diff options
-rw-r--r-- | doc/classes/FogVolume.xml | 1 | ||||
-rw-r--r-- | doc/classes/RenderingServer.xml | 12 | ||||
-rw-r--r-- | doc/classes/SceneTree.xml | 7 | ||||
-rw-r--r-- | doc/classes/Window.xml | 1 | ||||
-rw-r--r-- | scene/2d/animated_sprite_2d.cpp | 10 | ||||
-rw-r--r-- | scene/2d/joint_2d.cpp | 6 | ||||
-rw-r--r-- | scene/3d/joint_3d.cpp | 6 | ||||
-rw-r--r-- | scene/3d/sprite_3d.cpp | 10 | ||||
-rw-r--r-- | scene/main/scene_tree.cpp | 2 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/effects_rd.cpp | 10 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/renderer_scene_render_rd.cpp | 2 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/renderer_scene_render_rd.h | 2 | ||||
-rw-r--r-- | servers/rendering/renderer_rd/shaders/particles_copy.glsl | 8 | ||||
-rw-r--r-- | servers/rendering_server.cpp | 8 | ||||
-rw-r--r-- | servers/rendering_server.h | 8 |
15 files changed, 48 insertions, 45 deletions
diff --git a/doc/classes/FogVolume.xml b/doc/classes/FogVolume.xml index c869141ef6..d28a6a8783 100644 --- a/doc/classes/FogVolume.xml +++ b/doc/classes/FogVolume.xml @@ -12,6 +12,7 @@ <members> <member name="extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3(1, 1, 1)"> Sets the size of the [FogVolume] when [member shape] is [constant RenderingServer.FOG_VOLUME_SHAPE_ELLIPSOID] or [constant RenderingServer.FOG_VOLUME_SHAPE_BOX]. + [b]Note:[/b] Thin fog volumes may appear to flicker when the camera moves or rotates. This can be alleviated by increasing [member ProjectSettings.rendering/environment/volumetric_fog/volume_depth] (at a performance cost) or by decreasing [member Environment.volumetric_fog_length] (at no performance cost, but at the cost of lower fog range). Alternatively, the [FogVolume] can be made thicker and use a lower density in the [member material]. </member> <member name="material" type="Material" setter="set_material" getter="get_material"> Sets the [Material] to be used by the [FogVolume]. Can be either a [FogMaterial] or a custom [ShaderMaterial]. diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index bb8aa8c9db..11a681b235 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -4146,13 +4146,17 @@ <constant name="ENV_TONE_MAPPER_ACES" value="3" enum="EnvironmentToneMapper"> Use the ACES tonemapper. </constant> - <constant name="ENV_SSR_ROUGNESS_QUALITY_DISABLED" value="0" enum="EnvironmentSSRRoughnessQuality"> + <constant name="ENV_SSR_ROUGHNESS_QUALITY_DISABLED" value="0" enum="EnvironmentSSRRoughnessQuality"> + Lowest quality of roughness filter for screen-space reflections. Rough materials will not have blurrier screen-space reflections compared to smooth (non-rough) materials. This is the fastest option. </constant> - <constant name="ENV_SSR_ROUGNESS_QUALITY_LOW" value="1" enum="EnvironmentSSRRoughnessQuality"> + <constant name="ENV_SSR_ROUGHNESS_QUALITY_LOW" value="1" enum="EnvironmentSSRRoughnessQuality"> + Low quality of roughness filter for screen-space reflections. </constant> - <constant name="ENV_SSR_ROUGNESS_QUALITY_MEDIUM" value="2" enum="EnvironmentSSRRoughnessQuality"> + <constant name="ENV_SSR_ROUGHNESS_QUALITY_MEDIUM" value="2" enum="EnvironmentSSRRoughnessQuality"> + Medium quality of roughness filter for screen-space reflections. </constant> - <constant name="ENV_SSR_ROUGNESS_QUALITY_HIGH" value="3" enum="EnvironmentSSRRoughnessQuality"> + <constant name="ENV_SSR_ROUGHNESS_QUALITY_HIGH" value="3" enum="EnvironmentSSRRoughnessQuality"> + High quality