN2: optxt = "atan2("+p_inputs[0]+","+p_inputs[1]+");"; break;
-
- }
- code+=OUTNAME(p_node->id,0)+"="+optxt+"\n";
-
- }break;
- case NODE_VEC_OP: {
- DEF_VEC(0);
- DEF_VEC(1);
- int op = p_node->param1;
- String optxt;
- switch(op) {
- case VEC_OP_ADD: optxt = p_inputs[0]+"+"+p_inputs[1]+";"; break;
- case VEC_OP_SUB: optxt = p_inputs[0]+"-"+p_inputs[1]+";"; break;
- case VEC_OP_MUL: optxt = p_inputs[0]+"*"+p_inputs[1]+";"; break;
- case VEC_OP_DIV: optxt = p_inputs[0]+"/"+p_inputs[1]+";"; break;
- case VEC_OP_MOD: optxt = "mod("+p_inputs[0]+","+p_inputs[1]+");"; break;
- case VEC_OP_POW: optxt = "pow("+p_inputs[0]+","+p_inputs[1]+");"; break;
- case VEC_OP_MAX: optxt = "max("+p_inputs[0]+","+p_inputs[1]+");"; break;
- case VEC_OP_MIN: optxt = "min("+p_inputs[0]+","+p_inputs[1]+");"; break;
- case VEC_OP_CROSS: optxt = "cross("+p_inputs[0]+","+p_inputs[1]+");"; break;
- }
- code+=OUTNAME(p_node->id,0)+"="+optxt+"\n";
-
- }break;
- case NODE_VEC_SCALAR_OP: {
- DEF_VEC(0);
- DEF_SCALAR(1);
- int op = p_node->param1;
- String optxt;
- switch(op) {
- case VEC_SCALAR_OP_MUL: optxt = p_inputs[0]+"*"+p_inputs[1]+";"; break;
- case VEC_SCALAR_OP_DIV: optxt = p_inputs[0]+"/"+p_inputs[1]+";"; break;
- case VEC_SCALAR_OP_POW: optxt = "pow("+p_inputs[0]+","+p_inputs[1]+");"; break;
- }
- code+=OUTNAME(p_node->id,0)+"="+optxt+"\n";
-
- }break;
- case NODE_RGB_OP: {
- DEF_COLOR(0);
- DEF_COLOR(1);
-
- int op = p_node->param1;
- static const char*axisn[3]={"x","y","z"};
- switch(op) {
- case RGB_OP_SCREEN: {
-
- code += OUTNAME(p_node->id,0)+"=vec3(1.0)-(vec3(1.0)-"+p_inputs[0]+")*(vec3(1.0)-"+p_inputs[1]+");\n";
- } break;
- case RGB_OP_DIFFERENCE: {
-
- code += OUTNAME(p_node->id,0)+"=abs("+p_inputs[0]+"-"+p_inputs[1]+");\n";
- } break;
- case RGB_OP_DARKEN: {
-
- code += OUTNAME(p_node->id,0)+"=min("+p_inputs[0]+","+p_inputs[1]+");\n";
- } break;
- case RGB_OP_LIGHTEN: {
-
- code += OUTNAME(p_node->id,0)+"=max("+p_inputs[0]+","+p_inputs[1]+");\n";
-
- } break;
- case RGB_OP_OVERLAY: {
-
- code += OUTNAME(p_node->id,0)+";\n";
- for(int i=0;i<3;i++) {
- code += "{\n";
- code += "\tfloat base="+p_inputs[0]+"."+axisn[i]+";\n";
- code += "\tfloat blend="+p_inputs[1]+"."+axisn[i]+";\n";
- code += "\tif (base < 0.5) {\n";
- code += "\t\t"+OUTVAR(p_node->id,0)+"."+axisn[i]+" = 2.0 * base * blend;\n";
- code += "\t} else {\n";
- code += "\t\t"+OUTVAR(p_node->id,0)+"."+axisn[i]+" = 1.0 - 2.0 * (1.0 - blend) * (1.0 - base);\n";
- code += "\t}\n";
- code += "}\n";
- }
-
- } break;
- case RGB_OP_DODGE: {
-
- code += OUTNAME(p_node->id,0)+"=("+p_inputs[0]+")/(vec3(1.0)-"+p_inputs[1]+");\n";
-
- } break;
- case RGB_OP_BURN: {
-
- code += OUTNAME(p_node->id,0)+"=vec3(1.0)-(vec3(1.0)-"+p_inputs[0]+")/("+p_inputs[1]+");\n";
- } break;
- case RGB_OP_SOFT_LIGHT: {
-
- code += OUTNAME(p_node->id,0)+";\n";
- for(int i=0;i<3;i++) {
- code += "{\n";
- code += "\tfloat base="+p_inputs[0]+"."+axisn[i]+";\n";
- code += "\tfloat blend="+p_inputs[1]+"."+axisn[i]+";\n";
- code += "\tif (base < 0.5) {\n";
- code += "\t\t"+OUTVAR(p_node->id,0)+"."+axisn[i]+" = (base * (blend+0.5));\n";
- code += "\t} else {\n";
- code += "\t\t"+OUTVAR(p_node->id,0)+"."+axisn[i]+" = (1 - (1-base) * (1-(blend-0.5)));\n";
- code += "\t}\n";
- code += "}\n";
- }
-
- } break;
- case RGB_OP_HARD_LIGHT: {
-
- code += OUTNAME(p_node->id,0)+";\n";
- for(int i=0;i<3;i++) {
- code += "{\n";
- code += "\tfloat base="+p_inputs[0]+"."+axisn[i]+";\n";
- code += "\tfloat blend="+p_inputs[1]+"."+axisn[i]+";\n";
- code += "\tif (base < 0.5) {\n";
- code += "\t\t"+OUTVAR(p_node->id,0)+"."+axisn[i]+" = (base * (2*blend));\n";
- code += "\t} else {\n";
- code += "\t\t"+OUTVAR(p_node->id,0)+"."+axisn[i]+" = (1 - (1-base) * (1-2*(blend-0.5)));\n";
- code += "\t}\n";
- code += "}\n";
- }
-
- } break;
- }
- }break;
- case NODE_XFORM_MULT: {
- DEF_MATRIX(0);
- DEF_MATRIX(1);
-
- code += OUTNAME(p_node->id,0)+"="+p_inputs[0]+"*"+p_inputs[1]+";\n";
-
- }break;
- case NODE_XFORM_VEC_MULT: {
- DEF_MATRIX(0);
- DEF_VEC(1);
-
- bool no_translation = p_node->param1;
- if (no_translation) {
- code += OUTNAME(p_node->id,0)+"=("+p_inputs[0]+"*vec4("+p_inputs[1]+",0)).xyz;\n";
- } else {
- code += OUTNAME(p_node->id,0)+"=("+p_inputs[0]+"*vec4("+p_inputs[1]+",1)).xyz;\n";
- }
-
- }break;
- case NODE_XFORM_VEC_INV_MULT: {
- DEF_VEC(0);
- DEF_MATRIX(1);
- bool no_translation = p_node->param1;
- if (no_translation) {
- code += OUTNAME(p_node->id,0)+"=("+p_inputs[1]+"*vec4("+p_inputs[0]+",0)).xyz;\n";
- } else {
- code += OUTNAME(p_node->id,0)+"=("+p_inputs[1]+"*vec4("+p_inputs[0]+",1)).xyz;\n";
- }
- }break;
- case NODE_SCALAR_FUNC: {
- DEF_SCALAR(0);
- static const char*scalar_func_id[SCALAR_MAX_FUNC]={
- "sin($)",
- "cos($)",
- "tan($)",
- "asin($)",
- "acos($)",
- "atan($)",
- "sinh($)",
- "cosh($)",
- "tanh($)",
- "log($)",
- "exp($)",
- "sqrt($)",
- "abs($)",
- "sign($)",
- "floor($)",
- "round($)",
- "ceil($)",
- "fract($)",
- "min(max($,0),1)",
- "-($)",
- };
-
- int func = p_node->param1;
- ERR_FAIL_INDEX(func,SCALAR_MAX_FUNC);
- code += OUTNAME(p_node->id,0)+"="+String(scalar_func_id[func]).replace("$",p_inputs[0])+";\n";
-
- } break;
- case NODE_VEC_FUNC: {
- DEF_VEC(0);
- static const char*vec_func_id[VEC_MAX_FUNC]={
- "normalize($)",
- "max(min($,vec3(1,1,1)),vec3(0,0,0))",
- "-($)",
- "1.0/($)",
- "",
- "",
- };
-
-
- int func = p_node->param1;
- ERR_FAIL_INDEX(func,VEC_MAX_FUNC);
- if (func==VEC_FUNC_RGB2HSV) {
- code += OUTNAME(p_node->id,0)+";\n";
- code+="{\n";
- code+="\tvec3 c = "+p_inputs[0]+";\n";
- code+="\tvec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\n";
- code+="\tvec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));\n";
- code+="\tvec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));\n";
- code+="\tfloat d = q.x - min(q.w, q.y);\n";
- code+="\tfloat e = 1.0e-10;\n";
- code+="\t"+OUTVAR(p_node->id,0)+"=vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);\n";
- code+="}\n";
- } else if (func==VEC_FUNC_HSV2RGB) {
- code += OUTNAME(p_node->id,0)+";\n";
- code+="{\n";
- code+="\tvec3 c = "+p_inputs[0]+";\n";
- code+="\tvec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\n";
- code+="\tvec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);\n";
- code+="\t"+OUTVAR(p_node->id,0)+"=c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);\n";
- code+="}\n";
-
- } else {
- code += OUTNAME(p_node->id,0)+"="+String(vec_func_id[func]).replace("$",p_inputs[0])+";\n";
- }
- }break;
- case NODE_VEC_LEN: {
- DEF_VEC(0);
-
- code += OUTNAME(p_node->id,0)+"=length("+p_inputs[0]+");\n";
-
- }break;
- case NODE_DOT_PROD: {
- DEF_VEC(0);
- DEF_VEC(1);
- code += OUTNAME(p_node->id,0)+"=dot("+p_inputs[1]+","+p_inputs[0]+");\n";
-
- }break;
- case NODE_VEC_TO_SCALAR: {
- DEF_VEC(0);
- code += OUTNAME(p_node->id,0)+"="+p_inputs[0]+".x;\n";
- code += OUTNAME(p_node->id,1)+"="+p_inputs[0]+".y;\n";
- code += OUTNAME(p_node->id,2)+"="+p_inputs[0]+".z;\n";
-
- }break;
- case NODE_SCALAR_TO_VEC: {
- DEF_SCALAR(0);
- DEF_SCALAR(1);
- DEF_SCALAR(2);
- code += OUTNAME(p_node->id,0)+"=vec3("+p_inputs[0]+","+p_inputs[1]+","+p_inputs[2]+""+");\n";
-
- }break;
- case NODE_VEC_TO_XFORM: {
- DEF_VEC(0);
- DEF_VEC(1);
- DEF_VEC(2);
- DEF_VEC(3);
- code += OUTNAME(p_node->id, 0) + "=mat4(" +
- "vec4(" + p_inputs[0] + ".x," + p_inputs[0] + ".y," + p_inputs[0] + ".z, 0.0),"
- "vec4(" + p_inputs[1] + ".x," + p_inputs[1] + ".y," + p_inputs[1] + ".z, 0.0),"
- "vec4(" + p_inputs[2] + ".x," + p_inputs[2] + ".y," + p_inputs[2] + ".z, 0.0),"
- "vec4(" + p_inputs[3] + ".x," + p_inputs[3] + ".y," + p_inputs[3] + ".z, 1.0));\n";
-
- }break;
