diff options
-rw-r--r-- | doc/classes/ProjectSettings.xml | 6 | ||||
-rw-r--r-- | editor/project_manager.cpp | 4 | ||||
-rw-r--r-- | editor/script_editor_debugger.cpp | 5 | ||||
-rw-r--r-- | scene/resources/texture.cpp | 9 | ||||
-rw-r--r-- | scene/resources/texture.h | 2 |
5 files changed, 24 insertions, 2 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index c05d6bc849..0b7c0a63ad 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -83,6 +83,8 @@ <argument index="0" name="pack" type="String"> </argument> <description> + Loads the contents of the .pck or .zip file specified by [code]pack[/code] into the resource filesystem (res://). Returns true on success. + Note: If a file from [code]pack[/code] shares the same path as a file already in the resource filesystem, any attempts to load that file will use the file from [code]pack[/code]. </description> </method> <method name="localize_path" qualifiers="const"> @@ -100,6 +102,7 @@ <argument index="0" name="name" type="String"> </argument> <description> + Returns true if the specified property exists and its initial value differs from the current value. </description> </method> <method name="property_get_revert"> @@ -108,12 +111,14 @@ <argument index="0" name="name" type="String"> </argument> <description> + Returns the initial value of the specified property. Returns null if the property does not exist. </description> </method> <method name="save"> <return type="int" enum="Error"> </return> <description> + Saves the configuration to the project.godot file. </description> </method> <method name="save_custom"> @@ -122,6 +127,7 @@ <argument index="0" name="file" type="String"> </argument> <description> + Saves the configuration to a custom file. </description> </method> <method name="set_initial_value"> diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index 91ab5b4dff..83de5a646a 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -999,6 +999,10 @@ void ProjectManager::_unhandled_input(const Ref<InputEvent> &p_ev) { _open_project(); } break; + case KEY_DELETE: { + + _erase_project(); + } break; case KEY_HOME: { for (int i = 0; i < scroll_children->get_child_count(); i++) { diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp index 2d4af6c63d..eb72d0aa6e 100644 --- a/editor/script_editor_debugger.cpp +++ b/editor/script_editor_debugger.cpp @@ -726,9 +726,10 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da String source(err[5]); bool source_is_project_file = source.begins_with("res://"); if (source_is_project_file) - source = source.get_file(); + txt = source.get_file() + ":" + String(err[6]); + else + txt = source + ":" + String(err[6]); - txt = source + ":" + String(err[6]); String method = err[4]; if (method.length() > 0) txt += " @ " + method + "()"; diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index f0e3979f13..682bfebdd2 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -426,6 +426,15 @@ ImageTexture::~ImageTexture() { ////////////////////////////////////////// +void StreamTexture::set_path(const String &p_path, bool p_take_over) { + + if (texture.is_valid()) { + VisualServer::get_singleton()->texture_set_path(texture, p_path); + } + + Resource::set_path(p_path, p_take_over); +} + void StreamTexture::_requested_3d(void *p_ud) { StreamTexture *st = (StreamTexture *)p_ud; diff --git a/scene/resources/texture.h b/scene/resources/texture.h index cb759c63da..e9b69e9cb1 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -219,6 +219,8 @@ public: int get_height() const; virtual RID get_rid() const; + virtual void set_path(const String &p_path, bool p_take_over); + virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const; virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const; virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const; |