of roughness filter for screen-space reflections. This is the slowest option. </constant> <constant name="ENV_SSAO_QUALITY_VERY_LOW" value="0" enum="EnvironmentSSAOQuality"> Lowest quality of screen-space ambient occlusion. diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index 288c35f159..f3dfc727b0 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -232,13 +232,6 @@ </member> </members> <signals> - <signal name="files_dropped"> - <argument index="0" name="files" type="PackedStringArray" /> - <argument index="1" name="screen" type="int" /> - <description> - Emitted when files are dragged from the OS file manager and dropped in the game window. The arguments are a list of file paths and the identifier of the screen where the drag originated. - </description> - </signal> <signal name="node_added"> <argument index="0" name="node" type="Node" /> <description> diff --git a/doc/classes/Window.xml b/doc/classes/Window.xml index aa888a596a..9853f906bc 100644 --- a/doc/classes/Window.xml +++ b/doc/classes/Window.xml @@ -348,6 +348,7 @@ <signal name="files_dropped"> <argument index="0" name="files" type="PackedStringArray" /> <description> + Emitted when files are dragged from the OS file manager and dropped in the game window. The argument is a list of file paths. </description> </signal> <signal name="focus_entered"> diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp index 2d05d46342..257e334873 100644 --- a/scene/2d/animated_sprite_2d.cpp +++ b/scene/2d/animated_sprite_2d.cpp @@ -158,14 +158,14 @@ void AnimatedSprite2D::_notification(int p_what) { return; } - double speed = frames->get_animation_speed(animation) * speed_scale; - if (speed == 0) { - return; //do nothing - } - double remaining = get_process_delta_time(); while (remaining) { + double speed = frames->get_animation_speed(animation) * speed_scale; + if (speed == 0) { + return; // Do nothing. + } + if (timeout <= 0) { timeout = _get_frame_duration(); diff --git a/scene/2d/joint_2d.cpp b/scene/2d/joint_2d.cpp index 0467c39746..521efe6567 100644 --- a/scene/2d/joint_2d.cpp +++ b/scene/2d/joint_2d.cpp @@ -128,7 +128,7 @@ void Joint2D::set_node_a(const NodePath &p_node_a) { return; } - if (joint.is_valid()) { + if (is_configured()) { _disconnect_signals(); } @@ -145,7 +145,7 @@ void Joint2D::set_node_b(const NodePath &p_node_b) { return; } - if (joint.is_valid()) { + if (is_configured()) { _disconnect_signals(); } @@ -164,7 +164,7 @@ void Joint2D::_notification(int p_what) { } break; case NOTIFICATION_EXIT_TREE: { - if (joint.is_valid()) { + if (is_configured()) { _disconnect_signals(); _update_joint(true); } diff --git a/scene/3d/joint_3d.cpp b/scene/3d/joint_3d.cpp index 36abd0a5c5..f957b6c732 100644 --- a/scene/3d/joint_3d.cpp +++ b/scene/3d/joint_3d.cpp @@ -124,7 +124,7 @@ void Joint3D::set_node_a(const NodePath &p_node_a) { return; } - if (joint.is_valid()) { + if (is_configured()) { _disconnect_signals(); } @@ -141,7 +141,7 @@ void Joint3D::set_node_b(const NodePath &p_node_b) { return; } - if (joint.is_valid()) { + if (is_configured()) { _disconnect_signals(); } @@ -171,7 +171,7 @@ void Joint3D::_notification(int p_what) { } break; case NOTIFICATION_EXIT_TREE: { - if (joint.is_valid()) { + if (is_configured()) { _disconnect_signals(); _update_joint(true); } diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index b9fb3e9287..ce281c79bc 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -1019,14 +1019,14 @@ void AnimatedSprite3D::_notification(int