- case NODE_XFORM_TO_VEC: {
- DEF_MATRIX(0);
- code += OUTNAME(p_node->id, 0) + ";\n";
- code += OUTNAME(p_node->id, 1) + ";\n";
- code += OUTNAME(p_node->id, 2) + ";\n";
- code += OUTNAME(p_node->id, 3) + ";\n";
- code += "{\n";
- code += "\tvec4 xform_row_01=" + p_inputs[0] + ".x;\n";
- code += "\tvec4 xform_row_02=" + p_inputs[0] + ".y;\n";
- code += "\tvec4 xform_row_03=" + p_inputs[0] + ".z;\n";
- code += "\tvec4 xform_row_04=" + p_inputs[0] + ".w;\n";
- code += "\t" + OUTVAR(p_node->id, 0) + "=vec3(xform_row_01.x, xform_row_01.y, xform_row_01.z);\n";
- code += "\t" + OUTVAR(p_node->id, 1) + "=vec3(xform_row_02.x, xform_row_02.y, xform_row_02.z);\n";
- code += "\t" + OUTVAR(p_node->id, 2) + "=vec3(xform_row_03.x, xform_row_03.y, xform_row_03.z);\n";
- code += "\t" + OUTVAR(p_node->id, 3) + "=vec3(xform_row_04.x, xform_row_04.y, xform_row_04.z);\n";
- code += "}\n";
- }break;
- case NODE_SCALAR_INTERP: {
- DEF_SCALAR(0);
- DEF_SCALAR(1);
- DEF_SCALAR(2);
-
- code += OUTNAME(p_node->id,0)+"=mix("+p_inputs[0]+","+p_inputs[1]+","+p_inputs[2]+");\n";
-
- }break;
- case NODE_VEC_INTERP: {
- DEF_VEC(0);
- DEF_VEC(1);
- DEF_SCALAR(2);
- code += OUTNAME(p_node->id,0)+"=mix("+p_inputs[0]+","+p_inputs[1]+","+p_inputs[2]+");\n";
-
- }break;
- case NODE_COLOR_RAMP: {
- DEF_SCALAR(0);
-
- static const int color_ramp_len=512;
- PoolVector<uint8_t> cramp;
- cramp.resize(color_ramp_len*4);
- {
-
- PoolVector<Color> colors=p_node->param1;
- PoolVector<real_t> offsets=p_node->param2;
- int cc =colors.size();
- PoolVector<uint8_t>::Write crw = cramp.write();
- PoolVector<Color>::Read cr = colors.read();
- PoolVector<real_t>::Read ofr = offsets.read();
-
- int at=0;
- Color color_at(0,0,0,1);
- for(int i=0;i<=cc;i++) {
-
- int pos;
- Color to;
- if (i==cc) {
- if (at==color_ramp_len)
- break;
- pos=color_ramp_len;
- to=Color(1,1,1,1);
- } else {
- to=cr[i];
- pos= MIN(ofr[i]*color_ramp_len,color_ramp_len);
- }
- for(int j=at;j<pos;j++) {
- float t = (j-at)/float(pos-at);
- Color c = color_at.linear_interpolate(to,t);
- crw[j*4+0]=Math::fast_ftoi( CLAMP(c.r*255.0,0,255) );
- crw[j*4+1]=Math::fast_ftoi( CLAMP(c.g*255.0,0,255) );
- crw[j*4+2]=Math::fast_ftoi( CLAMP(c.b*255.0,0,255) );
- crw[j*4+3]=Math::fast_ftoi( CLAMP(c.a*255.0,0,255) );
- }
-
- at=pos;
- color_at=to;
- }
- }
-
- Image gradient(color_ramp_len,1,0,Image::FORMAT_RGBA8,cramp);
- Ref<ImageTexture> it = memnew( ImageTexture );
- it->create_from_image(gradient,Texture::FLAG_FILTER|Texture::FLAG_MIPMAPS);
-
- String crampname= "cramp_"+itos(p_node->id);
- set_default_texture_param(crampname,it);
-
- code +="uniform texture "+crampname+";\n";
- code +="vec4 "+crampname+"_r=tex("+crampname+",vec2("+p_inputs[0]+",0));\n";
- code += OUTNAME(p_node->id,0)+"="+crampname+"_r.rgb;\n";
- code += OUTNAME(p_node->id,1)+"="+crampname+"_r.a;\n";
-
- }break;
- case NODE_CURVE_MAP: {
- DEF_SCALAR(0);
- static const int curve_map_len=256;
- bool mapped[256];
- zeromem(mapped,sizeof(mapped));
- PoolVector<uint8_t> cmap;
- cmap.resize(curve_map_len);
- {
-
- PoolVector<Point2> points=p_node->param1;
- int pc =points.size();
- PoolVector<uint8_t>::Write cmw = cmap.write();
- PoolVector<Point2>::Read pr = points.read();
-
- Vector2 prev=Vector2(0,0);
- Vector2 prev2=Vector2(0,0);
-
- for(int i=-1;i<pc;i++) {
-
- Vector2 next;
- Vector2 next2;
- if (i+1>=pc) {
- next=Vector2(1,1);
- } else {
- next=Vector2(pr[i+1].x,pr[i+1].y);
- }
-
- if (i+2>=pc) {
- next2=Vector2(1,1);
- } else {
- next2=Vector2(pr[i+2].x,pr[i+2].y);
- }
-
- /*if (i==-1 && prev.offset==next.offset) {
- prev=next;
- continue;
- }*/
-
- _plot_curve(prev2,prev,next,next2,cmw.ptr(),mapped);
-
- prev2=prev;
- prev=next;
- }
-
- uint8_t pp=0;
- for(int i=0;i<curve_map_len;i++) {
-
- if (!mapped[i]) {
- cmw[i]=pp;
- } else {
- pp=cmw[i];
- }
- }
- }
-
-
-
- Image gradient(curve_map_len,1,0,Image::FORMAT_L8,cmap);
- Ref<ImageTexture> it = memnew( ImageTexture );
- it->create_from_image(gradient,Texture::FLAG_FILTER|Texture::FLAG_MIPMAPS);
-
- String cmapname= "cmap_"+itos(p_node->id);
- set_default_texture_param(cmapname,it);
-
- code +="uniform texture "+cmapname+";\n";
- code += OUTNAME(p_node->id,0)+"=tex("+cmapname+",vec2("+p_inputs[0]+",0)).r;\n";
-
- }break;
- case NODE_SCALAR_INPUT: {
- String name = p_node->param1;
- float dv=p_node->param2;
- code +="uniform float "+name+"="+rtos(dv)+";\n";
- code += OUTNAME(p_node->id,0)+"="+name+";\n";
- }break;
- case NODE_VEC_INPUT: {
-
- String name = p_node->param1;
- Vector3 dv=p_node->param2;
- code +="uniform vec3 "+name+"=vec3("+rtos(dv.x)+","+rtos(dv.y)+","+rtos(dv.z)+");\n";
- code += OUTNAME(p_node->id,0)+"="+name+";\n";
- }break;
- case NODE_RGB_INPUT: {
-
- String name = p_node->param1;
- Color dv= p_node->param2;
-
- code +="uniform color "+name+"=vec4("+rtos(dv.r)+","+rtos(dv.g)+","+rtos(dv.b)+","+rtos(dv.a)+");\n";
- code += OUTNAME(p_node->id,0)+"="+name+".rgb;\n";
- code += OUTNAME(p_node->id,1)+"="+name+".a;\n";
-
- }break;
- case NODE_XFORM_INPUT: {
-
- String name = p_node->param1;
- Transform dv= p_node->param2;
-
- code +="uniform mat4 "+name+"=mat4(\n";
- code+="\tvec4(vec3("+rtos(dv.basis.get_axis(0).x)+","+rtos(dv.basis.get_axis(0).y)+","+rtos(dv.basis.get_axis(0).z)+"),0),\n";
- code+="\tvec4(vec3("+rtos(dv.basis.get_axis(1).x)+","+rtos(dv.basis.get_axis(1).y)+","+rtos(dv.basis.get_axis(1).z)+"),0),\n";
- code+="\tvec4(vec3("+rtos(dv.basis.get_axis(2).x)+","+rtos(dv.basis.get_axis(2).y)+","+rtos(dv.basis.get_axis(2).z)+"),0),\n";
- code+="\tvec4(vec3("+rtos(dv.origin.x)+","+rtos(dv.origin.y)+","+rtos(dv.origin.z)+"),1)\n";
- code+=");";
-
- code += OUTNAME(p_node->id,0)+"="+name+";\n";
-
- }break;
- case NODE_TEXTURE_INPUT: {
- DEF_VEC(0);
- String name = p_node->param1;
- String rname="rt_read_tex"+itos(p_node->id);
- code +="uniform texture "+name+";";
- code +="vec4 "+rname+"=tex("+name+","+p_inputs[0]+".xy);\n";
- code += OUTNAME(p_node->id,0)+"="+rname+".rgb;\n";
- code += OUTNAME(p_node->id,1)+"="+rname+".a;\n";
-
- }break;
- case NODE_CUBEMAP_INPUT: {
- DEF_VEC(0);
- String name = p_node->param1;
- code +="uniform cubemap "+name+";";
- String rname="rt_read_tex"+itos(p_node->id);
- code +="vec4 "+rname+"=texcube("+name+","+p_inputs[0]+".xy);\n";
- code += OUTNAME(p_node->id,0)+"="+rname+".rgb;\n";
- code += OUTNAME(p_node->id,1)+"="+rname+".a;\n";
- }break;
- case NODE_DEFAULT_TEXTURE: {
- DEF_VEC(0);
-
- if (get_mode()==MODE_CANVAS_ITEM && p_type==SHADER_TYPE_FRAGMENT) {
-
- String rname="rt_default_tex"+itos(p_node->id);
- code +="vec4 "+rname+"=tex(TEXTURE,"+p_inputs[0]+".xy);\n";
- code += OUTNAME(p_node->id,0)+"="+rname+".rgb;\n";
- code += OUTNAME(p_node->id,1)+"="+rname+".a;\n";
-
- } else {
- //not supported
- code += OUTNAME(p_node->id,0)+"=vec3(0,0,0);\n";
- code += OUTNAME(p_node->id,1)+"=1.0;\n";
-
- }
- } break;
- case NODE_OUTPUT: {
-
-
- }break;
- case NODE_COMMENT: {
-
- }break;
- case NODE_TYPE_MAX: {
-
- }
- }
-#undef DEF_SCALAR
-#undef DEF_COLOR
-#undef DEF_MATRIX
-#undef DEF_VEC
-}
-
-#endif
diff --git a/scene/resources/shader_graph.h b/scene/resources/shader_graph.h
deleted file mode 100644
index e3a68f8572..0000000000
--- a/scene/resources/shader_graph.h
+++ /dev/null
@@ -1,446 +0,0 @@
-/*************************************************************************/
-/* shader_graph.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef SHADER_GRAPH_H
-#define SHADER_GRAPH_H
-
-// FIXME: Needs to be ported to the new 3.0 shader API
-#if 0
-#include "map.h"
-#include "scene/resources/shader.h"
-
-class ShaderGraph : public Shader {
-
- GDCLASS( ShaderGraph, Shader );
- RES_BASE_EXTENSION("vshader");
-
-public:
-
- enum NodeType {
- NODE_INPUT, // all inputs (shader type dependent)
- NODE_SCALAR_CONST, //scalar constant
- NODE_VEC_CONST, //vec3 constant
- NODE_RGB_CONST, //rgb constant (shows a color picker instead)
- NODE_XFORM_CONST, // 4x4 matrix constant
- NODE_TIME, // time in seconds
- NODE_SCREEN_TEX, // screen texture sampler (takes UV) (only usable in fragment shader)
- NODE_SCALAR_OP, // scalar vs scalar op (mul, add, div, etc)
- NODE_VEC_OP, // vec3 vs vec3 op (mul,ad,div,crossprod,etc)
- NODE_VEC_SCALAR_OP, // vec3 vs scalar op (mul, add, div, etc)
- NODE_RGB_OP, // vec3 vs vec3 rgb op (with scalar amount), like brighten, darken, burn, dodge, multiply, etc.
- NODE_XFORM_MULT, // mat4 x mat4
- NODE_XFORM_VEC_MULT, // mat4 x vec3 mult (with no-translation option)
- NODE_XFORM_VEC_INV_MULT, // mat4 x vec3 inverse mult (with no-translation option)
- NODE_SCALAR_FUNC, // scalar function (sin, cos, etc)
- NODE_VEC_FUNC, // vector function (normalize, negate, reciprocal, rgb2hsv, hsv2rgb, etc, etc)
- NODE_VEC_LEN, // vec3 length
- NODE_DOT_PROD, // vec3 . vec3 (dot product -> scalar output)
- NODE_VEC_TO_SCALAR, // 1 vec3 input, 3 scalar outputs
- NODE_SCALAR_TO_VEC, // 3 scalar input, 1 vec3 output
- NODE_XFORM_TO_VEC, // 3 vec input, 1 xform output
- NODE_VEC_TO_XFORM, // 3 vec input, 1 xform output
- NODE_SCALAR_INTERP, // scalar interpolation (with optional curve)
- NODE_VEC_INTERP, // vec3 interpolation (with optional curve)
- NODE_COLOR_RAMP, //take scalar, output vec3
- NODE_CURVE_MAP, //take scalar, otput scalar
- NODE_SCALAR_INPUT, // scalar uniform (assignable in material)
- NODE_VEC_INPUT, // vec3 uniform (assignable in material)
- NODE_RGB_INPUT, // color uniform (assignable in material)
- NODE_XFORM_INPUT, // mat4 uniform (assignable in material)
- NODE_TEXTURE_INPUT, // texture input (assignable in material)
- NODE_CUBEMAP_INPUT, // cubemap input (assignable in material)
- NODE_DEFAULT_TEXTURE,
- NODE_OUTPUT, // output (shader type dependent)
- NODE_COMMENT, // comment
- NODE_TYPE_MAX
- };
-
-
- struct Connection {
-
- int src_id;
- int src_slot;
- int dst_id;
- int dst_slot;
- };
-
- enum SlotType {
-
- SLOT_TYPE_SCALAR,
- SLOT_TYPE_VEC,
- SLOT_TYPE_XFORM,
- SLOT_TYPE_TEXTURE,
- SLOT_MAX
- };
-
- enum ShaderType {
- SHADER_TYPE_VERTEX,
- SHADER_TYPE_FRAGMENT,
- SHADER_TYPE_LIGHT,
- SHADER_TYPE_MAX
- };
-
- enum SlotDir {
- SLOT_IN,
- SLOT_OUT
- };
-
- enum GraphError {
- GRAPH_OK,
- GRAPH_ERROR_CYCLIC,
- GRAPH_ERROR_MISSING_CONNECTIONS
- };
-
-private:
-
- String _find_unique_name(const String& p_base);
-
- enum {SLOT_DEFAULT_VALUE = 0x7FFFFFFF};
- struct SourceSlot {
-
- int id;
- int slot;
- bool operator==(const SourceSlot& p_slot) const {
- return id==p_slot.id && slot==p_slot.slot;
- }
- };
-
- struct Node {
-
- Vector2 pos;
- NodeType type;
- Variant param1;
- Variant param2;
- Map<int, Variant> defaults;
- int id;
- mutable int order; // used for sorting
- int sort_order;
- Map<int,SourceSlot> connections;
-
- };
-
- struct ShaderData {
- Map<int,Node> node_map;
- GraphError error;
- } shader[3];
-
-
-
- struct InOutParamInfo {
- Mode shader_mode;
- ShaderType shader_type;
- const char *name;
- const char *variable;
- const char *postfix;
- SlotType slot_type;
- SlotDir dir;
- };
-
- static const InOutParamInfo inout_param_info[];
-
- struct NodeSlotInfo {
-
- enum { MAX_INS=3, MAX_OUTS=3 };
- NodeType type;
- const SlotType ins[MAX_INS];
- const SlotType outs[MAX_OUTS];
- };
-
- static const NodeSlotInfo node_slot_info[];
-
- bool _pending_update_shader;
- void _update_shader();
- void _request_update();
-
- void _plot_curve(const Vector2& p_a,const Vector2& p_b,const Vector2& p_c,const Vector2& p_d,uint8_t* p_heights,bool *p_useds);
- void _add_node_code(ShaderType p_type,Node *p_node,const Vector<String>& p_inputs,String& code);
-
- Array _get_node_list(ShaderType p_type) const;
- Array _get_connections(ShaderType p_type) const;
-
- void _set_data(const Dictionary& p_data);
- Dictionary _get_data() const;
-protected:
-
- static void _bind_methods();
-
-public:
-
-
- void node_add(ShaderType p_type, NodeType p_node_type, int p_id);
- void node_remove(ShaderType p_which,int p_id);
- void node_set_position(ShaderType p_which,int p_id,const Point2& p_pos);
- Point2 node_get_position(ShaderType p_which,int p_id) const;
-
- void get_node_list(ShaderType p_which,List<int> *p_node_list) const;
- NodeType node_get_type(ShaderType p_which,int p_id) const;
-
- void scalar_const_node_set_value(ShaderType p_which,int p_id,float p_value);
- float scalar_const_node_get_value(ShaderType p_which,int p_id) const;
-
- void vec_const_node_set_value(ShaderType p_which,int p_id,const Vector3& p_value);
- Vector3 vec_const_node_get_value(ShaderType p_which,int p_id) const;
-
- void rgb_const_node_set_value(ShaderType p_which,int p_id,const Color& p_value);
- Color rgb_const_node_get_value(ShaderType p_which,int p_id) const;
-
- void xform_const_node_set_value(ShaderType p_which,int p_id,const Transform& p_value);
- Transform xform_const_node_get_value(ShaderType p_which,int p_id) const;
-
- void texture_node_set_filter_size(ShaderType p_which,int p_id,int p_size);
- int texture_node_get_filter_size(ShaderType p_which,int p_id) const;
-
- void texture_node_set_filter_strength(ShaderType p_which,float p_id,float p_strength);
- float texture_node_get_filter_strength(ShaderType p_which,float p_id) const;
-
- void duplicate_nodes(ShaderType p_which, List<int> &p_nodes);
-
- List<int> generate_ids(ShaderType p_type, int count);
-
- enum ScalarOp {
- SCALAR_OP_ADD,
- SCALAR_OP_SUB,
- SCALAR_OP_MUL,
- SCALAR_OP_DIV,
- SCALAR_OP_MOD,
- SCALAR_OP_POW,
- SCALAR_OP_MAX,
- SCALAR_OP_MIN,
- SCALAR_OP_ATAN2,
- SCALAR_MAX_OP
- };
-
- void scalar_op_node_set_op(ShaderType p_which,float p_id,ScalarOp p_op);
- ScalarOp scalar_op_node_get_op(ShaderType p_which,float p_id) const;
-
- enum VecOp {
- VEC_OP_ADD,
- VEC_OP_SUB,
- VEC_OP_MUL,
- VEC_OP_DIV,
- VEC_OP_MOD,
- VEC_OP_POW,
- VEC_OP_MAX,
- VEC_OP_MIN,
- VEC_OP_CROSS,
- VEC_MAX_OP
- };
-
- void vec_op_node_set_op(ShaderType p_which,float p_id,VecOp p_op);
- VecOp vec_op_node_get_op(ShaderType p_which,float p_id) const;
-
- enum VecScalarOp {
- VEC_SCALAR_OP_MUL,
- VEC_SCALAR_OP_DIV,
- VEC_SCALAR_OP_POW,
- VEC_SCALAR_MAX_OP
- };
-
- void vec_scalar_op_node_set_op(ShaderType p_which,float p_id,VecScalarOp p_op);
- VecScalarOp vec_scalar_op_node_get_op(ShaderType p_which,float p_id) const;
-
- enum RGBOp {
- RGB_OP_SCREEN,
- RGB_OP_DIFFERENCE,
- RGB_OP_DARKEN,
- RGB_OP_LIGHTEN,
- RGB_OP_OVERLAY,
- RGB_OP_DODGE,
- RGB_OP_BURN,
- RGB_OP_SOFT_LIGHT,
- RGB_OP_HARD_LIGHT,
- RGB_MAX_OP
- };
-
- void rgb_op_node_set_op(ShaderType p_which,float p_id,RGBOp p_op);
- RGBOp rgb_op_node_get_op(ShaderType p_which,float p_id) const;
-
- void xform_vec_mult_node_set_no_translation(ShaderType p_which,int p_id,bool p_no_translation);
- bool xform_vec_mult_node_get_no_translation(ShaderType p_which,int p_id) const;
-
- enum ScalarFunc {
- SCALAR_FUNC_SIN,
- SCALAR_FUNC_COS,
- SCALAR_FUNC_TAN,
- SCALAR_FUNC_ASIN,
- SCALAR_FUNC_ACOS,
- SCALAR_FUNC_ATAN,
- SCALAR_FUNC_SINH,
- SCALAR_FUNC_COSH,
- SCALAR_FUNC_TANH,
- SCALAR_FUNC_LOG,
- SCALAR_FUNC_EXP,
- SCALAR_FUNC_SQRT,
- SCALAR_FUNC_ABS,
- SCALAR_FUNC_SIGN,
- SCALAR_FUNC_FLOOR,
- SCALAR_FUNC_ROUND,
- SCALAR_FUNC_CEIL,
- SCALAR_FUNC_FRAC,
- SCALAR_FUNC_SATURATE,
- SCALAR_FUNC_NEGATE,
- SCALAR_MAX_FUNC
- };
-
- void scalar_func_node_set_function(ShaderType p_which,int p_id,ScalarFunc p_func);
- ScalarFunc scalar_func_node_get_function(ShaderType p_which,int p_id) const;
-