p_what) { return; } - float speed = frames->get_animation_speed(animation); - if (speed == 0) { - return; //do nothing - } - double remaining = get_process_delta_time(); while (remaining) { + double speed = frames->get_animation_speed(animation); + if (speed == 0) { + return; // Do nothing. + } + if (timeout <= 0) { timeout = 1.0 / speed; diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 2b4d7d8331..69e7472cf2 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -1256,8 +1256,6 @@ void SceneTree::_bind_methods() { ADD_SIGNAL(MethodInfo("process_frame")); ADD_SIGNAL(MethodInfo("physics_frame")); - ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::PACKED_STRING_ARRAY, "files"), PropertyInfo(Variant::INT, "screen"))); - BIND_ENUM_CONSTANT(GROUP_CALL_DEFAULT); BIND_ENUM_CONSTANT(GROUP_CALL_REVERSE); BIND_ENUM_CONSTANT(GROUP_CALL_REALTIME); diff --git a/servers/rendering/renderer_rd/effects_rd.cpp b/servers/rendering/renderer_rd/effects_rd.cpp index 7883a2d816..fe3863fec7 100644 --- a/servers/rendering/renderer_rd/effects_rd.cpp +++ b/servers/rendering/renderer_rd/effects_rd.cpp @@ -646,13 +646,13 @@ void EffectsRD::screen_space_reflection(RID p_diffuse, RID p_normal_roughness, R ssr.push_constant.metallic_mask[3] = CLAMP(p_metallic_mask.a * 255.0, 0, 255); store_camera(p_camera, ssr.push_constant.projection); - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssr.pipelines[(p_roughness_quality != RS::ENV_SSR_ROUGNESS_QUALITY_DISABLED) ? SCREEN_SPACE_REFLECTION_ROUGH : SCREEN_SPACE_REFLECTION_NORMAL]); + RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssr.pipelines[(p_roughness_quality != RS::ENV_SSR_ROUGHNESS_QUALITY_DISABLED) ? SCREEN_SPACE_REFLECTION_ROUGH : SCREEN_SPACE_REFLECTION_NORMAL]); RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssr.push_constant, sizeof(ScreenSpaceReflectionPushConstant)); RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_output_blur, p_scale_depth), 0); - if (p_roughness_quality != RS::ENV_SSR_ROUGNESS_QUALITY_DISABLED) { + if (p_roughness_quality != RS::ENV_SSR_ROUGHNESS_QUALITY_DISABLED) { RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_output, p_blur_radius), 1); } else { RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_output), 1); @@ -663,7 +663,7 @@ void EffectsRD::screen_space_reflection(RID p_diffuse, RID p_normal_roughness, R RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_screen_size.width, p_screen_size.height, 1); } - if (p_roughness_quality != RS::ENV_SSR_ROUGNESS_QUALITY_DISABLED) { + if (p_roughness_quality != RS::ENV_SSR_ROUGHNESS_QUALITY_DISABLED) { //blur RD::get_singleton()->compute_list_add_barrier(compute_list); @@ -675,10 +675,10 @@ void EffectsRD::screen_space_reflection(RID p_diffuse, RID p_normal_roughness, R ssr_filter.push_constant.proj_info[2] = (1.0f - p_camera.matrix[0][2]) / p_camera.matrix[0][0]; ssr_filter.push_constant.proj_info[3] = (1.0f + p_camera.matrix[1][2]) / p_camera.matrix[1][1]; ssr_filter.push_constant.vertical = 0; - if (p_roughness_quality == RS::ENV_SSR_ROUGNESS_QUALITY_LOW) { + if (p_roughness_quality == RS::ENV_SSR_ROUGHNESS_QUALITY_LOW) { ssr_filter.push_constant.steps = p_max_steps / 3; ssr_filter.push_constant.increment = 3; - } else if (p_roughness_quality == RS::ENV_SSR_ROUGNESS_QUALITY_MEDIUM) { + } else if (p_roughness_quality == RS::ENV_SSR_ROUGHNESS_QUALITY_MEDIUM) { ssr_filter.push_constant.steps = p_max_steps / 2; ssr_filter.push_constant.increment = 2; } else { diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index 948340f469..db8f5461cf 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -1980,7 +1980,7 @@ void RendererSceneRenderRD::_process_ssr(RID p_render_buffers, RID p_dest_frameb rb->ssr.normal_scaled = RD::get_singleton()->texture_create(tf, RD::TextureView()); } - if (ssr_roughness_quality != RS::ENV_SSR_ROUGNESS_QUALITY_DISABLED && !rb->ssr.blur_radius[0].is_valid()) { + if (ssr_roughness_quality != RS::ENV_SSR_ROUGHNESS_QUALITY_DISABLED && !rb->ssr.blur_radius[0].is_valid()) { RD::TextureFormat tf; tf.format = RD::DATA_FORMAT_R8_UNORM; tf.width = rb->internal_width / 2; diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h index 09c828ba37..47bc0af1db 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h @@ -428,7 +428,7 @@ private: bool glow_bicubic_upscale = false; bool glow_high_quality = false; - RS::EnvironmentSSRRoughnessQuality ssr_roughness_quality = RS::ENV_SSR_ROUGNESS_QUALITY_LOW; + RS::EnvironmentSSRRoughnessQuality ssr_roughness_quality = RS::ENV_SSR_ROUGHNESS_QUALITY_LOW; mutable RID_Owner<RendererSceneEnvironmentRD, true> environment_owner; diff --git a/servers/rendering/renderer_rd/shaders/particles_copy.glsl b/servers/rendering/renderer_rd/shaders/particles_copy.glsl index afbd5a9caa..1cd8174e9d 100644 --- a/servers/rendering/renderer_rd/shaders/particles_copy.glsl +++ b/servers/rendering/renderer_rd/shaders/particles_copy.glsl @@ -209,7 +209,13 @@ void main() { txform = transpose(txform); } else { - txform = mat4(vec4(0.0), vec4(0.0), vec4(0.0), vec4(0.0)); //zero scale, becomes invisible + // Even being inactive, its position still needs to preserved as it might be used by trails. + txform = particles.data[particle].xform; + + // Set scale zero to make it invisible. + txform[0].xyz = vec3(0); + + txform = transpose(txform); } if (params.copy_mode_2d) { diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index c9ac42863a..fe5c7dc0de 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -2371,10 +2371,10 @@ void RenderingServer::_bind_methods() { BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_FILMIC); BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_ACES); - BIND_ENUM_CONSTANT(ENV_SSR_ROUGNESS_QUALITY_DISABLED); - BIND_ENUM_CONSTANT(ENV_SSR_ROUGNESS_QUALITY_LOW); - BIND_ENUM_CONSTANT(ENV_SSR_ROUGNESS_QUALITY_MEDIUM); - BIND_ENUM_CONSTANT(ENV_SSR_ROUGNESS_QUALITY_HIGH); + BIND_ENUM_CONSTANT(ENV_SSR_ROUGHNESS_QUALITY_DISABLED); + BIND_ENUM_CONSTANT(ENV_SSR_ROUGHNESS_QUALITY_LOW); + BIND_ENUM_CONSTANT(ENV_SSR_ROUGHNESS_QUALITY_MEDIUM); + BIND_ENUM_CONSTANT(ENV_SSR_ROUGHNESS_QUALITY_HIGH); BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_VERY_LOW); BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_LOW); diff --git a/servers/rendering_server.h b/servers/rendering_server.h index 5e58afe718..5748d8808b 100644 --- a/servers/rendering_server.h +++ b/servers/rendering_server.h @@ -1009,10 +1009,10 @@ public: virtual void environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_in, float p_fade_out, float p_depth_tolerance) = 0; enum EnvironmentSSRRoughnessQuality { - ENV_SSR_ROUGNESS_QUALITY_DISABLED, - ENV_SSR_ROUGNESS_QUALITY_LOW, - ENV_SSR_ROUGNESS_QUALITY_MEDIUM, - ENV_SSR_ROUGNESS_QUALITY_HIGH, + ENV_SSR_ROUGHNESS_QUALITY_DISABLED, + ENV_SSR_ROUGHNESS_QUALITY_LOW, + ENV_SSR_ROUGHNESS_QUALITY_MEDIUM, + ENV_SSR_ROUGHNESS_QUALITY_HIGH, }; virtual void environment_set_ssr_roughness_quality(EnvironmentSSRRoughnessQuality p_quality) = 0; |