- enum VecFunc {
- VEC_FUNC_NORMALIZE,
- VEC_FUNC_SATURATE,
- VEC_FUNC_NEGATE,
- VEC_FUNC_RECIPROCAL,
- VEC_FUNC_RGB2HSV,
- VEC_FUNC_HSV2RGB,
- VEC_MAX_FUNC
- };
-
- void default_set_value(ShaderType p_which,int p_id,int p_param, const Variant& p_value);
- Variant default_get_value(ShaderType p_which,int p_id,int p_param);
-
- void vec_func_node_set_function(ShaderType p_which,int p_id,VecFunc p_func);
- VecFunc vec_func_node_get_function(ShaderType p_which,int p_id) const;
-
- void color_ramp_node_set_ramp(ShaderType p_which,int p_id,const PoolVector<Color>& p_colors, const PoolVector<real_t>& p_offsets);
- PoolVector<Color> color_ramp_node_get_colors(ShaderType p_which,int p_id) const;
- PoolVector<real_t> color_ramp_node_get_offsets(ShaderType p_which,int p_id) const;
-
- void curve_map_node_set_points(ShaderType p_which, int p_id, const PoolVector<Vector2>& p_points);
- PoolVector<Vector2> curve_map_node_get_points(ShaderType p_which,int p_id) const;
-
- void input_node_set_name(ShaderType p_which,int p_id,const String& p_name);
- String input_node_get_name(ShaderType p_which,int p_id);
-
- void scalar_input_node_set_value(ShaderType p_which,int p_id,float p_value);
- float scalar_input_node_get_value(ShaderType p_which,int p_id) const;
-
- void vec_input_node_set_value(ShaderType p_which,int p_id,const Vector3& p_value);
- Vector3 vec_input_node_get_value(ShaderType p_which,int p_id) const;
-
- void rgb_input_node_set_value(ShaderType p_which,int p_id,const Color& p_value);
- Color rgb_input_node_get_value(ShaderType p_which,int p_id) const;
-
- void xform_input_node_set_value(ShaderType p_which,int p_id,const Transform& p_value);
- Transform xform_input_node_get_value(ShaderType p_which,int p_id) const;
-
- void texture_input_node_set_value(ShaderType p_which,int p_id,const Ref<Texture>& p_texture);
- Ref<Texture> texture_input_node_get_value(ShaderType p_which,int p_id) const;
-
- void cubemap_input_node_set_value(ShaderType p_which,int p_id,const Ref<CubeMap>& p_cubemap);
- Ref<CubeMap> cubemap_input_node_get_value(ShaderType p_which,int p_id) const;
-
- void comment_node_set_text(ShaderType p_which,int p_id,const String& p_comment);
- String comment_node_get_text(ShaderType p_which,int p_id) const;
-
- Error connect_node(ShaderType p_which,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot);
- bool is_node_connected(ShaderType p_which,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) const;
- void disconnect_node(ShaderType p_which,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot);
-
- void get_node_connections(ShaderType p_which,List<Connection> *p_connections) const;
-
- bool is_slot_connected(ShaderType p_which,int p_dst_id,int slot_id);
-
- void clear(ShaderType p_which);
-
- Variant node_get_state(ShaderType p_type, int p_node) const;
- void node_set_state(ShaderType p_type, int p_id, const Variant& p_state);
-
- GraphError get_graph_error(ShaderType p_type) const;
-
- int node_count(ShaderType p_which, int p_type);
-
- static int get_type_input_count(NodeType p_type);
- static int get_type_output_count(NodeType p_type);
- static SlotType get_type_input_type(NodeType p_type,int p_idx);
- static SlotType get_type_output_type(NodeType p_type,int p_idx);
- static bool is_type_valid(Mode p_mode,ShaderType p_type);
-
-
- struct SlotInfo {
- String name;
- SlotType type;
- SlotDir dir;
- };
-
- static void get_input_output_node_slot_info(Mode p_mode, ShaderType p_type, List<SlotInfo> *r_slots);
-
- static int get_node_input_slot_count(Mode p_mode, ShaderType p_shader_type,NodeType p_type);
- static int get_node_output_slot_count(Mode p_mode, ShaderType p_shader_type,NodeType p_type);
- static SlotType get_node_input_slot_type(Mode p_mode, ShaderType p_shader_type,NodeType p_type,int p_idx);
- static SlotType get_node_output_slot_type(Mode p_mode, ShaderType p_shader_type,NodeType p_type,int p_idx);
-
-
- ShaderGraph(Mode p_mode);
- ~ShaderGraph();
-};
-
-//helper functions
-
-
-
-
-VARIANT_ENUM_CAST( ShaderGraph::NodeType );
-VARIANT_ENUM_CAST( ShaderGraph::ShaderType );
-VARIANT_ENUM_CAST( ShaderGraph::SlotType );
-VARIANT_ENUM_CAST( ShaderGraph::ScalarOp );
-VARIANT_ENUM_CAST( ShaderGraph::VecOp );
-VARIANT_ENUM_CAST( ShaderGraph::VecScalarOp );
-VARIANT_ENUM_CAST( ShaderGraph::RGBOp );
-VARIANT_ENUM_CAST( ShaderGraph::ScalarFunc );
-VARIANT_ENUM_CAST( ShaderGraph::VecFunc );
-VARIANT_ENUM_CAST( ShaderGraph::GraphError );
-
-
-class MaterialShaderGraph : public ShaderGraph {
-
- GDCLASS( MaterialShaderGraph, ShaderGraph );
-
-public:
-
-
- MaterialShaderGraph() : ShaderGraph(MODE_MATERIAL) {
-
- }
-};
-
-class CanvasItemShaderGraph : public ShaderGraph {
-
- GDCLASS( CanvasItemShaderGraph, ShaderGraph );
-
-public:
-
-
- CanvasItemShaderGraph() : ShaderGraph(MODE_CANVAS_ITEM) {
-
- }
-};
-
-#endif
-#endif // SHADER_GRAPH_H
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index ec489e5c5b..81fabf40fe 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -755,15 +755,11 @@ void SurfaceTool::append_from(const Ref<Mesh> &p_existing, int p_surface, const
for (List<int>::Element *E = nindices.front(); E; E = E->next()) {
int dst_index = E->get() + vfrom;
- /*
- if (dst_index <0 || dst_index>=vertex_array.size()) {
- print_line("invalid index!");
- }
- */
index_array.push_back(dst_index);
}
- if (index_array.size() % 3)
- print_line("IA not div of 3?");
+ if (index_array.size() % 3) {
+ WARN_PRINT("SurfaceTool: Index array not a multiple of 3.");
+ }
}
//mikktspace callbacks
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index d8efbeba17..811e5c3d2c 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "texture.h"
+#include "bit_mask.h"
#include "core/method_bind_ext.gen.inc"
#include "core/os/os.h"
#include "core_string_names.h"
@@ -39,6 +40,9 @@ Size2 Texture::get_size() const {
return Size2(get_width(), get_height());
}
+bool Texture::is_pixel_opaque(int p_x, int p_y) const {
+ return true;
+}
void Texture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
@@ -234,6 +238,7 @@ void ImageTexture::set_data(const Ref<Image> &p_image) {
VisualServer::get_singleton()->texture_set_data(texture, p_image);
_change_notify();
+ alpha_cache.unref();
}
void ImageTexture::_resource_path_changed() {
@@ -288,6 +293,41 @@ void ImageTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, cons
VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, normal_rid, p_clip_uv);
}
+bool ImageTexture::is_pixel_opaque(int p_x, int p_y) const {
+
+ if (!alpha_cache.is_valid()) {
+ Ref<Image> img = get_data();
+ if (img.is_valid()) {
+ if (img->is_compressed()) { //must decompress, if compressed
+ Ref<Image> decom = img->duplicate();
+ decom->decompress();
+ img = decom;
+ }
+ alpha_cache.instance();
+ alpha_cache->create_from_image_alpha(img);
+ }
+ }
+
+ if (alpha_cache.is_valid()) {
+
+ int aw = int(alpha_cache->get_size().width);
+ int ah = int(alpha_cache->get_size().height);
+ if (aw == 0 || ah == 0) {
+ return true;
+ }
+
+ int x = p_x * aw / w;
+ int y = p_y * ah / h;
+
+ x = CLAMP(x, 0, aw);
+ y = CLAMP(y, 0, aw);
+
+ return alpha_cache->get_bit(Point2(x, y));
+ }
+
+ return true;
+}
+
void ImageTexture::set_size_override(const Size2 &p_size) {
Size2 s = p_size;
@@ -421,6 +461,8 @@ Image::Format StreamTexture::get_format() const {
Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &flags, Ref<Image> &image, int p_size_limit) {
+ alpha_cache.unref();
+
ERR_FAIL_COND_V(image.is_null(), ERR_INVALID_PARAMETER);
FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
@@ -438,7 +480,7 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &fla
flags = f->get_32(); //texture flags!
uint32_t df = f->get_32(); //data format
-/*
+ /*
print_line("width: " + itos(tw));
print_line("height: " + itos(th));
print_line("flags: " + itos(flags));
@@ -709,6 +751,40 @@ Ref<Image> StreamTexture::get_data() const {
return VS::get_singleton()->texture_get_data(texture);
}
+bool StreamTexture::is_pixel_opaque(int p_x, int p_y) const {
+
+ if (!alpha_cache.is_valid()) {
+ Ref<Image> img = get_data();
+ if (img.is_valid()) {
+ if (img->is_compressed()) { //must decompress, if compressed
+ Ref<Image> decom = img->duplicate();
+ decom->decompress();
+ img = decom;
+ }
+ alpha_cache.instance();
+ alpha_cache->create_from_image_alpha(img);
+ }
+ }
+
+ if (alpha_cache.is_valid()) {
+
+ int aw = int(alpha_cache->get_size().width);
+ int ah = int(alpha_cache->get_size().height);
+ if (aw == 0 || ah == 0) {
+ return true;
+ }
+
+ int x = p_x * aw / w;
+ int y = p_y * ah / h;
+
+ x = CLAMP(x, 0, aw);
+ y = CLAMP(y, 0, aw);
+
+ return alpha_cache->get_bit(Point2(x, y));
+ }
+
+ return true;
+}
void StreamTexture::set_flags(uint32_t p_flags) {
flags = p_flags;
VS::get_singleton()->texture_set_flags(texture, flags);
@@ -946,30 +1022,12 @@ void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile
void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) const {
//this might not necessarily work well if using a rect, needs to be fixed properly
- Rect2 rc = region;
-
if (!atlas.is_valid())
return;
- Rect2 src = p_src_rect;
- src.position += (rc.position - margin.position);
- Rect2 src_c = rc.clip(src);
- if (src_c.size == Size2())
- return;
- Vector2 ofs = (src_c.position - src.position);
-
- Vector2 scale = p_rect.size / p_src_rect.size;
- if (scale.x < 0) {
- float mx = (margin.size.width - margin.position.x);
- mx -= margin.position.x;
- ofs.x = -(ofs.x + mx);
- }
- if (scale.y < 0) {
- float my = margin.size.height - margin.position.y;
- my -= margin.position.y;
- ofs.y = -(ofs.y + my);
- }
- Rect2 dr(p_rect.position + ofs * scale, src_c.size * scale);
+ Rect2 dr;
+ Rect2 src_c;
+ get_rect_region(p_rect, p_src_rect, dr, src_c);
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), src_c, p_modulate, p_transpose, normal_rid, filter_clip);
@@ -983,13 +1041,17 @@ bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect,
return false;
Rect2 src = p_src_rect;
+ if (src.size == Size2()) {
+ src.size = rc.size;
+ }
+ Vector2 scale = p_rect.size / src.size;
+
src.position += (rc.position - margin.position);
Rect2 src_c = rc.clip(src);
if (src_c.size == Size2())
return false;
Vector2 ofs = (src_c.position - src.position);
- Vector2 scale = p_rect.size / p_src_rect.size;
if (scale.x < 0) {
float mx = (margin.size.width - margin.position.x);
mx -= margin.position.x;
@@ -1007,6 +1069,15 @@ bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect,
return true;
}
+bool AtlasTexture::is_pixel_opaque(int p_x, int p_y) const {
+
+ if (atlas.is_valid()) {
+ return atlas->is_pixel_opaque(p_x + region.position.x + margin.position.x, p_x + region.position.y + margin.position.y);
+ }
+
+ return true;
+}
+
AtlasTexture::AtlasTexture() {
filter_clip = false;
}
@@ -1184,6 +1255,23 @@ void LargeTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, cons
}
}
+bool LargeTexture::is_pixel_opaque(int p_x, int p_y) const {
+
+ for (int i = 0; i < pieces.size(); i++) {
+
+ // TODO
+ if (!pieces[i].texture.is_valid())
+ continue;
+
+ Rect2 rect(pieces[i].offset, pieces[i].texture->get_size());
+ if (rect.has_point(Point2(p_x, p_y))) {
+ return pieces[i].texture->is_pixel_opaque(p_x - rect.position.x, p_y - rect.position.y);
+ }
+ }
+
+ return true;
+}
+
LargeTexture::LargeTexture() {
}
@@ -1666,7 +1754,7 @@ ProxyTexture::~ProxyTexture() {
void AnimatedTexture::_update_proxy() {
- _THREAD_SAFE_METHOD_
+ RWLockRead r(rw_lock);
float delta;
if (prev_ticks == 0) {
@@ -1712,7 +1800,7 @@ void AnimatedTexture::_update_proxy() {
void AnimatedTexture::set_frames(int p_frames) {
ERR_FAIL_COND(p_frames < 1 || p_frames > MAX_FRAMES);
- _THREAD_SAFE_METHOD_
+ RWLockWrite r(rw_lock);
frame_count = p_frames;
}
@@ -1723,14 +1811,14 @@ int AnimatedTexture::get_frames() const {
void AnimatedTexture::set_frame_texture(int p_frame, const Ref<Texture> &p_texture) {
ERR_FAIL_INDEX(p_frame, MAX_FRAMES);
- _THREAD_SAFE_METHOD_
+ RWLockWrite w(rw_lock);
frames[p_frame].texture = p_texture;
}
Ref<Texture> AnimatedTexture::get_frame_texture(int p_frame) const {
ERR_FAIL_INDEX_V(p_frame, MAX_FRAMES, Ref<Texture>());
- _THREAD_SAFE_METHOD_
+ RWLockRead r(rw_lock);
return frames[p_frame].texture;
}
@@ -1738,14 +1826,14 @@ Ref<Texture> AnimatedTexture::get_frame_texture(int p_frame) const {
void AnimatedTexture::set_frame_delay(int p_frame, float p_delay_sec) {
ERR_FAIL_INDEX(p_frame, MAX_FRAMES);
- _THREAD_SAFE_METHOD_
+ RWLockRead r(rw_lock);
frames[p_frame].delay_sec = p_delay_sec;
}
float AnimatedTexture::get_frame_delay(int p_frame) const {
ERR_FAIL_INDEX_V(p_frame, MAX_FRAMES, 0);
- _THREAD_SAFE_METHOD_
+ RWLockRead r(rw_lock);
return frames[p_frame].delay_sec;
}
@@ -1760,8 +1848,7 @@ float AnimatedTexture::get_fps() const {
}
int AnimatedTexture::get_width() const {
-
- _THREAD_SAFE_METHOD_
+ RWLockRead r(rw_lock);
if (!frames[current_frame].texture.is_valid()) {
return 1;
@@ -1770,8 +1857,7 @@ int AnimatedTexture::get_width() const {
return frames[current_frame].texture->get_width();
}
int AnimatedTexture::get_height() const {
-
- _THREAD_SAFE_METHOD_
+ RWLockRead r(rw_lock);
if (!frames[current_frame].texture.is_valid()) {
return 1;
@@ -1785,7 +1871,7 @@ RID AnimatedTexture::get_rid() const {
bool AnimatedTexture::has_alpha() const {
- _THREAD_SAFE_METHOD_
+ RWLockRead r(rw_lock);
if (!frames[current_frame].texture.is_valid()) {
return false;
@@ -1796,7 +1882,7 @@ bool AnimatedTexture::has_alpha() const {
Ref<Image> AnimatedTexture::get_data() const {
- _THREAD_SAFE_METHOD_
+ RWLockRead r(rw_lock);
if (!frames[current_frame].texture.is_valid()) {
return Ref<Image>();
@@ -1805,11 +1891,21 @@ Ref<Image> AnimatedTexture::get_data() const {
return frames[current_frame].texture->get_data();
}
+bool AnimatedTexture::is_pixel_opaque(int p_x, int p_y) const {
+
+ RWLockRead r(rw_lock);
+
+ if (frames[current_frame].texture.is_valid()) {
+ return frames[current_frame].texture->is_pixel_opaque(p_x, p_y);
+ }
+ return true;
+}
+
void AnimatedTexture::set_flags(uint32_t p_flags) {
}
uint32_t AnimatedTexture::get_flags() const {
- _THREAD_SAFE_METHOD_
+ RWLockRead r(rw_lock);
if (!frames[current_frame].texture.is_valid()) {
return 0;
@@ -1862,10 +1958,19 @@ AnimatedTexture::AnimatedTexture() {
prev_ticks = 0;
current_frame = 0;
VisualServer::get_singleton()->connect("frame_pre_draw", this, "_update_proxy");
+
+#ifndef NO_THREADS
+ rw_lock = RWLock::create();
+#else
+ rw_lock = NULL;
+#endif
}
AnimatedTexture::~AnimatedTexture() {
VS::get_singleton()->free(proxy);
+ if (rw_lock) {
+ memdelete(rw_lock);
+ }
}
///////////////////////////////
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index c1331fb3fe..79e6d2cdf9 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -34,6 +34,7 @@
#include "curve.h"
#include "io/resource_loader.h"
#include "os/mutex.h"
+#include "os/rw_lock.h"
#include "os/thread_safe.h"
#include "rect2.h"
#include "resource.h"
@@ -67,6 +68,8 @@ public:
virtual Size2 get_size() const;
virtual RID get_rid() const = 0;
+ virtual bool is_pixel_opaque(int p_x, int p_y) const;
+
virtual bool has_alpha() const = 0;
virtual void set_flags(uint32_t p_flags) = 0;
@@ -84,6 +87,8 @@ public:
VARIANT_ENUM_CAST(Texture::Flags);
+class BitMap;
+
class ImageTexture : public Texture {
GDCLASS(ImageTexture, Texture);
@@ -104,6 +109,7 @@ private:
Storage storage;
Size2 size_override;
float lossy_storage_quality;
+ mutable Ref<BitMap> alpha_cache;
protected:
virtual void reload_from_file();
@@ -143,6 +149,8 @@ public:
void set_storage(Storage p_storage);
Storage get_storage() const;
+ bool is_pixel_opaque(int p_x, int p_y) const;
+
void set_lossy_storage_quality(float p_lossy_storage_quality);
float get_lossy_storage_quality() const;
@@ -183,6 +191,7 @@ private:
Image::Format format;
uint32_t flags;
int w, h;
+ mutable Ref<BitMap> alpha_cache;
virtual void reload_from_file();
@@ -215,6 +224,7 @@ public:
virtual bool has_alpha() const;
virtual void set_flags(uint32_t p_flags);
+ bool is_pixel_opaque(int p_x, int p_y) const;
virtual Ref<Image> get_data() const;
@@ -272,6 +282,8 @@ public:
virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const;
virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const;
+ bool is_pixel_opaque(int p_x, int p_y) const;
+
AtlasTexture();
};
@@ -319,6 +331,8 @@ public:
virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const;
+ bool is_pixel_opaque(int p_x, int p_y) const;
+
LargeTexture();
};
@@ -609,7 +623,8 @@ public:
class AnimatedTexture : public Texture {
GDCLASS(AnimatedTexture, Texture)
- _THREAD_SAFE_CLASS_
+ //use readers writers lock for this, since its far more times read than written to
+ RWLock *rw_lock;
private:
enum {
@@ -668,6 +683,8 @@ public:
virtual Ref<Image> get_data() const;
+ bool is_pixel_opaque(int p_x, int p_y) const;
+
AnimatedTexture();
~AnimatedTexture();
};
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index d8fc3677fb..dac12205b6 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -431,7 +431,6 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port
global_code += "\n\n";
String final_code = global_code;
final_code += code;
- //print_line(final_code);
return final_code;
}
@@ -914,7 +913,6 @@ void VisualShader::_update_shader() const {
String final_code = global_code;
final_code += code;
const_cast<VisualShader *>(this)->set_code(final_code);
- //print_line(final_code);
for (int i = 0; i < default_tex_params.size(); i++) {
const_cast<VisualShader *>(this)->set_default_texture_param(default_tex_params[i].name, default_tex_params[i].param);
}
diff --git a/servers/arvr_server.cpp b/servers/arvr_server.cpp
index 0d1aad0dff..2040377dd4 100644
--- a/servers/arvr_server.cpp
+++ b/servers/arvr_server.cpp
@@ -178,7 +178,7 @@ void ARVRServer::remove_interface(const Ref<ARVRInterface> &p_interface) {
ERR_FAIL_COND(idx == -1);
- print_line("Removed interface" + p_interface->get_name());
+ print_verbose("ARVR: Removed interface" + p_interface->get_name());
emit_signal("interface_removed", p_interface->get_name());
interfaces.remove(idx);
@@ -320,12 +320,12 @@ Ref<ARVRInterface> ARVRServer::get_primary_interface() const {
void ARVRServer::set_primary_interface(const Ref<ARVRInterface> &p_primary_interface) {
primary_interface = p_primary_interface;
- print_line("Primary interface set to: " + primary_interface->get_name());
+ print_verbose("ARVR: Primary interface set to: " + primary_interface->get_name());
};
void ARVRServer::clear_primary_interface_if(const Ref<ARVRInterface> &p_primary_interface) {
if (primary_interface == p_primary_interface) {
- print_line("Clearing primary interface");
+ print_verbose("ARVR: Clearing primary interface");
primary_interface.unref();
};
};
diff --git a/servers/physics/collision_solver_sat.cpp b/servers/physics/collision_solver_sat.cpp
index b059c20c95..294b1df241 100644
--- a/servers/physics/collision_solver_sat.cpp
+++ b/servers/physics/collision_solver_sat.cpp
@@ -44,12 +44,6 @@ struct _CollectorCallback {
_FORCE_INLINE_ void call(const Vector3 &p_point_A, const Vector3 &p_point_B) {
- /*
- if (normal.dot(p_point_A) >= normal.dot(p_point_B))
- return;
- print_line("** A: "+p_point_A+" B: "+p_point_B+" D: "+rtos(p_point_A.distance_to(p_point_B)));
- */
-
if (swap)
callback(p_point_B, p_point_A, userdata);
else
@@ -410,26 +404,13 @@ public:
supports_B[i] += best_axis * margin_B;
}
}
- /*
- print_line("best depth: "+rtos(best_depth));
- print_line("best axis: "+(best_axis));
- for(int i=0;i<support_count_A;i++) {
- print_line("A-"+itos(i)+": "+supports_A[i]);
- }
- for(int i=0;i<support_count_B;i++) {
-
- print_line("B-"+itos(i)+": "+supports_B[i]);
- }
-*/
callback->normal = best_axis;
if (callback->prev_axis)
*callback->prev_axis = best_axis;
_generate_contacts_from_supports(supports_A, support_count_A, supports_B, support_count_B, callback);
callback->collided = true;
- //CollisionSolverSW::CallbackResult cbk=NULL;
- //cbk(Vector3(),Vector3(),NULL);
}
_FORCE_INLINE_ SeparatorAxisTest(const ShapeA *p_shape_A, const Transform &p_transform_A, const ShapeB *p_shape_B, const Transform &p_transform_B, _CollectorCallback *p_callback, real_t p_margin_A = 0, real_t p_margin_B = 0) {
@@ -445,9 +426,6 @@ public:
};
/****** SAT TESTS *******/
-/****** SAT TESTS *******/
-/****** SAT TESTS *******/
-/****** SAT TESTS *******/
typedef void (*CollisionFunc)(const ShapeSW *, const Transform &, const ShapeSW *, const Transform &, _CollectorCallback *p_callback, real_t, real_t);
diff --git a/servers/physics/collision_solver_sw.cpp b/servers/physics/collision_solver_sw.cpp
index 0037b9a862..2f2f6d2908 100644
--- a/servers/physics/collision_solver_sw.cpp
+++ b/servers/physics/collision_solver_sw.cpp
@@ -176,7 +176,6 @@ bool CollisionSolverSW::solve_concave(const ShapeSW *p_shape_A, const Transform
}
concave_B->cull(local_aabb, concave_callback, &cinfo);
- //print_line("COL AABB TESTS: "+itos(cinfo.aabb_tests));
return cinfo.collided;
}
@@ -364,13 +363,10 @@ bool CollisionSolverSW::solve_distance(const ShapeSW *p_shape_A, const Transform
concave_B->cull(local_aabb, concave_distance_callback, &cinfo);
if (!cinfo.collided) {
- //print_line(itos(cinfo.tested));
r_point_A = cinfo.close_A;
r_point_B = cinfo.close_B;
}
- //print_line("DIST AABB TESTS: "+itos(cinfo.aabb_tests));
-
return !cinfo.collided;
} else {
diff --git a/servers/physics/joints/hinge_joint_sw.cpp b/servers/physics/joints/hinge_joint_sw.cpp
index d660eba879..368a349632 100644
--- a/servers/physics/joints/hinge_joint_sw.cpp
+++ b/servers/physics/joints/hinge_joint_sw.cpp
@@ -224,18 +224,12 @@ bool HingeJointSW::setup(real_t p_step) {
// Compute limit information
real_t hingeAngle = get_hinge_angle();
- //print_line("angle: "+rtos(hingeAngle));
//set bias, sign, clear accumulator
m_correction = real_t(0.);
m_limitSign = real_t(0.);
m_solveLimit = false;
m_accLimitImpulse = real_t(0.);
- /*if (m_useLimit) {
- print_line("low: "+rtos(m_lowerLimit));
- print_line("hi: "+rtos(m_upperLimit));
- }*/
-
//if (m_lowerLimit < m_upperLimit)
if (m_useLimit && m_lowerLimit <= m_upperLimit) {
//if (hingeAngle <= m_lowerLimit*m_limitSoftness)
diff --git a/servers/physics/space_sw.cpp b/servers/physics/space_sw.cpp
index cae2e6fb00..b2ab7bec16 100644
--- a/servers/physics/space_sw.cpp
+++ b/servers/physics/space_sw.cpp
@@ -231,11 +231,6 @@ bool PhysicsDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform
aabb = aabb.merge(AABB(aabb.position + p_motion, aabb.size)); //motion
aabb = aabb.grow(p_margin);
- /*
- if (p_motion!=Vector3())
- print_line(p_motion);
- */
-
int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, SpaceSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
real_t best_safe = 1;
@@ -267,7 +262,6 @@ bool PhysicsDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform
Transform col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
//test initial overlap, does it collide if going all the way?
if (CollisionSolverSW::solve_distance(&mshape, p_xform, col_obj->get_shape(shape_idx), col_obj_xform, point_A, point_B, aabb, &sep_axis)) {
- //print_line("failed motion cast (no collision)");
continue;
}
@@ -275,7 +269,6 @@ bool PhysicsDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform
sep_axis = p_motion.normalized();
if (!CollisionSolverSW::solve_distance(shape, p_xform, col_obj->get_shape(shape_idx), col_obj_xform, point_A, point_B, aabb, &sep_axis)) {
- //print_line("failed motion cast (no collision)");
return false;
}
@@ -298,7 +291,6 @@ bool PhysicsDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform
if (collided) {
- //print_line(itos(i)+": "+rtos(ofs));
hi = ofs;
} else {
@@ -376,9 +368,6 @@ bool PhysicsDirectSpaceStateSW::collide_shape(RID p_shape, const Transform &p_sh
continue;
}
- //print_line("AGAINST: "+itos(col_obj->get_self().get_id())+":"+itos(shape_idx));
- //print_line("THE ABBB: "+(col_obj->get_transform() * col_obj->get_shape_transform(shape_idx)).xform(col_obj->get_shape(shape_idx)->get_aabb()));
-
if (CollisionSolverSW::solve_static(shape, p_shape_xform, col_obj->get_shape(shape_idx), col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), cbkres, cbkptr, NULL, p_margin)) {
collided = true;
}
@@ -832,13 +821,11 @@ bool SpaceSW::test_body_motion(BodySW *p_body, const Transform &p_from, const Ve
Transform col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
//test initial overlap, does it collide if going all the way?
if (CollisionSolverSW::solve_distance(&mshape, body_shape_xform, col_obj->get_shape(shape_idx), col_obj_xform, point_A, point_B, motion_aabb, &sep_axis)) {
- //print_line("failed motion cast (no collision)");
continue;
}
sep_axis = p_motion.normalized();
if (!CollisionSolverSW::solve_distance(body_shape, body_shape_xform, col_obj->get_shape(shape_idx), col_obj_xform, point_A, point_B, motion_aabb, &sep_axis)) {
- //print_line("failed motion cast (no collision)");
stuck = true;
break;
}
@@ -862,7 +849,6 @@ bool SpaceSW::test_body_motion(BodySW *p_body, const Transform &p_from, const Ve
if (collided) {
- //print_line(itos(i)+": "+rtos(ofs));
hi = ofs;
} else {
diff --git a/servers/physics/step_sw.cpp b/servers/physics/step_sw.cpp
index ad08cb6353..4128e1ec1a 100644
--- a/servers/physics/step_sw.cpp
+++ b/servers/physics/step_sw.cpp
@@ -228,7 +228,6 @@ void StepSW::step(SpaceSW *p_space, real_t p_delta, int p_iterations) {
profile_begtime = profile_endtime;
}
- //print_line("island count: "+itos(island_count)+" active count: "+itos(active_count));
/* SETUP CONSTRAINT ISLANDS */
{
diff --git a/servers/physics_2d/collision_solver_2d_sat.cpp b/servers/physics_2d/collision_solver_2d_sat.cpp
index 0d1ffca50d..98fe4adb80 100644
--- a/servers/physics_2d/collision_solver_2d_sat.cpp
+++ b/servers/physics_2d/collision_solver_2d_sat.cpp
@@ -300,7 +300,6 @@ public:
}
}
-//print_line("test axis: "+p_axis+" depth: "+rtos(best_depth));
#ifdef DEBUG_ENABLED
best_axis_count++;
#endif
diff --git a/servers/physics_2d/collision_solver_2d_sw.cpp b/servers/physics_2d/collision_solver_2d_sw.cpp
index 6ce019f36e..b03a193d97 100644
--- a/servers/physics_2d/collision_solver_2d_sw.cpp
+++ b/servers/physics_2d/collision_solver_2d_sw.cpp
@@ -114,35 +114,6 @@ bool CollisionSolver2DSW::solve_raycast(const Shape2DSW *p_shape_A, const Vector
return true;
}
-/*
-bool CollisionSolver2DSW::solve_ray(const Shape2DSW *p_shape_A,const Matrix32& p_transform_A,const Shape2DSW *p_shape_B,const Matrix32& p_transform_B,const Matrix32& p_inverse_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result) {
-
-
- const RayShape2DSW *ray = static_cast<const RayShape2DSW*>(p_shape_A);
-
- Vector2 from = p_transform_A.origin;
- Vector2 to = from+p_transform_A.basis.get_axis(2)*ray->get_length();
- Vector2 support_A=to;
-
- from = p_inverse_B.xform(from);
- to = p_inverse_B.xform(to);
-
- Vector2 p,n;
- if (!p_shape_B->intersect_segment(from,to,&p,&n))
- return false;
-
- Vector2 support_B=p_transform_B.xform(p);
-
- if (p_result_callback) {
- if (p_swap_result)
- p_result_callback(support_B,support_A,p_userdata);
- else
- p_result_callback(support_A,support_B,p_userdata);
- }
- return true;
-}
-*/
-
struct _ConcaveCollisionInfo2D {
const Transform2D *transform_A;
@@ -219,7 +190,6 @@ bool CollisionSolver2DSW::solve_concave(const Shape2DSW *p_shape_A, const Transf
concave_B->cull(local_aabb, concave_callback, &cinfo);
- //print_line("Rect2 TESTS: "+itos(cinfo.aabb_tests));
return cinfo.collided;
}
@@ -245,10 +215,6 @@ bool CollisionSolver2DSW::solve(const Shape2DSW *p_shape_A, const Transform2D &p
if (type_B == Physics2DServer::SHAPE_LINE || type_B == Physics2DServer::SHAPE_RAY) {
return false;
}
- /*
- if (type_B==Physics2DServer::SHAPE_RAY) {
- return false;
- */
if (swap) {
return solve_static_line(p_shape_B, p_transform_B, p_shape_A, p_transform_A, p_result_callback, p_userdata, true);
@@ -256,17 +222,6 @@ bool CollisionSolver2DSW::solve(const Shape2DSW *p_shape_A, const Transform2D &p
return solve_static_line(p_shape_A, p_transform_A, p_shape_B, p_transform_B, p_result_callback, p_userdata, false);
}
- /*} else if (type_A==Physics2DServer::SHAPE_RAY) {
-
- if (type_B==Physics2DServer::SHAPE_RAY)
- return false;
-
- if (swap) {
- return solve_ray(p_shape_B,p_transform_B,p_shape_A,p_transform_A,p_inverse_A,p_result_callback,p_userdata,true);
- } else {
- return solve_ray(p_shape_A,p_transform_A,p_shape_B,p_transform_B,p_inverse_B,p_result_callback,p_userdata,false);
- }
-*/
} else if (type_A == Physics2DServer::SHAPE_RAY) {
if (type_B == Physics2DServer::SHAPE_RAY) {
diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp
index 15e80bcd5e..721f21fc40 100644
--- a/servers/physics_2d/physics_2d_server_sw.cpp
+++ b/servers/physics_2d/physics_2d_server_sw.cpp
@@ -171,13 +171,14 @@ void Physics2DServerSW::_shape_col_cbk(const Vector2 &p_point_A, const Vector2 &
}
if (cbk->valid_dir.dot((p_point_A - p_point_B).normalized()) < 0.7071) {
cbk->invalid_by_dir++;
- ;
- /* print_line("A: "+p_point_A);
+
+ /*
+ print_line("A: "+p_point_A);
print_line("B: "+p_point_B);
print_line("discard too angled "+rtos(cbk->valid_dir.dot((p_point_A-p_point_B))));
print_line("resnorm: "+(p_point_A-p_point_B).normalized());
print_line("distance: "+rtos(p_point_A.distance_to(p_point_B)));
-*/
+ */
return;
}
}
diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp
index ecebd09436..746aa2d49b 100644
--- a/servers/physics_2d/space_2d_sw.cpp
+++ b/servers/physics_2d/space_2d_sw.cpp
@@ -234,11 +234,6 @@ bool Physics2DDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transfor
aabb = aabb.merge(Rect2(aabb.position + p_motion, aabb.size)); //motion
aabb = aabb.grow(p_margin);
- /*
- if (p_motion!=Vector2())
- print_line(p_motion);
- */
-
int amount = space->broadphase->cull_aabb(aabb, space->intersection_query_results, Space2DSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results);
real_t best_safe = 1;
@@ -255,15 +250,6 @@ bool Physics2DDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transfor
const CollisionObject2DSW *col_obj = space->intersection_query_results[i];
int shape_idx = space->intersection_query_subindex_results[i];
- /*if (col_obj->get_type()==CollisionObject2DSW::TYPE_BODY) {
-
- const Body2DSW *body=static_cast<const Body2DSW*>(col_obj);
- if (body->get_one_way_collision_direction()!=Vector2() && p_motion.dot(body->get_one_way_collision_direction())<=CMP_EPSILON) {
- print_line("failed in motion dir");
- continue;
- }
- }*/
-
Transform2D col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
//test initial overlap, does it collide if going all the way?
if (!CollisionSolver2DSW::solve(shape, p_xform, p_motion, col_obj->get_shape(shape_idx), col_obj_xform, Vector2(), NULL, NULL, NULL, p_margin)) {
diff --git a/servers/physics_2d/step_2d_sw.cpp b/servers/physics_2d/step_2d_sw.cpp
index 6108b885f0..d1078f1506 100644
--- a/servers/physics_2d/step_2d_sw.cpp
+++ b/servers/physics_2d/step_2d_sw.cpp
@@ -209,8 +209,6 @@ void Step2DSW::step(Space2DSW *p_space, real_t p_delta, int p_iterations) {
p_space->area_remove_from_moved_list((SelfList<Area2DSW> *)aml.first()); //faster to remove here
}
- //print_line("island count: "+itos(island_count)+" active count: "+itos(active_count));
-
{ //profile
profile_endtime = OS::get_singleton()->get_ticks_usec();
p_space->set_elapsed_time(Space2DSW::ELAPSED_TIME_GENERATE_ISLANDS, profile_endtime - profile_begtime);
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 8705033326..ffb130048f 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -2533,7 +2533,6 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons
expr = constant;
} else if (tk.type == TK_TRUE) {
- //print_line("found true");
//handle true constant
ConstantNode *constant = alloc_node<ConstantNode>();
diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp
index 213b3ad8f6..1e255591f0 100644
--- a/servers/visual/visual_server_scene.cpp
+++ b/servers/visual/visual_server_scene.cpp
@@ -1180,7 +1180,7 @@ _FORCE_INLINE_ static void _light_capture_sample_octree(const RasterizerStorage:
r_color = color_interp[0].linear_interpolate(color_interp[1], level_filter);
r_alpha = Math::lerp(alpha_interp[0], alpha_interp[1], level_filter);
- // print_line("pos: " + p_posf + " level " + rtos(p_level) + " down to " + itos(target_level) + "." + rtos(level_filter) + " color " + r_color + " alpha " + rtos(r_alpha));
+ //print_line("pos: " + p_posf + " level " + rtos(p_level) + " down to " + itos(target_level) + "." + rtos(level_filter) + " color " + r_color + " alpha " + rtos(r_alpha));
}
_FORCE_INLINE_ static Color _light_capture_voxel_cone_trace(const RasterizerStorage::LightmapCaptureOctree *p_octree, const Vector3 &p_pos, const Vector3 &p_dir, float p_aperture, int p_cell_subdiv) {
@@ -1799,11 +1799,12 @@ void VisualServerScene::_prepare_scene(const Transform p_cam_transform, const Ca
//light_samplers_culled=0;
- /* print_line("OT: "+rtos( (OS::get_singleton()->get_ticks_usec()-t)/1000.0));
+ /*
+ print_line("OT: "+rtos( (OS::get_singleton()->get_ticks_usec()-t)/1000.0));
print_line("OTO: "+itos(p_scenario->octree.get_octant_count()));
- //print_line("OTE: "+itos(p_scenario->octree.get_elem_count()));
+ print_line("OTE: "+itos(p_scenario->octree.get_elem_count()));
print_line("OTP: "+itos(p_scenario->octree.get_pair_count()));
-*/
+ */
/* STEP 3 - PROCESS PORTALS, VALIDATE ROOMS */
//removed, will replace with culling
@@ -2302,7 +2303,6 @@ void VisualServerScene::_setup_gi_probe(Instance *p_instance) {
int size_divisor = 1;
if (probe->dynamic.compression == RasterizerStorage::GI_PROBE_S3TC) {
- print_line("S3TC");
size_limit = 4;
size_divisor = 4;
}
@@ -2391,7 +2391,7 @@ void VisualServerScene::_setup_gi_probe(Instance *p_instance) {
probe->dynamic.mipmaps_s3tc.resize(mipmap_count);
for (int i = 0; i < mipmap_count; i++) {
- print_line("S3TC level: " + itos(i) + " blocks: " + itos(comp_blocks[i].size()));
+ //print_line("S3TC level: " + itos(i) + " blocks: " + itos(comp_blocks[i].size()));
probe->dynamic.mipmaps_s3tc.write[i].resize(comp_blocks[i].size());
PoolVector<InstanceGIProbeData::CompBlockS3TC>::Write w = probe->dynamic.mipmaps_s3tc.write[i].write();
int block_idx = 0;
@@ -2759,7 +2759,7 @@ void VisualServerScene::_bake_gi_probe_light(const GIProbeDataHeader *header, co
light->energy[2] += int32_t(light_b * att * ((cell->albedo) & 0xFF) / 255.0);
}
}
- // print_line("BAKE TIME: " + rtos((OS::get_singleton()->get_ticks_usec() - us) / 1000000.0));
+ //print_line("BAKE TIME: " + rtos((OS::get_singleton()->get_ticks_usec() - us) / 1000000.0));
} break;
}
}
@@ -3180,7 +3180,7 @@ void VisualServerScene::render_probes() {
} break;
case GI_UPDATE_STAGE_UPLOADING: {
- // uint64_t us = OS::get_singleton()->get_ticks_usec();
+ //uint64_t us = OS::get_singleton()->get_ticks_usec();
for (int i = 0; i < (int)probe->dynamic.mipmaps_3d.size(); i++) {
@@ -3190,7 +3190,7 @@ void VisualServerScene::render_probes() {
probe->dynamic.updating_stage = GI_UPDATE_STAGE_CHECK;
- // print_line("UPLOAD TIME: " + rtos((OS::get_singleton()->get_ticks_usec() - us) / 1000000.0));
+ //print_line("UPLOAD TIME: " + rtos((OS::get_singleton()->get_ticks_usec() - us) / 1000000.0));
} break;
}
}
diff --git a/servers/visual/visual_server_viewport.cpp b/servers/visual/visual_server_viewport.cpp
index a700fcf11b..90acba306a 100644
--- a/servers/visual/visual_server_viewport.cpp
+++ b/servers/visual/visual_server_viewport.cpp
@@ -137,7 +137,6 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::E
}
}
- //print_line("lights: "+itos(light_count));
canvas_map[Viewport::CanvasKey(E->key(), E->get().layer)] = &E->get();
}
@@ -194,8 +193,6 @@ void VisualServerViewport::_draw_viewport(Viewport *p_viewport, ARVRInterface::E
VisualServerCanvas::Canvas *canvas = static_cast<VisualServerCanvas::Canvas *>(E->get()->canvas);
- //print_line("canvas "+itos(i)+" size: "+itos(I->get()->canvas->child_items.size()));
- //print_line("GT "+p_viewport->global_transform+". CT: "+E->get()->transform);
Transform2D xform = p_viewport->global_transform * E->get()->transform;
RasterizerCanvas::Light *canvas_lights = NULL;
diff --git a/servers/visual/visual_server_wrap_mt.cpp b/servers/visual/visual_server_wrap_mt.cpp
index 93f3792bdc..1cafc47685 100644
--- a/servers/visual/visual_server_wrap_mt.cpp
+++ b/servers/visual/visual_server_wrap_mt.cpp
@@ -107,16 +107,16 @@ void VisualServerWrapMT::init() {
if (create_thread) {
- print_line("CREATING RENDER THREAD");
+ print_verbose("VisualServerWrapMT: Creating render thread");
OS::get_singleton()->release_rendering_thread();
if (create_thread) {
thread = Thread::create(_thread_callback, this);
- print_line("STARTING RENDER THREAD");
+ print_verbose("VisualServerWrapMT: Starting render thread");
}
while (!draw_thread_up) {
OS::get_singleton()->delay_usec(1000);
}
- print_line("DONE RENDER THREAD");
+ print_verbose("VisualServerWrapMT: Finished render thread");
} else {
visual_server->init();